diff --git a/PIP.xml b/PIP.xml index 6ca813b0..4ce7c774 100644 --- a/PIP.xml +++ b/PIP.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-20 00:41:23 (UTC) + 2024-02-20 08:11:59 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/PIP.xml @@ -20,6 +20,22 @@ + + Agent Frank Horrigan + Trample +Agent Frank Horrigan has indestructible as long as it attacked this turn. +Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BG + Legendary Creature — Mutant Warrior + Creature + 7 + 5BG + 8/6 + + PIP + 2 + Almost Perfect Enchant creature @@ -947,6 +963,21 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} PIP 0 + + Preston Garvey, Minuteman + At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" +Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. + + GRW + Legendary Creature — Human Soldier + Creature + 5 + 2RGW + 4/4 + + PIP + 2 + Radstorm Storm (When you cast this spell, copy it for each spell cast before it this turn.) @@ -1123,6 +1154,21 @@ Rex has all activated abilities of all cards in exile with brain counters on the PIP 0 + + T-45 Power Armor + When T-45 Power Armor enters the battlefield, you get {E}{E}. +Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. +At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature and put your choice of a menace, trample or lifelink counter on it. +Equip {3} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP + 1 + The Wise Mothman Flying diff --git a/spoiler.xml b/spoiler.xml index ec85ea5c..debf9c47 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-20 00:41:23 (UTC) + 2024-02-20 08:11:59 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -20,6 +20,22 @@ + + Agent Frank Horrigan + Trample +Agent Frank Horrigan has indestructible as long as it attacked this turn. +Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) + + BG + Legendary Creature — Mutant Warrior + Creature + 7 + 5BG + 8/6 + + PIP~ + 2 + Almost Perfect Enchant creature @@ -947,6 +963,21 @@ At the beginning of combat on enchanted opponent's turn, that player may pay {1} PIP~ 0 + + Preston Garvey, Minuteman + At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" +Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. + + GRW + Legendary Creature — Human Soldier + Creature + 5 + 2RGW + 4/4 + + PIP~ + 2 + Radstorm Storm (When you cast this spell, copy it for each spell cast before it this turn.) @@ -1123,6 +1154,21 @@ Rex has all activated abilities of all cards in exile with brain counters on the PIP~ 0 + + T-45 Power Armor + When T-45 Power Armor enters the battlefield, you get {E}{E}. +Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. +At the beginning of your upkeep, you may pay {E}. If you do, untap the equipped creature and put your choice of a menace, trample or lifelink counter on it. +Equip {3} + + Artifact — Equipment + Artifact + 2 + 2 + + PIP~ + 1 + The Wise Mothman Flying