diff --git a/LCI.xml b/LCI.xml index 1c9bd44f..a331fb3c 100644 --- a/LCI.xml +++ b/LCI.xml @@ -1,20 +1,20 @@ Cockatrice/Magic-Spoiler - 2023-09-24 08:10:41 (UTC) + 2023-10-06 08:12:41 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCI.xml LCI - Lost Caverns of Ixalan (Spoiler) + The Lost Caverns of Ixalan (Spoiler) Expansion 2023-11-17 diff --git a/WHO.xml b/WHO.xml index 510859a0..a8cf96f8 100644 --- a/WHO.xml +++ b/WHO.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-06 00:41:57 (UTC) + 2023-10-06 08:12:42 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WHO.xml @@ -77,7 +77,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 2/2 - WHO + WHO 2 @@ -345,7 +345,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WHO + WHO 1 @@ -390,6 +390,36 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca WHO 1 + + Ashad, the Lone Cyberman + The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) +Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman. + + BRU + Legendary Artifact Creature — Cyberman + Creature + 4 + 1UBR + 3/3 + + WHO + 2 + + + Ashad, the Lone Cyberman + The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) +Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman. + + BRU + Legendary Artifact Creature — Cyberman + Creature + 4 + 1UBR + 3/3 + + WHO + 2 + Astrid Peth Whenever Astrid Peth enters the battlefield or attacks, create a Food token. @@ -482,6 +512,20 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W WHO 2 + + Auton Soldier + You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + U + Artifact Creature — Alien Soldier + Creature + 6 + 4UU + 0/0 + + WHO + 2 + Bad Wolf Bay At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. @@ -678,6 +722,20 @@ Doctor's companion WHO 2 + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + WHO + 3 + Blink (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -894,6 +952,17 @@ II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you WHO 1 + + City of the Daleks + Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. +Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step. + + Plane — Skaro + 0 + + WHO + 1 + Clara Oswald Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. @@ -982,6 +1051,19 @@ Choose a counter on target permanent or suspended card. Remove that counter from WHO 3 + + Clockwork Droid + You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) + + Artifact Creature — Robot + Creature + 2 + 2 + 3/1 + + WHO + 2 + Command Tower {T}: Add one mana of any color in your commander's color identity. @@ -1289,7 +1371,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 6 4WW - WHO + WHO 3 @@ -1374,6 +1456,173 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr WHO 1 + + Cyberman Patrol + Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.) + + Artifact Creature — Cyberman + Creature + 2 + 2 + 2/2 + + WHO + 2 + + + Cyberman Patrol + Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.) + + Artifact Creature — Cyberman + Creature + 2 + 2 + 2/2 + + WHO + 2 + + + Cybermat + Skulk (This creature can't be blocked by creatures with greater power.) +Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures. + + Artifact Creature — Robot + Creature + 2 + 2 + 2/1 + + WHO + 2 + + + Cybermen Squadron + Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + Artifact Creature — Cyberman + Creature + 7 + 7 + 5/5 + + WHO + 2 + + + Cybermen Squadron + Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + Artifact Creature — Cyberman + Creature + 7 + 7 + 5/5 + + WHO + 2 + + + Cybership + Flying +Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. +Crew 4 + + Artifact — Vehicle + Artifact + 6 + 6 + 8/8 + + WHO + 1 + + + Cybership + Flying +Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. +Crew 4 + + Artifact — Vehicle + Artifact + 6 + 6 + 8/8 + + WHO + 1 + + + Dalek Drone + Flying, menace +Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. + + B + Artifact Creature — Dalek + Creature + 5 + 3BB + 3/3 + + WHO + 2 + + + Dalek Drone + Flying, menace +Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. + + B + Artifact Creature — Dalek + Creature + 5 + 3BB + 3/3 + + WHO + 2 + + + Dalek Intensive Care + When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. +Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control. + + Plane — The Dalek Asylum + 0 + + WHO + 1 + + + Dalek Squadron + Menace +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + B + Artifact Creature — Dalek + Creature + 3 + 2B + 3/3 + + WHO + 2 + + + Dalek Squadron + Menace +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + B + Artifact Creature — Dalek + Creature + 3 + 2B + 3/3 + + WHO + 2 + Dan Lewis Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1. @@ -1685,6 +1934,19 @@ Retrace (You may cast this card from your graveyard by discarding a land card in WHO 3 + + Delete + Delete deals X damage to each nonartifact creature and each player. + + R + Sorcery + Sorcery + 2 + XRR + + WHO + 3 + Deserted Beach Deserted Beach enters the battlefield tapped unless you control two or more other lands. @@ -1945,6 +2207,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 2 + + Doomsday Confluence + Choose X. You may choose the same mode more than once. +• Each player sacrifices a nonartifact creature. +• Create a 3/3 black Dalek artifact creature token with menace. +• Each opponent discards a card. + + B + Sorcery + Sorcery + 1 + XXB + + WHO + 3 + Dreamroot Cascade Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. @@ -2053,6 +2331,32 @@ Suspend 4—{R} WHO 3 + + Ensnared by the Mara + Each opponent faces a villainous choice - They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player. + + R + Sorcery + Sorcery + 4 + 2RR + + WHO + 3 + + + Ensnared by the Mara + Each opponent faces a villainous choice - They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player. + + R + Sorcery + Sorcery + 4 + 2RR + + WHO + 3 + Everybody Lives! All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn. @@ -2676,7 +2980,7 @@ At the beginning of your precombat main phase, draw a card. 3 2W - WHO + WHO 1 @@ -2731,6 +3035,48 @@ At the beginning of your precombat main phase, draw a card. WHO 3 + + Frontier Bivouac + Frontier Bivouac enters the battlefield tapped. +{T}: Add {G}, {U}, or {R}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Frontier Bivouac + Frontier Bivouac enters the battlefield tapped. +{T}: Add {G}, {U}, or {R}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Frost Fair Lure Fish + When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. +Fish you control have haste and can't be blocked by Humans. +Foretell {3}{U}{R} + + RU + Creature Fish + Creature + 7 + 5UR + 7/7 + + WHO + 2 + Frost Fair Lure Fish When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. @@ -2747,6 +3093,38 @@ Foretell {3}{U}{R} WHO 2 + + Frost Fair Lure Fish + When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. +Fish you control have haste and can't be blocked by Humans. +Foretell {3}{U}{R} + + RU + Creature Fish + Creature + 7 + 5UR + 7/7 + + WHO + 2 + + + Frost Fair Lure Fish + When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. +Fish you control have haste and can't be blocked by Humans. +Foretell {3}{U}{R} + + RU + Creature Fish + Creature + 7 + 5UR + 7/7 + + WHO + 2 + Frostboil Snarl As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. @@ -3047,6 +3425,58 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha WHO 1 + + Game Trail + As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Game Trail + As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Game Trail + As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Game Trail + As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + Genesis of the Daleks (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -3144,6 +3574,51 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 2 + + Graham O'Brien + Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.") +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Pilot + Creature + 2 + 1G + 2/2 + + WHO + 2 + + + Graham O'Brien + Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.") +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Pilot + Creature + 2 + 1G + 2/2 + + WHO + 2 + + + Graham O'Brien + Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.") +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Pilot + Creature + 2 + 1G + 2/2 + + WHO + 2 + Grasp of Fate When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) @@ -3196,6 +3671,45 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 1 + + Great Intelligence's Plan + Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost. + + BU + Sorcery + Sorcery + 6 + 4UB + + WHO + 3 + + + Growth Spiral + Draw a card. You may put a land card from your hand onto the battlefield. + + GU + Instant + Instant + 2 + GU + + WHO + 3 + + + Growth Spiral + Draw a card. You may put a land card from your hand onto the battlefield. + + GU + Instant + Instant + 2 + GU + + WHO + 3 + Heaven Sent (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -3236,6 +3750,19 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o WHO 1 + + Hunted by The Family + Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. + + U + Sorcery + Sorcery + 7 + 5UU + + WHO + 3 + Idris, Soul of the TARDIS Vanishing 3 @@ -3303,6 +3830,34 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+ Impending Flux Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. +Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + R + Sorcery + Sorcery + 3 + 2R + + WHO + 3 + + + Impending Flux + Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. +Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + R + Sorcery + Sorcery + 3 + 2R + + WHO + 3 + + + Impending Flux + Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R @@ -3314,6 +3869,20 @@ Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from you WHO 3 + + Impending Flux + Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. +Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + R + Sorcery + Sorcery + 3 + 2R + + WHO + 3 + Inspiring Refrain Draw two cards. Exile Inspiring Refrain with three time counters on it. @@ -3373,6 +3942,20 @@ Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U Into the Time Vortex Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + R + Sorcery + Sorcery + 5 + 4R + + WHO + 3 + + + Into the Time Vortex + Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) R @@ -3384,6 +3967,50 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the WHO 3 + + Into the Time Vortex + Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + R + Sorcery + Sorcery + 5 + 4R + + WHO + 3 + + + Into the Time Vortex + Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + R + Sorcery + Sorcery + 5 + 4R + + WHO + 3 + + + Iraxxa, Empress of Mars + Trample +Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token. + + R + Legendary Creature — Alien Warrior + Creature + 4 + 2RR + 5/4 + + WHO + 2 + Iraxxa, Empress of Mars Trample @@ -3569,6 +4196,57 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. + + RU + Legendary Creature — Human Detective + Creature + 3 + 1UR + 2/2 + + WHO + 2 + + + Jenny Flint + Partner with Madame Vastra +First strike +Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. + + RU + Legendary Creature — Human Detective + Creature + 3 + 1UR + 2/2 + + WHO + 2 + + + Jenny Flint + Partner with Madame Vastra +First strike +Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. + + RU + Legendary Creature — Human Detective + Creature + 3 + 1UR + 2/2 + + WHO + 2 + + + Jenny Flint + Partner with Madame Vastra +First strike +Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. RU @@ -3847,6 +4525,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 3 + + Karvanista, Loyal Lupari // Lupari Shield + + + G + Legendary Creature — Alien Dog Soldier // Sorcery — Adventure + Creature + 5 + 4G // 1G + 5/5 + + WHO + 3 + Kate Stewart Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. @@ -3907,6 +4599,17 @@ Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X WHO 2 + + Kerblam! Warehouse + Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. +Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target." + + Plane — Kandoka + 0 + + WHO + 1 + Lake Silencio Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) @@ -3948,6 +4651,58 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone WHO 1 + + Last Night Together + Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. + + GR + Sorcery + Sorcery + 5 + 3RG + + WHO + 3 + + + Last Night Together + Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. + + GR + Sorcery + Sorcery + 5 + 3RG + + WHO + 3 + + + Last Night Together + Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. + + GR + Sorcery + Sorcery + 5 + 3RG + + WHO + 3 + + + Last Night Together + Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. + + GR + Sorcery + Sorcery + 5 + 3RG + + WHO + 3 + Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) @@ -3978,6 +4733,22 @@ Equip {0} Lunar Hatchling Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) +Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) + + GU + Creature — Alien Beast + Creature + 6 + 4GU + 6/6 + + WHO + 2 + + + Lunar Hatchling + Flying, trample +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) GU @@ -3990,6 +4761,86 @@ Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your gra WHO 2 + + Lunar Hatchling + Flying, trample +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) +Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) + + GU + Creature — Alien Beast + Creature + 6 + 4GU + 6/6 + + WHO + 2 + + + Lunar Hatchling + Flying, trample +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) +Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) + + GU + Creature — Alien Beast + Creature + 6 + 4GU + 6/6 + + WHO + 2 + + + Madame Vastra + Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) +Madame Vastra must be blocked if able. +Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token. + + GU + Legendary Creature — Lizard Detective + Creature + 4 + 2GU + 3/3 + + WHO + 2 + + + Madame Vastra + Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) +Madame Vastra must be blocked if able. +Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token. + + GU + Legendary Creature — Lizard Detective + Creature + 4 + 2GU + 3/3 + + WHO + 2 + + + Madame Vastra + Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) +Madame Vastra must be blocked if able. +Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token. + + GU + Legendary Creature — Lizard Detective + Creature + 4 + 2GU + 3/3 + + WHO + 2 + Madame Vastra Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) @@ -4074,6 +4925,54 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Me, the Immortal At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. +You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. + + GRU + Legendary Creature — Human Rogue + Creature + 5 + 2GUR + 3/3 + + WHO + 2 + + + Me, the Immortal + At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. +Counters remain on Me as it moves to any zone other than a player's hand or library. +You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. + + GRU + Legendary Creature — Human Rogue + Creature + 5 + 2GUR + 3/3 + + WHO + 2 + + + Me, the Immortal + At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. +Counters remain on Me as it moves to any zone other than a player's hand or library. +You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. + + GRU + Legendary Creature — Human Rogue + Creature + 5 + 2GUR + 3/3 + + WHO + 2 + + + Me, the Immortal + At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. +Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. GRU @@ -4086,6 +4985,48 @@ You may cast Me from your graveyard by discarding two cards in addition to payin WHO 2 + + Memory Worm + Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. + + R + Creature — Alien Worm + Creature + 2 + 1R + 1/1 + + WHO + 2 + + + Memory Worm + Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. + + R + Creature — Alien Worm + Creature + 2 + 1R + 1/1 + + WHO + 2 + + + Midnight Crusader Shuttle + Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. +Crew 2 + + Artifact — Vehicle + Artifact + 4 + 4 + 3/4 + + WHO + 1 + Mind Stone {T}: Add {C}. @@ -4202,6 +5143,17 @@ At the beginning of your end step, each opponent faces a villainous choice — E WHO 2 + + Mondassian Colony Ship + Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. +Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature. + + Plane — Spacecraft + 0 + + WHO + 1 + Mountain ({T}: Add {R}.) @@ -4349,13 +5301,45 @@ At the beginning of your end step, each opponent faces a villainous choice — E 4 3U - WHO + WHO 3 Nardole, Resourceful Cyborg {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Artifact Creature — Scientist + Creature + 2 + 1U + 1/2 + + WHO + 2 + + + Nardole, Resourceful Cyborg + {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Artifact Creature — Scientist + Creature + 2 + 1U + 1/2 + + WHO + 2 + + + Nardole, Resourceful Cyborg + {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.) U @@ -4368,6 +5352,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 2 + + Nardole, Resourceful Cyborg + {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Artifact Creature — Scientist + Creature + 2 + 1U + 1/2 + + WHO + 2 + New New York At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. @@ -4425,6 +5425,70 @@ Red-Eye - Whenever chaos ensues, for each opponent, goad up to one target creatu WHO 1 + + Osgood, Operation Double + When you cast this spell, create a token that's a copy of it, except it isn't legendary. +{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. +Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Legendary Creature — Human Alien Shapeshifter + Creature + 4 + 2UU + 2/2 + + WHO + 2 + + + Osgood, Operation Double + When you cast this spell, create a token that's a copy of it, except it isn't legendary. +{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. +Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Legendary Creature — Human Alien Shapeshifter + Creature + 4 + 2UU + 2/2 + + WHO + 2 + + + Osgood, Operation Double + When you cast this spell, create a token that's a copy of it, except it isn't legendary. +{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. +Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Legendary Creature — Human Alien Shapeshifter + Creature + 4 + 2UU + 2/2 + + WHO + 2 + + + Osgood, Operation Double + When you cast this spell, create a token that's a copy of it, except it isn't legendary. +{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. +Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Legendary Creature — Human Alien Shapeshifter + Creature + 4 + 2UU + 2/2 + + WHO + 2 + Out of Time When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. @@ -4578,7 +5642,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 2/3 - WHO + WHO 2 @@ -4651,6 +5715,20 @@ Draw a card. WHO 3 + + Ponder + Look at the top three cards of your library, then put them back in any order. You may shuffle. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + WHO + 3 + Port Town As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. @@ -4768,6 +5846,19 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi WHO 3 + + Preordain + Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + U + Sorcery + Sorcery + 1 + U + + WHO + 3 + Prime Minister's Cabinet Room At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. @@ -4780,17 +5871,16 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo 1 - Psychic Paper - As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. -Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. -Equip {2} + Propaganda + Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - Artifact- Equipment - Artifact - 2 - 2 + U + Enchantment + Enchantment + 3 + 2U - WHO + WHO 1 @@ -4799,7 +5889,21 @@ Equip {2} Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2} - Artifact- Equipment + Artifact — Equipment + Artifact + 2 + 2 + + WHO + 1 + + + Psychic Paper + As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. +Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. +Equip {2} + + Artifact — Equipment Artifact 2 2 @@ -4810,6 +5914,20 @@ Equip {2} Quantum Misalignment Create a token that's a copy of target creature you control, except it isn't legendary. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + U + Sorcery + Sorcery + 5 + 4U + + WHO + 3 + + + Quantum Misalignment + Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) U @@ -4821,6 +5939,34 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the WHO 3 + + Quantum Misalignment + Create a token that's a copy of target creature you control, except it isn't legendary. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + U + Sorcery + Sorcery + 5 + 4U + + WHO + 3 + + + Quantum Misalignment + Create a token that's a copy of target creature you control, except it isn't legendary. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + U + Sorcery + Sorcery + 5 + 4U + + WHO + 3 + RMS Titanic Flying, trample @@ -4885,6 +6031,34 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This WHO 1 + + Rassilon, the War President + At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) + + BU + Legendary Creature — Time Lord Noble + Creature + 5 + 3UB + 3/4 + + WHO + 2 + + + Rassilon, the War President + At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) + + BU + Legendary Creature — Time Lord Noble + Creature + 5 + 3UB + 3/4 + + WHO + 2 + Regenerations Restored Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) @@ -4941,6 +6115,70 @@ Whenever one or more time counters are removed from Regenerations Restored, scry WHO 1 + + Reliquary Tower + You have no maximum hand size. +{T}: Add {C}. + + Land + Land + 0 + + WHO + 0 + + + Reliquary Tower + You have no maximum hand size. +{T}: Add {C}. + + Land + Land + 0 + + WHO + 0 + + + Renegade Silent + At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) + + U + Creature — Alien Horror + Creature + 4 + 3U + 3/3 + + WHO + 2 + + + Return the Past + As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. + + R + Enchantment + Enchantment + 6 + 4RR + + WHO + 1 + + + Return the Past + As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. + + R + Enchantment + Enchantment + 6 + 4RR + + WHO + 1 + Return the Past As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. @@ -4954,6 +6192,19 @@ Whenever one or more time counters are removed from Regenerations Restored, scry WHO 1 + + Return the Past + As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. + + R + Enchantment + Enchantment + 6 + 4RR + + WHO + 1 + Reverse the Polarity Choose one — @@ -4967,7 +6218,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO + WHO 3 @@ -5015,7 +6266,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO + WHO 3 @@ -5160,6 +6411,58 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv WHO 1 + + Rockfall Vale + Rockfall Vale enters the battlefield tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Rockfall Vale + Rockfall Vale enters the battlefield tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Rockfall Vale + Rockfall Vale enters the battlefield tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Rockfall Vale + Rockfall Vale enters the battlefield tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + Rogue's Passage {T}: Add {C}. @@ -5184,6 +6487,58 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv WHO 0 + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + Rory Williams Partner with Amy Pond @@ -5670,6 +7025,90 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 2 + + Search for Tomorrow + Search your library for a basic land card, put it onto the battlefield, then shuffle. +Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) + + G + Sorcery + Sorcery + 3 + 2G + + WHO + 3 + + + Search for Tomorrow + Search your library for a basic land card, put it onto the battlefield, then shuffle. +Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) + + G + Sorcery + Sorcery + 3 + 2G + + WHO + 3 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + WHO + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + WHO + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + WHO + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + WHO + 1 + 0 + Sibylline Soothsayer Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order. @@ -5698,6 +7137,77 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 2 + + Singing Towers of Darillium + Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by 2. (During your turn, you may pay 2 and exile it from your hand face down. Cast it on a later turn for its foretell cost.) +Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn. + + Plane — Darillium + 0 + + WHO + 1 + + + Sisterhood of Karn + Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. +Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. + + G + Creature — Cleric + Creature + 2 + 1G + 0/0 + + WHO + 2 + + + Sisterhood of Karn + Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. +Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. + + G + Creature — Cleric + Creature + 2 + 1G + 0/0 + + WHO + 2 + + + Sisterhood of Karn + Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. +Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. + + G + Creature — Cleric + Creature + 2 + 1G + 0/0 + + WHO + 2 + + + Sisterhood of Karn + Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. +Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. + + G + Creature — Cleric + Creature + 2 + 1G + 0/0 + + WHO + 2 + Skycloud Expanse {1}, {T}: Add {W}{U}. @@ -5742,6 +7252,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 0 + + Snuff Out + If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. +Destroy target nonblack creature. It can't be regenerated. + + B + Instant + Instant + 4 + 3B + + WHO + 3 + Sol Ring {T}: Add {C}{C}. @@ -5856,6 +7380,21 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 1 + + Sontaran General + Trample, haste +Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) + + R + Creature — Alien Soldier + Creature + 5 + 4R + 5/5 + + WHO + 2 + Star Whale Flying, vigilance @@ -5899,9 +7438,34 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a 2 1U - WHO + WHO 3 + + Start the TARDIS + Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) + + U + Sorcery + Sorcery + 2 + 1U + + WHO + 3 + + + Stormcage Containment Facility + Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) +Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) + + Plane — Unknown Planet + 0 + + WHO + 1 + Stormcarved Coast Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. @@ -5958,6 +7522,54 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a Strax, Sontaran Nurse Vigilance, trample Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. +Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. + + GR + Legendary Creature — Alien Cleric + Creature + 5 + 3RG + 5/5 + + WHO + 2 + + + Strax, Sontaran Nurse + Vigilance, trample +Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. +Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. + + GR + Legendary Creature — Alien Cleric + Creature + 5 + 3RG + 5/5 + + WHO + 2 + + + Strax, Sontaran Nurse + Vigilance, trample +Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. +Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. + + GR + Legendary Creature — Alien Cleric + Creature + 5 + 3RG + 5/5 + + WHO + 2 + + + Strax, Sontaran Nurse + Vigilance, trample +Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. GR @@ -6073,6 +7685,20 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Surge of Brilliance Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. +Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + U + Instant + Instant + 2 + 1U + + WHO + 3 + + + Surge of Brilliance + Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) U @@ -6192,6 +7818,21 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 0 + + Sycorax Commander + First strike, haste +Sanctified Rules of Combat - When Sycorax Commander enters the battlefield, each opponent faces a villainous choice opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand. + + BR + Creature — Alien Soldier + Creature + 4 + 2BR + 4/2 + + WHO + 2 + TARDIS Flying @@ -6528,9 +8169,76 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/2 - WHO + WHO 2 + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Temple of Atropos + At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) +When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) + + Plane — Time + 0 + + WHO + 1 + Temple of Enlightenment Temple of Enlightenment enters the battlefield tapped. @@ -6643,6 +8351,62 @@ When Temple of Epiphany enters the battlefield, scry 1. 1 0 + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + Temple of Triumph Temple of Triumph enters the battlefield tapped. @@ -6879,6 +8643,17 @@ IV — Choose up to three Doctors. You may exile all other creatures. If you do, WHO 1 + + The Dining Car + When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds - At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. +Whenever chaos ensues, activated abilities of artifact tokens you control cost 2 less to activate this turn. + + Plane — Spacecraft + 0 + + WHO + 1 + The Doctor's Childhood Barn Creatures enter the battlefield tapped. @@ -7135,7 +8910,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 1URW 0/4 - WHO + WHO 2 @@ -7354,6 +9129,21 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o WHO 2 + + The Flood of Mars + Islandwalk +Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types. + + U + Creature -Alien Zombie Horror + Creature + 4 + 2UU + 3/3 + + WHO + 2 + The Flux (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) @@ -7708,6 +9498,81 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with WHO 1 + + The Master, Formed Anew + Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. +You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it. + + BU + Legendary Creature — Time Lord Rogue + Creature + 2 + UB + 0/1 + + WHO + 2 + + + The Master, Formed Anew + Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. +You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it. + + BU + Legendary Creature — Time Lord Rogue + Creature + 2 + UB + 0/1 + + WHO + 2 + + + The Master, Gallifrey's End + Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card. + + BR + Legendary Creature — Time Lord Rogue + Creature + 4 + 2BR + 4/2 + + WHO + 2 + + + The Master, Mesmerist + {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) +Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. + + BU + Legendary Creature — Time Lord Rogue + Creature + 4 + 2UB + 3/3 + + WHO + 2 + + + The Master, Multiplied + Myriad +The "legend rule" doesn't apply to creature tokens you control. +Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control. "Breaking news! I'm everyone. And everyone in the world is me!" + + BR + Legendary Creature — Time Lord Rogue + Creature + 6 + 4BR + 4/3 + + WHO + 2 + The Moment At the beginning of your upkeep, put a time counter on The Moment. @@ -7764,6 +9629,17 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with WHO 1 + + The Moonbase + Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery." +Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. + + Plane — Moon + 0 + + WHO + 1 + The Night of the Doctor (As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) @@ -7806,7 +9682,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO + WHO 2 @@ -7972,6 +9848,21 @@ III — For each opponent, destroy up to one target artifact that player control WHO 1 + + The Rani + Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." +Whenever a goaded creature deals combat damage to one of your opponents, investigate. + + BRU + Legendary Creature — Time Lord Scientist + Creature + 4 + 1UBR + 3/4 + + WHO + 2 + The Second Doctor Players have no maximum hand size. @@ -8230,6 +10121,22 @@ How Civil of You — At the beginning of your end step, each player may draw a c WHO 2 + + The Sound of Drums + Enchant creature +Enchanted creature is goaded. +If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. +{2}{R}: Return The Sound of Drums from your graveyard to your hand. + + R + Enchantment — Aura + Enchantment + 3 + 2R + + WHO + 1 + The Tenth Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. @@ -8942,6 +10849,64 @@ Time travel. (For each suspended card you own and each permanent you control wit WHO 0 + + Thijarian Witness + Flash +Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") + + G + Creature — Alien Cleric + Creature + 2 + 1G + 0/4 + + WHO + 2 + + + Thijarian Witness + Flash +Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") + + G + Creature — Alien Cleric + Creature + 2 + 1G + 0/4 + + WHO + 2 + + + Think Twice + Draw a card. +Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 2 + 1U + + WHO + 3 + + + Think Twice + Draw a card. +Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 2 + 1U + + WHO + 3 + Thought Vessel You have no maximum hand size. @@ -8996,6 +10961,34 @@ As Thriving Bluff enters the battlefield, choose a color other than red. 1 0 + + Throes of Chaos + Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) + + R + Sorcery + Sorcery + 4 + 3R + + WHO + 3 + + + Throes of Chaos + Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) + + R + Sorcery + Sorcery + 4 + 3R + + WHO + 3 + Time Beetle Skulk (This creature can't be blocked by creatures with greater power.) @@ -9052,6 +11045,36 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time WHO 3 + + Time Reaper + Flying, haste +Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life. + + B + Creature — Alien Horror + Creature + 5 + 3BB + 4/4 + + WHO + 2 + + + Time Reaper + Flying, haste +Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life. + + B + Creature — Alien Horror + Creature + 5 + 3BB + 4/4 + + WHO + 2 + Trenzalore Clocktower {T}: Add {U}. Put a time counter on Trenzalore Clocktower. @@ -9130,6 +11153,19 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge WHO 1 + + Truth or Consequences + Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. + + RU + Sorcery + Sorcery + 4 + 2UR + + WHO + 3 + Truth or Consequences Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. @@ -9156,6 +11192,19 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge WHO 3 + + Twice Upon a Time // Unlikely Meeting + + + U + Sorcery // Sorcery — Adventure + Sorcery + 6 + 4UU // 2U + + WHO + 3 + Two Streams Facility Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. @@ -9178,6 +11227,132 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control. WHO 1 + + Unleash the Flux + When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.) + + Phenomenon + 0 + + WHO + 1 + + + Vashta Nerada + Indestructible +Shadow (This creature can block or be blocked by only creatures with shadow.) +Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. + + B + Creature — Alien Horror + Creature + 3 + 2B + 1/1 + + WHO + 2 + + + Vashta Nerada + Indestructible +Shadow (This creature can block or be blocked by only creatures with shadow.) +Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. + + B + Creature — Alien Horror + Creature + 3 + 2B + 1/1 + + WHO + 2 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO + 1 + 0 + + + Vislor Turlough + Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. +At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + B + Legendary Creature — Rogue + Creature + 4 + 3B + 2/5 + + WHO + 2 + + + Vislor Turlough + Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. +At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + B + Legendary Creature — Rogue + Creature + 4 + 3B + 2/5 + + WHO + 2 + War Room {T}: Add {C}. @@ -9520,6 +11695,19 @@ Draw a card. WHO 2 + + Wound Reflection + At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) + + B + Enchantment + Enchantment + 6 + 5B + + WHO + 1 + Wreck and Rebuild Choose one — @@ -9536,6 +11724,22 @@ Flashback {3}{R}{G} WHO 3 + + Wreck and Rebuild + Choose one — +• Destroy target artifact or enchantment. +• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. +Flashback {3}{R}{G} + + GR + Sorcery + Sorcery + 3 + 1RG + + WHO + 3 + Yasmin Khan {T}: Exile the top card of your library. Until your next end step, you may play it. @@ -9626,5 +11830,19 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 2 + + Zygon Infiltrator + Body-print — {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature — Alien Shapeshifter Soldier + Creature + 3 + 2U + 3/2 + + WHO + 2 + diff --git a/spoiler.xml b/spoiler.xml index 4035f655..69fb00a2 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-06 00:41:57 (UTC) + 2023-10-06 08:12:42 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -30,18 +30,18 @@ Masterpiece 2023-11-17 - - LCI~ - Lost Caverns of Ixalan (Spoiler) - Expansion - 2023-11-17 - LCC~ Lost Caverns of Ixalan Commander (Spoiler) Commander 2023-11-17 + + LCI~ + The Lost Caverns of Ixalan (Spoiler) + Expansion + 2023-11-17 + REX~ Jurassic World Collection (Spoiler) @@ -884,6 +884,18 @@ Other Zombies have "{B}: Regenerate this permanent." SPG~ 1 + + Coercive Portal + Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. + + Artifact + Artifact + 4 + 4 + + LCC~ + 1 + Breeches, Eager Pillager First strike @@ -1242,18 +1254,6 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D LCI~ 1 - - Coercive Portal - Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. - - Artifact - Artifact - 4 - 4 - - LCC~ - 1 - Ian Malcolm, Chaotician Whenever a player draws their second card each turn, that player exiles the top card of their library. @@ -1370,7 +1370,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3G 2/2 - WHO~ + WHO~ 2 @@ -1638,7 +1638,7 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca 3 2U - WHO~ + WHO~ 1 @@ -1683,6 +1683,36 @@ Once each turn, you may pay {0} rather than pay the mana cost for a spell you ca WHO~ 1 + + Ashad, the Lone Cyberman + The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) +Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman. + + BRU + Legendary Artifact Creature — Cyberman + Creature + 4 + 1UBR + 3/3 + + WHO~ + 2 + + + Ashad, the Lone Cyberman + The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.) +Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman. + + BRU + Legendary Artifact Creature — Cyberman + Creature + 4 + 1UBR + 3/3 + + WHO~ + 2 + Astrid Peth Whenever Astrid Peth enters the battlefield or attacks, create a Food token. @@ -1775,6 +1805,20 @@ Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W WHO~ 2 + + Auton Soldier + You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + U + Artifact Creature — Alien Soldier + Creature + 6 + 4UU + 0/0 + + WHO~ + 2 + Bad Wolf Bay At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. @@ -1971,6 +2015,20 @@ Doctor's companion WHO~ 2 + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + WHO~ + 3 + Blink (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -2187,6 +2245,17 @@ II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you WHO~ 1 + + City of the Daleks + Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. +Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step. + + Plane — Skaro + 0 + + WHO~ + 1 + Clara Oswald Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. @@ -2275,6 +2344,19 @@ Choose a counter on target permanent or suspended card. Remove that counter from WHO~ 3 + + Clockwork Droid + You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) + + Artifact Creature — Robot + Creature + 2 + 2 + 3/1 + + WHO~ + 2 + Command Tower {T}: Add one mana of any color in your commander's color identity. @@ -2582,7 +2664,7 @@ When Crack in Time enters the battlefield and at the beginning of your precombat 6 4WW - WHO~ + WHO~ 3 @@ -2667,6 +2749,173 @@ As Cursed Mirror enters the battlefield, you may have it become a copy of any cr WHO~ 1 + + Cyberman Patrol + Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.) + + Artifact Creature — Cyberman + Creature + 2 + 2 + 2/2 + + WHO~ + 2 + + + Cyberman Patrol + Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.) + + Artifact Creature — Cyberman + Creature + 2 + 2 + 2/2 + + WHO~ + 2 + + + Cybermat + Skulk (This creature can't be blocked by creatures with greater power.) +Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures. + + Artifact Creature — Robot + Creature + 2 + 2 + 2/1 + + WHO~ + 2 + + + Cybermen Squadron + Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + Artifact Creature — Cyberman + Creature + 7 + 7 + 5/5 + + WHO~ + 2 + + + Cybermen Squadron + Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + Artifact Creature — Cyberman + Creature + 7 + 7 + 5/5 + + WHO~ + 2 + + + Cybership + Flying +Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. +Crew 4 + + Artifact — Vehicle + Artifact + 6 + 6 + 8/8 + + WHO~ + 1 + + + Cybership + Flying +Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. +Crew 4 + + Artifact — Vehicle + Artifact + 6 + 6 + 8/8 + + WHO~ + 1 + + + Dalek Drone + Flying, menace +Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. + + B + Artifact Creature — Dalek + Creature + 5 + 3BB + 3/3 + + WHO~ + 2 + + + Dalek Drone + Flying, menace +Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. + + B + Artifact Creature — Dalek + Creature + 5 + 3BB + 3/3 + + WHO~ + 2 + + + Dalek Intensive Care + When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. +Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control. + + Plane — The Dalek Asylum + 0 + + WHO~ + 1 + + + Dalek Squadron + Menace +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + B + Artifact Creature — Dalek + Creature + 3 + 2B + 3/3 + + WHO~ + 2 + + + Dalek Squadron + Menace +Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) + + B + Artifact Creature — Dalek + Creature + 3 + 2B + 3/3 + + WHO~ + 2 + Dan Lewis Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip 1. @@ -2978,6 +3227,19 @@ Retrace (You may cast this card from your graveyard by discarding a land card in WHO~ 3 + + Delete + Delete deals X damage to each nonartifact creature and each player. + + R + Sorcery + Sorcery + 2 + XRR + + WHO~ + 3 + Deserted Beach Deserted Beach enters the battlefield tapped unless you control two or more other lands. @@ -3238,6 +3500,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 2 + + Doomsday Confluence + Choose X. You may choose the same mode more than once. +• Each player sacrifices a nonartifact creature. +• Create a 3/3 black Dalek artifact creature token with menace. +• Each opponent discards a card. + + B + Sorcery + Sorcery + 1 + XXB + + WHO~ + 3 + Dreamroot Cascade Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. @@ -3346,6 +3624,32 @@ Suspend 4—{R} WHO~ 3 + + Ensnared by the Mara + Each opponent faces a villainous choice - They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player. + + R + Sorcery + Sorcery + 4 + 2RR + + WHO~ + 3 + + + Ensnared by the Mara + Each opponent faces a villainous choice - They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player. + + R + Sorcery + Sorcery + 4 + 2RR + + WHO~ + 3 + Everybody Lives! All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn. @@ -3969,7 +4273,7 @@ At the beginning of your precombat main phase, draw a card. 3 2W - WHO~ + WHO~ 1 @@ -4024,6 +4328,48 @@ At the beginning of your precombat main phase, draw a card. WHO~ 3 + + Frontier Bivouac + Frontier Bivouac enters the battlefield tapped. +{T}: Add {G}, {U}, or {R}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Frontier Bivouac + Frontier Bivouac enters the battlefield tapped. +{T}: Add {G}, {U}, or {R}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Frost Fair Lure Fish + When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. +Fish you control have haste and can't be blocked by Humans. +Foretell {3}{U}{R} + + RU + Creature Fish + Creature + 7 + 5UR + 7/7 + + WHO~ + 2 + Frost Fair Lure Fish When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. @@ -4040,6 +4386,38 @@ Foretell {3}{U}{R} WHO~ 2 + + Frost Fair Lure Fish + When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. +Fish you control have haste and can't be blocked by Humans. +Foretell {3}{U}{R} + + RU + Creature Fish + Creature + 7 + 5UR + 7/7 + + WHO~ + 2 + + + Frost Fair Lure Fish + When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens. +Fish you control have haste and can't be blocked by Humans. +Foretell {3}{U}{R} + + RU + Creature Fish + Creature + 7 + 5UR + 7/7 + + WHO~ + 2 + Frostboil Snarl As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. @@ -4340,6 +4718,58 @@ At the beginning of your upkeep, you may put a Doctor creature card from your ha WHO~ 1 + + Game Trail + As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Game Trail + As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Game Trail + As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Game Trail + As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + Genesis of the Daleks (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -4437,6 +4867,51 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 2 + + Graham O'Brien + Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.") +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Pilot + Creature + 2 + 1G + 2/2 + + WHO~ + 2 + + + Graham O'Brien + Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.") +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Pilot + Creature + 2 + 1G + 2/2 + + WHO~ + 2 + + + Graham O'Brien + Paradox - Whenever you cast a spell from anywhere other than your hand, create a Food token. (It's an artifact with "2, e, Sacrifice this artifact: You gain 3 life.") +Doctor's companion (You can have two commanders if the other is the Doctor.) + + G + Legendary Creature — Human Pilot + Creature + 2 + 1G + 2/2 + + WHO~ + 2 + Grasp of Fate When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.) @@ -4489,6 +4964,45 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 1 + + Great Intelligence's Plan + Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost. + + BU + Sorcery + Sorcery + 6 + 4UB + + WHO~ + 3 + + + Growth Spiral + Draw a card. You may put a land card from your hand onto the battlefield. + + GU + Instant + Instant + 2 + GU + + WHO~ + 3 + + + Growth Spiral + Draw a card. You may put a land card from your hand onto the battlefield. + + GU + Instant + Instant + 2 + GU + + WHO~ + 3 + Heaven Sent (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -4529,6 +5043,19 @@ III — Heaven Sent deals 1 damage to each opponent. Then if an opponent has 0 o WHO~ 1 + + Hunted by The Family + Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it. + + U + Sorcery + Sorcery + 7 + 5UU + + WHO~ + 3 + Idris, Soul of the TARDIS Vanishing 3 @@ -4596,6 +5123,34 @@ Idris has all activated and triggered abilities of the exiled card and gets +X/+ Impending Flux Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. +Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + R + Sorcery + Sorcery + 3 + 2R + + WHO~ + 3 + + + Impending Flux + Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. +Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + R + Sorcery + Sorcery + 3 + 2R + + WHO~ + 3 + + + Impending Flux + Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) R @@ -4607,6 +5162,20 @@ Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from you WHO~ 3 + + Impending Flux + Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. +Foretell {1}{R}{R} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + R + Sorcery + Sorcery + 3 + 2R + + WHO~ + 3 + Inspiring Refrain Draw two cards. Exile Inspiring Refrain with three time counters on it. @@ -4666,6 +5235,20 @@ Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U Into the Time Vortex Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + R + Sorcery + Sorcery + 5 + 4R + + WHO~ + 3 + + + Into the Time Vortex + Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) R @@ -4677,6 +5260,50 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the WHO~ 3 + + Into the Time Vortex + Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + R + Sorcery + Sorcery + 5 + 4R + + WHO~ + 3 + + + Into the Time Vortex + Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + R + Sorcery + Sorcery + 5 + 4R + + WHO~ + 3 + + + Iraxxa, Empress of Mars + Trample +Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token. + + R + Legendary Creature — Alien Warrior + Creature + 4 + 2RR + 5/4 + + WHO~ + 2 + Iraxxa, Empress of Mars Trample @@ -4862,6 +5489,57 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Partner with Madame Vastra First strike Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. + + RU + Legendary Creature — Human Detective + Creature + 3 + 1UR + 2/2 + + WHO~ + 2 + + + Jenny Flint + Partner with Madame Vastra +First strike +Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. + + RU + Legendary Creature — Human Detective + Creature + 3 + 1UR + 2/2 + + WHO~ + 2 + + + Jenny Flint + Partner with Madame Vastra +First strike +Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) +Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. + + RU + Legendary Creature — Human Detective + Creature + 3 + 1UR + 2/2 + + WHO~ + 2 + + + Jenny Flint + Partner with Madame Vastra +First strike +Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control. RU @@ -5140,6 +5818,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 3 + + Karvanista, Loyal Lupari // Lupari Shield + + + G + Legendary Creature — Alien Dog Soldier // Sorcery — Adventure + Creature + 5 + 4G // 1G + 5/5 + + WHO~ + 3 + Kate Stewart Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token. @@ -5200,6 +5892,17 @@ Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X WHO~ 2 + + Kerblam! Warehouse + Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. +Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target." + + Plane — Kandoka + 0 + + WHO~ + 1 + Lake Silencio Still Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) @@ -5241,6 +5944,58 @@ Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an oppone WHO~ 1 + + Last Night Together + Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. + + GR + Sorcery + Sorcery + 5 + 3RG + + WHO~ + 3 + + + Last Night Together + Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. + + GR + Sorcery + Sorcery + 5 + 3RG + + WHO~ + 3 + + + Last Night Together + Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. + + GR + Sorcery + Sorcery + 5 + 3RG + + WHO~ + 3 + + + Last Night Together + Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase. + + GR + Sorcery + Sorcery + 5 + 3RG + + WHO~ + 3 + Lightning Greaves Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) @@ -5271,6 +6026,22 @@ Equip {0} Lunar Hatchling Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) +Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) + + GU + Creature — Alien Beast + Creature + 6 + 4GU + 6/6 + + WHO~ + 2 + + + Lunar Hatchling + Flying, trample +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) GU @@ -5283,6 +6054,86 @@ Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your gra WHO~ 2 + + Lunar Hatchling + Flying, trample +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) +Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) + + GU + Creature — Alien Beast + Creature + 6 + 4GU + 6/6 + + WHO~ + 2 + + + Lunar Hatchling + Flying, trample +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) +Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) + + GU + Creature — Alien Beast + Creature + 6 + 4GU + 6/6 + + WHO~ + 2 + + + Madame Vastra + Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) +Madame Vastra must be blocked if able. +Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token. + + GU + Legendary Creature — Lizard Detective + Creature + 4 + 2GU + 3/3 + + WHO~ + 2 + + + Madame Vastra + Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) +Madame Vastra must be blocked if able. +Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token. + + GU + Legendary Creature — Lizard Detective + Creature + 4 + 2GU + 3/3 + + WHO~ + 2 + + + Madame Vastra + Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) +Madame Vastra must be blocked if able. +Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token. + + GU + Legendary Creature — Lizard Detective + Creature + 4 + 2GU + 3/3 + + WHO~ + 2 + Madame Vastra Partner with Jenny Flint (When this creature enters the battlefield, target player may put Jenny Flint into their hand from their library, then shuffle.) @@ -5367,6 +6218,54 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)Me, the Immortal At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. Counters remain on Me as it moves to any zone other than a player's hand or library. +You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. + + GRU + Legendary Creature — Human Rogue + Creature + 5 + 2GUR + 3/3 + + WHO~ + 2 + + + Me, the Immortal + At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. +Counters remain on Me as it moves to any zone other than a player's hand or library. +You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. + + GRU + Legendary Creature — Human Rogue + Creature + 5 + 2GUR + 3/3 + + WHO~ + 2 + + + Me, the Immortal + At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. +Counters remain on Me as it moves to any zone other than a player's hand or library. +You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. + + GRU + Legendary Creature — Human Rogue + Creature + 5 + 2GUR + 3/3 + + WHO~ + 2 + + + Me, the Immortal + At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal. +Counters remain on Me as it moves to any zone other than a player's hand or library. You may cast Me from your graveyard by discarding two cards in addition to paying its other costs. GRU @@ -5379,6 +6278,48 @@ You may cast Me from your graveyard by discarding two cards in addition to payin WHO~ 2 + + Memory Worm + Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. + + R + Creature — Alien Worm + Creature + 2 + 1R + 1/1 + + WHO~ + 2 + + + Memory Worm + Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm. + + R + Creature — Alien Worm + Creature + 2 + 1R + 1/1 + + WHO~ + 2 + + + Midnight Crusader Shuttle + Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. +Crew 2 + + Artifact — Vehicle + Artifact + 4 + 4 + 3/4 + + WHO~ + 1 + Mind Stone {T}: Add {C}. @@ -5495,6 +6436,17 @@ At the beginning of your end step, each opponent faces a villainous choice — E WHO~ 2 + + Mondassian Colony Ship + Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it. +Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature. + + Plane — Spacecraft + 0 + + WHO~ + 1 + Mountain ({T}: Add {R}.) @@ -5642,13 +6594,45 @@ At the beginning of your end step, each opponent faces a villainous choice — E 4 3U - WHO~ + WHO~ 3 Nardole, Resourceful Cyborg {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Artifact Creature — Scientist + Creature + 2 + 1U + 1/2 + + WHO~ + 2 + + + Nardole, Resourceful Cyborg + {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Artifact Creature — Scientist + Creature + 2 + 1U + 1/2 + + WHO~ + 2 + + + Nardole, Resourceful Cyborg + {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Doctor's companion (You can have two commanders if the other is the Doctor.) U @@ -5661,6 +6645,22 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 2 + + Nardole, Resourceful Cyborg + {T}: Add {U} for each counter on Nardole. Spend this mana only to cast noncreature spells. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Artifact Creature — Scientist + Creature + 2 + 1U + 1/2 + + WHO~ + 2 + New New York At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. @@ -5718,6 +6718,70 @@ Red-Eye - Whenever chaos ensues, for each opponent, goad up to one target creatu WHO~ 1 + + Osgood, Operation Double + When you cast this spell, create a token that's a copy of it, except it isn't legendary. +{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. +Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Legendary Creature — Human Alien Shapeshifter + Creature + 4 + 2UU + 2/2 + + WHO~ + 2 + + + Osgood, Operation Double + When you cast this spell, create a token that's a copy of it, except it isn't legendary. +{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. +Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Legendary Creature — Human Alien Shapeshifter + Creature + 4 + 2UU + 2/2 + + WHO~ + 2 + + + Osgood, Operation Double + When you cast this spell, create a token that's a copy of it, except it isn't legendary. +{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. +Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Legendary Creature — Human Alien Shapeshifter + Creature + 4 + 2UU + 2/2 + + WHO~ + 2 + + + Osgood, Operation Double + When you cast this spell, create a token that's a copy of it, except it isn't legendary. +{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. +Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + U + Legendary Creature — Human Alien Shapeshifter + Creature + 4 + 2UU + 2/2 + + WHO~ + 2 + Out of Time When Out of Time enters the battlefield, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. @@ -5871,7 +6935,7 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)3W 2/3 - WHO~ + WHO~ 2 @@ -5944,6 +7008,20 @@ Draw a card. WHO~ 3 + + Ponder + Look at the top three cards of your library, then put them back in any order. You may shuffle. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + WHO~ + 3 + Port Town As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. @@ -6061,6 +7139,19 @@ Prairie Stream enters the battlefield tapped unless you control two or more basi WHO~ 3 + + Preordain + Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) + + U + Sorcery + Sorcery + 1 + U + + WHO~ + 3 + Prime Minister's Cabinet Room At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls. @@ -6073,17 +7164,16 @@ Will of the council — Whenever chaos ensues, starting with you, each player vo 1 - Psychic Paper - As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. -Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. -Equip {2} + Propaganda + Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - Artifact- Equipment - Artifact - 2 - 2 + U + Enchantment + Enchantment + 3 + 2U - WHO~ + WHO~ 1 @@ -6092,7 +7182,21 @@ Equip {2} Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2} - Artifact- Equipment + Artifact — Equipment + Artifact + 2 + 2 + + WHO~ + 1 + + + Psychic Paper + As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. +Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. +Equip {2} + + Artifact — Equipment Artifact 2 2 @@ -6103,6 +7207,20 @@ Equip {2} Quantum Misalignment Create a token that's a copy of target creature you control, except it isn't legendary. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + U + Sorcery + Sorcery + 5 + 4U + + WHO~ + 3 + + + Quantum Misalignment + Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) U @@ -6114,6 +7232,34 @@ Rebound (If you cast this spell from your hand, exile it as it resolves. At the WHO~ 3 + + Quantum Misalignment + Create a token that's a copy of target creature you control, except it isn't legendary. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + U + Sorcery + Sorcery + 5 + 4U + + WHO~ + 3 + + + Quantum Misalignment + Create a token that's a copy of target creature you control, except it isn't legendary. +Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) + + U + Sorcery + Sorcery + 5 + 4U + + WHO~ + 3 + RMS Titanic Flying, trample @@ -6178,6 +7324,34 @@ Crew 3 (Tap any number of creatures you control with total power 3 or more: This WHO~ 1 + + Rassilon, the War President + At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) + + BU + Legendary Creature — Time Lord Noble + Creature + 5 + 3UB + 3/4 + + WHO~ + 2 + + + Rassilon, the War President + At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) + + BU + Legendary Creature — Time Lord Noble + Creature + 5 + 3UB + 3/4 + + WHO~ + 2 + Regenerations Restored Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) @@ -6234,6 +7408,70 @@ Whenever one or more time counters are removed from Regenerations Restored, scry WHO~ 1 + + Reliquary Tower + You have no maximum hand size. +{T}: Add {C}. + + Land + Land + 0 + + WHO~ + 0 + + + Reliquary Tower + You have no maximum hand size. +{T}: Add {C}. + + Land + Land + 0 + + WHO~ + 0 + + + Renegade Silent + At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) + + U + Creature — Alien Horror + Creature + 4 + 3U + 3/3 + + WHO~ + 2 + + + Return the Past + As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. + + R + Enchantment + Enchantment + 6 + 4RR + + WHO~ + 1 + + + Return the Past + As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. + + R + Enchantment + Enchantment + 6 + 4RR + + WHO~ + 1 + Return the Past As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. @@ -6247,6 +7485,19 @@ Whenever one or more time counters are removed from Regenerations Restored, scry WHO~ 1 + + Return the Past + As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost. + + R + Enchantment + Enchantment + 6 + 4RR + + WHO~ + 1 + Reverse the Polarity Choose one — @@ -6260,7 +7511,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO~ + WHO~ 3 @@ -6308,7 +7559,7 @@ Whenever one or more time counters are removed from Regenerations Restored, scry 3 1UU - WHO~ + WHO~ 3 @@ -6453,6 +7704,58 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv WHO~ 1 + + Rockfall Vale + Rockfall Vale enters the battlefield tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Rockfall Vale + Rockfall Vale enters the battlefield tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Rockfall Vale + Rockfall Vale enters the battlefield tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Rockfall Vale + Rockfall Vale enters the battlefield tapped unless you control two or more other lands. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + Rogue's Passage {T}: Add {C}. @@ -6477,6 +7780,58 @@ At the beginning of your upkeep, if there are four or more cards exiled with Riv WHO~ 0 + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + Rory Williams Partner with Amy Pond @@ -6963,6 +8318,90 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 2 + + Search for Tomorrow + Search your library for a basic land card, put it onto the battlefield, then shuffle. +Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) + + G + Sorcery + Sorcery + 3 + 2G + + WHO~ + 3 + + + Search for Tomorrow + Search your library for a basic land card, put it onto the battlefield, then shuffle. +Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) + + G + Sorcery + Sorcery + 3 + 2G + + WHO~ + 3 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + WHO~ + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + WHO~ + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + WHO~ + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + WHO~ + 1 + 0 + Sibylline Soothsayer Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order. @@ -6991,6 +8430,77 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 2 + + Singing Towers of Darillium + Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by 2. (During your turn, you may pay 2 and exile it from your hand face down. Cast it on a later turn for its foretell cost.) +Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn. + + Plane — Darillium + 0 + + WHO~ + 1 + + + Sisterhood of Karn + Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. +Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. + + G + Creature — Cleric + Creature + 2 + 1G + 0/0 + + WHO~ + 2 + + + Sisterhood of Karn + Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. +Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. + + G + Creature — Cleric + Creature + 2 + 1G + 0/0 + + WHO~ + 2 + + + Sisterhood of Karn + Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. +Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. + + G + Creature — Cleric + Creature + 2 + 1G + 0/0 + + WHO~ + 2 + + + Sisterhood of Karn + Sisterhood of Karn enters the battlefield with a +1/+1 counter on it. +Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on Sisterhood of Karn. + + G + Creature — Cleric + Creature + 2 + 1G + 0/0 + + WHO~ + 2 + Skycloud Expanse {1}, {T}: Add {W}{U}. @@ -7035,6 +8545,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 0 + + Snuff Out + If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. +Destroy target nonblack creature. It can't be regenerated. + + B + Instant + Instant + 4 + 3B + + WHO~ + 3 + Sol Ring {T}: Add {C}{C}. @@ -7149,6 +8673,21 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 1 + + Sontaran General + Trample, haste +Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.) + + R + Creature — Alien Soldier + Creature + 5 + 4R + 5/5 + + WHO~ + 2 + Star Whale Flying, vigilance @@ -7192,9 +8731,34 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a 2 1U - WHO~ + WHO~ 3 + + Start the TARDIS + Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) + + U + Sorcery + Sorcery + 2 + 1U + + WHO~ + 3 + + + Stormcage Containment Facility + Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) +Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) + + Plane — Unknown Planet + 0 + + WHO~ + 1 + Stormcarved Coast Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. @@ -7251,6 +8815,54 @@ Jump-start (You may cast this card from your graveyard by discarding a card in a Strax, Sontaran Nurse Vigilance, trample Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. +Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. + + GR + Legendary Creature — Alien Cleric + Creature + 5 + 3RG + 5/5 + + WHO~ + 2 + + + Strax, Sontaran Nurse + Vigilance, trample +Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. +Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. + + GR + Legendary Creature — Alien Cleric + Creature + 5 + 3RG + 5/5 + + WHO~ + 2 + + + Strax, Sontaran Nurse + Vigilance, trample +Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. +Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. + + GR + Legendary Creature — Alien Cleric + Creature + 5 + 3RG + 5/5 + + WHO~ + 2 + + + Strax, Sontaran Nurse + Vigilance, trample +Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. GR @@ -7366,6 +8978,20 @@ Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 count Surge of Brilliance Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. +Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) + + U + Instant + Instant + 2 + 1U + + WHO~ + 3 + + + Surge of Brilliance + Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand. Foretell {1}{U} (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) U @@ -7485,6 +9111,21 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 0 + + Sycorax Commander + First strike, haste +Sanctified Rules of Combat - When Sycorax Commander enters the battlefield, each opponent faces a villainous choice opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand. + + BR + Creature — Alien Soldier + Creature + 4 + 2BR + 4/2 + + WHO~ + 2 + TARDIS Flying @@ -7821,9 +9462,76 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)2W 2/2 - WHO~ + WHO~ 2 + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Temple of Atropos + At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) +When chaos ensues, reverse the game's turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.) + + Plane — Time + 0 + + WHO~ + 1 + Temple of Enlightenment Temple of Enlightenment enters the battlefield tapped. @@ -7936,6 +9644,62 @@ When Temple of Epiphany enters the battlefield, scry 1. 1 0 + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Temple of Mystery + Temple of Mystery enters the battlefield tapped. +When Temple of Mystery enters the battlefield, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + Temple of Triumph Temple of Triumph enters the battlefield tapped. @@ -8172,6 +9936,17 @@ IV — Choose up to three Doctors. You may exile all other creatures. If you do, WHO~ 1 + + The Dining Car + When you planeswalk to The Dining Car, each player creates a Food token. Sixty-Six Seconds - At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate. +Whenever chaos ensues, activated abilities of artifact tokens you control cost 2 less to activate this turn. + + Plane — Spacecraft + 0 + + WHO~ + 1 + The Doctor's Childhood Barn Creatures enter the battlefield tapped. @@ -8428,7 +10203,7 @@ III — Create a token that's a copy of target creature, except it's a legendary 1URW 0/4 - WHO~ + WHO~ 2 @@ -8647,6 +10422,21 @@ Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact o WHO~ 2 + + The Flood of Mars + Islandwalk +Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types. + + U + Creature -Alien Zombie Horror + Creature + 4 + 2UU + 3/3 + + WHO~ + 2 + The Flux (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) @@ -9001,6 +10791,81 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with WHO~ 1 + + The Master, Formed Anew + Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. +You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it. + + BU + Legendary Creature — Time Lord Rogue + Creature + 2 + UB + 0/1 + + WHO~ + 2 + + + The Master, Formed Anew + Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it. +You may have The Master, Formed Anew enter the battlefield as a copy of a creature card in exile with a takeover counter on it. + + BU + Legendary Creature — Time Lord Rogue + Creature + 2 + UB + 0/1 + + WHO~ + 2 + + + The Master, Gallifrey's End + Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card. + + BR + Legendary Creature — Time Lord Rogue + Creature + 4 + 2BR + 4/2 + + WHO~ + 2 + + + The Master, Mesmerist + {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) +Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. + + BU + Legendary Creature — Time Lord Rogue + Creature + 4 + 2UB + 3/3 + + WHO~ + 2 + + + The Master, Multiplied + Myriad +The "legend rule" doesn't apply to creature tokens you control. +Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control. "Breaking news! I'm everyone. And everyone in the world is me!" + + BR + Legendary Creature — Time Lord Rogue + Creature + 6 + 4BR + 4/3 + + WHO~ + 2 + The Moment At the beginning of your upkeep, put a time counter on The Moment. @@ -9057,6 +10922,17 @@ Whenever chaos ensues, put a shadow counter on target creature. (A creature with WHO~ 1 + + The Moonbase + Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery." +Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. + + Plane — Moon + 0 + + WHO~ + 1 + The Night of the Doctor (As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) @@ -9099,7 +10975,7 @@ Into the TARDIS — Whenever The Ninth Doctor becomes untapped during your untap 1UR 2/4 - WHO~ + WHO~ 2 @@ -9265,6 +11141,21 @@ III — For each opponent, destroy up to one target artifact that player control WHO~ 1 + + The Rani + Whenever The Rani enters the battlefield or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded." +Whenever a goaded creature deals combat damage to one of your opponents, investigate. + + BRU + Legendary Creature — Time Lord Scientist + Creature + 4 + 1UBR + 3/4 + + WHO~ + 2 + The Second Doctor Players have no maximum hand size. @@ -9523,6 +11414,22 @@ How Civil of You — At the beginning of your end step, each player may draw a c WHO~ 2 + + The Sound of Drums + Enchant creature +Enchanted creature is goaded. +If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. +{2}{R}: Return The Sound of Drums from your graveyard to your hand. + + R + Enchantment — Aura + Enchantment + 3 + 2R + + WHO~ + 1 + The Tenth Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. @@ -10235,6 +12142,64 @@ Time travel. (For each suspended card you own and each permanent you control wit WHO~ 0 + + Thijarian Witness + Flash +Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") + + G + Creature — Alien Cleric + Creature + 2 + 1G + 0/4 + + WHO~ + 2 + + + Thijarian Witness + Flash +Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.") + + G + Creature — Alien Cleric + Creature + 2 + 1G + 0/4 + + WHO~ + 2 + + + Think Twice + Draw a card. +Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 2 + 1U + + WHO~ + 3 + + + Think Twice + Draw a card. +Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 2 + 1U + + WHO~ + 3 + Thought Vessel You have no maximum hand size. @@ -10289,6 +12254,34 @@ As Thriving Bluff enters the battlefield, choose a color other than red. 1 0 + + Throes of Chaos + Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) + + R + Sorcery + Sorcery + 4 + 3R + + WHO~ + 3 + + + Throes of Chaos + Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) + + R + Sorcery + Sorcery + 4 + 3R + + WHO~ + 3 + Time Beetle Skulk (This creature can't be blocked by creatures with greater power.) @@ -10345,6 +12338,36 @@ Parallel Universe — Whenever Time Beetle deals combat damage to a player, time WHO~ 3 + + Time Reaper + Flying, haste +Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life. + + B + Creature — Alien Horror + Creature + 5 + 3BB + 4/4 + + WHO~ + 2 + + + Time Reaper + Flying, haste +Consume Anomaly — Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life. + + B + Creature — Alien Horror + Creature + 5 + 3BB + 4/4 + + WHO~ + 2 + Trenzalore Clocktower {T}: Add {U}. Put a time counter on Trenzalore Clocktower. @@ -10423,6 +12446,19 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge WHO~ 1 + + Truth or Consequences + Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. + + RU + Sorcery + Sorcery + 4 + 2UR + + WHO~ + 3 + Truth or Consequences Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. @@ -10449,6 +12485,19 @@ IV — Starting with you, each player votes for innocent or guilty. If guilty ge WHO~ 3 + + Twice Upon a Time // Unlikely Meeting + + + U + Sorcery // Sorcery — Adventure + Sorcery + 6 + 4UU // 2U + + WHO~ + 3 + Two Streams Facility Whenever you planeswalk to Two Streams Facility and at the beginning of the first upkeep of the game, each player chooses green anchor or red waterfall. Each player who last chose green anchor may play an additional land during each of their turns. Creatures controlled by players who last chose red waterfall get +2/+0 and have haste. @@ -10471,6 +12520,132 @@ Whenever chaos ensues, put a +1/+1 counter on each creature you control. WHO~ 1 + + Unleash the Flux + When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.) + + Phenomenon + 0 + + WHO~ + 1 + + + Vashta Nerada + Indestructible +Shadow (This creature can block or be blocked by only creatures with shadow.) +Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. + + B + Creature — Alien Horror + Creature + 3 + 2B + 1/1 + + WHO~ + 2 + + + Vashta Nerada + Indestructible +Shadow (This creature can block or be blocked by only creatures with shadow.) +Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada. + + B + Creature — Alien Horror + Creature + 3 + 2B + 1/1 + + WHO~ + 2 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + WHO~ + 1 + 0 + + + Vislor Turlough + Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. +At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + B + Legendary Creature — Rogue + Creature + 4 + 3B + 2/5 + + WHO~ + 2 + + + Vislor Turlough + Deal with the Black Guardian — When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. +At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + B + Legendary Creature — Rogue + Creature + 4 + 3B + 2/5 + + WHO~ + 2 + War Room {T}: Add {C}. @@ -10813,6 +12988,19 @@ Draw a card. WHO~ 2 + + Wound Reflection + At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) + + B + Enchantment + Enchantment + 6 + 5B + + WHO~ + 1 + Wreck and Rebuild Choose one — @@ -10829,6 +13017,22 @@ Flashback {3}{R}{G} WHO~ 3 + + Wreck and Rebuild + Choose one — +• Destroy target artifact or enchantment. +• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. +Flashback {3}{R}{G} + + GR + Sorcery + Sorcery + 3 + 1RG + + WHO~ + 3 + Yasmin Khan {T}: Exile the top card of your library. Until your next end step, you may play it. @@ -10919,5 +13123,19 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 2 + + Zygon Infiltrator + Body-print — {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature — Alien Shapeshifter Soldier + Creature + 3 + 2U + 3/2 + + WHO~ + 2 +