diff --git a/TMC.xml b/TMC.xml index b91742bb..46840d4a 100644 --- a/TMC.xml +++ b/TMC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-02-20 01:25:58 (UTC) + 2026-02-20 16:29:23 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TMC.xml @@ -1119,7 +1119,7 @@ Menace (This creature can't be blocked except by two or more creatures.) 3R 4/3 - TMC + TMC 2 diff --git a/TMT.xml b/TMT.xml index 8c49ebce..1185cbad 100644 --- a/TMT.xml +++ b/TMT.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-02-20 08:33:08 (UTC) + 2026-02-20 16:29:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TMT.xml @@ -78,6 +78,20 @@ Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you con TMT 2 + + April O'Neil, Hacktivist + At the beginning of your end step, draw a card for each card type among spells you've cast this turn. + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 1/5 + + TMT + 2 + April O'Neil, Hacktivist At the beginning of your end step, draw a card for each card type among spells you've cast this turn. @@ -134,6 +148,20 @@ Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you con TMT 2 + + April, Reporter of the Weird + Whenever April deals combat damage to a player, draw that many cards, then discard a card. + + U + Legendary Creature — Human Detective + Creature + 3 + 2U + 2/2 + + TMT + 2 + April, Reporter of the Weird Whenever April deals combat damage to a player, draw that many cards, then discard a card. @@ -206,6 +234,20 @@ When Armaggon enters, destroy up to three target creatures. TMT 2 + + Bebop & Rocksteady + Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. + + BG + Legendary Creature — Boar Rhino Mutant + Creature + 3 + 1B/GB/G + 7/5 + + TMT + 2 + Bebop & Rocksteady Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. @@ -279,6 +321,21 @@ When Casey Jones enters, look at the top four cards of your library. You may rev Casey Jones, Jury-Rig Justiciar Haste +When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + R + Legendary Creature — Human Berserker + Creature + 2 + 1R + 2/1 + + TMT + 2 + + + Casey Jones, Jury-Rig Justiciar + Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. R @@ -470,6 +527,22 @@ Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 bl Dark Leo & Shredder Sneak {W}{B} Attacking Ninjas you control have deathtouch. +Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. + + BW + Legendary Creature — Mutant Ninja Turtle Human + Creature + 2 + WB + 1/3 + + TMT + 2 + + + Dark Leo & Shredder + Sneak {W}{B} +Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. BW @@ -593,6 +666,21 @@ Whenever Don & Raph attack, the next noncreature spell you cast this turn ha Don & Raph, Hard Science Menace +Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) + + RU + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 1U/RU/R + 2/4 + + TMT + 2 + + + Don & Raph, Hard Science + Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) RU @@ -623,6 +711,21 @@ Whenever Donatello deals combat damage to a player, create a token that's a copy Donatello, Gadget Master Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 3/2 + + TMT + 2 + + + Donatello, Gadget Master + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. U @@ -683,6 +786,21 @@ Whenever an artifact you control is put into a graveyard from the battlefield, i Donatello, Mutant Mechanic {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. +Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3U + 3/5 + + TMT + 2 + + + Donatello, Mutant Mechanic + {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. U @@ -742,6 +860,21 @@ Whenever an artifact you control enters, put a +1/+1 counter on Donatello. Donatello, Way with Machines Flying +Whenever an artifact you control enters, put a +1/+1 counter on Donatello. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 1/2 + + TMT + 2 + + + Donatello, Way with Machines + Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello. U @@ -867,6 +1000,32 @@ When this creature enters, you gain 3 life. TMT 2 + + Foot Ninjas + Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) +When this creature enters, you gain 3 life. + + BW + Creature — Human Ninja + Creature + 6 + 4W/BW/B + 5/5 + + TMT + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TMT + 0 + Forest ({T}: Add {G}.) @@ -1123,6 +1282,17 @@ Equip {R} TMT 0 + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TMT + 0 + Island ({T}: Add {U}.) @@ -1213,6 +1383,21 @@ Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card Jennika, Bad Apple Big Sister When Jennika enters, create a 2/2 red Mutant creature token. +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 4W + 3/3 + + TMT + 2 + + + Jennika, Bad Apple Big Sister + When Jennika enters, create a 2/2 red Mutant creature token. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) W @@ -1331,6 +1516,21 @@ Disappear — At the beginning of your end step, if a permanent left the battlef Krang & Shredder Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. +Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. + + BU + Legendary Creature — Utrom Human Ninja + Creature + 6 + 4U/BU/B + 6/7 + + TMT + 2 + + + Krang & Shredder + Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. BU @@ -1406,6 +1606,20 @@ Other artifact creatures you control have flying, trample, indestructible, and h Krang, Utrom Warlord Flying, trample, indestructible, haste +Other artifact creatures you control have flying, trample, indestructible, and haste. + + Legendary Artifact Creature — Utrom Robot + Creature + 9 + 9 + 9/9 + + TMT + 2 + + + Krang, Utrom Warlord + Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste. Legendary Artifact Creature — Utrom Robot @@ -1498,6 +1712,20 @@ Return one or two target creature cards each with mana value 3 or less from your Leonardo's Technique Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 4 + 3W + + TMT + 3 + + + Leonardo's Technique + Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. W @@ -1560,6 +1788,22 @@ Whenever you gain life, put a +1/+1 counter on Leonardo. Leonardo, Cutting Edge Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink +Whenever you gain life, put a +1/+1 counter on Leonardo. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1W + 1/1 + + TMT + 2 + + + Leonardo, Cutting Edge + Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo. W @@ -1608,6 +1852,22 @@ When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+ Leonardo, Leader in Blue Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. +{1}{W}: Leonardo gains first strike until end of turn. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 1 + W + 2/1 + + TMT + 2 + + + Leonardo, Leader in Blue + Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. {1}{W}: Leonardo gains first strike until end of turn. W @@ -1656,6 +1916,22 @@ During your turn, you may cast creature spells with power or toughness 1 or less Leonardo, Sewer Samurai Sneak {2}{W}{W} Double strike +During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) + + W + Legendary Creature — Mutant Ninja Turtle Samurai + Creature + 4 + 3W + 3/3 + + TMT + 2 + + + Leonardo, Sewer Samurai + Sneak {2}{W}{W} +Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) W @@ -1843,6 +2119,21 @@ Whenever Michelangelo deals combat damage to a player, you may put a creature ca Michelangelo, Improviser Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3G + 4/4 + + TMT + 2 + + + Michelangelo, Improviser + Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. G @@ -1873,6 +2164,21 @@ Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifa Michelangelo, Mutant BFF Each creature you control with a counter on it can't be blocked by more than one creature. +Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2GG + 4/4 + + TMT + 2 + + + Michelangelo, Mutant BFF + Each creature you control with a counter on it can't be blocked by more than one creature. Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") G @@ -1918,6 +2224,21 @@ If one or more +1/+1 counters would be put on a creature you control, that many Michelangelo, Weirdness to 11 When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 1/1 + + TMT + 2 + + + Michelangelo, Weirdness to 11 + When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. G @@ -2020,6 +2341,20 @@ You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your TMT 2 + + Mikey & Leo, Chaos & Order + Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. + + GW + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + G/WG/W + 2/2 + + TMT + 2 + Mikey & Leo, Chaos & Order Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. @@ -2104,6 +2439,17 @@ Whenever Mondo Gecko deals combat damage to a player, draw a card for each color TMT 0 + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TMT + 0 + Mountain ({T}: Add {R}.) @@ -2330,6 +2676,19 @@ When this creature enters, if you cast it, you may put a card you own from outsi Northampton Farm {T}: Add {C}. {1}, {T}: Exile target creature you own. +{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. + + Land + Land + 0 + + TMT + 0 + + + Northampton Farm + {T}: Add {C}. +{1}, {T}: Exile target creature you own. {2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. Land @@ -2398,6 +2757,17 @@ Whenever one or more of your opponents are attacked, up to one target attacking TMT 0 + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TMT + 0 + Plains ({T}: Add {W}.) @@ -2622,6 +2992,22 @@ Whenever Raphael attacks, until end of turn, you may play a card exiled with Rap Raphael, Most Attitude Menace (This creature can't be blocked except by two or more creatures.) Alliance — Whenever another creature you control enters, you may exile the top card of your library. +Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3R + 4/3 + + TMT + 2 + + + Raphael, Most Attitude + Menace (This creature can't be blocked except by two or more creatures.) +Alliance — Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. R @@ -2667,6 +3053,21 @@ Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of tur Raphael, Ninja Destroyer Raphael must be blocked if able. +Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 4/4 + + TMT + 2 + + + Raphael, Ninja Destroyer + Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. R @@ -2726,6 +3127,21 @@ Attacking creatures you control have double strike. Raphael, the Nightwatcher Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Attacking creatures you control have double strike. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 2/3 + + TMT + 2 + + + Raphael, the Nightwatcher + Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike. R @@ -2847,6 +3263,21 @@ When Renet enters, return each other nonland permanent that entered this turn to Renet, Temporal Apprentice Flash +When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. + + U + Legendary Creature — Human Wizard + Creature + 5 + 3UU + 4/3 + + TMT + 2 + + + Renet, Temporal Apprentice + Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. U @@ -2877,6 +3308,21 @@ Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.< Sally Pride, Lioness Leader When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. +Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Cat Mutant Rebel + Creature + 5 + 3WW + 2/4 + + TMT + 2 + + + Sally Pride, Lioness Leader + When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. W @@ -3045,6 +3491,22 @@ Whenever Shredder enters or attacks, another target creature you control gains d Shredder, Unrelenting Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Deathtouch +Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. + + B + Legendary Creature — Human Ninja + Creature + 5 + 4B + 6/4 + + TMT + 2 + + + Shredder, Unrelenting + Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. B @@ -3089,6 +3551,21 @@ Whenever Slash attacks, create a 2/2 red Mutant creature token. Slash, Reptile Rampager Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. +Whenever Slash attacks, create a 2/2 red Mutant creature token. + + R + Legendary Creature — Mutant Berserker Turtle + Creature + 5 + 3RR + 7/5 + + TMT + 2 + + + Slash, Reptile Rampager + Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token. R @@ -3253,6 +3730,21 @@ Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Super Shredder Menace +Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. + + B + Legendary Creature — Mutant Ninja Human + Creature + 2 + 1B + 1/1 + + TMT + 2 + + + Super Shredder + Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. B @@ -3306,6 +3798,17 @@ Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super TMT 0 + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TMT + 0 + Swamp ({T}: Add {B}.) @@ -3369,6 +3872,21 @@ This creature can't attack or block unless its power is 6 or greater. Technodrome Reach, trample This creature can't attack or block unless its power is 6 or greater. +{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. + + Artifact Creature — Construct + Creature + 2 + 2 + 3/3 + + TMT + 2 + + + Technodrome + Reach, trample +This creature can't attack or block unless its power is 6 or greater. {T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. Artifact Creature — Construct @@ -3441,6 +3959,20 @@ Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's snea The Last Ronin's Technique Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. + + W + Instant + Instant + 4 + 3W + + TMT + 3 + + + The Last Ronin's Technique + Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. W @@ -3560,6 +4092,22 @@ When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens.< Triceraton Commander Flying Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. +When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. + + W + Creature — Dinosaur Soldier + Creature + 2 + XXWW + 2/2 + + TMT + 2 + + + Triceraton Commander + Flying +Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. W @@ -3606,6 +4154,19 @@ When this creature enters, choose target creature an opponent controls. Exile th Turtle Lair {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. +{3}, {T}: Target Ninja or Turtle can't be blocked this turn. + + Land + Land + 0 + + TMT + 0 + + + Turtle Lair + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn. Land diff --git a/spoiler.xml b/spoiler.xml index 48e431a4..78677dce 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-02-20 08:33:08 (UTC) + 2026-02-20 16:29:24 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - MSH~ - Marvel Super Heroes (Spoiler) - Expansion - 2026-06-26 - 10 - MSC~ Marvel Super Heroes Commander (Spoiler) @@ -27,10 +20,10 @@ 20 - SOS~ - Secrets of Strixhaven (Spoiler) + MSH~ + Marvel Super Heroes (Spoiler) Expansion - 2026-04-24 + 2026-06-26 10 @@ -41,10 +34,10 @@ 20 - TMT~ - Teenage Mutant Ninja Turtles (Spoiler) + SOS~ + Secrets of Strixhaven (Spoiler) Expansion - 2026-03-06 + 2026-04-24 10 @@ -54,8 +47,121 @@ 2026-03-06 0 + + TMT~ + Teenage Mutant Ninja Turtles (Spoiler) + Expansion + 2026-03-06 + 10 + + + Captain America, Team Leader + Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. + + RUW + Legendary Creature — Human Soldier Hero + Creature + 3 + URW + 3/3 + + MSC~ + 2 + + + Doctor Doom, King of Latveria + Whenever you discard one or more land cards, each opponent loses 2 life. +At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + BRU + Legendary Creature — Human Noble Villain + Creature + 4 + 1UBR + 3/3 + + MSC~ + 2 + + + Human Torch + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. +Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. + + R + Legendary Creature — Human Hero + Creature + 4 + 3R + 3/2 + + MSC~ + 2 + + + Invisible Woman + At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. +Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. + + W + Legendary Creature — Human Hero + Creature + 3 + 2W + 3/3 + + MSC~ + 2 + + + Mister Fantastic + Vigilance, reach +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. +{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. + + U + Legendary Creature — Human Scientist Hero + Creature + 3 + 2U + 2/4 + + MSC~ + 2 + + + T'Challa, the Black Panther + Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") +Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. + + GW + Legendary Creature — Human Noble Hero + Creature + 3 + 1GW + 2/2 + + MSC~ + 2 + + + The Thing + Trample +At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. +Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. + + G + Legendary Creature — Human Hero + Creature + 6 + 5G + 5/5 + + MSC~ + 2 + Attuma, Atlantean Warlord Other Merfolk you control get +1/+1. @@ -360,170 +466,6 @@ III — Choose target creature you control. Until end of turn, double its power MSH~ 1 - - Captain America, Team Leader - Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. - - RUW - Legendary Creature — Human Soldier Hero - Creature - 3 - URW - 3/3 - - MSC~ - 2 - - - Doctor Doom, King of Latveria - Whenever you discard one or more land cards, each opponent loses 2 life. -At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) - - BRU - Legendary Creature — Human Noble Villain - Creature - 4 - 1UBR - 3/3 - - MSC~ - 2 - - - Human Torch - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. -Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent. - - R - Legendary Creature — Human Hero - Creature - 4 - 3R - 3/2 - - MSC~ - 2 - - - Invisible Woman - At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. -Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn. - - W - Legendary Creature — Human Hero - Creature - 3 - 2W - 3/3 - - MSC~ - 2 - - - Mister Fantastic - Vigilance, reach -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. -{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies. - - U - Legendary Creature — Human Scientist Hero - Creature - 3 - 2U - 2/4 - - MSC~ - 2 - - - T'Challa, the Black Panther - Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") -Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa. - - GW - Legendary Creature — Human Noble Hero - Creature - 3 - 1GW - 2/2 - - MSC~ - 2 - - - The Thing - Trample -At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing. -Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control. - - G - Legendary Creature — Human Hero - Creature - 6 - 5G - 5/5 - - MSC~ - 2 - - - Lorehold, the Historian - Flying, haste -Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) -At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. - - RW - Legendary Creature — Elder Dragon - Creature - 5 - 3RW - 5/5 - - SOS~ - 2 - - - Lorehold, the Historian - Flying, haste -Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) -At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. - - RW - Legendary Creature — Elder Dragon - Creature - 5 - 3RW - 5/5 - - SOS~ - 2 - - - Mathemagics - Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) - - U - Sorcery - Sorcery - 2 - XXUU - - SOS~ - 3 - - - Mathemagics - Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) - - U - Sorcery - Sorcery - 2 - XXUU - - SOS~ - 3 - Dina, Essence Brewer Whenever you sacrifice a creature, draw a card. This ability triggers only once each turn. @@ -678,3825 +620,62 @@ Whenever you cast your first spell with {X} in its mana cost each turn, put two 2 - Action News Crew - Vigilance -Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card. - - W - Creature — Human Citizen - Creature - 2 - 1W - 2/2 - - TMT~ - 2 - - - Agent Bishop, Man in Black - At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 1/2 - - TMT~ - 2 - - - Agent Bishop, Man in Black - At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. - - W - Legendary Creature — Human Soldier - Creature - 3 - 2W - 1/2 - - TMT~ - 2 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT~ - 2 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT~ - 2 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT~ - 2 - - - April O'Neil, Hacktivist - At the beginning of your end step, draw a card for each card type among spells you've cast this turn. - - U - Legendary Creature — Human Scientist - Creature - 4 - 3U - 1/5 - - TMT~ - 2 - - - April, Reporter of the Weird - Whenever April deals combat damage to a player, draw that many cards, then discard a card. - - U - Legendary Creature — Human Detective - Creature - 3 - 2U - 2/2 - - TMT~ - 2 - - - April, Reporter of the Weird - Whenever April deals combat damage to a player, draw that many cards, then discard a card. - - U - Legendary Creature — Human Detective - Creature - 3 - 2U - 2/2 - - TMT~ - 2 - - - Armaggon, Future Shark - Flash -When Armaggon enters, destroy up to three target creatures. - - B - Legendary Creature — Shark Horror Mutant - Creature - 8 - 6BB - 9/6 - - TMT~ - 2 - - - Armaggon, Future Shark - Flash -When Armaggon enters, destroy up to three target creatures. - - B - Legendary Creature — Shark Horror Mutant - Creature - 8 - 6BB - 9/6 - - TMT~ - 2 - - - Bebop & Rocksteady - Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. - - BG - Legendary Creature — Boar Rhino Mutant - Creature - 3 - 1B/GB/G - 7/5 - - TMT~ - 2 - - - Bebop & Rocksteady - Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. - - BG - Legendary Creature — Boar Rhino Mutant - Creature - 3 - 1B/GB/G - 7/5 - - TMT~ - 2 - - - Bebop & Rocksteady - Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. - - BG - Legendary Creature — Boar Rhino Mutant - Creature - 3 - 1B/GB/G - 7/5 - - TMT~ - 2 - - - Broadcast Takeover - Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. - - R - Sorcery - Sorcery - 5 - 2RRR - - TMT~ - 3 - - - Broadcast Takeover - Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. - - R - Sorcery - Sorcery - 5 - 2RRR - - TMT~ - 3 - - - Buzz Bots - Flying, vigilance -When this creature dies, draw a card. - - U - Artifact Creature — Robot Insect - Creature - 2 - 1U - 1/1 - - TMT~ - 2 - - - Casey Jones, Jury-Rig Justiciar - Haste -When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - R - Legendary Creature — Human Berserker - Creature - 2 - 1R - 2/1 - - TMT~ - 2 - - - Casey Jones, Jury-Rig Justiciar - Haste -When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - R - Legendary Creature — Human Berserker - Creature - 2 - 1R - 2/1 - - TMT~ - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT~ - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT~ - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT~ - 2 - - - Casey Jones, Vigilante - When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. - - R - Legendary Creature — Human Berserker - Creature - 3 - 1RR - 4/3 - - TMT~ - 2 - - - Chrome Dome - Other artifact creatures you control get +1/+0. -{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. - - Artifact Creature — Robot Ninja - Creature - 2 - 2 - 1/3 - - TMT~ - 2 - - - Chrome Dome - Other artifact creatures you control get +1/+0. -{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. - - Artifact Creature — Robot Ninja - Creature - 2 - 2 - 1/3 - - TMT~ - 2 - - - Cool but Rude - (Gain the next level as a sorcery to add its ability.) -Whenever you attack, you may discard a card. If you do, draw a card. -{1}{R}: Level 2 -Whenever you discard a card, this Class deals 2 damage to each opponent. -{1}{R}: Level 3 -When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random. - - R - Enchantment — Class - Enchantment - 2 - 1R - - TMT~ - 1 - - - Courier of Comestibles - When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - G - Creature — Human Citizen - Creature - 2 - 1G - 1/2 - - TMT~ - 2 - - - Cowabunga! - Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 1 - G - - TMT~ - 3 - - - Crustacean Commando - When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - U - Creature — Crab Mutant Soldier - Creature - 2 - 1U - 0/3 - - TMT~ - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT~ - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT~ - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT~ - 2 - - - Dark Leo & Shredder - Sneak {W}{B} -Attacking Ninjas you control have deathtouch. -Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. - - BW - Legendary Creature — Mutant Ninja Turtle Human - Creature - 2 - WB - 1/3 - - TMT~ - 2 - - - Dimensional Exile - Enchant basic land you control -When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - TMT~ - 1 - - - Does Machines - (Gain the next level as a sorcery to add its ability.) -When this Class enters, mill two cards, draw two cards, then discard two cards. -{1}{U}: Level 2 -When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. -{4}{U}: Level 3 -At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. - - U - Enchantment — Class - Enchantment - 2 - 1U - - TMT~ - 1 - - - Don & Leo, Problem Solvers - Vigilance -At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. - - UW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 3W/UW/U - 4/6 - - TMT~ - 2 - - - Don & Leo, Problem Solvers - Vigilance -At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. - - UW - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 3W/UW/U - 4/6 - - TMT~ - 2 - - - Don & Raph, Hard Science - Menace -Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) - - RU - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1U/RU/R - 2/4 - - TMT~ - 2 - - - Don & Raph, Hard Science - Menace -Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) - - RU - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1U/RU/R - 2/4 - - TMT~ - 2 - - - Don & Raph, Hard Science - Menace -Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) - - RU - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1U/RU/R - 2/4 - - TMT~ - 2 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT~ - 2 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT~ - 2 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT~ - 2 - - - Donatello, Gadget Master - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 3/2 - - TMT~ - 2 - - - Donatello, Mutant Mechanic - {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. -Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/5 - - TMT~ - 2 - - - Donatello, Mutant Mechanic - {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. -Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/5 - - TMT~ - 2 - - - Donatello, Mutant Mechanic - {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. -Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/5 - - TMT~ - 2 - - - Donatello, Turtle Techie - When Donatello enters, if you control an artifact, draw a card. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3U - 3/4 - - TMT~ - 2 - - - Donatello, Way with Machines - Flying -Whenever an artifact you control enters, put a +1/+1 counter on Donatello. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 1/2 - - TMT~ - 2 - - - Donatello, Way with Machines - Flying -Whenever an artifact you control enters, put a +1/+1 counter on Donatello. - - U - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2U - 1/2 - - TMT~ - 2 - - - EPF Point Squad - Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. + Lorehold, the Historian + Flying, haste +Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) +At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. RW - Creature — Human Soldier + Legendary Creature — Elder Dragon Creature - 3 - 1R/WR/W - 2/1 - - TMT~ - 2 - - - East Wind Avatar - Flying, vigilance -Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. - - W - Creature — Bird Spirit Avatar - Creature - 4 - 3W - 2/4 - - TMT~ - 2 - - - Escape Tunnel - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -{T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn. - - Land - Land - 0 - - TMT~ - 0 - - - Everything Pizza - When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -{2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature. - - Artifact — Food - Artifact - 2 - 2 - - TMT~ - 1 - - - Featherbrained Filcher - Flying -When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") - - W - Creature — Bird Mutant - Creature - 1 - W - 0/2 - - TMT~ - 2 - - - Foot Elite - Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - BW - Creature — Human Ninja - Creature - 3 - 2W/B - 2/4 - - TMT~ - 2 - - - Foot Ninjas - Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, you gain 3 life. - - BW - Creature — Human Ninja - Creature - 6 - 4W/BW/B + 5 + 3RW 5/5 - TMT~ + SOS~ 2 - Foot Ninjas - Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, you gain 3 life. - - BW - Creature — Human Ninja - Creature - 6 - 4W/BW/B - 5/5 - - TMT~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - TMT~ - 0 - - - Frog Butler - Deathtouch -{T}: Add one mana of any color. -{2}: This creature gains reach until end of turn. - - G - Creature — Frog Spirit - Creature - 2 - 1G - 1/1 - - TMT~ - 2 - - - General Traag, Heart of Stone - Trample -When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. - - R - Legendary Artifact Creature — Elemental Soldier - Creature - 5 - 3RR - 4/3 - - TMT~ - 2 - - - Genghis Frog - Trample -Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - GU - Legendary Creature — Frog Mutant Rogue - Creature - 2 - GU - 1/3 - - TMT~ - 2 - - - Groundchuck & Dirtbag - Trample -Whenever you tap a land for mana, add {G}. - - G - Legendary Creature — Ox Mole Mutant - Creature - 6 - 4GG - 8/8 - - TMT~ - 2 - - - Groundchuck & Dirtbag - Trample -Whenever you tap a land for mana, add {G}. - - G - Legendary Creature — Ox Mole Mutant - Creature - 6 - 4GG - 8/8 - - TMT~ - 2 - - - Grounded for Life - This spell costs {3} less to cast if it targets a tapped creature. -Destroy target creature. - - W - Instant - Instant - 5 - 4W - - TMT~ - 3 - - - Guac & Marshmallow Pizza - Flash -When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. -{2}, {T}, Sacrifice this artifact: You gain 3 life. - - G - Artifact — Food - Artifact - 1 - G - - TMT~ - 1 - - - Hamato Guardian Stance - Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - W - Instant - Instant - 1 - W - - TMT~ - 3 - - - Hard-Won Jitte - Equipped creature has double strike. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - R - Artifact — Equipment - Artifact - 2 - 1R - - TMT~ - 1 - - - Henchbots - When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield. - - Artifact Creature — Robot - Creature - 4 - 4 - 2/3 - - TMT~ - 2 - - - High-Flying Ace - Flying -{3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery. - - W - Creature — Bird Mutant - Creature - 3 - 2W - 2/3 - - TMT~ - 2 - - - Improvised Arsenal - Equipped creature gets +1/+0 for each artifact you control. -{4}{R}: Create a token that's a copy of this Equipment. -Equip {R} - - R - Artifact — Equipment - Artifact - 2 - 1R - - TMT~ - 1 - - - Improvised Arsenal - Equipped creature gets +1/+0 for each artifact you control. -{4}{R}: Create a token that's a copy of this Equipment. -Equip {R} - - R - Artifact — Equipment - Artifact - 2 - 1R - - TMT~ - 1 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - TMT~ - 0 - - - Jennika's Technique - Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Jennika's Technique deals 2 damage to each creature. - - R - Instant - Instant - 3 - 2R - - TMT~ - 3 - - - Jennika's Technique - Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Jennika's Technique deals 2 damage to each creature. - - R - Instant - Instant - 3 - 2R - - TMT~ - 3 - - - Jennika, Bad Apple Big Sister - When Jennika enters, create a 2/2 red Mutant creature token. -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4W - 3/3 - - TMT~ - 2 - - - Jennika, Bad Apple Big Sister - When Jennika enters, create a 2/2 red Mutant creature token. -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 5 - 4W - 3/3 - - TMT~ - 2 - - - Karai, Future of the Foot - Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) -Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield. - - BW - Legendary Creature — Human Ninja - Creature - 3 - 1WB - 3/3 - - TMT~ - 2 - - - Kitsune's Technique - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Target opponent mills half their library, rounded up. - - U - Instant - Instant - 6 - 4UU - - TMT~ - 3 - - - Kitsune's Technique - Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Target opponent mills half their library, rounded up. - - U - Instant - Instant - 6 - 4UU - - TMT~ - 3 - - - Kitsune, Dragon's Daughter - Vigilance -Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. - - U - Legendary Creature — Fox Warlock Avatar - Creature - 6 - 4UU - 6/6 - - TMT~ - 2 - - - Kitsune, Dragon's Daughter - Vigilance -Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. - - U - Legendary Creature — Fox Warlock Avatar - Creature - 6 - 4UU - 6/6 - - TMT~ - 2 - - - Krang & Shredder - Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. - - BU - Legendary Creature — Utrom Human Ninja - Creature - 6 - 4U/BU/B - 6/7 - - TMT~ - 2 - - - Krang & Shredder - Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. - - BU - Legendary Creature — Utrom Human Ninja - Creature - 6 - 4U/BU/B - 6/7 - - TMT~ - 2 - - - Krang & Shredder - Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. -Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. - - BU - Legendary Creature — Utrom Human Ninja - Creature - 6 - 4U/BU/B - 6/7 - - TMT~ - 2 - - - Krang, Master Mind - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. -Krang gets +1/+0 for each other artifact you control. - - U - Legendary Artifact Creature — Utrom Warrior - Creature - 8 - 6UU - 1/4 - - TMT~ - 2 - - - Krang, Master Mind - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. -Krang gets +1/+0 for each other artifact you control. - - U - Legendary Artifact Creature — Utrom Warrior - Creature - 8 - 6UU - 1/4 - - TMT~ - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT~ - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT~ - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT~ - 2 - - - Krang, Utrom Warlord - Flying, trample, indestructible, haste -Other artifact creatures you control have flying, trample, indestructible, and haste. - - Legendary Artifact Creature — Utrom Robot - Creature - 9 - 9 - 9/9 - - TMT~ - 2 - - - Leader's Talent - (Gain the next level as a sorcery to add its ability.) -Whenever you attack, put a +1/+1 counter on target attacking creature. -{2}{W}: Level 2 -Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. -{3}{W}: Level 3 -Whenever you cast a spell, put a +1/+1 counter on each creature you control. - - W - Enchantment — Class - Enchantment - 2 - 1W - - TMT~ - 1 - - - Leatherhead, Swamp Stalker - Trample -Leatherhead enters with a hexproof counter on her. -Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. - - G - Legendary Creature — Crocodile Mutant Rogue - Creature - 4 - 2GG - 5/4 - - TMT~ - 2 - - - Leatherhead, Swamp Stalker - Trample -Leatherhead enters with a hexproof counter on her. -Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. - - G - Legendary Creature — Crocodile Mutant Rogue - Creature - 4 - 2GG - 5/4 - - TMT~ - 2 - - - Leonardo's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - Sorcery - 4 - 3W - - TMT~ - 3 - - - Leonardo's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. - - W - Sorcery - Sorcery - 4 - 3W - - TMT~ - 3 - - - Leonardo, Big Brother - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Leonardo gets +1/+0 for each other creature you control. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2W - 1/3 - - TMT~ - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT~ - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT~ - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT~ - 2 - - - Leonardo, Cutting Edge - Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Lifelink -Whenever you gain life, put a +1/+1 counter on Leonardo. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 1/1 - - TMT~ - 2 - - - Leonardo, Leader in Blue - Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. -{1}{W}: Leonardo gains first strike until end of turn. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 1 - W - 2/1 - - TMT~ - 2 - - - Leonardo, Leader in Blue - Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. -{1}{W}: Leonardo gains first strike until end of turn. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 1 - W - 2/1 - - TMT~ - 2 - - - Leonardo, Sewer Samurai - Sneak {2}{W}{W} -Double strike -During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) - - W - Legendary Creature — Mutant Ninja Turtle Samurai - Creature - 4 - 3W - 3/3 - - TMT~ - 2 - - - Leonardo, Sewer Samurai - Sneak {2}{W}{W} -Double strike -During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) - - W - Legendary Creature — Mutant Ninja Turtle Samurai - Creature - 4 - 3W - 3/3 - - TMT~ - 2 - - - Leonardo, Sewer Samurai - Sneak {2}{W}{W} -Double strike -During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) - - W - Legendary Creature — Mutant Ninja Turtle Samurai - Creature - 4 - 3W - 3/3 - - TMT~ - 2 - - - Lessons from Life - Draw three cards. You may put a land card from your hand onto the battlefield tapped. - - GU - Sorcery - Sorcery - 4 - 2GU - - TMT~ - 3 - - - Lita, Little Orphan Amphibian - Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn. -• Put a +1/+1 counter on Lita. -• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") -• Scry 1. - - W - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1W - 2/1 - - TMT~ - 2 - - - Madame Null, Power Broker - Deathtouch -Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. - - B - Legendary Creature — Demon Advisor - Creature - 3 - 2B - 1/3 - - TMT~ - 2 - - - Madame Null, Power Broker - Deathtouch -Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. - - B - Legendary Creature — Demon Advisor - Creature - 3 - 2B - 1/3 - - TMT~ - 2 - - - Make Your Move - Destroy target artifact, enchantment, or creature with power 4 or greater. - - W - Instant - Instant - 3 - 2W - - TMT~ - 3 - - - Manhole Missile - Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. - - R - Instant - Instant - 2 - 1R - - TMT~ - 3 - - - Mechanized Ninja Cavalry - When this creature enters, create a 1/1 colorless Robot artifact creature token. + Lorehold, the Historian + Flying, haste +Each instant and sorcery card in your hand has miracle {2}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) +At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card. RW - Artifact Creature — Robot Ninja - Creature - 2 - 1R/W - 1/1 - - TMT~ - 2 - - - Michelangelo's Technique - Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 5 - 4G - - TMT~ - 3 - - - Michelangelo's Technique - Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. - - G - Sorcery - Sorcery - 5 - 4G - - TMT~ - 3 - - - Michelangelo, Game Master - Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 2G - 3/3 - - TMT~ - 2 - - - Michelangelo, Improviser - Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3G - 4/4 - - TMT~ - 2 - - - Michelangelo, Improviser - Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3G - 4/4 - - TMT~ - 2 - - - Michelangelo, Improviser - Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3G - 4/4 - - TMT~ - 2 - - - Michelangelo, Mutant BFF - Each creature you control with a counter on it can't be blocked by more than one creature. -Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2GG - 4/4 - - TMT~ - 2 - - - Michelangelo, Mutant BFF - Each creature you control with a counter on it can't be blocked by more than one creature. -Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2GG - 4/4 - - TMT~ - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT~ - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT~ - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT~ - 2 - - - Michelangelo, Weirdness to 11 - When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. - - G - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1G - 1/1 - - TMT~ - 2 - - - Mighty Mutanimals - When this creature enters, create a 2/2 red Mutant creature token. -Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control. - - W - Creature — Mutant Rebel - Creature - 4 - 2WW - 2/1 - - TMT~ - 2 - - - Mikey & Don, Party Planners - Ward {2} -You may look at the top card of your library any time. -You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. - - GU - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2G/UG/U - 3/3 - - TMT~ - 2 - - - Mikey & Don, Party Planners - Ward {2} -You may look at the top card of your library any time. -You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. - - GU - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2G/UG/U - 3/3 - - TMT~ - 2 - - - Mikey & Leo, Chaos & Order - Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. - - GW - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - G/WG/W - 2/2 - - TMT~ - 2 - - - Mikey & Leo, Chaos & Order - Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. - - GW - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - G/WG/W - 2/2 - - TMT~ - 2 - - - Mikey & Leo, Chaos & Order - Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. - - GW - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - G/WG/W - 2/2 - - TMT~ - 2 - - - Mind Transfer Protocol - Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. -Draw a card. - - U - Instant - Instant - 3 - 2U - - TMT~ - 3 - - - Mona Lisa, Science Geek - Reach -{T}: Add X mana of any one color, where X is Mona Lisa's power. - - G - Legendary Creature — Lizard Mutant - Creature - 3 - 2G - 1/3 - - TMT~ - 2 - - - Mondo Gecko - {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. -Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. - - U - Legendary Creature — Lizard Mutant - Creature - 3 - 1UU - 2/3 - - TMT~ - 2 - - - Mondo Gecko - {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. -Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. - - U - Legendary Creature — Lizard Mutant - Creature - 3 - 1UU - 2/3 - - TMT~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - TMT~ - 0 - - - Mouser Attack! - Choose one — -• Create a 1/1 colorless Robot artifact creature token. -• Target creature gets +3/+0 and gains first strike until end of turn. - - R - Instant - Instant - 2 - 1R - - TMT~ - 3 - - - Mouser Foundry - When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. -{4}{R}, Sacrifice this artifact: It deals 3 damage to target creature. - - R - Artifact - Artifact - 2 - 1R - - TMT~ - 1 - - - Mouser Mark III - This creature can't attack unless you control another artifact. - - RU - Artifact Creature — Robot - Creature - 2 - 1U/R - 2/3 - - TMT~ - 2 - - - Mutagen Man, Living Ooze - Trample -Activated abilities of artifact tokens you control cost {1} less to activate. -When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Ooze Mutant - Creature - 2 - XGG - 2/3 - - TMT~ - 2 - - - Mutagen Man, Living Ooze - Trample -Activated abilities of artifact tokens you control cost {1} less to activate. -When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Legendary Creature — Ooze Mutant - Creature - 2 - XGG - 2/3 - - TMT~ - 2 - - - Mutant Chain Reaction - Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Sorcery - Sorcery - 3 - 2G - - TMT~ - 3 - - - Mutant Town Musicians - Trample -Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. - - R - Creature — Mutant Bard Performer - Creature - 3 - 2R - 2/4 - - TMT~ - 2 - - - Negate - Counter target noncreature spell. - - U - Instant - Instant - 2 - 1U - - TMT~ - 3 - - - Ninja Teen - (Gain the next level as a sorcery to add its ability.) -Whenever a creature you control leaves the battlefield, each opponent loses 1 life. -{1}{B}: Level 2 -Creatures you control get +1/+0 and have menace. -{B}: Level 3 -Creature cards in your graveyard have sneak {3}{B}. -You may cast creature spells from your graveyard using their sneak abilities. - - B - Enchantment — Class - Enchantment - 3 - 2B - - TMT~ - 1 - - - North Wind Avatar - Flying -When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. - - RU - Creature — Dragon Spirit Avatar + Legendary Creature — Elder Dragon Creature 5 - 2UUR + 3RW 5/5 - TMT~ + SOS~ 2 - North Wind Avatar - Flying -When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. - - RU - Creature — Dragon Spirit Avatar - Creature - 5 - 2UUR - 5/5 - - TMT~ - 2 - - - Northampton Farm - {T}: Add {C}. -{1}, {T}: Exile target creature you own. -{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. - - Land - Land - 0 - - TMT~ - 0 - - - Northampton Farm - {T}: Add {C}. -{1}, {T}: Exile target creature you own. -{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. - - Land - Land - 0 - - TMT~ - 0 - - - Novel Nunchaku - When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) -Equipped creature gets +1/+1 and has trample. -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - G - Artifact — Equipment - Artifact - 3 - 2G - - TMT~ - 1 - - - Null Group Biological Assets - During your turn, this creature has first strike. -Whenever this creature attacks, you may discard a card. If you do, draw a card. - - R - Creature — Mutant Mercenary - Creature - 3 - 2R - 3/1 - - TMT~ - 2 - - - Party Dude - (Gain the next level as a sorcery to add its ability.) -When this Class enters, each player creates a Food token. -{1}{G}: Level 2 -Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. -{4}{G}: Level 3 -Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. - - G - Enchantment — Class - Enchantment - 1 - G - - TMT~ - 1 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - TMT~ - 0 - - - Prehistoric Pet - This creature can't be blocked by creatures with greater power. -{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. - - W - Creature — Dinosaur Ninja - Creature - 1 - W - 1/2 - - TMT~ - 2 - - - Prehistoric Pet - This creature can't be blocked by creatures with greater power. -{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. - - W - Creature — Dinosaur Ninja - Creature - 1 - W - 1/2 - - TMT~ - 2 - - - Primordial Pachyderm - Reach, trample -When this creature enters, you gain 2 life. - - G - Creature — Elephant Avatar - Creature - 4 - 3G - 4/4 - - TMT~ - 2 - - - Quintessential Katana - Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." -Whenever a Ninja you control enters, you may attach this Equipment to it. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact — Equipment - Artifact - 1 - W - - TMT~ - 1 - - - Ragamuffin Raptor - When this creature enters, return up to one target creature or Food card from your graveyard to your hand. - - G - Creature — Dinosaur - Creature - 5 - 4G - 4/3 - - TMT~ - 2 - - - Raph & Leo, Sibling Rivals - Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. - - RW - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1R/WR/W - 2/4 - - TMT~ - 2 - - - Raph & Leo, Sibling Rivals - Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. - - RW - Legendary Creature — Mutant Ninja Turtle - Creature - 3 - 1R/WR/W - 2/4 - - TMT~ - 2 - - - Raph & Mikey, Troublemakers - Trample, haste -Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. - - GR - Legendary Creature — Mutant Ninja Turtle - Creature - 7 - 5R/GR/G - 7/7 - - TMT~ - 2 - - - Raph & Mikey, Troublemakers - Trample, haste -Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. - - GR - Legendary Creature — Mutant Ninja Turtle - Creature - 7 - 5R/GR/G - 7/7 - - TMT~ - 2 - - - Raphael's Technique - Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Each player may discard their hand and draw seven cards. - - R - Instant - Instant - 6 - 4RR - - TMT~ - 3 - - - Raphael's Technique - Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Each player may discard their hand and draw seven cards. - - R - Instant - Instant - 6 - 4RR - - TMT~ - 3 - - - Raphael, Most Attitude - Menace (This creature can't be blocked except by two or more creatures.) -Alliance — Whenever another creature you control enters, you may exile the top card of your library. -Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3R - 4/3 - - TMT~ - 2 - - - Raphael, Most Attitude - Menace (This creature can't be blocked except by two or more creatures.) -Alliance — Whenever another creature you control enters, you may exile the top card of your library. -Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 3R - 4/3 - - TMT~ - 2 - - - Raphael, Ninja Destroyer - Raphael must be blocked if able. -Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 4/4 - - TMT~ - 2 - - - Raphael, Ninja Destroyer - Raphael must be blocked if able. -Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 4/4 - - TMT~ - 2 - - - Raphael, Ninja Destroyer - Raphael must be blocked if able. -Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 4/4 - - TMT~ - 2 - - - Raphael, Tough Turtle - Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 2 - 1R - 1/3 - - TMT~ - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT~ - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT~ - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT~ - 2 - - - Raphael, the Nightwatcher - Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Attacking creatures you control have double strike. - - R - Legendary Creature — Mutant Ninja Turtle - Creature - 4 - 2RR - 2/3 - - TMT~ - 2 - - - Rat King, Verminister - Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. -{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. - - B - Legendary Creature — Rat Avatar - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Rat King, Verminister - Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. -{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. - - B - Legendary Creature — Rat Avatar - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Ravenous Robots - Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. -{R}, {T}: Creature tokens you control gain haste until end of turn. - - R - Artifact Creature — Robot - Creature - 2 - 1R - 2/1 - - TMT~ - 2 - - - Ravenous Robots - Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. -{R}, {T}: Creature tokens you control gain haste until end of turn. - - R - Artifact Creature — Robot - Creature - 2 - 1R - 2/1 - - TMT~ - 2 - - - Ray Fillet, Man Ray - Flying -When Ray Fillet enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -{2}, Remove a +1/+1 counter from a creature you control: Draw a card. - - U - Legendary Creature — Fish Mutant - Creature - 4 - 3U - 3/3 - - TMT~ - 2 - - - Renet, Temporal Apprentice - Flash -When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. - - U - Legendary Creature — Human Wizard - Creature - 5 - 3UU - 4/3 - - TMT~ - 2 - - - Renet, Temporal Apprentice - Flash -When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. - - U - Legendary Creature — Human Wizard - Creature - 5 - 3UU - 4/3 - - TMT~ - 2 - - - Sally Pride, Lioness Leader - When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. -Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Cat Mutant Rebel - Creature - 5 - 3WW - 2/4 - - TMT~ - 2 - - - Sally Pride, Lioness Leader - When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. -Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Cat Mutant Rebel - Creature - 5 - 3WW - 2/4 - - TMT~ - 2 - - - Savanti Romero, Time's Exile - Trample -At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. - - B - Legendary Creature — Demon Wizard - Creature - 5 - 3BB - 4/4 - - TMT~ - 2 - - - Savanti Romero, Time's Exile - Trample -At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. - - B - Legendary Creature — Demon Wizard - Creature - 5 - 3BB - 4/4 - - TMT~ - 2 - - - Sewer-veillance Cam - Flash -When this artifact enters or leaves the battlefield, you may tap or untap target creature. -{3}{U}, Sacrifice this artifact: Draw two cards. - - U - Artifact - Artifact - 1 - U - - TMT~ - 1 - - - Shark Shredder, Killer Clone - Sneak {3}{B}{B} -First strike -Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. - - B - Legendary Creature — Shark Octopus Ninja - Creature - 4 - 2BB - 4/4 - - TMT~ - 2 - - - Shark Shredder, Killer Clone - Sneak {3}{B}{B} -First strike -Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. - - B - Legendary Creature — Shark Octopus Ninja - Creature - 4 - 2BB - 4/4 - - TMT~ - 2 - - - Shark Shredder, Killer Clone - Sneak {3}{B}{B} -First strike -Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. - - B - Legendary Creature — Shark Octopus Ninja - Creature - 4 - 2BB - 4/4 - - TMT~ - 2 - - - Shredder's Revenge - Choose one — -• Target player discards two cards. -• Target player draws two cards and loses 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - TMT~ - 3 - - - Shredder's Technique - Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - TMT~ - 3 - - - Shredder's Technique - Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - TMT~ - 3 - - - Shredder, Unrelenting - Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Deathtouch -Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. - - B - Legendary Creature — Human Ninja - Creature - 5 - 4B - 6/4 - - TMT~ - 2 - - - Shredder, Unrelenting - Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) -Deathtouch -Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. - - B - Legendary Creature — Human Ninja - Creature - 5 - 4B - 6/4 - - TMT~ - 2 - - - Skateboard - When this Equipment enters, tap target permanent. -Equipped creature gets +1/+0 and has haste. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - TMT~ - 1 - - - Slash, Reptile Rampager - Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. -Whenever Slash attacks, create a 2/2 red Mutant creature token. - - R - Legendary Creature — Mutant Berserker Turtle - Creature - 5 - 3RR - 7/5 - - TMT~ - 2 - - - Slash, Reptile Rampager - Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. -Whenever Slash attacks, create a 2/2 red Mutant creature token. - - R - Legendary Creature — Mutant Berserker Turtle - Creature - 5 - 3RR - 7/5 - - TMT~ - 2 - - - Slithering Cryptid - When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - GU - Creature — Fish Mutant - Creature - 3 - 2G/U - 2/3 - - TMT~ - 2 - - - South Wind Avatar - Deathtouch -Whenever another creature you control dies, you gain life equal to its toughness. -Whenever you gain life, each opponent loses 1 life. - - B - Creature — Snake Spirit Avatar - Creature - 4 - 3B - 3/4 - - TMT~ - 2 - - - South Wind Avatar - Deathtouch -Whenever another creature you control dies, you gain life equal to its toughness. -Whenever you gain life, each opponent loses 1 life. - - B - Creature — Snake Spirit Avatar - Creature - 4 - 3B - 3/4 - - TMT~ - 2 - - - Spicy Oatmeal Pizza - When this artifact enters, it deals 4 damage to any target and 3 damage to you. -{2}, {T}, Sacrifice this artifact: You gain 3 life. - - R - Artifact — Food - Artifact - 3 - 2R - - TMT~ - 1 - - - Splinter's Technique - Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Search your library for a card, put that card into your hand, then shuffle. - - B - Sorcery - Sorcery - 4 - 3B - - TMT~ - 3 - - - Splinter's Technique - Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Search your library for a card, put that card into your hand, then shuffle. - - B - Sorcery - Sorcery - 4 - 3B - - TMT~ - 3 - - - Splinter, Radical Rat - If an ability of a Ninja creature you control triggers, that ability triggers an additional time. -{1}{U}: Target Ninja can't be blocked this turn. - - BW - Legendary Creature — Mutant Ninja Rat - Creature - 3 - 1W/BW/B - 2/4 - - TMT~ - 2 - - - Splinter, Radical Rat - If an ability of a Ninja creature you control triggers, that ability triggers an additional time. -{1}{U}: Target Ninja can't be blocked this turn. - - BW - Legendary Creature — Mutant Ninja Rat - Creature - 3 - 1W/BW/B - 2/4 - - TMT~ - 2 - - - Stockman, Mad Fly-entist - Flying -When Stockman enters, draw a card, then discard a card. -Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) - - U - Legendary Creature — Insect Mutant Scientist - Creature - 5 - 4U - 3/4 - - TMT~ - 2 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Super Shredder - Menace -Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. - - B - Legendary Creature — Mutant Ninja Human - Creature - 2 - 1B - 1/1 - - TMT~ - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - TMT~ - 0 - - - Technodrome - Reach, trample -This creature can't attack or block unless its power is 6 or greater. -{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. - - Artifact Creature — Construct - Creature - 2 - 2 - 3/3 - - TMT~ - 2 - - - Technodrome - Reach, trample -This creature can't attack or block unless its power is 6 or greater. -{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. - - Artifact Creature — Construct - Creature - 2 - 2 - 3/3 - - TMT~ - 2 - - - Tenderize - Target creature you control deals damage equal to its power to target creature an opponent controls. - - G - Instant - Instant - 2 - 1G - - TMT~ - 3 - - - The Cloning of Shredder - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. -II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. - - B - Enchantment — Saga - Enchantment - 6 - 4BB - - TMT~ - 1 - - - The Last Ronin - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Destroy all creatures. -II — Mill four cards. When you do, return target creature card from your graveyard to your hand. -III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. - - BG - Enchantment — Saga - Enchantment - 6 - 4BG - - TMT~ - 1 - - - The Last Ronin's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. - - W - Instant - Instant - 4 - 3W - - TMT~ - 3 - - - The Last Ronin's Technique - Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) -Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. - - W - Instant - Instant - 4 - 3W - - TMT~ - 3 - - - The Ooze - Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -{T}: Exile target card from a graveyard. Create a Mutagen token. - - Legendary Artifact - Artifact - 2 - 2 - - TMT~ - 1 - - - The Ooze - Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") -{T}: Exile target card from a graveyard. Create a Mutagen token. - - Legendary Artifact - Artifact - 2 - 2 - - TMT~ - 1 - - - Tokka & Rahzar, Terrible Twos - This spell can't be countered. -Menace -Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. - - BR - Legendary Creature — Turtle Wolf Mutant - Creature - 2 - B/RB/R - 3/2 - - TMT~ - 2 - - - Tokka & Rahzar, Terrible Twos - This spell can't be countered. -Menace -Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. - - BR - Legendary Creature — Turtle Wolf Mutant - Creature - 2 - B/RB/R - 3/2 - - TMT~ - 2 - - - Transdimensional Bovine - Flying -{T}: Add two mana of any one color. - - G - Creature — Ox Avatar - Creature - 3 - 2G - 0/4 - - TMT~ - 2 - - - Transdimensional Bovine - Flying -{T}: Add two mana of any one color. - - G - Creature — Ox Avatar - Creature - 3 - 2G - 0/4 - - TMT~ - 2 - - - Triceraton Commander - Flying -Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. -When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. - - W - Creature — Dinosaur Soldier - Creature - 2 - XXWW - 2/2 - - TMT~ - 2 - - - Triceraton Commander - Flying -Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. -When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. - - W - Creature — Dinosaur Soldier - Creature - 2 - XXWW - 2/2 - - TMT~ - 2 - - - Turncoat Kunoichi - Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. - - W - Creature — Mutant Ninja Fox - Creature - 3 - 2W - 3/2 - - TMT~ - 2 - - - Turncoat Kunoichi - Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) -When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. - - W - Creature — Mutant Ninja Fox - Creature - 3 - 2W - 3/2 - - TMT~ - 2 - - - Turtle Lair - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. -{3}, {T}: Target Ninja or Turtle can't be blocked this turn. - - Land - Land - 0 - - TMT~ - 0 - - - Turtle Power! - Flash -Turtles you control get +2/+2. - - G - Enchantment - Enchantment - 3 - 2G - - TMT~ - 1 - - - Turtle Power! - Flash -Turtles you control get +2/+2. - - G - Enchantment - Enchantment - 3 - 2G - - TMT~ - 1 - - - Turtle Van - Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - TMT~ - 1 - - - Turtle Van - Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - TMT~ - 1 - - - Turtles Forever - Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. - - W - Instant - Instant - 4 - 3W - - TMT~ - 3 - - - Turtles Forever - Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. - - W - Instant - Instant - 4 - 3W - - TMT~ - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. + Mathemagics + Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) U Sorcery Sorcery - 7 - 5UU - - TMT~ - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. - - U - Sorcery - Sorcery - 7 - 5UU - - TMT~ - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. - - U - Sorcery - Sorcery - 7 - 5UU - - TMT~ - 3 - - - Turtles in Time - Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. -Exile Turtles in Time. - - U - Sorcery - Sorcery - 7 - 5UU - - TMT~ - 3 - - - Utrom Scientists - When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Artifact Creature — Utrom Robot Scientist - Creature - 3 - 2U - 2/2 - - TMT~ - 2 - - - Weather Maker - Landfall — Whenever a land you control enters, put a charge counter on this artifact. -{T}: Add one mana of any color. -{T}, Remove two charge counters from this artifact: Add {C}{C}. -{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. - - Artifact - Artifact - 3 - 3 - - TMT~ - 1 - - - Weather Maker - Landfall — Whenever a land you control enters, put a charge counter on this artifact. -{T}: Add one mana of any color. -{T}, Remove two charge counters from this artifact: Add {C}{C}. -{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. - - Artifact - Artifact - 3 - 3 - - TMT~ - 1 - - - Wingnut, Bat on the Belfry - Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. -Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. - - R - Legendary Creature — Bat Mutant - Creature 2 - 1R - 1/2 + XXUU - TMT~ - 2 + SOS~ + 3 - Zog, Triceraton Castaway - Reach, trample -When Zog enters, target creature can't block this turn. -Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + Mathemagics + Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.) - R - Legendary Creature — Dinosaur Soldier - Creature - 5 - 4R - 5/4 - - TMT~ - 2 - - - Zoo Escapees - When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") - - G - Creature — Boar Rhino - Creature + U + Sorcery + Sorcery 2 - 1G - 2/2 + XXUU - TMT~ - 2 + SOS~ + 3 Acidic Slime @@ -5596,7 +1775,7 @@ Menace (This creature can't be blocked except by two or more creatures.) 3R 4/3 - TMC~ + TMC~ 2 @@ -6371,5 +2550,4387 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) TMC~ 1 + + Action News Crew + Vigilance +Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card. + + W + Creature — Human Citizen + Creature + 2 + 1W + 2/2 + + TMT~ + 2 + + + Agent Bishop, Man in Black + At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 1/2 + + TMT~ + 2 + + + Agent Bishop, Man in Black + At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures. + + W + Legendary Creature — Human Soldier + Creature + 3 + 2W + 1/2 + + TMT~ + 2 + + + April O'Neil, Hacktivist + At the beginning of your end step, draw a card for each card type among spells you've cast this turn. + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 1/5 + + TMT~ + 2 + + + April O'Neil, Hacktivist + At the beginning of your end step, draw a card for each card type among spells you've cast this turn. + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 1/5 + + TMT~ + 2 + + + April O'Neil, Hacktivist + At the beginning of your end step, draw a card for each card type among spells you've cast this turn. + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 1/5 + + TMT~ + 2 + + + April O'Neil, Hacktivist + At the beginning of your end step, draw a card for each card type among spells you've cast this turn. + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 1/5 + + TMT~ + 2 + + + April O'Neil, Hacktivist + At the beginning of your end step, draw a card for each card type among spells you've cast this turn. + + U + Legendary Creature — Human Scientist + Creature + 4 + 3U + 1/5 + + TMT~ + 2 + + + April, Reporter of the Weird + Whenever April deals combat damage to a player, draw that many cards, then discard a card. + + U + Legendary Creature — Human Detective + Creature + 3 + 2U + 2/2 + + TMT~ + 2 + + + April, Reporter of the Weird + Whenever April deals combat damage to a player, draw that many cards, then discard a card. + + U + Legendary Creature — Human Detective + Creature + 3 + 2U + 2/2 + + TMT~ + 2 + + + April, Reporter of the Weird + Whenever April deals combat damage to a player, draw that many cards, then discard a card. + + U + Legendary Creature — Human Detective + Creature + 3 + 2U + 2/2 + + TMT~ + 2 + + + Armaggon, Future Shark + Flash +When Armaggon enters, destroy up to three target creatures. + + B + Legendary Creature — Shark Horror Mutant + Creature + 8 + 6BB + 9/6 + + TMT~ + 2 + + + Armaggon, Future Shark + Flash +When Armaggon enters, destroy up to three target creatures. + + B + Legendary Creature — Shark Horror Mutant + Creature + 8 + 6BB + 9/6 + + TMT~ + 2 + + + Bebop & Rocksteady + Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. + + BG + Legendary Creature — Boar Rhino Mutant + Creature + 3 + 1B/GB/G + 7/5 + + TMT~ + 2 + + + Bebop & Rocksteady + Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. + + BG + Legendary Creature — Boar Rhino Mutant + Creature + 3 + 1B/GB/G + 7/5 + + TMT~ + 2 + + + Bebop & Rocksteady + Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. + + BG + Legendary Creature — Boar Rhino Mutant + Creature + 3 + 1B/GB/G + 7/5 + + TMT~ + 2 + + + Bebop & Rocksteady + Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card. + + BG + Legendary Creature — Boar Rhino Mutant + Creature + 3 + 1B/GB/G + 7/5 + + TMT~ + 2 + + + Broadcast Takeover + Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. + + R + Sorcery + Sorcery + 5 + 2RRR + + TMT~ + 3 + + + Broadcast Takeover + Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn. + + R + Sorcery + Sorcery + 5 + 2RRR + + TMT~ + 3 + + + Buzz Bots + Flying, vigilance +When this creature dies, draw a card. + + U + Artifact Creature — Robot Insect + Creature + 2 + 1U + 1/1 + + TMT~ + 2 + + + Casey Jones, Jury-Rig Justiciar + Haste +When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + R + Legendary Creature — Human Berserker + Creature + 2 + 1R + 2/1 + + TMT~ + 2 + + + Casey Jones, Jury-Rig Justiciar + Haste +When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + R + Legendary Creature — Human Berserker + Creature + 2 + 1R + 2/1 + + TMT~ + 2 + + + Casey Jones, Jury-Rig Justiciar + Haste +When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + R + Legendary Creature — Human Berserker + Creature + 2 + 1R + 2/1 + + TMT~ + 2 + + + Casey Jones, Vigilante + When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. + + R + Legendary Creature — Human Berserker + Creature + 3 + 1RR + 4/3 + + TMT~ + 2 + + + Casey Jones, Vigilante + When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. + + R + Legendary Creature — Human Berserker + Creature + 3 + 1RR + 4/3 + + TMT~ + 2 + + + Casey Jones, Vigilante + When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. + + R + Legendary Creature — Human Berserker + Creature + 3 + 1RR + 4/3 + + TMT~ + 2 + + + Casey Jones, Vigilante + When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random. + + R + Legendary Creature — Human Berserker + Creature + 3 + 1RR + 4/3 + + TMT~ + 2 + + + Chrome Dome + Other artifact creatures you control get +1/+0. +{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. + + Artifact Creature — Robot Ninja + Creature + 2 + 2 + 1/3 + + TMT~ + 2 + + + Chrome Dome + Other artifact creatures you control get +1/+0. +{5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step. + + Artifact Creature — Robot Ninja + Creature + 2 + 2 + 1/3 + + TMT~ + 2 + + + Cool but Rude + (Gain the next level as a sorcery to add its ability.) +Whenever you attack, you may discard a card. If you do, draw a card. +{1}{R}: Level 2 +Whenever you discard a card, this Class deals 2 damage to each opponent. +{1}{R}: Level 3 +When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random. + + R + Enchantment — Class + Enchantment + 2 + 1R + + TMT~ + 1 + + + Courier of Comestibles + When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") + + G + Creature — Human Citizen + Creature + 2 + 1G + 1/2 + + TMT~ + 2 + + + Cowabunga! + Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + G + Sorcery + Sorcery + 1 + G + + TMT~ + 3 + + + Crustacean Commando + When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + U + Creature — Crab Mutant Soldier + Creature + 2 + 1U + 0/3 + + TMT~ + 2 + + + Dark Leo & Shredder + Sneak {W}{B} +Attacking Ninjas you control have deathtouch. +Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. + + BW + Legendary Creature — Mutant Ninja Turtle Human + Creature + 2 + WB + 1/3 + + TMT~ + 2 + + + Dark Leo & Shredder + Sneak {W}{B} +Attacking Ninjas you control have deathtouch. +Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. + + BW + Legendary Creature — Mutant Ninja Turtle Human + Creature + 2 + WB + 1/3 + + TMT~ + 2 + + + Dark Leo & Shredder + Sneak {W}{B} +Attacking Ninjas you control have deathtouch. +Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. + + BW + Legendary Creature — Mutant Ninja Turtle Human + Creature + 2 + WB + 1/3 + + TMT~ + 2 + + + Dark Leo & Shredder + Sneak {W}{B} +Attacking Ninjas you control have deathtouch. +Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. + + BW + Legendary Creature — Mutant Ninja Turtle Human + Creature + 2 + WB + 1/3 + + TMT~ + 2 + + + Dark Leo & Shredder + Sneak {W}{B} +Attacking Ninjas you control have deathtouch. +Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up. + + BW + Legendary Creature — Mutant Ninja Turtle Human + Creature + 2 + WB + 1/3 + + TMT~ + 2 + + + Dimensional Exile + Enchant basic land you control +When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + TMT~ + 1 + + + Does Machines + (Gain the next level as a sorcery to add its ability.) +When this Class enters, mill two cards, draw two cards, then discard two cards. +{1}{U}: Level 2 +When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. +{4}{U}: Level 3 +At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. + + U + Enchantment — Class + Enchantment + 2 + 1U + + TMT~ + 1 + + + Don & Leo, Problem Solvers + Vigilance +At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. + + UW + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 3W/UW/U + 4/6 + + TMT~ + 2 + + + Don & Leo, Problem Solvers + Vigilance +At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control. + + UW + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 3W/UW/U + 4/6 + + TMT~ + 2 + + + Don & Raph, Hard Science + Menace +Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) + + RU + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 1U/RU/R + 2/4 + + TMT~ + 2 + + + Don & Raph, Hard Science + Menace +Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) + + RU + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 1U/RU/R + 2/4 + + TMT~ + 2 + + + Don & Raph, Hard Science + Menace +Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) + + RU + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 1U/RU/R + 2/4 + + TMT~ + 2 + + + Don & Raph, Hard Science + Menace +Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.) + + RU + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 1U/RU/R + 2/4 + + TMT~ + 2 + + + Donatello, Gadget Master + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 3/2 + + TMT~ + 2 + + + Donatello, Gadget Master + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 3/2 + + TMT~ + 2 + + + Donatello, Gadget Master + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 3/2 + + TMT~ + 2 + + + Donatello, Gadget Master + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 3/2 + + TMT~ + 2 + + + Donatello, Gadget Master + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 3/2 + + TMT~ + 2 + + + Donatello, Mutant Mechanic + {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. +Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3U + 3/5 + + TMT~ + 2 + + + Donatello, Mutant Mechanic + {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. +Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3U + 3/5 + + TMT~ + 2 + + + Donatello, Mutant Mechanic + {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. +Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3U + 3/5 + + TMT~ + 2 + + + Donatello, Mutant Mechanic + {T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. +Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3U + 3/5 + + TMT~ + 2 + + + Donatello, Turtle Techie + When Donatello enters, if you control an artifact, draw a card. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3U + 3/4 + + TMT~ + 2 + + + Donatello, Way with Machines + Flying +Whenever an artifact you control enters, put a +1/+1 counter on Donatello. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 1/2 + + TMT~ + 2 + + + Donatello, Way with Machines + Flying +Whenever an artifact you control enters, put a +1/+1 counter on Donatello. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 1/2 + + TMT~ + 2 + + + Donatello, Way with Machines + Flying +Whenever an artifact you control enters, put a +1/+1 counter on Donatello. + + U + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2U + 1/2 + + TMT~ + 2 + + + EPF Point Squad + Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. + + RW + Creature — Human Soldier + Creature + 3 + 1R/WR/W + 2/1 + + TMT~ + 2 + + + East Wind Avatar + Flying, vigilance +Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. + + W + Creature — Bird Spirit Avatar + Creature + 4 + 3W + 2/4 + + TMT~ + 2 + + + Escape Tunnel + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +{T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn. + + Land + Land + 0 + + TMT~ + 0 + + + Everything Pizza + When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +{2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature. + + Artifact — Food + Artifact + 2 + 2 + + TMT~ + 1 + + + Featherbrained Filcher + Flying +When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") + + W + Creature — Bird Mutant + Creature + 1 + W + 0/2 + + TMT~ + 2 + + + Foot Elite + Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) + + BW + Creature — Human Ninja + Creature + 3 + 2W/B + 2/4 + + TMT~ + 2 + + + Foot Ninjas + Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) +When this creature enters, you gain 3 life. + + BW + Creature — Human Ninja + Creature + 6 + 4W/BW/B + 5/5 + + TMT~ + 2 + + + Foot Ninjas + Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) +When this creature enters, you gain 3 life. + + BW + Creature — Human Ninja + Creature + 6 + 4W/BW/B + 5/5 + + TMT~ + 2 + + + Foot Ninjas + Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) +When this creature enters, you gain 3 life. + + BW + Creature — Human Ninja + Creature + 6 + 4W/BW/B + 5/5 + + TMT~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TMT~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TMT~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TMT~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TMT~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TMT~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + TMT~ + 0 + + + Frog Butler + Deathtouch +{T}: Add one mana of any color. +{2}: This creature gains reach until end of turn. + + G + Creature — Frog Spirit + Creature + 2 + 1G + 1/1 + + TMT~ + 2 + + + General Traag, Heart of Stone + Trample +When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. + + R + Legendary Artifact Creature — Elemental Soldier + Creature + 5 + 3RR + 4/3 + + TMT~ + 2 + + + Genghis Frog + Trample +Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + GU + Legendary Creature — Frog Mutant Rogue + Creature + 2 + GU + 1/3 + + TMT~ + 2 + + + Groundchuck & Dirtbag + Trample +Whenever you tap a land for mana, add {G}. + + G + Legendary Creature — Ox Mole Mutant + Creature + 6 + 4GG + 8/8 + + TMT~ + 2 + + + Groundchuck & Dirtbag + Trample +Whenever you tap a land for mana, add {G}. + + G + Legendary Creature — Ox Mole Mutant + Creature + 6 + 4GG + 8/8 + + TMT~ + 2 + + + Grounded for Life + This spell costs {3} less to cast if it targets a tapped creature. +Destroy target creature. + + W + Instant + Instant + 5 + 4W + + TMT~ + 3 + + + Guac & Marshmallow Pizza + Flash +When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. +{2}, {T}, Sacrifice this artifact: You gain 3 life. + + G + Artifact — Food + Artifact + 1 + G + + TMT~ + 1 + + + Hamato Guardian Stance + Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + W + Instant + Instant + 1 + W + + TMT~ + 3 + + + Hard-Won Jitte + Equipped creature has double strike. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + R + Artifact — Equipment + Artifact + 2 + 1R + + TMT~ + 1 + + + Henchbots + When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield. + + Artifact Creature — Robot + Creature + 4 + 4 + 2/3 + + TMT~ + 2 + + + High-Flying Ace + Flying +{3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery. + + W + Creature — Bird Mutant + Creature + 3 + 2W + 2/3 + + TMT~ + 2 + + + Improvised Arsenal + Equipped creature gets +1/+0 for each artifact you control. +{4}{R}: Create a token that's a copy of this Equipment. +Equip {R} + + R + Artifact — Equipment + Artifact + 2 + 1R + + TMT~ + 1 + + + Improvised Arsenal + Equipped creature gets +1/+0 for each artifact you control. +{4}{R}: Create a token that's a copy of this Equipment. +Equip {R} + + R + Artifact — Equipment + Artifact + 2 + 1R + + TMT~ + 1 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TMT~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TMT~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TMT~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TMT~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TMT~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + TMT~ + 0 + + + Jennika's Technique + Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Jennika's Technique deals 2 damage to each creature. + + R + Instant + Instant + 3 + 2R + + TMT~ + 3 + + + Jennika's Technique + Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Jennika's Technique deals 2 damage to each creature. + + R + Instant + Instant + 3 + 2R + + TMT~ + 3 + + + Jennika, Bad Apple Big Sister + When Jennika enters, create a 2/2 red Mutant creature token. +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 4W + 3/3 + + TMT~ + 2 + + + Jennika, Bad Apple Big Sister + When Jennika enters, create a 2/2 red Mutant creature token. +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 4W + 3/3 + + TMT~ + 2 + + + Jennika, Bad Apple Big Sister + When Jennika enters, create a 2/2 red Mutant creature token. +Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 5 + 4W + 3/3 + + TMT~ + 2 + + + Karai, Future of the Foot + Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) +Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield. + + BW + Legendary Creature — Human Ninja + Creature + 3 + 1WB + 3/3 + + TMT~ + 2 + + + Kitsune's Technique + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Target opponent mills half their library, rounded up. + + U + Instant + Instant + 6 + 4UU + + TMT~ + 3 + + + Kitsune's Technique + Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Target opponent mills half their library, rounded up. + + U + Instant + Instant + 6 + 4UU + + TMT~ + 3 + + + Kitsune, Dragon's Daughter + Vigilance +Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. + + U + Legendary Creature — Fox Warlock Avatar + Creature + 6 + 4UU + 6/6 + + TMT~ + 2 + + + Kitsune, Dragon's Daughter + Vigilance +Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players. + + U + Legendary Creature — Fox Warlock Avatar + Creature + 6 + 4UU + 6/6 + + TMT~ + 2 + + + Krang & Shredder + Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. +Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. + + BU + Legendary Creature — Utrom Human Ninja + Creature + 6 + 4U/BU/B + 6/7 + + TMT~ + 2 + + + Krang & Shredder + Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. +Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. + + BU + Legendary Creature — Utrom Human Ninja + Creature + 6 + 4U/BU/B + 6/7 + + TMT~ + 2 + + + Krang & Shredder + Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. +Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. + + BU + Legendary Creature — Utrom Human Ninja + Creature + 6 + 4U/BU/B + 6/7 + + TMT~ + 2 + + + Krang & Shredder + Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. +Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost. + + BU + Legendary Creature — Utrom Human Ninja + Creature + 6 + 4U/BU/B + 6/7 + + TMT~ + 2 + + + Krang, Master Mind + Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. +Krang gets +1/+0 for each other artifact you control. + + U + Legendary Artifact Creature — Utrom Warrior + Creature + 8 + 6UU + 1/4 + + TMT~ + 2 + + + Krang, Master Mind + Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. +Krang gets +1/+0 for each other artifact you control. + + U + Legendary Artifact Creature — Utrom Warrior + Creature + 8 + 6UU + 1/4 + + TMT~ + 2 + + + Krang, Utrom Warlord + Flying, trample, indestructible, haste +Other artifact creatures you control have flying, trample, indestructible, and haste. + + Legendary Artifact Creature — Utrom Robot + Creature + 9 + 9 + 9/9 + + TMT~ + 2 + + + Krang, Utrom Warlord + Flying, trample, indestructible, haste +Other artifact creatures you control have flying, trample, indestructible, and haste. + + Legendary Artifact Creature — Utrom Robot + Creature + 9 + 9 + 9/9 + + TMT~ + 2 + + + Krang, Utrom Warlord + Flying, trample, indestructible, haste +Other artifact creatures you control have flying, trample, indestructible, and haste. + + Legendary Artifact Creature — Utrom Robot + Creature + 9 + 9 + 9/9 + + TMT~ + 2 + + + Krang, Utrom Warlord + Flying, trample, indestructible, haste +Other artifact creatures you control have flying, trample, indestructible, and haste. + + Legendary Artifact Creature — Utrom Robot + Creature + 9 + 9 + 9/9 + + TMT~ + 2 + + + Krang, Utrom Warlord + Flying, trample, indestructible, haste +Other artifact creatures you control have flying, trample, indestructible, and haste. + + Legendary Artifact Creature — Utrom Robot + Creature + 9 + 9 + 9/9 + + TMT~ + 2 + + + Leader's Talent + (Gain the next level as a sorcery to add its ability.) +Whenever you attack, put a +1/+1 counter on target attacking creature. +{2}{W}: Level 2 +Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. +{3}{W}: Level 3 +Whenever you cast a spell, put a +1/+1 counter on each creature you control. + + W + Enchantment — Class + Enchantment + 2 + 1W + + TMT~ + 1 + + + Leatherhead, Swamp Stalker + Trample +Leatherhead enters with a hexproof counter on her. +Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. + + G + Legendary Creature — Crocodile Mutant Rogue + Creature + 4 + 2GG + 5/4 + + TMT~ + 2 + + + Leatherhead, Swamp Stalker + Trample +Leatherhead enters with a hexproof counter on her. +Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls. + + G + Legendary Creature — Crocodile Mutant Rogue + Creature + 4 + 2GG + 5/4 + + TMT~ + 2 + + + Leonardo's Technique + Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 4 + 3W + + TMT~ + 3 + + + Leonardo's Technique + Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 4 + 3W + + TMT~ + 3 + + + Leonardo's Technique + Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield. + + W + Sorcery + Sorcery + 4 + 3W + + TMT~ + 3 + + + Leonardo, Big Brother + Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Leonardo gets +1/+0 for each other creature you control. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2W + 1/3 + + TMT~ + 2 + + + Leonardo, Cutting Edge + Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Lifelink +Whenever you gain life, put a +1/+1 counter on Leonardo. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1W + 1/1 + + TMT~ + 2 + + + Leonardo, Cutting Edge + Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Lifelink +Whenever you gain life, put a +1/+1 counter on Leonardo. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1W + 1/1 + + TMT~ + 2 + + + Leonardo, Cutting Edge + Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Lifelink +Whenever you gain life, put a +1/+1 counter on Leonardo. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1W + 1/1 + + TMT~ + 2 + + + Leonardo, Cutting Edge + Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Lifelink +Whenever you gain life, put a +1/+1 counter on Leonardo. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1W + 1/1 + + TMT~ + 2 + + + Leonardo, Cutting Edge + Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Lifelink +Whenever you gain life, put a +1/+1 counter on Leonardo. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1W + 1/1 + + TMT~ + 2 + + + Leonardo, Leader in Blue + Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. +{1}{W}: Leonardo gains first strike until end of turn. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 1 + W + 2/1 + + TMT~ + 2 + + + Leonardo, Leader in Blue + Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. +{1}{W}: Leonardo gains first strike until end of turn. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 1 + W + 2/1 + + TMT~ + 2 + + + Leonardo, Leader in Blue + Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. +{1}{W}: Leonardo gains first strike until end of turn. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 1 + W + 2/1 + + TMT~ + 2 + + + Leonardo, Sewer Samurai + Sneak {2}{W}{W} +Double strike +During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) + + W + Legendary Creature — Mutant Ninja Turtle Samurai + Creature + 4 + 3W + 3/3 + + TMT~ + 2 + + + Leonardo, Sewer Samurai + Sneak {2}{W}{W} +Double strike +During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) + + W + Legendary Creature — Mutant Ninja Turtle Samurai + Creature + 4 + 3W + 3/3 + + TMT~ + 2 + + + Leonardo, Sewer Samurai + Sneak {2}{W}{W} +Double strike +During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) + + W + Legendary Creature — Mutant Ninja Turtle Samurai + Creature + 4 + 3W + 3/3 + + TMT~ + 2 + + + Leonardo, Sewer Samurai + Sneak {2}{W}{W} +Double strike +During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) + + W + Legendary Creature — Mutant Ninja Turtle Samurai + Creature + 4 + 3W + 3/3 + + TMT~ + 2 + + + Lessons from Life + Draw three cards. You may put a land card from your hand onto the battlefield tapped. + + GU + Sorcery + Sorcery + 4 + 2GU + + TMT~ + 3 + + + Lita, Little Orphan Amphibian + Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn. +• Put a +1/+1 counter on Lita. +• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") +• Scry 1. + + W + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1W + 2/1 + + TMT~ + 2 + + + Madame Null, Power Broker + Deathtouch +Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. + + B + Legendary Creature — Demon Advisor + Creature + 3 + 2B + 1/3 + + TMT~ + 2 + + + Madame Null, Power Broker + Deathtouch +Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it. + + B + Legendary Creature — Demon Advisor + Creature + 3 + 2B + 1/3 + + TMT~ + 2 + + + Make Your Move + Destroy target artifact, enchantment, or creature with power 4 or greater. + + W + Instant + Instant + 3 + 2W + + TMT~ + 3 + + + Manhole Missile + Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card. + + R + Instant + Instant + 2 + 1R + + TMT~ + 3 + + + Mechanized Ninja Cavalry + When this creature enters, create a 1/1 colorless Robot artifact creature token. + + RW + Artifact Creature — Robot Ninja + Creature + 2 + 1R/W + 1/1 + + TMT~ + 2 + + + Michelangelo's Technique + Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. + + G + Sorcery + Sorcery + 5 + 4G + + TMT~ + 3 + + + Michelangelo's Technique + Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. + + G + Sorcery + Sorcery + 5 + 4G + + TMT~ + 3 + + + Michelangelo, Game Master + Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 2G + 3/3 + + TMT~ + 2 + + + Michelangelo, Improviser + Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3G + 4/4 + + TMT~ + 2 + + + Michelangelo, Improviser + Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3G + 4/4 + + TMT~ + 2 + + + Michelangelo, Improviser + Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3G + 4/4 + + TMT~ + 2 + + + Michelangelo, Improviser + Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3G + 4/4 + + TMT~ + 2 + + + Michelangelo, Mutant BFF + Each creature you control with a counter on it can't be blocked by more than one creature. +Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2GG + 4/4 + + TMT~ + 2 + + + Michelangelo, Mutant BFF + Each creature you control with a counter on it can't be blocked by more than one creature. +Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2GG + 4/4 + + TMT~ + 2 + + + Michelangelo, Mutant BFF + Each creature you control with a counter on it can't be blocked by more than one creature. +Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2GG + 4/4 + + TMT~ + 2 + + + Michelangelo, Weirdness to 11 + When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 1/1 + + TMT~ + 2 + + + Michelangelo, Weirdness to 11 + When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 1/1 + + TMT~ + 2 + + + Michelangelo, Weirdness to 11 + When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 1/1 + + TMT~ + 2 + + + Michelangelo, Weirdness to 11 + When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 1/1 + + TMT~ + 2 + + + Michelangelo, Weirdness to 11 + When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. + + G + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1G + 1/1 + + TMT~ + 2 + + + Mighty Mutanimals + When this creature enters, create a 2/2 red Mutant creature token. +Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control. + + W + Creature — Mutant Rebel + Creature + 4 + 2WW + 2/1 + + TMT~ + 2 + + + Mikey & Don, Party Planners + Ward {2} +You may look at the top card of your library any time. +You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. + + GU + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2G/UG/U + 3/3 + + TMT~ + 2 + + + Mikey & Don, Party Planners + Ward {2} +You may look at the top card of your library any time. +You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it. + + GU + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2G/UG/U + 3/3 + + TMT~ + 2 + + + Mikey & Leo, Chaos & Order + Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. + + GW + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + G/WG/W + 2/2 + + TMT~ + 2 + + + Mikey & Leo, Chaos & Order + Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. + + GW + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + G/WG/W + 2/2 + + TMT~ + 2 + + + Mikey & Leo, Chaos & Order + Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. + + GW + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + G/WG/W + 2/2 + + TMT~ + 2 + + + Mikey & Leo, Chaos & Order + Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn. + + GW + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + G/WG/W + 2/2 + + TMT~ + 2 + + + Mind Transfer Protocol + Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. +Draw a card. + + U + Instant + Instant + 3 + 2U + + TMT~ + 3 + + + Mona Lisa, Science Geek + Reach +{T}: Add X mana of any one color, where X is Mona Lisa's power. + + G + Legendary Creature — Lizard Mutant + Creature + 3 + 2G + 1/3 + + TMT~ + 2 + + + Mondo Gecko + {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. +Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. + + U + Legendary Creature — Lizard Mutant + Creature + 3 + 1UU + 2/3 + + TMT~ + 2 + + + Mondo Gecko + {1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. +Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control. + + U + Legendary Creature — Lizard Mutant + Creature + 3 + 1UU + 2/3 + + TMT~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TMT~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TMT~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TMT~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TMT~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TMT~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + TMT~ + 0 + + + Mouser Attack! + Choose one — +• Create a 1/1 colorless Robot artifact creature token. +• Target creature gets +3/+0 and gains first strike until end of turn. + + R + Instant + Instant + 2 + 1R + + TMT~ + 3 + + + Mouser Foundry + When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. +{4}{R}, Sacrifice this artifact: It deals 3 damage to target creature. + + R + Artifact + Artifact + 2 + 1R + + TMT~ + 1 + + + Mouser Mark III + This creature can't attack unless you control another artifact. + + RU + Artifact Creature — Robot + Creature + 2 + 1U/R + 2/3 + + TMT~ + 2 + + + Mutagen Man, Living Ooze + Trample +Activated abilities of artifact tokens you control cost {1} less to activate. +When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + G + Legendary Creature — Ooze Mutant + Creature + 2 + XGG + 2/3 + + TMT~ + 2 + + + Mutagen Man, Living Ooze + Trample +Activated abilities of artifact tokens you control cost {1} less to activate. +When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + G + Legendary Creature — Ooze Mutant + Creature + 2 + XGG + 2/3 + + TMT~ + 2 + + + Mutant Chain Reaction + Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + G + Sorcery + Sorcery + 3 + 2G + + TMT~ + 3 + + + Mutant Town Musicians + Trample +Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn. + + R + Creature — Mutant Bard Performer + Creature + 3 + 2R + 2/4 + + TMT~ + 2 + + + Negate + Counter target noncreature spell. + + U + Instant + Instant + 2 + 1U + + TMT~ + 3 + + + Ninja Teen + (Gain the next level as a sorcery to add its ability.) +Whenever a creature you control leaves the battlefield, each opponent loses 1 life. +{1}{B}: Level 2 +Creatures you control get +1/+0 and have menace. +{B}: Level 3 +Creature cards in your graveyard have sneak {3}{B}. +You may cast creature spells from your graveyard using their sneak abilities. + + B + Enchantment — Class + Enchantment + 3 + 2B + + TMT~ + 1 + + + North Wind Avatar + Flying +When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. + + RU + Creature — Dragon Spirit Avatar + Creature + 5 + 2UUR + 5/5 + + TMT~ + 2 + + + North Wind Avatar + Flying +When this creature enters, if you cast it, you may put a card you own from outside the game into your hand. + + RU + Creature — Dragon Spirit Avatar + Creature + 5 + 2UUR + 5/5 + + TMT~ + 2 + + + Northampton Farm + {T}: Add {C}. +{1}, {T}: Exile target creature you own. +{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. + + Land + Land + 0 + + TMT~ + 0 + + + Northampton Farm + {T}: Add {C}. +{1}, {T}: Exile target creature you own. +{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. + + Land + Land + 0 + + TMT~ + 0 + + + Northampton Farm + {T}: Add {C}. +{1}, {T}: Exile target creature you own. +{2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand. + + Land + Land + 0 + + TMT~ + 0 + + + Novel Nunchaku + When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) +Equipped creature gets +1/+1 and has trample. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + G + Artifact — Equipment + Artifact + 3 + 2G + + TMT~ + 1 + + + Null Group Biological Assets + During your turn, this creature has first strike. +Whenever this creature attacks, you may discard a card. If you do, draw a card. + + R + Creature — Mutant Mercenary + Creature + 3 + 2R + 3/1 + + TMT~ + 2 + + + Party Dude + (Gain the next level as a sorcery to add its ability.) +When this Class enters, each player creates a Food token. +{1}{G}: Level 2 +Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. +{4}{G}: Level 3 +Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand. + + G + Enchantment — Class + Enchantment + 1 + G + + TMT~ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TMT~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TMT~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TMT~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TMT~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TMT~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + TMT~ + 0 + + + Prehistoric Pet + This creature can't be blocked by creatures with greater power. +{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. + + W + Creature — Dinosaur Ninja + Creature + 1 + W + 1/2 + + TMT~ + 2 + + + Prehistoric Pet + This creature can't be blocked by creatures with greater power. +{1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn. + + W + Creature — Dinosaur Ninja + Creature + 1 + W + 1/2 + + TMT~ + 2 + + + Primordial Pachyderm + Reach, trample +When this creature enters, you gain 2 life. + + G + Creature — Elephant Avatar + Creature + 4 + 3G + 4/4 + + TMT~ + 2 + + + Quintessential Katana + Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." +Whenever a Ninja you control enters, you may attach this Equipment to it. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 1 + W + + TMT~ + 1 + + + Ragamuffin Raptor + When this creature enters, return up to one target creature or Food card from your graveyard to your hand. + + G + Creature — Dinosaur + Creature + 5 + 4G + 4/3 + + TMT~ + 2 + + + Raph & Leo, Sibling Rivals + Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. + + RW + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 1R/WR/W + 2/4 + + TMT~ + 2 + + + Raph & Leo, Sibling Rivals + Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase. + + RW + Legendary Creature — Mutant Ninja Turtle + Creature + 3 + 1R/WR/W + 2/4 + + TMT~ + 2 + + + Raph & Mikey, Troublemakers + Trample, haste +Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. + + GR + Legendary Creature — Mutant Ninja Turtle + Creature + 7 + 5R/GR/G + 7/7 + + TMT~ + 2 + + + Raph & Mikey, Troublemakers + Trample, haste +Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order. + + GR + Legendary Creature — Mutant Ninja Turtle + Creature + 7 + 5R/GR/G + 7/7 + + TMT~ + 2 + + + Raphael's Technique + Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Each player may discard their hand and draw seven cards. + + R + Instant + Instant + 6 + 4RR + + TMT~ + 3 + + + Raphael's Technique + Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Each player may discard their hand and draw seven cards. + + R + Instant + Instant + 6 + 4RR + + TMT~ + 3 + + + Raphael, Most Attitude + Menace (This creature can't be blocked except by two or more creatures.) +Alliance — Whenever another creature you control enters, you may exile the top card of your library. +Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3R + 4/3 + + TMT~ + 2 + + + Raphael, Most Attitude + Menace (This creature can't be blocked except by two or more creatures.) +Alliance — Whenever another creature you control enters, you may exile the top card of your library. +Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3R + 4/3 + + TMT~ + 2 + + + Raphael, Most Attitude + Menace (This creature can't be blocked except by two or more creatures.) +Alliance — Whenever another creature you control enters, you may exile the top card of your library. +Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 3R + 4/3 + + TMT~ + 2 + + + Raphael, Ninja Destroyer + Raphael must be blocked if able. +Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 4/4 + + TMT~ + 2 + + + Raphael, Ninja Destroyer + Raphael must be blocked if able. +Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 4/4 + + TMT~ + 2 + + + Raphael, Ninja Destroyer + Raphael must be blocked if able. +Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 4/4 + + TMT~ + 2 + + + Raphael, Ninja Destroyer + Raphael must be blocked if able. +Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 4/4 + + TMT~ + 2 + + + Raphael, Tough Turtle + Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 2 + 1R + 1/3 + + TMT~ + 2 + + + Raphael, the Nightwatcher + Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Attacking creatures you control have double strike. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 2/3 + + TMT~ + 2 + + + Raphael, the Nightwatcher + Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Attacking creatures you control have double strike. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 2/3 + + TMT~ + 2 + + + Raphael, the Nightwatcher + Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Attacking creatures you control have double strike. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 2/3 + + TMT~ + 2 + + + Raphael, the Nightwatcher + Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Attacking creatures you control have double strike. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 2/3 + + TMT~ + 2 + + + Raphael, the Nightwatcher + Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Attacking creatures you control have double strike. + + R + Legendary Creature — Mutant Ninja Turtle + Creature + 4 + 2RR + 2/3 + + TMT~ + 2 + + + Rat King, Verminister + Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. +{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. + + B + Legendary Creature — Rat Avatar + Creature + 2 + 1B + 1/1 + + TMT~ + 2 + + + Rat King, Verminister + Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. +{T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped. + + B + Legendary Creature — Rat Avatar + Creature + 2 + 1B + 1/1 + + TMT~ + 2 + + + Ravenous Robots + Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. +{R}, {T}: Creature tokens you control gain haste until end of turn. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/1 + + TMT~ + 2 + + + Ravenous Robots + Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. +{R}, {T}: Creature tokens you control gain haste until end of turn. + + R + Artifact Creature — Robot + Creature + 2 + 1R + 2/1 + + TMT~ + 2 + + + Ray Fillet, Man Ray + Flying +When Ray Fillet enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +{2}, Remove a +1/+1 counter from a creature you control: Draw a card. + + U + Legendary Creature — Fish Mutant + Creature + 4 + 3U + 3/3 + + TMT~ + 2 + + + Renet, Temporal Apprentice + Flash +When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. + + U + Legendary Creature — Human Wizard + Creature + 5 + 3UU + 4/3 + + TMT~ + 2 + + + Renet, Temporal Apprentice + Flash +When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. + + U + Legendary Creature — Human Wizard + Creature + 5 + 3UU + 4/3 + + TMT~ + 2 + + + Renet, Temporal Apprentice + Flash +When Renet enters, return each other nonland permanent that entered this turn to its owner's hand. + + U + Legendary Creature — Human Wizard + Creature + 5 + 3UU + 4/3 + + TMT~ + 2 + + + Sally Pride, Lioness Leader + When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. +Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Cat Mutant Rebel + Creature + 5 + 3WW + 2/4 + + TMT~ + 2 + + + Sally Pride, Lioness Leader + When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. +Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Cat Mutant Rebel + Creature + 5 + 3WW + 2/4 + + TMT~ + 2 + + + Sally Pride, Lioness Leader + When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. +Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Cat Mutant Rebel + Creature + 5 + 3WW + 2/4 + + TMT~ + 2 + + + Savanti Romero, Time's Exile + Trample +At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. + + B + Legendary Creature — Demon Wizard + Creature + 5 + 3BB + 4/4 + + TMT~ + 2 + + + Savanti Romero, Time's Exile + Trample +At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero. + + B + Legendary Creature — Demon Wizard + Creature + 5 + 3BB + 4/4 + + TMT~ + 2 + + + Sewer-veillance Cam + Flash +When this artifact enters or leaves the battlefield, you may tap or untap target creature. +{3}{U}, Sacrifice this artifact: Draw two cards. + + U + Artifact + Artifact + 1 + U + + TMT~ + 1 + + + Shark Shredder, Killer Clone + Sneak {3}{B}{B} +First strike +Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. + + B + Legendary Creature — Shark Octopus Ninja + Creature + 4 + 2BB + 4/4 + + TMT~ + 2 + + + Shark Shredder, Killer Clone + Sneak {3}{B}{B} +First strike +Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. + + B + Legendary Creature — Shark Octopus Ninja + Creature + 4 + 2BB + 4/4 + + TMT~ + 2 + + + Shark Shredder, Killer Clone + Sneak {3}{B}{B} +First strike +Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player. + + B + Legendary Creature — Shark Octopus Ninja + Creature + 4 + 2BB + 4/4 + + TMT~ + 2 + + + Shredder's Revenge + Choose one — +• Target player discards two cards. +• Target player draws two cards and loses 2 life. + + B + Sorcery + Sorcery + 3 + 2B + + TMT~ + 3 + + + Shredder's Technique + Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. + + B + Sorcery + Sorcery + 3 + 2B + + TMT~ + 3 + + + Shredder's Technique + Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life. + + B + Sorcery + Sorcery + 3 + 2B + + TMT~ + 3 + + + Shredder, Unrelenting + Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Deathtouch +Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. + + B + Legendary Creature — Human Ninja + Creature + 5 + 4B + 6/4 + + TMT~ + 2 + + + Shredder, Unrelenting + Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Deathtouch +Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. + + B + Legendary Creature — Human Ninja + Creature + 5 + 4B + 6/4 + + TMT~ + 2 + + + Shredder, Unrelenting + Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) +Deathtouch +Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. + + B + Legendary Creature — Human Ninja + Creature + 5 + 4B + 6/4 + + TMT~ + 2 + + + Skateboard + When this Equipment enters, tap target permanent. +Equipped creature gets +1/+0 and has haste. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + TMT~ + 1 + + + Slash, Reptile Rampager + Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. +Whenever Slash attacks, create a 2/2 red Mutant creature token. + + R + Legendary Creature — Mutant Berserker Turtle + Creature + 5 + 3RR + 7/5 + + TMT~ + 2 + + + Slash, Reptile Rampager + Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. +Whenever Slash attacks, create a 2/2 red Mutant creature token. + + R + Legendary Creature — Mutant Berserker Turtle + Creature + 5 + 3RR + 7/5 + + TMT~ + 2 + + + Slash, Reptile Rampager + Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. +Whenever Slash attacks, create a 2/2 red Mutant creature token. + + R + Legendary Creature — Mutant Berserker Turtle + Creature + 5 + 3RR + 7/5 + + TMT~ + 2 + + + Slithering Cryptid + When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + GU + Creature — Fish Mutant + Creature + 3 + 2G/U + 2/3 + + TMT~ + 2 + + + South Wind Avatar + Deathtouch +Whenever another creature you control dies, you gain life equal to its toughness. +Whenever you gain life, each opponent loses 1 life. + + B + Creature — Snake Spirit Avatar + Creature + 4 + 3B + 3/4 + + TMT~ + 2 + + + South Wind Avatar + Deathtouch +Whenever another creature you control dies, you gain life equal to its toughness. +Whenever you gain life, each opponent loses 1 life. + + B + Creature — Snake Spirit Avatar + Creature + 4 + 3B + 3/4 + + TMT~ + 2 + + + Spicy Oatmeal Pizza + When this artifact enters, it deals 4 damage to any target and 3 damage to you. +{2}, {T}, Sacrifice this artifact: You gain 3 life. + + R + Artifact — Food + Artifact + 3 + 2R + + TMT~ + 1 + + + Splinter's Technique + Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Search your library for a card, put that card into your hand, then shuffle. + + B + Sorcery + Sorcery + 4 + 3B + + TMT~ + 3 + + + Splinter's Technique + Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Search your library for a card, put that card into your hand, then shuffle. + + B + Sorcery + Sorcery + 4 + 3B + + TMT~ + 3 + + + Splinter, Radical Rat + If an ability of a Ninja creature you control triggers, that ability triggers an additional time. +{1}{U}: Target Ninja can't be blocked this turn. + + BW + Legendary Creature — Mutant Ninja Rat + Creature + 3 + 1W/BW/B + 2/4 + + TMT~ + 2 + + + Splinter, Radical Rat + If an ability of a Ninja creature you control triggers, that ability triggers an additional time. +{1}{U}: Target Ninja can't be blocked this turn. + + BW + Legendary Creature — Mutant Ninja Rat + Creature + 3 + 1W/BW/B + 2/4 + + TMT~ + 2 + + + Stockman, Mad Fly-entist + Flying +When Stockman enters, draw a card, then discard a card. +Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) + + U + Legendary Creature — Insect Mutant Scientist + Creature + 5 + 4U + 3/4 + + TMT~ + 2 + + + Super Shredder + Menace +Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. + + B + Legendary Creature — Mutant Ninja Human + Creature + 2 + 1B + 1/1 + + TMT~ + 2 + + + Super Shredder + Menace +Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. + + B + Legendary Creature — Mutant Ninja Human + Creature + 2 + 1B + 1/1 + + TMT~ + 2 + + + Super Shredder + Menace +Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. + + B + Legendary Creature — Mutant Ninja Human + Creature + 2 + 1B + 1/1 + + TMT~ + 2 + + + Super Shredder + Menace +Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. + + B + Legendary Creature — Mutant Ninja Human + Creature + 2 + 1B + 1/1 + + TMT~ + 2 + + + Super Shredder + Menace +Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder. + + B + Legendary Creature — Mutant Ninja Human + Creature + 2 + 1B + 1/1 + + TMT~ + 2 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TMT~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TMT~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TMT~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TMT~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TMT~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + TMT~ + 0 + + + Technodrome + Reach, trample +This creature can't attack or block unless its power is 6 or greater. +{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. + + Artifact Creature — Construct + Creature + 2 + 2 + 3/3 + + TMT~ + 2 + + + Technodrome + Reach, trample +This creature can't attack or block unless its power is 6 or greater. +{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. + + Artifact Creature — Construct + Creature + 2 + 2 + 3/3 + + TMT~ + 2 + + + Technodrome + Reach, trample +This creature can't attack or block unless its power is 6 or greater. +{T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature. + + Artifact Creature — Construct + Creature + 2 + 2 + 3/3 + + TMT~ + 2 + + + Tenderize + Target creature you control deals damage equal to its power to target creature an opponent controls. + + G + Instant + Instant + 2 + 1G + + TMT~ + 3 + + + The Cloning of Shredder + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. +II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types. + + B + Enchantment — Saga + Enchantment + 6 + 4BB + + TMT~ + 1 + + + The Last Ronin + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Destroy all creatures. +II — Mill four cards. When you do, return target creature card from your graveyard to your hand. +III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn. + + BG + Enchantment — Saga + Enchantment + 6 + 4BG + + TMT~ + 1 + + + The Last Ronin's Technique + Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. + + W + Instant + Instant + 4 + 3W + + TMT~ + 3 + + + The Last Ronin's Technique + Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. + + W + Instant + Instant + 4 + 3W + + TMT~ + 3 + + + The Last Ronin's Technique + Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) +Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking. + + W + Instant + Instant + 4 + 3W + + TMT~ + 3 + + + The Ooze + Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +{T}: Exile target card from a graveyard. Create a Mutagen token. + + Legendary Artifact + Artifact + 2 + 2 + + TMT~ + 1 + + + The Ooze + Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") +{T}: Exile target card from a graveyard. Create a Mutagen token. + + Legendary Artifact + Artifact + 2 + 2 + + TMT~ + 1 + + + Tokka & Rahzar, Terrible Twos + This spell can't be countered. +Menace +Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. + + BR + Legendary Creature — Turtle Wolf Mutant + Creature + 2 + B/RB/R + 3/2 + + TMT~ + 2 + + + Tokka & Rahzar, Terrible Twos + This spell can't be countered. +Menace +Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player. + + BR + Legendary Creature — Turtle Wolf Mutant + Creature + 2 + B/RB/R + 3/2 + + TMT~ + 2 + + + Transdimensional Bovine + Flying +{T}: Add two mana of any one color. + + G + Creature — Ox Avatar + Creature + 3 + 2G + 0/4 + + TMT~ + 2 + + + Transdimensional Bovine + Flying +{T}: Add two mana of any one color. + + G + Creature — Ox Avatar + Creature + 3 + 2G + 0/4 + + TMT~ + 2 + + + Triceraton Commander + Flying +Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. +When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. + + W + Creature — Dinosaur Soldier + Creature + 2 + XXWW + 2/2 + + TMT~ + 2 + + + Triceraton Commander + Flying +Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. +When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. + + W + Creature — Dinosaur Soldier + Creature + 2 + XXWW + 2/2 + + TMT~ + 2 + + + Triceraton Commander + Flying +Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. +When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens. + + W + Creature — Dinosaur Soldier + Creature + 2 + XXWW + 2/2 + + TMT~ + 2 + + + Turncoat Kunoichi + Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) +When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. + + W + Creature — Mutant Ninja Fox + Creature + 3 + 2W + 3/2 + + TMT~ + 2 + + + Turncoat Kunoichi + Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) +When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature. + + W + Creature — Mutant Ninja Fox + Creature + 3 + 2W + 3/2 + + TMT~ + 2 + + + Turtle Lair + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. +{3}, {T}: Target Ninja or Turtle can't be blocked this turn. + + Land + Land + 0 + + TMT~ + 0 + + + Turtle Lair + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. +{3}, {T}: Target Ninja or Turtle can't be blocked this turn. + + Land + Land + 0 + + TMT~ + 0 + + + Turtle Power! + Flash +Turtles you control get +2/+2. + + G + Enchantment + Enchantment + 3 + 2G + + TMT~ + 1 + + + Turtle Power! + Flash +Turtles you control get +2/+2. + + G + Enchantment + Enchantment + 3 + 2G + + TMT~ + 1 + + + Turtle Van + Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 4/4 + + TMT~ + 1 + + + Turtle Van + Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 3 + 3 + 4/4 + + TMT~ + 1 + + + Turtles Forever + Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. + + W + Instant + Instant + 4 + 3W + + TMT~ + 3 + + + Turtles Forever + Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library. + + W + Instant + Instant + 4 + 3W + + TMT~ + 3 + + + Turtles in Time + Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. +Exile Turtles in Time. + + U + Sorcery + Sorcery + 7 + 5UU + + TMT~ + 3 + + + Turtles in Time + Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. +Exile Turtles in Time. + + U + Sorcery + Sorcery + 7 + 5UU + + TMT~ + 3 + + + Turtles in Time + Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. +Exile Turtles in Time. + + U + Sorcery + Sorcery + 7 + 5UU + + TMT~ + 3 + + + Turtles in Time + Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. +Exile Turtles in Time. + + U + Sorcery + Sorcery + 7 + 5UU + + TMT~ + 3 + + + Utrom Scientists + When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Artifact Creature — Utrom Robot Scientist + Creature + 3 + 2U + 2/2 + + TMT~ + 2 + + + Weather Maker + Landfall — Whenever a land you control enters, put a charge counter on this artifact. +{T}: Add one mana of any color. +{T}, Remove two charge counters from this artifact: Add {C}{C}. +{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. + + Artifact + Artifact + 3 + 3 + + TMT~ + 1 + + + Weather Maker + Landfall — Whenever a land you control enters, put a charge counter on this artifact. +{T}: Add one mana of any color. +{T}, Remove two charge counters from this artifact: Add {C}{C}. +{T}, Remove three charge counters from this artifact: It deals 3 damage to any target. + + Artifact + Artifact + 3 + 3 + + TMT~ + 1 + + + Wingnut, Bat on the Belfry + Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. +Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. + + R + Legendary Creature — Bat Mutant + Creature + 2 + 1R + 1/2 + + TMT~ + 2 + + + Zog, Triceraton Castaway + Reach, trample +When Zog enters, target creature can't block this turn. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Legendary Creature — Dinosaur Soldier + Creature + 5 + 4R + 5/4 + + TMT~ + 2 + + + Zoo Escapees + When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") + + G + Creature — Boar Rhino + Creature + 2 + 1G + 2/2 + + TMT~ + 2 +