From df056316ee847bf3e4d013f114de2c5f177530fb Mon Sep 17 00:00:00 2001 From: github-actions Date: Wed, 5 Oct 2022 08:18:19 +0000 Subject: [PATCH] Deploy: ef39de857f991bbdd05d8595d5a97fb47d22fbc8 --- 30A.xml | 7194 ++++++++++++++++++++++++++++++++++++++++++++++++ 40K.xml | 4 +- BOT.xml | 4 +- BRC.xml | 4 +- BRO.xml | 42 +- BRR.xml | 4 +- DMR.xml | 186 +- GN3.xml | 4 +- PR23.xml | 75 + Q07.xml | 6 +- SCD.xml | 4 +- SLC.xml | 113 + UNF.xml | 4 +- UPLIST.xml | 4 +- spoiler.xml | 7554 ++++++++++++++++++++++++++++++++++++++++++++++++++- 15 files changed, 15176 insertions(+), 26 deletions(-) create mode 100644 30A.xml create mode 100644 PR23.xml create mode 100644 SLC.xml diff --git a/30A.xml b/30A.xml new file mode 100644 index 00000000..6b5205a3 --- /dev/null +++ b/30A.xml @@ -0,0 +1,7194 @@ + + + + + Cockatrice/Magic-Spoiler + 2022-10-05 08:18:10 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml + + + + + 30A + 30th Anniversary Edition + Memorabilia + 2022-11-28 + + + + + Air Elemental + Flying + + U + Creature - Elemental + 5.0 + 3UU + 4/4 + + 30A + 2 + + + Air Elemental + Flying + + U + Creature - Elemental + 5.0 + 3UU + 4/4 + + 30A + 2 + + + Ancestral Recall + Target player draws three cards. + + U + Instant + 1.0 + U + + 30A + 3 + + + Ancestral Recall + Target player draws three cards. + + U + Instant + 1.0 + U + + 30A + 3 + + + Animate Artifact + Enchant artifactAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value. + + U + Enchantment - Aura + 4.0 + 3U + + 30A + 1 + + + Animate Artifact + Enchant artifactAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value. + + U + Enchantment - Aura + 4.0 + 3U + + 30A + 1 + + + Animate Dead + Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.Enchanted creature gets -1/-0. + + B + Enchantment - Aura + 2.0 + 1B + + 30A + 1 + + + Animate Dead + Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.Enchanted creature gets -1/-0. + + B + Enchantment - Aura + 2.0 + 1B + + 30A + 1 + + + Animate Wall + Enchant WallEnchanted Wall can attack as though it didn't have defender. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Animate Wall + Enchant WallEnchanted Wall can attack as though it didn't have defender. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Ankh of Mishra + Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Ankh of Mishra + Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Armageddon + Destroy all lands. + + W + Sorcery + 4.0 + 3W + + 30A + 3 + + + Armageddon + Destroy all lands. + + W + Sorcery + 4.0 + 3W + + 30A + 3 + + + Aspect of Wolf + Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. + + G + Enchantment - Aura + 2.0 + 1G + + 30A + 1 + + + Aspect of Wolf + Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. + + G + Enchantment - Aura + 2.0 + 1G + + 30A + 1 + + + Bad Moon + Black creatures get +1/+1. + + B + Enchantment + 2.0 + 1B + + 30A + 1 + + + Bad Moon + Black creatures get +1/+1. + + B + Enchantment + 2.0 + 1B + + 30A + 1 + + + Badlands + ({T}: Add {B} or {R}.) + + Land - Swamp Mountain + 0.0 + + + 30A + 0 + + + Badlands + ({T}: Add {B} or {R}.) + + Land - Swamp Mountain + 0.0 + + + 30A + 0 + + + Balance + Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. + + W + Sorcery + 2.0 + 1W + + 30A + 3 + + + Balance + Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. + + W + Sorcery + 2.0 + 1W + + 30A + 3 + + + Basalt Monolith + Basalt Monolith doesn't untap during your untap step.{T}: Add {C}{C}{C}.{3}: Untap Basalt Monolith. + + Artifact + 3.0 + 3 + + 30A + 1 + + + Basalt Monolith + Basalt Monolith doesn't untap during your untap step.{T}: Add {C}{C}{C}.{3}: Untap Basalt Monolith. + + Artifact + 3.0 + 3 + + 30A + 1 + + + Bayou + ({T}: Add {B} or {G}.) + + Land - Swamp Forest + 0.0 + + + 30A + 0 + + + Bayou + ({T}: Add {B} or {G}.) + + Land - Swamp Forest + 0.0 + + + 30A + 0 + + + Benalish Hero + Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + W + Creature - Human Soldier + 1.0 + W + 1/1 + + 30A + 2 + + + Benalish Hero + Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + W + Creature - Human Soldier + 1.0 + W + 1/1 + + 30A + 2 + + + Berserk + Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. + + G + Instant + 1.0 + G + + 30A + 3 + + + Berserk + Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. + + G + Instant + 1.0 + G + + 30A + 3 + + + Birds of Paradise + Flying{T}: Add one mana of any color. + + G + Creature - Bird + 1.0 + G + 0/1 + + 30A + 2 + + + Birds of Paradise + Flying{T}: Add one mana of any color. + + G + Creature - Bird + 1.0 + G + 0/1 + + 30A + 2 + + + Black Knight + First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) + + B + Creature - Human Knight + 2.0 + BB + 2/2 + + 30A + 2 + + + Black Knight + First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) + + B + Creature - Human Knight + 2.0 + BB + 2/2 + + 30A + 2 + + + Black Lotus + {T}, Sacrifice Black Lotus: Add three mana of any one color. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Black Lotus + {T}, Sacrifice Black Lotus: Add three mana of any one color. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Black Vise + As Black Vise enters the battlefield, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Black Vise + As Black Vise enters the battlefield, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Black Ward + Enchant creatureEnchanted creature has protection from black. This effect doesn't remove Black Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Black Ward + Enchant creatureEnchanted creature has protection from black. This effect doesn't remove Black Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Blaze of Glory + Cast this spell only during combat before blockers are declared.Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. + + W + Instant + 1.0 + W + + 30A + 3 + + + Blaze of Glory + Cast this spell only during combat before blockers are declared.Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. + + W + Instant + 1.0 + W + + 30A + 3 + + + Blessing + Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn. + + W + Enchantment - Aura + 2.0 + WW + + 30A + 1 + + + Blessing + Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn. + + W + Enchantment - Aura + 2.0 + WW + + 30A + 1 + + + Blue Elemental Blast + Choose one —• Counter target red spell.• Destroy target red permanent. + + U + Instant + 1.0 + U + + 30A + 3 + + + Blue Elemental Blast + Choose one —• Counter target red spell.• Destroy target red permanent. + + U + Instant + 1.0 + U + + 30A + 3 + + + Blue Ward + Enchant creatureEnchanted creature has protection from blue. This effect doesn't remove Blue Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Blue Ward + Enchant creatureEnchanted creature has protection from blue. This effect doesn't remove Blue Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Bog Wraith + Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) + + B + Creature - Wraith + 4.0 + 3B + 3/3 + + 30A + 2 + + + Bog Wraith + Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) + + B + Creature - Wraith + 4.0 + 3B + 3/3 + + 30A + 2 + + + Braingeyser + Target player draws X cards. + + U + Sorcery + 2.0 + XUU + + 30A + 3 + + + Braingeyser + Target player draws X cards. + + U + Sorcery + 2.0 + XUU + + 30A + 3 + + + Burrowing + Enchant creatureEnchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) + + R + Enchantment - Aura + 1.0 + R + + 30A + 1 + + + Burrowing + Enchant creatureEnchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) + + R + Enchantment - Aura + 1.0 + R + + 30A + 1 + + + Camouflage + Cast this spell only during your declare attackers step.This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) + + G + Instant + 1.0 + G + + 30A + 3 + + + Camouflage + Cast this spell only during your declare attackers step.This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) + + G + Instant + 1.0 + G + + 30A + 3 + + + Castle + Untapped creatures you control get +0/+2. + + W + Enchantment + 4.0 + 3W + + 30A + 1 + + + Castle + Untapped creatures you control get +0/+2. + + W + Enchantment + 4.0 + 3W + + 30A + 1 + + + Celestial Prism + {2}, {T}: Add one mana of any color. + + Artifact + 3.0 + 3 + + 30A + 1 + + + Celestial Prism + {2}, {T}: Add one mana of any color. + + Artifact + 3.0 + 3 + + 30A + 1 + + + Channel + Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. + + G + Sorcery + 2.0 + GG + + 30A + 3 + + + Channel + Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. + + G + Sorcery + 2.0 + GG + + 30A + 3 + + + Chaos Orb + {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Chaos Orb + {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Chaoslace + Target spell or permanent becomes red. (Its mana symbols remain unchanged.) + + R + Instant + 1.0 + R + + 30A + 3 + + + Chaoslace + Target spell or permanent becomes red. (Its mana symbols remain unchanged.) + + R + Instant + 1.0 + R + + 30A + 3 + + + Circle of Protection: Black + {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Circle of Protection: Black + {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Circle of Protection: Blue + {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Circle of Protection: Blue + {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Circle of Protection: Green + {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Circle of Protection: Green + {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Circle of Protection: Red + {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Circle of Protection: Red + {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Circle of Protection: White + {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Circle of Protection: White + {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Clockwork Beast + Clockwork Beast enters the battlefield with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. + + Artifact Creature - Beast + 6.0 + 6 + 0/4 + + 30A + 2 + + + Clockwork Beast + Clockwork Beast enters the battlefield with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. + + Artifact Creature - Beast + 6.0 + 6 + 0/4 + + 30A + 2 + + + Clone + You may have Clone enter the battlefield as a copy of any creature on the battlefield. + + U + Creature - Shapeshifter + 4.0 + 3U + 0/0 + + 30A + 2 + + + Clone + You may have Clone enter the battlefield as a copy of any creature on the battlefield. + + U + Creature - Shapeshifter + 4.0 + 3U + 0/0 + + 30A + 2 + + + Cockatrice + FlyingWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. + + G + Creature - Cockatrice + 5.0 + 3GG + 2/4 + + 30A + 2 + + + Cockatrice + FlyingWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. + + G + Creature - Cockatrice + 5.0 + 3GG + 2/4 + + 30A + 2 + + + Consecrate Land + Enchant landEnchanted land has indestructible and can't be enchanted by other Auras. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Consecrate Land + Enchant landEnchanted land has indestructible and can't be enchanted by other Auras. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Conservator + {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Conservator + {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Control Magic + Enchant creatureYou control enchanted creature. + + U + Enchantment - Aura + 4.0 + 2UU + + 30A + 1 + + + Control Magic + Enchant creatureYou control enchanted creature. + + U + Enchantment - Aura + 4.0 + 2UU + + 30A + 1 + + + Conversion + At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.All Mountains are Plains. + + W + Enchantment + 4.0 + 2WW + + 30A + 1 + + + Conversion + At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.All Mountains are Plains. + + W + Enchantment + 4.0 + 2WW + + 30A + 1 + + + Copper Tablet + At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Copper Tablet + At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Copy Artifact + You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. + + U + Enchantment + 2.0 + 1U + + 30A + 1 + + + Copy Artifact + You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. + + U + Enchantment + 2.0 + 1U + + 30A + 1 + + + Counterspell + Counter target spell. + + U + Instant + 2.0 + UU + + 30A + 3 + + + Counterspell + Counter target spell. + + U + Instant + 2.0 + UU + + 30A + 3 + + + Craw Wurm + + + G + Creature - Wurm + 6.0 + 4GG + 6/4 + + 30A + 2 + + + Craw Wurm + + + G + Creature - Wurm + 6.0 + 4GG + 6/4 + + 30A + 2 + + + Creature Bond + Enchant creatureWhen enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. + + U + Enchantment - Aura + 2.0 + 1U + + 30A + 1 + + + Creature Bond + Enchant creatureWhen enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. + + U + Enchantment - Aura + 2.0 + 1U + + 30A + 1 + + + Crystal Rod + Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Crystal Rod + Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Cursed Land + Enchant landAt the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. + + B + Enchantment - Aura + 4.0 + 2BB + + 30A + 1 + + + Cursed Land + Enchant landAt the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. + + B + Enchantment - Aura + 4.0 + 2BB + + 30A + 1 + + + Cyclopean Tomb + {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Cyclopean Tomb + {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Dark Ritual + Add {B}{B}{B}. + + B + Instant + 1.0 + B + + 30A + 3 + + + Dark Ritual + Add {B}{B}{B}. + + B + Instant + 1.0 + B + + 30A + 3 + + + Death Ward + Regenerate target creature. + + W + Instant + 1.0 + W + + 30A + 3 + + + Death Ward + Regenerate target creature. + + W + Instant + 1.0 + W + + 30A + 3 + + + Deathgrip + {B}{B}: Counter target green spell. + + B + Enchantment + 2.0 + BB + + 30A + 1 + + + Deathgrip + {B}{B}: Counter target green spell. + + B + Enchantment + 2.0 + BB + + 30A + 1 + + + Deathlace + Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) + + B + Instant + 1.0 + B + + 30A + 3 + + + Deathlace + Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) + + B + Instant + 1.0 + B + + 30A + 3 + + + Demonic Hordes + {T}: Destroy target land.At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. + + B + Creature - Demon + 6.0 + 3BBB + 5/5 + + 30A + 2 + + + Demonic Hordes + {T}: Destroy target land.At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. + + B + Creature - Demon + 6.0 + 3BBB + 5/5 + + 30A + 2 + + + Demonic Tutor + Search your library for a card, put that card into your hand, then shuffle. + + B + Sorcery + 2.0 + 1B + + 30A + 3 + + + Demonic Tutor + Search your library for a card, put that card into your hand, then shuffle. + + B + Sorcery + 2.0 + 1B + + 30A + 3 + + + Dingus Egg + Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Dingus Egg + Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Disenchant + Destroy target artifact or enchantment. + + W + Instant + 2.0 + 1W + + 30A + 3 + + + Disenchant + Destroy target artifact or enchantment. + + W + Instant + 2.0 + 1W + + 30A + 3 + + + Disintegrate + Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. + + R + Sorcery + 1.0 + XR + + 30A + 3 + + + Disintegrate + Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. + + R + Sorcery + 1.0 + XR + + 30A + 3 + + + Disrupting Scepter + {3}, {T}: Target player discards a card. Activate only during your turn. + + Artifact + 3.0 + 3 + + 30A + 1 + + + Disrupting Scepter + {3}, {T}: Target player discards a card. Activate only during your turn. + + Artifact + 3.0 + 3 + + 30A + 1 + + + Dragon Whelp + Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. + + R + Creature - Dragon + 4.0 + 2RR + 2/3 + + 30A + 2 + + + Dragon Whelp + Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. + + R + Creature - Dragon + 4.0 + 2RR + 2/3 + + 30A + 2 + + + Drain Life + Spend only black mana on X.Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. + + B + Sorcery + 2.0 + X1B + + 30A + 3 + + + Drain Life + Spend only black mana on X.Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. + + B + Sorcery + 2.0 + X1B + + 30A + 3 + + + Drain Power + Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. + + U + Sorcery + 2.0 + UU + + 30A + 3 + + + Drain Power + Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. + + U + Sorcery + 2.0 + UU + + 30A + 3 + + + Drudge Skeletons + {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Skeleton + 2.0 + 1B + 1/1 + + 30A + 2 + + + Drudge Skeletons + {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Skeleton + 2.0 + 1B + 1/1 + + 30A + 2 + + + Dwarven Demolition Team + {T}: Destroy target Wall. + + R + Creature - Dwarf + 3.0 + 2R + 1/1 + + 30A + 2 + + + Dwarven Demolition Team + {T}: Destroy target Wall. + + R + Creature - Dwarf + 3.0 + 2R + 1/1 + + 30A + 2 + + + Dwarven Warriors + {T}: Target creature with power 2 or less can't be blocked this turn. + + R + Creature - Dwarf Warrior + 3.0 + 2R + 1/1 + + 30A + 2 + + + Dwarven Warriors + {T}: Target creature with power 2 or less can't be blocked this turn. + + R + Creature - Dwarf Warrior + 3.0 + 2R + 1/1 + + 30A + 2 + + + Earth Elemental + + + R + Creature - Elemental + 5.0 + 3RR + 4/5 + + 30A + 2 + + + Earth Elemental + + + R + Creature - Elemental + 5.0 + 3RR + 4/5 + + 30A + 2 + + + Earthquake + Earthquake deals X damage to each creature without flying and each player. + + R + Sorcery + 1.0 + XR + + 30A + 3 + + + Earthquake + Earthquake deals X damage to each creature without flying and each player. + + R + Sorcery + 1.0 + XR + + 30A + 3 + + + Elvish Archers + First strike + + G + Creature - Elf Archer + 2.0 + 1G + 2/1 + + 30A + 2 + + + Elvish Archers + First strike + + G + Creature - Elf Archer + 2.0 + 1G + 2/1 + + 30A + 2 + + + Evil Presence + Enchant landEnchanted land is a Swamp. + + B + Enchantment - Aura + 1.0 + B + + 30A + 1 + + + Evil Presence + Enchant landEnchanted land is a Swamp. + + B + Enchantment - Aura + 1.0 + B + + 30A + 1 + + + False Orders + Cast this spell only during the declare blockers step.Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. + + R + Instant + 1.0 + R + + 30A + 3 + + + False Orders + Cast this spell only during the declare blockers step.Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. + + R + Instant + 1.0 + R + + 30A + 3 + + + Farmstead + Enchant landEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." + + W + Enchantment - Aura + 3.0 + WWW + + 30A + 1 + + + Farmstead + Enchant landEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." + + W + Enchantment - Aura + 3.0 + WWW + + 30A + 1 + + + Fastbond + You may play any number of lands on each of your turns.Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. + + G + Enchantment + 1.0 + G + + 30A + 1 + + + Fastbond + You may play any number of lands on each of your turns.Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. + + G + Enchantment + 1.0 + G + + 30A + 1 + + + Fear + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) + + B + Enchantment - Aura + 2.0 + BB + + 30A + 1 + + + Fear + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) + + B + Enchantment - Aura + 2.0 + BB + + 30A + 1 + + + Feedback + Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. + + U + Enchantment - Aura + 3.0 + 2U + + 30A + 1 + + + Feedback + Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. + + U + Enchantment - Aura + 3.0 + 2U + + 30A + 1 + + + Fire Elemental + + + R + Creature - Elemental + 5.0 + 3RR + 5/4 + + 30A + 2 + + + Fire Elemental + + + R + Creature - Elemental + 5.0 + 3RR + 5/4 + + 30A + 2 + + + Fireball + This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. + + R + Sorcery + 1.0 + XR + + 30A + 3 + + + Fireball + This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. + + R + Sorcery + 1.0 + XR + + 30A + 3 + + + Firebreathing + Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn. + + R + Enchantment - Aura + 1.0 + R + + 30A + 1 + + + Firebreathing + Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn. + + R + Enchantment - Aura + 1.0 + R + + 30A + 1 + + + Flashfires + Destroy all Plains. + + R + Sorcery + 4.0 + 3R + + 30A + 3 + + + Flashfires + Destroy all Plains. + + R + Sorcery + 4.0 + 3R + + 30A + 3 + + + Flight + Enchant creatureEnchanted creature has flying. + + U + Enchantment - Aura + 1.0 + U + + 30A + 1 + + + Flight + Enchant creatureEnchanted creature has flying. + + U + Enchantment - Aura + 1.0 + U + + 30A + 1 + + + Fog + Prevent all combat damage that would be dealt this turn. + + G + Instant + 1.0 + G + + 30A + 3 + + + Fog + Prevent all combat damage that would be dealt this turn. + + G + Instant + 1.0 + G + + 30A + 3 + + + Force of Nature + Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. + + G + Creature - Elemental + 6.0 + 2GGGG + 8/8 + + 30A + 2 + + + Force of Nature + Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. + + G + Creature - Elemental + 6.0 + 2GGGG + 8/8 + + 30A + 2 + + + Forcefield + {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. + + Artifact + 3.0 + 3 + + 30A + 1 + + + Forcefield + {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. + + Artifact + 3.0 + 3 + + 30A + 1 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A + 0 + + + Fork + Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. + + R + Instant + 2.0 + RR + + 30A + 3 + + + Fork + Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. + + R + Instant + 2.0 + RR + + 30A + 3 + + + Frozen Shade + {B}: Frozen Shade gets +1/+1 until end of turn. + + B + Creature - Shade + 3.0 + 2B + 0/1 + + 30A + 2 + + + Frozen Shade + {B}: Frozen Shade gets +1/+1 until end of turn. + + B + Creature - Shade + 3.0 + 2B + 0/1 + + 30A + 2 + + + Fungusaur + Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. + + G + Creature - Fungus Dinosaur + 4.0 + 3G + 2/2 + + 30A + 2 + + + Fungusaur + Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. + + G + Creature - Fungus Dinosaur + 4.0 + 3G + 2/2 + + 30A + 2 + + + Gaea's Liege + As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. + + G + Creature - Avatar + 6.0 + 3GGG + */* + + 30A + 2 + + + Gaea's Liege + As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. + + G + Creature - Avatar + 6.0 + 3GGG + */* + + 30A + 2 + + + Gauntlet of Might + Red creatures get +1/+1.Whenever a Mountain is tapped for mana, its controller adds an additional {R}. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Gauntlet of Might + Red creatures get +1/+1.Whenever a Mountain is tapped for mana, its controller adds an additional {R}. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Giant Growth + Target creature gets +3/+3 until end of turn. + + G + Instant + 1.0 + G + + 30A + 3 + + + Giant Growth + Target creature gets +3/+3 until end of turn. + + G + Instant + 1.0 + G + + 30A + 3 + + + Giant Spider + Reach (This creature can block creatures with flying.) + + G + Creature - Spider + 4.0 + 3G + 2/4 + + 30A + 2 + + + Giant Spider + Reach (This creature can block creatures with flying.) + + G + Creature - Spider + 4.0 + 3G + 2/4 + + 30A + 2 + + + Glasses of Urza + {T}: Look at target player's hand. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Glasses of Urza + {T}: Look at target player's hand. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Gloom + White spells cost {3} more to cast.Activated abilities of white enchantments cost {3} more to activate. + + B + Enchantment + 3.0 + 2B + + 30A + 1 + + + Gloom + White spells cost {3} more to cast.Activated abilities of white enchantments cost {3} more to activate. + + B + Enchantment + 3.0 + 2B + + 30A + 1 + + + Goblin Balloon Brigade + {R}: Goblin Balloon Brigade gains flying until end of turn. + + R + Creature - Goblin Warrior + 1.0 + R + 1/1 + + 30A + 2 + + + Goblin Balloon Brigade + {R}: Goblin Balloon Brigade gains flying until end of turn. + + R + Creature - Goblin Warrior + 1.0 + R + 1/1 + + 30A + 2 + + + Goblin King + Other Goblins get +1/+1 and have mountainwalk. + + R + Creature - Goblin + 3.0 + 1RR + 2/2 + + 30A + 2 + + + Goblin King + Other Goblins get +1/+1 and have mountainwalk. + + R + Creature - Goblin + 3.0 + 1RR + 2/2 + + 30A + 2 + + + Granite Gargoyle + Flying{R}: Granite Gargoyle gets +0/+1 until end of turn. + + R + Creature - Gargoyle + 3.0 + 2R + 2/2 + + 30A + 2 + + + Granite Gargoyle + Flying{R}: Granite Gargoyle gets +0/+1 until end of turn. + + R + Creature - Gargoyle + 3.0 + 2R + 2/2 + + 30A + 2 + + + Gray Ogre + + + R + Creature - Ogre + 3.0 + 2R + 2/2 + + 30A + 2 + + + Gray Ogre + + + R + Creature - Ogre + 3.0 + 2R + 2/2 + + 30A + 2 + + + Green Ward + Enchant creatureEnchanted creature has protection from green. This effect doesn't remove Green Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Green Ward + Enchant creatureEnchanted creature has protection from green. This effect doesn't remove Green Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Grizzly Bears + + + G + Creature - Bear + 2.0 + 1G + 2/2 + + 30A + 2 + + + Grizzly Bears + + + G + Creature - Bear + 2.0 + 1G + 2/2 + + 30A + 2 + + + Guardian Angel + Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn. + + W + Instant + 1.0 + XW + + 30A + 3 + + + Guardian Angel + Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn. + + W + Instant + 1.0 + XW + + 30A + 3 + + + Healing Salve + Choose one —• Target player gains 3 life.• Prevent the next 3 damage that would be dealt to any target this turn. + + W + Instant + 1.0 + W + + 30A + 3 + + + Healing Salve + Choose one —• Target player gains 3 life.• Prevent the next 3 damage that would be dealt to any target this turn. + + W + Instant + 1.0 + W + + 30A + 3 + + + Helm of Chatzuk + {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + Artifact + 1.0 + 1 + + 30A + 1 + + + Helm of Chatzuk + {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + Artifact + 1.0 + 1 + + 30A + 1 + + + Hill Giant + + + R + Creature - Giant + 4.0 + 3R + 3/3 + + 30A + 2 + + + Hill Giant + + + R + Creature - Giant + 4.0 + 3R + 3/3 + + 30A + 2 + + + Holy Armor + Enchant creatureEnchanted creature gets +0/+2.{W}: Enchanted creature gets +0/+1 until end of turn. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Holy Armor + Enchant creatureEnchanted creature gets +0/+2.{W}: Enchanted creature gets +0/+1 until end of turn. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Holy Strength + Enchant creatureEnchanted creature gets +1/+2. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Holy Strength + Enchant creatureEnchanted creature gets +1/+2. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Howl from Beyond + Target creature gets +X/+0 until end of turn. + + B + Instant + 1.0 + XB + + 30A + 3 + + + Howl from Beyond + Target creature gets +X/+0 until end of turn. + + B + Instant + 1.0 + XB + + 30A + 3 + + + Howling Mine + At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Howling Mine + At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Hurloon Minotaur + + + R + Creature - Minotaur + 3.0 + 1RR + 2/3 + + 30A + 2 + + + Hurloon Minotaur + + + R + Creature - Minotaur + 3.0 + 1RR + 2/3 + + 30A + 2 + + + Hurricane + Hurricane deals X damage to each creature with flying and each player. + + G + Sorcery + 1.0 + XG + + 30A + 3 + + + Hurricane + Hurricane deals X damage to each creature with flying and each player. + + G + Sorcery + 1.0 + XG + + 30A + 3 + + + Hypnotic Specter + FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. + + B + Creature - Specter + 3.0 + 1BB + 2/2 + + 30A + 2 + + + Hypnotic Specter + FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. + + B + Creature - Specter + 3.0 + 1BB + 2/2 + + 30A + 2 + + + Ice Storm + Destroy target land. + + G + Sorcery + 3.0 + 2G + + 30A + 3 + + + Ice Storm + Destroy target land. + + G + Sorcery + 3.0 + 2G + + 30A + 3 + + + Icy Manipulator + {1}, {T}: Tap target artifact, creature, or land. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Icy Manipulator + {1}, {T}: Tap target artifact, creature, or land. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Illusionary Mask + {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Illusionary Mask + {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Instill Energy + Enchant creatureEnchanted creature can attack as though it had haste.{0}: Untap enchanted creature. Activate only during your turn and only once each turn. + + G + Enchantment - Aura + 1.0 + G + + 30A + 1 + + + Instill Energy + Enchant creatureEnchanted creature can attack as though it had haste.{0}: Untap enchanted creature. Activate only during your turn and only once each turn. + + G + Enchantment - Aura + 1.0 + G + + 30A + 1 + + + Invisibility + Enchant creatureEnchanted creature can't be blocked except by Walls. + + U + Enchantment - Aura + 2.0 + UU + + 30A + 1 + + + Invisibility + Enchant creatureEnchanted creature can't be blocked except by Walls. + + U + Enchantment - Aura + 2.0 + UU + + 30A + 1 + + + Iron Star + Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Iron Star + Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Ironclaw Orcs + Ironclaw Orcs can't block creatures with power 2 or greater. + + R + Creature - Orc + 2.0 + 1R + 2/2 + + 30A + 2 + + + Ironclaw Orcs + Ironclaw Orcs can't block creatures with power 2 or greater. + + R + Creature - Orc + 2.0 + 1R + 2/2 + + 30A + 2 + + + Ironroot Treefolk + + + G + Creature - Treefolk + 5.0 + 4G + 3/5 + + 30A + 2 + + + Ironroot Treefolk + + + G + Creature - Treefolk + 5.0 + 4G + 3/5 + + 30A + 2 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A + 0 + + + Island Sanctuary + If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Island Sanctuary + If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. + + W + Enchantment + 2.0 + 1W + + 30A + 1 + + + Ivory Cup + Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Ivory Cup + Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Jade Monolith + {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Jade Monolith + {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Jade Statue + {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Jade Statue + {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Jayemdae Tome + {4}, {T}: Draw a card. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Jayemdae Tome + {4}, {T}: Draw a card. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Juggernaut + Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. + + Artifact Creature - Juggernaut + 4.0 + 4 + 5/3 + + 30A + 2 + + + Juggernaut + Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. + + Artifact Creature - Juggernaut + 4.0 + 4 + 5/3 + + 30A + 2 + + + Jump + Target creature gains flying until end of turn. + + U + Instant + 1.0 + U + + 30A + 3 + + + Jump + Target creature gains flying until end of turn. + + U + Instant + 1.0 + U + + 30A + 3 + + + Karma + At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. + + W + Enchantment + 4.0 + 2WW + + 30A + 1 + + + Karma + At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. + + W + Enchantment + 4.0 + 2WW + + 30A + 1 + + + Keldon Warlord + Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. + + R + Creature - Human Barbarian + 4.0 + 2RR + */* + + 30A + 2 + + + Keldon Warlord + Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. + + R + Creature - Human Barbarian + 4.0 + 2RR + */* + + 30A + 2 + + + Kormus Bell + All Swamps are 1/1 black creatures that are still lands. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Kormus Bell + All Swamps are 1/1 black creatures that are still lands. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Kudzu + Enchant landWhen enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice. + + G + Enchantment - Aura + 3.0 + 1GG + + 30A + 1 + + + Kudzu + Enchant landWhen enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice. + + G + Enchantment - Aura + 3.0 + 1GG + + 30A + 1 + + + Lance + Enchant creatureEnchanted creature has first strike. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Lance + Enchant creatureEnchanted creature has first strike. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Ley Druid + {T}: Untap target land. + + G + Creature - Human Druid + 3.0 + 2G + 1/1 + + 30A + 2 + + + Ley Druid + {T}: Untap target land. + + G + Creature - Human Druid + 3.0 + 2G + 1/1 + + 30A + 2 + + + Library of Leng + You have no maximum hand size.If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Library of Leng + You have no maximum hand size.If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Lich + As Lich enters the battlefield, you lose life equal to your life total.You don't lose the game for having 0 or less life.If you would gain life, draw that many cards instead.Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.When Lich is put into a graveyard from the battlefield, you lose the game. + + B + Enchantment + 4.0 + BBBB + + 30A + 1 + + + Lich + As Lich enters the battlefield, you lose life equal to your life total.You don't lose the game for having 0 or less life.If you would gain life, draw that many cards instead.Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.When Lich is put into a graveyard from the battlefield, you lose the game. + + B + Enchantment + 4.0 + BBBB + + 30A + 1 + + + Lifeforce + {G}{G}: Counter target black spell. + + G + Enchantment + 2.0 + GG + + 30A + 1 + + + Lifeforce + {G}{G}: Counter target black spell. + + G + Enchantment + 2.0 + GG + + 30A + 1 + + + Lifelace + Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) + + G + Instant + 1.0 + G + + 30A + 3 + + + Lifelace + Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) + + G + Instant + 1.0 + G + + 30A + 3 + + + Lifetap + Whenever a Forest an opponent controls becomes tapped, you gain 1 life. + + U + Enchantment + 2.0 + UU + + 30A + 1 + + + Lifetap + Whenever a Forest an opponent controls becomes tapped, you gain 1 life. + + U + Enchantment + 2.0 + UU + + 30A + 1 + + + Lightning Bolt + Lightning Bolt deals 3 damage to any target. + + R + Instant + 1.0 + R + + 30A + 3 + + + Lightning Bolt + Lightning Bolt deals 3 damage to any target. + + R + Instant + 1.0 + R + + 30A + 3 + + + Living Artifact + Enchant artifactWhenever you're dealt damage, put that many vitality counters on Living Artifact.At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. + + G + Enchantment - Aura + 1.0 + G + + 30A + 1 + + + Living Artifact + Enchant artifactWhenever you're dealt damage, put that many vitality counters on Living Artifact.At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. + + G + Enchantment - Aura + 1.0 + G + + 30A + 1 + + + Living Lands + All Forests are 1/1 creatures that are still lands. + + G + Enchantment + 4.0 + 3G + + 30A + 1 + + + Living Lands + All Forests are 1/1 creatures that are still lands. + + G + Enchantment + 4.0 + 3G + + 30A + 1 + + + Living Wall + Defender (This creature can't attack.){1}: Regenerate Living Wall. + + Artifact Creature - Wall + 4.0 + 4 + 0/6 + + 30A + 2 + + + Living Wall + Defender (This creature can't attack.){1}: Regenerate Living Wall. + + Artifact Creature - Wall + 4.0 + 4 + 0/6 + + 30A + 2 + + + Llanowar Elves + {T}: Add {G}. + + G + Token Creature - Elf Druid + 0.0 + + 1/1 + + 30A + 2 + + + Llanowar Elves + {T}: Add {G}. + + G + Creature - Elf Druid + 1.0 + G + 1/1 + + 30A + 2 + + + Lord of Atlantis + Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) + + U + Creature - Merfolk + 2.0 + UU + 2/2 + + 30A + 2 + + + Lord of Atlantis + Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) + + U + Creature - Merfolk + 2.0 + UU + 2/2 + + 30A + 2 + + + Lord of the Pit + Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. + + B + Creature - Demon + 7.0 + 4BBB + 7/7 + + 30A + 2 + + + Lord of the Pit + Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. + + B + Creature - Demon + 7.0 + 4BBB + 7/7 + + 30A + 2 + + + Lure + Enchant creatureAll creatures able to block enchanted creature do so. + + G + Enchantment - Aura + 3.0 + 1GG + + 30A + 1 + + + Lure + Enchant creatureAll creatures able to block enchanted creature do so. + + G + Enchantment - Aura + 3.0 + 1GG + + 30A + 1 + + + Magical Hack + Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) + + U + Instant + 1.0 + U + + 30A + 3 + + + Magical Hack + Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) + + U + Instant + 1.0 + U + + 30A + 3 + + + Mahamoti Djinn + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Creature - Djinn + 6.0 + 4UU + 5/6 + + 30A + 2 + + + Mahamoti Djinn + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Creature - Djinn + 6.0 + 4UU + 5/6 + + 30A + 2 + + + Mana Flare + Whenever a player taps a land for mana, that player adds one mana of any type that land produced. + + R + Enchantment + 3.0 + 2R + + 30A + 1 + + + Mana Flare + Whenever a player taps a land for mana, that player adds one mana of any type that land produced. + + R + Enchantment + 3.0 + 2R + + 30A + 1 + + + Mana Short + Tap all lands target player controls and that player loses all unspent mana. + + U + Instant + 3.0 + 2U + + 30A + 3 + + + Mana Short + Tap all lands target player controls and that player loses all unspent mana. + + U + Instant + 3.0 + 2U + + 30A + 3 + + + Mana Vault + Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Mana Vault + Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Manabarbs + Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. + + R + Enchantment + 4.0 + 3R + + 30A + 1 + + + Manabarbs + Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. + + R + Enchantment + 4.0 + 3R + + 30A + 1 + + + Meekstone + Creatures with power 3 or greater don't untap during their controllers' untap steps. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Meekstone + Creatures with power 3 or greater don't untap during their controllers' untap steps. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Merfolk of the Pearl Trident + + + U + Creature - Merfolk + 1.0 + U + 1/1 + + 30A + 2 + + + Merfolk of the Pearl Trident + + + U + Creature - Merfolk + 1.0 + U + 1/1 + + 30A + 2 + + + Mesa Pegasus + Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + W + Creature - Pegasus + 2.0 + 1W + 1/1 + + 30A + 2 + + + Mesa Pegasus + Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + W + Creature - Pegasus + 2.0 + 1W + 1/1 + + 30A + 2 + + + Mind Twist + Target player discards X cards at random. + + B + Sorcery + 1.0 + XB + + 30A + 3 + + + Mind Twist + Target player discards X cards at random. + + B + Sorcery + 1.0 + XB + + 30A + 3 + + + Mons's Goblin Raiders + + + R + Creature - Goblin + 1.0 + R + 1/1 + + 30A + 2 + + + Mons's Goblin Raiders + + + R + Creature - Goblin + 1.0 + R + 1/1 + + 30A + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A + 0 + + + Mox Emerald + {T}: Add {G}. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Mox Emerald + {T}: Add {G}. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Mox Jet + {T}: Add {B}. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Mox Jet + {T}: Add {B}. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Mox Pearl + {T}: Add {W}. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Mox Pearl + {T}: Add {W}. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Mox Ruby + {T}: Add {R}. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Mox Ruby + {T}: Add {R}. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Mox Sapphire + {T}: Add {U}. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Mox Sapphire + {T}: Add {U}. + + Artifact + 0.0 + 0 + + 30A + 1 + + + Natural Selection + Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. + + G + Instant + 1.0 + G + + 30A + 3 + + + Natural Selection + Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. + + G + Instant + 1.0 + G + + 30A + 3 + + + Nether Shadow + HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. + + B + Creature - Spirit + 2.0 + BB + 1/1 + + 30A + 2 + + + Nether Shadow + HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. + + B + Creature - Spirit + 2.0 + BB + 1/1 + + 30A + 2 + + + Nettling Imp + {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. + + B + Creature - Imp + 3.0 + 2B + 1/1 + + 30A + 2 + + + Nettling Imp + {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. + + B + Creature - Imp + 3.0 + 2B + 1/1 + + 30A + 2 + + + Nevinyrral's Disk + Nevinyrral's Disk enters the battlefield tapped.{1}, {T}: Destroy all artifacts, creatures, and enchantments. + + Artifact + 4.0 + 4 + + 30A + 1 + 1 + + + Nevinyrral's Disk + Nevinyrral's Disk enters the battlefield tapped.{1}, {T}: Destroy all artifacts, creatures, and enchantments. + + Artifact + 4.0 + 4 + + 30A + 1 + 1 + + + Nightmare + Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control. + + B + Creature - Nightmare Horse + 6.0 + 5B + */* + + 30A + 2 + + + Nightmare + Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control. + + B + Creature - Nightmare Horse + 6.0 + 5B + */* + + 30A + 2 + + + Northern Paladin + {W}{W}, {T}: Destroy target black permanent. + + W + Creature - Human Knight + 4.0 + 2WW + 3/3 + + 30A + 2 + + + Northern Paladin + {W}{W}, {T}: Destroy target black permanent. + + W + Creature - Human Knight + 4.0 + 2WW + 3/3 + + 30A + 2 + + + Obsianus Golem + + + Artifact Creature - Golem + 6.0 + 6 + 4/6 + + 30A + 2 + + + Obsianus Golem + + + Artifact Creature - Golem + 6.0 + 6 + 4/6 + + 30A + 2 + + + Orcish Artillery + {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. + + R + Creature - Orc Warrior + 3.0 + 1RR + 1/3 + + 30A + 2 + + + Orcish Artillery + {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. + + R + Creature - Orc Warrior + 3.0 + 1RR + 1/3 + + 30A + 2 + + + Orcish Oriflamme + Attacking creatures you control get +1/+0. + + R + Enchantment + 4.0 + 3R + + 30A + 1 + + + Orcish Oriflamme + Attacking creatures you control get +1/+0. + + R + Enchantment + 4.0 + 3R + + 30A + 1 + + + Paralyze + Enchant creatureWhen Paralyze enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature. + + B + Enchantment - Aura + 1.0 + B + + 30A + 1 + + + Paralyze + Enchant creatureWhen Paralyze enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature. + + B + Enchantment - Aura + 1.0 + B + + 30A + 1 + + + Pearled Unicorn + + + W + Creature - Unicorn + 3.0 + 2W + 2/2 + + 30A + 2 + + + Pearled Unicorn + + + W + Creature - Unicorn + 3.0 + 2W + 2/2 + + 30A + 2 + + + Personal Incarnation + {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.When Personal Incarnation dies, its owner loses half their life, rounded up. + + W + Creature - Avatar Incarnation + 6.0 + 3WWW + 6/6 + + 30A + 2 + + + Personal Incarnation + {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.When Personal Incarnation dies, its owner loses half their life, rounded up. + + W + Creature - Avatar Incarnation + 6.0 + 3WWW + 6/6 + + 30A + 2 + + + Pestilence + At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.{B}: Pestilence deals 1 damage to each creature and each player. + + B + Enchantment + 4.0 + 2BB + + 30A + 1 + + + Pestilence + At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.{B}: Pestilence deals 1 damage to each creature and each player. + + B + Enchantment + 4.0 + 2BB + + 30A + 1 + + + Phantasmal Forces + FlyingAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. + + U + Creature - Illusion + 4.0 + 3U + 4/1 + + 30A + 2 + + + Phantasmal Forces + FlyingAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. + + U + Creature - Illusion + 4.0 + 3U + 4/1 + + 30A + 2 + + + Phantasmal Terrain + Enchant landAs Phantasmal Terrain enters the battlefield, choose a basic land type.Enchanted land is the chosen type. + + U + Enchantment - Aura + 2.0 + UU + + 30A + 1 + + + Phantasmal Terrain + Enchant landAs Phantasmal Terrain enters the battlefield, choose a basic land type.Enchanted land is the chosen type. + + U + Enchantment - Aura + 2.0 + UU + + 30A + 1 + + + Phantom Monster + Flying + + U + Creature - Illusion + 4.0 + 3U + 3/3 + + 30A + 2 + + + Phantom Monster + Flying + + U + Creature - Illusion + 4.0 + 3U + 3/3 + + 30A + 2 + + + Pirate Ship + Pirate Ship can't attack unless defending player controls an Island.{T}: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship. + + U + Creature - Human Pirate + 5.0 + 4U + 4/3 + + 30A + 2 + + + Pirate Ship + Pirate Ship can't attack unless defending player controls an Island.{T}: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship. + + U + Creature - Human Pirate + 5.0 + 4U + 4/3 + + 30A + 2 + + + Plague Rats + Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. + + B + Creature - Rat + 3.0 + 2B + */* + + 30A + 2 + + + Plague Rats + Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. + + B + Creature - Rat + 3.0 + 2B + */* + + 30A + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A + 0 + + + Plateau + ({T}: Add {R} or {W}.) + + Land - Mountain Plains + 0.0 + + + 30A + 0 + + + Plateau + ({T}: Add {R} or {W}.) + + Land - Mountain Plains + 0.0 + + + 30A + 0 + + + Power Leak + Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. + + U + Enchantment - Aura + 2.0 + 1U + + 30A + 1 + + + Power Leak + Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. + + U + Enchantment - Aura + 2.0 + 1U + + 30A + 1 + + + Power Sink + Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. + + U + Instant + 1.0 + XU + + 30A + 3 + + + Power Sink + Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. + + U + Instant + 1.0 + XU + + 30A + 3 + + + Power Surge + At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. + + R + Enchantment + 2.0 + RR + + 30A + 1 + + + Power Surge + At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. + + R + Enchantment + 2.0 + RR + + 30A + 1 + + + Prodigal Sorcerer + {T}: Prodigal Sorcerer deals 1 damage to any target. + + U + Creature - Human Wizard + 3.0 + 2U + 1/1 + + 30A + 2 + + + Prodigal Sorcerer + {T}: Prodigal Sorcerer deals 1 damage to any target. + + U + Creature - Human Wizard + 3.0 + 2U + 1/1 + + 30A + 2 + + + Psionic Blast + Psionic Blast deals 4 damage to any target and 2 damage to you. + + U + Instant + 3.0 + 2U + + 30A + 3 + + + Psionic Blast + Psionic Blast deals 4 damage to any target and 2 damage to you. + + U + Instant + 3.0 + 2U + + 30A + 3 + + + Psychic Venom + Enchant landWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. + + U + Enchantment - Aura + 2.0 + 1U + + 30A + 1 + + + Psychic Venom + Enchant landWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. + + U + Enchantment - Aura + 2.0 + 1U + + 30A + 1 + + + Purelace + Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) + + W + Instant + 1.0 + W + + 30A + 3 + + + Purelace + Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) + + W + Instant + 1.0 + W + + 30A + 3 + + + Raging River + Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. + + R + Enchantment + 2.0 + RR + + 30A + 1 + + + Raging River + Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. + + R + Enchantment + 2.0 + RR + + 30A + 1 + + + Raise Dead + Return target creature card from your graveyard to your hand. + + B + Sorcery + 1.0 + B + + 30A + 3 + + + Raise Dead + Return target creature card from your graveyard to your hand. + + B + Sorcery + 1.0 + B + + 30A + 3 + + + Red Elemental Blast + Choose one —• Counter target blue spell.• Destroy target blue permanent. + + R + Instant + 1.0 + R + + 30A + 3 + + + Red Elemental Blast + Choose one —• Counter target blue spell.• Destroy target blue permanent. + + R + Instant + 1.0 + R + + 30A + 3 + + + Red Ward + Enchant creatureEnchanted creature has protection from red. This effect doesn't remove Red Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Red Ward + Enchant creatureEnchanted creature has protection from red. This effect doesn't remove Red Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Regeneration + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.){G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + G + Enchantment - Aura + 2.0 + 1G + + 30A + 1 + + + Regeneration + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.){G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + G + Enchantment - Aura + 2.0 + 1G + + 30A + 1 + + + Regrowth + Return target card from your graveyard to your hand. + + G + Sorcery + 2.0 + 1G + + 30A + 3 + + + Regrowth + Return target card from your graveyard to your hand. + + G + Sorcery + 2.0 + 1G + + 30A + 3 + + + Resurrection + Return target creature card from your graveyard to the battlefield. + + W + Sorcery + 4.0 + 2WW + + 30A + 3 + + + Resurrection + Return target creature card from your graveyard to the battlefield. + + W + Sorcery + 4.0 + 2WW + + 30A + 3 + + + Reverse Damage + The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. + + W + Instant + 3.0 + 1WW + + 30A + 3 + + + Reverse Damage + The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. + + W + Instant + 3.0 + 1WW + + 30A + 3 + + + Righteousness + Target blocking creature gets +7/+7 until end of turn. + + W + Instant + 1.0 + W + + 30A + 3 + + + Righteousness + Target blocking creature gets +7/+7 until end of turn. + + W + Instant + 1.0 + W + + 30A + 3 + + + Roc of Kher Ridges + Flying + + R + Creature - Bird + 4.0 + 3R + 3/3 + + 30A + 2 + + + Roc of Kher Ridges + Flying + + R + Creature - Bird + 4.0 + 3R + 3/3 + + 30A + 2 + + + Rock Hydra + Rock Hydra enters the battlefield with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. + + R + Creature - Hydra + 2.0 + XRR + 0/0 + + 30A + 2 + + + Rock Hydra + Rock Hydra enters the battlefield with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. + + R + Creature - Hydra + 2.0 + XRR + 0/0 + + 30A + 2 + + + Rod of Ruin + {3}, {T}: Rod of Ruin deals 1 damage to any target. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Rod of Ruin + {3}, {T}: Rod of Ruin deals 1 damage to any target. + + Artifact + 4.0 + 4 + + 30A + 1 + + + Royal Assassin + {T}: Destroy target tapped creature. + + B + Creature - Human Assassin + 3.0 + 1BB + 1/1 + + 30A + 2 + + + Royal Assassin + {T}: Destroy target tapped creature. + + B + Creature - Human Assassin + 3.0 + 1BB + 1/1 + + 30A + 2 + + + Sacrifice + As an additional cost to cast this spell, sacrifice a creature.Add an amount of {B} equal to the sacrificed creature's mana value. + + B + Instant + 1.0 + B + + 30A + 3 + + + Sacrifice + As an additional cost to cast this spell, sacrifice a creature.Add an amount of {B} equal to the sacrificed creature's mana value. + + B + Instant + 1.0 + B + + 30A + 3 + + + Samite Healer + {T}: Prevent the next 1 damage that would be dealt to any target this turn. + + W + Creature - Human Cleric + 2.0 + 1W + 1/1 + + 30A + 2 + + + Samite Healer + {T}: Prevent the next 1 damage that would be dealt to any target this turn. + + W + Creature - Human Cleric + 2.0 + 1W + 1/1 + + 30A + 2 + + + Savannah + ({T}: Add {G} or {W}.) + + Land - Forest Plains + 0.0 + + + 30A + 0 + + + Savannah + ({T}: Add {G} or {W}.) + + Land - Forest Plains + 0.0 + + + 30A + 0 + + + Savannah Lions + + + W + Creature - Cat + 1.0 + W + 2/1 + + 30A + 2 + + + Savannah Lions + + + W + Creature - Cat + 1.0 + W + 2/1 + + 30A + 2 + + + Scathe Zombies + + + B + Creature - Zombie + 3.0 + 2B + 2/2 + + 30A + 2 + + + Scathe Zombies + + + B + Creature - Zombie + 3.0 + 2B + 2/2 + + 30A + 2 + + + Scavenging Ghoul + At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. + + B + Creature - Zombie + 4.0 + 3B + 2/2 + + 30A + 2 + + + Scavenging Ghoul + At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. + + B + Creature - Zombie + 4.0 + 3B + 2/2 + + 30A + 2 + + + Scrubland + ({T}: Add {W} or {B}.) + + Land - Plains Swamp + 0.0 + + + 30A + 0 + + + Scrubland + ({T}: Add {W} or {B}.) + + Land - Plains Swamp + 0.0 + + + 30A + 0 + + + Scryb Sprites + Flying + + G + Creature - Faerie + 1.0 + G + 1/1 + + 30A + 2 + + + Scryb Sprites + Flying + + G + Creature - Faerie + 1.0 + G + 1/1 + + 30A + 2 + + + Sea Serpent + Sea Serpent can't attack unless defending player controls an Island.When you control no Islands, sacrifice Sea Serpent. + + U + Creature - Serpent + 6.0 + 5U + 5/5 + + 30A + 2 + + + Sea Serpent + Sea Serpent can't attack unless defending player controls an Island.When you control no Islands, sacrifice Sea Serpent. + + U + Creature - Serpent + 6.0 + 5U + 5/5 + + 30A + 2 + + + Sedge Troll + Sedge Troll gets +1/+1 as long as you control a Swamp.{B}: Regenerate Sedge Troll. + + R + Creature - Troll + 3.0 + 2R + 2/2 + + 30A + 2 + + + Sedge Troll + Sedge Troll gets +1/+1 as long as you control a Swamp.{B}: Regenerate Sedge Troll. + + R + Creature - Troll + 3.0 + 2R + 2/2 + + 30A + 2 + + + Sengir Vampire + Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. + + B + Creature - Vampire + 5.0 + 3BB + 4/4 + + 30A + 2 + + + Sengir Vampire + Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. + + B + Creature - Vampire + 5.0 + 3BB + 4/4 + + 30A + 2 + + + Serra Angel + Flying, vigilance + + W + Creature - Angel + 5.0 + 3WW + 4/4 + + 30A + 2 + + + Serra Angel + Flying, vigilance + + W + Creature - Angel + 5.0 + 3WW + 4/4 + + 30A + 2 + + + Shanodin Dryads + Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) + + G + Creature - Nymph Dryad + 1.0 + G + 1/1 + + 30A + 2 + + + Shanodin Dryads + Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) + + G + Creature - Nymph Dryad + 1.0 + G + 1/1 + + 30A + 2 + + + Shatter + Destroy target artifact. + + R + Instant + 2.0 + 1R + + 30A + 3 + + + Shatter + Destroy target artifact. + + R + Instant + 2.0 + 1R + + 30A + 3 + + + Shivan Dragon + Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. + + R + Creature - Dragon + 6.0 + 4RR + 5/5 + + 30A + 2 + + + Shivan Dragon + Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. + + R + Creature - Dragon + 6.0 + 4RR + 5/5 + + 30A + 2 + + + Simulacrum + You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. + + B + Instant + 2.0 + 1B + + 30A + 3 + + + Simulacrum + You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. + + B + Instant + 2.0 + 1B + + 30A + 3 + + + Sinkhole + Destroy target land. + + B + Sorcery + 2.0 + BB + + 30A + 3 + + + Sinkhole + Destroy target land. + + B + Sorcery + 2.0 + BB + + 30A + 3 + + + Siren's Call + Cast this spell only during an opponent's turn, before attackers are declared.Creatures the active player controls attack this turn if able.At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. + + U + Instant + 1.0 + U + + 30A + 3 + + + Siren's Call + Cast this spell only during an opponent's turn, before attackers are declared.Creatures the active player controls attack this turn if able.At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. + + U + Instant + 1.0 + U + + 30A + 3 + + + Sleight of Mind + Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) + + U + Instant + 1.0 + U + + 30A + 3 + + + Sleight of Mind + Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) + + U + Instant + 1.0 + U + + 30A + 3 + + + Smoke + Players can't untap more than one creature during their untap steps. + + R + Enchantment + 2.0 + RR + + 30A + 1 + + + Smoke + Players can't untap more than one creature during their untap steps. + + R + Enchantment + 2.0 + RR + + 30A + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Soul Net + Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Soul Net + Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Spell Blast + Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.) + + U + Instant + 1.0 + XU + + 30A + 3 + + + Spell Blast + Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.) + + U + Instant + 1.0 + XU + + 30A + 3 + + + Stasis + Players skip their untap steps.At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. + + U + Enchantment + 2.0 + 1U + + 30A + 1 + + + Stasis + Players skip their untap steps.At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. + + U + Enchantment + 2.0 + 1U + + 30A + 1 + + + Steal Artifact + Enchant artifactYou control enchanted artifact. + + U + Enchantment - Aura + 4.0 + 2UU + + 30A + 1 + + + Steal Artifact + Enchant artifactYou control enchanted artifact. + + U + Enchantment - Aura + 4.0 + 2UU + + 30A + 1 + + + Stone Giant + {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. + + R + Creature - Giant + 4.0 + 2RR + 3/4 + + 30A + 2 + + + Stone Giant + {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. + + R + Creature - Giant + 4.0 + 2RR + 3/4 + + 30A + 2 + + + Stone Rain + Destroy target land. + + R + Sorcery + 3.0 + 2R + + 30A + 3 + + + Stone Rain + Destroy target land. + + R + Sorcery + 3.0 + 2R + + 30A + 3 + + + Stream of Life + Target player gains X life. + + G + Sorcery + 1.0 + XG + + 30A + 3 + + + Stream of Life + Target player gains X life. + + G + Sorcery + 1.0 + XG + + 30A + 3 + + + Sunglasses of Urza + You may spend white mana as though it were red mana. + + Artifact + 3.0 + 3 + + 30A + 1 + + + Sunglasses of Urza + You may spend white mana as though it were red mana. + + Artifact + 3.0 + 3 + + 30A + 1 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A + 0 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + 1.0 + W + + 30A + 3 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + 1.0 + W + + 30A + 3 + + + Taiga + ({T}: Add {R} or {G}.) + + Land - Mountain Forest + 0.0 + + + 30A + 0 + + + Taiga + ({T}: Add {R} or {G}.) + + Land - Mountain Forest + 0.0 + + + 30A + 0 + + + Terror + Destroy target nonartifact, nonblack creature. It can't be regenerated. + + B + Instant + 2.0 + 1B + + 30A + 3 + + + Terror + Destroy target nonartifact, nonblack creature. It can't be regenerated. + + B + Instant + 2.0 + 1B + + 30A + 3 + + + The Hive + {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.) + + Artifact + 5.0 + 5 + + 30A + 1 + + + The Hive + {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.) + + Artifact + 5.0 + 5 + + 30A + 1 + + + Thicket Basilisk + Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. + + G + Creature - Basilisk + 5.0 + 3GG + 2/4 + + 30A + 2 + + + Thicket Basilisk + Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. + + G + Creature - Basilisk + 5.0 + 3GG + 2/4 + + 30A + 2 + + + Thoughtlace + Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) + + U + Instant + 1.0 + U + + 30A + 3 + + + Thoughtlace + Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) + + U + Instant + 1.0 + U + + 30A + 3 + + + Throne of Bone + Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Throne of Bone + Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Timber Wolves + Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + G + Creature - Wolf + 1.0 + G + 1/1 + + 30A + 2 + + + Timber Wolves + Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + G + Creature - Wolf + 1.0 + G + 1/1 + + 30A + 2 + + + Time Vault + Time Vault enters the battlefield tapped.Time Vault doesn't untap during your untap step.If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.{T}: Take an extra turn after this one. + + Artifact + 2.0 + 2 + + 30A + 1 + 1 + + + Time Vault + Time Vault enters the battlefield tapped.Time Vault doesn't untap during your untap step.If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.{T}: Take an extra turn after this one. + + Artifact + 2.0 + 2 + + 30A + 1 + 1 + + + Time Walk + Take an extra turn after this one. + + U + Sorcery + 2.0 + 1U + + 30A + 3 + + + Time Walk + Take an extra turn after this one. + + U + Sorcery + 2.0 + 1U + + 30A + 3 + + + Timetwister + Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) + + U + Sorcery + 3.0 + 2U + + 30A + 3 + + + Timetwister + Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) + + U + Sorcery + 3.0 + 2U + + 30A + 3 + + + Tranquility + Destroy all enchantments. + + G + Sorcery + 3.0 + 2G + + 30A + 3 + + + Tranquility + Destroy all enchantments. + + G + Sorcery + 3.0 + 2G + + 30A + 3 + + + Tropical Island + ({T}: Add {G} or {U}.) + + Land - Forest Island + 0.0 + + + 30A + 0 + + + Tropical Island + ({T}: Add {G} or {U}.) + + Land - Forest Island + 0.0 + + + 30A + 0 + + + Tsunami + Destroy all Islands. + + G + Sorcery + 4.0 + 3G + + 30A + 3 + + + Tsunami + Destroy all Islands. + + G + Sorcery + 4.0 + 3G + + 30A + 3 + + + Tundra + ({T}: Add {W} or {U}.) + + Land - Plains Island + 0.0 + + + 30A + 0 + + + Tundra + ({T}: Add {W} or {U}.) + + Land - Plains Island + 0.0 + + + 30A + 0 + + + Tunnel + Destroy target Wall. It can't be regenerated. + + R + Instant + 1.0 + R + + 30A + 3 + + + Tunnel + Destroy target Wall. It can't be regenerated. + + R + Instant + 1.0 + R + + 30A + 3 + + + Twiddle + You may tap or untap target artifact, creature, or land. + + U + Instant + 1.0 + U + + 30A + 3 + + + Twiddle + You may tap or untap target artifact, creature, or land. + + U + Instant + 1.0 + U + + 30A + 3 + + + Two-Headed Giant of Foriys + TrampleTwo-Headed Giant of Foriys can block an additional creature each combat. + + R + Creature - Giant + 5.0 + 4R + 4/4 + + 30A + 2 + + + Two-Headed Giant of Foriys + TrampleTwo-Headed Giant of Foriys can block an additional creature each combat. + + R + Creature - Giant + 5.0 + 4R + 4/4 + + 30A + 2 + + + Underground Sea + ({T}: Add {U} or {B}.) + + Land - Island Swamp + 0.0 + + + 30A + 0 + + + Underground Sea + ({T}: Add {U} or {B}.) + + Land - Island Swamp + 0.0 + + + 30A + 0 + + + Unholy Strength + Enchant creatureEnchanted creature gets +2/+1. + + B + Enchantment - Aura + 1.0 + B + + 30A + 1 + + + Unholy Strength + Enchant creatureEnchanted creature gets +2/+1. + + B + Enchantment - Aura + 1.0 + B + + 30A + 1 + + + Unsummon + Return target creature to its owner's hand. + + U + Instant + 1.0 + U + + 30A + 3 + + + Unsummon + Return target creature to its owner's hand. + + U + Instant + 1.0 + U + + 30A + 3 + + + Uthden Troll + {R}: Regenerate Uthden Troll. + + R + Creature - Troll + 3.0 + 2R + 2/2 + + 30A + 2 + + + Uthden Troll + {R}: Regenerate Uthden Troll. + + R + Creature - Troll + 3.0 + 2R + 2/2 + + 30A + 2 + + + Verduran Enchantress + Whenever you cast an enchantment spell, you may draw a card. + + G + Creature - Human Druid + 3.0 + 1GG + 0/2 + + 30A + 2 + + + Verduran Enchantress + Whenever you cast an enchantment spell, you may draw a card. + + G + Creature - Human Druid + 3.0 + 1GG + 0/2 + + 30A + 2 + + + Vesuvan Doppelganger + You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability." + + U + Creature - Shapeshifter + 5.0 + 3UU + 0/0 + + 30A + 2 + + + Vesuvan Doppelganger + You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability." + + U + Creature - Shapeshifter + 5.0 + 3UU + 0/0 + + 30A + 2 + + + Veteran Bodyguard + As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. + + W + Creature - Human + 5.0 + 3WW + 2/5 + + 30A + 2 + + + Veteran Bodyguard + As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. + + W + Creature - Human + 5.0 + 3WW + 2/5 + + 30A + 2 + + + Volcanic Eruption + Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. + + U + Sorcery + 3.0 + XUUU + + 30A + 3 + + + Volcanic Eruption + Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. + + U + Sorcery + 3.0 + XUUU + + 30A + 3 + + + Volcanic Island + ({T}: Add {U} or {R}.) + + Land - Island Mountain + 0.0 + + + 30A + 0 + + + Volcanic Island + ({T}: Add {U} or {R}.) + + Land - Island Mountain + 0.0 + + + 30A + 0 + + + Wall of Air + Defender, flying (This creature can't attack, and it can block creatures with flying.) + + U + Creature - Wall + 3.0 + 1UU + 1/5 + + 30A + 2 + + + Wall of Air + Defender, flying (This creature can't attack, and it can block creatures with flying.) + + U + Creature - Wall + 3.0 + 1UU + 1/5 + + 30A + 2 + + + Wall of Bone + Defender (This creature can't attack.){B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Skeleton Wall + 3.0 + 2B + 1/4 + + 30A + 2 + + + Wall of Bone + Defender (This creature can't attack.){B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Skeleton Wall + 3.0 + 2B + 1/4 + + 30A + 2 + + + Wall of Brambles + Defender (This creature can't attack.){G}: Regenerate Wall of Brambles. + + G + Creature - Plant Wall + 3.0 + 2G + 2/3 + + 30A + 2 + + + Wall of Brambles + Defender (This creature can't attack.){G}: Regenerate Wall of Brambles. + + G + Creature - Plant Wall + 3.0 + 2G + 2/3 + + 30A + 2 + + + Wall of Fire + Defender (This creature can't attack.){R}: Wall of Fire gets +1/+0 until end of turn. + + R + Creature - Wall + 3.0 + 1RR + 0/5 + + 30A + 2 + + + Wall of Fire + Defender (This creature can't attack.){R}: Wall of Fire gets +1/+0 until end of turn. + + R + Creature - Wall + 3.0 + 1RR + 0/5 + + 30A + 2 + + + Wall of Ice + Defender (This creature can't attack.) + + G + Creature - Wall + 3.0 + 2G + 0/7 + + 30A + 2 + + + Wall of Ice + Defender (This creature can't attack.) + + G + Creature - Wall + 3.0 + 2G + 0/7 + + 30A + 2 + + + Wall of Stone + Defender (This creature can't attack.) + + R + Creature - Wall + 3.0 + 1RR + 0/8 + + 30A + 2 + + + Wall of Stone + Defender (This creature can't attack.) + + R + Creature - Wall + 3.0 + 1RR + 0/8 + + 30A + 2 + + + Wall of Swords + Defender (This creature can't attack.)Flying + + W + Creature - Wall + 4.0 + 3W + 3/5 + + 30A + 2 + + + Wall of Swords + Defender (This creature can't attack.)Flying + + W + Creature - Wall + 4.0 + 3W + 3/5 + + 30A + 2 + + + Wall of Water + Defender (This creature can't attack.){U}: Wall of Water gets +1/+0 until end of turn. + + U + Creature - Wall + 3.0 + 1UU + 0/5 + + 30A + 2 + + + Wall of Water + Defender (This creature can't attack.){U}: Wall of Water gets +1/+0 until end of turn. + + U + Creature - Wall + 3.0 + 1UU + 0/5 + + 30A + 2 + + + Wall of Wood + Defender (This creature can't attack.) + + G + Creature - Wall + 1.0 + G + 0/3 + + 30A + 2 + + + Wall of Wood + Defender (This creature can't attack.) + + G + Creature - Wall + 1.0 + G + 0/3 + + 30A + 2 + + + Wanderlust + Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. + + G + Enchantment - Aura + 3.0 + 2G + + 30A + 1 + + + Wanderlust + Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. + + G + Enchantment - Aura + 3.0 + 2G + + 30A + 1 + + + War Mammoth + Trample + + G + Creature - Elephant + 4.0 + 3G + 3/3 + + 30A + 2 + + + War Mammoth + Trample + + G + Creature - Elephant + 4.0 + 3G + 3/3 + + 30A + 2 + + + Warp Artifact + Enchant artifactAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. + + B + Enchantment - Aura + 2.0 + BB + + 30A + 1 + + + Warp Artifact + Enchant artifactAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. + + B + Enchantment - Aura + 2.0 + BB + + 30A + 1 + + + Water Elemental + + + U + Creature - Elemental + 5.0 + 3UU + 5/4 + + 30A + 2 + + + Water Elemental + + + U + Creature - Elemental + 5.0 + 3UU + 5/4 + + 30A + 2 + + + Web + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) + + G + Enchantment - Aura + 1.0 + G + + 30A + 1 + + + Web + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) + + G + Enchantment - Aura + 1.0 + G + + 30A + 1 + + + Wheel of Fortune + Each player discards their hand, then draws seven cards. + + R + Sorcery + 3.0 + 2R + + 30A + 3 + + + Wheel of Fortune + Each player discards their hand, then draws seven cards. + + R + Sorcery + 3.0 + 2R + + 30A + 3 + + + White Knight + First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) + + W + Creature - Human Knight + 2.0 + WW + 2/2 + + 30A + 2 + + + White Knight + First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) + + W + Creature - Human Knight + 2.0 + WW + 2/2 + + 30A + 2 + + + White Ward + Enchant creatureEnchanted creature has protection from white. This effect doesn't remove White Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + White Ward + Enchant creatureEnchanted creature has protection from white. This effect doesn't remove White Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A + 1 + + + Wild Growth + Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. + + G + Enchantment - Aura + 1.0 + G + + 30A + 1 + + + Wild Growth + Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. + + G + Enchantment - Aura + 1.0 + G + + 30A + 1 + + + Will-o'-the-Wisp + Flying (This creature can't be blocked except by creatures with flying or reach.){B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Spirit + 1.0 + B + 0/1 + + 30A + 2 + + + Will-o'-the-Wisp + Flying (This creature can't be blocked except by creatures with flying or reach.){B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Spirit + 1.0 + B + 0/1 + + 30A + 2 + + + Winter Orb + As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Winter Orb + As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. + + Artifact + 2.0 + 2 + + 30A + 1 + + + Wooden Sphere + Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Wooden Sphere + Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A + 1 + + + Word of Command + Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. + + B + Instant + 2.0 + BB + + 30A + 3 + + + Word of Command + Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. + + B + Instant + 2.0 + BB + + 30A + 3 + + + Wrath of God + Destroy all creatures. They can't be regenerated. + + W + Sorcery + 4.0 + 2WW + + 30A + 3 + + + Wrath of God + Destroy all creatures. They can't be regenerated. + + W + Sorcery + 4.0 + 2WW + + 30A + 3 + + + Zombie Master + Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have "{B}: Regenerate this permanent." + + B + Creature - Zombie + 3.0 + 1BB + 2/3 + + 30A + 2 + + + Zombie Master + Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have "{B}: Regenerate this permanent." + + B + Creature - Zombie + 3.0 + 1BB + 2/3 + + 30A + 2 + + + diff --git a/40K.xml b/40K.xml index c3f6344f..4ae9155d 100644 --- a/40K.xml +++ b/40K.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:17:05 (UTC) + 2022-10-05 08:18:19 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/BOT.xml b/BOT.xml index 50b65d9f..eeb9d5ad 100644 --- a/BOT.xml +++ b/BOT.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:16:59 (UTC) + 2022-10-05 08:18:12 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/BRC.xml b/BRC.xml index 2aab58dd..aee082ca 100644 --- a/BRC.xml +++ b/BRC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:16:58 (UTC) + 2022-10-05 08:18:11 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/BRO.xml b/BRO.xml index 2d93ddd7..2964dcf9 100644 --- a/BRO.xml +++ b/BRO.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:17:00 (UTC) + 2022-10-05 08:18:12 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -97,6 +97,32 @@ BRO 0 + + Mishra, Claimed by Gix + Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking. + + B + R + Legendary Creature - Phyrexian Human Artificer + 4.0 + 2BR + 3/5 + + BRO + 2 + + + Mishra, Lost to Phyrexia + Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three —• Target opponent discards two cards.• Mishra deals 3 damage to any target.• Destroy target artifact or planeswalker.• Creatures you control gain menace and trample until end of turn.• Creatures you don't control get -1/-1 until end of turn.• Create two tapped Powerstone tokens. + + Legendary Artifact Creature - Phyrexian Artificer + 0.0 + + 9/9 + + BRO + 2 + Mountain ({T}: Add {R}.) @@ -119,6 +145,18 @@ BRO 0 + + Phyrexian Dragon Engine + Double strikeWhen Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.Unearth {3}{R}{R}(Melds with Mishra, Claimed by Gix.) + + Artifact Creature - Phyrexian Dragon + 0.0 + 3 + 2/2 + + BRO + 2 + Plains ({T}: Add {W}.) diff --git a/BRR.xml b/BRR.xml index c78f80eb..949fa8d0 100644 --- a/BRR.xml +++ b/BRR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:16:59 (UTC) + 2022-10-05 08:18:11 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/DMR.xml b/DMR.xml index db22cc02..0c63ba2c 100644 --- a/DMR.xml +++ b/DMR.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:16:57 (UTC) + 2022-10-05 08:18:07 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -56,6 +56,57 @@ DMR 1 + + Birds of Paradise + Flying{T}: Add one mana of any color. + + G + Creature - Bird + 1.0 + G + 0/1 + + DMR + 2 + + + Birds of Paradise + Flying{T}: Add one mana of any color. + + G + Creature - Bird + 1.0 + G + 0/1 + + DMR + 2 + + + Birds of Paradise + Flying{T}: Add one mana of any color. + + G + Creature - Bird + 1.0 + G + 0/1 + + DMR + 2 + + + Counterspell + Counter target spell. + + U + Instant + 2.0 + UU + + DMR + 3 + Force of Will You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell. @@ -92,5 +143,136 @@ DMR 3 + + Jester's Cap + {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. + + Artifact + 4.0 + 4 + + DMR + 1 + + + Jester's Cap + {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. + + Artifact + 4.0 + 4 + + DMR + 1 + + + Jester's Cap + {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. + + Artifact + 4.0 + 4 + + DMR + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + 4.0 + 3R + + DMR + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + 4.0 + 3R + + DMR + 1 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + 1.0 + W + + DMR + 3 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + 1.0 + W + + DMR + 3 + + + Tatyova, Benthic Druid + Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. + + G + U + Legendary Creature - Merfolk Druid + 5.0 + 3GU + 3/3 + + DMR + 2 + + + Time Stretch + Target player takes two extra turns after this one. + + U + Sorcery + 10.0 + 8UU + + DMR + 3 + + + Time Stretch + Target player takes two extra turns after this one. + + U + Sorcery + 10.0 + 8UU + + DMR + 3 + + + Time Stretch + Target player takes two extra turns after this one. + + U + Sorcery + 10.0 + 8UU + + DMR + 3 + diff --git a/GN3.xml b/GN3.xml index 0eebb554..8d8997b4 100644 --- a/GN3.xml +++ b/GN3.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:17:00 (UTC) + 2022-10-05 08:18:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/PR23.xml b/PR23.xml new file mode 100644 index 00000000..594fe469 --- /dev/null +++ b/PR23.xml @@ -0,0 +1,75 @@ + + + + + Cockatrice/Magic-Spoiler + 2022-10-05 08:18:07 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml + + + + + PR23 + Regional Championship Qualifiers 2023 + Promo + 2023-01-01 + + + + + Mystical Dispute + This spell costs {2} less to cast if it targets a blue spell.Counter target spell unless its controller pays {3}. + + U + Instant + 3.0 + 2U + + PR23 + 3 + + + Snapcaster Mage + FlashWhen Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) + + U + Creature - Human Wizard + 2.0 + 1U + 2/1 + + PR23 + 2 + + + Thing in the Ice + DefenderThing in the Ice enters the battlefield with four ice counters on it.Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. + + U + Creature - Horror + 2.0 + 1U + 0/4 + + PR23 + 2 + + + Awoken Horror + When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. + + U + Creature - Kraken Horror + 2.0 + + 7/8 + + PR23 + 2 + + + diff --git a/Q07.xml b/Q07.xml index 2d4ca689..cc2ca9ad 100644 --- a/Q07.xml +++ b/Q07.xml @@ -1,20 +1,20 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:17:00 (UTC) + 2022-10-05 08:18:13 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml Q07 - Pioneer Challenger Decks 2022 + Challenger Decks 2022 Box 2022-10-15 diff --git a/SCD.xml b/SCD.xml index 866ef166..c2822123 100644 --- a/SCD.xml +++ b/SCD.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:16:58 (UTC) + 2022-10-05 08:18:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/SLC.xml b/SLC.xml new file mode 100644 index 00000000..d2ba2b9c --- /dev/null +++ b/SLC.xml @@ -0,0 +1,113 @@ + + + + + Cockatrice/Magic-Spoiler + 2022-10-05 08:18:13 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml + + + + + SLC + Secret Lair 30th Anniversary Countdown Kit + Promo + 2022-11-01 + + + + + Birthing Pod + ({G/P} can be paid with either {G} or 2 life.){1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. + + G + Artifact + 4.0 + 3G/P + + SLC + 1 + + + Bloodbraid Elf + HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) + + G + R + Creature - Elf Berserker + 4.0 + 2RG + 3/2 + + SLC + 2 + + + Chrome Mox + Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.{T}: Add one mana of any of the exiled card's colors. + + Artifact + 0.0 + 0 + + SLC + 1 + + + Elspeth, Sun's Champion + +1: Create three 1/1 white Soldier creature tokens.−3: Destroy all creatures with power 4 or greater.−7: You get an emblem with "Creatures you control get +2/+2 and have flying." + + W + Legendary Planeswalker - Elspeth + 6.0 + 4WW + 4 + + SLC + 1 + + + Necropotence + Skip your draw step.Whenever you discard a card, exile that card from your graveyard.Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. + + B + Enchantment + 3.0 + BBB + + SLC + 1 + + + Nicol Bolas, God-Pharaoh + +2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.+1: Each opponent exiles two cards from their hand.−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.−12: Exile each nonland permanent your opponents control. + + B + R + U + Legendary Planeswalker - Bolas + 7.0 + 4UBR + 7 + + SLC + 1 + + + Shark Typhoon + Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. + + U + Enchantment + 6.0 + 5U + + SLC + 1 + + + diff --git a/UNF.xml b/UNF.xml index ad7232ca..3a51fdbe 100644 --- a/UNF.xml +++ b/UNF.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:17:03 (UTC) + 2022-10-05 08:18:17 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/UPLIST.xml b/UPLIST.xml index 4dd5105f..1e4a282c 100644 --- a/UPLIST.xml +++ b/UPLIST.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:17:01 (UTC) + 2022-10-05 08:18:14 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/spoiler.xml b/spoiler.xml index 1301689b..83427df2 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-10-05 01:17:05 (UTC) + 2022-10-05 08:18:19 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,12 +18,24 @@ Masters 2023-03-31 + + PR23~ + Regional Championship Qualifiers 2023 + Promo + 2023-01-01 + SCD~ Starter Commander Decks Commander 2022-12-02 + + 30A~ + 30th Anniversary Edition + Memorabilia + 2022-11-28 + BRC~ The Brothers' War Commander @@ -48,9 +60,15 @@ Expansion 2022-11-18 + + SLC~ + Secret Lair 30th Anniversary Countdown Kit + Promo + 2022-11-01 + Q07~ - Pioneer Challenger Decks 2022 + Challenger Decks 2022 Box 2022-10-15 @@ -116,6 +134,57 @@ DMR~ 1 + + Birds of Paradise + Flying{T}: Add one mana of any color. + + G + Creature - Bird + 1.0 + G + 0/1 + + DMR~ + 2 + + + Birds of Paradise + Flying{T}: Add one mana of any color. + + G + Creature - Bird + 1.0 + G + 0/1 + + DMR~ + 2 + + + Birds of Paradise + Flying{T}: Add one mana of any color. + + G + Creature - Bird + 1.0 + G + 0/1 + + DMR~ + 2 + + + Counterspell + Counter target spell. + + U + Instant + 2.0 + UU + + DMR~ + 3 + Force of Will You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.Counter target spell. @@ -152,6 +221,188 @@ DMR~ 3 + + Jester's Cap + {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. + + Artifact + 4.0 + 4 + + DMR~ + 1 + + + Jester's Cap + {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. + + Artifact + 4.0 + 4 + + DMR~ + 1 + + + Jester's Cap + {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles. + + Artifact + 4.0 + 4 + + DMR~ + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + 4.0 + 3R + + DMR~ + 1 + + + Sneak Attack + {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. + + R + Enchantment + 4.0 + 3R + + DMR~ + 1 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + 1.0 + W + + DMR~ + 3 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + 1.0 + W + + DMR~ + 3 + + + Tatyova, Benthic Druid + Whenever a land enters the battlefield under your control, you gain 1 life and draw a card. + + G + U + Legendary Creature - Merfolk Druid + 5.0 + 3GU + 3/3 + + DMR~ + 2 + + + Time Stretch + Target player takes two extra turns after this one. + + U + Sorcery + 10.0 + 8UU + + DMR~ + 3 + + + Time Stretch + Target player takes two extra turns after this one. + + U + Sorcery + 10.0 + 8UU + + DMR~ + 3 + + + Time Stretch + Target player takes two extra turns after this one. + + U + Sorcery + 10.0 + 8UU + + DMR~ + 3 + + + Mystical Dispute + This spell costs {2} less to cast if it targets a blue spell.Counter target spell unless its controller pays {3}. + + U + Instant + 3.0 + 2U + + PR23~ + 3 + + + Snapcaster Mage + FlashWhen Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) + + U + Creature - Human Wizard + 2.0 + 1U + 2/1 + + PR23~ + 2 + + + Thing in the Ice + DefenderThing in the Ice enters the battlefield with four ice counters on it.Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. + + U + Creature - Horror + 2.0 + 1U + 0/4 + + PR23~ + 2 + + + Awoken Horror + When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. + + U + Creature - Kraken Horror + 2.0 + + 7/8 + + PR23~ + 2 + Atarka, World Render Flying, trampleWhenever a Dragon you control attacks, it gains double strike until end of turn. @@ -222,6 +473,7176 @@ SCD~ 2 + + Air Elemental + Flying + + U + Creature - Elemental + 5.0 + 3UU + 4/4 + + 30A~ + 2 + + + Air Elemental + Flying + + U + Creature - Elemental + 5.0 + 3UU + 4/4 + + 30A~ + 2 + + + Ancestral Recall + Target player draws three cards. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Ancestral Recall + Target player draws three cards. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Animate Artifact + Enchant artifactAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value. + + U + Enchantment - Aura + 4.0 + 3U + + 30A~ + 1 + + + Animate Artifact + Enchant artifactAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value. + + U + Enchantment - Aura + 4.0 + 3U + + 30A~ + 1 + + + Animate Dead + Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.Enchanted creature gets -1/-0. + + B + Enchantment - Aura + 2.0 + 1B + + 30A~ + 1 + + + Animate Dead + Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.Enchanted creature gets -1/-0. + + B + Enchantment - Aura + 2.0 + 1B + + 30A~ + 1 + + + Animate Wall + Enchant WallEnchanted Wall can attack as though it didn't have defender. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Animate Wall + Enchant WallEnchanted Wall can attack as though it didn't have defender. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Ankh of Mishra + Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Ankh of Mishra + Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Armageddon + Destroy all lands. + + W + Sorcery + 4.0 + 3W + + 30A~ + 3 + + + Armageddon + Destroy all lands. + + W + Sorcery + 4.0 + 3W + + 30A~ + 3 + + + Aspect of Wolf + Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. + + G + Enchantment - Aura + 2.0 + 1G + + 30A~ + 1 + + + Aspect of Wolf + Enchant creatureEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. + + G + Enchantment - Aura + 2.0 + 1G + + 30A~ + 1 + + + Bad Moon + Black creatures get +1/+1. + + B + Enchantment + 2.0 + 1B + + 30A~ + 1 + + + Bad Moon + Black creatures get +1/+1. + + B + Enchantment + 2.0 + 1B + + 30A~ + 1 + + + Badlands + ({T}: Add {B} or {R}.) + + Land - Swamp Mountain + 0.0 + + + 30A~ + 0 + + + Badlands + ({T}: Add {B} or {R}.) + + Land - Swamp Mountain + 0.0 + + + 30A~ + 0 + + + Balance + Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. + + W + Sorcery + 2.0 + 1W + + 30A~ + 3 + + + Balance + Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. + + W + Sorcery + 2.0 + 1W + + 30A~ + 3 + + + Basalt Monolith + Basalt Monolith doesn't untap during your untap step.{T}: Add {C}{C}{C}.{3}: Untap Basalt Monolith. + + Artifact + 3.0 + 3 + + 30A~ + 1 + + + Basalt Monolith + Basalt Monolith doesn't untap during your untap step.{T}: Add {C}{C}{C}.{3}: Untap Basalt Monolith. + + Artifact + 3.0 + 3 + + 30A~ + 1 + + + Bayou + ({T}: Add {B} or {G}.) + + Land - Swamp Forest + 0.0 + + + 30A~ + 0 + + + Bayou + ({T}: Add {B} or {G}.) + + Land - Swamp Forest + 0.0 + + + 30A~ + 0 + + + Benalish Hero + Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + W + Creature - Human Soldier + 1.0 + W + 1/1 + + 30A~ + 2 + + + Benalish Hero + Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + W + Creature - Human Soldier + 1.0 + W + 1/1 + + 30A~ + 2 + + + Berserk + Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Berserk + Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Birds of Paradise + Flying{T}: Add one mana of any color. + + G + Creature - Bird + 1.0 + G + 0/1 + + 30A~ + 2 + + + Birds of Paradise + Flying{T}: Add one mana of any color. + + G + Creature - Bird + 1.0 + G + 0/1 + + 30A~ + 2 + + + Black Knight + First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) + + B + Creature - Human Knight + 2.0 + BB + 2/2 + + 30A~ + 2 + + + Black Knight + First strike (This creature deals combat damage before creatures without first strike.)Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) + + B + Creature - Human Knight + 2.0 + BB + 2/2 + + 30A~ + 2 + + + Black Lotus + {T}, Sacrifice Black Lotus: Add three mana of any one color. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Black Lotus + {T}, Sacrifice Black Lotus: Add three mana of any one color. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Black Vise + As Black Vise enters the battlefield, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Black Vise + As Black Vise enters the battlefield, choose an opponent.At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Black Ward + Enchant creatureEnchanted creature has protection from black. This effect doesn't remove Black Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Black Ward + Enchant creatureEnchanted creature has protection from black. This effect doesn't remove Black Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Blaze of Glory + Cast this spell only during combat before blockers are declared.Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Blaze of Glory + Cast this spell only during combat before blockers are declared.Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able. + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Blessing + Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn. + + W + Enchantment - Aura + 2.0 + WW + + 30A~ + 1 + + + Blessing + Enchant creature{W}: Enchanted creature gets +1/+1 until end of turn. + + W + Enchantment - Aura + 2.0 + WW + + 30A~ + 1 + + + Blue Elemental Blast + Choose one —• Counter target red spell.• Destroy target red permanent. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Blue Elemental Blast + Choose one —• Counter target red spell.• Destroy target red permanent. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Blue Ward + Enchant creatureEnchanted creature has protection from blue. This effect doesn't remove Blue Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Blue Ward + Enchant creatureEnchanted creature has protection from blue. This effect doesn't remove Blue Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Bog Wraith + Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) + + B + Creature - Wraith + 4.0 + 3B + 3/3 + + 30A~ + 2 + + + Bog Wraith + Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) + + B + Creature - Wraith + 4.0 + 3B + 3/3 + + 30A~ + 2 + + + Braingeyser + Target player draws X cards. + + U + Sorcery + 2.0 + XUU + + 30A~ + 3 + + + Braingeyser + Target player draws X cards. + + U + Sorcery + 2.0 + XUU + + 30A~ + 3 + + + Burrowing + Enchant creatureEnchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) + + R + Enchantment - Aura + 1.0 + R + + 30A~ + 1 + + + Burrowing + Enchant creatureEnchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.) + + R + Enchantment - Aura + 1.0 + R + + 30A~ + 1 + + + Camouflage + Cast this spell only during your declare attackers step.This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Camouflage + Cast this spell only during your declare attackers step.This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Castle + Untapped creatures you control get +0/+2. + + W + Enchantment + 4.0 + 3W + + 30A~ + 1 + + + Castle + Untapped creatures you control get +0/+2. + + W + Enchantment + 4.0 + 3W + + 30A~ + 1 + + + Celestial Prism + {2}, {T}: Add one mana of any color. + + Artifact + 3.0 + 3 + + 30A~ + 1 + + + Celestial Prism + {2}, {T}: Add one mana of any color. + + Artifact + 3.0 + 3 + + 30A~ + 1 + + + Channel + Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. + + G + Sorcery + 2.0 + GG + + 30A~ + 3 + + + Channel + Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}. + + G + Sorcery + 2.0 + GG + + 30A~ + 3 + + + Chaos Orb + {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Chaos Orb + {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Chaoslace + Target spell or permanent becomes red. (Its mana symbols remain unchanged.) + + R + Instant + 1.0 + R + + 30A~ + 3 + + + Chaoslace + Target spell or permanent becomes red. (Its mana symbols remain unchanged.) + + R + Instant + 1.0 + R + + 30A~ + 3 + + + Circle of Protection: Black + {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Circle of Protection: Black + {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Circle of Protection: Blue + {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Circle of Protection: Blue + {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Circle of Protection: Green + {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Circle of Protection: Green + {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Circle of Protection: Red + {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Circle of Protection: Red + {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Circle of Protection: White + {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Circle of Protection: White + {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Clockwork Beast + Clockwork Beast enters the battlefield with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. + + Artifact Creature - Beast + 6.0 + 6 + 0/4 + + 30A~ + 2 + + + Clockwork Beast + Clockwork Beast enters the battlefield with seven +1/+0 counters on it.At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep. + + Artifact Creature - Beast + 6.0 + 6 + 0/4 + + 30A~ + 2 + + + Clone + You may have Clone enter the battlefield as a copy of any creature on the battlefield. + + U + Creature - Shapeshifter + 4.0 + 3U + 0/0 + + 30A~ + 2 + + + Clone + You may have Clone enter the battlefield as a copy of any creature on the battlefield. + + U + Creature - Shapeshifter + 4.0 + 3U + 0/0 + + 30A~ + 2 + + + Cockatrice + FlyingWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. + + G + Creature - Cockatrice + 5.0 + 3GG + 2/4 + + 30A~ + 2 + + + Cockatrice + FlyingWhenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. + + G + Creature - Cockatrice + 5.0 + 3GG + 2/4 + + 30A~ + 2 + + + Consecrate Land + Enchant landEnchanted land has indestructible and can't be enchanted by other Auras. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Consecrate Land + Enchant landEnchanted land has indestructible and can't be enchanted by other Auras. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Conservator + {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Conservator + {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Control Magic + Enchant creatureYou control enchanted creature. + + U + Enchantment - Aura + 4.0 + 2UU + + 30A~ + 1 + + + Control Magic + Enchant creatureYou control enchanted creature. + + U + Enchantment - Aura + 4.0 + 2UU + + 30A~ + 1 + + + Conversion + At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.All Mountains are Plains. + + W + Enchantment + 4.0 + 2WW + + 30A~ + 1 + + + Conversion + At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.All Mountains are Plains. + + W + Enchantment + 4.0 + 2WW + + 30A~ + 1 + + + Copper Tablet + At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Copper Tablet + At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Copy Artifact + You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. + + U + Enchantment + 2.0 + 1U + + 30A~ + 1 + + + Copy Artifact + You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. + + U + Enchantment + 2.0 + 1U + + 30A~ + 1 + + + Counterspell + Counter target spell. + + U + Instant + 2.0 + UU + + 30A~ + 3 + + + Counterspell + Counter target spell. + + U + Instant + 2.0 + UU + + 30A~ + 3 + + + Craw Wurm + + + G + Creature - Wurm + 6.0 + 4GG + 6/4 + + 30A~ + 2 + + + Craw Wurm + + + G + Creature - Wurm + 6.0 + 4GG + 6/4 + + 30A~ + 2 + + + Creature Bond + Enchant creatureWhen enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. + + U + Enchantment - Aura + 2.0 + 1U + + 30A~ + 1 + + + Creature Bond + Enchant creatureWhen enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller. + + U + Enchantment - Aura + 2.0 + 1U + + 30A~ + 1 + + + Crystal Rod + Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Crystal Rod + Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Cursed Land + Enchant landAt the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. + + B + Enchantment - Aura + 4.0 + 2BB + + 30A~ + 1 + + + Cursed Land + Enchant landAt the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. + + B + Enchantment - Aura + 4.0 + 2BB + + 30A~ + 1 + + + Cyclopean Tomb + {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Cyclopean Tomb + {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Dark Ritual + Add {B}{B}{B}. + + B + Instant + 1.0 + B + + 30A~ + 3 + + + Dark Ritual + Add {B}{B}{B}. + + B + Instant + 1.0 + B + + 30A~ + 3 + + + Death Ward + Regenerate target creature. + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Death Ward + Regenerate target creature. + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Deathgrip + {B}{B}: Counter target green spell. + + B + Enchantment + 2.0 + BB + + 30A~ + 1 + + + Deathgrip + {B}{B}: Counter target green spell. + + B + Enchantment + 2.0 + BB + + 30A~ + 1 + + + Deathlace + Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) + + B + Instant + 1.0 + B + + 30A~ + 3 + + + Deathlace + Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) + + B + Instant + 1.0 + B + + 30A~ + 3 + + + Demonic Hordes + {T}: Destroy target land.At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. + + B + Creature - Demon + 6.0 + 3BBB + 5/5 + + 30A~ + 2 + + + Demonic Hordes + {T}: Destroy target land.At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. + + B + Creature - Demon + 6.0 + 3BBB + 5/5 + + 30A~ + 2 + + + Demonic Tutor + Search your library for a card, put that card into your hand, then shuffle. + + B + Sorcery + 2.0 + 1B + + 30A~ + 3 + + + Demonic Tutor + Search your library for a card, put that card into your hand, then shuffle. + + B + Sorcery + 2.0 + 1B + + 30A~ + 3 + + + Dingus Egg + Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Dingus Egg + Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Disenchant + Destroy target artifact or enchantment. + + W + Instant + 2.0 + 1W + + 30A~ + 3 + + + Disenchant + Destroy target artifact or enchantment. + + W + Instant + 2.0 + 1W + + 30A~ + 3 + + + Disintegrate + Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. + + R + Sorcery + 1.0 + XR + + 30A~ + 3 + + + Disintegrate + Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead. + + R + Sorcery + 1.0 + XR + + 30A~ + 3 + + + Disrupting Scepter + {3}, {T}: Target player discards a card. Activate only during your turn. + + Artifact + 3.0 + 3 + + 30A~ + 1 + + + Disrupting Scepter + {3}, {T}: Target player discards a card. Activate only during your turn. + + Artifact + 3.0 + 3 + + 30A~ + 1 + + + Dragon Whelp + Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. + + R + Creature - Dragon + 4.0 + 2RR + 2/3 + + 30A~ + 2 + + + Dragon Whelp + Flying{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. + + R + Creature - Dragon + 4.0 + 2RR + 2/3 + + 30A~ + 2 + + + Drain Life + Spend only black mana on X.Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. + + B + Sorcery + 2.0 + X1B + + 30A~ + 3 + + + Drain Life + Spend only black mana on X.Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness. + + B + Sorcery + 2.0 + X1B + + 30A~ + 3 + + + Drain Power + Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. + + U + Sorcery + 2.0 + UU + + 30A~ + 3 + + + Drain Power + Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. + + U + Sorcery + 2.0 + UU + + 30A~ + 3 + + + Drudge Skeletons + {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Skeleton + 2.0 + 1B + 1/1 + + 30A~ + 2 + + + Drudge Skeletons + {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Skeleton + 2.0 + 1B + 1/1 + + 30A~ + 2 + + + Dwarven Demolition Team + {T}: Destroy target Wall. + + R + Creature - Dwarf + 3.0 + 2R + 1/1 + + 30A~ + 2 + + + Dwarven Demolition Team + {T}: Destroy target Wall. + + R + Creature - Dwarf + 3.0 + 2R + 1/1 + + 30A~ + 2 + + + Dwarven Warriors + {T}: Target creature with power 2 or less can't be blocked this turn. + + R + Creature - Dwarf Warrior + 3.0 + 2R + 1/1 + + 30A~ + 2 + + + Dwarven Warriors + {T}: Target creature with power 2 or less can't be blocked this turn. + + R + Creature - Dwarf Warrior + 3.0 + 2R + 1/1 + + 30A~ + 2 + + + Earth Elemental + + + R + Creature - Elemental + 5.0 + 3RR + 4/5 + + 30A~ + 2 + + + Earth Elemental + + + R + Creature - Elemental + 5.0 + 3RR + 4/5 + + 30A~ + 2 + + + Earthquake + Earthquake deals X damage to each creature without flying and each player. + + R + Sorcery + 1.0 + XR + + 30A~ + 3 + + + Earthquake + Earthquake deals X damage to each creature without flying and each player. + + R + Sorcery + 1.0 + XR + + 30A~ + 3 + + + Elvish Archers + First strike + + G + Creature - Elf Archer + 2.0 + 1G + 2/1 + + 30A~ + 2 + + + Elvish Archers + First strike + + G + Creature - Elf Archer + 2.0 + 1G + 2/1 + + 30A~ + 2 + + + Evil Presence + Enchant landEnchanted land is a Swamp. + + B + Enchantment - Aura + 1.0 + B + + 30A~ + 1 + + + Evil Presence + Enchant landEnchanted land is a Swamp. + + B + Enchantment - Aura + 1.0 + B + + 30A~ + 1 + + + False Orders + Cast this spell only during the declare blockers step.Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. + + R + Instant + 1.0 + R + + 30A~ + 3 + + + False Orders + Cast this spell only during the declare blockers step.Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice. + + R + Instant + 1.0 + R + + 30A~ + 3 + + + Farmstead + Enchant landEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." + + W + Enchantment - Aura + 3.0 + WWW + + 30A~ + 1 + + + Farmstead + Enchant landEnchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." + + W + Enchantment - Aura + 3.0 + WWW + + 30A~ + 1 + + + Fastbond + You may play any number of lands on each of your turns.Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. + + G + Enchantment + 1.0 + G + + 30A~ + 1 + + + Fastbond + You may play any number of lands on each of your turns.Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. + + G + Enchantment + 1.0 + G + + 30A~ + 1 + + + Fear + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) + + B + Enchantment - Aura + 2.0 + BB + + 30A~ + 1 + + + Fear + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) + + B + Enchantment - Aura + 2.0 + BB + + 30A~ + 1 + + + Feedback + Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. + + U + Enchantment - Aura + 3.0 + 2U + + 30A~ + 1 + + + Feedback + Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. + + U + Enchantment - Aura + 3.0 + 2U + + 30A~ + 1 + + + Fire Elemental + + + R + Creature - Elemental + 5.0 + 3RR + 5/4 + + 30A~ + 2 + + + Fire Elemental + + + R + Creature - Elemental + 5.0 + 3RR + 5/4 + + 30A~ + 2 + + + Fireball + This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. + + R + Sorcery + 1.0 + XR + + 30A~ + 3 + + + Fireball + This spell costs {1} more to cast for each target beyond the first.Fireball deals X damage divided evenly, rounded down, among any number of targets. + + R + Sorcery + 1.0 + XR + + 30A~ + 3 + + + Firebreathing + Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn. + + R + Enchantment - Aura + 1.0 + R + + 30A~ + 1 + + + Firebreathing + Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn. + + R + Enchantment - Aura + 1.0 + R + + 30A~ + 1 + + + Flashfires + Destroy all Plains. + + R + Sorcery + 4.0 + 3R + + 30A~ + 3 + + + Flashfires + Destroy all Plains. + + R + Sorcery + 4.0 + 3R + + 30A~ + 3 + + + Flight + Enchant creatureEnchanted creature has flying. + + U + Enchantment - Aura + 1.0 + U + + 30A~ + 1 + + + Flight + Enchant creatureEnchanted creature has flying. + + U + Enchantment - Aura + 1.0 + U + + 30A~ + 1 + + + Fog + Prevent all combat damage that would be dealt this turn. + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Fog + Prevent all combat damage that would be dealt this turn. + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Force of Nature + Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. + + G + Creature - Elemental + 6.0 + 2GGGG + 8/8 + + 30A~ + 2 + + + Force of Nature + Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. + + G + Creature - Elemental + 6.0 + 2GGGG + 8/8 + + 30A~ + 2 + + + Forcefield + {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. + + Artifact + 3.0 + 3 + + 30A~ + 1 + + + Forcefield + {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. + + Artifact + 3.0 + 3 + + 30A~ + 1 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land - Forest + 0.0 + + + 30A~ + 0 + + + Fork + Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. + + R + Instant + 2.0 + RR + + 30A~ + 3 + + + Fork + Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. + + R + Instant + 2.0 + RR + + 30A~ + 3 + + + Frozen Shade + {B}: Frozen Shade gets +1/+1 until end of turn. + + B + Creature - Shade + 3.0 + 2B + 0/1 + + 30A~ + 2 + + + Frozen Shade + {B}: Frozen Shade gets +1/+1 until end of turn. + + B + Creature - Shade + 3.0 + 2B + 0/1 + + 30A~ + 2 + + + Fungusaur + Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. + + G + Creature - Fungus Dinosaur + 4.0 + 3G + 2/2 + + 30A~ + 2 + + + Fungusaur + Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. + + G + Creature - Fungus Dinosaur + 4.0 + 3G + 2/2 + + 30A~ + 2 + + + Gaea's Liege + As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. + + G + Creature - Avatar + 6.0 + 3GGG + */* + + 30A~ + 2 + + + Gaea's Liege + As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. + + G + Creature - Avatar + 6.0 + 3GGG + */* + + 30A~ + 2 + + + Gauntlet of Might + Red creatures get +1/+1.Whenever a Mountain is tapped for mana, its controller adds an additional {R}. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Gauntlet of Might + Red creatures get +1/+1.Whenever a Mountain is tapped for mana, its controller adds an additional {R}. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Giant Growth + Target creature gets +3/+3 until end of turn. + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Giant Growth + Target creature gets +3/+3 until end of turn. + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Giant Spider + Reach (This creature can block creatures with flying.) + + G + Creature - Spider + 4.0 + 3G + 2/4 + + 30A~ + 2 + + + Giant Spider + Reach (This creature can block creatures with flying.) + + G + Creature - Spider + 4.0 + 3G + 2/4 + + 30A~ + 2 + + + Glasses of Urza + {T}: Look at target player's hand. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Glasses of Urza + {T}: Look at target player's hand. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Gloom + White spells cost {3} more to cast.Activated abilities of white enchantments cost {3} more to activate. + + B + Enchantment + 3.0 + 2B + + 30A~ + 1 + + + Gloom + White spells cost {3} more to cast.Activated abilities of white enchantments cost {3} more to activate. + + B + Enchantment + 3.0 + 2B + + 30A~ + 1 + + + Goblin Balloon Brigade + {R}: Goblin Balloon Brigade gains flying until end of turn. + + R + Creature - Goblin Warrior + 1.0 + R + 1/1 + + 30A~ + 2 + + + Goblin Balloon Brigade + {R}: Goblin Balloon Brigade gains flying until end of turn. + + R + Creature - Goblin Warrior + 1.0 + R + 1/1 + + 30A~ + 2 + + + Goblin King + Other Goblins get +1/+1 and have mountainwalk. + + R + Creature - Goblin + 3.0 + 1RR + 2/2 + + 30A~ + 2 + + + Goblin King + Other Goblins get +1/+1 and have mountainwalk. + + R + Creature - Goblin + 3.0 + 1RR + 2/2 + + 30A~ + 2 + + + Granite Gargoyle + Flying{R}: Granite Gargoyle gets +0/+1 until end of turn. + + R + Creature - Gargoyle + 3.0 + 2R + 2/2 + + 30A~ + 2 + + + Granite Gargoyle + Flying{R}: Granite Gargoyle gets +0/+1 until end of turn. + + R + Creature - Gargoyle + 3.0 + 2R + 2/2 + + 30A~ + 2 + + + Gray Ogre + + + R + Creature - Ogre + 3.0 + 2R + 2/2 + + 30A~ + 2 + + + Gray Ogre + + + R + Creature - Ogre + 3.0 + 2R + 2/2 + + 30A~ + 2 + + + Green Ward + Enchant creatureEnchanted creature has protection from green. This effect doesn't remove Green Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Green Ward + Enchant creatureEnchanted creature has protection from green. This effect doesn't remove Green Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Grizzly Bears + + + G + Creature - Bear + 2.0 + 1G + 2/2 + + 30A~ + 2 + + + Grizzly Bears + + + G + Creature - Bear + 2.0 + 1G + 2/2 + + 30A~ + 2 + + + Guardian Angel + Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn. + + W + Instant + 1.0 + XW + + 30A~ + 3 + + + Guardian Angel + Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn. + + W + Instant + 1.0 + XW + + 30A~ + 3 + + + Healing Salve + Choose one —• Target player gains 3 life.• Prevent the next 3 damage that would be dealt to any target this turn. + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Healing Salve + Choose one —• Target player gains 3 life.• Prevent the next 3 damage that would be dealt to any target this turn. + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Helm of Chatzuk + {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Helm of Chatzuk + {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Hill Giant + + + R + Creature - Giant + 4.0 + 3R + 3/3 + + 30A~ + 2 + + + Hill Giant + + + R + Creature - Giant + 4.0 + 3R + 3/3 + + 30A~ + 2 + + + Holy Armor + Enchant creatureEnchanted creature gets +0/+2.{W}: Enchanted creature gets +0/+1 until end of turn. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Holy Armor + Enchant creatureEnchanted creature gets +0/+2.{W}: Enchanted creature gets +0/+1 until end of turn. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Holy Strength + Enchant creatureEnchanted creature gets +1/+2. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Holy Strength + Enchant creatureEnchanted creature gets +1/+2. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Howl from Beyond + Target creature gets +X/+0 until end of turn. + + B + Instant + 1.0 + XB + + 30A~ + 3 + + + Howl from Beyond + Target creature gets +X/+0 until end of turn. + + B + Instant + 1.0 + XB + + 30A~ + 3 + + + Howling Mine + At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Howling Mine + At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Hurloon Minotaur + + + R + Creature - Minotaur + 3.0 + 1RR + 2/3 + + 30A~ + 2 + + + Hurloon Minotaur + + + R + Creature - Minotaur + 3.0 + 1RR + 2/3 + + 30A~ + 2 + + + Hurricane + Hurricane deals X damage to each creature with flying and each player. + + G + Sorcery + 1.0 + XG + + 30A~ + 3 + + + Hurricane + Hurricane deals X damage to each creature with flying and each player. + + G + Sorcery + 1.0 + XG + + 30A~ + 3 + + + Hypnotic Specter + FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. + + B + Creature - Specter + 3.0 + 1BB + 2/2 + + 30A~ + 2 + + + Hypnotic Specter + FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. + + B + Creature - Specter + 3.0 + 1BB + 2/2 + + 30A~ + 2 + + + Ice Storm + Destroy target land. + + G + Sorcery + 3.0 + 2G + + 30A~ + 3 + + + Ice Storm + Destroy target land. + + G + Sorcery + 3.0 + 2G + + 30A~ + 3 + + + Icy Manipulator + {1}, {T}: Tap target artifact, creature, or land. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Icy Manipulator + {1}, {T}: Tap target artifact, creature, or land. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Illusionary Mask + {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Illusionary Mask + {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Instill Energy + Enchant creatureEnchanted creature can attack as though it had haste.{0}: Untap enchanted creature. Activate only during your turn and only once each turn. + + G + Enchantment - Aura + 1.0 + G + + 30A~ + 1 + + + Instill Energy + Enchant creatureEnchanted creature can attack as though it had haste.{0}: Untap enchanted creature. Activate only during your turn and only once each turn. + + G + Enchantment - Aura + 1.0 + G + + 30A~ + 1 + + + Invisibility + Enchant creatureEnchanted creature can't be blocked except by Walls. + + U + Enchantment - Aura + 2.0 + UU + + 30A~ + 1 + + + Invisibility + Enchant creatureEnchanted creature can't be blocked except by Walls. + + U + Enchantment - Aura + 2.0 + UU + + 30A~ + 1 + + + Iron Star + Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Iron Star + Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Ironclaw Orcs + Ironclaw Orcs can't block creatures with power 2 or greater. + + R + Creature - Orc + 2.0 + 1R + 2/2 + + 30A~ + 2 + + + Ironclaw Orcs + Ironclaw Orcs can't block creatures with power 2 or greater. + + R + Creature - Orc + 2.0 + 1R + 2/2 + + 30A~ + 2 + + + Ironroot Treefolk + + + G + Creature - Treefolk + 5.0 + 4G + 3/5 + + 30A~ + 2 + + + Ironroot Treefolk + + + G + Creature - Treefolk + 5.0 + 4G + 3/5 + + 30A~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land - Island + 0.0 + + + 30A~ + 0 + + + Island Sanctuary + If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Island Sanctuary + If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. + + W + Enchantment + 2.0 + 1W + + 30A~ + 1 + + + Ivory Cup + Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Ivory Cup + Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Jade Monolith + {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Jade Monolith + {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Jade Statue + {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Jade Statue + {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Jayemdae Tome + {4}, {T}: Draw a card. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Jayemdae Tome + {4}, {T}: Draw a card. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Juggernaut + Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. + + Artifact Creature - Juggernaut + 4.0 + 4 + 5/3 + + 30A~ + 2 + + + Juggernaut + Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls. + + Artifact Creature - Juggernaut + 4.0 + 4 + 5/3 + + 30A~ + 2 + + + Jump + Target creature gains flying until end of turn. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Jump + Target creature gains flying until end of turn. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Karma + At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. + + W + Enchantment + 4.0 + 2WW + + 30A~ + 1 + + + Karma + At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control. + + W + Enchantment + 4.0 + 2WW + + 30A~ + 1 + + + Keldon Warlord + Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. + + R + Creature - Human Barbarian + 4.0 + 2RR + */* + + 30A~ + 2 + + + Keldon Warlord + Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. + + R + Creature - Human Barbarian + 4.0 + 2RR + */* + + 30A~ + 2 + + + Kormus Bell + All Swamps are 1/1 black creatures that are still lands. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Kormus Bell + All Swamps are 1/1 black creatures that are still lands. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Kudzu + Enchant landWhen enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice. + + G + Enchantment - Aura + 3.0 + 1GG + + 30A~ + 1 + + + Kudzu + Enchant landWhen enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice. + + G + Enchantment - Aura + 3.0 + 1GG + + 30A~ + 1 + + + Lance + Enchant creatureEnchanted creature has first strike. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Lance + Enchant creatureEnchanted creature has first strike. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Ley Druid + {T}: Untap target land. + + G + Creature - Human Druid + 3.0 + 2G + 1/1 + + 30A~ + 2 + + + Ley Druid + {T}: Untap target land. + + G + Creature - Human Druid + 3.0 + 2G + 1/1 + + 30A~ + 2 + + + Library of Leng + You have no maximum hand size.If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Library of Leng + You have no maximum hand size.If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Lich + As Lich enters the battlefield, you lose life equal to your life total.You don't lose the game for having 0 or less life.If you would gain life, draw that many cards instead.Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.When Lich is put into a graveyard from the battlefield, you lose the game. + + B + Enchantment + 4.0 + BBBB + + 30A~ + 1 + + + Lich + As Lich enters the battlefield, you lose life equal to your life total.You don't lose the game for having 0 or less life.If you would gain life, draw that many cards instead.Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.When Lich is put into a graveyard from the battlefield, you lose the game. + + B + Enchantment + 4.0 + BBBB + + 30A~ + 1 + + + Lifeforce + {G}{G}: Counter target black spell. + + G + Enchantment + 2.0 + GG + + 30A~ + 1 + + + Lifeforce + {G}{G}: Counter target black spell. + + G + Enchantment + 2.0 + GG + + 30A~ + 1 + + + Lifelace + Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Lifelace + Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Lifetap + Whenever a Forest an opponent controls becomes tapped, you gain 1 life. + + U + Enchantment + 2.0 + UU + + 30A~ + 1 + + + Lifetap + Whenever a Forest an opponent controls becomes tapped, you gain 1 life. + + U + Enchantment + 2.0 + UU + + 30A~ + 1 + + + Lightning Bolt + Lightning Bolt deals 3 damage to any target. + + R + Instant + 1.0 + R + + 30A~ + 3 + + + Lightning Bolt + Lightning Bolt deals 3 damage to any target. + + R + Instant + 1.0 + R + + 30A~ + 3 + + + Living Artifact + Enchant artifactWhenever you're dealt damage, put that many vitality counters on Living Artifact.At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. + + G + Enchantment - Aura + 1.0 + G + + 30A~ + 1 + + + Living Artifact + Enchant artifactWhenever you're dealt damage, put that many vitality counters on Living Artifact.At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. + + G + Enchantment - Aura + 1.0 + G + + 30A~ + 1 + + + Living Lands + All Forests are 1/1 creatures that are still lands. + + G + Enchantment + 4.0 + 3G + + 30A~ + 1 + + + Living Lands + All Forests are 1/1 creatures that are still lands. + + G + Enchantment + 4.0 + 3G + + 30A~ + 1 + + + Living Wall + Defender (This creature can't attack.){1}: Regenerate Living Wall. + + Artifact Creature - Wall + 4.0 + 4 + 0/6 + + 30A~ + 2 + + + Living Wall + Defender (This creature can't attack.){1}: Regenerate Living Wall. + + Artifact Creature - Wall + 4.0 + 4 + 0/6 + + 30A~ + 2 + + + Llanowar Elves + {T}: Add {G}. + + G + Token Creature - Elf Druid + 0.0 + + 1/1 + + 30A~ + 2 + + + Llanowar Elves + {T}: Add {G}. + + G + Creature - Elf Druid + 1.0 + G + 1/1 + + 30A~ + 2 + + + Lord of Atlantis + Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) + + U + Creature - Merfolk + 2.0 + UU + 2/2 + + 30A~ + 2 + + + Lord of Atlantis + Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) + + U + Creature - Merfolk + 2.0 + UU + 2/2 + + 30A~ + 2 + + + Lord of the Pit + Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. + + B + Creature - Demon + 7.0 + 4BBB + 7/7 + + 30A~ + 2 + + + Lord of the Pit + Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. + + B + Creature - Demon + 7.0 + 4BBB + 7/7 + + 30A~ + 2 + + + Lure + Enchant creatureAll creatures able to block enchanted creature do so. + + G + Enchantment - Aura + 3.0 + 1GG + + 30A~ + 1 + + + Lure + Enchant creatureAll creatures able to block enchanted creature do so. + + G + Enchantment - Aura + 3.0 + 1GG + + 30A~ + 1 + + + Magical Hack + Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Magical Hack + Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Mahamoti Djinn + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Creature - Djinn + 6.0 + 4UU + 5/6 + + 30A~ + 2 + + + Mahamoti Djinn + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Creature - Djinn + 6.0 + 4UU + 5/6 + + 30A~ + 2 + + + Mana Flare + Whenever a player taps a land for mana, that player adds one mana of any type that land produced. + + R + Enchantment + 3.0 + 2R + + 30A~ + 1 + + + Mana Flare + Whenever a player taps a land for mana, that player adds one mana of any type that land produced. + + R + Enchantment + 3.0 + 2R + + 30A~ + 1 + + + Mana Short + Tap all lands target player controls and that player loses all unspent mana. + + U + Instant + 3.0 + 2U + + 30A~ + 3 + + + Mana Short + Tap all lands target player controls and that player loses all unspent mana. + + U + Instant + 3.0 + 2U + + 30A~ + 3 + + + Mana Vault + Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Mana Vault + Mana Vault doesn't untap during your untap step.At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.{T}: Add {C}{C}{C}. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Manabarbs + Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. + + R + Enchantment + 4.0 + 3R + + 30A~ + 1 + + + Manabarbs + Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. + + R + Enchantment + 4.0 + 3R + + 30A~ + 1 + + + Meekstone + Creatures with power 3 or greater don't untap during their controllers' untap steps. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Meekstone + Creatures with power 3 or greater don't untap during their controllers' untap steps. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Merfolk of the Pearl Trident + + + U + Creature - Merfolk + 1.0 + U + 1/1 + + 30A~ + 2 + + + Merfolk of the Pearl Trident + + + U + Creature - Merfolk + 1.0 + U + 1/1 + + 30A~ + 2 + + + Mesa Pegasus + Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + W + Creature - Pegasus + 2.0 + 1W + 1/1 + + 30A~ + 2 + + + Mesa Pegasus + Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + W + Creature - Pegasus + 2.0 + 1W + 1/1 + + 30A~ + 2 + + + Mind Twist + Target player discards X cards at random. + + B + Sorcery + 1.0 + XB + + 30A~ + 3 + + + Mind Twist + Target player discards X cards at random. + + B + Sorcery + 1.0 + XB + + 30A~ + 3 + + + Mons's Goblin Raiders + + + R + Creature - Goblin + 1.0 + R + 1/1 + + 30A~ + 2 + + + Mons's Goblin Raiders + + + R + Creature - Goblin + 1.0 + R + 1/1 + + 30A~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land - Mountain + 0.0 + + + 30A~ + 0 + + + Mox Emerald + {T}: Add {G}. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Mox Emerald + {T}: Add {G}. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Mox Jet + {T}: Add {B}. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Mox Jet + {T}: Add {B}. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Mox Pearl + {T}: Add {W}. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Mox Pearl + {T}: Add {W}. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Mox Ruby + {T}: Add {R}. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Mox Ruby + {T}: Add {R}. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Mox Sapphire + {T}: Add {U}. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Mox Sapphire + {T}: Add {U}. + + Artifact + 0.0 + 0 + + 30A~ + 1 + + + Natural Selection + Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Natural Selection + Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. + + G + Instant + 1.0 + G + + 30A~ + 3 + + + Nether Shadow + HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. + + B + Creature - Spirit + 2.0 + BB + 1/1 + + 30A~ + 2 + + + Nether Shadow + HasteAt the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. + + B + Creature - Spirit + 2.0 + BB + 1/1 + + 30A~ + 2 + + + Nettling Imp + {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. + + B + Creature - Imp + 3.0 + 2B + 1/1 + + 30A~ + 2 + + + Nettling Imp + {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared. + + B + Creature - Imp + 3.0 + 2B + 1/1 + + 30A~ + 2 + + + Nevinyrral's Disk + Nevinyrral's Disk enters the battlefield tapped.{1}, {T}: Destroy all artifacts, creatures, and enchantments. + + Artifact + 4.0 + 4 + + 30A~ + 1 + 1 + + + Nevinyrral's Disk + Nevinyrral's Disk enters the battlefield tapped.{1}, {T}: Destroy all artifacts, creatures, and enchantments. + + Artifact + 4.0 + 4 + + 30A~ + 1 + 1 + + + Nightmare + Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control. + + B + Creature - Nightmare Horse + 6.0 + 5B + */* + + 30A~ + 2 + + + Nightmare + Flying (This creature can't be blocked except by creatures with flying or reach.)Nightmare's power and toughness are each equal to the number of Swamps you control. + + B + Creature - Nightmare Horse + 6.0 + 5B + */* + + 30A~ + 2 + + + Northern Paladin + {W}{W}, {T}: Destroy target black permanent. + + W + Creature - Human Knight + 4.0 + 2WW + 3/3 + + 30A~ + 2 + + + Northern Paladin + {W}{W}, {T}: Destroy target black permanent. + + W + Creature - Human Knight + 4.0 + 2WW + 3/3 + + 30A~ + 2 + + + Obsianus Golem + + + Artifact Creature - Golem + 6.0 + 6 + 4/6 + + 30A~ + 2 + + + Obsianus Golem + + + Artifact Creature - Golem + 6.0 + 6 + 4/6 + + 30A~ + 2 + + + Orcish Artillery + {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. + + R + Creature - Orc Warrior + 3.0 + 1RR + 1/3 + + 30A~ + 2 + + + Orcish Artillery + {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. + + R + Creature - Orc Warrior + 3.0 + 1RR + 1/3 + + 30A~ + 2 + + + Orcish Oriflamme + Attacking creatures you control get +1/+0. + + R + Enchantment + 4.0 + 3R + + 30A~ + 1 + + + Orcish Oriflamme + Attacking creatures you control get +1/+0. + + R + Enchantment + 4.0 + 3R + + 30A~ + 1 + + + Paralyze + Enchant creatureWhen Paralyze enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature. + + B + Enchantment - Aura + 1.0 + B + + 30A~ + 1 + + + Paralyze + Enchant creatureWhen Paralyze enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature. + + B + Enchantment - Aura + 1.0 + B + + 30A~ + 1 + + + Pearled Unicorn + + + W + Creature - Unicorn + 3.0 + 2W + 2/2 + + 30A~ + 2 + + + Pearled Unicorn + + + W + Creature - Unicorn + 3.0 + 2W + 2/2 + + 30A~ + 2 + + + Personal Incarnation + {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.When Personal Incarnation dies, its owner loses half their life, rounded up. + + W + Creature - Avatar Incarnation + 6.0 + 3WWW + 6/6 + + 30A~ + 2 + + + Personal Incarnation + {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.When Personal Incarnation dies, its owner loses half their life, rounded up. + + W + Creature - Avatar Incarnation + 6.0 + 3WWW + 6/6 + + 30A~ + 2 + + + Pestilence + At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.{B}: Pestilence deals 1 damage to each creature and each player. + + B + Enchantment + 4.0 + 2BB + + 30A~ + 1 + + + Pestilence + At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.{B}: Pestilence deals 1 damage to each creature and each player. + + B + Enchantment + 4.0 + 2BB + + 30A~ + 1 + + + Phantasmal Forces + FlyingAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. + + U + Creature - Illusion + 4.0 + 3U + 4/1 + + 30A~ + 2 + + + Phantasmal Forces + FlyingAt the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. + + U + Creature - Illusion + 4.0 + 3U + 4/1 + + 30A~ + 2 + + + Phantasmal Terrain + Enchant landAs Phantasmal Terrain enters the battlefield, choose a basic land type.Enchanted land is the chosen type. + + U + Enchantment - Aura + 2.0 + UU + + 30A~ + 1 + + + Phantasmal Terrain + Enchant landAs Phantasmal Terrain enters the battlefield, choose a basic land type.Enchanted land is the chosen type. + + U + Enchantment - Aura + 2.0 + UU + + 30A~ + 1 + + + Phantom Monster + Flying + + U + Creature - Illusion + 4.0 + 3U + 3/3 + + 30A~ + 2 + + + Phantom Monster + Flying + + U + Creature - Illusion + 4.0 + 3U + 3/3 + + 30A~ + 2 + + + Pirate Ship + Pirate Ship can't attack unless defending player controls an Island.{T}: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship. + + U + Creature - Human Pirate + 5.0 + 4U + 4/3 + + 30A~ + 2 + + + Pirate Ship + Pirate Ship can't attack unless defending player controls an Island.{T}: Pirate Ship deals 1 damage to any target.When you control no Islands, sacrifice Pirate Ship. + + U + Creature - Human Pirate + 5.0 + 4U + 4/3 + + 30A~ + 2 + + + Plague Rats + Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. + + B + Creature - Rat + 3.0 + 2B + */* + + 30A~ + 2 + + + Plague Rats + Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. + + B + Creature - Rat + 3.0 + 2B + */* + + 30A~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land - Plains + 0.0 + + + 30A~ + 0 + + + Plateau + ({T}: Add {R} or {W}.) + + Land - Mountain Plains + 0.0 + + + 30A~ + 0 + + + Plateau + ({T}: Add {R} or {W}.) + + Land - Mountain Plains + 0.0 + + + 30A~ + 0 + + + Power Leak + Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. + + U + Enchantment - Aura + 2.0 + 1U + + 30A~ + 1 + + + Power Leak + Enchant enchantmentAt the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. + + U + Enchantment - Aura + 2.0 + 1U + + 30A~ + 1 + + + Power Sink + Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. + + U + Instant + 1.0 + XU + + 30A~ + 3 + + + Power Sink + Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana. + + U + Instant + 1.0 + XU + + 30A~ + 3 + + + Power Surge + At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. + + R + Enchantment + 2.0 + RR + + 30A~ + 1 + + + Power Surge + At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. + + R + Enchantment + 2.0 + RR + + 30A~ + 1 + + + Prodigal Sorcerer + {T}: Prodigal Sorcerer deals 1 damage to any target. + + U + Creature - Human Wizard + 3.0 + 2U + 1/1 + + 30A~ + 2 + + + Prodigal Sorcerer + {T}: Prodigal Sorcerer deals 1 damage to any target. + + U + Creature - Human Wizard + 3.0 + 2U + 1/1 + + 30A~ + 2 + + + Psionic Blast + Psionic Blast deals 4 damage to any target and 2 damage to you. + + U + Instant + 3.0 + 2U + + 30A~ + 3 + + + Psionic Blast + Psionic Blast deals 4 damage to any target and 2 damage to you. + + U + Instant + 3.0 + 2U + + 30A~ + 3 + + + Psychic Venom + Enchant landWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. + + U + Enchantment - Aura + 2.0 + 1U + + 30A~ + 1 + + + Psychic Venom + Enchant landWhenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. + + U + Enchantment - Aura + 2.0 + 1U + + 30A~ + 1 + + + Purelace + Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Purelace + Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Raging River + Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. + + R + Enchantment + 2.0 + RR + + 30A~ + 1 + + + Raging River + Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. + + R + Enchantment + 2.0 + RR + + 30A~ + 1 + + + Raise Dead + Return target creature card from your graveyard to your hand. + + B + Sorcery + 1.0 + B + + 30A~ + 3 + + + Raise Dead + Return target creature card from your graveyard to your hand. + + B + Sorcery + 1.0 + B + + 30A~ + 3 + + + Red Elemental Blast + Choose one —• Counter target blue spell.• Destroy target blue permanent. + + R + Instant + 1.0 + R + + 30A~ + 3 + + + Red Elemental Blast + Choose one —• Counter target blue spell.• Destroy target blue permanent. + + R + Instant + 1.0 + R + + 30A~ + 3 + + + Red Ward + Enchant creatureEnchanted creature has protection from red. This effect doesn't remove Red Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Red Ward + Enchant creatureEnchanted creature has protection from red. This effect doesn't remove Red Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Regeneration + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.){G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + G + Enchantment - Aura + 2.0 + 1G + + 30A~ + 1 + + + Regeneration + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.){G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + G + Enchantment - Aura + 2.0 + 1G + + 30A~ + 1 + + + Regrowth + Return target card from your graveyard to your hand. + + G + Sorcery + 2.0 + 1G + + 30A~ + 3 + + + Regrowth + Return target card from your graveyard to your hand. + + G + Sorcery + 2.0 + 1G + + 30A~ + 3 + + + Resurrection + Return target creature card from your graveyard to the battlefield. + + W + Sorcery + 4.0 + 2WW + + 30A~ + 3 + + + Resurrection + Return target creature card from your graveyard to the battlefield. + + W + Sorcery + 4.0 + 2WW + + 30A~ + 3 + + + Reverse Damage + The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. + + W + Instant + 3.0 + 1WW + + 30A~ + 3 + + + Reverse Damage + The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. + + W + Instant + 3.0 + 1WW + + 30A~ + 3 + + + Righteousness + Target blocking creature gets +7/+7 until end of turn. + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Righteousness + Target blocking creature gets +7/+7 until end of turn. + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Roc of Kher Ridges + Flying + + R + Creature - Bird + 4.0 + 3R + 3/3 + + 30A~ + 2 + + + Roc of Kher Ridges + Flying + + R + Creature - Bird + 4.0 + 3R + 3/3 + + 30A~ + 2 + + + Rock Hydra + Rock Hydra enters the battlefield with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. + + R + Creature - Hydra + 2.0 + XRR + 0/0 + + 30A~ + 2 + + + Rock Hydra + Rock Hydra enters the battlefield with X +1/+1 counters on it.For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. + + R + Creature - Hydra + 2.0 + XRR + 0/0 + + 30A~ + 2 + + + Rod of Ruin + {3}, {T}: Rod of Ruin deals 1 damage to any target. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Rod of Ruin + {3}, {T}: Rod of Ruin deals 1 damage to any target. + + Artifact + 4.0 + 4 + + 30A~ + 1 + + + Royal Assassin + {T}: Destroy target tapped creature. + + B + Creature - Human Assassin + 3.0 + 1BB + 1/1 + + 30A~ + 2 + + + Royal Assassin + {T}: Destroy target tapped creature. + + B + Creature - Human Assassin + 3.0 + 1BB + 1/1 + + 30A~ + 2 + + + Sacrifice + As an additional cost to cast this spell, sacrifice a creature.Add an amount of {B} equal to the sacrificed creature's mana value. + + B + Instant + 1.0 + B + + 30A~ + 3 + + + Sacrifice + As an additional cost to cast this spell, sacrifice a creature.Add an amount of {B} equal to the sacrificed creature's mana value. + + B + Instant + 1.0 + B + + 30A~ + 3 + + + Samite Healer + {T}: Prevent the next 1 damage that would be dealt to any target this turn. + + W + Creature - Human Cleric + 2.0 + 1W + 1/1 + + 30A~ + 2 + + + Samite Healer + {T}: Prevent the next 1 damage that would be dealt to any target this turn. + + W + Creature - Human Cleric + 2.0 + 1W + 1/1 + + 30A~ + 2 + + + Savannah + ({T}: Add {G} or {W}.) + + Land - Forest Plains + 0.0 + + + 30A~ + 0 + + + Savannah + ({T}: Add {G} or {W}.) + + Land - Forest Plains + 0.0 + + + 30A~ + 0 + + + Savannah Lions + + + W + Creature - Cat + 1.0 + W + 2/1 + + 30A~ + 2 + + + Savannah Lions + + + W + Creature - Cat + 1.0 + W + 2/1 + + 30A~ + 2 + + + Scathe Zombies + + + B + Creature - Zombie + 3.0 + 2B + 2/2 + + 30A~ + 2 + + + Scathe Zombies + + + B + Creature - Zombie + 3.0 + 2B + 2/2 + + 30A~ + 2 + + + Scavenging Ghoul + At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. + + B + Creature - Zombie + 4.0 + 3B + 2/2 + + 30A~ + 2 + + + Scavenging Ghoul + At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. + + B + Creature - Zombie + 4.0 + 3B + 2/2 + + 30A~ + 2 + + + Scrubland + ({T}: Add {W} or {B}.) + + Land - Plains Swamp + 0.0 + + + 30A~ + 0 + + + Scrubland + ({T}: Add {W} or {B}.) + + Land - Plains Swamp + 0.0 + + + 30A~ + 0 + + + Scryb Sprites + Flying + + G + Creature - Faerie + 1.0 + G + 1/1 + + 30A~ + 2 + + + Scryb Sprites + Flying + + G + Creature - Faerie + 1.0 + G + 1/1 + + 30A~ + 2 + + + Sea Serpent + Sea Serpent can't attack unless defending player controls an Island.When you control no Islands, sacrifice Sea Serpent. + + U + Creature - Serpent + 6.0 + 5U + 5/5 + + 30A~ + 2 + + + Sea Serpent + Sea Serpent can't attack unless defending player controls an Island.When you control no Islands, sacrifice Sea Serpent. + + U + Creature - Serpent + 6.0 + 5U + 5/5 + + 30A~ + 2 + + + Sedge Troll + Sedge Troll gets +1/+1 as long as you control a Swamp.{B}: Regenerate Sedge Troll. + + R + Creature - Troll + 3.0 + 2R + 2/2 + + 30A~ + 2 + + + Sedge Troll + Sedge Troll gets +1/+1 as long as you control a Swamp.{B}: Regenerate Sedge Troll. + + R + Creature - Troll + 3.0 + 2R + 2/2 + + 30A~ + 2 + + + Sengir Vampire + Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. + + B + Creature - Vampire + 5.0 + 3BB + 4/4 + + 30A~ + 2 + + + Sengir Vampire + Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. + + B + Creature - Vampire + 5.0 + 3BB + 4/4 + + 30A~ + 2 + + + Serra Angel + Flying, vigilance + + W + Creature - Angel + 5.0 + 3WW + 4/4 + + 30A~ + 2 + + + Serra Angel + Flying, vigilance + + W + Creature - Angel + 5.0 + 3WW + 4/4 + + 30A~ + 2 + + + Shanodin Dryads + Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) + + G + Creature - Nymph Dryad + 1.0 + G + 1/1 + + 30A~ + 2 + + + Shanodin Dryads + Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) + + G + Creature - Nymph Dryad + 1.0 + G + 1/1 + + 30A~ + 2 + + + Shatter + Destroy target artifact. + + R + Instant + 2.0 + 1R + + 30A~ + 3 + + + Shatter + Destroy target artifact. + + R + Instant + 2.0 + 1R + + 30A~ + 3 + + + Shivan Dragon + Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. + + R + Creature - Dragon + 6.0 + 4RR + 5/5 + + 30A~ + 2 + + + Shivan Dragon + Flying (This creature can't be blocked except by creatures with flying or reach.){R}: Shivan Dragon gets +1/+0 until end of turn. + + R + Creature - Dragon + 6.0 + 4RR + 5/5 + + 30A~ + 2 + + + Simulacrum + You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. + + B + Instant + 2.0 + 1B + + 30A~ + 3 + + + Simulacrum + You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. + + B + Instant + 2.0 + 1B + + 30A~ + 3 + + + Sinkhole + Destroy target land. + + B + Sorcery + 2.0 + BB + + 30A~ + 3 + + + Sinkhole + Destroy target land. + + B + Sorcery + 2.0 + BB + + 30A~ + 3 + + + Siren's Call + Cast this spell only during an opponent's turn, before attackers are declared.Creatures the active player controls attack this turn if able.At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Siren's Call + Cast this spell only during an opponent's turn, before attackers are declared.Creatures the active player controls attack this turn if able.At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Sleight of Mind + Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Sleight of Mind + Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.) + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Smoke + Players can't untap more than one creature during their untap steps. + + R + Enchantment + 2.0 + RR + + 30A~ + 1 + + + Smoke + Players can't untap more than one creature during their untap steps. + + R + Enchantment + 2.0 + RR + + 30A~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Soul Net + Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Soul Net + Whenever a creature dies, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Spell Blast + Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.) + + U + Instant + 1.0 + XU + + 30A~ + 3 + + + Spell Blast + Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.) + + U + Instant + 1.0 + XU + + 30A~ + 3 + + + Stasis + Players skip their untap steps.At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. + + U + Enchantment + 2.0 + 1U + + 30A~ + 1 + + + Stasis + Players skip their untap steps.At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. + + U + Enchantment + 2.0 + 1U + + 30A~ + 1 + + + Steal Artifact + Enchant artifactYou control enchanted artifact. + + U + Enchantment - Aura + 4.0 + 2UU + + 30A~ + 1 + + + Steal Artifact + Enchant artifactYou control enchanted artifact. + + U + Enchantment - Aura + 4.0 + 2UU + + 30A~ + 1 + + + Stone Giant + {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. + + R + Creature - Giant + 4.0 + 2RR + 3/4 + + 30A~ + 2 + + + Stone Giant + {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. + + R + Creature - Giant + 4.0 + 2RR + 3/4 + + 30A~ + 2 + + + Stone Rain + Destroy target land. + + R + Sorcery + 3.0 + 2R + + 30A~ + 3 + + + Stone Rain + Destroy target land. + + R + Sorcery + 3.0 + 2R + + 30A~ + 3 + + + Stream of Life + Target player gains X life. + + G + Sorcery + 1.0 + XG + + 30A~ + 3 + + + Stream of Life + Target player gains X life. + + G + Sorcery + 1.0 + XG + + 30A~ + 3 + + + Sunglasses of Urza + You may spend white mana as though it were red mana. + + Artifact + 3.0 + 3 + + 30A~ + 1 + + + Sunglasses of Urza + You may spend white mana as though it were red mana. + + Artifact + 3.0 + 3 + + 30A~ + 1 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land - Swamp + 0.0 + + + 30A~ + 0 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + 1.0 + W + + 30A~ + 3 + + + Taiga + ({T}: Add {R} or {G}.) + + Land - Mountain Forest + 0.0 + + + 30A~ + 0 + + + Taiga + ({T}: Add {R} or {G}.) + + Land - Mountain Forest + 0.0 + + + 30A~ + 0 + + + Terror + Destroy target nonartifact, nonblack creature. It can't be regenerated. + + B + Instant + 2.0 + 1B + + 30A~ + 3 + + + Terror + Destroy target nonartifact, nonblack creature. It can't be regenerated. + + B + Instant + 2.0 + 1B + + 30A~ + 3 + + + The Hive + {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.) + + Artifact + 5.0 + 5 + + 30A~ + 1 + + + The Hive + {5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.) + + Artifact + 5.0 + 5 + + 30A~ + 1 + + + Thicket Basilisk + Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. + + G + Creature - Basilisk + 5.0 + 3GG + 2/4 + + 30A~ + 2 + + + Thicket Basilisk + Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. + + G + Creature - Basilisk + 5.0 + 3GG + 2/4 + + 30A~ + 2 + + + Thoughtlace + Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Thoughtlace + Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Throne of Bone + Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Throne of Bone + Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Timber Wolves + Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + G + Creature - Wolf + 1.0 + G + 1/1 + + 30A~ + 2 + + + Timber Wolves + Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) + + G + Creature - Wolf + 1.0 + G + 1/1 + + 30A~ + 2 + + + Time Vault + Time Vault enters the battlefield tapped.Time Vault doesn't untap during your untap step.If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.{T}: Take an extra turn after this one. + + Artifact + 2.0 + 2 + + 30A~ + 1 + 1 + + + Time Vault + Time Vault enters the battlefield tapped.Time Vault doesn't untap during your untap step.If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.{T}: Take an extra turn after this one. + + Artifact + 2.0 + 2 + + 30A~ + 1 + 1 + + + Time Walk + Take an extra turn after this one. + + U + Sorcery + 2.0 + 1U + + 30A~ + 3 + + + Time Walk + Take an extra turn after this one. + + U + Sorcery + 2.0 + 1U + + 30A~ + 3 + + + Timetwister + Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) + + U + Sorcery + 3.0 + 2U + + 30A~ + 3 + + + Timetwister + Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) + + U + Sorcery + 3.0 + 2U + + 30A~ + 3 + + + Tranquility + Destroy all enchantments. + + G + Sorcery + 3.0 + 2G + + 30A~ + 3 + + + Tranquility + Destroy all enchantments. + + G + Sorcery + 3.0 + 2G + + 30A~ + 3 + + + Tropical Island + ({T}: Add {G} or {U}.) + + Land - Forest Island + 0.0 + + + 30A~ + 0 + + + Tropical Island + ({T}: Add {G} or {U}.) + + Land - Forest Island + 0.0 + + + 30A~ + 0 + + + Tsunami + Destroy all Islands. + + G + Sorcery + 4.0 + 3G + + 30A~ + 3 + + + Tsunami + Destroy all Islands. + + G + Sorcery + 4.0 + 3G + + 30A~ + 3 + + + Tundra + ({T}: Add {W} or {U}.) + + Land - Plains Island + 0.0 + + + 30A~ + 0 + + + Tundra + ({T}: Add {W} or {U}.) + + Land - Plains Island + 0.0 + + + 30A~ + 0 + + + Tunnel + Destroy target Wall. It can't be regenerated. + + R + Instant + 1.0 + R + + 30A~ + 3 + + + Tunnel + Destroy target Wall. It can't be regenerated. + + R + Instant + 1.0 + R + + 30A~ + 3 + + + Twiddle + You may tap or untap target artifact, creature, or land. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Twiddle + You may tap or untap target artifact, creature, or land. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Two-Headed Giant of Foriys + TrampleTwo-Headed Giant of Foriys can block an additional creature each combat. + + R + Creature - Giant + 5.0 + 4R + 4/4 + + 30A~ + 2 + + + Two-Headed Giant of Foriys + TrampleTwo-Headed Giant of Foriys can block an additional creature each combat. + + R + Creature - Giant + 5.0 + 4R + 4/4 + + 30A~ + 2 + + + Underground Sea + ({T}: Add {U} or {B}.) + + Land - Island Swamp + 0.0 + + + 30A~ + 0 + + + Underground Sea + ({T}: Add {U} or {B}.) + + Land - Island Swamp + 0.0 + + + 30A~ + 0 + + + Unholy Strength + Enchant creatureEnchanted creature gets +2/+1. + + B + Enchantment - Aura + 1.0 + B + + 30A~ + 1 + + + Unholy Strength + Enchant creatureEnchanted creature gets +2/+1. + + B + Enchantment - Aura + 1.0 + B + + 30A~ + 1 + + + Unsummon + Return target creature to its owner's hand. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Unsummon + Return target creature to its owner's hand. + + U + Instant + 1.0 + U + + 30A~ + 3 + + + Uthden Troll + {R}: Regenerate Uthden Troll. + + R + Creature - Troll + 3.0 + 2R + 2/2 + + 30A~ + 2 + + + Uthden Troll + {R}: Regenerate Uthden Troll. + + R + Creature - Troll + 3.0 + 2R + 2/2 + + 30A~ + 2 + + + Verduran Enchantress + Whenever you cast an enchantment spell, you may draw a card. + + G + Creature - Human Druid + 3.0 + 1GG + 0/2 + + 30A~ + 2 + + + Verduran Enchantress + Whenever you cast an enchantment spell, you may draw a card. + + G + Creature - Human Druid + 3.0 + 1GG + 0/2 + + 30A~ + 2 + + + Vesuvan Doppelganger + You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability." + + U + Creature - Shapeshifter + 5.0 + 3UU + 0/0 + + 30A~ + 2 + + + Vesuvan Doppelganger + You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability." + + U + Creature - Shapeshifter + 5.0 + 3UU + 0/0 + + 30A~ + 2 + + + Veteran Bodyguard + As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. + + W + Creature - Human + 5.0 + 3WW + 2/5 + + 30A~ + 2 + + + Veteran Bodyguard + As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead. + + W + Creature - Human + 5.0 + 3WW + 2/5 + + 30A~ + 2 + + + Volcanic Eruption + Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. + + U + Sorcery + 3.0 + XUUU + + 30A~ + 3 + + + Volcanic Eruption + Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way. + + U + Sorcery + 3.0 + XUUU + + 30A~ + 3 + + + Volcanic Island + ({T}: Add {U} or {R}.) + + Land - Island Mountain + 0.0 + + + 30A~ + 0 + + + Volcanic Island + ({T}: Add {U} or {R}.) + + Land - Island Mountain + 0.0 + + + 30A~ + 0 + + + Wall of Air + Defender, flying (This creature can't attack, and it can block creatures with flying.) + + U + Creature - Wall + 3.0 + 1UU + 1/5 + + 30A~ + 2 + + + Wall of Air + Defender, flying (This creature can't attack, and it can block creatures with flying.) + + U + Creature - Wall + 3.0 + 1UU + 1/5 + + 30A~ + 2 + + + Wall of Bone + Defender (This creature can't attack.){B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Skeleton Wall + 3.0 + 2B + 1/4 + + 30A~ + 2 + + + Wall of Bone + Defender (This creature can't attack.){B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Skeleton Wall + 3.0 + 2B + 1/4 + + 30A~ + 2 + + + Wall of Brambles + Defender (This creature can't attack.){G}: Regenerate Wall of Brambles. + + G + Creature - Plant Wall + 3.0 + 2G + 2/3 + + 30A~ + 2 + + + Wall of Brambles + Defender (This creature can't attack.){G}: Regenerate Wall of Brambles. + + G + Creature - Plant Wall + 3.0 + 2G + 2/3 + + 30A~ + 2 + + + Wall of Fire + Defender (This creature can't attack.){R}: Wall of Fire gets +1/+0 until end of turn. + + R + Creature - Wall + 3.0 + 1RR + 0/5 + + 30A~ + 2 + + + Wall of Fire + Defender (This creature can't attack.){R}: Wall of Fire gets +1/+0 until end of turn. + + R + Creature - Wall + 3.0 + 1RR + 0/5 + + 30A~ + 2 + + + Wall of Ice + Defender (This creature can't attack.) + + G + Creature - Wall + 3.0 + 2G + 0/7 + + 30A~ + 2 + + + Wall of Ice + Defender (This creature can't attack.) + + G + Creature - Wall + 3.0 + 2G + 0/7 + + 30A~ + 2 + + + Wall of Stone + Defender (This creature can't attack.) + + R + Creature - Wall + 3.0 + 1RR + 0/8 + + 30A~ + 2 + + + Wall of Stone + Defender (This creature can't attack.) + + R + Creature - Wall + 3.0 + 1RR + 0/8 + + 30A~ + 2 + + + Wall of Swords + Defender (This creature can't attack.)Flying + + W + Creature - Wall + 4.0 + 3W + 3/5 + + 30A~ + 2 + + + Wall of Swords + Defender (This creature can't attack.)Flying + + W + Creature - Wall + 4.0 + 3W + 3/5 + + 30A~ + 2 + + + Wall of Water + Defender (This creature can't attack.){U}: Wall of Water gets +1/+0 until end of turn. + + U + Creature - Wall + 3.0 + 1UU + 0/5 + + 30A~ + 2 + + + Wall of Water + Defender (This creature can't attack.){U}: Wall of Water gets +1/+0 until end of turn. + + U + Creature - Wall + 3.0 + 1UU + 0/5 + + 30A~ + 2 + + + Wall of Wood + Defender (This creature can't attack.) + + G + Creature - Wall + 1.0 + G + 0/3 + + 30A~ + 2 + + + Wall of Wood + Defender (This creature can't attack.) + + G + Creature - Wall + 1.0 + G + 0/3 + + 30A~ + 2 + + + Wanderlust + Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. + + G + Enchantment - Aura + 3.0 + 2G + + 30A~ + 1 + + + Wanderlust + Enchant creatureAt the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. + + G + Enchantment - Aura + 3.0 + 2G + + 30A~ + 1 + + + War Mammoth + Trample + + G + Creature - Elephant + 4.0 + 3G + 3/3 + + 30A~ + 2 + + + War Mammoth + Trample + + G + Creature - Elephant + 4.0 + 3G + 3/3 + + 30A~ + 2 + + + Warp Artifact + Enchant artifactAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. + + B + Enchantment - Aura + 2.0 + BB + + 30A~ + 1 + + + Warp Artifact + Enchant artifactAt the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. + + B + Enchantment - Aura + 2.0 + BB + + 30A~ + 1 + + + Water Elemental + + + U + Creature - Elemental + 5.0 + 3UU + 5/4 + + 30A~ + 2 + + + Water Elemental + + + U + Creature - Elemental + 5.0 + 3UU + 5/4 + + 30A~ + 2 + + + Web + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) + + G + Enchantment - Aura + 1.0 + G + + 30A~ + 1 + + + Web + Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) + + G + Enchantment - Aura + 1.0 + G + + 30A~ + 1 + + + Wheel of Fortune + Each player discards their hand, then draws seven cards. + + R + Sorcery + 3.0 + 2R + + 30A~ + 3 + + + Wheel of Fortune + Each player discards their hand, then draws seven cards. + + R + Sorcery + 3.0 + 2R + + 30A~ + 3 + + + White Knight + First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) + + W + Creature - Human Knight + 2.0 + WW + 2/2 + + 30A~ + 2 + + + White Knight + First strike (This creature deals combat damage before creatures without first strike.)Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) + + W + Creature - Human Knight + 2.0 + WW + 2/2 + + 30A~ + 2 + + + White Ward + Enchant creatureEnchanted creature has protection from white. This effect doesn't remove White Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + White Ward + Enchant creatureEnchanted creature has protection from white. This effect doesn't remove White Ward. + + W + Enchantment - Aura + 1.0 + W + + 30A~ + 1 + + + Wild Growth + Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. + + G + Enchantment - Aura + 1.0 + G + + 30A~ + 1 + + + Wild Growth + Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G}. + + G + Enchantment - Aura + 1.0 + G + + 30A~ + 1 + + + Will-o'-the-Wisp + Flying (This creature can't be blocked except by creatures with flying or reach.){B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Spirit + 1.0 + B + 0/1 + + 30A~ + 2 + + + Will-o'-the-Wisp + Flying (This creature can't be blocked except by creatures with flying or reach.){B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) + + B + Creature - Spirit + 1.0 + B + 0/1 + + 30A~ + 2 + + + Winter Orb + As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Winter Orb + As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. + + Artifact + 2.0 + 2 + + 30A~ + 1 + + + Wooden Sphere + Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Wooden Sphere + Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. + + Artifact + 1.0 + 1 + + 30A~ + 1 + + + Word of Command + Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. + + B + Instant + 2.0 + BB + + 30A~ + 3 + + + Word of Command + Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. + + B + Instant + 2.0 + BB + + 30A~ + 3 + + + Wrath of God + Destroy all creatures. They can't be regenerated. + + W + Sorcery + 4.0 + 2WW + + 30A~ + 3 + + + Wrath of God + Destroy all creatures. They can't be regenerated. + + W + Sorcery + 4.0 + 2WW + + 30A~ + 3 + + + Zombie Master + Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have "{B}: Regenerate this permanent." + + B + Creature - Zombie + 3.0 + 1BB + 2/3 + + 30A~ + 2 + + + Zombie Master + Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have "{B}: Regenerate this permanent." + + B + Creature - Zombie + 3.0 + 1BB + 2/3 + + 30A~ + 2 + Baleful Strix Flying, deathtouchWhen Baleful Strix enters the battlefield, draw a card. @@ -1397,6 +8818,32 @@ BRO~ 0 + + Mishra, Claimed by Gix + Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking. + + B + R + Legendary Creature - Phyrexian Human Artificer + 4.0 + 2BR + 3/5 + + BRO~ + 2 + + + Mishra, Lost to Phyrexia + Whenever Mishra, Lost to Phyrexia enters the battlefield or attacks, choose three —• Target opponent discards two cards.• Mishra deals 3 damage to any target.• Destroy target artifact or planeswalker.• Creatures you control gain menace and trample until end of turn.• Creatures you don't control get -1/-1 until end of turn.• Create two tapped Powerstone tokens. + + Legendary Artifact Creature - Phyrexian Artificer + 0.0 + + 9/9 + + BRO~ + 2 + Mountain ({T}: Add {R}.) @@ -1419,6 +8866,18 @@ BRO~ 0 + + Phyrexian Dragon Engine + Double strikeWhen Phyrexian Dragon Engine enters the battlefield from your graveyard, you may discard your hand. If you do, draw three cards.Unearth {3}{R}{R}(Melds with Mishra, Claimed by Gix.) + + Artifact Creature - Phyrexian Dragon + 0.0 + 3 + 2/2 + + BRO~ + 2 + Plains ({T}: Add {W}.) @@ -1581,6 +9040,95 @@ BRO~ 1 + + Birthing Pod + ({G/P} can be paid with either {G} or 2 life.){1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. + + G + Artifact + 4.0 + 3G/P + + SLC~ + 1 + + + Bloodbraid Elf + HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) + + G + R + Creature - Elf Berserker + 4.0 + 2RG + 3/2 + + SLC~ + 2 + + + Chrome Mox + Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.{T}: Add one mana of any of the exiled card's colors. + + Artifact + 0.0 + 0 + + SLC~ + 1 + + + Elspeth, Sun's Champion + +1: Create three 1/1 white Soldier creature tokens.−3: Destroy all creatures with power 4 or greater.−7: You get an emblem with "Creatures you control get +2/+2 and have flying." + + W + Legendary Planeswalker - Elspeth + 6.0 + 4WW + 4 + + SLC~ + 1 + + + Necropotence + Skip your draw step.Whenever you discard a card, exile that card from your graveyard.Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. + + B + Enchantment + 3.0 + BBB + + SLC~ + 1 + + + Nicol Bolas, God-Pharaoh + +2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.+1: Each opponent exiles two cards from their hand.−4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.−12: Exile each nonland permanent your opponents control. + + B + R + U + Legendary Planeswalker - Bolas + 7.0 + 4UBR + 7 + + SLC~ + 1 + + + Shark Typhoon + Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. + + U + Enchantment + 6.0 + 5U + + SLC~ + 1 + Goblin // Blood