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-
-
-
- Cockatrice/Magic-Spoiler
- 2024-04-13 16:11:35 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/BIG.xml
-
-
-
-
- BIG
- The Big Score (Spoiler)
- Expansion
- 2024-04-19
-
-
-
-
- Ancient Cornucopia
- Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
-{T}: Add one mana of any color.
-
- G
- Artifact
- Artifact
- 3
- 2G
-
- BIG
- 1
-
-
- Ancient Cornucopia
- Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
-{T}: Add one mana of any color.
-
- G
- Artifact
- Artifact
- 3
- 2G
-
- BIG
- 1
-
-
- Ancient Cornucopia
- Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
-{T}: Add one mana of any color.
-
- G
- Artifact
- Artifact
- 3
- 2G
-
- BIG
- 1
-
-
- Bristlebud Farmer
- Trample
-When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
-
- G
- Creature — Plant Druid
- Creature
- 4
- 2GG
- 5/5
-
- BIG
- 2
-
-
- Bristlebud Farmer
- Trample
-When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
-
- G
- Creature — Plant Druid
- Creature
- 4
- 2GG
- 5/5
-
- BIG
- 2
-
-
- Bristlebud Farmer
- Trample
-When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
-
- G
- Creature — Plant Druid
- Creature
- 4
- 2GG
- 5/5
-
- BIG
- 2
-
-
- Collector's Cage
- Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
-{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- BIG
- 1
-
-
- Collector's Cage
- Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
-{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- BIG
- 1
-
-
- Collector's Cage
- Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
-{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- BIG
- 1
-
-
- Esoteric Duplicator
- Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
-{2}, Sacrifice Esoteric Duplicator: Draw a card.
-
- U
- Artifact — Clue
- Artifact
- 3
- 2U
-
- BIG
- 1
-
-
- Esoteric Duplicator
- Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
-{2}, Sacrifice Esoteric Duplicator: Draw a card.
-
- U
- Artifact — Clue
- Artifact
- 3
- 2U
-
- BIG
- 1
-
-
- Esoteric Duplicator
- Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
-{2}, Sacrifice Esoteric Duplicator: Draw a card.
-
- U
- Artifact — Clue
- Artifact
- 3
- 2U
-
- BIG
- 1
-
-
- Fomori Vault
- {T}: Add {C}.
-{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
-
- Land
- Land
- 0
-
- BIG
- 0
-
-
- Fomori Vault
- {T}: Add {C}.
-{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
-
- Land
- Land
- 0
-
- BIG
- 0
-
-
- Fomori Vault
- {T}: Add {C}.
-{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
-
- Land
- Land
- 0
-
- BIG
- 0
-
-
- Generous Plunderer
- Menace
-At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
-Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 2/2
-
- BIG
- 2
-
-
- Generous Plunderer
- Menace
-At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
-Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 2/2
-
- BIG
- 2
-
-
- Generous Plunderer
- Menace
-At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
-Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 2/2
-
- BIG
- 2
-
-
- Grand Abolisher
- During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
-
- W
- Creature — Human Cleric
- Creature
- 2
- WW
- 2/2
-
- BIG
- 2
-
-
- Grand Abolisher
- During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
-
- W
- Creature — Human Cleric
- Creature
- 2
- WW
- 2/2
-
- BIG
- 2
-
-
- Grand Abolisher
- During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
-
- W
- Creature — Human Cleric
- Creature
- 2
- WW
- 2/2
-
- BIG
- 2
-
-
- Greed's Gambit
- When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
-At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
-When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- BIG
- 1
-
-
- Greed's Gambit
- When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
-At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
-When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- BIG
- 1
-
-
- Greed's Gambit
- When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
-At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
-When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- BIG
- 1
-
-
- Harvester of Misery
- Menace
-When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
-{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
-
- B
- Creature — Spirit
- Creature
- 5
- 3BB
- 5/4
-
- BIG
- 2
-
-
- Harvester of Misery
- Menace
-When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
-{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
-
- B
- Creature — Spirit
- Creature
- 5
- 3BB
- 5/4
-
- BIG
- 2
-
-
- Harvester of Misery
- Menace
-When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
-{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
-
- B
- Creature — Spirit
- Creature
- 5
- 3BB
- 5/4
-
- BIG
- 2
-
-
- Hostile Investigator
- When Hostile Investigator enters the battlefield, target opponent discards a card.
-Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
-
- B
- Creature — Ogre Rogue Detective
- Creature
- 4
- 3B
- 4/3
-
- BIG
- 2
-
-
- Hostile Investigator
- When Hostile Investigator enters the battlefield, target opponent discards a card.
-Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
-
- B
- Creature — Ogre Rogue Detective
- Creature
- 4
- 3B
- 4/3
-
- BIG
- 2
-
-
- Hostile Investigator
- When Hostile Investigator enters the battlefield, target opponent discards a card.
-Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
-
- B
- Creature — Ogre Rogue Detective
- Creature
- 4
- 3B
- 4/3
-
- BIG
- 2
-
-
- Legion Extruder
- When Legion Extruder enters the battlefield, it deals 2 damage to any target.
-{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- BIG
- 1
-
-
- Legion Extruder
- When Legion Extruder enters the battlefield, it deals 2 damage to any target.
-{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- BIG
- 1
-
-
- Legion Extruder
- When Legion Extruder enters the battlefield, it deals 2 damage to any target.
-{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- BIG
- 1
-
-
- Loot, the Key to Everything
- Ward {1}
-At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
-
- GRU
- Legendary Creature — Beast Noble
- Creature
- 3
- GUR
- 1/2
-
- BIG
- 2
-
-
- Loot, the Key to Everything
- Ward {1}
-At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
-
- GRU
- Legendary Creature — Beast Noble
- Creature
- 3
- GUR
- 1/2
-
- BIG
- 2
-
-
- Loot, the Key to Everything
- Ward {1}
-At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
-
- GRU
- Legendary Creature — Beast Noble
- Creature
- 3
- GUR
- 1/2
-
- BIG
- 2
-
-
- Loot, the Key to Everything
- Ward {1}
-At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
-
- GRU
- Legendary Creature — Beast Noble
- Creature
- 3
- GUR
- 1/2
-
- BIG
- 2
-
-
- Lost Jitte
- Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
-Remove a charge counter from Lost Jitte: Choose one —
-• Untap target land.
-• Target creature can't block this turn.
-• Put a +1/+1 counter on equipped creature.
-Equip {1}
-
- Legendary Artifact — Equipment
- Artifact
- 1
- 1
-
- BIG
- 1
-
-
- Lost Jitte
- Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
-Remove a charge counter from Lost Jitte: Choose one —
-• Untap target land.
-• Target creature can't block this turn.
-• Put a +1/+1 counter on equipped creature.
-Equip {1}
-
- Legendary Artifact — Equipment
- Artifact
- 1
- 1
-
- BIG
- 1
-
-
- Lost Jitte
- Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
-Remove a charge counter from Lost Jitte: Choose one —
-• Untap target land.
-• Target creature can't block this turn.
-• Put a +1/+1 counter on equipped creature.
-Equip {1}
-
- Legendary Artifact — Equipment
- Artifact
- 1
- 1
-
- BIG
- 1
-
-
- Lotus Ring
- Indestructible
-Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG
- 1
-
-
- Lotus Ring
- Indestructible
-Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG
- 1
-
-
- Lotus Ring
- Indestructible
-Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG
- 1
-
-
- Lotus Ring
- Indestructible
-Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG
- 1
-
-
- Memory Vessel
- {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
-
- R
- Artifact
- Artifact
- 5
- 3RR
-
- BIG
- 1
-
-
- Memory Vessel
- {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
-
- R
- Artifact
- Artifact
- 5
- 3RR
-
- BIG
- 1
-
-
- Memory Vessel
- {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
-
- R
- Artifact
- Artifact
- 5
- 3RR
-
- BIG
- 1
-
-
- Molten Duplication
- Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- BIG
- 3
-
-
- Molten Duplication
- Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- BIG
- 3
-
-
- Molten Duplication
- Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- BIG
- 3
-
-
- Nexus of Becoming
- At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
-
- Artifact
- Artifact
- 6
- 6
-
- BIG
- 1
-
-
- Nexus of Becoming
- At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
-
- Artifact
- Artifact
- 6
- 6
-
- BIG
- 1
-
-
- Nexus of Becoming
- At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
-
- Artifact
- Artifact
- 6
- 6
-
- BIG
- 1
-
-
- Oltec Matterweaver
- Whenever you cast a creature spell, choose one —
-• Create a 1/1 colorless Gnome artifact creature token.
-• Create a token that's a copy of target artifact token you control.
-
- W
- Creature — Human Artificer
- Creature
- 3
- 2W
- 2/4
-
- BIG
- 2
-
-
- Oltec Matterweaver
- Whenever you cast a creature spell, choose one —
-• Create a 1/1 colorless Gnome artifact creature token.
-• Create a token that's a copy of target artifact token you control.
-
- W
- Creature — Human Artificer
- Creature
- 3
- 2W
- 2/4
-
- BIG
- 2
-
-
- Oltec Matterweaver
- Whenever you cast a creature spell, choose one —
-• Create a 1/1 colorless Gnome artifact creature token.
-• Create a token that's a copy of target artifact token you control.
-
- W
- Creature — Human Artificer
- Creature
- 3
- 2W
- 2/4
-
- BIG
- 2
-
-
- Omenpath Journey
- When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
-At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- BIG
- 1
-
-
- Omenpath Journey
- When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
-At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- BIG
- 1
-
-
- Omenpath Journey
- When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
-At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- BIG
- 1
-
-
- Pest Control
- Destroy all nonland permanents with mana value 1 or less.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- BW
- Sorcery
- Sorcery
- 2
- WB
-
- BIG
- 3
-
-
- Pest Control
- Destroy all nonland permanents with mana value 1 or less.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- BW
- Sorcery
- Sorcery
- 2
- WB
-
- BIG
- 3
-
-
- Pest Control
- Destroy all nonland permanents with mana value 1 or less.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- BW
- Sorcery
- Sorcery
- 2
- WB
-
- BIG
- 3
-
-
- Rest in Peace
- When Rest in Peace enters the battlefield, exile all graveyards.
-If a card or token would be put into a graveyard from anywhere, exile it instead.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- BIG
- 1
-
-
- Rest in Peace
- When Rest in Peace enters the battlefield, exile all graveyards.
-If a card or token would be put into a graveyard from anywhere, exile it instead.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- BIG
- 1
-
-
- Rest in Peace
- When Rest in Peace enters the battlefield, exile all graveyards.
-If a card or token would be put into a graveyard from anywhere, exile it instead.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- BIG
- 1
-
-
- Sandstorm Salvager
- When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
-{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
-
- G
- Creature — Human Artificer
- Creature
- 3
- 2G
- 1/1
-
- BIG
- 2
-
-
- Sandstorm Salvager
- When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
-{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
-
- G
- Creature — Human Artificer
- Creature
- 3
- 2G
- 1/1
-
- BIG
- 2
-
-
- Sandstorm Salvager
- When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
-{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
-
- G
- Creature — Human Artificer
- Creature
- 3
- 2G
- 1/1
-
- BIG
- 2
-
-
- Simulacrum Synthesizer
- When Simulacrum Synthesizer enters the battlefield, scry 2.
-Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG
- 1
-
-
- Simulacrum Synthesizer
- When Simulacrum Synthesizer enters the battlefield, scry 2.
-Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG
- 1
-
-
- Simulacrum Synthesizer
- When Simulacrum Synthesizer enters the battlefield, scry 2.
-Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG
- 1
-
-
- Tarnation Vista
- Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
-
- Land
- Land
- 0
-
- BIG
- 1
- 0
-
-
- Tarnation Vista
- Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
-
- Land
- Land
- 0
-
- BIG
- 1
- 0
-
-
- Tarnation Vista
- Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
-
- Land
- Land
- 0
-
- BIG
- 1
- 0
-
-
- Tarnation Vista
- Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
-
- Land
- Land
- 0
-
- BIG
- 1
- 0
-
-
- Territory Forge
- When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
-Territory Forge has all activated abilities of the exiled card.
-
- R
- Artifact
- Artifact
- 5
- 4R
-
- BIG
- 1
-
-
- Territory Forge
- When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
-Territory Forge has all activated abilities of the exiled card.
-
- R
- Artifact
- Artifact
- 5
- 4R
-
- BIG
- 1
-
-
- Territory Forge
- When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
-Territory Forge has all activated abilities of the exiled card.
-
- R
- Artifact
- Artifact
- 5
- 4R
-
- BIG
- 1
-
-
- Torpor Orb
- Creatures entering the battlefield don't cause abilities to trigger.
-
- Artifact
- Artifact
- 2
- 2
-
- BIG
- 1
-
-
- Torpor Orb
- Creatures entering the battlefield don't cause abilities to trigger.
-
- Artifact
- Artifact
- 2
- 2
-
- BIG
- 1
-
-
- Torpor Orb
- Creatures entering the battlefield don't cause abilities to trigger.
-
- Artifact
- Artifact
- 2
- 2
-
- BIG
- 1
-
-
- Transmutation Font
- {T}: Create your choice of a Blood token, a Clue token, or a Food token.
-{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
-
- Artifact
- Artifact
- 5
- 5
-
- BIG
- 1
-
-
- Transmutation Font
- {T}: Create your choice of a Blood token, a Clue token, or a Food token.
-{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
-
- Artifact
- Artifact
- 5
- 5
-
- BIG
- 1
-
-
- Transmutation Font
- {T}: Create your choice of a Blood token, a Clue token, or a Food token.
-{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
-
- Artifact
- Artifact
- 5
- 5
-
- BIG
- 1
-
-
- Vaultborn Tyrant
- Trample
-Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
-When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 6/6
-
- BIG
- 2
-
-
- Vaultborn Tyrant
- Trample
-Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
-When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 6/6
-
- BIG
- 2
-
-
- Vaultborn Tyrant
- Trample
-Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
-When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 6/6
-
- BIG
- 2
-
-
- Vaultborn Tyrant
- Trample
-Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
-When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 6/6
-
- BIG
- 2
-
-
- Worldwalker Helm
- If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG
- 1
-
-
- Worldwalker Helm
- If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG
- 1
-
-
- Worldwalker Helm
- If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG
- 1
-
-
-
diff --git a/OTC.xml b/OTC.xml
deleted file mode 100644
index 525bdcf8..00000000
--- a/OTC.xml
+++ /dev/null
@@ -1,4823 +0,0 @@
-
-
-
-
- Cockatrice/Magic-Spoiler
- 2024-04-18 08:13:10 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTC.xml
-
-
-
-
- OTC
- Outlaws of Thunder Junction Commander (Spoiler)
- Commander
- 2024-04-19
-
-
-
-
- Academy Manufactor
- If you would create a Clue, Food, or Treasure token, instead create one of each.
-
- Artifact Creature — Assembly-Worker
- Creature
- 3
- 3
- 1/3
-
- OTC
- 2
-
-
- Access Tunnel
- {T}: Add {C}.
-{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Aetherborn Marauder
- Flying, lifelink
-When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
-
- B
- Creature — Aetherborn Rogue
- Creature
- 4
- 3B
- 2/2
-
- OTC
- 2
-
-
- Ancient Greenwarden
- Reach
-You may play lands from your graveyard.
-If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- G
- Creature — Elemental
- Creature
- 6
- 4GG
- 5/7
-
- OTC
- 2
-
-
- Angel of Indemnity
- Flying, lifelink
-When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
-Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- W
- Creature — Angel Warrior
- Creature
- 6
- 5W
- 5/5
-
- OTC
- 2
-
-
- Angel of Indemnity
- Flying, lifelink
-When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
-Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- W
- Creature — Angel Warrior
- Creature
- 6
- 5W
- 5/5
-
- OTC
- 2
-
-
- Angel of the Ruins
- Flying
-When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
-Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
-
- W
- Artifact Creature — Angel
- Creature
- 7
- 5WW
- 5/7
-
- OTC
- 2
-
-
- Angelic Sell-Sword
- Flying, vigilance
-Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
-
- W
- Creature — Angel Mercenary
- Creature
- 5
- 4W
- 4/4
-
- OTC
- 2
-
-
- Angelic Sell-Sword
- Flying, vigilance
-Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
-
- W
- Creature — Angel Mercenary
- Creature
- 5
- 4W
- 4/4
-
- OTC
- 2
-
-
- Angrath's Marauders
- If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
-
- R
- Creature — Human Pirate
- Creature
- 7
- 5RR
- 4/4
-
- OTC
- 2
-
-
- Arcane Bombardment
- Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
-
- R
- Enchantment
- Enchantment
- 6
- 4RR
-
- OTC
- 1
-
-
- Arcane Denial
- Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
-You draw a card at the beginning of the next turn's upkeep.
-
- U
- Instant
- Instant
- 2
- 1U
-
- OTC
- 3
-
-
- Arcane Heist
- You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
-Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- OTC
- 3
-
-
- Arcane Heist
- You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
-Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- OTC
- 3
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Archmage Emeritus
- Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
-
- U
- Creature — Human Wizard
- Creature
- 4
- 2UU
- 2/2
-
- OTC
- 2
-
-
- Avenger of Zendikar
- When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
-Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
-
- G
- Creature — Elemental
- Creature
- 7
- 5GG
- 5/5
-
- OTC
- 2
-
-
- Back in Town
- Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- B
- Sorcery
- Sorcery
- 3
- X2B
-
- OTC
- 3
-
-
- Back in Town
- Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- B
- Sorcery
- Sorcery
- 3
- X2B
-
- OTC
- 3
-
-
- Baleful Mastery
- You may pay {1}{B} rather than pay this spell's mana cost.
-If the {1}{B} cost was paid, an opponent draws a card.
-Exile target creature or planeswalker.
-
- B
- Instant
- Instant
- 4
- 3B
-
- OTC
- 3
-
-
- Baleful Strix
- Flying, deathtouch
-When Baleful Strix enters the battlefield, draw a card.
-
- BU
- Artifact Creature — Bird
- Creature
- 2
- UB
- 1/1
-
- OTC
- 2
-
-
- Baral's Expertise
- Return up to three target artifacts and/or creatures to their owners' hands.
-You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
-
- U
- Sorcery
- Sorcery
- 5
- 3UU
-
- OTC
- 3
-
-
- Battlefield Forge
- {T}: Add {C}.
-{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Big Score
- As an additional cost to cast this spell, discard a card.
-Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Instant
- Instant
- 4
- 3R
-
- OTC
- 3
-
-
- Bitter Reunion
- When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.
-{1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- OTC
- 1
-
-
- Blackcleave Cliffs
- Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Bladegriff Prototype
- Flying
-Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
-
- Artifact Creature — Griffin
- Creature
- 5
- 5
- 3/2
-
- OTC
- 2
-
-
- Bloodthirsty Adversary
- Haste
-When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
-
- R
- Creature — Vampire
- Creature
- 2
- 1R
- 2/2
-
- OTC
- 2
-
-
- Bojuka Bog
- Bojuka Bog enters the battlefield tapped.
-When Bojuka Bog enters the battlefield, exile target player's graveyard.
-{T}: Add {B}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Bonders' Enclave
- {T}: Add {C}.
-{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Boros Charm
- Choose one —
-• Boros Charm deals 4 damage to target player or planeswalker.
-• Permanents you control gain indestructible until end of turn.
-• Target creature gains double strike until end of turn.
-
- RW
- Instant
- Instant
- 2
- RW
-
- OTC
- 3
-
-
- Bounty Board
- {T}: Add one mana of any color.
-{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery.
-Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
-
- Artifact
- Artifact
- 3
- 3
-
- OTC
- 1
-
-
- Bounty Board
- {T}: Add one mana of any color.
-{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery.
-Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
-
- Artifact
- Artifact
- 3
- 3
-
- OTC
- 1
-
-
- Brainstealer Dragon
- Flying
-At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
-Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
-
- B
- Creature — Dragon Horror
- Creature
- 7
- 5BB
- 6/6
-
- OTC
- 2
-
-
- Breena, the Demagogue
- Flying
-Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
-
- BW
- Legendary Creature — Bird Warlock
- Creature
- 3
- 1WB
- 1/3
-
- OTC
- 2
-
-
- Cactus Preserve
- Cactus Preserve enters the battlefield tapped.
-{T}: Add one mana of any type that a land you control could produce.
-{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
-
- Land — Desert
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Cactus Preserve
- Cactus Preserve enters the battlefield tapped.
-{T}: Add one mana of any type that a land you control could produce.
-{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
-
- Land — Desert
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Canyon Slough
- ({T}: Add {B} or {R}.)
-Canyon Slough enters the battlefield tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Swamp Mountain
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Captain Lannery Storm
- Haste
-Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
-
- R
- Legendary Creature — Human Pirate
- Creature
- 3
- 2R
- 2/2
-
- OTC
- 2
-
-
- Captivating Crew
- {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
-
- R
- Creature — Human Pirate
- Creature
- 4
- 3R
- 4/3
-
- OTC
- 2
-
-
- Cascade Bluffs
- {T}: Add {C}.
-{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Cataclysmic Prospecting
- Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- OTC
- 3
-
-
- Cataclysmic Prospecting
- Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- OTC
- 3
-
-
- Caves of Koilos
- {T}: Add {C}.
-{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Cazur, Ruthless Stalker
- Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
-Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
-
- G
- Legendary Creature — Human Warrior
- Creature
- 4
- 3G
- 3/3
-
- OTC
- 2
-
-
- Changeling Outcast
- Changeling (This card is every creature type.)
-Changeling Outcast can't block and can't be blocked.
-
- B
- Creature — Shapeshifter
- Creature
- 1
- B
- 1/1
-
- OTC
- 2
-
-
- Chaos Wand
- {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
-
- Artifact
- Artifact
- 3
- 3
-
- OTC
- 1
-
-
- Chaos Warp
- The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
-
- R
- Instant
- Instant
- 3
- 2R
-
- OTC
- 3
-
-
- Charred Graverobber
- When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
-Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
-Charred Graverobber escapes with a +1/+1 counter on it.
-
- B
- Creature — Skeleton Mercenary
- Creature
- 3
- 2B
- 3/1
-
- OTC
- 2
-
-
- Charred Graverobber
- When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
-Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
-Charred Graverobber escapes with a +1/+1 counter on it.
-
- B
- Creature — Skeleton Mercenary
- Creature
- 3
- 2B
- 3/1
-
- OTC
- 2
-
-
- Chromatic Lantern
- Lands you control have "{T}: Add one mana of any color."
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- OTC
- 1
-
-
- Clifftop Retreat
- Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Cold-Eyed Selkie
- Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
-Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
-
- GU
- Creature — Merfolk Rogue
- Creature
- 3
- 1G/UG/U
- 1/1
-
- OTC
- 2
-
-
- Command Beacon
- {T}: Add {C}.
-{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Council's Judgment
- Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
-
- W
- Sorcery
- Sorcery
- 3
- 1WW
-
- OTC
- 3
-
-
- Crackling Spellslinger
- Flash
-When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
-
- R
- Creature — Human Wizard
- Creature
- 5
- 3RR
- 2/2
-
- OTC
- 2
-
-
- Crackling Spellslinger
- Flash
-When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
-
- R
- Creature — Human Wizard
- Creature
- 5
- 3RR
- 2/2
-
- OTC
- 2
-
-
- Crawling Sensation
- At the beginning of your upkeep, you may mill two cards.
-Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- OTC
- 1
-
-
- Culling Ritual
- Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
-
- BG
- Sorcery
- Sorcery
- 4
- 2BG
-
- OTC
- 3
-
-
- Cunning Rhetoric
- Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- OTC
- 1
-
-
- Curse of the Swine
- Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- OTC
- 3
-
-
- Cursed Mirror
- {T}: Add {R}.
-As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
-
- R
- Artifact
- Artifact
- 3
- 2R
-
- OTC
- 1
-
-
- Curtains' Call
- Undaunted (This spell costs {1} less to cast for each opponent.)
-Destroy two target creatures.
-
- B
- Instant
- Instant
- 6
- 5B
-
- OTC
- 3
-
-
- Darkslick Shores
- Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Darksteel Ingot
- Indestructible
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- OTC
- 1
-
-
- Darkwater Catacombs
- {1}, {T}: Add {U}{B}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Dazzling Sphinx
- Flying
-Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
-
- U
- Creature — Sphinx
- Creature
- 5
- 3UU
- 4/5
-
- OTC
- 2
-
-
- Dead Before Sunrise
- Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- R
- Instant
- Instant
- 4
- 3R
-
- OTC
- 3
-
-
- Dead Before Sunrise
- Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- R
- Instant
- Instant
- 4
- 3R
-
- OTC
- 3
-
-
- Deadly Dispute
- As an additional cost to cast this spell, sacrifice an artifact or creature.
-Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Instant
- Instant
- 2
- 1B
-
- OTC
- 3
-
-
- Decimate
- Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
-
- GR
- Sorcery
- Sorcery
- 4
- 2RG
-
- OTC
- 3
-
-
- Deep Analysis
- Target player draws two cards.
-Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- OTC
- 3
-
-
- Demolition Field
- {T}: Add {C}.
-{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Descend upon the Sinful
- Exile all creatures.
-Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- OTC
- 3
-
-
- Desert of the Fervent
- Desert of the Fervent enters the battlefield tapped.
-{T}: Add {R}.
-Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
-
- Land — Desert
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Desert of the Indomitable
- Desert of the Indomitable enters the battlefield tapped.
-{T}: Add {G}.
-Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
-
- Land — Desert
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Desert of the True
- Desert of the True enters the battlefield tapped.
-{T}: Add {W}.
-Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
-
- Land — Desert
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Desolate Mire
- {1}, {T}: Add {W}{B}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Dig Through Time
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
-
- U
- Instant
- Instant
- 8
- 6UU
-
- OTC
- 3
-
-
- Diluvian Primordial
- Flying
-When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
-
- U
- Creature — Avatar
- Creature
- 7
- 5UU
- 5/5
-
- OTC
- 2
-
-
- Dimir Aqueduct
- Dimir Aqueduct enters the battlefield tapped.
-When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
-{T}: Add {U}{B}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Dire Fleet Daredevil
- First strike
-When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
-
- R
- Creature — Human Pirate
- Creature
- 2
- 1R
- 2/1
-
- OTC
- 2
-
-
- Dire Fleet Ravager
- Menace, deathtouch
-When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
-
- B
- Creature — Orc Pirate Wizard
- Creature
- 5
- 3BB
- 4/4
-
- OTC
- 2
-
-
- Discreet Retreat
- Enchant land
-Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
-
- B
- Enchantment — Aura
- Enchantment
- 4
- 3B
-
- OTC
- 1
-
-
- Discreet Retreat
- Enchant land
-Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
-
- B
- Enchantment — Aura
- Enchantment
- 4
- 3B
-
- OTC
- 1
-
-
- Dragonskull Summit
- Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Dream-Thief's Bandana
- Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Dream-Thief's Bandana
- Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Drowned Catacomb
- Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Dune Chanter
- Reach
-Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
-Lands you control have "{T}: Add one mana of any color."
-{T}: Mill two cards. You gain 1 life for each land card milled this way.
-
- G
- Creature — Plant Druid
- Creature
- 3
- 2G
- 2/3
-
- OTC
- 2
-
-
- Dune Chanter
- Reach
-Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
-Lands you control have "{T}: Add one mana of any color."
-{T}: Mill two cards. You gain 1 life for each land card milled this way.
-
- G
- Creature — Plant Druid
- Creature
- 3
- 2G
- 2/3
-
- OTC
- 2
-
-
- Dunes of the Dead
- {T}: Add {C}.
-When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
-
- Land — Desert
- Land
- 0
-
- OTC
- 0
-
-
- Eccentric Farmer
- When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
-
- G
- Creature — Human Peasant
- Creature
- 3
- 2G
- 2/3
-
- OTC
- 2
-
-
- Edric, Spymaster of Trest
- Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
-
- GU
- Legendary Creature — Elf Rogue
- Creature
- 3
- 1GU
- 2/2
-
- OTC
- 2
-
-
- Electric Revelation
- As an additional cost to cast this spell, discard a card.
-Draw two cards.
-Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
-
- R
- Instant
- Instant
- 3
- 2R
-
- OTC
- 3
-
-
- Electrostatic Field
- Defender
-Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
-
- R
- Creature — Wall
- Creature
- 2
- 1R
- 0/4
-
- OTC
- 2
-
-
- Elemental Eruption
- Create a 4/4 red Dragon Elemental creature token with flying and prowess.
-Storm (When you cast this spell, copy it for each spell cast before it this turn.)
-
- R
- Sorcery
- Sorcery
- 6
- 4RR
-
- OTC
- 3
-
-
- Elemental Eruption
- Create a 4/4 red Dragon Elemental creature token with flying and prowess.
-Storm (When you cast this spell, copy it for each spell cast before it this turn.)
-
- R
- Sorcery
- Sorcery
- 6
- 4RR
-
- OTC
- 3
-
-
- Elvish Rejuvenator
- When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
-
- G
- Creature — Elf Druid
- Creature
- 3
- 2G
- 1/1
-
- OTC
- 2
-
-
- Embrace the Unknown
- Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
-Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- OTC
- 3
-
-
- Embrace the Unknown
- Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
-Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- OTC
- 3
-
-
- Epic Experiment
- Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
-
- RU
- Sorcery
- Sorcery
- 2
- XUR
-
- OTC
- 3
-
-
- Eris, Roar of the Storm
- This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard.
-Flying, prowess
-Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
-
- RU
- Legendary Creature — Elemental Warlock
- Creature
- 10
- 8UR
- 4/4
-
- OTC
- 2
-
-
- Eris, Roar of the Storm
- This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard.
-Flying, prowess
-Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
-
- RU
- Legendary Creature — Elemental Warlock
- Creature
- 10
- 8UR
- 4/4
-
- OTC
- 2
-
-
- Escape to the Wilds
- Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
-You may play an additional land this turn.
-
- GR
- Sorcery
- Sorcery
- 5
- 3RG
-
- OTC
- 3
-
-
- Evolving Wilds
- {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Exotic Orchard
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Explore
- You may play an additional land this turn.
-Draw a card.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTC
- 3
-
-
- Expressive Iteration
- Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
-
- RU
- Sorcery
- Sorcery
- 2
- UR
-
- OTC
- 3
-
-
- Extract Brain
- Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
-
- BU
- Sorcery
- Sorcery
- 2
- XUB
-
- OTC
- 3
-
-
- Fain, the Broker
- {T}, Sacrifice a creature: Put two +1/+1 counters on target creature.
-{T}, Remove a counter from a creature you control: Create a Treasure token.
-{T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
-{3}{B}: Untap Fain, the Broker.
-
- B
- Legendary Creature — Human Warlock
- Creature
- 3
- 2B
- 3/3
-
- OTC
- 2
-
-
- Faithless Looting
- Draw two cards, then discard two cards.
-Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- OTC
- 3
-
-
- Fallen Shinobi
- Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
-Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
-
- BU
- Creature — Zombie Ninja
- Creature
- 5
- 3UB
- 5/4
-
- OTC
- 2
-
-
- Feed the Swarm
- Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- OTC
- 3
-
-
- Felix Five-Boots
- Menace, ward {2}
-If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- BGU
- Legendary Creature — Ooze Rogue
- Creature
- 5
- 2BGU
- 5/4
-
- OTC
- 2
-
-
- Felix Five-Boots
- Menace, ward {2}
-If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- BGU
- Legendary Creature — Ooze Rogue
- Creature
- 5
- 2BGU
- 5/4
-
- OTC
- 2
-
-
- Fellwar Stone
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Ferrous Lake
- {1}, {T}: Add {U}{R}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Fetid Heath
- {T}: Add {C}.
-{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Fetid Pools
- ({T}: Add {U} or {B}.)
-Fetid Pools enters the battlefield tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Island Swamp
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Finale of Promise
- You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- OTC
- 3
-
-
- Finale of Revelation
- Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
-Exile Finale of Revelation.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- OTC
- 3
-
-
- Flooded Grove
- {T}: Add {C}.
-{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Forger's Foundry
- {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
-{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- OTC
- 1
-
-
- Forger's Foundry
- {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
-{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- OTC
- 1
-
-
- Frostboil Snarl
- As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Galvanic Iteration
- When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- RU
- Instant
- Instant
- 2
- UR
-
- OTC
- 3
-
-
- Genesis Hydra
- When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
-Genesis Hydra enters the battlefield with X +1/+1 counters on it.
-
- G
- Creature — Plant Hydra
- Creature
- 2
- XGG
- 0/0
-
- OTC
- 2
-
-
- Ghostly Pilferer
- Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.
-Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
-Discard a card: Ghostly Pilferer can't be blocked this turn.
-
- U
- Creature — Spirit Rogue
- Creature
- 2
- 1U
- 2/1
-
- OTC
- 2
-
-
- Glittering Stockpile
- {T}: Add {R}. Put a stash counter on Glittering Stockpile.
-{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
-
- R
- Artifact — Treasure
- Artifact
- 3
- 2R
-
- OTC
- 1
-
-
- Goblin Electromancer
- Instant and sorcery spells you cast cost {1} less to cast.
-
- RU
- Creature — Goblin Wizard
- Creature
- 2
- UR
- 2/2
-
- OTC
- 2
-
-
- Gonti, Canny Acquisitor
- Spells you cast but don't own cost {1} less to cast.
-Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
-
- BGU
- Legendary Creature — Aetherborn Rogue
- Creature
- 5
- 2BGU
- 5/5
-
- OTC
- 2
-
-
- Gonti, Lord of Luxury
- Deathtouch
-When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
-
- B
- Legendary Creature — Aetherborn Rogue
- Creature
- 4
- 2BB
- 2/3
-
- OTC
- 2
-
-
- Graywater's Fixer
- Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- BR
- Creature — Lizard Mercenary
- Creature
- 4
- 2BR
- 4/4
-
- OTC
- 2
-
-
- Graywater's Fixer
- Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- BR
- Creature — Lizard Mercenary
- Creature
- 4
- 2BR
- 4/4
-
- OTC
- 2
-
-
- Grenzo, Havoc Raiser
- Whenever a creature you control deals combat damage to a player, choose one —
-• Goad target creature that player controls.
-• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
-
- R
- Legendary Creature — Goblin Rogue
- Creature
- 2
- RR
- 2/2
-
- OTC
- 2
-
-
- Guttersnipe
- Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
-
- R
- Creature — Goblin Shaman
- Creature
- 3
- 2R
- 2/2
-
- OTC
- 2
-
-
- Harrow
- As an additional cost to cast this spell, sacrifice a land.
-Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
-
- G
- Instant
- Instant
- 3
- 2G
-
- OTC
- 3
-
-
- Hashep Oasis
- {T}: Add {C}.
-{T}, Pay 1 life: Add {G}.
-{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
-
- Land — Desert
- Land
- 0
-
- OTC
- 0
-
-
- Haughty Djinn
- Flying
-Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
-Instant and sorcery spells you cast cost {1} less to cast.
-
- U
- Creature — Djinn
- Creature
- 3
- 1UU
- */4
-
- OTC
- 2
-
-
- Hazezon, Shaper of Sand
- Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)
-You may play Desert lands from your graveyard.
-Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
-
- GRW
- Legendary Creature — Human Warrior
- Creature
- 3
- RGW
- 3/3
-
- OTC
- 2
-
-
- Heartless Conscription
- Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
-
- B
- Sorcery
- Sorcery
- 8
- 6BB
-
- OTC
- 3
-
-
- Heartless Conscription
- Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
-
- B
- Sorcery
- Sorcery
- 8
- 6BB
-
- OTC
- 3
-
-
- Heaven
- Heaven deals X damage to each creature with flying.
-
- GR
- Instant
- Instant
- 3
- XG
-
- OTC
- 3
-
-
- Earth
- Aftermath (Cast this spell only from your graveyard. Then exile it.)
-Earth deals X damage to each creature without flying.
-
- GR
- Sorcery
- Sorcery
- 3
- XRR
-
- OTC
- 3
-
-
- Heliod's Intervention
- Choose one —
-• Destroy X target artifacts and/or enchantments.
-• Target player gains twice X life.
-
- W
- Instant
- Instant
- 2
- XWW
-
- OTC
- 3
-
-
- Hex
- Destroy six target creatures.
-
- B
- Sorcery
- Sorcery
- 6
- 4BB
-
- OTC
- 3
-
-
- Hinterland Harbor
- Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Hostage Taker
- When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
-
- BU
- Creature — Human Pirate
- Creature
- 4
- 2UB
- 2/3
-
- OTC
- 2
-
-
- Hour of Promise
- Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
-
- G
- Sorcery
- Sorcery
- 5
- 4G
-
- OTC
- 3
-
-
- Humble Defector
- {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 2/1
-
- OTC
- 2
-
-
- Idol of Oblivion
- {T}: Draw a card. Activate only if you created a token this turn.
-{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Impulsive Pilferer
- When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- R
- Creature — Goblin Pirate
- Creature
- 1
- R
- 1/1
-
- OTC
- 2
-
-
- Isolated Chapel
- Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Izzet Boilerworks
- Izzet Boilerworks enters the battlefield tapped.
-When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
-{T}: Add {U}{R}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Izzet Signet
- {1}, {T}: Add {U}{R}.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Jungle Shrine
- Jungle Shrine enters the battlefield tapped.
-{T}: Add {R}, {G}, or {W}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Kamber, the Plunderer
- Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)
-Lifelink
-Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
-
- B
- Legendary Creature — Vampire Rogue
- Creature
- 4
- 3B
- 3/4
-
- OTC
- 2
-
-
- Kaza, Roil Chaser
- Flying, haste
-{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
-
- RU
- Legendary Creature — Human Wizard
- Creature
- 2
- UR
- 1/2
-
- OTC
- 2
-
-
- Kirri, Talented Sprout
- Other Plants and Treefolk you control get +2/+0.
-At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
-
- GRW
- Legendary Creature — Plant Druid
- Creature
- 4
- 1RGW
- 0/3
-
- OTC
- 2
-
-
- Kirri, Talented Sprout
- Other Plants and Treefolk you control get +2/+0.
-At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
-
- GRW
- Legendary Creature — Plant Druid
- Creature
- 4
- 1RGW
- 0/3
-
- OTC
- 2
-
-
- Kodama's Reach
- Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
-
- G
- Sorcery — Arcane
- Sorcery
- 3
- 2G
-
- OTC
- 3
-
-
- Krosan Verge
- Krosan Verge enters the battlefield tapped.
-{T}: Add {C}.
-{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Laurine, the Diversion
- Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)
-First strike
-{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
-
- R
- Legendary Creature — Human Rogue
- Creature
- 3
- 2R
- 3/3
-
- OTC
- 2
-
-
- Leyline Dowser
- {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
-Tap an untapped legendary creature you control: Untap Leyline Dowser.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Leyline Dowser
- {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
-Tap an untapped legendary creature you control: Untap Leyline Dowser.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Life Insurance
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
-
- BW
- Enchantment
- Enchantment
- 5
- 3WB
-
- OTC
- 1
-
-
- Lightning Greaves
- Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
-Equip {0}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Llanowar Wastes
- {T}: Add {C}.
-{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Lock and Load
- Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
-Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- OTC
- 3
-
-
- Lock and Load
- Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
-Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- OTC
- 3
-
-
- Magmatic Insight
- As an additional cost to cast this spell, discard a land card.
-Draw two cards.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- OTC
- 3
-
-
- Mari, the Killing Quill
- Whenever a creature an opponent controls dies, exile it with a hit counter on it.
-Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
-
- B
- Legendary Creature — Vampire Assassin
- Creature
- 3
- 1BB
- 3/2
-
- OTC
- 2
-
-
- Marshal's Anthem
- Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
-Creatures you control get +1/+1.
-When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
-
- W
- Enchantment
- Enchantment
- 4
- 2WW
-
- OTC
- 1
-
-
- Marshland Bloodcaster
- Flying
-{1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
-
- B
- Creature — Vampire Warlock
- Creature
- 5
- 4B
- 3/5
-
- OTC
- 2
-
-
- Mass Mutiny
- For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
-
- R
- Sorcery
- Sorcery
- 5
- 3RR
-
- OTC
- 3
-
-
- Massacre Girl
- Menace
-When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 5
- 3BB
- 4/4
-
- OTC
- 2
-
-
- Midnight Clock
- {T}: Add {U}.
-{2}{U}: Put an hour counter on Midnight Clock.
-At the beginning of each upkeep, put an hour counter on Midnight Clock.
-When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- OTC
- 1
-
-
- Mind's Dilation
- Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
-
- U
- Enchantment
- Enchantment
- 7
- 5UU
-
- OTC
- 1
-
-
- Mirror Entity
- Changeling (This card is every creature type.)
-{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
-
- W
- Creature — Shapeshifter
- Creature
- 3
- 2W
- 1/1
-
- OTC
- 2
-
-
- Misfortune Teller
- Deathtouch
-Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
-
- B
- Creature — Human Warlock
- Creature
- 4
- 3B
- 3/1
-
- OTC
- 2
-
-
- Mistmeadow Skulk
- Lifelink, protection from mana value 3 or greater
-
- W
- Creature — Kithkin Rogue
- Creature
- 2
- 1W
- 1/1
-
- OTC
- 2
-
-
- Mizzix's Mastery
- Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
-Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- OTC
- 3
-
-
- Morbid Opportunist
- Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
-
- B
- Creature — Human Rogue
- Creature
- 3
- 2B
- 1/3
-
- OTC
- 2
-
-
- Murmuring Mystic
- Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 4
- 3U
- 1/5
-
- OTC
- 2
-
-
- Nantuko Cultivator
- When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
-
- G
- Creature — Insect Druid
- Creature
- 4
- 3G
- 2/2
-
- OTC
- 2
-
-
- Nashi, Moon Sage's Scion
- Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
-Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
-
- B
- Legendary Creature — Rat Ninja
- Creature
- 3
- 1BB
- 3/2
-
- OTC
- 2
-
-
- Nesting Dragon
- Flying
-Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 5/4
-
- OTC
- 2
-
-
- Nighthawk Scavenger
- Flying, deathtouch, lifelink
-Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
-
- B
- Creature — Vampire Rogue
- Creature
- 3
- 1BB
- 1+*/3
-
- OTC
- 2
-
-
- Niv-Mizzet, Parun
- This spell can't be countered.
-Flying
-Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
-Whenever a player casts an instant or sorcery spell, you draw a card.
-
- RU
- Legendary Creature — Dragon Wizard
- Creature
- 6
- UUURRR
- 5/5
-
- OTC
- 2
-
-
- Nomad Outpost
- Nomad Outpost enters the battlefield tapped.
-{T}: Add {R}, {W}, or {B}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Oblivion Sower
- When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
-
- Creature — Eldrazi
- Creature
- 6
- 6
- 5/8
-
- OTC
- 2
-
-
- Octavia, Living Thesis
- This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.
-Ward {8}
-Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
-
- U
- Legendary Creature — Elemental Octopus
- Creature
- 10
- 8UU
- 8/8
-
- OTC
- 2
-
-
- Ogre Slumlord
- Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
-Rats you control have deathtouch.
-
- B
- Creature — Ogre Rogue
- Creature
- 5
- 3BB
- 3/3
-
- OTC
- 2
-
-
- Ohran Frostfang
- Attacking creatures you control have deathtouch.
-Whenever a creature you control deals combat damage to a player, draw a card.
-
- G
- Snow Creature — Snake
- Creature
- 5
- 3GG
- 2/6
-
- OTC
- 2
-
-
- Olivia, Opulent Outlaw
- Flying, lifelink
-Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
-
- BRW
- Legendary Creature — Vampire Assassin
- Creature
- 4
- 1RWB
- 3/3
-
- OTC
- 2
-
-
- Omnath, Locus of Rage
- Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
-Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
-
- GR
- Legendary Creature — Elemental
- Creature
- 7
- 3RRGG
- 5/5
-
- OTC
- 2
-
-
- Opt
- Scry 1.
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- OTC
- 3
-
-
- Opulent Palace
- Opulent Palace enters the battlefield tapped.
-{T}: Add {B}, {G}, or {U}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Oracle of Mul Daya
- You may play an additional land on each of your turns.
-Play with the top card of your library revealed.
-You may play lands from the top of your library.
-
- G
- Creature — Elf Shaman
- Creature
- 4
- 3G
- 2/2
-
- OTC
- 2
-
-
- Orochi Soul-Reaver
- Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
-Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
-
- B
- Creature — Snake Ninja Rogue
- Creature
- 6
- 5B
- 5/4
-
- OTC
- 2
-
-
- Orochi Soul-Reaver
- Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
-Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
-
- B
- Creature — Snake Ninja Rogue
- Creature
- 6
- 5B
- 5/4
-
- OTC
- 2
-
-
- Orzhov Signet
- {1}, {T}: Add {W}{B}.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Overflowing Basin
- {1}, {T}: Add {G}{U}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Painful Truths
- Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- OTC
- 3
-
-
- Painted Bluffs
- {T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Land — Desert
- Land
- 0
-
- OTC
- 0
-
-
- Path of Ancestry
- Path of Ancestry enters the battlefield tapped.
-{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Path to Exile
- Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- W
- Instant
- Instant
- 1
- W
-
- OTC
- 3
-
-
- Perennial Behemoth
- You may play lands from your graveyard.
-Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
-
- Artifact Creature — Beast
- Creature
- 5
- 5
- 2/7
-
- OTC
- 2
-
-
- Perpetual Timepiece
- {T}: Mill two cards.
-{2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Plasm Capture
- Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
-
- GU
- Instant
- Instant
- 4
- GGUU
-
- OTC
- 3
-
-
- Ponder
- Look at the top three cards of your library, then put them back in any order. You may shuffle.
-Draw a card.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- OTC
- 3
-
-
- Pongify
- Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
-
- U
- Instant
- Instant
- 1
- U
-
- OTC
- 3
-
-
- Predators' Hour
- Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- OTC
- 3
-
-
- Preordain
- Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- OTC
- 3
-
-
- Prismatic Lens
- {T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Propaganda
- Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- OTC
- 1
-
-
- Pteramander
- Flying
-{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
-
- U
- Creature — Salamander Drake
- Creature
- 1
- U
- 1/1
-
- OTC
- 2
-
-
- Putrefy
- Destroy target artifact or creature. It can't be regenerated.
-
- BG
- Instant
- Instant
- 3
- 1BG
-
- OTC
- 3
-
-
- Pyretic Charge
- Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
-Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- OTC
- 3
-
-
- Pyretic Charge
- Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
-Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- OTC
- 3
-
-
- Queen Marchesa
- Deathtouch, haste
-When Queen Marchesa enters the battlefield, you become the monarch.
-At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
-
- BRW
- Legendary Creature — Human Assassin
- Creature
- 4
- 1RWB
- 3/3
-
- OTC
- 2
-
-
- Radical Idea
- Draw a card.
-Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- OTC
- 3
-
-
- Rain of Riches
- When Rain of Riches enters the battlefield, create two Treasure tokens.
-The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
-
- R
- Enchantment
- Enchantment
- 5
- 3RR
-
- OTC
- 1
-
-
- Rakdos Signet
- {1}, {T}: Add {B}{R}.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Rampant Growth
- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTC
- 3
-
-
- Ramunap Excavator
- You may play lands from your graveyard.
-
- G
- Creature — Naga Cleric
- Creature
- 3
- 2G
- 2/3
-
- OTC
- 2
-
-
- Ramunap Ruins
- {T}: Add {C}.
-{T}, Pay 1 life: Add {R}.
-{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
-
- Land — Desert
- Land
- 0
-
- OTC
- 0
-
-
- Rankle, Master of Pranks
- Flying, haste
-Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
-• Each player discards a card.
-• Each player loses 1 life and draws a card.
-• Each player sacrifices a creature.
-
- B
- Legendary Creature — Faerie Rogue
- Creature
- 4
- 2BB
- 3/3
-
- OTC
- 2
-
-
- Reliquary Tower
- You have no maximum hand size.
-{T}: Add {C}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Return of the Wildspeaker
- Choose one —
-• Draw cards equal to the greatest power among non-Human creatures you control.
-• Non-Human creatures you control get +3/+3 until end of turn.
-
- G
- Instant
- Instant
- 5
- 4G
-
- OTC
- 3
-
-
- Rogue's Passage
- {T}: Add {C}.
-{4}, {T}: Target creature can't be blocked this turn.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Rousing Refrain
- Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
-Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
-
- R
- Sorcery
- Sorcery
- 5
- 3RR
-
- OTC
- 3
-
-
- Rugged Prairie
- {T}: Add {C}.
-{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Rumbleweed
- This spell costs {1} less to cast for each land card in your graveyard.
-Vigilance, reach, trample
-When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
-
- G
- Creature — Plant Elemental
- Creature
- 11
- 10G
- 8/8
-
- OTC
- 2
-
-
- Rumbleweed
- This spell costs {1} less to cast for each land card in your graveyard.
-Vigilance, reach, trample
-When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
-
- G
- Creature — Plant Elemental
- Creature
- 11
- 10G
- 8/8
-
- OTC
- 2
-
-
- Sage of the Beyond
- Flying
-Spells you cast from anywhere other than your hand cost {2} less to cast.
-Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
-
- U
- Creature — Spirit Giant
- Creature
- 7
- 5UU
- 5/5
-
- OTC
- 2
-
-
- Sand Scout
- When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
-Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
-
- W
- Creature — Human Scout
- Creature
- 2
- 1W
- 2/2
-
- OTC
- 2
-
-
- Sand Scout
- When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
-Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
-
- W
- Creature — Human Scout
- Creature
- 2
- 1W
- 2/2
-
- OTC
- 2
-
-
- Satyr Wayfinder
- When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
-
- G
- Creature — Satyr
- Creature
- 2
- 1G
- 1/1
-
- OTC
- 2
-
-
- Savvy Trader
- When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
-Spells you cast from anywhere other than your hand cost {1} less to cast.
-
- G
- Creature — Human Citizen
- Creature
- 4
- 3G
- 3/3
-
- OTC
- 2
-
-
- Savvy Trader
- When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
-Spells you cast from anywhere other than your hand cost {1} less to cast.
-
- G
- Creature — Human Citizen
- Creature
- 4
- 3G
- 3/3
-
- OTC
- 2
-
-
- Scaretiller
- Whenever Scaretiller becomes tapped, choose one —
-• You may put a land card from your hand onto the battlefield tapped.
-• Return target land card from your graveyard to the battlefield tapped.
-
- Artifact Creature — Scarecrow
- Creature
- 4
- 4
- 1/4
-
- OTC
- 2
-
-
- Scattered Groves
- ({T}: Add {G} or {W}.)
-Scattered Groves enters the battlefield tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Forest Plains
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Scavenger Grounds
- {T}: Add {C}.
-{2}, {T}, Sacrifice a Desert: Exile all graveyards.
-
- Land — Desert
- Land
- 0
-
- OTC
- 0
-
-
- Scute Swarm
- Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
-
- G
- Creature — Insect
- Creature
- 3
- 2G
- 1/1
-
- OTC
- 2
-
-
- Seize the Spotlight
- Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- OTC
- 3
-
-
- Serum Visions
- Draw a card. Scry 2.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- OTC
- 3
-
-
- Sevinne's Reclamation
- Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
-Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- OTC
- 3
-
-
- Shadowblood Ridge
- {1}, {T}: Add {B}{R}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Shadowmage Infiltrator
- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
-Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
-
- BU
- Creature — Human Wizard
- Creature
- 3
- 1UB
- 1/3
-
- OTC
- 2
-
-
- Shark Typhoon
- Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
-Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
-When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
-
- U
- Enchantment
- Enchantment
- 6
- 5U
-
- OTC
- 1
-
-
- Shefet Dunes
- {T}: Add {C}.
-{T}, Pay 1 life: Add {W}.
-{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
-
- Land — Desert
- Land
- 0
-
- OTC
- 0
-
-
- Sheltered Thicket
- ({T}: Add {R} or {G}.)
-Sheltered Thicket enters the battlefield tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Mountain Forest
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Shiny Impetus
- Enchant creature
-Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
-Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Enchantment — Aura
- Enchantment
- 3
- 2R
-
- OTC
- 1
-
-
- Shivan Reef
- {T}: Add {C}.
-{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Silent-Blade Oni
- Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
-Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
-
- BU
- Creature — Demon Ninja
- Creature
- 7
- 3UUBB
- 6/5
-
- OTC
- 2
-
-
- Silhana Ledgewalker
- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
-Silhana Ledgewalker can't be blocked except by creatures with flying.
-
- G
- Creature — Elf Rogue
- Creature
- 2
- 1G
- 1/1
-
- OTC
- 2
-
-
- Siphon Insight
- Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
-Flashback {1}{U}{B}
-
- BU
- Instant
- Instant
- 2
- UB
-
- OTC
- 3
-
-
- Skullwinder
- Deathtouch
-When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
-
- G
- Creature — Snake
- Creature
- 3
- 2G
- 1/3
-
- OTC
- 2
-
-
- Slither Blade
- Slither Blade can't be blocked.
-
- U
- Creature — Naga Rogue
- Creature
- 1
- U
- 1/2
-
- OTC
- 2
-
-
- Smirking Spelljacker
- Flash
-Flying
-When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
-Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
-
- U
- Creature — Djinn Wizard Rogue
- Creature
- 5
- 4U
- 3/3
-
- OTC
- 2
-
-
- Smirking Spelljacker
- Flash
-Flying
-When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
-Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
-
- U
- Creature — Djinn Wizard Rogue
- Creature
- 5
- 4U
- 3/3
-
- OTC
- 2
-
-
- Smoldering Marsh
- ({T}: Add {B} or {R}.)
-Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Swamp Mountain
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Smoldering Stagecoach
- Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
-Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
-Crew 2
-
- R
- Artifact — Vehicle
- Artifact
- 4
- 3R
- */5
-
- OTC
- 1
-
-
- Smoldering Stagecoach
- Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
-Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
-Crew 2
-
- R
- Artifact — Vehicle
- Artifact
- 4
- 3R
- */5
-
- OTC
- 1
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- OTC
- 1
-
-
- Springbloom Druid
- When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
-
- G
- Creature — Elf Druid
- Creature
- 3
- 2G
- 1/1
-
- OTC
- 2
-
-
- Stella Lee, Wild Card
- Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
-{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
-
- RU
- Legendary Creature — Human Rogue
- Creature
- 3
- 1UR
- 2/4
-
- OTC
- 2
-
-
- Stolen Goods
- Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- OTC
- 3
-
-
- Storm-Kiln Artist
- Storm-Kiln Artist gets +1/+0 for each artifact you control.
-Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
-
- R
- Creature — Dwarf Shaman
- Creature
- 4
- 3R
- 2/2
-
- OTC
- 2
-
-
- Sulfur Falls
- Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Sulfurous Springs
- {T}: Add {C}.
-{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Sun Titan
- Vigilance
-Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
-
- W
- Creature — Giant
- Creature
- 6
- 4WW
- 6/6
-
- OTC
- 2
-
-
- Sunhome, Fortress of the Legion
- {T}: Add {C}.
-{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Sunken Hollow
- ({T}: Add {U} or {B}.)
-Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Island Swamp
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Sunscorched Divide
- {1}, {T}: Add {R}{W}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Swiftfoot Boots
- Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Tainted Peak
- {T}: Add {C}.
-{T}: Add {B} or {R}. Activate only if you control a Swamp.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Talrand, Sky Summoner
- Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
-
- U
- Legendary Creature — Merfolk Wizard
- Creature
- 4
- 2UU
- 2/2
-
- OTC
- 2
-
-
- Temple of Deceit
- Temple of Deceit enters the battlefield tapped.
-When Temple of Deceit enters the battlefield, scry 1.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Temple of Epiphany
- Temple of Epiphany enters the battlefield tapped.
-When Temple of Epiphany enters the battlefield, scry 1.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Temple of Malady
- Temple of Malady enters the battlefield tapped.
-When Temple of Malady enters the battlefield, scry 1.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Temple of Malice
- Temple of Malice enters the battlefield tapped.
-When Temple of Malice enters the battlefield, scry 1.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Temple of Mystery
- Temple of Mystery enters the battlefield tapped.
-When Temple of Mystery enters the battlefield, scry 1.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Temple of Silence
- Temple of Silence enters the battlefield tapped.
-When Temple of Silence enters the battlefield, scry 1.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Temple of Triumph
- Temple of Triumph enters the battlefield tapped.
-When Temple of Triumph enters the battlefield, scry 1.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- Temple of the False God
- {T}: Add {C}{C}. Activate only if you control five or more lands.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Tenured Inkcaster
- When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
-Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Warlock
- Creature
- 5
- 4B
- 2/2
-
- OTC
- 2
-
-
- Terramorphic Expanse
- {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Tezzeret's Gambit
- ({U/P} can be paid with either {U} or 2 life.)
-Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U/P
-
- OTC
- 3
-
-
- The Mending of Dominaria
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
-III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
-
- G
- Enchantment — Saga
- Enchantment
- 5
- 3GG
-
- OTC
- 1
-
-
- The Mimeoplasm
- As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
-
- BGU
- Legendary Creature — Ooze
- Creature
- 5
- 2BGU
- 0/0
-
- OTC
- 2
-
-
- Thief of Sanity
- Flying
-Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
-
- BU
- Creature — Specter
- Creature
- 3
- 1UB
- 2/2
-
- OTC
- 2
-
-
- Thieving Amalgam
- At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
-Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
-
- B
- Creature — Ape Snake
- Creature
- 7
- 5BB
- 6/7
-
- OTC
- 2
-
-
- Thieving Skydiver
- Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
-Flying
-When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
-
- U
- Creature — Merfolk Rogue
- Creature
- 2
- 1U
- 2/1
-
- OTC
- 2
-
-
- Thieving Varmint
- Deathtouch, lifelink
-{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
-
- B
- Creature — Varmint
- Creature
- 2
- 1B
- 2/1
-
- OTC
- 2
-
-
- Thieving Varmint
- Deathtouch, lifelink
-{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
-
- B
- Creature — Varmint
- Creature
- 2
- 1B
- 2/1
-
- OTC
- 2
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- OTC
- 3
-
-
- Third Path Iconoclast
- Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
-
- RU
- Creature — Human Monk
- Creature
- 2
- UR
- 2/1
-
- OTC
- 2
-
-
- Three Visits
- Search your library for a Forest card, put it onto the battlefield, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTC
- 3
-
-
- Thrilling Discovery
- You gain 2 life. Then you may discard two cards. If you do, draw three cards.
-
- RW
- Sorcery
- Sorcery
- 2
- RW
-
- OTC
- 3
-
-
- Thunderclap Drake
- Flying
-Instant and sorcery spells you cast cost {1} less to cast.
-{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
-
- U
- Creature — Drake
- Creature
- 2
- 1U
- 2/1
-
- OTC
- 2
-
-
- Thunderclap Drake
- Flying
-Instant and sorcery spells you cast cost {1} less to cast.
-{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
-
- U
- Creature — Drake
- Creature
- 2
- 1U
- 2/1
-
- OTC
- 2
-
-
- Titania, Protector of Argoth
- When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
-Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
-
- G
- Legendary Creature — Elemental
- Creature
- 5
- 3GG
- 5/3
-
- OTC
- 2
-
-
- Tower Winder
- Reach, deathtouch
-When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
-
- G
- Creature — Snake
- Creature
- 2
- 1G
- 1/1
-
- OTC
- 2
-
-
- Tower Winder
- Reach, deathtouch
-When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
-
- G
- Creature — Snake
- Creature
- 2
- 1G
- 1/1
-
- OTC
- 2
-
-
- Trailblazer's Boots
- Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTC
- 1
-
-
- Treasure Cruise
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Draw three cards.
-
- U
- Sorcery
- Sorcery
- 8
- 7U
-
- OTC
- 3
-
-
- Triton Shorestalker
- Triton Shorestalker can't be blocked.
-
- U
- Creature — Merfolk Rogue
- Creature
- 1
- U
- 1/1
-
- OTC
- 2
-
-
- Trygon Predator
- Flying
-Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
-
- GU
- Creature — Beast
- Creature
- 3
- 1GU
- 2/3
-
- OTC
- 2
-
-
- Turntimber Sower
- Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
-{G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
-
- G
- Creature — Elf Druid
- Creature
- 3
- 2G
- 3/3
-
- OTC
- 2
-
-
- Twilight Mire
- {T}: Add {C}.
-{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Ukkima, Stalking Shadow
- Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)
-Ukkima, Stalking Shadow can't be blocked.
-When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
-
- BU
- Legendary Creature — Whale Wolf
- Creature
- 3
- 1UB
- 2/2
-
- OTC
- 2
-
-
- Underground River
- {T}: Add {C}.
-{T}: Add {U} or {B}. Underground River deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Unholy Heat
- Unholy Heat deals 2 damage to target creature or planeswalker.
-Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
-
- R
- Instant
- Instant
- 1
- R
-
- OTC
- 3
-
-
- Valorous Stance
- Choose one —
-• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-• Destroy target creature with toughness 4 or greater.
-
- W
- Instant
- Instant
- 2
- 1W
-
- OTC
- 3
-
-
- Vandalblast
- Destroy target artifact you don't control.
-Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- OTC
- 3
-
-
- Vault of the Archangel
- {T}: Add {C}.
-{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Veinwitch Coven
- Menace
-Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.
-
- B
- Creature — Vampire Warlock
- Creature
- 3
- 2B
- 3/3
-
- OTC
- 2
-
-
- Vengeful Regrowth
- Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
-Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- OTC
- 3
-
-
- Vengeful Regrowth
- Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
-Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- OTC
- 3
-
-
- Veyran, Voice of Duality
- Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.
-If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- RU
- Legendary Creature — Efreet Wizard
- Creature
- 3
- 1UR
- 2/2
-
- OTC
- 2
-
-
- Vihaan, Goldwaker
- Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
-
- BRW
- Legendary Creature — Dwarf Warlock
- Creature
- 3
- RWB
- 3/3
-
- OTC
- 2
-
-
- Vihaan, Goldwaker
- Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
-
- BRW
- Legendary Creature — Dwarf Warlock
- Creature
- 3
- RWB
- 3/3
-
- OTC
- 2
-
-
- Villainous Wealth
- Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
-
- BGU
- Sorcery
- Sorcery
- 3
- XBGU
-
- OTC
- 3
-
-
- Viridescent Bog
- {1}, {T}: Add {B}{G}.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Void Attendant
- Devoid (This card has no color.)
-{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
-
- Creature — Eldrazi Processor
- Creature
- 3
- 2G
- 2/3
-
- OTC
- 2
-
-
- Volcanic Torrent
- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
-Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- OTC
- 3
-
-
- We Ride at Dawn
- Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)
-Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- OTC
- 1
-
-
- We Ride at Dawn
- Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)
-Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- OTC
- 1
-
-
- Whirler Rogue
- When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
-Tap two untapped artifacts you control: Target creature can't be blocked this turn.
-
- U
- Creature — Human Rogue Artificer
- Creature
- 4
- 2UU
- 2/2
-
- OTC
- 2
-
-
- Windfall
- Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- OTC
- 3
-
-
- Winding Way
- Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTC
- 3
-
-
- Winged Boots
- Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
-Equip {1}
-
- U
- Artifact — Equipment
- Artifact
- 2
- 1U
-
- OTC
- 1
-
-
- Witch of the Moors
- Deathtouch
-At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
-
- B
- Creature — Human Warlock
- Creature
- 5
- 3BB
- 4/4
-
- OTC
- 2
-
-
- Woodland Cemetery
- Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- OTC
- 1
- 0
-
-
- World Shaper
- Whenever World Shaper attacks, you may mill three cards.
-When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
-
- G
- Creature — Merfolk Shaman
- Creature
- 4
- 3G
- 3/3
-
- OTC
- 2
-
-
- Wreck and Rebuild
- Choose one —
-• Destroy target artifact or enchantment.
-• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
-Flashback {3}{R}{G}
-
- GR
- Sorcery
- Sorcery
- 3
- 1RG
-
- OTC
- 3
-
-
- Yavimaya Coast
- {T}: Add {C}.
-{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC
- 0
-
-
- Young Pyromancer
- Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
-
- R
- Creature — Human Shaman
- Creature
- 2
- 1R
- 2/1
-
- OTC
- 2
-
-
- Yuma, Proud Protector
- This spell costs {1} less to cast for each land card in your graveyard.
-Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.
-Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
-
- GRW
- Legendary Creature — Human Ranger
- Creature
- 8
- 5RGW
- 6/6
-
- OTC
- 2
-
-
-
diff --git a/OTJ.xml b/OTJ.xml
deleted file mode 100644
index e98b0635..00000000
--- a/OTJ.xml
+++ /dev/null
@@ -1,5478 +0,0 @@
-
-
-
-
- Cockatrice/Magic-Spoiler
- 2024-04-16 08:12:28 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml
-
-
-
-
- OTJ
- Outlaws of Thunder Junction (Spoiler)
- Expansion
- 2024-04-19
-
-
-
-
- Abraded Bluffs
- Abraded Bluffs enters the battlefield tapped.
-When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {R} or {W}.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Akul the Unrepentant
- Flying, trample
-Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
-
- BR
- Legendary Creature — Scorpion Dragon Rogue
- Creature
- 4
- BBRR
- 5/5
-
- OTJ
- 2
-
-
- Akul the Unrepentant
- Flying, trample
-Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
-
- BR
- Legendary Creature — Scorpion Dragon Rogue
- Creature
- 4
- BBRR
- 5/5
-
- OTJ
- 2
-
-
- Aloe Alchemist
- Trample
-When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
-Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Plant Warlock
- Creature
- 2
- 1G
- 3/2
-
- OTJ
- 2
-
-
- Ambush Gigapede
- Flash
-When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
-
- B
- Creature — Insect
- Creature
- 6
- 4BB
- 6/2
-
- OTJ
- 2
-
-
- Ankle Biter
- Deathtouch
-
- G
- Creature — Snake
- Creature
- 1
- G
- 1/1
-
- OTJ
- 2
-
-
- Annie Flash, the Veteran
- Flash
-When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
-Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
-
- GRW
- Legendary Creature — Human Rogue
- Creature
- 6
- 3RGW
- 4/5
-
- OTJ
- 2
-
-
- Annie Flash, the Veteran
- Flash
-When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
-Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
-
- GRW
- Legendary Creature — Human Rogue
- Creature
- 6
- 3RGW
- 4/5
-
- OTJ
- 2
-
-
- Annie Joins Up
- When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
-If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
-
- GRW
- Legendary Enchantment
- Enchantment
- 4
- 1RGW
-
- OTJ
- 1
-
-
- Annie Joins Up
- When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
-If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
-
- GRW
- Legendary Enchantment
- Enchantment
- 4
- 1RGW
-
- OTJ
- 1
-
-
- Another Round
- Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
-
- W
- Sorcery
- Sorcery
- 3
- XX2W
-
- OTJ
- 3
-
-
- Another Round
- Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
-
- W
- Sorcery
- Sorcery
- 3
- XX2W
-
- OTJ
- 3
-
-
- Archangel of Tithes
- Flying
-As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
-As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
-
- W
- Creature — Angel
- Creature
- 4
- 1WWW
- 3/5
-
- OTJ
- 2
-
-
- Archangel of Tithes
- Flying
-As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
-As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
-
- W
- Creature — Angel
- Creature
- 4
- 1WWW
- 3/5
-
- OTJ
- 2
-
-
- Archmage's Newt
- Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-Saddle 3
-
- U
- Creature — Salamander Mount
- Creature
- 2
- 1U
- 2/2
-
- OTJ
- 2
-
-
- Archmage's Newt
- Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-Saddle 3
-
- U
- Creature — Salamander Mount
- Creature
- 2
- 1U
- 2/2
-
- OTJ
- 2
-
-
- Arid Archway
- Arid Archway enters the battlefield tapped.
-When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{T}: Add {C}{C}.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Armored Armadillo
- Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
-
- W
- Creature — Armadillo
- Creature
- 1
- W
- 0/4
-
- OTJ
- 2
-
-
- Assimilation Aegis
- When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.
-Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.
-Equip {2}
-
- UW
- Artifact — Equipment
- Artifact
- 3
- 1WU
-
- OTJ
- 1
-
-
- Assimilation Aegis
- When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.
-Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.
-Equip {2}
-
- UW
- Artifact — Equipment
- Artifact
- 3
- 1WU
-
- OTJ
- 1
-
-
- At Knifepoint
- As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
-
- BR
- Enchantment
- Enchantment
- 3
- 1BR
-
- OTJ
- 1
-
-
- Aven Interrupter
- Flash
-Flying
-When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
-Spells your opponents cast from graveyards or from exile cost {2} more to cast.
-
- W
- Creature — Bird Rogue
- Creature
- 3
- 1WW
- 2/2
-
- OTJ
- 2
-
-
- Aven Interrupter
- Flash
-Flying
-When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
-Spells your opponents cast from graveyards or from exile cost {2} more to cast.
-
- W
- Creature — Bird Rogue
- Creature
- 3
- 1WW
- 2/2
-
- OTJ
- 2
-
-
- Badlands Revival
- Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
-
- BG
- Sorcery
- Sorcery
- 5
- 3BG
-
- OTJ
- 3
-
-
- Bandit's Haul
- Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-{T}: Add one mana of any color.
-{2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card.
-
- Artifact
- Artifact
- 3
- 3
-
- OTJ
- 1
-
-
- Baron Bertram Graywater
- Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.
-{1}{B}, Sacrifice another creature or artifact: Draw a card.
-
- BW
- Legendary Creature — Vampire Noble
- Creature
- 4
- 2WB
- 3/4
-
- OTJ
- 2
-
-
- Beastbond Outcaster
- When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card.
-Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Human Druid
- Creature
- 3
- 2G
- 3/3
-
- OTJ
- 2
-
-
- Betrayal at the Vault
- Target creature you control deals damage equal to its power to each of two other target creatures.
-
- G
- Instant
- Instant
- 6
- 4GG
-
- OTJ
- 3
-
-
- Binding Negotiation
- Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- OTJ
- 3
-
-
- Blacksnag Buzzard
- Flying
-Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.
-Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- B
- Creature — Bird
- Creature
- 3
- 2B
- 2/1
-
- OTJ
- 2
-
-
- Blood Hustler
- Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-{3}{B}: Target opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Rogue
- Creature
- 2
- 1B
- 1/1
-
- OTJ
- 2
-
-
- Blooming Marsh
- Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Blooming Marsh
- Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Boneyard Desecrator
- Menace
-{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- B
- Creature — Zombie Mercenary
- Creature
- 4
- 3B
- 3/4
-
- OTJ
- 2
-
-
- Bonny Pall, Clearcutter
- Reach
-When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
-Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
-
- GU
- Legendary Creature — Giant Scout
- Creature
- 6
- 3GUU
- 6/5
-
- OTJ
- 2
-
-
- Bonny Pall, Clearcutter
- Reach
-When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
-Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
-
- GU
- Legendary Creature — Giant Scout
- Creature
- 6
- 3GUU
- 6/5
-
- OTJ
- 2
-
-
- Boom Box
- {6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
-
- Artifact
- Artifact
- 2
- 2
-
- OTJ
- 1
-
-
- Botanical Sanctum
- Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Botanical Sanctum
- Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Bounding Felidar
- Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- W
- Creature — Cat Beast Mount
- Creature
- 6
- 5W
- 4/7
-
- OTJ
- 2
-
-
- Bovine Intervention
- Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
-
- W
- Instant
- Instant
- 2
- 1W
-
- OTJ
- 3
-
-
- Breeches, the Blastmaker
- Menace
-Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
-
- RU
- Legendary Creature — Goblin Pirate
- Creature
- 3
- 1UR
- 3/3
-
- OTJ
- 2
-
-
- Breeches, the Blastmaker
- Menace
-Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
-
- RU
- Legendary Creature — Goblin Pirate
- Creature
- 3
- 1UR
- 3/3
-
- OTJ
- 2
-
-
- Bridled Bighorn
- Vigilance
-Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- W
- Creature — Sheep Mount
- Creature
- 4
- 3W
- 3/4
-
- OTJ
- 2
-
-
- Brimstone Roundup
- Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- OTJ
- 1
-
-
- Bristlepack Sentry
- Defender
-As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
-
- G
- Creature — Plant Wolf
- Creature
- 2
- 1G
- 3/3
-
- OTJ
- 2
-
-
- Bristling Backwoods
- Bristling Backwoods enters the battlefield tapped.
-When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {R} or {G}.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Bristly Bill, Spine Sower
- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
-{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
-
- G
- Legendary Creature — Plant Druid
- Creature
- 2
- 1G
- 2/2
-
- OTJ
- 2
-
-
- Bristly Bill, Spine Sower
- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
-{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
-
- G
- Legendary Creature — Plant Druid
- Creature
- 2
- 1G
- 2/2
-
- OTJ
- 2
-
-
- Bruse Tarl, Roving Rancher
- Oxen you control have double strike.
-Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
-
- RW
- Legendary Creature — Human Warrior
- Creature
- 4
- 2RW
- 4/3
-
- OTJ
- 2
-
-
- Bruse Tarl, Roving Rancher
- Oxen you control have double strike.
-Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
-
- RW
- Legendary Creature — Human Warrior
- Creature
- 4
- 2RW
- 4/3
-
- OTJ
- 2
-
-
- Bucolic Ranch
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
-{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 0
-
-
- Cactarantula
- This spell costs {1} less to cast if you control a Desert.
-Reach
-Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
-
- G
- Creature — Plant Spider
- Creature
- 6
- 4GG
- 6/5
-
- OTJ
- 2
-
-
- Cactusfolk Sureshot
- Reach
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
-
- GR
- Creature — Plant Mercenary
- Creature
- 4
- 2RG
- 4/4
-
- OTJ
- 2
-
-
- Calamity, Galloping Inferno
- Haste
-Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
-Saddle 1
-
- R
- Legendary Creature — Horse Mount
- Creature
- 6
- 4RR
- 4/6
-
- OTJ
- 2
-
-
- Calamity, Galloping Inferno
- Haste
-Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
-Saddle 1
-
- R
- Legendary Creature — Horse Mount
- Creature
- 6
- 4RR
- 4/6
-
- OTJ
- 2
-
-
- Canyon Crab
- {1}{U}: Canyon Crab gets +2/-2 until end of turn.
-At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
-
- U
- Creature — Crab
- Creature
- 2
- 1U
- 0/5
-
- OTJ
- 2
-
-
- Caught in the Crossfire
- Spree (Choose one or more additional costs.)
-+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
-
- R
- Instant
- Instant
- 2
- RR
-
- OTJ
- 3
-
-
- Caustic Bronco
- Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
-Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- B
- Creature — Snake Horse Mount
- Creature
- 2
- 1B
- 2/2
-
- OTJ
- 2
-
-
- Caustic Bronco
- Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
-Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- B
- Creature — Snake Horse Mount
- Creature
- 2
- 1B
- 2/2
-
- OTJ
- 2
-
-
- Claim Jumper
- Vigilance
-When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
-
- W
- Creature — Rabbit Mercenary
- Creature
- 3
- 2W
- 3/3
-
- OTJ
- 2
-
-
- Claim Jumper
- Vigilance
-When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
-
- W
- Creature — Rabbit Mercenary
- Creature
- 3
- 2W
- 3/3
-
- OTJ
- 2
-
-
- Colossal Rattlewurm
- Colossal Rattlewurm has flash as long as you control a Desert.
-Trample
-{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
-
- G
- Creature — Wurm
- Creature
- 4
- 2GG
- 6/5
-
- OTJ
- 2
-
-
- Colossal Rattlewurm
- Colossal Rattlewurm has flash as long as you control a Desert.
-Trample
-{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
-
- G
- Creature — Wurm
- Creature
- 4
- 2GG
- 6/5
-
- OTJ
- 2
-
-
- Concealed Courtyard
- Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Concealed Courtyard
- Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Conduit Pylons
- When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 0
-
-
- Congregation Gryff
- Flying, lifelink
-Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
-Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- GW
- Creature — Hippogriff Mount
- Creature
- 3
- 1GW
- 1/4
-
- OTJ
- 2
-
-
- Consuming Ashes
- Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- B
- Instant
- Instant
- 4
- 2BB
-
- OTJ
- 3
-
-
- Corrupted Conviction
- As an additional cost to cast this spell, sacrifice a creature.
-Draw two cards.
-
- B
- Instant
- Instant
- 1
- B
-
- OTJ
- 3
-
-
- Creosote Heath
- Creosote Heath enters the battlefield tapped.
-When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {G} or {W}.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Cunning Coyote
- Haste
-When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
-Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Coyote
- Creature
- 2
- 1R
- 2/2
-
- OTJ
- 2
-
-
- Dance of the Tumbleweeds
- Spree (Choose one or more additional costs.)
-+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
-+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTJ
- 3
-
-
- Daring Thunder-Thief
- Flash
-Daring Thunder-Thief enters the battlefield tapped.
-
- U
- Creature — Turtle Rogue
- Creature
- 4
- 3U
- 4/4
-
- OTJ
- 1
- 2
-
-
- Deadeye Duelist
- Reach
-{1}, {T}: Deadeye Duelist deals 1 damage to target opponent.
-
- R
- Creature — Human Assassin
- Creature
- 2
- 1R
- 1/3
-
- OTJ
- 2
-
-
- Deepmuck Desperado
- Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- U
- Creature — Homarid Mercenary
- Creature
- 3
- 2U
- 2/4
-
- OTJ
- 2
-
-
- Demonic Ruckus
- Enchant creature
-Enchanted creature gets +1/+1 and has menace and trample.
-When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
-Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Enchantment — Aura
- Enchantment
- 2
- 1R
-
- OTJ
- 1
-
-
- Desert's Due
- Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
-
- B
- Instant
- Instant
- 2
- 1B
-
- OTJ
- 3
-
-
- Desperate Bloodseeker
- Lifelink
-When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.)
-
- B
- Creature — Vampire
- Creature
- 2
- 1B
- 2/2
-
- OTJ
- 2
-
-
- Discerning Peddler
- When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 2/2
-
- OTJ
- 2
-
-
- Djinn of Fool's Fall
- Flying
-Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Creature — Djinn
- Creature
- 5
- 4U
- 4/3
-
- OTJ
- 2
-
-
- Doc Aurlock, Grizzled Genius
- Spells you cast from your graveyard or from exile cost {2} less to cast.
-Plotting cards from your hand costs {2} less.
-
- GU
- Legendary Creature — Bear Druid
- Creature
- 2
- GU
- 2/3
-
- OTJ
- 2
-
-
- Double Down
- Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
-
- U
- Enchantment
- Enchantment
- 4
- 3U
-
- OTJ
- 1
-
-
- Double Down
- Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
-
- U
- Enchantment
- Enchantment
- 4
- 3U
-
- OTJ
- 1
-
-
- Drover Grizzly
- Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
-Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Bear Mount
- Creature
- 3
- 2G
- 4/2
-
- OTJ
- 2
-
-
- Duelist of the Mind
- Flying, vigilance
-Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
-Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
-
- U
- Creature — Human Advisor
- Creature
- 2
- 1U
- */3
-
- OTJ
- 2
-
-
- Duelist of the Mind
- Flying, vigilance
-Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
-Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
-
- U
- Creature — Human Advisor
- Creature
- 2
- 1U
- */3
-
- OTJ
- 2
-
-
- Dust Animus
- Flying
-If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
-Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- W
- Creature — Spirit
- Creature
- 2
- 1W
- 2/3
-
- OTJ
- 2
-
-
- Dust Animus
- Flying
-If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
-Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- W
- Creature — Spirit
- Creature
- 2
- 1W
- 2/3
-
- OTJ
- 2
-
-
- Emergent Haunting
- At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
-{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- U
- Enchantment
- Enchantment
- 2
- 1U
-
- OTJ
- 1
-
-
- Eriette's Lullaby
- Destroy target tapped creature. You gain 2 life.
-
- W
- Sorcery
- Sorcery
- 2
- 1W
-
- OTJ
- 3
-
-
- Eriette, the Beguiler
- Lifelink
-Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
-
- BUW
- Legendary Creature — Human Warlock
- Creature
- 4
- 1WUB
- 4/4
-
- OTJ
- 2
-
-
- Eriette, the Beguiler
- Lifelink
-Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
-
- BUW
- Legendary Creature — Human Warlock
- Creature
- 4
- 1WUB
- 4/4
-
- OTJ
- 2
-
-
- Eroded Canyon
- Eroded Canyon enters the battlefield tapped.
-When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {U} or {R}.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Ertha Jo, Frontier Mentor
- When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
-
- RW
- Legendary Creature — Kor Advisor
- Creature
- 4
- 2RW
- 2/4
-
- OTJ
- 2
-
-
- Explosive Derailment
- Spree (Choose one or more additional costs.)
-+ {2} — Explosive Derailment deals 4 damage to target creature.
-+ {2} — Destroy target artifact.
-
- R
- Instant
- Instant
- 1
- R
-
- OTJ
- 3
-
-
- Failed Fording
- Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- OTJ
- 3
-
-
- Fake Your Own Death
- Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Instant
- Instant
- 2
- 1B
-
- OTJ
- 3
-
-
- Fblthp, Lost on the Range
- Ward {2}
-You may look at the top card of your library any time.
-The top card of your library has plot. The plot cost is equal to its mana cost.
-You may plot nonland cards from the top of your library.
-
- U
- Legendary Creature — Homunculus
- Creature
- 3
- 1UU
- 1/1
-
- OTJ
- 2
-
-
- Fblthp, Lost on the Range
- Ward {2}
-You may look at the top card of your library any time.
-The top card of your library has plot. The plot cost is equal to its mana cost.
-You may plot nonland cards from the top of your library.
-
- U
- Legendary Creature — Homunculus
- Creature
- 3
- 1UU
- 1/1
-
- OTJ
- 2
-
-
- Ferocification
- At the beginning of combat on your turn, choose one —
-• Target creature you control gets +2/+0 until end of turn.
-• Target creature you control gains menace and haste until end of turn.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- OTJ
- 1
-
-
- Festering Gulch
- Festering Gulch enters the battlefield tapped.
-When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {B} or {G}.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Final Showdown
- Spree (Choose one or more additional costs.)
-+ {1} — All creatures lose all abilities until end of turn.
-+ {1} — Choose a creature you control. It gains indestructible until end of turn.
-+ {3}{W}{W} — Destroy all creatures.
-
- W
- Instant
- Instant
- 1
- W
-
- OTJ
- 3
-
-
- Final Showdown
- Spree (Choose one or more additional costs.)
-+ {1} — All creatures lose all abilities until end of turn.
-+ {1} — Choose a creature you control. It gains indestructible until end of turn.
-+ {3}{W}{W} — Destroy all creatures.
-
- W
- Instant
- Instant
- 1
- W
-
- OTJ
- 3
-
-
- Fleeting Reflection
- Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
-
- U
- Instant
- Instant
- 2
- 1U
-
- OTJ
- 3
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- OTJ
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- OTJ
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- OTJ
- 0
-
-
- Forlorn Flats
- Forlorn Flats enters the battlefield tapped.
-When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {W} or {B}.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Form a Posse
- Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- RW
- Sorcery
- Sorcery
- 2
- XRW
-
- OTJ
- 3
-
-
- Forsaken Miner
- Forsaken Miner can't block.
-Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Creature — Skeleton Rogue
- Creature
- 1
- B
- 2/2
-
- OTJ
- 2
-
-
- Fortune, Loyal Steed
- When Fortune, Loyal Steed enters the battlefield, scry 2.
-Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
-Saddle 1
-
- W
- Legendary Creature — Beast Mount
- Creature
- 3
- 2W
- 2/4
-
- OTJ
- 2
-
-
- Fortune, Loyal Steed
- When Fortune, Loyal Steed enters the battlefield, scry 2.
-Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
-Saddle 1
-
- W
- Legendary Creature — Beast Mount
- Creature
- 3
- 2W
- 2/4
-
- OTJ
- 2
-
-
- Freestrider Commando
- Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
-Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Centaur Mercenary
- Creature
- 3
- 2G
- 3/3
-
- OTJ
- 2
-
-
- Freestrider Lookout
- Reach
-Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- G
- Creature — Human Rogue
- Creature
- 3
- 2G
- 3/3
-
- OTJ
- 2
-
-
- Freestrider Lookout
- Reach
-Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- G
- Creature — Human Rogue
- Creature
- 3
- 2G
- 3/3
-
- OTJ
- 2
-
-
- Frontier Seeker
- When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Creature — Human Scout
- Creature
- 2
- 1W
- 2/1
-
- OTJ
- 2
-
-
- Frontier Seeker
- When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Creature — Human Scout
- Creature
- 2
- 1W
- 2/1
-
- OTJ
- 2
-
-
- Full Steam Ahead
- Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
-
- G
- Sorcery
- Sorcery
- 5
- 3GG
-
- OTJ
- 3
-
-
- Geralf, the Fleshwright
- Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
-Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
-
- U
- Legendary Creature — Human Warlock
- Creature
- 3
- 2U
- 2/3
-
- OTJ
- 2
-
-
- Geralf, the Fleshwright
- Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
-Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
-
- U
- Legendary Creature — Human Warlock
- Creature
- 3
- 2U
- 2/3
-
- OTJ
- 2
-
-
- Getaway Glamer
- Spree (Choose one or more additional costs.)
-+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
-+ {2} — Destroy target creature if no other creature has greater power.
-
- W
- Instant
- Instant
- 1
- W
-
- OTJ
- 3
-
-
- Geyser Drake
- Flying
-As long as it's not your turn, spells you cast cost {1} less to cast.
-
- U
- Creature — Drake
- Creature
- 3
- 2U
- 2/3
-
- OTJ
- 2
-
-
- Ghired, Mirror of the Wilds
- Haste
-Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn."
-
- GRW
- Legendary Creature — Human Shaman
- Creature
- 3
- RGW
- 3/3
-
- OTJ
- 2
-
-
- Ghired, Mirror of the Wilds
- Haste
-Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn."
-
- GRW
- Legendary Creature — Human Shaman
- Creature
- 3
- RGW
- 3/3
-
- OTJ
- 2
-
-
- Giant Beaver
- Vigilance
-Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
-Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Beaver Mount
- Creature
- 4
- 3G
- 4/4
-
- OTJ
- 2
-
-
- Gila Courser
- Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
-Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- R
- Creature — Lizard Mount
- Creature
- 3
- 2R
- 4/2
-
- OTJ
- 2
-
-
- Gisa, the Hellraiser
- Ward—{2}, Pay 2 life.
-Skeletons and Zombies you control get +1/+1 and have menace.
-Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Legendary Creature — Human Warlock
- Creature
- 5
- 3BB
- 4/4
-
- OTJ
- 2
-
-
- Gisa, the Hellraiser
- Ward—{2}, Pay 2 life.
-Skeletons and Zombies you control get +1/+1 and have menace.
-Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Legendary Creature — Human Warlock
- Creature
- 5
- 3BB
- 4/4
-
- OTJ
- 2
-
-
- Gold Pan
- When Gold Pan enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Equipped creature gets +1/+1.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTJ
- 1
-
-
- Gold Rush
- Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
-
- G
- Instant
- Instant
- 2
- 1G
-
- OTJ
- 3
-
-
- Goldvein Hydra
- Vigilance, trample, haste
-Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
-When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
-
- G
- Creature — Hydra
- Creature
- 1
- XG
- 0/0
-
- OTJ
- 2
-
-
- Goldvein Hydra
- Vigilance, trample, haste
-Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
-When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
-
- G
- Creature — Hydra
- Creature
- 1
- XG
- 0/0
-
- OTJ
- 2
-
-
- Great Train Heist
- Spree (Choose one or more additional costs.)
-+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
-+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
-+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
-
- R
- Instant
- Instant
- 1
- R
-
- OTJ
- 3
-
-
- Great Train Heist
- Spree (Choose one or more additional costs.)
-+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
-+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
-+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
-
- R
- Instant
- Instant
- 1
- R
-
- OTJ
- 3
-
-
- Hardbristle Bandit
- {T}: Add one mana of any color.
-Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- G
- Creature — Plant Rogue
- Creature
- 2
- 1G
- 1/1
-
- OTJ
- 2
-
-
- Harrier Strix
- Flying
-When Harrier Strix enters the battlefield, tap target permanent.
-{2}{U}: Draw a card, then discard a card.
-
- U
- Creature — Bird
- Creature
- 1
- U
- 1/1
-
- OTJ
- 2
-
-
- Hell to Pay
- Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
-
- R
- Sorcery
- Sorcery
- 1
- XR
-
- OTJ
- 3
-
-
- Hell to Pay
- Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
-
- R
- Sorcery
- Sorcery
- 1
- XR
-
- OTJ
- 3
-
-
- Hellspur Brute
- Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
-Trample
-
- R
- Creature — Minotaur Mercenary
- Creature
- 5
- 4R
- 5/4
-
- OTJ
- 2
-
-
- Hellspur Posse Boss
- Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- R
- Creature — Lizard Rogue
- Creature
- 4
- 2RR
- 2/4
-
- OTJ
- 2
-
-
- Hellspur Posse Boss
- Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- R
- Creature — Lizard Rogue
- Creature
- 4
- 2RR
- 2/4
-
- OTJ
- 2
-
-
- High Noon
- Each player can't cast more than one spell each turn.
-{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- OTJ
- 1
-
-
- High Noon
- Each player can't cast more than one spell each turn.
-{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- OTJ
- 1
-
-
- Highway Robbery
- You may discard a card or sacrifice a land. If you do, draw two cards.
-Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- OTJ
- 3
-
-
- Hollow Marauder
- This spell costs {1} less to cast for each creature card in your graveyard.
-Flying
-When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
-
- B
- Creature — Specter Rogue
- Creature
- 7
- 6B
- 4/2
-
- OTJ
- 2
-
-
- Holy Cow
- Flash
-Flying
-When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- W
- Creature — Ox Angel
- Creature
- 3
- 2W
- 2/2
-
- OTJ
- 2
-
-
- Honest Rutstein
- When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
-Creature spells you cast cost {1} less to cast.
-
- BG
- Legendary Creature — Human Warlock
- Creature
- 3
- 1BG
- 3/2
-
- OTJ
- 2
-
-
- Honest Rutstein
- When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
-Creature spells you cast cost {1} less to cast.
-
- BG
- Legendary Creature — Human Warlock
- Creature
- 3
- 1BG
- 3/2
-
- OTJ
- 2
-
-
- Insatiable Avarice
- Spree (Choose one or more additional costs.)
-+ {2} — Search your library for a card, then shuffle and put that card on top.
-+ {B}{B} — Target player draws three cards and loses 3 life.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- OTJ
- 3
-
-
- Insatiable Avarice
- Spree (Choose one or more additional costs.)
-+ {2} — Search your library for a card, then shuffle and put that card on top.
-+ {B}{B} — Target player draws three cards and loses 3 life.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- OTJ
- 3
-
-
- Inspiring Vantage
- Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Inspiring Vantage
- Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Intimidation Campaign
- When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.
-Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- BU
- Enchantment
- Enchantment
- 3
- 1UB
-
- OTJ
- 1
-
-
- Intrepid Stablemaster
- Reach
-{T}: Add {G}.
-{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
-
- G
- Creature — Human Scout
- Creature
- 2
- 1G
- 2/2
-
- OTJ
- 2
-
-
- Inventive Wingsmith
- At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.
-
- W
- Creature — Dwarf Artificer
- Creature
- 3
- 2W
- 2/4
-
- OTJ
- 2
-
-
- Irascible Wolverine
- When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
-Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Wolverine
- Creature
- 3
- 2R
- 3/2
-
- OTJ
- 2
-
-
- Iron-Fist Pulverizer
- Reach
-Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- R
- Creature — Giant Warrior
- Creature
- 5
- 4R
- 4/5
-
- OTJ
- 2
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- OTJ
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- OTJ
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- OTJ
- 0
-
-
- Jace Reawakened
- You can't cast this spell during your first, second, or third turns of the game.
-+1: Draw a card, then discard a card.
-+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
-−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
-
- U
- Legendary Planeswalker — Jace
- Planeswalker
- 2
- UU
- 3
-
- OTJ
- 1
-
-
- Jace Reawakened
- You can't cast this spell during your first, second, or third turns of the game.
-+1: Draw a card, then discard a card.
-+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
-−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
-
- U
- Legendary Planeswalker — Jace
- Planeswalker
- 2
- UU
- 3
-
- OTJ
- 1
-
-
- Jagged Barrens
- Jagged Barrens enters the battlefield tapped.
-When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {B} or {R}.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Jailbreak Scheme
- Spree (Choose one or more additional costs.)
-+ {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn.
-+ {2} — Target artifact or creature's owner puts it on the top or bottom of their library.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- OTJ
- 3
-
-
- Jem Lightfoote, Sky Explorer
- Flying, vigilance
-At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
-
- UW
- Legendary Creature — Human Scout
- Creature
- 4
- 2WU
- 3/3
-
- OTJ
- 2
-
-
- Jolene, Plundering Pugilist
- Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.
-{1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.
-
- GR
- Legendary Creature — Human Mercenary
- Creature
- 3
- 1RG
- 4/2
-
- OTJ
- 2
-
-
- Kaervek, the Punisher
- Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
-
- B
- Legendary Creature — Human Warlock
- Creature
- 3
- 1BB
- 3/3
-
- OTJ
- 2
-
-
- Kaervek, the Punisher
- Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
-
- B
- Legendary Creature — Human Warlock
- Creature
- 3
- 1BB
- 3/3
-
- OTJ
- 2
-
-
- Kambal, Profiteering Mayor
- Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
-Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
-
- BW
- Legendary Creature — Human Advisor
- Creature
- 3
- 1WB
- 2/4
-
- OTJ
- 2
-
-
- Kambal, Profiteering Mayor
- Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
-Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
-
- BW
- Legendary Creature — Human Advisor
- Creature
- 3
- 1WB
- 2/4
-
- OTJ
- 2
-
-
- Kellan Joins Up
- When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
-
- GUW
- Legendary Enchantment
- Enchantment
- 3
- GWU
-
- OTJ
- 1
-
-
- Kellan Joins Up
- When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
-
- GUW
- Legendary Enchantment
- Enchantment
- 3
- GWU
-
- OTJ
- 1
-
-
- Kellan, the Kid
- Flying, lifelink
-Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
-
- GUW
- Legendary Creature — Human Faerie Rogue
- Creature
- 3
- GWU
- 3/3
-
- OTJ
- 2
-
-
- Kellan, the Kid
- Flying, lifelink
-Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
-
- GUW
- Legendary Creature — Human Faerie Rogue
- Creature
- 3
- GWU
- 3/3
-
- OTJ
- 2
-
-
- Kraum, Violent Cacophony
- Flying
-Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.
-
- RU
- Legendary Creature — Zombie Horror
- Creature
- 4
- 2UR
- 2/3
-
- OTJ
- 2
-
-
- Lassoed by the Law
- When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.
-When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- OTJ
- 1
-
-
- Laughing Jasper Flint
- Creatures you control but don't own are Mercenaries in addition to their other types.
-At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
-
- BR
- Legendary Creature — Lizard Rogue
- Creature
- 3
- 1BR
- 4/3
-
- OTJ
- 2
-
-
- Laughing Jasper Flint
- Creatures you control but don't own are Mercenaries in addition to their other types.
-At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
-
- BR
- Legendary Creature — Lizard Rogue
- Creature
- 3
- 1BR
- 4/3
-
- OTJ
- 2
-
-
- Lavaspur Boots
- Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- OTJ
- 1
-
-
- Lazav, Familiar Stranger
- Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- BU
- Legendary Creature — Shapeshifter
- Creature
- 3
- 1UB
- 1/4
-
- OTJ
- 2
-
-
- Lilah, Undefeated Slickshot
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-
- RU
- Legendary Creature — Human Rogue
- Creature
- 3
- 1UR
- 3/3
-
- OTJ
- 2
-
-
- Lilah, Undefeated Slickshot
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-
- RU
- Legendary Creature — Human Rogue
- Creature
- 3
- 1UR
- 3/3
-
- OTJ
- 2
-
-
- Lively Dirge
- Spree (Choose one or more additional costs.)
-+ {1} — Search your library for a card, put it into your graveyard, then shuffle.
-+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- OTJ
- 3
-
-
- Loan Shark
- When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.
-Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Creature — Shark Rogue
- Creature
- 4
- 3U
- 3/4
-
- OTJ
- 2
-
-
- Lonely Arroyo
- Lonely Arroyo enters the battlefield tapped.
-When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {W} or {U}.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Longhorn Sharpshooter
- Reach
-When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.
-Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Minotaur Rogue
- Creature
- 3
- 2R
- 3/3
-
- OTJ
- 2
-
-
- Lush Oasis
- Lush Oasis enters the battlefield tapped.
-When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {G} or {U}.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Luxurious Locomotive
- Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 5
- 5
- 6/5
-
- OTJ
- 1
-
-
- Magda, the Hoardmaster
- Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
-
- R
- Legendary Creature — Dwarf Berserker
- Creature
- 2
- 1R
- 2/2
-
- OTJ
- 2
-
-
- Magda, the Hoardmaster
- Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
-
- R
- Legendary Creature — Dwarf Berserker
- Creature
- 2
- 1R
- 2/2
-
- OTJ
- 2
-
-
- Magda, the Hoardmaster
- Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
-
- R
- Legendary Creature — Dwarf Berserker
- Creature
- 2
- 1R
- 2/2
-
- OTJ
- 2
-
-
- Magebane Lizard
- Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.
-
- R
- Creature — Lizard
- Creature
- 2
- 1R
- 1/4
-
- OTJ
- 2
-
-
- Make Your Own Luck
- Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-
- GU
- Sorcery
- Sorcery
- 5
- 3GU
-
- OTJ
- 3
-
-
- Make Your Own Luck
- Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-
- GU
- Sorcery
- Sorcery
- 5
- 3GU
-
- OTJ
- 3
-
-
- Malcolm, the Eyes
- Flying, haste
-Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
-
- RU
- Legendary Creature — Siren Pirate
- Creature
- 2
- UR
- 2/2
-
- OTJ
- 2
-
-
- Malcolm, the Eyes
- Flying, haste
-Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
-
- RU
- Legendary Creature — Siren Pirate
- Creature
- 2
- UR
- 2/2
-
- OTJ
- 2
-
-
- Map the Frontier
- Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- OTJ
- 3
-
-
- Marauding Sphinx
- Flying, vigilance, ward {2}
-Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- U
- Creature — Sphinx Rogue
- Creature
- 5
- 3UU
- 3/5
-
- OTJ
- 2
-
-
- Marchesa, Dealer of Death
- Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- BRU
- Legendary Creature — Human Rogue
- Creature
- 3
- UBR
- 3/4
-
- OTJ
- 2
-
-
- Marchesa, Dealer of Death
- Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- BRU
- Legendary Creature — Human Rogue
- Creature
- 3
- UBR
- 3/4
-
- OTJ
- 2
-
-
- Metamorphic Blast
- Spree (Choose one or more additional costs.)
-+ {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
-+ {3} — Target player draws two cards.
-
- U
- Instant
- Instant
- 1
- U
-
- OTJ
- 3
-
-
- Mine Raider
- Trample
-When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Creature — Human Rogue
- Creature
- 3
- 2R
- 3/2
-
- OTJ
- 2
-
-
- Mirage Mesa
- Mirage Mesa enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Miriam, Herd Whisperer
- As long as it's your turn, Mounts and Vehicles you control have hexproof.
-Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
-
- GW
- Legendary Creature — Human Druid
- Creature
- 2
- GW
- 3/2
-
- OTJ
- 2
-
-
- Mobile Homestead
- Mobile Homestead has haste as long as you control a Mount.
-Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
-Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 2
- 2
- 3/3
-
- OTJ
- 1
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- OTJ
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- OTJ
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- OTJ
- 0
-
-
- Mourner's Surprise
- Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- OTJ
- 3
-
-
- Mystical Tether
- You may cast Mystical Tether as though it had flash if you pay {2} more to cast it.
-When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- OTJ
- 1
-
-
- Neutralize the Guards
- Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- B
- Instant
- Instant
- 3
- 2B
-
- OTJ
- 3
-
-
- Nezumi Linkbreaker
- When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- B
- Creature — Rat Warlock
- Creature
- 1
- B
- 1/1
-
- OTJ
- 2
-
-
- Nimble Brigand
- Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Whenever Nimble Brigand deals combat damage to a player, draw a card.
-
- U
- Creature — Human Rogue
- Creature
- 3
- 2U
- 1/3
-
- OTJ
- 2
-
-
- Nurturing Pixie
- Flying
-When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.
-
- W
- Creature — Faerie Rogue
- Creature
- 1
- W
- 1/1
-
- OTJ
- 2
-
-
- Oasis Gardener
- When Oasis Gardener enters the battlefield, you gain 2 life.
-{T}: Add one mana of any color.
-
- Artifact Creature — Scarecrow
- Creature
- 3
- 3
- 2/2
-
- OTJ
- 2
-
-
- Obeka, Splitter of Seconds
- Menace
-Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.
-
- BRU
- Legendary Creature — Ogre Warlock
- Creature
- 4
- 1UBR
- 2/5
-
- OTJ
- 2
-
-
- Obeka, Splitter of Seconds
- Menace
-Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.
-
- BRU
- Legendary Creature — Ogre Warlock
- Creature
- 4
- 1UBR
- 2/5
-
- OTJ
- 2
-
-
- Oko, the Ringleader
- At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
-+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
-−1: Create a 3/3 green Elk creature token.
-−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
-
- GU
- Legendary Planeswalker — Oko
- Planeswalker
- 4
- 2GU
- 3
-
- OTJ
- 1
-
-
- Oko, the Ringleader
- At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
-+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
-−1: Create a 3/3 green Elk creature token.
-−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
-
- GU
- Legendary Planeswalker — Oko
- Planeswalker
- 4
- 2GU
- 3
-
- OTJ
- 1
-
-
- Oko, the Ringleader
- At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
-+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
-−1: Create a 3/3 green Elk creature token.
-−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
-
- GU
- Legendary Planeswalker — Oko
- Planeswalker
- 4
- 2GU
- 3
-
- OTJ
- 1
-
-
- Omenport Vigilante
- Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- W
- Creature — Human Mercenary
- Creature
- 2
- 1W
- 2/2
-
- OTJ
- 2
-
-
- One Last Job
- Spree (Choose one or more additional costs.)
-+ {2} — Return target creature card from your graveyard to the battlefield.
-+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
-+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- OTJ
- 3
-
-
- One Last Job
- Spree (Choose one or more additional costs.)
-+ {2} — Return target creature card from your graveyard to the battlefield.
-+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
-+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- OTJ
- 3
-
-
- Ornery Tumblewagg
- At the beginning of combat on your turn, put a +1/+1 counter on target creature.
-Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Brushwagg Mount
- Creature
- 3
- 2G
- 2/2
-
- OTJ
- 2
-
-
- Ornery Tumblewagg
- At the beginning of combat on your turn, put a +1/+1 counter on target creature.
-Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Brushwagg Mount
- Creature
- 3
- 2G
- 2/2
-
- OTJ
- 2
-
-
- Outcaster Greenblade
- When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
-Outcaster Greenblade gets +1/+1 for each Desert you control.
-
- G
- Creature — Human Mercenary
- Creature
- 3
- 2G
- 1/2
-
- OTJ
- 2
-
-
- Outcaster Trailblazer
- When Outcaster Trailblazer enters the battlefield, add one mana of any color.
-Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
-Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Human Druid
- Creature
- 3
- 2G
- 4/2
-
- OTJ
- 2
-
-
- Outcaster Trailblazer
- When Outcaster Trailblazer enters the battlefield, add one mana of any color.
-Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
-Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Human Druid
- Creature
- 3
- 2G
- 4/2
-
- OTJ
- 2
-
-
- Outlaw Medic
- Lifelink
-When Outlaw Medic dies, draw a card.
-
- W
- Creature — Human Rogue
- Creature
- 2
- 1W
- 1/3
-
- OTJ
- 2
-
-
- Outlaw Stitcher
- When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.
-Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Creature — Human Warlock
- Creature
- 4
- 3U
- 1/4
-
- OTJ
- 2
-
-
- Outlaws' Fury
- Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- R
- Instant
- Instant
- 3
- 2R
-
- OTJ
- 3
-
-
- Overzealous Muscle
- Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
-
- B
- Creature — Ogre Mercenary
- Creature
- 5
- 4B
- 5/4
-
- OTJ
- 2
-
-
- Patient Naturalist
- When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
-
- G
- Creature — Human Scout
- Creature
- 3
- 2G
- 2/3
-
- OTJ
- 2
-
-
- Peerless Ropemaster
- When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand.
-
- U
- Creature — Human Rogue
- Creature
- 5
- 4U
- 4/4
-
- OTJ
- 2
-
-
- Phantom Interference
- Spree (Choose one or more additional costs.)
-+ {3} — Create a 2/2 white Spirit creature token with flying.
-+ {1} — Counter target spell unless its controller pays {2}.
-
- U
- Instant
- Instant
- 1
- U
-
- OTJ
- 3
-
-
- Pillage the Bog
- Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
-Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- BG
- Sorcery
- Sorcery
- 2
- BG
-
- OTJ
- 3
-
-
- Pillage the Bog
- Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
-Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- BG
- Sorcery
- Sorcery
- 2
- BG
-
- OTJ
- 3
-
-
- Pitiless Carnage
- Sacrifice any number of permanents you control, then draw that many cards.
-Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- OTJ
- 3
-
-
- Pitiless Carnage
- Sacrifice any number of permanents you control, then draw that many cards.
-Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- OTJ
- 3
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- OTJ
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- OTJ
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- OTJ
- 0
-
-
- Plan the Heist
- Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- OTJ
- 3
-
-
- Prairie Dog
- Lifelink
-At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog.
-{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
-
- W
- Creature — Squirrel
- Creature
- 2
- 1W
- 2/2
-
- OTJ
- 2
-
-
- Prickly Pair
- When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- R
- Creature — Plant Mercenary
- Creature
- 3
- 2R
- 2/2
-
- OTJ
- 2
-
-
- Prosperity Tycoon
- When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Creature — Human Noble
- Creature
- 4
- 3W
- 4/2
-
- OTJ
- 2
-
-
- Quick Draw
- Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
-
- R
- Instant
- Instant
- 1
- R
-
- OTJ
- 3
-
-
- Quilled Charger
- Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- R
- Creature — Porcupine Mount
- Creature
- 4
- 3R
- 4/3
-
- OTJ
- 2
-
-
- Railway Brawler
- Reach, trample
-Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
-Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Rhino Warrior
- Creature
- 5
- 3GG
- 5/5
-
- OTJ
- 2
-
-
- Railway Brawler
- Reach, trample
-Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
-Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Rhino Warrior
- Creature
- 5
- 3GG
- 5/5
-
- OTJ
- 2
-
-
- Rakdos Joins Up
- When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
-Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
-
- BR
- Legendary Enchantment
- Enchantment
- 5
- 3BR
-
- OTJ
- 1
-
-
- Rakdos Joins Up
- When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
-Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
-
- BR
- Legendary Enchantment
- Enchantment
- 5
- 3BR
-
- OTJ
- 1
-
-
- Rakdos, the Muscle
- Flying, trample
-Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
-Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
-
- BR
- Legendary Creature — Demon Mercenary
- Creature
- 5
- 2BBR
- 6/5
-
- OTJ
- 2
-
-
- Rakdos, the Muscle
- Flying, trample
-Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
-Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
-
- BR
- Legendary Creature — Demon Mercenary
- Creature
- 5
- 2BBR
- 6/5
-
- OTJ
- 2
-
-
- Rakish Crew
- When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- OTJ
- 1
-
-
- Rambling Possum
- Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.
-Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Possum Mount
- Creature
- 3
- 2G
- 3/3
-
- OTJ
- 2
-
-
- Rattleback Apothecary
- Deathtouch
-Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Creature — Gorgon Warlock
- Creature
- 3
- 2B
- 3/2
-
- OTJ
- 2
-
-
- Raucous Entertainer
- {1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
-
- G
- Creature — Plant Bard
- Creature
- 2
- 1G
- 2/2
-
- OTJ
- 2
-
-
- Raven of Fell Omens
- Flying
-Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Creature — Bird
- Creature
- 2
- 1B
- 1/2
-
- OTJ
- 2
-
-
- Razzle-Dazzler
- Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 1/2
-
- OTJ
- 2
-
-
- Reach for the Sky
- Flash
-Enchant creature
-Enchanted creature gets +3/+2 and has reach.
-When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
-
- G
- Enchantment — Aura
- Enchantment
- 4
- 3G
-
- OTJ
- 1
-
-
- Reckless Lackey
- First strike, haste
-{2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Creature — Goblin Pirate
- Creature
- 1
- R
- 1/2
-
- OTJ
- 2
-
-
- Redrock Sentinel
- Defender
-{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- Artifact Creature — Golem
- Creature
- 3
- 3
- 2/4
-
- OTJ
- 2
-
-
- Requisition Raid
- Spree (Choose one or more additional costs.)
-+ {1} — Destroy target artifact.
-+ {1} — Destroy target enchantment.
-+ {1} — Put a +1/+1 counter on each creature target player controls.
-
- W
- Sorcery
- Sorcery
- 1
- W
-
- OTJ
- 3
-
-
- Resilient Roadrunner
- Haste, protection from Coyotes
-{3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste.
-
- R
- Creature — Bird
- Creature
- 2
- 1R
- 2/2
-
- OTJ
- 2
-
-
- Return the Favor
- Spree (Choose one or more additional costs.)
-+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
-+ {1} — Change the target of target spell or ability with a single target.
-
- R
- Instant
- Instant
- 2
- RR
-
- OTJ
- 3
-
-
- Rictus Robber
- When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
-Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- B
- Creature — Zombie Rogue
- Creature
- 4
- 3B
- 4/3
-
- OTJ
- 2
-
-
- Riku of Many Paths
- Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
-• Exile the top card of your library. Until the end of your next turn, you may play it.
-• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
-• Create a 1/1 blue Bird creature token with flying.
-
- GRU
- Legendary Creature — Human Wizard
- Creature
- 3
- GUR
- 3/3
-
- OTJ
- 2
-
-
- Riku of Many Paths
- Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
-• Exile the top card of your library. Until the end of your next turn, you may play it.
-• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
-• Create a 1/1 blue Bird creature token with flying.
-
- GRU
- Legendary Creature — Human Wizard
- Creature
- 3
- GUR
- 3/3
-
- OTJ
- 2
-
-
- Rise of the Varmints
- Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
-Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- OTJ
- 3
-
-
- Rodeo Pyromancers
- Whenever you cast your first spell each turn, add {R}{R}.
-
- R
- Creature — Human Mercenary
- Creature
- 4
- 3R
- 3/4
-
- OTJ
- 2
-
-
- Rooftop Assassin
- Flash
-Flying, lifelink
-When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
-
- B
- Creature — Vampire Assassin
- Creature
- 4
- 3B
- 2/2
-
- OTJ
- 2
-
-
- Roxanne, Starfall Savant
- Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color."
-Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
-
- GR
- Legendary Creature — Cat Druid
- Creature
- 5
- 3RG
- 4/3
-
- OTJ
- 2
-
-
- Roxanne, Starfall Savant
- Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color."
-Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
-
- GR
- Legendary Creature — Cat Druid
- Creature
- 5
- 3RG
- 4/3
-
- OTJ
- 2
-
-
- Rush of Dread
- Spree (Choose one or more additional costs.)
-+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
-+ {2} — Target opponent discards half the cards in their hand, rounded up.
-+ {2} — Target opponent loses half their life, rounded up.
-
- B
- Sorcery
- Sorcery
- 3
- 1BB
-
- OTJ
- 3
-
-
- Rush of Dread
- Spree (Choose one or more additional costs.)
-+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
-+ {2} — Target opponent discards half the cards in their hand, rounded up.
-+ {2} — Target opponent loses half their life, rounded up.
-
- B
- Sorcery
- Sorcery
- 3
- 1BB
-
- OTJ
- 3
-
-
- Rustler Rampage
- Spree (Choose one or more additional costs.)
-+ {1} — Untap all creatures target player controls.
-+ {1} — Target creature gains double strike until end of turn.
-
- W
- Instant
- Instant
- 1
- W
-
- OTJ
- 3
-
-
- Ruthless Lawbringer
- When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
-
- BW
- Creature — Vampire Assassin
- Creature
- 3
- 1WB
- 3/2
-
- OTJ
- 2
-
-
- Ruthless Lawbringer
- When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
-
- BW
- Creature — Vampire Assassin
- Creature
- 3
- 1WB
- 3/2
-
- OTJ
- 2
-
-
- Sandstorm Verge
- {T}: Add {C}.
-{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 0
-
-
- Satoru, the Infiltrator
- Menace
-Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
-
- BU
- Legendary Creature — Human Ninja Rogue
- Creature
- 2
- UB
- 2/3
-
- OTJ
- 2
-
-
- Satoru, the Infiltrator
- Menace
-Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
-
- BU
- Legendary Creature — Human Ninja Rogue
- Creature
- 2
- UB
- 2/3
-
- OTJ
- 2
-
-
- Scalestorm Summoner
- Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
-
- R
- Creature — Human Warlock
- Creature
- 3
- 2R
- 3/3
-
- OTJ
- 2
-
-
- Scorching Shot
- Scorching Shot deals 5 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 2
- RR
-
- OTJ
- 3
-
-
- Scorching Shot
- Scorching Shot deals 5 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 2
- RR
-
- OTJ
- 3
-
-
- Seize the Secrets
- This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Draw two cards.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- OTJ
- 3
-
-
- Selvala, Eager Trailblazer
- Vigilance
-Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
-
- GW
- Legendary Creature — Elf Scout
- Creature
- 4
- 2GW
- 4/5
-
- OTJ
- 2
-
-
- Selvala, Eager Trailblazer
- Vigilance
-Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
-
- GW
- Legendary Creature — Elf Scout
- Creature
- 4
- 2GW
- 4/5
-
- OTJ
- 2
-
-
- Seraphic Steed
- First strike, lifelink
-Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
-Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- GW
- Creature — Unicorn Mount
- Creature
- 2
- GW
- 2/2
-
- OTJ
- 2
-
-
- Seraphic Steed
- First strike, lifelink
-Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
-Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- GW
- Creature — Unicorn Mount
- Creature
- 2
- GW
- 2/2
-
- OTJ
- 2
-
-
- Servant of the Stinger
- Deathtouch
-Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Creature — Human Warlock
- Creature
- 2
- 1B
- 1/3
-
- OTJ
- 2
-
-
- Shackle Slinger
- Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Creature — Human Soldier
- Creature
- 3
- 2U
- 3/2
-
- OTJ
- 2
-
-
- Shepherd of the Clouds
- Flying, vigilance
-When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
-
- W
- Creature — Pegasus
- Creature
- 5
- 4W
- 4/3
-
- OTJ
- 2
-
-
- Sheriff of Safe Passage
- Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
-Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- W
- Creature — Human Knight
- Creature
- 3
- 2W
- 0/0
-
- OTJ
- 2
-
-
- Shifting Grift
- Spree (Choose one or more additional costs.)
-+ {2} — Exchange control of two target creatures.
-+ {1} — Exchange control of two target artifacts.
-+ {1} — Exchange control of two target enchantments.
-
- U
- Sorcery
- Sorcery
- 2
- UU
-
- OTJ
- 3
-
-
- Shoot the Sheriff
- Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
-
- B
- Instant
- Instant
- 2
- 1B
-
- OTJ
- 3
-
-
- Silver Deputy
- When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
-{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
-
- Artifact Creature — Mercenary
- Creature
- 2
- 2
- 1/2
-
- OTJ
- 2
-
-
- Skulduggery
- Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
-
- B
- Instant
- Instant
- 1
- B
-
- OTJ
- 3
-
-
- Slick Sequence
- Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
-
- RU
- Instant
- Instant
- 2
- UR
-
- OTJ
- 3
-
-
- Slickshot Lockpicker
- When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Creature — Human Rogue
- Creature
- 3
- 2U
- 2/3
-
- OTJ
- 2
-
-
- Slickshot Show-Off
- Flying, haste
-Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
-Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Bird Wizard
- Creature
- 2
- 1R
- 1/2
-
- OTJ
- 2
-
-
- Slickshot Show-Off
- Flying, haste
-Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
-Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Bird Wizard
- Creature
- 2
- 1R
- 1/2
-
- OTJ
- 2
-
-
- Slickshot Vault-Buster
- Vigilance
-Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- U
- Creature — Human Rogue
- Creature
- 3
- 2U
- 1/4
-
- OTJ
- 2
-
-
- Smuggler's Surprise
- Spree (Choose one or more additional costs.)
-+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
-+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
-+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
-
- G
- Instant
- Instant
- 1
- G
-
- OTJ
- 3
-
-
- Smuggler's Surprise
- Spree (Choose one or more additional costs.)
-+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
-+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
-+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
-
- G
- Instant
- Instant
- 1
- G
-
- OTJ
- 3
-
-
- Snakeskin Veil
- Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- G
- Instant
- Instant
- 1
- G
-
- OTJ
- 3
-
-
- Soured Springs
- Soured Springs enters the battlefield tapped.
-When Soured Springs enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {U} or {B}.
-
- Land — Desert
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Spinewoods Armadillo
- Reach
-Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
-{1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
-
- G
- Creature — Armadillo
- Creature
- 6
- 4GG
- 7/7
-
- OTJ
- 2
-
-
- Spinewoods Paladin
- Trample
-When Spinewoods Paladin enters the battlefield, you gain 3 life.
-Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Human Knight
- Creature
- 5
- 4G
- 5/4
-
- OTJ
- 2
-
-
- Spirebluff Canal
- Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Spirebluff Canal
- Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- OTJ
- 1
- 0
-
-
- Spring Splasher
- Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.
-
- U
- Creature — Frog Beast
- Creature
- 2
- 1U
- 2/1
-
- OTJ
- 2
-
-
- Stagecoach Security
- When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
-Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- W
- Creature — Human Soldier
- Creature
- 5
- 4W
- 4/5
-
- OTJ
- 2
-
-
- Steer Clear
- Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
-
- W
- Instant
- Instant
- 1
- W
-
- OTJ
- 3
-
-
- Step Between Worlds
- Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
-Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Sorcery
- Sorcery
- 5
- 3UU
-
- OTJ
- 3
-
-
- Step Between Worlds
- Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
-Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Sorcery
- Sorcery
- 5
- 3UU
-
- OTJ
- 3
-
-
- Sterling Hound
- When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- Artifact Creature — Dog
- Creature
- 3
- 3
- 3/2
-
- OTJ
- 2
-
-
- Sterling Keykeeper
- {2}, {T}: Tap target non-Mount creature.
-
- W
- Creature — Human Mercenary
- Creature
- 2
- 1W
- 2/2
-
- OTJ
- 2
-
-
- Sterling Supplier
- Flying
-When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
-
- W
- Creature — Bird Soldier
- Creature
- 5
- 4W
- 3/4
-
- OTJ
- 2
-
-
- Stingerback Terror
- Flying, trample
-Stingerback Terror gets -1/-1 for each card in your hand.
-Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Scorpion Dragon
- Creature
- 4
- 2RR
- 7/7
-
- OTJ
- 2
-
-
- Stingerback Terror
- Flying, trample
-Stingerback Terror gets -1/-1 for each card in your hand.
-Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Scorpion Dragon
- Creature
- 4
- 2RR
- 7/7
-
- OTJ
- 2
-
-
- Stoic Sphinx
- Flash
-Flying
-Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 5/3
-
- OTJ
- 2
-
-
- Stoic Sphinx
- Flash
-Flying
-Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 5/3
-
- OTJ
- 2
-
-
- Stop Cold
- Flash
-Enchant artifact or creature
-When Stop Cold enters the battlefield, tap enchanted permanent.
-Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
-
- U
- Enchantment — Aura
- Enchantment
- 4
- 3U
-
- OTJ
- 1
-
-
- Stubborn Burrowfiend
- Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
-Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Badger Beast Mount
- Creature
- 2
- 1G
- 2/2
-
- OTJ
- 2
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- OTJ
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- OTJ
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- OTJ
- 0
-
-
- Taii Wakeen, Perfect Shot
- Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
-{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
-
- RW
- Legendary Creature — Human Mercenary
- Creature
- 2
- RW
- 2/3
-
- OTJ
- 2
-
-
- Taii Wakeen, Perfect Shot
- Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
-{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
-
- RW
- Legendary Creature — Human Mercenary
- Creature
- 2
- RW
- 2/3
-
- OTJ
- 2
-
-
- Take Up the Shield
- Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- OTJ
- 3
-
-
- Take for a Ride
- Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- OTJ
- 3
-
-
- Take the Fall
- Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- OTJ
- 3
-
-
- Terror of the Peaks
- Flying
-Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
-Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 5/4
-
- OTJ
- 2
-
-
- Terror of the Peaks
- Flying
-Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
-Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 5/4
-
- OTJ
- 2
-
-
- The Gitrog, Ravenous Ride
- Trample, haste
-Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
-Saddle 1
-
- BG
- Legendary Creature — Frog Horror Mount
- Creature
- 5
- 3BG
- 6/5
-
- OTJ
- 2
-
-
- The Gitrog, Ravenous Ride
- Trample, haste
-Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
-Saddle 1
-
- BG
- Legendary Creature — Frog Horror Mount
- Creature
- 5
- 3BG
- 6/5
-
- OTJ
- 2
-
-
- The Key to the Vault
- Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
-Equip {2}{U}
-
- U
- Legendary Artifact — Equipment
- Artifact
- 2
- 1U
-
- OTJ
- 1
-
-
- The Key to the Vault
- Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
-Equip {2}{U}
-
- U
- Legendary Artifact — Equipment
- Artifact
- 2
- 1U
-
- OTJ
- 1
-
-
- The Key to the Vault
- Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
-Equip {2}{U}
-
- U
- Legendary Artifact — Equipment
- Artifact
- 2
- 1U
-
- OTJ
- 1
-
-
- This Town Ain't Big Enough
- This spell costs {3} less to cast if it targets a permanent you control.
-Return up to two target nonland permanents to their owners' hands.
-
- U
- Instant
- Instant
- 5
- 4U
-
- OTJ
- 3
-
-
- Three Steps Ahead
- Spree (Choose one or more additional costs.)
-+ {1}{U} — Counter target spell.
-+ {3} — Create a token that's a copy of target artifact or creature you control.
-+ {2} — Draw two cards, then discard a card.
-
- U
- Instant
- Instant
- 1
- U
-
- OTJ
- 3
-
-
- Three Steps Ahead
- Spree (Choose one or more additional costs.)
-+ {1}{U} — Counter target spell.
-+ {3} — Create a token that's a copy of target artifact or creature you control.
-+ {2} — Draw two cards, then discard a card.
-
- U
- Instant
- Instant
- 1
- U
-
- OTJ
- 3
-
-
- Throw from the Saddle
- Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTJ
- 3
-
-
- Thunder Lasso
- When Thunder Lasso enters the battlefield, attach it to target creature you control.
-Equipped creature gets +1/+1.
-Whenever equipped creature attacks, tap target creature defending player controls.
-Equip {2}
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- OTJ
- 1
-
-
- Thunder Salvo
- Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
-
- R
- Instant
- Instant
- 2
- 1R
-
- OTJ
- 3
-
-
- Tinybones Joins Up
- When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
-Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
-
- B
- Legendary Enchantment
- Enchantment
- 1
- B
-
- OTJ
- 1
-
-
- Tinybones Joins Up
- When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
-Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
-
- B
- Legendary Enchantment
- Enchantment
- 1
- B
-
- OTJ
- 1
-
-
- Tinybones, the Pickpocket
- Deathtouch
-Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 1
- B
- 1/1
-
- OTJ
- 2
-
-
- Tinybones, the Pickpocket
- Deathtouch
-Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 1
- B
- 1/1
-
- OTJ
- 2
-
-
- Tomb Trawler
- {2}: Put target card from your graveyard on the bottom of your library.
-
- Artifact Creature — Golem
- Creature
- 2
- 2
- 0/4
-
- OTJ
- 2
-
-
- Trained Arynx
- Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- W
- Creature — Cat Beast Mount
- Creature
- 2
- 1W
- 3/1
-
- OTJ
- 2
-
-
- Trash the Town
- Spree (Choose one or more additional costs.)
-+ {2} — Put two +1/+1 counters on target creature.
-+ {1} — Target creature gains trample until end of turn.
-+ {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
-
- G
- Instant
- Instant
- 1
- G
-
- OTJ
- 3
-
-
- Treasure Dredger
- {1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Creature — Human Rogue
- Creature
- 2
- 1B
- 2/2
-
- OTJ
- 2
-
-
- Trick Shot
- Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
-
- R
- Instant
- Instant
- 5
- 4R
-
- OTJ
- 3
-
-
- Tumbleweed Rising
- Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
-Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTJ
- 3
-
-
- Unfortunate Accident
- Spree (Choose one or more additional costs.)
-+ {2}{B} — Destroy target creature.
-+ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- B
- Instant
- Instant
- 1
- B
-
- OTJ
- 3
-
-
- Unscrupulous Contractor
- When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
-Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- B
- Creature — Human Assassin
- Creature
- 3
- 2B
- 3/2
-
- OTJ
- 2
-
-
- Vadmir, New Blood
- Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
-
- B
- Legendary Creature — Vampire Rogue
- Creature
- 2
- 1B
- 2/2
-
- OTJ
- 2
-
-
- Vadmir, New Blood
- Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
-
- B
- Legendary Creature — Vampire Rogue
- Creature
- 2
- 1B
- 2/2
-
- OTJ
- 2
-
-
- Vault Plunderer
- When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.
-
- B
- Creature — Human Rogue
- Creature
- 3
- 2B
- 3/1
-
- OTJ
- 2
-
-
- Vengeful Townsfolk
- Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
-
- W
- Creature — Human Citizen
- Creature
- 3
- 2W
- 3/3
-
- OTJ
- 2
-
-
- Vial Smasher, Gleeful Grenadier
- Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- BR
- Legendary Creature — Goblin Mercenary
- Creature
- 2
- BR
- 3/2
-
- OTJ
- 2
-
-
- Visage Bandit
- You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
-Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Creature — Shapeshifter Rogue
- Creature
- 4
- 3U
- 2/2
-
- OTJ
- 2
-
-
- Voracious Varmint
- Vigilance
-{1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
-
- G
- Creature — Varmint
- Creature
- 2
- 1G
- 2/2
-
- OTJ
- 2
-
-
- Vraska Joins Up
- When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
-Whenever a legendary creature you control deals combat damage to a player, draw a card.
-
- BG
- Legendary Enchantment
- Enchantment
- 2
- BG
-
- OTJ
- 1
-
-
- Vraska Joins Up
- When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
-Whenever a legendary creature you control deals combat damage to a player, draw a card.
-
- BG
- Legendary Enchantment
- Enchantment
- 2
- BG
-
- OTJ
- 1
-
-
- Vraska, the Silencer
- Deathtouch
-Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
-
- BG
- Legendary Creature — Gorgon Assassin
- Creature
- 3
- 1BG
- 3/3
-
- OTJ
- 2
-
-
- Vraska, the Silencer
- Deathtouch
-Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
-
- BG
- Legendary Creature — Gorgon Assassin
- Creature
- 3
- 1BG
- 3/3
-
- OTJ
- 2
-
-
- Wanted Griffin
- Flying
-When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- W
- Creature — Griffin
- Creature
- 4
- 3W
- 3/2
-
- OTJ
- 2
-
-
- Wrangler of the Damned
- Flash
-At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
-
- UW
- Creature — Human Soldier
- Creature
- 5
- 3WU
- 1/4
-
- OTJ
- 2
-
-
- Wylie Duke, Atiin Hero
- Vigilance
-Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
-
- GW
- Legendary Creature — Human Ranger
- Creature
- 3
- 1GW
- 4/2
-
- OTJ
- 2
-
-
- Wylie Duke, Atiin Hero
- Vigilance
-Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
-
- GW
- Legendary Creature — Human Ranger
- Creature
- 3
- 1GW
- 4/2
-
- OTJ
- 2
-
-
-
diff --git a/spoiler.xml b/spoiler.xml
index 034295d4..8ca8cd4c 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2024-04-18 16:11:28 (UTC)
+ 2024-04-19 00:43:18 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -18,24 +18,6 @@
Expansion
2024-08-02
-
- BIG~
- The Big Score (Spoiler)
- Expansion
- 2024-04-19
-
-
- OTC~
- Outlaws of Thunder Junction Commander (Spoiler)
- Commander
- 2024-04-19
-
-
- OTJ~
- Outlaws of Thunder Junction (Spoiler)
- Expansion
- 2024-04-19
-
@@ -207,11615 +189,5 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq
BLB~
0
-
- Ancient Cornucopia
- Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
-{T}: Add one mana of any color.
-
- G
- Artifact
- Artifact
- 3
- 2G
-
- BIG~
- 1
-
-
- Ancient Cornucopia
- Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
-{T}: Add one mana of any color.
-
- G
- Artifact
- Artifact
- 3
- 2G
-
- BIG~
- 1
-
-
- Ancient Cornucopia
- Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
-{T}: Add one mana of any color.
-
- G
- Artifact
- Artifact
- 3
- 2G
-
- BIG~
- 1
-
-
- Bristlebud Farmer
- Trample
-When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
-
- G
- Creature — Plant Druid
- Creature
- 4
- 2GG
- 5/5
-
- BIG~
- 2
-
-
- Bristlebud Farmer
- Trample
-When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
-
- G
- Creature — Plant Druid
- Creature
- 4
- 2GG
- 5/5
-
- BIG~
- 2
-
-
- Bristlebud Farmer
- Trample
-When Bristlebud Farmer enters the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
-
- G
- Creature — Plant Druid
- Creature
- 4
- 2GG
- 5/5
-
- BIG~
- 2
-
-
- Collector's Cage
- Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
-{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- BIG~
- 1
-
-
- Collector's Cage
- Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
-{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- BIG~
- 1
-
-
- Collector's Cage
- Hideaway 5 (When this artifact enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
-{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- BIG~
- 1
-
-
- Esoteric Duplicator
- Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
-{2}, Sacrifice Esoteric Duplicator: Draw a card.
-
- U
- Artifact — Clue
- Artifact
- 3
- 2U
-
- BIG~
- 1
-
-
- Esoteric Duplicator
- Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
-{2}, Sacrifice Esoteric Duplicator: Draw a card.
-
- U
- Artifact — Clue
- Artifact
- 3
- 2U
-
- BIG~
- 1
-
-
- Esoteric Duplicator
- Whenever you sacrifice Esoteric Duplicator or another artifact, you may pay {2}. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
-{2}, Sacrifice Esoteric Duplicator: Draw a card.
-
- U
- Artifact — Clue
- Artifact
- 3
- 2U
-
- BIG~
- 1
-
-
- Fomori Vault
- {T}: Add {C}.
-{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
-
- Land
- Land
- 0
-
- BIG~
- 0
-
-
- Fomori Vault
- {T}: Add {C}.
-{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
-
- Land
- Land
- 0
-
- BIG~
- 0
-
-
- Fomori Vault
- {T}: Add {C}.
-{3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
-
- Land
- Land
- 0
-
- BIG~
- 0
-
-
- Generous Plunderer
- Menace
-At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
-Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 2/2
-
- BIG~
- 2
-
-
- Generous Plunderer
- Menace
-At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
-Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 2/2
-
- BIG~
- 2
-
-
- Generous Plunderer
- Menace
-At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
-Whenever Generous Plunderer attacks, it deals damage to defending player equal to the number of artifacts they control.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 2/2
-
- BIG~
- 2
-
-
- Grand Abolisher
- During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
-
- W
- Creature — Human Cleric
- Creature
- 2
- WW
- 2/2
-
- BIG~
- 2
-
-
- Grand Abolisher
- During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
-
- W
- Creature — Human Cleric
- Creature
- 2
- WW
- 2/2
-
- BIG~
- 2
-
-
- Grand Abolisher
- During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
-
- W
- Creature — Human Cleric
- Creature
- 2
- WW
- 2/2
-
- BIG~
- 2
-
-
- Greed's Gambit
- When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
-At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
-When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- BIG~
- 1
-
-
- Greed's Gambit
- When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
-At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
-When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- BIG~
- 1
-
-
- Greed's Gambit
- When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
-At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
-When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- BIG~
- 1
-
-
- Harvester of Misery
- Menace
-When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
-{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
-
- B
- Creature — Spirit
- Creature
- 5
- 3BB
- 5/4
-
- BIG~
- 2
-
-
- Harvester of Misery
- Menace
-When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
-{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
-
- B
- Creature — Spirit
- Creature
- 5
- 3BB
- 5/4
-
- BIG~
- 2
-
-
- Harvester of Misery
- Menace
-When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
-{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
-
- B
- Creature — Spirit
- Creature
- 5
- 3BB
- 5/4
-
- BIG~
- 2
-
-
- Hostile Investigator
- When Hostile Investigator enters the battlefield, target opponent discards a card.
-Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
-
- B
- Creature — Ogre Rogue Detective
- Creature
- 4
- 3B
- 4/3
-
- BIG~
- 2
-
-
- Hostile Investigator
- When Hostile Investigator enters the battlefield, target opponent discards a card.
-Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
-
- B
- Creature — Ogre Rogue Detective
- Creature
- 4
- 3B
- 4/3
-
- BIG~
- 2
-
-
- Hostile Investigator
- When Hostile Investigator enters the battlefield, target opponent discards a card.
-Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
-
- B
- Creature — Ogre Rogue Detective
- Creature
- 4
- 3B
- 4/3
-
- BIG~
- 2
-
-
- Legion Extruder
- When Legion Extruder enters the battlefield, it deals 2 damage to any target.
-{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- BIG~
- 1
-
-
- Legion Extruder
- When Legion Extruder enters the battlefield, it deals 2 damage to any target.
-{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- BIG~
- 1
-
-
- Legion Extruder
- When Legion Extruder enters the battlefield, it deals 2 damage to any target.
-{2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
-
- R
- Artifact
- Artifact
- 2
- 1R
-
- BIG~
- 1
-
-
- Loot, the Key to Everything
- Ward {1}
-At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
-
- GRU
- Legendary Creature — Beast Noble
- Creature
- 3
- GUR
- 1/2
-
- BIG~
- 2
-
-
- Loot, the Key to Everything
- Ward {1}
-At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
-
- GRU
- Legendary Creature — Beast Noble
- Creature
- 3
- GUR
- 1/2
-
- BIG~
- 2
-
-
- Loot, the Key to Everything
- Ward {1}
-At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
-
- GRU
- Legendary Creature — Beast Noble
- Creature
- 3
- GUR
- 1/2
-
- BIG~
- 2
-
-
- Loot, the Key to Everything
- Ward {1}
-At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
-
- GRU
- Legendary Creature — Beast Noble
- Creature
- 3
- GUR
- 1/2
-
- BIG~
- 2
-
-
- Lost Jitte
- Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
-Remove a charge counter from Lost Jitte: Choose one —
-• Untap target land.
-• Target creature can't block this turn.
-• Put a +1/+1 counter on equipped creature.
-Equip {1}
-
- Legendary Artifact — Equipment
- Artifact
- 1
- 1
-
- BIG~
- 1
-
-
- Lost Jitte
- Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
-Remove a charge counter from Lost Jitte: Choose one —
-• Untap target land.
-• Target creature can't block this turn.
-• Put a +1/+1 counter on equipped creature.
-Equip {1}
-
- Legendary Artifact — Equipment
- Artifact
- 1
- 1
-
- BIG~
- 1
-
-
- Lost Jitte
- Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
-Remove a charge counter from Lost Jitte: Choose one —
-• Untap target land.
-• Target creature can't block this turn.
-• Put a +1/+1 counter on equipped creature.
-Equip {1}
-
- Legendary Artifact — Equipment
- Artifact
- 1
- 1
-
- BIG~
- 1
-
-
- Lotus Ring
- Indestructible
-Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-
-
- Lotus Ring
- Indestructible
-Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-
-
- Lotus Ring
- Indestructible
-Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-
-
- Lotus Ring
- Indestructible
-Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color."
-Equip {3}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-
-
- Memory Vessel
- {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
-
- R
- Artifact
- Artifact
- 5
- 3RR
-
- BIG~
- 1
-
-
- Memory Vessel
- {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
-
- R
- Artifact
- Artifact
- 5
- 3RR
-
- BIG~
- 1
-
-
- Memory Vessel
- {T}, Exile Memory Vessel: Each player exiles the top seven cards of their library. Until your next turn, players may play cards they exiled from their library this way, and they can't play cards from their hand. Activate only as a sorcery.
-
- R
- Artifact
- Artifact
- 5
- 3RR
-
- BIG~
- 1
-
-
- Molten Duplication
- Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- BIG~
- 3
-
-
- Molten Duplication
- Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- BIG~
- 3
-
-
- Molten Duplication
- Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- BIG~
- 3
-
-
- Nexus of Becoming
- At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
-
- Artifact
- Artifact
- 6
- 6
-
- BIG~
- 1
-
-
- Nexus of Becoming
- At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
-
- Artifact
- Artifact
- 6
- 6
-
- BIG~
- 1
-
-
- Nexus of Becoming
- At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
-
- Artifact
- Artifact
- 6
- 6
-
- BIG~
- 1
-
-
- Oltec Matterweaver
- Whenever you cast a creature spell, choose one —
-• Create a 1/1 colorless Gnome artifact creature token.
-• Create a token that's a copy of target artifact token you control.
-
- W
- Creature — Human Artificer
- Creature
- 3
- 2W
- 2/4
-
- BIG~
- 2
-
-
- Oltec Matterweaver
- Whenever you cast a creature spell, choose one —
-• Create a 1/1 colorless Gnome artifact creature token.
-• Create a token that's a copy of target artifact token you control.
-
- W
- Creature — Human Artificer
- Creature
- 3
- 2W
- 2/4
-
- BIG~
- 2
-
-
- Oltec Matterweaver
- Whenever you cast a creature spell, choose one —
-• Create a 1/1 colorless Gnome artifact creature token.
-• Create a token that's a copy of target artifact token you control.
-
- W
- Creature — Human Artificer
- Creature
- 3
- 2W
- 2/4
-
- BIG~
- 2
-
-
- Omenpath Journey
- When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
-At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- BIG~
- 1
-
-
- Omenpath Journey
- When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
-At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- BIG~
- 1
-
-
- Omenpath Journey
- When Omenpath Journey enters the battlefield, search your library for up to five land cards that have different names, exile them, then shuffle.
-At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.
-
- G
- Enchantment
- Enchantment
- 4
- 3G
-
- BIG~
- 1
-
-
- Pest Control
- Destroy all nonland permanents with mana value 1 or less.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- BW
- Sorcery
- Sorcery
- 2
- WB
-
- BIG~
- 3
-
-
- Pest Control
- Destroy all nonland permanents with mana value 1 or less.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- BW
- Sorcery
- Sorcery
- 2
- WB
-
- BIG~
- 3
-
-
- Pest Control
- Destroy all nonland permanents with mana value 1 or less.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- BW
- Sorcery
- Sorcery
- 2
- WB
-
- BIG~
- 3
-
-
- Rest in Peace
- When Rest in Peace enters the battlefield, exile all graveyards.
-If a card or token would be put into a graveyard from anywhere, exile it instead.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- BIG~
- 1
-
-
- Rest in Peace
- When Rest in Peace enters the battlefield, exile all graveyards.
-If a card or token would be put into a graveyard from anywhere, exile it instead.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- BIG~
- 1
-
-
- Rest in Peace
- When Rest in Peace enters the battlefield, exile all graveyards.
-If a card or token would be put into a graveyard from anywhere, exile it instead.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- BIG~
- 1
-
-
- Sandstorm Salvager
- When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
-{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
-
- G
- Creature — Human Artificer
- Creature
- 3
- 2G
- 1/1
-
- BIG~
- 2
-
-
- Sandstorm Salvager
- When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
-{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
-
- G
- Creature — Human Artificer
- Creature
- 3
- 2G
- 1/1
-
- BIG~
- 2
-
-
- Sandstorm Salvager
- When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
-{2}, {T}: Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
-
- G
- Creature — Human Artificer
- Creature
- 3
- 2G
- 1/1
-
- BIG~
- 2
-
-
- Simulacrum Synthesizer
- When Simulacrum Synthesizer enters the battlefield, scry 2.
-Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG~
- 1
-
-
- Simulacrum Synthesizer
- When Simulacrum Synthesizer enters the battlefield, scry 2.
-Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG~
- 1
-
-
- Simulacrum Synthesizer
- When Simulacrum Synthesizer enters the battlefield, scry 2.
-Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG~
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-
-
- Tarnation Vista
- Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
-
- Land
- Land
- 0
-
- BIG~
- 1
- 0
-
-
- Tarnation Vista
- Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
-
- Land
- Land
- 0
-
- BIG~
- 1
- 0
-
-
- Tarnation Vista
- Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
-
- Land
- Land
- 0
-
- BIG~
- 1
- 0
-
-
- Tarnation Vista
- Tarnation Vista enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-{1}, {T}: For each color among monocolored permanents you control, add one mana of that color.
-
- Land
- Land
- 0
-
- BIG~
- 1
- 0
-
-
- Territory Forge
- When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
-Territory Forge has all activated abilities of the exiled card.
-
- R
- Artifact
- Artifact
- 5
- 4R
-
- BIG~
- 1
-
-
- Territory Forge
- When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
-Territory Forge has all activated abilities of the exiled card.
-
- R
- Artifact
- Artifact
- 5
- 4R
-
- BIG~
- 1
-
-
- Territory Forge
- When Territory Forge enters the battlefield, if you cast it, exile target artifact or land.
-Territory Forge has all activated abilities of the exiled card.
-
- R
- Artifact
- Artifact
- 5
- 4R
-
- BIG~
- 1
-
-
- Torpor Orb
- Creatures entering the battlefield don't cause abilities to trigger.
-
- Artifact
- Artifact
- 2
- 2
-
- BIG~
- 1
-
-
- Torpor Orb
- Creatures entering the battlefield don't cause abilities to trigger.
-
- Artifact
- Artifact
- 2
- 2
-
- BIG~
- 1
-
-
- Torpor Orb
- Creatures entering the battlefield don't cause abilities to trigger.
-
- Artifact
- Artifact
- 2
- 2
-
- BIG~
- 1
-
-
- Transmutation Font
- {T}: Create your choice of a Blood token, a Clue token, or a Food token.
-{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
-
- Artifact
- Artifact
- 5
- 5
-
- BIG~
- 1
-
-
- Transmutation Font
- {T}: Create your choice of a Blood token, a Clue token, or a Food token.
-{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
-
- Artifact
- Artifact
- 5
- 5
-
- BIG~
- 1
-
-
- Transmutation Font
- {T}: Create your choice of a Blood token, a Clue token, or a Food token.
-{3}, {T}, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
-
- Artifact
- Artifact
- 5
- 5
-
- BIG~
- 1
-
-
- Vaultborn Tyrant
- Trample
-Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
-When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 6/6
-
- BIG~
- 2
-
-
- Vaultborn Tyrant
- Trample
-Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
-When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 6/6
-
- BIG~
- 2
-
-
- Vaultborn Tyrant
- Trample
-Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
-When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 6/6
-
- BIG~
- 2
-
-
- Vaultborn Tyrant
- Trample
-Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.
-When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
-
- G
- Creature — Dinosaur
- Creature
- 7
- 5GG
- 6/6
-
- BIG~
- 2
-
-
- Worldwalker Helm
- If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG~
- 1
-
-
- Worldwalker Helm
- If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG~
- 1
-
-
- Worldwalker Helm
- If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
-{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- BIG~
- 1
-
-
- Academy Manufactor
- If you would create a Clue, Food, or Treasure token, instead create one of each.
-
- Artifact Creature — Assembly-Worker
- Creature
- 3
- 3
- 1/3
-
- OTC~
- 2
-
-
- Access Tunnel
- {T}: Add {C}.
-{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Aetherborn Marauder
- Flying, lifelink
-When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
-
- B
- Creature — Aetherborn Rogue
- Creature
- 4
- 3B
- 2/2
-
- OTC~
- 2
-
-
- Ancient Greenwarden
- Reach
-You may play lands from your graveyard.
-If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- G
- Creature — Elemental
- Creature
- 6
- 4GG
- 5/7
-
- OTC~
- 2
-
-
- Angel of Indemnity
- Flying, lifelink
-When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
-Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- W
- Creature — Angel Warrior
- Creature
- 6
- 5W
- 5/5
-
- OTC~
- 2
-
-
- Angel of Indemnity
- Flying, lifelink
-When Angel of Indemnity enters the battlefield, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
-Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- W
- Creature — Angel Warrior
- Creature
- 6
- 5W
- 5/5
-
- OTC~
- 2
-
-
- Angel of the Ruins
- Flying
-When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.
-Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
-
- W
- Artifact Creature — Angel
- Creature
- 7
- 5WW
- 5/7
-
- OTC~
- 2
-
-
- Angelic Sell-Sword
- Flying, vigilance
-Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
-
- W
- Creature — Angel Mercenary
- Creature
- 5
- 4W
- 4/4
-
- OTC~
- 2
-
-
- Angelic Sell-Sword
- Flying, vigilance
-Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
-
- W
- Creature — Angel Mercenary
- Creature
- 5
- 4W
- 4/4
-
- OTC~
- 2
-
-
- Angrath's Marauders
- If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
-
- R
- Creature — Human Pirate
- Creature
- 7
- 5RR
- 4/4
-
- OTC~
- 2
-
-
- Arcane Bombardment
- Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
-
- R
- Enchantment
- Enchantment
- 6
- 4RR
-
- OTC~
- 1
-
-
- Arcane Denial
- Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
-You draw a card at the beginning of the next turn's upkeep.
-
- U
- Instant
- Instant
- 2
- 1U
-
- OTC~
- 3
-
-
- Arcane Heist
- You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
-Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- OTC~
- 3
-
-
- Arcane Heist
- You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.
-Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- OTC~
- 3
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Archmage Emeritus
- Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
-
- U
- Creature — Human Wizard
- Creature
- 4
- 2UU
- 2/2
-
- OTC~
- 2
-
-
- Avenger of Zendikar
- When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
-Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
-
- G
- Creature — Elemental
- Creature
- 7
- 5GG
- 5/5
-
- OTC~
- 2
-
-
- Back in Town
- Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- B
- Sorcery
- Sorcery
- 3
- X2B
-
- OTC~
- 3
-
-
- Back in Town
- Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- B
- Sorcery
- Sorcery
- 3
- X2B
-
- OTC~
- 3
-
-
- Baleful Mastery
- You may pay {1}{B} rather than pay this spell's mana cost.
-If the {1}{B} cost was paid, an opponent draws a card.
-Exile target creature or planeswalker.
-
- B
- Instant
- Instant
- 4
- 3B
-
- OTC~
- 3
-
-
- Baleful Strix
- Flying, deathtouch
-When Baleful Strix enters the battlefield, draw a card.
-
- BU
- Artifact Creature — Bird
- Creature
- 2
- UB
- 1/1
-
- OTC~
- 2
-
-
- Baral's Expertise
- Return up to three target artifacts and/or creatures to their owners' hands.
-You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
-
- U
- Sorcery
- Sorcery
- 5
- 3UU
-
- OTC~
- 3
-
-
- Battlefield Forge
- {T}: Add {C}.
-{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Big Score
- As an additional cost to cast this spell, discard a card.
-Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Instant
- Instant
- 4
- 3R
-
- OTC~
- 3
-
-
- Bitter Reunion
- When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.
-{1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- OTC~
- 1
-
-
- Blackcleave Cliffs
- Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Bladegriff Prototype
- Flying
-Whenever Bladegriff Prototype deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
-
- Artifact Creature — Griffin
- Creature
- 5
- 5
- 3/2
-
- OTC~
- 2
-
-
- Bloodthirsty Adversary
- Haste
-When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
-
- R
- Creature — Vampire
- Creature
- 2
- 1R
- 2/2
-
- OTC~
- 2
-
-
- Bojuka Bog
- Bojuka Bog enters the battlefield tapped.
-When Bojuka Bog enters the battlefield, exile target player's graveyard.
-{T}: Add {B}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Bonders' Enclave
- {T}: Add {C}.
-{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Boros Charm
- Choose one —
-• Boros Charm deals 4 damage to target player or planeswalker.
-• Permanents you control gain indestructible until end of turn.
-• Target creature gains double strike until end of turn.
-
- RW
- Instant
- Instant
- 2
- RW
-
- OTC~
- 3
-
-
- Bounty Board
- {T}: Add one mana of any color.
-{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery.
-Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
-
- Artifact
- Artifact
- 3
- 3
-
- OTC~
- 1
-
-
- Bounty Board
- {T}: Add one mana of any color.
-{1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery.
-Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
-
- Artifact
- Artifact
- 3
- 3
-
- OTC~
- 1
-
-
- Brainstealer Dragon
- Flying
-At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
-Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
-
- B
- Creature — Dragon Horror
- Creature
- 7
- 5BB
- 6/6
-
- OTC~
- 2
-
-
- Breena, the Demagogue
- Flying
-Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
-
- BW
- Legendary Creature — Bird Warlock
- Creature
- 3
- 1WB
- 1/3
-
- OTC~
- 2
-
-
- Cactus Preserve
- Cactus Preserve enters the battlefield tapped.
-{T}: Add one mana of any type that a land you control could produce.
-{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
-
- Land — Desert
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Cactus Preserve
- Cactus Preserve enters the battlefield tapped.
-{T}: Add one mana of any type that a land you control could produce.
-{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
-
- Land — Desert
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Canyon Slough
- ({T}: Add {B} or {R}.)
-Canyon Slough enters the battlefield tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Swamp Mountain
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Captain Lannery Storm
- Haste
-Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
-
- R
- Legendary Creature — Human Pirate
- Creature
- 3
- 2R
- 2/2
-
- OTC~
- 2
-
-
- Captivating Crew
- {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
-
- R
- Creature — Human Pirate
- Creature
- 4
- 3R
- 4/3
-
- OTC~
- 2
-
-
- Cascade Bluffs
- {T}: Add {C}.
-{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Cataclysmic Prospecting
- Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- OTC~
- 3
-
-
- Cataclysmic Prospecting
- Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- OTC~
- 3
-
-
- Caves of Koilos
- {T}: Add {C}.
-{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Cazur, Ruthless Stalker
- Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.)
-Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
-
- G
- Legendary Creature — Human Warrior
- Creature
- 4
- 3G
- 3/3
-
- OTC~
- 2
-
-
- Changeling Outcast
- Changeling (This card is every creature type.)
-Changeling Outcast can't block and can't be blocked.
-
- B
- Creature — Shapeshifter
- Creature
- 1
- B
- 1/1
-
- OTC~
- 2
-
-
- Chaos Wand
- {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
-
- Artifact
- Artifact
- 3
- 3
-
- OTC~
- 1
-
-
- Chaos Warp
- The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
-
- R
- Instant
- Instant
- 3
- 2R
-
- OTC~
- 3
-
-
- Charred Graverobber
- When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
-Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
-Charred Graverobber escapes with a +1/+1 counter on it.
-
- B
- Creature — Skeleton Mercenary
- Creature
- 3
- 2B
- 3/1
-
- OTC~
- 2
-
-
- Charred Graverobber
- When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
-Escape—{3}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
-Charred Graverobber escapes with a +1/+1 counter on it.
-
- B
- Creature — Skeleton Mercenary
- Creature
- 3
- 2B
- 3/1
-
- OTC~
- 2
-
-
- Chromatic Lantern
- Lands you control have "{T}: Add one mana of any color."
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- OTC~
- 1
-
-
- Clifftop Retreat
- Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Cold-Eyed Selkie
- Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
-Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
-
- GU
- Creature — Merfolk Rogue
- Creature
- 3
- 1G/UG/U
- 1/1
-
- OTC~
- 2
-
-
- Command Beacon
- {T}: Add {C}.
-{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Council's Judgment
- Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
-
- W
- Sorcery
- Sorcery
- 3
- 1WW
-
- OTC~
- 3
-
-
- Crackling Spellslinger
- Flash
-When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
-
- R
- Creature — Human Wizard
- Creature
- 5
- 3RR
- 2/2
-
- OTC~
- 2
-
-
- Crackling Spellslinger
- Flash
-When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
-
- R
- Creature — Human Wizard
- Creature
- 5
- 3RR
- 2/2
-
- OTC~
- 2
-
-
- Crawling Sensation
- At the beginning of your upkeep, you may mill two cards.
-Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- OTC~
- 1
-
-
- Culling Ritual
- Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
-
- BG
- Sorcery
- Sorcery
- 4
- 2BG
-
- OTC~
- 3
-
-
- Cunning Rhetoric
- Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- OTC~
- 1
-
-
- Curse of the Swine
- Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- OTC~
- 3
-
-
- Cursed Mirror
- {T}: Add {R}.
-As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
-
- R
- Artifact
- Artifact
- 3
- 2R
-
- OTC~
- 1
-
-
- Curtains' Call
- Undaunted (This spell costs {1} less to cast for each opponent.)
-Destroy two target creatures.
-
- B
- Instant
- Instant
- 6
- 5B
-
- OTC~
- 3
-
-
- Darkslick Shores
- Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Darksteel Ingot
- Indestructible
-{T}: Add one mana of any color.
-
- Artifact
- Artifact
- 3
- 3
-
- OTC~
- 1
-
-
- Darkwater Catacombs
- {1}, {T}: Add {U}{B}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Dazzling Sphinx
- Flying
-Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
-
- U
- Creature — Sphinx
- Creature
- 5
- 3UU
- 4/5
-
- OTC~
- 2
-
-
- Dead Before Sunrise
- Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- R
- Instant
- Instant
- 4
- 3R
-
- OTC~
- 3
-
-
- Dead Before Sunrise
- Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- R
- Instant
- Instant
- 4
- 3R
-
- OTC~
- 3
-
-
- Deadly Dispute
- As an additional cost to cast this spell, sacrifice an artifact or creature.
-Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Instant
- Instant
- 2
- 1B
-
- OTC~
- 3
-
-
- Decimate
- Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
-
- GR
- Sorcery
- Sorcery
- 4
- 2RG
-
- OTC~
- 3
-
-
- Deep Analysis
- Target player draws two cards.
-Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- OTC~
- 3
-
-
- Demolition Field
- {T}: Add {C}.
-{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Descend upon the Sinful
- Exile all creatures.
-Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
-
- W
- Sorcery
- Sorcery
- 6
- 4WW
-
- OTC~
- 3
-
-
- Desert of the Fervent
- Desert of the Fervent enters the battlefield tapped.
-{T}: Add {R}.
-Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
-
- Land — Desert
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Desert of the Indomitable
- Desert of the Indomitable enters the battlefield tapped.
-{T}: Add {G}.
-Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
-
- Land — Desert
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Desert of the True
- Desert of the True enters the battlefield tapped.
-{T}: Add {W}.
-Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
-
- Land — Desert
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Desolate Mire
- {1}, {T}: Add {W}{B}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Dig Through Time
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
-
- U
- Instant
- Instant
- 8
- 6UU
-
- OTC~
- 3
-
-
- Diluvian Primordial
- Flying
-When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
-
- U
- Creature — Avatar
- Creature
- 7
- 5UU
- 5/5
-
- OTC~
- 2
-
-
- Dimir Aqueduct
- Dimir Aqueduct enters the battlefield tapped.
-When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
-{T}: Add {U}{B}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Dire Fleet Daredevil
- First strike
-When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
-
- R
- Creature — Human Pirate
- Creature
- 2
- 1R
- 2/1
-
- OTC~
- 2
-
-
- Dire Fleet Ravager
- Menace, deathtouch
-When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up.
-
- B
- Creature — Orc Pirate Wizard
- Creature
- 5
- 3BB
- 4/4
-
- OTC~
- 2
-
-
- Discreet Retreat
- Enchant land
-Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
-
- B
- Enchantment — Aura
- Enchantment
- 4
- 3B
-
- OTC~
- 1
-
-
- Discreet Retreat
- Enchant land
-Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
-
- B
- Enchantment — Aura
- Enchantment
- 4
- 3B
-
- OTC~
- 1
-
-
- Dragonskull Summit
- Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Dream-Thief's Bandana
- Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Dream-Thief's Bandana
- Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Drowned Catacomb
- Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Dune Chanter
- Reach
-Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
-Lands you control have "{T}: Add one mana of any color."
-{T}: Mill two cards. You gain 1 life for each land card milled this way.
-
- G
- Creature — Plant Druid
- Creature
- 3
- 2G
- 2/3
-
- OTC~
- 2
-
-
- Dune Chanter
- Reach
-Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
-Lands you control have "{T}: Add one mana of any color."
-{T}: Mill two cards. You gain 1 life for each land card milled this way.
-
- G
- Creature — Plant Druid
- Creature
- 3
- 2G
- 2/3
-
- OTC~
- 2
-
-
- Dunes of the Dead
- {T}: Add {C}.
-When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
-
- Land — Desert
- Land
- 0
-
- OTC~
- 0
-
-
- Eccentric Farmer
- When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
-
- G
- Creature — Human Peasant
- Creature
- 3
- 2G
- 2/3
-
- OTC~
- 2
-
-
- Edric, Spymaster of Trest
- Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
-
- GU
- Legendary Creature — Elf Rogue
- Creature
- 3
- 1GU
- 2/2
-
- OTC~
- 2
-
-
- Electric Revelation
- As an additional cost to cast this spell, discard a card.
-Draw two cards.
-Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
-
- R
- Instant
- Instant
- 3
- 2R
-
- OTC~
- 3
-
-
- Electrostatic Field
- Defender
-Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
-
- R
- Creature — Wall
- Creature
- 2
- 1R
- 0/4
-
- OTC~
- 2
-
-
- Elemental Eruption
- Create a 4/4 red Dragon Elemental creature token with flying and prowess.
-Storm (When you cast this spell, copy it for each spell cast before it this turn.)
-
- R
- Sorcery
- Sorcery
- 6
- 4RR
-
- OTC~
- 3
-
-
- Elemental Eruption
- Create a 4/4 red Dragon Elemental creature token with flying and prowess.
-Storm (When you cast this spell, copy it for each spell cast before it this turn.)
-
- R
- Sorcery
- Sorcery
- 6
- 4RR
-
- OTC~
- 3
-
-
- Elvish Rejuvenator
- When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
-
- G
- Creature — Elf Druid
- Creature
- 3
- 2G
- 1/1
-
- OTC~
- 2
-
-
- Embrace the Unknown
- Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
-Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- OTC~
- 3
-
-
- Embrace the Unknown
- Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
-Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- OTC~
- 3
-
-
- Epic Experiment
- Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
-
- RU
- Sorcery
- Sorcery
- 2
- XUR
-
- OTC~
- 3
-
-
- Eris, Roar of the Storm
- This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard.
-Flying, prowess
-Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
-
- RU
- Legendary Creature — Elemental Warlock
- Creature
- 10
- 8UR
- 4/4
-
- OTC~
- 2
-
-
- Eris, Roar of the Storm
- This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard.
-Flying, prowess
-Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
-
- RU
- Legendary Creature — Elemental Warlock
- Creature
- 10
- 8UR
- 4/4
-
- OTC~
- 2
-
-
- Escape to the Wilds
- Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
-You may play an additional land this turn.
-
- GR
- Sorcery
- Sorcery
- 5
- 3RG
-
- OTC~
- 3
-
-
- Evolving Wilds
- {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Exotic Orchard
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Explore
- You may play an additional land this turn.
-Draw a card.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTC~
- 3
-
-
- Expressive Iteration
- Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
-
- RU
- Sorcery
- Sorcery
- 2
- UR
-
- OTC~
- 3
-
-
- Extract Brain
- Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
-
- BU
- Sorcery
- Sorcery
- 2
- XUB
-
- OTC~
- 3
-
-
- Fain, the Broker
- {T}, Sacrifice a creature: Put two +1/+1 counters on target creature.
-{T}, Remove a counter from a creature you control: Create a Treasure token.
-{T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
-{3}{B}: Untap Fain, the Broker.
-
- B
- Legendary Creature — Human Warlock
- Creature
- 3
- 2B
- 3/3
-
- OTC~
- 2
-
-
- Faithless Looting
- Draw two cards, then discard two cards.
-Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- OTC~
- 3
-
-
- Fallen Shinobi
- Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
-Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
-
- BU
- Creature — Zombie Ninja
- Creature
- 5
- 3UB
- 5/4
-
- OTC~
- 2
-
-
- Feed the Swarm
- Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- OTC~
- 3
-
-
- Felix Five-Boots
- Menace, ward {2}
-If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- BGU
- Legendary Creature — Ooze Rogue
- Creature
- 5
- 2BGU
- 5/4
-
- OTC~
- 2
-
-
- Felix Five-Boots
- Menace, ward {2}
-If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- BGU
- Legendary Creature — Ooze Rogue
- Creature
- 5
- 2BGU
- 5/4
-
- OTC~
- 2
-
-
- Fellwar Stone
- {T}: Add one mana of any color that a land an opponent controls could produce.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Ferrous Lake
- {1}, {T}: Add {U}{R}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Fetid Heath
- {T}: Add {C}.
-{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Fetid Pools
- ({T}: Add {U} or {B}.)
-Fetid Pools enters the battlefield tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Island Swamp
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Finale of Promise
- You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- OTC~
- 3
-
-
- Finale of Revelation
- Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
-Exile Finale of Revelation.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- OTC~
- 3
-
-
- Flooded Grove
- {T}: Add {C}.
-{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Forger's Foundry
- {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
-{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- OTC~
- 1
-
-
- Forger's Foundry
- {T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
-{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- OTC~
- 1
-
-
- Frostboil Snarl
- As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Galvanic Iteration
- When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- RU
- Instant
- Instant
- 2
- UR
-
- OTC~
- 3
-
-
- Genesis Hydra
- When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
-Genesis Hydra enters the battlefield with X +1/+1 counters on it.
-
- G
- Creature — Plant Hydra
- Creature
- 2
- XGG
- 0/0
-
- OTC~
- 2
-
-
- Ghostly Pilferer
- Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.
-Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
-Discard a card: Ghostly Pilferer can't be blocked this turn.
-
- U
- Creature — Spirit Rogue
- Creature
- 2
- 1U
- 2/1
-
- OTC~
- 2
-
-
- Glittering Stockpile
- {T}: Add {R}. Put a stash counter on Glittering Stockpile.
-{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
-
- R
- Artifact — Treasure
- Artifact
- 3
- 2R
-
- OTC~
- 1
-
-
- Goblin Electromancer
- Instant and sorcery spells you cast cost {1} less to cast.
-
- RU
- Creature — Goblin Wizard
- Creature
- 2
- UR
- 2/2
-
- OTC~
- 2
-
-
- Gonti, Canny Acquisitor
- Spells you cast but don't own cost {1} less to cast.
-Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
-
- BGU
- Legendary Creature — Aetherborn Rogue
- Creature
- 5
- 2BGU
- 5/5
-
- OTC~
- 2
-
-
- Gonti, Lord of Luxury
- Deathtouch
-When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
-
- B
- Legendary Creature — Aetherborn Rogue
- Creature
- 4
- 2BB
- 2/3
-
- OTC~
- 2
-
-
- Graywater's Fixer
- Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- BR
- Creature — Lizard Mercenary
- Creature
- 4
- 2BR
- 4/4
-
- OTC~
- 2
-
-
- Graywater's Fixer
- Each outlaw creature card in your graveyard has encore {X}, where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- BR
- Creature — Lizard Mercenary
- Creature
- 4
- 2BR
- 4/4
-
- OTC~
- 2
-
-
- Grenzo, Havoc Raiser
- Whenever a creature you control deals combat damage to a player, choose one —
-• Goad target creature that player controls.
-• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
-
- R
- Legendary Creature — Goblin Rogue
- Creature
- 2
- RR
- 2/2
-
- OTC~
- 2
-
-
- Guttersnipe
- Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
-
- R
- Creature — Goblin Shaman
- Creature
- 3
- 2R
- 2/2
-
- OTC~
- 2
-
-
- Harrow
- As an additional cost to cast this spell, sacrifice a land.
-Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
-
- G
- Instant
- Instant
- 3
- 2G
-
- OTC~
- 3
-
-
- Hashep Oasis
- {T}: Add {C}.
-{T}, Pay 1 life: Add {G}.
-{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
-
- Land — Desert
- Land
- 0
-
- OTC~
- 0
-
-
- Haughty Djinn
- Flying
-Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
-Instant and sorcery spells you cast cost {1} less to cast.
-
- U
- Creature — Djinn
- Creature
- 3
- 1UU
- */4
-
- OTC~
- 2
-
-
- Hazezon, Shaper of Sand
- Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)
-You may play Desert lands from your graveyard.
-Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
-
- GRW
- Legendary Creature — Human Warrior
- Creature
- 3
- RGW
- 3/3
-
- OTC~
- 2
-
-
- Heartless Conscription
- Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
-
- B
- Sorcery
- Sorcery
- 8
- 6BB
-
- OTC~
- 3
-
-
- Heartless Conscription
- Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
-
- B
- Sorcery
- Sorcery
- 8
- 6BB
-
- OTC~
- 3
-
-
- Heaven
- Heaven deals X damage to each creature with flying.
-
- GR
- Instant
- Instant
- 3
- XG
-
- OTC~
- 3
-
-
- Earth
- Aftermath (Cast this spell only from your graveyard. Then exile it.)
-Earth deals X damage to each creature without flying.
-
- GR
- Sorcery
- Sorcery
- 3
- XRR
-
- OTC~
- 3
-
-
- Heliod's Intervention
- Choose one —
-• Destroy X target artifacts and/or enchantments.
-• Target player gains twice X life.
-
- W
- Instant
- Instant
- 2
- XWW
-
- OTC~
- 3
-
-
- Hex
- Destroy six target creatures.
-
- B
- Sorcery
- Sorcery
- 6
- 4BB
-
- OTC~
- 3
-
-
- Hinterland Harbor
- Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Hostage Taker
- When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
-
- BU
- Creature — Human Pirate
- Creature
- 4
- 2UB
- 2/3
-
- OTC~
- 2
-
-
- Hour of Promise
- Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
-
- G
- Sorcery
- Sorcery
- 5
- 4G
-
- OTC~
- 3
-
-
- Humble Defector
- {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 2/1
-
- OTC~
- 2
-
-
- Idol of Oblivion
- {T}: Draw a card. Activate only if you created a token this turn.
-{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Impulsive Pilferer
- When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
-
- R
- Creature — Goblin Pirate
- Creature
- 1
- R
- 1/1
-
- OTC~
- 2
-
-
- Isolated Chapel
- Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Izzet Boilerworks
- Izzet Boilerworks enters the battlefield tapped.
-When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
-{T}: Add {U}{R}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Izzet Signet
- {1}, {T}: Add {U}{R}.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Jungle Shrine
- Jungle Shrine enters the battlefield tapped.
-{T}: Add {R}, {G}, or {W}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Kamber, the Plunderer
- Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)
-Lifelink
-Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
-
- B
- Legendary Creature — Vampire Rogue
- Creature
- 4
- 3B
- 3/4
-
- OTC~
- 2
-
-
- Kaza, Roil Chaser
- Flying, haste
-{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
-
- RU
- Legendary Creature — Human Wizard
- Creature
- 2
- UR
- 1/2
-
- OTC~
- 2
-
-
- Kirri, Talented Sprout
- Other Plants and Treefolk you control get +2/+0.
-At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
-
- GRW
- Legendary Creature — Plant Druid
- Creature
- 4
- 1RGW
- 0/3
-
- OTC~
- 2
-
-
- Kirri, Talented Sprout
- Other Plants and Treefolk you control get +2/+0.
-At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.
-
- GRW
- Legendary Creature — Plant Druid
- Creature
- 4
- 1RGW
- 0/3
-
- OTC~
- 2
-
-
- Kodama's Reach
- Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
-
- G
- Sorcery — Arcane
- Sorcery
- 3
- 2G
-
- OTC~
- 3
-
-
- Krosan Verge
- Krosan Verge enters the battlefield tapped.
-{T}: Add {C}.
-{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Laurine, the Diversion
- Partner with Kamber, the Plunderer (When this creature enters the battlefield, target player may put Kamber into their hand from their library, then shuffle.)
-First strike
-{2}, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
-
- R
- Legendary Creature — Human Rogue
- Creature
- 3
- 2R
- 3/3
-
- OTC~
- 2
-
-
- Leyline Dowser
- {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
-Tap an untapped legendary creature you control: Untap Leyline Dowser.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Leyline Dowser
- {1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
-Tap an untapped legendary creature you control: Untap Leyline Dowser.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Life Insurance
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
-
- BW
- Enchantment
- Enchantment
- 5
- 3WB
-
- OTC~
- 1
-
-
- Lightning Greaves
- Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
-Equip {0}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Llanowar Wastes
- {T}: Add {C}.
-{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Lock and Load
- Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
-Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- OTC~
- 3
-
-
- Lock and Load
- Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
-Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- OTC~
- 3
-
-
- Magmatic Insight
- As an additional cost to cast this spell, discard a land card.
-Draw two cards.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- OTC~
- 3
-
-
- Mari, the Killing Quill
- Whenever a creature an opponent controls dies, exile it with a hit counter on it.
-Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
-
- B
- Legendary Creature — Vampire Assassin
- Creature
- 3
- 1BB
- 3/2
-
- OTC~
- 2
-
-
- Marshal's Anthem
- Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
-Creatures you control get +1/+1.
-When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
-
- W
- Enchantment
- Enchantment
- 4
- 2WW
-
- OTC~
- 1
-
-
- Marshland Bloodcaster
- Flying
-{1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
-
- B
- Creature — Vampire Warlock
- Creature
- 5
- 4B
- 3/5
-
- OTC~
- 2
-
-
- Mass Mutiny
- For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
-
- R
- Sorcery
- Sorcery
- 5
- 3RR
-
- OTC~
- 3
-
-
- Massacre Girl
- Menace
-When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 5
- 3BB
- 4/4
-
- OTC~
- 2
-
-
- Midnight Clock
- {T}: Add {U}.
-{2}{U}: Put an hour counter on Midnight Clock.
-At the beginning of each upkeep, put an hour counter on Midnight Clock.
-When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
-
- U
- Artifact
- Artifact
- 3
- 2U
-
- OTC~
- 1
-
-
- Mind's Dilation
- Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
-
- U
- Enchantment
- Enchantment
- 7
- 5UU
-
- OTC~
- 1
-
-
- Mirror Entity
- Changeling (This card is every creature type.)
-{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
-
- W
- Creature — Shapeshifter
- Creature
- 3
- 2W
- 1/1
-
- OTC~
- 2
-
-
- Misfortune Teller
- Deathtouch
-Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
-
- B
- Creature — Human Warlock
- Creature
- 4
- 3B
- 3/1
-
- OTC~
- 2
-
-
- Mistmeadow Skulk
- Lifelink, protection from mana value 3 or greater
-
- W
- Creature — Kithkin Rogue
- Creature
- 2
- 1W
- 1/1
-
- OTC~
- 2
-
-
- Mizzix's Mastery
- Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
-Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- OTC~
- 3
-
-
- Morbid Opportunist
- Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
-
- B
- Creature — Human Rogue
- Creature
- 3
- 2B
- 1/3
-
- OTC~
- 2
-
-
- Murmuring Mystic
- Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 4
- 3U
- 1/5
-
- OTC~
- 2
-
-
- Nantuko Cultivator
- When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
-
- G
- Creature — Insect Druid
- Creature
- 4
- 3G
- 2/2
-
- OTC~
- 2
-
-
- Nashi, Moon Sage's Scion
- Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
-Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
-
- B
- Legendary Creature — Rat Ninja
- Creature
- 3
- 1BB
- 3/2
-
- OTC~
- 2
-
-
- Nesting Dragon
- Flying
-Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 5/4
-
- OTC~
- 2
-
-
- Nighthawk Scavenger
- Flying, deathtouch, lifelink
-Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
-
- B
- Creature — Vampire Rogue
- Creature
- 3
- 1BB
- 1+*/3
-
- OTC~
- 2
-
-
- Niv-Mizzet, Parun
- This spell can't be countered.
-Flying
-Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.
-Whenever a player casts an instant or sorcery spell, you draw a card.
-
- RU
- Legendary Creature — Dragon Wizard
- Creature
- 6
- UUURRR
- 5/5
-
- OTC~
- 2
-
-
- Nomad Outpost
- Nomad Outpost enters the battlefield tapped.
-{T}: Add {R}, {W}, or {B}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Oblivion Sower
- When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
-
- Creature — Eldrazi
- Creature
- 6
- 6
- 5/8
-
- OTC~
- 2
-
-
- Octavia, Living Thesis
- This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard.
-Ward {8}
-Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
-
- U
- Legendary Creature — Elemental Octopus
- Creature
- 10
- 8UU
- 8/8
-
- OTC~
- 2
-
-
- Ogre Slumlord
- Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
-Rats you control have deathtouch.
-
- B
- Creature — Ogre Rogue
- Creature
- 5
- 3BB
- 3/3
-
- OTC~
- 2
-
-
- Ohran Frostfang
- Attacking creatures you control have deathtouch.
-Whenever a creature you control deals combat damage to a player, draw a card.
-
- G
- Snow Creature — Snake
- Creature
- 5
- 3GG
- 2/6
-
- OTC~
- 2
-
-
- Olivia, Opulent Outlaw
- Flying, lifelink
-Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
-
- BRW
- Legendary Creature — Vampire Assassin
- Creature
- 4
- 1RWB
- 3/3
-
- OTC~
- 2
-
-
- Omnath, Locus of Rage
- Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
-Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
-
- GR
- Legendary Creature — Elemental
- Creature
- 7
- 3RRGG
- 5/5
-
- OTC~
- 2
-
-
- Opt
- Scry 1.
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- OTC~
- 3
-
-
- Opulent Palace
- Opulent Palace enters the battlefield tapped.
-{T}: Add {B}, {G}, or {U}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Oracle of Mul Daya
- You may play an additional land on each of your turns.
-Play with the top card of your library revealed.
-You may play lands from the top of your library.
-
- G
- Creature — Elf Shaman
- Creature
- 4
- 3G
- 2/2
-
- OTC~
- 2
-
-
- Orochi Soul-Reaver
- Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
-Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
-
- B
- Creature — Snake Ninja Rogue
- Creature
- 6
- 5B
- 5/4
-
- OTC~
- 2
-
-
- Orochi Soul-Reaver
- Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
-Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
-
- B
- Creature — Snake Ninja Rogue
- Creature
- 6
- 5B
- 5/4
-
- OTC~
- 2
-
-
- Orzhov Signet
- {1}, {T}: Add {W}{B}.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Overflowing Basin
- {1}, {T}: Add {G}{U}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Painful Truths
- Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- OTC~
- 3
-
-
- Painted Bluffs
- {T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Land — Desert
- Land
- 0
-
- OTC~
- 0
-
-
- Path of Ancestry
- Path of Ancestry enters the battlefield tapped.
-{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Path to Exile
- Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- W
- Instant
- Instant
- 1
- W
-
- OTC~
- 3
-
-
- Perennial Behemoth
- You may play lands from your graveyard.
-Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
-
- Artifact Creature — Beast
- Creature
- 5
- 5
- 2/7
-
- OTC~
- 2
-
-
- Perpetual Timepiece
- {T}: Mill two cards.
-{2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Plasm Capture
- Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
-
- GU
- Instant
- Instant
- 4
- GGUU
-
- OTC~
- 3
-
-
- Ponder
- Look at the top three cards of your library, then put them back in any order. You may shuffle.
-Draw a card.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- OTC~
- 3
-
-
- Pongify
- Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
-
- U
- Instant
- Instant
- 1
- U
-
- OTC~
- 3
-
-
- Predators' Hour
- Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- OTC~
- 3
-
-
- Preordain
- Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- OTC~
- 3
-
-
- Prismatic Lens
- {T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Propaganda
- Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
-
- U
- Enchantment
- Enchantment
- 3
- 2U
-
- OTC~
- 1
-
-
- Pteramander
- Flying
-{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
-
- U
- Creature — Salamander Drake
- Creature
- 1
- U
- 1/1
-
- OTC~
- 2
-
-
- Putrefy
- Destroy target artifact or creature. It can't be regenerated.
-
- BG
- Instant
- Instant
- 3
- 1BG
-
- OTC~
- 3
-
-
- Pyretic Charge
- Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
-Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- OTC~
- 3
-
-
- Pyretic Charge
- Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
-Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- OTC~
- 3
-
-
- Queen Marchesa
- Deathtouch, haste
-When Queen Marchesa enters the battlefield, you become the monarch.
-At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
-
- BRW
- Legendary Creature — Human Assassin
- Creature
- 4
- 1RWB
- 3/3
-
- OTC~
- 2
-
-
- Radical Idea
- Draw a card.
-Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- OTC~
- 3
-
-
- Rain of Riches
- When Rain of Riches enters the battlefield, create two Treasure tokens.
-The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
-
- R
- Enchantment
- Enchantment
- 5
- 3RR
-
- OTC~
- 1
-
-
- Rakdos Signet
- {1}, {T}: Add {B}{R}.
-
- Artifact
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Rampant Growth
- Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTC~
- 3
-
-
- Ramunap Excavator
- You may play lands from your graveyard.
-
- G
- Creature — Naga Cleric
- Creature
- 3
- 2G
- 2/3
-
- OTC~
- 2
-
-
- Ramunap Ruins
- {T}: Add {C}.
-{T}, Pay 1 life: Add {R}.
-{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
-
- Land — Desert
- Land
- 0
-
- OTC~
- 0
-
-
- Rankle, Master of Pranks
- Flying, haste
-Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number —
-• Each player discards a card.
-• Each player loses 1 life and draws a card.
-• Each player sacrifices a creature.
-
- B
- Legendary Creature — Faerie Rogue
- Creature
- 4
- 2BB
- 3/3
-
- OTC~
- 2
-
-
- Reliquary Tower
- You have no maximum hand size.
-{T}: Add {C}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Return of the Wildspeaker
- Choose one —
-• Draw cards equal to the greatest power among non-Human creatures you control.
-• Non-Human creatures you control get +3/+3 until end of turn.
-
- G
- Instant
- Instant
- 5
- 4G
-
- OTC~
- 3
-
-
- Rogue's Passage
- {T}: Add {C}.
-{4}, {T}: Target creature can't be blocked this turn.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Rousing Refrain
- Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
-Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
-
- R
- Sorcery
- Sorcery
- 5
- 3RR
-
- OTC~
- 3
-
-
- Rugged Prairie
- {T}: Add {C}.
-{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Rumbleweed
- This spell costs {1} less to cast for each land card in your graveyard.
-Vigilance, reach, trample
-When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
-
- G
- Creature — Plant Elemental
- Creature
- 11
- 10G
- 8/8
-
- OTC~
- 2
-
-
- Rumbleweed
- This spell costs {1} less to cast for each land card in your graveyard.
-Vigilance, reach, trample
-When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
-
- G
- Creature — Plant Elemental
- Creature
- 11
- 10G
- 8/8
-
- OTC~
- 2
-
-
- Sage of the Beyond
- Flying
-Spells you cast from anywhere other than your hand cost {2} less to cast.
-Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
-
- U
- Creature — Spirit Giant
- Creature
- 7
- 5UU
- 5/5
-
- OTC~
- 2
-
-
- Sand Scout
- When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
-Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
-
- W
- Creature — Human Scout
- Creature
- 2
- 1W
- 2/2
-
- OTC~
- 2
-
-
- Sand Scout
- When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
-Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
-
- W
- Creature — Human Scout
- Creature
- 2
- 1W
- 2/2
-
- OTC~
- 2
-
-
- Satyr Wayfinder
- When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
-
- G
- Creature — Satyr
- Creature
- 2
- 1G
- 1/1
-
- OTC~
- 2
-
-
- Savvy Trader
- When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
-Spells you cast from anywhere other than your hand cost {1} less to cast.
-
- G
- Creature — Human Citizen
- Creature
- 4
- 3G
- 3/3
-
- OTC~
- 2
-
-
- Savvy Trader
- When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
-Spells you cast from anywhere other than your hand cost {1} less to cast.
-
- G
- Creature — Human Citizen
- Creature
- 4
- 3G
- 3/3
-
- OTC~
- 2
-
-
- Scaretiller
- Whenever Scaretiller becomes tapped, choose one —
-• You may put a land card from your hand onto the battlefield tapped.
-• Return target land card from your graveyard to the battlefield tapped.
-
- Artifact Creature — Scarecrow
- Creature
- 4
- 4
- 1/4
-
- OTC~
- 2
-
-
- Scattered Groves
- ({T}: Add {G} or {W}.)
-Scattered Groves enters the battlefield tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Forest Plains
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Scavenger Grounds
- {T}: Add {C}.
-{2}, {T}, Sacrifice a Desert: Exile all graveyards.
-
- Land — Desert
- Land
- 0
-
- OTC~
- 0
-
-
- Scute Swarm
- Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
-
- G
- Creature — Insect
- Creature
- 3
- 2G
- 1/1
-
- OTC~
- 2
-
-
- Seize the Spotlight
- Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- OTC~
- 3
-
-
- Serum Visions
- Draw a card. Scry 2.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- OTC~
- 3
-
-
- Sevinne's Reclamation
- Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
-Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- OTC~
- 3
-
-
- Shadowblood Ridge
- {1}, {T}: Add {B}{R}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Shadowmage Infiltrator
- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
-Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
-
- BU
- Creature — Human Wizard
- Creature
- 3
- 1UB
- 1/3
-
- OTC~
- 2
-
-
- Shark Typhoon
- Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
-Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
-When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
-
- U
- Enchantment
- Enchantment
- 6
- 5U
-
- OTC~
- 1
-
-
- Shefet Dunes
- {T}: Add {C}.
-{T}, Pay 1 life: Add {W}.
-{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
-
- Land — Desert
- Land
- 0
-
- OTC~
- 0
-
-
- Sheltered Thicket
- ({T}: Add {R} or {G}.)
-Sheltered Thicket enters the battlefield tapped.
-Cycling {2} ({2}, Discard this card: Draw a card.)
-
- Land — Mountain Forest
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Shiny Impetus
- Enchant creature
-Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
-Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Enchantment — Aura
- Enchantment
- 3
- 2R
-
- OTC~
- 1
-
-
- Shivan Reef
- {T}: Add {C}.
-{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Silent-Blade Oni
- Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
-Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.
-
- BU
- Creature — Demon Ninja
- Creature
- 7
- 3UUBB
- 6/5
-
- OTC~
- 2
-
-
- Silhana Ledgewalker
- Hexproof (This creature can't be the target of spells or abilities your opponents control.)
-Silhana Ledgewalker can't be blocked except by creatures with flying.
-
- G
- Creature — Elf Rogue
- Creature
- 2
- 1G
- 1/1
-
- OTC~
- 2
-
-
- Siphon Insight
- Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
-Flashback {1}{U}{B}
-
- BU
- Instant
- Instant
- 2
- UB
-
- OTC~
- 3
-
-
- Skullwinder
- Deathtouch
-When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
-
- G
- Creature — Snake
- Creature
- 3
- 2G
- 1/3
-
- OTC~
- 2
-
-
- Slither Blade
- Slither Blade can't be blocked.
-
- U
- Creature — Naga Rogue
- Creature
- 1
- U
- 1/2
-
- OTC~
- 2
-
-
- Smirking Spelljacker
- Flash
-Flying
-When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
-Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
-
- U
- Creature — Djinn Wizard Rogue
- Creature
- 5
- 4U
- 3/3
-
- OTC~
- 2
-
-
- Smirking Spelljacker
- Flash
-Flying
-When Smirking Spelljacker enters the battlefield, exile target spell an opponent controls.
-Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
-
- U
- Creature — Djinn Wizard Rogue
- Creature
- 5
- 4U
- 3/3
-
- OTC~
- 2
-
-
- Smoldering Marsh
- ({T}: Add {B} or {R}.)
-Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Swamp Mountain
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Smoldering Stagecoach
- Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
-Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
-Crew 2
-
- R
- Artifact — Vehicle
- Artifact
- 4
- 3R
- */5
-
- OTC~
- 1
-
-
- Smoldering Stagecoach
- Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
-Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
-Crew 2
-
- R
- Artifact — Vehicle
- Artifact
- 4
- 3R
- */5
-
- OTC~
- 1
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- OTC~
- 1
-
-
- Springbloom Druid
- When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
-
- G
- Creature — Elf Druid
- Creature
- 3
- 2G
- 1/1
-
- OTC~
- 2
-
-
- Stella Lee, Wild Card
- Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card.
-{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn.
-
- RU
- Legendary Creature — Human Rogue
- Creature
- 3
- 1UR
- 2/4
-
- OTC~
- 2
-
-
- Stolen Goods
- Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
-
- U
- Sorcery
- Sorcery
- 4
- 3U
-
- OTC~
- 3
-
-
- Storm-Kiln Artist
- Storm-Kiln Artist gets +1/+0 for each artifact you control.
-Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
-
- R
- Creature — Dwarf Shaman
- Creature
- 4
- 3R
- 2/2
-
- OTC~
- 2
-
-
- Sulfur Falls
- Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Sulfurous Springs
- {T}: Add {C}.
-{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Sun Titan
- Vigilance
-Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
-
- W
- Creature — Giant
- Creature
- 6
- 4WW
- 6/6
-
- OTC~
- 2
-
-
- Sunhome, Fortress of the Legion
- {T}: Add {C}.
-{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Sunken Hollow
- ({T}: Add {U} or {B}.)
-Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
-
- Land — Island Swamp
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Sunscorched Divide
- {1}, {T}: Add {R}{W}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Swiftfoot Boots
- Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Tainted Peak
- {T}: Add {C}.
-{T}: Add {B} or {R}. Activate only if you control a Swamp.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Talrand, Sky Summoner
- Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
-
- U
- Legendary Creature — Merfolk Wizard
- Creature
- 4
- 2UU
- 2/2
-
- OTC~
- 2
-
-
- Temple of Deceit
- Temple of Deceit enters the battlefield tapped.
-When Temple of Deceit enters the battlefield, scry 1.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Temple of Epiphany
- Temple of Epiphany enters the battlefield tapped.
-When Temple of Epiphany enters the battlefield, scry 1.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Temple of Malady
- Temple of Malady enters the battlefield tapped.
-When Temple of Malady enters the battlefield, scry 1.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Temple of Malice
- Temple of Malice enters the battlefield tapped.
-When Temple of Malice enters the battlefield, scry 1.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Temple of Mystery
- Temple of Mystery enters the battlefield tapped.
-When Temple of Mystery enters the battlefield, scry 1.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Temple of Silence
- Temple of Silence enters the battlefield tapped.
-When Temple of Silence enters the battlefield, scry 1.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Temple of Triumph
- Temple of Triumph enters the battlefield tapped.
-When Temple of Triumph enters the battlefield, scry 1.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- Temple of the False God
- {T}: Add {C}{C}. Activate only if you control five or more lands.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Tenured Inkcaster
- When Tenured Inkcaster enters the battlefield, put a +1/+1 counter on target creature.
-Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Warlock
- Creature
- 5
- 4B
- 2/2
-
- OTC~
- 2
-
-
- Terramorphic Expanse
- {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Tezzeret's Gambit
- ({U/P} can be paid with either {U} or 2 life.)
-Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
-
- U
- Sorcery
- Sorcery
- 4
- 3U/P
-
- OTC~
- 3
-
-
- The Mending of Dominaria
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
-III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
-
- G
- Enchantment — Saga
- Enchantment
- 5
- 3GG
-
- OTC~
- 1
-
-
- The Mimeoplasm
- As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
-
- BGU
- Legendary Creature — Ooze
- Creature
- 5
- 2BGU
- 0/0
-
- OTC~
- 2
-
-
- Thief of Sanity
- Flying
-Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
-
- BU
- Creature — Specter
- Creature
- 3
- 1UB
- 2/2
-
- OTC~
- 2
-
-
- Thieving Amalgam
- At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
-Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
-
- B
- Creature — Ape Snake
- Creature
- 7
- 5BB
- 6/7
-
- OTC~
- 2
-
-
- Thieving Skydiver
- Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
-Flying
-When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.
-
- U
- Creature — Merfolk Rogue
- Creature
- 2
- 1U
- 2/1
-
- OTC~
- 2
-
-
- Thieving Varmint
- Deathtouch, lifelink
-{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
-
- B
- Creature — Varmint
- Creature
- 2
- 1B
- 2/1
-
- OTC~
- 2
-
-
- Thieving Varmint
- Deathtouch, lifelink
-{T}, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.
-
- B
- Creature — Varmint
- Creature
- 2
- 1B
- 2/1
-
- OTC~
- 2
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- OTC~
- 3
-
-
- Third Path Iconoclast
- Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
-
- RU
- Creature — Human Monk
- Creature
- 2
- UR
- 2/1
-
- OTC~
- 2
-
-
- Three Visits
- Search your library for a Forest card, put it onto the battlefield, then shuffle.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTC~
- 3
-
-
- Thrilling Discovery
- You gain 2 life. Then you may discard two cards. If you do, draw three cards.
-
- RW
- Sorcery
- Sorcery
- 2
- RW
-
- OTC~
- 3
-
-
- Thunderclap Drake
- Flying
-Instant and sorcery spells you cast cost {1} less to cast.
-{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
-
- U
- Creature — Drake
- Creature
- 2
- 1U
- 2/1
-
- OTC~
- 2
-
-
- Thunderclap Drake
- Flying
-Instant and sorcery spells you cast cost {1} less to cast.
-{2}{U}, Sacrifice Thunderclap Drake: When you cast your next instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
-
- U
- Creature — Drake
- Creature
- 2
- 1U
- 2/1
-
- OTC~
- 2
-
-
- Titania, Protector of Argoth
- When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.
-Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
-
- G
- Legendary Creature — Elemental
- Creature
- 5
- 3GG
- 5/3
-
- OTC~
- 2
-
-
- Tower Winder
- Reach, deathtouch
-When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
-
- G
- Creature — Snake
- Creature
- 2
- 1G
- 1/1
-
- OTC~
- 2
-
-
- Tower Winder
- Reach, deathtouch
-When Tower Winder enters the battlefield, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
-
- G
- Creature — Snake
- Creature
- 2
- 1G
- 1/1
-
- OTC~
- 2
-
-
- Trailblazer's Boots
- Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTC~
- 1
-
-
- Treasure Cruise
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Draw three cards.
-
- U
- Sorcery
- Sorcery
- 8
- 7U
-
- OTC~
- 3
-
-
- Triton Shorestalker
- Triton Shorestalker can't be blocked.
-
- U
- Creature — Merfolk Rogue
- Creature
- 1
- U
- 1/1
-
- OTC~
- 2
-
-
- Trygon Predator
- Flying
-Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
-
- GU
- Creature — Beast
- Creature
- 3
- 1GU
- 2/3
-
- OTC~
- 2
-
-
- Turntimber Sower
- Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token.
-{G}, Sacrifice three creatures: Return target land card from your graveyard to your hand.
-
- G
- Creature — Elf Druid
- Creature
- 3
- 2G
- 3/3
-
- OTC~
- 2
-
-
- Twilight Mire
- {T}: Add {C}.
-{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Ukkima, Stalking Shadow
- Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)
-Ukkima, Stalking Shadow can't be blocked.
-When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.
-
- BU
- Legendary Creature — Whale Wolf
- Creature
- 3
- 1UB
- 2/2
-
- OTC~
- 2
-
-
- Underground River
- {T}: Add {C}.
-{T}: Add {U} or {B}. Underground River deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Unholy Heat
- Unholy Heat deals 2 damage to target creature or planeswalker.
-Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
-
- R
- Instant
- Instant
- 1
- R
-
- OTC~
- 3
-
-
- Valorous Stance
- Choose one —
-• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-• Destroy target creature with toughness 4 or greater.
-
- W
- Instant
- Instant
- 2
- 1W
-
- OTC~
- 3
-
-
- Vandalblast
- Destroy target artifact you don't control.
-Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- OTC~
- 3
-
-
- Vault of the Archangel
- {T}: Add {C}.
-{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Veinwitch Coven
- Menace
-Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.
-
- B
- Creature — Vampire Warlock
- Creature
- 3
- 2B
- 3/3
-
- OTC~
- 2
-
-
- Vengeful Regrowth
- Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
-Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- OTC~
- 3
-
-
- Vengeful Regrowth
- Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
-Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- OTC~
- 3
-
-
- Veyran, Voice of Duality
- Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.
-If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
-
- RU
- Legendary Creature — Efreet Wizard
- Creature
- 3
- 1UR
- 2/2
-
- OTC~
- 2
-
-
- Vihaan, Goldwaker
- Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
-
- BRW
- Legendary Creature — Dwarf Warlock
- Creature
- 3
- RWB
- 3/3
-
- OTC~
- 2
-
-
- Vihaan, Goldwaker
- Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
-
- BRW
- Legendary Creature — Dwarf Warlock
- Creature
- 3
- RWB
- 3/3
-
- OTC~
- 2
-
-
- Villainous Wealth
- Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
-
- BGU
- Sorcery
- Sorcery
- 3
- XBGU
-
- OTC~
- 3
-
-
- Viridescent Bog
- {1}, {T}: Add {B}{G}.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Void Attendant
- Devoid (This card has no color.)
-{1}{G}, Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
-
- Creature — Eldrazi Processor
- Creature
- 3
- 2G
- 2/3
-
- OTC~
- 2
-
-
- Volcanic Torrent
- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
-Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- OTC~
- 3
-
-
- We Ride at Dawn
- Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)
-Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- OTC~
- 1
-
-
- We Ride at Dawn
- Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)
-Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- OTC~
- 1
-
-
- Whirler Rogue
- When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
-Tap two untapped artifacts you control: Target creature can't be blocked this turn.
-
- U
- Creature — Human Rogue Artificer
- Creature
- 4
- 2UU
- 2/2
-
- OTC~
- 2
-
-
- Windfall
- Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- OTC~
- 3
-
-
- Winding Way
- Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTC~
- 3
-
-
- Winged Boots
- Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
-Equip {1}
-
- U
- Artifact — Equipment
- Artifact
- 2
- 1U
-
- OTC~
- 1
-
-
- Witch of the Moors
- Deathtouch
-At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.
-
- B
- Creature — Human Warlock
- Creature
- 5
- 3BB
- 4/4
-
- OTC~
- 2
-
-
- Woodland Cemetery
- Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- OTC~
- 1
- 0
-
-
- World Shaper
- Whenever World Shaper attacks, you may mill three cards.
-When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
-
- G
- Creature — Merfolk Shaman
- Creature
- 4
- 3G
- 3/3
-
- OTC~
- 2
-
-
- Wreck and Rebuild
- Choose one —
-• Destroy target artifact or enchantment.
-• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
-Flashback {3}{R}{G}
-
- GR
- Sorcery
- Sorcery
- 3
- 1RG
-
- OTC~
- 3
-
-
- Yavimaya Coast
- {T}: Add {C}.
-{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
-
- Land
- Land
- 0
-
- OTC~
- 0
-
-
- Young Pyromancer
- Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
-
- R
- Creature — Human Shaman
- Creature
- 2
- 1R
- 2/1
-
- OTC~
- 2
-
-
- Yuma, Proud Protector
- This spell costs {1} less to cast for each land card in your graveyard.
-Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.
-Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
-
- GRW
- Legendary Creature — Human Ranger
- Creature
- 8
- 5RGW
- 6/6
-
- OTC~
- 2
-
-
- Abraded Bluffs
- Abraded Bluffs enters the battlefield tapped.
-When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {R} or {W}.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Akul the Unrepentant
- Flying, trample
-Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
-
- BR
- Legendary Creature — Scorpion Dragon Rogue
- Creature
- 4
- BBRR
- 5/5
-
- OTJ~
- 2
-
-
- Akul the Unrepentant
- Flying, trample
-Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
-
- BR
- Legendary Creature — Scorpion Dragon Rogue
- Creature
- 4
- BBRR
- 5/5
-
- OTJ~
- 2
-
-
- Aloe Alchemist
- Trample
-When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
-Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Plant Warlock
- Creature
- 2
- 1G
- 3/2
-
- OTJ~
- 2
-
-
- Ambush Gigapede
- Flash
-When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
-
- B
- Creature — Insect
- Creature
- 6
- 4BB
- 6/2
-
- OTJ~
- 2
-
-
- Ankle Biter
- Deathtouch
-
- G
- Creature — Snake
- Creature
- 1
- G
- 1/1
-
- OTJ~
- 2
-
-
- Annie Flash, the Veteran
- Flash
-When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
-Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
-
- GRW
- Legendary Creature — Human Rogue
- Creature
- 6
- 3RGW
- 4/5
-
- OTJ~
- 2
-
-
- Annie Flash, the Veteran
- Flash
-When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
-Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
-
- GRW
- Legendary Creature — Human Rogue
- Creature
- 6
- 3RGW
- 4/5
-
- OTJ~
- 2
-
-
- Annie Joins Up
- When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
-If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
-
- GRW
- Legendary Enchantment
- Enchantment
- 4
- 1RGW
-
- OTJ~
- 1
-
-
- Annie Joins Up
- When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
-If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
-
- GRW
- Legendary Enchantment
- Enchantment
- 4
- 1RGW
-
- OTJ~
- 1
-
-
- Another Round
- Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
-
- W
- Sorcery
- Sorcery
- 3
- XX2W
-
- OTJ~
- 3
-
-
- Another Round
- Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
-
- W
- Sorcery
- Sorcery
- 3
- XX2W
-
- OTJ~
- 3
-
-
- Archangel of Tithes
- Flying
-As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
-As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
-
- W
- Creature — Angel
- Creature
- 4
- 1WWW
- 3/5
-
- OTJ~
- 2
-
-
- Archangel of Tithes
- Flying
-As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
-As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
-
- W
- Creature — Angel
- Creature
- 4
- 1WWW
- 3/5
-
- OTJ~
- 2
-
-
- Archmage's Newt
- Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-Saddle 3
-
- U
- Creature — Salamander Mount
- Creature
- 2
- 1U
- 2/2
-
- OTJ~
- 2
-
-
- Archmage's Newt
- Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-Saddle 3
-
- U
- Creature — Salamander Mount
- Creature
- 2
- 1U
- 2/2
-
- OTJ~
- 2
-
-
- Arid Archway
- Arid Archway enters the battlefield tapped.
-When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{T}: Add {C}{C}.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Armored Armadillo
- Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
-
- W
- Creature — Armadillo
- Creature
- 1
- W
- 0/4
-
- OTJ~
- 2
-
-
- Assimilation Aegis
- When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.
-Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.
-Equip {2}
-
- UW
- Artifact — Equipment
- Artifact
- 3
- 1WU
-
- OTJ~
- 1
-
-
- Assimilation Aegis
- When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.
-Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.
-Equip {2}
-
- UW
- Artifact — Equipment
- Artifact
- 3
- 1WU
-
- OTJ~
- 1
-
-
- At Knifepoint
- As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
-
- BR
- Enchantment
- Enchantment
- 3
- 1BR
-
- OTJ~
- 1
-
-
- Aven Interrupter
- Flash
-Flying
-When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
-Spells your opponents cast from graveyards or from exile cost {2} more to cast.
-
- W
- Creature — Bird Rogue
- Creature
- 3
- 1WW
- 2/2
-
- OTJ~
- 2
-
-
- Aven Interrupter
- Flash
-Flying
-When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
-Spells your opponents cast from graveyards or from exile cost {2} more to cast.
-
- W
- Creature — Bird Rogue
- Creature
- 3
- 1WW
- 2/2
-
- OTJ~
- 2
-
-
- Badlands Revival
- Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
-
- BG
- Sorcery
- Sorcery
- 5
- 3BG
-
- OTJ~
- 3
-
-
- Bandit's Haul
- Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-{T}: Add one mana of any color.
-{2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card.
-
- Artifact
- Artifact
- 3
- 3
-
- OTJ~
- 1
-
-
- Baron Bertram Graywater
- Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.
-{1}{B}, Sacrifice another creature or artifact: Draw a card.
-
- BW
- Legendary Creature — Vampire Noble
- Creature
- 4
- 2WB
- 3/4
-
- OTJ~
- 2
-
-
- Beastbond Outcaster
- When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card.
-Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Human Druid
- Creature
- 3
- 2G
- 3/3
-
- OTJ~
- 2
-
-
- Betrayal at the Vault
- Target creature you control deals damage equal to its power to each of two other target creatures.
-
- G
- Instant
- Instant
- 6
- 4GG
-
- OTJ~
- 3
-
-
- Binding Negotiation
- Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- OTJ~
- 3
-
-
- Blacksnag Buzzard
- Flying
-Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.
-Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- B
- Creature — Bird
- Creature
- 3
- 2B
- 2/1
-
- OTJ~
- 2
-
-
- Blood Hustler
- Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-{3}{B}: Target opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Rogue
- Creature
- 2
- 1B
- 1/1
-
- OTJ~
- 2
-
-
- Blooming Marsh
- Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Blooming Marsh
- Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Boneyard Desecrator
- Menace
-{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- B
- Creature — Zombie Mercenary
- Creature
- 4
- 3B
- 3/4
-
- OTJ~
- 2
-
-
- Bonny Pall, Clearcutter
- Reach
-When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
-Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
-
- GU
- Legendary Creature — Giant Scout
- Creature
- 6
- 3GUU
- 6/5
-
- OTJ~
- 2
-
-
- Bonny Pall, Clearcutter
- Reach
-When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
-Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
-
- GU
- Legendary Creature — Giant Scout
- Creature
- 6
- 3GUU
- 6/5
-
- OTJ~
- 2
-
-
- Boom Box
- {6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
-
- Artifact
- Artifact
- 2
- 2
-
- OTJ~
- 1
-
-
- Botanical Sanctum
- Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Botanical Sanctum
- Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Bounding Felidar
- Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- W
- Creature — Cat Beast Mount
- Creature
- 6
- 5W
- 4/7
-
- OTJ~
- 2
-
-
- Bovine Intervention
- Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
-
- W
- Instant
- Instant
- 2
- 1W
-
- OTJ~
- 3
-
-
- Breeches, the Blastmaker
- Menace
-Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
-
- RU
- Legendary Creature — Goblin Pirate
- Creature
- 3
- 1UR
- 3/3
-
- OTJ~
- 2
-
-
- Breeches, the Blastmaker
- Menace
-Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
-
- RU
- Legendary Creature — Goblin Pirate
- Creature
- 3
- 1UR
- 3/3
-
- OTJ~
- 2
-
-
- Bridled Bighorn
- Vigilance
-Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- W
- Creature — Sheep Mount
- Creature
- 4
- 3W
- 3/4
-
- OTJ~
- 2
-
-
- Brimstone Roundup
- Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- OTJ~
- 1
-
-
- Bristlepack Sentry
- Defender
-As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
-
- G
- Creature — Plant Wolf
- Creature
- 2
- 1G
- 3/3
-
- OTJ~
- 2
-
-
- Bristling Backwoods
- Bristling Backwoods enters the battlefield tapped.
-When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {R} or {G}.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Bristly Bill, Spine Sower
- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
-{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
-
- G
- Legendary Creature — Plant Druid
- Creature
- 2
- 1G
- 2/2
-
- OTJ~
- 2
-
-
- Bristly Bill, Spine Sower
- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
-{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
-
- G
- Legendary Creature — Plant Druid
- Creature
- 2
- 1G
- 2/2
-
- OTJ~
- 2
-
-
- Bruse Tarl, Roving Rancher
- Oxen you control have double strike.
-Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
-
- RW
- Legendary Creature — Human Warrior
- Creature
- 4
- 2RW
- 4/3
-
- OTJ~
- 2
-
-
- Bruse Tarl, Roving Rancher
- Oxen you control have double strike.
-Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
-
- RW
- Legendary Creature — Human Warrior
- Creature
- 4
- 2RW
- 4/3
-
- OTJ~
- 2
-
-
- Bucolic Ranch
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
-{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 0
-
-
- Cactarantula
- This spell costs {1} less to cast if you control a Desert.
-Reach
-Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
-
- G
- Creature — Plant Spider
- Creature
- 6
- 4GG
- 6/5
-
- OTJ~
- 2
-
-
- Cactusfolk Sureshot
- Reach
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
-
- GR
- Creature — Plant Mercenary
- Creature
- 4
- 2RG
- 4/4
-
- OTJ~
- 2
-
-
- Calamity, Galloping Inferno
- Haste
-Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
-Saddle 1
-
- R
- Legendary Creature — Horse Mount
- Creature
- 6
- 4RR
- 4/6
-
- OTJ~
- 2
-
-
- Calamity, Galloping Inferno
- Haste
-Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
-Saddle 1
-
- R
- Legendary Creature — Horse Mount
- Creature
- 6
- 4RR
- 4/6
-
- OTJ~
- 2
-
-
- Canyon Crab
- {1}{U}: Canyon Crab gets +2/-2 until end of turn.
-At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
-
- U
- Creature — Crab
- Creature
- 2
- 1U
- 0/5
-
- OTJ~
- 2
-
-
- Caught in the Crossfire
- Spree (Choose one or more additional costs.)
-+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
-
- R
- Instant
- Instant
- 2
- RR
-
- OTJ~
- 3
-
-
- Caustic Bronco
- Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
-Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- B
- Creature — Snake Horse Mount
- Creature
- 2
- 1B
- 2/2
-
- OTJ~
- 2
-
-
- Caustic Bronco
- Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
-Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- B
- Creature — Snake Horse Mount
- Creature
- 2
- 1B
- 2/2
-
- OTJ~
- 2
-
-
- Claim Jumper
- Vigilance
-When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
-
- W
- Creature — Rabbit Mercenary
- Creature
- 3
- 2W
- 3/3
-
- OTJ~
- 2
-
-
- Claim Jumper
- Vigilance
-When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
-
- W
- Creature — Rabbit Mercenary
- Creature
- 3
- 2W
- 3/3
-
- OTJ~
- 2
-
-
- Colossal Rattlewurm
- Colossal Rattlewurm has flash as long as you control a Desert.
-Trample
-{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
-
- G
- Creature — Wurm
- Creature
- 4
- 2GG
- 6/5
-
- OTJ~
- 2
-
-
- Colossal Rattlewurm
- Colossal Rattlewurm has flash as long as you control a Desert.
-Trample
-{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
-
- G
- Creature — Wurm
- Creature
- 4
- 2GG
- 6/5
-
- OTJ~
- 2
-
-
- Concealed Courtyard
- Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Concealed Courtyard
- Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Conduit Pylons
- When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-{T}: Add {C}.
-{1}, {T}: Add one mana of any color.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 0
-
-
- Congregation Gryff
- Flying, lifelink
-Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
-Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- GW
- Creature — Hippogriff Mount
- Creature
- 3
- 1GW
- 1/4
-
- OTJ~
- 2
-
-
- Consuming Ashes
- Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- B
- Instant
- Instant
- 4
- 2BB
-
- OTJ~
- 3
-
-
- Corrupted Conviction
- As an additional cost to cast this spell, sacrifice a creature.
-Draw two cards.
-
- B
- Instant
- Instant
- 1
- B
-
- OTJ~
- 3
-
-
- Creosote Heath
- Creosote Heath enters the battlefield tapped.
-When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {G} or {W}.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Cunning Coyote
- Haste
-When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
-Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Coyote
- Creature
- 2
- 1R
- 2/2
-
- OTJ~
- 2
-
-
- Dance of the Tumbleweeds
- Spree (Choose one or more additional costs.)
-+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
-+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTJ~
- 3
-
-
- Daring Thunder-Thief
- Flash
-Daring Thunder-Thief enters the battlefield tapped.
-
- U
- Creature — Turtle Rogue
- Creature
- 4
- 3U
- 4/4
-
- OTJ~
- 1
- 2
-
-
- Deadeye Duelist
- Reach
-{1}, {T}: Deadeye Duelist deals 1 damage to target opponent.
-
- R
- Creature — Human Assassin
- Creature
- 2
- 1R
- 1/3
-
- OTJ~
- 2
-
-
- Deepmuck Desperado
- Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- U
- Creature — Homarid Mercenary
- Creature
- 3
- 2U
- 2/4
-
- OTJ~
- 2
-
-
- Demonic Ruckus
- Enchant creature
-Enchanted creature gets +1/+1 and has menace and trample.
-When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
-Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Enchantment — Aura
- Enchantment
- 2
- 1R
-
- OTJ~
- 1
-
-
- Desert's Due
- Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
-
- B
- Instant
- Instant
- 2
- 1B
-
- OTJ~
- 3
-
-
- Desperate Bloodseeker
- Lifelink
-When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.)
-
- B
- Creature — Vampire
- Creature
- 2
- 1B
- 2/2
-
- OTJ~
- 2
-
-
- Discerning Peddler
- When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card.
-
- R
- Creature — Human Rogue
- Creature
- 2
- 1R
- 2/2
-
- OTJ~
- 2
-
-
- Djinn of Fool's Fall
- Flying
-Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Creature — Djinn
- Creature
- 5
- 4U
- 4/3
-
- OTJ~
- 2
-
-
- Doc Aurlock, Grizzled Genius
- Spells you cast from your graveyard or from exile cost {2} less to cast.
-Plotting cards from your hand costs {2} less.
-
- GU
- Legendary Creature — Bear Druid
- Creature
- 2
- GU
- 2/3
-
- OTJ~
- 2
-
-
- Double Down
- Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
-
- U
- Enchantment
- Enchantment
- 4
- 3U
-
- OTJ~
- 1
-
-
- Double Down
- Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
-
- U
- Enchantment
- Enchantment
- 4
- 3U
-
- OTJ~
- 1
-
-
- Drover Grizzly
- Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
-Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Bear Mount
- Creature
- 3
- 2G
- 4/2
-
- OTJ~
- 2
-
-
- Duelist of the Mind
- Flying, vigilance
-Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
-Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
-
- U
- Creature — Human Advisor
- Creature
- 2
- 1U
- */3
-
- OTJ~
- 2
-
-
- Duelist of the Mind
- Flying, vigilance
-Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
-Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
-
- U
- Creature — Human Advisor
- Creature
- 2
- 1U
- */3
-
- OTJ~
- 2
-
-
- Dust Animus
- Flying
-If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
-Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- W
- Creature — Spirit
- Creature
- 2
- 1W
- 2/3
-
- OTJ~
- 2
-
-
- Dust Animus
- Flying
-If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
-Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- W
- Creature — Spirit
- Creature
- 2
- 1W
- 2/3
-
- OTJ~
- 2
-
-
- Emergent Haunting
- At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
-{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- U
- Enchantment
- Enchantment
- 2
- 1U
-
- OTJ~
- 1
-
-
- Eriette's Lullaby
- Destroy target tapped creature. You gain 2 life.
-
- W
- Sorcery
- Sorcery
- 2
- 1W
-
- OTJ~
- 3
-
-
- Eriette, the Beguiler
- Lifelink
-Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
-
- BUW
- Legendary Creature — Human Warlock
- Creature
- 4
- 1WUB
- 4/4
-
- OTJ~
- 2
-
-
- Eriette, the Beguiler
- Lifelink
-Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
-
- BUW
- Legendary Creature — Human Warlock
- Creature
- 4
- 1WUB
- 4/4
-
- OTJ~
- 2
-
-
- Eroded Canyon
- Eroded Canyon enters the battlefield tapped.
-When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {U} or {R}.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Ertha Jo, Frontier Mentor
- When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
-
- RW
- Legendary Creature — Kor Advisor
- Creature
- 4
- 2RW
- 2/4
-
- OTJ~
- 2
-
-
- Explosive Derailment
- Spree (Choose one or more additional costs.)
-+ {2} — Explosive Derailment deals 4 damage to target creature.
-+ {2} — Destroy target artifact.
-
- R
- Instant
- Instant
- 1
- R
-
- OTJ~
- 3
-
-
- Failed Fording
- Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- OTJ~
- 3
-
-
- Fake Your Own Death
- Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Instant
- Instant
- 2
- 1B
-
- OTJ~
- 3
-
-
- Fblthp, Lost on the Range
- Ward {2}
-You may look at the top card of your library any time.
-The top card of your library has plot. The plot cost is equal to its mana cost.
-You may plot nonland cards from the top of your library.
-
- U
- Legendary Creature — Homunculus
- Creature
- 3
- 1UU
- 1/1
-
- OTJ~
- 2
-
-
- Fblthp, Lost on the Range
- Ward {2}
-You may look at the top card of your library any time.
-The top card of your library has plot. The plot cost is equal to its mana cost.
-You may plot nonland cards from the top of your library.
-
- U
- Legendary Creature — Homunculus
- Creature
- 3
- 1UU
- 1/1
-
- OTJ~
- 2
-
-
- Ferocification
- At the beginning of combat on your turn, choose one —
-• Target creature you control gets +2/+0 until end of turn.
-• Target creature you control gains menace and haste until end of turn.
-
- R
- Enchantment
- Enchantment
- 3
- 2R
-
- OTJ~
- 1
-
-
- Festering Gulch
- Festering Gulch enters the battlefield tapped.
-When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {B} or {G}.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Final Showdown
- Spree (Choose one or more additional costs.)
-+ {1} — All creatures lose all abilities until end of turn.
-+ {1} — Choose a creature you control. It gains indestructible until end of turn.
-+ {3}{W}{W} — Destroy all creatures.
-
- W
- Instant
- Instant
- 1
- W
-
- OTJ~
- 3
-
-
- Final Showdown
- Spree (Choose one or more additional costs.)
-+ {1} — All creatures lose all abilities until end of turn.
-+ {1} — Choose a creature you control. It gains indestructible until end of turn.
-+ {3}{W}{W} — Destroy all creatures.
-
- W
- Instant
- Instant
- 1
- W
-
- OTJ~
- 3
-
-
- Fleeting Reflection
- Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
-
- U
- Instant
- Instant
- 2
- 1U
-
- OTJ~
- 3
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- OTJ~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- OTJ~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- OTJ~
- 0
-
-
- Forlorn Flats
- Forlorn Flats enters the battlefield tapped.
-When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {W} or {B}.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Form a Posse
- Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- RW
- Sorcery
- Sorcery
- 2
- XRW
-
- OTJ~
- 3
-
-
- Forsaken Miner
- Forsaken Miner can't block.
-Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Creature — Skeleton Rogue
- Creature
- 1
- B
- 2/2
-
- OTJ~
- 2
-
-
- Fortune, Loyal Steed
- When Fortune, Loyal Steed enters the battlefield, scry 2.
-Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
-Saddle 1
-
- W
- Legendary Creature — Beast Mount
- Creature
- 3
- 2W
- 2/4
-
- OTJ~
- 2
-
-
- Fortune, Loyal Steed
- When Fortune, Loyal Steed enters the battlefield, scry 2.
-Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
-Saddle 1
-
- W
- Legendary Creature — Beast Mount
- Creature
- 3
- 2W
- 2/4
-
- OTJ~
- 2
-
-
- Freestrider Commando
- Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
-Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Centaur Mercenary
- Creature
- 3
- 2G
- 3/3
-
- OTJ~
- 2
-
-
- Freestrider Lookout
- Reach
-Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- G
- Creature — Human Rogue
- Creature
- 3
- 2G
- 3/3
-
- OTJ~
- 2
-
-
- Freestrider Lookout
- Reach
-Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- G
- Creature — Human Rogue
- Creature
- 3
- 2G
- 3/3
-
- OTJ~
- 2
-
-
- Frontier Seeker
- When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Creature — Human Scout
- Creature
- 2
- 1W
- 2/1
-
- OTJ~
- 2
-
-
- Frontier Seeker
- When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Creature — Human Scout
- Creature
- 2
- 1W
- 2/1
-
- OTJ~
- 2
-
-
- Full Steam Ahead
- Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
-
- G
- Sorcery
- Sorcery
- 5
- 3GG
-
- OTJ~
- 3
-
-
- Geralf, the Fleshwright
- Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
-Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
-
- U
- Legendary Creature — Human Warlock
- Creature
- 3
- 2U
- 2/3
-
- OTJ~
- 2
-
-
- Geralf, the Fleshwright
- Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
-Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
-
- U
- Legendary Creature — Human Warlock
- Creature
- 3
- 2U
- 2/3
-
- OTJ~
- 2
-
-
- Getaway Glamer
- Spree (Choose one or more additional costs.)
-+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
-+ {2} — Destroy target creature if no other creature has greater power.
-
- W
- Instant
- Instant
- 1
- W
-
- OTJ~
- 3
-
-
- Geyser Drake
- Flying
-As long as it's not your turn, spells you cast cost {1} less to cast.
-
- U
- Creature — Drake
- Creature
- 3
- 2U
- 2/3
-
- OTJ~
- 2
-
-
- Ghired, Mirror of the Wilds
- Haste
-Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn."
-
- GRW
- Legendary Creature — Human Shaman
- Creature
- 3
- RGW
- 3/3
-
- OTJ~
- 2
-
-
- Ghired, Mirror of the Wilds
- Haste
-Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn."
-
- GRW
- Legendary Creature — Human Shaman
- Creature
- 3
- RGW
- 3/3
-
- OTJ~
- 2
-
-
- Giant Beaver
- Vigilance
-Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
-Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Beaver Mount
- Creature
- 4
- 3G
- 4/4
-
- OTJ~
- 2
-
-
- Gila Courser
- Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
-Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- R
- Creature — Lizard Mount
- Creature
- 3
- 2R
- 4/2
-
- OTJ~
- 2
-
-
- Gisa, the Hellraiser
- Ward—{2}, Pay 2 life.
-Skeletons and Zombies you control get +1/+1 and have menace.
-Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Legendary Creature — Human Warlock
- Creature
- 5
- 3BB
- 4/4
-
- OTJ~
- 2
-
-
- Gisa, the Hellraiser
- Ward—{2}, Pay 2 life.
-Skeletons and Zombies you control get +1/+1 and have menace.
-Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Legendary Creature — Human Warlock
- Creature
- 5
- 3BB
- 4/4
-
- OTJ~
- 2
-
-
- Gold Pan
- When Gold Pan enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Equipped creature gets +1/+1.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- OTJ~
- 1
-
-
- Gold Rush
- Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
-
- G
- Instant
- Instant
- 2
- 1G
-
- OTJ~
- 3
-
-
- Goldvein Hydra
- Vigilance, trample, haste
-Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
-When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
-
- G
- Creature — Hydra
- Creature
- 1
- XG
- 0/0
-
- OTJ~
- 2
-
-
- Goldvein Hydra
- Vigilance, trample, haste
-Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
-When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
-
- G
- Creature — Hydra
- Creature
- 1
- XG
- 0/0
-
- OTJ~
- 2
-
-
- Great Train Heist
- Spree (Choose one or more additional costs.)
-+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
-+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
-+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
-
- R
- Instant
- Instant
- 1
- R
-
- OTJ~
- 3
-
-
- Great Train Heist
- Spree (Choose one or more additional costs.)
-+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
-+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
-+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
-
- R
- Instant
- Instant
- 1
- R
-
- OTJ~
- 3
-
-
- Hardbristle Bandit
- {T}: Add one mana of any color.
-Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- G
- Creature — Plant Rogue
- Creature
- 2
- 1G
- 1/1
-
- OTJ~
- 2
-
-
- Harrier Strix
- Flying
-When Harrier Strix enters the battlefield, tap target permanent.
-{2}{U}: Draw a card, then discard a card.
-
- U
- Creature — Bird
- Creature
- 1
- U
- 1/1
-
- OTJ~
- 2
-
-
- Hell to Pay
- Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
-
- R
- Sorcery
- Sorcery
- 1
- XR
-
- OTJ~
- 3
-
-
- Hell to Pay
- Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
-
- R
- Sorcery
- Sorcery
- 1
- XR
-
- OTJ~
- 3
-
-
- Hellspur Brute
- Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
-Trample
-
- R
- Creature — Minotaur Mercenary
- Creature
- 5
- 4R
- 5/4
-
- OTJ~
- 2
-
-
- Hellspur Posse Boss
- Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- R
- Creature — Lizard Rogue
- Creature
- 4
- 2RR
- 2/4
-
- OTJ~
- 2
-
-
- Hellspur Posse Boss
- Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- R
- Creature — Lizard Rogue
- Creature
- 4
- 2RR
- 2/4
-
- OTJ~
- 2
-
-
- High Noon
- Each player can't cast more than one spell each turn.
-{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- OTJ~
- 1
-
-
- High Noon
- Each player can't cast more than one spell each turn.
-{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
-
- W
- Enchantment
- Enchantment
- 2
- 1W
-
- OTJ~
- 1
-
-
- Highway Robbery
- You may discard a card or sacrifice a land. If you do, draw two cards.
-Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- OTJ~
- 3
-
-
- Hollow Marauder
- This spell costs {1} less to cast for each creature card in your graveyard.
-Flying
-When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
-
- B
- Creature — Specter Rogue
- Creature
- 7
- 6B
- 4/2
-
- OTJ~
- 2
-
-
- Holy Cow
- Flash
-Flying
-When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- W
- Creature — Ox Angel
- Creature
- 3
- 2W
- 2/2
-
- OTJ~
- 2
-
-
- Honest Rutstein
- When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
-Creature spells you cast cost {1} less to cast.
-
- BG
- Legendary Creature — Human Warlock
- Creature
- 3
- 1BG
- 3/2
-
- OTJ~
- 2
-
-
- Honest Rutstein
- When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
-Creature spells you cast cost {1} less to cast.
-
- BG
- Legendary Creature — Human Warlock
- Creature
- 3
- 1BG
- 3/2
-
- OTJ~
- 2
-
-
- Insatiable Avarice
- Spree (Choose one or more additional costs.)
-+ {2} — Search your library for a card, then shuffle and put that card on top.
-+ {B}{B} — Target player draws three cards and loses 3 life.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- OTJ~
- 3
-
-
- Insatiable Avarice
- Spree (Choose one or more additional costs.)
-+ {2} — Search your library for a card, then shuffle and put that card on top.
-+ {B}{B} — Target player draws three cards and loses 3 life.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- OTJ~
- 3
-
-
- Inspiring Vantage
- Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Inspiring Vantage
- Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Intimidation Campaign
- When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.
-Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- BU
- Enchantment
- Enchantment
- 3
- 1UB
-
- OTJ~
- 1
-
-
- Intrepid Stablemaster
- Reach
-{T}: Add {G}.
-{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
-
- G
- Creature — Human Scout
- Creature
- 2
- 1G
- 2/2
-
- OTJ~
- 2
-
-
- Inventive Wingsmith
- At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.
-
- W
- Creature — Dwarf Artificer
- Creature
- 3
- 2W
- 2/4
-
- OTJ~
- 2
-
-
- Irascible Wolverine
- When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
-Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Wolverine
- Creature
- 3
- 2R
- 3/2
-
- OTJ~
- 2
-
-
- Iron-Fist Pulverizer
- Reach
-Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- R
- Creature — Giant Warrior
- Creature
- 5
- 4R
- 4/5
-
- OTJ~
- 2
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- OTJ~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- OTJ~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- OTJ~
- 0
-
-
- Jace Reawakened
- You can't cast this spell during your first, second, or third turns of the game.
-+1: Draw a card, then discard a card.
-+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
-−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
-
- U
- Legendary Planeswalker — Jace
- Planeswalker
- 2
- UU
- 3
-
- OTJ~
- 1
-
-
- Jace Reawakened
- You can't cast this spell during your first, second, or third turns of the game.
-+1: Draw a card, then discard a card.
-+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
-−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
-
- U
- Legendary Planeswalker — Jace
- Planeswalker
- 2
- UU
- 3
-
- OTJ~
- 1
-
-
- Jagged Barrens
- Jagged Barrens enters the battlefield tapped.
-When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {B} or {R}.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Jailbreak Scheme
- Spree (Choose one or more additional costs.)
-+ {3} — Put a +1/+1 counter on target creature. It can't be blocked this turn.
-+ {2} — Target artifact or creature's owner puts it on the top or bottom of their library.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- OTJ~
- 3
-
-
- Jem Lightfoote, Sky Explorer
- Flying, vigilance
-At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.
-
- UW
- Legendary Creature — Human Scout
- Creature
- 4
- 2WU
- 3/3
-
- OTJ~
- 2
-
-
- Jolene, Plundering Pugilist
- Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.
-{1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.
-
- GR
- Legendary Creature — Human Mercenary
- Creature
- 3
- 1RG
- 4/2
-
- OTJ~
- 2
-
-
- Kaervek, the Punisher
- Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
-
- B
- Legendary Creature — Human Warlock
- Creature
- 3
- 1BB
- 3/3
-
- OTJ~
- 2
-
-
- Kaervek, the Punisher
- Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
-
- B
- Legendary Creature — Human Warlock
- Creature
- 3
- 1BB
- 3/3
-
- OTJ~
- 2
-
-
- Kambal, Profiteering Mayor
- Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
-Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
-
- BW
- Legendary Creature — Human Advisor
- Creature
- 3
- 1WB
- 2/4
-
- OTJ~
- 2
-
-
- Kambal, Profiteering Mayor
- Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
-Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
-
- BW
- Legendary Creature — Human Advisor
- Creature
- 3
- 1WB
- 2/4
-
- OTJ~
- 2
-
-
- Kellan Joins Up
- When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
-
- GUW
- Legendary Enchantment
- Enchantment
- 3
- GWU
-
- OTJ~
- 1
-
-
- Kellan Joins Up
- When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
-
- GUW
- Legendary Enchantment
- Enchantment
- 3
- GWU
-
- OTJ~
- 1
-
-
- Kellan, the Kid
- Flying, lifelink
-Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
-
- GUW
- Legendary Creature — Human Faerie Rogue
- Creature
- 3
- GWU
- 3/3
-
- OTJ~
- 2
-
-
- Kellan, the Kid
- Flying, lifelink
-Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
-
- GUW
- Legendary Creature — Human Faerie Rogue
- Creature
- 3
- GWU
- 3/3
-
- OTJ~
- 2
-
-
- Kraum, Violent Cacophony
- Flying
-Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.
-
- RU
- Legendary Creature — Zombie Horror
- Creature
- 4
- 2UR
- 2/3
-
- OTJ~
- 2
-
-
- Lassoed by the Law
- When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.
-When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- OTJ~
- 1
-
-
- Laughing Jasper Flint
- Creatures you control but don't own are Mercenaries in addition to their other types.
-At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
-
- BR
- Legendary Creature — Lizard Rogue
- Creature
- 3
- 1BR
- 4/3
-
- OTJ~
- 2
-
-
- Laughing Jasper Flint
- Creatures you control but don't own are Mercenaries in addition to their other types.
-At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
-
- BR
- Legendary Creature — Lizard Rogue
- Creature
- 3
- 1BR
- 4/3
-
- OTJ~
- 2
-
-
- Lavaspur Boots
- Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- OTJ~
- 1
-
-
- Lazav, Familiar Stranger
- Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- BU
- Legendary Creature — Shapeshifter
- Creature
- 3
- 1UB
- 1/4
-
- OTJ~
- 2
-
-
- Lilah, Undefeated Slickshot
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-
- RU
- Legendary Creature — Human Rogue
- Creature
- 3
- 1UR
- 3/3
-
- OTJ~
- 2
-
-
- Lilah, Undefeated Slickshot
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-
- RU
- Legendary Creature — Human Rogue
- Creature
- 3
- 1UR
- 3/3
-
- OTJ~
- 2
-
-
- Lively Dirge
- Spree (Choose one or more additional costs.)
-+ {1} — Search your library for a card, put it into your graveyard, then shuffle.
-+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- OTJ~
- 3
-
-
- Loan Shark
- When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card.
-Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Creature — Shark Rogue
- Creature
- 4
- 3U
- 3/4
-
- OTJ~
- 2
-
-
- Lonely Arroyo
- Lonely Arroyo enters the battlefield tapped.
-When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {W} or {U}.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Longhorn Sharpshooter
- Reach
-When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.
-Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Minotaur Rogue
- Creature
- 3
- 2R
- 3/3
-
- OTJ~
- 2
-
-
- Lush Oasis
- Lush Oasis enters the battlefield tapped.
-When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {G} or {U}.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Luxurious Locomotive
- Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 5
- 5
- 6/5
-
- OTJ~
- 1
-
-
- Magda, the Hoardmaster
- Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
-
- R
- Legendary Creature — Dwarf Berserker
- Creature
- 2
- 1R
- 2/2
-
- OTJ~
- 2
-
-
- Magda, the Hoardmaster
- Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
-
- R
- Legendary Creature — Dwarf Berserker
- Creature
- 2
- 1R
- 2/2
-
- OTJ~
- 2
-
-
- Magda, the Hoardmaster
- Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
-
- R
- Legendary Creature — Dwarf Berserker
- Creature
- 2
- 1R
- 2/2
-
- OTJ~
- 2
-
-
- Magebane Lizard
- Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.
-
- R
- Creature — Lizard
- Creature
- 2
- 1R
- 1/4
-
- OTJ~
- 2
-
-
- Make Your Own Luck
- Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-
- GU
- Sorcery
- Sorcery
- 5
- 3GU
-
- OTJ~
- 3
-
-
- Make Your Own Luck
- Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
-
- GU
- Sorcery
- Sorcery
- 5
- 3GU
-
- OTJ~
- 3
-
-
- Malcolm, the Eyes
- Flying, haste
-Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
-
- RU
- Legendary Creature — Siren Pirate
- Creature
- 2
- UR
- 2/2
-
- OTJ~
- 2
-
-
- Malcolm, the Eyes
- Flying, haste
-Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
-
- RU
- Legendary Creature — Siren Pirate
- Creature
- 2
- UR
- 2/2
-
- OTJ~
- 2
-
-
- Map the Frontier
- Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- OTJ~
- 3
-
-
- Marauding Sphinx
- Flying, vigilance, ward {2}
-Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- U
- Creature — Sphinx Rogue
- Creature
- 5
- 3UU
- 3/5
-
- OTJ~
- 2
-
-
- Marchesa, Dealer of Death
- Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- BRU
- Legendary Creature — Human Rogue
- Creature
- 3
- UBR
- 3/4
-
- OTJ~
- 2
-
-
- Marchesa, Dealer of Death
- Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- BRU
- Legendary Creature — Human Rogue
- Creature
- 3
- UBR
- 3/4
-
- OTJ~
- 2
-
-
- Metamorphic Blast
- Spree (Choose one or more additional costs.)
-+ {1} — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
-+ {3} — Target player draws two cards.
-
- U
- Instant
- Instant
- 1
- U
-
- OTJ~
- 3
-
-
- Mine Raider
- Trample
-When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Creature — Human Rogue
- Creature
- 3
- 2R
- 3/2
-
- OTJ~
- 2
-
-
- Mirage Mesa
- Mirage Mesa enters the battlefield tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Miriam, Herd Whisperer
- As long as it's your turn, Mounts and Vehicles you control have hexproof.
-Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
-
- GW
- Legendary Creature — Human Druid
- Creature
- 2
- GW
- 3/2
-
- OTJ~
- 2
-
-
- Mobile Homestead
- Mobile Homestead has haste as long as you control a Mount.
-Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
-Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 2
- 2
- 3/3
-
- OTJ~
- 1
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- OTJ~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- OTJ~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- OTJ~
- 0
-
-
- Mourner's Surprise
- Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- OTJ~
- 3
-
-
- Mystical Tether
- You may cast Mystical Tether as though it had flash if you pay {2} more to cast it.
-When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- OTJ~
- 1
-
-
- Neutralize the Guards
- Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- B
- Instant
- Instant
- 3
- 2B
-
- OTJ~
- 3
-
-
- Nezumi Linkbreaker
- When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- B
- Creature — Rat Warlock
- Creature
- 1
- B
- 1/1
-
- OTJ~
- 2
-
-
- Nimble Brigand
- Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Whenever Nimble Brigand deals combat damage to a player, draw a card.
-
- U
- Creature — Human Rogue
- Creature
- 3
- 2U
- 1/3
-
- OTJ~
- 2
-
-
- Nurturing Pixie
- Flying
-When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.
-
- W
- Creature — Faerie Rogue
- Creature
- 1
- W
- 1/1
-
- OTJ~
- 2
-
-
- Oasis Gardener
- When Oasis Gardener enters the battlefield, you gain 2 life.
-{T}: Add one mana of any color.
-
- Artifact Creature — Scarecrow
- Creature
- 3
- 3
- 2/2
-
- OTJ~
- 2
-
-
- Obeka, Splitter of Seconds
- Menace
-Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.
-
- BRU
- Legendary Creature — Ogre Warlock
- Creature
- 4
- 1UBR
- 2/5
-
- OTJ~
- 2
-
-
- Obeka, Splitter of Seconds
- Menace
-Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.
-
- BRU
- Legendary Creature — Ogre Warlock
- Creature
- 4
- 1UBR
- 2/5
-
- OTJ~
- 2
-
-
- Oko, the Ringleader
- At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
-+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
-−1: Create a 3/3 green Elk creature token.
-−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
-
- GU
- Legendary Planeswalker — Oko
- Planeswalker
- 4
- 2GU
- 3
-
- OTJ~
- 1
-
-
- Oko, the Ringleader
- At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
-+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
-−1: Create a 3/3 green Elk creature token.
-−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
-
- GU
- Legendary Planeswalker — Oko
- Planeswalker
- 4
- 2GU
- 3
-
- OTJ~
- 1
-
-
- Oko, the Ringleader
- At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
-+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
-−1: Create a 3/3 green Elk creature token.
-−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
-
- GU
- Legendary Planeswalker — Oko
- Planeswalker
- 4
- 2GU
- 3
-
- OTJ~
- 1
-
-
- Omenport Vigilante
- Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- W
- Creature — Human Mercenary
- Creature
- 2
- 1W
- 2/2
-
- OTJ~
- 2
-
-
- One Last Job
- Spree (Choose one or more additional costs.)
-+ {2} — Return target creature card from your graveyard to the battlefield.
-+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
-+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- OTJ~
- 3
-
-
- One Last Job
- Spree (Choose one or more additional costs.)
-+ {2} — Return target creature card from your graveyard to the battlefield.
-+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
-+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
-
- W
- Sorcery
- Sorcery
- 3
- 2W
-
- OTJ~
- 3
-
-
- Ornery Tumblewagg
- At the beginning of combat on your turn, put a +1/+1 counter on target creature.
-Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Brushwagg Mount
- Creature
- 3
- 2G
- 2/2
-
- OTJ~
- 2
-
-
- Ornery Tumblewagg
- At the beginning of combat on your turn, put a +1/+1 counter on target creature.
-Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Brushwagg Mount
- Creature
- 3
- 2G
- 2/2
-
- OTJ~
- 2
-
-
- Outcaster Greenblade
- When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
-Outcaster Greenblade gets +1/+1 for each Desert you control.
-
- G
- Creature — Human Mercenary
- Creature
- 3
- 2G
- 1/2
-
- OTJ~
- 2
-
-
- Outcaster Trailblazer
- When Outcaster Trailblazer enters the battlefield, add one mana of any color.
-Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
-Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Human Druid
- Creature
- 3
- 2G
- 4/2
-
- OTJ~
- 2
-
-
- Outcaster Trailblazer
- When Outcaster Trailblazer enters the battlefield, add one mana of any color.
-Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
-Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Human Druid
- Creature
- 3
- 2G
- 4/2
-
- OTJ~
- 2
-
-
- Outlaw Medic
- Lifelink
-When Outlaw Medic dies, draw a card.
-
- W
- Creature — Human Rogue
- Creature
- 2
- 1W
- 1/3
-
- OTJ~
- 2
-
-
- Outlaw Stitcher
- When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first.
-Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Creature — Human Warlock
- Creature
- 4
- 3U
- 1/4
-
- OTJ~
- 2
-
-
- Outlaws' Fury
- Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- R
- Instant
- Instant
- 3
- 2R
-
- OTJ~
- 3
-
-
- Overzealous Muscle
- Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
-
- B
- Creature — Ogre Mercenary
- Creature
- 5
- 4B
- 5/4
-
- OTJ~
- 2
-
-
- Patient Naturalist
- When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
-
- G
- Creature — Human Scout
- Creature
- 3
- 2G
- 2/3
-
- OTJ~
- 2
-
-
- Peerless Ropemaster
- When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand.
-
- U
- Creature — Human Rogue
- Creature
- 5
- 4U
- 4/4
-
- OTJ~
- 2
-
-
- Phantom Interference
- Spree (Choose one or more additional costs.)
-+ {3} — Create a 2/2 white Spirit creature token with flying.
-+ {1} — Counter target spell unless its controller pays {2}.
-
- U
- Instant
- Instant
- 1
- U
-
- OTJ~
- 3
-
-
- Pillage the Bog
- Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
-Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- BG
- Sorcery
- Sorcery
- 2
- BG
-
- OTJ~
- 3
-
-
- Pillage the Bog
- Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
-Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- BG
- Sorcery
- Sorcery
- 2
- BG
-
- OTJ~
- 3
-
-
- Pitiless Carnage
- Sacrifice any number of permanents you control, then draw that many cards.
-Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- OTJ~
- 3
-
-
- Pitiless Carnage
- Sacrifice any number of permanents you control, then draw that many cards.
-Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- OTJ~
- 3
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- OTJ~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- OTJ~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- OTJ~
- 0
-
-
- Plan the Heist
- Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- OTJ~
- 3
-
-
- Prairie Dog
- Lifelink
-At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog.
-{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
-
- W
- Creature — Squirrel
- Creature
- 2
- 1W
- 2/2
-
- OTJ~
- 2
-
-
- Prickly Pair
- When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- R
- Creature — Plant Mercenary
- Creature
- 3
- 2R
- 2/2
-
- OTJ~
- 2
-
-
- Prosperity Tycoon
- When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Creature — Human Noble
- Creature
- 4
- 3W
- 4/2
-
- OTJ~
- 2
-
-
- Quick Draw
- Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
-
- R
- Instant
- Instant
- 1
- R
-
- OTJ~
- 3
-
-
- Quilled Charger
- Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- R
- Creature — Porcupine Mount
- Creature
- 4
- 3R
- 4/3
-
- OTJ~
- 2
-
-
- Railway Brawler
- Reach, trample
-Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
-Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Rhino Warrior
- Creature
- 5
- 3GG
- 5/5
-
- OTJ~
- 2
-
-
- Railway Brawler
- Reach, trample
-Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
-Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Rhino Warrior
- Creature
- 5
- 3GG
- 5/5
-
- OTJ~
- 2
-
-
- Rakdos Joins Up
- When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
-Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
-
- BR
- Legendary Enchantment
- Enchantment
- 5
- 3BR
-
- OTJ~
- 1
-
-
- Rakdos Joins Up
- When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
-Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.
-
- BR
- Legendary Enchantment
- Enchantment
- 5
- 3BR
-
- OTJ~
- 1
-
-
- Rakdos, the Muscle
- Flying, trample
-Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
-Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
-
- BR
- Legendary Creature — Demon Mercenary
- Creature
- 5
- 2BBR
- 6/5
-
- OTJ~
- 2
-
-
- Rakdos, the Muscle
- Flying, trample
-Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
-Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
-
- BR
- Legendary Creature — Demon Mercenary
- Creature
- 5
- 2BBR
- 6/5
-
- OTJ~
- 2
-
-
- Rakish Crew
- When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- OTJ~
- 1
-
-
- Rambling Possum
- Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.
-Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Possum Mount
- Creature
- 3
- 2G
- 3/3
-
- OTJ~
- 2
-
-
- Rattleback Apothecary
- Deathtouch
-Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Creature — Gorgon Warlock
- Creature
- 3
- 2B
- 3/2
-
- OTJ~
- 2
-
-
- Raucous Entertainer
- {1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
-
- G
- Creature — Plant Bard
- Creature
- 2
- 1G
- 2/2
-
- OTJ~
- 2
-
-
- Raven of Fell Omens
- Flying
-Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Creature — Bird
- Creature
- 2
- 1B
- 1/2
-
- OTJ~
- 2
-
-
- Razzle-Dazzler
- Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 1/2
-
- OTJ~
- 2
-
-
- Reach for the Sky
- Flash
-Enchant creature
-Enchanted creature gets +3/+2 and has reach.
-When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
-
- G
- Enchantment — Aura
- Enchantment
- 4
- 3G
-
- OTJ~
- 1
-
-
- Reckless Lackey
- First strike, haste
-{2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Creature — Goblin Pirate
- Creature
- 1
- R
- 1/2
-
- OTJ~
- 2
-
-
- Redrock Sentinel
- Defender
-{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- Artifact Creature — Golem
- Creature
- 3
- 3
- 2/4
-
- OTJ~
- 2
-
-
- Requisition Raid
- Spree (Choose one or more additional costs.)
-+ {1} — Destroy target artifact.
-+ {1} — Destroy target enchantment.
-+ {1} — Put a +1/+1 counter on each creature target player controls.
-
- W
- Sorcery
- Sorcery
- 1
- W
-
- OTJ~
- 3
-
-
- Resilient Roadrunner
- Haste, protection from Coyotes
-{3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste.
-
- R
- Creature — Bird
- Creature
- 2
- 1R
- 2/2
-
- OTJ~
- 2
-
-
- Return the Favor
- Spree (Choose one or more additional costs.)
-+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
-+ {1} — Change the target of target spell or ability with a single target.
-
- R
- Instant
- Instant
- 2
- RR
-
- OTJ~
- 3
-
-
- Rictus Robber
- When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
-Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- B
- Creature — Zombie Rogue
- Creature
- 4
- 3B
- 4/3
-
- OTJ~
- 2
-
-
- Riku of Many Paths
- Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
-• Exile the top card of your library. Until the end of your next turn, you may play it.
-• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
-• Create a 1/1 blue Bird creature token with flying.
-
- GRU
- Legendary Creature — Human Wizard
- Creature
- 3
- GUR
- 3/3
-
- OTJ~
- 2
-
-
- Riku of Many Paths
- Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
-• Exile the top card of your library. Until the end of your next turn, you may play it.
-• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
-• Create a 1/1 blue Bird creature token with flying.
-
- GRU
- Legendary Creature — Human Wizard
- Creature
- 3
- GUR
- 3/3
-
- OTJ~
- 2
-
-
- Rise of the Varmints
- Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
-Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- OTJ~
- 3
-
-
- Rodeo Pyromancers
- Whenever you cast your first spell each turn, add {R}{R}.
-
- R
- Creature — Human Mercenary
- Creature
- 4
- 3R
- 3/4
-
- OTJ~
- 2
-
-
- Rooftop Assassin
- Flash
-Flying, lifelink
-When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
-
- B
- Creature — Vampire Assassin
- Creature
- 4
- 3B
- 2/2
-
- OTJ~
- 2
-
-
- Roxanne, Starfall Savant
- Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color."
-Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
-
- GR
- Legendary Creature — Cat Druid
- Creature
- 5
- 3RG
- 4/3
-
- OTJ~
- 2
-
-
- Roxanne, Starfall Savant
- Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color."
-Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
-
- GR
- Legendary Creature — Cat Druid
- Creature
- 5
- 3RG
- 4/3
-
- OTJ~
- 2
-
-
- Rush of Dread
- Spree (Choose one or more additional costs.)
-+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
-+ {2} — Target opponent discards half the cards in their hand, rounded up.
-+ {2} — Target opponent loses half their life, rounded up.
-
- B
- Sorcery
- Sorcery
- 3
- 1BB
-
- OTJ~
- 3
-
-
- Rush of Dread
- Spree (Choose one or more additional costs.)
-+ {1} — Target opponent sacrifices half the creatures they control, rounded up.
-+ {2} — Target opponent discards half the cards in their hand, rounded up.
-+ {2} — Target opponent loses half their life, rounded up.
-
- B
- Sorcery
- Sorcery
- 3
- 1BB
-
- OTJ~
- 3
-
-
- Rustler Rampage
- Spree (Choose one or more additional costs.)
-+ {1} — Untap all creatures target player controls.
-+ {1} — Target creature gains double strike until end of turn.
-
- W
- Instant
- Instant
- 1
- W
-
- OTJ~
- 3
-
-
- Ruthless Lawbringer
- When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
-
- BW
- Creature — Vampire Assassin
- Creature
- 3
- 1WB
- 3/2
-
- OTJ~
- 2
-
-
- Ruthless Lawbringer
- When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
-
- BW
- Creature — Vampire Assassin
- Creature
- 3
- 1WB
- 3/2
-
- OTJ~
- 2
-
-
- Sandstorm Verge
- {T}: Add {C}.
-{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 0
-
-
- Satoru, the Infiltrator
- Menace
-Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
-
- BU
- Legendary Creature — Human Ninja Rogue
- Creature
- 2
- UB
- 2/3
-
- OTJ~
- 2
-
-
- Satoru, the Infiltrator
- Menace
-Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
-
- BU
- Legendary Creature — Human Ninja Rogue
- Creature
- 2
- UB
- 2/3
-
- OTJ~
- 2
-
-
- Scalestorm Summoner
- Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
-
- R
- Creature — Human Warlock
- Creature
- 3
- 2R
- 3/3
-
- OTJ~
- 2
-
-
- Scorching Shot
- Scorching Shot deals 5 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 2
- RR
-
- OTJ~
- 3
-
-
- Scorching Shot
- Scorching Shot deals 5 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 2
- RR
-
- OTJ~
- 3
-
-
- Seize the Secrets
- This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Draw two cards.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- OTJ~
- 3
-
-
- Selvala, Eager Trailblazer
- Vigilance
-Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
-
- GW
- Legendary Creature — Elf Scout
- Creature
- 4
- 2GW
- 4/5
-
- OTJ~
- 2
-
-
- Selvala, Eager Trailblazer
- Vigilance
-Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
-
- GW
- Legendary Creature — Elf Scout
- Creature
- 4
- 2GW
- 4/5
-
- OTJ~
- 2
-
-
- Seraphic Steed
- First strike, lifelink
-Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
-Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- GW
- Creature — Unicorn Mount
- Creature
- 2
- GW
- 2/2
-
- OTJ~
- 2
-
-
- Seraphic Steed
- First strike, lifelink
-Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
-Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- GW
- Creature — Unicorn Mount
- Creature
- 2
- GW
- 2/2
-
- OTJ~
- 2
-
-
- Servant of the Stinger
- Deathtouch
-Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- B
- Creature — Human Warlock
- Creature
- 2
- 1B
- 1/3
-
- OTJ~
- 2
-
-
- Shackle Slinger
- Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Creature — Human Soldier
- Creature
- 3
- 2U
- 3/2
-
- OTJ~
- 2
-
-
- Shepherd of the Clouds
- Flying, vigilance
-When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
-
- W
- Creature — Pegasus
- Creature
- 5
- 4W
- 4/3
-
- OTJ~
- 2
-
-
- Sheriff of Safe Passage
- Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
-Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- W
- Creature — Human Knight
- Creature
- 3
- 2W
- 0/0
-
- OTJ~
- 2
-
-
- Shifting Grift
- Spree (Choose one or more additional costs.)
-+ {2} — Exchange control of two target creatures.
-+ {1} — Exchange control of two target artifacts.
-+ {1} — Exchange control of two target enchantments.
-
- U
- Sorcery
- Sorcery
- 2
- UU
-
- OTJ~
- 3
-
-
- Shoot the Sheriff
- Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
-
- B
- Instant
- Instant
- 2
- 1B
-
- OTJ~
- 3
-
-
- Silver Deputy
- When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
-{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
-
- Artifact Creature — Mercenary
- Creature
- 2
- 2
- 1/2
-
- OTJ~
- 2
-
-
- Skulduggery
- Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
-
- B
- Instant
- Instant
- 1
- B
-
- OTJ~
- 3
-
-
- Slick Sequence
- Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
-
- RU
- Instant
- Instant
- 2
- UR
-
- OTJ~
- 3
-
-
- Slickshot Lockpicker
- When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Creature — Human Rogue
- Creature
- 3
- 2U
- 2/3
-
- OTJ~
- 2
-
-
- Slickshot Show-Off
- Flying, haste
-Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
-Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Bird Wizard
- Creature
- 2
- 1R
- 1/2
-
- OTJ~
- 2
-
-
- Slickshot Show-Off
- Flying, haste
-Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
-Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Bird Wizard
- Creature
- 2
- 1R
- 1/2
-
- OTJ~
- 2
-
-
- Slickshot Vault-Buster
- Vigilance
-Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-
- U
- Creature — Human Rogue
- Creature
- 3
- 2U
- 1/4
-
- OTJ~
- 2
-
-
- Smuggler's Surprise
- Spree (Choose one or more additional costs.)
-+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
-+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
-+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
-
- G
- Instant
- Instant
- 1
- G
-
- OTJ~
- 3
-
-
- Smuggler's Surprise
- Spree (Choose one or more additional costs.)
-+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
-+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
-+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
-
- G
- Instant
- Instant
- 1
- G
-
- OTJ~
- 3
-
-
- Snakeskin Veil
- Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- G
- Instant
- Instant
- 1
- G
-
- OTJ~
- 3
-
-
- Soured Springs
- Soured Springs enters the battlefield tapped.
-When Soured Springs enters the battlefield, it deals 1 damage to target opponent.
-{T}: Add {U} or {B}.
-
- Land — Desert
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Spinewoods Armadillo
- Reach
-Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
-{1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
-
- G
- Creature — Armadillo
- Creature
- 6
- 4GG
- 7/7
-
- OTJ~
- 2
-
-
- Spinewoods Paladin
- Trample
-When Spinewoods Paladin enters the battlefield, you gain 3 life.
-Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Creature — Human Knight
- Creature
- 5
- 4G
- 5/4
-
- OTJ~
- 2
-
-
- Spirebluff Canal
- Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Spirebluff Canal
- Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- OTJ~
- 1
- 0
-
-
- Spring Splasher
- Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.
-
- U
- Creature — Frog Beast
- Creature
- 2
- 1U
- 2/1
-
- OTJ~
- 2
-
-
- Stagecoach Security
- When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
-Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- W
- Creature — Human Soldier
- Creature
- 5
- 4W
- 4/5
-
- OTJ~
- 2
-
-
- Steer Clear
- Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
-
- W
- Instant
- Instant
- 1
- W
-
- OTJ~
- 3
-
-
- Step Between Worlds
- Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
-Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Sorcery
- Sorcery
- 5
- 3UU
-
- OTJ~
- 3
-
-
- Step Between Worlds
- Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
-Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Sorcery
- Sorcery
- 5
- 3UU
-
- OTJ~
- 3
-
-
- Sterling Hound
- When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- Artifact Creature — Dog
- Creature
- 3
- 3
- 3/2
-
- OTJ~
- 2
-
-
- Sterling Keykeeper
- {2}, {T}: Tap target non-Mount creature.
-
- W
- Creature — Human Mercenary
- Creature
- 2
- 1W
- 2/2
-
- OTJ~
- 2
-
-
- Sterling Supplier
- Flying
-When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
-
- W
- Creature — Bird Soldier
- Creature
- 5
- 4W
- 3/4
-
- OTJ~
- 2
-
-
- Stingerback Terror
- Flying, trample
-Stingerback Terror gets -1/-1 for each card in your hand.
-Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Scorpion Dragon
- Creature
- 4
- 2RR
- 7/7
-
- OTJ~
- 2
-
-
- Stingerback Terror
- Flying, trample
-Stingerback Terror gets -1/-1 for each card in your hand.
-Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- R
- Creature — Scorpion Dragon
- Creature
- 4
- 2RR
- 7/7
-
- OTJ~
- 2
-
-
- Stoic Sphinx
- Flash
-Flying
-Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 5/3
-
- OTJ~
- 2
-
-
- Stoic Sphinx
- Flash
-Flying
-Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 5/3
-
- OTJ~
- 2
-
-
- Stop Cold
- Flash
-Enchant artifact or creature
-When Stop Cold enters the battlefield, tap enchanted permanent.
-Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
-
- U
- Enchantment — Aura
- Enchantment
- 4
- 3U
-
- OTJ~
- 1
-
-
- Stubborn Burrowfiend
- Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
-Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- G
- Creature — Badger Beast Mount
- Creature
- 2
- 1G
- 2/2
-
- OTJ~
- 2
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- OTJ~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- OTJ~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- OTJ~
- 0
-
-
- Taii Wakeen, Perfect Shot
- Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
-{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
-
- RW
- Legendary Creature — Human Mercenary
- Creature
- 2
- RW
- 2/3
-
- OTJ~
- 2
-
-
- Taii Wakeen, Perfect Shot
- Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
-{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
-
- RW
- Legendary Creature — Human Mercenary
- Creature
- 2
- RW
- 2/3
-
- OTJ~
- 2
-
-
- Take Up the Shield
- Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- OTJ~
- 3
-
-
- Take for a Ride
- Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- OTJ~
- 3
-
-
- Take the Fall
- Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- OTJ~
- 3
-
-
- Terror of the Peaks
- Flying
-Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
-Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 5/4
-
- OTJ~
- 2
-
-
- Terror of the Peaks
- Flying
-Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
-Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 5/4
-
- OTJ~
- 2
-
-
- The Gitrog, Ravenous Ride
- Trample, haste
-Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
-Saddle 1
-
- BG
- Legendary Creature — Frog Horror Mount
- Creature
- 5
- 3BG
- 6/5
-
- OTJ~
- 2
-
-
- The Gitrog, Ravenous Ride
- Trample, haste
-Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
-Saddle 1
-
- BG
- Legendary Creature — Frog Horror Mount
- Creature
- 5
- 3BG
- 6/5
-
- OTJ~
- 2
-
-
- The Key to the Vault
- Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
-Equip {2}{U}
-
- U
- Legendary Artifact — Equipment
- Artifact
- 2
- 1U
-
- OTJ~
- 1
-
-
- The Key to the Vault
- Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
-Equip {2}{U}
-
- U
- Legendary Artifact — Equipment
- Artifact
- 2
- 1U
-
- OTJ~
- 1
-
-
- The Key to the Vault
- Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
-Equip {2}{U}
-
- U
- Legendary Artifact — Equipment
- Artifact
- 2
- 1U
-
- OTJ~
- 1
-
-
- This Town Ain't Big Enough
- This spell costs {3} less to cast if it targets a permanent you control.
-Return up to two target nonland permanents to their owners' hands.
-
- U
- Instant
- Instant
- 5
- 4U
-
- OTJ~
- 3
-
-
- Three Steps Ahead
- Spree (Choose one or more additional costs.)
-+ {1}{U} — Counter target spell.
-+ {3} — Create a token that's a copy of target artifact or creature you control.
-+ {2} — Draw two cards, then discard a card.
-
- U
- Instant
- Instant
- 1
- U
-
- OTJ~
- 3
-
-
- Three Steps Ahead
- Spree (Choose one or more additional costs.)
-+ {1}{U} — Counter target spell.
-+ {3} — Create a token that's a copy of target artifact or creature you control.
-+ {2} — Draw two cards, then discard a card.
-
- U
- Instant
- Instant
- 1
- U
-
- OTJ~
- 3
-
-
- Throw from the Saddle
- Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTJ~
- 3
-
-
- Thunder Lasso
- When Thunder Lasso enters the battlefield, attach it to target creature you control.
-Equipped creature gets +1/+1.
-Whenever equipped creature attacks, tap target creature defending player controls.
-Equip {2}
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- OTJ~
- 1
-
-
- Thunder Salvo
- Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
-
- R
- Instant
- Instant
- 2
- 1R
-
- OTJ~
- 3
-
-
- Tinybones Joins Up
- When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
-Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
-
- B
- Legendary Enchantment
- Enchantment
- 1
- B
-
- OTJ~
- 1
-
-
- Tinybones Joins Up
- When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
-Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
-
- B
- Legendary Enchantment
- Enchantment
- 1
- B
-
- OTJ~
- 1
-
-
- Tinybones, the Pickpocket
- Deathtouch
-Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 1
- B
- 1/1
-
- OTJ~
- 2
-
-
- Tinybones, the Pickpocket
- Deathtouch
-Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 1
- B
- 1/1
-
- OTJ~
- 2
-
-
- Tomb Trawler
- {2}: Put target card from your graveyard on the bottom of your library.
-
- Artifact Creature — Golem
- Creature
- 2
- 2
- 0/4
-
- OTJ~
- 2
-
-
- Trained Arynx
- Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
-
- W
- Creature — Cat Beast Mount
- Creature
- 2
- 1W
- 3/1
-
- OTJ~
- 2
-
-
- Trash the Town
- Spree (Choose one or more additional costs.)
-+ {2} — Put two +1/+1 counters on target creature.
-+ {1} — Target creature gains trample until end of turn.
-+ {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
-
- G
- Instant
- Instant
- 1
- G
-
- OTJ~
- 3
-
-
- Treasure Dredger
- {1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Creature — Human Rogue
- Creature
- 2
- 1B
- 2/2
-
- OTJ~
- 2
-
-
- Trick Shot
- Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
-
- R
- Instant
- Instant
- 5
- 4R
-
- OTJ~
- 3
-
-
- Tumbleweed Rising
- Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
-Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- G
- Sorcery
- Sorcery
- 2
- 1G
-
- OTJ~
- 3
-
-
- Unfortunate Accident
- Spree (Choose one or more additional costs.)
-+ {2}{B} — Destroy target creature.
-+ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- B
- Instant
- Instant
- 1
- B
-
- OTJ~
- 3
-
-
- Unscrupulous Contractor
- When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
-Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- B
- Creature — Human Assassin
- Creature
- 3
- 2B
- 3/2
-
- OTJ~
- 2
-
-
- Vadmir, New Blood
- Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
-
- B
- Legendary Creature — Vampire Rogue
- Creature
- 2
- 1B
- 2/2
-
- OTJ~
- 2
-
-
- Vadmir, New Blood
- Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
-As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
-
- B
- Legendary Creature — Vampire Rogue
- Creature
- 2
- 1B
- 2/2
-
- OTJ~
- 2
-
-
- Vault Plunderer
- When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.
-
- B
- Creature — Human Rogue
- Creature
- 3
- 2B
- 3/1
-
- OTJ~
- 2
-
-
- Vengeful Townsfolk
- Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
-
- W
- Creature — Human Citizen
- Creature
- 3
- 2W
- 3/3
-
- OTJ~
- 2
-
-
- Vial Smasher, Gleeful Grenadier
- Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
-
- BR
- Legendary Creature — Goblin Mercenary
- Creature
- 2
- BR
- 3/2
-
- OTJ~
- 2
-
-
- Visage Bandit
- You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
-Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
-
- U
- Creature — Shapeshifter Rogue
- Creature
- 4
- 3U
- 2/2
-
- OTJ~
- 2
-
-
- Voracious Varmint
- Vigilance
-{1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
-
- G
- Creature — Varmint
- Creature
- 2
- 1G
- 2/2
-
- OTJ~
- 2
-
-
- Vraska Joins Up
- When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
-Whenever a legendary creature you control deals combat damage to a player, draw a card.
-
- BG
- Legendary Enchantment
- Enchantment
- 2
- BG
-
- OTJ~
- 1
-
-
- Vraska Joins Up
- When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
-Whenever a legendary creature you control deals combat damage to a player, draw a card.
-
- BG
- Legendary Enchantment
- Enchantment
- 2
- BG
-
- OTJ~
- 1
-
-
- Vraska, the Silencer
- Deathtouch
-Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
-
- BG
- Legendary Creature — Gorgon Assassin
- Creature
- 3
- 1BG
- 3/3
-
- OTJ~
- 2
-
-
- Vraska, the Silencer
- Deathtouch
-Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
-
- BG
- Legendary Creature — Gorgon Assassin
- Creature
- 3
- 1BG
- 3/3
-
- OTJ~
- 2
-
-
- Wanted Griffin
- Flying
-When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
-
- W
- Creature — Griffin
- Creature
- 4
- 3W
- 3/2
-
- OTJ~
- 2
-
-
- Wrangler of the Damned
- Flash
-At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
-
- UW
- Creature — Human Soldier
- Creature
- 5
- 3WU
- 1/4
-
- OTJ~
- 2
-
-
- Wylie Duke, Atiin Hero
- Vigilance
-Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
-
- GW
- Legendary Creature — Human Ranger
- Creature
- 3
- 1GW
- 4/2
-
- OTJ~
- 2
-
-
- Wylie Duke, Atiin Hero
- Vigilance
-Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
-
- GW
- Legendary Creature — Human Ranger
- Creature
- 3
- 1GW
- 4/2
-
- OTJ~
- 2
-