diff --git a/BLB.xml b/BLB.xml index 6355b2f4..94fad5fb 100644 --- a/BLB.xml +++ b/BLB.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-24 00:39:45 (UTC) + 2024-02-24 16:10:05 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BLB.xml @@ -23,7 +23,7 @@ Bria, Riptide Rogue Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -ther creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) +Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. RU @@ -33,7 +33,7 @@ Whenever you cast a noncreature spell, target creature you control can't be bloc 2UR 3/3 - BLB + BLB 2 diff --git a/PIP.xml b/PIP.xml index 31f954a8..819f5570 100644 --- a/PIP.xml +++ b/PIP.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-24 08:10:32 (UTC) + 2024-02-24 16:10:07 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PIP.xml @@ -20,21 +20,6 @@ - - "Synth Infiltrator" - Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) -You may have "Synth Infiltrator" enters the battlefield as a copy of any creature on the battlefield except it's a Synth artifact in addition to its other types. - - U - Artifact Creature — Synth - Creature - 5 - 3UU - 0/0 - - PIP - 2 - Abundant Growth Enchant land @@ -47,7 +32,7 @@ Enchanted land has "{T}: Add one mana of any color." 1 G - PIP + PIP 1 @@ -62,7 +47,7 @@ Enchanted land has "{T}: Add one mana of any color." 1 G - PIP + PIP 1 @@ -77,7 +62,7 @@ Whenever enchanted creature attacks, defending player gets two rad counters.3 2R - PIP + PIP 1 @@ -92,7 +77,7 @@ Whenever enchanted creature attacks, defending player gets two rad counters.3 2R - PIP + PIP 1 @@ -108,7 +93,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 5BG 8/6 - PIP + PIP 2 @@ -124,7 +109,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 5BG 8/6 - PIP + PIP 2 @@ -140,7 +125,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 5BG 8/6 - PIP + PIP 2 @@ -156,7 +141,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 5BG 8/6 - PIP + PIP 2 @@ -182,7 +167,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 3 3 - PIP + PIP 1 @@ -195,20 +180,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 3 3 - PIP - 1 - - - Agility Bobblehead - {T}: Add one mana of any color. -{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. - - Artifact — Bobblehead - Artifact - 3 - 3 - - PIP + PIP 1 @@ -222,7 +194,7 @@ Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.< 2 1W - PIP + PIP 1 @@ -236,7 +208,7 @@ Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.< 2 1W - PIP + PIP 1 @@ -250,7 +222,7 @@ Enchanted creature has base power and toughness 9/10 and has indestructible.6 4GW - PIP + PIP 1 @@ -264,7 +236,7 @@ Enchanted creature has base power and toughness 9/10 and has indestructible.6 4GW - PIP + PIP 1 @@ -278,7 +250,7 @@ Enchanted creature has base power and toughness 9/10 and has indestructible.6 4GW - PIP + PIP 1 @@ -292,7 +264,7 @@ Enchanted creature has base power and toughness 9/10 and has indestructible.6 4GW - PIP + PIP 1 @@ -308,7 +280,7 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 4BG 6/6 - PIP + PIP 2 @@ -324,7 +296,39 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 4BG 6/6 - PIP + PIP + 2 + + + Alpha Deathclaw + Menace, trample +When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. +{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) + + BG + Creature — Lizard Mutant + Creature + 6 + 4BG + 6/6 + + PIP + 2 + + + Alpha Deathclaw + Menace, trample +When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. +{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) + + BG + Creature — Lizard Mutant + Creature + 6 + 4BG + 6/6 + + PIP 2 @@ -337,7 +341,7 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 3 1WB - PIP + PIP 3 @@ -350,7 +354,7 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 3 1WB - PIP + PIP 3 @@ -363,7 +367,7 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 3 1WB - PIP + PIP 3 @@ -376,7 +380,7 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 3 1WB - PIP + PIP 3 @@ -390,7 +394,7 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir 2 1G - PIP + PIP 1 @@ -404,7 +408,7 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir 2 1G - PIP + PIP 1 @@ -418,7 +422,7 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir 2 1G - PIP + PIP 1 @@ -432,7 +436,7 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir 2 1G - PIP + PIP 1 @@ -447,7 +451,7 @@ Whenever a creature you control attacks, if it enlisted a creature this combat, 2W 1/4 - PIP + PIP 2 @@ -462,7 +466,7 @@ Whenever a creature you control attacks, if it enlisted a creature this combat, 2W 1/4 - PIP + PIP 2 @@ -477,7 +481,7 @@ Whenever a creature you control attacks, if it enlisted a creature this combat, 2W 1/4 - PIP + PIP 2 @@ -492,7 +496,7 @@ Whenever a creature you control attacks, if it enlisted a creature this combat, 2W 1/4 - PIP + PIP 2 @@ -507,7 +511,52 @@ For Auld Lang Syne — Once during each of your turns, you may cast an artifact 2WU 2/3 - PIP + PIP + 2 + + + Arcade Gannon + {T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. +For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. + + UW + Legendary Creature — Human Doctor + Creature + 4 + 2WU + 2/3 + + PIP + 2 + + + Arcade Gannon + {T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. +For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. + + UW + Legendary Creature — Human Doctor + Creature + 4 + 2WU + 2/3 + + PIP + 2 + + + Arcade Gannon + {T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. +For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. + + UW + Legendary Creature — Human Doctor + Creature + 4 + 2WU + 2/3 + + PIP 2 @@ -519,7 +568,7 @@ For Auld Lang Syne — Once during each of your turns, you may cast an artifact 2 2 - PIP + PIP 1 @@ -531,7 +580,7 @@ For Auld Lang Syne — Once during each of your turns, you may cast an artifact 2 2 - PIP + PIP 1 @@ -543,7 +592,7 @@ For Auld Lang Syne — Once during each of your turns, you may cast an artifact 2 2 - PIP + PIP 1 @@ -555,7 +604,7 @@ For Auld Lang Syne — Once during each of your turns, you may cast an artifact 2 2 - PIP + PIP 1 @@ -570,7 +619,7 @@ Whenever you cast an Aura or Equipment spell, exile the top card of your library 1RW 3/3 - PIP + PIP 2 @@ -585,7 +634,7 @@ Whenever you cast an Aura or Equipment spell, exile the top card of your library 1RW 3/3 - PIP + PIP 2 @@ -600,7 +649,7 @@ Whenever you cast an Aura or Equipment spell, exile the top card of your library 1RW 3/3 - PIP + PIP 2 @@ -615,7 +664,7 @@ Whenever you cast an Aura or Equipment spell, exile the top card of your library 1RW 3/3 - PIP + PIP 2 @@ -627,7 +676,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - PIP + PIP 0 @@ -639,7 +688,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - PIP + PIP 0 @@ -654,7 +703,52 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 1R 2/2 - PIP + PIP + 2 + + + Assaultron Dominator + When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). +Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/2 + + PIP + 2 + + + Assaultron Dominator + When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). +Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/2 + + PIP + 2 + + + Assaultron Dominator + When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). +Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/2 + + PIP 2 @@ -667,7 +761,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 5 3RW - PIP + PIP 1 @@ -680,7 +774,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 5 3RW - PIP + PIP 1 @@ -693,7 +787,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 5 3RW - PIP + PIP 1 @@ -706,7 +800,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 5 3RW - PIP + PIP 1 @@ -719,7 +813,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 4 2BG - PIP + PIP 3 @@ -732,7 +826,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 4 2BG - PIP + PIP 3 @@ -745,7 +839,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 4 2BG - PIP + PIP 3 @@ -758,7 +852,75 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 4 2BG - PIP + PIP + 3 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + PIP + 3 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + PIP + 3 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + PIP + 3 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + PIP 3 @@ -772,7 +934,49 @@ Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.2 1W - PIP + PIP + 1 + + + Automated Assembly Line + Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). +Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token. + + W + Artifact + Artifact + 2 + 1W + + PIP + 1 + + + Automated Assembly Line + Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). +Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token. + + W + Artifact + Artifact + 2 + 1W + + PIP + 1 + + + Automated Assembly Line + Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). +Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token. + + W + Artifact + Artifact + 2 + 1W + + PIP 1 @@ -788,7 +992,7 @@ Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.1G 2/2 - PIP + PIP 2 @@ -804,7 +1008,7 @@ Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.1G 2/2 - PIP + PIP 2 @@ -817,7 +1021,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -830,7 +1034,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -843,7 +1047,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -856,7 +1060,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -870,7 +1074,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 3 2B - PIP + PIP 1 @@ -884,7 +1088,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 3 2B - PIP + PIP 1 @@ -899,7 +1103,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 4 3W - PIP + PIP 1 @@ -914,7 +1118,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 4 3W - PIP + PIP 1 @@ -929,7 +1133,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 4 3W - PIP + PIP 1 @@ -944,7 +1148,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 4 3W - PIP + PIP 1 @@ -958,7 +1162,7 @@ Equip {3} 3 1GW - PIP + PIP 1 @@ -972,7 +1176,7 @@ Equip {3} 3 1GW - PIP + PIP 1 @@ -987,7 +1191,22 @@ When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonl 6 6/6 - PIP + PIP + 2 + + + Behemoth of Vault + Trample +When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E} (four energy counters). +When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent. + + Artifact Creature — Robot + Creature + 6 + 6 + 6/6 + + PIP 2 @@ -1003,7 +1222,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 4G 2/5 - PIP + PIP 2 @@ -1019,7 +1238,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 4G 2/5 - PIP + PIP 2 @@ -1032,7 +1251,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 2 XG/UG/U - PIP + PIP 3 @@ -1045,7 +1264,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 2 XG/UG/U - PIP + PIP 3 @@ -1058,7 +1277,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 2 XG/UG/U - PIP + PIP 3 @@ -1071,7 +1290,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 2 XG/UG/U - PIP + PIP 3 @@ -1085,7 +1304,7 @@ At the beginning of your precombat main phase, add {B} for each charge counter o 5 3BB - PIP + PIP 1 @@ -1099,7 +1318,7 @@ At the beginning of your precombat main phase, add {B} for each charge counter o 5 3BB - PIP + PIP 1 @@ -1113,7 +1332,7 @@ At the beginning of your precombat main phase, add {B} for each charge counter o 5 3BB - PIP + PIP 1 @@ -1127,7 +1346,7 @@ At the beginning of your precombat main phase, add {B} for each charge counter o 5 3BB - PIP + PIP 1 @@ -1141,7 +1360,7 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - PIP + PIP 3 @@ -1155,7 +1374,7 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - PIP + PIP 3 @@ -1169,7 +1388,7 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - PIP + PIP 3 @@ -1183,7 +1402,7 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - PIP + PIP 3 @@ -1199,7 +1418,7 @@ If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, p 3B 0/0 - PIP + PIP 2 @@ -1215,7 +1434,7 @@ If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, p 3B 0/0 - PIP + PIP 2 @@ -1229,7 +1448,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -1243,7 +1462,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -1257,7 +1476,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -1271,7 +1490,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -1286,7 +1505,7 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom 1BR 1/1 - PIP + PIP 2 @@ -1301,7 +1520,7 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom 1BR 1/1 - PIP + PIP 2 @@ -1316,7 +1535,7 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom 1BR 1/1 - PIP + PIP 2 @@ -1331,7 +1550,7 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom 1BR 1/1 - PIP + PIP 2 @@ -1345,7 +1564,21 @@ Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a p 5 4R - PIP + PIP + 3 + + + Bottle-Cap Blast + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many apped Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Instant + Instant + 5 + 4R + + PIP 3 @@ -1358,7 +1591,7 @@ Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a p 3 2G - PIP + PIP 1 @@ -1371,7 +1604,7 @@ Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a p 3 2G - PIP + PIP 1 @@ -1384,7 +1617,7 @@ Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a p 3 2G - PIP + PIP 1 @@ -1397,7 +1630,7 @@ Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a p 3 2G - PIP + PIP 1 @@ -1411,7 +1644,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 4 4 - PIP + PIP 1 @@ -1425,7 +1658,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 4 4 - PIP + PIP 1 @@ -1438,7 +1671,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 3 2G - PIP + PIP 3 @@ -1451,7 +1684,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 3 2G - PIP + PIP 3 @@ -1467,7 +1700,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2W 3/2 - PIP + PIP 2 @@ -1483,7 +1716,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2W 3/2 - PIP + PIP 2 @@ -1498,9 +1731,114 @@ Whenever you get one or more {E} during your turn, creatures you control get +1/ 1W 1/3 - PIP + PIP 2 + + Brotherhood Scribe + Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. +Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. + + W + Creature — Human Artificer + Creature + 2 + 1W + 1/3 + + PIP + 2 + + + Brotherhood Scribe + Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. +Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. + + W + Creature — Human Artificer + Creature + 2 + 1W + 1/3 + + PIP + 2 + + + Brotherhood Scribe + Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. +Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. + + W + Creature — Human Artificer + Creature + 2 + 1W + 1/3 + + PIP + 2 + + + Brotherhood Vertibird + Flying +Brotherhood Vertibird's power is equal to the number of artifacts you control. +Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + */4 + + PIP + 1 + + + Brotherhood Vertibird + Flying +Brotherhood Vertibird's power is equal to the number of artifacts you control. +Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + */4 + + PIP + 1 + + + Brotherhood Vertibird + Flying +Brotherhood Vertibird's power is equal to the number of artifacts you control. +Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + */4 + + PIP + 1 + + + Brotherhood Vertibird + Flying +Brotherhood Vertibird's power is equal to the number of artifacts you control. +Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + */4 + + PIP + 1 + Buried Ruin {T}: Add {C}. @@ -1510,7 +1848,7 @@ Whenever you get one or more {E} during your turn, creatures you control get +1/ Land 0 - PIP + PIP 0 @@ -1522,7 +1860,7 @@ Whenever you get one or more {E} during your turn, creatures you control get +1/ Land 0 - PIP + PIP 0 @@ -1538,7 +1876,7 @@ Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1 1B 2/2 - PIP + PIP 2 @@ -1554,7 +1892,7 @@ Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1 1B 2/2 - PIP + PIP 2 @@ -1567,7 +1905,20 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 3 3 - PIP + PIP + 1 + + + C.A.M.P. + Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) + + Artifact — Fortification + Artifact + 3 + 3 + + PIP 1 @@ -1584,7 +1935,7 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 1RWB 4/4 - PIP + PIP 2 @@ -1601,7 +1952,7 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 1RWB 4/4 - PIP + PIP 2 @@ -1618,7 +1969,7 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 1RWB 4/4 - PIP + PIP 2 @@ -1635,7 +1986,7 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 1RWB 4/4 - PIP + PIP 2 @@ -1652,7 +2003,7 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 1RWB 4/4 - PIP + PIP 2 @@ -1667,7 +2018,7 @@ Whenever Cait attacks, you and defending player each draw a card, then discard a RG 1/1 - PIP + PIP 2 @@ -1682,7 +2033,7 @@ Whenever Cait attacks, you and defending player each draw a card, then discard a RG 1/1 - PIP + PIP 2 @@ -1697,7 +2048,7 @@ Whenever Cait attacks, you and defending player each draw a card, then discard a RG 1/1 - PIP + PIP 2 @@ -1712,7 +2063,7 @@ Whenever Cait attacks, you and defending player each draw a card, then discard a RG 1/1 - PIP + PIP 2 @@ -1724,7 +2075,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -1737,7 +2088,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -1750,7 +2101,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -1763,7 +2114,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -1777,7 +2128,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -1791,7 +2142,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -1805,7 +2156,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -1819,7 +2170,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -1836,7 +2187,7 @@ When Captain of the Watch enters the battlefield, create three 1/1 white Soldier 4WW 3/3 - PIP + PIP 2 @@ -1852,7 +2203,7 @@ When Captain of the Watch enters the battlefield, create three 1/1 white Soldier 4WW 3/3 - PIP + PIP 2 @@ -1868,7 +2219,7 @@ When Captain of the Watch enters the battlefield, create three 1/1 white Soldier 4WW 3/3 - PIP + PIP 2 @@ -1884,7 +2235,7 @@ When Captain of the Watch enters the battlefield, create three 1/1 white Soldier 4WW 3/3 - PIP + PIP 2 @@ -1899,7 +2250,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 2RW 4/3 - PIP + PIP 2 @@ -1914,7 +2265,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 2RW 4/3 - PIP + PIP 2 @@ -1929,7 +2280,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 2RW 4/3 - PIP + PIP 2 @@ -1944,7 +2295,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 2RW 4/3 - PIP + PIP 2 @@ -1962,7 +2313,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 6 2BBGG - PIP + PIP 3 @@ -1980,7 +2331,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 6 2BBGG - PIP + PIP 3 @@ -1998,7 +2349,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 6 2BBGG - PIP + PIP 3 @@ -2016,7 +2367,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 6 2BBGG - PIP + PIP 3 @@ -2031,7 +2382,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 1G 1/2 - PIP + PIP 2 @@ -2046,7 +2397,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 1G 1/2 - PIP + PIP 2 @@ -2060,7 +2411,7 @@ Equip {1} 3 3 - PIP + PIP 1 @@ -2074,7 +2425,7 @@ Equip {1} 3 3 - PIP + PIP 1 @@ -2088,7 +2439,7 @@ Equip {1} 3 3 - PIP + PIP 1 @@ -2102,7 +2453,7 @@ Equip {1} 3 3 - PIP + PIP 1 @@ -2115,7 +2466,7 @@ Equip {1} 3 2R - PIP + PIP 3 @@ -2128,7 +2479,7 @@ Equip {1} 3 2R - PIP + PIP 3 @@ -2141,7 +2492,7 @@ Equip {1} 3 2R - PIP + PIP 3 @@ -2154,7 +2505,7 @@ Equip {1} 3 2R - PIP + PIP 3 @@ -2180,7 +2531,7 @@ Equip {1} 3 3 - PIP + PIP 1 @@ -2193,20 +2544,7 @@ Equip {1} 3 3 - PIP - 1 - - - Charisma Bobblehead - {T}: Add one mana of any color. -{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. - - Artifact — Bobblehead - Artifact - 3 - 3 - - PIP + PIP 1 @@ -2218,7 +2556,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -2231,7 +2569,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -2244,7 +2582,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -2257,7 +2595,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -2270,7 +2608,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -2283,7 +2621,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -2296,7 +2634,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -2309,7 +2647,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -2326,7 +2664,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic 2W 2/3 - PIP + PIP 2 @@ -2342,7 +2680,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic 2W 2/3 - PIP + PIP 2 @@ -2358,7 +2696,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic 2W 2/3 - PIP + PIP 2 @@ -2374,7 +2712,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic 2W 2/3 - PIP + PIP 2 @@ -2391,7 +2729,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each 1WB 2/3 - PIP + PIP 2 @@ -2408,7 +2746,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each 1WB 2/3 - PIP + PIP 2 @@ -2425,7 +2763,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each 1WB 2/3 - PIP + PIP 2 @@ -2442,7 +2780,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each 1WB 2/3 - PIP + PIP 2 @@ -2453,7 +2791,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each Land 0 - PIP + PIP 0 @@ -2464,7 +2802,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each Land 0 - PIP + PIP 0 @@ -2475,7 +2813,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each Land 0 - PIP + PIP 0 @@ -2486,7 +2824,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each Land 0 - PIP + PIP 0 @@ -2501,7 +2839,7 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 3W 1/3 - PIP + PIP 2 @@ -2516,7 +2854,7 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 3W 1/3 - PIP + PIP 2 @@ -2529,7 +2867,7 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 2 2 - PIP + PIP 1 @@ -2542,7 +2880,7 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 2 2 - PIP + PIP 1 @@ -2555,7 +2893,20 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 2 XUB - PIP + PIP + 3 + + + Contaminated Drink + Draw X cards, then you get half X rad counters, rounded up. + + BU + Instant + Instant + 2 + XUB + + PIP 3 @@ -2569,7 +2920,21 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 2BG 4/4 - PIP + PIP + 2 + + + Corpsejack Menace + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. + + BG + Creature — Fungus + Creature + 4 + 2BG + 4/4 + + PIP 2 @@ -2584,7 +2949,7 @@ One for My Baby — Whenever you attack with two or more creatures, put two ques 1RW 3/3 - PIP + PIP 2 @@ -2599,7 +2964,7 @@ One for My Baby — Whenever you attack with two or more creatures, put two ques 1RW 3/3 - PIP + PIP 2 @@ -2614,7 +2979,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token 2R 1/2 - PIP + PIP 2 @@ -2629,7 +2994,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token 2R 1/2 - PIP + PIP 2 @@ -2641,20 +3006,49 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token 3 3 - PIP + PIP 1 - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + Crucible of Worlds + You may play lands from your graveyard. - G - Sorcery - Sorcery + Artifact + Artifact 3 - 2G + 3 - PIP + PIP + 1 + + + Crush Contraband + Choose one or both — +• Exile target artifact. +• Exile target enchantment. + + W + Instant + Instant + 4 + 3W + + PIP + 3 + + + Crush Contraband + Choose one or both — +• Exile target artifact. +• Exile target enchantment. + + W + Instant + Instant + 4 + 3W + + PIP 3 @@ -2667,7 +3061,20 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token 3 2G - PIP + PIP + 3 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + PIP 3 @@ -2682,7 +3089,52 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token 1U 1/3 - PIP + PIP + 2 + + + Curie, Emergent Intelligence + Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. +{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." + + U + Legendary Artifact Creature — Robot + Creature + 2 + 1U + 1/3 + + PIP + 2 + + + Curie, Emergent Intelligence + Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. +{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." + + U + Legendary Artifact Creature — Robot + Creature + 2 + 1U + 1/3 + + PIP + 2 + + + Curie, Emergent Intelligence + Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. +{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." + + U + Legendary Artifact Creature — Robot + Creature + 2 + 1U + 1/3 + + PIP 2 @@ -2693,7 +3145,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token Land 0 - PIP + PIP 0 @@ -2704,7 +3156,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token Land 0 - PIP + PIP 0 @@ -2715,7 +3167,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token Land 0 - PIP + PIP 0 @@ -2726,7 +3178,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token Land 0 - PIP + PIP 0 @@ -2740,7 +3192,7 @@ Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifi 2 1B - PIP + PIP 3 @@ -2754,7 +3206,7 @@ Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifi 2 1B - PIP + PIP 3 @@ -2769,7 +3221,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya 2RW 3/4 - PIP + PIP 2 @@ -2784,7 +3236,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya 2RW 3/4 - PIP + PIP 2 @@ -2799,7 +3251,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya 2RW 3/4 - PIP + PIP 2 @@ -2814,7 +3266,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya 2RW 3/4 - PIP + PIP 2 @@ -2825,7 +3277,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP + PIP 0 @@ -2836,7 +3288,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP + PIP 0 @@ -2847,7 +3299,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP + PIP 0 @@ -2858,7 +3310,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP + PIP 0 @@ -2871,7 +3323,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP + PIP 0 @@ -2884,7 +3336,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP + PIP 0 @@ -2897,7 +3349,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP + PIP 0 @@ -2910,9 +3362,37 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP + PIP 0 + + Dispatch + Tap target creature. +Metalcraft — If you control three or more artifacts, exile that creature. + + W + Instant + Instant + 1 + W + + PIP + 3 + + + Dispatch + Tap target creature. +Metalcraft — If you control three or more artifacts, exile that creature. + + W + Instant + Instant + 1 + W + + PIP + 3 + Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. @@ -2925,7 +3405,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J RGW 3/3 - PIP + PIP 2 @@ -2940,7 +3420,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J RGW 3/3 - PIP + PIP 2 @@ -2955,7 +3435,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J RGW 3/3 - PIP + PIP 2 @@ -2970,7 +3450,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J RGW 3/3 - PIP + PIP 2 @@ -2985,7 +3465,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J RGW 3/3 - PIP + PIP 2 @@ -3002,7 +3482,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J URW 2/3 - PIP + PIP 2 @@ -3019,7 +3499,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J URW 2/3 - PIP + PIP 2 @@ -3036,7 +3516,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J URW 2/3 - PIP + PIP 2 @@ -3053,7 +3533,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J URW 2/3 - PIP + PIP 2 @@ -3070,7 +3550,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J URW 2/3 - PIP + PIP 2 @@ -3082,7 +3562,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP + PIP 1 0 @@ -3095,7 +3575,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP + PIP 1 0 @@ -3108,7 +3588,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP + PIP 1 0 @@ -3121,7 +3601,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP + PIP 1 0 @@ -3134,7 +3614,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP + PIP 1 0 @@ -3147,7 +3627,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP + PIP 1 0 @@ -3160,7 +3640,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP + PIP 1 0 @@ -3173,7 +3653,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP + PIP 1 0 @@ -3189,7 +3669,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J 3R 4/3 - PIP + PIP 2 @@ -3204,7 +3684,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J 3R 4/3 - PIP + PIP 2 @@ -3219,7 +3699,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J 3R 4/3 - PIP + PIP 2 @@ -3234,7 +3714,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J 3R 4/3 - PIP + PIP 2 @@ -3249,7 +3729,7 @@ ED-E My Love - Whenever you attack, if the number of attacking creatures is grea 3 2/1 - PIP + PIP 2 @@ -3264,7 +3744,7 @@ ED-E My Love - Whenever you attack, if the number of attacking creatures is grea 3 2/1 - PIP + PIP 2 @@ -3279,7 +3759,7 @@ ED-E My Love - Whenever you attack, if the number of attacking creatures is grea 3 2/1 - PIP + PIP 2 @@ -3294,7 +3774,7 @@ ED-E My Love - Whenever you attack, if the number of attacking creatures is grea 3 2/1 - PIP + PIP 2 @@ -3309,7 +3789,7 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr 1WB 4/2 - PIP + PIP 2 @@ -3324,7 +3804,7 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr 1WB 4/2 - PIP + PIP 2 @@ -3339,7 +3819,7 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr 1WB 4/2 - PIP + PIP 2 @@ -3354,7 +3834,7 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr 1WB 4/2 - PIP + PIP 2 @@ -3369,7 +3849,22 @@ When Elder Owyn Lyons enters the battlefield or dies, return target artifact car 2WU 3/3 - PIP + PIP + 2 + + + Elder Owyn Lyons + Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand. + + UW + Legendary Creature — Human Knight + Creature + 4 + 2WU + 3/3 + + PIP 2 @@ -3382,7 +3877,46 @@ When Elder Owyn Lyons enters the battlefield or dies, return target artifact car 3 UUR - PIP + PIP + 3 + + + Electrosiphon + Instant Counter target spell. You get an amount of {E} (energy counters) equal to its mana value. + + RU + Instant + Instant + 3 + UUR + + PIP + 3 + + + Electrosiphon + Instant Counter target spell. You get an amount of {E} (energy counters) equal to its mana value. + + RU + Instant + Instant + 3 + UUR + + PIP + 3 + + + Electrosiphon + Instant Counter target spell. You get an amount of {E} (energy counters) equal to its mana value. + + RU + Instant + Instant + 3 + UUR + + PIP 3 @@ -3399,134 +3933,201 @@ When Elder Owyn Lyons enters the battlefield or dies, return target artifact car 1 - Entrapment Maneuver - Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. + Endurance Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery. - W - Instant - Instant - 4 - 3W - - PIP - 3 - - - Entrapment Maneuver - Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. - - W - Instant - Instant - 4 - 3W - - PIP - 3 - - - Entrapment Maneuver - Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. - - W - Instant - Instant - 4 - 3W - - PIP - 3 - - - Entrapment Maneuver - Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. - - W - Instant - Instant - 4 - 3W - - PIP - 3 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - PIP - 0 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - PIP - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - PIP - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - PIP - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - PIP - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - PIP - 0 - - - Explorer's Scope - Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment + Artifact — Bobblehead Artifact - 1 - 1 + 3 + 3 - PIP + PIP + 1 + + + Endurance Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + + + Entrapment Maneuver + Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. + + W + Instant + Instant + 4 + 3W + + PIP + 3 + + + Entrapment Maneuver + Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. + + W + Instant + Instant + 4 + 3W + + PIP + 3 + + + Entrapment Maneuver + Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. + + W + Instant + Instant + 4 + 3W + + PIP + 3 + + + Entrapment Maneuver + Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. + + W + Instant + Instant + 4 + 3W + + PIP + 3 + + + Everflowing Chalice + Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) +Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. +{T}: Add {C} for each charge counter on Everflowing Chalice. + + Artifact + Artifact + 0 + 0 + + PIP + 1 + + + Everflowing Chalice + Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) +Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. +{T}: Add {C} for each charge counter on Everflowing Chalice. + + Artifact + Artifact + 0 + 0 + + PIP + 1 + + + Evolving Wilds + {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + PIP + 0 + + + Evolving Wilds + {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + PIP + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP + 0 + + + Expert-Level Safe + When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. +{1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + + + Expert-Level Safe + When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. +{1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. + + Artifact + Artifact + 2 + 2 + + PIP 1 @@ -3539,20 +4140,54 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - PIP + PIP 1 - Farseek - Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + Explorer's Scope + Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - G + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Farewell + Choose one or more — +• Exile all artifacts. +• Exile all creatures. +• Exile all enchantments. +• Exile all graveyards. + + W Sorcery Sorcery - 2 - 1G + 6 + 4WW - PIP + PIP + 3 + + + Farewell + Choose one or more — +• Exile all artifacts. +• Exile all creatures. +• Exile all enchantments. +• Exile all graveyards. + + W + Sorcery + Sorcery + 6 + 4WW + + PIP 3 @@ -3565,7 +4200,20 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 1G - PIP + PIP + 3 + + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + PIP 3 @@ -3581,7 +4229,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its 2B 2/2 - PIP + PIP 2 @@ -3597,7 +4245,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its 2B 2/2 - PIP + PIP 2 @@ -3613,7 +4261,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its 2B 2/2 - PIP + PIP 2 @@ -3629,7 +4277,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its 2B 2/2 - PIP + PIP 2 @@ -3640,7 +4288,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its Land 0 - PIP + PIP 0 @@ -3651,7 +4299,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its Land 0 - PIP + PIP 0 @@ -3662,7 +4310,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its Land 0 - PIP + PIP 0 @@ -3673,7 +4321,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its Land 0 - PIP + PIP 0 @@ -3687,7 +4335,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 2 1G - PIP + PIP 1 @@ -3701,7 +4349,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 2 1G - PIP + PIP 1 @@ -3714,7 +4362,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 4 1RWB - PIP + PIP 1 @@ -3727,7 +4375,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 4 1RWB - PIP + PIP 1 @@ -3740,7 +4388,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 4 1RWB - PIP + PIP 1 @@ -3753,7 +4401,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 4 1RWB - PIP + PIP 1 @@ -3766,7 +4414,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -3780,7 +4428,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -3794,7 +4442,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -3808,7 +4456,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -3822,7 +4470,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 8 B/GB/G - PIP + PIP 3 @@ -3835,7 +4483,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 8 4BG - PIP + PIP 3 @@ -3848,7 +4496,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 8 B/GB/G - PIP + PIP 3 @@ -3861,7 +4509,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 8 4BG - PIP + PIP 3 @@ -3874,7 +4522,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 3 3 - PIP + PIP 1 @@ -3887,7 +4535,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 3 3 - PIP + PIP 1 @@ -3898,7 +4546,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - PIP + PIP 0 @@ -3909,7 +4557,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - PIP + PIP 0 @@ -3920,7 +4568,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - PIP + PIP 0 @@ -3931,7 +4579,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - PIP + PIP 0 @@ -3945,7 +4593,7 @@ At the beginning of each end step, enchanted player mills X cards, where X is th 3 2U - PIP + PIP 1 @@ -3959,7 +4607,7 @@ At the beginning of each end step, enchanted player mills X cards, where X is th 3 2U - PIP + PIP 1 @@ -3973,7 +4621,7 @@ At the beginning of each end step, enchanted player mills X cards, where X is th 3 2U - PIP + PIP 1 @@ -3987,7 +4635,7 @@ At the beginning of each end step, enchanted player mills X cards, where X is th 3 2U - PIP + PIP 1 @@ -4002,7 +4650,7 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ 1W 1/3 - PIP + PIP 2 @@ -4017,7 +4665,39 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ 1W 1/3 - PIP + PIP + 2 + + + Gemrazer + Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) +Reach, trample +Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. + + G + Creature — Beast + Creature + 4 + 3G + 4/4 + + PIP + 2 + + + Gemrazer + Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) +Reach, trample +Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. + + G + Creature — Beast + Creature + 4 + 3G + 4/4 + + PIP 2 @@ -4032,7 +4712,7 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ WB 2/3 - PIP + PIP 2 @@ -4047,7 +4727,101 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ WB 2/3 - PIP + PIP + 2 + + + Glacial Fortress + Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Glacial Fortress + Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Glacial Fortress + Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Glacial Fortress + Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Glimmer of Genius + Scry 2, then draw two cards. You get {E}{E} (two energy counters). + + U + Instant + Instant + 4 + 3U + + PIP + 3 + + + Glimmer of Genius + Scry 2, then draw two cards. You get {E}{E} (two energy counters). + + U + Instant + Instant + 4 + 3U + + PIP + 3 + + + Glowing One + Deathtouch +Whenever Glowing One deals combat damage to a player, they get four rad counters. +Whenever a player mills a nonland card, you gain 1 life. + + G + Creature — Zombie Mutant + Creature + 3 + 2G + 2/2 + + PIP 2 @@ -4063,23 +4837,7 @@ Whenever a player mills a nonland card, you gain 1 life. 2G 2/2 - PIP - 2 - - - Glowing One - Deathtouch -Whenever Glowing One deals combat damage to a player, they get four rad counters. -Whenever a player mills a nonland card, you gain 1 life. - - G - Creature — Zombie Mutant - Creature - 3 - 2G - 2/2 - - PIP + PIP 2 @@ -4094,7 +4852,7 @@ Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zom 4BB 6/6 - PIP + PIP 2 @@ -4109,7 +4867,7 @@ Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zom 4BB 6/6 - PIP + PIP 2 @@ -4125,7 +4883,7 @@ Enchanted creature gets +2/+2 and has haste. 5 4R - PIP + PIP 1 @@ -4141,7 +4899,7 @@ Enchanted creature gets +2/+2 and has haste. 5 4R - PIP + PIP 1 @@ -4157,7 +4915,7 @@ Enchanted creature gets +2/+2 and has haste. 5 4R - PIP + PIP 1 @@ -4173,7 +4931,7 @@ Enchanted creature gets +2/+2 and has haste. 5 4R - PIP + PIP 1 @@ -4186,7 +4944,7 @@ Enchanted creature gets +2/+2 and has haste. 4 3G - PIP + PIP 1 @@ -4199,7 +4957,7 @@ Enchanted creature gets +2/+2 and has haste. 4 3G - PIP + PIP 1 @@ -4212,7 +4970,7 @@ Enchanted creature gets +2/+2 and has haste. 4 3G - PIP + PIP 1 @@ -4225,7 +4983,7 @@ Enchanted creature gets +2/+2 and has haste. 4 3G - PIP + PIP 1 @@ -4242,7 +5000,7 @@ When Gunner Conscript dies, if it was equipped, create a Junk token. 1G 2/2 - PIP + PIP 2 @@ -4259,7 +5017,74 @@ When Gunner Conscript dies, if it was equipped, create a Junk token. 1G 2/2 - PIP + PIP + 2 + + + HELIOS One + {T}: Add {C}. +{1}, {T}: You get {E} (an energy counter). +{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. + + Land + Land + 0 + + PIP + 0 + + + HELIOS One + {T}: Add {C}. +{1}, {T}: You get {E} (an energy counter). +{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. + + Land + Land + 0 + + PIP + 0 + + + HELIOS One + {T}: Add {C}. +{1}, {T}: You get {E} (an energy counter). +{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. + + Land + Land + 0 + + PIP + 0 + + + HELIOS One + {T}: Add {C}. +{1}, {T}: You get {E} (an energy counter). +{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. + + Land + Land + 0 + + PIP + 0 + + + Hancock, Ghoulish Mayor + Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) + + B + Legendary Creature — Zombie Mutant Advisor + Creature + 3 + 2B + 2/1 + + PIP 2 @@ -4274,7 +5099,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 2B 2/1 - PIP + PIP 2 @@ -4289,7 +5114,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 2B 2/1 - PIP + PIP 2 @@ -4304,22 +5129,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 2B 2/1 - PIP - 2 - - - Hancock, Ghoulish Mayor - Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. -Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - B - Legendary Creature — Zombie Mutant Advisor - Creature - 3 - 2B - 2/1 - - PIP + PIP 2 @@ -4332,7 +5142,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 1 G - PIP + PIP 1 @@ -4345,7 +5155,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 1 G - PIP + PIP 1 @@ -4358,7 +5168,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 1 G - PIP + PIP 1 @@ -4371,7 +5181,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 1 G - PIP + PIP 1 @@ -4384,7 +5194,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 4 2GG - PIP + PIP 3 @@ -4397,7 +5207,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 4 2GG - PIP + PIP 3 @@ -4406,13 +5216,13 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. G - Legendary Creature — Treefolk Human + Legendary Creature — Treefolk Mutant Creature 3 2G 3/3 - PIP + PIP 2 @@ -4421,13 +5231,13 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. G - Legendary Creature — Treefolk Human + Legendary Creature — Treefolk Mutant Creature 3 2G 3/3 - PIP + PIP 2 @@ -4436,13 +5246,13 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. G - Legendary Creature — Treefolk Human + Legendary Creature — Treefolk Mutant Creature 3 2G 3/3 - PIP + PIP 2 @@ -4451,13 +5261,13 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. G - Legendary Creature — Treefolk Human + Legendary Creature — Treefolk Mutant Creature 3 2G 3/3 - PIP + PIP 2 @@ -4470,7 +5280,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 2 1G - PIP + PIP 3 @@ -4483,7 +5293,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 2 1G - PIP + PIP 3 @@ -4496,7 +5306,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 2 1G - PIP + PIP 3 @@ -4509,7 +5319,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 2 1G - PIP + PIP 3 @@ -4522,7 +5332,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 4 2RW - PIP + PIP 3 @@ -4535,7 +5345,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 4 2RW - PIP + PIP 3 @@ -4547,7 +5357,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b Land 0 - PIP + PIP 1 0 @@ -4560,7 +5370,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b Land 0 - PIP + PIP 1 0 @@ -4573,7 +5383,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b Land 0 - PIP + PIP 1 0 @@ -4586,7 +5396,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b Land 0 - PIP + PIP 1 0 @@ -4602,7 +5412,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 4GGG 2/2 - PIP + PIP 2 @@ -4617,7 +5427,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 4GGG 2/2 - PIP + PIP 2 @@ -4631,7 +5441,7 @@ Destroy all nontoken creatures. 7 4WWW - PIP + PIP 3 @@ -4645,7 +5455,7 @@ Destroy all nontoken creatures. 7 4WWW - PIP + PIP 3 @@ -4659,7 +5469,7 @@ Destroy all nontoken creatures. 7 4WWW - PIP + PIP 3 @@ -4673,7 +5483,7 @@ Destroy all nontoken creatures. 7 4WWW - PIP + PIP 3 @@ -4691,7 +5501,7 @@ Whenever you cast a spell, choose up to one — 5UU 7/8 - PIP + PIP 2 @@ -4709,7 +5519,7 @@ Whenever you cast a spell, choose up to one — 5UU 7/8 - PIP + PIP 2 @@ -4723,7 +5533,7 @@ Whenever you cast a spell, choose up to one — 1R 2/1 - PIP + PIP 2 @@ -4737,7 +5547,7 @@ Whenever you cast a spell, choose up to one — 1R 2/1 - PIP + PIP 2 @@ -4751,7 +5561,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 2 1W - PIP + PIP 1 @@ -4765,7 +5575,35 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 2 1W - PIP + PIP + 1 + + + Idolized + Enchant creature +Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." + + W + Enchantment — Aura + Enchantment + 2 + 1W + + PIP + 1 + + + Idolized + Enchant creature +Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." + + W + Enchantment — Aura + Enchantment + 2 + 1W + + PIP 1 @@ -4779,7 +5617,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 1W 2/2 - PIP + PIP 2 @@ -4793,7 +5631,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 1W 2/2 - PIP + PIP 2 @@ -4806,7 +5644,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 5 3UU - PIP + PIP 1 @@ -4819,7 +5657,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 5 3UU - PIP + PIP 1 @@ -4832,7 +5670,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 5 3UU - PIP + PIP 1 @@ -4845,7 +5683,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 5 3UU - PIP + PIP 1 @@ -4862,7 +5700,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 2B 2/2 - PIP + PIP 2 @@ -4879,7 +5717,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 2B 2/2 - PIP + PIP 2 @@ -4892,7 +5730,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 3 2G - PIP + PIP 3 @@ -4905,7 +5743,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 3 2G - PIP + PIP 3 @@ -4918,7 +5756,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 2 1W - PIP + PIP 1 @@ -4931,7 +5769,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 2 1W - PIP + PIP 1 @@ -4957,7 +5795,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 3 3 - PIP + PIP 1 @@ -4970,7 +5808,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 3 3 - PIP + PIP 1 @@ -4984,7 +5822,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con 2 RW - PIP + PIP 3 @@ -4998,7 +5836,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con 2 RW - PIP + PIP 3 @@ -5012,7 +5850,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con 2 RW - PIP + PIP 3 @@ -5026,18 +5864,63 @@ For each Aura and Equipment you control, you may attach it to a creature you con 2 RW - PIP + PIP 3 - Island - ({T}: Add {U}.) + Irrigated Farmland + ({T}: Add {W} or {U}.) +Irrigated Farmland enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) - Basic Land — Island + Land — Plains Island Land 0 - PIP + PIP + 1 + 0 + + + Irrigated Farmland + ({T}: Add {W} or {U}.) +Irrigated Farmland enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Plains Island + Land + 0 + + PIP + 1 + 0 + + + Irrigated Farmland + ({T}: Add {W} or {U}.) +Irrigated Farmland enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Plains Island + Land + 0 + + PIP + 1 + 0 + + + Irrigated Farmland + ({T}: Add {W} or {U}.) +Irrigated Farmland enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Plains Island + Land + 0 + + PIP + 1 0 @@ -5048,7 +5931,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP + PIP 0 @@ -5059,7 +5942,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP + PIP 0 @@ -5070,7 +5953,18 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP + PIP + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + PIP 0 @@ -5082,7 +5976,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP + PIP 1 0 @@ -5095,7 +5989,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP + PIP 1 0 @@ -5108,7 +6002,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP + PIP 1 0 @@ -5121,7 +6015,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP + PIP 1 0 @@ -5139,6 +6033,48 @@ For each Aura and Equipment you control, you may attach it to a creature you con PIP 3 + + James, Wandering Dad // Follow Him + + + U + Legendary Creature — Human Scientist // Instant — Adventure + Creature + 3 + 2U // XUU + 2/4 + + PIP + 3 + + + James, Wandering Dad // Follow Him + + + U + Legendary Creature — Human Scientist // Instant — Adventure + Creature + 3 + 2U // XUU + 2/4 + + PIP + 3 + + + James, Wandering Dad // Follow Him + + + U + Legendary Creature — Human Scientist // Instant — Adventure + Creature + 3 + 2U // XUU + 2/4 + + PIP + 3 + Jason Bright, Glowing Prophet Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. @@ -5151,7 +6087,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr 2U 2/3 - PIP + PIP 2 @@ -5166,7 +6102,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr 2U 2/3 - PIP + PIP 2 @@ -5181,7 +6117,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr 2U 2/3 - PIP + PIP 2 @@ -5196,7 +6132,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr 2U 2/3 - PIP + PIP 2 @@ -5208,7 +6144,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr Land 0 - PIP + PIP 1 0 @@ -5221,7 +6157,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr Land 0 - PIP + PIP 1 0 @@ -5237,7 +6173,7 @@ Equip {1} 2 1R - PIP + PIP 1 @@ -5252,7 +6188,7 @@ Equip {1} 2 1R - PIP + PIP 1 @@ -5267,7 +6203,7 @@ Equip {1} 2 1R - PIP + PIP 1 @@ -5282,7 +6218,7 @@ Equip {1} 2 1R - PIP + PIP 1 @@ -5294,7 +6230,7 @@ Equip {1} Land 0 - PIP + PIP 0 @@ -5306,7 +6242,7 @@ Equip {1} Land 0 - PIP + PIP 0 @@ -5318,7 +6254,7 @@ Equip {1} Land 0 - PIP + PIP 0 @@ -5330,7 +6266,7 @@ Equip {1} Land 0 - PIP + PIP 0 @@ -5345,7 +6281,7 @@ At the beginning of each opponent's end step, if that player controls more lands 3W 3/4 - PIP + PIP 2 @@ -5360,7 +6296,7 @@ At the beginning of each opponent's end step, if that player controls more lands 3W 3/4 - PIP + PIP 2 @@ -5375,7 +6311,7 @@ At the beginning of each opponent's end step, if that player controls more lands 3W 3/4 - PIP + PIP 2 @@ -5390,7 +6326,7 @@ At the beginning of each opponent's end step, if that player controls more lands 3W 3/4 - PIP + PIP 2 @@ -5406,7 +6342,7 @@ Sacrifice five Treasures: Gain control of target creature for as long as you con 1BR 3/2 - PIP + PIP 2 @@ -5422,7 +6358,7 @@ Sacrifice five Treasures: Gain control of target creature for as long as you con 1BR 3/2 - PIP + PIP 2 @@ -5438,7 +6374,7 @@ Sacrifice five Treasures: Gain control of target creature for as long as you con 1BR 3/2 - PIP + PIP 2 @@ -5454,7 +6390,7 @@ Sacrifice five Treasures: Gain control of target creature for as long as you con 1BR 3/2 - PIP + PIP 2 @@ -5469,7 +6405,7 @@ Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius 2BR 2/2 - PIP + PIP 2 @@ -5484,7 +6420,7 @@ Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius 2BR 2/2 - PIP + PIP 2 @@ -5498,7 +6434,7 @@ Destroy target creature or planeswalker. Each creature that convoked Lethal Sche 4 2BB - PIP + PIP 3 @@ -5512,7 +6448,7 @@ Destroy target creature or planeswalker. Each creature that convoked Lethal Sche 4 2BB - PIP + PIP 3 @@ -5526,7 +6462,7 @@ Destroy target creature or planeswalker. Each creature that convoked Lethal Sche 4 2BB - PIP + PIP 3 @@ -5540,7 +6476,7 @@ Destroy target creature or planeswalker. Each creature that convoked Lethal Sche 4 2BB - PIP + PIP 3 @@ -5556,7 +6492,7 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay 2URW 8/8 - PIP + PIP 2 @@ -5572,7 +6508,7 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay 2URW 8/8 - PIP + PIP 2 @@ -5588,7 +6524,7 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay 2URW 8/8 - PIP + PIP 2 @@ -5604,7 +6540,49 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay 2URW 8/8 - PIP + PIP + 2 + + + Lightning Greaves + Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP + 1 + + + Lightning Greaves + Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP + 1 + + + Lily Bowen, Raging Grandma + Vigilance +Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. +At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. + + G + Legendary Creature — Mutant Warrior + Creature + 4 + 3G + 0/0 + + PIP 2 @@ -5620,7 +6598,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 3G 0/0 - PIP + PIP 2 @@ -5636,7 +6614,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 3G 0/0 - PIP + PIP 2 @@ -5652,23 +6630,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 3G 0/0 - PIP - 2 - - - Lily Bowen, Raging Grandma - Vigilance -Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. -At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. - - G - Legendary Creature — Mutant Warrior - Creature - 4 - 3G - 0/0 - - PIP + PIP 2 @@ -5683,7 +6645,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 1BB 2/2 - PIP + PIP 2 @@ -5698,7 +6660,37 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 1BB 2/2 - PIP + PIP + 2 + + + Loyal Apprentice + Haste +Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. + + R + Creature — Human Artificer + Creature + 2 + 1R + 2/1 + + PIP + 2 + + + Loyal Apprentice + Haste +Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. + + R + Creature — Human Artificer + Creature + 2 + 1R + 2/1 + + PIP 2 @@ -5724,7 +6716,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 3 3 - PIP + PIP 1 @@ -5737,7 +6729,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 3 3 - PIP + PIP 1 @@ -5753,7 +6745,7 @@ Lumbering Megasloth enters the battlefield tapped. 10GG 8/8 - PIP + PIP 1 2 @@ -5770,7 +6762,7 @@ Lumbering Megasloth enters the battlefield tapped. 10GG 8/8 - PIP + PIP 1 2 @@ -5786,7 +6778,7 @@ Whenever a creature with power 4 or greater attacks you, its controller loses 2 WB 1/3 - PIP + PIP 2 @@ -5801,7 +6793,7 @@ Whenever a creature with power 4 or greater attacks you, its controller loses 2 WB 1/3 - PIP + PIP 2 @@ -5816,7 +6808,7 @@ Whenever a creature with power 4 or greater attacks you, its controller loses 2 WB 1/3 - PIP + PIP 2 @@ -5831,7 +6823,7 @@ Whenever a creature with power 4 or greater attacks you, its controller loses 2 WB 1/3 - PIP + PIP 2 @@ -5846,7 +6838,7 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. 5 3WW - PIP + PIP 1 @@ -5861,7 +6853,7 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. 5 3WW - PIP + PIP 1 @@ -5876,7 +6868,7 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. 5 3WW - PIP + PIP 1 @@ -5891,7 +6883,7 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. 5 3WW - PIP + PIP 1 @@ -5906,7 +6898,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if 3GU 4/4 - PIP + PIP 2 @@ -5921,7 +6913,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if 3GU 4/4 - PIP + PIP 2 @@ -5936,7 +6928,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if 3GU 4/4 - PIP + PIP 2 @@ -5951,7 +6943,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if 3GU 4/4 - PIP + PIP 2 @@ -5964,7 +6956,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if Land 0 - PIP + PIP 0 @@ -5977,7 +6969,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if Land 0 - PIP + PIP 0 @@ -5990,7 +6982,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if Land 0 - PIP + PIP 0 @@ -6003,7 +6995,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if Land 0 - PIP + PIP 0 @@ -6018,7 +7010,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 4 2WW - PIP + PIP 1 @@ -6033,7 +7025,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 4 2WW - PIP + PIP 1 @@ -6048,7 +7040,22 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 4 2WW - PIP + PIP + 1 + + + Marshal's Anthem + Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) +Creatures you control get +1/+1. +When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. + + W + Enchantment + Enchantment + 4 + 2WW + + PIP 1 @@ -6061,7 +7068,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 2 XWW - PIP + PIP 3 @@ -6074,7 +7081,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 2 XWW - PIP + PIP 3 @@ -6087,7 +7094,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 2 XWW - PIP + PIP 3 @@ -6100,7 +7107,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 2 XWW - PIP + PIP 3 @@ -6112,7 +7119,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 1 1 - PIP + PIP 1 @@ -6124,7 +7131,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 1 1 - PIP + PIP 1 @@ -6136,7 +7143,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 1 1 - PIP + PIP 1 @@ -6148,7 +7155,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 1 1 - PIP + PIP 1 @@ -6162,7 +7169,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 4 2UU - PIP + PIP 1 @@ -6176,7 +7183,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 4 2UU - PIP + PIP 1 @@ -6190,7 +7197,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 4 2UU - PIP + PIP 1 @@ -6204,7 +7211,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 4 2UU - PIP + PIP 1 @@ -6219,7 +7226,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 6 5R - PIP + PIP 3 @@ -6234,7 +7241,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 6 5R - PIP + PIP 3 @@ -6249,7 +7256,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 6 5R - PIP + PIP 3 @@ -6264,7 +7271,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 6 5R - PIP + PIP 3 @@ -6277,10 +7284,50 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif Land 0 - PIP + PIP 1 0 + + Memorial to Glory + Memorial to Glory enters the battlefield tapped. +{T}: Add {W}. +{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. + + Land + Land + 0 + + PIP + 1 + 0 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice Mind Stone: Draw a card. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice Mind Stone: Draw a card. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + Mirelurk Queen Vigilance @@ -6294,7 +7341,7 @@ Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 cou 4U 4/4 - PIP + PIP 2 @@ -6310,7 +7357,7 @@ Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 cou 4U 4/4 - PIP + PIP 2 @@ -6326,7 +7373,7 @@ Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 cou 4U 4/4 - PIP + PIP 2 @@ -6342,7 +7389,7 @@ Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 cou 4U 4/4 - PIP + PIP 2 @@ -6356,7 +7403,7 @@ When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 cou 2 1/1 - PIP + PIP 2 @@ -6370,7 +7417,7 @@ When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 cou 2 1/1 - PIP + PIP 2 @@ -6384,7 +7431,7 @@ When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 cou 2 1/1 - PIP + PIP 2 @@ -6398,7 +7445,7 @@ When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 cou 2 1/1 - PIP + PIP 2 @@ -6413,7 +7460,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 1RW 2/3 - PIP + PIP 2 @@ -6428,7 +7475,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 1RW 2/3 - PIP + PIP 2 @@ -6443,7 +7490,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 1RW 2/3 - PIP + PIP 2 @@ -6458,7 +7505,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 1RW 2/3 - PIP + PIP 2 @@ -6472,7 +7519,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 2B 1/3 - PIP + PIP 2 @@ -6486,7 +7533,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 2B 1/3 - PIP + PIP 2 @@ -6499,7 +7546,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 1 0 @@ -6513,7 +7560,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 1 0 @@ -6525,7 +7572,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 0 @@ -6536,7 +7583,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 0 @@ -6547,7 +7594,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 0 @@ -6558,7 +7605,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 0 @@ -6569,7 +7616,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 0 @@ -6580,7 +7627,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 0 @@ -6591,7 +7638,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 0 @@ -6602,7 +7649,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 0 @@ -6617,7 +7664,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from RWB 0/4 - PIP + PIP 2 @@ -6632,7 +7679,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from RWB 0/4 - PIP + PIP 2 @@ -6647,7 +7694,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from RWB 0/4 - PIP + PIP 2 @@ -6662,7 +7709,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from RWB 0/4 - PIP + PIP 2 @@ -6675,7 +7722,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from 3 1GU - PIP + PIP 3 @@ -6688,7 +7735,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from 3 1GU - PIP + PIP 3 @@ -6701,7 +7748,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from 3 1GU - PIP + PIP 3 @@ -6714,7 +7761,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from 3 1GU - PIP + PIP 3 @@ -6727,7 +7774,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 1 0 @@ -6741,7 +7788,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP + PIP 1 0 @@ -6757,7 +7804,7 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst 2RR 3/2 - PIP + PIP 2 @@ -6772,7 +7819,7 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst 2RR 3/2 - PIP + PIP 2 @@ -6787,7 +7834,7 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst 2RR 3/2 - PIP + PIP 2 @@ -6802,9 +7849,91 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst 2RR 3/2 - PIP + PIP 2 + + Mystic Forge + You may look at the top card of your library any time. +You may cast artifact spells and colorless spells from the top of your library. +{T}, Pay 1 life: Exile the top card of your library. + + Artifact + Artifact + 4 + 4 + + PIP + 1 + + + Mystic Forge + You may look at the top card of your library any time. +You may cast artifact spells and colorless spells from the top of your library. +{T}, Pay 1 life: Exile the top card of your library. + + Artifact + Artifact + 4 + 4 + + PIP + 1 + + + Mystic Forge + You may look at the top card of your library any time. +You may cast artifact spells and colorless spells from the top of your library. +{T}, Pay 1 life: Exile the top card of your library. + + Artifact + Artifact + 4 + 4 + + PIP + 1 + + + Mystic Forge + You may look at the top card of your library any time. +You may cast artifact spells and colorless spells from the top of your library. +{T}, Pay 1 life: Exile the top card of your library. + + Artifact + Artifact + 4 + 4 + + PIP + 1 + + + Mystic Monastery + Mystic Monastery enters the battlefield tapped. +{T}: Add {U}, {R}, or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Mystic Monastery + Mystic Monastery enters the battlefield tapped. +{T}: Add {U}, {R}, or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + Nerd Rage Enchant creature @@ -6817,7 +7946,22 @@ Enchanted creature has "You have no maximum hand size" and "Whenever this creatu 3 2U - PIP + PIP + 1 + + + Nerd Rage + Enchant creature +When Nerd Rage enters the battlefield, draw two cards. +Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn." + + U + Enchantment — Aura + Enchantment + 3 + 2U + + PIP 1 @@ -6829,7 +7973,7 @@ Enchanted creature has "You have no maximum hand size" and "Whenever this creatu Land 0 - PIP + PIP 0 @@ -6841,7 +7985,7 @@ Enchanted creature has "You have no maximum hand size" and "Whenever this creatu Land 0 - PIP + PIP 0 @@ -6853,7 +7997,7 @@ Enchanted creature has "You have no maximum hand size" and "Whenever this creatu Land 0 - PIP + PIP 0 @@ -6865,7 +8009,7 @@ Enchanted creature has "You have no maximum hand size" and "Whenever this creatu Land 0 - PIP + PIP 0 @@ -6880,7 +8024,7 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i 2U 2/2 - PIP + PIP 2 @@ -6895,7 +8039,7 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i 2U 2/2 - PIP + PIP 2 @@ -6910,7 +8054,7 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i 2U 2/2 - PIP + PIP 2 @@ -6925,7 +8069,7 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i 2U 2/2 - PIP + PIP 2 @@ -6941,7 +8085,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2UB 4/4 - PIP + PIP 2 @@ -6957,7 +8101,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2UB 4/4 - PIP + PIP 2 @@ -6969,7 +8113,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter Land 0 - PIP + PIP 1 0 @@ -6982,7 +8126,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter Land 0 - PIP + PIP 1 0 @@ -6996,7 +8140,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2 XBB - PIP + PIP 3 @@ -7009,7 +8153,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2 XBB - PIP + PIP 3 @@ -7022,7 +8166,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2 XBB - PIP + PIP 3 @@ -7035,7 +8179,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2 XBB - PIP + PIP 3 @@ -7048,7 +8192,7 @@ Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact 3 3 - PIP + PIP 1 @@ -7061,7 +8205,7 @@ Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact 3 3 - PIP + PIP 1 @@ -7074,7 +8218,7 @@ Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact 3 3 - PIP + PIP 1 @@ -7087,7 +8231,7 @@ Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact 3 3 - PIP + PIP 1 @@ -7101,7 +8245,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -7115,7 +8259,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -7129,7 +8273,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -7143,20 +8287,59 @@ Equip {3} 2 2 - PIP + PIP 1 - Open the Vaults - Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) + One with the Machine + Draw cards equal to the highest mana value among artifacts you control. - W + U Sorcery Sorcery - 6 - 4WW + 4 + 3U - PIP + PIP + 3 + + + One with the Machine + Draw cards equal to the highest mana value among artifacts you control. + + U + Sorcery + Sorcery + 4 + 3U + + PIP + 3 + + + One with the Machine + Draw cards equal to the highest mana value among artifacts you control. + + U + Sorcery + Sorcery + 4 + 3U + + PIP + 3 + + + One with the Machine + Draw cards equal to the highest mana value among artifacts you control. + + U + Sorcery + Sorcery + 4 + 3U + + PIP 3 @@ -7169,7 +8352,7 @@ Equip {3} 6 4WW - PIP + PIP 3 @@ -7182,7 +8365,7 @@ Equip {3} 6 4WW - PIP + PIP 3 @@ -7195,7 +8378,20 @@ Equip {3} 6 4WW - PIP + PIP + 3 + + + Open the Vaults + Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) + + W + Sorcery + Sorcery + 6 + 4WW + + PIP 3 @@ -7207,7 +8403,7 @@ Equip {3} Land 0 - PIP + PIP 1 0 @@ -7220,7 +8416,7 @@ Equip {3} Land 0 - PIP + PIP 1 0 @@ -7236,7 +8432,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 2 1W - PIP + PIP 1 @@ -7251,7 +8447,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 2 1W - PIP + PIP 1 @@ -7266,7 +8462,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 2 1W - PIP + PIP 1 @@ -7281,7 +8477,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 2 1W - PIP + PIP 1 @@ -7292,7 +8488,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} Land 0 - PIP + PIP 0 @@ -7303,7 +8499,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} Land 0 - PIP + PIP 0 @@ -7314,7 +8510,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} Land 0 - PIP + PIP 0 @@ -7325,7 +8521,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} Land 0 - PIP + PIP 0 @@ -7340,7 +8536,7 @@ At the beginning of combat on your turn, you may remove three quest counters fro 2W 3/3 - PIP + PIP 2 @@ -7355,7 +8551,7 @@ At the beginning of combat on your turn, you may remove three quest counters fro 2W 3/3 - PIP + PIP 2 @@ -7370,7 +8566,7 @@ At the beginning of combat on your turn, you may remove three quest counters fro 2W 3/3 - PIP + PIP 2 @@ -7385,7 +8581,7 @@ At the beginning of combat on your turn, you may remove three quest counters fro 2W 3/3 - PIP + PIP 2 @@ -7400,7 +8596,22 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 2W 3/3 - PIP + PIP + 2 + + + Paladin Danse, Steel Maverick + Vigilance, lifelink +Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. + + W + Legendary Artifact Creature- Synth Knight + Creature + 3 + 2W + 3/3 + + PIP 2 @@ -7414,7 +8625,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1RW 3/2 - PIP + PIP 2 @@ -7428,7 +8639,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1RW 3/2 - PIP + PIP 2 @@ -7442,7 +8653,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1RW 3/2 - PIP + PIP 2 @@ -7456,9 +8667,57 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1RW 3/2 - PIP + PIP 2 + + Panharmonicon + If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + Artifact + Artifact + 4 + 4 + + PIP + 1 + + + Panharmonicon + If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + Artifact + Artifact + 4 + 4 + + PIP + 1 + + + Panharmonicon + If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + Artifact + Artifact + 4 + 4 + + PIP + 1 + + + Panharmonicon + If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + Artifact + Artifact + 4 + 4 + + PIP + 1 + Path of Ancestry Path of Ancestry enters the battlefield tapped. @@ -7468,7 +8727,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac Land 0 - PIP + PIP 1 0 @@ -7481,7 +8740,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac Land 0 - PIP + PIP 1 0 @@ -7495,7 +8754,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1 W - PIP + PIP 3 @@ -7508,7 +8767,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1 W - PIP + PIP 3 @@ -7534,7 +8793,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 3 3 - PIP + PIP 1 @@ -7547,7 +8806,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 3 3 - PIP + PIP 1 @@ -7563,7 +8822,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -7579,7 +8838,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -7595,7 +8854,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -7611,7 +8870,7 @@ Equip {2} 1 1 - PIP + PIP 1 @@ -7626,7 +8885,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 1U 1/2 - PIP + PIP 2 @@ -7641,7 +8900,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 1U 1/2 - PIP + PIP 2 @@ -7656,7 +8915,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 1U 1/2 - PIP + PIP 2 @@ -7671,7 +8930,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 1U 1/2 - PIP + PIP 2 @@ -7685,7 +8944,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 3B 1/4 - PIP + PIP 2 @@ -7699,7 +8958,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 3B 1/4 - PIP + PIP 2 @@ -7710,7 +8969,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro Land 0 - PIP + PIP 0 @@ -7721,7 +8980,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro Land 0 - PIP + PIP 0 @@ -7732,7 +8991,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro Land 0 - PIP + PIP 0 @@ -7743,7 +9002,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro Land 0 - PIP + PIP 0 @@ -7759,7 +9018,55 @@ Equip {2} 2 1R - PIP + PIP + 1 + + + Plasma Caster + Equipped creature gets +1/+1. +Whenever equipped creature attacks, you get {E}{E} (two energy counters). +Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. +Equip {2} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP + 1 + + + Plasma Caster + Equipped creature gets +1/+1. +Whenever equipped creature attacks, you get {E}{E} (two energy counters). +Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. +Equip {2} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP + 1 + + + Plasma Caster + Equipped creature gets +1/+1. +Whenever equipped creature attacks, you get {E}{E} (two energy counters). +Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. +Equip {2} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP 1 @@ -7774,7 +9081,7 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.2R 2/2 - PIP + PIP 2 @@ -7789,7 +9096,7 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.2R 2/2 - PIP + PIP 2 @@ -7804,7 +9111,7 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.2R 2/2 - PIP + PIP 2 @@ -7819,7 +9126,7 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.2R 2/2 - PIP + PIP 2 @@ -7833,7 +9140,7 @@ Equip {2} 2 1G - PIP + PIP 1 @@ -7847,7 +9154,7 @@ Equip {2} 2 1G - PIP + PIP 1 @@ -7861,7 +9168,7 @@ Equip {2} 2 1G - PIP + PIP 1 @@ -7875,7 +9182,74 @@ Equip {2} 2 1G - PIP + PIP + 1 + + + Prairie Stream + ({T}: Add {W} or {U}.) +Prairie Stream enters the battlefield tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + PIP + 1 + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +Prairie Stream enters the battlefield tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + PIP + 1 + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +Prairie Stream enters the battlefield tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + PIP + 1 + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +Prairie Stream enters the battlefield tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + PIP + 1 + 0 + + + Pre-War Formalwear + When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. +Equipped creature gets +2/+2 and has vigilance. +Equip {3} + + W + Artifact — Equipment + Artifact + 3 + 2W + + PIP 1 @@ -7890,7 +9264,7 @@ Equip {3} 3 2W - PIP + PIP 1 @@ -7905,7 +9279,7 @@ Equip {3} 3 2W - PIP + PIP 1 @@ -7920,22 +9294,7 @@ Equip {3} 3 2W - PIP - 1 - - - Pre-War Formalwear - When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. -Equipped creature gets +2/+2 and has vigilance. -Equip {3} - - W - Artifact — Equipment - Artifact - 3 - 2W - - PIP + PIP 1 @@ -7950,7 +9309,7 @@ Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you c 2RGW 4/4 - PIP + PIP 2 @@ -7965,7 +9324,7 @@ Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you c 2RGW 4/4 - PIP + PIP 2 @@ -7980,7 +9339,7 @@ Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you c 2RGW 4/4 - PIP + PIP 2 @@ -7995,7 +9354,7 @@ Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you c 2RGW 4/4 - PIP + PIP 2 @@ -8010,7 +9369,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three WW 2/2 - PIP + PIP 2 @@ -8025,7 +9384,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three WW 2/2 - PIP + PIP 2 @@ -8040,7 +9399,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three WW 2/2 - PIP + PIP 2 @@ -8055,7 +9414,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three WW 2/2 - PIP + PIP 2 @@ -8068,7 +9427,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three 3 1BG - PIP + PIP 3 @@ -8081,7 +9440,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three 3 1BG - PIP + PIP 3 @@ -8095,7 +9454,7 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano 4 3U - PIP + PIP 3 @@ -8109,7 +9468,7 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano 4 3U - PIP + PIP 3 @@ -8123,7 +9482,7 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano 4 3U - PIP + PIP 3 @@ -8137,7 +9496,7 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano 4 3U - PIP + PIP 3 @@ -8152,7 +9511,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp XGGG 2/2 - PIP + PIP 2 @@ -8167,7 +9526,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp XGGG 2/2 - PIP + PIP 2 @@ -8182,7 +9541,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp XGGG 2/2 - PIP + PIP 2 @@ -8197,7 +9556,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp XGGG 2/2 - PIP + PIP 2 @@ -8210,7 +9569,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp 2 1G - PIP + PIP 3 @@ -8223,7 +9582,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp 2 1G - PIP + PIP 3 @@ -8238,7 +9597,7 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 1 G - PIP + PIP 1 @@ -8253,7 +9612,7 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 1 G - PIP + PIP 1 @@ -8268,7 +9627,7 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 1UB 1/4 - PIP + PIP 2 @@ -8283,7 +9642,7 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 1UB 1/4 - PIP + PIP 2 @@ -8296,7 +9655,7 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 4 3W - PIP + PIP 3 @@ -8309,9 +9668,37 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 4 3W - PIP + PIP 3 + + Razortide Bridge + Razortide Bridge enters the battlefield tapped. +Indestructible +{T}: Add {W} or {U}. + + Artifact Land + Land + 0 + + PIP + 1 + 0 + + + Razortide Bridge + Razortide Bridge enters the battlefield tapped. +Indestructible +{T}: Add {W} or {U}. + + Artifact Land + Land + 0 + + PIP + 1 + 0 + Recon Craft Theta Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. @@ -8324,7 +9711,7 @@ Crew 2 4 4/4 - PIP + PIP 1 @@ -8339,7 +9726,7 @@ Crew 2 4 4/4 - PIP + PIP 1 @@ -8354,7 +9741,7 @@ Crew 2 4 4/4 - PIP + PIP 1 @@ -8369,7 +9756,7 @@ Crew 2 4 4/4 - PIP + PIP 1 @@ -8383,7 +9770,49 @@ Crew 2 UR 1/3 - PIP + PIP + 2 + + + Red Death, Shipwrecker + Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + RU + Legendary Creature — Crab Mutant + Creature + 2 + UR + 1/3 + + PIP + 2 + + + Red Death, Shipwrecker + Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + RU + Legendary Creature — Crab Mutant + Creature + 2 + UR + 1/3 + + PIP + 2 + + + Red Death, Shipwrecker + Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + RU + Legendary Creature — Crab Mutant + Creature + 2 + UR + 1/3 + + PIP 2 @@ -8399,7 +9828,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the 1WU 2/2 - PIP + PIP 2 @@ -8415,7 +9844,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the 1WU 2/2 - PIP + PIP 2 @@ -8431,7 +9860,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the 1WU 2/2 - PIP + PIP 2 @@ -8447,7 +9876,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the 1WU 2/2 - PIP + PIP 2 @@ -8459,7 +9888,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the Land 0 - PIP + PIP 0 @@ -8471,7 +9900,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the Land 0 - PIP + PIP 0 @@ -8487,7 +9916,23 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca 3U */5 - PIP + PIP + 2 + + + Robobrain War Mind + Robobrain War Mind's power is equal to the number of cards in your hand. + Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. +Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card. + + U + Artifact Creature — Robot + Creature + 4 + 3U + */5 + + PIP 2 @@ -8499,7 +9944,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP + PIP 0 @@ -8511,7 +9956,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP + PIP 0 @@ -8523,7 +9968,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP + PIP 1 0 @@ -8536,7 +9981,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP + PIP 1 0 @@ -8549,7 +9994,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP + PIP 1 0 @@ -8562,7 +10007,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP + PIP 1 0 @@ -8579,7 +10024,7 @@ Whenever you sacrifice a Junk, add {R}. 2RR 3/2 - PIP + PIP 2 @@ -8595,7 +10040,7 @@ Whenever you sacrifice a Junk, add {R}. 2RR 3/2 - PIP + PIP 2 @@ -8611,7 +10056,7 @@ Whenever you sacrifice a Junk, add {R}. 2RR 3/2 - PIP + PIP 2 @@ -8627,7 +10072,7 @@ Whenever you sacrifice a Junk, add {R}. 2RR 3/2 - PIP + PIP 2 @@ -8640,7 +10085,7 @@ Whenever you sacrifice a Junk, add {R}. 7 RRWWWBB - PIP + PIP 3 @@ -8653,7 +10098,7 @@ Whenever you sacrifice a Junk, add {R}. 7 RRWWWBB - PIP + PIP 3 @@ -8666,7 +10111,7 @@ Whenever you sacrifice a Junk, add {R}. 7 RRWWWBB - PIP + PIP 3 @@ -8679,9 +10124,37 @@ Whenever you sacrifice a Junk, add {R}. 7 RRWWWBB - PIP + PIP 3 + + Rustvale Bridge + Rustvale Bridge enters the battlefield tapped. +Indestructible +{T}: Add {R} or {W}. + + Artifact Land + Land + 0 + + PIP + 1 + 0 + + + Rustvale Bridge + Rustvale Bridge enters the battlefield tapped. +Indestructible +{T}: Add {R} or {W}. + + Artifact Land + Land + 0 + + PIP + 1 + 0 + Ruthless Radrat Squad — Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) @@ -8694,7 +10167,7 @@ Menace (This creature can't be blocked except by two or more creatures.) 1BB 2/2 - PIP + PIP 2 @@ -8709,7 +10182,7 @@ Menace (This creature can't be blocked except by two or more creatures.) 1BB 2/2 - PIP + PIP 2 @@ -8722,7 +10195,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -8736,7 +10209,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -8750,7 +10223,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -8764,7 +10237,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -8777,7 +10250,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 0 @@ -8789,7 +10262,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 0 @@ -8801,7 +10274,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 0 @@ -8813,7 +10286,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 0 @@ -8829,7 +10302,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 4BB 5/5 - PIP + PIP 2 @@ -8845,7 +10318,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 4BB 5/5 - PIP + PIP 2 @@ -8861,7 +10334,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 4BB 5/5 - PIP + PIP 2 @@ -8877,7 +10350,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 4BB 5/5 - PIP + PIP 2 @@ -8890,7 +10363,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 1 XW - PIP + PIP 3 @@ -8903,7 +10376,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 1 XW - PIP + PIP 3 @@ -8916,7 +10389,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 1 XW - PIP + PIP 3 @@ -8929,7 +10402,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 1 XW - PIP + PIP 3 @@ -8945,7 +10418,7 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 1W 2/2 - PIP + PIP 2 @@ -8961,7 +10434,7 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 1W 2/2 - PIP + PIP 2 @@ -8977,7 +10450,7 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 1W 2/2 - PIP + PIP 2 @@ -8993,7 +10466,7 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 1W 2/2 - PIP + PIP 2 @@ -9009,7 +10482,55 @@ Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures att 3RW 4/4 - PIP + PIP + 2 + + + Sentinel Sarah Lyons + Haste +As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. +Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal the number of artifacts you control to target player. + + RW + Legendary Creature — Human Knight + Creature + 5 + 3RW + 4/4 + + PIP + 2 + + + Sentinel Sarah Lyons + Haste +As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. +Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal the number of artifacts you control to target player. + + RW + Legendary Creature — Human Knight + Creature + 5 + 3RW + 4/4 + + PIP + 2 + + + Sentinel Sarah Lyons + Haste +As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. +Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal the number of artifacts you control to target player. + + RW + Legendary Creature — Human Knight + Creature + 5 + 3RW + 4/4 + + PIP 2 @@ -9026,7 +10547,58 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a 4W 2/5 - PIP + PIP + 2 + + + Sentry Bot + Flash +This spell costs {1} less to cast for each creature attacking you. +When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. +At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. + + W + Artifact Creature — Robot + Creature + 5 + 4W + 2/5 + + PIP + 2 + + + Sentry Bot + Flash +This spell costs {1} less to cast for each creature attacking you. +When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. +At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. + + W + Artifact Creature — Robot + Creature + 5 + 4W + 2/5 + + PIP + 2 + + + Sentry Bot + Flash +This spell costs {1} less to cast for each creature attacking you. +When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. +At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. + + W + Artifact Creature — Robot + Creature + 5 + 4W + 2/5 + + PIP 2 @@ -9037,7 +10609,7 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a Land 0 - PIP + PIP 0 @@ -9048,7 +10620,7 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a Land 0 - PIP + PIP 0 @@ -9059,7 +10631,7 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a Land 0 - PIP + PIP 0 @@ -9070,7 +10642,7 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a Land 0 - PIP + PIP 0 @@ -9084,7 +10656,49 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a 3UR 3/4 - PIP + PIP + 2 + + + Shaun, Father of Synths + Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. + + RU + Legendary Creature — Human Scientist + Creature + 5 + 3UR + 3/4 + + PIP + 2 + + + Shaun, Father of Synths + Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. + + RU + Legendary Creature — Human Scientist + Creature + 5 + 3UR + 3/4 + + PIP + 2 + + + Shaun, Father of Synths + Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. + + RU + Legendary Creature — Human Scientist + Creature + 5 + 3UR + 3/4 + + PIP 2 @@ -9097,7 +10711,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -9111,7 +10725,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -9125,7 +10739,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -9139,7 +10753,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP + PIP 1 0 @@ -9155,7 +10769,7 @@ Whenever you sacrifice a Food, target creature you control gets +X/+X until end 3W 3/4 - PIP + PIP 2 @@ -9170,7 +10784,7 @@ Whenever you sacrifice a Food, target creature you control gets +X/+X until end 3W 3/4 - PIP + PIP 2 @@ -9185,7 +10799,7 @@ Whenever you sacrifice a Food, target creature you control gets +X/+X until end 3W 3/4 - PIP + PIP 2 @@ -9200,7 +10814,7 @@ Whenever you sacrifice a Food, target creature you control gets +X/+X until end 3W 3/4 - PIP + PIP 2 @@ -9215,7 +10829,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -9230,9 +10844,37 @@ Equip {3} 2 2 - PIP + PIP 1 + + Silverbluff Bridge + Silverbluff Bridge enters the battlefield tapped. +Indestructible +{T}: Add {U} or {R}. + + Artifact Land + Land + 0 + + PIP + 1 + 0 + + + Silverbluff Bridge + Silverbluff Bridge enters the battlefield tapped. +Indestructible +{T}: Add {U} or {R}. + + Artifact Land + Land + 0 + + PIP + 1 + 0 + Single Combat Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. @@ -9243,7 +10885,7 @@ Equip {3} 5 3WW - PIP + PIP 3 @@ -9256,7 +10898,7 @@ Equip {3} 5 3WW - PIP + PIP 3 @@ -9269,7 +10911,7 @@ Equip {3} 5 3WW - PIP + PIP 3 @@ -9282,7 +10924,7 @@ Equip {3} 5 3WW - PIP + PIP 3 @@ -9296,7 +10938,7 @@ Equip {1} 1 1 - PIP + PIP 1 @@ -9310,9 +10952,53 @@ Equip {1} 1 1 - PIP + PIP 1 + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + PIP + 0 + + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + PIP + 0 + + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + PIP + 0 + + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + PIP + 0 + Smoldering Marsh ({T}: Add {B} or {R}.) @@ -9322,7 +11008,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - PIP + PIP 1 0 @@ -9335,7 +11021,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - PIP + PIP 1 0 @@ -9348,7 +11034,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - PIP + PIP 1 0 @@ -9361,7 +11047,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - PIP + PIP 1 0 @@ -9374,7 +11060,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba 1 1 - PIP + PIP 1 @@ -9386,7 +11072,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba 1 1 - PIP + PIP 1 @@ -9398,7 +11084,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba 1 1 - PIP + PIP 1 @@ -9410,7 +11096,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba 1 1 - PIP + PIP 1 @@ -9424,7 +11110,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - PIP + PIP 2 @@ -9438,7 +11124,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - PIP + PIP 2 @@ -9452,7 +11138,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - PIP + PIP 2 @@ -9466,9 +11152,57 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - PIP + PIP 2 + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + PIP + 0 + + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + PIP + 0 + + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + PIP + 0 + + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + PIP + 0 + Squirrel Nest Enchant land @@ -9480,7 +11214,7 @@ Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." 3 1GG - PIP + PIP 1 @@ -9494,7 +11228,74 @@ Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." 3 1GG - PIP + PIP + 1 + + + Steel Overseer + {T}: Put a +1/+1 counter on each artifact creature you control. + + Artifact Creature — Construct + Creature + 2 + 2 + 1/1 + + PIP + 2 + + + Steel Overseer + {T}: Put a +1/+1 counter on each artifact creature you control. + + Artifact Creature — Construct + Creature + 2 + 2 + 1/1 + + PIP + 2 + + + Steel Overseer + {T}: Put a +1/+1 counter on each artifact creature you control. + + Artifact Creature — Construct + Creature + 2 + 2 + 1/1 + + PIP + 2 + + + Steel Overseer + {T}: Put a +1/+1 counter on each artifact creature you control. + + Artifact Creature — Construct + Creature + 2 + 2 + 1/1 + + PIP + 2 + + + Sticky Fingers + Enchant creature +Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +When enchanted creature dies, draw a card. + + R + Enchantment — Aura + Enchantment + 1 + R + + PIP 1 @@ -9509,22 +11310,7 @@ When enchanted creature dies, draw a card. 1 R - PIP - 1 - - - Sticky Fingers - Enchant creature -Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -When enchanted creature dies, draw a card. - - R - Enchantment — Aura - Enchantment - 1 - R - - PIP + PIP 1 @@ -9537,7 +11323,7 @@ When enchanted creature dies, draw a card. 5 4R - PIP + PIP 1 @@ -9550,7 +11336,7 @@ When enchanted creature dies, draw a card. 5 4R - PIP + PIP 1 @@ -9563,7 +11349,7 @@ When enchanted creature dies, draw a card. 5 4R - PIP + PIP 1 @@ -9576,7 +11362,7 @@ When enchanted creature dies, draw a card. 5 4R - PIP + PIP 1 @@ -9602,7 +11388,7 @@ When enchanted creature dies, draw a card. 3 3 - PIP + PIP 1 @@ -9615,7 +11401,7 @@ When enchanted creature dies, draw a card. 3 3 - PIP + PIP 1 @@ -9631,7 +11417,7 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. 3 2G - PIP + PIP 1 @@ -9647,7 +11433,7 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. 3 2G - PIP + PIP 1 @@ -9663,7 +11449,7 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. 3 2G - PIP + PIP 1 @@ -9679,7 +11465,7 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. 3 2G - PIP + PIP 1 @@ -9695,7 +11481,7 @@ You gain life rather than lose life from radiation. 4GG 7/7 - PIP + PIP 2 @@ -9711,7 +11497,7 @@ You gain life rather than lose life from radiation. 4GG 7/7 - PIP + PIP 2 @@ -9727,7 +11513,7 @@ You gain life rather than lose life from radiation. 4GG 7/7 - PIP + PIP 2 @@ -9743,7 +11529,7 @@ You gain life rather than lose life from radiation. 4GG 7/7 - PIP + PIP 2 @@ -9758,7 +11544,7 @@ You gain life rather than lose life from radiation. 4 3U - PIP + PIP 1 @@ -9773,7 +11559,7 @@ You gain life rather than lose life from radiation. 4 3U - PIP + PIP 1 @@ -9788,7 +11574,7 @@ You gain life rather than lose life from radiation. 4 3U - PIP + PIP 1 @@ -9803,18 +11589,59 @@ You gain life rather than lose life from radiation. 4 3U - PIP + PIP 1 - Sungrass Prairie - {1}, {T}: Add {G}{W}. + Sulfur Falls + Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R}. Land Land 0 - PIP + PIP + 1 + 0 + + + Sulfur Falls + Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Sulfur Falls + Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Sulfur Falls + Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP + 1 0 @@ -9825,7 +11652,7 @@ You gain life rather than lose life from radiation. Land 0 - PIP + PIP 0 @@ -9836,7 +11663,7 @@ You gain life rather than lose life from radiation. Land 0 - PIP + PIP 0 @@ -9847,7 +11674,18 @@ You gain life rather than lose life from radiation. Land 0 - PIP + PIP + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + PIP 0 @@ -9859,7 +11697,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -9872,7 +11710,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -9885,7 +11723,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -9898,7 +11736,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -9911,7 +11749,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -9924,7 +11762,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -9937,7 +11775,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -9950,7 +11788,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 1 0 @@ -9962,7 +11800,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 0 @@ -9973,7 +11811,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 0 @@ -9984,7 +11822,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 0 @@ -9995,7 +11833,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP + PIP 0 @@ -10010,7 +11848,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar 4G 5/5 - PIP + PIP 2 @@ -10025,7 +11863,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar 4G 5/5 - PIP + PIP 2 @@ -10040,7 +11878,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar 1 1 - PIP + PIP 1 @@ -10055,7 +11893,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar 1 1 - PIP + PIP 1 @@ -10066,7 +11904,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar Land 0 - PIP + PIP 0 @@ -10077,7 +11915,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar Land 0 - PIP + PIP 0 @@ -10088,7 +11926,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar Land 0 - PIP + PIP 0 @@ -10099,7 +11937,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar Land 0 - PIP + PIP 0 @@ -10112,9 +11950,48 @@ Equip {1} 2 2 - PIP + PIP 1 + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP + 1 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + PIP + 3 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + PIP + 3 + Synth Eradicator Haste @@ -10128,7 +12005,115 @@ Whenever Synth Eradicator attacks, exile the top card of your library. You may g 2R 3/3 - PIP + PIP + 2 + + + Synth Eradicator + Haste +Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. +{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target. + + R + Artifact Creature — Synth Soldier + Creature + 3 + 2R + 3/3 + + PIP + 2 + + + Synth Eradicator + Haste +Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. +{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target. + + R + Artifact Creature — Synth Soldier + Creature + 3 + 2R + 3/3 + + PIP + 2 + + + Synth Eradicator + Haste +Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. +{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target. + + R + Artifact Creature — Synth Soldier + Creature + 3 + 2R + 3/3 + + PIP + 2 + + + Synth Infiltrator + Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) +You may have Synth Infiltrator enters the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creatire in addition to its other types. + + U + Artifact Creature — Synth + Creature + 5 + 3UU + 0/0 + + PIP + 2 + + + Synth Infiltrator + Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) +You may have Synth Infiltrator enters the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creatire in addition to its other types. + + U + Artifact Creature — Synth + Creature + 5 + 3UU + 0/0 + + PIP + 2 + + + Synth Infiltrator + Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) +You may have Synth Infiltrator enters the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creatire in addition to its other types. + + U + Artifact Creature — Synth + Creature + 5 + 3UU + 0/0 + + PIP + 2 + + + Synth Infiltrator + Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) +You may have Synth Infiltrator enters the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creatire in addition to its other types. + + U + Artifact Creature — Synth + Creature + 5 + 3UU + 0/0 + + PIP 2 @@ -10143,7 +12128,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10158,7 +12143,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10173,7 +12158,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10188,7 +12173,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10200,7 +12185,7 @@ Equip {3} Land 0 - PIP + PIP 0 @@ -10212,7 +12197,7 @@ Equip {3} Land 0 - PIP + PIP 0 @@ -10224,7 +12209,7 @@ Equip {3} Land 0 - PIP + PIP 0 @@ -10236,7 +12221,7 @@ Equip {3} Land 0 - PIP + PIP 0 @@ -10248,7 +12233,7 @@ Equip {3} Land 0 - PIP + PIP 0 @@ -10260,7 +12245,7 @@ Equip {3} Land 0 - PIP + PIP 0 @@ -10272,7 +12257,7 @@ Equip {3} Land 0 - PIP + PIP 0 @@ -10284,7 +12269,7 @@ Equip {3} Land 0 - PIP + PIP 0 @@ -10297,7 +12282,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10310,7 +12295,33 @@ Equip {3} 2 2 - PIP + PIP + 1 + + + Talisman of Creativity + {T}: Add {C}. +{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + + + Talisman of Creativity + {T}: Add {C}. +{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP 1 @@ -10323,7 +12334,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10336,7 +12347,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10349,7 +12360,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10362,7 +12373,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10375,7 +12386,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10388,7 +12399,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10401,7 +12412,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10414,7 +12425,33 @@ Equip {3} 2 2 - PIP + PIP + 1 + + + Talisman of Progress + {T}: Add {C}. +{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + + + Talisman of Progress + {T}: Add {C}. +{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP 1 @@ -10427,7 +12464,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10440,7 +12477,7 @@ Equip {3} 2 2 - PIP + PIP 1 @@ -10454,7 +12491,7 @@ Equip {3} 1G */1+* - PIP + PIP 2 @@ -10468,7 +12505,7 @@ Equip {3} 1G */1+* - PIP + PIP 2 @@ -10483,7 +12520,7 @@ Equip {3} 2G 1/4 - PIP + PIP 2 @@ -10498,7 +12535,7 @@ Equip {3} 2G 1/4 - PIP + PIP 2 @@ -10513,7 +12550,7 @@ Equip {3} 2G 1/4 - PIP + PIP 2 @@ -10528,7 +12565,7 @@ Equip {3} 2G 1/4 - PIP + PIP 2 @@ -10541,7 +12578,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10555,7 +12592,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10569,7 +12606,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10583,7 +12620,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10597,7 +12634,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10611,7 +12648,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10625,7 +12662,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10639,7 +12676,119 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - PIP + PIP + 1 + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters the battlefield tapped. +When Temple of Enlightenment enters the battlefield, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters the battlefield tapped. +When Temple of Enlightenment enters the battlefield, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters the battlefield tapped. +When Temple of Enlightenment enters the battlefield, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters the battlefield tapped. +When Temple of Enlightenment enters the battlefield, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Epiphany + Temple of Epiphany enters the battlefield tapped. +When Temple of Epiphany enters the battlefield, scry 1. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Epiphany + Temple of Epiphany enters the battlefield tapped. +When Temple of Epiphany enters the battlefield, scry 1. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Epiphany + Temple of Epiphany enters the battlefield tapped. +When Temple of Epiphany enters the battlefield, scry 1. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Epiphany + Temple of Epiphany enters the battlefield tapped. +When Temple of Epiphany enters the battlefield, scry 1. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP 1 0 @@ -10653,7 +12802,7 @@ When Temple of Malady enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10667,7 +12816,7 @@ When Temple of Malady enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10681,7 +12830,21 @@ When Temple of Malady enters the battlefield, scry 1. Land 0 - PIP + PIP + 1 + 0 + + + Temple of Malady + Temple of Malady enters the battlefield tapped. +When Temple of Malady enters the battlefield, scry 1. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP 1 0 @@ -10695,7 +12858,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10709,7 +12872,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10723,7 +12886,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10737,7 +12900,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10751,7 +12914,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10765,7 +12928,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10779,7 +12942,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10793,7 +12956,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10807,7 +12970,7 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10821,7 +12984,7 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10835,7 +12998,7 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10849,7 +13012,7 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10863,7 +13026,7 @@ When Temple of Silence enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10877,7 +13040,7 @@ When Temple of Silence enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10891,7 +13054,7 @@ When Temple of Silence enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10905,7 +13068,7 @@ When Temple of Silence enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10919,7 +13082,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10933,7 +13096,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10947,7 +13110,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10961,7 +13124,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP + PIP 1 0 @@ -10973,7 +13136,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP + PIP 0 @@ -10984,7 +13147,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP + PIP 0 @@ -10995,7 +13158,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP + PIP 0 @@ -11006,7 +13169,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP + PIP 0 @@ -11021,7 +13184,7 @@ When Temple of Triumph enters the battlefield, scry 1. 1BGU 2/4 - PIP + PIP 2 @@ -11036,7 +13199,7 @@ When Temple of Triumph enters the battlefield, scry 1. 1BGU 2/4 - PIP + PIP 2 @@ -11051,7 +13214,7 @@ When Temple of Triumph enters the battlefield, scry 1. 1BGU 2/4 - PIP + PIP 2 @@ -11066,7 +13229,7 @@ When Temple of Triumph enters the battlefield, scry 1. 1BGU 2/4 - PIP + PIP 2 @@ -11081,7 +13244,52 @@ Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy 3RR 5/5 - PIP + PIP + 2 + + + The Motherlode, Excavator + When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. +Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. + + R + Legendary Artifact Creature — Robot + Creature + 5 + 3RR + 5/5 + + PIP + 2 + + + The Motherlode, Excavator + When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. +Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. + + R + Legendary Artifact Creature — Robot + Creature + 5 + 3RR + 5/5 + + PIP + 2 + + + The Motherlode, Excavator + When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. +Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. + + R + Legendary Artifact Creature — Robot + Creature + 5 + 3RR + 5/5 + + PIP 2 @@ -11094,7 +13302,7 @@ Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy 4 2BR - PIP + PIP 3 @@ -11107,7 +13315,7 @@ Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy 4 2BR - PIP + PIP 3 @@ -11120,7 +13328,7 @@ Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy 4 2BR - PIP + PIP 3 @@ -11133,7 +13341,7 @@ Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy 4 2BR - PIP + PIP 3 @@ -11149,7 +13357,55 @@ Crew 2 4WW 6/6 - PIP + PIP + 1 + + + The Prydwen, Steel Flagship + Flying +Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." +Crew 2 + + W + Legendary Artifact — Vehicle + Artifact + 6 + 4WW + 6/6 + + PIP + 1 + + + The Prydwen, Steel Flagship + Flying +Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." +Crew 2 + + W + Legendary Artifact — Vehicle + Artifact + 6 + 4WW + 6/6 + + PIP + 1 + + + The Prydwen, Steel Flagship + Flying +Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." +Crew 2 + + W + Legendary Artifact — Vehicle + Artifact + 6 + 4WW + 6/6 + + PIP 1 @@ -11165,7 +13421,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1BGU 3/3 - PIP + PIP 2 @@ -11181,7 +13437,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1BGU 3/3 - PIP + PIP 2 @@ -11197,7 +13453,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1BGU 3/3 - PIP + PIP 2 @@ -11213,7 +13469,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1BGU 3/3 - PIP + PIP 2 @@ -11229,7 +13485,73 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1BGU 3/3 - PIP + PIP + 2 + + + Thirst for Knowledge + Draw three cards. Then discard two cards unless you discard an artifact card. + + U + Instant + Instant + 3 + 2U + + PIP + 3 + + + Thirst for Knowledge + Draw three cards. Then discard two cards unless you discard an artifact card. + + U + Instant + Instant + 3 + 2U + + PIP + 3 + + + Thought Vessel + You have no maximum hand size. +{T}: Add {C}. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + + + Thought Vessel + You have no maximum hand size. +{T}: Add {C}. + + Artifact + Artifact + 2 + 2 + + PIP + 1 + + + Three Dog, Galaxy News DJ + Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature. + + RW + Legendary Creature — Human Bard + Creature + 3 + 1RW + 1/5 + + PIP 2 @@ -11243,7 +13565,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1RW 1/5 - PIP + PIP 2 @@ -11257,7 +13579,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1RW 1/5 - PIP + PIP 2 @@ -11271,21 +13593,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1RW 1/5 - PIP - 2 - - - Three Dog, Galaxy News DJ - Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature. - - RW - Legendary Creature — Human Bard - Creature - 3 - 1RW - 1/5 - - PIP + PIP 2 @@ -11300,7 +13608,7 @@ When Thrill-Kill Disciple dies, create a Junk token. 2R 3/2 - PIP + PIP 2 @@ -11315,7 +13623,7 @@ When Thrill-Kill Disciple dies, create a Junk token. 2R 3/2 - PIP + PIP 2 @@ -11330,7 +13638,7 @@ When Thrill-Kill Disciple dies, create a Junk token. 2R 3/2 - PIP + PIP 2 @@ -11345,7 +13653,7 @@ When Thrill-Kill Disciple dies, create a Junk token. 2R 3/2 - PIP + PIP 2 @@ -11360,7 +13668,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 2G 3/2 - PIP + PIP 2 @@ -11375,7 +13683,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 2G 3/2 - PIP + PIP 2 @@ -11390,7 +13698,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 2G 3/2 - PIP + PIP 2 @@ -11405,21 +13713,83 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 2G 3/2 - PIP + PIP 2 - V.A.T.S. - Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -Choose any number of target creatures with equal toughness. Destroy the chosen creatures. + Treasure Vault + {T}: Add {C}. +{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. - B + Artifact Land + Land + 0 + + PIP + 0 + + + Treasure Vault + {T}: Add {C}. +{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. + + Artifact Land + Land + 0 + + PIP + 0 + + + Treasure Vault + {T}: Add {C}. +{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. + + Artifact Land + Land + 0 + + PIP + 0 + + + Treasure Vault + {T}: Add {C}. +{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. + + Artifact Land + Land + 0 + + PIP + 0 + + + Unexpected Windfall + As an additional cost to cast this spell, discard a card. +Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R Instant Instant 4 - 2BB + 2RR - PIP + PIP + 3 + + + Unexpected Windfall + As an additional cost to cast this spell, discard a card. +Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Instant + Instant + 4 + 2RR + + PIP 3 @@ -11433,7 +13803,7 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c 4 2BB - PIP + PIP 3 @@ -11447,7 +13817,7 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c 4 2BB - PIP + PIP 3 @@ -11461,7 +13831,21 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c 4 2BB - PIP + PIP + 3 + + + V.A.T.S. + Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Choose any number of target creatures with equal toughness. Destroy the chosen creatures. + + B + Instant + Instant + 4 + 2BB + + PIP 3 @@ -11476,7 +13860,7 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c 2 1W - PIP + PIP 3 @@ -11491,7 +13875,7 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c 2 1W - PIP + PIP 3 @@ -11505,7 +13889,7 @@ Overload {4}{R} (You may cast this spell for its overload cost. If you do, chang 1 R - PIP + PIP 3 @@ -11519,7 +13903,7 @@ Overload {4}{R} (You may cast this spell for its overload cost. If you do, chang 1 R - PIP + PIP 3 @@ -11534,7 +13918,22 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on 4 3W - PIP + PIP + 1 + + + Vault 101: Birthday Party + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. + + W + Enchantment — Saga + Enchantment + 4 + 3W + + PIP 1 @@ -11549,7 +13948,7 @@ III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle you 4 2UR - PIP + PIP 1 @@ -11564,7 +13963,7 @@ III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle you 4 2UR - PIP + PIP 1 @@ -11579,7 +13978,7 @@ II, III — Each player secretly votes for up to one creature, then those votes 4 2WB - PIP + PIP 1 @@ -11594,7 +13993,7 @@ II, III — Each player secretly votes for up to one creature, then those votes 4 2WB - PIP + PIP 1 @@ -11610,7 +14009,7 @@ III — Put two +1/+1 counters on each creature you control that's a Zombie or M 6 4BB - PIP + PIP 1 @@ -11626,7 +14025,7 @@ III — Put two +1/+1 counters on each creature you control that's a Zombie or M 6 4BB - PIP + PIP 1 @@ -11642,7 +14041,23 @@ III — Return two cards exiled with Vault 13 to the battlefield under their own 4 3W - PIP + PIP + 1 + + + Vault 13: Dweller's Journey + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. +II — You gain 2 life and scry 2. +III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. + + W + Enchantment — Saga + Enchantment + 4 + 3W + + PIP 1 @@ -11657,7 +14072,7 @@ III — Reveal up to five nonland cards from your hand. For each of those cards 2 1R - PIP + PIP 1 @@ -11672,7 +14087,7 @@ III — Reveal up to five nonland cards from your hand. For each of those cards 2 1R - PIP + PIP 1 @@ -11687,7 +14102,7 @@ II, III — Put a +1/+1 counter on each creature you control. 4 2WW - PIP + PIP 1 @@ -11702,7 +14117,7 @@ II, III — Put a +1/+1 counter on each creature you control. 4 2WW - PIP + PIP 1 @@ -11718,7 +14133,7 @@ III — Draw cards equal to the greatest power among Mutants you control. 5 3GU - PIP + PIP 1 @@ -11734,7 +14149,7 @@ III — Draw cards equal to the greatest power among Mutants you control. 5 3GU - PIP + PIP 1 @@ -11750,7 +14165,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 2R 3/3 - PIP + PIP 2 @@ -11766,7 +14181,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 2R 3/3 - PIP + PIP 2 @@ -11782,7 +14197,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 2R 3/3 - PIP + PIP 2 @@ -11798,7 +14213,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 2R 3/3 - PIP + PIP 2 @@ -11812,7 +14227,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 1U 1/2 - PIP + PIP 2 @@ -11826,7 +14241,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 1U 1/2 - PIP + PIP 2 @@ -11842,7 +14257,7 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li 3GGG 6/6 - PIP + PIP 2 @@ -11858,7 +14273,7 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li 3GGG 6/6 - PIP + PIP 2 @@ -11869,7 +14284,7 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li Land 0 - PIP + PIP 0 @@ -11880,7 +14295,7 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li Land 0 - PIP + PIP 0 @@ -11891,7 +14306,7 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li Land 0 - PIP + PIP 0 @@ -11902,9 +14317,61 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li Land 0 - PIP + PIP 0 + + Wake the Past + Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. + + RW + Sorcery + Sorcery + 7 + 5RW + + PIP + 3 + + + Wake the Past + Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. + + RW + Sorcery + Sorcery + 7 + 5RW + + PIP + 3 + + + Wake the Past + Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. + + RW + Sorcery + Sorcery + 7 + 5RW + + PIP + 3 + + + Wake the Past + Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. + + RW + Sorcery + Sorcery + 7 + 5RW + + PIP + 3 + Walking Ballista Walking Ballista enters the battlefield with X +1/+1 counters on it. @@ -11917,7 +14384,7 @@ Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.XX 0/0 - PIP + PIP 2 @@ -11932,7 +14399,7 @@ Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.XX 0/0 - PIP + PIP 2 @@ -11944,7 +14411,7 @@ Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.Land 0 - PIP + PIP 0 @@ -11956,7 +14423,7 @@ Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.Land 0 - PIP + PIP 0 @@ -11968,7 +14435,7 @@ Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.Land 0 - PIP + PIP 0 @@ -11983,7 +14450,7 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature. 2BB 4/3 - PIP + PIP 2 @@ -11998,7 +14465,7 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature. 2BB 4/3 - PIP + PIP 2 @@ -12013,7 +14480,7 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature. 2BB 4/3 - PIP + PIP 2 @@ -12028,7 +14495,7 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature. 2BB 4/3 - PIP + PIP 2 @@ -12043,7 +14510,7 @@ Whenever Watchful Radstag evolves, create a token that's a copy of it. 2G 2/2 - PIP + PIP 2 @@ -12058,7 +14525,7 @@ Whenever Watchful Radstag evolves, create a token that's a copy of it. 2G 2/2 - PIP + PIP 2 @@ -12073,7 +14540,7 @@ Whenever Watchful Radstag evolves, create a token that's a copy of it. 2G 2/2 - PIP + PIP 2 @@ -12088,9 +14555,33 @@ Whenever Watchful Radstag evolves, create a token that's a copy of it. 2G 2/2 - PIP + PIP 2 + + Wayfarer's Bauble + {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + Artifact + Artifact + 1 + 1 + + PIP + 1 + + + Wayfarer's Bauble + {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + Artifact + Artifact + 1 + 1 + + PIP + 1 + Wear Destroy target artifact. @@ -12102,7 +14593,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 3 1R - PIP + PIP 3 @@ -12116,7 +14607,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 3 W - PIP + PIP 3 @@ -12130,7 +14621,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 3 1R - PIP + PIP 3 @@ -12144,7 +14635,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 3 W - PIP + PIP 3 @@ -12158,7 +14649,7 @@ Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 c 2 1G - PIP + PIP 1 @@ -12172,22 +14663,37 @@ Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 c 2 1G - PIP + PIP 1 - White Glove Gourmand - When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. -At the beginning of your end step, if another Human died under your control this turn, create a Food token. + Whirler Rogue + When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +Tap two untapped artifacts you control: Target creature can't be blocked this turn. - BW - Creature — Human Noble + U + Creature — Human Rogue Artificer Creature 4 - 2WB + 2UU 2/2 - PIP + PIP + 2 + + + Whirler Rogue + When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +Tap two untapped artifacts you control: Target creature can't be blocked this turn. + + U + Creature — Human Rogue Artificer + Creature + 4 + 2UU + 2/2 + + PIP 2 @@ -12202,7 +14708,22 @@ At the beginning of your end step, if another Human died under your control this 2WB 2/2 - PIP + PIP + 2 + + + White Glove Gourmand + When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. +At the beginning of your end step, if another Human died under your control this turn, create a Food token. + + BW + Creature — Human Noble + Creature + 4 + 2WB + 2/2 + + PIP 2 @@ -12216,7 +14737,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G 1 G - PIP + PIP 1 @@ -12230,7 +14751,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G 1 G - PIP + PIP 1 @@ -12244,7 +14765,7 @@ At the beginning of your upkeep, exile the top two cards of your library. You ma 3 2R - PIP + PIP 1 @@ -12258,7 +14779,7 @@ At the beginning of your upkeep, exile the top two cards of your library. You ma 3 2R - PIP + PIP 1 @@ -12272,7 +14793,7 @@ At the beginning of your upkeep, exile the top two cards of your library. You ma 3 2R - PIP + PIP 1 @@ -12286,7 +14807,7 @@ At the beginning of your upkeep, exile the top two cards of your library. You ma 3 2R - PIP + PIP 1 @@ -12300,7 +14821,7 @@ Windbrisk Heights enters the battlefield tapped. Land 0 - PIP + PIP 1 0 @@ -12315,7 +14836,7 @@ Windbrisk Heights enters the battlefield tapped. Land 0 - PIP + PIP 1 0 @@ -12330,7 +14851,7 @@ Windbrisk Heights enters the battlefield tapped. Land 0 - PIP + PIP 1 0 @@ -12345,7 +14866,7 @@ Windbrisk Heights enters the battlefield tapped. Land 0 - PIP + PIP 1 0 @@ -12361,7 +14882,7 @@ If you would get one or more counters, you get that many plus one of each of tho BG 2/3 - PIP + PIP 2 @@ -12376,7 +14897,7 @@ If you would get one or more counters, you get that many plus one of each of tho BG 2/3 - PIP + PIP 2 @@ -12388,7 +14909,7 @@ If you would get one or more counters, you get that many plus one of each of tho Land 0 - PIP + PIP 1 0 @@ -12401,7 +14922,7 @@ If you would get one or more counters, you get that many plus one of each of tho Land 0 - PIP + PIP 1 0 @@ -12414,7 +14935,7 @@ If you would get one or more counters, you get that many plus one of each of tho Land 0 - PIP + PIP 1 0 @@ -12427,7 +14948,7 @@ If you would get one or more counters, you get that many plus one of each of tho Land 0 - PIP + PIP 1 0 @@ -12443,7 +14964,7 @@ Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/ 2W 2/2 - PIP + PIP 2 @@ -12458,7 +14979,7 @@ Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/ 2W 2/2 - PIP + PIP 2 @@ -12473,7 +14994,7 @@ Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/ 2W 2/2 - PIP + PIP 2 @@ -12488,7 +15009,7 @@ Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/ 2W 2/2 - PIP + PIP 2 @@ -12503,7 +15024,7 @@ Each creature card in your graveyard has scavenge. The scavenge cost is equal to 2BG 4/2 - PIP + PIP 2 @@ -12518,7 +15039,7 @@ Each creature card in your graveyard has scavenge. The scavenge cost is equal to 2BG 4/2 - PIP + PIP 2 diff --git a/spoiler.xml b/spoiler.xml index 26471f6b..793f2369 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-24 08:10:32 (UTC) + 2024-02-24 16:10:07 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -47,7 +47,7 @@ Bria, Riptide Rogue Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -ther creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) +Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. RU @@ -57,7 +57,7 @@ Whenever you cast a noncreature spell, target creature you control can't be bloc 2UR 3/3 - BLB~ + BLB~ 2 @@ -974,21 +974,6 @@ Equip {2} BIG~ 1 - - "Synth Infiltrator" - Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) -You may have "Synth Infiltrator" enters the battlefield as a copy of any creature on the battlefield except it's a Synth artifact in addition to its other types. - - U - Artifact Creature — Synth - Creature - 5 - 3UU - 0/0 - - PIP~ - 2 - Abundant Growth Enchant land @@ -1001,7 +986,7 @@ Enchanted land has "{T}: Add one mana of any color." 1 G - PIP~ + PIP~ 1 @@ -1016,7 +1001,7 @@ Enchanted land has "{T}: Add one mana of any color." 1 G - PIP~ + PIP~ 1 @@ -1031,7 +1016,7 @@ Whenever enchanted creature attacks, defending player gets two rad counters.3 2R - PIP~ + PIP~ 1 @@ -1046,7 +1031,7 @@ Whenever enchanted creature attacks, defending player gets two rad counters.3 2R - PIP~ + PIP~ 1 @@ -1062,7 +1047,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 5BG 8/6 - PIP~ + PIP~ 2 @@ -1078,7 +1063,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 5BG 8/6 - PIP~ + PIP~ 2 @@ -1094,7 +1079,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 5BG 8/6 - PIP~ + PIP~ 2 @@ -1110,7 +1095,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 5BG 8/6 - PIP~ + PIP~ 2 @@ -1136,7 +1121,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 3 3 - PIP~ + PIP~ 1 @@ -1149,20 +1134,7 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi 3 3 - PIP~ - 1 - - - Agility Bobblehead - {T}: Add one mana of any color. -{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. - - Artifact — Bobblehead - Artifact - 3 - 3 - - PIP~ + PIP~ 1 @@ -1176,7 +1148,7 @@ Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.< 2 1W - PIP~ + PIP~ 1 @@ -1190,7 +1162,7 @@ Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.< 2 1W - PIP~ + PIP~ 1 @@ -1204,7 +1176,7 @@ Enchanted creature has base power and toughness 9/10 and has indestructible.6 4GW - PIP~ + PIP~ 1 @@ -1218,7 +1190,7 @@ Enchanted creature has base power and toughness 9/10 and has indestructible.6 4GW - PIP~ + PIP~ 1 @@ -1232,7 +1204,7 @@ Enchanted creature has base power and toughness 9/10 and has indestructible.6 4GW - PIP~ + PIP~ 1 @@ -1246,7 +1218,7 @@ Enchanted creature has base power and toughness 9/10 and has indestructible.6 4GW - PIP~ + PIP~ 1 @@ -1262,7 +1234,7 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 4BG 6/6 - PIP~ + PIP~ 2 @@ -1278,7 +1250,39 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 4BG 6/6 - PIP~ + PIP~ + 2 + + + Alpha Deathclaw + Menace, trample +When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. +{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) + + BG + Creature — Lizard Mutant + Creature + 6 + 4BG + 6/6 + + PIP~ + 2 + + + Alpha Deathclaw + Menace, trample +When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. +{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) + + BG + Creature — Lizard Mutant + Creature + 6 + 4BG + 6/6 + + PIP~ 2 @@ -1291,7 +1295,7 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 3 1WB - PIP~ + PIP~ 3 @@ -1304,7 +1308,7 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 3 1WB - PIP~ + PIP~ 3 @@ -1317,7 +1321,7 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 3 1WB - PIP~ + PIP~ 3 @@ -1330,7 +1334,7 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target 3 1WB - PIP~ + PIP~ 3 @@ -1344,7 +1348,7 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir 2 1G - PIP~ + PIP~ 1 @@ -1358,7 +1362,7 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir 2 1G - PIP~ + PIP~ 1 @@ -1372,7 +1376,7 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir 2 1G - PIP~ + PIP~ 1 @@ -1386,7 +1390,7 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir 2 1G - PIP~ + PIP~ 1 @@ -1401,7 +1405,7 @@ Whenever a creature you control attacks, if it enlisted a creature this combat, 2W 1/4 - PIP~ + PIP~ 2 @@ -1416,7 +1420,7 @@ Whenever a creature you control attacks, if it enlisted a creature this combat, 2W 1/4 - PIP~ + PIP~ 2 @@ -1431,7 +1435,7 @@ Whenever a creature you control attacks, if it enlisted a creature this combat, 2W 1/4 - PIP~ + PIP~ 2 @@ -1446,7 +1450,7 @@ Whenever a creature you control attacks, if it enlisted a creature this combat, 2W 1/4 - PIP~ + PIP~ 2 @@ -1461,7 +1465,52 @@ For Auld Lang Syne — Once during each of your turns, you may cast an artifact 2WU 2/3 - PIP~ + PIP~ + 2 + + + Arcade Gannon + {T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. +For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. + + UW + Legendary Creature — Human Doctor + Creature + 4 + 2WU + 2/3 + + PIP~ + 2 + + + Arcade Gannon + {T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. +For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. + + UW + Legendary Creature — Human Doctor + Creature + 4 + 2WU + 2/3 + + PIP~ + 2 + + + Arcade Gannon + {T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. +For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. + + UW + Legendary Creature — Human Doctor + Creature + 4 + 2WU + 2/3 + + PIP~ 2 @@ -1473,7 +1522,7 @@ For Auld Lang Syne — Once during each of your turns, you may cast an artifact 2 2 - PIP~ + PIP~ 1 @@ -1485,7 +1534,7 @@ For Auld Lang Syne — Once during each of your turns, you may cast an artifact 2 2 - PIP~ + PIP~ 1 @@ -1497,7 +1546,7 @@ For Auld Lang Syne — Once during each of your turns, you may cast an artifact 2 2 - PIP~ + PIP~ 1 @@ -1509,7 +1558,7 @@ For Auld Lang Syne — Once during each of your turns, you may cast an artifact 2 2 - PIP~ + PIP~ 1 @@ -1524,7 +1573,7 @@ Whenever you cast an Aura or Equipment spell, exile the top card of your library 1RW 3/3 - PIP~ + PIP~ 2 @@ -1539,7 +1588,7 @@ Whenever you cast an Aura or Equipment spell, exile the top card of your library 1RW 3/3 - PIP~ + PIP~ 2 @@ -1554,7 +1603,7 @@ Whenever you cast an Aura or Equipment spell, exile the top card of your library 1RW 3/3 - PIP~ + PIP~ 2 @@ -1569,7 +1618,7 @@ Whenever you cast an Aura or Equipment spell, exile the top card of your library 1RW 3/3 - PIP~ + PIP~ 2 @@ -1581,7 +1630,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - PIP~ + PIP~ 0 @@ -1593,7 +1642,7 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l Land 0 - PIP~ + PIP~ 0 @@ -1608,7 +1657,52 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 1R 2/2 - PIP~ + PIP~ + 2 + + + Assaultron Dominator + When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). +Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/2 + + PIP~ + 2 + + + Assaultron Dominator + When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). +Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/2 + + PIP~ + 2 + + + Assaultron Dominator + When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). +Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/2 + + PIP~ 2 @@ -1621,7 +1715,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 5 3RW - PIP~ + PIP~ 1 @@ -1634,7 +1728,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 5 3RW - PIP~ + PIP~ 1 @@ -1647,7 +1741,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 5 3RW - PIP~ + PIP~ 1 @@ -1660,7 +1754,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 5 3RW - PIP~ + PIP~ 1 @@ -1673,7 +1767,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 4 2BG - PIP~ + PIP~ 3 @@ -1686,7 +1780,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 4 2BG - PIP~ + PIP~ 3 @@ -1699,7 +1793,7 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 4 2BG - PIP~ + PIP~ 3 @@ -1712,7 +1806,75 @@ Whenever an artifact creature you control attacks, you may pay {E}. If you do, p 4 2BG - PIP~ + PIP~ + 3 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + PIP~ + 3 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + PIP~ + 3 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + PIP~ + 3 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + PIP~ 3 @@ -1726,7 +1888,49 @@ Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.2 1W - PIP~ + PIP~ + 1 + + + Automated Assembly Line + Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). +Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token. + + W + Artifact + Artifact + 2 + 1W + + PIP~ + 1 + + + Automated Assembly Line + Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). +Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token. + + W + Artifact + Artifact + 2 + 1W + + PIP~ + 1 + + + Automated Assembly Line + Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). +Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token. + + W + Artifact + Artifact + 2 + 1W + + PIP~ 1 @@ -1742,7 +1946,7 @@ Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.1G 2/2 - PIP~ + PIP~ 2 @@ -1758,7 +1962,7 @@ Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.1G 2/2 - PIP~ + PIP~ 2 @@ -1771,7 +1975,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -1784,7 +1988,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -1797,7 +2001,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -1810,7 +2014,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -1824,7 +2028,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 3 2B - PIP~ + PIP~ 1 @@ -1838,7 +2042,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 3 2B - PIP~ + PIP~ 1 @@ -1853,7 +2057,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 4 3W - PIP~ + PIP~ 1 @@ -1868,7 +2072,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 4 3W - PIP~ + PIP~ 1 @@ -1883,7 +2087,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 4 3W - PIP~ + PIP~ 1 @@ -1898,7 +2102,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 4 3W - PIP~ + PIP~ 1 @@ -1912,7 +2116,7 @@ Equip {3} 3 1GW - PIP~ + PIP~ 1 @@ -1926,7 +2130,7 @@ Equip {3} 3 1GW - PIP~ + PIP~ 1 @@ -1941,7 +2145,22 @@ When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonl 6 6/6 - PIP~ + PIP~ + 2 + + + Behemoth of Vault + Trample +When Behemoth of Vault 0 enters the battlefield, you get {E}{E}{E}{E} (four energy counters). +When Behemoth of Vault 0 dies, you may pay an amount of {E} equal to target nonland permanent's mana value. When you do, destroy that permanent. + + Artifact Creature — Robot + Creature + 6 + 6 + 6/6 + + PIP~ 2 @@ -1957,7 +2176,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 4G 2/5 - PIP~ + PIP~ 2 @@ -1973,7 +2192,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 4G 2/5 - PIP~ + PIP~ 2 @@ -1986,7 +2205,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 2 XG/UG/U - PIP~ + PIP~ 3 @@ -1999,7 +2218,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 2 XG/UG/U - PIP~ + PIP~ 3 @@ -2012,7 +2231,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 2 XG/UG/U - PIP~ + PIP~ 3 @@ -2025,7 +2244,7 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among 2 XG/UG/U - PIP~ + PIP~ 3 @@ -2039,7 +2258,7 @@ At the beginning of your precombat main phase, add {B} for each charge counter o 5 3BB - PIP~ + PIP~ 1 @@ -2053,7 +2272,7 @@ At the beginning of your precombat main phase, add {B} for each charge counter o 5 3BB - PIP~ + PIP~ 1 @@ -2067,7 +2286,7 @@ At the beginning of your precombat main phase, add {B} for each charge counter o 5 3BB - PIP~ + PIP~ 1 @@ -2081,7 +2300,7 @@ At the beginning of your precombat main phase, add {B} for each charge counter o 5 3BB - PIP~ + PIP~ 1 @@ -2095,7 +2314,7 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - PIP~ + PIP~ 3 @@ -2109,7 +2328,7 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - PIP~ + PIP~ 3 @@ -2123,7 +2342,7 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - PIP~ + PIP~ 3 @@ -2137,7 +2356,7 @@ Blasphemous Act deals 13 damage to each creature. 9 8R - PIP~ + PIP~ 3 @@ -2153,7 +2372,7 @@ If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, p 3B 0/0 - PIP~ + PIP~ 2 @@ -2169,7 +2388,7 @@ If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, p 3B 0/0 - PIP~ + PIP~ 2 @@ -2183,7 +2402,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -2197,7 +2416,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -2211,7 +2430,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -2225,7 +2444,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -2240,7 +2459,7 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom 1BR 1/1 - PIP~ + PIP~ 2 @@ -2255,7 +2474,7 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom 1BR 1/1 - PIP~ + PIP~ 2 @@ -2270,7 +2489,7 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom 1BR 1/1 - PIP~ + PIP~ 2 @@ -2285,7 +2504,7 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom 1BR 1/1 - PIP~ + PIP~ 2 @@ -2299,7 +2518,21 @@ Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a p 5 4R - PIP~ + PIP~ + 3 + + + Bottle-Cap Blast + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many apped Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Instant + Instant + 5 + 4R + + PIP~ 3 @@ -2312,7 +2545,7 @@ Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a p 3 2G - PIP~ + PIP~ 1 @@ -2325,7 +2558,7 @@ Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a p 3 2G - PIP~ + PIP~ 1 @@ -2338,7 +2571,7 @@ Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a p 3 2G - PIP~ + PIP~ 1 @@ -2351,7 +2584,7 @@ Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a p 3 2G - PIP~ + PIP~ 1 @@ -2365,7 +2598,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 4 4 - PIP~ + PIP~ 1 @@ -2379,7 +2612,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 4 4 - PIP~ + PIP~ 1 @@ -2392,7 +2625,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 3 2G - PIP~ + PIP~ 3 @@ -2405,7 +2638,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 3 2G - PIP~ + PIP~ 3 @@ -2421,7 +2654,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2W 3/2 - PIP~ + PIP~ 2 @@ -2437,7 +2670,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2W 3/2 - PIP~ + PIP~ 2 @@ -2452,9 +2685,114 @@ Whenever you get one or more {E} during your turn, creatures you control get +1/ 1W 1/3 - PIP~ + PIP~ 2 + + Brotherhood Scribe + Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. +Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. + + W + Creature — Human Artificer + Creature + 2 + 1W + 1/3 + + PIP~ + 2 + + + Brotherhood Scribe + Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. +Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. + + W + Creature — Human Artificer + Creature + 2 + 1W + 1/3 + + PIP~ + 2 + + + Brotherhood Scribe + Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. +Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. + + W + Creature — Human Artificer + Creature + 2 + 1W + 1/3 + + PIP~ + 2 + + + Brotherhood Vertibird + Flying +Brotherhood Vertibird's power is equal to the number of artifacts you control. +Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + */4 + + PIP~ + 1 + + + Brotherhood Vertibird + Flying +Brotherhood Vertibird's power is equal to the number of artifacts you control. +Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + */4 + + PIP~ + 1 + + + Brotherhood Vertibird + Flying +Brotherhood Vertibird's power is equal to the number of artifacts you control. +Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + */4 + + PIP~ + 1 + + + Brotherhood Vertibird + Flying +Brotherhood Vertibird's power is equal to the number of artifacts you control. +Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + */4 + + PIP~ + 1 + Buried Ruin {T}: Add {C}. @@ -2464,7 +2802,7 @@ Whenever you get one or more {E} during your turn, creatures you control get +1/ Land 0 - PIP~ + PIP~ 0 @@ -2476,7 +2814,7 @@ Whenever you get one or more {E} during your turn, creatures you control get +1/ Land 0 - PIP~ + PIP~ 0 @@ -2492,7 +2830,7 @@ Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1 1B 2/2 - PIP~ + PIP~ 2 @@ -2508,7 +2846,7 @@ Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1 1B 2/2 - PIP~ + PIP~ 2 @@ -2521,7 +2859,20 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 3 3 - PIP~ + PIP~ + 1 + + + C.A.M.P. + Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) + + Artifact — Fortification + Artifact + 3 + 3 + + PIP~ 1 @@ -2538,7 +2889,7 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 1RWB 4/4 - PIP~ + PIP~ 2 @@ -2555,7 +2906,7 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 1RWB 4/4 - PIP~ + PIP~ 2 @@ -2572,7 +2923,7 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 1RWB 4/4 - PIP~ + PIP~ 2 @@ -2589,7 +2940,7 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 1RWB 4/4 - PIP~ + PIP~ 2 @@ -2606,7 +2957,7 @@ Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) 1RWB 4/4 - PIP~ + PIP~ 2 @@ -2621,7 +2972,7 @@ Whenever Cait attacks, you and defending player each draw a card, then discard a RG 1/1 - PIP~ + PIP~ 2 @@ -2636,7 +2987,7 @@ Whenever Cait attacks, you and defending player each draw a card, then discard a RG 1/1 - PIP~ + PIP~ 2 @@ -2651,7 +3002,7 @@ Whenever Cait attacks, you and defending player each draw a card, then discard a RG 1/1 - PIP~ + PIP~ 2 @@ -2666,7 +3017,7 @@ Whenever Cait attacks, you and defending player each draw a card, then discard a RG 1/1 - PIP~ + PIP~ 2 @@ -2678,7 +3029,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -2691,7 +3042,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -2704,7 +3055,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -2717,7 +3068,7 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -2731,7 +3082,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -2745,7 +3096,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -2759,7 +3110,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -2773,7 +3124,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -2790,7 +3141,7 @@ When Captain of the Watch enters the battlefield, create three 1/1 white Soldier 4WW 3/3 - PIP~ + PIP~ 2 @@ -2806,7 +3157,7 @@ When Captain of the Watch enters the battlefield, create three 1/1 white Soldier 4WW 3/3 - PIP~ + PIP~ 2 @@ -2822,7 +3173,7 @@ When Captain of the Watch enters the battlefield, create three 1/1 white Soldier 4WW 3/3 - PIP~ + PIP~ 2 @@ -2838,7 +3189,7 @@ When Captain of the Watch enters the battlefield, create three 1/1 white Soldier 4WW 3/3 - PIP~ + PIP~ 2 @@ -2853,7 +3204,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 2RW 4/3 - PIP~ + PIP~ 2 @@ -2868,7 +3219,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 2RW 4/3 - PIP~ + PIP~ 2 @@ -2883,7 +3234,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 2RW 4/3 - PIP~ + PIP~ 2 @@ -2898,7 +3249,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 2RW 4/3 - PIP~ + PIP~ 2 @@ -2916,7 +3267,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 6 2BBGG - PIP~ + PIP~ 3 @@ -2934,7 +3285,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 6 2BBGG - PIP~ + PIP~ 3 @@ -2952,7 +3303,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 6 2BBGG - PIP~ + PIP~ 3 @@ -2970,7 +3321,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 6 2BBGG - PIP~ + PIP~ 3 @@ -2985,7 +3336,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 1G 1/2 - PIP~ + PIP~ 2 @@ -3000,7 +3351,7 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip 1G 1/2 - PIP~ + PIP~ 2 @@ -3014,7 +3365,7 @@ Equip {1} 3 3 - PIP~ + PIP~ 1 @@ -3028,7 +3379,7 @@ Equip {1} 3 3 - PIP~ + PIP~ 1 @@ -3042,7 +3393,7 @@ Equip {1} 3 3 - PIP~ + PIP~ 1 @@ -3056,7 +3407,7 @@ Equip {1} 3 3 - PIP~ + PIP~ 1 @@ -3069,7 +3420,7 @@ Equip {1} 3 2R - PIP~ + PIP~ 3 @@ -3082,7 +3433,7 @@ Equip {1} 3 2R - PIP~ + PIP~ 3 @@ -3095,7 +3446,7 @@ Equip {1} 3 2R - PIP~ + PIP~ 3 @@ -3108,7 +3459,7 @@ Equip {1} 3 2R - PIP~ + PIP~ 3 @@ -3134,7 +3485,7 @@ Equip {1} 3 3 - PIP~ + PIP~ 1 @@ -3147,20 +3498,7 @@ Equip {1} 3 3 - PIP~ - 1 - - - Charisma Bobblehead - {T}: Add one mana of any color. -{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery. - - Artifact — Bobblehead - Artifact - 3 - 3 - - PIP~ + PIP~ 1 @@ -3172,7 +3510,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -3185,7 +3523,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -3198,7 +3536,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -3211,7 +3549,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -3224,7 +3562,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -3237,7 +3575,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -3250,7 +3588,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -3263,7 +3601,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -3280,7 +3618,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic 2W 2/3 - PIP~ + PIP~ 2 @@ -3296,7 +3634,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic 2W 2/3 - PIP~ + PIP~ 2 @@ -3312,7 +3650,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic 2W 2/3 - PIP~ + PIP~ 2 @@ -3328,7 +3666,7 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic 2W 2/3 - PIP~ + PIP~ 2 @@ -3345,7 +3683,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each 1WB 2/3 - PIP~ + PIP~ 2 @@ -3362,7 +3700,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each 1WB 2/3 - PIP~ + PIP~ 2 @@ -3379,7 +3717,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each 1WB 2/3 - PIP~ + PIP~ 2 @@ -3396,7 +3734,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each 1WB 2/3 - PIP~ + PIP~ 2 @@ -3407,7 +3745,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each Land 0 - PIP~ + PIP~ 0 @@ -3418,7 +3756,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each Land 0 - PIP~ + PIP~ 0 @@ -3429,7 +3767,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each Land 0 - PIP~ + PIP~ 0 @@ -3440,7 +3778,7 @@ Whenever a creature you control exploits a creature, put a +1/+1 counter on each Land 0 - PIP~ + PIP~ 0 @@ -3455,7 +3793,7 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 3W 1/3 - PIP~ + PIP~ 2 @@ -3470,7 +3808,7 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 3W 1/3 - PIP~ + PIP~ 2 @@ -3483,7 +3821,7 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 2 2 - PIP~ + PIP~ 1 @@ -3496,7 +3834,7 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 2 2 - PIP~ + PIP~ 1 @@ -3509,7 +3847,20 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 2 XUB - PIP~ + PIP~ + 3 + + + Contaminated Drink + Draw X cards, then you get half X rad counters, rounded up. + + BU + Instant + Instant + 2 + XUB + + PIP~ 3 @@ -3523,7 +3874,21 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy 2BG 4/4 - PIP~ + PIP~ + 2 + + + Corpsejack Menace + If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. + + BG + Creature — Fungus + Creature + 4 + 2BG + 4/4 + + PIP~ 2 @@ -3538,7 +3903,7 @@ One for My Baby — Whenever you attack with two or more creatures, put two ques 1RW 3/3 - PIP~ + PIP~ 2 @@ -3553,7 +3918,7 @@ One for My Baby — Whenever you attack with two or more creatures, put two ques 1RW 3/3 - PIP~ + PIP~ 2 @@ -3568,7 +3933,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token 2R 1/2 - PIP~ + PIP~ 2 @@ -3583,7 +3948,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token 2R 1/2 - PIP~ + PIP~ 2 @@ -3595,20 +3960,49 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token 3 3 - PIP~ + PIP~ 1 - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + Crucible of Worlds + You may play lands from your graveyard. - G - Sorcery - Sorcery + Artifact + Artifact 3 - 2G + 3 - PIP~ + PIP~ + 1 + + + Crush Contraband + Choose one or both — +• Exile target artifact. +• Exile target enchantment. + + W + Instant + Instant + 4 + 3W + + PIP~ + 3 + + + Crush Contraband + Choose one or both — +• Exile target artifact. +• Exile target enchantment. + + W + Instant + Instant + 4 + 3W + + PIP~ 3 @@ -3621,7 +4015,20 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token 3 2G - PIP~ + PIP~ + 3 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + PIP~ 3 @@ -3636,7 +4043,52 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token 1U 1/3 - PIP~ + PIP~ + 2 + + + Curie, Emergent Intelligence + Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. +{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." + + U + Legendary Artifact Creature — Robot + Creature + 2 + 1U + 1/3 + + PIP~ + 2 + + + Curie, Emergent Intelligence + Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. +{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." + + U + Legendary Artifact Creature — Robot + Creature + 2 + 1U + 1/3 + + PIP~ + 2 + + + Curie, Emergent Intelligence + Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. +{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." + + U + Legendary Artifact Creature — Robot + Creature + 2 + 1U + 1/3 + + PIP~ 2 @@ -3647,7 +4099,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token Land 0 - PIP~ + PIP~ 0 @@ -3658,7 +4110,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token Land 0 - PIP~ + PIP~ 0 @@ -3669,7 +4121,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token Land 0 - PIP~ + PIP~ 0 @@ -3680,7 +4132,7 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token Land 0 - PIP~ + PIP~ 0 @@ -3694,7 +4146,7 @@ Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifi 2 1B - PIP~ + PIP~ 3 @@ -3708,7 +4160,7 @@ Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifi 2 1B - PIP~ + PIP~ 3 @@ -3723,7 +4175,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya 2RW 3/4 - PIP~ + PIP~ 2 @@ -3738,7 +4190,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya 2RW 3/4 - PIP~ + PIP~ 2 @@ -3753,7 +4205,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya 2RW 3/4 - PIP~ + PIP~ 2 @@ -3768,7 +4220,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya 2RW 3/4 - PIP~ + PIP~ 2 @@ -3779,7 +4231,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP~ + PIP~ 0 @@ -3790,7 +4242,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP~ + PIP~ 0 @@ -3801,7 +4253,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP~ + PIP~ 0 @@ -3812,7 +4264,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP~ + PIP~ 0 @@ -3825,7 +4277,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP~ + PIP~ 0 @@ -3838,7 +4290,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP~ + PIP~ 0 @@ -3851,7 +4303,7 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP~ + PIP~ 0 @@ -3864,9 +4316,37 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya Land 0 - PIP~ + PIP~ 0 + + Dispatch + Tap target creature. +Metalcraft — If you control three or more artifacts, exile that creature. + + W + Instant + Instant + 1 + W + + PIP~ + 3 + + + Dispatch + Tap target creature. +Metalcraft — If you control three or more artifacts, exile that creature. + + W + Instant + Instant + 1 + W + + PIP~ + 3 + Dogmeat, Ever Loyal When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. @@ -3879,7 +4359,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J RGW 3/3 - PIP~ + PIP~ 2 @@ -3894,7 +4374,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J RGW 3/3 - PIP~ + PIP~ 2 @@ -3909,7 +4389,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J RGW 3/3 - PIP~ + PIP~ 2 @@ -3924,7 +4404,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J RGW 3/3 - PIP~ + PIP~ 2 @@ -3939,7 +4419,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J RGW 3/3 - PIP~ + PIP~ 2 @@ -3956,7 +4436,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J URW 2/3 - PIP~ + PIP~ 2 @@ -3973,7 +4453,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J URW 2/3 - PIP~ + PIP~ 2 @@ -3990,7 +4470,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J URW 2/3 - PIP~ + PIP~ 2 @@ -4007,7 +4487,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J URW 2/3 - PIP~ + PIP~ 2 @@ -4024,7 +4504,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J URW 2/3 - PIP~ + PIP~ 2 @@ -4036,7 +4516,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP~ + PIP~ 1 0 @@ -4049,7 +4529,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP~ + PIP~ 1 0 @@ -4062,7 +4542,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP~ + PIP~ 1 0 @@ -4075,7 +4555,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP~ + PIP~ 1 0 @@ -4088,7 +4568,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP~ + PIP~ 1 0 @@ -4101,7 +4581,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP~ + PIP~ 1 0 @@ -4114,7 +4594,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP~ + PIP~ 1 0 @@ -4127,7 +4607,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J Land 0 - PIP~ + PIP~ 1 0 @@ -4143,7 +4623,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J 3R 4/3 - PIP~ + PIP~ 2 @@ -4158,7 +4638,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J 3R 4/3 - PIP~ + PIP~ 2 @@ -4173,7 +4653,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J 3R 4/3 - PIP~ + PIP~ 2 @@ -4188,7 +4668,7 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J 3R 4/3 - PIP~ + PIP~ 2 @@ -4203,7 +4683,7 @@ ED-E My Love - Whenever you attack, if the number of attacking creatures is grea 3 2/1 - PIP~ + PIP~ 2 @@ -4218,7 +4698,7 @@ ED-E My Love - Whenever you attack, if the number of attacking creatures is grea 3 2/1 - PIP~ + PIP~ 2 @@ -4233,7 +4713,7 @@ ED-E My Love - Whenever you attack, if the number of attacking creatures is grea 3 2/1 - PIP~ + PIP~ 2 @@ -4248,7 +4728,7 @@ ED-E My Love - Whenever you attack, if the number of attacking creatures is grea 3 2/1 - PIP~ + PIP~ 2 @@ -4263,7 +4743,7 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr 1WB 4/2 - PIP~ + PIP~ 2 @@ -4278,7 +4758,7 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr 1WB 4/2 - PIP~ + PIP~ 2 @@ -4293,7 +4773,7 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr 1WB 4/2 - PIP~ + PIP~ 2 @@ -4308,7 +4788,7 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr 1WB 4/2 - PIP~ + PIP~ 2 @@ -4323,7 +4803,22 @@ When Elder Owyn Lyons enters the battlefield or dies, return target artifact car 2WU 3/3 - PIP~ + PIP~ + 2 + + + Elder Owyn Lyons + Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand. + + UW + Legendary Creature — Human Knight + Creature + 4 + 2WU + 3/3 + + PIP~ 2 @@ -4336,7 +4831,46 @@ When Elder Owyn Lyons enters the battlefield or dies, return target artifact car 3 UUR - PIP~ + PIP~ + 3 + + + Electrosiphon + Instant Counter target spell. You get an amount of {E} (energy counters) equal to its mana value. + + RU + Instant + Instant + 3 + UUR + + PIP~ + 3 + + + Electrosiphon + Instant Counter target spell. You get an amount of {E} (energy counters) equal to its mana value. + + RU + Instant + Instant + 3 + UUR + + PIP~ + 3 + + + Electrosiphon + Instant Counter target spell. You get an amount of {E} (energy counters) equal to its mana value. + + RU + Instant + Instant + 3 + UUR + + PIP~ 3 @@ -4353,134 +4887,201 @@ When Elder Owyn Lyons enters the battlefield or dies, return target artifact car 1 - Entrapment Maneuver - Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. + Endurance Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery. - W - Instant - Instant - 4 - 3W - - PIP~ - 3 - - - Entrapment Maneuver - Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. - - W - Instant - Instant - 4 - 3W - - PIP~ - 3 - - - Entrapment Maneuver - Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. - - W - Instant - Instant - 4 - 3W - - PIP~ - 3 - - - Entrapment Maneuver - Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. - - W - Instant - Instant - 4 - 3W - - PIP~ - 3 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - PIP~ - 0 - - - Evolving Wilds - {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - PIP~ - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - PIP~ - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - PIP~ - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - PIP~ - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - PIP~ - 0 - - - Explorer's Scope - Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment + Artifact — Bobblehead Artifact - 1 - 1 + 3 + 3 - PIP~ + PIP~ + 1 + + + Endurance Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + + + Entrapment Maneuver + Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. + + W + Instant + Instant + 4 + 3W + + PIP~ + 3 + + + Entrapment Maneuver + Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. + + W + Instant + Instant + 4 + 3W + + PIP~ + 3 + + + Entrapment Maneuver + Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. + + W + Instant + Instant + 4 + 3W + + PIP~ + 3 + + + Entrapment Maneuver + Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. + + W + Instant + Instant + 4 + 3W + + PIP~ + 3 + + + Everflowing Chalice + Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) +Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. +{T}: Add {C} for each charge counter on Everflowing Chalice. + + Artifact + Artifact + 0 + 0 + + PIP~ + 1 + + + Everflowing Chalice + Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) +Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. +{T}: Add {C} for each charge counter on Everflowing Chalice. + + Artifact + Artifact + 0 + 0 + + PIP~ + 1 + + + Evolving Wilds + {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + PIP~ + 0 + + + Evolving Wilds + {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + PIP~ + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP~ + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP~ + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP~ + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP~ + 0 + + + Expert-Level Safe + When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. +{1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + + + Expert-Level Safe + When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. +{1}, {T}: You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down. + + Artifact + Artifact + 2 + 2 + + PIP~ 1 @@ -4493,20 +5094,54 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - PIP~ + PIP~ 1 - Farseek - Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + Explorer's Scope + Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - G + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Farewell + Choose one or more — +• Exile all artifacts. +• Exile all creatures. +• Exile all enchantments. +• Exile all graveyards. + + W Sorcery Sorcery - 2 - 1G + 6 + 4WW - PIP~ + PIP~ + 3 + + + Farewell + Choose one or more — +• Exile all artifacts. +• Exile all creatures. +• Exile all enchantments. +• Exile all graveyards. + + W + Sorcery + Sorcery + 6 + 4WW + + PIP~ 3 @@ -4519,7 +5154,20 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 2 1G - PIP~ + PIP~ + 3 + + + Farseek + Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + PIP~ 3 @@ -4535,7 +5183,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its 2B 2/2 - PIP~ + PIP~ 2 @@ -4551,7 +5199,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its 2B 2/2 - PIP~ + PIP~ 2 @@ -4567,7 +5215,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its 2B 2/2 - PIP~ + PIP~ 2 @@ -4583,7 +5231,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its 2B 2/2 - PIP~ + PIP~ 2 @@ -4594,7 +5242,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its Land 0 - PIP~ + PIP~ 0 @@ -4605,7 +5253,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its Land 0 - PIP~ + PIP~ 0 @@ -4616,7 +5264,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its Land 0 - PIP~ + PIP~ 0 @@ -4627,7 +5275,7 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its Land 0 - PIP~ + PIP~ 0 @@ -4641,7 +5289,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 2 1G - PIP~ + PIP~ 1 @@ -4655,7 +5303,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 2 1G - PIP~ + PIP~ 1 @@ -4668,7 +5316,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 4 1RWB - PIP~ + PIP~ 1 @@ -4681,7 +5329,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 4 1RWB - PIP~ + PIP~ 1 @@ -4694,7 +5342,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 4 1RWB - PIP~ + PIP~ 1 @@ -4707,7 +5355,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on 4 1RWB - PIP~ + PIP~ 1 @@ -4720,7 +5368,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -4734,7 +5382,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -4748,7 +5396,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -4762,7 +5410,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -4776,7 +5424,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 8 B/GB/G - PIP~ + PIP~ 3 @@ -4789,7 +5437,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 8 4BG - PIP~ + PIP~ 3 @@ -4802,7 +5450,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 8 B/GB/G - PIP~ + PIP~ 3 @@ -4815,7 +5463,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) 8 4BG - PIP~ + PIP~ 3 @@ -4828,7 +5476,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 3 3 - PIP~ + PIP~ 1 @@ -4841,7 +5489,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 3 3 - PIP~ + PIP~ 1 @@ -4852,7 +5500,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - PIP~ + PIP~ 0 @@ -4863,7 +5511,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - PIP~ + PIP~ 0 @@ -4874,7 +5522,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - PIP~ + PIP~ 0 @@ -4885,7 +5533,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Land 0 - PIP~ + PIP~ 0 @@ -4899,7 +5547,7 @@ At the beginning of each end step, enchanted player mills X cards, where X is th 3 2U - PIP~ + PIP~ 1 @@ -4913,7 +5561,7 @@ At the beginning of each end step, enchanted player mills X cards, where X is th 3 2U - PIP~ + PIP~ 1 @@ -4927,7 +5575,7 @@ At the beginning of each end step, enchanted player mills X cards, where X is th 3 2U - PIP~ + PIP~ 1 @@ -4941,7 +5589,7 @@ At the beginning of each end step, enchanted player mills X cards, where X is th 3 2U - PIP~ + PIP~ 1 @@ -4956,7 +5604,7 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ 1W 1/3 - PIP~ + PIP~ 2 @@ -4971,7 +5619,39 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ 1W 1/3 - PIP~ + PIP~ + 2 + + + Gemrazer + Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) +Reach, trample +Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. + + G + Creature — Beast + Creature + 4 + 3G + 4/4 + + PIP~ + 2 + + + Gemrazer + Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) +Reach, trample +Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. + + G + Creature — Beast + Creature + 4 + 3G + 4/4 + + PIP~ 2 @@ -4986,7 +5666,7 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ WB 2/3 - PIP~ + PIP~ 2 @@ -5001,7 +5681,101 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ WB 2/3 - PIP~ + PIP~ + 2 + + + Glacial Fortress + Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Glacial Fortress + Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Glacial Fortress + Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Glacial Fortress + Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Glimmer of Genius + Scry 2, then draw two cards. You get {E}{E} (two energy counters). + + U + Instant + Instant + 4 + 3U + + PIP~ + 3 + + + Glimmer of Genius + Scry 2, then draw two cards. You get {E}{E} (two energy counters). + + U + Instant + Instant + 4 + 3U + + PIP~ + 3 + + + Glowing One + Deathtouch +Whenever Glowing One deals combat damage to a player, they get four rad counters. +Whenever a player mills a nonland card, you gain 1 life. + + G + Creature — Zombie Mutant + Creature + 3 + 2G + 2/2 + + PIP~ 2 @@ -5017,23 +5791,7 @@ Whenever a player mills a nonland card, you gain 1 life. 2G 2/2 - PIP~ - 2 - - - Glowing One - Deathtouch -Whenever Glowing One deals combat damage to a player, they get four rad counters. -Whenever a player mills a nonland card, you gain 1 life. - - G - Creature — Zombie Mutant - Creature - 3 - 2G - 2/2 - - PIP~ + PIP~ 2 @@ -5048,7 +5806,7 @@ Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zom 4BB 6/6 - PIP~ + PIP~ 2 @@ -5063,7 +5821,7 @@ Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zom 4BB 6/6 - PIP~ + PIP~ 2 @@ -5079,7 +5837,7 @@ Enchanted creature gets +2/+2 and has haste. 5 4R - PIP~ + PIP~ 1 @@ -5095,7 +5853,7 @@ Enchanted creature gets +2/+2 and has haste. 5 4R - PIP~ + PIP~ 1 @@ -5111,7 +5869,7 @@ Enchanted creature gets +2/+2 and has haste. 5 4R - PIP~ + PIP~ 1 @@ -5127,7 +5885,7 @@ Enchanted creature gets +2/+2 and has haste. 5 4R - PIP~ + PIP~ 1 @@ -5140,7 +5898,7 @@ Enchanted creature gets +2/+2 and has haste. 4 3G - PIP~ + PIP~ 1 @@ -5153,7 +5911,7 @@ Enchanted creature gets +2/+2 and has haste. 4 3G - PIP~ + PIP~ 1 @@ -5166,7 +5924,7 @@ Enchanted creature gets +2/+2 and has haste. 4 3G - PIP~ + PIP~ 1 @@ -5179,7 +5937,7 @@ Enchanted creature gets +2/+2 and has haste. 4 3G - PIP~ + PIP~ 1 @@ -5196,7 +5954,7 @@ When Gunner Conscript dies, if it was equipped, create a Junk token. 1G 2/2 - PIP~ + PIP~ 2 @@ -5213,7 +5971,74 @@ When Gunner Conscript dies, if it was equipped, create a Junk token. 1G 2/2 - PIP~ + PIP~ + 2 + + + HELIOS One + {T}: Add {C}. +{1}, {T}: You get {E} (an energy counter). +{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. + + Land + Land + 0 + + PIP~ + 0 + + + HELIOS One + {T}: Add {C}. +{1}, {T}: You get {E} (an energy counter). +{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. + + Land + Land + 0 + + PIP~ + 0 + + + HELIOS One + {T}: Add {C}. +{1}, {T}: You get {E} (an energy counter). +{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. + + Land + Land + 0 + + PIP~ + 0 + + + HELIOS One + {T}: Add {C}. +{1}, {T}: You get {E} (an energy counter). +{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery. + + Land + Land + 0 + + PIP~ + 0 + + + Hancock, Ghoulish Mayor + Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) + + B + Legendary Creature — Zombie Mutant Advisor + Creature + 3 + 2B + 2/1 + + PIP~ 2 @@ -5228,7 +6053,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 2B 2/1 - PIP~ + PIP~ 2 @@ -5243,7 +6068,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 2B 2/1 - PIP~ + PIP~ 2 @@ -5258,22 +6083,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 2B 2/1 - PIP~ - 2 - - - Hancock, Ghoulish Mayor - Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. -Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - B - Legendary Creature — Zombie Mutant Advisor - Creature - 3 - 2B - 2/1 - - PIP~ + PIP~ 2 @@ -5286,7 +6096,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 1 G - PIP~ + PIP~ 1 @@ -5299,7 +6109,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 1 G - PIP~ + PIP~ 1 @@ -5312,7 +6122,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 1 G - PIP~ + PIP~ 1 @@ -5325,7 +6135,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 1 G - PIP~ + PIP~ 1 @@ -5338,7 +6148,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 4 2GG - PIP~ + PIP~ 3 @@ -5351,7 +6161,7 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t 4 2GG - PIP~ + PIP~ 3 @@ -5360,13 +6170,13 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. G - Legendary Creature — Treefolk Human + Legendary Creature — Treefolk Mutant Creature 3 2G 3/3 - PIP~ + PIP~ 2 @@ -5375,13 +6185,13 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. G - Legendary Creature — Treefolk Human + Legendary Creature — Treefolk Mutant Creature 3 2G 3/3 - PIP~ + PIP~ 2 @@ -5390,13 +6200,13 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. G - Legendary Creature — Treefolk Human + Legendary Creature — Treefolk Mutant Creature 3 2G 3/3 - PIP~ + PIP~ 2 @@ -5405,13 +6215,13 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities. G - Legendary Creature — Treefolk Human + Legendary Creature — Treefolk Mutant Creature 3 2G 3/3 - PIP~ + PIP~ 2 @@ -5424,7 +6234,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 2 1G - PIP~ + PIP~ 3 @@ -5437,7 +6247,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 2 1G - PIP~ + PIP~ 3 @@ -5450,7 +6260,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 2 1G - PIP~ + PIP~ 3 @@ -5463,7 +6273,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 2 1G - PIP~ + PIP~ 3 @@ -5476,7 +6286,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 4 2RW - PIP~ + PIP~ 3 @@ -5489,7 +6299,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b 4 2RW - PIP~ + PIP~ 3 @@ -5501,7 +6311,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b Land 0 - PIP~ + PIP~ 1 0 @@ -5514,7 +6324,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b Land 0 - PIP~ + PIP~ 1 0 @@ -5527,7 +6337,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b Land 0 - PIP~ + PIP~ 1 0 @@ -5540,7 +6350,7 @@ When Harold and Bob, First Numens dies, if it was a creature, return it to the b Land 0 - PIP~ + PIP~ 1 0 @@ -5556,7 +6366,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 4GGG 2/2 - PIP~ + PIP~ 2 @@ -5571,7 +6381,7 @@ When Hornet Queen enters the battlefield, create four 1/1 green Insect creature 4GGG 2/2 - PIP~ + PIP~ 2 @@ -5585,7 +6395,7 @@ Destroy all nontoken creatures. 7 4WWW - PIP~ + PIP~ 3 @@ -5599,7 +6409,7 @@ Destroy all nontoken creatures. 7 4WWW - PIP~ + PIP~ 3 @@ -5613,7 +6423,7 @@ Destroy all nontoken creatures. 7 4WWW - PIP~ + PIP~ 3 @@ -5627,7 +6437,7 @@ Destroy all nontoken creatures. 7 4WWW - PIP~ + PIP~ 3 @@ -5645,7 +6455,7 @@ Whenever you cast a spell, choose up to one — 5UU 7/8 - PIP~ + PIP~ 2 @@ -5663,7 +6473,7 @@ Whenever you cast a spell, choose up to one — 5UU 7/8 - PIP~ + PIP~ 2 @@ -5677,7 +6487,7 @@ Whenever you cast a spell, choose up to one — 1R 2/1 - PIP~ + PIP~ 2 @@ -5691,7 +6501,7 @@ Whenever you cast a spell, choose up to one — 1R 2/1 - PIP~ + PIP~ 2 @@ -5705,7 +6515,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 2 1W - PIP~ + PIP~ 1 @@ -5719,7 +6529,35 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 2 1W - PIP~ + PIP~ + 1 + + + Idolized + Enchant creature +Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." + + W + Enchantment — Aura + Enchantment + 2 + 1W + + PIP~ + 1 + + + Idolized + Enchant creature +Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control." + + W + Enchantment — Aura + Enchantment + 2 + 1W + + PIP~ 1 @@ -5733,7 +6571,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 1W 2/2 - PIP~ + PIP~ 2 @@ -5747,7 +6585,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 1W 2/2 - PIP~ + PIP~ 2 @@ -5760,7 +6598,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 5 3UU - PIP~ + PIP~ 1 @@ -5773,7 +6611,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 5 3UU - PIP~ + PIP~ 1 @@ -5786,7 +6624,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 5 3UU - PIP~ + PIP~ 1 @@ -5799,7 +6637,7 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti 5 3UU - PIP~ + PIP~ 1 @@ -5816,7 +6654,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 2B 2/2 - PIP~ + PIP~ 2 @@ -5833,7 +6671,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 2B 2/2 - PIP~ + PIP~ 2 @@ -5846,7 +6684,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 3 2G - PIP~ + PIP~ 3 @@ -5859,7 +6697,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 3 2G - PIP~ + PIP~ 3 @@ -5872,7 +6710,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 2 1W - PIP~ + PIP~ 1 @@ -5885,7 +6723,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 2 1W - PIP~ + PIP~ 1 @@ -5911,7 +6749,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 3 3 - PIP~ + PIP~ 1 @@ -5924,7 +6762,7 @@ Whenever an opponent mills a nonland card, if Infesting Radroach is in your grav 3 3 - PIP~ + PIP~ 1 @@ -5938,7 +6776,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con 2 RW - PIP~ + PIP~ 3 @@ -5952,7 +6790,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con 2 RW - PIP~ + PIP~ 3 @@ -5966,7 +6804,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con 2 RW - PIP~ + PIP~ 3 @@ -5980,18 +6818,63 @@ For each Aura and Equipment you control, you may attach it to a creature you con 2 RW - PIP~ + PIP~ 3 - Island - ({T}: Add {U}.) + Irrigated Farmland + ({T}: Add {W} or {U}.) +Irrigated Farmland enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) - Basic Land — Island + Land — Plains Island Land 0 - PIP~ + PIP~ + 1 + 0 + + + Irrigated Farmland + ({T}: Add {W} or {U}.) +Irrigated Farmland enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Plains Island + Land + 0 + + PIP~ + 1 + 0 + + + Irrigated Farmland + ({T}: Add {W} or {U}.) +Irrigated Farmland enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Plains Island + Land + 0 + + PIP~ + 1 + 0 + + + Irrigated Farmland + ({T}: Add {W} or {U}.) +Irrigated Farmland enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Plains Island + Land + 0 + + PIP~ + 1 0 @@ -6002,7 +6885,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP~ + PIP~ 0 @@ -6013,7 +6896,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP~ + PIP~ 0 @@ -6024,7 +6907,18 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP~ + PIP~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + PIP~ 0 @@ -6036,7 +6930,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP~ + PIP~ 1 0 @@ -6049,7 +6943,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP~ + PIP~ 1 0 @@ -6062,7 +6956,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP~ + PIP~ 1 0 @@ -6075,7 +6969,7 @@ For each Aura and Equipment you control, you may attach it to a creature you con Land 0 - PIP~ + PIP~ 1 0 @@ -6093,6 +6987,48 @@ For each Aura and Equipment you control, you may attach it to a creature you con PIP~ 3 + + James, Wandering Dad // Follow Him + + + U + Legendary Creature — Human Scientist // Instant — Adventure + Creature + 3 + 2U // XUU + 2/4 + + PIP~ + 3 + + + James, Wandering Dad // Follow Him + + + U + Legendary Creature — Human Scientist // Instant — Adventure + Creature + 3 + 2U // XUU + 2/4 + + PIP~ + 3 + + + James, Wandering Dad // Follow Him + + + U + Legendary Creature — Human Scientist // Instant — Adventure + Creature + 3 + 2U // XUU + 2/4 + + PIP~ + 3 + Jason Bright, Glowing Prophet Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. @@ -6105,7 +7041,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr 2U 2/3 - PIP~ + PIP~ 2 @@ -6120,7 +7056,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr 2U 2/3 - PIP~ + PIP~ 2 @@ -6135,7 +7071,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr 2U 2/3 - PIP~ + PIP~ 2 @@ -6150,7 +7086,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr 2U 2/3 - PIP~ + PIP~ 2 @@ -6162,7 +7098,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr Land 0 - PIP~ + PIP~ 1 0 @@ -6175,7 +7111,7 @@ Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target cr Land 0 - PIP~ + PIP~ 1 0 @@ -6191,7 +7127,7 @@ Equip {1} 2 1R - PIP~ + PIP~ 1 @@ -6206,7 +7142,7 @@ Equip {1} 2 1R - PIP~ + PIP~ 1 @@ -6221,7 +7157,7 @@ Equip {1} 2 1R - PIP~ + PIP~ 1 @@ -6236,7 +7172,7 @@ Equip {1} 2 1R - PIP~ + PIP~ 1 @@ -6248,7 +7184,7 @@ Equip {1} Land 0 - PIP~ + PIP~ 0 @@ -6260,7 +7196,7 @@ Equip {1} Land 0 - PIP~ + PIP~ 0 @@ -6272,7 +7208,7 @@ Equip {1} Land 0 - PIP~ + PIP~ 0 @@ -6284,7 +7220,7 @@ Equip {1} Land 0 - PIP~ + PIP~ 0 @@ -6299,7 +7235,7 @@ At the beginning of each opponent's end step, if that player controls more lands 3W 3/4 - PIP~ + PIP~ 2 @@ -6314,7 +7250,7 @@ At the beginning of each opponent's end step, if that player controls more lands 3W 3/4 - PIP~ + PIP~ 2 @@ -6329,7 +7265,7 @@ At the beginning of each opponent's end step, if that player controls more lands 3W 3/4 - PIP~ + PIP~ 2 @@ -6344,7 +7280,7 @@ At the beginning of each opponent's end step, if that player controls more lands 3W 3/4 - PIP~ + PIP~ 2 @@ -6360,7 +7296,7 @@ Sacrifice five Treasures: Gain control of target creature for as long as you con 1BR 3/2 - PIP~ + PIP~ 2 @@ -6376,7 +7312,7 @@ Sacrifice five Treasures: Gain control of target creature for as long as you con 1BR 3/2 - PIP~ + PIP~ 2 @@ -6392,7 +7328,7 @@ Sacrifice five Treasures: Gain control of target creature for as long as you con 1BR 3/2 - PIP~ + PIP~ 2 @@ -6408,7 +7344,7 @@ Sacrifice five Treasures: Gain control of target creature for as long as you con 1BR 3/2 - PIP~ + PIP~ 2 @@ -6423,7 +7359,7 @@ Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius 2BR 2/2 - PIP~ + PIP~ 2 @@ -6438,7 +7374,7 @@ Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius 2BR 2/2 - PIP~ + PIP~ 2 @@ -6452,7 +7388,7 @@ Destroy target creature or planeswalker. Each creature that convoked Lethal Sche 4 2BB - PIP~ + PIP~ 3 @@ -6466,7 +7402,7 @@ Destroy target creature or planeswalker. Each creature that convoked Lethal Sche 4 2BB - PIP~ + PIP~ 3 @@ -6480,7 +7416,7 @@ Destroy target creature or planeswalker. Each creature that convoked Lethal Sche 4 2BB - PIP~ + PIP~ 3 @@ -6494,7 +7430,7 @@ Destroy target creature or planeswalker. Each creature that convoked Lethal Sche 4 2BB - PIP~ + PIP~ 3 @@ -6510,7 +7446,7 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay 2URW 8/8 - PIP~ + PIP~ 2 @@ -6526,7 +7462,7 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay 2URW 8/8 - PIP~ + PIP~ 2 @@ -6542,7 +7478,7 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay 2URW 8/8 - PIP~ + PIP~ 2 @@ -6558,7 +7494,49 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay 2URW 8/8 - PIP~ + PIP~ + 2 + + + Lightning Greaves + Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP~ + 1 + + + Lightning Greaves + Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP~ + 1 + + + Lily Bowen, Raging Grandma + Vigilance +Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. +At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. + + G + Legendary Creature — Mutant Warrior + Creature + 4 + 3G + 0/0 + + PIP~ 2 @@ -6574,7 +7552,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 3G 0/0 - PIP~ + PIP~ 2 @@ -6590,7 +7568,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 3G 0/0 - PIP~ + PIP~ 2 @@ -6606,23 +7584,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 3G 0/0 - PIP~ - 2 - - - Lily Bowen, Raging Grandma - Vigilance -Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it. -At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way. - - G - Legendary Creature — Mutant Warrior - Creature - 4 - 3G - 0/0 - - PIP~ + PIP~ 2 @@ -6637,7 +7599,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 1BB 2/2 - PIP~ + PIP~ 2 @@ -6652,7 +7614,37 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 1BB 2/2 - PIP~ + PIP~ + 2 + + + Loyal Apprentice + Haste +Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. + + R + Creature — Human Artificer + Creature + 2 + 1R + 2/1 + + PIP~ + 2 + + + Loyal Apprentice + Haste +Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. + + R + Creature — Human Artificer + Creature + 2 + 1R + 2/1 + + PIP~ 2 @@ -6678,7 +7670,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 3 3 - PIP~ + PIP~ 1 @@ -6691,7 +7683,7 @@ At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bow 3 3 - PIP~ + PIP~ 1 @@ -6707,7 +7699,7 @@ Lumbering Megasloth enters the battlefield tapped. 10GG 8/8 - PIP~ + PIP~ 1 2 @@ -6724,7 +7716,7 @@ Lumbering Megasloth enters the battlefield tapped. 10GG 8/8 - PIP~ + PIP~ 1 2 @@ -6740,7 +7732,7 @@ Whenever a creature with power 4 or greater attacks you, its controller loses 2 WB 1/3 - PIP~ + PIP~ 2 @@ -6755,7 +7747,7 @@ Whenever a creature with power 4 or greater attacks you, its controller loses 2 WB 1/3 - PIP~ + PIP~ 2 @@ -6770,7 +7762,7 @@ Whenever a creature with power 4 or greater attacks you, its controller loses 2 WB 1/3 - PIP~ + PIP~ 2 @@ -6785,7 +7777,7 @@ Whenever a creature with power 4 or greater attacks you, its controller loses 2 WB 1/3 - PIP~ + PIP~ 2 @@ -6800,7 +7792,7 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. 5 3WW - PIP~ + PIP~ 1 @@ -6815,7 +7807,7 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. 5 3WW - PIP~ + PIP~ 1 @@ -6830,7 +7822,7 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. 5 3WW - PIP~ + PIP~ 1 @@ -6845,7 +7837,7 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. 5 3WW - PIP~ + PIP~ 1 @@ -6860,7 +7852,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if 3GU 4/4 - PIP~ + PIP~ 2 @@ -6875,7 +7867,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if 3GU 4/4 - PIP~ + PIP~ 2 @@ -6890,7 +7882,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if 3GU 4/4 - PIP~ + PIP~ 2 @@ -6905,7 +7897,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if 3GU 4/4 - PIP~ + PIP~ 2 @@ -6918,7 +7910,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if Land 0 - PIP~ + PIP~ 0 @@ -6931,7 +7923,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if Land 0 - PIP~ + PIP~ 0 @@ -6944,7 +7936,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if Land 0 - PIP~ + PIP~ 0 @@ -6957,7 +7949,7 @@ Whenever a creature you control deals combat damage to a player, draw a card if Land 0 - PIP~ + PIP~ 0 @@ -6972,7 +7964,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 4 2WW - PIP~ + PIP~ 1 @@ -6987,7 +7979,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 4 2WW - PIP~ + PIP~ 1 @@ -7002,7 +7994,22 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 4 2WW - PIP~ + PIP~ + 1 + + + Marshal's Anthem + Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) +Creatures you control get +1/+1. +When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. + + W + Enchantment + Enchantment + 4 + 2WW + + PIP~ 1 @@ -7015,7 +8022,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 2 XWW - PIP~ + PIP~ 3 @@ -7028,7 +8035,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 2 XWW - PIP~ + PIP~ 3 @@ -7041,7 +8048,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 2 XWW - PIP~ + PIP~ 3 @@ -7054,7 +8061,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 2 XWW - PIP~ + PIP~ 3 @@ -7066,7 +8073,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 1 1 - PIP~ + PIP~ 1 @@ -7078,7 +8085,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 1 1 - PIP~ + PIP~ 1 @@ -7090,7 +8097,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 1 1 - PIP~ + PIP~ 1 @@ -7102,7 +8109,7 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car 1 1 - PIP~ + PIP~ 1 @@ -7116,7 +8123,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 4 2UU - PIP~ + PIP~ 1 @@ -7130,7 +8137,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 4 2UU - PIP~ + PIP~ 1 @@ -7144,7 +8151,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 4 2UU - PIP~ + PIP~ 1 @@ -7158,7 +8165,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 4 2UU - PIP~ + PIP~ 1 @@ -7173,7 +8180,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 6 5R - PIP~ + PIP~ 3 @@ -7188,7 +8195,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 6 5R - PIP~ + PIP~ 3 @@ -7203,7 +8210,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 6 5R - PIP~ + PIP~ 3 @@ -7218,7 +8225,7 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif 6 5R - PIP~ + PIP~ 3 @@ -7231,10 +8238,50 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif Land 0 - PIP~ + PIP~ 1 0 + + Memorial to Glory + Memorial to Glory enters the battlefield tapped. +{T}: Add {W}. +{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice Mind Stone: Draw a card. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice Mind Stone: Draw a card. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + Mirelurk Queen Vigilance @@ -7248,7 +8295,7 @@ Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 cou 4U 4/4 - PIP~ + PIP~ 2 @@ -7264,7 +8311,7 @@ Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 cou 4U 4/4 - PIP~ + PIP~ 2 @@ -7280,7 +8327,7 @@ Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 cou 4U 4/4 - PIP~ + PIP~ 2 @@ -7296,7 +8343,7 @@ Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 cou 4U 4/4 - PIP~ + PIP~ 2 @@ -7310,7 +8357,7 @@ When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 cou 2 1/1 - PIP~ + PIP~ 2 @@ -7324,7 +8371,7 @@ When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 cou 2 1/1 - PIP~ + PIP~ 2 @@ -7338,7 +8385,7 @@ When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 cou 2 1/1 - PIP~ + PIP~ 2 @@ -7352,7 +8399,7 @@ When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 cou 2 1/1 - PIP~ + PIP~ 2 @@ -7367,7 +8414,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 1RW 2/3 - PIP~ + PIP~ 2 @@ -7382,7 +8429,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 1RW 2/3 - PIP~ + PIP~ 2 @@ -7397,7 +8444,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 1RW 2/3 - PIP~ + PIP~ 2 @@ -7412,7 +8459,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 1RW 2/3 - PIP~ + PIP~ 2 @@ -7426,7 +8473,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 2B 1/3 - PIP~ + PIP~ 2 @@ -7440,7 +8487,7 @@ Whenever you attack, put a quest counter on target nonland permanent you control 2B 1/3 - PIP~ + PIP~ 2 @@ -7453,7 +8500,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 1 0 @@ -7467,7 +8514,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 1 0 @@ -7479,7 +8526,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 0 @@ -7490,7 +8537,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 0 @@ -7501,7 +8548,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 0 @@ -7512,7 +8559,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 0 @@ -7523,7 +8570,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 0 @@ -7534,7 +8581,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 0 @@ -7545,7 +8592,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 0 @@ -7556,7 +8603,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 0 @@ -7571,7 +8618,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from RWB 0/4 - PIP~ + PIP~ 2 @@ -7586,7 +8633,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from RWB 0/4 - PIP~ + PIP~ 2 @@ -7601,7 +8648,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from RWB 0/4 - PIP~ + PIP~ 2 @@ -7616,7 +8663,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from RWB 0/4 - PIP~ + PIP~ 2 @@ -7629,7 +8676,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from 3 1GU - PIP~ + PIP~ 3 @@ -7642,7 +8689,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from 3 1GU - PIP~ + PIP~ 3 @@ -7655,7 +8702,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from 3 1GU - PIP~ + PIP~ 3 @@ -7668,7 +8715,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from 3 1GU - PIP~ + PIP~ 3 @@ -7681,7 +8728,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 1 0 @@ -7695,7 +8742,7 @@ When Mortuary Mire enters the battlefield, you may put target creature card from Land 0 - PIP~ + PIP~ 1 0 @@ -7711,7 +8758,7 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst 2RR 3/2 - PIP~ + PIP~ 2 @@ -7726,7 +8773,7 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst 2RR 3/2 - PIP~ + PIP~ 2 @@ -7741,7 +8788,7 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst 2RR 3/2 - PIP~ + PIP~ 2 @@ -7756,9 +8803,91 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst 2RR 3/2 - PIP~ + PIP~ 2 + + Mystic Forge + You may look at the top card of your library any time. +You may cast artifact spells and colorless spells from the top of your library. +{T}, Pay 1 life: Exile the top card of your library. + + Artifact + Artifact + 4 + 4 + + PIP~ + 1 + + + Mystic Forge + You may look at the top card of your library any time. +You may cast artifact spells and colorless spells from the top of your library. +{T}, Pay 1 life: Exile the top card of your library. + + Artifact + Artifact + 4 + 4 + + PIP~ + 1 + + + Mystic Forge + You may look at the top card of your library any time. +You may cast artifact spells and colorless spells from the top of your library. +{T}, Pay 1 life: Exile the top card of your library. + + Artifact + Artifact + 4 + 4 + + PIP~ + 1 + + + Mystic Forge + You may look at the top card of your library any time. +You may cast artifact spells and colorless spells from the top of your library. +{T}, Pay 1 life: Exile the top card of your library. + + Artifact + Artifact + 4 + 4 + + PIP~ + 1 + + + Mystic Monastery + Mystic Monastery enters the battlefield tapped. +{T}: Add {U}, {R}, or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Mystic Monastery + Mystic Monastery enters the battlefield tapped. +{T}: Add {U}, {R}, or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + Nerd Rage Enchant creature @@ -7771,7 +8900,22 @@ Enchanted creature has "You have no maximum hand size" and "Whenever this creatu 3 2U - PIP~ + PIP~ + 1 + + + Nerd Rage + Enchant creature +When Nerd Rage enters the battlefield, draw two cards. +Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn." + + U + Enchantment — Aura + Enchantment + 3 + 2U + + PIP~ 1 @@ -7783,7 +8927,7 @@ Enchanted creature has "You have no maximum hand size" and "Whenever this creatu Land 0 - PIP~ + PIP~ 0 @@ -7795,7 +8939,7 @@ Enchanted creature has "You have no maximum hand size" and "Whenever this creatu Land 0 - PIP~ + PIP~ 0 @@ -7807,7 +8951,7 @@ Enchanted creature has "You have no maximum hand size" and "Whenever this creatu Land 0 - PIP~ + PIP~ 0 @@ -7819,7 +8963,7 @@ Enchanted creature has "You have no maximum hand size" and "Whenever this creatu Land 0 - PIP~ + PIP~ 0 @@ -7834,7 +8978,7 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i 2U 2/2 - PIP~ + PIP~ 2 @@ -7849,7 +8993,7 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i 2U 2/2 - PIP~ + PIP~ 2 @@ -7864,7 +9008,7 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i 2U 2/2 - PIP~ + PIP~ 2 @@ -7879,7 +9023,7 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i 2U 2/2 - PIP~ + PIP~ 2 @@ -7895,7 +9039,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2UB 4/4 - PIP~ + PIP~ 2 @@ -7911,7 +9055,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2UB 4/4 - PIP~ + PIP~ 2 @@ -7923,7 +9067,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter Land 0 - PIP~ + PIP~ 1 0 @@ -7936,7 +9080,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter Land 0 - PIP~ + PIP~ 1 0 @@ -7950,7 +9094,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2 XBB - PIP~ + PIP~ 3 @@ -7963,7 +9107,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2 XBB - PIP~ + PIP~ 3 @@ -7976,7 +9120,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2 XBB - PIP~ + PIP~ 3 @@ -7989,7 +9133,7 @@ Nightkin Ambusher can't be blocked as long as defending player has a rad counter 2 XBB - PIP~ + PIP~ 3 @@ -8002,7 +9146,7 @@ Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact 3 3 - PIP~ + PIP~ 1 @@ -8015,7 +9159,7 @@ Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact 3 3 - PIP~ + PIP~ 1 @@ -8028,7 +9172,7 @@ Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact 3 3 - PIP~ + PIP~ 1 @@ -8041,7 +9185,7 @@ Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact 3 3 - PIP~ + PIP~ 1 @@ -8055,7 +9199,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -8069,7 +9213,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -8083,7 +9227,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -8097,20 +9241,59 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 - Open the Vaults - Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) + One with the Machine + Draw cards equal to the highest mana value among artifacts you control. - W + U Sorcery Sorcery - 6 - 4WW + 4 + 3U - PIP~ + PIP~ + 3 + + + One with the Machine + Draw cards equal to the highest mana value among artifacts you control. + + U + Sorcery + Sorcery + 4 + 3U + + PIP~ + 3 + + + One with the Machine + Draw cards equal to the highest mana value among artifacts you control. + + U + Sorcery + Sorcery + 4 + 3U + + PIP~ + 3 + + + One with the Machine + Draw cards equal to the highest mana value among artifacts you control. + + U + Sorcery + Sorcery + 4 + 3U + + PIP~ 3 @@ -8123,7 +9306,7 @@ Equip {3} 6 4WW - PIP~ + PIP~ 3 @@ -8136,7 +9319,7 @@ Equip {3} 6 4WW - PIP~ + PIP~ 3 @@ -8149,7 +9332,20 @@ Equip {3} 6 4WW - PIP~ + PIP~ + 3 + + + Open the Vaults + Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) + + W + Sorcery + Sorcery + 6 + 4WW + + PIP~ 3 @@ -8161,7 +9357,7 @@ Equip {3} Land 0 - PIP~ + PIP~ 1 0 @@ -8174,7 +9370,7 @@ Equip {3} Land 0 - PIP~ + PIP~ 1 0 @@ -8190,7 +9386,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 2 1W - PIP~ + PIP~ 1 @@ -8205,7 +9401,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 2 1W - PIP~ + PIP~ 1 @@ -8220,7 +9416,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 2 1W - PIP~ + PIP~ 1 @@ -8235,7 +9431,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 2 1W - PIP~ + PIP~ 1 @@ -8246,7 +9442,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} Land 0 - PIP~ + PIP~ 0 @@ -8257,7 +9453,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} Land 0 - PIP~ + PIP~ 0 @@ -8268,7 +9464,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} Land 0 - PIP~ + PIP~ 0 @@ -8279,7 +9475,7 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} Land 0 - PIP~ + PIP~ 0 @@ -8294,7 +9490,7 @@ At the beginning of combat on your turn, you may remove three quest counters fro 2W 3/3 - PIP~ + PIP~ 2 @@ -8309,7 +9505,7 @@ At the beginning of combat on your turn, you may remove three quest counters fro 2W 3/3 - PIP~ + PIP~ 2 @@ -8324,7 +9520,7 @@ At the beginning of combat on your turn, you may remove three quest counters fro 2W 3/3 - PIP~ + PIP~ 2 @@ -8339,7 +9535,7 @@ At the beginning of combat on your turn, you may remove three quest counters fro 2W 3/3 - PIP~ + PIP~ 2 @@ -8354,7 +9550,22 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 2W 3/3 - PIP~ + PIP~ + 2 + + + Paladin Danse, Steel Maverick + Vigilance, lifelink +Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. + + W + Legendary Artifact Creature- Synth Knight + Creature + 3 + 2W + 3/3 + + PIP~ 2 @@ -8368,7 +9579,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1RW 3/2 - PIP~ + PIP~ 2 @@ -8382,7 +9593,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1RW 3/2 - PIP~ + PIP~ 2 @@ -8396,7 +9607,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1RW 3/2 - PIP~ + PIP~ 2 @@ -8410,9 +9621,57 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1RW 3/2 - PIP~ + PIP~ 2 + + Panharmonicon + If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + Artifact + Artifact + 4 + 4 + + PIP~ + 1 + + + Panharmonicon + If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + Artifact + Artifact + 4 + 4 + + PIP~ + 1 + + + Panharmonicon + If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + Artifact + Artifact + 4 + 4 + + PIP~ + 1 + + + Panharmonicon + If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + Artifact + Artifact + 4 + 4 + + PIP~ + 1 + Path of Ancestry Path of Ancestry enters the battlefield tapped. @@ -8422,7 +9681,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac Land 0 - PIP~ + PIP~ 1 0 @@ -8435,7 +9694,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac Land 0 - PIP~ + PIP~ 1 0 @@ -8449,7 +9708,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1 W - PIP~ + PIP~ 3 @@ -8462,7 +9721,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 1 W - PIP~ + PIP~ 3 @@ -8488,7 +9747,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 3 3 - PIP~ + PIP~ 1 @@ -8501,7 +9760,7 @@ Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifac 3 3 - PIP~ + PIP~ 1 @@ -8517,7 +9776,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -8533,7 +9792,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -8549,7 +9808,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -8565,7 +9824,7 @@ Equip {2} 1 1 - PIP~ + PIP~ 1 @@ -8580,7 +9839,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 1U 1/2 - PIP~ + PIP~ 2 @@ -8595,7 +9854,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 1U 1/2 - PIP~ + PIP~ 2 @@ -8610,7 +9869,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 1U 1/2 - PIP~ + PIP~ 2 @@ -8625,7 +9884,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 1U 1/2 - PIP~ + PIP~ 2 @@ -8639,7 +9898,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 3B 1/4 - PIP~ + PIP~ 2 @@ -8653,7 +9912,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro 3B 1/4 - PIP~ + PIP~ 2 @@ -8664,7 +9923,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro Land 0 - PIP~ + PIP~ 0 @@ -8675,7 +9934,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro Land 0 - PIP~ + PIP~ 0 @@ -8686,7 +9945,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro Land 0 - PIP~ + PIP~ 0 @@ -8697,7 +9956,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you contro Land 0 - PIP~ + PIP~ 0 @@ -8713,7 +9972,55 @@ Equip {2} 2 1R - PIP~ + PIP~ + 1 + + + Plasma Caster + Equipped creature gets +1/+1. +Whenever equipped creature attacks, you get {E}{E} (two energy counters). +Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. +Equip {2} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP~ + 1 + + + Plasma Caster + Equipped creature gets +1/+1. +Whenever equipped creature attacks, you get {E}{E} (two energy counters). +Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. +Equip {2} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP~ + 1 + + + Plasma Caster + Equipped creature gets +1/+1. +Whenever equipped creature attacks, you get {E}{E} (two energy counters). +Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. +Equip {2} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP~ 1 @@ -8728,7 +10035,7 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.2R 2/2 - PIP~ + PIP~ 2 @@ -8743,7 +10050,7 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.2R 2/2 - PIP~ + PIP~ 2 @@ -8758,7 +10065,7 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.2R 2/2 - PIP~ + PIP~ 2 @@ -8773,7 +10080,7 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.2R 2/2 - PIP~ + PIP~ 2 @@ -8787,7 +10094,7 @@ Equip {2} 2 1G - PIP~ + PIP~ 1 @@ -8801,7 +10108,7 @@ Equip {2} 2 1G - PIP~ + PIP~ 1 @@ -8815,7 +10122,7 @@ Equip {2} 2 1G - PIP~ + PIP~ 1 @@ -8829,7 +10136,74 @@ Equip {2} 2 1G - PIP~ + PIP~ + 1 + + + Prairie Stream + ({T}: Add {W} or {U}.) +Prairie Stream enters the battlefield tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + PIP~ + 1 + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +Prairie Stream enters the battlefield tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + PIP~ + 1 + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +Prairie Stream enters the battlefield tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + PIP~ + 1 + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +Prairie Stream enters the battlefield tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + PIP~ + 1 + 0 + + + Pre-War Formalwear + When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. +Equipped creature gets +2/+2 and has vigilance. +Equip {3} + + W + Artifact — Equipment + Artifact + 3 + 2W + + PIP~ 1 @@ -8844,7 +10218,7 @@ Equip {3} 3 2W - PIP~ + PIP~ 1 @@ -8859,7 +10233,7 @@ Equip {3} 3 2W - PIP~ + PIP~ 1 @@ -8874,22 +10248,7 @@ Equip {3} 3 2W - PIP~ - 1 - - - Pre-War Formalwear - When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. -Equipped creature gets +2/+2 and has vigilance. -Equip {3} - - W - Artifact — Equipment - Artifact - 3 - 2W - - PIP~ + PIP~ 1 @@ -8904,7 +10263,7 @@ Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you c 2RGW 4/4 - PIP~ + PIP~ 2 @@ -8919,7 +10278,7 @@ Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you c 2RGW 4/4 - PIP~ + PIP~ 2 @@ -8934,7 +10293,7 @@ Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you c 2RGW 4/4 - PIP~ + PIP~ 2 @@ -8949,7 +10308,7 @@ Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you c 2RGW 4/4 - PIP~ + PIP~ 2 @@ -8964,7 +10323,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three WW 2/2 - PIP~ + PIP~ 2 @@ -8979,7 +10338,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three WW 2/2 - PIP~ + PIP~ 2 @@ -8994,7 +10353,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three WW 2/2 - PIP~ + PIP~ 2 @@ -9009,7 +10368,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three WW 2/2 - PIP~ + PIP~ 2 @@ -9022,7 +10381,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three 3 1BG - PIP~ + PIP~ 3 @@ -9035,7 +10394,7 @@ Metalcraft — Equipment you control have equip {0} as long as you control three 3 1BG - PIP~ + PIP~ 3 @@ -9049,7 +10408,7 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano 4 3U - PIP~ + PIP~ 3 @@ -9063,7 +10422,7 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano 4 3U - PIP~ + PIP~ 3 @@ -9077,7 +10436,7 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano 4 3U - PIP~ + PIP~ 3 @@ -9091,7 +10450,7 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano 4 3U - PIP~ + PIP~ 3 @@ -9106,7 +10465,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp XGGG 2/2 - PIP~ + PIP~ 2 @@ -9121,7 +10480,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp XGGG 2/2 - PIP~ + PIP~ 2 @@ -9136,7 +10495,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp XGGG 2/2 - PIP~ + PIP~ 2 @@ -9151,7 +10510,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp XGGG 2/2 - PIP~ + PIP~ 2 @@ -9164,7 +10523,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp 2 1G - PIP~ + PIP~ 3 @@ -9177,7 +10536,7 @@ Rampaging Yao Guai enters the battlefield with X +1/+1 counters on it. When Ramp 2 1G - PIP~ + PIP~ 3 @@ -9192,7 +10551,7 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 1 G - PIP~ + PIP~ 1 @@ -9207,7 +10566,7 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 1 G - PIP~ + PIP~ 1 @@ -9222,7 +10581,7 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 1UB 1/4 - PIP~ + PIP~ 2 @@ -9237,7 +10596,7 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 1UB 1/4 - PIP~ + PIP~ 2 @@ -9250,7 +10609,7 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 4 3W - PIP~ + PIP~ 3 @@ -9263,9 +10622,37 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o 4 3W - PIP~ + PIP~ 3 + + Razortide Bridge + Razortide Bridge enters the battlefield tapped. +Indestructible +{T}: Add {W} or {U}. + + Artifact Land + Land + 0 + + PIP~ + 1 + 0 + + + Razortide Bridge + Razortide Bridge enters the battlefield tapped. +Indestructible +{T}: Add {W} or {U}. + + Artifact Land + Land + 0 + + PIP~ + 1 + 0 + Recon Craft Theta Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. @@ -9278,7 +10665,7 @@ Crew 2 4 4/4 - PIP~ + PIP~ 1 @@ -9293,7 +10680,7 @@ Crew 2 4 4/4 - PIP~ + PIP~ 1 @@ -9308,7 +10695,7 @@ Crew 2 4 4/4 - PIP~ + PIP~ 1 @@ -9323,7 +10710,7 @@ Crew 2 4 4/4 - PIP~ + PIP~ 1 @@ -9337,7 +10724,49 @@ Crew 2 UR 1/3 - PIP~ + PIP~ + 2 + + + Red Death, Shipwrecker + Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + RU + Legendary Creature — Crab Mutant + Creature + 2 + UR + 1/3 + + PIP~ + 2 + + + Red Death, Shipwrecker + Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + RU + Legendary Creature — Crab Mutant + Creature + 2 + UR + 1/3 + + PIP~ + 2 + + + Red Death, Shipwrecker + Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) + + RU + Legendary Creature — Crab Mutant + Creature + 2 + UR + 1/3 + + PIP~ 2 @@ -9353,7 +10782,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the 1WU 2/2 - PIP~ + PIP~ 2 @@ -9369,7 +10798,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the 1WU 2/2 - PIP~ + PIP~ 2 @@ -9385,7 +10814,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the 1WU 2/2 - PIP~ + PIP~ 2 @@ -9401,7 +10830,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the 1WU 2/2 - PIP~ + PIP~ 2 @@ -9413,7 +10842,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the Land 0 - PIP~ + PIP~ 0 @@ -9425,7 +10854,7 @@ Rex has all activated abilities of all cards in exile with brain counters on the Land 0 - PIP~ + PIP~ 0 @@ -9441,7 +10870,23 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca 3U */5 - PIP~ + PIP~ + 2 + + + Robobrain War Mind + Robobrain War Mind's power is equal to the number of cards in your hand. + Robobrain War Mind enters the battlefield, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control. +Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card. + + U + Artifact Creature — Robot + Creature + 4 + 3U + */5 + + PIP~ 2 @@ -9453,7 +10898,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP~ + PIP~ 0 @@ -9465,7 +10910,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP~ + PIP~ 0 @@ -9477,7 +10922,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP~ + PIP~ 1 0 @@ -9490,7 +10935,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP~ + PIP~ 1 0 @@ -9503,7 +10948,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP~ + PIP~ 1 0 @@ -9516,7 +10961,7 @@ Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a ca Land 0 - PIP~ + PIP~ 1 0 @@ -9533,7 +10978,7 @@ Whenever you sacrifice a Junk, add {R}. 2RR 3/2 - PIP~ + PIP~ 2 @@ -9549,7 +10994,7 @@ Whenever you sacrifice a Junk, add {R}. 2RR 3/2 - PIP~ + PIP~ 2 @@ -9565,7 +11010,7 @@ Whenever you sacrifice a Junk, add {R}. 2RR 3/2 - PIP~ + PIP~ 2 @@ -9581,7 +11026,7 @@ Whenever you sacrifice a Junk, add {R}. 2RR 3/2 - PIP~ + PIP~ 2 @@ -9594,7 +11039,7 @@ Whenever you sacrifice a Junk, add {R}. 7 RRWWWBB - PIP~ + PIP~ 3 @@ -9607,7 +11052,7 @@ Whenever you sacrifice a Junk, add {R}. 7 RRWWWBB - PIP~ + PIP~ 3 @@ -9620,7 +11065,7 @@ Whenever you sacrifice a Junk, add {R}. 7 RRWWWBB - PIP~ + PIP~ 3 @@ -9633,9 +11078,37 @@ Whenever you sacrifice a Junk, add {R}. 7 RRWWWBB - PIP~ + PIP~ 3 + + Rustvale Bridge + Rustvale Bridge enters the battlefield tapped. +Indestructible +{T}: Add {R} or {W}. + + Artifact Land + Land + 0 + + PIP~ + 1 + 0 + + + Rustvale Bridge + Rustvale Bridge enters the battlefield tapped. +Indestructible +{T}: Add {R} or {W}. + + Artifact Land + Land + 0 + + PIP~ + 1 + 0 + Ruthless Radrat Squad — Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) @@ -9648,7 +11121,7 @@ Menace (This creature can't be blocked except by two or more creatures.) 1BB 2/2 - PIP~ + PIP~ 2 @@ -9663,7 +11136,7 @@ Menace (This creature can't be blocked except by two or more creatures.) 1BB 2/2 - PIP~ + PIP~ 2 @@ -9676,7 +11149,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -9690,7 +11163,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -9704,7 +11177,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -9718,7 +11191,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -9731,7 +11204,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 0 @@ -9743,7 +11216,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 0 @@ -9755,7 +11228,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 0 @@ -9767,7 +11240,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 0 @@ -9783,7 +11256,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 4BB 5/5 - PIP~ + PIP~ 2 @@ -9799,7 +11272,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 4BB 5/5 - PIP~ + PIP~ 2 @@ -9815,7 +11288,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 4BB 5/5 - PIP~ + PIP~ 2 @@ -9831,7 +11304,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 4BB 5/5 - PIP~ + PIP~ 2 @@ -9844,7 +11317,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 1 XW - PIP~ + PIP~ 3 @@ -9857,7 +11330,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 1 XW - PIP~ + PIP~ 3 @@ -9870,7 +11343,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 1 XW - PIP~ + PIP~ 3 @@ -9883,7 +11356,7 @@ Whenever one or more nonland cards are milled, you may create that many 2/2 blac 1 XW - PIP~ + PIP~ 3 @@ -9899,7 +11372,7 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 1W 2/2 - PIP~ + PIP~ 2 @@ -9915,7 +11388,7 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 1W 2/2 - PIP~ + PIP~ 2 @@ -9931,7 +11404,7 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 1W 2/2 - PIP~ + PIP~ 2 @@ -9947,7 +11420,7 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1 1W 2/2 - PIP~ + PIP~ 2 @@ -9963,7 +11436,55 @@ Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures att 3RW 4/4 - PIP~ + PIP~ + 2 + + + Sentinel Sarah Lyons + Haste +As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. +Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal the number of artifacts you control to target player. + + RW + Legendary Creature — Human Knight + Creature + 5 + 3RW + 4/4 + + PIP~ + 2 + + + Sentinel Sarah Lyons + Haste +As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. +Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal the number of artifacts you control to target player. + + RW + Legendary Creature — Human Knight + Creature + 5 + 3RW + 4/4 + + PIP~ + 2 + + + Sentinel Sarah Lyons + Haste +As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. +Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal the number of artifacts you control to target player. + + RW + Legendary Creature — Human Knight + Creature + 5 + 3RW + 4/4 + + PIP~ 2 @@ -9980,7 +11501,58 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a 4W 2/5 - PIP~ + PIP~ + 2 + + + Sentry Bot + Flash +This spell costs {1} less to cast for each creature attacking you. +When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. +At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. + + W + Artifact Creature — Robot + Creature + 5 + 4W + 2/5 + + PIP~ + 2 + + + Sentry Bot + Flash +This spell costs {1} less to cast for each creature attacking you. +When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. +At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. + + W + Artifact Creature — Robot + Creature + 5 + 4W + 2/5 + + PIP~ + 2 + + + Sentry Bot + Flash +This spell costs {1} less to cast for each creature attacking you. +When Sentry Bot enters the battlefield, you get {E} for each creature attacking you. +At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control. + + W + Artifact Creature — Robot + Creature + 5 + 4W + 2/5 + + PIP~ 2 @@ -9991,7 +11563,7 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a Land 0 - PIP~ + PIP~ 0 @@ -10002,7 +11574,7 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a Land 0 - PIP~ + PIP~ 0 @@ -10013,7 +11585,7 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a Land 0 - PIP~ + PIP~ 0 @@ -10024,7 +11596,7 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a Land 0 - PIP~ + PIP~ 0 @@ -10038,7 +11610,49 @@ At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a 3UR 3/4 - PIP~ + PIP~ + 2 + + + Shaun, Father of Synths + Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. + + RU + Legendary Creature — Human Scientist + Creature + 5 + 3UR + 3/4 + + PIP~ + 2 + + + Shaun, Father of Synths + Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. + + RU + Legendary Creature — Human Scientist + Creature + 5 + 3UR + 3/4 + + PIP~ + 2 + + + Shaun, Father of Synths + Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control. + + RU + Legendary Creature — Human Scientist + Creature + 5 + 3UR + 3/4 + + PIP~ 2 @@ -10051,7 +11665,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -10065,7 +11679,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -10079,7 +11693,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -10093,7 +11707,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) Land 0 - PIP~ + PIP~ 1 0 @@ -10109,7 +11723,7 @@ Whenever you sacrifice a Food, target creature you control gets +X/+X until end 3W 3/4 - PIP~ + PIP~ 2 @@ -10124,7 +11738,7 @@ Whenever you sacrifice a Food, target creature you control gets +X/+X until end 3W 3/4 - PIP~ + PIP~ 2 @@ -10139,7 +11753,7 @@ Whenever you sacrifice a Food, target creature you control gets +X/+X until end 3W 3/4 - PIP~ + PIP~ 2 @@ -10154,7 +11768,7 @@ Whenever you sacrifice a Food, target creature you control gets +X/+X until end 3W 3/4 - PIP~ + PIP~ 2 @@ -10169,7 +11783,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -10184,9 +11798,37 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 + + Silverbluff Bridge + Silverbluff Bridge enters the battlefield tapped. +Indestructible +{T}: Add {U} or {R}. + + Artifact Land + Land + 0 + + PIP~ + 1 + 0 + + + Silverbluff Bridge + Silverbluff Bridge enters the battlefield tapped. +Indestructible +{T}: Add {U} or {R}. + + Artifact Land + Land + 0 + + PIP~ + 1 + 0 + Single Combat Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. @@ -10197,7 +11839,7 @@ Equip {3} 5 3WW - PIP~ + PIP~ 3 @@ -10210,7 +11852,7 @@ Equip {3} 5 3WW - PIP~ + PIP~ 3 @@ -10223,7 +11865,7 @@ Equip {3} 5 3WW - PIP~ + PIP~ 3 @@ -10236,7 +11878,7 @@ Equip {3} 5 3WW - PIP~ + PIP~ 3 @@ -10250,7 +11892,7 @@ Equip {1} 1 1 - PIP~ + PIP~ 1 @@ -10264,9 +11906,53 @@ Equip {1} 1 1 - PIP~ + PIP~ 1 + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + PIP~ + 0 + + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + PIP~ + 0 + + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + PIP~ + 0 + + + Skycloud Expanse + {1}, {T}: Add {W}{U}. + + Land + Land + 0 + + PIP~ + 0 + Smoldering Marsh ({T}: Add {B} or {R}.) @@ -10276,7 +11962,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - PIP~ + PIP~ 1 0 @@ -10289,7 +11975,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - PIP~ + PIP~ 1 0 @@ -10302,7 +11988,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - PIP~ + PIP~ 1 0 @@ -10315,7 +12001,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba Land 0 - PIP~ + PIP~ 1 0 @@ -10328,7 +12014,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba 1 1 - PIP~ + PIP~ 1 @@ -10340,7 +12026,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba 1 1 - PIP~ + PIP~ 1 @@ -10352,7 +12038,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba 1 1 - PIP~ + PIP~ 1 @@ -10364,7 +12050,7 @@ Smoldering Marsh enters the battlefield tapped unless you control two or more ba 1 1 - PIP~ + PIP~ 1 @@ -10378,7 +12064,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - PIP~ + PIP~ 2 @@ -10392,7 +12078,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - PIP~ + PIP~ 2 @@ -10406,7 +12092,7 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - PIP~ + PIP~ 2 @@ -10420,9 +12106,57 @@ When Solemn Simulacrum dies, you may draw a card. 4 2/2 - PIP~ + PIP~ 2 + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + PIP~ + 0 + + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + PIP~ + 0 + + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + PIP~ + 0 + + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + PIP~ + 0 + Squirrel Nest Enchant land @@ -10434,7 +12168,7 @@ Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." 3 1GG - PIP~ + PIP~ 1 @@ -10448,7 +12182,74 @@ Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." 3 1GG - PIP~ + PIP~ + 1 + + + Steel Overseer + {T}: Put a +1/+1 counter on each artifact creature you control. + + Artifact Creature — Construct + Creature + 2 + 2 + 1/1 + + PIP~ + 2 + + + Steel Overseer + {T}: Put a +1/+1 counter on each artifact creature you control. + + Artifact Creature — Construct + Creature + 2 + 2 + 1/1 + + PIP~ + 2 + + + Steel Overseer + {T}: Put a +1/+1 counter on each artifact creature you control. + + Artifact Creature — Construct + Creature + 2 + 2 + 1/1 + + PIP~ + 2 + + + Steel Overseer + {T}: Put a +1/+1 counter on each artifact creature you control. + + Artifact Creature — Construct + Creature + 2 + 2 + 1/1 + + PIP~ + 2 + + + Sticky Fingers + Enchant creature +Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +When enchanted creature dies, draw a card. + + R + Enchantment — Aura + Enchantment + 1 + R + + PIP~ 1 @@ -10463,22 +12264,7 @@ When enchanted creature dies, draw a card. 1 R - PIP~ - 1 - - - Sticky Fingers - Enchant creature -Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -When enchanted creature dies, draw a card. - - R - Enchantment — Aura - Enchantment - 1 - R - - PIP~ + PIP~ 1 @@ -10491,7 +12277,7 @@ When enchanted creature dies, draw a card. 5 4R - PIP~ + PIP~ 1 @@ -10504,7 +12290,7 @@ When enchanted creature dies, draw a card. 5 4R - PIP~ + PIP~ 1 @@ -10517,7 +12303,7 @@ When enchanted creature dies, draw a card. 5 4R - PIP~ + PIP~ 1 @@ -10530,7 +12316,7 @@ When enchanted creature dies, draw a card. 5 4R - PIP~ + PIP~ 1 @@ -10556,7 +12342,7 @@ When enchanted creature dies, draw a card. 3 3 - PIP~ + PIP~ 1 @@ -10569,7 +12355,7 @@ When enchanted creature dies, draw a card. 3 3 - PIP~ + PIP~ 1 @@ -10585,7 +12371,7 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. 3 2G - PIP~ + PIP~ 1 @@ -10601,7 +12387,7 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. 3 2G - PIP~ + PIP~ 1 @@ -10617,7 +12403,7 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. 3 2G - PIP~ + PIP~ 1 @@ -10633,7 +12419,7 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. 3 2G - PIP~ + PIP~ 1 @@ -10649,7 +12435,7 @@ You gain life rather than lose life from radiation. 4GG 7/7 - PIP~ + PIP~ 2 @@ -10665,7 +12451,7 @@ You gain life rather than lose life from radiation. 4GG 7/7 - PIP~ + PIP~ 2 @@ -10681,7 +12467,7 @@ You gain life rather than lose life from radiation. 4GG 7/7 - PIP~ + PIP~ 2 @@ -10697,7 +12483,7 @@ You gain life rather than lose life from radiation. 4GG 7/7 - PIP~ + PIP~ 2 @@ -10712,7 +12498,7 @@ You gain life rather than lose life from radiation. 4 3U - PIP~ + PIP~ 1 @@ -10727,7 +12513,7 @@ You gain life rather than lose life from radiation. 4 3U - PIP~ + PIP~ 1 @@ -10742,7 +12528,7 @@ You gain life rather than lose life from radiation. 4 3U - PIP~ + PIP~ 1 @@ -10757,18 +12543,59 @@ You gain life rather than lose life from radiation. 4 3U - PIP~ + PIP~ 1 - Sungrass Prairie - {1}, {T}: Add {G}{W}. + Sulfur Falls + Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R}. Land Land 0 - PIP~ + PIP~ + 1 + 0 + + + Sulfur Falls + Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Sulfur Falls + Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Sulfur Falls + Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP~ + 1 0 @@ -10779,7 +12606,7 @@ You gain life rather than lose life from radiation. Land 0 - PIP~ + PIP~ 0 @@ -10790,7 +12617,7 @@ You gain life rather than lose life from radiation. Land 0 - PIP~ + PIP~ 0 @@ -10801,7 +12628,18 @@ You gain life rather than lose life from radiation. Land 0 - PIP~ + PIP~ + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + PIP~ 0 @@ -10813,7 +12651,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -10826,7 +12664,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -10839,7 +12677,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -10852,7 +12690,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -10865,7 +12703,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -10878,7 +12716,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -10891,7 +12729,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -10904,7 +12742,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 1 0 @@ -10916,7 +12754,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 0 @@ -10927,7 +12765,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 0 @@ -10938,7 +12776,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 0 @@ -10949,7 +12787,7 @@ Sunken Hollow enters the battlefield tapped unless you control two or more basic Land 0 - PIP~ + PIP~ 0 @@ -10964,7 +12802,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar 4G 5/5 - PIP~ + PIP~ 2 @@ -10979,7 +12817,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar 4G 5/5 - PIP~ + PIP~ 2 @@ -10994,7 +12832,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar 1 1 - PIP~ + PIP~ 1 @@ -11009,7 +12847,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar 1 1 - PIP~ + PIP~ 1 @@ -11020,7 +12858,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar Land 0 - PIP~ + PIP~ 0 @@ -11031,7 +12869,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar Land 0 - PIP~ + PIP~ 0 @@ -11042,7 +12880,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar Land 0 - PIP~ + PIP~ 0 @@ -11053,7 +12891,7 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar Land 0 - PIP~ + PIP~ 0 @@ -11066,9 +12904,48 @@ Equip {1} 2 2 - PIP~ + PIP~ 1 + + Swiftfoot Boots + Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP~ + 1 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + PIP~ + 3 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + PIP~ + 3 + Synth Eradicator Haste @@ -11082,7 +12959,115 @@ Whenever Synth Eradicator attacks, exile the top card of your library. You may g 2R 3/3 - PIP~ + PIP~ + 2 + + + Synth Eradicator + Haste +Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. +{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target. + + R + Artifact Creature — Synth Soldier + Creature + 3 + 2R + 3/3 + + PIP~ + 2 + + + Synth Eradicator + Haste +Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. +{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target. + + R + Artifact Creature — Synth Soldier + Creature + 3 + 2R + 3/3 + + PIP~ + 2 + + + Synth Eradicator + Haste +Whenever Synth Eradicator attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. +{T}, Pay {E}{E}{E}: Synth Eradicator deals 3 damage to any target. + + R + Artifact Creature — Synth Soldier + Creature + 3 + 2R + 3/3 + + PIP~ + 2 + + + Synth Infiltrator + Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) +You may have Synth Infiltrator enters the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creatire in addition to its other types. + + U + Artifact Creature — Synth + Creature + 5 + 3UU + 0/0 + + PIP~ + 2 + + + Synth Infiltrator + Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) +You may have Synth Infiltrator enters the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creatire in addition to its other types. + + U + Artifact Creature — Synth + Creature + 5 + 3UU + 0/0 + + PIP~ + 2 + + + Synth Infiltrator + Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) +You may have Synth Infiltrator enters the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creatire in addition to its other types. + + U + Artifact Creature — Synth + Creature + 5 + 3UU + 0/0 + + PIP~ + 2 + + + Synth Infiltrator + Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.) +You may have Synth Infiltrator enters the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creatire in addition to its other types. + + U + Artifact Creature — Synth + Creature + 5 + 3UU + 0/0 + + PIP~ 2 @@ -11097,7 +13082,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11112,7 +13097,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11127,7 +13112,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11142,7 +13127,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11154,7 +13139,7 @@ Equip {3} Land 0 - PIP~ + PIP~ 0 @@ -11166,7 +13151,7 @@ Equip {3} Land 0 - PIP~ + PIP~ 0 @@ -11178,7 +13163,7 @@ Equip {3} Land 0 - PIP~ + PIP~ 0 @@ -11190,7 +13175,7 @@ Equip {3} Land 0 - PIP~ + PIP~ 0 @@ -11202,7 +13187,7 @@ Equip {3} Land 0 - PIP~ + PIP~ 0 @@ -11214,7 +13199,7 @@ Equip {3} Land 0 - PIP~ + PIP~ 0 @@ -11226,7 +13211,7 @@ Equip {3} Land 0 - PIP~ + PIP~ 0 @@ -11238,7 +13223,7 @@ Equip {3} Land 0 - PIP~ + PIP~ 0 @@ -11251,7 +13236,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11264,7 +13249,33 @@ Equip {3} 2 2 - PIP~ + PIP~ + 1 + + + Talisman of Creativity + {T}: Add {C}. +{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + + + Talisman of Creativity + {T}: Add {C}. +{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP~ 1 @@ -11277,7 +13288,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11290,7 +13301,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11303,7 +13314,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11316,7 +13327,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11329,7 +13340,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11342,7 +13353,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11355,7 +13366,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11368,7 +13379,33 @@ Equip {3} 2 2 - PIP~ + PIP~ + 1 + + + Talisman of Progress + {T}: Add {C}. +{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + + + Talisman of Progress + {T}: Add {C}. +{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + PIP~ 1 @@ -11381,7 +13418,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11394,7 +13431,7 @@ Equip {3} 2 2 - PIP~ + PIP~ 1 @@ -11408,7 +13445,7 @@ Equip {3} 1G */1+* - PIP~ + PIP~ 2 @@ -11422,7 +13459,7 @@ Equip {3} 1G */1+* - PIP~ + PIP~ 2 @@ -11437,7 +13474,7 @@ Equip {3} 2G 1/4 - PIP~ + PIP~ 2 @@ -11452,7 +13489,7 @@ Equip {3} 2G 1/4 - PIP~ + PIP~ 2 @@ -11467,7 +13504,7 @@ Equip {3} 2G 1/4 - PIP~ + PIP~ 2 @@ -11482,7 +13519,7 @@ Equip {3} 2G 1/4 - PIP~ + PIP~ 2 @@ -11495,7 +13532,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11509,7 +13546,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11523,7 +13560,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11537,7 +13574,7 @@ When Temple of Abandon enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11551,7 +13588,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11565,7 +13602,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11579,7 +13616,7 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11593,7 +13630,119 @@ When Temple of Deceit enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ + 1 + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters the battlefield tapped. +When Temple of Enlightenment enters the battlefield, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters the battlefield tapped. +When Temple of Enlightenment enters the battlefield, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters the battlefield tapped. +When Temple of Enlightenment enters the battlefield, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters the battlefield tapped. +When Temple of Enlightenment enters the battlefield, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Epiphany + Temple of Epiphany enters the battlefield tapped. +When Temple of Epiphany enters the battlefield, scry 1. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Epiphany + Temple of Epiphany enters the battlefield tapped. +When Temple of Epiphany enters the battlefield, scry 1. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Epiphany + Temple of Epiphany enters the battlefield tapped. +When Temple of Epiphany enters the battlefield, scry 1. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Epiphany + Temple of Epiphany enters the battlefield tapped. +When Temple of Epiphany enters the battlefield, scry 1. +{T}: Add {U} or {R}. + + Land + Land + 0 + + PIP~ 1 0 @@ -11607,7 +13756,7 @@ When Temple of Malady enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11621,7 +13770,7 @@ When Temple of Malady enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11635,7 +13784,21 @@ When Temple of Malady enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ + 1 + 0 + + + Temple of Malady + Temple of Malady enters the battlefield tapped. +When Temple of Malady enters the battlefield, scry 1. +{T}: Add {B} or {G}. + + Land + Land + 0 + + PIP~ 1 0 @@ -11649,7 +13812,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11663,7 +13826,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11677,7 +13840,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11691,7 +13854,7 @@ When Temple of Malice enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11705,7 +13868,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11719,7 +13882,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11733,7 +13896,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11747,7 +13910,7 @@ When Temple of Mystery enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11761,7 +13924,7 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11775,7 +13938,7 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11789,7 +13952,7 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11803,7 +13966,7 @@ When Temple of Plenty enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11817,7 +13980,7 @@ When Temple of Silence enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11831,7 +13994,7 @@ When Temple of Silence enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11845,7 +14008,7 @@ When Temple of Silence enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11859,7 +14022,7 @@ When Temple of Silence enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11873,7 +14036,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11887,7 +14050,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11901,7 +14064,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11915,7 +14078,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 1 0 @@ -11927,7 +14090,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 0 @@ -11938,7 +14101,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 0 @@ -11949,7 +14112,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 0 @@ -11960,7 +14123,7 @@ When Temple of Triumph enters the battlefield, scry 1. Land 0 - PIP~ + PIP~ 0 @@ -11975,7 +14138,7 @@ When Temple of Triumph enters the battlefield, scry 1. 1BGU 2/4 - PIP~ + PIP~ 2 @@ -11990,7 +14153,7 @@ When Temple of Triumph enters the battlefield, scry 1. 1BGU 2/4 - PIP~ + PIP~ 2 @@ -12005,7 +14168,7 @@ When Temple of Triumph enters the battlefield, scry 1. 1BGU 2/4 - PIP~ + PIP~ 2 @@ -12020,7 +14183,7 @@ When Temple of Triumph enters the battlefield, scry 1. 1BGU 2/4 - PIP~ + PIP~ 2 @@ -12035,7 +14198,52 @@ Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy 3RR 5/5 - PIP~ + PIP~ + 2 + + + The Motherlode, Excavator + When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. +Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. + + R + Legendary Artifact Creature — Robot + Creature + 5 + 3RR + 5/5 + + PIP~ + 2 + + + The Motherlode, Excavator + When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. +Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. + + R + Legendary Artifact Creature — Robot + Creature + 5 + 3RR + 5/5 + + PIP~ + 2 + + + The Motherlode, Excavator + When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. +Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn. + + R + Legendary Artifact Creature — Robot + Creature + 5 + 3RR + 5/5 + + PIP~ 2 @@ -12048,7 +14256,7 @@ Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy 4 2BR - PIP~ + PIP~ 3 @@ -12061,7 +14269,7 @@ Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy 4 2BR - PIP~ + PIP~ 3 @@ -12074,7 +14282,7 @@ Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy 4 2BR - PIP~ + PIP~ 3 @@ -12087,7 +14295,7 @@ Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy 4 2BR - PIP~ + PIP~ 3 @@ -12103,7 +14311,55 @@ Crew 2 4WW 6/6 - PIP~ + PIP~ + 1 + + + The Prydwen, Steel Flagship + Flying +Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." +Crew 2 + + W + Legendary Artifact — Vehicle + Artifact + 6 + 4WW + 6/6 + + PIP~ + 1 + + + The Prydwen, Steel Flagship + Flying +Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." +Crew 2 + + W + Legendary Artifact — Vehicle + Artifact + 6 + 4WW + 6/6 + + PIP~ + 1 + + + The Prydwen, Steel Flagship + Flying +Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn." +Crew 2 + + W + Legendary Artifact — Vehicle + Artifact + 6 + 4WW + 6/6 + + PIP~ 1 @@ -12119,7 +14375,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1BGU 3/3 - PIP~ + PIP~ 2 @@ -12135,7 +14391,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1BGU 3/3 - PIP~ + PIP~ 2 @@ -12151,7 +14407,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1BGU 3/3 - PIP~ + PIP~ 2 @@ -12167,7 +14423,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1BGU 3/3 - PIP~ + PIP~ 2 @@ -12183,7 +14439,73 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1BGU 3/3 - PIP~ + PIP~ + 2 + + + Thirst for Knowledge + Draw three cards. Then discard two cards unless you discard an artifact card. + + U + Instant + Instant + 3 + 2U + + PIP~ + 3 + + + Thirst for Knowledge + Draw three cards. Then discard two cards unless you discard an artifact card. + + U + Instant + Instant + 3 + 2U + + PIP~ + 3 + + + Thought Vessel + You have no maximum hand size. +{T}: Add {C}. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + + + Thought Vessel + You have no maximum hand size. +{T}: Add {C}. + + Artifact + Artifact + 2 + 2 + + PIP~ + 1 + + + Three Dog, Galaxy News DJ + Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature. + + RW + Legendary Creature — Human Bard + Creature + 3 + 1RW + 1/5 + + PIP~ 2 @@ -12197,7 +14519,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1RW 1/5 - PIP~ + PIP~ 2 @@ -12211,7 +14533,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1RW 1/5 - PIP~ + PIP~ 2 @@ -12225,21 +14547,7 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up 1RW 1/5 - PIP~ - 2 - - - Three Dog, Galaxy News DJ - Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature. - - RW - Legendary Creature — Human Bard - Creature - 3 - 1RW - 1/5 - - PIP~ + PIP~ 2 @@ -12254,7 +14562,7 @@ When Thrill-Kill Disciple dies, create a Junk token. 2R 3/2 - PIP~ + PIP~ 2 @@ -12269,7 +14577,7 @@ When Thrill-Kill Disciple dies, create a Junk token. 2R 3/2 - PIP~ + PIP~ 2 @@ -12284,7 +14592,7 @@ When Thrill-Kill Disciple dies, create a Junk token. 2R 3/2 - PIP~ + PIP~ 2 @@ -12299,7 +14607,7 @@ When Thrill-Kill Disciple dies, create a Junk token. 2R 3/2 - PIP~ + PIP~ 2 @@ -12314,7 +14622,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 2G 3/2 - PIP~ + PIP~ 2 @@ -12329,7 +14637,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 2G 3/2 - PIP~ + PIP~ 2 @@ -12344,7 +14652,7 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 2G 3/2 - PIP~ + PIP~ 2 @@ -12359,21 +14667,83 @@ Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. 2G 3/2 - PIP~ + PIP~ 2 - V.A.T.S. - Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -Choose any number of target creatures with equal toughness. Destroy the chosen creatures. + Treasure Vault + {T}: Add {C}. +{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. - B + Artifact Land + Land + 0 + + PIP~ + 0 + + + Treasure Vault + {T}: Add {C}. +{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. + + Artifact Land + Land + 0 + + PIP~ + 0 + + + Treasure Vault + {T}: Add {C}. +{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. + + Artifact Land + Land + 0 + + PIP~ + 0 + + + Treasure Vault + {T}: Add {C}. +{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. + + Artifact Land + Land + 0 + + PIP~ + 0 + + + Unexpected Windfall + As an additional cost to cast this spell, discard a card. +Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R Instant Instant 4 - 2BB + 2RR - PIP~ + PIP~ + 3 + + + Unexpected Windfall + As an additional cost to cast this spell, discard a card. +Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Instant + Instant + 4 + 2RR + + PIP~ 3 @@ -12387,7 +14757,7 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c 4 2BB - PIP~ + PIP~ 3 @@ -12401,7 +14771,7 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c 4 2BB - PIP~ + PIP~ 3 @@ -12415,7 +14785,21 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c 4 2BB - PIP~ + PIP~ + 3 + + + V.A.T.S. + Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +Choose any number of target creatures with equal toughness. Destroy the chosen creatures. + + B + Instant + Instant + 4 + 2BB + + PIP~ 3 @@ -12430,7 +14814,7 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c 2 1W - PIP~ + PIP~ 3 @@ -12445,7 +14829,7 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c 2 1W - PIP~ + PIP~ 3 @@ -12459,7 +14843,7 @@ Overload {4}{R} (You may cast this spell for its overload cost. If you do, chang 1 R - PIP~ + PIP~ 3 @@ -12473,7 +14857,7 @@ Overload {4}{R} (You may cast this spell for its overload cost. If you do, chang 1 R - PIP~ + PIP~ 3 @@ -12488,7 +14872,22 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on 4 3W - PIP~ + PIP~ + 1 + + + Vault 101: Birthday Party + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") +II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. + + W + Enchantment — Saga + Enchantment + 4 + 3W + + PIP~ 1 @@ -12503,7 +14902,7 @@ III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle you 4 2UR - PIP~ + PIP~ 1 @@ -12518,7 +14917,7 @@ III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle you 4 2UR - PIP~ + PIP~ 1 @@ -12533,7 +14932,7 @@ II, III — Each player secretly votes for up to one creature, then those votes 4 2WB - PIP~ + PIP~ 1 @@ -12548,7 +14947,7 @@ II, III — Each player secretly votes for up to one creature, then those votes 4 2WB - PIP~ + PIP~ 1 @@ -12564,7 +14963,7 @@ III — Put two +1/+1 counters on each creature you control that's a Zombie or M 6 4BB - PIP~ + PIP~ 1 @@ -12580,7 +14979,7 @@ III — Put two +1/+1 counters on each creature you control that's a Zombie or M 6 4BB - PIP~ + PIP~ 1 @@ -12596,7 +14995,23 @@ III — Return two cards exiled with Vault 13 to the battlefield under their own 4 3W - PIP~ + PIP~ + 1 + + + Vault 13: Dweller's Journey + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. +II — You gain 2 life and scry 2. +III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries. + + W + Enchantment — Saga + Enchantment + 4 + 3W + + PIP~ 1 @@ -12611,7 +15026,7 @@ III — Reveal up to five nonland cards from your hand. For each of those cards 2 1R - PIP~ + PIP~ 1 @@ -12626,7 +15041,7 @@ III — Reveal up to five nonland cards from your hand. For each of those cards 2 1R - PIP~ + PIP~ 1 @@ -12641,7 +15056,7 @@ II, III — Put a +1/+1 counter on each creature you control. 4 2WW - PIP~ + PIP~ 1 @@ -12656,7 +15071,7 @@ II, III — Put a +1/+1 counter on each creature you control. 4 2WW - PIP~ + PIP~ 1 @@ -12672,7 +15087,7 @@ III — Draw cards equal to the greatest power among Mutants you control. 5 3GU - PIP~ + PIP~ 1 @@ -12688,7 +15103,7 @@ III — Draw cards equal to the greatest power among Mutants you control. 5 3GU - PIP~ + PIP~ 1 @@ -12704,7 +15119,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 2R 3/3 - PIP~ + PIP~ 2 @@ -12720,7 +15135,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 2R 3/3 - PIP~ + PIP~ 2 @@ -12736,7 +15151,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 2R 3/3 - PIP~ + PIP~ 2 @@ -12752,7 +15167,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 2R 3/3 - PIP~ + PIP~ 2 @@ -12766,7 +15181,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 1U 1/2 - PIP~ + PIP~ 2 @@ -12780,7 +15195,7 @@ Whenever you discard one or more nonland cards for the first time each turn, cre 1U 1/2 - PIP~ + PIP~ 2 @@ -12796,7 +15211,7 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li 3GGG 6/6 - PIP~ + PIP~ 2 @@ -12812,7 +15227,7 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li 3GGG 6/6 - PIP~ + PIP~ 2 @@ -12823,7 +15238,7 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li Land 0 - PIP~ + PIP~ 0 @@ -12834,7 +15249,7 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li Land 0 - PIP~ + PIP~ 0 @@ -12845,7 +15260,7 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li Land 0 - PIP~ + PIP~ 0 @@ -12856,9 +15271,61 @@ When Vigor is put into a graveyard from anywhere, shuffle it into its owner's li Land 0 - PIP~ + PIP~ 0 + + Wake the Past + Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. + + RW + Sorcery + Sorcery + 7 + 5RW + + PIP~ + 3 + + + Wake the Past + Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. + + RW + Sorcery + Sorcery + 7 + 5RW + + PIP~ + 3 + + + Wake the Past + Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. + + RW + Sorcery + Sorcery + 7 + 5RW + + PIP~ + 3 + + + Wake the Past + Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn. + + RW + Sorcery + Sorcery + 7 + 5RW + + PIP~ + 3 + Walking Ballista Walking Ballista enters the battlefield with X +1/+1 counters on it. @@ -12871,7 +15338,7 @@ Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.XX 0/0 - PIP~ + PIP~ 2 @@ -12886,7 +15353,7 @@ Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.XX 0/0 - PIP~ + PIP~ 2 @@ -12898,7 +15365,7 @@ Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.Land 0 - PIP~ + PIP~ 0 @@ -12910,7 +15377,7 @@ Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.Land 0 - PIP~ + PIP~ 0 @@ -12922,7 +15389,7 @@ Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.Land 0 - PIP~ + PIP~ 0 @@ -12937,7 +15404,7 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature. 2BB 4/3 - PIP~ + PIP~ 2 @@ -12952,7 +15419,7 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature. 2BB 4/3 - PIP~ + PIP~ 2 @@ -12967,7 +15434,7 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature. 2BB 4/3 - PIP~ + PIP~ 2 @@ -12982,7 +15449,7 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature. 2BB 4/3 - PIP~ + PIP~ 2 @@ -12997,7 +15464,7 @@ Whenever Watchful Radstag evolves, create a token that's a copy of it. 2G 2/2 - PIP~ + PIP~ 2 @@ -13012,7 +15479,7 @@ Whenever Watchful Radstag evolves, create a token that's a copy of it. 2G 2/2 - PIP~ + PIP~ 2 @@ -13027,7 +15494,7 @@ Whenever Watchful Radstag evolves, create a token that's a copy of it. 2G 2/2 - PIP~ + PIP~ 2 @@ -13042,9 +15509,33 @@ Whenever Watchful Radstag evolves, create a token that's a copy of it. 2G 2/2 - PIP~ + PIP~ 2 + + Wayfarer's Bauble + {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + Artifact + Artifact + 1 + 1 + + PIP~ + 1 + + + Wayfarer's Bauble + {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + Artifact + Artifact + 1 + 1 + + PIP~ + 1 + Wear Destroy target artifact. @@ -13056,7 +15547,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 3 1R - PIP~ + PIP~ 3 @@ -13070,7 +15561,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 3 W - PIP~ + PIP~ 3 @@ -13084,7 +15575,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 3 1R - PIP~ + PIP~ 3 @@ -13098,7 +15589,7 @@ Fuse (You may cast one or both halves of this card from your hand.) 3 W - PIP~ + PIP~ 3 @@ -13112,7 +15603,7 @@ Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 c 2 1G - PIP~ + PIP~ 1 @@ -13126,22 +15617,37 @@ Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 c 2 1G - PIP~ + PIP~ 1 - White Glove Gourmand - When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. -At the beginning of your end step, if another Human died under your control this turn, create a Food token. + Whirler Rogue + When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +Tap two untapped artifacts you control: Target creature can't be blocked this turn. - BW - Creature — Human Noble + U + Creature — Human Rogue Artificer Creature 4 - 2WB + 2UU 2/2 - PIP~ + PIP~ + 2 + + + Whirler Rogue + When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +Tap two untapped artifacts you control: Target creature can't be blocked this turn. + + U + Creature — Human Rogue Artificer + Creature + 4 + 2UU + 2/2 + + PIP~ 2 @@ -13156,7 +15662,22 @@ At the beginning of your end step, if another Human died under your control this 2WB 2/2 - PIP~ + PIP~ + 2 + + + White Glove Gourmand + When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. +At the beginning of your end step, if another Human died under your control this turn, create a Food token. + + BW + Creature — Human Noble + Creature + 4 + 2WB + 2/2 + + PIP~ 2 @@ -13170,7 +15691,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G 1 G - PIP~ + PIP~ 1 @@ -13184,7 +15705,7 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G 1 G - PIP~ + PIP~ 1 @@ -13198,7 +15719,7 @@ At the beginning of your upkeep, exile the top two cards of your library. You ma 3 2R - PIP~ + PIP~ 1 @@ -13212,7 +15733,7 @@ At the beginning of your upkeep, exile the top two cards of your library. You ma 3 2R - PIP~ + PIP~ 1 @@ -13226,7 +15747,7 @@ At the beginning of your upkeep, exile the top two cards of your library. You ma 3 2R - PIP~ + PIP~ 1 @@ -13240,7 +15761,7 @@ At the beginning of your upkeep, exile the top two cards of your library. You ma 3 2R - PIP~ + PIP~ 1 @@ -13254,7 +15775,7 @@ Windbrisk Heights enters the battlefield tapped. Land 0 - PIP~ + PIP~ 1 0 @@ -13269,7 +15790,7 @@ Windbrisk Heights enters the battlefield tapped. Land 0 - PIP~ + PIP~ 1 0 @@ -13284,7 +15805,7 @@ Windbrisk Heights enters the battlefield tapped. Land 0 - PIP~ + PIP~ 1 0 @@ -13299,7 +15820,7 @@ Windbrisk Heights enters the battlefield tapped. Land 0 - PIP~ + PIP~ 1 0 @@ -13315,7 +15836,7 @@ If you would get one or more counters, you get that many plus one of each of tho BG 2/3 - PIP~ + PIP~ 2 @@ -13330,7 +15851,7 @@ If you would get one or more counters, you get that many plus one of each of tho BG 2/3 - PIP~ + PIP~ 2 @@ -13342,7 +15863,7 @@ If you would get one or more counters, you get that many plus one of each of tho Land 0 - PIP~ + PIP~ 1 0 @@ -13355,7 +15876,7 @@ If you would get one or more counters, you get that many plus one of each of tho Land 0 - PIP~ + PIP~ 1 0 @@ -13368,7 +15889,7 @@ If you would get one or more counters, you get that many plus one of each of tho Land 0 - PIP~ + PIP~ 1 0 @@ -13381,7 +15902,7 @@ If you would get one or more counters, you get that many plus one of each of tho Land 0 - PIP~ + PIP~ 1 0 @@ -13397,7 +15918,7 @@ Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/ 2W 2/2 - PIP~ + PIP~ 2 @@ -13412,7 +15933,7 @@ Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/ 2W 2/2 - PIP~ + PIP~ 2 @@ -13427,7 +15948,7 @@ Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/ 2W 2/2 - PIP~ + PIP~ 2 @@ -13442,7 +15963,7 @@ Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/ 2W 2/2 - PIP~ + PIP~ 2 @@ -13457,7 +15978,7 @@ Each creature card in your graveyard has scavenge. The scavenge cost is equal to 2BG 4/2 - PIP~ + PIP~ 2 @@ -13472,7 +15993,7 @@ Each creature card in your graveyard has scavenge. The scavenge cost is equal to 2BG 4/2 - PIP~ + PIP~ 2