diff --git a/spoiler.xml b/spoiler.xml index f70f361c..cf1e6fd6 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-08-02 16:51:45 (UTC) + 2026-08-03 11:14:57 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - TRC~ - Star Trek Commander (Spoiler) - Commander - 2026-11-13 - 20 - TRK~ Star Trek (Spoiler) @@ -27,10 +20,10 @@ 10 - FRC~ - Reality Fracture Commander (Spoiler) + TRC~ + Star Trek Commander (Spoiler) Commander - 2026-10-02 + 2026-11-13 20 @@ -41,11 +34,11 @@ 10 - HOB~ - The Hobbit (Spoiler) - Expansion - 2026-08-14 - 10 + FRC~ + Reality Fracture Commander (Spoiler) + Commander + 2026-10-02 + 20 HOC~ @@ -54,175 +47,15 @@ 2026-08-14 0 + + HOB~ + The Hobbit (Spoiler) + Expansion + 2026-08-14 + 10 + - - Benjamin Sisko, Besieged - Play with the top card of your library revealed. -You may play lands and cast creature spells from the top of your library. - - G - Legendary Creature — Human Officer - Creature - 6 - 4GG - 5/5 - - TRC~ - 2 - - - Bio-Asset Allocator - Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." - - B - Artifact Creature — Borg - Creature - 5 - 3BB - 3/4 - - TRC~ - 2 - - - Borg Queen, Perfection Manifest - Artifact creatures you control get +2/+0. -When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) - - B - Legendary Artifact Creature — Borg Noble - Creature - 6 - 4BB - 1/4 - - TRC~ - 2 - - - Captain Kirk, Boldly Going - Vigilance -Spacecraft creatures you control get +3/+3. -Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. - - GUW - Legendary Creature — Human Officer - Creature - 4 - 1GWU - 3/4 - - TRC~ - 2 - - - Kirk, Enterprising Captain - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. - - R - Legendary Creature — Human Officer - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Klingon Strike Force - Trample (This creature can deal excess combat damage to the player it's attacking.) -Haste (This creature can attack and {T} as soon as it comes under your control.) -When this creature dies, it deals 2 damage to each opponent. - - R - Creature — Klingon Warrior - Creature - 5 - 3RR - 5/5 - - TRC~ - 2 - - - Operations Officer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When this creature enters, draw a card. -Whenever this creature attacks, put a +1/+1 counter on it. - - W - Creature — Human Officer - Creature - 4 - 3W - 2/2 - - TRC~ - 2 - - - Picard, Steadfast Captain - Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 6 - 4WW - 4/4 - - TRC~ - 2 - - - Spock, Logical Choice - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Draw a card. - - U - Legendary Creature — Vulcan Human Scientist - Creature - 5 - 3UU - 3/5 - - TRC~ - 2 - - - Tenacious Tosk - This creature can't be blocked by more than one creature. -Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. - - G - Creature — Tosk Rogue - Creature - 4 - 3G - 4/4 - - TRC~ - 2 - - - Trelane, Squire of Gothos - Vigilance (Attacking doesn't cause this creature to tap.) -Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -Trelane can't be blocked. - - U - Legendary Creature — Q - Creature - 6 - 5U - 4/5 - - TRC~ - 2 - Amok Time (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -1054,33 +887,170 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. 0 - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. + Benjamin Sisko, Besieged + Play with the top card of your library revealed. +You may play lands and cast creature spells from the top of your library. - Artifact Creature — Angel + G + Legendary Creature — Human Officer Creature - 9 - 9 - 4/4 + 6 + 4GG + 5/5 - FRC~ + TRC~ 2 - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. + Bio-Asset Allocator + Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." - Artifact Creature — Angel + B + Artifact Creature — Borg Creature - 9 - 9 + 5 + 3BB + 3/4 + + TRC~ + 2 + + + Borg Queen, Perfection Manifest + Artifact creatures you control get +2/+0. +When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) + + B + Legendary Artifact Creature — Borg Noble + Creature + 6 + 4BB + 1/4 + + TRC~ + 2 + + + Captain Kirk, Boldly Going + Vigilance +Spacecraft creatures you control get +3/+3. +Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. + + GUW + Legendary Creature — Human Officer + Creature + 4 + 1GWU + 3/4 + + TRC~ + 2 + + + Kirk, Enterprising Captain + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. + + R + Legendary Creature — Human Officer + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Klingon Strike Force + Trample (This creature can deal excess combat damage to the player it's attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +When this creature dies, it deals 2 damage to each opponent. + + R + Creature — Klingon Warrior + Creature + 5 + 3RR + 5/5 + + TRC~ + 2 + + + Operations Officer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When this creature enters, draw a card. +Whenever this creature attacks, put a +1/+1 counter on it. + + W + Creature — Human Officer + Creature + 4 + 3W + 2/2 + + TRC~ + 2 + + + Picard, Steadfast Captain + Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 6 + 4WW 4/4 - FRC~ + TRC~ + 2 + + + Spock, Logical Choice + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Draw a card. + + U + Legendary Creature — Vulcan Human Scientist + Creature + 5 + 3UU + 3/5 + + TRC~ + 2 + + + Tenacious Tosk + This creature can't be blocked by more than one creature. +Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. + + G + Creature — Tosk Rogue + Creature + 4 + 3G + 4/4 + + TRC~ + 2 + + + Trelane, Squire of Gothos + Vigilance (Attacking doesn't cause this creature to tap.) +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Trelane can't be blocked. + + U + Legendary Creature — Q + Creature + 6 + 5U + 4/5 + + TRC~ 2 @@ -1755,6 +1725,2308 @@ When you discard this card, you gain 3 life. FRA~ 3 + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + + + Andúril, Flame of the West + Equipped creature gets +3/+1. +Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOC~ + 1 + + + Andúril, Flame of the West + Equipped creature gets +3/+1. +Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOC~ + 1 + + + Andúril, Narsil Reforged + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOC~ + 1 + + + Andúril, Narsil Reforged + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOC~ + 1 + + + Aragorn and Arwen, Wed + Vigilance +Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. + + GW + Legendary Creature — Human Elf Noble + Creature + 6 + 4GW + 3/6 + + HOC~ + 2 + + + Aragorn and Arwen, Wed + Vigilance +Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. + + GW + Legendary Creature — Human Elf Noble + Creature + 6 + 4GW + 3/6 + + HOC~ + 2 + + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + HOC~ + 2 + + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + HOC~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + HOC~ + 1 + + + Arwen, Mortal Queen + Arwen enters with an indestructible counter on it. +{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. + + GW + Legendary Creature — Elf Noble + Creature + 3 + 1GW + 2/2 + + HOC~ + 2 + + + Arwen, Mortal Queen + Arwen enters with an indestructible counter on it. +{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. + + GW + Legendary Creature — Elf Noble + Creature + 3 + 1GW + 2/2 + + HOC~ + 2 + + + Arwen, Weaver of Hope + Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. + + G + Legendary Creature — Elf Noble + Creature + 3 + 1GG + 2/1 + + HOC~ + 2 + + + Arwen, Weaver of Hope + Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. + + G + Legendary Creature — Elf Noble + Creature + 3 + 1GG + 2/1 + + HOC~ + 2 + + + Bag End Banquet + When this artifact enters, create three Food tokens. +{T}: Add {C} for each Food you control. + + Artifact + Artifact + 6 + 6 + + HOC~ + 1 + + + Banishing Light + When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 3 + 2W + + HOC~ + 1 + + + Bard, Heir of Girion + Reach, vigilance +Other creatures you control get +1/+1. +Whenever you attack, draw a card. + + UW + Legendary Creature — Human Archer + Creature + 4 + 2WU + 4/4 + + HOC~ + 2 + + + Battle-Scarred Goblin + Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it. + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/2 + + HOC~ + 2 + + + Bilbo's Burglaring + For each opponent, gain control of up to one target artifact that player controls. + + U + Sorcery + Sorcery + 6 + 4UU + + HOC~ + 3 + + + Bilbo's Ring + During your turn, equipped creature has hexproof and can't be blocked. +Whenever equipped creature attacks alone, you draw a card and you lose 1 life. +Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOC~ + 1 + + + Bilbo's Ring + During your turn, equipped creature has hexproof and can't be blocked. +Whenever equipped creature attacks alone, you draw a card and you lose 1 life. +Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) +Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOC~ + 1 + + + Bilbo, Fellow Conspirator + If you would create a Food token, instead create a Food token and a Treasure token. + + G + Legendary Creature — Halfling Citizen + Creature + 3 + 2G + 2/3 + + HOC~ + 2 + + + Bilbo, Unexpected Adventurer + Bilbo can't be blocked by creatures with power 3 or greater. +Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control. + + W + Legendary Creature — Halfling Rogue + Creature + 4 + 3W + 2/2 + + HOC~ + 2 + + + Bitter Downfall + This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. +Destroy target creature. Its controller loses 2 life. + + B + Instant + Instant + 4 + 3B + + HOC~ + 3 + + + Bolg, Erebor's Reckoning + Trample +At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn. + + BR + Legendary Creature — Goblin Soldier + Creature + 6 + 4BR + 6/6 + + HOC~ + 2 + + + Call Forth the Tempest + Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) +Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. + + R + Sorcery + Sorcery + 8 + 5RRR + + HOC~ + 3 + + + Call Forth the Tempest + Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) +Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. + + R + Sorcery + Sorcery + 8 + 5RRR + + HOC~ + 3 + + + Captain of Umbar + {1}, {T}: Draw a card, then discard a card. + + U + Creature — Human Pirate + Creature + 3 + 2U + 2/3 + + HOC~ + 2 + + + Cavern-Hoard Dragon + This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. +Flying, trample, haste +Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. + + R + Creature — Dragon + Creature + 9 + 7RR + 6/6 + + HOC~ + 2 + + + Cavern-Hoard Dragon + This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. +Flying, trample, haste +Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. + + R + Creature — Dragon + Creature + 9 + 7RR + 6/6 + + HOC~ + 2 + + + Celeborn the Wise + Whenever you attack with one or more Elves, scry 1. +Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way. + + G + Legendary Creature — Elf Noble + Creature + 4 + 3G + 3/3 + + HOC~ + 2 + + + Chief of the Wilds + Menace +Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. +If an ability of another Wolf or battle you control triggers, that ability triggers an additional time. + + BG + Legendary Creature — Wolf + Creature + 4 + 2BG + 4/4 + + HOC~ + 2 + + + Colossal Whale + Islandwalk (This creature can't be blocked as long as defending player controls an Island.) +Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.) + + U + Creature — Whale + Creature + 7 + 5UU + 5/5 + + HOC~ + 2 + + + Dawn of a New Age + This enchantment enters with a hope counter on it for each creature you control. +At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. + + W + Enchantment + Enchantment + 2 + 1W + + HOC~ + 1 + + + Dawn of a New Age + This enchantment enters with a hope counter on it for each creature you control. +At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. + + W + Enchantment + Enchantment + 2 + 1W + + HOC~ + 1 + + + Dawn of a New Age + This enchantment enters with a hope counter on it for each creature you control. +At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. + + W + Enchantment + Enchantment + 2 + 1W + + HOC~ + 1 + + + Delighted Halfling + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. + + G + Creature — Halfling Citizen + Creature + 1 + G + 1/2 + + HOC~ + 2 + + + Delighted Halfling + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. + + G + Creature — Halfling Citizen + Creature + 1 + G + 1/2 + + HOC~ + 2 + + + Dragon's Desire + Add {R} for each artifact your opponents control. + + R + Sorcery + Sorcery + 4 + 2RR + + HOC~ + 3 + + + Dragon-Cursed Halls + {T}: Add {C}. +{1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token." + + Land + Land + 0 + + HOC~ + 0 + + + Dwarven Warriors + {T}: Target creature with power 2 or less can't be blocked this turn. + + R + Creature — Dwarf Warrior + Creature + 3 + 2R + 1/1 + + HOC~ + 2 + + + Dáin of the Ancient Halls + Vigilance, haste +Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent. + + RW + Legendary Creature — Dwarf Noble + Creature + 5 + 3RW + 4/5 + + HOC~ + 2 + + + Dúnedain Blade + Equipped creature gets +2/+1. +Equip Human {1} +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 2 + 1W + + HOC~ + 1 + + + Eagles of the North + Flying +When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. +Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Creature — Bird Soldier + Creature + 6 + 5W + 3/3 + + HOC~ + 2 + + + Elven Chorus + You may look at the top card of your library any time. +You may cast creature spells from the top of your library. +Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 4 + 3G + + HOC~ + 1 + + + Elven Chorus + You may look at the top card of your library any time. +You may cast creature spells from the top of your library. +Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 4 + 3G + + HOC~ + 1 + + + Elvish Archdruid + Other Elf creatures you control get +1/+1. +{T}: Add {G} for each Elf you control. + + G + Creature — Elf Druid + Creature + 3 + 1GG + 2/2 + + HOC~ + 2 + + + Elvish Mystic + {T}: Add {G}. + + G + Creature — Elf Druid + Creature + 1 + G + 1/1 + + HOC~ + 2 + + + Elvish Visionary + When this creature enters, draw a card. + + G + Creature — Elf Shaman + Creature + 2 + 1G + 1/1 + + HOC~ + 2 + + + Errand-Rider of Gondor + When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/2 + + HOC~ + 2 + + + Esquire of the King + {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. + + W + Creature — Human Soldier + Creature + 1 + W + 1/1 + + HOC~ + 2 + + + Fiend Hunter + When this creature enters, you may exile another target creature. +When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control. + + W + Creature — Human Cleric + Creature + 3 + 1WW + 1/3 + + HOC~ + 2 + + + Fire of Orthanc + Destroy target artifact or land. Creatures without flying can't block this turn. + + R + Sorcery + Sorcery + 4 + 3R + + HOC~ + 3 + + + Flame of Anor + Choose one. If you control a Wizard as you cast this spell, you may choose two instead. +• Target player draws two cards. +• Destroy target artifact. +• Flame of Anor deals 5 damage to target creature. + + RU + Instant + Instant + 3 + 1UR + + HOC~ + 3 + + + Flame of Anor + Choose one. If you control a Wizard as you cast this spell, you may choose two instead. +• Target player draws two cards. +• Destroy target artifact. +• Flame of Anor deals 5 damage to target creature. + + RU + Instant + Instant + 3 + 1UR + + HOC~ + 3 + + + Flowering of the White Tree + Legendary creatures you control get +2/+1 and have ward {1}. +Nonlegendary creatures you control get +1/+1. + + W + Legendary Enchantment + Enchantment + 2 + WW + + HOC~ + 1 + + + Flowering of the White Tree + Legendary creatures you control get +2/+1 and have ward {1}. +Nonlegendary creatures you control get +1/+1. + + W + Legendary Enchantment + Enchantment + 2 + WW + + HOC~ + 1 + + + Fog on the Barrow-Downs + Enchant creature +Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) + + W + Enchantment — Aura + Enchantment + 3 + 2W + + HOC~ + 1 + + + Fíli and Kíli, Joyous + Haste +{T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells. + + R + Legendary Creature — Dwarf Bard + Creature + 3 + 2R + 3/3 + + HOC~ + 2 + + + Galadhrim Guide + When this creature enters, scry 2. + + G + Creature — Elf Scout + Creature + 4 + 3G + 3/4 + + HOC~ + 2 + + + Galadriel's Dismissal + Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) +Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) + + W + Instant + Instant + 1 + W + + HOC~ + 3 + + + Galadriel's Dismissal + Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) +Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) + + W + Instant + Instant + 1 + W + + HOC~ + 3 + + + Galadriel, Light of Valinor + Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — +• Add {G}{G}{G}. +• Put a +1/+1 counter on each creature you control. +• Scry 2, then draw a card. + + GUW + Legendary Creature — Elf Noble + Creature + 5 + 2GWU + 3/3 + + HOC~ + 2 + + + Galadriel, Light of Valinor + Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — +• Add {G}{G}{G}. +• Put a +1/+1 counter on each creature you control. +• Scry 2, then draw a card. + + GUW + Legendary Creature — Elf Noble + Creature + 5 + 2GWU + 3/3 + + HOC~ + 2 + + + Gandalf, Party Guest + At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control. + + RUW + Legendary Creature — Avatar Wizard + Creature + 4 + 1URW + 3/4 + + HOC~ + 2 + + + Gandalf, Shadow's Foe + Vigilance +When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control. +Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf. + + U + Legendary Creature — Avatar Wizard + Creature + 7 + 5UU + 3/4 + + HOC~ + 2 + + + Gift of Strands + Flash +Enchant creature +When this Aura enters, scry 2. +Enchanted creature gets +3/+3. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + HOC~ + 1 + + + Glamdring + Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. +Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOC~ + 1 + + + Glamdring + Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. +Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOC~ + 1 + + + Goblin Cratermaker + {1}, Sacrifice this creature: Choose one — +• This creature deals 2 damage to target creature. +• Destroy target colorless nonland permanent. + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/2 + + HOC~ + 2 + + + Goblin Fireleaper + {1}{R}: This creature gets +1/+0 until end of turn. +When this creature dies, it deals damage equal to its power to target creature an opponent controls. + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 1/1 + + HOC~ + 2 + + + Great Goblin, Foul-Hearted + Whenever Great Goblin enters or attacks, amass Goblins 3. +Armies you control have trample. + + BR + Legendary Creature — Goblin Noble + Creature + 5 + 3BR + 3/3 + + HOC~ + 2 + + + Grey Havens Navigator + Flash +When this creature enters, scry 1. + + U + Creature — Elf Pilot + Creature + 3 + 2U + 3/2 + + HOC~ + 2 + + + Gríma, Saruman's Footman + Gríma can't be blocked. +Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. + + BU + Legendary Creature — Human Advisor + Creature + 4 + 2UB + 1/4 + + HOC~ + 2 + + + Gríma, Saruman's Footman + Gríma can't be blocked. +Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. + + BU + Legendary Creature — Human Advisor + Creature + 4 + 2UB + 1/4 + + HOC~ + 2 + + + Guttersnipe + Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. + + R + Creature — Goblin Shaman + Creature + 3 + 2R + 2/2 + + HOC~ + 2 + + + Haunt of the Dead Marshes + When this creature enters, scry 1. +{2}{B}: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. + + B + Creature — Nightmare Elf + Creature + 1 + B + 1/1 + + HOC~ + 2 + + + Hithlain Knots + Tap target creature. Scry 1. +Draw a card. + + U + Instant + Instant + 2 + 1U + + HOC~ + 3 + + + Improvised Club + As an additional cost to cast this spell, sacrifice an artifact or creature. +Improvised Club deals 4 damage to any target. + + R + Instant + Instant + 2 + 1R + + HOC~ + 3 + + + Inferno Titan + {R}: This creature gets +1/+0 until end of turn. +Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets. + + R + Creature — Giant + Creature + 6 + 4RR + 6/6 + + HOC~ + 2 + + + Ithilien Kingfisher + Flying +When this creature dies, draw a card. + + U + Creature — Bird + Creature + 3 + 2U + 2/1 + + HOC~ + 2 + + + Knights of Dol Amroth + Whenever you draw your second card each turn, put a +1/+1 counter on this creature. + + U + Creature — Human Knight + Creature + 4 + 3U + 3/3 + + HOC~ + 2 + + + Landroval, Horizon Witness + Flying +Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. + + W + Legendary Creature — Bird Noble + Creature + 5 + 4W + 3/4 + + HOC~ + 2 + + + Languish + All creatures get -4/-4 until end of turn. + + B + Sorcery + Sorcery + 4 + 2BB + + HOC~ + 3 + + + Last March of the Ents + This spell can't be countered. +Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. + + G + Sorcery + Sorcery + 8 + 6GG + + HOC~ + 3 + + + Last March of the Ents + This spell can't be countered. +Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. + + G + Sorcery + Sorcery + 8 + 6GG + + HOC~ + 3 + + + Long-Lost Lances + Equipped creature gets +2/+0. +During your turn, creatures you control that are equipped have first strike and vigilance. +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + HOC~ + 1 + + + Lothlórien Lookout + Whenever this creature attacks, scry 1. + + G + Creature — Elf Scout + Creature + 2 + 1G + 1/3 + + HOC~ + 2 + + + Lotho, Corrupt Shirriff + Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + BW + Legendary Creature — Halfling Rogue + Creature + 2 + WB + 2/1 + + HOC~ + 2 + + + Lotho, Corrupt Shirriff + Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + BW + Legendary Creature — Halfling Rogue + Creature + 2 + WB + 2/1 + + HOC~ + 2 + + + Lórien Revealed + Draw three cards. +Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) + + U + Sorcery + Sorcery + 5 + 3UU + + HOC~ + 3 + + + Mentor of the Meek + Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. + + W + Creature — Human Soldier + Creature + 3 + 2W + 2/2 + + HOC~ + 2 + + + Merciless Executioner + When this creature enters, each player sacrifices a creature of their choice. + + B + Creature — Orc Warrior + Creature + 3 + 2B + 3/1 + + HOC~ + 2 + + + Minas Morgul, Dark Fortress + Minas Morgul enters tapped. +{T}: Add {B}. +{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Minas Morgul, Dark Fortress + Minas Morgul enters tapped. +{T}: Add {B}. +{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Minas Tirith + Minas Tirith enters tapped unless you control a legendary creature. +{T}: Add {W}. +{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Minas Tirith + Minas Tirith enters tapped unless you control a legendary creature. +{T}: Add {W}. +{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Minas Tirith Garrison + Minas Tirith Garrison's power is equal to the number of cards in your hand. +Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way. + + U + Creature — Human Soldier + Creature + 4 + 3U + */5 + + HOC~ + 2 + + + Mirkwood Elk + Trample +Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. + + G + Creature — Elk + Creature + 6 + 5G + 6/6 + + HOC~ + 2 + + + Mithril Coat + Flash +Indestructible +When Mithril Coat enters, attach it to target legendary creature you control. +Equipped creature has indestructible. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOC~ + 1 + + + Mithril Coat + Flash +Indestructible +When Mithril Coat enters, attach it to target legendary creature you control. +Equipped creature has indestructible. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOC~ + 1 + + + Mount Doom + {T}, Pay 1 life: Add {B} or {R}. +{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. +{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Mount Doom + {T}, Pay 1 life: Add {B} or {R}. +{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. +{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Mox Amber + {T}: Add one mana of any color among legendary creatures and planeswalkers you control. + + Legendary Artifact + Artifact + 0 + 0 + + HOC~ + 1 + + + Necklace of Girion + Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control. +{T}: Add {G}. + + G + Legendary Artifact + Artifact + 3 + 2G + + HOC~ + 1 + + + Night's Whisper + You draw two cards and lose 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + HOC~ + 3 + + + Nimrodel Watcher + Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. + + U + Creature — Elf Scout + Creature + 2 + 1U + 2/1 + + HOC~ + 2 + + + Oliphaunt + Trample +Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. +Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Elephant + Creature + 6 + 5R + 6/4 + + HOC~ + 2 + + + Olog-hai Crusher + Trample +This creature can't block unless you control a Goblin or Orc. + + R + Creature — Troll Soldier + Creature + 4 + 3R + 4/4 + + HOC~ + 2 + + + Orcish Bowmasters + Flash +When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. + + B + Creature — Orc Archer + Creature + 2 + 1B + 1/1 + + HOC~ + 2 + + + Orcish Bowmasters + Flash +When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. + + B + Creature — Orc Archer + Creature + 2 + 1B + 1/1 + + HOC~ + 2 + + + Orcish Siegemaster + Trample +Other Orcs and Goblins you control have trample. +Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. + + R + Creature — Orc Soldier + Creature + 3 + 2R + 0/5 + + HOC~ + 2 + + + Ori, Plate Stacker + When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way. + + W + Legendary Creature — Dwarf Bard + Creature + 7 + 5WW + 3/3 + + HOC~ + 2 + + + Palantír of Orthanc + At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. + + Legendary Artifact + Artifact + 3 + 3 + + HOC~ + 1 + + + Palantír of Orthanc + At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. + + Legendary Artifact + Artifact + 3 + 3 + + HOC~ + 1 + + + Pelargir Survivor + {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. +{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.) + + U + Creature — Human Peasant + Creature + 2 + 1U + 1/3 + + HOC~ + 2 + + + Raise the Palisade + Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. + + U + Sorcery + Sorcery + 5 + 4U + + HOC~ + 3 + + + Raise the Palisade + Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. + + U + Sorcery + Sorcery + 5 + 4U + + HOC~ + 3 + + + Relic of Sauron + {T}: Add two mana in any combination of {U}, {B}, and/or {R}. +{3}, {T}: Draw two cards, then discard a card. + + Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + Relic of Sauron + {T}: Add two mana in any combination of {U}, {B}, and/or {R}. +{3}, {T}: Draw two cards, then discard a card. + + Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + Reprieve + Return target spell to its owner's hand. +Draw a card. + + W + Instant + Instant + 2 + 1W + + HOC~ + 3 + + + Reprieve + Return target spell to its owner's hand. +Draw a card. + + W + Instant + Instant + 2 + 1W + + HOC~ + 3 + + + Rivendell + Rivendell enters tapped unless you control a legendary creature. +{T}: Add {U}. +{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Rivendell + Rivendell enters tapped unless you control a legendary creature. +{T}: Add {U}. +{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Rogue's Passage + {T}: Add {C}. +{4}, {T}: Target creature can't be blocked this turn. + + Land + Land + 0 + + HOC~ + 0 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + HOC~ + 2 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + HOC~ + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + Sauron, the Lidless Eye + When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. +{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. + + BR + Legendary Creature — Avatar Horror + Creature + 5 + 3BR + 4/4 + + HOC~ + 2 + + + Sauron, the Lidless Eye + When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. +{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. + + BR + Legendary Creature — Avatar Horror + Creature + 5 + 3BR + 4/4 + + HOC~ + 2 + + + Shadow of the Enemy + Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. + + B + Sorcery + Sorcery + 6 + 3BBB + + HOC~ + 3 + + + Smaug the Impenetrable + Flying, indestructible, haste +Whenever Smaug is dealt noncombat damage, create that many Treasure tokens. + + BR + Legendary Creature — Dragon + Creature + 7 + 5BR + 8/7 + + HOC~ + 2 + + + Smite the Deathless + Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. + + R + Instant + Instant + 2 + 1R + + HOC~ + 3 + + + Soldier of the Grey Host + Flash +Flying +When this creature enters, target creature gets +2/+0 until end of turn. + + W + Creature — Spirit Soldier + Creature + 4 + 3W + 2/2 + + HOC~ + 2 + + + Stern Scolding + Counter target creature spell with power or toughness 2 or less. + + U + Instant + Instant + 1 + U + + HOC~ + 3 + + + The Black Gate + As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. +{T}: Add {B}. +{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. + + Legendary Land — Gate + Land + 0 + + HOC~ + 0 + + + The Black Gate + As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. +{T}: Add {B}. +{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. + + Legendary Land — Gate + Land + 0 + + HOC~ + 0 + + + The Gaffer + At the beginning of each end step, if you gained 3 or more life this turn, draw a card. + + W + Legendary Creature — Halfling Peasant + Creature + 3 + 2W + 2/3 + + HOC~ + 2 + + + The Gaffer + At the beginning of each end step, if you gained 3 or more life this turn, draw a card. + + W + Legendary Creature — Halfling Peasant + Creature + 3 + 2W + 2/3 + + HOC~ + 2 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + The Reaver Cleaver + Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." +Equip {3} + + R + Legendary Artifact — Equipment + Artifact + 3 + 2R + + HOC~ + 1 + + + The Shire + The Shire enters tapped unless you control a legendary creature. +{T}: Add {G}. +{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + The Shire + The Shire enters tapped unless you control a legendary creature. +{T}: Add {G}. +{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Thorin, Company's Leader + Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens. +{10}: Creatures you control gain double strike until end of turn. + + R + Legendary Creature — Dwarf Warrior + Creature + 5 + 4R + 4/5 + + HOC~ + 2 + + + Thorin, King of Durin's Folk + Whenever Thorin or another Dwarf you control enters, create a Treasure token. +Other Dwarves you control get +1/+0 for each artifact token you control. + + RW + Legendary Creature — Dwarf Noble + Creature + 5 + 3RW + 4/4 + + HOC~ + 2 + + + Thranduil the Strategist + Other Elves you control have "{T}: Add {G} or {U}." +Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. + + GU + Legendary Creature — Elf Noble + Creature + 5 + 3GU + 4/4 + + HOC~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + + + Treasure Vault + {T}: Add {C}. +{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. + + Artifact Land + Land + 0 + + HOC~ + 0 + + + Troll of Khazad-dûm + This creature can't be blocked except by three or more creatures. +Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Troll + Creature + 6 + 5B + 6/5 + + HOC~ + 2 + + + Wayfarer's Bauble + {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + Artifact + Artifact + 1 + 1 + + HOC~ + 1 + + + Westfold Rider + Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery. + + W + Creature — Human Knight + Creature + 2 + 1W + 3/1 + + HOC~ + 2 + + + Willow-Wind + Flying +When this creature enters, scry 2. + + U + Creature — Elemental + Creature + 5 + 4U + 3/4 + + HOC~ + 2 + + + Witch-king of Angmar + Flying +Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. +Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. + + B + Legendary Creature — Wraith Noble + Creature + 5 + 3BB + 5/3 + + HOC~ + 2 + + + Witch-king of Angmar + Flying +Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. +Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. + + B + Legendary Creature — Wraith Noble + Creature + 5 + 3BB + 5/3 + + HOC~ + 2 + + + Witch-king, Bringer of Ruin + Flying +Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. + + B + Legendary Creature — Wraith Noble + Creature + 6 + 4BB + 5/3 + + HOC~ + 2 + + + Witch-king, Bringer of Ruin + Flying +Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. + + B + Legendary Creature — Wraith Noble + Creature + 6 + 4BB + 5/3 + + HOC~ + 2 + Along the Crooked Way When this enchantment enters, return target creature card from your graveyard to your hand. @@ -6325,2277 +8597,5 @@ As long as you have an enduring story, Óin gets +1/+0 and has haste. HOB~ 2 - - Andúril, Flame of the West - Equipped creature gets +3/+1. -Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOC~ - 1 - - - Andúril, Flame of the West - Equipped creature gets +3/+1. -Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOC~ - 1 - - - Andúril, Narsil Reforged - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOC~ - 1 - - - Andúril, Narsil Reforged - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOC~ - 1 - - - Aragorn and Arwen, Wed - Vigilance -Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - - GW - Legendary Creature — Human Elf Noble - Creature - 6 - 4GW - 3/6 - - HOC~ - 2 - - - Aragorn and Arwen, Wed - Vigilance -Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - - GW - Legendary Creature — Human Elf Noble - Creature - 6 - 4GW - 3/6 - - HOC~ - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - HOC~ - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - HOC~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - HOC~ - 1 - - - Arwen, Mortal Queen - Arwen enters with an indestructible counter on it. -{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. - - GW - Legendary Creature — Elf Noble - Creature - 3 - 1GW - 2/2 - - HOC~ - 2 - - - Arwen, Mortal Queen - Arwen enters with an indestructible counter on it. -{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. - - GW - Legendary Creature — Elf Noble - Creature - 3 - 1GW - 2/2 - - HOC~ - 2 - - - Arwen, Weaver of Hope - Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. - - G - Legendary Creature — Elf Noble - Creature - 3 - 1GG - 2/1 - - HOC~ - 2 - - - Arwen, Weaver of Hope - Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. - - G - Legendary Creature — Elf Noble - Creature - 3 - 1GG - 2/1 - - HOC~ - 2 - - - Bag End Banquet - When this artifact enters, create three Food tokens. -{T}: Add {C} for each Food you control. - - Artifact - Artifact - 6 - 6 - - HOC~ - 1 - - - Banishing Light - When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. - - W - Enchantment - Enchantment - 3 - 2W - - HOC~ - 1 - - - Bard, Heir of Girion - Reach, vigilance -Other creatures you control get +1/+1. -Whenever you attack, draw a card. - - UW - Legendary Creature — Human Archer - Creature - 4 - 2WU - 4/4 - - HOC~ - 2 - - - Battle-Scarred Goblin - Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - HOC~ - 2 - - - Bilbo's Burglaring - For each opponent, gain control of up to one target artifact that player controls. - - U - Sorcery - Sorcery - 6 - 4UU - - HOC~ - 3 - - - Bilbo's Ring - During your turn, equipped creature has hexproof and can't be blocked. -Whenever equipped creature attacks alone, you draw a card and you lose 1 life. -Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) -Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOC~ - 1 - - - Bilbo's Ring - During your turn, equipped creature has hexproof and can't be blocked. -Whenever equipped creature attacks alone, you draw a card and you lose 1 life. -Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) -Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOC~ - 1 - - - Bilbo, Fellow Conspirator - If you would create a Food token, instead create a Food token and a Treasure token. - - G - Legendary Creature — Halfling Citizen - Creature - 3 - 2G - 2/3 - - HOC~ - 2 - - - Bilbo, Unexpected Adventurer - Bilbo can't be blocked by creatures with power 3 or greater. -Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control. - - W - Legendary Creature — Halfling Rogue - Creature - 4 - 3W - 2/2 - - HOC~ - 2 - - - Bitter Downfall - This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. -Destroy target creature. Its controller loses 2 life. - - B - Instant - Instant - 4 - 3B - - HOC~ - 3 - - - Bolg, Erebor's Reckoning - Trample -At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn. - - BR - Legendary Creature — Goblin Soldier - Creature - 6 - 4BR - 6/6 - - HOC~ - 2 - - - Call Forth the Tempest - Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) -Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. - - R - Sorcery - Sorcery - 8 - 5RRR - - HOC~ - 3 - - - Call Forth the Tempest - Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) -Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. - - R - Sorcery - Sorcery - 8 - 5RRR - - HOC~ - 3 - - - Captain of Umbar - {1}, {T}: Draw a card, then discard a card. - - U - Creature — Human Pirate - Creature - 3 - 2U - 2/3 - - HOC~ - 2 - - - Cavern-Hoard Dragon - This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. -Flying, trample, haste -Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. - - R - Creature — Dragon - Creature - 9 - 7RR - 6/6 - - HOC~ - 2 - - - Cavern-Hoard Dragon - This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. -Flying, trample, haste -Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. - - R - Creature — Dragon - Creature - 9 - 7RR - 6/6 - - HOC~ - 2 - - - Celeborn the Wise - Whenever you attack with one or more Elves, scry 1. -Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way. - - G - Legendary Creature — Elf Noble - Creature - 4 - 3G - 3/3 - - HOC~ - 2 - - - Chief of the Wilds - Menace -Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. -If an ability of another Wolf or battle you control triggers, that ability triggers an additional time. - - BG - Legendary Creature — Wolf - Creature - 4 - 2BG - 4/4 - - HOC~ - 2 - - - Colossal Whale - Islandwalk (This creature can't be blocked as long as defending player controls an Island.) -Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.) - - U - Creature — Whale - Creature - 7 - 5UU - 5/5 - - HOC~ - 2 - - - Dawn of a New Age - This enchantment enters with a hope counter on it for each creature you control. -At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. - - W - Enchantment - Enchantment - 2 - 1W - - HOC~ - 1 - - - Dawn of a New Age - This enchantment enters with a hope counter on it for each creature you control. -At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. - - W - Enchantment - Enchantment - 2 - 1W - - HOC~ - 1 - - - Dawn of a New Age - This enchantment enters with a hope counter on it for each creature you control. -At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life. - - W - Enchantment - Enchantment - 2 - 1W - - HOC~ - 1 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - HOC~ - 2 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - HOC~ - 2 - - - Dragon's Desire - Add {R} for each artifact your opponents control. - - R - Sorcery - Sorcery - 4 - 2RR - - HOC~ - 3 - - - Dragon-Cursed Halls - {T}: Add {C}. -{1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token." - - Land - Land - 0 - - HOC~ - 0 - - - Dwarven Warriors - {T}: Target creature with power 2 or less can't be blocked this turn. - - R - Creature — Dwarf Warrior - Creature - 3 - 2R - 1/1 - - HOC~ - 2 - - - Dáin of the Ancient Halls - Vigilance, haste -Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent. - - RW - Legendary Creature — Dwarf Noble - Creature - 5 - 3RW - 4/5 - - HOC~ - 2 - - - Dúnedain Blade - Equipped creature gets +2/+1. -Equip Human {1} -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 2 - 1W - - HOC~ - 1 - - - Eagles of the North - Flying -When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. -Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Creature — Bird Soldier - Creature - 6 - 5W - 3/3 - - HOC~ - 2 - - - Elven Chorus - You may look at the top card of your library any time. -You may cast creature spells from the top of your library. -Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 4 - 3G - - HOC~ - 1 - - - Elven Chorus - You may look at the top card of your library any time. -You may cast creature spells from the top of your library. -Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 4 - 3G - - HOC~ - 1 - - - Elvish Archdruid - Other Elf creatures you control get +1/+1. -{T}: Add {G} for each Elf you control. - - G - Creature — Elf Druid - Creature - 3 - 1GG - 2/2 - - HOC~ - 2 - - - Elvish Mystic - {T}: Add {G}. - - G - Creature — Elf Druid - Creature - 1 - G - 1/1 - - HOC~ - 2 - - - Elvish Visionary - When this creature enters, draw a card. - - G - Creature — Elf Shaman - Creature - 2 - 1G - 1/1 - - HOC~ - 2 - - - Errand-Rider of Gondor - When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library. - - W - Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - HOC~ - 2 - - - Esquire of the King - {4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature. - - W - Creature — Human Soldier - Creature - 1 - W - 1/1 - - HOC~ - 2 - - - Fiend Hunter - When this creature enters, you may exile another target creature. -When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control. - - W - Creature — Human Cleric - Creature - 3 - 1WW - 1/3 - - HOC~ - 2 - - - Fire of Orthanc - Destroy target artifact or land. Creatures without flying can't block this turn. - - R - Sorcery - Sorcery - 4 - 3R - - HOC~ - 3 - - - Flame of Anor - Choose one. If you control a Wizard as you cast this spell, you may choose two instead. -• Target player draws two cards. -• Destroy target artifact. -• Flame of Anor deals 5 damage to target creature. - - RU - Instant - Instant - 3 - 1UR - - HOC~ - 3 - - - Flame of Anor - Choose one. If you control a Wizard as you cast this spell, you may choose two instead. -• Target player draws two cards. -• Destroy target artifact. -• Flame of Anor deals 5 damage to target creature. - - RU - Instant - Instant - 3 - 1UR - - HOC~ - 3 - - - Flowering of the White Tree - Legendary creatures you control get +2/+1 and have ward {1}. -Nonlegendary creatures you control get +1/+1. - - W - Legendary Enchantment - Enchantment - 2 - WW - - HOC~ - 1 - - - Flowering of the White Tree - Legendary creatures you control get +2/+1 and have ward {1}. -Nonlegendary creatures you control get +1/+1. - - W - Legendary Enchantment - Enchantment - 2 - WW - - HOC~ - 1 - - - Fog on the Barrow-Downs - Enchant creature -Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.) - - W - Enchantment — Aura - Enchantment - 3 - 2W - - HOC~ - 1 - - - Fíli and Kíli, Joyous - Haste -{T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells. - - R - Legendary Creature — Dwarf Bard - Creature - 3 - 2R - 3/3 - - HOC~ - 2 - - - Galadhrim Guide - When this creature enters, scry 2. - - G - Creature — Elf Scout - Creature - 4 - 3G - 3/4 - - HOC~ - 2 - - - Galadriel's Dismissal - Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) - - W - Instant - Instant - 1 - W - - HOC~ - 3 - - - Galadriel's Dismissal - Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) - - W - Instant - Instant - 1 - W - - HOC~ - 3 - - - Galadriel, Light of Valinor - Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — -• Add {G}{G}{G}. -• Put a +1/+1 counter on each creature you control. -• Scry 2, then draw a card. - - GUW - Legendary Creature — Elf Noble - Creature - 5 - 2GWU - 3/3 - - HOC~ - 2 - - - Galadriel, Light of Valinor - Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — -• Add {G}{G}{G}. -• Put a +1/+1 counter on each creature you control. -• Scry 2, then draw a card. - - GUW - Legendary Creature — Elf Noble - Creature - 5 - 2GWU - 3/3 - - HOC~ - 2 - - - Gandalf, Party Guest - At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control. - - RUW - Legendary Creature — Avatar Wizard - Creature - 4 - 1URW - 3/4 - - HOC~ - 2 - - - Gandalf, Shadow's Foe - Vigilance -When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control. -Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf. - - U - Legendary Creature — Avatar Wizard - Creature - 7 - 5UU - 3/4 - - HOC~ - 2 - - - Gift of Strands - Flash -Enchant creature -When this Aura enters, scry 2. -Enchanted creature gets +3/+3. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - HOC~ - 1 - - - Glamdring - Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOC~ - 1 - - - Glamdring - Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. -Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOC~ - 1 - - - Goblin Cratermaker - {1}, Sacrifice this creature: Choose one — -• This creature deals 2 damage to target creature. -• Destroy target colorless nonland permanent. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/2 - - HOC~ - 2 - - - Goblin Fireleaper - {1}{R}: This creature gets +1/+0 until end of turn. -When this creature dies, it deals damage equal to its power to target creature an opponent controls. - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 1/1 - - HOC~ - 2 - - - Great Goblin, Foul-Hearted - Whenever Great Goblin enters or attacks, amass Goblins 3. -Armies you control have trample. - - BR - Legendary Creature — Goblin Noble - Creature - 5 - 3BR - 3/3 - - HOC~ - 2 - - - Grey Havens Navigator - Flash -When this creature enters, scry 1. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - HOC~ - 2 - - - Gríma, Saruman's Footman - Gríma can't be blocked. -Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. - - BU - Legendary Creature — Human Advisor - Creature - 4 - 2UB - 1/4 - - HOC~ - 2 - - - Gríma, Saruman's Footman - Gríma can't be blocked. -Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order. - - BU - Legendary Creature — Human Advisor - Creature - 4 - 2UB - 1/4 - - HOC~ - 2 - - - Guttersnipe - Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. - - R - Creature — Goblin Shaman - Creature - 3 - 2R - 2/2 - - HOC~ - 2 - - - Haunt of the Dead Marshes - When this creature enters, scry 1. -{2}{B}: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. - - B - Creature — Nightmare Elf - Creature - 1 - B - 1/1 - - HOC~ - 2 - - - Hithlain Knots - Tap target creature. Scry 1. -Draw a card. - - U - Instant - Instant - 2 - 1U - - HOC~ - 3 - - - Improvised Club - As an additional cost to cast this spell, sacrifice an artifact or creature. -Improvised Club deals 4 damage to any target. - - R - Instant - Instant - 2 - 1R - - HOC~ - 3 - - - Inferno Titan - {R}: This creature gets +1/+0 until end of turn. -Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets. - - R - Creature — Giant - Creature - 6 - 4RR - 6/6 - - HOC~ - 2 - - - Ithilien Kingfisher - Flying -When this creature dies, draw a card. - - U - Creature — Bird - Creature - 3 - 2U - 2/1 - - HOC~ - 2 - - - Knights of Dol Amroth - Whenever you draw your second card each turn, put a +1/+1 counter on this creature. - - U - Creature — Human Knight - Creature - 4 - 3U - 3/3 - - HOC~ - 2 - - - Landroval, Horizon Witness - Flying -Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn. - - W - Legendary Creature — Bird Noble - Creature - 5 - 4W - 3/4 - - HOC~ - 2 - - - Languish - All creatures get -4/-4 until end of turn. - - B - Sorcery - Sorcery - 4 - 2BB - - HOC~ - 3 - - - Last March of the Ents - This spell can't be countered. -Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. - - G - Sorcery - Sorcery - 8 - 6GG - - HOC~ - 3 - - - Last March of the Ents - This spell can't be countered. -Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. - - G - Sorcery - Sorcery - 8 - 6GG - - HOC~ - 3 - - - Long-Lost Lances - Equipped creature gets +2/+0. -During your turn, creatures you control that are equipped have first strike and vigilance. -Equip {2} - - Artifact — Equipment - Artifact - 2 - 2 - - HOC~ - 1 - - - Lothlórien Lookout - Whenever this creature attacks, scry 1. - - G - Creature — Elf Scout - Creature - 2 - 1G - 1/3 - - HOC~ - 2 - - - Lotho, Corrupt Shirriff - Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - BW - Legendary Creature — Halfling Rogue - Creature - 2 - WB - 2/1 - - HOC~ - 2 - - - Lotho, Corrupt Shirriff - Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - BW - Legendary Creature — Halfling Rogue - Creature - 2 - WB - 2/1 - - HOC~ - 2 - - - Lórien Revealed - Draw three cards. -Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) - - U - Sorcery - Sorcery - 5 - 3UU - - HOC~ - 3 - - - Mentor of the Meek - Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. - - W - Creature — Human Soldier - Creature - 3 - 2W - 2/2 - - HOC~ - 2 - - - Merciless Executioner - When this creature enters, each player sacrifices a creature of their choice. - - B - Creature — Orc Warrior - Creature - 3 - 2B - 3/1 - - HOC~ - 2 - - - Minas Morgul, Dark Fortress - Minas Morgul enters tapped. -{T}: Add {B}. -{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Minas Morgul, Dark Fortress - Minas Morgul enters tapped. -{T}: Add {B}. -{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Minas Tirith - Minas Tirith enters tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Minas Tirith - Minas Tirith enters tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Minas Tirith Garrison - Minas Tirith Garrison's power is equal to the number of cards in your hand. -Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way. - - U - Creature — Human Soldier - Creature - 4 - 3U - */5 - - HOC~ - 2 - - - Mirkwood Elk - Trample -Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. - - G - Creature — Elk - Creature - 6 - 5G - 6/6 - - HOC~ - 2 - - - Mithril Coat - Flash -Indestructible -When Mithril Coat enters, attach it to target legendary creature you control. -Equipped creature has indestructible. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOC~ - 1 - - - Mithril Coat - Flash -Indestructible -When Mithril Coat enters, attach it to target legendary creature you control. -Equipped creature has indestructible. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOC~ - 1 - - - Mount Doom - {T}, Pay 1 life: Add {B} or {R}. -{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. -{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Mount Doom - {T}, Pay 1 life: Add {B} or {R}. -{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. -{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Mox Amber - {T}: Add one mana of any color among legendary creatures and planeswalkers you control. - - Legendary Artifact - Artifact - 0 - 0 - - HOC~ - 1 - - - Necklace of Girion - Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control. -{T}: Add {G}. - - G - Legendary Artifact - Artifact - 3 - 2G - - HOC~ - 1 - - - Night's Whisper - You draw two cards and lose 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - HOC~ - 3 - - - Nimrodel Watcher - Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn. - - U - Creature — Elf Scout - Creature - 2 - 1U - 2/1 - - HOC~ - 2 - - - Oliphaunt - Trample -Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. -Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) - - R - Creature — Elephant - Creature - 6 - 5R - 6/4 - - HOC~ - 2 - - - Olog-hai Crusher - Trample -This creature can't block unless you control a Goblin or Orc. - - R - Creature — Troll Soldier - Creature - 4 - 3R - 4/4 - - HOC~ - 2 - - - Orcish Bowmasters - Flash -When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. - - B - Creature — Orc Archer - Creature - 2 - 1B - 1/1 - - HOC~ - 2 - - - Orcish Bowmasters - Flash -When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. - - B - Creature — Orc Archer - Creature - 2 - 1B - 1/1 - - HOC~ - 2 - - - Orcish Siegemaster - Trample -Other Orcs and Goblins you control have trample. -Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. - - R - Creature — Orc Soldier - Creature - 3 - 2R - 0/5 - - HOC~ - 2 - - - Ori, Plate Stacker - When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way. - - W - Legendary Creature — Dwarf Bard - Creature - 7 - 5WW - 3/3 - - HOC~ - 2 - - - Palantír of Orthanc - At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. - - Legendary Artifact - Artifact - 3 - 3 - - HOC~ - 1 - - - Palantír of Orthanc - At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. - - Legendary Artifact - Artifact - 3 - 3 - - HOC~ - 1 - - - Pelargir Survivor - {T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. -{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.) - - U - Creature — Human Peasant - Creature - 2 - 1U - 1/3 - - HOC~ - 2 - - - Raise the Palisade - Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. - - U - Sorcery - Sorcery - 5 - 4U - - HOC~ - 3 - - - Raise the Palisade - Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. - - U - Sorcery - Sorcery - 5 - 4U - - HOC~ - 3 - - - Relic of Sauron - {T}: Add two mana in any combination of {U}, {B}, and/or {R}. -{3}, {T}: Draw two cards, then discard a card. - - Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - Relic of Sauron - {T}: Add two mana in any combination of {U}, {B}, and/or {R}. -{3}, {T}: Draw two cards, then discard a card. - - Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - Reprieve - Return target spell to its owner's hand. -Draw a card. - - W - Instant - Instant - 2 - 1W - - HOC~ - 3 - - - Reprieve - Return target spell to its owner's hand. -Draw a card. - - W - Instant - Instant - 2 - 1W - - HOC~ - 3 - - - Rivendell - Rivendell enters tapped unless you control a legendary creature. -{T}: Add {U}. -{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Rivendell - Rivendell enters tapped unless you control a legendary creature. -{T}: Add {U}. -{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Rogue's Passage - {T}: Add {C}. -{4}, {T}: Target creature can't be blocked this turn. - - Land - Land - 0 - - HOC~ - 0 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - HOC~ - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - HOC~ - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - Sauron, the Lidless Eye - When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. -{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. - - BR - Legendary Creature — Avatar Horror - Creature - 5 - 3BR - 4/4 - - HOC~ - 2 - - - Sauron, the Lidless Eye - When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. -{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. - - BR - Legendary Creature — Avatar Horror - Creature - 5 - 3BR - 4/4 - - HOC~ - 2 - - - Shadow of the Enemy - Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them. - - B - Sorcery - Sorcery - 6 - 3BBB - - HOC~ - 3 - - - Smaug the Impenetrable - Flying, indestructible, haste -Whenever Smaug is dealt noncombat damage, create that many Treasure tokens. - - BR - Legendary Creature — Dragon - Creature - 7 - 5BR - 8/7 - - HOC~ - 2 - - - Smite the Deathless - Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. - - R - Instant - Instant - 2 - 1R - - HOC~ - 3 - - - Soldier of the Grey Host - Flash -Flying -When this creature enters, target creature gets +2/+0 until end of turn. - - W - Creature — Spirit Soldier - Creature - 4 - 3W - 2/2 - - HOC~ - 2 - - - Stern Scolding - Counter target creature spell with power or toughness 2 or less. - - U - Instant - Instant - 1 - U - - HOC~ - 3 - - - The Black Gate - As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. -{T}: Add {B}. -{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. - - Legendary Land — Gate - Land - 0 - - HOC~ - 0 - - - The Black Gate - As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. -{T}: Add {B}. -{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn. - - Legendary Land — Gate - Land - 0 - - HOC~ - 0 - - - The Gaffer - At the beginning of each end step, if you gained 3 or more life this turn, draw a card. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 2/3 - - HOC~ - 2 - - - The Gaffer - At the beginning of each end step, if you gained 3 or more life this turn, draw a card. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 2/3 - - HOC~ - 2 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - The Reaver Cleaver - Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." -Equip {3} - - R - Legendary Artifact — Equipment - Artifact - 3 - 2R - - HOC~ - 1 - - - The Shire - The Shire enters tapped unless you control a legendary creature. -{T}: Add {G}. -{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - The Shire - The Shire enters tapped unless you control a legendary creature. -{T}: Add {G}. -{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Thorin, Company's Leader - Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens. -{10}: Creatures you control gain double strike until end of turn. - - R - Legendary Creature — Dwarf Warrior - Creature - 5 - 4R - 4/5 - - HOC~ - 2 - - - Thorin, King of Durin's Folk - Whenever Thorin or another Dwarf you control enters, create a Treasure token. -Other Dwarves you control get +1/+0 for each artifact token you control. - - RW - Legendary Creature — Dwarf Noble - Creature - 5 - 3RW - 4/4 - - HOC~ - 2 - - - Thranduil the Strategist - Other Elves you control have "{T}: Add {G} or {U}." -Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. - - GU - Legendary Creature — Elf Noble - Creature - 5 - 3GU - 4/4 - - HOC~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 - - - Treasure Vault - {T}: Add {C}. -{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. - - Artifact Land - Land - 0 - - HOC~ - 0 - - - Troll of Khazad-dûm - This creature can't be blocked except by three or more creatures. -Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) - - B - Creature — Troll - Creature - 6 - 5B - 6/5 - - HOC~ - 2 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - Artifact - 1 - 1 - - HOC~ - 1 - - - Westfold Rider - Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery. - - W - Creature — Human Knight - Creature - 2 - 1W - 3/1 - - HOC~ - 2 - - - Willow-Wind - Flying -When this creature enters, scry 2. - - U - Creature — Elemental - Creature - 5 - 4U - 3/4 - - HOC~ - 2 - - - Witch-king of Angmar - Flying -Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. -Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. - - B - Legendary Creature — Wraith Noble - Creature - 5 - 3BB - 5/3 - - HOC~ - 2 - - - Witch-king of Angmar - Flying -Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. -Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it. - - B - Legendary Creature — Wraith Noble - Creature - 5 - 3BB - 5/3 - - HOC~ - 2 - - - Witch-king, Bringer of Ruin - Flying -Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. - - B - Legendary Creature — Wraith Noble - Creature - 6 - 4BB - 5/3 - - HOC~ - 2 - - - Witch-king, Bringer of Ruin - Flying -Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. - - B - Legendary Creature — Wraith Noble - Creature - 6 - 4BB - 5/3 - - HOC~ - 2 -