From de7137b87e073f41765b4efc835d6e420d4dc976 Mon Sep 17 00:00:00 2001 From: Travis CI <> Date: Thu, 27 Sep 2018 21:06:25 +0000 Subject: [PATCH] Travis Deploy: 34c84e0b16b1ab7695eb8f72ab00eed5d3e0e170 --- spoiler.xml | 3121 +-------------------------------------------------- 1 file changed, 6 insertions(+), 3115 deletions(-) diff --git a/spoiler.xml b/spoiler.xml index dad3f8f4..9a36109e 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,3119 +1,10 @@ - - - GRN - Guilds of Ravnica - Expansion - 2018-10-05 - - - - - Affectionate Indrik - GRN - G - 5G - 6 - Creature — Beast - 4/4 - 2 - When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.) - - - Arboretum Elemental - GRN - G - 7GG - 9 - Creature — Elemental - 7/5 - 2 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) -Hexproof (This creature can't be the target of spells or abilities your opponents control.) - - - Arclight Phoenix - GRN - R - 3R - 4 - Creature — Phoenix - 3/2 - 2 - Flying, haste -At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, you may return Arclight Phoenix from your graveyard to the battlefield. - - - Artful Takedown - GRN - U - B - 2UB - 4 - Instant - 3 - Choose one or both - -• Tap target creature. -• Target creature gets -2/-4 until end of turn. - - - Assassin's Trophy - GRN - B - G - BG - 2 - Instant - 3 - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. - - - Assure // Assemble - GRN - W - G - G/WG/W // 4GW - 6 // 6 - Instant // Instant - 3 - Put a +1/+1 counter on target creature. It gains indestructible until end of turn. ---- -Create three 2/2 green and white Elf Knight creature tokens with vigilance. - - - Attendant of Vraska - GRN - B - G - 1BG - 3 - Creature — Zombie Soldier - 3/3 - 2 - When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska's power. - - - Aurelia, Exemplar of Justice - GRN - W - R - 2RW - 4 - Legendary Creature — Angel - 2/5 - 2 - Flying -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. - - - Barging Sergeant - GRN - R - 4R - 5 - Creature — Minotaur Soldier - 4/2 - 2 - Haste -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - - Barrier of Bones - GRN - B - B - 1 - Creature — Skeleton Wall - 0/3 - 2 - Defender -When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - - Bartizan Bats - GRN - B - 3B - 4 - Creature — Bat - 3/1 - 2 - Flying - - - Beacon Bolt - GRN - U - R - 1UR - 3 - Sorcery - 3 - Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - - Beamsplitter Mage - GRN - U - R - UR - 2 - Creature — Vedalken Wizard - 2/2 - 2 - Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. - - - Beast Whisperer - GRN - G - 2GG - 4 - Creature — Elf Druid - 2/3 - 2 - Whenever you cast a creature spell, draw a card. - - - Blade Instructor - GRN - W - 2W - 3 - Creature — Human Soldier - 3/1 - 2 - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - - Blood Operative - GRN - B - 1BB - 3 - Creature — Vampire Assassin - 3/1 - 2 - Lifelink -When Blood Operative enters the battlefield, you may exile target card from a graveyard. -Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. - - - Book Devourer - GRN - R - 5R - 6 - Creature — Beast - 4/5 - 2 - Trample -Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. - - - Boros Challenger - GRN - W - R - RW - 2 - Creature — Human Soldier - 2/3 - 2 - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -{2}{R}{W}: Boros Challenger gets +1/+1 until end of turn. - - - Boros Guildgate - GRN - - 0 - Land — Gate - 0 - Boros Guildgate enters the battlefield tapped. -{T}: Add {R} or {W}. - 1 - - - Boros Locket - GRN - 3 - 3 - Artifact - 1 - {T}: Add {R} or {W}. -{R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards. - - - Bounty Agent - GRN - W - 1W - 2 - Creature — Human Soldier - 2/2 - 2 - Vigilance -{T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. - - - Bounty of Might - GRN - G - 4GG - 6 - Instant - 3 - Target creature gets +3/+3 until end of turn. -Target creature gets +3/+3 until end of turn. -Target creature gets +3/+3 until end of turn. - - - Burglar Rat - GRN - B - 1B - 2 - Creature — Rat - 1/1 - 2 - When Burglar Rat enters the battlefield, each opponent discards a card. - - - Camaraderie - GRN - W - G - 4GW - 6 - Sorcery - 3 - You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. - - - Candlelight Vigil - GRN - W - 3W - 4 - Enchantment — Aura - 1 - Enchant creature -Enchanted creature gets +3/+2 and has vigilance. - - - Capture Sphere - GRN - U - 3U - 4 - Enchantment — Aura - 1 - Flash -Enchant creature -When Capture Sphere enters the battlefield, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. - - - Centaur Peacemaker - GRN - W - G - 1GW - 3 - Creature — Centaur Cleric - 3/3 - 2 - When Centaur Peacemaker enters the battlefield, each player gains 4 life. - - - Chamber Sentry - GRN - - 0 - Artifact Creature — Construct - 0/0 - 2 - Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target. -{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand. - - - Chance for Glory - GRN - W - R - 1RW - 3 - Instant - 3 - Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. - - - Charnel Troll - GRN - B - G - 1BG - 3 - Creature — Troll - 4/4 - 2 - Trample -At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. -{B}{G}, Discard a creature card: Put a +1/+1 counter on Charnel Troll. - - - Chemister's Insight - GRN - U - 3U - 4 - Instant - 3 - Draw two cards. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - - Child of Night - GRN - B - 1B - 2 - Creature — Vampire - 2/1 - 2 - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - - Chromatic Lantern - GRN - 3 - 3 - Artifact - 1 - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - - Circuitous Route - GRN - G - 3G - 4 - Sorcery - 3 - Search your library for up to two basic land cards and/or Gate cards and put them onto the battlefield tapped, then shuffle your library. - - - Citywatch Sphinx - GRN - U - 5U - 6 - Creature — Sphinx - 5/4 - 2 - Flying -When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) - - - Citywide Bust - GRN - W - 1WW - 3 - Sorcery - 3 - Destroy all creatures with toughness 4 or greater. - - - Collar the Culprit - GRN - W - 3W - 4 - Instant - 3 - Destroy target creature with toughness 4 or greater. - - - Command the Storm - GRN - R - 4R - 5 - Instant - 3 - Command the Storm deals 5 damage to target creature. - - - Conclave Cavalier - GRN - W - G - GGWW - 4 - Creature — Centaur Knight - 4/4 - 2 - Vigilance -When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance. - - - Conclave Guildmage - GRN - W - G - GW - 2 - Creature — Elf Cleric - 2/2 - 2 - {G}, {T}: Creatures you control gain trample until end of turn. -{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. - - - Conclave Tribunal - GRN - W - 3W - 4 - Enchantment - 1 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield. - - - Connive // Concoct - GRN - U - B - 2U/BU/B // 3UB - 8 // 5 - Sorcery // Sorcery - 3 - Gain control of target creature with power 2 or less. ---- -Surveil 3, then return a creature card from your graveyard to the battlefield. - - - Cosmotronic Wave - GRN - R - 3R - 4 - Sorcery - 3 - Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn. - - - Crackling Drake - GRN - U - R - UURR - 4 - Creature — Drake - */4 - 2 - Flying -Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. -When Crackling Drake enters the battlefield, draw a card. - - - Creeping Chill - GRN - B - 3B - 4 - Sorcery - 3 - Creeping Chill deals 3 damage to each opponent and you gain 3 life. -When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life. - - - Crush Contraband - GRN - W - 3W - 4 - Instant - 3 - Choose one or both - -• Exile target artifact. -• Exile target enchantment. - - - Crushing Canopy - GRN - G - 2G - 3 - Instant - 3 - Choose one - -• Destroy target creature with flying. -• Destroy target enchantment. - - - Darkblade Agent - GRN - U - B - 1UB - 3 - Creature — Human Assassin - 2/3 - 2 - As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, draw a card." - - - Dawn of Hope - GRN - W - 1W - 2 - Enchantment - 1 - Whenever you gain life, you may pay {2}. If you do, draw a card. -{3}{W}: Create a 1/1 white Soldier creature token with lifelink. - - - Dazzling Lights - GRN - U - U - 1 - Instant - 3 - Target creature gets -3/-0 until end of turn. -Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) - - - Deadly Visit - GRN - B - 3BB - 5 - Sorcery - 3 - Destroy target creature. -Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - - Dead Weight - GRN - B - B - 1 - Enchantment — Aura - 1 - Enchant creature -Enchanted creature gets -2/-2. - - - Deafening Clarion - GRN - W - R - 1RW - 3 - Sorcery - 3 - Choose one or both - -• Deafening Clarion deals 3 damage to each creature. -• Creatures you control gain lifelink until end of turn. - - - Demotion - GRN - W - W - 1 - Enchantment — Aura - 1 - Enchant creature -Enchanted creature can't block and its activated abilities can't be activated. - - - Devious Cover-Up - GRN - U - 2UU - 4 - Instant - 3 - Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. - - - Devkarin Dissident - GRN - G - 1G - 2 - Creature — Elf Warrior - 2/2 - 2 - {4}{G}: Devkarin Dissident gets +2/+2 until end of turn. - - - Dimir Guildgate - GRN - - 0 - Land — Gate - 0 - Dimir Guildgate enters the battlefield tapped. -{T}: Add {U} or {B}. - 1 - - - Dimir Informant - GRN - U - 2U - 3 - Creature — Human Rogue - 1/4 - 2 - When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) - - - Dimir Locket - GRN - 3 - 3 - Artifact - 1 - {T}: Add {U} or {B}. -{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards. - - - Dimir Spybug - GRN - U - B - UB - 2 - Creature — Insect - 1/1 - 2 - Flying -Menace (This creature can't be blocked except by two or more creatures.) -Whenever you surveil, put a +1/+1 counter on Dimir Spybug. - - - Direct Current - GRN - R - 1RR - 3 - Sorcery - 3 - Direct Current deals 2 damage to any target. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - - Discovery // Dispersal - GRN - U - B - 1U/B // 3UB - 4 // 5 - Sorcery // Instant - 3 - Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) ---- -Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card. - - - Disdainful Stroke - GRN - U - 1U - 2 - Instant - 3 - Counter target spell with converted mana cost 4 or greater. - - - Disinformation Campaign - GRN - U - B - 1UB - 3 - Enchantment - 1 - When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. -Whenever you surveil, return Disinformation Campaign to its owner's hand. - - - District Guide - GRN - G - 2G - 3 - Creature — Elf Scout - 2/2 - 2 - When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle your library. - - - Divine Visitation - GRN - W - 3WW - 5 - Enchantment - 1 - If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead. - - - Doom Whisperer - GRN - B - 3BB - 5 - Creature — Nightmare Demon - 6/6 - 2 - Flying, trample -Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) - - - Douser of Lights - GRN - B - 4B - 5 - Creature — Horror - 4/5 - 2 - - - - Dream Eater - GRN - U - 4UU - 6 - Creature — Nightmare Sphinx - 4/3 - 2 - Flash -Flying -When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - - Drowned Secrets - GRN - U - 1U - 2 - Enchantment - 1 - Whenever you cast a blue spell, target player puts the top two cards of their library into their graveyard. - - - Electrostatic Field - GRN - R - 1R - 2 - Creature — Wall - 0/4 - 2 - Defender -When you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent. - - - Emmara, Soul of the Accord - GRN - W - G - GW - 2 - Legendary Creature — Elf Cleric - 2/2 - 2 - Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. - - - Enhanced Surveillance - GRN - U - 1U - 2 - Enchantment - 1 - You may look at an additional two cards each time you surveil. -Exile Enhanced Surveillance: Shuffle your graveyard into your library. - - - Erratic Cyclops - GRN - R - 3R - 4 - Creature — Cyclops Shaman - 0/8 - 2 - Trample -Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost. - - - Erstwhile Trooper - GRN - B - G - 1BG - 3 - Creature — Zombie Soldier - 2/2 - 2 - Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. - - - Etrata, the Silencer - GRN - U - B - 2UB - 4 - Legendary Creature — Vampire Assassin - 3/5 - 2 - Etrata, the Silencer can't be blocked. -Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. - - - Expansion // Explosion - GRN - U - R - U/RU/R // XUURR - 6 // 4 - Instant // Instant - 3 - Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy. ---- -Explosion deals X damage to any target. Target player draws X cards. - - - Experimental Frenzy - GRN - R - 3R - 4 - Enchantment - 1 - You may look at the top card of your library any time. -You may play the top card of your library. -You can't play cards from your hand. -{3}{R}: Destroy Experimental Frenzy. - - - Fearless Halberdier - GRN - R - 2R - 3 - Creature — Human Warrior - 3/2 - 2 - - - - Find // Finality - GRN - B - G - B/GB/G // 4BG - 6 // 6 - Sorcery // Sorcery - 3 - Return up to two target creature cards from your graveyard to your hand. ---- -You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn. - - - Firemind's Research - GRN - U - R - UR - 2 - Enchantment - 1 - Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research. -{1}{U}, Remove two charge counters from Firemind's Research: Draw a card. -{1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target. - - - Fire Urchin - GRN - R - 1R - 2 - Creature — Elemental - 1/3 - 2 - Trample -Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. - - - Flight of Equenauts - GRN - W - 7W - 8 - Creature — Human Knight - 4/5 - 2 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Flying - - - Flower // Flourish - GRN - W - G - G/W // 4GW - 3 // 6 - Sorcery // Sorcery - 3 - Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle your library. ---- -Creatures you control get +2/+2 until end of turn. - - - Forest - GRN - - 0 - Basic Land — Forest - 0 - ({T}: Add {G}.) - - - Fresh-Faced Recruit - GRN - W - R - 1R/W - 4 - Creature — Human Soldier - 2/1 - 2 - As long as it's your turn, Fresh-Faced Recruit has first strike. - - - Garrison Sergeant - GRN - W - R - 3RW - 5 - Creature — Viashino Soldier - 3/3 - 2 - Garrison Sergeant has double strike as long as you control a Gate. - - - Gatekeeper Gargoyle - GRN - 6 - 6 - Artifact Creature — Gargoyle - 3/3 - 2 - Flying -Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control. - - - Gateway Plaza - GRN - - 0 - Land — Gate - 0 - Gateway Plaza enters the battlefield tapped. -When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}. -{T}: Add one mana of any color. - 1 - - - Generous Stray - GRN - G - 2G - 3 - Creature — Cat - 1/2 - 2 - When Generous Stray enters the battlefield, draw a card. - - - Gird for Battle - GRN - W - W - 1 - Sorcery - 3 - Put a +1/+1 counter on each of up to two target creatures. - - - Glaive of the Guildpact - GRN - 2 - 2 - Artifact — Equipment - 1 - Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - - Glowspore Shaman - GRN - B - G - BG - 2 - Creature — Elf Shaman - 3/1 - 2 - When Glowspore Shaman enters the battlefield, put the top three cards of your library into your graveyard. You may put a land card from your graveyard on top of your library. - - - Goblin Banneret - GRN - R - R - 1 - Creature — Goblin Soldier - 1/1 - 2 - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -{1}{R}: Goblin Banneret gets +2/+0 until end of turn. - - - Goblin Cratermaker - GRN - R - 1R - 2 - Creature — Goblin Warrior - 2/2 - 2 - {1}, Sacrifice Goblin Cratermaker: Choose one - -• Goblin Cratermaker deals 2 damage to target creature. -• Destroy target colorless nonland permanent. - - - Goblin Electromancer - GRN - U - R - UR - 2 - Creature — Goblin Wizard - 2/2 - 2 - Instant and sorcery spells you cast cost {1} less to cast. - - - Goblin Locksmith - GRN - R - 1R - 2 - Creature — Goblin Rogue - 2/1 - 2 - Whenever Goblin Locksmith attacks, creatures with defender can't block this turn. - - - Golgari Findbroker - GRN - B - G - BBGG - 4 - Creature — Elf Shaman - 3/4 - 2 - When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand. - - - Golgari Guildgate - GRN - - 0 - Land — Gate - 0 - Golgari Guildgate enters the battlefield tapped. -{T}: Add {B} or {G}. - 1 - - - Golgari Locket - GRN - 3 - 3 - Artifact - 1 - {T}: Add {B} or {G}. -{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards. - - - Golgari Raiders - GRN - G - 3G - 4 - Creature — Elf Warrior - 0/0 - 2 - Haste -Undergrowth - Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. - - - Grappling Sundew - GRN - G - 1G - 2 - Creature — Plant - 0/4 - 2 - Defender, reach -{4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) - - - Gravitic Punch - GRN - R - 3R - 4 - Sorcery - 3 - Target creature you control deals damage equal to its power to target player. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - - Gruesome Menagerie - GRN - B - 3BB - 5 - Sorcery - 3 - Choose a creature card with converted mana cost 1 in your graveyard, then do the same for creature cards with converted mana costs 2 and 3. Return those cards to the battlefield. - - - Guildmages' Forum - GRN - - 0 - Land - 0 - {T}: Add {C}. -{1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. - - - Guild Summit - GRN - U - 2U - 3 - Enchantment - 1 - When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. -Whenever a Gate enters the battlefield under your control, draw a card. - - - Haazda Marshal - GRN - W - W - 1 - Creature — Human Soldier - 1/1 - 2 - Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink. - - - Hammer Dropper - GRN - W - R - 2RW - 4 - Creature — Giant Soldier - 5/2 - 2 - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - - Hatchery Spider - GRN - G - 5GG - 7 - Creature — Spider - 5/7 - 2 - Reach -Undergrowth - When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - - Healer's Hawk - GRN - W - W - 1 - Creature — Bird - 1/1 - 2 - Flying, lifelink - - - Hellkite Whelp - GRN - R - 4R - 5 - Creature — Dragon - 3/3 - 2 - Flying -Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls. - - - Hired Poisoner - GRN - B - B - 1 - Creature — Human Assassin - 1/1 - 2 - Deathtouch - - - Hitchclaw Recluse - GRN - G - 2G - 3 - Creature — Spider - 1/4 - 2 - Reach (This creature can block creatures with flying.) - - - House Guildmage - GRN - U - B - UB - 2 - Creature — Human Wizard - 2/2 - 2 - {1}{U}, {T}: Target creature doesn't untap during its controller's next untap step. -{2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - - Hunted Witness - GRN - W - W - 1 - Creature — Human - 1/1 - 2 - When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. - - - Hypothesizzle - GRN - U - R - 3UR - 5 - Instant - 3 - Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. - - - Impervious Greatwurm - GRN - G - 7GGG - 10 - Creature — Wurm - 16/16 - 2 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Indestructible - - - Inescapable Blaze - GRN - R - 4RR - 6 - Instant - 3 - This spell can't be countered. -Inescapable Blaze deals 6 damage to any target. - - - Inspiring Unicorn - GRN - W - 2WW - 4 - Creature — Unicorn - 2/2 - 2 - Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn. - - - Integrity // Intervention - GRN - W - R - R/W // 2RW - 3 // 4 - Instant // Instant - 3 - Target creature gets +2/+2 until end of turn. ---- -Intervention deals 3 damage to any target and you gain 3 life. - - - Intrusive Packbeast - GRN - W - 4W - 5 - Creature — Beast - 3/3 - 2 - Vigilance -When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. - - - Invert // Invent - GRN - U - R - U/R // 4UR - 3 // 6 - Instant // Instant - 3 - Switch the power and toughness of each of up to two target creatures until end of turn. ---- -Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library. - - - Ionize - GRN - U - R - 1UR - 3 - Instant - 3 - Counter target spell. Ionize deals 2 damage to that spell's controller. - - - Ironshell Beetle - GRN - G - 1G - 2 - Creature — Insect - 1/1 - 2 - When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. - - - Island - GRN - - 0 - Basic Land — Island - 0 - ({T}: Add {U}.) - - - Izoni, Thousand-Eyed - GRN - B - G - 2BBGG - 6 - Legendary Creature — Elf Shaman - 2/3 - 2 - Undergrowth - When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard. -{B}{G}, Sacrifice another creature: You gain 1 life and draw a card. - - - Izzet Guildgate - GRN - - 0 - Land — Gate - 0 - Izzet Guildgate enters the battlefield tapped. -{T}: Add {U} or {R}. - 1 - - - Izzet Locket - GRN - 3 - 3 - Artifact - 1 - {T}: Add {U} or {R}. -{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards. - - - Join Shields - GRN - W - G - 3GW - 5 - Instant - 3 - Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.) - - - Justice Strike - GRN - W - R - RW - 2 - Instant - 3 - Target creature deals damage to itself equal to its power. - - - Knight of Autumn - GRN - W - G - 1GW - 3 - Creature — Dryad Knight - 2/1 - 2 - When Knight of Autumn enters the battlefield, choose one - -• Put two +1/+1 counters on Knight of Autumn. -• Destroy target artifact or enchantment. -• You gain 4 life. - - - Kraul Foragers - GRN - G - 4G - 5 - Creature — Insect Scout - 4/4 - 2 - Undergrowth - When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard. - - - Kraul Harpooner - GRN - G - 1G - 2 - Creature — Insect Warrior - 3/2 - 2 - Reach -Undergrowth - When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. - - - Kraul Raider - GRN - B - 2B - 3 - Creature — Insect Warrior - 2/3 - 2 - Menace (This creature can't be blocked except by two or more creatures.) - - - Kraul Swarm - GRN - B - 4B - 5 - Creature — Insect Warrior - 4/1 - 2 - Flying -{2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand. - - - Lava Coil - GRN - R - 1R - 2 - Sorcery - 3 - Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. - - - Lazav, the Multifarious - GRN - U - B - UB - 2 - Legendary Creature — Shapeshifter - 1/3 - 2 - When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with converted mana cost X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. - - - League Guildmage - GRN - U - R - UR - 2 - Creature — Human Wizard - 2/2 - 2 - {3}{U}, {T}: Draw a card. -{X}{R}, {T}: Copy target instant or sorcery spell you control with converted mana cost X. You may choose new targets for the copy. - - - Leapfrog - GRN - U - 2U - 3 - Creature — Frog - 3/1 - 2 - Leapfrog has flying as long as you've cast an instant or sorcery spell this turn. - - - Ledev Champion - GRN - W - G - 1GW - 3 - Creature — Elf Knight - 2/2 - 2 - Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. -{3}{G}{W}: Create a 1/1 white soldier creature token with lifelink. - - - Ledev Guardian - GRN - W - 3W - 4 - Creature — Human Knight - 2/4 - 2 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) - - - Legion Guildmage - GRN - W - R - RW - 2 - Creature — Human Wizard - 2/2 - 2 - {5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent. -{2}{W}, {T}: Tap another target creature. - - - Legion Warboss - GRN - R - 2R - 3 - Creature — Goblin Soldier - 2/2 - 2 - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able. - - - Light of the Legion - GRN - W - 4WW - 6 - Creature — Angel - 5/5 - 2 - Flying -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -When Light of the Legion dies, put a +1/+1 counter on each white creature you control. - - - Lotleth Giant - GRN - B - 6B - 7 - Creature — Zombie Giant - 6/5 - 2 - Undergrowth - When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard. - - - Loxodon Restorer - GRN - W - 4WW - 6 - Creature — Elephant Cleric - 3/4 - 2 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -When Loxodon Restorer enters the battlefield, you gain 4 life. - - - Luminous Bonds - GRN - W - 2W - 3 - Enchantment — Aura - 1 - Enchant creature -Enchanted creature can't attack or block. - - - Maniacal Rage - GRN - R - 1R - 2 - Enchantment — Aura - 1 - Enchant creature -Enchanted creature gets +2/+2 and can't block. - - - March of the Multitudes - GRN - W - G - XGWW - 3 - Instant - 3 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) -Create X 1/1 white Soldier creature tokens with lifelink. - - - Mausoleum Secrets - GRN - B - 1B - 2 - Instant - 3 - Undergrowth - Search your library for a black card with converted mana cost less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle your library. - - - Maximize Altitude - GRN - U - U - 1 - Sorcery - 3 - Target creature gets +1/+1 and gains flying until end of turn. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - - Maximize Velocity - GRN - R - R - 1 - Sorcery - 3 - Target creature gets +1/+1 and gains haste until end of turn. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - - Mephitic Vapors - GRN - B - 2B - 3 - Sorcery - 3 - All creatures get -1/-1 until end of turn. -Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) - - - Midnight Reaper - GRN - B - 2B - 3 - Creature — Zombie Knight - 3/2 - 2 - Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. - - - Might of the Masses - GRN - G - G - 1 - Instant - 3 - Target creature gets +1/+1 until end of turn for each creature you control. - - - Mission Briefing - GRN - U - UU - 2 - Instant - 3 - Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - - Mnemonic Betrayal - GRN - U - B - 1UB - 3 - Sorcery - 3 - Exile all cards from all opponents' graveyards. You may cast those cards this turn, and you may spend mana as though it were mana of any type to cast those spells. At the beginning of the next end step, if any of those cards remain exiled, return them to their owner's graveyards. -Exile Mnemonic Betrayal. - - - Molderhulk - GRN - B - G - 7BG - 9 - Creature — Fungus Zombie - 6/6 - 2 - Undergrowth - This spell costs {1} less to cast for each creature card in your graveyard. -When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield. - - - Moodmark Painter - GRN - B - 2BB - 4 - Creature — Human Shaman - 2/3 - 2 - Undergrowth - When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't blocked except by two or more creatures.) - - - Mountain - GRN - - 0 - Basic Land — Mountain - 0 - ({T}: Add {R}.) - - - Murmuring Mystic - GRN - U - 3U - 4 - Creature — Human Wizard - 1/5 - 2 - Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying. - - - Muse Drake - GRN - U - 3U - 4 - Creature — Drake - 1/3 - 2 - Flying -When Muse Drake enters the battlefield, draw a card. - - - Narcomoeba - GRN - U - 1U - 2 - Creature — Illusion - 1/1 - 2 - Flying -When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. - - - Necrotic Wound - GRN - B - B - 1 - Instant - 3 - Undergrowth - Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead. - - - Never Happened - GRN - B - 2B - 3 - Sorcery - 3 - Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. - - - Nightveil Predator - GRN - U - B - UUBB - 4 - Creature — Vampire - 3/3 - 2 - Flying, deathtouch -Hexproof (This creature can't be the target of spells or abilities your opponents control.) - - - Nightveil Sprite - GRN - U - 1U - 2 - Creature — Faerie Rogue - 1/2 - 2 - Flying -Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - - Niv-Mizzet, Parun - GRN - U - R - UUURRR - 6 - Legendary Creature — Dragon Wizard - 5/5 - 2 - This spell can't be countered. -Flying -Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. -Whenever a player casts an instant or sorcery spell, you draw a card. - - - Notion Rain - GRN - U - B - 1UB - 3 - Sorcery - 3 - Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - - Nullhide Ferox - GRN - G - 2GG - 4 - Creature — Beast - 6/6 - 2 - Hexproof -You can't cast noncreature spells. -{2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. -If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard. - - - Ochran Assassin - GRN - B - G - 1BG - 3 - Creature — Elf Assassin - 1/1 - 2 - Deathtouch -All creatures able to block Ochran Assassin do so. - - - Omnispell Adept - GRN - U - 4U - 5 - Creature — Human Wizard - 3/4 - 2 - {2}{U}, {T}: You may cast an instant or sorcery card from your hand without paying its mana cost. - - - Ornery Goblin - GRN - R - 1R - 2 - Creature — Goblin Warrior - 2/1 - 2 - Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. - - - Overgrown Tomb - GRN - - 0 - Land — Swamp Forest - 0 - ({T}: Add {B} or {G}.) -As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. - 1 - - - Pack's Favor - GRN - G - 2G - 3 - Instant - 3 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Target creature gets +3/+3 until end of turn. - - - Parhelion Patrol - GRN - W - 3W - 4 - Creature — Human Knight - 2/3 - 2 - Flying, vigilance -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - - Passwall Adept - GRN - U - 1U - 2 - Creature — Human Wizard - 1/3 - 2 - {2}{U}: Target creature can't be blocked this turn. - - - Pause for Reflection - GRN - G - 2G - 3 - Instant - 3 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Prevent all combat damage that would be dealt this turn. - - - Pelt Collector - GRN - G - G - 1 - Creature — Elf Warrior - 1/1 - 2 - Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. -As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. - - - Pilfering Imp - GRN - B - B - 1 - Creature — Imp - 1/1 - 2 - Flying -{1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. - - - Piston-Fist Cyclops - GRN - U - R - 1U/RU/R - 7 - Creature — Cyclops - 4/3 - 2 - Defender -As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. - - - Pitiless Gorgon - GRN - B - G - 1B/GB/G - 7 - Creature — Gorgon - 2/2 - 2 - Deathtouch - - - Plaguecrafter - GRN - B - 2B - 3 - Creature — Human Shaman - 3/2 - 2 - When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. - - - Plains - GRN - - 0 - Basic Land — Plains - 0 - ({T}: Add {W}.) - - - Portcullis Vine - GRN - G - G - 1 - Creature — Plant Wall - 0/3 - 2 - Defender -{2}, {T}, Sacrifice a creature with defender: Draw a card. - - - Precision Bolt - GRN - R - 2R - 3 - Sorcery - 3 - Precision Bolt deals 3 damage to any target. - - - Prey Upon - GRN - G - G - 1 - Sorcery - 3 - Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) - - - Price of Fame - GRN - B - 3B - 4 - Instant - 3 - This spell costs {2} less to cast if it targets a legendary creature. -Destroy target creature. -Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - - Quasiduplicate - GRN - U - 1UU - 3 - Sorcery - 3 - Create a token that's a copy of target creature you control. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - - Radical Idea - GRN - U - 1U - 2 - Instant - 3 - Draw a card. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - - Ral, Caller of Storms - GRN - U - R - 4UR - 6 - Legendary Planeswalker — Ral - 1 - +1: Draw a card. --2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. --7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control. - 4 - - - Ral, Izzet Viceroy - GRN - U - R - 3UR - 5 - Legendary Planeswalker — Ral - 1 - +1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. --3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. --8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards." - 5 - - - Ral's Dispersal - GRN - U - 3UU - 5 - Instant - 3 - Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle it. - - - Ral's Staticaster - GRN - U - R - 2UR - 4 - Creature — Viashino Wizard - 3/3 - 2 - Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. - - - Rampaging Monument - GRN - 4 - 4 - Artifact Creature — Cleric - 0/0 - 2 - Trample -Rampaging Monument enters the battlefield with three +1/+1 counters on it. -Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument. - - - Response // Resurgence - GRN - W - R - R/WR/W // 3RW - 6 // 5 - Instant // Sorcery - 3 - Response deals 5 damage to target attacking or blocking creature. ---- -Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. - - - Rhizome Lurcher - GRN - B - G - 2BG - 4 - Creature — Fungus Zombie - 2/2 - 2 - Undergrowth - Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard. - - - Righteous Blow - GRN - W - W - 1 - Instant - 3 - Righteous Blow deals 2 damage to target attacking or blocking creature. - - - Risk Factor - GRN - R - 2R - 3 - Instant - 3 - Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - - Ritual of Soot - GRN - B - 2BB - 4 - Sorcery - 3 - Destroy all creatures with converted mana cost 3 or less. - - - Roc Charger - GRN - W - 2W - 3 - Creature — Bird - 1/3 - 2 - Flying -Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn. - - - Rosemane Centaur - GRN - W - G - 3GW - 5 - Creature — Centaur Soldier - 4/4 - 2 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Vigilance - - - Rubblebelt Boar - GRN - R - 3R - 4 - Creature — Boar - 3/3 - 2 - When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. - - - Runaway Steam-Kin - GRN - R - 1R - 2 - Creature — Elemental - 1/1 - 2 - Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. -Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. - - - Sacred Foundry - GRN - - 0 - Land — Mountain Plains - 0 - ({T}: Add {R} or {W}.) -As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. - 1 - - - Selective Snare - GRN - U - XU - 1 - Sorcery - 3 - Return X target creatures of the creature type of your choice to their owner's hand. - - - Selesnya Guildgate - GRN - - 0 - Land — Gate - 0 - Selesnya Guildgate enters the battlefield tapped. -{T}: Add {G} or {W}. - 1 - - - Selesnya Locket - GRN - 3 - 3 - Artifact - 1 - {T}: Add {G} or {W}. -{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards. - - - Severed Strands - GRN - B - 1B - 2 - Sorcery - 3 - As an additional cost to cast this spell, sacrifice a creature. -You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls. - - - Siege Wurm - GRN - G - 5GG - 7 - Creature — Wurm - 5/5 - 2 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) - - - Silent Dart - GRN - 1 - 1 - Artifact - 1 - {4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature. - - - Sinister Sabotage - GRN - U - 1UU - 3 - Instant - 3 - Counter target spell. -Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - - Skyknight Legionnaire - GRN - W - R - 1RW - 3 - Creature — Human Knight - 2/2 - 2 - Flying, haste - - - Skyline Scout - GRN - W - 1W - 2 - Creature — Human Scout - 2/1 - 2 - Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. - - - Smelt-Ward Minotaur - GRN - R - 2R - 3 - Creature — Minotaur Warrior - 2/3 - 2 - Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn. - - - Sonic Assault - GRN - U - R - 1UR - 3 - Instant - 3 - Tap target creature. Sonic Assault deals 2 damage to that creature's controller. -Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) - - - Spinal Centipede - GRN - B - 2B - 3 - Creature — Insect - 3/2 - 2 - When Spinal Centipede dies, put a +1/+1 counter on target creature you control. - - - Sprouting Renewal - GRN - G - 2G - 3 - Sorcery - 3 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Choose one - -• Create a 2/2 green and white Elf Knight creature token with vigilance. -• Destroy target artifact or enchantment. - - - Status // Statue - GRN - B - G - B/G // 2BG - 3 // 4 - Instant // Instant - 3 - Target creature gets +1/+1 and gains deathtouch until end of turn. ---- -Destroy target artifact, creature, or enchantment. - - - Steam Vents - GRN - - 0 - Land — Island Mountain - 0 - ({T}: Add {U} or {R}.) -As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. - 1 - - - Street Riot - GRN - R - 4R - 5 - Enchantment - 1 - As long as it's your turn, creatures you control get +1/+0 and have trample. - - - Sumala Woodshaper - GRN - W - G - 2GW - 4 - Creature — Elf Druid - 2/1 - 2 - When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - - Sunhome Stalwart - GRN - W - 1W - 2 - Creature — Human Soldier - 2/2 - 2 - First strike -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) - - - Sure Strike - GRN - R - 1R - 2 - Instant - 3 - Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) - - - Swamp - GRN - - 0 - Basic Land — Swamp - 0 - ({T}: Add {B}.) - - - Swarm Guildmage - GRN - B - G - BG - 2 - Creature — Elf Shaman - 2/2 - 2 - {4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) -{1}{G}, {T}: You gain 2 life. - - - Swathcutter Giant - GRN - W - R - 4RW - 6 - Creature — Giant Soldier - 5/5 - 2 - Vigilance -Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. - - - Swiftblade Vindicator - GRN - W - R - RW - 2 - Creature — Human Soldier - 1/1 - 2 - Double strike, vigilance, trample - - - Sworn Companions - GRN - W - 2W - 3 - Sorcery - 3 - Create two 1/1 white Soldier creature tokens with lifelink. - - - Tajic, Legion's Edge - GRN - W - R - 1RW - 3 - Legendary Creature — Human Soldier - 3/2 - 2 - Haste -Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Prevent all noncombat damage that would be dealt to other creatures you control. -{R}{W}: Tajic, Legion's Edge gains first strike until end of turn. - - - Take Heart - GRN - W - W - 1 - Instant - 3 - Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. - - - Temple Garden - GRN - - 0 - Land — Forest Plains - 0 - ({T}: Add {G} or {W}.) -As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. - 1 - - - Tenth District Guard - GRN - W - 1W - 2 - Creature — Human Soldier - 2/2 - 2 - When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. - - - Thief of Sanity - GRN - U - B - 1UB - 3 - Creature — Specter - 2/2 - 2 - Flying -Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it. - - - Thoughtbound Phantasm - GRN - U - U - 1 - Creature — Spirit - 2/2 - 2 - Defender -Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. -As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. - - - Thought Erasure - GRN - U - B - UB - 2 - Sorcery - 3 - Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - - Thousand-Year Storm - GRN - U - R - 4UR - 6 - Enchantment - 1 - Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. - - - Torch Courier - GRN - R - R - 1 - Creature — Goblin - 1/1 - 2 - Haste -Sacrifice Torch Courier: Another target creature gains haste until end of turn. - - - Trostani Discordant - GRN - W - G - 3GW - 5 - Legendary Creature — Dryad - 1/4 - 2 - Other creatures you control get +1/+1. -When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. -At the beginning of your end step, each player gains control of all creatures they own. - - - Truefire Captain - GRN - W - R - RRWW - 4 - Creature — Human Knight - 4/3 - 2 - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Whenever Truefire Captain is dealt damage, it deals that much damage to target player. - - - Undercity Necrolisk - GRN - B - 3B - 4 - Creature — Zombie Lizard - 3/3 - 2 - {1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate this ability only any time you could cast a sorcery. (It can't be blocked except by two or more creatures.) - - - Undercity Uprising - GRN - B - G - 2BG - 4 - Sorcery - 3 - Creatures you control gain deathtouch until end of turn. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) - - - Underrealm Lich - GRN - B - G - 3BG - 5 - Creature — Zombie Elf Shaman - 4/3 - 2 - If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. -Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. - - - Unexplained Disappearance - GRN - U - 1U - 2 - Instant - 3 - Return target creature to its owner's hand. -Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - - Unmoored Ego - GRN - U - B - 1UB - 3 - Sorcery - 3 - Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles their library, then draws a card for each card exiled from their hand this way. - - - Urban Utopia - GRN - G - 1G - 2 - Enchantment — Aura - 1 - Enchant land -When Urban Utopia enters the battlefield, draw a card. -Enchanted land has "{T}: Add one mana of any color." - - - Vedalken Mesmerist - GRN - U - 1U - 2 - Creature — Vedalken Wizard - 2/1 - 2 - Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. - - - Veiled Shade - GRN - B - 2B - 3 - Creature — Shade - 2/2 - 2 - {1}{B}: Veiled Shade gets +1/+1 until end of turn. - - - Venerated Loxodon - GRN - W - 4W - 5 - Creature — Elephant Cleric - 4/4 - 2 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of the creature's color.) -When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it. - - - Vernadi Shieldmate - GRN - W - G - 1G/W - 4 - Creature — Human Soldier - 2/2 - 2 - Vigilance - - - Vicious Rumors - GRN - B - B - 1 - Sorcery - 3 - Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then puts the top card of their library into their graveyard. You gain 1 life. - - - Vigorspore Wurm - GRN - G - 5G - 6 - Creature — Wurm - 6/4 - 2 - Undergrowth - When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. -Vigorspore Wurm can't be blocked by more than one creature. - - - Vivid Revival - GRN - G - 4G - 5 - Sorcery - 3 - Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival. - - - Vraska, Golgari Queen - GRN - B - G - 2BG - 4 - Legendary Planeswalker — Vraska - 1 - +2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card. --3: Destroy target nonland permanent with converted mana cost 3 or less. --9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game." - 4 - - - Vraska, Regal Gorgon - GRN - B - G - 5BG - 7 - Legendary Planeswalker — Vraska - 1 - +2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. --3: Destroy target creature. --10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control. - 5 - - - Vraska's Stoneglare - GRN - B - G - 4BG - 6 - Sorcery - 3 - Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle it. - - - Wall of Mist - GRN - U - 1U - 2 - Creature — Wall - 0/5 - 2 - Defender (This creature can't attack.) - - - Wand of Vertebrae - GRN - 1 - 1 - Artifact - 1 - {T}: Put the top card of your library into your graveyard. -{2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library. - - - Wary Okapi - GRN - G - 2G - 3 - Creature — Antelope - 3/2 - 2 - Vigilance - - - Watcher in the Mist - GRN - U - 3UU - 5 - Creature — Spirit - 3/4 - 2 - Flying -When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) - - - Watery Grave - GRN - - 0 - Land — Island Swamp - 0 - ({T}: Add {U} or {B}.) -As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. - 1 - - - Wee Dragonauts - GRN - U - R - 1UR - 3 - Creature — Faerie Wizard - 1/3 - 2 - Flying -Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. - - - Whisper Agent - GRN - U - B - 1U/BU/B - 7 - Creature — Human Rogue - 3/2 - 2 - Flash -When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - - Whispering Snitch - GRN - B - 1B - 2 - Creature — Vampire Rogue - 1/3 - 2 - Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. - - - Wild Ceratok - GRN - G - 3G - 4 - Creature — Rhino - 4/3 - 2 - - - - Wishcoin Crab - GRN - U - 3U - 4 - Creature — Crab - 2/5 - 2 - - - - Wojek Bodyguard - GRN - R - 2R - 3 - Creature — Human Soldier - 3/3 - 2 - Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -Wojek Bodyguard can't attack or block alone. - - - Worldsoul Colossus - GRN - W - G - XGW - 2 - Creature — Elemental - 0/0 - 2 - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Worldsoul Colossus enters the battlefield with X +1/+1 counters on it. - - - + + + + + \ No newline at end of file