diff --git a/LCC.xml b/LCC.xml
index 01e1c3fb..d91d8d3e 100644
--- a/LCC.xml
+++ b/LCC.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-26 08:11:56 (UTC)
+ 2023-10-27 00:41:08 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCC.xml
@@ -140,7 +140,7 @@ Whenever a player casts a spell with mana value equal to the number of charge co
7
7
- LCC
+ LCC
1
@@ -211,6 +211,19 @@ Whenever a player casts a spell with mana value equal to the number of charge co
LCC
1
+
+ Colossus Hammer
+ Equipped creature gets +10/+10 and loses flying.
+Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ LCC
+ 1
+
Expedition Map
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
@@ -352,5 +365,33 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h
1
0
+
+ Wedding Ring
+ When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
+Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
+Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
+
+ W
+ Artifact
+ Artifact
+ 4
+ 2WW
+
+ LCC
+ 1
+
+
+ Whispersilk Cloak
+ Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
+Equip {2}
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ LCC
+ 1
+
diff --git a/LCI.xml b/LCI.xml
index b37a3bc4..9e4a1fe1 100644
--- a/LCI.xml
+++ b/LCI.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-26 08:11:56 (UTC)
+ 2023-10-27 00:41:08 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCI.xml
@@ -27,12 +27,12 @@ Equip {1}
Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
- Artifact — Equiopment
+ Artifact — Equipment
Artifact
1
R
- LCI
+ LCI
1
@@ -45,7 +45,7 @@ Equip {1}
Artifact
1
- LCI
+ LCI
1
@@ -62,25 +62,10 @@ When there are 1,000 or more time counters on "Doomsday Calendar", sacrifice it
LCI
1
-
- "Explorer's Stash"
- "Explorer's Stash" enters the battlefield with two +1/+1 counters on it.
-Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on "Explorer's Stash".
-{T}: Move a +1/+1 counter from "Explorer's Stash" to target creature. Activate only as a sorcery.
-
- G
- Artifact
- Artifact
- 2
- 1G
-
- LCI
- 1
-
"Fracturing Mage"
Artifacts your opponents control enter the battlefield tapped.
-{X}{X}{W}, Sacrifice "Fracturing Mage": Destroy each artifact with converted mana cost X.
+{X}{X}{W}, Sacrifice "Fracturing Mage": Destroy each artifact with mana value X.
W
Creature — Human Artificer
@@ -89,22 +74,7 @@ Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 cou
1W
1/4
- LCI
- 2
-
-
- "Goldfury Strider"
- Trample
-Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
-
- R
- Artifact Creature — Golem
- Creature
- 5
- 4R
- 3/5
-
- LCI
+ LCI
2
@@ -136,6 +106,45 @@ Tap two untapped artifacts and/or creatures you control: Target creature gets +2
LCI
2
+
+ "Master's Mural"
+ When Master's Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token
+Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ UW
+ Artifact
+ Artifact
+ 5
+ 3WU
+
+ LCI
+ 1
+
+
+ "Master's Manufactory"
+ {T}: Create a 4/4 blue and white Golem artifact creature token. Activate only if "Master's Manufactory" or another artifact entered the battlefield under your control this turn.
+
+ Artifact
+ Artifact
+ 5
+
+ LCI
+ 1
+
+
+ "Poetic Ingenuity"
+ Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
+Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once per turn.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ LCI
+ 1
+
"Sheikah Guardian"
Ward {2}
@@ -152,6 +161,20 @@ If a triggered ability of another creature of the chosen type you control trigge
LCI
2
+
+ "Sunken Citadel"
+ "Sunken Citadel" enters the battlefield tapped. As it enters the battlefield, choose a color.
+{T}: Add one mana of the chosen color.
+{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
+
+ Land — Cave
+ Land
+ 0
+
+ LCI
+ 1
+ 0
+
"Ubercrab"
When "Ubercrab" enters the battlefield, each player sacrifices two creatures.
@@ -166,35 +189,6 @@ If a triggered ability of another creature of the chosen type you control trigge
LCI
2
-
- "Very Judgmental Rock"
- When "Very Judgmental Rock" enters the battlefield, if it was cast choose a creature controlled by each player with power 2 or less. Then destroy all creatures not chosen this way.
-Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 5
- 3WW
-
- LCI
- 1
-
-
- "Very Judgemental Rock Boy"
- Flying
-Each opponent who cast a spell this turn can't attack you or creatures you or Planeswalkers you control with creatures.
-Each opponent who attacked you or a Planeswalker you control with a creature this turn can't cast spells.
-
- W
- Artifact Creature — Golem
- Creature
- 5
- 5/3
-
- LCI
- 2
-
Abuelo, Ancestral Echo
Flying, ward {2}
@@ -283,6 +277,36 @@ When Aclazotz dies, return it to the battlefield tapped and transformed under it
LCI
0
+
+ Amalia Benavides Aguirre
+ Ward—Pay 3 life.
+Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if Amalia's power is exactly 20.
+
+ BW
+ Legendary Creature — Vampire Scout
+ Creature
+ 2
+ WB
+ 2/2
+
+ LCI
+ 2
+
+
+ Amalia Benavides Aguirre
+ Ward—Pay 3 life.
+Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if Amalia's power is exactly 20.
+
+ BW
+ Legendary Creature — Vampire Scout
+ Creature
+ 2
+ WB
+ 2/2
+
+ LCI
+ 2
+
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
@@ -337,7 +361,22 @@ If an opponent would lose life during your turn, they lose twice that much life
1BBB
2/4
- LCI
+ LCI
+ 2
+
+
+ Bloodletter of Aclazotz
+ Flying
+If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
+
+ B
+ Creature — Vampire Demon
+ Creature
+ 4
+ 1BBB
+ 2/4
+
+ LCI
2
@@ -450,18 +489,46 @@ When Bringer of the Last Gift enters the battlefield, if you cast it, each playe
LCI
2
+
+ Captain Storm, Plunderer of Cosmium
+ Whenever an artifact enters the battlefield under your control, put a +1/+1 on target Pirate you control
+
+ RU
+ Legendary Creature — Human Pirate
+ Creature
+ 2
+ UR
+ 2/2
+
+ LCI
+ 2
+
+
+ Captain Storm, Plunderer of Cosmium
+ Whenever an artifact enters the battlefield under your control, put a +1/+1 on target Pirate you control
+
+ RU
+ Legendary Creature — Human Pirate
+ Creature
+ 2
+ UR
+ 2/2
+
+ LCI
+ 2
+
Careening Mine Cart
Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
- Artifact Vehicle
+ Artifact — Vehicle
Artifact
3
3
3/3
- LCI
+ LCI
1
@@ -632,7 +699,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This
2G
3/2
- LCI
+ LCI
2
@@ -697,6 +764,19 @@ When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You
LCI
2
+
+ Deeproot Pilgrimage
+ Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
+
+ U
+ Enchantment
+ Enchantment
+ 2
+ 1U
+
+ LCI
+ 1
+
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
@@ -740,6 +820,21 @@ When Dinotomaton enters the battlefield, target creature you control gains menac
LCI
2
+
+ Explorer's Stash
+ Explorer's Cache enters the battlefield with two +1/+1 counters on it.
+Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache.
+{T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery.
+
+ G
+ Artifact
+ Artifact
+ 2
+ 1G
+
+ LCI
+ 1
+
Forest
({T}: Add {G}.)
@@ -801,6 +896,32 @@ When Dinotomaton enters the battlefield, target creature you control gains menac
LCI
2
+
+ Get Lost
+ Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ LCI
+ 3
+
+
+ Get Lost
+ Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ LCI
+ 3
+
Ghalta, Stampede Tyrant
Trample
@@ -861,6 +982,21 @@ Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many
LCI
2
+
+ Goldfury Strider
+ Trample
+Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
+
+ R
+ Artifact Creature — Golem
+ Creature
+ 5
+ 4R
+ 3/5
+
+ LCI
+ 2
+
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
@@ -1293,7 +1429,7 @@ When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top
2W
1/1
- LCI
+ LCI
2
@@ -1338,7 +1474,7 @@ Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chor
3
3
- LCI
+ LCI
1
@@ -1350,7 +1486,32 @@ Fathomless descent— {T}: Add X mana of any one color, where X is the number of
Land
3
- LCI
+ LCI
+ 0
+
+
+ Matzalantli, the Great Door
+ {T}: Draw a card, then discard a card.
+{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
+
+ Legendary Artifact
+ Artifact
+ 3
+ 3
+
+ LCI
+ 1
+
+
+ The Core
+ (Transforms from Matzalantli.)
+Fathomless descent— {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
+
+ Legendary Land
+ Land
+ 3
+
+ LCI
0
@@ -1374,13 +1535,13 @@ When Miner's Guidewing dies, target creature you control explores. (Reveal the t
When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
W
- Creature Dog
+ Creature — Dog
Creature
3
2W
3/1
- LCI
+ LCI
2
@@ -1544,7 +1705,39 @@ When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome arti
3W
3/2
- LCI
+ LCI
+ 2
+
+
+ Palani's Hatcher
+ Other Dinosaurs you control have haste.
+When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
+At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 5
+ 3RG
+ 5/3
+
+ LCI
+ 2
+
+
+ Palani's Hatcher
+ Other Dinosaurs you control have haste.
+When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
+At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 5
+ 3RG
+ 5/3
+
+ LCI
2
@@ -1600,7 +1793,7 @@ When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome arti
Preacher of the Schism
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for the most life, create a 1/1 white Vampire creature token with lifelink.
-Whenever Preacher of the Schism while you have the most life or are tied for most life, you draw a card and you lose 1 life.
+Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
B
Creature — Vampire Cleric
@@ -1609,7 +1802,23 @@ Whenever Preacher of the Schism while you have the most life or are tied for mos
2B
2/4
- LCI
+ LCI
+ 2
+
+
+ Preacher of the Schism
+ Deathtouch
+Whenever Preacher of the Schism attacks the player with the most life or tied for the most life, create a 1/1 white Vampire creature token with lifelink.
+Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
+
+ B
+ Creature — Vampire Cleric
+ Creature
+ 3
+ 2B
+ 2/4
+
+ LCI
2
@@ -1751,6 +1960,21 @@ When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat
LCI
2
+
+ Sanguine Evangelist
+ Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
+When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
+
+ W
+ Creature — Vampire Cleric
+ Creature
+ 3
+ 2W
+ 2/1
+
+ LCI
+ 2
+
Sinuous Benthisaur
When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
@@ -1776,7 +2000,7 @@ When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat
1B
1/1
- LCI
+ LCI
2
@@ -1794,6 +2018,20 @@ Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of
LCI
1
+
+ Soulcoil Viper
+ {B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
+
+ B
+ Creature — Snake
+ Creature
+ 3
+ 2B
+ 2/3
+
+ LCI
+ 2
+
Souls of the Lost
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
@@ -1865,7 +2103,7 @@ Lands you control enter the battlefield untapped.
3
2G
- LCI
+ LCI
1
@@ -1927,31 +2165,77 @@ When Spyglass Siren enters the battlefield, create a Map token. (It's an artifac
LCI
2
+
+ Stalactite Stalker
+ Menace
+At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
+{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
+
+ B
+ Creature — Goblin Rogue
+ Creature
+ 1
+ B
+ 1/1
+
+ LCI
+ 2
+
+
+ Stalactite Stalker
+ Menace
+At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
+{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
+
+ B
+ Creature — Goblin Rogue
+ Creature
+ 1
+ B
+ 1/1
+
+ LCI
+ 2
+
+
+ Staunch Crewmate
+ When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or a Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCI
+ 2
+
Sunbird Standard
{T}: Add one mana of any color.
-Craft with 1 or more permanents and/or cards {5}
+Craft with one or more 5 (5, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Artifact
3
3
- LCI
+ LCI
1
Sunbird Effigy
Flying, vigilance, haste
-Sunbird Effigy's power and toughness are equal to the colors among cards exiled to craft it.
-{T}: Add one mana for each color among cards exiled to craft Sunbird Effigy.
+Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
+{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
Artifact Creature — Bird Construct
Creature
3
*/*
- LCI
+ LCI
2
@@ -2041,6 +2325,49 @@ Sunbird Effigy's power and toughness are equal to the colors among cards exiled
LCI
0
+
+ Terror Tide
+ Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
+
+ B
+ Sorcery
+ Sorcery
+ 4
+ 2BB
+
+ LCI
+ 3
+
+
+ The Belligerent
+ Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
+Crew 3
+
+ RU
+ Legendary Artifact — Vehicle
+ Artifact
+ 4
+ 2UR
+ 5/5
+
+ LCI
+ 1
+
+
+ The Belligerent
+ Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
+Crew 3
+
+ RU
+ Legendary Artifact — Vehicle
+ Artifact
+ 4
+ 2UR
+ 5/5
+
+ LCI
+ 1
+
The Enigma Jewel
The Enigma Jewel enters the battlefield tapped.
@@ -2247,6 +2574,21 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D
Threefold Thunderhulk
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
+{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
+
+ Artifact Creature — Gnome
+ Creature
+ 7
+ 7
+ 0/0
+
+ LCI
+ 2
+
+
+ Threefold Thunderhulk
+ Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
+Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Artifact Creature — Gnome
@@ -2321,7 +2663,7 @@ Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent.
2
2
- LCI
+ LCI
1
@@ -2334,7 +2676,7 @@ Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent.
Land
2
- LCI
+ LCI
0
@@ -2392,6 +2734,64 @@ Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard
LCI
2
+
+ Unstable Glyphbridge
+ When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
+Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ W
+ Artifact
+ Artifact
+ 5
+ 3WW
+
+ LCI
+ 1
+
+
+ Sandswirl Wanderglyph
+ Flying
+Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
+Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
+
+ W
+ Artifact Creature — Golem
+ Creature
+ 5
+ 5/3
+
+ LCI
+ 2
+
+
+ Unstable Glyphbridge
+ When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
+Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ W
+ Artifact
+ Artifact
+ 5
+ 3WW
+
+ LCI
+ 1
+
+
+ Sandswirl Wanderglyph
+ Flying
+Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
+Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
+
+ W
+ Artifact Creature — Golem
+ Creature
+ 5
+ 5/3
+
+ LCI
+ 2
+
Vito, Fanatic of Aclazotz
Flying
@@ -2437,5 +2837,20 @@ When Waterwind Scout enters the battlefield, create a Map token. (It's an artifa
LCI
2
+
+ Well of Offerings
+ Well of Offerings enters the battlefield tapped.
+When Well of Offerings enters the battlefield, exile up to three target cards from graveyards.
+{T}: Add {C}.
+{T}: Add one mana of any color among the exiled cards.
+
+ Land — Cave
+ Land
+ 0
+
+ LCI
+ 1
+ 0
+
diff --git a/spoiler.xml b/spoiler.xml
index 89826382..70c04140 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-26 08:11:57 (UTC)
+ 2023-10-27 00:41:08 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -36,12 +36,6 @@
Masterpiece
2023-11-17
-
- LCI~
- The Lost Caverns of Ixalan (Spoiler)
- Expansion
- 2023-11-17
-
LCC~
Lost Caverns of Ixalan Commander (Spoiler)
@@ -54,6 +48,12 @@
Masterpiece
2023-11-17
+
+ LCI~
+ The Lost Caverns of Ixalan (Spoiler)
+ Expansion
+ 2023-11-17
+
@@ -1685,6 +1685,675 @@ At the beginning of the end step, sacrifice Underworld Breach.
SPG~
1
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC~
+ 2
+
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC~
+ 2
+
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC~
+ 2
+
+
+ Admiral Brass, Unsinkable
+ When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
+At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BRU
+ Legendary Creature — Human Pirate
+ Creature
+ 5
+ 2UBR
+ 3/3
+
+ LCC~
+ 2
+
+
+ Amulet of Vigor
+ Whenever a permanent enters the battlefield tapped and under your control, untap it.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ LCC~
+ 1
+
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ LCC~
+ 1
+
+
+ Chalice of the Void
+ Chalice of the Void enters the battlefield with X charge counters on it.
+Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
+
+ Artifact
+ Artifact
+ 0
+ XX
+
+ LCC~
+ 1
+
+
+ Chromatic Orrery
+ You may spend mana as though it were mana of any color.
+{T}: Add {C}{C}{C}{C}{C}.
+{5}, {T}: Draw a card for each color among permanents you control.
+
+ Legendary Artifact
+ Artifact
+ 7
+ 7
+
+ LCC~
+ 1
+
+
+ Clavileño, First of the Blessed
+ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
+
+ BW
+ Legendary Creature — Vampire Cleric
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ LCC~
+ 2
+
+
+ Clavileño, First of the Blessed
+ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
+
+ BW
+ Legendary Creature — Vampire Cleric
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ LCC~
+ 2
+
+
+ Clavileño, First of the Blessed
+ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
+
+ BW
+ Legendary Creature — Vampire Cleric
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ LCC~
+ 2
+
+
+ Clavileño, First of the Blessed
+ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
+
+ BW
+ Legendary Creature — Vampire Cleric
+ Creature
+ 3
+ 1WB
+ 2/2
+
+ LCC~
+ 2
+
+
+ Coercive Portal
+ Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
+
+ Artifact
+ Artifact
+ 4
+ 4
+
+ LCC~
+ 1
+
+
+ Colossus Hammer
+ Equipped creature gets +10/+10 and loses flying.
+Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ LCC~
+ 1
+
+
+ Expedition Map
+ {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ LCC~
+ 1
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC~
+ 2
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC~
+ 2
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC~
+ 2
+
+
+ Hakbal of the Surging Soul
+ At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
+Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
+
+ GU
+ Legendary Creature — Merfolk Scout
+ Creature
+ 4
+ 2GU
+ 3/3
+
+ LCC~
+ 2
+
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC~
+ 2
+
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC~
+ 2
+
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC~
+ 2
+
+
+ Pantlaza, Sun-Favored
+ Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GRW
+ Legendary Creature — Dinosaur
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ LCC~
+ 2
+
+
+ Path of Ancestry
+ Path of Ancestry enters the battlefield tapped.
+{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
+
+ Land
+ Land
+ 0
+
+ LCC~
+ 1
+ 0
+
+
+ Wedding Ring
+ When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
+Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
+Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
+
+ W
+ Artifact
+ Artifact
+ 4
+ 2WW
+
+ LCC~
+ 1
+
+
+ Whispersilk Cloak
+ Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
+Equip {2}
+
+ Artifact — Equipment
+ Artifact
+ 3
+ 3
+
+ LCC~
+ 1
+
+
+ Command Tower
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Land
+ Land
+ 0
+
+ REX~
+ 0
+
+
+ Compy Swarm
+ At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
+
+ BG
+ Creature Dinosaur
+ Creature
+ 3
+ 1BG
+ 2/2
+
+ REX~
+ 2
+
+
+ Compy Swarm
+ At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
+
+ BG
+ Creature Dinosaur
+ Creature
+ 3
+ 1BG
+ 2/2
+
+ REX~
+ 2
+
+
+ Dino DNA
+ Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
+{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ REX~
+ 1
+
+
+ Dino DNA
+ Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
+{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ REX~
+ 1
+
+
+ Don't Move
+ Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
+
+ W
+ Sorcery
+ Sorcery
+ 5
+ 3WW
+
+ REX~
+ 3
+
+
+ Don't Move
+ Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
+
+ W
+ Sorcery
+ Sorcery
+ 5
+ 3WW
+
+ REX~
+ 3
+
+
+ Ellie and Alan, Paleontologists
+ {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GUW
+ Legendary Creature — Human Scientist
+ Creature
+ 5
+ 2GWU
+ 2/5
+
+ REX~
+ 2
+
+
+ Ellie and Alan, Paleontologists
+ {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
+
+ GUW
+ Legendary Creature — Human Scientist
+ Creature
+ 5
+ 2GWU
+ 2/5
+
+ REX~
+ 2
+
+
+ Ian Malcolm, Chaotician
+ Whenever a player draws their second card each turn, that player exiles the top card of their library.
+During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
+
+ RU
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ REX~
+ 2
+
+
+ Ian Malcolm, Chaotician
+ Whenever a player draws their second card each turn, that player exiles the top card of their library.
+During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
+
+ RU
+ Legendary Creature — Human Scientist
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ REX~
+ 2
+
+
+ Indominus Rex, Alpha
+ As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
+When Indominus Rex enters the battlefield, draw a card for each counter on it.
+
+ BGU
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 5
+ 1U/BU/BGG
+ 6/6
+
+ REX~
+ 2
+
+
+ Indominus Rex, Alpha
+ As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
+When Indominus Rex enters the battlefield, draw a card for each counter on it.
+
+ BGU
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 5
+ 1U/BU/BGG
+ 6/6
+
+ REX~
+ 2
+
+
+ Indoraptor, the Perfect Hybrid
+ Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
+Menace
+Enrage - Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
+
+ BGR
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 3
+ 1B/GR
+ 3/1
+
+ REX~
+ 2
+
+
+ Indoraptor, the Perfect Hybrid
+ Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
+Menace
+Enrage - Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
+
+ BGR
+ Legendary Creature — Dinosaur Mutant
+ Creature
+ 3
+ 1B/GR
+ 3/1
+
+ REX~
+ 2
+
+
+ Life Finds a Way
+ Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ REX~
+ 1
+
+
+ Life Finds a Way
+ Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
+
+ G
+ Enchantment
+ Enchantment
+ 3
+ 2G
+
+ REX~
+ 1
+
+
+ Ravenous Tyrannosaurus
+ Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
+Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 6
+ 4RG
+ 6/6
+
+ REX~
+ 2
+
+
+ Ravenous Tyrannosaurus
+ Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
+Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 6
+ 4RG
+ 6/6
+
+ REX~
+ 2
+
+
+ Welcome to...
+ (As this Saga enters and after your draw step, add a lore counter.)
+I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
+II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
+III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 1GG
+
+ REX~
+ 1
+
+
+ Jurassic Park
+ (Transforms from Welcome to ....)
+Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
+{T}: Add {G} for each Dinosaur you control.
+
+ Legendary Land
+ Land
+ 3
+
+ REX~
+ 0
+
"Dire Fleet Flail"
Equipped creature gets +2/+0.
@@ -1692,12 +2361,12 @@ Equip {1}
Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
R
- Artifact — Equiopment
+ Artifact — Equipment
Artifact
1
R
- LCI~
+ LCI~
1
@@ -1710,7 +2379,7 @@ Equip {1}
Artifact
1
- LCI~
+ LCI~
1
@@ -1727,25 +2396,10 @@ When there are 1,000 or more time counters on "Doomsday Calendar", sacrifice it
LCI~
1
-
- "Explorer's Stash"
- "Explorer's Stash" enters the battlefield with two +1/+1 counters on it.
-Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on "Explorer's Stash".
-{T}: Move a +1/+1 counter from "Explorer's Stash" to target creature. Activate only as a sorcery.
-
- G
- Artifact
- Artifact
- 2
- 1G
-
- LCI~
- 1
-
"Fracturing Mage"
Artifacts your opponents control enter the battlefield tapped.
-{X}{X}{W}, Sacrifice "Fracturing Mage": Destroy each artifact with converted mana cost X.
+{X}{X}{W}, Sacrifice "Fracturing Mage": Destroy each artifact with mana value X.
W
Creature — Human Artificer
@@ -1754,22 +2408,7 @@ Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 cou
1W
1/4
- LCI~
- 2
-
-
- "Goldfury Strider"
- Trample
-Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
-
- R
- Artifact Creature — Golem
- Creature
- 5
- 4R
- 3/5
-
- LCI~
+ LCI~
2
@@ -1801,6 +2440,45 @@ Tap two untapped artifacts and/or creatures you control: Target creature gets +2
LCI~
2
+
+ "Master's Mural"
+ When Master's Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token
+Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ UW
+ Artifact
+ Artifact
+ 5
+ 3WU
+
+ LCI~
+ 1
+
+
+ "Master's Manufactory"
+ {T}: Create a 4/4 blue and white Golem artifact creature token. Activate only if "Master's Manufactory" or another artifact entered the battlefield under your control this turn.
+
+ Artifact
+ Artifact
+ 5
+
+ LCI~
+ 1
+
+
+ "Poetic Ingenuity"
+ Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
+Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once per turn.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ LCI~
+ 1
+
"Sheikah Guardian"
Ward {2}
@@ -1817,6 +2495,20 @@ If a triggered ability of another creature of the chosen type you control trigge
LCI~
2
+
+ "Sunken Citadel"
+ "Sunken Citadel" enters the battlefield tapped. As it enters the battlefield, choose a color.
+{T}: Add one mana of the chosen color.
+{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
+
+ Land — Cave
+ Land
+ 0
+
+ LCI~
+ 1
+ 0
+
"Ubercrab"
When "Ubercrab" enters the battlefield, each player sacrifices two creatures.
@@ -1831,35 +2523,6 @@ If a triggered ability of another creature of the chosen type you control trigge
LCI~
2
-
- "Very Judgmental Rock"
- When "Very Judgmental Rock" enters the battlefield, if it was cast choose a creature controlled by each player with power 2 or less. Then destroy all creatures not chosen this way.
-Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 5
- 3WW
-
- LCI~
- 1
-
-
- "Very Judgemental Rock Boy"
- Flying
-Each opponent who cast a spell this turn can't attack you or creatures you or Planeswalkers you control with creatures.
-Each opponent who attacked you or a Planeswalker you control with a creature this turn can't cast spells.
-
- W
- Artifact Creature — Golem
- Creature
- 5
- 5/3
-
- LCI~
- 2
-
Abuelo, Ancestral Echo
Flying, ward {2}
@@ -1948,6 +2611,36 @@ When Aclazotz dies, return it to the battlefield tapped and transformed under it
LCI~
0
+
+ Amalia Benavides Aguirre
+ Ward—Pay 3 life.
+Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if Amalia's power is exactly 20.
+
+ BW
+ Legendary Creature — Vampire Scout
+ Creature
+ 2
+ WB
+ 2/2
+
+ LCI~
+ 2
+
+
+ Amalia Benavides Aguirre
+ Ward—Pay 3 life.
+Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if Amalia's power is exactly 20.
+
+ BW
+ Legendary Creature — Vampire Scout
+ Creature
+ 2
+ WB
+ 2/2
+
+ LCI~
+ 2
+
Bartolomé del Presidio
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
@@ -2002,7 +2695,22 @@ If an opponent would lose life during your turn, they lose twice that much life
1BBB
2/4
- LCI~
+ LCI~
+ 2
+
+
+ Bloodletter of Aclazotz
+ Flying
+If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
+
+ B
+ Creature — Vampire Demon
+ Creature
+ 4
+ 1BBB
+ 2/4
+
+ LCI~
2
@@ -2115,18 +2823,46 @@ When Bringer of the Last Gift enters the battlefield, if you cast it, each playe
LCI~
2
+
+ Captain Storm, Plunderer of Cosmium
+ Whenever an artifact enters the battlefield under your control, put a +1/+1 on target Pirate you control
+
+ RU
+ Legendary Creature — Human Pirate
+ Creature
+ 2
+ UR
+ 2/2
+
+ LCI~
+ 2
+
+
+ Captain Storm, Plunderer of Cosmium
+ Whenever an artifact enters the battlefield under your control, put a +1/+1 on target Pirate you control
+
+ RU
+ Legendary Creature — Human Pirate
+ Creature
+ 2
+ UR
+ 2/2
+
+ LCI~
+ 2
+
Careening Mine Cart
Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
- Artifact Vehicle
+ Artifact — Vehicle
Artifact
3
3
3/3
- LCI~
+ LCI~
1
@@ -2297,7 +3033,7 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This
2G
3/2
- LCI~
+ LCI~
2
@@ -2362,6 +3098,19 @@ When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You
LCI~
2
+
+ Deeproot Pilgrimage
+ Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
+
+ U
+ Enchantment
+ Enchantment
+ 2
+ 1U
+
+ LCI~
+ 1
+
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
@@ -2405,6 +3154,21 @@ When Dinotomaton enters the battlefield, target creature you control gains menac
LCI~
2
+
+ Explorer's Stash
+ Explorer's Cache enters the battlefield with two +1/+1 counters on it.
+Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache.
+{T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery.
+
+ G
+ Artifact
+ Artifact
+ 2
+ 1G
+
+ LCI~
+ 1
+
Forest
({T}: Add {G}.)
@@ -2466,6 +3230,32 @@ When Dinotomaton enters the battlefield, target creature you control gains menac
LCI~
2
+
+ Get Lost
+ Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ LCI~
+ 3
+
+
+ Get Lost
+ Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
+
+ W
+ Instant
+ Instant
+ 2
+ 1W
+
+ LCI~
+ 3
+
Ghalta, Stampede Tyrant
Trample
@@ -2526,6 +3316,21 @@ Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many
LCI~
2
+
+ Goldfury Strider
+ Trample
+Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
+
+ R
+ Artifact Creature — Golem
+ Creature
+ 5
+ 4R
+ 3/5
+
+ LCI~
+ 2
+
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
@@ -2958,7 +3763,7 @@ When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top
2W
1/1
- LCI~
+ LCI~
2
@@ -3003,7 +3808,7 @@ Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chor
3
3
- LCI~
+ LCI~
1
@@ -3015,7 +3820,32 @@ Fathomless descent— {T}: Add X mana of any one color, where X is the number of
Land
3
- LCI~
+ LCI~
+ 0
+
+
+ Matzalantli, the Great Door
+ {T}: Draw a card, then discard a card.
+{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
+
+ Legendary Artifact
+ Artifact
+ 3
+ 3
+
+ LCI~
+ 1
+
+
+ The Core
+ (Transforms from Matzalantli.)
+Fathomless descent— {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
+
+ Legendary Land
+ Land
+ 3
+
+ LCI~
0
@@ -3039,13 +3869,13 @@ When Miner's Guidewing dies, target creature you control explores. (Reveal the t
When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
W
- Creature Dog
+ Creature — Dog
Creature
3
2W
3/1
- LCI~
+ LCI~
2
@@ -3209,7 +4039,39 @@ When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome arti
3W
3/2
- LCI~
+ LCI~
+ 2
+
+
+ Palani's Hatcher
+ Other Dinosaurs you control have haste.
+When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
+At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 5
+ 3RG
+ 5/3
+
+ LCI~
+ 2
+
+
+ Palani's Hatcher
+ Other Dinosaurs you control have haste.
+When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
+At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
+
+ GR
+ Creature — Dinosaur
+ Creature
+ 5
+ 3RG
+ 5/3
+
+ LCI~
2
@@ -3265,7 +4127,7 @@ When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome arti
Preacher of the Schism
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for the most life, create a 1/1 white Vampire creature token with lifelink.
-Whenever Preacher of the Schism while you have the most life or are tied for most life, you draw a card and you lose 1 life.
+Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
B
Creature — Vampire Cleric
@@ -3274,7 +4136,23 @@ Whenever Preacher of the Schism while you have the most life or are tied for mos
2B
2/4
- LCI~
+ LCI~
+ 2
+
+
+ Preacher of the Schism
+ Deathtouch
+Whenever Preacher of the Schism attacks the player with the most life or tied for the most life, create a 1/1 white Vampire creature token with lifelink.
+Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
+
+ B
+ Creature — Vampire Cleric
+ Creature
+ 3
+ 2B
+ 2/4
+
+ LCI~
2
@@ -3416,6 +4294,21 @@ When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat
LCI~
2
+
+ Sanguine Evangelist
+ Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
+When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
+
+ W
+ Creature — Vampire Cleric
+ Creature
+ 3
+ 2W
+ 2/1
+
+ LCI~
+ 2
+
Sinuous Benthisaur
When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
@@ -3441,7 +4334,7 @@ When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat
1B
1/1
- LCI~
+ LCI~
2
@@ -3459,6 +4352,20 @@ Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of
LCI~
1
+
+ Soulcoil Viper
+ {B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
+
+ B
+ Creature — Snake
+ Creature
+ 3
+ 2B
+ 2/3
+
+ LCI~
+ 2
+
Souls of the Lost
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
@@ -3530,7 +4437,7 @@ Lands you control enter the battlefield untapped.
3
2G
- LCI~
+ LCI~
1
@@ -3592,31 +4499,77 @@ When Spyglass Siren enters the battlefield, create a Map token. (It's an artifac
LCI~
2
+
+ Stalactite Stalker
+ Menace
+At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
+{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
+
+ B
+ Creature — Goblin Rogue
+ Creature
+ 1
+ B
+ 1/1
+
+ LCI~
+ 2
+
+
+ Stalactite Stalker
+ Menace
+At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
+{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
+
+ B
+ Creature — Goblin Rogue
+ Creature
+ 1
+ B
+ 1/1
+
+ LCI~
+ 2
+
+
+ Staunch Crewmate
+ When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or a Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+
+ U
+ Creature — Human Pirate
+ Creature
+ 2
+ 1U
+ 2/1
+
+ LCI~
+ 2
+
Sunbird Standard
{T}: Add one mana of any color.
-Craft with 1 or more permanents and/or cards {5}
+Craft with one or more 5 (5, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Artifact
3
3
- LCI~
+ LCI~
1
Sunbird Effigy
Flying, vigilance, haste
-Sunbird Effigy's power and toughness are equal to the colors among cards exiled to craft it.
-{T}: Add one mana for each color among cards exiled to craft Sunbird Effigy.
+Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
+{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
Artifact Creature — Bird Construct
Creature
3
*/*
- LCI~
+ LCI~
2
@@ -3706,6 +4659,49 @@ Sunbird Effigy's power and toughness are equal to the colors among cards exiled
LCI~
0
+
+ Terror Tide
+ Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
+
+ B
+ Sorcery
+ Sorcery
+ 4
+ 2BB
+
+ LCI~
+ 3
+
+
+ The Belligerent
+ Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
+Crew 3
+
+ RU
+ Legendary Artifact — Vehicle
+ Artifact
+ 4
+ 2UR
+ 5/5
+
+ LCI~
+ 1
+
+
+ The Belligerent
+ Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
+Crew 3
+
+ RU
+ Legendary Artifact — Vehicle
+ Artifact
+ 4
+ 2UR
+ 5/5
+
+ LCI~
+ 1
+
The Enigma Jewel
The Enigma Jewel enters the battlefield tapped.
@@ -3912,6 +4908,21 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D
Threefold Thunderhulk
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
+{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
+
+ Artifact Creature — Gnome
+ Creature
+ 7
+ 7
+ 0/0
+
+ LCI~
+ 2
+
+
+ Threefold Thunderhulk
+ Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
+Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Artifact Creature — Gnome
@@ -3986,7 +4997,7 @@ Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent.
2
2
- LCI~
+ LCI~
1
@@ -3999,7 +5010,7 @@ Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent.
Land
2
- LCI~
+ LCI~
0
@@ -4057,6 +5068,64 @@ Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard
LCI~
2
+
+ Unstable Glyphbridge
+ When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
+Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ W
+ Artifact
+ Artifact
+ 5
+ 3WW
+
+ LCI~
+ 1
+
+
+ Sandswirl Wanderglyph
+ Flying
+Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
+Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
+
+ W
+ Artifact Creature — Golem
+ Creature
+ 5
+ 5/3
+
+ LCI~
+ 2
+
+
+ Unstable Glyphbridge
+ When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
+Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
+
+ W
+ Artifact
+ Artifact
+ 5
+ 3WW
+
+ LCI~
+ 1
+
+
+ Sandswirl Wanderglyph
+ Flying
+Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
+Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
+
+ W
+ Artifact Creature — Golem
+ Creature
+ 5
+ 5/3
+
+ LCI~
+ 2
+
Vito, Fanatic of Aclazotz
Flying
@@ -4103,632 +5172,19 @@ When Waterwind Scout enters the battlefield, create a Map token. (It's an artifa
2
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
+ Well of Offerings
+ Well of Offerings enters the battlefield tapped.
+When Well of Offerings enters the battlefield, exile up to three target cards from graveyards.
+{T}: Add {C}.
+{T}: Add one mana of any color among the exiled cards.
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC~
- 2
-
-
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC~
- 2
-
-
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC~
- 2
-
-
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC~
- 2
-
-
- Amulet of Vigor
- Whenever a permanent enters the battlefield tapped and under your control, untap it.
-
- Artifact
- Artifact
- 1
- 1
-
- LCC~
- 1
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Chalice of the Void
- Chalice of the Void enters the battlefield with X charge counters on it.
-Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
-
- Artifact
- Artifact
- 0
- XX
-
- LCC~
- 1
-
-
- Chromatic Orrery
- You may spend mana as though it were mana of any color.
-{T}: Add {C}{C}{C}{C}{C}.
-{5}, {T}: Draw a card for each color among permanents you control.
-
- Legendary Artifact
- Artifact
- 7
- 7
-
- LCC~
- 1
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC~
- 2
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC~
- 2
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC~
- 2
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC~
- 2
-
-
- Coercive Portal
- Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
-
- Artifact
- Artifact
- 4
- 4
-
- LCC~
- 1
-
-
- Expedition Map
- {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
-
- Artifact
- Artifact
- 1
- 1
-
- LCC~
- 1
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC~
- 2
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC~
- 2
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC~
- 2
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC~
- 2
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC~
- 2
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC~
- 2
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC~
- 2
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC~
- 2
-
-
- Path of Ancestry
- Path of Ancestry enters the battlefield tapped.
-{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
-
- Land
+ Land — Cave
Land
0
- LCC~
+ LCI~
1
0
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- REX~
- 0
-
-
- Compy Swarm
- At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
-
- BG
- Creature Dinosaur
- Creature
- 3
- 1BG
- 2/2
-
- REX~
- 2
-
-
- Compy Swarm
- At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
-
- BG
- Creature Dinosaur
- Creature
- 3
- 1BG
- 2/2
-
- REX~
- 2
-
-
- Dino DNA
- Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
-{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
-
- Artifact
- Artifact
- 1
- 1
-
- REX~
- 1
-
-
- Dino DNA
- Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
-{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
-
- Artifact
- Artifact
- 1
- 1
-
- REX~
- 1
-
-
- Don't Move
- Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- REX~
- 3
-
-
- Don't Move
- Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- REX~
- 3
-
-
- Ellie and Alan, Paleontologists
- {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GUW
- Legendary Creature — Human Scientist
- Creature
- 5
- 2GWU
- 2/5
-
- REX~
- 2
-
-
- Ellie and Alan, Paleontologists
- {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GUW
- Legendary Creature — Human Scientist
- Creature
- 5
- 2GWU
- 2/5
-
- REX~
- 2
-
-
- Ian Malcolm, Chaotician
- Whenever a player draws their second card each turn, that player exiles the top card of their library.
-During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
-
- RU
- Legendary Creature — Human Scientist
- Creature
- 3
- 1UR
- 2/2
-
- REX~
- 2
-
-
- Ian Malcolm, Chaotician
- Whenever a player draws their second card each turn, that player exiles the top card of their library.
-During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
-
- RU
- Legendary Creature — Human Scientist
- Creature
- 3
- 1UR
- 2/2
-
- REX~
- 2
-
-
- Indominus Rex, Alpha
- As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
-When Indominus Rex enters the battlefield, draw a card for each counter on it.
-
- BGU
- Legendary Creature — Dinosaur Mutant
- Creature
- 5
- 1U/BU/BGG
- 6/6
-
- REX~
- 2
-
-
- Indominus Rex, Alpha
- As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
-When Indominus Rex enters the battlefield, draw a card for each counter on it.
-
- BGU
- Legendary Creature — Dinosaur Mutant
- Creature
- 5
- 1U/BU/BGG
- 6/6
-
- REX~
- 2
-
-
- Indoraptor, the Perfect Hybrid
- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
-Menace
-Enrage - Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
-
- BGR
- Legendary Creature — Dinosaur Mutant
- Creature
- 3
- 1B/GR
- 3/1
-
- REX~
- 2
-
-
- Indoraptor, the Perfect Hybrid
- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
-Menace
-Enrage - Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
-
- BGR
- Legendary Creature — Dinosaur Mutant
- Creature
- 3
- 1B/GR
- 3/1
-
- REX~
- 2
-
-
- Life Finds a Way
- Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- REX~
- 1
-
-
- Life Finds a Way
- Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- REX~
- 1
-
-
- Ravenous Tyrannosaurus
- Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
-Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
-
- GR
- Creature — Dinosaur
- Creature
- 6
- 4RG
- 6/6
-
- REX~
- 2
-
-
- Ravenous Tyrannosaurus
- Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
-Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
-
- GR
- Creature — Dinosaur
- Creature
- 6
- 4RG
- 6/6
-
- REX~
- 2
-
-
- Welcome to...
- (As this Saga enters and after your draw step, add a lore counter.)
-I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
-II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
-III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
-
- G
- Enchantment — Saga
- Enchantment
- 3
- 1GG
-
- REX~
- 1
-
-
- Jurassic Park
- (Transforms from Welcome to ....)
-Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
-{T}: Add {G} for each Dinosaur you control.
-
- Legendary Land
- Land
- 3
-
- REX~
- 0
-