diff --git a/DSK.xml b/DSK.xml index 5d1ecc71..2edfa556 100644 --- a/DSK.xml +++ b/DSK.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-05 16:14:27 (UTC) + 2024-09-06 00:54:29 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSK.xml @@ -21,34 +21,17 @@ - "Overlord of the Boilerbilges" - Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever "Overlord of the Boilerbilges" enters or attacks, it deals 4 damage to any target. + "Commune with Evil" + Look at the top four cards of your library. Put one into your hand and the rest into your graveyard. You gain 3 life. - R - Enchantment Creature — Avatar Horror - Creature - 6 - 4RR - 5/5 + B + Sorcery + Sorcery + 3 + 2B - DSK - 2 - - - "Overlord of the Boilerbilges" - Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever "Overlord of the Boilerbilges" enters or attacks, it deals 4 damage to any target. - - R - Enchantment Creature — Avatar Horror - Creature - 6 - 4RR - 5/5 - - DSK - 2 + DSK + 3 "Sting of Betrayal" @@ -103,7 +86,7 @@ Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an 5GG 9/9 - DSK + DSK 2 @@ -160,7 +143,19 @@ Delirium—{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefi Land 0 - DSK + DSK + 0 + + + Blazemire Verge + {T}: Add {B}. +{T}: Add {R}. Activate only if you control a Swamp or a Mountain. + + Land + Land + 0 + + DSK 0 @@ -186,7 +181,7 @@ When you unlock this door, return up to one target creature to its owner's hand. 6 U - DSK + DSK 1 @@ -200,7 +195,7 @@ Whenever one or more creatures you control deal combat damage to a player, draw 6 4U - DSK + DSK 1 @@ -214,7 +209,7 @@ When you unlock this door, search your library for a Room card that doesn't have 7 3U - DSK + DSK 1 @@ -228,7 +223,7 @@ At the beginning of your upkeep, surveil 1. You win the game if there are eight 7 2U - DSK + DSK 1 @@ -242,7 +237,7 @@ When you unlock this door, search your library for a Room card that doesn't have 7 3U - DSK + DSK 1 @@ -256,7 +251,7 @@ At the beginning of your upkeep, surveil 1. You win the game if there are eight 7 2U - DSK + DSK 1 @@ -360,6 +355,20 @@ When Clockwork Percussionist dies, exile the top card of your library. You may p DSK 3 + + Cult Healer + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn. + + W + Creature — Human Doctor + Creature + 3 + 2W + 3/3 + + DSK + 2 + Cursed Recording Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. @@ -417,6 +426,35 @@ Equip {3} DSK 1 + + Cynical Loner + Cynical Loner can't be blocked by Glimmers. +Survival — At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle. + + B + Creature — Human Survivor + Creature + 2 + 1B + 3/1 + + DSK + 2 + + + Dashing Bloodsucker + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn. + + B + Creature — Vampire Warrior + Creature + 4 + 3B + 2/5 + + DSK + 2 + Demonic Counsel Search your library for a Demon card, reveal it, put it into your hand, then shuffle. @@ -558,7 +596,7 @@ Destroy target nonland permanent. 4 2BG - DSK + DSK 3 @@ -572,7 +610,7 @@ Destroy target nonland permanent. 4 2BG - DSK + DSK 3 @@ -627,22 +665,6 @@ When Enduring Curiosity dies, if it was a creature, return it to the battlefield Enduring Curiosity Flash Whenever a creature you control deals combat damage to a player, draw a card. -When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - U - Enchantment Creature — Cat Glimmer - Creature - 4 - 2UU - 4/3 - - DSK - 2 - - - Enduring Curiosity - Flash -Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) U @@ -707,22 +729,6 @@ When Enduring Innocence dies, if it was a creature, return it to the battlefield Enduring Innocence Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. -When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - W - Enchantment Creature — Sheep Glimmer - Creature - 3 - 1WW - 2/1 - - DSK - 2 - - - Enduring Innocence - Lifelink -Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) W @@ -783,21 +789,6 @@ When Enduring Tenacity dies, if it was a creature, return it to the battlefield Enduring Tenacity Whenever you gain life, target opponent loses that much life. -When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - B - Enchantment Creature — Snake Glimmer - Creature - 4 - 2BB - 4/3 - - DSK - 2 - - - Enduring Tenacity - Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) B @@ -833,7 +824,7 @@ Enchanted creature gets +1/+1 for each enchantment you control and has first str 1 W - DSK + DSK 1 @@ -850,6 +841,21 @@ Enchanted creature gets +1/+1 for each enchantment you control and has first str DSK 2 + + Fear of Burning Alive + When Fear of Burning Alive enters, it deals 4 damage to each opponent. +Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls. + + R + Enchantment Creature — Nightmare + Creature + 6 + 4RR + 4/4 + + DSK + 2 + Fear of Failed Tests Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. @@ -890,7 +896,23 @@ When Fear of Impostors enters, counter target spell. Its controller manifests dr 1UU 3/2 - DSK + DSK + 2 + + + Fear of Infinity + Flying, lifelink +Fear of Infinity can't block. +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand. + + BU + Enchantment Creature — Nightmare + Creature + 3 + 1UB + 2/2 + + DSK 2 @@ -952,6 +974,20 @@ Delirium — Whenever Fear of Missing Out attacks for the first time each turn, DSK 2 + + Fear of the Dark + Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.) + + B + Enchantment Creature — Nightmare + Creature + 5 + 4B + 5/5 + + DSK + 2 + Floodfarm Verge {T}: Add {W}. @@ -961,7 +997,19 @@ Delirium — Whenever Fear of Missing Out attacks for the first time each turn, Land 0 - DSK + DSK + 0 + + + Floodfarm Verge + {T}: Add {W}. +{T}: Add {U}. Activate only if you control a Plains or an Island. + + Land + Land + 0 + + DSK 0 @@ -1003,7 +1051,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 11 2B - DSK + DSK 1 @@ -1017,7 +1065,7 @@ When you unlock this door, return all creature cards from your graveyard to the 11 6BB - DSK + DSK 1 @@ -1031,7 +1079,7 @@ Whenever a creature you control dies, each opponent loses 1 life and you gain 1 11 2B - DSK + DSK 1 @@ -1045,7 +1093,7 @@ When you unlock this door, return all creature cards from your graveyard to the 11 6BB - DSK + DSK 1 @@ -1058,7 +1106,7 @@ When you unlock this door, return all creature cards from your graveyard to the 1 1 - DSK + DSK 1 @@ -1071,7 +1119,7 @@ When you unlock this door, return all creature cards from your graveyard to the 1 1 - DSK + DSK 1 @@ -1086,9 +1134,37 @@ Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door 3U 3/3 - DSK + DSK 2 + + Glassworks + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, this Room deals 4 damage to target creature an opponent controls. + + R + Enchantment — Room + Enchantment + 8 + 2R + + DSK + 1 + + + Shattered Yard + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your end step, this Room deals 1 damage to each opponent. + + R + Enchantment — Room + Enchantment + 8 + 4R + + DSK + 1 + Glimmer Seeker Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. @@ -1112,7 +1188,19 @@ Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door Land 0 - DSK + DSK + 0 + + + Gloomlake Verge + {T}: Add {U}. +{T}: Add {B}. Activate only if you control an Island or a Swamp. + + Land + Land + 0 + + DSK 0 @@ -1142,7 +1230,7 @@ Whenever enchanted player is dealt damage, they lose half their life, rounded up 5 3BB - DSK + DSK 1 @@ -1157,7 +1245,7 @@ Whenever enchanted player is dealt damage, they lose half their life, rounded up 5 3BB - DSK + DSK 1 @@ -1172,13 +1260,13 @@ Whenever enchanted player is dealt damage, they lose half their life, rounded up 5 3BB - DSK + DSK 1 Haunted Screen {T}: Add {W} or {B}. -{T} Pay 1 life: Add {G}, {U}, or {R}. +{T}, Pay 1 life: Add {G}, {U}, or {R}. {7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once. Artifact @@ -1186,7 +1274,7 @@ Whenever enchanted player is dealt damage, they lose half their life, rounded up 3 3 - DSK + DSK 1 @@ -1244,7 +1332,19 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This Land 0 - DSK + DSK + 0 + + + Hushwood Verge + {T}: Add {G}. +{T}: Add {W}. Activate only if you control a Forest or a Plains. + + Land + Land + 0 + + DSK 0 @@ -1274,7 +1374,7 @@ Unlock costs you pay cost {1} less. WU 2/3 - DSK + DSK 2 @@ -1289,7 +1389,7 @@ Unlock costs you pay cost {1} less. WU 2/3 - DSK + DSK 2 @@ -1452,17 +1552,31 @@ As long as you have at least 7 life more than your starting life total, creature 1 - Leyline of Resonance - If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. -Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. + Leyline of Mutation + If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield. +You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. - R + G Enchantment Enchantment 4 - 2RR + 2GG - DSK + DSK + 1 + + + Leyline of Mutation + If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield. +You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. + + G + Enchantment + Enchantment + 4 + 2GG + + DSK 1 @@ -1476,7 +1590,21 @@ Whenever you cast an instant or sorcery spell that targets only a single creatur 4 2RR - DSK + DSK + 1 + + + Leyline of Resonance + If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. +Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. + + R + Enchantment + Enchantment + 4 + 2RR + + DSK 1 @@ -1491,7 +1619,7 @@ Creatures you control are the chosen type in addition to their other types. The 4 2UU - DSK + DSK 1 @@ -1506,7 +1634,7 @@ Creatures you control are the chosen type in addition to their other types. The 4 2UU - DSK + DSK 1 @@ -1520,7 +1648,7 @@ If a card would be put into an opponent's graveyard from anywhere, exile it inst 4 2BB - DSK + DSK 1 @@ -1534,7 +1662,39 @@ If a card would be put into an opponent's graveyard from anywhere, exile it inst 4 2BB - DSK + DSK + 1 + + + Marina Vendrell's Grimoire + When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. +You have no maximum hand size and don't lose the game for having 0 or less life. +Whenever you gain life, draw that many cards. +Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. + + U + Legendary Artifact + Artifact + 6 + 5U + + DSK + 1 + + + Marina Vendrell's Grimoire + When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. +You have no maximum hand size and don't lose the game for having 0 or less life. +Whenever you gain life, draw that many cards. +Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. + + U + Legendary Artifact + Artifact + 6 + 5U + + DSK 1 @@ -1549,7 +1709,7 @@ Whenever a creature an opponent controls dies, they may pay 3 life. If they don' 4 XXBBBB - DSK + DSK 1 @@ -1564,7 +1724,7 @@ Whenever a creature an opponent controls dies, they may pay 3 life. If they don' 4 XXBBBB - DSK + DSK 1 @@ -1579,7 +1739,7 @@ Whenever a creature an opponent controls dies, they may pay 3 life. If they don' 4 XXBBBB - DSK + DSK 1 @@ -1685,7 +1845,7 @@ If a triggered ability of a permanent you control triggers, that ability trigger 2WU 3/4 - DSK + DSK 2 @@ -1700,7 +1860,22 @@ If a triggered ability of a permanent you control triggers, that ability trigger 2WU 3/4 - DSK + DSK + 2 + + + Niko, Light of Hope + When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.") +{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. + + UW + Legendary Creature — Human Wizard + Creature + 4 + 2WU + 3/4 + + DSK 2 @@ -1749,19 +1924,77 @@ Creatures your opponents control can be the targets of spells and abilities as t 1 - Overlord of the Floodpits - Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Flying -Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + Orphans of the Wheat + Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way. - U + W + Creature — Human + Creature + 2 + 1W + 2/1 + + DSK + 2 + + + Overlord of the Boilerbilges + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. + + R Enchantment Creature — Avatar Horror Creature - 5 - 3UU - 5/3 + 6 + 4RR + 5/5 - DSK + DSK + 2 + + + Overlord of the Boilerbilges + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. + + R + Enchantment Creature — Avatar Horror + Creature + 6 + 4RR + 5/5 + + DSK + 2 + + + Overlord of the Boilerbilges + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. + + R + Enchantment Creature — Avatar Horror + Creature + 6 + 4RR + 5/5 + + DSK + 2 + + + Overlord of the Boilerbilges + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. + + R + Enchantment Creature — Avatar Horror + Creature + 6 + 4RR + 5/5 + + DSK 2 @@ -1777,7 +2010,7 @@ Whenever Overlord of the Floodpits enters or attacks, draw two cards, then disca 3UU 5/3 - DSK + DSK 2 @@ -1793,7 +2026,7 @@ Whenever Overlord of the Floodpits enters or attacks, draw two cards, then disca 3UU 5/3 - DSK + DSK 2 @@ -1809,7 +2042,7 @@ Whenever Overlord of the Floodpits enters or attacks, draw two cards, then disca 3UU 5/3 - DSK + DSK 2 @@ -1825,7 +2058,7 @@ Whenever Overlord of the Floodpits enters or attacks, draw two cards, then disca 3UU 5/3 - DSK + DSK 2 @@ -1876,36 +2109,6 @@ Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless Overlord of the Hauntwoods Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK - 2 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK - 2 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. G @@ -1966,21 +2169,6 @@ Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insec Overlord of the Mistmoors Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - DSK - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. W @@ -2020,7 +2208,7 @@ At the beginning of your upkeep, you may mill a card. (You may put the top card G 3/3 - DSK + DSK 2 @@ -2087,6 +2275,21 @@ Piranha Fly enters tapped. DSK 0 + + Popular Egotist + {1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) +Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life. + + B + Creature — Human Rogue + Creature + 3 + 2B + 3/2 + + DSK + 2 + Pyroclasm Pyroclasm deals 2 damage to each creature. @@ -2097,7 +2300,7 @@ Piranha Fly enters tapped. 2 1R - DSK + DSK 3 @@ -2110,7 +2313,7 @@ Piranha Fly enters tapped. 2 1R - DSK + DSK 3 @@ -2167,6 +2370,34 @@ Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.DSK 0 + + Savior of the Small + Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. + + W + Creature — Kor Survivor + Creature + 4 + 3W + 3/4 + + DSK + 2 + + + Saw + Equipped creature gets +2/+0. +Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + DSK + 1 + Say Its Name Mill three cards. Then you may return a creature or land card from your graveyard to your hand. @@ -2178,7 +2409,7 @@ Exile this card and two other cards named Say Its Name from your graveyard: Sear 2 1G - DSK + DSK 3 @@ -2238,7 +2469,7 @@ Enchanted creature gets +1/+1. 1 W - DSK + DSK 1 @@ -2254,7 +2485,7 @@ Enchanted creature gets +1/+1. 1 W - DSK + DSK 1 @@ -2272,6 +2503,38 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card DSK 2 + + Shrewd Storyteller + Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature. + + GW + Creature — Human Survivor + Creature + 3 + 1GW + 3/3 + + DSK + 2 + + + Silent Hallcreeper + Silent Hallcreeper can't be blocked. +Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen — +• Put two +1/+1 counters on Silent Hallcreeper. +• Draw a card. +• Silent Hallcreeper becomes a copy of another target creature you control. + + U + Enchantment Creature — Horror + Creature + 2 + 1U + 1/1 + + DSK + 2 + Slavering Branchsnapper Trample @@ -2315,6 +2578,21 @@ When you unlock this door, you create an X/X blue Spirit creature token with fly DSK 1 + + Spineseeker Centipede + When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. + + G + Creature Insect + Creature + 3 + 2G + 2/1 + + DSK + 2 + Split Up Choose one — @@ -2345,6 +2623,21 @@ When you unlock this door, you create an X/X blue Spirit creature token with fly DSK 3 + + Stalked Researcher + Defender +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender. + + U + Creature — Human Wizard + Creature + 2 + 1U + 3/3 + + DSK + 2 + Stay Hidden, Stay Silent Enchant creature @@ -2430,6 +2723,48 @@ Enchanted creature doesn't untap during its controller's untap step. DSK 2 + + The Rollercrusher Ride + Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. +When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures. + + R + Legendary Enchantment + Enchantment + 3 + X2R + + DSK + 1 + + + The Rollercrusher Ride + Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. +When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures. + + R + Legendary Enchantment + Enchantment + 3 + X2R + + DSK + 1 + + + The Rollercrusher Ride + Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. +When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures. + + R + Legendary Enchantment + Enchantment + 3 + X2R + + DSK + 1 + The Swarmweaver When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. @@ -2442,7 +2777,7 @@ Delirium — As long as there are four or more card types among cards in your gr 2BG 2/3 - DSK + DSK 2 @@ -2457,7 +2792,7 @@ Delirium — As long as there are four or more card types among cards in your gr 2BG 2/3 - DSK + DSK 2 @@ -2472,7 +2807,7 @@ Delirium — As long as there are four or more card types among cards in your gr 2BG 2/3 - DSK + DSK 2 @@ -2514,23 +2849,6 @@ Other tapped creatures you control have hexproof. Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike -Other tapped creatures you control have hexproof. - - W - Legendary Creature — Human Samurai Noble - Creature - 5 - 3WW - 3/4 - - DSK - 2 - - - The Wandering Rescuer - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Double strike Other tapped creatures you control have hexproof. W @@ -2552,9 +2870,35 @@ Other tapped creatures you control have hexproof. Land 0 - DSK + DSK 0 + + Thornspire Verge + {T}: Add {R}. +{T}: Add {G}. Activate only if you control a Mountain or a Forest. + + Land + Land + 0 + + DSK + 0 + + + Threats Around Every Corner + When Threats Around Every Corner enters, manifest dread. +Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + G + Enchantment + Enchantment + 4 + 3G + + DSK + 1 + Toby, Beastie Befriender When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." @@ -2585,6 +2929,20 @@ As long as you control four or more creature tokens, creature tokens you control DSK 2 + + Trapped in the Screen + Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield. + + W + Enchantment + Enchantment + 3 + 2W + + DSK + 1 + Turn Inside Out Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) @@ -2610,7 +2968,7 @@ As long as you control four or more creature tokens, creature tokens you control 1G 2/2 - DSK + DSK 2 @@ -2625,7 +2983,7 @@ As long as you control four or more creature tokens, creature tokens you control 1G 2/2 - DSK + DSK 2 @@ -2685,7 +3043,7 @@ As long as you control four or more creature tokens, creature tokens you control 1GG 3/3 - DSK + DSK 2 @@ -2718,6 +3076,54 @@ You may cast Undead Sprinter from your graveyard if a non-Zombie creature died t DSK 2 + + Unstoppable Slasher + Deathtouch +Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up. +When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. + + B + Creature — Zombie Assassin + Creature + 3 + 2B + 2/3 + + DSK + 2 + + + Unstoppable Slasher + Deathtouch +Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up. +When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. + + B + Creature — Zombie Assassin + Creature + 3 + 2B + 2/3 + + DSK + 2 + + + Untimely Malfunction + Choose one — +• Destroy target artifact. +• Change the target of target spell or ability with a single target. +• One or two target creatures can't block this turn. + + R + Instant + Instant + 2 + 1R + + DSK + 3 + Unwanted Remake Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) @@ -2771,7 +3177,7 @@ When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying B 1/1 - DSK + DSK 2 @@ -2785,7 +3191,7 @@ When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying B 1/1 - DSK + DSK 2 @@ -2853,23 +3259,6 @@ During your turn, you may play cards exiled with Valgavoth. If you cast a spell Flying, lifelink Ward—Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. -During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Legendary Creature — Elder Demon - Creature - 9 - 6BBB - 9/9 - - DSK - 2 - - - Valgavoth, Terror Eater - Flying, lifelink -Ward—Sacrifice three nonland permanents. -If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. B @@ -2898,17 +3287,17 @@ As long as there are three or more cards exiled with Veteran Survivor, it gets + 2 - Victor, Valgavoth's Seneschal - Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. + Vicious Clown + Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn. - BW - Legendary Creature — Human Warlock + R + Creature — Human Clown Creature 3 - 1WB - 3/3 + 2R + 2/3 - DSK + DSK 2 @@ -2922,7 +3311,21 @@ As long as there are three or more cards exiled with Veteran Survivor, it gets + 1WB 3/3 - DSK + DSK + 2 + + + Victor, Valgavoth's Seneschal + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. + + BW + Legendary Creature — Human Warlock + Creature + 3 + 1WB + 3/3 + + DSK 2 diff --git a/spoiler.xml b/spoiler.xml index e49b8fae..c2b5a965 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-05 16:14:28 (UTC) + 2024-09-06 00:54:29 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,18 +18,18 @@ Core 2024-11-15 - - DSK~ - Duskmourn: House of Horror (Spoiler) - Expansion - 2024-09-27 - DSC~ Duskmourn: House of Horror Commander (Spoiler) Commander 2024-09-27 + + DSK~ + Duskmourn: House of Horror (Spoiler) + Expansion + 2024-09-27 + @@ -539,2971 +539,6 @@ Vampire Interloper can't block. FDN~ 2 - - "Overlord of the Boilerbilges" - Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever "Overlord of the Boilerbilges" enters or attacks, it deals 4 damage to any target. - - R - Enchantment Creature — Avatar Horror - Creature - 6 - 4RR - 5/5 - - DSK~ - 2 - - - "Overlord of the Boilerbilges" - Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever "Overlord of the Boilerbilges" enters or attacks, it deals 4 damage to any target. - - R - Enchantment Creature — Avatar Horror - Creature - 6 - 4RR - 5/5 - - DSK~ - 2 - - - "Sting of Betrayal" - As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}. -"Sting of Betrayal" deals 5 damage to target creature. If that creature would die this turn, exile it instead. - - R - Instant - Instant - 2 - 1R - - DSK~ - 3 - - - Abandoned Campground - Abandoned Campground enters tapped unless a player has 13 or less life. -{T}: Add {W} or {U}. - - Land - Land - 0 - - DSK~ - 0 - - - Acrobatic Cheerleader - Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. - - W - Creature — Human Survivor - Creature - 2 - 1W - 2/2 - - DSK~ - 2 - - - Altanak, the Thrice-Called - Trample -Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card. -{1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped. - - G - Legendary Creature — Insect Beast - Creature - 7 - 5GG - 9/9 - - DSK~ - 2 - - - Attack-in-the-Box - Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step. - - Artifact Creature — Toy - Creature - 3 - 3 - 2/4 - - DSK~ - 2 - - - Balustrade Wurm - This spell can't be countered. -Trample, haste -Delirium—{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card. types among cards in your graveyard and only as a sorcery. - - G - Creature Wurm - Creature - 5 - 3GG - 5/5 - - DSK~ - 2 - - - Balustrade Wurm - This spell can't be countered. -Trample, haste -Delirium—{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card. types among cards in your graveyard and only as a sorcery. - - G - Creature Wurm - Creature - 5 - 3GG - 5/5 - - DSK~ - 2 - - - Blazemire Verge - {T}: Add {B}. -{T}: Add {R}. Activate only if you control a Swamp or a Mountain. - - Land - Land - 0 - - DSK~ - 0 - - - Bleeding Woods - Bleeding Woods enters tapped unless a player has 13 or less life. -{T}: Add {R} or {G}. - - Land - Land - 0 - - DSK~ - 0 - - - Bottomless Pool - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this door, return up to one target creature to its owner's hand. - - U - Enchantment — Room - Enchantment - 6 - U - - DSK~ - 1 - - - Locker Room - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Whenever one or more creatures you control deal combat damage to a player, draw a card. - - U - Enchantment — Room - Enchantment - 6 - 4U - - DSK~ - 1 - - - Central Elevator - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. - - U - Enchantment — Room - Enchantment - 7 - 3U - - DSK~ - 1 - - - Promising Stairs - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. - - U - Enchantment — Room - Enchantment - 7 - 2U - - DSK~ - 1 - - - Central Elevator - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. - - U - Enchantment — Room - Enchantment - 7 - 3U - - DSK~ - 1 - - - Promising Stairs - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. - - U - Enchantment — Room - Enchantment - 7 - 2U - - DSK~ - 1 - - - Chainsaw - When Chainsaw enters, it deals 3 damage to up to one target creature. -Whenever one or more creatures die, put a rev counter on Chainsaw. -Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. -Equip {3} - - R - Artifact — Equipment - Artifact - 2 - 1R - - DSK~ - 1 - - - Chainsaw - When Chainsaw enters, it deals 3 damage to up to one target creature. -Whenever one or more creatures die, put a rev counter on Chainsaw. -Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. -Equip {3} - - R - Artifact — Equipment - Artifact - 2 - 1R - - DSK~ - 1 - - - Clockwork Percussionist - Haste -When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn. - - R - Artifact Creature — Monkey Toy - Creature - 1 - R - 1/1 - - DSK~ - 2 - - - Clockwork Percussionist - Haste -When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn. - - R - Artifact Creature — Monkey Toy - Creature - 1 - R - 1/1 - - DSK~ - 2 - - - Come Back Wrong - Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. - - B - Sorcery - Sorcery - 3 - 2B - - DSK~ - 3 - - - Come Back Wrong - Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. - - B - Sorcery - Sorcery - 3 - 2B - - DSK~ - 3 - - - Come Back Wrong - Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. - - B - Sorcery - Sorcery - 3 - 2B - - DSK~ - 3 - - - Cursed Recording - Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. -{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. - - R - Artifact - Artifact - 4 - 2RR - - DSK~ - 1 - - - Cursed Recording - Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. -{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. - - R - Artifact - Artifact - 4 - 2RR - - DSK~ - 1 - - - Cursed Recording - Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. -{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. - - R - Artifact - Artifact - 4 - 2RR - - DSK~ - 1 - - - Cursed Windbreaker - When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) -Equipped creature has flying. -Equip {3} - - U - Artifact — Equipment - Artifact - 3 - 2U - - DSK~ - 1 - - - Demonic Counsel - Search your library for a Demon card, reveal it, put it into your hand, then shuffle. -Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. - - B - Sorcery - Sorcery - 2 - 1B - - DSK~ - 3 - - - Demonic Counsel - Search your library for a Demon card, reveal it, put it into your hand, then shuffle. -Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. - - B - Sorcery - Sorcery - 2 - 1B - - DSK~ - 3 - - - Disturbing Mirth - When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. -When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) - - BR - Enchantment - Enchantment - 2 - BR - - DSK~ - 1 - - - Dollmaker's Shop - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. - - W - Enchantment — Room - Enchantment - 8 - 1W - - DSK~ - 1 - - - Porcelain Gallery - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Creatures you control have base power and toughness each equal to the number of creatures you control. - - W - Enchantment — Room - Enchantment - 8 - 4WW - - DSK~ - 1 - - - Dollmaker's Shop - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. - - W - Enchantment — Room - Enchantment - 8 - 1W - - DSK~ - 1 - - - Porcelain Gallery - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Creatures you control have base power and toughness each equal to the number of creatures you control. - - W - Enchantment — Room - Enchantment - 8 - 4WW - - DSK~ - 1 - - - Doomsday Excruciator - Flying -When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. -At the beginning of your upkeep, draw a card. - - B - Creature — Demon - Creature - 6 - BBBBBB - 6/6 - - DSK~ - 2 - - - Doomsday Excruciator - Flying -When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. -At the beginning of your upkeep, draw a card. - - B - Creature — Demon - Creature - 6 - BBBBBB - 6/6 - - DSK~ - 2 - - - Drag to the Roots - Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. -Destroy target nonland permanent. - - BG - Instant - Instant - 4 - 2BG - - DSK~ - 3 - - - Drag to the Roots - Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. -Destroy target nonland permanent. - - BG - Instant - Instant - 4 - 2BG - - DSK~ - 3 - - - Enduring Curiosity - Flash -Whenever a creature you control deals combat damage to a player, draw a card. -When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - U - Enchantment Creature — Cat Glimmer - Creature - 4 - 2UU - 4/3 - - DSK~ - 2 - - - Enduring Curiosity - Flash -Whenever a creature you control deals combat damage to a player, draw a card. -When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - U - Enchantment Creature — Cat Glimmer - Creature - 4 - 2UU - 4/3 - - DSK~ - 2 - - - Enduring Curiosity - Flash -Whenever a creature you control deals combat damage to a player, draw a card. -When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - U - Enchantment Creature — Cat Glimmer - Creature - 4 - 2UU - 4/3 - - DSK~ - 2 - - - Enduring Curiosity - Flash -Whenever a creature you control deals combat damage to a player, draw a card. -When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - U - Enchantment Creature — Cat Glimmer - Creature - 4 - 2UU - 4/3 - - DSK~ - 2 - - - Enduring Curiosity - Flash -Whenever a creature you control deals combat damage to a player, draw a card. -When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - U - Enchantment Creature — Cat Glimmer - Creature - 4 - 2UU - 4/3 - - DSK~ - 2 - - - Enduring Innocence - Lifelink -Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. -When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - W - Enchantment Creature — Sheep Glimmer - Creature - 3 - 1WW - 2/1 - - DSK~ - 2 - - - Enduring Innocence - Lifelink -Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. -When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - W - Enchantment Creature — Sheep Glimmer - Creature - 3 - 1WW - 2/1 - - DSK~ - 2 - - - Enduring Innocence - Lifelink -Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. -When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - W - Enchantment Creature — Sheep Glimmer - Creature - 3 - 1WW - 2/1 - - DSK~ - 2 - - - Enduring Innocence - Lifelink -Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. -When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - W - Enchantment Creature — Sheep Glimmer - Creature - 3 - 1WW - 2/1 - - DSK~ - 2 - - - Enduring Innocence - Lifelink -Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. -When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - W - Enchantment Creature — Sheep Glimmer - Creature - 3 - 1WW - 2/1 - - DSK~ - 2 - - - Enduring Tenacity - Whenever you gain life, target opponent loses that much life. -When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - B - Enchantment Creature — Snake Glimmer - Creature - 4 - 2BB - 4/3 - - DSK~ - 2 - - - Enduring Tenacity - Whenever you gain life, target opponent loses that much life. -When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - B - Enchantment Creature — Snake Glimmer - Creature - 4 - 2BB - 4/3 - - DSK~ - 2 - - - Enduring Tenacity - Whenever you gain life, target opponent loses that much life. -When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - B - Enchantment Creature — Snake Glimmer - Creature - 4 - 2BB - 4/3 - - DSK~ - 2 - - - Enduring Tenacity - Whenever you gain life, target opponent loses that much life. -When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - B - Enchantment Creature — Snake Glimmer - Creature - 4 - 2BB - 4/3 - - DSK~ - 2 - - - Enduring Tenacity - Whenever you gain life, target opponent loses that much life. -When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) - - B - Enchantment Creature — Snake Glimmer - Creature - 4 - 2BB - 4/3 - - DSK~ - 2 - - - Etched Cornfield - Etched Cornfield enters tapped unless a player has 13 or less life. -{T}: Add {G} or {W}. - - Land - Land - 0 - - DSK~ - 0 - - - Ethereal Armor - Enchant creature -Enchanted creature gets +1/+1 for each enchantment you control and has first strike. - - W - Enchantment — Aura - Enchantment - 1 - W - - DSK~ - 1 - - - Fanatic of the Harrowing - When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card. - - B - Creature — Human Cleric - Creature - 4 - 3B - 2/2 - - DSK~ - 2 - - - Fear of Failed Tests - Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. - - U - Enchantment Creature — Nightmare - Creature - 5 - 4U - 2/7 - - DSK~ - 2 - - - Fear of Immobility - When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - W - Enchantment Creature — Nightmare - Creature - 5 - 4W - 4/4 - - DSK~ - 2 - - - Fear of Impostors - Flash -When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) - - U - Enchantment Creature — Nightmare - Creature - 3 - 1UU - 3/2 - - DSK~ - 2 - - - Fear of Isolation - As an additional cost to cast this spell, return a permanent you control to its owner's hand. -Flying - - U - Enchantment Creature — Nightmare - Creature - 2 - 1U - 2/3 - - DSK~ - 2 - - - Fear of Lost Teeth - When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life. - - B - Enchantment Creature — Nightmare - Creature - 1 - B - 1/1 - - DSK~ - 2 - - - Fear of Missing Out - When Fear of Missing Out enters, discard a card, then draw a card. -Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. - - R - Enchantment Creature — Nightmare - Creature - 2 - 1R - 2/3 - - DSK~ - 2 - - - Fear of Missing Out - When Fear of Missing Out enters, discard a card, then draw a card. -Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. - - R - Enchantment Creature — Nightmare - Creature - 2 - 1R - 2/3 - - DSK~ - 2 - - - Floodfarm Verge - {T}: Add {W}. -{T}: Add {U}. Activate only if you control a Plains or an Island. - - Land - Land - 0 - - DSK~ - 0 - - - Floodpits Drowner - Flash -Vigilance -When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it. -{1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries. - - U - Creature — Merfolk - Creature - 2 - 1U - 2/1 - - DSK~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DSK~ - 0 - - - Funeral Room - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Enchantment — Room - Enchantment - 11 - 2B - - DSK~ - 1 - - - Awakening Hall - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this door, return all creature cards from your graveyard to the battlefield. - - B - Enchantment — Room - Enchantment - 11 - 6BB - - DSK~ - 1 - - - Funeral Room - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Enchantment — Room - Enchantment - 11 - 2B - - DSK~ - 1 - - - Awakening Hall - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this door, return all creature cards from your graveyard to the battlefield. - - B - Enchantment — Room - Enchantment - 11 - 6BB - - DSK~ - 1 - - - Ghost Vacuum - {T}: Exile target card from a graveyard. -{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. - - Artifact - Artifact - 1 - 1 - - DSK~ - 1 - - - Ghost Vacuum - {T}: Exile target card from a graveyard. -{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. - - Artifact - Artifact - 1 - 1 - - DSK~ - 1 - - - Ghostly Keybearer - Flying -Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control. - - U - Creature — Spirit - Creature - 4 - 3U - 3/3 - - DSK~ - 2 - - - Glimmer Seeker - Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. - - W - Creature — Human Survivor - Creature - 3 - 2W - 3/3 - - DSK~ - 2 - - - Gloomlake Verge - {T}: Add {U}. -{T}: Add {B}. Activate only if you control an Island or a Swamp. - - Land - Land - 0 - - DSK~ - 0 - - - Grasping Longneck - Reach -When Grasping Longneck dies, you gain 2 life. - - G - Enchantment Creature — Horror - Creature - 3 - 2G - 4/2 - - DSK~ - 2 - - - Grievous Wound - Enchant player -Enchanted player can't gain life. -Whenever enchanted player is dealt damage, they lose half their life, rounded up. - - B - Enchantment — Aura - Enchantment - 5 - 3BB - - DSK~ - 1 - - - Grievous Wound - Enchant player -Enchanted player can't gain life. -Whenever enchanted player is dealt damage, they lose half their life, rounded up. - - B - Enchantment — Aura - Enchantment - 5 - 3BB - - DSK~ - 1 - - - Grievous Wound - Enchant player -Enchanted player can't gain life. -Whenever enchanted player is dealt damage, they lose half their life, rounded up. - - B - Enchantment — Aura - Enchantment - 5 - 3BB - - DSK~ - 1 - - - Haunted Screen - {T}: Add {W} or {B}. -{T} Pay 1 life: Add {G}, {U}, or {R}. -{7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once. - - Artifact - Artifact - 3 - 3 - - DSK~ - 1 - - - Hauntwoods Shrieker - Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) -{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. - - G - Creature — Beast Mutant - Creature - 3 - 1GG - 3/3 - - DSK~ - 2 - - - Hauntwoods Shrieker - Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) -{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. - - G - Creature — Beast Mutant - Creature - 3 - 1GG - 3/3 - - DSK~ - 2 - - - Hedge Shredder - Whenever Hedge Shredder attacks, you may mill two cards. -Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - G - Artifact — Vehicle - Artifact - 4 - 2GG - 5/5 - - DSK~ - 1 - - - Hushwood Verge - {T}: Add {G}. -{T}: Add {W}. Activate only if you control a Forest or a Plains. - - Land - Land - 0 - - DSK~ - 0 - - - Infernal Phantom - Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. -When Infernal Phantom dies, it deals damage equal to its power to any target. - - R - Creature — Spirit - Creature - 4 - 3R - 2/3 - - DSK~ - 2 - - - Inquisitive Glimmer - Enchantment spells you cast cost {1} less to cast. -Unlock costs you pay cost {1} less. - - UW - Enchantment Creature — Fox Glimmer - Creature - 2 - WU - 2/3 - - DSK~ - 2 - - - Inquisitive Glimmer - Enchantment spells you cast cost {1} less to cast. -Unlock costs you pay cost {1} less. - - UW - Enchantment Creature — Fox Glimmer - Creature - 2 - WU - 2/3 - - DSK~ - 2 - - - Insidious Fungus - {2}, Sacrifice Insidious Fungus: Choose one — -• Destroy target artifact. -• Destroy target enchantment. -• Draw a card. Then you may put a land card from your hand onto the battlefield tapped. - - G - Creature — Fungus - Creature - 1 - G - 1/2 - - DSK~ - 2 - - - Insidious Fungus - {2}, Sacrifice Insidious Fungus: Choose one — -• Destroy target artifact. -• Destroy target enchantment. -• Draw a card. Then you may put a land card from your hand onto the battlefield tapped. - - G - Creature — Fungus - Creature - 1 - G - 1/2 - - DSK~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DSK~ - 0 - - - Kaito, Bane of Nightmares - Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. -+1: You get an emblem with "Ninjas you control get +1/+1." -0: Surveil 2. Then draw a card for each opponent who lost life this turn. -−2: Tap target creature. Put two stun counters on it. - - BU - Legendary Planeswalker — Kaito - Planeswalker - 4 - 2UB - 4 - - DSK~ - 1 - - - Kaito, Bane of Nightmares - Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. -+1: You get an emblem with "Ninjas you control get +1/+1." -0: Surveil 2. Then draw a card for each opponent who lost life this turn. -−2: Tap target creature. Put two stun counters on it. - - BU - Legendary Planeswalker — Kaito - Planeswalker - 4 - 2UB - 4 - - DSK~ - 1 - - - Kaito, Bane of Nightmares - Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. -+1: You get an emblem with "Ninjas you control get +1/+1." -0: Surveil 2. Then draw a card for each opponent who lost life this turn. -−2: Tap target creature. Put two stun counters on it. - - BU - Legendary Planeswalker — Kaito - Planeswalker - 4 - 2UB - 4 - - DSK~ - 1 - - - Kaito, Bane of Nightmares - Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. -+1: You get an emblem with "Ninjas you control get +1/+1." -0: Surveil 2. Then draw a card for each opponent who lost life this turn. -−2: Tap target creature. Put two stun counters on it. - - BU - Legendary Planeswalker — Kaito - Planeswalker - 4 - 2UB - 4 - - DSK~ - 1 - - - Lakeside Shack - Lakeside Shack enters tapped unless a player has 13 or less life. -{T}: Add {G} or {U}. - - Land - Land - 0 - - DSK~ - 0 - - - Leyline of Hope - If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. -If you would gain life, you gain that much life plus 1 instead. -As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. - - W - Enchantment - Enchantment - 4 - 2WW - - DSK~ - 1 - - - Leyline of Hope - If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. -If you would gain life, you gain that much life plus 1 instead. -As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. - - W - Enchantment - Enchantment - 4 - 2WW - - DSK~ - 1 - - - Leyline of Resonance - If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. -Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. - - R - Enchantment - Enchantment - 4 - 2RR - - DSK~ - 1 - - - Leyline of Resonance - If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. -Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. - - R - Enchantment - Enchantment - 4 - 2RR - - DSK~ - 1 - - - Leyline of Transformation - If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. -As Leyline of Transformation enters, choose a creature type. -Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. - - U - Enchantment - Enchantment - 4 - 2UU - - DSK~ - 1 - - - Leyline of Transformation - If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. -As Leyline of Transformation enters, choose a creature type. -Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. - - U - Enchantment - Enchantment - 4 - 2UU - - DSK~ - 1 - - - Leyline of the Void - If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -If a card would be put into an opponent's graveyard from anywhere, exile it instead. - - B - Enchantment - Enchantment - 4 - 2BB - - DSK~ - 1 - - - Leyline of the Void - If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -If a card would be put into an opponent's graveyard from anywhere, exile it instead. - - B - Enchantment - Enchantment - 4 - 2BB - - DSK~ - 1 - - - Meathook Massacre II - When Meathook Massacre II enters, each player sacrifices X creatures. -Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. -Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. - - B - Legendary Enchantment - Enchantment - 4 - XXBBBB - - DSK~ - 1 - - - Meathook Massacre II - When Meathook Massacre II enters, each player sacrifices X creatures. -Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. -Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. - - B - Legendary Enchantment - Enchantment - 4 - XXBBBB - - DSK~ - 1 - - - Meathook Massacre II - When Meathook Massacre II enters, each player sacrifices X creatures. -Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. -Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. - - B - Legendary Enchantment - Enchantment - 4 - XXBBBB - - DSK~ - 1 - - - Mirror Room - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. - - U - Enchantment — Room - Enchantment - 10 - 2U - - DSK~ - 1 - - - Fractured Realm - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -If a triggered ability of a permanent you control triggers, that ability triggers an additional time. - - U - Enchantment — Room - Enchantment - 10 - 5UU - - DSK~ - 1 - - - Mirror Room - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. - - U - Enchantment — Room - Enchantment - 10 - 2U - - DSK~ - 1 - - - Fractured Realm - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -If a triggered ability of a permanent you control triggers, that ability triggers an additional time. - - U - Enchantment — Room - Enchantment - 10 - 5UU - - DSK~ - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DSK~ - 0 - - - Murky Sewer - Murky Sewer enters tapped unless a player has 13 or less life. -{T}: Add {U} or {B}. - - Land - Land - 0 - - DSK~ - 0 - - - Neglected Manor - Neglected Manor enters tapped unless a player has 13 or less life. -{T}: Add {W} or {B}. - - Land - Land - 0 - - DSK~ - 0 - - - Niko, Light of Hope - When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.") -{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. - - UW - Legendary Creature — Human Wizard - Creature - 4 - 2WU - 3/4 - - DSK~ - 2 - - - Niko, Light of Hope - When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.") -{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. - - UW - Legendary Creature — Human Wizard - Creature - 4 - 2WU - 3/4 - - DSK~ - 2 - - - Norin, Swift Survivalist - Norin, Swift Survivalist can't block. -Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. - - R - Legendary Creature — Human Coward - Creature - 1 - R - 2/1 - - DSK~ - 2 - - - Norin, Swift Survivalist - Norin, Swift Survivalist can't block. -Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. - - R - Legendary Creature — Human Coward - Creature - 1 - R - 2/1 - - DSK~ - 2 - - - Nowhere to Run - Flash -When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. -Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. - - B - Enchantment - Enchantment - 2 - 1B - - DSK~ - 1 - - - Overlord of the Floodpits - Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Flying -Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. - - U - Enchantment Creature — Avatar Horror - Creature - 5 - 3UU - 5/3 - - DSK~ - 2 - - - Overlord of the Floodpits - Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Flying -Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. - - U - Enchantment Creature — Avatar Horror - Creature - 5 - 3UU - 5/3 - - DSK~ - 2 - - - Overlord of the Floodpits - Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Flying -Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. - - U - Enchantment Creature — Avatar Horror - Creature - 5 - 3UU - 5/3 - - DSK~ - 2 - - - Overlord of the Floodpits - Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Flying -Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. - - U - Enchantment Creature — Avatar Horror - Creature - 5 - 3UU - 5/3 - - DSK~ - 2 - - - Overlord of the Floodpits - Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Flying -Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. - - U - Enchantment Creature — Avatar Horror - Creature - 5 - 3UU - 5/3 - - DSK~ - 2 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK~ - 2 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK~ - 2 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK~ - 2 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK~ - 2 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK~ - 2 - - - Overlord of the Hauntwoods - Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. - - G - Enchantment Creature — Avatar Horror - Creature - 5 - 3GG - 6/5 - - DSK~ - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - DSK~ - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - DSK~ - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - DSK~ - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - DSK~ - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - DSK~ - 2 - - - Patched Plaything - Double strike -Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand. - - W - Artifact Creature — Toy - Creature - 3 - 2W - 4/3 - - DSK~ - 2 - - - Patchwork Beastie - Delirium — Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard. -At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.) - - G - Artifact Creature — Beast - Creature - 1 - G - 3/3 - - DSK~ - 2 - - - Peculiar Lighthouse - Peculiar Lighthouse enters tapped unless a player has 13 or less life. -{T}: Add {U} or {R}. - - Land - Land - 0 - - DSK~ - 0 - - - Peer Past the Veil - Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. - - GR - Instant - Instant - 4 - 2RG - - DSK~ - 3 - - - Peer Past the Veil - Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. - - GR - Instant - Instant - 4 - 2RG - - DSK~ - 3 - - - Piranha Fly - Flying -Piranha Fly enters tapped. - - U - Creature — Fish Insect - Creature - 2 - 1U - 2/1 - - DSK~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DSK~ - 0 - - - Pyroclasm - Pyroclasm deals 2 damage to each creature. - - R - Sorcery - Sorcery - 2 - 1R - - DSK~ - 3 - - - Pyroclasm - Pyroclasm deals 2 damage to each creature. - - R - Sorcery - Sorcery - 2 - 1R - - DSK~ - 3 - - - Raucous Carnival - Raucous Carnival enters tapped unless a player has 13 or less life. -{T}: Add {R} or {W}. - - Land - Land - 0 - - DSK~ - 0 - - - Razorkin Needlehead - Razorkin Needlehead has first strike during your turn. -Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. - - R - Creature — Human Assassin - Creature - 2 - RR - 2/2 - - DSK~ - 2 - - - Razorkin Needlehead - Razorkin Needlehead has first strike during your turn. -Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. - - R - Creature — Human Assassin - Creature - 2 - RR - 2/2 - - DSK~ - 2 - - - Razortrap Gorge - Razortrap Gorge enters tapped unless a player has 13 or less life. -{T}: Add {B} or {R}. - - Land - Land - 0 - - DSK~ - 0 - - - Say Its Name - Mill three cards. Then you may return a creature or land card from your graveyard to your hand. -Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery. - - G - Sorcery - Sorcery - 2 - 1G - - DSK~ - 3 - - - Scrabbling Skullcrab - Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) - - U - Creature — Crab Skeleton - Creature - 1 - U - 0/3 - - DSK~ - 2 - - - Screaming Nemesis - Haste -Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. - - R - Creature — Spirit - Creature - 3 - 2R - 3/3 - - DSK~ - 2 - - - Screaming Nemesis - Haste -Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. - - R - Creature — Spirit - Creature - 3 - 2R - 3/3 - - DSK~ - 2 - - - Shardmage's Rescue - Flash -Enchant creature you control -As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. -Enchanted creature gets +1/+1. - - W - Enchantment — Aura - Enchantment - 1 - W - - DSK~ - 1 - - - Shardmage's Rescue - Flash -Enchant creature you control -As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. -Enchanted creature gets +1/+1. - - W - Enchantment — Aura - Enchantment - 1 - W - - DSK~ - 1 - - - Shepherding Spirits - Flying -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Creature — Spirit - Creature - 6 - 4WW - 4/5 - - DSK~ - 2 - - - Slavering Branchsnapper - Trample -Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) - - G - Creature — Lizard - Creature - 6 - 4GG - 7/6 - - DSK~ - 2 - - - Smoky Lounge - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. - - RU - Enchantment — Room - Enchantment - 7 - 2R - - DSK~ - 1 - - - Misty Salon - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this door, you create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. - - RU - Enchantment — Room - Enchantment - 7 - 3U - - DSK~ - 1 - - - Split Up - Choose one — -• Destroy all tapped creatures. -• Destroy all untapped creatures. - - W - Sorcery - Sorcery - 3 - 1WW - - DSK~ - 3 - - - Split Up - Choose one — -• Destroy all tapped creatures. -• Destroy all untapped creatures. - - W - Sorcery - Sorcery - 3 - 1WW - - DSK~ - 3 - - - Stay Hidden, Stay Silent - Enchant creature -When Stay Hidden, Stay Silent enters, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. -{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - DSK~ - 1 - - - Stay Hidden, Stay Silent - Enchant creature -When Stay Hidden, Stay Silent enters, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. -{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - DSK~ - 1 - - - Strangled Cemetery - Strangled Cemetery enters tapped unless a player has 13 or less life. -{T}: Add {B} or {G}. - - Land - Land - 0 - - DSK~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DSK~ - 0 - - - The Jolly Balloon Man - Haste -{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. - - RW - Legendary Creature — Human Clown - Creature - 3 - 1RW - 1/4 - - DSK~ - 2 - - - The Jolly Balloon Man - Haste -{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. - - RW - Legendary Creature — Human Clown - Creature - 3 - 1RW - 1/4 - - DSK~ - 2 - - - The Swarmweaver - When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. -Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. - - BG - Legendary Artifact Creature — Scarecrow - Creature - 4 - 2BG - 2/3 - - DSK~ - 2 - - - The Swarmweaver - When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. -Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. - - BG - Legendary Artifact Creature — Scarecrow - Creature - 4 - 2BG - 2/3 - - DSK~ - 2 - - - The Swarmweaver - When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. -Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. - - BG - Legendary Artifact Creature — Scarecrow - Creature - 4 - 2BG - 2/3 - - DSK~ - 2 - - - The Wandering Rescuer - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Double strike -Other tapped creatures you control have hexproof. - - W - Legendary Creature — Human Samurai Noble - Creature - 5 - 3WW - 3/4 - - DSK~ - 2 - - - The Wandering Rescuer - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Double strike -Other tapped creatures you control have hexproof. - - W - Legendary Creature — Human Samurai Noble - Creature - 5 - 3WW - 3/4 - - DSK~ - 2 - - - The Wandering Rescuer - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Double strike -Other tapped creatures you control have hexproof. - - W - Legendary Creature — Human Samurai Noble - Creature - 5 - 3WW - 3/4 - - DSK~ - 2 - - - The Wandering Rescuer - Flash -Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Double strike -Other tapped creatures you control have hexproof. - - W - Legendary Creature — Human Samurai Noble - Creature - 5 - 3WW - 3/4 - - DSK~ - 2 - - - Thornspire Verge - {T}: Add {R}. -{T}: Add {G}. Activate only if you control a Mountain or a Forest. - - Land - Land - 0 - - DSK~ - 0 - - - Toby, Beastie Befriender - When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." -As long as you control four or more creature tokens, creature tokens you control have flying. - - W - Legendary Creature — Human Wizard - Creature - 3 - 2W - 1/1 - - DSK~ - 2 - - - Toby, Beastie Befriender - When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." -As long as you control four or more creature tokens, creature tokens you control have flying. - - W - Legendary Creature — Human Wizard - Creature - 3 - 2W - 1/1 - - DSK~ - 2 - - - Turn Inside Out - Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) - - R - Instant - Instant - 1 - R - - DSK~ - 3 - - - Twitching Doll - {T}: Add one mana of any color. Put a nest counter on Twitching Doll. -{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. - - G - Artifact Creature — Spider Toy - Creature - 2 - 1G - 2/2 - - DSK~ - 2 - - - Twitching Doll - {T}: Add one mana of any color. Put a nest counter on Twitching Doll. -{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. - - G - Artifact Creature — Spider Toy - Creature - 2 - 1G - 2/2 - - DSK~ - 2 - - - Twitching Doll - {T}: Add one mana of any color. Put a nest counter on Twitching Doll. -{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. - - G - Artifact Creature — Spider Toy - Creature - 2 - 1G - 2/2 - - DSK~ - 2 - - - Tyvar, the Pummeler - Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. -{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. - - G - Legendary Creature — Elf Warrior - Creature - 3 - 1GG - 3/3 - - DSK~ - 2 - - - Tyvar, the Pummeler - Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. -{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. - - G - Legendary Creature — Elf Warrior - Creature - 3 - 1GG - 3/3 - - DSK~ - 2 - - - Tyvar, the Pummeler - Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. -{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. - - G - Legendary Creature — Elf Warrior - Creature - 3 - 1GG - 3/3 - - DSK~ - 2 - - - Undead Sprinter - Trample, haste -You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. - - BR - Creature — Zombie - Creature - 2 - BR - 2/2 - - DSK~ - 2 - - - Undead Sprinter - Trample, haste -You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. - - BR - Creature — Zombie - Creature - 2 - BR - 2/2 - - DSK~ - 2 - - - Unwanted Remake - Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) - - W - Instant - Instant - 1 - W - - DSK~ - 3 - - - Unwanted Remake - Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) - - W - Instant - Instant - 1 - W - - DSK~ - 3 - - - Unwilling Vessel - Vigilance -Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. -When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel. - - U - Creature — Human Wizard - Creature - 3 - 2U - 3/2 - - DSK~ - 2 - - - Valgavoth's Faithful - {3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. - - B - Creature — Human Cleric - Creature - 1 - B - 1/1 - - DSK~ - 2 - - - Valgavoth's Faithful - {3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. - - B - Creature — Human Cleric - Creature - 1 - B - 1/1 - - DSK~ - 2 - - - Valgavoth's Lair - Hexproof -Valgavoth's Lair enters tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. - - Enchantment Land - Land - 0 - - DSK~ - 0 - - - Valgavoth's Lair - Hexproof -Valgavoth's Lair enters tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. - - Enchantment Land - Land - 0 - - DSK~ - 0 - - - Valgavoth, Terror Eater - Flying, lifelink -Ward—Sacrifice three nonland permanents. -If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. -During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Legendary Creature — Elder Demon - Creature - 9 - 6BBB - 9/9 - - DSK~ - 2 - - - Valgavoth, Terror Eater - Flying, lifelink -Ward—Sacrifice three nonland permanents. -If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. -During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Legendary Creature — Elder Demon - Creature - 9 - 6BBB - 9/9 - - DSK~ - 2 - - - Valgavoth, Terror Eater - Flying, lifelink -Ward—Sacrifice three nonland permanents. -If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. -During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Legendary Creature — Elder Demon - Creature - 9 - 6BBB - 9/9 - - DSK~ - 2 - - - Valgavoth, Terror Eater - Flying, lifelink -Ward—Sacrifice three nonland permanents. -If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. -During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Legendary Creature — Elder Demon - Creature - 9 - 6BBB - 9/9 - - DSK~ - 2 - - - Veteran Survivor - Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. -As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.) - - W - Creature — Human Survivor - Creature - 1 - W - 2/1 - - DSK~ - 2 - - - Victor, Valgavoth's Seneschal - Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. - - BW - Legendary Creature — Human Warlock - Creature - 3 - 1WB - 3/3 - - DSK~ - 2 - - - Victor, Valgavoth's Seneschal - Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. - - BW - Legendary Creature — Human Warlock - Creature - 3 - 1WB - 3/3 - - DSK~ - 2 - - - Winter, Misanthropic Guide - Ward {2} -At the beginning of your upkeep, each player draws two cards. -Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. - - BGR - Legendary Creature — Human Warlock - Creature - 4 - 1BRG - 3/4 - - DSK~ - 2 - - - Winter, Misanthropic Guide - Ward {2} -At the beginning of your upkeep, each player draws two cards. -Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. - - BGR - Legendary Creature — Human Warlock - Creature - 4 - 1BRG - 3/4 - - DSK~ - 2 - - - Zimone, All-Questioning - At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) - - GU - Legendary Creature — Human Wizard - Creature - 3 - 1GU - 1/1 - - DSK~ - 2 - - - Zimone, All-Questioning - At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) - - GU - Legendary Creature — Human Wizard - Creature - 3 - 1GU - 1/1 - - DSK~ - 2 - Aminatou, Veil Piercer At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) @@ -3696,5 +731,3373 @@ Delirium — At the beginning of your end step, you may exile any number of card DSC~ 2 + + "Commune with Evil" + Look at the top four cards of your library. Put one into your hand and the rest into your graveyard. You gain 3 life. + + B + Sorcery + Sorcery + 3 + 2B + + DSK~ + 3 + + + "Sting of Betrayal" + As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}. +"Sting of Betrayal" deals 5 damage to target creature. If that creature would die this turn, exile it instead. + + R + Instant + Instant + 2 + 1R + + DSK~ + 3 + + + Abandoned Campground + Abandoned Campground enters tapped unless a player has 13 or less life. +{T}: Add {W} or {U}. + + Land + Land + 0 + + DSK~ + 0 + + + Acrobatic Cheerleader + Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once. + + W + Creature — Human Survivor + Creature + 2 + 1W + 2/2 + + DSK~ + 2 + + + Altanak, the Thrice-Called + Trample +Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card. +{1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped. + + G + Legendary Creature — Insect Beast + Creature + 7 + 5GG + 9/9 + + DSK~ + 2 + + + Attack-in-the-Box + Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step. + + Artifact Creature — Toy + Creature + 3 + 3 + 2/4 + + DSK~ + 2 + + + Balustrade Wurm + This spell can't be countered. +Trample, haste +Delirium—{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card. types among cards in your graveyard and only as a sorcery. + + G + Creature Wurm + Creature + 5 + 3GG + 5/5 + + DSK~ + 2 + + + Balustrade Wurm + This spell can't be countered. +Trample, haste +Delirium—{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card. types among cards in your graveyard and only as a sorcery. + + G + Creature Wurm + Creature + 5 + 3GG + 5/5 + + DSK~ + 2 + + + Blazemire Verge + {T}: Add {B}. +{T}: Add {R}. Activate only if you control a Swamp or a Mountain. + + Land + Land + 0 + + DSK~ + 0 + + + Blazemire Verge + {T}: Add {B}. +{T}: Add {R}. Activate only if you control a Swamp or a Mountain. + + Land + Land + 0 + + DSK~ + 0 + + + Bleeding Woods + Bleeding Woods enters tapped unless a player has 13 or less life. +{T}: Add {R} or {G}. + + Land + Land + 0 + + DSK~ + 0 + + + Bottomless Pool + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, return up to one target creature to its owner's hand. + + U + Enchantment — Room + Enchantment + 6 + U + + DSK~ + 1 + + + Locker Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more creatures you control deal combat damage to a player, draw a card. + + U + Enchantment — Room + Enchantment + 6 + 4U + + DSK~ + 1 + + + Central Elevator + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. + + U + Enchantment — Room + Enchantment + 7 + 3U + + DSK~ + 1 + + + Promising Stairs + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. + + U + Enchantment — Room + Enchantment + 7 + 2U + + DSK~ + 1 + + + Central Elevator + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. + + U + Enchantment — Room + Enchantment + 7 + 3U + + DSK~ + 1 + + + Promising Stairs + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. + + U + Enchantment — Room + Enchantment + 7 + 2U + + DSK~ + 1 + + + Chainsaw + When Chainsaw enters, it deals 3 damage to up to one target creature. +Whenever one or more creatures die, put a rev counter on Chainsaw. +Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. +Equip {3} + + R + Artifact — Equipment + Artifact + 2 + 1R + + DSK~ + 1 + + + Chainsaw + When Chainsaw enters, it deals 3 damage to up to one target creature. +Whenever one or more creatures die, put a rev counter on Chainsaw. +Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw. +Equip {3} + + R + Artifact — Equipment + Artifact + 2 + 1R + + DSK~ + 1 + + + Clockwork Percussionist + Haste +When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn. + + R + Artifact Creature — Monkey Toy + Creature + 1 + R + 1/1 + + DSK~ + 2 + + + Clockwork Percussionist + Haste +When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn. + + R + Artifact Creature — Monkey Toy + Creature + 1 + R + 1/1 + + DSK~ + 2 + + + Come Back Wrong + Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. + + B + Sorcery + Sorcery + 3 + 2B + + DSK~ + 3 + + + Come Back Wrong + Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. + + B + Sorcery + Sorcery + 3 + 2B + + DSK~ + 3 + + + Come Back Wrong + Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step. + + B + Sorcery + Sorcery + 3 + 2B + + DSK~ + 3 + + + Cult Healer + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn. + + W + Creature — Human Doctor + Creature + 3 + 2W + 3/3 + + DSK~ + 2 + + + Cursed Recording + Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. +{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. + + R + Artifact + Artifact + 4 + 2RR + + DSK~ + 1 + + + Cursed Recording + Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. +{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. + + R + Artifact + Artifact + 4 + 2RR + + DSK~ + 1 + + + Cursed Recording + Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. +{T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. + + R + Artifact + Artifact + 4 + 2RR + + DSK~ + 1 + + + Cursed Windbreaker + When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +Equipped creature has flying. +Equip {3} + + U + Artifact — Equipment + Artifact + 3 + 2U + + DSK~ + 1 + + + Cynical Loner + Cynical Loner can't be blocked by Glimmers. +Survival — At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle. + + B + Creature — Human Survivor + Creature + 2 + 1B + 3/1 + + DSK~ + 2 + + + Dashing Bloodsucker + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn. + + B + Creature — Vampire Warrior + Creature + 4 + 3B + 2/5 + + DSK~ + 2 + + + Demonic Counsel + Search your library for a Demon card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. + + B + Sorcery + Sorcery + 2 + 1B + + DSK~ + 3 + + + Demonic Counsel + Search your library for a Demon card, reveal it, put it into your hand, then shuffle. +Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle. + + B + Sorcery + Sorcery + 2 + 1B + + DSK~ + 3 + + + Disturbing Mirth + When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. +When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + BR + Enchantment + Enchantment + 2 + BR + + DSK~ + 1 + + + Dollmaker's Shop + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. + + W + Enchantment — Room + Enchantment + 8 + 1W + + DSK~ + 1 + + + Porcelain Gallery + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Creatures you control have base power and toughness each equal to the number of creatures you control. + + W + Enchantment — Room + Enchantment + 8 + 4WW + + DSK~ + 1 + + + Dollmaker's Shop + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token. + + W + Enchantment — Room + Enchantment + 8 + 1W + + DSK~ + 1 + + + Porcelain Gallery + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Creatures you control have base power and toughness each equal to the number of creatures you control. + + W + Enchantment — Room + Enchantment + 8 + 4WW + + DSK~ + 1 + + + Doomsday Excruciator + Flying +When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. +At the beginning of your upkeep, draw a card. + + B + Creature — Demon + Creature + 6 + BBBBBB + 6/6 + + DSK~ + 2 + + + Doomsday Excruciator + Flying +When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down. +At the beginning of your upkeep, draw a card. + + B + Creature — Demon + Creature + 6 + BBBBBB + 6/6 + + DSK~ + 2 + + + Drag to the Roots + Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. +Destroy target nonland permanent. + + BG + Instant + Instant + 4 + 2BG + + DSK~ + 3 + + + Drag to the Roots + Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. +Destroy target nonland permanent. + + BG + Instant + Instant + 4 + 2BG + + DSK~ + 3 + + + Enduring Curiosity + Flash +Whenever a creature you control deals combat damage to a player, draw a card. +When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + U + Enchantment Creature — Cat Glimmer + Creature + 4 + 2UU + 4/3 + + DSK~ + 2 + + + Enduring Curiosity + Flash +Whenever a creature you control deals combat damage to a player, draw a card. +When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + U + Enchantment Creature — Cat Glimmer + Creature + 4 + 2UU + 4/3 + + DSK~ + 2 + + + Enduring Curiosity + Flash +Whenever a creature you control deals combat damage to a player, draw a card. +When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + U + Enchantment Creature — Cat Glimmer + Creature + 4 + 2UU + 4/3 + + DSK~ + 2 + + + Enduring Curiosity + Flash +Whenever a creature you control deals combat damage to a player, draw a card. +When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + U + Enchantment Creature — Cat Glimmer + Creature + 4 + 2UU + 4/3 + + DSK~ + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + + + Enduring Innocence + Lifelink +Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. +When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + W + Enchantment Creature — Sheep Glimmer + Creature + 3 + 1WW + 2/1 + + DSK~ + 2 + + + Enduring Tenacity + Whenever you gain life, target opponent loses that much life. +When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + B + Enchantment Creature — Snake Glimmer + Creature + 4 + 2BB + 4/3 + + DSK~ + 2 + + + Enduring Tenacity + Whenever you gain life, target opponent loses that much life. +When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + B + Enchantment Creature — Snake Glimmer + Creature + 4 + 2BB + 4/3 + + DSK~ + 2 + + + Enduring Tenacity + Whenever you gain life, target opponent loses that much life. +When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + B + Enchantment Creature — Snake Glimmer + Creature + 4 + 2BB + 4/3 + + DSK~ + 2 + + + Enduring Tenacity + Whenever you gain life, target opponent loses that much life. +When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + B + Enchantment Creature — Snake Glimmer + Creature + 4 + 2BB + 4/3 + + DSK~ + 2 + + + Etched Cornfield + Etched Cornfield enters tapped unless a player has 13 or less life. +{T}: Add {G} or {W}. + + Land + Land + 0 + + DSK~ + 0 + + + Ethereal Armor + Enchant creature +Enchanted creature gets +1/+1 for each enchantment you control and has first strike. + + W + Enchantment — Aura + Enchantment + 1 + W + + DSK~ + 1 + + + Fanatic of the Harrowing + When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card. + + B + Creature — Human Cleric + Creature + 4 + 3B + 2/2 + + DSK~ + 2 + + + Fear of Burning Alive + When Fear of Burning Alive enters, it deals 4 damage to each opponent. +Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls. + + R + Enchantment Creature — Nightmare + Creature + 6 + 4RR + 4/4 + + DSK~ + 2 + + + Fear of Failed Tests + Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. + + U + Enchantment Creature — Nightmare + Creature + 5 + 4U + 2/7 + + DSK~ + 2 + + + Fear of Immobility + When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + W + Enchantment Creature — Nightmare + Creature + 5 + 4W + 4/4 + + DSK~ + 2 + + + Fear of Impostors + Flash +When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Enchantment Creature — Nightmare + Creature + 3 + 1UU + 3/2 + + DSK~ + 2 + + + Fear of Infinity + Flying, lifelink +Fear of Infinity can't block. +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand. + + BU + Enchantment Creature — Nightmare + Creature + 3 + 1UB + 2/2 + + DSK~ + 2 + + + Fear of Isolation + As an additional cost to cast this spell, return a permanent you control to its owner's hand. +Flying + + U + Enchantment Creature — Nightmare + Creature + 2 + 1U + 2/3 + + DSK~ + 2 + + + Fear of Lost Teeth + When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life. + + B + Enchantment Creature — Nightmare + Creature + 1 + B + 1/1 + + DSK~ + 2 + + + Fear of Missing Out + When Fear of Missing Out enters, discard a card, then draw a card. +Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. + + R + Enchantment Creature — Nightmare + Creature + 2 + 1R + 2/3 + + DSK~ + 2 + + + Fear of Missing Out + When Fear of Missing Out enters, discard a card, then draw a card. +Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase. + + R + Enchantment Creature — Nightmare + Creature + 2 + 1R + 2/3 + + DSK~ + 2 + + + Fear of the Dark + Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.) + + B + Enchantment Creature — Nightmare + Creature + 5 + 4B + 5/5 + + DSK~ + 2 + + + Floodfarm Verge + {T}: Add {W}. +{T}: Add {U}. Activate only if you control a Plains or an Island. + + Land + Land + 0 + + DSK~ + 0 + + + Floodfarm Verge + {T}: Add {W}. +{T}: Add {U}. Activate only if you control a Plains or an Island. + + Land + Land + 0 + + DSK~ + 0 + + + Floodpits Drowner + Flash +Vigilance +When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it. +{1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries. + + U + Creature — Merfolk + Creature + 2 + 1U + 2/1 + + DSK~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + DSK~ + 0 + + + Funeral Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. + + B + Enchantment — Room + Enchantment + 11 + 2B + + DSK~ + 1 + + + Awakening Hall + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, return all creature cards from your graveyard to the battlefield. + + B + Enchantment — Room + Enchantment + 11 + 6BB + + DSK~ + 1 + + + Funeral Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. + + B + Enchantment — Room + Enchantment + 11 + 2B + + DSK~ + 1 + + + Awakening Hall + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, return all creature cards from your graveyard to the battlefield. + + B + Enchantment — Room + Enchantment + 11 + 6BB + + DSK~ + 1 + + + Ghost Vacuum + {T}: Exile target card from a graveyard. +{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + DSK~ + 1 + + + Ghost Vacuum + {T}: Exile target card from a graveyard. +{6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + DSK~ + 1 + + + Ghostly Keybearer + Flying +Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control. + + U + Creature — Spirit + Creature + 4 + 3U + 3/3 + + DSK~ + 2 + + + Glassworks + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, this Room deals 4 damage to target creature an opponent controls. + + R + Enchantment — Room + Enchantment + 8 + 2R + + DSK~ + 1 + + + Shattered Yard + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your end step, this Room deals 1 damage to each opponent. + + R + Enchantment — Room + Enchantment + 8 + 4R + + DSK~ + 1 + + + Glimmer Seeker + Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. + + W + Creature — Human Survivor + Creature + 3 + 2W + 3/3 + + DSK~ + 2 + + + Gloomlake Verge + {T}: Add {U}. +{T}: Add {B}. Activate only if you control an Island or a Swamp. + + Land + Land + 0 + + DSK~ + 0 + + + Gloomlake Verge + {T}: Add {U}. +{T}: Add {B}. Activate only if you control an Island or a Swamp. + + Land + Land + 0 + + DSK~ + 0 + + + Grasping Longneck + Reach +When Grasping Longneck dies, you gain 2 life. + + G + Enchantment Creature — Horror + Creature + 3 + 2G + 4/2 + + DSK~ + 2 + + + Grievous Wound + Enchant player +Enchanted player can't gain life. +Whenever enchanted player is dealt damage, they lose half their life, rounded up. + + B + Enchantment — Aura + Enchantment + 5 + 3BB + + DSK~ + 1 + + + Grievous Wound + Enchant player +Enchanted player can't gain life. +Whenever enchanted player is dealt damage, they lose half their life, rounded up. + + B + Enchantment — Aura + Enchantment + 5 + 3BB + + DSK~ + 1 + + + Grievous Wound + Enchant player +Enchanted player can't gain life. +Whenever enchanted player is dealt damage, they lose half their life, rounded up. + + B + Enchantment — Aura + Enchantment + 5 + 3BB + + DSK~ + 1 + + + Haunted Screen + {T}: Add {W} or {B}. +{T}, Pay 1 life: Add {G}, {U}, or {R}. +{7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once. + + Artifact + Artifact + 3 + 3 + + DSK~ + 1 + + + Hauntwoods Shrieker + Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. + + G + Creature — Beast Mutant + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Hauntwoods Shrieker + Whenever Hauntwoods Shrieker attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +{1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up. + + G + Creature — Beast Mutant + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Hedge Shredder + Whenever Hedge Shredder attacks, you may mill two cards. +Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + G + Artifact — Vehicle + Artifact + 4 + 2GG + 5/5 + + DSK~ + 1 + + + Hushwood Verge + {T}: Add {G}. +{T}: Add {W}. Activate only if you control a Forest or a Plains. + + Land + Land + 0 + + DSK~ + 0 + + + Hushwood Verge + {T}: Add {G}. +{T}: Add {W}. Activate only if you control a Forest or a Plains. + + Land + Land + 0 + + DSK~ + 0 + + + Infernal Phantom + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. +When Infernal Phantom dies, it deals damage equal to its power to any target. + + R + Creature — Spirit + Creature + 4 + 3R + 2/3 + + DSK~ + 2 + + + Inquisitive Glimmer + Enchantment spells you cast cost {1} less to cast. +Unlock costs you pay cost {1} less. + + UW + Enchantment Creature — Fox Glimmer + Creature + 2 + WU + 2/3 + + DSK~ + 2 + + + Inquisitive Glimmer + Enchantment spells you cast cost {1} less to cast. +Unlock costs you pay cost {1} less. + + UW + Enchantment Creature — Fox Glimmer + Creature + 2 + WU + 2/3 + + DSK~ + 2 + + + Insidious Fungus + {2}, Sacrifice Insidious Fungus: Choose one — +• Destroy target artifact. +• Destroy target enchantment. +• Draw a card. Then you may put a land card from your hand onto the battlefield tapped. + + G + Creature — Fungus + Creature + 1 + G + 1/2 + + DSK~ + 2 + + + Insidious Fungus + {2}, Sacrifice Insidious Fungus: Choose one — +• Destroy target artifact. +• Destroy target enchantment. +• Draw a card. Then you may put a land card from your hand onto the battlefield tapped. + + G + Creature — Fungus + Creature + 1 + G + 1/2 + + DSK~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + DSK~ + 0 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + + + Kaito, Bane of Nightmares + Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. ++1: You get an emblem with "Ninjas you control get +1/+1." +0: Surveil 2. Then draw a card for each opponent who lost life this turn. +−2: Tap target creature. Put two stun counters on it. + + BU + Legendary Planeswalker — Kaito + Planeswalker + 4 + 2UB + 4 + + DSK~ + 1 + + + Lakeside Shack + Lakeside Shack enters tapped unless a player has 13 or less life. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DSK~ + 0 + + + Leyline of Hope + If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. +If you would gain life, you gain that much life plus 1 instead. +As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. + + W + Enchantment + Enchantment + 4 + 2WW + + DSK~ + 1 + + + Leyline of Hope + If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield. +If you would gain life, you gain that much life plus 1 instead. +As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. + + W + Enchantment + Enchantment + 4 + 2WW + + DSK~ + 1 + + + Leyline of Mutation + If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield. +You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. + + G + Enchantment + Enchantment + 4 + 2GG + + DSK~ + 1 + + + Leyline of Mutation + If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield. +You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. + + G + Enchantment + Enchantment + 4 + 2GG + + DSK~ + 1 + + + Leyline of Resonance + If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. +Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. + + R + Enchantment + Enchantment + 4 + 2RR + + DSK~ + 1 + + + Leyline of Resonance + If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield. +Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy. + + R + Enchantment + Enchantment + 4 + 2RR + + DSK~ + 1 + + + Leyline of Transformation + If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. +As Leyline of Transformation enters, choose a creature type. +Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. + + U + Enchantment + Enchantment + 4 + 2UU + + DSK~ + 1 + + + Leyline of Transformation + If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield. +As Leyline of Transformation enters, choose a creature type. +Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. + + U + Enchantment + Enchantment + 4 + 2UU + + DSK~ + 1 + + + Leyline of the Void + If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. +If a card would be put into an opponent's graveyard from anywhere, exile it instead. + + B + Enchantment + Enchantment + 4 + 2BB + + DSK~ + 1 + + + Leyline of the Void + If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. +If a card would be put into an opponent's graveyard from anywhere, exile it instead. + + B + Enchantment + Enchantment + 4 + 2BB + + DSK~ + 1 + + + Marina Vendrell's Grimoire + When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. +You have no maximum hand size and don't lose the game for having 0 or less life. +Whenever you gain life, draw that many cards. +Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. + + U + Legendary Artifact + Artifact + 6 + 5U + + DSK~ + 1 + + + Marina Vendrell's Grimoire + When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. +You have no maximum hand size and don't lose the game for having 0 or less life. +Whenever you gain life, draw that many cards. +Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game. + + U + Legendary Artifact + Artifact + 6 + 5U + + DSK~ + 1 + + + Meathook Massacre II + When Meathook Massacre II enters, each player sacrifices X creatures. +Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. +Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. + + B + Legendary Enchantment + Enchantment + 4 + XXBBBB + + DSK~ + 1 + + + Meathook Massacre II + When Meathook Massacre II enters, each player sacrifices X creatures. +Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. +Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. + + B + Legendary Enchantment + Enchantment + 4 + XXBBBB + + DSK~ + 1 + + + Meathook Massacre II + When Meathook Massacre II enters, each player sacrifices X creatures. +Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. +Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it. + + B + Legendary Enchantment + Enchantment + 4 + XXBBBB + + DSK~ + 1 + + + Mirror Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. + + U + Enchantment — Room + Enchantment + 10 + 2U + + DSK~ + 1 + + + Fractured Realm + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +If a triggered ability of a permanent you control triggers, that ability triggers an additional time. + + U + Enchantment — Room + Enchantment + 10 + 5UU + + DSK~ + 1 + + + Mirror Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. + + U + Enchantment — Room + Enchantment + 10 + 2U + + DSK~ + 1 + + + Fractured Realm + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +If a triggered ability of a permanent you control triggers, that ability triggers an additional time. + + U + Enchantment — Room + Enchantment + 10 + 5UU + + DSK~ + 1 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + DSK~ + 0 + + + Murky Sewer + Murky Sewer enters tapped unless a player has 13 or less life. +{T}: Add {U} or {B}. + + Land + Land + 0 + + DSK~ + 0 + + + Neglected Manor + Neglected Manor enters tapped unless a player has 13 or less life. +{T}: Add {W} or {B}. + + Land + Land + 0 + + DSK~ + 0 + + + Niko, Light of Hope + When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.") +{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. + + UW + Legendary Creature — Human Wizard + Creature + 4 + 2WU + 3/4 + + DSK~ + 2 + + + Niko, Light of Hope + When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.") +{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. + + UW + Legendary Creature — Human Wizard + Creature + 4 + 2WU + 3/4 + + DSK~ + 2 + + + Niko, Light of Hope + When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.") +{2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step. + + UW + Legendary Creature — Human Wizard + Creature + 4 + 2WU + 3/4 + + DSK~ + 2 + + + Norin, Swift Survivalist + Norin, Swift Survivalist can't block. +Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. + + R + Legendary Creature — Human Coward + Creature + 1 + R + 2/1 + + DSK~ + 2 + + + Norin, Swift Survivalist + Norin, Swift Survivalist can't block. +Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. + + R + Legendary Creature — Human Coward + Creature + 1 + R + 2/1 + + DSK~ + 2 + + + Nowhere to Run + Flash +When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. +Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. + + B + Enchantment + Enchantment + 2 + 1B + + DSK~ + 1 + + + Orphans of the Wheat + Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way. + + W + Creature — Human + Creature + 2 + 1W + 2/1 + + DSK~ + 2 + + + Overlord of the Boilerbilges + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. + + R + Enchantment Creature — Avatar Horror + Creature + 6 + 4RR + 5/5 + + DSK~ + 2 + + + Overlord of the Boilerbilges + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. + + R + Enchantment Creature — Avatar Horror + Creature + 6 + 4RR + 5/5 + + DSK~ + 2 + + + Overlord of the Boilerbilges + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. + + R + Enchantment Creature — Avatar Horror + Creature + 6 + 4RR + 5/5 + + DSK~ + 2 + + + Overlord of the Boilerbilges + Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target. + + R + Enchantment Creature — Avatar Horror + Creature + 6 + 4RR + 5/5 + + DSK~ + 2 + + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK~ + 2 + + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK~ + 2 + + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK~ + 2 + + + Overlord of the Floodpits + Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Flying +Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card. + + U + Enchantment Creature — Avatar Horror + Creature + 5 + 3UU + 5/3 + + DSK~ + 2 + + + Overlord of the Hauntwoods + Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. + + G + Enchantment Creature — Avatar Horror + Creature + 5 + 3GG + 6/5 + + DSK~ + 2 + + + Overlord of the Hauntwoods + Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. + + G + Enchantment Creature — Avatar Horror + Creature + 5 + 3GG + 6/5 + + DSK~ + 2 + + + Overlord of the Hauntwoods + Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. + + G + Enchantment Creature — Avatar Horror + Creature + 5 + 3GG + 6/5 + + DSK~ + 2 + + + Overlord of the Hauntwoods + Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type. + + G + Enchantment Creature — Avatar Horror + Creature + 5 + 3GG + 6/5 + + DSK~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + DSK~ + 2 + + + Patched Plaything + Double strike +Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand. + + W + Artifact Creature — Toy + Creature + 3 + 2W + 4/3 + + DSK~ + 2 + + + Patchwork Beastie + Delirium — Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard. +At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.) + + G + Artifact Creature — Beast + Creature + 1 + G + 3/3 + + DSK~ + 2 + + + Peculiar Lighthouse + Peculiar Lighthouse enters tapped unless a player has 13 or less life. +{T}: Add {U} or {R}. + + Land + Land + 0 + + DSK~ + 0 + + + Peer Past the Veil + Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. + + GR + Instant + Instant + 4 + 2RG + + DSK~ + 3 + + + Peer Past the Veil + Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard. + + GR + Instant + Instant + 4 + 2RG + + DSK~ + 3 + + + Piranha Fly + Flying +Piranha Fly enters tapped. + + U + Creature — Fish Insect + Creature + 2 + 1U + 2/1 + + DSK~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + DSK~ + 0 + + + Popular Egotist + {1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) +Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life. + + B + Creature — Human Rogue + Creature + 3 + 2B + 3/2 + + DSK~ + 2 + + + Pyroclasm + Pyroclasm deals 2 damage to each creature. + + R + Sorcery + Sorcery + 2 + 1R + + DSK~ + 3 + + + Pyroclasm + Pyroclasm deals 2 damage to each creature. + + R + Sorcery + Sorcery + 2 + 1R + + DSK~ + 3 + + + Raucous Carnival + Raucous Carnival enters tapped unless a player has 13 or less life. +{T}: Add {R} or {W}. + + Land + Land + 0 + + DSK~ + 0 + + + Razorkin Needlehead + Razorkin Needlehead has first strike during your turn. +Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. + + R + Creature — Human Assassin + Creature + 2 + RR + 2/2 + + DSK~ + 2 + + + Razorkin Needlehead + Razorkin Needlehead has first strike during your turn. +Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them. + + R + Creature — Human Assassin + Creature + 2 + RR + 2/2 + + DSK~ + 2 + + + Razortrap Gorge + Razortrap Gorge enters tapped unless a player has 13 or less life. +{T}: Add {B} or {R}. + + Land + Land + 0 + + DSK~ + 0 + + + Savior of the Small + Survival — At the beginning of your second main phase, if Savior of the Small is tapped, return target creature card with mana value 3 or less from your graveyard to your hand. + + W + Creature — Kor Survivor + Creature + 4 + 3W + 3/4 + + DSK~ + 2 + + + Saw + Equipped creature gets +2/+0. +Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + DSK~ + 1 + + + Say Its Name + Mill three cards. Then you may return a creature or land card from your graveyard to your hand. +Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery. + + G + Sorcery + Sorcery + 2 + 1G + + DSK~ + 3 + + + Scrabbling Skullcrab + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) + + U + Creature — Crab Skeleton + Creature + 1 + U + 0/3 + + DSK~ + 2 + + + Screaming Nemesis + Haste +Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. + + R + Creature — Spirit + Creature + 3 + 2R + 3/3 + + DSK~ + 2 + + + Screaming Nemesis + Haste +Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game. + + R + Creature — Spirit + Creature + 3 + 2R + 3/3 + + DSK~ + 2 + + + Shardmage's Rescue + Flash +Enchant creature you control +As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. +Enchanted creature gets +1/+1. + + W + Enchantment — Aura + Enchantment + 1 + W + + DSK~ + 1 + + + Shardmage's Rescue + Flash +Enchant creature you control +As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. +Enchanted creature gets +1/+1. + + W + Enchantment — Aura + Enchantment + 1 + W + + DSK~ + 1 + + + Shepherding Spirits + Flying +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Creature — Spirit + Creature + 6 + 4WW + 4/5 + + DSK~ + 2 + + + Shrewd Storyteller + Survival — At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature. + + GW + Creature — Human Survivor + Creature + 3 + 1GW + 3/3 + + DSK~ + 2 + + + Silent Hallcreeper + Silent Hallcreeper can't be blocked. +Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen — +• Put two +1/+1 counters on Silent Hallcreeper. +• Draw a card. +• Silent Hallcreeper becomes a copy of another target creature you control. + + U + Enchantment Creature — Horror + Creature + 2 + 1U + 1/1 + + DSK~ + 2 + + + Slavering Branchsnapper + Trample +Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.) + + G + Creature — Lizard + Creature + 6 + 4GG + 7/6 + + DSK~ + 2 + + + Smoky Lounge + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. + + RU + Enchantment — Room + Enchantment + 7 + 2R + + DSK~ + 1 + + + Misty Salon + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, you create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. + + RU + Enchantment — Room + Enchantment + 7 + 3U + + DSK~ + 1 + + + Spineseeker Centipede + When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. + + G + Creature Insect + Creature + 3 + 2G + 2/1 + + DSK~ + 2 + + + Split Up + Choose one — +• Destroy all tapped creatures. +• Destroy all untapped creatures. + + W + Sorcery + Sorcery + 3 + 1WW + + DSK~ + 3 + + + Split Up + Choose one — +• Destroy all tapped creatures. +• Destroy all untapped creatures. + + W + Sorcery + Sorcery + 3 + 1WW + + DSK~ + 3 + + + Stalked Researcher + Defender +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender. + + U + Creature — Human Wizard + Creature + 2 + 1U + 3/3 + + DSK~ + 2 + + + Stay Hidden, Stay Silent + Enchant creature +When Stay Hidden, Stay Silent enters, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + DSK~ + 1 + + + Stay Hidden, Stay Silent + Enchant creature +When Stay Hidden, Stay Silent enters, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. + + U + Enchantment — Aura + Enchantment + 2 + 1U + + DSK~ + 1 + + + Strangled Cemetery + Strangled Cemetery enters tapped unless a player has 13 or less life. +{T}: Add {B} or {G}. + + Land + Land + 0 + + DSK~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + DSK~ + 0 + + + The Jolly Balloon Man + Haste +{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. + + RW + Legendary Creature — Human Clown + Creature + 3 + 1RW + 1/4 + + DSK~ + 2 + + + The Jolly Balloon Man + Haste +{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery. + + RW + Legendary Creature — Human Clown + Creature + 3 + 1RW + 1/4 + + DSK~ + 2 + + + The Rollercrusher Ride + Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. +When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures. + + R + Legendary Enchantment + Enchantment + 3 + X2R + + DSK~ + 1 + + + The Rollercrusher Ride + Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. +When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures. + + R + Legendary Enchantment + Enchantment + 3 + X2R + + DSK~ + 1 + + + The Rollercrusher Ride + Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. +When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures. + + R + Legendary Enchantment + Enchantment + 3 + X2R + + DSK~ + 1 + + + The Swarmweaver + When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. +Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. + + BG + Legendary Artifact Creature — Scarecrow + Creature + 4 + 2BG + 2/3 + + DSK~ + 2 + + + The Swarmweaver + When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. +Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. + + BG + Legendary Artifact Creature — Scarecrow + Creature + 4 + 2BG + 2/3 + + DSK~ + 2 + + + The Swarmweaver + When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. +Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch. + + BG + Legendary Artifact Creature — Scarecrow + Creature + 4 + 2BG + 2/3 + + DSK~ + 2 + + + The Wandering Rescuer + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Double strike +Other tapped creatures you control have hexproof. + + W + Legendary Creature — Human Samurai Noble + Creature + 5 + 3WW + 3/4 + + DSK~ + 2 + + + The Wandering Rescuer + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Double strike +Other tapped creatures you control have hexproof. + + W + Legendary Creature — Human Samurai Noble + Creature + 5 + 3WW + 3/4 + + DSK~ + 2 + + + The Wandering Rescuer + Flash +Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Double strike +Other tapped creatures you control have hexproof. + + W + Legendary Creature — Human Samurai Noble + Creature + 5 + 3WW + 3/4 + + DSK~ + 2 + + + Thornspire Verge + {T}: Add {R}. +{T}: Add {G}. Activate only if you control a Mountain or a Forest. + + Land + Land + 0 + + DSK~ + 0 + + + Thornspire Verge + {T}: Add {R}. +{T}: Add {G}. Activate only if you control a Mountain or a Forest. + + Land + Land + 0 + + DSK~ + 0 + + + Threats Around Every Corner + When Threats Around Every Corner enters, manifest dread. +Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + G + Enchantment + Enchantment + 4 + 3G + + DSK~ + 1 + + + Toby, Beastie Befriender + When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." +As long as you control four or more creature tokens, creature tokens you control have flying. + + W + Legendary Creature — Human Wizard + Creature + 3 + 2W + 1/1 + + DSK~ + 2 + + + Toby, Beastie Befriender + When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." +As long as you control four or more creature tokens, creature tokens you control have flying. + + W + Legendary Creature — Human Wizard + Creature + 3 + 2W + 1/1 + + DSK~ + 2 + + + Trapped in the Screen + Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield. + + W + Enchantment + Enchantment + 3 + 2W + + DSK~ + 1 + + + Turn Inside Out + Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + R + Instant + Instant + 1 + R + + DSK~ + 3 + + + Twitching Doll + {T}: Add one mana of any color. Put a nest counter on Twitching Doll. +{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. + + G + Artifact Creature — Spider Toy + Creature + 2 + 1G + 2/2 + + DSK~ + 2 + + + Twitching Doll + {T}: Add one mana of any color. Put a nest counter on Twitching Doll. +{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. + + G + Artifact Creature — Spider Toy + Creature + 2 + 1G + 2/2 + + DSK~ + 2 + + + Twitching Doll + {T}: Add one mana of any color. Put a nest counter on Twitching Doll. +{T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery. + + G + Artifact Creature — Spider Toy + Creature + 2 + 1G + 2/2 + + DSK~ + 2 + + + Tyvar, the Pummeler + Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. +{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. + + G + Legendary Creature — Elf Warrior + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Tyvar, the Pummeler + Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. +{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. + + G + Legendary Creature — Elf Warrior + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Tyvar, the Pummeler + Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it. +{3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. + + G + Legendary Creature — Elf Warrior + Creature + 3 + 1GG + 3/3 + + DSK~ + 2 + + + Undead Sprinter + Trample, haste +You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. + + BR + Creature — Zombie + Creature + 2 + BR + 2/2 + + DSK~ + 2 + + + Undead Sprinter + Trample, haste +You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it. + + BR + Creature — Zombie + Creature + 2 + BR + 2/2 + + DSK~ + 2 + + + Unstoppable Slasher + Deathtouch +Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up. +When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. + + B + Creature — Zombie Assassin + Creature + 3 + 2B + 2/3 + + DSK~ + 2 + + + Unstoppable Slasher + Deathtouch +Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up. +When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it. + + B + Creature — Zombie Assassin + Creature + 3 + 2B + 2/3 + + DSK~ + 2 + + + Untimely Malfunction + Choose one — +• Destroy target artifact. +• Change the target of target spell or ability with a single target. +• One or two target creatures can't block this turn. + + R + Instant + Instant + 2 + 1R + + DSK~ + 3 + + + Unwanted Remake + Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) + + W + Instant + Instant + 1 + W + + DSK~ + 3 + + + Unwanted Remake + Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) + + W + Instant + Instant + 1 + W + + DSK~ + 3 + + + Unwilling Vessel + Vigilance +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. +When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel. + + U + Creature — Human Wizard + Creature + 3 + 2U + 3/2 + + DSK~ + 2 + + + Valgavoth's Faithful + {3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. + + B + Creature — Human Cleric + Creature + 1 + B + 1/1 + + DSK~ + 2 + + + Valgavoth's Faithful + {3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. + + B + Creature — Human Cleric + Creature + 1 + B + 1/1 + + DSK~ + 2 + + + Valgavoth's Lair + Hexproof +Valgavoth's Lair enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Enchantment Land + Land + 0 + + DSK~ + 0 + + + Valgavoth's Lair + Hexproof +Valgavoth's Lair enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. + + Enchantment Land + Land + 0 + + DSK~ + 0 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK~ + 2 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK~ + 2 + + + Valgavoth, Terror Eater + Flying, lifelink +Ward—Sacrifice three nonland permanents. +If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. +During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Legendary Creature — Elder Demon + Creature + 9 + 6BBB + 9/9 + + DSK~ + 2 + + + Veteran Survivor + Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard. +As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.) + + W + Creature — Human Survivor + Creature + 1 + W + 2/1 + + DSK~ + 2 + + + Vicious Clown + Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn. + + R + Creature — Human Clown + Creature + 3 + 2R + 2/3 + + DSK~ + 2 + + + Victor, Valgavoth's Seneschal + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. + + BW + Legendary Creature — Human Warlock + Creature + 3 + 1WB + 3/3 + + DSK~ + 2 + + + Victor, Valgavoth's Seneschal + Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control. + + BW + Legendary Creature — Human Warlock + Creature + 3 + 1WB + 3/3 + + DSK~ + 2 + + + Winter, Misanthropic Guide + Ward {2} +At the beginning of your upkeep, each player draws two cards. +Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. + + BGR + Legendary Creature — Human Warlock + Creature + 4 + 1BRG + 3/4 + + DSK~ + 2 + + + Winter, Misanthropic Guide + Ward {2} +At the beginning of your upkeep, each player draws two cards. +Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. + + BGR + Legendary Creature — Human Warlock + Creature + 4 + 1BRG + 3/4 + + DSK~ + 2 + + + Zimone, All-Questioning + At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) + + GU + Legendary Creature — Human Wizard + Creature + 3 + 1GU + 1/1 + + DSK~ + 2 + + + Zimone, All-Questioning + At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) + + GU + Legendary Creature — Human Wizard + Creature + 3 + 1GU + 1/1 + + DSK~ + 2 +