diff --git a/DFT.xml b/DFT.xml index e73994aa..ed7a90c0 100644 --- a/DFT.xml +++ b/DFT.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-01-25 08:14:35 (UTC) + 2025-01-25 16:13:29 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DFT.xml @@ -1525,6 +1525,22 @@ Exhaust — {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust DFT 2 + + Embalmed Ascendant + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +When this creature enters, create a 2/2 black Zombie creature token. +Max speed—Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. + + BW + Creature — Zombie + Creature + 3 + 1WB + 1/2 + + DFT + 2 + Endrider Catalyzer Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) diff --git a/spoiler.xml b/spoiler.xml index 0b386c4c..ef90f13b 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2025-01-25 08:14:35 (UTC) + 2025-01-25 16:13:29 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - DFT~ - Aetherdrift (Spoiler) - Expansion - 2025-02-14 - 10 - DRC~ Aetherdrift Commander (Spoiler) @@ -26,8 +19,2440 @@ 2025-02-14 20 + + DFT~ + Aetherdrift (Spoiler) + Expansion + 2025-02-14 + 10 + + + Academy Ruins + {T}: Add {C}. +{1}{U}, {T}: Put target artifact card from your graveyard on top of your library. + + Legendary Land + Land + 0 + + DRC~ + 0 + + + Accursed Duneyard + {T}: Add {C}. +{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) + + Land + Land + 0 + + DRC~ + 0 + + + Adaptive Omnitool + Equipped creature gets +1/+1 for each artifact you control. +Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Equip {3} + + Artifact — Equipment + Artifact + 2 + 2 + + DRC~ + 1 + + + Adaptive Omnitool + Equipped creature gets +1/+1 for each artifact you control. +Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Equip {3} + + Artifact — Equipment + Artifact + 2 + 2 + + DRC~ + 1 + + + Adarkar Wastes + {T}: Add {C}. +{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. + + Land + Land + 0 + + DRC~ + 0 + + + Aether Hub + When Aether Hub enters, you get {E} (an energy counter). +{T}: Add {C}. +{T}, Pay {E}: Add one mana of any color. + + Land + Land + 0 + + DRC~ + 0 + + + Aetherflux Conduit + Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. +{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs. + + Artifact + Artifact + 6 + 6 + + DRC~ + 1 + + + Aetherflux Conduit + Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. +{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs. + + Artifact + Artifact + 6 + 6 + + DRC~ + 1 + + + Aetheric Amplifier + {T}: Add one mana of any color. +{4}, {T}: Choose one. Activate only as a sorcery. +• Double the number of each kind of counter on target permanent. +• Double the number of each kind of counter you have. + + Artifact + Artifact + 3 + 3 + + DRC~ + 1 + + + Aetheric Amplifier + {T}: Add one mana of any color. +{4}, {T}: Choose one. Activate only as a sorcery. +• Double the number of each kind of counter on target permanent. +• Double the number of each kind of counter you have. + + Artifact + Artifact + 3 + 3 + + DRC~ + 1 + + + Aethersquall Ancient + Flying +At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). +Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery. + + U + Creature — Leviathan + Creature + 7 + 5UU + 6/6 + + DRC~ + 2 + + + Aethertide Whale + Flying +When Aethertide Whale enters, you get six {E} (energy counters). +Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. + + U + Creature — Whale + Creature + 6 + 4UU + 6/4 + + DRC~ + 2 + + + Aetherwind Basker + Trample +Whenever Aetherwind Basker enters or attacks, you get {E} (an energy counter) for each creature you control. +Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. + + G + Creature — Lizard + Creature + 7 + 4GGG + 7/7 + + DRC~ + 2 + + + Aetherworks Marvel + Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). +{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. + + Legendary Artifact + Artifact + 4 + 4 + + DRC~ + 1 + + + Angel of Sanctions + Flying +When Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. +Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) + + W + Creature — Angel + Creature + 5 + 3WW + 3/4 + + DRC~ + 2 + + + Arcane Denial + Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. +You draw a card at the beginning of the next turn's upkeep. + + U + Instant + Instant + 2 + 1U + + DRC~ + 3 + + + Arcane Sanctum + Arcane Sanctum enters tapped. +{T}: Add {W}, {U}, or {B}. + + Land + Land + 0 + + DRC~ + 0 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + DRC~ + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + DRC~ + 1 + + + Archfiend of Ifnir + Flying +Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. +Cycling {2} ({2}, Discard this card: Draw a card.) + + B + Creature — Demon + Creature + 5 + 3BB + 5/4 + + DRC~ + 2 + + + Architect of the Untamed + Landfall — Whenever a land you control enters, you get {E} (an energy counter). +Pay eight {E}: Create a 6/6 colorless Beast artifact creature token. + + G + Creature — Elf Artificer Druid + Creature + 3 + 2G + 2/3 + + DRC~ + 2 + + + Ash Barrens + {T}: Add {C}. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + DRC~ + 0 + + + Attune with Aether + Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters). + + G + Sorcery + Sorcery + 1 + G + + DRC~ + 3 + + + Bespoke Battlewagon + {T}: You get {E}{E} (two energy counters). +{T}, Pay {E}{E}: Tap target creature. +{T}, Pay {E}{E}{E}: Draw a card. +Pay {E}{E}{E}{E}: Bespoke Battlewagon becomes an artifact creature until end of turn. +Crew 4 + + U + Artifact — Vehicle + Artifact + 4 + 3U + 5/6 + + DRC~ + 1 + + + Binding Mummy + Whenever another Zombie you control enters, you may tap target artifact or creature. + + W + Creature — Zombie + Creature + 2 + 1W + 2/2 + + DRC~ + 2 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + DRC~ + 3 + + + Bontu's Monument + Black creature spells you cast cost {1} less to cast. +Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. + + Legendary Artifact + Artifact + 3 + 3 + + DRC~ + 1 + + + Bootleggers' Stash + Lands you control have "{T}: Create a Treasure token." + + G + Artifact + Artifact + 6 + 5G + + DRC~ + 1 + + + Cast Out + Flash +When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. +Cycling {W} ({W}, Discard this card: Draw a card.) + + W + Enchantment + Enchantment + 4 + 3W + + DRC~ + 1 + + + Caves of Koilos + {T}: Add {C}. +{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. + + Land + Land + 0 + + DRC~ + 0 + + + Cemetery Reaper + Other Zombie creatures you control get +1/+1. +{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. + + B + Creature — Zombie + Creature + 3 + 1BB + 2/2 + + DRC~ + 2 + + + Chain Reaction + Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. + + R + Sorcery + Sorcery + 4 + 2RR + + DRC~ + 3 + + + Champion of Wits + When Champion of Wits enters, you may draw cards equal to its power. If you do, discard two cards. +Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.) + + U + Creature — Snake Wizard + Creature + 3 + 2U + 2/1 + + DRC~ + 2 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + DRC~ + 3 + + + Chromatic Lantern + Lands you control have "{T}: Add one mana of any color." +{T}: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + DRC~ + 1 + + + Combustible Gearhulk + First strike +When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards. + + R + Artifact Creature — Construct + Creature + 6 + 4RR + 6/6 + + DRC~ + 2 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + DRC~ + 0 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + DRC~ + 0 + + + Commander's Sphere + {T}: Add one mana of any color in your commander's color identity. +Sacrifice Commander's Sphere: Draw a card. + + Artifact + Artifact + 3 + 3 + + DRC~ + 1 + + + Commence the Endgame + This spell can't be countered. +Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) + + U + Instant + Instant + 6 + 4UU + + DRC~ + 3 + + + Confiscation Coup + Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. + + U + Sorcery + Sorcery + 5 + 3UU + + DRC~ + 3 + + + Conjurer's Closet + At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. + + Artifact + Artifact + 5 + 5 + + DRC~ + 1 + + + Corpse Augur + When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. + + B + Creature — Zombie Wizard + Creature + 4 + 3B + 4/2 + + DRC~ + 2 + + + Corpse Knight + Whenever another creature you control enters, each opponent loses 1 life. + + BW + Creature — Zombie Knight + Creature + 2 + WB + 2/2 + + DRC~ + 2 + + + Crowded Crypt + {T}: Add {B}. +Whenever a creature you control dies, put a corpse counter on Crowded Crypt. +{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) + + B + Artifact + Artifact + 3 + 2B + + DRC~ + 1 + + + Cryptbreaker + {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. +Tap three untapped Zombies you control: You draw a card and you lose 1 life. + + B + Creature — Zombie + Creature + 1 + B + 1/1 + + DRC~ + 2 + + + Cultivator's Caravan + {T}: Add one mana of any color. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 5/5 + + DRC~ + 1 + + + Damn + Destroy target creature. A creature destroyed this way can't be regenerated. +Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + B + Sorcery + Sorcery + 2 + BB + + DRC~ + 3 + + + Decoction Module + Whenever a creature you control enters, you get {E} (an energy counter). +{4}, {T}: Return target creature you control to its owner's hand. + + Artifact + Artifact + 2 + 2 + + DRC~ + 1 + + + Desert of the Glorified + Desert of the Glorified enters tapped. +{T}: Add {B}. +Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) + + Land — Desert + Land + 0 + + DRC~ + 0 + + + Desert of the Mindful + Desert of the Mindful enters tapped. +{T}: Add {U}. +Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) + + Land — Desert + Land + 0 + + DRC~ + 0 + + + Desert of the True + Desert of the True enters tapped. +{T}: Add {W}. +Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) + + Land — Desert + Land + 0 + + DRC~ + 0 + + + Despark + Exile target permanent with mana value 4 or greater. + + BW + Instant + Instant + 2 + WB + + DRC~ + 3 + + + Dimir Signet + {1}, {T}: Add {U}{B}. + + Artifact + Artifact + 2 + 2 + + DRC~ + 1 + + + Disallow + Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) + + U + Instant + Instant + 3 + 1UU + + DRC~ + 3 + + + Dread Summons + Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.) + + B + Sorcery + Sorcery + 2 + XBB + + DRC~ + 3 + + + Dreadhorde Invasion + At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) +Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. + + B + Enchantment + Enchantment + 2 + 1B + + DRC~ + 1 + + + Drowned Catacomb + Drowned Catacomb enters tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + DRC~ + 0 + + + Druid of Purification + When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. + + G + Creature — Human Druid + Creature + 4 + 3G + 2/3 + + DRC~ + 2 + + + Duplicant + Imprint — When Duplicant enters, you may exile target nontoken creature. +As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. + + Artifact Creature — Shapeshifter + Creature + 6 + 6 + 2/4 + + DRC~ + 2 + + + Dusk + Destroy all creatures with power 3 or greater. + + W + Sorcery + Sorcery + 9 + 2WW + + DRC~ + 3 + + + Dawn + Aftermath (Cast this spell only from your graveyard. Then exile it.) +Return all creature cards with power 2 or less from your graveyard to your hand. + + W + Sorcery + Sorcery + 9 + 3WW + + DRC~ + 3 + + + Elder Gargaroth + Vigilance, reach, trample +Whenever Elder Gargaroth attacks or blocks, choose one — +• Create a 3/3 green Beast creature token. +• You gain 3 life. +• Draw a card. + + G + Creature — Beast + Creature + 5 + 3GG + 6/6 + + DRC~ + 2 + + + Era of Innovation + Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters). +Pay six {E}, Sacrifice Era of Innovation: Draw three cards. + + U + Enchantment + Enchantment + 2 + 1U + + DRC~ + 1 + + + Eternal Skylord + When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) +Zombie tokens you control have flying. + + U + Creature — Zombie Wizard + Creature + 5 + 4U + 3/3 + + DRC~ + 2 + + + Evolving Wilds + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + DRC~ + 0 + + + Evolving Wilds + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + DRC~ + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + DRC~ + 0 + + + Explosive Vegetation + Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + DRC~ + 3 + + + Fetid Pools + ({T}: Add {U} or {B}.) +Fetid Pools enters tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Island Swamp + Land + 0 + + DRC~ + 0 + + + Fleshbag Marauder + When Fleshbag Marauder enters, each player sacrifices a creature of their choice. + + B + Creature — Zombie Warrior + Creature + 3 + 2B + 3/1 + + DRC~ + 2 + + + Forgotten Creation + Skulk (This creature can't be blocked by creatures with greater power.) +At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. + + U + Creature — Zombie Horror + Creature + 4 + 3U + 3/3 + + DRC~ + 2 + + + Frontier Bivouac + Frontier Bivouac enters tapped. +{T}: Add {G}, {U}, or {R}. + + Land + Land + 0 + + DRC~ + 0 + + + Frostboil Snarl + As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped. +{T}: Add {U} or {R}. + + Land + Land + 0 + + DRC~ + 0 + + + Gate to the Afterlife + Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. +{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard. + + Artifact + Artifact + 3 + 3 + + DRC~ + 1 + + + Gempalm Polluter + Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) +When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. + + B + Creature — Zombie + Creature + 6 + 5B + 4/3 + + DRC~ + 2 + + + Glacial Fortress + Glacial Fortress enters tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + DRC~ + 0 + + + Gleaming Overseer + When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) +Zombie tokens you control have hexproof and menace. + + BU + Creature — Zombie Wizard + Creature + 3 + 1UB + 1/4 + + DRC~ + 2 + + + Glimmer of Genius + Scry 2, then draw two cards. You get {E}{E} (two energy counters). + + U + Instant + Instant + 4 + 3U + + DRC~ + 3 + + + God-Eternal Oketra + Double strike +Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. +When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. + + W + Legendary Creature — Zombie God + Creature + 5 + 3WW + 3/6 + + DRC~ + 2 + + + God-Pharaoh's Gift + At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn. + + Artifact + Artifact + 7 + 7 + + DRC~ + 1 + + + Grave Titan + Deathtouch +Whenever Grave Titan enters or attacks, create two 2/2 black Zombie creature tokens. + + B + Creature — Giant + Creature + 6 + 4BB + 6/6 + + DRC~ + 2 + + + Gravecrawler + Gravecrawler can't block. +You may cast Gravecrawler from your graveyard as long as you control a Zombie. + + B + Creature — Zombie + Creature + 1 + B + 2/1 + + DRC~ + 2 + + + Hashaton, Scarab's Fist + Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie. + + BW + Legendary Creature — Zombie Wizard + Creature + 2 + WB + 1/3 + + DRC~ + 2 + + + Hinterland Harbor + Hinterland Harbor enters tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DRC~ + 0 + + + Irrigated Farmland + ({T}: Add {W} or {U}.) +Irrigated Farmland enters tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Plains Island + Land + 0 + + DRC~ + 0 + + + Isolated Chapel + Isolated Chapel enters tapped unless you control a Plains or a Swamp. +{T}: Add {W} or {B}. + + Land + Land + 0 + + DRC~ + 0 + + + Karplusan Forest + {T}: Add {C}. +{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. + + Land + Land + 0 + + DRC~ + 0 + + + Lazotep Chancellor + Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) + + BU + Creature — Zombie Wizard + Creature + 2 + UB + 1/3 + + DRC~ + 2 + + + Lightning Greaves + Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} + + Artifact — Equipment + Artifact + 2 + 2 + + DRC~ + 1 + + + Lightning Runner + Double strike, haste +Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. + + R + Creature — Human Warrior + Creature + 5 + 3RR + 2/2 + + DRC~ + 2 + + + Liliana, Death's Majesty + +1: Create a 2/2 black Zombie creature token. Mill two cards. +−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. +−7: Destroy all non-Zombie creatures. + + B + Legendary Planeswalker — Liliana + Planeswalker + 5 + 3BB + 5 + + DRC~ + 1 + + + Lord of the Accursed + Other Zombies you control get +1/+1. +{1}{B}, {T}: All Zombies gain menace until end of turn. + + B + Creature — Zombie + Creature + 3 + 2B + 2/3 + + DRC~ + 2 + + + Lost Monarch of Ifnir + Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) +Other Zombies you control have afflict 3. +At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand. + + B + Creature — Zombie Noble + Creature + 4 + 3B + 4/4 + + DRC~ + 2 + + + Loyal Apprentice + Haste +Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. + + R + Creature — Human Artificer + Creature + 2 + 1R + 2/1 + + DRC~ + 2 + + + Maskwood Nexus + Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. +{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) + + Artifact + Artifact + 4 + 4 + + DRC~ + 1 + + + Midnight Clock + {T}: Add {U}. +{2}{U}: Put an hour counter on Midnight Clock. +At the beginning of each upkeep, put an hour counter on Midnight Clock. +When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. + + U + Artifact + Artifact + 3 + 2U + + DRC~ + 1 + + + Midnight Reaper + Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card. + + B + Creature — Zombie Knight + Creature + 3 + 2B + 3/2 + + DRC~ + 2 + + + Murderous Rider // Swift End + + + B + Creature — Zombie Knight // Instant — Adventure + Creature + 3 + 1BB // 1BB + 2/3 + + DRC~ + 3 + + + Never + Destroy target creature or planeswalker. + + B + Sorcery + Sorcery + 7 + 1BB + + DRC~ + 3 + + + Return + Aftermath (Cast this spell only from your graveyard. Then exile it.) +Exile target card from a graveyard. Create a 2/2 black Zombie creature token. + + B + Sorcery + Sorcery + 7 + 3B + + DRC~ + 3 + + + Nissa, Worldsoul Speaker + Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). +You may pay eight {E} rather than pay the mana cost for permanent spells you cast. + + G + Legendary Creature — Elf Druid + Creature + 4 + 3G + 3/3 + + DRC~ + 2 + + + Nissa, Worldsoul Speaker + Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). +You may pay eight {E} rather than pay the mana cost for permanent spells you cast. + + G + Legendary Creature — Elf Druid + Creature + 4 + 3G + 3/3 + + DRC~ + 2 + + + On Wings of Gold + Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. +Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token. + + W + Enchantment + Enchantment + 4 + 3W + + DRC~ + 1 + + + One with the Machine + Draw cards equal to the highest mana value among artifacts you control. + + U + Sorcery + Sorcery + 4 + 3U + + DRC~ + 3 + + + Ornithopter of Paradise + Flying +{T}: Add one mana of any color. + + Artifact Creature — Thopter + Creature + 2 + 2 + 0/2 + + DRC~ + 2 + + + Orzhov Basilica + Orzhov Basilica enters tapped. +When Orzhov Basilica enters, return a land you control to its owner's hand. +{T}: Add {W}{B}. + + Land + Land + 0 + + DRC~ + 0 + + + Orzhov Signet + {1}, {T}: Add {W}{B}. + + Artifact + Artifact + 2 + 2 + + DRC~ + 1 + + + Overflowing Basin + {1}, {T}: Add {G}{U}. + + Land + Land + 0 + + DRC~ + 0 + + + Panharmonicon + If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + Artifact + Artifact + 4 + 4 + + DRC~ + 1 + + + Path of Ancestry + Path of Ancestry enters tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + Land + Land + 0 + + DRC~ + 0 + + + Path of Ancestry + Path of Ancestry enters tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + Land + Land + 0 + + DRC~ + 0 + + + Peema Aether-Seer + When Peema Aether-Seer enters, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. +Pay {E}{E}{E}: Target creature blocks this turn if able. + + G + Creature — Elf Druid + Creature + 4 + 3G + 3/2 + + DRC~ + 2 + + + Peema Trailblazer + Trample +Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). +Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.) + + G + Creature — Elephant Warrior + Creature + 3 + 2G + 3/3 + + DRC~ + 2 + + + Peema Trailblazer + Trample +Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). +Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.) + + G + Creature — Elephant Warrior + Creature + 3 + 2G + 3/3 + + DRC~ + 2 + + + Pia Nalaar, Chief Mechanic + Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}{E} (two energy counters). +At the beginning of your end step, you may pay one or more {E}. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of {E} spent this way. + + GRU + Legendary Creature — Human Artificer + Creature + 3 + GUR + 2/4 + + DRC~ + 2 + + + Pia and Kiran Nalaar + When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying. +{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target. + + R + Legendary Creature — Human Artificer + Creature + 4 + 2RR + 2/2 + + DRC~ + 2 + + + Plague Belcher + Menace +When Plague Belcher enters, put two -1/-1 counters on target creature you control. +Whenever another Zombie you control dies, each opponent loses 1 life. + + B + Creature — Zombie Beast + Creature + 3 + 2B + 5/4 + + DRC~ + 2 + + + Prairie Stream + ({T}: Add {W} or {U}.) +Prairie Stream enters tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + DRC~ + 0 + + + Priest of the Crossing + Flying +At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn. + + W + Creature — Zombie Bird Cleric + Creature + 4 + 3W + 3/3 + + DRC~ + 2 + + + Prophet of the Scarab + Vigilance +When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater. + + U + Creature — Zombie Wizard + Creature + 5 + 4U + 3/4 + + DRC~ + 2 + + + Pull from Tomorrow + Draw X cards, then discard a card. + + U + Instant + Instant + 2 + XUU + + DRC~ + 3 + + + Rampaging Aetherhood + Trample, ward {2} +At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature. + + G + Creature — Snake Hydra + Creature + 5 + 4G + 4/4 + + DRC~ + 2 + + + Rampaging Aetherhood + Trample, ward {2} +At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature. + + G + Creature — Snake Hydra + Creature + 5 + 4G + 4/4 + + DRC~ + 2 + + + Reality Shift + Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Instant + Instant + 2 + 1U + + DRC~ + 3 + + + Reckless Fireweaver + Whenever an artifact you control enters, Reckless Fireweaver deals 1 damage to each opponent. + + R + Creature — Human Artificer + Creature + 2 + 1R + 1/3 + + DRC~ + 2 + + + Renewed Solidarity + As this enchantment enters, choose a creature type. +Creatures you control of the chosen type get +1/+0. +At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it. + + W + Enchantment + Enchantment + 3 + 2W + + DRC~ + 1 + + + Retrofitter Foundry + {3}: Untap Retrofitter Foundry. +{2}, {T}: Create a 1/1 colorless Servo artifact creature token. +{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. +{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. + + Artifact + Artifact + 1 + 1 + + DRC~ + 1 + + + Rhet-Tomb Mystic + Flying +Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.) + + U + Creature — Zombie Bird Wizard + Creature + 2 + 1U + 2/1 + + DRC~ + 2 + + + Rogue Refiner + When Rogue Refiner enters, draw a card and you get {E}{E} (two energy counters). + + GU + Creature — Human Rogue + Creature + 3 + 1GU + 3/2 + + DRC~ + 2 + + + Rootbound Crag + Rootbound Crag enters tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + DRC~ + 0 + + + Rot Hulk + Menace +When Rot Hulk enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. + + B + Creature — Zombie + Creature + 7 + 5BB + 5/5 + + DRC~ + 2 + + + Saheeli, Radiant Creator + Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter). +At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step. + + GRU + Legendary Creature — Human Artificer + Creature + 4 + 1GUR + 4/4 + + DRC~ + 2 + + + Saheeli, Sublime Artificer + Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. +−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. + + RU + Legendary Planeswalker — Saheeli + Planeswalker + 3 + 1U/RU/R + 5 + + DRC~ + 1 + + + Sai, Master Thopterist + Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. +{1}{U}, Sacrifice two artifacts: Draw a card. + + U + Legendary Creature — Human Artificer + Creature + 3 + 2U + 1/4 + + DRC~ + 2 + + + Servant of the Conduit + When Servant of the Conduit enters, you get {E}{E} (two energy counters). +{T}, Pay {E}: Add one mana of any color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 2/2 + + DRC~ + 2 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + DRC~ + 0 + + + Shivan Reef + {T}: Add {C}. +{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. + + Land + Land + 0 + + DRC~ + 0 + + + Slagwoods Bridge + Slagwoods Bridge enters tapped. +Indestructible +{T}: Add {R} or {G}. + + Artifact Land + Land + 0 + + DRC~ + 0 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + DRC~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + DRC~ + 1 + + + Solar Transformer + Solar Transformer enters tapped. +When Solar Transformer enters, you get {E}{E}{E} (three energy counters). +{T}: Add {C}. +{T}, Pay {E}: Add one mana of any color. + + Artifact + Artifact + 2 + 2 + + DRC~ + 1 + + + Solemn Simulacrum + When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. +When this creature dies, you may draw a card. + + Artifact Creature — Golem + Creature + 4 + 4 + 2/2 + + DRC~ + 2 + + + Soul-Guide Lantern + When this artifact enters, exile target card from a graveyard. +{T}, Sacrifice this artifact: Exile each opponent's graveyard. +{1}, {T}, Sacrifice this artifact: Draw a card. + + Artifact + Artifact + 1 + 1 + + DRC~ + 1 + + + Spire of Industry + {T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. + + Land + Land + 0 + + DRC~ + 0 + + + Stridehangar Automaton + Thopters you control get +1/+1. +If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead. + + Artifact Creature — Construct + Creature + 3 + 3 + 1/4 + + DRC~ + 2 + + + Stridehangar Automaton + Thopters you control get +1/+1. +If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead. + + Artifact Creature — Construct + Creature + 3 + 3 + 1/4 + + DRC~ + 2 + + + Sulfur Falls + Sulfur Falls enters tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R}. + + Land + Land + 0 + + DRC~ + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + DRC~ + 0 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + DRC~ + 3 + + + Talisman of Curiosity + {T}: Add {C}. +{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + DRC~ + 1 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + DRC~ + 1 + + + Talisman of Hierarchy + {T}: Add {C}. +{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + DRC~ + 1 + + + Tanglepool Bridge + Tanglepool Bridge enters tapped. +Indestructible +{T}: Add {G} or {U}. + + Artifact Land + Land + 0 + + DRC~ + 0 + + + Temmet, Naktamun's Will + Vigilance, menace +Whenever you attack, draw a card, then discard a card. +Whenever you draw a card, Zombies you control get +1/+1 until end of turn. + + BUW + Legendary Creature — Zombie Wizard + Creature + 5 + 2WUB + 4/4 + + DRC~ + 2 + + + Temple of Deceit + This land enters tapped. +When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) +{T}: Add {U} or {B}. + + Land + Land + 0 + + DRC~ + 0 + + + Temple of Epiphany + This land enters tapped. +When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) +{T}: Add {U} or {R}. + + Land + Land + 0 + + DRC~ + 0 + + + Temple of Silence + This land enters tapped. +When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) +{T}: Add {W} or {B}. + + Land + Land + 0 + + DRC~ + 0 + + + Terramorphic Expanse + {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + DRC~ + 0 + + + Territorial Aetherkite + Flying, haste +When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature. + + R + Creature — Cat Dragon + Creature + 6 + 4RR + 6/5 + + DRC~ + 2 + + + Territorial Aetherkite + Flying, haste +When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature. + + R + Creature — Cat Dragon + Creature + 6 + 4RR + 6/5 + + DRC~ + 2 + + + The Scarab God + At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. +{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. +When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. + + BU + Legendary Creature — God + Creature + 5 + 3UB + 5/5 + + DRC~ + 2 + + + Thopter Spy Network + At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. +Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. + + U + Enchantment + Enchantment + 4 + 2UU + + DRC~ + 1 + + + Timeless Dragon + Flying +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) +Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.) + + W + Creature — Dragon + Creature + 5 + 3WW + 5/5 + + DRC~ + 2 + + + Treasure Vault + {T}: Add {C}. +{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. + + Artifact Land + Land + 0 + + DRC~ + 0 + + + Triplicate Titan + Flying, vigilance, trample +When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. + + Artifact Creature — Golem + Creature + 9 + 9 + 9/9 + + DRC~ + 2 + + + Twisted Abomination + {B}: Regenerate Twisted Abomination. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) +Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Zombie Mutant + Creature + 6 + 5B + 5/3 + + DRC~ + 2 + + + Undead Augur + Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. + + B + Creature — Zombie Wizard + Creature + 2 + BB + 2/2 + + DRC~ + 2 + + + Underground River + {T}: Add {C}. +{T}: Add {U} or {B}. Underground River deals 1 damage to you. + + Land + Land + 0 + + DRC~ + 0 + + + Unholy Grotto + {T}: Add {C}. +{B}, {T}: Put target Zombie card from your graveyard on top of your library. + + Land + Land + 0 + + DRC~ + 0 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DRC~ + 0 + + + Vizier of Many Faces + You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. +Embalm {3}{U}{U} + + U + Creature — Shapeshifter Cleric + Creature + 4 + 2UU + 0/0 + + DRC~ + 2 + + + Wayward Servant + Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life. + + BW + Creature — Zombie + Creature + 2 + WB + 2/2 + + DRC~ + 2 + + + Whirler Rogue + When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying. +Tap two untapped artifacts you control: Target creature can't be blocked this turn. + + U + Creature — Human Rogue Artificer + Creature + 4 + 2UU + 2/2 + + DRC~ + 2 + + + Whirler Virtuoso + When Whirler Virtuoso enters, you get {E}{E}{E} (three energy counters). +Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. + + RU + Creature — Vedalken Artificer + Creature + 3 + 1UR + 2/3 + + DRC~ + 2 + + + Wizened Mentor + Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn. + + W + Creature — Zombie Cleric + Creature + 2 + 1W + 2/2 + + DRC~ + 2 + + + Yavimaya Coast + {T}: Add {C}. +{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. + + Land + Land + 0 + + DRC~ + 0 + "Intimidation Tactics" Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card. @@ -1532,6 +3957,22 @@ Exhaust — {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust DFT~ 2 + + Embalmed Ascendant + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +When this creature enters, create a 2/2 black Zombie creature token. +Max speed—Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. + + BW + Creature — Zombie + Creature + 3 + 1WB + 1/2 + + DFT~ + 2 + Endrider Catalyzer Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) @@ -4633,2430 +7074,5 @@ Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 DFT~ 2 - - Academy Ruins - {T}: Add {C}. -{1}{U}, {T}: Put target artifact card from your graveyard on top of your library. - - Legendary Land - Land - 0 - - DRC~ - 0 - - - Accursed Duneyard - {T}: Add {C}. -{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) - - Land - Land - 0 - - DRC~ - 0 - - - Adaptive Omnitool - Equipped creature gets +1/+1 for each artifact you control. -Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -Equip {3} - - Artifact — Equipment - Artifact - 2 - 2 - - DRC~ - 1 - - - Adaptive Omnitool - Equipped creature gets +1/+1 for each artifact you control. -Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -Equip {3} - - Artifact — Equipment - Artifact - 2 - 2 - - DRC~ - 1 - - - Adarkar Wastes - {T}: Add {C}. -{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 - - - Aether Hub - When Aether Hub enters, you get {E} (an energy counter). -{T}: Add {C}. -{T}, Pay {E}: Add one mana of any color. - - Land - Land - 0 - - DRC~ - 0 - - - Aetherflux Conduit - Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. -{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs. - - Artifact - Artifact - 6 - 6 - - DRC~ - 1 - - - Aetherflux Conduit - Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. -{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs. - - Artifact - Artifact - 6 - 6 - - DRC~ - 1 - - - Aetheric Amplifier - {T}: Add one mana of any color. -{4}, {T}: Choose one. Activate only as a sorcery. -• Double the number of each kind of counter on target permanent. -• Double the number of each kind of counter you have. - - Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Aetheric Amplifier - {T}: Add one mana of any color. -{4}, {T}: Choose one. Activate only as a sorcery. -• Double the number of each kind of counter on target permanent. -• Double the number of each kind of counter you have. - - Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Aethersquall Ancient - Flying -At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). -Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery. - - U - Creature — Leviathan - Creature - 7 - 5UU - 6/6 - - DRC~ - 2 - - - Aethertide Whale - Flying -When Aethertide Whale enters, you get six {E} (energy counters). -Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. - - U - Creature — Whale - Creature - 6 - 4UU - 6/4 - - DRC~ - 2 - - - Aetherwind Basker - Trample -Whenever Aetherwind Basker enters or attacks, you get {E} (an energy counter) for each creature you control. -Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. - - G - Creature — Lizard - Creature - 7 - 4GGG - 7/7 - - DRC~ - 2 - - - Aetherworks Marvel - Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). -{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. - - Legendary Artifact - Artifact - 4 - 4 - - DRC~ - 1 - - - Angel of Sanctions - Flying -When Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. -Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) - - W - Creature — Angel - Creature - 5 - 3WW - 3/4 - - DRC~ - 2 - - - Arcane Denial - Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -You draw a card at the beginning of the next turn's upkeep. - - U - Instant - Instant - 2 - 1U - - DRC~ - 3 - - - Arcane Sanctum - Arcane Sanctum enters tapped. -{T}: Add {W}, {U}, or {B}. - - Land - Land - 0 - - DRC~ - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Archfiend of Ifnir - Flying -Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. -Cycling {2} ({2}, Discard this card: Draw a card.) - - B - Creature — Demon - Creature - 5 - 3BB - 5/4 - - DRC~ - 2 - - - Architect of the Untamed - Landfall — Whenever a land you control enters, you get {E} (an energy counter). -Pay eight {E}: Create a 6/6 colorless Beast artifact creature token. - - G - Creature — Elf Artificer Druid - Creature - 3 - 2G - 2/3 - - DRC~ - 2 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - DRC~ - 0 - - - Attune with Aether - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters). - - G - Sorcery - Sorcery - 1 - G - - DRC~ - 3 - - - Bespoke Battlewagon - {T}: You get {E}{E} (two energy counters). -{T}, Pay {E}{E}: Tap target creature. -{T}, Pay {E}{E}{E}: Draw a card. -Pay {E}{E}{E}{E}: Bespoke Battlewagon becomes an artifact creature until end of turn. -Crew 4 - - U - Artifact — Vehicle - Artifact - 4 - 3U - 5/6 - - DRC~ - 1 - - - Binding Mummy - Whenever another Zombie you control enters, you may tap target artifact or creature. - - W - Creature — Zombie - Creature - 2 - 1W - 2/2 - - DRC~ - 2 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - DRC~ - 3 - - - Bontu's Monument - Black creature spells you cast cost {1} less to cast. -Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. - - Legendary Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Bootleggers' Stash - Lands you control have "{T}: Create a Treasure token." - - G - Artifact - Artifact - 6 - 5G - - DRC~ - 1 - - - Cast Out - Flash -When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. -Cycling {W} ({W}, Discard this card: Draw a card.) - - W - Enchantment - Enchantment - 4 - 3W - - DRC~ - 1 - - - Caves of Koilos - {T}: Add {C}. -{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 - - - Cemetery Reaper - Other Zombie creatures you control get +1/+1. -{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. - - B - Creature — Zombie - Creature - 3 - 1BB - 2/2 - - DRC~ - 2 - - - Chain Reaction - Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. - - R - Sorcery - Sorcery - 4 - 2RR - - DRC~ - 3 - - - Champion of Wits - When Champion of Wits enters, you may draw cards equal to its power. If you do, discard two cards. -Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.) - - U - Creature — Snake Wizard - Creature - 3 - 2U - 2/1 - - DRC~ - 2 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - Instant - 3 - 2R - - DRC~ - 3 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Combustible Gearhulk - First strike -When Combustible Gearhulk enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards. - - R - Artifact Creature — Construct - Creature - 6 - 4RR - 6/6 - - DRC~ - 2 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - DRC~ - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - DRC~ - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity. -Sacrifice Commander's Sphere: Draw a card. - - Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Commence the Endgame - This spell can't be countered. -Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) - - U - Instant - Instant - 6 - 4UU - - DRC~ - 3 - - - Confiscation Coup - Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. - - U - Sorcery - Sorcery - 5 - 3UU - - DRC~ - 3 - - - Conjurer's Closet - At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. - - Artifact - Artifact - 5 - 5 - - DRC~ - 1 - - - Corpse Augur - When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. - - B - Creature — Zombie Wizard - Creature - 4 - 3B - 4/2 - - DRC~ - 2 - - - Corpse Knight - Whenever another creature you control enters, each opponent loses 1 life. - - BW - Creature — Zombie Knight - Creature - 2 - WB - 2/2 - - DRC~ - 2 - - - Crowded Crypt - {T}: Add {B}. -Whenever a creature you control dies, put a corpse counter on Crowded Crypt. -{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) - - B - Artifact - Artifact - 3 - 2B - - DRC~ - 1 - - - Cryptbreaker - {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. -Tap three untapped Zombies you control: You draw a card and you lose 1 life. - - B - Creature — Zombie - Creature - 1 - B - 1/1 - - DRC~ - 2 - - - Cultivator's Caravan - {T}: Add one mana of any color. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 5/5 - - DRC~ - 1 - - - Damn - Destroy target creature. A creature destroyed this way can't be regenerated. -Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - B - Sorcery - Sorcery - 2 - BB - - DRC~ - 3 - - - Decoction Module - Whenever a creature you control enters, you get {E} (an energy counter). -{4}, {T}: Return target creature you control to its owner's hand. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Desert of the Glorified - Desert of the Glorified enters tapped. -{T}: Add {B}. -Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) - - Land — Desert - Land - 0 - - DRC~ - 0 - - - Desert of the Mindful - Desert of the Mindful enters tapped. -{T}: Add {U}. -Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) - - Land — Desert - Land - 0 - - DRC~ - 0 - - - Desert of the True - Desert of the True enters tapped. -{T}: Add {W}. -Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) - - Land — Desert - Land - 0 - - DRC~ - 0 - - - Despark - Exile target permanent with mana value 4 or greater. - - BW - Instant - Instant - 2 - WB - - DRC~ - 3 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Disallow - Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) - - U - Instant - Instant - 3 - 1UU - - DRC~ - 3 - - - Dread Summons - Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.) - - B - Sorcery - Sorcery - 2 - XBB - - DRC~ - 3 - - - Dreadhorde Invasion - At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) -Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. - - B - Enchantment - Enchantment - 2 - 1B - - DRC~ - 1 - - - Drowned Catacomb - Drowned Catacomb enters tapped unless you control an Island or a Swamp. -{T}: Add {U} or {B}. - - Land - Land - 0 - - DRC~ - 0 - - - Druid of Purification - When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. - - G - Creature — Human Druid - Creature - 4 - 3G - 2/3 - - DRC~ - 2 - - - Duplicant - Imprint — When Duplicant enters, you may exile target nontoken creature. -As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. - - Artifact Creature — Shapeshifter - Creature - 6 - 6 - 2/4 - - DRC~ - 2 - - - Dusk - Destroy all creatures with power 3 or greater. - - W - Sorcery - Sorcery - 9 - 2WW - - DRC~ - 3 - - - Dawn - Aftermath (Cast this spell only from your graveyard. Then exile it.) -Return all creature cards with power 2 or less from your graveyard to your hand. - - W - Sorcery - Sorcery - 9 - 3WW - - DRC~ - 3 - - - Elder Gargaroth - Vigilance, reach, trample -Whenever Elder Gargaroth attacks or blocks, choose one — -• Create a 3/3 green Beast creature token. -• You gain 3 life. -• Draw a card. - - G - Creature — Beast - Creature - 5 - 3GG - 6/6 - - DRC~ - 2 - - - Era of Innovation - Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters). -Pay six {E}, Sacrifice Era of Innovation: Draw three cards. - - U - Enchantment - Enchantment - 2 - 1U - - DRC~ - 1 - - - Eternal Skylord - When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) -Zombie tokens you control have flying. - - U - Creature — Zombie Wizard - Creature - 5 - 4U - 3/3 - - DRC~ - 2 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - DRC~ - 0 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - DRC~ - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - DRC~ - 0 - - - Explosive Vegetation - Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 4 - 3G - - DRC~ - 3 - - - Fetid Pools - ({T}: Add {U} or {B}.) -Fetid Pools enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Island Swamp - Land - 0 - - DRC~ - 0 - - - Fleshbag Marauder - When Fleshbag Marauder enters, each player sacrifices a creature of their choice. - - B - Creature — Zombie Warrior - Creature - 3 - 2B - 3/1 - - DRC~ - 2 - - - Forgotten Creation - Skulk (This creature can't be blocked by creatures with greater power.) -At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. - - U - Creature — Zombie Horror - Creature - 4 - 3U - 3/3 - - DRC~ - 2 - - - Frontier Bivouac - Frontier Bivouac enters tapped. -{T}: Add {G}, {U}, or {R}. - - Land - Land - 0 - - DRC~ - 0 - - - Frostboil Snarl - As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped. -{T}: Add {U} or {R}. - - Land - Land - 0 - - DRC~ - 0 - - - Gate to the Afterlife - Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. -{2}, {T}, Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard. - - Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Gempalm Polluter - Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) -When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield. - - B - Creature — Zombie - Creature - 6 - 5B - 4/3 - - DRC~ - 2 - - - Glacial Fortress - Glacial Fortress enters tapped unless you control a Plains or an Island. -{T}: Add {W} or {U}. - - Land - Land - 0 - - DRC~ - 0 - - - Gleaming Overseer - When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) -Zombie tokens you control have hexproof and menace. - - BU - Creature — Zombie Wizard - Creature - 3 - 1UB - 1/4 - - DRC~ - 2 - - - Glimmer of Genius - Scry 2, then draw two cards. You get {E}{E} (two energy counters). - - U - Instant - Instant - 4 - 3U - - DRC~ - 3 - - - God-Eternal Oketra - Double strike -Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. -When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. - - W - Legendary Creature — Zombie God - Creature - 5 - 3WW - 3/6 - - DRC~ - 2 - - - God-Pharaoh's Gift - At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn. - - Artifact - Artifact - 7 - 7 - - DRC~ - 1 - - - Grave Titan - Deathtouch -Whenever Grave Titan enters or attacks, create two 2/2 black Zombie creature tokens. - - B - Creature — Giant - Creature - 6 - 4BB - 6/6 - - DRC~ - 2 - - - Gravecrawler - Gravecrawler can't block. -You may cast Gravecrawler from your graveyard as long as you control a Zombie. - - B - Creature — Zombie - Creature - 1 - B - 2/1 - - DRC~ - 2 - - - Hashaton, Scarab's Fist - Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie. - - BW - Legendary Creature — Zombie Wizard - Creature - 2 - WB - 1/3 - - DRC~ - 2 - - - Hinterland Harbor - Hinterland Harbor enters tapped unless you control a Forest or an Island. -{T}: Add {G} or {U}. - - Land - Land - 0 - - DRC~ - 0 - - - Irrigated Farmland - ({T}: Add {W} or {U}.) -Irrigated Farmland enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Plains Island - Land - 0 - - DRC~ - 0 - - - Isolated Chapel - Isolated Chapel enters tapped unless you control a Plains or a Swamp. -{T}: Add {W} or {B}. - - Land - Land - 0 - - DRC~ - 0 - - - Karplusan Forest - {T}: Add {C}. -{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 - - - Lazotep Chancellor - Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) - - BU - Creature — Zombie Wizard - Creature - 2 - UB - 1/3 - - DRC~ - 2 - - - Lightning Greaves - Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -Equip {0} - - Artifact — Equipment - Artifact - 2 - 2 - - DRC~ - 1 - - - Lightning Runner - Double strike, haste -Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. - - R - Creature — Human Warrior - Creature - 5 - 3RR - 2/2 - - DRC~ - 2 - - - Liliana, Death's Majesty - +1: Create a 2/2 black Zombie creature token. Mill two cards. -−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. -−7: Destroy all non-Zombie creatures. - - B - Legendary Planeswalker — Liliana - Planeswalker - 5 - 3BB - 5 - - DRC~ - 1 - - - Lord of the Accursed - Other Zombies you control get +1/+1. -{1}{B}, {T}: All Zombies gain menace until end of turn. - - B - Creature — Zombie - Creature - 3 - 2B - 2/3 - - DRC~ - 2 - - - Lost Monarch of Ifnir - Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -Other Zombies you control have afflict 3. -At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand. - - B - Creature — Zombie Noble - Creature - 4 - 3B - 4/4 - - DRC~ - 2 - - - Loyal Apprentice - Haste -Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. - - R - Creature — Human Artificer - Creature - 2 - 1R - 2/1 - - DRC~ - 2 - - - Maskwood Nexus - Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. -{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) - - Artifact - Artifact - 4 - 4 - - DRC~ - 1 - - - Midnight Clock - {T}: Add {U}. -{2}{U}: Put an hour counter on Midnight Clock. -At the beginning of each upkeep, put an hour counter on Midnight Clock. -When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. - - U - Artifact - Artifact - 3 - 2U - - DRC~ - 1 - - - Midnight Reaper - Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card. - - B - Creature — Zombie Knight - Creature - 3 - 2B - 3/2 - - DRC~ - 2 - - - Murderous Rider // Swift End - - - B - Creature — Zombie Knight // Instant — Adventure - Creature - 3 - 1BB // 1BB - 2/3 - - DRC~ - 3 - - - Never - Destroy target creature or planeswalker. - - B - Sorcery - Sorcery - 7 - 1BB - - DRC~ - 3 - - - Return - Aftermath (Cast this spell only from your graveyard. Then exile it.) -Exile target card from a graveyard. Create a 2/2 black Zombie creature token. - - B - Sorcery - Sorcery - 7 - 3B - - DRC~ - 3 - - - Nissa, Worldsoul Speaker - Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). -You may pay eight {E} rather than pay the mana cost for permanent spells you cast. - - G - Legendary Creature — Elf Druid - Creature - 4 - 3G - 3/3 - - DRC~ - 2 - - - Nissa, Worldsoul Speaker - Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). -You may pay eight {E} rather than pay the mana cost for permanent spells you cast. - - G - Legendary Creature — Elf Druid - Creature - 4 - 3G - 3/3 - - DRC~ - 2 - - - On Wings of Gold - Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. -Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token. - - W - Enchantment - Enchantment - 4 - 3W - - DRC~ - 1 - - - One with the Machine - Draw cards equal to the highest mana value among artifacts you control. - - U - Sorcery - Sorcery - 4 - 3U - - DRC~ - 3 - - - Ornithopter of Paradise - Flying -{T}: Add one mana of any color. - - Artifact Creature — Thopter - Creature - 2 - 2 - 0/2 - - DRC~ - 2 - - - Orzhov Basilica - Orzhov Basilica enters tapped. -When Orzhov Basilica enters, return a land you control to its owner's hand. -{T}: Add {W}{B}. - - Land - Land - 0 - - DRC~ - 0 - - - Orzhov Signet - {1}, {T}: Add {W}{B}. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Overflowing Basin - {1}, {T}: Add {G}{U}. - - Land - Land - 0 - - DRC~ - 0 - - - Panharmonicon - If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - Artifact - 4 - 4 - - DRC~ - 1 - - - Path of Ancestry - Path of Ancestry enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - DRC~ - 0 - - - Path of Ancestry - Path of Ancestry enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - DRC~ - 0 - - - Peema Aether-Seer - When Peema Aether-Seer enters, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. -Pay {E}{E}{E}: Target creature blocks this turn if able. - - G - Creature — Elf Druid - Creature - 4 - 3G - 3/2 - - DRC~ - 2 - - - Peema Trailblazer - Trample -Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). -Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.) - - G - Creature — Elephant Warrior - Creature - 3 - 2G - 3/3 - - DRC~ - 2 - - - Peema Trailblazer - Trample -Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). -Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.) - - G - Creature — Elephant Warrior - Creature - 3 - 2G - 3/3 - - DRC~ - 2 - - - Pia Nalaar, Chief Mechanic - Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}{E} (two energy counters). -At the beginning of your end step, you may pay one or more {E}. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of {E} spent this way. - - GRU - Legendary Creature — Human Artificer - Creature - 3 - GUR - 2/4 - - DRC~ - 2 - - - Pia and Kiran Nalaar - When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying. -{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target. - - R - Legendary Creature — Human Artificer - Creature - 4 - 2RR - 2/2 - - DRC~ - 2 - - - Plague Belcher - Menace -When Plague Belcher enters, put two -1/-1 counters on target creature you control. -Whenever another Zombie you control dies, each opponent loses 1 life. - - B - Creature — Zombie Beast - Creature - 3 - 2B - 5/4 - - DRC~ - 2 - - - Prairie Stream - ({T}: Add {W} or {U}.) -Prairie Stream enters tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - DRC~ - 0 - - - Priest of the Crossing - Flying -At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn. - - W - Creature — Zombie Bird Cleric - Creature - 4 - 3W - 3/3 - - DRC~ - 2 - - - Prophet of the Scarab - Vigilance -When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater. - - U - Creature — Zombie Wizard - Creature - 5 - 4U - 3/4 - - DRC~ - 2 - - - Pull from Tomorrow - Draw X cards, then discard a card. - - U - Instant - Instant - 2 - XUU - - DRC~ - 3 - - - Rampaging Aetherhood - Trample, ward {2} -At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature. - - G - Creature — Snake Hydra - Creature - 5 - 4G - 4/4 - - DRC~ - 2 - - - Rampaging Aetherhood - Trample, ward {2} -At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature. - - G - Creature — Snake Hydra - Creature - 5 - 4G - 4/4 - - DRC~ - 2 - - - Reality Shift - Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) - - U - Instant - Instant - 2 - 1U - - DRC~ - 3 - - - Reckless Fireweaver - Whenever an artifact you control enters, Reckless Fireweaver deals 1 damage to each opponent. - - R - Creature — Human Artificer - Creature - 2 - 1R - 1/3 - - DRC~ - 2 - - - Renewed Solidarity - As this enchantment enters, choose a creature type. -Creatures you control of the chosen type get +1/+0. -At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it. - - W - Enchantment - Enchantment - 3 - 2W - - DRC~ - 1 - - - Retrofitter Foundry - {3}: Untap Retrofitter Foundry. -{2}, {T}: Create a 1/1 colorless Servo artifact creature token. -{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. -{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. - - Artifact - Artifact - 1 - 1 - - DRC~ - 1 - - - Rhet-Tomb Mystic - Flying -Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.) - - U - Creature — Zombie Bird Wizard - Creature - 2 - 1U - 2/1 - - DRC~ - 2 - - - Rogue Refiner - When Rogue Refiner enters, draw a card and you get {E}{E} (two energy counters). - - GU - Creature — Human Rogue - Creature - 3 - 1GU - 3/2 - - DRC~ - 2 - - - Rootbound Crag - Rootbound Crag enters tapped unless you control a Mountain or a Forest. -{T}: Add {R} or {G}. - - Land - Land - 0 - - DRC~ - 0 - - - Rot Hulk - Menace -When Rot Hulk enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. - - B - Creature — Zombie - Creature - 7 - 5BB - 5/5 - - DRC~ - 2 - - - Saheeli, Radiant Creator - Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter). -At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step. - - GRU - Legendary Creature — Human Artificer - Creature - 4 - 1GUR - 4/4 - - DRC~ - 2 - - - Saheeli, Sublime Artificer - Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. -−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. - - RU - Legendary Planeswalker — Saheeli - Planeswalker - 3 - 1U/RU/R - 5 - - DRC~ - 1 - - - Sai, Master Thopterist - Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. -{1}{U}, Sacrifice two artifacts: Draw a card. - - U - Legendary Creature — Human Artificer - Creature - 3 - 2U - 1/4 - - DRC~ - 2 - - - Servant of the Conduit - When Servant of the Conduit enters, you get {E}{E} (two energy counters). -{T}, Pay {E}: Add one mana of any color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 2/2 - - DRC~ - 2 - - - Sheltered Thicket - ({T}: Add {R} or {G}.) -Sheltered Thicket enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Mountain Forest - Land - 0 - - DRC~ - 0 - - - Shivan Reef - {T}: Add {C}. -{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 - - - Slagwoods Bridge - Slagwoods Bridge enters tapped. -Indestructible -{T}: Add {R} or {G}. - - Artifact Land - Land - 0 - - DRC~ - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - DRC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - DRC~ - 1 - - - Solar Transformer - Solar Transformer enters tapped. -When Solar Transformer enters, you get {E}{E}{E} (three energy counters). -{T}: Add {C}. -{T}, Pay {E}: Add one mana of any color. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Solemn Simulacrum - When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. -When this creature dies, you may draw a card. - - Artifact Creature — Golem - Creature - 4 - 4 - 2/2 - - DRC~ - 2 - - - Soul-Guide Lantern - When this artifact enters, exile target card from a graveyard. -{T}, Sacrifice this artifact: Exile each opponent's graveyard. -{1}, {T}, Sacrifice this artifact: Draw a card. - - Artifact - Artifact - 1 - 1 - - DRC~ - 1 - - - Spire of Industry - {T}: Add {C}. -{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. - - Land - Land - 0 - - DRC~ - 0 - - - Stridehangar Automaton - Thopters you control get +1/+1. -If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead. - - Artifact Creature — Construct - Creature - 3 - 3 - 1/4 - - DRC~ - 2 - - - Stridehangar Automaton - Thopters you control get +1/+1. -If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead. - - Artifact Creature — Construct - Creature - 3 - 3 - 1/4 - - DRC~ - 2 - - - Sulfur Falls - Sulfur Falls enters tapped unless you control an Island or a Mountain. -{T}: Add {U} or {R}. - - Land - Land - 0 - - DRC~ - 0 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -Sunken Hollow enters tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - DRC~ - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - DRC~ - 3 - - - Talisman of Curiosity - {T}: Add {C}. -{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Talisman of Dominance - {T}: Add {C}. -{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Talisman of Hierarchy - {T}: Add {C}. -{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Tanglepool Bridge - Tanglepool Bridge enters tapped. -Indestructible -{T}: Add {G} or {U}. - - Artifact Land - Land - 0 - - DRC~ - 0 - - - Temmet, Naktamun's Will - Vigilance, menace -Whenever you attack, draw a card, then discard a card. -Whenever you draw a card, Zombies you control get +1/+1 until end of turn. - - BUW - Legendary Creature — Zombie Wizard - Creature - 5 - 2WUB - 4/4 - - DRC~ - 2 - - - Temple of Deceit - This land enters tapped. -When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) -{T}: Add {U} or {B}. - - Land - Land - 0 - - DRC~ - 0 - - - Temple of Epiphany - This land enters tapped. -When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) -{T}: Add {U} or {R}. - - Land - Land - 0 - - DRC~ - 0 - - - Temple of Silence - This land enters tapped. -When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) -{T}: Add {W} or {B}. - - Land - Land - 0 - - DRC~ - 0 - - - Terramorphic Expanse - {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - DRC~ - 0 - - - Territorial Aetherkite - Flying, haste -When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature. - - R - Creature — Cat Dragon - Creature - 6 - 4RR - 6/5 - - DRC~ - 2 - - - Territorial Aetherkite - Flying, haste -When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature. - - R - Creature — Cat Dragon - Creature - 6 - 4RR - 6/5 - - DRC~ - 2 - - - The Scarab God - At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. -{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. -When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. - - BU - Legendary Creature — God - Creature - 5 - 3UB - 5/5 - - DRC~ - 2 - - - Thopter Spy Network - At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. -Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. - - U - Enchantment - Enchantment - 4 - 2UU - - DRC~ - 1 - - - Timeless Dragon - Flying -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) -Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.) - - W - Creature — Dragon - Creature - 5 - 3WW - 5/5 - - DRC~ - 2 - - - Treasure Vault - {T}: Add {C}. -{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens. - - Artifact Land - Land - 0 - - DRC~ - 0 - - - Triplicate Titan - Flying, vigilance, trample -When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. - - Artifact Creature — Golem - Creature - 9 - 9 - 9/9 - - DRC~ - 2 - - - Twisted Abomination - {B}: Regenerate Twisted Abomination. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) -Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) - - B - Creature — Zombie Mutant - Creature - 6 - 5B - 5/3 - - DRC~ - 2 - - - Undead Augur - Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. - - B - Creature — Zombie Wizard - Creature - 2 - BB - 2/2 - - DRC~ - 2 - - - Underground River - {T}: Add {C}. -{T}: Add {U} or {B}. Underground River deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 - - - Unholy Grotto - {T}: Add {C}. -{B}, {T}: Put target Zombie card from your graveyard on top of your library. - - Land - Land - 0 - - DRC~ - 0 - - - Vineglimmer Snarl - As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped. -{T}: Add {G} or {U}. - - Land - Land - 0 - - DRC~ - 0 - - - Vizier of Many Faces - You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. -Embalm {3}{U}{U} - - U - Creature — Shapeshifter Cleric - Creature - 4 - 2UU - 0/0 - - DRC~ - 2 - - - Wayward Servant - Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life. - - BW - Creature — Zombie - Creature - 2 - WB - 2/2 - - DRC~ - 2 - - - Whirler Rogue - When Whirler Rogue enters, create two 1/1 colorless Thopter artifact creature tokens with flying. -Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature — Human Rogue Artificer - Creature - 4 - 2UU - 2/2 - - DRC~ - 2 - - - Whirler Virtuoso - When Whirler Virtuoso enters, you get {E}{E}{E} (three energy counters). -Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. - - RU - Creature — Vedalken Artificer - Creature - 3 - 1UR - 2/3 - - DRC~ - 2 - - - Wizened Mentor - Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn. - - W - Creature — Zombie Cleric - Creature - 2 - 1W - 2/2 - - DRC~ - 2 - - - Yavimaya Coast - {T}: Add {C}. -{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 -