diff --git a/ACR.xml b/ACR.xml deleted file mode 100644 index b9c95c62..00000000 --- a/ACR.xml +++ /dev/null @@ -1,509 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2024-03-03 08:12:15 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ACR.xml - - - - - ACR - Assassin's Creed (Spoiler) - Expansion - 2024-07-05 - - - - - Altaïr Ibn-La'Ahad - First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. - - BRW - Legendary Creature — Human Assassin - Creature - 3 - RWB - 3/3 - - ACR - 2 - - - Altaïr Ibn-La'Ahad - First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. - - BRW - Legendary Creature — Human Assassin - Creature - 3 - RWB - 3/3 - - ACR - 2 - - - Altaïr Ibn-La'Ahad - First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. - - BRW - Legendary Creature — Human Assassin - Creature - 3 - RWB - 3/3 - - ACR - 2 - - - Altaïr Ibn-La'Ahad - First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. - - BRW - Legendary Creature — Human Assassin - Creature - 3 - RWB - 3/3 - - ACR - 2 - - - Cleopatra, Exiled Pharaoh - Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. -Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. - - BG - Legendary Creature — Human Noble - Creature - 4 - 2BG - 2/4 - - ACR - 2 - - - Cleopatra, Exiled Pharaoh - Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. -Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. - - BG - Legendary Creature — Human Noble - Creature - 4 - 2BG - 2/4 - - ACR - 2 - - - Cleopatra, Exiled Pharaoh - Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. -Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. - - BG - Legendary Creature — Human Noble - Creature - 4 - 2BG - 2/4 - - ACR - 2 - - - Cleopatra, Exiled Pharaoh - Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. -Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. - - BG - Legendary Creature — Human Noble - Creature - 4 - 2BG - 2/4 - - ACR - 2 - - - Cover of Darkness - As Cover of Darkness enters the battlefield, choose a creature type. -Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) - - B - Enchantment - Enchantment - 2 - 1B - - ACR - 1 - - - Cover of Darkness - As Cover of Darkness enters the battlefield, choose a creature type. -Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) - - B - Enchantment - Enchantment - 2 - 1B - - ACR - 1 - - - Cover of Darkness - As Cover of Darkness enters the battlefield, choose a creature type. -Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) - - B - Enchantment - Enchantment - 2 - 1B - - ACR - 1 - - - Eivor, Battle-Ready - Vigilance (Attacking doesn't cause this creature to tap.) -Haste (This creature can attack as soon as it comes under your control.) -Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent. - - RW - Legendary Creature — Human Assassin Warrior - Creature - 5 - 3RW - 5/5 - - ACR - 2 - - - Ezio Auditore da Firenze - Menace -Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) -Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. - - B - Legendary Creature — Human Assassin - Creature - 2 - 1B - 3/2 - - ACR - 2 - - - Ezio Auditore da Firenze - Menace -Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) -Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. - - B - Legendary Creature — Human Assassin - Creature - 2 - 1B - 3/2 - - ACR - 2 - - - Ezio Auditore da Firenze - Menace -Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) -Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. - - B - Legendary Creature — Human Assassin - Creature - 2 - 1B - 3/2 - - ACR - 2 - - - Ezio Auditore da Firenze - Menace -Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) -Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. - - B - Legendary Creature — Human Assassin - Creature - 2 - 1B - 3/2 - - ACR - 2 - - - Ezio Auditore da Firenze - Menace -Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) -Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. - - B - Legendary Creature — Human Assassin - Creature - 2 - 1B - 3/2 - - ACR - 2 - - - Ezio, Blade of Vengeance - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -Whenever an Assassin you control deals combat damage to a player, draw a card. - - BU - Legendary Creature — Human Assassin - Creature - 5 - 3UB - 5/5 - - ACR - 2 - - - Haystack - {2}, {T}: Target creature you control phases out. - - W - Artifact - Artifact - 2 - 1W - - ACR - 1 - - - Hidden Blade - Flash -When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. -Equipped creature gets +1/+0 and has first strike. -Equip {2} - - Artifact — Equipment - Artifact - 2 - 2 - - ACR - 1 - - - Hidden Blade - Flash -When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. -Equipped creature gets +1/+0 and has first strike. -Equip {2} - - Artifact — Equipment - Artifact - 2 - 2 - - ACR - 1 - - - Leonardo da Vinci - {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. -{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. - - U - Legendary Creature — Human Artificer - Creature - 3 - 2U - 3/3 - - ACR - 2 - - - Leonardo da Vinci - {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. -{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. - - U - Legendary Creature — Human Artificer - Creature - 3 - 2U - 3/3 - - ACR - 2 - - - Leonardo da Vinci - {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. -{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. - - U - Legendary Creature — Human Artificer - Creature - 3 - 2U - 3/3 - - ACR - 2 - - - Leonardo da Vinci - {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. -{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. - - U - Legendary Creature — Human Artificer - Creature - 3 - 2U - 3/3 - - ACR - 2 - - - Sword of Feast and Famine - Equipped creature gets +2/+2 and has protection from black and from green. -Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - ACR - 1 - - - Sword of Feast and Famine - Equipped creature gets +2/+2 and has protection from black and from green. -Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - ACR - 1 - - - Temporal Trespass - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -Take an extra turn after this one. Exile Temporal Trespass. - - U - Sorcery - Sorcery - 11 - 8UUU - - ACR - 3 - - - Temporal Trespass - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -Take an extra turn after this one. Exile Temporal Trespass. - - U - Sorcery - Sorcery - 11 - 8UUU - - ACR - 3 - - - Temporal Trespass - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -Take an extra turn after this one. Exile Temporal Trespass. - - U - Sorcery - Sorcery - 11 - 8UUU - - ACR - 3 - - - The Animus - At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. -{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. - - Legendary Artifact - Artifact - 2 - 2 - - ACR - 1 - - - The Animus - At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. -{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. - - Legendary Artifact - Artifact - 2 - 2 - - ACR - 1 - - - The Animus - At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. -{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. - - Legendary Artifact - Artifact - 2 - 2 - - ACR - 1 - - - diff --git a/spoiler.xml b/spoiler.xml index d2191162..ee32db29 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-03-10 00:45:15 (UTC) + 2024-03-10 08:11:34 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -19,20 +19,14 @@ 2024-08-02 - ACR~ - Assassin's Creed (Spoiler) - Expansion - 2024-07-05 - - - OTJ~ - Outlaws of Thunder Junction (Spoiler) + BIG~ + The Big Score (Spoiler) Expansion 2024-04-19 - BIG~ - The Big Score (Spoiler) + OTJ~ + Outlaws of Thunder Junction (Spoiler) Expansion 2024-04-19 @@ -208,385 +202,45 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq 0 - Altaïr Ibn-La'Ahad - First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - BRW - Legendary Creature — Human Assassin - Creature - 3 - RWB - 3/3 - - ACR~ - 2 - - - Altaïr Ibn-La'Ahad - First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. - - BRW - Legendary Creature — Human Assassin - Creature - 3 - RWB - 3/3 - - ACR~ - 2 - - - Altaïr Ibn-La'Ahad - First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. - - BRW - Legendary Creature — Human Assassin - Creature - 3 - RWB - 3/3 - - ACR~ - 2 - - - Altaïr Ibn-La'Ahad - First strike -Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. - - BRW - Legendary Creature — Human Assassin - Creature - 3 - RWB - 3/3 - - ACR~ - 2 - - - Cleopatra, Exiled Pharaoh - Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. -Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. - - BG - Legendary Creature — Human Noble - Creature - 4 - 2BG - 2/4 - - ACR~ - 2 - - - Cleopatra, Exiled Pharaoh - Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. -Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. - - BG - Legendary Creature — Human Noble - Creature - 4 - 2BG - 2/4 - - ACR~ - 2 - - - Cleopatra, Exiled Pharaoh - Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. -Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. - - BG - Legendary Creature — Human Noble - Creature - 4 - 2BG - 2/4 - - ACR~ - 2 - - - Cleopatra, Exiled Pharaoh - Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. -Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. - - BG - Legendary Creature — Human Noble - Creature - 4 - 2BG - 2/4 - - ACR~ - 2 - - - Cover of Darkness - As Cover of Darkness enters the battlefield, choose a creature type. -Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) - - B - Enchantment - Enchantment - 2 - 1B - - ACR~ - 1 - - - Cover of Darkness - As Cover of Darkness enters the battlefield, choose a creature type. -Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) - - B - Enchantment - Enchantment - 2 - 1B - - ACR~ - 1 - - - Cover of Darkness - As Cover of Darkness enters the battlefield, choose a creature type. -Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) - - B - Enchantment - Enchantment - 2 - 1B - - ACR~ - 1 - - - Eivor, Battle-Ready - Vigilance (Attacking doesn't cause this creature to tap.) -Haste (This creature can attack as soon as it comes under your control.) -Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent. - - RW - Legendary Creature — Human Assassin Warrior - Creature - 5 - 3RW - 5/5 - - ACR~ - 2 - - - Ezio Auditore da Firenze - Menace -Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) -Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. - - B - Legendary Creature — Human Assassin - Creature - 2 - 1B - 3/2 - - ACR~ - 2 - - - Ezio Auditore da Firenze - Menace -Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) -Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. - - B - Legendary Creature — Human Assassin - Creature - 2 - 1B - 3/2 - - ACR~ - 2 - - - Ezio Auditore da Firenze - Menace -Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) -Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. - - B - Legendary Creature — Human Assassin - Creature - 2 - 1B - 3/2 - - ACR~ - 2 - - - Ezio Auditore da Firenze - Menace -Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) -Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. - - B - Legendary Creature — Human Assassin - Creature - 2 - 1B - 3/2 - - ACR~ - 2 - - - Ezio Auditore da Firenze - Menace -Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) -Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game. - - B - Legendary Creature — Human Assassin - Creature - 2 - 1B - 3/2 - - ACR~ - 2 - - - Ezio, Blade of Vengeance - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -Whenever an Assassin you control deals combat damage to a player, draw a card. - - BU - Legendary Creature — Human Assassin - Creature - 5 - 3UB - 5/5 - - ACR~ - 2 - - - Haystack - {2}, {T}: Target creature you control phases out. - - W Artifact Artifact - 2 - 1W + 6 + 6 - ACR~ + BIG~ 1 - Hidden Blade - Flash -When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. -Equipped creature gets +1/+0 and has first strike. -Equip {2} + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - Artifact — Equipment + Artifact Artifact - 2 - 2 + 6 + 6 - ACR~ + BIG~ 1 - Hidden Blade - Flash -When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. -Equipped creature gets +1/+0 and has first strike. -Equip {2} + Nexus of Becoming + At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - Artifact — Equipment + Artifact Artifact - 2 - 2 + 6 + 6 - ACR~ + BIG~ 1 - Leonardo da Vinci - {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. -{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. - - U - Legendary Creature — Human Artificer - Creature - 3 - 2U - 3/3 - - ACR~ - 2 - - - Leonardo da Vinci - {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. -{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. - - U - Legendary Creature — Human Artificer - Creature - 3 - 2U - 3/3 - - ACR~ - 2 - - - Leonardo da Vinci - {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. -{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. - - U - Legendary Creature — Human Artificer - Creature - 3 - 2U - 3/3 - - ACR~ - 2 - - - Leonardo da Vinci - {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. -{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types. - - U - Legendary Creature — Human Artificer - Creature - 3 - 2U - 3/3 - - ACR~ - 2 - - - Sword of Feast and Famine - Equipped creature gets +2/+2 and has protection from black and from green. -Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip {2} Artifact — Equipment @@ -594,13 +248,13 @@ Equip {2} 3 3 - ACR~ + BIG~ 1 - Sword of Feast and Famine - Equipped creature gets +2/+2 and has protection from black and from green. -Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip {2} Artifact — Equipment @@ -608,88 +262,35 @@ Equip {2} 3 3 - ACR~ + BIG~ 1 - Temporal Trespass - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -Take an extra turn after this one. Exile Temporal Trespass. + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} - U - Sorcery - Sorcery - 11 - 8UUU - - ACR~ - 3 - - - Temporal Trespass - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -Take an extra turn after this one. Exile Temporal Trespass. - - U - Sorcery - Sorcery - 11 - 8UUU - - ACR~ - 3 - - - Temporal Trespass - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -Take an extra turn after this one. Exile Temporal Trespass. - - U - Sorcery - Sorcery - 11 - 8UUU - - ACR~ - 3 - - - The Animus - At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. -{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. - - Legendary Artifact + Artifact — Equipment Artifact - 2 - 2 + 3 + 3 - ACR~ + BIG~ 1 - The Animus - At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. -{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. + Sword of Wealth and Power + Equipped creature gets +2/+2 and has protection from instants and from sorceries. +Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. +Equip {2} - Legendary Artifact + Artifact — Equipment Artifact - 2 - 2 + 3 + 3 - ACR~ - 1 - - - The Animus - At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. -{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery. - - Legendary Artifact - Artifact - 2 - 2 - - ACR~ + BIG~ 1 @@ -920,97 +521,5 @@ Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast OTJ~ 2 - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Nexus of Becoming - At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. - - Artifact - Artifact - 6 - 6 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 - - - Sword of Wealth and Power - Equipped creature gets +2/+2 and has protection from instants and from sorceries. -Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - BIG~ - 1 -