diff --git a/HOB.xml b/HOB.xml index 222ce0ed..41e1de3f 100644 --- a/HOB.xml +++ b/HOB.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-07-31 17:22:12 (UTC) + 2026-08-01 09:51:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOB.xml @@ -77,6 +77,21 @@ Whenever a creature card leaves your graveyard, amass Goblins 1. HOB 3 + + Attercop + Reach, deathtouch +Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn. + + G + Creature — Spider + Creature + 2 + 1G + 2/1 + + HOB + 2 + Azog, Moria's Ruin When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) @@ -131,7 +146,22 @@ Whenever Balin or another Dwarf you control enters, you may discard your hand. D 3RR 4/4 - HOB + HOB + 2 + + + Balin, Loremaster + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent. + + R + Legendary Creature — Dwarf Bard + Creature + 5 + 3RR + 4/4 + + HOB 2 @@ -243,7 +273,24 @@ Whenever this creature deals combat damage to a player, choose one — 1G 3/2 - HOB + HOB + 2 + + + Bejeweled Warg + Trample +Whenever this creature deals combat damage to a player, choose one — +• Put a +1/+1 counter on target Wolf you control. +• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + G + Creature — Wolf + Creature + 2 + 1G + 3/2 + + HOB 2 @@ -394,6 +441,19 @@ As long as you have an enduring story, if an ability of a Dwarf you control trig HOB 3 + + Bilbo's Deadly Slice + Destroy target creature. + + B + Instant + Instant + 3 + 1BB + + HOB + 3 + Bilbo's Gambit Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") @@ -509,6 +569,48 @@ Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from HOB 2 + + Bofur, Reliable Guardian // Concerted Care + + + W + Legendary Creature — Dwarf Scout // Instant — Adventure + Creature + 1 + W // 1W + 1/1 + + HOB + 3 + + + Bofur, Reliable Guardian // Concerted Care + + + W + Legendary Creature — Dwarf Scout // Instant — Adventure + Creature + 1 + W // 1W + 1/1 + + HOB + 3 + + + Bofur, Reliable Guardian // Concerted Care + + + W + Legendary Creature — Dwarf Scout // Instant — Adventure + Creature + 1 + W // 1W + 1/1 + + HOB + 3 + Bolg of the North When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) @@ -523,6 +625,36 @@ Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from HOB 2 + + Bolg's Company + This creature has haste as long as you control another Goblin. +{T}, Sacrifice another Goblin: Add {B}{R}. + + BR + Creature — Goblin Soldier + Creature + 2 + BR + 2/2 + + HOB + 2 + + + Bolg's Company + This creature has haste as long as you control another Goblin. +{T}, Sacrifice another Goblin: Add {B}{R}. + + BR + Creature — Goblin Soldier + Creature + 2 + BR + 2/2 + + HOB + 2 + Bombur, Gentle Dreamer Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) @@ -535,7 +667,7 @@ Bombur doesn't untap during your untap step unless you have an enduring story.2R 5/3 - HOB + HOB 2 @@ -552,6 +684,21 @@ Bombur doesn't untap during your untap step unless you have an enduring story.HOB 2 + + Boughside Wanderers + When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. + + G + Creature — Elf Scout + Creature + 6 + 4GG + 4/4 + + HOB + 2 + Burn, Burn, Tree and Fern (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) @@ -598,6 +745,20 @@ When this creature enters, mill four cards, then put all Elf cards from among th HOB 2 + + Celebrate the Mountain-king + When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. +When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Enchantment + Enchantment + 4 + 3W + + HOB + 1 + Chief Warg's Company Trample @@ -642,7 +803,7 @@ At the beginning of your upkeep, create a 2/2 green Wolf creature token. 3 2U - HOB + HOB 3 @@ -657,7 +818,7 @@ Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) 3 2B - HOB + HOB 1 @@ -850,6 +1011,36 @@ III, IV — Target opponent loses 1 life and you gain 1 life. HOB 1 + + Dreaded Bat-Cloud + This spell costs {3} less to cast if a creature died this turn. +Flying, deathtouch + + B + Creature — Bat + Creature + 5 + 4B + 4/2 + + HOB + 2 + + + Dreaded Bat-Cloud + This spell costs {3} less to cast if a creature died this turn. +Flying, deathtouch + + B + Creature — Bat + Creature + 5 + 4B + 4/2 + + HOB + 2 + Duskwatch Hunter This creature can't be blocked by tokens. @@ -877,7 +1068,22 @@ Whenever Dwalin enters or attacks, put a hone counter on each Equipment you cont 1R/W 2/1 - HOB + HOB + 2 + + + Dwalin, Weaponmaster + First strike +Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) + + RW + Legendary Creature — Dwarf Warrior + Creature + 2 + 1R/W + 2/1 + + HOB 2 @@ -908,6 +1114,35 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) HOB 2 + + Dwarven Provisioner + {3}{W}: Creatures you control get +1/+1 until end of turn. + + W + Creature — Dwarf Citizen + Creature + 2 + 1W + 2/2 + + HOB + 2 + + + Dwarven Shortsword + When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it. +Equipped creature gets +1/+2. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 4 + 3W + + HOB + 1 + Dáin Ironfoot When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. @@ -968,6 +1203,22 @@ When this creature enters, look at the top four cards of your library. You may r HOB 2 + + Dáin, Lord of the Iron Hills + Vigilance +Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, creatures can't attack you unless their controller pays {1} for each of those creatures. + + W + Legendary Creature — Dwarf Noble + Creature + 2 + 1W + 2/2 + + HOB + 2 + Eagle of the Great Shelf Flying @@ -1090,6 +1341,50 @@ Enchanted creature gets +2/+2 and has flying. HOB 0 + + Elvenking's Harper + {4}{U}: Target creature can't be blocked this turn. + + U + Creature — Elf Bard + Creature + 2 + 1U + 2/2 + + HOB + 2 + + + Enchanted River's Grasp + Enchant creature +When this Aura enters, tap enchanted creature and remove all counters from it. +Enchanted creature loses all abilities and doesn't untap during its controller's untap step. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + HOB + 1 + + + Esgaroth Garrison + Esgaroth Garrison's power is equal to the number of creatures you control. +When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Creature — Human Soldier + Creature + 5 + 4W + */5 + + HOB + 2 + Fateful Discovery Whenever an artifact you control enters, draw a card. @@ -1176,7 +1471,7 @@ Enchanted creature gets +2/+2 and has flying. 1B 2/2 - HOB + HOB 2 @@ -1192,7 +1487,23 @@ Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dw 3W 2/2 - HOB + HOB + 2 + + + Fíli the Pathfinder + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, creatures you control get +1/+1. +Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token. + + W + Legendary Creature — Dwarf Scout + Creature + 4 + 3W + 2/2 + + HOB 2 @@ -1293,7 +1604,7 @@ When Gandalf enters, he deals 3 damage divided as you choose among one, two, or 4U 4/5 - HOB + HOB 2 @@ -1336,6 +1647,20 @@ Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a G HOB 1 + + Giant's Boulder + When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +{1}, {T}: Add one mana of any color. +{7}, {T}, Sacrifice this artifact: Destroy target permanent. + + Artifact + Artifact + 1 + 1 + + HOB + 1 + Gigantic Big Bear This spell can't be countered. @@ -1378,6 +1703,18 @@ Hexproof, haste HOB 3 + + Glamdring, Foe-hammer // Gleam of Death + + + Legendary Artifact — Equipment // Sorcery — Adventure + Sorcery + 2 + 2 // 3U + + HOB + 3 + Gleaming Splendor Whenever an opponent draws their second card each turn, you create a Treasure token. @@ -1389,7 +1726,35 @@ Hexproof, haste 2 1W - HOB + HOB + 1 + + + Gleaming Splendor + Whenever an opponent draws their second card each turn, you create a Treasure token. +{2}{W}: Two target players each draw a card. + + W + Enchantment + Enchantment + 2 + 1W + + HOB + 1 + + + Gleaming Splendor + Whenever an opponent draws their second card each turn, you create a Treasure token. +{2}{W}: Two target players each draw a card. + + W + Enchantment + Enchantment + 2 + 1W + + HOB 1 @@ -1477,6 +1842,21 @@ Equip {4} HOB 0 + + Goblin-town Flunkies + Haste +When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + R + Creature — Goblin Soldier + Creature + 2 + 1R + 1/1 + + HOB + 2 + Gollum the Abandoned Gollum can't block. @@ -1561,6 +1941,21 @@ Whenever an opponent casts a spell with mana value of the chosen quality, choose HOB 3 + + Great Fierce Bee + Flying +Whenever one or more other creatures die, scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + B + Creature — Insect + Creature + 3 + 2B + 2/2 + + HOB + 2 + Great Gilded Boat Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) @@ -1633,6 +2028,35 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This HOB 3 + + Guardian of the Halls + Trample +{5}{G}{G}: Put three +1/+1 counters on this creature. + + G + Creature — Elf Soldier + Creature + 2 + 1G + 2/2 + + HOB + 2 + + + Gundabad Opportunist + When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Creature — Goblin Rogue + Creature + 4 + 3R + 4/2 + + HOB + 2 + Head of the Hunt Flash @@ -1774,6 +2198,21 @@ When this creature enters, create a colorless Equipment artifact token named Axe HOB 2 + + Iron Hills Stalwart + Reach, trample +When this creature enters, attach target Equipment you control to up to one target creature you control. + + R + Creature — Dwarf Warrior + Creature + 5 + 4R + 4/5 + + HOB + 2 + Island ({T}: Add {U}.) @@ -1822,7 +2261,7 @@ Whenever another Dwarf or Equipment you control enters, draw a card. This abilit 1W 1/2 - HOB + HOB 2 @@ -1838,7 +2277,7 @@ Whenever another Dwarf or Equipment you control enters, draw a card. This abilit 1W 1/2 - HOB + HOB 2 @@ -1854,6 +2293,20 @@ Whenever another Dwarf or Equipment you control enters, draw a card. This abilit HOB 0 + + Lake-town Lookout + When this creature dies, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Creature — Human Scout + Creature + 1 + W + 1/1 + + HOB + 2 + Lake-town Mariners // Gone Fishing @@ -1868,6 +2321,35 @@ Whenever another Dwarf or Equipment you control enters, draw a card. This abilit HOB 3 + + Lake-town Toymaker + At the beginning of combat on your turn, if you've drawn two or more cards this turn, another target creature you control gets +3/+0 and gains first strike until end of turn. + + W + Creature — Human Artificer + Creature + 4 + 3W + 3/4 + + HOB + 2 + + + Lakeshore Apothecary + Vigilance +Whenever you draw your second card each turn, put a +1/+1 counter on this creature. + + U + Creature — Human Cleric + Creature + 2 + 1U + 1/2 + + HOB + 2 + Large Bear Reach, trample, haste @@ -1939,6 +2421,50 @@ When this creature enters, untap another target creature you control. If that cr HOB 2 + + Long Lake Nuisance + Flying +When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + U + Creature — Bird + Creature + 4 + 3U + 3/1 + + HOB + 2 + + + Long-Bodied Grey Dog + Flash +Reach +When this creature enters, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + Creature — Dog + Creature + 3 + 3 + 2/2 + + HOB + 2 + + + Magnificent End + This spell costs {3} less to cast if it targets a tapped creature. +Magnificent End deals 5 damage to target creature. + + W + Instant + Instant + 5 + 4W + + HOB + 3 + Master's Councillors Vigilance @@ -1968,6 +2494,20 @@ Whenever you draw your second card each turn, target player mills three cards. ( HOB 0 + + Mirkwood Meditator + Landfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn. + + U + Creature — Elf Druid + Creature + 3 + 2U + 2/4 + + HOB + 2 + Mirkwood Nurturer When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature. @@ -2010,6 +2550,20 @@ Whenever you draw your second card each turn, target player mills three cards. ( HOB 2 + + Moment of Glory + Put a +1/+1 counter on target creature you control. If this spell was cast from a graveyard, also put a +1/+1 counter on each other creature you control. +Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 1 + W + + HOB + 3 + Most Decrepit Old Bird // Speak Secrets @@ -2169,6 +2723,36 @@ Whenever this creature becomes the target of a spell or ability an opponent cont HOB 2 + + Old Fat Spider Can't See Me + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Target creature you control gains hexproof for as long as this Saga remains on the battlefield. +II — Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield. +III, IV — Draw a card. + + U + Enchantment — Saga + Enchantment + 3 + 2U + + HOB + 1 + + + Old Thrush + Flying +When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top. + + Creature — Bird + Creature + 2 + 2 + 1/2 + + HOB + 2 + Orcrist, Goblin-cleaver Equipped creature gets +2/+2 and has trample. @@ -2293,7 +2877,7 @@ When this creature enters, recruit. (Draw a card, then discard a card. If you di 2 1R - HOB + HOB 3 @@ -2417,7 +3001,7 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c 2 1U - HOB + HOB 3 @@ -2430,7 +3014,7 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c 2 1G - HOB + HOB 3 @@ -2444,7 +3028,21 @@ Flashback {3}{U} (You may cast this card from your graveyard for its flashback c 2GG 2/5 - HOB + HOB + 2 + + + Radagast of Rhosgobel + The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash. + + G + Legendary Creature — Avatar Wizard + Creature + 4 + 2GG + 2/5 + + HOB 2 @@ -2458,9 +3056,38 @@ Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Gob 3 2B - HOB + HOB 3 + + Rage into the Valley + You draw a card and lose 1 life. +Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + B + Sorcery + Sorcery + 3 + 2B + + HOB + 3 + + + Ragged Short Spear + When this Equipment enters, you may discard a card. If you do, draw two cards. +Equipped creature gets +2/+0. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + R + Artifact — Equipment + Artifact + 2 + 1R + + HOB + 1 + Ravenhill Flock Flying @@ -2476,6 +3103,36 @@ Whenever you draw a card, put a +1/+1 counter on this creature. HOB 2 + + Ravening Warg + Deathtouch +Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, you gain 2 life. + + B + Creature — Wolf + Creature + 2 + 1B + 2/2 + + HOB + 2 + + + Reverent Howl + Choose one — +• Target player draws two cards and loses 2 life. +• Target creature gets +2/+2 and gains lifelink until end of turn. + + B + Instant + Instant + 3 + 2B + + HOB + 3 + Rhovanion Rampager Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. @@ -2572,7 +3229,20 @@ I, II, III, IV — Exile up to one target creature or land you control. If you d 4 2WW - HOB + HOB + 3 + + + Settle the Wreckage + Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 4 + 2WW + + HOB 3 @@ -2654,6 +3324,19 @@ At the beginning of your upkeep, create a Treasure token. HOB 2 + + Smaug's Fury + Target creature gets +3/+0 and gains reach and first strike until end of turn. + + R + Instant + Instant + 2 + 1R + + HOB + 3 + Smaug, Wicked Worm Flying @@ -2702,6 +3385,34 @@ Whenever you cast a spell, if mana from a Treasure was spent to cast it, you dra HOB 2 + + Smaug, the Great Calamity // Spew Flame + + + R + Legendary Creature — Dragon // Sorcery — Adventure + Creature + 7 + 5RR // 4R + 5/5 + + HOB + 3 + + + Snowslope Hunter + Sacrifice another creature or artifact: Exile the top card of your library. You may play it until the end of your next turn. Activate only during your turn and only once each turn. + + R + Creature — Goblin Ranger + Creature + 3 + 2R + 2/3 + + HOB + 2 + Sound the Trumpets Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) @@ -2757,6 +3468,20 @@ Equip {3} HOB 1 + + Stir Up Trouble + As an additional cost to cast this spell, sacrifice an artifact or creature or pay {4}. +Destroy target creature. + + B + Sorcery + Sorcery + 1 + B + + HOB + 3 + Stone by Sunlight Choose one — @@ -2784,7 +3509,36 @@ Equip {3} 5RR 7/7 - HOB + HOB + 2 + + + Stone-Giant of High Pass + Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder. +{2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target. + + R + Creature — Giant + Creature + 7 + 5RR + 7/7 + + HOB + 2 + + + Stony-Voiced Goblins + When this creature enters, each opponent discards a card. + + B + Creature — Goblin Bard + Creature + 2 + 1B + 1/1 + + HOB 2 @@ -2907,7 +3661,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 3 3 - HOB + HOB 1 @@ -3308,6 +4062,36 @@ As long as you have an enduring story, artifacts and creatures you control have HOB 2 + + Thorin's Last Stand + Choose one — +• Creatures you control get +2/+1 until end of turn. +• Destroy target artifact or enchantment. You gain 2 life. + + W + Instant + Instant + 4 + 2WW + + HOB + 3 + + + Thorin's Last Stand + Choose one — +• Creatures you control get +2/+1 until end of turn. +• Destroy target artifact or enchantment. You gain 2 life. + + W + Instant + Instant + 4 + 2WW + + HOB + 3 + Thorin, Mountain-king Trample @@ -3522,6 +4306,20 @@ Whenever another legendary Elf you control enters, draw two cards, then discard HOB 1 + + Tidings of War + Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 1 + R + + HOB + 3 + Tom, Bert, and William {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. @@ -3562,9 +4360,35 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat 4 2GG - HOB + HOB 3 + + Troop of Ponies + {2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. + + Creature — Horse + Creature + 2 + 2 + 2/1 + + HOB + 2 + + + Troop of Ponies + {2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. + + Creature — Horse + Creature + 2 + 2 + 2/1 + + HOB + 2 + Uncover the Moon-Letters Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards. @@ -3575,9 +4399,92 @@ When Tom, Bert, and William die, if they were a creature, return them to the bat 4 3U - HOB + HOB 1 + + Uncover the Moon-Letters + Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards. + + U + Enchantment + Enchantment + 4 + 3U + + HOB + 1 + + + Uneasy Partings + This spell costs {1} less to cast if it targets an attacking nontoken creature. +Target creature's owner puts it on their choice of the top or bottom of their library. + + U + Instant + Instant + 4 + 3U + + HOB + 3 + + + Velvetwing Butterflies // Gaze in Wonder + + + W + Creature — Insect // Instant — Adventure + Creature + 3 + 2W // 1W + 2/2 + + HOB + 3 + + + Vow to Erebor + Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it. + + W + Instant + Instant + 2 + 1W + + HOB + 3 + + + Warg Tactics + Choose one — +• Destroy target creature with flying. +• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + G + Instant + Instant + 2 + 1G + + HOB + 3 + + + Wargling + Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample. + + G + Creature — Wolf + Creature + 2 + 1G + 2/2 + + HOB + 2 + Well-Worn Spatula When this Equipment enters, you gain 2 life. @@ -3589,7 +4496,7 @@ Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) 1 1 - HOB + HOB 1 @@ -3681,7 +4588,7 @@ As long as you have an enduring story, Óin gets +1/+0 and has haste. 1R 1/3 - HOB + HOB 2 diff --git a/spoiler.xml b/spoiler.xml index bbf56764..d444f9cd 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-08-01 02:09:12 (UTC) + 2026-08-01 09:51:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - TRK~ - Star Trek (Spoiler) - Expansion - 2026-11-13 - 10 - TRC~ Star Trek Commander (Spoiler) @@ -27,10 +20,10 @@ 20 - FRA~ - Reality Fracture (Spoiler) + TRK~ + Star Trek (Spoiler) Expansion - 2026-10-02 + 2026-11-13 10 @@ -41,11 +34,11 @@ 20 - HOC~ - The Hobbit Eternal (Spoiler) - Eternal - 2026-08-14 - 0 + FRA~ + Reality Fracture (Spoiler) + Expansion + 2026-10-02 + 10 HOB~ @@ -54,8 +47,182 @@ 2026-08-14 10 + + HOC~ + The Hobbit Eternal (Spoiler) + Eternal + 2026-08-14 + 0 + + + Benjamin Sisko, Besieged + Play with the top card of your library revealed. +You may play lands and cast creature spells from the top of your library. + + G + Legendary Creature — Human Officer + Creature + 6 + 4GG + 5/5 + + TRC~ + 2 + + + Bio-Asset Allocator + Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." + + B + Artifact Creature — Borg + Creature + 5 + 3BB + 3/4 + + TRC~ + 2 + + + Borg Queen, Perfection Manifest + Artifact creatures you control get +2/+0. +When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) + + B + Legendary Artifact Creature — Borg Noble + Creature + 6 + 4BB + 1/4 + + TRC~ + 2 + + + Captain Kirk, Boldly Going + Vigilance +Spacecraft creatures you control get +3/+3. +Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. + + GUW + Legendary Creature — Human Officer + Creature + 4 + 1GWU + 3/4 + + TRC~ + 2 + + + Kirk, Enterprising Captain + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. + + R + Legendary Creature — Human Officer + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Klingon Strike Force + Trample (This creature can deal excess combat damage to the player it's attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +When this creature dies, it deals 2 damage to each opponent. + + R + Creature — Klingon Warrior + Creature + 5 + 3RR + 5/5 + + TRC~ + 2 + + + Operations Officer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When this creature enters, draw a card. +Whenever this creature attacks, put a +1/+1 counter on it. + + W + Creature — Human Officer + Creature + 4 + 3W + 2/2 + + TRC~ + 2 + + + Picard, Steadfast Captain + Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. + + W + Legendary Creature — Human Officer + Creature + 6 + 4WW + 4/4 + + TRC~ + 2 + + + Spock, Logical Choice + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Draw a card. + + U + Legendary Creature — Vulcan Human Scientist + Creature + 5 + 3UU + 3/5 + + TRC~ + 2 + + + Tenacious Tosk + This creature can't be blocked by more than one creature. +Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. + + G + Creature — Tosk Rogue + Creature + 4 + 3G + 4/4 + + TRC~ + 2 + + + Trelane, Squire of Gothos + Vigilance (Attacking doesn't cause this creature to tap.) +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Trelane can't be blocked. + + U + Legendary Creature — Q + Creature + 6 + 5U + 4/5 + + TRC~ + 2 + Amok Time (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -887,170 +1054,33 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. 0 - Benjamin Sisko, Besieged - Play with the top card of your library revealed. -You may play lands and cast creature spells from the top of your library. + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. - G - Legendary Creature — Human Officer + Artifact Creature — Angel Creature - 6 - 4GG - 5/5 - - TRC~ - 2 - - - Bio-Asset Allocator - Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." - - B - Artifact Creature — Borg - Creature - 5 - 3BB - 3/4 - - TRC~ - 2 - - - Borg Queen, Perfection Manifest - Artifact creatures you control get +2/+0. -When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) - - B - Legendary Artifact Creature — Borg Noble - Creature - 6 - 4BB - 1/4 - - TRC~ - 2 - - - Captain Kirk, Boldly Going - Vigilance -Spacecraft creatures you control get +3/+3. -Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. - - GUW - Legendary Creature — Human Officer - Creature - 4 - 1GWU - 3/4 - - TRC~ - 2 - - - Kirk, Enterprising Captain - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. - - R - Legendary Creature — Human Officer - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Klingon Strike Force - Trample (This creature can deal excess combat damage to the player it's attacking.) -Haste (This creature can attack and {T} as soon as it comes under your control.) -When this creature dies, it deals 2 damage to each opponent. - - R - Creature — Klingon Warrior - Creature - 5 - 3RR - 5/5 - - TRC~ - 2 - - - Operations Officer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When this creature enters, draw a card. -Whenever this creature attacks, put a +1/+1 counter on it. - - W - Creature — Human Officer - Creature - 4 - 3W - 2/2 - - TRC~ - 2 - - - Picard, Steadfast Captain - Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 6 - 4WW + 9 + 9 4/4 - TRC~ + FRC~ 2 - Spock, Logical Choice - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Draw a card. + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. - U - Legendary Creature — Vulcan Human Scientist + Artifact Creature — Angel Creature - 5 - 3UU - 3/5 - - TRC~ - 2 - - - Tenacious Tosk - This creature can't be blocked by more than one creature. -Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. - - G - Creature — Tosk Rogue - Creature - 4 - 3G + 9 + 9 4/4 - TRC~ - 2 - - - Trelane, Squire of Gothos - Vigilance (Attacking doesn't cause this creature to tap.) -Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -Trelane can't be blocked. - - U - Legendary Creature — Q - Creature - 6 - 5U - 4/5 - - TRC~ + FRC~ 2 @@ -1726,33 +1756,4573 @@ When you discard this card, you gain 3 life. 3 - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. + Along the Crooked Way + When this enchantment enters, return target creature card from your graveyard to your hand. +Whenever a creature card leaves your graveyard, amass Goblins 1. +{1}{B}: Goblins and Orcs you control gain menace until end of turn. - Artifact Creature — Angel - Creature - 9 - 9 - 4/4 + B + Enchantment + Enchantment + 3 + 2B - FRC~ + HOB~ + 1 + + + Along the Crooked Way + When this enchantment enters, return target creature card from your graveyard to your hand. +Whenever a creature card leaves your graveyard, amass Goblins 1. +{1}{B}: Goblins and Orcs you control gain menace until end of turn. + + B + Enchantment + Enchantment + 3 + 2B + + HOB~ + 1 + + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB~ + 3 + + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB~ + 3 + + + Attercop + Reach, deathtouch +Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn. + + G + Creature — Spider + Creature + 2 + 1G + 2/1 + + HOB~ 2 - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. + Azog, Moria's Ruin + When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) - Artifact Creature — Angel + B + Legendary Creature — Goblin Soldier Creature - 9 - 9 + 3 + 2B + 1/3 + + HOB~ + 2 + + + Azog, Moria's Ruin + When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) + + B + Legendary Creature — Goblin Soldier + Creature + 3 + 2B + 1/3 + + HOB~ + 2 + + + Azog, Moria's Ruin + When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) + + B + Legendary Creature — Goblin Soldier + Creature + 3 + 2B + 1/3 + + HOB~ + 2 + + + Balin, Loremaster + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent. + + R + Legendary Creature — Dwarf Bard + Creature + 5 + 3RR 4/4 - FRC~ + HOB~ + 2 + + + Balin, Loremaster + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent. + + R + Legendary Creature — Dwarf Bard + Creature + 5 + 3RR + 4/4 + + HOB~ + 2 + + + Bard the Bowman + Reach +Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn. + + UW + Legendary Creature — Human Archer + Creature + 3 + 1WU + 1/3 + + HOB~ + 2 + + + Bard's Company + You may cast this spell as though it had flash if you control a Human. +Other creatures you control get +1/+1. +Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + UW + Creature — Human Citizen + Creature + 4 + 2WU + 2/3 + + HOB~ + 2 + + + Bard's Company + You may cast this spell as though it had flash if you control a Human. +Other creatures you control get +1/+1. +Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + UW + Creature — Human Citizen + Creature + 4 + 2WU + 2/3 + + HOB~ + 2 + + + Bard, King of Dale + Reach, vigilance +If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +If one or more tokens would be created under your control, twice that many of those tokens are created instead. + + UW + Legendary Creature — Human Noble Archer + Creature + 6 + 4WU + 3/5 + + HOB~ + 2 + + + Bard, King of Dale + Reach, vigilance +If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +If one or more tokens would be created under your control, twice that many of those tokens are created instead. + + UW + Legendary Creature — Human Noble Archer + Creature + 6 + 4WU + 3/5 + + HOB~ + 2 + + + Bard, King of Dale + Reach, vigilance +If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. +If one or more tokens would be created under your control, twice that many of those tokens are created instead. + + UW + Legendary Creature — Human Noble Archer + Creature + 6 + 4WU + 3/5 + + HOB~ + 2 + + + Bejeweled Warg + Trample +Whenever this creature deals combat damage to a player, choose one — +• Put a +1/+1 counter on target Wolf you control. +• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + G + Creature — Wolf + Creature + 2 + 1G + 3/2 + + HOB~ + 2 + + + Bejeweled Warg + Trample +Whenever this creature deals combat damage to a player, choose one — +• Put a +1/+1 counter on target Wolf you control. +• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + G + Creature — Wolf + Creature + 2 + 1G + 3/2 + + HOB~ + 2 + + + Belladonna Took + Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Halfling Citizen + Creature + 2 + 1W + 2/2 + + HOB~ + 2 + + + Belladonna Took + Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Halfling Citizen + Creature + 2 + 1W + 2/2 + + HOB~ + 2 + + + Belladonna Took + Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Halfling Citizen + Creature + 2 + 1W + 2/2 + + HOB~ + 2 + + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB~ + 2 + + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB~ + 2 + + + Beorn the Fierce + Trample +Other Bears you control get +2/+2. +At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. + + G + Legendary Creature — Bear Shapeshifter Warrior + Creature + 5 + 3GG + 6/6 + + HOB~ + 2 + + + Beorn's Hospitality + Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. +{5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.) + + G + Enchantment + Enchantment + 2 + 1G + + HOB~ + 1 + + + Beorn, Reluctant Host // Till and Tend + + + G + Legendary Creature — Human Bear Shapeshifter // Sorcery — Adventure + Creature + 5 + 4G // 1G + 5/5 + + HOB~ + 3 + + + Bifur, Melodic Rider + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. +As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time. + + RW + Legendary Creature — Dwarf Bard + Creature + 6 + 4R/WR/W + 4/5 + + HOB~ + 2 + + + Bilbo Baggins, Burglar // Take a Glance + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 3 + 2U // U + 2/1 + + HOB~ + 3 + + + Bilbo's Deadly Slice + Destroy target creature. + + B + Instant + Instant + 3 + 1BB + + HOB~ + 3 + + + Bilbo's Gambit + Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") +Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + Bilbo's Gambit + Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") +Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + Bilbo, Luckwearer // Burglar's Plot + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 2 + 1U // 4U + 1/1 + + HOB~ + 3 + + + Bilbo, Luckwearer // Burglar's Plot + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 2 + 1U // 4U + 1/1 + + HOB~ + 3 + + + Bilbo, Luckwearer // Burglar's Plot + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 2 + 1U // 4U + 1/1 + + HOB~ + 3 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Bofur, Reliable Guardian // Concerted Care + + + W + Legendary Creature — Dwarf Scout // Instant — Adventure + Creature + 1 + W // 1W + 1/1 + + HOB~ + 3 + + + Bofur, Reliable Guardian // Concerted Care + + + W + Legendary Creature — Dwarf Scout // Instant — Adventure + Creature + 1 + W // 1W + 1/1 + + HOB~ + 3 + + + Bofur, Reliable Guardian // Concerted Care + + + W + Legendary Creature — Dwarf Scout // Instant — Adventure + Creature + 1 + W // 1W + 1/1 + + HOB~ + 3 + + + Bolg of the North + When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + BR + Legendary Creature — Goblin Soldier + Creature + 5 + 3BR + 5/5 + + HOB~ + 2 + + + Bolg's Company + This creature has haste as long as you control another Goblin. +{T}, Sacrifice another Goblin: Add {B}{R}. + + BR + Creature — Goblin Soldier + Creature + 2 + BR + 2/2 + + HOB~ + 2 + + + Bolg's Company + This creature has haste as long as you control another Goblin. +{T}, Sacrifice another Goblin: Add {B}{R}. + + BR + Creature — Goblin Soldier + Creature + 2 + BR + 2/2 + + HOB~ + 2 + + + Bombur, Gentle Dreamer + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +Bombur doesn't untap during your untap step unless you have an enduring story. + + R + Legendary Creature — Dwarf Bard + Creature + 3 + 2R + 5/3 + + HOB~ + 2 + + + Bothersome Noisemaker + Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + R + Creature — Goblin Bard + Creature + 2 + 1R + 2/2 + + HOB~ + 2 + + + Boughside Wanderers + When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. + + G + Creature — Elf Scout + Creature + 6 + 4GG + 4/4 + + HOB~ + 2 + + + Burn, Burn, Tree and Fern + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — This Saga deals 6 damage to target creature an opponent controls. +II — Destroy target artifact an opponent controls. +III, IV — Add {R}. + + R + Enchantment — Saga + Enchantment + 4 + 3R + + HOB~ + 1 + + + Cantankerous Keepers + Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) +When this creature enters, mill four cards, then put all Elf cards from among them into your hand. + + G + Creature — Elf Soldier + Creature + 6 + 5G + 4/3 + + HOB~ + 2 + + + Cantankerous Keepers + Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) +When this creature enters, mill four cards, then put all Elf cards from among them into your hand. + + G + Creature — Elf Soldier + Creature + 6 + 5G + 4/3 + + HOB~ + 2 + + + Celebrate the Mountain-king + When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. +When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Enchantment + Enchantment + 4 + 3W + + HOB~ + 1 + + + Chief Warg's Company + Trample +This creature can't attack unless you control two or more other Wolves. +At the beginning of your upkeep, create a 2/2 green Wolf creature token. + + BG + Creature — Wolf + Creature + 3 + 1BG + 5/3 + + HOB~ + 2 + + + Chief Warg's Company + Trample +This creature can't attack unless you control two or more other Wolves. +At the beginning of your upkeep, create a 2/2 green Wolf creature token. + + BG + Creature — Wolf + Creature + 3 + 1BG + 5/3 + + HOB~ + 2 + + + Confusticate and Bebother + Choose one — +• Counter target spell unless its controller pays {4}. +• Draw two cards, then discard a card. + + U + Instant + Instant + 3 + 2U + + HOB~ + 3 + + + Crude Bent Blade + When this Equipment enters, target opponent sacrifices a creature of their choice. +Equipped creature gets +2/+1. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + B + Artifact — Equipment + Artifact + 3 + 2B + + HOB~ + 1 + + + Dancing from Dark to Dawn + Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. +Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. + + G + Enchantment + Enchantment + 5 + 3GG + + HOB~ + 1 + + + Dancing from Dark to Dawn + Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. +Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. + + G + Enchantment + Enchantment + 5 + 3GG + + HOB~ + 1 + + + Dancing from Dark to Dawn + Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. +Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. + + G + Enchantment + Enchantment + 5 + 3GG + + HOB~ + 1 + + + Desert Were-Worm + This creature gets +2/+0 for each Mountain you control. +Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. + + R + Creature — Dragon Wurm + Creature + 6 + 4RR + 0/5 + + HOB~ + 2 + + + Desert Were-Worm + This creature gets +2/+0 for each Mountain you control. +Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. + + R + Creature — Dragon Wurm + Creature + 6 + 4RR + 0/5 + + HOB~ + 2 + + + Desert Were-Worm + This creature gets +2/+0 for each Mountain you control. +Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. + + R + Creature — Dragon Wurm + Creature + 6 + 4RR + 0/5 + + HOB~ + 2 + + + Desolation Prowler + Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn. + + B + Creature — Wolf + Creature + 2 + 1B + 2/2 + + HOB~ + 2 + + + Desolation of Smaug + Desolation of Smaug deals 3 damage to each non-Dragon creature. +Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. + + R + Sorcery + Sorcery + 4 + 2RR + + HOB~ + 3 + + + Desolation of Smaug + Desolation of Smaug deals 3 damage to each non-Dragon creature. +Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. + + R + Sorcery + Sorcery + 4 + 2RR + + HOB~ + 3 + + + Desolation of Smaug + Desolation of Smaug deals 3 damage to each non-Dragon creature. +Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. + + R + Sorcery + Sorcery + 4 + 2RR + + HOB~ + 3 + + + Dori, Bearer of Friends + Trample +When Dori enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Legendary Creature — Dwarf Warrior + Creature + 3 + 2R + 3/2 + + HOB~ + 2 + + + Down in the Valley + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. +II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token." +III, IV — Elves you control get +1/+0 and gain vigilance until end of turn. + + G + Enchantment — Saga + Enchantment + 3 + 2G + + HOB~ + 1 + + + Down, Down to Goblin-town + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. +II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) +III, IV — Target opponent loses 1 life and you gain 1 life. + + B + Enchantment — Saga + Enchantment + 3 + 2B + + HOB~ + 1 + + + Dreaded Bat-Cloud + This spell costs {3} less to cast if a creature died this turn. +Flying, deathtouch + + B + Creature — Bat + Creature + 5 + 4B + 4/2 + + HOB~ + 2 + + + Dreaded Bat-Cloud + This spell costs {3} less to cast if a creature died this turn. +Flying, deathtouch + + B + Creature — Bat + Creature + 5 + 4B + 4/2 + + HOB~ + 2 + + + Duskwatch Hunter + This creature can't be blocked by tokens. +When this creature enters, put a +1/+1 counter on target creature. + + BG + Creature — Wolf + Creature + 3 + 2B/G + 3/1 + + HOB~ + 2 + + + Dwalin, Weaponmaster + First strike +Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) + + RW + Legendary Creature — Dwarf Warrior + Creature + 2 + 1R/W + 2/1 + + HOB~ + 2 + + + Dwalin, Weaponmaster + First strike +Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) + + RW + Legendary Creature — Dwarf Warrior + Creature + 2 + 1R/W + 2/1 + + HOB~ + 2 + + + Dwarven Mattock + When this Equipment enters, attach it to target Dwarf you control. +Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + HOB~ + 1 + + + Dwarven Mauler + Equip abilities you activate that target this creature cost {2} less to activate. + + R + Creature — Dwarf Warrior + Creature + 1 + R + 2/1 + + HOB~ + 2 + + + Dwarven Provisioner + {3}{W}: Creatures you control get +1/+1 until end of turn. + + W + Creature — Dwarf Citizen + Creature + 2 + 1W + 2/2 + + HOB~ + 2 + + + Dwarven Shortsword + When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it. +Equipped creature gets +1/+2. +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 4 + 3W + + HOB~ + 1 + + + Dáin Ironfoot + When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. +Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. + + R + Legendary Creature — Dwarf Warrior + Creature + 3 + 2R + 1/4 + + HOB~ + 2 + + + Dáin Ironfoot + When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. +Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. + + R + Legendary Creature — Dwarf Warrior + Creature + 3 + 2R + 1/4 + + HOB~ + 2 + + + Dáin's Company + This creature has lifelink as long as you control another Dwarf. +When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + RW + Creature — Dwarf Warrior + Creature + 2 + RW + 2/2 + + HOB~ + 2 + + + Dáin's Company + This creature has lifelink as long as you control another Dwarf. +When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + RW + Creature — Dwarf Warrior + Creature + 2 + RW + 2/2 + + HOB~ + 2 + + + Dáin, Lord of the Iron Hills + Vigilance +Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, creatures can't attack you unless their controller pays {1} for each of those creatures. + + W + Legendary Creature — Dwarf Noble + Creature + 2 + 1W + 2/2 + + HOB~ + 2 + + + Eagle of the Great Shelf + Flying +Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control. + + W + Creature — Bird Soldier + Creature + 5 + 4W + 2/5 + + HOB~ + 2 + + + Eagle's Rescue + Enchant creature +Enchanted creature gets +2/+2 and has flying. +{2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery. + + UW + Enchantment — Aura + Enchantment + 4 + 2W/UW/U + + HOB~ + 1 + + + Elrond, Moon-Reader + Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. +{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. + + U + Legendary Creature — Elf Noble + Creature + 3 + 2U + 3/3 + + HOB~ + 2 + + + Elrond, Moon-Reader + Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. +{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. + + U + Legendary Creature — Elf Noble + Creature + 3 + 2U + 3/3 + + HOB~ + 2 + + + Elven Passage + {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) + + Land + Land + 0 + + HOB~ + 0 + + + Elven Passage + {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) + + Land + Land + 0 + + HOB~ + 0 + + + Elven Passage + {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) + + Land + Land + 0 + + HOB~ + 0 + + + Elven Raft-Steerer + Landfall — Whenever a land you control enters, choose one — +• Tap target creature an opponent controls. +• Untap target creature you control. + + U + Creature — Elf Pilot + Creature + 3 + 2U + 3/2 + + HOB~ + 2 + + + Elvenking's Halls + This land enters tapped. +{T}: Add {G} or {U}. +{2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery. + + Land + Land + 0 + + HOB~ + 0 + + + Elvenking's Harper + {4}{U}: Target creature can't be blocked this turn. + + U + Creature — Elf Bard + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Enchanted River's Grasp + Enchant creature +When this Aura enters, tap enchanted creature and remove all counters from it. +Enchanted creature loses all abilities and doesn't untap during its controller's untap step. + + U + Enchantment — Aura + Enchantment + 3 + 2U + + HOB~ + 1 + + + Esgaroth Garrison + Esgaroth Garrison's power is equal to the number of creatures you control. +When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Creature — Human Soldier + Creature + 5 + 4W + */5 + + HOB~ + 2 + + + Fateful Discovery + Whenever an artifact you control enters, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + HOB~ + 1 + + + Fateful Discovery + Whenever an artifact you control enters, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + HOB~ + 1 + + + Fateful Discovery + Whenever an artifact you control enters, draw a card. + + U + Enchantment + Enchantment + 5 + 3UU + + HOB~ + 1 + + + Fearsome Goblin Pair + When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + BR + Creature — Goblin Soldier + Creature + 3 + 2B/R + 1/1 + + HOB~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + HOB~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + HOB~ + 0 + + + Front Porch Sentries + When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. + + B + Creature — Goblin Soldier + Creature + 2 + 1B + 2/2 + + HOB~ + 2 + + + Fíli the Pathfinder + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, creatures you control get +1/+1. +Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token. + + W + Legendary Creature — Dwarf Scout + Creature + 4 + 3W + 2/2 + + HOB~ + 2 + + + Fíli the Pathfinder + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, creatures you control get +1/+1. +Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token. + + W + Legendary Creature — Dwarf Scout + Creature + 4 + 3W + 2/2 + + HOB~ + 2 + + + Galion, Elvenking's Butler + Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn. + + G + Legendary Creature — Elf Advisor + Creature + 4 + 2GG + 4/4 + + HOB~ + 2 + + + Gandalf, Goblins' Bane // Flameshape + + + R + Legendary Creature — Avatar Wizard // Sorcery — Adventure + Creature + 3 + 2R // 1R + 2/3 + + HOB~ + 3 + + + Gandalf, Goblins' Bane // Flameshape + + + R + Legendary Creature — Avatar Wizard // Sorcery — Adventure + Creature + 3 + 2R // 1R + 2/3 + + HOB~ + 3 + + + Gandalf, Goblins' Bane // Flameshape + + + R + Legendary Creature — Avatar Wizard // Sorcery — Adventure + Creature + 3 + 2R // 1R + 2/3 + + HOB~ + 3 + + + Gandalf, Spark Starter + Reach +When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. + + R + Legendary Creature — Avatar Wizard + Creature + 6 + 4RR + 4/3 + + HOB~ + 2 + + + Gandalf, Spark Starter + Reach +When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. + + R + Legendary Creature — Avatar Wizard + Creature + 6 + 4RR + 4/3 + + HOB~ + 2 + + + Gandalf, Wandering Wizard + Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) +{6}: Gandalf's owner shuffles him into their library and draws three cards. + + U + Legendary Creature — Avatar Wizard + Creature + 5 + 4U + 4/5 + + HOB~ + 2 + + + Gathering of Darkness + Return up to one target creature card from your graveyard to your hand. +Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + B + Sorcery + Sorcery + 4 + 3B + + HOB~ + 3 + + + Getaway Barrel + When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. + + R + Artifact + Artifact + 4 + 3R + + HOB~ + 1 + + + Getaway Barrel + When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. + + R + Artifact + Artifact + 4 + 3R + + HOB~ + 1 + + + Giant's Boulder + When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +{1}, {T}: Add one mana of any color. +{7}, {T}, Sacrifice this artifact: Destroy target permanent. + + Artifact + Artifact + 1 + 1 + + HOB~ + 1 + + + Gigantic Big Bear + This spell can't be countered. +Hexproof, haste + + G + Creature — Bear + Creature + 7 + 5GG + 10/7 + + HOB~ + 2 + + + Gigantic Big Bear + This spell can't be countered. +Hexproof, haste + + G + Creature — Bear + Creature + 7 + 5GG + 10/7 + + HOB~ + 2 + + + Glamdring, Foe-hammer // Gleam of Death + + + Legendary Artifact — Equipment // Sorcery — Adventure + Sorcery + 2 + 2 // 3U + + HOB~ + 3 + + + Glamdring, Foe-hammer // Gleam of Death + + + Legendary Artifact — Equipment // Sorcery — Adventure + Sorcery + 2 + 2 // 3U + + HOB~ + 3 + + + Gleaming Splendor + Whenever an opponent draws their second card each turn, you create a Treasure token. +{2}{W}: Two target players each draw a card. + + W + Enchantment + Enchantment + 2 + 1W + + HOB~ + 1 + + + Gleaming Splendor + Whenever an opponent draws their second card each turn, you create a Treasure token. +{2}{W}: Two target players each draw a card. + + W + Enchantment + Enchantment + 2 + 1W + + HOB~ + 1 + + + Gleaming Splendor + Whenever an opponent draws their second card each turn, you create a Treasure token. +{2}{W}: Two target players each draw a card. + + W + Enchantment + Enchantment + 2 + 1W + + HOB~ + 1 + + + Glóin the Mighty // Easy Pickings + + + R + Legendary Creature — Dwarf Warrior // Sorcery — Adventure + Creature + 4 + 3R // 2R + 4/3 + + HOB~ + 3 + + + Glóin the Mighty // Easy Pickings + + + R + Legendary Creature — Dwarf Warrior // Sorcery — Adventure + Creature + 4 + 3R // 2R + 4/3 + + HOB~ + 3 + + + Glóin the Mighty // Easy Pickings + + + R + Legendary Creature — Dwarf Warrior // Sorcery — Adventure + Creature + 4 + 3R // 2R + 4/3 + + HOB~ + 3 + + + Gnashing of Teeth + Choose one — +• Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. +• Creatures target player controls get -1/-1 until end of turn. + + B + Sorcery + Sorcery + 3 + 1BB + + HOB~ + 3 + + + Goblin Plate Mail + When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) +Equipped creature gets +1/+0 and has menace. +Equip {4} + + BR + Artifact — Equipment + Artifact + 2 + 1B/R + + HOB~ + 1 + + + Goblin-town + This land enters tapped. +{T}: Add {B} or {R}. +{2}{B}{R}, {T}, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery. + + Land + Land + 0 + + HOB~ + 0 + + + Goblin-town Flunkies + Haste +When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + R + Creature — Goblin Soldier + Creature + 2 + 1R + 1/1 + + HOB~ + 2 + + + Gollum the Abandoned + Gollum can't block. +When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. +{2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 2/2 + + HOB~ + 2 + + + Gollum, Riddle Master + As Gollum enters, choose odd or even. (Zero is even.) +Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — +• Put a +1/+1 counter on Gollum. +• Each opponent loses 2 life and you gain 2 life. +• Draw a card. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + HOB~ + 2 + + + Gollum, Riddle Master + As Gollum enters, choose odd or even. (Zero is even.) +Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — +• Put a +1/+1 counter on Gollum. +• Each opponent loses 2 life and you gain 2 life. +• Draw a card. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + HOB~ + 2 + + + Gollum, Riddle Master + As Gollum enters, choose odd or even. (Zero is even.) +Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — +• Put a +1/+1 counter on Gollum. +• Each opponent loses 2 life and you gain 2 life. +• Draw a card. + + B + Legendary Creature — Halfling Horror + Creature + 2 + 1B + 3/1 + + HOB~ + 2 + + + Gollum, Silent Slinker // Meager Meal + + + B + Legendary Creature — Halfling Horror // Sorcery — Adventure + Creature + 4 + 3B // B + 4/3 + + HOB~ + 3 + + + Great Fierce Bee + Flying +Whenever one or more other creatures die, scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + B + Creature — Insect + Creature + 3 + 2B + 2/2 + + HOB~ + 2 + + + Great Gilded Boat + Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + U + Artifact — Vehicle + Artifact + 3 + 2U + 4/4 + + HOB~ + 1 + + + Great Gilded Boat + Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + U + Artifact — Vehicle + Artifact + 3 + 2U + 4/4 + + HOB~ + 1 + + + Great Ugly-Looking Goblin // Clap! Snap! + + + B + Creature — Goblin Soldier // Sorcery — Adventure + Creature + 6 + 5B // 1B + 4/4 + + HOB~ + 3 + + + Great Ugly-Looking Goblin // Clap! Snap! + + + B + Creature — Goblin Soldier // Sorcery — Adventure + Creature + 6 + 5B // 1B + 4/4 + + HOB~ + 3 + + + Great Ugly-Looking Goblin // Clap! Snap! + + + B + Creature — Goblin Soldier // Sorcery — Adventure + Creature + 6 + 5B // 1B + 4/4 + + HOB~ + 3 + + + Guardian of the Halls + Trample +{5}{G}{G}: Put three +1/+1 counters on this creature. + + G + Creature — Elf Soldier + Creature + 2 + 1G + 2/2 + + HOB~ + 2 + + + Gundabad Opportunist + When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. + + R + Creature — Goblin Rogue + Creature + 4 + 3R + 4/2 + + HOB~ + 2 + + + Head of the Hunt + Flash +If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. + + B + Creature — Wolf + Creature + 4 + 2BB + 4/3 + + HOB~ + 2 + + + Head of the Hunt + Flash +If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. + + B + Creature — Wolf + Creature + 4 + 2BB + 4/3 + + HOB~ + 2 + + + Head of the Hunt + Flash +If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. + + B + Creature — Wolf + Creature + 4 + 2BB + 4/3 + + HOB~ + 2 + + + Hobbit Hole + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +Halflingcycling {4} ({4}, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + HOB~ + 0 + + + Inside Information + Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Sorcery + Sorcery + 2 + XBB + + HOB~ + 3 + + + Inside Information + Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. + + B + Sorcery + Sorcery + 2 + XBB + + HOB~ + 3 + + + Iron Hills + This land enters tapped. +{T}: Add {R} or {W}. +{2}{R}{W}, {T}, Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery. + + Land + Land + 0 + + HOB~ + 0 + + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB~ + 2 + + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB~ + 2 + + + Iron Hills Blacksmith + Double strike +When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. + + W + Creature — Dwarf Artificer + Creature + 2 + 1W + 1/1 + + HOB~ + 2 + + + Iron Hills Stalwart + Reach, trample +When this creature enters, attach target Equipment you control to up to one target creature you control. + + R + Creature — Dwarf Warrior + Creature + 5 + 4R + 4/5 + + HOB~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + HOB~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + HOB~ + 0 + + + Key to the Side-Door + {2}, {T}: Target creature can't be blocked this turn. +{1}, {T}, Discard a legendary card with the same name as a legendary permanent you control: Draw two cards. + + Artifact + Artifact + 1 + 1 + + HOB~ + 1 + + + Kíli the Resourceful + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. +Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn. + + W + Legendary Creature — Dwarf Scout + Creature + 2 + 1W + 1/2 + + HOB~ + 2 + + + Kíli the Resourceful + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. +Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn. + + W + Legendary Creature — Dwarf Scout + Creature + 2 + 1W + 1/2 + + HOB~ + 2 + + + Lake-town + This land enters tapped. +{T}: Add {W} or {U}. +{2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery. + + Land + Land + 0 + + HOB~ + 0 + + + Lake-town Lookout + When this creature dies, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Creature — Human Scout + Creature + 1 + W + 1/1 + + HOB~ + 2 + + + Lake-town Mariners // Gone Fishing + + + U + Creature — Human Citizen // Instant — Adventure + Creature + 6 + 4UU // 3U + 6/5 + + HOB~ + 3 + + + Lake-town Toymaker + At the beginning of combat on your turn, if you've drawn two or more cards this turn, another target creature you control gets +3/+0 and gains first strike until end of turn. + + W + Creature — Human Artificer + Creature + 4 + 3W + 3/4 + + HOB~ + 2 + + + Lakeshore Apothecary + Vigilance +Whenever you draw your second card each turn, put a +1/+1 counter on this creature. + + U + Creature — Human Cleric + Creature + 2 + 1U + 1/2 + + HOB~ + 2 + + + Large Bear + Reach, trample, haste + + BG + Creature — Bear + Creature + 5 + 3B/GB/G + 5/5 + + HOB~ + 2 + + + Last Light of Durin's Day + Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Enchantment + Enchantment + 2 + 1R + + HOB~ + 1 + + + Last Light of Durin's Day + Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Enchantment + Enchantment + 2 + 1R + + HOB~ + 1 + + + Last Light of Durin's Day + Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Enchantment + Enchantment + 2 + 1R + + HOB~ + 1 + + + Little Bear + Flash +When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it. + + G + Creature — Bear + Creature + 3 + 2G + 3/2 + + HOB~ + 2 + + + Long Lake Nuisance + Flying +When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + U + Creature — Bird + Creature + 4 + 3U + 3/1 + + HOB~ + 2 + + + Long-Bodied Grey Dog + Flash +Reach +When this creature enters, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + Creature — Dog + Creature + 3 + 3 + 2/2 + + HOB~ + 2 + + + Magnificent End + This spell costs {3} less to cast if it targets a tapped creature. +Magnificent End deals 5 damage to target creature. + + W + Instant + Instant + 5 + 4W + + HOB~ + 3 + + + Master's Councillors + Vigilance +This creature gets +2/+0 for each graveyard with seven or more cards in it. +Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.) + + U + Creature — Human Advisor + Creature + 2 + 1U + 1/3 + + HOB~ + 2 + + + Mirkwood + This land enters tapped. +{T}: Add {B} or {G}. +{2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery. + + Land + Land + 0 + + HOB~ + 0 + + + Mirkwood Meditator + Landfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn. + + U + Creature — Elf Druid + Creature + 3 + 2U + 2/4 + + HOB~ + 2 + + + Mirkwood Nurturer + When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature. + + GU + Creature — Elf Ranger + Creature + 3 + 2G/U + 3/2 + + HOB~ + 2 + + + Mirkwood Pathmaker + Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control. + + G + Creature — Elf Ranger + Creature + 3 + 2G + */* + + HOB~ + 2 + + + Misty Mountains Raider + Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + R + Creature — Goblin Soldier + Creature + 5 + 4R + 4/4 + + HOB~ + 2 + + + Moment of Glory + Put a +1/+1 counter on target creature you control. If this spell was cast from a graveyard, also put a +1/+1 counter on each other creature you control. +Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 1 + W + + HOB~ + 3 + + + Most Decrepit Old Bird // Speak Secrets + + + U + Creature — Bird // Sorcery — Adventure + Creature + 1 + U // 1U + 1/1 + + HOB~ + 3 + + + Most Decrepit Old Bird // Speak Secrets + + + U + Creature — Bird // Sorcery — Adventure + Creature + 1 + U // 1U + 1/1 + + HOB~ + 3 + + + Most Decrepit Old Bird // Speak Secrets + + + U + Creature — Bird // Sorcery — Adventure + Creature + 1 + U // 1U + 1/1 + + HOB~ + 3 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + HOB~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + HOB~ + 0 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + Nasty Little Rabbit + Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature. + + G + Creature — Rabbit + Creature + 1 + G + 1/2 + + HOB~ + 2 + + + Nighthowl Pursuer + Menace (This creature can't be blocked except by two or more creatures.) +Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn. + + B + Creature — Wolf + Creature + 1 + B + 1/1 + + HOB~ + 2 + + + Nori, Teller of Tales + Whenever Nori attacks, target attacking creature gains first strike until end of turn. + + RW + Legendary Creature — Dwarf Bard + Creature + 2 + 1R/W + 2/2 + + HOB~ + 2 + + + Old Fat Spider + Reach +This creature can't be blocked by creatures with power 2 or less. +Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card. + + G + Creature — Spider + Creature + 6 + 4GG + 6/7 + + HOB~ + 2 + + + Old Fat Spider Can't See Me + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Target creature you control gains hexproof for as long as this Saga remains on the battlefield. +II — Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield. +III, IV — Draw a card. + + U + Enchantment — Saga + Enchantment + 3 + 2U + + HOB~ + 1 + + + Old Thrush + Flying +When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top. + + Creature — Bird + Creature + 2 + 2 + 1/2 + + HOB~ + 2 + + + Orcrist, Goblin-cleaver + Equipped creature gets +2/+2 and has trample. +Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOB~ + 1 + + + Orcrist, Goblin-cleaver + Equipped creature gets +2/+2 and has trample. +Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOB~ + 1 + + + Orcrist, Goblin-cleaver + Equipped creature gets +2/+2 and has trample. +Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. +Equip {3} + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOB~ + 1 + + + Ordinary Bear + + + G + Creature — Bear + Creature + 4 + 3G + 4/5 + + HOB~ + 2 + + + Ori, Keeper of Songs + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, Ori gets +1/+0 and has vigilance. + + W + Legendary Creature — Dwarf Bard + Creature + 3 + 2W + 3/3 + + HOB~ + 2 + + + Part in Friendship + Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + G + Enchantment + Enchantment + 5 + 4G + + HOB~ + 1 + + + Part in Friendship + Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + G + Enchantment + Enchantment + 5 + 4G + + HOB~ + 1 + + + Patient Instructor + Vigilance +When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + UW + Creature — Human Citizen + Creature + 3 + 2W/U + 2/2 + + HOB~ + 2 + + + Pinecone Strike + Choose one or both — +• Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead. +• Destroy target artifact token. + + R + Instant + Instant + 2 + 1R + + HOB~ + 3 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plunder the Trollshaws + Draw a card. If this spell was cast from a graveyard, draw two cards instead. +Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 2 + 1U + + HOB~ + 3 + + + Quarrel + Target creature you control deals damage equal to its power to target creature an opponent controls. + + G + Instant + Instant + 2 + 1G + + HOB~ + 3 + + + Radagast of Rhosgobel + The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash. + + G + Legendary Creature — Avatar Wizard + Creature + 4 + 2GG + 2/5 + + HOB~ + 2 + + + Radagast of Rhosgobel + The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash. + + G + Legendary Creature — Avatar Wizard + Creature + 4 + 2GG + 2/5 + + HOB~ + 2 + + + Rage into the Valley + You draw a card and lose 1 life. +Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + B + Sorcery + Sorcery + 3 + 2B + + HOB~ + 3 + + + Rage into the Valley + You draw a card and lose 1 life. +Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + B + Sorcery + Sorcery + 3 + 2B + + HOB~ + 3 + + + Ragged Short Spear + When this Equipment enters, you may discard a card. If you do, draw two cards. +Equipped creature gets +2/+0. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + R + Artifact — Equipment + Artifact + 2 + 1R + + HOB~ + 1 + + + Ravenhill Flock + Flying +Whenever you draw a card, put a +1/+1 counter on this creature. + + U + Creature — Bird + Creature + 4 + 3U + 1/2 + + HOB~ + 2 + + + Ravening Warg + Deathtouch +Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, you gain 2 life. + + B + Creature — Wolf + Creature + 2 + 1B + 2/2 + + HOB~ + 2 + + + Reverent Howl + Choose one — +• Target player draws two cards and loses 2 life. +• Target creature gets +2/+2 and gains lifelink until end of turn. + + B + Instant + Instant + 3 + 2B + + HOB~ + 3 + + + Rhovanion Rampager + Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. +When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + B + Creature — Wolf + Creature + 3 + 2B + 3/2 + + HOB~ + 2 + + + Rhovanion Rampager + Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. +When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) + + B + Creature — Wolf + Creature + 3 + 2B + 3/2 + + HOB~ + 2 + + + Riddles in the Dark + Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. + + U + Instant + Instant + 3 + 2U + + HOB~ + 3 + + + Riddles in the Dark + Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. + + U + Instant + Instant + 3 + 2U + + HOB~ + 3 + + + Roads Go Ever, Ever On + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. +II, III — Put a card exiled with this Saga into its owner's hand. +IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control. + + W + Enchantment — Saga + Enchantment + 2 + 1W + + HOB~ + 1 + + + Roll-Roll-Roll-Roll + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. + + U + Enchantment — Saga + Enchantment + 3 + 2U + + HOB~ + 1 + + + Settle the Wreckage + Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 4 + 2WW + + HOB~ + 3 + + + Settle the Wreckage + Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 4 + 2WW + + HOB~ + 3 + + + Silvan Reveler + When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. +Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand. + + GU + Creature — Elf Citizen + Creature + 4 + 2GU + 3/2 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug's Fury + Target creature gets +3/+0 and gains reach and first strike until end of turn. + + R + Instant + Instant + 2 + 1R + + HOB~ + 3 + + + Smaug, Wicked Worm + Flying +When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. +Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. + + BR + Legendary Creature — Dragon + Creature + 5 + 3BR + 5/5 + + HOB~ + 2 + + + Smaug, Wicked Worm + Flying +When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. +Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. + + BR + Legendary Creature — Dragon + Creature + 5 + 3BR + 5/5 + + HOB~ + 2 + + + Smaug, Wicked Worm + Flying +When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. +Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. + + BR + Legendary Creature — Dragon + Creature + 5 + 3BR + 5/5 + + HOB~ + 2 + + + Smaug, the Great Calamity // Spew Flame + + + R + Legendary Creature — Dragon // Sorcery — Adventure + Creature + 7 + 5RR // 4R + 5/5 + + HOB~ + 3 + + + Snowslope Hunter + Sacrifice another creature or artifact: Exile the top card of your library. You may play it until the end of your next turn. Activate only during your turn and only once each turn. + + R + Creature — Goblin Ranger + Creature + 3 + 2R + 2/3 + + HOB~ + 2 + + + Sound the Trumpets + Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + U + Instant + Instant + 3 + 1UU + + HOB~ + 3 + + + Sting, Bilbo's Sword + Flash +When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOB~ + 1 + + + Sting, Bilbo's Sword + Flash +When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOB~ + 1 + + + Sting, Bilbo's Sword + Flash +When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) +Equip {3} + + Legendary Artifact — Equipment + Artifact + 2 + 2 + + HOB~ + 1 + + + Stir Up Trouble + As an additional cost to cast this spell, sacrifice an artifact or creature or pay {4}. +Destroy target creature. + + B + Sorcery + Sorcery + 1 + B + + HOB~ + 3 + + + Stone by Sunlight + Choose one — +• Destroy target creature with power 4 or greater. +• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + Stone-Giant of High Pass + Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder. +{2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target. + + R + Creature — Giant + Creature + 7 + 5RR + 7/7 + + HOB~ + 2 + + + Stone-Giant of High Pass + Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder. +{2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target. + + R + Creature — Giant + Creature + 7 + 5RR + 7/7 + + HOB~ + 2 + + + Stony-Voiced Goblins + When this creature enters, each opponent discards a card. + + B + Creature — Goblin Bard + Creature + 2 + 1B + 1/1 + + HOB~ + 2 + + + Supper for Spiders + Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) + + B + Instant + Instant + 2 + 1B + + HOB~ + 3 + + + Supper for Spiders + Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) + + B + Instant + Instant + 2 + 1B + + HOB~ + 3 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + HOB~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + HOB~ + 0 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Black Arrow + Flash +When The Black Arrow enters, it deals 1 damage to any target. If a Dragon is dealt damage this way, destroy it. +Equipped creature gets +1/+1 and has reach. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Legendary Artifact — Equipment + Artifact + 3 + 3 + + HOB~ + 1 + + + The Chief Warg + Menace (This creature can't be blocked except by two or more creatures.) +Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life. + + BG + Legendary Creature — Wolf + Creature + 4 + 2BG + 3/3 + + HOB~ + 2 + + + The Eagles Are Coming! + Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) +Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + The Eagles Are Coming! + Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) +Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + The Great Goblin + Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. +Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. + + BR + Legendary Creature — Goblin Noble + Creature + 3 + 1B/RB/R + 3/2 + + HOB~ + 2 + + + The Great Goblin + Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. +Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. + + BR + Legendary Creature — Goblin Noble + Creature + 3 + 1B/RB/R + 3/2 + + HOB~ + 2 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lonely Mountain + ({T}: Add {R}.) +This land enters tapped unless you control an Equipment. +{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. + + Land — Mountain + Land + 0 + + HOB~ + 0 + + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB~ + 2 + + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB~ + 2 + + + The Lord of the Eagles + Flash +This spell costs {X} less to cast, where X is the total power of creatures you control with flying. +Flying + + U + Legendary Creature — Bird Noble + Creature + 9 + 7UU + 8/8 + + HOB~ + 2 + + + The Master of Lake-town + Deathtouch +Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) +When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. + + B + Legendary Creature — Human Advisor + Creature + 3 + 1BB + 3/2 + + HOB~ + 2 + + + The Master of Lake-town + Deathtouch +Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) +When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. + + B + Legendary Creature — Human Advisor + Creature + 3 + 1BB + 3/2 + + HOB~ + 2 + + + The Misty Mountains Cold + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Enchantment — Saga + Enchantment + 3 + 2R + + HOB~ + 1 + + + The Misty Mountains Cold + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") + + R + Enchantment — Saga + Enchantment + 3 + 2R + + HOB~ + 1 + + + The Mountain-king's Return + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) +II — Return target creature card with mana value 3 or less from your graveyard to the battlefield. +III — Put a +1/+1 counter on up to one target creature. + + W + Enchantment — Saga + Enchantment + 3 + 2W + + HOB~ + 1 + + + The Notary Hobbits + When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. +{T}: Add {C} for each Halfling you control. + + G + Legendary Creature — Halfling Advisor + Creature + 5 + 3GG + 1/1 + + HOB~ + 2 + + + The Notary Hobbits + When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. +{T}: Add {C} for each Halfling you control. + + G + Legendary Creature — Halfling Advisor + Creature + 5 + 3GG + 1/1 + + HOB~ + 2 + + + The Notary Hobbits + When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. +{T}: Add {C} for each Halfling you control. + + G + Legendary Creature — Halfling Advisor + Creature + 5 + 3GG + 1/1 + + HOB~ + 2 + + + The Queen of Dale + Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Legendary Creature — Human Noble + Creature + 2 + 1W + 2/1 + + HOB~ + 2 + + + The Queen of Dale + Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Legendary Creature — Human Noble + Creature + 2 + 1W + 2/1 + + HOB~ + 2 + + + The Queen of Dale + Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) + + W + Legendary Creature — Human Noble + Creature + 2 + 1W + 2/1 + + HOB~ + 2 + + + The Sackville-Bagginses + When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. +Whenever you sacrifice a token, target opponent loses 1 life. + + B + Legendary Creature — Halfling Citizen + Creature + 2 + 1B + 2/2 + + HOB~ + 2 + + + The Sackville-Bagginses + When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. +Whenever you sacrifice a token, target opponent loses 1 life. + + B + Legendary Creature — Halfling Citizen + Creature + 2 + 1B + 2/2 + + HOB~ + 2 + + + Thorin Oakenshield + Trample +Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, artifacts and creatures you control have ward {1}. + + RW + Legendary Creature — Dwarf Noble + Creature + 2 + RW + 3/2 + + HOB~ + 2 + + + Thorin Oakenshield + Trample +Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, artifacts and creatures you control have ward {1}. + + RW + Legendary Creature — Dwarf Noble + Creature + 2 + RW + 3/2 + + HOB~ + 2 + + + Thorin's Last Stand + Choose one — +• Creatures you control get +2/+1 until end of turn. +• Destroy target artifact or enchantment. You gain 2 life. + + W + Instant + Instant + 4 + 2WW + + HOB~ + 3 + + + Thorin's Last Stand + Choose one — +• Creatures you control get +2/+1 until end of turn. +• Destroy target artifact or enchantment. You gain 2 life. + + W + Instant + Instant + 4 + 2WW + + HOB~ + 3 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Thranduil's Company + As long as you control another Elf, you may play an additional land on each of your turns. +Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. + + GU + Creature — Elf Soldier + Creature + 4 + 2GU + 3/4 + + HOB~ + 2 + + + Thranduil's Company + As long as you control another Elf, you may play an additional land on each of your turns. +Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. + + GU + Creature — Elf Soldier + Creature + 4 + 2GU + 3/4 + + HOB~ + 2 + + + Thranduil's Decree + Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. + + U + Instant + Instant + 6 + 4UU + + HOB~ + 3 + + + Thranduil, Sindarin Liege // Silvan Rally + + + GU + Legendary Creature — Elf Noble // Sorcery — Adventure + Creature + 4 + 2G/UG/U // 1G/UG/U + 2/3 + + HOB~ + 3 + + + Thranduil, Sindarin Liege // Silvan Rally + + + GU + Legendary Creature — Elf Noble // Sorcery — Adventure + Creature + 4 + 2G/UG/U // 1G/UG/U + 2/3 + + HOB~ + 3 + + + Thranduil, Sindarin Liege // Silvan Rally + + + GU + Legendary Creature — Elf Noble // Sorcery — Adventure + Creature + 4 + 2G/UG/U // 1G/UG/U + 2/3 + + HOB~ + 3 + + + Thranduil, the Elvenking + Thranduil has all activated abilities of all Elf cards in your graveyard. +Whenever another legendary Elf you control enters, draw two cards, then discard a card. + + BGU + Legendary Creature — Elf Noble + Creature + 5 + 2BGU + 5/6 + + HOB~ + 2 + + + Thranduil, the Elvenking + Thranduil has all activated abilities of all Elf cards in your graveyard. +Whenever another legendary Elf you control enters, draw two cards, then discard a card. + + BGU + Legendary Creature — Elf Noble + Creature + 5 + 2BGU + 5/6 + + HOB~ + 2 + + + Thranduil, the Elvenking + Thranduil has all activated abilities of all Elf cards in your graveyard. +Whenever another legendary Elf you control enters, draw two cards, then discard a card. + + BGU + Legendary Creature — Elf Noble + Creature + 5 + 2BGU + 5/6 + + HOB~ + 2 + + + Through the Forest Gate + Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. + + G + Sorcery + Sorcery + 8 + 6GG + + HOB~ + 3 + + + Through the Forest Gate + Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. + + G + Sorcery + Sorcery + 8 + 6GG + + HOB~ + 3 + + + Thrór's Map + When Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +{2}, {T}: Draw a card, then discard a card. + + Legendary Artifact + Artifact + 2 + 2 + + HOB~ + 1 + + + Tidings of War + Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) +Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + R + Sorcery + Sorcery + 1 + R + + HOB~ + 3 + + + Tom, Bert, and William + {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. +When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) + + BG + Legendary Creature — Troll + Creature + 5 + 3BG + 5/5 + + HOB~ + 2 + + + Tom, Bert, and William + {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. +When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) + + BG + Legendary Creature — Troll + Creature + 5 + 3BG + 5/5 + + HOB~ + 2 + + + Troll Negotiations + Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) + + G + Sorcery + Sorcery + 4 + 2GG + + HOB~ + 3 + + + Troop of Ponies + {2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. + + Creature — Horse + Creature + 2 + 2 + 2/1 + + HOB~ + 2 + + + Troop of Ponies + {2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. + + Creature — Horse + Creature + 2 + 2 + 2/1 + + HOB~ + 2 + + + Uncover the Moon-Letters + Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards. + + U + Enchantment + Enchantment + 4 + 3U + + HOB~ + 1 + + + Uncover the Moon-Letters + Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards. + + U + Enchantment + Enchantment + 4 + 3U + + HOB~ + 1 + + + Uneasy Partings + This spell costs {1} less to cast if it targets an attacking nontoken creature. +Target creature's owner puts it on their choice of the top or bottom of their library. + + U + Instant + Instant + 4 + 3U + + HOB~ + 3 + + + Velvetwing Butterflies // Gaze in Wonder + + + W + Creature — Insect // Instant — Adventure + Creature + 3 + 2W // 1W + 2/2 + + HOB~ + 3 + + + Vow to Erebor + Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it. + + W + Instant + Instant + 2 + 1W + + HOB~ + 3 + + + Warg Tactics + Choose one — +• Destroy target creature with flying. +• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + G + Instant + Instant + 2 + 1G + + HOB~ + 3 + + + Wargling + Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample. + + G + Creature — Wolf + Creature + 2 + 1G + 2/2 + + HOB~ + 2 + + + Well-Worn Spatula + When this Equipment enters, you gain 2 life. +Equipped creature gets +1/+1. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + HOB~ + 1 + + + Wilderland Scrounger + Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control. + + G + Creature — Wolf + Creature + 5 + 4G + 3/6 + + HOB~ + 2 + + + Wizard's Staff + Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) +If an ability of equipped creature triggers, that ability triggers an additional time. +Equip Wizard {1} +Equip {3} + + U + Artifact — Equipment + Artifact + 2 + 1U + + HOB~ + 1 + + + Wizard's Staff + Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) +If an ability of equipped creature triggers, that ability triggers an additional time. +Equip Wizard {1} +Equip {3} + + U + Artifact — Equipment + Artifact + 2 + 1U + + HOB~ + 1 + + + Wood Elves + When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. + + G + Creature — Elf Scout + Creature + 3 + 2G + 1/1 + + HOB~ + 2 + + + Woodland Weavemaster + Vigilance +Whenever another Elf you control enters, this creature gets +1/+1 until end of turn. +{T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources. + + G + Creature — Elf Druid + Creature + 2 + 1G + 1/2 + + HOB~ + 2 + + + Óin the Brave + Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) +As long as you have an enduring story, Óin gets +1/+0 and has haste. +{1}, {T}, Discard a card: Draw a card. + + R + Legendary Creature — Dwarf Warrior + Creature + 2 + 1R + 1/3 + + HOB~ 2 @@ -4027,3668 +8597,5 @@ Whenever Witch-king attacks, defending player sacrifices a creature with the lea HOC~ 2 - - Along the Crooked Way - When this enchantment enters, return target creature card from your graveyard to your hand. -Whenever a creature card leaves your graveyard, amass Goblins 1. -{1}{B}: Goblins and Orcs you control gain menace until end of turn. - - B - Enchantment - Enchantment - 3 - 2B - - HOB~ - 1 - - - Along the Crooked Way - When this enchantment enters, return target creature card from your graveyard to your hand. -Whenever a creature card leaves your graveyard, amass Goblins 1. -{1}{B}: Goblins and Orcs you control gain menace until end of turn. - - B - Enchantment - Enchantment - 3 - 2B - - HOB~ - 1 - - - An Unexpected Party // At the Door - - - W - Enchantment // Sorcery — Adventure - Sorcery - 4 - 2WW // X2W - - HOB~ - 3 - - - An Unexpected Party // At the Door - - - W - Enchantment // Sorcery — Adventure - Sorcery - 4 - 2WW // X2W - - HOB~ - 3 - - - Azog, Moria's Ruin - When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) - - B - Legendary Creature — Goblin Soldier - Creature - 3 - 2B - 1/3 - - HOB~ - 2 - - - Azog, Moria's Ruin - When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) - - B - Legendary Creature — Goblin Soldier - Creature - 3 - 2B - 1/3 - - HOB~ - 2 - - - Azog, Moria's Ruin - When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) - - B - Legendary Creature — Goblin Soldier - Creature - 3 - 2B - 1/3 - - HOB~ - 2 - - - Balin, Loremaster - Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent. - - R - Legendary Creature — Dwarf Bard - Creature - 5 - 3RR - 4/4 - - HOB~ - 2 - - - Bard the Bowman - Reach -Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn. - - UW - Legendary Creature — Human Archer - Creature - 3 - 1WU - 1/3 - - HOB~ - 2 - - - Bard's Company - You may cast this spell as though it had flash if you control a Human. -Other creatures you control get +1/+1. -Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - UW - Creature — Human Citizen - Creature - 4 - 2WU - 2/3 - - HOB~ - 2 - - - Bard's Company - You may cast this spell as though it had flash if you control a Human. -Other creatures you control get +1/+1. -Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - UW - Creature — Human Citizen - Creature - 4 - 2WU - 2/3 - - HOB~ - 2 - - - Bard, King of Dale - Reach, vigilance -If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - UW - Legendary Creature — Human Noble Archer - Creature - 6 - 4WU - 3/5 - - HOB~ - 2 - - - Bard, King of Dale - Reach, vigilance -If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - UW - Legendary Creature — Human Noble Archer - Creature - 6 - 4WU - 3/5 - - HOB~ - 2 - - - Bard, King of Dale - Reach, vigilance -If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - UW - Legendary Creature — Human Noble Archer - Creature - 6 - 4WU - 3/5 - - HOB~ - 2 - - - Bejeweled Warg - Trample -Whenever this creature deals combat damage to a player, choose one — -• Put a +1/+1 counter on target Wolf you control. -• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - G - Creature — Wolf - Creature - 2 - 1G - 3/2 - - HOB~ - 2 - - - Belladonna Took - Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Halfling Citizen - Creature - 2 - 1W - 2/2 - - HOB~ - 2 - - - Belladonna Took - Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Halfling Citizen - Creature - 2 - 1W - 2/2 - - HOB~ - 2 - - - Belladonna Took - Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Halfling Citizen - Creature - 2 - 1W - 2/2 - - HOB~ - 2 - - - Beorn the Fierce - Trample -Other Bears you control get +2/+2. -At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. - - G - Legendary Creature — Bear Shapeshifter Warrior - Creature - 5 - 3GG - 6/6 - - HOB~ - 2 - - - Beorn the Fierce - Trample -Other Bears you control get +2/+2. -At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. - - G - Legendary Creature — Bear Shapeshifter Warrior - Creature - 5 - 3GG - 6/6 - - HOB~ - 2 - - - Beorn the Fierce - Trample -Other Bears you control get +2/+2. -At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. - - G - Legendary Creature — Bear Shapeshifter Warrior - Creature - 5 - 3GG - 6/6 - - HOB~ - 2 - - - Beorn's Hospitality - Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. -{5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.) - - G - Enchantment - Enchantment - 2 - 1G - - HOB~ - 1 - - - Beorn, Reluctant Host // Till and Tend - - - G - Legendary Creature — Human Bear Shapeshifter // Sorcery — Adventure - Creature - 5 - 4G // 1G - 5/5 - - HOB~ - 3 - - - Bifur, Melodic Rider - Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. -As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time. - - RW - Legendary Creature — Dwarf Bard - Creature - 6 - 4R/WR/W - 4/5 - - HOB~ - 2 - - - Bilbo Baggins, Burglar // Take a Glance - - - U - Legendary Creature — Halfling Rogue // Sorcery — Adventure - Creature - 3 - 2U // U - 2/1 - - HOB~ - 3 - - - Bilbo's Gambit - Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") -Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - Bilbo's Gambit - Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") -Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn. - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - Bilbo, Luckwearer // Burglar's Plot - - - U - Legendary Creature — Halfling Rogue // Sorcery — Adventure - Creature - 2 - 1U // 4U - 1/1 - - HOB~ - 3 - - - Bilbo, Luckwearer // Burglar's Plot - - - U - Legendary Creature — Halfling Rogue // Sorcery — Adventure - Creature - 2 - 1U // 4U - 1/1 - - HOB~ - 3 - - - Bilbo, Luckwearer // Burglar's Plot - - - U - Legendary Creature — Halfling Rogue // Sorcery — Adventure - Creature - 2 - 1U // 4U - 1/1 - - HOB~ - 3 - - - Bilbo, Thief in the Night - Spells you cast from anywhere other than your hand cost {1} less to cast. -Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. - - U - Legendary Creature — Halfling Rogue - Creature - 2 - 1U - 2/2 - - HOB~ - 2 - - - Bilbo, Thief in the Night - Spells you cast from anywhere other than your hand cost {1} less to cast. -Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. - - U - Legendary Creature — Halfling Rogue - Creature - 2 - 1U - 2/2 - - HOB~ - 2 - - - Bilbo, Thief in the Night - Spells you cast from anywhere other than your hand cost {1} less to cast. -Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. - - U - Legendary Creature — Halfling Rogue - Creature - 2 - 1U - 2/2 - - HOB~ - 2 - - - Bolg of the North - When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - BR - Legendary Creature — Goblin Soldier - Creature - 5 - 3BR - 5/5 - - HOB~ - 2 - - - Bombur, Gentle Dreamer - Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -Bombur doesn't untap during your untap step unless you have an enduring story. - - R - Legendary Creature — Dwarf Bard - Creature - 3 - 2R - 5/3 - - HOB~ - 2 - - - Bothersome Noisemaker - Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - R - Creature — Goblin Bard - Creature - 2 - 1R - 2/2 - - HOB~ - 2 - - - Burn, Burn, Tree and Fern - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — This Saga deals 6 damage to target creature an opponent controls. -II — Destroy target artifact an opponent controls. -III, IV — Add {R}. - - R - Enchantment — Saga - Enchantment - 4 - 3R - - HOB~ - 1 - - - Cantankerous Keepers - Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) -When this creature enters, mill four cards, then put all Elf cards from among them into your hand. - - G - Creature — Elf Soldier - Creature - 6 - 5G - 4/3 - - HOB~ - 2 - - - Cantankerous Keepers - Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) -When this creature enters, mill four cards, then put all Elf cards from among them into your hand. - - G - Creature — Elf Soldier - Creature - 6 - 5G - 4/3 - - HOB~ - 2 - - - Chief Warg's Company - Trample -This creature can't attack unless you control two or more other Wolves. -At the beginning of your upkeep, create a 2/2 green Wolf creature token. - - BG - Creature — Wolf - Creature - 3 - 1BG - 5/3 - - HOB~ - 2 - - - Chief Warg's Company - Trample -This creature can't attack unless you control two or more other Wolves. -At the beginning of your upkeep, create a 2/2 green Wolf creature token. - - BG - Creature — Wolf - Creature - 3 - 1BG - 5/3 - - HOB~ - 2 - - - Confusticate and Bebother - Choose one — -• Counter target spell unless its controller pays {4}. -• Draw two cards, then discard a card. - - U - Instant - Instant - 3 - 2U - - HOB~ - 3 - - - Crude Bent Blade - When this Equipment enters, target opponent sacrifices a creature of their choice. -Equipped creature gets +2/+1. -Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) - - B - Artifact — Equipment - Artifact - 3 - 2B - - HOB~ - 1 - - - Dancing from Dark to Dawn - Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. -Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. - - G - Enchantment - Enchantment - 5 - 3GG - - HOB~ - 1 - - - Dancing from Dark to Dawn - Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. -Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. - - G - Enchantment - Enchantment - 5 - 3GG - - HOB~ - 1 - - - Dancing from Dark to Dawn - Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. -Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. - - G - Enchantment - Enchantment - 5 - 3GG - - HOB~ - 1 - - - Desert Were-Worm - This creature gets +2/+0 for each Mountain you control. -Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. - - R - Creature — Dragon Wurm - Creature - 6 - 4RR - 0/5 - - HOB~ - 2 - - - Desert Were-Worm - This creature gets +2/+0 for each Mountain you control. -Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. - - R - Creature — Dragon Wurm - Creature - 6 - 4RR - 0/5 - - HOB~ - 2 - - - Desert Were-Worm - This creature gets +2/+0 for each Mountain you control. -Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. - - R - Creature — Dragon Wurm - Creature - 6 - 4RR - 0/5 - - HOB~ - 2 - - - Desolation Prowler - Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn. - - B - Creature — Wolf - Creature - 2 - 1B - 2/2 - - HOB~ - 2 - - - Desolation of Smaug - Desolation of Smaug deals 3 damage to each non-Dragon creature. -Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. - - R - Sorcery - Sorcery - 4 - 2RR - - HOB~ - 3 - - - Desolation of Smaug - Desolation of Smaug deals 3 damage to each non-Dragon creature. -Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. - - R - Sorcery - Sorcery - 4 - 2RR - - HOB~ - 3 - - - Desolation of Smaug - Desolation of Smaug deals 3 damage to each non-Dragon creature. -Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. - - R - Sorcery - Sorcery - 4 - 2RR - - HOB~ - 3 - - - Dori, Bearer of Friends - Trample -When Dori enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Legendary Creature — Dwarf Warrior - Creature - 3 - 2R - 3/2 - - HOB~ - 2 - - - Down in the Valley - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. -II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token." -III, IV — Elves you control get +1/+0 and gain vigilance until end of turn. - - G - Enchantment — Saga - Enchantment - 3 - 2G - - HOB~ - 1 - - - Down, Down to Goblin-town - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. -II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) -III, IV — Target opponent loses 1 life and you gain 1 life. - - B - Enchantment — Saga - Enchantment - 3 - 2B - - HOB~ - 1 - - - Duskwatch Hunter - This creature can't be blocked by tokens. -When this creature enters, put a +1/+1 counter on target creature. - - BG - Creature — Wolf - Creature - 3 - 2B/G - 3/1 - - HOB~ - 2 - - - Dwalin, Weaponmaster - First strike -Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) - - RW - Legendary Creature — Dwarf Warrior - Creature - 2 - 1R/W - 2/1 - - HOB~ - 2 - - - Dwarven Mattock - When this Equipment enters, attach it to target Dwarf you control. -Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 2 - 2 - - HOB~ - 1 - - - Dwarven Mauler - Equip abilities you activate that target this creature cost {2} less to activate. - - R - Creature — Dwarf Warrior - Creature - 1 - R - 2/1 - - HOB~ - 2 - - - Dáin Ironfoot - When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. -Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. - - R - Legendary Creature — Dwarf Warrior - Creature - 3 - 2R - 1/4 - - HOB~ - 2 - - - Dáin Ironfoot - When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. -Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn. - - R - Legendary Creature — Dwarf Warrior - Creature - 3 - 2R - 1/4 - - HOB~ - 2 - - - Dáin's Company - This creature has lifelink as long as you control another Dwarf. -When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RW - Creature — Dwarf Warrior - Creature - 2 - RW - 2/2 - - HOB~ - 2 - - - Dáin's Company - This creature has lifelink as long as you control another Dwarf. -When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - RW - Creature — Dwarf Warrior - Creature - 2 - RW - 2/2 - - HOB~ - 2 - - - Eagle of the Great Shelf - Flying -Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control. - - W - Creature — Bird Soldier - Creature - 5 - 4W - 2/5 - - HOB~ - 2 - - - Eagle's Rescue - Enchant creature -Enchanted creature gets +2/+2 and has flying. -{2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery. - - UW - Enchantment — Aura - Enchantment - 4 - 2W/UW/U - - HOB~ - 1 - - - Elrond, Moon-Reader - Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. -{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/3 - - HOB~ - 2 - - - Elrond, Moon-Reader - Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. -{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. - - U - Legendary Creature — Elf Noble - Creature - 3 - 2U - 3/3 - - HOB~ - 2 - - - Elven Passage - {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) - - Land - Land - 0 - - HOB~ - 0 - - - Elven Passage - {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) - - Land - Land - 0 - - HOB~ - 0 - - - Elven Passage - {T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) - - Land - Land - 0 - - HOB~ - 0 - - - Elven Raft-Steerer - Landfall — Whenever a land you control enters, choose one — -• Tap target creature an opponent controls. -• Untap target creature you control. - - U - Creature — Elf Pilot - Creature - 3 - 2U - 3/2 - - HOB~ - 2 - - - Elvenking's Halls - This land enters tapped. -{T}: Add {G} or {U}. -{2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery. - - Land - Land - 0 - - HOB~ - 0 - - - Fateful Discovery - Whenever an artifact you control enters, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - HOB~ - 1 - - - Fateful Discovery - Whenever an artifact you control enters, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - HOB~ - 1 - - - Fateful Discovery - Whenever an artifact you control enters, draw a card. - - U - Enchantment - Enchantment - 5 - 3UU - - HOB~ - 1 - - - Fearsome Goblin Pair - When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - BR - Creature — Goblin Soldier - Creature - 3 - 2B/R - 1/1 - - HOB~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - HOB~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - HOB~ - 0 - - - Front Porch Sentries - When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. - - B - Creature — Goblin Soldier - Creature - 2 - 1B - 2/2 - - HOB~ - 2 - - - Fíli the Pathfinder - Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -As long as you have an enduring story, creatures you control get +1/+1. -Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token. - - W - Legendary Creature — Dwarf Scout - Creature - 4 - 3W - 2/2 - - HOB~ - 2 - - - Galion, Elvenking's Butler - Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn. - - G - Legendary Creature — Elf Advisor - Creature - 4 - 2GG - 4/4 - - HOB~ - 2 - - - Gandalf, Goblins' Bane // Flameshape - - - R - Legendary Creature — Avatar Wizard // Sorcery — Adventure - Creature - 3 - 2R // 1R - 2/3 - - HOB~ - 3 - - - Gandalf, Goblins' Bane // Flameshape - - - R - Legendary Creature — Avatar Wizard // Sorcery — Adventure - Creature - 3 - 2R // 1R - 2/3 - - HOB~ - 3 - - - Gandalf, Goblins' Bane // Flameshape - - - R - Legendary Creature — Avatar Wizard // Sorcery — Adventure - Creature - 3 - 2R // 1R - 2/3 - - HOB~ - 3 - - - Gandalf, Spark Starter - Reach -When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. - - R - Legendary Creature — Avatar Wizard - Creature - 6 - 4RR - 4/3 - - HOB~ - 2 - - - Gandalf, Spark Starter - Reach -When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. - - R - Legendary Creature — Avatar Wizard - Creature - 6 - 4RR - 4/3 - - HOB~ - 2 - - - Gandalf, Wandering Wizard - Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -{6}: Gandalf's owner shuffles him into their library and draws three cards. - - U - Legendary Creature — Avatar Wizard - Creature - 5 - 4U - 4/5 - - HOB~ - 2 - - - Gathering of Darkness - Return up to one target creature card from your graveyard to your hand. -Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - B - Sorcery - Sorcery - 4 - 3B - - HOB~ - 3 - - - Getaway Barrel - When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - R - Artifact - Artifact - 4 - 3R - - HOB~ - 1 - - - Getaway Barrel - When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. - - R - Artifact - Artifact - 4 - 3R - - HOB~ - 1 - - - Gigantic Big Bear - This spell can't be countered. -Hexproof, haste - - G - Creature — Bear - Creature - 7 - 5GG - 10/7 - - HOB~ - 2 - - - Gigantic Big Bear - This spell can't be countered. -Hexproof, haste - - G - Creature — Bear - Creature - 7 - 5GG - 10/7 - - HOB~ - 2 - - - Glamdring, Foe-hammer // Gleam of Death - - - Legendary Artifact — Equipment // Sorcery — Adventure - Sorcery - 2 - 2 // 3U - - HOB~ - 3 - - - Gleaming Splendor - Whenever an opponent draws their second card each turn, you create a Treasure token. -{2}{W}: Two target players each draw a card. - - W - Enchantment - Enchantment - 2 - 1W - - HOB~ - 1 - - - Glóin the Mighty // Easy Pickings - - - R - Legendary Creature — Dwarf Warrior // Sorcery — Adventure - Creature - 4 - 3R // 2R - 4/3 - - HOB~ - 3 - - - Glóin the Mighty // Easy Pickings - - - R - Legendary Creature — Dwarf Warrior // Sorcery — Adventure - Creature - 4 - 3R // 2R - 4/3 - - HOB~ - 3 - - - Glóin the Mighty // Easy Pickings - - - R - Legendary Creature — Dwarf Warrior // Sorcery — Adventure - Creature - 4 - 3R // 2R - 4/3 - - HOB~ - 3 - - - Gnashing of Teeth - Choose one — -• Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. -• Creatures target player controls get -1/-1 until end of turn. - - B - Sorcery - Sorcery - 3 - 1BB - - HOB~ - 3 - - - Goblin Plate Mail - When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) -Equipped creature gets +1/+0 and has menace. -Equip {4} - - BR - Artifact — Equipment - Artifact - 2 - 1B/R - - HOB~ - 1 - - - Goblin-town - This land enters tapped. -{T}: Add {B} or {R}. -{2}{B}{R}, {T}, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery. - - Land - Land - 0 - - HOB~ - 0 - - - Gollum the Abandoned - Gollum can't block. -When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. -{2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 2/2 - - HOB~ - 2 - - - Gollum, Riddle Master - As Gollum enters, choose odd or even. (Zero is even.) -Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — -• Put a +1/+1 counter on Gollum. -• Each opponent loses 2 life and you gain 2 life. -• Draw a card. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - HOB~ - 2 - - - Gollum, Riddle Master - As Gollum enters, choose odd or even. (Zero is even.) -Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — -• Put a +1/+1 counter on Gollum. -• Each opponent loses 2 life and you gain 2 life. -• Draw a card. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - HOB~ - 2 - - - Gollum, Riddle Master - As Gollum enters, choose odd or even. (Zero is even.) -Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — -• Put a +1/+1 counter on Gollum. -• Each opponent loses 2 life and you gain 2 life. -• Draw a card. - - B - Legendary Creature — Halfling Horror - Creature - 2 - 1B - 3/1 - - HOB~ - 2 - - - Gollum, Silent Slinker // Meager Meal - - - B - Legendary Creature — Halfling Horror // Sorcery — Adventure - Creature - 4 - 3B // B - 4/3 - - HOB~ - 3 - - - Great Gilded Boat - Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - HOB~ - 1 - - - Great Gilded Boat - Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - HOB~ - 1 - - - Great Ugly-Looking Goblin // Clap! Snap! - - - B - Creature — Goblin Soldier // Sorcery — Adventure - Creature - 6 - 5B // 1B - 4/4 - - HOB~ - 3 - - - Great Ugly-Looking Goblin // Clap! Snap! - - - B - Creature — Goblin Soldier // Sorcery — Adventure - Creature - 6 - 5B // 1B - 4/4 - - HOB~ - 3 - - - Great Ugly-Looking Goblin // Clap! Snap! - - - B - Creature — Goblin Soldier // Sorcery — Adventure - Creature - 6 - 5B // 1B - 4/4 - - HOB~ - 3 - - - Head of the Hunt - Flash -If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. - - B - Creature — Wolf - Creature - 4 - 2BB - 4/3 - - HOB~ - 2 - - - Head of the Hunt - Flash -If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. - - B - Creature — Wolf - Creature - 4 - 2BB - 4/3 - - HOB~ - 2 - - - Head of the Hunt - Flash -If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. - - B - Creature — Wolf - Creature - 4 - 2BB - 4/3 - - HOB~ - 2 - - - Hobbit Hole - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Halflingcycling {4} ({4}, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - HOB~ - 0 - - - Inside Information - Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Sorcery - Sorcery - 2 - XBB - - HOB~ - 3 - - - Inside Information - Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. - - B - Sorcery - Sorcery - 2 - XBB - - HOB~ - 3 - - - Iron Hills - This land enters tapped. -{T}: Add {R} or {W}. -{2}{R}{W}, {T}, Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery. - - Land - Land - 0 - - HOB~ - 0 - - - Iron Hills Blacksmith - Double strike -When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. - - W - Creature — Dwarf Artificer - Creature - 2 - 1W - 1/1 - - HOB~ - 2 - - - Iron Hills Blacksmith - Double strike -When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. - - W - Creature — Dwarf Artificer - Creature - 2 - 1W - 1/1 - - HOB~ - 2 - - - Iron Hills Blacksmith - Double strike -When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. - - W - Creature — Dwarf Artificer - Creature - 2 - 1W - 1/1 - - HOB~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - HOB~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - HOB~ - 0 - - - Key to the Side-Door - {2}, {T}: Target creature can't be blocked this turn. -{1}, {T}, Discard a legendary card with the same name as a legendary permanent you control: Draw two cards. - - Artifact - Artifact - 1 - 1 - - HOB~ - 1 - - - Kíli the Resourceful - Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. -Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn. - - W - Legendary Creature — Dwarf Scout - Creature - 2 - 1W - 1/2 - - HOB~ - 2 - - - Kíli the Resourceful - Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. -Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn. - - W - Legendary Creature — Dwarf Scout - Creature - 2 - 1W - 1/2 - - HOB~ - 2 - - - Lake-town - This land enters tapped. -{T}: Add {W} or {U}. -{2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery. - - Land - Land - 0 - - HOB~ - 0 - - - Lake-town Mariners // Gone Fishing - - - U - Creature — Human Citizen // Instant — Adventure - Creature - 6 - 4UU // 3U - 6/5 - - HOB~ - 3 - - - Large Bear - Reach, trample, haste - - BG - Creature — Bear - Creature - 5 - 3B/GB/G - 5/5 - - HOB~ - 2 - - - Last Light of Durin's Day - Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. -Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) - - R - Enchantment - Enchantment - 2 - 1R - - HOB~ - 1 - - - Last Light of Durin's Day - Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. -Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) - - R - Enchantment - Enchantment - 2 - 1R - - HOB~ - 1 - - - Last Light of Durin's Day - Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. -Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) - - R - Enchantment - Enchantment - 2 - 1R - - HOB~ - 1 - - - Little Bear - Flash -When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it. - - G - Creature — Bear - Creature - 3 - 2G - 3/2 - - HOB~ - 2 - - - Master's Councillors - Vigilance -This creature gets +2/+0 for each graveyard with seven or more cards in it. -Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.) - - U - Creature — Human Advisor - Creature - 2 - 1U - 1/3 - - HOB~ - 2 - - - Mirkwood - This land enters tapped. -{T}: Add {B} or {G}. -{2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery. - - Land - Land - 0 - - HOB~ - 0 - - - Mirkwood Nurturer - When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature. - - GU - Creature — Elf Ranger - Creature - 3 - 2G/U - 3/2 - - HOB~ - 2 - - - Mirkwood Pathmaker - Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control. - - G - Creature — Elf Ranger - Creature - 3 - 2G - */* - - HOB~ - 2 - - - Misty Mountains Raider - Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - R - Creature — Goblin Soldier - Creature - 5 - 4R - 4/4 - - HOB~ - 2 - - - Most Decrepit Old Bird // Speak Secrets - - - U - Creature — Bird // Sorcery — Adventure - Creature - 1 - U // 1U - 1/1 - - HOB~ - 3 - - - Most Decrepit Old Bird // Speak Secrets - - - U - Creature — Bird // Sorcery — Adventure - Creature - 1 - U // 1U - 1/1 - - HOB~ - 3 - - - Most Decrepit Old Bird // Speak Secrets - - - U - Creature — Bird // Sorcery — Adventure - Creature - 1 - U // 1U - 1/1 - - HOB~ - 3 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - HOB~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - HOB~ - 0 - - - My Precious // Allure of Power - - - Legendary Artifact — Equipment // Instant — Adventure - Instant - 3 - 3 // 1B - - HOB~ - 3 - - - My Precious // Allure of Power - - - Legendary Artifact — Equipment // Instant — Adventure - Instant - 3 - 3 // 1B - - HOB~ - 3 - - - My Precious // Allure of Power - - - Legendary Artifact — Equipment // Instant — Adventure - Instant - 3 - 3 // 1B - - HOB~ - 3 - - - Nasty Little Rabbit - Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature. - - G - Creature — Rabbit - Creature - 1 - G - 1/2 - - HOB~ - 2 - - - Nighthowl Pursuer - Menace (This creature can't be blocked except by two or more creatures.) -Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn. - - B - Creature — Wolf - Creature - 1 - B - 1/1 - - HOB~ - 2 - - - Nori, Teller of Tales - Whenever Nori attacks, target attacking creature gains first strike until end of turn. - - RW - Legendary Creature — Dwarf Bard - Creature - 2 - 1R/W - 2/2 - - HOB~ - 2 - - - Old Fat Spider - Reach -This creature can't be blocked by creatures with power 2 or less. -Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card. - - G - Creature — Spider - Creature - 6 - 4GG - 6/7 - - HOB~ - 2 - - - Orcrist, Goblin-cleaver - Equipped creature gets +2/+2 and has trample. -Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOB~ - 1 - - - Orcrist, Goblin-cleaver - Equipped creature gets +2/+2 and has trample. -Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOB~ - 1 - - - Orcrist, Goblin-cleaver - Equipped creature gets +2/+2 and has trample. -Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. -Equip {3} - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOB~ - 1 - - - Ordinary Bear - - - G - Creature — Bear - Creature - 4 - 3G - 4/5 - - HOB~ - 2 - - - Ori, Keeper of Songs - Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -As long as you have an enduring story, Ori gets +1/+0 and has vigilance. - - W - Legendary Creature — Dwarf Bard - Creature - 3 - 2W - 3/3 - - HOB~ - 2 - - - Part in Friendship - Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - G - Enchantment - Enchantment - 5 - 4G - - HOB~ - 1 - - - Part in Friendship - Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. - - G - Enchantment - Enchantment - 5 - 4G - - HOB~ - 1 - - - Patient Instructor - Vigilance -When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - UW - Creature — Human Citizen - Creature - 3 - 2W/U - 2/2 - - HOB~ - 2 - - - Pinecone Strike - Choose one or both — -• Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead. -• Destroy target artifact token. - - R - Instant - Instant - 2 - 1R - - HOB~ - 3 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - HOB~ - 0 - - - Plunder the Trollshaws - Draw a card. If this spell was cast from a graveyard, draw two cards instead. -Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 2 - 1U - - HOB~ - 3 - - - Quarrel - Target creature you control deals damage equal to its power to target creature an opponent controls. - - G - Instant - Instant - 2 - 1G - - HOB~ - 3 - - - Radagast of Rhosgobel - The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash. - - G - Legendary Creature — Avatar Wizard - Creature - 4 - 2GG - 2/5 - - HOB~ - 2 - - - Rage into the Valley - You draw a card and lose 1 life. -Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - B - Sorcery - Sorcery - 3 - 2B - - HOB~ - 3 - - - Ravenhill Flock - Flying -Whenever you draw a card, put a +1/+1 counter on this creature. - - U - Creature — Bird - Creature - 4 - 3U - 1/2 - - HOB~ - 2 - - - Rhovanion Rampager - Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. -When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - B - Creature — Wolf - Creature - 3 - 2B - 3/2 - - HOB~ - 2 - - - Rhovanion Rampager - Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. -When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) - - B - Creature — Wolf - Creature - 3 - 2B - 3/2 - - HOB~ - 2 - - - Riddles in the Dark - Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. - - U - Instant - Instant - 3 - 2U - - HOB~ - 3 - - - Riddles in the Dark - Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. - - U - Instant - Instant - 3 - 2U - - HOB~ - 3 - - - Roads Go Ever, Ever On - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. -II, III — Put a card exiled with this Saga into its owner's hand. -IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control. - - W - Enchantment — Saga - Enchantment - 2 - 1W - - HOB~ - 1 - - - Roll-Roll-Roll-Roll - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. - - U - Enchantment — Saga - Enchantment - 3 - 2U - - HOB~ - 1 - - - Settle the Wreckage - Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 4 - 2WW - - HOB~ - 3 - - - Silvan Reveler - When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. -Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand. - - GU - Creature — Elf Citizen - Creature - 4 - 2GU - 3/2 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Smaug the Magnificent - Flying, haste -Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. -At the beginning of your upkeep, create a Treasure token. - - R - Legendary Creature — Dragon - Creature - 4 - 2RR - 4/3 - - HOB~ - 2 - - - Smaug, Wicked Worm - Flying -When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. -Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. - - BR - Legendary Creature — Dragon - Creature - 5 - 3BR - 5/5 - - HOB~ - 2 - - - Smaug, Wicked Worm - Flying -When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. -Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. - - BR - Legendary Creature — Dragon - Creature - 5 - 3BR - 5/5 - - HOB~ - 2 - - - Smaug, Wicked Worm - Flying -When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. -Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. - - BR - Legendary Creature — Dragon - Creature - 5 - 3BR - 5/5 - - HOB~ - 2 - - - Sound the Trumpets - Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - U - Instant - Instant - 3 - 1UU - - HOB~ - 3 - - - Sting, Bilbo's Sword - Flash -When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOB~ - 1 - - - Sting, Bilbo's Sword - Flash -When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOB~ - 1 - - - Sting, Bilbo's Sword - Flash -When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) -Equip {3} - - Legendary Artifact — Equipment - Artifact - 2 - 2 - - HOB~ - 1 - - - Stone by Sunlight - Choose one — -• Destroy target creature with power 4 or greater. -• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.) - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - Stone-Giant of High Pass - Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder. -{2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target. - - R - Creature — Giant - Creature - 7 - 5RR - 7/7 - - HOB~ - 2 - - - Supper for Spiders - Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) - - B - Instant - Instant - 2 - 1B - - HOB~ - 3 - - - Supper for Spiders - Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.) - - B - Instant - Instant - 2 - 1B - - HOB~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - HOB~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - HOB~ - 0 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Arkenstone // Seek the Heart - - - Legendary Artifact // Sorcery — Adventure - Sorcery - 5 - 5 // 2W - - HOB~ - 3 - - - The Black Arrow - Flash -When The Black Arrow enters, it deals 1 damage to any target. If a Dragon is dealt damage this way, destroy it. -Equipped creature gets +1/+1 and has reach. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Legendary Artifact — Equipment - Artifact - 3 - 3 - - HOB~ - 1 - - - The Chief Warg - Menace (This creature can't be blocked except by two or more creatures.) -Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life. - - BG - Legendary Creature — Wolf - Creature - 4 - 2BG - 3/3 - - HOB~ - 2 - - - The Eagles Are Coming! - Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) -Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - The Eagles Are Coming! - Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) -Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. - - W - Instant - Instant - 2 - 1W - - HOB~ - 3 - - - The Great Goblin - Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. -Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. - - BR - Legendary Creature — Goblin Noble - Creature - 3 - 1B/RB/R - 3/2 - - HOB~ - 2 - - - The Great Goblin - Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. -Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. - - BR - Legendary Creature — Goblin Noble - Creature - 3 - 1B/RB/R - 3/2 - - HOB~ - 2 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Lonely Mountain - ({T}: Add {R}.) -This land enters tapped unless you control an Equipment. -{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. - - Land — Mountain - Land - 0 - - HOB~ - 0 - - - The Lord of the Eagles - Flash -This spell costs {X} less to cast, where X is the total power of creatures you control with flying. -Flying - - U - Legendary Creature — Bird Noble - Creature - 9 - 7UU - 8/8 - - HOB~ - 2 - - - The Lord of the Eagles - Flash -This spell costs {X} less to cast, where X is the total power of creatures you control with flying. -Flying - - U - Legendary Creature — Bird Noble - Creature - 9 - 7UU - 8/8 - - HOB~ - 2 - - - The Lord of the Eagles - Flash -This spell costs {X} less to cast, where X is the total power of creatures you control with flying. -Flying - - U - Legendary Creature — Bird Noble - Creature - 9 - 7UU - 8/8 - - HOB~ - 2 - - - The Master of Lake-town - Deathtouch -Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) -When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. - - B - Legendary Creature — Human Advisor - Creature - 3 - 1BB - 3/2 - - HOB~ - 2 - - - The Master of Lake-town - Deathtouch -Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) -When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it. - - B - Legendary Creature — Human Advisor - Creature - 3 - 1BB - 3/2 - - HOB~ - 2 - - - The Misty Mountains Cold - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Enchantment — Saga - Enchantment - 3 - 2R - - HOB~ - 1 - - - The Misty Mountains Cold - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) -I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - R - Enchantment — Saga - Enchantment - 3 - 2R - - HOB~ - 1 - - - The Mountain-king's Return - (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) -II — Return target creature card with mana value 3 or less from your graveyard to the battlefield. -III — Put a +1/+1 counter on up to one target creature. - - W - Enchantment — Saga - Enchantment - 3 - 2W - - HOB~ - 1 - - - The Notary Hobbits - When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. -{T}: Add {C} for each Halfling you control. - - G - Legendary Creature — Halfling Advisor - Creature - 5 - 3GG - 1/1 - - HOB~ - 2 - - - The Notary Hobbits - When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. -{T}: Add {C} for each Halfling you control. - - G - Legendary Creature — Halfling Advisor - Creature - 5 - 3GG - 1/1 - - HOB~ - 2 - - - The Notary Hobbits - When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. -{T}: Add {C} for each Halfling you control. - - G - Legendary Creature — Halfling Advisor - Creature - 5 - 3GG - 1/1 - - HOB~ - 2 - - - The Queen of Dale - Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - W - Legendary Creature — Human Noble - Creature - 2 - 1W - 2/1 - - HOB~ - 2 - - - The Queen of Dale - Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - W - Legendary Creature — Human Noble - Creature - 2 - 1W - 2/1 - - HOB~ - 2 - - - The Queen of Dale - Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) - - W - Legendary Creature — Human Noble - Creature - 2 - 1W - 2/1 - - HOB~ - 2 - - - The Sackville-Bagginses - When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. -Whenever you sacrifice a token, target opponent loses 1 life. - - B - Legendary Creature — Halfling Citizen - Creature - 2 - 1B - 2/2 - - HOB~ - 2 - - - The Sackville-Bagginses - When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. -Whenever you sacrifice a token, target opponent loses 1 life. - - B - Legendary Creature — Halfling Citizen - Creature - 2 - 1B - 2/2 - - HOB~ - 2 - - - Thorin Oakenshield - Trample -Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -As long as you have an enduring story, artifacts and creatures you control have ward {1}. - - RW - Legendary Creature — Dwarf Noble - Creature - 2 - RW - 3/2 - - HOB~ - 2 - - - Thorin Oakenshield - Trample -Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -As long as you have an enduring story, artifacts and creatures you control have ward {1}. - - RW - Legendary Creature — Dwarf Noble - Creature - 2 - RW - 3/2 - - HOB~ - 2 - - - Thorin, Mountain-king - Trample -When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. - - R - Legendary Creature — Dwarf Noble - Creature - 4 - 3R - 3/4 - - HOB~ - 2 - - - Thorin, Mountain-king - Trample -When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. - - R - Legendary Creature — Dwarf Noble - Creature - 4 - 3R - 3/4 - - HOB~ - 2 - - - Thorin, Mountain-king - Trample -When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. - - R - Legendary Creature — Dwarf Noble - Creature - 4 - 3R - 3/4 - - HOB~ - 2 - - - Thranduil's Company - As long as you control another Elf, you may play an additional land on each of your turns. -Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. - - GU - Creature — Elf Soldier - Creature - 4 - 2GU - 3/4 - - HOB~ - 2 - - - Thranduil's Company - As long as you control another Elf, you may play an additional land on each of your turns. -Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. - - GU - Creature — Elf Soldier - Creature - 4 - 2GU - 3/4 - - HOB~ - 2 - - - Thranduil's Decree - Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. - - U - Instant - Instant - 6 - 4UU - - HOB~ - 3 - - - Thranduil, Sindarin Liege // Silvan Rally - - - GU - Legendary Creature — Elf Noble // Sorcery — Adventure - Creature - 4 - 2G/UG/U // 1G/UG/U - 2/3 - - HOB~ - 3 - - - Thranduil, Sindarin Liege // Silvan Rally - - - GU - Legendary Creature — Elf Noble // Sorcery — Adventure - Creature - 4 - 2G/UG/U // 1G/UG/U - 2/3 - - HOB~ - 3 - - - Thranduil, Sindarin Liege // Silvan Rally - - - GU - Legendary Creature — Elf Noble // Sorcery — Adventure - Creature - 4 - 2G/UG/U // 1G/UG/U - 2/3 - - HOB~ - 3 - - - Thranduil, the Elvenking - Thranduil has all activated abilities of all Elf cards in your graveyard. -Whenever another legendary Elf you control enters, draw two cards, then discard a card. - - BGU - Legendary Creature — Elf Noble - Creature - 5 - 2BGU - 5/6 - - HOB~ - 2 - - - Thranduil, the Elvenking - Thranduil has all activated abilities of all Elf cards in your graveyard. -Whenever another legendary Elf you control enters, draw two cards, then discard a card. - - BGU - Legendary Creature — Elf Noble - Creature - 5 - 2BGU - 5/6 - - HOB~ - 2 - - - Thranduil, the Elvenking - Thranduil has all activated abilities of all Elf cards in your graveyard. -Whenever another legendary Elf you control enters, draw two cards, then discard a card. - - BGU - Legendary Creature — Elf Noble - Creature - 5 - 2BGU - 5/6 - - HOB~ - 2 - - - Through the Forest Gate - Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. - - G - Sorcery - Sorcery - 8 - 6GG - - HOB~ - 3 - - - Through the Forest Gate - Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. - - G - Sorcery - Sorcery - 8 - 6GG - - HOB~ - 3 - - - Thrór's Map - When Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -{2}, {T}: Draw a card, then discard a card. - - Legendary Artifact - Artifact - 2 - 2 - - HOB~ - 1 - - - Tom, Bert, and William - {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. -When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) - - BG - Legendary Creature — Troll - Creature - 5 - 3BG - 5/5 - - HOB~ - 2 - - - Tom, Bert, and William - {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. -When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) - - BG - Legendary Creature — Troll - Creature - 5 - 3BG - 5/5 - - HOB~ - 2 - - - Troll Negotiations - Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) - - G - Sorcery - Sorcery - 4 - 2GG - - HOB~ - 3 - - - Uncover the Moon-Letters - Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards. - - U - Enchantment - Enchantment - 4 - 3U - - HOB~ - 1 - - - Well-Worn Spatula - When this Equipment enters, you gain 2 life. -Equipped creature gets +1/+1. -Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - HOB~ - 1 - - - Wilderland Scrounger - Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control. - - G - Creature — Wolf - Creature - 5 - 4G - 3/6 - - HOB~ - 2 - - - Wizard's Staff - Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) -If an ability of equipped creature triggers, that ability triggers an additional time. -Equip Wizard {1} -Equip {3} - - U - Artifact — Equipment - Artifact - 2 - 1U - - HOB~ - 1 - - - Wizard's Staff - Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) -If an ability of equipped creature triggers, that ability triggers an additional time. -Equip Wizard {1} -Equip {3} - - U - Artifact — Equipment - Artifact - 2 - 1U - - HOB~ - 1 - - - Wood Elves - When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Creature — Elf Scout - Creature - 3 - 2G - 1/1 - - HOB~ - 2 - - - Woodland Weavemaster - Vigilance -Whenever another Elf you control enters, this creature gets +1/+1 until end of turn. -{T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources. - - G - Creature — Elf Druid - Creature - 2 - 1G - 1/2 - - HOB~ - 2 - - - Óin the Brave - Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) -As long as you have an enduring story, Óin gets +1/+0 and has haste. -{1}, {T}, Discard a card: Draw a card. - - R - Legendary Creature — Dwarf Warrior - Creature - 2 - 1R - 1/3 - - HOB~ - 2 -