diff --git a/NEC.xml b/NEC.xml index c4554a1e..e99138dc 100644 --- a/NEC.xml +++ b/NEC.xml @@ -5,7 +5,7 @@ --> Cockatrice/Magic-Spoiler - 2022-02-07 00:35:47 (UTC) + 2022-02-07 08:12:03 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/NEO.xml b/NEO.xml index e2931fee..97e42f0e 100644 --- a/NEO.xml +++ b/NEO.xml @@ -5,7 +5,7 @@ --> Cockatrice/Magic-Spoiler - 2022-02-07 00:35:47 (UTC) + 2022-02-07 08:12:04 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/PW22.xml b/PW22.xml index 94f21fe2..b4ae1761 100644 --- a/PW22.xml +++ b/PW22.xml @@ -5,7 +5,7 @@ --> Cockatrice/Magic-Spoiler - 2022-02-07 00:35:44 (UTC) + 2022-02-07 08:12:03 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/UNF.xml b/UNF.xml index a1991f4d..e09c1984 100644 --- a/UNF.xml +++ b/UNF.xml @@ -5,7 +5,7 @@ --> Cockatrice/Magic-Spoiler - 2022-02-07 00:35:44 (UTC) + 2022-02-07 08:12:03 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/spoiler.xml b/spoiler.xml index b4b6f42c..7e689750 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -5,7 +5,7 @@ --> Cockatrice/Magic-Spoiler - 2022-02-07 00:35:47 (UTC) + 2022-02-07 08:12:04 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -22,18 +22,18 @@ Promo 2022-03-05 - - NEO~ - Kamigawa: Neon Dynasty - Expansion - 2022-02-18 - NEC~ Neon Dynasty Commander Commander 2022-02-18 + + NEO~ + Kamigawa: Neon Dynasty + Expansion + 2022-02-18 + @@ -369,6 +369,270 @@ PW22~ 3 + + Chishiro, the Shattered Blade + Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) + + G + R + Legendary Creature - Snake Samurai + 4.0 + 2RG + 4/4 + + NEC~ + 2 + + + Chishiro, the Shattered Blade + Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) + + G + R + Legendary Creature - Snake Samurai + 4.0 + 2RG + 4/4 + + NEC~ + 2 + + + Go-Shintai of Life's Origin + {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. + + G + Legendary Enchantment Creature - Shrine + 4.0 + 3G + 3/4 + + NEC~ + 2 + + + Go-Shintai of Life's Origin + {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. + + G + Legendary Enchantment Creature - Shrine + 4.0 + 3G + 3/4 + + NEC~ + 2 + + + Kotori, Pilot Prodigy + Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. + + U + W + Legendary Creature - Moonfolk Pilot + 3.0 + 1WU + 2/4 + + NEC~ + 2 + + + Kotori, Pilot Prodigy + Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. + + U + W + Legendary Creature - Moonfolk Pilot + 3.0 + 1WU + 2/4 + + NEC~ + 2 + + + Myojin of Blooming Dawn + Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. + + W + Legendary Creature - Spirit + 8.0 + 5WWW + 4/6 + + NEC~ + 2 + + + Myojin of Blooming Dawn + Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. + + W + Legendary Creature - Spirit + 8.0 + 5WWW + 4/6 + + NEC~ + 2 + + + Myojin of Cryptic Dreams + Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) + + U + Legendary Creature - Spirit + 8.0 + 5UUU + 3/3 + + NEC~ + 2 + + + Myojin of Cryptic Dreams + Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) + + U + Legendary Creature - Spirit + 8.0 + 5UUU + 3/3 + + NEC~ + 2 + + + Myojin of Grim Betrayal + Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. + + B + Legendary Creature - Spirit + 8.0 + 5BBB + 5/2 + + NEC~ + 2 + + + Myojin of Grim Betrayal + Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. + + B + Legendary Creature - Spirit + 8.0 + 5BBB + 5/2 + + NEC~ + 2 + + + Myojin of Roaring Blades + Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. + + R + Legendary Creature - Spirit + 8.0 + 5RRR + 7/4 + + NEC~ + 2 + + + Myojin of Roaring Blades + Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. + + R + Legendary Creature - Spirit + 8.0 + 5RRR + 7/4 + + NEC~ + 2 + + + Myojin of Towering Might + Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. + + G + Legendary Creature - Spirit + 8.0 + 5GGG + 8/8 + + NEC~ + 2 + + + Myojin of Towering Might + Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. + + G + Legendary Creature - Spirit + 8.0 + 5GGG + 8/8 + + NEC~ + 2 + + + Ruthless Technomancer + When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. + + B + Creature - Human Wizard + 4.0 + 3B + 2/4 + + NEC~ + 2 + + + Ruthless Technomancer + When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. + + B + Creature - Human Wizard + 4.0 + 3B + 2/4 + + NEC~ + 2 + + + Yoshimaru, Ever Faithful + Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) + + W + Legendary Creature - Dog + 1.0 + W + 1/1 + + NEC~ + 2 + + + Yoshimaru, Ever Faithful + Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) + + W + Legendary Creature - Dog + 1.0 + W + 1/1 + + NEC~ + 2 + Acquisition Octopus Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) @@ -7356,269 +7620,5 @@ NEO~ 3 - - Chishiro, the Shattered Blade - Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - G - R - Legendary Creature - Snake Samurai - 4.0 - 2RG - 4/4 - - NEC~ - 2 - - - Chishiro, the Shattered Blade - Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - G - R - Legendary Creature - Snake Samurai - 4.0 - 2RG - 4/4 - - NEC~ - 2 - - - Go-Shintai of Life's Origin - {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. - - G - Legendary Enchantment Creature - Shrine - 4.0 - 3G - 3/4 - - NEC~ - 2 - - - Go-Shintai of Life's Origin - {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. - - G - Legendary Enchantment Creature - Shrine - 4.0 - 3G - 3/4 - - NEC~ - 2 - - - Kotori, Pilot Prodigy - Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. - - U - W - Legendary Creature - Moonfolk Pilot - 3.0 - 1WU - 2/4 - - NEC~ - 2 - - - Kotori, Pilot Prodigy - Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. - - U - W - Legendary Creature - Moonfolk Pilot - 3.0 - 1WU - 2/4 - - NEC~ - 2 - - - Myojin of Blooming Dawn - Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. - - W - Legendary Creature - Spirit - 8.0 - 5WWW - 4/6 - - NEC~ - 2 - - - Myojin of Blooming Dawn - Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. - - W - Legendary Creature - Spirit - 8.0 - 5WWW - 4/6 - - NEC~ - 2 - - - Myojin of Cryptic Dreams - Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) - - U - Legendary Creature - Spirit - 8.0 - 5UUU - 3/3 - - NEC~ - 2 - - - Myojin of Cryptic Dreams - Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) - - U - Legendary Creature - Spirit - 8.0 - 5UUU - 3/3 - - NEC~ - 2 - - - Myojin of Grim Betrayal - Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. - - B - Legendary Creature - Spirit - 8.0 - 5BBB - 5/2 - - NEC~ - 2 - - - Myojin of Grim Betrayal - Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. - - B - Legendary Creature - Spirit - 8.0 - 5BBB - 5/2 - - NEC~ - 2 - - - Myojin of Roaring Blades - Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. - - R - Legendary Creature - Spirit - 8.0 - 5RRR - 7/4 - - NEC~ - 2 - - - Myojin of Roaring Blades - Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. - - R - Legendary Creature - Spirit - 8.0 - 5RRR - 7/4 - - NEC~ - 2 - - - Myojin of Towering Might - Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. - - G - Legendary Creature - Spirit - 8.0 - 5GGG - 8/8 - - NEC~ - 2 - - - Myojin of Towering Might - Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. - - G - Legendary Creature - Spirit - 8.0 - 5GGG - 8/8 - - NEC~ - 2 - - - Ruthless Technomancer - When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. - - B - Creature - Human Wizard - 4.0 - 3B - 2/4 - - NEC~ - 2 - - - Ruthless Technomancer - When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. - - B - Creature - Human Wizard - 4.0 - 3B - 2/4 - - NEC~ - 2 - - - Yoshimaru, Ever Faithful - Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) - - W - Legendary Creature - Dog - 1.0 - W - 1/1 - - NEC~ - 2 - - - Yoshimaru, Ever Faithful - Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) - - W - Legendary Creature - Dog - 1.0 - W - 1/1 - - NEC~ - 2 -