diff --git a/WHO.xml b/WHO.xml
index e1079850..675cc388 100644
--- a/WHO.xml
+++ b/WHO.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-05 00:41:56 (UTC)
+ 2023-10-05 08:13:02 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WHO.xml
@@ -20,17 +20,6 @@
-
- 24 Prime Minister's Cabinet Room
- At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.
-Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.
-
- Plane — Earth
- 0
-
- WHO
- 1
-
Ace, Fearless Rebel
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
@@ -49,6 +38,21 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Ace, Fearless Rebel
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Rebel
+ Creature
+ 4
+ 3G
+ 2/2
+
+ WHO
+ 2
+
+
+ Ace, Fearless Rebel
+ Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
Doctor's companion (You can have two commanders if the other is the Doctor.)
G
@@ -61,6 +65,21 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Ace, Fearless Rebel
+ Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Rebel
+ Creature
+ 4
+ 3G
+ 2/2
+
+ WHO
+ 2
+
Adipose Offspring
Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
@@ -76,6 +95,79 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature
WHO
2
+
+ Adipose Offspring
+ Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
+When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
+
+ W
+ Creature — Alien
+ Creature
+ 4
+ 3W
+ 2/2
+
+ WHO
+ 2
+
+
+ Adipose Offspring
+ Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
+When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
+
+ W
+ Creature — Alien
+ Creature
+ 4
+ 3W
+ 2/2
+
+ WHO
+ 2
+
+
+ Adipose Offspring
+ Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
+When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
+
+ W
+ Creature — Alien
+ Creature
+ 4
+ 3W
+ 2/2
+
+ WHO
+ 2
+
+
+ All of History, All at Once
+ Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+Storm (When you cast this spell, copy it for each spell cast before it this turn.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 2UU
+
+ WHO
+ 3
+
+
+ All of History, All at Once
+ Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+Storm (When you cast this spell, copy it for each spell cast before it this turn.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 2UU
+
+ WHO
+ 3
+
All of History, All at Once
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
@@ -90,6 +182,52 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn
WHO
3
+
+ All of History, All at Once
+ Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+Storm (When you cast this spell, copy it for each spell cast before it this turn.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 2UU
+
+ WHO
+ 3
+
+
+ Amy Pond
+ Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
+Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO
+ 2
+
+
+ Amy Pond
+ Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
+Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO
+ 2
+
Amy Pond
Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
@@ -106,6 +244,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Amy Pond
+ Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
+Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO
+ 2
+
Amy's Home
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
@@ -131,15 +285,29 @@ I, II, III — Reveal cards from the top of your library until you reveal a Doct
WHO
1
+
+ An Unearthly Child
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 3
+ 1UU
+
+ WHO
+ 1
+
Aplan Mortarium
- Byzantium Radiation - At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.
+ Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.
Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
Plane — Alfava Metraxis
0
- WHO
+ WHO
1
@@ -154,6 +322,32 @@ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens
WHO
1
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
+
+ As Foretold
+ At the beginning of your upkeep, put a time counter on As Foretold.
+Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
+
+ U
+ Enchantment
+ Enchantment
+ 3
+ 2U
+
+ WHO
+ 1
+
As Foretold
At the beginning of your upkeep, put a time counter on As Foretold.
@@ -182,6 +376,20 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca
WHO
1
+
+ As Foretold
+ At the beginning of your upkeep, put a time counter on As Foretold.
+Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
+
+ U
+ Enchantment
+ Enchantment
+ 3
+ 2U
+
+ WHO
+ 1
+
Astrid Peth
Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
@@ -212,20 +420,66 @@ Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (
WHO
2
+
+ Astrid Peth
+ Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
+Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO
+ 2
+
+
+ Astrid Peth
+ Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
+Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO
+ 2
+
Atraxi Warden
Flying
When Atraxi Warden enters the battlefield, exile up to one target tapped creature.
-Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, rem ve a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
W
- Creature Alien Eye
+ Creature — Alien Eye
Creature
6
4WW
6/6
- WHO
+ WHO
+ 2
+
+
+ Atraxi Warden
+ Flying
+When Atraxi Warden enters the battlefield, exile up to one target tapped creature.
+Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+
+ W
+ Creature — Alien Eye
+ Creature
+ 6
+ 4WW
+ 6/6
+
+ WHO
2
@@ -239,15 +493,45 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then
WHO
1
+
+ Become the Pilot
+ Enchant noncommander creature
+You control enchanted creature.
+ Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 5
+ 3UU
+
+ WHO
+ 1
+
+
+ Become the Pilot
+ Enchant noncommander creature
+You control enchanted creature.
+ Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 5
+ 3UU
+
+ WHO
+ 1
+
Besieged Viking Village
- All creatures have "Boast — 1: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.)
+ All creatures have "Boast — {1}: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.)
Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
Plane — Earth
0
- WHO
+ WHO
1
@@ -264,11 +548,40 @@ Enchanted permanent has "{T}: Target player adds two mana of any one color. The
WHO
1
+
+ Bigger on the Inside
+ Enchant artifact or land
+Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
+
+ GR
+ Enchantment — Aura
+ Enchantment
+ 5
+ 3RG
+
+ WHO
+ 1
+
+
+ Bill Potts
+ Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
+Doctor's companion
+
+ R
+ Legendary Creature — Human
+ Creature
+ 4
+ 3R
+ 2/4
+
+ WHO
+ 2
+
Blink
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)
-II, IV — Create a 2/2 black Alien Angel artifact creature token with first II strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
+II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
BU
Enchantment — Saga
@@ -276,14 +589,14 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first II
4
2UB
- WHO
+ WHO
1
Blink
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)
-II, IV — Create a 2/2 black Alien Angel artifact creature token with first II strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
+II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
BU
Enchantment — Saga
@@ -294,6 +607,47 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first II
WHO
1
+
+ Carpet of Flowers
+ At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
+
+ G
+ Enchantment
+ Enchantment
+ 1
+ G
+
+ WHO
+ 1
+
+
+ Chaos Warp
+ The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
+
+ R
+ Instant
+ Instant
+ 3
+ 2R
+
+ WHO
+ 3
+
+
+ City of Death
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
+I — Create a Treasure token.
+II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2G
+
+ WHO
+ 1
+
City of Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
@@ -313,6 +667,36 @@ II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you
Clara Oswald
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ Legendary Creature — Human Advisor
+ Creature
+ 6
+ 6
+ 2/6
+
+ WHO
+ 2
+
+
+ Clara Oswald
+ Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
+If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ Legendary Creature — Human Advisor
+ Creature
+ 6
+ 6
+ 2/6
+
+ WHO
+ 2
+
+
+ Clara Oswald
+ Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
+If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature — Human Advisor
@@ -324,6 +708,60 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Clara Oswald
+ Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
+If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ Legendary Creature — Human Advisor
+ Creature
+ 6
+ 6
+ 2/6
+
+ WHO
+ 2
+
+
+ Clockspinning
+ Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
+Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ WHO
+ 3
+
+
+ Clockspinning
+ Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
+Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ WHO
+ 3
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Command Tower
{T}: Add one mana of any color in your commander's color identity.
@@ -357,9 +795,67 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
0
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Confession Dial
+ When Confession Dial enters the battlefield, surveil 3.
+{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+
Coward
- Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
+ Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
+Time travel.
R
Sorcery
@@ -367,7 +863,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2
1R
- WHO
+ WHO
3
@@ -380,7 +876,34 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2
2RR
- WHO
+ WHO
+ 3
+
+
+ Coward
+ Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
+Time travel.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 1R
+
+ WHO
+ 3
+
+
+ Killer
+ Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 2RR
+
+ WHO
3
@@ -397,6 +920,48 @@ When Crack in Time enters the battlefield and at the beginning of your precombat
WHO
1
+
+ Crack in Time
+ Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ WHO
+ 1
+
+
+ Crack in Time
+ Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ WHO
+ 1
+
+
+ Crack in Time
+ Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ WHO
+ 1
+
Crisis of Conscience
Choose one —
@@ -416,6 +981,21 @@ When Crack in Time enters the battlefield and at the beginning of your precombat
Crisis of Conscience
Choose one —
• Destroy all tokens.
+• Destroy all nonland, nontoken permanents.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO
+ 3
+
+
+ Crisis of Conscience
+ Choose one —
+• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
W
@@ -427,6 +1007,36 @@ When Crack in Time enters the battlefield and at the beginning of your precombat
WHO
3
+
+ Crisis of Conscience
+ Choose one —
+• Destroy all tokens.
+• Destroy all nonland, nontoken permanents.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO
+ 3
+
+
+ Danny Pink
+ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
+Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
+
+ U
+ Legendary Creature — Human Soldier Advisor
+ Creature
+ 4
+ 3U
+ 4/3
+
+ WHO
+ 2
+
Davros, Dalek Creator
Menace
@@ -535,6 +1145,20 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to
Day of the Moon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2R
+
+ WHO
+ 1
+
+
+ Day of the Moon
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
R
@@ -561,6 +1185,21 @@ III - Put all creature cards exiled with Death in Heaven onto the battlefield fa
WHO
1
+
+ Death in Heaven
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II - Target player mills two cards, then exiles their graveyard.
+III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+
+ B
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3B
+
+ WHO
+ 1
+
Decaying Time Loop
Discard all the cards in your hand, then draw that many cards.
@@ -575,6 +1214,72 @@ Retrace (You may cast this card from your graveyard by discarding a land card in
WHO
3
+
+ Decaying Time Loop
+ Discard all the cards in your hand, then draw that many cards.
+Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+ R
+ Instant
+ Instant
+ 4
+ 3R
+
+ WHO
+ 3
+
+
+ Deserted Beach
+ Deserted Beach enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Deserted Beach
+ Deserted Beach enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Deserted Beach
+ Deserted Beach enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Deserted Beach
+ Deserted Beach enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Dinosaurs on a Spaceship
Vigilance, trample
@@ -597,6 +1302,40 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil
Vigilance, trample
Other Dinosaurs you control get +1/+1 and have vigilance and trample.
Suspend 4—{3}{R}{W}
+Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
+
+ RW
+ Creature — Dinosaur
+ Creature
+ 6
+ 4RW
+ 7/7
+
+ WHO
+ 2
+
+
+ Dinosaurs on a Spaceship
+ Vigilance, trample
+Other Dinosaurs you control get +1/+1 and have vigilance and trample.
+Suspend 4—{3}{R}{W}
+Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
+
+ RW
+ Creature — Dinosaur
+ Creature
+ 6
+ 4RW
+ 7/7
+
+ WHO
+ 2
+
+
+ Dinosaurs on a Spaceship
+ Vigilance, trample
+Other Dinosaurs you control get +1/+1 and have vigilance and trample.
+Suspend 4—{3}{R}{W}
Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
RW
@@ -612,7 +1351,7 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil
Don't Blink
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.
-Cycling 2 (2, Discard this card: Draw a card.)
+Cycling {2} ({2}, Discard this card: Draw a card.)
U
Instant
@@ -620,13 +1359,13 @@ Cycling 2 (2, Discard this card: Draw a card.)
2
1U
- WHO
+ WHO
3
Don't Blink
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.
-Cycling 2 (2, Discard this card: Draw a card.)
+Cycling {2} ({2}, Discard this card: Draw a card.)
U
Instant
@@ -641,6 +1380,38 @@ Cycling 2 (2, Discard this card: Draw a card.)
Donna Noble
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 4
+ 3R
+ 2/4
+
+ WHO
+ 2
+
+
+ Donna Noble
+ Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
+Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 4
+ 3R
+ 2/4
+
+ WHO
+ 2
+
+
+ Donna Noble
+ Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
+Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -653,6 +1424,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Donna Noble
+ Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
+Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 4
+ 3R
+ 2/4
+
+ WHO
+ 2
+
Ecstatic Beauty
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
@@ -670,6 +1457,20 @@ Suspend 4—{R}
Ecstatic Beauty
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
+Suspend 4—{R}
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 2R
+
+ WHO
+ 3
+
+
+ Ecstatic Beauty
+ Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
Suspend 4—{R}
R
@@ -681,6 +1482,20 @@ Suspend 4—{R}
WHO
3
+
+ Ecstatic Beauty
+ Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
+Suspend 4—{R}
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 2R
+
+ WHO
+ 3
+
Everybody Lives!
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
@@ -694,9 +1509,48 @@ Suspend 4—{R}
WHO
3
+
+ Everybody Lives!
+ All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ WHO
+ 3
+
+
+ Everybody Lives!
+ All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ WHO
+ 3
+
+
+ Everybody Lives!
+ All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ WHO
+ 3
+
Everything Comes to Dust
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
W
@@ -705,9 +1559,84 @@ Exile all creatures except those that share a creature type with a creature that
10
7WWW
- WHO
+ WHO
3
+
+ Everything Comes to Dust
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
+
+ W
+ Sorcery
+ Sorcery
+ 10
+ 7WWW
+
+ WHO
+ 3
+
+
+ Everything Comes to Dust
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
+
+ W
+ Sorcery
+ Sorcery
+ 10
+ 7WWW
+
+ WHO
+ 3
+
+
+ Everything Comes to Dust
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
+
+ W
+ Sorcery
+ Sorcery
+ 10
+ 7WWW
+
+ WHO
+ 3
+
+
+ Evolving Wilds
+ {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Evolving Wilds
+ {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Exotic Orchard
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
@@ -719,6 +1648,42 @@ Exile all creatures except those that share a creature type with a creature that
WHO
0
+
+ Exotic Orchard
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Exotic Orchard
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Exterminate!
+ Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
+Destroy target creature. Its controller loses 3 life.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 2B
+
+ WHO
+ 3
+
Exterminate!
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
@@ -739,6 +1704,23 @@ Destroy target creature. Its controller loses 3 life.
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
+• Exile all graveyards.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO
+ 3
+
+
+ Farewell
+ Choose one or more —
+• Exile all artifacts.
+• Exile all creatures.
+• Exile all enchantments.
• Exile all graveyards.
W
@@ -767,6 +1749,35 @@ Destroy target creature. Its controller loses 3 life.
WHO
3
+
+ Farewell
+ Choose one or more —
+• Exile all artifacts.
+• Exile all creatures.
+• Exile all enchantments.
+• Exile all graveyards.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO
+ 3
+
+
+ Fiery Islet
+ {T}, Pay 1 life: Add {U} or {R}.
+{1}, {T}, Sacrifice Fiery Islet: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Fiery Islet
{T}, Pay 1 life: Add {U} or {R}.
@@ -779,6 +1790,30 @@ Destroy target creature. Its controller loses 3 life.
WHO
0
+
+ Fiery Islet
+ {T}, Pay 1 life: Add {U} or {R}.
+{1}, {T}, Sacrifice Fiery Islet: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Fiery Islet
+ {T}, Pay 1 life: Add {U} or {R}.
+{1}, {T}, Sacrifice Fiery Islet: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Fixed Point in Time
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
@@ -789,6 +1824,49 @@ Destroy target creature. Its controller loses 3 life.
WHO
1
+
+ Flaming Tyrannosaurus
+ Menace
+Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
+When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
+
+ R
+ Creature Dinosaur
+ Creature
+ 7
+ 5RR
+ 5/5
+
+ WHO
+ 2
+
+
+ Flatline
+ Creatures your opponents control have base power and toughness 0/1 until end of turn.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ WHO
+ 3
+
+
+ Flesh Duplicate
+ You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+
+ U
+ Creature — Shapeshifter Rebel
+ Creature
+ 2
+ UU
+ 0/0
+
+ WHO
+ 2
+
Flesh Duplicate
You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
@@ -803,6 +1881,20 @@ Destroy target creature. Its controller loses 3 life.
WHO
2
+
+ Flesh Duplicate
+ You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+
+ U
+ Creature — Shapeshifter Rebel
+ Creature
+ 2
+ UU
+ 0/0
+
+ WHO
+ 2
+
Flesh Duplicate
You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
@@ -817,6 +1909,28 @@ Destroy target creature. Its controller loses 3 life.
WHO
2
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ WHO
+ 0
+
Forest
({T}: Add {G}.)
@@ -867,6 +1981,154 @@ At the beginning of your precombat main phase, draw a card.
WHO
1
+
+ Four Knocks
+ Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+At the beginning of your precombat main phase, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ WHO
+ 1
+
+
+ Four Knocks
+ Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+At the beginning of your precombat main phase, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ WHO
+ 1
+
+
+ Fractured Identity
+ Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
+
+ UW
+ Sorcery
+ Sorcery
+ 5
+ 3WU
+
+ WHO
+ 3
+
+
+ Fractured Identity
+ Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
+
+ UW
+ Sorcery
+ Sorcery
+ 5
+ 3WU
+
+ WHO
+ 3
+
+
+ Fractured Identity
+ Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
+
+ UW
+ Sorcery
+ Sorcery
+ 5
+ 3WU
+
+ WHO
+ 3
+
+
+ Fractured Identity
+ Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
+
+ UW
+ Sorcery
+ Sorcery
+ 5
+ 3WU
+
+ WHO
+ 3
+
+
+ Frost Fair Lure Fish
+ When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens.
+Fish you control have haste and can't be blocked by Humans.
+Foretell {3}{U}{R}
+
+ RU
+ Creature Fish
+ Creature
+ 7
+ 5UR
+ 7/7
+
+ WHO
+ 2
+
+
+ Frostboil Snarl
+ As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Frostboil Snarl
+ As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Frostboil Snarl
+ As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Frostboil Snarl
+ As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Fugitive of the Judoon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -883,6 +2145,87 @@ III — You may exile a Human you control and an artifact you control. If you do
WHO
1
+
+ Fugitive of the Judoon
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token.
+II — Investigate.
+III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 5
+ 4G
+
+ WHO
+ 1
+
+
+ Furycalm Snarl
+ As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Furycalm Snarl
+ As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Furycalm Snarl
+ As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Furycalm Snarl
+ As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Gallifrey Council Chamber
+ When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
+
+ Legendary Land
+ Land
+ 0
+
+ WHO
+ 0
+
Gallifrey Council Chamber
When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
@@ -896,6 +2239,60 @@ III — You may exile a Human you control and an artifact you control. If you do
WHO
0
+
+ Gallifrey Council Chamber
+ When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
+
+ Legendary Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Gallifrey Council Chamber
+ When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
+
+ Legendary Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Gallifrey Falls
+ Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
+Fuse (You may cast one or both halves of this card from your hand.)
+
+ R
+ Instant
+ Instant
+ 9
+ 4RR
+
+ WHO
+ 3
+
+
+ No More
+ Any number of target creatures you control phase out.
+Fuse (You may cast one or both halves of this card from your hand.)
+
+ R
+ Instant
+ Instant
+ 9
+ 2W
+
+ WHO
+ 3
+
Gallifrey Falls
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
@@ -927,6 +2324,20 @@ Fuse (You may cast one or both halves of this card from your hand.)
Gallifrey Stands
When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
+At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
+
+ UW
+ Legendary Enchantment
+ Enchantment
+ 6
+ 4WU
+
+ WHO
+ 1
+
+
+ Gallifrey Stands
+ When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
UW
@@ -938,11 +2349,39 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha
WHO
1
+
+ Gallifrey Stands
+ When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
+At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
+
+ UW
+ Legendary Enchantment
+ Enchantment
+ 6
+ 4WU
+
+ WHO
+ 1
+
+
+ Gallifrey Stands
+ When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
+At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
+
+ UW
+ Legendary Enchantment
+ Enchantment
+ 6
+ 4WU
+
+ WHO
+ 1
+
Genesis of the Daleks
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
-IV — Target opponent faces a villainous choice Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
+IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
B
Enchantment — Saga
@@ -957,7 +2396,7 @@ IV — Target opponent faces a villainous choice Destroy all Dalek creatures and
Genesis of the Daleks
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
-IV — Target opponent faces a villainous choice Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
+IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
B
Enchantment — Saga
@@ -965,12 +2404,132 @@ IV — Target opponent faces a villainous choice Destroy all Dalek creatures and
6
4BB
- WHO
+ WHO
+ 1
+
+
+ Glacial Fortress
+ Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Glacial Fortress
+ Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Glacial Fortress
+ Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Glacial Fortress
+ Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Graham O'Brien
+ Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Pilot
+ Creature
+ 2
+ 1G
+ 2/2
+
+ WHO
+ 2
+
+
+ Grasp of Fate
+ When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO
+ 1
+
+
+ Grasp of Fate
+ When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO
+ 1
+
+
+ Grasp of Fate
+ When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO
+ 1
+
+
+ Grasp of Fate
+ When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO
1
Heaven Sent
- I, II — Investigate.
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Investigate.
III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
RU
@@ -979,7 +2538,22 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o
2
UR
- WHO
+ WHO
+ 1
+
+
+ Heaven Sent
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Investigate.
+III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 2
+ UR
+
+ WHO
1
@@ -996,6 +2570,22 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o
Idris, Soul of the TARDIS
Vanishing 3
Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.
+Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
+
+ RU
+ Legendary Creature — Human Incarnation
+ Creature
+ 3
+ 1UR
+ 3/3
+
+ WHO
+ 2
+
+
+ Idris, Soul of the TARDIS
+ Vanishing 3
+Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.
Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
RU
@@ -1024,6 +2614,200 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+
WHO
2
+
+ Idris, Soul of the TARDIS
+ Vanishing 3
+Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.
+Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
+
+ RU
+ Legendary Creature — Human Incarnation
+ Creature
+ 3
+ 1UR
+ 3/3
+
+ WHO
+ 2
+
+
+ Impending Flux
+ Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
+Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 2R
+
+ WHO
+ 3
+
+
+ Inspiring Refrain
+ Draw two cards. Exile Inspiring Refrain with three time counters on it.
+Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 6
+ 4UU
+
+ WHO
+ 3
+
+
+ Inspiring Refrain
+ Draw two cards. Exile Inspiring Refrain with three time counters on it.
+Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 6
+ 4UU
+
+ WHO
+ 3
+
+
+ Inspiring Refrain
+ Draw two cards. Exile Inspiring Refrain with three time counters on it.
+Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 6
+ 4UU
+
+ WHO
+ 3
+
+
+ Inspiring Refrain
+ Draw two cards. Exile Inspiring Refrain with three time counters on it.
+Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 6
+ 4UU
+
+ WHO
+ 3
+
+
+ Into the Time Vortex
+ Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
+Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
+
+ R
+ Sorcery
+ Sorcery
+ 5
+ 4R
+
+ WHO
+ 3
+
+
+ Iraxxa, Empress of Mars
+ Trample
+Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
+Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
+
+ R
+ Legendary Creature — Alien Warrior
+ Creature
+ 4
+ 2RR
+ 5/4
+
+ WHO
+ 2
+
+
+ Irrigated Farmland
+ ({T}: Add {W} or {U}.)
+Irrigated Farmland enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Irrigated Farmland
+ ({T}: Add {W} or {U}.)
+Irrigated Farmland enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Irrigated Farmland
+ ({T}: Add {W} or {U}.)
+Irrigated Farmland enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Irrigated Farmland
+ ({T}: Add {W} or {U}.)
+Irrigated Farmland enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ WHO
+ 0
+
Island
({T}: Add {U}.)
@@ -1062,6 +2846,86 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Jamie McCrimmon
+ Trample
+Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Warrior
+ Creature
+ 3
+ 2G
+ 2/2
+
+ WHO
+ 2
+
+
+ Jamie McCrimmon
+ Trample
+Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Warrior
+ Creature
+ 3
+ 2G
+ 2/2
+
+ WHO
+ 2
+
+
+ Jamie McCrimmon
+ Trample
+Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Warrior
+ Creature
+ 3
+ 2G
+ 2/2
+
+ WHO
+ 2
+
+
+ Jenny Flint
+ Partner with Madame Vastra
+First strike
+Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
+Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.
+
+ RU
+ Legendary Creature — Human Detective
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO
+ 2
+
+
+ Jenny, Generated Anomaly
+ Double strike
+Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ RW
+ Legendary Creature — Time Lord Soldier
+ Creature
+ 4
+ 2RW
+ 2/3
+
+ WHO
+ 2
+
Jenny, Generated Anomaly
Double strike
@@ -1092,6 +2956,21 @@ Whenever Jenny deals combat damage to a player, it explores. (Reveal the top car
WHO
2
+
+ Jenny, Generated Anomaly
+ Double strike
+Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ RW
+ Legendary Creature — Time Lord Soldier
+ Creature
+ 4
+ 2RW
+ 2/3
+
+ WHO
+ 2
+
Jo Grant
Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.)
@@ -1124,6 +3003,102 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Jo Grant
+ Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.)
+Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 3/2
+
+ WHO
+ 2
+
+
+ Jo Grant
+ Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.)
+Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 3/2
+
+ WHO
+ 2
+
+
+ Judoon Enforcers
+ Trample
+No more than one creature can attack you each combat.
+Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+
+ RW
+ Creature — Alien Rhino Soldier
+ Creature
+ 7
+ 5RW
+ 8/8
+
+ WHO
+ 2
+
+
+ Judoon Enforcers
+ Trample
+No more than one creature can attack you each combat.
+Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+
+ RW
+ Creature — Alien Rhino Soldier
+ Creature
+ 7
+ 5RW
+ 8/8
+
+ WHO
+ 2
+
+
+ K-9, Mark I
+ Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.
+Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Artifact Creature — Robot Dog
+ Creature
+ 1
+ U
+ 1/1
+
+ WHO
+ 2
+
+
+ K-9, Mark I
+ Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.
+Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Artifact Creature — Robot Dog
+ Creature
+ 1
+ U
+ 1/1
+
+ WHO
+ 2
+
K-9, Mark I
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.
@@ -1172,6 +3147,96 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ K-9, Mark I
+ Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.
+Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Artifact Creature — Robot Dog
+ Creature
+ 1
+ U
+ 1/1
+
+ WHO
+ 2
+
+
+ Karvanista, Loyal Lupari // Lupari Shield
+
+
+ G
+ Legendary Creature — Alien Dog Soldier // Sorcery — Adventure
+ Creature
+ 5
+ 4G // 1G
+ 5/5
+
+ WHO
+ 3
+
+
+ Kate Stewart
+ Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.
+Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
+
+ RUW
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 1URW
+ 3/3
+
+ WHO
+ 2
+
+
+ Kate Stewart
+ Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.
+Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
+
+ RUW
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 1URW
+ 3/3
+
+ WHO
+ 2
+
+
+ Kate Stewart
+ Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.
+Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
+
+ RUW
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 1URW
+ 3/3
+
+ WHO
+ 2
+
+
+ Kate Stewart
+ Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.
+Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
+
+ RUW
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 1URW
+ 3/3
+
+ WHO
+ 2
+
Lake Silencio
Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
@@ -1198,6 +3263,21 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone
WHO
1
+
+ Laser Screwdriver
+ {T}: Add one mana of any color.
+{1}, {T}: Tap target artifact.
+{2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
+{3}, {T}: Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
@@ -1211,9 +3291,54 @@ Equip {0}
WHO
1
+
+ Lightning Greaves
+ Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
+Equip {0}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
+
+ Lunar Hatchling
+ Flying, trample
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+
+ GU
+ Creature — Alien Beast
+ Creature
+ 6
+ 4GU
+ 6/6
+
+ WHO
+ 2
+
+
+ Madame Vastra
+ Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.)
+Madame Vastra must be blocked if able.
+Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.
+
+ GU
+ Legendary Creature — Lizard Detective
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ WHO
+ 2
+
Martha Jones
- Woman Who Walked the Earth-When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+ Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
@@ -1224,12 +3349,44 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U
3/2
- WHO
+ WHO
2
Martha Jones
- Woman Who Walked the Earth-When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+ Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Creature — Human Cleric
+ Creature
+ 3
+ 2U
+ 3/2
+
+ WHO
+ 2
+
+
+ Martha Jones
+ Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Creature — Human Cleric
+ Creature
+ 3
+ 2U
+ 3/2
+
+ WHO
+ 2
+
+
+ Martha Jones
+ Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
@@ -1243,6 +3400,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Me, the Immortal
+ At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal.
+Counters remain on Me as it moves to any zone other than a player's hand or library.
+You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.
+
+ GRU
+ Legendary Creature — Human Rogue
+ Creature
+ 5
+ 2GUR
+ 3/3
+
+ WHO
+ 2
+
Mind Stone
{T}: Add {C}.
@@ -1253,9 +3426,52 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2
2
- WHO
+ WHO
1
+
+ Mind Stone
+ {T}: Add {C}.
+{1}, {T}, Sacrifice Mind Stone: Draw a card.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO
+ 2
+
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO
+ 2
+
Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
@@ -1289,6 +3505,21 @@ At the beginning of your end step, each opponent faces a villainous choice — E
Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO
+ 2
+
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
BRU
@@ -1301,6 +3532,28 @@ At the beginning of your end step, each opponent faces a villainous choice — E
WHO
2
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ WHO
+ 0
+
Mountain
({T}: Add {R}.)
@@ -1323,6 +3576,60 @@ At the beginning of your end step, each opponent faces a villainous choice — E
WHO
0
+
+ Myriad Landscape
+ Myriad Landscape enters the battlefield tapped.
+{T}: Add {C}.
+{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Myriad Landscape
+ Myriad Landscape enters the battlefield tapped.
+{T}: Add {C}.
+{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Mystic Monastery
+ Mystic Monastery enters the battlefield tapped.
+{T}: Add {U}, {R}, or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Mystic Monastery
+ Mystic Monastery enters the battlefield tapped.
+{T}: Add {U}, {R}, or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Nanogene Conversion
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
@@ -1349,6 +3656,48 @@ At the beginning of your end step, each opponent faces a villainous choice — E
WHO
3
+
+ Nanogene Conversion
+ Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ WHO
+ 3
+
+
+ Nanogene Conversion
+ Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ WHO
+ 3
+
+
+ Nardole, Resourceful Cyborg
+ {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells.
+Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Artifact Creature — Scientist
+ Creature
+ 2
+ 1U
+ 1/2
+
+ WHO
+ 2
+
New New York
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.
@@ -1360,6 +3709,17 @@ Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature to
WHO
1
+
+ North Pole Research Base
+ At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.
+Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ Plane — Earth
+ 0
+
+ WHO
+ 1
+
Ominous Cemetery
{T}: Add {C}.
@@ -1384,6 +3744,73 @@ Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature to
WHO
0
+
+ Ood Sphere
+ Song of the Ood - Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for 1 or one mana of that creature's color.)
+Red-Eye - Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers.
+
+ Plane — Horsehead Nebula
+ 0
+
+ WHO
+ 1
+
+
+ Out of Time
+ When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
+Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO
+ 1
+
+
+ Out of Time
+ When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
+Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO
+ 1
+
+
+ Out of Time
+ When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
+Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO
+ 1
+
+
+ Out of Time
+ When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
+Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO
+ 1
+
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
@@ -1411,6 +3838,19 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c
1
0
+
+ Path of Ancestry
+ Path of Ancestry enters the battlefield tapped.
+{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Peri Brown
The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.)
@@ -1441,6 +3881,58 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Peri Brown
+ The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 4
+ 3W
+ 2/3
+
+ WHO
+ 2
+
+
+ Peri Brown
+ The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 4
+ 3W
+ 2/3
+
+ WHO
+ 2
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ WHO
+ 0
+
Plains
({T}: Add {W}.)
@@ -1475,6 +3967,190 @@ When chaos ensues, Pompeii deals damage to each creature and each player equal t
WHO
1
+
+ Ponder
+ Look at the top three cards of your library, then put them back in any order. You may shuffle.
+Draw a card.
+
+ U
+ Sorcery
+ Sorcery
+ 1
+ U
+
+ WHO
+ 3
+
+
+ Port Town
+ As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Port Town
+ As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Port Town
+ As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Port Town
+ As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Prairie Stream
+ ({T}: Add {W} or {U}.)
+Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Prairie Stream
+ ({T}: Add {W} or {U}.)
+Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Prairie Stream
+ ({T}: Add {W} or {U}.)
+Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Prairie Stream
+ ({T}: Add {W} or {U}.)
+Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Preordain
+ Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
+
+ U
+ Sorcery
+ Sorcery
+ 1
+ U
+
+ WHO
+ 3
+
+
+ Prime Minister's Cabinet Room
+ At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.
+Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.
+
+ Plane — Earth
+ 0
+
+ WHO
+ 1
+
+
+ Psychic Paper
+ As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.
+Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.
+Equip {2}
+
+ Artifact- Equipment
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
+
+ Psychic Paper
+ As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.
+Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.
+Equip {2}
+
+ Artifact- Equipment
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
+
+ Quantum Misalignment
+ Create a token that's a copy of target creature you control, except it isn't legendary.
+Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 5
+ 4U
+
+ WHO
+ 3
+
RMS Titanic
Flying, trample
@@ -1495,6 +4171,22 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This
RMS Titanic
Flying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
+Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ R
+ Legendary Artifact — Vehicle
+ Artifact
+ 4
+ 3R
+ 7/1
+
+ WHO
+ 1
+
+
+ RMS Titanic
+ Flying, trample
+When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
R
@@ -1507,6 +4199,64 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This
WHO
1
+
+ RMS Titanic
+ Flying, trample
+When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
+Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ R
+ Legendary Artifact — Vehicle
+ Artifact
+ 4
+ 3R
+ 7/1
+
+ WHO
+ 1
+
+
+ Regenerations Restored
+ Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one
+
+ UW
+ Enchantment
+ Enchantment
+ 2
+ WU
+
+ WHO
+ 1
+
+
+ Regenerations Restored
+ Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one
+
+ UW
+ Enchantment
+ Enchantment
+ 2
+ WU
+
+ WHO
+ 1
+
+
+ Regenerations Restored
+ Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one
+
+ UW
+ Enchantment
+ Enchantment
+ 2
+ WU
+
+ WHO
+ 1
+
Regenerations Restored
Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
@@ -1521,9 +4271,22 @@ Whenever one or more time counters are removed from Regenerations Restored, scry
WHO
1
+
+ Return the Past
+ As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
+
+ R
+ Enchantment
+ Enchantment
+ 6
+ 4RR
+
+ WHO
+ 1
+
Reverse the Polarity
- Choose one—
+ Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
@@ -1534,9 +4297,87 @@ Whenever one or more time counters are removed from Regenerations Restored, scry
3
1UU
- WHO
+ WHO
3
+
+ Reverse the Polarity
+ Choose one —
+• Counter all other spells.
+• Switch each creature's power and toughness until end of turn.
+• Creatures can't be blocked this turn.
+
+ U
+ Instant
+ Instant
+ 3
+ 1UU
+
+ WHO
+ 3
+
+
+ Reverse the Polarity
+ Choose one —
+• Counter all other spells.
+• Switch each creature's power and toughness until end of turn.
+• Creatures can't be blocked this turn.
+
+ U
+ Instant
+ Instant
+ 3
+ 1UU
+
+ WHO
+ 3
+
+
+ Reverse the Polarity
+ Choose one —
+• Counter all other spells.
+• Switch each creature's power and toughness until end of turn.
+• Creatures can't be blocked this turn.
+
+ U
+ Instant
+ Instant
+ 3
+ 1UU
+
+ WHO
+ 3
+
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO
+ 2
+
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO
+ 2
+
River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
@@ -1582,6 +4423,60 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p
WHO
2
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO
+ 2
+
+
+ River Song's Diary
+ Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
+At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+
+
+ River Song's Diary
+ Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
+At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+
+
+ River Song's Diary
+ Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
+At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+
River Song's Diary
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
@@ -1595,11 +4490,35 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv
WHO
1
+
+ Rogue's Passage
+ {T}: Add {C}.
+{4}, {T}: Target creature can't be blocked this turn.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Rogue's Passage
+ {T}: Add {C}.
+{4}, {T}: Target creature can't be blocked this turn.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Rory Williams
Partner with Amy Pond
First strike, lifelink
-The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
UW
Legendary Creature — Human Soldier
@@ -1608,7 +4527,71 @@ The Last Centurion — When you cast this spell from anywhere other than exile,
WU
3/3
- WHO
+ WHO
+ 2
+
+
+ Rory Williams
+ Partner with Amy Pond
+First strike, lifelink
+The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Human Soldier
+ Creature
+ 2
+ WU
+ 3/3
+
+ WHO
+ 2
+
+
+ Rory Williams
+ Partner with Amy Pond
+First strike, lifelink
+The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Human Soldier
+ Creature
+ 2
+ WU
+ 3/3
+
+ WHO
+ 2
+
+
+ Rory Williams
+ Partner with Amy Pond
+First strike, lifelink
+The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Human Soldier
+ Creature
+ 2
+ WU
+ 3/3
+
+ WHO
+ 2
+
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO
2
@@ -1659,6 +4642,112 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO
+ 2
+
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO
+ 2
+
+
+ Rotating Fireplace
+ Rotating Fireplace enters the battlefield tapped with a time counter on it.
+{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.
+{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+ 1
+
+
+ Rotating Fireplace
+ Rotating Fireplace enters the battlefield tapped with a time counter on it.
+{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.
+{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+ 1
+
+
+ Rotating Fireplace
+ Rotating Fireplace enters the battlefield tapped with a time counter on it.
+{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.
+{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+ 1
+
+
+ Rotating Fireplace
+ Rotating Fireplace enters the battlefield tapped with a time counter on it.
+{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.
+{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+ 1
+
+
+ Run for Your Life
+ One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
+Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+
+ RU
+ Instant
+ Instant
+ 2
+ UR
+
+ WHO
+ 3
+
Run for Your Life
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
@@ -1676,6 +4765,20 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th
Run for Your Life
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
+Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+
+ RU
+ Instant
+ Instant
+ 2
+ UR
+
+ WHO
+ 3
+
+
+ Run for Your Life
+ One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
RU
@@ -1690,6 +4793,36 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th
Ryan Sinclair
Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO
+ 2
+
+
+ Ryan Sinclair
+ Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO
+ 2
+
+
+ Ryan Sinclair
+ Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -1702,10 +4835,25 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Ryan Sinclair
+ Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO
+ 2
+
Sally Sparrow
You may cast creature spells as though they had flash.
-Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
UW
Legendary Creature — Human Detective
@@ -1714,13 +4862,28 @@ Whenever one or more other creatures you control leave the battlefield, investig
2WU
2/3
- WHO
+ WHO
2
Sally Sparrow
You may cast creature spells as though they had flash.
-Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 2WU
+ 2/3
+
+ WHO
+ 2
+
+
+ Sally Sparrow
+ You may cast creature spells as though they had flash.
+Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
UW
Legendary Creature — Human Detective
@@ -1732,6 +4895,36 @@ Whenever one or more other creatures you control leave the battlefield, investig
WHO
2
+
+ Sally Sparrow
+ You may cast creature spells as though they had flash.
+Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 2WU
+ 2/3
+
+ WHO
+ 2
+
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO
+ 2
+
Sarah Jane Smith
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
@@ -1777,6 +4970,50 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO
+ 2
+
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO
+ 2
+
+
+ Sibylline Soothsayer
+ Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
+
+ R
+ Creature — Human Warlock
+ Creature
+ 3
+ 2R
+ 3/2
+
+ WHO
+ 2
+
Sibylline Soothsayer
Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
@@ -1791,6 +5028,50 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Skycloud Expanse
+ {1}, {T}: Add {W}{U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Skycloud Expanse
+ {1}, {T}: Add {W}{U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Skycloud Expanse
+ {1}, {T}: Add {W}{U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Skycloud Expanse
+ {1}, {T}: Add {W}{U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Sol Ring
{T}: Add {C}{C}.
@@ -1803,10 +5084,23 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
1
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ WHO
+ 1
+
Sonic Screwdriver
{T}: Add one mana of any color.
-{1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}, {T}: Target creature can't be blocked this turn.
Artifact
@@ -1814,13 +5108,14 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3
3
- WHO
+ WHO
1
Sonic Screwdriver
{T}: Add one mana of any color.
-{1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}, {T}: Target creature can't be blocked this turn.
Artifact
@@ -1834,7 +5129,8 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Sonic Screwdriver
{T}: Add one mana of any color.
-{1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}, {T}: Target creature can't be blocked this turn.
Artifact
@@ -1845,11 +5141,56 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
1
+
+ Sonic Screwdriver
+ {T}: Add one mana of any color.
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{3}, {T}: Target creature can't be blocked this turn.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+
+
+ Sonic Screwdriver
+ {T}: Add one mana of any color.
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{3}, {T}: Target creature can't be blocked this turn.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+
+
+ Sonic Screwdriver
+ {T}: Add one mana of any color.
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{3}, {T}: Target creature can't be blocked this turn.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO
+ 1
+
Star Whale
Flying, vigilance
Other creatures you control have ward {2}.
-Suspend 6-{1}{U} (Rather than cast this card from your hand, you may pay 1 and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
U
Creature — Alien Whale
@@ -1858,9 +5199,119 @@ Suspend 6-{1}{U} (Rather than cast this card from your hand, you may pay 1 and e
6UU
8/8
- WHO
+ WHO
2
+
+ Star Whale
+ Flying, vigilance
+Other creatures you control have ward {2}.
+Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+
+ U
+ Creature — Alien Whale
+ Creature
+ 8
+ 6UU
+ 8/8
+
+ WHO
+ 2
+
+
+ Start the TARDIS
+ Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
+Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
+
+ U
+ Sorcery
+ Sorcery
+ 2
+ 1U
+
+ WHO
+ 3
+
+
+ Stormcarved Coast
+ Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Stormcarved Coast
+ Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Stormcarved Coast
+ Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Stormcarved Coast
+ Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Strax, Sontaran Nurse
+ Vigilance, trample
+Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
+Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
+
+ GR
+ Legendary Creature — Alien Cleric
+ Creature
+ 5
+ 3RG
+ 5/5
+
+ WHO
+ 2
+
+
+ Sunbaked Canyon
+ {T}, Pay 1 life: Add {R} or {W}.
+{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Sunbaked Canyon
{T}, Pay 1 life: Add {R} or {W}.
@@ -1873,12 +5324,101 @@ Suspend 6-{1}{U} (Rather than cast this card from your hand, you may pay 1 and e
WHO
0
+
+ Sunbaked Canyon
+ {T}, Pay 1 life: Add {R} or {W}.
+{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Sunbaked Canyon
+ {T}, Pay 1 life: Add {R} or {W}.
+{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Sundown Pass
+ Sundown Pass enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Sundown Pass
+ Sundown Pass enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Sundown Pass
+ Sundown Pass enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Sundown Pass
+ Sundown Pass enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Surge of Brilliance
+ Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
+Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ WHO
+ 3
+
Susan Foreman
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
{T}: Add {G}.
-Doctor's companion (You can have two
-commanders if the other is the Doctor.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
G
Legendary Creature — Time Lord
@@ -1887,15 +5427,14 @@ commanders if the other is the Doctor.)
1G
1/1
- WHO
+ WHO
2
Susan Foreman
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
{T}: Add {G}.
-Doctor's companion (You can have two
-commanders if the other is the Doctor.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
G
Legendary Creature — Time Lord
@@ -1907,6 +5446,60 @@ commanders if the other is the Doctor.)
WHO
2
+
+ Susan Foreman
+ If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
+{T}: Add {G}.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Time Lord
+ Creature
+ 2
+ 1G
+ 1/1
+
+ WHO
+ 2
+
+
+ Susan Foreman
+ If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
+{T}: Add {G}.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Time Lord
+ Creature
+ 2
+ 1G
+ 1/1
+
+ WHO
+ 2
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ WHO
+ 0
+
Swamp
({T}: Add {B}.)
@@ -1933,6 +5526,21 @@ commanders if the other is the Doctor.)
TARDIS
Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
+Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ Artifact — Vehicle
+ Artifact
+ 2
+ 2
+ 2/4
+
+ WHO
+ 1
+
+
+ TARDIS
+ Flying
+Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
@@ -1959,6 +5567,21 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This
WHO
1
+
+ TARDIS
+ Flying
+Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
+Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ Artifact — Vehicle
+ Artifact
+ 2
+ 2
+ 2/4
+
+ WHO
+ 1
+
TARDIS Bay
The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
@@ -1983,6 +5606,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO
1
+
+ Talisman of Conviction
+ {T}: Add {C}.
+{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
Talisman of Creativity
{T}: Add {C}.
@@ -1996,6 +5632,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO
1
+
+ Talisman of Creativity
+ {T}: Add {C}.
+{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
Talisman of Curiosity
{T}: Add {C}.
@@ -2009,6 +5658,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO
1
+
+ Talisman of Curiosity
+ {T}: Add {C}.
+{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
Talisman of Dominance
{T}: Add {C}.
@@ -2022,6 +5684,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO
1
+
+ Talisman of Dominance
+ {T}: Add {C}.
+{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
Talisman of Impulse
{T}: Add {C}.
@@ -2035,6 +5710,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO
1
+
+ Talisman of Impulse
+ {T}: Add {C}.
+{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
Talisman of Indulgence
{T}: Add {C}.
@@ -2048,6 +5736,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO
1
+
+ Talisman of Indulgence
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
Talisman of Progress
{T}: Add {C}.
@@ -2061,6 +5762,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO
1
+
+ Talisman of Progress
+ {T}: Add {C}.
+{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
Talisman of Unity
{T}: Add {C}.
@@ -2074,19 +5788,32 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO
1
+
+ Talisman of Unity
+ {T}: Add {C}.
+{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
Tegan Jovanka
Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
- Legendary Creature
+ Legendary Creature — Human
Creature
3
2W
2/2
- WHO
+ WHO
2
@@ -2095,7 +5822,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
W
- Legendary Creature
+ Legendary Creature — Human
Creature
3
2W
@@ -2104,6 +5831,226 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Tegan Jovanka
+ Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 3
+ 2W
+ 2/2
+
+ WHO
+ 2
+
+
+ Tegan Jovanka
+ Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 3
+ 2W
+ 2/2
+
+ WHO
+ 2
+
+
+ Temple of Enlightenment
+ Temple of Enlightenment enters the battlefield tapped.
+When Temple of Enlightenment enters the battlefield, scry 1.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Enlightenment
+ Temple of Enlightenment enters the battlefield tapped.
+When Temple of Enlightenment enters the battlefield, scry 1.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Enlightenment
+ Temple of Enlightenment enters the battlefield tapped.
+When Temple of Enlightenment enters the battlefield, scry 1.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Enlightenment
+ Temple of Enlightenment enters the battlefield tapped.
+When Temple of Enlightenment enters the battlefield, scry 1.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Epiphany
+ Temple of Epiphany enters the battlefield tapped.
+When Temple of Epiphany enters the battlefield, scry 1.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Epiphany
+ Temple of Epiphany enters the battlefield tapped.
+When Temple of Epiphany enters the battlefield, scry 1.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Epiphany
+ Temple of Epiphany enters the battlefield tapped.
+When Temple of Epiphany enters the battlefield, scry 1.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Epiphany
+ Temple of Epiphany enters the battlefield tapped.
+When Temple of Epiphany enters the battlefield, scry 1.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Triumph
+ Temple of Triumph enters the battlefield tapped.
+When Temple of Triumph enters the battlefield, scry 1.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Triumph
+ Temple of Triumph enters the battlefield tapped.
+When Temple of Triumph enters the battlefield, scry 1.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Triumph
+ Temple of Triumph enters the battlefield tapped.
+When Temple of Triumph enters the battlefield, scry 1.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of Triumph
+ Temple of Triumph enters the battlefield tapped.
+When Temple of Triumph enters the battlefield, scry 1.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Temple of the False God
+ {T}: Add {C}{C}. Activate only if you control five or more lands.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Temple of the False God
+ {T}: Add {C}{C}. Activate only if you control five or more lands.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
The Caves of Androzani
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
@@ -2120,10 +6067,26 @@ IV — Search your library for a Doctor card, reveal it, put it into your hand,
WHO
1
+
+ The Caves of Androzani
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Put two stun counters on each of up to two target tapped creatures.
+II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.
+IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3W
+
+ WHO
+ 1
+
The Curse of Fenric
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — For each player, destroy up to one target creature that player controls. For each creature destroy this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
+I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
III — Target Mutant fights another target creature named Fenric.
@@ -2133,14 +6096,30 @@ III — Target Mutant fights another target creature named Fenric.
4
2GW
- WHO
+ WHO
+ 1
+
+
+ The Curse of Fenric
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
+II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
+III — Target Mutant fights another target creature named Fenric.
+
+ GW
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2GW
+
+ WHO
1
The Dalek Emperor
- Affinity for Daleks (This spell costs 1 less to cast for each Dalek you control.)
+ Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)
Other Daleks you control have haste.
-At the beginning of combat on your turn, each opponent faces a villainous choice That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
+At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
BR
Legendary Artifact Creature — Dalek
@@ -2149,7 +6128,55 @@ At the beginning of combat on your turn, each opponent faces a villainous choice
5BR
6/6
- WHO
+ WHO
+ 2
+
+
+ The Dalek Emperor
+ Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)
+Other Daleks you control have haste.
+At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
+
+ BR
+ Legendary Artifact Creature — Dalek
+ Creature
+ 7
+ 5BR
+ 6/6
+
+ WHO
+ 2
+
+
+ The Dalek Emperor
+ Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)
+Other Daleks you control have haste.
+At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
+
+ BR
+ Legendary Artifact Creature — Dalek
+ Creature
+ 7
+ 5BR
+ 6/6
+
+ WHO
+ 2
+
+
+ The Dalek Emperor
+ Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)
+Other Daleks you control have haste.
+At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
+
+ BR
+ Legendary Artifact Creature — Dalek
+ Creature
+ 7
+ 5BR
+ 6/6
+
+ WHO
2
@@ -2167,6 +6194,21 @@ IV — Choose up to three Doctors. You may exile all other creatures. If you do,
WHO
1
+
+ The Day of the Doctor
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long a The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
+IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
+
+ RW
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3RW
+
+ WHO
+ 1
+
The Doctor's Childhood Barn
Creatures enter the battlefield tapped.
@@ -2189,6 +6231,47 @@ Whenever chaos ensues, redistribute any number of players' life totals. (Each of
WHO
1
+
+ The Drum, Mining Facility
+ Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.
+Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
+
+ Plane — Earth
+ 0
+
+ WHO
+ 1
+
+
+ The Eighth Doctor
+ When The Eighth Doctor enters the battlefield, mill three cards.
+Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4WU
+ 4/4
+
+ WHO
+ 2
+
+
+ The Eighth Doctor
+ When The Eighth Doctor enters the battlefield, mill three cards.
+Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4WU
+ 4/4
+
+ WHO
+ 2
+
The Eighth Doctor
When The Eighth Doctor enters the battlefield, mill three cards.
@@ -2234,6 +6317,51 @@ Once during each of your turns, you may play a historic land or cast a historic
WHO
2
+
+ The Eighth Doctor
+ When The Eighth Doctor enters the battlefield, mill three cards.
+Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4WU
+ 4/4
+
+ WHO
+ 2
+
+
+ The Eleventh Doctor
+ I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
+{2}: Target creature with power 3 or less can't be blocked this turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 3/2
+
+ WHO
+ 2
+
+
+ The Eleventh Doctor
+ I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
+{2}: Target creature with power 3 or less can't be blocked this turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 3/2
+
+ WHO
+ 2
+
The Eleventh Doctor
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
@@ -2279,6 +6407,21 @@ Once during each of your turns, you may play a historic land or cast a historic
WHO
2
+
+ The Eleventh Doctor
+ I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
+{2}: Target creature with power 3 or less can't be blocked this turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 3/2
+
+ WHO
+ 2
+
The Eleventh Hour
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -2295,6 +6438,36 @@ III — Create a token that's a copy of target creature, except it's a legendary
WHO
1
+
+ The Eleventh Hour
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
+II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast."
+III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3U
+
+ WHO
+ 1
+
+
+ The Face of Boe
+ {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
+
+ RUW
+ Legendary Creature — Alien Advisor
+ Creature
+ 4
+ 1URW
+ 0/4
+
+ WHO
+ 2
+
The Face of Boe
{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
@@ -2323,6 +6496,48 @@ III — Create a token that's a copy of target creature, except it's a legendary
WHO
2
+
+ The Face of Boe
+ {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
+
+ RUW
+ Legendary Creature — Alien Advisor
+ Creature
+ 4
+ 1URW
+ 0/4
+
+ WHO
+ 2
+
+
+ The Fifth Doctor
+ Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/2
+
+ WHO
+ 2
+
+
+ The Fifth Doctor
+ Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/2
+
+ WHO
+ 2
+
The Fifth Doctor
Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
@@ -2365,6 +6580,50 @@ III — Create a token that's a copy of target creature, except it's a legendary
WHO
2
+
+ The Fifth Doctor
+ Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/2
+
+ WHO
+ 2
+
+
+ The First Doctor
+ When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
+Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ WHO
+ 2
+
+
+ The First Doctor
+ When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
+Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ WHO
+ 2
+
The First Doctor
When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
@@ -2410,6 +6669,37 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o
WHO
2
+
+ The First Doctor
+ When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
+Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ WHO
+ 2
+
+
+ The Flux
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
+I — The Flux deals 4 damage to target creature an opponent controls.
+II, III, IV, V — Exile the top card of your library. You may play that card this turn.
+VI — Add six {R}.
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2RR
+
+ WHO
+ 1
+
The Flux
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
@@ -2460,6 +6750,70 @@ Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your
WHO
2
+
+ The Foretold Soldier
+ The Foretold Soldier must be blocked if able.
+The Foretold Soldier can't be blocked by more than one creature.
+Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
+Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ G
+ Creature — Alien Zombie Soldier
+ Creature
+ 4
+ 2GG
+ 6/6
+
+ WHO
+ 2
+
+
+ The Foretold Soldier
+ The Foretold Soldier must be blocked if able.
+The Foretold Soldier can't be blocked by more than one creature.
+Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
+Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ G
+ Creature — Alien Zombie Soldier
+ Creature
+ 4
+ 2GG
+ 6/6
+
+ WHO
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO
+ 2
+
The Fourth Doctor
You may look at the top card of your library any time.
@@ -2535,9 +6889,24 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a
WHO
2
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO
+ 2
+
The Fugitive Doctor
- Legendary Creature - Time Lord Doctor When The Fugitive Doctor enters the battlefield, investigate.
+ When The Fugitive Doctor enters the battlefield, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
GR
@@ -2547,12 +6916,57 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar
3RG
4/4
- WHO
+ WHO
2
The Fugitive Doctor
- Legendary Creature - Time Lord Doctor When The Fugitive Doctor enters the battlefield, investigate.
+ When The Fugitive Doctor enters the battlefield, investigate.
+Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
+
+ GR
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3RG
+ 4/4
+
+ WHO
+ 2
+
+
+ The Fugitive Doctor
+ When The Fugitive Doctor enters the battlefield, investigate.
+Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
+
+ GR
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3RG
+ 4/4
+
+ WHO
+ 2
+
+
+ The Fugitive Doctor
+ When The Fugitive Doctor enters the battlefield, investigate.
+Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
+
+ GR
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3RG
+ 4/4
+
+ WHO
+ 2
+
+
+ The Fugitive Doctor
+ When The Fugitive Doctor enters the battlefield, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
GR
@@ -2565,6 +6979,21 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar
WHO
2
+
+ The Fugitive Doctor
+ When The Fugitive Doctor enters the battlefield, investigate.
+Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
+
+ GR
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3RG
+ 4/4
+
+ WHO
+ 2
+
The Girl in the Fireplace
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -2581,6 +7010,22 @@ III — Whenever a creature you control deals combat damage to a player this tur
WHO
1
+
+ The Girl in the Fireplace
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."
+II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)
+III — Whenever a creature you control deals combat damage to a player this turn, time travel.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2W
+
+ WHO
+ 1
+
The Lux Foundation Library
Players have no maximum hand size.
@@ -2597,6 +7042,34 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with
The Moment
At the beginning of your upkeep, put a time counter on The Moment.
{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
+{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
+
+ Legendary Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
+
+ The Moment
+ At the beginning of your upkeep, put a time counter on The Moment.
+{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
+{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
+
+ Legendary Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
+
+ The Moment
+ At the beginning of your upkeep, put a time counter on The Moment.
+{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Legendary Artifact
@@ -2607,6 +7080,20 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with
WHO
1
+
+ The Moment
+ At the beginning of your upkeep, put a time counter on The Moment.
+{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
+{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
+
+ Legendary Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
The Night of the Doctor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
@@ -2622,6 +7109,51 @@ II — Return target legendary creature card from your graveyard to the battlefi
WHO
1
+
+ The Night of the Doctor
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
+I — Destroy all creatures.
+II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 6
+ 4WW
+
+ WHO
+ 1
+
+
+ The Ninth Doctor
+ Haste
+Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1UR
+ 2/4
+
+ WHO
+ 2
+
+
+ The Ninth Doctor
+ Haste
+Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1UR
+ 2/4
+
+ WHO
+ 2
+
The Ninth Doctor
Haste
@@ -2667,6 +7199,49 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap
WHO
2
+
+ The Ninth Doctor
+ Haste
+Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1UR
+ 2/4
+
+ WHO
+ 2
+
+
+ The Pandorica
+ You may choose not to untap The Pandorica during your untap step.
+{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
+
+ W
+ Legendary Artifact
+ Artifact
+ 3
+ 2W
+
+ WHO
+ 1
+
+
+ The Pandorica
+ You may choose not to untap The Pandorica during your untap step.
+{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
+
+ W
+ Legendary Artifact
+ Artifact
+ 3
+ 2W
+
+ WHO
+ 1
+
The Pandorica
You may choose not to untap The Pandorica during your untap step.
@@ -2681,6 +7256,36 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap
WHO
1
+
+ The Pandorica
+ You may choose not to untap The Pandorica during your untap step.
+{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
+
+ W
+ Legendary Artifact
+ Artifact
+ 3
+ 2W
+
+ WHO
+ 1
+
+
+ The Parting of the Ways
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
+II — Time travel, then time travel.
+III — For each opponent, destroy up to one target artifact that player controls.
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 6
+ 4RR
+
+ WHO
+ 1
+
The Parting of the Ways
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -2700,6 +7305,36 @@ III — For each opponent, destroy up to one target artifact that player control
The Second Doctor
Players have no maximum hand size.
+How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/4
+
+ WHO
+ 2
+
+
+ The Second Doctor
+ Players have no maximum hand size.
+How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/4
+
+ WHO
+ 2
+
+
+ The Second Doctor
+ Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
UW
@@ -2742,6 +7377,49 @@ How Civil of You — At the beginning of your end step, each player may draw a c
WHO
2
+
+ The Second Doctor
+ Players have no maximum hand size.
+How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/4
+
+ WHO
+ 2
+
+
+ The Seventh Doctor
+ When The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3WU
+ 3/6
+
+ WHO
+ 2
+
+
+ The Seventh Doctor
+ When The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3WU
+ 3/6
+
+ WHO
+ 2
+
The Seventh Doctor
When The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
@@ -2784,6 +7462,48 @@ How Civil of You — At the beginning of your end step, each player may draw a c
WHO
2
+
+ The Seventh Doctor
+ When The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3WU
+ 3/6
+
+ WHO
+ 2
+
+
+ The Sixth Doctor
+ Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4GU
+ 3/3
+
+ WHO
+ 2
+
+
+ The Sixth Doctor
+ Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4GU
+ 3/3
+
+ WHO
+ 2
+
The Sixth Doctor
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
@@ -2809,7 +7529,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c
4GU
3/3
- WHO
+ WHO
2
@@ -2826,6 +7546,50 @@ How Civil of You — At the beginning of your end step, each player may draw a c
WHO
2
+
+ The Sixth Doctor
+ Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4GU
+ 3/3
+
+ WHO
+ 2
+
+
+ The Tenth Doctor
+ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
+Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 3/5
+
+ WHO
+ 2
+
+
+ The Tenth Doctor
+ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
+Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 3/5
+
+ WHO
+ 2
+
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
@@ -2901,6 +7665,53 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e
WHO
2
+
+ The Tenth Doctor
+ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
+Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 3/5
+
+ WHO
+ 2
+
+
+ The Third Doctor
+ Trample
+The Third Doctor gets +1/+1 for each noncreature token you control.
+When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 2/2
+
+ WHO
+ 2
+
+
+ The Third Doctor
+ Trample
+The Third Doctor gets +1/+1 for each noncreature token you control.
+When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 2/2
+
+ WHO
+ 2
+
The Third Doctor
Trample
@@ -2949,6 +7760,52 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token
WHO
2
+
+ The Third Doctor
+ Trample
+The Third Doctor gets +1/+1 for each noncreature token you control.
+When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 2/2
+
+ WHO
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO
+ 2
+
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
@@ -3024,6 +7881,51 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr
WHO
2
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO
+ 2
+
+
+ The Twelfth Doctor
+ The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
+Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 4/4
+
+ WHO
+ 2
+
+
+ The Twelfth Doctor
+ The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
+Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 4/4
+
+ WHO
+ 2
+
The Twelfth Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
@@ -3069,6 +7971,36 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
WHO
2
+
+ The Twelfth Doctor
+ The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
+Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 4/4
+
+ WHO
+ 2
+
+
+ The Valeyard
+ If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
+While voting, you may vote an additional time.
+
+ BRU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 2UBR
+ 4/5
+
+ WHO
+ 2
+
The Valeyard
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
@@ -3099,6 +8031,21 @@ While voting, you may vote an additional time.
WHO
2
+
+ The Valeyard
+ If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
+While voting, you may vote an additional time.
+
+ BRU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 2UBR
+ 4/5
+
+ WHO
+ 2
+
The War Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
@@ -3141,7 +8088,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou
2RW
3/5
- WHO
+ WHO
2
@@ -3205,6 +8152,50 @@ IV — You may exile a nontoken creature you control. When you do, exile all War
WHO
1
+
+ The War Games
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
+II, III — Put a +1/+1 counter on each Warrior creature.
+IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2WW
+
+ WHO
+ 1
+
+
+ The Wedding of River Song
+ Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
+Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ W
+ Sorcery
+ Sorcery
+ 3
+ 2W
+
+ WHO
+ 3
+
+
+ The Wedding of River Song
+ Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
+Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ W
+ Sorcery
+ Sorcery
+ 3
+ 2W
+
+ WHO
+ 3
+
The Wedding of River Song
Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
@@ -3219,6 +8210,122 @@ Time travel. (For each suspended card you own and each permanent you control wit
WHO
3
+
+ The Wedding of River Song
+ Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
+Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ W
+ Sorcery
+ Sorcery
+ 3
+ 2W
+
+ WHO
+ 3
+
+
+ Thespian's Stage
+ {T}: Add {C}.
+{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Thespian's Stage
+ {T}: Add {C}.
+{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Thespian's Stage
+ {T}: Add {C}.
+{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Thespian's Stage
+ {T}: Add {C}.
+{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Thought Vessel
+ You have no maximum hand size.
+{T}: Add {C}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
+
+ Thought Vessel
+ You have no maximum hand size.
+{T}: Add {C}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO
+ 1
+
+
+ Thriving Bluff
+ Thriving Bluff enters the battlefield tapped.
+As Thriving Bluff enters the battlefield, choose a color other than red.
+{T}: Add {R} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
+
+ Thriving Bluff
+ Thriving Bluff enters the battlefield tapped.
+As Thriving Bluff enters the battlefield, choose a color other than red.
+{T}: Add {R} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 1
+ 0
+
Time Beetle
Skulk (This creature can't be blocked by creatures with greater power.)
@@ -3234,6 +8341,21 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time
WHO
2
+
+ Time Beetle
+ Skulk (This creature can't be blocked by creatures with greater power.)
+Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ U
+ Creature — Alien Insect
+ Creature
+ 2
+ 1U
+ 1/1
+
+ WHO
+ 2
+
Time Lord Regeneration
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
@@ -3247,34 +8369,47 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time
WHO
3
+
+ Time Lord Regeneration
+ Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ WHO
+ 3
+
Trenzalore Clocktower
- {T}: Add {U}. Put a time counter on
-Trenzalore Clocktower.
-{1}{U}, {T}, Remove twelve time counters
-from Trenzalore Clocktower and exile
-it: Shuffle your graveyard and hand
-into your library, then draw seven
-cards. Activate only if you control a
-Time Lord.
+ {T}: Add {U}. Put a time counter on Trenzalore Clocktower.
+{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Legendary Land
Land
0
- WHO
+ WHO
0
Trenzalore Clocktower
- {T}: Add {U}. Put a time counter on
-Trenzalore Clocktower.
-{1}{U}, {T}, Remove twelve time counters
-from Trenzalore Clocktower and exile
-it: Shuffle your graveyard and hand
-into your library, then draw seven
-cards. Activate only if you control a
-Time Lord.
+ {T}: Add {U}. Put a time counter on Trenzalore Clocktower.
+{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
+
+ Legendary Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Trenzalore Clocktower
+ {T}: Add {U}. Put a time counter on Trenzalore Clocktower.
+{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Legendary Land
Land
@@ -3283,11 +8418,23 @@ Time Lord.
WHO
0
+
+ Trenzalore Clocktower
+ {T}: Add {U}. Put a time counter on Trenzalore Clocktower.
+{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
+
+ Legendary Land
+ Land
+ 0
+
+ WHO
+ 0
+
Trial of a Time Lord
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.
-IV — Starting with you, each player votes for innocent or guilty. If guilty gets ore votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
+IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
W
Enchantment — Saga
@@ -3295,7 +8442,59 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge
3
1WW
- WHO
+ WHO
+ 1
+
+
+ Trial of a Time Lord
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.
+IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 3
+ 1WW
+
+ WHO
+ 1
+
+
+ Truth or Consequences
+ Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
+
+ RU
+ Sorcery
+ Sorcery
+ 4
+ 2UR
+
+ WHO
+ 3
+
+
+ Twice Upon a Time // Unlikely Meeting
+
+
+ U
+ Sorcery // Sorcery — Adventure
+ Sorcery
+ 6
+ 4UU // 2U
+
+ WHO
+ 3
+
+
+ Two Streams Facility
+ Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.
+Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.
+
+ Plane — Apalapucia
+ 0
+
+ WHO
1
@@ -3312,6 +8511,18 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control.
War Room
{T}: Add {C}.
+{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ War Room
+ {T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
@@ -3321,6 +8532,42 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control.
WHO
0
+
+ War Room
+ {T}: Add {C}.
+{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ War Room
+ {T}: Add {C}.
+{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Waterlogged Grove
+ {T}, Pay 1 life: Add {G} or {U}.
+{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
Waterlogged Grove
{T}, Pay 1 life: Add {G} or {U}.
@@ -3333,6 +8580,45 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control.
WHO
0
+
+ Waterlogged Grove
+ {T}, Pay 1 life: Add {G} or {U}.
+{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Waterlogged Grove
+ {T}, Pay 1 life: Add {G} or {U}.
+{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO
+ 0
+
+
+ Wedding Ring
+ When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
+Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
+Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
+
+ W
+ Artifact
+ Artifact
+ 4
+ 2WW
+
+ WHO
+ 1
+
Wedding Ring
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
@@ -3348,6 +8634,70 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri
WHO
1
+
+ Wedding Ring
+ When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
+Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
+Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
+
+ W
+ Artifact
+ Artifact
+ 4
+ 2WW
+
+ WHO
+ 1
+
+
+ Wedding Ring
+ When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
+Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
+Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
+
+ W
+ Artifact
+ Artifact
+ 4
+ 2WW
+
+ WHO
+ 1
+
+
+ Weeping Angel
+ Flash
+First strike, vigilance
+Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
+If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
+
+ BU
+ Artifact Creature — Alien Angel
+ Creature
+ 3
+ 1UB
+ 2/2
+
+ WHO
+ 2
+
+
+ Weeping Angel
+ Flash
+First strike, vigilance
+Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
+If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
+
+ BU
+ Artifact Creature — Alien Angel
+ Creature
+ 3
+ 1UB
+ 2/2
+
+ WHO
+ 2
+
Weeping Angel
Flash
@@ -3370,6 +8720,23 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
+If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
+
+ BU
+ Artifact Creature — Alien Angel
+ Creature
+ 3
+ 1UB
+ 2/2
+
+ WHO
+ 2
+
+
+ Weeping Angel
+ Flash
+First strike, vigilance
+Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
BU
@@ -3382,6 +8749,23 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and
WHO
2
+
+ Weeping Angel
+ Flash
+First strike, vigilance
+Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
+If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
+
+ BU
+ Artifact Creature — Alien Angel
+ Creature
+ 3
+ 1UB
+ 2/2
+
+ WHO
+ 2
+
Wibbly-wobbly, Timey-wimey
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
@@ -3393,7 +8777,7 @@ Draw a card.
2
1U
- WHO
+ WHO
3
@@ -3438,6 +8822,65 @@ Draw a card.
WHO
2
+
+ Wilfred Mott
+ Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 2/4
+
+ WHO
+ 2
+
+
+ Wilfred Mott
+ Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 2/4
+
+ WHO
+ 2
+
+
+ Wreck and Rebuild
+ Choose one —
+• Destroy target artifact or enchantment.
+• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
+Flashback {3}{R}{G}
+
+ GR
+ Sorcery
+ Sorcery
+ 3
+ 1RG
+
+ WHO
+ 3
+
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO
+ 2
+
Yasmin Khan
{T}: Exile the top card of your library. Until your next end step, you may play it.
@@ -3471,6 +8914,21 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Yasmin Khan
{T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO
+ 2
+
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -3483,5 +8941,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO
2
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO
+ 2
+
diff --git a/spoiler.xml b/spoiler.xml
index e74ce021..f842cae5 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-05 00:41:56 (UTC)
+ 2023-10-05 08:13:02 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -30,12 +30,6 @@
Masterpiece
2023-11-17
-
- REX~
- Jurassic World Collection (Spoiler)
- Masterpiece
- 2023-11-17
-
LCC~
Lost Caverns of Ixalan Commander (Spoiler)
@@ -48,6 +42,12 @@
Expansion
2023-11-17
+
+ REX~
+ Jurassic World Collection (Spoiler)
+ Masterpiece
+ 2023-11-17
+
WHO~
Doctor Who (Spoiler)
@@ -884,65 +884,6 @@ Other Zombies have "{B}: Regenerate this permanent."
SPG~
1
-
- Ian Malcolm, Chaotician
- Whenever a player draws their second card each turn, that player exiles the top card of their library.
-During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
-
- RU
- Legendary Creature — Human Scientist
- Creature
- 3
- 1UR
- 2/2
-
- REX~
- 2
-
-
- Indominus Rex, Alpha
- As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
-When Indominus Rex enters the battlefield, draw a card for each counter on it.
-
- BGU
- Legendary Creature — Dinosaur Mutant
- Creature
- 5
- 1U/BU/BGG
- 6/6
-
- REX~
- 2
-
-
- Welcome to...
- (As this Saga enters and after your draw step, add a lore counter.)
-I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
-II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
-III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
-
- G
- Enchantment — Saga
- Enchantment
- 3
- 1GG
-
- REX~
- 1
-
-
- Jurassic Park
- (Transforms from Welcome to ....)
-Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
-{T}: Add {G} for each Dinosaur you control.
-
- Legendary Land
- Land
- 3
-
- REX~
- 0
-
Coercive Portal
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
@@ -1314,16 +1255,64 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D
1
- 24 Prime Minister's Cabinet Room
- At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.
-Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.
+ Ian Malcolm, Chaotician
+ Whenever a player draws their second card each turn, that player exiles the top card of their library.
+During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
- Plane — Earth
- 0
+ RU
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ 1UR
+ 2/2
- WHO~
+ REX~
+ 2
+
+
+ Indominus Rex, Alpha
+ As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
+When Indominus Rex enters the battlefield, draw a card for each counter on it.
+
+ BGU
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 5
+ 1U/BU/BGG
+ 6/6
+
+ REX~
+ 2
+
+
+ Welcome to...
+ (As this Saga enters and after your draw step, add a lore counter.)
+I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
+II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
+III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 1GG
+
+ REX~
1
+
+ Jurassic Park
+ (Transforms from Welcome to ....)
+Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
+{T}: Add {G} for each Dinosaur you control.
+
+ Legendary Land
+ Land
+ 3
+
+ REX~
+ 0
+
Ace, Fearless Rebel
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
@@ -1342,6 +1331,21 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Ace, Fearless Rebel
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Rebel
+ Creature
+ 4
+ 3G
+ 2/2
+
+ WHO~
+ 2
+
+
+ Ace, Fearless Rebel
+ Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
Doctor's companion (You can have two commanders if the other is the Doctor.)
G
@@ -1354,6 +1358,21 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Ace, Fearless Rebel
+ Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Rebel
+ Creature
+ 4
+ 3G
+ 2/2
+
+ WHO~
+ 2
+
Adipose Offspring
Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
@@ -1369,6 +1388,79 @@ When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature
WHO~
2
+
+ Adipose Offspring
+ Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
+When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
+
+ W
+ Creature — Alien
+ Creature
+ 4
+ 3W
+ 2/2
+
+ WHO~
+ 2
+
+
+ Adipose Offspring
+ Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
+When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
+
+ W
+ Creature — Alien
+ Creature
+ 4
+ 3W
+ 2/2
+
+ WHO~
+ 2
+
+
+ Adipose Offspring
+ Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
+When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
+
+ W
+ Creature — Alien
+ Creature
+ 4
+ 3W
+ 2/2
+
+ WHO~
+ 2
+
+
+ All of History, All at Once
+ Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+Storm (When you cast this spell, copy it for each spell cast before it this turn.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 2UU
+
+ WHO~
+ 3
+
+
+ All of History, All at Once
+ Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+Storm (When you cast this spell, copy it for each spell cast before it this turn.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 2UU
+
+ WHO~
+ 3
+
All of History, All at Once
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
@@ -1383,6 +1475,52 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn
WHO~
3
+
+ All of History, All at Once
+ Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+Storm (When you cast this spell, copy it for each spell cast before it this turn.)
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 2UU
+
+ WHO~
+ 3
+
+
+ Amy Pond
+ Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
+Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO~
+ 2
+
+
+ Amy Pond
+ Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
+Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO~
+ 2
+
Amy Pond
Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
@@ -1399,6 +1537,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Amy Pond
+ Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
+Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO~
+ 2
+
Amy's Home
When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
@@ -1424,15 +1578,29 @@ I, II, III — Reveal cards from the top of your library until you reveal a Doct
WHO~
1
+
+ An Unearthly Child
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 3
+ 1UU
+
+ WHO~
+ 1
+
Aplan Mortarium
- Byzantium Radiation - At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.
+ Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.
Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
Plane — Alfava Metraxis
0
- WHO~
+ WHO~
1
@@ -1447,6 +1615,32 @@ Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens
WHO~
1
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
+
+ As Foretold
+ At the beginning of your upkeep, put a time counter on As Foretold.
+Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
+
+ U
+ Enchantment
+ Enchantment
+ 3
+ 2U
+
+ WHO~
+ 1
+
As Foretold
At the beginning of your upkeep, put a time counter on As Foretold.
@@ -1475,6 +1669,20 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca
WHO~
1
+
+ As Foretold
+ At the beginning of your upkeep, put a time counter on As Foretold.
+Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
+
+ U
+ Enchantment
+ Enchantment
+ 3
+ 2U
+
+ WHO~
+ 1
+
Astrid Peth
Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
@@ -1505,20 +1713,66 @@ Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (
WHO~
2
+
+ Astrid Peth
+ Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
+Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO~
+ 2
+
+
+ Astrid Peth
+ Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
+Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO~
+ 2
+
Atraxi Warden
Flying
When Atraxi Warden enters the battlefield, exile up to one target tapped creature.
-Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, rem ve a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
W
- Creature Alien Eye
+ Creature — Alien Eye
Creature
6
4WW
6/6
- WHO~
+ WHO~
+ 2
+
+
+ Atraxi Warden
+ Flying
+When Atraxi Warden enters the battlefield, exile up to one target tapped creature.
+Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+
+ W
+ Creature — Alien Eye
+ Creature
+ 6
+ 4WW
+ 6/6
+
+ WHO~
2
@@ -1532,15 +1786,45 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then
WHO~
1
+
+ Become the Pilot
+ Enchant noncommander creature
+You control enchanted creature.
+ Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 5
+ 3UU
+
+ WHO~
+ 1
+
+
+ Become the Pilot
+ Enchant noncommander creature
+You control enchanted creature.
+ Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 5
+ 3UU
+
+ WHO~
+ 1
+
Besieged Viking Village
- All creatures have "Boast — 1: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.)
+ All creatures have "Boast — {1}: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.)
Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
Plane — Earth
0
- WHO~
+ WHO~
1
@@ -1557,11 +1841,40 @@ Enchanted permanent has "{T}: Target player adds two mana of any one color. The
WHO~
1
+
+ Bigger on the Inside
+ Enchant artifact or land
+Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
+
+ GR
+ Enchantment — Aura
+ Enchantment
+ 5
+ 3RG
+
+ WHO~
+ 1
+
+
+ Bill Potts
+ Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
+Doctor's companion
+
+ R
+ Legendary Creature — Human
+ Creature
+ 4
+ 3R
+ 2/4
+
+ WHO~
+ 2
+
Blink
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)
-II, IV — Create a 2/2 black Alien Angel artifact creature token with first II strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
+II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
BU
Enchantment — Saga
@@ -1569,14 +1882,14 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first II
4
2UB
- WHO~
+ WHO~
1
Blink
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)
-II, IV — Create a 2/2 black Alien Angel artifact creature token with first II strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
+II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
BU
Enchantment — Saga
@@ -1587,6 +1900,47 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first II
WHO~
1
+
+ Carpet of Flowers
+ At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
+
+ G
+ Enchantment
+ Enchantment
+ 1
+ G
+
+ WHO~
+ 1
+
+
+ Chaos Warp
+ The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
+
+ R
+ Instant
+ Instant
+ 3
+ 2R
+
+ WHO~
+ 3
+
+
+ City of Death
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
+I — Create a Treasure token.
+II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2G
+
+ WHO~
+ 1
+
City of Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
@@ -1606,6 +1960,36 @@ II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you
Clara Oswald
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ Legendary Creature — Human Advisor
+ Creature
+ 6
+ 6
+ 2/6
+
+ WHO~
+ 2
+
+
+ Clara Oswald
+ Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
+If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ Legendary Creature — Human Advisor
+ Creature
+ 6
+ 6
+ 2/6
+
+ WHO~
+ 2
+
+
+ Clara Oswald
+ Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
+If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature — Human Advisor
@@ -1617,6 +2001,60 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Clara Oswald
+ Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
+If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ Legendary Creature — Human Advisor
+ Creature
+ 6
+ 6
+ 2/6
+
+ WHO~
+ 2
+
+
+ Clockspinning
+ Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
+Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ WHO~
+ 3
+
+
+ Clockspinning
+ Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
+Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ WHO~
+ 3
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Command Tower
{T}: Add one mana of any color in your commander's color identity.
@@ -1650,9 +2088,67 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
0
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Confession Dial
+ When Confession Dial enters the battlefield, surveil 3.
+{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+
Coward
- Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
+ Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
+Time travel.
R
Sorcery
@@ -1660,7 +2156,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2
1R
- WHO~
+ WHO~
3
@@ -1673,7 +2169,34 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2
2RR
- WHO~
+ WHO~
+ 3
+
+
+ Coward
+ Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
+Time travel.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 1R
+
+ WHO~
+ 3
+
+
+ Killer
+ Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ 2RR
+
+ WHO~
3
@@ -1690,6 +2213,48 @@ When Crack in Time enters the battlefield and at the beginning of your precombat
WHO~
1
+
+ Crack in Time
+ Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ WHO~
+ 1
+
+
+ Crack in Time
+ Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ WHO~
+ 1
+
+
+ Crack in Time
+ Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ WHO~
+ 1
+
Crisis of Conscience
Choose one —
@@ -1709,6 +2274,21 @@ When Crack in Time enters the battlefield and at the beginning of your precombat
Crisis of Conscience
Choose one —
• Destroy all tokens.
+• Destroy all nonland, nontoken permanents.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO~
+ 3
+
+
+ Crisis of Conscience
+ Choose one —
+• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
W
@@ -1720,6 +2300,36 @@ When Crack in Time enters the battlefield and at the beginning of your precombat
WHO~
3
+
+ Crisis of Conscience
+ Choose one —
+• Destroy all tokens.
+• Destroy all nonland, nontoken permanents.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO~
+ 3
+
+
+ Danny Pink
+ Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
+Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
+
+ U
+ Legendary Creature — Human Soldier Advisor
+ Creature
+ 4
+ 3U
+ 4/3
+
+ WHO~
+ 2
+
Davros, Dalek Creator
Menace
@@ -1828,6 +2438,20 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to
Day of the Moon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2R
+
+ WHO~
+ 1
+
+
+ Day of the Moon
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
R
@@ -1854,6 +2478,21 @@ III - Put all creature cards exiled with Death in Heaven onto the battlefield fa
WHO~
1
+
+ Death in Heaven
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II - Target player mills two cards, then exiles their graveyard.
+III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+
+ B
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3B
+
+ WHO~
+ 1
+
Decaying Time Loop
Discard all the cards in your hand, then draw that many cards.
@@ -1868,6 +2507,72 @@ Retrace (You may cast this card from your graveyard by discarding a land card in
WHO~
3
+
+ Decaying Time Loop
+ Discard all the cards in your hand, then draw that many cards.
+Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
+
+ R
+ Instant
+ Instant
+ 4
+ 3R
+
+ WHO~
+ 3
+
+
+ Deserted Beach
+ Deserted Beach enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Deserted Beach
+ Deserted Beach enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Deserted Beach
+ Deserted Beach enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Deserted Beach
+ Deserted Beach enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Dinosaurs on a Spaceship
Vigilance, trample
@@ -1890,6 +2595,40 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil
Vigilance, trample
Other Dinosaurs you control get +1/+1 and have vigilance and trample.
Suspend 4—{3}{R}{W}
+Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
+
+ RW
+ Creature — Dinosaur
+ Creature
+ 6
+ 4RW
+ 7/7
+
+ WHO~
+ 2
+
+
+ Dinosaurs on a Spaceship
+ Vigilance, trample
+Other Dinosaurs you control get +1/+1 and have vigilance and trample.
+Suspend 4—{3}{R}{W}
+Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
+
+ RW
+ Creature — Dinosaur
+ Creature
+ 6
+ 4RW
+ 7/7
+
+ WHO~
+ 2
+
+
+ Dinosaurs on a Spaceship
+ Vigilance, trample
+Other Dinosaurs you control get +1/+1 and have vigilance and trample.
+Suspend 4—{3}{R}{W}
Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
RW
@@ -1905,7 +2644,7 @@ Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exil
Don't Blink
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.
-Cycling 2 (2, Discard this card: Draw a card.)
+Cycling {2} ({2}, Discard this card: Draw a card.)
U
Instant
@@ -1913,13 +2652,13 @@ Cycling 2 (2, Discard this card: Draw a card.)
2
1U
- WHO~
+ WHO~
3
Don't Blink
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.
-Cycling 2 (2, Discard this card: Draw a card.)
+Cycling {2} ({2}, Discard this card: Draw a card.)
U
Instant
@@ -1934,6 +2673,38 @@ Cycling 2 (2, Discard this card: Draw a card.)
Donna Noble
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 4
+ 3R
+ 2/4
+
+ WHO~
+ 2
+
+
+ Donna Noble
+ Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
+Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 4
+ 3R
+ 2/4
+
+ WHO~
+ 2
+
+
+ Donna Noble
+ Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
+Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -1946,6 +2717,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Donna Noble
+ Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
+Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 4
+ 3R
+ 2/4
+
+ WHO~
+ 2
+
Ecstatic Beauty
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
@@ -1963,6 +2750,20 @@ Suspend 4—{R}
Ecstatic Beauty
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
+Suspend 4—{R}
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 2R
+
+ WHO~
+ 3
+
+
+ Ecstatic Beauty
+ Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
Suspend 4—{R}
R
@@ -1974,6 +2775,20 @@ Suspend 4—{R}
WHO~
3
+
+ Ecstatic Beauty
+ Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
+Suspend 4—{R}
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 2R
+
+ WHO~
+ 3
+
Everybody Lives!
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
@@ -1987,9 +2802,48 @@ Suspend 4—{R}
WHO~
3
+
+ Everybody Lives!
+ All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ WHO~
+ 3
+
+
+ Everybody Lives!
+ All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ WHO~
+ 3
+
+
+ Everybody Lives!
+ All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ WHO~
+ 3
+
Everything Comes to Dust
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
W
@@ -1998,9 +2852,84 @@ Exile all creatures except those that share a creature type with a creature that
10
7WWW
- WHO~
+ WHO~
3
+
+ Everything Comes to Dust
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
+
+ W
+ Sorcery
+ Sorcery
+ 10
+ 7WWW
+
+ WHO~
+ 3
+
+
+ Everything Comes to Dust
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
+
+ W
+ Sorcery
+ Sorcery
+ 10
+ 7WWW
+
+ WHO~
+ 3
+
+
+ Everything Comes to Dust
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
+
+ W
+ Sorcery
+ Sorcery
+ 10
+ 7WWW
+
+ WHO~
+ 3
+
+
+ Evolving Wilds
+ {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Evolving Wilds
+ {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Exotic Orchard
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Exotic Orchard
{T}: Add one mana of any color that a land an opponent controls could produce.
@@ -2012,6 +2941,42 @@ Exile all creatures except those that share a creature type with a creature that
WHO~
0
+
+ Exotic Orchard
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Exotic Orchard
+ {T}: Add one mana of any color that a land an opponent controls could produce.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Exterminate!
+ Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
+Destroy target creature. Its controller loses 3 life.
+
+ B
+ Sorcery
+ Sorcery
+ 3
+ 2B
+
+ WHO~
+ 3
+
Exterminate!
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
@@ -2032,6 +2997,23 @@ Destroy target creature. Its controller loses 3 life.
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
+• Exile all graveyards.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO~
+ 3
+
+
+ Farewell
+ Choose one or more —
+• Exile all artifacts.
+• Exile all creatures.
+• Exile all enchantments.
• Exile all graveyards.
W
@@ -2060,6 +3042,35 @@ Destroy target creature. Its controller loses 3 life.
WHO~
3
+
+ Farewell
+ Choose one or more —
+• Exile all artifacts.
+• Exile all creatures.
+• Exile all enchantments.
+• Exile all graveyards.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO~
+ 3
+
+
+ Fiery Islet
+ {T}, Pay 1 life: Add {U} or {R}.
+{1}, {T}, Sacrifice Fiery Islet: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Fiery Islet
{T}, Pay 1 life: Add {U} or {R}.
@@ -2072,6 +3083,30 @@ Destroy target creature. Its controller loses 3 life.
WHO~
0
+
+ Fiery Islet
+ {T}, Pay 1 life: Add {U} or {R}.
+{1}, {T}, Sacrifice Fiery Islet: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Fiery Islet
+ {T}, Pay 1 life: Add {U} or {R}.
+{1}, {T}, Sacrifice Fiery Islet: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Fixed Point in Time
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
@@ -2082,6 +3117,49 @@ Destroy target creature. Its controller loses 3 life.
WHO~
1
+
+ Flaming Tyrannosaurus
+ Menace
+Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
+When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
+
+ R
+ Creature Dinosaur
+ Creature
+ 7
+ 5RR
+ 5/5
+
+ WHO~
+ 2
+
+
+ Flatline
+ Creatures your opponents control have base power and toughness 0/1 until end of turn.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ WHO~
+ 3
+
+
+ Flesh Duplicate
+ You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+
+ U
+ Creature — Shapeshifter Rebel
+ Creature
+ 2
+ UU
+ 0/0
+
+ WHO~
+ 2
+
Flesh Duplicate
You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
@@ -2096,6 +3174,20 @@ Destroy target creature. Its controller loses 3 life.
WHO~
2
+
+ Flesh Duplicate
+ You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+
+ U
+ Creature — Shapeshifter Rebel
+ Creature
+ 2
+ UU
+ 0/0
+
+ WHO~
+ 2
+
Flesh Duplicate
You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
@@ -2110,6 +3202,28 @@ Destroy target creature. Its controller loses 3 life.
WHO~
2
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ WHO~
+ 0
+
Forest
({T}: Add {G}.)
@@ -2160,6 +3274,154 @@ At the beginning of your precombat main phase, draw a card.
WHO~
1
+
+ Four Knocks
+ Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+At the beginning of your precombat main phase, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ WHO~
+ 1
+
+
+ Four Knocks
+ Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+At the beginning of your precombat main phase, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ WHO~
+ 1
+
+
+ Fractured Identity
+ Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
+
+ UW
+ Sorcery
+ Sorcery
+ 5
+ 3WU
+
+ WHO~
+ 3
+
+
+ Fractured Identity
+ Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
+
+ UW
+ Sorcery
+ Sorcery
+ 5
+ 3WU
+
+ WHO~
+ 3
+
+
+ Fractured Identity
+ Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
+
+ UW
+ Sorcery
+ Sorcery
+ 5
+ 3WU
+
+ WHO~
+ 3
+
+
+ Fractured Identity
+ Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
+
+ UW
+ Sorcery
+ Sorcery
+ 5
+ 3WU
+
+ WHO~
+ 3
+
+
+ Frost Fair Lure Fish
+ When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens.
+Fish you control have haste and can't be blocked by Humans.
+Foretell {3}{U}{R}
+
+ RU
+ Creature Fish
+ Creature
+ 7
+ 5UR
+ 7/7
+
+ WHO~
+ 2
+
+
+ Frostboil Snarl
+ As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Frostboil Snarl
+ As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Frostboil Snarl
+ As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Frostboil Snarl
+ As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Fugitive of the Judoon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -2176,6 +3438,87 @@ III — You may exile a Human you control and an artifact you control. If you do
WHO~
1
+
+ Fugitive of the Judoon
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create a 1/1 white Human creature token with ward {2} and a 4/4 white Alien Rhino creature token.
+II — Investigate.
+III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 5
+ 4G
+
+ WHO~
+ 1
+
+
+ Furycalm Snarl
+ As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Furycalm Snarl
+ As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Furycalm Snarl
+ As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Furycalm Snarl
+ As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Gallifrey Council Chamber
+ When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
+
+ Legendary Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Gallifrey Council Chamber
When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
@@ -2189,6 +3532,60 @@ III — You may exile a Human you control and an artifact you control. If you do
WHO~
0
+
+ Gallifrey Council Chamber
+ When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
+
+ Legendary Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Gallifrey Council Chamber
+ When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
+{T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
+
+ Legendary Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Gallifrey Falls
+ Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
+Fuse (You may cast one or both halves of this card from your hand.)
+
+ R
+ Instant
+ Instant
+ 9
+ 4RR
+
+ WHO~
+ 3
+
+
+ No More
+ Any number of target creatures you control phase out.
+Fuse (You may cast one or both halves of this card from your hand.)
+
+ R
+ Instant
+ Instant
+ 9
+ 2W
+
+ WHO~
+ 3
+
Gallifrey Falls
Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
@@ -2220,6 +3617,20 @@ Fuse (You may cast one or both halves of this card from your hand.)
Gallifrey Stands
When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
+At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
+
+ UW
+ Legendary Enchantment
+ Enchantment
+ 6
+ 4WU
+
+ WHO~
+ 1
+
+
+ Gallifrey Stands
+ When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
UW
@@ -2231,11 +3642,39 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha
WHO~
1
+
+ Gallifrey Stands
+ When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
+At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
+
+ UW
+ Legendary Enchantment
+ Enchantment
+ 6
+ 4WU
+
+ WHO~
+ 1
+
+
+ Gallifrey Stands
+ When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand.
+At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
+
+ UW
+ Legendary Enchantment
+ Enchantment
+ 6
+ 4WU
+
+ WHO~
+ 1
+
Genesis of the Daleks
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
-IV — Target opponent faces a villainous choice Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
+IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
B
Enchantment — Saga
@@ -2250,7 +3689,7 @@ IV — Target opponent faces a villainous choice Destroy all Dalek creatures and
Genesis of the Daleks
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
-IV — Target opponent faces a villainous choice Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
+IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
B
Enchantment — Saga
@@ -2258,12 +3697,132 @@ IV — Target opponent faces a villainous choice Destroy all Dalek creatures and
6
4BB
- WHO~
+ WHO~
+ 1
+
+
+ Glacial Fortress
+ Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Glacial Fortress
+ Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Glacial Fortress
+ Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Glacial Fortress
+ Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Graham O'Brien
+ Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Pilot
+ Creature
+ 2
+ 1G
+ 2/2
+
+ WHO~
+ 2
+
+
+ Grasp of Fate
+ When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO~
+ 1
+
+
+ Grasp of Fate
+ When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO~
+ 1
+
+
+ Grasp of Fate
+ When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO~
+ 1
+
+
+ Grasp of Fate
+ When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO~
1
Heaven Sent
- I, II — Investigate.
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Investigate.
III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
RU
@@ -2272,7 +3831,22 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o
2
UR
- WHO~
+ WHO~
+ 1
+
+
+ Heaven Sent
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Investigate.
+III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile Heaven Sent and you may cast it this turn.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 2
+ UR
+
+ WHO~
1
@@ -2289,6 +3863,22 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o
Idris, Soul of the TARDIS
Vanishing 3
Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.
+Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
+
+ RU
+ Legendary Creature — Human Incarnation
+ Creature
+ 3
+ 1UR
+ 3/3
+
+ WHO~
+ 2
+
+
+ Idris, Soul of the TARDIS
+ Vanishing 3
+Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.
Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
RU
@@ -2317,6 +3907,200 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+
WHO~
2
+
+ Idris, Soul of the TARDIS
+ Vanishing 3
+Imprint — When Idris, Soul of the TARDIS enters the battlefield, exile another artifact you control until Idris leaves the battlefield.
+Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
+
+ RU
+ Legendary Creature — Human Incarnation
+ Creature
+ 3
+ 1UR
+ 3/3
+
+ WHO~
+ 2
+
+
+ Impending Flux
+ Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
+Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 2R
+
+ WHO~
+ 3
+
+
+ Inspiring Refrain
+ Draw two cards. Exile Inspiring Refrain with three time counters on it.
+Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 6
+ 4UU
+
+ WHO~
+ 3
+
+
+ Inspiring Refrain
+ Draw two cards. Exile Inspiring Refrain with three time counters on it.
+Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 6
+ 4UU
+
+ WHO~
+ 3
+
+
+ Inspiring Refrain
+ Draw two cards. Exile Inspiring Refrain with three time counters on it.
+Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 6
+ 4UU
+
+ WHO~
+ 3
+
+
+ Inspiring Refrain
+ Draw two cards. Exile Inspiring Refrain with three time counters on it.
+Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 6
+ 4UU
+
+ WHO~
+ 3
+
+
+ Into the Time Vortex
+ Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
+Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
+
+ R
+ Sorcery
+ Sorcery
+ 5
+ 4R
+
+ WHO~
+ 3
+
+
+ Iraxxa, Empress of Mars
+ Trample
+Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
+Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
+
+ R
+ Legendary Creature — Alien Warrior
+ Creature
+ 4
+ 2RR
+ 5/4
+
+ WHO~
+ 2
+
+
+ Irrigated Farmland
+ ({T}: Add {W} or {U}.)
+Irrigated Farmland enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Irrigated Farmland
+ ({T}: Add {W} or {U}.)
+Irrigated Farmland enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Irrigated Farmland
+ ({T}: Add {W} or {U}.)
+Irrigated Farmland enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Irrigated Farmland
+ ({T}: Add {W} or {U}.)
+Irrigated Farmland enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ WHO~
+ 0
+
Island
({T}: Add {U}.)
@@ -2355,6 +4139,86 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Jamie McCrimmon
+ Trample
+Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Warrior
+ Creature
+ 3
+ 2G
+ 2/2
+
+ WHO~
+ 2
+
+
+ Jamie McCrimmon
+ Trample
+Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Warrior
+ Creature
+ 3
+ 2G
+ 2/2
+
+ WHO~
+ 2
+
+
+ Jamie McCrimmon
+ Trample
+Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value. (Artifacts, legendaries, and Sagas are historic.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Human Warrior
+ Creature
+ 3
+ 2G
+ 2/2
+
+ WHO~
+ 2
+
+
+ Jenny Flint
+ Partner with Madame Vastra
+First strike
+Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
+Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.
+
+ RU
+ Legendary Creature — Human Detective
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO~
+ 2
+
+
+ Jenny, Generated Anomaly
+ Double strike
+Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ RW
+ Legendary Creature — Time Lord Soldier
+ Creature
+ 4
+ 2RW
+ 2/3
+
+ WHO~
+ 2
+
Jenny, Generated Anomaly
Double strike
@@ -2385,6 +4249,21 @@ Whenever Jenny deals combat damage to a player, it explores. (Reveal the top car
WHO~
2
+
+ Jenny, Generated Anomaly
+ Double strike
+Whenever Jenny deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
+
+ RW
+ Legendary Creature — Time Lord Soldier
+ Creature
+ 4
+ 2RW
+ 2/3
+
+ WHO~
+ 2
+
Jo Grant
Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.)
@@ -2417,6 +4296,102 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Jo Grant
+ Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.)
+Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 3/2
+
+ WHO~
+ 2
+
+
+ Jo Grant
+ Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.)
+Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 3/2
+
+ WHO~
+ 2
+
+
+ Judoon Enforcers
+ Trample
+No more than one creature can attack you each combat.
+Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+
+ RW
+ Creature — Alien Rhino Soldier
+ Creature
+ 7
+ 5RW
+ 8/8
+
+ WHO~
+ 2
+
+
+ Judoon Enforcers
+ Trample
+No more than one creature can attack you each combat.
+Suspend 6—{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+
+ RW
+ Creature — Alien Rhino Soldier
+ Creature
+ 7
+ 5RW
+ 8/8
+
+ WHO~
+ 2
+
+
+ K-9, Mark I
+ Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.
+Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Artifact Creature — Robot Dog
+ Creature
+ 1
+ U
+ 1/1
+
+ WHO~
+ 2
+
+
+ K-9, Mark I
+ Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.
+Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Artifact Creature — Robot Dog
+ Creature
+ 1
+ U
+ 1/1
+
+ WHO~
+ 2
+
K-9, Mark I
Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.
@@ -2465,6 +4440,96 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ K-9, Mark I
+ Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.
+Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Artifact Creature — Robot Dog
+ Creature
+ 1
+ U
+ 1/1
+
+ WHO~
+ 2
+
+
+ Karvanista, Loyal Lupari // Lupari Shield
+
+
+ G
+ Legendary Creature — Alien Dog Soldier // Sorcery — Adventure
+ Creature
+ 5
+ 4G // 1G
+ 5/5
+
+ WHO~
+ 3
+
+
+ Kate Stewart
+ Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.
+Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
+
+ RUW
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 1URW
+ 3/3
+
+ WHO~
+ 2
+
+
+ Kate Stewart
+ Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.
+Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
+
+ RUW
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 1URW
+ 3/3
+
+ WHO~
+ 2
+
+
+ Kate Stewart
+ Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.
+Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
+
+ RUW
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 1URW
+ 3/3
+
+ WHO~
+ 2
+
+
+ Kate Stewart
+ Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.
+Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.
+
+ RUW
+ Legendary Creature — Human Scientist
+ Creature
+ 4
+ 1URW
+ 3/3
+
+ WHO~
+ 2
+
Lake Silencio
Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
@@ -2491,6 +4556,21 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone
WHO~
1
+
+ Laser Screwdriver
+ {T}: Add one mana of any color.
+{1}, {T}: Tap target artifact.
+{2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
+{3}, {T}: Goad target creature. (Until your next turn, it attacks each combat if able and attacks a player other than you if able.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
@@ -2504,9 +4584,54 @@ Equip {0}
WHO~
1
+
+ Lightning Greaves
+ Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
+Equip {0}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
+
+ Lunar Hatchling
+ Flying, trample
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+
+ GU
+ Creature — Alien Beast
+ Creature
+ 6
+ 4GU
+ 6/6
+
+ WHO~
+ 2
+
+
+ Madame Vastra
+ Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.)
+Madame Vastra must be blocked if able.
+Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.
+
+ GU
+ Legendary Creature — Lizard Detective
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ WHO~
+ 2
+
Martha Jones
- Woman Who Walked the Earth-When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+ Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
@@ -2517,12 +4642,44 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2U
3/2
- WHO~
+ WHO~
2
Martha Jones
- Woman Who Walked the Earth-When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+ Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Creature — Human Cleric
+ Creature
+ 3
+ 2U
+ 3/2
+
+ WHO~
+ 2
+
+
+ Martha Jones
+ Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Creature — Human Cleric
+ Creature
+ 3
+ 2U
+ 3/2
+
+ WHO~
+ 2
+
+
+ Martha Jones
+ Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
@@ -2536,6 +4693,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Me, the Immortal
+ At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal.
+Counters remain on Me as it moves to any zone other than a player's hand or library.
+You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.
+
+ GRU
+ Legendary Creature — Human Rogue
+ Creature
+ 5
+ 2GUR
+ 3/3
+
+ WHO~
+ 2
+
Mind Stone
{T}: Add {C}.
@@ -2546,9 +4719,52 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2
2
- WHO~
+ WHO~
1
+
+ Mind Stone
+ {T}: Add {C}.
+{1}, {T}, Sacrifice Mind Stone: Draw a card.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO~
+ 2
+
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO~
+ 2
+
Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
@@ -2582,6 +4798,21 @@ At the beginning of your end step, each opponent faces a villainous choice — E
Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO~
+ 2
+
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
BRU
@@ -2594,6 +4825,28 @@ At the beginning of your end step, each opponent faces a villainous choice — E
WHO~
2
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ WHO~
+ 0
+
Mountain
({T}: Add {R}.)
@@ -2616,6 +4869,60 @@ At the beginning of your end step, each opponent faces a villainous choice — E
WHO~
0
+
+ Myriad Landscape
+ Myriad Landscape enters the battlefield tapped.
+{T}: Add {C}.
+{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Myriad Landscape
+ Myriad Landscape enters the battlefield tapped.
+{T}: Add {C}.
+{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Mystic Monastery
+ Mystic Monastery enters the battlefield tapped.
+{T}: Add {U}, {R}, or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Mystic Monastery
+ Mystic Monastery enters the battlefield tapped.
+{T}: Add {U}, {R}, or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Nanogene Conversion
Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
@@ -2642,6 +4949,48 @@ At the beginning of your end step, each opponent faces a villainous choice — E
WHO~
3
+
+ Nanogene Conversion
+ Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ WHO~
+ 3
+
+
+ Nanogene Conversion
+ Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.
+
+ U
+ Sorcery
+ Sorcery
+ 4
+ 3U
+
+ WHO~
+ 3
+
+
+ Nardole, Resourceful Cyborg
+ {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells.
+Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ U
+ Legendary Artifact Creature — Scientist
+ Creature
+ 2
+ 1U
+ 1/2
+
+ WHO~
+ 2
+
New New York
At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1.
@@ -2653,6 +5002,17 @@ Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature to
WHO~
1
+
+ North Pole Research Base
+ At the beginning of your upkeep, target opponent draws a card and creates a Treasure token.
+Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ Plane — Earth
+ 0
+
+ WHO~
+ 1
+
Ominous Cemetery
{T}: Add {C}.
@@ -2677,6 +5037,73 @@ Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature to
WHO~
0
+
+ Ood Sphere
+ Song of the Ood - Noncreature spells have convoke. (A player's creatures can help cast those spells. Each creature they tap while casting a noncreature spell pays for 1 or one mana of that creature's color.)
+Red-Eye - Whenever chaos ensues, for each opponent, goad up to one target creature that opponent controls. Until end of turn, those creatures can't become tapped unless they're being declared as attackers.
+
+ Plane — Horsehead Nebula
+ 0
+
+ WHO~
+ 1
+
+
+ Out of Time
+ When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
+Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO~
+ 1
+
+
+ Out of Time
+ When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
+Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO~
+ 1
+
+
+ Out of Time
+ When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
+Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO~
+ 1
+
+
+ Out of Time
+ When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way.
+Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 1WW
+
+ WHO~
+ 1
+
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
@@ -2704,6 +5131,19 @@ Flashback {4}{R} (You may cast this card from your graveyard for its flashback c
1
0
+
+ Path of Ancestry
+ Path of Ancestry enters the battlefield tapped.
+{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Peri Brown
The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.)
@@ -2734,6 +5174,58 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Peri Brown
+ The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 4
+ 3W
+ 2/3
+
+ WHO~
+ 2
+
+
+ Peri Brown
+ The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature's color.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 4
+ 3W
+ 2/3
+
+ WHO~
+ 2
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ WHO~
+ 0
+
Plains
({T}: Add {W}.)
@@ -2768,6 +5260,190 @@ When chaos ensues, Pompeii deals damage to each creature and each player equal t
WHO~
1
+
+ Ponder
+ Look at the top three cards of your library, then put them back in any order. You may shuffle.
+Draw a card.
+
+ U
+ Sorcery
+ Sorcery
+ 1
+ U
+
+ WHO~
+ 3
+
+
+ Port Town
+ As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Port Town
+ As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Port Town
+ As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Port Town
+ As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Prairie Stream
+ ({T}: Add {W} or {U}.)
+Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Prairie Stream
+ ({T}: Add {W} or {U}.)
+Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Prairie Stream
+ ({T}: Add {W} or {U}.)
+Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Prairie Stream
+ ({T}: Add {W} or {U}.)
+Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Plains Island
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Preordain
+ Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
+
+ U
+ Sorcery
+ Sorcery
+ 1
+ U
+
+ WHO~
+ 3
+
+
+ Prime Minister's Cabinet Room
+ At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.
+Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don't control. Exile each creature with the most votes or tied for most votes.
+
+ Plane — Earth
+ 0
+
+ WHO~
+ 1
+
+
+ Psychic Paper
+ As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.
+Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.
+Equip {2}
+
+ Artifact- Equipment
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
+
+ Psychic Paper
+ As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.
+Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.
+Equip {2}
+
+ Artifact- Equipment
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
+
+ Quantum Misalignment
+ Create a token that's a copy of target creature you control, except it isn't legendary.
+Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
+
+ U
+ Sorcery
+ Sorcery
+ 5
+ 4U
+
+ WHO~
+ 3
+
RMS Titanic
Flying, trample
@@ -2788,6 +5464,22 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This
RMS Titanic
Flying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
+Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ R
+ Legendary Artifact — Vehicle
+ Artifact
+ 4
+ 3R
+ 7/1
+
+ WHO~
+ 1
+
+
+ RMS Titanic
+ Flying, trample
+When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
R
@@ -2800,6 +5492,64 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This
WHO~
1
+
+ RMS Titanic
+ Flying, trample
+When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
+Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ R
+ Legendary Artifact — Vehicle
+ Artifact
+ 4
+ 3R
+ 7/1
+
+ WHO~
+ 1
+
+
+ Regenerations Restored
+ Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one
+
+ UW
+ Enchantment
+ Enchantment
+ 2
+ WU
+
+ WHO~
+ 1
+
+
+ Regenerations Restored
+ Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one
+
+ UW
+ Enchantment
+ Enchantment
+ 2
+ WU
+
+ WHO~
+ 1
+
+
+ Regenerations Restored
+ Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one
+
+ UW
+ Enchantment
+ Enchantment
+ 2
+ WU
+
+ WHO~
+ 1
+
Regenerations Restored
Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
@@ -2814,9 +5564,22 @@ Whenever one or more time counters are removed from Regenerations Restored, scry
WHO~
1
+
+ Return the Past
+ As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
+
+ R
+ Enchantment
+ Enchantment
+ 6
+ 4RR
+
+ WHO~
+ 1
+
Reverse the Polarity
- Choose one—
+ Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
@@ -2827,9 +5590,87 @@ Whenever one or more time counters are removed from Regenerations Restored, scry
3
1UU
- WHO~
+ WHO~
3
+
+ Reverse the Polarity
+ Choose one —
+• Counter all other spells.
+• Switch each creature's power and toughness until end of turn.
+• Creatures can't be blocked this turn.
+
+ U
+ Instant
+ Instant
+ 3
+ 1UU
+
+ WHO~
+ 3
+
+
+ Reverse the Polarity
+ Choose one —
+• Counter all other spells.
+• Switch each creature's power and toughness until end of turn.
+• Creatures can't be blocked this turn.
+
+ U
+ Instant
+ Instant
+ 3
+ 1UU
+
+ WHO~
+ 3
+
+
+ Reverse the Polarity
+ Choose one —
+• Counter all other spells.
+• Switch each creature's power and toughness until end of turn.
+• Creatures can't be blocked this turn.
+
+ U
+ Instant
+ Instant
+ 3
+ 1UU
+
+ WHO~
+ 3
+
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO~
+ 2
+
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO~
+ 2
+
River Song
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
@@ -2875,6 +5716,60 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p
WHO~
2
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO~
+ 2
+
+
+ River Song's Diary
+ Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
+At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+
+
+ River Song's Diary
+ Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
+At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+
+
+ River Song's Diary
+ Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
+At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+
River Song's Diary
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
@@ -2888,11 +5783,35 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv
WHO~
1
+
+ Rogue's Passage
+ {T}: Add {C}.
+{4}, {T}: Target creature can't be blocked this turn.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Rogue's Passage
+ {T}: Add {C}.
+{4}, {T}: Target creature can't be blocked this turn.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Rory Williams
Partner with Amy Pond
First strike, lifelink
-The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
UW
Legendary Creature — Human Soldier
@@ -2901,7 +5820,71 @@ The Last Centurion — When you cast this spell from anywhere other than exile,
WU
3/3
- WHO~
+ WHO~
+ 2
+
+
+ Rory Williams
+ Partner with Amy Pond
+First strike, lifelink
+The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Human Soldier
+ Creature
+ 2
+ WU
+ 3/3
+
+ WHO~
+ 2
+
+
+ Rory Williams
+ Partner with Amy Pond
+First strike, lifelink
+The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Human Soldier
+ Creature
+ 2
+ WU
+ 3/3
+
+ WHO~
+ 2
+
+
+ Rory Williams
+ Partner with Amy Pond
+First strike, lifelink
+The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Human Soldier
+ Creature
+ 2
+ WU
+ 3/3
+
+ WHO~
+ 2
+
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO~
2
@@ -2952,6 +5935,112 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO~
+ 2
+
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO~
+ 2
+
+
+ Rotating Fireplace
+ Rotating Fireplace enters the battlefield tapped with a time counter on it.
+{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.
+{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+ 1
+
+
+ Rotating Fireplace
+ Rotating Fireplace enters the battlefield tapped with a time counter on it.
+{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.
+{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+ 1
+
+
+ Rotating Fireplace
+ Rotating Fireplace enters the battlefield tapped with a time counter on it.
+{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.
+{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+ 1
+
+
+ Rotating Fireplace
+ Rotating Fireplace enters the battlefield tapped with a time counter on it.
+{T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace.
+{4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+ 1
+
+
+ Run for Your Life
+ One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
+Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+
+ RU
+ Instant
+ Instant
+ 2
+ UR
+
+ WHO~
+ 3
+
Run for Your Life
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
@@ -2969,6 +6058,20 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th
Run for Your Life
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
+Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
+
+ RU
+ Instant
+ Instant
+ 2
+ UR
+
+ WHO~
+ 3
+
+
+ Run for Your Life
+ One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.
Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
RU
@@ -2983,6 +6086,36 @@ Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast th
Ryan Sinclair
Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO~
+ 2
+
+
+ Ryan Sinclair
+ Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO~
+ 2
+
+
+ Ryan Sinclair
+ Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -2995,10 +6128,25 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Ryan Sinclair
+ Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human
+ Creature
+ 3
+ 2R
+ 2/2
+
+ WHO~
+ 2
+
Sally Sparrow
You may cast creature spells as though they had flash.
-Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
UW
Legendary Creature — Human Detective
@@ -3007,13 +6155,28 @@ Whenever one or more other creatures you control leave the battlefield, investig
2WU
2/3
- WHO~
+ WHO~
2
Sally Sparrow
You may cast creature spells as though they had flash.
-Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 2WU
+ 2/3
+
+ WHO~
+ 2
+
+
+ Sally Sparrow
+ You may cast creature spells as though they had flash.
+Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
UW
Legendary Creature — Human Detective
@@ -3025,6 +6188,36 @@ Whenever one or more other creatures you control leave the battlefield, investig
WHO~
2
+
+ Sally Sparrow
+ You may cast creature spells as though they had flash.
+Whenever one or more other creatures you control leave the battlefield, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 2WU
+ 2/3
+
+ WHO~
+ 2
+
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO~
+ 2
+
Sarah Jane Smith
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
@@ -3070,6 +6263,50 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO~
+ 2
+
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO~
+ 2
+
+
+ Sibylline Soothsayer
+ Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
+
+ R
+ Creature — Human Warlock
+ Creature
+ 3
+ 2R
+ 3/2
+
+ WHO~
+ 2
+
Sibylline Soothsayer
Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
@@ -3084,6 +6321,50 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Skycloud Expanse
+ {1}, {T}: Add {W}{U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Skycloud Expanse
+ {1}, {T}: Add {W}{U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Skycloud Expanse
+ {1}, {T}: Add {W}{U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Skycloud Expanse
+ {1}, {T}: Add {W}{U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Sol Ring
{T}: Add {C}{C}.
@@ -3096,10 +6377,23 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
1
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ WHO~
+ 1
+
Sonic Screwdriver
{T}: Add one mana of any color.
-{1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}, {T}: Target creature can't be blocked this turn.
Artifact
@@ -3107,13 +6401,14 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3
3
- WHO~
+ WHO~
1
Sonic Screwdriver
{T}: Add one mana of any color.
-{1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}, {T}: Target creature can't be blocked this turn.
Artifact
@@ -3127,7 +6422,8 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Sonic Screwdriver
{T}: Add one mana of any color.
-{1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}, {T}: Target creature can't be blocked this turn.
Artifact
@@ -3138,11 +6434,56 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
1
+
+ Sonic Screwdriver
+ {T}: Add one mana of any color.
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{3}, {T}: Target creature can't be blocked this turn.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+
+
+ Sonic Screwdriver
+ {T}: Add one mana of any color.
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{3}, {T}: Target creature can't be blocked this turn.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+
+
+ Sonic Screwdriver
+ {T}: Add one mana of any color.
+{1}, {T}: Untap another target artifact.
+{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+{3}, {T}: Target creature can't be blocked this turn.
+
+ Artifact
+ Artifact
+ 3
+ 3
+
+ WHO~
+ 1
+
Star Whale
Flying, vigilance
Other creatures you control have ward {2}.
-Suspend 6-{1}{U} (Rather than cast this card from your hand, you may pay 1 and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
U
Creature — Alien Whale
@@ -3151,9 +6492,119 @@ Suspend 6-{1}{U} (Rather than cast this card from your hand, you may pay 1 and e
6UU
8/8
- WHO~
+ WHO~
2
+
+ Star Whale
+ Flying, vigilance
+Other creatures you control have ward {2}.
+Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
+
+ U
+ Creature — Alien Whale
+ Creature
+ 8
+ 6UU
+ 8/8
+
+ WHO~
+ 2
+
+
+ Start the TARDIS
+ Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
+Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
+
+ U
+ Sorcery
+ Sorcery
+ 2
+ 1U
+
+ WHO~
+ 3
+
+
+ Stormcarved Coast
+ Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Stormcarved Coast
+ Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Stormcarved Coast
+ Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Stormcarved Coast
+ Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Strax, Sontaran Nurse
+ Vigilance, trample
+Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls.
+Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
+
+ GR
+ Legendary Creature — Alien Cleric
+ Creature
+ 5
+ 3RG
+ 5/5
+
+ WHO~
+ 2
+
+
+ Sunbaked Canyon
+ {T}, Pay 1 life: Add {R} or {W}.
+{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Sunbaked Canyon
{T}, Pay 1 life: Add {R} or {W}.
@@ -3166,12 +6617,101 @@ Suspend 6-{1}{U} (Rather than cast this card from your hand, you may pay 1 and e
WHO~
0
+
+ Sunbaked Canyon
+ {T}, Pay 1 life: Add {R} or {W}.
+{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Sunbaked Canyon
+ {T}, Pay 1 life: Add {R} or {W}.
+{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Sundown Pass
+ Sundown Pass enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Sundown Pass
+ Sundown Pass enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Sundown Pass
+ Sundown Pass enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Sundown Pass
+ Sundown Pass enters the battlefield tapped unless you control two or more other lands.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Surge of Brilliance
+ Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
+Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ U
+ Instant
+ Instant
+ 2
+ 1U
+
+ WHO~
+ 3
+
Susan Foreman
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
{T}: Add {G}.
-Doctor's companion (You can have two
-commanders if the other is the Doctor.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
G
Legendary Creature — Time Lord
@@ -3180,15 +6720,14 @@ commanders if the other is the Doctor.)
1G
1/1
- WHO~
+ WHO~
2
Susan Foreman
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
{T}: Add {G}.
-Doctor's companion (You can have two
-commanders if the other is the Doctor.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
G
Legendary Creature — Time Lord
@@ -3200,6 +6739,60 @@ commanders if the other is the Doctor.)
WHO~
2
+
+ Susan Foreman
+ If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
+{T}: Add {G}.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Time Lord
+ Creature
+ 2
+ 1G
+ 1/1
+
+ WHO~
+ 2
+
+
+ Susan Foreman
+ If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
+{T}: Add {G}.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ G
+ Legendary Creature — Time Lord
+ Creature
+ 2
+ 1G
+ 1/1
+
+ WHO~
+ 2
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ WHO~
+ 0
+
Swamp
({T}: Add {B}.)
@@ -3226,6 +6819,21 @@ commanders if the other is the Doctor.)
TARDIS
Flying
Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
+Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ Artifact — Vehicle
+ Artifact
+ 2
+ 2
+ 2/4
+
+ WHO~
+ 1
+
+
+ TARDIS
+ Flying
+Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact — Vehicle
@@ -3252,6 +6860,21 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This
WHO~
1
+
+ TARDIS
+ Flying
+Whenever TARDIS attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
+Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
+
+ Artifact — Vehicle
+ Artifact
+ 2
+ 2
+ 2/4
+
+ WHO~
+ 1
+
TARDIS Bay
The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
@@ -3276,6 +6899,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO~
1
+
+ Talisman of Conviction
+ {T}: Add {C}.
+{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
Talisman of Creativity
{T}: Add {C}.
@@ -3289,6 +6925,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO~
1
+
+ Talisman of Creativity
+ {T}: Add {C}.
+{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
Talisman of Curiosity
{T}: Add {C}.
@@ -3302,6 +6951,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO~
1
+
+ Talisman of Curiosity
+ {T}: Add {C}.
+{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
Talisman of Dominance
{T}: Add {C}.
@@ -3315,6 +6977,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO~
1
+
+ Talisman of Dominance
+ {T}: Add {C}.
+{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
Talisman of Impulse
{T}: Add {C}.
@@ -3328,6 +7003,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO~
1
+
+ Talisman of Impulse
+ {T}: Add {C}.
+{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
Talisman of Indulgence
{T}: Add {C}.
@@ -3341,6 +7029,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO~
1
+
+ Talisman of Indulgence
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
Talisman of Progress
{T}: Add {C}.
@@ -3354,6 +7055,19 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO~
1
+
+ Talisman of Progress
+ {T}: Add {C}.
+{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
Talisman of Unity
{T}: Add {C}.
@@ -3367,19 +7081,32 @@ When chaos ensues, gain control of target artifact. Then planeswalk.
WHO~
1
+
+ Talisman of Unity
+ {T}: Add {C}.
+{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
Tegan Jovanka
Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
W
- Legendary Creature
+ Legendary Creature — Human
Creature
3
2W
2/2
- WHO~
+ WHO~
2
@@ -3388,7 +7115,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
W
- Legendary Creature
+ Legendary Creature — Human
Creature
3
2W
@@ -3397,6 +7124,226 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Tegan Jovanka
+ Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 3
+ 2W
+ 2/2
+
+ WHO~
+ 2
+
+
+ Tegan Jovanka
+ Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 3
+ 2W
+ 2/2
+
+ WHO~
+ 2
+
+
+ Temple of Enlightenment
+ Temple of Enlightenment enters the battlefield tapped.
+When Temple of Enlightenment enters the battlefield, scry 1.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Enlightenment
+ Temple of Enlightenment enters the battlefield tapped.
+When Temple of Enlightenment enters the battlefield, scry 1.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Enlightenment
+ Temple of Enlightenment enters the battlefield tapped.
+When Temple of Enlightenment enters the battlefield, scry 1.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Enlightenment
+ Temple of Enlightenment enters the battlefield tapped.
+When Temple of Enlightenment enters the battlefield, scry 1.
+{T}: Add {W} or {U}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Epiphany
+ Temple of Epiphany enters the battlefield tapped.
+When Temple of Epiphany enters the battlefield, scry 1.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Epiphany
+ Temple of Epiphany enters the battlefield tapped.
+When Temple of Epiphany enters the battlefield, scry 1.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Epiphany
+ Temple of Epiphany enters the battlefield tapped.
+When Temple of Epiphany enters the battlefield, scry 1.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Epiphany
+ Temple of Epiphany enters the battlefield tapped.
+When Temple of Epiphany enters the battlefield, scry 1.
+{T}: Add {U} or {R}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Triumph
+ Temple of Triumph enters the battlefield tapped.
+When Temple of Triumph enters the battlefield, scry 1.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Triumph
+ Temple of Triumph enters the battlefield tapped.
+When Temple of Triumph enters the battlefield, scry 1.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Triumph
+ Temple of Triumph enters the battlefield tapped.
+When Temple of Triumph enters the battlefield, scry 1.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of Triumph
+ Temple of Triumph enters the battlefield tapped.
+When Temple of Triumph enters the battlefield, scry 1.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Temple of the False God
+ {T}: Add {C}{C}. Activate only if you control five or more lands.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Temple of the False God
+ {T}: Add {C}{C}. Activate only if you control five or more lands.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
The Caves of Androzani
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
@@ -3413,10 +7360,26 @@ IV — Search your library for a Doctor card, reveal it, put it into your hand,
WHO~
1
+
+ The Caves of Androzani
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Put two stun counters on each of up to two target tapped creatures.
+II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.
+IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3W
+
+ WHO~
+ 1
+
The Curse of Fenric
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — For each player, destroy up to one target creature that player controls. For each creature destroy this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
+I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
III — Target Mutant fights another target creature named Fenric.
@@ -3426,14 +7389,30 @@ III — Target Mutant fights another target creature named Fenric.
4
2GW
- WHO~
+ WHO~
+ 1
+
+
+ The Curse of Fenric
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
+II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
+III — Target Mutant fights another target creature named Fenric.
+
+ GW
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2GW
+
+ WHO~
1
The Dalek Emperor
- Affinity for Daleks (This spell costs 1 less to cast for each Dalek you control.)
+ Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)
Other Daleks you control have haste.
-At the beginning of combat on your turn, each opponent faces a villainous choice That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
+At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
BR
Legendary Artifact Creature — Dalek
@@ -3442,7 +7421,55 @@ At the beginning of combat on your turn, each opponent faces a villainous choice
5BR
6/6
- WHO~
+ WHO~
+ 2
+
+
+ The Dalek Emperor
+ Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)
+Other Daleks you control have haste.
+At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
+
+ BR
+ Legendary Artifact Creature — Dalek
+ Creature
+ 7
+ 5BR
+ 6/6
+
+ WHO~
+ 2
+
+
+ The Dalek Emperor
+ Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)
+Other Daleks you control have haste.
+At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
+
+ BR
+ Legendary Artifact Creature — Dalek
+ Creature
+ 7
+ 5BR
+ 6/6
+
+ WHO~
+ 2
+
+
+ The Dalek Emperor
+ Affinity for Daleks (This spell costs {1} less to cast for each Dalek you control.)
+Other Daleks you control have haste.
+At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature they control, or you create a 3/3 black Dalek artifact creature token with menace.
+
+ BR
+ Legendary Artifact Creature — Dalek
+ Creature
+ 7
+ 5BR
+ 6/6
+
+ WHO~
2
@@ -3460,6 +7487,21 @@ IV — Choose up to three Doctors. You may exile all other creatures. If you do,
WHO~
1
+
+ The Day of the Doctor
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long a The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
+IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
+
+ RW
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3RW
+
+ WHO~
+ 1
+
The Doctor's Childhood Barn
Creatures enter the battlefield tapped.
@@ -3482,6 +7524,47 @@ Whenever chaos ensues, redistribute any number of players' life totals. (Each of
WHO~
1
+
+ The Drum, Mining Facility
+ Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.
+Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
+
+ Plane — Earth
+ 0
+
+ WHO~
+ 1
+
+
+ The Eighth Doctor
+ When The Eighth Doctor enters the battlefield, mill three cards.
+Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4WU
+ 4/4
+
+ WHO~
+ 2
+
+
+ The Eighth Doctor
+ When The Eighth Doctor enters the battlefield, mill three cards.
+Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4WU
+ 4/4
+
+ WHO~
+ 2
+
The Eighth Doctor
When The Eighth Doctor enters the battlefield, mill three cards.
@@ -3527,6 +7610,51 @@ Once during each of your turns, you may play a historic land or cast a historic
WHO~
2
+
+ The Eighth Doctor
+ When The Eighth Doctor enters the battlefield, mill three cards.
+Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4WU
+ 4/4
+
+ WHO~
+ 2
+
+
+ The Eleventh Doctor
+ I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
+{2}: Target creature with power 3 or less can't be blocked this turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 3/2
+
+ WHO~
+ 2
+
+
+ The Eleventh Doctor
+ I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
+{2}: Target creature with power 3 or less can't be blocked this turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 3/2
+
+ WHO~
+ 2
+
The Eleventh Doctor
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
@@ -3572,6 +7700,21 @@ Once during each of your turns, you may play a historic land or cast a historic
WHO~
2
+
+ The Eleventh Doctor
+ I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
+{2}: Target creature with power 3 or less can't be blocked this turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 3/2
+
+ WHO~
+ 2
+
The Eleventh Hour
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -3588,6 +7731,36 @@ III — Create a token that's a copy of target creature, except it's a legendary
WHO~
1
+
+ The Eleventh Hour
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
+II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast."
+III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3U
+
+ WHO~
+ 1
+
+
+ The Face of Boe
+ {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
+
+ RUW
+ Legendary Creature — Alien Advisor
+ Creature
+ 4
+ 1URW
+ 0/4
+
+ WHO~
+ 2
+
The Face of Boe
{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
@@ -3616,6 +7789,48 @@ III — Create a token that's a copy of target creature, except it's a legendary
WHO~
2
+
+ The Face of Boe
+ {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
+
+ RUW
+ Legendary Creature — Alien Advisor
+ Creature
+ 4
+ 1URW
+ 0/4
+
+ WHO~
+ 2
+
+
+ The Fifth Doctor
+ Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The Fifth Doctor
+ Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/2
+
+ WHO~
+ 2
+
The Fifth Doctor
Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
@@ -3658,6 +7873,50 @@ III — Create a token that's a copy of target creature, except it's a legendary
WHO~
2
+
+ The Fifth Doctor
+ Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter the battlefield this turn. Untap those creatures.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The First Doctor
+ When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
+Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The First Doctor
+ When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
+Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ WHO~
+ 2
+
The First Doctor
When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
@@ -3703,6 +7962,37 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o
WHO~
2
+
+ The First Doctor
+ When The First Doctor enters the battlefield, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.
+Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1WU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The Flux
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
+I — The Flux deals 4 damage to target creature an opponent controls.
+II, III, IV, V — Exile the top card of your library. You may play that card this turn.
+VI — Add six {R}.
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2RR
+
+ WHO~
+ 1
+
The Flux
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
@@ -3753,6 +8043,70 @@ Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your
WHO~
2
+
+ The Foretold Soldier
+ The Foretold Soldier must be blocked if able.
+The Foretold Soldier can't be blocked by more than one creature.
+Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
+Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ G
+ Creature — Alien Zombie Soldier
+ Creature
+ 4
+ 2GG
+ 6/6
+
+ WHO~
+ 2
+
+
+ The Foretold Soldier
+ The Foretold Soldier must be blocked if able.
+The Foretold Soldier can't be blocked by more than one creature.
+Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
+Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ G
+ Creature — Alien Zombie Soldier
+ Creature
+ 4
+ 2GG
+ 6/6
+
+ WHO~
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO~
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO~
+ 2
+
The Fourth Doctor
You may look at the top card of your library any time.
@@ -3828,9 +8182,24 @@ Would You Like A...? — Once each turn, you may play a historic land or cast a
WHO~
2
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO~
+ 2
+
The Fugitive Doctor
- Legendary Creature - Time Lord Doctor When The Fugitive Doctor enters the battlefield, investigate.
+ When The Fugitive Doctor enters the battlefield, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
GR
@@ -3840,12 +8209,57 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar
3RG
4/4
- WHO~
+ WHO~
2
The Fugitive Doctor
- Legendary Creature - Time Lord Doctor When The Fugitive Doctor enters the battlefield, investigate.
+ When The Fugitive Doctor enters the battlefield, investigate.
+Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
+
+ GR
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3RG
+ 4/4
+
+ WHO~
+ 2
+
+
+ The Fugitive Doctor
+ When The Fugitive Doctor enters the battlefield, investigate.
+Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
+
+ GR
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3RG
+ 4/4
+
+ WHO~
+ 2
+
+
+ The Fugitive Doctor
+ When The Fugitive Doctor enters the battlefield, investigate.
+Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
+
+ GR
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3RG
+ 4/4
+
+ WHO~
+ 2
+
+
+ The Fugitive Doctor
+ When The Fugitive Doctor enters the battlefield, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
GR
@@ -3858,6 +8272,21 @@ Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, tar
WHO~
2
+
+ The Fugitive Doctor
+ When The Fugitive Doctor enters the battlefield, investigate.
+Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
+
+ GR
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3RG
+ 4/4
+
+ WHO~
+ 2
+
The Girl in the Fireplace
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -3874,6 +8303,22 @@ III — Whenever a creature you control deals combat damage to a player this tur
WHO~
1
+
+ The Girl in the Fireplace
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."
+II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)
+III — Whenever a creature you control deals combat damage to a player this turn, time travel.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2W
+
+ WHO~
+ 1
+
The Lux Foundation Library
Players have no maximum hand size.
@@ -3890,6 +8335,34 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with
The Moment
At the beginning of your upkeep, put a time counter on The Moment.
{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
+{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
+
+ Legendary Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
+
+ The Moment
+ At the beginning of your upkeep, put a time counter on The Moment.
+{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
+{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
+
+ Legendary Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
+
+ The Moment
+ At the beginning of your upkeep, put a time counter on The Moment.
+{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Legendary Artifact
@@ -3900,6 +8373,20 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with
WHO~
1
+
+ The Moment
+ At the beginning of your upkeep, put a time counter on The Moment.
+{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
+{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
+
+ Legendary Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
The Night of the Doctor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
@@ -3915,6 +8402,51 @@ II — Return target legendary creature card from your graveyard to the battlefi
WHO~
1
+
+ The Night of the Doctor
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)
+I — Destroy all creatures.
+II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 6
+ 4WW
+
+ WHO~
+ 1
+
+
+ The Ninth Doctor
+ Haste
+Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1UR
+ 2/4
+
+ WHO~
+ 2
+
+
+ The Ninth Doctor
+ Haste
+Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1UR
+ 2/4
+
+ WHO~
+ 2
+
The Ninth Doctor
Haste
@@ -3960,6 +8492,49 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap
WHO~
2
+
+ The Ninth Doctor
+ Haste
+Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap step, you get an additional upkeep step after this step.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1UR
+ 2/4
+
+ WHO~
+ 2
+
+
+ The Pandorica
+ You may choose not to untap The Pandorica during your untap step.
+{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
+
+ W
+ Legendary Artifact
+ Artifact
+ 3
+ 2W
+
+ WHO~
+ 1
+
+
+ The Pandorica
+ You may choose not to untap The Pandorica during your untap step.
+{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
+
+ W
+ Legendary Artifact
+ Artifact
+ 3
+ 2W
+
+ WHO~
+ 1
+
The Pandorica
You may choose not to untap The Pandorica during your untap step.
@@ -3974,6 +8549,36 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap
WHO~
1
+
+ The Pandorica
+ You may choose not to untap The Pandorica during your untap step.
+{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
+
+ W
+ Legendary Artifact
+ Artifact
+ 3
+ 2W
+
+ WHO~
+ 1
+
+
+ The Parting of the Ways
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
+II — Time travel, then time travel.
+III — For each opponent, destroy up to one target artifact that player controls.
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 6
+ 4RR
+
+ WHO~
+ 1
+
The Parting of the Ways
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -3993,6 +8598,36 @@ III — For each opponent, destroy up to one target artifact that player control
The Second Doctor
Players have no maximum hand size.
+How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/4
+
+ WHO~
+ 2
+
+
+ The Second Doctor
+ Players have no maximum hand size.
+How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/4
+
+ WHO~
+ 2
+
+
+ The Second Doctor
+ Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
UW
@@ -4035,6 +8670,49 @@ How Civil of You — At the beginning of your end step, each player may draw a c
WHO~
2
+
+ The Second Doctor
+ Players have no maximum hand size.
+How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2WU
+ 2/4
+
+ WHO~
+ 2
+
+
+ The Seventh Doctor
+ When The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3WU
+ 3/6
+
+ WHO~
+ 2
+
+
+ The Seventh Doctor
+ When The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3WU
+ 3/6
+
+ WHO~
+ 2
+
The Seventh Doctor
When The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
@@ -4077,6 +8755,48 @@ How Civil of You — At the beginning of your end step, each player may draw a c
WHO~
2
+
+ The Seventh Doctor
+ When The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ UW
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3WU
+ 3/6
+
+ WHO~
+ 2
+
+
+ The Sixth Doctor
+ Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4GU
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Sixth Doctor
+ Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4GU
+ 3/3
+
+ WHO~
+ 2
+
The Sixth Doctor
Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
@@ -4102,7 +8822,7 @@ How Civil of You — At the beginning of your end step, each player may draw a c
4GU
3/3
- WHO~
+ WHO~
2
@@ -4119,6 +8839,50 @@ How Civil of You — At the beginning of your end step, each player may draw a c
WHO~
2
+
+ The Sixth Doctor
+ Time Lord's Prerogative — Whenever you cast a historic spell, copy it, except the copy isn't legendary. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. A copy of a permanent spell becomes a token.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 6
+ 4GU
+ 3/3
+
+ WHO~
+ 2
+
+
+ The Tenth Doctor
+ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
+Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 3/5
+
+ WHO~
+ 2
+
+
+ The Tenth Doctor
+ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
+Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 3/5
+
+ WHO~
+ 2
+
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
@@ -4194,6 +8958,53 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e
WHO~
2
+
+ The Tenth Doctor
+ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
+Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 3/5
+
+ WHO~
+ 2
+
+
+ The Third Doctor
+ Trample
+The Third Doctor gets +1/+1 for each noncreature token you control.
+When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The Third Doctor
+ Trample
+The Third Doctor gets +1/+1 for each noncreature token you control.
+When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 2/2
+
+ WHO~
+ 2
+
The Third Doctor
Trample
@@ -4242,6 +9053,52 @@ When The Third Doctor enters the battlefield, create your choice of a Clue token
WHO~
2
+
+ The Third Doctor
+ Trample
+The Third Doctor gets +1/+1 for each noncreature token you control.
+When The Third Doctor enters the battlefield, create your choice of a Clue token, a Food token, or a Treasure token.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO~
+ 2
+
The Thirteenth Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
@@ -4317,6 +9174,51 @@ Team TARDIS — At the beginning of your end step, untap each creature you contr
WHO~
2
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The Twelfth Doctor
+ The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
+Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 4/4
+
+ WHO~
+ 2
+
+
+ The Twelfth Doctor
+ The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
+Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 4/4
+
+ WHO~
+ 2
+
The Twelfth Doctor
The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
@@ -4362,6 +9264,36 @@ Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
WHO~
2
+
+ The Twelfth Doctor
+ The first spell you cast from anywhere other than your hand each turn has demonstrate. (When you cast that spell, you may copy it. If you do, choose an opponent to also copy it. A copy of a permanent spell becomes a token.)
+Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 4/4
+
+ WHO~
+ 2
+
+
+ The Valeyard
+ If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
+While voting, you may vote an additional time.
+
+ BRU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 2UBR
+ 4/5
+
+ WHO~
+ 2
+
The Valeyard
If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
@@ -4392,6 +9324,21 @@ While voting, you may vote an additional time.
WHO~
2
+
+ The Valeyard
+ If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
+While voting, you may vote an additional time.
+
+ BRU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 2UBR
+ 4/5
+
+ WHO~
+ 2
+
The War Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
@@ -4434,7 +9381,7 @@ Whenever The War Doctor attacks, it deals damage equal to the number of time cou
2RW
3/5
- WHO~
+ WHO~
2
@@ -4498,6 +9445,50 @@ IV — You may exile a nontoken creature you control. When you do, exile all War
WHO~
1
+
+ The War Games
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.
+II, III — Put a +1/+1 counter on each Warrior creature.
+IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2WW
+
+ WHO~
+ 1
+
+
+ The Wedding of River Song
+ Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
+Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ W
+ Sorcery
+ Sorcery
+ 3
+ 2W
+
+ WHO~
+ 3
+
+
+ The Wedding of River Song
+ Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
+Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ W
+ Sorcery
+ Sorcery
+ 3
+ 2W
+
+ WHO~
+ 3
+
The Wedding of River Song
Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
@@ -4512,6 +9503,122 @@ Time travel. (For each suspended card you own and each permanent you control wit
WHO~
3
+
+ The Wedding of River Song
+ Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.
+Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ W
+ Sorcery
+ Sorcery
+ 3
+ 2W
+
+ WHO~
+ 3
+
+
+ Thespian's Stage
+ {T}: Add {C}.
+{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Thespian's Stage
+ {T}: Add {C}.
+{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Thespian's Stage
+ {T}: Add {C}.
+{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Thespian's Stage
+ {T}: Add {C}.
+{2}, {T}: Thespian's Stage becomes a copy of target land, except it has this ability.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Thought Vessel
+ You have no maximum hand size.
+{T}: Add {C}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
+
+ Thought Vessel
+ You have no maximum hand size.
+{T}: Add {C}.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ WHO~
+ 1
+
+
+ Thriving Bluff
+ Thriving Bluff enters the battlefield tapped.
+As Thriving Bluff enters the battlefield, choose a color other than red.
+{T}: Add {R} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
+
+ Thriving Bluff
+ Thriving Bluff enters the battlefield tapped.
+As Thriving Bluff enters the battlefield, choose a color other than red.
+{T}: Add {R} or one mana of the chosen color.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 1
+ 0
+
Time Beetle
Skulk (This creature can't be blocked by creatures with greater power.)
@@ -4527,6 +9634,21 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time
WHO~
2
+
+ Time Beetle
+ Skulk (This creature can't be blocked by creatures with greater power.)
+Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
+
+ U
+ Creature — Alien Insect
+ Creature
+ 2
+ 1U
+ 1/1
+
+ WHO~
+ 2
+
Time Lord Regeneration
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
@@ -4540,34 +9662,47 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time
WHO~
3
+
+ Time Lord Regeneration
+ Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ WHO~
+ 3
+
Trenzalore Clocktower
- {T}: Add {U}. Put a time counter on
-Trenzalore Clocktower.
-{1}{U}, {T}, Remove twelve time counters
-from Trenzalore Clocktower and exile
-it: Shuffle your graveyard and hand
-into your library, then draw seven
-cards. Activate only if you control a
-Time Lord.
+ {T}: Add {U}. Put a time counter on Trenzalore Clocktower.
+{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Legendary Land
Land
0
- WHO~
+ WHO~
0
Trenzalore Clocktower
- {T}: Add {U}. Put a time counter on
-Trenzalore Clocktower.
-{1}{U}, {T}, Remove twelve time counters
-from Trenzalore Clocktower and exile
-it: Shuffle your graveyard and hand
-into your library, then draw seven
-cards. Activate only if you control a
-Time Lord.
+ {T}: Add {U}. Put a time counter on Trenzalore Clocktower.
+{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
+
+ Legendary Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Trenzalore Clocktower
+ {T}: Add {U}. Put a time counter on Trenzalore Clocktower.
+{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
Legendary Land
Land
@@ -4576,11 +9711,23 @@ Time Lord.
WHO~
0
+
+ Trenzalore Clocktower
+ {T}: Add {U}. Put a time counter on Trenzalore Clocktower.
+{1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.
+
+ Legendary Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Trial of a Time Lord
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.
-IV — Starting with you, each player votes for innocent or guilty. If guilty gets ore votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
+IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
W
Enchantment — Saga
@@ -4588,7 +9735,59 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge
3
1WW
- WHO~
+ WHO~
+ 1
+
+
+ Trial of a Time Lord
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.
+IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 3
+ 1WW
+
+ WHO~
+ 1
+
+
+ Truth or Consequences
+ Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.
+
+ RU
+ Sorcery
+ Sorcery
+ 4
+ 2UR
+
+ WHO~
+ 3
+
+
+ Twice Upon a Time // Unlikely Meeting
+
+
+ U
+ Sorcery // Sorcery — Adventure
+ Sorcery
+ 6
+ 4UU // 2U
+
+ WHO~
+ 3
+
+
+ Two Streams Facility
+ Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste.
+Whenever chaos ensues, each player who last chose green anchor chooses red waterfall, and vice versa.
+
+ Plane — Apalapucia
+ 0
+
+ WHO~
1
@@ -4605,6 +9804,18 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control.
War Room
{T}: Add {C}.
+{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ War Room
+ {T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
@@ -4614,6 +9825,42 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control.
WHO~
0
+
+ War Room
+ {T}: Add {C}.
+{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ War Room
+ {T}: Add {C}.
+{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Waterlogged Grove
+ {T}, Pay 1 life: Add {G} or {U}.
+{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
Waterlogged Grove
{T}, Pay 1 life: Add {G} or {U}.
@@ -4626,6 +9873,45 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control.
WHO~
0
+
+ Waterlogged Grove
+ {T}, Pay 1 life: Add {G} or {U}.
+{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Waterlogged Grove
+ {T}, Pay 1 life: Add {G} or {U}.
+{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
+
+ Land
+ Land
+ 0
+
+ WHO~
+ 0
+
+
+ Wedding Ring
+ When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
+Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
+Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
+
+ W
+ Artifact
+ Artifact
+ 4
+ 2WW
+
+ WHO~
+ 1
+
Wedding Ring
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
@@ -4641,6 +9927,70 @@ Whenever an opponent who controls an artifact named Wedding Ring gains life duri
WHO~
1
+
+ Wedding Ring
+ When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
+Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
+Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
+
+ W
+ Artifact
+ Artifact
+ 4
+ 2WW
+
+ WHO~
+ 1
+
+
+ Wedding Ring
+ When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
+Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
+Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
+
+ W
+ Artifact
+ Artifact
+ 4
+ 2WW
+
+ WHO~
+ 1
+
+
+ Weeping Angel
+ Flash
+First strike, vigilance
+Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
+If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
+
+ BU
+ Artifact Creature — Alien Angel
+ Creature
+ 3
+ 1UB
+ 2/2
+
+ WHO~
+ 2
+
+
+ Weeping Angel
+ Flash
+First strike, vigilance
+Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
+If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
+
+ BU
+ Artifact Creature — Alien Angel
+ Creature
+ 3
+ 1UB
+ 2/2
+
+ WHO~
+ 2
+
Weeping Angel
Flash
@@ -4663,6 +10013,23 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
+If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
+
+ BU
+ Artifact Creature — Alien Angel
+ Creature
+ 3
+ 1UB
+ 2/2
+
+ WHO~
+ 2
+
+
+ Weeping Angel
+ Flash
+First strike, vigilance
+Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
BU
@@ -4675,6 +10042,23 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and
WHO~
2
+
+ Weeping Angel
+ Flash
+First strike, vigilance
+Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.
+If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
+
+ BU
+ Artifact Creature — Alien Angel
+ Creature
+ 3
+ 1UB
+ 2/2
+
+ WHO~
+ 2
+
Wibbly-wobbly, Timey-wimey
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
@@ -4686,7 +10070,7 @@ Draw a card.
2
1U
- WHO~
+ WHO~
3
@@ -4731,6 +10115,65 @@ Draw a card.
WHO~
2
+
+ Wilfred Mott
+ Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 2/4
+
+ WHO~
+ 2
+
+
+ Wilfred Mott
+ Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 2/4
+
+ WHO~
+ 2
+
+
+ Wreck and Rebuild
+ Choose one —
+• Destroy target artifact or enchantment.
+• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
+Flashback {3}{R}{G}
+
+ GR
+ Sorcery
+ Sorcery
+ 3
+ 1RG
+
+ WHO~
+ 3
+
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO~
+ 2
+
Yasmin Khan
{T}: Exile the top card of your library. Until your next end step, you may play it.
@@ -4764,6 +10207,21 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)
Yasmin Khan
{T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO~
+ 2
+
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
R
@@ -4776,5 +10234,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~
2
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO~
+ 2
+