diff --git a/FIN.xml b/FIN.xml index bdbfe996..e1fc82a2 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-03-05 01:00:44 (UTC) + 2025-03-19 08:16:32 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -479,5 +479,21 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch FIN 2 + + Zell Dincht + You may play an additional land on each of your turns. +Zell Dincht gets +1/+0 for each land you control. +At the beginning of your end step, return a land you control to its owner's hand. + + R + Legendary Creature — Human Monk + Creature + 3 + 2R + 0/3 + + FIN + 2 + diff --git a/TDC.xml b/TDC.xml index 799facf1..8d3b71ec 100644 --- a/TDC.xml +++ b/TDC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-02-24 08:17:18 (UTC) + 2025-03-19 08:16:33 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TDC.xml @@ -21,6 +21,18 @@ + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + TDC + 1 + Betor, Ancestor's Voice Flying, lifelink @@ -36,6 +48,121 @@ At the beginning of your end step, put a number of +1/+1 counters on up to one o TDC 2 + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + TDC + 0 + + + Elsha, Threefold Master + Trample +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess. + + RUW + Legendary Creature — Djinn Monk + Creature + 3 + URW + 1/1 + + TDC + 2 + + + Eshki, Temur's Roar + Whenever you cast a creature spell, put a+1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent. + + GRU + Legendary Creature — Human Warrior + Creature + 3 + GUR + 2/2 + + TDC + 2 + + + Felothar the Steadfast + Each creature you control assigns combat damage equal to its toughness rather than its power. +Creatures you control can attack as though they didn't have defender. +{3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power. + + BGW + Legendary Creature — Human Warrior + Creature + 4 + 1WBG + 0/5 + + TDC + 2 + + + Kotis, Sibsig Champion + Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. +Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis. + + BGU + Legendary Creature — Zombie Warrior + Creature + 3 + BGU + 3/3 + + TDC + 2 + + + Neriv, Crackling Vanguard + Flying, deathtouch +When Neriv enters, create two 1/1 red Goblin creature tokens. +Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards. + + BRW + Legendary Creature — Spirit Dragon + Creature + 5 + 2RWB + 4/4 + + TDC + 2 + + + Shiko and Narset, Unified + Flying, vigilance +Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card. + + RUW + Legendary Creature — Human Spirit Dragon + Creature + 4 + 1URW + 4/4 + + TDC + 2 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + TDC + 1 + Teval, the Balanced Scale Flying @@ -52,5 +179,35 @@ Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid TDC 2 + + Ureni of the Unwritten + Flying, trample +Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. + + GRU + Legendary Creature — Spirit Dragon + Creature + 7 + 4GUR + 7/7 + + TDC + 2 + + + Zurgo Stormrender + Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) +Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life. + + BRW + Legendary Creature — Orc Warrior + Creature + 3 + RWB + 3/3 + + TDC + 2 + diff --git a/TDM.xml b/TDM.xml index c0cd95f7..cfd762e2 100644 --- a/TDM.xml +++ b/TDM.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-03-18 16:16:21 (UTC) + 2025-03-19 08:16:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TDM.xml @@ -21,6 +21,152 @@ + + Abzan Devotee + {1}: Add {W}, {B}, or {G}. Activate only once each turn. +{2}{B}: Return this card from your graveyard to your hand. + + B + Creature — Dog Cleric + Creature + 2 + 1B + 2/1 + + TDM + 2 + + + Abzan Monument + When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle. +{1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery. + + Artifact + Artifact + 2 + 2 + + TDM + 1 + + + Aegis Sculptor + Flying +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a+1/+1 counter on this creature. + + U + Creature — Bird Wizard + Creature + 4 + 3U + 2/3 + + TDM + 2 + + + Agent of Kotis + Renew — {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. + + U + Creature — Human Rogue + Creature + 2 + 1U + 2/1 + + TDM + 2 + + + All-Out Assault + Creatures you control get +1/+1 and have deathtouch. +When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. + + BRW + Enchantment + Enchantment + 5 + 2RWB + + TDM + 1 + + + All-Out Assault + Creatures you control get +1/+1 and have deathtouch. +When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. + + BRW + Enchantment + Enchantment + 5 + 2RWB + + TDM + 1 + + + All-Out Assault + Creatures you control get +1/+1 and have deathtouch. +When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. + + BRW + Enchantment + Enchantment + 5 + 2RWB + + TDM + 1 + + + All-Out Assault + Creatures you control get +1/+1 and have deathtouch. +When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. + + BRW + Enchantment + Enchantment + 5 + 2RWB + + TDM + 1 + + + Anafenza, Unyielding Lineage + Flash +First strike +Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) + + W + Legendary Creature — Spirit Soldier + Creature + 3 + 2W + 2/2 + + TDM + 2 + + + Anafenza, Unyielding Lineage + Flash +First strike +Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) + + W + Legendary Creature — Spirit Soldier + Creature + 3 + 2W + 2/2 + + TDM + 2 + Barrensteppe Siege As this enchantment enters, choose Abzan or Mardu. @@ -51,6 +197,333 @@ TDM 1 + + Bearer of Glory + During your turn, this creature has first strike. +{4}{W}: Creatures you control get +1/+1 until end of turn. + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/1 + + TDM + 2 + + + Betor, Kin to All + Flying +At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. + + BGW + Legendary Creature — Spirit Dragon + Creature + 5 + 2WBG + 5/7 + + TDM + 2 + + + Betor, Kin to All + Flying +At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. + + BGW + Legendary Creature — Spirit Dragon + Creature + 5 + 2WBG + 5/7 + + TDM + 2 + + + Betor, Kin to All + Flying +At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. + + BGW + Legendary Creature — Spirit Dragon + Creature + 5 + 2WBG + 5/7 + + TDM + 2 + + + Bloodfell Caves + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {B} or {R}. + + Land + Land + 0 + + TDM + 0 + + + Bloomvine Regent // Claim territory + + + G + Creature — Dragon // Sorcery — Omen + Creature + 5 + 3GG // 2G + 4/5 + + TDM + 3 + + + Bloomvine Regent // Claim territory + + + G + Creature — Dragon // Sorcery — Omen + Creature + 5 + 3GG // 2G + 4/5 + + TDM + 3 + + + Blossoming Sands + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {G} or {W}. + + Land + Land + 0 + + TDM + 0 + + + Boulderborn Dragon + Flying, vigilance +Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Artifact Creature — Dragon + Creature + 5 + 5 + 3/3 + + TDM + 2 + + + Boulderborn Dragon + Flying, vigilance +Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Artifact Creature — Dragon + Creature + 5 + 5 + 3/3 + + TDM + 2 + + + Caustic Exhale + As an additional cost to cast this spell, behold a Dragon or pay {1}. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) +Target creature gets -3/-3 until end of turn. + + B + Instant + Instant + 1 + B + + TDM + 3 + + + Channeled Dragonfire + Channeled Dragonfire deals 2 damage to any target. +Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) + + R + Sorcery + Sorcery + 1 + R + + TDM + 3 + + + Corroding Dragonstorm + When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +When a Dragon you control enters, return this enchantment to its owner's hand. + + B + Enchantment + Enchantment + 2 + 1B + + TDM + 1 + + + Corroding Dragonstorm + When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +When a Dragon you control enters, return this enchantment to its owner's hand. + + B + Enchantment + Enchantment + 2 + 1B + + TDM + 1 + + + Craterhoof Behemoth + Haste +When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. + + G + Creature — Beast + Creature + 8 + 5GGG + 5/5 + + TDM + 2 + + + Craterhoof Behemoth + Haste +When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. + + G + Creature — Beast + Creature + 8 + 5GGG + 5/5 + + TDM + 2 + + + Craterhoof Behemoth + Haste +When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. + + G + Creature — Beast + Creature + 8 + 5GGG + 5/5 + + TDM + 2 + + + Craterhoof Behemoth + Haste +When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. + + G + Creature — Beast + Creature + 8 + 5GGG + 5/5 + + TDM + 2 + + + Cruel Truths + Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Instant + Instant + 4 + 3B + + TDM + 3 + + + Devoted Duelist + Haste +Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent. + + R + Creature — Goblin Monk + Creature + 2 + 1R + 2/1 + + TDM + 2 + + + Dirgur Island Dragon // Skimming Strike + + + U + Creature — Dragon // Instant — Omen + Creature + 6 + 5U // 1U + 4/4 + + TDM + 3 + + + Dirgur Island Dragon // Skimming Strike + + + U + Creature — Dragon // Instant — Omen + Creature + 6 + 5U // 1U + 4/4 + + TDM + 3 + + + Dismal Backwater + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {U} or {B}. + + Land + Land + 0 + + TDM + 0 + Dracogenesis You may cast Dragon spells without paying their mana costs. @@ -77,6 +550,235 @@ TDM 1 + + Dragonback Lancer + Flying +Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) + + W + Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + TDM + 2 + + + Dusyut Earthcarver + Reach +When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.) + + G + Creature — Elephant Druid + Creature + 6 + 5G + 4/4 + + TDM + 2 + + + Duty Beyond Death + As an additional cost to cast this spell, sacrifice a creature. +Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.) + + W + Instant + Instant + 2 + 1W + + TDM + 3 + + + Elspeth, Storm Slayer + If one or more tokens would be created under your control, twice that many of those tokens are created instead. ++1: Create a 1/1 white Soldier creature token. +0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. +−3: Destroy target creature an opponent controls with mana value 3 or greater. + + W + Legendary Planeswalker — Elspeth + Planeswalker + 5 + 3WW + 5 + + TDM + 1 + + + Elspeth, Storm Slayer + If one or more tokens would be created under your control, twice that many of those tokens are created instead. ++1: Create a 1/1 white Soldier creature token. +0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. +−3: Destroy target creature an opponent controls with mana value 3 or greater. + + W + Legendary Planeswalker — Elspeth + Planeswalker + 5 + 3WW + 5 + + TDM + 1 + + + Elspeth, Storm Slayer + If one or more tokens would be created under your control, twice that many of those tokens are created instead. ++1: Create a 1/1 white Soldier creature token. +0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. +−3: Destroy target creature an opponent controls with mana value 3 or greater. + + W + Legendary Planeswalker — Elspeth + Planeswalker + 5 + 3WW + 5 + + TDM + 1 + + + Elspeth, Storm Slayer + If one or more tokens would be created under your control, twice that many of those tokens are created instead. ++1: Create a 1/1 white Soldier creature token. +0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. +−3: Destroy target creature an opponent controls with mana value 3 or greater. + + W + Legendary Planeswalker — Elspeth + Planeswalker + 5 + 3WW + 5 + + TDM + 1 + + + Encroaching Dragonstorm + When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. +When a Dragon you control enters, return this enchantment to its owner's hand. + + G + Enchantment + Enchantment + 4 + 3G + + TDM + 1 + + + Equilibrium Adept + When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. +Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn. + + R + Creature — Dog Monk + Creature + 4 + 3R + 2/4 + + TDM + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TDM + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TDM + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TDM + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TDM + 0 + + + Frostcliff Siege + As this enchantment enters, choose Jeskai or Temur. +• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. +• Temur — Creatures you control get +1/+0 and have trample and haste. + + RU + Enchantment + Enchantment + 3 + 1UR + + TDM + 1 + + + Frostcliff Siege + As this enchantment enters, choose Jeskai or Temur. +• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. +• Temur — Creatures you control get +1/+0 and have trample and haste. + + RU + Enchantment + Enchantment + 3 + 1UR + + TDM + 1 + + + Gurmag Nightwatch + When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. + + BGU + Creature — Human Ranger + Creature + 6 + 2/B2/G2/U + 3/3 + + TDM + 2 + Inevitable Defeat This spell can't be countered. @@ -91,6 +793,276 @@ Exile target nonland permanent. Its controller loses 3 life and you gain 3 life. TDM 3 + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TDM + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TDM + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TDM + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TDM + 0 + + + Jade-Cast Sentinel + Reach +{2}, {T}: Put target card from a graveyard on the bottom of its owner's library. + + Artifact Creature — Ape Snake + Creature + 4 + 4 + 1/5 + + TDM + 2 + + + Jeskai Devotee + Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn. +{1}: Add {U}, {R}, or {W}. Activate only once each turn. + + R + Creature — Orc Monk + Creature + 2 + 1R + 2/2 + + TDM + 2 + + + Jeskai Monument + When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle. +{1}{U}{R}{W}, {T}, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery. + + Artifact + Artifact + 2 + 2 + + TDM + 1 + + + Jungle Hollow + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {B} or {G}. + + Land + Land + 0 + + TDM + 0 + + + Kotis, the Fangkeeper + Indestructible +Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs. + + BGU + Legendary Creature — Zombie Warrior + Creature + 4 + 1BGU + 2/1 + + TDM + 2 + + + Kotis, the Fangkeeper + Indestructible +Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs. + + BGU + Legendary Creature — Zombie Warrior + Creature + 4 + 1BGU + 2/1 + + TDM + 2 + + + Maelstrom of the Spirit Dragon + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. +{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. + + Land + Land + 0 + + TDM + 0 + + + Maelstrom of the Spirit Dragon + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. +{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. + + Land + Land + 0 + + TDM + 0 + + + Marang River Regent // Coil and Catch + + + U + Creature — Dragon // Instant — Omen + Creature + 6 + 4UU // 3U + 6/7 + + TDM + 3 + + + Marang River Regent // Coil and Catch + + + U + Creature — Dragon // Instant — Omen + Creature + 6 + 4UU // 3U + 6/7 + + TDM + 3 + + + Mardu Devotee + When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +{1}: Add {R}, {W}, or {B}. Activate only once each turn. + + W + Creature — Human Scout + Creature + 1 + W + 1/2 + + TDM + 2 + + + Mardu Monument + When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle. +{2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.) + + Artifact + Artifact + 2 + 2 + + TDM + 1 + + + Marshal of the Lost + Deathtouch +Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures. + + BW + Creature — Orc Warrior + Creature + 4 + 2WB + 3/3 + + TDM + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TDM + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TDM + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TDM + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TDM + 0 + Mox Jasper {T}: Add one mana of any color. Activate only if you control a Dragon. @@ -141,6 +1113,181 @@ Exile target nonland permanent. Its controller loses 3 life and you gain 3 life. TDM 2 + + Neriv, Heart of the Storm + Flying +If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. + + BRW + Legendary Creature — Spirit Dragon + Creature + 4 + 1RWB + 4/5 + + TDM + 2 + + + Neriv, Heart of the Storm + Flying +If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. + + BRW + Legendary Creature — Spirit Dragon + Creature + 4 + 1RWB + 4/5 + + TDM + 2 + + + Neriv, Heart of the Storm + Flying +If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. + + BRW + Legendary Creature — Spirit Dragon + Creature + 4 + 1RWB + 4/5 + + TDM + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TDM + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TDM + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TDM + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TDM + 0 + + + Purging Stormbrood // Absorb Essence + + + B + Creature — Dragon // Instant — Omen + Creature + 5 + 4B // 1W + 4/4 + + TDM + 3 + + + Purging Stormbrood // Absorb Essence + + + B + Creature — Dragon // Instant — Omen + Creature + 5 + 4B // 1W + 4/4 + + TDM + 3 + + + Qarsi Revenant + Flying, deathtouch, lifelink +Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. + + B + Creature — Vampire + Creature + 3 + 1BB + 3/3 + + TDM + 2 + + + Qarsi Revenant + Flying, deathtouch, lifelink +Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. + + B + Creature — Vampire + Creature + 3 + 1BB + 3/3 + + TDM + 2 + + + Qarsi Revenant + Flying, deathtouch, lifelink +Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. + + B + Creature — Vampire + Creature + 3 + 1BB + 3/3 + + TDM + 2 + + + Rakshasa's Bargain + Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. + + BGU + Instant + Instant + 6 + 2/B2/G2/U + + TDM + 3 + Rally the Monastery This spell costs {2} less to cast if you've cast another spell this turn. @@ -158,6 +1305,164 @@ Choose one — TDM 3 + + Rediscover the Way + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. + + RUW + Enchantment — Saga + Enchantment + 3 + URW + + TDM + 1 + + + Rediscover the Way + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. + + RUW + Enchantment — Saga + Enchantment + 3 + URW + + TDM + 1 + + + Reigning Victor + Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) +When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + BRW + Creature — Orc Warrior + Creature + 6 + 2/R2/W2/B + 3/3 + + TDM + 2 + + + Ringing Strike Mastery + Enchant creature +When this Aura enters, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +Enchanted creature has "{5}: Untap this creature." + + U + Enchantment — Aura + Enchantment + 1 + U + + TDM + 1 + + + Rite of Renewal + Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal. + + G + Sorcery + Sorcery + 4 + 3G + + TDM + 3 + + + Roamer's Routine + Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) + + G + Sorcery + Sorcery + 3 + 2G + + TDM + 3 + + + Roiling Dragonstorm + When this enchantment enters, draw two cards, then discard a card. +When a Dragon you control enters, return this enchantment to its owner's hand. + + U + Enchantment + Enchantment + 2 + 1U + + TDM + 1 + + + Roiling Dragonstorm + When this enchantment enters, draw two cards, then discard a card. +When a Dragon you control enters, return this enchantment to its owner's hand. + + U + Enchantment + Enchantment + 2 + 1U + + TDM + 1 + + + Roiling Dragonstorm + When this enchantment enters, draw two cards, then discard a card. +When a Dragon you control enters, return this enchantment to its owner's hand. + + U + Enchantment + Enchantment + 2 + 1U + + TDM + 1 + + + Rugged Highlands + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {R} or {G}. + + Land + Land + 0 + + TDM + 0 + + + Salt Road Packbeast + This spell costs {1} less to cast for each creature you control. +When this creature enters, draw a card. + + W + Creature — Beast + Creature + 6 + 5W + 4/3 + + TDM + 2 + Sarkhan, Dragon Ascendant When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) @@ -218,6 +1523,34 @@ Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end TDM 2 + + Scoured Barrens + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {W} or {B}. + + Land + Land + 0 + + TDM + 0 + + + Seize Opportunity + Choose one — +• Exile the top two cards of your library. Until the end of your next turn, you may play those cards. +• Up to two target creatures each get +2/+1 until end of turn. + + R + Instant + Instant + 3 + 2R + + TDM + 3 + Shiko, Paragon of the Way Flying, vigilance @@ -233,6 +1566,34 @@ When Shiko enters, exile target nonland card with mana value 3 or less from your TDM 2 + + Sidisi, Regent of the Mire + {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery. + + B + Legendary Creature — Zombie Snake Warlock + Creature + 2 + 1B + 1/3 + + TDM + 2 + + + Sidisi, Regent of the Mire + {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery. + + B + Legendary Creature — Zombie Snake Warlock + Creature + 2 + 1B + 1/3 + + TDM + 2 + Skirmish Rhino Trample @@ -291,6 +1652,36 @@ When this creature enters, each opponent loses 2 life and you gain 2 life.TDM 1 + + Stalwart Successor + Menace (This creature can't be blocked except by two or more creatures.) +Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature. + + BG + Creature — Human Warrior + Creature + 3 + 1BG + 3/2 + + TDM + 2 + + + Static Snare + Flash +This spell costs {1} less to cast for each attacking creature. +When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 5 + 4W + + TDM + 1 + Stormplain Detainment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. @@ -336,6 +1727,389 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn TDM 2 + + Strategic Betrayal + Target opponent exiles a creature they control and their graveyard. + + B + Sorcery + Sorcery + 2 + 1B + + TDM + 3 + + + Sultai Devotee + Deathtouch +{1}: Add {B}, {G}, or {U}. Activate only once each turn. + + G + Creature — Zombie Snake Druid + Creature + 2 + 1G + 2/1 + + TDM + 2 + + + Sultai Monument + When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle. +{2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery. + + Artifact + Artifact + 2 + 2 + + TDM + 1 + + + Summit Intimidator + Reach +When this creature enters, target creature can't block this turn. + + R + Creature — Yeti + Creature + 4 + 3R + 4/3 + + TDM + 2 + + + Sunset Strikemaster + {T}: Add {R}. +{2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying. + + R + Creature — Human Monk + Creature + 2 + 1R + 3/1 + + TDM + 2 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TDM + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TDM + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TDM + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TDM + 0 + + + Swiftwater Cliffs + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {U} or {R}. + + Land + Land + 0 + + TDM + 0 + + + Taigam, Master Opportunist + Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) + + U + Legendary Creature — Human Monk + Creature + 2 + 1U + 2/2 + + TDM + 2 + + + Taigam, Master Opportunist + Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) + + U + Legendary Creature — Human Monk + Creature + 2 + 1U + 2/2 + + TDM + 2 + + + Temur Battlecrier + During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. + + GRU + Creature — Orc Ranger + Creature + 3 + GUR + 4/3 + + TDM + 2 + + + Temur Battlecrier + During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. + + GRU + Creature — Orc Ranger + Creature + 3 + GUR + 4/3 + + TDM + 2 + + + Temur Battlecrier + During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. + + GRU + Creature — Orc Ranger + Creature + 3 + GUR + 4/3 + + TDM + 2 + + + Temur Devotee + Defender +{1}: Add {G}, {U}, or {R}. Activate only once each turn. + + U + Creature — Human Druid + Creature + 2 + 1U + 3/3 + + TDM + 2 + + + Temur Monument + When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle. +{3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery. + + Artifact + Artifact + 2 + 2 + + TDM + 1 + + + Teval, Arbiter of Virtue + Flying, lifelink +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Whenever you cast a spell, you lose life equal to its mana value. + + BGU + Legendary Creature — Spirit Dragon + Creature + 5 + 2BGU + 6/6 + + TDM + 2 + + + Teval, Arbiter of Virtue + Flying, lifelink +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Whenever you cast a spell, you lose life equal to its mana value. + + BGU + Legendary Creature — Spirit Dragon + Creature + 5 + 2BGU + 6/6 + + TDM + 2 + + + Teval, Arbiter of Virtue + Flying, lifelink +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Whenever you cast a spell, you lose life equal to its mana value. + + BGU + Legendary Creature — Spirit Dragon + Creature + 5 + 2BGU + 6/6 + + TDM + 2 + + + Thornwood Falls + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {G} or {U}. + + Land + Land + 0 + + TDM + 0 + + + Tranquil Cove + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {W} or {U}. + + Land + Land + 0 + + TDM + 0 + + + Ugin, Eye of the Storms + When you cast this spell, exile up to one target permanent that's one or more colors. +Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. ++2: You gain 3 life and draw a card. +0: Add {C}{C}{C}. +−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. + + Legendary Planeswalker — Ugin + Planeswalker + 7 + 7 + 7 + + TDM + 1 + + + Ugin, Eye of the Storms + When you cast this spell, exile up to one target permanent that's one or more colors. +Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. ++2: You gain 3 life and draw a card. +0: Add {C}{C}{C}. +−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. + + Legendary Planeswalker — Ugin + Planeswalker + 7 + 7 + 7 + + TDM + 1 + + + Ugin, Eye of the Storms + When you cast this spell, exile up to one target permanent that's one or more colors. +Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. ++2: You gain 3 life and draw a card. +0: Add {C}{C}{C}. +−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. + + Legendary Planeswalker — Ugin + Planeswalker + 7 + 7 + 7 + + TDM + 1 + + + Ugin, Eye of the Storms + When you cast this spell, exile up to one target permanent that's one or more colors. +Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. ++2: You gain 3 life and draw a card. +0: Add {C}{C}{C}. +−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. + + Legendary Planeswalker — Ugin + Planeswalker + 7 + 7 + 7 + + TDM + 1 + + + Undergrowth Leopard + Vigilance +{1}, Sacrifice this creature: Destroy target artifact or enchantment. + + G + Creature — Cat + Creature + 2 + 1G + 2/2 + + TDM + 2 + United Battlefront Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. @@ -349,5 +2123,148 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn TDM 3 + + United Battlefront + Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. + + W + Sorcery + Sorcery + 4 + 3W + + TDM + 3 + + + Ureni's Rebuff + Return target creature to its owner's hand. +Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) + + U + Sorcery + Sorcery + 2 + 1U + + TDM + 3 + + + Ureni, the Song Unending + Flying, protection from white and from black +When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. + + GRU + Legendary Creature — Spirit Dragon + Creature + 8 + 5GUR + 10/10 + + TDM + 2 + + + Ureni, the Song Unending + Flying, protection from white and from black +When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. + + GRU + Legendary Creature — Spirit Dragon + Creature + 8 + 5GUR + 10/10 + + TDM + 2 + + + Ureni, the Song Unending + Flying, protection from white and from black +When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. + + GRU + Legendary Creature — Spirit Dragon + Creature + 8 + 5GUR + 10/10 + + TDM + 2 + + + Voice of Victory + Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) +Your opponents can't cast spells during your turn. + + W + Creature — Human Bard + Creature + 2 + 1W + 1/3 + + TDM + 2 + + + Voice of Victory + Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) +Your opponents can't cast spells during your turn. + + W + Creature — Human Bard + Creature + 2 + 1W + 1/3 + + TDM + 2 + + + Watcher of the Wayside + When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.) + + Artifact Creature — Golem + Creature + 3 + 3 + 3/2 + + TDM + 2 + + + Wind-Scarred Crag + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {R} or {W}. + + Land + Land + 0 + + TDM + 0 + + + Yathan Tombguard + Menace (This creature can't be blocked except by two or more creatures.) +Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life. + + B + Creature — Human Warrior + Creature + 3 + 2B + 2/3 + + TDM + 2 + diff --git a/spoiler.xml b/spoiler.xml index b96f96d3..8480205d 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-03-18 16:16:21 (UTC) + 2025-03-19 08:16:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -870,6 +870,34 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch FIN~ 2 + + Zell Dincht + You may play an additional land on each of your turns. +Zell Dincht gets +1/+0 for each land you control. +At the beginning of your end step, return a land you control to its owner's hand. + + R + Legendary Creature — Human Monk + Creature + 3 + 2R + 0/3 + + FIN~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + TDC~ + 1 + Betor, Ancestor's Voice Flying, lifelink @@ -885,6 +913,121 @@ At the beginning of your end step, put a number of +1/+1 counters on up to one o TDC~ 2 + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + TDC~ + 0 + + + Elsha, Threefold Master + Trample +Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess. + + RUW + Legendary Creature — Djinn Monk + Creature + 3 + URW + 1/1 + + TDC~ + 2 + + + Eshki, Temur's Roar + Whenever you cast a creature spell, put a+1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent. + + GRU + Legendary Creature — Human Warrior + Creature + 3 + GUR + 2/2 + + TDC~ + 2 + + + Felothar the Steadfast + Each creature you control assigns combat damage equal to its toughness rather than its power. +Creatures you control can attack as though they didn't have defender. +{3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power. + + BGW + Legendary Creature — Human Warrior + Creature + 4 + 1WBG + 0/5 + + TDC~ + 2 + + + Kotis, Sibsig Champion + Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. +Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis. + + BGU + Legendary Creature — Zombie Warrior + Creature + 3 + BGU + 3/3 + + TDC~ + 2 + + + Neriv, Crackling Vanguard + Flying, deathtouch +When Neriv enters, create two 1/1 red Goblin creature tokens. +Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards. + + BRW + Legendary Creature — Spirit Dragon + Creature + 5 + 2RWB + 4/4 + + TDC~ + 2 + + + Shiko and Narset, Unified + Flying, vigilance +Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card. + + RUW + Legendary Creature — Human Spirit Dragon + Creature + 4 + 1URW + 4/4 + + TDC~ + 2 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + TDC~ + 1 + Teval, the Balanced Scale Flying @@ -901,6 +1044,182 @@ Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid TDC~ 2 + + Ureni of the Unwritten + Flying, trample +Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. + + GRU + Legendary Creature — Spirit Dragon + Creature + 7 + 4GUR + 7/7 + + TDC~ + 2 + + + Zurgo Stormrender + Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) +Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life. + + BRW + Legendary Creature — Orc Warrior + Creature + 3 + RWB + 3/3 + + TDC~ + 2 + + + Abzan Devotee + {1}: Add {W}, {B}, or {G}. Activate only once each turn. +{2}{B}: Return this card from your graveyard to your hand. + + B + Creature — Dog Cleric + Creature + 2 + 1B + 2/1 + + TDM~ + 2 + + + Abzan Monument + When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle. +{1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery. + + Artifact + Artifact + 2 + 2 + + TDM~ + 1 + + + Aegis Sculptor + Flying +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a+1/+1 counter on this creature. + + U + Creature — Bird Wizard + Creature + 4 + 3U + 2/3 + + TDM~ + 2 + + + Agent of Kotis + Renew — {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery. + + U + Creature — Human Rogue + Creature + 2 + 1U + 2/1 + + TDM~ + 2 + + + All-Out Assault + Creatures you control get +1/+1 and have deathtouch. +When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. + + BRW + Enchantment + Enchantment + 5 + 2RWB + + TDM~ + 1 + + + All-Out Assault + Creatures you control get +1/+1 and have deathtouch. +When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. + + BRW + Enchantment + Enchantment + 5 + 2RWB + + TDM~ + 1 + + + All-Out Assault + Creatures you control get +1/+1 and have deathtouch. +When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. + + BRW + Enchantment + Enchantment + 5 + 2RWB + + TDM~ + 1 + + + All-Out Assault + Creatures you control get +1/+1 and have deathtouch. +When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control. + + BRW + Enchantment + Enchantment + 5 + 2RWB + + TDM~ + 1 + + + Anafenza, Unyielding Lineage + Flash +First strike +Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) + + W + Legendary Creature — Spirit Soldier + Creature + 3 + 2W + 2/2 + + TDM~ + 2 + + + Anafenza, Unyielding Lineage + Flash +First strike +Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.) + + W + Legendary Creature — Spirit Soldier + Creature + 3 + 2W + 2/2 + + TDM~ + 2 + Barrensteppe Siege As this enchantment enters, choose Abzan or Mardu. @@ -931,6 +1250,333 @@ Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid TDM~ 1 + + Bearer of Glory + During your turn, this creature has first strike. +{4}{W}: Creatures you control get +1/+1 until end of turn. + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/1 + + TDM~ + 2 + + + Betor, Kin to All + Flying +At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. + + BGW + Legendary Creature — Spirit Dragon + Creature + 5 + 2WBG + 5/7 + + TDM~ + 2 + + + Betor, Kin to All + Flying +At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. + + BGW + Legendary Creature — Spirit Dragon + Creature + 5 + 2WBG + 5/7 + + TDM~ + 2 + + + Betor, Kin to All + Flying +At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up. + + BGW + Legendary Creature — Spirit Dragon + Creature + 5 + 2WBG + 5/7 + + TDM~ + 2 + + + Bloodfell Caves + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {B} or {R}. + + Land + Land + 0 + + TDM~ + 0 + + + Bloomvine Regent // Claim territory + + + G + Creature — Dragon // Sorcery — Omen + Creature + 5 + 3GG // 2G + 4/5 + + TDM~ + 3 + + + Bloomvine Regent // Claim territory + + + G + Creature — Dragon // Sorcery — Omen + Creature + 5 + 3GG // 2G + 4/5 + + TDM~ + 3 + + + Blossoming Sands + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {G} or {W}. + + Land + Land + 0 + + TDM~ + 0 + + + Boulderborn Dragon + Flying, vigilance +Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Artifact Creature — Dragon + Creature + 5 + 5 + 3/3 + + TDM~ + 2 + + + Boulderborn Dragon + Flying, vigilance +Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + Artifact Creature — Dragon + Creature + 5 + 5 + 3/3 + + TDM~ + 2 + + + Caustic Exhale + As an additional cost to cast this spell, behold a Dragon or pay {1}. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) +Target creature gets -3/-3 until end of turn. + + B + Instant + Instant + 1 + B + + TDM~ + 3 + + + Channeled Dragonfire + Channeled Dragonfire deals 2 damage to any target. +Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) + + R + Sorcery + Sorcery + 1 + R + + TDM~ + 3 + + + Corroding Dragonstorm + When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +When a Dragon you control enters, return this enchantment to its owner's hand. + + B + Enchantment + Enchantment + 2 + 1B + + TDM~ + 1 + + + Corroding Dragonstorm + When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +When a Dragon you control enters, return this enchantment to its owner's hand. + + B + Enchantment + Enchantment + 2 + 1B + + TDM~ + 1 + + + Craterhoof Behemoth + Haste +When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. + + G + Creature — Beast + Creature + 8 + 5GGG + 5/5 + + TDM~ + 2 + + + Craterhoof Behemoth + Haste +When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. + + G + Creature — Beast + Creature + 8 + 5GGG + 5/5 + + TDM~ + 2 + + + Craterhoof Behemoth + Haste +When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. + + G + Creature — Beast + Creature + 8 + 5GGG + 5/5 + + TDM~ + 2 + + + Craterhoof Behemoth + Haste +When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. + + G + Creature — Beast + Creature + 8 + 5GGG + 5/5 + + TDM~ + 2 + + + Cruel Truths + Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Instant + Instant + 4 + 3B + + TDM~ + 3 + + + Devoted Duelist + Haste +Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent. + + R + Creature — Goblin Monk + Creature + 2 + 1R + 2/1 + + TDM~ + 2 + + + Dirgur Island Dragon // Skimming Strike + + + U + Creature — Dragon // Instant — Omen + Creature + 6 + 5U // 1U + 4/4 + + TDM~ + 3 + + + Dirgur Island Dragon // Skimming Strike + + + U + Creature — Dragon // Instant — Omen + Creature + 6 + 5U // 1U + 4/4 + + TDM~ + 3 + + + Dismal Backwater + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {U} or {B}. + + Land + Land + 0 + + TDM~ + 0 + Dracogenesis You may cast Dragon spells without paying their mana costs. @@ -957,6 +1603,235 @@ Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid TDM~ 1 + + Dragonback Lancer + Flying +Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) + + W + Creature — Human Soldier + Creature + 4 + 3W + 3/3 + + TDM~ + 2 + + + Dusyut Earthcarver + Reach +When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.) + + G + Creature — Elephant Druid + Creature + 6 + 5G + 4/4 + + TDM~ + 2 + + + Duty Beyond Death + As an additional cost to cast this spell, sacrifice a creature. +Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.) + + W + Instant + Instant + 2 + 1W + + TDM~ + 3 + + + Elspeth, Storm Slayer + If one or more tokens would be created under your control, twice that many of those tokens are created instead. ++1: Create a 1/1 white Soldier creature token. +0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. +−3: Destroy target creature an opponent controls with mana value 3 or greater. + + W + Legendary Planeswalker — Elspeth + Planeswalker + 5 + 3WW + 5 + + TDM~ + 1 + + + Elspeth, Storm Slayer + If one or more tokens would be created under your control, twice that many of those tokens are created instead. ++1: Create a 1/1 white Soldier creature token. +0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. +−3: Destroy target creature an opponent controls with mana value 3 or greater. + + W + Legendary Planeswalker — Elspeth + Planeswalker + 5 + 3WW + 5 + + TDM~ + 1 + + + Elspeth, Storm Slayer + If one or more tokens would be created under your control, twice that many of those tokens are created instead. ++1: Create a 1/1 white Soldier creature token. +0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. +−3: Destroy target creature an opponent controls with mana value 3 or greater. + + W + Legendary Planeswalker — Elspeth + Planeswalker + 5 + 3WW + 5 + + TDM~ + 1 + + + Elspeth, Storm Slayer + If one or more tokens would be created under your control, twice that many of those tokens are created instead. ++1: Create a 1/1 white Soldier creature token. +0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. +−3: Destroy target creature an opponent controls with mana value 3 or greater. + + W + Legendary Planeswalker — Elspeth + Planeswalker + 5 + 3WW + 5 + + TDM~ + 1 + + + Encroaching Dragonstorm + When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. +When a Dragon you control enters, return this enchantment to its owner's hand. + + G + Enchantment + Enchantment + 4 + 3G + + TDM~ + 1 + + + Equilibrium Adept + When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. +Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn. + + R + Creature — Dog Monk + Creature + 4 + 3R + 2/4 + + TDM~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TDM~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TDM~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TDM~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TDM~ + 0 + + + Frostcliff Siege + As this enchantment enters, choose Jeskai or Temur. +• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. +• Temur — Creatures you control get +1/+0 and have trample and haste. + + RU + Enchantment + Enchantment + 3 + 1UR + + TDM~ + 1 + + + Frostcliff Siege + As this enchantment enters, choose Jeskai or Temur. +• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. +• Temur — Creatures you control get +1/+0 and have trample and haste. + + RU + Enchantment + Enchantment + 3 + 1UR + + TDM~ + 1 + + + Gurmag Nightwatch + When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. + + BGU + Creature — Human Ranger + Creature + 6 + 2/B2/G2/U + 3/3 + + TDM~ + 2 + Inevitable Defeat This spell can't be countered. @@ -971,6 +1846,276 @@ Exile target nonland permanent. Its controller loses 3 life and you gain 3 life. TDM~ 3 + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TDM~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TDM~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TDM~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TDM~ + 0 + + + Jade-Cast Sentinel + Reach +{2}, {T}: Put target card from a graveyard on the bottom of its owner's library. + + Artifact Creature — Ape Snake + Creature + 4 + 4 + 1/5 + + TDM~ + 2 + + + Jeskai Devotee + Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn. +{1}: Add {U}, {R}, or {W}. Activate only once each turn. + + R + Creature — Orc Monk + Creature + 2 + 1R + 2/2 + + TDM~ + 2 + + + Jeskai Monument + When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle. +{1}{U}{R}{W}, {T}, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery. + + Artifact + Artifact + 2 + 2 + + TDM~ + 1 + + + Jungle Hollow + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {B} or {G}. + + Land + Land + 0 + + TDM~ + 0 + + + Kotis, the Fangkeeper + Indestructible +Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs. + + BGU + Legendary Creature — Zombie Warrior + Creature + 4 + 1BGU + 2/1 + + TDM~ + 2 + + + Kotis, the Fangkeeper + Indestructible +Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs. + + BGU + Legendary Creature — Zombie Warrior + Creature + 4 + 1BGU + 2/1 + + TDM~ + 2 + + + Maelstrom of the Spirit Dragon + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. +{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. + + Land + Land + 0 + + TDM~ + 0 + + + Maelstrom of the Spirit Dragon + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell. +{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle. + + Land + Land + 0 + + TDM~ + 0 + + + Marang River Regent // Coil and Catch + + + U + Creature — Dragon // Instant — Omen + Creature + 6 + 4UU // 3U + 6/7 + + TDM~ + 3 + + + Marang River Regent // Coil and Catch + + + U + Creature — Dragon // Instant — Omen + Creature + 6 + 4UU // 3U + 6/7 + + TDM~ + 3 + + + Mardu Devotee + When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +{1}: Add {R}, {W}, or {B}. Activate only once each turn. + + W + Creature — Human Scout + Creature + 1 + W + 1/2 + + TDM~ + 2 + + + Mardu Monument + When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle. +{2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.) + + Artifact + Artifact + 2 + 2 + + TDM~ + 1 + + + Marshal of the Lost + Deathtouch +Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures. + + BW + Creature — Orc Warrior + Creature + 4 + 2WB + 3/3 + + TDM~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TDM~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TDM~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TDM~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TDM~ + 0 + Mox Jasper {T}: Add one mana of any color. Activate only if you control a Dragon. @@ -1021,6 +2166,181 @@ Exile target nonland permanent. Its controller loses 3 life and you gain 3 life. TDM~ 2 + + Neriv, Heart of the Storm + Flying +If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. + + BRW + Legendary Creature — Spirit Dragon + Creature + 4 + 1RWB + 4/5 + + TDM~ + 2 + + + Neriv, Heart of the Storm + Flying +If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. + + BRW + Legendary Creature — Spirit Dragon + Creature + 4 + 1RWB + 4/5 + + TDM~ + 2 + + + Neriv, Heart of the Storm + Flying +If a creature you control that entered this turn would deal damage, it deals twice that much damage instead. + + BRW + Legendary Creature — Spirit Dragon + Creature + 4 + 1RWB + 4/5 + + TDM~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TDM~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TDM~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TDM~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TDM~ + 0 + + + Purging Stormbrood // Absorb Essence + + + B + Creature — Dragon // Instant — Omen + Creature + 5 + 4B // 1W + 4/4 + + TDM~ + 3 + + + Purging Stormbrood // Absorb Essence + + + B + Creature — Dragon // Instant — Omen + Creature + 5 + 4B // 1W + 4/4 + + TDM~ + 3 + + + Qarsi Revenant + Flying, deathtouch, lifelink +Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. + + B + Creature — Vampire + Creature + 3 + 1BB + 3/3 + + TDM~ + 2 + + + Qarsi Revenant + Flying, deathtouch, lifelink +Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. + + B + Creature — Vampire + Creature + 3 + 1BB + 3/3 + + TDM~ + 2 + + + Qarsi Revenant + Flying, deathtouch, lifelink +Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery. + + B + Creature — Vampire + Creature + 3 + 1BB + 3/3 + + TDM~ + 2 + + + Rakshasa's Bargain + Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. + + BGU + Instant + Instant + 6 + 2/B2/G2/U + + TDM~ + 3 + Rally the Monastery This spell costs {2} less to cast if you've cast another spell this turn. @@ -1038,6 +2358,164 @@ Choose one — TDM~ 3 + + Rediscover the Way + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. + + RUW + Enchantment — Saga + Enchantment + 3 + URW + + TDM~ + 1 + + + Rediscover the Way + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn. + + RUW + Enchantment — Saga + Enchantment + 3 + URW + + TDM~ + 1 + + + Reigning Victor + Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) +When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + BRW + Creature — Orc Warrior + Creature + 6 + 2/R2/W2/B + 3/3 + + TDM~ + 2 + + + Ringing Strike Mastery + Enchant creature +When this Aura enters, tap enchanted creature. +Enchanted creature doesn't untap during its controller's untap step. +Enchanted creature has "{5}: Untap this creature." + + U + Enchantment — Aura + Enchantment + 1 + U + + TDM~ + 1 + + + Rite of Renewal + Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal. + + G + Sorcery + Sorcery + 4 + 3G + + TDM~ + 3 + + + Roamer's Routine + Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) + + G + Sorcery + Sorcery + 3 + 2G + + TDM~ + 3 + + + Roiling Dragonstorm + When this enchantment enters, draw two cards, then discard a card. +When a Dragon you control enters, return this enchantment to its owner's hand. + + U + Enchantment + Enchantment + 2 + 1U + + TDM~ + 1 + + + Roiling Dragonstorm + When this enchantment enters, draw two cards, then discard a card. +When a Dragon you control enters, return this enchantment to its owner's hand. + + U + Enchantment + Enchantment + 2 + 1U + + TDM~ + 1 + + + Roiling Dragonstorm + When this enchantment enters, draw two cards, then discard a card. +When a Dragon you control enters, return this enchantment to its owner's hand. + + U + Enchantment + Enchantment + 2 + 1U + + TDM~ + 1 + + + Rugged Highlands + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {R} or {G}. + + Land + Land + 0 + + TDM~ + 0 + + + Salt Road Packbeast + This spell costs {1} less to cast for each creature you control. +When this creature enters, draw a card. + + W + Creature — Beast + Creature + 6 + 5W + 4/3 + + TDM~ + 2 + Sarkhan, Dragon Ascendant When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) @@ -1098,6 +2576,34 @@ Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end TDM~ 2 + + Scoured Barrens + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {W} or {B}. + + Land + Land + 0 + + TDM~ + 0 + + + Seize Opportunity + Choose one — +• Exile the top two cards of your library. Until the end of your next turn, you may play those cards. +• Up to two target creatures each get +2/+1 until end of turn. + + R + Instant + Instant + 3 + 2R + + TDM~ + 3 + Shiko, Paragon of the Way Flying, vigilance @@ -1113,6 +2619,34 @@ When Shiko enters, exile target nonland card with mana value 3 or less from your TDM~ 2 + + Sidisi, Regent of the Mire + {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery. + + B + Legendary Creature — Zombie Snake Warlock + Creature + 2 + 1B + 1/3 + + TDM~ + 2 + + + Sidisi, Regent of the Mire + {T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery. + + B + Legendary Creature — Zombie Snake Warlock + Creature + 2 + 1B + 1/3 + + TDM~ + 2 + Skirmish Rhino Trample @@ -1171,6 +2705,36 @@ When this creature enters, each opponent loses 2 life and you gain 2 life.TDM~ 1 + + Stalwart Successor + Menace (This creature can't be blocked except by two or more creatures.) +Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature. + + BG + Creature — Human Warrior + Creature + 3 + 1BG + 3/2 + + TDM~ + 2 + + + Static Snare + Flash +This spell costs {1} less to cast for each attacking creature. +When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield. + + W + Enchantment + Enchantment + 5 + 4W + + TDM~ + 1 + Stormplain Detainment When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. @@ -1216,6 +2780,389 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn TDM~ 2 + + Strategic Betrayal + Target opponent exiles a creature they control and their graveyard. + + B + Sorcery + Sorcery + 2 + 1B + + TDM~ + 3 + + + Sultai Devotee + Deathtouch +{1}: Add {B}, {G}, or {U}. Activate only once each turn. + + G + Creature — Zombie Snake Druid + Creature + 2 + 1G + 2/1 + + TDM~ + 2 + + + Sultai Monument + When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle. +{2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery. + + Artifact + Artifact + 2 + 2 + + TDM~ + 1 + + + Summit Intimidator + Reach +When this creature enters, target creature can't block this turn. + + R + Creature — Yeti + Creature + 4 + 3R + 4/3 + + TDM~ + 2 + + + Sunset Strikemaster + {T}: Add {R}. +{2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying. + + R + Creature — Human Monk + Creature + 2 + 1R + 3/1 + + TDM~ + 2 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TDM~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TDM~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TDM~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TDM~ + 0 + + + Swiftwater Cliffs + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {U} or {R}. + + Land + Land + 0 + + TDM~ + 0 + + + Taigam, Master Opportunist + Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) + + U + Legendary Creature — Human Monk + Creature + 2 + 1U + 2/2 + + TDM~ + 2 + + + Taigam, Master Opportunist + Flurry - Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.) + + U + Legendary Creature — Human Monk + Creature + 2 + 1U + 2/2 + + TDM~ + 2 + + + Temur Battlecrier + During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. + + GRU + Creature — Orc Ranger + Creature + 3 + GUR + 4/3 + + TDM~ + 2 + + + Temur Battlecrier + During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. + + GRU + Creature — Orc Ranger + Creature + 3 + GUR + 4/3 + + TDM~ + 2 + + + Temur Battlecrier + During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater. + + GRU + Creature — Orc Ranger + Creature + 3 + GUR + 4/3 + + TDM~ + 2 + + + Temur Devotee + Defender +{1}: Add {G}, {U}, or {R}. Activate only once each turn. + + U + Creature — Human Druid + Creature + 2 + 1U + 3/3 + + TDM~ + 2 + + + Temur Monument + When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle. +{3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery. + + Artifact + Artifact + 2 + 2 + + TDM~ + 1 + + + Teval, Arbiter of Virtue + Flying, lifelink +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Whenever you cast a spell, you lose life equal to its mana value. + + BGU + Legendary Creature — Spirit Dragon + Creature + 5 + 2BGU + 6/6 + + TDM~ + 2 + + + Teval, Arbiter of Virtue + Flying, lifelink +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Whenever you cast a spell, you lose life equal to its mana value. + + BGU + Legendary Creature — Spirit Dragon + Creature + 5 + 2BGU + 6/6 + + TDM~ + 2 + + + Teval, Arbiter of Virtue + Flying, lifelink +Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for 1.) +Whenever you cast a spell, you lose life equal to its mana value. + + BGU + Legendary Creature — Spirit Dragon + Creature + 5 + 2BGU + 6/6 + + TDM~ + 2 + + + Thornwood Falls + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {G} or {U}. + + Land + Land + 0 + + TDM~ + 0 + + + Tranquil Cove + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {W} or {U}. + + Land + Land + 0 + + TDM~ + 0 + + + Ugin, Eye of the Storms + When you cast this spell, exile up to one target permanent that's one or more colors. +Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. ++2: You gain 3 life and draw a card. +0: Add {C}{C}{C}. +−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. + + Legendary Planeswalker — Ugin + Planeswalker + 7 + 7 + 7 + + TDM~ + 1 + + + Ugin, Eye of the Storms + When you cast this spell, exile up to one target permanent that's one or more colors. +Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. ++2: You gain 3 life and draw a card. +0: Add {C}{C}{C}. +−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. + + Legendary Planeswalker — Ugin + Planeswalker + 7 + 7 + 7 + + TDM~ + 1 + + + Ugin, Eye of the Storms + When you cast this spell, exile up to one target permanent that's one or more colors. +Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. ++2: You gain 3 life and draw a card. +0: Add {C}{C}{C}. +−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. + + Legendary Planeswalker — Ugin + Planeswalker + 7 + 7 + 7 + + TDM~ + 1 + + + Ugin, Eye of the Storms + When you cast this spell, exile up to one target permanent that's one or more colors. +Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. ++2: You gain 3 life and draw a card. +0: Add {C}{C}{C}. +−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs. + + Legendary Planeswalker — Ugin + Planeswalker + 7 + 7 + 7 + + TDM~ + 1 + + + Undergrowth Leopard + Vigilance +{1}, Sacrifice this creature: Destroy target artifact or enchantment. + + G + Creature — Cat + Creature + 2 + 1G + 2/2 + + TDM~ + 2 + United Battlefront Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. @@ -1229,5 +3176,148 @@ Storm (When you cast this spell, copy it for each spell cast before it this turn TDM~ 3 + + United Battlefront + Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. + + W + Sorcery + Sorcery + 4 + 3W + + TDM~ + 3 + + + Ureni's Rebuff + Return target creature to its owner's hand. +Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.) + + U + Sorcery + Sorcery + 2 + 1U + + TDM~ + 3 + + + Ureni, the Song Unending + Flying, protection from white and from black +When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. + + GRU + Legendary Creature — Spirit Dragon + Creature + 8 + 5GUR + 10/10 + + TDM~ + 2 + + + Ureni, the Song Unending + Flying, protection from white and from black +When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. + + GRU + Legendary Creature — Spirit Dragon + Creature + 8 + 5GUR + 10/10 + + TDM~ + 2 + + + Ureni, the Song Unending + Flying, protection from white and from black +When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control. + + GRU + Legendary Creature — Spirit Dragon + Creature + 8 + 5GUR + 10/10 + + TDM~ + 2 + + + Voice of Victory + Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) +Your opponents can't cast spells during your turn. + + W + Creature — Human Bard + Creature + 2 + 1W + 1/3 + + TDM~ + 2 + + + Voice of Victory + Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) +Your opponents can't cast spells during your turn. + + W + Creature — Human Bard + Creature + 2 + 1W + 1/3 + + TDM~ + 2 + + + Watcher of the Wayside + When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.) + + Artifact Creature — Golem + Creature + 3 + 3 + 3/2 + + TDM~ + 2 + + + Wind-Scarred Crag + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {R} or {W}. + + Land + Land + 0 + + TDM~ + 0 + + + Yathan Tombguard + Menace (This creature can't be blocked except by two or more creatures.) +Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life. + + B + Creature — Human Warrior + Creature + 3 + 2B + 2/3 + + TDM~ + 2 +