diff --git a/LCC.xml b/LCC.xml index c850028a..f35a5032 100644 --- a/LCC.xml +++ b/LCC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-30 08:12:31 (UTC) + 2023-10-31 08:12:11 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCC.xml @@ -129,6 +129,19 @@ Whenever a player casts a spell with mana value equal to the number of charge co LCC 1 + + Chimil, the Inner Sun + Spells you control can't be countered. +At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + Legendary Artifact + Artifact + 6 + 6 + + LCC + 1 + Chromatic Orrery You may spend mana as though it were mana of any color. @@ -257,7 +270,7 @@ Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) 3 3 - LCC + LCC 1 @@ -398,7 +411,7 @@ Whenever Hakbal of the Surging Soul attacks, you may put a land card from your h 3 3 - LCC + LCC 1 diff --git a/LCI.xml b/LCI.xml index 57e4248e..1e768a13 100644 --- a/LCI.xml +++ b/LCI.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-30 08:12:31 (UTC) + 2023-10-31 08:12:11 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCI.xml @@ -21,176 +21,135 @@ - "A Bat! Wow!" - Flying, lifelink -At the beginning of your end step, if you descended this turn, scry 1. + "I FORGOT MY WALLET" + Descend 8 — Choose one. If your graveyard has eight or more permanent cards when you cast this spell, choose one or more instead. +• Return target nonland permanent to its owner's hand. +• Target opponent discards a card. +• Look at the top three cards of your library. Put one of them into your hand and the rest in your graveyard - W - Creature — Bat - Creature - 1 - W - 1/1 - - LCI - 2 - - - "Collapsible Schooner" - Whenever "Collapsible Schooner" attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) -Crew 1 - - U - Artifact — Vehicle - Artifact - 2 - 1U - 3/4 - - LCI - 1 - - - "Dunna Nunna Nunna Bat Cave" - When "Dunna Nunna Nunna Bat Cave" enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from Caves spent to cast it. -Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. - - W - Enchantment - Enchantment - 3 - 2W - - LCI - 1 - - - "Leech Life" - "Leech Life" costs {1} less to cast for each Cave you control and Cave card in your graveyard. -Lifelink - - B - Creature — Leech - Creature - 8 - 7B - 5/5 - - LCI - 2 - - - "Nooks and Crannies" - If a creature you control would explore, you instead scry 1, then that creature explores. -When "Nooks and Crannies" enters the battlefield, target creature you control explores. -When a land enters the battlefield under your control, if you control seven or more lands, transform "Nooks and Crannies" - - G - Enchantment - Enchantment - 1 - G - - LCI - 1 - - - "Labyrinth of the Muffin" - {T}: Add {G}. -{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card in your hand. Put the rest on the bottom of your library in a random order. - - Land — Cave - Land - 1 - - LCI - 0 - - - "Scytheclaw Raptor" - Whenever a player casts a spell, if it isn't their turn, "Scytheclaw Raptor" deals 4 damage to them. - - R - Creature — Dinosaur - Creature - 3 - 2R - 4/3 - - LCI - 2 - - - "Scytheclaw Raptor" - Whenever a player casts a spell, if it isn't their turn, "Scytheclaw Raptor" deals 4 damage to them. - - R - Creature — Dinosaur - Creature - 3 - 2R - 4/3 - - LCI - 2 - - - "Self Reflection" - Create a token that's a copy of target creature you control. -Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U + BU Sorcery Sorcery - 6 - 4UU + 2 + UB - LCI + LCI 3 - "Selfie-Stick Arcanist" - Whenever you discover, discover again for the same value. This ability triggers only once per turn. - - R - Creature — Human Artificer - Creature - 4 - 3R - 3/3 - - LCI - 2 - - - "Sheikah Guardian" - Ward {2} -As "Sheikah Guardian" enters the battlefield, choose a creature type. -"Sheikah Guardian" is the chosen type in addition to its other types. -If a triggered ability of another creature of the chosen type you control triggers, it triggers an additional time. - - Artifact Creature — Golem - Creature - 4 - 4 - 4/4 - - LCI - 2 - - - "Tishana's Tidebinder" - Flash -When "Tishana's Tidebinder" enters the battlefield, counter target activated or triggered ability. If an ability from an artifact, creature or planeswalker is countered this way, that permanent loses all its abilities as long as "Tishana's Tidebinder" remains on the battlefield. + "LOOK OUT THERE'S A JELLYFISH BEHIND YOU" + Whenever a creature you control explores, "LOOK OUT THERE'S A JELLYFISH BEHIND YOU" gets +1/+0 until end of turn and can't be blocked this turn. U - Creature — Merfolk Wizard + Creature — Merfolk Scout Creature 3 2U - 3/2 + 2/4 - LCI + LCI + 2 + + + "Skullficionado" + When "Skullficionado" enters the battlefield, Surveil 2. Then, for each card you put on top of your library, draw a card and lose 3 life. +Descend 8 — Whenever you draw a card, if there are 8 or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. + + B + Creature — Spirit Horror + Creature + 4 + 2BB + 4/4 + + LCI + 2 + + + "Skullficionado" + When "Skullficionado" enters the battlefield, Surveil 2. Then, for each card you put on top of your library, draw a card and lose 3 life. +Descend 8 — Whenever you draw a card, if there are 8 or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. + + B + Creature — Spirit Horror + Creature + 4 + 2BB + 4/4 + + LCI + 2 + + + "Sleepy Sam" + Descend 8 — "Sleepy Sam" can't attack or block if you have less than 8 or more permanents in your graveyard. +{2}{U}{B}: Draw a card, then discard a card. If you do, target player mills equal to the card's mana value. + + BU + Legendary Creature — Spirit God + Creature + 2 + UB + 8/8 + + LCI + 2 + + + "Sleepy Sam" + Descend 8 — "Sleepy Sam" can't attack or block if you have less than 8 or more permanents in your graveyard. +{2}{U}{B}: Draw a card, then discard a card. If you do, target player mills equal to the card's mana value. + + BU + Legendary Creature — Spirit God + Creature + 2 + UB + 8/8 + + LCI + 2 + + + "Vampiroquai" + {1}, Sacrifice another creature or artifact: "Vampiroquai" gains indestructible until end of turn. Tap it. + + W + Creature — Vampire Knight + Creature + 2 + 1W + 3/1 + + LCI + 2 + + + "Very Tangible Crystal Skull" + When "Very Tangible Crystal Skull" enters the battlefield, target opponent reveals their hand. Choose an artifact or creature card from among them. That player discards that card. +Craft with two creatures {5}{B} (Exile this artifact, Exile the two from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + B + Artifact + Artifact + 2 + 1B + + LCI + 1 + + + "Very Tangible Skeletosaurus" + Menace +When "Very Tangible Skeletosaurus" enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.) + + B + Creature — Horror Skeleton Dinosaur + Creature + 2 + 5/4 + + LCI 2 @@ -297,6 +256,64 @@ When Aclazotz dies, return it to the battlefield tapped and transformed under it LCI 0 + + Akal Pakal, First Among Equals + At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. + + U + Legendary Creature — Human Advisor + Creature + 3 + 2U + 1/5 + + LCI + 2 + + + Akal Pakal, First Among Equals + At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. + + U + Legendary Creature — Human Advisor + Creature + 3 + 2U + 1/5 + + LCI + 2 + + + Akawalli, the Seething Tower + Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. +Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. + + BG + Legendary Creature — Fungus + Creature + 3 + 1BG + 3/3 + + LCI + 2 + + + Akawalli, the Seething Tower + Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. +Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. + + BG + Legendary Creature — Fungus + Creature + 3 + 1BG + 3/3 + + LCI + 2 + Amalia Benavides Aguirre Ward—Pay 3 life. @@ -369,6 +386,20 @@ Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all oth LCI 2 + + Bat Colony + When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. +Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. + + W + Enchantment + Enchantment + 3 + 2W + + LCI + 1 + Bedrock Tortoise As long as it's your turn, creatures you control have hexproof. @@ -470,7 +501,7 @@ Equip—Pay {3} or discard a card. 1 B - LCI + LCI 1 @@ -515,7 +546,7 @@ Craft with artifact {1}{U} 3 2U - LCI + LCI 1 @@ -526,7 +557,33 @@ Craft with artifact {1}{U} Artifact 3 - LCI + LCI + 1 + + + Braided Net + Braided Net enters the battlefield with three net counters on it. +{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. +Craft with artifact {1}{U} + + U + Artifact + Artifact + 3 + 2U + + LCI + 1 + + + Braided Quipu + {3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top. + + Artifact + Artifact + 3 + + LCI 1 @@ -556,6 +613,33 @@ Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing LCI 0 + + Brass's Tunnel-Grinder + When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. +At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) + + R + Legendary Artifact + Artifact + 3 + 2R + + LCI + 1 + + + Tecutlan, the Searing Rift + (Transforms from Brass's Tunnel-Grinder.) +{T}: Add {R}. +Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value. + + Legendary Land — Cave + Land + 3 + + LCI + 0 + Breeches, Eager Pillager First strike @@ -835,6 +919,33 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This LCI 3 + + Chimil, the Inner Sun + Spells you control can't be countered. +At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + Legendary Artifact + Artifact + 6 + 6 + + LCI + 1 + + + Chupacabra Echo + Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. + + B + Creature — Beast Horror Spirit + Creature + 4 + 2BB + 3/2 + + LCI + 2 + Clay-Fired Bricks When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. @@ -886,7 +997,7 @@ Creatures you control get +1/+1. 2GG 4/5 - LCI + LCI 2 @@ -899,7 +1010,7 @@ Creatures you control get +1/+1. 2 2/1 - LCI + LCI 2 @@ -949,6 +1060,35 @@ Creatures you control get +1/+1. LCI 3 + + Council of Echoes + Flying +Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand. + + U + Creature — Spirit Advisor + Creature + 6 + 4UU + 4/4 + + LCI + 2 + + + Curator of Sun's Creation + Whenever you discover, discover again for the same value. This ability triggers only once per turn. + + R + Creature — Human Artificer + Creature + 4 + 3R + 3/3 + + LCI + 2 + Dauntless Dismantler Artifacts your opponents control enter the battlefield tapped. @@ -1030,9 +1170,24 @@ When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You 5 4B - LCI + LCI 3 + + Diamond Pick-Axe + Indestructible (Effects that say "destroy" don't destroy this artifact.) +Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +Equip {2} + + R + Artifact — Equipment + Artifact + 1 + R + + LCI + 1 + Didact Echo When Didact Echo enters the battlefield, draw a card. @@ -1089,12 +1244,12 @@ Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another art 1 R - LCI + LCI 1 Dire Blunderbuss - Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature" + Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip {1} R @@ -1102,7 +1257,7 @@ Equip {1} Artifact 1 - LCI + LCI 1 @@ -1122,7 +1277,7 @@ Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another art Dire Blunderbuss - Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature" + Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip {1} R @@ -1204,6 +1359,30 @@ When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Din LCI 2 + + Echoing Deeps + You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. +{T}: Add {C}. + + Land — Cave + Land + 0 + + LCI + 0 + + + Echoing Deeps + You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. +{T}: Add {C}. + + Land — Cave + Land + 0 + + LCI + 0 + Enterprising Scallywag At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.) @@ -1266,6 +1445,33 @@ Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 cou LCI 0 + + Forgotten Monument + {T}: Add {C}. +Other Caves you control have "{T}, Pay 1 life: Add one mana of any color." + + Land — Cave + Land + 0 + + LCI + 0 + + + Gargantuan Leech + This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. +Lifelink + + B + Creature — Leech + Creature + 8 + 7B + 5/5 + + LCI + 2 + Geological Appraiser When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) @@ -1380,6 +1586,35 @@ Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many LCI 2 + + Glimpse the Core + Choose one — +• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. +• Return target Cave card from your graveyard to the battlefield tapped. + + G + Sorcery + Sorcery + 2 + 1G + + LCI + 3 + + + Glowcap Lantern + Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +Equip {2} + + G + Artifact — Equipment + Artifact + 1 + G + + LCI + 1 + Goldfury Strider Trample @@ -1449,6 +1684,21 @@ At the beginning of your end step, if you control four or more creatures, transf LCI 0 + + Guardian of the Great Door + As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. +Flying + + W + Creature — Angel + Creature + 2 + WW + 4/4 + + LCI + 2 + Helping Hand Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. @@ -1689,7 +1939,7 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.5 3UU - LCI + LCI 3 @@ -1724,7 +1974,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Inti, Seneschal of the Sun Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. -Whenever you discard one or more cards, exile the top card of your library. You may play it until your next end step. +Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. R Legendary Creature — Human Knight @@ -1733,13 +1983,13 @@ Whenever you discard one or more cards, exile the top card of your library. You 1R 2/2 - LCI + LCI 2 Inti, Seneschal of the Sun Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. -Whenever you discard one or more cards, exile the top card of your library. You may play it until your next end step. +Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. R Legendary Creature — Human Knight @@ -1748,7 +1998,7 @@ Whenever you discard one or more cards, exile the top card of your library. You 1R 2/2 - LCI + LCI 2 @@ -1816,6 +2066,20 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre LCI 0 + + Ixalli's Lorekeeper + {T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source. + + G + Creature — Human Druid + Creature + 1 + G + 1/1 + + LCI + 2 + Jadelight Spelunker When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) @@ -1931,6 +2195,33 @@ When Kitesail Larcenist enters the battlefield, for each player, choose up to on LCI 2 + + Lodestone Needle + Flash +When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it. +Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + U + Artifact + Artifact + 2 + 1U + + LCI + 1 + + + Guidestone Compass + {1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) + + U + Artifact + Artifact + 2 + + LCI + 1 + Magmatic Galleon When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. @@ -2129,6 +2420,36 @@ When Mischievous Pup enters the battlefield, return up to one other target perma LCI 2 + + Molten Collapse + Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) +• Destroy target creature or planeswalker. +• Destroy target noncreature, nonland permanent with mana value 1 or less. + + BR + Sorcery + Sorcery + 2 + BR + + LCI + 3 + + + Molten Collapse + Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) +• Destroy target creature or planeswalker. +• Destroy target noncreature, nonland permanent with mana value 1 or less. + + BR + Sorcery + Sorcery + 2 + BR + + LCI + 3 + Mountain ({T}: Add {R}.) @@ -2445,7 +2766,7 @@ At the beginning of combat on your turn, if you control one or more Eggs, sacrif Pathfinding Axejaw - When Pathfinding Axejaw enters the battlefield, it explores. + When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) G Creature — Dinosaur @@ -2454,7 +2775,7 @@ At the beginning of combat on your turn, if you control one or more Eggs, sacrif 3G 4/3 - LCI + LCI 2 @@ -2747,10 +3068,26 @@ At the beginning of each end step, if you gained 5 or more life this turn, creat LCI 2 + + Resplendent Angel + Flying +At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. +{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. + + W + Creature — Angel + Creature + 3 + 1WW + 3/3 + + LCI + 2 + Restless Anchorage Restless Anchorage enters the battlefield tapped. -{T}: Add {W} or {U} +{T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. @@ -2758,14 +3095,14 @@ Whenever Restless Anchorage attacks, create a Map token. Land 0 - LCI + LCI 1 0 Restless Anchorage Restless Anchorage enters the battlefield tapped. -{T}: Add {W} or {U} +{T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. @@ -2807,6 +3144,38 @@ Whenever Restless Prairie attacks, other creatures you control get +1/+1 until e 1 0 + + Restless Reef + Restless Reef enters the battlefield tapped. +{T}: Add {U} or {B}. +{2}{U}{B}: Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch until end of turn. It's still a land. +Whenever Restless Reef attacks, target player mills 4 cards. + + BU + Land + Land + 0 + + LCI + 1 + 0 + + + Restless Reef + Restless Reef enters the battlefield tapped. +{T}: Add {U} or {B}. +{2}{U}{B}: Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch until end of turn. It's still a land. +Whenever Restless Reef attacks, target player mills 4 cards. + + BU + Land + Land + 0 + + LCI + 1 + 0 + Restless Ridgeline Restless Ridgeline enters the battlefield tapped. @@ -2867,6 +3236,53 @@ Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. 1 0 + + Roaming Throne + Ward {2} +As Roaming Throne enters the battlefield, choose a creature type. +Roaming Throne is the chosen type in addition to its other types. +If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. + + Artifact Creature — Golem + Creature + 4 + 4 + 4/4 + + LCI + 2 + + + Roaming Throne + Ward {2} +As Roaming Throne enters the battlefield, choose a creature type. +Roaming Throne is the chosen type in addition to its other types. +If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. + + Artifact Creature — Golem + Creature + 4 + 4 + 4/4 + + LCI + 2 + + + Ruin-Lurker Bat + Flying, lifelink +At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.) + + W + Creature — Bat + Creature + 1 + W + 1/1 + + LCI + 2 + Saheeli, the Sun's Brilliance {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. @@ -2925,6 +3341,63 @@ When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat LCI 2 + + Scytheclaw Raptor + Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. + + R + Creature — Dinosaur + Creature + 3 + 2R + 4/3 + + LCI + 2 + + + Scytheclaw Raptor + Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. + + R + Creature — Dinosaur + Creature + 3 + 2R + 4/3 + + LCI + 2 + + + Self-Reflection + Create a token that's a copy of target creature you control. +Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 6 + 4UU + + LCI + 3 + + + Sentinel of the Nameless City + Vigilance +Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") + + G + Creature — Merfolk Warrior Scout + Creature + 3 + 2G + 3/4 + + LCI + 2 + Sinuous Benthisaur When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order. @@ -3115,6 +3588,32 @@ When Spyglass Siren enters the battlefield, create a Map token. (It's an artifac LCI 2 + + Squirming Emergence + Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. + + BG + Sorcery + Sorcery + 3 + 1BG + + LCI + 3 + + + Squirming Emergence + Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. + + BG + Sorcery + Sorcery + 3 + 1BG + + LCI + 3 + Stalactite Stalker Menace @@ -3149,7 +3648,7 @@ At the beginning of your end step, if you descended this turn, put a +1/+1 count Staunch Crewmate - When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or a Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. U Creature — Human Pirate @@ -3158,9 +3657,54 @@ At the beginning of your end step, if you descended this turn, put a +1/+1 count 1U 2/1 - LCI + LCI 2 + + Stinging Cave Crawler + Deathtouch +Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life. + + B + Creature — Insect Horror + Creature + 3 + 2B + 1/3 + + LCI + 2 + + + Subterranean Schooner + Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +Crew 1 + + U + Artifact — Vehicle + Artifact + 2 + 1U + 3/4 + + LCI + 1 + + + Subterranean Schooner + Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +Crew 1 + + U + Artifact — Vehicle + Artifact + 2 + 1U + 3/4 + + LCI + 1 + Sunbird Standard {T}: Add one mana of any color. @@ -3303,6 +3847,34 @@ Sunbird Effigy's power and toughness are each equal to the number of colors amon LCI 0 + + Tarrian's Soulcleaver + Equipped creature has vigilance. +Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + LCI + 1 + + + Tarrian's Soulcleaver + Equipped creature has vigilance. +Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + LCI + 1 + Terror Tide Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. @@ -3673,6 +4245,36 @@ Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. LCI 2 + + Tishana's Tidebinder + Flash +When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.) + + U + Creature — Merfolk Wizard + Creature + 3 + 2U + 3/2 + + LCI + 2 + + + Tishana's Tidebinder + Flash +When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.) + + U + Creature — Merfolk Wizard + Creature + 3 + 2U + 3/2 + + LCI + 2 + Treasure Map {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") @@ -3723,6 +4325,34 @@ Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. LCI 0 + + Twists and Turns + If a creature you control would explore, instead you scry 1, then that creature explores. +When Twists and Turns enters the battlefield, target creature you control explores. +When a land enters the battlefield under your control if you control seven or more lands, transform Twists and Turns. + + G + Enchantment + Enchantment + 1 + G + + LCI + 1 + + + Mycoid Maze + (Transforms from Twists and Turns.) +{T}: Add {G}. +{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. + + Land — Cave + Land + 1 + + LCI + 0 + Uchbenbak, the Great Mistake Vigilance, menace @@ -3856,5 +4486,33 @@ When Waterwind Scout enters the battlefield, create a Map token. (It's an artifa LCI 2 + + Zoetic Glyph + Enchant artifact +Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. +When Zoetic Glyph is put into a graveyard from the battlefield, discover 3. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + LCI + 1 + + + Zoyowa's Justice + The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.) + + R + Instant + Instant + 2 + 1R + + LCI + 3 + diff --git a/REX.xml b/REX.xml index fcc2deff..88986829 100644 --- a/REX.xml +++ b/REX.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-27 16:11:36 (UTC) + 2023-10-31 08:12:10 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/REX.xml @@ -20,6 +20,21 @@ + + Blue, Loyal Raptor + Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.) +For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it. + + GU + Legendary Creature — Dinosaur + Creature + 4 + 2GU + 5/4 + + REX + 2 + Command Tower {T}: Add one mana of any color in your commander's color identity. @@ -139,6 +154,21 @@ REX 2 + + Hunting Velociraptor + First strike +Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) + + R + Creature — Dinosaur + Creature + 3 + 2R + 3/2 + + REX + 2 + Ian Malcolm, Chaotician Whenever a player draws their second card each turn, that player exiles the top card of their library. @@ -257,6 +287,21 @@ Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an op REX 1 + + Owen Grady, Raptor Trainer + Partner with Blue, Loyal Raptor +{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. + + GR + Legendary Creature — Human Soldier Scientist + Creature + 3 + 1RG + 3/2 + + REX + 2 + Ravenous Tyrannosaurus Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) diff --git a/spoiler.xml b/spoiler.xml index 596e4ada..23330435 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-31 00:42:30 (UTC) + 2023-10-31 08:12:11 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -37,9 +37,9 @@ 2023-11-17 - LCI~ - The Lost Caverns of Ixalan (Spoiler) - Expansion + REX~ + Jurassic World Collection (Spoiler) + Masterpiece 2023-11-17 @@ -49,9 +49,9 @@ 2023-11-17 - REX~ - Jurassic World Collection (Spoiler) - Masterpiece + LCI~ + The Lost Caverns of Ixalan (Spoiler) + Expansion 2023-11-17 @@ -1686,176 +1686,898 @@ At the beginning of the end step, sacrifice Underworld Breach. 1 - "A Bat! Wow!" - Flying, lifelink -At the beginning of your end step, if you descended this turn, scry 1. + Blue, Loyal Raptor + Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.) +For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it. - W - Creature — Bat + GU + Legendary Creature — Dinosaur Creature - 1 - W - 1/1 + 4 + 2GU + 5/4 - LCI~ + REX~ 2 - "Collapsible Schooner" - Whenever "Collapsible Schooner" attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) -Crew 1 + Command Tower + {T}: Add one mana of any color in your commander's color identity. - U - Artifact — Vehicle - Artifact - 2 - 1U - 3/4 + Land + Land + 0 - LCI~ - 1 + REX~ + 0 - "Dunna Nunna Nunna Bat Cave" - When "Dunna Nunna Nunna Bat Cave" enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from Caves spent to cast it. -Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. + Compy Swarm + At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. - W - Enchantment - Enchantment + BG + Creature — Dinosaur + Creature 3 - 2W + 1BG + 2/2 - LCI~ - 1 - - - "Leech Life" - "Leech Life" costs {1} less to cast for each Cave you control and Cave card in your graveyard. -Lifelink - - B - Creature — Leech - Creature - 8 - 7B - 5/5 - - LCI~ + REX~ 2 - "Nooks and Crannies" - If a creature you control would explore, you instead scry 1, then that creature explores. -When "Nooks and Crannies" enters the battlefield, target creature you control explores. -When a land enters the battlefield under your control, if you control seven or more lands, transform "Nooks and Crannies" + Compy Swarm + At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. + + BG + Creature — Dinosaur + Creature + 3 + 1BG + 2/2 + + REX~ + 2 + + + Dino DNA + Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. +{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + REX~ + 1 + + + Dino DNA + Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. +{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + REX~ + 1 + + + Don't Move + Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. + + W + Sorcery + Sorcery + 5 + 3WW + + REX~ + 3 + + + Don't Move + Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. + + W + Sorcery + Sorcery + 5 + 3WW + + REX~ + 3 + + + Ellie and Alan, Paleontologists + {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GUW + Legendary Creature — Human Scientist + Creature + 5 + 2GWU + 2/5 + + REX~ + 2 + + + Ellie and Alan, Paleontologists + {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GUW + Legendary Creature — Human Scientist + Creature + 5 + 2GWU + 2/5 + + REX~ + 2 + + + Hunting Velociraptor + First strike +Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) + + R + Creature — Dinosaur + Creature + 3 + 2R + 3/2 + + REX~ + 2 + + + Ian Malcolm, Chaotician + Whenever a player draws their second card each turn, that player exiles the top card of their library. +During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. + + RU + Legendary Creature — Human Scientist + Creature + 3 + 1UR + 2/2 + + REX~ + 2 + + + Ian Malcolm, Chaotician + Whenever a player draws their second card each turn, that player exiles the top card of their library. +During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. + + RU + Legendary Creature — Human Scientist + Creature + 3 + 1UR + 2/2 + + REX~ + 2 + + + Indominus Rex, Alpha + As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. +When Indominus Rex enters the battlefield, draw a card for each counter on it. + + BGU + Legendary Creature — Dinosaur Mutant + Creature + 5 + 1U/BU/BGG + 6/6 + + REX~ + 2 + + + Indominus Rex, Alpha + As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. +When Indominus Rex enters the battlefield, draw a card for each counter on it. + + BGU + Legendary Creature — Dinosaur Mutant + Creature + 5 + 1U/BU/BGG + 6/6 + + REX~ + 2 + + + Indoraptor, the Perfect Hybrid + Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) +Menace +Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. + + BGR + Legendary Creature — Dinosaur Mutant + Creature + 3 + 1B/GR + 3/1 + + REX~ + 2 + + + Indoraptor, the Perfect Hybrid + Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) +Menace +Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. + + BGR + Legendary Creature — Dinosaur Mutant + Creature + 3 + 1B/GR + 3/1 + + REX~ + 2 + + + Life Finds a Way + Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) G Enchantment Enchantment - 1 - G + 3 + 2G - LCI~ + REX~ 1 - "Labyrinth of the Muffin" - {T}: Add {G}. -{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card in your hand. Put the rest on the bottom of your library in a random order. + Life Finds a Way + Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) - Land — Cave - Land - 1 + G + Enchantment + Enchantment + 3 + 2G - LCI~ + REX~ + 1 + + + Owen Grady, Raptor Trainer + Partner with Blue, Loyal Raptor +{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. + + GR + Legendary Creature — Human Soldier Scientist + Creature + 3 + 1RG + 3/2 + + REX~ + 2 + + + Ravenous Tyrannosaurus + Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) +Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. + + GR + Creature — Dinosaur + Creature + 6 + 4RG + 6/6 + + REX~ + 2 + + + Ravenous Tyrannosaurus + Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) +Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. + + GR + Creature — Dinosaur + Creature + 6 + 4RG + 6/6 + + REX~ + 2 + + + Welcome to... + (As this Saga enters and after your draw step, add a lore counter.) +I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. +II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. +III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment — Saga + Enchantment + 3 + 1GG + + REX~ + 1 + + + Jurassic Park + (Transforms from Welcome to ....) +Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) +{T}: Add {G} for each Dinosaur you control. + + Legendary Land + Land + 3 + + REX~ 0 - "Scytheclaw Raptor" - Whenever a player casts a spell, if it isn't their turn, "Scytheclaw Raptor" deals 4 damage to them. + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - R - Creature — Dinosaur + BRU + Legendary Creature — Human Pirate Creature - 3 - 2R - 4/3 + 5 + 2UBR + 3/3 - LCI~ + LCC~ 2 - "Scytheclaw Raptor" - Whenever a player casts a spell, if it isn't their turn, "Scytheclaw Raptor" deals 4 damage to them. + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - R - Creature — Dinosaur + BRU + Legendary Creature — Human Pirate Creature - 3 - 2R - 4/3 + 5 + 2UBR + 3/3 - LCI~ + LCC~ 2 - "Self Reflection" - Create a token that's a copy of target creature you control. -Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - U + BRU + Legendary Creature — Human Pirate + Creature + 5 + 2UBR + 3/3 + + LCC~ + 2 + + + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) + + BRU + Legendary Creature — Human Pirate + Creature + 5 + 2UBR + 3/3 + + LCC~ + 2 + + + Amulet of Vigor + Whenever a permanent enters the battlefield tapped and under your control, untap it. + + Artifact + Artifact + 1 + 1 + + LCC~ + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + LCC~ + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + LCC~ + 1 + + + Chalice of the Void + Chalice of the Void enters the battlefield with X charge counters on it. +Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. + + Artifact + Artifact + 0 + XX + + LCC~ + 1 + + + Chimil, the Inner Sun + Spells you control can't be countered. +At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + Legendary Artifact + Artifact + 6 + 6 + + LCC~ + 1 + + + Chromatic Orrery + You may spend mana as though it were mana of any color. +{T}: Add {C}{C}{C}{C}{C}. +{5}, {T}: Draw a card for each color among permanents you control. + + Legendary Artifact + Artifact + 7 + 7 + + LCC~ + 1 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Coat of Arms + Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) + + Artifact + Artifact + 5 + 5 + + LCC~ + 1 + + + Coercive Portal + Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. + + Artifact + Artifact + 4 + 4 + + LCC~ + 1 + + + Colossus Hammer + Equipped creature gets +10/+10 and loses flying. +Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + LCC~ + 1 + + + Expedition Map + {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. + + Artifact + Artifact + 1 + 1 + + LCC~ + 1 + + + Fist of Suns + You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + Land + Land + 0 + + LCC~ + 1 + 0 + + + Temple Bell + {T}: Each player draws a card. + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Wedding Ring + When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. +Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. +Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. + + W + Artifact + Artifact + 4 + 2WW + + LCC~ + 1 + + + Whispersilk Cloak + Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) +Equip {2} + + Artifact — Equipment + Artifact + 3 + 3 + + LCC~ + 1 + + + "I FORGOT MY WALLET" + Descend 8 — Choose one. If your graveyard has eight or more permanent cards when you cast this spell, choose one or more instead. +• Return target nonland permanent to its owner's hand. +• Target opponent discards a card. +• Look at the top three cards of your library. Put one of them into your hand and the rest in your graveyard + + BU Sorcery Sorcery - 6 - 4UU + 2 + UB - LCI~ + LCI~ 3 - "Selfie-Stick Arcanist" - Whenever you discover, discover again for the same value. This ability triggers only once per turn. - - R - Creature — Human Artificer - Creature - 4 - 3R - 3/3 - - LCI~ - 2 - - - "Sheikah Guardian" - Ward {2} -As "Sheikah Guardian" enters the battlefield, choose a creature type. -"Sheikah Guardian" is the chosen type in addition to its other types. -If a triggered ability of another creature of the chosen type you control triggers, it triggers an additional time. - - Artifact Creature — Golem - Creature - 4 - 4 - 4/4 - - LCI~ - 2 - - - "Tishana's Tidebinder" - Flash -When "Tishana's Tidebinder" enters the battlefield, counter target activated or triggered ability. If an ability from an artifact, creature or planeswalker is countered this way, that permanent loses all its abilities as long as "Tishana's Tidebinder" remains on the battlefield. + "LOOK OUT THERE'S A JELLYFISH BEHIND YOU" + Whenever a creature you control explores, "LOOK OUT THERE'S A JELLYFISH BEHIND YOU" gets +1/+0 until end of turn and can't be blocked this turn. U - Creature — Merfolk Wizard + Creature — Merfolk Scout Creature 3 2U - 3/2 + 2/4 - LCI~ + LCI~ + 2 + + + "Skullficionado" + When "Skullficionado" enters the battlefield, Surveil 2. Then, for each card you put on top of your library, draw a card and lose 3 life. +Descend 8 — Whenever you draw a card, if there are 8 or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. + + B + Creature — Spirit Horror + Creature + 4 + 2BB + 4/4 + + LCI~ + 2 + + + "Skullficionado" + When "Skullficionado" enters the battlefield, Surveil 2. Then, for each card you put on top of your library, draw a card and lose 3 life. +Descend 8 — Whenever you draw a card, if there are 8 or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life. + + B + Creature — Spirit Horror + Creature + 4 + 2BB + 4/4 + + LCI~ + 2 + + + "Sleepy Sam" + Descend 8 — "Sleepy Sam" can't attack or block if you have less than 8 or more permanents in your graveyard. +{2}{U}{B}: Draw a card, then discard a card. If you do, target player mills equal to the card's mana value. + + BU + Legendary Creature — Spirit God + Creature + 2 + UB + 8/8 + + LCI~ + 2 + + + "Sleepy Sam" + Descend 8 — "Sleepy Sam" can't attack or block if you have less than 8 or more permanents in your graveyard. +{2}{U}{B}: Draw a card, then discard a card. If you do, target player mills equal to the card's mana value. + + BU + Legendary Creature — Spirit God + Creature + 2 + UB + 8/8 + + LCI~ + 2 + + + "Vampiroquai" + {1}, Sacrifice another creature or artifact: "Vampiroquai" gains indestructible until end of turn. Tap it. + + W + Creature — Vampire Knight + Creature + 2 + 1W + 3/1 + + LCI~ + 2 + + + "Very Tangible Crystal Skull" + When "Very Tangible Crystal Skull" enters the battlefield, target opponent reveals their hand. Choose an artifact or creature card from among them. That player discards that card. +Craft with two creatures {5}{B} (Exile this artifact, Exile the two from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + B + Artifact + Artifact + 2 + 1B + + LCI~ + 1 + + + "Very Tangible Skeletosaurus" + Menace +When "Very Tangible Skeletosaurus" enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.) + + B + Creature — Horror Skeleton Dinosaur + Creature + 2 + 5/4 + + LCI~ 2 @@ -1962,6 +2684,64 @@ When Aclazotz dies, return it to the battlefield tapped and transformed under it LCI~ 0 + + Akal Pakal, First Among Equals + At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. + + U + Legendary Creature — Human Advisor + Creature + 3 + 2U + 1/5 + + LCI~ + 2 + + + Akal Pakal, First Among Equals + At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. + + U + Legendary Creature — Human Advisor + Creature + 3 + 2U + 1/5 + + LCI~ + 2 + + + Akawalli, the Seething Tower + Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. +Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. + + BG + Legendary Creature — Fungus + Creature + 3 + 1BG + 3/3 + + LCI~ + 2 + + + Akawalli, the Seething Tower + Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. +Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. + + BG + Legendary Creature — Fungus + Creature + 3 + 1BG + 3/3 + + LCI~ + 2 + Amalia Benavides Aguirre Ward—Pay 3 life. @@ -2034,6 +2814,20 @@ Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all oth LCI~ 2 + + Bat Colony + When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. +Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. + + W + Enchantment + Enchantment + 3 + 2W + + LCI~ + 1 + Bedrock Tortoise As long as it's your turn, creatures you control have hexproof. @@ -2135,7 +2929,7 @@ Equip—Pay {3} or discard a card. 1 B - LCI~ + LCI~ 1 @@ -2180,7 +2974,7 @@ Craft with artifact {1}{U} 3 2U - LCI~ + LCI~ 1 @@ -2191,7 +2985,33 @@ Craft with artifact {1}{U} Artifact 3 - LCI~ + LCI~ + 1 + + + Braided Net + Braided Net enters the battlefield with three net counters on it. +{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. +Craft with artifact {1}{U} + + U + Artifact + Artifact + 3 + 2U + + LCI~ + 1 + + + Braided Quipu + {3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top. + + Artifact + Artifact + 3 + + LCI~ 1 @@ -2221,6 +3041,33 @@ Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing LCI~ 0 + + Brass's Tunnel-Grinder + When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. +At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.) + + R + Legendary Artifact + Artifact + 3 + 2R + + LCI~ + 1 + + + Tecutlan, the Searing Rift + (Transforms from Brass's Tunnel-Grinder.) +{T}: Add {R}. +Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value. + + Legendary Land — Cave + Land + 3 + + LCI~ + 0 + Breeches, Eager Pillager First strike @@ -2500,6 +3347,33 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This LCI~ 3 + + Chimil, the Inner Sun + Spells you control can't be countered. +At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + Legendary Artifact + Artifact + 6 + 6 + + LCI~ + 1 + + + Chupacabra Echo + Fathomless descent — When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard. + + B + Creature — Beast Horror Spirit + Creature + 4 + 2BB + 3/2 + + LCI~ + 2 + Clay-Fired Bricks When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. @@ -2551,7 +3425,7 @@ Creatures you control get +1/+1. 2GG 4/5 - LCI~ + LCI~ 2 @@ -2564,7 +3438,7 @@ Creatures you control get +1/+1. 2 2/1 - LCI~ + LCI~ 2 @@ -2614,6 +3488,35 @@ Creatures you control get +1/+1. LCI~ 3 + + Council of Echoes + Flying +Descend 4 — When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner's hand. + + U + Creature — Spirit Advisor + Creature + 6 + 4UU + 4/4 + + LCI~ + 2 + + + Curator of Sun's Creation + Whenever you discover, discover again for the same value. This ability triggers only once per turn. + + R + Creature — Human Artificer + Creature + 4 + 3R + 3/3 + + LCI~ + 2 + Dauntless Dismantler Artifacts your opponents control enter the battlefield tapped. @@ -2695,9 +3598,24 @@ When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You 5 4B - LCI~ + LCI~ 3 + + Diamond Pick-Axe + Indestructible (Effects that say "destroy" don't destroy this artifact.) +Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +Equip {2} + + R + Artifact — Equipment + Artifact + 1 + R + + LCI~ + 1 + Didact Echo When Didact Echo enters the battlefield, draw a card. @@ -2754,12 +3672,12 @@ Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another art 1 R - LCI~ + LCI~ 1 Dire Blunderbuss - Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature" + Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip {1} R @@ -2767,7 +3685,7 @@ Equip {1} Artifact 1 - LCI~ + LCI~ 1 @@ -2787,7 +3705,7 @@ Craft with artifact {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile another art Dire Blunderbuss - Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature" + Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature." Equip {1} R @@ -2869,6 +3787,30 @@ When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Din LCI~ 2 + + Echoing Deeps + You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. +{T}: Add {C}. + + Land — Cave + Land + 0 + + LCI~ + 0 + + + Echoing Deeps + You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types. +{T}: Add {C}. + + Land — Cave + Land + 0 + + LCI~ + 0 + Enterprising Scallywag At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.) @@ -2931,6 +3873,33 @@ Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 cou LCI~ 0 + + Forgotten Monument + {T}: Add {C}. +Other Caves you control have "{T}, Pay 1 life: Add one mana of any color." + + Land — Cave + Land + 0 + + LCI~ + 0 + + + Gargantuan Leech + This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. +Lifelink + + B + Creature — Leech + Creature + 8 + 7B + 5/5 + + LCI~ + 2 + Geological Appraiser When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) @@ -3045,6 +4014,35 @@ Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many LCI~ 2 + + Glimpse the Core + Choose one — +• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. +• Return target Cave card from your graveyard to the battlefield tapped. + + G + Sorcery + Sorcery + 2 + 1G + + LCI~ + 3 + + + Glowcap Lantern + Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +Equip {2} + + G + Artifact — Equipment + Artifact + 1 + G + + LCI~ + 1 + Goldfury Strider Trample @@ -3114,6 +4112,21 @@ At the beginning of your end step, if you control four or more creatures, transf LCI~ 0 + + Guardian of the Great Door + As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. +Flying + + W + Creature — Angel + Creature + 2 + WW + 4/4 + + LCI~ + 2 + Helping Hand Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. @@ -3354,7 +4367,7 @@ IV — Dinosaurs you control gain double strike and trample until end of turn.5 3UU - LCI~ + LCI~ 3 @@ -3389,7 +4402,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Inti, Seneschal of the Sun Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. -Whenever you discard one or more cards, exile the top card of your library. You may play it until your next end step. +Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. R Legendary Creature — Human Knight @@ -3398,13 +4411,13 @@ Whenever you discard one or more cards, exile the top card of your library. You 1R 2/2 - LCI~ + LCI~ 2 Inti, Seneschal of the Sun Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. -Whenever you discard one or more cards, exile the top card of your library. You may play it until your next end step. +Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. R Legendary Creature — Human Knight @@ -3413,7 +4426,7 @@ Whenever you discard one or more cards, exile the top card of your library. You 1R 2/2 - LCI~ + LCI~ 2 @@ -3481,6 +4494,20 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre LCI~ 0 + + Ixalli's Lorekeeper + {T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source. + + G + Creature — Human Druid + Creature + 1 + G + 1/1 + + LCI~ + 2 + Jadelight Spelunker When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) @@ -3596,6 +4623,33 @@ When Kitesail Larcenist enters the battlefield, for each player, choose up to on LCI~ 2 + + Lodestone Needle + Flash +When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it. +Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + U + Artifact + Artifact + 2 + 1U + + LCI~ + 1 + + + Guidestone Compass + {1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) + + U + Artifact + Artifact + 2 + + LCI~ + 1 + Magmatic Galleon When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. @@ -3794,6 +4848,36 @@ When Mischievous Pup enters the battlefield, return up to one other target perma LCI~ 2 + + Molten Collapse + Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) +• Destroy target creature or planeswalker. +• Destroy target noncreature, nonland permanent with mana value 1 or less. + + BR + Sorcery + Sorcery + 2 + BR + + LCI~ + 3 + + + Molten Collapse + Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) +• Destroy target creature or planeswalker. +• Destroy target noncreature, nonland permanent with mana value 1 or less. + + BR + Sorcery + Sorcery + 2 + BR + + LCI~ + 3 + Mountain ({T}: Add {R}.) @@ -4110,7 +5194,7 @@ At the beginning of combat on your turn, if you control one or more Eggs, sacrif Pathfinding Axejaw - When Pathfinding Axejaw enters the battlefield, it explores. + When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) G Creature — Dinosaur @@ -4119,7 +5203,7 @@ At the beginning of combat on your turn, if you control one or more Eggs, sacrif 3G 4/3 - LCI~ + LCI~ 2 @@ -4412,10 +5496,26 @@ At the beginning of each end step, if you gained 5 or more life this turn, creat LCI~ 2 + + Resplendent Angel + Flying +At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. +{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink. + + W + Creature — Angel + Creature + 3 + 1WW + 3/3 + + LCI~ + 2 + Restless Anchorage Restless Anchorage enters the battlefield tapped. -{T}: Add {W} or {U} +{T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. @@ -4423,14 +5523,14 @@ Whenever Restless Anchorage attacks, create a Map token. Land 0 - LCI~ + LCI~ 1 0 Restless Anchorage Restless Anchorage enters the battlefield tapped. -{T}: Add {W} or {U} +{T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token. @@ -4472,6 +5572,38 @@ Whenever Restless Prairie attacks, other creatures you control get +1/+1 until e 1 0 + + Restless Reef + Restless Reef enters the battlefield tapped. +{T}: Add {U} or {B}. +{2}{U}{B}: Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch until end of turn. It's still a land. +Whenever Restless Reef attacks, target player mills 4 cards. + + BU + Land + Land + 0 + + LCI~ + 1 + 0 + + + Restless Reef + Restless Reef enters the battlefield tapped. +{T}: Add {U} or {B}. +{2}{U}{B}: Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch until end of turn. It's still a land. +Whenever Restless Reef attacks, target player mills 4 cards. + + BU + Land + Land + 0 + + LCI~ + 1 + 0 + Restless Ridgeline Restless Ridgeline enters the battlefield tapped. @@ -4532,6 +5664,53 @@ Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. 1 0 + + Roaming Throne + Ward {2} +As Roaming Throne enters the battlefield, choose a creature type. +Roaming Throne is the chosen type in addition to its other types. +If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. + + Artifact Creature — Golem + Creature + 4 + 4 + 4/4 + + LCI~ + 2 + + + Roaming Throne + Ward {2} +As Roaming Throne enters the battlefield, choose a creature type. +Roaming Throne is the chosen type in addition to its other types. +If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. + + Artifact Creature — Golem + Creature + 4 + 4 + 4/4 + + LCI~ + 2 + + + Ruin-Lurker Bat + Flying, lifelink +At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.) + + W + Creature — Bat + Creature + 1 + W + 1/1 + + LCI~ + 2 + Saheeli, the Sun's Brilliance {U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. @@ -4590,6 +5769,63 @@ When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat LCI~ 2 + + Scytheclaw Raptor + Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. + + R + Creature — Dinosaur + Creature + 3 + 2R + 4/3 + + LCI~ + 2 + + + Scytheclaw Raptor + Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them. + + R + Creature — Dinosaur + Creature + 3 + 2R + 4/3 + + LCI~ + 2 + + + Self-Reflection + Create a token that's a copy of target creature you control. +Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Sorcery + Sorcery + 6 + 4UU + + LCI~ + 3 + + + Sentinel of the Nameless City + Vigilance +Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") + + G + Creature — Merfolk Warrior Scout + Creature + 3 + 2G + 3/4 + + LCI~ + 2 + Sinuous Benthisaur When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order. @@ -4780,6 +6016,32 @@ When Spyglass Siren enters the battlefield, create a Map token. (It's an artifac LCI~ 2 + + Squirming Emergence + Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. + + BG + Sorcery + Sorcery + 3 + 1BG + + LCI~ + 3 + + + Squirming Emergence + Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. + + BG + Sorcery + Sorcery + 3 + 1BG + + LCI~ + 3 + Stalactite Stalker Menace @@ -4814,7 +6076,7 @@ At the beginning of your end step, if you descended this turn, put a +1/+1 count Staunch Crewmate - When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or a Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. U Creature — Human Pirate @@ -4823,9 +6085,54 @@ At the beginning of your end step, if you descended this turn, put a +1/+1 count 1U 2/1 - LCI~ + LCI~ 2 + + Stinging Cave Crawler + Deathtouch +Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life. + + B + Creature — Insect Horror + Creature + 3 + 2B + 1/3 + + LCI~ + 2 + + + Subterranean Schooner + Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +Crew 1 + + U + Artifact — Vehicle + Artifact + 2 + 1U + 3/4 + + LCI~ + 1 + + + Subterranean Schooner + Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) +Crew 1 + + U + Artifact — Vehicle + Artifact + 2 + 1U + 3/4 + + LCI~ + 1 + Sunbird Standard {T}: Add one mana of any color. @@ -4968,6 +6275,34 @@ Sunbird Effigy's power and toughness are each equal to the number of colors amon LCI~ 0 + + Tarrian's Soulcleaver + Equipped creature has vigilance. +Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + LCI~ + 1 + + + Tarrian's Soulcleaver + Equipped creature has vigilance. +Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 1 + 1 + + LCI~ + 1 + Terror Tide Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard. @@ -5338,6 +6673,36 @@ Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. LCI~ 2 + + Tishana's Tidebinder + Flash +When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.) + + U + Creature — Merfolk Wizard + Creature + 3 + 2U + 3/2 + + LCI~ + 2 + + + Tishana's Tidebinder + Flash +When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.) + + U + Creature — Merfolk Wizard + Creature + 3 + 2U + 3/2 + + LCI~ + 2 + Treasure Map {1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") @@ -5388,6 +6753,34 @@ Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. LCI~ 0 + + Twists and Turns + If a creature you control would explore, instead you scry 1, then that creature explores. +When Twists and Turns enters the battlefield, target creature you control explores. +When a land enters the battlefield under your control if you control seven or more lands, transform Twists and Turns. + + G + Enchantment + Enchantment + 1 + G + + LCI~ + 1 + + + Mycoid Maze + (Transforms from Twists and Turns.) +{T}: Add {G}. +{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. + + Land — Cave + Land + 1 + + LCI~ + 0 + Uchbenbak, the Great Mistake Vigilance, menace @@ -5522,709 +6915,32 @@ When Waterwind Scout enters the battlefield, create a Map token. (It's an artifa 2 - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) + Zoetic Glyph + Enchant artifact +Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. +When Zoetic Glyph is put into a graveyard from the battlefield, discover 3. - BRU - Legendary Creature — Human Pirate - Creature - 5 - 2UBR - 3/3 + U + Enchantment — Aura + Enchantment + 3 + 2U - LCC~ - 2 - - - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - - BRU - Legendary Creature — Human Pirate - Creature - 5 - 2UBR - 3/3 - - LCC~ - 2 - - - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - - BRU - Legendary Creature — Human Pirate - Creature - 5 - 2UBR - 3/3 - - LCC~ - 2 - - - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - - BRU - Legendary Creature — Human Pirate - Creature - 5 - 2UBR - 3/3 - - LCC~ - 2 - - - Amulet of Vigor - Whenever a permanent enters the battlefield tapped and under your control, untap it. - - Artifact - Artifact - 1 - 1 - - LCC~ + LCI~ 1 - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. + Zoyowa's Justice + The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.) - Artifact - Artifact + R + Instant + Instant 2 - 2 + 1R - LCC~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - LCC~ - 1 - - - Chalice of the Void - Chalice of the Void enters the battlefield with X charge counters on it. -Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. - - Artifact - Artifact - 0 - XX - - LCC~ - 1 - - - Chromatic Orrery - You may spend mana as though it were mana of any color. -{T}: Add {C}{C}{C}{C}{C}. -{5}, {T}: Draw a card for each color among permanents you control. - - Legendary Artifact - Artifact - 7 - 7 - - LCC~ - 1 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Coat of Arms - Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) - - Artifact - Artifact - 5 - 5 - - LCC~ - 1 - - - Coercive Portal - Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. - - Artifact - Artifact - 4 - 4 - - LCC~ - 1 - - - Colossus Hammer - Equipped creature gets +10/+10 and loses flying. -Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - LCC~ - 1 - - - Expedition Map - {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. - - Artifact - Artifact - 1 - 1 - - LCC~ - 1 - - - Fist of Suns - You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - Land - 0 - - LCC~ - 1 - 0 - - - Temple Bell - {T}: Each player draws a card. - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Wedding Ring - When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. -Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. -Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. - - W - Artifact - Artifact - 4 - 2WW - - LCC~ - 1 - - - Whispersilk Cloak - Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - LCC~ - 1 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - REX~ - 0 - - - Compy Swarm - At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. - - BG - Creature — Dinosaur - Creature - 3 - 1BG - 2/2 - - REX~ - 2 - - - Compy Swarm - At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. - - BG - Creature — Dinosaur - Creature - 3 - 1BG - 2/2 - - REX~ - 2 - - - Dino DNA - Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. -{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. - - Artifact - Artifact - 1 - 1 - - REX~ - 1 - - - Dino DNA - Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. -{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. - - Artifact - Artifact - 1 - 1 - - REX~ - 1 - - - Don't Move - Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. - - W - Sorcery - Sorcery - 5 - 3WW - - REX~ + LCI~ 3 - - Don't Move - Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. - - W - Sorcery - Sorcery - 5 - 3WW - - REX~ - 3 - - - Ellie and Alan, Paleontologists - {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GUW - Legendary Creature — Human Scientist - Creature - 5 - 2GWU - 2/5 - - REX~ - 2 - - - Ellie and Alan, Paleontologists - {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GUW - Legendary Creature — Human Scientist - Creature - 5 - 2GWU - 2/5 - - REX~ - 2 - - - Ian Malcolm, Chaotician - Whenever a player draws their second card each turn, that player exiles the top card of their library. -During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. - - RU - Legendary Creature — Human Scientist - Creature - 3 - 1UR - 2/2 - - REX~ - 2 - - - Ian Malcolm, Chaotician - Whenever a player draws their second card each turn, that player exiles the top card of their library. -During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. - - RU - Legendary Creature — Human Scientist - Creature - 3 - 1UR - 2/2 - - REX~ - 2 - - - Indominus Rex, Alpha - As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. -When Indominus Rex enters the battlefield, draw a card for each counter on it. - - BGU - Legendary Creature — Dinosaur Mutant - Creature - 5 - 1U/BU/BGG - 6/6 - - REX~ - 2 - - - Indominus Rex, Alpha - As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. -When Indominus Rex enters the battlefield, draw a card for each counter on it. - - BGU - Legendary Creature — Dinosaur Mutant - Creature - 5 - 1U/BU/BGG - 6/6 - - REX~ - 2 - - - Indoraptor, the Perfect Hybrid - Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -Menace -Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. - - BGR - Legendary Creature — Dinosaur Mutant - Creature - 3 - 1B/GR - 3/1 - - REX~ - 2 - - - Indoraptor, the Perfect Hybrid - Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -Menace -Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. - - BGR - Legendary Creature — Dinosaur Mutant - Creature - 3 - 1B/GR - 3/1 - - REX~ - 2 - - - Life Finds a Way - Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) - - G - Enchantment - Enchantment - 3 - 2G - - REX~ - 1 - - - Life Finds a Way - Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) - - G - Enchantment - Enchantment - 3 - 2G - - REX~ - 1 - - - Ravenous Tyrannosaurus - Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) -Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. - - GR - Creature — Dinosaur - Creature - 6 - 4RG - 6/6 - - REX~ - 2 - - - Ravenous Tyrannosaurus - Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) -Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. - - GR - Creature — Dinosaur - Creature - 6 - 4RG - 6/6 - - REX~ - 2 - - - Welcome to... - (As this Saga enters and after your draw step, add a lore counter.) -I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. -II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. -III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment — Saga - Enchantment - 3 - 1GG - - REX~ - 1 - - - Jurassic Park - (Transforms from Welcome to ....) -Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) -{T}: Add {G} for each Dinosaur you control. - - Legendary Land - Land - 3 - - REX~ - 0 -