diff --git a/OTJ.xml b/OTJ.xml index 97c7a20e..d7a665c2 100644 --- a/OTJ.xml +++ b/OTJ.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-03-29 00:42:05 (UTC) + 2024-03-29 08:12:04 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/OTJ.xml @@ -21,108 +21,60 @@ - "Kellan Joins Up" - When "Kellan Joins Up" enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) -Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. + "Bag of Golding" + Whenever you commit a crime, put a loot counter on Burglar's Bag. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +{T}: Add one mana of any color. +{2}, {T}, Remove two loot counters from Burglar's Bag: Draw a card. - GUW - Legendary Enchantment - Enchantment + Artifact + Artifact 3 - GWU + 3 - OTJ + OTJ 1 - "Kellan Joins Up" - When "Kellan Joins Up" enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) -Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. - - GUW - Legendary Enchantment - Enchantment - 3 - GWU - - OTJ - 1 - - - "Lively Dirge" - Spree (Choose one or more additional costs.) -+ {1} — Search your library for a card, put it into your graveyard, then shuffle. -+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 2 - 1B - - OTJ - 3 - - - "Longhorn Sharpshooter" - Reach -When "Longhorn Sharpshooter" becomes plotted, it deals 2 damage to any target. -Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + "Gentlemen, behold: DINOSAURS" + Whenever "Gentlemen, behold: DINOSAURS" attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or more. R - Creature — Minotaur Rogue + Creature — Human Warlock Creature 3 2R 3/3 - OTJ + OTJ 2 - "Method Actor" - You may have "Method Actor" enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. -Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + "Kambal, Stern Mayor" + Whenever one or more tokens enter the battlefield under an opponent's control, create a tapped copy of each of them. This ability triggers only once each turn. +Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life. - U - Creature — Shapeshifter Rogue - Creature - 4 - 3U - 2/2 - - OTJ - 2 - - - "Prickly-Paw" - Whenever "Prickly-Paw" attacks while saddled, it gains +1/+2 until end of turn. Then, you may return any number of creatures that saddled it to their owners' hands. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - G - Creature — Opossum Mount + BW + Legendary Creature — Human Advisor Creature 3 - 2G - 3/3 + 1WB + 2/4 - OTJ + OTJ 2 - "Roxanne, Starfall Savant" - Whenever "Roxanne, Starfall Savant" enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target." and "{T}: Add one mana of any color." -Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. + "[DJK voice] Another one" + Exile any number of creatures you control, then return those creatures to the battlefield under their owners' control. Repeat this process X times. - GR - Legendary Creature — Cat Druid - Creature - 5 - 3RG - 4/3 + W + Sorcery + Sorcery + 3 + XX2W - OTJ - 2 + OTJ + 3 Abraded Bluffs @@ -199,7 +151,23 @@ As long as Archangel of Tithes is attacking, creatures can't block unless their 1WWW 3/5 - OTJ + OTJ + 2 + + + Archangel of Tithes + Flying +As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. +As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. + + W + Creature — Angel + Creature + 4 + 1WWW + 3/5 + + OTJ 2 @@ -231,6 +199,36 @@ When Arid Archway enters the battlefield, return a land you control to its owner OTJ 2 + + Assimilation Aegis + When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. +Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. +Equip {2} + + UW + Artifact — Equipment + Artifact + 3 + 1WU + + OTJ + 1 + + + Assimilation Aegis + When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. +Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. +Equip {2} + + UW + Artifact — Equipment + Artifact + 3 + 1WU + + OTJ + 1 + At Knifepoint As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) @@ -276,7 +274,7 @@ Spells your opponents cast from graveyards or from exile cost {2} more to cast.< 1WW 2/2 - OTJ + OTJ 2 @@ -292,6 +290,36 @@ Spells your opponents cast from graveyards or from exile cost {2} more to cast.< OTJ 3 + + Baron Bertram Graywater + Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. +{1}{B}, Sacrifice another creature or artifact: Draw a card. + + BW + Legendary Creature — Vampire Noble + Creature + 4 + 2WB + 3/4 + + OTJ + 2 + + + Beastbond Outcaster + When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. and exile +Plot {1}{G} (You may pay 1 this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Human Druid + Creature + 3 + 2G + 3/3 + + OTJ + 2 + Binding Negotiation Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. @@ -305,6 +333,22 @@ Spells your opponents cast from graveyards or from exile cost {2} more to cast.< OTJ 3 + + Blacksnag Buzzard + Flying +Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. +Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + B + Creature — Bird + Creature + 3 + 2B + 2/1 + + OTJ + 2 + Blooming Marsh Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. @@ -344,7 +388,7 @@ Whenever you attack, draw a card, then you may put a land card from your hand or 3GUU 6/5 - OTJ + OTJ 2 @@ -360,7 +404,7 @@ Whenever you attack, draw a card, then you may put a land card from your hand or 3GUU 6/5 - OTJ + OTJ 2 @@ -402,6 +446,51 @@ Whenever you attack, draw a card, then you may put a land card from your hand or OTJ 3 + + Bridled Bighorn + Vigilance +Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. +Saddle 2 + + W + Creature — Sheep Mount + Creature + 4 + 3W + 3/4 + + OTJ + 2 + + + Brimstone Roundup + Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Enchantment + Enchantment + 2 + 1R + + OTJ + 1 + + + Bristlepack Sentry + Defender +As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. + + G + Creature — Plant Wolf + Creature + 2 + 1G + 3/3 + + OTJ + 2 + Bristling Backwoods Bristling Backwoods enters the battlefield tapped. @@ -492,6 +581,36 @@ Whenever Cactarantula becomes the target of a spell or ability an opponent contr OTJ 2 + + Canyon Crab + {1}{U}: Canyon Crab gets +2/-2 until end of turn. +At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. + + U + Creature — Crab + Creature + 2 + 1U + 0/5 + + OTJ + 2 + + + Caught in the Crossfire + Spree (Choose one or more additional costs.) ++ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) ++ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature. + + R + Instant + Instant + 2 + RR + + OTJ + 3 + Colossal Rattlewurm Colossal Rattlewurm has flash as long as you control a Desert. @@ -596,6 +715,37 @@ Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a OTJ 2 + + Dance of the Tumbleweeds + Spree (Choose one or more additional costs.) ++ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. ++ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control. + + G + Sorcery + Sorcery + 2 + 1G + + OTJ + 3 + + + Demonic Ruckus + Enchant creature +Enchanted creature gets +1/+1 and has menace and trample. +When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. +Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Enchantment — Aura + Enchantment + 2 + 1R + + OTJ + 1 + Desperate Bloodseeker Lifelink @@ -611,6 +761,35 @@ When Desperate Bloodseeker enters the battlefield, target player mills two cards OTJ 2 + + Discerning Peddler + When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. + + R + Creature — Human Rogue + Creature + 2 + 1R + 2/2 + + OTJ + 2 + + + Djinn of Fool's Fall + Flying +Plot {3}{U} (You may pay 3 and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature — Djinn + Creature + 5 + 4U + 4/3 + + OTJ + 2 + Double Down Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) @@ -683,6 +862,19 @@ Whenever you commit a crime, you may draw a card. If you do, discard a card. Thi OTJ 1 + + Eriette's Lullaby + Destroy target tapped creature. You gain 2 life. + + W + Sorcery + Sorcery + 2 + 1W + + OTJ + 3 + Eroded Canyon Eroded Canyon enters the battlefield tapped. @@ -712,6 +904,19 @@ Whenever you activate an ability that targets a creature or player, copy that ab OTJ 2 + + Fake Your Own Death + Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + B + Instant + Instant + 2 + 1B + + OTJ + 3 + Fblthp, Lost on the Range Ward {2} @@ -843,6 +1048,21 @@ When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent. OTJ 3 + + Forsaken Miner + Forsaken Miner can't block. +Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Creature — Skeleton Rogue + Creature + 1 + B + 2/2 + + OTJ + 2 + Fortune, Loyal Steed When Fortune, Loyal Steed enters the battlefield, scry 2. @@ -933,6 +1153,36 @@ Whenever you commit a crime, look at the top five cards of your library. You may OTJ 2 + + Geralf, the Fleshwright + Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. +Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. + + U + Legendary Creature — Human Warlock + Creature + 3 + 2U + 2/3 + + OTJ + 2 + + + Geralf, the Fleshwright + Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. +Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. + + U + Legendary Creature — Human Warlock + Creature + 3 + 2U + 2/3 + + OTJ + 2 + Getaway Glamer Spree (Choose one or more additional costs.) @@ -948,6 +1198,36 @@ Whenever you commit a crime, look at the top five cards of your library. You may OTJ 3 + + Ghired, Mirror of the Wilds + Haste +Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn." + + GRW + Legendary Creature — Human Shaman + Creature + 3 + RGW + 3/3 + + OTJ + 2 + + + Ghired, Mirror of the Wilds + Haste +Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn." + + GRW + Legendary Creature — Human Shaman + Creature + 3 + RGW + 3/3 + + OTJ + 2 + Gisa, the Hellraiser Ward—{2}, Pay 2 life. @@ -980,6 +1260,33 @@ Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue c OTJ 2 + + Gold Pan + When Gold Pan enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +Equipped creature gets +1/+1. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + OTJ + 1 + + + Gold Rush + Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. + + G + Instant + Instant + 2 + 1G + + OTJ + 3 + Great Train Heist Spree (Choose one or more additional costs.) @@ -1068,6 +1375,36 @@ Trample OTJ 2 + + Hellspur Posse Boss + Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + R + Creature — Lizard Rogue + Creature + 4 + 2RR + 2/4 + + OTJ + 2 + + + Hellspur Posse Boss + Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + R + Creature — Lizard Rogue + Creature + 4 + 2RR + 2/4 + + OTJ + 2 + High Noon Each player can't cast more than one spell each turn. @@ -1082,6 +1419,20 @@ Trample OTJ 1 + + High Noon + Each player can't cast more than one spell each turn. +{4}{R}, Sacrifice High Noon: It deals 5 damage to any target. + + W + Enchantment + Enchantment + 2 + 1W + + OTJ + 1 + Holy Cow Flash @@ -1198,6 +1549,37 @@ Whenever you commit a crime, you may return Intimidation Campaign to its owner's OTJ 1 + + Intrepid Stablemaster + Reach +{T}: Add {G}. +{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. + + G + Creature — Human Scout + Creature + 2 + 1G + 2/2 + + OTJ + 2 + + + Irascible Wolverine + When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. +Plot {2}{R} (You may pay 2 and exile this card from your hand. Cast it as a Sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Wolverine + Creature + 3 + 2R + 3/2 + + OTJ + 2 + Island ({T}: Add {U}.) @@ -1272,6 +1654,62 @@ When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent OTJ 2 + + Kaervek, the Punisher + Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.) + + B + Legendary Creature — Human Warlock + Creature + 3 + 1BB + 3/3 + + OTJ + 2 + + + Kaervek, the Punisher + Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.) + + B + Legendary Creature — Human Warlock + Creature + 3 + 1BB + 3/3 + + OTJ + 2 + + + Kellan Joins Up + When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) +Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. + + GUW + Legendary Enchantment + Enchantment + 3 + GWU + + OTJ + 1 + + + Kellan Joins Up + When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) +Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. + + GUW + Legendary Enchantment + Enchantment + 3 + GWU + + OTJ + 1 + Kellan, the Kid Flying, lifelink @@ -1358,6 +1796,51 @@ Equip {1} OTJ 2 + + Lilah, Undefeated Slickshot + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) + + RU + Legendary Creature — Human Rogue + Creature + 3 + 1UR + 3/3 + + OTJ + 2 + + + Lilah, Undefeated Slickshot + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) + + RU + Legendary Creature — Human Rogue + Creature + 3 + 1UR + 3/3 + + OTJ + 2 + + + Lively Dirge + Spree (Choose one or more additional costs.) ++ {1} — Search your library for a card, put it into your graveyard, then shuffle. ++ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 2 + 1B + + OTJ + 3 + Loan Shark When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. @@ -1387,6 +1870,22 @@ When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. 1 0 + + Longhorn Sharpshooter + Reach +When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. +Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Minotaur Rogue + Creature + 3 + 2R + 3/3 + + OTJ + 2 + Lush Oasis Lush Oasis enters the battlefield tapped. @@ -1401,6 +1900,20 @@ When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. 1 0 + + Luxurious Locomotive + Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") +Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 5 + 5 + 6/5 + + OTJ + 1 + Magda, the Hoardmaster Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) @@ -1446,6 +1959,20 @@ Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with OTJ 2 + + Magebane Lizard + Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn. + + R + Creature — Lizard + Creature + 2 + 1R + 1/4 + + OTJ + 2 + Make Your Own Luck Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) @@ -1484,7 +2011,22 @@ Whenever you cast your second spell each turn, investigate. (Create a Clue token UR 2/2 - OTJ + OTJ + 2 + + + Malcolm, the Eyes + Flying, haste +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + RU + Legendary Creature — Siren Pirate + Creature + 2 + UR + 2/2 + + OTJ 2 @@ -1516,6 +2058,35 @@ Whenever you commit a crime, surveil 2. This ability triggers only once each tur OTJ 2 + + Marchesa, Dealer of Death + Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + BRU + Legendary Creature — Human Rogue + Creature + 3 + UBR + 3/4 + + OTJ + 2 + + + Mine Raider + Trample +When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") + + R + Creature — Human Rogue + Creature + 3 + 2R + 3/2 + + OTJ + 2 + Miriam, Herd Whisperer As long as it's your turn, Mounts and Vehicles you control have hexproof. @@ -1557,6 +2128,34 @@ Crew 2 (Tap any number of creatures you control with total power 2 or more: This OTJ 0 + + Neutralize the Guards + Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Instant + Instant + 3 + 2B + + OTJ + 3 + + + Nimble Brigand + Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Whenever Nimble Brigand deals combat damage to a player, draw a card. + + U + Creature — Human Rogue + Creature + 3 + 2U + 1/3 + + OTJ + 2 + Oko, the Ringleader At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. @@ -1655,6 +2254,63 @@ Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a OTJ 2 + + Outlaw Stitcher + When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. +Plot {4}{U} (You may pay 4 and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature — Human Warlock + Creature + 4 + 3U + 1/4 + + OTJ + 2 + + + Patient Naturalist + When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) + + G + Creature — Human Scout + Creature + 3 + 2G + 2/3 + + OTJ + 2 + + + Pillage the Bog + Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. +Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + BG + Sorcery + Sorcery + 2 + BG + + OTJ + 3 + + + Pillage the Bog + Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. +Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + BG + Sorcery + Sorcery + 2 + BG + + OTJ + 3 + Plains ({T}: Add {W}.) @@ -1710,6 +2366,38 @@ Saddle 2 (Tap any number of other creatures you control with total power 2 or mo OTJ 2 + + Railway Brawler + Reach, trample +Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. +Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Rhino Warrior + Creature + 5 + 3GG + 5/5 + + OTJ + 2 + + + Railway Brawler + Reach, trample +Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. +Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Rhino Warrior + Creature + 5 + 3GG + 5/5 + + OTJ + 2 + Rakdos, the Muscle Flying, trample @@ -1756,6 +2444,21 @@ Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 l OTJ 1 + + Rambling Possum + Whenever Rambling Possum attacks while saddled, it gains +1/+2 until end of turn. Then you may return any number of creatures that saddled it to their owner's hand. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Possum Mount + Creature + 3 + 2G + 3/3 + + OTJ + 2 + Rattleback Apothecary Deathtouch @@ -1771,6 +2474,80 @@ Whenever you commit a crime, target creature you control gains your choice of me OTJ 2 + + Raven of Fell Omens + Flying +Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Creature — Bird + Creature + 2 + 1B + 1/2 + + OTJ + 2 + + + Razzle-Dazzler + Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. + + U + Creature — Human Wizard + Creature + 2 + 1U + 1/2 + + OTJ + 2 + + + Reckless Lackey + First strike, haste +{2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Creature — Goblin Pirate + Creature + 1 + R + 1/2 + + OTJ + 2 + + + Redrock Sentinel + Defender +{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + Artifact Creature — Golem + Creature + 3 + 3 + 2/4 + + OTJ + 2 + + + Requisition Raid + Spree (Choose one or more additional costs.) ++ {1} — Destroy target artifact. ++ {1} — Destroy target enchantment. ++ {1} — Put a +1/+1 counter on each creature target player controls. + + W + Sorcery + Sorcery + 1 + W + + OTJ + 3 + Resilient Roadrunner Haste, protection from Coyotes @@ -1783,7 +2560,7 @@ Whenever you commit a crime, target creature you control gains your choice of me 1R 2/2 - OTJ + OTJ 2 @@ -1835,6 +2612,65 @@ Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a OTJ 2 + + Rise of the Varmints + Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. +Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Sorcery + Sorcery + 4 + 3G + + OTJ + 3 + + + Roxanne, Starfall Savant + Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." +Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. + + GR + Legendary Creature — Cat Druid + Creature + 5 + 3RG + 4/3 + + OTJ + 2 + + + Roxanne, Starfall Savant + Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." +Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. + + GR + Legendary Creature — Cat Druid + Creature + 5 + 3RG + 4/3 + + OTJ + 2 + + + Rustler Rampage + Spree (Choose one or more additional costs.) ++ {1} — Untap all creatures target player controls. ++ {1} — Target creature gains double strike until end of turn. + + W + Instant + Instant + 1 + W + + OTJ + 3 + Ruthless Lawbringer When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. @@ -1982,6 +2818,35 @@ Whenever Servant of the Stinger deals combat damage to a player, if you've commi OTJ 2 + + Shackle Slinger + Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature — Human Soldier + Creature + 3 + 2U + 3/2 + + OTJ + 2 + + + Sheriff of Safe Passage + Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. +Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + W + Creature — Human Knight + Creature + 3 + 2W + 0/0 + + OTJ + 2 + Shifting Grift Spree (Choose one or more additional costs.) @@ -2011,6 +2876,19 @@ Whenever Servant of the Stinger deals combat damage to a player, if you've commi OTJ 3 + + Slick Sequence + Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. + + RU + Instant + Instant + 2 + UR + + OTJ + 3 + Slickshot Lockpicker When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) @@ -2058,6 +2936,21 @@ Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a OTJ 2 + + Slickshot Vault-Buster + Vigilance +Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + U + Creature — Human Rogue + Creature + 3 + 2U + 1/4 + + OTJ + 2 + Smuggler's Surprise Spree (Choose one or more additional costs.) @@ -2146,6 +3039,19 @@ Ward {3} (Whenever this creature becomes the target of a spell or ability an opp 1 0 + + Steer Clear + Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. + + W + Instant + Instant + 1 + W + + OTJ + 3 + Step Between Worlds Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. @@ -2174,6 +3080,38 @@ Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast i OTJ 3 + + Stingerback Terror + Flying, trample +Stingerback Terror gets -1/-1 for each card in your hand. +Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Scorpion Dragon + Creature + 4 + 2RR + 7/7 + + OTJ + 2 + + + Stingerback Terror + Flying, trample +Stingerback Terror gets -1/-1 for each card in your hand. +Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Scorpion Dragon + Creature + 4 + 2RR + 7/7 + + OTJ + 2 + Stubborn Burrowfiend Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. @@ -2200,6 +3138,50 @@ Saddle 2 (Tap any number of other creatures yo control with total power 2 or mor OTJ 0 + + Taii Wakeen, Perfect Shot + Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. +{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. + + RW + Legendary Creature — Human Mercenary + Creature + 2 + RW + 2/3 + + OTJ + 2 + + + Taii Wakeen, Perfect Shot + Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. +{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. + + RW + Legendary Creature — Human Mercenary + Creature + 2 + RW + 2/3 + + OTJ + 2 + + + Take for a Ride + Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. + + R + Sorcery + Sorcery + 3 + 2R + + OTJ + 3 + Terror of the Peaks Flying @@ -2306,6 +3288,36 @@ Equip {2}{U} OTJ 1 + + This Town Ain't Big Enough + This spell costs {3} less to cast if it targets a permanent you control. +Return up to two target nonland permanents to their owners' hands. + + U + Instant + Instant + 5 + 4U + + OTJ + 3 + + + Three Steps Ahead + Spree (Choose one or more additional costs.) ++ {1}{U} — Counter target spell. ++ {3} — Create a token that's a copy of target artifact or creature you control. ++ {2} — Draw two cards, then discard a card. + + U + Instant + Instant + 1 + U + + OTJ + 3 + Three Steps Ahead Spree (Choose one or more additional costs.) @@ -2424,6 +3436,34 @@ Saddle 2 (Tap any number of other creatures you control with total power 2 or mo OTJ 2 + + Treasure Dredger + {1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") + + B + Creature — Human Rogue + Creature + 2 + 1B + 2/2 + + OTJ + 2 + + + Tumbleweed Rising + Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. +Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Sorcery + Sorcery + 2 + 1G + + OTJ + 3 + Unfortunate Accident Spree (Choose one or more additional costs.) @@ -2469,6 +3509,35 @@ As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifel OTJ 2 + + Vadmir, New Blood + Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. + + B + Legendary Creature — Vampire Rogue + Creature + 2 + 1B + 2/2 + + OTJ + 2 + + + Vengeful Townsfolk + Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. + + W + Creature — Human Citizen + Creature + 3 + 2W + 3/3 + + OTJ + 2 + Vial Smasher, Gleeful Grenadier Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) @@ -2483,6 +3552,21 @@ As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifel OTJ 2 + + Visage Bandit + You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. +Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature — Shapeshifter Rogue + Creature + 4 + 3U + 2/2 + + OTJ + 2 + Vraska Joins Up When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. @@ -2544,7 +3628,7 @@ Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you Wrangler of the Damned Flash -At the beginning of your end step, if you didn't cast any spells from your hand this turn, create a 2/2 white Spirit creature token with flying. +At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. UW Creature — Human Soldier @@ -2553,7 +3637,7 @@ At the beginning of your end step, if you didn't cast any spells from your hand 3WU 1/4 - OTJ + OTJ 2 diff --git a/spoiler.xml b/spoiler.xml index f4e4d7d7..f0d4f6a5 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-03-29 00:42:05 (UTC) + 2024-03-29 08:12:05 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,12 +18,6 @@ Expansion 2024-08-02 - - BIG~ - The Big Score (Spoiler) - Expansion - 2024-04-19 - OTC~ Outlaws of Thunder Junction Commander (Spoiler) @@ -36,6 +30,12 @@ Expansion 2024-04-19 + + BIG~ + The Big Score (Spoiler) + Expansion + 2024-04-19 + @@ -207,6 +207,3688 @@ When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Eq BLB~ 0 + + Gonti, Canny Acquisitor + Spells you cast but don't own cost {1} less to cast. +Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. + + BGU + Legendary Creature — Aetherborn Rogue + Creature + 5 + 2BGU + 5/5 + + OTC~ + 2 + + + Olivia, Opulent Outlaw + Flying, lifelink +Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. + + BRW + Legendary Creature — Vampire Assassin + Creature + 4 + 1RWB + 3/3 + + OTC~ + 2 + + + Stella Lee, Wild Card + Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. +{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. + + RU + Legendary Creature + Creature + 3 + 1UR + 2/4 + + OTC~ + 2 + + + Yuma, Proud Protector + This spell costs {1} less to cast for each land card in your graveyard. +Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. +Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. + + GRW + Legendary Creature — Human Ranger + Creature + 8 + 5RGW + 6/6 + + OTC~ + 2 + + + "Bag of Golding" + Whenever you commit a crime, put a loot counter on Burglar's Bag. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +{T}: Add one mana of any color. +{2}, {T}, Remove two loot counters from Burglar's Bag: Draw a card. + + Artifact + Artifact + 3 + 3 + + OTJ~ + 1 + + + "Gentlemen, behold: DINOSAURS" + Whenever "Gentlemen, behold: DINOSAURS" attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or more. + + R + Creature — Human Warlock + Creature + 3 + 2R + 3/3 + + OTJ~ + 2 + + + "Kambal, Stern Mayor" + Whenever one or more tokens enter the battlefield under an opponent's control, create a tapped copy of each of them. This ability triggers only once each turn. +Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life. + + BW + Legendary Creature — Human Advisor + Creature + 3 + 1WB + 2/4 + + OTJ~ + 2 + + + "[DJK voice] Another one" + Exile any number of creatures you control, then return those creatures to the battlefield under their owners' control. Repeat this process X times. + + W + Sorcery + Sorcery + 3 + XX2W + + OTJ~ + 3 + + + Abraded Bluffs + Abraded Bluffs enters the battlefield tapped. +When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {R} or {W}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Aloe Alchemist + Trample +When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. +Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Plant Warlock + Creature + 2 + 1G + 3/2 + + OTJ~ + 2 + + + Annie Flash, the Veteran + Flash +When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. +Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. + + GRW + Legendary Creature — Human Rogue + Creature + 6 + 3RGW + 4/5 + + OTJ~ + 2 + + + Annie Flash, the Veteran + Flash +When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. +Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. + + GRW + Legendary Creature — Human Rogue + Creature + 6 + 3RGW + 4/5 + + OTJ~ + 2 + + + Archangel of Tithes + Flying +As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. +As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. + + W + Creature — Angel + Creature + 4 + 1WWW + 3/5 + + OTJ~ + 2 + + + Archangel of Tithes + Flying +As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. +As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. + + W + Creature — Angel + Creature + 4 + 1WWW + 3/5 + + OTJ~ + 2 + + + Arid Archway + Arid Archway enters the battlefield tapped. +When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) +{T}: Add {C}{C}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Armored Armadillo + Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. + + W + Creature — Armadillo + Creature + 1 + W + 0/4 + + OTJ~ + 2 + + + Assimilation Aegis + When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. +Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. +Equip {2} + + UW + Artifact — Equipment + Artifact + 3 + 1WU + + OTJ~ + 1 + + + Assimilation Aegis + When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield. +Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis. +Equip {2} + + UW + Artifact — Equipment + Artifact + 3 + 1WU + + OTJ~ + 1 + + + At Knifepoint + As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. + + BR + Enchantment + Enchantment + 3 + 1BR + + OTJ~ + 1 + + + Aven Interrupter + Flash +Flying +When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) +Spells your opponents cast from graveyards or from exile cost {2} more to cast. + + W + Creature — Bird Rogue + Creature + 3 + 1WW + 2/2 + + OTJ~ + 2 + + + Aven Interrupter + Flash +Flying +When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) +Spells your opponents cast from graveyards or from exile cost {2} more to cast. + + W + Creature — Bird Rogue + Creature + 3 + 1WW + 2/2 + + OTJ~ + 2 + + + Badlands Revival + Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. + + BG + Sorcery + Sorcery + 5 + 3BG + + OTJ~ + 3 + + + Baron Bertram Graywater + Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. +{1}{B}, Sacrifice another creature or artifact: Draw a card. + + BW + Legendary Creature — Vampire Noble + Creature + 4 + 2WB + 3/4 + + OTJ~ + 2 + + + Beastbond Outcaster + When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. and exile +Plot {1}{G} (You may pay 1 this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Human Druid + Creature + 3 + 2G + 3/3 + + OTJ~ + 2 + + + Binding Negotiation + Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. + + B + Sorcery + Sorcery + 2 + 1B + + OTJ~ + 3 + + + Blacksnag Buzzard + Flying +Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. +Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + B + Creature — Bird + Creature + 3 + 2B + 2/1 + + OTJ~ + 2 + + + Blooming Marsh + Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {B} or {G}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Blooming Marsh + Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {B} or {G}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Bonny Pall, Clearcutter + Reach +When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." +Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. + + GU + Legendary Creature — Giant Scout + Creature + 6 + 3GUU + 6/5 + + OTJ~ + 2 + + + Bonny Pall, Clearcutter + Reach +When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." +Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. + + GU + Legendary Creature — Giant Scout + Creature + 6 + 3GUU + 6/5 + + OTJ~ + 2 + + + Botanical Sanctum + Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Botanical Sanctum + Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {G} or {U}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Bovine Intervention + Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. + + W + Instant + Instant + 2 + 1W + + OTJ~ + 3 + + + Bridled Bighorn + Vigilance +Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. +Saddle 2 + + W + Creature — Sheep Mount + Creature + 4 + 3W + 3/4 + + OTJ~ + 2 + + + Brimstone Roundup + Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Enchantment + Enchantment + 2 + 1R + + OTJ~ + 1 + + + Bristlepack Sentry + Defender +As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. + + G + Creature — Plant Wolf + Creature + 2 + 1G + 3/3 + + OTJ~ + 2 + + + Bristling Backwoods + Bristling Backwoods enters the battlefield tapped. +When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {R} or {G}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Bristly Bill, Spine Sower + Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. +{3}{G}{G}: Double the number of +1/+1 counters on each creature you control. + + G + Legendary Creature — Plant Druid + Creature + 2 + 1G + 2/2 + + OTJ~ + 2 + + + Bristly Bill, Spine Sower + Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. +{3}{G}{G}: Double the number of +1/+1 counters on each creature you control. + + G + Legendary Creature — Plant Druid + Creature + 2 + 1G + 2/2 + + OTJ~ + 2 + + + Bruse Tarl, Roving Rancher + Oxen you control have double strike. +Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. + + RW + Legendary Creature — Human Warrior + Creature + 4 + 2RW + 4/3 + + OTJ~ + 2 + + + Bruse Tarl, Roving Rancher + Oxen you control have double strike. +Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. + + RW + Legendary Creature — Human Warrior + Creature + 4 + 2RW + 4/3 + + OTJ~ + 2 + + + Cactarantula + This spell costs {1} less to cast if you control a Desert. +Reach +Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. + + G + Creature — Plant Spider + Creature + 6 + 4GG + 6/5 + + OTJ~ + 2 + + + Canyon Crab + {1}{U}: Canyon Crab gets +2/-2 until end of turn. +At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. + + U + Creature — Crab + Creature + 2 + 1U + 0/5 + + OTJ~ + 2 + + + Caught in the Crossfire + Spree (Choose one or more additional costs.) ++ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) ++ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature. + + R + Instant + Instant + 2 + RR + + OTJ~ + 3 + + + Colossal Rattlewurm + Colossal Rattlewurm has flash as long as you control a Desert. +Trample +{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. + + G + Creature — Wurm + Creature + 4 + 2GG + 6/5 + + OTJ~ + 2 + + + Colossal Rattlewurm + Colossal Rattlewurm has flash as long as you control a Desert. +Trample +{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. + + G + Creature — Wurm + Creature + 4 + 2GG + 6/5 + + OTJ~ + 2 + + + Concealed Courtyard + Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {W} or {B}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Concealed Courtyard + Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {W} or {B}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Congregation Gryff + Flying, lifelink +Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. +Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + GW + Creature — Hippogriff Mount + Creature + 3 + 1GW + 1/4 + + OTJ~ + 2 + + + Creosote Heath + Creosote Heath enters the battlefield tapped. +When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {G} or {W}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Cunning Coyote + Haste +When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. +Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Coyote + Creature + 2 + 1R + 2/2 + + OTJ~ + 2 + + + Dance of the Tumbleweeds + Spree (Choose one or more additional costs.) ++ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. ++ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control. + + G + Sorcery + Sorcery + 2 + 1G + + OTJ~ + 3 + + + Demonic Ruckus + Enchant creature +Enchanted creature gets +1/+1 and has menace and trample. +When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. +Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Enchantment — Aura + Enchantment + 2 + 1R + + OTJ~ + 1 + + + Desperate Bloodseeker + Lifelink +When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.) + + B + Creature — Vampire + Creature + 2 + 1B + 2/2 + + OTJ~ + 2 + + + Discerning Peddler + When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. + + R + Creature — Human Rogue + Creature + 2 + 1R + 2/2 + + OTJ~ + 2 + + + Djinn of Fool's Fall + Flying +Plot {3}{U} (You may pay 3 and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature — Djinn + Creature + 5 + 4U + 4/3 + + OTJ~ + 2 + + + Double Down + Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) + + U + Enchantment + Enchantment + 4 + 3U + + OTJ~ + 1 + + + Double Down + Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) + + U + Enchantment + Enchantment + 4 + 3U + + OTJ~ + 1 + + + Duelist of the Mind + Flying, vigilance +Duelist of the Mind's power is equal to the number of cards you've drawn this turn. +Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. + + U + Creature — Human Advisor + Creature + 2 + 1U + */3 + + OTJ~ + 2 + + + Duelist of the Mind + Flying, vigilance +Duelist of the Mind's power is equal to the number of cards you've drawn this turn. +Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. + + U + Creature — Human Advisor + Creature + 2 + 1U + */3 + + OTJ~ + 2 + + + Emergent Haunting + At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. +{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) + + U + Enchantment + Enchantment + 2 + 1U + + OTJ~ + 1 + + + Eriette's Lullaby + Destroy target tapped creature. You gain 2 life. + + W + Sorcery + Sorcery + 2 + 1W + + OTJ~ + 3 + + + Eroded Canyon + Eroded Canyon enters the battlefield tapped. +When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {U} or {R}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Ertha Jo, Frontier Mentor + When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. + + RW + Legendary Creature — Kor Advisor + Creature + 4 + 2RW + 2/4 + + OTJ~ + 2 + + + Fake Your Own Death + Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + B + Instant + Instant + 2 + 1B + + OTJ~ + 3 + + + Fblthp, Lost on the Range + Ward {2} +You may look at the top card of your library any time. +The top card of your library has plot. The plot cost is equal to its mana cost. +You may plot nonland cards from the top of your library. + + U + Legendary Creature — Homunculus + Creature + 3 + 1UU + 1/1 + + OTJ~ + 2 + + + Fblthp, Lost on the Range + Ward {2} +You may look at the top card of your library any time. +The top card of your library has plot. The plot cost is equal to its mana cost. +You may plot nonland cards from the top of your library. + + U + Legendary Creature — Homunculus + Creature + 3 + 1UU + 1/1 + + OTJ~ + 2 + + + Festering Gulch + Festering Gulch enters the battlefield tapped. +When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {B} or {G}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Final Showdown + Spree (Choose one or more additional costs.) ++ {1} — All creatures lose all abilities until end of turn. ++ {1} — Choose a creature you control. It gains indestructible until end of turn. ++ {3}{W}{W} — Destroy all creatures. + + W + Instant + Instant + 1 + W + + OTJ~ + 3 + + + Final Showdown + Spree (Choose one or more additional costs.) ++ {1} — All creatures lose all abilities until end of turn. ++ {1} — Choose a creature you control. It gains indestructible until end of turn. ++ {3}{W}{W} — Destroy all creatures. + + W + Instant + Instant + 1 + W + + OTJ~ + 3 + + + Fleeting Reflection + Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. + + U + Instant + Instant + 2 + 1U + + OTJ~ + 3 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + OTJ~ + 0 + + + Forlorn Flats + Forlorn Flats enters the battlefield tapped. +When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {W} or {B}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Form a Posse + Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + RW + Sorcery + Sorcery + 2 + XRW + + OTJ~ + 3 + + + Forsaken Miner + Forsaken Miner can't block. +Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Creature — Skeleton Rogue + Creature + 1 + B + 2/2 + + OTJ~ + 2 + + + Fortune, Loyal Steed + When Fortune, Loyal Steed enters the battlefield, scry 2. +Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. +Saddle 1 + + W + Legendary Creature — Beast Mount + Creature + 3 + 2W + 2/4 + + OTJ~ + 2 + + + Fortune, Loyal Steed + When Fortune, Loyal Steed enters the battlefield, scry 2. +Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. +Saddle 1 + + W + Legendary Creature — Beast Mount + Creature + 3 + 2W + 2/4 + + OTJ~ + 2 + + + Freestrider Lookout + Reach +Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + G + Creature — Human Rogue + Creature + 3 + 2G + 3/3 + + OTJ~ + 2 + + + Freestrider Lookout + Reach +Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + G + Creature — Human Rogue + Creature + 3 + 2G + 3/3 + + OTJ~ + 2 + + + Frontier Seeker + When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Creature — Human Scout + Creature + 2 + 1W + 2/1 + + OTJ~ + 2 + + + Frontier Seeker + When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Creature — Human Scout + Creature + 2 + 1W + 2/1 + + OTJ~ + 2 + + + Geralf, the Fleshwright + Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. +Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. + + U + Legendary Creature — Human Warlock + Creature + 3 + 2U + 2/3 + + OTJ~ + 2 + + + Geralf, the Fleshwright + Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. +Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn. + + U + Legendary Creature — Human Warlock + Creature + 3 + 2U + 2/3 + + OTJ~ + 2 + + + Getaway Glamer + Spree (Choose one or more additional costs.) ++ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. ++ {2} — Destroy target creature if no other creature has greater power. + + W + Instant + Instant + 1 + W + + OTJ~ + 3 + + + Ghired, Mirror of the Wilds + Haste +Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn." + + GRW + Legendary Creature — Human Shaman + Creature + 3 + RGW + 3/3 + + OTJ~ + 2 + + + Ghired, Mirror of the Wilds + Haste +Nontoken creatures you control have "{T}: Create a token that's a copy of target token you control that entered the battlefield this turn." + + GRW + Legendary Creature — Human Shaman + Creature + 3 + RGW + 3/3 + + OTJ~ + 2 + + + Gisa, the Hellraiser + Ward—{2}, Pay 2 life. +Skeletons and Zombies you control get +1/+1 and have menace. +Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Legendary Creature — Human Warlock + Creature + 5 + 3BB + 4/4 + + OTJ~ + 2 + + + Gisa, the Hellraiser + Ward—{2}, Pay 2 life. +Skeletons and Zombies you control get +1/+1 and have menace. +Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Legendary Creature — Human Warlock + Creature + 5 + 3BB + 4/4 + + OTJ~ + 2 + + + Gold Pan + When Gold Pan enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") +Equipped creature gets +1/+1. +Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) + + Artifact — Equipment + Artifact + 2 + 2 + + OTJ~ + 1 + + + Gold Rush + Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. + + G + Instant + Instant + 2 + 1G + + OTJ~ + 3 + + + Great Train Heist + Spree (Choose one or more additional costs.) ++ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. ++ {2} — Creatures you control get +1/+0 and gain first strike until end of turn. ++ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. + + R + Instant + Instant + 1 + R + + OTJ~ + 3 + + + Great Train Heist + Spree (Choose one or more additional costs.) ++ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. ++ {2} — Creatures you control get +1/+0 and gain first strike until end of turn. ++ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. + + R + Instant + Instant + 1 + R + + OTJ~ + 3 + + + Hardbristle Bandit + {T}: Add one mana of any color. +Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + G + Creature — Plant Rogue + Creature + 2 + 1G + 1/1 + + OTJ~ + 2 + + + Hell to Pay + Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. + + R + Sorcery + Sorcery + 1 + XR + + OTJ~ + 3 + + + Hell to Pay + Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. + + R + Sorcery + Sorcery + 1 + XR + + OTJ~ + 3 + + + Hellspur Brute + Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) +Trample + + R + Creature — Minotaur Mercenary + Creature + 5 + 4R + 5/4 + + OTJ~ + 2 + + + Hellspur Posse Boss + Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + R + Creature — Lizard Rogue + Creature + 4 + 2RR + 2/4 + + OTJ~ + 2 + + + Hellspur Posse Boss + Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) +When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + R + Creature — Lizard Rogue + Creature + 4 + 2RR + 2/4 + + OTJ~ + 2 + + + High Noon + Each player can't cast more than one spell each turn. +{4}{R}, Sacrifice High Noon: It deals 5 damage to any target. + + W + Enchantment + Enchantment + 2 + 1W + + OTJ~ + 1 + + + High Noon + Each player can't cast more than one spell each turn. +{4}{R}, Sacrifice High Noon: It deals 5 damage to any target. + + W + Enchantment + Enchantment + 2 + 1W + + OTJ~ + 1 + + + Holy Cow + Flash +Flying +When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + W + Creature — Ox Angel + Creature + 3 + 2W + 2/2 + + OTJ~ + 2 + + + Honest Rutstein + When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. +Creature spells you cast cost {1} less to cast. + + BG + Legendary Creature — Human Warlock + Creature + 3 + 1BG + 3/2 + + OTJ~ + 2 + + + Honest Rutstein + When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. +Creature spells you cast cost {1} less to cast. + + BG + Legendary Creature — Human Warlock + Creature + 3 + 1BG + 3/2 + + OTJ~ + 2 + + + Insatiable Avarice + Spree (Choose one or more additional costs.) ++ {2} — Search your library for a card, then shuffle and put that card on top. ++ {B}{B} — Target player draws three cards and loses 3 life. + + B + Sorcery + Sorcery + 1 + B + + OTJ~ + 3 + + + Insatiable Avarice + Spree (Choose one or more additional costs.) ++ {2} — Search your library for a card, then shuffle and put that card on top. ++ {B}{B} — Target player draws three cards and loses 3 life. + + B + Sorcery + Sorcery + 1 + B + + OTJ~ + 3 + + + Inspiring Vantage + Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {R} or {W}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Inspiring Vantage + Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {R} or {W}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Intimidation Campaign + When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. +Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + BU + Enchantment + Enchantment + 3 + 1UB + + OTJ~ + 1 + + + Intrepid Stablemaster + Reach +{T}: Add {G}. +{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells. + + G + Creature — Human Scout + Creature + 2 + 1G + 2/2 + + OTJ~ + 2 + + + Irascible Wolverine + When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. +Plot {2}{R} (You may pay 2 and exile this card from your hand. Cast it as a Sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Wolverine + Creature + 3 + 2R + 3/2 + + OTJ~ + 2 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + OTJ~ + 0 + + + Jace Reawakened + You can't cast this spell during your first, second, or third turns of the game. ++1: Draw a card, then discard a card. ++1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. +−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. + + U + Legendary Planeswalker — Jace + Planeswalker + 2 + UU + 3 + + OTJ~ + 1 + + + Jace Reawakened + You can't cast this spell during your first, second, or third turns of the game. ++1: Draw a card, then discard a card. ++1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. +−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. + + U + Legendary Planeswalker — Jace + Planeswalker + 2 + UU + 3 + + OTJ~ + 1 + + + Jagged Barrens + Jagged Barrens enters the battlefield tapped. +When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {B} or {R}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Jolene, Plundering Pugilist + Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. +{1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. + + GR + Legendary Creature — Human Mercenary + Creature + 3 + 1RG + 4/2 + + OTJ~ + 2 + + + Kaervek, the Punisher + Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.) + + B + Legendary Creature — Human Warlock + Creature + 3 + 1BB + 3/3 + + OTJ~ + 2 + + + Kaervek, the Punisher + Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.) + + B + Legendary Creature — Human Warlock + Creature + 3 + 1BB + 3/3 + + OTJ~ + 2 + + + Kellan Joins Up + When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) +Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. + + GUW + Legendary Enchantment + Enchantment + 3 + GWU + + OTJ~ + 1 + + + Kellan Joins Up + When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) +Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. + + GUW + Legendary Enchantment + Enchantment + 3 + GWU + + OTJ~ + 1 + + + Kellan, the Kid + Flying, lifelink +Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. + + GUW + Legendary Creature — Human Faerie Rogue + Creature + 3 + GWU + 3/3 + + OTJ~ + 2 + + + Kellan, the Kid + Flying, lifelink +Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. + + GUW + Legendary Creature — Human Faerie Rogue + Creature + 3 + GWU + 3/3 + + OTJ~ + 2 + + + Kraum, Violent Cacophony + Flying +Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. + + RU + Legendary Creature — Zombie Horror + Creature + 4 + 2UR + 2/3 + + OTJ~ + 2 + + + Lassoed by the Law + When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. +When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + W + Enchantment + Enchantment + 4 + 3W + + OTJ~ + 1 + + + Lavaspur Boots + Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +Equip {1} + + Artifact — Equipment + Artifact + 1 + 1 + + OTJ~ + 1 + + + Lazav, Familiar Stranger + Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + BU + Legendary Creature — Shapeshifter + Creature + 3 + 1UB + 1/4 + + OTJ~ + 2 + + + Lilah, Undefeated Slickshot + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) + + RU + Legendary Creature — Human Rogue + Creature + 3 + 1UR + 3/3 + + OTJ~ + 2 + + + Lilah, Undefeated Slickshot + Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) + + RU + Legendary Creature — Human Rogue + Creature + 3 + 1UR + 3/3 + + OTJ~ + 2 + + + Lively Dirge + Spree (Choose one or more additional costs.) ++ {1} — Search your library for a card, put it into your graveyard, then shuffle. ++ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. + + B + Sorcery + Sorcery + 2 + 1B + + OTJ~ + 3 + + + Loan Shark + When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. +Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature — Shark Rogue + Creature + 4 + 3U + 3/4 + + OTJ~ + 2 + + + Lonely Arroyo + Lonely Arroyo enters the battlefield tapped. +When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {W} or {U}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Longhorn Sharpshooter + Reach +When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target. +Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Minotaur Rogue + Creature + 3 + 2R + 3/3 + + OTJ~ + 2 + + + Lush Oasis + Lush Oasis enters the battlefield tapped. +When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {G} or {U}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Luxurious Locomotive + Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") +Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 5 + 5 + 6/5 + + OTJ~ + 1 + + + Magda, the Hoardmaster + Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. + + R + Legendary Creature — Dwarf Berserker + Creature + 2 + 1R + 2/2 + + OTJ~ + 2 + + + Magda, the Hoardmaster + Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. + + R + Legendary Creature — Dwarf Berserker + Creature + 2 + 1R + 2/2 + + OTJ~ + 2 + + + Magda, the Hoardmaster + Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. + + R + Legendary Creature — Dwarf Berserker + Creature + 2 + 1R + 2/2 + + OTJ~ + 2 + + + Magebane Lizard + Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn. + + R + Creature — Lizard + Creature + 2 + 1R + 1/4 + + OTJ~ + 2 + + + Make Your Own Luck + Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) + + GU + Sorcery + Sorcery + 5 + 3GU + + OTJ~ + 3 + + + Make Your Own Luck + Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) + + GU + Sorcery + Sorcery + 5 + 3GU + + OTJ~ + 3 + + + Malcolm, the Eyes + Flying, haste +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + RU + Legendary Creature — Siren Pirate + Creature + 2 + UR + 2/2 + + OTJ~ + 2 + + + Malcolm, the Eyes + Flying, haste +Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") + + RU + Legendary Creature — Siren Pirate + Creature + 2 + UR + 2/2 + + OTJ~ + 2 + + + Marauding Sphinx + Flying, vigilance, ward {2} +Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + U + Creature — Sphinx Rogue + Creature + 5 + 3UU + 3/5 + + OTJ~ + 2 + + + Marchesa, Dealer of Death + Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + BRU + Legendary Creature — Human Rogue + Creature + 3 + UBR + 3/4 + + OTJ~ + 2 + + + Marchesa, Dealer of Death + Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + BRU + Legendary Creature — Human Rogue + Creature + 3 + UBR + 3/4 + + OTJ~ + 2 + + + Mine Raider + Trample +When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.") + + R + Creature — Human Rogue + Creature + 3 + 2R + 3/2 + + OTJ~ + 2 + + + Miriam, Herd Whisperer + As long as it's your turn, Mounts and Vehicles you control have hexproof. +Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. + + GW + Legendary Creature — Human Druid + Creature + 2 + GW + 3/2 + + OTJ~ + 2 + + + Mobile Homestead + Mobile Homestead has haste as long as you control a Mount. +Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. +Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) + + Artifact — Vehicle + Artifact + 2 + 2 + 3/3 + + OTJ~ + 1 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + OTJ~ + 0 + + + Neutralize the Guards + Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + B + Instant + Instant + 3 + 2B + + OTJ~ + 3 + + + Nimble Brigand + Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Whenever Nimble Brigand deals combat damage to a player, draw a card. + + U + Creature — Human Rogue + Creature + 3 + 2U + 1/3 + + OTJ~ + 2 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ~ + 1 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ~ + 1 + + + Oko, the Ringleader + At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. ++1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. +−1: Create a 3/3 green Elk creature token. +−5: For each other nonland permanent you control, create a token that's a copy of that permanent. + + GU + Legendary Planeswalker — Oko + Planeswalker + 4 + 2GU + 3 + + OTJ~ + 1 + + + Outcaster Greenblade + When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. +Outcaster Greenblade gets +1/+1 for each Desert you control. + + G + Creature — Human Mercenary + Creature + 3 + 2G + 1/2 + + OTJ~ + 2 + + + Outcaster Trailblazer + When Outcaster Trailblazer enters the battlefield, add one mana of any color. +Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. +Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Human Druid + Creature + 3 + 2G + 4/2 + + OTJ~ + 2 + + + Outcaster Trailblazer + When Outcaster Trailblazer enters the battlefield, add one mana of any color. +Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. +Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Human Druid + Creature + 3 + 2G + 4/2 + + OTJ~ + 2 + + + Outlaw Stitcher + When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. +Plot {4}{U} (You may pay 4 and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature — Human Warlock + Creature + 4 + 3U + 1/4 + + OTJ~ + 2 + + + Patient Naturalist + When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) + + G + Creature — Human Scout + Creature + 3 + 2G + 2/3 + + OTJ~ + 2 + + + Pillage the Bog + Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. +Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + BG + Sorcery + Sorcery + 2 + BG + + OTJ~ + 3 + + + Pillage the Bog + Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. +Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + BG + Sorcery + Sorcery + 2 + BG + + OTJ~ + 3 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + OTJ~ + 0 + + + Plan the Heist + Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Sorcery + Sorcery + 4 + 2UU + + OTJ~ + 3 + + + Prosperity Tycoon + When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) + + W + Creature — Human Noble + Creature + 4 + 3W + 4/2 + + OTJ~ + 2 + + + Quilled Charger + Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) +Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + R + Creature — Porcupine Mount + Creature + 4 + 3R + 4/3 + + OTJ~ + 2 + + + Railway Brawler + Reach, trample +Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. +Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Rhino Warrior + Creature + 5 + 3GG + 5/5 + + OTJ~ + 2 + + + Railway Brawler + Reach, trample +Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power. +Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Creature — Rhino Warrior + Creature + 5 + 3GG + 5/5 + + OTJ~ + 2 + + + Rakdos, the Muscle + Flying, trample +Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. +Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. + + BR + Legendary Creature — Demon Mercenary + Creature + 5 + 2BBR + 6/5 + + OTJ~ + 2 + + + Rakdos, the Muscle + Flying, trample +Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. +Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. + + BR + Legendary Creature — Demon Mercenary + Creature + 5 + 2BBR + 6/5 + + OTJ~ + 2 + + + Rakish Crew + When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + + B + Enchantment + Enchantment + 3 + 2B + + OTJ~ + 1 + + + Rambling Possum + Whenever Rambling Possum attacks while saddled, it gains +1/+2 until end of turn. Then you may return any number of creatures that saddled it to their owner's hand. +Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Possum Mount + Creature + 3 + 2G + 3/3 + + OTJ~ + 2 + + + Rattleback Apothecary + Deathtouch +Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Creature — Gorgon Warlock + Creature + 3 + 2B + 3/2 + + OTJ~ + 2 + + + Raven of Fell Omens + Flying +Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Creature — Bird + Creature + 2 + 1B + 1/2 + + OTJ~ + 2 + + + Razzle-Dazzler + Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. + + U + Creature — Human Wizard + Creature + 2 + 1U + 1/2 + + OTJ~ + 2 + + + Reckless Lackey + First strike, haste +{2}{R}, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + R + Creature — Goblin Pirate + Creature + 1 + R + 1/2 + + OTJ~ + 2 + + + Redrock Sentinel + Defender +{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") + + Artifact Creature — Golem + Creature + 3 + 3 + 2/4 + + OTJ~ + 2 + + + Requisition Raid + Spree (Choose one or more additional costs.) ++ {1} — Destroy target artifact. ++ {1} — Destroy target enchantment. ++ {1} — Put a +1/+1 counter on each creature target player controls. + + W + Sorcery + Sorcery + 1 + W + + OTJ~ + 3 + + + Resilient Roadrunner + Haste, protection from Coyotes +{3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. + + R + Creature — Bird + Creature + 2 + 1R + 2/2 + + OTJ~ + 2 + + + Rictus Robber + When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. +Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + B + Creature — Zombie Rogue + Creature + 4 + 3B + 4/3 + + OTJ~ + 2 + + + Riku of Many Paths + Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — +• Exile the top card of your library. Until the end of your next turn, you may play it. +• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. +• Create a 1/1 blue Bird creature token with flying. + + GRU + Legendary Creature — Human Wizard + Creature + 3 + GUR + 3/3 + + OTJ~ + 2 + + + Riku of Many Paths + Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — +• Exile the top card of your library. Until the end of your next turn, you may play it. +• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. +• Create a 1/1 blue Bird creature token with flying. + + GRU + Legendary Creature — Human Wizard + Creature + 3 + GUR + 3/3 + + OTJ~ + 2 + + + Rise of the Varmints + Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. +Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Sorcery + Sorcery + 4 + 3G + + OTJ~ + 3 + + + Roxanne, Starfall Savant + Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." +Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. + + GR + Legendary Creature — Cat Druid + Creature + 5 + 3RG + 4/3 + + OTJ~ + 2 + + + Roxanne, Starfall Savant + Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and "{T}: Add one mana of any color." +Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. + + GR + Legendary Creature — Cat Druid + Creature + 5 + 3RG + 4/3 + + OTJ~ + 2 + + + Rustler Rampage + Spree (Choose one or more additional costs.) ++ {1} — Untap all creatures target player controls. ++ {1} — Target creature gains double strike until end of turn. + + W + Instant + Instant + 1 + W + + OTJ~ + 3 + + + Ruthless Lawbringer + When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. + + BW + Creature — Vampire Assassin + Creature + 3 + 1WB + 3/2 + + OTJ~ + 2 + + + Ruthless Lawbringer + When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. + + BW + Creature — Vampire Assassin + Creature + 3 + 1WB + 3/2 + + OTJ~ + 2 + + + Satoru, the Infiltrator + Menace +Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. + + BU + Legendary Creature — Human Ninja Rogue + Creature + 2 + UB + 2/3 + + OTJ~ + 2 + + + Satoru, the Infiltrator + Menace +Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. + + BU + Legendary Creature — Human Ninja Rogue + Creature + 2 + UB + 2/3 + + OTJ~ + 2 + + + Scorching Shot + Scorching Shot deals 5 damage to target creature. + + R + Sorcery + Sorcery + 2 + RR + + OTJ~ + 3 + + + Scorching Shot + Scorching Shot deals 5 damage to target creature. + + R + Sorcery + Sorcery + 2 + RR + + OTJ~ + 3 + + + Selvala, Eager Trailblazer + Vigilance +Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +{T}: Choose a color. Add one mana of that color for each different power among creatures you control. + + GW + Legendary Creature — Elf Scout + Creature + 4 + 2GW + 4/5 + + OTJ~ + 2 + + + Selvala, Eager Trailblazer + Vigilance +Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." +{T}: Choose a color. Add one mana of that color for each different power among creatures you control. + + GW + Legendary Creature — Elf Scout + Creature + 4 + 2GW + 4/5 + + OTJ~ + 2 + + + Seraphic Steed + First strike, lifelink +Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. +Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + GW + Creature — Unicorn Mount + Creature + 2 + GW + 2/2 + + OTJ~ + 2 + + + Servant of the Stinger + Deathtouch +Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + B + Creature — Human Warlock + Creature + 2 + 1B + 1/3 + + OTJ~ + 2 + + + Shackle Slinger + Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + U + Creature — Human Soldier + Creature + 3 + 2U + 3/2 + + OTJ~ + 2 + + + Sheriff of Safe Passage + Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. +Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + W + Creature — Human Knight + Creature + 3 + 2W + 0/0 + + OTJ~ + 2 + + + Shifting Grift + Spree (Choose one or more additional costs.) ++ {2} — Exchange control of two target creatures. ++ {1} — Exchange control of two target artifacts. ++ {1} — Exchange control of two target enchantments. + + U + Sorcery + Sorcery + 2 + UU + + OTJ~ + 3 + + + Shoot the Sheriff + Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) + + B + Instant + Instant + 2 + 1B + + OTJ~ + 3 + + + Slick Sequence + Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card. + + RU + Instant + Instant + 2 + UR + + OTJ~ + 3 + + + Slickshot Lockpicker + When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) +Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature — Human Rogue + Creature + 3 + 2U + 2/3 + + OTJ~ + 2 + + + Slickshot Show-Off + Flying, haste +Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. +Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Bird Wizard + Creature + 2 + 1R + 1/2 + + OTJ~ + 2 + + + Slickshot Show-Off + Flying, haste +Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. +Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Bird Wizard + Creature + 2 + 1R + 1/2 + + OTJ~ + 2 + + + Slickshot Vault-Buster + Vigilance +Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) + + U + Creature — Human Rogue + Creature + 3 + 2U + 1/4 + + OTJ~ + 2 + + + Smuggler's Surprise + Spree (Choose one or more additional costs.) ++ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. ++ {4}{G} — You may put up to two creature cards from your hand onto the battlefield. ++ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 1 + G + + OTJ~ + 3 + + + Smuggler's Surprise + Spree (Choose one or more additional costs.) ++ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. ++ {4}{G} — You may put up to two creature cards from your hand onto the battlefield. ++ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. + + G + Instant + Instant + 1 + G + + OTJ~ + 3 + + + Soured Springs + Soured Springs enters the battlefield tapped. +When Soured Springs enters the battlefield, it deals 1 damage to target opponent. +{T}: Add {U} or {B}. + + Land — Desert + Land + 0 + + OTJ~ + 1 + 0 + + + Spinewoods Armadillo + Reach +Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) +{1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life. + + G + Creature — Armadillo + Creature + 6 + 4GG + 7/7 + + OTJ~ + 2 + + + Spirebluff Canal + Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {U} or {R}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Spirebluff Canal + Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. +{T}: Add {U} or {R}. + + Land + Land + 0 + + OTJ~ + 1 + 0 + + + Steer Clear + Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. + + W + Instant + Instant + 1 + W + + OTJ~ + 3 + + + Step Between Worlds + Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. +Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Sorcery + Sorcery + 5 + 3UU + + OTJ~ + 3 + + + Step Between Worlds + Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. +Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Sorcery + Sorcery + 5 + 3UU + + OTJ~ + 3 + + + Stingerback Terror + Flying, trample +Stingerback Terror gets -1/-1 for each card in your hand. +Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Scorpion Dragon + Creature + 4 + 2RR + 7/7 + + OTJ~ + 2 + + + Stingerback Terror + Flying, trample +Stingerback Terror gets -1/-1 for each card in your hand. +Plot {2}{R} (You may pay {2}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + R + Creature — Scorpion Dragon + Creature + 4 + 2RR + 7/7 + + OTJ~ + 2 + + + Stubborn Burrowfiend + Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. +Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + G + Creature — Badger Beast Mount + Creature + 2 + 1G + 2/2 + + OTJ~ + 2 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + OTJ~ + 0 + + + Taii Wakeen, Perfect Shot + Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. +{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. + + RW + Legendary Creature — Human Mercenary + Creature + 2 + RW + 2/3 + + OTJ~ + 2 + + + Taii Wakeen, Perfect Shot + Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. +{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead. + + RW + Legendary Creature — Human Mercenary + Creature + 2 + RW + 2/3 + + OTJ~ + 2 + + + Take for a Ride + Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. + + R + Sorcery + Sorcery + 3 + 2R + + OTJ~ + 3 + + + Terror of the Peaks + Flying +Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. +Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. + + R + Creature — Dragon + Creature + 5 + 3RR + 5/4 + + OTJ~ + 2 + + + Terror of the Peaks + Flying +Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. +Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. + + R + Creature — Dragon + Creature + 5 + 3RR + 5/4 + + OTJ~ + 2 + + + The Gitrog, Ravenous Ride + Trample, haste +Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. +Saddle 1 + + BG + Legendary Creature — Frog Horror Mount + Creature + 5 + 3BG + 6/5 + + OTJ~ + 2 + + + The Gitrog, Ravenous Ride + Trample, haste +Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. +Saddle 1 + + BG + Legendary Creature — Frog Horror Mount + Creature + 5 + 3BG + 6/5 + + OTJ~ + 2 + + + The Key to the Vault + Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. +Equip {2}{U} + + U + Legendary Artifact — Equipment + Artifact + 2 + 1U + + OTJ~ + 1 + + + The Key to the Vault + Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. +Equip {2}{U} + + U + Legendary Artifact — Equipment + Artifact + 2 + 1U + + OTJ~ + 1 + + + The Key to the Vault + Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. +Equip {2}{U} + + U + Legendary Artifact — Equipment + Artifact + 2 + 1U + + OTJ~ + 1 + + + This Town Ain't Big Enough + This spell costs {3} less to cast if it targets a permanent you control. +Return up to two target nonland permanents to their owners' hands. + + U + Instant + Instant + 5 + 4U + + OTJ~ + 3 + + + Three Steps Ahead + Spree (Choose one or more additional costs.) ++ {1}{U} — Counter target spell. ++ {3} — Create a token that's a copy of target artifact or creature you control. ++ {2} — Draw two cards, then discard a card. + + U + Instant + Instant + 1 + U + + OTJ~ + 3 + + + Three Steps Ahead + Spree (Choose one or more additional costs.) ++ {1}{U} — Counter target spell. ++ {3} — Create a token that's a copy of target artifact or creature you control. ++ {2} — Draw two cards, then discard a card. + + U + Instant + Instant + 1 + U + + OTJ~ + 3 + + + Thunder Lasso + When Thunder Lasso enters the battlefield, attach it to target creature you control. +Equipped creature gets +1/+1. +Whenever equipped creature attacks, tap target creature defending player controls. +Equip {2} + + W + Artifact — Equipment + Artifact + 3 + 2W + + OTJ~ + 1 + + + Tinybones Joins Up + When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. +Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. + + B + Legendary Enchantment + Enchantment + 1 + B + + OTJ~ + 1 + + + Tinybones Joins Up + When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. +Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. + + B + Legendary Enchantment + Enchantment + 1 + B + + OTJ~ + 1 + + + Tinybones, the Pickpocket + Deathtouch +Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Skeleton Rogue + Creature + 1 + B + 1/1 + + OTJ~ + 2 + + + Tinybones, the Pickpocket + Deathtouch +Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. + + B + Legendary Creature — Skeleton Rogue + Creature + 1 + B + 1/1 + + OTJ~ + 2 + + + Tomb Trawler + {2}: Put target card from your graveyard on the bottom of your library. + + Artifact Creature — Golem + Creature + 2 + 2 + 0/4 + + OTJ~ + 2 + + + Trained Arynx + Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) +Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) + + W + Creature — Cat Beast Mount + Creature + 2 + 1W + 3/1 + + OTJ~ + 2 + + + Treasure Dredger + {1}, {T}, Pay 1 life: Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") + + B + Creature — Human Rogue + Creature + 2 + 1B + 2/2 + + OTJ~ + 2 + + + Tumbleweed Rising + Create an X/X green Elemental creature token, where X is the greatest power among creatures you control. +Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + G + Sorcery + Sorcery + 2 + 1G + + OTJ~ + 3 + + + Unfortunate Accident + Spree (Choose one or more additional costs.) ++ {2}{B} — Destroy target creature. ++ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." + + B + Instant + Instant + 1 + B + + OTJ~ + 3 + + + Unscrupulous Contractor + When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. +Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + B + Creature — Human Assassin + Creature + 3 + 2B + 3/2 + + OTJ~ + 2 + + + Vadmir, New Blood + Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. + + B + Legendary Creature — Vampire Rogue + Creature + 2 + 1B + 2/2 + + OTJ~ + 2 + + + Vadmir, New Blood + Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) +As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. + + B + Legendary Creature — Vampire Rogue + Creature + 2 + 1B + 2/2 + + OTJ~ + 2 + + + Vengeful Townsfolk + Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. + + W + Creature — Human Citizen + Creature + 3 + 2W + 3/3 + + OTJ~ + 2 + + + Vial Smasher, Gleeful Grenadier + Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) + + BR + Legendary Creature — Goblin Mercenary + Creature + 2 + BR + 3/2 + + OTJ~ + 2 + + + Visage Bandit + You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. +Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) + + U + Creature — Shapeshifter Rogue + Creature + 4 + 3U + 2/2 + + OTJ~ + 2 + + + Vraska Joins Up + When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. +Whenever a legendary creature you control deals combat damage to a player, draw a card. + + BG + Legendary Enchantment + Enchantment + 2 + BG + + OTJ~ + 1 + + + Vraska Joins Up + When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. +Whenever a legendary creature you control deals combat damage to a player, draw a card. + + BG + Legendary Enchantment + Enchantment + 2 + BG + + OTJ~ + 1 + + + Vraska, the Silencer + Deathtouch +Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. + + BG + Legendary Creature — Gorgon Assassin + Creature + 3 + 1BG + 3/3 + + OTJ~ + 2 + + + Vraska, the Silencer + Deathtouch +Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. + + BG + Legendary Creature — Gorgon Assassin + Creature + 3 + 1BG + 3/3 + + OTJ~ + 2 + + + Wrangler of the Damned + Flash +At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying. + + UW + Creature — Human Soldier + Creature + 5 + 3WU + 1/4 + + OTJ~ + 2 + Nexus of Becoming At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types. @@ -486,2603 +4168,5 @@ When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of BIG~ 2 - - Gonti, Canny Acquisitor - Spells you cast but don't own cost {1} less to cast. -Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. - - BGU - Legendary Creature — Aetherborn Rogue - Creature - 5 - 2BGU - 5/5 - - OTC~ - 2 - - - Olivia, Opulent Outlaw - Flying, lifelink -Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery. - - BRW - Legendary Creature — Vampire Assassin - Creature - 4 - 1RWB - 3/3 - - OTC~ - 2 - - - Stella Lee, Wild Card - Whenever you cast your second spell each turn, exile the top card of your library. Until the end of your next turn, you may play that card. -{T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you've cast three or more spells this turn. - - RU - Legendary Creature - Creature - 3 - 1UR - 2/4 - - OTC~ - 2 - - - Yuma, Proud Protector - This spell costs {1} less to cast for each land card in your graveyard. -Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card. -Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach. - - GRW - Legendary Creature — Human Ranger - Creature - 8 - 5RGW - 6/6 - - OTC~ - 2 - - - "Kellan Joins Up" - When "Kellan Joins Up" enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) -Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. - - GUW - Legendary Enchantment - Enchantment - 3 - GWU - - OTJ~ - 1 - - - "Kellan Joins Up" - When "Kellan Joins Up" enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) -Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. - - GUW - Legendary Enchantment - Enchantment - 3 - GWU - - OTJ~ - 1 - - - "Lively Dirge" - Spree (Choose one or more additional costs.) -+ {1} — Search your library for a card, put it into your graveyard, then shuffle. -+ {2} — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield. - - B - Sorcery - Sorcery - 2 - 1B - - OTJ~ - 3 - - - "Longhorn Sharpshooter" - Reach -When "Longhorn Sharpshooter" becomes plotted, it deals 2 damage to any target. -Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - R - Creature — Minotaur Rogue - Creature - 3 - 2R - 3/3 - - OTJ~ - 2 - - - "Method Actor" - You may have "Method Actor" enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. -Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - U - Creature — Shapeshifter Rogue - Creature - 4 - 3U - 2/2 - - OTJ~ - 2 - - - "Prickly-Paw" - Whenever "Prickly-Paw" attacks while saddled, it gains +1/+2 until end of turn. Then, you may return any number of creatures that saddled it to their owners' hands. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - G - Creature — Opossum Mount - Creature - 3 - 2G - 3/3 - - OTJ~ - 2 - - - "Roxanne, Starfall Savant" - Whenever "Roxanne, Starfall Savant" enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target." and "{T}: Add one mana of any color." -Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced. - - GR - Legendary Creature — Cat Druid - Creature - 5 - 3RG - 4/3 - - OTJ~ - 2 - - - Abraded Bluffs - Abraded Bluffs enters the battlefield tapped. -When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {R} or {W}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Aloe Alchemist - Trample -When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. -Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - G - Creature — Plant Warlock - Creature - 2 - 1G - 3/2 - - OTJ~ - 2 - - - Annie Flash, the Veteran - Flash -When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. -Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. - - GRW - Legendary Creature — Human Rogue - Creature - 6 - 3RGW - 4/5 - - OTJ~ - 2 - - - Annie Flash, the Veteran - Flash -When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. -Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. - - GRW - Legendary Creature — Human Rogue - Creature - 6 - 3RGW - 4/5 - - OTJ~ - 2 - - - Archangel of Tithes - Flying -As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. -As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. - - W - Creature — Angel - Creature - 4 - 1WWW - 3/5 - - OTJ~ - 2 - - - Arid Archway - Arid Archway enters the battlefield tapped. -When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{T}: Add {C}{C}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Armored Armadillo - Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. - - W - Creature — Armadillo - Creature - 1 - W - 0/4 - - OTJ~ - 2 - - - At Knifepoint - As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) -Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn. - - BR - Enchantment - Enchantment - 3 - 1BR - - OTJ~ - 1 - - - Aven Interrupter - Flash -Flying -When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) -Spells your opponents cast from graveyards or from exile cost {2} more to cast. - - W - Creature — Bird Rogue - Creature - 3 - 1WW - 2/2 - - OTJ~ - 2 - - - Aven Interrupter - Flash -Flying -When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) -Spells your opponents cast from graveyards or from exile cost {2} more to cast. - - W - Creature — Bird Rogue - Creature - 3 - 1WW - 2/2 - - OTJ~ - 2 - - - Badlands Revival - Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. - - BG - Sorcery - Sorcery - 5 - 3BG - - OTJ~ - 3 - - - Binding Negotiation - Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. - - B - Sorcery - Sorcery - 2 - 1B - - OTJ~ - 3 - - - Blooming Marsh - Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {B} or {G}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Blooming Marsh - Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {B} or {G}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Bonny Pall, Clearcutter - Reach -When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." -Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. - - GU - Legendary Creature — Giant Scout - Creature - 6 - 3GUU - 6/5 - - OTJ~ - 2 - - - Bonny Pall, Clearcutter - Reach -When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." -Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield. - - GU - Legendary Creature — Giant Scout - Creature - 6 - 3GUU - 6/5 - - OTJ~ - 2 - - - Botanical Sanctum - Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {G} or {U}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Botanical Sanctum - Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {G} or {U}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Bovine Intervention - Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token. - - W - Instant - Instant - 2 - 1W - - OTJ~ - 3 - - - Bristling Backwoods - Bristling Backwoods enters the battlefield tapped. -When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {R} or {G}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Bristly Bill, Spine Sower - Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. -{3}{G}{G}: Double the number of +1/+1 counters on each creature you control. - - G - Legendary Creature — Plant Druid - Creature - 2 - 1G - 2/2 - - OTJ~ - 2 - - - Bristly Bill, Spine Sower - Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. -{3}{G}{G}: Double the number of +1/+1 counters on each creature you control. - - G - Legendary Creature — Plant Druid - Creature - 2 - 1G - 2/2 - - OTJ~ - 2 - - - Bruse Tarl, Roving Rancher - Oxen you control have double strike. -Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. - - RW - Legendary Creature — Human Warrior - Creature - 4 - 2RW - 4/3 - - OTJ~ - 2 - - - Bruse Tarl, Roving Rancher - Oxen you control have double strike. -Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. - - RW - Legendary Creature — Human Warrior - Creature - 4 - 2RW - 4/3 - - OTJ~ - 2 - - - Cactarantula - This spell costs {1} less to cast if you control a Desert. -Reach -Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. - - G - Creature — Plant Spider - Creature - 6 - 4GG - 6/5 - - OTJ~ - 2 - - - Colossal Rattlewurm - Colossal Rattlewurm has flash as long as you control a Desert. -Trample -{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. - - G - Creature — Wurm - Creature - 4 - 2GG - 6/5 - - OTJ~ - 2 - - - Colossal Rattlewurm - Colossal Rattlewurm has flash as long as you control a Desert. -Trample -{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle. - - G - Creature — Wurm - Creature - 4 - 2GG - 6/5 - - OTJ~ - 2 - - - Concealed Courtyard - Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {W} or {B}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Concealed Courtyard - Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {W} or {B}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Congregation Gryff - Flying, lifelink -Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. -Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - GW - Creature — Hippogriff Mount - Creature - 3 - 1GW - 1/4 - - OTJ~ - 2 - - - Creosote Heath - Creosote Heath enters the battlefield tapped. -When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {G} or {W}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Cunning Coyote - Haste -When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. -Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - R - Creature — Coyote - Creature - 2 - 1R - 2/2 - - OTJ~ - 2 - - - Desperate Bloodseeker - Lifelink -When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.) - - B - Creature — Vampire - Creature - 2 - 1B - 2/2 - - OTJ~ - 2 - - - Double Down - Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) - - U - Enchantment - Enchantment - 4 - 3U - - OTJ~ - 1 - - - Double Down - Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.) - - U - Enchantment - Enchantment - 4 - 3U - - OTJ~ - 1 - - - Duelist of the Mind - Flying, vigilance -Duelist of the Mind's power is equal to the number of cards you've drawn this turn. -Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. - - U - Creature — Human Advisor - Creature - 2 - 1U - */3 - - OTJ~ - 2 - - - Duelist of the Mind - Flying, vigilance -Duelist of the Mind's power is equal to the number of cards you've drawn this turn. -Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. - - U - Creature — Human Advisor - Creature - 2 - 1U - */3 - - OTJ~ - 2 - - - Emergent Haunting - At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. -{2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - U - Enchantment - Enchantment - 2 - 1U - - OTJ~ - 1 - - - Eroded Canyon - Eroded Canyon enters the battlefield tapped. -When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {U} or {R}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Ertha Jo, Frontier Mentor - When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. - - RW - Legendary Creature — Kor Advisor - Creature - 4 - 2RW - 2/4 - - OTJ~ - 2 - - - Fblthp, Lost on the Range - Ward {2} -You may look at the top card of your library any time. -The top card of your library has plot. The plot cost is equal to its mana cost. -You may plot nonland cards from the top of your library. - - U - Legendary Creature — Homunculus - Creature - 3 - 1UU - 1/1 - - OTJ~ - 2 - - - Fblthp, Lost on the Range - Ward {2} -You may look at the top card of your library any time. -The top card of your library has plot. The plot cost is equal to its mana cost. -You may plot nonland cards from the top of your library. - - U - Legendary Creature — Homunculus - Creature - 3 - 1UU - 1/1 - - OTJ~ - 2 - - - Festering Gulch - Festering Gulch enters the battlefield tapped. -When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {B} or {G}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Final Showdown - Spree (Choose one or more additional costs.) -+ {1} — All creatures lose all abilities until end of turn. -+ {1} — Choose a creature you control. It gains indestructible until end of turn. -+ {3}{W}{W} — Destroy all creatures. - - W - Instant - Instant - 1 - W - - OTJ~ - 3 - - - Final Showdown - Spree (Choose one or more additional costs.) -+ {1} — All creatures lose all abilities until end of turn. -+ {1} — Choose a creature you control. It gains indestructible until end of turn. -+ {3}{W}{W} — Destroy all creatures. - - W - Instant - Instant - 1 - W - - OTJ~ - 3 - - - Fleeting Reflection - Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. - - U - Instant - Instant - 2 - 1U - - OTJ~ - 3 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - OTJ~ - 0 - - - Forlorn Flats - Forlorn Flats enters the battlefield tapped. -When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {W} or {B}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Form a Posse - Create X 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." - - RW - Sorcery - Sorcery - 2 - XRW - - OTJ~ - 3 - - - Fortune, Loyal Steed - When Fortune, Loyal Steed enters the battlefield, scry 2. -Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. -Saddle 1 - - W - Legendary Creature — Beast Mount - Creature - 3 - 2W - 2/4 - - OTJ~ - 2 - - - Fortune, Loyal Steed - When Fortune, Loyal Steed enters the battlefield, scry 2. -Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. -Saddle 1 - - W - Legendary Creature — Beast Mount - Creature - 3 - 2W - 2/4 - - OTJ~ - 2 - - - Freestrider Lookout - Reach -Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - G - Creature — Human Rogue - Creature - 3 - 2G - 3/3 - - OTJ~ - 2 - - - Freestrider Lookout - Reach -Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - G - Creature — Human Rogue - Creature - 3 - 2G - 3/3 - - OTJ~ - 2 - - - Frontier Seeker - When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - W - Creature — Human Scout - Creature - 2 - 1W - 2/1 - - OTJ~ - 2 - - - Frontier Seeker - When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - - W - Creature — Human Scout - Creature - 2 - 1W - 2/1 - - OTJ~ - 2 - - - Getaway Glamer - Spree (Choose one or more additional costs.) -+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. -+ {2} — Destroy target creature if no other creature has greater power. - - W - Instant - Instant - 1 - W - - OTJ~ - 3 - - - Gisa, the Hellraiser - Ward—{2}, Pay 2 life. -Skeletons and Zombies you control get +1/+1 and have menace. -Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - B - Legendary Creature — Human Warlock - Creature - 5 - 3BB - 4/4 - - OTJ~ - 2 - - - Gisa, the Hellraiser - Ward—{2}, Pay 2 life. -Skeletons and Zombies you control get +1/+1 and have menace. -Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - B - Legendary Creature — Human Warlock - Creature - 5 - 3BB - 4/4 - - OTJ~ - 2 - - - Great Train Heist - Spree (Choose one or more additional costs.) -+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. -+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn. -+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. - - R - Instant - Instant - 1 - R - - OTJ~ - 3 - - - Great Train Heist - Spree (Choose one or more additional costs.) -+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. -+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn. -+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token. - - R - Instant - Instant - 1 - R - - OTJ~ - 3 - - - Hardbristle Bandit - {T}: Add one mana of any color. -Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - G - Creature — Plant Rogue - Creature - 2 - 1G - 1/1 - - OTJ~ - 2 - - - Hell to Pay - Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. - - R - Sorcery - Sorcery - 1 - XR - - OTJ~ - 3 - - - Hell to Pay - Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. - - R - Sorcery - Sorcery - 1 - XR - - OTJ~ - 3 - - - Hellspur Brute - Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) -Trample - - R - Creature — Minotaur Mercenary - Creature - 5 - 4R - 5/4 - - OTJ~ - 2 - - - High Noon - Each player can't cast more than one spell each turn. -{4}{R}, Sacrifice High Noon: It deals 5 damage to any target. - - W - Enchantment - Enchantment - 2 - 1W - - OTJ~ - 1 - - - Holy Cow - Flash -Flying -When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - W - Creature — Ox Angel - Creature - 3 - 2W - 2/2 - - OTJ~ - 2 - - - Honest Rutstein - When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. -Creature spells you cast cost {1} less to cast. - - BG - Legendary Creature — Human Warlock - Creature - 3 - 1BG - 3/2 - - OTJ~ - 2 - - - Honest Rutstein - When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand. -Creature spells you cast cost {1} less to cast. - - BG - Legendary Creature — Human Warlock - Creature - 3 - 1BG - 3/2 - - OTJ~ - 2 - - - Insatiable Avarice - Spree (Choose one or more additional costs.) -+ {2} — Search your library for a card, then shuffle and put that card on top. -+ {B}{B} — Target player draws three cards and loses 3 life. - - B - Sorcery - Sorcery - 1 - B - - OTJ~ - 3 - - - Insatiable Avarice - Spree (Choose one or more additional costs.) -+ {2} — Search your library for a card, then shuffle and put that card on top. -+ {B}{B} — Target player draws three cards and loses 3 life. - - B - Sorcery - Sorcery - 1 - B - - OTJ~ - 3 - - - Inspiring Vantage - Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {R} or {W}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Inspiring Vantage - Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {R} or {W}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Intimidation Campaign - When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. -Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - BU - Enchantment - Enchantment - 3 - 1UB - - OTJ~ - 1 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - OTJ~ - 0 - - - Jace Reawakened - You can't cast this spell during your first, second, or third turns of the game. -+1: Draw a card, then discard a card. -+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. -−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. - - U - Legendary Planeswalker — Jace - Planeswalker - 2 - UU - 3 - - OTJ~ - 1 - - - Jace Reawakened - You can't cast this spell during your first, second, or third turns of the game. -+1: Draw a card, then discard a card. -+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. -−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. - - U - Legendary Planeswalker — Jace - Planeswalker - 2 - UU - 3 - - OTJ~ - 1 - - - Jagged Barrens - Jagged Barrens enters the battlefield tapped. -When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {B} or {R}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Jolene, Plundering Pugilist - Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. -{1}{R}, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target. - - GR - Legendary Creature — Human Mercenary - Creature - 3 - 1RG - 4/2 - - OTJ~ - 2 - - - Kellan, the Kid - Flying, lifelink -Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. - - GUW - Legendary Creature — Human Faerie Rogue - Creature - 3 - GWU - 3/3 - - OTJ~ - 2 - - - Kellan, the Kid - Flying, lifelink -Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield. - - GUW - Legendary Creature — Human Faerie Rogue - Creature - 3 - GWU - 3/3 - - OTJ~ - 2 - - - Kraum, Violent Cacophony - Flying -Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. - - RU - Legendary Creature — Zombie Horror - Creature - 4 - 2UR - 2/3 - - OTJ~ - 2 - - - Lassoed by the Law - When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield. -When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." - - W - Enchantment - Enchantment - 4 - 3W - - OTJ~ - 1 - - - Lavaspur Boots - Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) -Equip {1} - - Artifact — Equipment - Artifact - 1 - 1 - - OTJ~ - 1 - - - Lazav, Familiar Stranger - Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - BU - Legendary Creature — Shapeshifter - Creature - 3 - 1UB - 1/4 - - OTJ~ - 2 - - - Loan Shark - When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. -Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - U - Creature — Shark Rogue - Creature - 4 - 3U - 3/4 - - OTJ~ - 2 - - - Lonely Arroyo - Lonely Arroyo enters the battlefield tapped. -When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {W} or {U}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Lush Oasis - Lush Oasis enters the battlefield tapped. -When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {G} or {U}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Magda, the Hoardmaster - Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) -Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. - - R - Legendary Creature — Dwarf Berserker - Creature - 2 - 1R - 2/2 - - OTJ~ - 2 - - - Magda, the Hoardmaster - Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) -Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. - - R - Legendary Creature — Dwarf Berserker - Creature - 2 - 1R - 2/2 - - OTJ~ - 2 - - - Magda, the Hoardmaster - Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) -Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery. - - R - Legendary Creature — Dwarf Berserker - Creature - 2 - 1R - 2/2 - - OTJ~ - 2 - - - Make Your Own Luck - Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) - - GU - Sorcery - Sorcery - 5 - 3GU - - OTJ~ - 3 - - - Make Your Own Luck - Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) - - GU - Sorcery - Sorcery - 5 - 3GU - - OTJ~ - 3 - - - Malcolm, the Eyes - Flying, haste -Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - RU - Legendary Creature — Siren Pirate - Creature - 2 - UR - 2/2 - - OTJ~ - 2 - - - Marauding Sphinx - Flying, vigilance, ward {2} -Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - U - Creature — Sphinx Rogue - Creature - 5 - 3UU - 3/5 - - OTJ~ - 2 - - - Marchesa, Dealer of Death - Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - BRU - Legendary Creature — Human Rogue - Creature - 3 - UBR - 3/4 - - OTJ~ - 2 - - - Miriam, Herd Whisperer - As long as it's your turn, Mounts and Vehicles you control have hexproof. -Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. - - GW - Legendary Creature — Human Druid - Creature - 2 - GW - 3/2 - - OTJ~ - 2 - - - Mobile Homestead - Mobile Homestead has haste as long as you control a Mount. -Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 2 - 2 - 3/3 - - OTJ~ - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - OTJ~ - 0 - - - Oko, the Ringleader - At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. -+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. -−1: Create a 3/3 green Elk creature token. -−5: For each other nonland permanent you control, create a token that's a copy of that permanent. - - GU - Legendary Planeswalker — Oko - Planeswalker - 4 - 2GU - 3 - - OTJ~ - 1 - - - Oko, the Ringleader - At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. -+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. -−1: Create a 3/3 green Elk creature token. -−5: For each other nonland permanent you control, create a token that's a copy of that permanent. - - GU - Legendary Planeswalker — Oko - Planeswalker - 4 - 2GU - 3 - - OTJ~ - 1 - - - Oko, the Ringleader - At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof. -+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. -−1: Create a 3/3 green Elk creature token. -−5: For each other nonland permanent you control, create a token that's a copy of that permanent. - - GU - Legendary Planeswalker — Oko - Planeswalker - 4 - 2GU - 3 - - OTJ~ - 1 - - - Outcaster Greenblade - When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. -Outcaster Greenblade gets +1/+1 for each Desert you control. - - G - Creature — Human Mercenary - Creature - 3 - 2G - 1/2 - - OTJ~ - 2 - - - Outcaster Trailblazer - When Outcaster Trailblazer enters the battlefield, add one mana of any color. -Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. -Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - G - Creature — Human Druid - Creature - 3 - 2G - 4/2 - - OTJ~ - 2 - - - Outcaster Trailblazer - When Outcaster Trailblazer enters the battlefield, add one mana of any color. -Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. -Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - G - Creature — Human Druid - Creature - 3 - 2G - 4/2 - - OTJ~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - OTJ~ - 0 - - - Plan the Heist - Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - U - Sorcery - Sorcery - 4 - 2UU - - OTJ~ - 3 - - - Prosperity Tycoon - When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) - - W - Creature — Human Noble - Creature - 4 - 3W - 4/2 - - OTJ~ - 2 - - - Quilled Charger - Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) -Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - R - Creature — Porcupine Mount - Creature - 4 - 3R - 4/3 - - OTJ~ - 2 - - - Rakdos, the Muscle - Flying, trample -Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. -Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. - - BR - Legendary Creature — Demon Mercenary - Creature - 5 - 2BBR - 6/5 - - OTJ~ - 2 - - - Rakdos, the Muscle - Flying, trample -Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. -Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. - - BR - Legendary Creature — Demon Mercenary - Creature - 5 - 2BBR - 6/5 - - OTJ~ - 2 - - - Rakish Crew - When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) - - B - Enchantment - Enchantment - 3 - 2B - - OTJ~ - 1 - - - Rattleback Apothecary - Deathtouch -Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - B - Creature — Gorgon Warlock - Creature - 3 - 2B - 3/2 - - OTJ~ - 2 - - - Resilient Roadrunner - Haste, protection from Coyotes -{3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. - - R - Creature — Bird - Creature - 2 - 1R - 2/2 - - OTJ~ - 2 - - - Rictus Robber - When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. -Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - B - Creature — Zombie Rogue - Creature - 4 - 3B - 4/3 - - OTJ~ - 2 - - - Riku of Many Paths - Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — -• Exile the top card of your library. Until the end of your next turn, you may play it. -• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. -• Create a 1/1 blue Bird creature token with flying. - - GRU - Legendary Creature — Human Wizard - Creature - 3 - GUR - 3/3 - - OTJ~ - 2 - - - Riku of Many Paths - Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — -• Exile the top card of your library. Until the end of your next turn, you may play it. -• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. -• Create a 1/1 blue Bird creature token with flying. - - GRU - Legendary Creature — Human Wizard - Creature - 3 - GUR - 3/3 - - OTJ~ - 2 - - - Ruthless Lawbringer - When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. - - BW - Creature — Vampire Assassin - Creature - 3 - 1WB - 3/2 - - OTJ~ - 2 - - - Ruthless Lawbringer - When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. - - BW - Creature — Vampire Assassin - Creature - 3 - 1WB - 3/2 - - OTJ~ - 2 - - - Satoru, the Infiltrator - Menace -Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. - - BU - Legendary Creature — Human Ninja Rogue - Creature - 2 - UB - 2/3 - - OTJ~ - 2 - - - Satoru, the Infiltrator - Menace -Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. - - BU - Legendary Creature — Human Ninja Rogue - Creature - 2 - UB - 2/3 - - OTJ~ - 2 - - - Scorching Shot - Scorching Shot deals 5 damage to target creature. - - R - Sorcery - Sorcery - 2 - RR - - OTJ~ - 3 - - - Scorching Shot - Scorching Shot deals 5 damage to target creature. - - R - Sorcery - Sorcery - 2 - RR - - OTJ~ - 3 - - - Selvala, Eager Trailblazer - Vigilance -Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -{T}: Choose a color. Add one mana of that color for each different power among creatures you control. - - GW - Legendary Creature — Elf Scout - Creature - 4 - 2GW - 4/5 - - OTJ~ - 2 - - - Selvala, Eager Trailblazer - Vigilance -Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." -{T}: Choose a color. Add one mana of that color for each different power among creatures you control. - - GW - Legendary Creature — Elf Scout - Creature - 4 - 2GW - 4/5 - - OTJ~ - 2 - - - Seraphic Steed - First strike, lifelink -Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. -Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - GW - Creature — Unicorn Mount - Creature - 2 - GW - 2/2 - - OTJ~ - 2 - - - Servant of the Stinger - Deathtouch -Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) - - B - Creature — Human Warlock - Creature - 2 - 1B - 1/3 - - OTJ~ - 2 - - - Shifting Grift - Spree (Choose one or more additional costs.) -+ {2} — Exchange control of two target creatures. -+ {1} — Exchange control of two target artifacts. -+ {1} — Exchange control of two target enchantments. - - U - Sorcery - Sorcery - 2 - UU - - OTJ~ - 3 - - - Shoot the Sheriff - Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) - - B - Instant - Instant - 2 - 1B - - OTJ~ - 3 - - - Slickshot Lockpicker - When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) -Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - U - Creature — Human Rogue - Creature - 3 - 2U - 2/3 - - OTJ~ - 2 - - - Slickshot Show-Off - Flying, haste -Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. -Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - R - Creature — Bird Wizard - Creature - 2 - 1R - 1/2 - - OTJ~ - 2 - - - Slickshot Show-Off - Flying, haste -Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn. -Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - R - Creature — Bird Wizard - Creature - 2 - 1R - 1/2 - - OTJ~ - 2 - - - Smuggler's Surprise - Spree (Choose one or more additional costs.) -+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. -+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield. -+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. - - G - Instant - Instant - 1 - G - - OTJ~ - 3 - - - Smuggler's Surprise - Spree (Choose one or more additional costs.) -+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. -+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield. -+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn. - - G - Instant - Instant - 1 - G - - OTJ~ - 3 - - - Soured Springs - Soured Springs enters the battlefield tapped. -When Soured Springs enters the battlefield, it deals 1 damage to target opponent. -{T}: Add {U} or {B}. - - Land — Desert - Land - 0 - - OTJ~ - 1 - 0 - - - Spinewoods Armadillo - Reach -Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) -{1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life. - - G - Creature — Armadillo - Creature - 6 - 4GG - 7/7 - - OTJ~ - 2 - - - Spirebluff Canal - Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {U} or {R}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Spirebluff Canal - Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -{T}: Add {U} or {R}. - - Land - Land - 0 - - OTJ~ - 1 - 0 - - - Step Between Worlds - Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. -Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - U - Sorcery - Sorcery - 5 - 3UU - - OTJ~ - 3 - - - Step Between Worlds - Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. -Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - U - Sorcery - Sorcery - 5 - 3UU - - OTJ~ - 3 - - - Stubborn Burrowfiend - Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. -Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - G - Creature — Badger Beast Mount - Creature - 2 - 1G - 2/2 - - OTJ~ - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - OTJ~ - 0 - - - Terror of the Peaks - Flying -Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. -Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. - - R - Creature — Dragon - Creature - 5 - 3RR - 5/4 - - OTJ~ - 2 - - - Terror of the Peaks - Flying -Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. -Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. - - R - Creature — Dragon - Creature - 5 - 3RR - 5/4 - - OTJ~ - 2 - - - The Gitrog, Ravenous Ride - Trample, haste -Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. -Saddle 1 - - BG - Legendary Creature — Frog Horror Mount - Creature - 5 - 3BG - 6/5 - - OTJ~ - 2 - - - The Gitrog, Ravenous Ride - Trample, haste -Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power. -Saddle 1 - - BG - Legendary Creature — Frog Horror Mount - Creature - 5 - 3BG - 6/5 - - OTJ~ - 2 - - - The Key to the Vault - Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. -Equip {2}{U} - - U - Legendary Artifact — Equipment - Artifact - 2 - 1U - - OTJ~ - 1 - - - The Key to the Vault - Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. -Equip {2}{U} - - U - Legendary Artifact — Equipment - Artifact - 2 - 1U - - OTJ~ - 1 - - - The Key to the Vault - Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. -Equip {2}{U} - - U - Legendary Artifact — Equipment - Artifact - 2 - 1U - - OTJ~ - 1 - - - Three Steps Ahead - Spree (Choose one or more additional costs.) -+ {1}{U} — Counter target spell. -+ {3} — Create a token that's a copy of target artifact or creature you control. -+ {2} — Draw two cards, then discard a card. - - U - Instant - Instant - 1 - U - - OTJ~ - 3 - - - Thunder Lasso - When Thunder Lasso enters the battlefield, attach it to target creature you control. -Equipped creature gets +1/+1. -Whenever equipped creature attacks, tap target creature defending player controls. -Equip {2} - - W - Artifact — Equipment - Artifact - 3 - 2W - - OTJ~ - 1 - - - Tinybones Joins Up - When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. -Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. - - B - Legendary Enchantment - Enchantment - 1 - B - - OTJ~ - 1 - - - Tinybones Joins Up - When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. -Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. - - B - Legendary Enchantment - Enchantment - 1 - B - - OTJ~ - 1 - - - Tinybones, the Pickpocket - Deathtouch -Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. - - B - Legendary Creature — Skeleton Rogue - Creature - 1 - B - 1/1 - - OTJ~ - 2 - - - Tinybones, the Pickpocket - Deathtouch -Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell. - - B - Legendary Creature — Skeleton Rogue - Creature - 1 - B - 1/1 - - OTJ~ - 2 - - - Tomb Trawler - {2}: Put target card from your graveyard on the bottom of your library. - - Artifact Creature — Golem - Creature - 2 - 2 - 0/4 - - OTJ~ - 2 - - - Trained Arynx - Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) -Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Cat Beast Mount - Creature - 2 - 1W - 3/1 - - OTJ~ - 2 - - - Unfortunate Accident - Spree (Choose one or more additional costs.) -+ {2}{B} — Destroy target creature. -+ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." - - B - Instant - Instant - 1 - B - - OTJ~ - 3 - - - Unscrupulous Contractor - When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. -Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - - B - Creature — Human Assassin - Creature - 3 - 2B - 3/2 - - OTJ~ - 2 - - - Vadmir, New Blood - Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) -As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink. - - B - Legendary Creature — Vampire Rogue - Creature - 2 - 1B - 2/2 - - OTJ~ - 2 - - - Vial Smasher, Gleeful Grenadier - Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) - - BR - Legendary Creature — Goblin Mercenary - Creature - 2 - BR - 3/2 - - OTJ~ - 2 - - - Vraska Joins Up - When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. -Whenever a legendary creature you control deals combat damage to a player, draw a card. - - BG - Legendary Enchantment - Enchantment - 2 - BG - - OTJ~ - 1 - - - Vraska Joins Up - When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control. -Whenever a legendary creature you control deals combat damage to a player, draw a card. - - BG - Legendary Enchantment - Enchantment - 2 - BG - - OTJ~ - 1 - - - Vraska, the Silencer - Deathtouch -Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. - - BG - Legendary Creature — Gorgon Assassin - Creature - 3 - 1BG - 3/3 - - OTJ~ - 2 - - - Vraska, the Silencer - Deathtouch -Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types. - - BG - Legendary Creature — Gorgon Assassin - Creature - 3 - 1BG - 3/3 - - OTJ~ - 2 - - - Wrangler of the Damned - Flash -At the beginning of your end step, if you didn't cast any spells from your hand this turn, create a 2/2 white Spirit creature token with flying. - - UW - Creature — Human Soldier - Creature - 5 - 3WU - 1/4 - - OTJ~ - 2 -