From e19c91b94af04fa85dcaaf33198f1dc205eb636d Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 22 Jan 2026 01:15:37 +0000 Subject: [PATCH] Deploy: 4cef743e46ccd2ea44296e0c6e7408885059575c --- TMT.xml | 912 +++++++- spoiler.xml | 5940 +++++++++++++++++++++++++++++---------------------- 2 files changed, 4332 insertions(+), 2520 deletions(-) diff --git a/TMT.xml b/TMT.xml index 4793c04a..feab4c68 100644 --- a/TMT.xml +++ b/TMT.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-01-18 08:19:08 (UTC) + 2026-01-22 01:15:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TMT.xml @@ -21,6 +21,20 @@ + + Agent Bishop, Man in Black + At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 1/2 + + TMT + 2 + April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. @@ -35,6 +49,21 @@ TMT 2 + + Armaggon, Future Shark + Flash +When Armaggon enters, destroy up to three target creatures. + + B + Legendary Creature — Shark Horror Mutant + Creature + 8 + 6BB + 9/6 + + TMT + 2 + Bebop & Rocksteady Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. @@ -49,6 +78,19 @@ TMT 2 + + Broadcast Takeover + Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. + + R + Sorcery + Sorcery + 5 + 2RRR + + TMT + 3 + Casey Jones, Jury-Rig Justiciar Haste @@ -64,6 +106,146 @@ When Casey Jones enters, look at the top four cards of your library. You may rev TMT 2 + + Casey Jones, Vigilante + When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. + + R + Legendary Creature — Human Berserker + Creature + 3 + 1RR + 4/3 + + TMT + 2 + + + Chrome Dome + Other artifact creatures you control get +1/+0. +{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. + + Artifact Creature — Robot Ninja + Creature + 2 + 2 + 1/3 + + TMT + 2 + + + Cool but Rude + (Gain the next level as a sorcery to add its ability.) +Whenever you attack, you may discard a card. If you do, draw a card. +{1}{R}: Level 2 +Whenever you discard a card, this Class deals 2 damage to each opponent. +{1}{R}: Level 3 +When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random. + + R + Enchantment — Class + Enchantment + 2 + 1R + + TMT + 1 + + + Dark Leo & Shredder + Sneak {W}{B} +Attacking Ninjas you control have deathtouch. +Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. + + BW + Legendary Creature — Mutant Ninja Turtle Human + Creature + 2 + WB + 1/3 + + TMT + 2 + + + Does Machines + (Gain the next level as a sorcery to add its ability.) +When this Class enters, mill two cards, draw two cards, then discard two cards. +{1}{U}: Level 2 +When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. +{4}{U}: Level 3 +At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. + + U + Enchantment — Class + Enchantment + 2 + 1U + + TMT + 1 + + + Don & Leo, Problem Solvers + Vigilance +At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. + + UW + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 3W/UW/U + 4/6 + + TMT + 2 + + + Don & Raph, Hard Science + Menace +Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) + + RU + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 1U/RU/R + 2/4 + + TMT + 2 + + + Donatello, Gadget Master + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 3/2 + + TMT + 2 + + + Donatello, Mutant Mechanic + {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. +Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3U + 3/5 + + TMT + 2 + Forest ({T}: Add {G}.) @@ -86,6 +268,36 @@ When Casey Jones enters, look at the top four cards of your library. You may rev TMT 0 + + Groundchuck & Dirtbag + Trample +Whenever you tap a land for mana, add {G}. + + G + Legendary Creature — Ox Mole Mutant + Creature + 6 + 4GG + 8/8 + + TMT + 2 + + + Improvised Arsenal + Equipped creature gets +1/+0 for each artifact you control. +{4}{R}: Create a token that's a copy of this Equipment. +Equip {R} + + R + Artifact — Equipment + Artifact + 2 + 1R + + TMT + 1 + Island ({T}: Add {U}.) @@ -108,6 +320,50 @@ When Casey Jones enters, look at the top four cards of your library. You may rev TMT 0 + + Kitsune's Technique + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Target opponent mills half their library, rounded up. + + U + Instant + Instant + 6 + 4UU + + TMT + 3 + + + Kitsune, Dragon's Daughter + Vigilance +Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. + + U + Legendary Creature — Fox Warlock Avatar + Creature + 6 + 4UU + 6/6 + + TMT + 2 + + + Krang & Shredder + Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. +Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. + + BU + Legendary Creature — Utrom Human Ninja + Creature + 6 + 4U/BU/B + 6/7 + + TMT + 2 + Krang, Master Mind Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) @@ -124,6 +380,84 @@ Krang gets +1/+0 for each other artifact you control. TMT 2 + + Krang, Utrom Warlord + Flying, trample, indestructible, haste +Other artifact creatures you control have flying, trample, indestructible, and haste. + + Legendary Artifact Creature — Utrom Robot + Creature + 9 + 9 + 9/9 + + TMT + 2 + + + Leader's Talent + (Gain the next level as a sorcery to add its ability.) +Whenever you attack, put a +1/+1 counter on target attacking creature. +{2}{W}: Level 2 +Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. +{3}{W}: Level 3 +Whenever you cast a spell, put a +1/+1 counter on each creature you control. + + W + Enchantment — Class + Enchantment + 2 + 1W + + TMT + 1 + + + Leatherhead, Swamp Stalker + Trample +Leatherhead enters with a hexproof counter on her. +Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. + + G + Legendary Creature — Crocodile Mutant Rogue + Creature + 4 + 2GG + 5/4 + + TMT + 2 + + + Leonardo's Technique + Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 4 + 3W + + TMT + 3 + + + Leonardo, Cutting Edge + Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Lifelink +Whenever you gain life, put a +1/+1 counter on Leonardo. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1W + 1/1 + + TMT + 2 + Leonardo, Sewer Samurai Sneak {2}{W}{W} @@ -156,6 +490,110 @@ During your turn, you may cast creature spells with power or toughness 1 or less TMT 2 + + Madame Null, Power Broker + Deathtouch +Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. + + B + Legendary Creature — Demon Advisor + Creature + 3 + 2B + 1/3 + + TMT + 2 + + + Michelangelo's Technique + Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. + + G + Sorcery + Sorcery + 5 + 4G + + TMT + 3 + + + Michelangelo, Improviser + Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3G + 4/4 + + TMT + 2 + + + Michelangelo, Weirdness to 11 + When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 1/1 + + TMT + 2 + + + Mikey & Don, Party Planners + Ward {2} +You may look at the top card of your library any time. +You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. + + GU + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2G/UG/U + 3/3 + + TMT + 2 + + + Mikey & Leo, Chaos & Order + Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. + + GW + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + G/WG/W + 2/2 + + TMT + 2 + + + Mondo Gecko + {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. +Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. + + U + Legendary Creature — Lizard Mutant + Creature + 3 + 1UU + 2/3 + + TMT + 2 + Mountain ({T}: Add {R}.) @@ -178,6 +616,87 @@ During your turn, you may cast creature spells with power or toughness 1 or less TMT 0 + + Mutagen Man, Living Ooze + Trample +Activated abilities of artifact tokens you control cost {1} less to activate. +When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + G + Legendary Creature — Ooze Mutant + Creature + 2 + XGG + 2/3 + + TMT + 2 + + + Ninja Teen + (Gain the next level as a sorcery to add its ability.) +Whenever a creature you control leaves the battlefield, each opponent loses 1 life. +{1}{B}: Level 2 +Creatures you control get +1/+0 and have menace. +{B}: Level 3 +Creature cards in your graveyard have sneak {3}{B}. +You may cast creature spells from your graveyard using their sneak abilities. + + B + Enchantment — Class + Enchantment + 3 + 2B + + TMT + 1 + + + North Wind Avatar + Flying +When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. + + RU + Creature — Dragon Spirit Avatar + Creature + 5 + 2UUR + 5/5 + + TMT + 2 + + + Northampton Farm + {T}: Add {C}. +{1}, {T}: Exile target creature you own. +{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. + + Land + Land + 0 + + TMT + 0 + + + Party Dude + (Gain the next level as a sorcery to add its ability.) +When this Class enters, each player creates a Food token. +{1}{G}: Level 2 +Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. +{4}{G}: Level 3 +Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. + + G + Enchantment — Class + Enchantment + 1 + G + + TMT + 1 + Plains ({T}: Add {W}.) @@ -200,6 +719,50 @@ During your turn, you may cast creature spells with power or toughness 1 or less TMT 0 + + Prehistoric Pet + This creature can't be blocked by creatures with greater power. +{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. + + W + Creature — Dinosaur Ninja + Creature + 1 + W + 1/2 + + TMT + 2 + + + Raph & Leo, Sibling Rivals + Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. + + RW + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 1R/WR/W + 2/4 + + TMT + 2 + + + Raph & Mikey, Troublemakers + Trample, haste +Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. + + GR + Legendary Creature — Mutant Ninja Turtle + Creature + 7 + 5R/GR/G + 7/7 + + TMT + 2 + Raphael's Technique Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) @@ -214,6 +777,111 @@ Each player may discard their hand and draw seven cards. TMT 3 + + Raphael, Ninja Destroyer + Raphael must be blocked if able. +Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 4/4 + + TMT + 2 + + + Raphael, the Nightwatcher + Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Attacking creatures you control have double strike. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 2/3 + + TMT + 2 + + + Rat King, Verminister + Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. +{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. + + B + Legendary Creature — Rat Avatar + Creature + 2 + 1B + 1/1 + + TMT + 2 + + + Ravenous Robots + Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. +{R}, {T}: Creature tokens you control gain haste until end of turn. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/1 + + TMT + 2 + + + Renet, Temporal Apprentice + Flash +When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. + + U + Legendary Creature — Human Wizard + Creature + 5 + 3UU + 4/3 + + TMT + 2 + + + Sally Pride, Lioness Leader + When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. +Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Cat Mutant Rebel + Creature + 5 + 3WW + 2/4 + + TMT + 2 + + + Savanti Romero, Time's Exile + Trample +At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. + + B + Legendary Creature — Demon Wizard + Creature + 5 + 3BB + 4/4 + + TMT + 2 + Shark Shredder, Killer Clone Sneak {3}{B}{B} @@ -227,7 +895,67 @@ Whenever Shark Shredder deals combat damage to a player, put up to one target cr 2BB 4/4 - TMT + TMT + 2 + + + Slash, Reptile Rampager + Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. +Whenever Slash attacks, create a 2/2 red Mutant creature token. + + R + Legendary Creature — Mutant Berserker Turtle + Creature + 5 + 3RR + 7/5 + + TMT + 2 + + + South Wind Avatar + Deathtouch +Whenever another creature you control dies, you gain life equal to its toughness. +Whenever you gain life, each opponent loses 1 life. + + B + Creature — Snake Spirit Avatar + Creature + 4 + 3B + 3/4 + + TMT + 2 + + + Splinter's Technique + Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Search your library for a card, put that card into your hand, then shuffle. + + B + Sorcery + Sorcery + 4 + 3B + + TMT + 3 + + + Splinter, Radical Rat + If an ability of a Ninja creature you control triggers, that ability triggers an additional time. +{1}{U}: Target Ninja can't be blocked this turn. + + BW + Legendary Creature — Mutant Ninja Rat + Creature + 3 + 1W/BW/B + 2/4 + + TMT 2 @@ -267,6 +995,155 @@ Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super TMT 0 + + Technodrome + Reach, trample +This creature can't attack or block unless its power is 6 or greater. +{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. + + Artifact Creature — Construct + Creature + 2 + 2 + 3/3 + + TMT + 2 + + + The Cloning of Shredder + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. +II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. + + B + Enchantment — Saga + Enchantment + 6 + 4BB + + TMT + 1 + + + The Last Ronin + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Destroy all creatures. +II — Mill four cards. When you do, return target creature card from your graveyard to your hand. +III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. + + BG + Enchantment — Saga + Enchantment + 6 + 4BG + + TMT + 1 + + + The Ooze + Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +{T}: Exile target card from a graveyard. Create a Mutagen token. + + Legendary Artifact + Artifact + 2 + 2 + + TMT + 1 + + + Tokka & Rahzar, Terrible Twos + This spell can't be countered. +Menace +Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. + + BR + Legendary Creature — Turtle Wolf Mutant + Creature + 2 + B/RB/R + 3/2 + + TMT + 2 + + + Transdimensional Bovine + Flying +{T}: Add two mana of any one color. + + G + Creature — Ox Avatar + Creature + 3 + 2G + 0/4 + + TMT + 2 + + + Triceraton Commander + Flying +Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. +When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. + + W + Creature — Dinosaur Soldier + Creature + 2 + XXWW + 2/2 + + TMT + 2 + + + Turncoat Kunoichi + Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) +When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. + + W + Creature — Mutant Ninja Fox + Creature + 3 + 2W + 3/2 + + TMT + 2 + + + Turtle Power! + Flash +Turtles you control get +2/+2. + + G + Enchantment + Enchantment + 3 + 2G + + TMT + 1 + + + Turtle Van + Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 4/4 + + TMT + 1 + Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. @@ -293,5 +1170,34 @@ Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super TMT 3 + + Turtles in Time + Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. +Exile Turtles in Time. + + U + Sorcery + Sorcery + 7 + 5UU + + TMT + 3 + + + Weather Maker + Landfall — Whenever a land you control enters, put a charge counter on this artifact. +{T}: Add one mana of any color. +{T}, Remove two charge counters from this artifact: Add {C}{C}. +{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. + + Artifact + Artifact + 3 + 3 + + TMT + 1 + diff --git a/spoiler.xml b/spoiler.xml index 27002476..5552dd58 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-01-21 16:31:32 (UTC) + 2026-01-22 01:15:36 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - MSH~ - Marvel Super Heroes (Spoiler) - Expansion - 2026-06-26 - 10 - MSC~ Marvel Super Heroes Commander (Spoiler) @@ -26,6 +19,13 @@ 2026-06-26 20 + + MSH~ + Marvel Super Heroes (Spoiler) + Expansion + 2026-06-26 + 10 + TMC~ Teenage Mutant Ninja Turtles Eternal (Spoiler) @@ -40,13 +40,6 @@ 2026-03-06 10 - - ECL~ - Lorwyn Eclipsed (Spoiler) - Expansion - 2026-01-23 - 10 - ECC~ Lorwyn Eclipsed Commander (Spoiler) @@ -54,8 +47,77 @@ 2026-01-23 20 + + ECL~ + Lorwyn Eclipsed (Spoiler) + Expansion + 2026-01-23 + 10 + + + Human Torch + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. +Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/2 + + MSC~ + 2 + + + Invisible Woman + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. +Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + + W + Legendary Creature — Human Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Mister Fantastic + Vigilance, reach +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. +{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + + U + Legendary Creature — Human Scientist Hero + Creature + 3 + 2U + 2/4 + + MSC~ + 2 + + + The Thing + Trample +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. +Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 5/5 + + MSC~ + 2 + Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. @@ -360,68 +422,6 @@ III — Choose target creature you control. Until end of turn, double its power MSH~ 1 - - Human Torch - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. -Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. - - R - Legendary Creature — Human Hero - Creature - 4 - 3R - 3/2 - - MSC~ - 2 - - - Invisible Woman - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. -Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. - - W - Legendary Creature — Human Hero - Creature - 3 - 2W - 3/3 - - MSC~ - 2 - - - Mister Fantastic - Vigilance, reach -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. -{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. - - U - Legendary Creature — Human Scientist Hero - Creature - 3 - 2U - 2/4 - - MSC~ - 2 - - - The Thing - Trample -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. -Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 5/5 - - MSC~ - 2 - Dark Ritual Add {B}{B}{B}. @@ -606,6 +606,20 @@ Partner—Character select (You can have two commanders if both have this abilit TMC~ 2 + + Agent Bishop, Man in Black + At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 1/2 + + TMT~ + 2 + April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. @@ -620,6 +634,21 @@ Partner—Character select (You can have two commanders if both have this abilit TMT~ 2 + + Armaggon, Future Shark + Flash +When Armaggon enters, destroy up to three target creatures. + + B + Legendary Creature — Shark Horror Mutant + Creature + 8 + 6BB + 9/6 + + TMT~ + 2 + Bebop & Rocksteady Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. @@ -634,6 +663,19 @@ Partner—Character select (You can have two commanders if both have this abilit TMT~ 2 + + Broadcast Takeover + Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. + + R + Sorcery + Sorcery + 5 + 2RRR + + TMT~ + 3 + Casey Jones, Jury-Rig Justiciar Haste @@ -649,6 +691,146 @@ When Casey Jones enters, look at the top four cards of your library. You may rev TMT~ 2 + + Casey Jones, Vigilante + When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. + + R + Legendary Creature — Human Berserker + Creature + 3 + 1RR + 4/3 + + TMT~ + 2 + + + Chrome Dome + Other artifact creatures you control get +1/+0. +{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. + + Artifact Creature — Robot Ninja + Creature + 2 + 2 + 1/3 + + TMT~ + 2 + + + Cool but Rude + (Gain the next level as a sorcery to add its ability.) +Whenever you attack, you may discard a card. If you do, draw a card. +{1}{R}: Level 2 +Whenever you discard a card, this Class deals 2 damage to each opponent. +{1}{R}: Level 3 +When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random. + + R + Enchantment — Class + Enchantment + 2 + 1R + + TMT~ + 1 + + + Dark Leo & Shredder + Sneak {W}{B} +Attacking Ninjas you control have deathtouch. +Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. + + BW + Legendary Creature — Mutant Ninja Turtle Human + Creature + 2 + WB + 1/3 + + TMT~ + 2 + + + Does Machines + (Gain the next level as a sorcery to add its ability.) +When this Class enters, mill two cards, draw two cards, then discard two cards. +{1}{U}: Level 2 +When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. +{4}{U}: Level 3 +At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. + + U + Enchantment — Class + Enchantment + 2 + 1U + + TMT~ + 1 + + + Don & Leo, Problem Solvers + Vigilance +At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. + + UW + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 3W/UW/U + 4/6 + + TMT~ + 2 + + + Don & Raph, Hard Science + Menace +Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) + + RU + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 1U/RU/R + 2/4 + + TMT~ + 2 + + + Donatello, Gadget Master + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 3/2 + + TMT~ + 2 + + + Donatello, Mutant Mechanic + {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. +Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3U + 3/5 + + TMT~ + 2 + Forest ({T}: Add {G}.) @@ -671,6 +853,36 @@ When Casey Jones enters, look at the top four cards of your library. You may rev TMT~ 0 + + Groundchuck & Dirtbag + Trample +Whenever you tap a land for mana, add {G}. + + G + Legendary Creature — Ox Mole Mutant + Creature + 6 + 4GG + 8/8 + + TMT~ + 2 + + + Improvised Arsenal + Equipped creature gets +1/+0 for each artifact you control. +{4}{R}: Create a token that's a copy of this Equipment. +Equip {R} + + R + Artifact — Equipment + Artifact + 2 + 1R + + TMT~ + 1 + Island ({T}: Add {U}.) @@ -693,6 +905,50 @@ When Casey Jones enters, look at the top four cards of your library. You may rev TMT~ 0 + + Kitsune's Technique + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Target opponent mills half their library, rounded up. + + U + Instant + Instant + 6 + 4UU + + TMT~ + 3 + + + Kitsune, Dragon's Daughter + Vigilance +Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. + + U + Legendary Creature — Fox Warlock Avatar + Creature + 6 + 4UU + 6/6 + + TMT~ + 2 + + + Krang & Shredder + Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. +Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. + + BU + Legendary Creature — Utrom Human Ninja + Creature + 6 + 4U/BU/B + 6/7 + + TMT~ + 2 + Krang, Master Mind Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) @@ -709,6 +965,84 @@ Krang gets +1/+0 for each other artifact you control. TMT~ 2 + + Krang, Utrom Warlord + Flying, trample, indestructible, haste +Other artifact creatures you control have flying, trample, indestructible, and haste. + + Legendary Artifact Creature — Utrom Robot + Creature + 9 + 9 + 9/9 + + TMT~ + 2 + + + Leader's Talent + (Gain the next level as a sorcery to add its ability.) +Whenever you attack, put a +1/+1 counter on target attacking creature. +{2}{W}: Level 2 +Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. +{3}{W}: Level 3 +Whenever you cast a spell, put a +1/+1 counter on each creature you control. + + W + Enchantment — Class + Enchantment + 2 + 1W + + TMT~ + 1 + + + Leatherhead, Swamp Stalker + Trample +Leatherhead enters with a hexproof counter on her. +Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. + + G + Legendary Creature — Crocodile Mutant Rogue + Creature + 4 + 2GG + 5/4 + + TMT~ + 2 + + + Leonardo's Technique + Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 4 + 3W + + TMT~ + 3 + + + Leonardo, Cutting Edge + Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Lifelink +Whenever you gain life, put a +1/+1 counter on Leonardo. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1W + 1/1 + + TMT~ + 2 + Leonardo, Sewer Samurai Sneak {2}{W}{W} @@ -741,6 +1075,110 @@ During your turn, you may cast creature spells with power or toughness 1 or less TMT~ 2 + + Madame Null, Power Broker + Deathtouch +Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. + + B + Legendary Creature — Demon Advisor + Creature + 3 + 2B + 1/3 + + TMT~ + 2 + + + Michelangelo's Technique + Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. + + G + Sorcery + Sorcery + 5 + 4G + + TMT~ + 3 + + + Michelangelo, Improviser + Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3G + 4/4 + + TMT~ + 2 + + + Michelangelo, Weirdness to 11 + When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 1/1 + + TMT~ + 2 + + + Mikey & Don, Party Planners + Ward {2} +You may look at the top card of your library any time. +You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. + + GU + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2G/UG/U + 3/3 + + TMT~ + 2 + + + Mikey & Leo, Chaos & Order + Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. + + GW + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + G/WG/W + 2/2 + + TMT~ + 2 + + + Mondo Gecko + {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. +Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. + + U + Legendary Creature — Lizard Mutant + Creature + 3 + 1UU + 2/3 + + TMT~ + 2 + Mountain ({T}: Add {R}.) @@ -763,6 +1201,87 @@ During your turn, you may cast creature spells with power or toughness 1 or less TMT~ 0 + + Mutagen Man, Living Ooze + Trample +Activated abilities of artifact tokens you control cost {1} less to activate. +When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + G + Legendary Creature — Ooze Mutant + Creature + 2 + XGG + 2/3 + + TMT~ + 2 + + + Ninja Teen + (Gain the next level as a sorcery to add its ability.) +Whenever a creature you control leaves the battlefield, each opponent loses 1 life. +{1}{B}: Level 2 +Creatures you control get +1/+0 and have menace. +{B}: Level 3 +Creature cards in your graveyard have sneak {3}{B}. +You may cast creature spells from your graveyard using their sneak abilities. + + B + Enchantment — Class + Enchantment + 3 + 2B + + TMT~ + 1 + + + North Wind Avatar + Flying +When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. + + RU + Creature — Dragon Spirit Avatar + Creature + 5 + 2UUR + 5/5 + + TMT~ + 2 + + + Northampton Farm + {T}: Add {C}. +{1}, {T}: Exile target creature you own. +{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. + + Land + Land + 0 + + TMT~ + 0 + + + Party Dude + (Gain the next level as a sorcery to add its ability.) +When this Class enters, each player creates a Food token. +{1}{G}: Level 2 +Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. +{4}{G}: Level 3 +Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. + + G + Enchantment — Class + Enchantment + 1 + G + + TMT~ + 1 + Plains ({T}: Add {W}.) @@ -785,6 +1304,50 @@ During your turn, you may cast creature spells with power or toughness 1 or less TMT~ 0 + + Prehistoric Pet + This creature can't be blocked by creatures with greater power. +{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. + + W + Creature — Dinosaur Ninja + Creature + 1 + W + 1/2 + + TMT~ + 2 + + + Raph & Leo, Sibling Rivals + Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. + + RW + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 1R/WR/W + 2/4 + + TMT~ + 2 + + + Raph & Mikey, Troublemakers + Trample, haste +Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. + + GR + Legendary Creature — Mutant Ninja Turtle + Creature + 7 + 5R/GR/G + 7/7 + + TMT~ + 2 + Raphael's Technique Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) @@ -799,6 +1362,111 @@ Each player may discard their hand and draw seven cards. TMT~ 3 + + Raphael, Ninja Destroyer + Raphael must be blocked if able. +Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 4/4 + + TMT~ + 2 + + + Raphael, the Nightwatcher + Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Attacking creatures you control have double strike. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 2/3 + + TMT~ + 2 + + + Rat King, Verminister + Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. +{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. + + B + Legendary Creature — Rat Avatar + Creature + 2 + 1B + 1/1 + + TMT~ + 2 + + + Ravenous Robots + Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. +{R}, {T}: Creature tokens you control gain haste until end of turn. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/1 + + TMT~ + 2 + + + Renet, Temporal Apprentice + Flash +When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. + + U + Legendary Creature — Human Wizard + Creature + 5 + 3UU + 4/3 + + TMT~ + 2 + + + Sally Pride, Lioness Leader + When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. +Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Cat Mutant Rebel + Creature + 5 + 3WW + 2/4 + + TMT~ + 2 + + + Savanti Romero, Time's Exile + Trample +At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. + + B + Legendary Creature — Demon Wizard + Creature + 5 + 3BB + 4/4 + + TMT~ + 2 + Shark Shredder, Killer Clone Sneak {3}{B}{B} @@ -812,7 +1480,67 @@ Whenever Shark Shredder deals combat damage to a player, put up to one target cr 2BB 4/4 - TMT~ + TMT~ + 2 + + + Slash, Reptile Rampager + Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. +Whenever Slash attacks, create a 2/2 red Mutant creature token. + + R + Legendary Creature — Mutant Berserker Turtle + Creature + 5 + 3RR + 7/5 + + TMT~ + 2 + + + South Wind Avatar + Deathtouch +Whenever another creature you control dies, you gain life equal to its toughness. +Whenever you gain life, each opponent loses 1 life. + + B + Creature — Snake Spirit Avatar + Creature + 4 + 3B + 3/4 + + TMT~ + 2 + + + Splinter's Technique + Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Search your library for a card, put that card into your hand, then shuffle. + + B + Sorcery + Sorcery + 4 + 3B + + TMT~ + 3 + + + Splinter, Radical Rat + If an ability of a Ninja creature you control triggers, that ability triggers an additional time. +{1}{U}: Target Ninja can't be blocked this turn. + + BW + Legendary Creature — Mutant Ninja Rat + Creature + 3 + 1W/BW/B + 2/4 + + TMT~ 2 @@ -852,6 +1580,155 @@ Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super TMT~ 0 + + Technodrome + Reach, trample +This creature can't attack or block unless its power is 6 or greater. +{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. + + Artifact Creature — Construct + Creature + 2 + 2 + 3/3 + + TMT~ + 2 + + + The Cloning of Shredder + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. +II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. + + B + Enchantment — Saga + Enchantment + 6 + 4BB + + TMT~ + 1 + + + The Last Ronin + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Destroy all creatures. +II — Mill four cards. When you do, return target creature card from your graveyard to your hand. +III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. + + BG + Enchantment — Saga + Enchantment + 6 + 4BG + + TMT~ + 1 + + + The Ooze + Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +{T}: Exile target card from a graveyard. Create a Mutagen token. + + Legendary Artifact + Artifact + 2 + 2 + + TMT~ + 1 + + + Tokka & Rahzar, Terrible Twos + This spell can't be countered. +Menace +Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. + + BR + Legendary Creature — Turtle Wolf Mutant + Creature + 2 + B/RB/R + 3/2 + + TMT~ + 2 + + + Transdimensional Bovine + Flying +{T}: Add two mana of any one color. + + G + Creature — Ox Avatar + Creature + 3 + 2G + 0/4 + + TMT~ + 2 + + + Triceraton Commander + Flying +Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. +When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. + + W + Creature — Dinosaur Soldier + Creature + 2 + XXWW + 2/2 + + TMT~ + 2 + + + Turncoat Kunoichi + Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) +When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. + + W + Creature — Mutant Ninja Fox + Creature + 3 + 2W + 3/2 + + TMT~ + 2 + + + Turtle Power! + Flash +Turtles you control get +2/+2. + + G + Enchantment + Enchantment + 3 + 2G + + TMT~ + 1 + + + Turtle Van + Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 4/4 + + TMT~ + 1 + Turtles Forever Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. @@ -878,6 +1755,2473 @@ Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super TMT~ 3 + + Turtles in Time + Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. +Exile Turtles in Time. + + U + Sorcery + Sorcery + 7 + 5UU + + TMT~ + 3 + + + Weather Maker + Landfall — Whenever a land you control enters, put a charge counter on this artifact. +{T}: Add one mana of any color. +{T}, Remove two charge counters from this artifact: Add {C}{C}. +{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. + + Artifact + Artifact + 3 + 3 + + TMT~ + 1 + + + Aberrant Return + Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. + + B + Sorcery + Sorcery + 6 + 4BB + + ECC~ + 3 + + + Aberrant Return + Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. + + B + Sorcery + Sorcery + 6 + 4BB + + ECC~ + 3 + + + Abundant Countryside + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a creature spell. +{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) + + Land + Land + 0 + + ECC~ + 0 + + + Abundant Countryside + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a creature spell. +{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) + + Land + Land + 0 + + ECC~ + 0 + + + Abundant Growth + Enchant land +When this Aura enters, draw a card. +Enchanted land has "{T}: Add one mana of any color." + + G + Enchantment — Aura + Enchantment + 1 + G + + ECC~ + 1 + + + Ancient Ziggurat + {T}: Add one mana of any color. Spend this mana only to cast a creature spell. + + Land + Land + 0 + + ECC~ + 0 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + ECC~ + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + ECC~ + 1 + + + Archfiend of Ifnir + Flying +Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. +Cycling {2} ({2}, Discard this card: Draw a card.) + + B + Creature — Demon + Creature + 5 + 3BB + 5/4 + + ECC~ + 2 + + + Ashling, the Limitless + Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) +Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}. + + R + Legendary Creature — Elemental Sorcerer + Creature + 3 + 2R + 2/3 + + ECC~ + 2 + + + Assassin's Trophy + Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. + + BG + Instant + Instant + 2 + BG + + ECC~ + 3 + + + Auntie Ool, Cursewretch + Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) +Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life. + + BGR + Legendary Creature — Goblin Warlock + Creature + 4 + 1BRG + 4/4 + + ECC~ + 2 + + + Avenger of Zendikar + When this creature enters, create a 0/1 green Plant creature token for each land you control. +Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control. + + G + Creature — Elemental + Creature + 7 + 5GG + 5/5 + + ECC~ + 2 + + + Bane of Progress + When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way. + + G + Creature — Elemental + Creature + 6 + 4GG + 2/2 + + ECC~ + 2 + + + Belonging + When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) +Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + W + Creature — Elemental Incarnation + Creature + 6 + 5W + 6/6 + + ECC~ + 2 + + + Belonging + When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) +Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + W + Creature — Elemental Incarnation + Creature + 6 + 5W + 6/6 + + ECC~ + 2 + + + Binding the Old Gods + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Destroy target nonland permanent an opponent controls. +II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. +III — Creatures you control gain deathtouch until end of turn. + + BG + Enchantment — Saga + Enchantment + 4 + 2BG + + ECC~ + 1 + + + Black Sun's Zenith + Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. + + B + Sorcery + Sorcery + 2 + XBB + + ECC~ + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + ECC~ + 3 + + + Blowfly Infestation + Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. + + B + Enchantment + Enchantment + 3 + 2B + + ECC~ + 1 + + + Canyon Slough + ({T}: Add {B} or {R}.) +This land enters tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Swamp Mountain + Land + 0 + + ECC~ + 0 + + + Carnifex Demon + Flying +This creature enters with two -1/-1 counters on it. +{B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature. + + B + Creature — Phyrexian Demon + Creature + 6 + 4BB + 6/6 + + ECC~ + 2 + + + Cathartic Pyre + Choose one — +• Cathartic Pyre deals 3 damage to target creature or planeswalker. +• Discard up to two cards, then draw that many cards. + + R + Instant + Instant + 2 + 1R + + ECC~ + 3 + + + Cathartic Reunion + As an additional cost to cast this spell, discard two cards. +Draw three cards. + + R + Sorcery + Sorcery + 2 + 1R + + ECC~ + 3 + + + Cavalier of Thorns + Reach +When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. +When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library. + + G + Creature — Elemental Knight + Creature + 5 + 2GGG + 5/6 + + ECC~ + 2 + + + Chain Reaction + Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. + + R + Sorcery + Sorcery + 4 + 2RR + + ECC~ + 3 + + + Channeler Initiate + When this creature enters, put three -1/-1 counters on target creature you control. +{T}, Remove a -1/-1 counter from this creature: Add one mana of any color. + + G + Creature — Human Druid + Creature + 2 + 1G + 3/4 + + ECC~ + 2 + + + Chimil, the Inner Sun + Spells you control can't be countered. +At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + Legendary Artifact + Artifact + 6 + 6 + + ECC~ + 1 + + + Chromatic Lantern + Lands you control have "{T}: Add one mana of any color." +{T}: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + ECC~ + 1 + + + Cinder Glade + ({T}: Add {R} or {G}.) +This land enters tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + ECC~ + 0 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + ECC~ + 0 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + ECC~ + 0 + + + Commander's Sphere + {T}: Add one mana of any color in your commander's color identity. +Sacrifice this artifact: Draw a card. + + Artifact + Artifact + 3 + 3 + + ECC~ + 1 + + + Contagion Clasp + When this artifact enters, put a -1/-1 counter on target creature. +{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + Artifact + Artifact + 2 + 2 + + ECC~ + 1 + + + Cream of the Crop + Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. + + G + Enchantment + Enchantment + 2 + 1G + + ECC~ + 1 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + ECC~ + 3 + + + Descendants' Fury + Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. + + R + Enchantment + Enchantment + 4 + 3R + + ECC~ + 1 + + + Devoted Druid + {T}: Add {G}. +Put a -1/-1 counter on this creature: Untap this creature. + + G + Creature — Elf Druid + Creature + 2 + 1G + 0/2 + + ECC~ + 2 + + + Distant Melody + Choose a creature type. Draw a card for each permanent you control of that type. + + U + Sorcery + Sorcery + 4 + 3U + + ECC~ + 3 + + + Dragonskull Summit + This land enters tapped unless you control a Swamp or a Mountain. +{T}: Add {B} or {R}. + + Land + Land + 0 + + ECC~ + 0 + + + Dread Tiller + When this creature enters, put a -1/-1 counter on target creature. +Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. + + BG + Artifact Creature — Scarecrow + Creature + 3 + 1BG + 2/4 + + ECC~ + 2 + + + Dread Tiller + When this creature enters, put a -1/-1 counter on target creature. +Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. + + BG + Artifact Creature — Scarecrow + Creature + 3 + 1BG + 2/4 + + ECC~ + 2 + + + Dusk Urchins + Whenever this creature attacks or blocks, put a -1/-1 counter on it. +When this creature dies, draw a card for each -1/-1 counter on it. + + B + Creature — Ouphe + Creature + 3 + 2B + 4/3 + + ECC~ + 2 + + + Elemental Spectacle + Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. + + G + Sorcery + Sorcery + 6 + 5G + + ECC~ + 3 + + + Elemental Spectacle + Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. + + G + Sorcery + Sorcery + 6 + 5G + + ECC~ + 3 + + + Endurance + Flash +Reach +When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. +Evoke—Exile a green card from your hand. + + G + Creature — Elemental Incarnation + Creature + 3 + 1GG + 3/4 + + ECC~ + 2 + + + Eventide's Shadow + Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. + + B + Sorcery + Sorcery + 5 + 4B + + ECC~ + 3 + + + Eventide's Shadow + Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. + + B + Sorcery + Sorcery + 5 + 4B + + ECC~ + 3 + + + Everlasting Torment + Players can't gain life. +Damage can't be prevented. +All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) + + BR + Enchantment + Enchantment + 3 + 2B/R + + ECC~ + 1 + + + Evolution Sage + Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + G + Creature — Elf Druid + Creature + 3 + 2G + 3/2 + + ECC~ + 2 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + ECC~ + 0 + + + Faeburrow Elder + Vigilance +This creature gets +1/+1 for each color among permanents you control. +{T}: For each color among permanents you control, add one mana of that color. + + GW + Creature — Treefolk Druid + Creature + 3 + 1GW + 0/0 + + ECC~ + 2 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + ECC~ + 1 + + + Ferrafor, Young Yew + When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. +{T}: Double the number of each kind of counter on target creature. + + G + Legendary Creature — Treefolk Druid + Creature + 7 + 6G + 4/7 + + ECC~ + 2 + + + Ferrafor, Young Yew + When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. +{T}: Double the number of each kind of counter on target creature. + + G + Legendary Creature — Treefolk Druid + Creature + 7 + 6G + 4/7 + + ECC~ + 2 + + + Fertile Ground + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + ECC~ + 1 + + + Festering Thicket + ({T}: Add {B} or {G}.) +This land enters tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Swamp Forest + Land + 0 + + ECC~ + 0 + + + Fire Covenant + As an additional cost to cast this spell, pay X life. +Fire Covenant deals X damage divided as you choose among any number of target creatures. + + BR + Instant + Instant + 3 + 1BR + + ECC~ + 3 + + + Flamekin Village + As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. +{T}: Add {R}. +{R}, {T}: Target creature gains haste until end of turn. + + Land + Land + 0 + + ECC~ + 0 + + + Flourishing Defenses + Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token. + + G + Enchantment + Enchantment + 5 + 4G + + ECC~ + 1 + + + Foundation Breaker + When this creature enters, you may destroy target artifact or enchantment. +Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + G + Creature — Elemental + Creature + 4 + 3G + 2/2 + + ECC~ + 2 + + + Frontier Bivouac + This land enters tapped. +{T}: Add {G}, {U}, or {R}. + + Land + Land + 0 + + ECC~ + 0 + + + Fury + Double strike +When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. +Evoke—Exile a red card from your hand. + + R + Creature — Elemental Incarnation + Creature + 5 + 3RR + 3/3 + + ECC~ + 2 + + + Garruk's Uprising + When this enchantment enters, if you control a creature with power 4 or greater, draw a card. +Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) +Whenever a creature you control with power 4 or greater enters, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + ECC~ + 1 + + + Glissa Sunslayer + First strike, deathtouch +Whenever Glissa Sunslayer deals combat damage to a player, choose one — +• You draw a card and lose 1 life. +• Destroy target enchantment. +• Remove up to three counters from target permanent. + + BG + Legendary Creature — Phyrexian Zombie Elf + Creature + 3 + 1BG + 3/3 + + ECC~ + 2 + + + Golgari Rot Farm + This land enters tapped. +When this land enters, return a land you control to its owner's hand. +{T}: Add {B}{G}. + + Land + Land + 0 + + ECC~ + 0 + + + Grave Titan + Deathtouch +Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens. + + B + Creature — Giant + Creature + 6 + 4BB + 6/6 + + ECC~ + 2 + + + Grave Venerations + When this enchantment enters, you become the monarch. +At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. +Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. + + B + Enchantment + Enchantment + 4 + 3B + + ECC~ + 1 + + + Grave Venerations + When this enchantment enters, you become the monarch. +At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. +Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. + + B + Enchantment + Enchantment + 4 + 3B + + ECC~ + 1 + + + Greenwarden of Murasa + When this creature enters, you may return target card from your graveyard to your hand. +When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand. + + G + Creature — Elemental + Creature + 6 + 4GG + 5/4 + + ECC~ + 2 + + + Grim Poppet + This creature enters with three -1/-1 counters on it. +Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature. + + Artifact Creature — Scarecrow + Creature + 7 + 7 + 4/4 + + ECC~ + 2 + + + Gruul Turf + This land enters tapped. +When this land enters, return a land you control to its owner's hand. +{T}: Add {R}{G}. + + Land + Land + 0 + + ECC~ + 0 + + + Hapatra, Vizier of Poisons + Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. +Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. + + BG + Legendary Creature — Human Cleric + Creature + 2 + BG + 2/2 + + ECC~ + 2 + + + Harmonize + Draw three cards. + + G + Sorcery + Sorcery + 4 + 2GG + + ECC~ + 3 + + + Haunting Voyage + Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. +Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + B + Sorcery + Sorcery + 6 + 4BB + + ECC~ + 3 + + + Hoarder's Greed + You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) + + B + Sorcery + Sorcery + 4 + 3B + + ECC~ + 3 + + + Hoofprints of the Stag + Whenever you draw a card, you may put a hoofprint counter on this enchantment. +{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. + + W + Kindred Enchantment — Elemental + Enchantment + 2 + 1W + + ECC~ + 1 + + + Horde of Notions + Vigilance, trample, haste +{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. + + BGRUW + Legendary Creature — Elemental + Creature + 5 + WUBRG + 5/5 + + ECC~ + 2 + + + Ifnir Deadlands + {T}: Add {C}. +{T}, Pay 1 life: Add {B}. +{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery. + + Land — Desert + Land + 0 + + ECC~ + 0 + + + Ignoble Hierarch + Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +{T}: Add {B}, {R}, or {G}. + + G + Creature — Goblin Shaman + Creature + 1 + G + 0/1 + + ECC~ + 2 + + + Impulsivity + When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. +Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + R + Creature — Elemental Incarnation + Creature + 7 + 6R + 7/5 + + ECC~ + 2 + + + Impulsivity + When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. +Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + R + Creature — Elemental Incarnation + Creature + 7 + 6R + 7/5 + + ECC~ + 2 + + + Incandescent Soulstoke + Other Elemental creatures you control get +1/+1. +{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. + + R + Creature — Elemental Shaman + Creature + 3 + 2R + 2/2 + + ECC~ + 2 + + + Incremental Blight + Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. + + B + Sorcery + Sorcery + 5 + 3BB + + ECC~ + 3 + + + Infernal Grasp + Destroy target creature. You lose 2 life. + + B + Instant + Instant + 2 + 1B + + ECC~ + 3 + + + Ingot Chewer + When this creature enters, destroy target artifact. +Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + R + Creature — Elemental + Creature + 5 + 4R + 3/3 + + ECC~ + 2 + + + Jegantha, the Wellspring + Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) +{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. + + GR + Legendary Creature — Elemental Elk + Creature + 5 + 4R/G + 5/5 + + ECC~ + 2 + + + Jubilation + When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. +Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + G + Creature — Elemental Incarnation + Creature + 6 + 5G + 5/5 + + ECC~ + 2 + + + Jubilation + When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. +Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + G + Creature — Elemental Incarnation + Creature + 6 + 5G + 5/5 + + ECC~ + 2 + + + Jungle Shrine + This land enters tapped. +{T}: Add {R}, {G}, or {W}. + + Land + Land + 0 + + ECC~ + 0 + + + Kindred Summons + Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. + + G + Instant + Instant + 7 + 5GG + + ECC~ + 3 + + + Kodama's Reach + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery — Arcane + Sorcery + 3 + 2G + + ECC~ + 3 + + + Kulrath Knight + Flying +Wither (This deals damage to creatures in the form of -1/-1 counters.) +Creatures your opponents control with counters on them can't attack or block. + + BR + Creature — Elemental Knight + Creature + 5 + 3B/RB/R + 3/3 + + ECC~ + 2 + + + Lamentation + When this creature enters, destroy target creature an opponent controls. You gain 3 life. +Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + B + Creature — Elemental Incarnation + Creature + 6 + 5B + 5/4 + + ECC~ + 2 + + + Lamentation + When this creature enters, destroy target creature an opponent controls. You gain 3 life. +Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + B + Creature — Elemental Incarnation + Creature + 6 + 5B + 5/4 + + ECC~ + 2 + + + Liliana, Death Wielder + +2: Put a -1/-1 counter on up to one target creature. +−3: Destroy target creature with a -1/-1 counter on it. +−10: Return all creature cards from your graveyard to the battlefield. + + B + Legendary Planeswalker — Liliana + Planeswalker + 7 + 5BB + 5 + + ECC~ + 1 + + + Maelstrom Wanderer + Creatures you control have haste. +Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) + + GRU + Legendary Creature — Elemental + Creature + 8 + 5GUR + 7/5 + + ECC~ + 2 + + + Mass of Mysteries + First strike, vigilance, trample +At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + BGRUW + Legendary Creature — Elemental + Creature + 5 + WUBRG + 5/5 + + ECC~ + 2 + + + Massacre Girl, Known Killer + Menace +Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) +Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. + + B + Legendary Creature — Human Assassin + Creature + 4 + 2BB + 4/4 + + ECC~ + 2 + + + Midnight Banshee + Wither (This deals damage to creatures in the form of -1/-1 counters.) +At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. + + B + Creature — Spirit + Creature + 6 + 3BBB + 5/5 + + ECC~ + 2 + + + Muldrotha, the Gravetide + During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) + + BGU + Legendary Creature — Elemental Avatar + Creature + 6 + 3BGU + 6/6 + + ECC~ + 2 + + + Mulldrifter + Flying +When this creature enters, draw two cards. +Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + U + Creature — Elemental + Creature + 5 + 4U + 2/2 + + ECC~ + 2 + + + Necroskitter + Wither (This deals damage to creatures in the form of -1/-1 counters.) +Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control. + + B + Creature — Elemental + Creature + 3 + 1BB + 1/4 + + ECC~ + 2 + + + Nesting Grounds + {T}: Add {C}. +{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery. + + Land + Land + 0 + + ECC~ + 0 + + + Night's Whisper + You draw two cards and lose 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + ECC~ + 3 + + + Oft-Nabbed Goat + {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. +When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. + + B + Creature — Goat + Creature + 2 + 1B + 0/5 + + ECC~ + 2 + + + Oft-Nabbed Goat + {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. +When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. + + B + Creature — Goat + Creature + 2 + 1B + 0/5 + + ECC~ + 2 + + + Omnath, Locus of Rage + Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. +Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target. + + GR + Legendary Creature — Elemental + Creature + 7 + 3RRGG + 5/5 + + ECC~ + 2 + + + Omnath, Locus of the Roil + When Omnath enters, it deals damage to any target equal to the number of Elementals you control. +Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. + + GRU + Legendary Creature — Elemental + Creature + 4 + 1GUR + 3/3 + + ECC~ + 2 + + + Opal Palace + {T}: Add {C}. +{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. + + Land + Land + 0 + + ECC~ + 0 + + + Opulent Palace + This land enters tapped. +{T}: Add {B}, {G}, or {U}. + + Land + Land + 0 + + ECC~ + 0 + + + Painful Truths + Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell. + + B + Sorcery + Sorcery + 3 + 2B + + ECC~ + 3 + + + Path of Ancestry + This land enters tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + Land + Land + 0 + + ECC~ + 0 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + ECC~ + 3 + + + Persist + Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it. + + B + Sorcery + Sorcery + 2 + 1B + + ECC~ + 3 + + + Primal Beyond + As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. +{T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. + + Land + Land + 0 + + ECC~ + 0 + + + Puca's Covenant + Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. + + G + Enchantment + Enchantment + 3 + 2G + + ECC~ + 1 + + + Puca's Covenant + Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. + + G + Enchantment + Enchantment + 3 + 2G + + ECC~ + 1 + + + Puppeteer Clique + Flying +When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + B + Creature — Faerie Wizard + Creature + 5 + 3BB + 3/2 + + ECC~ + 2 + + + Putrefy + Destroy target artifact or creature. It can't be regenerated. + + BG + Instant + Instant + 3 + 1BG + + ECC~ + 3 + + + Raging Ravine + This land enters tapped. +{T}: Add {R} or {G}. +{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. + + Land + Land + 0 + + ECC~ + 0 + + + Rain-Slicked Copse + ({T}: Add {G} or {U}.) +This land enters tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Island + Land + 0 + + ECC~ + 0 + + + Rain-Slicked Copse + ({T}: Add {G} or {U}.) +This land enters tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Island + Land + 0 + + ECC~ + 0 + + + Rakdos Carnarium + This land enters tapped. +When this land enters, return a land you control to its owner's hand. +{T}: Add {B}{R}. + + Land + Land + 0 + + ECC~ + 0 + + + Reality Shift + Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Instant + Instant + 2 + 1U + + ECC~ + 3 + + + Realmwalker + Changeling (This card is every creature type.) +As this creature enters, choose a creature type. +You may look at the top card of your library any time. +You may cast creature spells of the chosen type from the top of your library. + + G + Creature — Shapeshifter + Creature + 3 + 2G + 2/3 + + ECC~ + 2 + + + Return of the Wildspeaker + Choose one — +• Draw cards equal to the greatest power among non-Human creatures you control. +• Non-Human creatures you control get +3/+3 until end of turn. + + G + Instant + Instant + 5 + 4G + + ECC~ + 3 + + + Risen Reef + Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. + + GU + Creature — Elemental + Creature + 3 + 1GU + 1/1 + + ECC~ + 2 + + + Riveteers Overlook + When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. + + Land + Land + 0 + + ECC~ + 0 + + + Rootbound Crag + This land enters tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + ECC~ + 0 + + + Sandsteppe Citadel + This land enters tapped. +{T}: Add {W}, {B}, or {G}. + + Land + Land + 0 + + ECC~ + 0 + + + Savage Lands + This land enters tapped. +{T}: Add {B}, {R}, or {G}. + + Land + Land + 0 + + ECC~ + 0 + + + Seaside Citadel + This land enters tapped. +{T}: Add {G}, {W}, or {U}. + + Land + Land + 0 + + ECC~ + 0 + + + Secluded Courtyard + As this land enters, choose a creature type. +{T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. + + Land + Land + 0 + + ECC~ + 0 + + + Selvala, Heart of the Wilds + Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. +{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. + + G + Legendary Creature — Elf Scout + Creature + 3 + 1GG + 2/3 + + ECC~ + 2 + + + Shatter the Sky + Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. + + W + Sorcery + Sorcery + 4 + 2WW + + ECC~ + 3 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +This land enters tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + ECC~ + 0 + + + Shriekmaw + Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +When this creature enters, destroy target nonartifact, nonblack creature. +Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + B + Creature — Elemental + Creature + 5 + 4B + 3/2 + + ECC~ + 2 + + + Sinister Gnarlbark + At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) + + B + Creature — Treefolk Warlock + Creature + 3 + 2B + 0/4 + + ECC~ + 2 + + + Sinister Gnarlbark + At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) + + B + Creature — Treefolk Warlock + Creature + 3 + 2B + 0/4 + + ECC~ + 2 + + + Skinrender + When this creature enters, put three -1/-1 counters on target creature. + + B + Creature — Phyrexian Zombie + Creature + 4 + 2BB + 3/3 + + ECC~ + 2 + + + Slithermuse + When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. +Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) + + U + Creature — Elemental + Creature + 4 + 2UU + 3/3 + + ECC~ + 2 + + + Smokebraider + {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals. + + R + Creature — Elemental Shaman + Creature + 2 + 1R + 1/1 + + ECC~ + 2 + + + Smoldering Marsh + ({T}: Add {B} or {R}.) +This land enters tapped unless you control two or more basic lands. + + Land — Swamp Mountain + Land + 0 + + ECC~ + 0 + + + Sodden Verdure + ({T}: Add {G} or {U}.) +This land enters tapped unless you control two or more basic lands. + + Land — Forest Island + Land + 0 + + ECC~ + 0 + + + Sodden Verdure + ({T}: Add {G} or {U}.) +This land enters tapped unless you control two or more basic lands. + + Land — Forest Island + Land + 0 + + ECC~ + 0 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + ECC~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + ECC~ + 1 + + + Soul Snuffers + When this creature enters, put a -1/-1 counter on each creature. + + B + Creature — Elemental Shaman + Creature + 4 + 2BB + 3/3 + + ECC~ + 2 + + + Springleaf Parade + When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) +Creature tokens you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 2 + XGG + + ECC~ + 1 + + + Springleaf Parade + When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) +Creature tokens you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 2 + XGG + + ECC~ + 1 + + + Subterfuge + When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. +Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + U + Creature — Elemental Incarnation + Creature + 5 + 4U + 3/5 + + ECC~ + 2 + + + Subterfuge + When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. +Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + U + Creature — Elemental Incarnation + Creature + 5 + 4U + 3/5 + + ECC~ + 2 + + + Terminate + Destroy target creature. It can't be regenerated. + + BR + Instant + Instant + 2 + BR + + ECC~ + 3 + + + Terramorphic Expanse + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + ECC~ + 0 + + + The Reaper, King No More + When The Reaper enters, put a -1/-1 counter on each of up to two target creatures. +Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn. + + BGR + Legendary Artifact Creature — Scarecrow + Creature + 6 + 2/B2/R2/G + 3/3 + + ECC~ + 2 + + + The Scorpion God + Whenever a creature with a -1/-1 counter on it dies, draw a card. +{1}{B}{R}: Put a -1/-1 counter on another target creature. +When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. + + BR + Legendary Creature — God + Creature + 5 + 3BR + 6/5 + + ECC~ + 2 + + + Thriving Bluff + This land enters tapped. As it enters, choose a color other than red. +{T}: Add {R} or one mana of the chosen color. + + Land + Land + 0 + + ECC~ + 0 + + + Thriving Grove + This land enters tapped. As it enters, choose a color other than green. +{T}: Add {G} or one mana of the chosen color. + + Land + Land + 0 + + ECC~ + 0 + + + Thriving Heath + This land enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + ECC~ + 0 + + + Thriving Isle + This land enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + ECC~ + 0 + + + Thriving Moor + This land enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + ECC~ + 0 + + + Timeless Lotus + Timeless Lotus enters tapped. +{T}: Add {W}{U}{B}{R}{G}. + + Legendary Artifact + Artifact + 5 + 5 + + ECC~ + 1 + + + Titan of Industry + Reach, trample +When this creature enters, choose two — +• Destroy target artifact or enchantment. +• Target player gains 5 life. +• Create a 4/4 green Rhino Warrior creature token. +• Put a shield counter on a creature you control. + + G + Creature — Elemental + Creature + 7 + 4GGG + 7/7 + + ECC~ + 2 + + + Tree of Perdition + Defender +{T}: Exchange target opponent's life total with this creature's toughness. + + B + Creature — Plant + Creature + 4 + 3B + 0/13 + + ECC~ + 2 + + + Unclaimed Territory + As this land enters, choose a creature type. +{T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. + + Land + Land + 0 + + ECC~ + 0 + + + Vernal Fen + ({T}: Add {B} or {G}.) +This land enters tapped unless you control two or more basic lands. + + Land — Swamp Forest + Land + 0 + + ECC~ + 0 + + + Vernal Sovereign + Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control." + + GW + Creature — Elemental Elk + Creature + 6 + 4GW + 4/4 + + ECC~ + 2 + + + Village Pillagers + Wither (This deals damage to creatures in the form of -1/-1 counters.) +When this creature enters, it deals 1 damage to each creature your opponents control. +Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. + + R + Creature — Goblin Warrior + Creature + 5 + 3RR + 5/5 + + ECC~ + 2 + + + Village Pillagers + Wither (This deals damage to creatures in the form of -1/-1 counters.) +When this creature enters, it deals 1 damage to each creature your opponents control. +Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. + + R + Creature — Goblin Warrior + Creature + 5 + 3RR + 5/5 + + ECC~ + 2 + + + Vraska, Betrayal's Sting + Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +0: You draw a card and lose 1 life. Proliferate. +−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. +−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. + + B + Legendary Planeswalker — Vraska + Planeswalker + 6 + 4BB/P + 6 + + ECC~ + 1 + + + Wickerbough Elder + This creature enters with a -1/-1 counter on it. +{G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment. + + G + Creature — Treefolk Shaman + Creature + 4 + 3G + 4/4 + + ECC~ + 2 + + + Wickersmith's Tools + Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. +{T}: Add one mana of any color. +{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. + + Artifact + Artifact + 3 + 3 + + ECC~ + 1 + + + Wickersmith's Tools + Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. +{T}: Add one mana of any color. +{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. + + Artifact + Artifact + 3 + 3 + + ECC~ + 1 + + + Woodland Cemetery + This land enters tapped unless you control a Swamp or a Forest. +{T}: Add {B} or {G}. + + Land + Land + 0 + + ECC~ + 0 + + + Yarok, the Desecrated + Deathtouch, lifelink +If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + BGU + Legendary Creature — Elemental Horror + Creature + 5 + 2BGU + 3/5 + + ECC~ + 2 + Abigale, Eloquent First-Year Flying, first strike, lifelink @@ -6964,2443 +10308,5 @@ Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sa ECL~ 2 - - Aberrant Return - Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. - - B - Sorcery - Sorcery - 6 - 4BB - - ECC~ - 3 - - - Aberrant Return - Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it. - - B - Sorcery - Sorcery - 6 - 4BB - - ECC~ - 3 - - - Abundant Countryside - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell. -{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - Land - Land - 0 - - ECC~ - 0 - - - Abundant Countryside - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell. -{6}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.) - - Land - Land - 0 - - ECC~ - 0 - - - Abundant Growth - Enchant land -When this Aura enters, draw a card. -Enchanted land has "{T}: Add one mana of any color." - - G - Enchantment — Aura - Enchantment - 1 - G - - ECC~ - 1 - - - Ancient Ziggurat - {T}: Add one mana of any color. Spend this mana only to cast a creature spell. - - Land - Land - 0 - - ECC~ - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - ECC~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - ECC~ - 1 - - - Archfiend of Ifnir - Flying -Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. -Cycling {2} ({2}, Discard this card: Draw a card.) - - B - Creature — Demon - Creature - 5 - 3BB - 5/4 - - ECC~ - 2 - - - Ashling, the Limitless - Elemental permanent spells you cast from your hand gain evoke {4} as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.) -Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay {W}{U}{B}{R}{G}. - - R - Legendary Creature — Elemental Sorcerer - Creature - 3 - 2R - 2/3 - - ECC~ - 2 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - ECC~ - 3 - - - Auntie Ool, Cursewretch - Ward—Blight 2. (To blight 2, a player puts two -1/-1 counters on a creature they control.) -Whenever one or more -1/-1 counters are put on a creature, draw a card if you control that creature. If you don't control it, its controller loses 1 life. - - BGR - Legendary Creature — Goblin Warlock - Creature - 4 - 1BRG - 4/4 - - ECC~ - 2 - - - Avenger of Zendikar - When this creature enters, create a 0/1 green Plant creature token for each land you control. -Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control. - - G - Creature — Elemental - Creature - 7 - 5GG - 5/5 - - ECC~ - 2 - - - Bane of Progress - When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way. - - G - Creature — Elemental - Creature - 6 - 4GG - 2/2 - - ECC~ - 2 - - - Belonging - When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - W - Creature — Elemental Incarnation - Creature - 6 - 5W - 6/6 - - ECC~ - 2 - - - Belonging - When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - W - Creature — Elemental Incarnation - Creature - 6 - 5W - 6/6 - - ECC~ - 2 - - - Binding the Old Gods - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Destroy target nonland permanent an opponent controls. -II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. -III — Creatures you control gain deathtouch until end of turn. - - BG - Enchantment — Saga - Enchantment - 4 - 2BG - - ECC~ - 1 - - - Black Sun's Zenith - Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. - - B - Sorcery - Sorcery - 2 - XBB - - ECC~ - 3 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - ECC~ - 3 - - - Blowfly Infestation - Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. - - B - Enchantment - Enchantment - 3 - 2B - - ECC~ - 1 - - - Canyon Slough - ({T}: Add {B} or {R}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Swamp Mountain - Land - 0 - - ECC~ - 0 - - - Carnifex Demon - Flying -This creature enters with two -1/-1 counters on it. -{B}, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature. - - B - Creature — Phyrexian Demon - Creature - 6 - 4BB - 6/6 - - ECC~ - 2 - - - Cathartic Pyre - Choose one — -• Cathartic Pyre deals 3 damage to target creature or planeswalker. -• Discard up to two cards, then draw that many cards. - - R - Instant - Instant - 2 - 1R - - ECC~ - 3 - - - Cathartic Reunion - As an additional cost to cast this spell, discard two cards. -Draw three cards. - - R - Sorcery - Sorcery - 2 - 1R - - ECC~ - 3 - - - Cavalier of Thorns - Reach -When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. -When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library. - - G - Creature — Elemental Knight - Creature - 5 - 2GGG - 5/6 - - ECC~ - 2 - - - Chain Reaction - Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. - - R - Sorcery - Sorcery - 4 - 2RR - - ECC~ - 3 - - - Channeler Initiate - When this creature enters, put three -1/-1 counters on target creature you control. -{T}, Remove a -1/-1 counter from this creature: Add one mana of any color. - - G - Creature — Human Druid - Creature - 2 - 1G - 3/4 - - ECC~ - 2 - - - Chimil, the Inner Sun - Spells you control can't be countered. -At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - Legendary Artifact - Artifact - 6 - 6 - - ECC~ - 1 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - ECC~ - 1 - - - Cinder Glade - ({T}: Add {R} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - ECC~ - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - ECC~ - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - ECC~ - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity. -Sacrifice this artifact: Draw a card. - - Artifact - Artifact - 3 - 3 - - ECC~ - 1 - - - Contagion Clasp - When this artifact enters, put a -1/-1 counter on target creature. -{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - Artifact - Artifact - 2 - 2 - - ECC~ - 1 - - - Cream of the Crop - Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. - - G - Enchantment - Enchantment - 2 - 1G - - ECC~ - 1 - - - Cultivate - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Sorcery - 3 - 2G - - ECC~ - 3 - - - Descendants' Fury - Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order. - - R - Enchantment - Enchantment - 4 - 3R - - ECC~ - 1 - - - Devoted Druid - {T}: Add {G}. -Put a -1/-1 counter on this creature: Untap this creature. - - G - Creature — Elf Druid - Creature - 2 - 1G - 0/2 - - ECC~ - 2 - - - Distant Melody - Choose a creature type. Draw a card for each permanent you control of that type. - - U - Sorcery - Sorcery - 4 - 3U - - ECC~ - 3 - - - Dragonskull Summit - This land enters tapped unless you control a Swamp or a Mountain. -{T}: Add {B} or {R}. - - Land - Land - 0 - - ECC~ - 0 - - - Dread Tiller - When this creature enters, put a -1/-1 counter on target creature. -Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. - - BG - Artifact Creature — Scarecrow - Creature - 3 - 1BG - 2/4 - - ECC~ - 2 - - - Dread Tiller - When this creature enters, put a -1/-1 counter on target creature. -Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped. - - BG - Artifact Creature — Scarecrow - Creature - 3 - 1BG - 2/4 - - ECC~ - 2 - - - Dusk Urchins - Whenever this creature attacks or blocks, put a -1/-1 counter on it. -When this creature dies, draw a card for each -1/-1 counter on it. - - B - Creature — Ouphe - Creature - 3 - 2B - 4/3 - - ECC~ - 2 - - - Elemental Spectacle - Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. - - G - Sorcery - Sorcery - 6 - 5G - - ECC~ - 3 - - - Elemental Spectacle - Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control. - - G - Sorcery - Sorcery - 6 - 5G - - ECC~ - 3 - - - Endurance - Flash -Reach -When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. -Evoke—Exile a green card from your hand. - - G - Creature — Elemental Incarnation - Creature - 3 - 1GG - 3/4 - - ECC~ - 2 - - - Eventide's Shadow - Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. - - B - Sorcery - Sorcery - 5 - 4B - - ECC~ - 3 - - - Eventide's Shadow - Remove any number of counters from among permanents on the battlefield. You draw cards and lose life equal to the number of counters removed this way. - - B - Sorcery - Sorcery - 5 - 4B - - ECC~ - 3 - - - Everlasting Torment - Players can't gain life. -Damage can't be prevented. -All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) - - BR - Enchantment - Enchantment - 3 - 2B/R - - ECC~ - 1 - - - Evolution Sage - Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - G - Creature — Elf Druid - Creature - 3 - 2G - 3/2 - - ECC~ - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - ECC~ - 0 - - - Faeburrow Elder - Vigilance -This creature gets +1/+1 for each color among permanents you control. -{T}: For each color among permanents you control, add one mana of that color. - - GW - Creature — Treefolk Druid - Creature - 3 - 1GW - 0/0 - - ECC~ - 2 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - Artifact - 2 - 2 - - ECC~ - 1 - - - Ferrafor, Young Yew - When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. -{T}: Double the number of each kind of counter on target creature. - - G - Legendary Creature — Treefolk Druid - Creature - 7 - 6G - 4/7 - - ECC~ - 2 - - - Ferrafor, Young Yew - When Ferrafor enters, create a number of 1/1 green Saproling creature tokens equal to the number of counters among creatures target player controls. -{T}: Double the number of each kind of counter on target creature. - - G - Legendary Creature — Treefolk Druid - Creature - 7 - 6G - 4/7 - - ECC~ - 2 - - - Fertile Ground - Enchant land -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. - - G - Enchantment — Aura - Enchantment - 2 - 1G - - ECC~ - 1 - - - Festering Thicket - ({T}: Add {B} or {G}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Swamp Forest - Land - 0 - - ECC~ - 0 - - - Fire Covenant - As an additional cost to cast this spell, pay X life. -Fire Covenant deals X damage divided as you choose among any number of target creatures. - - BR - Instant - Instant - 3 - 1BR - - ECC~ - 3 - - - Flamekin Village - As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. -{T}: Add {R}. -{R}, {T}: Target creature gains haste until end of turn. - - Land - Land - 0 - - ECC~ - 0 - - - Flourishing Defenses - Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token. - - G - Enchantment - Enchantment - 5 - 4G - - ECC~ - 1 - - - Foundation Breaker - When this creature enters, you may destroy target artifact or enchantment. -Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - G - Creature — Elemental - Creature - 4 - 3G - 2/2 - - ECC~ - 2 - - - Frontier Bivouac - This land enters tapped. -{T}: Add {G}, {U}, or {R}. - - Land - Land - 0 - - ECC~ - 0 - - - Fury - Double strike -When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. -Evoke—Exile a red card from your hand. - - R - Creature — Elemental Incarnation - Creature - 5 - 3RR - 3/3 - - ECC~ - 2 - - - Garruk's Uprising - When this enchantment enters, if you control a creature with power 4 or greater, draw a card. -Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) -Whenever a creature you control with power 4 or greater enters, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - ECC~ - 1 - - - Glissa Sunslayer - First strike, deathtouch -Whenever Glissa Sunslayer deals combat damage to a player, choose one — -• You draw a card and lose 1 life. -• Destroy target enchantment. -• Remove up to three counters from target permanent. - - BG - Legendary Creature — Phyrexian Zombie Elf - Creature - 3 - 1BG - 3/3 - - ECC~ - 2 - - - Golgari Rot Farm - This land enters tapped. -When this land enters, return a land you control to its owner's hand. -{T}: Add {B}{G}. - - Land - Land - 0 - - ECC~ - 0 - - - Grave Titan - Deathtouch -Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens. - - B - Creature — Giant - Creature - 6 - 4BB - 6/6 - - ECC~ - 2 - - - Grave Venerations - When this enchantment enters, you become the monarch. -At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. -Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - ECC~ - 1 - - - Grave Venerations - When this enchantment enters, you become the monarch. -At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand. -Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - ECC~ - 1 - - - Greenwarden of Murasa - When this creature enters, you may return target card from your graveyard to your hand. -When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand. - - G - Creature — Elemental - Creature - 6 - 4GG - 5/4 - - ECC~ - 2 - - - Grim Poppet - This creature enters with three -1/-1 counters on it. -Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature. - - Artifact Creature — Scarecrow - Creature - 7 - 7 - 4/4 - - ECC~ - 2 - - - Gruul Turf - This land enters tapped. -When this land enters, return a land you control to its owner's hand. -{T}: Add {R}{G}. - - Land - Land - 0 - - ECC~ - 0 - - - Hapatra, Vizier of Poisons - Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature. -Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch. - - BG - Legendary Creature — Human Cleric - Creature - 2 - BG - 2/2 - - ECC~ - 2 - - - Harmonize - Draw three cards. - - G - Sorcery - Sorcery - 4 - 2GG - - ECC~ - 3 - - - Haunting Voyage - Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. -Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) - - B - Sorcery - Sorcery - 6 - 4BB - - ECC~ - 3 - - - Hoarder's Greed - You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) - - B - Sorcery - Sorcery - 4 - 3B - - ECC~ - 3 - - - Hoofprints of the Stag - Whenever you draw a card, you may put a hoofprint counter on this enchantment. -{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn. - - W - Kindred Enchantment — Elemental - Enchantment - 2 - 1W - - ECC~ - 1 - - - Horde of Notions - Vigilance, trample, haste -{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. - - BGRUW - Legendary Creature — Elemental - Creature - 5 - WUBRG - 5/5 - - ECC~ - 2 - - - Ifnir Deadlands - {T}: Add {C}. -{T}, Pay 1 life: Add {B}. -{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery. - - Land — Desert - Land - 0 - - ECC~ - 0 - - - Ignoble Hierarch - Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -{T}: Add {B}, {R}, or {G}. - - G - Creature — Goblin Shaman - Creature - 1 - G - 0/1 - - ECC~ - 2 - - - Impulsivity - When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. -Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - R - Creature — Elemental Incarnation - Creature - 7 - 6R - 7/5 - - ECC~ - 2 - - - Impulsivity - When this creature enters, you may cast target instant or sorcery card from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. -Encore {7}{R}{R} ({7}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - R - Creature — Elemental Incarnation - Creature - 7 - 6R - 7/5 - - ECC~ - 2 - - - Incandescent Soulstoke - Other Elemental creatures you control get +1/+1. -{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. - - R - Creature — Elemental Shaman - Creature - 3 - 2R - 2/2 - - ECC~ - 2 - - - Incremental Blight - Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. - - B - Sorcery - Sorcery - 5 - 3BB - - ECC~ - 3 - - - Infernal Grasp - Destroy target creature. You lose 2 life. - - B - Instant - Instant - 2 - 1B - - ECC~ - 3 - - - Ingot Chewer - When this creature enters, destroy target artifact. -Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - R - Creature — Elemental - Creature - 5 - 4R - 3/3 - - ECC~ - 2 - - - Jegantha, the Wellspring - Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) -{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs. - - GR - Legendary Creature — Elemental Elk - Creature - 5 - 4R/G - 5/5 - - ECC~ - 2 - - - Jubilation - When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. -Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - G - Creature — Elemental Incarnation - Creature - 6 - 5G - 5/5 - - ECC~ - 2 - - - Jubilation - When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. -Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - G - Creature — Elemental Incarnation - Creature - 6 - 5G - 5/5 - - ECC~ - 2 - - - Jungle Shrine - This land enters tapped. -{T}: Add {R}, {G}, or {W}. - - Land - Land - 0 - - ECC~ - 0 - - - Kindred Summons - Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. - - G - Instant - Instant - 7 - 5GG - - ECC~ - 3 - - - Kodama's Reach - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery — Arcane - Sorcery - 3 - 2G - - ECC~ - 3 - - - Kulrath Knight - Flying -Wither (This deals damage to creatures in the form of -1/-1 counters.) -Creatures your opponents control with counters on them can't attack or block. - - BR - Creature — Elemental Knight - Creature - 5 - 3B/RB/R - 3/3 - - ECC~ - 2 - - - Lamentation - When this creature enters, destroy target creature an opponent controls. You gain 3 life. -Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - B - Creature — Elemental Incarnation - Creature - 6 - 5B - 5/4 - - ECC~ - 2 - - - Lamentation - When this creature enters, destroy target creature an opponent controls. You gain 3 life. -Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - B - Creature — Elemental Incarnation - Creature - 6 - 5B - 5/4 - - ECC~ - 2 - - - Liliana, Death Wielder - +2: Put a -1/-1 counter on up to one target creature. -−3: Destroy target creature with a -1/-1 counter on it. -−10: Return all creature cards from your graveyard to the battlefield. - - B - Legendary Planeswalker — Liliana - Planeswalker - 7 - 5BB - 5 - - ECC~ - 1 - - - Maelstrom Wanderer - Creatures you control have haste. -Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) - - GRU - Legendary Creature — Elemental - Creature - 8 - 5GUR - 7/5 - - ECC~ - 2 - - - Mass of Mysteries - First strike, vigilance, trample -At the beginning of combat on your turn, another target Elemental you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) - - BGRUW - Legendary Creature — Elemental - Creature - 5 - WUBRG - 5/5 - - ECC~ - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - ECC~ - 2 - - - Midnight Banshee - Wither (This deals damage to creatures in the form of -1/-1 counters.) -At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. - - B - Creature — Spirit - Creature - 6 - 3BBB - 5/5 - - ECC~ - 2 - - - Muldrotha, the Gravetide - During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) - - BGU - Legendary Creature — Elemental Avatar - Creature - 6 - 3BGU - 6/6 - - ECC~ - 2 - - - Mulldrifter - Flying -When this creature enters, draw two cards. -Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - U - Creature — Elemental - Creature - 5 - 4U - 2/2 - - ECC~ - 2 - - - Necroskitter - Wither (This deals damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control. - - B - Creature — Elemental - Creature - 3 - 1BB - 1/4 - - ECC~ - 2 - - - Nesting Grounds - {T}: Add {C}. -{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery. - - Land - Land - 0 - - ECC~ - 0 - - - Night's Whisper - You draw two cards and lose 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - ECC~ - 3 - - - Oft-Nabbed Goat - {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. -When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. - - B - Creature — Goat - Creature - 2 - 1B - 0/5 - - ECC~ - 2 - - - Oft-Nabbed Goat - {1}: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery. -When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life. - - B - Creature — Goat - Creature - 2 - 1B - 0/5 - - ECC~ - 2 - - - Omnath, Locus of Rage - Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. -Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target. - - GR - Legendary Creature — Elemental - Creature - 7 - 3RRGG - 5/5 - - ECC~ - 2 - - - Omnath, Locus of the Roil - When Omnath enters, it deals damage to any target equal to the number of Elementals you control. -Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. - - GRU - Legendary Creature — Elemental - Creature - 4 - 1GUR - 3/3 - - ECC~ - 2 - - - Opal Palace - {T}: Add {C}. -{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. - - Land - Land - 0 - - ECC~ - 0 - - - Opulent Palace - This land enters tapped. -{T}: Add {B}, {G}, or {U}. - - Land - Land - 0 - - ECC~ - 0 - - - Painful Truths - Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell. - - B - Sorcery - Sorcery - 3 - 2B - - ECC~ - 3 - - - Path of Ancestry - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - ECC~ - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - ECC~ - 3 - - - Persist - Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it. - - B - Sorcery - Sorcery - 2 - 1B - - ECC~ - 3 - - - Primal Beyond - As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. - - Land - Land - 0 - - ECC~ - 0 - - - Puca's Covenant - Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. - - G - Enchantment - Enchantment - 3 - 2G - - ECC~ - 1 - - - Puca's Covenant - Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn. - - G - Enchantment - Enchantment - 3 - 2G - - ECC~ - 1 - - - Puppeteer Clique - Flying -When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. -Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) - - B - Creature — Faerie Wizard - Creature - 5 - 3BB - 3/2 - - ECC~ - 2 - - - Putrefy - Destroy target artifact or creature. It can't be regenerated. - - BG - Instant - Instant - 3 - 1BG - - ECC~ - 3 - - - Raging Ravine - This land enters tapped. -{T}: Add {R} or {G}. -{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. - - Land - Land - 0 - - ECC~ - 0 - - - Rain-Slicked Copse - ({T}: Add {G} or {U}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Island - Land - 0 - - ECC~ - 0 - - - Rain-Slicked Copse - ({T}: Add {G} or {U}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Island - Land - 0 - - ECC~ - 0 - - - Rakdos Carnarium - This land enters tapped. -When this land enters, return a land you control to its owner's hand. -{T}: Add {B}{R}. - - Land - Land - 0 - - ECC~ - 0 - - - Reality Shift - Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) - - U - Instant - Instant - 2 - 1U - - ECC~ - 3 - - - Realmwalker - Changeling (This card is every creature type.) -As this creature enters, choose a creature type. -You may look at the top card of your library any time. -You may cast creature spells of the chosen type from the top of your library. - - G - Creature — Shapeshifter - Creature - 3 - 2G - 2/3 - - ECC~ - 2 - - - Return of the Wildspeaker - Choose one — -• Draw cards equal to the greatest power among non-Human creatures you control. -• Non-Human creatures you control get +3/+3 until end of turn. - - G - Instant - Instant - 5 - 4G - - ECC~ - 3 - - - Risen Reef - Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. - - GU - Creature — Elemental - Creature - 3 - 1GU - 1/1 - - ECC~ - 2 - - - Riveteers Overlook - When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life. - - Land - Land - 0 - - ECC~ - 0 - - - Rootbound Crag - This land enters tapped unless you control a Mountain or a Forest. -{T}: Add {R} or {G}. - - Land - Land - 0 - - ECC~ - 0 - - - Sandsteppe Citadel - This land enters tapped. -{T}: Add {W}, {B}, or {G}. - - Land - Land - 0 - - ECC~ - 0 - - - Savage Lands - This land enters tapped. -{T}: Add {B}, {R}, or {G}. - - Land - Land - 0 - - ECC~ - 0 - - - Seaside Citadel - This land enters tapped. -{T}: Add {G}, {W}, or {U}. - - Land - Land - 0 - - ECC~ - 0 - - - Secluded Courtyard - As this land enters, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type. - - Land - Land - 0 - - ECC~ - 0 - - - Selvala, Heart of the Wilds - Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. -{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. - - G - Legendary Creature — Elf Scout - Creature - 3 - 1GG - 2/3 - - ECC~ - 2 - - - Shatter the Sky - Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. - - W - Sorcery - Sorcery - 4 - 2WW - - ECC~ - 3 - - - Sheltered Thicket - ({T}: Add {R} or {G}.) -This land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Mountain Forest - Land - 0 - - ECC~ - 0 - - - Shriekmaw - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -When this creature enters, destroy target nonartifact, nonblack creature. -Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - B - Creature — Elemental - Creature - 5 - 4B - 3/2 - - ECC~ - 2 - - - Sinister Gnarlbark - At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) - - B - Creature — Treefolk Warlock - Creature - 3 - 2B - 0/4 - - ECC~ - 2 - - - Sinister Gnarlbark - At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.) - - B - Creature — Treefolk Warlock - Creature - 3 - 2B - 0/4 - - ECC~ - 2 - - - Skinrender - When this creature enters, put three -1/-1 counters on target creature. - - B - Creature — Phyrexian Zombie - Creature - 4 - 2BB - 3/3 - - ECC~ - 2 - - - Slithermuse - When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. -Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.) - - U - Creature — Elemental - Creature - 4 - 2UU - 3/3 - - ECC~ - 2 - - - Smokebraider - {T}: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals. - - R - Creature — Elemental Shaman - Creature - 2 - 1R - 1/1 - - ECC~ - 2 - - - Smoldering Marsh - ({T}: Add {B} or {R}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Mountain - Land - 0 - - ECC~ - 0 - - - Sodden Verdure - ({T}: Add {G} or {U}.) -This land enters tapped unless you control two or more basic lands. - - Land — Forest Island - Land - 0 - - ECC~ - 0 - - - Sodden Verdure - ({T}: Add {G} or {U}.) -This land enters tapped unless you control two or more basic lands. - - Land — Forest Island - Land - 0 - - ECC~ - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - ECC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - ECC~ - 1 - - - Soul Snuffers - When this creature enters, put a -1/-1 counter on each creature. - - B - Creature — Elemental Shaman - Creature - 4 - 2BB - 3/3 - - ECC~ - 2 - - - Springleaf Parade - When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Creature tokens you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - XGG - - ECC~ - 1 - - - Springleaf Parade - When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.) -Creature tokens you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - XGG - - ECC~ - 1 - - - Subterfuge - When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. -Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - U - Creature — Elemental Incarnation - Creature - 5 - 4U - 3/5 - - ECC~ - 2 - - - Subterfuge - When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. -Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - U - Creature — Elemental Incarnation - Creature - 5 - 4U - 3/5 - - ECC~ - 2 - - - Terminate - Destroy target creature. It can't be regenerated. - - BR - Instant - Instant - 2 - BR - - ECC~ - 3 - - - Terramorphic Expanse - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - ECC~ - 0 - - - The Reaper, King No More - When The Reaper enters, put a -1/-1 counter on each of up to two target creatures. -Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn. - - BGR - Legendary Artifact Creature — Scarecrow - Creature - 6 - 2/B2/R2/G - 3/3 - - ECC~ - 2 - - - The Scorpion God - Whenever a creature with a -1/-1 counter on it dies, draw a card. -{1}{B}{R}: Put a -1/-1 counter on another target creature. -When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. - - BR - Legendary Creature — God - Creature - 5 - 3BR - 6/5 - - ECC~ - 2 - - - Thriving Bluff - This land enters tapped. As it enters, choose a color other than red. -{T}: Add {R} or one mana of the chosen color. - - Land - Land - 0 - - ECC~ - 0 - - - Thriving Grove - This land enters tapped. As it enters, choose a color other than green. -{T}: Add {G} or one mana of the chosen color. - - Land - Land - 0 - - ECC~ - 0 - - - Thriving Heath - This land enters tapped. As it enters, choose a color other than white. -{T}: Add {W} or one mana of the chosen color. - - Land - Land - 0 - - ECC~ - 0 - - - Thriving Isle - This land enters tapped. As it enters, choose a color other than blue. -{T}: Add {U} or one mana of the chosen color. - - Land - Land - 0 - - ECC~ - 0 - - - Thriving Moor - This land enters tapped. As it enters, choose a color other than black. -{T}: Add {B} or one mana of the chosen color. - - Land - Land - 0 - - ECC~ - 0 - - - Timeless Lotus - Timeless Lotus enters tapped. -{T}: Add {W}{U}{B}{R}{G}. - - Legendary Artifact - Artifact - 5 - 5 - - ECC~ - 1 - - - Titan of Industry - Reach, trample -When this creature enters, choose two — -• Destroy target artifact or enchantment. -• Target player gains 5 life. -• Create a 4/4 green Rhino Warrior creature token. -• Put a shield counter on a creature you control. - - G - Creature — Elemental - Creature - 7 - 4GGG - 7/7 - - ECC~ - 2 - - - Tree of Perdition - Defender -{T}: Exchange target opponent's life total with this creature's toughness. - - B - Creature — Plant - Creature - 4 - 3B - 0/13 - - ECC~ - 2 - - - Unclaimed Territory - As this land enters, choose a creature type. -{T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. - - Land - Land - 0 - - ECC~ - 0 - - - Vernal Fen - ({T}: Add {B} or {G}.) -This land enters tapped unless you control two or more basic lands. - - Land — Swamp Forest - Land - 0 - - ECC~ - 0 - - - Vernal Sovereign - Whenever this creature enters or attacks, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control." - - GW - Creature — Elemental Elk - Creature - 6 - 4GW - 4/4 - - ECC~ - 2 - - - Village Pillagers - Wither (This deals damage to creatures in the form of -1/-1 counters.) -When this creature enters, it deals 1 damage to each creature your opponents control. -Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. - - R - Creature — Goblin Warrior - Creature - 5 - 3RR - 5/5 - - ECC~ - 2 - - - Village Pillagers - Wither (This deals damage to creatures in the form of -1/-1 counters.) -When this creature enters, it deals 1 damage to each creature your opponents control. -Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token. - - R - Creature — Goblin Warrior - Creature - 5 - 3RR - 5/5 - - ECC~ - 2 - - - Vraska, Betrayal's Sting - Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) -0: You draw a card and lose 1 life. Proliferate. -−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. -−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference. - - B - Legendary Planeswalker — Vraska - Planeswalker - 6 - 4BB/P - 6 - - ECC~ - 1 - - - Wickerbough Elder - This creature enters with a -1/-1 counter on it. -{G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment. - - G - Creature — Treefolk Shaman - Creature - 4 - 3G - 4/4 - - ECC~ - 2 - - - Wickersmith's Tools - Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. -{T}: Add one mana of any color. -{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. - - Artifact - Artifact - 3 - 3 - - ECC~ - 1 - - - Wickersmith's Tools - Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact. -{T}: Add one mana of any color. -{5}, {T}, Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact. - - Artifact - Artifact - 3 - 3 - - ECC~ - 1 - - - Woodland Cemetery - This land enters tapped unless you control a Swamp or a Forest. -{T}: Add {B} or {G}. - - Land - Land - 0 - - ECC~ - 0 - - - Yarok, the Desecrated - Deathtouch, lifelink -If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - BGU - Legendary Creature — Elemental Horror - Creature - 5 - 2BGU - 3/5 - - ECC~ - 2 -