diff --git a/DFT.xml b/DFT.xml index 696d9072..a78c8716 100644 --- a/DFT.xml +++ b/DFT.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-01-23 16:14:54 (UTC) + 2025-01-24 00:57:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DFT.xml @@ -80,6 +80,21 @@ Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each o DFT 2 + + Aether Syphon + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{2}, {T}: Draw a card. +Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.) + + U + Artifact + Artifact + 3 + 1UU + + DFT + 1 + Agonasaur Rex Trample @@ -230,6 +245,21 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This DFT 1 + + Autarch Mammoth + When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. +Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Elephant Mount + Creature + 6 + 4GG + 5/5 + + DFT + 2 + Avishkar Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) @@ -430,6 +460,21 @@ When this land enters, you gain 1 life. DFT 0 + + Boom Scholar + Exhaust abilities of other permanents you control cost {2} less to activate. +Exhaust — {4}{R}{G}: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) + + GR + Creature — Goblin Advisor + Creature + 3 + 1RG + 3/3 + + DFT + 2 + Boommobile When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. @@ -665,6 +710,20 @@ Saddle 1 (Tap any number of other creatures you control with total power 1 or mo DFT 2 + + Canyon Vaulter + Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn. + + W + Creature — Kor Pilot + Creature + 2 + 1W + 3/1 + + DFT + 2 + Captain Howler, Sea Scourge Ward—{2}, Pay 2 life. @@ -823,6 +882,21 @@ If one or more +1/+1 counters would be put on a creature or Vehicle you control, DFT 1 + + Cloudspire Captain + Mounts and Vehicles you control get +1/+1. +This creature saddles Mounts and crews Vehicles as though its power were 2 greater. + + W + Creature — Human Pilot + Creature + 3 + 2W + 2/3 + + DFT + 2 + Cloudspire Coordinator When this creature enters, scry 2. @@ -986,6 +1060,76 @@ Crew 2 DFT 1 + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT + 1 + Daretti, Rocketeer Engineer Daretti's power is equal to the greatest mana value among artifacts you control. @@ -1031,6 +1175,21 @@ Whenever Daretti enters or attacks, choose target artifact card in your graveyar DFT 2 + + Defend the Rider + Choose one — +• Target permanent you control gains hexproof and indestructible until end of turn. +• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." + + G + Instant + Instant + 1 + G + + DFT + 3 + Dismal Backwater This land enters tapped. @@ -1384,6 +1543,36 @@ At the beginning of each combat this turn, untap all creatures that attacked thi DFT 3 + + Goblin Surveyor + Trample +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Max speed — {3}, Exile this card from your graveyard: Draw a card. + + R + Creature — Goblin Scout + Creature + 3 + 2R + 3/2 + + DFT + 2 + + + Greasewrench Goblin + Exhaust — {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) + + R + Creature — Goblin Artificer + Creature + 1 + R + 2/1 + + DFT + 2 + Guidelight Pathmaker Vigilance @@ -1913,7 +2102,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) R 1/1 - DFT + DFT 2 @@ -1928,9 +2117,23 @@ Cycling {2} ({2}, Discard this card: Draw a card.) R 1/1 - DFT + DFT 2 + + March of the World Ooze + Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. +Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. + + G + Enchantment + Enchantment + 6 + 3GGG + + DFT + 1 + Marketback Walker This creature enters with X +1/+1 counters on it. @@ -1976,6 +2179,36 @@ When this creature dies, draw a card for each +1/+1 counter on it. DFT 2 + + Marshals' Pathcruiser + When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) +Crew 5 + + Artifact — Vehicle + Artifact + 3 + 3 + 6/5 + + DFT + 1 + + + Marshals' Pathcruiser + When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) +Crew 5 + + Artifact — Vehicle + Artifact + 3 + 3 + 6/5 + + DFT + 1 + Mendicant Core, Guidelight Mendicant Core's power is equal to the number of artifacts you control. @@ -2054,6 +2287,77 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This DFT 1 + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT + 2 + + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT + 2 + + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT + 2 + + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT + 2 + + + Molt Tender + {T}: Mill a card. (Put the top card of your library into your graveyard.) +{T}, Exile a card from your graveyard: Add one mana of any color. + + G + Creature — Insect Druid + Creature + 1 + G + 1/1 + + DFT + 2 + Momentum Breaker Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) @@ -2260,6 +2564,19 @@ When this creature enters, look at target player's hand. You may choose a card f DFT 2 + + Pedal to the Metal + Target creature gets +X/+0 and gains first strike until end of turn. + + R + Instant + Instant + 1 + XR + + DFT + 3 + Plains ({T}: Add {W}.) @@ -2326,6 +2643,66 @@ When this creature enters, look at target player's hand. You may choose a card f DFT 0 + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT + 1 + + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT + 1 + + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT + 1 + + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT + 1 + Prowcatcher Specialist Haste @@ -2836,6 +3213,36 @@ When this land enters, you gain 1 life. DFT 2 + + Spotcycle Scouter + When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + W + Artifact — Vehicle + Artifact + 2 + 1W + 3/2 + + DFT + 1 + + + Spotcycle Scouter + When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + W + Artifact — Vehicle + Artifact + 2 + 1W + 3/2 + + DFT + 1 + Starting Column Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) @@ -3247,6 +3654,21 @@ When this land enters, you gain 1 life. DFT 0 + + Unswerving Sloth + Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. +Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature Sloth Mount + Creature + 5 + 3WW + 5/5 + + DFT + 2 + Valor's Flagship Flying, first strike, lifelink @@ -3589,6 +4011,20 @@ Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each oth DFT 2 + + Wreck Remover + Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Artifact Creature — Construct + Creature + 4 + 4 + 3/4 + + DFT + 2 + Zahur, Glory's Past Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) diff --git a/INR.xml b/INR.xml deleted file mode 100644 index 8c5a04a2..00000000 --- a/INR.xml +++ /dev/null @@ -1,8116 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2025-01-19 13:54:08 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/INR.xml - - - - - INR - Innistrad Remastered (Spoiler) - Masters - 2025-01-24 - 30 - - - - - Aberrant Researcher - Flying -At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher. - - U - Creature — Human Insect - Creature - 4 - 3U - 3/2 - - INR - 2 - - - Perfected Form - Flying - - U - Creature — Insect Horror - Creature - 4 - 5/4 - - INR - 2 - - - Aberrant Researcher - Flying -At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher. - - U - Creature — Human Insect - Creature - 4 - 3U - 3/2 - - INR - 2 - - - Perfected Form - Flying - - U - Creature — Insect Horror - Creature - 4 - 5/4 - - INR - 2 - - - Abrade - Choose one — -• Abrade deals 3 damage to target creature. -• Destroy target artifact. - - R - Instant - Instant - 2 - 1R - - INR - 3 - - - Abrade - Choose one — -• Abrade deals 3 damage to target creature. -• Destroy target artifact. - - R - Instant - Instant - 2 - 1R - - INR - 3 - - - Abundant Growth - Enchant land -When Abundant Growth enters, draw a card. -Enchanted land has "{T}: Add one mana of any color." - - G - Enchantment — Aura - Enchantment - 1 - G - - INR - 1 - - - Abundant Growth - Enchant land -When Abundant Growth enters, draw a card. -Enchanted land has "{T}: Add one mana of any color." - - G - Enchantment — Aura - Enchantment - 1 - G - - INR - 1 - - - Abundant Growth - Enchant land -When Abundant Growth enters, draw a card. -Enchanted land has "{T}: Add one mana of any color." - - G - Enchantment — Aura - Enchantment - 1 - G - - INR - 1 - - - Abundant Maw - Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, target opponent loses 3 life and you gain 3 life. - - Creature — Eldrazi Leech - Creature - 8 - 8 - 6/4 - - INR - 2 - - - Abundant Maw - Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, target opponent loses 3 life and you gain 3 life. - - Creature — Eldrazi Leech - Creature - 8 - 8 - 6/4 - - INR - 2 - - - Aim High - Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) - - G - Instant - Instant - 2 - 1G - - INR - 3 - - - Alchemist's Greeting - Alchemist's Greeting deals 4 damage to target creature. -Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Sorcery - Sorcery - 5 - 4R - - INR - 3 - - - Alchemist's Greeting - Alchemist's Greeting deals 4 damage to target creature. -Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Sorcery - Sorcery - 5 - 4R - - INR - 3 - - - Altered Ego - This spell can't be countered. -You may have Altered Ego enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. - - GU - Creature — Shapeshifter - Creature - 4 - X2GU - 0/0 - - INR - 2 - - - Ambitious Farmhand - When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. - - W - Creature — Human Peasant - Creature - 2 - 1W - 1/1 - - INR - 2 - - - Seasoned Cathar - Lifelink - - W - Creature — Human Knight - Creature - 2 - 3/3 - - INR - 2 - - - Ambitious Farmhand - When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. - - W - Creature — Human Peasant - Creature - 2 - 1W - 1/1 - - INR - 2 - - - Seasoned Cathar - Lifelink - - W - Creature — Human Knight - Creature - 2 - 3/3 - - INR - 2 - - - Ambush Viper - Flash -Deathtouch - - G - Creature — Snake - Creature - 2 - 1G - 2/1 - - INR - 2 - - - Ancestral Anger - Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) -Draw a card. - - R - Sorcery - Sorcery - 1 - R - - INR - 3 - - - Ancestral Anger - Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) -Draw a card. - - R - Sorcery - Sorcery - 1 - R - - INR - 3 - - - Angel's Tomb - Whenever a creature you control enters, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. - - Artifact - Artifact - 3 - 3 - - INR - 1 - - - Angel's Tomb - Whenever a creature you control enters, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. - - Artifact - Artifact - 3 - 3 - - INR - 1 - - - Angelfire Ignition - Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. -Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - RW - Sorcery - Sorcery - 3 - 1RW - - INR - 3 - - - Angelic Purge - As an additional cost to cast this spell, sacrifice a permanent. -Exile target artifact, creature, or enchantment. - - W - Sorcery - Sorcery - 3 - 2W - - INR - 3 - - - Angelic Purge - As an additional cost to cast this spell, sacrifice a permanent. -Exile target artifact, creature, or enchantment. - - W - Sorcery - Sorcery - 3 - 2W - - INR - 3 - - - Apothecary Geist - Flying -When Apothecary Geist enters, if you control another Spirit, you gain 3 life. - - W - Creature — Spirit - Creature - 4 - 3W - 2/3 - - INR - 2 - - - Archangel Avacyn - Flash -Flying, vigilance -When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. -When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. - - W - Legendary Creature — Angel - Creature - 5 - 3WW - 4/4 - - INR - 2 - - - Avacyn, the Purifier - Flying -When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. - - R - Legendary Creature — Angel - Creature - 5 - 6/5 - - INR - 2 - - - Archangel Avacyn - Flash -Flying, vigilance -When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. -When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. - - W - Legendary Creature — Angel - Creature - 5 - 3WW - 4/4 - - INR - 2 - - - Avacyn, the Purifier - Flying -When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. - - R - Legendary Creature — Angel - Creature - 5 - 6/5 - - INR - 2 - - - Archghoul of Thraben - Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. - - B - Creature — Zombie Cleric - Creature - 3 - 2B - 3/2 - - INR - 2 - - - Archghoul of Thraben - Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. - - B - Creature — Zombie Cleric - Creature - 3 - 2B - 3/2 - - INR - 2 - - - Arlinn Kord - +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. - - GR - Legendary Planeswalker — Arlinn - Planeswalker - 4 - 2RG - 3 - - INR - 1 - - - Arlinn, Embraced by the Moon - +1: Creatures you control get +1/+1 and gain trample until end of turn. -−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon. -−6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'" - - GR - Legendary Planeswalker — Arlinn - Planeswalker - 4 - - INR - 1 - - - Arlinn Kord - +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. - - GR - Legendary Planeswalker — Arlinn - Planeswalker - 4 - 2RG - 3 - - INR - 1 - - - Arlinn, Embraced by the Moon - +1: Creatures you control get +1/+1 and gain trample until end of turn. -−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon. -−6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'" - - GR - Legendary Planeswalker — Arlinn - Planeswalker - 4 - - INR - 1 - - - Asylum Visitor - At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Creature — Vampire Wizard - Creature - 2 - 1B - 3/1 - - INR - 2 - - - Asylum Visitor - At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Creature — Vampire Wizard - Creature - 2 - 1B - 3/1 - - INR - 2 - - - Avacyn, Angel of Hope - Flying, vigilance, indestructible -Other permanents you control have indestructible. - - W - Legendary Creature — Angel - Creature - 8 - 5WWW - 8/8 - - INR - 2 - - - Avacyn, Angel of Hope - Flying, vigilance, indestructible -Other permanents you control have indestructible. - - W - Legendary Creature — Angel - Creature - 8 - 5WWW - 8/8 - - INR - 2 - - - Avacynian Priest - {1}, {T}: Tap target non-Human creature. - - W - Creature — Human Cleric - Creature - 2 - 1W - 1/2 - - INR - 2 - - - Avacynian Priest - {1}, {T}: Tap target non-Human creature. - - W - Creature — Human Cleric - Creature - 2 - 1W - 1/2 - - INR - 2 - - - Balefire Dragon - Flying -Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. - - R - Creature — Dragon - Creature - 7 - 5RR - 6/6 - - INR - 2 - - - Battleground Geist - Flying -Other Spirit creatures you control get +1/+0. - - U - Creature — Spirit - Creature - 5 - 4U - 3/3 - - INR - 2 - - - Bedlam Reveler - This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -Prowess -When Bedlam Reveler enters, discard your hand, then draw three cards. - - R - Creature — Devil Horror - Creature - 8 - 6RR - 3/4 - - INR - 2 - - - Bedlam Reveler - This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -Prowess -When Bedlam Reveler enters, discard your hand, then draw three cards. - - R - Creature — Devil Horror - Creature - 8 - 6RR - 3/4 - - INR - 2 - - - Biolume Egg - Defender -When Biolume Egg enters, scry 2. -When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. - - U - Creature — Serpent Egg - Creature - 3 - 2U - 0/4 - - INR - 2 - - - Biolume Serpent - Sacrifice two Islands: Biolume Serpent can't be blocked this turn. - - U - Creature — Serpent - Creature - 3 - 4/4 - - INR - 2 - - - Biolume Egg - Defender -When Biolume Egg enters, scry 2. -When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. - - U - Creature — Serpent Egg - Creature - 3 - 2U - 0/4 - - INR - 2 - - - Biolume Serpent - Sacrifice two Islands: Biolume Serpent can't be blocked this turn. - - U - Creature — Serpent - Creature - 3 - 4/4 - - INR - 2 - - - Bladestitched Skaab - Other Zombies you control get +1/+0. - - BU - Creature — Zombie Soldier - Creature - 2 - UB - 2/3 - - INR - 2 - - - Bladestitched Skaab - Other Zombies you control get +1/+0. - - BU - Creature — Zombie Soldier - Creature - 2 - UB - 2/3 - - INR - 2 - - - Blazing Torch - Equipped creature can't be blocked by Vampires or Zombies. -Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - INR - 1 - - - Blood Artist - Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. - - B - Creature — Vampire - Creature - 2 - 1B - 0/1 - - INR - 2 - - - Blood Artist - Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. - - B - Creature — Vampire - Creature - 2 - 1B - 0/1 - - INR - 2 - - - Blood Artist - Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. - - B - Creature — Vampire - Creature - 2 - 1B - 0/1 - - INR - 2 - - - Blood Mist - At the beginning of combat on your turn, target creature you control gains double strike until end of turn. - - R - Enchantment - Enchantment - 4 - 3R - - INR - 1 - - - Blood Mist - At the beginning of combat on your turn, target creature you control gains double strike until end of turn. - - R - Enchantment - Enchantment - 4 - 3R - - INR - 1 - - - Blood Petal Celebrant - Blood Petal Celebrant has first strike as long as it's attacking. (It deals combat damage before creatures without first strike.) -When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") - - R - Creature — Vampire - Creature - 2 - 1R - 2/1 - - INR - 2 - - - Bloodhall Priest - Whenever Bloodhall Priest enters or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. -Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - BR - Creature — Vampire Cleric - Creature - 4 - 2BR - 4/4 - - INR - 2 - - - Bloodline Keeper - Flying -{T}: Create a 2/2 black Vampire creature token with flying. -{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. - - B - Creature — Vampire - Creature - 4 - 2BB - 3/3 - - INR - 2 - - - Lord of Lineage - Flying -Other Vampire creatures you control get +2/+2. -{T}: Create a 2/2 black Vampire creature token with flying. - - B - Creature — Vampire - Creature - 4 - 5/5 - - INR - 2 - - - Bloodline Keeper - Flying -{T}: Create a 2/2 black Vampire creature token with flying. -{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. - - B - Creature — Vampire - Creature - 4 - 2BB - 3/3 - - INR - 2 - - - Lord of Lineage - Flying -Other Vampire creatures you control get +2/+2. -{T}: Create a 2/2 black Vampire creature token with flying. - - B - Creature — Vampire - Creature - 4 - 5/5 - - INR - 2 - - - Bloodline Keeper - Flying -{T}: Create a 2/2 black Vampire creature token with flying. -{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. - - B - Creature — Vampire - Creature - 4 - 2BB - 3/3 - - INR - 2 - - - Lord of Lineage - Flying -Other Vampire creatures you control get +2/+2. -{T}: Create a 2/2 black Vampire creature token with flying. - - B - Creature — Vampire - Creature - 4 - 5/5 - - INR - 2 - - - Bloodmad Vampire - Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. -Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Creature — Vampire Berserker - Creature - 3 - 2R - 4/1 - - INR - 2 - - - Bloodtithe Harvester - When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -{T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. - - BR - Creature — Vampire - Creature - 2 - BR - 3/2 - - INR - 2 - - - Bloodtithe Harvester - When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -{T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. - - BR - Creature — Vampire - Creature - 2 - BR - 3/2 - - INR - 2 - - - Boarded Window - Creatures attacking you get -1/-0. -At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. - - Artifact - Artifact - 3 - 3 - - INR - 1 - - - Boarded Window - Creatures attacking you get -1/-0. -At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. - - Artifact - Artifact - 3 - 3 - - INR - 1 - - - Borrowed Hostility - Escalate {3} (Pay this cost for each mode chosen beyond the first.) -Choose one or both — -• Target creature gets +3/+0 until end of turn. -• Target creature gains first strike until end of turn. - - R - Instant - Instant - 1 - R - - INR - 3 - - - Borrowed Hostility - Escalate {3} (Pay this cost for each mode chosen beyond the first.) -Choose one or both — -• Target creature gets +3/+0 until end of turn. -• Target creature gains first strike until end of turn. - - R - Instant - Instant - 1 - R - - INR - 3 - - - Bound by Moonsilver - Enchant creature -Enchanted creature can't attack, block, or transform. -Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - INR - 1 - - - Bound by Moonsilver - Enchant creature -Enchanted creature can't attack, block, or transform. -Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - INR - 1 - - - Bramble Wurm - Reach, trample -When Bramble Wurm enters, you gain 5 life. -{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. - - G - Creature — Wurm - Creature - 7 - 6G - 7/6 - - INR - 2 - - - Bramble Wurm - Reach, trample -When Bramble Wurm enters, you gain 5 life. -{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. - - G - Creature — Wurm - Creature - 7 - 6G - 7/6 - - INR - 2 - - - Brisela, Voice of Nightmares - Flying, first strike, vigilance, lifelink -Your opponents can't cast spells with mana value 3 or less. - - Legendary Creature — Eldrazi Angel - Creature - 11 - 9/10 - - INR - 2 - - - Bruna, the Fading Light - When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. -Flying, vigilance -(Melds with Gisela, the Broken Blade.) - - W - Legendary Creature — Angel Horror - Creature - 7 - 5WW - 5/7 - - INR - 2 - - - Burning Vengeance - Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target. - - R - Enchantment - Enchantment - 3 - 2R - - INR - 1 - - - Burning Vengeance - Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target. - - R - Enchantment - Enchantment - 3 - 2R - - INR - 1 - - - Butcher Ghoul - Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - B - Creature — Zombie - Creature - 2 - 1B - 1/1 - - INR - 2 - - - Butcher Ghoul - Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - B - Creature — Zombie - Creature - 2 - 1B - 1/1 - - INR - 2 - - - Butcher's Cleaver - Equipped creature gets +3/+0. -As long as equipped creature is a Human, it has lifelink. -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - INR - 1 - - - Butcher's Cleaver - Equipped creature gets +3/+0. -As long as equipped creature is a Human, it has lifelink. -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - INR - 1 - - - Cackling Counterpart - Create a token that's a copy of target creature you control. -Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 1UU - - INR - 3 - - - Cackling Counterpart - Create a token that's a copy of target creature you control. -Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 1UU - - INR - 3 - - - Captivating Vampire - Other Vampire creatures you control get +1/+1. -Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. - - B - Creature — Vampire - Creature - 3 - 1BB - 2/2 - - INR - 2 - - - Captivating Vampire - Other Vampire creatures you control get +1/+1. -Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. - - B - Creature — Vampire - Creature - 3 - 1BB - 2/2 - - INR - 2 - - - Captivating Vampire - Other Vampire creatures you control get +1/+1. -Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. - - B - Creature — Vampire - Creature - 3 - 1BB - 2/2 - - INR - 2 - - - Cathar Commando - Flash (You may cast this spell any time you could cast an instant.) -{1}, Sacrifice this creature: Destroy target artifact or enchantment. - - W - Creature — Human Soldier - Creature - 2 - 1W - 3/1 - - INR - 2 - - - Cathar Commando - Flash (You may cast this spell any time you could cast an instant.) -{1}, Sacrifice this creature: Destroy target artifact or enchantment. - - W - Creature — Human Soldier - Creature - 2 - 1W - 3/1 - - INR - 2 - - - Cathar's Call - Enchant creature -Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." - - W - Enchantment — Aura - Enchantment - 3 - 2W - - INR - 1 - - - Cathars' Crusade - Whenever a creature you control enters, put a +1/+1 counter on each creature you control. - - W - Enchantment - Enchantment - 5 - 3WW - - INR - 1 - - - Cathars' Crusade - Whenever a creature you control enters, put a +1/+1 counter on each creature you control. - - W - Enchantment - Enchantment - 5 - 3WW - - INR - 1 - - - Cathars' Crusade - Whenever a creature you control enters, put a +1/+1 counter on each creature you control. - - W - Enchantment - Enchantment - 5 - 3WW - - INR - 1 - - - Chalice of Life - {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. - - Artifact - Artifact - 3 - 3 - - INR - 1 - - - Chalice of Death - {T}: Target player loses 5 life. - - Artifact - Artifact - 3 - - INR - 1 - - - Chalice of Life - {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. - - Artifact - Artifact - 3 - 3 - - INR - 1 - - - Chalice of Death - {T}: Target player loses 5 life. - - Artifact - Artifact - 3 - - INR - 1 - - - Chandra, Dressed to Kill - +1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. -+1: Exile the top card of your library. If it's red, you may cast it this turn. -−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." - - R - Legendary Planeswalker — Chandra - Planeswalker - 3 - 1RR - 3 - - INR - 1 - - - Chittering Host - Haste -Menace (This creature can't be blocked except by two or more creatures.) -When Chittering Host enters, other creatures you control get +1/+0 and gain menace until end of turn. - - Creature — Eldrazi Horror - Creature - 7 - 5/6 - - INR - 2 - - - Clear Shot - Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. - - G - Instant - Instant - 3 - 2G - - INR - 3 - - - Cobbled Lancer - As an additional cost to cast this spell, exile a creature card from your graveyard. -{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. - - U - Creature — Zombie Horse - Creature - 1 - U - 3/3 - - INR - 2 - - - Cobbled Wings - Equipped creature has flying. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 2 - 2 - - INR - 1 - - - Collective Brutality - Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) -Choose one or more — -• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -• Target creature gets -2/-2 until end of turn. -• Target opponent loses 2 life and you gain 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - INR - 3 - - - Collective Brutality - Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) -Choose one or more — -• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -• Target creature gets -2/-2 until end of turn. -• Target opponent loses 2 life and you gain 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - INR - 3 - - - Collective Brutality - Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) -Choose one or more — -• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -• Target creature gets -2/-2 until end of turn. -• Target opponent loses 2 life and you gain 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - INR - 3 - - - Collective Defiance - Escalate {1} (Pay this cost for each mode chosen beyond the first.) -Choose one or more — -• Target player discards all the cards in their hand, then draws that many cards. -• Collective Defiance deals 4 damage to target creature. -• Collective Defiance deals 3 damage to target opponent or planeswalker. - - R - Sorcery - Sorcery - 3 - 1RR - - INR - 3 - - - Compelling Deterrence - Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. - - U - Instant - Instant - 2 - 1U - - INR - 3 - - - Conduit of Storms - Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. -{3}{R}{R}: Transform Conduit of Storms. - - R - Creature — Werewolf Horror - Creature - 3 - 2R - 2/3 - - INR - 2 - - - Conduit of Emrakul - Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. - - Creature — Eldrazi Werewolf - Creature - 3 - 5/4 - - INR - 2 - - - Conjurer's Closet - At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. - - Artifact - Artifact - 5 - 5 - - INR - 1 - - - Conjurer's Closet - At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. - - Artifact - Artifact - 5 - 5 - - INR - 1 - - - Conjurer's Closet - At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. - - Artifact - Artifact - 5 - 5 - - INR - 1 - - - Covetous Castaway - When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) -Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) - - U - Creature — Human - Creature - 2 - 1U - 1/3 - - INR - 2 - - - Ghostly Castigator - Flying -When Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library. -If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. - - U - Creature — Spirit - Creature - 2 - 3/4 - - INR - 2 - - - Covetous Castaway - When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) -Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) - - U - Creature — Human - Creature - 2 - 1U - 1/3 - - INR - 2 - - - Ghostly Castigator - Flying -When Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library. -If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. - - U - Creature — Spirit - Creature - 2 - 3/4 - - INR - 2 - - - Craterhoof Behemoth - Haste -When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. - - G - Creature — Beast - Creature - 8 - 5GGG - 5/5 - - INR - 2 - - - Crawl from the Cellar - Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. -Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - Sorcery - 1 - B - - INR - 3 - - - Crawl from the Cellar - Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. -Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - Sorcery - 1 - B - - INR - 3 - - - Crusader of Odric - Crusader of Odric's power and toughness are each equal to the number of creatures you control. - - W - Creature — Human Soldier - Creature - 3 - 2W - */* - - INR - 2 - - - Crusader of Odric - Crusader of Odric's power and toughness are each equal to the number of creatures you control. - - W - Creature — Human Soldier - Creature - 3 - 2W - */* - - INR - 2 - - - Cryptolith Fragment - Cryptolith Fragment enters tapped. -{T}: Add one mana of any color. Each player loses 1 life. -At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. - - Artifact - Artifact - 3 - 3 - - INR - 1 - - - Aurora of Emrakul - Flying, deathtouch -Whenever Aurora of Emrakul attacks, each opponent loses 3 life. - - Creature — Eldrazi Reflection - Creature - 3 - 1/4 - - INR - 2 - - - Cryptolith Fragment - Cryptolith Fragment enters tapped. -{T}: Add one mana of any color. Each player loses 1 life. -At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. - - Artifact - Artifact - 3 - 3 - - INR - 1 - - - Aurora of Emrakul - Flying, deathtouch -Whenever Aurora of Emrakul attacks, each opponent loses 3 life. - - Creature — Eldrazi Reflection - Creature - 3 - 1/4 - - INR - 2 - - - Cryptolith Rite - Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - 1G - - INR - 1 - - - Cryptolith Rite - Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - 1G - - INR - 1 - - - Cryptolith Rite - Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - 1G - - INR - 1 - - - Cultivator Colossus - Trample -Cultivator Colossus's power and toughness are each equal to the number of lands you control. -When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. - - G - Creature — Plant Beast - Creature - 7 - 4GGG - */* - - INR - 2 - - - Cultivator Colossus - Trample -Cultivator Colossus's power and toughness are each equal to the number of lands you control. -When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. - - G - Creature — Plant Beast - Creature - 7 - 4GGG - */* - - INR - 2 - - - Cultivator Colossus - Trample -Cultivator Colossus's power and toughness are each equal to the number of lands you control. -When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. - - G - Creature — Plant Beast - Creature - 7 - 4GGG - */* - - INR - 2 - - - Dauntless Cathar - {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. - - W - Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - INR - 2 - - - Dauntless Cathar - {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. - - W - Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - INR - 2 - - - Dawnhart Disciple - Whenever another Human you control enters, Dawnhart Disciple gets +1/+1 until end of turn. - - G - Creature — Human Warlock - Creature - 2 - 1G - 2/2 - - INR - 2 - - - Deadeye Navigator - Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." - - U - Creature — Spirit - Creature - 6 - 4UU - 5/5 - - INR - 2 - - - Deadeye Navigator - Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." - - U - Creature — Spirit - Creature - 6 - 4UU - 5/5 - - INR - 2 - - - Deadly Allure - Target creature gains deathtouch until end of turn and must be blocked this turn if able. -Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - Sorcery - 1 - B - - INR - 3 - - - Deathcap Glade - Deathcap Glade enters tapped unless you control two or more other lands. -{T}: Add {B} or {G}. - - Land - Land - 0 - - INR - 0 - - - Decimator of the Provinces - Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. -Trample, haste - - Creature — Eldrazi Boar - Creature - 10 - 10 - 7/7 - - INR - 2 - - - Delver of Secrets - At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. - - U - Creature — Human Wizard - Creature - 1 - U - 1/1 - - INR - 2 - - - Insectile Aberration - Flying - - U - Creature — Human Insect - Creature - 1 - 3/2 - - INR - 2 - - - Delver of Secrets - At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. - - U - Creature — Human Wizard - Creature - 1 - U - 1/1 - - INR - 2 - - - Insectile Aberration - Flying - - U - Creature — Human Insect - Creature - 1 - 3/2 - - INR - 2 - - - Demonic Taskmaster - Flying -At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. - - B - Creature — Demon - Creature - 3 - 2B - 4/3 - - INR - 2 - - - Demonic Taskmaster - Flying -At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. - - B - Creature — Demon - Creature - 3 - 2B - 4/3 - - INR - 2 - - - Demonmail Hauberk - Equipped creature gets +4/+2. -Equip—Sacrifice a creature. - - Artifact — Equipment - Artifact - 4 - 4 - - INR - 1 - - - Demonmail Hauberk - Equipped creature gets +4/+2. -Equip—Sacrifice a creature. - - Artifact — Equipment - Artifact - 4 - 4 - - INR - 1 - - - Deranged Assistant - {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) - - U - Creature — Human Wizard - Creature - 2 - 1U - 1/1 - - INR - 2 - - - Deserted Beach - Deserted Beach enters tapped unless you control two or more other lands. -{T}: Add {W} or {U}. - - Land - Land - 0 - - INR - 0 - - - Desperate Farmer - Lifelink -When another creature you control dies, transform Desperate Farmer. - - B - Creature — Human Peasant - Creature - 3 - 2B - 2/2 - - INR - 2 - - - Depraved Harvester - Lifelink - - B - Creature — Human Knight - Creature - 3 - 4/3 - - INR - 2 - - - Distended Mindbender - Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards. - - Creature — Eldrazi Insect - Creature - 8 - 8 - 5/5 - - INR - 2 - - - Docent of Perfection - Flying -Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. - - U - Creature — Insect Horror - Creature - 5 - 3UU - 5/4 - - INR - 2 - - - Final Iteration - Flying -Wizards you control get +2/+1 and have flying. -Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. - - Creature — Eldrazi Insect - Creature - 5 - 6/5 - - INR - 2 - - - Dreamroot Cascade - Dreamroot Cascade enters tapped unless you control two or more other lands. -{T}: Add {G} or {U}. - - Land - Land - 0 - - INR - 0 - - - Drogskol Shieldmate - Flash (You may cast this spell any time you could cast an instant.) -When Drogskol Shieldmate enters, other creatures you control get +0/+1 until end of turn. - - W - Creature — Spirit Soldier - Creature - 3 - 2W - 2/3 - - INR - 2 - - - Drunau Corpse Trawler - When Drunau Corpse Trawler enters, create a 2/2 black Zombie creature token. -{2}{B}: Target Zombie gains deathtouch until end of turn. - - U - Creature — Zombie - Creature - 4 - 3U - 1/1 - - INR - 2 - - - Duel for Dominance - Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) - - G - Instant - Instant - 2 - 1G - - INR - 3 - - - Duskwatch Recruiter - {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. - - G - Creature — Human Warrior Werewolf - Creature - 2 - 1G - 2/2 - - INR - 2 - - - Krallenhorde Howler - Creature spells you cast cost {1} less to cast. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. - - G - Creature — Werewolf - Creature - 2 - 3/3 - - INR - 2 - - - Duskwatch Recruiter - {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. - - G - Creature — Human Warrior Werewolf - Creature - 2 - 1G - 2/2 - - INR - 2 - - - Krallenhorde Howler - Creature spells you cast cost {1} less to cast. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. - - G - Creature — Werewolf - Creature - 2 - 3/3 - - INR - 2 - - - Duskwatch Recruiter - {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. - - G - Creature — Human Warrior Werewolf - Creature - 2 - 1G - 2/2 - - INR - 2 - - - Krallenhorde Howler - Creature spells you cast cost {1} less to cast. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. - - G - Creature — Werewolf - Creature - 2 - 3/3 - - INR - 2 - - - Eaten Alive - As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. -Exile target creature or planeswalker. - - B - Sorcery - Sorcery - 1 - B - - INR - 3 - - - Eccentric Farmer - When Eccentric Farmer enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) - - G - Creature — Human Peasant - Creature - 3 - 2G - 2/3 - - INR - 2 - - - Ecstatic Awakener - {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. - - B - Creature — Human Wizard - Creature - 1 - B - 1/1 - - INR - 2 - - - Awoken Demon - - - B - Creature — Demon - Creature - 1 - 4/4 - - INR - 2 - - - Ecstatic Awakener - {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. - - B - Creature — Human Wizard - Creature - 1 - B - 1/1 - - INR - 2 - - - Awoken Demon - - - B - Creature — Demon - Creature - 1 - 4/4 - - INR - 2 - - - Edgar Markov - Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. -First strike, haste -Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. - - BRW - Legendary Creature — Vampire Knight - Creature - 6 - 3RWB - 4/4 - - INR - 2 - - - Edgar Markov - Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. -First strike, haste -Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. - - BRW - Legendary Creature — Vampire Knight - Creature - 6 - 3RWB - 4/4 - - INR - 2 - - - Edgar Markov - Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. -First strike, haste -Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. - - BRW - Legendary Creature — Vampire Knight - Creature - 6 - 3RWB - 4/4 - - INR - 2 - - - Edgar Markov - Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. -First strike, haste -Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. - - BRW - Legendary Creature — Vampire Knight - Creature - 6 - 3RWB - 4/4 - - INR - 2 - - - Edgar's Awakening - Return target creature card from your graveyard to the battlefield. -When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand. - - B - Sorcery - Sorcery - 5 - 3BB - - INR - 3 - - - Elder Deep-Fiend - Flash -Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, tap up to four target permanents. - - Creature — Eldrazi Octopus - Creature - 8 - 8 - 5/6 - - INR - 2 - - - Eldritch Evolution - As an additional cost to cast this spell, sacrifice a creature. -Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. - - G - Sorcery - Sorcery - 3 - 1GG - - INR - 3 - - - Eldritch Evolution - As an additional cost to cast this spell, sacrifice a creature. -Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. - - G - Sorcery - Sorcery - 3 - 1GG - - INR - 3 - - - Emrakul, the Promised End - This spell costs {1} less to cast for each card type among cards in your graveyard. -When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. -Flying, trample, protection from instants - - Legendary Creature — Eldrazi - Creature - 13 - 13 - 13/13 - - INR - 2 - - - Emrakul, the Promised End - This spell costs {1} less to cast for each card type among cards in your graveyard. -When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. -Flying, trample, protection from instants - - Legendary Creature — Eldrazi - Creature - 13 - 13 - 13/13 - - INR - 2 - - - Emrakul, the Promised End - This spell costs {1} less to cast for each card type among cards in your graveyard. -When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. -Flying, trample, protection from instants - - Legendary Creature — Eldrazi - Creature - 13 - 13 - 13/13 - - INR - 2 - - - Epitaph Golem - {2}: Put target card from your graveyard on the bottom of your library. - - Artifact Creature — Golem - Creature - 5 - 5 - 3/5 - - INR - 2 - - - Essence Flux - Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. - - U - Instant - Instant - 1 - U - - INR - 3 - - - Essence Flux - Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. - - U - Instant - Instant - 1 - U - - INR - 3 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - INR - 0 - - - Faith Unbroken - Enchant creature you control -When Faith Unbroken enters, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. -Enchanted creature gets +2/+2. - - W - Enchantment — Aura - Enchantment - 4 - 3W - - INR - 1 - - - Faithless Looting - Draw two cards, then discard two cards. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - Sorcery - 1 - R - - INR - 3 - - - Falkenrath Gorger - Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Creature — Vampire Berserker - Creature - 1 - R - 2/1 - - INR - 2 - - - Falkenrath Torturer - Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. - - B - Creature — Vampire - Creature - 3 - 2B - 2/1 - - INR - 2 - - - Festerhide Boar - Trample -Morbid — Festerhide Boar enters with two +1/+1 counters on it if a creature died this turn. - - G - Creature — Boar - Creature - 4 - 3G - 3/3 - - INR - 2 - - - Festival Crasher - Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. - - R - Creature — Devil - Creature - 2 - 1R - 1/3 - - INR - 2 - - - Fiend Hunter - When Fiend Hunter enters, you may exile another target creature. -When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. - - W - Creature — Human Cleric - Creature - 3 - 1WW - 1/3 - - INR - 2 - - - Fiend Hunter - When Fiend Hunter enters, you may exile another target creature. -When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. - - W - Creature — Human Cleric - Creature - 3 - 1WW - 1/3 - - INR - 2 - - - Fiery Temper - Fiery Temper deals 3 damage to any target. -Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Instant - Instant - 3 - 1RR - - INR - 3 - - - Fleshtaker - Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) -{1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. - - BW - Creature — Human Assassin - Creature - 2 - WB - 2/2 - - INR - 2 - - - Fleshtaker - Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) -{1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. - - BW - Creature — Human Assassin - Creature - 2 - WB - 2/2 - - INR - 2 - - - Forbidden Alchemy - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 2U - - INR - 3 - - - Forbidden Alchemy - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 2U - - INR - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - INR - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - INR - 0 - - - Furyblade Vampire - Trample -At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. - - R - Creature — Vampire Berserker - Creature - 2 - 1R - 1/2 - - INR - 2 - - - Galvanic Iteration - When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - RU - Instant - Instant - 2 - UR - - INR - 3 - - - Galvanic Iteration - When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - RU - Instant - Instant - 2 - UR - - INR - 3 - - - Galvanic Juggernaut - Galvanic Juggernaut attacks each combat if able. -Galvanic Juggernaut doesn't untap during your untap step. -Whenever another creature dies, untap Galvanic Juggernaut. - - Artifact Creature — Juggernaut - Creature - 4 - 4 - 5/5 - - INR - 2 - - - Galvanic Juggernaut - Galvanic Juggernaut attacks each combat if able. -Galvanic Juggernaut doesn't untap during your untap step. -Whenever another creature dies, untap Galvanic Juggernaut. - - Artifact Creature — Juggernaut - Creature - 4 - 4 - 5/5 - - INR - 2 - - - Garruk Relentless - When Garruk Relentless has two or fewer loyalty counters on him, transform him. -0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. -0: Create a 2/2 green Wolf creature token. - - G - Legendary Planeswalker — Garruk - Planeswalker - 4 - 3G - 3 - - INR - 1 - - - Garruk, the Veil-Cursed - +1: Create a 1/1 black Wolf creature token with deathtouch. -−1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. -−3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. - - BG - Legendary Planeswalker — Garruk - Planeswalker - 4 - - INR - 1 - - - Gather the Townsfolk - Create two 1/1 white Human creature tokens. -Fateful hour — If you have 5 or less life, create five of those tokens instead. - - W - Sorcery - Sorcery - 2 - 1W - - INR - 3 - - - Gather the Townsfolk - Create two 1/1 white Human creature tokens. -Fateful hour — If you have 5 or less life, create five of those tokens instead. - - W - Sorcery - Sorcery - 2 - 1W - - INR - 3 - - - Geier Reach Bandit - Haste -At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. - - R - Creature — Human Rogue Werewolf - Creature - 3 - 2R - 3/2 - - INR - 2 - - - Vildin-Pack Alpha - Whenever a Werewolf you control enters, you may transform it. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. - - R - Creature — Werewolf - Creature - 3 - 4/3 - - INR - 2 - - - Geier Reach Bandit - Haste -At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. - - R - Creature — Human Rogue Werewolf - Creature - 3 - 2R - 3/2 - - INR - 2 - - - Vildin-Pack Alpha - Whenever a Werewolf you control enters, you may transform it. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. - - R - Creature — Werewolf - Creature - 3 - 4/3 - - INR - 2 - - - Geistcatcher's Rig - When Geistcatcher's Rig enters, you may have it deal 4 damage to target creature with flying. - - Artifact Creature — Construct - Creature - 6 - 6 - 4/5 - - INR - 2 - - - Geistlight Snare - This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. -Counter target spell unless its controller pays {3}. - - U - Instant - Instant - 3 - 2U - - INR - 3 - - - Geistlight Snare - This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. -Counter target spell unless its controller pays {3}. - - U - Instant - Instant - 3 - 2U - - INR - 3 - - - Ghoulish Procession - Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) - - B - Enchantment - Enchantment - 2 - 1B - - INR - 1 - - - Ghoulish Procession - Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) - - B - Enchantment - Enchantment - 2 - 1B - - INR - 1 - - - Ghoultree - This spell costs {1} less to cast for each creature card in your graveyard. - - G - Creature — Zombie Treefolk - Creature - 8 - 7G - 10/10 - - INR - 2 - - - Ghoultree - This spell costs {1} less to cast for each creature card in your graveyard. - - G - Creature — Zombie Treefolk - Creature - 8 - 7G - 10/10 - - INR - 2 - - - Gisa and Geralf - When Gisa and Geralf enters, mill four cards. -Once during each of your turns, you may cast a Zombie creature spell from your graveyard. - - BU - Legendary Creature — Human Wizard - Creature - 4 - 2UB - 4/4 - - INR - 2 - - - Gisa's Bidding - Create two 2/2 black Zombie creature tokens. -Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Sorcery - Sorcery - 4 - 2BB - - INR - 3 - - - Gisa's Bidding - Create two 2/2 black Zombie creature tokens. -Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Sorcery - Sorcery - 4 - 2BB - - INR - 3 - - - Gisela, the Broken Blade - Flying, first strike, lifelink -At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. - - W - Legendary Creature — Angel Horror - Creature - 4 - 2WW - 4/3 - - INR - 2 - - - Gluttonous Guest - When Gluttonous Guest enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Blood token, you gain 1 life. - - B - Creature — Vampire - Creature - 3 - 2B - 1/4 - - INR - 2 - - - Graf Rats - At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. - - B - Creature — Rat - Creature - 2 - 1B - 2/1 - - INR - 2 - - - Grapple with the Past - Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) - - G - Instant - Instant - 2 - 1G - - INR - 3 - - - Grapple with the Past - Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) - - G - Instant - Instant - 2 - 1G - - INR - 3 - - - Gravecrawler - Gravecrawler can't block. -You may cast Gravecrawler from your graveyard as long as you control a Zombie. - - B - Creature — Zombie - Creature - 1 - B - 2/1 - - INR - 2 - - - Gravecrawler - Gravecrawler can't block. -You may cast Gravecrawler from your graveyard as long as you control a Zombie. - - B - Creature — Zombie - Creature - 1 - B - 2/1 - - INR - 2 - - - Grimgrin, Corpse-Born - Grimgrin, Corpse-Born enters tapped and doesn't untap during your untap step. -Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. -Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. - - BU - Legendary Creature — Zombie Warrior - Creature - 5 - 3UB - 5/5 - - INR - 2 - - - Griselbrand - Flying, lifelink -Pay 7 life: Draw seven cards. - - B - Legendary Creature — Demon - Creature - 8 - 4BBBB - 7/7 - - INR - 2 - - - Griselbrand - Flying, lifelink -Pay 7 life: Draw seven cards. - - B - Legendary Creature — Demon - Creature - 8 - 4BBBB - 7/7 - - INR - 2 - - - Griselbrand - Flying, lifelink -Pay 7 life: Draw seven cards. - - B - Legendary Creature — Demon - Creature - 8 - 4BBBB - 7/7 - - INR - 2 - - - Grizzled Angler - {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. - - U - Creature — Human - Creature - 3 - 2U - 2/3 - - INR - 2 - - - Grisly Anglerfish - {6}: Creatures your opponents control attack this turn if able. - - Creature — Eldrazi Fish - Creature - 3 - 4/5 - - INR - 2 - - - Grizzled Angler - {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. - - U - Creature — Human - Creature - 3 - 2U - 2/3 - - INR - 2 - - - Grisly Anglerfish - {6}: Creatures your opponents control attack this turn if able. - - Creature — Eldrazi Fish - Creature - 3 - 4/5 - - INR - 2 - - - Grizzly Ghoul - Trample -Grizzly Ghoul enters with a +1/+1 counter on it for each creature that died this turn. - - BG - Creature — Zombie Bear - Creature - 4 - 2BG - 4/3 - - INR - 2 - - - Groundskeeper - {1}{G}: Return target basic land card from your graveyard to your hand. - - G - Creature — Human Druid - Creature - 1 - G - 1/1 - - INR - 2 - - - Gryff's Boon - Enchant creature -Enchanted creature gets +1/+0 and has flying. -{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. - - W - Enchantment — Aura - Enchantment - 1 - W - - INR - 1 - - - Gryff's Boon - Enchant creature -Enchanted creature gets +1/+0 and has flying. -{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. - - W - Enchantment — Aura - Enchantment - 1 - W - - INR - 1 - - - Guardian of Pilgrims - When Guardian of Pilgrims enters, target creature gets +1/+1 until end of turn. - - W - Creature — Spirit Cleric - Creature - 2 - 1W - 2/2 - - INR - 2 - - - Hamlet Captain - Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. - - G - Creature — Human Warrior - Creature - 2 - 1G - 2/2 - - INR - 2 - - - Hamlet Captain - Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. - - G - Creature — Human Warrior - Creature - 2 - 1G - 2/2 - - INR - 2 - - - Hanweir Battlements - {T}: Add {C}. -{R}, {T}: Target creature gains haste until end of turn. -{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. - - Land - Land - 0 - - INR - 0 - - - Hanweir Garrison - Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. -(Melds with Hanweir Battlements.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 2/3 - - INR - 2 - - - Hanweir Watchkeep - Defender -At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. - - R - Creature — Human Warrior Werewolf - Creature - 3 - 2R - 1/5 - - INR - 2 - - - Bane of Hanweir - Bane of Hanweir attacks each combat if able. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. - - R - Creature — Werewolf - Creature - 3 - 5/5 - - INR - 2 - - - Hanweir, the Writhing Township - Trample, haste -Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking. - - Legendary Creature — Eldrazi Ooze - Creature - 3 - 7/4 - - INR - 2 - - - Harvest Hand - When Harvest Hand dies, return it to the battlefield transformed under your control. - - Artifact Creature — Scarecrow - Creature - 3 - 3 - 2/2 - - INR - 2 - - - Scrounged Scythe - Equipped creature gets +1/+1. -As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) -Equip {2} - - Artifact — Equipment - Artifact - 3 - - INR - 1 - - - Haunted Dead - When Haunted Dead enters, create a 1/1 white Spirit creature token with flying. -{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. - - B - Creature — Zombie - Creature - 4 - 3B - 2/2 - - INR - 2 - - - Haunted Dead - When Haunted Dead enters, create a 1/1 white Spirit creature token with flying. -{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. - - B - Creature — Zombie - Creature - 4 - 3B - 2/2 - - INR - 2 - - - Haunted Ridge - Haunted Ridge enters tapped unless you control two or more other lands. -{T}: Add {B} or {R}. - - Land - Land - 0 - - INR - 0 - - - Heartless Summoning - Creature spells you cast cost {2} less to cast. -Creatures you control get -1/-1. - - B - Enchantment - Enchantment - 2 - 1B - - INR - 1 - - - Heartless Summoning - Creature spells you cast cost {2} less to cast. -Creatures you control get -1/-1. - - B - Enchantment - Enchantment - 2 - 1B - - INR - 1 - - - Heartless Summoning - Creature spells you cast cost {2} less to cast. -Creatures you control get -1/-1. - - B - Enchantment - Enchantment - 2 - 1B - - INR - 1 - - - Helvault - {1}, {T}: Exile target creature you control. -{7}, {T}: Exile target creature you don't control. -When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. - - Legendary Artifact - Artifact - 3 - 3 - - INR - 1 - - - Hermit Druid - {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. - - G - Creature — Human Druid - Creature - 2 - 1G - 1/1 - - INR - 2 - - - Hermit Druid - {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. - - G - Creature — Human Druid - Creature - 2 - 1G - 1/1 - - INR - 2 - - - Hinterland Logger - At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. - - G - Creature — Human Werewolf - Creature - 2 - 1G - 2/1 - - INR - 2 - - - Timber Shredder - Trample -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. - - G - Creature — Werewolf - Creature - 2 - 4/2 - - INR - 2 - - - Honeymoon Hearse - Trample -Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. - - R - Artifact — Vehicle - Artifact - 3 - 2R - 5/5 - - INR - 1 - - - Hopeful Initiate - Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. - - W - Creature — Human Warlock - Creature - 1 - W - 1/2 - - INR - 2 - - - Hopeful Initiate - Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. - - W - Creature — Human Warlock - Creature - 1 - W - 1/2 - - INR - 2 - - - Howlpack Resurgence - Flash (You may cast this spell any time you could cast an instant.) -Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. - - G - Enchantment - Enchantment - 3 - 2G - - INR - 1 - - - Hullbreaker Horror - Flash -This spell can't be countered. -Whenever you cast a spell, choose up to one — -• Return target spell you don't control to its owner's hand. -• Return target nonland permanent to its owner's hand. - - U - Creature — Kraken Horror - Creature - 7 - 5UU - 7/8 - - INR - 2 - - - Hullbreaker Horror - Flash -This spell can't be countered. -Whenever you cast a spell, choose up to one — -• Return target spell you don't control to its owner's hand. -• Return target nonland permanent to its owner's hand. - - U - Creature — Kraken Horror - Creature - 7 - 5UU - 7/8 - - INR - 2 - - - Hullbreaker Horror - Flash -This spell can't be countered. -Whenever you cast a spell, choose up to one — -• Return target spell you don't control to its owner's hand. -• Return target nonland permanent to its owner's hand. - - U - Creature — Kraken Horror - Creature - 7 - 5UU - 7/8 - - INR - 2 - - - Hungry Ridgewolf - As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. - - R - Creature — Wolf - Creature - 2 - 1R - 2/2 - - INR - 2 - - - Huntmaster of the Fells - Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. -At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. - - GR - Creature — Human Werewolf - Creature - 4 - 2RG - 2/2 - - INR - 2 - - - Ravager of the Fells - Trample -Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. - - GR - Creature — Werewolf - Creature - 4 - 4/4 - - INR - 2 - - - Huntmaster of the Fells - Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. -At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. - - GR - Creature — Human Werewolf - Creature - 4 - 2RG - 2/2 - - INR - 2 - - - Ravager of the Fells - Trample -Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. - - GR - Creature — Werewolf - Creature - 4 - 4/4 - - INR - 2 - - - Huntmaster of the Fells - Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. -At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. - - GR - Creature — Human Werewolf - Creature - 4 - 2RG - 2/2 - - INR - 2 - - - Ravager of the Fells - Trample -Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. - - GR - Creature — Werewolf - Creature - 4 - 4/4 - - INR - 2 - - - Imprisoned in the Moon - Enchant creature, land, or planeswalker -Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - INR - 1 - - - Imprisoned in the Moon - Enchant creature, land, or planeswalker -Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - INR - 1 - - - Indulgent Aristocrat - Lifelink -{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. - - B - Creature — Vampire Noble - Creature - 1 - B - 1/1 - - INR - 2 - - - Indulgent Aristocrat - Lifelink -{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. - - B - Creature — Vampire Noble - Creature - 1 - B - 1/1 - - INR - 2 - - - Infernal Grasp - Destroy target creature. You lose 2 life. - - B - Instant - Instant - 2 - 1B - - INR - 3 - - - Infernal Grasp - Destroy target creature. You lose 2 life. - - B - Instant - Instant - 2 - 1B - - INR - 3 - - - Infernal Grasp - Destroy target creature. You lose 2 life. - - B - Instant - Instant - 2 - 1B - - INR - 3 - - - Inspiring Captain - When Inspiring Captain enters, creatures you control get +1/+1 until end of turn. - - W - Creature — Human Knight - Creature - 4 - 3W - 3/3 - - INR - 2 - - - Intangible Virtue - Creature tokens you control get +1/+1 and have vigilance. - - W - Enchantment - Enchantment - 2 - 1W - - INR - 1 - - - Intrepid Provisioner - Trample -When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn. - - G - Creature — Human Scout - Creature - 4 - 3G - 3/3 - - INR - 2 - - - Invasion of Innistrad - (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -Flash -When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn. - - B - Battle — Siege - 4 - 2BB - - INR - 1 - - - Deluge of the Dead - When Deluge of the Dead enters, create two 2/2 black Zombie creature tokens. -{2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token. - - B - Enchantment - Enchantment - 4 - - INR - 1 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - INR - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - INR - 0 - - - It of the Horrid Swarm - Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, create two 1/1 green Insect creature tokens. - - Creature — Eldrazi Insect - Creature - 8 - 8 - 4/4 - - INR - 2 - - - It of the Horrid Swarm - Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, create two 1/1 green Insect creature tokens. - - Creature — Eldrazi Insect - Creature - 8 - 8 - 4/4 - - INR - 2 - - - Jace, Unraveler of Secrets - +1: Scry 1, then draw a card. -−2: Return target creature to its owner's hand. -−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell." - - U - Legendary Planeswalker — Jace - Planeswalker - 5 - 3UU - 5 - - INR - 1 - - - Join the Dance - Create two 1/1 white Human creature tokens. -Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - GW - Sorcery - Sorcery - 2 - GW - - INR - 3 - - - Join the Dance - Create two 1/1 white Human creature tokens. -Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - GW - Sorcery - Sorcery - 2 - GW - - INR - 3 - - - Killing Wave - For each creature, its controller sacrifices it unless they pay X life. - - B - Sorcery - Sorcery - 1 - XB - - INR - 3 - - - Killing Wave - For each creature, its controller sacrifices it unless they pay X life. - - B - Sorcery - Sorcery - 1 - XB - - INR - 3 - - - Kruin Outlaw - First strike -At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. - - R - Creature — Human Rogue Werewolf - Creature - 3 - 1RR - 2/2 - - INR - 2 - - - Terror of Kruin Pass - Double strike -Werewolves you control have menace. (They can't be blocked except by two or more creatures.) -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. - - R - Creature — Werewolf - Creature - 3 - 3/3 - - INR - 2 - - - Laboratory Maniac - If you would draw a card while your library has no cards in it, you win the game instead. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/2 - - INR - 2 - - - Laboratory Maniac - If you would draw a card while your library has no cards in it, you win the game instead. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/2 - - INR - 2 - - - Laboratory Maniac - If you would draw a card while your library has no cards in it, you win the game instead. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/2 - - INR - 2 - - - Lantern Bearer - Flying -Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) - - U - Creature — Spirit - Creature - 1 - U - 1/1 - - INR - 2 - - - Lanterns' Lift - Enchant creature -Enchanted creature gets +1/+1 and has flying. -If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. - - U - Enchantment — Aura - Enchantment - 1 - - INR - 1 - - - Liesa, Forgotten Archangel - Flying, lifelink -Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. -If a creature an opponent controls would die, exile it instead. - - BW - Legendary Creature — Angel - Creature - 5 - 2WWB - 4/5 - - INR - 2 - - - Liesa, Forgotten Archangel - Flying, lifelink -Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. -If a creature an opponent controls would die, exile it instead. - - BW - Legendary Creature — Angel - Creature - 5 - 2WWB - 4/5 - - INR - 2 - - - Lightning Axe - As an additional cost to cast this spell, discard a card or pay {5}. -Lightning Axe deals 5 damage to target creature. - - R - Instant - Instant - 1 - R - - INR - 3 - - - Lightning Axe - As an additional cost to cast this spell, discard a card or pay {5}. -Lightning Axe deals 5 damage to target creature. - - R - Instant - Instant - 1 - R - - INR - 3 - - - Lightning Mauler - Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -As long as Lightning Mauler is paired with another creature, both creatures have haste. - - R - Creature — Human Berserker - Creature - 2 - 1R - 2/1 - - INR - 2 - - - Lightning Mauler - Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -As long as Lightning Mauler is paired with another creature, both creatures have haste. - - R - Creature — Human Berserker - Creature - 2 - 1R - 2/1 - - INR - 2 - - - Liliana of the Veil - +1: Each player discards a card. -−2: Target player sacrifices a creature. -−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. - - B - Legendary Planeswalker — Liliana - Planeswalker - 3 - 1BB - 3 - - INR - 1 - - - Lingering Souls - Create two 1/1 white Spirit creature tokens with flying. -Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 3 - 2W - - INR - 3 - - - Lumberknot - Hexproof (This creature can't be the target of spells or abilities your opponents control.) -Whenever a creature dies, put a +1/+1 counter on Lumberknot. - - G - Creature — Treefolk - Creature - 4 - 2GG - 1/1 - - INR - 2 - - - Lumberknot - Hexproof (This creature can't be the target of spells or abilities your opponents control.) -Whenever a creature dies, put a +1/+1 counter on Lumberknot. - - G - Creature — Treefolk - Creature - 4 - 2GG - 1/1 - - INR - 2 - - - Lunarch Mantle - Enchant creature -Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." - - W - Enchantment — Aura - Enchantment - 2 - 1W - - INR - 1 - - - Lunarch Mantle - Enchant creature -Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." - - W - Enchantment — Aura - Enchantment - 2 - 1W - - INR - 1 - - - Lunarch Veteran - Whenever another creature you control enters, you gain 1 life. -Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) - - W - Creature — Human Cleric - Creature - 1 - W - 1/1 - - INR - 2 - - - Luminous Phantom - Flying -Whenever another creature you control leaves the battlefield, you gain 1 life. -If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. - - W - Creature — Spirit Cleric - Creature - 1 - 1/1 - - INR - 2 - - - Lunarch Veteran - Whenever another creature you control enters, you gain 1 life. -Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) - - W - Creature — Human Cleric - Creature - 1 - W - 1/1 - - INR - 2 - - - Luminous Phantom - Flying -Whenever another creature you control leaves the battlefield, you gain 1 life. -If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. - - W - Creature — Spirit Cleric - Creature - 1 - 1/1 - - INR - 2 - - - Lupine Prototype - Lupine Prototype can't attack or block unless a player has no cards in hand. - - Artifact Creature — Wolf Construct - Creature - 2 - 2 - 5/5 - - INR - 2 - - - Lupine Prototype - Lupine Prototype can't attack or block unless a player has no cards in hand. - - Artifact Creature — Wolf Construct - Creature - 2 - 2 - 5/5 - - INR - 2 - - - Maelstrom Pulse - Destroy target nonland permanent and all other permanents with the same name as that permanent. - - BG - Sorcery - Sorcery - 3 - 1BG - - INR - 3 - - - Makeshift Mauler - As an additional cost to cast this spell, exile a creature card from your graveyard. - - U - Creature — Zombie Horror - Creature - 4 - 3U - 4/5 - - INR - 2 - - - Markov Waltzer - Flying, haste -At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. - - RW - Creature — Vampire - Creature - 4 - 2RW - 1/3 - - INR - 2 - - - Mass Hysteria - All creatures have haste. - - R - Enchantment - Enchantment - 1 - R - - INR - 1 - - - Mass Hysteria - All creatures have haste. - - R - Enchantment - Enchantment - 1 - R - - INR - 1 - - - Mausoleum Guard - When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. - - W - Creature — Human Scout - Creature - 4 - 3W - 2/2 - - INR - 2 - - - Mausoleum Wanderer - Flying -Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn. -Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. - - U - Creature — Spirit - Creature - 1 - U - 1/1 - - INR - 2 - - - Mausoleum Wanderer - Flying -Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn. -Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. - - U - Creature — Spirit - Creature - 1 - U - 1/1 - - INR - 2 - - - Mausoleum Wanderer - Flying -Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn. -Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. - - U - Creature — Spirit - Creature - 1 - U - 1/1 - - INR - 2 - - - Mayor of Avabruck - Other Human creatures you control get +1/+1. -At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. - - G - Creature — Human Advisor Werewolf - Creature - 2 - 1G - 1/1 - - INR - 2 - - - Howlpack Alpha - Each other creature you control that's a Werewolf or a Wolf gets +1/+1. -At the beginning of your end step, create a 2/2 green Wolf creature token. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. - - G - Creature — Werewolf - Creature - 2 - 3/3 - - INR - 2 - - - Memory Deluge - Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. -Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 4 - 2UU - - INR - 3 - - - Memory Deluge - Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. -Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 4 - 2UU - - INR - 3 - - - Mentor of the Meek - Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. - - W - Creature — Human Soldier - Creature - 3 - 2W - 2/2 - - INR - 2 - - - Mentor of the Meek - Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. - - W - Creature — Human Soldier - Creature - 3 - 2W - 2/2 - - INR - 2 - - - Metallic Mimic - As Metallic Mimic enters, choose a creature type. -Metallic Mimic is the chosen type in addition to its other types. -Each other creature you control of the chosen type enters with an additional +1/+1 counter on it. - - Artifact Creature — Shapeshifter - Creature - 2 - 2 - 2/1 - - INR - 2 - - - Metallic Mimic - As Metallic Mimic enters, choose a creature type. -Metallic Mimic is the chosen type in addition to its other types. -Each other creature you control of the chosen type enters with an additional +1/+1 counter on it. - - Artifact Creature — Shapeshifter - Creature - 2 - 2 - 2/1 - - INR - 2 - - - Midnight Scavengers - When Midnight Scavengers enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. -(Melds with Graf Rats.) - - B - Creature — Human Rogue - Creature - 5 - 4B - 3/3 - - INR - 2 - - - Mirrorwing Dragon - Flying -Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. - - R - Creature — Dragon - Creature - 5 - 3RR - 4/5 - - INR - 2 - - - Mist Raven - Flying -When Mist Raven enters, return target creature to its owner's hand. - - U - Creature — Bird - Creature - 4 - 2UU - 2/2 - - INR - 2 - - - Mist Raven - Flying -When Mist Raven enters, return target creature to its owner's hand. - - U - Creature — Bird - Creature - 4 - 2UU - 2/2 - - INR - 2 - - - Moldgraf Millipede - When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.) - - G - Creature — Insect Horror - Creature - 5 - 4G - 2/2 - - INR - 2 - - - Moonlight Hunt - Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. - - G - Instant - Instant - 2 - 1G - - INR - 3 - - - Morbid Opportunist - Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. - - B - Creature — Human Rogue - Creature - 3 - 2B - 1/3 - - INR - 2 - - - Morbid Opportunist - Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. - - B - Creature — Human Rogue - Creature - 3 - 2B - 1/3 - - INR - 2 - - - Morkrut Banshee - Morbid — When Morkrut Banshee enters, if a creature died this turn, target creature gets -4/-4 until end of turn. - - B - Creature — Spirit - Creature - 5 - 3BB - 4/4 - - INR - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - INR - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - INR - 0 - - - Murderous Compulsion - Destroy target tapped creature. -Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Sorcery - Sorcery - 2 - 1B - - INR - 3 - - - Mystic Retrieval - Return target instant or sorcery card from your graveyard to your hand. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 4 - 3U - - INR - 3 - - - Mystic Retrieval - Return target instant or sorcery card from your graveyard to your hand. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 4 - 3U - - INR - 3 - - - Nebelgast Herald - Flash (You may cast this spell any time you could cast an instant.) -Flying -Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls. - - U - Creature — Spirit - Creature - 3 - 2U - 2/1 - - INR - 2 - - - Nebelgast Herald - Flash (You may cast this spell any time you could cast an instant.) -Flying -Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls. - - U - Creature — Spirit - Creature - 3 - 2U - 2/1 - - INR - 2 - - - Necroduality - Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature. - - U - Enchantment - Enchantment - 4 - 3U - - INR - 1 - - - Necroduality - Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature. - - U - Enchantment - Enchantment - 4 - 3U - - INR - 1 - - - Neglected Heirloom - Equipped creature gets +1/+1. -When equipped creature transforms, transform Neglected Heirloom. -Equip {1} - - Artifact — Equipment - Artifact - 1 - 1 - - INR - 1 - - - Ashmouth Blade - Equipped creature gets +3/+3 and has first strike. -Equip {3} - - Artifact — Equipment - Artifact - 1 - - INR - 1 - - - Neglected Heirloom - Equipped creature gets +1/+1. -When equipped creature transforms, transform Neglected Heirloom. -Equip {1} - - Artifact — Equipment - Artifact - 1 - 1 - - INR - 1 - - - Ashmouth Blade - Equipped creature gets +3/+3 and has first strike. -Equip {3} - - Artifact — Equipment - Artifact - 1 - - INR - 1 - - - Neonate's Rush - This spell costs {1} less to cast if you control a Vampire. -Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. - - R - Instant - Instant - 3 - 2R - - INR - 3 - - - Niblis of the Urn - Flying -Whenever Niblis of the Urn attacks, you may tap target creature. - - W - Creature — Spirit - Creature - 2 - 1W - 1/1 - - INR - 2 - - - Niblis of the Urn - Flying -Whenever Niblis of the Urn attacks, you may tap target creature. - - W - Creature — Spirit - Creature - 2 - 1W - 1/1 - - INR - 2 - - - Noose Constrictor - Reach -Discard a card: Noose Constrictor gets +1/+1 until end of turn. - - G - Creature — Snake - Creature - 2 - 1G - 2/2 - - INR - 2 - - - Noose Constrictor - Reach -Discard a card: Noose Constrictor gets +1/+1 until end of turn. - - G - Creature — Snake - Creature - 2 - 1G - 2/2 - - INR - 2 - - - Odric, Lunarch Marshal - At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - INR - 2 - - - Odric, Lunarch Marshal - At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - INR - 2 - - - Olivia Voldaren - Flying -{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. -{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. - - BR - Legendary Creature — Vampire - Creature - 4 - 2BR - 3/3 - - INR - 2 - - - Olivia Voldaren - Flying -{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. -{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. - - BR - Legendary Creature — Vampire - Creature - 4 - 2BR - 3/3 - - INR - 2 - - - Olivia's Dragoon - Discard a card: Olivia's Dragoon gains flying until end of turn. - - B - Creature — Vampire Berserker - Creature - 2 - 1B - 2/2 - - INR - 2 - - - Overcharged Amalgam - Flash -Flying -Exploit (When this creature enters, you may sacrifice a creature.) -When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. - - U - Creature — Zombie Horror - Creature - 4 - 2UU - 3/3 - - INR - 2 - - - Overgrown Farmland - Overgrown Farmland enters tapped unless you control two or more other lands. -{T}: Add {G} or {W}. - - Land - Land - 0 - - INR - 0 - - - Pack Guardian - Flash (You may cast this spell any time you could cast an instant.) -When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token. - - G - Creature — Wolf Spirit - Creature - 4 - 2GG - 4/3 - - INR - 2 - - - Pack Guardian - Flash (You may cast this spell any time you could cast an instant.) -When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token. - - G - Creature — Wolf Spirit - Creature - 4 - 2GG - 4/3 - - INR - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - INR - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - INR - 0 - - - Rally the Peasants - Creatures you control get +2/+0 until end of turn. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Instant - Instant - 3 - 2W - - INR - 3 - - - Rally the Peasants - Creatures you control get +2/+0 until end of turn. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Instant - Instant - 3 - 2W - - INR - 3 - - - Reckless Scholar - {T}: Target player draws a card, then discards a card. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/1 - - INR - 2 - - - Reforge the Soul - Each player discards their hand, then draws seven cards. -Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - R - Sorcery - Sorcery - 5 - 3RR - - INR - 3 - - - Restless Bloodseeker - At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. - - B - Creature — Vampire - Creature - 2 - 1B - 1/3 - - INR - 2 - - - Bloodsoaked Reveler - At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -{4}{B}: Each opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire - Creature - 2 - 3/3 - - INR - 2 - - - Restless Bloodseeker - At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. - - B - Creature — Vampire - Creature - 2 - 1B - 1/3 - - INR - 2 - - - Bloodsoaked Reveler - At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -{4}{B}: Each opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire - Creature - 2 - 3/3 - - INR - 2 - - - Restoration Angel - Flash -Flying -When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. - - W - Creature — Angel - Creature - 4 - 3W - 3/4 - - INR - 2 - - - Restoration Angel - Flash -Flying -When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. - - W - Creature — Angel - Creature - 4 - 3W - 3/4 - - INR - 2 - - - Rise from the Tides - Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. - - U - Sorcery - Sorcery - 6 - 5U - - INR - 3 - - - Rise from the Tides - Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. - - U - Sorcery - Sorcery - 6 - 5U - - INR - 3 - - - Rockfall Vale - Rockfall Vale enters tapped unless you control two or more other lands. -{T}: Add {R} or {G}. - - Land - Land - 0 - - INR - 0 - - - Rooftop Storm - You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. - - U - Enchantment - Enchantment - 6 - 5U - - INR - 1 - - - Rooftop Storm - You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. - - U - Enchantment - Enchantment - 6 - 5U - - INR - 1 - - - Runebound Wolf - {3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. - - R - Creature — Wolf - Creature - 2 - 1R - 2/2 - - INR - 2 - - - Sanitarium Skeleton - {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. - - B - Creature — Skeleton - Creature - 1 - B - 1/2 - - INR - 2 - - - Savage Alliance - Escalate {1} (Pay this cost for each mode chosen beyond the first.) -Choose one or more — -• Creatures target player controls gain trample until end of turn. -• Savage Alliance deals 2 damage to target creature. -• Savage Alliance deals 1 damage to each creature target opponent controls. - - R - Instant - Instant - 3 - 2R - - INR - 3 - - - Scorned Villager - {T}: Add {G}. -At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. - - G - Creature — Human Werewolf - Creature - 2 - 1G - 1/1 - - INR - 2 - - - Moonscarred Werewolf - Vigilance -{T}: Add {G}{G}. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. - - G - Creature — Werewolf - Creature - 2 - 2/2 - - INR - 2 - - - Scorned Villager - {T}: Add {G}. -At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. - - G - Creature — Human Werewolf - Creature - 2 - 1G - 1/1 - - INR - 2 - - - Moonscarred Werewolf - Vigilance -{T}: Add {G}{G}. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. - - G - Creature — Werewolf - Creature - 2 - 2/2 - - INR - 2 - - - Second Harvest - For each token you control, create a token that's a copy of that permanent. - - G - Instant - Instant - 4 - 2GG - - INR - 3 - - - Second Harvest - For each token you control, create a token that's a copy of that permanent. - - G - Instant - Instant - 4 - 2GG - - INR - 3 - - - Seize the Storm - Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." -Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - Sorcery - 5 - 4R - - INR - 3 - - - Seize the Storm - Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." -Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - Sorcery - 5 - 4R - - INR - 3 - - - Sever the Bloodline - Exile target creature and all other creatures with the same name as that creature. -Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - Sorcery - 4 - 3B - - INR - 3 - - - Sever the Bloodline - Exile target creature and all other creatures with the same name as that creature. -Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - Sorcery - 4 - 3B - - INR - 3 - - - Shattered Sanctum - Shattered Sanctum enters tapped unless you control two or more other lands. -{T}: Add {W} or {B}. - - Land - Land - 0 - - INR - 0 - - - Shipwreck Marsh - Shipwreck Marsh enters tapped unless you control two or more other lands. -{T}: Add {U} or {B}. - - Land - Land - 0 - - INR - 0 - - - Shrill Howler - Creatures with power less than Shrill Howler's power can't block it. -{5}{G}: Transform Shrill Howler. - - G - Creature — Werewolf Horror - Creature - 3 - 2G - 3/1 - - INR - 2 - - - Howling Chorus - Creatures with power less than Howling Chorus's power can't block it. -Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. - - Creature — Eldrazi Werewolf - Creature - 3 - 3/5 - - INR - 2 - - - Shrill Howler - Creatures with power less than Shrill Howler's power can't block it. -{5}{G}: Transform Shrill Howler. - - G - Creature — Werewolf Horror - Creature - 3 - 2G - 3/1 - - INR - 2 - - - Howling Chorus - Creatures with power less than Howling Chorus's power can't block it. -Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. - - Creature — Eldrazi Werewolf - Creature - 3 - 3/5 - - INR - 2 - - - Siege Zombie - Tap three untapped creatures you control: Each opponent loses 1 life. - - B - Creature — Zombie - Creature - 2 - 1B - 2/2 - - INR - 2 - - - Sigarda, Host of Herons - Flying, hexproof -Spells and abilities your opponents control can't cause you to sacrifice permanents. - - GW - Legendary Creature — Angel - Creature - 5 - 2GWW - 5/5 - - INR - 2 - - - Sigarda, Host of Herons - Flying, hexproof -Spells and abilities your opponents control can't cause you to sacrifice permanents. - - GW - Legendary Creature — Angel - Creature - 5 - 2GWW - 5/5 - - INR - 2 - - - Silent Departure - Return target creature to its owner's hand. -Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 1 - U - - INR - 3 - - - Silent Departure - Return target creature to its owner's hand. -Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 1 - U - - INR - 3 - - - Skirsdag High Priest - Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. - - B - Creature — Human Cleric - Creature - 2 - 1B - 1/2 - - INR - 2 - - - Slayer of the Wicked - When Slayer of the Wicked enters, you may destroy target Vampire, Werewolf, or Zombie. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/2 - - INR - 2 - - - Slayer of the Wicked - When Slayer of the Wicked enters, you may destroy target Vampire, Werewolf, or Zombie. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/2 - - INR - 2 - - - Smoldering Werewolf - When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures. -{4}{R}{R}: Transform Smoldering Werewolf. - - R - Creature — Werewolf Horror - Creature - 4 - 2RR - 3/2 - - INR - 2 - - - Erupting Dreadwolf - Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target. - - Creature — Eldrazi Werewolf - Creature - 4 - 6/4 - - INR - 2 - - - Smoldering Werewolf - When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures. -{4}{R}{R}: Transform Smoldering Werewolf. - - R - Creature — Werewolf Horror - Creature - 4 - 2RR - 3/2 - - INR - 2 - - - Erupting Dreadwolf - Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target. - - Creature — Eldrazi Werewolf - Creature - 4 - 6/4 - - INR - 2 - - - Snapcaster Mage - Flash -When Snapcaster Mage enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) - - U - Creature — Human Wizard - Creature - 2 - 1U - 2/1 - - INR - 2 - - - Somberwald Sage - {T}: Add three mana of any one color. Spend this mana only to cast creature spells. - - G - Creature — Human Druid - Creature - 3 - 2G - 0/1 - - INR - 2 - - - Somberwald Sage - {T}: Add three mana of any one color. Spend this mana only to cast creature spells. - - G - Creature — Human Druid - Creature - 3 - 2G - 0/1 - - INR - 2 - - - Sorin, Imperious Bloodlord - +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. -+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. -−3: You may put a Vampire creature card from your hand onto the battlefield. - - B - Legendary Planeswalker — Sorin - Planeswalker - 3 - 2B - 4 - - INR - 1 - - - Sorin, Imperious Bloodlord - +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. -+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. -−3: You may put a Vampire creature card from your hand onto the battlefield. - - B - Legendary Planeswalker — Sorin - Planeswalker - 3 - 2B - 4 - - INR - 1 - - - Sorin, Imperious Bloodlord - +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. -+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. -−3: You may put a Vampire creature card from your hand onto the battlefield. - - B - Legendary Planeswalker — Sorin - Planeswalker - 3 - 2B - 4 - - INR - 1 - - - Soul Separator - {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. - - Artifact - Artifact - 3 - 3 - - INR - 1 - - - Soul Separator - {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. - - Artifact - Artifact - 3 - 3 - - INR - 1 - - - Soul-Guide Gryff - Flying -When Soul-Guide Gryff enters, exile up to one target card from a graveyard. - - W - Creature — Hippogriff Spirit - Creature - 5 - 4W - 3/4 - - INR - 2 - - - Soulcipher Board - Soulcipher Board enters with three omen counters on it. -{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. -Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. - - U - Artifact - Artifact - 2 - 1U - - INR - 1 - - - Cipherbound Spirit - Flying -Cipherbound Spirit can block only creatures with flying. -{3}{U}: Draw two cards, then discard a card. - - U - Creature — Spirit - Creature - 2 - 3/2 - - INR - 2 - - - Soulcipher Board - Soulcipher Board enters with three omen counters on it. -{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. -Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. - - U - Artifact - Artifact - 2 - 1U - - INR - 1 - - - Cipherbound Spirit - Flying -Cipherbound Spirit can block only creatures with flying. -{3}{U}: Draw two cards, then discard a card. - - U - Creature — Spirit - Creature - 2 - 3/2 - - INR - 2 - - - Spectral Shepherd - Flying -{1}{U}: Return target Spirit you control to its owner's hand. - - W - Creature — Spirit - Creature - 3 - 2W - 2/2 - - INR - 2 - - - Spectral Shepherd - Flying -{1}{U}: Return target Spirit you control to its owner's hand. - - W - Creature — Spirit - Creature - 3 - 2W - 2/2 - - INR - 2 - - - Spell Queller - Flash -Flying -When Spell Queller enters, exile target spell with mana value 4 or less. -When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. - - UW - Creature — Spirit - Creature - 3 - 1WU - 2/3 - - INR - 2 - - - Spell Queller - Flash -Flying -When Spell Queller enters, exile target spell with mana value 4 or less. -When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. - - UW - Creature — Spirit - Creature - 3 - 1WU - 2/3 - - INR - 2 - - - Spell Queller - Flash -Flying -When Spell Queller enters, exile target spell with mana value 4 or less. -When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. - - UW - Creature — Spirit - Creature - 3 - 1WU - 2/3 - - INR - 2 - - - Spider Spawning - Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - Sorcery - 5 - 4G - - INR - 3 - - - Spider Spawning - Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - Sorcery - 5 - 4G - - INR - 3 - - - Splinterfright - Trample -Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. -At the beginning of your upkeep, mill two cards. - - G - Creature — Elemental - Creature - 3 - 2G - */* - - INR - 2 - - - Splinterfright - Trample -Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. -At the beginning of your upkeep, mill two cards. - - G - Creature — Elemental - Creature - 3 - 2G - */* - - INR - 2 - - - Spontaneous Mutation - Flash -Enchant creature -Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. - - U - Enchantment — Aura - Enchantment - 1 - U - - INR - 1 - - - Spore Crawler - When Spore Crawler dies, draw a card. - - G - Creature — Fungus - Creature - 3 - 2G - 3/2 - - INR - 2 - - - Stensia Masquerade - Attacking creatures you control have first strike. -Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Enchantment - Enchantment - 3 - 2R - - INR - 1 - - - Stitched Mangler - Stitched Mangler enters tapped. -When Stitched Mangler enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. - - U - Creature — Zombie Horror - Creature - 3 - 2U - 2/3 - - INR - 2 - - - Stitcher's Graft - Equipped creature gets +3/+3. -Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. -Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. -Equip {2} - - Artifact — Equipment - Artifact - 1 - 1 - - INR - 1 - - - Stormcarved Coast - Stormcarved Coast enters tapped unless you control two or more other lands. -{T}: Add {U} or {R}. - - Land - Land - 0 - - INR - 0 - - - Strength of Arms - Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. - - W - Instant - Instant - 1 - W - - INR - 3 - - - Stromkirk Occultist - Trample -Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. -Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Creature — Vampire Horror - Creature - 3 - 2R - 3/2 - - INR - 2 - - - Stromkirk Occultist - Trample -Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. -Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Creature — Vampire Horror - Creature - 3 - 2R - 3/2 - - INR - 2 - - - Subjugator Angel - Flying -When Subjugator Angel enters, tap all creatures your opponents control. - - W - Creature — Angel - Creature - 6 - 4WW - 4/3 - - INR - 2 - - - Subjugator Angel - Flying -When Subjugator Angel enters, tap all creatures your opponents control. - - W - Creature — Angel - Creature - 6 - 4WW - 4/3 - - INR - 2 - - - Summary Dismissal - Exile all other spells and counter all abilities. - - U - Instant - Instant - 4 - 2UU - - INR - 3 - - - Summary Dismissal - Exile all other spells and counter all abilities. - - U - Instant - Instant - 4 - 2UU - - INR - 3 - - - Sundown Pass - Sundown Pass enters tapped unless you control two or more other lands. -{T}: Add {R} or {W}. - - Land - Land - 0 - - INR - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - INR - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - INR - 0 - - - Syncopate - Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - U - Instant - Instant - 1 - XU - - INR - 3 - - - Tamiyo's Journal - At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle. - - Legendary Artifact - Artifact - 5 - 5 - - INR - 1 - - - Tamiyo, Field Researcher - +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. -−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. -−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs." - - GUW - Legendary Planeswalker — Tamiyo - Planeswalker - 4 - 1GWU - 4 - - INR - 1 - - - Temporal Mastery - Take an extra turn after this one. Exile Temporal Mastery. -Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - U - Sorcery - Sorcery - 7 - 5UU - - INR - 3 - - - Temporal Mastery - Take an extra turn after this one. Exile Temporal Mastery. -Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - U - Sorcery - Sorcery - 7 - 5UU - - INR - 3 - - - Thalia, Heretic Cathar - First strike -Creatures and nonbasic lands your opponents control enter tapped. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - INR - 2 - - - Thalia, Heretic Cathar - First strike -Creatures and nonbasic lands your opponents control enter tapped. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - INR - 2 - - - Thalia, Heretic Cathar - First strike -Creatures and nonbasic lands your opponents control enter tapped. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - INR - 2 - - - The Gitrog Monster - Deathtouch -At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -You may play an additional land on each of your turns. -Whenever one or more land cards are put into your graveyard from anywhere, draw a card. - - BG - Legendary Creature — Frog Horror - Creature - 5 - 3BG - 6/6 - - INR - 2 - - - The Gitrog Monster - Deathtouch -At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -You may play an additional land on each of your turns. -Whenever one or more land cards are put into your graveyard from anywhere, draw a card. - - BG - Legendary Creature — Frog Horror - Creature - 5 - 3BG - 6/6 - - INR - 2 - - - The Gitrog Monster - Deathtouch -At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -You may play an additional land on each of your turns. -Whenever one or more land cards are put into your graveyard from anywhere, draw a card. - - BG - Legendary Creature — Frog Horror - Creature - 5 - 3BG - 6/6 - - INR - 2 - - - The Meathook Massacre - When The Meathook Massacre enters, each creature gets -X/-X until end of turn. -Whenever a creature you control dies, each opponent loses 1 life. -Whenever a creature an opponent controls dies, you gain 1 life. - - B - Legendary Enchantment - Enchantment - 2 - XBB - - INR - 1 - - - The Meathook Massacre - When The Meathook Massacre enters, each creature gets -X/-X until end of turn. -Whenever a creature you control dies, each opponent loses 1 life. -Whenever a creature an opponent controls dies, you gain 1 life. - - B - Legendary Enchantment - Enchantment - 2 - XBB - - INR - 1 - - - The Meathook Massacre - When The Meathook Massacre enters, each creature gets -X/-X until end of turn. -Whenever a creature you control dies, each opponent loses 1 life. -Whenever a creature an opponent controls dies, you gain 1 life. - - B - Legendary Enchantment - Enchantment - 2 - XBB - - INR - 1 - - - Thermo-Alchemist - Defender -{T}: Thermo-Alchemist deals 1 damage to each opponent. -Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. - - R - Creature — Human Shaman - Creature - 2 - 1R - 0/3 - - INR - 2 - - - Thermo-Alchemist - Defender -{T}: Thermo-Alchemist deals 1 damage to each opponent. -Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. - - R - Creature — Human Shaman - Creature - 2 - 1R - 0/3 - - INR - 2 - - - Thing in the Ice - Defender -Thing in the Ice enters with four ice counters on it. -Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. - - U - Creature — Horror - Creature - 2 - 1U - 0/4 - - INR - 2 - - - Awoken Horror - When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. - - U - Creature — Kraken Horror - Creature - 2 - 7/8 - - INR - 2 - - - Thing in the Ice - Defender -Thing in the Ice enters with four ice counters on it. -Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. - - U - Creature — Horror - Creature - 2 - 1U - 0/4 - - INR - 2 - - - Awoken Horror - When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. - - U - Creature — Kraken Horror - Creature - 2 - 7/8 - - INR - 2 - - - Think Twice - Draw a card. -Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 2 - 1U - - INR - 3 - - - Think Twice - Draw a card. -Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 2 - 1U - - INR - 3 - - - Thraben Inspector - When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Human Soldier - Creature - 1 - W - 1/2 - - INR - 2 - - - Thraben Inspector - When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Human Soldier - Creature - 1 - W - 1/2 - - INR - 2 - - - Through the Breach - You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) - - R - Instant — Arcane - Instant - 5 - 4R - - INR - 3 - - - Through the Breach - You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) - - R - Instant — Arcane - Instant - 5 - 4R - - INR - 3 - - - Through the Breach - You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) - - R - Instant — Arcane - Instant - 5 - 4R - - INR - 3 - - - Tireless Tracker - Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. - - G - Creature — Human Scout - Creature - 3 - 2G - 3/2 - - INR - 2 - - - Tireless Tracker - Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. - - G - Creature — Human Scout - Creature - 3 - 2G - 3/2 - - INR - 2 - - - Torens, Fist of the Angels - Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. - - GW - Legendary Creature — Human Cleric - Creature - 3 - 1GW - 2/2 - - INR - 2 - - - Tower Geist - Flying -When Tower Geist enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. - - U - Creature — Spirit - Creature - 4 - 3U - 2/2 - - INR - 2 - - - Town Gossipmonger - {T}, Tap an untapped creature you control: Transform Town Gossipmonger. - - W - Creature — Human - Creature - 1 - W - 1/1 - - INR - 2 - - - Incited Rabble - Incited Rabble attacks each combat if able. -{2}: Incited Rabble gets +1/+0 until end of turn. - - R - Creature — Human - Creature - 1 - 2/3 - - INR - 2 - - - Town Gossipmonger - {T}, Tap an untapped creature you control: Transform Town Gossipmonger. - - W - Creature — Human - Creature - 1 - W - 1/1 - - INR - 2 - - - Incited Rabble - Incited Rabble attacks each combat if able. -{2}: Incited Rabble gets +1/+0 until end of turn. - - R - Creature — Human - Creature - 1 - 2/3 - - INR - 2 - - - Tragic Slip - Target creature gets -1/-1 until end of turn. -Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. - - B - Instant - Instant - 1 - B - - INR - 3 - - - Tragic Slip - Target creature gets -1/-1 until end of turn. -Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. - - B - Instant - Instant - 1 - B - - INR - 3 - - - Travel Preparations - Put a +1/+1 counter on each of up to two target creatures. -Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - Sorcery - 2 - 1G - - INR - 3 - - - Travel Preparations - Put a +1/+1 counter on each of up to two target creatures. -Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - Sorcery - 2 - 1G - - INR - 3 - - - Traveler's Amulet - {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - Artifact - Artifact - 1 - 1 - - INR - 1 - - - Traverse the Ulvenwald - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 1 - G - - INR - 3 - - - Traverse the Ulvenwald - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 1 - G - - INR - 3 - - - Tree of Perdition - Defender -{T}: Exchange target opponent's life total with Tree of Perdition's toughness. - - B - Creature — Plant - Creature - 4 - 3B - 0/13 - - INR - 2 - - - Triskaidekaphobia - At the beginning of your upkeep, choose one — -• Each player with exactly 13 life loses the game, then each player gains 1 life. -• Each player with exactly 13 life loses the game, then each player loses 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - INR - 1 - - - Triskaidekaphobia - At the beginning of your upkeep, choose one — -• Each player with exactly 13 life loses the game, then each player gains 1 life. -• Each player with exactly 13 life loses the game, then each player loses 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - INR - 1 - - - Twinblade Geist - Double strike -Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) - - W - Creature — Spirit Warrior - Creature - 2 - 1W - 1/1 - - INR - 2 - - - Twinblade Invocation - Enchant creature -Enchanted creature has double strike. -If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment — Aura - Enchantment - 2 - - INR - 1 - - - Twinblade Geist - Double strike -Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) - - W - Creature — Spirit Warrior - Creature - 2 - 1W - 1/1 - - INR - 2 - - - Twinblade Invocation - Enchant creature -Enchanted creature has double strike. -If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment — Aura - Enchantment - 2 - - INR - 1 - - - Ulrich's Kindred - Trample -{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. - - R - Creature — Wolf - Creature - 3 - 2R - 3/2 - - INR - 2 - - - Ulvenwald Mysteries - Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. - - G - Enchantment - Enchantment - 3 - 2G - - INR - 1 - - - Ulvenwald Mysteries - Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. - - G - Enchantment - Enchantment - 3 - 2G - - INR - 1 - - - Uncaged Fury - Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) - - R - Instant - Instant - 3 - 2R - - INR - 3 - - - Unnatural Growth - At the beginning of each combat, double the power and toughness of each creature you control until end of turn. - - G - Enchantment - Enchantment - 5 - 1GGGG - - INR - 1 - - - Valorous Stance - Choose one — -• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -• Destroy target creature with toughness 4 or greater. - - W - Instant - Instant - 2 - 1W - - INR - 3 - - - Valorous Stance - Choose one — -• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -• Destroy target creature with toughness 4 or greater. - - W - Instant - Instant - 2 - 1W - - INR - 3 - - - Vanquish the Horde - This spell costs {1} less to cast for each creature on the battlefield. -Destroy all creatures. - - W - Sorcery - Sorcery - 8 - 6WW - - INR - 3 - - - Vanquish the Horde - This spell costs {1} less to cast for each creature on the battlefield. -Destroy all creatures. - - W - Sorcery - Sorcery - 8 - 6WW - - INR - 3 - - - Vexing Devil - When Vexing Devil enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil. - - R - Creature — Devil - Creature - 1 - R - 4/3 - - INR - 2 - - - Vexing Devil - When Vexing Devil enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil. - - R - Creature — Devil - Creature - 1 - R - 4/3 - - INR - 2 - - - Vilespawn Spider - Reach -At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) -{2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. - - GU - Creature — Spider - Creature - 2 - GU - 2/3 - - INR - 2 - - - Vilespawn Spider - Reach -At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) -{2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. - - GU - Creature — Spider - Creature - 2 - GU - 2/3 - - INR - 2 - - - Village Messenger - Haste -At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. - - R - Creature — Human Werewolf - Creature - 1 - R - 1/1 - - INR - 2 - - - Moonrise Intruder - Menace (This creature can't be blocked except by two or more creatures.) -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. - - R - Creature — Werewolf - Creature - 1 - 2/2 - - INR - 2 - - - Village Messenger - Haste -At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. - - R - Creature — Human Werewolf - Creature - 1 - R - 1/1 - - INR - 2 - - - Moonrise Intruder - Menace (This creature can't be blocked except by two or more creatures.) -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. - - R - Creature — Werewolf - Creature - 1 - 2/2 - - INR - 2 - - - Village Rites - As an additional cost to cast this spell, sacrifice a creature. -Draw two cards. - - B - Instant - Instant - 1 - B - - INR - 3 - - - Village Rites - As an additional cost to cast this spell, sacrifice a creature. -Draw two cards. - - B - Instant - Instant - 1 - B - - INR - 3 - - - Villagers of Estwald - At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. - - G - Creature — Human Werewolf - Creature - 3 - 2G - 2/3 - - INR - 2 - - - Howlpack of Estwald - At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. - - G - Creature — Werewolf - Creature - 3 - 4/6 - - INR - 2 - - - Voice of the Blessed - Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. -As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. -As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. - - W - Creature — Spirit Cleric - Creature - 2 - WW - 2/2 - - INR - 2 - - - Voldaren Ambusher - When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. - - R - Creature — Vampire Archer - Creature - 3 - 2R - 2/2 - - INR - 2 - - - Voldaren Bloodcaster - Flying -Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. - - B - Creature — Vampire Wizard - Creature - 2 - 1B - 2/1 - - INR - 2 - - - Bloodbat Summoner - Flying -At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. - - B - Creature — Vampire Wizard - Creature - 2 - 3/3 - - INR - 2 - - - Voldaren Duelist - Haste (This creature can attack and {T} as soon as it comes under your control.) -When Voldaren Duelist enters, target creature can't block this turn. - - R - Creature — Vampire Warrior - Creature - 4 - 3R - 3/2 - - INR - 2 - - - Voldaren Epicure - When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") - - R - Creature — Vampire - Creature - 1 - R - 1/1 - - INR - 2 - - - Voldaren Epicure - When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") - - R - Creature — Vampire - Creature - 1 - R - 1/1 - - INR - 2 - - - Wandering Mind - Flying -When Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Horror - Creature - 3 - 1UR - 2/1 - - INR - 2 - - - Wandering Mind - Flying -When Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Horror - Creature - 3 - 1UR - 2/1 - - INR - 2 - - - Wedding Announcement - At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. - - W - Enchantment - Enchantment - 3 - 2W - - INR - 1 - - - Wedding Festivity - Creatures you control get +1/+1. - - W - Enchantment - Enchantment - 3 - - INR - 1 - - - Wedding Announcement - At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. - - W - Enchantment - Enchantment - 3 - 2W - - INR - 1 - - - Wedding Festivity - Creatures you control get +1/+1. - - W - Enchantment - Enchantment - 3 - - INR - 1 - - - Westvale Abbey - {T}: Add {C}. -{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. -{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. - - Land - Land - 0 - - INR - 0 - - - Ormendahl, Profane Prince - Flying, lifelink, indestructible, haste - - B - Legendary Creature — Demon - Creature - 0 - 9/7 - - INR - 2 - - - Westvale Abbey - {T}: Add {C}. -{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. -{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. - - Land - Land - 0 - - INR - 0 - - - Ormendahl, Profane Prince - Flying, lifelink, indestructible, haste - - B - Legendary Creature — Demon - Creature - 0 - 9/7 - - INR - 2 - - - Wild Hunger - Target creature gets +3/+1 and gains trample until end of turn. -Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Instant - Instant - 3 - 2G - - INR - 3 - - - Wild Hunger - Target creature gets +3/+1 and gains trample until end of turn. -Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Instant - Instant - 3 - 2G - - INR - 3 - - - Wild-Field Scarecrow - Defender -{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. - - Artifact Creature — Scarecrow - Creature - 3 - 3 - 1/4 - - INR - 2 - - - Wild-Field Scarecrow - Defender -{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. - - Artifact Creature — Scarecrow - Creature - 3 - 3 - 1/4 - - INR - 2 - - - Wrenn and Seven - +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -0: Put any number of land cards from your hand onto the battlefield tapped. -−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." -−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." - - G - Legendary Planeswalker — Wrenn - Planeswalker - 5 - 3GG - 5 - - INR - 1 - - - Wretched Gryff - Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, draw a card. -Flying - - Creature — Eldrazi Hippogriff - Creature - 7 - 7 - 3/4 - - INR - 2 - - - Wretched Gryff - Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, draw a card. -Flying - - Creature — Eldrazi Hippogriff - Creature - 7 - 7 - 3/4 - - INR - 2 - - - Wretched Throng - When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle. - - U - Creature — Zombie Horror - Creature - 2 - 1U - 2/1 - - INR - 2 - - - Young Wolf - Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - G - Creature — Wolf - Creature - 1 - G - 1/1 - - INR - 2 - - - Young Wolf - Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - G - Creature — Wolf - Creature - 1 - G - 1/1 - - INR - 2 - - - Young Wolf - Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - G - Creature — Wolf - Creature - 1 - G - 1/1 - - INR - 2 - - - Zealous Conscripts - Haste -When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. - - R - Creature — Human Warrior - Creature - 5 - 4R - 3/3 - - INR - 2 - - - Zealous Conscripts - Haste -When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. - - R - Creature — Human Warrior - Creature - 5 - 4R - 3/3 - - INR - 2 - - - diff --git a/spoiler.xml b/spoiler.xml index 70578d49..330f75a4 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-01-23 16:14:59 (UTC) + 2025-01-24 00:57:08 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -26,13 +26,6 @@ 2025-02-14 10 - - INR~ - Innistrad Remastered (Spoiler) - Masters - 2025-01-24 - 30 - @@ -154,6 +147,21 @@ Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each o DFT~ 2 + + Aether Syphon + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{2}, {T}: Draw a card. +Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.) + + U + Artifact + Artifact + 3 + 1UU + + DFT~ + 1 + Agonasaur Rex Trample @@ -304,6 +312,21 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This DFT~ 1 + + Autarch Mammoth + When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. +Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Elephant Mount + Creature + 6 + 4GG + 5/5 + + DFT~ + 2 + Avishkar Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) @@ -504,6 +527,21 @@ When this land enters, you gain 1 life. DFT~ 0 + + Boom Scholar + Exhaust abilities of other permanents you control cost {2} less to activate. +Exhaust — {4}{R}{G}: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) + + GR + Creature — Goblin Advisor + Creature + 3 + 1RG + 3/3 + + DFT~ + 2 + Boommobile When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. @@ -739,6 +777,20 @@ Saddle 1 (Tap any number of other creatures you control with total power 1 or mo DFT~ 2 + + Canyon Vaulter + Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn. + + W + Creature — Kor Pilot + Creature + 2 + 1W + 3/1 + + DFT~ + 2 + Captain Howler, Sea Scourge Ward—{2}, Pay 2 life. @@ -897,6 +949,21 @@ If one or more +1/+1 counters would be put on a creature or Vehicle you control, DFT~ 1 + + Cloudspire Captain + Mounts and Vehicles you control get +1/+1. +This creature saddles Mounts and crews Vehicles as though its power were 2 greater. + + W + Creature — Human Pilot + Creature + 3 + 2W + 2/3 + + DFT~ + 2 + Cloudspire Coordinator When this creature enters, scry 2. @@ -1060,6 +1127,76 @@ Crew 2 DFT~ 1 + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT~ + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT~ + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT~ + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT~ + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT~ + 1 + Daretti, Rocketeer Engineer Daretti's power is equal to the greatest mana value among artifacts you control. @@ -1105,6 +1242,21 @@ Whenever Daretti enters or attacks, choose target artifact card in your graveyar DFT~ 2 + + Defend the Rider + Choose one — +• Target permanent you control gains hexproof and indestructible until end of turn. +• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." + + G + Instant + Instant + 1 + G + + DFT~ + 3 + Dismal Backwater This land enters tapped. @@ -1458,6 +1610,36 @@ At the beginning of each combat this turn, untap all creatures that attacked thi DFT~ 3 + + Goblin Surveyor + Trample +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Max speed — {3}, Exile this card from your graveyard: Draw a card. + + R + Creature — Goblin Scout + Creature + 3 + 2R + 3/2 + + DFT~ + 2 + + + Greasewrench Goblin + Exhaust — {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) + + R + Creature — Goblin Artificer + Creature + 1 + R + 2/1 + + DFT~ + 2 + Guidelight Pathmaker Vigilance @@ -1987,7 +2169,7 @@ Cycling {2} ({2}, Discard this card: Draw a card.) R 1/1 - DFT~ + DFT~ 2 @@ -2002,9 +2184,23 @@ Cycling {2} ({2}, Discard this card: Draw a card.) R 1/1 - DFT~ + DFT~ 2 + + March of the World Ooze + Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. +Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. + + G + Enchantment + Enchantment + 6 + 3GGG + + DFT~ + 1 + Marketback Walker This creature enters with X +1/+1 counters on it. @@ -2050,6 +2246,36 @@ When this creature dies, draw a card for each +1/+1 counter on it. DFT~ 2 + + Marshals' Pathcruiser + When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) +Crew 5 + + Artifact — Vehicle + Artifact + 3 + 3 + 6/5 + + DFT~ + 1 + + + Marshals' Pathcruiser + When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) +Crew 5 + + Artifact — Vehicle + Artifact + 3 + 3 + 6/5 + + DFT~ + 1 + Mendicant Core, Guidelight Mendicant Core's power is equal to the number of artifacts you control. @@ -2128,6 +2354,77 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This DFT~ 1 + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT~ + 2 + + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT~ + 2 + + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT~ + 2 + + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT~ + 2 + + + Molt Tender + {T}: Mill a card. (Put the top card of your library into your graveyard.) +{T}, Exile a card from your graveyard: Add one mana of any color. + + G + Creature — Insect Druid + Creature + 1 + G + 1/1 + + DFT~ + 2 + Momentum Breaker Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) @@ -2334,6 +2631,19 @@ When this creature enters, look at target player's hand. You may choose a card f DFT~ 2 + + Pedal to the Metal + Target creature gets +X/+0 and gains first strike until end of turn. + + R + Instant + Instant + 1 + XR + + DFT~ + 3 + Plains ({T}: Add {W}.) @@ -2400,6 +2710,66 @@ When this creature enters, look at target player's hand. You may choose a card f DFT~ 0 + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT~ + 1 + + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT~ + 1 + + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT~ + 1 + + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT~ + 1 + Prowcatcher Specialist Haste @@ -2910,6 +3280,36 @@ When this land enters, you gain 1 life. DFT~ 2 + + Spotcycle Scouter + When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + W + Artifact — Vehicle + Artifact + 2 + 1W + 3/2 + + DFT~ + 1 + + + Spotcycle Scouter + When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + W + Artifact — Vehicle + Artifact + 2 + 1W + 3/2 + + DFT~ + 1 + Starting Column Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) @@ -3321,6 +3721,21 @@ When this land enters, you gain 1 life. DFT~ 0 + + Unswerving Sloth + Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. +Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature Sloth Mount + Creature + 5 + 3WW + 5/5 + + DFT~ + 2 + Valor's Flagship Flying, first strike, lifelink @@ -3663,6 +4078,20 @@ Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each oth DFT~ 2 + + Wreck Remover + Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Artifact Creature — Construct + Creature + 4 + 4 + 3/4 + + DFT~ + 2 + Zahur, Glory's Past Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) @@ -3711,8096 +4140,5 @@ Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 DFT~ 2 - - Aberrant Researcher - Flying -At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher. - - U - Creature — Human Insect - Creature - 4 - 3U - 3/2 - - INR~ - 2 - - - Perfected Form - Flying - - U - Creature — Insect Horror - Creature - 4 - 5/4 - - INR~ - 2 - - - Aberrant Researcher - Flying -At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher. - - U - Creature — Human Insect - Creature - 4 - 3U - 3/2 - - INR~ - 2 - - - Perfected Form - Flying - - U - Creature — Insect Horror - Creature - 4 - 5/4 - - INR~ - 2 - - - Abrade - Choose one — -• Abrade deals 3 damage to target creature. -• Destroy target artifact. - - R - Instant - Instant - 2 - 1R - - INR~ - 3 - - - Abrade - Choose one — -• Abrade deals 3 damage to target creature. -• Destroy target artifact. - - R - Instant - Instant - 2 - 1R - - INR~ - 3 - - - Abundant Growth - Enchant land -When Abundant Growth enters, draw a card. -Enchanted land has "{T}: Add one mana of any color." - - G - Enchantment — Aura - Enchantment - 1 - G - - INR~ - 1 - - - Abundant Growth - Enchant land -When Abundant Growth enters, draw a card. -Enchanted land has "{T}: Add one mana of any color." - - G - Enchantment — Aura - Enchantment - 1 - G - - INR~ - 1 - - - Abundant Growth - Enchant land -When Abundant Growth enters, draw a card. -Enchanted land has "{T}: Add one mana of any color." - - G - Enchantment — Aura - Enchantment - 1 - G - - INR~ - 1 - - - Abundant Maw - Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, target opponent loses 3 life and you gain 3 life. - - Creature — Eldrazi Leech - Creature - 8 - 8 - 6/4 - - INR~ - 2 - - - Abundant Maw - Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, target opponent loses 3 life and you gain 3 life. - - Creature — Eldrazi Leech - Creature - 8 - 8 - 6/4 - - INR~ - 2 - - - Aim High - Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) - - G - Instant - Instant - 2 - 1G - - INR~ - 3 - - - Alchemist's Greeting - Alchemist's Greeting deals 4 damage to target creature. -Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Sorcery - Sorcery - 5 - 4R - - INR~ - 3 - - - Alchemist's Greeting - Alchemist's Greeting deals 4 damage to target creature. -Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Sorcery - Sorcery - 5 - 4R - - INR~ - 3 - - - Altered Ego - This spell can't be countered. -You may have Altered Ego enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. - - GU - Creature — Shapeshifter - Creature - 4 - X2GU - 0/0 - - INR~ - 2 - - - Ambitious Farmhand - When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. - - W - Creature — Human Peasant - Creature - 2 - 1W - 1/1 - - INR~ - 2 - - - Seasoned Cathar - Lifelink - - W - Creature — Human Knight - Creature - 2 - 3/3 - - INR~ - 2 - - - Ambitious Farmhand - When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -Coven — {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers. - - W - Creature — Human Peasant - Creature - 2 - 1W - 1/1 - - INR~ - 2 - - - Seasoned Cathar - Lifelink - - W - Creature — Human Knight - Creature - 2 - 3/3 - - INR~ - 2 - - - Ambush Viper - Flash -Deathtouch - - G - Creature — Snake - Creature - 2 - 1G - 2/1 - - INR~ - 2 - - - Ancestral Anger - Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) -Draw a card. - - R - Sorcery - Sorcery - 1 - R - - INR~ - 3 - - - Ancestral Anger - Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) -Draw a card. - - R - Sorcery - Sorcery - 1 - R - - INR~ - 3 - - - Angel's Tomb - Whenever a creature you control enters, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. - - Artifact - Artifact - 3 - 3 - - INR~ - 1 - - - Angel's Tomb - Whenever a creature you control enters, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. - - Artifact - Artifact - 3 - 3 - - INR~ - 1 - - - Angelfire Ignition - Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn. -Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - RW - Sorcery - Sorcery - 3 - 1RW - - INR~ - 3 - - - Angelic Purge - As an additional cost to cast this spell, sacrifice a permanent. -Exile target artifact, creature, or enchantment. - - W - Sorcery - Sorcery - 3 - 2W - - INR~ - 3 - - - Angelic Purge - As an additional cost to cast this spell, sacrifice a permanent. -Exile target artifact, creature, or enchantment. - - W - Sorcery - Sorcery - 3 - 2W - - INR~ - 3 - - - Apothecary Geist - Flying -When Apothecary Geist enters, if you control another Spirit, you gain 3 life. - - W - Creature — Spirit - Creature - 4 - 3W - 2/3 - - INR~ - 2 - - - Archangel Avacyn - Flash -Flying, vigilance -When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. -When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. - - W - Legendary Creature — Angel - Creature - 5 - 3WW - 4/4 - - INR~ - 2 - - - Avacyn, the Purifier - Flying -When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. - - R - Legendary Creature — Angel - Creature - 5 - 6/5 - - INR~ - 2 - - - Archangel Avacyn - Flash -Flying, vigilance -When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. -When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. - - W - Legendary Creature — Angel - Creature - 5 - 3WW - 4/4 - - INR~ - 2 - - - Avacyn, the Purifier - Flying -When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. - - R - Legendary Creature — Angel - Creature - 5 - 6/5 - - INR~ - 2 - - - Archghoul of Thraben - Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. - - B - Creature — Zombie Cleric - Creature - 3 - 2B - 3/2 - - INR~ - 2 - - - Archghoul of Thraben - Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. - - B - Creature — Zombie Cleric - Creature - 3 - 2B - 3/2 - - INR~ - 2 - - - Arlinn Kord - +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. - - GR - Legendary Planeswalker — Arlinn - Planeswalker - 4 - 2RG - 3 - - INR~ - 1 - - - Arlinn, Embraced by the Moon - +1: Creatures you control get +1/+1 and gain trample until end of turn. -−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon. -−6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'" - - GR - Legendary Planeswalker — Arlinn - Planeswalker - 4 - - INR~ - 1 - - - Arlinn Kord - +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. - - GR - Legendary Planeswalker — Arlinn - Planeswalker - 4 - 2RG - 3 - - INR~ - 1 - - - Arlinn, Embraced by the Moon - +1: Creatures you control get +1/+1 and gain trample until end of turn. -−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon. -−6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'" - - GR - Legendary Planeswalker — Arlinn - Planeswalker - 4 - - INR~ - 1 - - - Asylum Visitor - At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Creature — Vampire Wizard - Creature - 2 - 1B - 3/1 - - INR~ - 2 - - - Asylum Visitor - At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Creature — Vampire Wizard - Creature - 2 - 1B - 3/1 - - INR~ - 2 - - - Avacyn, Angel of Hope - Flying, vigilance, indestructible -Other permanents you control have indestructible. - - W - Legendary Creature — Angel - Creature - 8 - 5WWW - 8/8 - - INR~ - 2 - - - Avacyn, Angel of Hope - Flying, vigilance, indestructible -Other permanents you control have indestructible. - - W - Legendary Creature — Angel - Creature - 8 - 5WWW - 8/8 - - INR~ - 2 - - - Avacynian Priest - {1}, {T}: Tap target non-Human creature. - - W - Creature — Human Cleric - Creature - 2 - 1W - 1/2 - - INR~ - 2 - - - Avacynian Priest - {1}, {T}: Tap target non-Human creature. - - W - Creature — Human Cleric - Creature - 2 - 1W - 1/2 - - INR~ - 2 - - - Balefire Dragon - Flying -Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. - - R - Creature — Dragon - Creature - 7 - 5RR - 6/6 - - INR~ - 2 - - - Battleground Geist - Flying -Other Spirit creatures you control get +1/+0. - - U - Creature — Spirit - Creature - 5 - 4U - 3/3 - - INR~ - 2 - - - Bedlam Reveler - This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -Prowess -When Bedlam Reveler enters, discard your hand, then draw three cards. - - R - Creature — Devil Horror - Creature - 8 - 6RR - 3/4 - - INR~ - 2 - - - Bedlam Reveler - This spell costs {1} less to cast for each instant and sorcery card in your graveyard. -Prowess -When Bedlam Reveler enters, discard your hand, then draw three cards. - - R - Creature — Devil Horror - Creature - 8 - 6RR - 3/4 - - INR~ - 2 - - - Biolume Egg - Defender -When Biolume Egg enters, scry 2. -When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. - - U - Creature — Serpent Egg - Creature - 3 - 2U - 0/4 - - INR~ - 2 - - - Biolume Serpent - Sacrifice two Islands: Biolume Serpent can't be blocked this turn. - - U - Creature — Serpent - Creature - 3 - 4/4 - - INR~ - 2 - - - Biolume Egg - Defender -When Biolume Egg enters, scry 2. -When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step. - - U - Creature — Serpent Egg - Creature - 3 - 2U - 0/4 - - INR~ - 2 - - - Biolume Serpent - Sacrifice two Islands: Biolume Serpent can't be blocked this turn. - - U - Creature — Serpent - Creature - 3 - 4/4 - - INR~ - 2 - - - Bladestitched Skaab - Other Zombies you control get +1/+0. - - BU - Creature — Zombie Soldier - Creature - 2 - UB - 2/3 - - INR~ - 2 - - - Bladestitched Skaab - Other Zombies you control get +1/+0. - - BU - Creature — Zombie Soldier - Creature - 2 - UB - 2/3 - - INR~ - 2 - - - Blazing Torch - Equipped creature can't be blocked by Vampires or Zombies. -Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - INR~ - 1 - - - Blood Artist - Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. - - B - Creature — Vampire - Creature - 2 - 1B - 0/1 - - INR~ - 2 - - - Blood Artist - Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. - - B - Creature — Vampire - Creature - 2 - 1B - 0/1 - - INR~ - 2 - - - Blood Artist - Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. - - B - Creature — Vampire - Creature - 2 - 1B - 0/1 - - INR~ - 2 - - - Blood Mist - At the beginning of combat on your turn, target creature you control gains double strike until end of turn. - - R - Enchantment - Enchantment - 4 - 3R - - INR~ - 1 - - - Blood Mist - At the beginning of combat on your turn, target creature you control gains double strike until end of turn. - - R - Enchantment - Enchantment - 4 - 3R - - INR~ - 1 - - - Blood Petal Celebrant - Blood Petal Celebrant has first strike as long as it's attacking. (It deals combat damage before creatures without first strike.) -When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") - - R - Creature — Vampire - Creature - 2 - 1R - 2/1 - - INR~ - 2 - - - Bloodhall Priest - Whenever Bloodhall Priest enters or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. -Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - BR - Creature — Vampire Cleric - Creature - 4 - 2BR - 4/4 - - INR~ - 2 - - - Bloodline Keeper - Flying -{T}: Create a 2/2 black Vampire creature token with flying. -{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. - - B - Creature — Vampire - Creature - 4 - 2BB - 3/3 - - INR~ - 2 - - - Lord of Lineage - Flying -Other Vampire creatures you control get +2/+2. -{T}: Create a 2/2 black Vampire creature token with flying. - - B - Creature — Vampire - Creature - 4 - 5/5 - - INR~ - 2 - - - Bloodline Keeper - Flying -{T}: Create a 2/2 black Vampire creature token with flying. -{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. - - B - Creature — Vampire - Creature - 4 - 2BB - 3/3 - - INR~ - 2 - - - Lord of Lineage - Flying -Other Vampire creatures you control get +2/+2. -{T}: Create a 2/2 black Vampire creature token with flying. - - B - Creature — Vampire - Creature - 4 - 5/5 - - INR~ - 2 - - - Bloodline Keeper - Flying -{T}: Create a 2/2 black Vampire creature token with flying. -{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. - - B - Creature — Vampire - Creature - 4 - 2BB - 3/3 - - INR~ - 2 - - - Lord of Lineage - Flying -Other Vampire creatures you control get +2/+2. -{T}: Create a 2/2 black Vampire creature token with flying. - - B - Creature — Vampire - Creature - 4 - 5/5 - - INR~ - 2 - - - Bloodmad Vampire - Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. -Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Creature — Vampire Berserker - Creature - 3 - 2R - 4/1 - - INR~ - 2 - - - Bloodtithe Harvester - When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -{T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. - - BR - Creature — Vampire - Creature - 2 - BR - 3/2 - - INR~ - 2 - - - Bloodtithe Harvester - When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -{T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery. - - BR - Creature — Vampire - Creature - 2 - BR - 3/2 - - INR~ - 2 - - - Boarded Window - Creatures attacking you get -1/-0. -At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. - - Artifact - Artifact - 3 - 3 - - INR~ - 1 - - - Boarded Window - Creatures attacking you get -1/-0. -At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. - - Artifact - Artifact - 3 - 3 - - INR~ - 1 - - - Borrowed Hostility - Escalate {3} (Pay this cost for each mode chosen beyond the first.) -Choose one or both — -• Target creature gets +3/+0 until end of turn. -• Target creature gains first strike until end of turn. - - R - Instant - Instant - 1 - R - - INR~ - 3 - - - Borrowed Hostility - Escalate {3} (Pay this cost for each mode chosen beyond the first.) -Choose one or both — -• Target creature gets +3/+0 until end of turn. -• Target creature gains first strike until end of turn. - - R - Instant - Instant - 1 - R - - INR~ - 3 - - - Bound by Moonsilver - Enchant creature -Enchanted creature can't attack, block, or transform. -Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - INR~ - 1 - - - Bound by Moonsilver - Enchant creature -Enchanted creature can't attack, block, or transform. -Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - INR~ - 1 - - - Bramble Wurm - Reach, trample -When Bramble Wurm enters, you gain 5 life. -{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. - - G - Creature — Wurm - Creature - 7 - 6G - 7/6 - - INR~ - 2 - - - Bramble Wurm - Reach, trample -When Bramble Wurm enters, you gain 5 life. -{2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. - - G - Creature — Wurm - Creature - 7 - 6G - 7/6 - - INR~ - 2 - - - Brisela, Voice of Nightmares - Flying, first strike, vigilance, lifelink -Your opponents can't cast spells with mana value 3 or less. - - Legendary Creature — Eldrazi Angel - Creature - 11 - 9/10 - - INR~ - 2 - - - Bruna, the Fading Light - When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. -Flying, vigilance -(Melds with Gisela, the Broken Blade.) - - W - Legendary Creature — Angel Horror - Creature - 7 - 5WW - 5/7 - - INR~ - 2 - - - Burning Vengeance - Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target. - - R - Enchantment - Enchantment - 3 - 2R - - INR~ - 1 - - - Burning Vengeance - Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target. - - R - Enchantment - Enchantment - 3 - 2R - - INR~ - 1 - - - Butcher Ghoul - Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - B - Creature — Zombie - Creature - 2 - 1B - 1/1 - - INR~ - 2 - - - Butcher Ghoul - Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - B - Creature — Zombie - Creature - 2 - 1B - 1/1 - - INR~ - 2 - - - Butcher's Cleaver - Equipped creature gets +3/+0. -As long as equipped creature is a Human, it has lifelink. -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - INR~ - 1 - - - Butcher's Cleaver - Equipped creature gets +3/+0. -As long as equipped creature is a Human, it has lifelink. -Equip {3} - - Artifact — Equipment - Artifact - 3 - 3 - - INR~ - 1 - - - Cackling Counterpart - Create a token that's a copy of target creature you control. -Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 1UU - - INR~ - 3 - - - Cackling Counterpart - Create a token that's a copy of target creature you control. -Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 1UU - - INR~ - 3 - - - Captivating Vampire - Other Vampire creatures you control get +1/+1. -Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. - - B - Creature — Vampire - Creature - 3 - 1BB - 2/2 - - INR~ - 2 - - - Captivating Vampire - Other Vampire creatures you control get +1/+1. -Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. - - B - Creature — Vampire - Creature - 3 - 1BB - 2/2 - - INR~ - 2 - - - Captivating Vampire - Other Vampire creatures you control get +1/+1. -Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. - - B - Creature — Vampire - Creature - 3 - 1BB - 2/2 - - INR~ - 2 - - - Cathar Commando - Flash (You may cast this spell any time you could cast an instant.) -{1}, Sacrifice this creature: Destroy target artifact or enchantment. - - W - Creature — Human Soldier - Creature - 2 - 1W - 3/1 - - INR~ - 2 - - - Cathar Commando - Flash (You may cast this spell any time you could cast an instant.) -{1}, Sacrifice this creature: Destroy target artifact or enchantment. - - W - Creature — Human Soldier - Creature - 2 - 1W - 3/1 - - INR~ - 2 - - - Cathar's Call - Enchant creature -Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." - - W - Enchantment — Aura - Enchantment - 3 - 2W - - INR~ - 1 - - - Cathars' Crusade - Whenever a creature you control enters, put a +1/+1 counter on each creature you control. - - W - Enchantment - Enchantment - 5 - 3WW - - INR~ - 1 - - - Cathars' Crusade - Whenever a creature you control enters, put a +1/+1 counter on each creature you control. - - W - Enchantment - Enchantment - 5 - 3WW - - INR~ - 1 - - - Cathars' Crusade - Whenever a creature you control enters, put a +1/+1 counter on each creature you control. - - W - Enchantment - Enchantment - 5 - 3WW - - INR~ - 1 - - - Chalice of Life - {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. - - Artifact - Artifact - 3 - 3 - - INR~ - 1 - - - Chalice of Death - {T}: Target player loses 5 life. - - Artifact - Artifact - 3 - - INR~ - 1 - - - Chalice of Life - {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. - - Artifact - Artifact - 3 - 3 - - INR~ - 1 - - - Chalice of Death - {T}: Target player loses 5 life. - - Artifact - Artifact - 3 - - INR~ - 1 - - - Chandra, Dressed to Kill - +1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. -+1: Exile the top card of your library. If it's red, you may cast it this turn. -−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." - - R - Legendary Planeswalker — Chandra - Planeswalker - 3 - 1RR - 3 - - INR~ - 1 - - - Chittering Host - Haste -Menace (This creature can't be blocked except by two or more creatures.) -When Chittering Host enters, other creatures you control get +1/+0 and gain menace until end of turn. - - Creature — Eldrazi Horror - Creature - 7 - 5/6 - - INR~ - 2 - - - Clear Shot - Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. - - G - Instant - Instant - 3 - 2G - - INR~ - 3 - - - Cobbled Lancer - As an additional cost to cast this spell, exile a creature card from your graveyard. -{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card. - - U - Creature — Zombie Horse - Creature - 1 - U - 3/3 - - INR~ - 2 - - - Cobbled Wings - Equipped creature has flying. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 2 - 2 - - INR~ - 1 - - - Collective Brutality - Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) -Choose one or more — -• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -• Target creature gets -2/-2 until end of turn. -• Target opponent loses 2 life and you gain 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - INR~ - 3 - - - Collective Brutality - Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) -Choose one or more — -• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -• Target creature gets -2/-2 until end of turn. -• Target opponent loses 2 life and you gain 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - INR~ - 3 - - - Collective Brutality - Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) -Choose one or more — -• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -• Target creature gets -2/-2 until end of turn. -• Target opponent loses 2 life and you gain 2 life. - - B - Sorcery - Sorcery - 2 - 1B - - INR~ - 3 - - - Collective Defiance - Escalate {1} (Pay this cost for each mode chosen beyond the first.) -Choose one or more — -• Target player discards all the cards in their hand, then draws that many cards. -• Collective Defiance deals 4 damage to target creature. -• Collective Defiance deals 3 damage to target opponent or planeswalker. - - R - Sorcery - Sorcery - 3 - 1RR - - INR~ - 3 - - - Compelling Deterrence - Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. - - U - Instant - Instant - 2 - 1U - - INR~ - 3 - - - Conduit of Storms - Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. -{3}{R}{R}: Transform Conduit of Storms. - - R - Creature — Werewolf Horror - Creature - 3 - 2R - 2/3 - - INR~ - 2 - - - Conduit of Emrakul - Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. - - Creature — Eldrazi Werewolf - Creature - 3 - 5/4 - - INR~ - 2 - - - Conjurer's Closet - At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. - - Artifact - Artifact - 5 - 5 - - INR~ - 1 - - - Conjurer's Closet - At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. - - Artifact - Artifact - 5 - 5 - - INR~ - 1 - - - Conjurer's Closet - At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. - - Artifact - Artifact - 5 - 5 - - INR~ - 1 - - - Covetous Castaway - When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) -Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) - - U - Creature — Human - Creature - 2 - 1U - 1/3 - - INR~ - 2 - - - Ghostly Castigator - Flying -When Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library. -If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. - - U - Creature — Spirit - Creature - 2 - 3/4 - - INR~ - 2 - - - Covetous Castaway - When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) -Disturb {3}{U}{U} (You may cast this card from your graveyard transformed for its disturb cost.) - - U - Creature — Human - Creature - 2 - 1U - 1/3 - - INR~ - 2 - - - Ghostly Castigator - Flying -When Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library. -If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. - - U - Creature — Spirit - Creature - 2 - 3/4 - - INR~ - 2 - - - Craterhoof Behemoth - Haste -When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. - - G - Creature — Beast - Creature - 8 - 5GGG - 5/5 - - INR~ - 2 - - - Crawl from the Cellar - Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. -Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - Sorcery - 1 - B - - INR~ - 3 - - - Crawl from the Cellar - Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. -Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - Sorcery - 1 - B - - INR~ - 3 - - - Crusader of Odric - Crusader of Odric's power and toughness are each equal to the number of creatures you control. - - W - Creature — Human Soldier - Creature - 3 - 2W - */* - - INR~ - 2 - - - Crusader of Odric - Crusader of Odric's power and toughness are each equal to the number of creatures you control. - - W - Creature — Human Soldier - Creature - 3 - 2W - */* - - INR~ - 2 - - - Cryptolith Fragment - Cryptolith Fragment enters tapped. -{T}: Add one mana of any color. Each player loses 1 life. -At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. - - Artifact - Artifact - 3 - 3 - - INR~ - 1 - - - Aurora of Emrakul - Flying, deathtouch -Whenever Aurora of Emrakul attacks, each opponent loses 3 life. - - Creature — Eldrazi Reflection - Creature - 3 - 1/4 - - INR~ - 2 - - - Cryptolith Fragment - Cryptolith Fragment enters tapped. -{T}: Add one mana of any color. Each player loses 1 life. -At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. - - Artifact - Artifact - 3 - 3 - - INR~ - 1 - - - Aurora of Emrakul - Flying, deathtouch -Whenever Aurora of Emrakul attacks, each opponent loses 3 life. - - Creature — Eldrazi Reflection - Creature - 3 - 1/4 - - INR~ - 2 - - - Cryptolith Rite - Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - 1G - - INR~ - 1 - - - Cryptolith Rite - Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - 1G - - INR~ - 1 - - - Cryptolith Rite - Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 2 - 1G - - INR~ - 1 - - - Cultivator Colossus - Trample -Cultivator Colossus's power and toughness are each equal to the number of lands you control. -When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. - - G - Creature — Plant Beast - Creature - 7 - 4GGG - */* - - INR~ - 2 - - - Cultivator Colossus - Trample -Cultivator Colossus's power and toughness are each equal to the number of lands you control. -When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. - - G - Creature — Plant Beast - Creature - 7 - 4GGG - */* - - INR~ - 2 - - - Cultivator Colossus - Trample -Cultivator Colossus's power and toughness are each equal to the number of lands you control. -When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. - - G - Creature — Plant Beast - Creature - 7 - 4GGG - */* - - INR~ - 2 - - - Dauntless Cathar - {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. - - W - Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - INR~ - 2 - - - Dauntless Cathar - {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. - - W - Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - INR~ - 2 - - - Dawnhart Disciple - Whenever another Human you control enters, Dawnhart Disciple gets +1/+1 until end of turn. - - G - Creature — Human Warlock - Creature - 2 - 1G - 2/2 - - INR~ - 2 - - - Deadeye Navigator - Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." - - U - Creature — Spirit - Creature - 6 - 4UU - 5/5 - - INR~ - 2 - - - Deadeye Navigator - Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." - - U - Creature — Spirit - Creature - 6 - 4UU - 5/5 - - INR~ - 2 - - - Deadly Allure - Target creature gains deathtouch until end of turn and must be blocked this turn if able. -Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - Sorcery - 1 - B - - INR~ - 3 - - - Deathcap Glade - Deathcap Glade enters tapped unless you control two or more other lands. -{T}: Add {B} or {G}. - - Land - Land - 0 - - INR~ - 0 - - - Decimator of the Provinces - Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. -Trample, haste - - Creature — Eldrazi Boar - Creature - 10 - 10 - 7/7 - - INR~ - 2 - - - Delver of Secrets - At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. - - U - Creature — Human Wizard - Creature - 1 - U - 1/1 - - INR~ - 2 - - - Insectile Aberration - Flying - - U - Creature — Human Insect - Creature - 1 - 3/2 - - INR~ - 2 - - - Delver of Secrets - At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. - - U - Creature — Human Wizard - Creature - 1 - U - 1/1 - - INR~ - 2 - - - Insectile Aberration - Flying - - U - Creature — Human Insect - Creature - 1 - 3/2 - - INR~ - 2 - - - Demonic Taskmaster - Flying -At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. - - B - Creature — Demon - Creature - 3 - 2B - 4/3 - - INR~ - 2 - - - Demonic Taskmaster - Flying -At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. - - B - Creature — Demon - Creature - 3 - 2B - 4/3 - - INR~ - 2 - - - Demonmail Hauberk - Equipped creature gets +4/+2. -Equip—Sacrifice a creature. - - Artifact — Equipment - Artifact - 4 - 4 - - INR~ - 1 - - - Demonmail Hauberk - Equipped creature gets +4/+2. -Equip—Sacrifice a creature. - - Artifact — Equipment - Artifact - 4 - 4 - - INR~ - 1 - - - Deranged Assistant - {T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.) - - U - Creature — Human Wizard - Creature - 2 - 1U - 1/1 - - INR~ - 2 - - - Deserted Beach - Deserted Beach enters tapped unless you control two or more other lands. -{T}: Add {W} or {U}. - - Land - Land - 0 - - INR~ - 0 - - - Desperate Farmer - Lifelink -When another creature you control dies, transform Desperate Farmer. - - B - Creature — Human Peasant - Creature - 3 - 2B - 2/2 - - INR~ - 2 - - - Depraved Harvester - Lifelink - - B - Creature — Human Knight - Creature - 3 - 4/3 - - INR~ - 2 - - - Distended Mindbender - Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards. - - Creature — Eldrazi Insect - Creature - 8 - 8 - 5/5 - - INR~ - 2 - - - Docent of Perfection - Flying -Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection. - - U - Creature — Insect Horror - Creature - 5 - 3UU - 5/4 - - INR~ - 2 - - - Final Iteration - Flying -Wizards you control get +2/+1 and have flying. -Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. - - Creature — Eldrazi Insect - Creature - 5 - 6/5 - - INR~ - 2 - - - Dreamroot Cascade - Dreamroot Cascade enters tapped unless you control two or more other lands. -{T}: Add {G} or {U}. - - Land - Land - 0 - - INR~ - 0 - - - Drogskol Shieldmate - Flash (You may cast this spell any time you could cast an instant.) -When Drogskol Shieldmate enters, other creatures you control get +0/+1 until end of turn. - - W - Creature — Spirit Soldier - Creature - 3 - 2W - 2/3 - - INR~ - 2 - - - Drunau Corpse Trawler - When Drunau Corpse Trawler enters, create a 2/2 black Zombie creature token. -{2}{B}: Target Zombie gains deathtouch until end of turn. - - U - Creature — Zombie - Creature - 4 - 3U - 1/1 - - INR~ - 2 - - - Duel for Dominance - Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.) - - G - Instant - Instant - 2 - 1G - - INR~ - 3 - - - Duskwatch Recruiter - {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. - - G - Creature — Human Warrior Werewolf - Creature - 2 - 1G - 2/2 - - INR~ - 2 - - - Krallenhorde Howler - Creature spells you cast cost {1} less to cast. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. - - G - Creature — Werewolf - Creature - 2 - 3/3 - - INR~ - 2 - - - Duskwatch Recruiter - {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. - - G - Creature — Human Warrior Werewolf - Creature - 2 - 1G - 2/2 - - INR~ - 2 - - - Krallenhorde Howler - Creature spells you cast cost {1} less to cast. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. - - G - Creature — Werewolf - Creature - 2 - 3/3 - - INR~ - 2 - - - Duskwatch Recruiter - {2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. - - G - Creature — Human Warrior Werewolf - Creature - 2 - 1G - 2/2 - - INR~ - 2 - - - Krallenhorde Howler - Creature spells you cast cost {1} less to cast. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. - - G - Creature — Werewolf - Creature - 2 - 3/3 - - INR~ - 2 - - - Eaten Alive - As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. -Exile target creature or planeswalker. - - B - Sorcery - Sorcery - 1 - B - - INR~ - 3 - - - Eccentric Farmer - When Eccentric Farmer enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) - - G - Creature — Human Peasant - Creature - 3 - 2G - 2/3 - - INR~ - 2 - - - Ecstatic Awakener - {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. - - B - Creature — Human Wizard - Creature - 1 - B - 1/1 - - INR~ - 2 - - - Awoken Demon - - - B - Creature — Demon - Creature - 1 - 4/4 - - INR~ - 2 - - - Ecstatic Awakener - {2}{B}, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn. - - B - Creature — Human Wizard - Creature - 1 - B - 1/1 - - INR~ - 2 - - - Awoken Demon - - - B - Creature — Demon - Creature - 1 - 4/4 - - INR~ - 2 - - - Edgar Markov - Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. -First strike, haste -Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. - - BRW - Legendary Creature — Vampire Knight - Creature - 6 - 3RWB - 4/4 - - INR~ - 2 - - - Edgar Markov - Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. -First strike, haste -Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. - - BRW - Legendary Creature — Vampire Knight - Creature - 6 - 3RWB - 4/4 - - INR~ - 2 - - - Edgar Markov - Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. -First strike, haste -Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. - - BRW - Legendary Creature — Vampire Knight - Creature - 6 - 3RWB - 4/4 - - INR~ - 2 - - - Edgar Markov - Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. -First strike, haste -Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control. - - BRW - Legendary Creature — Vampire Knight - Creature - 6 - 3RWB - 4/4 - - INR~ - 2 - - - Edgar's Awakening - Return target creature card from your graveyard to the battlefield. -When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand. - - B - Sorcery - Sorcery - 5 - 3BB - - INR~ - 3 - - - Elder Deep-Fiend - Flash -Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, tap up to four target permanents. - - Creature — Eldrazi Octopus - Creature - 8 - 8 - 5/6 - - INR~ - 2 - - - Eldritch Evolution - As an additional cost to cast this spell, sacrifice a creature. -Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. - - G - Sorcery - Sorcery - 3 - 1GG - - INR~ - 3 - - - Eldritch Evolution - As an additional cost to cast this spell, sacrifice a creature. -Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. - - G - Sorcery - Sorcery - 3 - 1GG - - INR~ - 3 - - - Emrakul, the Promised End - This spell costs {1} less to cast for each card type among cards in your graveyard. -When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. -Flying, trample, protection from instants - - Legendary Creature — Eldrazi - Creature - 13 - 13 - 13/13 - - INR~ - 2 - - - Emrakul, the Promised End - This spell costs {1} less to cast for each card type among cards in your graveyard. -When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. -Flying, trample, protection from instants - - Legendary Creature — Eldrazi - Creature - 13 - 13 - 13/13 - - INR~ - 2 - - - Emrakul, the Promised End - This spell costs {1} less to cast for each card type among cards in your graveyard. -When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. -Flying, trample, protection from instants - - Legendary Creature — Eldrazi - Creature - 13 - 13 - 13/13 - - INR~ - 2 - - - Epitaph Golem - {2}: Put target card from your graveyard on the bottom of your library. - - Artifact Creature — Golem - Creature - 5 - 5 - 3/5 - - INR~ - 2 - - - Essence Flux - Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. - - U - Instant - Instant - 1 - U - - INR~ - 3 - - - Essence Flux - Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. - - U - Instant - Instant - 1 - U - - INR~ - 3 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - INR~ - 0 - - - Faith Unbroken - Enchant creature you control -When Faith Unbroken enters, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. -Enchanted creature gets +2/+2. - - W - Enchantment — Aura - Enchantment - 4 - 3W - - INR~ - 1 - - - Faithless Looting - Draw two cards, then discard two cards. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - Sorcery - 1 - R - - INR~ - 3 - - - Falkenrath Gorger - Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Creature — Vampire Berserker - Creature - 1 - R - 2/1 - - INR~ - 2 - - - Falkenrath Torturer - Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. - - B - Creature — Vampire - Creature - 3 - 2B - 2/1 - - INR~ - 2 - - - Festerhide Boar - Trample -Morbid — Festerhide Boar enters with two +1/+1 counters on it if a creature died this turn. - - G - Creature — Boar - Creature - 4 - 3G - 3/3 - - INR~ - 2 - - - Festival Crasher - Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn. - - R - Creature — Devil - Creature - 2 - 1R - 1/3 - - INR~ - 2 - - - Fiend Hunter - When Fiend Hunter enters, you may exile another target creature. -When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. - - W - Creature — Human Cleric - Creature - 3 - 1WW - 1/3 - - INR~ - 2 - - - Fiend Hunter - When Fiend Hunter enters, you may exile another target creature. -When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. - - W - Creature — Human Cleric - Creature - 3 - 1WW - 1/3 - - INR~ - 2 - - - Fiery Temper - Fiery Temper deals 3 damage to any target. -Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Instant - Instant - 3 - 1RR - - INR~ - 3 - - - Fleshtaker - Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) -{1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. - - BW - Creature — Human Assassin - Creature - 2 - WB - 2/2 - - INR~ - 2 - - - Fleshtaker - Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) -{1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. - - BW - Creature — Human Assassin - Creature - 2 - WB - 2/2 - - INR~ - 2 - - - Forbidden Alchemy - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 2U - - INR~ - 3 - - - Forbidden Alchemy - Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 2U - - INR~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - INR~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - INR~ - 0 - - - Furyblade Vampire - Trample -At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. - - R - Creature — Vampire Berserker - Creature - 2 - 1R - 1/2 - - INR~ - 2 - - - Galvanic Iteration - When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - RU - Instant - Instant - 2 - UR - - INR~ - 3 - - - Galvanic Iteration - When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - RU - Instant - Instant - 2 - UR - - INR~ - 3 - - - Galvanic Juggernaut - Galvanic Juggernaut attacks each combat if able. -Galvanic Juggernaut doesn't untap during your untap step. -Whenever another creature dies, untap Galvanic Juggernaut. - - Artifact Creature — Juggernaut - Creature - 4 - 4 - 5/5 - - INR~ - 2 - - - Galvanic Juggernaut - Galvanic Juggernaut attacks each combat if able. -Galvanic Juggernaut doesn't untap during your untap step. -Whenever another creature dies, untap Galvanic Juggernaut. - - Artifact Creature — Juggernaut - Creature - 4 - 4 - 5/5 - - INR~ - 2 - - - Garruk Relentless - When Garruk Relentless has two or fewer loyalty counters on him, transform him. -0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. -0: Create a 2/2 green Wolf creature token. - - G - Legendary Planeswalker — Garruk - Planeswalker - 4 - 3G - 3 - - INR~ - 1 - - - Garruk, the Veil-Cursed - +1: Create a 1/1 black Wolf creature token with deathtouch. -−1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle. -−3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. - - BG - Legendary Planeswalker — Garruk - Planeswalker - 4 - - INR~ - 1 - - - Gather the Townsfolk - Create two 1/1 white Human creature tokens. -Fateful hour — If you have 5 or less life, create five of those tokens instead. - - W - Sorcery - Sorcery - 2 - 1W - - INR~ - 3 - - - Gather the Townsfolk - Create two 1/1 white Human creature tokens. -Fateful hour — If you have 5 or less life, create five of those tokens instead. - - W - Sorcery - Sorcery - 2 - 1W - - INR~ - 3 - - - Geier Reach Bandit - Haste -At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. - - R - Creature — Human Rogue Werewolf - Creature - 3 - 2R - 3/2 - - INR~ - 2 - - - Vildin-Pack Alpha - Whenever a Werewolf you control enters, you may transform it. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. - - R - Creature — Werewolf - Creature - 3 - 4/3 - - INR~ - 2 - - - Geier Reach Bandit - Haste -At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. - - R - Creature — Human Rogue Werewolf - Creature - 3 - 2R - 3/2 - - INR~ - 2 - - - Vildin-Pack Alpha - Whenever a Werewolf you control enters, you may transform it. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. - - R - Creature — Werewolf - Creature - 3 - 4/3 - - INR~ - 2 - - - Geistcatcher's Rig - When Geistcatcher's Rig enters, you may have it deal 4 damage to target creature with flying. - - Artifact Creature — Construct - Creature - 6 - 6 - 4/5 - - INR~ - 2 - - - Geistlight Snare - This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. -Counter target spell unless its controller pays {3}. - - U - Instant - Instant - 3 - 2U - - INR~ - 3 - - - Geistlight Snare - This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. -Counter target spell unless its controller pays {3}. - - U - Instant - Instant - 3 - 2U - - INR~ - 3 - - - Ghoulish Procession - Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) - - B - Enchantment - Enchantment - 2 - 1B - - INR~ - 1 - - - Ghoulish Procession - Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) - - B - Enchantment - Enchantment - 2 - 1B - - INR~ - 1 - - - Ghoultree - This spell costs {1} less to cast for each creature card in your graveyard. - - G - Creature — Zombie Treefolk - Creature - 8 - 7G - 10/10 - - INR~ - 2 - - - Ghoultree - This spell costs {1} less to cast for each creature card in your graveyard. - - G - Creature — Zombie Treefolk - Creature - 8 - 7G - 10/10 - - INR~ - 2 - - - Gisa and Geralf - When Gisa and Geralf enters, mill four cards. -Once during each of your turns, you may cast a Zombie creature spell from your graveyard. - - BU - Legendary Creature — Human Wizard - Creature - 4 - 2UB - 4/4 - - INR~ - 2 - - - Gisa's Bidding - Create two 2/2 black Zombie creature tokens. -Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Sorcery - Sorcery - 4 - 2BB - - INR~ - 3 - - - Gisa's Bidding - Create two 2/2 black Zombie creature tokens. -Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Sorcery - Sorcery - 4 - 2BB - - INR~ - 3 - - - Gisela, the Broken Blade - Flying, first strike, lifelink -At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. - - W - Legendary Creature — Angel Horror - Creature - 4 - 2WW - 4/3 - - INR~ - 2 - - - Gluttonous Guest - When Gluttonous Guest enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Blood token, you gain 1 life. - - B - Creature — Vampire - Creature - 3 - 2B - 1/4 - - INR~ - 2 - - - Graf Rats - At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. - - B - Creature — Rat - Creature - 2 - 1B - 2/1 - - INR~ - 2 - - - Grapple with the Past - Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) - - G - Instant - Instant - 2 - 1G - - INR~ - 3 - - - Grapple with the Past - Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) - - G - Instant - Instant - 2 - 1G - - INR~ - 3 - - - Gravecrawler - Gravecrawler can't block. -You may cast Gravecrawler from your graveyard as long as you control a Zombie. - - B - Creature — Zombie - Creature - 1 - B - 2/1 - - INR~ - 2 - - - Gravecrawler - Gravecrawler can't block. -You may cast Gravecrawler from your graveyard as long as you control a Zombie. - - B - Creature — Zombie - Creature - 1 - B - 2/1 - - INR~ - 2 - - - Grimgrin, Corpse-Born - Grimgrin, Corpse-Born enters tapped and doesn't untap during your untap step. -Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. -Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. - - BU - Legendary Creature — Zombie Warrior - Creature - 5 - 3UB - 5/5 - - INR~ - 2 - - - Griselbrand - Flying, lifelink -Pay 7 life: Draw seven cards. - - B - Legendary Creature — Demon - Creature - 8 - 4BBBB - 7/7 - - INR~ - 2 - - - Griselbrand - Flying, lifelink -Pay 7 life: Draw seven cards. - - B - Legendary Creature — Demon - Creature - 8 - 4BBBB - 7/7 - - INR~ - 2 - - - Griselbrand - Flying, lifelink -Pay 7 life: Draw seven cards. - - B - Legendary Creature — Demon - Creature - 8 - 4BBBB - 7/7 - - INR~ - 2 - - - Grizzled Angler - {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. - - U - Creature — Human - Creature - 3 - 2U - 2/3 - - INR~ - 2 - - - Grisly Anglerfish - {6}: Creatures your opponents control attack this turn if able. - - Creature — Eldrazi Fish - Creature - 3 - 4/5 - - INR~ - 2 - - - Grizzled Angler - {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. - - U - Creature — Human - Creature - 3 - 2U - 2/3 - - INR~ - 2 - - - Grisly Anglerfish - {6}: Creatures your opponents control attack this turn if able. - - Creature — Eldrazi Fish - Creature - 3 - 4/5 - - INR~ - 2 - - - Grizzly Ghoul - Trample -Grizzly Ghoul enters with a +1/+1 counter on it for each creature that died this turn. - - BG - Creature — Zombie Bear - Creature - 4 - 2BG - 4/3 - - INR~ - 2 - - - Groundskeeper - {1}{G}: Return target basic land card from your graveyard to your hand. - - G - Creature — Human Druid - Creature - 1 - G - 1/1 - - INR~ - 2 - - - Gryff's Boon - Enchant creature -Enchanted creature gets +1/+0 and has flying. -{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. - - W - Enchantment — Aura - Enchantment - 1 - W - - INR~ - 1 - - - Gryff's Boon - Enchant creature -Enchanted creature gets +1/+0 and has flying. -{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery. - - W - Enchantment — Aura - Enchantment - 1 - W - - INR~ - 1 - - - Guardian of Pilgrims - When Guardian of Pilgrims enters, target creature gets +1/+1 until end of turn. - - W - Creature — Spirit Cleric - Creature - 2 - 1W - 2/2 - - INR~ - 2 - - - Hamlet Captain - Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. - - G - Creature — Human Warrior - Creature - 2 - 1G - 2/2 - - INR~ - 2 - - - Hamlet Captain - Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. - - G - Creature — Human Warrior - Creature - 2 - 1G - 2/2 - - INR~ - 2 - - - Hanweir Battlements - {T}: Add {C}. -{R}, {T}: Target creature gains haste until end of turn. -{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. - - Land - Land - 0 - - INR~ - 0 - - - Hanweir Garrison - Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking. -(Melds with Hanweir Battlements.) - - R - Creature — Human Soldier - Creature - 3 - 2R - 2/3 - - INR~ - 2 - - - Hanweir Watchkeep - Defender -At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. - - R - Creature — Human Warrior Werewolf - Creature - 3 - 2R - 1/5 - - INR~ - 2 - - - Bane of Hanweir - Bane of Hanweir attacks each combat if able. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. - - R - Creature — Werewolf - Creature - 3 - 5/5 - - INR~ - 2 - - - Hanweir, the Writhing Township - Trample, haste -Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking. - - Legendary Creature — Eldrazi Ooze - Creature - 3 - 7/4 - - INR~ - 2 - - - Harvest Hand - When Harvest Hand dies, return it to the battlefield transformed under your control. - - Artifact Creature — Scarecrow - Creature - 3 - 3 - 2/2 - - INR~ - 2 - - - Scrounged Scythe - Equipped creature gets +1/+1. -As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) -Equip {2} - - Artifact — Equipment - Artifact - 3 - - INR~ - 1 - - - Haunted Dead - When Haunted Dead enters, create a 1/1 white Spirit creature token with flying. -{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. - - B - Creature — Zombie - Creature - 4 - 3B - 2/2 - - INR~ - 2 - - - Haunted Dead - When Haunted Dead enters, create a 1/1 white Spirit creature token with flying. -{1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. - - B - Creature — Zombie - Creature - 4 - 3B - 2/2 - - INR~ - 2 - - - Haunted Ridge - Haunted Ridge enters tapped unless you control two or more other lands. -{T}: Add {B} or {R}. - - Land - Land - 0 - - INR~ - 0 - - - Heartless Summoning - Creature spells you cast cost {2} less to cast. -Creatures you control get -1/-1. - - B - Enchantment - Enchantment - 2 - 1B - - INR~ - 1 - - - Heartless Summoning - Creature spells you cast cost {2} less to cast. -Creatures you control get -1/-1. - - B - Enchantment - Enchantment - 2 - 1B - - INR~ - 1 - - - Heartless Summoning - Creature spells you cast cost {2} less to cast. -Creatures you control get -1/-1. - - B - Enchantment - Enchantment - 2 - 1B - - INR~ - 1 - - - Helvault - {1}, {T}: Exile target creature you control. -{7}, {T}: Exile target creature you don't control. -When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. - - Legendary Artifact - Artifact - 3 - 3 - - INR~ - 1 - - - Hermit Druid - {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. - - G - Creature — Human Druid - Creature - 2 - 1G - 1/1 - - INR~ - 2 - - - Hermit Druid - {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. - - G - Creature — Human Druid - Creature - 2 - 1G - 1/1 - - INR~ - 2 - - - Hinterland Logger - At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. - - G - Creature — Human Werewolf - Creature - 2 - 1G - 2/1 - - INR~ - 2 - - - Timber Shredder - Trample -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. - - G - Creature — Werewolf - Creature - 2 - 4/2 - - INR~ - 2 - - - Honeymoon Hearse - Trample -Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn. - - R - Artifact — Vehicle - Artifact - 3 - 2R - 5/5 - - INR~ - 1 - - - Hopeful Initiate - Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. - - W - Creature — Human Warlock - Creature - 1 - W - 1/2 - - INR~ - 2 - - - Hopeful Initiate - Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. - - W - Creature — Human Warlock - Creature - 1 - W - 1/2 - - INR~ - 2 - - - Howlpack Resurgence - Flash (You may cast this spell any time you could cast an instant.) -Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. - - G - Enchantment - Enchantment - 3 - 2G - - INR~ - 1 - - - Hullbreaker Horror - Flash -This spell can't be countered. -Whenever you cast a spell, choose up to one — -• Return target spell you don't control to its owner's hand. -• Return target nonland permanent to its owner's hand. - - U - Creature — Kraken Horror - Creature - 7 - 5UU - 7/8 - - INR~ - 2 - - - Hullbreaker Horror - Flash -This spell can't be countered. -Whenever you cast a spell, choose up to one — -• Return target spell you don't control to its owner's hand. -• Return target nonland permanent to its owner's hand. - - U - Creature — Kraken Horror - Creature - 7 - 5UU - 7/8 - - INR~ - 2 - - - Hullbreaker Horror - Flash -This spell can't be countered. -Whenever you cast a spell, choose up to one — -• Return target spell you don't control to its owner's hand. -• Return target nonland permanent to its owner's hand. - - U - Creature — Kraken Horror - Creature - 7 - 5UU - 7/8 - - INR~ - 2 - - - Hungry Ridgewolf - As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. - - R - Creature — Wolf - Creature - 2 - 1R - 2/2 - - INR~ - 2 - - - Huntmaster of the Fells - Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. -At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. - - GR - Creature — Human Werewolf - Creature - 4 - 2RG - 2/2 - - INR~ - 2 - - - Ravager of the Fells - Trample -Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. - - GR - Creature — Werewolf - Creature - 4 - 4/4 - - INR~ - 2 - - - Huntmaster of the Fells - Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. -At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. - - GR - Creature — Human Werewolf - Creature - 4 - 2RG - 2/2 - - INR~ - 2 - - - Ravager of the Fells - Trample -Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. - - GR - Creature — Werewolf - Creature - 4 - 4/4 - - INR~ - 2 - - - Huntmaster of the Fells - Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. -At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. - - GR - Creature — Human Werewolf - Creature - 4 - 2RG - 2/2 - - INR~ - 2 - - - Ravager of the Fells - Trample -Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. - - GR - Creature — Werewolf - Creature - 4 - 4/4 - - INR~ - 2 - - - Imprisoned in the Moon - Enchant creature, land, or planeswalker -Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - INR~ - 1 - - - Imprisoned in the Moon - Enchant creature, land, or planeswalker -Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - INR~ - 1 - - - Indulgent Aristocrat - Lifelink -{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. - - B - Creature — Vampire Noble - Creature - 1 - B - 1/1 - - INR~ - 2 - - - Indulgent Aristocrat - Lifelink -{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. - - B - Creature — Vampire Noble - Creature - 1 - B - 1/1 - - INR~ - 2 - - - Infernal Grasp - Destroy target creature. You lose 2 life. - - B - Instant - Instant - 2 - 1B - - INR~ - 3 - - - Infernal Grasp - Destroy target creature. You lose 2 life. - - B - Instant - Instant - 2 - 1B - - INR~ - 3 - - - Infernal Grasp - Destroy target creature. You lose 2 life. - - B - Instant - Instant - 2 - 1B - - INR~ - 3 - - - Inspiring Captain - When Inspiring Captain enters, creatures you control get +1/+1 until end of turn. - - W - Creature — Human Knight - Creature - 4 - 3W - 3/3 - - INR~ - 2 - - - Intangible Virtue - Creature tokens you control get +1/+1 and have vigilance. - - W - Enchantment - Enchantment - 2 - 1W - - INR~ - 1 - - - Intrepid Provisioner - Trample -When Intrepid Provisioner enters, another target Human you control gets +2/+2 until end of turn. - - G - Creature — Human Scout - Creature - 4 - 3G - 3/3 - - INR~ - 2 - - - Invasion of Innistrad - (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) -Flash -When Invasion of Innistrad enters, target creature an opponent controls gets -13/-13 until end of turn. - - B - Battle — Siege - 4 - 2BB - - INR~ - 1 - - - Deluge of the Dead - When Deluge of the Dead enters, create two 2/2 black Zombie creature tokens. -{2}{B}: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token. - - B - Enchantment - Enchantment - 4 - - INR~ - 1 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - INR~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - INR~ - 0 - - - It of the Horrid Swarm - Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, create two 1/1 green Insect creature tokens. - - Creature — Eldrazi Insect - Creature - 8 - 8 - 4/4 - - INR~ - 2 - - - It of the Horrid Swarm - Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, create two 1/1 green Insect creature tokens. - - Creature — Eldrazi Insect - Creature - 8 - 8 - 4/4 - - INR~ - 2 - - - Jace, Unraveler of Secrets - +1: Scry 1, then draw a card. -−2: Return target creature to its owner's hand. -−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell." - - U - Legendary Planeswalker — Jace - Planeswalker - 5 - 3UU - 5 - - INR~ - 1 - - - Join the Dance - Create two 1/1 white Human creature tokens. -Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - GW - Sorcery - Sorcery - 2 - GW - - INR~ - 3 - - - Join the Dance - Create two 1/1 white Human creature tokens. -Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - GW - Sorcery - Sorcery - 2 - GW - - INR~ - 3 - - - Killing Wave - For each creature, its controller sacrifices it unless they pay X life. - - B - Sorcery - Sorcery - 1 - XB - - INR~ - 3 - - - Killing Wave - For each creature, its controller sacrifices it unless they pay X life. - - B - Sorcery - Sorcery - 1 - XB - - INR~ - 3 - - - Kruin Outlaw - First strike -At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. - - R - Creature — Human Rogue Werewolf - Creature - 3 - 1RR - 2/2 - - INR~ - 2 - - - Terror of Kruin Pass - Double strike -Werewolves you control have menace. (They can't be blocked except by two or more creatures.) -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. - - R - Creature — Werewolf - Creature - 3 - 3/3 - - INR~ - 2 - - - Laboratory Maniac - If you would draw a card while your library has no cards in it, you win the game instead. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/2 - - INR~ - 2 - - - Laboratory Maniac - If you would draw a card while your library has no cards in it, you win the game instead. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/2 - - INR~ - 2 - - - Laboratory Maniac - If you would draw a card while your library has no cards in it, you win the game instead. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/2 - - INR~ - 2 - - - Lantern Bearer - Flying -Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) - - U - Creature — Spirit - Creature - 1 - U - 1/1 - - INR~ - 2 - - - Lanterns' Lift - Enchant creature -Enchanted creature gets +1/+1 and has flying. -If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead. - - U - Enchantment — Aura - Enchantment - 1 - - INR~ - 1 - - - Liesa, Forgotten Archangel - Flying, lifelink -Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. -If a creature an opponent controls would die, exile it instead. - - BW - Legendary Creature — Angel - Creature - 5 - 2WWB - 4/5 - - INR~ - 2 - - - Liesa, Forgotten Archangel - Flying, lifelink -Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. -If a creature an opponent controls would die, exile it instead. - - BW - Legendary Creature — Angel - Creature - 5 - 2WWB - 4/5 - - INR~ - 2 - - - Lightning Axe - As an additional cost to cast this spell, discard a card or pay {5}. -Lightning Axe deals 5 damage to target creature. - - R - Instant - Instant - 1 - R - - INR~ - 3 - - - Lightning Axe - As an additional cost to cast this spell, discard a card or pay {5}. -Lightning Axe deals 5 damage to target creature. - - R - Instant - Instant - 1 - R - - INR~ - 3 - - - Lightning Mauler - Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -As long as Lightning Mauler is paired with another creature, both creatures have haste. - - R - Creature — Human Berserker - Creature - 2 - 1R - 2/1 - - INR~ - 2 - - - Lightning Mauler - Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) -As long as Lightning Mauler is paired with another creature, both creatures have haste. - - R - Creature — Human Berserker - Creature - 2 - 1R - 2/1 - - INR~ - 2 - - - Liliana of the Veil - +1: Each player discards a card. -−2: Target player sacrifices a creature. -−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice. - - B - Legendary Planeswalker — Liliana - Planeswalker - 3 - 1BB - 3 - - INR~ - 1 - - - Lingering Souls - Create two 1/1 white Spirit creature tokens with flying. -Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 3 - 2W - - INR~ - 3 - - - Lumberknot - Hexproof (This creature can't be the target of spells or abilities your opponents control.) -Whenever a creature dies, put a +1/+1 counter on Lumberknot. - - G - Creature — Treefolk - Creature - 4 - 2GG - 1/1 - - INR~ - 2 - - - Lumberknot - Hexproof (This creature can't be the target of spells or abilities your opponents control.) -Whenever a creature dies, put a +1/+1 counter on Lumberknot. - - G - Creature — Treefolk - Creature - 4 - 2GG - 1/1 - - INR~ - 2 - - - Lunarch Mantle - Enchant creature -Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." - - W - Enchantment — Aura - Enchantment - 2 - 1W - - INR~ - 1 - - - Lunarch Mantle - Enchant creature -Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." - - W - Enchantment — Aura - Enchantment - 2 - 1W - - INR~ - 1 - - - Lunarch Veteran - Whenever another creature you control enters, you gain 1 life. -Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) - - W - Creature — Human Cleric - Creature - 1 - W - 1/1 - - INR~ - 2 - - - Luminous Phantom - Flying -Whenever another creature you control leaves the battlefield, you gain 1 life. -If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. - - W - Creature — Spirit Cleric - Creature - 1 - 1/1 - - INR~ - 2 - - - Lunarch Veteran - Whenever another creature you control enters, you gain 1 life. -Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.) - - W - Creature — Human Cleric - Creature - 1 - W - 1/1 - - INR~ - 2 - - - Luminous Phantom - Flying -Whenever another creature you control leaves the battlefield, you gain 1 life. -If Luminous Phantom would be put into a graveyard from anywhere, exile it instead. - - W - Creature — Spirit Cleric - Creature - 1 - 1/1 - - INR~ - 2 - - - Lupine Prototype - Lupine Prototype can't attack or block unless a player has no cards in hand. - - Artifact Creature — Wolf Construct - Creature - 2 - 2 - 5/5 - - INR~ - 2 - - - Lupine Prototype - Lupine Prototype can't attack or block unless a player has no cards in hand. - - Artifact Creature — Wolf Construct - Creature - 2 - 2 - 5/5 - - INR~ - 2 - - - Maelstrom Pulse - Destroy target nonland permanent and all other permanents with the same name as that permanent. - - BG - Sorcery - Sorcery - 3 - 1BG - - INR~ - 3 - - - Makeshift Mauler - As an additional cost to cast this spell, exile a creature card from your graveyard. - - U - Creature — Zombie Horror - Creature - 4 - 3U - 4/5 - - INR~ - 2 - - - Markov Waltzer - Flying, haste -At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. - - RW - Creature — Vampire - Creature - 4 - 2RW - 1/3 - - INR~ - 2 - - - Mass Hysteria - All creatures have haste. - - R - Enchantment - Enchantment - 1 - R - - INR~ - 1 - - - Mass Hysteria - All creatures have haste. - - R - Enchantment - Enchantment - 1 - R - - INR~ - 1 - - - Mausoleum Guard - When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. - - W - Creature — Human Scout - Creature - 4 - 3W - 2/2 - - INR~ - 2 - - - Mausoleum Wanderer - Flying -Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn. -Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. - - U - Creature — Spirit - Creature - 1 - U - 1/1 - - INR~ - 2 - - - Mausoleum Wanderer - Flying -Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn. -Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. - - U - Creature — Spirit - Creature - 1 - U - 1/1 - - INR~ - 2 - - - Mausoleum Wanderer - Flying -Whenever another Spirit you control enters, Mausoleum Wanderer gets +1/+1 until end of turn. -Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. - - U - Creature — Spirit - Creature - 1 - U - 1/1 - - INR~ - 2 - - - Mayor of Avabruck - Other Human creatures you control get +1/+1. -At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. - - G - Creature — Human Advisor Werewolf - Creature - 2 - 1G - 1/1 - - INR~ - 2 - - - Howlpack Alpha - Each other creature you control that's a Werewolf or a Wolf gets +1/+1. -At the beginning of your end step, create a 2/2 green Wolf creature token. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. - - G - Creature — Werewolf - Creature - 2 - 3/3 - - INR~ - 2 - - - Memory Deluge - Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. -Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 4 - 2UU - - INR~ - 3 - - - Memory Deluge - Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. -Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 4 - 2UU - - INR~ - 3 - - - Mentor of the Meek - Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. - - W - Creature — Human Soldier - Creature - 3 - 2W - 2/2 - - INR~ - 2 - - - Mentor of the Meek - Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card. - - W - Creature — Human Soldier - Creature - 3 - 2W - 2/2 - - INR~ - 2 - - - Metallic Mimic - As Metallic Mimic enters, choose a creature type. -Metallic Mimic is the chosen type in addition to its other types. -Each other creature you control of the chosen type enters with an additional +1/+1 counter on it. - - Artifact Creature — Shapeshifter - Creature - 2 - 2 - 2/1 - - INR~ - 2 - - - Metallic Mimic - As Metallic Mimic enters, choose a creature type. -Metallic Mimic is the chosen type in addition to its other types. -Each other creature you control of the chosen type enters with an additional +1/+1 counter on it. - - Artifact Creature — Shapeshifter - Creature - 2 - 2 - 2/1 - - INR~ - 2 - - - Midnight Scavengers - When Midnight Scavengers enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. -(Melds with Graf Rats.) - - B - Creature — Human Rogue - Creature - 5 - 4B - 3/3 - - INR~ - 2 - - - Mirrorwing Dragon - Flying -Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures. - - R - Creature — Dragon - Creature - 5 - 3RR - 4/5 - - INR~ - 2 - - - Mist Raven - Flying -When Mist Raven enters, return target creature to its owner's hand. - - U - Creature — Bird - Creature - 4 - 2UU - 2/2 - - INR~ - 2 - - - Mist Raven - Flying -When Mist Raven enters, return target creature to its owner's hand. - - U - Creature — Bird - Creature - 4 - 2UU - 2/2 - - INR~ - 2 - - - Moldgraf Millipede - When Moldgraf Millipede enters, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.) - - G - Creature — Insect Horror - Creature - 5 - 4G - 2/2 - - INR~ - 2 - - - Moonlight Hunt - Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. - - G - Instant - Instant - 2 - 1G - - INR~ - 3 - - - Morbid Opportunist - Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. - - B - Creature — Human Rogue - Creature - 3 - 2B - 1/3 - - INR~ - 2 - - - Morbid Opportunist - Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. - - B - Creature — Human Rogue - Creature - 3 - 2B - 1/3 - - INR~ - 2 - - - Morkrut Banshee - Morbid — When Morkrut Banshee enters, if a creature died this turn, target creature gets -4/-4 until end of turn. - - B - Creature — Spirit - Creature - 5 - 3BB - 4/4 - - INR~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - INR~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - INR~ - 0 - - - Murderous Compulsion - Destroy target tapped creature. -Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - B - Sorcery - Sorcery - 2 - 1B - - INR~ - 3 - - - Mystic Retrieval - Return target instant or sorcery card from your graveyard to your hand. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 4 - 3U - - INR~ - 3 - - - Mystic Retrieval - Return target instant or sorcery card from your graveyard to your hand. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 4 - 3U - - INR~ - 3 - - - Nebelgast Herald - Flash (You may cast this spell any time you could cast an instant.) -Flying -Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls. - - U - Creature — Spirit - Creature - 3 - 2U - 2/1 - - INR~ - 2 - - - Nebelgast Herald - Flash (You may cast this spell any time you could cast an instant.) -Flying -Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls. - - U - Creature — Spirit - Creature - 3 - 2U - 2/1 - - INR~ - 2 - - - Necroduality - Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature. - - U - Enchantment - Enchantment - 4 - 3U - - INR~ - 1 - - - Necroduality - Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature. - - U - Enchantment - Enchantment - 4 - 3U - - INR~ - 1 - - - Neglected Heirloom - Equipped creature gets +1/+1. -When equipped creature transforms, transform Neglected Heirloom. -Equip {1} - - Artifact — Equipment - Artifact - 1 - 1 - - INR~ - 1 - - - Ashmouth Blade - Equipped creature gets +3/+3 and has first strike. -Equip {3} - - Artifact — Equipment - Artifact - 1 - - INR~ - 1 - - - Neglected Heirloom - Equipped creature gets +1/+1. -When equipped creature transforms, transform Neglected Heirloom. -Equip {1} - - Artifact — Equipment - Artifact - 1 - 1 - - INR~ - 1 - - - Ashmouth Blade - Equipped creature gets +3/+3 and has first strike. -Equip {3} - - Artifact — Equipment - Artifact - 1 - - INR~ - 1 - - - Neonate's Rush - This spell costs {1} less to cast if you control a Vampire. -Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card. - - R - Instant - Instant - 3 - 2R - - INR~ - 3 - - - Niblis of the Urn - Flying -Whenever Niblis of the Urn attacks, you may tap target creature. - - W - Creature — Spirit - Creature - 2 - 1W - 1/1 - - INR~ - 2 - - - Niblis of the Urn - Flying -Whenever Niblis of the Urn attacks, you may tap target creature. - - W - Creature — Spirit - Creature - 2 - 1W - 1/1 - - INR~ - 2 - - - Noose Constrictor - Reach -Discard a card: Noose Constrictor gets +1/+1 until end of turn. - - G - Creature — Snake - Creature - 2 - 1G - 2/2 - - INR~ - 2 - - - Noose Constrictor - Reach -Discard a card: Noose Constrictor gets +1/+1 until end of turn. - - G - Creature — Snake - Creature - 2 - 1G - 2/2 - - INR~ - 2 - - - Odric, Lunarch Marshal - At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - INR~ - 2 - - - Odric, Lunarch Marshal - At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance. - - W - Legendary Creature — Human Soldier - Creature - 4 - 3W - 3/3 - - INR~ - 2 - - - Olivia Voldaren - Flying -{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. -{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. - - BR - Legendary Creature — Vampire - Creature - 4 - 2BR - 3/3 - - INR~ - 2 - - - Olivia Voldaren - Flying -{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. -{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. - - BR - Legendary Creature — Vampire - Creature - 4 - 2BR - 3/3 - - INR~ - 2 - - - Olivia's Dragoon - Discard a card: Olivia's Dragoon gains flying until end of turn. - - B - Creature — Vampire Berserker - Creature - 2 - 1B - 2/2 - - INR~ - 2 - - - Overcharged Amalgam - Flash -Flying -Exploit (When this creature enters, you may sacrifice a creature.) -When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. - - U - Creature — Zombie Horror - Creature - 4 - 2UU - 3/3 - - INR~ - 2 - - - Overgrown Farmland - Overgrown Farmland enters tapped unless you control two or more other lands. -{T}: Add {G} or {W}. - - Land - Land - 0 - - INR~ - 0 - - - Pack Guardian - Flash (You may cast this spell any time you could cast an instant.) -When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token. - - G - Creature — Wolf Spirit - Creature - 4 - 2GG - 4/3 - - INR~ - 2 - - - Pack Guardian - Flash (You may cast this spell any time you could cast an instant.) -When Pack Guardian enters, you may discard a land card. If you do, create a 2/2 green Wolf creature token. - - G - Creature — Wolf Spirit - Creature - 4 - 2GG - 4/3 - - INR~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - INR~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - INR~ - 0 - - - Rally the Peasants - Creatures you control get +2/+0 until end of turn. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Instant - Instant - 3 - 2W - - INR~ - 3 - - - Rally the Peasants - Creatures you control get +2/+0 until end of turn. -Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Instant - Instant - 3 - 2W - - INR~ - 3 - - - Reckless Scholar - {T}: Target player draws a card, then discards a card. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/1 - - INR~ - 2 - - - Reforge the Soul - Each player discards their hand, then draws seven cards. -Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - R - Sorcery - Sorcery - 5 - 3RR - - INR~ - 3 - - - Restless Bloodseeker - At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. - - B - Creature — Vampire - Creature - 2 - 1B - 1/3 - - INR~ - 2 - - - Bloodsoaked Reveler - At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -{4}{B}: Each opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire - Creature - 2 - 3/3 - - INR~ - 2 - - - Restless Bloodseeker - At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery. - - B - Creature — Vampire - Creature - 2 - 1B - 1/3 - - INR~ - 2 - - - Bloodsoaked Reveler - At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -{4}{B}: Each opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire - Creature - 2 - 3/3 - - INR~ - 2 - - - Restoration Angel - Flash -Flying -When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. - - W - Creature — Angel - Creature - 4 - 3W - 3/4 - - INR~ - 2 - - - Restoration Angel - Flash -Flying -When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. - - W - Creature — Angel - Creature - 4 - 3W - 3/4 - - INR~ - 2 - - - Rise from the Tides - Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. - - U - Sorcery - Sorcery - 6 - 5U - - INR~ - 3 - - - Rise from the Tides - Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard. - - U - Sorcery - Sorcery - 6 - 5U - - INR~ - 3 - - - Rockfall Vale - Rockfall Vale enters tapped unless you control two or more other lands. -{T}: Add {R} or {G}. - - Land - Land - 0 - - INR~ - 0 - - - Rooftop Storm - You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. - - U - Enchantment - Enchantment - 6 - 5U - - INR~ - 1 - - - Rooftop Storm - You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. - - U - Enchantment - Enchantment - 6 - 5U - - INR~ - 1 - - - Runebound Wolf - {3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent. - - R - Creature — Wolf - Creature - 2 - 1R - 2/2 - - INR~ - 2 - - - Sanitarium Skeleton - {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. - - B - Creature — Skeleton - Creature - 1 - B - 1/2 - - INR~ - 2 - - - Savage Alliance - Escalate {1} (Pay this cost for each mode chosen beyond the first.) -Choose one or more — -• Creatures target player controls gain trample until end of turn. -• Savage Alliance deals 2 damage to target creature. -• Savage Alliance deals 1 damage to each creature target opponent controls. - - R - Instant - Instant - 3 - 2R - - INR~ - 3 - - - Scorned Villager - {T}: Add {G}. -At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. - - G - Creature — Human Werewolf - Creature - 2 - 1G - 1/1 - - INR~ - 2 - - - Moonscarred Werewolf - Vigilance -{T}: Add {G}{G}. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. - - G - Creature — Werewolf - Creature - 2 - 2/2 - - INR~ - 2 - - - Scorned Villager - {T}: Add {G}. -At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. - - G - Creature — Human Werewolf - Creature - 2 - 1G - 1/1 - - INR~ - 2 - - - Moonscarred Werewolf - Vigilance -{T}: Add {G}{G}. -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. - - G - Creature — Werewolf - Creature - 2 - 2/2 - - INR~ - 2 - - - Second Harvest - For each token you control, create a token that's a copy of that permanent. - - G - Instant - Instant - 4 - 2GG - - INR~ - 3 - - - Second Harvest - For each token you control, create a token that's a copy of that permanent. - - G - Instant - Instant - 4 - 2GG - - INR~ - 3 - - - Seize the Storm - Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." -Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - Sorcery - 5 - 4R - - INR~ - 3 - - - Seize the Storm - Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." -Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - R - Sorcery - Sorcery - 5 - 4R - - INR~ - 3 - - - Sever the Bloodline - Exile target creature and all other creatures with the same name as that creature. -Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - Sorcery - 4 - 3B - - INR~ - 3 - - - Sever the Bloodline - Exile target creature and all other creatures with the same name as that creature. -Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - B - Sorcery - Sorcery - 4 - 3B - - INR~ - 3 - - - Shattered Sanctum - Shattered Sanctum enters tapped unless you control two or more other lands. -{T}: Add {W} or {B}. - - Land - Land - 0 - - INR~ - 0 - - - Shipwreck Marsh - Shipwreck Marsh enters tapped unless you control two or more other lands. -{T}: Add {U} or {B}. - - Land - Land - 0 - - INR~ - 0 - - - Shrill Howler - Creatures with power less than Shrill Howler's power can't block it. -{5}{G}: Transform Shrill Howler. - - G - Creature — Werewolf Horror - Creature - 3 - 2G - 3/1 - - INR~ - 2 - - - Howling Chorus - Creatures with power less than Howling Chorus's power can't block it. -Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. - - Creature — Eldrazi Werewolf - Creature - 3 - 3/5 - - INR~ - 2 - - - Shrill Howler - Creatures with power less than Shrill Howler's power can't block it. -{5}{G}: Transform Shrill Howler. - - G - Creature — Werewolf Horror - Creature - 3 - 2G - 3/1 - - INR~ - 2 - - - Howling Chorus - Creatures with power less than Howling Chorus's power can't block it. -Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. - - Creature — Eldrazi Werewolf - Creature - 3 - 3/5 - - INR~ - 2 - - - Siege Zombie - Tap three untapped creatures you control: Each opponent loses 1 life. - - B - Creature — Zombie - Creature - 2 - 1B - 2/2 - - INR~ - 2 - - - Sigarda, Host of Herons - Flying, hexproof -Spells and abilities your opponents control can't cause you to sacrifice permanents. - - GW - Legendary Creature — Angel - Creature - 5 - 2GWW - 5/5 - - INR~ - 2 - - - Sigarda, Host of Herons - Flying, hexproof -Spells and abilities your opponents control can't cause you to sacrifice permanents. - - GW - Legendary Creature — Angel - Creature - 5 - 2GWW - 5/5 - - INR~ - 2 - - - Silent Departure - Return target creature to its owner's hand. -Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 1 - U - - INR~ - 3 - - - Silent Departure - Return target creature to its owner's hand. -Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 1 - U - - INR~ - 3 - - - Skirsdag High Priest - Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn. - - B - Creature — Human Cleric - Creature - 2 - 1B - 1/2 - - INR~ - 2 - - - Slayer of the Wicked - When Slayer of the Wicked enters, you may destroy target Vampire, Werewolf, or Zombie. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/2 - - INR~ - 2 - - - Slayer of the Wicked - When Slayer of the Wicked enters, you may destroy target Vampire, Werewolf, or Zombie. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/2 - - INR~ - 2 - - - Smoldering Werewolf - When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures. -{4}{R}{R}: Transform Smoldering Werewolf. - - R - Creature — Werewolf Horror - Creature - 4 - 2RR - 3/2 - - INR~ - 2 - - - Erupting Dreadwolf - Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target. - - Creature — Eldrazi Werewolf - Creature - 4 - 6/4 - - INR~ - 2 - - - Smoldering Werewolf - When Smoldering Werewolf enters, it deals 1 damage to each of up to two target creatures. -{4}{R}{R}: Transform Smoldering Werewolf. - - R - Creature — Werewolf Horror - Creature - 4 - 2RR - 3/2 - - INR~ - 2 - - - Erupting Dreadwolf - Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target. - - Creature — Eldrazi Werewolf - Creature - 4 - 6/4 - - INR~ - 2 - - - Snapcaster Mage - Flash -When Snapcaster Mage enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) - - U - Creature — Human Wizard - Creature - 2 - 1U - 2/1 - - INR~ - 2 - - - Somberwald Sage - {T}: Add three mana of any one color. Spend this mana only to cast creature spells. - - G - Creature — Human Druid - Creature - 3 - 2G - 0/1 - - INR~ - 2 - - - Somberwald Sage - {T}: Add three mana of any one color. Spend this mana only to cast creature spells. - - G - Creature — Human Druid - Creature - 3 - 2G - 0/1 - - INR~ - 2 - - - Sorin, Imperious Bloodlord - +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. -+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. -−3: You may put a Vampire creature card from your hand onto the battlefield. - - B - Legendary Planeswalker — Sorin - Planeswalker - 3 - 2B - 4 - - INR~ - 1 - - - Sorin, Imperious Bloodlord - +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. -+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. -−3: You may put a Vampire creature card from your hand onto the battlefield. - - B - Legendary Planeswalker — Sorin - Planeswalker - 3 - 2B - 4 - - INR~ - 1 - - - Sorin, Imperious Bloodlord - +1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. -+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. -−3: You may put a Vampire creature card from your hand onto the battlefield. - - B - Legendary Planeswalker — Sorin - Planeswalker - 3 - 2B - 4 - - INR~ - 1 - - - Soul Separator - {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. - - Artifact - Artifact - 3 - 3 - - INR~ - 1 - - - Soul Separator - {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness. - - Artifact - Artifact - 3 - 3 - - INR~ - 1 - - - Soul-Guide Gryff - Flying -When Soul-Guide Gryff enters, exile up to one target card from a graveyard. - - W - Creature — Hippogriff Spirit - Creature - 5 - 4W - 3/4 - - INR~ - 2 - - - Soulcipher Board - Soulcipher Board enters with three omen counters on it. -{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. -Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. - - U - Artifact - Artifact - 2 - 1U - - INR~ - 1 - - - Cipherbound Spirit - Flying -Cipherbound Spirit can block only creatures with flying. -{3}{U}: Draw two cards, then discard a card. - - U - Creature — Spirit - Creature - 2 - 3/2 - - INR~ - 2 - - - Soulcipher Board - Soulcipher Board enters with three omen counters on it. -{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard. -Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. - - U - Artifact - Artifact - 2 - 1U - - INR~ - 1 - - - Cipherbound Spirit - Flying -Cipherbound Spirit can block only creatures with flying. -{3}{U}: Draw two cards, then discard a card. - - U - Creature — Spirit - Creature - 2 - 3/2 - - INR~ - 2 - - - Spectral Shepherd - Flying -{1}{U}: Return target Spirit you control to its owner's hand. - - W - Creature — Spirit - Creature - 3 - 2W - 2/2 - - INR~ - 2 - - - Spectral Shepherd - Flying -{1}{U}: Return target Spirit you control to its owner's hand. - - W - Creature — Spirit - Creature - 3 - 2W - 2/2 - - INR~ - 2 - - - Spell Queller - Flash -Flying -When Spell Queller enters, exile target spell with mana value 4 or less. -When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. - - UW - Creature — Spirit - Creature - 3 - 1WU - 2/3 - - INR~ - 2 - - - Spell Queller - Flash -Flying -When Spell Queller enters, exile target spell with mana value 4 or less. -When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. - - UW - Creature — Spirit - Creature - 3 - 1WU - 2/3 - - INR~ - 2 - - - Spell Queller - Flash -Flying -When Spell Queller enters, exile target spell with mana value 4 or less. -When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. - - UW - Creature — Spirit - Creature - 3 - 1WU - 2/3 - - INR~ - 2 - - - Spider Spawning - Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - Sorcery - 5 - 4G - - INR~ - 3 - - - Spider Spawning - Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. -Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - Sorcery - 5 - 4G - - INR~ - 3 - - - Splinterfright - Trample -Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. -At the beginning of your upkeep, mill two cards. - - G - Creature — Elemental - Creature - 3 - 2G - */* - - INR~ - 2 - - - Splinterfright - Trample -Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. -At the beginning of your upkeep, mill two cards. - - G - Creature — Elemental - Creature - 3 - 2G - */* - - INR~ - 2 - - - Spontaneous Mutation - Flash -Enchant creature -Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. - - U - Enchantment — Aura - Enchantment - 1 - U - - INR~ - 1 - - - Spore Crawler - When Spore Crawler dies, draw a card. - - G - Creature — Fungus - Creature - 3 - 2G - 3/2 - - INR~ - 2 - - - Stensia Masquerade - Attacking creatures you control have first strike. -Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Enchantment - Enchantment - 3 - 2R - - INR~ - 1 - - - Stitched Mangler - Stitched Mangler enters tapped. -When Stitched Mangler enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. - - U - Creature — Zombie Horror - Creature - 3 - 2U - 2/3 - - INR~ - 2 - - - Stitcher's Graft - Equipped creature gets +3/+3. -Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. -Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. -Equip {2} - - Artifact — Equipment - Artifact - 1 - 1 - - INR~ - 1 - - - Stormcarved Coast - Stormcarved Coast enters tapped unless you control two or more other lands. -{T}: Add {U} or {R}. - - Land - Land - 0 - - INR~ - 0 - - - Strength of Arms - Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. - - W - Instant - Instant - 1 - W - - INR~ - 3 - - - Stromkirk Occultist - Trample -Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. -Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Creature — Vampire Horror - Creature - 3 - 2R - 3/2 - - INR~ - 2 - - - Stromkirk Occultist - Trample -Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. -Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) - - R - Creature — Vampire Horror - Creature - 3 - 2R - 3/2 - - INR~ - 2 - - - Subjugator Angel - Flying -When Subjugator Angel enters, tap all creatures your opponents control. - - W - Creature — Angel - Creature - 6 - 4WW - 4/3 - - INR~ - 2 - - - Subjugator Angel - Flying -When Subjugator Angel enters, tap all creatures your opponents control. - - W - Creature — Angel - Creature - 6 - 4WW - 4/3 - - INR~ - 2 - - - Summary Dismissal - Exile all other spells and counter all abilities. - - U - Instant - Instant - 4 - 2UU - - INR~ - 3 - - - Summary Dismissal - Exile all other spells and counter all abilities. - - U - Instant - Instant - 4 - 2UU - - INR~ - 3 - - - Sundown Pass - Sundown Pass enters tapped unless you control two or more other lands. -{T}: Add {R} or {W}. - - Land - Land - 0 - - INR~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - INR~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - INR~ - 0 - - - Syncopate - Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - U - Instant - Instant - 1 - XU - - INR~ - 3 - - - Tamiyo's Journal - At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle. - - Legendary Artifact - Artifact - 5 - 5 - - INR~ - 1 - - - Tamiyo, Field Researcher - +1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card. -−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step. -−7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs." - - GUW - Legendary Planeswalker — Tamiyo - Planeswalker - 4 - 1GWU - 4 - - INR~ - 1 - - - Temporal Mastery - Take an extra turn after this one. Exile Temporal Mastery. -Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - U - Sorcery - Sorcery - 7 - 5UU - - INR~ - 3 - - - Temporal Mastery - Take an extra turn after this one. Exile Temporal Mastery. -Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - U - Sorcery - Sorcery - 7 - 5UU - - INR~ - 3 - - - Thalia, Heretic Cathar - First strike -Creatures and nonbasic lands your opponents control enter tapped. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - INR~ - 2 - - - Thalia, Heretic Cathar - First strike -Creatures and nonbasic lands your opponents control enter tapped. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - INR~ - 2 - - - Thalia, Heretic Cathar - First strike -Creatures and nonbasic lands your opponents control enter tapped. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 3/2 - - INR~ - 2 - - - The Gitrog Monster - Deathtouch -At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -You may play an additional land on each of your turns. -Whenever one or more land cards are put into your graveyard from anywhere, draw a card. - - BG - Legendary Creature — Frog Horror - Creature - 5 - 3BG - 6/6 - - INR~ - 2 - - - The Gitrog Monster - Deathtouch -At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -You may play an additional land on each of your turns. -Whenever one or more land cards are put into your graveyard from anywhere, draw a card. - - BG - Legendary Creature — Frog Horror - Creature - 5 - 3BG - 6/6 - - INR~ - 2 - - - The Gitrog Monster - Deathtouch -At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -You may play an additional land on each of your turns. -Whenever one or more land cards are put into your graveyard from anywhere, draw a card. - - BG - Legendary Creature — Frog Horror - Creature - 5 - 3BG - 6/6 - - INR~ - 2 - - - The Meathook Massacre - When The Meathook Massacre enters, each creature gets -X/-X until end of turn. -Whenever a creature you control dies, each opponent loses 1 life. -Whenever a creature an opponent controls dies, you gain 1 life. - - B - Legendary Enchantment - Enchantment - 2 - XBB - - INR~ - 1 - - - The Meathook Massacre - When The Meathook Massacre enters, each creature gets -X/-X until end of turn. -Whenever a creature you control dies, each opponent loses 1 life. -Whenever a creature an opponent controls dies, you gain 1 life. - - B - Legendary Enchantment - Enchantment - 2 - XBB - - INR~ - 1 - - - The Meathook Massacre - When The Meathook Massacre enters, each creature gets -X/-X until end of turn. -Whenever a creature you control dies, each opponent loses 1 life. -Whenever a creature an opponent controls dies, you gain 1 life. - - B - Legendary Enchantment - Enchantment - 2 - XBB - - INR~ - 1 - - - Thermo-Alchemist - Defender -{T}: Thermo-Alchemist deals 1 damage to each opponent. -Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. - - R - Creature — Human Shaman - Creature - 2 - 1R - 0/3 - - INR~ - 2 - - - Thermo-Alchemist - Defender -{T}: Thermo-Alchemist deals 1 damage to each opponent. -Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. - - R - Creature — Human Shaman - Creature - 2 - 1R - 0/3 - - INR~ - 2 - - - Thing in the Ice - Defender -Thing in the Ice enters with four ice counters on it. -Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. - - U - Creature — Horror - Creature - 2 - 1U - 0/4 - - INR~ - 2 - - - Awoken Horror - When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. - - U - Creature — Kraken Horror - Creature - 2 - 7/8 - - INR~ - 2 - - - Thing in the Ice - Defender -Thing in the Ice enters with four ice counters on it. -Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. - - U - Creature — Horror - Creature - 2 - 1U - 0/4 - - INR~ - 2 - - - Awoken Horror - When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. - - U - Creature — Kraken Horror - Creature - 2 - 7/8 - - INR~ - 2 - - - Think Twice - Draw a card. -Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 2 - 1U - - INR~ - 3 - - - Think Twice - Draw a card. -Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 2 - 1U - - INR~ - 3 - - - Thraben Inspector - When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Human Soldier - Creature - 1 - W - 1/2 - - INR~ - 2 - - - Thraben Inspector - When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Human Soldier - Creature - 1 - W - 1/2 - - INR~ - 2 - - - Through the Breach - You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) - - R - Instant — Arcane - Instant - 5 - 4R - - INR~ - 3 - - - Through the Breach - You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) - - R - Instant — Arcane - Instant - 5 - 4R - - INR~ - 3 - - - Through the Breach - You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. -Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) - - R - Instant — Arcane - Instant - 5 - 4R - - INR~ - 3 - - - Tireless Tracker - Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. - - G - Creature — Human Scout - Creature - 3 - 2G - 3/2 - - INR~ - 2 - - - Tireless Tracker - Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. - - G - Creature — Human Scout - Creature - 3 - 2G - 3/2 - - INR~ - 2 - - - Torens, Fist of the Angels - Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) -Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. - - GW - Legendary Creature — Human Cleric - Creature - 3 - 1GW - 2/2 - - INR~ - 2 - - - Tower Geist - Flying -When Tower Geist enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. - - U - Creature — Spirit - Creature - 4 - 3U - 2/2 - - INR~ - 2 - - - Town Gossipmonger - {T}, Tap an untapped creature you control: Transform Town Gossipmonger. - - W - Creature — Human - Creature - 1 - W - 1/1 - - INR~ - 2 - - - Incited Rabble - Incited Rabble attacks each combat if able. -{2}: Incited Rabble gets +1/+0 until end of turn. - - R - Creature — Human - Creature - 1 - 2/3 - - INR~ - 2 - - - Town Gossipmonger - {T}, Tap an untapped creature you control: Transform Town Gossipmonger. - - W - Creature — Human - Creature - 1 - W - 1/1 - - INR~ - 2 - - - Incited Rabble - Incited Rabble attacks each combat if able. -{2}: Incited Rabble gets +1/+0 until end of turn. - - R - Creature — Human - Creature - 1 - 2/3 - - INR~ - 2 - - - Tragic Slip - Target creature gets -1/-1 until end of turn. -Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. - - B - Instant - Instant - 1 - B - - INR~ - 3 - - - Tragic Slip - Target creature gets -1/-1 until end of turn. -Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. - - B - Instant - Instant - 1 - B - - INR~ - 3 - - - Travel Preparations - Put a +1/+1 counter on each of up to two target creatures. -Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - Sorcery - 2 - 1G - - INR~ - 3 - - - Travel Preparations - Put a +1/+1 counter on each of up to two target creatures. -Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Sorcery - Sorcery - 2 - 1G - - INR~ - 3 - - - Traveler's Amulet - {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - Artifact - Artifact - 1 - 1 - - INR~ - 1 - - - Traverse the Ulvenwald - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 1 - G - - INR~ - 3 - - - Traverse the Ulvenwald - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 1 - G - - INR~ - 3 - - - Tree of Perdition - Defender -{T}: Exchange target opponent's life total with Tree of Perdition's toughness. - - B - Creature — Plant - Creature - 4 - 3B - 0/13 - - INR~ - 2 - - - Triskaidekaphobia - At the beginning of your upkeep, choose one — -• Each player with exactly 13 life loses the game, then each player gains 1 life. -• Each player with exactly 13 life loses the game, then each player loses 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - INR~ - 1 - - - Triskaidekaphobia - At the beginning of your upkeep, choose one — -• Each player with exactly 13 life loses the game, then each player gains 1 life. -• Each player with exactly 13 life loses the game, then each player loses 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - INR~ - 1 - - - Twinblade Geist - Double strike -Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) - - W - Creature — Spirit Warrior - Creature - 2 - 1W - 1/1 - - INR~ - 2 - - - Twinblade Invocation - Enchant creature -Enchanted creature has double strike. -If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment — Aura - Enchantment - 2 - - INR~ - 1 - - - Twinblade Geist - Double strike -Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.) - - W - Creature — Spirit Warrior - Creature - 2 - 1W - 1/1 - - INR~ - 2 - - - Twinblade Invocation - Enchant creature -Enchanted creature has double strike. -If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. - - W - Enchantment — Aura - Enchantment - 2 - - INR~ - 1 - - - Ulrich's Kindred - Trample -{3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. - - R - Creature — Wolf - Creature - 3 - 2R - 3/2 - - INR~ - 2 - - - Ulvenwald Mysteries - Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. - - G - Enchantment - Enchantment - 3 - 2G - - INR~ - 1 - - - Ulvenwald Mysteries - Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. - - G - Enchantment - Enchantment - 3 - 2G - - INR~ - 1 - - - Uncaged Fury - Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) - - R - Instant - Instant - 3 - 2R - - INR~ - 3 - - - Unnatural Growth - At the beginning of each combat, double the power and toughness of each creature you control until end of turn. - - G - Enchantment - Enchantment - 5 - 1GGGG - - INR~ - 1 - - - Valorous Stance - Choose one — -• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -• Destroy target creature with toughness 4 or greater. - - W - Instant - Instant - 2 - 1W - - INR~ - 3 - - - Valorous Stance - Choose one — -• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -• Destroy target creature with toughness 4 or greater. - - W - Instant - Instant - 2 - 1W - - INR~ - 3 - - - Vanquish the Horde - This spell costs {1} less to cast for each creature on the battlefield. -Destroy all creatures. - - W - Sorcery - Sorcery - 8 - 6WW - - INR~ - 3 - - - Vanquish the Horde - This spell costs {1} less to cast for each creature on the battlefield. -Destroy all creatures. - - W - Sorcery - Sorcery - 8 - 6WW - - INR~ - 3 - - - Vexing Devil - When Vexing Devil enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil. - - R - Creature — Devil - Creature - 1 - R - 4/3 - - INR~ - 2 - - - Vexing Devil - When Vexing Devil enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil. - - R - Creature — Devil - Creature - 1 - R - 4/3 - - INR~ - 2 - - - Vilespawn Spider - Reach -At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) -{2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. - - GU - Creature — Spider - Creature - 2 - GU - 2/3 - - INR~ - 2 - - - Vilespawn Spider - Reach -At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) -{2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery. - - GU - Creature — Spider - Creature - 2 - GU - 2/3 - - INR~ - 2 - - - Village Messenger - Haste -At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. - - R - Creature — Human Werewolf - Creature - 1 - R - 1/1 - - INR~ - 2 - - - Moonrise Intruder - Menace (This creature can't be blocked except by two or more creatures.) -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. - - R - Creature — Werewolf - Creature - 1 - 2/2 - - INR~ - 2 - - - Village Messenger - Haste -At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. - - R - Creature — Human Werewolf - Creature - 1 - R - 1/1 - - INR~ - 2 - - - Moonrise Intruder - Menace (This creature can't be blocked except by two or more creatures.) -At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. - - R - Creature — Werewolf - Creature - 1 - 2/2 - - INR~ - 2 - - - Village Rites - As an additional cost to cast this spell, sacrifice a creature. -Draw two cards. - - B - Instant - Instant - 1 - B - - INR~ - 3 - - - Village Rites - As an additional cost to cast this spell, sacrifice a creature. -Draw two cards. - - B - Instant - Instant - 1 - B - - INR~ - 3 - - - Villagers of Estwald - At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. - - G - Creature — Human Werewolf - Creature - 3 - 2G - 2/3 - - INR~ - 2 - - - Howlpack of Estwald - At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. - - G - Creature — Werewolf - Creature - 3 - 4/6 - - INR~ - 2 - - - Voice of the Blessed - Whenever you gain life, put a +1/+1 counter on Voice of the Blessed. -As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance. -As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible. - - W - Creature — Spirit Cleric - Creature - 2 - WW - 2/2 - - INR~ - 2 - - - Voldaren Ambusher - When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. - - R - Creature — Vampire Archer - Creature - 3 - 2R - 2/2 - - INR~ - 2 - - - Voldaren Bloodcaster - Flying -Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") -Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. - - B - Creature — Vampire Wizard - Creature - 2 - 1B - 2/1 - - INR~ - 2 - - - Bloodbat Summoner - Flying -At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. - - B - Creature — Vampire Wizard - Creature - 2 - 3/3 - - INR~ - 2 - - - Voldaren Duelist - Haste (This creature can attack and {T} as soon as it comes under your control.) -When Voldaren Duelist enters, target creature can't block this turn. - - R - Creature — Vampire Warrior - Creature - 4 - 3R - 3/2 - - INR~ - 2 - - - Voldaren Epicure - When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") - - R - Creature — Vampire - Creature - 1 - R - 1/1 - - INR~ - 2 - - - Voldaren Epicure - When Voldaren Epicure enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") - - R - Creature — Vampire - Creature - 1 - R - 1/1 - - INR~ - 2 - - - Wandering Mind - Flying -When Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Horror - Creature - 3 - 1UR - 2/1 - - INR~ - 2 - - - Wandering Mind - Flying -When Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RU - Creature — Horror - Creature - 3 - 1UR - 2/1 - - INR~ - 2 - - - Wedding Announcement - At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. - - W - Enchantment - Enchantment - 3 - 2W - - INR~ - 1 - - - Wedding Festivity - Creatures you control get +1/+1. - - W - Enchantment - Enchantment - 3 - - INR~ - 1 - - - Wedding Announcement - At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. - - W - Enchantment - Enchantment - 3 - 2W - - INR~ - 1 - - - Wedding Festivity - Creatures you control get +1/+1. - - W - Enchantment - Enchantment - 3 - - INR~ - 1 - - - Westvale Abbey - {T}: Add {C}. -{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. -{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. - - Land - Land - 0 - - INR~ - 0 - - - Ormendahl, Profane Prince - Flying, lifelink, indestructible, haste - - B - Legendary Creature — Demon - Creature - 0 - 9/7 - - INR~ - 2 - - - Westvale Abbey - {T}: Add {C}. -{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token. -{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. - - Land - Land - 0 - - INR~ - 0 - - - Ormendahl, Profane Prince - Flying, lifelink, indestructible, haste - - B - Legendary Creature — Demon - Creature - 0 - 9/7 - - INR~ - 2 - - - Wild Hunger - Target creature gets +3/+1 and gains trample until end of turn. -Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Instant - Instant - 3 - 2G - - INR~ - 3 - - - Wild Hunger - Target creature gets +3/+1 and gains trample until end of turn. -Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - G - Instant - Instant - 3 - 2G - - INR~ - 3 - - - Wild-Field Scarecrow - Defender -{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. - - Artifact Creature — Scarecrow - Creature - 3 - 3 - 1/4 - - INR~ - 2 - - - Wild-Field Scarecrow - Defender -{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. - - Artifact Creature — Scarecrow - Creature - 3 - 3 - 1/4 - - INR~ - 2 - - - Wrenn and Seven - +1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -0: Put any number of land cards from your hand onto the battlefield tapped. -−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." -−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size." - - G - Legendary Planeswalker — Wrenn - Planeswalker - 5 - 3GG - 5 - - INR~ - 1 - - - Wretched Gryff - Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, draw a card. -Flying - - Creature — Eldrazi Hippogriff - Creature - 7 - 7 - 3/4 - - INR~ - 2 - - - Wretched Gryff - Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When you cast this spell, draw a card. -Flying - - Creature — Eldrazi Hippogriff - Creature - 7 - 7 - 3/4 - - INR~ - 2 - - - Wretched Throng - When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle. - - U - Creature — Zombie Horror - Creature - 2 - 1U - 2/1 - - INR~ - 2 - - - Young Wolf - Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - G - Creature — Wolf - Creature - 1 - G - 1/1 - - INR~ - 2 - - - Young Wolf - Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - G - Creature — Wolf - Creature - 1 - G - 1/1 - - INR~ - 2 - - - Young Wolf - Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) - - G - Creature — Wolf - Creature - 1 - G - 1/1 - - INR~ - 2 - - - Zealous Conscripts - Haste -When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. - - R - Creature — Human Warrior - Creature - 5 - 4R - 3/3 - - INR~ - 2 - - - Zealous Conscripts - Haste -When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. - - R - Creature — Human Warrior - Creature - 5 - 4R - 3/3 - - INR~ - 2 -