From cc180deef3a095c1b3fd4d80454eed39617513ba Mon Sep 17 00:00:00 2001 From: github-actions Date: Sat, 2 May 2026 02:06:45 +0000 Subject: [PATCH] Deploy: 4392c34919680593ac0540a6eb6e9d198c0400bf --- FRA.xml | 131 ++++++++++ HOB.xml | 528 +++++++++++++++++++++++++++++++++++++ HOC.xml | 131 ++++++++++ spoiler.xml | 740 +++++++++++++++++++++++++++++++++++++++++++++++++++- 4 files changed, 1528 insertions(+), 2 deletions(-) create mode 100644 FRA.xml create mode 100644 HOB.xml create mode 100644 HOC.xml diff --git a/FRA.xml b/FRA.xml new file mode 100644 index 00000000..5ab5cf5f --- /dev/null +++ b/FRA.xml @@ -0,0 +1,131 @@ + + + + + Cockatrice/Magic-Spoiler + 2026-05-02 02:06:45 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FRA.xml + + + + + FRA + Reality Fracture (Spoiler) + Expansion + 2026-10-02 + 10 + + + + + Bloodline Recollector // Ancestral Craving + + + B + Creature — Vampire Warlock // Instant + Creature + 2 + 1B // B + 2/2 + + FRA + 3 + + + Bloodline Recollector // Ancestral Craving + + + B + Creature — Vampire Warlock // Instant + Creature + 2 + 1B // B + 2/2 + + FRA + 3 + + + Bloodline Recollector // Ancestral Craving + + + B + Creature — Vampire Warlock // Instant + Creature + 2 + 1B // B + 2/2 + + FRA + 3 + + + Chandra, Chill of Compliance + +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. ++1: Add {U}. Spend this mana only to cast a noncreature spell. +−X: Tap target artifact or creature. Put X stun counters on it. +−6: You get an emblem with "Whenever you cast a spell, draw a card." + + U + Legendary Planeswalker — Chandra + Planeswalker + 3 + 1UU + 3 + + FRA + 1 + + + Chandra, Torch of Defiance + +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. ++1: Add {R}{R}. +−3: Chandra deals 4 damage to target creature. +−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." + + R + Legendary Planeswalker — Chandra + Planeswalker + 4 + 2RR + 4 + + FRA + 1 + + + Stingcaster Mage + Haste +When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. + + R + Creature — Human Wizard + Creature + 2 + 1R + 2/1 + + FRA + 2 + + + Stingcaster Mage + Haste +When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. + + R + Creature — Human Wizard + Creature + 2 + 1R + 2/1 + + FRA + 2 + + + diff --git a/HOB.xml b/HOB.xml new file mode 100644 index 00000000..25423e4a --- /dev/null +++ b/HOB.xml @@ -0,0 +1,528 @@ + + + + + Cockatrice/Magic-Spoiler + 2026-05-02 02:06:45 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOB.xml + + + + + HOB + The Hobbit (Spoiler) + Expansion + 2026-08-14 + 10 + + + + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB + 3 + + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB + 3 + + + Bilbo, Luckwearer // Burglar's Plot + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 2 + 1U // 4U + 1/1 + + HOB + 3 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB + 2 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB + 2 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + HOB + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + HOB + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + HOB + 0 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB + 3 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB + 3 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB + 3 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB + 0 + + + Riddles in the Dark + Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. + + U + Instant + Instant + 3 + 2U + + HOB + 3 + + + Riddles in the Dark + Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. + + U + Instant + Instant + 3 + 2U + + HOB + 3 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB + 2 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + HOB + 0 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB + 3 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB + 2 + + + Tom, Bert, and William + {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. +When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) + + BG + Legendary Creature — Troll + Creature + 5 + 3BG + 5/5 + + HOB + 2 + + + Tom, Bert, and William + {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. +When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) + + BG + Legendary Creature — Troll + Creature + 5 + 3BG + 5/5 + + HOB + 2 + + + Wood Elves + When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. + + G + Creature — Elf Scout + Creature + 3 + 2G + 1/1 + + HOB + 2 + + + diff --git a/HOC.xml b/HOC.xml new file mode 100644 index 00000000..e6eb99a7 --- /dev/null +++ b/HOC.xml @@ -0,0 +1,131 @@ + + + + + Cockatrice/Magic-Spoiler + 2026-05-02 02:06:45 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOC.xml + + + + + HOC + The Hobbit Commander (Spoiler) + Commander + 2026-08-14 + 20 + + + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + HOC + 1 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC + 2 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC + 1 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC + 1 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC + 2 + + + diff --git a/spoiler.xml b/spoiler.xml index 0fa90ab6..caa11b8d 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,17 +1,38 @@ Cockatrice/Magic-Spoiler - 2026-05-01 02:30:20 (UTC) + 2026-05-02 02:06:45 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml + + FRA~ + Reality Fracture (Spoiler) + Expansion + 2026-10-02 + 10 + + + HOB~ + The Hobbit (Spoiler) + Expansion + 2026-08-14 + 10 + + + HOC~ + The Hobbit Commander (Spoiler) + Commander + 2026-08-14 + 20 + MSC~ Marvel Super Heroes Commander (Spoiler) @@ -28,6 +49,721 @@ + + Bloodline Recollector // Ancestral Craving + + + B + Creature — Vampire Warlock // Instant + Creature + 2 + 1B // B + 2/2 + + FRA~ + 3 + + + Bloodline Recollector // Ancestral Craving + + + B + Creature — Vampire Warlock // Instant + Creature + 2 + 1B // B + 2/2 + + FRA~ + 3 + + + Bloodline Recollector // Ancestral Craving + + + B + Creature — Vampire Warlock // Instant + Creature + 2 + 1B // B + 2/2 + + FRA~ + 3 + + + Chandra, Chill of Compliance + +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand. ++1: Add {U}. Spend this mana only to cast a noncreature spell. +−X: Tap target artifact or creature. Put X stun counters on it. +−6: You get an emblem with "Whenever you cast a spell, draw a card." + + U + Legendary Planeswalker — Chandra + Planeswalker + 3 + 1UU + 3 + + FRA~ + 1 + + + Chandra, Torch of Defiance + +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. ++1: Add {R}{R}. +−3: Chandra deals 4 damage to target creature. +−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target." + + R + Legendary Planeswalker — Chandra + Planeswalker + 4 + 2RR + 4 + + FRA~ + 1 + + + Stingcaster Mage + Haste +When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. + + R + Creature — Human Wizard + Creature + 2 + 1R + 2/1 + + FRA~ + 2 + + + Stingcaster Mage + Haste +When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. + + R + Creature — Human Wizard + Creature + 2 + 1R + 2/1 + + FRA~ + 2 + + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB~ + 3 + + + An Unexpected Party // At the Door + + + W + Enchantment // Sorcery — Adventure + Sorcery + 4 + 2WW // X2W + + HOB~ + 3 + + + Bilbo, Luckwearer // Burglar's Plot + + + U + Legendary Creature — Halfling Rogue // Sorcery — Adventure + Creature + 2 + 1U // 4U + 1/1 + + HOB~ + 3 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Bilbo, Thief in the Night + Spells you cast from anywhere other than your hand cost {1} less to cast. +Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. + + U + Legendary Creature — Halfling Rogue + Creature + 2 + 1U + 2/2 + + HOB~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + HOB~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + HOB~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + HOB~ + 0 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + My Precious // Allure of Power + + + Legendary Artifact — Equipment // Instant — Adventure + Instant + 3 + 3 // 1B + + HOB~ + 3 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + HOB~ + 0 + + + Riddles in the Dark + Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. + + U + Instant + Instant + 3 + 2U + + HOB~ + 3 + + + Riddles in the Dark + Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard. + + U + Instant + Instant + 3 + 2U + + HOB~ + 3 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Smaug the Magnificent + Flying, haste +Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. +At the beginning of your upkeep, create a Treasure token. + + R + Legendary Creature — Dragon + Creature + 4 + 2RR + 4/3 + + HOB~ + 2 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + HOB~ + 0 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + The Arkenstone // Seek the Heart + + + Legendary Artifact // Sorcery — Adventure + Sorcery + 5 + 5 // 2W + + HOB~ + 3 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Thorin, Mountain-king + Trample +When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. + + R + Legendary Creature — Dwarf Noble + Creature + 4 + 3R + 3/4 + + HOB~ + 2 + + + Tom, Bert, and William + {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. +When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) + + BG + Legendary Creature — Troll + Creature + 5 + 3BG + 5/5 + + HOB~ + 2 + + + Tom, Bert, and William + {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. +When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.) + + BG + Legendary Creature — Troll + Creature + 5 + 3BG + 5/5 + + HOB~ + 2 + + + Wood Elves + When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. + + G + Creature — Elf Scout + Creature + 3 + 2G + 1/1 + + HOB~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + HOC~ + 1 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + Sauron, the Dark Lord + Ward—Sacrifice a legendary artifact or legendary creature. +Whenever an opponent casts a spell, amass Orcs 1. +Whenever an Army you control deals combat damage to a player, the Ring tempts you. +Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. + + BRU + Legendary Creature — Avatar Horror + Creature + 6 + 3UBR + 7/6 + + HOC~ + 2 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + The One Ring + Indestructible +When The One Ring enters, if you cast it, you gain protection from everything until your next turn. +At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. +{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring. + + Legendary Artifact + Artifact + 4 + 4 + + HOC~ + 1 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + + + Tom Bombadil + As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. +Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn. + + BGRUW + Legendary Creature — God Bard + Creature + 5 + WUBRG + 4/4 + + HOC~ + 2 + Captain America, Team Leader Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.