From ee426b2ff7c245bd3fa58f05083ab125d28d6ad4 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 6 Oct 2023 00:41:57 +0000 Subject: [PATCH] Deploy: 2f5bcd39c5869b1e1118155943cfa951b4b605bb --- WHO.xml | 674 +++++++++++++++++++++++++++++++++++++++++- spoiler.xml | 828 +++++++++++++++++++++++++++++++++++++++++++++++----- 2 files changed, 1421 insertions(+), 81 deletions(-) diff --git a/WHO.xml b/WHO.xml index 1b660316..510859a0 100644 --- a/WHO.xml +++ b/WHO.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-05 16:12:25 (UTC) + 2023-10-06 00:41:57 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WHO.xml @@ -493,6 +493,32 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then WHO 1 + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + WHO + 3 + + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + WHO + 3 + Become the Pilot Enchant noncommander creature @@ -523,6 +549,36 @@ You control enchanted creature. WHO 1 + + Become the Pilot + Enchant noncommander creature +You control enchanted creature. + Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls. + + U + Enchantment — Aura + Enchantment + 5 + 3UU + + WHO + 1 + + + Become the Pilot + Enchant noncommander creature +You control enchanted creature. + Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls. + + U + Enchantment — Aura + Enchantment + 5 + 3UU + + WHO + 1 + Besieged Viking Village All creatures have "Boast — {1}: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.) @@ -577,6 +633,51 @@ Doctor's companion WHO 2 + + Bill Potts + Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. +Doctor's companion + + R + Legendary Creature — Human + Creature + 4 + 3R + 2/4 + + WHO + 2 + + + Bill Potts + Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. +Doctor's companion + + R + Legendary Creature — Human + Creature + 4 + 3R + 2/4 + + WHO + 2 + + + Bill Potts + Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. +Doctor's companion + + R + Legendary Creature — Human + Creature + 4 + 3R + 2/4 + + WHO + 2 + Blink (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -607,6 +708,19 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str WHO 1 + + Carpet of Flowers + At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. + + G + Enchantment + Enchantment + 1 + G + + WHO + 1 + Carpet of Flowers At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. @@ -620,6 +734,45 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str WHO 1 + + Carpet of Flowers + At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. + + G + Enchantment + Enchantment + 1 + G + + WHO + 1 + + + Carpet of Flowers + At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. + + G + Enchantment + Enchantment + 1 + G + + WHO + 1 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + WHO + 3 + Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. @@ -633,6 +786,84 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str WHO 3 + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + WHO + 3 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + WHO + 3 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + WHO + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + WHO + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + WHO + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + WHO + 1 + 0 + City of Death (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) @@ -842,6 +1073,19 @@ Choose a counter on target permanent or suspended card. Remove that counter from Confession Dial When Confession Dial enters the battlefield, surveil 3. +{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) + + Artifact + Artifact + 3 + 3 + + WHO + 1 + + + Confession Dial + When Confession Dial enters the battlefield, surveil 3. {T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) Artifact @@ -852,6 +1096,32 @@ Choose a counter on target permanent or suspended card. Remove that counter from WHO 1 + + Confession Dial + When Confession Dial enters the battlefield, surveil 3. +{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) + + Artifact + Artifact + 3 + 3 + + WHO + 1 + + + Confession Dial + When Confession Dial enters the battlefield, surveil 3. +{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) + + Artifact + Artifact + 3 + 3 + + WHO + 1 + Coward Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. @@ -1022,6 +1292,163 @@ When Crack in Time enters the battlefield and at the beginning of your precombat WHO 3 + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + WHO + 3 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + WHO + 3 + + + Cursed Mirror + {T}: Add {R}. +As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. + + R + Artifact + Artifact + 3 + 2R + + WHO + 1 + + + Cursed Mirror + {T}: Add {R}. +As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. + + R + Artifact + Artifact + 3 + 2R + + WHO + 1 + + + Cursed Mirror + {T}: Add {R}. +As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. + + R + Artifact + Artifact + 3 + 2R + + WHO + 1 + + + Cursed Mirror + {T}: Add {R}. +As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. + + R + Artifact + Artifact + 3 + 2R + + WHO + 1 + + + Dan Lewis + Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + R + Legendary Creature — Human + Creature + 2 + 1R + 2/2 + + WHO + 2 + + + Dan Lewis + Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + R + Legendary Creature — Human + Creature + 2 + 1R + 2/2 + + WHO + 2 + + + Dan Lewis + Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + R + Legendary Creature — Human + Creature + 2 + 1R + 2/2 + + WHO + 2 + + + Dan Lewis + Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + R + Legendary Creature — Human + Creature + 2 + 1R + 2/2 + + WHO + 2 + + + Danny Pink + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." + + U + Legendary Creature — Human Soldier Advisor + Creature + 4 + 3U + 4/3 + + WHO + 2 + Danny Pink Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) @@ -1037,6 +1464,36 @@ Creatures you control have "Whenever one or more counters are put on this creatu WHO 2 + + Danny Pink + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." + + U + Legendary Creature — Human Soldier Advisor + Creature + 4 + 3U + 4/3 + + WHO + 2 + + + Danny Pink + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." + + U + Legendary Creature — Human Soldier Advisor + Creature + 4 + 3U + 4/3 + + WHO + 2 + Davros, Dalek Creator Menace @@ -1280,6 +1737,54 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 1 0 + + Desolate Lighthouse + {T}: Add {C}. +{1}{U}{R}, {T}: Draw a card, then discard a card. + + Land + Land + 0 + + WHO + 0 + + + Desolate Lighthouse + {T}: Add {C}. +{1}{U}{R}, {T}: Draw a card, then discard a card. + + Land + Land + 0 + + WHO + 0 + + + Desolate Lighthouse + {T}: Add {C}. +{1}{U}{R}, {T}: Draw a card, then discard a card. + + Land + Land + 0 + + WHO + 0 + + + Desolate Lighthouse + {T}: Add {C}. +{1}{U}{R}, {T}: Draw a card, then discard a card. + + Land + Land + 0 + + WHO + 0 + Dinosaurs on a Spaceship Vigilance, trample @@ -1440,6 +1945,58 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 2 + + Dreamroot Cascade + Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Dreamroot Cascade + Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Dreamroot Cascade + Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Dreamroot Cascade + Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + Ecstatic Beauty Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. @@ -1766,6 +2323,32 @@ Destroy target creature. Its controller loses 3 life. WHO 3 + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + WHO + 3 + + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + WHO + 3 + Fiery Islet {T}, Pay 1 life: Add {U} or {R}. @@ -1828,6 +2411,38 @@ Destroy target creature. Its controller loses 3 life. Flaming Tyrannosaurus Menace Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. +When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. + + R + Creature Dinosaur + Creature + 7 + 5RR + 5/5 + + WHO + 2 + + + Flaming Tyrannosaurus + Menace +Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. +When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. + + R + Creature Dinosaur + Creature + 7 + 5RR + 5/5 + + WHO + 2 + + + Flaming Tyrannosaurus + Menace +Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. R @@ -1840,6 +2455,48 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo WHO 2 + + Flaming Tyrannosaurus + Menace +Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. +When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. + + R + Creature Dinosaur + Creature + 7 + 5RR + 5/5 + + WHO + 2 + + + Flatline + Creatures your opponents control have base power and toughness 0/1 until end of turn. + + U + Instant + Instant + 3 + 2U + + WHO + 3 + + + Flatline + Creatures your opponents control have base power and toughness 0/1 until end of turn. + + U + Instant + Instant + 3 + 2U + + WHO + 3 + Flatline Creatures your opponents control have base power and toughness 0/1 until end of turn. @@ -1853,6 +2510,19 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo WHO 3 + + Flatline + Creatures your opponents control have base power and toughness 0/1 until end of turn. + + U + Instant + Instant + 3 + 2U + + WHO + 3 + Flesh Duplicate You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) diff --git a/spoiler.xml b/spoiler.xml index 5d71a822..4035f655 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-05 16:12:25 (UTC) + 2023-10-06 00:41:57 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -31,9 +31,9 @@ 2023-11-17 - REX~ - Jurassic World Collection (Spoiler) - Masterpiece + LCI~ + Lost Caverns of Ixalan (Spoiler) + Expansion 2023-11-17 @@ -43,9 +43,9 @@ 2023-11-17 - LCI~ - Lost Caverns of Ixalan (Spoiler) - Expansion + REX~ + Jurassic World Collection (Spoiler) + Masterpiece 2023-11-17 @@ -884,77 +884,6 @@ Other Zombies have "{B}: Regenerate this permanent." SPG~ 1 - - Ian Malcolm, Chaotician - Whenever a player draws their second card each turn, that player exiles the top card of their library. -During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. - - RU - Legendary Creature — Human Scientist - Creature - 3 - 1UR - 2/2 - - REX~ - 2 - - - Indominus Rex, Alpha - As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. -When Indominus Rex enters the battlefield, draw a card for each counter on it. - - BGU - Legendary Creature — Dinosaur Mutant - Creature - 5 - 1U/BU/BGG - 6/6 - - REX~ - 2 - - - Welcome to... - (As this Saga enters and after your draw step, add a lore counter.) -I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. -II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. -III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment — Saga - Enchantment - 3 - 1GG - - REX~ - 1 - - - Jurassic Park - (Transforms from Welcome to ....) -Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) -{T}: Add {G} for each Dinosaur you control. - - Legendary Land - Land - 3 - - REX~ - 0 - - - Coercive Portal - Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. - - Artifact - Artifact - 4 - 4 - - LCC~ - 1 - Breeches, Eager Pillager First strike @@ -1313,6 +1242,77 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D LCI~ 1 + + Coercive Portal + Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. + + Artifact + Artifact + 4 + 4 + + LCC~ + 1 + + + Ian Malcolm, Chaotician + Whenever a player draws their second card each turn, that player exiles the top card of their library. +During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. + + RU + Legendary Creature — Human Scientist + Creature + 3 + 1UR + 2/2 + + REX~ + 2 + + + Indominus Rex, Alpha + As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. +When Indominus Rex enters the battlefield, draw a card for each counter on it. + + BGU + Legendary Creature — Dinosaur Mutant + Creature + 5 + 1U/BU/BGG + 6/6 + + REX~ + 2 + + + Welcome to... + (As this Saga enters and after your draw step, add a lore counter.) +I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. +II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. +III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment — Saga + Enchantment + 3 + 1GG + + REX~ + 1 + + + Jurassic Park + (Transforms from Welcome to ....) +Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) +{T}: Add {G} for each Dinosaur you control. + + Legendary Land + Land + 3 + + REX~ + 0 + Ace, Fearless Rebel Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls. @@ -1786,6 +1786,32 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then WHO~ 1 + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + WHO~ + 3 + + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + WHO~ + 3 + Become the Pilot Enchant noncommander creature @@ -1816,6 +1842,36 @@ You control enchanted creature. WHO~ 1 + + Become the Pilot + Enchant noncommander creature +You control enchanted creature. + Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls. + + U + Enchantment — Aura + Enchantment + 5 + 3UU + + WHO~ + 1 + + + Become the Pilot + Enchant noncommander creature +You control enchanted creature. + Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls. + + U + Enchantment — Aura + Enchantment + 5 + 3UU + + WHO~ + 1 + Besieged Viking Village All creatures have "Boast — {1}: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.) @@ -1870,6 +1926,51 @@ Doctor's companion WHO~ 2 + + Bill Potts + Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. +Doctor's companion + + R + Legendary Creature — Human + Creature + 4 + 3R + 2/4 + + WHO~ + 2 + + + Bill Potts + Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. +Doctor's companion + + R + Legendary Creature — Human + Creature + 4 + 3R + 2/4 + + WHO~ + 2 + + + Bill Potts + Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. +Doctor's companion + + R + Legendary Creature — Human + Creature + 4 + 3R + 2/4 + + WHO~ + 2 + Blink (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -1900,6 +2001,19 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str WHO~ 1 + + Carpet of Flowers + At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. + + G + Enchantment + Enchantment + 1 + G + + WHO~ + 1 + Carpet of Flowers At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. @@ -1913,6 +2027,45 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str WHO~ 1 + + Carpet of Flowers + At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. + + G + Enchantment + Enchantment + 1 + G + + WHO~ + 1 + + + Carpet of Flowers + At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. + + G + Enchantment + Enchantment + 1 + G + + WHO~ + 1 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + WHO~ + 3 + Chaos Warp The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. @@ -1926,6 +2079,84 @@ II, IV — Create a 2/2 black Alien Angel artifact creature token with first str WHO~ 3 + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + WHO~ + 3 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + WHO~ + 3 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + WHO~ + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + WHO~ + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + WHO~ + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + WHO~ + 1 + 0 + City of Death (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) @@ -2135,6 +2366,19 @@ Choose a counter on target permanent or suspended card. Remove that counter from Confession Dial When Confession Dial enters the battlefield, surveil 3. +{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) + + Artifact + Artifact + 3 + 3 + + WHO~ + 1 + + + Confession Dial + When Confession Dial enters the battlefield, surveil 3. {T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) Artifact @@ -2145,6 +2389,32 @@ Choose a counter on target permanent or suspended card. Remove that counter from WHO~ 1 + + Confession Dial + When Confession Dial enters the battlefield, surveil 3. +{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) + + Artifact + Artifact + 3 + 3 + + WHO~ + 1 + + + Confession Dial + When Confession Dial enters the battlefield, surveil 3. +{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.) + + Artifact + Artifact + 3 + 3 + + WHO~ + 1 + Coward Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. @@ -2315,6 +2585,163 @@ When Crack in Time enters the battlefield and at the beginning of your precombat WHO~ 3 + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + WHO~ + 3 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + WHO~ + 3 + + + Cursed Mirror + {T}: Add {R}. +As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. + + R + Artifact + Artifact + 3 + 2R + + WHO~ + 1 + + + Cursed Mirror + {T}: Add {R}. +As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. + + R + Artifact + Artifact + 3 + 2R + + WHO~ + 1 + + + Cursed Mirror + {T}: Add {R}. +As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. + + R + Artifact + Artifact + 3 + 2R + + WHO~ + 1 + + + Cursed Mirror + {T}: Add {R}. +As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. + + R + Artifact + Artifact + 3 + 2R + + WHO~ + 1 + + + Dan Lewis + Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + R + Legendary Creature — Human + Creature + 2 + 1R + 2/2 + + WHO~ + 2 + + + Dan Lewis + Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + R + Legendary Creature — Human + Creature + 2 + 1R + 2/2 + + WHO~ + 2 + + + Dan Lewis + Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + R + Legendary Creature — Human + Creature + 2 + 1R + 2/2 + + WHO~ + 2 + + + Dan Lewis + Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + R + Legendary Creature — Human + Creature + 2 + 1R + 2/2 + + WHO~ + 2 + + + Danny Pink + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." + + U + Legendary Creature — Human Soldier Advisor + Creature + 4 + 3U + 4/3 + + WHO~ + 2 + Danny Pink Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) @@ -2330,6 +2757,36 @@ Creatures you control have "Whenever one or more counters are put on this creatu WHO~ 2 + + Danny Pink + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." + + U + Legendary Creature — Human Soldier Advisor + Creature + 4 + 3U + 4/3 + + WHO~ + 2 + + + Danny Pink + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." + + U + Legendary Creature — Human Soldier Advisor + Creature + 4 + 3U + 4/3 + + WHO~ + 2 + Davros, Dalek Creator Menace @@ -2573,6 +3030,54 @@ Retrace (You may cast this card from your graveyard by discarding a land card in 1 0 + + Desolate Lighthouse + {T}: Add {C}. +{1}{U}{R}, {T}: Draw a card, then discard a card. + + Land + Land + 0 + + WHO~ + 0 + + + Desolate Lighthouse + {T}: Add {C}. +{1}{U}{R}, {T}: Draw a card, then discard a card. + + Land + Land + 0 + + WHO~ + 0 + + + Desolate Lighthouse + {T}: Add {C}. +{1}{U}{R}, {T}: Draw a card, then discard a card. + + Land + Land + 0 + + WHO~ + 0 + + + Desolate Lighthouse + {T}: Add {C}. +{1}{U}{R}, {T}: Draw a card, then discard a card. + + Land + Land + 0 + + WHO~ + 0 + Dinosaurs on a Spaceship Vigilance, trample @@ -2733,6 +3238,58 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 2 + + Dreamroot Cascade + Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Dreamroot Cascade + Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Dreamroot Cascade + Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Dreamroot Cascade + Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + Ecstatic Beauty Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. @@ -3059,6 +3616,32 @@ Destroy target creature. Its controller loses 3 life. WHO~ 3 + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + WHO~ + 3 + + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + WHO~ + 3 + Fiery Islet {T}, Pay 1 life: Add {U} or {R}. @@ -3121,6 +3704,38 @@ Destroy target creature. Its controller loses 3 life. Flaming Tyrannosaurus Menace Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. +When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. + + R + Creature Dinosaur + Creature + 7 + 5RR + 5/5 + + WHO~ + 2 + + + Flaming Tyrannosaurus + Menace +Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. +When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. + + R + Creature Dinosaur + Creature + 7 + 5RR + 5/5 + + WHO~ + 2 + + + Flaming Tyrannosaurus + Menace +Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. R @@ -3133,6 +3748,48 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo WHO~ 2 + + Flaming Tyrannosaurus + Menace +Paradox - Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus. +When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent. + + R + Creature Dinosaur + Creature + 7 + 5RR + 5/5 + + WHO~ + 2 + + + Flatline + Creatures your opponents control have base power and toughness 0/1 until end of turn. + + U + Instant + Instant + 3 + 2U + + WHO~ + 3 + + + Flatline + Creatures your opponents control have base power and toughness 0/1 until end of turn. + + U + Instant + Instant + 3 + 2U + + WHO~ + 3 + Flatline Creatures your opponents control have base power and toughness 0/1 until end of turn. @@ -3146,6 +3803,19 @@ When Flaming Tyrannosaurus dies, it deals damage equal to its power to each oppo WHO~ 3 + + Flatline + Creatures your opponents control have base power and toughness 0/1 until end of turn. + + U + Instant + Instant + 3 + 2U + + WHO~ + 3 + Flesh Duplicate You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)