diff --git a/WHO.xml b/WHO.xml
index 50cfaed6..22be6d2b 100644
--- a/WHO.xml
+++ b/WHO.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-07-26 16:11:26 (UTC)
+ 2023-07-29 00:47:40 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WHO.xml
@@ -31,6 +31,81 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then
WHO
1
+
+ City of Death
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
+I — Create a Treasure token.
+II, II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2G
+
+ WHO
+ 1
+
+
+ Davros, Dalek Creator
+ Menace
+At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
+
+ BRU
+ Legendary Artifact Creature — Alien Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO
+ 2
+
+
+ Davros, Dalek Creator
+ Menace
+At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
+
+ BRU
+ Legendary Artifact Creature — Alien Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO
+ 2
+
+
+ Davros, Dalek Creator
+ Menace
+At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
+
+ BRU
+ Legendary Artifact Creature — Alien Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO
+ 2
+
+
+ Death in Heaven
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I,II - Target player mills two cards, then exiles their graveyard.
+III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+
+ B
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3B
+
+ WHO
+ 1
+
Exterminate!
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
@@ -45,6 +120,40 @@ Destroy target creature. Its controller loses 3 life.
WHO
3
+
+ Farewell
+ Choose one or more —
+• Exile all artifacts.
+• Exile all creatures.
+• Exile all enchantments.
+• Exile all graveyards.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO
+ 3
+
+
+ Farewell
+ Choose one or more —
+• Exile all artifacts.
+• Exile all creatures.
+• Exile all enchantments.
+• Exile all graveyards.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO
+ 3
+
Fixed Point in Time
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
@@ -66,6 +175,34 @@ Destroy target creature. Its controller loses 3 life.
WHO
0
+
+ Four Knocks
+ Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+At the beginning of your precombat main phase, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ WHO
+ 1
+
+
+ Four Knocks
+ Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+At the beginning of your precombat main phase, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ WHO
+ 1
+
Island
({T}: Add {U}.)
@@ -77,6 +214,51 @@ Destroy target creature. Its controller loses 3 life.
WHO
0
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO
+ 2
+
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO
+ 2
+
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO
+ 2
+
Mountain
({T}: Add {R}.)
@@ -99,6 +281,144 @@ Destroy target creature. Its controller loses 3 life.
WHO
0
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO
+ 2
+
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO
+ 2
+
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO
+ 2
+
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO
+ 2
+
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO
+ 2
+
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO
+ 2
+
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO
+ 2
+
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO
+ 2
+
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO
+ 2
+
Swamp
({T}: Add {B}.)
@@ -162,6 +482,160 @@ Whenever chaos ensues, redistribute any number of players' life totals. (Each of
WHO
1
+
+ The Eleventh Hour
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
+II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast."
+III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3U
+
+ WHO
+ 1
+
+
+ The Face of Boe
+ {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
+
+ RUW
+ Legendary Creature — Alien Advisor
+ Creature
+ 4
+ 1URW
+ 0/4
+
+ WHO
+ 2
+
+
+ The Face of Boe
+ {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
+
+ RUW
+ Legendary Creature — Alien Advisor
+ Creature
+ 4
+ 1URW
+ 0/4
+
+ WHO
+ 2
+
+
+ The Flux
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
+I — The Flux deals 4 damage to target creature an opponent controls.
+II, III, IV, V — Exile the top card of your library. You may play that card this turn.
+VI — Add six {R}.
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2RR
+
+ WHO
+ 1
+
+
+ The Foretold Soldier
+ The Foretold Soldier must be blocked if able.
+The Foretold Soldier can't be blocked by more than one creature.
+Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
+Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ G
+ Creature — Alien Zombie Soldier
+ Creature
+ 4
+ 2GG
+ 6/6
+
+ WHO
+ 2
+
+
+ The Foretold Soldier
+ The Foretold Soldier must be blocked if able.
+The Foretold Soldier can't be blocked by more than one creature.
+Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
+Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ G
+ Creature — Alien Zombie Soldier
+ Creature
+ 4
+ 2GG
+ 6/6
+
+ WHO
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO
+ 2
+
The Lux Foundation Library
Players have no maximum hand size.
@@ -209,6 +683,21 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
+Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 3/5
+
+ WHO
+ 2
+
+
+ The Tenth Doctor
+ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
RU
@@ -221,5 +710,168 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e
WHO
2
+
+ The Tenth Doctor
+ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
+Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 3/5
+
+ WHO
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO
+ 2
+
+
+ The Valeyard
+ If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
+While voting, you may vote an additional time.
+
+ BRU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 2UBR
+ 4/5
+
+ WHO
+ 2
+
+
+ The Valeyard
+ If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
+While voting, you may vote an additional time.
+
+ BRU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 2UBR
+ 4/5
+
+ WHO
+ 2
+
+
+ Time Lord Regeneration
+ Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ WHO
+ 3
+
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO
+ 2
+
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO
+ 2
+
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO
+ 2
+
diff --git a/WOT.xml b/WOT.xml
index e5028870..d9d41f53 100644
--- a/WOT.xml
+++ b/WOT.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-07-28 16:11:45 (UTC)
+ 2023-07-29 00:47:40 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOT.xml
@@ -71,7 +71,7 @@ If an effect would put one or more counters on a permanent you control, it puts
5
4G
- WOT
+ WOT
1
@@ -208,7 +208,20 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you
4
3W
- WOT
+ WOT
+ 1
+
+
+ Smothering Tithe
+ Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ WOT
1
diff --git a/spoiler.xml b/spoiler.xml
index 43c8b890..cf8a8503 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2023-07-28 16:11:50 (UTC)
+ 2023-07-29 00:47:41 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -55,6 +55,81 @@ When chaos ensues, cards can't enter the battlefield from exile this turn. Then
WHO~
1
+
+ City of Death
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
+I — Create a Treasure token.
+II, II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 3
+ 2G
+
+ WHO~
+ 1
+
+
+ Davros, Dalek Creator
+ Menace
+At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
+
+ BRU
+ Legendary Artifact Creature — Alien Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO~
+ 2
+
+
+ Davros, Dalek Creator
+ Menace
+At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
+
+ BRU
+ Legendary Artifact Creature — Alien Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO~
+ 2
+
+
+ Davros, Dalek Creator
+ Menace
+At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
+
+ BRU
+ Legendary Artifact Creature — Alien Scientist
+ Creature
+ 4
+ 1UBR
+ 3/4
+
+ WHO~
+ 2
+
+
+ Death in Heaven
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I,II - Target player mills two cards, then exiles their graveyard.
+III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
+
+ B
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3B
+
+ WHO~
+ 1
+
Exterminate!
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
@@ -69,6 +144,40 @@ Destroy target creature. Its controller loses 3 life.
WHO~
3
+
+ Farewell
+ Choose one or more —
+• Exile all artifacts.
+• Exile all creatures.
+• Exile all enchantments.
+• Exile all graveyards.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO~
+ 3
+
+
+ Farewell
+ Choose one or more —
+• Exile all artifacts.
+• Exile all creatures.
+• Exile all enchantments.
+• Exile all graveyards.
+
+ W
+ Sorcery
+ Sorcery
+ 6
+ 4WW
+
+ WHO~
+ 3
+
Fixed Point in Time
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead. (Then planeswalk away from this phenomenon.)
@@ -90,6 +199,34 @@ Destroy target creature. Its controller loses 3 life.
WHO~
0
+
+ Four Knocks
+ Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+At the beginning of your precombat main phase, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ WHO~
+ 1
+
+
+ Four Knocks
+ Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
+At the beginning of your precombat main phase, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 3
+ 2W
+
+ WHO~
+ 1
+
Island
({T}: Add {U}.)
@@ -101,6 +238,51 @@ Destroy target creature. Its controller loses 3 life.
WHO~
0
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO~
+ 2
+
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO~
+ 2
+
+
+ Missy
+ Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
+At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
+
+ BRU
+ Legendary Creature — Time Lord Rogue
+ Creature
+ 6
+ 3UBR
+ 4/5
+
+ WHO~
+ 2
+
Mountain
({T}: Add {R}.)
@@ -123,6 +305,144 @@ Destroy target creature. Its controller loses 3 life.
WHO~
0
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO~
+ 2
+
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO~
+ 2
+
+
+ River Song
+ Meet in Reverse — You draw cards from the bottom of your library rather than the top.
+Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
+
+ RU
+ Legendary Creature — Human Time Lord Rogue
+ Creature
+ 3
+ 1UR
+ 2/2
+
+ WHO~
+ 2
+
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO~
+ 2
+
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO~
+ 2
+
+
+ Rose Tyler
+ Rose Tyler gets +1/+1 for each time counter on it.
+Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human
+ Creature
+ 2
+ 1W
+ 2/2
+
+ WHO~
+ 2
+
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO~
+ 2
+
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO~
+ 2
+
+
+ Sarah Jane Smith
+ Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ W
+ Legendary Creature — Human Detective
+ Creature
+ 2
+ 1W
+ 2/1
+
+ WHO~
+ 2
+
Swamp
({T}: Add {B}.)
@@ -186,6 +506,160 @@ Whenever chaos ensues, redistribute any number of players' life totals. (Each of
WHO~
1
+
+ The Eleventh Hour
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
+II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost 1 less to cast."
+III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
+
+ U
+ Enchantment — Saga
+ Enchantment
+ 4
+ 3U
+
+ WHO~
+ 1
+
+
+ The Face of Boe
+ {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
+
+ RUW
+ Legendary Creature — Alien Advisor
+ Creature
+ 4
+ 1URW
+ 0/4
+
+ WHO~
+ 2
+
+
+ The Face of Boe
+ {T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
+
+ RUW
+ Legendary Creature — Alien Advisor
+ Creature
+ 4
+ 1URW
+ 0/4
+
+ WHO~
+ 2
+
+
+ The Flux
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
+I — The Flux deals 4 damage to target creature an opponent controls.
+II, III, IV, V — Exile the top card of your library. You may play that card this turn.
+VI — Add six {R}.
+
+ R
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2RR
+
+ WHO~
+ 1
+
+
+ The Foretold Soldier
+ The Foretold Soldier must be blocked if able.
+The Foretold Soldier can't be blocked by more than one creature.
+Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
+Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ G
+ Creature — Alien Zombie Soldier
+ Creature
+ 4
+ 2GG
+ 6/6
+
+ WHO~
+ 2
+
+
+ The Foretold Soldier
+ The Foretold Soldier must be blocked if able.
+The Foretold Soldier can't be blocked by more than one creature.
+Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
+Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
+
+ G
+ Creature — Alien Zombie Soldier
+ Creature
+ 4
+ 2GG
+ 6/6
+
+ WHO~
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO~
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO~
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO~
+ 2
+
+
+ The Fourth Doctor
+ You may look at the top card of your library any time.
+Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 4
+ 2GU
+ 4/4
+
+ WHO~
+ 2
+
The Lux Foundation Library
Players have no maximum hand size.
@@ -233,6 +707,21 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e
The Tenth Doctor
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
+Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 3/5
+
+ WHO~
+ 2
+
+
+ The Tenth Doctor
+ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
RU
@@ -245,6 +734,169 @@ Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For e
WHO~
2
+
+ The Tenth Doctor
+ Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
+Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
+
+ RU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 5
+ 3UR
+ 3/5
+
+ WHO~
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The Thirteenth Doctor
+ Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
+Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
+
+ GU
+ Legendary Creature — Time Lord Doctor
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ WHO~
+ 2
+
+
+ The Valeyard
+ If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
+While voting, you may vote an additional time.
+
+ BRU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 2UBR
+ 4/5
+
+ WHO~
+ 2
+
+
+ The Valeyard
+ If an opponent would face a villainous choice, they face that choice an additional time. (They can make the same or different choices.)
+While voting, you may vote an additional time.
+
+ BRU
+ Legendary Creature — Time Lord Noble
+ Creature
+ 5
+ 2UBR
+ 4/5
+
+ WHO~
+ 2
+
+
+ Time Lord Regeneration
+ Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
+
+ U
+ Instant
+ Instant
+ 1
+ U
+
+ WHO~
+ 3
+
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO~
+ 2
+
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO~
+ 2
+
+
+ Yasmin Khan
+ {T}: Exile the top card of your library. Until your next end step, you may play it.
+Doctor's companion (You can have two commanders if the other is the Doctor.)
+
+ R
+ Legendary Creature — Human Detective
+ Creature
+ 4
+ 3R
+ 3/3
+
+ WHO~
+ 2
+
Ashiok, Wicked Manipulator
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
@@ -547,7 +1199,7 @@ If an effect would put one or more counters on a permanent you control, it puts
5
4G
- WOT~
+ WOT~
1
@@ -684,7 +1336,20 @@ Pay 1 life: Exile the top card of your library face down. Put that card into you
4
3W
- WOT~
+ WOT~
+ 1
+
+
+ Smothering Tithe
+ Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
+
+ W
+ Enchantment
+ Enchantment
+ 4
+ 3W
+
+ WOT~
1