diff --git a/NEC.xml b/NEC.xml
index c4554a1e..e99138dc 100644
--- a/NEC.xml
+++ b/NEC.xml
@@ -5,7 +5,7 @@
-->
Cockatrice/Magic-Spoiler
- 2022-02-07 00:35:47 (UTC)
+ 2022-02-07 08:12:03 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
diff --git a/NEO.xml b/NEO.xml
index e2931fee..97e42f0e 100644
--- a/NEO.xml
+++ b/NEO.xml
@@ -5,7 +5,7 @@
-->
Cockatrice/Magic-Spoiler
- 2022-02-07 00:35:47 (UTC)
+ 2022-02-07 08:12:04 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
diff --git a/PW22.xml b/PW22.xml
index 94f21fe2..b4ae1761 100644
--- a/PW22.xml
+++ b/PW22.xml
@@ -5,7 +5,7 @@
-->
Cockatrice/Magic-Spoiler
- 2022-02-07 00:35:44 (UTC)
+ 2022-02-07 08:12:03 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
diff --git a/UNF.xml b/UNF.xml
index a1991f4d..e09c1984 100644
--- a/UNF.xml
+++ b/UNF.xml
@@ -5,7 +5,7 @@
-->
Cockatrice/Magic-Spoiler
- 2022-02-07 00:35:44 (UTC)
+ 2022-02-07 08:12:03 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
diff --git a/spoiler.xml b/spoiler.xml
index b4b6f42c..7e689750 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -5,7 +5,7 @@
-->
Cockatrice/Magic-Spoiler
- 2022-02-07 00:35:47 (UTC)
+ 2022-02-07 08:12:04 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -22,18 +22,18 @@
Promo
2022-03-05
-
- NEO~
- Kamigawa: Neon Dynasty
- Expansion
- 2022-02-18
-
NEC~
Neon Dynasty Commander
Commander
2022-02-18
+
+ NEO~
+ Kamigawa: Neon Dynasty
+ Expansion
+ 2022-02-18
+
@@ -369,6 +369,270 @@
PW22~
3
+
+ Chishiro, the Shattered Blade
+ Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
+
+ G
+ R
+ Legendary Creature - Snake Samurai
+ 4.0
+ 2RG
+ 4/4
+
+ NEC~
+ 2
+
+
+ Chishiro, the Shattered Blade
+ Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
+
+ G
+ R
+ Legendary Creature - Snake Samurai
+ 4.0
+ 2RG
+ 4/4
+
+ NEC~
+ 2
+
+
+ Go-Shintai of Life's Origin
+ {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
+
+ G
+ Legendary Enchantment Creature - Shrine
+ 4.0
+ 3G
+ 3/4
+
+ NEC~
+ 2
+
+
+ Go-Shintai of Life's Origin
+ {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
+
+ G
+ Legendary Enchantment Creature - Shrine
+ 4.0
+ 3G
+ 3/4
+
+ NEC~
+ 2
+
+
+ Kotori, Pilot Prodigy
+ Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
+
+ U
+ W
+ Legendary Creature - Moonfolk Pilot
+ 3.0
+ 1WU
+ 2/4
+
+ NEC~
+ 2
+
+
+ Kotori, Pilot Prodigy
+ Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
+
+ U
+ W
+ Legendary Creature - Moonfolk Pilot
+ 3.0
+ 1WU
+ 2/4
+
+ NEC~
+ 2
+
+
+ Myojin of Blooming Dawn
+ Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
+
+ W
+ Legendary Creature - Spirit
+ 8.0
+ 5WWW
+ 4/6
+
+ NEC~
+ 2
+
+
+ Myojin of Blooming Dawn
+ Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
+
+ W
+ Legendary Creature - Spirit
+ 8.0
+ 5WWW
+ 4/6
+
+ NEC~
+ 2
+
+
+ Myojin of Cryptic Dreams
+ Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
+
+ U
+ Legendary Creature - Spirit
+ 8.0
+ 5UUU
+ 3/3
+
+ NEC~
+ 2
+
+
+ Myojin of Cryptic Dreams
+ Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
+
+ U
+ Legendary Creature - Spirit
+ 8.0
+ 5UUU
+ 3/3
+
+ NEC~
+ 2
+
+
+ Myojin of Grim Betrayal
+ Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
+
+ B
+ Legendary Creature - Spirit
+ 8.0
+ 5BBB
+ 5/2
+
+ NEC~
+ 2
+
+
+ Myojin of Grim Betrayal
+ Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
+
+ B
+ Legendary Creature - Spirit
+ 8.0
+ 5BBB
+ 5/2
+
+ NEC~
+ 2
+
+
+ Myojin of Roaring Blades
+ Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
+
+ R
+ Legendary Creature - Spirit
+ 8.0
+ 5RRR
+ 7/4
+
+ NEC~
+ 2
+
+
+ Myojin of Roaring Blades
+ Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
+
+ R
+ Legendary Creature - Spirit
+ 8.0
+ 5RRR
+ 7/4
+
+ NEC~
+ 2
+
+
+ Myojin of Towering Might
+ Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
+
+ G
+ Legendary Creature - Spirit
+ 8.0
+ 5GGG
+ 8/8
+
+ NEC~
+ 2
+
+
+ Myojin of Towering Might
+ Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
+
+ G
+ Legendary Creature - Spirit
+ 8.0
+ 5GGG
+ 8/8
+
+ NEC~
+ 2
+
+
+ Ruthless Technomancer
+ When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
+
+ B
+ Creature - Human Wizard
+ 4.0
+ 3B
+ 2/4
+
+ NEC~
+ 2
+
+
+ Ruthless Technomancer
+ When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
+
+ B
+ Creature - Human Wizard
+ 4.0
+ 3B
+ 2/4
+
+ NEC~
+ 2
+
+
+ Yoshimaru, Ever Faithful
+ Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.)
+
+ W
+ Legendary Creature - Dog
+ 1.0
+ W
+ 1/1
+
+ NEC~
+ 2
+
+
+ Yoshimaru, Ever Faithful
+ Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.)
+
+ W
+ Legendary Creature - Dog
+ 1.0
+ W
+ 1/1
+
+ NEC~
+ 2
+
Acquisition Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
@@ -7356,269 +7620,5 @@
NEO~
3
-
- Chishiro, the Shattered Blade
- Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
-
- G
- R
- Legendary Creature - Snake Samurai
- 4.0
- 2RG
- 4/4
-
- NEC~
- 2
-
-
- Chishiro, the Shattered Blade
- Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
-
- G
- R
- Legendary Creature - Snake Samurai
- 4.0
- 2RG
- 4/4
-
- NEC~
- 2
-
-
- Go-Shintai of Life's Origin
- {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
-
- G
- Legendary Enchantment Creature - Shrine
- 4.0
- 3G
- 3/4
-
- NEC~
- 2
-
-
- Go-Shintai of Life's Origin
- {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
-
- G
- Legendary Enchantment Creature - Shrine
- 4.0
- 3G
- 3/4
-
- NEC~
- 2
-
-
- Kotori, Pilot Prodigy
- Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
-
- U
- W
- Legendary Creature - Moonfolk Pilot
- 3.0
- 1WU
- 2/4
-
- NEC~
- 2
-
-
- Kotori, Pilot Prodigy
- Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
-
- U
- W
- Legendary Creature - Moonfolk Pilot
- 3.0
- 1WU
- 2/4
-
- NEC~
- 2
-
-
- Myojin of Blooming Dawn
- Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
-
- W
- Legendary Creature - Spirit
- 8.0
- 5WWW
- 4/6
-
- NEC~
- 2
-
-
- Myojin of Blooming Dawn
- Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
-
- W
- Legendary Creature - Spirit
- 8.0
- 5WWW
- 4/6
-
- NEC~
- 2
-
-
- Myojin of Cryptic Dreams
- Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
-
- U
- Legendary Creature - Spirit
- 8.0
- 5UUU
- 3/3
-
- NEC~
- 2
-
-
- Myojin of Cryptic Dreams
- Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
-
- U
- Legendary Creature - Spirit
- 8.0
- 5UUU
- 3/3
-
- NEC~
- 2
-
-
- Myojin of Grim Betrayal
- Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
-
- B
- Legendary Creature - Spirit
- 8.0
- 5BBB
- 5/2
-
- NEC~
- 2
-
-
- Myojin of Grim Betrayal
- Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
-
- B
- Legendary Creature - Spirit
- 8.0
- 5BBB
- 5/2
-
- NEC~
- 2
-
-
- Myojin of Roaring Blades
- Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
-
- R
- Legendary Creature - Spirit
- 8.0
- 5RRR
- 7/4
-
- NEC~
- 2
-
-
- Myojin of Roaring Blades
- Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
-
- R
- Legendary Creature - Spirit
- 8.0
- 5RRR
- 7/4
-
- NEC~
- 2
-
-
- Myojin of Towering Might
- Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
-
- G
- Legendary Creature - Spirit
- 8.0
- 5GGG
- 8/8
-
- NEC~
- 2
-
-
- Myojin of Towering Might
- Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
-
- G
- Legendary Creature - Spirit
- 8.0
- 5GGG
- 8/8
-
- NEC~
- 2
-
-
- Ruthless Technomancer
- When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
-
- B
- Creature - Human Wizard
- 4.0
- 3B
- 2/4
-
- NEC~
- 2
-
-
- Ruthless Technomancer
- When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
-
- B
- Creature - Human Wizard
- 4.0
- 3B
- 2/4
-
- NEC~
- 2
-
-
- Yoshimaru, Ever Faithful
- Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.)
-
- W
- Legendary Creature - Dog
- 1.0
- W
- 1/1
-
- NEC~
- 2
-
-
- Yoshimaru, Ever Faithful
- Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.)
-
- W
- Legendary Creature - Dog
- 1.0
- W
- 1/1
-
- NEC~
- 2
-