From e7641da9da4d68dbf1cc66220bca25fa6a4deed3 Mon Sep 17 00:00:00 2001 From: github-actions Date: Sat, 20 Jan 2024 00:44:45 +0000 Subject: [PATCH] Deploy: c7a7a665237c9b2e4fd11ede7b11769d689e0f28 --- MKM.xml | 402 +++++++++++++++++++++++++++-- spoiler.xml | 732 ++++++++++++++++++++++++++++++++++++++-------------- 2 files changed, 919 insertions(+), 215 deletions(-) diff --git a/MKM.xml b/MKM.xml index 1156a3bc..936c8856 100644 --- a/MKM.xml +++ b/MKM.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-19 16:12:43 (UTC) + 2024-01-20 00:44:44 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKM.xml @@ -35,20 +35,6 @@ Solved — Sacrifice "Case of the Burning Mask": Exile the top three cards of yo MKM 1 - - "Entering My Memory Palace" - Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) -{1}{R}, Discard your hand, Sacrifice "Entering My Memory Palace": Put all cards exiled with "Entering My Memory Palace" into their owners' hands. - - R - Enchantment - Enchantment - 2 - 1R - - MKM - 1 - "Foam Prop Weapon" Equipped creature gets +3/+0. @@ -66,9 +52,24 @@ Equip {1}{R} 1 - "Pompous Showoff" - "Pompous Showoff" has hexproof as long as it's your turn -"Pompous Showoff" can't be blocked by creatures without names. + "Greenbelt Orator" + Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Greenbelt Orator is turned face up, put a +1/+1 counter on each creature you control. They gain trample until end of turn. + + G + Creature — Centaur Citizen + Creature + 4 + 3G + 4/4 + + MKM + 2 + + + "Internet Celebrity" + "Internet Celebrity" has hexproof as long as it's your turn +"Internet Celebrity" can't be blocked by nameless creatures. G Creature — Human Citizen @@ -77,9 +78,38 @@ Equip {1}{R} 2G 4/2 - MKM + MKM 2 + + "Kylox's Cell Phone Charger" + Collect evidence 6: Kylox's Voltcharger becomes an artifact creature until end of turn. +Whenever Kylox's Voltcharger attacks, you may cast an instant or sorcery spell from among cards exiled with it. If a spell cast this way would be put into your graveyard, put it on the bottom of your library instead. +Crew 2 + + GR + Artifact — Vehicle + Artifact + 3 + 1RG + 4/4 + + MKM + 1 + + + "There Was Crotch Here" + Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + G + Enchantment + Enchantment + 4 + 3G + + MKM + 1 + A Killer Among Us When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. @@ -94,6 +124,35 @@ Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attackin MKM 1 + + Aftermath Analyst + When Aftermath Analyst enters the battlefield, mill three cards. +{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. + + G + Creature — Elf Detective + Creature + 2 + 1G + 1/3 + + MKM + 2 + + + Agency Coroner + {2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. + + B + Creature — Ogre Cleric + Creature + 5 + 4B + 3/6 + + MKM + 2 + Agrus Kos, Spirit of Justice Double strike, vigilance @@ -231,6 +290,37 @@ Search your library for a basic land card. If evidence was collected, instead se MKM 3 + + Anzrag, the Quake-Mole + Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. +{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. + + GR + Legendary Creature — Mole God + Creature + 4 + 2RG + 8/4 + + MKM + 2 + + + Archdruid's Charm + Choose one — +• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. +• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. +• Exile target artifact or enchantment. + + G + Instant + Instant + 3 + GGG + + MKM + 3 + Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. @@ -499,6 +589,34 @@ Target creature you control gets +2/+0 until end of turn. It deals damage equal MKM 3 + + Blood Spatter Analysis + When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. +Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. + + BR + Enchantment + Enchantment + 2 + BR + + MKM + 1 + + + Blood Spatter Analysis + When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. +Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. + + BR + Enchantment + Enchantment + 2 + BR + + MKM + 1 + Branch of Vitu-Ghazi {T}: Add {C}. @@ -560,7 +678,7 @@ Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncre Case of the Gorgon's Kiss When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. -To Solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) +To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. B @@ -569,7 +687,7 @@ Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in ad 1 B - MKM + MKM 1 @@ -617,6 +735,21 @@ Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it i MKM 1 + + Clandestine Meddler + When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) +Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Creature — Vampire Rogue + Creature + 3 + 2B + 3/2 + + MKM + 2 + Commercial District ({T}: Add {R} or {G}.) @@ -645,6 +778,20 @@ When Commercial District enters the battlefield, surveil 1. (Look at the top car 1 0 + + Connecting the Dots + Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) +{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. + + R + Enchantment + Enchantment + 2 + 1R + + MKM + 1 + Convenient Target Enchant creature @@ -979,6 +1126,21 @@ When Dog Walker is turned face up, create two tapped 1/1 white Dog creature toke MKM 3 + + Due Diligence + Enchant creature +When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. + Enchanted creature gets +2/+2 and has vigilance. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + MKM + 1 + Elegant Parlor ({T}: Add {R} or {W}.) @@ -1031,7 +1193,7 @@ When Essence of Antiquity is turned face up, creatures you control gain hexproof 3WW 1/10 - MKM + MKM 2 @@ -1306,6 +1468,19 @@ When Gearbane Orangutan enters the battlefield, choose one — MKM 2 + + Get a Leg Up + Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. + + G + Instant + Instant + 1 + G + + MKM + 3 + Gleaming Geardrake Flying @@ -1483,6 +1658,20 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your MKM 2 + + Innocent Bystander + Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + R + Creature — Goblin Citizen + Creature + 2 + 1R + 2/1 + + MKM + 2 + Intrude on the Mind Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. @@ -1801,6 +1990,22 @@ Whenever an artifact is put into a graveyard from the battlefield, you may pay { MKM 2 + + Krovod Haunch + Equipped creature gets +2/+0. +{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life. +When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. +Equip {2} + + W + Artifact — Food Equipment + Artifact + 1 + W + + MKM + 1 + Kylox, Visionary Inventor Menace, ward {2}, haste @@ -2147,7 +2352,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c U 1/1 - MKM + MKM 2 @@ -2195,7 +2400,7 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with 3W 3/2 - MKM + MKM 2 @@ -2398,6 +2603,20 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play MKM 0 + + Polygraph Orb + When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. +{2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) + + B + Artifact + Artifact + 5 + 4B + + MKM + 1 + Private Eye Other Detectives you control get +1/+1. @@ -2413,6 +2632,36 @@ Whenever you draw your second card each turn, target Detective can't be blocked MKM 2 + + Proft's Eidetic Memory + When Proft's Eidetic Memory enters the battlefield, draw a card. +You have no maximum hand size. +At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. + + U + Legendary Enchantment + Enchantment + 2 + 1U + + MKM + 1 + + + Proft's Eidetic Memory + When Proft's Eidetic Memory enters the battlefield, draw a card. +You have no maximum hand size. +At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. + + U + Legendary Enchantment + Enchantment + 2 + 1U + + MKM + 1 + Projektor Inspector Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. @@ -2531,6 +2780,22 @@ At the beginning of your end step, target opponent may sacrifice two nonland, no MKM 2 + + Rakish Scoundrel + Deathtouch +When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. +Disguise {4}{B/G}{B/G} (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.) + + BG + Creature — Elf Rogue + Creature + 4 + 2BG + 3/3 + + MKM + 2 + Raucous Theater ({T}: Add {B} or {R}.) @@ -2559,6 +2824,36 @@ When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of 1 0 + + Red Herring + Haste +Red Herring attacks each combat if able. +{2}, Sacrifice Red Herring: Draw a card. + + R + Artifact Creature — Clue Fish + Creature + 2 + 1R + 2/2 + + MKM + 2 + + + Repeat Offender + {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) + + B + Creature — Human Assassin + Creature + 2 + 1B + 2/1 + + MKM + 2 + Repulsive Mutation Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. @@ -2599,6 +2894,20 @@ When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of 1 0 + + Seasoned Consultant + Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. + + W + Creature — Human Detective + Creature + 2 + 1W + 1/3 + + MKM + 2 + Shadowy Backstreet ({T}: Add {W} or {B}.) @@ -2685,6 +2994,20 @@ Whenever a creature enters the battlefield under your control, if its power is g MKM 3 + + Slime Against Humanity + Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. +A deck can have any number of cards named Slime Against Humanity. + + G + Sorcery + Sorcery + 3 + 2G + + MKM + 3 + Steamcore Scholar Flying, vigilance @@ -2843,6 +3166,35 @@ Defender MKM 2 + + The Pride of Hull Clade + This spell costs {X} less to cast, where X is the total toughness of creatures you control. +Defender +{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. + + G + Legendary Creature — Crocodile Elk Turtle + Creature + 11 + 10G + 2/15 + + MKM + 2 + + + They Went This Way + Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + G + Sorcery + Sorcery + 3 + 2G + + MKM + 3 + Thundering Falls ({T}: Add {U} or {R}.) diff --git a/spoiler.xml b/spoiler.xml index 242ba6b0..1632867c 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-01-19 16:12:44 (UTC) + 2024-01-20 00:44:44 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -30,18 +30,18 @@ Promo 2024-02-10 - - MKM~ - Murders at Karlov Manor (Spoiler) - Expansion - 2024-02-09 - CLU~ Ravnica: Clue Edition (Spoiler) Draft Innovation 2024-02-09 + + MKM~ + Murders at Karlov Manor (Spoiler) + Expansion + 2024-02-09 + PL24~ Year of the Dragon 2024 (Spoiler) @@ -991,6 +991,165 @@ Whenever one or more creatures an opponent controls deal combat damage to one or PSS4~ 0 + + Commander Mustard + Vigilance +Other Soldiers you control have vigilance, trample, and haste. +{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." + + RW + Legendary Creature — Human Soldier + Creature + 5 + 3RW + 5/5 + + CLU~ + 2 + + + Dining Room + Dining Room enters the battlefield tapped. +{T}: Add {R} or {G}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Hallowed Fountain + ({T}: Add {W} or {U}.) +As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Plains Island + Land + 0 + + CLU~ + 0 + + + Knife + As long as it's your turn, equipped creature gets +1/+0 and has first strike. +{2}, Sacrifice Knife: Draw a card. +Equip {2} + + R + Artifact — Clue Equipment + Artifact + 1 + R + + CLU~ + 1 + + + Lavinia, Foil to Conspiracy + Vigilance +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") +{T}: Add {C}{C}. Activate only during an opponent's turn. + + UW + Legendary Creature — Human Detective + Creature + 3 + 1W/UW/U + 2/3 + + CLU~ + 2 + + + Lead Pipe + Equipped creature gets +2/+0. +Whenever equipped creature dies, each opponent loses 1 life. +{2}, Sacrifice Lead Pipe: Draw a card. +Equip {2} + + B + Artifact — Clue Equipment + Artifact + 1 + B + + CLU~ + 1 + + + Library + Library enters the battlefield tapped. +{T}: Add {U} or {R}. +{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + Land + Land + 0 + + CLU~ + 1 + 0 + + + Mastermind Plum + Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. + + B + Legendary Creature — Human Wizard + Creature + 3 + 2B + 2/2 + + CLU~ + 2 + + + Senator Peacock + Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." +Whenever you sacrifice a Clue, target creature can't be blocked this turn. + + U + Legendary Creature — Human Advisor + Creature + 5 + 3UU + 3/4 + + CLU~ + 2 + + + Steam Vents + ({T}: Add {U} or {R}.) +As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. + + Land — Island Mountain + Land + 0 + + CLU~ + 0 + + + Undercover Butler + Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. + + BU + Creature — Human Rogue + Creature + 3 + 2U/B + 2/3 + + CLU~ + 2 + "Case of the Burning Mask" When "Case of the Burning Mask" enters the battlefield, it deals 3 damage to target creature. @@ -1006,20 +1165,6 @@ Solved — Sacrifice "Case of the Burning Mask": Exile the top three cards of yo MKM~ 1 - - "Entering My Memory Palace" - Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) -{1}{R}, Discard your hand, Sacrifice "Entering My Memory Palace": Put all cards exiled with "Entering My Memory Palace" into their owners' hands. - - R - Enchantment - Enchantment - 2 - 1R - - MKM~ - 1 - "Foam Prop Weapon" Equipped creature gets +3/+0. @@ -1037,9 +1182,24 @@ Equip {1}{R} 1 - "Pompous Showoff" - "Pompous Showoff" has hexproof as long as it's your turn -"Pompous Showoff" can't be blocked by creatures without names. + "Greenbelt Orator" + Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) +When Greenbelt Orator is turned face up, put a +1/+1 counter on each creature you control. They gain trample until end of turn. + + G + Creature — Centaur Citizen + Creature + 4 + 3G + 4/4 + + MKM~ + 2 + + + "Internet Celebrity" + "Internet Celebrity" has hexproof as long as it's your turn +"Internet Celebrity" can't be blocked by nameless creatures. G Creature — Human Citizen @@ -1048,9 +1208,38 @@ Equip {1}{R} 2G 4/2 - MKM~ + MKM~ 2 + + "Kylox's Cell Phone Charger" + Collect evidence 6: Kylox's Voltcharger becomes an artifact creature until end of turn. +Whenever Kylox's Voltcharger attacks, you may cast an instant or sorcery spell from among cards exiled with it. If a spell cast this way would be put into your graveyard, put it on the bottom of your library instead. +Crew 2 + + GR + Artifact — Vehicle + Artifact + 3 + 1RG + 4/4 + + MKM~ + 1 + + + "There Was Crotch Here" + Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + G + Enchantment + Enchantment + 4 + 3G + + MKM~ + 1 + A Killer Among Us When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. @@ -1065,6 +1254,35 @@ Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attackin MKM~ 1 + + Aftermath Analyst + When Aftermath Analyst enters the battlefield, mill three cards. +{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. + + G + Creature — Elf Detective + Creature + 2 + 1G + 1/3 + + MKM~ + 2 + + + Agency Coroner + {2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. + + B + Creature — Ogre Cleric + Creature + 5 + 4B + 3/6 + + MKM~ + 2 + Agrus Kos, Spirit of Justice Double strike, vigilance @@ -1202,6 +1420,37 @@ Search your library for a basic land card. If evidence was collected, instead se MKM~ 3 + + Anzrag, the Quake-Mole + Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. +{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. + + GR + Legendary Creature — Mole God + Creature + 4 + 2RG + 8/4 + + MKM~ + 2 + + + Archdruid's Charm + Choose one — +• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. +• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. +• Exile target artifact or enchantment. + + G + Instant + Instant + 3 + GGG + + MKM~ + 3 + Assassin's Trophy Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. @@ -1470,6 +1719,34 @@ Target creature you control gets +2/+0 until end of turn. It deals damage equal MKM~ 3 + + Blood Spatter Analysis + When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. +Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. + + BR + Enchantment + Enchantment + 2 + BR + + MKM~ + 1 + + + Blood Spatter Analysis + When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. +Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. + + BR + Enchantment + Enchantment + 2 + BR + + MKM~ + 1 + Branch of Vitu-Ghazi {T}: Add {C}. @@ -1531,7 +1808,7 @@ Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncre Case of the Gorgon's Kiss When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. -To Solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) +To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. B @@ -1540,7 +1817,7 @@ Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in ad 1 B - MKM~ + MKM~ 1 @@ -1588,6 +1865,21 @@ Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it i MKM~ 1 + + Clandestine Meddler + When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) +Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + B + Creature — Vampire Rogue + Creature + 3 + 2B + 3/2 + + MKM~ + 2 + Commercial District ({T}: Add {R} or {G}.) @@ -1616,6 +1908,20 @@ When Commercial District enters the battlefield, surveil 1. (Look at the top car 1 0 + + Connecting the Dots + Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) +{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. + + R + Enchantment + Enchantment + 2 + 1R + + MKM~ + 1 + Convenient Target Enchant creature @@ -1950,6 +2256,21 @@ When Dog Walker is turned face up, create two tapped 1/1 white Dog creature toke MKM~ 3 + + Due Diligence + Enchant creature +When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. + Enchanted creature gets +2/+2 and has vigilance. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + MKM~ + 1 + Elegant Parlor ({T}: Add {R} or {W}.) @@ -2002,7 +2323,7 @@ When Essence of Antiquity is turned face up, creatures you control gain hexproof 3WW 1/10 - MKM~ + MKM~ 2 @@ -2277,6 +2598,19 @@ When Gearbane Orangutan enters the battlefield, choose one — MKM~ 2 + + Get a Leg Up + Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. + + G + Instant + Instant + 1 + G + + MKM~ + 3 + Gleaming Geardrake Flying @@ -2454,6 +2788,20 @@ When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your MKM~ 2 + + Innocent Bystander + Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + R + Creature — Goblin Citizen + Creature + 2 + 1R + 2/1 + + MKM~ + 2 + Intrude on the Mind Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. @@ -2772,6 +3120,22 @@ Whenever an artifact is put into a graveyard from the battlefield, you may pay { MKM~ 2 + + Krovod Haunch + Equipped creature gets +2/+0. +{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life. +When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. +Equip {2} + + W + Artifact — Food Equipment + Artifact + 1 + W + + MKM~ + 1 + Kylox, Visionary Inventor Menace, ward {2}, haste @@ -3118,7 +3482,7 @@ When Mistway Spy is turned face up, until end of turn, whenever a creature you c U 1/1 - MKM~ + MKM~ 2 @@ -3166,7 +3530,7 @@ Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with 3W 3/2 - MKM~ + MKM~ 2 @@ -3369,6 +3733,20 @@ Whenever you sacrifice a Clue, target opponent gets two poison counters. (A play MKM~ 0 + + Polygraph Orb + When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. +{2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) + + B + Artifact + Artifact + 5 + 4B + + MKM~ + 1 + Private Eye Other Detectives you control get +1/+1. @@ -3384,6 +3762,36 @@ Whenever you draw your second card each turn, target Detective can't be blocked MKM~ 2 + + Proft's Eidetic Memory + When Proft's Eidetic Memory enters the battlefield, draw a card. +You have no maximum hand size. +At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. + + U + Legendary Enchantment + Enchantment + 2 + 1U + + MKM~ + 1 + + + Proft's Eidetic Memory + When Proft's Eidetic Memory enters the battlefield, draw a card. +You have no maximum hand size. +At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. + + U + Legendary Enchantment + Enchantment + 2 + 1U + + MKM~ + 1 + Projektor Inspector Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. @@ -3502,6 +3910,22 @@ At the beginning of your end step, target opponent may sacrifice two nonland, no MKM~ 2 + + Rakish Scoundrel + Deathtouch +When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. +Disguise {4}{B/G}{B/G} (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.) + + BG + Creature — Elf Rogue + Creature + 4 + 2BG + 3/3 + + MKM~ + 2 + Raucous Theater ({T}: Add {B} or {R}.) @@ -3530,6 +3954,36 @@ When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of 1 0 + + Red Herring + Haste +Red Herring attacks each combat if able. +{2}, Sacrifice Red Herring: Draw a card. + + R + Artifact Creature — Clue Fish + Creature + 2 + 1R + 2/2 + + MKM~ + 2 + + + Repeat Offender + {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) + + B + Creature — Human Assassin + Creature + 2 + 1B + 2/1 + + MKM~ + 2 + Repulsive Mutation Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. @@ -3570,6 +4024,20 @@ When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of 1 0 + + Seasoned Consultant + Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. + + W + Creature — Human Detective + Creature + 2 + 1W + 1/3 + + MKM~ + 2 + Shadowy Backstreet ({T}: Add {W} or {B}.) @@ -3656,6 +4124,20 @@ Whenever a creature enters the battlefield under your control, if its power is g MKM~ 3 + + Slime Against Humanity + Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. +A deck can have any number of cards named Slime Against Humanity. + + G + Sorcery + Sorcery + 3 + 2G + + MKM~ + 3 + Steamcore Scholar Flying, vigilance @@ -3814,6 +4296,35 @@ Defender MKM~ 2 + + The Pride of Hull Clade + This spell costs {X} less to cast, where X is the total toughness of creatures you control. +Defender +{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. + + G + Legendary Creature — Crocodile Elk Turtle + Creature + 11 + 10G + 2/15 + + MKM~ + 2 + + + They Went This Way + Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + G + Sorcery + Sorcery + 3 + 2G + + MKM~ + 3 + Thundering Falls ({T}: Add {U} or {R}.) @@ -4284,165 +4795,6 @@ At the beginning of your upkeep, investigate once for each opponent who has more MKM~ 2 - - Commander Mustard - Vigilance -Other Soldiers you control have vigilance, trample, and haste. -{2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player." - - RW - Legendary Creature — Human Soldier - Creature - 5 - 3RW - 5/5 - - CLU~ - 2 - - - Dining Room - Dining Room enters the battlefield tapped. -{T}: Add {R} or {G}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Hallowed Fountain - ({T}: Add {W} or {U}.) -As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Plains Island - Land - 0 - - CLU~ - 0 - - - Knife - As long as it's your turn, equipped creature gets +1/+0 and has first strike. -{2}, Sacrifice Knife: Draw a card. -Equip {2} - - R - Artifact — Clue Equipment - Artifact - 1 - R - - CLU~ - 1 - - - Lavinia, Foil to Conspiracy - Vigilance -Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}: Add {C}{C}. Activate only during an opponent's turn. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1W/UW/U - 2/3 - - CLU~ - 2 - - - Lead Pipe - Equipped creature gets +2/+0. -Whenever equipped creature dies, each opponent loses 1 life. -{2}, Sacrifice Lead Pipe: Draw a card. -Equip {2} - - B - Artifact — Clue Equipment - Artifact - 1 - B - - CLU~ - 1 - - - Library - Library enters the battlefield tapped. -{T}: Add {U} or {R}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Land - Land - 0 - - CLU~ - 1 - 0 - - - Mastermind Plum - Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. - - B - Legendary Creature — Human Wizard - Creature - 3 - 2B - 2/2 - - CLU~ - 2 - - - Senator Peacock - Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." -Whenever you sacrifice a Clue, target creature can't be blocked this turn. - - U - Legendary Creature — Human Advisor - Creature - 5 - 3UU - 3/4 - - CLU~ - 2 - - - Steam Vents - ({T}: Add {U} or {R}.) -As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped. - - Land — Island Mountain - Land - 0 - - CLU~ - 0 - - - Undercover Butler - Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn. - - BU - Creature — Human Rogue - Creature - 3 - 2U/B - 2/3 - - CLU~ - 2 - Dragon Flying