From cdcb20056bd1593aa68f4c0bec327125d3c0fa24 Mon Sep 17 00:00:00 2001 From: github-actions Date: Tue, 3 Oct 2023 08:12:37 +0000 Subject: [PATCH] Deploy: 2f5bcd39c5869b1e1118155943cfa951b4b605bb --- PW24.xml | 96 ++++++++++++++ WHO.xml | 248 +++++++++++++++++++++++++++++++++++- spoiler.xml | 352 +++++++++++++++++++++++++++++++++++++++++++++++++--- 3 files changed, 679 insertions(+), 17 deletions(-) create mode 100644 PW24.xml diff --git a/PW24.xml b/PW24.xml new file mode 100644 index 00000000..333ab0c8 --- /dev/null +++ b/PW24.xml @@ -0,0 +1,96 @@ + + + + + Cockatrice/Magic-Spoiler + 2023-10-03 08:12:35 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PW24.xml + + + + + PW24 + Wizards Play Network 2024 (Spoiler) + Promo + 2024-01-01 + + + + + Gaea's Liege + As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. +{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. + + G + Creature — Avatar + Creature + 6 + 3GGG + */* + + PW24 + 2 + + + Goblin King + Other Goblins get +1/+1 and have mountainwalk. + + R + Creature — Goblin + Creature + 3 + 1RR + 2/2 + + PW24 + 2 + + + Lord of Atlantis + Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) + + U + Creature — Merfolk + Creature + 2 + UU + 2/2 + + PW24 + 2 + + + Serra Angel + Flying, vigilance + + W + Creature — Angel + Creature + 5 + 3WW + 4/4 + + PW24 + 2 + + + Zombie Master + Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) +Other Zombies have "{B}: Regenerate this permanent." + + B + Creature — Zombie + Creature + 3 + 1BB + 2/3 + + PW24 + 2 + + + diff --git a/WHO.xml b/WHO.xml index 675aaff5..a9928887 100644 --- a/WHO.xml +++ b/WHO.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-09-30 00:40:52 (UTC) + 2023-10-03 08:12:37 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WHO.xml @@ -20,6 +20,28 @@ + + Amy's Home + When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. +Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) + + Plane — Earth + 0 + + WHO + 1 + + + Aplan Mortarium + Byzantium Radiation - At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it. +Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." + + Plane — Alfava Metraxis + 0 + + WHO + 1 + Bad Wolf Bay At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. @@ -31,6 +53,46 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then WHO 1 + + Besieged Viking Village + All creatures have "Boast — 1: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.) +Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn. + + Plane — Earth + 0 + + WHO + 1 + + + Bigger on the Inside + Enchant artifact or land +Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.) + + GR + Enchantment — Aura + Enchantment + 5 + 3RG + + WHO + 1 + + + Blink + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) +II, IV — Create a 2/2 black Alien Angel artifact creature token with first II strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." + + BU + Enchantment — Saga + Enchantment + 4 + 2UB + + WHO + 1 + City of Death (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) @@ -46,6 +108,21 @@ II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you WHO 1 + + Crisis of Conscience + Choose one — +• Destroy all tokens. +• Destroy all nonland, nontoken permanents. + + W + Sorcery + Sorcery + 6 + 4WW + + WHO + 3 + Davros, Dalek Creator Menace @@ -91,6 +168,20 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to WHO 2 + + Day of the Moon + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.) + + R + Enchantment — Saga + Enchantment + 3 + 2R + + WHO + 1 + Death in Heaven (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -106,6 +197,34 @@ III - Put all creature cards exiled with Death in Heaven onto the battlefield fa WHO 1 + + Decaying Time Loop + Discard all the cards in your hand, then draw that many cards. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) + + R + Instant + Instant + 4 + 3R + + WHO + 3 + + + Don't Blink + Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. +Cycling 2 (2, Discard this card: Draw a card.) + + U + Instant + Instant + 2 + 1U + + WHO + 3 + Donna Noble Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) @@ -235,6 +354,63 @@ III — You may exile a Human you control and an artifact you control. If you do WHO 1 + + Gallifrey Falls + Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. +Fuse (You may cast one or both halves of this card from your hand.) + + R + Instant + Instant + 9 + 4RR + + WHO + 3 + + + No More + Any number of target creatures you control phase out. +Fuse (You may cast one or both halves of this card from your hand.) + + R + Instant + Instant + 9 + 2W + + WHO + 3 + + + Gallifrey Stands + When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand. +At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game. + + UW + Legendary Enchantment + Enchantment + 6 + 4WU + + WHO + 1 + + + Genesis of the Daleks + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. +IV — Target opponent faces a villainous choice Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures. + + R + Enchantment — Saga + Enchantment + 6 + 4RR + + WHO + 1 + Island ({T}: Add {U}.) @@ -246,6 +422,22 @@ III — You may exile a Human you control and an artifact you control. If you do WHO 0 + + K-9, Mark I + Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}. +Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Artifact Creature — Robot Dog + Creature + 1 + U + 1/1 + + WHO + 2 + Missy Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. @@ -358,6 +550,19 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p WHO 2 + + River Song's Diary + Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. +At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost. + + Artifact + Artifact + 3 + 3 + + WHO + 1 + Rose Tyler Rose Tyler gets +1/+1 for each time counter on it. @@ -406,6 +611,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO 2 + + Run for Your Life + One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. +Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) + + RU + Instant + Instant + 2 + UR + + WHO + 3 + Sarah Jane Smith Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") @@ -875,6 +1094,17 @@ While voting, you may vote an additional time. WHO 3 + + UNIT Headquarters + When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. +Whenever chaos ensues, put a +1/+1 counter on each creature you control. + + Plane — Earth + 0 + + WHO + 1 + Weeping Angel Flash @@ -892,6 +1122,20 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and WHO 2 + + Wibbly-wobbly, Timey-wimey + Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) +Draw a card. + + U + Sorcery + Sorcery + 2 + 1U + + WHO + 3 + Yasmin Khan {T}: Exile the top card of your library. Until your next end step, you may play it. diff --git a/spoiler.xml b/spoiler.xml index 64cc46a5..0e77f7c2 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-10-03 00:42:33 (UTC) + 2023-10-03 08:12:37 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,6 +18,12 @@ Masters 2024-03-01 + + PW24~ + Wizards Play Network 2024 (Spoiler) + Promo + 2024-01-01 + SPG~ Special Guests (Spoiler) @@ -30,18 +36,18 @@ Expansion 2023-11-17 - - REX~ - Jurassic World Collection (Spoiler) - Masterpiece - 2023-11-17 - LCC~ Lost Caverns of Ixalan Commander (Spoiler) Commander 2023-11-17 + + REX~ + Jurassic World Collection (Spoiler) + Masterpiece + 2023-11-17 + WHO~ Doctor Who (Spoiler) @@ -701,6 +707,78 @@ As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it ent RVR~ 0 + + Gaea's Liege + As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. +{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. + + G + Creature — Avatar + Creature + 6 + 3GGG + */* + + PW24~ + 2 + + + Goblin King + Other Goblins get +1/+1 and have mountainwalk. + + R + Creature — Goblin + Creature + 3 + 1RR + 2/2 + + PW24~ + 2 + + + Lord of Atlantis + Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) + + U + Creature — Merfolk + Creature + 2 + UU + 2/2 + + PW24~ + 2 + + + Serra Angel + Flying, vigilance + + W + Creature — Angel + Creature + 5 + 3WW + 4/4 + + PW24~ + 2 + + + Zombie Master + Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) +Other Zombies have "{B}: Regenerate this permanent." + + B + Creature — Zombie + Creature + 3 + 1BB + 2/3 + + PW24~ + 2 + Lord of Atlantis Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) @@ -1164,6 +1242,18 @@ Whenever one or more nontoken creatures you control die, create a green Fungus D LCI~ 1 + + Coercive Portal + Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. + + Artifact + Artifact + 4 + 4 + + LCC~ + 1 + Ian Malcolm, Chaotician Whenever a player draws their second card each turn, that player exiles the top card of their library. @@ -1224,15 +1314,25 @@ Each Dinosaur card in your graveyard has escape. The escape cost is equal to the 0 - Coercive Portal - Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. + Amy's Home + When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. +Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) - Artifact - Artifact - 4 - 4 + Plane — Earth + 0 - LCC~ + WHO~ + 1 + + + Aplan Mortarium + Byzantium Radiation - At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it. +Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." + + Plane — Alfava Metraxis + 0 + + WHO~ 1 @@ -1246,6 +1346,46 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then WHO~ 1 + + Besieged Viking Village + All creatures have "Boast — 1: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.) +Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn. + + Plane — Earth + 0 + + WHO~ + 1 + + + Bigger on the Inside + Enchant artifact or land +Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.) + + GR + Enchantment — Aura + Enchantment + 5 + 3RG + + WHO~ + 1 + + + Blink + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) +II, IV — Create a 2/2 black Alien Angel artifact creature token with first II strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." + + BU + Enchantment — Saga + Enchantment + 4 + 2UB + + WHO~ + 1 + City of Death (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) @@ -1261,6 +1401,21 @@ II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you WHO~ 1 + + Crisis of Conscience + Choose one — +• Destroy all tokens. +• Destroy all nonland, nontoken permanents. + + W + Sorcery + Sorcery + 6 + 4WW + + WHO~ + 3 + Davros, Dalek Creator Menace @@ -1306,6 +1461,20 @@ At the beginning of your end step, create a 3/3 black Dalek artifact creature to WHO~ 2 + + Day of the Moon + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.) + + R + Enchantment — Saga + Enchantment + 3 + 2R + + WHO~ + 1 + Death in Heaven (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -1321,6 +1490,34 @@ III - Put all creature cards exiled with Death in Heaven onto the battlefield fa WHO~ 1 + + Decaying Time Loop + Discard all the cards in your hand, then draw that many cards. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) + + R + Instant + Instant + 4 + 3R + + WHO~ + 3 + + + Don't Blink + Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. +Cycling 2 (2, Discard this card: Draw a card.) + + U + Instant + Instant + 2 + 1U + + WHO~ + 3 + Donna Noble Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) @@ -1450,6 +1647,63 @@ III — You may exile a Human you control and an artifact you control. If you do WHO~ 1 + + Gallifrey Falls + Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. +Fuse (You may cast one or both halves of this card from your hand.) + + R + Instant + Instant + 9 + 4RR + + WHO~ + 3 + + + No More + Any number of target creatures you control phase out. +Fuse (You may cast one or both halves of this card from your hand.) + + R + Instant + Instant + 9 + 2W + + WHO~ + 3 + + + Gallifrey Stands + When Gallifrey Stands enters the battlefield, return all Doctor cards from your graveyard to your hand. +At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game. + + UW + Legendary Enchantment + Enchantment + 6 + 4WU + + WHO~ + 1 + + + Genesis of the Daleks + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. +IV — Target opponent faces a villainous choice Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures. + + R + Enchantment — Saga + Enchantment + 6 + 4RR + + WHO~ + 1 + Island ({T}: Add {U}.) @@ -1461,6 +1715,22 @@ III — You may exile a Human you control and an artifact you control. If you do WHO~ 0 + + K-9, Mark I + Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}. +Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn. +Doctor's companion (You can have two commanders if the other is the Doctor.) + + U + Legendary Artifact Creature — Robot Dog + Creature + 1 + U + 1/1 + + WHO~ + 2 + Missy Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. @@ -1573,6 +1843,19 @@ Spoilers — Whenever an opponent scries, surveils, or searches their library, p WHO~ 2 + + River Song's Diary + Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves. +At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost. + + Artifact + Artifact + 3 + 3 + + WHO~ + 1 + Rose Tyler Rose Tyler gets +1/+1 for each time counter on it. @@ -1621,6 +1904,20 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 2 + + Run for Your Life + One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. +Escape—{2}{U}{R}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) + + RU + Instant + Instant + 2 + UR + + WHO~ + 3 + Sarah Jane Smith Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") @@ -2090,6 +2387,17 @@ While voting, you may vote an additional time. WHO~ 3 + + UNIT Headquarters + When you planeswalk to UNIT Headquarters and at the beginning of your upkeep, create a tapped 1/1 white Soldier creature token. +Whenever chaos ensues, put a +1/+1 counter on each creature you control. + + Plane — Earth + 0 + + WHO~ + 1 + Weeping Angel Flash @@ -2107,6 +2415,20 @@ If Weeping Angel would deal combat damage to a creature, prevent that damage and WHO~ 2 + + Wibbly-wobbly, Timey-wimey + Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.) +Draw a card. + + U + Sorcery + Sorcery + 2 + 1U + + WHO~ + 3 + Yasmin Khan {T}: Exile the top card of your library. Until your next end step, you may play it.