diff --git a/FRC.xml b/FRC.xml index d138534d..36c459cf 100644 --- a/FRC.xml +++ b/FRC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-09-24 19:41:54 (UTC) + 2026-09-25 13:09:09 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FRC.xml @@ -108,7 +108,7 @@ Whenever Avacyn or another nontoken creature you control dies, return that card 5BBB 8/8 - FRC + FRC 2 @@ -275,7 +275,7 @@ As this artifact enters, you may have it become a copy of any creature on the ba 4WW 4/6 - FRC + FRC 2 @@ -305,7 +305,7 @@ Creatures you control can't have -1/-1 counters put on them. 9 4/4 - FRC + FRC 2 @@ -475,7 +475,7 @@ At the beginning of each upkeep, if you're the monarch, create a Gingerbrute tok 6 6/4 - FRC + FRC 2 @@ -569,7 +569,7 @@ Jace, Multiverse Architect can be your commander. 4BB 4/5 - FRC + FRC 2 @@ -636,7 +636,7 @@ Whenever Memnarch attacks, draw a card for each artifact you control. 10 8/9 - FRC + FRC 2 @@ -710,7 +710,7 @@ Whenever you gain life, you may pay that much life. If you do, draw that many ca 2WWBB 4/4 - FRC + FRC 2 @@ -742,7 +742,7 @@ At the beginning of each end step, if you gained life this turn, create a 4/4 wh 5WW 4/4 - FRC + FRC 2 @@ -785,7 +785,7 @@ Landfall — Whenever a land you control enters, add {C}{C}. 7 6/6 - FRC + FRC 2 @@ -1194,7 +1194,7 @@ Whenever one or more creatures deal combat damage to you while you're the monarc 4RW 3/5 - FRC + FRC 2 @@ -1222,7 +1222,7 @@ Exile Teferi's Reproach. 3 2W - FRC + FRC 3 @@ -1254,7 +1254,7 @@ Whenever one or more Sphinxes you control attack, each player mills that many ca 6WUB 10/10 - FRC + FRC 2 @@ -1266,7 +1266,7 @@ This land enters tapped unless your opponents control eight or more lands.Land 0 - FRC + FRC 0 @@ -1290,7 +1290,7 @@ This land enters tapped unless your opponents control eight or more lands.Land 0 - FRC + FRC 0 @@ -1314,7 +1314,7 @@ This land enters tapped unless your opponents control eight or more lands.Land 0 - FRC + FRC 0 @@ -1372,7 +1372,7 @@ When Venser enters, choose one — 4RR 5/3 - FRC + FRC 2 diff --git a/spoiler.xml b/spoiler.xml index caa9c5b9..56024cd2 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,24 +1,17 @@ Cockatrice/Magic-Spoiler - 2026-09-24 19:41:55 (UTC) + 2026-09-25 13:09:09 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - - TRC~ - Star Trek Commander (Spoiler) - Commander - 2026-11-13 - 20 - TRK~ Star Trek (Spoiler) @@ -27,10 +20,10 @@ 10 - FRC~ - Reality Fracture Commander (Spoiler) + TRC~ + Star Trek Commander (Spoiler) Commander - 2026-10-02 + 2026-11-13 20 @@ -40,593 +33,15 @@ 2026-10-02 10 + + FRC~ + Reality Fracture Commander (Spoiler) + Commander + 2026-10-02 + 20 + - - Badgey, Malicious Glitch - Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life. - - B - Legendary Artifact Creature — Illusion Horror - Creature - 4 - 3B - 4/3 - - TRC~ - 2 - - - Benjamin Sisko, Besieged - Play with the top card of your library revealed. -You may play lands and cast creature spells from the top of your library. - - G - Legendary Creature — Human Officer - Creature - 6 - 4GG - 5/5 - - TRC~ - 2 - - - Bio-Asset Allocator - Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." - - B - Artifact Creature — Borg - Creature - 5 - 3BB - 3/4 - - TRC~ - 2 - - - Borg Queen, Perfection Manifest - Artifact creatures you control get +2/+0. -When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) - - B - Legendary Artifact Creature — Borg Noble - Creature - 6 - 4BB - 1/4 - - TRC~ - 2 - - - Captain Kirk, Boldly Going - Vigilance -Spacecraft creatures you control get +3/+3. -Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. - - GUW - Legendary Creature — Human Officer - Creature - 4 - 1GWU - 3/4 - - TRC~ - 2 - - - Ceti Eel - When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) - - B - Creature — Worm - Creature - 4 - 3B - 2/2 - - TRC~ - 2 - - - Christine Chapel, Combat Medic - Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. -Whenever you gain life, put two +1/+1 counters on Christine Chapel. - - G - Legendary Creature — Human Doctor - Creature - 4 - 3G - 2/2 - - TRC~ - 2 - - - Christine Chapel, Combat Medic - Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. -Whenever you gain life, put two +1/+1 counters on Christine Chapel. - - G - Legendary Creature — Human Doctor - Creature - 4 - 3G - 2/2 - - TRC~ - 2 - - - Cryogenic Stasis - Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Draw a card. - - U - Instant - Instant - 2 - 1U - - TRC~ - 3 - - - Defense Force Aggressor - - - R - Creature — Klingon Warrior - Creature - 1 - R - 2/1 - - TRC~ - 2 - - - Direct Hit - Direct Hit deals 5 damage to target creature. - - R - Sorcery - Sorcery - 3 - 2R - - TRC~ - 3 - - - Disruptor Pistol - {4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. - - Artifact - Artifact - 2 - 2 - - TRC~ - 1 - - - Evasive Maneuvers - Target blocking creature you control gets +2/+2 until end of turn. -Draw a card. - - W - Instant - Instant - 1 - W - - TRC~ - 3 - - - Exocomp - Flying (This creature can't be blocked except by creatures with flying or reach.) - - U - Artifact Creature — Construct - Creature - 3 - 2U - 3/1 - - TRC~ - 2 - - - Gin'tak Charge - Gin'tak Charge deals 2 damage to any target. - - R - Sorcery - Sorcery - 1 - R - - TRC~ - 3 - - - Gorn Captain - Trample (This creature can deal excess combat damage to the player it's attacking.) - - G - Creature — Gorn Soldier - Creature - 4 - 3G - 4/3 - - TRC~ - 2 - - - Gumato - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Add {G}{G}{G}. - - G - Creature — Ape Beast - Creature - 5 - 4G - 4/5 - - TRC~ - 2 - - - Head of Security - First strike (This creature deals combat damage before creatures without first strike.) - - W - Creature — Andorian Soldier - Creature - 2 - 1W - 2/2 - - TRC~ - 2 - - - Kirk, Enterprising Captain - Menace (This creature can't be blocked except by two or more creatures.) -Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. - - R - Legendary Creature — Human Officer - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Klingon Strike Force - Trample (This creature can deal excess combat damage to the player it's attacking.) -Haste (This creature can attack and {T} as soon as it comes under your control.) -When this creature dies, it deals 2 damage to each opponent. - - R - Creature — Klingon Warrior - Creature - 5 - 3RR - 5/5 - - TRC~ - 2 - - - Kolinahr Priest - Flash (You may cast this spell any time you could cast an instant.) - - U - Creature — Vulcan Monk - Creature - 3 - 2U - 3/2 - - TRC~ - 2 - - - Kruge, Genesis Seeker - Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. - - R - Legendary Creature — Klingon Officer - Creature - 3 - 2R - 2/2 - - TRC~ - 2 - - - La Forge, Perceptive Engineer - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Add {U}. Spend this mana only to cast an artifact spell. - - U - Legendary Creature — Human Artificer - Creature - 2 - 1U - 1/4 - - TRC~ - 2 - - - Last Gasp - Target creature gets -3/-3 until end of turn. - - B - Instant - Instant - 2 - 1B - - TRC~ - 3 - - - Mek'leth Berserker - Menace (This creature can't be blocked except by two or more creatures.) - - R - Creature — Klingon Berserker - Creature - 4 - 3R - 4/3 - - TRC~ - 2 - - - Operations Officer - Lifelink (Damage dealt by this creature also causes you to gain that much life.) -When this creature enters, draw a card. -Whenever this creature attacks, put a +1/+1 counter on it. - - W - Creature — Human Officer - Creature - 4 - 3W - 2/2 - - TRC~ - 2 - - - Pelia, Immortal Innovator - When Pelia enters, return target creature an opponent controls to its owner's hand. - - U - Legendary Creature — Lanthanite Artificer - Creature - 4 - 3U - 3/3 - - TRC~ - 2 - - - Picard, Steadfast Captain - Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 6 - 4WW - 4/4 - - TRC~ - 2 - - - Refute - Counter target spell. Draw a card, then discard a card. - - U - Instant - Instant - 3 - 1UU - - TRC~ - 3 - - - Run Amok - Target attacking creature gets +3/+3 and gains trample until end of turn. - - R - Instant - Instant - 2 - 1R - - TRC~ - 3 - - - Shuttle Crew - Flying (This creature can't be blocked except by creatures with flying or reach.) -When this creature enters, it deals 4 damage to target tapped creature an opponent controls. - - W - Creature — Human Officer - Creature - 3 - 2W - 1/1 - - TRC~ - 2 - - - Sickbay Orderly - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - W - Creature — Caitian Doctor - Creature - 3 - 2W - 3/2 - - TRC~ - 2 - - - Spock, Logical Choice - Vigilance (Attacking doesn't cause this creature to tap.) -{T}: Draw a card. - - U - Legendary Creature — Vulcan Human Scientist - Creature - 5 - 3UU - 3/5 - - TRC~ - 2 - - - Starfleet Crew - - - W - Creature — Officer - Creature - 2 - 1W - 2/3 - - TRC~ - 2 - - - T'Pol, Vulcan Representative - When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Legendary Creature — Vulcan Scientist - Creature - 5 - 4U - 4/3 - - TRC~ - 2 - - - Talarian Hook Spider - Reach (This creature can block creatures with flying.) - - G - Creature — Spider - Creature - 2 - 1G - 2/2 - - TRC~ - 2 - - - Tenacious Tosk - This creature can't be blocked by more than one creature. -Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. - - G - Creature — Tosk Rogue - Creature - 4 - 3G - 4/4 - - TRC~ - 2 - - - Trelane, Squire of Gothos - Vigilance (Attacking doesn't cause this creature to tap.) -Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -Trelane can't be blocked. - - U - Legendary Creature — Q - Creature - 6 - 5U - 4/5 - - TRC~ - 2 - - - Warship Flight Crew - - - R - Creature — Klingon Pilot - Creature - 2 - 1R - 2/2 - - TRC~ - 2 - - - Will Riker, Assuming Command - When Will Riker enters, put a +1/+1 counter on another target creature you control. - - W - Legendary Creature — Human Officer - Creature - 5 - 4W - 4/5 - - TRC~ - 2 - - - Worf, Chief Tactical Officer - Vigilance (Attacking doesn't cause this creature to tap.) - - W - Legendary Creature — Klingon Warrior Officer - Creature - 3 - 2W - 2/3 - - TRC~ - 2 - 70,000 Light-Years from Home Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle. @@ -2491,1399 +1906,589 @@ As this land enters, you may pay 2 life. If you don't, it enters tapped. 2 - Akroma, Angel of Fury - This spell can't be countered. -Flying, trample, protection from white and from blue -{R}: Akroma gets +1/+0 until end of turn. -Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn her face up any time for her morph cost.) - - R - Legendary Creature — Angel - Creature - 8 - 5RRR - 6/6 - - FRC~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Archfiend of Despair - Flying -Your opponents can't gain life. -At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) + Badgey, Malicious Glitch + Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life. B - Creature — Demon + Legendary Artifact Creature — Illusion Horror Creature - 8 - 6BB - 6/6 + 4 + 3B + 4/3 - FRC~ + TRC~ 2 - Archon of Cruelty - Flying -Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life. + Benjamin Sisko, Besieged + Play with the top card of your library revealed. +You may play lands and cast creature spells from the top of your library. + + G + Legendary Creature — Human Officer + Creature + 6 + 4GG + 5/5 + + TRC~ + 2 + + + Bio-Asset Allocator + Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." B - Creature — Archon + Artifact Creature — Borg Creature - 8 - 6BB - 6/6 + 5 + 3BB + 3/4 - FRC~ + TRC~ 2 - Avacyn, Angel of Horror - Flying, deathtouch -Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step. + Borg Queen, Perfection Manifest + Artifact creatures you control get +2/+0. +When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) B - Legendary Creature — Angel + Legendary Artifact Creature — Borg Noble Creature - 8 - 5BBB - 8/8 + 6 + 4BB + 1/4 - FRC~ + TRC~ 2 - Avacyn, Angel of Horror - Flying, deathtouch -Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step. + Captain Kirk, Boldly Going + Vigilance +Spacecraft creatures you control get +3/+3. +Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle. + + GUW + Legendary Creature — Human Officer + Creature + 4 + 1GWU + 3/4 + + TRC~ + 2 + + + Ceti Eel + When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) B - Legendary Creature — Angel + Creature — Worm Creature - 8 - 5BBB - 8/8 + 4 + 3B + 2/2 - FRC~ + TRC~ 2 - Azorius Signet - {1}, {T}: Add {W}{U}. + Christine Chapel, Combat Medic + Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. +Whenever you gain life, put two +1/+1 counters on Christine Chapel. - Artifact - Artifact - 2 - 2 + G + Legendary Creature — Human Doctor + Creature + 4 + 3G + 2/2 - FRC~ - 1 + TRC~ + 2 - Battlefield Forge - {T}: Add {C}. -{T}: Add {R} or {W}. This land deals 1 damage to you. + Christine Chapel, Combat Medic + Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control. +Whenever you gain life, put two +1/+1 counters on Christine Chapel. - Land - Land - 0 + G + Legendary Creature — Human Doctor + Creature + 4 + 3G + 2/2 - FRC~ - 0 + TRC~ + 2 - Brainstorm - Draw three cards, then put two cards from your hand on top of your library in any order. + Cryogenic Stasis + Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) +Draw a card. U Instant Instant - 1 - U + 2 + 1U - FRC~ + TRC~ 3 - Brainsurge - Draw four cards, then put two cards from your hand on top of your library in any order. - - U - Instant - Instant - 3 - 2U - - FRC~ - 3 - - - Caves of Koilos - {T}: Add {C}. -{T}: Add {W} or {B}. This land deals 1 damage to you. - - Land - Land - 0 - - FRC~ - 0 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - FRC~ - 1 - - - Clifftop Retreat - This land enters tapped unless you control a Mountain or a Plains. -{T}: Add {R} or {W}. - - Land - Land - 0 - - FRC~ - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - FRC~ - 0 - - - Contaminated Landscape - {T}: Add {C}. -{T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. -Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.) - - Land - Land - 0 - - FRC~ - 0 - - - Currency Converter - Whenever you discard a card, you may exile that card from your graveyard. -{2}, {T}: Draw a card, then discard a card. -{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. - - Artifact - Artifact - 1 - 1 - - FRC~ - 1 - - - Cursed Mirror - {T}: Add {R}. -As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. + Defense Force Aggressor + R - Artifact - Artifact + Creature — Klingon Warrior + Creature + 1 + R + 2/1 + + TRC~ + 2 + + + Direct Hit + Direct Hit deals 5 damage to target creature. + + R + Sorcery + Sorcery 3 2R - FRC~ - 1 - - - Dack Fayden, Helping Hand - When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen. - - W - Legendary Creature — Human Advisor - Creature - 6 - 4WW - 4/6 - - FRC~ - 2 - - - Dack Fayden, Helping Hand - When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen. - - W - Legendary Creature — Human Advisor - Creature - 6 - 4WW - 4/6 - - FRC~ - 2 - - - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. - - Artifact Creature — Angel - Creature - 9 - 9 - 4/4 - - FRC~ - 2 - - - Darksteel Angel - Flying, indestructible -You can't lose the game and your opponents can't win the game. -Creatures you control can't have -1/-1 counters put on them. - - Artifact Creature — Angel - Creature - 9 - 9 - 4/4 - - FRC~ - 2 - - - Despark - Exile target permanent with mana value 4 or greater. - - BW - Instant - Instant - 2 - WB - - FRC~ + TRC~ 3 - Dimir Signet - {1}, {T}: Add {U}{B}. + Disruptor Pistol + {4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. Artifact Artifact 2 2 - FRC~ + TRC~ 1 - Dreadhorde Invasion - At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) -Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. + Evasive Maneuvers + Target blocking creature you control gets +2/+2 until end of turn. +Draw a card. + + W + Instant + Instant + 1 + W + + TRC~ + 3 + + + Exocomp + Flying (This creature can't be blocked except by creatures with flying or reach.) + + U + Artifact Creature — Construct + Creature + 3 + 2U + 3/1 + + TRC~ + 2 + + + Gin'tak Charge + Gin'tak Charge deals 2 damage to any target. + + R + Sorcery + Sorcery + 1 + R + + TRC~ + 3 + + + Gorn Captain + Trample (This creature can deal excess combat damage to the player it's attacking.) + + G + Creature — Gorn Soldier + Creature + 4 + 3G + 4/3 + + TRC~ + 2 + + + Gumato + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Add {G}{G}{G}. + + G + Creature — Ape Beast + Creature + 5 + 4G + 4/5 + + TRC~ + 2 + + + Head of Security + First strike (This creature deals combat damage before creatures without first strike.) + + W + Creature — Andorian Soldier + Creature + 2 + 1W + 2/2 + + TRC~ + 2 + + + Kirk, Enterprising Captain + Menace (This creature can't be blocked except by two or more creatures.) +Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. + + R + Legendary Creature — Human Officer + Creature + 4 + 3R + 4/3 + + TRC~ + 2 + + + Klingon Strike Force + Trample (This creature can deal excess combat damage to the player it's attacking.) +Haste (This creature can attack and {T} as soon as it comes under your control.) +When this creature dies, it deals 2 damage to each opponent. + + R + Creature — Klingon Warrior + Creature + 5 + 3RR + 5/5 + + TRC~ + 2 + + + Kolinahr Priest + Flash (You may cast this spell any time you could cast an instant.) + + U + Creature — Vulcan Monk + Creature + 3 + 2U + 3/2 + + TRC~ + 2 + + + Kruge, Genesis Seeker + Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. + + R + Legendary Creature — Klingon Officer + Creature + 3 + 2R + 2/2 + + TRC~ + 2 + + + La Forge, Perceptive Engineer + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Add {U}. Spend this mana only to cast an artifact spell. + + U + Legendary Creature — Human Artificer + Creature + 2 + 1U + 1/4 + + TRC~ + 2 + + + Last Gasp + Target creature gets -3/-3 until end of turn. B - Enchantment - Enchantment + Instant + Instant 2 1B - FRC~ - 1 + TRC~ + 3 - Drowned Catacomb - This land enters tapped unless you control an Island or a Swamp. -{T}: Add {U} or {B}. + Mek'leth Berserker + Menace (This creature can't be blocked except by two or more creatures.) - Land - Land - 0 + R + Creature — Klingon Berserker + Creature + 4 + 3R + 4/3 - FRC~ - 0 + TRC~ + 2 - Elspeth, Sun's Champion - +1: Create three 1/1 white Soldier creature tokens. -−3: Destroy all creatures with power 4 or greater. -−7: You get an emblem with "Creatures you control get +2/+2 and have flying." + Operations Officer + Lifelink (Damage dealt by this creature also causes you to gain that much life.) +When this creature enters, draw a card. +Whenever this creature attacks, put a +1/+1 counter on it. W - Legendary Planeswalker — Elspeth - Planeswalker - 6 - 4WW - 4 + Creature — Human Officer + Creature + 4 + 3W + 2/2 - FRC~ - 1 + TRC~ + 2 - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - FRC~ - 0 - - - Fabled Passage - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. - - Land - Land - 0 - - FRC~ - 0 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. + Pelia, Immortal Innovator + When Pelia enters, return target creature an opponent controls to its owner's hand. U - Instant - Instant + Legendary Creature — Lanthanite Artificer + Creature 4 3U + 3/3 - FRC~ - 3 + TRC~ + 2 - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Fetid Heath - {T}: Add {C}. -{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. - - Land - Land - 0 - - FRC~ - 0 - - - Flawless Maneuver - If you control a commander, you may cast this spell without paying its mana cost. -Creatures you control gain indestructible until end of turn. + Picard, Steadfast Captain + Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. W - Instant - Instant - 3 - 2W - - FRC~ - 3 - - - Ginger, Queen of Sweets - When Ginger enters, you become the monarch. -{2}, {T}, Sacrifice Ginger: You gain 6 life. -At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") - - Legendary Artifact Creature — Food Noble + Legendary Creature — Human Officer Creature 6 - 6 - 6/4 - - FRC~ - 2 - - - Ginger, Queen of Sweets - When Ginger enters, you become the monarch. -{2}, {T}, Sacrifice Ginger: You gain 6 life. -At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") - - Legendary Artifact Creature — Food Noble - Creature - 6 - 6 - 6/4 - - FRC~ - 2 - - - Glacial Fortress - This land enters tapped unless you control a Plains or an Island. -{T}: Add {W} or {U}. - - Land - Land - 0 - - FRC~ - 0 - - - Grand Crescendo - Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. - - W - Instant - Instant - 2 - XWW - - FRC~ - 3 - - - Isolated Chapel - This land enters tapped unless you control a Plains or a Swamp. -{T}: Add {W} or {B}. - - Land - Land - 0 - - FRC~ - 0 - - - Izzet Signet - {1}, {T}: Add {U}{R}. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Jace, Multiverse Architect - At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn. -+1: Draw two cards, then put a card from your hand on the bottom of your library. -−3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -Jace, Multiverse Architect can be your commander. - - BRUW - Legendary Planeswalker — Jace - Planeswalker - 5 - 1WUBR - 4 - - FRC~ - 1 - - - Jhoira, Weatherlight Corsair - Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.) - - B - Legendary Creature — Human Pirate - Creature - 6 - 4BB - 4/5 - - FRC~ - 2 - - - Jhoira, Weatherlight Corsair - Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.) - - B - Legendary Creature — Human Pirate - Creature - 6 - 4BB - 4/5 - - FRC~ - 2 - - - Kher Keep - {T}: Add {C}. -{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - Legendary Land - Land - 0 - - FRC~ - 0 - - - Lingering Souls - Create two 1/1 white Spirit creature tokens with flying. -Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 3 - 2W - - FRC~ - 3 - - - Martial Coup - Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. - - W - Sorcery - Sorcery - 2 - XWW - - FRC~ - 3 - - - Mass Polymorph - Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. - - U - Sorcery - Sorcery - 6 - 5U - - FRC~ - 3 - - - Memnarch, the Warden - Indestructible -When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens. -Whenever Memnarch attacks, draw a card for each artifact you control. - - Legendary Artifact Creature — Wizard - Creature - 10 - 10 - 8/9 - - FRC~ - 2 - - - Memnarch, the Warden - Indestructible -When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens. -Whenever Memnarch attacks, draw a card for each artifact you control. - - Legendary Artifact Creature — Wizard - Creature - 10 - 10 - 8/9 - - FRC~ - 2 - - - Mystic Gate - {T}: Add {C}. -{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. - - Land - Land - 0 - - FRC~ - 0 - - - Nissa, Leyline Tamer - Deathtouch, vigilance -Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. - - BRUW - Legendary Creature — Elf Wizard - Creature - 7 - 3WUBR - 5/5 - - FRC~ - 2 - - - Niv-Mizzet, Ghost Counsel - Flying -Whenever you gain life, you may pay that much life. If you do, draw that many cards. -{T}: Each opponent loses 1 life and you gain 1 life. - - BW - Legendary Creature — Spirit Dragon - Creature - 6 - 2WWBB + 4WW 4/4 - FRC~ + TRC~ 2 - Niv-Mizzet, Ghost Counsel - Flying -Whenever you gain life, you may pay that much life. If you do, draw that many cards. -{T}: Each opponent loses 1 life and you gain 1 life. - - BW - Legendary Creature — Spirit Dragon - Creature - 6 - 2WWBB - 4/4 - - FRC~ - 2 - - - Ob Nixilis, the Ascended - Flying -When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. -At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying. - - W - Legendary Creature — Angel - Creature - 7 - 5WW - 4/4 - - FRC~ - 2 - - - Ob Nixilis, the Ascended - Flying -When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. -At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying. - - W - Legendary Creature — Angel - Creature - 7 - 5WW - 4/4 - - FRC~ - 2 - - - Occult Epiphany - Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. + Refute + Counter target spell. Draw a card, then discard a card. U Instant Instant - 1 - XU - - FRC~ - 3 - - - Omnath, Locus of the Void - Omnath gets +1/+1 for each unspent mana you have. -If you would lose unspent mana, that mana becomes colorless instead. -Landfall — Whenever a land you control enters, add {C}{C}. - - Legendary Creature — Elemental - Creature - 7 - 7 - 6/6 - - FRC~ - 2 - - - Omnath, Locus of the Void - Omnath gets +1/+1 for each unspent mana you have. -If you would lose unspent mana, that mana becomes colorless instead. -Landfall — Whenever a land you control enters, add {C}{C}. - - Legendary Creature — Elemental - Creature - 7 - 7 - 6/6 - - FRC~ - 2 - - - Overlord of the Mistmoors - Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) -Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying. - - W - Enchantment Creature — Avatar Horror - Creature - 7 - 5WW - 6/6 - - FRC~ - 2 - - - Path of Ancestry - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - FRC~ - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - FRC~ - 3 - - - Perilous Landscape - {T}: Add {C}. -{T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. -Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.) - - Land - Land - 0 - - FRC~ - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.) -This land enters tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - FRC~ - 0 - - - Proteus Staff - {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery. - - Artifact - Artifact 3 - 3 + 1UU - FRC~ - 1 - - - Radiant Summit - ({T}: Add {R} or {W}.) -This land enters tapped unless you control two or more basic lands. - - Land — Mountain Plains - Land - 0 - - FRC~ - 0 - - - Rakdos Signet - {1}, {T}: Add {B}{R}. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Reflecting Pool - {T}: Add one mana of any type that a land you control could produce. - - Land - Land - 0 - - FRC~ - 0 - - - Restless Anchorage - This land enters tapped. -{T}: Add {W} or {U}. -{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. -Whenever this land attacks, create a Map token. - - Land - Land - 0 - - FRC~ - 0 - - - Restless Spire - This land enters tapped. -{T}: Add {U} or {R}. -{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. -Whenever this land attacks, scry 1. - - Land - Land - 0 - - FRC~ - 0 - - - Secure the Wastes - Create X 1/1 white Warrior creature tokens. - - W - Instant - Instant - 1 - XW - - FRC~ + TRC~ 3 - Serra's Emissary - Flying -As this creature enters, choose a card type. -You and creatures you control have protection from the chosen card type. - - W - Creature — Angel - Creature - 7 - 4WWW - 7/7 - - FRC~ - 2 - - - Shark Typhoon - Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. -Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) -When you cycle this card, create an X/X blue Shark creature token with flying. - - U - Enchantment - Enchantment - 6 - 5U - - FRC~ - 1 - - - Shivan Reef - {T}: Add {C}. -{T}: Add {U} or {R}. This land deals 1 damage to you. - - Land - Land - 0 - - FRC~ - 0 - - - Skrelv's Hive - At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." -Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink. - - W - Enchantment - Enchantment - 2 - 1W - - FRC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - FRC~ - 1 - - - Staff of the Storyteller - When this artifact enters, create a 1/1 white Spirit creature token with flying. -Whenever you create one or more creature tokens, put a story counter on this artifact. -{W}, {T}, Remove a story counter from this artifact: Draw a card. - - W - Artifact - Artifact - 2 - 1W - - FRC~ - 1 - - - Stroke of Midnight - Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. - - W - Instant - Instant - 3 - 2W - - FRC~ - 3 - - - Sulfur Falls - This land enters tapped unless you control an Island or a Mountain. -{T}: Add {U} or {R}. - - Land - Land - 0 - - FRC~ - 0 - - - Sulfurous Springs - {T}: Add {C}. -{T}: Add {B} or {R}. This land deals 1 damage to you. - - Land - Land - 0 - - FRC~ - 0 - - - Sunfall - Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) - - W - Sorcery - Sorcery - 5 - 3WW - - FRC~ - 3 - - - Sunken Ruins - {T}: Add {C}. -{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}. - - Land - Land - 0 - - FRC~ - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - FRC~ - 3 - - - Synthetic Destiny - Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. - - U - Instant - Instant - 6 - 4UU - - FRC~ - 3 - - - Talisman of Creativity - {T}: Add {C}. -{T}: Add {U} or {R}. This artifact deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Talisman of Dominance - {T}: Add {C}. -{T}: Add {U} or {B}. This artifact deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Talisman of Indulgence - {T}: Add {C}. -{T}: Add {B} or {R}. This artifact deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Talisman of Progress - {T}: Add {C}. -{T}: Add {W} or {U}. This artifact deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - FRC~ - 1 - - - Tamiyo, Upriser Crowned - Flying, double strike, haste -When Tamiyo enters, you become the monarch. -Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them. - - RW - Legendary Creature — Moonfolk Warrior - Creature - 6 - 4RW - 3/5 - - FRC~ - 2 - - - Tamiyo, Upriser Crowned - Flying, double strike, haste -When Tamiyo enters, you become the monarch. -Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them. - - RW - Legendary Creature — Moonfolk Warrior - Creature - 6 - 4RW - 3/5 - - FRC~ - 2 - - - Teferi's Reproach - Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) -Exile Teferi's Reproach. - - W - Instant - Instant - 3 - 2W - - FRC~ - 3 - - - Teferi's Reproach - Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) -Exile Teferi's Reproach. - - W - Instant - Instant - 3 - 2W - - FRC~ - 3 - - - The Ur-Sphinx - Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. -Flying -Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. - - BUW - Legendary Creature — Sphinx Avatar - Creature - 9 - 6WUB - 10/10 - - FRC~ - 2 - - - The Ur-Sphinx - Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. -Flying -Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. - - BUW - Legendary Creature — Sphinx Avatar - Creature - 9 - 6WUB - 10/10 - - FRC~ - 2 - - - Turbulent Crater - ({T}: Add {B} or {R}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Swamp Mountain - Land - 0 - - FRC~ - 0 - - - Turbulent Crater - ({T}: Add {B} or {R}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Swamp Mountain - Land - 0 - - FRC~ - 0 - - - Turbulent Shore - ({T}: Add {W} or {U}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Plains Island - Land - 0 - - FRC~ - 0 - - - Turbulent Shore - ({T}: Add {W} or {U}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Plains Island - Land - 0 - - FRC~ - 0 - - - Turbulent Wetlands - ({T}: Add {U} or {B}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Island Swamp - Land - 0 - - FRC~ - 0 - - - Turbulent Wetlands - ({T}: Add {U} or {B}.) -This land enters tapped unless your opponents control eight or more lands. - - Land — Island Swamp - Land - 0 - - FRC~ - 0 - - - Underground River - {T}: Add {C}. -{T}: Add {U} or {B}. This land deals 1 damage to you. - - Land - Land - 0 - - FRC~ - 0 - - - Venser, Fervent Forger - Flash -When Venser enters, choose one — -• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. -• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. + Run Amok + Target attacking creature gets +3/+3 and gains trample until end of turn. R - Legendary Creature — Human Sorcerer - Creature - 6 - 4RR - 5/3 + Instant + Instant + 2 + 1R - FRC~ + TRC~ + 3 + + + Shuttle Crew + Flying (This creature can't be blocked except by creatures with flying or reach.) +When this creature enters, it deals 4 damage to target tapped creature an opponent controls. + + W + Creature — Human Officer + Creature + 3 + 2W + 1/1 + + TRC~ 2 - Venser, Fervent Forger - Flash -When Venser enters, choose one — -• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. -• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. + Sickbay Orderly + Lifelink (Damage dealt by this creature also causes you to gain that much life.) - R - Legendary Creature — Human Sorcerer + W + Creature — Caitian Doctor Creature - 6 - 4RR - 5/3 + 3 + 2W + 3/2 - FRC~ + TRC~ 2 - Whirlwind of Thought - Whenever you cast a noncreature spell, draw a card. + Spock, Logical Choice + Vigilance (Attacking doesn't cause this creature to tap.) +{T}: Draw a card. - RUW - Enchantment - Enchantment + U + Legendary Creature — Vulcan Human Scientist + Creature + 5 + 3UU + 3/5 + + TRC~ + 2 + + + Starfleet Crew + + + W + Creature — Officer + Creature + 2 + 1W + 2/3 + + TRC~ + 2 + + + T'Pol, Vulcan Representative + When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Legendary Creature — Vulcan Scientist + Creature + 5 + 4U + 4/3 + + TRC~ + 2 + + + Talarian Hook Spider + Reach (This creature can block creatures with flying.) + + G + Creature — Spider + Creature + 2 + 1G + 2/2 + + TRC~ + 2 + + + Tenacious Tosk + This creature can't be blocked by more than one creature. +Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. + + G + Creature — Tosk Rogue + Creature 4 - 1URW + 3G + 4/4 - FRC~ - 1 + TRC~ + 2 - White Sun's Twilight - You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.) + Trelane, Squire of Gothos + Vigilance (Attacking doesn't cause this creature to tap.) +Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) +Trelane can't be blocked. + + U + Legendary Creature — Q + Creature + 6 + 5U + 4/5 + + TRC~ + 2 + + + Warship Flight Crew + + + R + Creature — Klingon Pilot + Creature + 2 + 1R + 2/2 + + TRC~ + 2 + + + Will Riker, Assuming Command + When Will Riker enters, put a +1/+1 counter on another target creature you control. W - Sorcery - Sorcery - 2 - XWW + Legendary Creature — Human Officer + Creature + 5 + 4W + 4/5 - FRC~ - 3 + TRC~ + 2 - Windcrag Siege - As this enchantment enters, choose Mardu or Jeskai. -• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn. + Worf, Chief Tactical Officer + Vigilance (Attacking doesn't cause this creature to tap.) - RW - Enchantment - Enchantment + W + Legendary Creature — Klingon Warrior Officer + Creature 3 - 1RW + 2W + 2/3 - FRC~ - 1 + TRC~ + 2 Academic Ascent @@ -10482,5 +9087,1400 @@ When Yuriko enters, choose one — FRA~ 2 + + Akroma, Angel of Fury + This spell can't be countered. +Flying, trample, protection from white and from blue +{R}: Akroma gets +1/+0 until end of turn. +Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn her face up any time for her morph cost.) + + R + Legendary Creature — Angel + Creature + 8 + 5RRR + 6/6 + + FRC~ + 2 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Archfiend of Despair + Flying +Your opponents can't gain life. +At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) + + B + Creature — Demon + Creature + 8 + 6BB + 6/6 + + FRC~ + 2 + + + Archon of Cruelty + Flying +Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life. + + B + Creature — Archon + Creature + 8 + 6BB + 6/6 + + FRC~ + 2 + + + Avacyn, Angel of Horror + Flying, deathtouch +Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step. + + B + Legendary Creature — Angel + Creature + 8 + 5BBB + 8/8 + + FRC~ + 2 + + + Avacyn, Angel of Horror + Flying, deathtouch +Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step. + + B + Legendary Creature — Angel + Creature + 8 + 5BBB + 8/8 + + FRC~ + 2 + + + Azorius Signet + {1}, {T}: Add {W}{U}. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Battlefield Forge + {T}: Add {C}. +{T}: Add {R} or {W}. This land deals 1 damage to you. + + Land + Land + 0 + + FRC~ + 0 + + + Brainstorm + Draw three cards, then put two cards from your hand on top of your library in any order. + + U + Instant + Instant + 1 + U + + FRC~ + 3 + + + Brainsurge + Draw four cards, then put two cards from your hand on top of your library in any order. + + U + Instant + Instant + 3 + 2U + + FRC~ + 3 + + + Caves of Koilos + {T}: Add {C}. +{T}: Add {W} or {B}. This land deals 1 damage to you. + + Land + Land + 0 + + FRC~ + 0 + + + Chromatic Lantern + Lands you control have "{T}: Add one mana of any color." +{T}: Add one mana of any color. + + Artifact + Artifact + 3 + 3 + + FRC~ + 1 + + + Clifftop Retreat + This land enters tapped unless you control a Mountain or a Plains. +{T}: Add {R} or {W}. + + Land + Land + 0 + + FRC~ + 0 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + FRC~ + 0 + + + Contaminated Landscape + {T}: Add {C}. +{T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle. +Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.) + + Land + Land + 0 + + FRC~ + 0 + + + Currency Converter + Whenever you discard a card, you may exile that card from your graveyard. +{2}, {T}: Draw a card, then discard a card. +{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. + + Artifact + Artifact + 1 + 1 + + FRC~ + 1 + + + Cursed Mirror + {T}: Add {R}. +As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. + + R + Artifact + Artifact + 3 + 2R + + FRC~ + 1 + + + Dack Fayden, Helping Hand + When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen. + + W + Legendary Creature — Human Advisor + Creature + 6 + 4WW + 4/6 + + FRC~ + 2 + + + Dack Fayden, Helping Hand + When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen. + + W + Legendary Creature — Human Advisor + Creature + 6 + 4WW + 4/6 + + FRC~ + 2 + + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + + + Darksteel Angel + Flying, indestructible +You can't lose the game and your opponents can't win the game. +Creatures you control can't have -1/-1 counters put on them. + + Artifact Creature — Angel + Creature + 9 + 9 + 4/4 + + FRC~ + 2 + + + Despark + Exile target permanent with mana value 4 or greater. + + BW + Instant + Instant + 2 + WB + + FRC~ + 3 + + + Dimir Signet + {1}, {T}: Add {U}{B}. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Dreadhorde Invasion + At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) +Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. + + B + Enchantment + Enchantment + 2 + 1B + + FRC~ + 1 + + + Drowned Catacomb + This land enters tapped unless you control an Island or a Swamp. +{T}: Add {U} or {B}. + + Land + Land + 0 + + FRC~ + 0 + + + Elspeth, Sun's Champion + +1: Create three 1/1 white Soldier creature tokens. +−3: Destroy all creatures with power 4 or greater. +−7: You get an emblem with "Creatures you control get +2/+2 and have flying." + + W + Legendary Planeswalker — Elspeth + Planeswalker + 6 + 4WW + 4 + + FRC~ + 1 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + FRC~ + 0 + + + Fabled Passage + {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. + + Land + Land + 0 + + FRC~ + 0 + + + Fact or Fiction + Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. + + U + Instant + Instant + 4 + 3U + + FRC~ + 3 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Fetid Heath + {T}: Add {C}. +{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}. + + Land + Land + 0 + + FRC~ + 0 + + + Flawless Maneuver + If you control a commander, you may cast this spell without paying its mana cost. +Creatures you control gain indestructible until end of turn. + + W + Instant + Instant + 3 + 2W + + FRC~ + 3 + + + Ginger, Queen of Sweets + When Ginger enters, you become the monarch. +{2}, {T}, Sacrifice Ginger: You gain 6 life. +At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") + + Legendary Artifact Creature — Food Noble + Creature + 6 + 6 + 6/4 + + FRC~ + 2 + + + Ginger, Queen of Sweets + When Ginger enters, you become the monarch. +{2}, {T}, Sacrifice Ginger: You gain 6 life. +At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") + + Legendary Artifact Creature — Food Noble + Creature + 6 + 6 + 6/4 + + FRC~ + 2 + + + Glacial Fortress + This land enters tapped unless you control a Plains or an Island. +{T}: Add {W} or {U}. + + Land + Land + 0 + + FRC~ + 0 + + + Grand Crescendo + Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn. + + W + Instant + Instant + 2 + XWW + + FRC~ + 3 + + + Isolated Chapel + This land enters tapped unless you control a Plains or a Swamp. +{T}: Add {W} or {B}. + + Land + Land + 0 + + FRC~ + 0 + + + Izzet Signet + {1}, {T}: Add {U}{R}. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Jace, Multiverse Architect + At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn. ++1: Draw two cards, then put a card from your hand on the bottom of your library. +−3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +Jace, Multiverse Architect can be your commander. + + BRUW + Legendary Planeswalker — Jace + Planeswalker + 5 + 1WUBR + 4 + + FRC~ + 1 + + + Jhoira, Weatherlight Corsair + Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.) + + B + Legendary Creature — Human Pirate + Creature + 6 + 4BB + 4/5 + + FRC~ + 2 + + + Jhoira, Weatherlight Corsair + Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.) + + B + Legendary Creature — Human Pirate + Creature + 6 + 4BB + 4/5 + + FRC~ + 2 + + + Kher Keep + {T}: Add {C}. +{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. + + Legendary Land + Land + 0 + + FRC~ + 0 + + + Lingering Souls + Create two 1/1 white Spirit creature tokens with flying. +Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + W + Sorcery + Sorcery + 3 + 2W + + FRC~ + 3 + + + Martial Coup + Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures. + + W + Sorcery + Sorcery + 2 + XWW + + FRC~ + 3 + + + Mass Polymorph + Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. + + U + Sorcery + Sorcery + 6 + 5U + + FRC~ + 3 + + + Memnarch, the Warden + Indestructible +When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens. +Whenever Memnarch attacks, draw a card for each artifact you control. + + Legendary Artifact Creature — Wizard + Creature + 10 + 10 + 8/9 + + FRC~ + 2 + + + Memnarch, the Warden + Indestructible +When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens. +Whenever Memnarch attacks, draw a card for each artifact you control. + + Legendary Artifact Creature — Wizard + Creature + 10 + 10 + 8/9 + + FRC~ + 2 + + + Mystic Gate + {T}: Add {C}. +{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}. + + Land + Land + 0 + + FRC~ + 0 + + + Nissa, Leyline Tamer + Deathtouch, vigilance +Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. + + BRUW + Legendary Creature — Elf Wizard + Creature + 7 + 3WUBR + 5/5 + + FRC~ + 2 + + + Niv-Mizzet, Ghost Counsel + Flying +Whenever you gain life, you may pay that much life. If you do, draw that many cards. +{T}: Each opponent loses 1 life and you gain 1 life. + + BW + Legendary Creature — Spirit Dragon + Creature + 6 + 2WWBB + 4/4 + + FRC~ + 2 + + + Niv-Mizzet, Ghost Counsel + Flying +Whenever you gain life, you may pay that much life. If you do, draw that many cards. +{T}: Each opponent loses 1 life and you gain 1 life. + + BW + Legendary Creature — Spirit Dragon + Creature + 6 + 2WWBB + 4/4 + + FRC~ + 2 + + + Ob Nixilis, the Ascended + Flying +When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. +At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying. + + W + Legendary Creature — Angel + Creature + 7 + 5WW + 4/4 + + FRC~ + 2 + + + Ob Nixilis, the Ascended + Flying +When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way. +At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying. + + W + Legendary Creature — Angel + Creature + 7 + 5WW + 4/4 + + FRC~ + 2 + + + Occult Epiphany + Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. + + U + Instant + Instant + 1 + XU + + FRC~ + 3 + + + Omnath, Locus of the Void + Omnath gets +1/+1 for each unspent mana you have. +If you would lose unspent mana, that mana becomes colorless instead. +Landfall — Whenever a land you control enters, add {C}{C}. + + Legendary Creature — Elemental + Creature + 7 + 7 + 6/6 + + FRC~ + 2 + + + Omnath, Locus of the Void + Omnath gets +1/+1 for each unspent mana you have. +If you would lose unspent mana, that mana becomes colorless instead. +Landfall — Whenever a land you control enters, add {C}{C}. + + Legendary Creature — Elemental + Creature + 7 + 7 + 6/6 + + FRC~ + 2 + + + Overlord of the Mistmoors + Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying. + + W + Enchantment Creature — Avatar Horror + Creature + 7 + 5WW + 6/6 + + FRC~ + 2 + + + Path of Ancestry + This land enters tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + Land + Land + 0 + + FRC~ + 0 + + + Path to Exile + Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + W + Instant + Instant + 1 + W + + FRC~ + 3 + + + Perilous Landscape + {T}: Add {C}. +{T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. +Cycling {U}{R}{W} ({U}{R}{W}, Discard this card: Draw a card.) + + Land + Land + 0 + + FRC~ + 0 + + + Prairie Stream + ({T}: Add {W} or {U}.) +This land enters tapped unless you control two or more basic lands. + + Land — Plains Island + Land + 0 + + FRC~ + 0 + + + Proteus Staff + {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery. + + Artifact + Artifact + 3 + 3 + + FRC~ + 1 + + + Radiant Summit + ({T}: Add {R} or {W}.) +This land enters tapped unless you control two or more basic lands. + + Land — Mountain Plains + Land + 0 + + FRC~ + 0 + + + Rakdos Signet + {1}, {T}: Add {B}{R}. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Reflecting Pool + {T}: Add one mana of any type that a land you control could produce. + + Land + Land + 0 + + FRC~ + 0 + + + Restless Anchorage + This land enters tapped. +{T}: Add {W} or {U}. +{1}{W}{U}: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land. +Whenever this land attacks, create a Map token. + + Land + Land + 0 + + FRC~ + 0 + + + Restless Spire + This land enters tapped. +{T}: Add {U} or {R}. +{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land. +Whenever this land attacks, scry 1. + + Land + Land + 0 + + FRC~ + 0 + + + Secure the Wastes + Create X 1/1 white Warrior creature tokens. + + W + Instant + Instant + 1 + XW + + FRC~ + 3 + + + Serra's Emissary + Flying +As this creature enters, choose a card type. +You and creatures you control have protection from the chosen card type. + + W + Creature — Angel + Creature + 7 + 4WWW + 7/7 + + FRC~ + 2 + + + Shark Typhoon + Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. +Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) +When you cycle this card, create an X/X blue Shark creature token with flying. + + U + Enchantment + Enchantment + 6 + 5U + + FRC~ + 1 + + + Shivan Reef + {T}: Add {C}. +{T}: Add {U} or {R}. This land deals 1 damage to you. + + Land + Land + 0 + + FRC~ + 0 + + + Skrelv's Hive + At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." +Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink. + + W + Enchantment + Enchantment + 2 + 1W + + FRC~ + 1 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + FRC~ + 1 + + + Staff of the Storyteller + When this artifact enters, create a 1/1 white Spirit creature token with flying. +Whenever you create one or more creature tokens, put a story counter on this artifact. +{W}, {T}, Remove a story counter from this artifact: Draw a card. + + W + Artifact + Artifact + 2 + 1W + + FRC~ + 1 + + + Stroke of Midnight + Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. + + W + Instant + Instant + 3 + 2W + + FRC~ + 3 + + + Sulfur Falls + This land enters tapped unless you control an Island or a Mountain. +{T}: Add {U} or {R}. + + Land + Land + 0 + + FRC~ + 0 + + + Sulfurous Springs + {T}: Add {C}. +{T}: Add {B} or {R}. This land deals 1 damage to you. + + Land + Land + 0 + + FRC~ + 0 + + + Sunfall + Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) + + W + Sorcery + Sorcery + 5 + 3WW + + FRC~ + 3 + + + Sunken Ruins + {T}: Add {C}. +{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}. + + Land + Land + 0 + + FRC~ + 0 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + FRC~ + 3 + + + Synthetic Destiny + Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. + + U + Instant + Instant + 6 + 4UU + + FRC~ + 3 + + + Talisman of Creativity + {T}: Add {C}. +{T}: Add {U} or {R}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Talisman of Indulgence + {T}: Add {C}. +{T}: Add {B} or {R}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Talisman of Progress + {T}: Add {C}. +{T}: Add {W} or {U}. This artifact deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + FRC~ + 1 + + + Tamiyo, Upriser Crowned + Flying, double strike, haste +When Tamiyo enters, you become the monarch. +Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them. + + RW + Legendary Creature — Moonfolk Warrior + Creature + 6 + 4RW + 3/5 + + FRC~ + 2 + + + Tamiyo, Upriser Crowned + Flying, double strike, haste +When Tamiyo enters, you become the monarch. +Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them. + + RW + Legendary Creature — Moonfolk Warrior + Creature + 6 + 4RW + 3/5 + + FRC~ + 2 + + + Teferi's Reproach + Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) +Exile Teferi's Reproach. + + W + Instant + Instant + 3 + 2W + + FRC~ + 3 + + + Teferi's Reproach + Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) +Exile Teferi's Reproach. + + W + Instant + Instant + 3 + 2W + + FRC~ + 3 + + + The Ur-Sphinx + Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. +Flying +Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. + + BUW + Legendary Creature — Sphinx Avatar + Creature + 9 + 6WUB + 10/10 + + FRC~ + 2 + + + The Ur-Sphinx + Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. +Flying +Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. + + BUW + Legendary Creature — Sphinx Avatar + Creature + 9 + 6WUB + 10/10 + + FRC~ + 2 + + + Turbulent Crater + ({T}: Add {B} or {R}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Swamp Mountain + Land + 0 + + FRC~ + 0 + + + Turbulent Crater + ({T}: Add {B} or {R}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Swamp Mountain + Land + 0 + + FRC~ + 0 + + + Turbulent Shore + ({T}: Add {W} or {U}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Plains Island + Land + 0 + + FRC~ + 0 + + + Turbulent Shore + ({T}: Add {W} or {U}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Plains Island + Land + 0 + + FRC~ + 0 + + + Turbulent Wetlands + ({T}: Add {U} or {B}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Island Swamp + Land + 0 + + FRC~ + 0 + + + Turbulent Wetlands + ({T}: Add {U} or {B}.) +This land enters tapped unless your opponents control eight or more lands. + + Land — Island Swamp + Land + 0 + + FRC~ + 0 + + + Underground River + {T}: Add {C}. +{T}: Add {U} or {B}. This land deals 1 damage to you. + + Land + Land + 0 + + FRC~ + 0 + + + Venser, Fervent Forger + Flash +When Venser enters, choose one — +• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. +• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. + + R + Legendary Creature — Human Sorcerer + Creature + 6 + 4RR + 5/3 + + FRC~ + 2 + + + Venser, Fervent Forger + Flash +When Venser enters, choose one — +• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. +• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. + + R + Legendary Creature — Human Sorcerer + Creature + 6 + 4RR + 5/3 + + FRC~ + 2 + + + Whirlwind of Thought + Whenever you cast a noncreature spell, draw a card. + + RUW + Enchantment + Enchantment + 4 + 1URW + + FRC~ + 1 + + + White Sun's Twilight + You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.) + + W + Sorcery + Sorcery + 2 + XWW + + FRC~ + 3 + + + Windcrag Siege + As this enchantment enters, choose Mardu or Jeskai. +• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn. + + RW + Enchantment + Enchantment + 3 + 1RW + + FRC~ + 1 +