From d0903643170cdb112029509f08d82d08695e654b Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 18 Feb 2022 00:43:58 +0000 Subject: [PATCH] Deploy: ef39de857f991bbdd05d8595d5a97fb47d22fbc8 --- PL22.xml | 4 +- PW22.xml | 4 +- UNF.xml | 4 +- spoiler.xml | 11230 +------------------------------------------------- 4 files changed, 8 insertions(+), 11234 deletions(-) diff --git a/PL22.xml b/PL22.xml index 34122fff..01d232e0 100644 --- a/PL22.xml +++ b/PL22.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-02-17 16:13:33 (UTC) + 2022-02-18 00:43:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/PW22.xml b/PW22.xml index 6e9a4f70..a1b4d5ae 100644 --- a/PW22.xml +++ b/PW22.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-02-17 16:13:32 (UTC) + 2022-02-18 00:43:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/UNF.xml b/UNF.xml index 6009e45e..27846d96 100644 --- a/UNF.xml +++ b/UNF.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-02-17 16:13:32 (UTC) + 2022-02-18 00:43:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml diff --git a/spoiler.xml b/spoiler.xml index 58ede8fa..2be962db 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2022-02-17 16:13:37 (UTC) + 2022-02-18 00:43:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -30,24 +30,6 @@ Promo 2022-02-25 - - PNEO~ - Kamigawa: Neon Dynasty Promos - Promo - 2022-02-18 - - - NEC~ - Neon Dynasty Commander - Commander - 2022-02-18 - - - NEO~ - Kamigawa: Neon Dynasty - Expansion - 2022-02-18 - @@ -450,11213 +432,5 @@ PL22~ 2 - - Ao, the Dawn Sky - Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. - - W - Legendary Creature - Dragon Spirit - 5.0 - 3WW - 5/4 - - PNEO~ - 2 - - - Ao, the Dawn Sky - Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. - - W - Legendary Creature - Dragon Spirit - 5.0 - 3WW - 5/4 - - PNEO~ - 2 - - - Atsushi, the Blazing Sky - Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. - - R - Legendary Creature - Dragon Spirit - 4.0 - 2RR - 4/4 - - PNEO~ - 2 - - - Atsushi, the Blazing Sky - Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. - - R - Legendary Creature - Dragon Spirit - 4.0 - 2RR - 4/4 - - PNEO~ - 2 - - - Biting-Palm Ninja - Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. - - B - Creature - Human Ninja - 3.0 - 2B - 3/3 - - PNEO~ - 2 - - - Biting-Palm Ninja - Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. - - B - Creature - Human Ninja - 3.0 - 2B - 3/3 - - PNEO~ - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - PNEO~ - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - PNEO~ - 2 - - - Boseiju, Who Endures - {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO~ - 0 - - - Boseiju, Who Endures - {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO~ - 0 - - - Brilliant Restoration - Return all artifact and enchantment cards from your graveyard to the battlefield. - - W - Sorcery - 7.0 - 3WWWW - - PNEO~ - 3 - - - Brilliant Restoration - Return all artifact and enchantment cards from your graveyard to the battlefield. - - W - Sorcery - 7.0 - 3WWWW - - PNEO~ - 3 - - - Cloudsteel Kirin - FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Kirin - 3.0 - 2W - 3/2 - - PNEO~ - 2 - - - Cloudsteel Kirin - FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Kirin - 3.0 - 2W - 3/2 - - PNEO~ - 2 - - - Eater of Virtue - Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} - - Legendary Artifact - Equipment - 1.0 - 1 - - PNEO~ - 1 - - - Eater of Virtue - Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} - - Legendary Artifact - Equipment - 1.0 - 1 - - PNEO~ - 1 - - - Eiganjo Uprising - Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. - - R - W - Sorcery - 2.0 - XRW - - PNEO~ - 3 - - - Eiganjo Uprising - Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. - - R - W - Sorcery - 2.0 - XRW - - PNEO~ - 3 - - - Eiganjo, Seat of the Empire - {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO~ - 0 - - - Eiganjo, Seat of the Empire - {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO~ - 0 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - PNEO~ - 3 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - PNEO~ - 3 - - - Fable of the Mirror-Breaker - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 3.0 - 2R - - PNEO~ - 1 - - - Reflection of Kiki-Jiki - {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. - - R - Enchantment Creature - Goblin Shaman - 3.0 - - 2/2 - - PNEO~ - 2 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - PNEO~ - 3 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - PNEO~ - 3 - - - Goro-Goro, Disciple of Ryusei - {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Legendary Creature - Goblin Samurai - 2.0 - 1R - 2/2 - - PNEO~ - 2 - - - Goro-Goro, Disciple of Ryusei - {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Legendary Creature - Goblin Samurai - 2.0 - 1R - 2/2 - - PNEO~ - 2 - - - Greasefang, Okiba Boss - At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. - - B - W - Legendary Creature - Rat Pilot - 3.0 - 1WB - 4/3 - - PNEO~ - 2 - - - Greasefang, Okiba Boss - At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. - - B - W - Legendary Creature - Rat Pilot - 3.0 - 1WB - 4/3 - - PNEO~ - 2 - - - Hidetsugu Consumes All - (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - R - Enchantment - Saga - 3.0 - 1BR - - PNEO~ - 1 - - - Vessel of the All-Consuming - TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. - - B - R - Enchantment Creature - Ogre Shaman - 3.0 - - 3/3 - - PNEO~ - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - PNEO~ - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - PNEO~ - 2 - - - Hinata, Dawn-Crowned - Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. - - R - U - W - Legendary Creature - Kirin Spirit - 4.0 - 1URW - 4/4 - - PNEO~ - 2 - - - Hinata, Dawn-Crowned - Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. - - R - U - W - Legendary Creature - Kirin Spirit - 4.0 - 1URW - 4/4 - - PNEO~ - 2 - - - Inventive Iteration - (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 4.0 - 3U - - PNEO~ - 1 - - - Living Breakthrough - FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. - - U - Enchantment Creature - Moonfolk - 4.0 - - 3/3 - - PNEO~ - 2 - - - Invoke Calamity - You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. - - R - Instant - 5.0 - 1RRRR - - PNEO~ - 3 - - - Invoke Calamity - You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. - - R - Instant - 5.0 - 1RRRR - - PNEO~ - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - PNEO~ - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - PNEO~ - 3 - - - Invoke Justice - Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. - - W - Sorcery - 5.0 - 1WWWW - - PNEO~ - 3 - - - Invoke Justice - Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. - - W - Sorcery - 5.0 - 1WWWW - - PNEO~ - 3 - - - Invoke the Ancients - Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. - - G - Sorcery - 5.0 - 1GGGG - - PNEO~ - 3 - - - Invoke the Ancients - Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. - - G - Sorcery - 5.0 - 1GGGG - - PNEO~ - 3 - - - Invoke the Winds - Gain control of target artifact or creature. Untap it. - - U - Sorcery - 5.0 - 1UUUU - - PNEO~ - 3 - - - Invoke the Winds - Gain control of target artifact or creature. Untap it. - - U - Sorcery - 5.0 - 1UUUU - - PNEO~ - 3 - - - Isshin, Two Heavens as One - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - B - R - W - Legendary Creature - Human Samurai - 3.0 - RWB - 3/4 - - PNEO~ - 2 - - - Isshin, Two Heavens as One - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - B - R - W - Legendary Creature - Human Samurai - 3.0 - RWB - 3/4 - - PNEO~ - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - PNEO~ - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - PNEO~ - 2 - - - Jugan Defends the Temple - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up to two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - PNEO~ - 1 - - - Remnant of the Rising Star - FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment Creature - Dragon Spirit - 3.0 - - 2/2 - - PNEO~ - 2 - - - Junji, the Midnight Sky - Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature - Dragon Spirit - 5.0 - 3BB - 5/5 - - PNEO~ - 2 - - - Junji, the Midnight Sky - Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature - Dragon Spirit - 5.0 - 3BB - 5/5 - - PNEO~ - 2 - - - Kairi, the Swirling Sky - Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. - - U - Legendary Creature - Dragon Spirit - 6.0 - 4UU - 6/6 - - PNEO~ - 2 - - - Kairi, the Swirling Sky - Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. - - U - Legendary Creature - Dragon Spirit - 6.0 - 4UU - 6/6 - - PNEO~ - 2 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - PNEO~ - 1 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - PNEO~ - 1 - - - Kami of Transience - TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. - - G - Creature - Spirit - 2.0 - 1G - 2/2 - - PNEO~ - 2 - - - Kami of Transience - TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. - - G - Creature - Spirit - 2.0 - 1G - 2/2 - - PNEO~ - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - PNEO~ - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - PNEO~ - 2 - - - Kotose, the Silent Spider - When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. - - B - U - Legendary Creature - Human Ninja - 5.0 - 3UB - 4/4 - - PNEO~ - 2 - - - Kotose, the Silent Spider - When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. - - B - U - Legendary Creature - Human Ninja - 5.0 - 3UB - 4/4 - - PNEO~ - 2 - - - Kura, the Boundless Sky - Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. - - G - Legendary Creature - Dragon Spirit - 5.0 - 3GG - 4/4 - - PNEO~ - 2 - - - Kura, the Boundless Sky - Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. - - G - Legendary Creature - Dragon Spirit - 5.0 - 3GG - 4/4 - - PNEO~ - 2 - - - Kyodai, Soul of Kamigawa - FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. - - W - Legendary Creature - Dragon Spirit - 4.0 - 3W - 3/3 - - PNEO~ - 2 - - - Kyodai, Soul of Kamigawa - FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. - - W - Legendary Creature - Dragon Spirit - 4.0 - 3W - 3/3 - - PNEO~ - 2 - - - Light-Paws, Emperor's Voice - Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. - - W - Legendary Creature - Fox Advisor - 2.0 - 1W - 2/2 - - PNEO~ - 2 - - - Light-Paws, Emperor's Voice - Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. - - W - Legendary Creature - Fox Advisor - 2.0 - 1W - 2/2 - - PNEO~ - 2 - - - Lion Sash - {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Cat - 2.0 - 1W - 1/1 - - PNEO~ - 2 - - - Lion Sash - {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Cat - 2.0 - 1W - 1/1 - - PNEO~ - 2 - - - Lizard Blades - Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Lizard - 2.0 - 1R - 1/1 - - PNEO~ - 2 - - - Lizard Blades - Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Lizard - 2.0 - 1R - 1/1 - - PNEO~ - 2 - - - March of Burgeoning Life - As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. - - G - Instant - 1.0 - XG - - PNEO~ - 3 - - - March of Burgeoning Life - As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. - - G - Instant - 1.0 - XG - - PNEO~ - 3 - - - March of Otherworldly Light - As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. - - W - Instant - 1.0 - XW - - PNEO~ - 3 - - - March of Otherworldly Light - As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. - - W - Instant - 1.0 - XW - - PNEO~ - 3 - - - March of Reckless Joy - As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. - - R - Instant - 1.0 - XR - - PNEO~ - 3 - - - March of Reckless Joy - As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. - - R - Instant - 1.0 - XR - - PNEO~ - 3 - - - March of Swirling Mist - As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) - - U - Instant - 1.0 - XU - - PNEO~ - 3 - - - March of Swirling Mist - As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) - - U - Instant - 1.0 - XU - - PNEO~ - 3 - - - March of Wretched Sorrow - As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. - - B - Instant - 1.0 - XB - - PNEO~ - 3 - - - March of Wretched Sorrow - As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. - - B - Instant - 1.0 - XB - - PNEO~ - 3 - - - Mechtitan Core - {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - 2/4 - - PNEO~ - 1 - - - Mechtitan Core - {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - 2/4 - - PNEO~ - 1 - - - Mindlink Mech - FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 - - U - Artifact - Vehicle - 3.0 - 2U - 4/3 - - PNEO~ - 1 - - - Mindlink Mech - FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 - - U - Artifact - Vehicle - 3.0 - 2U - 4/3 - - PNEO~ - 1 - - - Mirror Box - The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. - - Artifact - 3.0 - 3 - - PNEO~ - 1 - - - Mirror Box - The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. - - Artifact - 3.0 - 3 - - PNEO~ - 1 - - - Mukotai Soulripper - Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact - Vehicle - 2.0 - 1B - 4/3 - - PNEO~ - 1 - - - Mukotai Soulripper - Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact - Vehicle - 2.0 - 1B - 4/3 - - PNEO~ - 1 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - PNEO~ - 2 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - PNEO~ - 2 - - - Ogre-Head Helm - Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Ogre - 2.0 - 1R - 2/2 - - PNEO~ - 2 - - - Ogre-Head Helm - Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Ogre - 2.0 - 1R - 2/2 - - PNEO~ - 2 - - - Otawara, Soaring City - {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO~ - 0 - - - Otawara, Soaring City - {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO~ - 0 - - - Raiyuu, Storm's Edge - First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. - - R - W - Legendary Creature - Human Samurai - 4.0 - 2RW - 3/3 - - PNEO~ - 2 - - - Raiyuu, Storm's Edge - First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. - - R - W - Legendary Creature - Human Samurai - 4.0 - 2RW - 3/3 - - PNEO~ - 2 - - - Reckoner Bankbuster - Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 - - Artifact - Vehicle - 2.0 - 2 - 4/4 - - PNEO~ - 1 - - - Reckoner Bankbuster - Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 - - Artifact - Vehicle - 2.0 - 2 - 4/4 - - PNEO~ - 1 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - PNEO~ - 2 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - PNEO~ - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - PNEO~ - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - PNEO~ - 2 - - - Satsuki, the Living Lore - {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 1/3 - - PNEO~ - 2 - - - Satsuki, the Living Lore - {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 1/3 - - PNEO~ - 2 - - - Scrap Welder - {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. - - R - Creature - Goblin Artificer - 3.0 - 2R - 3/3 - - PNEO~ - 2 - - - Scrap Welder - {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. - - R - Creature - Goblin Artificer - 3.0 - 2R - 3/3 - - PNEO~ - 2 - - - Shigeki, Jukai Visionary - {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. - - G - Legendary Enchantment Creature - Snake Druid - 2.0 - 1G - 1/3 - - PNEO~ - 2 - - - Shigeki, Jukai Visionary - {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. - - G - Legendary Enchantment Creature - Snake Druid - 2.0 - 1G - 1/3 - - PNEO~ - 2 - - - Sokenzan, Crucible of Defiance - {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO~ - 0 - - - Sokenzan, Crucible of Defiance - {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO~ - 0 - - - Soul Transfer - Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. - - B - Sorcery - 3.0 - 1BB - - PNEO~ - 3 - - - Soul Transfer - Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. - - B - Sorcery - 3.0 - 1BB - - PNEO~ - 3 - - - Spirit-Sister's Call - At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." - - B - W - Enchantment - 5.0 - 3WB - - PNEO~ - 1 - - - Spirit-Sister's Call - At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." - - B - W - Enchantment - 5.0 - 3WB - - PNEO~ - 1 - - - Spring-Leaf Avenger - Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. - - G - Creature - Insect Ninja - 5.0 - 3GG - 6/5 - - PNEO~ - 2 - - - Spring-Leaf Avenger - Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. - - G - Creature - Insect Ninja - 5.0 - 3GG - 6/5 - - PNEO~ - 2 - - - Surgehacker Mech - MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - PNEO~ - 1 - - - Surgehacker Mech - MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - PNEO~ - 1 - - - Takenuma, Abandoned Mire - {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO~ - 0 - - - Takenuma, Abandoned Mire - {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - PNEO~ - 0 - - - Tameshi, Reality Architect - Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. - - U - Legendary Creature - Moonfolk Wizard - 3.0 - 2U - 2/3 - - PNEO~ - 2 - - - Tameshi, Reality Architect - Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. - - U - Legendary Creature - Moonfolk Wizard - 3.0 - 2U - 2/3 - - PNEO~ - 2 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - PNEO~ - 1 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - PNEO~ - 1 - - - Tatsunari, Toad Rider - Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. - - B - Legendary Creature - Human Ninja - 3.0 - 2B - 3/3 - - PNEO~ - 2 - - - Tatsunari, Toad Rider - Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. - - B - Legendary Creature - Human Ninja - 3.0 - 2B - 3/3 - - PNEO~ - 2 - - - Teachings of the Kirin - (As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 2.0 - 1G - - PNEO~ - 1 - - - Kirin-Touched Orochi - Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. - - G - Enchantment Creature - Snake Monk - 2.0 - - 1/1 - - PNEO~ - 2 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - PNEO~ - 1 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - PNEO~ - 1 - - - The Dragon-Kami Reborn - (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - PNEO~ - 1 - - - Dragon-Kami's Egg - Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. - - G - Enchantment Creature - Egg - 3.0 - - 0/1 - - PNEO~ - 2 - - - The Kami War - (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - G - R - U - W - Enchantment - Saga - 6.0 - 1WUBRG - - PNEO~ - 1 - - - O-Kagachi Made Manifest - O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. - - B - G - R - U - W - Enchantment Creature - Dragon Spirit - 6.0 - - 6/6 - - PNEO~ - 2 - - - The Reality Chip - You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Legendary Artifact Creature - Equipment Jellyfish - 2.0 - 1U - 0/4 - - PNEO~ - 2 - - - The Reality Chip - You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Legendary Artifact Creature - Equipment Jellyfish - 2.0 - 1U - 0/4 - - PNEO~ - 2 - - - The Restoration of Eiganjo - (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 3.0 - 2W - - PNEO~ - 1 - - - Architect of Restoration - VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. - - W - Enchantment Creature - Fox Monk - 3.0 - - 3/4 - - PNEO~ - 2 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - PNEO~ - 1 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - PNEO~ - 1 - - - Thousand-Faced Shadow - Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. - - U - Creature - Human Ninja - 1.0 - U - 1/1 - - PNEO~ - 2 - - - Thousand-Faced Shadow - Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. - - U - Creature - Human Ninja - 1.0 - U - 1/1 - - PNEO~ - 2 - - - Thundering Raiju - HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Spirit - 4.0 - 2RR - 3/3 - - PNEO~ - 2 - - - Thundering Raiju - HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Spirit - 4.0 - 2RR - 3/3 - - PNEO~ - 2 - - - Tribute to Horobi - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 2.0 - 1B - - PNEO~ - 1 - - - Echo of Death's Wail - Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. - - B - Enchantment Creature - Spirit - 2.0 - - 3/3 - - PNEO~ - 2 - - - Weaver of Harmony - Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - G - Enchantment Creature - Snake Druid - 2.0 - 1G - 2/2 - - PNEO~ - 2 - - - Weaver of Harmony - Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - G - Enchantment Creature - Snake Druid - 2.0 - 1G - 2/2 - - PNEO~ - 2 - - - Access Denied - Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. - - U - Instant - 5.0 - 3UU - - NEC~ - 3 - - - Access Denied - Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. - - U - Instant - 5.0 - 3UU - - NEC~ - 3 - - - Acidic Slime - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. - - G - Creature - Ooze - 5.0 - 3GG - 2/2 - - NEC~ - 2 - - - Aerial Surveyor - FlyingWhenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.Crew 2 - - W - Artifact - Vehicle - 3.0 - 2W - 3/4 - - NEC~ - 1 - - - Aerial Surveyor - FlyingWhenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.Crew 2 - - W - Artifact - Vehicle - 3.0 - 2W - 3/4 - - NEC~ - 1 - - - Aeronaut Admiral - FlyingVehicles you control have flying. - - W - Creature - Human Pilot - 4.0 - 3W - 3/1 - - NEC~ - 2 - - - Agitator Ant - At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Creature - Insect - 3.0 - 2R - 2/2 - - NEC~ - 2 - - - Akki Battle Squad - Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Goblin Samurai - 6.0 - 5R - 6/6 - - NEC~ - 2 - - - Akki Battle Squad - Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Goblin Samurai - 6.0 - 5R - 6/6 - - NEC~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - 2.0 - 2 - - NEC~ - 1 - - - Arcanist's Owl - FlyingWhen Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - U - W - Artifact Creature - Bird - 4.0 - W/UW/UW/UW/U - 3/3 - - NEC~ - 2 - - - Armed and Armored - Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it. - - W - Instant - 2.0 - 1W - - NEC~ - 3 - - - Ascendant Acolyte - Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte. - - G - Creature - Human Monk - 5.0 - 4G - 1/1 - - NEC~ - 2 - - - Ascendant Acolyte - Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte. - - G - Creature - Human Monk - 5.0 - 4G - 1/1 - - NEC~ - 2 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - 2.0 - 2 - - NEC~ - 1 - - - Bear Umbra - Enchant creatureEnchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) - - G - Enchantment - Aura - 4.0 - 2GG - - NEC~ - 1 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - 3.0 - 2G - - NEC~ - 3 - - - Blackblade Reforged - Equipped creature gets +1/+1 for each land you control.Equip legendary creature {3}Equip {7} - - Legendary Artifact - Equipment - 2.0 - 2 - - NEC~ - 1 - - - Bonehoard - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.Equip {2} - - Artifact - Equipment - 4.0 - 4 - - NEC~ - 1 - - - Cataclysmic Gearhulk - VigilanceWhen Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. - - W - Artifact Creature - Construct - 5.0 - 3WW - 4/5 - - NEC~ - 2 - - - Chain Reaction - Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. - - R - Sorcery - 4.0 - 2RR - - NEC~ - 3 - - - Champion of Lambholt - Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt. - - G - Creature - Human Warrior - 3.0 - 1GG - 1/1 - - NEC~ - 2 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - 3.0 - 2R - - NEC~ - 3 - - - Chishiro, the Shattered Blade - Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - G - R - Legendary Creature - Snake Samurai - 4.0 - 2RG - 4/4 - - NEC~ - 2 - - - Chishiro, the Shattered Blade - Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - G - R - Legendary Creature - Snake Samurai - 4.0 - 2RG - 4/4 - - NEC~ - 2 - - - Chishiro, the Shattered Blade - Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - G - R - Legendary Creature - Snake Samurai - 4.0 - 2RG - 4/4 - - NEC~ - 2 - - - Cinder Glade - ({T}: Add {R} or {G}.)Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land - Mountain Forest - 0.0 - - - NEC~ - 1 - 0 - - - Collision of Realms - Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. - - R - Sorcery - 7.0 - 6R - - NEC~ - 3 - - - Collision of Realms - Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order. - - R - Sorcery - 7.0 - 6R - - NEC~ - 3 - - - Colossal Plow - Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 2.0 - 2 - 6/3 - - NEC~ - 1 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - 0.0 - - - NEC~ - 0 - - - Concord with the Kami - At the beginning of your end step, choose one or more —• Put a +1/+1 counter on target creature with a counter on it.• Draw a card if you control an enchanted creature.• Create a 1/1 colorless Spirit creature token if you control an equipped creature. - - G - Enchantment - 4.0 - 3G - - NEC~ - 1 - - - Concord with the Kami - At the beginning of your end step, choose one or more —• Put a +1/+1 counter on target creature with a counter on it.• Draw a card if you control an enchanted creature.• Create a 1/1 colorless Spirit creature token if you control an equipped creature. - - G - Enchantment - 4.0 - 3G - - NEC~ - 1 - - - Crush Contraband - Choose one or both —• Exile target artifact.• Exile target enchantment. - - W - Instant - 4.0 - 3W - - NEC~ - 3 - - - Cultivator's Caravan - {T}: Add one mana of any color.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 5/5 - - NEC~ - 1 - - - Cyberdrive Awakener - FlyingOther artifact creatures you control have flying.When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. - - U - Artifact Creature - Construct - 6.0 - 5U - 4/4 - - NEC~ - 2 - - - Cyberdrive Awakener - FlyingOther artifact creatures you control have flying.When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. - - U - Artifact Creature - Construct - 6.0 - 5U - 4/4 - - NEC~ - 2 - - - Dance of the Manse - Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. - - U - W - Sorcery - 2.0 - XWU - - NEC~ - 3 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. - - G - R - Sorcery - 4.0 - 2RG - - NEC~ - 3 - - - Dispatch - Tap target creature.Metalcraft — If you control three or more artifacts, exile that creature. - - W - Instant - 1.0 - W - - NEC~ - 3 - - - Drumbellower - FlyingUntap all creatures you control during each other player's untap step. - - W - Creature - Spirit - 3.0 - 2W - 2/1 - - NEC~ - 2 - - - Drumbellower - FlyingUntap all creatures you control during each other player's untap step. - - W - Creature - Spirit - 3.0 - 2W - 2/1 - - NEC~ - 2 - - - Elemental Mastery - Enchant creatureEnchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step." - - R - Enchantment - Aura - 4.0 - 3R - - NEC~ - 1 - - - Emry, Lurker of the Loch - This spell costs {1} less to cast for each artifact you control.When Emry, Lurker of the Loch enters the battlefield, mill four cards.{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.) - - U - Legendary Creature - Merfolk Wizard - 3.0 - 2U - 1/2 - - NEC~ - 2 - - - Etherium Sculptor - Artifact spells you cast cost {1} less to cast. - - U - Artifact Creature - Vedalken Artificer - 2.0 - 1U - 1/2 - - NEC~ - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - 0.0 - - - NEC~ - 0 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - 2.0 - 2 - - NEC~ - 1 - - - Fertilid - Fertilid enters the battlefield with two +1/+1 counters on it.{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. - - G - Creature - Elemental - 3.0 - 2G - 0/0 - - NEC~ - 2 - - - Fireshrieker - Equipped creature has double strike. (It deals both first-strike and regular combat damage.)Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 3.0 - 3 - - NEC~ - 1 - - - Forgotten Ancient - Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. - - G - Creature - Elemental - 4.0 - 3G - 0/3 - - NEC~ - 2 - - - Foundry Inspector - Artifact spells you cast cost {1} less to cast. - - Artifact Creature - Construct - 3.0 - 3 - 3/2 - - NEC~ - 2 - - - Game Trail - As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.{T}: Add {R} or {G}. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Generous Gift - Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. - - W - Instant - 3.0 - 2W - - NEC~ - 3 - - - Genesis Hydra - When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.Genesis Hydra enters the battlefield with X +1/+1 counters on it. - - G - Creature - Plant Hydra - 2.0 - XGG - 0/0 - - NEC~ - 2 - - - Go-Shintai of Life's Origin - {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. - - G - Legendary Enchantment Creature - Shrine - 4.0 - 3G - 3/4 - - NEC~ - 2 - - - Go-Shintai of Life's Origin - {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. - - G - Legendary Enchantment Creature - Shrine - 4.0 - 3G - 3/4 - - NEC~ - 2 - - - Goblin Razerunners - {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker. - - R - Creature - Goblin Warrior - 4.0 - 2RR - 3/4 - - NEC~ - 2 - - - Gold Myr - {T}: Add {W}. - - Artifact Creature - Myr - 2.0 - 2 - 1/1 - - NEC~ - 2 - - - Grumgully, the Generous - Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. - - G - R - Legendary Creature - Goblin Shaman - 3.0 - 1RG - 3/3 - - NEC~ - 2 - - - Gruul Turf - Gruul Turf enters the battlefield tapped.When Gruul Turf enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{G}. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Hanna, Ship's Navigator - {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. - - U - W - Legendary Creature - Human Artificer - 3.0 - 1WU - 1/2 - - NEC~ - 2 - - - Hunter's Insight - Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. - - G - Instant - 3.0 - 2G - - NEC~ - 3 - - - Imposter Mech - You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.Crew 3 - - U - Artifact - Vehicle - 2.0 - 1U - 3/1 - - NEC~ - 1 - - - Imposter Mech - You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.Crew 3 - - U - Artifact - Vehicle - 2.0 - 1U - 3/1 - - NEC~ - 1 - - - Indomitable Archangel - FlyingMetalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) - - W - Creature - Angel - 4.0 - 2WW - 4/4 - - NEC~ - 2 - - - Ironsoul Enforcer - Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. - - W - Artifact Creature - Human Samurai - 5.0 - 4W - 4/4 - - NEC~ - 2 - - - Ironsoul Enforcer - Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. - - W - Artifact Creature - Human Samurai - 5.0 - 4W - 4/4 - - NEC~ - 2 - - - Jace, Architect of Thought - +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs. - - U - Legendary Planeswalker - Jace - 4.0 - 2UU - 4 - - NEC~ - 1 - - - Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) - - G - R - Legendary Creature - Spirit - 4.0 - 2RG - 3/3 - - NEC~ - 2 - - - Kaima, the Fractured Calm - At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.) - - G - R - Legendary Creature - Spirit - 4.0 - 2RG - 3/3 - - NEC~ - 2 - - - Kami of Celebration - Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. - - R - Creature - Spirit - 5.0 - 4R - 3/3 - - NEC~ - 2 - - - Kami of Celebration - Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control. - - R - Creature - Spirit - 5.0 - 4R - 3/3 - - NEC~ - 2 - - - Kappa Cannoneer - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Ward {4}Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. - - U - Artifact Creature - Turtle Warrior - 6.0 - 5U - 4/4 - - NEC~ - 2 - - - Kappa Cannoneer - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Ward {4}Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. - - U - Artifact Creature - Turtle Warrior - 6.0 - 5U - 4/4 - - NEC~ - 2 - - - Katsumasa, the Animator - Flying{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. - - U - Legendary Creature - Moonfolk Artificer - 4.0 - 2UU - 3/3 - - NEC~ - 2 - - - Katsumasa, the Animator - Flying{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. - - U - Legendary Creature - Moonfolk Artificer - 4.0 - 2UU - 3/3 - - NEC~ - 2 - - - Kodama's Reach - Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. - - G - Sorcery - Arcane - 3.0 - 2G - - NEC~ - 3 - - - Komainu Battle Armor - MenaceEquipped creature gets +2/+2 and has menace.Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Dog - 3.0 - 2R - 2/2 - - NEC~ - 2 - - - Komainu Battle Armor - MenaceEquipped creature gets +2/+2 and has menace.Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Dog - 3.0 - 2R - 2/2 - - NEC~ - 2 - - - Kosei, Penitent Warlord - As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." - - G - Legendary Creature - Ogre Samurai - 3.0 - 1GG - 0/5 - - NEC~ - 2 - - - Kosei, Penitent Warlord - As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." - - G - Legendary Creature - Ogre Samurai - 3.0 - 1GG - 0/5 - - NEC~ - 2 - - - Kotori, Pilot Prodigy - Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. - - U - W - Legendary Creature - Moonfolk Pilot - 3.0 - 1WU - 2/4 - - NEC~ - 2 - - - Kotori, Pilot Prodigy - Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. - - U - W - Legendary Creature - Moonfolk Pilot - 3.0 - 1WU - 2/4 - - NEC~ - 2 - - - Kotori, Pilot Prodigy - Vehicles you control have crew 2.At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn. - - U - W - Legendary Creature - Moonfolk Pilot - 3.0 - 1WU - 2/4 - - NEC~ - 2 - - - Krenko, Tin Street Kingpin - Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. - - R - Legendary Creature - Goblin - 3.0 - 2R - 1/2 - - NEC~ - 2 - - - Loyal Guardian - TrampleLieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. - - G - Creature - Rhino - 5.0 - 4G - 4/4 - - NEC~ - 2 - - - Mage Slayer - Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.Equip {3} - - G - R - Artifact - Equipment - 3.0 - 1RG - - NEC~ - 1 - - - Master of Etherium - Master of Etherium's power and toughness are each equal to the number of artifacts you control.Other artifact creatures you control get +1/+1. - - U - Artifact Creature - Vedalken Wizard - 3.0 - 2U - */* - - NEC~ - 2 - - - Mirage Mirror - {2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn. - - Artifact - 3.0 - 3 - - NEC~ - 1 - - - Mossfire Valley - {1}, {T}: Add {R}{G}. - - Land - 0.0 - - - NEC~ - 0 - - - Myojin of Blooming Dawn - Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. - - W - Legendary Creature - Spirit - 8.0 - 5WWW - 4/6 - - NEC~ - 2 - - - Myojin of Blooming Dawn - Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. - - W - Legendary Creature - Spirit - 8.0 - 5WWW - 4/6 - - NEC~ - 2 - - - Myojin of Cryptic Dreams - Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) - - U - Legendary Creature - Spirit - 8.0 - 5UUU - 3/3 - - NEC~ - 2 - - - Myojin of Cryptic Dreams - Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) - - U - Legendary Creature - Spirit - 8.0 - 5UUU - 3/3 - - NEC~ - 2 - - - Myojin of Grim Betrayal - Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. - - B - Legendary Creature - Spirit - 8.0 - 5BBB - 5/2 - - NEC~ - 2 - - - Myojin of Grim Betrayal - Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn. - - B - Legendary Creature - Spirit - 8.0 - 5BBB - 5/2 - - NEC~ - 2 - - - Myojin of Roaring Blades - Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. - - R - Legendary Creature - Spirit - 8.0 - 5RRR - 7/4 - - NEC~ - 2 - - - Myojin of Roaring Blades - Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets. - - R - Legendary Creature - Spirit - 8.0 - 5RRR - 7/4 - - NEC~ - 2 - - - Myojin of Towering Might - Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. - - G - Legendary Creature - Spirit - 8.0 - 5GGG - 8/8 - - NEC~ - 2 - - - Myojin of Towering Might - Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. - - G - Legendary Creature - Spirit - 8.0 - 5GGG - 8/8 - - NEC~ - 2 - - - Myrsmith - Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. - - W - Creature - Human Artificer - 2.0 - 1W - 2/1 - - NEC~ - 2 - - - Nissa, Voice of Zendikar - +1: Create a 0/1 green Plant creature token.−2: Put a +1/+1 counter on each creature you control.−7: You gain X life and draw X cards, where X is the number of lands you control. - - G - Legendary Planeswalker - Nissa - 3.0 - 1GG - 3 - - NEC~ - 1 - - - One with the Kami - FlashEnchant creature you controlWhenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment - Aura - 4.0 - 3G - - NEC~ - 1 - - - One with the Kami - FlashEnchant creature you controlWhenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment - Aura - 4.0 - 3G - - NEC~ - 1 - - - Opal Palace - {T}: Add {C}.{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. - - Land - 0.0 - - - NEC~ - 0 - - - Oran-Rief, the Vastwood - Oran-Rief, the Vastwood enters the battlefield tapped.{T}: Add {G}.{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Ordeal of Nylea - Enchant creatureWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Enchantment - Aura - 2.0 - 1G - - NEC~ - 1 - - - Organic Extinction - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Destroy all nonartifact creatures. - - W - Sorcery - 10.0 - 8WW - - NEC~ - 3 - - - Organic Extinction - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Destroy all nonartifact creatures. - - W - Sorcery - 10.0 - 8WW - - NEC~ - 3 - - - Ox of Agonas - When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Ox of Agonas escapes with a +1/+1 counter on it. - - R - Creature - Ox - 5.0 - 3RR - 4/2 - - NEC~ - 2 - - - Parhelion II - Flying, first strike, vigilanceWhenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Legendary Artifact - Vehicle - 8.0 - 6WW - 5/5 - - NEC~ - 1 - - - Peacewalker Colossus - {1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 6/6 - - NEC~ - 1 - - - Port Town - As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.{T}: Add {W} or {U}. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land - Plains Island - 0.0 - - - NEC~ - 1 - 0 - - - Primeval Protector - This spell costs {1} less to cast for each creature your opponents control.When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. - - G - Creature - Avatar - 11.0 - 10G - 10/10 - - NEC~ - 2 - - - Raff Capashen, Ship's Mage - FlashFlyingYou may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.) - - U - W - Legendary Creature - Human Wizard - 4.0 - 2WU - 3/3 - - NEC~ - 2 - - - Raging Ravine - Raging Ravine enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Raiders' Karve - Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 4/4 - - NEC~ - 1 - - - Rampant Growth - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Sorcery - 2.0 - 1G - - NEC~ - 3 - - - Rampant Rejuvenator - Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. - - G - Creature - Plant Hydra - 4.0 - 3G - 0/0 - - NEC~ - 2 - - - Rampant Rejuvenator - Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. - - G - Creature - Plant Hydra - 4.0 - 3G - 0/0 - - NEC~ - 2 - - - Reality Shift - Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) - - U - Instant - 2.0 - 1U - - NEC~ - 3 - - - Release to Memory - Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. - - W - Instant - 4.0 - 3W - - NEC~ - 3 - - - Release to Memory - Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token. - - W - Instant - 4.0 - 3W - - NEC~ - 3 - - - Research Thief - FlashFlyingWhenever an artifact creature you control deals combat damage to a player, draw a card. - - U - Artifact Creature - Moonfolk Wizard - 5.0 - 4U - 3/3 - - NEC~ - 2 - - - Research Thief - FlashFlyingWhenever an artifact creature you control deals combat damage to a player, draw a card. - - U - Artifact Creature - Moonfolk Wizard - 5.0 - 4U - 3/3 - - NEC~ - 2 - - - Rhythm of the Wild - Creature spells you control can't be countered.Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.) - - G - R - Enchantment - 3.0 - 1RG - - NEC~ - 1 - - - Riddlesmith - Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. - - U - Creature - Human Artificer - 2.0 - 1U - 2/1 - - NEC~ - 2 - - - Rishkar's Expertise - Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost. - - G - Sorcery - 6.0 - 4GG - - NEC~ - 3 - - - Rishkar, Peema Renegade - When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has "{T}: Add {G}." - - G - Legendary Creature - Elf Druid - 3.0 - 2G - 2/2 - - NEC~ - 2 - - - Ruthless Technomancer - When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. - - B - Creature - Human Wizard - 4.0 - 3B - 2/4 - - NEC~ - 2 - - - Ruthless Technomancer - When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. - - B - Creature - Human Wizard - 4.0 - 3B - 2/4 - - NEC~ - 2 - - - Sai, Master Thopterist - Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.{1}{U}, Sacrifice two artifacts: Draw a card. - - U - Legendary Creature - Human Artificer - 3.0 - 2U - 1/4 - - NEC~ - 2 - - - Sakura-Tribe Elder - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Creature - Snake Shaman - 2.0 - 1G - 1/1 - - NEC~ - 2 - - - Shamanic Revelation - Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater. - - G - Sorcery - 5.0 - 3GG - - NEC~ - 3 - - - Shifting Shadow - Enchant creatureEnchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order." - - R - Enchantment - Aura - 3.0 - 2R - - NEC~ - 1 - - - Shimmer Myr - FlashYou may cast artifact spells as though they had flash. - - Artifact Creature - Myr - 3.0 - 3 - 2/2 - - NEC~ - 2 - - - Shorikai, Genesis Engine - {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)Shorikai, Genesis Engine can be your commander. - - U - W - Legendary Artifact - Vehicle - 4.0 - 2WU - 8/8 - - NEC~ - 1 - - - Shorikai, Genesis Engine - {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)Shorikai, Genesis Engine can be your commander. - - U - W - Legendary Artifact - Vehicle - 4.0 - 2WU - 8/8 - - NEC~ - 1 - - - Silkguard - Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) - - G - Instant - 1.0 - XG - - NEC~ - 3 - - - Silkguard - Put a +1/+1 counter on each of up to X target creatures you control.Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.) - - G - Instant - 1.0 - XG - - NEC~ - 3 - - - Silver Myr - {T}: Add {U}. - - Artifact Creature - Myr - 2.0 - 2 - 1/1 - - NEC~ - 2 - - - Skycloud Expanse - {1}, {T}: Add {W}{U}. - - Land - 0.0 - - - NEC~ - 0 - - - Skysovereign, Consul Flagship - FlyingWhenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Legendary Artifact - Vehicle - 5.0 - 5 - 6/5 - - NEC~ - 1 - - - Smoke Spirits' Aid - For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." - - R - Sorcery - 1.0 - XR - - NEC~ - 3 - - - Smoke Spirits' Aid - For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token." - - R - Sorcery - 1.0 - XR - - NEC~ - 3 - - - Smuggler's Copter - FlyingWhenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 2.0 - 2 - 3/3 - - NEC~ - 1 - - - Snake Umbra - Enchant creatureEnchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) - - G - Enchantment - Aura - 3.0 - 2G - - NEC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - 1.0 - 1 - - NEC~ - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature - Golem - 4.0 - 4 - 2/2 - - NEC~ - 2 - - - Soul's Majesty - Draw cards equal to the power of target creature you control. - - G - Sorcery - 5.0 - 4G - - NEC~ - 3 - - - Spearbreaker Behemoth - Indestructible{1}: Target creature with power 5 or greater gains indestructible until end of turn. - - G - Creature - Beast - 7.0 - 5GG - 5/5 - - NEC~ - 2 - - - Spire of Industry - {T}: Add {C}.{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. - - Land - 0.0 - - - NEC~ - 0 - - - Sram, Senior Edificer - Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. - - W - Legendary Creature - Dwarf Advisor - 2.0 - 1W - 2/2 - - NEC~ - 2 - - - Starstorm - Starstorm deals X damage to each creature.Cycling {3} ({3}, Discard this card: Draw a card.) - - R - Instant - 2.0 - XRR - - NEC~ - 3 - - - Swift Reconfiguration - FlashEnchant creature or VehicleEnchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless its crewed.) - - W - Enchantment - Aura - 1.0 - W - - NEC~ - 1 - - - Swift Reconfiguration - FlashEnchant creature or VehicleEnchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless its crewed.) - - W - Enchantment - Aura - 1.0 - W - - NEC~ - 1 - - - Swiftfoot Boots - Equipped creature has hexproof and haste.Equip {1} - - Artifact - Equipment - 2.0 - 2 - - NEC~ - 1 - - - Sword of Vengeance - Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.Equip {3} - - Artifact - Equipment - 3.0 - 3 - - NEC~ - 1 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - 1.0 - W - - NEC~ - 3 - - - Tanuki Transplanter - Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - G - Artifact Creature - Equipment Dog - 4.0 - 3G - 2/4 - - NEC~ - 2 - - - Tanuki Transplanter - Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - G - Artifact Creature - Equipment Dog - 4.0 - 3G - 2/4 - - NEC~ - 2 - - - Taurean Mauler - Changeling (This card is every creature type.)Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. - - R - Creature - Shapeshifter - 3.0 - 2R - 2/2 - - NEC~ - 2 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.{T}: Add {R} or {G}. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Temple of Enlightenment - Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.{T}: Add {W} or {U}. - - Land - 0.0 - - - NEC~ - 1 - 0 - - - Teshar, Ancestor's Apostle - FlyingWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.) - - W - Legendary Creature - Bird Cleric - 4.0 - 3W - 2/2 - - NEC~ - 2 - - - Thopter Spy Network - At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. - - U - Enchantment - 4.0 - 2UU - - NEC~ - 1 - - - Thoughtcast - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)Draw two cards. - - U - Sorcery - 5.0 - 4U - - NEC~ - 3 - - - Ulasht, the Hate Seed - Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.{1}, Remove a +1/+1 counter from Ulasht: Choose one —• Ulasht deals 1 damage to target creature.• Create a 1/1 green Saproling creature token. - - G - R - Legendary Creature - Hellion Hydra - 4.0 - 2RG - 0/0 - - NEC~ - 2 - - - Universal Surveillance - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Draw X cards. - - U - Sorcery - 3.0 - XUUU - - NEC~ - 3 - - - Universal Surveillance - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)Draw X cards. - - U - Sorcery - 3.0 - XUUU - - NEC~ - 3 - - - Unquenchable Fury - Enchant creatureEnchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand. - - R - Enchantment - Aura - 3.0 - 2R - - NEC~ - 1 - - - Unquenchable Fury - Enchant creatureEnchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand. - - R - Enchantment - Aura - 3.0 - 2R - - NEC~ - 1 - - - Vastwood Surge - Kicker {4} (You may pay an additional {4} as you cast this spell.)Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control. - - G - Sorcery - 4.0 - 3G - - NEC~ - 3 - - - Vedalken Engineer - {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. - - U - Creature - Vedalken Artificer - 2.0 - 1U - 1/1 - - NEC~ - 2 - - - Weatherlight - FlyingWhenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)Crew 3 - - Legendary Artifact - Vehicle - 4.0 - 4 - 4/5 - - NEC~ - 1 - - - Whiptongue Hydra - ReachWhen Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way. - - G - Creature - Lizard Hydra - 6.0 - 5G - 4/4 - - NEC~ - 2 - - - Whirler Rogue - When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature - Human Rogue Artificer - 4.0 - 2UU - 2/2 - - NEC~ - 2 - - - Yoshimaru, Ever Faithful - Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) - - W - Legendary Creature - Dog - 1.0 - W - 1/1 - - NEC~ - 2 - - - Yoshimaru, Ever Faithful - Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.Partner (You can have two commanders if both have partner.) - - W - Legendary Creature - Dog - 1.0 - W - 1/1 - - NEC~ - 2 - - - Acquisition Octopus - Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Artifact Creature - Equipment Octopus - 3.0 - 2U - 2/2 - - NEO~ - 2 - - - Akki Ember-Keeper - Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) - - R - Enchantment Creature - Goblin Warrior - 2.0 - 1R - 2/1 - - NEO~ - 2 - - - Akki Ronin - Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. - - R - Creature - Goblin Samurai - 2.0 - 1R - 1/3 - - NEO~ - 2 - - - Akki Ronin - Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. - - R - Creature - Goblin Samurai - 2.0 - 1R - 1/3 - - NEO~ - 2 - - - Akki War Paint - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +2/+1. - - R - Enchantment - Aura - 1.0 - R - - NEO~ - 1 - - - Ambitious Assault - Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.) - - R - Instant - 3.0 - 2R - - NEO~ - 3 - - - Ancestral Katana - Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.Equipped creature gets +2/+1.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - W - Artifact - Equipment - 2.0 - 1W - - NEO~ - 1 - - - Anchor to Reality - As an additional cost to cast this spell, sacrifice an artifact or creature.Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2. - - U - Sorcery - 4.0 - 2UU - - NEO~ - 3 - - - Ao, the Dawn Sky - Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. - - W - Legendary Creature - Dragon Spirit - 5.0 - 3WW - 5/4 - - NEO~ - 2 - - - Ao, the Dawn Sky - Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. - - W - Legendary Creature - Dragon Spirit - 5.0 - 3WW - 5/4 - - NEO~ - 2 - - - Ao, the Dawn Sky - Flying, vigilanceWhen Ao, the Dawn Sky dies, choose one —• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. - - W - Legendary Creature - Dragon Spirit - 5.0 - 3WW - 5/4 - - NEO~ - 2 - - - Armguard Familiar - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Equipped creature gets +2/+1 and has ward {2}.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Artifact Creature - Equipment Beast - 2.0 - 1U - 2/1 - - NEO~ - 2 - - - Asari Captain - HasteWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. - - R - W - Creature - Human Samurai - 5.0 - 3RW - 4/3 - - NEO~ - 2 - - - Asari Captain - HasteWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. - - R - W - Creature - Human Samurai - 5.0 - 3RW - 4/3 - - NEO~ - 2 - - - Assassin's Ink - This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment.Destroy target creature or planeswalker. - - B - Instant - 4.0 - 2BB - - NEO~ - 3 - - - Atsushi, the Blazing Sky - Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. - - R - Legendary Creature - Dragon Spirit - 4.0 - 2RR - 4/4 - - NEO~ - 2 - - - Atsushi, the Blazing Sky - Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. - - R - Legendary Creature - Dragon Spirit - 4.0 - 2RR - 4/4 - - NEO~ - 2 - - - Atsushi, the Blazing Sky - Flying, trampleWhen Atsushi, the Blazing Sky dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens. - - R - Legendary Creature - Dragon Spirit - 4.0 - 2RR - 4/4 - - NEO~ - 2 - - - Automated Artificer - {T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell. - - Artifact Creature - Artificer - 2.0 - 2 - 1/3 - - NEO~ - 2 - - - Awakened Awareness - Enchant artifact or creatureWhen Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.As long as enchanted permanent is a creature, it has base power and toughness 1/1. - - U - Enchantment - Aura - 2.0 - XUU - - NEO~ - 1 - - - Azusa's Many Journeys - (As this Saga enters and after your draw step, add a lore counter.)I — You may play an additional land this turn.II — You gain 3 life.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 2.0 - 1G - - NEO~ - 1 - - - Likeness of the Seeker - Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control. - - G - Enchantment Creature - Human Monk - 2.0 - - 3/3 - - NEO~ - 2 - - - Bamboo Grove Archer - Defender, reachChannel — {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying. - - G - Enchantment Creature - Snake Archer - 2.0 - 1G - 3/3 - - NEO~ - 2 - - - Banishing Slash - Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. - - W - Sorcery - 2.0 - WW - - NEO~ - 3 - - - Bearer of Memory - {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. - - G - Enchantment Creature - Human Monk - 3.0 - 2G - 3/2 - - NEO~ - 2 - - - Befriending the Moths - (As this Saga enters and after your draw step, add a lore counter.)I, II — Target creature you control gets +1/+1 and gains flying until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 4.0 - 3W - - NEO~ - 1 - - - Imperial Moth - Flying - - W - Enchantment Creature - Insect - 4.0 - - 2/4 - - NEO~ - 2 - - - Behold the Unspeakable - (As this Saga enters and after your draw step, add a lore counter.)I — Creatures you don't control get -2/-0 until your next turn.II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 5.0 - 3UU - - NEO~ - 1 - - - Vision of the Unspeakable - Flying, trampleVision of the Unspeakable gets +1/+1 for each card in your hand. - - U - Enchantment Creature - Spirit - 5.0 - - 0/0 - - NEO~ - 2 - - - Biting-Palm Ninja - Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. - - B - Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO~ - 2 - - - Biting-Palm Ninja - Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. - - B - Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO~ - 2 - - - Biting-Palm Ninja - Ninjutsu {2}{B}Biting-Palm Ninja enters the battlefield with a menace counter on it.Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. - - B - Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO~ - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - NEO~ - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - NEO~ - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - NEO~ - 2 - - - Blade of the Oni - MenaceEquipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Demon - 2.0 - 1B - 3/1 - - NEO~ - 2 - - - Blade-Blizzard Kitsune - Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Double strike - - W - Creature - Fox Ninja - 3.0 - 2W - 2/2 - - NEO~ - 2 - - - Blade-Blizzard Kitsune - Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Double strike - - W - Creature - Fox Ninja - 3.0 - 2W - 2/2 - - NEO~ - 2 - - - Bloodfell Caves - Bloodfell Caves enters the battlefield tapped.When Bloodfell Caves enters the battlefield, you gain 1 life.{T}: Add {B} or {R}. - - Land - 0.0 - - - NEO~ - 1 - 0 - - - Blossom Prancer - ReachWhen Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. - - G - Creature - Spirit - 5.0 - 3GG - 4/4 - - NEO~ - 2 - - - Blossoming Sands - Blossoming Sands enters the battlefield tapped.When Blossoming Sands enters the battlefield, you gain 1 life.{T}: Add {G} or {W}. - - Land - 0.0 - - - NEO~ - 1 - 0 - - - Boon of Boseiju - Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it. - - G - Instant - 2.0 - 1G - - NEO~ - 3 - - - Born to Drive - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.Channel — {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater." - - W - Enchantment - Aura - 3.0 - 2W - - NEO~ - 1 - - - Boseiju Reaches Skyward - (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.II — Put up to one target land card from your graveyard on top of your library.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 4.0 - 3G - - NEO~ - 1 - - - Branch of Boseiju - ReachBranch of Boseiju gets +1/+1 for each land you control. - - G - Enchantment Creature - Plant - 4.0 - - 0/0 - - NEO~ - 2 - - - Boseiju, Who Endures - {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Boseiju, Who Endures - {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Boseiju, Who Endures - {T}: Add {G}.Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Brilliant Restoration - Return all artifact and enchantment cards from your graveyard to the battlefield. - - W - Sorcery - 7.0 - 3WWWW - - NEO~ - 3 - - - Brilliant Restoration - Return all artifact and enchantment cards from your graveyard to the battlefield. - - W - Sorcery - 7.0 - 3WWWW - - NEO~ - 3 - - - Brilliant Restoration - Return all artifact and enchantment cards from your graveyard to the battlefield. - - W - Sorcery - 7.0 - 3WWWW - - NEO~ - 3 - - - Bronze Cudgels - {2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 1.0 - 1 - - NEO~ - 1 - - - Bronzeplate Boar - TrampleEquipped creature gets +3/+2 and has trample.Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Boar - 3.0 - 2R - 3/2 - - NEO~ - 2 - - - Brute Suit - VigilanceCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 3.0 - 3 - 4/3 - - NEO~ - 1 - - - Careful Cultivation - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." - - G - Enchantment - Aura - 3.0 - 2G - - NEO~ - 1 - - - Chainflail Centipede - Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Insect - 3.0 - 2B - 2/2 - - NEO~ - 2 - - - Circuit Mender - When Circuit Mender enters the battlefield, you gain 2 life.When Circuit Mender leaves the battlefield, draw a card. - - Artifact Creature - Insect - 3.0 - 3 - 2/3 - - NEO~ - 2 - - - Clawing Torment - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets -1/-1 and can't block.Enchanted permanent has "At the beginning of your upkeep, you lose 1 life." - - B - Enchantment - Aura - 1.0 - B - - NEO~ - 1 - - - Cloudsteel Kirin - FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Kirin - 3.0 - 2W - 3/2 - - NEO~ - 2 - - - Cloudsteel Kirin - FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Kirin - 3.0 - 2W - 3/2 - - NEO~ - 2 - - - Cloudsteel Kirin - FlyingEquipped creature has flying and "You can't lose the game and your opponents can't win the game."Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Kirin - 3.0 - 2W - 3/2 - - NEO~ - 2 - - - Coiling Stalker - Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. - - G - Creature - Snake Ninja - 2.0 - 1G - 2/1 - - NEO~ - 2 - - - Coiling Stalker - Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it. - - G - Creature - Snake Ninja - 2.0 - 1G - 2/1 - - NEO~ - 2 - - - Colossal Skyturtle - Flying, ward {2}Channel — {2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.Channel — {1}{U}, Discard Colossal Skyturtle: Return target creature to its owner's hand. - - G - U - Enchantment Creature - Turtle - 7.0 - 4GGU - 6/5 - - NEO~ - 2 - - - Commune with Spirits - Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - G - Sorcery - 1.0 - G - - NEO~ - 3 - - - Containment Construct - Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn. - - Artifact Creature - Construct - 2.0 - 2 - 2/1 - - NEO~ - 2 - - - Covert Technician - Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. - - U - Artifact Creature - Human Ninja - 3.0 - 2U - 2/4 - - NEO~ - 2 - - - Covert Technician - Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield. - - U - Artifact Creature - Human Ninja - 3.0 - 2U - 2/4 - - NEO~ - 2 - - - Crackling Emergence - Enchant land you controlEnchanted land is a 3/3 red Spirit creature with haste. It's still a land.If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. - - R - Enchantment - Aura - 2.0 - 1R - - NEO~ - 1 - - - Debt to the Kami - Choose one —• Target opponent exiles a creature they control.• Target opponent exiles an enchantment they control. - - B - Instant - 3.0 - 2B - - NEO~ - 3 - - - Discover the Impossible - Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand. - - U - Instant - 3.0 - 2U - - NEO~ - 3 - - - Dismal Backwater - Dismal Backwater enters the battlefield tapped.When Dismal Backwater enters the battlefield, you gain 1 life.{T}: Add {U} or {B}. - - Land - 0.0 - - - NEO~ - 1 - 0 - - - Disruption Protocol - As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}.Counter target spell. - - U - Instant - 2.0 - UU - - NEO~ - 3 - - - Dockside Chef - {1}{B}, Sacrifice an artifact or creature: Draw a card. - - B - Enchantment Creature - Human Citizen - 1.0 - B - 1/2 - - NEO~ - 2 - - - Dokuchi Shadow-Walker - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) - - B - Creature - Ogre Ninja - 6.0 - 4BB - 5/5 - - NEO~ - 2 - - - Dokuchi Shadow-Walker - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) - - B - Creature - Ogre Ninja - 6.0 - 4BB - 5/5 - - NEO~ - 2 - - - Dokuchi Silencer - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. - - B - Creature - Human Ninja - 2.0 - 1B - 2/1 - - NEO~ - 2 - - - Dokuchi Silencer - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls. - - B - Creature - Human Ninja - 2.0 - 1B - 2/1 - - NEO~ - 2 - - - Dragonfly Suit - FlyingCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact - Vehicle - 3.0 - 2W - 3/2 - - NEO~ - 1 - - - Dragonspark Reactor - Whenever Dragonspark Reactor or another artifact enters the battlefield under your control, put a charge counter on Dragonspark Reactor.{4}, Sacrifice Dragonspark Reactor: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature. - - R - Artifact - 2.0 - 1R - - NEO~ - 1 - - - Dramatist's Puppet - When Dramatist's Puppet enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. - - Artifact Creature - Construct - 4.0 - 4 - 2/4 - - NEO~ - 2 - - - Eater of Virtue - Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} - - Legendary Artifact - Equipment - 1.0 - 1 - - NEO~ - 1 - - - Eater of Virtue - Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} - - Legendary Artifact - Equipment - 1.0 - 1 - - NEO~ - 1 - - - Eater of Virtue - Whenever equipped creature dies, exile it.Equipped creature gets +2/+0.As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.Equip {1} - - Legendary Artifact - Equipment - 1.0 - 1 - - NEO~ - 1 - - - Ecologist's Terrarium - When Ecologist's Terrarium enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.{2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery. - - Artifact - 2.0 - 2 - - NEO~ - 1 - - - Eiganjo Exemplar - Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. - - W - Enchantment Creature - Human Samurai - 2.0 - 1W - 2/1 - - NEO~ - 2 - - - Eiganjo Exemplar - Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn. - - W - Enchantment Creature - Human Samurai - 2.0 - 1W - 2/1 - - NEO~ - 2 - - - Eiganjo Uprising - Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. - - R - W - Sorcery - 2.0 - XRW - - NEO~ - 3 - - - Eiganjo Uprising - Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. - - R - W - Sorcery - 2.0 - XRW - - NEO~ - 3 - - - Eiganjo Uprising - Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn.Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance. - - R - W - Sorcery - 2.0 - XRW - - NEO~ - 3 - - - Eiganjo, Seat of the Empire - {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Eiganjo, Seat of the Empire - {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Eiganjo, Seat of the Empire - {T}: Add {W}.Channel — {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Enormous Energy Blade - Equipped creature gets +4/+0.Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - B - Artifact - Equipment - 3.0 - 2B - - NEO~ - 1 - - - Enthusiastic Mechanaut - FlyingArtifact spells you cast cost {1} less to cast. - - R - U - Artifact Creature - Goblin Artificer - 2.0 - UR - 2/2 - - NEO~ - 2 - - - Enthusiastic Mechanaut - FlyingArtifact spells you cast cost {1} less to cast. - - R - U - Artifact Creature - Goblin Artificer - 2.0 - UR - 2/2 - - NEO~ - 2 - - - Era of Enlightenment - (As this Saga enters and after your draw step, add a lore counter.)I — Scry 2.II — You gain 2 life.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 2.0 - 1W - - NEO~ - 1 - - - Hand of Enlightenment - First strike - - W - Enchantment Creature - Human Monk - 2.0 - - 2/2 - - NEO~ - 2 - - - Essence Capture - Counter target creature spell. Put a +1/+1 counter on up to one target creature you control. - - U - Instant - 2.0 - UU - - NEO~ - 3 - - - Experimental Synthesizer - When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.{2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery. - - R - Artifact - 1.0 - R - - NEO~ - 1 - - - Explosive Entry - Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature. - - R - Sorcery - 2.0 - 1R - - NEO~ - 3 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - NEO~ - 3 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - NEO~ - 3 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - NEO~ - 3 - - - Explosive Singularity - As an additional cost to cast this spell, you may tap any number of untapped creatures you control. This spell costs {1} less to cast for each creature tapped this way.Explosive Singularity deals 10 damage to any target. - - R - Sorcery - 10.0 - 8RR - - NEO~ - 3 - - - Fable of the Mirror-Breaker - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 3.0 - 2R - - NEO~ - 1 - - - Reflection of Kiki-Jiki - {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. - - R - Enchantment Creature - Goblin Shaman - 3.0 - - 2/2 - - NEO~ - 2 - - - Fable of the Mirror-Breaker - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 3.0 - 2R - - NEO~ - 1 - - - Reflection of Kiki-Jiki - {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. - - R - Enchantment Creature - Goblin Shaman - 3.0 - - 2/2 - - NEO~ - 2 - - - Fable of the Mirror-Breaker - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."II — You may discard up to two cards. If you do, draw that many cards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 3.0 - 2R - - NEO~ - 1 - - - Reflection of Kiki-Jiki - {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. - - R - Enchantment Creature - Goblin Shaman - 3.0 - - 2/2 - - NEO~ - 2 - - - Fade into Antiquity - Exile target artifact or enchantment. - - G - Sorcery - 3.0 - 2G - - NEO~ - 3 - - - Fang of Shigeki - Deathtouch - - G - Enchantment Creature - Snake Ninja - 1.0 - G - 1/1 - - NEO~ - 2 - - - Fang of Shigeki - Deathtouch - - G - Enchantment Creature - Snake Ninja - 1.0 - G - 1/1 - - NEO~ - 2 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - NEO~ - 3 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - NEO~ - 3 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - NEO~ - 3 - - - Farewell - Choose one or more —• Exile all artifacts.• Exile all creatures.• Exile all enchantments.• Exile all graveyards. - - W - Sorcery - 6.0 - 4WW - - NEO~ - 3 - - - Favor of Jukai - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +3/+3 and has reach.Channel — {1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn. - - G - Enchantment - Aura - 4.0 - 3G - - NEO~ - 1 - - - Flame Discharge - Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.) - - R - Instant - 1.0 - XR - - NEO~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - NEO~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - NEO~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - NEO~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land - Forest - 0.0 - - - NEO~ - 0 - - - Futurist Operative - As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.{2}{U}: Untap Futurist Operative. - - U - Creature - Human Ninja - 4.0 - 3U - 3/4 - - NEO~ - 2 - - - Futurist Operative - As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.{2}{U}: Untap Futurist Operative. - - U - Creature - Human Ninja - 4.0 - 3U - 3/4 - - NEO~ - 2 - - - Futurist Sentinel - Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact - Vehicle - 4.0 - 3U - 6/6 - - NEO~ - 1 - - - Generous Visitor - Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. - - G - Creature - Spirit - 1.0 - G - 1/1 - - NEO~ - 2 - - - Geothermal Kami - When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life. - - G - Creature - Spirit - 4.0 - 3G - 4/3 - - NEO~ - 2 - - - Gift of Wrath - Enchant artifact or creatureAs long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace. - - R - Enchantment - Aura - 4.0 - 3R - - NEO~ - 1 - - - Gloomshrieker - Menace (This creature can't be blocked except by two or more creatures.)When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.If Gloomshrieker would die, exile it instead. - - B - G - Enchantment Creature - Cat Beast - 3.0 - 1BG - 2/1 - - NEO~ - 2 - - - Go-Shintai of Ancient Wars - First strikeAt the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control. - - R - Legendary Enchantment Creature - Shrine - 3.0 - 2R - 2/2 - - NEO~ - 2 - - - Go-Shintai of Boundless Vigor - TrampleAt the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control. - - G - Legendary Enchantment Creature - Shrine - 2.0 - 1G - 1/1 - - NEO~ - 2 - - - Go-Shintai of Hidden Cruelty - DeathtouchAt the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control. - - B - Legendary Enchantment Creature - Shrine - 4.0 - 3B - 2/2 - - NEO~ - 2 - - - Go-Shintai of Lost Wisdom - FlyingAt the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) - - U - Legendary Enchantment Creature - Shrine - 2.0 - 1U - 0/4 - - NEO~ - 2 - - - Go-Shintai of Shared Purpose - VigilanceAt the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. - - W - Legendary Enchantment Creature - Shrine - 4.0 - 3W - 1/3 - - NEO~ - 2 - - - Golden-Tail Disciple - Lifelink - - W - Enchantment Creature - Fox Monk - 3.0 - 2W - 2/3 - - NEO~ - 2 - - - Goro-Goro, Disciple of Ryusei - {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Legendary Creature - Goblin Samurai - 2.0 - 1R - 2/2 - - NEO~ - 2 - - - Goro-Goro, Disciple of Ryusei - {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Legendary Creature - Goblin Samurai - 2.0 - 1R - 2/2 - - NEO~ - 2 - - - Goro-Goro, Disciple of Ryusei - {R}: Creatures you control gain haste until end of turn.{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Legendary Creature - Goblin Samurai - 2.0 - 1R - 2/2 - - NEO~ - 2 - - - Grafted Growth - Enchant landWhen Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.Enchanted land has "{T}: Add two mana of any one color." - - G - Enchantment - Aura - 3.0 - 2G - - NEO~ - 1 - - - Gravelighter - FlyingWhen Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature. - - B - Creature - Spirit - 3.0 - 2B - 2/2 - - NEO~ - 2 - - - Greasefang, Okiba Boss - At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. - - B - W - Legendary Creature - Rat Pilot - 3.0 - 1WB - 4/3 - - NEO~ - 2 - - - Greasefang, Okiba Boss - At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. - - B - W - Legendary Creature - Rat Pilot - 3.0 - 1WB - 4/3 - - NEO~ - 2 - - - Greasefang, Okiba Boss - At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. - - B - W - Legendary Creature - Rat Pilot - 3.0 - 1WB - 4/3 - - NEO~ - 2 - - - Greater Tanuki - TrampleChannel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Enchantment Creature - Dog - 6.0 - 4GG - 6/5 - - NEO~ - 2 - - - Guardians of Oboro - DefenderModified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) - - U - Creature - Moonfolk Samurai - 3.0 - 2U - 3/4 - - NEO~ - 2 - - - Guardians of Oboro - DefenderModified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) - - U - Creature - Moonfolk Samurai - 3.0 - 2U - 3/4 - - NEO~ - 2 - - - Harmonious Emergence - Enchant land you controlEnchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. - - G - Enchantment - Aura - 4.0 - 3G - - NEO~ - 1 - - - Heiko Yamazaki, the General - TrampleWhenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. - - R - Legendary Creature - Human Samurai - 4.0 - 3R - 3/3 - - NEO~ - 2 - - - Heiko Yamazaki, the General - TrampleWhenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn. - - R - Legendary Creature - Human Samurai - 4.0 - 3R - 3/3 - - NEO~ - 2 - - - Heir of the Ancient Fang - Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) - - G - Creature - Snake Samurai - 3.0 - 2G - 2/3 - - NEO~ - 2 - - - Heir of the Ancient Fang - Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) - - G - Creature - Snake Samurai - 3.0 - 2G - 2/3 - - NEO~ - 2 - - - Hidetsugu Consumes All - (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - R - Enchantment - Saga - 3.0 - 1BR - - NEO~ - 1 - - - Vessel of the All-Consuming - TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. - - B - R - Enchantment Creature - Ogre Shaman - 3.0 - - 3/3 - - NEO~ - 2 - - - Hidetsugu Consumes All - (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - R - Enchantment - Saga - 3.0 - 1BR - - NEO~ - 1 - - - Vessel of the All-Consuming - TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. - - B - R - Enchantment Creature - Ogre Shaman - 3.0 - - 3/3 - - NEO~ - 2 - - - Hidetsugu Consumes All - (As this Saga enters and after your draw step, add a lore counter.)I — Destroy each nonland permanent with mana value 1 or less.II — Exile all graveyards.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - R - Enchantment - Saga - 3.0 - 1BR - - NEO~ - 1 - - - Vessel of the All-Consuming - TrampleWhenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. - - B - R - Enchantment Creature - Ogre Shaman - 3.0 - - 3/3 - - NEO~ - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO~ - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO~ - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO~ - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO~ - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO~ - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO~ - 2 - - - Hidetsugu, Devouring Chaos - {B}, Sacrifice a creature: Scry 2.{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target. - - B - Legendary Creature - Ogre Demon - 4.0 - 3B - 4/4 - - NEO~ - 2 - - - High-Speed Hoverbike - FlashFlyingWhen High-Speed Hoverbike enters the battlefield, tap up to one target creature.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 2.0 - 2 - 2/2 - - NEO~ - 1 - - - Hinata, Dawn-Crowned - Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. - - R - U - W - Legendary Creature - Kirin Spirit - 4.0 - 1URW - 4/4 - - NEO~ - 2 - - - Hinata, Dawn-Crowned - Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. - - R - U - W - Legendary Creature - Kirin Spirit - 4.0 - 1URW - 4/4 - - NEO~ - 2 - - - Hinata, Dawn-Crowned - Flying, trampleSpells you cast cost {1} less to cast for each target.Spells your opponents cast cost {1} more to cast for each target. - - R - U - W - Legendary Creature - Kirin Spirit - 4.0 - 1URW - 4/4 - - NEO~ - 2 - - - Historian's Wisdom - Enchant artifact or creatureWhen Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.As long as enchanted permanent is a creature, it gets +2/+1. - - G - Enchantment - Aura - 3.0 - 2G - - NEO~ - 1 - - - Hotshot Mechanic - Hotshot Mechanic crews Vehicles as though its power were 2 greater. - - W - Artifact Creature - Fox Pilot - 1.0 - W - 2/1 - - NEO~ - 2 - - - Imperial Oath - Create three 2/2 white Samurai creature tokens with vigilance. Scry 3. - - W - Sorcery - 6.0 - 5W - - NEO~ - 3 - - - Imperial Recovery Unit - Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact - Vehicle - 3.0 - 2W - 3/4 - - NEO~ - 1 - - - Imperial Subduer - Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. - - W - Creature - Human Samurai - 3.0 - 2W - 3/2 - - NEO~ - 2 - - - Imperial Subduer - Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. - - W - Creature - Human Samurai - 3.0 - 2W - 3/2 - - NEO~ - 2 - - - Inkrise Infiltrator - Flying{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. - - B - Creature - Human Ninja - 2.0 - 1B - 1/2 - - NEO~ - 2 - - - Inkrise Infiltrator - Flying{3}{B}: Inkrise Infiltrator gets +2/+2 until end of turn. - - B - Creature - Human Ninja - 2.0 - 1B - 1/2 - - NEO~ - 2 - - - Intercessor's Arrest - Enchant permanentEnchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. - - W - Enchantment - Aura - 3.0 - 2W - - NEO~ - 1 - - - Inventive Iteration - (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 4.0 - 3U - - NEO~ - 1 - - - Living Breakthrough - FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. - - U - Enchantment Creature - Moonfolk - 4.0 - - 3/3 - - NEO~ - 2 - - - Inventive Iteration - (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 4.0 - 3U - - NEO~ - 1 - - - Living Breakthrough - FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. - - U - Enchantment Creature - Moonfolk - 4.0 - - 3/3 - - NEO~ - 2 - - - Inventive Iteration - (As this Saga enters and after your draw step, add a lore counter.)I — Return up to one target creature or planeswalker to its owner's hand.II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 4.0 - 3U - - NEO~ - 1 - - - Living Breakthrough - FlyingWhenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn. - - U - Enchantment Creature - Moonfolk - 4.0 - - 3/3 - - NEO~ - 2 - - - Invigorating Hot Spring - Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn. - - G - R - Enchantment - 3.0 - 1RG - - NEO~ - 1 - - - Invoke Calamity - You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. - - R - Instant - 5.0 - 1RRRR - - NEO~ - 3 - - - Invoke Calamity - You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. - - R - Instant - 5.0 - 1RRRR - - NEO~ - 3 - - - Invoke Calamity - You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity. - - R - Instant - 5.0 - 1RRRR - - NEO~ - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - NEO~ - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - NEO~ - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - NEO~ - 3 - - - Invoke Despair - Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker. - - B - Sorcery - 5.0 - 1BBBB - - NEO~ - 3 - - - Invoke Justice - Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. - - W - Sorcery - 5.0 - 1WWWW - - NEO~ - 3 - - - Invoke Justice - Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. - - W - Sorcery - 5.0 - 1WWWW - - NEO~ - 3 - - - Invoke Justice - Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. - - W - Sorcery - 5.0 - 1WWWW - - NEO~ - 3 - - - Invoke the Ancients - Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. - - G - Sorcery - 5.0 - 1GGGG - - NEO~ - 3 - - - Invoke the Ancients - Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. - - G - Sorcery - 5.0 - 1GGGG - - NEO~ - 3 - - - Invoke the Ancients - Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. - - G - Sorcery - 5.0 - 1GGGG - - NEO~ - 3 - - - Invoke the Winds - Gain control of target artifact or creature. Untap it. - - U - Sorcery - 5.0 - 1UUUU - - NEO~ - 3 - - - Invoke the Winds - Gain control of target artifact or creature. Untap it. - - U - Sorcery - 5.0 - 1UUUU - - NEO~ - 3 - - - Invoke the Winds - Gain control of target artifact or creature. Untap it. - - U - Sorcery - 5.0 - 1UUUU - - NEO~ - 3 - - - Iron Apprentice - Iron Apprentice enters the battlefield with a +1/+1 counter on it.When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control. - - Artifact Creature - Construct - 1.0 - 1 - 0/0 - - NEO~ - 2 - - - Ironhoof Boar - Trample, hasteChannel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn. - - R - Artifact Creature - Boar - 6.0 - 5R - 5/4 - - NEO~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - NEO~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - NEO~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - NEO~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land - Island - 0.0 - - - NEO~ - 0 - - - Isshin, Two Heavens as One - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - B - R - W - Legendary Creature - Human Samurai - 3.0 - RWB - 3/4 - - NEO~ - 2 - - - Isshin, Two Heavens as One - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - B - R - W - Legendary Creature - Human Samurai - 3.0 - RWB - 3/4 - - NEO~ - 2 - - - Isshin, Two Heavens as One - If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - B - R - W - Legendary Creature - Human Samurai - 3.0 - RWB - 3/4 - - NEO~ - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - NEO~ - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - NEO~ - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - NEO~ - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - NEO~ - 2 - - - Jin-Gitaxias, Progress Tyrant - Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn. - - U - Legendary Creature - Phyrexian Praetor - 7.0 - 5UU - 5/5 - - NEO~ - 2 - - - Jugan Defends the Temple - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up to two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO~ - 1 - - - Remnant of the Rising Star - FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment Creature - Dragon Spirit - 3.0 - - 2/2 - - NEO~ - 2 - - - Jugan Defends the Temple - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up to two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO~ - 1 - - - Remnant of the Rising Star - FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment Creature - Dragon Spirit - 3.0 - - 2/2 - - NEO~ - 2 - - - Jugan Defends the Temple - (As this Saga enters and after your draw step, add a lore counter.)I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."II — Put a +1/+1 counter on each of up to two target creatures.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO~ - 1 - - - Remnant of the Rising Star - FlyingWhenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) - - G - Enchantment Creature - Dragon Spirit - 3.0 - - 2/2 - - NEO~ - 2 - - - Jukai Naturalist - LifelinkEnchantment spells you cast cost {1} less to cast. - - G - W - Enchantment Creature - Human Monk - 2.0 - GW - 2/2 - - NEO~ - 2 - - - Jukai Naturalist - LifelinkEnchantment spells you cast cost {1} less to cast. - - G - W - Enchantment Creature - Human Monk - 2.0 - GW - 2/2 - - NEO~ - 2 - - - Jukai Preserver - When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.Channel — {2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control. - - G - Enchantment Creature - Human Druid - 4.0 - 3G - 3/3 - - NEO~ - 2 - - - Jukai Trainee - Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. - - G - Creature - Human Samurai - 2.0 - 1G - 2/2 - - NEO~ - 2 - - - Jukai Trainee - Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. - - G - Creature - Human Samurai - 2.0 - 1G - 2/2 - - NEO~ - 2 - - - Jungle Hollow - Jungle Hollow enters the battlefield tapped.When Jungle Hollow enters the battlefield, you gain 1 life.{T}: Add {B} or {G}. - - Land - 0.0 - - - NEO~ - 1 - 0 - - - Junji, the Midnight Sky - Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature - Dragon Spirit - 5.0 - 3BB - 5/5 - - NEO~ - 2 - - - Junji, the Midnight Sky - Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature - Dragon Spirit - 5.0 - 3BB - 5/5 - - NEO~ - 2 - - - Junji, the Midnight Sky - Flying, menaceWhen Junji, the Midnight Sky dies, choose one —• Each opponent discards two cards and loses 2 life.• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life. - - B - Legendary Creature - Dragon Spirit - 5.0 - 3BB - 5/5 - - NEO~ - 2 - - - Kairi, the Swirling Sky - Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. - - U - Legendary Creature - Dragon Spirit - 6.0 - 4UU - 6/6 - - NEO~ - 2 - - - Kairi, the Swirling Sky - Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. - - U - Legendary Creature - Dragon Spirit - 6.0 - 4UU - 6/6 - - NEO~ - 2 - - - Kairi, the Swirling Sky - Flying, ward {3}When Kairi, the Swirling Sky dies, choose one —• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand. - - U - Legendary Creature - Dragon Spirit - 6.0 - 4UU - 6/6 - - NEO~ - 2 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - NEO~ - 1 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - NEO~ - 1 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - NEO~ - 1 - - - Kaito Shizuki - At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.+1: Draw a card. Then discard a card unless you attacked this turn.−2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."−7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle." - - B - U - Legendary Planeswalker - Kaito - 3.0 - 1UB - 3 - - NEO~ - 1 - - - Kaito's Pursuit - Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) - - B - Sorcery - 3.0 - 2B - - NEO~ - 3 - - - Kami of Industry - When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step. - - R - Creature - Spirit - 5.0 - 4R - 3/6 - - NEO~ - 2 - - - Kami of Restless Shadows - When Kami of Restless Shadows enters the battlefield, choose one —• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.• Put target creature card from your graveyard on top of your library. - - B - Creature - Spirit - 5.0 - 4B - 3/3 - - NEO~ - 2 - - - Kami of Terrible Secrets - When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life. - - B - Creature - Spirit - 4.0 - 3B - 3/4 - - NEO~ - 2 - - - Kami of Transience - TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. - - G - Creature - Spirit - 2.0 - 1G - 2/2 - - NEO~ - 2 - - - Kami of Transience - TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. - - G - Creature - Spirit - 2.0 - 1G - 2/2 - - NEO~ - 2 - - - Kami of Transience - TrampleWhenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand. - - G - Creature - Spirit - 2.0 - 1G - 2/2 - - NEO~ - 2 - - - Kami's Flare - Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) - - R - Instant - 2.0 - 1R - - NEO~ - 3 - - - Kappa Tech-Wrecker - Ninjutsu {1}{G}Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. - - G - Creature - Turtle Ninja - 2.0 - 1G - 1/3 - - NEO~ - 2 - - - Kappa Tech-Wrecker - Ninjutsu {1}{G}Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls. - - G - Creature - Turtle Ninja - 2.0 - 1G - 1/3 - - NEO~ - 2 - - - Kindled Fury - Target creature gets +1/+0 and gains first strike until end of turn. - - R - Instant - 1.0 - R - - NEO~ - 3 - - - Kitsune Ace - Whenever a Vehicle you control attacks, choose one —• That Vehicle gains first strike until end of turn.• Untap Kitsune Ace. - - W - Creature - Fox Pilot - 2.0 - 1W - 2/2 - - NEO~ - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - NEO~ - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - NEO~ - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - NEO~ - 2 - - - Kodama of the West Tree - ReachModified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - G - Legendary Creature - Spirit - 3.0 - 2G - 3/3 - - NEO~ - 2 - - - Kotose, the Silent Spider - When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. - - B - U - Legendary Creature - Human Ninja - 5.0 - 3UB - 4/4 - - NEO~ - 2 - - - Kotose, the Silent Spider - When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. - - B - U - Legendary Creature - Human Ninja - 5.0 - 3UB - 4/4 - - NEO~ - 2 - - - Kotose, the Silent Spider - When Kotose, the Silent Spider enters the battlefield, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it. - - B - U - Legendary Creature - Human Ninja - 5.0 - 3UB - 4/4 - - NEO~ - 2 - - - Kumano Faces Kakkazan - (As this Saga enters and after your draw step, add a lore counter.)I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.II — When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 1.0 - R - - NEO~ - 1 - - - Etching of Kumano - HasteIf a creature dealt damage this turn by a source you controlled would die, exile it instead. - - R - Enchantment Creature - Human Shaman - 1.0 - - 2/2 - - NEO~ - 2 - - - Kura, the Boundless Sky - Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. - - G - Legendary Creature - Dragon Spirit - 5.0 - 3GG - 4/4 - - NEO~ - 2 - - - Kura, the Boundless Sky - Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. - - G - Legendary Creature - Dragon Spirit - 5.0 - 3GG - 4/4 - - NEO~ - 2 - - - Kura, the Boundless Sky - Flying, deathtouchWhen Kura, the Boundless Sky dies, choose one —• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.• Create an X/X green Spirit creature token, where X is the number of lands you control. - - G - Legendary Creature - Dragon Spirit - 5.0 - 3GG - 4/4 - - NEO~ - 2 - - - Kyodai, Soul of Kamigawa - FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. - - W - Legendary Creature - Dragon Spirit - 4.0 - 3W - 3/3 - - NEO~ - 2 - - - Kyodai, Soul of Kamigawa - FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. - - W - Legendary Creature - Dragon Spirit - 4.0 - 3W - 3/3 - - NEO~ - 2 - - - Kyodai, Soul of Kamigawa - FlashFlyingWhen Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai.{W}{U}{B}{R}{G}: Kyodai, Soul of Kamigawa gets +5/+5 until end of turn. - - W - Legendary Creature - Dragon Spirit - 4.0 - 3W - 3/3 - - NEO~ - 2 - - - Leech Gauntlet - LifelinkEquipped creature has lifelink.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - B - Artifact Creature - Equipment Leech - 2.0 - 1B - 2/2 - - NEO~ - 2 - - - Lethal Exploit - Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.) - - B - Instant - 2.0 - 1B - - NEO~ - 3 - - - Life of Toshiro Umezawa - (As this Saga enters and after your draw step, add a lore counter.)I, II — Choose one —• Target creature gets +2/+2 until end of turn.• Target creature gets -1/-1 until end of turn.• You gain 2 life.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 2.0 - 1B - - NEO~ - 1 - - - Memory of Toshiro - {T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell. - - B - Enchantment Creature - Human Samurai - 2.0 - - 2/3 - - NEO~ - 2 - - - Light the Way - Choose one —• Put a +1/+1 counter on target creature or Vehicle. Untap it.• Return target permanent you control to its owner's hand. - - W - Instant - 1.0 - W - - NEO~ - 3 - - - Light-Paws, Emperor's Voice - Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. - - W - Legendary Creature - Fox Advisor - 2.0 - 1W - 2/2 - - NEO~ - 2 - - - Light-Paws, Emperor's Voice - Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. - - W - Legendary Creature - Fox Advisor - 2.0 - 1W - 2/2 - - NEO~ - 2 - - - Light-Paws, Emperor's Voice - Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle. - - W - Legendary Creature - Fox Advisor - 2.0 - 1W - 2/2 - - NEO~ - 2 - - - Lion Sash - {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Cat - 2.0 - 1W - 1/1 - - NEO~ - 2 - - - Lion Sash - {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Cat - 2.0 - 1W - 1/1 - - NEO~ - 2 - - - Lion Sash - {W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on Lion Sash.Equipped creature gets +1/+1 for each +1/+1 counter on Lion Sash.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - W - Artifact Creature - Equipment Cat - 2.0 - 1W - 1/1 - - NEO~ - 2 - - - Lizard Blades - Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Lizard - 2.0 - 1R - 1/1 - - NEO~ - 2 - - - Lizard Blades - Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Lizard - 2.0 - 1R - 1/1 - - NEO~ - 2 - - - Lizard Blades - Double strikeEquipped creature has double strike.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Lizard - 2.0 - 1R - 1/1 - - NEO~ - 2 - - - Lucky Offering - Destroy target artifact with mana value 3 or less. You gain 3 life. - - W - Sorcery - 1.0 - W - - NEO~ - 3 - - - Malicious Malfunction - All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. - - B - Sorcery - 3.0 - 1BB - - NEO~ - 3 - - - March of Burgeoning Life - As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. - - G - Instant - 1.0 - XG - - NEO~ - 3 - - - March of Burgeoning Life - As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. - - G - Instant - 1.0 - XG - - NEO~ - 3 - - - March of Burgeoning Life - As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. - - G - Instant - 1.0 - XG - - NEO~ - 3 - - - March of Otherworldly Light - As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. - - W - Instant - 1.0 - XW - - NEO~ - 3 - - - March of Otherworldly Light - As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. - - W - Instant - 1.0 - XW - - NEO~ - 3 - - - March of Otherworldly Light - As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile target artifact, creature, or enchantment with mana value X or less. - - W - Instant - 1.0 - XW - - NEO~ - 3 - - - March of Reckless Joy - As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. - - R - Instant - 1.0 - XR - - NEO~ - 3 - - - March of Reckless Joy - As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. - - R - Instant - 1.0 - XR - - NEO~ - 3 - - - March of Reckless Joy - As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way.Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn. - - R - Instant - 1.0 - XR - - NEO~ - 3 - - - March of Swirling Mist - As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) - - U - Instant - 1.0 - XU - - NEO~ - 3 - - - March of Swirling Mist - As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) - - U - Instant - 1.0 - XU - - NEO~ - 3 - - - March of Swirling Mist - As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) - - U - Instant - 1.0 - XU - - NEO~ - 3 - - - March of Wretched Sorrow - As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. - - B - Instant - 1.0 - XB - - NEO~ - 3 - - - March of Wretched Sorrow - As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. - - B - Instant - 1.0 - XB - - NEO~ - 3 - - - March of Wretched Sorrow - As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life. - - B - Instant - 1.0 - XB - - NEO~ - 3 - - - Master's Rebuke - Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. - - G - Instant - 2.0 - 1G - - NEO~ - 3 - - - Mech Hangar - {T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.{3}, {T}: Target Vehicle becomes an artifact creature until end of turn. - - Land - 0.0 - - - NEO~ - 0 - - - Mechtitan Core - {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - 2/4 - - NEO~ - 1 - - - Mechtitan Core - {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - 2/4 - - NEO~ - 1 - - - Mechtitan Core - {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.Crew 2 - - Artifact - Vehicle - 2.0 - 2 - 2/4 - - NEO~ - 1 - - - Michiko's Reign of Truth - (As this Saga enters and after your draw step, add a lore counter.)I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 2.0 - 1W - - NEO~ - 1 - - - Portrait of Michiko - Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control. - - W - Enchantment Creature - Human Noble - 2.0 - - 0/0 - - NEO~ - 2 - - - Mindlink Mech - FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 - - U - Artifact - Vehicle - 3.0 - 2U - 4/3 - - NEO~ - 1 - - - Mindlink Mech - FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 - - U - Artifact - Vehicle - 3.0 - 2U - 4/3 - - NEO~ - 1 - - - Mindlink Mech - FlyingWhenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.Crew 1 - - U - Artifact - Vehicle - 3.0 - 2U - 4/3 - - NEO~ - 1 - - - Mirror Box - The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. - - Artifact - 3.0 - 3 - - NEO~ - 1 - - - Mirror Box - The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. - - Artifact - 3.0 - 3 - - NEO~ - 1 - - - Mirror Box - The "legend rule" doesn't apply to permanents you control.Each legendary creature you control gets +1/+1.Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. - - Artifact - 3.0 - 3 - - NEO~ - 1 - - - Mirrorshell Crab - Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)Channel — {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}. - - U - Artifact Creature - Crab - 7.0 - 5UU - 5/7 - - NEO~ - 2 - - - Mnemonic Sphere - {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards.Channel — {U}, Discard Mnemonic Sphere: Draw a card. - - U - Artifact - 2.0 - 1U - - NEO~ - 1 - - - Mobilizer Mech - FlyingWhenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact - Vehicle - 2.0 - 1U - 3/4 - - NEO~ - 1 - - - Moon-Circuit Hacker - Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. - - U - Enchantment Creature - Human Ninja - 2.0 - 1U - 2/1 - - NEO~ - 2 - - - Moon-Circuit Hacker - Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn. - - U - Enchantment Creature - Human Ninja - 2.0 - 1U - 2/1 - - NEO~ - 2 - - - Moonfolk Puzzlemaker - FlyingWhenever Moonfolk Puzzlemaker becomes tapped, scry 1. - - U - Artifact Creature - Moonfolk Wizard - 3.0 - 2U - 1/4 - - NEO~ - 2 - - - Moonsnare Prototype - {T}, Tap an untapped artifact or creature you control: Add {C}.Channel — {4}{U}, Discard Moonsnare Prototype: The owner of target nonland permanent puts it on the top or bottom of their library. - - U - Artifact - 1.0 - U - - NEO~ - 1 - - - Moonsnare Specialist - Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand. - - U - Creature - Human Ninja - 4.0 - 3U - 2/2 - - NEO~ - 2 - - - Moonsnare Specialist - Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand. - - U - Creature - Human Ninja - 4.0 - 3U - 2/2 - - NEO~ - 2 - - - Mothrider Patrol - Flying{3}{W}, {T}: Tap target creature. - - W - Creature - Fox Warrior - 1.0 - W - 1/1 - - NEO~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - NEO~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - NEO~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - NEO~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land - Mountain - 0.0 - - - NEO~ - 0 - - - Mukotai Ambusher - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Lifelink - - B - Artifact Creature - Rat Ninja - 4.0 - 3B - 3/2 - - NEO~ - 2 - - - Mukotai Ambusher - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Lifelink - - B - Artifact Creature - Rat Ninja - 4.0 - 3B - 3/2 - - NEO~ - 2 - - - Mukotai Soulripper - Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact - Vehicle - 2.0 - 1B - 4/3 - - NEO~ - 1 - - - Mukotai Soulripper - Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact - Vehicle - 2.0 - 1B - 4/3 - - NEO~ - 1 - - - Mukotai Soulripper - Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact - Vehicle - 2.0 - 1B - 4/3 - - NEO~ - 1 - - - Naomi, Pillar of Order - Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. - - B - W - Legendary Creature - Human Advisor - 5.0 - 3WB - 4/4 - - NEO~ - 2 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - NEO~ - 2 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - NEO~ - 2 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - NEO~ - 2 - - - Nashi, Moon Sage's Scion - Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - - B - Legendary Creature - Rat Ninja - 3.0 - 1BB - 3/2 - - NEO~ - 2 - - - Network Disruptor - FlyingWhen Network Disruptor enters the battlefield, tap target permanent. - - U - Artifact Creature - Moonfolk Rogue - 1.0 - U - 1/1 - - NEO~ - 2 - - - Network Terminal - {T}: Add one mana of any color.{1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card. - - Artifact - 3.0 - 3 - - NEO~ - 1 - - - Nezumi Bladeblesser - Nezumi Bladeblesser has deathtouch as long as you control an artifact.Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) - - B - Creature - Rat Samurai - 3.0 - 2B - 3/2 - - NEO~ - 2 - - - Nezumi Bladeblesser - Nezumi Bladeblesser has deathtouch as long as you control an artifact.Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) - - B - Creature - Rat Samurai - 3.0 - 2B - 3/2 - - NEO~ - 2 - - - Nezumi Prowler - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. - - B - Artifact Creature - Rat Ninja - 2.0 - 1B - 3/1 - - NEO~ - 2 - - - Nezumi Prowler - Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn. - - B - Artifact Creature - Rat Ninja - 2.0 - 1B - 3/1 - - NEO~ - 2 - - - Ninja's Kunai - Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact - Equipment - 1.0 - 1 - - NEO~ - 1 - - - Norika Yamazaki, the Poet - VigilanceWhenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. - - W - Legendary Creature - Human Samurai - 3.0 - 2W - 3/2 - - NEO~ - 2 - - - Norika Yamazaki, the Poet - VigilanceWhenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. - - W - Legendary Creature - Human Samurai - 3.0 - 2W - 3/2 - - NEO~ - 2 - - - Ogre-Head Helm - Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Ogre - 2.0 - 1R - 2/2 - - NEO~ - 2 - - - Ogre-Head Helm - Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Ogre - 2.0 - 1R - 2/2 - - NEO~ - 2 - - - Ogre-Head Helm - Equipped creature gets +2/+2.Whenever Ogre-Head Helm or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Ogre - 2.0 - 1R - 2/2 - - NEO~ - 2 - - - Okiba Reckoner Raid - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent loses 1 life and you gain 1 life.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 1.0 - B - - NEO~ - 1 - - - Nezumi Road Captain - MenaceVehicles you control have menace. (This creature can't be blocked except by two or more creatures.) - - B - Enchantment Creature - Rat Rogue - 1.0 - - 2/2 - - NEO~ - 2 - - - Okiba Salvage - Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment. - - B - Sorcery - 5.0 - 4B - - NEO~ - 3 - - - Oni-Cult Anvil - Whenever one or more artifacts you control leave the battlefield during your turn, create a 1/1 colorless Construct artifact creature token. This ability triggers only once each turn.{T}, Sacrifice an artifact: Oni-Cult Anvil deals 1 damage to each opponent. You gain 1 life. - - B - R - Artifact - 2.0 - BR - - NEO~ - 1 - - - Orochi Merge-Keeper - {T}: Add {G}.As long as Orochi Merge-Keeper is modified, it has "{T}: Add {G}{G}." (Equipment, Auras you control, and counters are modifications.) - - G - Creature - Snake Druid - 2.0 - 1G - 1/1 - - NEO~ - 2 - - - Otawara, Soaring City - {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Otawara, Soaring City - {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Otawara, Soaring City - {T}: Add {U}.Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Papercraft Decoy - When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card. - - Artifact Creature - Frog - 2.0 - 2 - 2/1 - - NEO~ - 2 - - - Patchwork Automaton - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton. - - Artifact Creature - Construct - 2.0 - 2 - 1/1 - - NEO~ - 2 - - - Peerless Samurai - Menace (This creature can't be blocked except by two or more creatures.)Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. - - R - Creature - Human Samurai - 3.0 - 2R - 2/3 - - NEO~ - 2 - - - Peerless Samurai - Menace (This creature can't be blocked except by two or more creatures.)Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. - - R - Creature - Human Samurai - 3.0 - 2R - 2/3 - - NEO~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - NEO~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - NEO~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - NEO~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land - Plains - 0.0 - - - NEO~ - 0 - - - Planar Incision - Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it. - - U - Instant - 2.0 - 1U - - NEO~ - 3 - - - Prodigy's Prototype - Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - W - Artifact - Vehicle - 3.0 - 1WU - 3/4 - - NEO~ - 1 - - - Prosperous Thief - Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - U - Creature - Human Ninja - 3.0 - 2U - 3/2 - - NEO~ - 2 - - - Prosperous Thief - Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - U - Creature - Human Ninja - 3.0 - 2U - 3/2 - - NEO~ - 2 - - - Rabbit Battery - HasteEquipped creature gets +1/+1 and has haste.Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Rabbit - 1.0 - R - 1/1 - - NEO~ - 2 - - - Raiyuu, Storm's Edge - First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. - - R - W - Legendary Creature - Human Samurai - 4.0 - 2RW - 3/3 - - NEO~ - 2 - - - Raiyuu, Storm's Edge - First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. - - R - W - Legendary Creature - Human Samurai - 4.0 - 2RW - 3/3 - - NEO~ - 2 - - - Raiyuu, Storm's Edge - First strikeWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. - - R - W - Legendary Creature - Human Samurai - 4.0 - 2RW - 3/3 - - NEO~ - 2 - - - Reality Heist - This spell costs {1} less to cast for each artifact you control.Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. - - U - Instant - 7.0 - 5UU - - NEO~ - 3 - - - Reckoner Bankbuster - Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 - - Artifact - Vehicle - 2.0 - 2 - 4/4 - - NEO~ - 1 - - - Reckoner Bankbuster - Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 - - Artifact - Vehicle - 2.0 - 2 - 4/4 - - NEO~ - 1 - - - Reckoner Bankbuster - Reckoner Bankbuster enters the battlefield with three charge counters on it.{2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."Crew 3 - - Artifact - Vehicle - 2.0 - 2 - 4/4 - - NEO~ - 1 - - - Reckoner Shakedown - Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control. - - B - Sorcery - 3.0 - 2B - - NEO~ - 3 - - - Reckoner's Bargain - As an additional cost to cast this spell, sacrifice an artifact or creature.You gain life equal to the sacrificed permanent's mana value. Draw two cards. - - B - Instant - 2.0 - 1B - - NEO~ - 3 - - - Regent's Authority - Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn. - - W - Instant - 1.0 - W - - NEO~ - 3 - - - Reinforced Ronin - HasteAt the beginning of your end step, return Reinforced Ronin to its owner's hand.Channel — {1}{R}, Discard Reinforced Ronin: Draw a card. - - R - Artifact Creature - Human Samurai - 1.0 - R - 2/2 - - NEO~ - 2 - - - Reinforced Ronin - HasteAt the beginning of your end step, return Reinforced Ronin to its owner's hand.Channel — {1}{R}, Discard Reinforced Ronin: Draw a card. - - R - Artifact Creature - Human Samurai - 1.0 - R - 2/2 - - NEO~ - 2 - - - Reito Sentinel - DefenderWhen Reito Sentinel enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.){3}: Put target card from a graveyard on the bottom of its owner's library. - - Artifact Creature - Construct - 3.0 - 3 - 3/3 - - NEO~ - 2 - - - Repel the Vile - Choose one —• Exile target creature with power 4 or greater.• Exile target enchantment. - - W - Instant - 4.0 - 3W - - NEO~ - 3 - - - Replication Specialist - FlyingWhenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact. - - U - Creature - Moonfolk Artificer - 5.0 - 4U - 3/4 - - NEO~ - 2 - - - Return to Action - Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control." - - B - Instant - 2.0 - 1B - - NEO~ - 3 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - NEO~ - 2 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - NEO~ - 2 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - NEO~ - 2 - - - Risona, Asari Commander - HasteWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.Whenever combat damage is dealt to you, remove an indestructible counter from Risona. - - R - W - Legendary Creature - Human Samurai - 3.0 - 1RW - 3/3 - - NEO~ - 2 - - - Roadside Reliquary - {T}: Add {C}.{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. - - Land - 0.0 - - - NEO~ - 0 - - - Roaring Earth - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. - - G - Enchantment - 2.0 - 1G - - NEO~ - 1 - - - Rugged Highlands - Rugged Highlands enters the battlefield tapped.When Rugged Highlands enters the battlefield, you gain 1 life.{T}: Add {R} or {G}. - - Land - 0.0 - - - NEO~ - 1 - 0 - - - Runaway Trash-Bot - TrampleRunaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard. - - Artifact Creature - Construct - 3.0 - 3 - 0/4 - - NEO~ - 2 - - - Saiba Trespassers - Channel — {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. - - U - Artifact Creature - Moonfolk Rogue - 5.0 - 4U - 3/5 - - NEO~ - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - NEO~ - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - NEO~ - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - NEO~ - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - NEO~ - 2 - - - Satoru Umezawa - Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.Each creature card in your hand has ninjutsu {2}{U}{B}. - - B - U - Legendary Creature - Human Ninja - 3.0 - 1UB - 2/4 - - NEO~ - 2 - - - Satsuki, the Living Lore - {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 1/3 - - NEO~ - 2 - - - Satsuki, the Living Lore - {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 1/3 - - NEO~ - 2 - - - Satsuki, the Living Lore - {T}: Put a lore counter on each Saga you control. Activate only as a sorcery.When Satsuki, the Living Lore dies, choose up to one —• Return target Saga or enchantment creature you control to its owner's hand.• Return target Saga card from your graveyard to your hand. - - G - W - Legendary Creature - Human Druid - 2.0 - GW - 1/3 - - NEO~ - 2 - - - Scoured Barrens - Scoured Barrens enters the battlefield tapped.When Scoured Barrens enters the battlefield, you gain 1 life.{T}: Add {W} or {B}. - - Land - 0.0 - - - NEO~ - 1 - 0 - - - Scrap Welder - {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. - - R - Creature - Goblin Artificer - 3.0 - 2R - 3/3 - - NEO~ - 2 - - - Scrap Welder - {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. - - R - Creature - Goblin Artificer - 3.0 - 2R - 3/3 - - NEO~ - 2 - - - Scrap Welder - {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. - - R - Creature - Goblin Artificer - 3.0 - 2R - 3/3 - - NEO~ - 2 - - - Scrapyard Steelbreaker - {1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn. - - R - Artifact Creature - Human Warrior - 4.0 - 3R - 3/4 - - NEO~ - 2 - - - Searchlight Companion - FlyingWhen Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token. - - Artifact Creature - Drone - 3.0 - 3 - 1/1 - - NEO~ - 2 - - - Season of Renewal - Choose one or both —• Return target creature card from your graveyard to your hand.• Return target enchantment card from your graveyard to your hand. - - G - Instant - 3.0 - 2G - - NEO~ - 3 - - - Secluded Courtyard - As Secluded Courtyard enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. - - Land - 0.0 - - - NEO~ - 0 - - - Secluded Courtyard - As Secluded Courtyard enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature or creature card of the chosen type. - - Land - 0.0 - - - NEO~ - 0 - - - Seismic Wave - Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls. - - R - Instant - 3.0 - 2R - - NEO~ - 3 - - - Selfless Samurai - Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Creature - Fox Samurai - 2.0 - 1W - 2/2 - - NEO~ - 2 - - - Selfless Samurai - Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - - W - Creature - Fox Samurai - 2.0 - 1W - 2/2 - - NEO~ - 2 - - - Seven-Tail Mentor - When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control. - - W - Creature - Fox Samurai - 4.0 - 3W - 2/3 - - NEO~ - 2 - - - Seven-Tail Mentor - When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control. - - W - Creature - Fox Samurai - 4.0 - 3W - 2/3 - - NEO~ - 2 - - - Shigeki, Jukai Visionary - {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. - - G - Legendary Enchantment Creature - Snake Druid - 2.0 - 1G - 1/3 - - NEO~ - 2 - - - Shigeki, Jukai Visionary - {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. - - G - Legendary Enchantment Creature - Snake Druid - 2.0 - 1G - 1/3 - - NEO~ - 2 - - - Shigeki, Jukai Visionary - {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. - - G - Legendary Enchantment Creature - Snake Druid - 2.0 - 1G - 1/3 - - NEO~ - 2 - - - Short Circuit - FlashEnchant artifact or creatureAs long as enchanted permanent is a creature, it gets -3/-0 and loses flying. - - U - Enchantment - Aura - 2.0 - 1U - - NEO~ - 1 - - - Shrine Steward - When Shrine Steward enters the battlefield, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle. - - Artifact Creature - Construct - 5.0 - 5 - 3/2 - - NEO~ - 2 - - - Silver-Fur Master - Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. - - B - U - Creature - Rat Ninja - 2.0 - UB - 2/2 - - NEO~ - 2 - - - Silver-Fur Master - Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. - - B - U - Creature - Rat Ninja - 2.0 - UB - 2/2 - - NEO~ - 2 - - - Silver-Fur Master - Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Ninjutsu abilities you activate cost {1} less to activate.Other Ninja and Rogue creatures you control get +1/+1. - - B - U - Creature - Rat Ninja - 2.0 - UB - 2/2 - - NEO~ - 2 - - - Simian Sling - Equipped creature gets +1/+1.Whenever Simian Sling or equipped creature becomes blocked, it deals 1 damage to defending player.Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - R - Artifact Creature - Equipment Monkey - 1.0 - R - 1/1 - - NEO~ - 2 - - - Sky-Blessed Samurai - This spell costs {1} less to cast for each enchantment you control.Flying - - W - Enchantment Creature - Human Samurai - 7.0 - 6W - 4/4 - - NEO~ - 2 - - - Sky-Blessed Samurai - This spell costs {1} less to cast for each enchantment you control.Flying - - W - Enchantment Creature - Human Samurai - 7.0 - 6W - 4/4 - - NEO~ - 2 - - - Skyswimmer Koi - FlyingWhenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. - - U - Creature - Fish - 4.0 - 3U - 3/3 - - NEO~ - 2 - - - Sokenzan Smelter - At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste. - - R - Creature - Goblin Artificer - 2.0 - 1R - 2/2 - - NEO~ - 2 - - - Sokenzan, Crucible of Defiance - {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Sokenzan, Crucible of Defiance - {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Sokenzan, Crucible of Defiance - {T}: Add {R}.Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Soul Transfer - Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. - - B - Sorcery - 3.0 - 1BB - - NEO~ - 3 - - - Soul Transfer - Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. - - B - Sorcery - 3.0 - 1BB - - NEO~ - 3 - - - Soul Transfer - Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.• Exile target creature or planeswalker.• Return target creature or planeswalker card from your graveyard to your hand. - - B - Sorcery - 3.0 - 1BB - - NEO~ - 3 - - - Spell Pierce - Counter target noncreature spell unless its controller pays {2}. - - U - Instant - 1.0 - U - - NEO~ - 3 - - - Spinning Wheel Kick - Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers. - - G - Sorcery - 2.0 - XXGG - - NEO~ - 3 - - - Spirit-Sister's Call - At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." - - B - W - Enchantment - 5.0 - 3WB - - NEO~ - 1 - - - Spirit-Sister's Call - At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." - - B - W - Enchantment - 5.0 - 3WB - - NEO~ - 1 - - - Spirit-Sister's Call - At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." - - B - W - Enchantment - 5.0 - 3WB - - NEO~ - 1 - - - Spirited Companion - When Spirited Companion enters the battlefield, draw a card. - - W - Enchantment Creature - Dog - 2.0 - 1W - 1/1 - - NEO~ - 2 - - - Spirited Companion - When Spirited Companion enters the battlefield, draw a card. - - W - Enchantment Creature - Dog - 2.0 - 1W - 1/1 - - NEO~ - 2 - - - Spring-Leaf Avenger - Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. - - G - Creature - Insect Ninja - 5.0 - 3GG - 6/5 - - NEO~ - 2 - - - Spring-Leaf Avenger - Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. - - G - Creature - Insect Ninja - 5.0 - 3GG - 6/5 - - NEO~ - 2 - - - Spring-Leaf Avenger - Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand. - - G - Creature - Insect Ninja - 5.0 - 3GG - 6/5 - - NEO~ - 2 - - - Storyweave - Choose one —• Put two +1/+1 counters on target creature you control.• Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it. - - G - Instant - 3.0 - 2G - - NEO~ - 3 - - - Suit Up - Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.Draw a card. - - U - Instant - 3.0 - 2U - - NEO~ - 3 - - - Sunblade Samurai - VigilanceChannel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. - - W - Enchantment Creature - Human Samurai - 5.0 - 4W - 4/4 - - NEO~ - 2 - - - Sunblade Samurai - VigilanceChannel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. - - W - Enchantment Creature - Human Samurai - 5.0 - 4W - 4/4 - - NEO~ - 2 - - - Surgehacker Mech - MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - NEO~ - 1 - - - Surgehacker Mech - MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - NEO~ - 1 - - - Surgehacker Mech - MenaceWhen Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.Crew 4 - - Artifact - Vehicle - 4.0 - 4 - 5/5 - - NEO~ - 1 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - NEO~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - NEO~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - NEO~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land - Swamp - 0.0 - - - NEO~ - 0 - - - Swiftwater Cliffs - Swiftwater Cliffs enters the battlefield tapped.When Swiftwater Cliffs enters the battlefield, you gain 1 life.{T}: Add {U} or {R}. - - Land - 0.0 - - - NEO~ - 1 - 0 - - - Takenuma, Abandoned Mire - {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Takenuma, Abandoned Mire - {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Takenuma, Abandoned Mire - {T}: Add {B}.Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control. - - Legendary Land - 0.0 - - - NEO~ - 0 - - - Tales of Master Seshiro - (As this Saga enters and after your draw step, add a lore counter.)I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 5.0 - 4G - - NEO~ - 1 - - - Seshiro's Living Legacy - Vigilance, haste - - G - Enchantment Creature - Snake Warrior - 5.0 - - 5/5 - - NEO~ - 2 - - - Tameshi, Reality Architect - Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. - - U - Legendary Creature - Moonfolk Wizard - 3.0 - 2U - 2/3 - - NEO~ - 2 - - - Tameshi, Reality Architect - Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. - - U - Legendary Creature - Moonfolk Wizard - 3.0 - 2U - 2/3 - - NEO~ - 2 - - - Tameshi, Reality Architect - Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery. - - U - Legendary Creature - Moonfolk Wizard - 3.0 - 2U - 2/3 - - NEO~ - 2 - - - Tamiyo's Compleation - FlashEnchant artifact, creature, or planeswalkerWhen Tamiyo's Compleation enters the battlefield, tap enchanted permanent. If it's an Equipment, unattach it.Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. - - U - Enchantment - Aura - 4.0 - 3U - - NEO~ - 1 - - - Tamiyo's Safekeeping - Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) - - G - Instant - 1.0 - G - - NEO~ - 3 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - NEO~ - 1 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - NEO~ - 1 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - NEO~ - 1 - - - Tamiyo, Compleated Sage - Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.−7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card." - - G - U - Legendary Planeswalker - Tamiyo - 5.0 - 2GG/U/PU - 5 - - NEO~ - 1 - - - Tatsunari, Toad Rider - Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. - - B - Legendary Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO~ - 2 - - - Tatsunari, Toad Rider - Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. - - B - Legendary Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO~ - 2 - - - Tatsunari, Toad Rider - Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach. - - B - Legendary Creature - Human Ninja - 3.0 - 2B - 3/3 - - NEO~ - 2 - - - Teachings of the Kirin - (As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 2.0 - 1G - - NEO~ - 1 - - - Kirin-Touched Orochi - Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. - - G - Enchantment Creature - Snake Monk - 2.0 - - 1/1 - - NEO~ - 2 - - - Teachings of the Kirin - (As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 2.0 - 1G - - NEO~ - 1 - - - Kirin-Touched Orochi - Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. - - G - Enchantment Creature - Snake Monk - 2.0 - - 1/1 - - NEO~ - 2 - - - Teachings of the Kirin - (As this Saga enters and after your draw step, add a lore counter.)I — Mill three cards. Create a 1/1 colorless Spirit creature token.II — Put a +1/+1 counter on target creature you control.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 2.0 - 1G - - NEO~ - 1 - - - Kirin-Touched Orochi - Whenever Kirin-Touched Orochi attacks, choose one —• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control. - - G - Enchantment Creature - Snake Monk - 2.0 - - 1/1 - - NEO~ - 2 - - - Tempered in Solitude - Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn. - - R - Enchantment - 2.0 - 1R - - NEO~ - 1 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - NEO~ - 1 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - NEO~ - 1 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - NEO~ - 1 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate.+1: Draw two cards. Then discard two cards unless you discard an artifact card.−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker - Tezzeret - 4.0 - 2UU - 4 - - NEO~ - 1 - - - The Dragon-Kami Reborn - (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO~ - 1 - - - Dragon-Kami's Egg - Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. - - G - Enchantment Creature - Egg - 3.0 - - 0/1 - - NEO~ - 2 - - - The Dragon-Kami Reborn - (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO~ - 1 - - - Dragon-Kami's Egg - Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. - - G - Enchantment Creature - Egg - 3.0 - - 0/1 - - NEO~ - 2 - - - The Dragon-Kami Reborn - (As this Saga enters and after your draw step, add a lore counter.)I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.III — Exile this Saga, then return it to the battlefield transformed under your control. - - G - Enchantment - Saga - 3.0 - 2G - - NEO~ - 1 - - - Dragon-Kami's Egg - Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost. - - G - Enchantment Creature - Egg - 3.0 - - 0/1 - - NEO~ - 2 - - - The Fall of Lord Konda - (As this Saga enters and after your draw step, add a lore counter.)I — Exile target creature an opponent controls with mana value 4 or greater.II — Each player gains control of all permanents they own.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 3.0 - 2W - - NEO~ - 1 - - - Fragment of Konda - DefenderWhen Fragment of Konda dies, draw a card. - - W - Enchantment Creature - Human Noble - 3.0 - - 1/3 - - NEO~ - 2 - - - The Kami War - (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - G - R - U - W - Enchantment - Saga - 6.0 - 1WUBRG - - NEO~ - 1 - - - O-Kagachi Made Manifest - O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. - - B - G - R - U - W - Enchantment Creature - Dragon Spirit - 6.0 - - 6/6 - - NEO~ - 2 - - - The Kami War - (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - G - R - U - W - Enchantment - Saga - 6.0 - 1WUBRG - - NEO~ - 1 - - - O-Kagachi Made Manifest - O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. - - B - G - R - U - W - Enchantment Creature - Dragon Spirit - 6.0 - - 6/6 - - NEO~ - 2 - - - The Kami War - (As this Saga enters and after your draw step, add a lore counter.)I — Exile target nonland permanent an opponent controls.II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - G - R - U - W - Enchantment - Saga - 6.0 - 1WUBRG - - NEO~ - 1 - - - O-Kagachi Made Manifest - O-Kagachi Made Manifest is all colors.Flying, trampleWhenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. - - B - G - R - U - W - Enchantment Creature - Dragon Spirit - 6.0 - - 6/6 - - NEO~ - 2 - - - The Long Reach of Night - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent sacrifices a creature unless they discard a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 4.0 - 3B - - NEO~ - 1 - - - Animus of Night's Reach - Menace (This creature can't be blocked except by two or more creatures.)Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. - - B - Enchantment Creature - Spirit - 4.0 - - 0/4 - - NEO~ - 2 - - - The Modern Age - (As this Saga enters and after your draw step, add a lore counter.)I, II — Draw a card, then discard a card.III — Exile this Saga, then return it to the battlefield transformed under your control. - - U - Enchantment - Saga - 2.0 - 1U - - NEO~ - 1 - - - Vector Glider - Flying - - U - Enchantment Creature - Spirit - 2.0 - - 2/3 - - NEO~ - 2 - - - The Reality Chip - You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Legendary Artifact Creature - Equipment Jellyfish - 2.0 - 1U - 0/4 - - NEO~ - 2 - - - The Reality Chip - You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Legendary Artifact Creature - Equipment Jellyfish - 2.0 - 1U - 0/4 - - NEO~ - 2 - - - The Reality Chip - You may look at the top card of your library any time.As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - U - Legendary Artifact Creature - Equipment Jellyfish - 2.0 - 1U - 0/4 - - NEO~ - 2 - - - The Restoration of Eiganjo - (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 3.0 - 2W - - NEO~ - 1 - - - Architect of Restoration - VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. - - W - Enchantment Creature - Fox Monk - 3.0 - - 3/4 - - NEO~ - 2 - - - The Restoration of Eiganjo - (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 3.0 - 2W - - NEO~ - 1 - - - Architect of Restoration - VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. - - W - Enchantment Creature - Fox Monk - 3.0 - - 3/4 - - NEO~ - 2 - - - The Restoration of Eiganjo - (As this Saga enters and after your draw step, add a lore counter.)I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.III — Exile this Saga, then return it to the battlefield transformed under your control. - - W - Enchantment - Saga - 3.0 - 2W - - NEO~ - 1 - - - Architect of Restoration - VigilanceWhenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token. - - W - Enchantment Creature - Fox Monk - 3.0 - - 3/4 - - NEO~ - 2 - - - The Shattered States Era - (As this Saga enters and after your draw step, add a lore counter.)I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.II — Creatures you control get +1/+0 until end of turn.III — Exile this Saga, then return it to the battlefield transformed under your control. - - R - Enchantment - Saga - 5.0 - 4R - - NEO~ - 1 - - - Nameless Conqueror - Trample, haste - - R - Enchantment Creature - Human Samurai - 5.0 - - 3/3 - - NEO~ - 2 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - NEO~ - 1 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - NEO~ - 1 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - NEO~ - 1 - - - The Wandering Emperor - FlashAs long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.−1: Create a 2/2 white Samurai creature token with vigilance.−2: Exile target tapped creature. You gain 2 life. - - W - Legendary Planeswalker - 4.0 - 2WW - 3 - - NEO~ - 1 - - - Thirst for Knowledge - Draw three cards. Then discard two cards unless you discard an artifact card. - - U - Instant - 3.0 - 2U - - NEO~ - 3 - - - Thornwood Falls - Thornwood Falls enters the battlefield tapped.When Thornwood Falls enters the battlefield, you gain 1 life.{T}: Add {G} or {U}. - - Land - 0.0 - - - NEO~ - 1 - 0 - - - Thousand-Faced Shadow - Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. - - U - Creature - Human Ninja - 1.0 - U - 1/1 - - NEO~ - 2 - - - Thousand-Faced Shadow - Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. - - U - Creature - Human Ninja - 1.0 - U - 1/1 - - NEO~ - 2 - - - Thousand-Faced Shadow - Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)FlyingWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. - - U - Creature - Human Ninja - 1.0 - U - 1/1 - - NEO~ - 2 - - - Thundering Raiju - HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Spirit - 4.0 - 2RR - 3/3 - - NEO~ - 2 - - - Thundering Raiju - HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Spirit - 4.0 - 2RR - 3/3 - - NEO~ - 2 - - - Thundering Raiju - HasteWhenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Spirit - 4.0 - 2RR - 3/3 - - NEO~ - 2 - - - Thundersteel Colossus - Trample, hasteCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact - Vehicle - 7.0 - 7 - 7/7 - - NEO~ - 1 - - - Touch the Spirit Realm - When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. - - W - Enchantment - 3.0 - 2W - - NEO~ - 1 - - - Towashi Guide-Bot - When Towashi Guide-Bot enters the battlefield, put a +1/+1 counter on target creature you control.{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - Artifact Creature - Construct - 4.0 - 4 - 2/1 - - NEO~ - 2 - - - Towashi Songshaper - Whenever another artifact enters the battlefield under your control, Towashi Songshaper gets +1/+0 until end of turn. - - R - Artifact Creature - Human Artificer - 2.0 - 1R - 2/2 - - NEO~ - 2 - - - Tranquil Cove - Tranquil Cove enters the battlefield tapped.When Tranquil Cove enters the battlefield, you gain 1 life.{T}: Add {W} or {U}. - - Land - 0.0 - - - NEO~ - 1 - 0 - - - Tribute to Horobi - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 2.0 - 1B - - NEO~ - 1 - - - Echo of Death's Wail - Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. - - B - Enchantment Creature - Spirit - 2.0 - - 3/3 - - NEO~ - 2 - - - Tribute to Horobi - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 2.0 - 1B - - NEO~ - 1 - - - Echo of Death's Wail - Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. - - B - Enchantment Creature - Spirit - 2.0 - - 3/3 - - NEO~ - 2 - - - Tribute to Horobi - (As this Saga enters and after your draw step, add a lore counter.)I, II — Each opponent creates a 1/1 black Rat Rogue creature token.III — Exile this Saga, then return it to the battlefield transformed under your control. - - B - Enchantment - Saga - 2.0 - 1B - - NEO~ - 1 - - - Echo of Death's Wail - Flying, hasteWhen Echo of Death's Wail enters the battlefield, gain control of all Rat tokens.Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card. - - B - Enchantment Creature - Spirit - 2.0 - - 3/3 - - NEO~ - 2 - - - Twinshot Sniper - ReachWhen Twinshot Sniper enters the battlefield, it deals 2 damage to any target.Channel — {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target. - - R - Artifact Creature - Goblin Archer - 4.0 - 3R - 2/3 - - NEO~ - 2 - - - Twisted Embrace - Enchant artifact or creature you controlWhen Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls.As long as enchanted permanent is a creature, it gets +1/+1. - - B - Enchantment - Aura - 4.0 - 2BB - - NEO~ - 1 - - - Uncharted Haven - Uncharted Haven enters the battlefield tapped.As Uncharted Haven enters the battlefield, choose a color.{T}: Add one mana of the chosen color. - - Land - 0.0 - - - NEO~ - 1 - 0 - - - Undercity Scrounger - {T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - B - Artifact Creature - Human Rogue - 3.0 - 2B - 1/4 - - NEO~ - 2 - - - Unforgiving One - Menace (This creature can't be blocked except by two or more creatures.)Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.) - - B - Creature - Spirit - 3.0 - 2B - 2/3 - - NEO~ - 2 - - - Unstoppable Ogre - When Unstoppable Ogre enters the battlefield, target creature can't block this turn. - - R - Artifact Creature - Ogre Warrior - 3.0 - 2R - 4/1 - - NEO~ - 2 - - - Upriser Renegade - Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Human Samurai - 2.0 - 1R - 1/3 - - NEO~ - 2 - - - Upriser Renegade - Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.) - - R - Creature - Human Samurai - 2.0 - 1R - 1/3 - - NEO~ - 2 - - - Virus Beetle - When Virus Beetle enters the battlefield, each opponent discards a card. - - B - Artifact Creature - Insect - 2.0 - 1B - 1/1 - - NEO~ - 2 - - - Voltage Surge - As an additional cost to cast this spell, you may sacrifice an artifact.Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead. - - R - Instant - 1.0 - R - - NEO~ - 3 - - - Walking Skyscraper - This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)TrampleWalking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) - - Artifact Creature - Construct - 8.0 - 8 - 8/8 - - NEO~ - 2 - - - Wanderer's Intervention - Wanderer's Intervention deals 4 damage to target attacking or blocking creature. - - W - Instant - 2.0 - 1W - - NEO~ - 3 - - - Weaver of Harmony - Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - G - Enchantment Creature - Snake Druid - 2.0 - 1G - 2/2 - - NEO~ - 2 - - - Weaver of Harmony - Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - G - Enchantment Creature - Snake Druid - 2.0 - 1G - 2/2 - - NEO~ - 2 - - - Weaver of Harmony - Other enchantment creatures you control get +1/+1.{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) - - G - Enchantment Creature - Snake Druid - 2.0 - 1G - 2/2 - - NEO~ - 2 - - - Webspinner Cuff - ReachEquipped creature gets +1/+4 and has reach.Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) - - G - Artifact Creature - Equipment Spider - 3.0 - 2G - 1/4 - - NEO~ - 2 - - - When We Were Young - Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn. - - W - Instant - 4.0 - 3W - - NEO~ - 3 - - - Wind-Scarred Crag - Wind-Scarred Crag enters the battlefield tapped.When Wind-Scarred Crag enters the battlefield, you gain 1 life.{T}: Add {R} or {W}. - - Land - 0.0 - - - NEO~ - 1 - 0 - - - You Are Already Dead - Destroy target creature that was dealt damage this turn.Draw a card. - - B - Instant - 1.0 - B - - NEO~ - 3 -