diff --git a/PIP.xml b/PIP.xml index 37bb4964..51eeab11 100644 --- a/PIP.xml +++ b/PIP.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-22 00:41:39 (UTC) + 2024-02-22 08:12:33 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PIP.xml @@ -20,6 +20,66 @@ + + Abundant Growth + Enchant land +When Abundant Growth enters the battlefield, draw a card. +Enchanted land has "{T}: Add one mana of any color." + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP + 1 + + + Abundant Growth + Enchant land +When Abundant Growth enters the battlefield, draw a card. +Enchanted land has "{T}: Add one mana of any color." + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP + 1 + + + Acquired Mutation + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, defending player gets two rad counters. + + R + Enchantment — Aura + Enchantment + 3 + 2R + + PIP + 1 + + + Acquired Mutation + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, defending player gets two rad counters. + + R + Enchantment — Aura + Enchantment + 3 + 2R + + PIP + 1 + Agent Frank Horrigan Trample @@ -84,6 +144,60 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi PIP 2 + + Agility Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + + + Agility Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP + 1 + + + All That Glitters + Enchant creature +Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + PIP + 1 + + + All That Glitters + Enchant creature +Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + PIP + 1 + Almost Perfect Enchant creature @@ -276,6 +390,66 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir PIP 1 + + Armory Paladin + Trample +Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. + + RW + Creature — Human Knight + Creature + 3 + 1RW + 3/3 + + PIP + 2 + + + Armory Paladin + Trample +Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. + + RW + Creature — Human Knight + Creature + 3 + 1RW + 3/3 + + PIP + 2 + + + Armory Paladin + Trample +Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. + + RW + Creature — Human Knight + Creature + 3 + 1RW + 3/3 + + PIP + 2 + + + Armory Paladin + Trample +Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. + + RW + Creature — Human Knight + Creature + 3 + 1RW + 3/3 + + PIP + 2 + Ash Barrens {T}: Add {C}. @@ -300,6 +474,86 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l PIP 0 + + Basilisk Collar + Equipped creature has deathtouch and lifelink. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Basilisk Collar + Equipped creature has deathtouch and lifelink. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Basilisk Collar + Equipped creature has deathtouch and lifelink. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Basilisk Collar + Equipped creature has deathtouch and lifelink. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Behemoth Sledge + Equipped creature gets +2/+2 and has trample and lifelink. +Equip {3} + + GW + Artifact — Equipment + Artifact + 3 + 1GW + + PIP + 1 + + + Behemoth Sledge + Equipped creature gets +2/+2 and has trample and lifelink. +Equip {3} + + GW + Artifact — Equipment + Artifact + 3 + 1GW + + PIP + 1 + Bighorner Rancher Vigilance @@ -316,6 +570,22 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among PIP 2 + + Bighorner Rancher + Vigilance +{T}: Add an amount of {G} equal to the greatest power among creatures you control. +Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. + + G + Creature — Human Ranger + Creature + 5 + 4G + 2/5 + + PIP + 2 + Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. @@ -330,6 +600,214 @@ Blasphemous Act deals 13 damage to each creature. PIP 3 + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + PIP + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + PIP + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + PIP + 3 + + + Bloodforged Battle-Axe + Equipped creature gets +2/+0. +Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Bloodforged Battle-Axe + Equipped creature gets +2/+0. +Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Bloodforged Battle-Axe + Equipped creature gets +2/+0. +Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Bloodforged Battle-Axe + Equipped creature gets +2/+0. +Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Brass Knuckles + When you cast this spell, copy it. (The copy becomes a token.) +Equipped creature has double strike as long as two or more Equipment are attached to it. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 4 + 4 + + PIP + 1 + + + Brass Knuckles + When you cast this spell, copy it. (The copy becomes a token.) +Equipped creature has double strike as long as two or more Equipment are attached to it. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 4 + 4 + + PIP + 1 + + + Break Down + Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + G + Instant + Instant + 3 + 2G + + PIP + 3 + + + Break Down + Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + G + Instant + Instant + 3 + 2G + + PIP + 3 + + + Brotherhood Outcast + When Brotherhood Outcast enters the battlefield, choose one — +• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. +• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/2 + + PIP + 2 + + + Brotherhood Outcast + When Brotherhood Outcast enters the battlefield, choose one — +• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. +• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/2 + + PIP + 2 + + + Buried Ruin + {T}: Add {C}. +{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. + + Land + Land + 0 + + PIP + 0 + + + Buried Ruin + {T}: Add {C}. +{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. + + Land + Land + 0 + + PIP + 0 + Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — @@ -418,6 +896,51 @@ Blasphemous Act deals 13 damage to each creature. Cait, Cage Brawler As long as it's your turn, Cait, Cage Brawler has indestructible. +Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. + + GR + Legendary Creature — Human Warrior + Creature + 2 + RG + 1/1 + + PIP + 2 + + + Cait, Cage Brawler + As long as it's your turn, Cait, Cage Brawler has indestructible. +Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. + + GR + Legendary Creature — Human Warrior + Creature + 2 + RG + 1/1 + + PIP + 2 + + + Cait, Cage Brawler + As long as it's your turn, Cait, Cage Brawler has indestructible. +Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. + + GR + Legendary Creature — Human Warrior + Creature + 2 + RG + 1/1 + + PIP + 2 + + + Cait, Cage Brawler + As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. GR @@ -430,6 +953,103 @@ Whenever Cait attacks, you and defending player each draw a card, then discard a PIP 2 + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + PIP + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + PIP + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + PIP + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + PIP + 1 + 0 + + + Cass, Hand of Vengeance + Vigilance +Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. + + RW + Legendary Creature — Human Ranger + Creature + 4 + 2RW + 4/3 + + PIP + 2 + + + Cass, Hand of Vengeance + Vigilance +Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. + + RW + Legendary Creature — Human Ranger + Creature + 4 + 2RW + 4/3 + + PIP + 2 + + + Cass, Hand of Vengeance + Vigilance +Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. + + RW + Legendary Creature — Human Ranger + Creature + 4 + 2RW + 4/3 + + PIP + 2 + Cass, Hand of Vengeance Vigilance @@ -445,6 +1065,234 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip PIP 2 + + Champion's Helm + Equipped creature gets +2/+2. +As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 3 + 3 + + PIP + 1 + + + Champion's Helm + Equipped creature gets +2/+2. +As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 3 + 3 + + PIP + 1 + + + Champion's Helm + Equipped creature gets +2/+2. +As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 3 + 3 + + PIP + 1 + + + Champion's Helm + Equipped creature gets +2/+2. +As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 3 + 3 + + PIP + 1 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + PIP + 3 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + PIP + 3 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + PIP + 3 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + PIP + 3 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + PIP + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + PIP + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + PIP + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + PIP + 1 + 0 + + + Clifftop Retreat + Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Clifftop Retreat + Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Clifftop Retreat + Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Clifftop Retreat + Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Codsworth, Handy Helper + Commanders you control have ward {2}. +{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. +{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. + + W + Legendary Artifact Creature — Robot + Creature + 3 + 2W + 2/3 + + PIP + 2 + Codsworth, Handy Helper Commanders you control have ward {2}. @@ -477,6 +1325,22 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip PIP 2 + + Codsworth, Handy Helper + Commanders you control have ward {2}. +{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. +{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. + + W + Legendary Artifact Creature — Robot + Creature + 3 + 2W + 2/3 + + PIP + 2 + Command Tower {T}: Add one mana of any color in your commander's color identity. @@ -551,6 +1415,36 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy PIP 2 + + Crimson Caravaneer + Double strike, trample +Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "e, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Creature — Human Scout + Creature + 3 + 2R + 1/2 + + PIP + 2 + + + Crimson Caravaneer + Double strike, trample +Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "e, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Creature — Human Scout + Creature + 3 + 2R + 1/2 + + PIP + 2 + Crucible of Worlds You may play lands from your graveyard. @@ -767,6 +1661,66 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J PIP 2 + + Duchess, Wayward Tavernkeep + Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. +{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Citizen + Creature + 4 + 3R + 4/3 + + PIP + 2 + + + Duchess, Wayward Tavernkeep + Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. +{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Citizen + Creature + 4 + 3R + 4/3 + + PIP + 2 + + + Duchess, Wayward Tavernkeep + Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. +{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Citizen + Creature + 4 + 3R + 4/3 + + PIP + 2 + + + Duchess, Wayward Tavernkeep + Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. +{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Citizen + Creature + 4 + 3R + 4/3 + + PIP + 2 + Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. @@ -789,6 +1743,76 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J PIP 0 + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP + 0 + + + Explorer's Scope + Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Explorer's Scope + Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + Feral Ghoul Menace @@ -897,6 +1921,60 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its PIP 0 + + Fertile Ground + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + PIP + 1 + + + Fertile Ground + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + PIP + 1 + + + Fireshrieker + Equipped creature has double strike. (It deals both first-strike and regular combat damage.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 3 + 3 + + PIP + 1 + + + Fireshrieker + Equipped creature has double strike. (It deals both first-strike and regular combat damage.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 3 + 3 + + PIP + 1 + Forest ({T}: Add {G}.) @@ -976,6 +2054,38 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ Morbid — This spell costs 3 less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. +Enchanted creature gets +2/+2 and has haste. + + R + Enchantment — Aura + Enchantment + 5 + 4R + + PIP + 1 + + + Grim Reaper's Sprint + Morbid — This spell costs 3 less to cast if a creature died this turn. +Enchant creature +When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. +Enchanted creature gets +2/+2 and has haste. + + R + Enchantment — Aura + Enchantment + 5 + 4R + + PIP + 1 + + + Grim Reaper's Sprint + Morbid — This spell costs 3 less to cast if a creature died this turn. +Enchant creature +When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste. R @@ -987,6 +2097,22 @@ Enchanted creature gets +2/+2 and has haste. PIP 1 + + Grim Reaper's Sprint + Morbid — This spell costs 3 less to cast if a creature died this turn. +Enchant creature +When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. +Enchanted creature gets +2/+2 and has haste. + + R + Enchantment — Aura + Enchantment + 5 + 4R + + PIP + 1 + Guardian Project Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. @@ -1039,6 +2165,40 @@ Enchanted creature gets +2/+2 and has haste. PIP 1 + + Gunner Conscript + Trample +Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. +When Gunner Conscript dies, if it was enchanted, create a Junk token. +When Gunner Conscript dies, if it was equipped, create a Junk token. + + G + Creature — Human Mercenary + Creature + 2 + 1G + 2/2 + + PIP + 2 + + + Gunner Conscript + Trample +Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. +When Gunner Conscript dies, if it was enchanted, create a Junk token. +When Gunner Conscript dies, if it was equipped, create a Junk token. + + G + Creature — Human Mercenary + Creature + 2 + 1G + 2/2 + + PIP + 2 + Hancock, Ghoulish Mayor Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. @@ -1151,6 +2311,20 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t PIP 3 + + Ian the Reckless + Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) + + R + Legendary Creature — Human Warrior + Creature + 2 + 1R + 2/1 + + PIP + 2 + Ian the Reckless Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) @@ -1246,6 +2420,48 @@ For each Aura and Equipment you control, you may attach it to a creature you con PIP 3 + + Inventory Management + Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +For each Aura and Equipment you control, you may attach it to a creature you control. + + RW + Instant + Instant + 2 + RW + + PIP + 3 + + + Inventory Management + Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +For each Aura and Equipment you control, you may attach it to a creature you control. + + RW + Instant + Instant + 2 + RW + + PIP + 3 + + + Inventory Management + Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +For each Aura and Equipment you control, you may attach it to a creature you control. + + RW + Instant + Instant + 2 + RW + + PIP + 3 + Island ({T}: Add {U}.) @@ -1290,6 +2506,47 @@ For each Aura and Equipment you control, you may attach it to a creature you con PIP 0 + + Jungle Shrine + Jungle Shrine enters the battlefield tapped. +{T}: Add {R}, {G}, or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Jungle Shrine + Jungle Shrine enters the battlefield tapped. +{T}: Add {R}, {G}, or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Junk Jet + When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +{3}, Sacrifice another artifact: Double equipped creature's power until end of turn. +Equip {1} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP + 1 + Junk Jet When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") @@ -1305,6 +2562,84 @@ Equip {1} PIP 1 + + Junk Jet + When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +{3}, Sacrifice another artifact: Double equipped creature's power until end of turn. +Equip {1} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP + 1 + + + Junk Jet + When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +{3}, Sacrifice another artifact: Double equipped creature's power until end of turn. +Equip {1} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP + 1 + + + Junktown + {T}: Add {C}. +{4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Land + Land + 0 + + PIP + 0 + + + Junktown + {T}: Add {C}. +{4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Land + Land + 0 + + PIP + 0 + + + Junktown + {T}: Add {C}. +{4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Land + Land + 0 + + PIP + 0 + + + Junktown + {T}: Add {C}. +{4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Land + Land + 0 + + PIP + 0 + Legate Lanius, Caesar's Ace Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. @@ -1414,6 +2749,99 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. PIP 1 + + Mantle of the Ancients + Enchant creature you control +When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. +Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. + + W + Enchantment — Aura + Enchantment + 5 + 3WW + + PIP + 1 + + + Mantle of the Ancients + Enchant creature you control +When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. +Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. + + W + Enchantment — Aura + Enchantment + 5 + 3WW + + PIP + 1 + + + Mantle of the Ancients + Enchant creature you control +When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. +Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. + + W + Enchantment — Aura + Enchantment + 5 + 3WW + + PIP + 1 + + + Masterwork of Ingenuity + You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Masterwork of Ingenuity + You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Masterwork of Ingenuity + You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Masterwork of Ingenuity + You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + Mechanized Production Enchant artifact you control @@ -1474,6 +2902,21 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif Megaton's Fate Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. +• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. + + R + Sorcery + Sorcery + 6 + 5R + + PIP + 3 + + + Megaton's Fate + Choose one — +• Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. R @@ -1485,6 +2928,36 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif PIP 3 + + Megaton's Fate + Choose one — +• Disarm — Destroy target artifact. Create four Treasure tokens. +• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. + + R + Sorcery + Sorcery + 6 + 5R + + PIP + 3 + + + Megaton's Fate + Choose one — +• Disarm — Destroy target artifact. Create four Treasure tokens. +• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. + + R + Sorcery + Sorcery + 6 + 5R + + PIP + 3 + Mister Gutsy Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. @@ -1499,6 +2972,152 @@ When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 cou PIP 2 + + Mister Gutsy + Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. +When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Artifact Creature — Robot Soldier + Creature + 2 + 2 + 1/1 + + PIP + 2 + + + Mister Gutsy + Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. +When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Artifact Creature — Robot Soldier + Creature + 2 + 2 + 1/1 + + PIP + 2 + + + Mister Gutsy + Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. +When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Artifact Creature — Robot Soldier + Creature + 2 + 2 + 1/1 + + PIP + 2 + + + Moira Brown, Guide Author + hen Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}. +Whenever you attack, put a quest counter on target nonland permanent you control. + + RW + Legendary Creature — Human Citizen + Creature + 3 + 1RW + 2/3 + + PIP + 2 + + + Moira Brown, Guide Author + hen Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}. +Whenever you attack, put a quest counter on target nonland permanent you control. + + RW + Legendary Creature — Human Citizen + Creature + 3 + 1RW + 2/3 + + PIP + 2 + + + Moira Brown, Guide Author + hen Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}. +Whenever you attack, put a quest counter on target nonland permanent you control. + + RW + Legendary Creature — Human Citizen + Creature + 3 + 1RW + 2/3 + + PIP + 2 + + + Moira Brown, Guide Author + hen Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}. +Whenever you attack, put a quest counter on target nonland permanent you control. + + RW + Legendary Creature — Human Citizen + Creature + 3 + 1RW + 2/3 + + PIP + 2 + + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + PIP + 0 + + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + PIP + 0 + + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + PIP + 0 + + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + PIP + 0 + Mountain ({T}: Add {R}.) @@ -1949,6 +3568,32 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 1 0 + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + PIP + 3 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + PIP + 3 + Perception Bobblehead {T}: Add one mana of any color. @@ -1975,6 +3620,70 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} PIP 1 + + Pip-Boy + Whenever equipped creature attacks, choose one — +• Sort Inventory — Draw a card, then discard a card. +• Pick a Perk — Put a +1/+1 counter on that creature. +• Check Map — Untap up to two target lands. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Pip-Boy + Whenever equipped creature attacks, choose one — +• Sort Inventory — Draw a card, then discard a card. +• Pick a Perk — Put a +1/+1 counter on that creature. +• Check Map — Untap up to two target lands. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Pip-Boy + Whenever equipped creature attacks, choose one — +• Sort Inventory — Draw a card, then discard a card. +• Pick a Perk — Put a +1/+1 counter on that creature. +• Check Map — Untap up to two target lands. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + + + Pip-Boy + Whenever equipped creature attacks, choose one — +• Sort Inventory — Draw a card, then discard a card. +• Pick a Perk — Put a +1/+1 counter on that creature. +• Check Map — Untap up to two target lands. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP + 1 + Plains ({T}: Add {W}.) @@ -2079,6 +3788,66 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.PIP 2 + + Pre-War Formalwear + When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. +Equipped creature gets +2/+2 and has vigilance. +Equip {3} + + W + Artifact — Equipment + Artifact + 3 + 2W + + PIP + 1 + + + Pre-War Formalwear + When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. +Equipped creature gets +2/+2 and has vigilance. +Equip {3} + + W + Artifact — Equipment + Artifact + 3 + 2W + + PIP + 1 + + + Pre-War Formalwear + When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. +Equipped creature gets +2/+2 and has vigilance. +Equip {3} + + W + Artifact — Equipment + Artifact + 3 + 2W + + PIP + 1 + + + Pre-War Formalwear + When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. +Equipped creature gets +2/+2 and has vigilance. +Equip {3} + + W + Artifact — Equipment + Artifact + 3 + 2W + + PIP + 1 + Preston Garvey, Minuteman At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" @@ -2255,6 +4024,36 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano PIP 3 + + Rancor + Enchant creature +Enchanted creature gets +2/+0 and has trample. +When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP + 1 + + + Rancor + Enchant creature +Enchanted creature gets +2/+0 and has trample. +When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP + 1 + Ravages of War Destroy all lands. @@ -2345,6 +4144,106 @@ Rex has all activated abilities of all cards in exile with brain counters on the PIP 2 + + Roadside Reliquary + {T}: Add {C}. +{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. + + Land + Land + 0 + + PIP + 0 + + + Roadside Reliquary + {T}: Add {C}. +{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. + + Land + Land + 0 + + PIP + 0 + + + Rogue's Passage + {T}: Add {C}. +{4}, {T}: Target creature can't be blocked this turn. + + Land + Land + 0 + + PIP + 0 + + + Rogue's Passage + {T}: Add {C}. +{4}, {T}: Target creature can't be blocked this turn. + + Land + Land + 0 + + PIP + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + Ruinous Ultimatum Destroy all nonland permanents your opponents control. @@ -2397,6 +4296,166 @@ Rex has all activated abilities of all cards in exile with brain counters on the PIP 3 + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + PIP + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + PIP + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + PIP + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + PIP + 1 + 0 + + + Scavenger Grounds + {T}: Add {C}. +{2}, {T}, Sacrifice a Desert: Exile all graveyards. + + Land — Desert + Land + 0 + + PIP + 0 + + + Scavenger Grounds + {T}: Add {C}. +{2}, {T}, Sacrifice a Desert: Exile all graveyards. + + Land — Desert + Land + 0 + + PIP + 0 + + + Scavenger Grounds + {T}: Add {C}. +{2}, {T}, Sacrifice a Desert: Exile all graveyards. + + Land — Desert + Land + 0 + + PIP + 0 + + + Scavenger Grounds + {T}: Add {C}. +{2}, {T}, Sacrifice a Desert: Exile all graveyards. + + Land — Desert + Land + 0 + + PIP + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + PIP + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + PIP + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + PIP + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + PIP + 1 + 0 + Silver Shroud Costume Flash @@ -2412,6 +4471,73 @@ Equip {3} PIP 1 + + Silver Shroud Costume + Flash +When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) +Equipped creature can't be blocked. +Equip {3} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP + 1 + + + Single Combat + Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. + + W + Sorcery + Sorcery + 5 + 3WW + + PIP + 3 + + + Single Combat + Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. + + W + Sorcery + Sorcery + 5 + 3WW + + PIP + 3 + + + Single Combat + Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. + + W + Sorcery + Sorcery + 5 + 3WW + + PIP + 3 + + + Single Combat + Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. + + W + Sorcery + Sorcery + 5 + 3WW + + PIP + 3 + Sol Ring {T}: Add {C}{C}. @@ -2516,6 +4642,80 @@ When Solemn Simulacrum dies, you may draw a card. PIP 2 + + Squirrel Nest + Enchant land +Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." + + G + Enchantment — Aura + Enchantment + 3 + 1GG + + PIP + 1 + + + Squirrel Nest + Enchant land +Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." + + G + Enchantment — Aura + Enchantment + 3 + 1GG + + PIP + 1 + + + Sticky Fingers + Enchant creature +Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +When enchanted creature dies, draw a card. + + R + Enchantment — Aura + Enchantment + 1 + R + + PIP + 1 + + + Sticky Fingers + Enchant creature +Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +When enchanted creature dies, draw a card. + + R + Enchantment — Aura + Enchantment + 1 + R + + PIP + 1 + + + Strong Back + Enchant creature +Equip abilities you activate that target enchanted creature cost {3} less to activate. +Aura spells you cast that target enchanted creature cost {3} less to cast. +Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + PIP + 1 + Strong Back Enchant creature @@ -2532,6 +4732,134 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. PIP 1 + + Strong Back + Enchant creature +Equip abilities you activate that target enchanted creature cost {3} less to activate. +Aura spells you cast that target enchanted creature cost {3} less to cast. +Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + PIP + 1 + + + Strong Back + Enchant creature +Equip abilities you activate that target enchanted creature cost {3} less to activate. +Aura spells you cast that target enchanted creature cost {3} less to cast. +Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + PIP + 1 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + PIP + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + PIP + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + PIP + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + PIP + 0 + + + Sunpetal Grove + Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Sunpetal Grove + Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Sunpetal Grove + Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Sunpetal Grove + Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + Sunscorched Divide {1}, {T}: Add {R}{W}. @@ -2576,6 +4904,36 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. PIP 0 + + Super Mutant Scavenger + Trample +When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. + + G + Creature — Mutant Warrior + Creature + 5 + 4G + 5/5 + + PIP + 2 + + + Super Mutant Scavenger + Trample +When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. + + G + Creature — Mutant Warrior + Creature + 5 + 4G + 5/5 + + PIP + 2 + Swamp ({T}: Add {B}.) @@ -2708,6 +5066,196 @@ Equip {3} PIP 2 + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Triumph + Temple of Triumph enters the battlefield tapped. +When Temple of Triumph enters the battlefield, scry 1. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Triumph + Temple of Triumph enters the battlefield tapped. +When Temple of Triumph enters the battlefield, scry 1. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Triumph + Temple of Triumph enters the battlefield tapped. +When Temple of Triumph enters the battlefield, scry 1. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of Triumph + Temple of Triumph enters the battlefield tapped. +When Temple of Triumph enters the battlefield, scry 1. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP + 1 + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + PIP + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + PIP + 0 + Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. @@ -2922,6 +5470,36 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c PIP 3 + + Valorous Stance + Choose one — +• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +• Destroy target creature with toughness 4 or greater. + + W + Instant + Instant + 2 + 1W + + PIP + 3 + + + Valorous Stance + Choose one — +• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +• Destroy target creature with toughness 4 or greater. + + W + Instant + Instant + 2 + 1W + + PIP + 3 + Vandalblast Destroy target artifact you don't control. @@ -2936,6 +5514,20 @@ Overload {4}{R} (You may cast this spell for its overload cost. If you do, chang PIP 3 + + Vandalblast + Destroy target artifact you don't control. +Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + R + Sorcery + Sorcery + 1 + R + + PIP + 3 + Vault 101: Birthday Party (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -2985,6 +5577,21 @@ III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle you Vault 21: House Gambit (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. +III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token. + + R + Enchantment — Saga + Enchantment + 2 + 1R + + PIP + 1 + + + Vault 21: House Gambit + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token. R @@ -3000,6 +5607,22 @@ III — Reveal up to five nonland cards from your hand. For each of those cards Veronica, Dissident Scribe Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. +Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Artificer Rogue + Creature + 3 + 2R + 3/3 + + PIP + 2 + + + Veronica, Dissident Scribe + Menace +Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") R @@ -3012,6 +5635,38 @@ Whenever you discard one or more nonland cards for the first time each turn, cre PIP 2 + + Veronica, Dissident Scribe + Menace +Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. +Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Artificer Rogue + Creature + 3 + 2R + 3/3 + + PIP + 2 + + + Veronica, Dissident Scribe + Menace +Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. +Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Artificer Rogue + Creature + 3 + 2R + 3/3 + + PIP + 2 + War Room {T}: Add {C}. @@ -3062,6 +5717,48 @@ Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 c PIP 1 + + Well Rested + Enchant creature +Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn." + + G + Enchantment — Aura + Enchantment + 2 + 1G + + PIP + 1 + + + Wild Growth + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional {G}. + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP + 1 + + + Wild Growth + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional {G}. + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP + 1 + Yes Man, Personal Securitron {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. diff --git a/spoiler.xml b/spoiler.xml index 189b36c5..600f71db 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-22 00:41:39 (UTC) + 2024-02-22 08:12:33 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -20,6 +20,66 @@ + + Abundant Growth + Enchant land +When Abundant Growth enters the battlefield, draw a card. +Enchanted land has "{T}: Add one mana of any color." + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP~ + 1 + + + Abundant Growth + Enchant land +When Abundant Growth enters the battlefield, draw a card. +Enchanted land has "{T}: Add one mana of any color." + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP~ + 1 + + + Acquired Mutation + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, defending player gets two rad counters. + + R + Enchantment — Aura + Enchantment + 3 + 2R + + PIP~ + 1 + + + Acquired Mutation + Enchant creature +Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) +Whenever enchanted creature attacks, defending player gets two rad counters. + + R + Enchantment — Aura + Enchantment + 3 + 2R + + PIP~ + 1 + Agent Frank Horrigan Trample @@ -84,6 +144,60 @@ Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twi PIP~ 2 + + Agility Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + + + Agility Bobblehead + {T}: Add one mana of any color. +{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability. + + Artifact — Bobblehead + Artifact + 3 + 3 + + PIP~ + 1 + + + All That Glitters + Enchant creature +Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + PIP~ + 1 + + + All That Glitters + Enchant creature +Enchanted creature gets +1/+1 for each artifact and/or enchantment you control. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + PIP~ + 1 + Almost Perfect Enchant creature @@ -276,6 +390,66 @@ Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squir PIP~ 1 + + Armory Paladin + Trample +Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. + + RW + Creature — Human Knight + Creature + 3 + 1RW + 3/3 + + PIP~ + 2 + + + Armory Paladin + Trample +Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. + + RW + Creature — Human Knight + Creature + 3 + 1RW + 3/3 + + PIP~ + 2 + + + Armory Paladin + Trample +Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. + + RW + Creature — Human Knight + Creature + 3 + 1RW + 3/3 + + PIP~ + 2 + + + Armory Paladin + Trample +Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. + + RW + Creature — Human Knight + Creature + 3 + 1RW + 3/3 + + PIP~ + 2 + Ash Barrens {T}: Add {C}. @@ -300,6 +474,86 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l PIP~ 0 + + Basilisk Collar + Equipped creature has deathtouch and lifelink. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Basilisk Collar + Equipped creature has deathtouch and lifelink. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Basilisk Collar + Equipped creature has deathtouch and lifelink. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Basilisk Collar + Equipped creature has deathtouch and lifelink. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Behemoth Sledge + Equipped creature gets +2/+2 and has trample and lifelink. +Equip {3} + + GW + Artifact — Equipment + Artifact + 3 + 1GW + + PIP~ + 1 + + + Behemoth Sledge + Equipped creature gets +2/+2 and has trample and lifelink. +Equip {3} + + GW + Artifact — Equipment + Artifact + 3 + 1GW + + PIP~ + 1 + Bighorner Rancher Vigilance @@ -316,6 +570,22 @@ Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among PIP~ 2 + + Bighorner Rancher + Vigilance +{T}: Add an amount of {G} equal to the greatest power among creatures you control. +Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. + + G + Creature — Human Ranger + Creature + 5 + 4G + 2/5 + + PIP~ + 2 + Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield. @@ -330,6 +600,214 @@ Blasphemous Act deals 13 damage to each creature. PIP~ 3 + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + PIP~ + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + PIP~ + 3 + + + Blasphemous Act + This spell costs {1} less to cast for each creature on the battlefield. +Blasphemous Act deals 13 damage to each creature. + + R + Sorcery + Sorcery + 9 + 8R + + PIP~ + 3 + + + Bloodforged Battle-Axe + Equipped creature gets +2/+0. +Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Bloodforged Battle-Axe + Equipped creature gets +2/+0. +Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Bloodforged Battle-Axe + Equipped creature gets +2/+0. +Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Bloodforged Battle-Axe + Equipped creature gets +2/+0. +Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Brass Knuckles + When you cast this spell, copy it. (The copy becomes a token.) +Equipped creature has double strike as long as two or more Equipment are attached to it. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 4 + 4 + + PIP~ + 1 + + + Brass Knuckles + When you cast this spell, copy it. (The copy becomes a token.) +Equipped creature has double strike as long as two or more Equipment are attached to it. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 4 + 4 + + PIP~ + 1 + + + Break Down + Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + G + Instant + Instant + 3 + 2G + + PIP~ + 3 + + + Break Down + Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + G + Instant + Instant + 3 + 2G + + PIP~ + 3 + + + Brotherhood Outcast + When Brotherhood Outcast enters the battlefield, choose one — +• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. +• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/2 + + PIP~ + 2 + + + Brotherhood Outcast + When Brotherhood Outcast enters the battlefield, choose one — +• Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. +• Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) + + W + Creature — Human Soldier + Creature + 3 + 2W + 3/2 + + PIP~ + 2 + + + Buried Ruin + {T}: Add {C}. +{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. + + Land + Land + 0 + + PIP~ + 0 + + + Buried Ruin + {T}: Add {C}. +{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. + + Land + Land + 0 + + PIP~ + 0 + Caesar, Legion's Emperor Whenever you attack, you may sacrifice another creature. When you do, choose two — @@ -418,6 +896,51 @@ Blasphemous Act deals 13 damage to each creature. Cait, Cage Brawler As long as it's your turn, Cait, Cage Brawler has indestructible. +Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. + + GR + Legendary Creature — Human Warrior + Creature + 2 + RG + 1/1 + + PIP~ + 2 + + + Cait, Cage Brawler + As long as it's your turn, Cait, Cage Brawler has indestructible. +Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. + + GR + Legendary Creature — Human Warrior + Creature + 2 + RG + 1/1 + + PIP~ + 2 + + + Cait, Cage Brawler + As long as it's your turn, Cait, Cage Brawler has indestructible. +Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. + + GR + Legendary Creature — Human Warrior + Creature + 2 + RG + 1/1 + + PIP~ + 2 + + + Cait, Cage Brawler + As long as it's your turn, Cait, Cage Brawler has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest. GR @@ -430,6 +953,103 @@ Whenever Cait attacks, you and defending player each draw a card, then discard a PIP~ 2 + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + PIP~ + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + PIP~ + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + PIP~ + 1 + 0 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + PIP~ + 1 + 0 + + + Cass, Hand of Vengeance + Vigilance +Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. + + RW + Legendary Creature — Human Ranger + Creature + 4 + 2RW + 4/3 + + PIP~ + 2 + + + Cass, Hand of Vengeance + Vigilance +Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. + + RW + Legendary Creature — Human Ranger + Creature + 4 + 2RW + 4/3 + + PIP~ + 2 + + + Cass, Hand of Vengeance + Vigilance +Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. + + RW + Legendary Creature — Human Ranger + Creature + 4 + 2RW + 4/3 + + PIP~ + 2 + Cass, Hand of Vengeance Vigilance @@ -445,6 +1065,234 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip PIP~ 2 + + Champion's Helm + Equipped creature gets +2/+2. +As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 3 + 3 + + PIP~ + 1 + + + Champion's Helm + Equipped creature gets +2/+2. +As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 3 + 3 + + PIP~ + 1 + + + Champion's Helm + Equipped creature gets +2/+2. +As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 3 + 3 + + PIP~ + 1 + + + Champion's Helm + Equipped creature gets +2/+2. +As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) +Equip {1} + + Artifact — Equipment + Artifact + 3 + 3 + + PIP~ + 1 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + PIP~ + 3 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + PIP~ + 3 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + PIP~ + 3 + + + Chaos Warp + The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. + + R + Instant + Instant + 3 + 2R + + PIP~ + 3 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + PIP~ + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + PIP~ + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + PIP~ + 1 + 0 + + + Cinder Glade + ({T}: Add {R} or {G}.) +Cinder Glade enters the battlefield tapped unless you control two or more basic lands. + + Land — Mountain Forest + Land + 0 + + PIP~ + 1 + 0 + + + Clifftop Retreat + Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Clifftop Retreat + Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Clifftop Retreat + Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Clifftop Retreat + Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Codsworth, Handy Helper + Commanders you control have ward {2}. +{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. +{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. + + W + Legendary Artifact Creature — Robot + Creature + 3 + 2W + 2/3 + + PIP~ + 2 + Codsworth, Handy Helper Commanders you control have ward {2}. @@ -477,6 +1325,22 @@ Whenever Cass or another creature you control dies, if it was enchanted or equip PIP~ 2 + + Codsworth, Handy Helper + Commanders you control have ward {2}. +{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. +{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery. + + W + Legendary Artifact Creature — Robot + Creature + 3 + 2W + 2/3 + + PIP~ + 2 + Command Tower {T}: Add one mana of any color in your commander's color identity. @@ -551,6 +1415,36 @@ Crash Landing — When Commander Sofia Daguerre enters the battlefield, destroy PIP~ 2 + + Crimson Caravaneer + Double strike, trample +Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "e, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Creature — Human Scout + Creature + 3 + 2R + 1/2 + + PIP~ + 2 + + + Crimson Caravaneer + Double strike, trample +Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It's an artifact with "e, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Creature — Human Scout + Creature + 3 + 2R + 1/2 + + PIP~ + 2 + Crucible of Worlds You may play lands from your graveyard. @@ -767,6 +1661,66 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J PIP~ 2 + + Duchess, Wayward Tavernkeep + Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. +{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Citizen + Creature + 4 + 3R + 4/3 + + PIP~ + 2 + + + Duchess, Wayward Tavernkeep + Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. +{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Citizen + Creature + 4 + 3R + 4/3 + + PIP~ + 2 + + + Duchess, Wayward Tavernkeep + Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. +{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Citizen + Creature + 4 + 3R + 4/3 + + PIP~ + 2 + + + Duchess, Wayward Tavernkeep + Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. +{1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Citizen + Creature + 4 + 3R + 4/3 + + PIP~ + 2 + Evolving Wilds {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. @@ -789,6 +1743,76 @@ Whenever a creature you control that's enchanted or equipped attacks, create a J PIP~ 0 + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP~ + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP~ + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP~ + 0 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + PIP~ + 0 + + + Explorer's Scope + Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Explorer's Scope + Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + Feral Ghoul Menace @@ -897,6 +1921,60 @@ When Feral Ghoul dies, each opponent gets a number of rad counters equal to its PIP~ 0 + + Fertile Ground + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + PIP~ + 1 + + + Fertile Ground + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + PIP~ + 1 + + + Fireshrieker + Equipped creature has double strike. (It deals both first-strike and regular combat damage.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 3 + 3 + + PIP~ + 1 + + + Fireshrieker + Equipped creature has double strike. (It deals both first-strike and regular combat damage.) +Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 3 + 3 + + PIP~ + 1 + Forest ({T}: Add {G}.) @@ -976,6 +2054,38 @@ Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/ Morbid — This spell costs 3 less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. +Enchanted creature gets +2/+2 and has haste. + + R + Enchantment — Aura + Enchantment + 5 + 4R + + PIP~ + 1 + + + Grim Reaper's Sprint + Morbid — This spell costs 3 less to cast if a creature died this turn. +Enchant creature +When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. +Enchanted creature gets +2/+2 and has haste. + + R + Enchantment — Aura + Enchantment + 5 + 4R + + PIP~ + 1 + + + Grim Reaper's Sprint + Morbid — This spell costs 3 less to cast if a creature died this turn. +Enchant creature +When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste. R @@ -987,6 +2097,22 @@ Enchanted creature gets +2/+2 and has haste. PIP~ 1 + + Grim Reaper's Sprint + Morbid — This spell costs 3 less to cast if a creature died this turn. +Enchant creature +When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. +Enchanted creature gets +2/+2 and has haste. + + R + Enchantment — Aura + Enchantment + 5 + 4R + + PIP~ + 1 + Guardian Project Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. @@ -1039,6 +2165,40 @@ Enchanted creature gets +2/+2 and has haste. PIP~ 1 + + Gunner Conscript + Trample +Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. +When Gunner Conscript dies, if it was enchanted, create a Junk token. +When Gunner Conscript dies, if it was equipped, create a Junk token. + + G + Creature — Human Mercenary + Creature + 2 + 1G + 2/2 + + PIP~ + 2 + + + Gunner Conscript + Trample +Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. +When Gunner Conscript dies, if it was enchanted, create a Junk token. +When Gunner Conscript dies, if it was equipped, create a Junk token. + + G + Creature — Human Mercenary + Creature + 2 + 1G + 2/2 + + PIP~ + 2 + Hancock, Ghoulish Mayor Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. @@ -1151,6 +2311,20 @@ Undying (When this creature dies, if it had no +1/+1 counters on it, return it t PIP~ 3 + + Ian the Reckless + Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) + + R + Legendary Creature — Human Warrior + Creature + 2 + 1R + 2/1 + + PIP~ + 2 + Ian the Reckless Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.) @@ -1246,6 +2420,48 @@ For each Aura and Equipment you control, you may attach it to a creature you con PIP~ 3 + + Inventory Management + Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +For each Aura and Equipment you control, you may attach it to a creature you control. + + RW + Instant + Instant + 2 + RW + + PIP~ + 3 + + + Inventory Management + Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +For each Aura and Equipment you control, you may attach it to a creature you control. + + RW + Instant + Instant + 2 + RW + + PIP~ + 3 + + + Inventory Management + Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) +For each Aura and Equipment you control, you may attach it to a creature you control. + + RW + Instant + Instant + 2 + RW + + PIP~ + 3 + Island ({T}: Add {U}.) @@ -1290,6 +2506,47 @@ For each Aura and Equipment you control, you may attach it to a creature you con PIP~ 0 + + Jungle Shrine + Jungle Shrine enters the battlefield tapped. +{T}: Add {R}, {G}, or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Jungle Shrine + Jungle Shrine enters the battlefield tapped. +{T}: Add {R}, {G}, or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Junk Jet + When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +{3}, Sacrifice another artifact: Double equipped creature's power until end of turn. +Equip {1} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP~ + 1 + Junk Jet When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") @@ -1305,6 +2562,84 @@ Equip {1} PIP~ 1 + + Junk Jet + When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +{3}, Sacrifice another artifact: Double equipped creature's power until end of turn. +Equip {1} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP~ + 1 + + + Junk Jet + When Junk Jet enters the battlefield, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") +{3}, Sacrifice another artifact: Double equipped creature's power until end of turn. +Equip {1} + + R + Artifact — Equipment + Artifact + 2 + 1R + + PIP~ + 1 + + + Junktown + {T}: Add {C}. +{4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Land + Land + 0 + + PIP~ + 0 + + + Junktown + {T}: Add {C}. +{4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Land + Land + 0 + + PIP~ + 0 + + + Junktown + {T}: Add {C}. +{4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Land + Land + 0 + + PIP~ + 0 + + + Junktown + {T}: Add {C}. +{4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Land + Land + 0 + + PIP~ + 0 + Legate Lanius, Caesar's Ace Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up. @@ -1414,6 +2749,99 @@ Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. PIP~ 1 + + Mantle of the Ancients + Enchant creature you control +When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. +Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. + + W + Enchantment — Aura + Enchantment + 5 + 3WW + + PIP~ + 1 + + + Mantle of the Ancients + Enchant creature you control +When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. +Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. + + W + Enchantment — Aura + Enchantment + 5 + 3WW + + PIP~ + 1 + + + Mantle of the Ancients + Enchant creature you control +When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. +Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. + + W + Enchantment — Aura + Enchantment + 5 + 3WW + + PIP~ + 1 + + + Masterwork of Ingenuity + You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Masterwork of Ingenuity + You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Masterwork of Ingenuity + You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Masterwork of Ingenuity + You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + Mechanized Production Enchant artifact you control @@ -1474,6 +2902,21 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif Megaton's Fate Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. +• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. + + R + Sorcery + Sorcery + 6 + 5R + + PIP~ + 3 + + + Megaton's Fate + Choose one — +• Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. R @@ -1485,6 +2928,36 @@ At the beginning of your upkeep, create a token that's a copy of enchanted artif PIP~ 3 + + Megaton's Fate + Choose one — +• Disarm — Destroy target artifact. Create four Treasure tokens. +• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. + + R + Sorcery + Sorcery + 6 + 5R + + PIP~ + 3 + + + Megaton's Fate + Choose one — +• Disarm — Destroy target artifact. Create four Treasure tokens. +• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. + + R + Sorcery + Sorcery + 6 + 5R + + PIP~ + 3 + Mister Gutsy Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. @@ -1499,6 +2972,152 @@ When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 cou PIP~ 2 + + Mister Gutsy + Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. +When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Artifact Creature — Robot Soldier + Creature + 2 + 2 + 1/1 + + PIP~ + 2 + + + Mister Gutsy + Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. +When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Artifact Creature — Robot Soldier + Creature + 2 + 2 + 1/1 + + PIP~ + 2 + + + Mister Gutsy + Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy. +When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + Artifact Creature — Robot Soldier + Creature + 2 + 2 + 1/1 + + PIP~ + 2 + + + Moira Brown, Guide Author + hen Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}. +Whenever you attack, put a quest counter on target nonland permanent you control. + + RW + Legendary Creature — Human Citizen + Creature + 3 + 1RW + 2/3 + + PIP~ + 2 + + + Moira Brown, Guide Author + hen Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}. +Whenever you attack, put a quest counter on target nonland permanent you control. + + RW + Legendary Creature — Human Citizen + Creature + 3 + 1RW + 2/3 + + PIP~ + 2 + + + Moira Brown, Guide Author + hen Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}. +Whenever you attack, put a quest counter on target nonland permanent you control. + + RW + Legendary Creature — Human Citizen + Creature + 3 + 1RW + 2/3 + + PIP~ + 2 + + + Moira Brown, Guide Author + hen Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}. +Whenever you attack, put a quest counter on target nonland permanent you control. + + RW + Legendary Creature — Human Citizen + Creature + 3 + 1RW + 2/3 + + PIP~ + 2 + + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + PIP~ + 0 + + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + PIP~ + 0 + + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + PIP~ + 0 + + + Mossfire Valley + {1}, {T}: Add {R}{G}. + + Land + Land + 0 + + PIP~ + 0 + Mountain ({T}: Add {R}.) @@ -1949,6 +3568,32 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} 1 0 + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + PIP~ + 3 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + PIP~ + 3 + Perception Bobblehead {T}: Add one mana of any color. @@ -1975,6 +3620,70 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} PIP~ 1 + + Pip-Boy + Whenever equipped creature attacks, choose one — +• Sort Inventory — Draw a card, then discard a card. +• Pick a Perk — Put a +1/+1 counter on that creature. +• Check Map — Untap up to two target lands. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Pip-Boy + Whenever equipped creature attacks, choose one — +• Sort Inventory — Draw a card, then discard a card. +• Pick a Perk — Put a +1/+1 counter on that creature. +• Check Map — Untap up to two target lands. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Pip-Boy + Whenever equipped creature attacks, choose one — +• Sort Inventory — Draw a card, then discard a card. +• Pick a Perk — Put a +1/+1 counter on that creature. +• Check Map — Untap up to two target lands. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + + + Pip-Boy + Whenever equipped creature attacks, choose one — +• Sort Inventory — Draw a card, then discard a card. +• Pick a Perk — Put a +1/+1 counter on that creature. +• Check Map — Untap up to two target lands. +Equip {2} + + Artifact — Equipment + Artifact + 1 + 1 + + PIP~ + 1 + Plains ({T}: Add {W}.) @@ -2079,6 +3788,66 @@ When Powder Ganger enters the battlefield, destroy up to one target artifact.PIP~ 2 + + Pre-War Formalwear + When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. +Equipped creature gets +2/+2 and has vigilance. +Equip {3} + + W + Artifact — Equipment + Artifact + 3 + 2W + + PIP~ + 1 + + + Pre-War Formalwear + When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. +Equipped creature gets +2/+2 and has vigilance. +Equip {3} + + W + Artifact — Equipment + Artifact + 3 + 2W + + PIP~ + 1 + + + Pre-War Formalwear + When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. +Equipped creature gets +2/+2 and has vigilance. +Equip {3} + + W + Artifact — Equipment + Artifact + 3 + 2W + + PIP~ + 1 + + + Pre-War Formalwear + When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. +Equipped creature gets +2/+2 and has vigilance. +Equip {3} + + W + Artifact — Equipment + Artifact + 3 + 2W + + PIP~ + 1 + Preston Garvey, Minuteman At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" @@ -2255,6 +4024,36 @@ Proliferate. (Choose any number of permanents and/or players, then give each ano PIP~ 3 + + Rancor + Enchant creature +Enchanted creature gets +2/+0 and has trample. +When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP~ + 1 + + + Rancor + Enchant creature +Enchanted creature gets +2/+0 and has trample. +When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP~ + 1 + Ravages of War Destroy all lands. @@ -2345,6 +4144,106 @@ Rex has all activated abilities of all cards in exile with brain counters on the PIP~ 2 + + Roadside Reliquary + {T}: Add {C}. +{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. + + Land + Land + 0 + + PIP~ + 0 + + + Roadside Reliquary + {T}: Add {C}. +{2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment. + + Land + Land + 0 + + PIP~ + 0 + + + Rogue's Passage + {T}: Add {C}. +{4}, {T}: Target creature can't be blocked this turn. + + Land + Land + 0 + + PIP~ + 0 + + + Rogue's Passage + {T}: Add {C}. +{4}, {T}: Target creature can't be blocked this turn. + + Land + Land + 0 + + PIP~ + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Rootbound Crag + Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + Ruinous Ultimatum Destroy all nonland permanents your opponents control. @@ -2397,6 +4296,166 @@ Rex has all activated abilities of all cards in exile with brain counters on the PIP~ 3 + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + PIP~ + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + PIP~ + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + PIP~ + 1 + 0 + + + Scattered Groves + ({T}: Add {G} or {W}.) +Scattered Groves enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Forest Plains + Land + 0 + + PIP~ + 1 + 0 + + + Scavenger Grounds + {T}: Add {C}. +{2}, {T}, Sacrifice a Desert: Exile all graveyards. + + Land — Desert + Land + 0 + + PIP~ + 0 + + + Scavenger Grounds + {T}: Add {C}. +{2}, {T}, Sacrifice a Desert: Exile all graveyards. + + Land — Desert + Land + 0 + + PIP~ + 0 + + + Scavenger Grounds + {T}: Add {C}. +{2}, {T}, Sacrifice a Desert: Exile all graveyards. + + Land — Desert + Land + 0 + + PIP~ + 0 + + + Scavenger Grounds + {T}: Add {C}. +{2}, {T}, Sacrifice a Desert: Exile all graveyards. + + Land — Desert + Land + 0 + + PIP~ + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + PIP~ + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + PIP~ + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + PIP~ + 1 + 0 + + + Sheltered Thicket + ({T}: Add {R} or {G}.) +Sheltered Thicket enters the battlefield tapped. +Cycling {2} ({2}, Discard this card: Draw a card.) + + Land — Mountain Forest + Land + 0 + + PIP~ + 1 + 0 + Silver Shroud Costume Flash @@ -2412,6 +4471,73 @@ Equip {3} PIP~ 1 + + Silver Shroud Costume + Flash +When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) +Equipped creature can't be blocked. +Equip {3} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP~ + 1 + + + Single Combat + Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. + + W + Sorcery + Sorcery + 5 + 3WW + + PIP~ + 3 + + + Single Combat + Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. + + W + Sorcery + Sorcery + 5 + 3WW + + PIP~ + 3 + + + Single Combat + Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. + + W + Sorcery + Sorcery + 5 + 3WW + + PIP~ + 3 + + + Single Combat + Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. + + W + Sorcery + Sorcery + 5 + 3WW + + PIP~ + 3 + Sol Ring {T}: Add {C}{C}. @@ -2516,6 +4642,80 @@ When Solemn Simulacrum dies, you may draw a card. PIP~ 2 + + Squirrel Nest + Enchant land +Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." + + G + Enchantment — Aura + Enchantment + 3 + 1GG + + PIP~ + 1 + + + Squirrel Nest + Enchant land +Enchanted land has "{T}: Create a 1/1 green Squirrel creature token." + + G + Enchantment — Aura + Enchantment + 3 + 1GG + + PIP~ + 1 + + + Sticky Fingers + Enchant creature +Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +When enchanted creature dies, draw a card. + + R + Enchantment — Aura + Enchantment + 1 + R + + PIP~ + 1 + + + Sticky Fingers + Enchant creature +Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +When enchanted creature dies, draw a card. + + R + Enchantment — Aura + Enchantment + 1 + R + + PIP~ + 1 + + + Strong Back + Enchant creature +Equip abilities you activate that target enchanted creature cost {3} less to activate. +Aura spells you cast that target enchanted creature cost {3} less to cast. +Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + PIP~ + 1 + Strong Back Enchant creature @@ -2532,6 +4732,134 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. PIP~ 1 + + Strong Back + Enchant creature +Equip abilities you activate that target enchanted creature cost {3} less to activate. +Aura spells you cast that target enchanted creature cost {3} less to cast. +Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + PIP~ + 1 + + + Strong Back + Enchant creature +Equip abilities you activate that target enchanted creature cost {3} less to activate. +Aura spells you cast that target enchanted creature cost {3} less to cast. +Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + PIP~ + 1 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + PIP~ + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + PIP~ + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + PIP~ + 0 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + PIP~ + 0 + + + Sunpetal Grove + Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Sunpetal Grove + Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Sunpetal Grove + Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Sunpetal Grove + Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + Sunscorched Divide {1}, {T}: Add {R}{W}. @@ -2576,6 +4904,36 @@ Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. PIP~ 0 + + Super Mutant Scavenger + Trample +When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. + + G + Creature — Mutant Warrior + Creature + 5 + 4G + 5/5 + + PIP~ + 2 + + + Super Mutant Scavenger + Trample +When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. + + G + Creature — Mutant Warrior + Creature + 5 + 4G + 5/5 + + PIP~ + 2 + Swamp ({T}: Add {B}.) @@ -2708,6 +5066,196 @@ Equip {3} PIP~ 2 + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Abandon + Temple of Abandon enters the battlefield tapped. +When Temple of Abandon enters the battlefield, scry 1. +{T}: Add {R} or {G}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Triumph + Temple of Triumph enters the battlefield tapped. +When Temple of Triumph enters the battlefield, scry 1. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Triumph + Temple of Triumph enters the battlefield tapped. +When Temple of Triumph enters the battlefield, scry 1. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Triumph + Temple of Triumph enters the battlefield tapped. +When Temple of Triumph enters the battlefield, scry 1. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of Triumph + Temple of Triumph enters the battlefield tapped. +When Temple of Triumph enters the battlefield, scry 1. +{T}: Add {R} or {W}. + + Land + Land + 0 + + PIP~ + 1 + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + PIP~ + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + PIP~ + 0 + Terramorphic Expanse {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. @@ -2922,6 +5470,36 @@ Choose any number of target creatures with equal toughness. Destroy the chosen c PIP~ 3 + + Valorous Stance + Choose one — +• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +• Destroy target creature with toughness 4 or greater. + + W + Instant + Instant + 2 + 1W + + PIP~ + 3 + + + Valorous Stance + Choose one — +• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +• Destroy target creature with toughness 4 or greater. + + W + Instant + Instant + 2 + 1W + + PIP~ + 3 + Vandalblast Destroy target artifact you don't control. @@ -2936,6 +5514,20 @@ Overload {4}{R} (You may cast this spell for its overload cost. If you do, chang PIP~ 3 + + Vandalblast + Destroy target artifact you don't control. +Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + R + Sorcery + Sorcery + 1 + R + + PIP~ + 3 + Vault 101: Birthday Party (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -2985,6 +5577,21 @@ III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle you Vault 21: House Gambit (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. +III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token. + + R + Enchantment — Saga + Enchantment + 2 + 1R + + PIP~ + 1 + + + Vault 21: House Gambit + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token. R @@ -3000,6 +5607,22 @@ III — Reveal up to five nonland cards from your hand. For each of those cards Veronica, Dissident Scribe Menace Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. +Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Artificer Rogue + Creature + 3 + 2R + 3/3 + + PIP~ + 2 + + + Veronica, Dissident Scribe + Menace +Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") R @@ -3012,6 +5635,38 @@ Whenever you discard one or more nonland cards for the first time each turn, cre PIP~ 2 + + Veronica, Dissident Scribe + Menace +Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. +Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Artificer Rogue + Creature + 3 + 2R + 3/3 + + PIP~ + 2 + + + Veronica, Dissident Scribe + Menace +Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card. +Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") + + R + Legendary Creature — Human Artificer Rogue + Creature + 3 + 2R + 3/3 + + PIP~ + 2 + War Room {T}: Add {C}. @@ -3062,6 +5717,48 @@ Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 c PIP~ 1 + + Well Rested + Enchant creature +Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn." + + G + Enchantment — Aura + Enchantment + 2 + 1G + + PIP~ + 1 + + + Wild Growth + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional {G}. + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP~ + 1 + + + Wild Growth + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional {G}. + + G + Enchantment — Aura + Enchantment + 1 + G + + PIP~ + 1 + Yes Man, Personal Securitron {T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.