diff --git a/CMM.xml b/CMM.xml index 0b64279b..5cfe4005 100644 --- a/CMM.xml +++ b/CMM.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-07-05 16:14:11 (UTC) + 2023-07-12 08:13:44 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/CMM.xml @@ -68,6 +68,72 @@ Whenever Anikthea enters the battlefield or attacks, exile up to one target non- CMM 2 + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + + + Azusa, Lost but Seeking + You may play two additional lands on each of your turns. + + G + Legendary Creature — Human Monk + Creature + 3 + 2G + 1/2 + + CMM + 2 + + + Azusa, Lost but Seeking + You may play two additional lands on each of your turns. + + G + Legendary Creature — Human Monk + Creature + 3 + 2G + 1/2 + + CMM + 2 + + + Azusa, Lost but Seeking + You may play two additional lands on each of your turns. + + G + Legendary Creature — Human Monk + Creature + 3 + 2G + 1/2 + + CMM + 2 + Capture of Jingzhou Take an extra turn after this one. @@ -94,6 +160,49 @@ Whenever Anikthea enters the battlefield or attacks, exile up to one target non- CMM 3 + + Chainer, Dementia Master + All Nightmares get +1/+1. +{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. +When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. + + B + Legendary Creature — Human Minion + Creature + 5 + 3BB + 3/3 + + CMM + 2 + + + Chainer, Dementia Master + All Nightmares get +1/+1. +{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. +When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. + + B + Legendary Creature — Human Minion + Creature + 5 + 3BB + 3/3 + + CMM + 2 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + CMM + 0 + Commodore Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. @@ -141,6 +250,137 @@ Commodore Guff can be your commander. CMM 3 + + Emerald Medallion + Green spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + + + Emerald Medallion + Green spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + + + Evacuation + Return all creatures to their owners' hands. + + U + Instant + Instant + 5 + 3UU + + CMM + 3 + + + Extinguish All Hope + Destroy all nonenchantment creatures. + + B + Sorcery + Sorcery + 6 + 4BB + + CMM + 3 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CMM + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CMM + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CMM + 0 + + + Jet Medallion + Black spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + + + Jet Medallion + Black spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. @@ -189,6 +429,290 @@ Commodore Guff can be your commander. CMM 1 + + Karador, Ghost Chieftain + This spell costs {1} less to cast for each creature card in your graveyard. +During each of your turns, you may cast a creature spell from your graveyard. + + BGW + Legendary Creature — Centaur Spirit + Creature + 8 + 5WBG + 3/4 + + CMM + 2 + + + Karador, Ghost Chieftain + This spell costs {1} less to cast for each creature card in your graveyard. +During each of your turns, you may cast a creature spell from your graveyard. + + BGW + Legendary Creature — Centaur Spirit + Creature + 8 + 5WBG + 3/4 + + CMM + 2 + + + Kozilek, the Great Distortion + When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. +Menace +Discard a card with mana value X: Counter target spell with mana value X. + + Legendary Creature — Eldrazi + Creature + 10 + 8CC + 12/12 + + CMM + 2 + + + Kozilek, the Great Distortion + When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. +Menace +Discard a card with mana value X: Counter target spell with mana value X. + + Legendary Creature — Eldrazi + Creature + 10 + 8CC + 12/12 + + CMM + 2 + + + Kozilek, the Great Distortion + When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. +Menace +Discard a card with mana value X: Counter target spell with mana value X. + + Legendary Creature — Eldrazi + Creature + 10 + 8CC + 12/12 + + CMM + 2 + + + Krenko, Mob Boss + {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. + + R + Legendary Creature — Goblin Warrior + Creature + 4 + 2RR + 3/3 + + CMM + 2 + + + Krenko, Mob Boss + {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. + + R + Legendary Creature — Goblin Warrior + Creature + 4 + 2RR + 3/3 + + CMM + 2 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + CMM + 1 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + CMM + 1 + + + Maelstrom Wanderer + Creatures you control have haste. +Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) + + GRU + Legendary Creature — Elemental + Creature + 8 + 5GUR + 7/5 + + CMM + 2 + + + Maelstrom Wanderer + Creatures you control have haste. +Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) + + GRU + Legendary Creature — Elemental + Creature + 8 + 5GUR + 7/5 + + CMM + 2 + + + Maelstrom Wanderer + Creatures you control have haste. +Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) + + GRU + Legendary Creature — Elemental + Creature + 8 + 5GUR + 7/5 + + CMM + 2 + + + Omnath, Locus of Mana + You don't lose unspent green mana as steps and phases end. +Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. + + G + Legendary Creature — Elemental + Creature + 3 + 2G + 1/1 + + CMM + 2 + + + Omnath, Locus of Mana + You don't lose unspent green mana as steps and phases end. +Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. + + G + Legendary Creature — Elemental + Creature + 3 + 2G + 1/1 + + CMM + 2 + + + Omnath, Locus of Mana + You don't lose unspent green mana as steps and phases end. +Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. + + G + Legendary Creature — Elemental + Creature + 3 + 2G + 1/1 + + CMM + 2 + + + Omnath, Locus of Mana + You don't lose unspent green mana as steps and phases end. +Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. + + G + Legendary Creature — Elemental + Creature + 3 + 2G + 1/1 + + CMM + 2 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + Land + Land + 0 + + CMM + 1 + 0 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + Land + Land + 0 + + CMM + 1 + 0 + + + Pearl Medallion + White spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + + + Pearl Medallion + White spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. @@ -228,6 +752,135 @@ Commodore Guff can be your commander. CMM 3 + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CMM + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CMM + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CMM + 0 + + + Regal Behemoth + Trample +When Regal Behemoth enters the battlefield, you become the monarch. +Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. + + G + Creature — Dinosaur + Creature + 6 + 4GG + 5/5 + + CMM + 2 + + + Regal Behemoth + Trample +When Regal Behemoth enters the battlefield, you become the monarch. +Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. + + G + Creature — Dinosaur + Creature + 6 + 4GG + 5/5 + + CMM + 2 + + + Regal Behemoth + Trample +When Regal Behemoth enters the battlefield, you become the monarch. +Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. + + G + Creature — Dinosaur + Creature + 6 + 4GG + 5/5 + + CMM + 2 + + + Ruby Medallion + Red spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + + + Ruby Medallion + Red spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + + + Sapphire Medallion + Blue spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + + + Sapphire Medallion + Blue spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM + 1 + Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. @@ -336,6 +989,97 @@ Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create CMM 2 + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + CMM + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + CMM + 1 + + + Spellseeker + When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. + + U + Creature — Human Wizard + Creature + 3 + 2U + 1/1 + + CMM + 2 + + + Spellseeker + When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. + + U + Creature — Human Wizard + Creature + 3 + 2U + 1/1 + + CMM + 2 + + + Spellseeker + When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. + + U + Creature — Human Wizard + Creature + 3 + 2U + 1/1 + + CMM + 2 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CMM + 0 + + + The Prismatic Piper + If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. +Partner (You can have two commanders if both have partner.) + + Legendary Creature — Shapeshifter + Creature + 5 + 5 + 3/3 + + CMM + 2 + The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. @@ -400,6 +1144,38 @@ Whenever one or more Dragons you control attack, draw that many cards, then you CMM 2 + + Wayward Swordtooth + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +You may play an additional land on each of your turns. +Wayward Swordtooth can't attack or block unless you have the city's blessing. + + G + Creature — Dinosaur + Creature + 3 + 2G + 5/5 + + CMM + 2 + + + Wayward Swordtooth + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +You may play an additional land on each of your turns. +Wayward Swordtooth can't attack or block unless you have the city's blessing. + + G + Creature — Dinosaur + Creature + 3 + 2G + 5/5 + + CMM + 2 + Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) diff --git a/spoiler.xml b/spoiler.xml index f97c9d50..aff1747c 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-07-12 01:01:12 (UTC) + 2023-07-12 08:13:44 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -153,6 +153,72 @@ Whenever Anikthea enters the battlefield or attacks, exile up to one target non- CMM~ 2 + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + + + Azusa, Lost but Seeking + You may play two additional lands on each of your turns. + + G + Legendary Creature — Human Monk + Creature + 3 + 2G + 1/2 + + CMM~ + 2 + + + Azusa, Lost but Seeking + You may play two additional lands on each of your turns. + + G + Legendary Creature — Human Monk + Creature + 3 + 2G + 1/2 + + CMM~ + 2 + + + Azusa, Lost but Seeking + You may play two additional lands on each of your turns. + + G + Legendary Creature — Human Monk + Creature + 3 + 2G + 1/2 + + CMM~ + 2 + Capture of Jingzhou Take an extra turn after this one. @@ -179,6 +245,49 @@ Whenever Anikthea enters the battlefield or attacks, exile up to one target non- CMM~ 3 + + Chainer, Dementia Master + All Nightmares get +1/+1. +{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. +When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. + + B + Legendary Creature — Human Minion + Creature + 5 + 3BB + 3/3 + + CMM~ + 2 + + + Chainer, Dementia Master + All Nightmares get +1/+1. +{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. +When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. + + B + Legendary Creature — Human Minion + Creature + 5 + 3BB + 3/3 + + CMM~ + 2 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + CMM~ + 0 + Commodore Guff At the beginning of your end step, put a loyalty counter on another target planeswalker you control. @@ -226,6 +335,137 @@ Commodore Guff can be your commander. CMM~ 3 + + Emerald Medallion + Green spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + + + Emerald Medallion + Green spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + + + Evacuation + Return all creatures to their owners' hands. + + U + Instant + Instant + 5 + 3UU + + CMM~ + 3 + + + Extinguish All Hope + Destroy all nonenchantment creatures. + + B + Sorcery + Sorcery + 6 + 4BB + + CMM~ + 3 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CMM~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CMM~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + CMM~ + 0 + + + Jet Medallion + Black spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + + + Jet Medallion + Black spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + Jeweled Lotus {T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander. @@ -274,6 +514,290 @@ Commodore Guff can be your commander. CMM~ 1 + + Karador, Ghost Chieftain + This spell costs {1} less to cast for each creature card in your graveyard. +During each of your turns, you may cast a creature spell from your graveyard. + + BGW + Legendary Creature — Centaur Spirit + Creature + 8 + 5WBG + 3/4 + + CMM~ + 2 + + + Karador, Ghost Chieftain + This spell costs {1} less to cast for each creature card in your graveyard. +During each of your turns, you may cast a creature spell from your graveyard. + + BGW + Legendary Creature — Centaur Spirit + Creature + 8 + 5WBG + 3/4 + + CMM~ + 2 + + + Kozilek, the Great Distortion + When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. +Menace +Discard a card with mana value X: Counter target spell with mana value X. + + Legendary Creature — Eldrazi + Creature + 10 + 8CC + 12/12 + + CMM~ + 2 + + + Kozilek, the Great Distortion + When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. +Menace +Discard a card with mana value X: Counter target spell with mana value X. + + Legendary Creature — Eldrazi + Creature + 10 + 8CC + 12/12 + + CMM~ + 2 + + + Kozilek, the Great Distortion + When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. +Menace +Discard a card with mana value X: Counter target spell with mana value X. + + Legendary Creature — Eldrazi + Creature + 10 + 8CC + 12/12 + + CMM~ + 2 + + + Krenko, Mob Boss + {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. + + R + Legendary Creature — Goblin Warrior + Creature + 4 + 2RR + 3/3 + + CMM~ + 2 + + + Krenko, Mob Boss + {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control. + + R + Legendary Creature — Goblin Warrior + Creature + 4 + 2RR + 3/3 + + CMM~ + 2 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + CMM~ + 1 + + + Land Tax + At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle. + + W + Enchantment + Enchantment + 1 + W + + CMM~ + 1 + + + Maelstrom Wanderer + Creatures you control have haste. +Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) + + GRU + Legendary Creature — Elemental + Creature + 8 + 5GUR + 7/5 + + CMM~ + 2 + + + Maelstrom Wanderer + Creatures you control have haste. +Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) + + GRU + Legendary Creature — Elemental + Creature + 8 + 5GUR + 7/5 + + CMM~ + 2 + + + Maelstrom Wanderer + Creatures you control have haste. +Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) + + GRU + Legendary Creature — Elemental + Creature + 8 + 5GUR + 7/5 + + CMM~ + 2 + + + Omnath, Locus of Mana + You don't lose unspent green mana as steps and phases end. +Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. + + G + Legendary Creature — Elemental + Creature + 3 + 2G + 1/1 + + CMM~ + 2 + + + Omnath, Locus of Mana + You don't lose unspent green mana as steps and phases end. +Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. + + G + Legendary Creature — Elemental + Creature + 3 + 2G + 1/1 + + CMM~ + 2 + + + Omnath, Locus of Mana + You don't lose unspent green mana as steps and phases end. +Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. + + G + Legendary Creature — Elemental + Creature + 3 + 2G + 1/1 + + CMM~ + 2 + + + Omnath, Locus of Mana + You don't lose unspent green mana as steps and phases end. +Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. + + G + Legendary Creature — Elemental + Creature + 3 + 2G + 1/1 + + CMM~ + 2 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + Land + Land + 0 + + CMM~ + 1 + 0 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + Land + Land + 0 + + CMM~ + 1 + 0 + + + Pearl Medallion + White spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + + + Pearl Medallion + White spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + Personal Tutor Search your library for a sorcery card, reveal it, then shuffle and put that card on top. @@ -313,6 +837,135 @@ Commodore Guff can be your commander. CMM~ 3 + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CMM~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CMM~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + CMM~ + 0 + + + Regal Behemoth + Trample +When Regal Behemoth enters the battlefield, you become the monarch. +Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. + + G + Creature — Dinosaur + Creature + 6 + 4GG + 5/5 + + CMM~ + 2 + + + Regal Behemoth + Trample +When Regal Behemoth enters the battlefield, you become the monarch. +Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. + + G + Creature — Dinosaur + Creature + 6 + 4GG + 5/5 + + CMM~ + 2 + + + Regal Behemoth + Trample +When Regal Behemoth enters the battlefield, you become the monarch. +Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color. + + G + Creature — Dinosaur + Creature + 6 + 4GG + 5/5 + + CMM~ + 2 + + + Ruby Medallion + Red spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + + + Ruby Medallion + Red spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + + + Sapphire Medallion + Blue spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + + + Sapphire Medallion + Blue spells you cast cost {1} less to cast. + + Artifact + Artifact + 2 + 2 + + CMM~ + 1 + Selvala, Heart of the Wilds Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. @@ -421,6 +1074,97 @@ Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create CMM~ 2 + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + CMM~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + CMM~ + 1 + + + Spellseeker + When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. + + U + Creature — Human Wizard + Creature + 3 + 2U + 1/1 + + CMM~ + 2 + + + Spellseeker + When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. + + U + Creature — Human Wizard + Creature + 3 + 2U + 1/1 + + CMM~ + 2 + + + Spellseeker + When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. + + U + Creature — Human Wizard + Creature + 3 + 2U + 1/1 + + CMM~ + 2 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + CMM~ + 0 + + + The Prismatic Piper + If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. +Partner (You can have two commanders if both have partner.) + + Legendary Creature — Shapeshifter + Creature + 5 + 5 + 3/3 + + CMM~ + 2 + The Ur-Dragon Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. @@ -485,6 +1229,38 @@ Whenever one or more Dragons you control attack, draw that many cards, then you CMM~ 2 + + Wayward Swordtooth + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +You may play an additional land on each of your turns. +Wayward Swordtooth can't attack or block unless you have the city's blessing. + + G + Creature — Dinosaur + Creature + 3 + 2G + 5/5 + + CMM~ + 2 + + + Wayward Swordtooth + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +You may play an additional land on each of your turns. +Wayward Swordtooth can't attack or block unless you have the city's blessing. + + G + Creature — Dinosaur + Creature + 3 + 2G + 5/5 + + CMM~ + 2 + Zhulodok, Void Gorger Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)