From d8be50d038c189f7fd2ccd061a2237a8b2901989 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 5 Jun 2026 17:48:27 +0000 Subject: [PATCH] Deploy: 4392c34919680593ac0540a6eb6e9d198c0400bf --- MSH.xml | 552 ++++++++++++++++++++++++++-------------------------- spoiler.xml | 552 ++++++++++++++++++++++++++-------------------------- 2 files changed, 542 insertions(+), 562 deletions(-) diff --git a/MSH.xml b/MSH.xml index f8928853..0a8fb938 100644 --- a/MSH.xml +++ b/MSH.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-05 11:20:13 (UTC) + 2026-06-05 17:48:27 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSH.xml @@ -33,7 +33,7 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l 3U 3/3 - MSH + MSH 2 @@ -154,6 +154,19 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b MSH 2 + + Alien Invasion + At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. + + GR + Enchantment + Enchantment + 4 + 1RRG + + MSH + 1 + Ant-Man, Colony Commander Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature. @@ -183,20 +196,6 @@ This artifact enters tapped. MSH 1 - - Arc Reactor - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -This artifact enters tapped. -{T}: Add {C}{C}{C}. - - Artifact - Artifact - 5 - 5 - - MSH - 1 - Ares, God of War Ares attacks each combat if able. @@ -209,7 +208,7 @@ Whenever an attacking creature you control dies, return that card to its owner's 1BR 4/3 - MSH + MSH 2 @@ -421,21 +420,6 @@ Boast — Exile any number of black cards from your graveyard with fifteen or mo Baron Strucker, HYDRA Overlord Villain spells you cast cost {1} less to cast. -Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - Legendary Creature — Human Villain - Creature - 3 - 2B - 2/2 - - MSH - 2 - - - Baron Strucker, HYDRA Overlord - Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B @@ -489,6 +473,21 @@ Whenever another Villain you control enters, you may have it connive. Do this on MSH 0 + + Beast, Erudite Aerialist + As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. +Whenever Beast deals combat damage to a player, draw a card. + + GU + Legendary Creature — Mutant Scientist Hero + Creature + 4 + 3G/U + 3/3 + + MSH + 2 + Black Panther, Vanguard Whenever another nontoken Hero you control enters, choose one — @@ -579,36 +578,6 @@ Equip {2} MSH 1 - - Captain America's Shield - Indestructible -Equipped creature gets +0/+8 and has vigilance. -Whenever equipped creature attacks, tap target creature defending player controls. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - MSH - 1 - - - Captain America's Shield - Indestructible -Equipped creature gets +0/+8 and has vigilance. -Whenever equipped creature attacks, tap target creature defending player controls. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - MSH - 1 - Captain America, Living Legend Vigilance @@ -643,22 +612,6 @@ Whenever a creature you control becomes tapped during your turn, if it's the fir Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) -As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. - - W - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WW - 3/2 - - MSH - 2 - - - Captain America, Super-Soldier - First strike -Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W @@ -715,7 +668,7 @@ Whenever Captain America attacks, each other Hero you control gets +X/+X until e 2W 3/1 - MSH + MSH 2 @@ -811,6 +764,19 @@ Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Cap MSH 2 + + Castle Doom + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast an artifact spell. +{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery. + + Land + Land + 0 + + MSH + 0 + Claim the Kingdom Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. @@ -836,7 +802,7 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you 1W 2/2 - MSH + MSH 2 @@ -867,6 +833,19 @@ When the seventh plan counter is put on this enchantment, sacrifice it. When you MSH 1 + + Cosmic Cube + Ward {2} +Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. + + Artifact + Artifact + 5 + 5 + + MSH + 1 + Crossbones, Malicious Mercenary Deathtouch @@ -902,22 +881,6 @@ Whenever you attack, you may exile the top card of your library. If that card is Daredevil, Man Without Fear Vigilance, haste Radar Sense — You may look at the top card of your library any time. -Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. - - RW - Legendary Creature — Human Hero - Creature - 4 - 2RW - 3/4 - - MSH - 2 - - - Daredevil, Man Without Fear - Vigilance, haste -Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. RW @@ -1120,6 +1083,20 @@ When the fifth plan counter is put on this enchantment, sacrifice it. When you d MSH 1 + + Earth's Mightiest Heroes + Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) +Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. + + G + Sorcery + Sorcery + 6 + 4GG + + MSH + 3 + Echo, Perceptive Prodigy Vigilance @@ -1138,21 +1115,6 @@ When the fifth plan counter is put on this enchantment, sacrifice it. When you d Elektra, Daughter of the Hand Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) -When Elektra enters, destroy target creature an opponent controls with power 3 or less. - - B - Legendary Creature — Human Ninja Villain - Creature - 4 - 2BB - 3/3 - - MSH - 2 - - - Elektra, Daughter of the Hand - Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less. B @@ -1579,22 +1541,6 @@ Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each pow MSH 2 - - Human Torch, Johnny Storm - Flying -Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. -Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - R - Legendary Creature — Human Hero - Creature - 3 - 2R - 2/2 - - MSH - 2 - Invisible Woman, Sue Storm Lifelink @@ -1610,21 +1556,6 @@ Whenever you put one or more +1/+1 counters on one or more other Heroes you cont MSH 2 - - Invisible Woman, Sue Storm - Lifelink -Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender. - - W - Legendary Creature — Human Hero - Creature - 5 - 4W - 2/5 - - MSH - 2 - Iron Fist, Living Weapon Whenever you cast a spell that targets a creature you control, Iron Fist gains "{T}: Iron Fist deals damage equal to his power to any other target" until end of turn. @@ -1671,6 +1602,22 @@ Whenever Iron Man attacks, if an artifact entered the battlefield under your con MSH 2 + + Ironheart, Clever Champion + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Flying +Noncreature spells you cast have improvise. + + U + Legendary Artifact Creature — Human Hero + Creature + 5 + 4U + 3/4 + + MSH + 2 + Island ({T}: Add {U}.) @@ -1737,6 +1684,17 @@ Whenever Iron Man attacks, if an artifact entered the battlefield under your con MSH 0 + + Jennifer Walters // The Sensational She-Hulk + + + Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero + Creature + 2 + + MSH + 2 + Jennifer Walters Your opponents can't cast spells during your turn. @@ -1844,6 +1802,22 @@ Whenever a creature you control is dealt damage, you may have The Sensational Sh MSH 2 + + Ka-Zar of the Savage Land + You may look at the top card of your library any time. +You may play lands from the top of your library. +When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu." + + G + Legendary Creature — Human Barbarian Hero + Creature + 5 + 4G + 3/2 + + MSH + 2 + Kang the Conqueror Flying @@ -1927,7 +1901,7 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge Creature 3 - MSH + MSH 2 @@ -1981,21 +1955,6 @@ At the beginning of combat on your turn, target creature you control connives. ( Leader, Super-Genius If a creature you control would connive, instead you draw a card, then that creature connives. -At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - U - Legendary Creature — Gamma Scientist Villain - Creature - 4 - 2UU - 1/3 - - MSH - 2 - - - Leader, Super-Genius - If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) U @@ -2096,20 +2055,6 @@ Designed Only for Killing — Creatures your opponents control get -1/-1. MSH 2 - - Madame Hydra - Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) - - BR - Legendary Creature — Human Villain - Creature - 4 - 2BR - 2/3 - - MSH - 2 - Madame Hydra Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) @@ -2127,21 +2072,6 @@ Designed Only for Killing — Creatures your opponents control get -1/-1. Mister Fantastic, Reed Richards Reach -Whenever one or more tokens you control enter, you may draw a card. - - U - Legendary Creature — Human Scientist Hero - Creature - 4 - 3U - 2/4 - - MSH - 2 - - - Mister Fantastic, Reed Richards - Reach Whenever one or more tokens you control enter, you may draw a card. U @@ -2169,6 +2099,20 @@ Whenever one or more tokens you control enter, you may draw a card. MSH 2 + + Misty Knight, Hero for Hire + {2}, {T}, Discard a card: Draw a card for each card you've discarded this turn. + + R + Legendary Creature — Human Detective Hero + Creature + 2 + 1R + 3/1 + + MSH + 2 + Mjölnir, Hammer of Thor When Mjölnir enters, it deals 4 damage to up to one target creature. @@ -2217,6 +2161,21 @@ Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's re MSH 1 + + Mockingbird, Ace Agent + Double strike +Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird. + + W + Legendary Creature — Human Spy Hero + Creature + 4 + 3W + 2/2 + + MSH + 2 + Mole Man, Moloid Master You may play lands from your graveyard. @@ -2512,20 +2471,6 @@ Whenever you cast a noncreature spell with one or more blue mana symbols in its MSH 2 - - Nick Fury, Agent of S.H.I.E.L.D. - Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - W - Legendary Creature — Human Spy Hero - Creature - 1 - W - 2/1 - - MSH - 2 - Nick Fury, Agent of S.H.I.E.L.D. Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) @@ -2554,6 +2499,21 @@ Whenever you cast a noncreature spell with one or more blue mana symbols in its MSH 2 + + Okoye, Dora Milaje Leader + When Okoye enters, create two 1/1 white Soldier creature tokens. +Attacking creature tokens you control have first strike. + + W + Legendary Creature — Human Warrior Hero + Creature + 4 + 3W + 3/2 + + MSH + 2 + Origin of the Avengers (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -2708,6 +2668,20 @@ When the fourth plan counter is put on this enchantment, sacrifice it, draw a ca MSH 1 + + Punishing Punch + This spell costs {2} less to cast if there are two or more creature cards in your graveyard. +Target creature you control deals damage equal to twice its power to target creature an opponent controls. + + G + Instant + Instant + 3 + 2G + + MSH + 3 + Pym Particles Target creature gains vigilance until end of turn and can't be blocked this turn. @@ -2733,7 +2707,7 @@ Draw a card. 2W 3/3 - MSH + MSH 2 @@ -2768,6 +2742,21 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil MSH 2 + + Red Hulk + Reach, trample +Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target. + + R + Legendary Creature — Gamma Berserker Villain + Creature + 6 + 4RR + 6/7 + + MSH + 2 + Reptil, Dinomorpher Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach. @@ -2876,6 +2865,20 @@ Crew 1 MSH 1 + + Scientist Supreme of A.I.M. + Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) + + BU + Legendary Creature — Human Scientist Villain + Creature + 2 + UB + 2/2 + + MSH + 2 + Secret Invasion Enchant creature you control @@ -2936,6 +2939,21 @@ When Spider-Woman enters, tap target creature an opponent controls. That creatur MSH 2 + + Stature, Size Shifter + Stature can't be blocked if her power is 1 or less. +Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + U + Legendary Creature — Human Hero + Creature + 1 + U + 1/1 + + MSH + 2 + Storm, Windrider Flying @@ -3159,6 +3177,21 @@ Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or MSH 2 + + The Astonishing Ant-Man + Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. +{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. + + GU + Legendary Creature — Human Scientist Hero + Creature + 2 + GU + 1/1 + + MSH + 2 + The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -3175,22 +3208,6 @@ IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with MSH 1 - - The Coming of Galactus - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Destroy up to one target nonland permanent. -II, III — Each opponent loses 2 life. -IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." - - BG - Enchantment — Saga - Enchantment - 5 - 2BBG - - MSH - 1 - The Kingpin of Crime Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) @@ -3209,21 +3226,6 @@ Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures The Kingpin of Crime Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. - - BW - Legendary Creature — Human Villain - Creature - 3 - 1WB - 1/5 - - MSH - 2 - - - The Kingpin of Crime - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. BW @@ -3251,6 +3253,22 @@ Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures MSH 2 + + The Mighty Thor, Jane Foster + Flying +Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. +Whenever an Equipment you control enters, draw a card. + + UW + Legendary Creature — Human God Hero + Creature + 3 + 1WU + 3/3 + + MSH + 2 + The Mind Stone Indestructible @@ -3422,7 +3440,7 @@ Whenever another creature you control with deathtouch dies, each opponent sacrif 1BG 3/4 - MSH + MSH 2 @@ -3457,22 +3475,6 @@ III — Target creature you control fights up to one other target creature.MSH 1 - - The Super Hero Civil War - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. -II — Creatures you control get +1/+1 and gain vigilance until end of turn. -III — Target creature you control fights up to one other target creature. - - RW - Enchantment — Saga - Enchantment - 5 - 3RW - - MSH - 1 - The Ten Rings Your maximum hand size is ten. @@ -3486,19 +3488,6 @@ At the beginning of your end step, if you have fewer than ten cards in hand, dra MSH 1 - - The Ten Rings - Your maximum hand size is ten. -At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference. - - Legendary Artifact - Artifact - 8 - 8 - - MSH - 1 - The Thing, Ben Grimm Trample @@ -3514,21 +3503,6 @@ Whenever one or more Heroes you control deal damage to a player, put two +1/+1 c MSH 2 - - The Thing, Ben Grimm - Trample -Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 7/7 - - MSH - 2 - The Unbeatable Squirrel Girl Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. @@ -3593,6 +3567,22 @@ Whenever you cast a noncreature spell, choose one that hasn't been chosen this t MSH 2 + + The Wondrous Wasp + Flash +Flying +Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield. + + U + Legendary Creature — Human Hero + Creature + 2 + 1U + 2/1 + + MSH + 2 + Thirst for Knowledge Draw three cards. Then discard two cards unless you discard an artifact card. @@ -3603,7 +3593,7 @@ Whenever you cast a noncreature spell, choose one that hasn't been chosen this t 3 2U - MSH + MSH 3 @@ -3724,7 +3714,7 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of 2B/G 5/5 - MSH + MSH 2 diff --git a/spoiler.xml b/spoiler.xml index 3c2655a0..597f03d7 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-05 11:20:14 (UTC) + 2026-06-05 17:48:27 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -1268,7 +1268,7 @@ Basic landcycling {2} ({2}, Discard this card: Search your library for a basic l 3U 3/3 - MSH~ + MSH~ 2 @@ -1389,6 +1389,19 @@ At the beginning of your first main phase, until your next turn, Absorbing Man b MSH~ 2 + + Alien Invasion + At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. + + GR + Enchantment + Enchantment + 4 + 1RRG + + MSH~ + 1 + Ant-Man, Colony Commander Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature. @@ -1418,20 +1431,6 @@ This artifact enters tapped. MSH~ 1 - - Arc Reactor - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -This artifact enters tapped. -{T}: Add {C}{C}{C}. - - Artifact - Artifact - 5 - 5 - - MSH~ - 1 - Ares, God of War Ares attacks each combat if able. @@ -1444,7 +1443,7 @@ Whenever an attacking creature you control dies, return that card to its owner's 1BR 4/3 - MSH~ + MSH~ 2 @@ -1656,21 +1655,6 @@ Boast — Exile any number of black cards from your graveyard with fifteen or mo Baron Strucker, HYDRA Overlord Villain spells you cast cost {1} less to cast. -Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - B - Legendary Creature — Human Villain - Creature - 3 - 2B - 2/2 - - MSH~ - 2 - - - Baron Strucker, HYDRA Overlord - Villain spells you cast cost {1} less to cast. Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) B @@ -1724,6 +1708,21 @@ Whenever another Villain you control enters, you may have it connive. Do this on MSH~ 0 + + Beast, Erudite Aerialist + As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. +Whenever Beast deals combat damage to a player, draw a card. + + GU + Legendary Creature — Mutant Scientist Hero + Creature + 4 + 3G/U + 3/3 + + MSH~ + 2 + Black Panther, Vanguard Whenever another nontoken Hero you control enters, choose one — @@ -1814,36 +1813,6 @@ Equip {2} MSH~ 1 - - Captain America's Shield - Indestructible -Equipped creature gets +0/+8 and has vigilance. -Whenever equipped creature attacks, tap target creature defending player controls. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - MSH~ - 1 - - - Captain America's Shield - Indestructible -Equipped creature gets +0/+8 and has vigilance. -Whenever equipped creature attacks, tap target creature defending player controls. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - MSH~ - 1 - Captain America, Living Legend Vigilance @@ -1878,22 +1847,6 @@ Whenever a creature you control becomes tapped during your turn, if it's the fir Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) -As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. - - W - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WW - 3/2 - - MSH~ - 2 - - - Captain America, Super-Soldier - First strike -Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W @@ -1950,7 +1903,7 @@ Whenever Captain America attacks, each other Hero you control gets +X/+X until e 2W 3/1 - MSH~ + MSH~ 2 @@ -2046,6 +1999,19 @@ Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Cap MSH~ 2 + + Castle Doom + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast an artifact spell. +{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery. + + Land + Land + 0 + + MSH~ + 0 + Claim the Kingdom Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. @@ -2071,7 +2037,7 @@ When the fourth plan counter is put on this enchantment, sacrifice it. When you 1W 2/2 - MSH~ + MSH~ 2 @@ -2102,6 +2068,19 @@ When the seventh plan counter is put on this enchantment, sacrifice it. When you MSH~ 1 + + Cosmic Cube + Ward {2} +Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. + + Artifact + Artifact + 5 + 5 + + MSH~ + 1 + Crossbones, Malicious Mercenary Deathtouch @@ -2137,22 +2116,6 @@ Whenever you attack, you may exile the top card of your library. If that card is Daredevil, Man Without Fear Vigilance, haste Radar Sense — You may look at the top card of your library any time. -Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. - - RW - Legendary Creature — Human Hero - Creature - 4 - 2RW - 3/4 - - MSH~ - 2 - - - Daredevil, Man Without Fear - Vigilance, haste -Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. RW @@ -2355,6 +2318,20 @@ When the fifth plan counter is put on this enchantment, sacrifice it. When you d MSH~ 1 + + Earth's Mightiest Heroes + Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.) +Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. + + G + Sorcery + Sorcery + 6 + 4GG + + MSH~ + 3 + Echo, Perceptive Prodigy Vigilance @@ -2373,21 +2350,6 @@ When the fifth plan counter is put on this enchantment, sacrifice it. When you d Elektra, Daughter of the Hand Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) -When Elektra enters, destroy target creature an opponent controls with power 3 or less. - - B - Legendary Creature — Human Ninja Villain - Creature - 4 - 2BB - 3/3 - - MSH~ - 2 - - - Elektra, Daughter of the Hand - Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) When Elektra enters, destroy target creature an opponent controls with power 3 or less. B @@ -2814,22 +2776,6 @@ Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each pow MSH~ 2 - - Human Torch, Johnny Storm - Flying -Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. -Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - R - Legendary Creature — Human Hero - Creature - 3 - 2R - 2/2 - - MSH~ - 2 - Invisible Woman, Sue Storm Lifelink @@ -2845,21 +2791,6 @@ Whenever you put one or more +1/+1 counters on one or more other Heroes you cont MSH~ 2 - - Invisible Woman, Sue Storm - Lifelink -Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender. - - W - Legendary Creature — Human Hero - Creature - 5 - 4W - 2/5 - - MSH~ - 2 - Iron Fist, Living Weapon Whenever you cast a spell that targets a creature you control, Iron Fist gains "{T}: Iron Fist deals damage equal to his power to any other target" until end of turn. @@ -2906,6 +2837,22 @@ Whenever Iron Man attacks, if an artifact entered the battlefield under your con MSH~ 2 + + Ironheart, Clever Champion + Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +Flying +Noncreature spells you cast have improvise. + + U + Legendary Artifact Creature — Human Hero + Creature + 5 + 4U + 3/4 + + MSH~ + 2 + Island ({T}: Add {U}.) @@ -2972,6 +2919,17 @@ Whenever Iron Man attacks, if an artifact entered the battlefield under your con MSH~ 0 + + Jennifer Walters // The Sensational She-Hulk + + + Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero + Creature + 2 + + MSH~ + 2 + Jennifer Walters Your opponents can't cast spells during your turn. @@ -3079,6 +3037,22 @@ Whenever a creature you control is dealt damage, you may have The Sensational Sh MSH~ 2 + + Ka-Zar of the Savage Land + You may look at the top card of your library any time. +You may play lands from the top of your library. +When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu." + + G + Legendary Creature — Human Barbarian Hero + Creature + 5 + 4G + 3/2 + + MSH~ + 2 + Kang the Conqueror Flying @@ -3162,7 +3136,7 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge Creature 3 - MSH~ + MSH~ 2 @@ -3216,21 +3190,6 @@ At the beginning of combat on your turn, target creature you control connives. ( Leader, Super-Genius If a creature you control would connive, instead you draw a card, then that creature connives. -At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - U - Legendary Creature — Gamma Scientist Villain - Creature - 4 - 2UU - 1/3 - - MSH~ - 2 - - - Leader, Super-Genius - If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) U @@ -3331,20 +3290,6 @@ Designed Only for Killing — Creatures your opponents control get -1/-1. MSH~ 2 - - Madame Hydra - Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) - - BR - Legendary Creature — Human Villain - Creature - 4 - 2BR - 2/3 - - MSH~ - 2 - Madame Hydra Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) @@ -3362,21 +3307,6 @@ Designed Only for Killing — Creatures your opponents control get -1/-1. Mister Fantastic, Reed Richards Reach -Whenever one or more tokens you control enter, you may draw a card. - - U - Legendary Creature — Human Scientist Hero - Creature - 4 - 3U - 2/4 - - MSH~ - 2 - - - Mister Fantastic, Reed Richards - Reach Whenever one or more tokens you control enter, you may draw a card. U @@ -3404,6 +3334,20 @@ Whenever one or more tokens you control enter, you may draw a card. MSH~ 2 + + Misty Knight, Hero for Hire + {2}, {T}, Discard a card: Draw a card for each card you've discarded this turn. + + R + Legendary Creature — Human Detective Hero + Creature + 2 + 1R + 3/1 + + MSH~ + 2 + Mjölnir, Hammer of Thor When Mjölnir enters, it deals 4 damage to up to one target creature. @@ -3452,6 +3396,21 @@ Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's re MSH~ 1 + + Mockingbird, Ace Agent + Double strike +Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird. + + W + Legendary Creature — Human Spy Hero + Creature + 4 + 3W + 2/2 + + MSH~ + 2 + Mole Man, Moloid Master You may play lands from your graveyard. @@ -3747,20 +3706,6 @@ Whenever you cast a noncreature spell with one or more blue mana symbols in its MSH~ 2 - - Nick Fury, Agent of S.H.I.E.L.D. - Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) - - W - Legendary Creature — Human Spy Hero - Creature - 1 - W - 2/1 - - MSH~ - 2 - Nick Fury, Agent of S.H.I.E.L.D. Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) @@ -3789,6 +3734,21 @@ Whenever you cast a noncreature spell with one or more blue mana symbols in its MSH~ 2 + + Okoye, Dora Milaje Leader + When Okoye enters, create two 1/1 white Soldier creature tokens. +Attacking creature tokens you control have first strike. + + W + Legendary Creature — Human Warrior Hero + Creature + 4 + 3W + 3/2 + + MSH~ + 2 + Origin of the Avengers (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -3943,6 +3903,20 @@ When the fourth plan counter is put on this enchantment, sacrifice it, draw a ca MSH~ 1 + + Punishing Punch + This spell costs {2} less to cast if there are two or more creature cards in your graveyard. +Target creature you control deals damage equal to twice its power to target creature an opponent controls. + + G + Instant + Instant + 3 + 2G + + MSH~ + 3 + Pym Particles Target creature gains vigilance until end of turn and can't be blocked this turn. @@ -3968,7 +3942,7 @@ Draw a card. 2W 3/3 - MSH~ + MSH~ 2 @@ -4003,6 +3977,21 @@ Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksil MSH~ 2 + + Red Hulk + Reach, trample +Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target. + + R + Legendary Creature — Gamma Berserker Villain + Creature + 6 + 4RR + 6/7 + + MSH~ + 2 + Reptil, Dinomorpher Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach. @@ -4111,6 +4100,20 @@ Crew 1 MSH~ 1 + + Scientist Supreme of A.I.M. + Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) + + BU + Legendary Creature — Human Scientist Villain + Creature + 2 + UB + 2/2 + + MSH~ + 2 + Secret Invasion Enchant creature you control @@ -4171,6 +4174,21 @@ When Spider-Woman enters, tap target creature an opponent controls. That creatur MSH~ 2 + + Stature, Size Shifter + Stature can't be blocked if her power is 1 or less. +Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + + U + Legendary Creature — Human Hero + Creature + 1 + U + 1/1 + + MSH~ + 2 + Storm, Windrider Flying @@ -4394,6 +4412,21 @@ Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or MSH~ 2 + + The Astonishing Ant-Man + Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man. +{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens. + + GU + Legendary Creature — Human Scientist Hero + Creature + 2 + GU + 1/1 + + MSH~ + 2 + The Coming of Galactus (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -4410,22 +4443,6 @@ IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with MSH~ 1 - - The Coming of Galactus - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Destroy up to one target nonland permanent. -II, III — Each opponent loses 2 life. -IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land." - - BG - Enchantment — Saga - Enchantment - 5 - 2BBG - - MSH~ - 1 - The Kingpin of Crime Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) @@ -4444,21 +4461,6 @@ Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures The Kingpin of Crime Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. - - BW - Legendary Creature — Human Villain - Creature - 3 - 1WB - 1/5 - - MSH~ - 2 - - - The Kingpin of Crime - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. BW @@ -4486,6 +4488,22 @@ Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures MSH~ 2 + + The Mighty Thor, Jane Foster + Flying +Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control. +Whenever an Equipment you control enters, draw a card. + + UW + Legendary Creature — Human God Hero + Creature + 3 + 1WU + 3/3 + + MSH~ + 2 + The Mind Stone Indestructible @@ -4657,7 +4675,7 @@ Whenever another creature you control with deathtouch dies, each opponent sacrif 1BG 3/4 - MSH~ + MSH~ 2 @@ -4692,22 +4710,6 @@ III — Target creature you control fights up to one other target creature.MSH~ 1 - - The Super Hero Civil War - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield. -II — Creatures you control get +1/+1 and gain vigilance until end of turn. -III — Target creature you control fights up to one other target creature. - - RW - Enchantment — Saga - Enchantment - 5 - 3RW - - MSH~ - 1 - The Ten Rings Your maximum hand size is ten. @@ -4721,19 +4723,6 @@ At the beginning of your end step, if you have fewer than ten cards in hand, dra MSH~ 1 - - The Ten Rings - Your maximum hand size is ten. -At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference. - - Legendary Artifact - Artifact - 8 - 8 - - MSH~ - 1 - The Thing, Ben Grimm Trample @@ -4749,21 +4738,6 @@ Whenever one or more Heroes you control deal damage to a player, put two +1/+1 c MSH~ 2 - - The Thing, Ben Grimm - Trample -Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 7/7 - - MSH~ - 2 - The Unbeatable Squirrel Girl Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token. @@ -4828,6 +4802,22 @@ Whenever you cast a noncreature spell, choose one that hasn't been chosen this t MSH~ 2 + + The Wondrous Wasp + Flash +Flying +Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield. + + U + Legendary Creature — Human Hero + Creature + 2 + 1U + 2/1 + + MSH~ + 2 + Thirst for Knowledge Draw three cards. Then discard two cards unless you discard an artifact card. @@ -4838,7 +4828,7 @@ Whenever you cast a noncreature spell, choose one that hasn't been chosen this t 3 2U - MSH~ + MSH~ 3 @@ -4959,7 +4949,7 @@ Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of 2B/G 5/5 - MSH~ + MSH~ 2