diff --git a/DFT.xml b/DFT.xml index e743aac9..28f10907 100644 --- a/DFT.xml +++ b/DFT.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-01-24 08:15:55 (UTC) + 2025-01-25 00:53:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DFT.xml @@ -286,6 +286,19 @@ Max speed — {3}, {T}, Discard a card: Draw a card. DFT 0 + + Back on Track + Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." + + B + Sorcery + Sorcery + 5 + 4B + + DFT + 3 + Basri, Tomorrow's Champion {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) @@ -334,6 +347,33 @@ When you cycle this card, Cats you control gain hexproof and indestructible unti DFT 2 + + Beastrider Vanguard + {4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + G + Creature — Human Knight + Creature + 2 + 1G + 2/2 + + DFT + 2 + + + Bestow Greatness + Target creature gets +4/+4 and gains trample until end of turn. + + G + Instant + Instant + 3 + 2G + + DFT + 3 + Bleachbone Verge {T}: Add {B}. @@ -571,6 +611,22 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This DFT 1 + + Brightfield Glider + Vigilance +Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn. +Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Possum Mount + Creature + 1 + W + 1/1 + + DFT + 2 + Brightfield Mustang Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it. @@ -814,6 +870,36 @@ If one or more +1/+1 counters would be put on a creature or Vehicle you control, DFT 2 + + Carrion Cruiser + When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + B + Artifact — Vehicle + Artifact + 3 + 2B + 3/2 + + DFT + 1 + + + Carrion Cruiser + When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + B + Artifact — Vehicle + Artifact + 3 + 2B + 3/2 + + DFT + 1 + Chandra, Spark Hunter At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. @@ -882,6 +968,38 @@ If one or more +1/+1 counters would be put on a creature or Vehicle you control, DFT 1 + + Clamorous Ironclad + Menace (This creature can't be blocked except by two or more creatures.) +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Veh becomes an artifact creature end of turn.) +Cycling ({R}, Discard this card: Draw a card.) + + R + Artifact — Vehicle + Artifact + 4 + 3R + 6/3 + + DFT + 1 + + + Clamorous Ironclad + Menace (This creature can't be blocked except by two or more creatures.) +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Veh becomes an artifact creature end of turn.) +Cycling ({R}, Discard this card: Draw a card.) + + R + Artifact — Vehicle + Artifact + 4 + 3R + 6/3 + + DFT + 1 + Cloudspire Captain Mounts and Vehicles you control get +1/+1. @@ -1203,6 +1321,22 @@ Whenever Daretti enters or attacks, choose target artifact card in your graveyar DFT 3 + + Demonic Junker + Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. +Crew 2 + + B + Artifact — Vehicle + Artifact + 7 + 6B + 4/3 + + DFT + 1 + Dismal Backwater This land enters tapped. @@ -1216,6 +1350,74 @@ When this land enters, you gain 1 life. DFT 0 + + District Mascot + This creature enters with a +1/+1 counter on it. +{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. +Whenever this creature attacks while saddled, put a +1/+1 counter on it. +Saddle 1 + + G + Creature — Dog Mount + Creature + 1 + G + 0/0 + + DFT + 2 + + + District Mascot + This creature enters with a +1/+1 counter on it. +{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. +Whenever this creature attacks while saddled, put a +1/+1 counter on it. +Saddle 1 + + G + Creature — Dog Mount + Creature + 1 + G + 0/0 + + DFT + 2 + + + District Mascot + This creature enters with a +1/+1 counter on it. +{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. +Whenever this creature attacks while saddled, put a +1/+1 counter on it. +Saddle 1 + + G + Creature — Dog Mount + Creature + 1 + G + 0/0 + + DFT + 2 + + + District Mascot + This creature enters with a +1/+1 counter on it. +{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. +Whenever this creature attacks while saddled, put a +1/+1 counter on it. +Saddle 1 + + G + Creature — Dog Mount + Creature + 1 + G + 0/0 + + DFT + 2 + Draconautics Engineer Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) @@ -1323,6 +1525,77 @@ Exhaust — {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust DFT 2 + + Endrider Catalyzer + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Max speed — {T}: Add {R}{R}. + + R + Creature — Human Warrior + Creature + 2 + 1R + 3/1 + + DFT + 2 + + + Explosive Getaway + Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. +Explosive Getaway deals 4 damage to each creature. + + RW + Sorcery + Sorcery + 5 + 3RW + + DFT + 3 + + + Explosive Getaway + Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. +Explosive Getaway deals 4 damage to each creature. + + RW + Sorcery + Sorcery + 5 + 3RW + + DFT + 3 + + + Explosive Getaway + Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. +Explosive Getaway deals 4 damage to each creature. + + RW + Sorcery + Sorcery + 5 + 3RW + + DFT + 3 + + + Explosive Getaway + Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. +Explosive Getaway deals 4 damage to each creature. + + RW + Sorcery + Sorcery + 5 + 3RW + + DFT + 3 + Far Fortune, End Boss Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) @@ -1556,6 +1829,21 @@ At the beginning of each combat this turn, untap all creatures that attacked thi DFT 3 + + Gilded Ghoda + Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + R + Creature — Horse Mount + Creature + 2 + 1R + 2/2 + + DFT + 2 + Gloryheath Lynx Lifelink @@ -2178,6 +2466,34 @@ Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 gre DFT 1 + + March of the World Ooze + Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. +Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. + + G + Enchantment + Enchantment + 6 + 3GGG + + DFT + 1 + + + March of the World Ooze + Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. +Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. + + G + Enchantment + Enchantment + 6 + 3GGG + + DFT + 1 + Marketback Walker This creature enters with X +1/+1 counters on it. @@ -2483,6 +2799,54 @@ When this enchantment enters, each opponent sacrifices a creature or Vehicle of DFT 0 + + Mu Yanling, Wind Rider + When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. +Vehicles you control have flying. +Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. + + U + Legendary Creature — Human Wizard Pilot + Creature + 4 + 2UU + 2/4 + + DFT + 2 + + + Mu Yanling, Wind Rider + When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. +Vehicles you control have flying. +Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. + + U + Legendary Creature — Human Wizard Pilot + Creature + 4 + 2UU + 2/4 + + DFT + 2 + + + Mu Yanling, Wind Rider + When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. +Vehicles you control have flying. +Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. + + U + Legendary Creature — Human Wizard Pilot + Creature + 4 + 2UU + 2/4 + + DFT + 2 + Muraganda Raceway Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) @@ -2535,6 +2899,22 @@ Max speed — {T}: Add {C}{C}. DFT 0 + + Nesting Bot + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +When this creature dies, create a 1/1 colorless Servo artifact creature token. +Max speed — This creature gets +1/+0. + + W + Artifact Creature — Robot + Creature + 1 + W + 1/1 + + DFT + 2 + Night Market This land enters tapped. As it enters, choose a color. @@ -2608,6 +2988,20 @@ When this creature enters, look at target player's hand. You may choose a card f DFT 2 + + Pacesetter Paragon + Exhaust — {2}{R}: Put a +1/+1 counter on this creature. It gains double strike until end of turn. (Activate each exhaust ability only once.) + + R + Creature — Human Pilot + Creature + 3 + 2R + 2/3 + + DFT + 2 + Pedal to the Metal Target creature gets +X/+0 and gains first strike until end of turn. @@ -2621,6 +3015,21 @@ When this creature enters, look at target player's hand. You may choose a card f DFT 3 + + Perilous Snare + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. +Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery. + + W + Artifact + Artifact + 3 + 2W + + DFT + 1 + Plains ({T}: Add {W}.) @@ -3029,6 +3438,21 @@ Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto th DFT 0 + + Roadside Blowout + This spell costs {2} less to cast if it targets a permanent with mana value 1. +Return target creature or Vehicle an opponent controls to its owner's hand. +Draw a card. + + U + Sorcery + Sorcery + 3 + 2U + + DFT + 3 + Rocketeer Boostbuggy Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") @@ -3301,6 +3725,19 @@ Max speed — {T}, Sacrifice this artifact: Draw two cards, then discard a card. DFT 1 + + Stock Up + Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. + + U + Sorcery + Sorcery + 3 + 2U + + DFT + 3 + Streaking Oilgorger Flying, haste @@ -3698,6 +4135,19 @@ When this land enters, you gain 1 life. DFT 0 + + Tune Up + Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature. + + W + Sorcery + Sorcery + 4 + 3W + + DFT + 3 + Unswerving Sloth Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. @@ -3781,6 +4231,38 @@ When you cycle this card, create X 1/1 colorless Pilot creature tokens with "Thi DFT 1 + + Veloheart Bike + When this Vehicle enters, you gain 2 life. +{T}: Add one mana of any color. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + G + Artifact — Vehicle + Artifact + 3 + 2G + 4/2 + + DFT + 1 + + + Veloheart Bike + When this Vehicle enters, you gain 2 life. +{T}: Add one mana of any color. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + G + Artifact — Vehicle + Artifact + 3 + 2G + 4/2 + + DFT + 1 + Venomsac Lagac Deathtouch diff --git a/spoiler.xml b/spoiler.xml index 1b9638a9..4d5aa4b1 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2025-01-24 08:15:56 (UTC) + 2025-01-25 00:53:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - DFT~ - Aetherdrift (Spoiler) - Expansion - 2025-02-14 - 10 - DRC~ Aetherdrift Commander (Spoiler) @@ -26,4118 +19,15 @@ 2025-02-14 20 + + DFT~ + Aetherdrift (Spoiler) + Expansion + 2025-02-14 + 10 + - - "Intimidation Tactics" - Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card. -Cycling {3} ({3}, Discard this card: Draw a card.) - - B - Sorcery - Sorcery - 1 - B - - DFT~ - 3 - - - Aatchik, Emerald Radian - When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. -Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. - - BG - Legendary Creature — Insect Druid - Creature - 6 - 3BBG - 3/3 - - DFT~ - 2 - - - Aatchik, Emerald Radian - When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. -Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. - - BG - Legendary Creature — Insect Druid - Creature - 6 - 3BBG - 3/3 - - DFT~ - 2 - - - Aatchik, Emerald Radian - When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. -Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. - - BG - Legendary Creature — Insect Druid - Creature - 6 - 3BBG - 3/3 - - DFT~ - 2 - - - Aether Syphon - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{2}, {T}: Draw a card. -Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.) - - U - Artifact - Artifact - 3 - 1UU - - DFT~ - 1 - - - Agonasaur Rex - Trample -Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. - - G - Creature — Dinosaur - Creature - 5 - 3GG - 8/8 - - DFT~ - 2 - - - Agonasaur Rex - Trample -Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. - - G - Creature — Dinosaur - Creature - 5 - 3GG - 8/8 - - DFT~ - 2 - - - Agonasaur Rex - Trample -Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. - - G - Creature — Dinosaur - Creature - 5 - 3GG - 8/8 - - DFT~ - 2 - - - Agonasaur Rex - Trample -Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. - - G - Creature — Dinosaur - Creature - 5 - 3GG - 8/8 - - DFT~ - 2 - - - Air Response Unit - Flying, vigilance -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact — Vehicle - Artifact - 3 - 2W - 3/3 - - DFT~ - 1 - - - Air Response Unit - Flying, vigilance -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact — Vehicle - Artifact - 3 - 2W - 3/3 - - DFT~ - 1 - - - Amonkhet Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Target creature gains haste until end of turn. - - Land - Land - 0 - - DFT~ - 0 - - - Amonkhet Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Target creature gains haste until end of turn. - - Land - Land - 0 - - DFT~ - 0 - - - Apocalypse Runner - {T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - BR - Artifact — Vehicle - Artifact - 4 - 2BR - 6/5 - - DFT~ - 1 - - - Apocalypse Runner - {T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - BR - Artifact — Vehicle - Artifact - 4 - 2BR - 6/5 - - DFT~ - 1 - - - Autarch Mammoth - When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. -Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - G - Creature — Elephant Mount - Creature - 6 - 4GG - 5/5 - - DFT~ - 2 - - - Avishkar Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {3}, {T}, Discard a card: Draw a card. - - Land - Land - 0 - - DFT~ - 0 - - - Avishkar Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {3}, {T}, Discard a card: Draw a card. - - Land - Land - 0 - - DFT~ - 0 - - - Basri, Tomorrow's Champion - {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) -Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. - - W - Legendary Creature — Human Knight - Creature - 1 - W - 2/1 - - DFT~ - 2 - - - Basri, Tomorrow's Champion - {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) -Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. - - W - Legendary Creature — Human Knight - Creature - 1 - W - 2/1 - - DFT~ - 2 - - - Basri, Tomorrow's Champion - {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) -Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. - - W - Legendary Creature — Human Knight - Creature - 1 - W - 2/1 - - DFT~ - 2 - - - Bleachbone Verge - {T}: Add {B}. -{T}: Add {W}. Activate only if you control a Plains or a Swamp. - - Land - Land - 0 - - DFT~ - 0 - - - Bleachbone Verge - {T}: Add {B}. -{T}: Add {W}. Activate only if you control a Plains or a Swamp. - - Land - Land - 0 - - DFT~ - 0 - - - Bleachbone Verge - {T}: Add {B}. -{T}: Add {W}. Activate only if you control a Plains or a Swamp. - - Land - Land - 0 - - DFT~ - 0 - - - Bloodfell Caves - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {B} or {R}. - - Land - Land - 0 - - DFT~ - 0 - - - Bloodghast - Bloodghast can't block. -Bloodghast has haste as long as an opponent has 10 or less life. -Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. - - B - Creature — Vampire Spirit - Creature - 2 - BB - 2/1 - - DFT~ - 2 - - - Bloodghast - Bloodghast can't block. -Bloodghast has haste as long as an opponent has 10 or less life. -Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. - - B - Creature — Vampire Spirit - Creature - 2 - BB - 2/1 - - DFT~ - 2 - - - Bloodghast - Bloodghast can't block. -Bloodghast has haste as long as an opponent has 10 or less life. -Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. - - B - Creature — Vampire Spirit - Creature - 2 - BB - 2/1 - - DFT~ - 2 - - - Bloodghast - Bloodghast can't block. -Bloodghast has haste as long as an opponent has 10 or less life. -Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. - - B - Creature — Vampire Spirit - Creature - 2 - BB - 2/1 - - DFT~ - 2 - - - Blossoming Sands - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {G} or {W}. - - Land - Land - 0 - - DFT~ - 0 - - - Boom Scholar - Exhaust abilities of other permanents you control cost {2} less to activate. -Exhaust — {4}{R}{G}: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) - - GR - Creature — Goblin Advisor - Creature - 3 - 1RG - 3/3 - - DFT~ - 2 - - - Boommobile - When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. -Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) -Crew 2 - - R - Artifact — Vehicle - Artifact - 4 - 2RR - 5/5 - - DFT~ - 1 - - - Boommobile - When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. -Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) -Crew 2 - - R - Artifact — Vehicle - Artifact - 4 - 2RR - 5/5 - - DFT~ - 1 - - - Boommobile - When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. -Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) -Crew 2 - - R - Artifact — Vehicle - Artifact - 4 - 2RR - 5/5 - - DFT~ - 1 - - - Boommobile - When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. -Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) -Crew 2 - - R - Artifact — Vehicle - Artifact - 4 - 2RR - 5/5 - - DFT~ - 1 - - - Boosted Sloop - Menace -Whenever you attack, draw a card, then discard a card. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 3/3 - - DFT~ - 1 - - - Boosted Sloop - Menace -Whenever you attack, draw a card, then discard a card. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 3/3 - - DFT~ - 1 - - - Brightfield Mustang - Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Horse Mount - Creature - 4 - 3W - 3/3 - - DFT~ - 2 - - - Brightglass Gearhulk - First strike, trample -When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. - - GW - Artifact Creature — Construct - Creature - 4 - GGWW - 4/4 - - DFT~ - 2 - - - Brightglass Gearhulk - First strike, trample -When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. - - GW - Artifact Creature — Construct - Creature - 4 - GGWW - 4/4 - - DFT~ - 2 - - - Brightglass Gearhulk - First strike, trample -When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. - - GW - Artifact Creature — Construct - Creature - 4 - GGWW - 4/4 - - DFT~ - 2 - - - Brightglass Gearhulk - First strike, trample -When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. - - GW - Artifact Creature — Construct - Creature - 4 - GGWW - 4/4 - - DFT~ - 2 - - - Bulwark Ox - Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. -Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Ox Mount - Creature - 2 - 1W - 2/2 - - DFT~ - 2 - - - Bulwark Ox - Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. -Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Ox Mount - Creature - 2 - 1W - 2/2 - - DFT~ - 2 - - - Bulwark Ox - Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. -Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Ox Mount - Creature - 2 - 1W - 2/2 - - DFT~ - 2 - - - Bulwark Ox - Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. -Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Ox Mount - Creature - 2 - 1W - 2/2 - - DFT~ - 2 - - - Canyon Vaulter - Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn. - - W - Creature — Kor Pilot - Creature - 2 - 1W - 3/1 - - DFT~ - 2 - - - Captain Howler, Sea Scourge - Ward—{2}, Pay 2 life. -Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. - - RU - Legendary Creature — Shark Pirate - Creature - 4 - 2UR - 5/4 - - DFT~ - 2 - - - Captain Howler, Sea Scourge - Ward—{2}, Pay 2 life. -Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. - - RU - Legendary Creature — Shark Pirate - Creature - 4 - 2UR - 5/4 - - DFT~ - 2 - - - Captain Howler, Sea Scourge - Ward—{2}, Pay 2 life. -Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. - - RU - Legendary Creature — Shark Pirate - Creature - 4 - 2UR - 5/4 - - DFT~ - 2 - - - Caradora, Heart of Alacria - When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. -If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 4/2 - - DFT~ - 2 - - - Caradora, Heart of Alacria - When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. -If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 4/2 - - DFT~ - 2 - - - Caradora, Heart of Alacria - When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. -If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 4/2 - - DFT~ - 2 - - - Chandra, Spark Hunter - At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. -+2: You may sacrifice an artifact or discard a card. If you do, draw a card. -+0: Create a 3/2 colorless Vehicle artifact token with crew 1. -−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." - - R - Legendary Planeswalker — Chandra - Planeswalker - 4 - 3R - 4 - - DFT~ - 1 - - - Chandra, Spark Hunter - At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. -+2: You may sacrifice an artifact or discard a card. If you do, draw a card. -+0: Create a 3/2 colorless Vehicle artifact token with crew 1. -−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." - - R - Legendary Planeswalker — Chandra - Planeswalker - 4 - 3R - 4 - - DFT~ - 1 - - - Chandra, Spark Hunter - At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. -+2: You may sacrifice an artifact or discard a card. If you do, draw a card. -+0: Create a 3/2 colorless Vehicle artifact token with crew 1. -−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." - - R - Legendary Planeswalker — Chandra - Planeswalker - 4 - 3R - 4 - - DFT~ - 1 - - - Chandra, Spark Hunter - At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. -+2: You may sacrifice an artifact or discard a card. If you do, draw a card. -+0: Create a 3/2 colorless Vehicle artifact token with crew 1. -−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." - - R - Legendary Planeswalker — Chandra - Planeswalker - 4 - 3R - 4 - - DFT~ - 1 - - - Cloudspire Captain - Mounts and Vehicles you control get +1/+1. -This creature saddles Mounts and crews Vehicles as though its power were 2 greater. - - W - Creature — Human Pilot - Creature - 3 - 2W - 2/3 - - DFT~ - 2 - - - Cloudspire Coordinator - When this creature enters, scry 2. -{T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - RW - Creature — Human Pilot - Creature - 2 - RW - 3/1 - - DFT~ - 2 - - - Cloudspire Skycycle - Flying -When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. -Crew 1 - - RW - Artifact — Vehicle - Artifact - 4 - 2RW - 2/3 - - DFT~ - 1 - - - Cloudspire Skycycle - Flying -When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. -Crew 1 - - RW - Artifact — Vehicle - Artifact - 4 - 2RW - 2/3 - - DFT~ - 1 - - - Count on Luck - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Enchantment - Enchantment - 3 - RRR - - DFT~ - 1 - - - Count on Luck - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Enchantment - Enchantment - 3 - RRR - - DFT~ - 1 - - - Count on Luck - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Enchantment - Enchantment - 3 - RRR - - DFT~ - 1 - - - Count on Luck - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Enchantment - Enchantment - 3 - RRR - - DFT~ - 1 - - - Country Roads - This land enters tapped unless you control a Mount or Vehicle. -{T}: Add {W}. -{1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. - - Land - Land - 0 - - DFT~ - 0 - - - Cryptcaller Chariot - Menace -Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. -Crew 2 - - B - Artifact — Vehicle - Artifact - 4 - 3B - 5/5 - - DFT~ - 1 - - - Cryptcaller Chariot - Menace -Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. -Crew 2 - - B - Artifact — Vehicle - Artifact - 4 - 3B - 5/5 - - DFT~ - 1 - - - Cryptcaller Chariot - Menace -Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. -Crew 2 - - B - Artifact — Vehicle - Artifact - 4 - 3B - 5/5 - - DFT~ - 1 - - - Cryptcaller Chariot - Menace -Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. -Crew 2 - - B - Artifact — Vehicle - Artifact - 4 - 3B - 5/5 - - DFT~ - 1 - - - Cursecloth Wrappings - Zombies you control get +1/+1. -{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) - - B - Artifact - Artifact - 4 - 2BB - - DFT~ - 1 - - - Cursecloth Wrappings - Zombies you control get +1/+1. -{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) - - B - Artifact - Artifact - 4 - 2BB - - DFT~ - 1 - - - Cursecloth Wrappings - Zombies you control get +1/+1. -{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) - - B - Artifact - Artifact - 4 - 2BB - - DFT~ - 1 - - - Cursecloth Wrappings - Zombies you control get +1/+1. -{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) - - B - Artifact - Artifact - 4 - 2BB - - DFT~ - 1 - - - Cursecloth Wrappings - Zombies you control get +1/+1. -{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) - - B - Artifact - Artifact - 4 - 2BB - - DFT~ - 1 - - - Daretti, Rocketeer Engineer - Daretti's power is equal to the greatest mana value among artifacts you control. -Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. - - R - Legendary Creature — Goblin Artificer - Creature - 5 - 4R - */5 - - DFT~ - 2 - - - Daretti, Rocketeer Engineer - Daretti's power is equal to the greatest mana value among artifacts you control. -Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. - - R - Legendary Creature — Goblin Artificer - Creature - 5 - 4R - */5 - - DFT~ - 2 - - - Daretti, Rocketeer Engineer - Daretti's power is equal to the greatest mana value among artifacts you control. -Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. - - R - Legendary Creature — Goblin Artificer - Creature - 5 - 4R - */5 - - DFT~ - 2 - - - Defend the Rider - Choose one — -• Target permanent you control gains hexproof and indestructible until end of turn. -• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - G - Instant - Instant - 1 - G - - DFT~ - 3 - - - Dismal Backwater - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {U} or {B}. - - Land - Land - 0 - - DFT~ - 0 - - - Draconautics Engineer - Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) -Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. - - R - Creature — Goblin Artificer - Creature - 2 - 1R - 2/2 - - DFT~ - 2 - - - Draconautics Engineer - Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) -Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. - - R - Creature — Goblin Artificer - Creature - 2 - 1R - 2/2 - - DFT~ - 2 - - - Draconautics Engineer - Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) -Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. - - R - Creature — Goblin Artificer - Creature - 2 - 1R - 2/2 - - DFT~ - 2 - - - Draconautics Engineer - Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) -Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. - - R - Creature — Goblin Artificer - Creature - 2 - 1R - 2/2 - - DFT~ - 2 - - - Earthrumbler - Vigilance, trample -Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - G - Artifact — Vehicle - Artifact - 5 - 4G - 7/6 - - DFT~ - 1 - - - Earthrumbler - Vigilance, trample -Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - G - Artifact — Vehicle - Artifact - 5 - 4G - 7/6 - - DFT~ - 1 - - - Elvish Refueler - During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated. -Exhaust — {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) - - G - Creature — Elf Druid - Creature - 3 - 2G - 2/3 - - DFT~ - 2 - - - Far Fortune, End Boss - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Whenever you attack, Far Fortune deals 1 damage to each opponent. -Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. - - BR - Legendary Creature — Human Mercenary - Creature - 4 - 2BR - 4/5 - - DFT~ - 2 - - - Far Fortune, End Boss - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Whenever you attack, Far Fortune deals 1 damage to each opponent. -Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. - - BR - Legendary Creature — Human Mercenary - Creature - 4 - 2BR - 4/5 - - DFT~ - 2 - - - Far Fortune, End Boss - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Whenever you attack, Far Fortune deals 1 damage to each opponent. -Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. - - BR - Legendary Creature — Human Mercenary - Creature - 4 - 2BR - 4/5 - - DFT~ - 2 - - - Fearless Swashbuckler - Haste -Vehicles you control have haste. -Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. - - RU - Creature — Fish Pirate - Creature - 3 - 1UR - 3/3 - - DFT~ - 2 - - - Fearless Swashbuckler - Haste -Vehicles you control have haste. -Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. - - RU - Creature — Fish Pirate - Creature - 3 - 1UR - 3/3 - - DFT~ - 2 - - - Fearless Swashbuckler - Haste -Vehicles you control have haste. -Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. - - RU - Creature — Fish Pirate - Creature - 3 - 1UR - 3/3 - - DFT~ - 2 - - - Fearless Swashbuckler - Haste -Vehicles you control have haste. -Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. - - RU - Creature — Fish Pirate - Creature - 3 - 1UR - 3/3 - - DFT~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Foul Roads - This land enters tapped unless you control a Mount or Vehicle. -{T}: Add {B}. -{1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. - - Land - Land - 0 - - DFT~ - 0 - - - Full Throttle - After this main phase, there are two additional combat phases. -At the beginning of each combat this turn, untap all creatures that attacked this turn. - - R - Sorcery - Sorcery - 6 - 4RR - - DFT~ - 3 - - - Full Throttle - After this main phase, there are two additional combat phases. -At the beginning of each combat this turn, untap all creatures that attacked this turn. - - R - Sorcery - Sorcery - 6 - 4RR - - DFT~ - 3 - - - Full Throttle - After this main phase, there are two additional combat phases. -At the beginning of each combat this turn, untap all creatures that attacked this turn. - - R - Sorcery - Sorcery - 6 - 4RR - - DFT~ - 3 - - - Gloryheath Lynx - Lifelink -Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Cat Mount - Creature - 2 - 1W - 2/3 - - DFT~ - 2 - - - Goblin Surveyor - Trample -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — {3}, Exile this card from your graveyard: Draw a card. - - R - Creature — Goblin Scout - Creature - 3 - 2R - 3/2 - - DFT~ - 2 - - - Greasewrench Goblin - Exhaust — {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) - - R - Creature — Goblin Artificer - Creature - 1 - R - 2/1 - - DFT~ - 2 - - - Guidelight Pathmaker - Vigilance -When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle. -Crew 2 - - UW - Artifact — Vehicle - Artifact - 6 - 4WU - 6/5 - - DFT~ - 1 - - - Guidelight Pathmaker - Vigilance -When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle. -Crew 2 - - UW - Artifact — Vehicle - Artifact - 6 - 4WU - 6/5 - - DFT~ - 1 - - - Hazoret, Godseeker - Indestructible, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{1}, {T}: Target creature with power 2 or less can't be blocked this turn. -Hazoret can't attack or block unless you have max speed. - - R - Legendary Creature — God - Creature - 2 - 1R - 5/3 - - DFT~ - 2 - - - Hazoret, Godseeker - Indestructible, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{1}, {T}: Target creature with power 2 or less can't be blocked this turn. -Hazoret can't attack or block unless you have max speed. - - R - Legendary Creature — God - Creature - 2 - 1R - 5/3 - - DFT~ - 2 - - - Hazoret, Godseeker - Indestructible, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{1}, {T}: Target creature with power 2 or less can't be blocked this turn. -Hazoret can't attack or block unless you have max speed. - - R - Legendary Creature — God - Creature - 2 - 1R - 5/3 - - DFT~ - 2 - - - Hazoret, Godseeker - Indestructible, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{1}, {T}: Target creature with power 2 or less can't be blocked this turn. -Hazoret can't attack or block unless you have max speed. - - R - Legendary Creature — God - Creature - 2 - 1R - 5/3 - - DFT~ - 2 - - - Hour of Victory - Start your engines! -When this enchantment enters, create a 2/2 black Zombie creature token. -Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. - - B - Enchantment - Enchantment - 3 - 2B - - DFT~ - 1 - - - Hulldrifter - Flying -When this Vehicle enters, draw two cards. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 3/2 - - DFT~ - 1 - - - Hulldrifter - Flying -When this Vehicle enters, draw two cards. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 3/2 - - DFT~ - 1 - - - Interface Ace - This creature saddles Mounts and crews Vehicles using its toughness rather than its power. -Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn. - - W - Artifact Creature — Robot Pilot - Creature - 2 - 1W - 0/4 - - DFT~ - 2 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Jungle Hollow - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {B} or {G}. - - Land - Land - 0 - - DFT~ - 0 - - - Ketramose, the New Dawn - Menace, lifelink, indestructible -Ketramose can't attack or block unless there are seven or more cards in exile. -Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. - - BW - Legendary Creature — God - Creature - 3 - 1WB - 4/4 - - DFT~ - 2 - - - Ketramose, the New Dawn - Menace, lifelink, indestructible -Ketramose can't attack or block unless there are seven or more cards in exile. -Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. - - BW - Legendary Creature — God - Creature - 3 - 1WB - 4/4 - - DFT~ - 2 - - - Ketramose, the New Dawn - Menace, lifelink, indestructible -Ketramose can't attack or block unless there are seven or more cards in exile. -Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. - - BW - Legendary Creature — God - Creature - 3 - 1WB - 4/4 - - DFT~ - 2 - - - Ketramose, the New Dawn - Menace, lifelink, indestructible -Ketramose can't attack or block unless there are seven or more cards in exile. -Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. - - BW - Legendary Creature — God - Creature - 3 - 1WB - 4/4 - - DFT~ - 2 - - - Kolodin, Triumph Caster - Mounts and Vehicles you control have haste. -Whenever a Mount you control enters, it becomes saddled until end of turn. -Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. - - RW - Legendary Creature — Human Pilot - Creature - 2 - RW - 2/3 - - DFT~ - 2 - - - Kolodin, Triumph Caster - Mounts and Vehicles you control have haste. -Whenever a Mount you control enters, it becomes saddled until end of turn. -Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. - - RW - Legendary Creature — Human Pilot - Creature - 2 - RW - 2/3 - - DFT~ - 2 - - - Kolodin, Triumph Caster - Mounts and Vehicles you control have haste. -Whenever a Mount you control enters, it becomes saddled until end of turn. -Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. - - RW - Legendary Creature — Human Pilot - Creature - 2 - RW - 2/3 - - DFT~ - 2 - - - Lagorin, Soul of Alacria - Flying -Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - GW - Legendary Creature — Beast Mount - Creature - 2 - GW - 1/1 - - DFT~ - 2 - - - Lifecraft Engine - As this Vehicle enters, choose a creature type. -Vehicle creatures you control are the chosen creature type in addition to their other types. -Each creature you control of the chosen type other than this Vehicle gets +1/+1. -Crew 3 - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - DFT~ - 1 - - - Lifecraft Engine - As this Vehicle enters, choose a creature type. -Vehicle creatures you control are the chosen creature type in addition to their other types. -Each creature you control of the chosen type other than this Vehicle gets +1/+1. -Crew 3 - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - DFT~ - 1 - - - Lifecraft Engine - As this Vehicle enters, choose a creature type. -Vehicle creatures you control are the chosen creature type in addition to their other types. -Each creature you control of the chosen type other than this Vehicle gets +1/+1. -Crew 3 - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - DFT~ - 1 - - - Lifecraft Engine - As this Vehicle enters, choose a creature type. -Vehicle creatures you control are the chosen creature type in addition to their other types. -Each creature you control of the chosen type other than this Vehicle gets +1/+1. -Crew 3 - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - DFT~ - 1 - - - Lightshield Parry - Target creature gets +2/+2 until end of turn. -Cycling {2} ({2}, Discard this card: Draw a card.) - - W - Instant - Instant - 1 - W - - DFT~ - 3 - - - Loot, the Pathfinder - Double strike, vigilance, haste -Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) -Exhaust — {U}, {T}: Draw three cards. -Exhaust — {R}, {T}: Loot deals 3 damage to any target. - - GRU - Legendary Creature — Beast Noble - Creature - 5 - 2GUR - 2/4 - - DFT~ - 2 - - - Loot, the Pathfinder - Double strike, vigilance, haste -Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) -Exhaust — {U}, {T}: Draw three cards. -Exhaust — {R}, {T}: Loot deals 3 damage to any target. - - GRU - Legendary Creature — Beast Noble - Creature - 5 - 2GUR - 2/4 - - DFT~ - 2 - - - Loot, the Pathfinder - Double strike, vigilance, haste -Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) -Exhaust — {U}, {T}: Draw three cards. -Exhaust — {R}, {T}: Loot deals 3 damage to any target. - - GRU - Legendary Creature — Beast Noble - Creature - 5 - 2GUR - 2/4 - - DFT~ - 2 - - - Loot, the Pathfinder - Double strike, vigilance, haste -Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) -Exhaust — {U}, {T}: Draw three cards. -Exhaust — {R}, {T}: Loot deals 3 damage to any target. - - GRU - Legendary Creature — Beast Noble - Creature - 5 - 2GUR - 2/4 - - DFT~ - 2 - - - Loot, the Pathfinder - Double strike, vigilance, haste -Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) -Exhaust — {U}, {T}: Draw three cards. -Exhaust — {R}, {T}: Loot deals 3 damage to any target. - - GRU - Legendary Creature — Beast Noble - Creature - 5 - 2GUR - 2/4 - - DFT~ - 2 - - - Marauding Mako - Whenever you discard one or more cards, put that many +1/+1 counters on this creature. -Cycling {2} ({2}, Discard this card: Draw a card.) - - R - Creature — Shark Pirate - Creature - 1 - R - 1/1 - - DFT~ - 2 - - - Marauding Mako - Whenever you discard one or more cards, put that many +1/+1 counters on this creature. -Cycling {2} ({2}, Discard this card: Draw a card.) - - R - Creature — Shark Pirate - Creature - 1 - R - 1/1 - - DFT~ - 2 - - - March of the World Ooze - Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. -Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. - - G - Enchantment - Enchantment - 6 - 3GGG - - DFT~ - 1 - - - Marketback Walker - This creature enters with X +1/+1 counters on it. -{4}: Put a +1/+1 counter on this creature. -When this creature dies, draw a card for each +1/+1 counter on it. - - Artifact Creature — Construct - Creature - 0 - XX - 0/0 - - DFT~ - 2 - - - Marketback Walker - This creature enters with X +1/+1 counters on it. -{4}: Put a +1/+1 counter on this creature. -When this creature dies, draw a card for each +1/+1 counter on it. - - Artifact Creature — Construct - Creature - 0 - XX - 0/0 - - DFT~ - 2 - - - Marketback Walker - This creature enters with X +1/+1 counters on it. -{4}: Put a +1/+1 counter on this creature. -When this creature dies, draw a card for each +1/+1 counter on it. - - Artifact Creature — Construct - Creature - 0 - XX - 0/0 - - DFT~ - 2 - - - Marshals' Pathcruiser - When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) -Crew 5 - - Artifact — Vehicle - Artifact - 3 - 3 - 6/5 - - DFT~ - 1 - - - Marshals' Pathcruiser - When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) -Crew 5 - - Artifact — Vehicle - Artifact - 3 - 3 - 6/5 - - DFT~ - 1 - - - Mendicant Core, Guidelight - Mendicant Core's power is equal to the number of artifacts you control. -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) - - UW - Legendary Artifact Creature — Robot - Creature - 2 - WU - */3 - - DFT~ - 2 - - - Mendicant Core, Guidelight - Mendicant Core's power is equal to the number of artifacts you control. -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) - - UW - Legendary Artifact Creature — Robot - Creature - 2 - WU - */3 - - DFT~ - 2 - - - Mendicant Core, Guidelight - Mendicant Core's power is equal to the number of artifacts you control. -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) - - UW - Legendary Artifact Creature — Robot - Creature - 2 - WU - */3 - - DFT~ - 2 - - - Midnight Mangler - During turns other than yours, this Vehicle is an artifact creature. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 2 - 1U - 3/3 - - DFT~ - 1 - - - Midnight Mangler - During turns other than yours, this Vehicle is an artifact creature. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 2 - 1U - 3/3 - - DFT~ - 1 - - - Mindspring Merfolk - Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) - - U - Creature — Merfolk Wizard - Creature - 1 - U - 1/1 - - DFT~ - 2 - - - Mindspring Merfolk - Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) - - U - Creature — Merfolk Wizard - Creature - 1 - U - 1/1 - - DFT~ - 2 - - - Mindspring Merfolk - Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) - - U - Creature — Merfolk Wizard - Creature - 1 - U - 1/1 - - DFT~ - 2 - - - Mindspring Merfolk - Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) - - U - Creature — Merfolk Wizard - Creature - 1 - U - 1/1 - - DFT~ - 2 - - - Molt Tender - {T}: Mill a card. (Put the top card of your library into your graveyard.) -{T}, Exile a card from your graveyard: Add one mana of any color. - - G - Creature — Insect Druid - Creature - 1 - G - 1/1 - - DFT~ - 2 - - - Momentum Breaker - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card. -{2}, Sacrifice this enchantment: You gain life equal to your speed. - - B - Enchantment - Enchantment - 2 - 1B - - DFT~ - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Muraganda Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Add {C}{C}. - - Land - Land - 0 - - DFT~ - 0 - - - Muraganda Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Add {C}{C}. - - Land - Land - 0 - - DFT~ - 0 - - - Muraganda Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Add {C}{C}. - - Land - Land - 0 - - DFT~ - 0 - - - Muraganda Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Add {C}{C}. - - Land - Land - 0 - - DFT~ - 0 - - - Night Market - This land enters tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. -Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Land - 0 - - DFT~ - 0 - - - Oildeep Gearhulk - Lifelink, ward {1} -When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. - - BU - Artifact Creature — Construct - Creature - 4 - UUBB - 4/4 - - DFT~ - 2 - - - Oildeep Gearhulk - Lifelink, ward {1} -When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. - - BU - Artifact Creature — Construct - Creature - 4 - UUBB - 4/4 - - DFT~ - 2 - - - Oildeep Gearhulk - Lifelink, ward {1} -When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. - - BU - Artifact Creature — Construct - Creature - 4 - UUBB - 4/4 - - DFT~ - 2 - - - Oildeep Gearhulk - Lifelink, ward {1} -When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. - - BU - Artifact Creature — Construct - Creature - 4 - UUBB - 4/4 - - DFT~ - 2 - - - Pedal to the Metal - Target creature gets +X/+0 and gains first strike until end of turn. - - R - Instant - Instant - 1 - XR - - DFT~ - 3 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Possession Engine - When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. -Crew 3 - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 5/5 - - DFT~ - 1 - - - Possession Engine - When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. -Crew 3 - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 5/5 - - DFT~ - 1 - - - Possession Engine - When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. -Crew 3 - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 5/5 - - DFT~ - 1 - - - Possession Engine - When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. -Crew 3 - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 5/5 - - DFT~ - 1 - - - Prowcatcher Specialist - Haste -Exhaust — {3}{R}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/1 - - DFT~ - 2 - - - Pyrewood Gearhulk - Vigilance, menace -When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. - - GR - Artifact Creature — Construct - Creature - 6 - 2RRGG - 7/7 - - DFT~ - 2 - - - Pyrewood Gearhulk - Vigilance, menace -When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. - - GR - Artifact Creature — Construct - Creature - 6 - 2RRGG - 7/7 - - DFT~ - 2 - - - Pyrewood Gearhulk - Vigilance, menace -When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. - - GR - Artifact Creature — Construct - Creature - 6 - 2RRGG - 7/7 - - DFT~ - 2 - - - Pyrewood Gearhulk - Vigilance, menace -When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. - - GR - Artifact Creature — Construct - Creature - 6 - 2RRGG - 7/7 - - DFT~ - 2 - - - Quag Feast - Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. - - B - Sorcery - Sorcery - 2 - 1B - - DFT~ - 3 - - - Quag Feast - Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. - - B - Sorcery - Sorcery - 2 - 1B - - DFT~ - 3 - - - Quag Feast - Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. - - B - Sorcery - Sorcery - 2 - 1B - - DFT~ - 3 - - - Rangers' Aetherhive - Vigilance -Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - GU - Artifact — Vehicle - Artifact - 3 - 1GU - 3/5 - - DFT~ - 1 - - - Rangers' Aetherhive - Vigilance -Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - GU - Artifact — Vehicle - Artifact - 3 - 1GU - 3/5 - - DFT~ - 1 - - - Redshift, Rocketeer Chief - Vigilance -{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. -Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) - - GR - Legendary Creature — Goblin Pilot - Creature - 2 - RG - 2/3 - - DFT~ - 2 - - - Redshift, Rocketeer Chief - Vigilance -{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. -Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) - - GR - Legendary Creature — Goblin Pilot - Creature - 2 - RG - 2/3 - - DFT~ - 2 - - - Redshift, Rocketeer Chief - Vigilance -{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. -Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) - - GR - Legendary Creature — Goblin Pilot - Creature - 2 - RG - 2/3 - - DFT~ - 2 - - - Reef Roads - This land enters tapped unless you control a Mount or Vehicle. -{T}: Add {U}. -{1}{U}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. - - Land - Land - 0 - - DFT~ - 0 - - - Repurposing Bay - {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. - - U - Artifact - Artifact - 3 - 2U - - DFT~ - 1 - - - Repurposing Bay - {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. - - U - Artifact - Artifact - 3 - 2U - - DFT~ - 1 - - - Repurposing Bay - {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. - - U - Artifact - Artifact - 3 - 2U - - DFT~ - 1 - - - Riverpyre Verge - {T}: Add {R}. -{T}: Add {U}. Activate only if you control an Island or a Mountain. - - Land - Land - 0 - - DFT~ - 0 - - - Riverpyre Verge - {T}: Add {R}. -{T}: Add {U}. Activate only if you control an Island or a Mountain. - - Land - Land - 0 - - DFT~ - 0 - - - Riverpyre Verge - {T}: Add {R}. -{T}: Add {U}. Activate only if you control an Island or a Mountain. - - Land - Land - 0 - - DFT~ - 0 - - - Rocketeer Boostbuggy - Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") -Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) -Crew 1 - - GR - Artifact — Vehicle - Artifact - 2 - RG - 3/2 - - DFT~ - 1 - - - Rocketeer Boostbuggy - Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") -Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) -Crew 1 - - GR - Artifact — Vehicle - Artifact - 2 - RG - 3/2 - - DFT~ - 1 - - - Rocky Roads - This land enters tapped unless you control a Mount or Vehicle. -{T}: Add {R}. -{1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. - - Land - Land - 0 - - DFT~ - 0 - - - Rugged Highlands - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {R} or {G}. - - Land - Land - 0 - - DFT~ - 0 - - - Sab-Sunen, Luxa Embodied - Reach, trample, indestructible -Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) -At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. - - GU - Legendary Creature — God - Creature - 5 - 3GU - 6/6 - - DFT~ - 2 - - - Sab-Sunen, Luxa Embodied - Reach, trample, indestructible -Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) -At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. - - GU - Legendary Creature — God - Creature - 5 - 3GU - 6/6 - - DFT~ - 2 - - - Sab-Sunen, Luxa Embodied - Reach, trample, indestructible -Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) -At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. - - GU - Legendary Creature — God - Creature - 5 - 3GU - 6/6 - - DFT~ - 2 - - - Sab-Sunen, Luxa Embodied - Reach, trample, indestructible -Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) -At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. - - GU - Legendary Creature — God - Creature - 5 - 3GU - 6/6 - - DFT~ - 2 - - - Samut, the Driving Force - First strike, vigilance, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Other creatures you control get +X/+0, where X is your speed. -Noncreature spells you cast cost {X} less to cast, where X is your speed. - - GRW - Legendary Creature — Human Warrior Cleric - Creature - 6 - 3RGW - 4/5 - - DFT~ - 2 - - - Samut, the Driving Force - First strike, vigilance, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Other creatures you control get +X/+0, where X is your speed. -Noncreature spells you cast cost {X} less to cast, where X is your speed. - - GRW - Legendary Creature — Human Warrior Cleric - Creature - 6 - 3RGW - 4/5 - - DFT~ - 2 - - - Samut, the Driving Force - First strike, vigilance, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Other creatures you control get +X/+0, where X is your speed. -Noncreature spells you cast cost {X} less to cast, where X is your speed. - - GRW - Legendary Creature — Human Warrior Cleric - Creature - 6 - 3RGW - 4/5 - - DFT~ - 2 - - - Scoured Barrens - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {W} or {B}. - - Land - Land - 0 - - DFT~ - 0 - - - Sita Varma, Masked Racer - Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) - - GU - Legendary Creature — Human Rogue - Creature - 2 - GU - 2/3 - - DFT~ - 2 - - - Sita Varma, Masked Racer - Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) - - GU - Legendary Creature — Human Rogue - Creature - 2 - GU - 2/3 - - DFT~ - 2 - - - Sita Varma, Masked Racer - Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) - - GU - Legendary Creature — Human Rogue - Creature - 2 - GU - 2/3 - - DFT~ - 2 - - - Spotcycle Scouter - When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact — Vehicle - Artifact - 2 - 1W - 3/2 - - DFT~ - 1 - - - Spotcycle Scouter - When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact — Vehicle - Artifact - 2 - 1W - 3/2 - - DFT~ - 1 - - - Starting Column - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add one mana of any color. -Max speed — {T}, Sacrifice this artifact: Draw two cards, then discard a card. - - Artifact - Artifact - 3 - 3 - - DFT~ - 1 - - - Streaking Oilgorger - Flying, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — This creature has lifelink. - - B - Creature — Vampire - Creature - 5 - 4B - 3/3 - - DFT~ - 2 - - - Sunbillow Verge - {T}: Add {W}. -{T}: Add {R}. Activate only if you control a Mountain or a Plains. - - Land - Land - 0 - - DFT~ - 0 - - - Sunbillow Verge - {T}: Add {W}. -{T}: Add {R}. Activate only if you control a Mountain or a Plains. - - Land - Land - 0 - - DFT~ - 0 - - - Sunbillow Verge - {T}: Add {W}. -{T}: Add {R}. Activate only if you control a Mountain or a Plains. - - Land - Land - 0 - - DFT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swiftwater Cliffs - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {U} or {R}. - - Land - Land - 0 - - DFT~ - 0 - - - The Aetherspark - As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." -+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. -−5: Draw two cards. -−10: Add ten mana of any one color. - - Legendary Artifact Planeswalker — Equipment - Planeswalker - 4 - 4 - 4 - - DFT~ - 1 - - - The Aetherspark - As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." -+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. -−5: Draw two cards. -−10: Add ten mana of any one color. - - Legendary Artifact Planeswalker — Equipment - Planeswalker - 4 - 4 - 4 - - DFT~ - 1 - - - The Aetherspark - As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." -+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. -−5: Draw two cards. -−10: Add ten mana of any one color. - - Legendary Artifact Planeswalker — Equipment - Planeswalker - 4 - 4 - 4 - - DFT~ - 1 - - - The Last Ride - The Last Ride gets -X/-X, where X is your life total. -{2}{B}, Pay 2 life: Draw a card. -Crew 2 - - B - Legendary Artifact — Vehicle - Artifact - 1 - B - 13/13 - - DFT~ - 1 - - - The Last Ride - The Last Ride gets -X/-X, where X is your life total. -{2}{B}, Pay 2 life: Draw a card. -Crew 2 - - B - Legendary Artifact — Vehicle - Artifact - 1 - B - 13/13 - - DFT~ - 1 - - - The Last Ride - The Last Ride gets -X/-X, where X is your life total. -{2}{B}, Pay 2 life: Draw a card. -Crew 2 - - B - Legendary Artifact — Vehicle - Artifact - 1 - B - 13/13 - - DFT~ - 1 - - - The Last Ride - The Last Ride gets -X/-X, where X is your life total. -{2}{B}, Pay 2 life: Draw a card. -Crew 2 - - B - Legendary Artifact — Vehicle - Artifact - 1 - B - 13/13 - - DFT~ - 1 - - - Thopter Fabricator - Flying -Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 2 - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - DFT~ - 1 - - - Thopter Fabricator - Flying -Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 2 - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - DFT~ - 1 - - - Thopter Fabricator - Flying -Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 2 - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - DFT~ - 1 - - - Thopter Fabricator - Flying -Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 2 - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - DFT~ - 1 - - - Thornwood Falls - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {G} or {U}. - - Land - Land - 0 - - DFT~ - 0 - - - Thunderous Velocipede - Trample -Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. -Crew 3 - - G - Artifact — Vehicle - Artifact - 3 - 1GG - 5/5 - - DFT~ - 1 - - - Thunderous Velocipede - Trample -Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. -Crew 3 - - G - Artifact — Vehicle - Artifact - 3 - 1GG - 5/5 - - DFT~ - 1 - - - Thunderous Velocipede - Trample -Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. -Crew 3 - - G - Artifact — Vehicle - Artifact - 3 - 1GG - 5/5 - - DFT~ - 1 - - - Thunderous Velocipede - Trample -Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. -Crew 3 - - G - Artifact — Vehicle - Artifact - 3 - 1GG - 5/5 - - DFT~ - 1 - - - Tranquil Cove - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {W} or {U}. - - Land - Land - 0 - - DFT~ - 0 - - - Unswerving Sloth - Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. -Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Sloth Mount - Creature - 5 - 3WW - 5/5 - - DFT~ - 2 - - - Valor's Flagship - Flying, first strike, lifelink -Crew 3 -Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) -When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - W - Legendary Artifact — Vehicle - Artifact - 7 - 4WWW - 7/7 - - DFT~ - 1 - - - Valor's Flagship - Flying, first strike, lifelink -Crew 3 -Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) -When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - W - Legendary Artifact — Vehicle - Artifact - 7 - 4WWW - 7/7 - - DFT~ - 1 - - - Valor's Flagship - Flying, first strike, lifelink -Crew 3 -Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) -When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - W - Legendary Artifact — Vehicle - Artifact - 7 - 4WWW - 7/7 - - DFT~ - 1 - - - Valor's Flagship - Flying, first strike, lifelink -Crew 3 -Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) -When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - W - Legendary Artifact — Vehicle - Artifact - 7 - 4WWW - 7/7 - - DFT~ - 1 - - - Venomsac Lagac - Deathtouch -Whenever this creature attacks while saddled, it gets +0/+3 until end of turn. -Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - G - Creature — Lizard Mount - Creature - 2 - 1G - 2/1 - - DFT~ - 2 - - - Vnwxt, Verbose Host - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -You have no maximum hand size. -Max speed — If you would draw a card, draw two cards instead. - - U - Legendary Creature — Homunculus - Creature - 2 - 1U - 0/4 - - DFT~ - 2 - - - Vnwxt, Verbose Host - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -You have no maximum hand size. -Max speed — If you would draw a card, draw two cards instead. - - U - Legendary Creature — Homunculus - Creature - 2 - 1U - 0/4 - - DFT~ - 2 - - - Vnwxt, Verbose Host - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -You have no maximum hand size. -Max speed — If you would draw a card, draw two cards instead. - - U - Legendary Creature — Homunculus - Creature - 2 - 1U - 0/4 - - DFT~ - 2 - - - Voyager Glidecar - When this Vehicle enters, scry 1. -Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. -Crew 1 - - W - Artifact — Vehicle - Artifact - 1 - W - 2/3 - - DFT~ - 1 - - - Voyager Glidecar - When this Vehicle enters, scry 1. -Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. -Crew 1 - - W - Artifact — Vehicle - Artifact - 1 - W - 2/3 - - DFT~ - 1 - - - Voyager Glidecar - When this Vehicle enters, scry 1. -Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. -Crew 1 - - W - Artifact — Vehicle - Artifact - 1 - W - 2/3 - - DFT~ - 1 - - - Voyager Glidecar - When this Vehicle enters, scry 1. -Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. -Crew 1 - - W - Artifact — Vehicle - Artifact - 1 - W - 2/3 - - DFT~ - 1 - - - Wastewood Verge - {T}: Add {G}. -{T}: Add {B}. Activate only if you control a Swamp or a Forest. - - Land - Land - 0 - - DFT~ - 0 - - - Wastewood Verge - {T}: Add {G}. -{T}: Add {B}. Activate only if you control a Swamp or a Forest. - - Land - Land - 0 - - DFT~ - 0 - - - Wastewood Verge - {T}: Add {G}. -{T}: Add {B}. Activate only if you control a Swamp or a Forest. - - Land - Land - 0 - - DFT~ - 0 - - - Wickerfolk Indomitable - You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs. - - B - Artifact Creature — Scarecrow - Creature - 4 - 3B - 4/3 - - DFT~ - 2 - - - Wild Roads - This land enters tapped unless you control a Mount or Vehicle. -{T}: Add {G}. -{1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. - - Land - Land - 0 - - DFT~ - 0 - - - Willowrush Verge - {T}: Add {U}. -{T}: Add {G}. Activate only if you control a Forest or an Island. - - Land - Land - 0 - - DFT~ - 0 - - - Willowrush Verge - {T}: Add {U}. -{T}: Add {G}. Activate only if you control a Forest or an Island. - - Land - Land - 0 - - DFT~ - 0 - - - Willowrush Verge - {T}: Add {U}. -{T}: Add {G}. Activate only if you control a Forest or an Island. - - Land - Land - 0 - - DFT~ - 0 - - - Wind-Scarred Crag - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {R} or {W}. - - Land - Land - 0 - - DFT~ - 0 - - - Winter, Cursed Rider - Ward—Pay 2 life. -Artifacts you control have "Ward—Pay 2 life." -Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) - - BU - Legendary Creature — Human Warlock - Creature - 2 - UB - 3/2 - - DFT~ - 2 - - - Winter, Cursed Rider - Ward—Pay 2 life. -Artifacts you control have "Ward—Pay 2 life." -Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) - - BU - Legendary Creature — Human Warlock - Creature - 2 - UB - 3/2 - - DFT~ - 2 - - - Winter, Cursed Rider - Ward—Pay 2 life. -Artifacts you control have "Ward—Pay 2 life." -Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) - - BU - Legendary Creature — Human Warlock - Creature - 2 - UB - 3/2 - - DFT~ - 2 - - - Wreck Remover - Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Artifact Creature — Construct - Creature - 4 - 4 - 3/4 - - DFT~ - 2 - - - Zahur, Glory's Past - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Sacrifice another creature: Surveil 1. Activate only once each turn. -Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. - - BW - Legendary Creature — Zombie Cat Warrior - Creature - 2 - WB - 3/2 - - DFT~ - 2 - - - Zahur, Glory's Past - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Sacrifice another creature: Surveil 1. Activate only once each turn. -Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. - - BW - Legendary Creature — Zombie Cat Warrior - Creature - 2 - WB - 3/2 - - DFT~ - 2 - - - Zahur, Glory's Past - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Sacrifice another creature: Surveil 1. Activate only once each turn. -Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. - - BW - Legendary Creature — Zombie Cat Warrior - Creature - 2 - WB - 3/2 - - DFT~ - 2 - Academy Ruins {T}: Add {C}. @@ -5313,5 +1203,4597 @@ Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flyin DRC~ 0 + + "Intimidation Tactics" + Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card. +Cycling {3} ({3}, Discard this card: Draw a card.) + + B + Sorcery + Sorcery + 1 + B + + DFT~ + 3 + + + Aatchik, Emerald Radian + When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. +Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. + + BG + Legendary Creature — Insect Druid + Creature + 6 + 3BBG + 3/3 + + DFT~ + 2 + + + Aatchik, Emerald Radian + When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. +Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. + + BG + Legendary Creature — Insect Druid + Creature + 6 + 3BBG + 3/3 + + DFT~ + 2 + + + Aatchik, Emerald Radian + When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. +Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. + + BG + Legendary Creature — Insect Druid + Creature + 6 + 3BBG + 3/3 + + DFT~ + 2 + + + Aether Syphon + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{2}, {T}: Draw a card. +Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.) + + U + Artifact + Artifact + 3 + 1UU + + DFT~ + 1 + + + Agonasaur Rex + Trample +Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) +When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. + + G + Creature — Dinosaur + Creature + 5 + 3GG + 8/8 + + DFT~ + 2 + + + Agonasaur Rex + Trample +Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) +When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. + + G + Creature — Dinosaur + Creature + 5 + 3GG + 8/8 + + DFT~ + 2 + + + Agonasaur Rex + Trample +Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) +When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. + + G + Creature — Dinosaur + Creature + 5 + 3GG + 8/8 + + DFT~ + 2 + + + Agonasaur Rex + Trample +Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) +When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. + + G + Creature — Dinosaur + Creature + 5 + 3GG + 8/8 + + DFT~ + 2 + + + Air Response Unit + Flying, vigilance +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + W + Artifact — Vehicle + Artifact + 3 + 2W + 3/3 + + DFT~ + 1 + + + Air Response Unit + Flying, vigilance +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + W + Artifact — Vehicle + Artifact + 3 + 2W + 3/3 + + DFT~ + 1 + + + Amonkhet Raceway + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{T}: Add {C}. +Max speed — {T}: Target creature gains haste until end of turn. + + Land + Land + 0 + + DFT~ + 0 + + + Amonkhet Raceway + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{T}: Add {C}. +Max speed — {T}: Target creature gains haste until end of turn. + + Land + Land + 0 + + DFT~ + 0 + + + Apocalypse Runner + {T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + BR + Artifact — Vehicle + Artifact + 4 + 2BR + 6/5 + + DFT~ + 1 + + + Apocalypse Runner + {T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + BR + Artifact — Vehicle + Artifact + 4 + 2BR + 6/5 + + DFT~ + 1 + + + Autarch Mammoth + When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. +Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Elephant Mount + Creature + 6 + 4GG + 5/5 + + DFT~ + 2 + + + Avishkar Raceway + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{T}: Add {C}. +Max speed — {3}, {T}, Discard a card: Draw a card. + + Land + Land + 0 + + DFT~ + 0 + + + Avishkar Raceway + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{T}: Add {C}. +Max speed — {3}, {T}, Discard a card: Draw a card. + + Land + Land + 0 + + DFT~ + 0 + + + Back on Track + Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." + + B + Sorcery + Sorcery + 5 + 4B + + DFT~ + 3 + + + Basri, Tomorrow's Champion + {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) +Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) +When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. + + W + Legendary Creature — Human Knight + Creature + 1 + W + 2/1 + + DFT~ + 2 + + + Basri, Tomorrow's Champion + {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) +Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) +When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. + + W + Legendary Creature — Human Knight + Creature + 1 + W + 2/1 + + DFT~ + 2 + + + Basri, Tomorrow's Champion + {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) +Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) +When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. + + W + Legendary Creature — Human Knight + Creature + 1 + W + 2/1 + + DFT~ + 2 + + + Beastrider Vanguard + {4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + G + Creature — Human Knight + Creature + 2 + 1G + 2/2 + + DFT~ + 2 + + + Bestow Greatness + Target creature gets +4/+4 and gains trample until end of turn. + + G + Instant + Instant + 3 + 2G + + DFT~ + 3 + + + Bleachbone Verge + {T}: Add {B}. +{T}: Add {W}. Activate only if you control a Plains or a Swamp. + + Land + Land + 0 + + DFT~ + 0 + + + Bleachbone Verge + {T}: Add {B}. +{T}: Add {W}. Activate only if you control a Plains or a Swamp. + + Land + Land + 0 + + DFT~ + 0 + + + Bleachbone Verge + {T}: Add {B}. +{T}: Add {W}. Activate only if you control a Plains or a Swamp. + + Land + Land + 0 + + DFT~ + 0 + + + Bloodfell Caves + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {B} or {R}. + + Land + Land + 0 + + DFT~ + 0 + + + Bloodghast + Bloodghast can't block. +Bloodghast has haste as long as an opponent has 10 or less life. +Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. + + B + Creature — Vampire Spirit + Creature + 2 + BB + 2/1 + + DFT~ + 2 + + + Bloodghast + Bloodghast can't block. +Bloodghast has haste as long as an opponent has 10 or less life. +Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. + + B + Creature — Vampire Spirit + Creature + 2 + BB + 2/1 + + DFT~ + 2 + + + Bloodghast + Bloodghast can't block. +Bloodghast has haste as long as an opponent has 10 or less life. +Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. + + B + Creature — Vampire Spirit + Creature + 2 + BB + 2/1 + + DFT~ + 2 + + + Bloodghast + Bloodghast can't block. +Bloodghast has haste as long as an opponent has 10 or less life. +Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. + + B + Creature — Vampire Spirit + Creature + 2 + BB + 2/1 + + DFT~ + 2 + + + Blossoming Sands + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {G} or {W}. + + Land + Land + 0 + + DFT~ + 0 + + + Boom Scholar + Exhaust abilities of other permanents you control cost {2} less to activate. +Exhaust — {4}{R}{G}: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) + + GR + Creature — Goblin Advisor + Creature + 3 + 1RG + 3/3 + + DFT~ + 2 + + + Boommobile + When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. +Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) +Crew 2 + + R + Artifact — Vehicle + Artifact + 4 + 2RR + 5/5 + + DFT~ + 1 + + + Boommobile + When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. +Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) +Crew 2 + + R + Artifact — Vehicle + Artifact + 4 + 2RR + 5/5 + + DFT~ + 1 + + + Boommobile + When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. +Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) +Crew 2 + + R + Artifact — Vehicle + Artifact + 4 + 2RR + 5/5 + + DFT~ + 1 + + + Boommobile + When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. +Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) +Crew 2 + + R + Artifact — Vehicle + Artifact + 4 + 2RR + 5/5 + + DFT~ + 1 + + + Boosted Sloop + Menace +Whenever you attack, draw a card, then discard a card. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + RU + Artifact — Vehicle + Artifact + 3 + 1UR + 3/3 + + DFT~ + 1 + + + Boosted Sloop + Menace +Whenever you attack, draw a card, then discard a card. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + RU + Artifact — Vehicle + Artifact + 3 + 1UR + 3/3 + + DFT~ + 1 + + + Brightfield Glider + Vigilance +Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn. +Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Possum Mount + Creature + 1 + W + 1/1 + + DFT~ + 2 + + + Brightfield Mustang + Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Horse Mount + Creature + 4 + 3W + 3/3 + + DFT~ + 2 + + + Brightglass Gearhulk + First strike, trample +When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. + + GW + Artifact Creature — Construct + Creature + 4 + GGWW + 4/4 + + DFT~ + 2 + + + Brightglass Gearhulk + First strike, trample +When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. + + GW + Artifact Creature — Construct + Creature + 4 + GGWW + 4/4 + + DFT~ + 2 + + + Brightglass Gearhulk + First strike, trample +When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. + + GW + Artifact Creature — Construct + Creature + 4 + GGWW + 4/4 + + DFT~ + 2 + + + Brightglass Gearhulk + First strike, trample +When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. + + GW + Artifact Creature — Construct + Creature + 4 + GGWW + 4/4 + + DFT~ + 2 + + + Bulwark Ox + Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. +Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Ox Mount + Creature + 2 + 1W + 2/2 + + DFT~ + 2 + + + Bulwark Ox + Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. +Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Ox Mount + Creature + 2 + 1W + 2/2 + + DFT~ + 2 + + + Bulwark Ox + Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. +Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Ox Mount + Creature + 2 + 1W + 2/2 + + DFT~ + 2 + + + Bulwark Ox + Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. +Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Ox Mount + Creature + 2 + 1W + 2/2 + + DFT~ + 2 + + + Canyon Vaulter + Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn. + + W + Creature — Kor Pilot + Creature + 2 + 1W + 3/1 + + DFT~ + 2 + + + Captain Howler, Sea Scourge + Ward—{2}, Pay 2 life. +Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. + + RU + Legendary Creature — Shark Pirate + Creature + 4 + 2UR + 5/4 + + DFT~ + 2 + + + Captain Howler, Sea Scourge + Ward—{2}, Pay 2 life. +Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. + + RU + Legendary Creature — Shark Pirate + Creature + 4 + 2UR + 5/4 + + DFT~ + 2 + + + Captain Howler, Sea Scourge + Ward—{2}, Pay 2 life. +Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. + + RU + Legendary Creature — Shark Pirate + Creature + 4 + 2UR + 5/4 + + DFT~ + 2 + + + Caradora, Heart of Alacria + When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. +If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. + + GW + Legendary Creature — Human Knight + Creature + 4 + 2GW + 4/2 + + DFT~ + 2 + + + Caradora, Heart of Alacria + When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. +If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. + + GW + Legendary Creature — Human Knight + Creature + 4 + 2GW + 4/2 + + DFT~ + 2 + + + Caradora, Heart of Alacria + When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. +If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. + + GW + Legendary Creature — Human Knight + Creature + 4 + 2GW + 4/2 + + DFT~ + 2 + + + Carrion Cruiser + When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + B + Artifact — Vehicle + Artifact + 3 + 2B + 3/2 + + DFT~ + 1 + + + Carrion Cruiser + When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + B + Artifact — Vehicle + Artifact + 3 + 2B + 3/2 + + DFT~ + 1 + + + Chandra, Spark Hunter + At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. ++2: You may sacrifice an artifact or discard a card. If you do, draw a card. ++0: Create a 3/2 colorless Vehicle artifact token with crew 1. +−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." + + R + Legendary Planeswalker — Chandra + Planeswalker + 4 + 3R + 4 + + DFT~ + 1 + + + Chandra, Spark Hunter + At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. ++2: You may sacrifice an artifact or discard a card. If you do, draw a card. ++0: Create a 3/2 colorless Vehicle artifact token with crew 1. +−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." + + R + Legendary Planeswalker — Chandra + Planeswalker + 4 + 3R + 4 + + DFT~ + 1 + + + Chandra, Spark Hunter + At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. ++2: You may sacrifice an artifact or discard a card. If you do, draw a card. ++0: Create a 3/2 colorless Vehicle artifact token with crew 1. +−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." + + R + Legendary Planeswalker — Chandra + Planeswalker + 4 + 3R + 4 + + DFT~ + 1 + + + Chandra, Spark Hunter + At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. ++2: You may sacrifice an artifact or discard a card. If you do, draw a card. ++0: Create a 3/2 colorless Vehicle artifact token with crew 1. +−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." + + R + Legendary Planeswalker — Chandra + Planeswalker + 4 + 3R + 4 + + DFT~ + 1 + + + Clamorous Ironclad + Menace (This creature can't be blocked except by two or more creatures.) +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Veh becomes an artifact creature end of turn.) +Cycling ({R}, Discard this card: Draw a card.) + + R + Artifact — Vehicle + Artifact + 4 + 3R + 6/3 + + DFT~ + 1 + + + Clamorous Ironclad + Menace (This creature can't be blocked except by two or more creatures.) +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Veh becomes an artifact creature end of turn.) +Cycling ({R}, Discard this card: Draw a card.) + + R + Artifact — Vehicle + Artifact + 4 + 3R + 6/3 + + DFT~ + 1 + + + Cloudspire Captain + Mounts and Vehicles you control get +1/+1. +This creature saddles Mounts and crews Vehicles as though its power were 2 greater. + + W + Creature — Human Pilot + Creature + 3 + 2W + 2/3 + + DFT~ + 2 + + + Cloudspire Coordinator + When this creature enters, scry 2. +{T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater." + + RW + Creature — Human Pilot + Creature + 2 + RW + 3/1 + + DFT~ + 2 + + + Cloudspire Skycycle + Flying +When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. +Crew 1 + + RW + Artifact — Vehicle + Artifact + 4 + 2RW + 2/3 + + DFT~ + 1 + + + Cloudspire Skycycle + Flying +When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. +Crew 1 + + RW + Artifact — Vehicle + Artifact + 4 + 2RW + 2/3 + + DFT~ + 1 + + + Count on Luck + At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. + + R + Enchantment + Enchantment + 3 + RRR + + DFT~ + 1 + + + Count on Luck + At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. + + R + Enchantment + Enchantment + 3 + RRR + + DFT~ + 1 + + + Count on Luck + At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. + + R + Enchantment + Enchantment + 3 + RRR + + DFT~ + 1 + + + Count on Luck + At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. + + R + Enchantment + Enchantment + 3 + RRR + + DFT~ + 1 + + + Country Roads + This land enters tapped unless you control a Mount or Vehicle. +{T}: Add {W}. +{1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. + + Land + Land + 0 + + DFT~ + 0 + + + Cryptcaller Chariot + Menace +Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. +Crew 2 + + B + Artifact — Vehicle + Artifact + 4 + 3B + 5/5 + + DFT~ + 1 + + + Cryptcaller Chariot + Menace +Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. +Crew 2 + + B + Artifact — Vehicle + Artifact + 4 + 3B + 5/5 + + DFT~ + 1 + + + Cryptcaller Chariot + Menace +Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. +Crew 2 + + B + Artifact — Vehicle + Artifact + 4 + 3B + 5/5 + + DFT~ + 1 + + + Cryptcaller Chariot + Menace +Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. +Crew 2 + + B + Artifact — Vehicle + Artifact + 4 + 3B + 5/5 + + DFT~ + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT~ + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT~ + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT~ + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT~ + 1 + + + Cursecloth Wrappings + Zombies you control get +1/+1. +{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) + + B + Artifact + Artifact + 4 + 2BB + + DFT~ + 1 + + + Daretti, Rocketeer Engineer + Daretti's power is equal to the greatest mana value among artifacts you control. +Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. + + R + Legendary Creature — Goblin Artificer + Creature + 5 + 4R + */5 + + DFT~ + 2 + + + Daretti, Rocketeer Engineer + Daretti's power is equal to the greatest mana value among artifacts you control. +Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. + + R + Legendary Creature — Goblin Artificer + Creature + 5 + 4R + */5 + + DFT~ + 2 + + + Daretti, Rocketeer Engineer + Daretti's power is equal to the greatest mana value among artifacts you control. +Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. + + R + Legendary Creature — Goblin Artificer + Creature + 5 + 4R + */5 + + DFT~ + 2 + + + Defend the Rider + Choose one — +• Target permanent you control gains hexproof and indestructible until end of turn. +• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." + + G + Instant + Instant + 1 + G + + DFT~ + 3 + + + Demonic Junker + Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. +Crew 2 + + B + Artifact — Vehicle + Artifact + 7 + 6B + 4/3 + + DFT~ + 1 + + + Dismal Backwater + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {U} or {B}. + + Land + Land + 0 + + DFT~ + 0 + + + District Mascot + This creature enters with a +1/+1 counter on it. +{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. +Whenever this creature attacks while saddled, put a +1/+1 counter on it. +Saddle 1 + + G + Creature — Dog Mount + Creature + 1 + G + 0/0 + + DFT~ + 2 + + + District Mascot + This creature enters with a +1/+1 counter on it. +{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. +Whenever this creature attacks while saddled, put a +1/+1 counter on it. +Saddle 1 + + G + Creature — Dog Mount + Creature + 1 + G + 0/0 + + DFT~ + 2 + + + District Mascot + This creature enters with a +1/+1 counter on it. +{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. +Whenever this creature attacks while saddled, put a +1/+1 counter on it. +Saddle 1 + + G + Creature — Dog Mount + Creature + 1 + G + 0/0 + + DFT~ + 2 + + + District Mascot + This creature enters with a +1/+1 counter on it. +{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. +Whenever this creature attacks while saddled, put a +1/+1 counter on it. +Saddle 1 + + G + Creature — Dog Mount + Creature + 1 + G + 0/0 + + DFT~ + 2 + + + Draconautics Engineer + Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) +Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. + + R + Creature — Goblin Artificer + Creature + 2 + 1R + 2/2 + + DFT~ + 2 + + + Draconautics Engineer + Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) +Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. + + R + Creature — Goblin Artificer + Creature + 2 + 1R + 2/2 + + DFT~ + 2 + + + Draconautics Engineer + Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) +Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. + + R + Creature — Goblin Artificer + Creature + 2 + 1R + 2/2 + + DFT~ + 2 + + + Draconautics Engineer + Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) +Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. + + R + Creature — Goblin Artificer + Creature + 2 + 1R + 2/2 + + DFT~ + 2 + + + Earthrumbler + Vigilance, trample +Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + G + Artifact — Vehicle + Artifact + 5 + 4G + 7/6 + + DFT~ + 1 + + + Earthrumbler + Vigilance, trample +Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + G + Artifact — Vehicle + Artifact + 5 + 4G + 7/6 + + DFT~ + 1 + + + Elvish Refueler + During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated. +Exhaust — {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) + + G + Creature — Elf Druid + Creature + 3 + 2G + 2/3 + + DFT~ + 2 + + + Endrider Catalyzer + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Max speed — {T}: Add {R}{R}. + + R + Creature — Human Warrior + Creature + 2 + 1R + 3/1 + + DFT~ + 2 + + + Explosive Getaway + Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. +Explosive Getaway deals 4 damage to each creature. + + RW + Sorcery + Sorcery + 5 + 3RW + + DFT~ + 3 + + + Explosive Getaway + Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. +Explosive Getaway deals 4 damage to each creature. + + RW + Sorcery + Sorcery + 5 + 3RW + + DFT~ + 3 + + + Explosive Getaway + Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. +Explosive Getaway deals 4 damage to each creature. + + RW + Sorcery + Sorcery + 5 + 3RW + + DFT~ + 3 + + + Explosive Getaway + Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. +Explosive Getaway deals 4 damage to each creature. + + RW + Sorcery + Sorcery + 5 + 3RW + + DFT~ + 3 + + + Far Fortune, End Boss + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Whenever you attack, Far Fortune deals 1 damage to each opponent. +Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. + + BR + Legendary Creature — Human Mercenary + Creature + 4 + 2BR + 4/5 + + DFT~ + 2 + + + Far Fortune, End Boss + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Whenever you attack, Far Fortune deals 1 damage to each opponent. +Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. + + BR + Legendary Creature — Human Mercenary + Creature + 4 + 2BR + 4/5 + + DFT~ + 2 + + + Far Fortune, End Boss + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Whenever you attack, Far Fortune deals 1 damage to each opponent. +Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. + + BR + Legendary Creature — Human Mercenary + Creature + 4 + 2BR + 4/5 + + DFT~ + 2 + + + Fearless Swashbuckler + Haste +Vehicles you control have haste. +Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. + + RU + Creature — Fish Pirate + Creature + 3 + 1UR + 3/3 + + DFT~ + 2 + + + Fearless Swashbuckler + Haste +Vehicles you control have haste. +Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. + + RU + Creature — Fish Pirate + Creature + 3 + 1UR + 3/3 + + DFT~ + 2 + + + Fearless Swashbuckler + Haste +Vehicles you control have haste. +Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. + + RU + Creature — Fish Pirate + Creature + 3 + 1UR + 3/3 + + DFT~ + 2 + + + Fearless Swashbuckler + Haste +Vehicles you control have haste. +Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. + + RU + Creature — Fish Pirate + Creature + 3 + 1UR + 3/3 + + DFT~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + DFT~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + DFT~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + DFT~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + DFT~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + DFT~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + DFT~ + 0 + + + Foul Roads + This land enters tapped unless you control a Mount or Vehicle. +{T}: Add {B}. +{1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. + + Land + Land + 0 + + DFT~ + 0 + + + Full Throttle + After this main phase, there are two additional combat phases. +At the beginning of each combat this turn, untap all creatures that attacked this turn. + + R + Sorcery + Sorcery + 6 + 4RR + + DFT~ + 3 + + + Full Throttle + After this main phase, there are two additional combat phases. +At the beginning of each combat this turn, untap all creatures that attacked this turn. + + R + Sorcery + Sorcery + 6 + 4RR + + DFT~ + 3 + + + Full Throttle + After this main phase, there are two additional combat phases. +At the beginning of each combat this turn, untap all creatures that attacked this turn. + + R + Sorcery + Sorcery + 6 + 4RR + + DFT~ + 3 + + + Gilded Ghoda + Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + R + Creature — Horse Mount + Creature + 2 + 1R + 2/2 + + DFT~ + 2 + + + Gloryheath Lynx + Lifelink +Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. +Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Cat Mount + Creature + 2 + 1W + 2/3 + + DFT~ + 2 + + + Goblin Surveyor + Trample +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Max speed — {3}, Exile this card from your graveyard: Draw a card. + + R + Creature — Goblin Scout + Creature + 3 + 2R + 3/2 + + DFT~ + 2 + + + Greasewrench Goblin + Exhaust — {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) + + R + Creature — Goblin Artificer + Creature + 1 + R + 2/1 + + DFT~ + 2 + + + Guidelight Pathmaker + Vigilance +When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle. +Crew 2 + + UW + Artifact — Vehicle + Artifact + 6 + 4WU + 6/5 + + DFT~ + 1 + + + Guidelight Pathmaker + Vigilance +When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle. +Crew 2 + + UW + Artifact — Vehicle + Artifact + 6 + 4WU + 6/5 + + DFT~ + 1 + + + Hazoret, Godseeker + Indestructible, haste +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{1}, {T}: Target creature with power 2 or less can't be blocked this turn. +Hazoret can't attack or block unless you have max speed. + + R + Legendary Creature — God + Creature + 2 + 1R + 5/3 + + DFT~ + 2 + + + Hazoret, Godseeker + Indestructible, haste +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{1}, {T}: Target creature with power 2 or less can't be blocked this turn. +Hazoret can't attack or block unless you have max speed. + + R + Legendary Creature — God + Creature + 2 + 1R + 5/3 + + DFT~ + 2 + + + Hazoret, Godseeker + Indestructible, haste +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{1}, {T}: Target creature with power 2 or less can't be blocked this turn. +Hazoret can't attack or block unless you have max speed. + + R + Legendary Creature — God + Creature + 2 + 1R + 5/3 + + DFT~ + 2 + + + Hazoret, Godseeker + Indestructible, haste +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{1}, {T}: Target creature with power 2 or less can't be blocked this turn. +Hazoret can't attack or block unless you have max speed. + + R + Legendary Creature — God + Creature + 2 + 1R + 5/3 + + DFT~ + 2 + + + Hour of Victory + Start your engines! +When this enchantment enters, create a 2/2 black Zombie creature token. +Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. + + B + Enchantment + Enchantment + 3 + 2B + + DFT~ + 1 + + + Hulldrifter + Flying +When this Vehicle enters, draw two cards. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 3/2 + + DFT~ + 1 + + + Hulldrifter + Flying +When this Vehicle enters, draw two cards. +Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 3/2 + + DFT~ + 1 + + + Interface Ace + This creature saddles Mounts and crews Vehicles using its toughness rather than its power. +Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn. + + W + Artifact Creature — Robot Pilot + Creature + 2 + 1W + 0/4 + + DFT~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + DFT~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + DFT~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + DFT~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + DFT~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + DFT~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + DFT~ + 0 + + + Jungle Hollow + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {B} or {G}. + + Land + Land + 0 + + DFT~ + 0 + + + Ketramose, the New Dawn + Menace, lifelink, indestructible +Ketramose can't attack or block unless there are seven or more cards in exile. +Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. + + BW + Legendary Creature — God + Creature + 3 + 1WB + 4/4 + + DFT~ + 2 + + + Ketramose, the New Dawn + Menace, lifelink, indestructible +Ketramose can't attack or block unless there are seven or more cards in exile. +Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. + + BW + Legendary Creature — God + Creature + 3 + 1WB + 4/4 + + DFT~ + 2 + + + Ketramose, the New Dawn + Menace, lifelink, indestructible +Ketramose can't attack or block unless there are seven or more cards in exile. +Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. + + BW + Legendary Creature — God + Creature + 3 + 1WB + 4/4 + + DFT~ + 2 + + + Ketramose, the New Dawn + Menace, lifelink, indestructible +Ketramose can't attack or block unless there are seven or more cards in exile. +Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. + + BW + Legendary Creature — God + Creature + 3 + 1WB + 4/4 + + DFT~ + 2 + + + Kolodin, Triumph Caster + Mounts and Vehicles you control have haste. +Whenever a Mount you control enters, it becomes saddled until end of turn. +Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. + + RW + Legendary Creature — Human Pilot + Creature + 2 + RW + 2/3 + + DFT~ + 2 + + + Kolodin, Triumph Caster + Mounts and Vehicles you control have haste. +Whenever a Mount you control enters, it becomes saddled until end of turn. +Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. + + RW + Legendary Creature — Human Pilot + Creature + 2 + RW + 2/3 + + DFT~ + 2 + + + Kolodin, Triumph Caster + Mounts and Vehicles you control have haste. +Whenever a Mount you control enters, it becomes saddled until end of turn. +Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. + + RW + Legendary Creature — Human Pilot + Creature + 2 + RW + 2/3 + + DFT~ + 2 + + + Lagorin, Soul of Alacria + Flying +Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + GW + Legendary Creature — Beast Mount + Creature + 2 + GW + 1/1 + + DFT~ + 2 + + + Lifecraft Engine + As this Vehicle enters, choose a creature type. +Vehicle creatures you control are the chosen creature type in addition to their other types. +Each creature you control of the chosen type other than this Vehicle gets +1/+1. +Crew 3 + + Artifact — Vehicle + Artifact + 3 + 3 + 4/4 + + DFT~ + 1 + + + Lifecraft Engine + As this Vehicle enters, choose a creature type. +Vehicle creatures you control are the chosen creature type in addition to their other types. +Each creature you control of the chosen type other than this Vehicle gets +1/+1. +Crew 3 + + Artifact — Vehicle + Artifact + 3 + 3 + 4/4 + + DFT~ + 1 + + + Lifecraft Engine + As this Vehicle enters, choose a creature type. +Vehicle creatures you control are the chosen creature type in addition to their other types. +Each creature you control of the chosen type other than this Vehicle gets +1/+1. +Crew 3 + + Artifact — Vehicle + Artifact + 3 + 3 + 4/4 + + DFT~ + 1 + + + Lifecraft Engine + As this Vehicle enters, choose a creature type. +Vehicle creatures you control are the chosen creature type in addition to their other types. +Each creature you control of the chosen type other than this Vehicle gets +1/+1. +Crew 3 + + Artifact — Vehicle + Artifact + 3 + 3 + 4/4 + + DFT~ + 1 + + + Lightshield Parry + Target creature gets +2/+2 until end of turn. +Cycling {2} ({2}, Discard this card: Draw a card.) + + W + Instant + Instant + 1 + W + + DFT~ + 3 + + + Loot, the Pathfinder + Double strike, vigilance, haste +Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) +Exhaust — {U}, {T}: Draw three cards. +Exhaust — {R}, {T}: Loot deals 3 damage to any target. + + GRU + Legendary Creature — Beast Noble + Creature + 5 + 2GUR + 2/4 + + DFT~ + 2 + + + Loot, the Pathfinder + Double strike, vigilance, haste +Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) +Exhaust — {U}, {T}: Draw three cards. +Exhaust — {R}, {T}: Loot deals 3 damage to any target. + + GRU + Legendary Creature — Beast Noble + Creature + 5 + 2GUR + 2/4 + + DFT~ + 2 + + + Loot, the Pathfinder + Double strike, vigilance, haste +Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) +Exhaust — {U}, {T}: Draw three cards. +Exhaust — {R}, {T}: Loot deals 3 damage to any target. + + GRU + Legendary Creature — Beast Noble + Creature + 5 + 2GUR + 2/4 + + DFT~ + 2 + + + Loot, the Pathfinder + Double strike, vigilance, haste +Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) +Exhaust — {U}, {T}: Draw three cards. +Exhaust — {R}, {T}: Loot deals 3 damage to any target. + + GRU + Legendary Creature — Beast Noble + Creature + 5 + 2GUR + 2/4 + + DFT~ + 2 + + + Loot, the Pathfinder + Double strike, vigilance, haste +Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) +Exhaust — {U}, {T}: Draw three cards. +Exhaust — {R}, {T}: Loot deals 3 damage to any target. + + GRU + Legendary Creature — Beast Noble + Creature + 5 + 2GUR + 2/4 + + DFT~ + 2 + + + Marauding Mako + Whenever you discard one or more cards, put that many +1/+1 counters on this creature. +Cycling {2} ({2}, Discard this card: Draw a card.) + + R + Creature — Shark Pirate + Creature + 1 + R + 1/1 + + DFT~ + 2 + + + Marauding Mako + Whenever you discard one or more cards, put that many +1/+1 counters on this creature. +Cycling {2} ({2}, Discard this card: Draw a card.) + + R + Creature — Shark Pirate + Creature + 1 + R + 1/1 + + DFT~ + 2 + + + March of the World Ooze + Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. +Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. + + G + Enchantment + Enchantment + 6 + 3GGG + + DFT~ + 1 + + + March of the World Ooze + Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. +Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. + + G + Enchantment + Enchantment + 6 + 3GGG + + DFT~ + 1 + + + March of the World Ooze + Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. +Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. + + G + Enchantment + Enchantment + 6 + 3GGG + + DFT~ + 1 + + + Marketback Walker + This creature enters with X +1/+1 counters on it. +{4}: Put a +1/+1 counter on this creature. +When this creature dies, draw a card for each +1/+1 counter on it. + + Artifact Creature — Construct + Creature + 0 + XX + 0/0 + + DFT~ + 2 + + + Marketback Walker + This creature enters with X +1/+1 counters on it. +{4}: Put a +1/+1 counter on this creature. +When this creature dies, draw a card for each +1/+1 counter on it. + + Artifact Creature — Construct + Creature + 0 + XX + 0/0 + + DFT~ + 2 + + + Marketback Walker + This creature enters with X +1/+1 counters on it. +{4}: Put a +1/+1 counter on this creature. +When this creature dies, draw a card for each +1/+1 counter on it. + + Artifact Creature — Construct + Creature + 0 + XX + 0/0 + + DFT~ + 2 + + + Marshals' Pathcruiser + When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) +Crew 5 + + Artifact — Vehicle + Artifact + 3 + 3 + 6/5 + + DFT~ + 1 + + + Marshals' Pathcruiser + When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) +Crew 5 + + Artifact — Vehicle + Artifact + 3 + 3 + 6/5 + + DFT~ + 1 + + + Mendicant Core, Guidelight + Mendicant Core's power is equal to the number of artifacts you control. +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) + + UW + Legendary Artifact Creature — Robot + Creature + 2 + WU + */3 + + DFT~ + 2 + + + Mendicant Core, Guidelight + Mendicant Core's power is equal to the number of artifacts you control. +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) + + UW + Legendary Artifact Creature — Robot + Creature + 2 + WU + */3 + + DFT~ + 2 + + + Mendicant Core, Guidelight + Mendicant Core's power is equal to the number of artifacts you control. +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) + + UW + Legendary Artifact Creature — Robot + Creature + 2 + WU + */3 + + DFT~ + 2 + + + Midnight Mangler + During turns other than yours, this Vehicle is an artifact creature. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + U + Artifact — Vehicle + Artifact + 2 + 1U + 3/3 + + DFT~ + 1 + + + Midnight Mangler + During turns other than yours, this Vehicle is an artifact creature. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + U + Artifact — Vehicle + Artifact + 2 + 1U + 3/3 + + DFT~ + 1 + + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT~ + 2 + + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT~ + 2 + + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT~ + 2 + + + Mindspring Merfolk + Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) + + U + Creature — Merfolk Wizard + Creature + 1 + U + 1/1 + + DFT~ + 2 + + + Molt Tender + {T}: Mill a card. (Put the top card of your library into your graveyard.) +{T}, Exile a card from your graveyard: Add one mana of any color. + + G + Creature — Insect Druid + Creature + 1 + G + 1/1 + + DFT~ + 2 + + + Momentum Breaker + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card. +{2}, Sacrifice this enchantment: You gain life equal to your speed. + + B + Enchantment + Enchantment + 2 + 1B + + DFT~ + 1 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + DFT~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + DFT~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + DFT~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + DFT~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + DFT~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + DFT~ + 0 + + + Mu Yanling, Wind Rider + When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. +Vehicles you control have flying. +Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. + + U + Legendary Creature — Human Wizard Pilot + Creature + 4 + 2UU + 2/4 + + DFT~ + 2 + + + Mu Yanling, Wind Rider + When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. +Vehicles you control have flying. +Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. + + U + Legendary Creature — Human Wizard Pilot + Creature + 4 + 2UU + 2/4 + + DFT~ + 2 + + + Mu Yanling, Wind Rider + When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. +Vehicles you control have flying. +Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. + + U + Legendary Creature — Human Wizard Pilot + Creature + 4 + 2UU + 2/4 + + DFT~ + 2 + + + Muraganda Raceway + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{T}: Add {C}. +Max speed — {T}: Add {C}{C}. + + Land + Land + 0 + + DFT~ + 0 + + + Muraganda Raceway + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{T}: Add {C}. +Max speed — {T}: Add {C}{C}. + + Land + Land + 0 + + DFT~ + 0 + + + Muraganda Raceway + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{T}: Add {C}. +Max speed — {T}: Add {C}{C}. + + Land + Land + 0 + + DFT~ + 0 + + + Muraganda Raceway + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{T}: Add {C}. +Max speed — {T}: Add {C}{C}. + + Land + Land + 0 + + DFT~ + 0 + + + Nesting Bot + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +When this creature dies, create a 1/1 colorless Servo artifact creature token. +Max speed — This creature gets +1/+0. + + W + Artifact Creature — Robot + Creature + 1 + W + 1/1 + + DFT~ + 2 + + + Night Market + This land enters tapped. As it enters, choose a color. +{T}: Add one mana of the chosen color. +Cycling {3} ({3}, Discard this card: Draw a card.) + + Land + Land + 0 + + DFT~ + 0 + + + Oildeep Gearhulk + Lifelink, ward {1} +When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. + + BU + Artifact Creature — Construct + Creature + 4 + UUBB + 4/4 + + DFT~ + 2 + + + Oildeep Gearhulk + Lifelink, ward {1} +When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. + + BU + Artifact Creature — Construct + Creature + 4 + UUBB + 4/4 + + DFT~ + 2 + + + Oildeep Gearhulk + Lifelink, ward {1} +When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. + + BU + Artifact Creature — Construct + Creature + 4 + UUBB + 4/4 + + DFT~ + 2 + + + Oildeep Gearhulk + Lifelink, ward {1} +When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. + + BU + Artifact Creature — Construct + Creature + 4 + UUBB + 4/4 + + DFT~ + 2 + + + Pacesetter Paragon + Exhaust — {2}{R}: Put a +1/+1 counter on this creature. It gains double strike until end of turn. (Activate each exhaust ability only once.) + + R + Creature — Human Pilot + Creature + 3 + 2R + 2/3 + + DFT~ + 2 + + + Pedal to the Metal + Target creature gets +X/+0 and gains first strike until end of turn. + + R + Instant + Instant + 1 + XR + + DFT~ + 3 + + + Perilous Snare + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. +Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery. + + W + Artifact + Artifact + 3 + 2W + + DFT~ + 1 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + DFT~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + DFT~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + DFT~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + DFT~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + DFT~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + DFT~ + 0 + + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT~ + 1 + + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT~ + 1 + + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT~ + 1 + + + Possession Engine + When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. +Crew 3 + + U + Artifact — Vehicle + Artifact + 5 + 3UU + 5/5 + + DFT~ + 1 + + + Prowcatcher Specialist + Haste +Exhaust — {3}{R}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) + + R + Creature — Goblin Warrior + Creature + 2 + 1R + 2/1 + + DFT~ + 2 + + + Pyrewood Gearhulk + Vigilance, menace +When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. + + GR + Artifact Creature — Construct + Creature + 6 + 2RRGG + 7/7 + + DFT~ + 2 + + + Pyrewood Gearhulk + Vigilance, menace +When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. + + GR + Artifact Creature — Construct + Creature + 6 + 2RRGG + 7/7 + + DFT~ + 2 + + + Pyrewood Gearhulk + Vigilance, menace +When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. + + GR + Artifact Creature — Construct + Creature + 6 + 2RRGG + 7/7 + + DFT~ + 2 + + + Pyrewood Gearhulk + Vigilance, menace +When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. + + GR + Artifact Creature — Construct + Creature + 6 + 2RRGG + 7/7 + + DFT~ + 2 + + + Quag Feast + Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. + + B + Sorcery + Sorcery + 2 + 1B + + DFT~ + 3 + + + Quag Feast + Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. + + B + Sorcery + Sorcery + 2 + 1B + + DFT~ + 3 + + + Quag Feast + Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. + + B + Sorcery + Sorcery + 2 + 1B + + DFT~ + 3 + + + Rangers' Aetherhive + Vigilance +Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + GU + Artifact — Vehicle + Artifact + 3 + 1GU + 3/5 + + DFT~ + 1 + + + Rangers' Aetherhive + Vigilance +Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + GU + Artifact — Vehicle + Artifact + 3 + 1GU + 3/5 + + DFT~ + 1 + + + Redshift, Rocketeer Chief + Vigilance +{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. +Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) + + GR + Legendary Creature — Goblin Pilot + Creature + 2 + RG + 2/3 + + DFT~ + 2 + + + Redshift, Rocketeer Chief + Vigilance +{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. +Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) + + GR + Legendary Creature — Goblin Pilot + Creature + 2 + RG + 2/3 + + DFT~ + 2 + + + Redshift, Rocketeer Chief + Vigilance +{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. +Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) + + GR + Legendary Creature — Goblin Pilot + Creature + 2 + RG + 2/3 + + DFT~ + 2 + + + Reef Roads + This land enters tapped unless you control a Mount or Vehicle. +{T}: Add {U}. +{1}{U}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. + + Land + Land + 0 + + DFT~ + 0 + + + Repurposing Bay + {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. + + U + Artifact + Artifact + 3 + 2U + + DFT~ + 1 + + + Repurposing Bay + {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. + + U + Artifact + Artifact + 3 + 2U + + DFT~ + 1 + + + Repurposing Bay + {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. + + U + Artifact + Artifact + 3 + 2U + + DFT~ + 1 + + + Riverpyre Verge + {T}: Add {R}. +{T}: Add {U}. Activate only if you control an Island or a Mountain. + + Land + Land + 0 + + DFT~ + 0 + + + Riverpyre Verge + {T}: Add {R}. +{T}: Add {U}. Activate only if you control an Island or a Mountain. + + Land + Land + 0 + + DFT~ + 0 + + + Riverpyre Verge + {T}: Add {R}. +{T}: Add {U}. Activate only if you control an Island or a Mountain. + + Land + Land + 0 + + DFT~ + 0 + + + Roadside Blowout + This spell costs {2} less to cast if it targets a permanent with mana value 1. +Return target creature or Vehicle an opponent controls to its owner's hand. +Draw a card. + + U + Sorcery + Sorcery + 3 + 2U + + DFT~ + 3 + + + Rocketeer Boostbuggy + Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") +Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) +Crew 1 + + GR + Artifact — Vehicle + Artifact + 2 + RG + 3/2 + + DFT~ + 1 + + + Rocketeer Boostbuggy + Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") +Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) +Crew 1 + + GR + Artifact — Vehicle + Artifact + 2 + RG + 3/2 + + DFT~ + 1 + + + Rocky Roads + This land enters tapped unless you control a Mount or Vehicle. +{T}: Add {R}. +{1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. + + Land + Land + 0 + + DFT~ + 0 + + + Rugged Highlands + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {R} or {G}. + + Land + Land + 0 + + DFT~ + 0 + + + Sab-Sunen, Luxa Embodied + Reach, trample, indestructible +Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) +At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. + + GU + Legendary Creature — God + Creature + 5 + 3GU + 6/6 + + DFT~ + 2 + + + Sab-Sunen, Luxa Embodied + Reach, trample, indestructible +Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) +At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. + + GU + Legendary Creature — God + Creature + 5 + 3GU + 6/6 + + DFT~ + 2 + + + Sab-Sunen, Luxa Embodied + Reach, trample, indestructible +Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) +At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. + + GU + Legendary Creature — God + Creature + 5 + 3GU + 6/6 + + DFT~ + 2 + + + Sab-Sunen, Luxa Embodied + Reach, trample, indestructible +Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) +At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. + + GU + Legendary Creature — God + Creature + 5 + 3GU + 6/6 + + DFT~ + 2 + + + Samut, the Driving Force + First strike, vigilance, haste +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Other creatures you control get +X/+0, where X is your speed. +Noncreature spells you cast cost {X} less to cast, where X is your speed. + + GRW + Legendary Creature — Human Warrior Cleric + Creature + 6 + 3RGW + 4/5 + + DFT~ + 2 + + + Samut, the Driving Force + First strike, vigilance, haste +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Other creatures you control get +X/+0, where X is your speed. +Noncreature spells you cast cost {X} less to cast, where X is your speed. + + GRW + Legendary Creature — Human Warrior Cleric + Creature + 6 + 3RGW + 4/5 + + DFT~ + 2 + + + Samut, the Driving Force + First strike, vigilance, haste +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Other creatures you control get +X/+0, where X is your speed. +Noncreature spells you cast cost {X} less to cast, where X is your speed. + + GRW + Legendary Creature — Human Warrior Cleric + Creature + 6 + 3RGW + 4/5 + + DFT~ + 2 + + + Scoured Barrens + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {W} or {B}. + + Land + Land + 0 + + DFT~ + 0 + + + Sita Varma, Masked Racer + Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) + + GU + Legendary Creature — Human Rogue + Creature + 2 + GU + 2/3 + + DFT~ + 2 + + + Sita Varma, Masked Racer + Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) + + GU + Legendary Creature — Human Rogue + Creature + 2 + GU + 2/3 + + DFT~ + 2 + + + Sita Varma, Masked Racer + Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) + + GU + Legendary Creature — Human Rogue + Creature + 2 + GU + 2/3 + + DFT~ + 2 + + + Spotcycle Scouter + When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + W + Artifact — Vehicle + Artifact + 2 + 1W + 3/2 + + DFT~ + 1 + + + Spotcycle Scouter + When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) +Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + W + Artifact — Vehicle + Artifact + 2 + 1W + 3/2 + + DFT~ + 1 + + + Starting Column + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +{T}: Add one mana of any color. +Max speed — {T}, Sacrifice this artifact: Draw two cards, then discard a card. + + Artifact + Artifact + 3 + 3 + + DFT~ + 1 + + + Stock Up + Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. + + U + Sorcery + Sorcery + 3 + 2U + + DFT~ + 3 + + + Streaking Oilgorger + Flying, haste +Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Max speed — This creature has lifelink. + + B + Creature — Vampire + Creature + 5 + 4B + 3/3 + + DFT~ + 2 + + + Sunbillow Verge + {T}: Add {W}. +{T}: Add {R}. Activate only if you control a Mountain or a Plains. + + Land + Land + 0 + + DFT~ + 0 + + + Sunbillow Verge + {T}: Add {W}. +{T}: Add {R}. Activate only if you control a Mountain or a Plains. + + Land + Land + 0 + + DFT~ + 0 + + + Sunbillow Verge + {T}: Add {W}. +{T}: Add {R}. Activate only if you control a Mountain or a Plains. + + Land + Land + 0 + + DFT~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + DFT~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + DFT~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + DFT~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + DFT~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + DFT~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + DFT~ + 0 + + + Swiftwater Cliffs + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {U} or {R}. + + Land + Land + 0 + + DFT~ + 0 + + + The Aetherspark + As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." ++1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. +−5: Draw two cards. +−10: Add ten mana of any one color. + + Legendary Artifact Planeswalker — Equipment + Planeswalker + 4 + 4 + 4 + + DFT~ + 1 + + + The Aetherspark + As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." ++1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. +−5: Draw two cards. +−10: Add ten mana of any one color. + + Legendary Artifact Planeswalker — Equipment + Planeswalker + 4 + 4 + 4 + + DFT~ + 1 + + + The Aetherspark + As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." ++1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. +−5: Draw two cards. +−10: Add ten mana of any one color. + + Legendary Artifact Planeswalker — Equipment + Planeswalker + 4 + 4 + 4 + + DFT~ + 1 + + + The Last Ride + The Last Ride gets -X/-X, where X is your life total. +{2}{B}, Pay 2 life: Draw a card. +Crew 2 + + B + Legendary Artifact — Vehicle + Artifact + 1 + B + 13/13 + + DFT~ + 1 + + + The Last Ride + The Last Ride gets -X/-X, where X is your life total. +{2}{B}, Pay 2 life: Draw a card. +Crew 2 + + B + Legendary Artifact — Vehicle + Artifact + 1 + B + 13/13 + + DFT~ + 1 + + + The Last Ride + The Last Ride gets -X/-X, where X is your life total. +{2}{B}, Pay 2 life: Draw a card. +Crew 2 + + B + Legendary Artifact — Vehicle + Artifact + 1 + B + 13/13 + + DFT~ + 1 + + + The Last Ride + The Last Ride gets -X/-X, where X is your life total. +{2}{B}, Pay 2 life: Draw a card. +Crew 2 + + B + Legendary Artifact — Vehicle + Artifact + 1 + B + 13/13 + + DFT~ + 1 + + + Thopter Fabricator + Flying +Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. +Crew 2 + + U + Artifact — Vehicle + Artifact + 3 + 2U + 4/4 + + DFT~ + 1 + + + Thopter Fabricator + Flying +Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. +Crew 2 + + U + Artifact — Vehicle + Artifact + 3 + 2U + 4/4 + + DFT~ + 1 + + + Thopter Fabricator + Flying +Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. +Crew 2 + + U + Artifact — Vehicle + Artifact + 3 + 2U + 4/4 + + DFT~ + 1 + + + Thopter Fabricator + Flying +Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. +Crew 2 + + U + Artifact — Vehicle + Artifact + 3 + 2U + 4/4 + + DFT~ + 1 + + + Thornwood Falls + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DFT~ + 0 + + + Thunderous Velocipede + Trample +Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. +Crew 3 + + G + Artifact — Vehicle + Artifact + 3 + 1GG + 5/5 + + DFT~ + 1 + + + Thunderous Velocipede + Trample +Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. +Crew 3 + + G + Artifact — Vehicle + Artifact + 3 + 1GG + 5/5 + + DFT~ + 1 + + + Thunderous Velocipede + Trample +Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. +Crew 3 + + G + Artifact — Vehicle + Artifact + 3 + 1GG + 5/5 + + DFT~ + 1 + + + Thunderous Velocipede + Trample +Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. +Crew 3 + + G + Artifact — Vehicle + Artifact + 3 + 1GG + 5/5 + + DFT~ + 1 + + + Tranquil Cove + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {W} or {U}. + + Land + Land + 0 + + DFT~ + 0 + + + Tune Up + Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature. + + W + Sorcery + Sorcery + 4 + 3W + + DFT~ + 3 + + + Unswerving Sloth + Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. +Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Sloth Mount + Creature + 5 + 3WW + 5/5 + + DFT~ + 2 + + + Valor's Flagship + Flying, first strike, lifelink +Crew 3 +Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) +When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." + + W + Legendary Artifact — Vehicle + Artifact + 7 + 4WWW + 7/7 + + DFT~ + 1 + + + Valor's Flagship + Flying, first strike, lifelink +Crew 3 +Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) +When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." + + W + Legendary Artifact — Vehicle + Artifact + 7 + 4WWW + 7/7 + + DFT~ + 1 + + + Valor's Flagship + Flying, first strike, lifelink +Crew 3 +Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) +When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." + + W + Legendary Artifact — Vehicle + Artifact + 7 + 4WWW + 7/7 + + DFT~ + 1 + + + Valor's Flagship + Flying, first strike, lifelink +Crew 3 +Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) +When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." + + W + Legendary Artifact — Vehicle + Artifact + 7 + 4WWW + 7/7 + + DFT~ + 1 + + + Veloheart Bike + When this Vehicle enters, you gain 2 life. +{T}: Add one mana of any color. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + G + Artifact — Vehicle + Artifact + 3 + 2G + 4/2 + + DFT~ + 1 + + + Veloheart Bike + When this Vehicle enters, you gain 2 life. +{T}: Add one mana of any color. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + G + Artifact — Vehicle + Artifact + 3 + 2G + 4/2 + + DFT~ + 1 + + + Venomsac Lagac + Deathtouch +Whenever this creature attacks while saddled, it gets +0/+3 until end of turn. +Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Lizard Mount + Creature + 2 + 1G + 2/1 + + DFT~ + 2 + + + Vnwxt, Verbose Host + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +You have no maximum hand size. +Max speed — If you would draw a card, draw two cards instead. + + U + Legendary Creature — Homunculus + Creature + 2 + 1U + 0/4 + + DFT~ + 2 + + + Vnwxt, Verbose Host + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +You have no maximum hand size. +Max speed — If you would draw a card, draw two cards instead. + + U + Legendary Creature — Homunculus + Creature + 2 + 1U + 0/4 + + DFT~ + 2 + + + Vnwxt, Verbose Host + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +You have no maximum hand size. +Max speed — If you would draw a card, draw two cards instead. + + U + Legendary Creature — Homunculus + Creature + 2 + 1U + 0/4 + + DFT~ + 2 + + + Voyager Glidecar + When this Vehicle enters, scry 1. +Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. +Crew 1 + + W + Artifact — Vehicle + Artifact + 1 + W + 2/3 + + DFT~ + 1 + + + Voyager Glidecar + When this Vehicle enters, scry 1. +Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. +Crew 1 + + W + Artifact — Vehicle + Artifact + 1 + W + 2/3 + + DFT~ + 1 + + + Voyager Glidecar + When this Vehicle enters, scry 1. +Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. +Crew 1 + + W + Artifact — Vehicle + Artifact + 1 + W + 2/3 + + DFT~ + 1 + + + Voyager Glidecar + When this Vehicle enters, scry 1. +Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. +Crew 1 + + W + Artifact — Vehicle + Artifact + 1 + W + 2/3 + + DFT~ + 1 + + + Wastewood Verge + {T}: Add {G}. +{T}: Add {B}. Activate only if you control a Swamp or a Forest. + + Land + Land + 0 + + DFT~ + 0 + + + Wastewood Verge + {T}: Add {G}. +{T}: Add {B}. Activate only if you control a Swamp or a Forest. + + Land + Land + 0 + + DFT~ + 0 + + + Wastewood Verge + {T}: Add {G}. +{T}: Add {B}. Activate only if you control a Swamp or a Forest. + + Land + Land + 0 + + DFT~ + 0 + + + Wickerfolk Indomitable + You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs. + + B + Artifact Creature — Scarecrow + Creature + 4 + 3B + 4/3 + + DFT~ + 2 + + + Wild Roads + This land enters tapped unless you control a Mount or Vehicle. +{T}: Add {G}. +{1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. + + Land + Land + 0 + + DFT~ + 0 + + + Willowrush Verge + {T}: Add {U}. +{T}: Add {G}. Activate only if you control a Forest or an Island. + + Land + Land + 0 + + DFT~ + 0 + + + Willowrush Verge + {T}: Add {U}. +{T}: Add {G}. Activate only if you control a Forest or an Island. + + Land + Land + 0 + + DFT~ + 0 + + + Willowrush Verge + {T}: Add {U}. +{T}: Add {G}. Activate only if you control a Forest or an Island. + + Land + Land + 0 + + DFT~ + 0 + + + Wind-Scarred Crag + This land enters tapped. +When this land enters, you gain 1 life. +{T}: Add {R} or {W}. + + Land + Land + 0 + + DFT~ + 0 + + + Winter, Cursed Rider + Ward—Pay 2 life. +Artifacts you control have "Ward—Pay 2 life." +Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) + + BU + Legendary Creature — Human Warlock + Creature + 2 + UB + 3/2 + + DFT~ + 2 + + + Winter, Cursed Rider + Ward—Pay 2 life. +Artifacts you control have "Ward—Pay 2 life." +Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) + + BU + Legendary Creature — Human Warlock + Creature + 2 + UB + 3/2 + + DFT~ + 2 + + + Winter, Cursed Rider + Ward—Pay 2 life. +Artifacts you control have "Ward—Pay 2 life." +Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) + + BU + Legendary Creature — Human Warlock + Creature + 2 + UB + 3/2 + + DFT~ + 2 + + + Wreck Remover + Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Artifact Creature — Construct + Creature + 4 + 4 + 3/4 + + DFT~ + 2 + + + Zahur, Glory's Past + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Sacrifice another creature: Surveil 1. Activate only once each turn. +Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. + + BW + Legendary Creature — Zombie Cat Warrior + Creature + 2 + WB + 3/2 + + DFT~ + 2 + + + Zahur, Glory's Past + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Sacrifice another creature: Surveil 1. Activate only once each turn. +Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. + + BW + Legendary Creature — Zombie Cat Warrior + Creature + 2 + WB + 3/2 + + DFT~ + 2 + + + Zahur, Glory's Past + Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) +Sacrifice another creature: Surveil 1. Activate only once each turn. +Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. + + BW + Legendary Creature — Zombie Cat Warrior + Creature + 2 + WB + 3/2 + + DFT~ + 2 +