diff --git a/ACR.xml b/ACR.xml
deleted file mode 100644
index b9c95c62..00000000
--- a/ACR.xml
+++ /dev/null
@@ -1,509 +0,0 @@
-
-
-
-
- Cockatrice/Magic-Spoiler
- 2024-03-03 08:12:15 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/ACR.xml
-
-
-
-
- ACR
- Assassin's Creed (Spoiler)
- Expansion
- 2024-07-05
-
-
-
-
- Altaïr Ibn-La'Ahad
- First strike
-Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
-
- BRW
- Legendary Creature — Human Assassin
- Creature
- 3
- RWB
- 3/3
-
- ACR
- 2
-
-
- Altaïr Ibn-La'Ahad
- First strike
-Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
-
- BRW
- Legendary Creature — Human Assassin
- Creature
- 3
- RWB
- 3/3
-
- ACR
- 2
-
-
- Altaïr Ibn-La'Ahad
- First strike
-Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
-
- BRW
- Legendary Creature — Human Assassin
- Creature
- 3
- RWB
- 3/3
-
- ACR
- 2
-
-
- Altaïr Ibn-La'Ahad
- First strike
-Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
-
- BRW
- Legendary Creature — Human Assassin
- Creature
- 3
- RWB
- 3/3
-
- ACR
- 2
-
-
- Cleopatra, Exiled Pharaoh
- Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
-Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
-
- BG
- Legendary Creature — Human Noble
- Creature
- 4
- 2BG
- 2/4
-
- ACR
- 2
-
-
- Cleopatra, Exiled Pharaoh
- Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
-Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
-
- BG
- Legendary Creature — Human Noble
- Creature
- 4
- 2BG
- 2/4
-
- ACR
- 2
-
-
- Cleopatra, Exiled Pharaoh
- Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
-Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
-
- BG
- Legendary Creature — Human Noble
- Creature
- 4
- 2BG
- 2/4
-
- ACR
- 2
-
-
- Cleopatra, Exiled Pharaoh
- Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
-Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
-
- BG
- Legendary Creature — Human Noble
- Creature
- 4
- 2BG
- 2/4
-
- ACR
- 2
-
-
- Cover of Darkness
- As Cover of Darkness enters the battlefield, choose a creature type.
-Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- ACR
- 1
-
-
- Cover of Darkness
- As Cover of Darkness enters the battlefield, choose a creature type.
-Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- ACR
- 1
-
-
- Cover of Darkness
- As Cover of Darkness enters the battlefield, choose a creature type.
-Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- ACR
- 1
-
-
- Eivor, Battle-Ready
- Vigilance (Attacking doesn't cause this creature to tap.)
-Haste (This creature can attack as soon as it comes under your control.)
-Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.
-
- RW
- Legendary Creature — Human Assassin Warrior
- Creature
- 5
- 3RW
- 5/5
-
- ACR
- 2
-
-
- Ezio Auditore da Firenze
- Menace
-Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
-Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 2
- 1B
- 3/2
-
- ACR
- 2
-
-
- Ezio Auditore da Firenze
- Menace
-Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
-Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 2
- 1B
- 3/2
-
- ACR
- 2
-
-
- Ezio Auditore da Firenze
- Menace
-Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
-Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 2
- 1B
- 3/2
-
- ACR
- 2
-
-
- Ezio Auditore da Firenze
- Menace
-Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
-Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 2
- 1B
- 3/2
-
- ACR
- 2
-
-
- Ezio Auditore da Firenze
- Menace
-Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
-Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 2
- 1B
- 3/2
-
- ACR
- 2
-
-
- Ezio, Blade of Vengeance
- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
-Whenever an Assassin you control deals combat damage to a player, draw a card.
-
- BU
- Legendary Creature — Human Assassin
- Creature
- 5
- 3UB
- 5/5
-
- ACR
- 2
-
-
- Haystack
- {2}, {T}: Target creature you control phases out.
-
- W
- Artifact
- Artifact
- 2
- 1W
-
- ACR
- 1
-
-
- Hidden Blade
- Flash
-When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
-Equipped creature gets +1/+0 and has first strike.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- ACR
- 1
-
-
- Hidden Blade
- Flash
-When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
-Equipped creature gets +1/+0 and has first strike.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- ACR
- 1
-
-
- Leonardo da Vinci
- {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
-{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
-
- U
- Legendary Creature — Human Artificer
- Creature
- 3
- 2U
- 3/3
-
- ACR
- 2
-
-
- Leonardo da Vinci
- {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
-{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
-
- U
- Legendary Creature — Human Artificer
- Creature
- 3
- 2U
- 3/3
-
- ACR
- 2
-
-
- Leonardo da Vinci
- {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
-{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
-
- U
- Legendary Creature — Human Artificer
- Creature
- 3
- 2U
- 3/3
-
- ACR
- 2
-
-
- Leonardo da Vinci
- {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
-{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
-
- U
- Legendary Creature — Human Artificer
- Creature
- 3
- 2U
- 3/3
-
- ACR
- 2
-
-
- Sword of Feast and Famine
- Equipped creature gets +2/+2 and has protection from black and from green.
-Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- ACR
- 1
-
-
- Sword of Feast and Famine
- Equipped creature gets +2/+2 and has protection from black and from green.
-Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- ACR
- 1
-
-
- Temporal Trespass
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Take an extra turn after this one. Exile Temporal Trespass.
-
- U
- Sorcery
- Sorcery
- 11
- 8UUU
-
- ACR
- 3
-
-
- Temporal Trespass
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Take an extra turn after this one. Exile Temporal Trespass.
-
- U
- Sorcery
- Sorcery
- 11
- 8UUU
-
- ACR
- 3
-
-
- Temporal Trespass
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Take an extra turn after this one. Exile Temporal Trespass.
-
- U
- Sorcery
- Sorcery
- 11
- 8UUU
-
- ACR
- 3
-
-
- The Animus
- At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
-{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- ACR
- 1
-
-
- The Animus
- At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
-{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- ACR
- 1
-
-
- The Animus
- At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
-{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- ACR
- 1
-
-
-
diff --git a/spoiler.xml b/spoiler.xml
index d2191162..ee32db29 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2024-03-10 00:45:15 (UTC)
+ 2024-03-10 08:11:34 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -19,20 +19,14 @@
2024-08-02
- ACR~
- Assassin's Creed (Spoiler)
- Expansion
- 2024-07-05
-
-
- OTJ~
- Outlaws of Thunder Junction (Spoiler)
+ BIG~
+ The Big Score (Spoiler)
Expansion
2024-04-19
- BIG~
- The Big Score (Spoiler)
+ OTJ~
+ Outlaws of Thunder Junction (Spoiler)
Expansion
2024-04-19
@@ -208,385 +202,45 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq
0
- Altaïr Ibn-La'Ahad
- First strike
-Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
+ Nexus of Becoming
+ At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
- BRW
- Legendary Creature — Human Assassin
- Creature
- 3
- RWB
- 3/3
-
- ACR~
- 2
-
-
- Altaïr Ibn-La'Ahad
- First strike
-Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
-
- BRW
- Legendary Creature — Human Assassin
- Creature
- 3
- RWB
- 3/3
-
- ACR~
- 2
-
-
- Altaïr Ibn-La'Ahad
- First strike
-Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
-
- BRW
- Legendary Creature — Human Assassin
- Creature
- 3
- RWB
- 3/3
-
- ACR~
- 2
-
-
- Altaïr Ibn-La'Ahad
- First strike
-Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
-
- BRW
- Legendary Creature — Human Assassin
- Creature
- 3
- RWB
- 3/3
-
- ACR~
- 2
-
-
- Cleopatra, Exiled Pharaoh
- Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
-Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
-
- BG
- Legendary Creature — Human Noble
- Creature
- 4
- 2BG
- 2/4
-
- ACR~
- 2
-
-
- Cleopatra, Exiled Pharaoh
- Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
-Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
-
- BG
- Legendary Creature — Human Noble
- Creature
- 4
- 2BG
- 2/4
-
- ACR~
- 2
-
-
- Cleopatra, Exiled Pharaoh
- Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
-Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
-
- BG
- Legendary Creature — Human Noble
- Creature
- 4
- 2BG
- 2/4
-
- ACR~
- 2
-
-
- Cleopatra, Exiled Pharaoh
- Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
-Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
-
- BG
- Legendary Creature — Human Noble
- Creature
- 4
- 2BG
- 2/4
-
- ACR~
- 2
-
-
- Cover of Darkness
- As Cover of Darkness enters the battlefield, choose a creature type.
-Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- ACR~
- 1
-
-
- Cover of Darkness
- As Cover of Darkness enters the battlefield, choose a creature type.
-Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- ACR~
- 1
-
-
- Cover of Darkness
- As Cover of Darkness enters the battlefield, choose a creature type.
-Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
-
- B
- Enchantment
- Enchantment
- 2
- 1B
-
- ACR~
- 1
-
-
- Eivor, Battle-Ready
- Vigilance (Attacking doesn't cause this creature to tap.)
-Haste (This creature can attack as soon as it comes under your control.)
-Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.
-
- RW
- Legendary Creature — Human Assassin Warrior
- Creature
- 5
- 3RW
- 5/5
-
- ACR~
- 2
-
-
- Ezio Auditore da Firenze
- Menace
-Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
-Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 2
- 1B
- 3/2
-
- ACR~
- 2
-
-
- Ezio Auditore da Firenze
- Menace
-Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
-Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 2
- 1B
- 3/2
-
- ACR~
- 2
-
-
- Ezio Auditore da Firenze
- Menace
-Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
-Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 2
- 1B
- 3/2
-
- ACR~
- 2
-
-
- Ezio Auditore da Firenze
- Menace
-Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
-Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 2
- 1B
- 3/2
-
- ACR~
- 2
-
-
- Ezio Auditore da Firenze
- Menace
-Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
-Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
-
- B
- Legendary Creature — Human Assassin
- Creature
- 2
- 1B
- 3/2
-
- ACR~
- 2
-
-
- Ezio, Blade of Vengeance
- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
-Whenever an Assassin you control deals combat damage to a player, draw a card.
-
- BU
- Legendary Creature — Human Assassin
- Creature
- 5
- 3UB
- 5/5
-
- ACR~
- 2
-
-
- Haystack
- {2}, {T}: Target creature you control phases out.
-
- W
Artifact
Artifact
- 2
- 1W
+ 6
+ 6
- ACR~
+ BIG~
1
- Hidden Blade
- Flash
-When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
-Equipped creature gets +1/+0 and has first strike.
-Equip {2}
+ Nexus of Becoming
+ At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
- Artifact — Equipment
+ Artifact
Artifact
- 2
- 2
+ 6
+ 6
- ACR~
+ BIG~
1
- Hidden Blade
- Flash
-When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
-Equipped creature gets +1/+0 and has first strike.
-Equip {2}
+ Nexus of Becoming
+ At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
- Artifact — Equipment
+ Artifact
Artifact
- 2
- 2
+ 6
+ 6
- ACR~
+ BIG~
1
- Leonardo da Vinci
- {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
-{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
-
- U
- Legendary Creature — Human Artificer
- Creature
- 3
- 2U
- 3/3
-
- ACR~
- 2
-
-
- Leonardo da Vinci
- {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
-{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
-
- U
- Legendary Creature — Human Artificer
- Creature
- 3
- 2U
- 3/3
-
- ACR~
- 2
-
-
- Leonardo da Vinci
- {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
-{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
-
- U
- Legendary Creature — Human Artificer
- Creature
- 3
- 2U
- 3/3
-
- ACR~
- 2
-
-
- Leonardo da Vinci
- {3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
-{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
-
- U
- Legendary Creature — Human Artificer
- Creature
- 3
- 2U
- 3/3
-
- ACR~
- 2
-
-
- Sword of Feast and Famine
- Equipped creature gets +2/+2 and has protection from black and from green.
-Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
+ Sword of Wealth and Power
+ Equipped creature gets +2/+2 and has protection from instants and from sorceries.
+Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Artifact — Equipment
@@ -594,13 +248,13 @@ Equip {2}
3
3
- ACR~
+ BIG~
1
- Sword of Feast and Famine
- Equipped creature gets +2/+2 and has protection from black and from green.
-Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
+ Sword of Wealth and Power
+ Equipped creature gets +2/+2 and has protection from instants and from sorceries.
+Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equip {2}
Artifact — Equipment
@@ -608,88 +262,35 @@ Equip {2}
3
3
- ACR~
+ BIG~
1
- Temporal Trespass
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Take an extra turn after this one. Exile Temporal Trespass.
+ Sword of Wealth and Power
+ Equipped creature gets +2/+2 and has protection from instants and from sorceries.
+Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
+Equip {2}
- U
- Sorcery
- Sorcery
- 11
- 8UUU
-
- ACR~
- 3
-
-
- Temporal Trespass
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Take an extra turn after this one. Exile Temporal Trespass.
-
- U
- Sorcery
- Sorcery
- 11
- 8UUU
-
- ACR~
- 3
-
-
- Temporal Trespass
- Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
-Take an extra turn after this one. Exile Temporal Trespass.
-
- U
- Sorcery
- Sorcery
- 11
- 8UUU
-
- ACR~
- 3
-
-
- The Animus
- At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
-{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
-
- Legendary Artifact
+ Artifact — Equipment
Artifact
- 2
- 2
+ 3
+ 3
- ACR~
+ BIG~
1
- The Animus
- At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
-{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
+ Sword of Wealth and Power
+ Equipped creature gets +2/+2 and has protection from instants and from sorceries.
+Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
+Equip {2}
- Legendary Artifact
+ Artifact — Equipment
Artifact
- 2
- 2
+ 3
+ 3
- ACR~
- 1
-
-
- The Animus
- At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
-{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
-
- Legendary Artifact
- Artifact
- 2
- 2
-
- ACR~
+ BIG~
1
@@ -920,97 +521,5 @@ Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast
OTJ~
2
-
- Nexus of Becoming
- At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
-
- Artifact
- Artifact
- 6
- 6
-
- BIG~
- 1
-
-
- Nexus of Becoming
- At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
-
- Artifact
- Artifact
- 6
- 6
-
- BIG~
- 1
-
-
- Nexus of Becoming
- At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
-
- Artifact
- Artifact
- 6
- 6
-
- BIG~
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-
-
- Sword of Wealth and Power
- Equipped creature gets +2/+2 and has protection from instants and from sorceries.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- BIG~
- 1
-