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- Cockatrice/Magic-Spoiler
- 2023-11-03 08:11:56 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCC.xml
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-
- LCC
- Lost Caverns of Ixalan Commander (Spoiler)
- Commander
- 2023-11-17
-
-
-
-
- Admiral Beckett Brass
- Other Pirates you control get +1/+1.
-At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 4
- 1UBR
- 3/3
-
- LCC
- 2
-
-
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC
- 2
-
-
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC
- 2
-
-
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC
- 2
-
-
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC
- 2
-
-
- Aetherize
- Return all attacking creatures to their owner's hand.
-
- U
- Instant
- Instant
- 4
- 3U
-
- LCC
- 3
-
-
- Akroma's Will
- Choose one. If you control a commander as you cast this spell, you may choose both.
-• Creatures you control gain flying, vigilance, and double strike until end of turn.
-• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
-
- W
- Instant
- Instant
- 4
- 3W
-
- LCC
- 3
-
-
- Alchemist's Refuge
- {T}: Add {C}.
-{G}{U}, {T}: You may cast spells this turn as though they had flash.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Altar of the Wretched
- When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
-Craft with one or more creatures {2}{B}{B}
-{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
-
- B
- Artifact
- Artifact
- 3
- 2B
-
- LCC
- 1
-
-
- Wretched Bonemass
- Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
-Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
-
- B
- Creature — Skeleton Horror
- Creature
- 3
- */*
-
- LCC
- 2
-
-
- Altar of the Wretched
- When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
-Craft with one or more creatures {2}{B}{B}
-{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
-
- B
- Artifact
- Artifact
- 3
- 2B
-
- LCC
- 1
-
-
- Wretched Bonemass
- Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
-Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
-
- B
- Creature — Skeleton Horror
- Creature
- 3
- */*
-
- LCC
- 2
-
-
- Amphin Mutineer
- When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
-Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- U
- Creature — Salamander Pirate
- Creature
- 4
- 3U
- 3/3
-
- LCC
- 2
-
-
- Amulet of Vigor
- Whenever a permanent enters the battlefield tapped and under your control, untap it.
-
- Artifact
- Artifact
- 1
- 1
-
- LCC
- 1
-
-
- Angrath's Marauders
- If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
-
- R
- Creature — Human Pirate
- Creature
- 7
- 5RR
- 4/4
-
- LCC
- 2
-
-
- Apex Altisaur
- When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.
-Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
-
- G
- Creature — Dinosaur
- Creature
- 9
- 7GG
- 10/10
-
- LCC
- 2
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Arch of Orazca
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-{T}: Add {C}.
-{5}, {T}: Draw a card. Activate only if you have the city's blessing.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Archaeomancer's Map
- When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
-Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
-
- W
- Artifact
- Artifact
- 3
- 2W
-
- LCC
- 1
-
-
- Arm-Mounted Anchor
- Equipped creature gets +2/+2 and has menace.
-Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
-Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Arm-Mounted Anchor
- Equipped creature gets +2/+2 and has menace.
-Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
-Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Atzocan Seer
- {T}: Add one mana of any color.
-Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
-
- GW
- Creature — Human Druid
- Creature
- 3
- 1GW
- 2/3
-
- LCC
- 2
-
-
- Austere Command
- Choose two —
-• Destroy all artifacts.
-• Destroy all enchantments.
-• Destroy all creatures with mana value 3 or less.
-• Destroy all creatures with mana value 4 or greater.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- LCC
- 3
-
-
- Azure Fleet Admiral
- When Azure Fleet Admiral enters the battlefield, you become the monarch.
-Azure Fleet Admiral can't be blocked by creatures the monarch controls.
-
- U
- Creature — Human Pirate
- Creature
- 4
- 3U
- 3/3
-
- LCC
- 2
-
-
- Beast Within
- Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
-
- G
- Instant
- Instant
- 3
- 2G
-
- LCC
- 3
-
-
- Bellowing Aegisaur
- Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
-
- W
- Creature — Dinosaur
- Creature
- 6
- 5W
- 3/5
-
- LCC
- 2
-
-
- Benthic Biomancer
- {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
-Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
-
- U
- Creature — Merfolk Wizard Mutant
- Creature
- 1
- U
- 1/1
-
- LCC
- 2
-
-
- Bident of Thassa
- Whenever a creature you control deals combat damage to a player, you may draw a card.
-{1}{U}, {T}: Creatures your opponents control attack this turn if able.
-
- U
- Legendary Enchantment Artifact
- Artifact
- 4
- 2UU
-
- LCC
- 1
-
-
- Black Market Connections
- At the beginning of your precombat main phase, choose one or more —
-• Sell Contraband — Create a Treasure token. You lose 1 life.
-• Buy Information — Draw a card. You lose 2 life.
-• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- LCC
- 1
-
-
- Blade of the Bloodchief
- Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- LCC
- 1
-
-
- Blasphemous Act
- This spell costs {1} less to cast for each creature on the battlefield.
-Blasphemous Act deals 13 damage to each creature.
-
- R
- Sorcery
- Sorcery
- 9
- 8R
-
- LCC
- 3
-
-
- Blood Artist
- Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire
- Creature
- 2
- 1B
- 0/1
-
- LCC
- 2
-
-
- Blood Money
- Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
-
- B
- Sorcery
- Sorcery
- 7
- 5BB
-
- LCC
- 3
-
-
- Bloodghast
- Bloodghast can't block.
-Bloodghast has haste as long as an opponent has 10 or less life.
-Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
-
- B
- Creature — Vampire Spirit
- Creature
- 2
- BB
- 2/1
-
- LCC
- 2
-
-
- Bloodline Necromancer
- Lifelink
-When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
-
- B
- Creature — Vampire Wizard
- Creature
- 5
- 4B
- 3/2
-
- LCC
- 2
-
-
- Bloodtracker
- Flying
-{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
-When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
-
- B
- Creature — Vampire Wizard
- Creature
- 4
- 3B
- 2/2
-
- LCC
- 2
-
-
- Bojuka Bog
- Bojuka Bog enters the battlefield tapped.
-When Bojuka Bog enters the battlefield, exile target player's graveyard.
-{T}: Add {B}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Branching Evolution
- If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- LCC
- 1
-
-
- Breeches, Brazen Plunderer
- Menace
-Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
-Partner (You can have two commanders if both have partner.)
-
- R
- Legendary Creature — Goblin Pirate
- Creature
- 4
- 3R
- 3/3
-
- LCC
- 2
-
-
- Broadside Bombardiers
- Menace, haste
-Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans.
-
- R
- Creature — Goblin Pirate
- Creature
- 3
- 2R
- 2/2
-
- LCC
- 2
-
-
- Broadside Bombardiers
- Menace, haste
-Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans.
-
- R
- Creature — Goblin Pirate
- Creature
- 3
- 2R
- 2/2
-
- LCC
- 2
-
-
- Bronzebeak Foragers
- When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
-{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
-
- W
- Creature — Dinosaur
- Creature
- 4
- 3W
- 3/4
-
- LCC
- 2
-
-
- Bronzebeak Foragers
- When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
-{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
-
- W
- Creature — Dinosaur
- Creature
- 4
- 3W
- 3/4
-
- LCC
- 2
-
-
- Butcher of Malakir
- Flying
-Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
-
- B
- Creature — Vampire Warrior
- Creature
- 7
- 5BB
- 5/4
-
- LCC
- 2
-
-
- Bygone Marvels
- Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
-Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
-
- G
- Sorcery
- Sorcery
- 2
- GG
-
- LCC
- 3
-
-
- Bygone Marvels
- Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
-Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
-
- G
- Sorcery
- Sorcery
- 2
- GG
-
- LCC
- 3
-
-
- Canopy Vista
- ({T}: Add {G} or {W}.)
-Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Forest Plains
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Captain Lannery Storm
- Haste
-Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
-
- R
- Legendary Creature — Human Pirate
- Creature
- 3
- 2R
- 2/2
-
- LCC
- 2
-
-
- Captivating Crew
- {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
-
- R
- Creature — Human Pirate
- Creature
- 4
- 3R
- 4/3
-
- LCC
- 2
-
-
- Carmen, Cruel Skymarcher
- Flying
-Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
-Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
-
- BW
- Legendary Creature — Vampire Soldier
- Creature
- 5
- 3WB
- 2/2
-
- LCC
- 2
-
-
- Carmen, Cruel Skymarcher
- Flying
-Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
-Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
-
- BW
- Legendary Creature — Vampire Soldier
- Creature
- 5
- 3WB
- 2/2
-
- LCC
- 2
-
-
- Chalice of the Void
- Chalice of the Void enters the battlefield with X charge counters on it.
-Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
-
- Artifact
- Artifact
- 0
- XX
-
- LCC
- 1
-
-
- Champion of Dusk
- When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 4/4
-
- LCC
- 2
-
-
- Chandra's Ignition
- Target creature you control deals damage equal to its power to each other creature and each opponent.
-
- R
- Sorcery
- Sorcery
- 5
- 3RR
-
- LCC
- 3
-
-
- Chaos Warp
- The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
-
- R
- Instant
- Instant
- 3
- 2R
-
- LCC
- 3
-
-
- Charismatic Conqueror
- Vigilance
-Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
-
- W
- Creature — Vampire Soldier
- Creature
- 2
- 1W
- 2/2
-
- LCC
- 2
-
-
- Charismatic Conqueror
- Vigilance
-Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
-
- W
- Creature — Vampire Soldier
- Creature
- 2
- 1W
- 2/2
-
- LCC
- 2
-
-
- Chimil, the Inner Sun
- Spells you control can't be countered.
-At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Legendary Artifact
- Artifact
- 6
- 6
-
- LCC
- 1
-
-
- Choked Estuary
- As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Chromatic Orrery
- You may spend mana as though it were mana of any color.
-{T}: Add {C}{C}{C}{C}{C}.
-{5}, {T}: Draw a card for each color among permanents you control.
-
- Legendary Artifact
- Artifact
- 7
- 7
-
- LCC
- 1
-
-
- Cinder Glade
- ({T}: Add {R} or {G}.)
-Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Mountain Forest
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC
- 2
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC
- 2
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC
- 2
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC
- 2
-
-
- Clifftop Retreat
- Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Coat of Arms
- Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
-
- Artifact
- Artifact
- 5
- 5
-
- LCC
- 1
-
-
- Coercive Portal
- Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
-
- Artifact
- Artifact
- 4
- 4
-
- LCC
- 1
-
-
- Coercive Recruiter
- Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
-
- R
- Creature — Orc Pirate
- Creature
- 5
- 4R
- 4/3
-
- LCC
- 2
-
-
- Cold-Eyed Selkie
- Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
-Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
-
- GU
- Creature — Merfolk Rogue
- Creature
- 3
- 1G/UG/U
- 1/1
-
- LCC
- 2
-
-
- Colossus Hammer
- Equipped creature gets +10/+10 and loses flying.
-Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- LCC
- 1
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Commander's Sphere
- {T}: Add one mana of any color in your commander's color identity.
-Sacrifice Commander's Sphere: Draw a card.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Commit
- Put target spell or nonland permanent into its owner's library second from the top.
-
- U
- Instant
- Instant
- 10
- 3U
-
- LCC
- 3
-
-
- Memory
- Aftermath (Cast this spell only from your graveyard. Then exile it.)
-Each player shuffles their hand and graveyard into their library, then draws seven cards.
-
- U
- Sorcery
- Sorcery
- 10
- 4UU
-
- LCC
- 3
-
-
- Contest of Claws
- Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC
- 3
-
-
- Contest of Claws
- Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC
- 3
-
-
- Coralhelm Commander
- Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
-LEVEL 2-3
-3/3
-Flying
-LEVEL 4+
-4/4
-Flying
-Other Merfolk creatures you control get +1/+1.
-
- U
- Creature — Merfolk Soldier
- Creature
- 2
- UU
- 2/2
-
- LCC
- 2
-
-
- Cordial Vampire
- Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
-
- B
- Creature — Vampire
- Creature
- 2
- BB
- 1/1
-
- LCC
- 2
-
-
- Corsair Captain
- When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Other Pirates you control get +1/+1.
-
- U
- Creature — Human Pirate
- Creature
- 3
- 2U
- 2/2
-
- LCC
- 2
-
-
- Crossway Troublemakers
- Attacking Vampires you control have deathtouch and lifelink.
-Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
-
- B
- Creature — Vampire
- Creature
- 6
- 5B
- 5/5
-
- LCC
- 2
-
-
- Cruel Celebrant
- Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
-
- BW
- Creature — Vampire
- Creature
- 2
- WB
- 1/2
-
- LCC
- 2
-
-
- Crumbling Necropolis
- Crumbling Necropolis enters the battlefield tapped.
-{T}: Add {U}, {B}, or {R}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Cultivate
- Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- LCC
- 3
-
-
- Curious Altisaur
- Vigilance, reach
-Whenever a Dinosaur you control deals combat damage to a player, draw a card.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 3G
- 2/5
-
- LCC
- 2
-
-
- Curious Altisaur
- Vigilance, reach
-Whenever a Dinosaur you control deals combat damage to a player, draw a card.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 3G
- 2/5
-
- LCC
- 2
-
-
- Curse of the Swine
- Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- LCC
- 3
-
-
- Damn
- Destroy target creature. A creature destroyed this way can't be regenerated.
-Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
-
- B
- Sorcery
- Sorcery
- 2
- BB
-
- LCC
- 3
-
-
- Daring Saboteur
- {2}{U}: Daring Saboteur can't be blocked this turn.
-Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
-
- U
- Creature — Human Pirate
- Creature
- 2
- 1U
- 2/1
-
- LCC
- 2
-
-
- Deathgorge Scavenger
- Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 3/2
-
- LCC
- 2
-
-
- Deeproot Elite
- Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
-
- G
- Creature — Merfolk Warrior
- Creature
- 2
- 1G
- 1/1
-
- LCC
- 2
-
-
- Deeproot Historian
- Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
-
- G
- Creature — Merfolk Druid
- Creature
- 4
- 3G
- 3/3
-
- LCC
- 2
-
-
- Deeproot Historian
- Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
-
- G
- Creature — Merfolk Druid
- Creature
- 4
- 3G
- 3/3
-
- LCC
- 2
-
-
- Deeproot Waters
- Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- LCC
- 1
-
-
- Departed Deckhand
- When Departed Deckhand becomes the target of a spell, sacrifice it.
-Departed Deckhand can't be blocked except by Spirits.
-{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
-
- U
- Creature — Spirit Pirate
- Creature
- 2
- 1U
- 2/2
-
- LCC
- 2
-
-
- Descendants' Path
- At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- LCC
- 1
-
-
- Desolate Lighthouse
- {T}: Add {C}.
-{1}{U}{R}, {T}: Draw a card, then discard a card.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Dimir Signet
- {1}, {T}: Add {U}{B}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Dinosaur Egg
- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
-When Dinosaur Egg dies, you may discover X, where X is its toughness.
-
- G
- Creature — Dinosaur Egg
- Creature
- 2
- 1G
- 0/3
-
- LCC
- 2
-
-
- Dinosaur Egg
- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
-When Dinosaur Egg dies, you may discover X, where X is its toughness.
-
- G
- Creature — Dinosaur Egg
- Creature
- 2
- 1G
- 0/3
-
- LCC
- 2
-
-
- Dire Fleet Daredevil
- First strike
-When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
-
- R
- Creature — Human Pirate
- Creature
- 2
- 1R
- 2/1
-
- LCC
- 2
-
-
- Dire Fleet Ravager
- Menace, deathtouch
-When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
-
- B
- Creature — Orc Pirate Wizard
- Creature
- 5
- 3BB
- 4/4
-
- LCC
- 2
-
-
- Distant Melody
- Choose a creature type. Draw a card for each permanent you control of that type.
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- LCC
- 3
-
-
- Don Andres, the Renegade
- Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
-Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
-
- BRU
- Legendary Creature — Vampire Pirate
- Creature
- 4
- 1UBR
- 4/3
-
- LCC
- 2
-
-
- Don Andres, the Renegade
- Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
-Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
-
- BRU
- Legendary Creature — Vampire Pirate
- Creature
- 4
- 1UBR
- 4/3
-
- LCC
- 2
-
-
- Drana, Liberator of Malakir
- Flying, first strike
-Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
-
- B
- Legendary Creature — Vampire Ally
- Creature
- 3
- 1BB
- 2/3
-
- LCC
- 2
-
-
- Drover of the Mighty
- Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
-{T}: Add one mana of any color.
-
- G
- Creature — Human Druid
- Creature
- 2
- 1G
- 1/1
-
- LCC
- 2
-
-
- Dusk Legion Sergeant
- Menace
-{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
-
- B
- Creature — Vampire Soldier
- Creature
- 2
- 1B
- 2/2
-
- LCC
- 2
-
-
- Dusk Legion Sergeant
- Menace
-{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
-
- B
- Creature — Vampire Soldier
- Creature
- 2
- 1B
- 2/2
-
- LCC
- 2
-
-
- Dusk Legion Zealot
- When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
-
- B
- Creature — Vampire Soldier
- Creature
- 2
- 1B
- 1/1
-
- LCC
- 2
-
-
- Elenda's Hierophant
- Flying
-Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
-When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
-
- W
- Creature — Vampire Cleric
- Creature
- 3
- 2W
- 1/1
-
- LCC
- 2
-
-
- Elenda's Hierophant
- Flying
-Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
-When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
-
- W
- Creature — Vampire Cleric
- Creature
- 3
- 2W
- 1/1
-
- LCC
- 2
-
-
- Elenda, the Dusk Rose
- Lifelink
-Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
-When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 4
- 2WB
- 1/1
-
- LCC
- 2
-
-
- Emperor Mihail II
- You may look at the top card of your library any time.
-You may cast Merfolk spells from the top of your library.
-Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
-
- U
- Legendary Creature — Merfolk Noble
- Creature
- 3
- 1UU
- 3/3
-
- LCC
- 2
-
-
- Etali, Primal Storm
- Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
-
- R
- Legendary Creature — Elder Dinosaur
- Creature
- 6
- 4RR
- 6/6
-
- LCC
- 2
-
-
- Etchings of the Chosen
- As Etchings of the Chosen enters the battlefield, choose a creature type.
-Creatures you control of the chosen type get +1/+1.
-{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
-
- BW
- Enchantment
- Enchantment
- 3
- 1WB
-
- LCC
- 1
-
-
- Evacuation
- Return all creatures to their owners' hands.
-
- U
- Instant
- Instant
- 5
- 3UU
-
- LCC
- 3
-
-
- Everflowing Chalice
- Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
-Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
-{T}: Add {C} for each charge counter on Everflowing Chalice.
-
- Artifact
- Artifact
- 0
- 0
-
- LCC
- 1
-
-
- Evolution Sage
- Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- G
- Creature — Elf Druid
- Creature
- 3
- 2G
- 3/2
-
- LCC
- 2
-
-
- Evolving Wilds
- {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Exotic Orchard
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Expedition Map
- {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
-
- Artifact
- Artifact
- 1
- 1
-
- LCC
- 1
-
-
- Explore
- You may play an additional land this turn.
-Draw a card.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC
- 3
-
-
- Exquisite Blood
- Whenever an opponent loses life, you gain that much life.
-
- B
- Enchantment
- Enchantment
- 5
- 4B
-
- LCC
- 1
-
-
- Eye of Ojer Taq
- {T}: Add one mana of any color.
-Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Apex Observatory
- Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
-{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
-
- Artifact
- Artifact
- 3
-
- LCC
- 1
- 1
-
-
- Eye of Ojer Taq
- {T}: Add one mana of any color.
-Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Apex Observatory
- Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
-{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
-
- Artifact
- Artifact
- 3
-
- LCC
- 1
- 1
-
-
- Faithless Looting
- Draw two cards, then discard two cards.
-Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- LCC
- 3
-
-
- Falkenrath Noble
- Flying
-Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Noble
- Creature
- 4
- 3B
- 2/2
-
- LCC
- 2
-
-
- Farseek
- Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC
- 3
-
-
- Fathom Fleet Captain
- Menace
-Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
-
- B
- Creature — Human Pirate
- Creature
- 2
- 1B
- 2/1
-
- LCC
- 2
-
-
- Feed the Swarm
- Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- LCC
- 3
-
-
- Fiery Confluence
- Choose three. You may choose the same mode more than once.
-• Fiery Confluence deals 1 damage to each creature.
-• Fiery Confluence deals 2 damage to each opponent.
-• Destroy target artifact.
-
- R
- Sorcery
- Sorcery
- 4
- 2RR
-
- LCC
- 3
-
-
- Fist of Suns
- You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Foreboding Ruins
- As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Fortified Village
- As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Francisco, Fowl Marauder
- Flying
-Francisco, Fowl Marauder can't block.
-Whenever one or more Pirates you control deal damage to a player, Francisco explores.
-Partner
-
- B
- Legendary Creature — Bird Pirate
- Creature
- 2
- 1B
- 0/1
-
- LCC
- 2
-
-
- Francisco, Fowl Marauder
- Flying
-Francisco, Fowl Marauder can't block.
-Whenever one or more Pirates you control deal damage to a player, Francisco explores.
-Partner
-
- B
- Legendary Creature — Bird Pirate
- Creature
- 2
- 1B
- 0/1
-
- LCC
- 2
-
-
- From the Rubble
- As From the Rubble enters the battlefield, choose a creature type.
-At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
-
- W
- Enchantment
- Enchantment
- 6
- 4WW
-
- LCC
- 1
-
-
- From the Rubble
- As From the Rubble enters the battlefield, choose a creature type.
-At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
-
- W
- Enchantment
- Enchantment
- 6
- 4WW
-
- LCC
- 1
-
-
- Frostboil Snarl
- As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Furycalm Snarl
- As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Game Trail
- As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Geier Reach Sanitarium
- {T}: Add {C}.
-{2}, {T}: Each player draws a card, then discards a card.
-
- Legendary Land
- Land
- 0
-
- LCC
- 0
-
-
- Gemcutter Buccaneer
- Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
-Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
-
- R
- Creature — Orc Pirate Artificer
- Creature
- 4
- 3R
- 1/3
-
- LCC
- 2
-
-
- Gemcutter Buccaneer
- Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
-Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
-
- R
- Creature — Orc Pirate Artificer
- Creature
- 4
- 3R
- 1/3
-
- LCC
- 2
-
-
- Generous Gift
- Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- LCC
- 3
-
-
- Ghost of Ramirez DePietro
- Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
-Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
-Partner (You can have two commanders if both have partner.)
-
- U
- Legendary Creature — Spirit Pirate
- Creature
- 3
- 2U
- 2/3
-
- LCC
- 2
-
-
- Glass-Cast Heart
- Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
-{B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
-{B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
-
- B
- Artifact
- Artifact
- 3
- 2B
-
- LCC
- 1
-
-
- Growth Spiral
- Draw a card. You may put a land card from your hand onto the battlefield.
-
- GU
- Instant
- Instant
- 2
- GU
-
- LCC
- 3
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC
- 2
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC
- 2
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC
- 2
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC
- 2
-
-
- Hardened Scales
- If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
-
- G
- Enchantment
- Enchantment
- 1
- G
-
- LCC
- 1
-
-
- Heirloom Blade
- Equipped creature gets +3/+1.
-Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Herald of Secret Streams
- Creatures you control with +1/+1 counters on them can't be blocked.
-
- U
- Creature — Merfolk Warrior
- Creature
- 4
- 3U
- 2/3
-
- LCC
- 2
-
-
- Herald's Horn
- As Herald's Horn enters the battlefield, choose a creature type.
-Creature spells you cast of the chosen type cost {1} less to cast.
-At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Hinterland Harbor
- Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Hostage Taker
- When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
-
- BU
- Creature — Human Pirate
- Creature
- 4
- 2UB
- 2/3
-
- LCC
- 2
-
-
- Icon of Ancestry
- As Icon of Ancestry enters the battlefield, choose a creature type.
-Creatures you control of the chosen type get +1/+1.
-{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Illustrious Wanderglyph
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
-At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
-
- W
- Artifact Creature — Golem
- Creature
- 5
- 4W
- 2/2
-
- LCC
- 2
-
-
- Illustrious Wanderglyph
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
-At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
-
- W
- Artifact Creature — Golem
- Creature
- 5
- 4W
- 2/2
-
- LCC
- 2
-
-
- Indulgent Aristocrat
- Lifelink
-{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
-
- B
- Creature — Vampire Noble
- Creature
- 1
- B
- 1/1
-
- LCC
- 2
-
-
- Inspiring Call
- Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
-
- G
- Instant
- Instant
- 3
- 2G
-
- LCC
- 3
-
-
- Isolated Chapel
- Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Izzet Signet
- {1}, {T}: Add {U}{R}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Jungle Shrine
- Jungle Shrine enters the battlefield tapped.
-{T}: Add {R}, {G}, or {W}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Kari Zev, Skyship Raider
- First strike, menace
-Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
-
- R
- Legendary Creature — Human Pirate
- Creature
- 2
- 1R
- 1/3
-
- LCC
- 2
-
-
- Karn's Bastion
- {T}: Add {C}.
-{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Kessig Wolf Run
- {T}: Add {C}.
-{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Kindred Boon
- As Kindred Boon enters the battlefield, choose a creature type.
-{1}{W}: Put a divinity counter on target creature you control of the chosen type.
-Each creature you control with a divinity counter on it has indestructible.
-
- W
- Enchantment
- Enchantment
- 4
- 2WW
-
- LCC
- 1
-
-
- Kindred Discovery
- As Kindred Discovery enters the battlefield, choose a creature type.
-Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- LCC
- 1
-
-
- King Narfi's Betrayal
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
-II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
-
- BU
- Enchantment — Saga
- Enchantment
- 3
- 1UB
-
- LCC
- 1
-
-
- Kinjalli's Sunwing
- Flying
-Creatures your opponents control enter the battlefield tapped.
-
- W
- Creature — Dinosaur
- Creature
- 3
- 2W
- 2/3
-
- LCC
- 2
-
-
- Kiora's Follower
- {T}: Untap another target permanent.
-
- GU
- Creature — Merfolk
- Creature
- 2
- GU
- 2/2
-
- LCC
- 2
-
-
- Kodama's Reach
- Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
-
- G
- Sorcery — Arcane
- Sorcery
- 3
- 2G
-
- LCC
- 3
-
-
- Kopala, Warden of Waves
- Spells your opponents cast that target a Merfolk you control cost {2} more to cast.
-Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
-
- U
- Legendary Creature — Merfolk Wizard
- Creature
- 3
- 1UU
- 2/2
-
- LCC
- 2
-
-
- Kumena, Tyrant of Orazca
- Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
-Tap three untapped Merfolk you control: Draw a card.
-Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
-
- GU
- Legendary Creature — Merfolk Shaman
- Creature
- 3
- 1GU
- 2/4
-
- LCC
- 2
-
-
- Legion Lieutenant
- Other Vampires you control get +1/+1.
-
- BW
- Creature — Vampire Knight
- Creature
- 2
- WB
- 2/2
-
- LCC
- 2
-
-
- Lethal Scheme
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Instant
- Instant
- 4
- 2BB
-
- LCC
- 3
-
-
- Lifecrafter's Bestiary
- At the beginning of your upkeep, scry 1.
-Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Lightning Greaves
- Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
-Equip {0}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Llanowar Reborn
- Llanowar Reborn enters the battlefield tapped.
-{T}: Add {G}.
-Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Majestic Heliopterus
- Flying
-Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
-
- W
- Creature — Dinosaur
- Creature
- 4
- 3W
- 2/2
-
- LCC
- 2
-
-
- Malcolm, Keen-Eyed Navigator
- Flying
-Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Partner (You can have two commanders if both have partner.)
-
- U
- Legendary Creature — Siren Pirate
- Creature
- 3
- 2U
- 2/2
-
- LCC
- 2
-
-
- Marauding Raptor
- Creature spells you cast cost {1} less to cast.
-Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
-
- R
- Creature — Dinosaur
- Creature
- 2
- 1R
- 2/3
-
- LCC
- 2
-
-
- March of the Canonized
- When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
-At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
-
- W
- Enchantment
- Enchantment
- 2
- XWW
-
- LCC
- 1
-
-
- March of the Canonized
- When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
-At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
-
- W
- Enchantment
- Enchantment
- 2
- XWW
-
- LCC
- 1
-
-
- Martyr of Dusk
- When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
-
- W
- Creature — Vampire Soldier
- Creature
- 2
- 1W
- 2/1
-
- LCC
- 2
-
-
- Master of Dark Rites
- {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
-
- B
- Creature — Vampire Cleric
- Creature
- 1
- B
- 1/1
-
- LCC
- 2
-
-
- Master of Dark Rites
- {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
-
- B
- Creature — Vampire Cleric
- Creature
- 1
- B
- 1/1
-
- LCC
- 2
-
-
- Master of the Pearl Trident
- Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
-
- U
- Creature — Merfolk
- Creature
- 2
- UU
- 2/2
-
- LCC
- 2
-
-
- Mavren Fein, Dusk Apostle
- Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
-
- W
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 2W
- 2/2
-
- LCC
- 2
-
-
- Merchant Raiders
- Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
-
- U
- Creature — Human Pirate
- Creature
- 4
- 3U
- 2/4
-
- LCC
- 2
-
-
- Merfolk Mistbinder
- Other Merfolk you control get +1/+1.
-
- GU
- Creature — Merfolk Shaman
- Creature
- 2
- GU
- 2/2
-
- LCC
- 2
-
-
- Merfolk Skydiver
- Flying
-When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
-{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- GU
- Creature — Merfolk Mutant
- Creature
- 2
- GU
- 1/1
-
- LCC
- 2
-
-
- Merfolk Sovereign
- Other Merfolk creatures you control get +1/+1.
-{T}: Target Merfolk creature can't be blocked this turn.
-
- U
- Creature — Merfolk Noble
- Creature
- 3
- 1UU
- 2/2
-
- LCC
- 2
-
-
- Merrow Reejerey
- Other Merfolk creatures you control get +1/+1.
-Whenever you cast a Merfolk spell, you may tap or untap target permanent.
-
- U
- Creature — Merfolk Soldier
- Creature
- 3
- 2U
- 2/2
-
- LCC
- 2
-
-
- Metallic Mimic
- As Metallic Mimic enters the battlefield, choose a creature type.
-Metallic Mimic is the chosen type in addition to its other types.
-Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
-
- Artifact Creature — Shapeshifter
- Creature
- 2
- 2
- 2/1
-
- LCC
- 2
-
-
- Migration Path
- Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- LCC
- 3
-
-
- Mimic Vat
- Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
-{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Mind Stone
- {T}: Add {C}.
-{1}, {T}, Sacrifice Mind Stone: Draw a card.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Mist Dancer
- Flying
-Other Merfolk you control get +1/+0 and have flying.
-Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- U
- Creature — Merfolk Wizard
- Creature
- 5
- 4U
- 3/3
-
- LCC
- 2
-
-
- Mist Dancer
- Flying
-Other Merfolk you control get +1/+0 and have flying.
-Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- U
- Creature — Merfolk Wizard
- Creature
- 5
- 4U
- 3/3
-
- LCC
- 2
-
-
- Mosswort Bridge
- Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
-Mosswort Bridge enters the battlefield tapped.
-{T}: Add {G}.
-{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Myriad Landscape
- Myriad Landscape enters the battlefield tapped.
-{T}: Add {C}.
-{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Nephalia Drownyard
- {T}: Add {C}.
-{1}{U}{B}, {T}: Target player mills three cards.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- New Blood
- As an additional cost to cast this spell, tap an untapped Vampire you control.
-Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- LCC
- 3
-
-
- Nighthawk Scavenger
- Flying, deathtouch, lifelink
-Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.)
-
- B
- Creature — Vampire Rogue
- Creature
- 3
- 1BB
- 1+*/3
-
- LCC
- 2
-
-
- Oathsworn Vampire
- Oathsworn Vampire enters the battlefield tapped.
-You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
-
- B
- Creature — Vampire Knight
- Creature
- 2
- 1B
- 2/2
-
- LCC
- 1
- 2
-
-
- Olivia's Wrath
- Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
-
- B
- Sorcery
- Sorcery
- 5
- 4B
-
- LCC
- 3
-
-
- Order of Sacred Dusk
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Flying, lifelink, haste
-Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
-Other Vampires you control have exalted.
-
- BW
- Creature — Vampire Knight
- Creature
- 8
- 6WB
- 5/5
-
- LCC
- 2
-
-
- Order of Sacred Dusk
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Flying, lifelink, haste
-Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
-Other Vampires you control have exalted.
-
- BW
- Creature — Vampire Knight
- Creature
- 8
- 6WB
- 5/5
-
- LCC
- 2
-
-
- Ore-Rich Stalactite
- {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell.
-Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- LCC
- 1
-
-
- Cosmium Catalyst
- {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
-
- R
- Artifact
- Artifact
- 2
-
- LCC
- 1
-
-
- Ore-Rich Stalactite
- {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell.
-Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- LCC
- 1
-
-
- Cosmium Catalyst
- {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
-
- R
- Artifact
- Artifact
- 2
-
- LCC
- 1
-
-
- Orzhov Basilica
- Orzhov Basilica enters the battlefield tapped.
-When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
-{T}: Add {W}{B}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Orzhov Signet
- {1}, {T}: Add {W}{B}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Otepec Huntmaster
- Dinosaur spells you cast cost {1} less to cast.
-{T}: Target Dinosaur gains haste until end of turn.
-
- R
- Creature — Human Shaman
- Creature
- 2
- 1R
- 1/2
-
- LCC
- 2
-
-
- Pact of the Serpent
- Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
-
- B
- Sorcery
- Sorcery
- 3
- 1BB
-
- LCC
- 3
-
-
- Paleontologist's Pick-Axe
- Whenever equipped creature attacks, draw a card, then discard a card.
-Equip {1}
-Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Dinosaur Headdress
- When Dinosaur Headdress enters the battlefield, attach it to target creature you control.
-As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
-Equipped creature is a copy of the last chosen card.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 2
-
- LCC
- 1
-
-
- Paleontologist's Pick-Axe
- Whenever equipped creature attacks, draw a card, then discard a card.
-Equip {1}
-Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Dinosaur Headdress
- When Dinosaur Headdress enters the battlefield, attach it to target creature you control.
-As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
-Equipped creature is a copy of the last chosen card.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 2
-
- LCC
- 1
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC
- 2
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC
- 2
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC
- 2
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC
- 2
-
-
- Path of Ancestry
- Path of Ancestry enters the battlefield tapped.
-{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Path to Exile
- Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- W
- Instant
- Instant
- 1
- W
-
- LCC
- 3
-
-
- Patron of the Vein
- Flying
-When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
-Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
-
- B
- Creature — Vampire Shaman
- Creature
- 6
- 4BB
- 4/4
-
- LCC
- 2
-
-
- Pitiless Plunderer
- Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Creature — Human Pirate
- Creature
- 4
- 3B
- 1/4
-
- LCC
- 2
-
-
- Port Razer
- Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.
-Port Razer can't attack a player it has already attacked this turn.
-
- R
- Creature — Orc Pirate
- Creature
- 5
- 3RR
- 4/4
-
- LCC
- 2
-
-
- Port of Karfell
- Port of Karfell enters the battlefield tapped.
-{T}: Add {U}.
-{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Prime Speaker Zegana
- Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
-When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
-
- GU
- Legendary Creature — Merfolk Wizard
- Creature
- 6
- 2GGUU
- 1/1
-
- LCC
- 2
-
-
- Prismari Command
- Choose two —
-• Prismari Command deals 2 damage to any target.
-• Target player draws two cards, then discards two cards.
-• Target player creates a Treasure token.
-• Destroy target artifact.
-
- RU
- Instant
- Instant
- 3
- 1UR
-
- LCC
- 3
-
-
- Progenitor's Icon
- As Progenitor's Icon enters the battlefield, choose a creature type.
-{T}: Add one mana of any color.
-{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Progenitor's Icon
- As Progenitor's Icon enters the battlefield, choose a creature type.
-{T}: Add one mana of any color.
-{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Promise of Aclazotz // Foul Rebirth
-
-
- B
- Enchantment // Sorcery — Adventure
- Sorcery
- 2
- 1B // 2B
-
- LCC
- 3
-
-
- Promise of Aclazotz // Foul Rebirth
-
-
- B
- Enchantment // Sorcery — Adventure
- Sorcery
- 2
- 1B // 2B
-
- LCC
- 3
-
-
- Quandrix Command
- Choose two —
-• Return target creature or planeswalker to its owner's hand.
-• Counter target artifact or enchantment spell.
-• Put two +1/+1 counters on target creature.
-• Target player shuffles up to three target cards from their graveyard into their library.
-
- GU
- Instant
- Instant
- 3
- 1GU
-
- LCC
- 3
-
-
- Quartzwood Crasher
- Trample
-Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
-
- GR
- Creature — Dinosaur Beast
- Creature
- 5
- 2RRG
- 6/6
-
- LCC
- 2
-
-
- Radiant Destiny
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-As Radiant Destiny enters the battlefield, choose a creature type.
-Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- LCC
- 1
-
-
- Raging Regisaur
- Whenever Raging Regisaur attacks, it deals 1 damage to any target.
-
- GR
- Creature — Dinosaur
- Creature
- 4
- 2RG
- 4/4
-
- LCC
- 2
-
-
- Raging Swordtooth
- Trample
-When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
-
- GR
- Creature — Dinosaur
- Creature
- 5
- 3RG
- 5/5
-
- LCC
- 2
-
-
- Rakdos Charm
- Choose one —
-• Exile target player's graveyard.
-• Destroy target artifact.
-• Each creature deals 1 damage to its controller.
-
- BR
- Instant
- Instant
- 2
- BR
-
- LCC
- 3
-
-
- Rakdos Signet
- {1}, {T}: Add {B}{R}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Ramirez DePietro, Pillager
- When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.
-Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
-
- BU
- Legendary Creature — Human Pirate
- Creature
- 4
- 2UB
- 4/3
-
- LCC
- 2
-
-
- Rampaging Brontodon
- Trample
-Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 7/7
-
- LCC
- 2
-
-
- Rampant Growth
- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC
- 3
-
-
- Ranging Raptors
- Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 2/3
-
- LCC
- 2
-
-
- Rapid Hybridization
- Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
-
- U
- Instant
- Instant
- 1
- U
-
- LCC
- 3
-
-
- Ravenform
- Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
-Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- LCC
- 3
-
-
- Realmwalker
- Changeling (This card is every creature type.)
-As Realmwalker enters the battlefield, choose a creature type.
-You may look at the top card of your library any time.
-You may cast creature spells of the chosen type from the top of your library.
-
- G
- Creature — Shapeshifter
- Creature
- 3
- 2G
- 2/3
-
- LCC
- 2
-
-
- Redemption Choir
- Lifelink
-Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
-
- W
- Creature — Vampire Cleric
- Creature
- 4
- 2WW
- 3/3
-
- LCC
- 2
-
-
- Redemption Choir
- Lifelink
-Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
-
- W
- Creature — Vampire Cleric
- Creature
- 4
- 2WW
- 3/3
-
- LCC
- 2
-
-
- Reflections of Littjara
- As Reflections of Littjara enters the battlefield, choose a creature type.
-Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
-
- U
- Enchantment
- Enchantment
- 5
- 4U
-
- LCC
- 1
-
-
- Regal Behemoth
- Trample
-When Regal Behemoth enters the battlefield, you become the monarch.
-Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
-
- G
- Creature — Dinosaur
- Creature
- 6
- 4GG
- 5/5
-
- LCC
- 2
-
-
- Regisaur Alpha
- Other Dinosaurs you control have haste.
-When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
-
- GR
- Creature — Dinosaur
- Creature
- 5
- 3RG
- 4/4
-
- LCC
- 2
-
-
- Reliquary Tower
- You have no maximum hand size.
-{T}: Add {C}.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Return of the Wildspeaker
- Choose one —
-• Draw cards equal to the greatest power among non-Human creatures you control.
-• Non-Human creatures you control get +3/+3 until end of turn.
-
- G
- Instant
- Instant
- 5
- 4G
-
- LCC
- 3
-
-
- Return to Dust
- Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
-
- W
- Instant
- Instant
- 4
- 2WW
-
- LCC
- 3
-
-
- Rhythm of the Wild
- Creature spells you control can't be countered.
-Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
-
- GR
- Enchantment
- Enchantment
- 3
- 1RG
-
- LCC
- 1
-
-
- Ripjaw Raptor
- Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 4/5
-
- LCC
- 2
-
-
- Ripples of Potential
- Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- LCC
- 3
-
-
- Ripples of Potential
- Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- LCC
- 3
-
-
- Rishkar's Expertise
- Draw cards equal to the greatest power among creatures you control.
-You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- LCC
- 3
-
-
- Rogue's Passage
- {T}: Add {C}.
-{4}, {T}: Target creature can't be blocked this turn.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Ruinous Intrusion
- Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
-
- G
- Instant
- Instant
- 4
- 3G
-
- LCC
- 3
-
-
- Runic Armasaur
- Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 1GG
- 2/5
-
- LCC
- 2
-
-
- Sage of Fables
- Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
-{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
-
- U
- Creature — Merfolk Wizard
- Creature
- 3
- 2U
- 2/2
-
- LCC
- 2
-
-
- Sanctum Seeker
- Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Knight
- Creature
- 4
- 2BB
- 3/4
-
- LCC
- 2
-
-
- Savage Stomp
- This spell costs {2} less to cast if it targets a Dinosaur you control.
-Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- LCC
- 3
-
-
- Scion of Calamity
- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
-Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
-
- G
- Creature — Dinosaur
- Creature
- 5
- 3GG
- 5/5
-
- LCC
- 2
-
-
- Scion of Calamity
- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
-Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
-
- G
- Creature — Dinosaur
- Creature
- 5
- 3GG
- 5/5
-
- LCC
- 2
-
-
- Seafloor Oracle
- Whenever a Merfolk you control deals combat damage to a player, draw a card.
-
- U
- Creature — Merfolk Wizard
- Creature
- 4
- 2UU
- 2/3
-
- LCC
- 2
-
-
- Secluded Courtyard
- As Secluded Courtyard enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Shared Animosity
- Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- LCC
- 1
-
-
- Shifting Ceratops
- This spell can't be countered.
-Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
-{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 5/4
-
- LCC
- 2
-
-
- Shineshadow Snarl
- As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Simic Ascendancy
- {1}{G}{U}: Put a +1/+1 counter on target creature you control.
-Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
-At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
-
- GU
- Enchantment
- Enchantment
- 2
- GU
-
- LCC
- 1
-
-
- Simic Growth Chamber
- Simic Growth Chamber enters the battlefield tapped.
-When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
-{T}: Add {G}{U}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Simic Signet
- {1}, {T}: Add {G}{U}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Singer of Swift Rivers
- Flash
-When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
-You may cast Merfolk spells as though they had flash.
-
- GU
- Creature — Merfolk Shaman
- Creature
- 3
- 1GU
- 3/2
-
- LCC
- 2
-
-
- Singer of Swift Rivers
- Flash
-When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
-You may cast Merfolk spells as though they had flash.
-
- GU
- Creature — Merfolk Shaman
- Creature
- 3
- 1GU
- 3/2
-
- LCC
- 2
-
-
- Siren Stormtamer
- Flying
-{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
-
- U
- Creature — Siren Pirate Wizard
- Creature
- 1
- U
- 1/1
-
- LCC
- 2
-
-
- Skeleton Crew
- Each other creature you control that's a Skeleton or Pirate gets +1/+1.
-Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
-{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
-
- B
- Creature — Skeleton Pirate
- Creature
- 4
- 3B
- 3/3
-
- LCC
- 2
-
-
- Skeleton Crew
- Each other creature you control that's a Skeleton or Pirate gets +1/+1.
-Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
-{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
-
- B
- Creature — Skeleton Pirate
- Creature
- 4
- 3B
- 3/3
-
- LCC
- 2
-
-
- Smoldering Marsh
- ({T}: Add {B} or {R}.)
-Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Swamp Mountain
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- LCC
- 1
-
-
- Sorin, Lord of Innistrad
- +1: Create a 1/1 black Vampire creature token with lifelink.
-−2: You get an emblem with "Creatures you control get +1/+0."
-−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
-
- BW
- Legendary Planeswalker — Sorin
- Planeswalker
- 4
- 2WB
- 3
-
- LCC
- 1
-
-
- Spectral Sailor
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-{3}{U}: Draw a card.
-
- U
- Creature — Spirit Pirate
- Creature
- 1
- U
- 1/1
-
- LCC
- 2
-
-
- Stonybrook Banneret
- Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
-Merfolk spells and Wizard spells you cast cost {1} less to cast.
-
- U
- Creature — Merfolk Wizard
- Creature
- 2
- 1U
- 1/1
-
- LCC
- 2
-
-
- Storm Fleet Negotiator
- Flying
-Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
-
- U
- Creature — Siren Pirate
- Creature
- 3
- 2U
- 2/2
-
- LCC
- 2
-
-
- Storm Fleet Negotiator
- Flying
-Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
-
- U
- Creature — Siren Pirate
- Creature
- 3
- 2U
- 2/2
-
- LCC
- 2
-
-
- Strionic Resonator
- {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
-
- Artifact
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Sulfur Falls
- Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Sunfrill Imitator
- Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 3/3
-
- LCC
- 2
-
-
- Sunfrill Imitator
- Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 3/3
-
- LCC
- 2
-
-
- Sunken Hollow
- ({T}: Add {U} or {B}.)
-Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Island Swamp
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Surgespanner
- Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
-
- U
- Creature — Merfolk Wizard
- Creature
- 4
- 2UU
- 2/2
-
- LCC
- 2
-
-
- Svyelun of Sea and Sky
- Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
-Whenever Svyelun attacks, draw a card.
-Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-
- U
- Legendary Creature — Merfolk God
- Creature
- 3
- 1UU
- 3/4
-
- LCC
- 2
-
-
- Swiftfoot Boots
- Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Swords to Plowshares
- Exile target creature. Its controller gains life equal to its power.
-
- W
- Instant
- Instant
- 1
- W
-
- LCC
- 3
-
-
- Tainted Field
- {T}: Add {C}.
-{T}: Add {W} or {B}. Activate only if you control a Swamp.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Talisman of Hierarchy
- {T}: Add {C}.
-{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Tatyova, Benthic Druid
- Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
-
- GU
- Legendary Creature — Merfolk Druid
- Creature
- 5
- 3GU
- 3/3
-
- LCC
- 2
-
-
- Temple Altisaur
- If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
-
- W
- Creature — Dinosaur
- Creature
- 5
- 4W
- 3/4
-
- LCC
- 2
-
-
- Temple Bell
- {T}: Each player draws a card.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Temple of Mystery
- Temple of Mystery enters the battlefield tapped.
-When Temple of Mystery enters the battlefield, scry 1.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Temple of Silence
- Temple of Silence enters the battlefield tapped.
-When Temple of Silence enters the battlefield, scry 1.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Temple of the False God
- {T}: Add {C}{C}. Activate only if you control five or more lands.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Terramorphic Expanse
- {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Tetzin, Gnome Champion
- Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
-Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.)
-
- RUW
- Legendary Artifact Creature — Gnome
- Creature
- 3
- URW
- 2/2
-
- LCC
- 2
-
-
- The Golden-Gear Colossus
- Vigilance, trample
-Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
-
- RUW
- Legendary Artifact Creature — Gnome
- Creature
- 3
- 6/6
-
- LCC
- 2
-
-
- Tetzin, Gnome Champion
- Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
-Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.)
-
- RUW
- Legendary Artifact Creature — Gnome
- Creature
- 3
- URW
- 2/2
-
- LCC
- 2
-
-
- The Golden-Gear Colossus
- Vigilance, trample
-Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
-
- RUW
- Legendary Artifact Creature — Gnome
- Creature
- 3
- 6/6
-
- LCC
- 2
-
-
- Thassa, God of the Sea
- Indestructible
-As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
-At the beginning of your upkeep, scry 1.
-{1}{U}: Target creature you control can't be blocked this turn.
-
- U
- Legendary Enchantment Creature — God
- Creature
- 3
- 2U
- 5/5
-
- LCC
- 2
-
-
- The Grim Captain's Locker
- {T}: Surveil 1.
-{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
-
- B
- Legendary Artifact
- Artifact
- 4
- 3B
-
- LCC
- 1
-
-
- The Grim Captain's Locker
- {T}: Surveil 1.
-{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
-
- B
- Legendary Artifact
- Artifact
- 4
- 3B
-
- LCC
- 1
-
-
- The Indomitable
- Trample
-Whenever a creature you control deals combat damage to a player, draw a card.
-Crew 3
-You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
-
- U
- Legendary Artifact — Vehicle
- Artifact
- 4
- 2UU
- 6/6
-
- LCC
- 1
-
-
- The Indomitable
- Trample
-Whenever a creature you control deals combat damage to a player, draw a card.
-Crew 3
-You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
-
- U
- Legendary Artifact — Vehicle
- Artifact
- 4
- 2UU
- 6/6
-
- LCC
- 1
-
-
- Thieving Skydiver
- Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
-Flying
-When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
-
- U
- Creature — Merfolk Rogue
- Creature
- 2
- 1U
- 2/1
-
- LCC
- 2
-
-
- Thought Vessel
- You have no maximum hand size.
-{T}: Add {C}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC
- 1
-
-
- Thriving Bluff
- Thriving Bluff enters the battlefield tapped.
-As Thriving Bluff enters the battlefield, choose a color other than red.
-{T}: Add {R} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Thriving Grove
- Thriving Grove enters the battlefield tapped.
-As Thriving Grove enters the battlefield, choose a color other than green.
-{T}: Add {G} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Thriving Heath
- Thriving Heath enters the battlefield tapped.
-As Thriving Heath enters the battlefield, choose a color other than white.
-{T}: Add {W} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Thriving Isle
- Thriving Isle enters the battlefield tapped.
-As Thriving Isle enters the battlefield, choose a color other than blue.
-{T}: Add {U} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Thriving Moor
- Thriving Moor enters the battlefield tapped.
-As Thriving Moor enters the battlefield, choose a color other than black.
-{T}: Add {B} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Thunderherd Migration
- As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
-Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC
- 3
-
-
- Thundering Spineback
- Other Dinosaurs you control get +1/+1.
-{5}{G}: Create a 3/3 green Dinosaur creature token with trample.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 5/5
-
- LCC
- 2
-
-
- Timestream Navigator
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
-
- U
- Creature — Human Pirate Wizard
- Creature
- 2
- 1U
- 1/1
-
- LCC
- 2
-
-
- Timothar, Baron of Bats
- Ward—Discard a card.
-Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
-
- B
- Legendary Creature — Vampire Noble
- Creature
- 6
- 4BB
- 4/4
-
- LCC
- 2
-
-
- Tishana, Voice of Thunder
- Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
-You have no maximum hand size.
-When Tishana enters the battlefield, draw a card for each creature you control.
-
- GU
- Legendary Creature — Merfolk Shaman
- Creature
- 7
- 5GU
- */*
-
- LCC
- 2
-
-
- Topiary Stomper
- Vigilance
-When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-Topiary Stomper can't attack or block unless you control seven or more lands.
-
- G
- Creature — Plant Dinosaur
- Creature
- 3
- 1GG
- 4/4
-
- LCC
- 2
-
-
- Topography Tracker
- When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-If a creature you control would explore, instead it explores, then it explores again.
-
- G
- Creature — Merfolk Scout
- Creature
- 3
- 2G
- 2/2
-
- LCC
- 2
-
-
- Topography Tracker
- When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-If a creature you control would explore, instead it explores, then it explores again.
-
- G
- Creature — Merfolk Scout
- Creature
- 3
- 2G
- 2/2
-
- LCC
- 2
-
-
- Tributary Instructor
- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
-Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
-
- G
- Creature — Merfolk Shaman
- Creature
- 4
- 3G
- 4/4
-
- LCC
- 2
-
-
- Tributary Instructor
- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
-Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
-
- G
- Creature — Merfolk Shaman
- Creature
- 4
- 3G
- 4/4
-
- LCC
- 2
-
-
- Twilight Prophet
- Flying
-Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
-
- B
- Creature — Vampire Cleric
- Creature
- 4
- 2BB
- 2/4
-
- LCC
- 2
-
-
- Unclaimed Territory
- As Unclaimed Territory enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Utter End
- Exile target nonland permanent.
-
- BW
- Instant
- Instant
- 4
- 2WB
-
- LCC
- 3
-
-
- Vanquisher's Banner
- As Vanquisher's Banner enters the battlefield, choose a creature type.
-Creatures you control of the chosen type get +1/+1.
-Whenever you cast a creature spell of the chosen type, draw a card.
-
- Artifact
- Artifact
- 5
- 5
-
- LCC
- 1
-
-
- Vault of the Archangel
- {T}: Add {C}.
-{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Verdant Sun's Avatar
- Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
-
- G
- Creature — Dinosaur Avatar
- Creature
- 7
- 5GG
- 5/5
-
- LCC
- 2
-
-
- Village Rites
- As an additional cost to cast this spell, sacrifice a creature.
-Draw two cards.
-
- B
- Instant
- Instant
- 1
- B
-
- LCC
- 3
-
-
- Vineglimmer Snarl
- As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Viscera Seer
- Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
-
- B
- Creature — Vampire Wizard
- Creature
- 1
- B
- 1/1
-
- LCC
- 2
-
-
- Voldaren Estate
- {T}: Add {C}.
-{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
-{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
-
- Land
- Land
- 0
-
- LCC
- 0
-
-
- Vona, Butcher of Magan
- Vigilance, lifelink
-{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 5
- 3WB
- 4/4
-
- LCC
- 2
-
-
- Vorel of the Hull Clade
- {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
-
- GU
- Legendary Creature — Human Merfolk
- Creature
- 3
- 1GU
- 1/4
-
- LCC
- 2
-
-
- Wakening Sun's Avatar
- When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
-
- W
- Creature — Dinosaur Avatar
- Creature
- 8
- 5WWW
- 7/7
-
- LCC
- 2
-
-
- Warkite Marauder
- Flying
-Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
-
- U
- Creature — Human Pirate
- Creature
- 2
- 1U
- 2/1
-
- LCC
- 2
-
-
- Wave Goodbye
- Return each creature without a +1/+1 counter on it to its owner's hand.
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- LCC
- 3
-
-
- Wave Goodbye
- Return each creature without a +1/+1 counter on it to its owner's hand.
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- LCC
- 3
-
-
- Wayfarer's Bauble
- {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- Artifact
- Artifact
- 1
- 1
-
- LCC
- 1
-
-
- Wayta, Trainer Prodigy
- Haste
-{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- GRW
- Legendary Creature — Human Warrior
- Creature
- 3
- RGW
- 1/5
-
- LCC
- 2
-
-
- Wayta, Trainer Prodigy
- Haste
-{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- GRW
- Legendary Creature — Human Warrior
- Creature
- 3
- RGW
- 1/5
-
- LCC
- 2
-
-
- Wayward Swordtooth
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-You may play an additional land on each of your turns.
-Wayward Swordtooth can't attack or block unless you have the city's blessing.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 5/5
-
- LCC
- 2
-
-
- Wedding Ring
- When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
-Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
-Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
-
- W
- Artifact
- Artifact
- 4
- 2WW
-
- LCC
- 1
-
-
- Welcoming Vampire
- Flying
-Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
-
- W
- Creature — Vampire
- Creature
- 3
- 2W
- 2/3
-
- LCC
- 2
-
-
- Whispersilk Cloak
- Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- LCC
- 1
-
-
- Windbrisk Heights
- Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
-Windbrisk Heights enters the battlefield tapped.
-{T}: Add {W}.
-{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
-
- Land
- Land
- 0
-
- LCC
- 1
- 0
-
-
- Windfall
- Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- LCC
- 3
-
-
- Worn Powerstone
- Worn Powerstone enters the battlefield tapped.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC
- 1
- 1
-
-
- Wrathful Raptors
- Trample
-Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
-
- R
- Creature Dinosaur
- Creature
- 5
- 4R
- 5/5
-
- LCC
- 2
-
-
- Wrathful Raptors
- Trample
-Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
-
- R
- Creature Dinosaur
- Creature
- 5
- 4R
- 5/5
-
- LCC
- 2
-
-
- Xavier Sal, Infested Captain
- {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
-{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- BGU
- Legendary Creature — Human Fungus Pirate
- Creature
- 3
- BGU
- 3/3
-
- LCC
- 2
-
-
- Xavier Sal, Infested Captain
- {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
-{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- BGU
- Legendary Creature — Human Fungus Pirate
- Creature
- 3
- BGU
- 3/3
-
- LCC
- 2
-
-
- Xenagos, God of Revels
- Indestructible
-As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
-At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
-
- GR
- Legendary Enchantment Creature — God
- Creature
- 5
- 3RG
- 6/5
-
- LCC
- 2
-
-
- Xolatoyac, the Smiling Flood
- Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
-At the beginning of your end step, untap each permanent you control with a counter on it.
-
- GU
- Legendary Creature — Salamander Serpent
- Creature
- 6
- 4GU
- 6/6
-
- LCC
- 2
-
-
- Xolatoyac, the Smiling Flood
- Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
-At the beginning of your end step, untap each permanent you control with a counter on it.
-
- GU
- Legendary Creature — Salamander Serpent
- Creature
- 6
- 4GU
- 6/6
-
- LCC
- 2
-
-
- Yahenni, Undying Partisan
- Haste
-Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
-Sacrifice another creature: Yahenni gains indestructible until end of turn.
-
- B
- Legendary Creature — Aetherborn Vampire
- Creature
- 3
- 2B
- 2/2
-
- LCC
- 2
-
-
- Zacama, Primal Calamity
- Vigilance, reach, trample
-When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
-{2}{R}: Zacama deals 3 damage to target creature.
-{2}{G}: Destroy target artifact or enchantment.
-{2}{W}: You gain 3 life.
-
- GRW
- Legendary Creature — Elder Dinosaur
- Creature
- 9
- 6RGW
- 9/9
-
- LCC
- 2
-
-
- Zara, Renegade Recruiter
- Flying
-Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
-
- RU
- Legendary Creature — Human Pirate
- Creature
- 5
- 3UR
- 4/3
-
- LCC
- 2
-
-
- Zegana, Utopian Speaker
- When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
-{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
-Each creature you control with a +1/+1 counter on it has trample.
-
- GU
- Legendary Creature — Merfolk Wizard
- Creature
- 4
- 2GU
- 4/4
-
- LCC
- 2
-
-
- Zetalpa, Primal Dawn
- Flying, double strike, vigilance, trample, indestructible
-
- W
- Legendary Creature — Elder Dinosaur
- Creature
- 8
- 6WW
- 4/8
-
- LCC
- 2
-
-
-
diff --git a/LCI.xml b/LCI.xml
deleted file mode 100644
index 2533419e..00000000
--- a/LCI.xml
+++ /dev/null
@@ -1,5497 +0,0 @@
-
-
-
-
- Cockatrice/Magic-Spoiler
- 2023-11-03 08:11:55 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCI.xml
-
-
-
-
- LCI
- The Lost Caverns of Ixalan (Spoiler)
- Expansion
- 2023-11-17
-
-
-
-
- "Inverted Iceberg"
- When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
-Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- U
- Artifact
- Artifact
- 2
- 1U
-
- LCI
- 1
-
-
- "Iceberg Titan"
- Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
-
- U
- Artifact Creature — Golem
- Creature
- 2
- 6/6
-
- LCI
- 2
-
-
- "JELL-O® Discovery"
- {T}: Add {C}.
-{1}, {T}, Sacrifice "JELL-O® Discovery": Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land — Cave
- Land
- 0
-
- LCI
- 0
-
-
- "Oteclan Arch"
- When Oteclan Arch enters the battlefield, scry 2.
-Craft with artifact {2}{W} ({2}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 1
- W
-
- LCI
- 1
-
-
- "Oteclan Levitator"
- Flying
-Whenever "Oteclan Levitator" attacks, target attacking creature without flying gains flying until end of turn.
-
- W
- Artifact Creature — Golem
- Creature
- 1
- 1/4
-
- LCI
- 2
-
-
- "Solemn Gnomelacrum"
- When "Solemn Gnomelacrum" enters the battlefield, search your library for a basic land card or a Cave card, put it onto the battlefield tapped, then shuffle
-
- Artifact Creature — Gnome
- Creature
- 4
- 4
- 3/2
-
- LCI
- 2
-
-
- "Three Cans of Mountain Dew"
- When "Three Cans of Mountain Dew" enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control.
-Craft with creature {5}{G}{G}
-
- G
- Artifact
- Artifact
- 4
- 3G
-
- LCI
- 1
-
-
- "Bajablastamental"
- When "Bajablastamental" enters the battlefield, you gain life equal to the mana value of the card exiled to craft it.
-
- G
- Artifact Creature — Golem
- Creature
- 4
- 7/7
-
- LCI
- 2
-
-
- Abrade
- Choose one —
-• Abrade deals 3 damage to target creature.
-• Destroy target artifact.
-
- R
- Instant
- Instant
- 2
- 1R
-
- LCI
- 3
-
-
- Abuelo's Awakening
- Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
-
- W
- Sorcery
- Sorcery
- 4
- X3W
-
- LCI
- 3
-
-
- Abuelo, Ancestral Echo
- Flying, ward {2}
-{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
-
- UW
- Legendary Creature — Spirit
- Creature
- 3
- 1WU
- 2/2
-
- LCI
- 2
-
-
- Abuelo, Ancestral Echo
- Flying, ward {2}
-{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
-
- UW
- Legendary Creature — Spirit
- Creature
- 3
- 1WU
- 2/2
-
- LCI
- 2
-
-
- Abyssal Gorestalker
- When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.
-
- B
- Creature — Horror
- Creature
- 6
- 4BB
- 6/6
-
- LCI
- 2
-
-
- Aclazotz, Deepest Betrayal
- Flying, lifelink
-Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
-Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
-When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
-
- B
- Legendary Creature — Bat God
- Creature
- 5
- 3BB
- 4/4
-
- LCI
- 2
-
-
- Temple of the Dead
- (Transforms from Aclazotz, Deepest Betrayal.)
-{T}: Add {B}.
-{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
-
- Land
- Land
- 5
-
- LCI
- 0
-
-
- Aclazotz, Deepest Betrayal
- Flying, lifelink
-Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
-Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
-When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
-
- B
- Legendary Creature — Bat God
- Creature
- 5
- 3BB
- 4/4
-
- LCI
- 2
-
-
- Temple of the Dead
- (Transforms from Aclazotz, Deepest Betrayal.)
-{T}: Add {B}.
-{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
-
- Land
- Land
- 5
-
- LCI
- 0
-
-
- Akal Pakal, First Among Equals
- At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
-
- U
- Legendary Creature — Human Advisor
- Creature
- 3
- 2U
- 1/5
-
- LCI
- 2
-
-
- Akal Pakal, First Among Equals
- At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
-
- U
- Legendary Creature — Human Advisor
- Creature
- 3
- 2U
- 1/5
-
- LCI
- 2
-
-
- Akawalli, the Seething Tower
- Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
-Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
-
- BG
- Legendary Creature — Fungus
- Creature
- 3
- 1BG
- 3/3
-
- LCI
- 2
-
-
- Akawalli, the Seething Tower
- Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
-Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
-
- BG
- Legendary Creature — Fungus
- Creature
- 3
- 1BG
- 3/3
-
- LCI
- 2
-
-
- Amalia Benavides Aguirre
- Ward—Pay 3 life.
-Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- BW
- Legendary Creature — Vampire Scout
- Creature
- 2
- WB
- 2/2
-
- LCI
- 2
-
-
- Amalia Benavides Aguirre
- Ward—Pay 3 life.
-Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- BW
- Legendary Creature — Vampire Scout
- Creature
- 2
- WB
- 2/2
-
- LCI
- 2
-
-
- Anim Pakal, Thousandth Moon
- Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
-
- RW
- Legendary Creature — Human Soldier
- Creature
- 3
- 1RW
- 1/2
-
- LCI
- 2
-
-
- Anim Pakal, Thousandth Moon
- Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
-
- RW
- Legendary Creature — Human Soldier
- Creature
- 3
- 1RW
- 1/2
-
- LCI
- 2
-
-
- Bartolomé del Presidio
- Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 2
- WB
- 2/1
-
- LCI
- 2
-
-
- Bartolomé del Presidio
- Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 2
- WB
- 2/1
-
- LCI
- 2
-
-
- Bartolomé del Presidio
- Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 2
- WB
- 2/1
-
- LCI
- 2
-
-
- Basking Capybara
- Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
-
- G
- Creature — Capybara
- Creature
- 2
- 1G
- 1/3
-
- LCI
- 2
-
-
- Bat Colony
- When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
-Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- LCI
- 1
-
-
- Bedrock Tortoise
- As long as it's your turn, creatures you control have hexproof.
-Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
-
- G
- Creature — Turtle
- Creature
- 4
- 3G
- 0/6
-
- LCI
- 2
-
-
- Bedrock Tortoise
- As long as it's your turn, creatures you control have hexproof.
-Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
-
- G
- Creature — Turtle
- Creature
- 4
- 3G
- 0/6
-
- LCI
- 2
-
-
- Belligerent Yearling
- Trample
-Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
-
- R
- Creature — Dinosaur
- Creature
- 2
- 1R
- 3/2
-
- LCI
- 2
-
-
- Belligerent Yearling
- Trample
-Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
-
- R
- Creature — Dinosaur
- Creature
- 2
- 1R
- 3/2
-
- LCI
- 2
-
-
- Bitter Triumph
- As an additional cost to cast this spell, discard a card or pay 3 life.
-Destroy target creature or planeswalker.
-
- B
- Instant
- Instant
- 2
- 1B
-
- LCI
- 3
-
-
- Bloodletter of Aclazotz
- Flying
-If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
-
- B
- Creature — Vampire Demon
- Creature
- 4
- 1BBB
- 2/4
-
- LCI
- 2
-
-
- Bloodletter of Aclazotz
- Flying
-If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
-
- B
- Creature — Vampire Demon
- Creature
- 4
- 1BBB
- 2/4
-
- LCI
- 2
-
-
- Bloodthorn Flail
- Equipped creature gets +2/+1.
-Equip—Pay {3} or discard a card.
-
- B
- Artifact — Equipment
- Artifact
- 1
- B
-
- LCI
- 1
-
-
- Bonehoard Dracosaur
- Flying, first strike
-At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
-
- R
- Creature — Dinosaur Dragon
- Creature
- 5
- 3RR
- 5/5
-
- LCI
- 2
-
-
- Bonehoard Dracosaur
- Flying, first strike
-At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
-
- R
- Creature — Dinosaur Dragon
- Creature
- 5
- 3RR
- 5/5
-
- LCI
- 2
-
-
- Braided Net
- Braided Net enters the battlefield with three net counters on it.
-{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
-Craft with artifact {1}{U}
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- LCI
- 1
-
-
- Braided Quipu
- {3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
-
- Artifact
- Artifact
- 3
-
- LCI
- 1
-
-
- Braided Net
- Braided Net enters the battlefield with three net counters on it.
-{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
-Craft with artifact {1}{U}
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- LCI
- 1
-
-
- Braided Quipu
- {3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
-
- Artifact
- Artifact
- 3
-
- LCI
- 1
-
-
- Brass's Tunnel-Grinder
- When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
-At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- R
- Legendary Artifact
- Artifact
- 3
- 2R
-
- LCI
- 1
-
-
- Tecutlan, the Searing Rift
- (Transforms from Brass's Tunnel-Grinder.)
-{T}: Add {R}.
-Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
-
- Legendary Land — Cave
- Land
- 3
-
- LCI
- 0
-
-
- Brass's Tunnel-Grinder
- When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
-At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- R
- Legendary Artifact
- Artifact
- 3
- 2R
-
- LCI
- 1
-
-
- Tecutlan, the Searing Rift
- (Transforms from Brass's Tunnel-Grinder.)
-{T}: Add {R}.
-Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
-
- Legendary Land — Cave
- Land
- 3
-
- LCI
- 0
-
-
- Breeches, Eager Pillager
- First strike
-Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
-• Create a Treasure token.
-• Target creature can't block this turn.
-• Exile the top card of your library. You may play it this turn.
-
- R
- Legendary Creature — Goblin Pirate
- Creature
- 3
- 2R
- 3/3
-
- LCI
- 2
-
-
- Breeches, Eager Pillager
- First strike
-Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
-• Create a Treasure token.
-• Target creature can't block this turn.
-• Exile the top card of your library. You may play it this turn.
-
- R
- Legendary Creature — Goblin Pirate
- Creature
- 3
- 2R
- 3/3
-
- LCI
- 2
-
-
- Bringer of the Last Gift
- Flying
-When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
-
- B
- Creature — Vampire Demon
- Creature
- 8
- 6BB
- 6/6
-
- LCI
- 2
-
-
- Bringer of the Last Gift
- Flying
-When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
-
- B
- Creature — Vampire Demon
- Creature
- 8
- 6BB
- 6/6
-
- LCI
- 2
-
-
- Broodrage Mycoid
- At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
-
- B
- Creature — Fungus
- Creature
- 4
- 3B
- 4/3
-
- LCI
- 2
-
-
- Calamitous Cave-In
- Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- LCI
- 3
-
-
- Canonized in Blood
- At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
-{5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- LCI
- 1
-
-
- Caparocti Sunborn
- Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- RW
- Legendary Creature — Human Soldier
- Creature
- 4
- 2RW
- 4/4
-
- LCI
- 2
-
-
- Caparocti Sunborn
- Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- RW
- Legendary Creature — Human Soldier
- Creature
- 4
- 2RW
- 4/4
-
- LCI
- 2
-
-
- Captain Storm, Cosmium Raider
- Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
-
- RU
- Legendary Creature — Human Pirate
- Creature
- 2
- UR
- 2/2
-
- LCI
- 2
-
-
- Captain Storm, Cosmium Raider
- Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
-
- RU
- Legendary Creature — Human Pirate
- Creature
- 2
- UR
- 2/2
-
- LCI
- 2
-
-
- Careening Mine Cart
- Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 3
- 3
- 3/3
-
- LCI
- 1
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI
- 0
-
-
- Cavernous Maw
- {T}: Add {C}.
-{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
-
- Land — Cave
- Land
- 0
-
- LCI
- 0
-
-
- Cenote Scout
- When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Merfolk Scout
- Creature
- 1
- G
- 1/1
-
- LCI
- 2
-
-
- Cenote Scout
- When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Merfolk Scout
- Creature
- 1
- G
- 1/1
-
- LCI
- 2
-
-
- Chart a Course
- Draw two cards. Then discard a card unless you attacked this turn.
-
- U
- Sorcery
- Sorcery
- 2
- 1U
-
- LCI
- 3
-
-
- Chimil, the Inner Sun
- Spells you control can't be countered.
-At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Legendary Artifact
- Artifact
- 6
- 6
-
- LCI
- 1
-
-
- Chupacabra Echo
- Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
-
- B
- Creature — Beast Horror Spirit
- Creature
- 4
- 2BB
- 3/2
-
- LCI
- 2
-
-
- Clay-Fired Bricks
- When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
-Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- LCI
- 1
-
-
- Cosmium Kiln
- When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.
-Creatures you control get +1/+1.
-
- Artifact
- Artifact
- 2
-
- LCI
- 1
-
-
- Coati Scavenger
- Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
-
- G
- Creature — Raccoon
- Creature
- 3
- 2G
- 3/2
-
- LCI
- 2
-
-
- Cogwork Wrestler
- Flash
-When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
-
- U
- Artifact Creature — Gnome
- Creature
- 1
- U
- 1/2
-
- LCI
- 2
-
-
- Colossadactyl
- Reach, trample
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 4/5
-
- LCI
- 2
-
-
- Compass Gnome
- When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
-
- Artifact Creature — Gnome
- Creature
- 2
- 2
- 2/1
-
- LCI
- 2
-
-
- Confounding Riddle
- Choose one —
-• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
-• Counter target spell unless its controller pays {4}.
-
- U
- Instant
- Instant
- 3
- 2U
-
- LCI
- 3
-
-
- Contested Game Ball
- Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.
-{2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
-
- Artifact
- Artifact
- 2
- 2
-
- LCI
- 1
-
-
- Corpses of the Lost
- Skeletons you control get +1/+0 and have haste.
-When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
-At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- LCI
- 1
-
-
- Corpses of the Lost
- Skeletons you control get +1/+0 and have haste.
-When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
-At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- LCI
- 1
-
-
- Cosmium Confluence
- Choose three. You may choose the same mode more than once.
-• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
-• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
-• Destroy target enchantment.
-
- G
- Sorcery
- Sorcery
- 5
- 4G
-
- LCI
- 3
-
-
- Cosmium Confluence
- Choose three. You may choose the same mode more than once.
-• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
-• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
-• Destroy target enchantment.
-
- G
- Sorcery
- Sorcery
- 5
- 4G
-
- LCI
- 3
-
-
- Council of Echoes
- Flying
-Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.
-
- U
- Creature — Spirit Advisor
- Creature
- 6
- 4UU
- 4/4
-
- LCI
- 2
-
-
- Curator of Sun's Creation
- Whenever you discover, discover again for the same value. This ability triggers only once each turn.
-
- R
- Creature — Human Artificer
- Creature
- 4
- 3R
- 3/3
-
- LCI
- 2
-
-
- Dauntless Dismantler
- Artifacts your opponents control enter the battlefield tapped.
-{X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.
-
- W
- Creature — Human Artificer
- Creature
- 2
- 1W
- 1/4
-
- LCI
- 2
-
-
- Deep-Cavern Bat
- Flying, lifelink
-When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
-
- B
- Creature — Bat
- Creature
- 2
- 1B
- 1/1
-
- LCI
- 2
-
-
- Deep-Cavern Bat
- Flying, lifelink
-When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
-
- B
- Creature — Bat
- Creature
- 2
- 1B
- 1/1
-
- LCI
- 2
-
-
- Deepfathom Echo
- At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- GU
- Creature — Merfolk Spirit
- Creature
- 4
- 2GU
- 4/4
-
- LCI
- 2
-
-
- Deepfathom Echo
- At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- GU
- Creature — Merfolk Spirit
- Creature
- 4
- 2GU
- 4/4
-
- LCI
- 2
-
-
- Deeproot Pilgrimage
- Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
-
- U
- Enchantment
- Enchantment
- 2
- 1U
-
- LCI
- 1
-
-
- Deeproot Pilgrimage
- Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
-
- U
- Enchantment
- Enchantment
- 2
- 1U
-
- LCI
- 1
-
-
- Defossilize
- Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
-
- B
- Sorcery
- Sorcery
- 5
- 4B
-
- LCI
- 3
-
-
- Diamond Pick-Axe
- Indestructible (Effects that say "destroy" don't destroy this artifact.)
-Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Equip {2}
-
- R
- Artifact — Equipment
- Artifact
- 1
- R
-
- LCI
- 1
-
-
- Didact Echo
- When Didact Echo enters the battlefield, draw a card.
-Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
-
- U
- Creature — Spirit Cleric
- Creature
- 5
- 4U
- 3/2
-
- LCI
- 2
-
-
- Digsite Conservator
- Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery.
-When Digsite Conservator dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Artifact Creature — Gnome
- Creature
- 2
- 2
- 2/1
-
- LCI
- 2
-
-
- Dinotomaton
- Menace (This creature can't be blocked except by two or more creatures.)
-When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
-
- R
- Artifact Creature — Dinosaur Gnome
- Creature
- 4
- 3R
- 4/3
-
- LCI
- 2
-
-
- Dire Flail
- Equipped creature gets +2/+0.
-Equip {1}
-Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 1
- R
-
- LCI
- 1
-
-
- Dire Blunderbuss
- Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
-Equip {1}
-
- R
- Artifact — Equipment
- Artifact
- 1
-
- LCI
- 1
-
-
- Dire Flail
- Equipped creature gets +2/+0.
-Equip {1}
-Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 1
- R
-
- LCI
- 1
-
-
- Dire Blunderbuss
- Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
-Equip {1}
-
- R
- Artifact — Equipment
- Artifact
- 1
-
- LCI
- 1
-
-
- Dowsing Device
- Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- LCI
- 1
-
-
- Geode Grotto
- (Transforms from Dowsing Device.)
-{T}: Add {R}.
-{2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
-
- Land — Cave
- Land
- 2
-
- LCI
- 0
-
-
- Dreadmaw's Ire
- Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
-
- R
- Instant
- Instant
- 1
- R
-
- LCI
- 3
-
-
- Dusk Rose Reliquary
- As an additional cost to cast this spell, sacrifice an artifact or creature.
-Ward {2}
-When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
-
- W
- Artifact
- Artifact
- 1
- W
-
- LCI
- 1
-
-
- Earthshaker Dreadmaw
- Trample
-When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
-
- G
- Creature — Dinosaur
- Creature
- 6
- 4GG
- 6/6
-
- LCI
- 2
-
-
- Earthshaker Dreadmaw
- Trample
-When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
-
- G
- Creature — Dinosaur
- Creature
- 6
- 4GG
- 6/6
-
- LCI
- 2
-
-
- Echoing Deeps
- You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
-{T}: Add {C}.
-
- Land — Cave
- Land
- 0
-
- LCI
- 0
-
-
- Echoing Deeps
- You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
-{T}: Add {C}.
-
- Land — Cave
- Land
- 0
-
- LCI
- 0
-
-
- Enterprising Scallywag
- At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- R
- Creature — Goblin Pirate
- Creature
- 2
- 1R
- 2/2
-
- LCI
- 2
-
-
- Explorer's Cache
- Explorer's Cache enters the battlefield with two +1/+1 counters on it.
-Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache.
-{T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery.
-
- G
- Artifact
- Artifact
- 2
- 1G
-
- LCI
- 1
-
-
- Fabrication Foundry
- {T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
-{2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- LCI
- 1
-
-
- Fabrication Foundry
- {T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
-{2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- LCI
- 1
-
-
- Fanatical Offering
- As an additional cost to cast this spell, sacrifice an artifact or creature.
-Draw two cards and create a Map token. (It's an artifact with "{1}, {R}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- B
- Instant
- Instant
- 2
- 1B
-
- LCI
- 3
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- LCI
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- LCI
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- LCI
- 0
-
-
- Forgotten Monument
- {T}: Add {C}.
-Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
-
- Land — Cave
- Land
- 0
-
- LCI
- 0
-
-
- Frilled Cave-Wurm
- Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.
-
- U
- Creature — Salamander Wurm
- Creature
- 4
- 3U
- 2/5
-
- LCI
- 2
-
-
- Gargantuan Leech
- This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard.
-Lifelink
-
- B
- Creature — Leech
- Creature
- 8
- 7B
- 5/5
-
- LCI
- 2
-
-
- Geological Appraiser
- When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Creature — Human Artificer
- Creature
- 4
- 2RR
- 3/2
-
- LCI
- 2
-
-
- Geological Appraiser
- When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Creature — Human Artificer
- Creature
- 4
- 2RR
- 3/2
-
- LCI
- 2
-
-
- Get Lost
- Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- W
- Instant
- Instant
- 2
- 1W
-
- LCI
- 3
-
-
- Get Lost
- Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- W
- Instant
- Instant
- 2
- 1W
-
- LCI
- 3
-
-
- Ghalta, Stampede Tyrant
- Trample
-When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 8
- 5GGG
- 12/12
-
- LCI
- 2
-
-
- Ghalta, Stampede Tyrant
- Trample
-When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 8
- 5GGG
- 12/12
-
- LCI
- 2
-
-
- Gishath, Sun's Avatar
- Vigilance, trample, haste
-Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
-
- GRW
- Legendary Creature — Dinosaur Avatar
- Creature
- 8
- 5RGW
- 7/6
-
- LCI
- 2
-
-
- Gishath, Sun's Avatar
- Vigilance, trample, haste
-Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
-
- GRW
- Legendary Creature — Dinosaur Avatar
- Creature
- 8
- 5RGW
- 7/6
-
- LCI
- 2
-
-
- Glimpse the Core
- Choose one —
-• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
-• Return target Cave card from your graveyard to the battlefield tapped.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCI
- 3
-
-
- Glowcap Lantern
- Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-Equip {2}
-
- G
- Artifact — Equipment
- Artifact
- 1
- G
-
- LCI
- 1
-
-
- Goldfury Strider
- Trample
-Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
-
- R
- Artifact Creature — Golem
- Creature
- 5
- 4R
- 3/5
-
- LCI
- 2
-
-
- Growing Rites of Itlimoc
- When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
-
- G
- Legendary Enchantment
- Enchantment
- 3
- 2G
-
- LCI
- 1
-
-
- Itlimoc, Cradle of the Sun
- (Transforms from Growing Rites of Itlimoc.)
-{T}: Add {G}.
-{T}: Add {G} for each creature you control.
-
- Legendary Land
- Land
- 3
-
- LCI
- 0
-
-
- Growing Rites of Itlimoc
- When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
-
- G
- Legendary Enchantment
- Enchantment
- 3
- 2G
-
- LCI
- 1
-
-
- Itlimoc, Cradle of the Sun
- (Transforms from Growing Rites of Itlimoc.)
-{T}: Add {G}.
-{T}: Add {G} for each creature you control.
-
- Legendary Land
- Land
- 3
-
- LCI
- 0
-
-
- Guardian of the Great Door
- As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
-Flying
-
- W
- Creature — Angel
- Creature
- 2
- WW
- 4/4
-
- LCI
- 2
-
-
- Helping Hand
- Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
-
- W
- Sorcery
- Sorcery
- 1
- W
-
- LCI
- 3
-
-
- Hermitic Nautilus
- Vigilance
-{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn.
-
- U
- Artifact Creature — Nautilus
- Creature
- 2
- 1U
- 1/4
-
- LCI
- 2
-
-
- Hidden Cataract
- Hidden Cataract enters the battlefield tapped.
-{T}: Add {U}.
-{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Land — Cave
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Hidden Courtyard
- Hidden Courtyard enters the battlefield tapped.
-{T}: Add {W}.
-{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Land — Cave
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Hidden Necropolis
- Hidden Necropolis enters the battlefield tapped.
-{T}: Add {B}.
-{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Land — Cave
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Hidden Nursery
- Hidden Nursery enters the battlefield tapped.
-{T}: Add {G}.
-{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Land — Cave
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Hidden Volcano
- Hidden Volcano enters the battlefield tapped.
-{T}: Add {R}.
-{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Land — Cave
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Hit the Mother Lode
- Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Sorcery
- Sorcery
- 7
- 4RRR
-
- LCI
- 3
-
-
- Hit the Mother Lode
- Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Sorcery
- Sorcery
- 7
- 4RRR
-
- LCI
- 3
-
-
- Hit the Mother Lode
- Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Sorcery
- Sorcery
- 7
- 4RRR
-
- LCI
- 3
-
-
- Hoverstone Pilgrim
- Flying
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-{2}: Put target card from a graveyard on the bottom of its owner's library.
-
- Artifact Creature — Golem
- Creature
- 5
- 5
- 2/5
-
- LCI
- 2
-
-
- Huatli's Final Strike
- Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
-
- G
- Instant
- Instant
- 3
- 2G
-
- LCI
- 3
-
-
- Huatli, Poet of Unity
- When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
-
- G
- Legendary Creature — Human Warrior Bard
- Creature
- 3
- 2G
- 2/3
-
- LCI
- 2
-
-
- Roar of the Fifth People
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Create two 3/3 green Dinosaur creature tokens.
-II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
-III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
-IV — Dinosaurs you control gain double strike and trample until end of turn.
-
- GRW
- Enchantment — Saga
- Enchantment
- 3
-
- LCI
- 1
-
-
- Huatli, Poet of Unity
- When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
-
- G
- Legendary Creature — Human Warrior Bard
- Creature
- 3
- 2G
- 2/3
-
- LCI
- 2
-
-
- Roar of the Fifth People
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Create two 3/3 green Dinosaur creature tokens.
-II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
-III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
-IV — Dinosaurs you control gain double strike and trample until end of turn.
-
- GRW
- Enchantment — Saga
- Enchantment
- 3
-
- LCI
- 1
-
-
- Huatli, Poet of Unity
- When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
-
- G
- Legendary Creature — Human Warrior Bard
- Creature
- 3
- 2G
- 2/3
-
- LCI
- 2
-
-
- Roar of the Fifth People
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Create two 3/3 green Dinosaur creature tokens.
-II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
-III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
-IV — Dinosaurs you control gain double strike and trample until end of turn.
-
- GRW
- Enchantment — Saga
- Enchantment
- 3
-
- LCI
- 1
-
-
- Hulking Raptor
- Ward {2}
-At the beginning of your precombat main phase, add {G}{G}.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 5/3
-
- LCI
- 2
-
-
- Hulking Raptor
- Ward {2}
-At the beginning of your precombat main phase, add {G}{G}.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 5/3
-
- LCI
- 2
-
-
- Hurl into History
- Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- U
- Instant
- Instant
- 5
- 3UU
-
- LCI
- 3
-
-
- Idol of the Deep King
- Flash
-When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.
-Craft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact
- Artifact
- 3
- 2R
-
- LCI
- 1
-
-
- Sovereign's Macuahuitl
- When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.
-Equipped creature gets +2/+0.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 3
-
- LCI
- 1
-
-
- Inti, Seneschal of the Sun
- Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
-Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
-
- R
- Legendary Creature — Human Knight
- Creature
- 2
- 1R
- 2/2
-
- LCI
- 2
-
-
- Inti, Seneschal of the Sun
- Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
-Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
-
- R
- Legendary Creature — Human Knight
- Creature
- 2
- 1R
- 2/2
-
- LCI
- 2
-
-
- Intrepid Paleontologist
- {T}: Add one mana of any color.
-{2}: Exile target card from a graveyard.
-You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
-
- G
- Creature — Human Druid
- Creature
- 2
- 1G
- 2/2
-
- LCI
- 2
-
-
- Intrepid Paleontologist
- {T}: Add one mana of any color.
-{2}: Exile target card from a graveyard.
-You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
-
- G
- Creature — Human Druid
- Creature
- 2
- 1G
- 2/2
-
- LCI
- 2
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- LCI
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- LCI
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- LCI
- 0
-
-
- Itzquinth, Firstborn of Gishath
- Haste
-When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power.
-
- GR
- Legendary Creature — Dinosaur
- Creature
- 2
- RG
- 2/3
-
- LCI
- 2
-
-
- Itzquinth, Firstborn of Gishath
- Haste
-When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power.
-
- GR
- Legendary Creature — Dinosaur
- Creature
- 2
- RG
- 2/3
-
- LCI
- 2
-
-
- Ixalli's Lorekeeper
- {T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
-
- G
- Creature — Human Druid
- Creature
- 1
- G
- 1/1
-
- LCI
- 2
-
-
- Jadelight Spelunker
- When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Merfolk Scout
- Creature
- 1
- XG
- 1/1
-
- LCI
- 2
-
-
- Jadelight Spelunker
- When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Merfolk Scout
- Creature
- 1
- XG
- 1/1
-
- LCI
- 2
-
-
- Jadelight Spelunker
- When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Merfolk Scout
- Creature
- 1
- XG
- 1/1
-
- LCI
- 2
-
-
- Kaslem's Stonetree
- When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order.
-Craft with Cave {5}{G}
-
- G
- Artifact
- Artifact
- 3
- 2G
-
- LCI
- 1
-
-
- Kaslem's Strider
-
-
- G
- Artifact Creature — Golem
- Creature
- 3
- 5/5
-
- LCI
- 2
-
-
- Kellan, Daring Traveler // Journey On
-
-
- W
- Legendary Creature — Human Faerie Scout // Sorcery — Adventure
- Creature
- 2
- 1W // G
- 2/3
-
- LCI
- 3
-
-
- Kellan, Daring Traveler // Journey On
-
-
- W
- Legendary Creature — Human Faerie Scout // Sorcery — Adventure
- Creature
- 2
- 1W // G
- 2/3
-
- LCI
- 3
-
-
- Kinjalli's Dawnrunner
- Double strike
-When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- W
- Creature — Human Scout
- Creature
- 3
- 2W
- 1/1
-
- LCI
- 2
-
-
- Kitesail Larcenist
- Flying, ward {1}
-When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
-
- U
- Creature — Human Pirate
- Creature
- 3
- 2U
- 2/3
-
- LCI
- 2
-
-
- Kitesail Larcenist
- Flying, ward {1}
-When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
-
- U
- Creature — Human Pirate
- Creature
- 3
- 2U
- 2/3
-
- LCI
- 2
-
-
- Kutzil's Flanker
- Flash
-When Kutzil's Flanker enters the battlefield, choose one —
-• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
-• You gain 2 life and scry 2.
-• Exile target player's graveyard.
-
- W
- Creature — Cat Warrior
- Creature
- 3
- 2W
- 3/1
-
- LCI
- 2
-
-
- Kutzil's Flanker
- Flash
-When Kutzil's Flanker enters the battlefield, choose one —
-• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
-• You gain 2 life and scry 2.
-• Exile target player's graveyard.
-
- W
- Creature — Cat Warrior
- Creature
- 3
- 2W
- 3/1
-
- LCI
- 2
-
-
- Kutzil, Malamet Exemplar
- Your opponents can't cast spells during your turn.
-Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
-
- GW
- Legendary Creature — Cat Warrior
- Creature
- 3
- 1GW
- 3/3
-
- LCI
- 2
-
-
- Kutzil, Malamet Exemplar
- Your opponents can't cast spells during your turn.
-Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
-
- GW
- Legendary Creature — Cat Warrior
- Creature
- 3
- 1GW
- 3/3
-
- LCI
- 2
-
-
- Lodestone Needle
- Flash
-When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it.
-Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- U
- Artifact
- Artifact
- 2
- 1U
-
- LCI
- 1
-
-
- Guidestone Compass
- {1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-
- U
- Artifact
- Artifact
- 2
-
- LCI
- 1
-
-
- Magmatic Galleon
- When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
-Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
-Crew 2
-
- R
- Artifact — Vehicle
- Artifact
- 5
- 3RR
- 5/5
-
- LCI
- 1
-
-
- Magmatic Galleon
- When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
-Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
-Crew 2
-
- R
- Artifact — Vehicle
- Artifact
- 5
- 3RR
- 5/5
-
- LCI
- 1
-
-
- Malamet War Scribe
- When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.
-
- W
- Creature — Cat Warrior
- Creature
- 5
- 3WW
- 4/3
-
- LCI
- 2
-
-
- Malcolm, Alluring Scoundrel
- Flash
-Flying
-Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
-
- U
- Legendary Creature — Siren Pirate
- Creature
- 2
- 1U
- 2/1
-
- LCI
- 2
-
-
- Malcolm, Alluring Scoundrel
- Flash
-Flying
-Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
-
- U
- Legendary Creature — Siren Pirate
- Creature
- 2
- 1U
- 2/1
-
- LCI
- 2
-
-
- Malicious Eclipse
- All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
-
- B
- Sorcery
- Sorcery
- 3
- 1BB
-
- LCI
- 3
-
-
- Market Gnome
- When Market Gnome dies, you gain 1 life and draw a card.
-When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
-
- W
- Artifact Creature — Gnome
- Creature
- 1
- W
- 0/3
-
- LCI
- 2
-
-
- Master's Guide-Mural
- When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.
-Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- UW
- Artifact
- Artifact
- 5
- 3WU
-
- LCI
- 1
-
-
- Master's Manufactory
- {T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
-
- Artifact
- Artifact
- 5
-
- LCI
- 1
-
-
- Matzalantli, the Great Door
- {T}: Draw a card, then discard a card.
-{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
-
- Legendary Artifact
- Artifact
- 3
- 3
-
- LCI
- 1
-
-
- The Core
- (Transforms from Matzalantli.)
-Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
-
- Legendary Land
- Land
- 3
-
- LCI
- 0
-
-
- Matzalantli, the Great Door
- {T}: Draw a card, then discard a card.
-{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
-
- Legendary Artifact
- Artifact
- 3
- 3
-
- LCI
- 1
-
-
- The Core
- (Transforms from Matzalantli.)
-Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
-
- Legendary Land
- Land
- 3
-
- LCI
- 0
-
-
- Merfolk Cave-Diver
- Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.
-
- U
- Creature — Merfolk Scout
- Creature
- 3
- 2U
- 2/4
-
- LCI
- 2
-
-
- Miner's Guidewing
- Flying, vigilance
-When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-
- W
- Creature — Bird
- Creature
- 1
- W
- 1/1
-
- LCI
- 2
-
-
- Mischievous Pup
- Flash
-When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
-
- W
- Creature — Dog
- Creature
- 3
- 2W
- 3/1
-
- LCI
- 2
-
-
- Molten Collapse
- Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
-• Destroy target creature or planeswalker.
-• Destroy target noncreature, nonland permanent with mana value 1 or less.
-
- BR
- Sorcery
- Sorcery
- 2
- BR
-
- LCI
- 3
-
-
- Molten Collapse
- Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
-• Destroy target creature or planeswalker.
-• Destroy target noncreature, nonland permanent with mana value 1 or less.
-
- BR
- Sorcery
- Sorcery
- 2
- BR
-
- LCI
- 3
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- LCI
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- LCI
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- LCI
- 0
-
-
- Nicanzil, Current Conductor
- Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
-Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 2
- GU
- 2/3
-
- LCI
- 2
-
-
- Nicanzil, Current Conductor
- Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
-Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 2
- GU
- 2/3
-
- LCI
- 2
-
-
- Nurturing Bristleback
- When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
-Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 5/5
-
- LCI
- 2
-
-
- Nurturing Bristleback
- When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
-Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 5/5
-
- LCI
- 2
-
-
- Ojer Axonil, Deepest Might
- Trample
-If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
-When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
-
- R
- Legendary Creature — God
- Creature
- 4
- 2RR
- 4/4
-
- LCI
- 2
-
-
- Temple of Power
- (Transforms from Ojer Axonil, Deepest Might.)
-{T}: Add {R}.
-{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
-
- Land
- Land
- 4
-
- LCI
- 0
-
-
- Ojer Axonil, Deepest Might
- Trample
-If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
-When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
-
- R
- Legendary Creature — God
- Creature
- 4
- 2RR
- 4/4
-
- LCI
- 2
-
-
- Temple of Power
- (Transforms from Ojer Axonil, Deepest Might.)
-{T}: Add {R}.
-{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
-
- Land
- Land
- 4
-
- LCI
- 0
-
-
- Ojer Kaslem, Deepest Growth
- Trample
-Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
-When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
-
- G
- Legendary Creature — God
- Creature
- 5
- 3GG
- 6/5
-
- LCI
- 2
-
-
- Temple of Cultivation
- (Transforms from Ojer Kaslem, Deepest Growth.)
-{T}: Add {G}.
-{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
-
- Land
- Land
- 5
-
- LCI
- 0
-
-
- Ojer Kaslem, Deepest Growth
- Trample
-Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
-When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
-
- G
- Legendary Creature — God
- Creature
- 5
- 3GG
- 6/5
-
- LCI
- 2
-
-
- Temple of Cultivation
- (Transforms from Ojer Kaslem, Deepest Growth.)
-{T}: Add {G}.
-{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
-
- Land
- Land
- 5
-
- LCI
- 0
-
-
- Ojer Pakpatiq, Deepest Epoch
- Flying
-Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
-When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
-
- U
- Legendary Creature — God
- Creature
- 4
- 2UU
- 4/3
-
- LCI
- 2
-
-
- Temple of Cyclical Time
- (Transforms from Ojer Pakpatiq, Deepest Epoch.)
-{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
-{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
-
- Land
- Land
- 4
-
- LCI
- 0
-
-
- Ojer Pakpatiq, Deepest Epoch
- Flying
-Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
-When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
-
- U
- Legendary Creature — God
- Creature
- 4
- 2UU
- 4/3
-
- LCI
- 2
-
-
- Temple of Cyclical Time
- (Transforms from Ojer Pakpatiq, Deepest Epoch.)
-{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
-{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
-
- Land
- Land
- 4
-
- LCI
- 0
-
-
- Ojer Taq, Deepest Foundation
- Vigilance
-If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
-When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
-
- W
- Legendary Creature — God
- Creature
- 6
- 4WW
- 6/6
-
- LCI
- 2
-
-
- Temple of Civilization
- (Transforms from Ojer Taq, Deepest Foundation.)
-{T}: Add {W}.
-{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
-
- Land
- Land
- 6
-
- LCI
- 0
-
-
- Ojer Taq, Deepest Foundation
- Vigilance
-If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
-When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
-
- W
- Legendary Creature — God
- Creature
- 6
- 4WW
- 6/6
-
- LCI
- 2
-
-
- Temple of Civilization
- (Transforms from Ojer Taq, Deepest Foundation.)
-{T}: Add {W}.
-{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
-
- Land
- Land
- 6
-
- LCI
- 0
-
-
- Oltec Cloud Guard
- Flying
-When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
-
- W
- Creature — Human Soldier
- Creature
- 4
- 3W
- 3/2
-
- LCI
- 2
-
-
- Orazca Puzzle-Door
- {1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
-
- U
- Artifact
- Artifact
- 1
- U
-
- LCI
- 1
-
-
- Palani's Hatcher
- Other Dinosaurs you control have haste.
-When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
-At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
-
- GR
- Creature — Dinosaur
- Creature
- 5
- 3RG
- 5/3
-
- LCI
- 2
-
-
- Palani's Hatcher
- Other Dinosaurs you control have haste.
-When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
-At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
-
- GR
- Creature — Dinosaur
- Creature
- 5
- 3RG
- 5/3
-
- LCI
- 2
-
-
- Pathfinding Axejaw
- When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Dinosaur
- Creature
- 4
- 3G
- 4/3
-
- LCI
- 2
-
-
- Petrify
- Enchant artifact or creature
-Enchanted permanent can't attack or block, and its activated abilities can't be activated.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- LCI
- 1
-
-
- Pit of Offerings
- Pit of Offerings enters the battlefield tapped.
-When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.
-{T}: Add {C}.
-{T}: Add one mana of any of the exiled cards' colors.
-
- Land — Cave
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- LCI
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- LCI
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- LCI
- 0
-
-
- Poetic Ingenuity
- Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
-Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- LCI
- 1
-
-
- Poetic Ingenuity
- Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
-Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- LCI
- 1
-
-
- Poison Dart Frog
- Reach
-{T}: Add one mana of any color.
-{2}: Poison Dart Frog gains deathtouch until end of turn.
-
- G
- Creature — Frog
- Creature
- 2
- 1G
- 1/1
-
- LCI
- 2
-
-
- Preacher of the Schism
- Deathtouch
-Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
-Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
-
- B
- Creature — Vampire Cleric
- Creature
- 3
- 2B
- 2/4
-
- LCI
- 2
-
-
- Preacher of the Schism
- Deathtouch
-Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
-Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
-
- B
- Creature — Vampire Cleric
- Creature
- 3
- 2B
- 2/4
-
- LCI
- 2
-
-
- Primordial Gnawer
- When Primordial Gnawer dies, discover 3.
-
- B
- Creature — Insect Horror
- Creature
- 5
- 4B
- 5/2
-
- LCI
- 2
-
-
- Pugnacious Hammerskull
- Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 6/6
-
- LCI
- 2
-
-
- Pugnacious Hammerskull
- Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 6/6
-
- LCI
- 2
-
-
- Queen's Bay Paladin
- Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/4
-
- LCI
- 2
-
-
- Queen's Bay Paladin
- Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/4
-
- LCI
- 2
-
-
- Quintorius Kand
- Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
-+1: Create a 3/2 red and white Spirit creature token.
-−3: Discover 4.
-−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
-
- RW
- Legendary Planeswalker — Quintorius
- Planeswalker
- 5
- 3RW
- 4
-
- LCI
- 1
-
-
- Quintorius Kand
- Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
-+1: Create a 3/2 red and white Spirit creature token.
-−3: Discover 4.
-−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
-
- RW
- Legendary Planeswalker — Quintorius
- Planeswalker
- 5
- 3RW
- 4
-
- LCI
- 1
-
-
- Quintorius Kand
- Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
-+1: Create a 3/2 red and white Spirit creature token.
-−3: Discover 4.
-−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
-
- RW
- Legendary Planeswalker — Quintorius
- Planeswalker
- 5
- 3RW
- 4
-
- LCI
- 1
-
-
- Rampaging Ceratops
- Rampaging Ceratops can't be blocked except by three or more creatures.
-
- R
- Creature — Dinosaur
- Creature
- 5
- 4R
- 5/4
-
- LCI
- 2
-
-
- Rampaging Ceratops
- Rampaging Ceratops can't be blocked except by three or more creatures.
-
- R
- Creature — Dinosaur
- Creature
- 5
- 4R
- 5/4
-
- LCI
- 2
-
-
- Rampaging Spiketail
- When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
-Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
-
- B
- Creature — Dinosaur
- Creature
- 6
- 4BB
- 5/6
-
- LCI
- 2
-
-
- Resplendent Angel
- Flying
-At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
-{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
-
- W
- Creature — Angel
- Creature
- 3
- 1WW
- 3/3
-
- LCI
- 2
-
-
- Resplendent Angel
- Flying
-At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
-{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
-
- W
- Creature — Angel
- Creature
- 3
- 1WW
- 3/3
-
- LCI
- 2
-
-
- Restless Anchorage
- Restless Anchorage enters the battlefield tapped.
-{T}: Add {W} or {U}.
-{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
-Whenever Restless Anchorage attacks, create a Map token.
-
- Land
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Restless Anchorage
- Restless Anchorage enters the battlefield tapped.
-{T}: Add {W} or {U}.
-{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
-Whenever Restless Anchorage attacks, create a Map token.
-
- Land
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Restless Prairie
- Restless Prairie enters the battlefield tapped.
-{T}: Add {G} or {W}.
-{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
-Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
-
- Land
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Restless Prairie
- Restless Prairie enters the battlefield tapped.
-{T}: Add {G} or {W}.
-{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
-Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
-
- Land
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Restless Reef
- Restless Reef enters the battlefield tapped.
-{T}: Add {U} or {B}.
-{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
-Whenever Restless Reef attacks, target player mills four cards.
-
- Land
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Restless Reef
- Restless Reef enters the battlefield tapped.
-{T}: Add {U} or {B}.
-{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
-Whenever Restless Reef attacks, target player mills four cards.
-
- Land
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Restless Ridgeline
- Restless Ridgeline enters the battlefield tapped.
-{T}: Add {R} or {G}.
-{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
-Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
-
- Land
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Restless Ridgeline
- Restless Ridgeline enters the battlefield tapped.
-{T}: Add {R} or {G}.
-{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
-Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
-
- Land
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Restless Vents
- Restless Vents enters the battlefield tapped.
-{T}: Add {B} or {R}.
-{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
-Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
-
- Land
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Restless Vents
- Restless Vents enters the battlefield tapped.
-{T}: Add {B} or {R}.
-{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
-Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
-
- Land
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Roaming Throne
- Ward {2}
-As Roaming Throne enters the battlefield, choose a creature type.
-Roaming Throne is the chosen type in addition to its other types.
-If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 4/4
-
- LCI
- 2
-
-
- Roaming Throne
- Ward {2}
-As Roaming Throne enters the battlefield, choose a creature type.
-Roaming Throne is the chosen type in addition to its other types.
-If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 4/4
-
- LCI
- 2
-
-
- Ruin-Lurker Bat
- Flying, lifelink
-At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- W
- Creature — Bat
- Creature
- 1
- W
- 1/1
-
- LCI
- 2
-
-
- Saheeli's Lattice
- When Saheeli's Lattice enters the battlefield, you may discard a card. If you do, draw two cards.
-Craft with one or more Dinosaurs {4}{R} ({4}{R}, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- LCI
- 1
-
-
- Mastercraft Raptor
- Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
-
- R
- Artifact Creature — Dinosaur
- Creature
- 2
- */4
-
- LCI
- 2
-
-
- Saheeli, the Sun's Brilliance
- {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
-
- RU
- Legendary Creature — Human Artificer
- Creature
- 2
- UR
- 2/2
-
- LCI
- 2
-
-
- Saheeli, the Sun's Brilliance
- {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
-
- RU
- Legendary Creature — Human Artificer
- Creature
- 2
- UR
- 2/2
-
- LCI
- 2
-
-
- Sanguine Evangelist
- Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
-When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
-
- W
- Creature — Vampire Cleric
- Creature
- 3
- 2W
- 2/1
-
- LCI
- 2
-
-
- Sanguine Evangelist
- Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
-When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
-
- W
- Creature — Vampire Cleric
- Creature
- 3
- 2W
- 2/1
-
- LCI
- 2
-
-
- Scytheclaw Raptor
- Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 4/3
-
- LCI
- 2
-
-
- Scytheclaw Raptor
- Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 4/3
-
- LCI
- 2
-
-
- Self-Reflection
- Create a token that's a copy of target creature you control.
-Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- LCI
- 3
-
-
- Sentinel of the Nameless City
- Vigilance
-Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- G
- Creature — Merfolk Warrior Scout
- Creature
- 3
- 2G
- 3/4
-
- LCI
- 2
-
-
- Sentinel of the Nameless City
- Vigilance
-Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- G
- Creature — Merfolk Warrior Scout
- Creature
- 3
- 2G
- 3/4
-
- LCI
- 2
-
-
- Sinuous Benthisaur
- When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
-
- U
- Creature — Dinosaur
- Creature
- 6
- 5U
- 4/4
-
- LCI
- 2
-
-
- Skullcap Snail
- When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
-
- B
- Creature — Fungus Snail
- Creature
- 2
- 1B
- 1/1
-
- LCI
- 2
-
-
- Song of Stupefaction
- Enchant creature or Vehicle
-When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
-Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
-
- U
- Enchantment — Aura
- Enchantment
- 2
- 1U
-
- LCI
- 1
-
-
- Sorcerous Spyglass
- As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
-Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
-
- Artifact
- Artifact
- 2
- 2
-
- LCI
- 1
-
-
- Soulcoil Viper
- {B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Creature — Snake
- Creature
- 3
- 2B
- 2/3
-
- LCI
- 2
-
-
- Souls of the Lost
- As an additional cost to cast this spell, discard a card or sacrifice a permanent.
-Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
-
- B
- Creature — Spirit
- Creature
- 2
- 1B
- */*+1
-
- LCI
- 2
-
-
- Souls of the Lost
- As an additional cost to cast this spell, discard a card or sacrifice a permanent.
-Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
-
- B
- Creature — Spirit
- Creature
- 2
- 1B
- */*+1
-
- LCI
- 2
-
-
- Sovereign Okinec Ahau
- Ward {2}
-Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
-
- GW
- Legendary Creature — Cat Noble
- Creature
- 4
- 2GW
- 3/4
-
- LCI
- 2
-
-
- Sovereign Okinec Ahau
- Ward {2}
-Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
-
- GW
- Legendary Creature — Cat Noble
- Creature
- 4
- 2GW
- 3/4
-
- LCI
- 2
-
-
- Spelunking
- When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
-Lands you control enter the battlefield untapped.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- LCI
- 1
-
-
- Spring-Loaded Sawblades
- Flash
-When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.
-Craft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- LCI
- 1
-
-
- Bladewheel Chariot
- Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn.
-Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- W
- Artifact — Vehicle
- Artifact
- 2
- 5/5
-
- LCI
- 1
-
-
- Spyglass Siren
- Flying
-When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- U
- Creature — Siren Pirate
- Creature
- 1
- U
- 1/1
-
- LCI
- 2
-
-
- Spyglass Siren
- Flying
-When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- U
- Creature — Siren Pirate
- Creature
- 1
- U
- 1/1
-
- LCI
- 2
-
-
- Squirming Emergence
- Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
-
- BG
- Sorcery
- Sorcery
- 3
- 1BG
-
- LCI
- 3
-
-
- Squirming Emergence
- Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
-
- BG
- Sorcery
- Sorcery
- 3
- 1BG
-
- LCI
- 3
-
-
- Stalactite Stalker
- Menace
-At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
-{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
-
- B
- Creature — Goblin Rogue
- Creature
- 1
- B
- 1/1
-
- LCI
- 2
-
-
- Stalactite Stalker
- Menace
-At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
-{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
-
- B
- Creature — Goblin Rogue
- Creature
- 1
- B
- 1/1
-
- LCI
- 2
-
-
- Starving Revenant
- When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
-Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Spirit Horror
- Creature
- 4
- 2BB
- 4/4
-
- LCI
- 2
-
-
- Starving Revenant
- When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
-Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Spirit Horror
- Creature
- 4
- 2BB
- 4/4
-
- LCI
- 2
-
-
- Staunch Crewmate
- When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- U
- Creature — Human Pirate
- Creature
- 2
- 1U
- 2/1
-
- LCI
- 2
-
-
- Stinging Cave Crawler
- Deathtouch
-Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
-
- B
- Creature — Insect Horror
- Creature
- 3
- 2B
- 1/3
-
- LCI
- 2
-
-
- Subterranean Schooner
- Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-Crew 1
-
- U
- Artifact — Vehicle
- Artifact
- 2
- 1U
- 3/4
-
- LCI
- 1
-
-
- Subterranean Schooner
- Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-Crew 1
-
- U
- Artifact — Vehicle
- Artifact
- 2
- 1U
- 3/4
-
- LCI
- 1
-
-
- Sunbird Standard
- {T}: Add one mana of any color.
-Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Artifact
- Artifact
- 3
- 3
-
- LCI
- 1
-
-
- Sunbird Effigy
- Flying, vigilance, haste
-Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
-{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
-
- Artifact Creature — Bird Construct
- Creature
- 3
- */*
-
- LCI
- 2
-
-
- Sunken Citadel
- Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
-
- Land — Cave
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Sunken Citadel
- Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
-
- Land — Cave
- Land
- 0
-
- LCI
- 1
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- LCI
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- LCI
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- LCI
- 0
-
-
- Synapse Necromage
- When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
-
- B
- Creature — Fungus Wizard
- Creature
- 3
- 2B
- 3/1
-
- LCI
- 2
-
-
- Tarrian's Journal
- {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
-{2}, {T}, Discard your hand: Transform Tarrian's Journal.
-
- B
- Legendary Artifact
- Artifact
- 2
- 1B
-
- LCI
- 1
-
-
- The Tomb of Aclazotz
- (Transforms from Tarrian's Journal.)
-{T}: Add {B}.
-{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
-
- Legendary Land — Cave
- Land
- 2
-
- LCI
- 0
-
-
- Tarrian's Journal
- {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
-{2}, {T}, Discard your hand: Transform Tarrian's Journal.
-
- B
- Legendary Artifact
- Artifact
- 2
- 1B
-
- LCI
- 1
-
-
- The Tomb of Aclazotz
- (Transforms from Tarrian's Journal.)
-{T}: Add {B}.
-{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
-
- Legendary Land — Cave
- Land
- 2
-
- LCI
- 0
-
-
- Tarrian's Soulcleaver
- Equipped creature has vigilance.
-Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 1
- 1
-
- LCI
- 1
-
-
- Tarrian's Soulcleaver
- Equipped creature has vigilance.
-Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 1
- 1
-
- LCI
- 1
-
-
- Tendril of the Mycotyrant
- {5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
-
- G
- Creature — Fungus Wizard
- Creature
- 2
- 1G
- 2/2
-
- LCI
- 2
-
-
- Terror Tide
- Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- LCI
- 3
-
-
- Terror Tide
- Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- LCI
- 3
-
-
- The Ancient One
- Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
-{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
-
- BU
- Legendary Creature — Spirit God
- Creature
- 2
- UB
- 8/8
-
- LCI
- 2
-
-
- The Ancient One
- Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
-{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
-
- BU
- Legendary Creature — Spirit God
- Creature
- 2
- UB
- 8/8
-
- LCI
- 2
-
-
- The Belligerent
- Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
-Crew 3
-
- RU
- Legendary Artifact — Vehicle
- Artifact
- 4
- 2UR
- 5/5
-
- LCI
- 1
-
-
- The Belligerent
- Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
-Crew 3
-
- RU
- Legendary Artifact — Vehicle
- Artifact
- 4
- 2UR
- 5/5
-
- LCI
- 1
-
-
- The Enigma Jewel
- The Enigma Jewel enters the battlefield tapped.
-{T}: Add {C}{C}. Spend this mana only to activate abilities.
-Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- U
- Legendary Artifact
- Artifact
- 1
- U
-
- LCI
- 1
- 1
-
-
- Locus of Enlightenment
- Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
-Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
-
- U
- Legendary Artifact
- Artifact
- 1
-
- LCI
- 1
-
-
- The Enigma Jewel
- The Enigma Jewel enters the battlefield tapped.
-{T}: Add {C}{C}. Spend this mana only to activate abilities.
-Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- U
- Legendary Artifact
- Artifact
- 1
- U
-
- LCI
- 1
- 1
-
-
- Locus of Enlightenment
- Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
-Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
-
- U
- Legendary Artifact
- Artifact
- 1
-
- LCI
- 1
-
-
- The Everflowing Well
- When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
-Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
-
- U
- Legendary Artifact
- Artifact
- 3
- 2U
-
- LCI
- 1
-
-
- The Myriad Pools
- (Transforms from The Everflowing Well.)
-{T}: Add {U}.
-Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
-
- Legendary Artifact Land
- Land
- 3
-
- LCI
- 0
-
-
- The Everflowing Well
- When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
-Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
-
- U
- Legendary Artifact
- Artifact
- 3
- 2U
-
- LCI
- 1
-
-
- The Myriad Pools
- (Transforms from The Everflowing Well.)
-{T}: Add {U}.
-Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
-
- Legendary Artifact Land
- Land
- 3
-
- LCI
- 0
-
-
- The Millennium Calendar
- Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
-{2}, {T}: Double the number of time counters on The Millennium Calendar.
-When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
-
- Legendary Artifact
- Artifact
- 1
- 1
-
- LCI
- 1
-
-
- The Millennium Calendar
- Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
-{2}, {T}: Double the number of time counters on The Millennium Calendar.
-When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
-
- Legendary Artifact
- Artifact
- 1
- 1
-
- LCI
- 1
-
-
- The Mycotyrant
- Trample
-The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
-At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
-
- BG
- Legendary Creature — Elder Fungus
- Creature
- 3
- 1BG
- */*
-
- LCI
- 2
-
-
- The Mycotyrant
- Trample
-The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
-At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
-
- BG
- Legendary Creature — Elder Fungus
- Creature
- 3
- 1BG
- */*
-
- LCI
- 2
-
-
- The Skullspore Nexus
- This spell costs {X} less to cast, where X is the greatest power among creatures you control.
-Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
-{2}, {T}: Double target creature's power until end of turn.
-
- G
- Legendary Artifact
- Artifact
- 8
- 6GG
-
- LCI
- 1
-
-
- The Skullspore Nexus
- This spell costs {X} less to cast, where X is the greatest power among creatures you control.
-Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
-{2}, {T}: Double target creature's power until end of turn.
-
- G
- Legendary Artifact
- Artifact
- 8
- 6GG
-
- LCI
- 1
-
-
- Thousand Moons Smithy
- When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
-At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
-
- W
- Legendary Artifact
- Artifact
- 4
- 2WW
-
- LCI
- 1
-
-
- Barracks of the Thousand
- (Transforms from Thousand Moons Smithy.)
-{T}: Add {W}.
-Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
-
- Legendary Artifact Land
- Land
- 4
-
- LCI
- 0
-
-
- Thousand Moons Smithy
- When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
-At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
-
- W
- Legendary Artifact
- Artifact
- 4
- 2WW
-
- LCI
- 1
-
-
- Barracks of the Thousand
- (Transforms from Thousand Moons Smithy.)
-{T}: Add {W}.
-Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
-
- Legendary Artifact Land
- Land
- 4
-
- LCI
- 0
-
-
- Thrashing Brontodon
- {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 1GG
- 3/4
-
- LCI
- 2
-
-
- Thrashing Brontodon
- {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 1GG
- 3/4
-
- LCI
- 2
-
-
- Threefold Thunderhulk
- Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
-Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
-{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
-
- Artifact Creature — Gnome
- Creature
- 7
- 7
- 0/0
-
- LCI
- 2
-
-
- Threefold Thunderhulk
- Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
-Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
-{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
-
- Artifact Creature — Gnome
- Creature
- 7
- 7
- 0/0
-
- LCI
- 2
-
-
- Throne of the Grim Captain
- {T}: Mill two cards.
-Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- LCI
- 1
-
-
- The Grim Captain
- Menace, trample, lifelink, hexproof
-Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
-
- B
- Legendary Creature — Skeleton Spirit Pirate
- Creature
- 2
- 7/7
-
- LCI
- 2
-
-
- Throne of the Grim Captain
- {T}: Mill two cards.
-Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- LCI
- 1
-
-
- The Grim Captain
- Menace, trample, lifelink, hexproof
-Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
-
- B
- Legendary Creature — Skeleton Spirit Pirate
- Creature
- 2
- 7/7
-
- LCI
- 2
-
-
- Tishana's Tidebinder
- Flash
-When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
-
- U
- Creature — Merfolk Wizard
- Creature
- 3
- 2U
- 3/2
-
- LCI
- 2
-
-
- Tishana's Tidebinder
- Flash
-When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
-
- U
- Creature — Merfolk Wizard
- Creature
- 3
- 2U
- 3/2
-
- LCI
- 2
-
-
- Treasure Map
- {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- Artifact
- Artifact
- 2
- 2
-
- LCI
- 1
-
-
- Treasure Cove
- (Transforms from Treasure Map.)
-{T}: Add {C}.
-{T}, Sacrifice a Treasure: Draw a card.
-
- Land
- Land
- 2
-
- LCI
- 0
-
-
- Treasure Map
- {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- Artifact
- Artifact
- 2
- 2
-
- LCI
- 1
-
-
- Treasure Cove
- (Transforms from Treasure Map.)
-{T}: Add {C}.
-{T}, Sacrifice a Treasure: Draw a card.
-
- Land
- Land
- 2
-
- LCI
- 0
-
-
- Triumphant Chomp
- Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- LCI
- 3
-
-
- Trumpeting Carnosaur
- Trample
-When Trumpeting Carnosaur enters the battlefield, discover 5.
-{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
-
- R
- Creature — Dinosaur
- Creature
- 6
- 4RR
- 7/6
-
- LCI
- 2
-
-
- Trumpeting Carnosaur
- Trample
-When Trumpeting Carnosaur enters the battlefield, discover 5.
-{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
-
- R
- Creature — Dinosaur
- Creature
- 6
- 4RR
- 7/6
-
- LCI
- 2
-
-
- Twists and Turns
- If a creature you control would explore, instead you scry 1, then that creature explores.
-When Twists and Turns enters the battlefield, target creature you control explores.
-When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
-
- G
- Enchantment
- Enchantment
- 1
- G
-
- LCI
- 1
-
-
- Mycoid Maze
- (Transforms from Twists and Turns.)
-{T}: Add {G}.
-{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
-
- Land — Cave
- Land
- 1
-
- LCI
- 0
-
-
- Uchbenbak, the Great Mistake
- Vigilance, menace
-Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
-
- BU
- Legendary Creature — Skeleton Horror
- Creature
- 5
- 3UB
- 6/4
-
- LCI
- 2
-
-
- Uchbenbak, the Great Mistake
- Vigilance, menace
-Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
-
- BU
- Legendary Creature — Skeleton Horror
- Creature
- 5
- 3UB
- 6/4
-
- LCI
- 2
-
-
- Unstable Glyphbridge
- When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
-Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 5
- 3WW
-
- LCI
- 1
-
-
- Sandswirl Wanderglyph
- Flying
-Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
-Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
-
- W
- Artifact Creature — Golem
- Creature
- 5
- 5/3
-
- LCI
- 2
-
-
- Unstable Glyphbridge
- When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
-Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 5
- 3WW
-
- LCI
- 1
-
-
- Sandswirl Wanderglyph
- Flying
-Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
-Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
-
- W
- Artifact Creature — Golem
- Creature
- 5
- 5/3
-
- LCI
- 2
-
-
- Vanguard of the Rose
- {1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
-
- W
- Creature — Vampire Knight
- Creature
- 2
- 1W
- 3/1
-
- LCI
- 2
-
-
- Visage of Dread
- When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.
-Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- B
- Artifact
- Artifact
- 2
- 1B
-
- LCI
- 1
-
-
- Dread Osseosaur
- Menace
-Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
-
- B
- Creature — Dinosaur Skeleton Horror
- Creature
- 2
- 5/4
-
- LCI
- 2
-
-
- Vito, Fanatic of Aclazotz
- Flying
-Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
-
- BW
- Legendary Creature — Vampire Demon
- Creature
- 4
- 2WB
- 4/4
-
- LCI
- 2
-
-
- Vito, Fanatic of Aclazotz
- Flying
-Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
-
- BW
- Legendary Creature — Vampire Demon
- Creature
- 4
- 2WB
- 4/4
-
- LCI
- 2
-
-
- Wail of the Forgotten
- Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
-• Return target nonland permanent to its owner's hand.
-• Target opponent discards a card.
-• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
-
- BU
- Sorcery
- Sorcery
- 2
- UB
-
- LCI
- 3
-
-
- Wail of the Forgotten
- Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
-• Return target nonland permanent to its owner's hand.
-• Target opponent discards a card.
-• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
-
- BU
- Sorcery
- Sorcery
- 2
- UB
-
- LCI
- 3
-
-
- Warden of the Inner Sky
- As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
-Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
-
- W
- Creature Human Soldier
- Creature
- 1
- W
- 1/2
-
- LCI
- 2
-
-
- Warden of the Inner Sky
- As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
-Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
-
- W
- Creature Human Soldier
- Creature
- 1
- W
- 1/2
-
- LCI
- 2
-
-
- Waterlogged Hulk
- {T}: Mill a card. (Put the top card of your library into your graveyard.)
-Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- U
- Artifact
- Artifact
- 1
- U
-
- LCI
- 1
-
-
- Watertight Gondola
- Vigilance
-Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard.
-Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- U
- Artifact — Vehicle
- Artifact
- 1
- 4/4
-
- LCI
- 1
-
-
- Waterwind Scout
- Flying
-When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- U
- Creature — Merfolk Scout
- Creature
- 3
- 2U
- 2/2
-
- LCI
- 2
-
-
- Zoetic Glyph
- Enchant artifact
-Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.
-When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
-
- LCI
- 1
-
-
- Zoyowa Lava-Tongue
- Deathtouch
-At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- BR
- Legendary Creature — Goblin Warlock
- Creature
- 2
- BR
- 2/2
-
- LCI
- 2
-
-
- Zoyowa Lava-Tongue
- Deathtouch
-At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- BR
- Legendary Creature — Goblin Warlock
- Creature
- 2
- BR
- 2/2
-
- LCI
- 2
-
-
- Zoyowa's Justice
- The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
-
- R
- Instant
- Instant
- 2
- 1R
-
- LCI
- 3
-
-
-
diff --git a/REX.xml b/REX.xml
deleted file mode 100644
index 880dbef6..00000000
--- a/REX.xml
+++ /dev/null
@@ -1,599 +0,0 @@
-
-
-
-
- Cockatrice/Magic-Spoiler
- 2023-11-03 08:11:56 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/REX.xml
-
-
-
-
- REX
- Jurassic World Collection (Spoiler)
- Masterpiece
- 2023-11-17
-
-
-
-
- Blue, Loyal Raptor
- Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
-For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
-
- GU
- Legendary Creature — Dinosaur
- Creature
- 4
- 2GU
- 5/4
-
- REX
- 2
-
-
- Blue, Loyal Raptor
- Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
-For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
-
- GU
- Legendary Creature — Dinosaur
- Creature
- 4
- 2GU
- 5/4
-
- REX
- 2
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- REX
- 0
-
-
- Compy Swarm
- At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
-
- BG
- Creature — Dinosaur
- Creature
- 3
- 1BG
- 2/2
-
- REX
- 2
-
-
- Compy Swarm
- At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
-
- BG
- Creature — Dinosaur
- Creature
- 3
- 1BG
- 2/2
-
- REX
- 2
-
-
- Cresting Mosasaurus
- Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
-When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
-
- U
- Creature — Dinosaur
- Creature
- 8
- 6UU
- 4/8
-
- REX
- 2
-
-
- Cresting Mosasaurus
- Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
-When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
-
- U
- Creature — Dinosaur
- Creature
- 8
- 6UU
- 4/8
-
- REX
- 2
-
-
- Dino DNA
- Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
-{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
-
- Artifact
- Artifact
- 1
- 1
-
- REX
- 1
-
-
- Dino DNA
- Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
-{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
-
- Artifact
- Artifact
- 1
- 1
-
- REX
- 1
-
-
- Don't Move
- Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- REX
- 3
-
-
- Don't Move
- Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- REX
- 3
-
-
- Ellie and Alan, Paleontologists
- {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GUW
- Legendary Creature — Human Scientist
- Creature
- 5
- 2GWU
- 2/5
-
- REX
- 2
-
-
- Ellie and Alan, Paleontologists
- {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GUW
- Legendary Creature — Human Scientist
- Creature
- 5
- 2GWU
- 2/5
-
- REX
- 2
-
-
- Grim Giganotosaurus
- {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
-When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
-
- BG
- Creature — Dinosaur
- Creature
- 7
- 5BG
- 10/10
-
- REX
- 2
-
-
- Grim Giganotosaurus
- {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
-When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
-
- BG
- Creature — Dinosaur
- Creature
- 7
- 5BG
- 10/10
-
- REX
- 2
-
-
- Henry Wu, InGen Geneticist
- Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
-Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
-
- BGU
- Legendary Creature — Human Scientist
- Creature
- 3
- BGU
- 1/4
-
- REX
- 2
-
-
- Henry Wu, InGen Geneticist
- Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
-Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
-
- BGU
- Legendary Creature — Human Scientist
- Creature
- 3
- BGU
- 1/4
-
- REX
- 2
-
-
- Hunting Velociraptor
- First strike
-Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 3/2
-
- REX
- 2
-
-
- Hunting Velociraptor
- First strike
-Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 3/2
-
- REX
- 2
-
-
- Ian Malcolm, Chaotician
- Whenever a player draws their second card each turn, that player exiles the top card of their library.
-During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
-
- RU
- Legendary Creature — Human Scientist
- Creature
- 3
- 1UR
- 2/2
-
- REX
- 2
-
-
- Ian Malcolm, Chaotician
- Whenever a player draws their second card each turn, that player exiles the top card of their library.
-During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
-
- RU
- Legendary Creature — Human Scientist
- Creature
- 3
- 1UR
- 2/2
-
- REX
- 2
-
-
- Indominus Rex, Alpha
- As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
-When Indominus Rex enters the battlefield, draw a card for each counter on it.
-
- BGU
- Legendary Creature — Dinosaur Mutant
- Creature
- 5
- 1U/BU/BGG
- 6/6
-
- REX
- 2
-
-
- Indominus Rex, Alpha
- As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
-When Indominus Rex enters the battlefield, draw a card for each counter on it.
-
- BGU
- Legendary Creature — Dinosaur Mutant
- Creature
- 5
- 1U/BU/BGG
- 6/6
-
- REX
- 2
-
-
- Indoraptor, the Perfect Hybrid
- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
-Menace
-Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
-
- BGR
- Legendary Creature — Dinosaur Mutant
- Creature
- 3
- 1B/GR
- 3/1
-
- REX
- 2
-
-
- Indoraptor, the Perfect Hybrid
- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
-Menace
-Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
-
- BGR
- Legendary Creature — Dinosaur Mutant
- Creature
- 3
- 1B/GR
- 3/1
-
- REX
- 2
-
-
- Life Finds a Way
- Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- REX
- 1
-
-
- Life Finds a Way
- Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- REX
- 1
-
-
- Owen Grady, Raptor Trainer
- Partner with Blue, Loyal Raptor
-{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
-
- GR
- Legendary Creature — Human Soldier Scientist
- Creature
- 3
- 1RG
- 3/2
-
- REX
- 2
-
-
- Owen Grady, Raptor Trainer
- Partner with Blue, Loyal Raptor
-{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
-
- GR
- Legendary Creature — Human Soldier Scientist
- Creature
- 3
- 1RG
- 3/2
-
- REX
- 2
-
-
- Permission Denied
- Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
-
- UW
- Instant
- Instant
- 2
- WU
-
- REX
- 3
-
-
- Permission Denied
- Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
-
- UW
- Instant
- Instant
- 2
- WU
-
- REX
- 3
-
-
- Ravenous Tyrannosaurus
- Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
-Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
-
- GR
- Creature — Dinosaur
- Creature
- 6
- 4RG
- 6/6
-
- REX
- 2
-
-
- Ravenous Tyrannosaurus
- Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
-Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
-
- GR
- Creature — Dinosaur
- Creature
- 6
- 4RG
- 6/6
-
- REX
- 2
-
-
- Savage Order
- As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
-Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
-
- G
- Sorcery
- Sorcery
- 4
- 2GG
-
- REX
- 3
-
-
- Savage Order
- As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
-Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
-
- G
- Sorcery
- Sorcery
- 4
- 2GG
-
- REX
- 3
-
-
- Spitting Dilophosaurus
- Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.
-Creatures your opponents control with -1/-1 counters on them can't block.
-
- B
- Creature — Dinosaur
- Creature
- 3
- 2B
- 3/2
-
- REX
- 2
-
-
- Swooping Pteranodon
- Flying, haste
-Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
-
- RW
- Creature — Dinosaur
- Creature
- 5
- 3RW
- 3/3
-
- REX
- 2
-
-
- Swooping Pteranodon
- Flying, haste
-Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
-
- RW
- Creature — Dinosaur
- Creature
- 5
- 3RW
- 3/3
-
- REX
- 2
-
-
- Welcome to . . .
- (As this Saga enters and after your draw step, add a lore counter.)
-I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
-II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
-III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
-
- G
- Enchantment — Saga
- Enchantment
- 3
- 1GG
-
- REX
- 1
-
-
- Jurassic Park
- (Transforms from Welcome to ....)
-Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
-{T}: Add {G} for each Dinosaur you control.
-
- Legendary Land
- Land
- 3
-
- REX
- 0
-
-
-
diff --git a/RVR.xml b/RVR.xml
index ca6cce4a..a29c45c5 100644
--- a/RVR.xml
+++ b/RVR.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-10-17 00:42:19 (UTC)
+ 2023-11-17 00:44:25 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/RVR.xml
@@ -340,7 +340,7 @@ When Massacre Girl enters the battlefield, each other creature gets -1/-1 until
3BB
4/4
- RVR
+ RVR
2
@@ -404,7 +404,7 @@ Whenever a player casts an instant or sorcery spell, you draw a card.
UUURRR
5/5
- RVR
+ RVR
2
diff --git a/SPG.xml b/SPG.xml
deleted file mode 100644
index f81d6b04..00000000
--- a/SPG.xml
+++ /dev/null
@@ -1,371 +0,0 @@
-
-
-
-
- Cockatrice/Magic-Spoiler
- 2023-11-01 08:12:20 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/SPG.xml
-
-
-
-
- SPG
- Special Guests (Spoiler)
- Masterpiece
- 2023-11-17
-
-
-
-
- Breeches, Brazen Plunderer
- Menace
-Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
-Partner (You can have two commanders if both have partner.)
-
- R
- Legendary Creature — Goblin Pirate
- Creature
- 4
- 3R
- 3/3
-
- SPG
- 2
-
-
- Bridge from Below
- Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
-When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
-
- B
- Enchantment
- Enchantment
- 3
- BBB
-
- SPG
- 1
-
-
- Carnage Tyrant
- This spell can't be countered.
-Trample, hexproof
-
- G
- Creature — Dinosaur
- Creature
- 6
- 4GG
- 7/6
-
- SPG
- 2
-
-
- Dargo, the Shipwrecker
- As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.
-Trample
-Partner (You can have two commanders if both have partner.)
-
- R
- Legendary Creature — Giant Pirate
- Creature
- 7
- 6R
- 7/5
-
- SPG
- 2
-
-
- Ghalta, Primal Hunger
- This spell costs {X} less to cast, where X is the total power of creatures you control.
-Trample
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 12
- 10GG
- 12/12
-
- SPG
- 2
-
-
- Kalamax, the Stormsire
- Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.
-Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
-
- GRU
- Legendary Creature — Elemental Dinosaur
- Creature
- 4
- 1GUR
- 4/4
-
- SPG
- 2
-
-
- Lord Windgrace
- +2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
-−3: Return up to two target land cards from your graveyard to the battlefield.
-−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
-Lord Windgrace can be your commander.
-
- BGR
- Legendary Planeswalker — Windgrace
- Planeswalker
- 5
- 2BRG
- 5
-
- SPG
- 1
-
-
- Lord of Atlantis
- Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
-
- U
- Creature — Merfolk
- Creature
- 2
- UU
- 2/2
-
- SPG
- 2
-
-
- Malcolm, Keen-Eyed Navigator
- Flying
-Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Partner (You can have two commanders if both have partner.)
-
- U
- Legendary Creature — Siren Pirate
- Creature
- 3
- 2U
- 2/2
-
- SPG
- 2
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG
- 1
-
-
- Mephidross Vampire
- Flying
-Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
-
- B
- Creature — Vampire
- Creature
- 6
- 4BB
- 3/4
-
- SPG
- 2
-
-
- Mirri, Weatherlight Duelist
- First strike
-Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
-As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
-
- GW
- Legendary Creature — Cat Warrior
- Creature
- 3
- 1GW
- 3/2
-
- SPG
- 2
-
-
- Pitiless Plunderer
- Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Creature — Human Pirate
- Creature
- 4
- 3B
- 1/4
-
- SPG
- 2
-
-
- Polyraptor
- Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
-
- G
- Creature — Dinosaur
- Creature
- 8
- 6GG
- 5/5
-
- SPG
- 2
-
-
- Rampaging Ferocidon
- Menace
-Players can't gain life.
-Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 3/3
-
- SPG
- 2
-
-
- Star Compass
- Star Compass enters the battlefield tapped.
-{T}: Add one mana of any color that a basic land you control could produce.
-
- Artifact
- Artifact
- 2
- 2
-
- SPG
- 1
- 1
-
-
- Thrasios, Triton Hero
- {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
-Partner (You can have two commanders if both have partner.)
-
- GU
- Legendary Creature — Merfolk Wizard
- Creature
- 2
- GU
- 1/3
-
- SPG
- 2
-
-
- Underworld Breach
- Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
-At the beginning of the end step, sacrifice Underworld Breach.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- SPG
- 1
-
-
-
diff --git a/spoiler.xml b/spoiler.xml
index 69877a89..a8bc0e69 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-11-03 08:11:56 (UTC)
+ 2023-11-17 00:44:25 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -30,30 +30,6 @@
Promo
2024-01-01
-
- SPG~
- Special Guests (Spoiler)
- Masterpiece
- 2023-11-17
-
-
- LCI~
- The Lost Caverns of Ixalan (Spoiler)
- Expansion
- 2023-11-17
-
-
- LCC~
- Lost Caverns of Ixalan Commander (Spoiler)
- Commander
- 2023-11-17
-
-
- REX~
- Jurassic World Collection (Spoiler)
- Masterpiece
- 2023-11-17
-
@@ -1073,7 +1049,7 @@ When Massacre Girl enters the battlefield, each other creature gets -1/-1 until
3BB
4/4
- RVR~
+ RVR~
2
@@ -1137,7 +1113,7 @@ Whenever a player casts an instant or sorcery spell, you draw a card.
UUURRR
5/5
- RVR~
+ RVR~
2
@@ -1492,11812 +1468,5 @@ Other Zombies have "{B}: Regenerate this permanent."
PW24~
2
-
- Breeches, Brazen Plunderer
- Menace
-Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
-Partner (You can have two commanders if both have partner.)
-
- R
- Legendary Creature — Goblin Pirate
- Creature
- 4
- 3R
- 3/3
-
- SPG~
- 2
-
-
- Bridge from Below
- Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
-When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
-
- B
- Enchantment
- Enchantment
- 3
- BBB
-
- SPG~
- 1
-
-
- Carnage Tyrant
- This spell can't be countered.
-Trample, hexproof
-
- G
- Creature — Dinosaur
- Creature
- 6
- 4GG
- 7/6
-
- SPG~
- 2
-
-
- Dargo, the Shipwrecker
- As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn.
-Trample
-Partner (You can have two commanders if both have partner.)
-
- R
- Legendary Creature — Giant Pirate
- Creature
- 7
- 6R
- 7/5
-
- SPG~
- 2
-
-
- Ghalta, Primal Hunger
- This spell costs {X} less to cast, where X is the total power of creatures you control.
-Trample
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 12
- 10GG
- 12/12
-
- SPG~
- 2
-
-
- Kalamax, the Stormsire
- Whenever you cast your first instant spell each turn, if Kalamax, the Stormsire is tapped, copy that spell. You may choose new targets for the copy.
-Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
-
- GRU
- Legendary Creature — Elemental Dinosaur
- Creature
- 4
- 1GUR
- 4/4
-
- SPG~
- 2
-
-
- Lord Windgrace
- +2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
-−3: Return up to two target land cards from your graveyard to the battlefield.
-−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
-Lord Windgrace can be your commander.
-
- BGR
- Legendary Planeswalker — Windgrace
- Planeswalker
- 5
- 2BRG
- 5
-
- SPG~
- 1
-
-
- Lord of Atlantis
- Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
-
- U
- Creature — Merfolk
- Creature
- 2
- UU
- 2/2
-
- SPG~
- 2
-
-
- Malcolm, Keen-Eyed Navigator
- Flying
-Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Partner (You can have two commanders if both have partner.)
-
- U
- Legendary Creature — Siren Pirate
- Creature
- 3
- 2U
- 2/2
-
- SPG~
- 2
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG~
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG~
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG~
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG~
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG~
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG~
- 1
-
-
- Mana Crypt
- At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 0
- 0
-
- SPG~
- 1
-
-
- Mephidross Vampire
- Flying
-Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
-
- B
- Creature — Vampire
- Creature
- 6
- 4BB
- 3/4
-
- SPG~
- 2
-
-
- Mirri, Weatherlight Duelist
- First strike
-Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
-As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
-
- GW
- Legendary Creature — Cat Warrior
- Creature
- 3
- 1GW
- 3/2
-
- SPG~
- 2
-
-
- Pitiless Plunderer
- Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Creature — Human Pirate
- Creature
- 4
- 3B
- 1/4
-
- SPG~
- 2
-
-
- Polyraptor
- Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
-
- G
- Creature — Dinosaur
- Creature
- 8
- 6GG
- 5/5
-
- SPG~
- 2
-
-
- Rampaging Ferocidon
- Menace
-Players can't gain life.
-Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller.
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 3/3
-
- SPG~
- 2
-
-
- Star Compass
- Star Compass enters the battlefield tapped.
-{T}: Add one mana of any color that a basic land you control could produce.
-
- Artifact
- Artifact
- 2
- 2
-
- SPG~
- 1
- 1
-
-
- Thrasios, Triton Hero
- {4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
-Partner (You can have two commanders if both have partner.)
-
- GU
- Legendary Creature — Merfolk Wizard
- Creature
- 2
- GU
- 1/3
-
- SPG~
- 2
-
-
- Underworld Breach
- Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
-At the beginning of the end step, sacrifice Underworld Breach.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- SPG~
- 1
-
-
- "Inverted Iceberg"
- When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
-Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- U
- Artifact
- Artifact
- 2
- 1U
-
- LCI~
- 1
-
-
- "Iceberg Titan"
- Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
-
- U
- Artifact Creature — Golem
- Creature
- 2
- 6/6
-
- LCI~
- 2
-
-
- "JELL-O® Discovery"
- {T}: Add {C}.
-{1}, {T}, Sacrifice "JELL-O® Discovery": Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land — Cave
- Land
- 0
-
- LCI~
- 0
-
-
- "Oteclan Arch"
- When Oteclan Arch enters the battlefield, scry 2.
-Craft with artifact {2}{W} ({2}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 1
- W
-
- LCI~
- 1
-
-
- "Oteclan Levitator"
- Flying
-Whenever "Oteclan Levitator" attacks, target attacking creature without flying gains flying until end of turn.
-
- W
- Artifact Creature — Golem
- Creature
- 1
- 1/4
-
- LCI~
- 2
-
-
- "Solemn Gnomelacrum"
- When "Solemn Gnomelacrum" enters the battlefield, search your library for a basic land card or a Cave card, put it onto the battlefield tapped, then shuffle
-
- Artifact Creature — Gnome
- Creature
- 4
- 4
- 3/2
-
- LCI~
- 2
-
-
- "Three Cans of Mountain Dew"
- When "Three Cans of Mountain Dew" enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control.
-Craft with creature {5}{G}{G}
-
- G
- Artifact
- Artifact
- 4
- 3G
-
- LCI~
- 1
-
-
- "Bajablastamental"
- When "Bajablastamental" enters the battlefield, you gain life equal to the mana value of the card exiled to craft it.
-
- G
- Artifact Creature — Golem
- Creature
- 4
- 7/7
-
- LCI~
- 2
-
-
- Abrade
- Choose one —
-• Abrade deals 3 damage to target creature.
-• Destroy target artifact.
-
- R
- Instant
- Instant
- 2
- 1R
-
- LCI~
- 3
-
-
- Abuelo's Awakening
- Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
-
- W
- Sorcery
- Sorcery
- 4
- X3W
-
- LCI~
- 3
-
-
- Abuelo, Ancestral Echo
- Flying, ward {2}
-{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
-
- UW
- Legendary Creature — Spirit
- Creature
- 3
- 1WU
- 2/2
-
- LCI~
- 2
-
-
- Abuelo, Ancestral Echo
- Flying, ward {2}
-{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
-
- UW
- Legendary Creature — Spirit
- Creature
- 3
- 1WU
- 2/2
-
- LCI~
- 2
-
-
- Abyssal Gorestalker
- When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.
-
- B
- Creature — Horror
- Creature
- 6
- 4BB
- 6/6
-
- LCI~
- 2
-
-
- Aclazotz, Deepest Betrayal
- Flying, lifelink
-Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
-Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
-When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
-
- B
- Legendary Creature — Bat God
- Creature
- 5
- 3BB
- 4/4
-
- LCI~
- 2
-
-
- Temple of the Dead
- (Transforms from Aclazotz, Deepest Betrayal.)
-{T}: Add {B}.
-{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
-
- Land
- Land
- 5
-
- LCI~
- 0
-
-
- Aclazotz, Deepest Betrayal
- Flying, lifelink
-Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
-Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
-When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
-
- B
- Legendary Creature — Bat God
- Creature
- 5
- 3BB
- 4/4
-
- LCI~
- 2
-
-
- Temple of the Dead
- (Transforms from Aclazotz, Deepest Betrayal.)
-{T}: Add {B}.
-{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
-
- Land
- Land
- 5
-
- LCI~
- 0
-
-
- Akal Pakal, First Among Equals
- At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
-
- U
- Legendary Creature — Human Advisor
- Creature
- 3
- 2U
- 1/5
-
- LCI~
- 2
-
-
- Akal Pakal, First Among Equals
- At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
-
- U
- Legendary Creature — Human Advisor
- Creature
- 3
- 2U
- 1/5
-
- LCI~
- 2
-
-
- Akawalli, the Seething Tower
- Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
-Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
-
- BG
- Legendary Creature — Fungus
- Creature
- 3
- 1BG
- 3/3
-
- LCI~
- 2
-
-
- Akawalli, the Seething Tower
- Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
-Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
-
- BG
- Legendary Creature — Fungus
- Creature
- 3
- 1BG
- 3/3
-
- LCI~
- 2
-
-
- Amalia Benavides Aguirre
- Ward—Pay 3 life.
-Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- BW
- Legendary Creature — Vampire Scout
- Creature
- 2
- WB
- 2/2
-
- LCI~
- 2
-
-
- Amalia Benavides Aguirre
- Ward—Pay 3 life.
-Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- BW
- Legendary Creature — Vampire Scout
- Creature
- 2
- WB
- 2/2
-
- LCI~
- 2
-
-
- Anim Pakal, Thousandth Moon
- Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
-
- RW
- Legendary Creature — Human Soldier
- Creature
- 3
- 1RW
- 1/2
-
- LCI~
- 2
-
-
- Anim Pakal, Thousandth Moon
- Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
-
- RW
- Legendary Creature — Human Soldier
- Creature
- 3
- 1RW
- 1/2
-
- LCI~
- 2
-
-
- Bartolomé del Presidio
- Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 2
- WB
- 2/1
-
- LCI~
- 2
-
-
- Bartolomé del Presidio
- Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 2
- WB
- 2/1
-
- LCI~
- 2
-
-
- Bartolomé del Presidio
- Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 2
- WB
- 2/1
-
- LCI~
- 2
-
-
- Basking Capybara
- Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
-
- G
- Creature — Capybara
- Creature
- 2
- 1G
- 1/3
-
- LCI~
- 2
-
-
- Bat Colony
- When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
-Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- LCI~
- 1
-
-
- Bedrock Tortoise
- As long as it's your turn, creatures you control have hexproof.
-Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
-
- G
- Creature — Turtle
- Creature
- 4
- 3G
- 0/6
-
- LCI~
- 2
-
-
- Bedrock Tortoise
- As long as it's your turn, creatures you control have hexproof.
-Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
-
- G
- Creature — Turtle
- Creature
- 4
- 3G
- 0/6
-
- LCI~
- 2
-
-
- Belligerent Yearling
- Trample
-Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
-
- R
- Creature — Dinosaur
- Creature
- 2
- 1R
- 3/2
-
- LCI~
- 2
-
-
- Belligerent Yearling
- Trample
-Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn.
-
- R
- Creature — Dinosaur
- Creature
- 2
- 1R
- 3/2
-
- LCI~
- 2
-
-
- Bitter Triumph
- As an additional cost to cast this spell, discard a card or pay 3 life.
-Destroy target creature or planeswalker.
-
- B
- Instant
- Instant
- 2
- 1B
-
- LCI~
- 3
-
-
- Bloodletter of Aclazotz
- Flying
-If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
-
- B
- Creature — Vampire Demon
- Creature
- 4
- 1BBB
- 2/4
-
- LCI~
- 2
-
-
- Bloodletter of Aclazotz
- Flying
-If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
-
- B
- Creature — Vampire Demon
- Creature
- 4
- 1BBB
- 2/4
-
- LCI~
- 2
-
-
- Bloodthorn Flail
- Equipped creature gets +2/+1.
-Equip—Pay {3} or discard a card.
-
- B
- Artifact — Equipment
- Artifact
- 1
- B
-
- LCI~
- 1
-
-
- Bonehoard Dracosaur
- Flying, first strike
-At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
-
- R
- Creature — Dinosaur Dragon
- Creature
- 5
- 3RR
- 5/5
-
- LCI~
- 2
-
-
- Bonehoard Dracosaur
- Flying, first strike
-At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
-
- R
- Creature — Dinosaur Dragon
- Creature
- 5
- 3RR
- 5/5
-
- LCI~
- 2
-
-
- Braided Net
- Braided Net enters the battlefield with three net counters on it.
-{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
-Craft with artifact {1}{U}
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- LCI~
- 1
-
-
- Braided Quipu
- {3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
-
- Artifact
- Artifact
- 3
-
- LCI~
- 1
-
-
- Braided Net
- Braided Net enters the battlefield with three net counters on it.
-{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
-Craft with artifact {1}{U}
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- LCI~
- 1
-
-
- Braided Quipu
- {3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
-
- Artifact
- Artifact
- 3
-
- LCI~
- 1
-
-
- Brass's Tunnel-Grinder
- When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
-At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- R
- Legendary Artifact
- Artifact
- 3
- 2R
-
- LCI~
- 1
-
-
- Tecutlan, the Searing Rift
- (Transforms from Brass's Tunnel-Grinder.)
-{T}: Add {R}.
-Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
-
- Legendary Land — Cave
- Land
- 3
-
- LCI~
- 0
-
-
- Brass's Tunnel-Grinder
- When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
-At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- R
- Legendary Artifact
- Artifact
- 3
- 2R
-
- LCI~
- 1
-
-
- Tecutlan, the Searing Rift
- (Transforms from Brass's Tunnel-Grinder.)
-{T}: Add {R}.
-Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
-
- Legendary Land — Cave
- Land
- 3
-
- LCI~
- 0
-
-
- Breeches, Eager Pillager
- First strike
-Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
-• Create a Treasure token.
-• Target creature can't block this turn.
-• Exile the top card of your library. You may play it this turn.
-
- R
- Legendary Creature — Goblin Pirate
- Creature
- 3
- 2R
- 3/3
-
- LCI~
- 2
-
-
- Breeches, Eager Pillager
- First strike
-Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —
-• Create a Treasure token.
-• Target creature can't block this turn.
-• Exile the top card of your library. You may play it this turn.
-
- R
- Legendary Creature — Goblin Pirate
- Creature
- 3
- 2R
- 3/3
-
- LCI~
- 2
-
-
- Bringer of the Last Gift
- Flying
-When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
-
- B
- Creature — Vampire Demon
- Creature
- 8
- 6BB
- 6/6
-
- LCI~
- 2
-
-
- Bringer of the Last Gift
- Flying
-When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
-
- B
- Creature — Vampire Demon
- Creature
- 8
- 6BB
- 6/6
-
- LCI~
- 2
-
-
- Broodrage Mycoid
- At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with "This creature can't block." (You descended if a permanent card was put into your graveyard from anywhere.)
-
- B
- Creature — Fungus
- Creature
- 4
- 3B
- 4/3
-
- LCI~
- 2
-
-
- Calamitous Cave-In
- Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- LCI~
- 3
-
-
- Canonized in Blood
- At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
-{5}{B}{B}, Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- LCI~
- 1
-
-
- Caparocti Sunborn
- Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- RW
- Legendary Creature — Human Soldier
- Creature
- 4
- 2RW
- 4/4
-
- LCI~
- 2
-
-
- Caparocti Sunborn
- Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- RW
- Legendary Creature — Human Soldier
- Creature
- 4
- 2RW
- 4/4
-
- LCI~
- 2
-
-
- Captain Storm, Cosmium Raider
- Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
-
- RU
- Legendary Creature — Human Pirate
- Creature
- 2
- UR
- 2/2
-
- LCI~
- 2
-
-
- Captain Storm, Cosmium Raider
- Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
-
- RU
- Legendary Creature — Human Pirate
- Creature
- 2
- UR
- 2/2
-
- LCI~
- 2
-
-
- Careening Mine Cart
- Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 3
- 3
- 3/3
-
- LCI~
- 1
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI~
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI~
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI~
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI~
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI~
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI~
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI~
- 0
-
-
- Cavern of Souls
- As Cavern of Souls enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
-
- Land
- Land
- 0
-
- LCI~
- 0
-
-
- Cavernous Maw
- {T}: Add {C}.
-{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
-
- Land — Cave
- Land
- 0
-
- LCI~
- 0
-
-
- Cenote Scout
- When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Merfolk Scout
- Creature
- 1
- G
- 1/1
-
- LCI~
- 2
-
-
- Cenote Scout
- When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Merfolk Scout
- Creature
- 1
- G
- 1/1
-
- LCI~
- 2
-
-
- Chart a Course
- Draw two cards. Then discard a card unless you attacked this turn.
-
- U
- Sorcery
- Sorcery
- 2
- 1U
-
- LCI~
- 3
-
-
- Chimil, the Inner Sun
- Spells you control can't be countered.
-At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Legendary Artifact
- Artifact
- 6
- 6
-
- LCI~
- 1
-
-
- Chupacabra Echo
- Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
-
- B
- Creature — Beast Horror Spirit
- Creature
- 4
- 2BB
- 3/2
-
- LCI~
- 2
-
-
- Clay-Fired Bricks
- When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
-Craft with artifact {5}{W}{W} ({5}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- LCI~
- 1
-
-
- Cosmium Kiln
- When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.
-Creatures you control get +1/+1.
-
- Artifact
- Artifact
- 2
-
- LCI~
- 1
-
-
- Coati Scavenger
- Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
-
- G
- Creature — Raccoon
- Creature
- 3
- 2G
- 3/2
-
- LCI~
- 2
-
-
- Cogwork Wrestler
- Flash
-When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
-
- U
- Artifact Creature — Gnome
- Creature
- 1
- U
- 1/2
-
- LCI~
- 2
-
-
- Colossadactyl
- Reach, trample
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 4/5
-
- LCI~
- 2
-
-
- Compass Gnome
- When Compass Gnome enters the battlefield, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
-
- Artifact Creature — Gnome
- Creature
- 2
- 2
- 2/1
-
- LCI~
- 2
-
-
- Confounding Riddle
- Choose one —
-• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
-• Counter target spell unless its controller pays {4}.
-
- U
- Instant
- Instant
- 3
- 2U
-
- LCI~
- 3
-
-
- Contested Game Ball
- Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.
-{2}, {T}: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
-
- Artifact
- Artifact
- 2
- 2
-
- LCI~
- 1
-
-
- Corpses of the Lost
- Skeletons you control get +1/+0 and have haste.
-When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
-At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- LCI~
- 1
-
-
- Corpses of the Lost
- Skeletons you control get +1/+0 and have haste.
-When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
-At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- LCI~
- 1
-
-
- Cosmium Confluence
- Choose three. You may choose the same mode more than once.
-• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
-• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
-• Destroy target enchantment.
-
- G
- Sorcery
- Sorcery
- 5
- 4G
-
- LCI~
- 3
-
-
- Cosmium Confluence
- Choose three. You may choose the same mode more than once.
-• Search your library for a Cave card, put it onto the battlefield tapped, then shuffle.
-• Put three +1/+1 counters on a Cave you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
-• Destroy target enchantment.
-
- G
- Sorcery
- Sorcery
- 5
- 4G
-
- LCI~
- 3
-
-
- Council of Echoes
- Flying
-Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand.
-
- U
- Creature — Spirit Advisor
- Creature
- 6
- 4UU
- 4/4
-
- LCI~
- 2
-
-
- Curator of Sun's Creation
- Whenever you discover, discover again for the same value. This ability triggers only once each turn.
-
- R
- Creature — Human Artificer
- Creature
- 4
- 3R
- 3/3
-
- LCI~
- 2
-
-
- Dauntless Dismantler
- Artifacts your opponents control enter the battlefield tapped.
-{X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.
-
- W
- Creature — Human Artificer
- Creature
- 2
- 1W
- 1/4
-
- LCI~
- 2
-
-
- Deep-Cavern Bat
- Flying, lifelink
-When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
-
- B
- Creature — Bat
- Creature
- 2
- 1B
- 1/1
-
- LCI~
- 2
-
-
- Deep-Cavern Bat
- Flying, lifelink
-When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
-
- B
- Creature — Bat
- Creature
- 2
- 1B
- 1/1
-
- LCI~
- 2
-
-
- Deepfathom Echo
- At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- GU
- Creature — Merfolk Spirit
- Creature
- 4
- 2GU
- 4/4
-
- LCI~
- 2
-
-
- Deepfathom Echo
- At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- GU
- Creature — Merfolk Spirit
- Creature
- 4
- 2GU
- 4/4
-
- LCI~
- 2
-
-
- Deeproot Pilgrimage
- Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
-
- U
- Enchantment
- Enchantment
- 2
- 1U
-
- LCI~
- 1
-
-
- Deeproot Pilgrimage
- Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
-
- U
- Enchantment
- Enchantment
- 2
- 1U
-
- LCI~
- 1
-
-
- Defossilize
- Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
-
- B
- Sorcery
- Sorcery
- 5
- 4B
-
- LCI~
- 3
-
-
- Diamond Pick-Axe
- Indestructible (Effects that say "destroy" don't destroy this artifact.)
-Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Equip {2}
-
- R
- Artifact — Equipment
- Artifact
- 1
- R
-
- LCI~
- 1
-
-
- Didact Echo
- When Didact Echo enters the battlefield, draw a card.
-Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
-
- U
- Creature — Spirit Cleric
- Creature
- 5
- 4U
- 3/2
-
- LCI~
- 2
-
-
- Digsite Conservator
- Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery.
-When Digsite Conservator dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Artifact Creature — Gnome
- Creature
- 2
- 2
- 2/1
-
- LCI~
- 2
-
-
- Dinotomaton
- Menace (This creature can't be blocked except by two or more creatures.)
-When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
-
- R
- Artifact Creature — Dinosaur Gnome
- Creature
- 4
- 3R
- 4/3
-
- LCI~
- 2
-
-
- Dire Flail
- Equipped creature gets +2/+0.
-Equip {1}
-Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 1
- R
-
- LCI~
- 1
-
-
- Dire Blunderbuss
- Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
-Equip {1}
-
- R
- Artifact — Equipment
- Artifact
- 1
-
- LCI~
- 1
-
-
- Dire Flail
- Equipped creature gets +2/+0.
-Equip {1}
-Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 1
- R
-
- LCI~
- 1
-
-
- Dire Blunderbuss
- Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
-Equip {1}
-
- R
- Artifact — Equipment
- Artifact
- 1
-
- LCI~
- 1
-
-
- Dowsing Device
- Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- LCI~
- 1
-
-
- Geode Grotto
- (Transforms from Dowsing Device.)
-{T}: Add {R}.
-{2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
-
- Land — Cave
- Land
- 2
-
- LCI~
- 0
-
-
- Dreadmaw's Ire
- Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
-
- R
- Instant
- Instant
- 1
- R
-
- LCI~
- 3
-
-
- Dusk Rose Reliquary
- As an additional cost to cast this spell, sacrifice an artifact or creature.
-Ward {2}
-When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
-
- W
- Artifact
- Artifact
- 1
- W
-
- LCI~
- 1
-
-
- Earthshaker Dreadmaw
- Trample
-When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
-
- G
- Creature — Dinosaur
- Creature
- 6
- 4GG
- 6/6
-
- LCI~
- 2
-
-
- Earthshaker Dreadmaw
- Trample
-When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
-
- G
- Creature — Dinosaur
- Creature
- 6
- 4GG
- 6/6
-
- LCI~
- 2
-
-
- Echoing Deeps
- You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
-{T}: Add {C}.
-
- Land — Cave
- Land
- 0
-
- LCI~
- 0
-
-
- Echoing Deeps
- You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
-{T}: Add {C}.
-
- Land — Cave
- Land
- 0
-
- LCI~
- 0
-
-
- Enterprising Scallywag
- At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- R
- Creature — Goblin Pirate
- Creature
- 2
- 1R
- 2/2
-
- LCI~
- 2
-
-
- Explorer's Cache
- Explorer's Cache enters the battlefield with two +1/+1 counters on it.
-Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer's Cache.
-{T}: Move a +1/+1 counter from Explorer's Cache onto target creature. Activate only as a sorcery.
-
- G
- Artifact
- Artifact
- 2
- 1G
-
- LCI~
- 1
-
-
- Fabrication Foundry
- {T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
-{2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- LCI~
- 1
-
-
- Fabrication Foundry
- {T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
-{2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- LCI~
- 1
-
-
- Fanatical Offering
- As an additional cost to cast this spell, sacrifice an artifact or creature.
-Draw two cards and create a Map token. (It's an artifact with "{1}, {R}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- B
- Instant
- Instant
- 2
- 1B
-
- LCI~
- 3
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- LCI~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- LCI~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- LCI~
- 0
-
-
- Forgotten Monument
- {T}: Add {C}.
-Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."
-
- Land — Cave
- Land
- 0
-
- LCI~
- 0
-
-
- Frilled Cave-Wurm
- Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.
-
- U
- Creature — Salamander Wurm
- Creature
- 4
- 3U
- 2/5
-
- LCI~
- 2
-
-
- Gargantuan Leech
- This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard.
-Lifelink
-
- B
- Creature — Leech
- Creature
- 8
- 7B
- 5/5
-
- LCI~
- 2
-
-
- Geological Appraiser
- When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Creature — Human Artificer
- Creature
- 4
- 2RR
- 3/2
-
- LCI~
- 2
-
-
- Geological Appraiser
- When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Creature — Human Artificer
- Creature
- 4
- 2RR
- 3/2
-
- LCI~
- 2
-
-
- Get Lost
- Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- W
- Instant
- Instant
- 2
- 1W
-
- LCI~
- 3
-
-
- Get Lost
- Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- W
- Instant
- Instant
- 2
- 1W
-
- LCI~
- 3
-
-
- Ghalta, Stampede Tyrant
- Trample
-When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 8
- 5GGG
- 12/12
-
- LCI~
- 2
-
-
- Ghalta, Stampede Tyrant
- Trample
-When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 8
- 5GGG
- 12/12
-
- LCI~
- 2
-
-
- Gishath, Sun's Avatar
- Vigilance, trample, haste
-Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
-
- GRW
- Legendary Creature — Dinosaur Avatar
- Creature
- 8
- 5RGW
- 7/6
-
- LCI~
- 2
-
-
- Gishath, Sun's Avatar
- Vigilance, trample, haste
-Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
-
- GRW
- Legendary Creature — Dinosaur Avatar
- Creature
- 8
- 5RGW
- 7/6
-
- LCI~
- 2
-
-
- Glimpse the Core
- Choose one —
-• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
-• Return target Cave card from your graveyard to the battlefield tapped.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCI~
- 3
-
-
- Glowcap Lantern
- Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-Equip {2}
-
- G
- Artifact — Equipment
- Artifact
- 1
- G
-
- LCI~
- 1
-
-
- Goldfury Strider
- Trample
-Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
-
- R
- Artifact Creature — Golem
- Creature
- 5
- 4R
- 3/5
-
- LCI~
- 2
-
-
- Growing Rites of Itlimoc
- When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
-
- G
- Legendary Enchantment
- Enchantment
- 3
- 2G
-
- LCI~
- 1
-
-
- Itlimoc, Cradle of the Sun
- (Transforms from Growing Rites of Itlimoc.)
-{T}: Add {G}.
-{T}: Add {G} for each creature you control.
-
- Legendary Land
- Land
- 3
-
- LCI~
- 0
-
-
- Growing Rites of Itlimoc
- When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
-
- G
- Legendary Enchantment
- Enchantment
- 3
- 2G
-
- LCI~
- 1
-
-
- Itlimoc, Cradle of the Sun
- (Transforms from Growing Rites of Itlimoc.)
-{T}: Add {G}.
-{T}: Add {G} for each creature you control.
-
- Legendary Land
- Land
- 3
-
- LCI~
- 0
-
-
- Guardian of the Great Door
- As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
-Flying
-
- W
- Creature — Angel
- Creature
- 2
- WW
- 4/4
-
- LCI~
- 2
-
-
- Helping Hand
- Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
-
- W
- Sorcery
- Sorcery
- 1
- W
-
- LCI~
- 3
-
-
- Hermitic Nautilus
- Vigilance
-{1}{U}: Hermitic Nautilus gets +3/-3 until end of turn.
-
- U
- Artifact Creature — Nautilus
- Creature
- 2
- 1U
- 1/4
-
- LCI~
- 2
-
-
- Hidden Cataract
- Hidden Cataract enters the battlefield tapped.
-{T}: Add {U}.
-{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Land — Cave
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Hidden Courtyard
- Hidden Courtyard enters the battlefield tapped.
-{T}: Add {W}.
-{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Land — Cave
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Hidden Necropolis
- Hidden Necropolis enters the battlefield tapped.
-{T}: Add {B}.
-{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Land — Cave
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Hidden Nursery
- Hidden Nursery enters the battlefield tapped.
-{T}: Add {G}.
-{4}{G}, {T}, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Land — Cave
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Hidden Volcano
- Hidden Volcano enters the battlefield tapped.
-{T}: Add {R}.
-{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Land — Cave
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Hit the Mother Lode
- Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Sorcery
- Sorcery
- 7
- 4RRR
-
- LCI~
- 3
-
-
- Hit the Mother Lode
- Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Sorcery
- Sorcery
- 7
- 4RRR
-
- LCI~
- 3
-
-
- Hit the Mother Lode
- Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- R
- Sorcery
- Sorcery
- 7
- 4RRR
-
- LCI~
- 3
-
-
- Hoverstone Pilgrim
- Flying
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-{2}: Put target card from a graveyard on the bottom of its owner's library.
-
- Artifact Creature — Golem
- Creature
- 5
- 5
- 2/5
-
- LCI~
- 2
-
-
- Huatli's Final Strike
- Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
-
- G
- Instant
- Instant
- 3
- 2G
-
- LCI~
- 3
-
-
- Huatli, Poet of Unity
- When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
-
- G
- Legendary Creature — Human Warrior Bard
- Creature
- 3
- 2G
- 2/3
-
- LCI~
- 2
-
-
- Roar of the Fifth People
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Create two 3/3 green Dinosaur creature tokens.
-II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
-III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
-IV — Dinosaurs you control gain double strike and trample until end of turn.
-
- GRW
- Enchantment — Saga
- Enchantment
- 3
-
- LCI~
- 1
-
-
- Huatli, Poet of Unity
- When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
-
- G
- Legendary Creature — Human Warrior Bard
- Creature
- 3
- 2G
- 2/3
-
- LCI~
- 2
-
-
- Roar of the Fifth People
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Create two 3/3 green Dinosaur creature tokens.
-II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
-III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
-IV — Dinosaurs you control gain double strike and trample until end of turn.
-
- GRW
- Enchantment — Saga
- Enchantment
- 3
-
- LCI~
- 1
-
-
- Huatli, Poet of Unity
- When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
-
- G
- Legendary Creature — Human Warrior Bard
- Creature
- 3
- 2G
- 2/3
-
- LCI~
- 2
-
-
- Roar of the Fifth People
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Create two 3/3 green Dinosaur creature tokens.
-II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
-III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
-IV — Dinosaurs you control gain double strike and trample until end of turn.
-
- GRW
- Enchantment — Saga
- Enchantment
- 3
-
- LCI~
- 1
-
-
- Hulking Raptor
- Ward {2}
-At the beginning of your precombat main phase, add {G}{G}.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 5/3
-
- LCI~
- 2
-
-
- Hulking Raptor
- Ward {2}
-At the beginning of your precombat main phase, add {G}{G}.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 5/3
-
- LCI~
- 2
-
-
- Hurl into History
- Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- U
- Instant
- Instant
- 5
- 3UU
-
- LCI~
- 3
-
-
- Idol of the Deep King
- Flash
-When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.
-Craft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact
- Artifact
- 3
- 2R
-
- LCI~
- 1
-
-
- Sovereign's Macuahuitl
- When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.
-Equipped creature gets +2/+0.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- R
- Artifact — Equipment
- Artifact
- 3
-
- LCI~
- 1
-
-
- Inti, Seneschal of the Sun
- Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
-Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
-
- R
- Legendary Creature — Human Knight
- Creature
- 2
- 1R
- 2/2
-
- LCI~
- 2
-
-
- Inti, Seneschal of the Sun
- Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
-Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
-
- R
- Legendary Creature — Human Knight
- Creature
- 2
- 1R
- 2/2
-
- LCI~
- 2
-
-
- Intrepid Paleontologist
- {T}: Add one mana of any color.
-{2}: Exile target card from a graveyard.
-You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
-
- G
- Creature — Human Druid
- Creature
- 2
- 1G
- 2/2
-
- LCI~
- 2
-
-
- Intrepid Paleontologist
- {T}: Add one mana of any color.
-{2}: Exile target card from a graveyard.
-You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
-
- G
- Creature — Human Druid
- Creature
- 2
- 1G
- 2/2
-
- LCI~
- 2
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- LCI~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- LCI~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- LCI~
- 0
-
-
- Itzquinth, Firstborn of Gishath
- Haste
-When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power.
-
- GR
- Legendary Creature — Dinosaur
- Creature
- 2
- RG
- 2/3
-
- LCI~
- 2
-
-
- Itzquinth, Firstborn of Gishath
- Haste
-When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to its power.
-
- GR
- Legendary Creature — Dinosaur
- Creature
- 2
- RG
- 2/3
-
- LCI~
- 2
-
-
- Ixalli's Lorekeeper
- {T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
-
- G
- Creature — Human Druid
- Creature
- 1
- G
- 1/1
-
- LCI~
- 2
-
-
- Jadelight Spelunker
- When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Merfolk Scout
- Creature
- 1
- XG
- 1/1
-
- LCI~
- 2
-
-
- Jadelight Spelunker
- When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Merfolk Scout
- Creature
- 1
- XG
- 1/1
-
- LCI~
- 2
-
-
- Jadelight Spelunker
- When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Merfolk Scout
- Creature
- 1
- XG
- 1/1
-
- LCI~
- 2
-
-
- Kaslem's Stonetree
- When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order.
-Craft with Cave {5}{G}
-
- G
- Artifact
- Artifact
- 3
- 2G
-
- LCI~
- 1
-
-
- Kaslem's Strider
-
-
- G
- Artifact Creature — Golem
- Creature
- 3
- 5/5
-
- LCI~
- 2
-
-
- Kellan, Daring Traveler // Journey On
-
-
- W
- Legendary Creature — Human Faerie Scout // Sorcery — Adventure
- Creature
- 2
- 1W // G
- 2/3
-
- LCI~
- 3
-
-
- Kellan, Daring Traveler // Journey On
-
-
- W
- Legendary Creature — Human Faerie Scout // Sorcery — Adventure
- Creature
- 2
- 1W // G
- 2/3
-
- LCI~
- 3
-
-
- Kinjalli's Dawnrunner
- Double strike
-When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- W
- Creature — Human Scout
- Creature
- 3
- 2W
- 1/1
-
- LCI~
- 2
-
-
- Kitesail Larcenist
- Flying, ward {1}
-When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
-
- U
- Creature — Human Pirate
- Creature
- 3
- 2U
- 2/3
-
- LCI~
- 2
-
-
- Kitesail Larcenist
- Flying, ward {1}
-When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
-
- U
- Creature — Human Pirate
- Creature
- 3
- 2U
- 2/3
-
- LCI~
- 2
-
-
- Kutzil's Flanker
- Flash
-When Kutzil's Flanker enters the battlefield, choose one —
-• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
-• You gain 2 life and scry 2.
-• Exile target player's graveyard.
-
- W
- Creature — Cat Warrior
- Creature
- 3
- 2W
- 3/1
-
- LCI~
- 2
-
-
- Kutzil's Flanker
- Flash
-When Kutzil's Flanker enters the battlefield, choose one —
-• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
-• You gain 2 life and scry 2.
-• Exile target player's graveyard.
-
- W
- Creature — Cat Warrior
- Creature
- 3
- 2W
- 3/1
-
- LCI~
- 2
-
-
- Kutzil, Malamet Exemplar
- Your opponents can't cast spells during your turn.
-Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
-
- GW
- Legendary Creature — Cat Warrior
- Creature
- 3
- 1GW
- 3/3
-
- LCI~
- 2
-
-
- Kutzil, Malamet Exemplar
- Your opponents can't cast spells during your turn.
-Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
-
- GW
- Legendary Creature — Cat Warrior
- Creature
- 3
- 1GW
- 3/3
-
- LCI~
- 2
-
-
- Lodestone Needle
- Flash
-When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it.
-Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- U
- Artifact
- Artifact
- 2
- 1U
-
- LCI~
- 1
-
-
- Guidestone Compass
- {1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-
- U
- Artifact
- Artifact
- 2
-
- LCI~
- 1
-
-
- Magmatic Galleon
- When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
-Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
-Crew 2
-
- R
- Artifact — Vehicle
- Artifact
- 5
- 3RR
- 5/5
-
- LCI~
- 1
-
-
- Magmatic Galleon
- When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
-Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
-Crew 2
-
- R
- Artifact — Vehicle
- Artifact
- 5
- 3RR
- 5/5
-
- LCI~
- 1
-
-
- Malamet War Scribe
- When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.
-
- W
- Creature — Cat Warrior
- Creature
- 5
- 3WW
- 4/3
-
- LCI~
- 2
-
-
- Malcolm, Alluring Scoundrel
- Flash
-Flying
-Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
-
- U
- Legendary Creature — Siren Pirate
- Creature
- 2
- 1U
- 2/1
-
- LCI~
- 2
-
-
- Malcolm, Alluring Scoundrel
- Flash
-Flying
-Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
-
- U
- Legendary Creature — Siren Pirate
- Creature
- 2
- 1U
- 2/1
-
- LCI~
- 2
-
-
- Malicious Eclipse
- All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
-
- B
- Sorcery
- Sorcery
- 3
- 1BB
-
- LCI~
- 3
-
-
- Market Gnome
- When Market Gnome dies, you gain 1 life and draw a card.
-When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
-
- W
- Artifact Creature — Gnome
- Creature
- 1
- W
- 0/3
-
- LCI~
- 2
-
-
- Master's Guide-Mural
- When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.
-Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- UW
- Artifact
- Artifact
- 5
- 3WU
-
- LCI~
- 1
-
-
- Master's Manufactory
- {T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
-
- Artifact
- Artifact
- 5
-
- LCI~
- 1
-
-
- Matzalantli, the Great Door
- {T}: Draw a card, then discard a card.
-{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
-
- Legendary Artifact
- Artifact
- 3
- 3
-
- LCI~
- 1
-
-
- The Core
- (Transforms from Matzalantli.)
-Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
-
- Legendary Land
- Land
- 3
-
- LCI~
- 0
-
-
- Matzalantli, the Great Door
- {T}: Draw a card, then discard a card.
-{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
-
- Legendary Artifact
- Artifact
- 3
- 3
-
- LCI~
- 1
-
-
- The Core
- (Transforms from Matzalantli.)
-Fathomless descent — {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
-
- Legendary Land
- Land
- 3
-
- LCI~
- 0
-
-
- Merfolk Cave-Diver
- Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.
-
- U
- Creature — Merfolk Scout
- Creature
- 3
- 2U
- 2/4
-
- LCI~
- 2
-
-
- Miner's Guidewing
- Flying, vigilance
-When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-
- W
- Creature — Bird
- Creature
- 1
- W
- 1/1
-
- LCI~
- 2
-
-
- Mischievous Pup
- Flash
-When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
-
- W
- Creature — Dog
- Creature
- 3
- 2W
- 3/1
-
- LCI~
- 2
-
-
- Molten Collapse
- Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
-• Destroy target creature or planeswalker.
-• Destroy target noncreature, nonland permanent with mana value 1 or less.
-
- BR
- Sorcery
- Sorcery
- 2
- BR
-
- LCI~
- 3
-
-
- Molten Collapse
- Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)
-• Destroy target creature or planeswalker.
-• Destroy target noncreature, nonland permanent with mana value 1 or less.
-
- BR
- Sorcery
- Sorcery
- 2
- BR
-
- LCI~
- 3
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- LCI~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- LCI~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- LCI~
- 0
-
-
- Nicanzil, Current Conductor
- Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
-Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 2
- GU
- 2/3
-
- LCI~
- 2
-
-
- Nicanzil, Current Conductor
- Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.
-Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 2
- GU
- 2/3
-
- LCI~
- 2
-
-
- Nurturing Bristleback
- When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
-Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 5/5
-
- LCI~
- 2
-
-
- Nurturing Bristleback
- When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
-Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 5/5
-
- LCI~
- 2
-
-
- Ojer Axonil, Deepest Might
- Trample
-If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
-When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
-
- R
- Legendary Creature — God
- Creature
- 4
- 2RR
- 4/4
-
- LCI~
- 2
-
-
- Temple of Power
- (Transforms from Ojer Axonil, Deepest Might.)
-{T}: Add {R}.
-{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
-
- Land
- Land
- 4
-
- LCI~
- 0
-
-
- Ojer Axonil, Deepest Might
- Trample
-If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
-When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
-
- R
- Legendary Creature — God
- Creature
- 4
- 2RR
- 4/4
-
- LCI~
- 2
-
-
- Temple of Power
- (Transforms from Ojer Axonil, Deepest Might.)
-{T}: Add {R}.
-{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
-
- Land
- Land
- 4
-
- LCI~
- 0
-
-
- Ojer Kaslem, Deepest Growth
- Trample
-Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
-When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
-
- G
- Legendary Creature — God
- Creature
- 5
- 3GG
- 6/5
-
- LCI~
- 2
-
-
- Temple of Cultivation
- (Transforms from Ojer Kaslem, Deepest Growth.)
-{T}: Add {G}.
-{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
-
- Land
- Land
- 5
-
- LCI~
- 0
-
-
- Ojer Kaslem, Deepest Growth
- Trample
-Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
-When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
-
- G
- Legendary Creature — God
- Creature
- 5
- 3GG
- 6/5
-
- LCI~
- 2
-
-
- Temple of Cultivation
- (Transforms from Ojer Kaslem, Deepest Growth.)
-{T}: Add {G}.
-{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
-
- Land
- Land
- 5
-
- LCI~
- 0
-
-
- Ojer Pakpatiq, Deepest Epoch
- Flying
-Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
-When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
-
- U
- Legendary Creature — God
- Creature
- 4
- 2UU
- 4/3
-
- LCI~
- 2
-
-
- Temple of Cyclical Time
- (Transforms from Ojer Pakpatiq, Deepest Epoch.)
-{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
-{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
-
- Land
- Land
- 4
-
- LCI~
- 0
-
-
- Ojer Pakpatiq, Deepest Epoch
- Flying
-Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
-When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
-
- U
- Legendary Creature — God
- Creature
- 4
- 2UU
- 4/3
-
- LCI~
- 2
-
-
- Temple of Cyclical Time
- (Transforms from Ojer Pakpatiq, Deepest Epoch.)
-{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
-{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
-
- Land
- Land
- 4
-
- LCI~
- 0
-
-
- Ojer Taq, Deepest Foundation
- Vigilance
-If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
-When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
-
- W
- Legendary Creature — God
- Creature
- 6
- 4WW
- 6/6
-
- LCI~
- 2
-
-
- Temple of Civilization
- (Transforms from Ojer Taq, Deepest Foundation.)
-{T}: Add {W}.
-{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
-
- Land
- Land
- 6
-
- LCI~
- 0
-
-
- Ojer Taq, Deepest Foundation
- Vigilance
-If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
-When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
-
- W
- Legendary Creature — God
- Creature
- 6
- 4WW
- 6/6
-
- LCI~
- 2
-
-
- Temple of Civilization
- (Transforms from Ojer Taq, Deepest Foundation.)
-{T}: Add {W}.
-{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
-
- Land
- Land
- 6
-
- LCI~
- 0
-
-
- Oltec Cloud Guard
- Flying
-When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
-
- W
- Creature — Human Soldier
- Creature
- 4
- 3W
- 3/2
-
- LCI~
- 2
-
-
- Orazca Puzzle-Door
- {1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
-
- U
- Artifact
- Artifact
- 1
- U
-
- LCI~
- 1
-
-
- Palani's Hatcher
- Other Dinosaurs you control have haste.
-When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
-At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
-
- GR
- Creature — Dinosaur
- Creature
- 5
- 3RG
- 5/3
-
- LCI~
- 2
-
-
- Palani's Hatcher
- Other Dinosaurs you control have haste.
-When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
-At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
-
- GR
- Creature — Dinosaur
- Creature
- 5
- 3RG
- 5/3
-
- LCI~
- 2
-
-
- Pathfinding Axejaw
- When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
-
- G
- Creature — Dinosaur
- Creature
- 4
- 3G
- 4/3
-
- LCI~
- 2
-
-
- Petrify
- Enchant artifact or creature
-Enchanted permanent can't attack or block, and its activated abilities can't be activated.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- LCI~
- 1
-
-
- Pit of Offerings
- Pit of Offerings enters the battlefield tapped.
-When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.
-{T}: Add {C}.
-{T}: Add one mana of any of the exiled cards' colors.
-
- Land — Cave
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- LCI~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- LCI~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- LCI~
- 0
-
-
- Poetic Ingenuity
- Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
-Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- LCI~
- 1
-
-
- Poetic Ingenuity
- Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
-Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- LCI~
- 1
-
-
- Poison Dart Frog
- Reach
-{T}: Add one mana of any color.
-{2}: Poison Dart Frog gains deathtouch until end of turn.
-
- G
- Creature — Frog
- Creature
- 2
- 1G
- 1/1
-
- LCI~
- 2
-
-
- Preacher of the Schism
- Deathtouch
-Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
-Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
-
- B
- Creature — Vampire Cleric
- Creature
- 3
- 2B
- 2/4
-
- LCI~
- 2
-
-
- Preacher of the Schism
- Deathtouch
-Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
-Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
-
- B
- Creature — Vampire Cleric
- Creature
- 3
- 2B
- 2/4
-
- LCI~
- 2
-
-
- Primordial Gnawer
- When Primordial Gnawer dies, discover 3.
-
- B
- Creature — Insect Horror
- Creature
- 5
- 4B
- 5/2
-
- LCI~
- 2
-
-
- Pugnacious Hammerskull
- Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 6/6
-
- LCI~
- 2
-
-
- Pugnacious Hammerskull
- Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 6/6
-
- LCI~
- 2
-
-
- Queen's Bay Paladin
- Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/4
-
- LCI~
- 2
-
-
- Queen's Bay Paladin
- Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/4
-
- LCI~
- 2
-
-
- Quintorius Kand
- Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
-+1: Create a 3/2 red and white Spirit creature token.
-−3: Discover 4.
-−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
-
- RW
- Legendary Planeswalker — Quintorius
- Planeswalker
- 5
- 3RW
- 4
-
- LCI~
- 1
-
-
- Quintorius Kand
- Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
-+1: Create a 3/2 red and white Spirit creature token.
-−3: Discover 4.
-−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
-
- RW
- Legendary Planeswalker — Quintorius
- Planeswalker
- 5
- 3RW
- 4
-
- LCI~
- 1
-
-
- Quintorius Kand
- Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
-+1: Create a 3/2 red and white Spirit creature token.
-−3: Discover 4.
-−6: Exile any number of target cards from your graveyard. Add {R} for each card exiled this way. You may play those cards this turn.
-
- RW
- Legendary Planeswalker — Quintorius
- Planeswalker
- 5
- 3RW
- 4
-
- LCI~
- 1
-
-
- Rampaging Ceratops
- Rampaging Ceratops can't be blocked except by three or more creatures.
-
- R
- Creature — Dinosaur
- Creature
- 5
- 4R
- 5/4
-
- LCI~
- 2
-
-
- Rampaging Ceratops
- Rampaging Ceratops can't be blocked except by three or more creatures.
-
- R
- Creature — Dinosaur
- Creature
- 5
- 4R
- 5/4
-
- LCI~
- 2
-
-
- Rampaging Spiketail
- When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
-Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
-
- B
- Creature — Dinosaur
- Creature
- 6
- 4BB
- 5/6
-
- LCI~
- 2
-
-
- Resplendent Angel
- Flying
-At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
-{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
-
- W
- Creature — Angel
- Creature
- 3
- 1WW
- 3/3
-
- LCI~
- 2
-
-
- Resplendent Angel
- Flying
-At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
-{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
-
- W
- Creature — Angel
- Creature
- 3
- 1WW
- 3/3
-
- LCI~
- 2
-
-
- Restless Anchorage
- Restless Anchorage enters the battlefield tapped.
-{T}: Add {W} or {U}.
-{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
-Whenever Restless Anchorage attacks, create a Map token.
-
- Land
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Restless Anchorage
- Restless Anchorage enters the battlefield tapped.
-{T}: Add {W} or {U}.
-{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
-Whenever Restless Anchorage attacks, create a Map token.
-
- Land
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Restless Prairie
- Restless Prairie enters the battlefield tapped.
-{T}: Add {G} or {W}.
-{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
-Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
-
- Land
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Restless Prairie
- Restless Prairie enters the battlefield tapped.
-{T}: Add {G} or {W}.
-{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
-Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
-
- Land
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Restless Reef
- Restless Reef enters the battlefield tapped.
-{T}: Add {U} or {B}.
-{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
-Whenever Restless Reef attacks, target player mills four cards.
-
- Land
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Restless Reef
- Restless Reef enters the battlefield tapped.
-{T}: Add {U} or {B}.
-{2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
-Whenever Restless Reef attacks, target player mills four cards.
-
- Land
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Restless Ridgeline
- Restless Ridgeline enters the battlefield tapped.
-{T}: Add {R} or {G}.
-{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
-Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
-
- Land
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Restless Ridgeline
- Restless Ridgeline enters the battlefield tapped.
-{T}: Add {R} or {G}.
-{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
-Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
-
- Land
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Restless Vents
- Restless Vents enters the battlefield tapped.
-{T}: Add {B} or {R}.
-{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
-Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
-
- Land
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Restless Vents
- Restless Vents enters the battlefield tapped.
-{T}: Add {B} or {R}.
-{1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
-Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
-
- Land
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Roaming Throne
- Ward {2}
-As Roaming Throne enters the battlefield, choose a creature type.
-Roaming Throne is the chosen type in addition to its other types.
-If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 4/4
-
- LCI~
- 2
-
-
- Roaming Throne
- Ward {2}
-As Roaming Throne enters the battlefield, choose a creature type.
-Roaming Throne is the chosen type in addition to its other types.
-If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 4/4
-
- LCI~
- 2
-
-
- Ruin-Lurker Bat
- Flying, lifelink
-At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- W
- Creature — Bat
- Creature
- 1
- W
- 1/1
-
- LCI~
- 2
-
-
- Saheeli's Lattice
- When Saheeli's Lattice enters the battlefield, you may discard a card. If you do, draw two cards.
-Craft with one or more Dinosaurs {4}{R} ({4}{R}, Exile this artifact, Exile one or more Dinosaurs you control and/or Dinosaur cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- LCI~
- 1
-
-
- Mastercraft Raptor
- Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
-
- R
- Artifact Creature — Dinosaur
- Creature
- 2
- */4
-
- LCI~
- 2
-
-
- Saheeli, the Sun's Brilliance
- {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
-
- RU
- Legendary Creature — Human Artificer
- Creature
- 2
- UR
- 2/2
-
- LCI~
- 2
-
-
- Saheeli, the Sun's Brilliance
- {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
-
- RU
- Legendary Creature — Human Artificer
- Creature
- 2
- UR
- 2/2
-
- LCI~
- 2
-
-
- Sanguine Evangelist
- Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
-When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
-
- W
- Creature — Vampire Cleric
- Creature
- 3
- 2W
- 2/1
-
- LCI~
- 2
-
-
- Sanguine Evangelist
- Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
-When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
-
- W
- Creature — Vampire Cleric
- Creature
- 3
- 2W
- 2/1
-
- LCI~
- 2
-
-
- Scytheclaw Raptor
- Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 4/3
-
- LCI~
- 2
-
-
- Scytheclaw Raptor
- Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 4/3
-
- LCI~
- 2
-
-
- Self-Reflection
- Create a token that's a copy of target creature you control.
-Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- LCI~
- 3
-
-
- Sentinel of the Nameless City
- Vigilance
-Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- G
- Creature — Merfolk Warrior Scout
- Creature
- 3
- 2G
- 3/4
-
- LCI~
- 2
-
-
- Sentinel of the Nameless City
- Vigilance
-Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- G
- Creature — Merfolk Warrior Scout
- Creature
- 3
- 2G
- 3/4
-
- LCI~
- 2
-
-
- Sinuous Benthisaur
- When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
-
- U
- Creature — Dinosaur
- Creature
- 6
- 5U
- 4/4
-
- LCI~
- 2
-
-
- Skullcap Snail
- When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
-
- B
- Creature — Fungus Snail
- Creature
- 2
- 1B
- 1/1
-
- LCI~
- 2
-
-
- Song of Stupefaction
- Enchant creature or Vehicle
-When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
-Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
-
- U
- Enchantment — Aura
- Enchantment
- 2
- 1U
-
- LCI~
- 1
-
-
- Sorcerous Spyglass
- As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
-Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
-
- Artifact
- Artifact
- 2
- 2
-
- LCI~
- 1
-
-
- Soulcoil Viper
- {B}, {T}, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Creature — Snake
- Creature
- 3
- 2B
- 2/3
-
- LCI~
- 2
-
-
- Souls of the Lost
- As an additional cost to cast this spell, discard a card or sacrifice a permanent.
-Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
-
- B
- Creature — Spirit
- Creature
- 2
- 1B
- */*+1
-
- LCI~
- 2
-
-
- Souls of the Lost
- As an additional cost to cast this spell, discard a card or sacrifice a permanent.
-Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
-
- B
- Creature — Spirit
- Creature
- 2
- 1B
- */*+1
-
- LCI~
- 2
-
-
- Sovereign Okinec Ahau
- Ward {2}
-Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
-
- GW
- Legendary Creature — Cat Noble
- Creature
- 4
- 2GW
- 3/4
-
- LCI~
- 2
-
-
- Sovereign Okinec Ahau
- Ward {2}
-Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
-
- GW
- Legendary Creature — Cat Noble
- Creature
- 4
- 2GW
- 3/4
-
- LCI~
- 2
-
-
- Spelunking
- When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
-Lands you control enter the battlefield untapped.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- LCI~
- 1
-
-
- Spring-Loaded Sawblades
- Flash
-When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.
-Craft with artifact {3}{W} ({3}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- LCI~
- 1
-
-
- Bladewheel Chariot
- Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn.
-Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- W
- Artifact — Vehicle
- Artifact
- 2
- 5/5
-
- LCI~
- 1
-
-
- Spyglass Siren
- Flying
-When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- U
- Creature — Siren Pirate
- Creature
- 1
- U
- 1/1
-
- LCI~
- 2
-
-
- Spyglass Siren
- Flying
-When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- U
- Creature — Siren Pirate
- Creature
- 1
- U
- 1/1
-
- LCI~
- 2
-
-
- Squirming Emergence
- Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
-
- BG
- Sorcery
- Sorcery
- 3
- 1BG
-
- LCI~
- 3
-
-
- Squirming Emergence
- Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
-
- BG
- Sorcery
- Sorcery
- 3
- 1BG
-
- LCI~
- 3
-
-
- Stalactite Stalker
- Menace
-At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
-{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
-
- B
- Creature — Goblin Rogue
- Creature
- 1
- B
- 1/1
-
- LCI~
- 2
-
-
- Stalactite Stalker
- Menace
-At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
-{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
-
- B
- Creature — Goblin Rogue
- Creature
- 1
- B
- 1/1
-
- LCI~
- 2
-
-
- Starving Revenant
- When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
-Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Spirit Horror
- Creature
- 4
- 2BB
- 4/4
-
- LCI~
- 2
-
-
- Starving Revenant
- When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
-Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Spirit Horror
- Creature
- 4
- 2BB
- 4/4
-
- LCI~
- 2
-
-
- Staunch Crewmate
- When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- U
- Creature — Human Pirate
- Creature
- 2
- 1U
- 2/1
-
- LCI~
- 2
-
-
- Stinging Cave Crawler
- Deathtouch
-Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
-
- B
- Creature — Insect Horror
- Creature
- 3
- 2B
- 1/3
-
- LCI~
- 2
-
-
- Subterranean Schooner
- Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-Crew 1
-
- U
- Artifact — Vehicle
- Artifact
- 2
- 1U
- 3/4
-
- LCI~
- 1
-
-
- Subterranean Schooner
- Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
-Crew 1
-
- U
- Artifact — Vehicle
- Artifact
- 2
- 1U
- 3/4
-
- LCI~
- 1
-
-
- Sunbird Standard
- {T}: Add one mana of any color.
-Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Artifact
- Artifact
- 3
- 3
-
- LCI~
- 1
-
-
- Sunbird Effigy
- Flying, vigilance, haste
-Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
-{T}: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
-
- Artifact Creature — Bird Construct
- Creature
- 3
- */*
-
- LCI~
- 2
-
-
- Sunken Citadel
- Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
-
- Land — Cave
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Sunken Citadel
- Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
-
- Land — Cave
- Land
- 0
-
- LCI~
- 1
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- LCI~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- LCI~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- LCI~
- 0
-
-
- Synapse Necromage
- When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block."
-
- B
- Creature — Fungus Wizard
- Creature
- 3
- 2B
- 3/1
-
- LCI~
- 2
-
-
- Tarrian's Journal
- {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
-{2}, {T}, Discard your hand: Transform Tarrian's Journal.
-
- B
- Legendary Artifact
- Artifact
- 2
- 1B
-
- LCI~
- 1
-
-
- The Tomb of Aclazotz
- (Transforms from Tarrian's Journal.)
-{T}: Add {B}.
-{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
-
- Legendary Land — Cave
- Land
- 2
-
- LCI~
- 0
-
-
- Tarrian's Journal
- {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
-{2}, {T}, Discard your hand: Transform Tarrian's Journal.
-
- B
- Legendary Artifact
- Artifact
- 2
- 1B
-
- LCI~
- 1
-
-
- The Tomb of Aclazotz
- (Transforms from Tarrian's Journal.)
-{T}: Add {B}.
-{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
-
- Legendary Land — Cave
- Land
- 2
-
- LCI~
- 0
-
-
- Tarrian's Soulcleaver
- Equipped creature has vigilance.
-Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 1
- 1
-
- LCI~
- 1
-
-
- Tarrian's Soulcleaver
- Equipped creature has vigilance.
-Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 1
- 1
-
- LCI~
- 1
-
-
- Tendril of the Mycotyrant
- {5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
-
- G
- Creature — Fungus Wizard
- Creature
- 2
- 1G
- 2/2
-
- LCI~
- 2
-
-
- Terror Tide
- Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- LCI~
- 3
-
-
- Terror Tide
- Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- LCI~
- 3
-
-
- The Ancient One
- Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
-{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
-
- BU
- Legendary Creature — Spirit God
- Creature
- 2
- UB
- 8/8
-
- LCI~
- 2
-
-
- The Ancient One
- Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
-{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
-
- BU
- Legendary Creature — Spirit God
- Creature
- 2
- UB
- 8/8
-
- LCI~
- 2
-
-
- The Belligerent
- Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
-Crew 3
-
- RU
- Legendary Artifact — Vehicle
- Artifact
- 4
- 2UR
- 5/5
-
- LCI~
- 1
-
-
- The Belligerent
- Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
-Crew 3
-
- RU
- Legendary Artifact — Vehicle
- Artifact
- 4
- 2UR
- 5/5
-
- LCI~
- 1
-
-
- The Enigma Jewel
- The Enigma Jewel enters the battlefield tapped.
-{T}: Add {C}{C}. Spend this mana only to activate abilities.
-Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- U
- Legendary Artifact
- Artifact
- 1
- U
-
- LCI~
- 1
- 1
-
-
- Locus of Enlightenment
- Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
-Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
-
- U
- Legendary Artifact
- Artifact
- 1
-
- LCI~
- 1
-
-
- The Enigma Jewel
- The Enigma Jewel enters the battlefield tapped.
-{T}: Add {C}{C}. Spend this mana only to activate abilities.
-Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- U
- Legendary Artifact
- Artifact
- 1
- U
-
- LCI~
- 1
- 1
-
-
- Locus of Enlightenment
- Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
-Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
-
- U
- Legendary Artifact
- Artifact
- 1
-
- LCI~
- 1
-
-
- The Everflowing Well
- When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
-Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
-
- U
- Legendary Artifact
- Artifact
- 3
- 2U
-
- LCI~
- 1
-
-
- The Myriad Pools
- (Transforms from The Everflowing Well.)
-{T}: Add {U}.
-Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
-
- Legendary Artifact Land
- Land
- 3
-
- LCI~
- 0
-
-
- The Everflowing Well
- When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
-Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
-
- U
- Legendary Artifact
- Artifact
- 3
- 2U
-
- LCI~
- 1
-
-
- The Myriad Pools
- (Transforms from The Everflowing Well.)
-{T}: Add {U}.
-Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
-
- Legendary Artifact Land
- Land
- 3
-
- LCI~
- 0
-
-
- The Millennium Calendar
- Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
-{2}, {T}: Double the number of time counters on The Millennium Calendar.
-When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
-
- Legendary Artifact
- Artifact
- 1
- 1
-
- LCI~
- 1
-
-
- The Millennium Calendar
- Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
-{2}, {T}: Double the number of time counters on The Millennium Calendar.
-When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
-
- Legendary Artifact
- Artifact
- 1
- 1
-
- LCI~
- 1
-
-
- The Mycotyrant
- Trample
-The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
-At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
-
- BG
- Legendary Creature — Elder Fungus
- Creature
- 3
- 1BG
- */*
-
- LCI~
- 2
-
-
- The Mycotyrant
- Trample
-The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
-At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
-
- BG
- Legendary Creature — Elder Fungus
- Creature
- 3
- 1BG
- */*
-
- LCI~
- 2
-
-
- The Skullspore Nexus
- This spell costs {X} less to cast, where X is the greatest power among creatures you control.
-Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
-{2}, {T}: Double target creature's power until end of turn.
-
- G
- Legendary Artifact
- Artifact
- 8
- 6GG
-
- LCI~
- 1
-
-
- The Skullspore Nexus
- This spell costs {X} less to cast, where X is the greatest power among creatures you control.
-Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
-{2}, {T}: Double target creature's power until end of turn.
-
- G
- Legendary Artifact
- Artifact
- 8
- 6GG
-
- LCI~
- 1
-
-
- Thousand Moons Smithy
- When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
-At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
-
- W
- Legendary Artifact
- Artifact
- 4
- 2WW
-
- LCI~
- 1
-
-
- Barracks of the Thousand
- (Transforms from Thousand Moons Smithy.)
-{T}: Add {W}.
-Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
-
- Legendary Artifact Land
- Land
- 4
-
- LCI~
- 0
-
-
- Thousand Moons Smithy
- When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
-At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
-
- W
- Legendary Artifact
- Artifact
- 4
- 2WW
-
- LCI~
- 1
-
-
- Barracks of the Thousand
- (Transforms from Thousand Moons Smithy.)
-{T}: Add {W}.
-Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
-
- Legendary Artifact Land
- Land
- 4
-
- LCI~
- 0
-
-
- Thrashing Brontodon
- {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 1GG
- 3/4
-
- LCI~
- 2
-
-
- Thrashing Brontodon
- {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 1GG
- 3/4
-
- LCI~
- 2
-
-
- Threefold Thunderhulk
- Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
-Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
-{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
-
- Artifact Creature — Gnome
- Creature
- 7
- 7
- 0/0
-
- LCI~
- 2
-
-
- Threefold Thunderhulk
- Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
-Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
-{2}, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
-
- Artifact Creature — Gnome
- Creature
- 7
- 7
- 0/0
-
- LCI~
- 2
-
-
- Throne of the Grim Captain
- {T}: Mill two cards.
-Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- LCI~
- 1
-
-
- The Grim Captain
- Menace, trample, lifelink, hexproof
-Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
-
- B
- Legendary Creature — Skeleton Spirit Pirate
- Creature
- 2
- 7/7
-
- LCI~
- 2
-
-
- Throne of the Grim Captain
- {T}: Mill two cards.
-Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- LCI~
- 1
-
-
- The Grim Captain
- Menace, trample, lifelink, hexproof
-Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
-
- B
- Legendary Creature — Skeleton Spirit Pirate
- Creature
- 2
- 7/7
-
- LCI~
- 2
-
-
- Tishana's Tidebinder
- Flash
-When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
-
- U
- Creature — Merfolk Wizard
- Creature
- 3
- 2U
- 3/2
-
- LCI~
- 2
-
-
- Tishana's Tidebinder
- Flash
-When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)
-
- U
- Creature — Merfolk Wizard
- Creature
- 3
- 2U
- 3/2
-
- LCI~
- 2
-
-
- Treasure Map
- {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- Artifact
- Artifact
- 2
- 2
-
- LCI~
- 1
-
-
- Treasure Cove
- (Transforms from Treasure Map.)
-{T}: Add {C}.
-{T}, Sacrifice a Treasure: Draw a card.
-
- Land
- Land
- 2
-
- LCI~
- 0
-
-
- Treasure Map
- {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- Artifact
- Artifact
- 2
- 2
-
- LCI~
- 1
-
-
- Treasure Cove
- (Transforms from Treasure Map.)
-{T}: Add {C}.
-{T}, Sacrifice a Treasure: Draw a card.
-
- Land
- Land
- 2
-
- LCI~
- 0
-
-
- Triumphant Chomp
- Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- LCI~
- 3
-
-
- Trumpeting Carnosaur
- Trample
-When Trumpeting Carnosaur enters the battlefield, discover 5.
-{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
-
- R
- Creature — Dinosaur
- Creature
- 6
- 4RR
- 7/6
-
- LCI~
- 2
-
-
- Trumpeting Carnosaur
- Trample
-When Trumpeting Carnosaur enters the battlefield, discover 5.
-{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
-
- R
- Creature — Dinosaur
- Creature
- 6
- 4RR
- 7/6
-
- LCI~
- 2
-
-
- Twists and Turns
- If a creature you control would explore, instead you scry 1, then that creature explores.
-When Twists and Turns enters the battlefield, target creature you control explores.
-When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
-
- G
- Enchantment
- Enchantment
- 1
- G
-
- LCI~
- 1
-
-
- Mycoid Maze
- (Transforms from Twists and Turns.)
-{T}: Add {G}.
-{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
-
- Land — Cave
- Land
- 1
-
- LCI~
- 0
-
-
- Uchbenbak, the Great Mistake
- Vigilance, menace
-Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
-
- BU
- Legendary Creature — Skeleton Horror
- Creature
- 5
- 3UB
- 6/4
-
- LCI~
- 2
-
-
- Uchbenbak, the Great Mistake
- Vigilance, menace
-Descend 8 — {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
-
- BU
- Legendary Creature — Skeleton Horror
- Creature
- 5
- 3UB
- 6/4
-
- LCI~
- 2
-
-
- Unstable Glyphbridge
- When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
-Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 5
- 3WW
-
- LCI~
- 1
-
-
- Sandswirl Wanderglyph
- Flying
-Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
-Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
-
- W
- Artifact Creature — Golem
- Creature
- 5
- 5/3
-
- LCI~
- 2
-
-
- Unstable Glyphbridge
- When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
-Craft with artifact {3}{W}{W} ({3}{W}{W}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- W
- Artifact
- Artifact
- 5
- 3WW
-
- LCI~
- 1
-
-
- Sandswirl Wanderglyph
- Flying
-Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
-Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
-
- W
- Artifact Creature — Golem
- Creature
- 5
- 5/3
-
- LCI~
- 2
-
-
- Vanguard of the Rose
- {1}, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
-
- W
- Creature — Vampire Knight
- Creature
- 2
- 1W
- 3/1
-
- LCI~
- 2
-
-
- Visage of Dread
- When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.
-Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- B
- Artifact
- Artifact
- 2
- 1B
-
- LCI~
- 1
-
-
- Dread Osseosaur
- Menace
-Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
-
- B
- Creature — Dinosaur Skeleton Horror
- Creature
- 2
- 5/4
-
- LCI~
- 2
-
-
- Vito, Fanatic of Aclazotz
- Flying
-Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
-
- BW
- Legendary Creature — Vampire Demon
- Creature
- 4
- 2WB
- 4/4
-
- LCI~
- 2
-
-
- Vito, Fanatic of Aclazotz
- Flying
-Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
-
- BW
- Legendary Creature — Vampire Demon
- Creature
- 4
- 2WB
- 4/4
-
- LCI~
- 2
-
-
- Wail of the Forgotten
- Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
-• Return target nonland permanent to its owner's hand.
-• Target opponent discards a card.
-• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
-
- BU
- Sorcery
- Sorcery
- 2
- UB
-
- LCI~
- 3
-
-
- Wail of the Forgotten
- Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.
-• Return target nonland permanent to its owner's hand.
-• Target opponent discards a card.
-• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
-
- BU
- Sorcery
- Sorcery
- 2
- UB
-
- LCI~
- 3
-
-
- Warden of the Inner Sky
- As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
-Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
-
- W
- Creature Human Soldier
- Creature
- 1
- W
- 1/2
-
- LCI~
- 2
-
-
- Warden of the Inner Sky
- As long as there are three or more counters on Warden of the Inner Sky, it has flying and vigilance.
-Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
-
- W
- Creature Human Soldier
- Creature
- 1
- W
- 1/2
-
- LCI~
- 2
-
-
- Waterlogged Hulk
- {T}: Mill a card. (Put the top card of your library into your graveyard.)
-Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- U
- Artifact
- Artifact
- 1
- U
-
- LCI~
- 1
-
-
- Watertight Gondola
- Vigilance
-Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard.
-Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- U
- Artifact — Vehicle
- Artifact
- 1
- 4/4
-
- LCI~
- 1
-
-
- Waterwind Scout
- Flying
-When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-
- U
- Creature — Merfolk Scout
- Creature
- 3
- 2U
- 2/2
-
- LCI~
- 2
-
-
- Zoetic Glyph
- Enchant artifact
-Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.
-When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
-
- LCI~
- 1
-
-
- Zoyowa Lava-Tongue
- Deathtouch
-At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- BR
- Legendary Creature — Goblin Warlock
- Creature
- 2
- BR
- 2/2
-
- LCI~
- 2
-
-
- Zoyowa Lava-Tongue
- Deathtouch
-At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
-
- BR
- Legendary Creature — Goblin Warlock
- Creature
- 2
- BR
- 2/2
-
- LCI~
- 2
-
-
- Zoyowa's Justice
- The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
-
- R
- Instant
- Instant
- 2
- 1R
-
- LCI~
- 3
-
-
- Admiral Beckett Brass
- Other Pirates you control get +1/+1.
-At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 4
- 1UBR
- 3/3
-
- LCC~
- 2
-
-
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC~
- 2
-
-
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC~
- 2
-
-
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC~
- 2
-
-
- Admiral Brass, Unsinkable
- When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
-At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
-
- BRU
- Legendary Creature — Human Pirate
- Creature
- 5
- 2UBR
- 3/3
-
- LCC~
- 2
-
-
- Aetherize
- Return all attacking creatures to their owner's hand.
-
- U
- Instant
- Instant
- 4
- 3U
-
- LCC~
- 3
-
-
- Akroma's Will
- Choose one. If you control a commander as you cast this spell, you may choose both.
-• Creatures you control gain flying, vigilance, and double strike until end of turn.
-• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
-
- W
- Instant
- Instant
- 4
- 3W
-
- LCC~
- 3
-
-
- Alchemist's Refuge
- {T}: Add {C}.
-{G}{U}, {T}: You may cast spells this turn as though they had flash.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Altar of the Wretched
- When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
-Craft with one or more creatures {2}{B}{B}
-{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
-
- B
- Artifact
- Artifact
- 3
- 2B
-
- LCC~
- 1
-
-
- Wretched Bonemass
- Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
-Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
-
- B
- Creature — Skeleton Horror
- Creature
- 3
- */*
-
- LCC~
- 2
-
-
- Altar of the Wretched
- When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power.
-Craft with one or more creatures {2}{B}{B}
-{2}{B}: Return Altar of the Wretched from your graveyard to your hand.
-
- B
- Artifact
- Artifact
- 3
- 2B
-
- LCC~
- 1
-
-
- Wretched Bonemass
- Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.
-Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
-
- B
- Creature — Skeleton Horror
- Creature
- 3
- */*
-
- LCC~
- 2
-
-
- Amphin Mutineer
- When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
-Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- U
- Creature — Salamander Pirate
- Creature
- 4
- 3U
- 3/3
-
- LCC~
- 2
-
-
- Amulet of Vigor
- Whenever a permanent enters the battlefield tapped and under your control, untap it.
-
- Artifact
- Artifact
- 1
- 1
-
- LCC~
- 1
-
-
- Angrath's Marauders
- If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
-
- R
- Creature — Human Pirate
- Creature
- 7
- 5RR
- 4/4
-
- LCC~
- 2
-
-
- Apex Altisaur
- When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.
-Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
-
- G
- Creature — Dinosaur
- Creature
- 9
- 7GG
- 10/10
-
- LCC~
- 2
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Arch of Orazca
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-{T}: Add {C}.
-{5}, {T}: Draw a card. Activate only if you have the city's blessing.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Archaeomancer's Map
- When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
-Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
-
- W
- Artifact
- Artifact
- 3
- 2W
-
- LCC~
- 1
-
-
- Arm-Mounted Anchor
- Equipped creature gets +2/+2 and has menace.
-Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
-Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Arm-Mounted Anchor
- Equipped creature gets +2/+2 and has menace.
-Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
-Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Atzocan Seer
- {T}: Add one mana of any color.
-Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
-
- GW
- Creature — Human Druid
- Creature
- 3
- 1GW
- 2/3
-
- LCC~
- 2
-
-
- Austere Command
- Choose two —
-• Destroy all artifacts.
-• Destroy all enchantments.
-• Destroy all creatures with mana value 3 or less.
-• Destroy all creatures with mana value 4 or greater.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- LCC~
- 3
-
-
- Azure Fleet Admiral
- When Azure Fleet Admiral enters the battlefield, you become the monarch.
-Azure Fleet Admiral can't be blocked by creatures the monarch controls.
-
- U
- Creature — Human Pirate
- Creature
- 4
- 3U
- 3/3
-
- LCC~
- 2
-
-
- Beast Within
- Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
-
- G
- Instant
- Instant
- 3
- 2G
-
- LCC~
- 3
-
-
- Bellowing Aegisaur
- Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
-
- W
- Creature — Dinosaur
- Creature
- 6
- 5W
- 3/5
-
- LCC~
- 2
-
-
- Benthic Biomancer
- {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
-Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
-
- U
- Creature — Merfolk Wizard Mutant
- Creature
- 1
- U
- 1/1
-
- LCC~
- 2
-
-
- Bident of Thassa
- Whenever a creature you control deals combat damage to a player, you may draw a card.
-{1}{U}, {T}: Creatures your opponents control attack this turn if able.
-
- U
- Legendary Enchantment Artifact
- Artifact
- 4
- 2UU
-
- LCC~
- 1
-
-
- Black Market Connections
- At the beginning of your precombat main phase, choose one or more —
-• Sell Contraband — Create a Treasure token. You lose 1 life.
-• Buy Information — Draw a card. You lose 2 life.
-• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- LCC~
- 1
-
-
- Blade of the Bloodchief
- Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- LCC~
- 1
-
-
- Blasphemous Act
- This spell costs {1} less to cast for each creature on the battlefield.
-Blasphemous Act deals 13 damage to each creature.
-
- R
- Sorcery
- Sorcery
- 9
- 8R
-
- LCC~
- 3
-
-
- Blood Artist
- Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire
- Creature
- 2
- 1B
- 0/1
-
- LCC~
- 2
-
-
- Blood Money
- Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
-
- B
- Sorcery
- Sorcery
- 7
- 5BB
-
- LCC~
- 3
-
-
- Bloodghast
- Bloodghast can't block.
-Bloodghast has haste as long as an opponent has 10 or less life.
-Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
-
- B
- Creature — Vampire Spirit
- Creature
- 2
- BB
- 2/1
-
- LCC~
- 2
-
-
- Bloodline Necromancer
- Lifelink
-When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
-
- B
- Creature — Vampire Wizard
- Creature
- 5
- 4B
- 3/2
-
- LCC~
- 2
-
-
- Bloodtracker
- Flying
-{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
-When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
-
- B
- Creature — Vampire Wizard
- Creature
- 4
- 3B
- 2/2
-
- LCC~
- 2
-
-
- Bojuka Bog
- Bojuka Bog enters the battlefield tapped.
-When Bojuka Bog enters the battlefield, exile target player's graveyard.
-{T}: Add {B}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Branching Evolution
- If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- LCC~
- 1
-
-
- Breeches, Brazen Plunderer
- Menace
-Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
-Partner (You can have two commanders if both have partner.)
-
- R
- Legendary Creature — Goblin Pirate
- Creature
- 4
- 3R
- 3/3
-
- LCC~
- 2
-
-
- Broadside Bombardiers
- Menace, haste
-Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans.
-
- R
- Creature — Goblin Pirate
- Creature
- 3
- 2R
- 2/2
-
- LCC~
- 2
-
-
- Broadside Bombardiers
- Menace, haste
-Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans.
-
- R
- Creature — Goblin Pirate
- Creature
- 3
- 2R
- 2/2
-
- LCC~
- 2
-
-
- Bronzebeak Foragers
- When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
-{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
-
- W
- Creature — Dinosaur
- Creature
- 4
- 3W
- 3/4
-
- LCC~
- 2
-
-
- Bronzebeak Foragers
- When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
-{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life.
-
- W
- Creature — Dinosaur
- Creature
- 4
- 3W
- 3/4
-
- LCC~
- 2
-
-
- Butcher of Malakir
- Flying
-Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
-
- B
- Creature — Vampire Warrior
- Creature
- 7
- 5BB
- 5/4
-
- LCC~
- 2
-
-
- Bygone Marvels
- Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
-Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
-
- G
- Sorcery
- Sorcery
- 2
- GG
-
- LCC~
- 3
-
-
- Bygone Marvels
- Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
-Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
-
- G
- Sorcery
- Sorcery
- 2
- GG
-
- LCC~
- 3
-
-
- Canopy Vista
- ({T}: Add {G} or {W}.)
-Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Forest Plains
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Captain Lannery Storm
- Haste
-Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
-
- R
- Legendary Creature — Human Pirate
- Creature
- 3
- 2R
- 2/2
-
- LCC~
- 2
-
-
- Captivating Crew
- {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
-
- R
- Creature — Human Pirate
- Creature
- 4
- 3R
- 4/3
-
- LCC~
- 2
-
-
- Carmen, Cruel Skymarcher
- Flying
-Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
-Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
-
- BW
- Legendary Creature — Vampire Soldier
- Creature
- 5
- 3WB
- 2/2
-
- LCC~
- 2
-
-
- Carmen, Cruel Skymarcher
- Flying
-Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life.
-Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
-
- BW
- Legendary Creature — Vampire Soldier
- Creature
- 5
- 3WB
- 2/2
-
- LCC~
- 2
-
-
- Chalice of the Void
- Chalice of the Void enters the battlefield with X charge counters on it.
-Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
-
- Artifact
- Artifact
- 0
- XX
-
- LCC~
- 1
-
-
- Champion of Dusk
- When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 4/4
-
- LCC~
- 2
-
-
- Chandra's Ignition
- Target creature you control deals damage equal to its power to each other creature and each opponent.
-
- R
- Sorcery
- Sorcery
- 5
- 3RR
-
- LCC~
- 3
-
-
- Chaos Warp
- The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
-
- R
- Instant
- Instant
- 3
- 2R
-
- LCC~
- 3
-
-
- Charismatic Conqueror
- Vigilance
-Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
-
- W
- Creature — Vampire Soldier
- Creature
- 2
- 1W
- 2/2
-
- LCC~
- 2
-
-
- Charismatic Conqueror
- Vigilance
-Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
-
- W
- Creature — Vampire Soldier
- Creature
- 2
- 1W
- 2/2
-
- LCC~
- 2
-
-
- Chimil, the Inner Sun
- Spells you control can't be countered.
-At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- Legendary Artifact
- Artifact
- 6
- 6
-
- LCC~
- 1
-
-
- Choked Estuary
- As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Chromatic Orrery
- You may spend mana as though it were mana of any color.
-{T}: Add {C}{C}{C}{C}{C}.
-{5}, {T}: Draw a card for each color among permanents you control.
-
- Legendary Artifact
- Artifact
- 7
- 7
-
- LCC~
- 1
-
-
- Cinder Glade
- ({T}: Add {R} or {G}.)
-Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Mountain Forest
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC~
- 2
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC~
- 2
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC~
- 2
-
-
- Clavileño, First of the Blessed
- Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
-
- BW
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 1WB
- 2/2
-
- LCC~
- 2
-
-
- Clifftop Retreat
- Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Coat of Arms
- Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
-
- Artifact
- Artifact
- 5
- 5
-
- LCC~
- 1
-
-
- Coercive Portal
- Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
-
- Artifact
- Artifact
- 4
- 4
-
- LCC~
- 1
-
-
- Coercive Recruiter
- Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
-
- R
- Creature — Orc Pirate
- Creature
- 5
- 4R
- 4/3
-
- LCC~
- 2
-
-
- Cold-Eyed Selkie
- Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
-Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
-
- GU
- Creature — Merfolk Rogue
- Creature
- 3
- 1G/UG/U
- 1/1
-
- LCC~
- 2
-
-
- Colossus Hammer
- Equipped creature gets +10/+10 and loses flying.
-Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- LCC~
- 1
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Commander's Sphere
- {T}: Add one mana of any color in your commander's color identity.
-Sacrifice Commander's Sphere: Draw a card.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Commit
- Put target spell or nonland permanent into its owner's library second from the top.
-
- U
- Instant
- Instant
- 10
- 3U
-
- LCC~
- 3
-
-
- Memory
- Aftermath (Cast this spell only from your graveyard. Then exile it.)
-Each player shuffles their hand and graveyard into their library, then draws seven cards.
-
- U
- Sorcery
- Sorcery
- 10
- 4UU
-
- LCC~
- 3
-
-
- Contest of Claws
- Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC~
- 3
-
-
- Contest of Claws
- Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC~
- 3
-
-
- Coralhelm Commander
- Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
-LEVEL 2-3
-3/3
-Flying
-LEVEL 4+
-4/4
-Flying
-Other Merfolk creatures you control get +1/+1.
-
- U
- Creature — Merfolk Soldier
- Creature
- 2
- UU
- 2/2
-
- LCC~
- 2
-
-
- Cordial Vampire
- Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control.
-
- B
- Creature — Vampire
- Creature
- 2
- BB
- 1/1
-
- LCC~
- 2
-
-
- Corsair Captain
- When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Other Pirates you control get +1/+1.
-
- U
- Creature — Human Pirate
- Creature
- 3
- 2U
- 2/2
-
- LCC~
- 2
-
-
- Crossway Troublemakers
- Attacking Vampires you control have deathtouch and lifelink.
-Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
-
- B
- Creature — Vampire
- Creature
- 6
- 5B
- 5/5
-
- LCC~
- 2
-
-
- Cruel Celebrant
- Whenever Cruel Celebrant or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
-
- BW
- Creature — Vampire
- Creature
- 2
- WB
- 1/2
-
- LCC~
- 2
-
-
- Crumbling Necropolis
- Crumbling Necropolis enters the battlefield tapped.
-{T}: Add {U}, {B}, or {R}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Cultivate
- Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- LCC~
- 3
-
-
- Curious Altisaur
- Vigilance, reach
-Whenever a Dinosaur you control deals combat damage to a player, draw a card.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 3G
- 2/5
-
- LCC~
- 2
-
-
- Curious Altisaur
- Vigilance, reach
-Whenever a Dinosaur you control deals combat damage to a player, draw a card.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 3G
- 2/5
-
- LCC~
- 2
-
-
- Curse of the Swine
- Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- LCC~
- 3
-
-
- Damn
- Destroy target creature. A creature destroyed this way can't be regenerated.
-Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
-
- B
- Sorcery
- Sorcery
- 2
- BB
-
- LCC~
- 3
-
-
- Daring Saboteur
- {2}{U}: Daring Saboteur can't be blocked this turn.
-Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
-
- U
- Creature — Human Pirate
- Creature
- 2
- 1U
- 2/1
-
- LCC~
- 2
-
-
- Deathgorge Scavenger
- Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 3/2
-
- LCC~
- 2
-
-
- Deeproot Elite
- Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
-
- G
- Creature — Merfolk Warrior
- Creature
- 2
- 1G
- 1/1
-
- LCC~
- 2
-
-
- Deeproot Historian
- Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
-
- G
- Creature — Merfolk Druid
- Creature
- 4
- 3G
- 3/3
-
- LCC~
- 2
-
-
- Deeproot Historian
- Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
-
- G
- Creature — Merfolk Druid
- Creature
- 4
- 3G
- 3/3
-
- LCC~
- 2
-
-
- Deeproot Waters
- Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- LCC~
- 1
-
-
- Departed Deckhand
- When Departed Deckhand becomes the target of a spell, sacrifice it.
-Departed Deckhand can't be blocked except by Spirits.
-{3}{U}: Another target creature you control can't be blocked this turn except by Spirits.
-
- U
- Creature — Spirit Pirate
- Creature
- 2
- 1U
- 2/2
-
- LCC~
- 2
-
-
- Descendants' Path
- At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- LCC~
- 1
-
-
- Desolate Lighthouse
- {T}: Add {C}.
-{1}{U}{R}, {T}: Draw a card, then discard a card.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Dimir Signet
- {1}, {T}: Add {U}{B}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Dinosaur Egg
- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
-When Dinosaur Egg dies, you may discover X, where X is its toughness.
-
- G
- Creature — Dinosaur Egg
- Creature
- 2
- 1G
- 0/3
-
- LCC~
- 2
-
-
- Dinosaur Egg
- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
-When Dinosaur Egg dies, you may discover X, where X is its toughness.
-
- G
- Creature — Dinosaur Egg
- Creature
- 2
- 1G
- 0/3
-
- LCC~
- 2
-
-
- Dire Fleet Daredevil
- First strike
-When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
-
- R
- Creature — Human Pirate
- Creature
- 2
- 1R
- 2/1
-
- LCC~
- 2
-
-
- Dire Fleet Ravager
- Menace, deathtouch
-When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
-
- B
- Creature — Orc Pirate Wizard
- Creature
- 5
- 3BB
- 4/4
-
- LCC~
- 2
-
-
- Distant Melody
- Choose a creature type. Draw a card for each permanent you control of that type.
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- LCC~
- 3
-
-
- Don Andres, the Renegade
- Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
-Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
-
- BRU
- Legendary Creature — Vampire Pirate
- Creature
- 4
- 1UBR
- 4/3
-
- LCC~
- 2
-
-
- Don Andres, the Renegade
- Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
-Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
-
- BRU
- Legendary Creature — Vampire Pirate
- Creature
- 4
- 1UBR
- 4/3
-
- LCC~
- 2
-
-
- Drana, Liberator of Malakir
- Flying, first strike
-Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
-
- B
- Legendary Creature — Vampire Ally
- Creature
- 3
- 1BB
- 2/3
-
- LCC~
- 2
-
-
- Drover of the Mighty
- Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
-{T}: Add one mana of any color.
-
- G
- Creature — Human Druid
- Creature
- 2
- 1G
- 1/1
-
- LCC~
- 2
-
-
- Dusk Legion Sergeant
- Menace
-{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
-
- B
- Creature — Vampire Soldier
- Creature
- 2
- 1B
- 2/2
-
- LCC~
- 2
-
-
- Dusk Legion Sergeant
- Menace
-{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
-
- B
- Creature — Vampire Soldier
- Creature
- 2
- 1B
- 2/2
-
- LCC~
- 2
-
-
- Dusk Legion Zealot
- When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
-
- B
- Creature — Vampire Soldier
- Creature
- 2
- 1B
- 1/1
-
- LCC~
- 2
-
-
- Elenda's Hierophant
- Flying
-Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
-When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
-
- W
- Creature — Vampire Cleric
- Creature
- 3
- 2W
- 1/1
-
- LCC~
- 2
-
-
- Elenda's Hierophant
- Flying
-Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant.
-When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
-
- W
- Creature — Vampire Cleric
- Creature
- 3
- 2W
- 1/1
-
- LCC~
- 2
-
-
- Elenda, the Dusk Rose
- Lifelink
-Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
-When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 4
- 2WB
- 1/1
-
- LCC~
- 2
-
-
- Emperor Mihail II
- You may look at the top card of your library any time.
-You may cast Merfolk spells from the top of your library.
-Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
-
- U
- Legendary Creature — Merfolk Noble
- Creature
- 3
- 1UU
- 3/3
-
- LCC~
- 2
-
-
- Etali, Primal Storm
- Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
-
- R
- Legendary Creature — Elder Dinosaur
- Creature
- 6
- 4RR
- 6/6
-
- LCC~
- 2
-
-
- Etchings of the Chosen
- As Etchings of the Chosen enters the battlefield, choose a creature type.
-Creatures you control of the chosen type get +1/+1.
-{1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.
-
- BW
- Enchantment
- Enchantment
- 3
- 1WB
-
- LCC~
- 1
-
-
- Evacuation
- Return all creatures to their owners' hands.
-
- U
- Instant
- Instant
- 5
- 3UU
-
- LCC~
- 3
-
-
- Everflowing Chalice
- Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
-Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
-{T}: Add {C} for each charge counter on Everflowing Chalice.
-
- Artifact
- Artifact
- 0
- 0
-
- LCC~
- 1
-
-
- Evolution Sage
- Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- G
- Creature — Elf Druid
- Creature
- 3
- 2G
- 3/2
-
- LCC~
- 2
-
-
- Evolving Wilds
- {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Exotic Orchard
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Expedition Map
- {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
-
- Artifact
- Artifact
- 1
- 1
-
- LCC~
- 1
-
-
- Explore
- You may play an additional land this turn.
-Draw a card.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC~
- 3
-
-
- Exquisite Blood
- Whenever an opponent loses life, you gain that much life.
-
- B
- Enchantment
- Enchantment
- 5
- 4B
-
- LCC~
- 1
-
-
- Eye of Ojer Taq
- {T}: Add one mana of any color.
-Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Apex Observatory
- Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
-{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
-
- Artifact
- Artifact
- 3
-
- LCC~
- 1
- 1
-
-
- Eye of Ojer Taq
- {T}: Add one mana of any color.
-Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Apex Observatory
- Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
-{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
-
- Artifact
- Artifact
- 3
-
- LCC~
- 1
- 1
-
-
- Faithless Looting
- Draw two cards, then discard two cards.
-Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- LCC~
- 3
-
-
- Falkenrath Noble
- Flying
-Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Noble
- Creature
- 4
- 3B
- 2/2
-
- LCC~
- 2
-
-
- Farseek
- Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC~
- 3
-
-
- Fathom Fleet Captain
- Menace
-Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
-
- B
- Creature — Human Pirate
- Creature
- 2
- 1B
- 2/1
-
- LCC~
- 2
-
-
- Feed the Swarm
- Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- LCC~
- 3
-
-
- Fiery Confluence
- Choose three. You may choose the same mode more than once.
-• Fiery Confluence deals 1 damage to each creature.
-• Fiery Confluence deals 2 damage to each opponent.
-• Destroy target artifact.
-
- R
- Sorcery
- Sorcery
- 4
- 2RR
-
- LCC~
- 3
-
-
- Fist of Suns
- You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Foreboding Ruins
- As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Fortified Village
- As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Francisco, Fowl Marauder
- Flying
-Francisco, Fowl Marauder can't block.
-Whenever one or more Pirates you control deal damage to a player, Francisco explores.
-Partner
-
- B
- Legendary Creature — Bird Pirate
- Creature
- 2
- 1B
- 0/1
-
- LCC~
- 2
-
-
- Francisco, Fowl Marauder
- Flying
-Francisco, Fowl Marauder can't block.
-Whenever one or more Pirates you control deal damage to a player, Francisco explores.
-Partner
-
- B
- Legendary Creature — Bird Pirate
- Creature
- 2
- 1B
- 0/1
-
- LCC~
- 2
-
-
- From the Rubble
- As From the Rubble enters the battlefield, choose a creature type.
-At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
-
- W
- Enchantment
- Enchantment
- 6
- 4WW
-
- LCC~
- 1
-
-
- From the Rubble
- As From the Rubble enters the battlefield, choose a creature type.
-At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
-
- W
- Enchantment
- Enchantment
- 6
- 4WW
-
- LCC~
- 1
-
-
- Frostboil Snarl
- As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Furycalm Snarl
- As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Game Trail
- As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Geier Reach Sanitarium
- {T}: Add {C}.
-{2}, {T}: Each player draws a card, then discards a card.
-
- Legendary Land
- Land
- 0
-
- LCC~
- 0
-
-
- Gemcutter Buccaneer
- Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
-Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
-
- R
- Creature — Orc Pirate Artificer
- Creature
- 4
- 3R
- 1/3
-
- LCC~
- 2
-
-
- Gemcutter Buccaneer
- Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
-Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
-
- R
- Creature — Orc Pirate Artificer
- Creature
- 4
- 3R
- 1/3
-
- LCC~
- 2
-
-
- Generous Gift
- Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- LCC~
- 3
-
-
- Ghost of Ramirez DePietro
- Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater.
-Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand.
-Partner (You can have two commanders if both have partner.)
-
- U
- Legendary Creature — Spirit Pirate
- Creature
- 3
- 2U
- 2/3
-
- LCC~
- 2
-
-
- Glass-Cast Heart
- Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
-{B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
-{B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
-
- B
- Artifact
- Artifact
- 3
- 2B
-
- LCC~
- 1
-
-
- Growth Spiral
- Draw a card. You may put a land card from your hand onto the battlefield.
-
- GU
- Instant
- Instant
- 2
- GU
-
- LCC~
- 3
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC~
- 2
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC~
- 2
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC~
- 2
-
-
- Hakbal of the Surging Soul
- At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
-Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
-
- GU
- Legendary Creature — Merfolk Scout
- Creature
- 4
- 2GU
- 3/3
-
- LCC~
- 2
-
-
- Hardened Scales
- If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
-
- G
- Enchantment
- Enchantment
- 1
- G
-
- LCC~
- 1
-
-
- Heirloom Blade
- Equipped creature gets +3/+1.
-Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Herald of Secret Streams
- Creatures you control with +1/+1 counters on them can't be blocked.
-
- U
- Creature — Merfolk Warrior
- Creature
- 4
- 3U
- 2/3
-
- LCC~
- 2
-
-
- Herald's Horn
- As Herald's Horn enters the battlefield, choose a creature type.
-Creature spells you cast of the chosen type cost {1} less to cast.
-At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Hinterland Harbor
- Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Hostage Taker
- When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
-
- BU
- Creature — Human Pirate
- Creature
- 4
- 2UB
- 2/3
-
- LCC~
- 2
-
-
- Icon of Ancestry
- As Icon of Ancestry enters the battlefield, choose a creature type.
-Creatures you control of the chosen type get +1/+1.
-{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Illustrious Wanderglyph
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
-At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
-
- W
- Artifact Creature — Golem
- Creature
- 5
- 4W
- 2/2
-
- LCC~
- 2
-
-
- Illustrious Wanderglyph
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
-At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
-
- W
- Artifact Creature — Golem
- Creature
- 5
- 4W
- 2/2
-
- LCC~
- 2
-
-
- Indulgent Aristocrat
- Lifelink
-{2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
-
- B
- Creature — Vampire Noble
- Creature
- 1
- B
- 1/1
-
- LCC~
- 2
-
-
- Inspiring Call
- Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
-
- G
- Instant
- Instant
- 3
- 2G
-
- LCC~
- 3
-
-
- Isolated Chapel
- Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Izzet Signet
- {1}, {T}: Add {U}{R}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Jungle Shrine
- Jungle Shrine enters the battlefield tapped.
-{T}: Add {R}, {G}, or {W}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Kari Zev, Skyship Raider
- First strike, menace
-Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
-
- R
- Legendary Creature — Human Pirate
- Creature
- 2
- 1R
- 1/3
-
- LCC~
- 2
-
-
- Karn's Bastion
- {T}: Add {C}.
-{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Kessig Wolf Run
- {T}: Add {C}.
-{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Kindred Boon
- As Kindred Boon enters the battlefield, choose a creature type.
-{1}{W}: Put a divinity counter on target creature you control of the chosen type.
-Each creature you control with a divinity counter on it has indestructible.
-
- W
- Enchantment
- Enchantment
- 4
- 2WW
-
- LCC~
- 1
-
-
- Kindred Discovery
- As Kindred Discovery enters the battlefield, choose a creature type.
-Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
-
- U
- Enchantment
- Enchantment
- 5
- 3UU
-
- LCC~
- 1
-
-
- King Narfi's Betrayal
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.
-II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
-
- BU
- Enchantment — Saga
- Enchantment
- 3
- 1UB
-
- LCC~
- 1
-
-
- Kinjalli's Sunwing
- Flying
-Creatures your opponents control enter the battlefield tapped.
-
- W
- Creature — Dinosaur
- Creature
- 3
- 2W
- 2/3
-
- LCC~
- 2
-
-
- Kiora's Follower
- {T}: Untap another target permanent.
-
- GU
- Creature — Merfolk
- Creature
- 2
- GU
- 2/2
-
- LCC~
- 2
-
-
- Kodama's Reach
- Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
-
- G
- Sorcery — Arcane
- Sorcery
- 3
- 2G
-
- LCC~
- 3
-
-
- Kopala, Warden of Waves
- Spells your opponents cast that target a Merfolk you control cost {2} more to cast.
-Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
-
- U
- Legendary Creature — Merfolk Wizard
- Creature
- 3
- 1UU
- 2/2
-
- LCC~
- 2
-
-
- Kumena, Tyrant of Orazca
- Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn.
-Tap three untapped Merfolk you control: Draw a card.
-Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
-
- GU
- Legendary Creature — Merfolk Shaman
- Creature
- 3
- 1GU
- 2/4
-
- LCC~
- 2
-
-
- Legion Lieutenant
- Other Vampires you control get +1/+1.
-
- BW
- Creature — Vampire Knight
- Creature
- 2
- WB
- 2/2
-
- LCC~
- 2
-
-
- Lethal Scheme
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Instant
- Instant
- 4
- 2BB
-
- LCC~
- 3
-
-
- Lifecrafter's Bestiary
- At the beginning of your upkeep, scry 1.
-Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Lightning Greaves
- Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
-Equip {0}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Llanowar Reborn
- Llanowar Reborn enters the battlefield tapped.
-{T}: Add {G}.
-Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Majestic Heliopterus
- Flying
-Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
-
- W
- Creature — Dinosaur
- Creature
- 4
- 3W
- 2/2
-
- LCC~
- 2
-
-
- Malcolm, Keen-Eyed Navigator
- Flying
-Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Partner (You can have two commanders if both have partner.)
-
- U
- Legendary Creature — Siren Pirate
- Creature
- 3
- 2U
- 2/2
-
- LCC~
- 2
-
-
- Marauding Raptor
- Creature spells you cast cost {1} less to cast.
-Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
-
- R
- Creature — Dinosaur
- Creature
- 2
- 1R
- 2/3
-
- LCC~
- 2
-
-
- March of the Canonized
- When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
-At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
-
- W
- Enchantment
- Enchantment
- 2
- XWW
-
- LCC~
- 1
-
-
- March of the Canonized
- When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
-At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
-
- W
- Enchantment
- Enchantment
- 2
- XWW
-
- LCC~
- 1
-
-
- Martyr of Dusk
- When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
-
- W
- Creature — Vampire Soldier
- Creature
- 2
- 1W
- 2/1
-
- LCC~
- 2
-
-
- Master of Dark Rites
- {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
-
- B
- Creature — Vampire Cleric
- Creature
- 1
- B
- 1/1
-
- LCC~
- 2
-
-
- Master of Dark Rites
- {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
-
- B
- Creature — Vampire Cleric
- Creature
- 1
- B
- 1/1
-
- LCC~
- 2
-
-
- Master of the Pearl Trident
- Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
-
- U
- Creature — Merfolk
- Creature
- 2
- UU
- 2/2
-
- LCC~
- 2
-
-
- Mavren Fein, Dusk Apostle
- Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
-
- W
- Legendary Creature — Vampire Cleric
- Creature
- 3
- 2W
- 2/2
-
- LCC~
- 2
-
-
- Merchant Raiders
- Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
-
- U
- Creature — Human Pirate
- Creature
- 4
- 3U
- 2/4
-
- LCC~
- 2
-
-
- Merfolk Mistbinder
- Other Merfolk you control get +1/+1.
-
- GU
- Creature — Merfolk Shaman
- Creature
- 2
- GU
- 2/2
-
- LCC~
- 2
-
-
- Merfolk Skydiver
- Flying
-When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
-{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- GU
- Creature — Merfolk Mutant
- Creature
- 2
- GU
- 1/1
-
- LCC~
- 2
-
-
- Merfolk Sovereign
- Other Merfolk creatures you control get +1/+1.
-{T}: Target Merfolk creature can't be blocked this turn.
-
- U
- Creature — Merfolk Noble
- Creature
- 3
- 1UU
- 2/2
-
- LCC~
- 2
-
-
- Merrow Reejerey
- Other Merfolk creatures you control get +1/+1.
-Whenever you cast a Merfolk spell, you may tap or untap target permanent.
-
- U
- Creature — Merfolk Soldier
- Creature
- 3
- 2U
- 2/2
-
- LCC~
- 2
-
-
- Metallic Mimic
- As Metallic Mimic enters the battlefield, choose a creature type.
-Metallic Mimic is the chosen type in addition to its other types.
-Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
-
- Artifact Creature — Shapeshifter
- Creature
- 2
- 2
- 2/1
-
- LCC~
- 2
-
-
- Migration Path
- Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- LCC~
- 3
-
-
- Mimic Vat
- Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
-{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Mind Stone
- {T}: Add {C}.
-{1}, {T}, Sacrifice Mind Stone: Draw a card.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Mist Dancer
- Flying
-Other Merfolk you control get +1/+0 and have flying.
-Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- U
- Creature — Merfolk Wizard
- Creature
- 5
- 4U
- 3/3
-
- LCC~
- 2
-
-
- Mist Dancer
- Flying
-Other Merfolk you control get +1/+0 and have flying.
-Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- U
- Creature — Merfolk Wizard
- Creature
- 5
- 4U
- 3/3
-
- LCC~
- 2
-
-
- Mosswort Bridge
- Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
-Mosswort Bridge enters the battlefield tapped.
-{T}: Add {G}.
-{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Myriad Landscape
- Myriad Landscape enters the battlefield tapped.
-{T}: Add {C}.
-{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Nephalia Drownyard
- {T}: Add {C}.
-{1}{U}{B}, {T}: Target player mills three cards.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- New Blood
- As an additional cost to cast this spell, tap an untapped Vampire you control.
-Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- LCC~
- 3
-
-
- Nighthawk Scavenger
- Flying, deathtouch, lifelink
-Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards. (Cards in graveyards have only the characteristics of their front face.)
-
- B
- Creature — Vampire Rogue
- Creature
- 3
- 1BB
- 1+*/3
-
- LCC~
- 2
-
-
- Oathsworn Vampire
- Oathsworn Vampire enters the battlefield tapped.
-You may cast Oathsworn Vampire from your graveyard if you gained life this turn.
-
- B
- Creature — Vampire Knight
- Creature
- 2
- 1B
- 2/2
-
- LCC~
- 1
- 2
-
-
- Olivia's Wrath
- Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
-
- B
- Sorcery
- Sorcery
- 5
- 4B
-
- LCC~
- 3
-
-
- Order of Sacred Dusk
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Flying, lifelink, haste
-Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
-Other Vampires you control have exalted.
-
- BW
- Creature — Vampire Knight
- Creature
- 8
- 6WB
- 5/5
-
- LCC~
- 2
-
-
- Order of Sacred Dusk
- Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
-Flying, lifelink, haste
-Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
-Other Vampires you control have exalted.
-
- BW
- Creature — Vampire Knight
- Creature
- 8
- 6WB
- 5/5
-
- LCC~
- 2
-
-
- Ore-Rich Stalactite
- {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell.
-Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- LCC~
- 1
-
-
- Cosmium Catalyst
- {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
-
- R
- Artifact
- Artifact
- 2
-
- LCC~
- 1
-
-
- Ore-Rich Stalactite
- {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell.
-Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- LCC~
- 1
-
-
- Cosmium Catalyst
- {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
-
- R
- Artifact
- Artifact
- 2
-
- LCC~
- 1
-
-
- Orzhov Basilica
- Orzhov Basilica enters the battlefield tapped.
-When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
-{T}: Add {W}{B}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Orzhov Signet
- {1}, {T}: Add {W}{B}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Otepec Huntmaster
- Dinosaur spells you cast cost {1} less to cast.
-{T}: Target Dinosaur gains haste until end of turn.
-
- R
- Creature — Human Shaman
- Creature
- 2
- 1R
- 1/2
-
- LCC~
- 2
-
-
- Pact of the Serpent
- Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
-
- B
- Sorcery
- Sorcery
- 3
- 1BB
-
- LCC~
- 3
-
-
- Paleontologist's Pick-Axe
- Whenever equipped creature attacks, draw a card, then discard a card.
-Equip {1}
-Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Dinosaur Headdress
- When Dinosaur Headdress enters the battlefield, attach it to target creature you control.
-As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
-Equipped creature is a copy of the last chosen card.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 2
-
- LCC~
- 1
-
-
- Paleontologist's Pick-Axe
- Whenever equipped creature attacks, draw a card, then discard a card.
-Equip {1}
-Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Dinosaur Headdress
- When Dinosaur Headdress enters the battlefield, attach it to target creature you control.
-As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
-Equipped creature is a copy of the last chosen card.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 2
-
- LCC~
- 1
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC~
- 2
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC~
- 2
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC~
- 2
-
-
- Pantlaza, Sun-Favored
- Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GRW
- Legendary Creature — Dinosaur
- Creature
- 5
- 2RGW
- 4/4
-
- LCC~
- 2
-
-
- Path of Ancestry
- Path of Ancestry enters the battlefield tapped.
-{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Path to Exile
- Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- W
- Instant
- Instant
- 1
- W
-
- LCC~
- 3
-
-
- Patron of the Vein
- Flying
-When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
-Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
-
- B
- Creature — Vampire Shaman
- Creature
- 6
- 4BB
- 4/4
-
- LCC~
- 2
-
-
- Pitiless Plunderer
- Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Creature — Human Pirate
- Creature
- 4
- 3B
- 1/4
-
- LCC~
- 2
-
-
- Port Razer
- Whenever Port Razer deals combat damage to a player, untap each creature you control. After this combat phase, there is an additional combat phase.
-Port Razer can't attack a player it has already attacked this turn.
-
- R
- Creature — Orc Pirate
- Creature
- 5
- 3RR
- 4/4
-
- LCC~
- 2
-
-
- Port of Karfell
- Port of Karfell enters the battlefield tapped.
-{T}: Add {U}.
-{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Prime Speaker Zegana
- Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
-When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
-
- GU
- Legendary Creature — Merfolk Wizard
- Creature
- 6
- 2GGUU
- 1/1
-
- LCC~
- 2
-
-
- Prismari Command
- Choose two —
-• Prismari Command deals 2 damage to any target.
-• Target player draws two cards, then discards two cards.
-• Target player creates a Treasure token.
-• Destroy target artifact.
-
- RU
- Instant
- Instant
- 3
- 1UR
-
- LCC~
- 3
-
-
- Progenitor's Icon
- As Progenitor's Icon enters the battlefield, choose a creature type.
-{T}: Add one mana of any color.
-{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Progenitor's Icon
- As Progenitor's Icon enters the battlefield, choose a creature type.
-{T}: Add one mana of any color.
-{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Promise of Aclazotz // Foul Rebirth
-
-
- B
- Enchantment // Sorcery — Adventure
- Sorcery
- 2
- 1B // 2B
-
- LCC~
- 3
-
-
- Promise of Aclazotz // Foul Rebirth
-
-
- B
- Enchantment // Sorcery — Adventure
- Sorcery
- 2
- 1B // 2B
-
- LCC~
- 3
-
-
- Quandrix Command
- Choose two —
-• Return target creature or planeswalker to its owner's hand.
-• Counter target artifact or enchantment spell.
-• Put two +1/+1 counters on target creature.
-• Target player shuffles up to three target cards from their graveyard into their library.
-
- GU
- Instant
- Instant
- 3
- 1GU
-
- LCC~
- 3
-
-
- Quartzwood Crasher
- Trample
-Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
-
- GR
- Creature — Dinosaur Beast
- Creature
- 5
- 2RRG
- 6/6
-
- LCC~
- 2
-
-
- Radiant Destiny
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-As Radiant Destiny enters the battlefield, choose a creature type.
-Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- LCC~
- 1
-
-
- Raging Regisaur
- Whenever Raging Regisaur attacks, it deals 1 damage to any target.
-
- GR
- Creature — Dinosaur
- Creature
- 4
- 2RG
- 4/4
-
- LCC~
- 2
-
-
- Raging Swordtooth
- Trample
-When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
-
- GR
- Creature — Dinosaur
- Creature
- 5
- 3RG
- 5/5
-
- LCC~
- 2
-
-
- Rakdos Charm
- Choose one —
-• Exile target player's graveyard.
-• Destroy target artifact.
-• Each creature deals 1 damage to its controller.
-
- BR
- Instant
- Instant
- 2
- BR
-
- LCC~
- 3
-
-
- Rakdos Signet
- {1}, {T}: Add {B}{R}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Ramirez DePietro, Pillager
- When Ramirez DePietro, Pillager enters the battlefield, you lose 2 life and create two Treasure tokens.
-Whenever one or more Pirates you control deal combat damage to a player, exile the top card of that player's library. You may cast that card for as long as it remains exiled.
-
- BU
- Legendary Creature — Human Pirate
- Creature
- 4
- 2UB
- 4/3
-
- LCC~
- 2
-
-
- Rampaging Brontodon
- Trample
-Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 7/7
-
- LCC~
- 2
-
-
- Rampant Growth
- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC~
- 3
-
-
- Ranging Raptors
- Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 2/3
-
- LCC~
- 2
-
-
- Rapid Hybridization
- Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
-
- U
- Instant
- Instant
- 1
- U
-
- LCC~
- 3
-
-
- Ravenform
- Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
-Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- LCC~
- 3
-
-
- Realmwalker
- Changeling (This card is every creature type.)
-As Realmwalker enters the battlefield, choose a creature type.
-You may look at the top card of your library any time.
-You may cast creature spells of the chosen type from the top of your library.
-
- G
- Creature — Shapeshifter
- Creature
- 3
- 2G
- 2/3
-
- LCC~
- 2
-
-
- Redemption Choir
- Lifelink
-Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
-
- W
- Creature — Vampire Cleric
- Creature
- 4
- 2WW
- 3/3
-
- LCC~
- 2
-
-
- Redemption Choir
- Lifelink
-Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
-
- W
- Creature — Vampire Cleric
- Creature
- 4
- 2WW
- 3/3
-
- LCC~
- 2
-
-
- Reflections of Littjara
- As Reflections of Littjara enters the battlefield, choose a creature type.
-Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
-
- U
- Enchantment
- Enchantment
- 5
- 4U
-
- LCC~
- 1
-
-
- Regal Behemoth
- Trample
-When Regal Behemoth enters the battlefield, you become the monarch.
-Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
-
- G
- Creature — Dinosaur
- Creature
- 6
- 4GG
- 5/5
-
- LCC~
- 2
-
-
- Regisaur Alpha
- Other Dinosaurs you control have haste.
-When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
-
- GR
- Creature — Dinosaur
- Creature
- 5
- 3RG
- 4/4
-
- LCC~
- 2
-
-
- Reliquary Tower
- You have no maximum hand size.
-{T}: Add {C}.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Return of the Wildspeaker
- Choose one —
-• Draw cards equal to the greatest power among non-Human creatures you control.
-• Non-Human creatures you control get +3/+3 until end of turn.
-
- G
- Instant
- Instant
- 5
- 4G
-
- LCC~
- 3
-
-
- Return to Dust
- Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
-
- W
- Instant
- Instant
- 4
- 2WW
-
- LCC~
- 3
-
-
- Rhythm of the Wild
- Creature spells you control can't be countered.
-Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
-
- GR
- Enchantment
- Enchantment
- 3
- 1RG
-
- LCC~
- 1
-
-
- Ripjaw Raptor
- Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 4/5
-
- LCC~
- 2
-
-
- Ripples of Potential
- Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- LCC~
- 3
-
-
- Ripples of Potential
- Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- LCC~
- 3
-
-
- Rishkar's Expertise
- Draw cards equal to the greatest power among creatures you control.
-You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- LCC~
- 3
-
-
- Rogue's Passage
- {T}: Add {C}.
-{4}, {T}: Target creature can't be blocked this turn.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Ruinous Intrusion
- Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
-
- G
- Instant
- Instant
- 4
- 3G
-
- LCC~
- 3
-
-
- Runic Armasaur
- Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 1GG
- 2/5
-
- LCC~
- 2
-
-
- Sage of Fables
- Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
-{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
-
- U
- Creature — Merfolk Wizard
- Creature
- 3
- 2U
- 2/2
-
- LCC~
- 2
-
-
- Sanctum Seeker
- Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Knight
- Creature
- 4
- 2BB
- 3/4
-
- LCC~
- 2
-
-
- Savage Stomp
- This spell costs {2} less to cast if it targets a Dinosaur you control.
-Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- LCC~
- 3
-
-
- Scion of Calamity
- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
-Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
-
- G
- Creature — Dinosaur
- Creature
- 5
- 3GG
- 5/5
-
- LCC~
- 2
-
-
- Scion of Calamity
- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
-Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
-
- G
- Creature — Dinosaur
- Creature
- 5
- 3GG
- 5/5
-
- LCC~
- 2
-
-
- Seafloor Oracle
- Whenever a Merfolk you control deals combat damage to a player, draw a card.
-
- U
- Creature — Merfolk Wizard
- Creature
- 4
- 2UU
- 2/3
-
- LCC~
- 2
-
-
- Secluded Courtyard
- As Secluded Courtyard enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Shared Animosity
- Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- LCC~
- 1
-
-
- Shifting Ceratops
- This spell can't be countered.
-Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
-{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
-
- G
- Creature — Dinosaur
- Creature
- 4
- 2GG
- 5/4
-
- LCC~
- 2
-
-
- Shineshadow Snarl
- As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Simic Ascendancy
- {1}{G}{U}: Put a +1/+1 counter on target creature you control.
-Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
-At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
-
- GU
- Enchantment
- Enchantment
- 2
- GU
-
- LCC~
- 1
-
-
- Simic Growth Chamber
- Simic Growth Chamber enters the battlefield tapped.
-When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
-{T}: Add {G}{U}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Simic Signet
- {1}, {T}: Add {G}{U}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Singer of Swift Rivers
- Flash
-When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
-You may cast Merfolk spells as though they had flash.
-
- GU
- Creature — Merfolk Shaman
- Creature
- 3
- 1GU
- 3/2
-
- LCC~
- 2
-
-
- Singer of Swift Rivers
- Flash
-When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
-You may cast Merfolk spells as though they had flash.
-
- GU
- Creature — Merfolk Shaman
- Creature
- 3
- 1GU
- 3/2
-
- LCC~
- 2
-
-
- Siren Stormtamer
- Flying
-{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
-
- U
- Creature — Siren Pirate Wizard
- Creature
- 1
- U
- 1/1
-
- LCC~
- 2
-
-
- Skeleton Crew
- Each other creature you control that's a Skeleton or Pirate gets +1/+1.
-Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
-{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
-
- B
- Creature — Skeleton Pirate
- Creature
- 4
- 3B
- 3/3
-
- LCC~
- 2
-
-
- Skeleton Crew
- Each other creature you control that's a Skeleton or Pirate gets +1/+1.
-Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.)
-{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped.
-
- B
- Creature — Skeleton Pirate
- Creature
- 4
- 3B
- 3/3
-
- LCC~
- 2
-
-
- Smoldering Marsh
- ({T}: Add {B} or {R}.)
-Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Swamp Mountain
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- LCC~
- 1
-
-
- Sorin, Lord of Innistrad
- +1: Create a 1/1 black Vampire creature token with lifelink.
-−2: You get an emblem with "Creatures you control get +1/+0."
-−6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
-
- BW
- Legendary Planeswalker — Sorin
- Planeswalker
- 4
- 2WB
- 3
-
- LCC~
- 1
-
-
- Spectral Sailor
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-{3}{U}: Draw a card.
-
- U
- Creature — Spirit Pirate
- Creature
- 1
- U
- 1/1
-
- LCC~
- 2
-
-
- Stonybrook Banneret
- Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
-Merfolk spells and Wizard spells you cast cost {1} less to cast.
-
- U
- Creature — Merfolk Wizard
- Creature
- 2
- 1U
- 1/1
-
- LCC~
- 2
-
-
- Storm Fleet Negotiator
- Flying
-Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
-
- U
- Creature — Siren Pirate
- Creature
- 3
- 2U
- 2/2
-
- LCC~
- 2
-
-
- Storm Fleet Negotiator
- Flying
-Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
-
- U
- Creature — Siren Pirate
- Creature
- 3
- 2U
- 2/2
-
- LCC~
- 2
-
-
- Strionic Resonator
- {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Sulfur Falls
- Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Sunfrill Imitator
- Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 3/3
-
- LCC~
- 2
-
-
- Sunfrill Imitator
- Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 3/3
-
- LCC~
- 2
-
-
- Sunken Hollow
- ({T}: Add {U} or {B}.)
-Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Island Swamp
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Surgespanner
- Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
-
- U
- Creature — Merfolk Wizard
- Creature
- 4
- 2UU
- 2/2
-
- LCC~
- 2
-
-
- Svyelun of Sea and Sky
- Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
-Whenever Svyelun attacks, draw a card.
-Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-
- U
- Legendary Creature — Merfolk God
- Creature
- 3
- 1UU
- 3/4
-
- LCC~
- 2
-
-
- Swiftfoot Boots
- Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Swords to Plowshares
- Exile target creature. Its controller gains life equal to its power.
-
- W
- Instant
- Instant
- 1
- W
-
- LCC~
- 3
-
-
- Tainted Field
- {T}: Add {C}.
-{T}: Add {W} or {B}. Activate only if you control a Swamp.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Talisman of Hierarchy
- {T}: Add {C}.
-{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Tatyova, Benthic Druid
- Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
-
- GU
- Legendary Creature — Merfolk Druid
- Creature
- 5
- 3GU
- 3/3
-
- LCC~
- 2
-
-
- Temple Altisaur
- If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
-
- W
- Creature — Dinosaur
- Creature
- 5
- 4W
- 3/4
-
- LCC~
- 2
-
-
- Temple Bell
- {T}: Each player draws a card.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Temple of Mystery
- Temple of Mystery enters the battlefield tapped.
-When Temple of Mystery enters the battlefield, scry 1.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Temple of Silence
- Temple of Silence enters the battlefield tapped.
-When Temple of Silence enters the battlefield, scry 1.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Temple of the False God
- {T}: Add {C}{C}. Activate only if you control five or more lands.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Terramorphic Expanse
- {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Tetzin, Gnome Champion
- Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
-Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.)
-
- RUW
- Legendary Artifact Creature — Gnome
- Creature
- 3
- URW
- 2/2
-
- LCC~
- 2
-
-
- The Golden-Gear Colossus
- Vigilance, trample
-Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
-
- RUW
- Legendary Artifact Creature — Gnome
- Creature
- 3
- 6/6
-
- LCC~
- 2
-
-
- Tetzin, Gnome Champion
- Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
-Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.)
-
- RUW
- Legendary Artifact Creature — Gnome
- Creature
- 3
- URW
- 2/2
-
- LCC~
- 2
-
-
- The Golden-Gear Colossus
- Vigilance, trample
-Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
-
- RUW
- Legendary Artifact Creature — Gnome
- Creature
- 3
- 6/6
-
- LCC~
- 2
-
-
- Thassa, God of the Sea
- Indestructible
-As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
-At the beginning of your upkeep, scry 1.
-{1}{U}: Target creature you control can't be blocked this turn.
-
- U
- Legendary Enchantment Creature — God
- Creature
- 3
- 2U
- 5/5
-
- LCC~
- 2
-
-
- The Grim Captain's Locker
- {T}: Surveil 1.
-{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
-
- B
- Legendary Artifact
- Artifact
- 4
- 3B
-
- LCC~
- 1
-
-
- The Grim Captain's Locker
- {T}: Surveil 1.
-{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
-
- B
- Legendary Artifact
- Artifact
- 4
- 3B
-
- LCC~
- 1
-
-
- The Indomitable
- Trample
-Whenever a creature you control deals combat damage to a player, draw a card.
-Crew 3
-You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
-
- U
- Legendary Artifact — Vehicle
- Artifact
- 4
- 2UU
- 6/6
-
- LCC~
- 1
-
-
- The Indomitable
- Trample
-Whenever a creature you control deals combat damage to a player, draw a card.
-Crew 3
-You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
-
- U
- Legendary Artifact — Vehicle
- Artifact
- 4
- 2UU
- 6/6
-
- LCC~
- 1
-
-
- Thieving Skydiver
- Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
-Flying
-When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
-
- U
- Creature — Merfolk Rogue
- Creature
- 2
- 1U
- 2/1
-
- LCC~
- 2
-
-
- Thought Vessel
- You have no maximum hand size.
-{T}: Add {C}.
-
- Artifact
- Artifact
- 2
- 2
-
- LCC~
- 1
-
-
- Thriving Bluff
- Thriving Bluff enters the battlefield tapped.
-As Thriving Bluff enters the battlefield, choose a color other than red.
-{T}: Add {R} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Thriving Grove
- Thriving Grove enters the battlefield tapped.
-As Thriving Grove enters the battlefield, choose a color other than green.
-{T}: Add {G} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Thriving Heath
- Thriving Heath enters the battlefield tapped.
-As Thriving Heath enters the battlefield, choose a color other than white.
-{T}: Add {W} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Thriving Isle
- Thriving Isle enters the battlefield tapped.
-As Thriving Isle enters the battlefield, choose a color other than blue.
-{T}: Add {U} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Thriving Moor
- Thriving Moor enters the battlefield tapped.
-As Thriving Moor enters the battlefield, choose a color other than black.
-{T}: Add {B} or one mana of the chosen color.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Thunderherd Migration
- As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.
-Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- LCC~
- 3
-
-
- Thundering Spineback
- Other Dinosaurs you control get +1/+1.
-{5}{G}: Create a 3/3 green Dinosaur creature token with trample.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 5/5
-
- LCC~
- 2
-
-
- Timestream Navigator
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
-
- U
- Creature — Human Pirate Wizard
- Creature
- 2
- 1U
- 1/1
-
- LCC~
- 2
-
-
- Timothar, Baron of Bats
- Ward—Discard a card.
-Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
-
- B
- Legendary Creature — Vampire Noble
- Creature
- 6
- 4BB
- 4/4
-
- LCC~
- 2
-
-
- Tishana, Voice of Thunder
- Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand.
-You have no maximum hand size.
-When Tishana enters the battlefield, draw a card for each creature you control.
-
- GU
- Legendary Creature — Merfolk Shaman
- Creature
- 7
- 5GU
- */*
-
- LCC~
- 2
-
-
- Topiary Stomper
- Vigilance
-When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-Topiary Stomper can't attack or block unless you control seven or more lands.
-
- G
- Creature — Plant Dinosaur
- Creature
- 3
- 1GG
- 4/4
-
- LCC~
- 2
-
-
- Topography Tracker
- When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-If a creature you control would explore, instead it explores, then it explores again.
-
- G
- Creature — Merfolk Scout
- Creature
- 3
- 2G
- 2/2
-
- LCC~
- 2
-
-
- Topography Tracker
- When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-If a creature you control would explore, instead it explores, then it explores again.
-
- G
- Creature — Merfolk Scout
- Creature
- 3
- 2G
- 2/2
-
- LCC~
- 2
-
-
- Tributary Instructor
- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
-Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
-
- G
- Creature — Merfolk Shaman
- Creature
- 4
- 3G
- 4/4
-
- LCC~
- 2
-
-
- Tributary Instructor
- Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
-Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
-
- G
- Creature — Merfolk Shaman
- Creature
- 4
- 3G
- 4/4
-
- LCC~
- 2
-
-
- Twilight Prophet
- Flying
-Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
-
- B
- Creature — Vampire Cleric
- Creature
- 4
- 2BB
- 2/4
-
- LCC~
- 2
-
-
- Unclaimed Territory
- As Unclaimed Territory enters the battlefield, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Utter End
- Exile target nonland permanent.
-
- BW
- Instant
- Instant
- 4
- 2WB
-
- LCC~
- 3
-
-
- Vanquisher's Banner
- As Vanquisher's Banner enters the battlefield, choose a creature type.
-Creatures you control of the chosen type get +1/+1.
-Whenever you cast a creature spell of the chosen type, draw a card.
-
- Artifact
- Artifact
- 5
- 5
-
- LCC~
- 1
-
-
- Vault of the Archangel
- {T}: Add {C}.
-{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Verdant Sun's Avatar
- Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
-
- G
- Creature — Dinosaur Avatar
- Creature
- 7
- 5GG
- 5/5
-
- LCC~
- 2
-
-
- Village Rites
- As an additional cost to cast this spell, sacrifice a creature.
-Draw two cards.
-
- B
- Instant
- Instant
- 1
- B
-
- LCC~
- 3
-
-
- Vineglimmer Snarl
- As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Viscera Seer
- Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
-
- B
- Creature — Vampire Wizard
- Creature
- 1
- B
- 1/1
-
- LCC~
- 2
-
-
- Voldaren Estate
- {T}: Add {C}.
-{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
-{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
-
- Land
- Land
- 0
-
- LCC~
- 0
-
-
- Vona, Butcher of Magan
- Vigilance, lifelink
-{T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 5
- 3WB
- 4/4
-
- LCC~
- 2
-
-
- Vorel of the Hull Clade
- {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
-
- GU
- Legendary Creature — Human Merfolk
- Creature
- 3
- 1GU
- 1/4
-
- LCC~
- 2
-
-
- Wakening Sun's Avatar
- When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
-
- W
- Creature — Dinosaur Avatar
- Creature
- 8
- 5WWW
- 7/7
-
- LCC~
- 2
-
-
- Warkite Marauder
- Flying
-Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
-
- U
- Creature — Human Pirate
- Creature
- 2
- 1U
- 2/1
-
- LCC~
- 2
-
-
- Wave Goodbye
- Return each creature without a +1/+1 counter on it to its owner's hand.
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- LCC~
- 3
-
-
- Wave Goodbye
- Return each creature without a +1/+1 counter on it to its owner's hand.
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- LCC~
- 3
-
-
- Wayfarer's Bauble
- {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- Artifact
- Artifact
- 1
- 1
-
- LCC~
- 1
-
-
- Wayta, Trainer Prodigy
- Haste
-{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- GRW
- Legendary Creature — Human Warrior
- Creature
- 3
- RGW
- 1/5
-
- LCC~
- 2
-
-
- Wayta, Trainer Prodigy
- Haste
-{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- GRW
- Legendary Creature — Human Warrior
- Creature
- 3
- RGW
- 1/5
-
- LCC~
- 2
-
-
- Wayward Swordtooth
- Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
-You may play an additional land on each of your turns.
-Wayward Swordtooth can't attack or block unless you have the city's blessing.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 2G
- 5/5
-
- LCC~
- 2
-
-
- Wedding Ring
- When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
-Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
-Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
-
- W
- Artifact
- Artifact
- 4
- 2WW
-
- LCC~
- 1
-
-
- Welcoming Vampire
- Flying
-Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
-
- W
- Creature — Vampire
- Creature
- 3
- 2W
- 2/3
-
- LCC~
- 2
-
-
- Whispersilk Cloak
- Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- LCC~
- 1
-
-
- Windbrisk Heights
- Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
-Windbrisk Heights enters the battlefield tapped.
-{T}: Add {W}.
-{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
-
- Land
- Land
- 0
-
- LCC~
- 1
- 0
-
-
- Windfall
- Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- LCC~
- 3
-
-
- Worn Powerstone
- Worn Powerstone enters the battlefield tapped.
-{T}: Add {C}{C}.
-
- Artifact
- Artifact
- 3
- 3
-
- LCC~
- 1
- 1
-
-
- Wrathful Raptors
- Trample
-Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
-
- R
- Creature Dinosaur
- Creature
- 5
- 4R
- 5/5
-
- LCC~
- 2
-
-
- Wrathful Raptors
- Trample
-Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
-
- R
- Creature Dinosaur
- Creature
- 5
- 4R
- 5/5
-
- LCC~
- 2
-
-
- Xavier Sal, Infested Captain
- {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
-{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- BGU
- Legendary Creature — Human Fungus Pirate
- Creature
- 3
- BGU
- 3/3
-
- LCC~
- 2
-
-
- Xavier Sal, Infested Captain
- {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
-{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- BGU
- Legendary Creature — Human Fungus Pirate
- Creature
- 3
- BGU
- 3/3
-
- LCC~
- 2
-
-
- Xenagos, God of Revels
- Indestructible
-As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
-At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
-
- GR
- Legendary Enchantment Creature — God
- Creature
- 5
- 3RG
- 6/5
-
- LCC~
- 2
-
-
- Xolatoyac, the Smiling Flood
- Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
-At the beginning of your end step, untap each permanent you control with a counter on it.
-
- GU
- Legendary Creature — Salamander Serpent
- Creature
- 6
- 4GU
- 6/6
-
- LCC~
- 2
-
-
- Xolatoyac, the Smiling Flood
- Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
-At the beginning of your end step, untap each permanent you control with a counter on it.
-
- GU
- Legendary Creature — Salamander Serpent
- Creature
- 6
- 4GU
- 6/6
-
- LCC~
- 2
-
-
- Yahenni, Undying Partisan
- Haste
-Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
-Sacrifice another creature: Yahenni gains indestructible until end of turn.
-
- B
- Legendary Creature — Aetherborn Vampire
- Creature
- 3
- 2B
- 2/2
-
- LCC~
- 2
-
-
- Zacama, Primal Calamity
- Vigilance, reach, trample
-When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
-{2}{R}: Zacama deals 3 damage to target creature.
-{2}{G}: Destroy target artifact or enchantment.
-{2}{W}: You gain 3 life.
-
- GRW
- Legendary Creature — Elder Dinosaur
- Creature
- 9
- 6RGW
- 9/9
-
- LCC~
- 2
-
-
- Zara, Renegade Recruiter
- Flying
-Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
-
- RU
- Legendary Creature — Human Pirate
- Creature
- 5
- 3UR
- 4/3
-
- LCC~
- 2
-
-
- Zegana, Utopian Speaker
- When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
-{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
-Each creature you control with a +1/+1 counter on it has trample.
-
- GU
- Legendary Creature — Merfolk Wizard
- Creature
- 4
- 2GU
- 4/4
-
- LCC~
- 2
-
-
- Zetalpa, Primal Dawn
- Flying, double strike, vigilance, trample, indestructible
-
- W
- Legendary Creature — Elder Dinosaur
- Creature
- 8
- 6WW
- 4/8
-
- LCC~
- 2
-
-
- Blue, Loyal Raptor
- Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
-For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
-
- GU
- Legendary Creature — Dinosaur
- Creature
- 4
- 2GU
- 5/4
-
- REX~
- 2
-
-
- Blue, Loyal Raptor
- Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
-For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
-
- GU
- Legendary Creature — Dinosaur
- Creature
- 4
- 2GU
- 5/4
-
- REX~
- 2
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- REX~
- 0
-
-
- Compy Swarm
- At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
-
- BG
- Creature — Dinosaur
- Creature
- 3
- 1BG
- 2/2
-
- REX~
- 2
-
-
- Compy Swarm
- At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm.
-
- BG
- Creature — Dinosaur
- Creature
- 3
- 1BG
- 2/2
-
- REX~
- 2
-
-
- Cresting Mosasaurus
- Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
-When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
-
- U
- Creature — Dinosaur
- Creature
- 8
- 6UU
- 4/8
-
- REX~
- 2
-
-
- Cresting Mosasaurus
- Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
-When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand.
-
- U
- Creature — Dinosaur
- Creature
- 8
- 6UU
- 4/8
-
- REX~
- 2
-
-
- Dino DNA
- Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
-{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
-
- Artifact
- Artifact
- 1
- 1
-
- REX~
- 1
-
-
- Dino DNA
- Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.
-{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
-
- Artifact
- Artifact
- 1
- 1
-
- REX~
- 1
-
-
- Don't Move
- Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- REX~
- 3
-
-
- Don't Move
- Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- REX~
- 3
-
-
- Ellie and Alan, Paleontologists
- {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GUW
- Legendary Creature — Human Scientist
- Creature
- 5
- 2GWU
- 2/5
-
- REX~
- 2
-
-
- Ellie and Alan, Paleontologists
- {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
-
- GUW
- Legendary Creature — Human Scientist
- Creature
- 5
- 2GWU
- 2/5
-
- REX~
- 2
-
-
- Grim Giganotosaurus
- {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
-When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
-
- BG
- Creature — Dinosaur
- Creature
- 7
- 5BG
- 10/10
-
- REX~
- 2
-
-
- Grim Giganotosaurus
- {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
-When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus.
-
- BG
- Creature — Dinosaur
- Creature
- 7
- 5BG
- 10/10
-
- REX~
- 2
-
-
- Henry Wu, InGen Geneticist
- Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
-Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
-
- BGU
- Legendary Creature — Human Scientist
- Creature
- 3
- BGU
- 1/4
-
- REX~
- 2
-
-
- Henry Wu, InGen Geneticist
- Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
-Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
-
- BGU
- Legendary Creature — Human Scientist
- Creature
- 3
- BGU
- 1/4
-
- REX~
- 2
-
-
- Hunting Velociraptor
- First strike
-Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 3/2
-
- REX~
- 2
-
-
- Hunting Velociraptor
- First strike
-Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
-
- R
- Creature — Dinosaur
- Creature
- 3
- 2R
- 3/2
-
- REX~
- 2
-
-
- Ian Malcolm, Chaotician
- Whenever a player draws their second card each turn, that player exiles the top card of their library.
-During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
-
- RU
- Legendary Creature — Human Scientist
- Creature
- 3
- 1UR
- 2/2
-
- REX~
- 2
-
-
- Ian Malcolm, Chaotician
- Whenever a player draws their second card each turn, that player exiles the top card of their library.
-During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.
-
- RU
- Legendary Creature — Human Scientist
- Creature
- 3
- 1UR
- 2/2
-
- REX~
- 2
-
-
- Indominus Rex, Alpha
- As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
-When Indominus Rex enters the battlefield, draw a card for each counter on it.
-
- BGU
- Legendary Creature — Dinosaur Mutant
- Creature
- 5
- 1U/BU/BGG
- 6/6
-
- REX~
- 2
-
-
- Indominus Rex, Alpha
- As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
-When Indominus Rex enters the battlefield, draw a card for each counter on it.
-
- BGU
- Legendary Creature — Dinosaur Mutant
- Creature
- 5
- 1U/BU/BGG
- 6/6
-
- REX~
- 2
-
-
- Indoraptor, the Perfect Hybrid
- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
-Menace
-Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
-
- BGR
- Legendary Creature — Dinosaur Mutant
- Creature
- 3
- 1B/GR
- 3/1
-
- REX~
- 2
-
-
- Indoraptor, the Perfect Hybrid
- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
-Menace
-Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
-
- BGR
- Legendary Creature — Dinosaur Mutant
- Creature
- 3
- 1B/GR
- 3/1
-
- REX~
- 2
-
-
- Life Finds a Way
- Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- REX~
- 1
-
-
- Life Finds a Way
- Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- REX~
- 1
-
-
- Owen Grady, Raptor Trainer
- Partner with Blue, Loyal Raptor
-{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
-
- GR
- Legendary Creature — Human Soldier Scientist
- Creature
- 3
- 1RG
- 3/2
-
- REX~
- 2
-
-
- Owen Grady, Raptor Trainer
- Partner with Blue, Loyal Raptor
-{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
-
- GR
- Legendary Creature — Human Soldier Scientist
- Creature
- 3
- 1RG
- 3/2
-
- REX~
- 2
-
-
- Permission Denied
- Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
-
- UW
- Instant
- Instant
- 2
- WU
-
- REX~
- 3
-
-
- Permission Denied
- Counter target noncreature spell. Your opponents can't cast noncreature spells this turn.
-
- UW
- Instant
- Instant
- 2
- WU
-
- REX~
- 3
-
-
- Ravenous Tyrannosaurus
- Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
-Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
-
- GR
- Creature — Dinosaur
- Creature
- 6
- 4RG
- 6/6
-
- REX~
- 2
-
-
- Ravenous Tyrannosaurus
- Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
-Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.
-
- GR
- Creature — Dinosaur
- Creature
- 6
- 4RG
- 6/6
-
- REX~
- 2
-
-
- Savage Order
- As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
-Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
-
- G
- Sorcery
- Sorcery
- 4
- 2GG
-
- REX~
- 3
-
-
- Savage Order
- As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
-Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.
-
- G
- Sorcery
- Sorcery
- 4
- 2GG
-
- REX~
- 3
-
-
- Spitting Dilophosaurus
- Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature.
-Creatures your opponents control with -1/-1 counters on them can't block.
-
- B
- Creature — Dinosaur
- Creature
- 3
- 2B
- 3/2
-
- REX~
- 2
-
-
- Swooping Pteranodon
- Flying, haste
-Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
-
- RW
- Creature — Dinosaur
- Creature
- 5
- 3RW
- 3/3
-
- REX~
- 2
-
-
- Swooping Pteranodon
- Flying, haste
-Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
-
- RW
- Creature — Dinosaur
- Creature
- 5
- 3RW
- 3/3
-
- REX~
- 2
-
-
- Welcome to . . .
- (As this Saga enters and after your draw step, add a lore counter.)
-I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
-II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
-III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
-
- G
- Enchantment — Saga
- Enchantment
- 3
- 1GG
-
- REX~
- 1
-
-
- Jurassic Park
- (Transforms from Welcome to ....)
-Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
-{T}: Add {G} for each Dinosaur you control.
-
- Legendary Land
- Land
- 3
-
- REX~
- 0
-