From cc36ae988e758f8eaa1cb53c11a2ba790c23e5ef Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 2 Nov 2023 08:11:59 +0000 Subject: [PATCH] Deploy: 2f5bcd39c5869b1e1118155943cfa951b4b605bb --- LCC.xml | 550 +++++++++- LCI.xml | 189 +++- REX.xml | 44 +- spoiler.xml | 3029 +++++++++++++++++++++++++++++++-------------------- 4 files changed, 2597 insertions(+), 1215 deletions(-) diff --git a/LCC.xml b/LCC.xml index a1451903..74846756 100644 --- a/LCC.xml +++ b/LCC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-11-02 00:42:13 (UTC) + 2023-11-02 08:11:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCC.xml @@ -145,6 +145,80 @@ Wretched Bonemass has flying as long as an exiled card used to craft it has flyi LCC 1 + + Arm-Mounted Anchor + Equipped creature gets +2/+2 and has menace. +Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. +Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. + + Artifact — Equipment + Artifact + 3 + 3 + + LCC + 1 + + + Broadside Bombardiers + Menace, haste +Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans. + + R + Creature — Goblin Pirate + Creature + 3 + 2R + 2/2 + + LCC + 2 + + + Bronzebeak Foragers + When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. +{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. + + W + Creature — Dinosaur + Creature + 4 + 3W + 3/4 + + LCC + 2 + + + Bygone Marvels + Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. +Return target permanent card from your graveyard to your hand. Exile Bygone Marvels. + + G + Sorcery + Sorcery + 2 + GG + + LCC + 3 + + + Carmen, Cruel Skymarcher + Flying +Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. +Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. + + BW + Legendary Creature — Vampire Soldier + Creature + 5 + 3WB + 2/2 + + LCC + 2 + Chalice of the Void Chalice of the Void enters the battlefield with X charge counters on it. @@ -158,6 +232,21 @@ Whenever a player casts a spell with mana value equal to the number of charge co LCC 1 + + Charismatic Conqueror + Vigilance +Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. + + W + Creature — Vampire Soldier + Creature + 2 + 1W + 2/2 + + LCC + 2 + Chimil, the Inner Sun Spells you control can't be countered. @@ -304,6 +393,96 @@ Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) LCC 3 + + Curious Altisaur + Vigilance, reach +Whenever a Dinosaur you control deals combat damage to a player, draw a card. + + G + Creature — Dinosaur + Creature + 4 + 3G + 2/5 + + LCC + 2 + + + Deeproot Historian + Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) + + G + Creature — Merfolk Druid + Creature + 4 + 3G + 3/3 + + LCC + 2 + + + Dinosaur Egg + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +When Dinosaur Egg dies, you may discover X, where X is its toughness. + + G + Creature — Dinosaur Egg + Creature + 2 + 1G + 0/3 + + LCC + 2 + + + Don Andres, the Renegade + Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. +Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. + + BRU + Legendary Creature — Vampire Pirate + Creature + 4 + 1UBR + 4/3 + + LCC + 2 + + + Dusk Legion Sergeant + Menace +{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + B + Creature — Vampire Soldier + Creature + 2 + 1B + 2/2 + + LCC + 2 + + + Elenda's Hierophant + Flying +Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. +When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. + + W + Creature Vampire Cleric + Creature + 3 + 2W + 1/1 + + LCC + 2 + Everflowing Chalice Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) @@ -394,6 +573,52 @@ Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the t LCC 1 + + Francisco, Fowl Marauder + Flying +Francisco, Fowl Marauder can't block. +Whenever one or more Pirates you control deal damage to a player, Francisco explores. +Partner + + B + Legendary Creature — Bird Pirate + Creature + 2 + 1B + 0/1 + + LCC + 2 + + + From the Rubble + As From the Rubble enters the battlefield, choose a creature type. +At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) + + W + Enchantment + Enchantment + 6 + 4WW + + LCC + 1 + + + Gemcutter Buccaneer + Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. +Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. + + R + Creature — Orc Pirate Artificer + Creature + 4 + 3R + 1/3 + + LCC + 2 + Hakbal of the Surging Soul At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) @@ -499,6 +724,34 @@ Equip {0} LCC 1 + + March of the Canonized + When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. +At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. + + W + Enchantment + Enchantment + 2 + XWW + + LCC + 1 + + + Master of Dark Rites + {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. + + B + Creature — Vampire Cleric + Creature + 1 + B + 1/1 + + LCC + 2 + Mimic Vat Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. @@ -512,6 +765,39 @@ Equip {0} LCC 1 + + Mist Dancer + Flying +Other Merfolk you control get +1/+0 and have flying. +Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + U + Creature — Merfolk Wizard + Creature + 5 + 4U + 3/3 + + LCC + 2 + + + Order of Sacred Dusk + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying, lifelink, haste +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +Other Vampires you control have exalted. + + BW + Creature — Vampire Knight + Creature + 8 + 6WB + 5/5 + + LCC + 2 + Ore-Rich Stalactite {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. @@ -689,6 +975,123 @@ Equip {2} 1 0 + + Progenitor's Icon + As Progenitor's Icon enters the battlefield, choose a creature type. +{T}: Add one mana of any color. +{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. + + Artifact + Artifact + 3 + 3 + + LCC + 1 + + + Promise of Aclazotz // Foul Rebirth + + + B + Enchantment // Sorcery — Adventure + Sorcery + 2 + 1B // 2B + + LCC + 3 + + + Redemption Choir + Lifelink +Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + W + Creature — Vampire Cleric + Creature + 4 + 2WW + 3/3 + + LCC + 2 + + + Ripples of Potential + Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) + + U + Instant + Instant + 2 + 1U + + LCC + 3 + + + Scion of Calamity + Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. + + G + Creature — Dinosaur + Creature + 5 + 3GG + 5/5 + + LCC + 2 + + + Singer of Swift Rivers + Flash +When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) +You may cast Merfolk spells as though they had flash. + + GU + Creature — Merfolk Shaman + Creature + 3 + 1GU + 3/2 + + LCC + 2 + + + Skeleton Crew + Each other creature you control that's a Skeleton or Pirate gets +1/+1. +Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) +{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. + + B + Creature — Skeleton Pirate + Creature + 4 + 3B + 3/3 + + LCC + 2 + + + Storm Fleet Negotiator + Flying +Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. + + U + Creature — Siren Pirate + Creature + 3 + 2U + 2/2 + + LCC + 2 + Strionic Resonator {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") @@ -698,9 +1101,23 @@ Equip {2} 2 2 - LCC + LCC 1 + + Sunfrill Imitator + Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. + + G + Creature Dinosaur + Creature + 3 + 2G + 3/3 + + LCC + 2 + Temple Bell {T}: Each player draws a card. @@ -716,7 +1133,7 @@ Equip {2} Tetzin, Gnome Champion Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. -Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. +Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) RUW Legendary Artifact Creature — Gnome @@ -725,7 +1142,7 @@ Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among URW 2/2 - LCC + LCC 2 @@ -739,13 +1156,13 @@ Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform u 3 6/6 - LCC + LCC 2 Tetzin, Gnome Champion Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. -Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. +Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) RUW Legendary Artifact Creature — Gnome @@ -771,6 +1188,37 @@ Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform u LCC 2 + + The Grim Captain's Locker + {T}: Surveil 1. +{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." + + B + Legendary Artifact + Artifact + 4 + 3B + + LCC + 1 + + + The Indomitable + Trample +Whenever a creature you control deals combat damage to a player, draw a card. +Crew 3 +You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. + + U + Legendary Artifact — Vehicle + Artifact + 4 + 2UU + 6/6 + + LCC + 1 + Thought Vessel You have no maximum hand size. @@ -784,6 +1232,64 @@ Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform u LCC 1 + + Topography Tracker + When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +If a creature you control would explore, instead it explores, then it explores again. + + G + Creature — Merfolk Scout + Creature + 3 + 2G + 2/2 + + LCC + 2 + + + Tributary Instructor + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever a creature you control with a +1/+1 counter on it dies, draw a card. + + G + Creature — Merfolk Shaman + Creature + 4 + 3G + 4/4 + + LCC + 2 + + + Wave Goodbye + Return each creature without a +1/+1 counter on it to its owner's hand. + + U + Sorcery + Sorcery + 4 + 2UU + + LCC + 3 + + + Wayta, Trainer Prodigy + Haste +{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + GRW + Legendary Creature — Human Warrior + Creature + 3 + RGW + 1/5 + + LCC + 2 + Wedding Ring When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. @@ -826,6 +1332,21 @@ Equip {2} 1 1 + + Wrathful Raptors + Trample +Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. + + R + Creature Dinosaur + Creature + 5 + 4R + 5/5 + + LCC + 2 + Xavier Sal, Infested Captain {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) @@ -856,5 +1377,20 @@ Equip {2} LCC 2 + + Xolatoyac, the Smiling Flood + Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. +At the beginning of your end step, untap each permanent you control with a counter on it. + + GU + Legendary Creature — Salamander Serpent + Creature + 6 + 4GU + 6/6 + + LCC + 2 + diff --git a/LCI.xml b/LCI.xml index 34d23b4e..391496d9 100644 --- a/LCI.xml +++ b/LCI.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-11-02 00:42:13 (UTC) + 2023-11-02 08:11:58 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/LCI.xml @@ -38,7 +38,7 @@ Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter o "Inverted Iceberg" When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.) -Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. 6/6 Craft only as a sorcery.) +Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) U Artifact @@ -46,7 +46,7 @@ Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another art 2 1U - LCI + LCI 1 @@ -59,7 +59,7 @@ Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another art 2 6/6 - LCI + LCI 2 @@ -85,7 +85,7 @@ Craft with artifact {2}{W} ({2}{W}, Exile this artifact, Exile another artifact 1 W - LCI + LCI 1 @@ -99,7 +99,35 @@ Whenever "Oteclan Levitator" attacks, target attacking creature without flying g 1 1/4 - LCI + LCI + 2 + + + "Placeholderosaurus" + Ward {2} +At the beginning of your precombat main phase, add {G}{G}. + + G + Creature — Dinosaur + Creature + 4 + 2GG + 5/3 + + LCI + 2 + + + "Solemn Gnomelacrum" + When "Solemn Gnomelacrum" enters the battlefield, search your library for a basic land card or a Cave card, put it onto the battlefield tapped, then shuffle + + Artifact Creature — Gnome + Creature + 4 + 4 + 3/2 + + LCI 2 @@ -113,7 +141,7 @@ Craft with creature {5}{G}{G} 4 3G - LCI + LCI 1 @@ -126,9 +154,24 @@ Craft with creature {5}{G}{G} 4 7/7 - LCI + LCI 2 + + Abrade + Choose one — +• Abrade deals 3 damage to target creature. +• Destroy target artifact. + + R + Instant + Instant + 2 + 1R + + LCI + 3 + Abuelo, Ancestral Echo Flying, ward {2} @@ -363,6 +406,20 @@ Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all oth LCI 2 + + Basking Capybara + Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard. + + G + Creature — Capybara + Creature + 2 + 1G + 1/3 + + LCI + 2 + Bat Colony When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. @@ -1016,7 +1073,7 @@ When Cogwork Wrestler enters the battlefield, target creature an opponent contro U 1/2 - LCI + LCI 2 @@ -1602,6 +1659,20 @@ Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."LCI 0 + + Frilled Cave-Wurm + Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard. + + U + Creature — Salamander Wurm + Creature + 4 + 3U + 2/5 + + LCI + 2 + Gargantuan Leech This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. @@ -2226,6 +2297,21 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre LCI 0 + + Itzquinth, Firstborn of Gishath + Haste +When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to it's power. + + GR + Legendary Creature — Dinosaur + Creature + 2 + RG + 2/3 + + LCI + 2 + Ixalli's Lorekeeper {T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source. @@ -2282,6 +2368,33 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre LCI 2 + + Kaslem's Stonetree + When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order. +Craft with Cave {5}{G} + + G + Artifact + Artifact + 3 + 2G + + LCI + 1 + + + Kaslem's Strider + + + G + Artifact Creature — Golem + Creature + 3 + 5/5 + + LCI + 2 + Kellan, Daring Traveler // Journey On @@ -2364,13 +2477,13 @@ When Kutzil's Flanker enters the battlefield, choose one — • Exile target player's graveyard. W - Creature Cat Warrior + Creature — Cat Warrior Creature 3 2W 3/1 - LCI + LCI 2 @@ -2382,7 +2495,7 @@ When Kutzil's Flanker enters the battlefield, choose one — • Exile target player's graveyard. W - Creature Cat Warrior + Creature — Cat Warrior Creature 3 2W @@ -2780,7 +2893,7 @@ Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card 5GG 5/5 - LCI + LCI 2 @@ -3214,6 +3327,20 @@ Whenever Preacher of the Schism attacks while you have the most life or are tied LCI 2 + + Primordial Gnawer + When Primordial Gnawer dies, discover 3. + + B + Creature — Insect Horror + Creature + 5 + 4B + 5/2 + + LCI + 2 + Pugnacious Hammerskull Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -3461,13 +3588,13 @@ Whenever Restless Prairie attacks, other creatures you control get +1/+1 until e Restless Reef enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. -Whenever Restless Reef attacks, target player mills 4 cards. +Whenever Restless Reef attacks, target player mills four cards. Land Land 0 - LCI + LCI 1 0 @@ -3476,7 +3603,7 @@ Whenever Restless Reef attacks, target player mills 4 cards. Restless Reef enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. -Whenever Restless Reef attacks, target player mills 4 cards. +Whenever Restless Reef attacks, target player mills four cards. Land Land @@ -4326,7 +4453,7 @@ Equip {2} The Ancient One - Descend 8 — The Ancient One can't attack or block unless there are eight or more permanents in your graveyard. + Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. BU @@ -4336,12 +4463,12 @@ Equip {2} UB 8/8 - LCI + LCI 2 The Ancient One - Descend 8 — The Ancient One can't attack or block unless there are eight or more permanents in your graveyard. + Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. BU @@ -4624,7 +4751,7 @@ At the beginning of your precombat main phase, you may tap five untapped artifac 4 2WW - LCI + LCI 1 @@ -4637,7 +4764,7 @@ Whenever you cast an artifact or creature spell using mana produced by Barracks Land 4 - LCI + LCI 0 @@ -4865,7 +4992,7 @@ When Trumpeting Carnosaur enters the battlefield, discover 5. Twists and Turns If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. -When a land enters the battlefield under your control if you control seven or more lands, transform Twists and Turns. +When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns. G Enchantment @@ -4873,7 +5000,7 @@ When a land enters the battlefield under your control if you control seven or mo 1 G - LCI + LCI 1 @@ -4886,7 +5013,7 @@ When a land enters the battlefield under your control if you control seven or mo Land 1 - LCI + LCI 0 @@ -4993,7 +5120,7 @@ Each opponent who attacked you or a planeswalker you control this turn can't cas Visage of Dread - target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card. + When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card. Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) B @@ -5002,13 +5129,13 @@ Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from 2 1B - LCI + LCI 1 Dread Osseosaur Menace -When Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.) +Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.) B Creature — Dinosaur Skeleton Horror @@ -5016,7 +5143,7 @@ When Dread Osseosaur enters the battlefield or attacks, you may mill two cards. 2 5/4 - LCI + LCI 2 @@ -5062,7 +5189,7 @@ Whenever you sacrifice another permanent, you gain 2 life if this is the first t 2 UB - LCI + LCI 3 @@ -5078,7 +5205,7 @@ Whenever you sacrifice another permanent, you gain 2 life if this is the first t 2 UB - LCI + LCI 3 diff --git a/REX.xml b/REX.xml index e3bff016..1f3370a6 100644 --- a/REX.xml +++ b/REX.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-11-01 08:12:20 (UTC) + 2023-11-02 08:11:59 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/REX.xml @@ -392,6 +392,19 @@ Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an op REX 2 + + Permission Denied + Counter target noncreature spell. Your opponents can't cast noncreature spells this turn. + + UW + Instant + Instant + 2 + WU + + REX + 3 + Ravenous Tyrannosaurus Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) @@ -427,13 +440,13 @@ Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to u As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn. - R + G Sorcery Sorcery 4 - 2RR + 2GG - REX + REX 3 @@ -452,7 +465,22 @@ Creatures your opponents control with -1/-1 counters on them can't block. 2 - Welcome to... + Swooping Pteranodon + Flying, haste +Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature. + + RW + Creature — Dinosaur + Creature + 5 + 3RW + 3/3 + + REX + 2 + + + Welcome to . . . (As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. @@ -464,7 +492,7 @@ III — Destroy all Walls. Exile this Saga, then return it to the battlefield tr 3 1GG - REX + REX 1 @@ -477,7 +505,7 @@ Each Dinosaur card in your graveyard has escape. The escape cost is equal to the Land 3 - REX + REX 0 diff --git a/spoiler.xml b/spoiler.xml index 1c7e7f9e..83a86123 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-11-02 00:42:13 (UTC) + 2023-11-02 08:11:59 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -37,9 +37,9 @@ 2023-11-17 - REX~ - Jurassic World Collection (Spoiler) - Masterpiece + LCC~ + Lost Caverns of Ixalan Commander (Spoiler) + Commander 2023-11-17 @@ -49,9 +49,9 @@ 2023-11-17 - LCC~ - Lost Caverns of Ixalan Commander (Spoiler) - Commander + REX~ + Jurassic World Collection (Spoiler) + Masterpiece 2023-11-17 @@ -1840,464 +1840,1376 @@ At the beginning of the end step, sacrifice Underworld Breach. 1 - Blue, Loyal Raptor - Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.) -For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it. + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - GU - Legendary Creature — Dinosaur + BRU + Legendary Creature — Human Pirate Creature - 4 - 2GU - 5/4 + 5 + 2UBR + 3/3 - REX~ + LCC~ 2 - Blue, Loyal Raptor - Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.) -For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it. + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - GU - Legendary Creature — Dinosaur + BRU + Legendary Creature — Human Pirate Creature - 4 - 2GU - 5/4 + 5 + 2UBR + 3/3 - REX~ + LCC~ 2 - Command Tower + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) + + BRU + Legendary Creature — Human Pirate + Creature + 5 + 2UBR + 3/3 + + LCC~ + 2 + + + Admiral Brass, Unsinkable + When Admiral Brass, Unsinkable enters the battlefield, mill four cards. +At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) + + BRU + Legendary Creature — Human Pirate + Creature + 5 + 2UBR + 3/3 + + LCC~ + 2 + + + Altar of the Wretched + When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. +Craft with one or more creatures {2}{B}{B} +{2}{B}: Return Altar of the Wretched from your graveyard to your hand. + + B + Artifact + Artifact + 3 + 2B + + LCC~ + 1 + + + Wretched Bonemass + Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. +Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. + + B + Creature — Skeleton Horror + Creature + 3 + */* + + LCC~ + 2 + + + Amulet of Vigor + Whenever a permanent enters the battlefield tapped and under your control, untap it. + + Artifact + Artifact + 1 + 1 + + LCC~ + 1 + + + Arcane Signet {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + LCC~ + 1 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + LCC~ + 1 + + + Arm-Mounted Anchor + Equipped creature gets +2/+2 and has menace. +Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. +Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand. + + Artifact — Equipment + Artifact + 3 + 3 + + LCC~ + 1 + + + Broadside Bombardiers + Menace, haste +Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent's mana value to any target. When they ran short on cannonballs, they went for the pots and pans. + + R + Creature — Goblin Pirate + Creature + 3 + 2R + 2/2 + + LCC~ + 2 + + + Bronzebeak Foragers + When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield. +{X}{W}: Put target card with mana value X exiled with Bronzebeak Foragers into its owner's graveyard. You gain X life. + + W + Creature — Dinosaur + Creature + 4 + 3W + 3/4 + + LCC~ + 2 + + + Bygone Marvels + Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies. +Return target permanent card from your graveyard to your hand. Exile Bygone Marvels. + + G + Sorcery + Sorcery + 2 + GG + + LCC~ + 3 + + + Carmen, Cruel Skymarcher + Flying +Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. +Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield. + + BW + Legendary Creature — Vampire Soldier + Creature + 5 + 3WB + 2/2 + + LCC~ + 2 + + + Chalice of the Void + Chalice of the Void enters the battlefield with X charge counters on it. +Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. + + Artifact + Artifact + 0 + XX + + LCC~ + 1 + + + Charismatic Conqueror + Vigilance +Whenever an artifact or creature enters the battlefield untapped and under an opponent's control, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink. + + W + Creature — Vampire Soldier + Creature + 2 + 1W + 2/2 + + LCC~ + 2 + + + Chimil, the Inner Sun + Spells you control can't be countered. +At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + Legendary Artifact + Artifact + 6 + 6 + + LCC~ + 1 + + + Chromatic Orrery + You may spend mana as though it were mana of any color. +{T}: Add {C}{C}{C}{C}{C}. +{5}, {T}: Draw a card for each color among permanents you control. + + Legendary Artifact + Artifact + 7 + 7 + + LCC~ + 1 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Clavileño, First of the Blessed + Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." + + BW + Legendary Creature — Vampire Cleric + Creature + 3 + 1WB + 2/2 + + LCC~ + 2 + + + Coat of Arms + Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) + + Artifact + Artifact + 5 + 5 + + LCC~ + 1 + + + Coercive Portal + Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. + + Artifact + Artifact + 4 + 4 + + LCC~ + 1 + + + Colossus Hammer + Equipped creature gets +10/+10 and loses flying. +Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + LCC~ + 1 + + + Contest of Claws + Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + G + Sorcery + Sorcery + 2 + 1G + + LCC~ + 3 + + + Contest of Claws + Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + G + Sorcery + Sorcery + 2 + 1G + + LCC~ + 3 + + + Curious Altisaur + Vigilance, reach +Whenever a Dinosaur you control deals combat damage to a player, draw a card. + + G + Creature — Dinosaur + Creature + 4 + 3G + 2/5 + + LCC~ + 2 + + + Deeproot Historian + Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) + + G + Creature — Merfolk Druid + Creature + 4 + 3G + 3/3 + + LCC~ + 2 + + + Dinosaur Egg + Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +When Dinosaur Egg dies, you may discover X, where X is its toughness. + + G + Creature — Dinosaur Egg + Creature + 2 + 1G + 0/3 + + LCC~ + 2 + + + Don Andres, the Renegade + Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. +Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. + + BRU + Legendary Creature — Vampire Pirate + Creature + 4 + 1UBR + 4/3 + + LCC~ + 2 + + + Dusk Legion Sergeant + Menace +{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + B + Creature — Vampire Soldier + Creature + 2 + 1B + 2/2 + + LCC~ + 2 + + + Elenda's Hierophant + Flying +Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. +When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power. + + W + Creature Vampire Cleric + Creature + 3 + 2W + 1/1 + + LCC~ + 2 + + + Everflowing Chalice + Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) +Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. +{T}: Add {C} for each charge counter on Everflowing Chalice. + + Artifact + Artifact + 0 + 0 + + LCC~ + 1 + + + Expedition Map + {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. + + Artifact + Artifact + 1 + 1 + + LCC~ + 1 + + + Eye of Ojer Taq + {T}: Add one mana of any color. +Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Apex Observatory + Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. +{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. + + Artifact + Artifact + 3 + + LCC~ + 1 + 1 + + + Eye of Ojer Taq + {T}: Add one mana of any color. +Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Apex Observatory + Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. +{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. + + Artifact + Artifact + 3 + + LCC~ + 1 + 1 + + + Fist of Suns + You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Francisco, Fowl Marauder + Flying +Francisco, Fowl Marauder can't block. +Whenever one or more Pirates you control deal damage to a player, Francisco explores. +Partner + + B + Legendary Creature — Bird Pirate + Creature + 2 + 1B + 0/1 + + LCC~ + 2 + + + From the Rubble + As From the Rubble enters the battlefield, choose a creature type. +At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) + + W + Enchantment + Enchantment + 6 + 4WW + + LCC~ + 1 + + + Gemcutter Buccaneer + Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token. +Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}. + + R + Creature — Orc Pirate Artificer + Creature + 4 + 3R + 1/3 + + LCC~ + 2 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Hakbal of the Surging Soul + At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) +Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. + + GU + Legendary Creature — Merfolk Scout + Creature + 4 + 2GU + 3/3 + + LCC~ + 2 + + + Illustrious Wanderglyph + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +Other artifact creatures you control get +2/+2 as long as you have the city's blessing. +At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. + + W + Artifact Creature — Golem + Creature + 5 + 4W + 2/2 + + LCC~ + 2 + + + Illustrious Wanderglyph + Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) +Other artifact creatures you control get +2/+2 as long as you have the city's blessing. +At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. + + W + Artifact Creature — Golem + Creature + 5 + 4W + 2/2 + + LCC~ + 2 + + + Lightning Greaves + Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} + + Artifact — Equipment + Artifact + 2 + 2 + + LCC~ + 1 + + + March of the Canonized + When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink. +At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying. + + W + Enchantment + Enchantment + 2 + XWW + + LCC~ + 1 + + + Master of Dark Rites + {T}, Sacrifice another creature: Add {B}{B}{B}. Spend this mana only to cast Vampire, Cleric, and/or Demon spells. + + B + Creature — Vampire Cleric + Creature + 1 + B + 1/1 + + LCC~ + 2 + + + Mimic Vat + Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. +{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + + + Mist Dancer + Flying +Other Merfolk you control get +1/+0 and have flying. +Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) + + U + Creature — Merfolk Wizard + Creature + 5 + 4U + 3/3 + + LCC~ + 2 + + + Order of Sacred Dusk + Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +Flying, lifelink, haste +Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +Other Vampires you control have exalted. + + BW + Creature — Vampire Knight + Creature + 8 + 6WB + 5/5 + + LCC~ + 2 + + + Ore-Rich Stalactite + {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. +Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + R + Artifact + Artifact + 2 + 1R + + LCC~ + 1 + + + Cosmium Catalyst + {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. + + R + Artifact + Artifact + 2 + + LCC~ + 1 + + + Ore-Rich Stalactite + {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. +Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + R + Artifact + Artifact + 2 + 1R + + LCC~ + 1 + + + Cosmium Catalyst + {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. + + R + Artifact + Artifact + 2 + + LCC~ + 1 + + + Paleontologist's Pick-Axe + Whenever equipped creature attacks, draw a card, then discard a card. +Equip {1} +Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + LCC~ + 1 + + + Dinosaur Headdress + When Dinosaur Headdress enters the battlefield, attach it to target creature you control. +As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. +Equipped creature is a copy of the last chosen card. +Equip {2} + + Artifact — Equipment + Artifact + 2 + + LCC~ + 1 + + + Paleontologist's Pick-Axe + Whenever equipped creature attacks, draw a card, then discard a card. +Equip {1} +Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + LCC~ + 1 + + + Dinosaur Headdress + When Dinosaur Headdress enters the battlefield, attach it to target creature you control. +As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. +Equipped creature is a copy of the last chosen card. +Equip {2} + + Artifact — Equipment + Artifact + 2 + + LCC~ + 1 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Pantlaza, Sun-Favored + Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GRW + Legendary Creature — Dinosaur + Creature + 5 + 2RGW + 4/4 + + LCC~ + 2 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 - REX~ + LCC~ + 1 0 - Compy Swarm - At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. + Progenitor's Icon + As Progenitor's Icon enters the battlefield, choose a creature type. +{T}: Add one mana of any color. +{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. - BG - Creature — Dinosaur - Creature + Artifact + Artifact 3 - 1BG - 2/2 + 3 - REX~ + LCC~ + 1 + + + Promise of Aclazotz // Foul Rebirth + + + B + Enchantment // Sorcery — Adventure + Sorcery + 2 + 1B // 2B + + LCC~ + 3 + + + Redemption Choir + Lifelink +Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + W + Creature — Vampire Cleric + Creature + 4 + 2WW + 3/3 + + LCC~ 2 - Compy Swarm - At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. - - BG - Creature — Dinosaur - Creature - 3 - 1BG - 2/2 - - REX~ - 2 - - - Cresting Mosasaurus - Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) -When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand. + Ripples of Potential + Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) U - Creature — Dinosaur - Creature - 8 - 6UU - 4/8 + Instant + Instant + 2 + 1U - REX~ - 2 - - - Dino DNA - Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. -{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. - - Artifact - Artifact - 1 - 1 - - REX~ - 1 - - - Dino DNA - Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. -{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. - - Artifact - Artifact - 1 - 1 - - REX~ - 1 - - - Don't Move - Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. - - W - Sorcery - Sorcery - 5 - 3WW - - REX~ + LCC~ 3 - Don't Move - Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. - - W - Sorcery - Sorcery - 5 - 3WW - - REX~ - 3 - - - Ellie and Alan, Paleontologists - {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GUW - Legendary Creature — Human Scientist - Creature - 5 - 2GWU - 2/5 - - REX~ - 2 - - - Ellie and Alan, Paleontologists - {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GUW - Legendary Creature — Human Scientist - Creature - 5 - 2GWU - 2/5 - - REX~ - 2 - - - Grim Giganotosaurus - {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) -When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus. - - BG - Creature — Dinosaur - Creature - 7 - 5BG - 10/10 - - REX~ - 2 - - - Henry Wu, InGen Geneticist - Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.) -Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token. - - BGU - Legendary Creature — Human Scientist - Creature - 3 - BGU - 1/4 - - REX~ - 2 - - - Hunting Velociraptor - First strike -Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) - - R - Creature — Dinosaur - Creature - 3 - 2R - 3/2 - - REX~ - 2 - - - Hunting Velociraptor - First strike -Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) - - R - Creature — Dinosaur - Creature - 3 - 2R - 3/2 - - REX~ - 2 - - - Ian Malcolm, Chaotician - Whenever a player draws their second card each turn, that player exiles the top card of their library. -During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. - - RU - Legendary Creature — Human Scientist - Creature - 3 - 1UR - 2/2 - - REX~ - 2 - - - Ian Malcolm, Chaotician - Whenever a player draws their second card each turn, that player exiles the top card of their library. -During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. - - RU - Legendary Creature — Human Scientist - Creature - 3 - 1UR - 2/2 - - REX~ - 2 - - - Indominus Rex, Alpha - As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. -When Indominus Rex enters the battlefield, draw a card for each counter on it. - - BGU - Legendary Creature — Dinosaur Mutant - Creature - 5 - 1U/BU/BGG - 6/6 - - REX~ - 2 - - - Indominus Rex, Alpha - As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. -When Indominus Rex enters the battlefield, draw a card for each counter on it. - - BGU - Legendary Creature — Dinosaur Mutant - Creature - 5 - 1U/BU/BGG - 6/6 - - REX~ - 2 - - - Indoraptor, the Perfect Hybrid - Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -Menace -Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. - - BGR - Legendary Creature — Dinosaur Mutant - Creature - 3 - 1B/GR - 3/1 - - REX~ - 2 - - - Indoraptor, the Perfect Hybrid - Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -Menace -Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. - - BGR - Legendary Creature — Dinosaur Mutant - Creature - 3 - 1B/GR - 3/1 - - REX~ - 2 - - - Life Finds a Way - Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) + Scion of Calamity + Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) +Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls. G - Enchantment - Enchantment - 3 - 2G + Creature — Dinosaur + Creature + 5 + 3GG + 5/5 - REX~ + LCC~ + 2 + + + Singer of Swift Rivers + Flash +When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) +You may cast Merfolk spells as though they had flash. + + GU + Creature — Merfolk Shaman + Creature + 3 + 1GU + 3/2 + + LCC~ + 2 + + + Skeleton Crew + Each other creature you control that's a Skeleton or Pirate gets +1/+1. +Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) +{5}{B}: Return Skeleton Crew from your graveyard to the battlefield tapped. + + B + Creature — Skeleton Pirate + Creature + 4 + 3B + 3/3 + + LCC~ + 2 + + + Storm Fleet Negotiator + Flying +Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. + + U + Creature — Siren Pirate + Creature + 3 + 2U + 2/2 + + LCC~ + 2 + + + Strionic Resonator + {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") + + Artifact + Artifact + 2 + 2 + + LCC~ 1 - Life Finds a Way - Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) + Sunfrill Imitator + Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability. G - Enchantment - Enchantment + Creature Dinosaur + Creature 3 2G + 3/3 - REX~ + LCC~ + 2 + + + Temple Bell + {T}: Each player draws a card. + + Artifact + Artifact + 3 + 3 + + LCC~ 1 - Owen Grady, Raptor Trainer - Partner with Blue, Loyal Raptor -{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. + Tetzin, Gnome Champion + Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. +Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) - GR - Legendary Creature — Human Soldier Scientist + RUW + Legendary Artifact Creature — Gnome Creature 3 - 1RG - 3/2 + URW + 2/2 - REX~ + LCC~ 2 - Owen Grady, Raptor Trainer - Partner with Blue, Loyal Raptor -{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. + The Golden-Gear Colossus + Vigilance, trample +Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. - GR - Legendary Creature — Human Soldier Scientist + RUW + Legendary Artifact Creature — Gnome Creature 3 - 1RG - 3/2 - - REX~ - 2 - - - Ravenous Tyrannosaurus - Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) -Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. - - GR - Creature — Dinosaur - Creature - 6 - 4RG 6/6 - REX~ + LCC~ 2 - Ravenous Tyrannosaurus - Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) -Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. + Tetzin, Gnome Champion + Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. +Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control.) - GR - Creature — Dinosaur + RUW + Legendary Artifact Creature — Gnome Creature - 6 - 4RG + 3 + URW + 2/2 + + LCC~ + 2 + + + The Golden-Gear Colossus + Vigilance, trample +Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. + + RUW + Legendary Artifact Creature — Gnome + Creature + 3 6/6 - REX~ + LCC~ 2 - Savage Order - As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. -Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn. + The Grim Captain's Locker + {T}: Surveil 1. +{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." - R + B + Legendary Artifact + Artifact + 4 + 3B + + LCC~ + 1 + + + The Indomitable + Trample +Whenever a creature you control deals combat damage to a player, draw a card. +Crew 3 +You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles. + + U + Legendary Artifact — Vehicle + Artifact + 4 + 2UU + 6/6 + + LCC~ + 1 + + + Thought Vessel + You have no maximum hand size. +{T}: Add {C}. + + Artifact + Artifact + 2 + 2 + + LCC~ + 1 + + + Topography Tracker + When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "1, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") +If a creature you control would explore, instead it explores, then it explores again. + + G + Creature — Merfolk Scout + Creature + 3 + 2G + 2/2 + + LCC~ + 2 + + + Tributary Instructor + Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) +Whenever a creature you control with a +1/+1 counter on it dies, draw a card. + + G + Creature — Merfolk Shaman + Creature + 4 + 3G + 4/4 + + LCC~ + 2 + + + Wave Goodbye + Return each creature without a +1/+1 counter on it to its owner's hand. + + U Sorcery Sorcery 4 - 2RR + 2UU - REX~ + LCC~ 3 - Spitting Dilophosaurus - Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature. -Creatures your opponents control with -1/-1 counters on them can't block. + Wayta, Trainer Prodigy + Haste +{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - B - Creature — Dinosaur + GRW + Legendary Creature — Human Warrior Creature 3 - 2B - 3/2 + RGW + 1/5 - REX~ + LCC~ 2 - Welcome to... - (As this Saga enters and after your draw step, add a lore counter.) -I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. -II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. -III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. + Wedding Ring + When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. +Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. +Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. - G - Enchantment — Saga - Enchantment - 3 - 1GG + W + Artifact + Artifact + 4 + 2WW - REX~ + LCC~ 1 - Jurassic Park - (Transforms from Welcome to ....) -Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) -{T}: Add {G} for each Dinosaur you control. + Whispersilk Cloak + Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) +Equip {2} - Legendary Land - Land + Artifact — Equipment + Artifact 3 + 3 - REX~ - 0 + LCC~ + 1 + + + Worn Powerstone + Worn Powerstone enters the battlefield tapped. +{T}: Add {C}{C}. + + Artifact + Artifact + 3 + 3 + + LCC~ + 1 + 1 + + + Wrathful Raptors + Trample +Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur. + + R + Creature Dinosaur + Creature + 5 + 4R + 5/5 + + LCC~ + 2 + + + Xavier Sal, Infested Captain + {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) +{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BGU + Legendary Creature — Human Fungus Pirate + Creature + 3 + BGU + 3/3 + + LCC~ + 2 + + + Xavier Sal, Infested Captain + {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) +{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BGU + Legendary Creature — Human Fungus Pirate + Creature + 3 + BGU + 3/3 + + LCC~ + 2 + + + Xolatoyac, the Smiling Flood + Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. +At the beginning of your end step, untap each permanent you control with a counter on it. + + GU + Legendary Creature — Salamander Serpent + Creature + 6 + 4GU + 6/6 + + LCC~ + 2 "Dragon Runway Controller" @@ -2317,7 +3229,7 @@ Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter o "Inverted Iceberg" When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.) -Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. 6/6 Craft only as a sorcery.) +Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) U Artifact @@ -2325,7 +3237,7 @@ Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another art 2 1U - LCI~ + LCI~ 1 @@ -2338,7 +3250,7 @@ Craft with artifact {4}{U}{U} ({4}{U}{U}, Exile this artifact, Exile another art 2 6/6 - LCI~ + LCI~ 2 @@ -2364,7 +3276,7 @@ Craft with artifact {2}{W} ({2}{W}, Exile this artifact, Exile another artifact 1 W - LCI~ + LCI~ 1 @@ -2378,7 +3290,35 @@ Whenever "Oteclan Levitator" attacks, target attacking creature without flying g 1 1/4 - LCI~ + LCI~ + 2 + + + "Placeholderosaurus" + Ward {2} +At the beginning of your precombat main phase, add {G}{G}. + + G + Creature — Dinosaur + Creature + 4 + 2GG + 5/3 + + LCI~ + 2 + + + "Solemn Gnomelacrum" + When "Solemn Gnomelacrum" enters the battlefield, search your library for a basic land card or a Cave card, put it onto the battlefield tapped, then shuffle + + Artifact Creature — Gnome + Creature + 4 + 4 + 3/2 + + LCI~ 2 @@ -2392,7 +3332,7 @@ Craft with creature {5}{G}{G} 4 3G - LCI~ + LCI~ 1 @@ -2405,9 +3345,24 @@ Craft with creature {5}{G}{G} 4 7/7 - LCI~ + LCI~ 2 + + Abrade + Choose one — +• Abrade deals 3 damage to target creature. +• Destroy target artifact. + + R + Instant + Instant + 2 + 1R + + LCI~ + 3 + Abuelo, Ancestral Echo Flying, ward {2} @@ -2642,6 +3597,20 @@ Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all oth LCI~ 2 + + Basking Capybara + Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard. + + G + Creature — Capybara + Creature + 2 + 1G + 1/3 + + LCI~ + 2 + Bat Colony When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. @@ -3295,7 +4264,7 @@ When Cogwork Wrestler enters the battlefield, target creature an opponent contro U 1/2 - LCI~ + LCI~ 2 @@ -3881,6 +4850,20 @@ Other Caves you control have "{T}, Pay 1 life: Add one mana of any color."LCI~ 0 + + Frilled Cave-Wurm + Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard. + + U + Creature — Salamander Wurm + Creature + 4 + 3U + 2/5 + + LCI~ + 2 + Gargantuan Leech This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. @@ -4505,6 +5488,21 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre LCI~ 0 + + Itzquinth, Firstborn of Gishath + Haste +When Itzquinth enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage to another target creature equal to it's power. + + GR + Legendary Creature — Dinosaur + Creature + 2 + RG + 2/3 + + LCI~ + 2 + Ixalli's Lorekeeper {T}: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source. @@ -4561,6 +5559,33 @@ You may cast Dinosaur creature spells from among cards you own exiled with Intre LCI~ 2 + + Kaslem's Stonetree + When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order. +Craft with Cave {5}{G} + + G + Artifact + Artifact + 3 + 2G + + LCI~ + 1 + + + Kaslem's Strider + + + G + Artifact Creature — Golem + Creature + 3 + 5/5 + + LCI~ + 2 + Kellan, Daring Traveler // Journey On @@ -4643,13 +5668,13 @@ When Kutzil's Flanker enters the battlefield, choose one — • Exile target player's graveyard. W - Creature Cat Warrior + Creature — Cat Warrior Creature 3 2W 3/1 - LCI~ + LCI~ 2 @@ -4661,7 +5686,7 @@ When Kutzil's Flanker enters the battlefield, choose one — • Exile target player's graveyard. W - Creature Cat Warrior + Creature — Cat Warrior Creature 3 2W @@ -5059,7 +6084,7 @@ Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card 5GG 5/5 - LCI~ + LCI~ 2 @@ -5493,6 +6518,20 @@ Whenever Preacher of the Schism attacks while you have the most life or are tied LCI~ 2 + + Primordial Gnawer + When Primordial Gnawer dies, discover 3. + + B + Creature — Insect Horror + Creature + 5 + 4B + 5/2 + + LCI~ + 2 + Pugnacious Hammerskull Whenever Pugnacious Hammerskull attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) @@ -5740,13 +6779,13 @@ Whenever Restless Prairie attacks, other creatures you control get +1/+1 until e Restless Reef enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. -Whenever Restless Reef attacks, target player mills 4 cards. +Whenever Restless Reef attacks, target player mills four cards. Land Land 0 - LCI~ + LCI~ 1 0 @@ -5755,7 +6794,7 @@ Whenever Restless Reef attacks, target player mills 4 cards. Restless Reef enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. -Whenever Restless Reef attacks, target player mills 4 cards. +Whenever Restless Reef attacks, target player mills four cards. Land Land @@ -6605,7 +7644,7 @@ Equip {2} The Ancient One - Descend 8 — The Ancient One can't attack or block unless there are eight or more permanents in your graveyard. + Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. BU @@ -6615,12 +7654,12 @@ Equip {2} UB 8/8 - LCI~ + LCI~ 2 The Ancient One - Descend 8 — The Ancient One can't attack or block unless there are eight or more permanents in your graveyard. + Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value. BU @@ -6903,7 +7942,7 @@ At the beginning of your precombat main phase, you may tap five untapped artifac 4 2WW - LCI~ + LCI~ 1 @@ -6916,7 +7955,7 @@ Whenever you cast an artifact or creature spell using mana produced by Barracks Land 4 - LCI~ + LCI~ 0 @@ -7144,7 +8183,7 @@ When Trumpeting Carnosaur enters the battlefield, discover 5. Twists and Turns If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. -When a land enters the battlefield under your control if you control seven or more lands, transform Twists and Turns. +When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns. G Enchantment @@ -7152,7 +8191,7 @@ When a land enters the battlefield under your control if you control seven or mo 1 G - LCI~ + LCI~ 1 @@ -7165,7 +8204,7 @@ When a land enters the battlefield under your control if you control seven or mo Land 1 - LCI~ + LCI~ 0 @@ -7272,7 +8311,7 @@ Each opponent who attacked you or a planeswalker you control this turn can't cas Visage of Dread - target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card. + When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card. Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) B @@ -7281,13 +8320,13 @@ Craft with two creatures {5}{B} ({5}{B}, Exile this artifact, Exile the two from 2 1B - LCI~ + LCI~ 1 Dread Osseosaur Menace -When Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.) +Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards. (You may put the top two cards of your library into your graveyard.) B Creature — Dinosaur Skeleton Horror @@ -7295,7 +8334,7 @@ When Dread Osseosaur enters the battlefield or attacks, you may mill two cards. 2 5/4 - LCI~ + LCI~ 2 @@ -7341,7 +8380,7 @@ Whenever you sacrifice another permanent, you gain 2 life if this is the first t 2 UB - LCI~ + LCI~ 3 @@ -7357,7 +8396,7 @@ Whenever you sacrifice another permanent, you gain 2 life if this is the first t 2 UB - LCI~ + LCI~ 3 @@ -7463,840 +8502,492 @@ At the beginning of your end step, if you descended this turn, each opponent may 3 - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) + Blue, Loyal Raptor + Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.) +For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it. - BRU - Legendary Creature — Human Pirate + GU + Legendary Creature — Dinosaur Creature - 5 - 2UBR - 3/3 + 4 + 2GU + 5/4 - LCC~ + REX~ 2 - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) + Blue, Loyal Raptor + Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.) +For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it. - BRU - Legendary Creature — Human Pirate + GU + Legendary Creature — Dinosaur Creature - 5 - 2UBR - 3/3 + 4 + 2GU + 5/4 - LCC~ + REX~ 2 - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - - BRU - Legendary Creature — Human Pirate - Creature - 5 - 2UBR - 3/3 - - LCC~ - 2 - - - Admiral Brass, Unsinkable - When Admiral Brass, Unsinkable enters the battlefield, mill four cards. -At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.) - - BRU - Legendary Creature — Human Pirate - Creature - 5 - 2UBR - 3/3 - - LCC~ - 2 - - - Altar of the Wretched - When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature's power. -Craft with one or more creatures {2}{B}{B} -{2}{B}: Return Altar of the Wretched from your graveyard to your hand. - - B - Artifact - Artifact - 3 - 2B - - LCC~ - 1 - - - Wretched Bonemass - Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. -Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. - - B - Creature — Skeleton Horror - Creature - 3 - */* - - LCC~ - 2 - - - Amulet of Vigor - Whenever a permanent enters the battlefield tapped and under your control, untap it. - - Artifact - Artifact - 1 - 1 - - LCC~ - 1 - - - Arcane Signet + Command Tower {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - LCC~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - LCC~ - 1 - - - Chalice of the Void - Chalice of the Void enters the battlefield with X charge counters on it. -Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell. - - Artifact - Artifact - 0 - XX - - LCC~ - 1 - - - Chimil, the Inner Sun - Spells you control can't be countered. -At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - Legendary Artifact - Artifact - 6 - 6 - - LCC~ - 1 - - - Chromatic Orrery - You may spend mana as though it were mana of any color. -{T}: Add {C}{C}{C}{C}{C}. -{5}, {T}: Draw a card for each color among permanents you control. - - Legendary Artifact - Artifact - 7 - 7 - - LCC~ - 1 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Clavileño, First of the Blessed - Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying." - - BW - Legendary Creature — Vampire Cleric - Creature - 3 - 1WB - 2/2 - - LCC~ - 2 - - - Coat of Arms - Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) - - Artifact - Artifact - 5 - 5 - - LCC~ - 1 - - - Coercive Portal - Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card. - - Artifact - Artifact - 4 - 4 - - LCC~ - 1 - - - Colossus Hammer - Equipped creature gets +10/+10 and loses flying. -Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - LCC~ - 1 - - - Contest of Claws - Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - G - Sorcery - Sorcery - 2 - 1G - - LCC~ - 3 - - - Contest of Claws - Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - G - Sorcery - Sorcery - 2 - 1G - - LCC~ - 3 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - Artifact - 0 - 0 - - LCC~ - 1 - - - Expedition Map - {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle. - - Artifact - Artifact - 1 - 1 - - LCC~ - 1 - - - Eye of Ojer Taq - {T}: Add one mana of any color. -Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Apex Observatory - Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. -{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. - - Artifact - Artifact - 3 - - LCC~ - 1 - 1 - - - Eye of Ojer Taq - {T}: Add one mana of any color. -Craft with two that share a card type {6} ({6}, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Apex Observatory - Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it. -{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost. - - Artifact - Artifact - 3 - - LCC~ - 1 - 1 - - - Fist of Suns - You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Hakbal of the Surging Soul - At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) -Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. - - GU - Legendary Creature — Merfolk Scout - Creature - 4 - 2GU - 3/3 - - LCC~ - 2 - - - Illustrious Wanderglyph - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -Other artifact creatures you control get +2/+2 as long as you have the city's blessing. -At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. - - W - Artifact Creature — Golem - Creature - 5 - 4W - 2/2 - - LCC~ - 2 - - - Illustrious Wanderglyph - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -Other artifact creatures you control get +2/+2 as long as you have the city's blessing. -At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token. - - W - Artifact Creature — Golem - Creature - 5 - 4W - 2/2 - - LCC~ - 2 - - - Lightning Greaves - Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -Equip {0} - - Artifact — Equipment - Artifact - 2 - 2 - - LCC~ - 1 - - - Mimic Vat - Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. -{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Ore-Rich Stalactite - {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. -Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - R - Artifact - Artifact - 2 - 1R - - LCC~ - 1 - - - Cosmium Catalyst - {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. - - R - Artifact - Artifact - 2 - - LCC~ - 1 - - - Ore-Rich Stalactite - {T}: Add {R}. Spend this mana only to cast an instant or sorcery spell. -Craft with four or more red instant and/or sorcery cards {3}{R}{R} ({3}{R}{R}, Exile this artifact, Exile the four or more from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - R - Artifact - Artifact - 2 - 1R - - LCC~ - 1 - - - Cosmium Catalyst - {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. - - R - Artifact - Artifact - 2 - - LCC~ - 1 - - - Paleontologist's Pick-Axe - Whenever equipped creature attacks, draw a card, then discard a card. -Equip {1} -Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - Artifact — Equipment - Artifact - 2 - 2 - - LCC~ - 1 - - - Dinosaur Headdress - When Dinosaur Headdress enters the battlefield, attach it to target creature you control. -As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. -Equipped creature is a copy of the last chosen card. -Equip {2} - - Artifact — Equipment - Artifact - 2 - - LCC~ - 1 - - - Paleontologist's Pick-Axe - Whenever equipped creature attacks, draw a card, then discard a card. -Equip {1} -Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) - - Artifact — Equipment - Artifact - 2 - 2 - - LCC~ - 1 - - - Dinosaur Headdress - When Dinosaur Headdress enters the battlefield, attach it to target creature you control. -As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress. -Equipped creature is a copy of the last chosen card. -Equip {2} - - Artifact — Equipment - Artifact - 2 - - LCC~ - 1 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Pantlaza, Sun-Favored - Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) - - GRW - Legendary Creature — Dinosaur - Creature - 5 - 2RGW - 4/4 - - LCC~ - 2 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Land Land 0 - LCC~ - 1 + REX~ 0 - Strionic Resonator - {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.") + Compy Swarm + At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. - Artifact - Artifact - 2 - 2 - - LCC~ - 1 - - - Temple Bell - {T}: Each player draws a card. - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - - - Tetzin, Gnome Champion - Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. -Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. - - RUW - Legendary Artifact Creature — Gnome + BG + Creature — Dinosaur Creature 3 - URW + 1BG 2/2 - LCC~ + REX~ 2 - The Golden-Gear Colossus - Vigilance, trample -Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. + Compy Swarm + At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of Compy Swarm. - RUW - Legendary Artifact Creature — Gnome + BG + Creature — Dinosaur Creature 3 - 6/6 - - LCC~ - 2 - - - Tetzin, Gnome Champion - Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. -Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. - - RUW - Legendary Artifact Creature — Gnome - Creature - 3 - URW + 1BG 2/2 - LCC~ + REX~ 2 - The Golden-Gear Colossus - Vigilance, trample -Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens. + Cresting Mosasaurus + Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) +When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner's hand. - RUW - Legendary Artifact Creature — Gnome + U + Creature — Dinosaur Creature - 3 - 6/6 + 8 + 6UU + 4/8 - LCC~ + REX~ 2 - Thought Vessel - You have no maximum hand size. -{T}: Add {C}. + Dino DNA + Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. +{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. Artifact Artifact - 2 - 2 + 1 + 1 - LCC~ + REX~ 1 - Wedding Ring - When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. -Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. -Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life. + Dino DNA + Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. +{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + REX~ + 1 + + + Don't Move + Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. W - Artifact - Artifact + Sorcery + Sorcery + 5 + 3WW + + REX~ + 3 + + + Don't Move + Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it. + + W + Sorcery + Sorcery + 5 + 3WW + + REX~ + 3 + + + Ellie and Alan, Paleontologists + {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GUW + Legendary Creature — Human Scientist + Creature + 5 + 2GWU + 2/5 + + REX~ + 2 + + + Ellie and Alan, Paleontologists + {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) + + GUW + Legendary Creature — Human Scientist + Creature + 5 + 2GWU + 2/5 + + REX~ + 2 + + + Grim Giganotosaurus + {10}{B}{G}: Monstrosity 10. This ability costs {1} less to activate for each creature with power 4 or greater your opponents control. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) +When Grim Giganotosaurus becomes monstrous, destroy all artifacts and creatures other than Grim Giganotosaurus. + + BG + Creature — Dinosaur + Creature + 7 + 5BG + 10/10 + + REX~ + 2 + + + Henry Wu, InGen Geneticist + Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.) +Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token. + + BGU + Legendary Creature — Human Scientist + Creature + 3 + BGU + 1/4 + + REX~ + 2 + + + Hunting Velociraptor + First strike +Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) + + R + Creature — Dinosaur + Creature + 3 + 2R + 3/2 + + REX~ + 2 + + + Hunting Velociraptor + First strike +Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) + + R + Creature — Dinosaur + Creature + 3 + 2R + 3/2 + + REX~ + 2 + + + Ian Malcolm, Chaotician + Whenever a player draws their second card each turn, that player exiles the top card of their library. +During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. + + RU + Legendary Creature — Human Scientist + Creature + 3 + 1UR + 2/2 + + REX~ + 2 + + + Ian Malcolm, Chaotician + Whenever a player draws their second card each turn, that player exiles the top card of their library. +During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it. + + RU + Legendary Creature — Human Scientist + Creature + 3 + 1UR + 2/2 + + REX~ + 2 + + + Indominus Rex, Alpha + As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. +When Indominus Rex enters the battlefield, draw a card for each counter on it. + + BGU + Legendary Creature — Dinosaur Mutant + Creature + 5 + 1U/BU/BGG + 6/6 + + REX~ + 2 + + + Indominus Rex, Alpha + As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. +When Indominus Rex enters the battlefield, draw a card for each counter on it. + + BGU + Legendary Creature — Dinosaur Mutant + Creature + 5 + 1U/BU/BGG + 6/6 + + REX~ + 2 + + + Indoraptor, the Perfect Hybrid + Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) +Menace +Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. + + BGR + Legendary Creature — Dinosaur Mutant + Creature + 3 + 1B/GR + 3/1 + + REX~ + 2 + + + Indoraptor, the Perfect Hybrid + Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) +Menace +Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. + + BGR + Legendary Creature — Dinosaur Mutant + Creature + 3 + 1B/GR + 3/1 + + REX~ + 2 + + + Life Finds a Way + Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) + + G + Enchantment + Enchantment + 3 + 2G + + REX~ + 1 + + + Life Finds a Way + Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) + + G + Enchantment + Enchantment + 3 + 2G + + REX~ + 1 + + + Owen Grady, Raptor Trainer + Partner with Blue, Loyal Raptor +{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. + + GR + Legendary Creature — Human Soldier Scientist + Creature + 3 + 1RG + 3/2 + + REX~ + 2 + + + Owen Grady, Raptor Trainer + Partner with Blue, Loyal Raptor +{T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. + + GR + Legendary Creature — Human Soldier Scientist + Creature + 3 + 1RG + 3/2 + + REX~ + 2 + + + Permission Denied + Counter target noncreature spell. Your opponents can't cast noncreature spells this turn. + + UW + Instant + Instant + 2 + WU + + REX~ + 3 + + + Ravenous Tyrannosaurus + Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) +Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. + + GR + Creature — Dinosaur + Creature + 6 + 4RG + 6/6 + + REX~ + 2 + + + Ravenous Tyrannosaurus + Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) +Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. + + GR + Creature — Dinosaur + Creature + 6 + 4RG + 6/6 + + REX~ + 2 + + + Savage Order + As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. +Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn. + + G + Sorcery + Sorcery 4 - 2WW + 2GG - LCC~ - 1 + REX~ + 3 - Whispersilk Cloak - Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) -Equip {2} + Spitting Dilophosaurus + Whenever Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 counter on up to one target creature. +Creatures your opponents control with -1/-1 counters on them can't block. - Artifact — Equipment - Artifact - 3 - 3 - - LCC~ - 1 - - - Worn Powerstone - Worn Powerstone enters the battlefield tapped. -{T}: Add {C}{C}. - - Artifact - Artifact - 3 - 3 - - LCC~ - 1 - 1 - - - Xavier Sal, Infested Captain - {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) -{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - - BGU - Legendary Creature — Human Fungus Pirate + B + Creature — Dinosaur Creature 3 - BGU - 3/3 + 2B + 3/2 - LCC~ + REX~ 2 - Xavier Sal, Infested Captain - {T}, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.) -{T}, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) + Swooping Pteranodon + Flying, haste +Whenever Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature. - BGU - Legendary Creature — Human Fungus Pirate + RW + Creature — Dinosaur Creature - 3 - BGU + 5 + 3RW 3/3 - LCC~ + REX~ 2 + + Welcome to . . . + (As this Saga enters and after your draw step, add a lore counter.) +I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga. +II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn. +III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control. + + G + Enchantment — Saga + Enchantment + 3 + 1GG + + REX~ + 1 + + + Jurassic Park + (Transforms from Welcome to ....) +Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) +{T}: Add {G} for each Dinosaur you control. + + Legendary Land + Land + 3 + + REX~ + 0 +