From ec1da2e8defe90c64374e9cbe173093efcd0a54c Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 12 Apr 2024 08:12:20 +0000 Subject: [PATCH] Deploy: 7678fadecac124ecf09db5dc0129e29ad4736775 --- OTJ.xml | 60 +- spoiler.xml | 2786 +++++++++++++++++++++++++-------------------------- 2 files changed, 1423 insertions(+), 1423 deletions(-) diff --git a/OTJ.xml b/OTJ.xml index d8bd2363..9775a71b 100644 --- a/OTJ.xml +++ b/OTJ.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-04-06 16:11:45 (UTC) + 2024-04-12 08:12:20 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml @@ -870,7 +870,7 @@ At the beginning of your end step, if you haven't cast a spell from your hand th 2 RR - OTJ + OTJ 3 @@ -1089,7 +1089,7 @@ Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a 2 1G - OTJ + OTJ 3 @@ -1428,7 +1428,7 @@ Whenever you activate an ability that targets a creature or player, copy that ab 1 R - OTJ + OTJ 3 @@ -1533,7 +1533,7 @@ When Festering Gulch enters the battlefield, it deals 1 damage to target opponen 1 W - OTJ + OTJ 3 @@ -1549,7 +1549,7 @@ When Festering Gulch enters the battlefield, it deals 1 damage to target opponen 1 W - OTJ + OTJ 3 @@ -1800,7 +1800,7 @@ Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter 1 W - OTJ + OTJ 3 @@ -1983,7 +1983,7 @@ When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its 1 R - OTJ + OTJ 3 @@ -1999,7 +1999,7 @@ When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its 1 R - OTJ + OTJ 3 @@ -2220,7 +2220,7 @@ Creature spells you cast cost {1} less to cast. 1 B - OTJ + OTJ 3 @@ -2235,7 +2235,7 @@ Creature spells you cast cost {1} less to cast. 1 B - OTJ + OTJ 3 @@ -2431,7 +2431,7 @@ When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent 1 U - OTJ + OTJ 3 @@ -2708,7 +2708,7 @@ Whenever you cast a multicolored instant or sorcery spell from your hand, exile 2 1B - OTJ + OTJ 3 @@ -2967,7 +2967,7 @@ Whenever you commit a crime, surveil 2. This ability triggers only once each tur 1 U - OTJ + OTJ 3 @@ -3267,7 +3267,7 @@ Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get tha 3 2W - OTJ + OTJ 3 @@ -3283,7 +3283,7 @@ Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get tha 3 2W - OTJ + OTJ 3 @@ -3462,7 +3462,7 @@ Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a 1 U - OTJ + OTJ 3 @@ -3878,7 +3878,7 @@ When Reach for the Sky is put into a graveyard from the battlefield, draw a card 1 W - OTJ + OTJ 3 @@ -3908,7 +3908,7 @@ When Reach for the Sky is put into a graveyard from the battlefield, draw a card 2 RR - OTJ + OTJ 3 @@ -4047,7 +4047,7 @@ Whenever you tap an artifact token for mana, add one mana of any type that artif 3 1BB - OTJ + OTJ 3 @@ -4063,7 +4063,7 @@ Whenever you tap an artifact token for mana, add one mana of any type that artif 3 1BB - OTJ + OTJ 3 @@ -4078,7 +4078,7 @@ Whenever you tap an artifact token for mana, add one mana of any type that artif 1 W - OTJ + OTJ 3 @@ -4341,7 +4341,7 @@ Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a 2 UU - OTJ + OTJ 3 @@ -4472,7 +4472,7 @@ Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. 1 G - OTJ + OTJ 3 @@ -4488,7 +4488,7 @@ Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. 1 G - OTJ + OTJ 3 @@ -5020,7 +5020,7 @@ Return up to two target nonland permanents to their owners' hands. 1 U - OTJ + OTJ 3 @@ -5036,7 +5036,7 @@ Return up to two target nonland permanents to their owners' hands. 1 U - OTJ + OTJ 3 @@ -5180,7 +5180,7 @@ Saddle 2 (Tap any number of other creatures you control with total power 2 or mo 1 G - OTJ + OTJ 3 @@ -5236,7 +5236,7 @@ Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a 1 B - OTJ + OTJ 3 diff --git a/spoiler.xml b/spoiler.xml index 26758d8c..030a9c44 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-04-12 00:43:16 (UTC) + 2024-04-12 08:12:20 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,18 +18,18 @@ Expansion 2024-08-02 - - BIG~ - The Big Score (Spoiler) - Expansion - 2024-04-19 - OTC~ Outlaws of Thunder Junction Commander (Spoiler) Commander 2024-04-19 + + BIG~ + The Big Score (Spoiler) + Expansion + 2024-04-19 + OTJ~ Outlaws of Thunder Junction (Spoiler) @@ -207,1363 +207,6 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq BLB~ 0 - - Ancient Cornucopia - Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. -{T}: Add one mana of any color. - - G - Artifact - Artifact - 3 - 2G - - BIG~ - 1 - - - Ancient Cornucopia - Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. -{T}: Add one mana of any color. - - G - Artifact - Artifact - 3 - 2G - - BIG~ - 1 - - - Ancient Cornucopia - Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. -{T}: Add one mana of any color. - - G - Artifact - Artifact - 3 - 2G - - BIG~ - 1 - - - Bristlebud Farmer - Trample -When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. - - G - Creature — Plant Druid - Creature - 4 - 2GG - 5/5 - - BIG~ - 2 - - - Bristlebud Farmer - Trample -When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. - - G - Creature — Plant Druid - Creature - 4 - 2GG - 5/5 - - BIG~ - 2 - - - Bristlebud Farmer - Trample -When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. - - G - Creature — Plant Druid - Creature - 4 - 2GG - 5/5 - - BIG~ - 2 - - - Collector's Cage - Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) -{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. - - W - Artifact - Artifact - 2 - 1W - - BIG~ - 1 - - - Collector's Cage - Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) -{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. - - W - Artifact - Artifact - 2 - 1W - - BIG~ - 1 - - - Collector's Cage - Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) -{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. - - W - Artifact - Artifact - 2 - 1W - - BIG~ - 1 - - - Esoteric Duplicator - Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. -{2}, Sacrifice Esoteric Duplicator: Draw a card. - - U - Artifact — Clue - Artifact - 3 - 2U - - BIG~ - 1 - - - Esoteric Duplicator - Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. -{2}, Sacrifice Esoteric Duplicator: Draw a card. - - U - Artifact — Clue - Artifact - 3 - 2U - - BIG~ - 1 - - - Esoteric Duplicator - Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. -{2}, Sacrifice Esoteric Duplicator: Draw a card. - - U - Artifact — Clue - Artifact - 3 - 2U - - BIG~ - 1 - - - Fomori Vault - {T}: Add {C}. -{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. - - Land - Land - 0 - - BIG~ - 0 - - - Fomori Vault - {T}: Add {C}. -{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. - - Land - Land - 0 - - BIG~ - 0 - - - Fomori Vault - {T}: Add {C}. -{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. - - Land - Land - 0 - - BIG~ - 0 - - - Generous Plunderer - Menace -At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. -Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. - - R - Creature — Human Rogue - Creature - 2 - 1R - 2/2 - - BIG~ - 2 - - - Generous Plunderer - Menace -At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. -Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. - - R - Creature — Human Rogue - Creature - 2 - 1R - 2/2 - - BIG~ - 2 - - - Generous Plunderer - Menace -At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. -Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. - - R - Creature — Human Rogue - Creature - 2 - 1R - 2/2 - - BIG~ - 2 - - - Grand Abolisher - During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. - - W - Creature — Human Cleric - Creature - 2 - WW - 2/2 - - BIG~ - 2 - - - Grand Abolisher - During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. - - W - Creature — Human Cleric - Creature - 2 - WW - 2/2 - - BIG~ - 2 - - - Grand Abolisher - During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. - - W - Creature — Human Cleric - Creature - 2 - WW - 2/2 - - BIG~ - 2 - - - Greed's Gambit - When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. -At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. -When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. - - B - Enchantment - Enchantment - 4 - 3B - - BIG~ - 1 - - - Greed's Gambit - When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. -At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. -When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. - - B - Enchantment - Enchantment - 4 - 3B - - BIG~ - 1 - - - Greed's Gambit - When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. -At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. -When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. - - B - Enchantment - Enchantment - 4 - 3B - - BIG~ - 1 - - - Harvester of Misery - Menace -When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. -{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. - - B - Creature — Spirit - Creature - 5 - 3BB - 5/4 - - BIG~ - 2 - - - Harvester of Misery - Menace -When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. -{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. - - B - Creature — Spirit - Creature - 5 - 3BB - 5/4 - - BIG~ - 2 - - - Harvester of Misery - Menace -When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. -{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. - - B - Creature — Spirit - Creature - 5 - 3BB - 5/4 - - BIG~ - 2 - - - Hostile Investigator - When Hostile Investigator enters the battlefield, target opponent discards a card. -Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Creature — Ogre Rogue Detective - Creature - 4 - 3B - 4/3 - - BIG~ - 2 - - - Hostile Investigator - When Hostile Investigator enters the battlefield, target opponent discards a card. -Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Creature — Ogre Rogue Detective - Creature - 4 - 3B - 4/3 - - BIG~ - 2 - - - Hostile Investigator - When Hostile Investigator enters the battlefield, target opponent discards a card. -Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Creature — Ogre Rogue Detective - Creature - 4 - 3B - 4/3 - - BIG~ - 2 - - - Legion Extruder - When Legion Extruder enters the battlefield, it deals 2 damage to any target. -{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. - - R - Artifact - Artifact - 2 - 1R - - BIG~ - 1 - - - Legion Extruder - When Legion Extruder enters the battlefield, it deals 2 damage to any target. -{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. - - R - Artifact - Artifact - 2 - 1R - - BIG~ - 1 - - - Legion Extruder - When Legion Extruder enters the battlefield, it deals 2 damage to any target. -{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. - - R - Artifact - Artifact - 2 - 1R - - BIG~ - 1 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Loot, the Key to Everything - Ward {1} -At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. - - GRU - Legendary Creature — Beast Noble - Creature - 3 - GUR - 1/2 - - BIG~ - 2 - - - Lost Jitte - Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. -Remove a charge counter from Lost Jitte: Choose one — -• Untap target land. -• Target creature can't block this turn. -• Put a +1/+1 counter on equipped creature. -Equip {1} - - Legendary Artifact — Equipment - Artifact - 1 - 1 - - BIG~ - 1 - - - Lost Jitte - Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. -Remove a charge counter from Lost Jitte: Choose one — -• Untap target land. -• Target creature can't block this turn. -• Put a +1/+1 counter on equipped creature. -Equip {1} - - Legendary Artifact — Equipment - Artifact - 1 - 1 - - BIG~ - 1 - - - Lost Jitte - Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. -Remove a charge counter from Lost Jitte: Choose one — -• Untap target land. -• Target creature can't block this turn. -• Put a +1/+1 counter on equipped creature. -Equip {1} - - Legendary Artifact — Equipment - Artifact - 1 - 1 - - BIG~ - 1 - - - Lotus Ring - Indestructible -Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Lotus Ring - Indestructible -Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Lotus Ring - Indestructible -Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Lotus Ring - Indestructible -Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Memory Vessel - {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery. - - R - Artifact - Artifact - 5 - 3RR - - BIG~ - 1 - - - Memory Vessel - {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery. - - R - Artifact - Artifact - 5 - 3RR - - BIG~ - 1 - - - Memory Vessel - {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery. - - R - Artifact - Artifact - 5 - 3RR - - BIG~ - 1 - - - Molten Duplication - Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R - Sorcery - Sorcery - 2 - 1R - - BIG~ - 3 - - - Molten Duplication - Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R - Sorcery - Sorcery - 2 - 1R - - BIG~ - 3 - - - Molten Duplication - Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R - Sorcery - Sorcery - 2 - 1R - - BIG~ - 3 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Oltec Matterweaver - Whenever you cast a creature spell, choose one — -• Create a 1/1 colorless Gnome artifact creature token. -• Create a token that's a copy of target artifact token you control. - - W - Creature — Human Artificer - Creature - 3 - 2W - 2/4 - - BIG~ - 2 - - - Omenpath Journey - When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. -At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. - - G - Enchantment - Enchantment - 4 - 3G - - BIG~ - 1 - - - Omenpath Journey - When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. -At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. - - G - Enchantment - Enchantment - 4 - 3G - - BIG~ - 1 - - - Omenpath Journey - When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. -At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. - - G - Enchantment - Enchantment - 4 - 3G - - BIG~ - 1 - - - Pest Control - Destroy all nonland permanents with mana value 1 or less. -Cycling {2} ({2}, Discard this card: Draw a card.) - - BW - Sorcery - Sorcery - 2 - WB - - BIG~ - 3 - - - Pest Control - Destroy all nonland permanents with mana value 1 or less. -Cycling {2} ({2}, Discard this card: Draw a card.) - - BW - Sorcery - Sorcery - 2 - WB - - BIG~ - 3 - - - Pest Control - Destroy all nonland permanents with mana value 1 or less. -Cycling {2} ({2}, Discard this card: Draw a card.) - - BW - Sorcery - Sorcery - 2 - WB - - BIG~ - 3 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - BIG~ - 1 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - BIG~ - 1 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - BIG~ - 1 - - - Sandstorm Salvager - When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. -{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. - - G - Creature — Human Artificer - Creature - 3 - 2G - 1/1 - - BIG~ - 2 - - - Sandstorm Salvager - When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. -{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. - - G - Creature — Human Artificer - Creature - 3 - 2G - 1/1 - - BIG~ - 2 - - - Sandstorm Salvager - When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. -{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. - - G - Creature — Human Artificer - Creature - 3 - 2G - 1/1 - - BIG~ - 2 - - - Simulacrum Synthesizer - When Simulacrum Synthesizer enters the battlefield, scry 2. -Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Simulacrum Synthesizer - When Simulacrum Synthesizer enters the battlefield, scry 2. -Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Simulacrum Synthesizer - When Simulacrum Synthesizer enters the battlefield, scry 2. -Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Tarnation Vista - Tarnation Vista enters the battlefield tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. -{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. - - Land - Land - 0 - - BIG~ - 1 - 0 - - - Tarnation Vista - Tarnation Vista enters the battlefield tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. -{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. - - Land - Land - 0 - - BIG~ - 1 - 0 - - - Tarnation Vista - Tarnation Vista enters the battlefield tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. -{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. - - Land - Land - 0 - - BIG~ - 1 - 0 - - - Tarnation Vista - Tarnation Vista enters the battlefield tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. -{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. - - Land - Land - 0 - - BIG~ - 1 - 0 - - - Territory Forge - When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. -Territory Forge has all activated abilities of the exiled card. - - R - Artifact - Artifact - 5 - 4R - - BIG~ - 1 - - - Territory Forge - When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. -Territory Forge has all activated abilities of the exiled card. - - R - Artifact - Artifact - 5 - 4R - - BIG~ - 1 - - - Territory Forge - When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. -Territory Forge has all activated abilities of the exiled card. - - R - Artifact - Artifact - 5 - 4R - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Torpor Orb - Creatures entering the battlefield don't cause abilities to trigger. - - Artifact - Artifact - 2 - 2 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Transmutation Font - {T}: Create your choice of a Blood token, a Clue token, or a Food token. -{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. - - Artifact - Artifact - 5 - 5 - - BIG~ - 1 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Vaultborn Tyrant - Trample -Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. -When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. - - G - Creature — Dinosaur - Creature - 7 - 5GG - 6/6 - - BIG~ - 2 - - - Worldwalker Helm - If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") -{1}{U}, {T}: Create a token that's a copy of target artifact token you control. - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Worldwalker Helm - If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") -{1}{U}, {T}: Create a token that's a copy of target artifact token you control. - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - - - Worldwalker Helm - If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") -{1}{U}, {T}: Create a token that's a copy of target artifact token you control. - - U - Artifact - Artifact - 3 - 2U - - BIG~ - 1 - Academy Manufactor If you would create a Clue, Food, or Treasure token, instead create one of each. @@ -6363,6 +5006,1363 @@ Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 gr OTC~ 2 + + Ancient Cornucopia + Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. +{T}: Add one mana of any color. + + G + Artifact + Artifact + 3 + 2G + + BIG~ + 1 + + + Ancient Cornucopia + Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. +{T}: Add one mana of any color. + + G + Artifact + Artifact + 3 + 2G + + BIG~ + 1 + + + Ancient Cornucopia + Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn. +{T}: Add one mana of any color. + + G + Artifact + Artifact + 3 + 2G + + BIG~ + 1 + + + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + + G + Creature — Plant Druid + Creature + 4 + 2GG + 5/5 + + BIG~ + 2 + + + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + + G + Creature — Plant Druid + Creature + 4 + 2GG + 5/5 + + BIG~ + 2 + + + Bristlebud Farmer + Trample +When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand. + + G + Creature — Plant Druid + Creature + 4 + 2GG + 5/5 + + BIG~ + 2 + + + Collector's Cage + Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) +{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. + + W + Artifact + Artifact + 2 + 1W + + BIG~ + 1 + + + Collector's Cage + Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) +{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. + + W + Artifact + Artifact + 2 + 1W + + BIG~ + 1 + + + Collector's Cage + Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) +{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost. + + W + Artifact + Artifact + 2 + 1W + + BIG~ + 1 + + + Esoteric Duplicator + Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. +{2}, Sacrifice Esoteric Duplicator: Draw a card. + + U + Artifact — Clue + Artifact + 3 + 2U + + BIG~ + 1 + + + Esoteric Duplicator + Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. +{2}, Sacrifice Esoteric Duplicator: Draw a card. + + U + Artifact — Clue + Artifact + 3 + 2U + + BIG~ + 1 + + + Esoteric Duplicator + Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact. +{2}, Sacrifice Esoteric Duplicator: Draw a card. + + U + Artifact — Clue + Artifact + 3 + 2U + + BIG~ + 1 + + + Fomori Vault + {T}: Add {C}. +{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. + + Land + Land + 0 + + BIG~ + 0 + + + Fomori Vault + {T}: Add {C}. +{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. + + Land + Land + 0 + + BIG~ + 0 + + + Fomori Vault + {T}: Add {C}. +{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. + + Land + Land + 0 + + BIG~ + 0 + + + Generous Plunderer + Menace +At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. +Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. + + R + Creature — Human Rogue + Creature + 2 + 1R + 2/2 + + BIG~ + 2 + + + Generous Plunderer + Menace +At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. +Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. + + R + Creature — Human Rogue + Creature + 2 + 1R + 2/2 + + BIG~ + 2 + + + Generous Plunderer + Menace +At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. +Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control. + + R + Creature — Human Rogue + Creature + 2 + 1R + 2/2 + + BIG~ + 2 + + + Grand Abolisher + During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. + + W + Creature — Human Cleric + Creature + 2 + WW + 2/2 + + BIG~ + 2 + + + Grand Abolisher + During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. + + W + Creature — Human Cleric + Creature + 2 + WW + 2/2 + + BIG~ + 2 + + + Grand Abolisher + During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. + + W + Creature — Human Cleric + Creature + 2 + WW + 2/2 + + BIG~ + 2 + + + Greed's Gambit + When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. +At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. +When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. + + B + Enchantment + Enchantment + 4 + 3B + + BIG~ + 1 + + + Greed's Gambit + When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. +At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. +When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. + + B + Enchantment + Enchantment + 4 + 3B + + BIG~ + 1 + + + Greed's Gambit + When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. +At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. +When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures. + + B + Enchantment + Enchantment + 4 + 3B + + BIG~ + 1 + + + Harvester of Misery + Menace +When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. +{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. + + B + Creature — Spirit + Creature + 5 + 3BB + 5/4 + + BIG~ + 2 + + + Harvester of Misery + Menace +When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. +{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. + + B + Creature — Spirit + Creature + 5 + 3BB + 5/4 + + BIG~ + 2 + + + Harvester of Misery + Menace +When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn. +{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn. + + B + Creature — Spirit + Creature + 5 + 3BB + 5/4 + + BIG~ + 2 + + + Hostile Investigator + When Hostile Investigator enters the battlefield, target opponent discards a card. +Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + B + Creature — Ogre Rogue Detective + Creature + 4 + 3B + 4/3 + + BIG~ + 2 + + + Hostile Investigator + When Hostile Investigator enters the battlefield, target opponent discards a card. +Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + B + Creature — Ogre Rogue Detective + Creature + 4 + 3B + 4/3 + + BIG~ + 2 + + + Hostile Investigator + When Hostile Investigator enters the battlefield, target opponent discards a card. +Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + B + Creature — Ogre Rogue Detective + Creature + 4 + 3B + 4/3 + + BIG~ + 2 + + + Legion Extruder + When Legion Extruder enters the battlefield, it deals 2 damage to any target. +{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. + + R + Artifact + Artifact + 2 + 1R + + BIG~ + 1 + + + Legion Extruder + When Legion Extruder enters the battlefield, it deals 2 damage to any target. +{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. + + R + Artifact + Artifact + 2 + 1R + + BIG~ + 1 + + + Legion Extruder + When Legion Extruder enters the battlefield, it deals 2 damage to any target. +{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token. + + R + Artifact + Artifact + 2 + 1R + + BIG~ + 1 + + + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. + + GRU + Legendary Creature — Beast Noble + Creature + 3 + GUR + 1/2 + + BIG~ + 2 + + + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. + + GRU + Legendary Creature — Beast Noble + Creature + 3 + GUR + 1/2 + + BIG~ + 2 + + + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. + + GRU + Legendary Creature — Beast Noble + Creature + 3 + GUR + 1/2 + + BIG~ + 2 + + + Loot, the Key to Everything + Ward {1} +At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn. + + GRU + Legendary Creature — Beast Noble + Creature + 3 + GUR + 1/2 + + BIG~ + 2 + + + Lost Jitte + Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. +Remove a charge counter from Lost Jitte: Choose one — +• Untap target land. +• Target creature can't block this turn. +• Put a +1/+1 counter on equipped creature. +Equip {1} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + BIG~ + 1 + + + Lost Jitte + Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. +Remove a charge counter from Lost Jitte: Choose one — +• Untap target land. +• Target creature can't block this turn. +• Put a +1/+1 counter on equipped creature. +Equip {1} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + BIG~ + 1 + + + Lost Jitte + Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. +Remove a charge counter from Lost Jitte: Choose one — +• Untap target land. +• Target creature can't block this turn. +• Put a +1/+1 counter on equipped creature. +Equip {1} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + BIG~ + 1 + + + Lotus Ring + Indestructible +Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." +Equip {3} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Lotus Ring + Indestructible +Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." +Equip {3} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Lotus Ring + Indestructible +Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." +Equip {3} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Lotus Ring + Indestructible +Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." +Equip {3} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Memory Vessel + {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery. + + R + Artifact + Artifact + 5 + 3RR + + BIG~ + 1 + + + Memory Vessel + {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery. + + R + Artifact + Artifact + 5 + 3RR + + BIG~ + 1 + + + Memory Vessel + {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery. + + R + Artifact + Artifact + 5 + 3RR + + BIG~ + 1 + + + Molten Duplication + Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. + + R + Sorcery + Sorcery + 2 + 1R + + BIG~ + 3 + + + Molten Duplication + Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. + + R + Sorcery + Sorcery + 2 + 1R + + BIG~ + 3 + + + Molten Duplication + Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. + + R + Sorcery + Sorcery + 2 + 1R + + BIG~ + 3 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Oltec Matterweaver + Whenever you cast a creature spell, choose one — +• Create a 1/1 colorless Gnome artifact creature token. +• Create a token that's a copy of target artifact token you control. + + W + Creature — Human Artificer + Creature + 3 + 2W + 2/4 + + BIG~ + 2 + + + Omenpath Journey + When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. +At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. + + G + Enchantment + Enchantment + 4 + 3G + + BIG~ + 1 + + + Omenpath Journey + When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. +At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. + + G + Enchantment + Enchantment + 4 + 3G + + BIG~ + 1 + + + Omenpath Journey + When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle. +At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped. + + G + Enchantment + Enchantment + 4 + 3G + + BIG~ + 1 + + + Pest Control + Destroy all nonland permanents with mana value 1 or less. +Cycling {2} ({2}, Discard this card: Draw a card.) + + BW + Sorcery + Sorcery + 2 + WB + + BIG~ + 3 + + + Pest Control + Destroy all nonland permanents with mana value 1 or less. +Cycling {2} ({2}, Discard this card: Draw a card.) + + BW + Sorcery + Sorcery + 2 + WB + + BIG~ + 3 + + + Pest Control + Destroy all nonland permanents with mana value 1 or less. +Cycling {2} ({2}, Discard this card: Draw a card.) + + BW + Sorcery + Sorcery + 2 + WB + + BIG~ + 3 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + BIG~ + 1 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + BIG~ + 1 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + BIG~ + 1 + + + Sandstorm Salvager + When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. +{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. + + G + Creature — Human Artificer + Creature + 3 + 2G + 1/1 + + BIG~ + 2 + + + Sandstorm Salvager + When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. +{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. + + G + Creature — Human Artificer + Creature + 3 + 2G + 1/1 + + BIG~ + 2 + + + Sandstorm Salvager + When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. +{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn. + + G + Creature — Human Artificer + Creature + 3 + 2G + 1/1 + + BIG~ + 2 + + + Simulacrum Synthesizer + When Simulacrum Synthesizer enters the battlefield, scry 2. +Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Simulacrum Synthesizer + When Simulacrum Synthesizer enters the battlefield, scry 2. +Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Simulacrum Synthesizer + When Simulacrum Synthesizer enters the battlefield, scry 2. +Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Tarnation Vista + Tarnation Vista enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. + + Land + Land + 0 + + BIG~ + 1 + 0 + + + Tarnation Vista + Tarnation Vista enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. + + Land + Land + 0 + + BIG~ + 1 + 0 + + + Tarnation Vista + Tarnation Vista enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. + + Land + Land + 0 + + BIG~ + 1 + 0 + + + Tarnation Vista + Tarnation Vista enters the battlefield tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +{1}, {T}: For each color among monocolored permanents you control, add one mana of that color. + + Land + Land + 0 + + BIG~ + 1 + 0 + + + Territory Forge + When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. +Territory Forge has all activated abilities of the exiled card. + + R + Artifact + Artifact + 5 + 4R + + BIG~ + 1 + + + Territory Forge + When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. +Territory Forge has all activated abilities of the exiled card. + + R + Artifact + Artifact + 5 + 4R + + BIG~ + 1 + + + Territory Forge + When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. +Territory Forge has all activated abilities of the exiled card. + + R + Artifact + Artifact + 5 + 4R + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Torpor Orb + Creatures entering the battlefield don't cause abilities to trigger. + + Artifact + Artifact + 2 + 2 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Transmutation Font + {T}: Create your choice of a Blood token, a Clue token, or a Food token. +{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery. + + Artifact + Artifact + 5 + 5 + + BIG~ + 1 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Vaultborn Tyrant + Trample +Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. +When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types. + + G + Creature — Dinosaur + Creature + 7 + 5GG + 6/6 + + BIG~ + 2 + + + Worldwalker Helm + If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Worldwalker Helm + If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + + + Worldwalker Helm + If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +{1}{U}, {T}: Create a token that's a copy of target artifact token you control. + + U + Artifact + Artifact + 3 + 2U + + BIG~ + 1 + Abraded Bluffs Abraded Bluffs enters the battlefield tapped. @@ -7213,7 +7213,7 @@ At the beginning of your end step, if you haven't cast a spell from your hand th 2 RR - OTJ~ + OTJ~ 3 @@ -7432,7 +7432,7 @@ Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a 2 1G - OTJ~ + OTJ~ 3 @@ -7771,7 +7771,7 @@ Whenever you activate an ability that targets a creature or player, copy that ab 1 R - OTJ~ + OTJ~ 3 @@ -7876,7 +7876,7 @@ When Festering Gulch enters the battlefield, it deals 1 damage to target opponen 1 W - OTJ~ + OTJ~ 3 @@ -7892,7 +7892,7 @@ When Festering Gulch enters the battlefield, it deals 1 damage to target opponen 1 W - OTJ~ + OTJ~ 3 @@ -8143,7 +8143,7 @@ Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter 1 W - OTJ~ + OTJ~ 3 @@ -8326,7 +8326,7 @@ When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its 1 R - OTJ~ + OTJ~ 3 @@ -8342,7 +8342,7 @@ When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its 1 R - OTJ~ + OTJ~ 3 @@ -8563,7 +8563,7 @@ Creature spells you cast cost {1} less to cast. 1 B - OTJ~ + OTJ~ 3 @@ -8578,7 +8578,7 @@ Creature spells you cast cost {1} less to cast. 1 B - OTJ~ + OTJ~ 3 @@ -8774,7 +8774,7 @@ When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent 1 U - OTJ~ + OTJ~ 3 @@ -9051,7 +9051,7 @@ Whenever you cast a multicolored instant or sorcery spell from your hand, exile 2 1B - OTJ~ + OTJ~ 3 @@ -9310,7 +9310,7 @@ Whenever you commit a crime, surveil 2. This ability triggers only once each tur 1 U - OTJ~ + OTJ~ 3 @@ -9610,7 +9610,7 @@ Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get tha 3 2W - OTJ~ + OTJ~ 3 @@ -9626,7 +9626,7 @@ Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get tha 3 2W - OTJ~ + OTJ~ 3 @@ -9805,7 +9805,7 @@ Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a 1 U - OTJ~ + OTJ~ 3 @@ -10221,7 +10221,7 @@ When Reach for the Sky is put into a graveyard from the battlefield, draw a card 1 W - OTJ~ + OTJ~ 3 @@ -10251,7 +10251,7 @@ When Reach for the Sky is put into a graveyard from the battlefield, draw a card 2 RR - OTJ~ + OTJ~ 3 @@ -10390,7 +10390,7 @@ Whenever you tap an artifact token for mana, add one mana of any type that artif 3 1BB - OTJ~ + OTJ~ 3 @@ -10406,7 +10406,7 @@ Whenever you tap an artifact token for mana, add one mana of any type that artif 3 1BB - OTJ~ + OTJ~ 3 @@ -10421,7 +10421,7 @@ Whenever you tap an artifact token for mana, add one mana of any type that artif 1 W - OTJ~ + OTJ~ 3 @@ -10684,7 +10684,7 @@ Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a 2 UU - OTJ~ + OTJ~ 3 @@ -10815,7 +10815,7 @@ Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. 1 G - OTJ~ + OTJ~ 3 @@ -10831,7 +10831,7 @@ Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. 1 G - OTJ~ + OTJ~ 3 @@ -11363,7 +11363,7 @@ Return up to two target nonland permanents to their owners' hands. 1 U - OTJ~ + OTJ~ 3 @@ -11379,7 +11379,7 @@ Return up to two target nonland permanents to their owners' hands. 1 U - OTJ~ + OTJ~ 3 @@ -11523,7 +11523,7 @@ Saddle 2 (Tap any number of other creatures you control with total power 2 or mo 1 G - OTJ~ + OTJ~ 3 @@ -11579,7 +11579,7 @@ Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a 1 B - OTJ~ + OTJ~ 3