diff --git a/ACR.xml b/ACR.xml new file mode 100644 index 00000000..34697ba4 --- /dev/null +++ b/ACR.xml @@ -0,0 +1,151 @@ + + + + + Cockatrice/Magic-Spoiler + 2024-02-24 00:39:45 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ACR.xml + + + + + ACR + Assassin's Creed (Spoiler) + Expansion + 2024-07-05 + + + + + Leonardo da Vinci + {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. +{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 3/3 + + ACR + 2 + + + Leonardo da Vinci + {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. +{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 3/3 + + ACR + 2 + + + Leonardo da Vinci + {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. +{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 3/3 + + ACR + 2 + + + Leonardo da Vinci + {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. +{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 3/3 + + ACR + 2 + + + Sword of Feast and Famine + Equipped creature gets +2/+2 and has protection from black and from green. +Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + ACR + 1 + + + Sword of Feast and Famine + Equipped creature gets +2/+2 and has protection from black and from green. +Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + ACR + 1 + + + The Animus + At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. +{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. + + Legendary Artifact + Artifact + 2 + 2 + + ACR + 1 + + + The Animus + At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. +{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. + + Legendary Artifact + Artifact + 2 + 2 + + ACR + 1 + + + The Animus + At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. +{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. + + Legendary Artifact + Artifact + 2 + 2 + + ACR + 1 + + + diff --git a/BIG.xml b/BIG.xml new file mode 100644 index 00000000..83ab822c --- /dev/null +++ b/BIG.xml @@ -0,0 +1,117 @@ + + + + + Cockatrice/Magic-Spoiler + 2024-02-24 00:39:46 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BIG.xml + + + + + BIG + The Big Score (Spoiler) + Expansion + 2024-04-19 + + + + + Hell to Pay + Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. + + R + Sorcery + Sorcery + 1 + XR + + BIG + 3 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG + 1 + + + diff --git a/BLB.xml b/BLB.xml new file mode 100644 index 00000000..6355b2f4 --- /dev/null +++ b/BLB.xml @@ -0,0 +1,193 @@ + + + + + Cockatrice/Magic-Spoiler + 2024-02-24 00:39:45 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BLB.xml + + + + + BLB + Bloomburrow (Spoiler) + Expansion + 2024-08-02 + + + + + Bria, Riptide Rogue + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +ther creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) +Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. + + RU + Legendary Creature — Otter Rogue + Creature + 4 + 2UR + 3/3 + + BLB + 2 + + + Byrke, Long Ear of the Law + Vigilance +When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures. +Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it. + + GW + Legendary Creature — Rabbit Soldier + Creature + 6 + 4GW + 4/4 + + BLB + 2 + + + Lumra, Bellow of the Woods + Vigilance, reach +Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. +When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. + + G + Legendary Creature — Elemental Bear + Creature + 6 + 4GG + */* + + BLB + 2 + + + Lumra, Bellow of the Woods + Vigilance, reach +Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. +When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. + + G + Legendary Creature — Elemental Bear + Creature + 6 + 4GG + */* + + BLB + 2 + + + Lumra, Bellow of the Woods + Vigilance, reach +Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. +When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. + + G + Legendary Creature — Elemental Bear + Creature + 6 + 4GG + */* + + BLB + 2 + + + Mabel, Heir to Cragflame + Other Mice you control get +1/+1. +When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. + + RW + Legendary Creature — Mouse Soldier + Creature + 3 + 1RW + 3/3 + + BLB + 2 + + + Mabel, Heir to Cragflame + Other Mice you control get +1/+1. +When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. + + RW + Legendary Creature — Mouse Soldier + Creature + 3 + 1RW + 3/3 + + BLB + 2 + + + Mabel, Heir to Cragflame + Other Mice you control get +1/+1. +When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. + + RW + Legendary Creature — Mouse Soldier + Creature + 3 + 1RW + 3/3 + + BLB + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + BLB + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + BLB + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + BLB + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + BLB + 0 + + + diff --git a/OTJ.xml b/OTJ.xml new file mode 100644 index 00000000..84f1383c --- /dev/null +++ b/OTJ.xml @@ -0,0 +1,207 @@ + + + + + Cockatrice/Magic-Spoiler + 2024-02-24 00:39:46 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml + + + + + OTJ + Outlaws of Thunder Junction (Spoiler) + Expansion + 2024-04-19 + + + + + Fblthp, Lost on the Range + Ward {2} +You may look at the top card of your library any time. +The top card of your library has plot. The plot cost is equal to its mana cost. +You may plot nonland cards from the top of your library. + + U + Legendary Creature — Homunculus + Creature + 3 + 1UU + 1/1 + + OTJ + 2 + + + Fblthp, Lost on the Range + Ward {2} +You may look at the top card of your library any time. +The top card of your library has plot. The plot cost is equal to its mana cost. +You may plot nonland cards from the top of your library. + + U + Legendary Creature — Homunculus + Creature + 3 + 1UU + 1/1 + + OTJ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + OTJ + 0 + + + Hell to Pay + Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. + + R + Sorcery + Sorcery + 1 + XR + + OTJ + 3 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + OTJ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + OTJ + 0 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ + 1 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ + 1 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + OTJ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + OTJ + 0 + + + Tinybones, the Pickpocket + Deathtouch +Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Skeleton Rogue + Creature + 1 + B + 1/1 + + OTJ + 2 + + + Tinybones, the Pickpocket + Deathtouch +Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Skeleton Rogue + Creature + 1 + B + 1/1 + + OTJ + 2 + + + diff --git a/PIP.xml b/PIP.xml index c9184e61..2a0c60bb 100644 --- a/PIP.xml +++ b/PIP.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-23 16:11:02 (UTC) + 2024-02-24 00:39:46 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PIP.xml @@ -666,6 +666,32 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l PIP 1 + + Atomize + Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BG + Instant + Instant + 4 + 2BG + + PIP + 3 + + + Atomize + Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BG + Instant + Instant + 4 + 2BG + + PIP + 3 + Atomize Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) @@ -689,7 +715,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l 4 2BG - PIP + PIP 3 @@ -937,6 +963,32 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among PIP 3 + + Biomass Mutation + Creatures you control have base power and toughness X/X until end of turn. + + GU + Instant + Instant + 2 + XG/UG/U + + PIP + 3 + + + Biomass Mutation + Creatures you control have base power and toughness X/X until end of turn. + + GU + Instant + Instant + 2 + XG/UG/U + + PIP + 3 + Biomass Mutation Creatures you control have base power and toughness X/X until end of turn. @@ -1078,6 +1130,22 @@ If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, p PIP 2 + + Bloatfly Swarm + Flying +Bloatfly Swarm enters the battlefield with five +1/+1 counters on it. +If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from then give each player a rad counter for each +1/+1 counter removed this way. + + B + Creature — Insect Mutant + Creature + 4 + 3B + 0/0 + + PIP + 2 + Bloodforged Battle-Axe Equipped creature gets +2/+0. @@ -1194,6 +1262,58 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom PIP 2 + + Branching Evolution + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. + + G + Enchantment + Enchantment + 3 + 2G + + PIP + 1 + + + Branching Evolution + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. + + G + Enchantment + Enchantment + 3 + 2G + + PIP + 1 + + + Branching Evolution + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. + + G + Enchantment + Enchantment + 3 + 2G + + PIP + 1 + + + Branching Evolution + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. + + G + Enchantment + Enchantment + 3 + 2G + + PIP + 1 + Brass Knuckles When you cast this spell, copy it. (The copy becomes a token.) @@ -1733,6 +1853,42 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip • Destroy target creature. • Destroy target enchantment. • Destroy target land. +• Destroy target planeswalker. + + BG + Sorcery + Sorcery + 6 + 2BBGG + + PIP + 3 + + + Casualties of War + Choose one or more — +• Destroy target artifact. +• Destroy target creature. +• Destroy target enchantment. +• Destroy target land. +• Destroy target planeswalker. + + BG + Sorcery + Sorcery + 6 + 2BBGG + + PIP + 3 + + + Casualties of War + Choose one or more — +• Destroy target artifact. +• Destroy target creature. +• Destroy target enchantment. +• Destroy target land. • Destroy target planeswalker. BG @@ -1762,6 +1918,36 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip PIP 3 + + Cathedral Acolyte + Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +{T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. + + G + Creature — Human Cleric + Creature + 2 + 1G + 1/2 + + PIP + 2 + + + Cathedral Acolyte + Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +{T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. + + G + Creature — Human Cleric + Creature + 2 + 1G + 1/2 + + PIP + 2 + Champion's Helm Equipped creature gets +2/+2. @@ -2219,6 +2405,32 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy PIP 2 + + Contagion Clasp + When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. +{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + Artifact + Artifact + 2 + 2 + + PIP + 1 + + + Contagion Clasp + When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. +{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + Artifact + Artifact + 2 + 2 + + PIP + 1 + Corpsejack Menace If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. @@ -2305,6 +2517,76 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token PIP 1 + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + PIP + 3 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + PIP + 3 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + PIP + 0 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + PIP + 0 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + PIP + 0 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + PIP + 0 + Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. @@ -2701,6 +2983,58 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J 1 0 + + Drowned Catacomb + Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Drowned Catacomb + Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Drowned Catacomb + Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Drowned Catacomb + Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP + 1 + 0 + Duchess, Wayward Tavernkeep Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. @@ -3038,6 +3372,32 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) PIP 1 + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + PIP + 3 + + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + PIP + 3 + Feral Ghoul Menace @@ -3157,7 +3517,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 2 1G - PIP + PIP 1 @@ -3226,6 +3586,114 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on PIP 1 + + Fetid Pools + ({T}: Add {U} or {B}.) +Fetid Pools enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Island Swamp + Land + 0 + + PIP + 1 + 0 + + + Fetid Pools + ({T}: Add {U} or {B}.) +Fetid Pools enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Island Swamp + Land + 0 + + PIP + 1 + 0 + + + Fetid Pools + ({T}: Add {U} or {B}.) +Fetid Pools enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Island Swamp + Land + 0 + + PIP + 1 + 0 + + + Fetid Pools + ({T}: Add {U} or {B}.) +Fetid Pools enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Island Swamp + Land + 0 + + PIP + 1 + 0 + + + Find + Return up to two target creature cards from your graveyard to your hand. + + BG + Sorcery + Sorcery + 8 + B/GB/G + + PIP + 3 + + + Finality + You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. + + BG + Sorcery + Sorcery + 8 + 4BG + + PIP + 3 + + + Find + Return up to two target creature cards from your graveyard to your hand. + + BG + Sorcery + Sorcery + 8 + B/GB/G + + PIP + 3 + + + Finality + You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. + + BG + Sorcery + Sorcery + 8 + 4BG + + PIP + 3 + Fireshrieker Equipped creature has double strike. (It deals both first-strike and regular combat damage.) @@ -3307,7 +3775,49 @@ At the beginning of each end step, enchanted player mills X cards, where X is th 3 2U - PIP + PIP + 1 + + + Fraying Sanity + Enchant player +At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. + + U + Enchantment — Aura Curse + Enchantment + 3 + 2U + + PIP + 1 + + + Fraying Sanity + Enchant player +At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. + + U + Enchantment — Aura Curse + Enchantment + 3 + 2U + + PIP + 1 + + + Fraying Sanity + Enchant player +At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. + + U + Enchantment — Aura Curse + Enchantment + 3 + 2U + + PIP 1 @@ -3370,6 +3880,68 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ PIP 2 + + Glowing One + Deathtouch +Whenever Glowing One deals combat damage to a player, they get four rad counters. +Whenever a player mills a nonland card, you gain 1 life. + + G + Creature — Zombie Mutant + Creature + 3 + 2G + 2/2 + + PIP + 2 + + + Glowing One + Deathtouch +Whenever Glowing One deals combat damage to a player, they get four rad counters. +Whenever a player mills a nonland card, you gain 1 life. + + G + Creature — Zombie Mutant + Creature + 3 + 2G + 2/2 + + PIP + 2 + + + Grave Titan + Deathtouch +Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. + + B + Creature — Giant + Creature + 6 + 4BB + 6/6 + + PIP + 2 + + + Grave Titan + Deathtouch +Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. + + B + Creature — Giant + Creature + 6 + 4BB + 6/6 + + PIP + 2 + Grim Reaper's Sprint Morbid — This spell costs {3} less to cast if a creature died this turn. @@ -3590,9 +4162,104 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 1 G - PIP + PIP 1 + + Hardened Scales + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 1 + G + + PIP + 1 + + + Hardened Scales + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 1 + G + + PIP + 1 + + + Hardened Scales + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 1 + G + + PIP + 1 + + + Harmonize + Draw three cards. + + G + Sorcery + Sorcery + 4 + 2GG + + PIP + 3 + + + Harmonize + Draw three cards. + + G + Sorcery + Sorcery + 4 + 2GG + + PIP + 3 + + + Harold and Bob, First Numens + Vigilance, reach +When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. + + G + Legendary Creature — Treefolk Human + Creature + 3 + 2G + 3/3 + + PIP + 2 + + + Harold and Bob, First Numens + Vigilance, reach +When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. + + G + Legendary Creature — Treefolk Human + Creature + 3 + 2G + 3/3 + + PIP + 2 + Harold and Bob, First Numens Vigilance, reach @@ -3701,6 +4368,73 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b PIP 3 + + Hinterland Harbor + Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Hinterland Harbor + Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Hinterland Harbor + Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Hinterland Harbor + Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Hornet Queen + Flying, deathtouch +When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. + + G + Creature — Insect + Creature + 7 + 4GGG + 2/2 + + PIP + 2 + Hornet Queen Flying, deathtouch @@ -3892,6 +4626,19 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti PIP 2 + + Inexorable Tide + Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Enchantment + Enchantment + 5 + 3UU + + PIP + 1 + Inexorable Tide Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) @@ -3918,6 +4665,79 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti PIP 1 + + Inexorable Tide + Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Enchantment + Enchantment + 5 + 3UU + + PIP + 1 + + + Infesting Radroach + Flying +Infesting Radroach can't block. +Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. +Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand. + + B + Creature — Insect Mutant + Creature + 3 + 2B + 2/2 + + PIP + 2 + + + Infesting Radroach + Flying +Infesting Radroach can't block. +Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. +Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand. + + B + Creature — Insect Mutant + Creature + 3 + 2B + 2/2 + + PIP + 2 + + + Inspiring Call + Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) + + G + Instant + Instant + 3 + 2G + + PIP + 3 + + + Inspiring Call + Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) + + G + Instant + Instant + 3 + 2G + + PIP + 3 + Intangible Virtue Creature tokens you control get +1/+1 and have vigilance. @@ -4135,6 +4955,66 @@ For each Aura and Equipment you control, you may attach it to a creature you con 1 0 + + Jason Bright, Glowing Prophet + Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. +Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. + + U + Legendary Creature — Zombie Mutant Advisor + Creature + 3 + 2U + 2/3 + + PIP + 2 + + + Jason Bright, Glowing Prophet + Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. +Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. + + U + Legendary Creature — Zombie Mutant Advisor + Creature + 3 + 2U + 2/3 + + PIP + 2 + + + Jason Bright, Glowing Prophet + Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. +Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. + + U + Legendary Creature — Zombie Mutant Advisor + Creature + 3 + 2U + 2/3 + + PIP + 2 + + + Jason Bright, Glowing Prophet + Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. +Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. + + U + Legendary Creature — Zombie Mutant Advisor + Creature + 3 + 2U + 2/3 + + PIP + 2 + Jungle Shrine Jungle Shrine enters the battlefield tapped. @@ -4563,6 +5443,22 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow Lily Bowen, Raging Grandma Vigilance Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. +At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. + + G + Legendary Creature — Mutant Warrior + Creature + 4 + 3G + 0/0 + + PIP + 2 + + + Lily Bowen, Raging Grandma + Vigilance +Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. G @@ -4575,6 +5471,22 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow PIP 2 + + Lily Bowen, Raging Grandma + Vigilance +Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. +At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. + + G + Legendary Creature — Mutant Warrior + Creature + 4 + 3G + 0/0 + + PIP + 2 + Lord of the Undead Other Zombie creatures get +1/+1. @@ -4648,6 +5560,23 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow Lumbering Megasloth This spell costs {1} less to cast for each counter among players and permanents. Trample +Lumbering Megasloth enters the battlefield tapped. + + G + Creature — Sloth Mutant + Creature + 12 + 10GG + 8/8 + + PIP + 1 + 2 + + + Lumbering Megasloth + This spell costs {1} less to cast for each counter among players and permanents. +Trample Lumbering Megasloth enters the battlefield tapped. G @@ -4781,6 +5710,66 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. PIP 1 + + Marcus, Mutant Mayor + Vigilance, trample +Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. + + GU + Legendary Creature — Mutant Advisor + Creature + 5 + 3GU + 4/4 + + PIP + 2 + + + Marcus, Mutant Mayor + Vigilance, trample +Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. + + GU + Legendary Creature — Mutant Advisor + Creature + 5 + 3GU + 4/4 + + PIP + 2 + + + Marcus, Mutant Mayor + Vigilance, trample +Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. + + GU + Legendary Creature — Mutant Advisor + Creature + 5 + 3GU + 4/4 + + PIP + 2 + + + Marcus, Mutant Mayor + Vigilance, trample +Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. + + GU + Legendary Creature — Mutant Advisor + Creature + 5 + 3GU + 4/4 + + PIP + 2 + Mariposa Military Base You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. @@ -4794,6 +5783,45 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. PIP 0 + + Mariposa Military Base + You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. +{T}: Add {C}. +{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have. + + Land + Land + 0 + + PIP + 0 + + + Mariposa Military Base + You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. +{T}: Add {C}. +{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have. + + Land + Land + 0 + + PIP + 0 + + + Mariposa Military Base + You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. +{T}: Add {C}. +{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have. + + Land + Land + 0 + + PIP + 0 + Marshal's Anthem Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) @@ -5069,6 +6097,70 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 1 0 + + Mirelurk Queen + Vigilance +When Mirelurk Queen enters the battlefield, target player gets two rad counters. +Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. + + U + Creature — Crab Mutant + Creature + 5 + 4U + 4/4 + + PIP + 2 + + + Mirelurk Queen + Vigilance +When Mirelurk Queen enters the battlefield, target player gets two rad counters. +Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. + + U + Creature — Crab Mutant + Creature + 5 + 4U + 4/4 + + PIP + 2 + + + Mirelurk Queen + Vigilance +When Mirelurk Queen enters the battlefield, target player gets two rad counters. +Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. + + U + Creature — Crab Mutant + Creature + 5 + 4U + 4/4 + + PIP + 2 + + + Mirelurk Queen + Vigilance +When Mirelurk Queen enters the battlefield, target player gets two rad counters. +Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. + + U + Creature — Crab Mutant + Creature + 5 + 4U + 4/4 + + PIP + 2 + Mister Gutsy Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. @@ -5213,6 +6305,34 @@ Whenever you attack, put a quest counter on target nonland permanent you control PIP 2 + + Mortuary Mire + Mortuary Mire enters the battlefield tapped. +When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. +{T}: Add {B}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Mortuary Mire + Mortuary Mire enters the battlefield tapped. +When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. +{T}: Add {B}. + + Land + Land + 0 + + PIP + 1 + 0 + Mossfire Valley {1}, {T}: Add {R}{G}. @@ -5374,6 +6494,45 @@ Whenever you attack, put a quest counter on target nonland permanent you control PIP 3 + + Mutational Advantage + Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + GU + Instant + Instant + 3 + 1GU + + PIP + 3 + + + Mutational Advantage + Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + GU + Instant + Instant + 3 + 1GU + + PIP + 3 + + + Mutational Advantage + Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + GU + Instant + Instant + 3 + 1GU + + PIP + 3 + Myriad Landscape Myriad Landscape enters the battlefield tapped. @@ -5462,6 +6621,69 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst PIP 2 + + Nerd Rage + Enchant creature +When Nerd Rage enters the battlefield, draw two cards. +Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn." + + U + Enchantment — Aura + Enchantment + 3 + 2U + + PIP + 1 + + + Nesting Grounds + {T}: Add {C}. +{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. + + Land + Land + 0 + + PIP + 0 + + + Nesting Grounds + {T}: Add {C}. +{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. + + Land + Land + 0 + + PIP + 0 + + + Nesting Grounds + {T}: Add {C}. +{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. + + Land + Land + 0 + + PIP + 0 + + + Nesting Grounds + {T}: Add {C}. +{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. + + Land + Land + 0 + + PIP + 0 + Nick Valentine, Private Eye Nick Valentine, Private Eye can't be blocked except by artifact creatures. @@ -5522,6 +6744,38 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i PIP 2 + + Nightkin Ambusher + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +When Nightkin Ambusher enters the battlefield, target player gets four rad counters. +Nightkin Ambusher can't be blocked as long as defending player has a rad counter. + + BU + Creature — Mutant Warrior + Creature + 4 + 2UB + 4/4 + + PIP + 2 + + + Nightkin Ambusher + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +When Nightkin Ambusher enters the battlefield, target player gets four rad counters. +Nightkin Ambusher can't be blocked as long as defending player has a rad counter. + + BU + Creature — Mutant Warrior + Creature + 4 + 2UB + 4/4 + + PIP + 2 + Nomad Outpost Nomad Outpost enters the battlefield tapped. @@ -5680,6 +6934,34 @@ Equip {3} PIP 1 + + Nuka-Nuke Launcher + Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. +Equip {3} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP + 1 + + + Nuka-Nuke Launcher + Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. +Equip {3} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP + 1 + Open the Vaults Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) @@ -5732,6 +7014,32 @@ Equip {3} PIP 3 + + Opulent Palace + Opulent Palace enters the battlefield tapped. +{T}: Add {B}, {G}, or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Opulent Palace + Opulent Palace enters the battlefield tapped. +{T}: Add {B}, {G}, or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + Overencumbered Enchant opponent @@ -6096,7 +7404,7 @@ Equip {2} Piper Wright, Publick Reporter - Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{@}, Sacrifice this artifact: Draw a card.") + Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. U @@ -6106,7 +7414,52 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 1U 1/2 - PIP + PIP + 2 + + + Piper Wright, Publick Reporter + Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. + + U + Legendary Creature — Human Detective + Creature + 2 + 1U + 1/2 + + PIP + 2 + + + Piper Wright, Publick Reporter + Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. + + U + Legendary Creature — Human Detective + Creature + 2 + 1U + 1/2 + + PIP + 2 + + + Piper Wright, Publick Reporter + Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. + + U + Legendary Creature — Human Detective + Creature + 2 + 1U + 1/2 + + PIP 2 @@ -6241,6 +7594,62 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.PIP 2 + + Power Fist + Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." +Equip {2} + + G + Artifact — Equipment + Artifact + 2 + 1G + + PIP + 1 + + + Power Fist + Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." +Equip {2} + + G + Artifact — Equipment + Artifact + 2 + 1G + + PIP + 1 + + + Power Fist + Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." +Equip {2} + + G + Artifact — Equipment + Artifact + 2 + 1G + + PIP + 1 + + + Power Fist + Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." +Equip {2} + + G + Artifact — Equipment + Artifact + 2 + 1G + + PIP + 1 + Pre-War Formalwear When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. @@ -6421,6 +7830,19 @@ Metalcraft — Equipment you control have equip {0} as long as you control three PIP 2 + + Putrefy + Destroy target artifact or creature. It can't be regenerated. + + BG + Instant + Instant + 3 + 1BG + + PIP + 3 + Putrefy Destroy target artifact or creature. It can't be regenerated. @@ -6490,6 +7912,92 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano PIP 3 + + Rampaging Yao Guai + Vigilance, trample +Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. + + G + Creature — Bear Mutant + Creature + 3 + XGGG + 2/2 + + PIP + 2 + + + Rampaging Yao Guai + Vigilance, trample +Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. + + G + Creature — Bear Mutant + Creature + 3 + XGGG + 2/2 + + PIP + 2 + + + Rampaging Yao Guai + Vigilance, trample +Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. + + G + Creature — Bear Mutant + Creature + 3 + XGGG + 2/2 + + PIP + 2 + + + Rampaging Yao Guai + Vigilance, trample +Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. + + G + Creature — Bear Mutant + Creature + 3 + XGGG + 2/2 + + PIP + 2 + + + Rampant Growth + Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + PIP + 3 + + + Rampant Growth + Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + PIP + 3 + Rancor Enchant creature @@ -6535,6 +8043,21 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o PIP 2 + + Raul, Trouble Shooter + Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. +{T}: Each player mills a card. (They each put the top card of their library in their graveyard.) + + BU + Legendary Creature — Zombie Mutant Rogue + Creature + 3 + 1UB + 1/4 + + PIP + 2 + Ravages of War Destroy all lands. @@ -6576,6 +8099,51 @@ Crew 2 PIP 1 + + Recon Craft Theta + Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. +Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +Crew 2 + + Artifact — Vehicle + Artifact + 4 + 4 + 4/4 + + PIP + 1 + + + Recon Craft Theta + Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. +Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +Crew 2 + + Artifact — Vehicle + Artifact + 4 + 4 + 4/4 + + PIP + 1 + + + Recon Craft Theta + Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. +Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +Crew 2 + + Artifact — Vehicle + Artifact + 4 + 4 + 4/4 + + PIP + 1 + Rex, Cyber-Hound Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). @@ -6990,6 +8558,70 @@ Cycling {2} ({2}, Discard this card: Draw a card.) PIP 0 + + Screeching Scorchbeast + Flying, menace +Whenever Screeching Scorchbeast attacks, each player gets two rad counters. +Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. + + B + Creature — Bat Mutant + Creature + 6 + 4BB + 5/5 + + PIP + 2 + + + Screeching Scorchbeast + Flying, menace +Whenever Screeching Scorchbeast attacks, each player gets two rad counters. +Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. + + B + Creature — Bat Mutant + Creature + 6 + 4BB + 5/5 + + PIP + 2 + + + Screeching Scorchbeast + Flying, menace +Whenever Screeching Scorchbeast attacks, each player gets two rad counters. +Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. + + B + Creature — Bat Mutant + Creature + 6 + 4BB + 5/5 + + PIP + 2 + + + Screeching Scorchbeast + Flying, menace +Whenever Screeching Scorchbeast attacks, each player gets two rad counters. +Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. + + B + Creature — Bat Mutant + Creature + 6 + 4BB + 5/5 + + PIP + 2 + Secure the Wastes Create X 1/1 white Warrior creature tokens. @@ -7655,6 +9287,19 @@ When enchanted creature dies, draw a card. PIP 1 + + Strength Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + Strong Back Enchant creature @@ -7719,6 +9364,85 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. PIP 1 + + Strong, the Brutish Thespian + Ward {2} +Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. +You gain life rather than lose life from radiation. + + G + Legendary Creature — Mutant Berserker + Creature + 6 + 4GG + 7/7 + + PIP + 2 + + + Strong, the Brutish Thespian + Ward {2} +Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. +You gain life rather than lose life from radiation. + + G + Legendary Creature — Mutant Berserker + Creature + 6 + 4GG + 7/7 + + PIP + 2 + + + Strong, the Brutish Thespian + Ward {2} +Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. +You gain life rather than lose life from radiation. + + G + Legendary Creature — Mutant Berserker + Creature + 6 + 4GG + 7/7 + + PIP + 2 + + + Strong, the Brutish Thespian + Ward {2} +Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. +You gain life rather than lose life from radiation. + + G + Legendary Creature — Mutant Berserker + Creature + 6 + 4GG + 7/7 + + PIP + 2 + + + Struggle for Project Purity + As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. +• Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. +• Enclave Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. + + U + Enchantment + Enchantment + 4 + 3U + + PIP + 1 + Struggle for Project Purity As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. @@ -7734,6 +9458,36 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. PIP 1 + + Struggle for Project Purity + As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. +• Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. +• Enclave Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. + + U + Enchantment + Enchantment + 4 + 3U + + PIP + 1 + + + Struggle for Project Purity + As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. +• Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. +• Enclave Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. + + U + Enchantment + Enchantment + 4 + 3U + + PIP + 1 + Sungrass Prairie {1}, {T}: Add {G}{W}. @@ -7778,6 +9532,58 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. PIP 0 + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + PIP + 1 + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + PIP + 1 + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + PIP + 1 + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + PIP + 1 + 0 + Sunpetal Grove Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. @@ -8075,6 +9881,30 @@ Equip {3} PIP 0 + + Tainted Isle + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + PIP + 0 + + + Tainted Isle + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + PIP + 0 + Tainted Peak {T}: Add {C}. @@ -8099,6 +9929,30 @@ Equip {3} PIP 0 + + Tainted Wood + {T}: Add {C}. +{T}: Add {B} or {G}. Activate only if you control a Swamp. + + Land + Land + 0 + + PIP + 0 + + + Tainted Wood + {T}: Add {C}. +{T}: Add {B} or {G}. Activate only if you control a Swamp. + + Land + Land + 0 + + PIP + 0 + Talisman of Conviction {T}: Add {C}. @@ -8125,6 +9979,58 @@ Equip {3} PIP 1 + + Talisman of Curiosity + {T}: Add {C}. +{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + + + Talisman of Curiosity + {T}: Add {C}. +{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + Talisman of Hierarchy {T}: Add {C}. @@ -8177,6 +10083,32 @@ Equip {3} PIP 1 + + Talisman of Resilience + {T}: Add {C}. +{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + + + Talisman of Resilience + {T}: Add {C}. +{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + Tarmogoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. @@ -8205,6 +10137,66 @@ Equip {3} PIP 2 + + Tato Farmer + Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. +{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. + + G + Creature — Zombie Mutant Peasant + Creature + 3 + 2G + 1/4 + + PIP + 2 + + + Tato Farmer + Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. +{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. + + G + Creature — Zombie Mutant Peasant + Creature + 3 + 2G + 1/4 + + PIP + 2 + + + Tato Farmer + Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. +{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. + + G + Creature — Zombie Mutant Peasant + Creature + 3 + 2G + 1/4 + + PIP + 2 + + + Tato Farmer + Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. +{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. + + G + Creature — Zombie Mutant Peasant + Creature + 3 + 2G + 1/4 + + PIP + 2 + Temple of Abandon Temple of Abandon enters the battlefield tapped. @@ -8261,6 +10253,104 @@ When Temple of Abandon enters the battlefield, scry 1. 1 0 + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Malady + Temple of Malady enters the battlefield tapped. +When Temple of Malady enters the battlefield, scry 1. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Malady + Temple of Malady enters the battlefield tapped. +When Temple of Malady enters the battlefield, scry 1. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Malady + Temple of Malady enters the battlefield tapped. +When Temple of Malady enters the battlefield, scry 1. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + Temple of Malice Temple of Malice enters the battlefield tapped. @@ -8317,6 +10407,62 @@ When Temple of Malice enters the battlefield, scry 1. 1 0 + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + Temple of Plenty Temple of Plenty enters the battlefield tapped. @@ -8532,6 +10678,36 @@ When Temple of Triumph enters the battlefield, scry 1. The Master, Transcendent When The Master, Transcendent enters the battlefield, target player gets two rad counters. +{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) + + BGU + Legendary Artifact Creature — Mutant + Creature + 4 + 1BGU + 2/4 + + PIP + 2 + + + The Master, Transcendent + When The Master, Transcendent enters the battlefield, target player gets two rad counters. +{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) + + BGU + Legendary Artifact Creature — Mutant + Creature + 4 + 1BGU + 2/4 + + PIP + 2 + + + The Master, Transcendent + When The Master, Transcendent enters the battlefield, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) BGU @@ -8807,6 +10983,66 @@ When Thrill-Kill Disciple dies, create a Junk token. PIP 2 + + Tireless Tracker + Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + PIP + 2 + + + Tireless Tracker + Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + PIP + 2 + + + Tireless Tracker + Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + PIP + 2 + + + Tireless Tracker + Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + PIP + 2 + V.A.T.S. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) @@ -9012,6 +11248,22 @@ III — Put two +1/+1 counters on each creature you control that's a Zombie or M PIP 1 + + Vault 12: The Necropolis + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Each player gets three rad counters. +II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. +III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant. + + B + Enchantment — Saga + Enchantment + 6 + 4BB + + PIP + 1 + Vault 21: House Gambit (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -9088,6 +11340,22 @@ III — Draw cards equal to the greatest power among Mutants you control. PIP 1 + + Vault 87: Forced Evolution + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Gain control of target non-Mutant creature for as long as you control Vault 87. +II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. +III — Draw cards equal to the greatest power among Mutants you control. + + GU + Enchantment — Saga + Enchantment + 5 + 3GU + + PIP + 1 + Veronica, Dissident Scribe Menace @@ -9166,6 +11434,20 @@ Whenever you discard one or more nonland cards for the first time each turn, cre PIP 2 + + Vexing Radgull + Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Creature — Bird Mutant + Creature + 2 + 1U + 1/2 + + PIP + 2 + Vigor Trample @@ -9209,6 +11491,39 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li PIP 0 + + Viridescent Bog + {1}, {T}: Add {B}{G}. + + Land + Land + 0 + + PIP + 0 + + + Viridescent Bog + {1}, {T}: Add {B}{G}. + + Land + Land + 0 + + PIP + 0 + + + Viridescent Bog + {1}, {T}: Add {B}{G}. + + Land + Land + 0 + + PIP + 0 + Walking Ballista Walking Ballista enters the battlefield with X +1/+1 counters on it. @@ -9338,6 +11653,21 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature. Watchful Radstag Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever Watchful Radstag evolves, create a token that's a copy of it. + + G + Creature — Elk Mutant + Creature + 3 + 2G + 2/2 + + PIP + 2 + + + Watchful Radstag + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Watchful Radstag evolves, create a token that's a copy of it. G @@ -9365,6 +11695,21 @@ Whenever Watchful Radstag evolves, create a token that's a copy of it. PIP 2 + + Watchful Radstag + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever Watchful Radstag evolves, create a token that's a copy of it. + + G + Creature — Elk Mutant + Creature + 3 + 2G + 2/2 + + PIP + 2 + Wear Destroy target artifact. @@ -9623,6 +11968,88 @@ Windbrisk Heights enters the battlefield tapped. 1 0 + + Winding Constrictor + If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. +If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. + + BG + Creature — Snake + Creature + 2 + BG + 2/3 + + PIP + 2 + + + Winding Constrictor + If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. +If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. + + BG + Creature — Snake + Creature + 2 + BG + 2/3 + + PIP + 2 + + + Woodland Cemetery + Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Woodland Cemetery + Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Woodland Cemetery + Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Woodland Cemetery + Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + Yes Man, Personal Securitron {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. @@ -9698,5 +12125,20 @@ Each creature card in your graveyard has scavenge. The scavenge cost is equal to PIP 2 + + Young Deathclaws + Menace (This creature can't be blocked except by two or more creatures.) +Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) + + BG + Creature — Lizard Mutant + Creature + 4 + 2BG + 4/2 + + PIP + 2 + diff --git a/spoiler.xml b/spoiler.xml index 1a889d0d..62efa0ff 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,17 +1,41 @@ Cockatrice/Magic-Spoiler - 2024-02-23 16:11:02 (UTC) + 2024-02-24 00:39:46 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml + + BLB~ + Bloomburrow (Spoiler) + Expansion + 2024-08-02 + + + ACR~ + Assassin's Creed (Spoiler) + Expansion + 2024-07-05 + + + BIG~ + The Big Score (Spoiler) + Expansion + 2024-04-19 + + + OTJ~ + Outlaws of Thunder Junction (Spoiler) + Expansion + 2024-04-19 + PIP~ Fallout (Spoiler) @@ -20,6 +44,578 @@ + + Bria, Riptide Rogue + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +ther creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) +Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. + + RU + Legendary Creature — Otter Rogue + Creature + 4 + 2UR + 3/3 + + BLB~ + 2 + + + Byrke, Long Ear of the Law + Vigilance +When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures. +Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it. + + GW + Legendary Creature — Rabbit Soldier + Creature + 6 + 4GW + 4/4 + + BLB~ + 2 + + + Lumra, Bellow of the Woods + Vigilance, reach +Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. +When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. + + G + Legendary Creature — Elemental Bear + Creature + 6 + 4GG + */* + + BLB~ + 2 + + + Lumra, Bellow of the Woods + Vigilance, reach +Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. +When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. + + G + Legendary Creature — Elemental Bear + Creature + 6 + 4GG + */* + + BLB~ + 2 + + + Lumra, Bellow of the Woods + Vigilance, reach +Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control. +When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped. + + G + Legendary Creature — Elemental Bear + Creature + 6 + 4GG + */* + + BLB~ + 2 + + + Mabel, Heir to Cragflame + Other Mice you control get +1/+1. +When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. + + RW + Legendary Creature — Mouse Soldier + Creature + 3 + 1RW + 3/3 + + BLB~ + 2 + + + Mabel, Heir to Cragflame + Other Mice you control get +1/+1. +When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. + + RW + Legendary Creature — Mouse Soldier + Creature + 3 + 1RW + 3/3 + + BLB~ + 2 + + + Mabel, Heir to Cragflame + Other Mice you control get +1/+1. +When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. + + RW + Legendary Creature — Mouse Soldier + Creature + 3 + 1RW + 3/3 + + BLB~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + BLB~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + BLB~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + BLB~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + BLB~ + 0 + + + Leonardo da Vinci + {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. +{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 3/3 + + ACR~ + 2 + + + Leonardo da Vinci + {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. +{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 3/3 + + ACR~ + 2 + + + Leonardo da Vinci + {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. +{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 3/3 + + ACR~ + 2 + + + Leonardo da Vinci + {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. +{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 3/3 + + ACR~ + 2 + + + Sword of Feast and Famine + Equipped creature gets +2/+2 and has protection from black and from green. +Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + ACR~ + 1 + + + Sword of Feast and Famine + Equipped creature gets +2/+2 and has protection from black and from green. +Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + ACR~ + 1 + + + The Animus + At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. +{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. + + Legendary Artifact + Artifact + 2 + 2 + + ACR~ + 1 + + + The Animus + At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. +{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. + + Legendary Artifact + Artifact + 2 + 2 + + ACR~ + 1 + + + The Animus + At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. +{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. + + Legendary Artifact + Artifact + 2 + 2 + + ACR~ + 1 + + + Hell to Pay + Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. + + R + Sorcery + Sorcery + 1 + XR + + BIG~ + 3 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. + + Artifact + Artifact + 6 + 6 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} + + Artifact- Equipment + Artifact + 3 + 3 + + BIG~ + 1 + + + Fblthp, Lost on the Range + Ward {2} +You may look at the top card of your library any time. +The top card of your library has plot. The plot cost is equal to its mana cost. +You may plot nonland cards from the top of your library. + + U + Legendary Creature — Homunculus + Creature + 3 + 1UU + 1/1 + + OTJ~ + 2 + + + Fblthp, Lost on the Range + Ward {2} +You may look at the top card of your library any time. +The top card of your library has plot. The plot cost is equal to its mana cost. +You may plot nonland cards from the top of your library. + + U + Legendary Creature — Homunculus + Creature + 3 + 1UU + 1/1 + + OTJ~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + OTJ~ + 0 + + + Hell to Pay + Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. + + R + Sorcery + Sorcery + 1 + XR + + OTJ~ + 3 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + OTJ~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + OTJ~ + 0 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ~ + 1 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ~ + 1 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ~ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + OTJ~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + OTJ~ + 0 + + + Tinybones, the Pickpocket + Deathtouch +Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Skeleton Rogue + Creature + 1 + B + 1/1 + + OTJ~ + 2 + + + Tinybones, the Pickpocket + Deathtouch +Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Skeleton Rogue + Creature + 1 + B + 1/1 + + OTJ~ + 2 + "Synth Infiltrator" Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) @@ -666,6 +1262,32 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l PIP~ 1 + + Atomize + Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BG + Instant + Instant + 4 + 2BG + + PIP~ + 3 + + + Atomize + Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BG + Instant + Instant + 4 + 2BG + + PIP~ + 3 + Atomize Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) @@ -689,7 +1311,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l 4 2BG - PIP~ + PIP~ 3 @@ -937,6 +1559,32 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among PIP~ 3 + + Biomass Mutation + Creatures you control have base power and toughness X/X until end of turn. + + GU + Instant + Instant + 2 + XG/UG/U + + PIP~ + 3 + + + Biomass Mutation + Creatures you control have base power and toughness X/X until end of turn. + + GU + Instant + Instant + 2 + XG/UG/U + + PIP~ + 3 + Biomass Mutation Creatures you control have base power and toughness X/X until end of turn. @@ -1078,6 +1726,22 @@ If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, p PIP~ 2 + + Bloatfly Swarm + Flying +Bloatfly Swarm enters the battlefield with five +1/+1 counters on it. +If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from then give each player a rad counter for each +1/+1 counter removed this way. + + B + Creature — Insect Mutant + Creature + 4 + 3B + 0/0 + + PIP~ + 2 + Bloodforged Battle-Axe Equipped creature gets +2/+0. @@ -1194,6 +1858,58 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom PIP~ 2 + + Branching Evolution + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. + + G + Enchantment + Enchantment + 3 + 2G + + PIP~ + 1 + + + Branching Evolution + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. + + G + Enchantment + Enchantment + 3 + 2G + + PIP~ + 1 + + + Branching Evolution + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. + + G + Enchantment + Enchantment + 3 + 2G + + PIP~ + 1 + + + Branching Evolution + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. + + G + Enchantment + Enchantment + 3 + 2G + + PIP~ + 1 + Brass Knuckles When you cast this spell, copy it. (The copy becomes a token.) @@ -1733,6 +2449,42 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip • Destroy target creature. • Destroy target enchantment. • Destroy target land. +• Destroy target planeswalker. + + BG + Sorcery + Sorcery + 6 + 2BBGG + + PIP~ + 3 + + + Casualties of War + Choose one or more — +• Destroy target artifact. +• Destroy target creature. +• Destroy target enchantment. +• Destroy target land. +• Destroy target planeswalker. + + BG + Sorcery + Sorcery + 6 + 2BBGG + + PIP~ + 3 + + + Casualties of War + Choose one or more — +• Destroy target artifact. +• Destroy target creature. +• Destroy target enchantment. +• Destroy target land. • Destroy target planeswalker. BG @@ -1762,6 +2514,36 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip PIP~ 3 + + Cathedral Acolyte + Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +{T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. + + G + Creature — Human Cleric + Creature + 2 + 1G + 1/2 + + PIP~ + 2 + + + Cathedral Acolyte + Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +{T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. + + G + Creature — Human Cleric + Creature + 2 + 1G + 1/2 + + PIP~ + 2 + Champion's Helm Equipped creature gets +2/+2. @@ -2219,6 +3001,32 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy PIP~ 2 + + Contagion Clasp + When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. +{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + + + Contagion Clasp + When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. +{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + Corpsejack Menace If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. @@ -2305,6 +3113,76 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token PIP~ 1 + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + PIP~ + 3 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + PIP~ + 3 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + PIP~ + 0 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + PIP~ + 0 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + PIP~ + 0 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + PIP~ + 0 + Deadly Dispute As an additional cost to cast this spell, sacrifice an artifact or creature. @@ -2701,6 +3579,58 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J 1 0 + + Drowned Catacomb + Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Drowned Catacomb + Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Drowned Catacomb + Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Drowned Catacomb + Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP~ + 1 + 0 + Duchess, Wayward Tavernkeep Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. @@ -3038,6 +3968,32 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) PIP~ 1 + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + PIP~ + 3 + + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + PIP~ + 3 + Feral Ghoul Menace @@ -3157,7 +4113,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 2 1G - PIP~ + PIP~ 1 @@ -3226,6 +4182,114 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on PIP~ 1 + + Fetid Pools + ({T}: Add {U} or {B}.) +Fetid Pools enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Island Swamp + Land + 0 + + PIP~ + 1 + 0 + + + Fetid Pools + ({T}: Add {U} or {B}.) +Fetid Pools enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Island Swamp + Land + 0 + + PIP~ + 1 + 0 + + + Fetid Pools + ({T}: Add {U} or {B}.) +Fetid Pools enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Island Swamp + Land + 0 + + PIP~ + 1 + 0 + + + Fetid Pools + ({T}: Add {U} or {B}.) +Fetid Pools enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Island Swamp + Land + 0 + + PIP~ + 1 + 0 + + + Find + Return up to two target creature cards from your graveyard to your hand. + + BG + Sorcery + Sorcery + 8 + B/GB/G + + PIP~ + 3 + + + Finality + You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. + + BG + Sorcery + Sorcery + 8 + 4BG + + PIP~ + 3 + + + Find + Return up to two target creature cards from your graveyard to your hand. + + BG + Sorcery + Sorcery + 8 + B/GB/G + + PIP~ + 3 + + + Finality + You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. + + BG + Sorcery + Sorcery + 8 + 4BG + + PIP~ + 3 + Fireshrieker Equipped creature has double strike. (It deals both first-strike and regular combat damage.) @@ -3307,7 +4371,49 @@ At the beginning of each end step, enchanted player mills X cards, where X is th 3 2U - PIP~ + PIP~ + 1 + + + Fraying Sanity + Enchant player +At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. + + U + Enchantment — Aura Curse + Enchantment + 3 + 2U + + PIP~ + 1 + + + Fraying Sanity + Enchant player +At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. + + U + Enchantment — Aura Curse + Enchantment + 3 + 2U + + PIP~ + 1 + + + Fraying Sanity + Enchant player +At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. + + U + Enchantment — Aura Curse + Enchantment + 3 + 2U + + PIP~ 1 @@ -3370,6 +4476,68 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ PIP~ 2 + + Glowing One + Deathtouch +Whenever Glowing One deals combat damage to a player, they get four rad counters. +Whenever a player mills a nonland card, you gain 1 life. + + G + Creature — Zombie Mutant + Creature + 3 + 2G + 2/2 + + PIP~ + 2 + + + Glowing One + Deathtouch +Whenever Glowing One deals combat damage to a player, they get four rad counters. +Whenever a player mills a nonland card, you gain 1 life. + + G + Creature — Zombie Mutant + Creature + 3 + 2G + 2/2 + + PIP~ + 2 + + + Grave Titan + Deathtouch +Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. + + B + Creature — Giant + Creature + 6 + 4BB + 6/6 + + PIP~ + 2 + + + Grave Titan + Deathtouch +Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. + + B + Creature — Giant + Creature + 6 + 4BB + 6/6 + + PIP~ + 2 + Grim Reaper's Sprint Morbid — This spell costs {3} less to cast if a creature died this turn. @@ -3590,9 +4758,104 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 1 G - PIP~ + PIP~ 1 + + Hardened Scales + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 1 + G + + PIP~ + 1 + + + Hardened Scales + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 1 + G + + PIP~ + 1 + + + Hardened Scales + If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Enchantment + Enchantment + 1 + G + + PIP~ + 1 + + + Harmonize + Draw three cards. + + G + Sorcery + Sorcery + 4 + 2GG + + PIP~ + 3 + + + Harmonize + Draw three cards. + + G + Sorcery + Sorcery + 4 + 2GG + + PIP~ + 3 + + + Harold and Bob, First Numens + Vigilance, reach +When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. + + G + Legendary Creature — Treefolk Human + Creature + 3 + 2G + 3/3 + + PIP~ + 2 + + + Harold and Bob, First Numens + Vigilance, reach +When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. + + G + Legendary Creature — Treefolk Human + Creature + 3 + 2G + 3/3 + + PIP~ + 2 + Harold and Bob, First Numens Vigilance, reach @@ -3701,6 +4964,73 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b PIP~ 3 + + Hinterland Harbor + Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Hinterland Harbor + Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Hinterland Harbor + Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Hinterland Harbor + Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Hornet Queen + Flying, deathtouch +When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. + + G + Creature — Insect + Creature + 7 + 4GGG + 2/2 + + PIP~ + 2 + Hornet Queen Flying, deathtouch @@ -3892,6 +5222,19 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti PIP~ 2 + + Inexorable Tide + Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Enchantment + Enchantment + 5 + 3UU + + PIP~ + 1 + Inexorable Tide Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) @@ -3918,6 +5261,79 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti PIP~ 1 + + Inexorable Tide + Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Enchantment + Enchantment + 5 + 3UU + + PIP~ + 1 + + + Infesting Radroach + Flying +Infesting Radroach can't block. +Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. +Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand. + + B + Creature — Insect Mutant + Creature + 3 + 2B + 2/2 + + PIP~ + 2 + + + Infesting Radroach + Flying +Infesting Radroach can't block. +Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. +Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand. + + B + Creature — Insect Mutant + Creature + 3 + 2B + 2/2 + + PIP~ + 2 + + + Inspiring Call + Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) + + G + Instant + Instant + 3 + 2G + + PIP~ + 3 + + + Inspiring Call + Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) + + G + Instant + Instant + 3 + 2G + + PIP~ + 3 + Intangible Virtue Creature tokens you control get +1/+1 and have vigilance. @@ -4135,6 +5551,66 @@ For each Aura and Equipment you control, you may attach it to a creature you con 1 0 + + Jason Bright, Glowing Prophet + Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. +Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. + + U + Legendary Creature — Zombie Mutant Advisor + Creature + 3 + 2U + 2/3 + + PIP~ + 2 + + + Jason Bright, Glowing Prophet + Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. +Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. + + U + Legendary Creature — Zombie Mutant Advisor + Creature + 3 + 2U + 2/3 + + PIP~ + 2 + + + Jason Bright, Glowing Prophet + Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. +Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. + + U + Legendary Creature — Zombie Mutant Advisor + Creature + 3 + 2U + 2/3 + + PIP~ + 2 + + + Jason Bright, Glowing Prophet + Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. +Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn. + + U + Legendary Creature — Zombie Mutant Advisor + Creature + 3 + 2U + 2/3 + + PIP~ + 2 + Jungle Shrine Jungle Shrine enters the battlefield tapped. @@ -4563,6 +6039,22 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow Lily Bowen, Raging Grandma Vigilance Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. +At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. + + G + Legendary Creature — Mutant Warrior + Creature + 4 + 3G + 0/0 + + PIP~ + 2 + + + Lily Bowen, Raging Grandma + Vigilance +Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. G @@ -4575,6 +6067,22 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow PIP~ 2 + + Lily Bowen, Raging Grandma + Vigilance +Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. +At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. + + G + Legendary Creature — Mutant Warrior + Creature + 4 + 3G + 0/0 + + PIP~ + 2 + Lord of the Undead Other Zombie creatures get +1/+1. @@ -4648,6 +6156,23 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow Lumbering Megasloth This spell costs {1} less to cast for each counter among players and permanents. Trample +Lumbering Megasloth enters the battlefield tapped. + + G + Creature — Sloth Mutant + Creature + 12 + 10GG + 8/8 + + PIP~ + 1 + 2 + + + Lumbering Megasloth + This spell costs {1} less to cast for each counter among players and permanents. +Trample Lumbering Megasloth enters the battlefield tapped. G @@ -4781,6 +6306,66 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. PIP~ 1 + + Marcus, Mutant Mayor + Vigilance, trample +Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. + + GU + Legendary Creature — Mutant Advisor + Creature + 5 + 3GU + 4/4 + + PIP~ + 2 + + + Marcus, Mutant Mayor + Vigilance, trample +Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. + + GU + Legendary Creature — Mutant Advisor + Creature + 5 + 3GU + 4/4 + + PIP~ + 2 + + + Marcus, Mutant Mayor + Vigilance, trample +Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. + + GU + Legendary Creature — Mutant Advisor + Creature + 5 + 3GU + 4/4 + + PIP~ + 2 + + + Marcus, Mutant Mayor + Vigilance, trample +Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it. + + GU + Legendary Creature — Mutant Advisor + Creature + 5 + 3GU + 4/4 + + PIP~ + 2 + Mariposa Military Base You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. @@ -4794,6 +6379,45 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. PIP~ 0 + + Mariposa Military Base + You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. +{T}: Add {C}. +{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have. + + Land + Land + 0 + + PIP~ + 0 + + + Mariposa Military Base + You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. +{T}: Add {C}. +{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have. + + Land + Land + 0 + + PIP~ + 0 + + + Mariposa Military Base + You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. +{T}: Add {C}. +{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have. + + Land + Land + 0 + + PIP~ + 0 + Marshal's Anthem Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) @@ -5069,6 +6693,70 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 1 0 + + Mirelurk Queen + Vigilance +When Mirelurk Queen enters the battlefield, target player gets two rad counters. +Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. + + U + Creature — Crab Mutant + Creature + 5 + 4U + 4/4 + + PIP~ + 2 + + + Mirelurk Queen + Vigilance +When Mirelurk Queen enters the battlefield, target player gets two rad counters. +Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. + + U + Creature — Crab Mutant + Creature + 5 + 4U + 4/4 + + PIP~ + 2 + + + Mirelurk Queen + Vigilance +When Mirelurk Queen enters the battlefield, target player gets two rad counters. +Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. + + U + Creature — Crab Mutant + Creature + 5 + 4U + 4/4 + + PIP~ + 2 + + + Mirelurk Queen + Vigilance +When Mirelurk Queen enters the battlefield, target player gets two rad counters. +Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn. + + U + Creature — Crab Mutant + Creature + 5 + 4U + 4/4 + + PIP~ + 2 + Mister Gutsy Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. @@ -5213,6 +6901,34 @@ Whenever you attack, put a quest counter on target nonland permanent you control PIP~ 2 + + Mortuary Mire + Mortuary Mire enters the battlefield tapped. +When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. +{T}: Add {B}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Mortuary Mire + Mortuary Mire enters the battlefield tapped. +When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. +{T}: Add {B}. + + Land + Land + 0 + + PIP~ + 1 + 0 + Mossfire Valley {1}, {T}: Add {R}{G}. @@ -5374,6 +7090,45 @@ Whenever you attack, put a quest counter on target nonland permanent you control PIP~ 3 + + Mutational Advantage + Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + GU + Instant + Instant + 3 + 1GU + + PIP~ + 3 + + + Mutational Advantage + Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + GU + Instant + Instant + 3 + 1GU + + PIP~ + 3 + + + Mutational Advantage + Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + GU + Instant + Instant + 3 + 1GU + + PIP~ + 3 + Myriad Landscape Myriad Landscape enters the battlefield tapped. @@ -5462,6 +7217,69 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst PIP~ 2 + + Nerd Rage + Enchant creature +When Nerd Rage enters the battlefield, draw two cards. +Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn." + + U + Enchantment — Aura + Enchantment + 3 + 2U + + PIP~ + 1 + + + Nesting Grounds + {T}: Add {C}. +{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. + + Land + Land + 0 + + PIP~ + 0 + + + Nesting Grounds + {T}: Add {C}. +{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. + + Land + Land + 0 + + PIP~ + 0 + + + Nesting Grounds + {T}: Add {C}. +{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. + + Land + Land + 0 + + PIP~ + 0 + + + Nesting Grounds + {T}: Add {C}. +{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery. + + Land + Land + 0 + + PIP~ + 0 + Nick Valentine, Private Eye Nick Valentine, Private Eye can't be blocked except by artifact creatures. @@ -5522,6 +7340,38 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i PIP~ 2 + + Nightkin Ambusher + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +When Nightkin Ambusher enters the battlefield, target player gets four rad counters. +Nightkin Ambusher can't be blocked as long as defending player has a rad counter. + + BU + Creature — Mutant Warrior + Creature + 4 + 2UB + 4/4 + + PIP~ + 2 + + + Nightkin Ambusher + Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +When Nightkin Ambusher enters the battlefield, target player gets four rad counters. +Nightkin Ambusher can't be blocked as long as defending player has a rad counter. + + BU + Creature — Mutant Warrior + Creature + 4 + 2UB + 4/4 + + PIP~ + 2 + Nomad Outpost Nomad Outpost enters the battlefield tapped. @@ -5680,6 +7530,34 @@ Equip {3} PIP~ 1 + + Nuka-Nuke Launcher + Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. +Equip {3} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP~ + 1 + + + Nuka-Nuke Launcher + Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. +Equip {3} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP~ + 1 + Open the Vaults Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) @@ -5732,6 +7610,32 @@ Equip {3} PIP~ 3 + + Opulent Palace + Opulent Palace enters the battlefield tapped. +{T}: Add {B}, {G}, or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Opulent Palace + Opulent Palace enters the battlefield tapped. +{T}: Add {B}, {G}, or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + Overencumbered Enchant opponent @@ -6096,7 +8000,7 @@ Equip {2} Piper Wright, Publick Reporter - Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{@}, Sacrifice this artifact: Draw a card.") + Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. U @@ -6106,7 +8010,52 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 1U 1/2 - PIP~ + PIP~ + 2 + + + Piper Wright, Publick Reporter + Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. + + U + Legendary Creature — Human Detective + Creature + 2 + 1U + 1/2 + + PIP~ + 2 + + + Piper Wright, Publick Reporter + Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. + + U + Legendary Creature — Human Detective + Creature + 2 + 1U + 1/2 + + PIP~ + 2 + + + Piper Wright, Publick Reporter + Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control. + + U + Legendary Creature — Human Detective + Creature + 2 + 1U + 1/2 + + PIP~ 2 @@ -6241,6 +8190,62 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.PIP~ 2 + + Power Fist + Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." +Equip {2} + + G + Artifact — Equipment + Artifact + 2 + 1G + + PIP~ + 1 + + + Power Fist + Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." +Equip {2} + + G + Artifact — Equipment + Artifact + 2 + 1G + + PIP~ + 1 + + + Power Fist + Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." +Equip {2} + + G + Artifact — Equipment + Artifact + 2 + 1G + + PIP~ + 1 + + + Power Fist + Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." +Equip {2} + + G + Artifact — Equipment + Artifact + 2 + 1G + + PIP~ + 1 + Pre-War Formalwear When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. @@ -6421,6 +8426,19 @@ Metalcraft — Equipment you control have equip {0} as long as you control three PIP~ 2 + + Putrefy + Destroy target artifact or creature. It can't be regenerated. + + BG + Instant + Instant + 3 + 1BG + + PIP~ + 3 + Putrefy Destroy target artifact or creature. It can't be regenerated. @@ -6490,6 +8508,92 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano PIP~ 3 + + Rampaging Yao Guai + Vigilance, trample +Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. + + G + Creature — Bear Mutant + Creature + 3 + XGGG + 2/2 + + PIP~ + 2 + + + Rampaging Yao Guai + Vigilance, trample +Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. + + G + Creature — Bear Mutant + Creature + 3 + XGGG + 2/2 + + PIP~ + 2 + + + Rampaging Yao Guai + Vigilance, trample +Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. + + G + Creature — Bear Mutant + Creature + 3 + XGGG + 2/2 + + PIP~ + 2 + + + Rampaging Yao Guai + Vigilance, trample +Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Rampaging Yao Guai enters the battlefield, destroy any number of target artifacts and/or enchantments with total mana value X or less. + + G + Creature — Bear Mutant + Creature + 3 + XGGG + 2/2 + + PIP~ + 2 + + + Rampant Growth + Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + PIP~ + 3 + + + Rampant Growth + Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + PIP~ + 3 + Rancor Enchant creature @@ -6535,6 +8639,21 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o PIP~ 2 + + Raul, Trouble Shooter + Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. +{T}: Each player mills a card. (They each put the top card of their library in their graveyard.) + + BU + Legendary Creature — Zombie Mutant Rogue + Creature + 3 + 1UB + 1/4 + + PIP~ + 2 + Ravages of War Destroy all lands. @@ -6576,6 +8695,51 @@ Crew 2 PIP~ 1 + + Recon Craft Theta + Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. +Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +Crew 2 + + Artifact — Vehicle + Artifact + 4 + 4 + 4/4 + + PIP~ + 1 + + + Recon Craft Theta + Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. +Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +Crew 2 + + Artifact — Vehicle + Artifact + 4 + 4 + 4/4 + + PIP~ + 1 + + + Recon Craft Theta + Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. +Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +Crew 2 + + Artifact — Vehicle + Artifact + 4 + 4 + 4/4 + + PIP~ + 1 + Rex, Cyber-Hound Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). @@ -6990,6 +9154,70 @@ Cycling {2} ({2}, Discard this card: Draw a card.) PIP~ 0 + + Screeching Scorchbeast + Flying, menace +Whenever Screeching Scorchbeast attacks, each player gets two rad counters. +Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. + + B + Creature — Bat Mutant + Creature + 6 + 4BB + 5/5 + + PIP~ + 2 + + + Screeching Scorchbeast + Flying, menace +Whenever Screeching Scorchbeast attacks, each player gets two rad counters. +Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. + + B + Creature — Bat Mutant + Creature + 6 + 4BB + 5/5 + + PIP~ + 2 + + + Screeching Scorchbeast + Flying, menace +Whenever Screeching Scorchbeast attacks, each player gets two rad counters. +Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. + + B + Creature — Bat Mutant + Creature + 6 + 4BB + 5/5 + + PIP~ + 2 + + + Screeching Scorchbeast + Flying, menace +Whenever Screeching Scorchbeast attacks, each player gets two rad counters. +Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn. + + B + Creature — Bat Mutant + Creature + 6 + 4BB + 5/5 + + PIP~ + 2 + Secure the Wastes Create X 1/1 white Warrior creature tokens. @@ -7655,6 +9883,19 @@ When enchanted creature dies, draw a card. PIP~ 1 + + Strength Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + Strong Back Enchant creature @@ -7719,6 +9960,85 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. PIP~ 1 + + Strong, the Brutish Thespian + Ward {2} +Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. +You gain life rather than lose life from radiation. + + G + Legendary Creature — Mutant Berserker + Creature + 6 + 4GG + 7/7 + + PIP~ + 2 + + + Strong, the Brutish Thespian + Ward {2} +Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. +You gain life rather than lose life from radiation. + + G + Legendary Creature — Mutant Berserker + Creature + 6 + 4GG + 7/7 + + PIP~ + 2 + + + Strong, the Brutish Thespian + Ward {2} +Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. +You gain life rather than lose life from radiation. + + G + Legendary Creature — Mutant Berserker + Creature + 6 + 4GG + 7/7 + + PIP~ + 2 + + + Strong, the Brutish Thespian + Ward {2} +Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. +You gain life rather than lose life from radiation. + + G + Legendary Creature — Mutant Berserker + Creature + 6 + 4GG + 7/7 + + PIP~ + 2 + + + Struggle for Project Purity + As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. +• Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. +• Enclave Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. + + U + Enchantment + Enchantment + 4 + 3U + + PIP~ + 1 + Struggle for Project Purity As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. @@ -7734,6 +10054,36 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. PIP~ 1 + + Struggle for Project Purity + As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. +• Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. +• Enclave Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. + + U + Enchantment + Enchantment + 4 + 3U + + PIP~ + 1 + + + Struggle for Project Purity + As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. +• Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. +• Enclave Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters. + + U + Enchantment + Enchantment + 4 + 3U + + PIP~ + 1 + Sungrass Prairie {1}, {T}: Add {G}{W}. @@ -7778,6 +10128,58 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. PIP~ 0 + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + PIP~ + 1 + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + PIP~ + 1 + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + PIP~ + 1 + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + PIP~ + 1 + 0 + Sunpetal Grove Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. @@ -8075,6 +10477,30 @@ Equip {3} PIP~ 0 + + Tainted Isle + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + PIP~ + 0 + + + Tainted Isle + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + PIP~ + 0 + Tainted Peak {T}: Add {C}. @@ -8099,6 +10525,30 @@ Equip {3} PIP~ 0 + + Tainted Wood + {T}: Add {C}. +{T}: Add {B} or {G}. Activate only if you control a Swamp. + + Land + Land + 0 + + PIP~ + 0 + + + Tainted Wood + {T}: Add {C}. +{T}: Add {B} or {G}. Activate only if you control a Swamp. + + Land + Land + 0 + + PIP~ + 0 + Talisman of Conviction {T}: Add {C}. @@ -8125,6 +10575,58 @@ Equip {3} PIP~ 1 + + Talisman of Curiosity + {T}: Add {C}. +{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + + + Talisman of Curiosity + {T}: Add {C}. +{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + Talisman of Hierarchy {T}: Add {C}. @@ -8177,6 +10679,32 @@ Equip {3} PIP~ 1 + + Talisman of Resilience + {T}: Add {C}. +{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + + + Talisman of Resilience + {T}: Add {C}. +{T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + Tarmogoyf Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. @@ -8205,6 +10733,66 @@ Equip {3} PIP~ 2 + + Tato Farmer + Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. +{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. + + G + Creature — Zombie Mutant Peasant + Creature + 3 + 2G + 1/4 + + PIP~ + 2 + + + Tato Farmer + Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. +{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. + + G + Creature — Zombie Mutant Peasant + Creature + 3 + 2G + 1/4 + + PIP~ + 2 + + + Tato Farmer + Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. +{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. + + G + Creature — Zombie Mutant Peasant + Creature + 3 + 2G + 1/4 + + PIP~ + 2 + + + Tato Farmer + Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters. +{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped. + + G + Creature — Zombie Mutant Peasant + Creature + 3 + 2G + 1/4 + + PIP~ + 2 + Temple of Abandon Temple of Abandon enters the battlefield tapped. @@ -8261,6 +10849,104 @@ When Temple of Abandon enters the battlefield, scry 1. 1 0 + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Malady + Temple of Malady enters the battlefield tapped. +When Temple of Malady enters the battlefield, scry 1. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Malady + Temple of Malady enters the battlefield tapped. +When Temple of Malady enters the battlefield, scry 1. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Malady + Temple of Malady enters the battlefield tapped. +When Temple of Malady enters the battlefield, scry 1. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + Temple of Malice Temple of Malice enters the battlefield tapped. @@ -8317,6 +11003,62 @@ When Temple of Malice enters the battlefield, scry 1. 1 0 + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + Temple of Plenty Temple of Plenty enters the battlefield tapped. @@ -8532,6 +11274,36 @@ When Temple of Triumph enters the battlefield, scry 1. The Master, Transcendent When The Master, Transcendent enters the battlefield, target player gets two rad counters. +{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) + + BGU + Legendary Artifact Creature — Mutant + Creature + 4 + 1BGU + 2/4 + + PIP~ + 2 + + + The Master, Transcendent + When The Master, Transcendent enters the battlefield, target player gets two rad counters. +{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) + + BGU + Legendary Artifact Creature — Mutant + Creature + 4 + 1BGU + 2/4 + + PIP~ + 2 + + + The Master, Transcendent + When The Master, Transcendent enters the battlefield, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.) BGU @@ -8807,6 +11579,66 @@ When Thrill-Kill Disciple dies, create a Junk token. PIP~ 2 + + Tireless Tracker + Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + PIP~ + 2 + + + Tireless Tracker + Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + PIP~ + 2 + + + Tireless Tracker + Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + PIP~ + 2 + + + Tireless Tracker + Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. + + G + Creature — Human Scout + Creature + 3 + 2G + 3/2 + + PIP~ + 2 + V.A.T.S. Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) @@ -9012,6 +11844,22 @@ III — Put two +1/+1 counters on each creature you control that's a Zombie or M PIP~ 1 + + Vault 12: The Necropolis + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Each player gets three rad counters. +II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. +III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant. + + B + Enchantment — Saga + Enchantment + 6 + 4BB + + PIP~ + 1 + Vault 21: House Gambit (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -9088,6 +11936,22 @@ III — Draw cards equal to the greatest power among Mutants you control. PIP~ 1 + + Vault 87: Forced Evolution + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Gain control of target non-Mutant creature for as long as you control Vault 87. +II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. +III — Draw cards equal to the greatest power among Mutants you control. + + GU + Enchantment — Saga + Enchantment + 5 + 3GU + + PIP~ + 1 + Veronica, Dissident Scribe Menace @@ -9166,6 +12030,20 @@ Whenever you discard one or more nonland cards for the first time each turn, cre PIP~ 2 + + Vexing Radgull + Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + U + Creature — Bird Mutant + Creature + 2 + 1U + 1/2 + + PIP~ + 2 + Vigor Trample @@ -9209,6 +12087,39 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li PIP~ 0 + + Viridescent Bog + {1}, {T}: Add {B}{G}. + + Land + Land + 0 + + PIP~ + 0 + + + Viridescent Bog + {1}, {T}: Add {B}{G}. + + Land + Land + 0 + + PIP~ + 0 + + + Viridescent Bog + {1}, {T}: Add {B}{G}. + + Land + Land + 0 + + PIP~ + 0 + Walking Ballista Walking Ballista enters the battlefield with X +1/+1 counters on it. @@ -9338,6 +12249,21 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature. Watchful Radstag Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever Watchful Radstag evolves, create a token that's a copy of it. + + G + Creature — Elk Mutant + Creature + 3 + 2G + 2/2 + + PIP~ + 2 + + + Watchful Radstag + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Watchful Radstag evolves, create a token that's a copy of it. G @@ -9365,6 +12291,21 @@ Whenever Watchful Radstag evolves, create a token that's a copy of it. PIP~ 2 + + Watchful Radstag + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +Whenever Watchful Radstag evolves, create a token that's a copy of it. + + G + Creature — Elk Mutant + Creature + 3 + 2G + 2/2 + + PIP~ + 2 + Wear Destroy target artifact. @@ -9623,6 +12564,88 @@ Windbrisk Heights enters the battlefield tapped. 1 0 + + Winding Constrictor + If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. +If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. + + BG + Creature — Snake + Creature + 2 + BG + 2/3 + + PIP~ + 2 + + + Winding Constrictor + If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. +If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. + + BG + Creature — Snake + Creature + 2 + BG + 2/3 + + PIP~ + 2 + + + Woodland Cemetery + Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Woodland Cemetery + Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Woodland Cemetery + Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Woodland Cemetery + Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + Yes Man, Personal Securitron {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. @@ -9698,5 +12721,20 @@ Each creature card in your graveyard has scavenge. The scavenge cost is equal to PIP~ 2 + + Young Deathclaws + Menace (This creature can't be blocked except by two or more creatures.) +Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) + + BG + Creature — Lizard Mutant + Creature + 4 + 2BG + 4/2 + + PIP~ + 2 +