diff --git a/PIP.xml b/PIP.xml
index 1b51970e..19923a5a 100644
--- a/PIP.xml
+++ b/PIP.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2024-02-20 16:11:49 (UTC)
+ 2024-02-21 08:13:09 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PIP.xml
@@ -24,6 +24,38 @@
Agent Frank Horrigan
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
+Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ BG
+ Legendary Creature — Mutant Warrior
+ Creature
+ 7
+ 5BG
+ 8/6
+
+ PIP
+ 2
+
+
+ Agent Frank Horrigan
+ Trample
+Agent Frank Horrigan has indestructible as long as it attacked this turn.
+Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ BG
+ Legendary Creature — Mutant Warrior
+ Creature
+ 7
+ 5BG
+ 8/6
+
+ PIP
+ 2
+
+
+ Agent Frank Horrigan
+ Trample
+Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
BG
@@ -36,6 +68,22 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi
PIP
2
+
+ Agent Frank Horrigan
+ Trample
+Agent Frank Horrigan has indestructible as long as it attacked this turn.
+Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ BG
+ Legendary Creature — Mutant Warrior
+ Creature
+ 7
+ 5BG
+ 8/6
+
+ PIP
+ 2
+
Almost Perfect
Enchant creature
@@ -124,6 +172,74 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP
2
+
+ Animal Friend
+ Enchant creature
+Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1G
+
+ PIP
+ 1
+
+
+ Animal Friend
+ Enchant creature
+Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1G
+
+ PIP
+ 1
+
+
+ Animal Friend
+ Enchant creature
+Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1G
+
+ PIP
+ 1
+
+
+ Animal Friend
+ Enchant creature
+Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1G
+
+ PIP
+ 1
+
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
@@ -136,6 +252,84 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP
1
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
+
+ Ash Barrens
+ {T}: Add {C}.
+Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Ash Barrens
+ {T}: Add {C}.
+Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Bighorner Rancher
+ Vigilance
+{T}: Add an amount of {G} equal to the greatest power among creatures you control.
+Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you contro
+
+ G
+ Creature — Human Ranger
+ Creature
+ 5
+ 4G
+ 2/5
+
+ PIP
+ 2
+
+
+ Blasphemous Act
+ This spell costs {1} less to cast for each creature on the battlefield.
+Blasphemous Act deals 13 damage to each creature.
+
+ R
+ Sorcery
+ Sorcery
+ 9
+ 8R
+
+ PIP
+ 3
+
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
@@ -221,6 +415,68 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP
2
+
+ Cait, Cage Brawler
+ As long as it's your turn, Cait, Cage Brawler has indestructible.
+Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.
+
+ GR
+ Legendary Creature — Human Warrior
+ Creature
+ 2
+ RG
+ 1/1
+
+ PIP
+ 2
+
+
+ Cass, Hand of Vengeance
+ Vigilance
+Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
+
+ RW
+ Legendary Creature — Human Ranger
+ Creature
+ 4
+ 2RW
+ 4/3
+
+ PIP
+ 2
+
+
+ Codsworth, Handy Helper
+ Commanders you control have ward {2}.
+{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.
+{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/3
+
+ PIP
+ 2
+
+
+ Codsworth, Handy Helper
+ Commanders you control have ward {2}.
+{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.
+{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/3
+
+ PIP
+ 2
+
Command Tower
{T}: Add one mana of any color in your commander's color identity.
@@ -265,6 +521,36 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP
0
+
+ Commander Sofia Daguerre
+ Flash
+Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+
+ W
+ Legendary Creature — Human Pilot
+ Creature
+ 4
+ 3W
+ 1/3
+
+ PIP
+ 2
+
+
+ Commander Sofia Daguerre
+ Flash
+Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+
+ W
+ Legendary Creature — Human Pilot
+ Creature
+ 4
+ 3W
+ 1/3
+
+ PIP
+ 2
+
Crucible of Worlds
You may play lands from your graveyard.
@@ -277,6 +563,50 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP
1
+
+ Desolate Mire
+ {1}, {T}: Add {W}{B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Desolate Mire
+ {1}, {T}: Add {W}{B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Desolate Mire
+ {1}, {T}: Add {W}{B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Desolate Mire
+ {1}, {T}: Add {W}{B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
@@ -437,6 +767,28 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J
PIP
2
+
+ Evolving Wilds
+ {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Evolving Wilds
+ {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
Feral Ghoul
Menace
@@ -501,6 +853,50 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its
PIP
2
+
+ Ferrous Lake
+ {1}, {T}: Add {U}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Ferrous Lake
+ {1}, {T}: Add {U}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Ferrous Lake
+ {1}, {T}: Add {U}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Ferrous Lake
+ {1}, {T}: Add {U}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
Forest
({T}: Add {G}.)
@@ -575,6 +971,200 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/
PIP
2
+
+ Grim Reaper's Sprint
+ Morbid — This spell costs 3 less to cast if a creature died this turn.
+Enchant creature
+When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
+Enchanted creature gets +2/+2 and has haste.
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 5
+ 4R
+
+ PIP
+ 1
+
+
+ Guardian Project
+ Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
+
+ G
+ Enchantment
+ Enchantment
+ 4
+ 3G
+
+ PIP
+ 1
+
+
+ Guardian Project
+ Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
+
+ G
+ Enchantment
+ Enchantment
+ 4
+ 3G
+
+ PIP
+ 1
+
+
+ Guardian Project
+ Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
+
+ G
+ Enchantment
+ Enchantment
+ 4
+ 3G
+
+ PIP
+ 1
+
+
+ Guardian Project
+ Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
+
+ G
+ Enchantment
+ Enchantment
+ 4
+ 3G
+
+ PIP
+ 1
+
+
+ Hancock, Ghoulish Mayor
+ Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
+Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
+
+ B
+ Legendary Creature — Zombie Mutant Advisor
+ Creature
+ 3
+ 2B
+ 2/1
+
+ PIP
+ 2
+
+
+ Hancock, Ghoulish Mayor
+ Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
+Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
+
+ B
+ Legendary Creature — Zombie Mutant Advisor
+ Creature
+ 3
+ 2B
+ 2/1
+
+ PIP
+ 2
+
+
+ Hancock, Ghoulish Mayor
+ Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
+Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
+
+ B
+ Legendary Creature — Zombie Mutant Advisor
+ Creature
+ 3
+ 2B
+ 2/1
+
+ PIP
+ 2
+
+
+ Hancock, Ghoulish Mayor
+ Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
+Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
+
+ B
+ Legendary Creature — Zombie Mutant Advisor
+ Creature
+ 3
+ 2B
+ 2/1
+
+ PIP
+ 2
+
+
+ Heroic Intervention
+ Permanents you control gain hexproof and indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ PIP
+ 3
+
+
+ Heroic Intervention
+ Permanents you control gain hexproof and indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ PIP
+ 3
+
+
+ Heroic Intervention
+ Permanents you control gain hexproof and indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ PIP
+ 3
+
+
+ Heroic Intervention
+ Permanents you control gain hexproof and indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ PIP
+ 3
+
+
+ Ian the Reckless
+ Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)
+
+ R
+ Legendary Creature — Human Warrior
+ Creature
+ 2
+ 1R
+ 2/1
+
+ PIP
+ 2
+
Idolized
Enchant creature
@@ -642,6 +1232,20 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti
PIP
1
+
+ Inventory Management
+ Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
+For each Aura and Equipment you control, you may attach it to a creature you control.
+
+ RW
+ Instant
+ Instant
+ 2
+ RW
+
+ PIP
+ 3
+
Island
({T}: Add {U}.)
@@ -686,6 +1290,215 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti
PIP
0
+
+ Junk Jet
+ Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+{3}, Sacrifice another artifact: Double equipped creature's power until end of turn.
+Equip {1}
+
+ R
+ Artifact — Equipment
+ Artifact
+ 2
+ 1R
+
+ PIP
+ 1
+
+
+ Legate Lanius, Caesar's Ace
+ Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.
+Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
+
+ BR
+ Legendary Creature — Human Soldier
+ Creature
+ 4
+ 2BR
+ 2/2
+
+ PIP
+ 2
+
+
+ Legate Lanius, Caesar's Ace
+ Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.
+Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
+
+ BR
+ Legendary Creature — Human Soldier
+ Creature
+ 4
+ 2BR
+ 2/2
+
+ PIP
+ 2
+
+
+ Liberty Prime, Recharged
+ Vigilance, trample, haste
+Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).
+{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
+
+ RUW
+ Legendary Artifact Creature — Robot
+ Creature
+ 5
+ 2URW
+ 8/8
+
+ PIP
+ 2
+
+
+ Liberty Prime, Recharged
+ Vigilance, trample, haste
+Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).
+{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
+
+ RUW
+ Legendary Artifact Creature — Robot
+ Creature
+ 5
+ 2URW
+ 8/8
+
+ PIP
+ 2
+
+
+ Liberty Prime, Recharged
+ Vigilance, trample, haste
+Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).
+{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
+
+ RUW
+ Legendary Artifact Creature — Robot
+ Creature
+ 5
+ 2URW
+ 8/8
+
+ PIP
+ 2
+
+
+ Liberty Prime, Recharged
+ Vigilance, trample, haste
+Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).
+{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
+
+ RUW
+ Legendary Artifact Creature — Robot
+ Creature
+ 5
+ 2URW
+ 8/8
+
+ PIP
+ 2
+
+
+ Mantle of the Ancients
+ Enchant creature you control
+When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
+Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 5
+ 3WW
+
+ PIP
+ 1
+
+
+ Mechanized Production
+ Enchant artifact you control
+At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 4
+ 2UU
+
+ PIP
+ 1
+
+
+ Mechanized Production
+ Enchant artifact you control
+At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 4
+ 2UU
+
+ PIP
+ 1
+
+
+ Mechanized Production
+ Enchant artifact you control
+At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 4
+ 2UU
+
+ PIP
+ 1
+
+
+ Mechanized Production
+ Enchant artifact you control
+At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 4
+ 2UU
+
+ PIP
+ 1
+
+
+ Megaton's Fate
+ Choose one —
+• Disarm — Destroy target artifact. Create four Treasure tokens.
+• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
+
+ R
+ Sorcery
+ Sorcery
+ 6
+ 5R
+
+ PIP
+ 3
+
+
+ Mister Gutsy
+ Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
+When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+
+ Artifact Creature — Robot Soldier
+ Creature
+ 2
+ 2
+ 1/1
+
+ PIP
+ 2
+
Mountain
({T}: Add {R}.)
@@ -790,6 +1603,118 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti
PIP
2
+
+ Nick Valentine, Private Eye
+ Nick Valentine, Private Eye can't be blocked except by artifact creatures.
+Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ U
+ Legendary Artifact Creature — Synth Detective
+ Creature
+ 3
+ 2U
+ 2/2
+
+ PIP
+ 2
+
+
+ Nick Valentine, Private Eye
+ Nick Valentine, Private Eye can't be blocked except by artifact creatures.
+Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ U
+ Legendary Artifact Creature — Synth Detective
+ Creature
+ 3
+ 2U
+ 2/2
+
+ PIP
+ 2
+
+
+ Nick Valentine, Private Eye
+ Nick Valentine, Private Eye can't be blocked except by artifact creatures.
+Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ U
+ Legendary Artifact Creature — Synth Detective
+ Creature
+ 3
+ 2U
+ 2/2
+
+ PIP
+ 2
+
+
+ Nick Valentine, Private Eye
+ Nick Valentine, Private Eye can't be blocked except by artifact creatures.
+Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ U
+ Legendary Artifact Creature — Synth Detective
+ Creature
+ 3
+ 2U
+ 2/2
+
+ PIP
+ 2
+
+
+ Nuclear Fallout
+ Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ XBB
+
+ PIP
+ 3
+
+
+ Nuclear Fallout
+ Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ XBB
+
+ PIP
+ 3
+
+
+ Nuclear Fallout
+ Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ XBB
+
+ PIP
+ 3
+
+
+ Nuclear Fallout
+ Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ XBB
+
+ PIP
+ 3
+
Nuka-Cola Vending Machine
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
@@ -842,6 +1767,58 @@ Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact
PIP
1
+
+ Open the Vaults
+ Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ PIP
+ 3
+
+
+ Open the Vaults
+ Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ PIP
+ 3
+
+
+ Open the Vaults
+ Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ PIP
+ 3
+
+
+ Open the Vaults
+ Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ PIP
+ 3
+
Overencumbered
Enchant opponent
@@ -902,6 +1879,102 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1}
PIP
1
+
+ Overflowing Basin
+ {1}, {T}: Add {G}{U}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Overflowing Basin
+ {1}, {T}: Add {G}{U}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Overflowing Basin
+ {1}, {T}: Add {G}{U}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Overflowing Basin
+ {1}, {T}: Add {G}{U}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Path of Ancestry
+ Path of Ancestry enters the battlefield tapped.
+{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Path of Ancestry
+ Path of Ancestry enters the battlefield tapped.
+{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Perception Bobblehead
+ {T}: Add one mana of any color.
+{3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact — Bobblehead
+ Artifact
+ 3
+ 3
+
+ PIP
+ 1
+
+
+ Perception Bobblehead
+ {T}: Add one mana of any color.
+{3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact — Bobblehead
+ Artifact
+ 3
+ 3
+
+ PIP
+ 1
+
Plains
({T}: Add {W}.)
@@ -946,6 +2019,96 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1}
PIP
0
+
+ Powder Ganger
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Powder Ganger enters the battlefield, destroy up to one target artifact.
+
+ R
+ Creature — Human Rogue
+ Creature
+ 3
+ 2R
+ 2/2
+
+ PIP
+ 2
+
+
+ Powder Ganger
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Powder Ganger enters the battlefield, destroy up to one target artifact.
+
+ R
+ Creature — Human Rogue
+ Creature
+ 3
+ 2R
+ 2/2
+
+ PIP
+ 2
+
+
+ Powder Ganger
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Powder Ganger enters the battlefield, destroy up to one target artifact.
+
+ R
+ Creature — Human Rogue
+ Creature
+ 3
+ 2R
+ 2/2
+
+ PIP
+ 2
+
+
+ Powder Ganger
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Powder Ganger enters the battlefield, destroy up to one target artifact.
+
+ R
+ Creature — Human Rogue
+ Creature
+ 3
+ 2R
+ 2/2
+
+ PIP
+ 2
+
+
+ Preston Garvey, Minuteman
+ At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
+Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
+
+ GRW
+ Legendary Creature — Human Soldier
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ PIP
+ 2
+
+
+ Preston Garvey, Minuteman
+ At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
+Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
+
+ GRW
+ Legendary Creature — Human Soldier
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ PIP
+ 2
+
Preston Garvey, Minuteman
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
@@ -961,6 +2124,81 @@ Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you c
PIP
2
+
+ Preston Garvey, Minuteman
+ At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
+Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
+
+ GRW
+ Legendary Creature — Human Soldier
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ PIP
+ 2
+
+
+ Puresteel Paladin
+ Whenever an Equipment enters the battlefield under your control, you may draw a card.
+Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
+
+ W
+ Creature — Human Knight
+ Creature
+ 2
+ WW
+ 2/2
+
+ PIP
+ 2
+
+
+ Puresteel Paladin
+ Whenever an Equipment enters the battlefield under your control, you may draw a card.
+Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
+
+ W
+ Creature — Human Knight
+ Creature
+ 2
+ WW
+ 2/2
+
+ PIP
+ 2
+
+
+ Puresteel Paladin
+ Whenever an Equipment enters the battlefield under your control, you may draw a card.
+Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
+
+ W
+ Creature — Human Knight
+ Creature
+ 2
+ WW
+ 2/2
+
+ PIP
+ 2
+
+
+ Puresteel Paladin
+ Whenever an Equipment enters the battlefield under your control, you may draw a card.
+Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
+
+ W
+ Creature — Human Knight
+ Creature
+ 2
+ WW
+ 2/2
+
+ PIP
+ 2
+
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
@@ -1017,6 +2255,32 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano
PIP
3
+
+ Ravages of War
+ Destroy all lands.
+
+ W
+ Sorcery
+ Sorcery
+ 4
+ 3W
+
+ PIP
+ 3
+
+
+ Ravages of War
+ Destroy all lands.
+
+ W
+ Sorcery
+ Sorcery
+ 4
+ 3W
+
+ PIP
+ 3
+
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
@@ -1081,6 +2345,85 @@ Rex has all activated abilities of all cards in exile with brain counters on the
PIP
2
+
+ Ruinous Ultimatum
+ Destroy all nonland permanents your opponents control.
+
+ BRW
+ Sorcery
+ Sorcery
+ 7
+ RRWWWBB
+
+ PIP
+ 3
+
+
+ Ruinous Ultimatum
+ Destroy all nonland permanents your opponents control.
+
+ BRW
+ Sorcery
+ Sorcery
+ 7
+ RRWWWBB
+
+ PIP
+ 3
+
+
+ Ruinous Ultimatum
+ Destroy all nonland permanents your opponents control.
+
+ BRW
+ Sorcery
+ Sorcery
+ 7
+ RRWWWBB
+
+ PIP
+ 3
+
+
+ Ruinous Ultimatum
+ Destroy all nonland permanents your opponents control.
+
+ BRW
+ Sorcery
+ Sorcery
+ 7
+ RRWWWBB
+
+ PIP
+ 3
+
+
+ Silver Shroud Costume
+ Flash
+When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
+Equipped creature can't be blocked.
+Equip {3}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ PIP
+ 1
+
Sol Ring
{T}: Add {C}{C}.
@@ -1093,6 +2436,146 @@ Rex has all activated abilities of all cards in exile with brain counters on the
PIP
1
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ PIP
+ 1
+
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ PIP
+ 1
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ PIP
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ PIP
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ PIP
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ PIP
+ 2
+
+
+ Strong Back
+ Enchant creature
+Equip abilities you activate that target enchanted creature cost {3} less to activate.
+Aura spells you cast that target enchanted creature cost {3} less to cast.
+Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2G
+
+ PIP
+ 1
+
+
+ Sunscorched Divide
+ {1}, {T}: Add {R}{W}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Sunscorched Divide
+ {1}, {T}: Add {R}{W}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Sunscorched Divide
+ {1}, {T}: Add {R}{W}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Sunscorched Divide
+ {1}, {T}: Add {R}{W}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
Swamp
({T}: Add {B}.)
@@ -1139,9 +2622,9 @@ Rex has all activated abilities of all cards in exile with brain counters on the
T-45 Power Armor
- When T-45 Power Armor enters the battlefield, you get {E}{E}.
+ When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
-At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature and put your choice of a menace, trample or lifelink counter on it.
+At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature, then put your choice of a menace, trample or lifelink counter on it.
Equip {3}
Artifact — Equipment
@@ -1149,9 +2632,104 @@ Equip {3}
2
2
- PIP
+ PIP
1
+
+ T-45 Power Armor
+ When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).
+Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
+At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature, then put your choice of a menace, trample or lifelink counter on it.
+Equip {3}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
+
+ T-45 Power Armor
+ When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).
+Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
+At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature, then put your choice of a menace, trample or lifelink counter on it.
+Equip {3}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
+
+ T-45 Power Armor
+ When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).
+Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
+At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature, then put your choice of a menace, trample or lifelink counter on it.
+Equip {3}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
+
+ Tarmogoyf
+ Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
+
+ G
+ Creature — Lhurgoyf
+ Creature
+ 2
+ 1G
+ */1+*
+
+ PIP
+ 2
+
+
+ Tarmogoyf
+ Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
+
+ G
+ Creature — Lhurgoyf
+ Creature
+ 2
+ 1G
+ */1+*
+
+ PIP
+ 2
+
+
+ Terramorphic Expanse
+ {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Terramorphic Expanse
+ {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
The Wise Mothman
Flying
@@ -1232,6 +2810,62 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up
PIP
2
+
+ Three Dog, Galaxy News
+ Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
+
+ RW
+ Legendary Creature — Human Bard
+ Creature
+ 3
+ 1RW
+ 1/5
+
+ PIP
+ 2
+
+
+ Three Dog, Galaxy News
+ Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
+
+ RW
+ Legendary Creature — Human Bard
+ Creature
+ 3
+ 1RW
+ 1/5
+
+ PIP
+ 2
+
+
+ Three Dog, Galaxy News
+ Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
+
+ RW
+ Legendary Creature — Human Bard
+ Creature
+ 3
+ 1RW
+ 1/5
+
+ PIP
+ 2
+
+
+ Three Dog, Galaxy News
+ Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
+
+ RW
+ Legendary Creature — Human Bard
+ Creature
+ 3
+ 1RW
+ 1/5
+
+ PIP
+ 2
+
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
@@ -1288,6 +2922,20 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c
PIP
3
+
+ Vandalblast
+ Destroy target artifact you don't control.
+Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ PIP
+ 3
+
Vault 101: Birthday Party
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -1303,6 +2951,79 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on
PIP
1
+
+ Vault 112: Sadistic Simulation
+ (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy get counters).
+III — Pay any amount of {E}. If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2UR
+
+ PIP
+ 1
+
+
+ Vault 112: Sadistic Simulation
+ (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy get counters).
+III — Pay any amount of {E}. If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2UR
+
+ PIP
+ 1
+
+
+ Vault 21: House Gambit
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Discard a card, then draw a card.
+III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 2
+ 1R
+
+ PIP
+ 1
+
+
+ Veronica, Dissident Scribe
+ Menace
+Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.
+Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+
+ R
+ Legendary Creature — Human Artificer Rogue
+ Creature
+ 3
+ 2R
+ 3/3
+
+ PIP
+ 2
+
+
+ War Room
+ {T}: Add {C}.
+{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
Wasteland
{T}: Add {C}.
@@ -1327,5 +3048,34 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on
PIP
0
+
+ Well Rested
+ Enchant creature
+Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1G
+
+ PIP
+ 1
+
+
+ Yes Man, Personal Securitron
+ {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
+Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/2
+
+ PIP
+ 2
+
diff --git a/spoiler.xml b/spoiler.xml
index a04b4ad4..4604daa6 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2024-02-20 16:11:49 (UTC)
+ 2024-02-21 08:13:09 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -24,6 +24,38 @@
Agent Frank Horrigan
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
+Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ BG
+ Legendary Creature — Mutant Warrior
+ Creature
+ 7
+ 5BG
+ 8/6
+
+ PIP~
+ 2
+
+
+ Agent Frank Horrigan
+ Trample
+Agent Frank Horrigan has indestructible as long as it attacked this turn.
+Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ BG
+ Legendary Creature — Mutant Warrior
+ Creature
+ 7
+ 5BG
+ 8/6
+
+ PIP~
+ 2
+
+
+ Agent Frank Horrigan
+ Trample
+Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
BG
@@ -36,6 +68,22 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi
PIP~
2
+
+ Agent Frank Horrigan
+ Trample
+Agent Frank Horrigan has indestructible as long as it attacked this turn.
+Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ BG
+ Legendary Creature — Mutant Warrior
+ Creature
+ 7
+ 5BG
+ 8/6
+
+ PIP~
+ 2
+
Almost Perfect
Enchant creature
@@ -124,6 +172,74 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP~
2
+
+ Animal Friend
+ Enchant creature
+Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1G
+
+ PIP~
+ 1
+
+
+ Animal Friend
+ Enchant creature
+Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1G
+
+ PIP~
+ 1
+
+
+ Animal Friend
+ Enchant creature
+Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1G
+
+ PIP~
+ 1
+
+
+ Animal Friend
+ Enchant creature
+Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1G
+
+ PIP~
+ 1
+
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
@@ -136,6 +252,84 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP~
1
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
+
+ Ash Barrens
+ {T}: Add {C}.
+Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Ash Barrens
+ {T}: Add {C}.
+Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Bighorner Rancher
+ Vigilance
+{T}: Add an amount of {G} equal to the greatest power among creatures you control.
+Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you contro
+
+ G
+ Creature — Human Ranger
+ Creature
+ 5
+ 4G
+ 2/5
+
+ PIP~
+ 2
+
+
+ Blasphemous Act
+ This spell costs {1} less to cast for each creature on the battlefield.
+Blasphemous Act deals 13 damage to each creature.
+
+ R
+ Sorcery
+ Sorcery
+ 9
+ 8R
+
+ PIP~
+ 3
+
Caesar, Legion's Emperor
Whenever you attack, you may sacrifice another creature. When you do, choose two —
@@ -221,6 +415,68 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP~
2
+
+ Cait, Cage Brawler
+ As long as it's your turn, Cait, Cage Brawler has indestructible.
+Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.
+
+ GR
+ Legendary Creature — Human Warrior
+ Creature
+ 2
+ RG
+ 1/1
+
+ PIP~
+ 2
+
+
+ Cass, Hand of Vengeance
+ Vigilance
+Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
+
+ RW
+ Legendary Creature — Human Ranger
+ Creature
+ 4
+ 2RW
+ 4/3
+
+ PIP~
+ 2
+
+
+ Codsworth, Handy Helper
+ Commanders you control have ward {2}.
+{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.
+{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/3
+
+ PIP~
+ 2
+
+
+ Codsworth, Handy Helper
+ Commanders you control have ward {2}.
+{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.
+{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/3
+
+ PIP~
+ 2
+
Command Tower
{T}: Add one mana of any color in your commander's color identity.
@@ -265,6 +521,36 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP~
0
+
+ Commander Sofia Daguerre
+ Flash
+Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+
+ W
+ Legendary Creature — Human Pilot
+ Creature
+ 4
+ 3W
+ 1/3
+
+ PIP~
+ 2
+
+
+ Commander Sofia Daguerre
+ Flash
+Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+
+ W
+ Legendary Creature — Human Pilot
+ Creature
+ 4
+ 3W
+ 1/3
+
+ PIP~
+ 2
+
Crucible of Worlds
You may play lands from your graveyard.
@@ -277,6 +563,50 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP~
1
+
+ Desolate Mire
+ {1}, {T}: Add {W}{B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Desolate Mire
+ {1}, {T}: Add {W}{B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Desolate Mire
+ {1}, {T}: Add {W}{B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Desolate Mire
+ {1}, {T}: Add {W}{B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
@@ -437,6 +767,28 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J
PIP~
2
+
+ Evolving Wilds
+ {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Evolving Wilds
+ {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
Feral Ghoul
Menace
@@ -501,6 +853,50 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its
PIP~
2
+
+ Ferrous Lake
+ {1}, {T}: Add {U}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Ferrous Lake
+ {1}, {T}: Add {U}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Ferrous Lake
+ {1}, {T}: Add {U}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Ferrous Lake
+ {1}, {T}: Add {U}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
Forest
({T}: Add {G}.)
@@ -575,6 +971,200 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/
PIP~
2
+
+ Grim Reaper's Sprint
+ Morbid — This spell costs 3 less to cast if a creature died this turn.
+Enchant creature
+When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
+Enchanted creature gets +2/+2 and has haste.
+
+ R
+ Enchantment — Aura
+ Enchantment
+ 5
+ 4R
+
+ PIP~
+ 1
+
+
+ Guardian Project
+ Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
+
+ G
+ Enchantment
+ Enchantment
+ 4
+ 3G
+
+ PIP~
+ 1
+
+
+ Guardian Project
+ Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
+
+ G
+ Enchantment
+ Enchantment
+ 4
+ 3G
+
+ PIP~
+ 1
+
+
+ Guardian Project
+ Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
+
+ G
+ Enchantment
+ Enchantment
+ 4
+ 3G
+
+ PIP~
+ 1
+
+
+ Guardian Project
+ Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
+
+ G
+ Enchantment
+ Enchantment
+ 4
+ 3G
+
+ PIP~
+ 1
+
+
+ Hancock, Ghoulish Mayor
+ Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
+Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
+
+ B
+ Legendary Creature — Zombie Mutant Advisor
+ Creature
+ 3
+ 2B
+ 2/1
+
+ PIP~
+ 2
+
+
+ Hancock, Ghoulish Mayor
+ Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
+Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
+
+ B
+ Legendary Creature — Zombie Mutant Advisor
+ Creature
+ 3
+ 2B
+ 2/1
+
+ PIP~
+ 2
+
+
+ Hancock, Ghoulish Mayor
+ Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
+Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
+
+ B
+ Legendary Creature — Zombie Mutant Advisor
+ Creature
+ 3
+ 2B
+ 2/1
+
+ PIP~
+ 2
+
+
+ Hancock, Ghoulish Mayor
+ Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
+Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
+
+ B
+ Legendary Creature — Zombie Mutant Advisor
+ Creature
+ 3
+ 2B
+ 2/1
+
+ PIP~
+ 2
+
+
+ Heroic Intervention
+ Permanents you control gain hexproof and indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ PIP~
+ 3
+
+
+ Heroic Intervention
+ Permanents you control gain hexproof and indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ PIP~
+ 3
+
+
+ Heroic Intervention
+ Permanents you control gain hexproof and indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ PIP~
+ 3
+
+
+ Heroic Intervention
+ Permanents you control gain hexproof and indestructible until end of turn.
+
+ G
+ Instant
+ Instant
+ 2
+ 1G
+
+ PIP~
+ 3
+
+
+ Ian the Reckless
+ Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)
+
+ R
+ Legendary Creature — Human Warrior
+ Creature
+ 2
+ 1R
+ 2/1
+
+ PIP~
+ 2
+
Idolized
Enchant creature
@@ -642,6 +1232,20 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti
PIP~
1
+
+ Inventory Management
+ Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
+For each Aura and Equipment you control, you may attach it to a creature you control.
+
+ RW
+ Instant
+ Instant
+ 2
+ RW
+
+ PIP~
+ 3
+
Island
({T}: Add {U}.)
@@ -686,6 +1290,215 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti
PIP~
0
+
+ Junk Jet
+ Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+{3}, Sacrifice another artifact: Double equipped creature's power until end of turn.
+Equip {1}
+
+ R
+ Artifact — Equipment
+ Artifact
+ 2
+ 1R
+
+ PIP~
+ 1
+
+
+ Legate Lanius, Caesar's Ace
+ Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.
+Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
+
+ BR
+ Legendary Creature — Human Soldier
+ Creature
+ 4
+ 2BR
+ 2/2
+
+ PIP~
+ 2
+
+
+ Legate Lanius, Caesar's Ace
+ Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.
+Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
+
+ BR
+ Legendary Creature — Human Soldier
+ Creature
+ 4
+ 2BR
+ 2/2
+
+ PIP~
+ 2
+
+
+ Liberty Prime, Recharged
+ Vigilance, trample, haste
+Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).
+{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
+
+ RUW
+ Legendary Artifact Creature — Robot
+ Creature
+ 5
+ 2URW
+ 8/8
+
+ PIP~
+ 2
+
+
+ Liberty Prime, Recharged
+ Vigilance, trample, haste
+Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).
+{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
+
+ RUW
+ Legendary Artifact Creature — Robot
+ Creature
+ 5
+ 2URW
+ 8/8
+
+ PIP~
+ 2
+
+
+ Liberty Prime, Recharged
+ Vigilance, trample, haste
+Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).
+{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
+
+ RUW
+ Legendary Artifact Creature — Robot
+ Creature
+ 5
+ 2URW
+ 8/8
+
+ PIP~
+ 2
+
+
+ Liberty Prime, Recharged
+ Vigilance, trample, haste
+Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).
+{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
+
+ RUW
+ Legendary Artifact Creature — Robot
+ Creature
+ 5
+ 2URW
+ 8/8
+
+ PIP~
+ 2
+
+
+ Mantle of the Ancients
+ Enchant creature you control
+When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
+Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 5
+ 3WW
+
+ PIP~
+ 1
+
+
+ Mechanized Production
+ Enchant artifact you control
+At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 4
+ 2UU
+
+ PIP~
+ 1
+
+
+ Mechanized Production
+ Enchant artifact you control
+At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 4
+ 2UU
+
+ PIP~
+ 1
+
+
+ Mechanized Production
+ Enchant artifact you control
+At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 4
+ 2UU
+
+ PIP~
+ 1
+
+
+ Mechanized Production
+ Enchant artifact you control
+At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 4
+ 2UU
+
+ PIP~
+ 1
+
+
+ Megaton's Fate
+ Choose one —
+• Disarm — Destroy target artifact. Create four Treasure tokens.
+• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
+
+ R
+ Sorcery
+ Sorcery
+ 6
+ 5R
+
+ PIP~
+ 3
+
+
+ Mister Gutsy
+ Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
+When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+
+ Artifact Creature — Robot Soldier
+ Creature
+ 2
+ 2
+ 1/1
+
+ PIP~
+ 2
+
Mountain
({T}: Add {R}.)
@@ -790,6 +1603,118 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti
PIP~
2
+
+ Nick Valentine, Private Eye
+ Nick Valentine, Private Eye can't be blocked except by artifact creatures.
+Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ U
+ Legendary Artifact Creature — Synth Detective
+ Creature
+ 3
+ 2U
+ 2/2
+
+ PIP~
+ 2
+
+
+ Nick Valentine, Private Eye
+ Nick Valentine, Private Eye can't be blocked except by artifact creatures.
+Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ U
+ Legendary Artifact Creature — Synth Detective
+ Creature
+ 3
+ 2U
+ 2/2
+
+ PIP~
+ 2
+
+
+ Nick Valentine, Private Eye
+ Nick Valentine, Private Eye can't be blocked except by artifact creatures.
+Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ U
+ Legendary Artifact Creature — Synth Detective
+ Creature
+ 3
+ 2U
+ 2/2
+
+ PIP~
+ 2
+
+
+ Nick Valentine, Private Eye
+ Nick Valentine, Private Eye can't be blocked except by artifact creatures.
+Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
+
+ U
+ Legendary Artifact Creature — Synth Detective
+ Creature
+ 3
+ 2U
+ 2/2
+
+ PIP~
+ 2
+
+
+ Nuclear Fallout
+ Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ XBB
+
+ PIP~
+ 3
+
+
+ Nuclear Fallout
+ Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ XBB
+
+ PIP~
+ 3
+
+
+ Nuclear Fallout
+ Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ XBB
+
+ PIP~
+ 3
+
+
+ Nuclear Fallout
+ Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
+
+ B
+ Sorcery
+ Sorcery
+ 2
+ XBB
+
+ PIP~
+ 3
+
Nuka-Cola Vending Machine
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
@@ -842,6 +1767,58 @@ Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact
PIP~
1
+
+ Open the Vaults
+ Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ PIP~
+ 3
+
+
+ Open the Vaults
+ Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ PIP~
+ 3
+
+
+ Open the Vaults
+ Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ PIP~
+ 3
+
+
+ Open the Vaults
+ Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ PIP~
+ 3
+
Overencumbered
Enchant opponent
@@ -902,6 +1879,102 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1}
PIP~
1
+
+ Overflowing Basin
+ {1}, {T}: Add {G}{U}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Overflowing Basin
+ {1}, {T}: Add {G}{U}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Overflowing Basin
+ {1}, {T}: Add {G}{U}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Overflowing Basin
+ {1}, {T}: Add {G}{U}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Path of Ancestry
+ Path of Ancestry enters the battlefield tapped.
+{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Path of Ancestry
+ Path of Ancestry enters the battlefield tapped.
+{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Perception Bobblehead
+ {T}: Add one mana of any color.
+{3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact — Bobblehead
+ Artifact
+ 3
+ 3
+
+ PIP~
+ 1
+
+
+ Perception Bobblehead
+ {T}: Add one mana of any color.
+{3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact — Bobblehead
+ Artifact
+ 3
+ 3
+
+ PIP~
+ 1
+
Plains
({T}: Add {W}.)
@@ -946,6 +2019,96 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1}
PIP~
0
+
+ Powder Ganger
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Powder Ganger enters the battlefield, destroy up to one target artifact.
+
+ R
+ Creature — Human Rogue
+ Creature
+ 3
+ 2R
+ 2/2
+
+ PIP~
+ 2
+
+
+ Powder Ganger
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Powder Ganger enters the battlefield, destroy up to one target artifact.
+
+ R
+ Creature — Human Rogue
+ Creature
+ 3
+ 2R
+ 2/2
+
+ PIP~
+ 2
+
+
+ Powder Ganger
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Powder Ganger enters the battlefield, destroy up to one target artifact.
+
+ R
+ Creature — Human Rogue
+ Creature
+ 3
+ 2R
+ 2/2
+
+ PIP~
+ 2
+
+
+ Powder Ganger
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Powder Ganger enters the battlefield, destroy up to one target artifact.
+
+ R
+ Creature — Human Rogue
+ Creature
+ 3
+ 2R
+ 2/2
+
+ PIP~
+ 2
+
+
+ Preston Garvey, Minuteman
+ At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
+Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
+
+ GRW
+ Legendary Creature — Human Soldier
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ PIP~
+ 2
+
+
+ Preston Garvey, Minuteman
+ At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
+Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
+
+ GRW
+ Legendary Creature — Human Soldier
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ PIP~
+ 2
+
Preston Garvey, Minuteman
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
@@ -961,6 +2124,81 @@ Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you c
PIP~
2
+
+ Preston Garvey, Minuteman
+ At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
+Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
+
+ GRW
+ Legendary Creature — Human Soldier
+ Creature
+ 5
+ 2RGW
+ 4/4
+
+ PIP~
+ 2
+
+
+ Puresteel Paladin
+ Whenever an Equipment enters the battlefield under your control, you may draw a card.
+Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
+
+ W
+ Creature — Human Knight
+ Creature
+ 2
+ WW
+ 2/2
+
+ PIP~
+ 2
+
+
+ Puresteel Paladin
+ Whenever an Equipment enters the battlefield under your control, you may draw a card.
+Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
+
+ W
+ Creature — Human Knight
+ Creature
+ 2
+ WW
+ 2/2
+
+ PIP~
+ 2
+
+
+ Puresteel Paladin
+ Whenever an Equipment enters the battlefield under your control, you may draw a card.
+Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
+
+ W
+ Creature — Human Knight
+ Creature
+ 2
+ WW
+ 2/2
+
+ PIP~
+ 2
+
+
+ Puresteel Paladin
+ Whenever an Equipment enters the battlefield under your control, you may draw a card.
+Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
+
+ W
+ Creature — Human Knight
+ Creature
+ 2
+ WW
+ 2/2
+
+ PIP~
+ 2
+
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
@@ -1017,6 +2255,32 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano
PIP~
3
+
+ Ravages of War
+ Destroy all lands.
+
+ W
+ Sorcery
+ Sorcery
+ 4
+ 3W
+
+ PIP~
+ 3
+
+
+ Ravages of War
+ Destroy all lands.
+
+ W
+ Sorcery
+ Sorcery
+ 4
+ 3W
+
+ PIP~
+ 3
+
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
@@ -1081,6 +2345,85 @@ Rex has all activated abilities of all cards in exile with brain counters on the
PIP~
2
+
+ Ruinous Ultimatum
+ Destroy all nonland permanents your opponents control.
+
+ BRW
+ Sorcery
+ Sorcery
+ 7
+ RRWWWBB
+
+ PIP~
+ 3
+
+
+ Ruinous Ultimatum
+ Destroy all nonland permanents your opponents control.
+
+ BRW
+ Sorcery
+ Sorcery
+ 7
+ RRWWWBB
+
+ PIP~
+ 3
+
+
+ Ruinous Ultimatum
+ Destroy all nonland permanents your opponents control.
+
+ BRW
+ Sorcery
+ Sorcery
+ 7
+ RRWWWBB
+
+ PIP~
+ 3
+
+
+ Ruinous Ultimatum
+ Destroy all nonland permanents your opponents control.
+
+ BRW
+ Sorcery
+ Sorcery
+ 7
+ RRWWWBB
+
+ PIP~
+ 3
+
+
+ Silver Shroud Costume
+ Flash
+When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
+Equipped creature can't be blocked.
+Equip {3}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ PIP~
+ 1
+
Sol Ring
{T}: Add {C}{C}.
@@ -1093,6 +2436,146 @@ Rex has all activated abilities of all cards in exile with brain counters on the
PIP~
1
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ PIP~
+ 1
+
+
+ Sol Ring
+ {T}: Add {C}{C}.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ PIP~
+ 1
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ PIP~
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ PIP~
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ PIP~
+ 2
+
+
+ Solemn Simulacrum
+ When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
+When Solemn Simulacrum dies, you may draw a card.
+
+ Artifact Creature — Golem
+ Creature
+ 4
+ 4
+ 2/2
+
+ PIP~
+ 2
+
+
+ Strong Back
+ Enchant creature
+Equip abilities you activate that target enchanted creature cost {3} less to activate.
+Aura spells you cast that target enchanted creature cost {3} less to cast.
+Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 3
+ 2G
+
+ PIP~
+ 1
+
+
+ Sunscorched Divide
+ {1}, {T}: Add {R}{W}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Sunscorched Divide
+ {1}, {T}: Add {R}{W}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Sunscorched Divide
+ {1}, {T}: Add {R}{W}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Sunscorched Divide
+ {1}, {T}: Add {R}{W}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
Swamp
({T}: Add {B}.)
@@ -1139,9 +2622,9 @@ Rex has all activated abilities of all cards in exile with brain counters on the
T-45 Power Armor
- When T-45 Power Armor enters the battlefield, you get {E}{E}.
+ When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
-At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature and put your choice of a menace, trample or lifelink counter on it.
+At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature, then put your choice of a menace, trample or lifelink counter on it.
Equip {3}
Artifact — Equipment
@@ -1149,9 +2632,104 @@ Equip {3}
2
2
- PIP~
+ PIP~
1
+
+ T-45 Power Armor
+ When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).
+Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
+At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature, then put your choice of a menace, trample or lifelink counter on it.
+Equip {3}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
+
+ T-45 Power Armor
+ When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).
+Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
+At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature, then put your choice of a menace, trample or lifelink counter on it.
+Equip {3}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
+
+ T-45 Power Armor
+ When T-45 Power Armor enters the battlefield, you get {E}{E} (two energy counters).
+Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
+At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature, then put your choice of a menace, trample or lifelink counter on it.
+Equip {3}
+
+ Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
+
+ Tarmogoyf
+ Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
+
+ G
+ Creature — Lhurgoyf
+ Creature
+ 2
+ 1G
+ */1+*
+
+ PIP~
+ 2
+
+
+ Tarmogoyf
+ Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
+
+ G
+ Creature — Lhurgoyf
+ Creature
+ 2
+ 1G
+ */1+*
+
+ PIP~
+ 2
+
+
+ Terramorphic Expanse
+ {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Terramorphic Expanse
+ {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
The Wise Mothman
Flying
@@ -1232,6 +2810,62 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up
PIP~
2
+
+ Three Dog, Galaxy News
+ Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
+
+ RW
+ Legendary Creature — Human Bard
+ Creature
+ 3
+ 1RW
+ 1/5
+
+ PIP~
+ 2
+
+
+ Three Dog, Galaxy News
+ Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
+
+ RW
+ Legendary Creature — Human Bard
+ Creature
+ 3
+ 1RW
+ 1/5
+
+ PIP~
+ 2
+
+
+ Three Dog, Galaxy News
+ Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
+
+ RW
+ Legendary Creature — Human Bard
+ Creature
+ 3
+ 1RW
+ 1/5
+
+ PIP~
+ 2
+
+
+ Three Dog, Galaxy News
+ Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
+
+ RW
+ Legendary Creature — Human Bard
+ Creature
+ 3
+ 1RW
+ 1/5
+
+ PIP~
+ 2
+
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
@@ -1288,6 +2922,20 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c
PIP~
3
+
+ Vandalblast
+ Destroy target artifact you don't control.
+Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
+
+ R
+ Sorcery
+ Sorcery
+ 1
+ R
+
+ PIP~
+ 3
+
Vault 101: Birthday Party
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -1303,6 +2951,79 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on
PIP~
1
+
+ Vault 112: Sadistic Simulation
+ (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy get counters).
+III — Pay any amount of {E}. If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2UR
+
+ PIP~
+ 1
+
+
+ Vault 112: Sadistic Simulation
+ (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy get counters).
+III — Pay any amount of {E}. If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2UR
+
+ PIP~
+ 1
+
+
+ Vault 21: House Gambit
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I, II — Discard a card, then draw a card.
+III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 2
+ 1R
+
+ PIP~
+ 1
+
+
+ Veronica, Dissident Scribe
+ Menace
+Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.
+Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+
+ R
+ Legendary Creature — Human Artificer Rogue
+ Creature
+ 3
+ 2R
+ 3/3
+
+ PIP~
+ 2
+
+
+ War Room
+ {T}: Add {C}.
+{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
Wasteland
{T}: Add {C}.
@@ -1327,5 +3048,34 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on
PIP~
0
+
+ Well Rested
+ Enchant creature
+Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
+
+ G
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1G
+
+ PIP~
+ 1
+
+
+ Yes Man, Personal Securitron
+ {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
+Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/2
+
+ PIP~
+ 2
+