diff --git a/PIP.xml b/PIP.xml
index ec0ce24b..147be287 100644
--- a/PIP.xml
+++ b/PIP.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2024-02-23 00:41:21 (UTC)
+ 2024-02-23 08:12:38 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PIP.xml
@@ -20,6 +20,21 @@
+
+ "Synth Infiltrator"
+ Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.)
+You may have "Synth Infiltrator" enters the battlefield as a copy of any creature on the battlefield except it's a Synth artifact in addition to its other types.
+
+ U
+ Artifact Creature — Synth
+ Creature
+ 5
+ 3UU
+ 0/0
+
+ PIP
+ 2
+
Abundant Growth
Enchant land
@@ -299,6 +314,19 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP
2
+
+ Anguished Unmaking
+ Exile target nonland permanent. You lose 3 life.
+
+ BW
+ Instant
+ Instant
+ 3
+ 1WB
+
+ PIP
+ 3
+
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
@@ -312,6 +340,32 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP
3
+
+ Anguished Unmaking
+ Exile target nonland permanent. You lose 3 life.
+
+ BW
+ Instant
+ Instant
+ 3
+ 1WB
+
+ PIP
+ 3
+
+
+ Anguished Unmaking
+ Exile target nonland permanent. You lose 3 life.
+
+ BW
+ Instant
+ Instant
+ 3
+ 1WB
+
+ PIP
+ 3
+
Animal Friend
Enchant creature
@@ -368,6 +422,66 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir
PIP
1
+
+ Aradesh, the Founder
+ Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
+Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 1/4
+
+ PIP
+ 2
+
+
+ Aradesh, the Founder
+ Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
+Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 1/4
+
+ PIP
+ 2
+
+
+ Aradesh, the Founder
+ Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
+Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 1/4
+
+ PIP
+ 2
+
+
+ Aradesh, the Founder
+ Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
+Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 1/4
+
+ PIP
+ 2
+
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
@@ -500,6 +614,58 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l
PIP
0
+
+ Assemble the Legion
+ At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
+
+ RW
+ Enchantment
+ Enchantment
+ 5
+ 3RW
+
+ PIP
+ 1
+
+
+ Assemble the Legion
+ At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
+
+ RW
+ Enchantment
+ Enchantment
+ 5
+ 3RW
+
+ PIP
+ 1
+
+
+ Assemble the Legion
+ At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
+
+ RW
+ Enchantment
+ Enchantment
+ 5
+ 3RW
+
+ PIP
+ 1
+
+
+ Assemble the Legion
+ At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
+
+ RW
+ Enchantment
+ Enchantment
+ 5
+ 3RW
+
+ PIP
+ 1
+
Ayula, Queen Among Bears
Whenever another Bear enters the battlefield under your control, choose one —
@@ -516,6 +682,22 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l
PIP
2
+
+ Ayula, Queen Among Bears
+ Whenever another Bear enters the battlefield under your control, choose one —
+• Put two +1/+1 counters on target Bear.
+• Target Bear you control fights target creature you don't control.
+
+ G
+ Legendary Creature — Bear
+ Creature
+ 2
+ 1G
+ 2/2
+
+ PIP
+ 2
+
Basilisk Collar
Equipped creature has deathtouch and lifelink.
@@ -568,6 +750,34 @@ Equip {2}
PIP
1
+
+ Bastion of Remembrance
+ When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
+Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ PIP
+ 1
+
+
+ Bastion of Remembrance
+ When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
+Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ PIP
+ 1
+
Battle of Hoover Dam
As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
@@ -583,6 +793,51 @@ Equip {2}
PIP
1
+
+ Battle of Hoover Dam
+ As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
+• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
+• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ PIP
+ 1
+
+
+ Battle of Hoover Dam
+ As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
+• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
+• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ PIP
+ 1
+
+
+ Battle of Hoover Dam
+ As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
+• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
+• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ PIP
+ 1
+
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
@@ -643,6 +898,88 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among
PIP
2
+
+ Biomass Mutation
+ Creatures you control have base power and toughness X/X until end of turn.
+
+ GU
+ Instant
+ Instant
+ 2
+ XG/UG/U
+
+ PIP
+ 3
+
+
+ Biomass Mutation
+ Creatures you control have base power and toughness X/X until end of turn.
+
+ GU
+ Instant
+ Instant
+ 2
+ XG/UG/U
+
+ PIP
+ 3
+
+
+ Black Market
+ Whenever a creature dies, put a charge counter on Black Market.
+At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
+
+ B
+ Enchantment
+ Enchantment
+ 5
+ 3BB
+
+ PIP
+ 1
+
+
+ Black Market
+ Whenever a creature dies, put a charge counter on Black Market.
+At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
+
+ B
+ Enchantment
+ Enchantment
+ 5
+ 3BB
+
+ PIP
+ 1
+
+
+ Black Market
+ Whenever a creature dies, put a charge counter on Black Market.
+At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
+
+ B
+ Enchantment
+ Enchantment
+ 5
+ 3BB
+
+ PIP
+ 1
+
+
+ Black Market
+ Whenever a creature dies, put a charge counter on Black Market.
+At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
+
+ B
+ Enchantment
+ Enchantment
+ 5
+ 3BB
+
+ PIP
+ 1
+
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
@@ -699,6 +1036,22 @@ Blasphemous Act deals 13 damage to each creature.
PIP
3
+
+ Bloatfly Swarm
+ Flying
+Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.
+If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from then give each player a rad counter for each +1/+1 counter removed this way.
+
+ B
+ Creature — Insect Mutant
+ Creature
+ 4
+ 3B
+ 0/0
+
+ PIP
+ 2
+
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
@@ -758,6 +1111,21 @@ Equip {2}
Boomer Scrapper
Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
+
+ BR
+ Creature — Human Soldier
+ Creature
+ 3
+ 1BR
+ 1/1
+
+ PIP
+ 2
+
+
+ Boomer Scrapper
+ Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
BR
@@ -770,6 +1138,36 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom
PIP
2
+
+ Boomer Scrapper
+ Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
+
+ BR
+ Creature — Human Soldier
+ Creature
+ 3
+ 1BR
+ 1/1
+
+ PIP
+ 2
+
+
+ Boomer Scrapper
+ Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
+
+ BR
+ Creature — Human Soldier
+ Creature
+ 3
+ 1BR
+ 1/1
+
+ PIP
+ 2
+
Brass Knuckles
When you cast this spell, copy it. (The copy becomes a token.)
@@ -896,6 +1294,22 @@ Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1
PIP
2
+
+ Butch DeLoria, Tunnel Snake
+ Menace (This creature can't be blocked except by two or more creatures.)
+Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
+{1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
+
+ B
+ Legendary Creature — Human Rogue
+ Creature
+ 2
+ 1B
+ 2/2
+
+ PIP
+ 2
+
C.A.M.P.
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
@@ -1106,6 +1520,126 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic
1
0
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Captain of the Watch
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Other Soldier creatures you control get +1/+1 and have vigilance.
+When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 6
+ 4WW
+ 3/3
+
+ PIP
+ 2
+
+
+ Captain of the Watch
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Other Soldier creatures you control get +1/+1 and have vigilance.
+When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 6
+ 4WW
+ 3/3
+
+ PIP
+ 2
+
+
+ Captain of the Watch
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Other Soldier creatures you control get +1/+1 and have vigilance.
+When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 6
+ 4WW
+ 3/3
+
+ PIP
+ 2
+
+
+ Captain of the Watch
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Other Soldier creatures you control get +1/+1 and have vigilance.
+When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 6
+ 4WW
+ 3/3
+
+ PIP
+ 2
+
Cass, Hand of Vengeance
Vigilance
@@ -1166,6 +1700,42 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip
PIP
2
+
+ Casualties of War
+ Choose one or more —
+• Destroy target artifact.
+• Destroy target creature.
+• Destroy target enchantment.
+• Destroy target land.
+• Destroy target planeswalker.
+
+ BG
+ Sorcery
+ Sorcery
+ 6
+ 2BBGG
+
+ PIP
+ 3
+
+
+ Casualties of War
+ Choose one or more —
+• Destroy target artifact.
+• Destroy target creature.
+• Destroy target enchantment.
+• Destroy target land.
+• Destroy target planeswalker.
+
+ BG
+ Sorcery
+ Sorcery
+ 6
+ 2BBGG
+
+ PIP
+ 3
+
Champion's Helm
Equipped creature gets +2/+2.
@@ -1290,6 +1860,19 @@ Equip {1}
Charisma Bobblehead
{T}: Add one mana of any color.
+{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
+
+ Artifact — Bobblehead
+ Artifact
+ 3
+ 3
+
+ PIP
+ 1
+
+
+ Charisma Bobblehead
+ {T}: Add one mana of any color.
{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Artifact — Bobblehead
@@ -1473,6 +2056,57 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic
Lifelink
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Other legendary creatures you control have exploit.
+Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
+
+ BW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1WB
+ 2/3
+
+ PIP
+ 2
+
+
+ Colonel Autumn
+ Lifelink
+Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
+Other legendary creatures you control have exploit.
+Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
+
+ BW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1WB
+ 2/3
+
+ PIP
+ 2
+
+
+ Colonel Autumn
+ Lifelink
+Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
+Other legendary creatures you control have exploit.
+Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
+
+ BW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1WB
+ 2/3
+
+ PIP
+ 2
+
+
+ Colonel Autumn
+ Lifelink
+Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
+Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
BW
@@ -1559,6 +2193,50 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy
PIP
2
+
+ Corpsejack Menace
+ If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
+
+ BG
+ Creature — Fungus
+ Creature
+ 4
+ 2BG
+ 4/4
+
+ PIP
+ 2
+
+
+ Craig Boone, Novac Guard
+ Reach, lifelink
+One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
+
+ RW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1RW
+ 3/3
+
+ PIP
+ 2
+
+
+ Craig Boone, Novac Guard
+ Reach, lifelink
+One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
+
+ RW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1RW
+ 3/3
+
+ PIP
+ 2
+
Crimson Caravaneer
Double strike, trample
@@ -1601,6 +2279,64 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token
PIP
1
+
+ Deadly Dispute
+ As an additional cost to cast this spell, sacrifice an artifact or creature.
+Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ PIP
+ 3
+
+
+ Deadly Dispute
+ As an additional cost to cast this spell, sacrifice an artifact or creature.
+Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ PIP
+ 3
+
+
+ Desdemona, Freedom's Edge
+ Vigilance
+Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
+
+ RW
+ Legendary Creature — Human Rogue
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ PIP
+ 2
+
+
+ Desdemona, Freedom's Edge
+ Vigilance
+Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
+
+ RW
+ Legendary Creature — Human Rogue
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ PIP
+ 2
+
Desdemona, Freedom's Edge
Vigilance
@@ -1616,6 +2352,21 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya
PIP
2
+
+ Desdemona, Freedom's Edge
+ Vigilance
+Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
+
+ RW
+ Legendary Creature — Human Rogue
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ PIP
+ 2
+
Desolate Mire
{1}, {T}: Add {W}{B}.
@@ -1673,6 +2424,45 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya
PIP
0
+
+ Diamond City
+ Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
+{T}: Add {C}.
+{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Diamond City
+ Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
+{T}: Add {C}.
+{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Diamond City
+ Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
+{T}: Add {C}.
+{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
@@ -1833,6 +2623,58 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J
PIP
2
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
Duchess, Wayward Tavernkeep
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.
@@ -1908,6 +2750,51 @@ ED-E My Love - Whenever you attack, if the number of attacking creatures is grea
PIP
2
+
+ ED-E, Lonesome Eyebot
+ Flying
+ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.
+{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
+
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 3
+ 2/1
+
+ PIP
+ 2
+
+
+ ED-E, Lonesome Eyebot
+ Flying
+ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.
+{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
+
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 3
+ 2/1
+
+ PIP
+ 2
+
+
+ ED-E, Lonesome Eyebot
+ Flying
+ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.
+{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
+
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 3
+ 2/1
+
+ PIP
+ 2
+
Elder Arthur Maxson
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
@@ -1923,6 +2810,51 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr
PIP
2
+
+ Elder Arthur Maxson
+ Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
+Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
+
+ BW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1WB
+ 4/2
+
+ PIP
+ 2
+
+
+ Elder Arthur Maxson
+ Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
+Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
+
+ BW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1WB
+ 4/2
+
+ PIP
+ 2
+
+
+ Elder Arthur Maxson
+ Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
+Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
+
+ BW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1WB
+ 4/2
+
+ PIP
+ 2
+
Endurance Bobblehead
{T}: Add one mana of any color.
@@ -1936,6 +2868,58 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr
PIP
1
+
+ Entrapment Maneuver
+ Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ PIP
+ 3
+
+
+ Entrapment Maneuver
+ Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ PIP
+ 3
+
+
+ Entrapment Maneuver
+ Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ PIP
+ 3
+
+
+ Entrapment Maneuver
+ Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ PIP
+ 3
+
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
@@ -2164,6 +3148,58 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on
PIP
1
+
+ Fervent Charge
+ Whenever a creature you control attacks, it gets +2/+2 until end of turn.
+
+ BRW
+ Enchantment
+ Enchantment
+ 4
+ 1RWB
+
+ PIP
+ 1
+
+
+ Fervent Charge
+ Whenever a creature you control attacks, it gets +2/+2 until end of turn.
+
+ BRW
+ Enchantment
+ Enchantment
+ 4
+ 1RWB
+
+ PIP
+ 1
+
+
+ Fervent Charge
+ Whenever a creature you control attacks, it gets +2/+2 until end of turn.
+
+ BRW
+ Enchantment
+ Enchantment
+ 4
+ 1RWB
+
+ PIP
+ 1
+
+
+ Fervent Charge
+ Whenever a creature you control attacks, it gets +2/+2 until end of turn.
+
+ BRW
+ Enchantment
+ Enchantment
+ 4
+ 1RWB
+
+ PIP
+ 1
+
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
@@ -2234,6 +3270,20 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
PIP
0
+
+ Fraying Sanity
+ Enchant player
+At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
+
+ U
+ Enchantment — Aura Curse
+ Enchantment
+ 3
+ 2U
+
+ PIP
+ 1
+
Gary Clone
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
@@ -2279,6 +3329,21 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/
PIP
2
+
+ General's Enforcer
+ Legendary Humans you control have indestructible.
+{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
+
+ BW
+ Creature — Human Soldier
+ Creature
+ 2
+ WB
+ 2/3
+
+ PIP
+ 2
+
Grim Reaper's Sprint
Morbid — This spell costs {3} less to cast if a creature died this turn.
@@ -2489,6 +3554,49 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t
PIP
2
+
+ Hardened Scales
+ If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
+
+ G
+ Enchantment
+ Enchantment
+ 1
+ G
+
+ PIP
+ 1
+
+
+ Harold and Bob, First Numens
+ Vigilance, reach
+When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities.
+
+ G
+ Legendary Creature — Treefolk Human
+ Creature
+ 3
+ 2G
+ 3/3
+
+ PIP
+ 2
+
+
+ Harold and Bob, First Numens
+ Vigilance, reach
+When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities.
+
+ G
+ Legendary Creature — Treefolk Human
+ Creature
+ 3
+ 2G
+ 3/3
+
+ PIP
+ 2
+
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
@@ -2541,6 +3649,19 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t
PIP
3
+
+ Heroic Reinforcements
+ Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
+
+ RW
+ Sorcery
+ Sorcery
+ 4
+ 2RW
+
+ PIP
+ 3
+
Heroic Reinforcements
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
@@ -2557,6 +3678,34 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy all nontoken creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 7
+ 4WWW
+
+ PIP
+ 3
+
+
+ Hour of Reckoning
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy all nontoken creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 7
+ 4WWW
+
+ PIP
+ 3
+
+
+ Hour of Reckoning
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
W
@@ -2568,6 +3717,56 @@ Destroy all nontoken creatures.
PIP
3
+
+ Hour of Reckoning
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy all nontoken creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 7
+ 4WWW
+
+ PIP
+ 3
+
+
+ Hullbreaker Horror
+ Flash
+This spell can't be countered.
+Whenever you cast a spell, choose up to one —
+• Return target spell you don't control to its owner's hand.
+• Return target nonland permanent to its owner's hand.
+
+ U
+ Creature — Kraken Horror
+ Creature
+ 7
+ 5UU
+ 7/8
+
+ PIP
+ 2
+
+
+ Hullbreaker Horror
+ Flash
+This spell can't be countered.
+Whenever you cast a spell, choose up to one —
+• Return target spell you don't control to its owner's hand.
+• Return target nonland permanent to its owner's hand.
+
+ U
+ Creature — Kraken Horror
+ Creature
+ 7
+ 5UU
+ 7/8
+
+ PIP
+ 2
+
Ian the Reckless
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)
@@ -2624,6 +3823,86 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti
PIP
1
+
+ Impassioned Orator
+ Whenever another creature enters the battlefield under your control, you gain 1 life.
+
+ W
+ Creature — Human Cleric
+ Creature
+ 2
+ 1W
+ 2/2
+
+ PIP
+ 2
+
+
+ Impassioned Orator
+ Whenever another creature enters the battlefield under your control, you gain 1 life.
+
+ W
+ Creature — Human Cleric
+ Creature
+ 2
+ 1W
+ 2/2
+
+ PIP
+ 2
+
+
+ Inexorable Tide
+ Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ U
+ Enchantment
+ Enchantment
+ 5
+ 3UU
+
+ PIP
+ 1
+
+
+ Inexorable Tide
+ Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ U
+ Enchantment
+ Enchantment
+ 5
+ 3UU
+
+ PIP
+ 1
+
+
+ Intangible Virtue
+ Creature tokens you control get +1/+1 and have vigilance.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ 1W
+
+ PIP
+ 1
+
+
+ Intangible Virtue
+ Creature tokens you control get +1/+1 and have vigilance.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ 1W
+
+ PIP
+ 1
+
Intelligence Bobblehead
{T}: Add one mana of any color.
@@ -2763,6 +4042,58 @@ For each Aura and Equipment you control, you may attach it to a creature you con
PIP
0
+
+ Isolated Chapel
+ Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Isolated Chapel
+ Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Isolated Chapel
+ Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Isolated Chapel
+ Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
Jungle Shrine
Jungle Shrine enters the battlefield tapped.
@@ -2897,6 +4228,66 @@ Equip {1}
PIP
0
+
+ Keeper of the Accord
+ At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
+At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP
+ 2
+
+
+ Keeper of the Accord
+ At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
+At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP
+ 2
+
+
+ Keeper of the Accord
+ At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
+At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP
+ 2
+
+
+ Keeper of the Accord
+ At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
+At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP
+ 2
+
Kellogg, Dangerous Mind
First strike, haste
@@ -2913,6 +4304,54 @@ Sacrifice five Treasures: Gain control of target creature for as long as you con
PIP
2
+
+ Kellogg, Dangerous Mind
+ First strike, haste
+Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
+Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
+
+ BR
+ Legendary Creature — Human Mercenary
+ Creature
+ 3
+ 1BR
+ 3/2
+
+ PIP
+ 2
+
+
+ Kellogg, Dangerous Mind
+ First strike, haste
+Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
+Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
+
+ BR
+ Legendary Creature — Human Mercenary
+ Creature
+ 3
+ 1BR
+ 3/2
+
+ PIP
+ 2
+
+
+ Kellogg, Dangerous Mind
+ First strike, haste
+Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
+Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
+
+ BR
+ Legendary Creature — Human Mercenary
+ Creature
+ 3
+ 1BR
+ 3/2
+
+ PIP
+ 2
+
Legate Lanius, Caesar's Ace
Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.
@@ -2943,6 +4382,62 @@ Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius
PIP
2
+
+ Lethal Scheme
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Instant
+ Instant
+ 4
+ 2BB
+
+ PIP
+ 3
+
+
+ Lethal Scheme
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Instant
+ Instant
+ 4
+ 2BB
+
+ PIP
+ 3
+
+
+ Lethal Scheme
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Instant
+ Instant
+ 4
+ 2BB
+
+ PIP
+ 3
+
+
+ Lethal Scheme
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Instant
+ Instant
+ 4
+ 2BB
+
+ PIP
+ 3
+
Liberty Prime, Recharged
Vigilance, trample, haste
@@ -3007,6 +4502,36 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay
PIP
2
+
+ Lord of the Undead
+ Other Zombie creatures get +1/+1.
+{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
+
+ B
+ Creature — Zombie
+ Creature
+ 3
+ 1BB
+ 2/2
+
+ PIP
+ 2
+
+
+ Lord of the Undead
+ Other Zombie creatures get +1/+1.
+{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
+
+ B
+ Creature — Zombie
+ Creature
+ 3
+ 1BB
+ 2/2
+
+ PIP
+ 2
+
Luck Bobblehead
{T}: Add one mana of any color.
@@ -3033,6 +4558,96 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay
PIP
1
+
+ Luck Bobblehead
+ {T}: Add one mana of any color.
+{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
+
+ Artifact — Bobblehead
+ Artifact
+ 3
+ 3
+
+ PIP
+ 1
+
+
+ Lumbering Megasloth
+ This spell costs {1} less to cast for each counter among players and permanents.
+Trample
+Lumbering Megasloth enters the battlefield tapped.
+
+ G
+ Creature — Sloth Mutant
+ Creature
+ 12
+ 10GG
+ 8/8
+
+ PIP
+ 1
+ 2
+
+
+ MacCready, Lamplight Mayor
+ Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
+Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
+
+ BW
+ Legendary Creature — Human Advisor
+ Creature
+ 2
+ WB
+ 1/3
+
+ PIP
+ 2
+
+
+ MacCready, Lamplight Mayor
+ Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
+Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
+
+ BW
+ Legendary Creature — Human Advisor
+ Creature
+ 2
+ WB
+ 1/3
+
+ PIP
+ 2
+
+
+ MacCready, Lamplight Mayor
+ Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
+Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
+
+ BW
+ Legendary Creature — Human Advisor
+ Creature
+ 2
+ WB
+ 1/3
+
+ PIP
+ 2
+
+
+ MacCready, Lamplight Mayor
+ Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
+Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
+
+ BW
+ Legendary Creature — Human Advisor
+ Creature
+ 2
+ WB
+ 1/3
+
+ PIP
+ 2
+
Mantle of the Ancients
Enchant creature you control
@@ -3093,6 +4708,49 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
PIP
1
+
+ Mariposa Military Base
+ You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters.
+{T}: Add {C}.
+{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Marshal's Anthem
+ Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
+Creatures you control get +1/+1.
+When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 2WW
+
+ PIP
+ 1
+
+
+ Marshal's Anthem
+ Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
+Creatures you control get +1/+1.
+When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 2WW
+
+ PIP
+ 1
+
Marshal's Anthem
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
@@ -3108,6 +4766,58 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car
PIP
1
+
+ Martial Coup
+ Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ XWW
+
+ PIP
+ 3
+
+
+ Martial Coup
+ Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ XWW
+
+ PIP
+ 3
+
+
+ Martial Coup
+ Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ XWW
+
+ PIP
+ 3
+
+
+ Martial Coup
+ Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ XWW
+
+ PIP
+ 3
+
Masterwork of Ingenuity
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
@@ -3272,6 +4982,20 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif
PIP
3
+
+ Memorial to Glory
+ Memorial to Glory enters the battlefield tapped.
+{T}: Add {W}.
+{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
Mister Gutsy
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
@@ -3388,6 +5112,34 @@ Whenever you attack, put a quest counter on target nonland permanent you control
PIP
2
+
+ Morbid Opportunist
+ Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
+
+ B
+ Creature — Human Rogue
+ Creature
+ 3
+ 2B
+ 1/3
+
+ PIP
+ 2
+
+
+ Morbid Opportunist
+ Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
+
+ B
+ Creature — Human Rogue
+ Creature
+ 3
+ 2B
+ 1/3
+
+ PIP
+ 2
+
Mossfire Valley
{1}, {T}: Add {R}{G}.
@@ -3536,6 +5288,62 @@ Whenever you attack, put a quest counter on target nonland permanent you control
PIP
2
+
+ Mutational Advantage
+ Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ GU
+ Instant
+ Instant
+ 3
+ 1GU
+
+ PIP
+ 3
+
+
+ Myriad Landscape
+ Myriad Landscape enters the battlefield tapped.
+{T}: Add {C}.
+{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Myriad Landscape
+ Myriad Landscape enters the battlefield tapped.
+{T}: Add {C}.
+{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Mysterious Stranger
+ Flash
+When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
+
+ R
+ Creature -- Human Rogue
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP
+ 2
+
Mysterious Stranger
Flash
@@ -3554,6 +5362,21 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst
Mysterious Stranger
Flash
+When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
+
+ R
+ Creature -- Human Rogue
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP
+ 2
+
+
+ Mysterious Stranger
+ Flash
When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
R
@@ -3626,6 +5449,32 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i
PIP
2
+
+ Nomad Outpost
+ Nomad Outpost enters the battlefield tapped.
+{T}: Add {R}, {W}, or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Nomad Outpost
+ Nomad Outpost enters the battlefield tapped.
+{T}: Add {R}, {W}, or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
Nuclear Fallout
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
@@ -3886,6 +5735,66 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1}
PIP
0
+
+ Overseer of Vault
+ First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
+At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 3/3
+
+ PIP
+ 2
+
+
+ Overseer of Vault
+ First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
+At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 3/3
+
+ PIP
+ 2
+
+
+ Overseer of Vault
+ First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
+At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 3/3
+
+ PIP
+ 2
+
+
+ Overseer of Vault
+ First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
+At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 3/3
+
+ PIP
+ 2
+
Paladin Elizabeth Taggerdy
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
@@ -3900,6 +5809,48 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1}
PIP
2
+
+ Paladin Elizabeth Taggerdy
+ Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
+
+ RW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1RW
+ 3/2
+
+ PIP
+ 2
+
+
+ Paladin Elizabeth Taggerdy
+ Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
+
+ RW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1RW
+ 3/2
+
+ PIP
+ 2
+
+
+ Paladin Elizabeth Taggerdy
+ Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
+
+ RW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1RW
+ 3/2
+
+ PIP
+ 2
+
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
@@ -4042,6 +5993,34 @@ Equip {2}
PIP
1
+
+ Pitiless Plunderer
+ Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ B
+ Creature — Human Pirate
+ Creature
+ 4
+ 3B
+ 1/4
+
+ PIP
+ 2
+
+
+ Pitiless Plunderer
+ Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ B
+ Creature — Human Pirate
+ Creature
+ 4
+ 3B
+ 1/4
+
+ PIP
+ 2
+
Plains
({T}: Add {W}.)
@@ -4326,6 +6305,19 @@ Metalcraft — Equipment you control have equip {0} as long as you control three
PIP
2
+
+ Putrefy
+ Destroy target artifact or creature. It can't be regenerated.
+
+ BG
+ Instant
+ Instant
+ 3
+ 1BG
+
+ PIP
+ 3
+
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
@@ -4412,6 +6404,21 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o
PIP
1
+
+ Raul, Trouble Shooter
+ Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
+{T}: Each player mills a card. (They each put the top card of their library in their graveyard.)
+
+ BU
+ Legendary Creature — Zombie Mutant Rogue
+ Creature
+ 3
+ 1UB
+ 1/4
+
+ PIP
+ 2
+
Ravages of War
Destroy all lands.
@@ -4438,6 +6445,21 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o
PIP
3
+
+ Recon Craft Theta
+ Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
+Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+Crew 2
+
+ Artifact — Vehicle
+ Artifact
+ 4
+ 4
+ 4/4
+
+ PIP
+ 1
+
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
@@ -4602,6 +6624,70 @@ Rex has all activated abilities of all cards in exile with brain counters on the
1
0
+
+ Rose, Cutthroat Raider
+ First strike
+Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever you sacrifice a Junk, add {R}.
+
+ R
+ Legendary Artifact Creature — Robot
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP
+ 2
+
+
+ Rose, Cutthroat Raider
+ First strike
+Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever you sacrifice a Junk, add {R}.
+
+ R
+ Legendary Artifact Creature — Robot
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP
+ 2
+
+
+ Rose, Cutthroat Raider
+ First strike
+Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever you sacrifice a Junk, add {R}.
+
+ R
+ Legendary Artifact Creature — Robot
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP
+ 2
+
+
+ Rose, Cutthroat Raider
+ First strike
+Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever you sacrifice a Junk, add {R}.
+
+ R
+ Legendary Artifact Creature — Robot
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP
+ 2
+
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
@@ -4669,6 +6755,21 @@ Menace (This creature can't be blocked except by two or more creatures.)
PIP
2
+
+ Ruthless Radrat
+ Squad — Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+Menace (This creature can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Rat Mutant
+ Creature
+ 3
+ 1BB
+ 2/2
+
+ PIP
+ 2
+
Scattered Groves
({T}: Add {G} or {W}.)
@@ -4773,6 +6874,58 @@ Cycling {2} ({2}, Discard this card: Draw a card.)
PIP
0
+
+ Secure the Wastes
+ Create X 1/1 white Warrior creature tokens.
+
+ W
+ Instant
+ Instant
+ 1
+ XW
+
+ PIP
+ 3
+
+
+ Secure the Wastes
+ Create X 1/1 white Warrior creature tokens.
+
+ W
+ Instant
+ Instant
+ 1
+ XW
+
+ PIP
+ 3
+
+
+ Secure the Wastes
+ Create X 1/1 white Warrior creature tokens.
+
+ W
+ Instant
+ Instant
+ 1
+ XW
+
+ PIP
+ 3
+
+
+ Secure the Wastes
+ Create X 1/1 white Warrior creature tokens.
+
+ W
+ Instant
+ Instant
+ 1
+ XW
+
+ PIP
+ 3
+
Securitron Squadron
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
@@ -4805,6 +6958,82 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1
PIP
2
+
+ Securitron Squadron
+ Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+Vigilance
+Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
+
+ W
+ Artifact Creature — Robot
+ Creature
+ 2
+ 1W
+ 2/2
+
+ PIP
+ 2
+
+
+ Securitron Squadron
+ Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+Vigilance
+Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
+
+ W
+ Artifact Creature — Robot
+ Creature
+ 2
+ 1W
+ 2/2
+
+ PIP
+ 2
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
Sheltered Thicket
({T}: Add {R} or {G}.)
@@ -4864,6 +7093,36 @@ Cycling {2} ({2}, Discard this card: Draw a card.)
Sierra, Nuka's Biggest Fan
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
+Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
+
+ W
+ Legendary Creature — Human Citizen
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP
+ 2
+
+
+ Sierra, Nuka's Biggest Fan
+ The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
+Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
+
+ W
+ Legendary Creature — Human Citizen
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP
+ 2
+
+
+ Sierra, Nuka's Biggest Fan
+ The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
W
@@ -4876,6 +7135,21 @@ Whenever you sacrifice a Food, target creature you control gets +X/+X until end
PIP
2
+
+ Sierra, Nuka's Biggest Fan
+ The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
+Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
+
+ W
+ Legendary Creature — Human Citizen
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP
+ 2
+
Silver Shroud Costume
Flash
@@ -4962,6 +7236,20 @@ Equip {3}
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
+Equip {1}
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ PIP
+ 1
+
+
+ Skullclamp
+ Equipped creature gets +1/-1.
+Whenever equipped creature dies, draw two cards.
Equip {1}
Artifact — Equipment
@@ -4972,6 +7260,58 @@ Equip {1}
PIP
1
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
Sol Ring
{T}: Add {C}{C}.
@@ -5134,6 +7474,71 @@ When enchanted creature dies, draw a card.
PIP
1
+
+ Stolen Strategy
+ At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 4R
+
+ PIP
+ 1
+
+
+ Stolen Strategy
+ At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 4R
+
+ PIP
+ 1
+
+
+ Stolen Strategy
+ At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 4R
+
+ PIP
+ 1
+
+
+ Stolen Strategy
+ At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 4R
+
+ PIP
+ 1
+
+
+ Strength Bobblehead
+ {T}: Add one mana of any color.
+{3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
+
+ Artifact — Bobblehead
+ Artifact
+ 3
+ 3
+
+ PIP
+ 1
+
Strong Back
Enchant creature
@@ -5198,6 +7603,21 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
PIP
1
+
+ Struggle for Project Purity
+ As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.
+• Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
+• Enclave Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
+
+ U
+ Enchantment
+ Enchantment
+ 4
+ 3U
+
+ PIP
+ 1
+
Sungrass Prairie
{1}, {T}: Add {G}{W}.
@@ -5383,6 +7803,21 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar
PIP
1
+
+ Survivor's Med Kit
+ {1}, {T}: Choose one that hasn't been chosen —
+• Stimpak — Draw a card.
+• Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
+• RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ PIP
+ 1
+
Swamp
({T}: Add {B}.)
@@ -5500,6 +7935,132 @@ Equip {3}
PIP
1
+
+ Tainted Field
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Activate only if you control a Swamp.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Tainted Field
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Activate only if you control a Swamp.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Tainted Peak
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Activate only if you control a Swamp.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Tainted Peak
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Activate only if you control a Swamp.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 0
+
+
+ Talisman of Conviction
+ {T}: Add {C}.
+{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
+
+ Talisman of Conviction
+ {T}: Add {C}.
+{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
+
+ Talisman of Hierarchy
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
+
+ Talisman of Hierarchy
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
+
+ Talisman of Indulgence
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
+
+ Talisman of Indulgence
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP
+ 1
+
Tarmogoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
@@ -5584,6 +8145,62 @@ When Temple of Abandon enters the battlefield, scry 1.
1
0
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
Temple of Plenty
Temple of Plenty enters the battlefield tapped.
@@ -5641,16 +8258,58 @@ When Temple of Plenty enters the battlefield, scry 1.
0
- Temple of Triumph
- Temple of Triumph enters the battlefield tapped.
-When Temple of Triumph enters the battlefield, scry 1.
-{T}: Add {R} or {W}.
+ Temple of Silence
+ Temple of Silence enters the battlefield tapped.
+When Temple of Silence enters the battlefield, scry 1.
+{T}: Add {W} or {B}.
Land
Land
0
- PIP
+ PIP
+ 1
+ 0
+
+
+ Temple of Silence
+ Temple of Silence enters the battlefield tapped.
+When Temple of Silence enters the battlefield, scry 1.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Temple of Silence
+ Temple of Silence enters the battlefield tapped.
+When Temple of Silence enters the battlefield, scry 1.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Temple of Silence
+ Temple of Silence enters the battlefield tapped.
+When Temple of Silence enters the battlefield, scry 1.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP
1
0
@@ -5664,7 +8323,7 @@ When Temple of Triumph enters the battlefield, scry 1.
Land
0
- PIP
+ PIP
1
0
@@ -5678,7 +8337,7 @@ When Temple of Triumph enters the battlefield, scry 1.
Land
0
- PIP
+ PIP
1
0
@@ -5692,7 +8351,21 @@ When Temple of Triumph enters the battlefield, scry 1.
Land
0
- PIP
+ PIP
+ 1
+ 0
+
+
+ Temple of Triumph
+ Temple of Triumph enters the battlefield tapped.
+When Temple of Triumph enters the battlefield, scry 1.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ PIP
1
0
@@ -5740,6 +8413,62 @@ When Temple of Triumph enters the battlefield, scry 1.
PIP
0
+
+ The Master, Transcendent
+ When The Master, Transcendent enters the battlefield, target player gets two rad counters.
+{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
+
+ BGU
+ Legendary Artifact Creature — Mutant
+ Creature
+ 4
+ 1BGU
+ 2/4
+
+ PIP
+ 2
+
+
+ The Master, Transcendent
+ When The Master, Transcendent enters the battlefield, target player gets two rad counters.
+{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
+
+ BGU
+ Legendary Artifact Creature — Mutant
+ Creature
+ 4
+ 1BGU
+ 2/4
+
+ PIP
+ 2
+
+
+ The Nipton Lottery
+ Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
+
+ BR
+ Sorcery
+ Sorcery
+ 4
+ 2BR
+
+ PIP
+ 3
+
+
+ The Nipton Lottery
+ Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
+
+ BR
+ Sorcery
+ Sorcery
+ 4
+ 2BR
+
+ PIP
+ 3
+
The Nipton Lottery
Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
@@ -5753,6 +8482,19 @@ When Temple of Triumph enters the battlefield, scry 1.
PIP
3
+
+ The Nipton Lottery
+ Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
+
+ BR
+ Sorcery
+ Sorcery
+ 4
+ 2BR
+
+ PIP
+ 3
+
The Wise Mothman
Flying
@@ -5892,6 +8634,36 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up
Thrill-Kill Disciple
Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Thrill-Kill Disciple dies, create a Junk token.
+
+ R
+ Creature
+ Creature
+ 3
+ 2R
+ 3/2
+
+ PIP
+ 2
+
+
+ Thrill-Kill Disciple
+ Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Thrill-Kill Disciple dies, create a Junk token.
+
+ R
+ Creature
+ Creature
+ 3
+ 2R
+ 3/2
+
+ PIP
+ 2
+
+
+ Thrill-Kill Disciple
+ Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
When Thrill-Kill Disciple dies, create a Junk token.
R
@@ -5904,6 +8676,21 @@ When Thrill-Kill Disciple dies, create a Junk token.
PIP
2
+
+ Thrill-Kill Disciple
+ Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Thrill-Kill Disciple dies, create a Junk token.
+
+ R
+ Creature
+ Creature
+ 3
+ 2R
+ 3/2
+
+ PIP
+ 2
+
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
@@ -6078,6 +8865,37 @@ II, III — Each player secretly votes for up to one creature, then those votes
PIP
1
+
+ Vault 11: Voter's Dilemma
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — For each opponent, you create a 1/1 white Human Soldier creature token.
+II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
+
+ BW
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2WB
+
+ PIP
+ 1
+
+
+ Vault 12: The Necropolis
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Each player gets three rad counters.
+II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
+III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
+
+ B
+ Enchantment — Saga
+ Enchantment
+ 6
+ 4BB
+
+ PIP
+ 1
+
Vault 21: House Gambit
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -6123,6 +8941,37 @@ II, III — Put a +1/+1 counter on each creature you control.
PIP
1
+
+ Vault 75: Middle School
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Exile all creatures with power 4 or greater.
+II, III — Put a +1/+1 counter on each creature you control.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2WW
+
+ PIP
+ 1
+
+
+ Vault 87: Forced Evolution
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Gain control of target non-Mutant creature for as long as you control Vault 87.
+II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
+III — Draw cards equal to the greatest power among Mutants you control.
+
+ GU
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3GU
+
+ PIP
+ 1
+
Veronica, Dissident Scribe
Menace
@@ -6187,6 +9036,52 @@ Whenever you discard one or more nonland cards for the first time each turn, cre
PIP
2
+
+ Vexing Radgull
+ Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ U
+ Creature — Bird Mutant
+ Creature
+ 2
+ 1U
+ 1/2
+
+ PIP
+ 2
+
+
+ Vigor
+ Trample
+If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
+When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
+
+ G
+ Creature — Elemental Incarnation
+ Creature
+ 6
+ 3GGG
+ 6/6
+
+ PIP
+ 2
+
+
+ Vigor
+ Trample
+If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
+When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
+
+ G
+ Creature — Elemental Incarnation
+ Creature
+ 6
+ 3GGG
+ 6/6
+
+ PIP
+ 2
+
Viridescent Bog
{1}, {T}: Add {B}{G}.
@@ -6198,6 +9093,36 @@ Whenever you discard one or more nonland cards for the first time each turn, cre
PIP
0
+
+ Walking Ballista
+ Walking Ballista enters the battlefield with X +1/+1 counters on it.
+{4}: Put a +1/+1 counter on Walking Ballista.
+Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
+
+ Artifact Creature — Construct
+ Creature
+ 0
+ XX
+ 0/0
+
+ PIP
+ 2
+
+
+ Walking Ballista
+ Walking Ballista enters the battlefield with X +1/+1 counters on it.
+{4}: Put a +1/+1 counter on Walking Ballista.
+Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
+
+ Artifact Creature — Construct
+ Creature
+ 0
+ XX
+ 0/0
+
+ PIP
+ 2
+
War Room
{T}: Add {C}.
@@ -6237,6 +9162,21 @@ Whenever you discard one or more nonland cards for the first time each turn, cre
Wasteland Raider
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Wasteland Raider enters the battlefield, each player sacrifices a creature.
+
+ B
+ Creature — Human Mercenary
+ Creature
+ 4
+ 2BB
+ 4/3
+
+ PIP
+ 2
+
+
+ Wasteland Raider
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
When Wasteland Raider enters the battlefield, each player sacrifices a creature.
B
@@ -6249,6 +9189,94 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature.
PIP
2
+
+ Wasteland Raider
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Wasteland Raider enters the battlefield, each player sacrifices a creature.
+
+ B
+ Creature — Human Mercenary
+ Creature
+ 4
+ 2BB
+ 4/3
+
+ PIP
+ 2
+
+
+ Wasteland Raider
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Wasteland Raider enters the battlefield, each player sacrifices a creature.
+
+ B
+ Creature — Human Mercenary
+ Creature
+ 4
+ 2BB
+ 4/3
+
+ PIP
+ 2
+
+
+ Watchful Radstag
+ Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
+Whenever Watchful Radstag evolves, create a token that's a copy of it.
+
+ G
+ Creature — Elk Mutant
+ Creature
+ 3
+ 2G
+ 2/2
+
+ PIP
+ 2
+
+
+ Watchful Radstag
+ Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
+Whenever Watchful Radstag evolves, create a token that's a copy of it.
+
+ G
+ Creature — Elk Mutant
+ Creature
+ 3
+ 2G
+ 2/2
+
+ PIP
+ 2
+
+
+ Wear
+ Destroy target artifact.
+Fuse (You may cast one or both halves of this card from your hand.)
+
+ RW
+ Instant
+ Instant
+ 3
+ 1R
+
+ PIP
+ 3
+
+
+ Tear
+ Destroy target enchantment.
+Fuse (You may cast one or both halves of this card from your hand.)
+
+ RW
+ Instant
+ Instant
+ 3
+ W
+
+ PIP
+ 3
+
Wear
Destroy target artifact.
@@ -6320,6 +9348,21 @@ At the beginning of your end step, if another Human died under your control this
PIP
2
+
+ White Glove Gourmand
+ When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens.
+At the beginning of your end step, if another Human died under your control this turn, create a Food token.
+
+ BW
+ Creature — Human Noble
+ Creature
+ 4
+ 2WB
+ 2/2
+
+ PIP
+ 2
+
Wild Growth
Enchant land
@@ -6351,6 +9394,34 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G
Wild Wasteland
Skip your draw step.
+At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ PIP
+ 1
+
+
+ Wild Wasteland
+ Skip your draw step.
+At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ PIP
+ 1
+
+
+ Wild Wasteland
+ Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
R
@@ -6362,6 +9433,80 @@ At the beginning of your upkeep, exile the top two cards of your library. You ma
PIP
1
+
+ Wild Wasteland
+ Skip your draw step.
+At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ PIP
+ 1
+
+
+ Windbrisk Heights
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Windbrisk Heights enters the battlefield tapped.
+{T}: Add {W}.
+{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Windbrisk Heights
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Windbrisk Heights enters the battlefield tapped.
+{T}: Add {W}.
+{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Windbrisk Heights
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Windbrisk Heights enters the battlefield tapped.
+{T}: Add {W}.
+{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
+
+ Windbrisk Heights
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Windbrisk Heights enters the battlefield tapped.
+{T}: Add {W}.
+{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
+
+ Land
+ Land
+ 0
+
+ PIP
+ 1
+ 0
+
Yes Man, Personal Securitron
{T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
@@ -6377,5 +9522,65 @@ Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/
PIP
2
+
+ Yes Man, Personal Securitron
+ {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
+Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/2
+
+ PIP
+ 2
+
+
+ Yes Man, Personal Securitron
+ {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
+Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/2
+
+ PIP
+ 2
+
+
+ Yes Man, Personal Securitron
+ {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
+Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/2
+
+ PIP
+ 2
+
+
+ Young Deathclaws
+ Menace (This creature can't be blocked except by two or more creatures.)
+Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
+
+ BG
+ Creature — Lizard Mutant
+ Creature
+ 4
+ 2BG
+ 4/2
+
+ PIP
+ 2
+
diff --git a/spoiler.xml b/spoiler.xml
index 736faf3b..0446c223 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2024-02-23 00:41:21 (UTC)
+ 2024-02-23 08:12:38 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -20,6 +20,21 @@
+
+ "Synth Infiltrator"
+ Improvise (your artifact can help cast this spell. Each artifact you tap after you're done activating mana abilities palys for {1}.)
+You may have "Synth Infiltrator" enters the battlefield as a copy of any creature on the battlefield except it's a Synth artifact in addition to its other types.
+
+ U
+ Artifact Creature — Synth
+ Creature
+ 5
+ 3UU
+ 0/0
+
+ PIP~
+ 2
+
Abundant Growth
Enchant land
@@ -299,6 +314,19 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP~
2
+
+ Anguished Unmaking
+ Exile target nonland permanent. You lose 3 life.
+
+ BW
+ Instant
+ Instant
+ 3
+ 1WB
+
+ PIP~
+ 3
+
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
@@ -312,6 +340,32 @@ When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target
PIP~
3
+
+ Anguished Unmaking
+ Exile target nonland permanent. You lose 3 life.
+
+ BW
+ Instant
+ Instant
+ 3
+ 1WB
+
+ PIP~
+ 3
+
+
+ Anguished Unmaking
+ Exile target nonland permanent. You lose 3 life.
+
+ BW
+ Instant
+ Instant
+ 3
+ 1WB
+
+ PIP~
+ 3
+
Animal Friend
Enchant creature
@@ -368,6 +422,66 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir
PIP~
1
+
+ Aradesh, the Founder
+ Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
+Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 1/4
+
+ PIP~
+ 2
+
+
+ Aradesh, the Founder
+ Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
+Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 1/4
+
+ PIP~
+ 2
+
+
+ Aradesh, the Founder
+ Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
+Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 1/4
+
+ PIP~
+ 2
+
+
+ Aradesh, the Founder
+ Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
+Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
+
+ W
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 2W
+ 1/4
+
+ PIP~
+ 2
+
Arcane Signet
{T}: Add one mana of any color in your commander's color identity.
@@ -500,6 +614,58 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l
PIP~
0
+
+ Assemble the Legion
+ At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
+
+ RW
+ Enchantment
+ Enchantment
+ 5
+ 3RW
+
+ PIP~
+ 1
+
+
+ Assemble the Legion
+ At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
+
+ RW
+ Enchantment
+ Enchantment
+ 5
+ 3RW
+
+ PIP~
+ 1
+
+
+ Assemble the Legion
+ At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
+
+ RW
+ Enchantment
+ Enchantment
+ 5
+ 3RW
+
+ PIP~
+ 1
+
+
+ Assemble the Legion
+ At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
+
+ RW
+ Enchantment
+ Enchantment
+ 5
+ 3RW
+
+ PIP~
+ 1
+
Ayula, Queen Among Bears
Whenever another Bear enters the battlefield under your control, choose one —
@@ -516,6 +682,22 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l
PIP~
2
+
+ Ayula, Queen Among Bears
+ Whenever another Bear enters the battlefield under your control, choose one —
+• Put two +1/+1 counters on target Bear.
+• Target Bear you control fights target creature you don't control.
+
+ G
+ Legendary Creature — Bear
+ Creature
+ 2
+ 1G
+ 2/2
+
+ PIP~
+ 2
+
Basilisk Collar
Equipped creature has deathtouch and lifelink.
@@ -568,6 +750,34 @@ Equip {2}
PIP~
1
+
+ Bastion of Remembrance
+ When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
+Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ PIP~
+ 1
+
+
+ Bastion of Remembrance
+ When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token.
+Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
+
+ B
+ Enchantment
+ Enchantment
+ 3
+ 2B
+
+ PIP~
+ 1
+
Battle of Hoover Dam
As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
@@ -583,6 +793,51 @@ Equip {2}
PIP~
1
+
+ Battle of Hoover Dam
+ As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
+• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
+• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ PIP~
+ 1
+
+
+ Battle of Hoover Dam
+ As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
+• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
+• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ PIP~
+ 1
+
+
+ Battle of Hoover Dam
+ As Battle of Hoover Dam enters the battlefield, choose NCR or Legion.
+• NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
+• Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ PIP~
+ 1
+
Behemoth Sledge
Equipped creature gets +2/+2 and has trample and lifelink.
@@ -643,6 +898,88 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among
PIP~
2
+
+ Biomass Mutation
+ Creatures you control have base power and toughness X/X until end of turn.
+
+ GU
+ Instant
+ Instant
+ 2
+ XG/UG/U
+
+ PIP~
+ 3
+
+
+ Biomass Mutation
+ Creatures you control have base power and toughness X/X until end of turn.
+
+ GU
+ Instant
+ Instant
+ 2
+ XG/UG/U
+
+ PIP~
+ 3
+
+
+ Black Market
+ Whenever a creature dies, put a charge counter on Black Market.
+At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
+
+ B
+ Enchantment
+ Enchantment
+ 5
+ 3BB
+
+ PIP~
+ 1
+
+
+ Black Market
+ Whenever a creature dies, put a charge counter on Black Market.
+At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
+
+ B
+ Enchantment
+ Enchantment
+ 5
+ 3BB
+
+ PIP~
+ 1
+
+
+ Black Market
+ Whenever a creature dies, put a charge counter on Black Market.
+At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
+
+ B
+ Enchantment
+ Enchantment
+ 5
+ 3BB
+
+ PIP~
+ 1
+
+
+ Black Market
+ Whenever a creature dies, put a charge counter on Black Market.
+At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
+
+ B
+ Enchantment
+ Enchantment
+ 5
+ 3BB
+
+ PIP~
+ 1
+
Blasphemous Act
This spell costs {1} less to cast for each creature on the battlefield.
@@ -699,6 +1036,22 @@ Blasphemous Act deals 13 damage to each creature.
PIP~
3
+
+ Bloatfly Swarm
+ Flying
+Bloatfly Swarm enters the battlefield with five +1/+1 counters on it.
+If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from then give each player a rad counter for each +1/+1 counter removed this way.
+
+ B
+ Creature — Insect Mutant
+ Creature
+ 4
+ 3B
+ 0/0
+
+ PIP~
+ 2
+
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
@@ -758,6 +1111,21 @@ Equip {2}
Boomer Scrapper
Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
+
+ BR
+ Creature — Human Soldier
+ Creature
+ 3
+ 1BR
+ 1/1
+
+ PIP~
+ 2
+
+
+ Boomer Scrapper
+ Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
BR
@@ -770,6 +1138,36 @@ Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boom
PIP~
2
+
+ Boomer Scrapper
+ Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
+
+ BR
+ Creature — Human Soldier
+ Creature
+ 3
+ 1BR
+ 1/1
+
+ PIP~
+ 2
+
+
+ Boomer Scrapper
+ Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
+
+ BR
+ Creature — Human Soldier
+ Creature
+ 3
+ 1BR
+ 1/1
+
+ PIP~
+ 2
+
Brass Knuckles
When you cast this spell, copy it. (The copy becomes a token.)
@@ -896,6 +1294,22 @@ Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1
PIP~
2
+
+ Butch DeLoria, Tunnel Snake
+ Menace (This creature can't be blocked except by two or more creatures.)
+Tunnel Snakes Rule! — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.
+{1}{B}: Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
+
+ B
+ Legendary Creature — Human Rogue
+ Creature
+ 2
+ 1B
+ 2/2
+
+ PIP~
+ 2
+
C.A.M.P.
Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
@@ -1106,6 +1520,126 @@ Canopy Vista enters the battlefield tapped unless you control two or more basic
1
0
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Canyon Slough
+ ({T}: Add {B} or {R}.)
+Canyon Slough enters the battlefield tapped.
+Cycling {2} ({2}, Discard this card: Draw a card.)
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Captain of the Watch
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Other Soldier creatures you control get +1/+1 and have vigilance.
+When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 6
+ 4WW
+ 3/3
+
+ PIP~
+ 2
+
+
+ Captain of the Watch
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Other Soldier creatures you control get +1/+1 and have vigilance.
+When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 6
+ 4WW
+ 3/3
+
+ PIP~
+ 2
+
+
+ Captain of the Watch
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Other Soldier creatures you control get +1/+1 and have vigilance.
+When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 6
+ 4WW
+ 3/3
+
+ PIP~
+ 2
+
+
+ Captain of the Watch
+ Vigilance (Attacking doesn't cause this creature to tap.)
+Other Soldier creatures you control get +1/+1 and have vigilance.
+When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 6
+ 4WW
+ 3/3
+
+ PIP~
+ 2
+
Cass, Hand of Vengeance
Vigilance
@@ -1166,6 +1700,42 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip
PIP~
2
+
+ Casualties of War
+ Choose one or more —
+• Destroy target artifact.
+• Destroy target creature.
+• Destroy target enchantment.
+• Destroy target land.
+• Destroy target planeswalker.
+
+ BG
+ Sorcery
+ Sorcery
+ 6
+ 2BBGG
+
+ PIP~
+ 3
+
+
+ Casualties of War
+ Choose one or more —
+• Destroy target artifact.
+• Destroy target creature.
+• Destroy target enchantment.
+• Destroy target land.
+• Destroy target planeswalker.
+
+ BG
+ Sorcery
+ Sorcery
+ 6
+ 2BBGG
+
+ PIP~
+ 3
+
Champion's Helm
Equipped creature gets +2/+2.
@@ -1290,6 +1860,19 @@ Equip {1}
Charisma Bobblehead
{T}: Add one mana of any color.
+{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
+
+ Artifact — Bobblehead
+ Artifact
+ 3
+ 3
+
+ PIP~
+ 1
+
+
+ Charisma Bobblehead
+ {T}: Add one mana of any color.
{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Artifact — Bobblehead
@@ -1473,6 +2056,57 @@ Cinder Glade enters the battlefield tapped unless you control two or more basic
Lifelink
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Other legendary creatures you control have exploit.
+Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
+
+ BW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1WB
+ 2/3
+
+ PIP~
+ 2
+
+
+ Colonel Autumn
+ Lifelink
+Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
+Other legendary creatures you control have exploit.
+Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
+
+ BW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1WB
+ 2/3
+
+ PIP~
+ 2
+
+
+ Colonel Autumn
+ Lifelink
+Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
+Other legendary creatures you control have exploit.
+Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
+
+ BW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1WB
+ 2/3
+
+ PIP~
+ 2
+
+
+ Colonel Autumn
+ Lifelink
+Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
+Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
BW
@@ -1559,6 +2193,50 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy
PIP~
2
+
+ Corpsejack Menace
+ If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
+
+ BG
+ Creature — Fungus
+ Creature
+ 4
+ 2BG
+ 4/4
+
+ PIP~
+ 2
+
+
+ Craig Boone, Novac Guard
+ Reach, lifelink
+One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
+
+ RW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1RW
+ 3/3
+
+ PIP~
+ 2
+
+
+ Craig Boone, Novac Guard
+ Reach, lifelink
+One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone, Novac Guard. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
+
+ RW
+ Legendary Creature — Human Soldier
+ Creature
+ 3
+ 1RW
+ 3/3
+
+ PIP~
+ 2
+
Crimson Caravaneer
Double strike, trample
@@ -1601,6 +2279,64 @@ Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token
PIP~
1
+
+ Deadly Dispute
+ As an additional cost to cast this spell, sacrifice an artifact or creature.
+Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ PIP~
+ 3
+
+
+ Deadly Dispute
+ As an additional cost to cast this spell, sacrifice an artifact or creature.
+Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ PIP~
+ 3
+
+
+ Desdemona, Freedom's Edge
+ Vigilance
+Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
+
+ RW
+ Legendary Creature — Human Rogue
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ PIP~
+ 2
+
+
+ Desdemona, Freedom's Edge
+ Vigilance
+Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
+
+ RW
+ Legendary Creature — Human Rogue
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ PIP~
+ 2
+
Desdemona, Freedom's Edge
Vigilance
@@ -1616,6 +2352,21 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya
PIP~
2
+
+ Desdemona, Freedom's Edge
+ Vigilance
+Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
+
+ RW
+ Legendary Creature — Human Rogue
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ PIP~
+ 2
+
Desolate Mire
{1}, {T}: Add {W}{B}.
@@ -1673,6 +2424,45 @@ Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveya
PIP~
0
+
+ Diamond City
+ Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
+{T}: Add {C}.
+{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Diamond City
+ Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
+{T}: Add {C}.
+{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Diamond City
+ Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
+{T}: Add {C}.
+{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
Dogmeat, Ever Loyal
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
@@ -1833,6 +2623,58 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J
PIP~
2
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Dragonskull Summit
+ Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
Duchess, Wayward Tavernkeep
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.
@@ -1908,6 +2750,51 @@ ED-E My Love - Whenever you attack, if the number of attacking creatures is grea
PIP~
2
+
+ ED-E, Lonesome Eyebot
+ Flying
+ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.
+{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
+
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 3
+ 2/1
+
+ PIP~
+ 2
+
+
+ ED-E, Lonesome Eyebot
+ Flying
+ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.
+{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
+
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 3
+ 2/1
+
+ PIP~
+ 2
+
+
+ ED-E, Lonesome Eyebot
+ Flying
+ED-E My Love - Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it.
+{2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
+
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 3
+ 2/1
+
+ PIP~
+ 2
+
Elder Arthur Maxson
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
@@ -1923,6 +2810,51 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr
PIP~
2
+
+ Elder Arthur Maxson
+ Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
+Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
+
+ BW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1WB
+ 4/2
+
+ PIP~
+ 2
+
+
+ Elder Arthur Maxson
+ Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
+Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
+
+ BW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1WB
+ 4/2
+
+ PIP~
+ 2
+
+
+ Elder Arthur Maxson
+ Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
+Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
+
+ BW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1WB
+ 4/2
+
+ PIP~
+ 2
+
Endurance Bobblehead
{T}: Add one mana of any color.
@@ -1936,6 +2868,58 @@ Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestr
PIP~
1
+
+ Entrapment Maneuver
+ Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ PIP~
+ 3
+
+
+ Entrapment Maneuver
+ Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ PIP~
+ 3
+
+
+ Entrapment Maneuver
+ Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ PIP~
+ 3
+
+
+ Entrapment Maneuver
+ Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
+
+ W
+ Instant
+ Instant
+ 4
+ 3W
+
+ PIP~
+ 3
+
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
@@ -2164,6 +3148,58 @@ Whenever enchanted land is tapped for mana, its controller adds an additional on
PIP~
1
+
+ Fervent Charge
+ Whenever a creature you control attacks, it gets +2/+2 until end of turn.
+
+ BRW
+ Enchantment
+ Enchantment
+ 4
+ 1RWB
+
+ PIP~
+ 1
+
+
+ Fervent Charge
+ Whenever a creature you control attacks, it gets +2/+2 until end of turn.
+
+ BRW
+ Enchantment
+ Enchantment
+ 4
+ 1RWB
+
+ PIP~
+ 1
+
+
+ Fervent Charge
+ Whenever a creature you control attacks, it gets +2/+2 until end of turn.
+
+ BRW
+ Enchantment
+ Enchantment
+ 4
+ 1RWB
+
+ PIP~
+ 1
+
+
+ Fervent Charge
+ Whenever a creature you control attacks, it gets +2/+2 until end of turn.
+
+ BRW
+ Enchantment
+ Enchantment
+ 4
+ 1RWB
+
+ PIP~
+ 1
+
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
@@ -2234,6 +3270,20 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
PIP~
0
+
+ Fraying Sanity
+ Enchant player
+At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
+
+ U
+ Enchantment — Aura Curse
+ Enchantment
+ 3
+ 2U
+
+ PIP~
+ 1
+
Gary Clone
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
@@ -2279,6 +3329,21 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/
PIP~
2
+
+ General's Enforcer
+ Legendary Humans you control have indestructible.
+{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
+
+ BW
+ Creature — Human Soldier
+ Creature
+ 2
+ WB
+ 2/3
+
+ PIP~
+ 2
+
Grim Reaper's Sprint
Morbid — This spell costs {3} less to cast if a creature died this turn.
@@ -2489,6 +3554,49 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t
PIP~
2
+
+ Hardened Scales
+ If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
+
+ G
+ Enchantment
+ Enchantment
+ 1
+ G
+
+ PIP~
+ 1
+
+
+ Harold and Bob, First Numens
+ Vigilance, reach
+When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities.
+
+ G
+ Legendary Creature — Treefolk Human
+ Creature
+ 3
+ 2G
+ 3/3
+
+ PIP~
+ 2
+
+
+ Harold and Bob, First Numens
+ Vigilance, reach
+When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters."" Harold and Bob loses all other abilities.
+
+ G
+ Legendary Creature — Treefolk Human
+ Creature
+ 3
+ 2G
+ 3/3
+
+ PIP~
+ 2
+
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
@@ -2541,6 +3649,19 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t
PIP~
3
+
+ Heroic Reinforcements
+ Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
+
+ RW
+ Sorcery
+ Sorcery
+ 4
+ 2RW
+
+ PIP~
+ 3
+
Heroic Reinforcements
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
@@ -2557,6 +3678,34 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy all nontoken creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 7
+ 4WWW
+
+ PIP~
+ 3
+
+
+ Hour of Reckoning
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy all nontoken creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 7
+ 4WWW
+
+ PIP~
+ 3
+
+
+ Hour of Reckoning
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
W
@@ -2568,6 +3717,56 @@ Destroy all nontoken creatures.
PIP~
3
+
+ Hour of Reckoning
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy all nontoken creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 7
+ 4WWW
+
+ PIP~
+ 3
+
+
+ Hullbreaker Horror
+ Flash
+This spell can't be countered.
+Whenever you cast a spell, choose up to one —
+• Return target spell you don't control to its owner's hand.
+• Return target nonland permanent to its owner's hand.
+
+ U
+ Creature — Kraken Horror
+ Creature
+ 7
+ 5UU
+ 7/8
+
+ PIP~
+ 2
+
+
+ Hullbreaker Horror
+ Flash
+This spell can't be countered.
+Whenever you cast a spell, choose up to one —
+• Return target spell you don't control to its owner's hand.
+• Return target nonland permanent to its owner's hand.
+
+ U
+ Creature — Kraken Horror
+ Creature
+ 7
+ 5UU
+ 7/8
+
+ PIP~
+ 2
+
Ian the Reckless
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)
@@ -2624,6 +3823,86 @@ Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X unti
PIP~
1
+
+ Impassioned Orator
+ Whenever another creature enters the battlefield under your control, you gain 1 life.
+
+ W
+ Creature — Human Cleric
+ Creature
+ 2
+ 1W
+ 2/2
+
+ PIP~
+ 2
+
+
+ Impassioned Orator
+ Whenever another creature enters the battlefield under your control, you gain 1 life.
+
+ W
+ Creature — Human Cleric
+ Creature
+ 2
+ 1W
+ 2/2
+
+ PIP~
+ 2
+
+
+ Inexorable Tide
+ Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ U
+ Enchantment
+ Enchantment
+ 5
+ 3UU
+
+ PIP~
+ 1
+
+
+ Inexorable Tide
+ Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ U
+ Enchantment
+ Enchantment
+ 5
+ 3UU
+
+ PIP~
+ 1
+
+
+ Intangible Virtue
+ Creature tokens you control get +1/+1 and have vigilance.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ 1W
+
+ PIP~
+ 1
+
+
+ Intangible Virtue
+ Creature tokens you control get +1/+1 and have vigilance.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ 1W
+
+ PIP~
+ 1
+
Intelligence Bobblehead
{T}: Add one mana of any color.
@@ -2763,6 +4042,58 @@ For each Aura and Equipment you control, you may attach it to a creature you con
PIP~
0
+
+ Isolated Chapel
+ Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Isolated Chapel
+ Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Isolated Chapel
+ Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Isolated Chapel
+ Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
Jungle Shrine
Jungle Shrine enters the battlefield tapped.
@@ -2897,6 +4228,66 @@ Equip {1}
PIP~
0
+
+ Keeper of the Accord
+ At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
+At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP~
+ 2
+
+
+ Keeper of the Accord
+ At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
+At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP~
+ 2
+
+
+ Keeper of the Accord
+ At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
+At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP~
+ 2
+
+
+ Keeper of the Accord
+ At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
+At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
+
+ W
+ Creature — Human Soldier
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP~
+ 2
+
Kellogg, Dangerous Mind
First strike, haste
@@ -2913,6 +4304,54 @@ Sacrifice five Treasures: Gain control of target creature for as long as you con
PIP~
2
+
+ Kellogg, Dangerous Mind
+ First strike, haste
+Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
+Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
+
+ BR
+ Legendary Creature — Human Mercenary
+ Creature
+ 3
+ 1BR
+ 3/2
+
+ PIP~
+ 2
+
+
+ Kellogg, Dangerous Mind
+ First strike, haste
+Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
+Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
+
+ BR
+ Legendary Creature — Human Mercenary
+ Creature
+ 3
+ 1BR
+ 3/2
+
+ PIP~
+ 2
+
+
+ Kellogg, Dangerous Mind
+ First strike, haste
+Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
+Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
+
+ BR
+ Legendary Creature — Human Mercenary
+ Creature
+ 3
+ 1BR
+ 3/2
+
+ PIP~
+ 2
+
Legate Lanius, Caesar's Ace
Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.
@@ -2943,6 +4382,62 @@ Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius
PIP~
2
+
+ Lethal Scheme
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Instant
+ Instant
+ 4
+ 2BB
+
+ PIP~
+ 3
+
+
+ Lethal Scheme
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Instant
+ Instant
+ 4
+ 2BB
+
+ PIP~
+ 3
+
+
+ Lethal Scheme
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Instant
+ Instant
+ 4
+ 2BB
+
+ PIP~
+ 3
+
+
+ Lethal Scheme
+ Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
+Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Instant
+ Instant
+ 4
+ 2BB
+
+ PIP~
+ 3
+
Liberty Prime, Recharged
Vigilance, trample, haste
@@ -3007,6 +4502,36 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay
PIP~
2
+
+ Lord of the Undead
+ Other Zombie creatures get +1/+1.
+{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
+
+ B
+ Creature — Zombie
+ Creature
+ 3
+ 1BB
+ 2/2
+
+ PIP~
+ 2
+
+
+ Lord of the Undead
+ Other Zombie creatures get +1/+1.
+{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
+
+ B
+ Creature — Zombie
+ Creature
+ 3
+ 1BB
+ 2/2
+
+ PIP~
+ 2
+
Luck Bobblehead
{T}: Add one mana of any color.
@@ -3033,6 +4558,96 @@ Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay
PIP~
1
+
+ Luck Bobblehead
+ {T}: Add one mana of any color.
+{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
+
+ Artifact — Bobblehead
+ Artifact
+ 3
+ 3
+
+ PIP~
+ 1
+
+
+ Lumbering Megasloth
+ This spell costs {1} less to cast for each counter among players and permanents.
+Trample
+Lumbering Megasloth enters the battlefield tapped.
+
+ G
+ Creature — Sloth Mutant
+ Creature
+ 12
+ 10GG
+ 8/8
+
+ PIP~
+ 1
+ 2
+
+
+ MacCready, Lamplight Mayor
+ Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
+Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
+
+ BW
+ Legendary Creature — Human Advisor
+ Creature
+ 2
+ WB
+ 1/3
+
+ PIP~
+ 2
+
+
+ MacCready, Lamplight Mayor
+ Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
+Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
+
+ BW
+ Legendary Creature — Human Advisor
+ Creature
+ 2
+ WB
+ 1/3
+
+ PIP~
+ 2
+
+
+ MacCready, Lamplight Mayor
+ Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
+Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
+
+ BW
+ Legendary Creature — Human Advisor
+ Creature
+ 2
+ WB
+ 1/3
+
+ PIP~
+ 2
+
+
+ MacCready, Lamplight Mayor
+ Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
+Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
+
+ BW
+ Legendary Creature — Human Advisor
+ Creature
+ 2
+ WB
+ 1/3
+
+ PIP~
+ 2
+
Mantle of the Ancients
Enchant creature you control
@@ -3093,6 +4708,49 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
PIP~
1
+
+ Mariposa Military Base
+ You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters.
+{T}: Add {C}.
+{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Marshal's Anthem
+ Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
+Creatures you control get +1/+1.
+When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 2WW
+
+ PIP~
+ 1
+
+
+ Marshal's Anthem
+ Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
+Creatures you control get +1/+1.
+When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 2WW
+
+ PIP~
+ 1
+
Marshal's Anthem
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
@@ -3108,6 +4766,58 @@ When Marshal's Anthem enters the battlefield, return up to X target creature car
PIP~
1
+
+ Martial Coup
+ Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ XWW
+
+ PIP~
+ 3
+
+
+ Martial Coup
+ Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ XWW
+
+ PIP~
+ 3
+
+
+ Martial Coup
+ Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ XWW
+
+ PIP~
+ 3
+
+
+ Martial Coup
+ Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ XWW
+
+ PIP~
+ 3
+
Masterwork of Ingenuity
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
@@ -3272,6 +4982,20 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif
PIP~
3
+
+ Memorial to Glory
+ Memorial to Glory enters the battlefield tapped.
+{T}: Add {W}.
+{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
Mister Gutsy
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.
@@ -3388,6 +5112,34 @@ Whenever you attack, put a quest counter on target nonland permanent you control
PIP~
2
+
+ Morbid Opportunist
+ Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
+
+ B
+ Creature — Human Rogue
+ Creature
+ 3
+ 2B
+ 1/3
+
+ PIP~
+ 2
+
+
+ Morbid Opportunist
+ Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
+
+ B
+ Creature — Human Rogue
+ Creature
+ 3
+ 2B
+ 1/3
+
+ PIP~
+ 2
+
Mossfire Valley
{1}, {T}: Add {R}{G}.
@@ -3536,6 +5288,62 @@ Whenever you attack, put a quest counter on target nonland permanent you control
PIP~
2
+
+ Mutational Advantage
+ Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ GU
+ Instant
+ Instant
+ 3
+ 1GU
+
+ PIP~
+ 3
+
+
+ Myriad Landscape
+ Myriad Landscape enters the battlefield tapped.
+{T}: Add {C}.
+{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Myriad Landscape
+ Myriad Landscape enters the battlefield tapped.
+{T}: Add {C}.
+{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Mysterious Stranger
+ Flash
+When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
+
+ R
+ Creature -- Human Rogue
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP~
+ 2
+
Mysterious Stranger
Flash
@@ -3554,6 +5362,21 @@ When Mysterious Stranger enters the battlefield, for each graveyard with an inst
Mysterious Stranger
Flash
+When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
+
+ R
+ Creature -- Human Rogue
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP~
+ 2
+
+
+ Mysterious Stranger
+ Flash
When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
R
@@ -3626,6 +5449,32 @@ Whenever Nick Valentine or another artifact creature you control dies, you may i
PIP~
2
+
+ Nomad Outpost
+ Nomad Outpost enters the battlefield tapped.
+{T}: Add {R}, {W}, or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Nomad Outpost
+ Nomad Outpost enters the battlefield tapped.
+{T}: Add {R}, {W}, or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
Nuclear Fallout
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
@@ -3886,6 +5735,66 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1}
PIP~
0
+
+ Overseer of Vault
+ First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
+At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 3/3
+
+ PIP~
+ 2
+
+
+ Overseer of Vault
+ First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
+At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 3/3
+
+ PIP~
+ 2
+
+
+ Overseer of Vault
+ First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
+At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 3/3
+
+ PIP~
+ 2
+
+
+ Overseer of Vault
+ First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
+At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
+
+ W
+ Legendary Creature — Human Advisor
+ Creature
+ 3
+ 2W
+ 3/3
+
+ PIP~
+ 2
+
Paladin Elizabeth Taggerdy
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
@@ -3900,6 +5809,48 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1}
PIP~
2
+
+ Paladin Elizabeth Taggerdy
+ Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
+
+ RW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1RW
+ 3/2
+
+ PIP~
+ 2
+
+
+ Paladin Elizabeth Taggerdy
+ Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
+
+ RW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1RW
+ 3/2
+
+ PIP~
+ 2
+
+
+ Paladin Elizabeth Taggerdy
+ Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
+
+ RW
+ Legendary Creature — Human Knight
+ Creature
+ 3
+ 1RW
+ 3/2
+
+ PIP~
+ 2
+
Path of Ancestry
Path of Ancestry enters the battlefield tapped.
@@ -4042,6 +5993,34 @@ Equip {2}
PIP~
1
+
+ Pitiless Plunderer
+ Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ B
+ Creature — Human Pirate
+ Creature
+ 4
+ 3B
+ 1/4
+
+ PIP~
+ 2
+
+
+ Pitiless Plunderer
+ Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ B
+ Creature — Human Pirate
+ Creature
+ 4
+ 3B
+ 1/4
+
+ PIP~
+ 2
+
Plains
({T}: Add {W}.)
@@ -4326,6 +6305,19 @@ Metalcraft — Equipment you control have equip {0} as long as you control three
PIP~
2
+
+ Putrefy
+ Destroy target artifact or creature. It can't be regenerated.
+
+ BG
+ Instant
+ Instant
+ 3
+ 1BG
+
+ PIP~
+ 3
+
Radstorm
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
@@ -4412,6 +6404,21 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o
PIP~
1
+
+ Raul, Trouble Shooter
+ Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
+{T}: Each player mills a card. (They each put the top card of their library in their graveyard.)
+
+ BU
+ Legendary Creature — Zombie Mutant Rogue
+ Creature
+ 3
+ 1UB
+ 1/4
+
+ PIP~
+ 2
+
Ravages of War
Destroy all lands.
@@ -4438,6 +6445,21 @@ When Rancor is put into a graveyard from the battlefield, return Rancor to its o
PIP~
3
+
+ Recon Craft Theta
+ Flying When Recon Craft Theta enters the battlefield, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
+Whenever Recon Craft Theta attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+Crew 2
+
+ Artifact — Vehicle
+ Artifact
+ 4
+ 4
+ 4/4
+
+ PIP~
+ 1
+
Rex, Cyber-Hound
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters).
@@ -4602,6 +6624,70 @@ Rex has all activated abilities of all cards in exile with brain counters on the
1
0
+
+ Rose, Cutthroat Raider
+ First strike
+Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever you sacrifice a Junk, add {R}.
+
+ R
+ Legendary Artifact Creature — Robot
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP~
+ 2
+
+
+ Rose, Cutthroat Raider
+ First strike
+Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever you sacrifice a Junk, add {R}.
+
+ R
+ Legendary Artifact Creature — Robot
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP~
+ 2
+
+
+ Rose, Cutthroat Raider
+ First strike
+Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever you sacrifice a Junk, add {R}.
+
+ R
+ Legendary Artifact Creature — Robot
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP~
+ 2
+
+
+ Rose, Cutthroat Raider
+ First strike
+Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
+Whenever you sacrifice a Junk, add {R}.
+
+ R
+ Legendary Artifact Creature — Robot
+ Creature
+ 4
+ 2RR
+ 3/2
+
+ PIP~
+ 2
+
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
@@ -4669,6 +6755,21 @@ Menace (This creature can't be blocked except by two or more creatures.)
PIP~
2
+
+ Ruthless Radrat
+ Squad — Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+Menace (This creature can't be blocked except by two or more creatures.)
+
+ B
+ Creature — Rat Mutant
+ Creature
+ 3
+ 1BB
+ 2/2
+
+ PIP~
+ 2
+
Scattered Groves
({T}: Add {G} or {W}.)
@@ -4773,6 +6874,58 @@ Cycling {2} ({2}, Discard this card: Draw a card.)
PIP~
0
+
+ Secure the Wastes
+ Create X 1/1 white Warrior creature tokens.
+
+ W
+ Instant
+ Instant
+ 1
+ XW
+
+ PIP~
+ 3
+
+
+ Secure the Wastes
+ Create X 1/1 white Warrior creature tokens.
+
+ W
+ Instant
+ Instant
+ 1
+ XW
+
+ PIP~
+ 3
+
+
+ Secure the Wastes
+ Create X 1/1 white Warrior creature tokens.
+
+ W
+ Instant
+ Instant
+ 1
+ XW
+
+ PIP~
+ 3
+
+
+ Secure the Wastes
+ Create X 1/1 white Warrior creature tokens.
+
+ W
+ Instant
+ Instant
+ 1
+ XW
+
+ PIP~
+ 3
+
Securitron Squadron
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
@@ -4805,6 +6958,82 @@ Whenever a creature token enters the battlefield under your control, put a +1/+1
PIP~
2
+
+ Securitron Squadron
+ Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+Vigilance
+Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
+
+ W
+ Artifact Creature — Robot
+ Creature
+ 2
+ 1W
+ 2/2
+
+ PIP~
+ 2
+
+
+ Securitron Squadron
+ Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+Vigilance
+Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it.
+
+ W
+ Artifact Creature — Robot
+ Creature
+ 2
+ 1W
+ 2/2
+
+ PIP~
+ 2
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Shadowblood Ridge
+ {1}, {T}: Add {B}{R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
Sheltered Thicket
({T}: Add {R} or {G}.)
@@ -4864,6 +7093,36 @@ Cycling {2} ({2}, Discard this card: Draw a card.)
Sierra, Nuka's Biggest Fan
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
+Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
+
+ W
+ Legendary Creature — Human Citizen
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP~
+ 2
+
+
+ Sierra, Nuka's Biggest Fan
+ The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
+Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
+
+ W
+ Legendary Creature — Human Citizen
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP~
+ 2
+
+
+ Sierra, Nuka's Biggest Fan
+ The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
W
@@ -4876,6 +7135,21 @@ Whenever you sacrifice a Food, target creature you control gets +X/+X until end
PIP~
2
+
+ Sierra, Nuka's Biggest Fan
+ The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
+Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
+
+ W
+ Legendary Creature — Human Citizen
+ Creature
+ 4
+ 3W
+ 3/4
+
+ PIP~
+ 2
+
Silver Shroud Costume
Flash
@@ -4962,6 +7236,20 @@ Equip {3}
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
+Equip {1}
+
+ Artifact — Equipment
+ Artifact
+ 1
+ 1
+
+ PIP~
+ 1
+
+
+ Skullclamp
+ Equipped creature gets +1/-1.
+Whenever equipped creature dies, draw two cards.
Equip {1}
Artifact — Equipment
@@ -4972,6 +7260,58 @@ Equip {1}
PIP~
1
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Smoldering Marsh
+ ({T}: Add {B} or {R}.)
+Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
+
+ Land — Swamp Mountain
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
Sol Ring
{T}: Add {C}{C}.
@@ -5134,6 +7474,71 @@ When enchanted creature dies, draw a card.
PIP~
1
+
+ Stolen Strategy
+ At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 4R
+
+ PIP~
+ 1
+
+
+ Stolen Strategy
+ At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 4R
+
+ PIP~
+ 1
+
+
+ Stolen Strategy
+ At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 4R
+
+ PIP~
+ 1
+
+
+ Stolen Strategy
+ At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
+
+ R
+ Enchantment
+ Enchantment
+ 5
+ 4R
+
+ PIP~
+ 1
+
+
+ Strength Bobblehead
+ {T}: Add one mana of any color.
+{3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
+
+ Artifact — Bobblehead
+ Artifact
+ 3
+ 3
+
+ PIP~
+ 1
+
Strong Back
Enchant creature
@@ -5198,6 +7603,21 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
PIP~
1
+
+ Struggle for Project Purity
+ As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.
+• Brotherhood - At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
+• Enclave Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
+
+ U
+ Enchantment
+ Enchantment
+ 4
+ 3U
+
+ PIP~
+ 1
+
Sungrass Prairie
{1}, {T}: Add {G}{W}.
@@ -5383,6 +7803,21 @@ When Super Mutant Scavenger enters the battlefield or dies, return up to one tar
PIP~
1
+
+ Survivor's Med Kit
+ {1}, {T}: Choose one that hasn't been chosen —
+• Stimpak — Draw a card.
+• Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
+• RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.
+
+ Artifact
+ Artifact
+ 1
+ 1
+
+ PIP~
+ 1
+
Swamp
({T}: Add {B}.)
@@ -5500,6 +7935,132 @@ Equip {3}
PIP~
1
+
+ Tainted Field
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Activate only if you control a Swamp.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Tainted Field
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Activate only if you control a Swamp.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Tainted Peak
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Activate only if you control a Swamp.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Tainted Peak
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Activate only if you control a Swamp.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 0
+
+
+ Talisman of Conviction
+ {T}: Add {C}.
+{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
+
+ Talisman of Conviction
+ {T}: Add {C}.
+{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
+
+ Talisman of Hierarchy
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
+
+ Talisman of Hierarchy
+ {T}: Add {C}.
+{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
+
+ Talisman of Indulgence
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
+
+ Talisman of Indulgence
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ PIP~
+ 1
+
Tarmogoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
@@ -5584,6 +8145,62 @@ When Temple of Abandon enters the battlefield, scry 1.
1
0
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Temple of Malice
+ Temple of Malice enters the battlefield tapped.
+When Temple of Malice enters the battlefield, scry 1.
+{T}: Add {B} or {R}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
Temple of Plenty
Temple of Plenty enters the battlefield tapped.
@@ -5641,16 +8258,58 @@ When Temple of Plenty enters the battlefield, scry 1.
0
- Temple of Triumph
- Temple of Triumph enters the battlefield tapped.
-When Temple of Triumph enters the battlefield, scry 1.
-{T}: Add {R} or {W}.
+ Temple of Silence
+ Temple of Silence enters the battlefield tapped.
+When Temple of Silence enters the battlefield, scry 1.
+{T}: Add {W} or {B}.
Land
Land
0
- PIP~
+ PIP~
+ 1
+ 0
+
+
+ Temple of Silence
+ Temple of Silence enters the battlefield tapped.
+When Temple of Silence enters the battlefield, scry 1.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Temple of Silence
+ Temple of Silence enters the battlefield tapped.
+When Temple of Silence enters the battlefield, scry 1.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Temple of Silence
+ Temple of Silence enters the battlefield tapped.
+When Temple of Silence enters the battlefield, scry 1.
+{T}: Add {W} or {B}.
+
+ Land
+ Land
+ 0
+
+ PIP~
1
0
@@ -5664,7 +8323,7 @@ When Temple of Triumph enters the battlefield, scry 1.
Land
0
- PIP~
+ PIP~
1
0
@@ -5678,7 +8337,7 @@ When Temple of Triumph enters the battlefield, scry 1.
Land
0
- PIP~
+ PIP~
1
0
@@ -5692,7 +8351,21 @@ When Temple of Triumph enters the battlefield, scry 1.
Land
0
- PIP~
+ PIP~
+ 1
+ 0
+
+
+ Temple of Triumph
+ Temple of Triumph enters the battlefield tapped.
+When Temple of Triumph enters the battlefield, scry 1.
+{T}: Add {R} or {W}.
+
+ Land
+ Land
+ 0
+
+ PIP~
1
0
@@ -5740,6 +8413,62 @@ When Temple of Triumph enters the battlefield, scry 1.
PIP~
0
+
+ The Master, Transcendent
+ When The Master, Transcendent enters the battlefield, target player gets two rad counters.
+{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
+
+ BGU
+ Legendary Artifact Creature — Mutant
+ Creature
+ 4
+ 1BGU
+ 2/4
+
+ PIP~
+ 2
+
+
+ The Master, Transcendent
+ When The Master, Transcendent enters the battlefield, target player gets two rad counters.
+{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
+
+ BGU
+ Legendary Artifact Creature — Mutant
+ Creature
+ 4
+ 1BGU
+ 2/4
+
+ PIP~
+ 2
+
+
+ The Nipton Lottery
+ Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
+
+ BR
+ Sorcery
+ Sorcery
+ 4
+ 2BR
+
+ PIP~
+ 3
+
+
+ The Nipton Lottery
+ Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
+
+ BR
+ Sorcery
+ Sorcery
+ 4
+ 2BR
+
+ PIP~
+ 3
+
The Nipton Lottery
Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
@@ -5753,6 +8482,19 @@ When Temple of Triumph enters the battlefield, scry 1.
PIP~
3
+
+ The Nipton Lottery
+ Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
+
+ BR
+ Sorcery
+ Sorcery
+ 4
+ 2BR
+
+ PIP~
+ 3
+
The Wise Mothman
Flying
@@ -5892,6 +8634,36 @@ Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up
Thrill-Kill Disciple
Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Thrill-Kill Disciple dies, create a Junk token.
+
+ R
+ Creature
+ Creature
+ 3
+ 2R
+ 3/2
+
+ PIP~
+ 2
+
+
+ Thrill-Kill Disciple
+ Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Thrill-Kill Disciple dies, create a Junk token.
+
+ R
+ Creature
+ Creature
+ 3
+ 2R
+ 3/2
+
+ PIP~
+ 2
+
+
+ Thrill-Kill Disciple
+ Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
When Thrill-Kill Disciple dies, create a Junk token.
R
@@ -5904,6 +8676,21 @@ When Thrill-Kill Disciple dies, create a Junk token.
PIP~
2
+
+ Thrill-Kill Disciple
+ Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Thrill-Kill Disciple dies, create a Junk token.
+
+ R
+ Creature
+ Creature
+ 3
+ 2R
+ 3/2
+
+ PIP~
+ 2
+
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
@@ -6078,6 +8865,37 @@ II, III — Each player secretly votes for up to one creature, then those votes
PIP~
1
+
+ Vault 11: Voter's Dilemma
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — For each opponent, you create a 1/1 white Human Soldier creature token.
+II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
+
+ BW
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2WB
+
+ PIP~
+ 1
+
+
+ Vault 12: The Necropolis
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Each player gets three rad counters.
+II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
+III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
+
+ B
+ Enchantment — Saga
+ Enchantment
+ 6
+ 4BB
+
+ PIP~
+ 1
+
Vault 21: House Gambit
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
@@ -6123,6 +8941,37 @@ II, III — Put a +1/+1 counter on each creature you control.
PIP~
1
+
+ Vault 75: Middle School
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Exile all creatures with power 4 or greater.
+II, III — Put a +1/+1 counter on each creature you control.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2WW
+
+ PIP~
+ 1
+
+
+ Vault 87: Forced Evolution
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Gain control of target non-Mutant creature for as long as you control Vault 87.
+II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
+III — Draw cards equal to the greatest power among Mutants you control.
+
+ GU
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3GU
+
+ PIP~
+ 1
+
Veronica, Dissident Scribe
Menace
@@ -6187,6 +9036,52 @@ Whenever you discard one or more nonland cards for the first time each turn, cre
PIP~
2
+
+ Vexing Radgull
+ Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
+
+ U
+ Creature — Bird Mutant
+ Creature
+ 2
+ 1U
+ 1/2
+
+ PIP~
+ 2
+
+
+ Vigor
+ Trample
+If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
+When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
+
+ G
+ Creature — Elemental Incarnation
+ Creature
+ 6
+ 3GGG
+ 6/6
+
+ PIP~
+ 2
+
+
+ Vigor
+ Trample
+If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
+When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
+
+ G
+ Creature — Elemental Incarnation
+ Creature
+ 6
+ 3GGG
+ 6/6
+
+ PIP~
+ 2
+
Viridescent Bog
{1}, {T}: Add {B}{G}.
@@ -6198,6 +9093,36 @@ Whenever you discard one or more nonland cards for the first time each turn, cre
PIP~
0
+
+ Walking Ballista
+ Walking Ballista enters the battlefield with X +1/+1 counters on it.
+{4}: Put a +1/+1 counter on Walking Ballista.
+Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
+
+ Artifact Creature — Construct
+ Creature
+ 0
+ XX
+ 0/0
+
+ PIP~
+ 2
+
+
+ Walking Ballista
+ Walking Ballista enters the battlefield with X +1/+1 counters on it.
+{4}: Put a +1/+1 counter on Walking Ballista.
+Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
+
+ Artifact Creature — Construct
+ Creature
+ 0
+ XX
+ 0/0
+
+ PIP~
+ 2
+
War Room
{T}: Add {C}.
@@ -6237,6 +9162,21 @@ Whenever you discard one or more nonland cards for the first time each turn, cre
Wasteland Raider
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Wasteland Raider enters the battlefield, each player sacrifices a creature.
+
+ B
+ Creature — Human Mercenary
+ Creature
+ 4
+ 2BB
+ 4/3
+
+ PIP~
+ 2
+
+
+ Wasteland Raider
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
When Wasteland Raider enters the battlefield, each player sacrifices a creature.
B
@@ -6249,6 +9189,94 @@ When Wasteland Raider enters the battlefield, each player sacrifices a creature.
PIP~
2
+
+ Wasteland Raider
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Wasteland Raider enters the battlefield, each player sacrifices a creature.
+
+ B
+ Creature — Human Mercenary
+ Creature
+ 4
+ 2BB
+ 4/3
+
+ PIP~
+ 2
+
+
+ Wasteland Raider
+ Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
+When Wasteland Raider enters the battlefield, each player sacrifices a creature.
+
+ B
+ Creature — Human Mercenary
+ Creature
+ 4
+ 2BB
+ 4/3
+
+ PIP~
+ 2
+
+
+ Watchful Radstag
+ Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
+Whenever Watchful Radstag evolves, create a token that's a copy of it.
+
+ G
+ Creature — Elk Mutant
+ Creature
+ 3
+ 2G
+ 2/2
+
+ PIP~
+ 2
+
+
+ Watchful Radstag
+ Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
+Whenever Watchful Radstag evolves, create a token that's a copy of it.
+
+ G
+ Creature — Elk Mutant
+ Creature
+ 3
+ 2G
+ 2/2
+
+ PIP~
+ 2
+
+
+ Wear
+ Destroy target artifact.
+Fuse (You may cast one or both halves of this card from your hand.)
+
+ RW
+ Instant
+ Instant
+ 3
+ 1R
+
+ PIP~
+ 3
+
+
+ Tear
+ Destroy target enchantment.
+Fuse (You may cast one or both halves of this card from your hand.)
+
+ RW
+ Instant
+ Instant
+ 3
+ W
+
+ PIP~
+ 3
+
Wear
Destroy target artifact.
@@ -6320,6 +9348,21 @@ At the beginning of your end step, if another Human died under your control this
PIP~
2
+
+ White Glove Gourmand
+ When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens.
+At the beginning of your end step, if another Human died under your control this turn, create a Food token.
+
+ BW
+ Creature — Human Noble
+ Creature
+ 4
+ 2WB
+ 2/2
+
+ PIP~
+ 2
+
Wild Growth
Enchant land
@@ -6351,6 +9394,34 @@ Whenever enchanted land is tapped for mana, its controller adds an additional {G
Wild Wasteland
Skip your draw step.
+At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ PIP~
+ 1
+
+
+ Wild Wasteland
+ Skip your draw step.
+At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ PIP~
+ 1
+
+
+ Wild Wasteland
+ Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
R
@@ -6362,6 +9433,80 @@ At the beginning of your upkeep, exile the top two cards of your library. You ma
PIP~
1
+
+ Wild Wasteland
+ Skip your draw step.
+At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
+
+ R
+ Enchantment
+ Enchantment
+ 3
+ 2R
+
+ PIP~
+ 1
+
+
+ Windbrisk Heights
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Windbrisk Heights enters the battlefield tapped.
+{T}: Add {W}.
+{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Windbrisk Heights
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Windbrisk Heights enters the battlefield tapped.
+{T}: Add {W}.
+{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Windbrisk Heights
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Windbrisk Heights enters the battlefield tapped.
+{T}: Add {W}.
+{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
+
+ Windbrisk Heights
+ Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
+Windbrisk Heights enters the battlefield tapped.
+{T}: Add {W}.
+{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
+
+ Land
+ Land
+ 0
+
+ PIP~
+ 1
+ 0
+
Yes Man, Personal Securitron
{T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
@@ -6377,5 +9522,65 @@ Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/
PIP~
2
+
+ Yes Man, Personal Securitron
+ {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
+Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/2
+
+ PIP~
+ 2
+
+
+ Yes Man, Personal Securitron
+ {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
+Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/2
+
+ PIP~
+ 2
+
+
+ Yes Man, Personal Securitron
+ {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
+Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
+
+ W
+ Legendary Artifact Creature — Robot
+ Creature
+ 3
+ 2W
+ 2/2
+
+ PIP~
+ 2
+
+
+ Young Deathclaws
+ Menace (This creature can't be blocked except by two or more creatures.)
+Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
+
+ BG
+ Creature — Lizard Mutant
+ Creature
+ 4
+ 2BG
+ 4/2
+
+ PIP~
+ 2
+