diff --git a/WOE.xml b/WOE.xml index 56c80d80..d4eaeaa5 100644 --- a/WOE.xml +++ b/WOE.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-08-29 00:40:55 (UTC) + 2023-09-02 16:10:16 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOE.xml @@ -1249,7 +1249,7 @@ At the beginning of your end step, each opponent loses X life and you gain X lif 5 3WW - WOE + WOE 3 @@ -1552,7 +1552,7 @@ Draw a card. Land 0 - WOE + WOE 0 @@ -2474,7 +2474,7 @@ Celebration — At the beginning of your end step, if two or more nonland perman 5 4B - WOE + WOE 3 diff --git a/spoiler.xml b/spoiler.xml index a69c4667..1f35d08b 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-09-02 08:10:27 (UTC) + 2023-09-02 16:10:17 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -30,18 +30,18 @@ Memorabilia 2023-09-08 - - WOT~ - Wilds of Eldraine: Enchanting Tales (Spoiler) - Masterpiece - 2023-09-08 - WOC~ Wilds of Eldraine Commander (Spoiler) Commander 2023-09-08 + + WOT~ + Wilds of Eldraine: Enchanting Tales (Spoiler) + Masterpiece + 2023-09-08 + WOE~ Wilds of Eldraine (Spoiler) @@ -1824,1394 +1824,6 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)AWOE~ 1 - - Aggravated Assault - {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Aggravated Assault - {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Aggravated Assault - {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - As Foretold - At the beginning of your upkeep, put a time counter on As Foretold. -Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - As Foretold - At the beginning of your upkeep, put a time counter on As Foretold. -Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - As Foretold - At the beginning of your upkeep, put a time counter on As Foretold. -Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Bitterblossom - At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. - - B - Tribal Enchantment — Faerie - Enchantment - 2 - 1B - - WOT~ - 1 - - - Bitterblossom - At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. - - B - Tribal Enchantment — Faerie - Enchantment - 2 - 1B - - WOT~ - 1 - - - Bitterblossom - At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. - - B - Tribal Enchantment — Faerie - Enchantment - 2 - 1B - - WOT~ - 1 - - - Blind Obedience - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Artifacts and creatures your opponents control enter the battlefield tapped. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Blood Moon - Nonbasic lands are Mountains. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Blood Moon - Nonbasic lands are Mountains. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Blood Moon - Nonbasic lands are Mountains. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Compulsion - {1}{U}, Discard a card: Draw a card. -{1}{U}, Sacrifice Compulsion: Draw a card. - - U - Enchantment - Enchantment - 2 - 1U - - WOT~ - 1 - - - Copy Enchantment - You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Curiosity - Enchant creature -Whenever enchanted creature deals damage to an opponent, you may draw a card. - - U - Enchantment — Aura - Enchantment - 1 - U - - WOT~ - 1 - - - Dark Tutelage - At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. - - B - Enchantment - Enchantment - 3 - 2B - - WOT~ - 1 - - - Dawn of Hope - Whenever you gain life, you may pay {2}. If you do, draw a card. -{3}{W}: Create a 1/1 white Soldier creature token with lifelink. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Defense of the Heart - At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Defense of the Heart - At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Defense of the Heart - At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Doubling Season - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. -If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. - - G - Enchantment - Enchantment - 5 - 4G - - WOT~ - 1 - - - Doubling Season - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. -If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. - - G - Enchantment - Enchantment - 5 - 4G - - WOT~ - 1 - - - Doubling Season - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. -If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. - - G - Enchantment - Enchantment - 5 - 4G - - WOT~ - 1 - - - Dragon Mantle - Enchant creature -When Dragon Mantle enters the battlefield, draw a card. -Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." - - R - Enchantment — Aura - Enchantment - 1 - R - - WOT~ - 1 - - - Fiery Emancipation - If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. - - R - Enchantment - Enchantment - 6 - 3RRR - - WOT~ - 1 - - - Forced Fruition - Whenever an opponent casts a spell, that player draws seven cards. - - U - Enchantment - Enchantment - 6 - 4UU - - WOT~ - 1 - - - Fraying Sanity - Enchant player -At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. - - U - Enchantment — Aura Curse - Enchantment - 3 - 2U - - WOT~ - 1 - - - Garruk's Uprising - When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. -Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) -Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - WOT~ - 1 - - - Goblin Bombardment - Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. - - R - Enchantment - Enchantment - 2 - 1R - - WOT~ - 1 - - - Grasp of Fate - When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) - - W - Enchantment - Enchantment - 3 - 1WW - - WOT~ - 1 - - - Grave Pact - Whenever a creature you control dies, each other player sacrifices a creature. - - B - Enchantment - Enchantment - 4 - 1BBB - - WOT~ - 1 - - - Grave Pact - Whenever a creature you control dies, each other player sacrifices a creature. - - B - Enchantment - Enchantment - 4 - 1BBB - - WOT~ - 1 - - - Grave Pact - Whenever a creature you control dies, each other player sacrifices a creature. - - B - Enchantment - Enchantment - 4 - 1BBB - - WOT~ - 1 - - - Greater Auramancy - Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) -Enchanted creatures you control have shroud. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Greater Auramancy - Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) -Enchanted creatures you control have shroud. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Greater Auramancy - Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) -Enchanted creatures you control have shroud. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Griffin Aerie - At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Ground Seal - When Ground Seal enters the battlefield, draw a card. -Cards in graveyards can't be the targets of spells or abilities. - - G - Enchantment - Enchantment - 2 - 1G - - WOT~ - 1 - - - Hardened Scales - If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Enchantment - Enchantment - 1 - G - - WOT~ - 1 - - - Hatching Plans - When Hatching Plans is put into a graveyard from the battlefield, draw three cards. - - U - Enchantment - Enchantment - 2 - 1U - - WOT~ - 1 - - - Impact Tremors - Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. - - R - Enchantment - Enchantment - 2 - 1R - - WOT~ - 1 - - - Intangible Virtue - Creature tokens you control get +1/+1 and have vigilance. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Intruder Alarm - Creatures don't untap during their controllers' untap steps. -Whenever a creature enters the battlefield, untap all creatures. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Karmic Justice - Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. - - W - Enchantment - Enchantment - 3 - 2W - - WOT~ - 1 - - - Karmic Justice - Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. - - W - Enchantment - Enchantment - 3 - 2W - - WOT~ - 1 - - - Karmic Justice - Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. - - W - Enchantment - Enchantment - 3 - 2W - - WOT~ - 1 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type. -Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - WOT~ - 1 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type. -Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - WOT~ - 1 - - - Kindred Discovery - As Kindred Discovery enters the battlefield, choose a creature type. -Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - WOT~ - 1 - - - Knightly Valor - Enchant creature -When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) -Enchanted creature gets +2/+2 and has vigilance. - - W - Enchantment — Aura - Enchantment - 5 - 4W - - WOT~ - 1 - - - Land Tax - At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. - - W - Enchantment - Enchantment - 1 - W - - WOT~ - 1 - - - Land Tax - At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. - - W - Enchantment - Enchantment - 1 - W - - WOT~ - 1 - - - Land Tax - At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. - - W - Enchantment - Enchantment - 1 - W - - WOT~ - 1 - - - Leyline of Abundance - If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. -Whenever you tap a creature for mana, add an additional {G}. -{6}{G}{G}: Put a +1/+1 counter on each creature you control. - - G - Enchantment - Enchantment - 4 - 2GG - - WOT~ - 1 - - - Leyline of Anticipation - If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. -You may cast spells as though they had flash. - - U - Enchantment - Enchantment - 4 - 2UU - - WOT~ - 1 - - - Leyline of Lightning - If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. -Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker. - - R - Enchantment - Enchantment - 4 - 2RR - - WOT~ - 1 - - - Leyline of Sanctity - If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. -You have hexproof. (You can't be the target of spells or abilities your opponents control.) - - W - Enchantment - Enchantment - 4 - 2WW - - WOT~ - 1 - - - Leyline of the Void - If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -If a card would be put into an opponent's graveyard from anywhere, exile it instead. - - B - Enchantment - Enchantment - 4 - 2BB - - WOT~ - 1 - - - Mana Flare - Whenever a player taps a land for mana, that player adds one mana of any type that land produced. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Nature's Will - Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. - - G - Enchantment - Enchantment - 4 - 2GG - - WOT~ - 1 - - - Nature's Will - Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. - - G - Enchantment - Enchantment - 4 - 2GG - - WOT~ - 1 - - - Nature's Will - Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. - - G - Enchantment - Enchantment - 4 - 2GG - - WOT~ - 1 - - - Necropotence - Skip your draw step. -Whenever you discard a card, exile that card from your graveyard. -Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. - - B - Enchantment - Enchantment - 3 - BBB - - WOT~ - 1 - - - Necropotence - Skip your draw step. -Whenever you discard a card, exile that card from your graveyard. -Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. - - B - Enchantment - Enchantment - 3 - BBB - - WOT~ - 1 - - - Necropotence - Skip your draw step. -Whenever you discard a card, exile that card from your graveyard. -Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. - - B - Enchantment - Enchantment - 3 - BBB - - WOT~ - 1 - - - Omniscience - You may cast spells from your hand without paying their mana costs. - - U - Enchantment - Enchantment - 10 - 7UUU - - WOT~ - 1 - - - Omniscience - You may cast spells from your hand without paying their mana costs. - - U - Enchantment - Enchantment - 10 - 7UUU - - WOT~ - 1 - - - Omniscience - You may cast spells from your hand without paying their mana costs. - - U - Enchantment - Enchantment - 10 - 7UUU - - WOT~ - 1 - - - Oppression - Whenever a player casts a spell, that player discards a card. - - B - Enchantment - Enchantment - 3 - 1BB - - WOT~ - 1 - - - Oversold Cemetery - At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. - - B - Enchantment - Enchantment - 2 - 1B - - WOT~ - 1 - - - Parallel Lives - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Parallel Lives - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Parallel Lives - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. - - G - Enchantment - Enchantment - 4 - 3G - - WOT~ - 1 - - - Phyrexian Unlife - You don't lose the game for having 0 or less life. -As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) - - W - Enchantment - Enchantment - 3 - 2W - - WOT~ - 1 - - - Polluted Bonds - Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Polluted Bonds - Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Polluted Bonds - Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Primal Vigor - If one or more tokens would be created, twice that many of those tokens are created instead. -If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead. - - G - Enchantment - Enchantment - 5 - 4G - - WOT~ - 1 - - - Prismatic Omen - Lands you control are every basic land type in addition to their other types. - - G - Enchantment - Enchantment - 2 - 1G - - WOT~ - 1 - - - Raid Bombardment - Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Repercussion - Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. - - R - Enchantment - Enchantment - 3 - 1RR - - WOT~ - 1 - - - Repercussion - Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. - - R - Enchantment - Enchantment - 3 - 1RR - - WOT~ - 1 - - - Repercussion - Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. - - R - Enchantment - Enchantment - 3 - 1RR - - WOT~ - 1 - - - Rest in Peace - When Rest in Peace enters the battlefield, exile all graveyards. -If a card or token would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment - Enchantment - 2 - 1W - - WOT~ - 1 - - - Rhystic Study - Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Rhystic Study - Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Rhystic Study - Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. - - U - Enchantment - Enchantment - 3 - 2U - - WOT~ - 1 - - - Sanguine Bond - Whenever you gain life, target opponent loses that much life. - - B - Enchantment - Enchantment - 5 - 3BB - - WOT~ - 1 - - - Season of Growth - Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -Whenever you cast a spell that targets a creature you control, draw a card. - - G - Enchantment - Enchantment - 2 - 1G - - WOT~ - 1 - - - Shared Animosity - Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. - - R - Enchantment - Enchantment - 3 - 2R - - WOT~ - 1 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - Enchantment - 4 - 3W - - WOT~ - 1 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - Enchantment - 4 - 3W - - WOT~ - 1 - - - Smothering Tithe - Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - W - Enchantment - Enchantment - 4 - 3W - - WOT~ - 1 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - Enchantment - 4 - 3R - - WOT~ - 1 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - Enchantment - 4 - 3R - - WOT~ - 1 - - - Sneak Attack - {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. - - R - Enchantment - Enchantment - 4 - 3R - - WOT~ - 1 - - - Spreading Seas - Enchant land -When Spreading Seas enters the battlefield, draw a card. -Enchanted land is an Island. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - WOT~ - 1 - - - Stab Wound - Enchant creature -Enchanted creature gets -2/-2. -At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. - - B - Enchantment — Aura - Enchantment - 3 - 2B - - WOT~ - 1 - - - Unnatural Growth - At the beginning of each combat, double the power and toughness of each creature you control until end of turn. - - G - Enchantment - Enchantment - 5 - 1GGGG - - WOT~ - 1 - - - Utopia Sprawl - Enchant Forest -As Utopia Sprawl enters the battlefield, choose a color. -Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. - - G - Enchantment — Aura - Enchantment - 1 - G - - WOT~ - 1 - - - Vampiric Rites - {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. - - B - Enchantment - Enchantment - 1 - B - - WOT~ - 1 - - - Waste Not - Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. -Whenever an opponent discards a land card, add {B}{B}. -Whenever an opponent discards a noncreature, nonland card, draw a card. - - B - Enchantment - Enchantment - 2 - 1B - - WOT~ - 1 - Ajani's Chosen Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. @@ -5702,6 +4314,1394 @@ Enchanted creature gets +0/+2. WOC~ 3 + + Aggravated Assault + {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Aggravated Assault + {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Aggravated Assault + {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + As Foretold + At the beginning of your upkeep, put a time counter on As Foretold. +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + As Foretold + At the beginning of your upkeep, put a time counter on As Foretold. +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + As Foretold + At the beginning of your upkeep, put a time counter on As Foretold. +Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Bitterblossom + At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. + + B + Tribal Enchantment — Faerie + Enchantment + 2 + 1B + + WOT~ + 1 + + + Bitterblossom + At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. + + B + Tribal Enchantment — Faerie + Enchantment + 2 + 1B + + WOT~ + 1 + + + Bitterblossom + At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. + + B + Tribal Enchantment — Faerie + Enchantment + 2 + 1B + + WOT~ + 1 + + + Blind Obedience + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Artifacts and creatures your opponents control enter the battlefield tapped. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Blood Moon + Nonbasic lands are Mountains. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Blood Moon + Nonbasic lands are Mountains. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Blood Moon + Nonbasic lands are Mountains. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Compulsion + {1}{U}, Discard a card: Draw a card. +{1}{U}, Sacrifice Compulsion: Draw a card. + + U + Enchantment + Enchantment + 2 + 1U + + WOT~ + 1 + + + Copy Enchantment + You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Curiosity + Enchant creature +Whenever enchanted creature deals damage to an opponent, you may draw a card. + + U + Enchantment — Aura + Enchantment + 1 + U + + WOT~ + 1 + + + Dark Tutelage + At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. + + B + Enchantment + Enchantment + 3 + 2B + + WOT~ + 1 + + + Dawn of Hope + Whenever you gain life, you may pay {2}. If you do, draw a card. +{3}{W}: Create a 1/1 white Soldier creature token with lifelink. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Defense of the Heart + At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Defense of the Heart + At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Defense of the Heart + At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Doubling Season + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. + + G + Enchantment + Enchantment + 5 + 4G + + WOT~ + 1 + + + Doubling Season + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. + + G + Enchantment + Enchantment + 5 + 4G + + WOT~ + 1 + + + Doubling Season + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. +If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. + + G + Enchantment + Enchantment + 5 + 4G + + WOT~ + 1 + + + Dragon Mantle + Enchant creature +When Dragon Mantle enters the battlefield, draw a card. +Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." + + R + Enchantment — Aura + Enchantment + 1 + R + + WOT~ + 1 + + + Fiery Emancipation + If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead. + + R + Enchantment + Enchantment + 6 + 3RRR + + WOT~ + 1 + + + Forced Fruition + Whenever an opponent casts a spell, that player draws seven cards. + + U + Enchantment + Enchantment + 6 + 4UU + + WOT~ + 1 + + + Fraying Sanity + Enchant player +At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. + + U + Enchantment — Aura Curse + Enchantment + 3 + 2U + + WOT~ + 1 + + + Garruk's Uprising + When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. +Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) +Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + WOT~ + 1 + + + Goblin Bombardment + Sacrifice a creature: Goblin Bombardment deals 1 damage to any target. + + R + Enchantment + Enchantment + 2 + 1R + + WOT~ + 1 + + + Grasp of Fate + When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) + + W + Enchantment + Enchantment + 3 + 1WW + + WOT~ + 1 + + + Grave Pact + Whenever a creature you control dies, each other player sacrifices a creature. + + B + Enchantment + Enchantment + 4 + 1BBB + + WOT~ + 1 + + + Grave Pact + Whenever a creature you control dies, each other player sacrifices a creature. + + B + Enchantment + Enchantment + 4 + 1BBB + + WOT~ + 1 + + + Grave Pact + Whenever a creature you control dies, each other player sacrifices a creature. + + B + Enchantment + Enchantment + 4 + 1BBB + + WOT~ + 1 + + + Greater Auramancy + Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +Enchanted creatures you control have shroud. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Greater Auramancy + Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +Enchanted creatures you control have shroud. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Greater Auramancy + Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +Enchanted creatures you control have shroud. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Griffin Aerie + At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Ground Seal + When Ground Seal enters the battlefield, draw a card. +Cards in graveyards can't be the targets of spells or abilities. + + G + Enchantment + Enchantment + 2 + 1G + + WOT~ + 1 + + + Hardened Scales + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 1 + G + + WOT~ + 1 + + + Hatching Plans + When Hatching Plans is put into a graveyard from the battlefield, draw three cards. + + U + Enchantment + Enchantment + 2 + 1U + + WOT~ + 1 + + + Impact Tremors + Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. + + R + Enchantment + Enchantment + 2 + 1R + + WOT~ + 1 + + + Intangible Virtue + Creature tokens you control get +1/+1 and have vigilance. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Intruder Alarm + Creatures don't untap during their controllers' untap steps. +Whenever a creature enters the battlefield, untap all creatures. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Karmic Justice + Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. + + W + Enchantment + Enchantment + 3 + 2W + + WOT~ + 1 + + + Karmic Justice + Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. + + W + Enchantment + Enchantment + 3 + 2W + + WOT~ + 1 + + + Karmic Justice + Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. + + W + Enchantment + Enchantment + 3 + 2W + + WOT~ + 1 + + + Kindred Discovery + As Kindred Discovery enters the battlefield, choose a creature type. +Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + WOT~ + 1 + + + Kindred Discovery + As Kindred Discovery enters the battlefield, choose a creature type. +Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + WOT~ + 1 + + + Kindred Discovery + As Kindred Discovery enters the battlefield, choose a creature type. +Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + WOT~ + 1 + + + Knightly Valor + Enchant creature +When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) +Enchanted creature gets +2/+2 and has vigilance. + + W + Enchantment — Aura + Enchantment + 5 + 4W + + WOT~ + 1 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + WOT~ + 1 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + WOT~ + 1 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + WOT~ + 1 + + + Leyline of Abundance + If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. +Whenever you tap a creature for mana, add an additional {G}. +{6}{G}{G}: Put a +1/+1 counter on each creature you control. + + G + Enchantment + Enchantment + 4 + 2GG + + WOT~ + 1 + + + Leyline of Anticipation + If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. +You may cast spells as though they had flash. + + U + Enchantment + Enchantment + 4 + 2UU + + WOT~ + 1 + + + Leyline of Lightning + If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. +Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker. + + R + Enchantment + Enchantment + 4 + 2RR + + WOT~ + 1 + + + Leyline of Sanctity + If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. +You have hexproof. (You can't be the target of spells or abilities your opponents control.) + + W + Enchantment + Enchantment + 4 + 2WW + + WOT~ + 1 + + + Leyline of the Void + If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. +If a card would be put into an opponent's graveyard from anywhere, exile it instead. + + B + Enchantment + Enchantment + 4 + 2BB + + WOT~ + 1 + + + Mana Flare + Whenever a player taps a land for mana, that player adds one mana of any type that land produced. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Nature's Will + Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. + + G + Enchantment + Enchantment + 4 + 2GG + + WOT~ + 1 + + + Nature's Will + Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. + + G + Enchantment + Enchantment + 4 + 2GG + + WOT~ + 1 + + + Nature's Will + Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. + + G + Enchantment + Enchantment + 4 + 2GG + + WOT~ + 1 + + + Necropotence + Skip your draw step. +Whenever you discard a card, exile that card from your graveyard. +Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. + + B + Enchantment + Enchantment + 3 + BBB + + WOT~ + 1 + + + Necropotence + Skip your draw step. +Whenever you discard a card, exile that card from your graveyard. +Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. + + B + Enchantment + Enchantment + 3 + BBB + + WOT~ + 1 + + + Necropotence + Skip your draw step. +Whenever you discard a card, exile that card from your graveyard. +Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. + + B + Enchantment + Enchantment + 3 + BBB + + WOT~ + 1 + + + Omniscience + You may cast spells from your hand without paying their mana costs. + + U + Enchantment + Enchantment + 10 + 7UUU + + WOT~ + 1 + + + Omniscience + You may cast spells from your hand without paying their mana costs. + + U + Enchantment + Enchantment + 10 + 7UUU + + WOT~ + 1 + + + Omniscience + You may cast spells from your hand without paying their mana costs. + + U + Enchantment + Enchantment + 10 + 7UUU + + WOT~ + 1 + + + Oppression + Whenever a player casts a spell, that player discards a card. + + B + Enchantment + Enchantment + 3 + 1BB + + WOT~ + 1 + + + Oversold Cemetery + At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. + + B + Enchantment + Enchantment + 2 + 1B + + WOT~ + 1 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Parallel Lives + If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. + + G + Enchantment + Enchantment + 4 + 3G + + WOT~ + 1 + + + Phyrexian Unlife + You don't lose the game for having 0 or less life. +As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) + + W + Enchantment + Enchantment + 3 + 2W + + WOT~ + 1 + + + Polluted Bonds + Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Polluted Bonds + Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Polluted Bonds + Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Primal Vigor + If one or more tokens would be created, twice that many of those tokens are created instead. +If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead. + + G + Enchantment + Enchantment + 5 + 4G + + WOT~ + 1 + + + Prismatic Omen + Lands you control are every basic land type in addition to their other types. + + G + Enchantment + Enchantment + 2 + 1G + + WOT~ + 1 + + + Raid Bombardment + Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Repercussion + Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. + + R + Enchantment + Enchantment + 3 + 1RR + + WOT~ + 1 + + + Repercussion + Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. + + R + Enchantment + Enchantment + 3 + 1RR + + WOT~ + 1 + + + Repercussion + Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. + + R + Enchantment + Enchantment + 3 + 1RR + + WOT~ + 1 + + + Rest in Peace + When Rest in Peace enters the battlefield, exile all graveyards. +If a card or token would be put into a graveyard from anywhere, exile it instead. + + W + Enchantment + Enchantment + 2 + 1W + + WOT~ + 1 + + + Rhystic Study + Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Rhystic Study + Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Rhystic Study + Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. + + U + Enchantment + Enchantment + 3 + 2U + + WOT~ + 1 + + + Sanguine Bond + Whenever you gain life, target opponent loses that much life. + + B + Enchantment + Enchantment + 5 + 3BB + + WOT~ + 1 + + + Season of Growth + Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +Whenever you cast a spell that targets a creature you control, draw a card. + + G + Enchantment + Enchantment + 2 + 1G + + WOT~ + 1 + + + Shared Animosity + Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. + + R + Enchantment + Enchantment + 3 + 2R + + WOT~ + 1 + + + Smothering Tithe + Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + W + Enchantment + Enchantment + 4 + 3W + + WOT~ + 1 + + + Smothering Tithe + Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + W + Enchantment + Enchantment + 4 + 3W + + WOT~ + 1 + + + Smothering Tithe + Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + W + Enchantment + Enchantment + 4 + 3W + + WOT~ + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + Enchantment + 4 + 3R + + WOT~ + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + Enchantment + 4 + 3R + + WOT~ + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + Enchantment + 4 + 3R + + WOT~ + 1 + + + Spreading Seas + Enchant land +When Spreading Seas enters the battlefield, draw a card. +Enchanted land is an Island. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + WOT~ + 1 + + + Stab Wound + Enchant creature +Enchanted creature gets -2/-2. +At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. + + B + Enchantment — Aura + Enchantment + 3 + 2B + + WOT~ + 1 + + + Unnatural Growth + At the beginning of each combat, double the power and toughness of each creature you control until end of turn. + + G + Enchantment + Enchantment + 5 + 1GGGG + + WOT~ + 1 + + + Utopia Sprawl + Enchant Forest +As Utopia Sprawl enters the battlefield, choose a color. +Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. + + G + Enchantment — Aura + Enchantment + 1 + G + + WOT~ + 1 + + + Vampiric Rites + {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. + + B + Enchantment + Enchantment + 1 + B + + WOT~ + 1 + + + Waste Not + Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. +Whenever an opponent discards a land card, add {B}{B}. +Whenever an opponent discards a noncreature, nonland card, draw a card. + + B + Enchantment + Enchantment + 2 + 1B + + WOT~ + 1 + A Tale for the Ages Enchanted creatures you control get +2/+2. @@ -6931,7 +6931,7 @@ At the beginning of your end step, each opponent loses X life and you gain X lif 5 3WW - WOE~ + WOE~ 3 @@ -7234,7 +7234,7 @@ Draw a card. Land 0 - WOE~ + WOE~ 0 @@ -8156,7 +8156,7 @@ Celebration — At the beginning of your end step, if two or more nonland perman 5 4B - WOE~ + WOE~ 3