diff --git a/spoiler.xml b/spoiler.xml index a94bcc66..c72fd8a7 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,17 +1,24 @@ Cockatrice/Magic-Spoiler - 2026-07-26 02:07:19 (UTC) + 2026-07-26 09:52:29 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml + + TRK~ + Star Trek (Spoiler) + Expansion + 2026-11-13 + 10 + TRC~ Star Trek Commander (Spoiler) @@ -20,10 +27,10 @@ 20 - TRK~ - Star Trek (Spoiler) + FRC~ + Reality Fracture Commander (Spoiler) Expansion - 2026-11-13 + 2026-10-02 10 @@ -34,11 +41,11 @@ 10 - FRC~ - Reality Fracture Commander (Spoiler) - Expansion - 2026-10-02 - 10 + HOC~ + The Hobbit Commander (Spoiler) + Commander + 2026-08-14 + 20 HOB~ @@ -47,182 +54,8 @@ 2026-08-14 10 - - HOC~ - The Hobbit Commander (Spoiler) - Commander - 2026-08-14 - 20 - - - Benjamin Sisko, Besieged - Play with the top card of your library revealed. -You may play lands and cast creature spells from the top of your library. - - G - Legendary Creature — Human Officer - Creature - 6 - 4GG - 5/5 - - TRC~ - 2 - - - Bio-Asset Allocator - Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." - - B - Artifact Creature — Borg - Creature - 5 - 3BB - 3/4 - - TRC~ - 2 - - - Borg Queen, Perfection Manifest - Artifact creatures you control get +2/+0. -When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) - - B - Legendary Artifact Creature — Borg Noble - Creature - 6 - 4BB - 1/4 - - TRC~ - 2 - - - Captain Kirk, Boldly Going - Vigilance -Spacecraft creatures you control get +3/+3. -Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. - - GUW - Legendary Creature — Human Officer - Creature - 4 - 1GWU - 3/4 - - TRC~ - 2 - - - Kirk, Enterprising Captain - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. - - R - Legendary Creature — Human Officer - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Klingon Strike Force - Trample (This creature can deal excess combat damage to the player it's attacking.) -Haste (This creature can attack and {T} as soon as it comes under your control.) -When this creature dies, it deals 2 damage to each opponent. - - R - Creature — Klingon Warrior - Creature - 5 - 3RR - 5/5 - - TRC~ - 2 - - - Operations Officer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When this creature enters, draw a card. -Whenever this creature attacks, put a +1/+1 counter on it. - - W - Creature — Human Officer - Creature - 4 - 3W - 2/2 - - TRC~ - 2 - - - Picard, Steadfast Captain - Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 6 - 4WW - 4/4 - - TRC~ - 2 - - - Spock, Logical Choice - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Draw a card. - - U - Legendary Creature — Vulcan Human Scientist - Creature - 5 - 3UU - 3/5 - - TRC~ - 2 - - - Tenacious Tosk - This creature can't be blocked by more than one creature. -Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. - - G - Creature — Tosk Rogue - Creature - 4 - 3G - 4/4 - - TRC~ - 2 - - - Trelane, Squire of Gothos - Vigilance (Attacking doesn't cause this creature to tap.) -Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -Trelane can't be blocked. - - U - Legendary Creature — Q - Creature - 6 - 5U - 4/5 - - TRC~ - 2 - Amok Time (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -1053,6 +886,203 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. TRK~ 0 + + Benjamin Sisko, Besieged + Play with the top card of your library revealed. +You may play lands and cast creature spells from the top of your library. + + G + Legendary Creature — Human Officer + Creature + 6 + 4GG + 5/5 + + TRC~ + 2 + + + Bio-Asset Allocator + Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." + + B + Artifact Creature — Borg + Creature + 5 + 3BB + 3/4 + + TRC~ + 2 + + + Borg Queen, Perfection Manifest + Artifact creatures you control get +2/+0. +When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) + + B + Legendary Artifact Creature — Borg Noble + Creature + 6 + 4BB + 1/4 + + TRC~ + 2 + + + Captain Kirk, Boldly Going + Vigilance +Spacecraft creatures you control get +3/+3. +Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. + + GUW + Legendary Creature — Human Officer + Creature + 4 + 1GWU + 3/4 + + TRC~ + 2 + + + Kirk, Enterprising Captain + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. + + R + Legendary Creature — Human Officer + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Klingon Strike Force + Trample (This creature can deal excess combat damage to the player it's attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +When this creature dies, it deals 2 damage to each opponent. + + R + Creature — Klingon Warrior + Creature + 5 + 3RR + 5/5 + + TRC~ + 2 + + + Operations Officer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When this creature enters, draw a card. +Whenever this creature attacks, put a +1/+1 counter on it. + + W + Creature — Human Officer + Creature + 4 + 3W + 2/2 + + TRC~ + 2 + + + Picard, Steadfast Captain + Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 6 + 4WW + 4/4 + + TRC~ + 2 + + + Spock, Logical Choice + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Draw a card. + + U + Legendary Creature — Vulcan Human Scientist + Creature + 5 + 3UU + 3/5 + + TRC~ + 2 + + + Tenacious Tosk + This creature can't be blocked by more than one creature. +Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. + + G + Creature — Tosk Rogue + Creature + 4 + 3G + 4/4 + + TRC~ + 2 + + + Trelane, Squire of Gothos + Vigilance (Attacking doesn't cause this creature to tap.) +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Trelane can't be blocked. + + U + Legendary Creature — Q + Creature + 6 + 5U + 4/5 + + TRC~ + 2 + + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + Ajani Resolute Whenever you gain life, put a loyalty counter on Ajani. @@ -1726,33 +1756,1031 @@ When you discard this card, you gain 3 life. 3 - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. + Andúril, Flame of the West + Equipped creature gets +3/+1. +Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. +Equip {2} - Artifact Creature — Angel - Creature - 9 - 9 - 4/4 + Legendary Artifact — Equipment + Artifact + 3 + 3 - FRC~ + HOC~ + 1 + + + Andúril, Flame of the West + Equipped creature gets +3/+1. +Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. +Equip {2} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOC~ + 1 + + + Andúril, Narsil Reforged + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOC~ + 1 + + + Andúril, Narsil Reforged + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOC~ + 1 + + + Aragorn and Arwen, Wed + Vigilance +Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. + + GW + Legendary Creature — Human Elf Noble + Creature + 6 + 4GW + 3/6 + + HOC~ 2 - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. + Aragorn and Arwen, Wed + Vigilance +Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - Artifact Creature — Angel + GW + Legendary Creature — Human Elf Noble + Creature + 6 + 4GW + 3/6 + + HOC~ + 2 + + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + HOC~ + 2 + + + Aragorn, the Uniter + Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. +Whenever you cast a blue spell, scry 2. +Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. +Whenever you cast a green spell, target creature gets +4/+4 until end of turn. + + GRUW + Legendary Creature — Human Noble + Creature + 4 + RGWU + 5/5 + + HOC~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + HOC~ + 1 + + + Arwen, Mortal Queen + Arwen enters with an indestructible counter on it. +{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. + + GW + Legendary Creature — Elf Noble + Creature + 3 + 1GW + 2/2 + + HOC~ + 2 + + + Arwen, Mortal Queen + Arwen enters with an indestructible counter on it. +{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. + + GW + Legendary Creature — Elf Noble + Creature + 3 + 1GW + 2/2 + + HOC~ + 2 + + + Arwen, Weaver of Hope + Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. + + G + Legendary Creature — Elf Noble + Creature + 3 + 1GG + 2/1 + + HOC~ + 2 + + + Bag End Banquet + When this artifact enters, create three Food tokens. +{T}: Add {C} for each Food you control. + + Artifact + Artifact + 6 + 6 + + HOC~ + 1 + + + Bilbo's Burglaring + For each opponent, gain control of up to one target artifact that player controls. + + U + Sorcery + Sorcery + 6 + 4UU + + HOC~ + 3 + + + Bilbo, Fellow Conspirator + If you would create a Food token, instead create a Food token and a Treasure token. + + G + Legendary Creature — Halfling Citizen + Creature + 3 + 2G + 2/3 + + HOC~ + 2 + + + Call Forth the Tempest + Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) +Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. + + R + Sorcery + Sorcery + 8 + 5RRR + + HOC~ + 3 + + + Call Forth the Tempest + Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) +Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. + + R + Sorcery + Sorcery + 8 + 5RRR + + HOC~ + 3 + + + Cavern-Hoard Dragon + This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. +Flying, trample, haste +Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. + + R + Creature — Dragon Creature 9 - 9 + 7RR + 6/6 + + HOC~ + 2 + + + Cavern-Hoard Dragon + This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. +Flying, trample, haste +Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. + + R + Creature — Dragon + Creature + 9 + 7RR + 6/6 + + HOC~ + 2 + + + Delighted Halfling + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. + + G + Creature — Halfling Citizen + Creature + 1 + G + 1/2 + + HOC~ + 2 + + + Delighted Halfling + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. + + G + Creature — Halfling Citizen + Creature + 1 + G + 1/2 + + HOC~ + 2 + + + Dragon's Desire + Add {R} for each artifact your opponents control. + + R + Sorcery + Sorcery + 4 + 2RR + + HOC~ + 3 + + + Dragon-Cursed Halls + {T}: Add {C}. +{1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token." + + Land + Land + 0 + + HOC~ + 0 + + + Dwarven Warriors + {T}: Target creature with power 2 or less can't be blocked this turn. + + R + Creature — Dwarf Warrior + Creature + 3 + 2R + 1/1 + + HOC~ + 2 + + + Elven Chorus + You may look at the top card of your library any time. +You may cast creature spells from the top of your library. +Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 4 + 3G + + HOC~ + 1 + + + Elven Chorus + You may look at the top card of your library any time. +You may cast creature spells from the top of your library. +Creatures you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 4 + 3G + + HOC~ + 1 + + + Flame of Anor + Choose one. If you control a Wizard as you cast this spell, you may choose two instead. +• Target player draws two cards. +• Destroy target artifact. +• Flame of Anor deals 5 damage to target creature. + + RU + Instant + Instant + 3 + 1UR + + HOC~ + 3 + + + Flame of Anor + Choose one. If you control a Wizard as you cast this spell, you may choose two instead. +• Target player draws two cards. +• Destroy target artifact. +• Flame of Anor deals 5 damage to target creature. + + RU + Instant + Instant + 3 + 1UR + + HOC~ + 3 + + + Fíli and Kíli, Joyous + Haste +{T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells. + + R + Legendary Creature — Dwarf Bard + Creature + 3 + 2R + 3/3 + + HOC~ + 2 + + + Galadriel's Dismissal + Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) +Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) + + W + Instant + Instant + 1 + W + + HOC~ + 3 + + + Galadriel's Dismissal + Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) +Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) + + W + Instant + Instant + 1 + W + + HOC~ + 3 + + + Gandalf, Party Guest + At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control. + + RUW + Legendary Creature — Avatar Wizard + Creature + 4 + 1URW + 3/4 + + HOC~ + 2 + + + Last March of the Ents + This spell can't be countered. +Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. + + G + Sorcery + Sorcery + 8 + 6GG + + HOC~ + 3 + + + Long-Lost Lances + Equipped creature gets +2/+0. +During your turn, creatures you control that are equipped have first strike and vigilance. +Equip {2} + + Artifact — Equipment + Artifact + 2 + 2 + + HOC~ + 1 + + + Minas Morgul, Dark Fortress + Minas Morgul enters tapped. +{T}: Add {B}. +{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Minas Morgul, Dark Fortress + Minas Morgul enters tapped. +{T}: Add {B}. +{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Minas Tirith + Minas Tirith enters tapped unless you control a legendary creature. +{T}: Add {W}. +{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Minas Tirith + Minas Tirith enters tapped unless you control a legendary creature. +{T}: Add {W}. +{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Mithril Coat + Flash +Indestructible +When Mithril Coat enters, attach it to target legendary creature you control. +Equipped creature has indestructible. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOC~ + 1 + + + Mount Doom + {T}, Pay 1 life: Add {B} or {R}. +{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. +{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Mount Doom + {T}, Pay 1 life: Add {B} or {R}. +{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. +{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Mox Amber + {T}: Add one mana of any color among legendary creatures and planeswalkers you control. + + Legendary Artifact + Artifact + 0 + 0 + + HOC~ + 1 + + + Necklace of Girion + Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control. +{T}: Add {G}. + + G + Legendary Artifact + Artifact + 3 + 2G + + HOC~ + 1 + + + Orcish Bowmasters + Flash +When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. + + B + Creature — Orc Archer + Creature + 2 + 1B + 1/1 + + HOC~ + 2 + + + Orcish Bowmasters + Flash +When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. + + B + Creature — Orc Archer + Creature + 2 + 1B + 1/1 + + HOC~ + 2 + + + Ori, Plate Stacker + When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way. + + W + Legendary Creature — Dwarf Bard + Creature + 7 + 5WW + 3/3 + + HOC~ + 2 + + + Palantír of Orthanc + At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. + + Legendary Artifact + Artifact + 3 + 3 + + HOC~ + 1 + + + Palantír of Orthanc + At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. + + Legendary Artifact + Artifact + 3 + 3 + + HOC~ + 1 + + + Reprieve + Return target spell to its owner's hand. +Draw a card. + + W + Instant + Instant + 2 + 1W + + HOC~ + 3 + + + Reprieve + Return target spell to its owner's hand. +Draw a card. + + W + Instant + Instant + 2 + 1W + + HOC~ + 3 + + + Rivendell + Rivendell enters tapped unless you control a legendary creature. +{T}: Add {U}. +{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Rivendell + Rivendell enters tapped unless you control a legendary creature. +{T}: Add {U}. +{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + HOC~ + 2 + + + Saruman of Many Colors + Ward—Discard an enchantment, instant, or sorcery card. +Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. + + BUW + Legendary Creature — Avatar Wizard + Creature + 6 + 3WUB + 5/4 + + HOC~ + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + Sauron, the Lidless Eye + When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. +{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. + + BR + Legendary Creature — Avatar Horror + Creature + 5 + 3BR 4/4 - FRC~ + HOC~ + 2 + + + Sauron, the Lidless Eye + When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. +{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. + + BR + Legendary Creature — Avatar Horror + Creature + 5 + 3BR + 4/4 + + HOC~ + 2 + + + Smaug the Impenetrable + Flying, indestructible, haste +Whenever Smaug is dealt noncombat damage, create that many Treasure tokens. + + BR + Legendary Creature — Dragon + Creature + 7 + 5BR + 8/7 + + HOC~ + 2 + + + The Gaffer + At the beginning of each end step, if you gained 3 or more life this turn, draw a card. + + W + Legendary Creature — Halfling Peasant + Creature + 3 + 2W + 2/3 + + HOC~ + 2 + + + The Gaffer + At the beginning of each end step, if you gained 3 or more life this turn, draw a card. + + W + Legendary Creature — Halfling Peasant + Creature + 3 + 2W + 2/3 + + HOC~ + 2 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + The Reaver Cleaver + Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." +Equip {3} + + R + Legendary Artifact — Equipment + Artifact + 3 + 2R + + HOC~ + 1 + + + The Shire + The Shire enters tapped unless you control a legendary creature. +{T}: Add {G}. +{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + The Shire + The Shire enters tapped unless you control a legendary creature. +{T}: Add {G}. +{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. + + Legendary Land + Land + 0 + + HOC~ + 0 + + + Thorin, King of Durin's Folk + Whenever Thorin or another Dwarf you control enters, create a Treasure token. +Other Dwarves you control get +1/+0 for each artifact token you control. + + RW + Legendary Creature — Dwarf Noble + Creature + 5 + 3RW + 4/4 + + HOC~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + + + Treasure Vault + {T}: Add {C}. +{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. + + Artifact Land + Land + 0 + + HOC~ + 0 + + + Witch-king, Bringer of Ruin + Flying +Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. + + B + Legendary Creature — Wraith Noble + Creature + 6 + 4BB + 5/3 + + HOC~ + 2 + + + Witch-king, Bringer of Ruin + Flying +Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. + + B + Legendary Creature — Wraith Noble + Creature + 6 + 4BB + 5/3 + + HOC~ 2 @@ -3835,1033 +4863,5 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat HOB~ 2 - - Andúril, Flame of the West - Equipped creature gets +3/+1. -Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOC~ - 1 - - - Andúril, Flame of the West - Equipped creature gets +3/+1. -Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. -Equip {2} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOC~ - 1 - - - Andúril, Narsil Reforged - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOC~ - 1 - - - Andúril, Narsil Reforged - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOC~ - 1 - - - Aragorn and Arwen, Wed - Vigilance -Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - - GW - Legendary Creature — Human Elf Noble - Creature - 6 - 4GW - 3/6 - - HOC~ - 2 - - - Aragorn and Arwen, Wed - Vigilance -Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - - GW - Legendary Creature — Human Elf Noble - Creature - 6 - 4GW - 3/6 - - HOC~ - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - HOC~ - 2 - - - Aragorn, the Uniter - Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. -Whenever you cast a blue spell, scry 2. -Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. -Whenever you cast a green spell, target creature gets +4/+4 until end of turn. - - GRUW - Legendary Creature — Human Noble - Creature - 4 - RGWU - 5/5 - - HOC~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - HOC~ - 1 - - - Arwen, Mortal Queen - Arwen enters with an indestructible counter on it. -{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. - - GW - Legendary Creature — Elf Noble - Creature - 3 - 1GW - 2/2 - - HOC~ - 2 - - - Arwen, Mortal Queen - Arwen enters with an indestructible counter on it. -{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. - - GW - Legendary Creature — Elf Noble - Creature - 3 - 1GW - 2/2 - - HOC~ - 2 - - - Arwen, Weaver of Hope - Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness. - - G - Legendary Creature — Elf Noble - Creature - 3 - 1GG - 2/1 - - HOC~ - 2 - - - Bag End Banquet - When this artifact enters, create three Food tokens. -{T}: Add {C} for each Food you control. - - Artifact - Artifact - 6 - 6 - - HOC~ - 1 - - - Bilbo's Burglaring - For each opponent, gain control of up to one target artifact that player controls. - - U - Sorcery - Sorcery - 6 - 4UU - - HOC~ - 3 - - - Bilbo, Fellow Conspirator - If you would create a Food token, instead create a Food token and a Treasure token. - - G - Legendary Creature — Halfling Citizen - Creature - 3 - 2G - 2/3 - - HOC~ - 2 - - - Call Forth the Tempest - Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) -Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. - - R - Sorcery - Sorcery - 8 - 5RRR - - HOC~ - 3 - - - Call Forth the Tempest - Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) -Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. - - R - Sorcery - Sorcery - 8 - 5RRR - - HOC~ - 3 - - - Cavern-Hoard Dragon - This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. -Flying, trample, haste -Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. - - R - Creature — Dragon - Creature - 9 - 7RR - 6/6 - - HOC~ - 2 - - - Cavern-Hoard Dragon - This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. -Flying, trample, haste -Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls. - - R - Creature — Dragon - Creature - 9 - 7RR - 6/6 - - HOC~ - 2 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - HOC~ - 2 - - - Delighted Halfling - {T}: Add {C}. -{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. - - G - Creature — Halfling Citizen - Creature - 1 - G - 1/2 - - HOC~ - 2 - - - Dragon's Desire - Add {R} for each artifact your opponents control. - - R - Sorcery - Sorcery - 4 - 2RR - - HOC~ - 3 - - - Dragon-Cursed Halls - {T}: Add {C}. -{1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token." - - Land - Land - 0 - - HOC~ - 0 - - - Dwarven Warriors - {T}: Target creature with power 2 or less can't be blocked this turn. - - R - Creature — Dwarf Warrior - Creature - 3 - 2R - 1/1 - - HOC~ - 2 - - - Elven Chorus - You may look at the top card of your library any time. -You may cast creature spells from the top of your library. -Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 4 - 3G - - HOC~ - 1 - - - Elven Chorus - You may look at the top card of your library any time. -You may cast creature spells from the top of your library. -Creatures you control have "{T}: Add one mana of any color." - - G - Enchantment - Enchantment - 4 - 3G - - HOC~ - 1 - - - Flame of Anor - Choose one. If you control a Wizard as you cast this spell, you may choose two instead. -• Target player draws two cards. -• Destroy target artifact. -• Flame of Anor deals 5 damage to target creature. - - RU - Instant - Instant - 3 - 1UR - - HOC~ - 3 - - - Flame of Anor - Choose one. If you control a Wizard as you cast this spell, you may choose two instead. -• Target player draws two cards. -• Destroy target artifact. -• Flame of Anor deals 5 damage to target creature. - - RU - Instant - Instant - 3 - 1UR - - HOC~ - 3 - - - Fíli and Kíli, Joyous - Haste -{T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells. - - R - Legendary Creature — Dwarf Bard - Creature - 3 - 2R - 3/3 - - HOC~ - 2 - - - Galadriel's Dismissal - Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) - - W - Instant - Instant - 1 - W - - HOC~ - 3 - - - Galadriel's Dismissal - Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.) - - W - Instant - Instant - 1 - W - - HOC~ - 3 - - - Gandalf, Party Guest - At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control. - - RUW - Legendary Creature — Avatar Wizard - Creature - 4 - 1URW - 3/4 - - HOC~ - 2 - - - Last March of the Ents - This spell can't be countered. -Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. - - G - Sorcery - Sorcery - 8 - 6GG - - HOC~ - 3 - - - Long-Lost Lances - Equipped creature gets +2/+0. -During your turn, creatures you control that are equipped have first strike and vigilance. -Equip {2} - - Artifact — Equipment - Artifact - 2 - 2 - - HOC~ - 1 - - - Minas Morgul, Dark Fortress - Minas Morgul enters tapped. -{T}: Add {B}. -{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Minas Morgul, Dark Fortress - Minas Morgul enters tapped. -{T}: Add {B}. -{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.) - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Minas Tirith - Minas Tirith enters tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Minas Tirith - Minas Tirith enters tapped unless you control a legendary creature. -{T}: Add {W}. -{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Mithril Coat - Flash -Indestructible -When Mithril Coat enters, attach it to target legendary creature you control. -Equipped creature has indestructible. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOC~ - 1 - - - Mount Doom - {T}, Pay 1 life: Add {B} or {R}. -{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. -{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Mount Doom - {T}, Pay 1 life: Add {B} or {R}. -{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. -{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Mox Amber - {T}: Add one mana of any color among legendary creatures and planeswalkers you control. - - Legendary Artifact - Artifact - 0 - 0 - - HOC~ - 1 - - - Necklace of Girion - Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control. -{T}: Add {G}. - - G - Legendary Artifact - Artifact - 3 - 2G - - HOC~ - 1 - - - Orcish Bowmasters - Flash -When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. - - B - Creature — Orc Archer - Creature - 2 - 1B - 1/1 - - HOC~ - 2 - - - Orcish Bowmasters - Flash -When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1. - - B - Creature — Orc Archer - Creature - 2 - 1B - 1/1 - - HOC~ - 2 - - - Ori, Plate Stacker - When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way. - - W - Legendary Creature — Dwarf Bard - Creature - 7 - 5WW - 3/3 - - HOC~ - 2 - - - Palantír of Orthanc - At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. - - Legendary Artifact - Artifact - 3 - 3 - - HOC~ - 1 - - - Palantír of Orthanc - At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. - - Legendary Artifact - Artifact - 3 - 3 - - HOC~ - 1 - - - Reprieve - Return target spell to its owner's hand. -Draw a card. - - W - Instant - Instant - 2 - 1W - - HOC~ - 3 - - - Reprieve - Return target spell to its owner's hand. -Draw a card. - - W - Instant - Instant - 2 - 1W - - HOC~ - 3 - - - Rivendell - Rivendell enters tapped unless you control a legendary creature. -{T}: Add {U}. -{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Rivendell - Rivendell enters tapped unless you control a legendary creature. -{T}: Add {U}. -{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - HOC~ - 2 - - - Saruman of Many Colors - Ward—Discard an enchantment, instant, or sorcery card. -Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost. - - BUW - Legendary Creature — Avatar Wizard - Creature - 6 - 3WUB - 5/4 - - HOC~ - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - Sauron, the Dark Lord - Ward—Sacrifice a legendary artifact or legendary creature. -Whenever an opponent casts a spell, amass Orcs 1. -Whenever an Army you control deals combat damage to a player, the Ring tempts you. -Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. - - BRU - Legendary Creature — Avatar Horror - Creature - 6 - 3UBR - 7/6 - - HOC~ - 2 - - - Sauron, the Lidless Eye - When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. -{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. - - BR - Legendary Creature — Avatar Horror - Creature - 5 - 3BR - 4/4 - - HOC~ - 2 - - - Sauron, the Lidless Eye - When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. -{1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. - - BR - Legendary Creature — Avatar Horror - Creature - 5 - 3BR - 4/4 - - HOC~ - 2 - - - Smaug the Impenetrable - Flying, indestructible, haste -Whenever Smaug is dealt noncombat damage, create that many Treasure tokens. - - BR - Legendary Creature — Dragon - Creature - 7 - 5BR - 8/7 - - HOC~ - 2 - - - The Gaffer - At the beginning of each end step, if you gained 3 or more life this turn, draw a card. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 2/3 - - HOC~ - 2 - - - The Gaffer - At the beginning of each end step, if you gained 3 or more life this turn, draw a card. - - W - Legendary Creature — Halfling Peasant - Creature - 3 - 2W - 2/3 - - HOC~ - 2 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - The One Ring - Indestructible -When The One Ring enters, if you cast it, you gain protection from everything until your next turn. -At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. -{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. - - Legendary Artifact - Artifact - 4 - 4 - - HOC~ - 1 - - - The Reaver Cleaver - Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." -Equip {3} - - R - Legendary Artifact — Equipment - Artifact - 3 - 2R - - HOC~ - 1 - - - The Shire - The Shire enters tapped unless you control a legendary creature. -{T}: Add {G}. -{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - The Shire - The Shire enters tapped unless you control a legendary creature. -{T}: Add {G}. -{1}{G}, {T}, Tap an untapped creature you control: Create a Food token. - - Legendary Land - Land - 0 - - HOC~ - 0 - - - Thorin, King of Durin's Folk - Whenever Thorin or another Dwarf you control enters, create a Treasure token. -Other Dwarves you control get +1/+0 for each artifact token you control. - - RW - Legendary Creature — Dwarf Noble - Creature - 5 - 3RW - 4/4 - - HOC~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 - - - Tom Bombadil - As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. -Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - BGRUW - Legendary Creature — God Bard - Creature - 5 - WUBRG - 4/4 - - HOC~ - 2 - - - Treasure Vault - {T}: Add {C}. -{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. - - Artifact Land - Land - 0 - - HOC~ - 0 - - - Witch-king, Bringer of Ruin - Flying -Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. - - B - Legendary Creature — Wraith Noble - Creature - 6 - 4BB - 5/3 - - HOC~ - 2 - - - Witch-king, Bringer of Ruin - Flying -Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control. - - B - Legendary Creature — Wraith Noble - Creature - 6 - 4BB - 5/3 - - HOC~ - 2 -