diff --git a/FRA.xml b/FRA.xml
new file mode 100644
index 00000000..11d05358
--- /dev/null
+++ b/FRA.xml
@@ -0,0 +1,131 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2026-06-06 23:38:04 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FRA.xml
+
+
+
+
+ FRA
+ Reality Fracture (Spoiler)
+ Expansion
+ 2026-10-02
+ 10
+
+
+
+
+ Bloodline Recollector // Ancestral Craving
+
+
+ B
+ Creature — Vampire Warlock // Instant
+ Creature
+ 2
+ 1B // B
+ 2/2
+
+ FRA
+ 3
+
+
+ Bloodline Recollector // Ancestral Craving
+
+
+ B
+ Creature — Vampire Warlock // Instant
+ Creature
+ 2
+ 1B // B
+ 2/2
+
+ FRA
+ 3
+
+
+ Bloodline Recollector // Ancestral Craving
+
+
+ B
+ Creature — Vampire Warlock // Instant
+ Creature
+ 2
+ 1B // B
+ 2/2
+
+ FRA
+ 3
+
+
+ Chandra, Chill of Compliance
+ +1: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
++1: Add {U}. Spend this mana only to cast a noncreature spell.
+−X: Tap target artifact or creature. Put X stun counters on it.
+−6: You get an emblem with "Whenever you cast a spell, draw a card."
+
+ U
+ Legendary Planeswalker — Chandra
+ Planeswalker
+ 3
+ 1UU
+ 3
+
+ FRA
+ 1
+
+
+ Chandra, Torch of Defiance
+ +1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
++1: Add {R}{R}.
+−3: Chandra deals 4 damage to target creature.
+−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
+
+ R
+ Legendary Planeswalker — Chandra
+ Planeswalker
+ 4
+ 2RR
+ 4
+
+ FRA
+ 1
+
+
+ Stingcaster Mage
+ Haste
+When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
+
+ R
+ Creature — Human Wizard
+ Creature
+ 2
+ 1R
+ 2/1
+
+ FRA
+ 2
+
+
+ Stingcaster Mage
+ Haste
+When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
+
+ R
+ Creature — Human Wizard
+ Creature
+ 2
+ 1R
+ 2/1
+
+ FRA
+ 2
+
+
+
diff --git a/HOB.xml b/HOB.xml
new file mode 100644
index 00000000..44caecd8
--- /dev/null
+++ b/HOB.xml
@@ -0,0 +1,528 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2026-06-06 23:38:04 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOB.xml
+
+
+
+
+ HOB
+ The Hobbit (Spoiler)
+ Expansion
+ 2026-08-14
+ 10
+
+
+
+
+ An Unexpected Party // At the Door
+
+
+ W
+ Enchantment // Sorcery — Adventure
+ Sorcery
+ 4
+ 2WW // X2W
+
+ HOB
+ 3
+
+
+ An Unexpected Party // At the Door
+
+
+ W
+ Enchantment // Sorcery — Adventure
+ Sorcery
+ 4
+ 2WW // X2W
+
+ HOB
+ 3
+
+
+ Bilbo, Luckwearer // Burglar's Plot
+
+
+ U
+ Legendary Creature — Halfling Rogue // Sorcery — Adventure
+ Creature
+ 2
+ 1U // 4U
+ 1/1
+
+ HOB
+ 3
+
+
+ Bilbo, Thief in the Night
+ Spells you cast from anywhere other than your hand cost {1} less to cast.
+Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
+
+ U
+ Legendary Creature — Halfling Rogue
+ Creature
+ 2
+ 1U
+ 2/2
+
+ HOB
+ 2
+
+
+ Bilbo, Thief in the Night
+ Spells you cast from anywhere other than your hand cost {1} less to cast.
+Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
+
+ U
+ Legendary Creature — Halfling Rogue
+ Creature
+ 2
+ 1U
+ 2/2
+
+ HOB
+ 2
+
+
+ Bilbo, Thief in the Night
+ Spells you cast from anywhere other than your hand cost {1} less to cast.
+Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
+
+ U
+ Legendary Creature — Halfling Rogue
+ Creature
+ 2
+ 1U
+ 2/2
+
+ HOB
+ 2
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ My Precious // Allure of Power
+
+
+ Legendary Artifact — Equipment // Instant — Adventure
+ Instant
+ 3
+ 3 // 1B
+
+ HOB
+ 3
+
+
+ My Precious // Allure of Power
+
+
+ Legendary Artifact — Equipment // Instant — Adventure
+ Instant
+ 3
+ 3 // 1B
+
+ HOB
+ 3
+
+
+ My Precious // Allure of Power
+
+
+ Legendary Artifact — Equipment // Instant — Adventure
+ Instant
+ 3
+ 3 // 1B
+
+ HOB
+ 3
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ Riddles in the Dark
+ Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ HOB
+ 3
+
+
+ Riddles in the Dark
+ Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ HOB
+ 3
+
+
+ Smaug the Magnificent
+ Flying, haste
+Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
+At the beginning of your upkeep, create a Treasure token.
+
+ R
+ Legendary Creature — Dragon
+ Creature
+ 4
+ 2RR
+ 4/3
+
+ HOB
+ 2
+
+
+ Smaug the Magnificent
+ Flying, haste
+Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
+At the beginning of your upkeep, create a Treasure token.
+
+ R
+ Legendary Creature — Dragon
+ Creature
+ 4
+ 2RR
+ 4/3
+
+ HOB
+ 2
+
+
+ Smaug the Magnificent
+ Flying, haste
+Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
+At the beginning of your upkeep, create a Treasure token.
+
+ R
+ Legendary Creature — Dragon
+ Creature
+ 4
+ 2RR
+ 4/3
+
+ HOB
+ 2
+
+
+ Smaug the Magnificent
+ Flying, haste
+Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
+At the beginning of your upkeep, create a Treasure token.
+
+ R
+ Legendary Creature — Dragon
+ Creature
+ 4
+ 2RR
+ 4/3
+
+ HOB
+ 2
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ HOB
+ 0
+
+
+ The Arkenstone // Seek the Heart
+
+
+ Legendary Artifact // Sorcery — Adventure
+ Sorcery
+ 5
+ 5 // 2W
+
+ HOB
+ 3
+
+
+ The Arkenstone // Seek the Heart
+
+
+ Legendary Artifact // Sorcery — Adventure
+ Sorcery
+ 5
+ 5 // 2W
+
+ HOB
+ 3
+
+
+ The Arkenstone // Seek the Heart
+
+
+ Legendary Artifact // Sorcery — Adventure
+ Sorcery
+ 5
+ 5 // 2W
+
+ HOB
+ 3
+
+
+ The Arkenstone // Seek the Heart
+
+
+ Legendary Artifact // Sorcery — Adventure
+ Sorcery
+ 5
+ 5 // 2W
+
+ HOB
+ 3
+
+
+ The Arkenstone // Seek the Heart
+
+
+ Legendary Artifact // Sorcery — Adventure
+ Sorcery
+ 5
+ 5 // 2W
+
+ HOB
+ 3
+
+
+ Thorin, Mountain-king
+ Trample
+When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
+
+ R
+ Legendary Creature — Dwarf Noble
+ Creature
+ 4
+ 3R
+ 3/4
+
+ HOB
+ 2
+
+
+ Thorin, Mountain-king
+ Trample
+When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
+
+ R
+ Legendary Creature — Dwarf Noble
+ Creature
+ 4
+ 3R
+ 3/4
+
+ HOB
+ 2
+
+
+ Thorin, Mountain-king
+ Trample
+When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
+
+ R
+ Legendary Creature — Dwarf Noble
+ Creature
+ 4
+ 3R
+ 3/4
+
+ HOB
+ 2
+
+
+ Tom, Bert, and William
+ {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
+When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
+
+ BG
+ Legendary Creature — Troll
+ Creature
+ 5
+ 3BG
+ 5/5
+
+ HOB
+ 2
+
+
+ Tom, Bert, and William
+ {1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
+When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
+
+ BG
+ Legendary Creature — Troll
+ Creature
+ 5
+ 3BG
+ 5/5
+
+ HOB
+ 2
+
+
+ Wood Elves
+ When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
+
+ G
+ Creature — Elf Scout
+ Creature
+ 3
+ 2G
+ 1/1
+
+ HOB
+ 2
+
+
+
diff --git a/HOC.xml b/HOC.xml
new file mode 100644
index 00000000..a2cdca9c
--- /dev/null
+++ b/HOC.xml
@@ -0,0 +1,131 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2026-06-06 23:38:04 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/HOC.xml
+
+
+
+
+ HOC
+ The Hobbit Commander (Spoiler)
+ Commander
+ 2026-08-14
+ 20
+
+
+
+
+ Arcane Signet
+ {T}: Add one mana of any color in your commander's color identity.
+
+ Artifact
+ Artifact
+ 2
+ 2
+
+ HOC
+ 1
+
+
+ Sauron, the Dark Lord
+ Ward—Sacrifice a legendary artifact or legendary creature.
+Whenever an opponent casts a spell, amass Orcs 1.
+Whenever an Army you control deals combat damage to a player, the Ring tempts you.
+Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
+
+ BRU
+ Legendary Creature — Avatar Horror
+ Creature
+ 6
+ 3UBR
+ 7/6
+
+ HOC
+ 2
+
+
+ Sauron, the Dark Lord
+ Ward—Sacrifice a legendary artifact or legendary creature.
+Whenever an opponent casts a spell, amass Orcs 1.
+Whenever an Army you control deals combat damage to a player, the Ring tempts you.
+Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
+
+ BRU
+ Legendary Creature — Avatar Horror
+ Creature
+ 6
+ 3UBR
+ 7/6
+
+ HOC
+ 2
+
+
+ The One Ring
+ Indestructible
+When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
+At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
+{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
+
+ Legendary Artifact
+ Artifact
+ 4
+ 4
+
+ HOC
+ 1
+
+
+ The One Ring
+ Indestructible
+When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
+At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
+{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
+
+ Legendary Artifact
+ Artifact
+ 4
+ 4
+
+ HOC
+ 1
+
+
+ Tom Bombadil
+ As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
+Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
+
+ BGRUW
+ Legendary Creature — God Bard
+ Creature
+ 5
+ WUBRG
+ 4/4
+
+ HOC
+ 2
+
+
+ Tom Bombadil
+ As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
+Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
+
+ BGRUW
+ Legendary Creature — God Bard
+ Creature
+ 5
+ WUBRG
+ 4/4
+
+ HOC
+ 2
+
+
+
diff --git a/MSC.xml b/MSC.xml
new file mode 100644
index 00000000..0ece6c39
--- /dev/null
+++ b/MSC.xml
@@ -0,0 +1,494 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2026-06-06 23:38:04 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSC.xml
+
+
+
+
+ MSC
+ Marvel Super Heroes Commander (Spoiler)
+ Commander
+ 2026-06-26
+ 20
+
+
+
+
+ Captain America, Team Leader
+ Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
+
+ RUW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ URW
+ 3/3
+
+ MSC
+ 2
+
+
+ Captain America, Team Leader
+ Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
+
+ RUW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ URW
+ 3/3
+
+ MSC
+ 2
+
+
+ Captain Marvel, Apex Avenger
+ Flying, double strike, indestructible
+Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel.
+
+ RW
+ Legendary Creature — Human Kree Hero
+ Creature
+ 7
+ 5RW
+ 4/4
+
+ MSC
+ 2
+
+
+ Dark Ritual
+ Add {B}{B}{B}.
+
+ B
+ Instant
+ Instant
+ 1
+ B
+
+ MSC
+ 3
+
+
+ Director Nick Fury
+ Hero spells you cast cost {1} less to cast.
+Whenever you attack, look at the top four cards of your library. You may reveal a Hero card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
+
+ RUW
+ Legendary Creature — Human Spy Hero
+ Creature
+ 3
+ URW
+ 2/4
+
+ MSC
+ 2
+
+
+ Doctor Doom, King of Latveria
+ Whenever you discard one or more land cards, each opponent loses 2 life.
+At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ BRU
+ Legendary Creature — Human Noble Villain
+ Creature
+ 4
+ 1UBR
+ 3/3
+
+ MSC
+ 2
+
+
+ Doctor Doom, King of Latveria
+ Whenever you discard one or more land cards, each opponent loses 2 life.
+At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ BRU
+ Legendary Creature — Human Noble Villain
+ Creature
+ 4
+ 1UBR
+ 3/3
+
+ MSC
+ 2
+
+
+ Heart-Shaped Herb
+ If a source an opponent controls would deal damage to you, prevent 1 of that damage.
+{2}, {T}, Sacrifice this artifact: You may sacrifice a creature. If you do, return that card to the battlefield under its owner's control with three +1/+1 counters on it and you become the monarch.
+
+ Artifact
+ Artifact
+ 4
+ 4
+
+ MSC
+ 1
+
+
+ Hit-Monkey
+ This spell can't be countered.
+Reach, vigilance, deathtouch, hexproof, haste
+
+ G
+ Legendary Creature — Monkey Assassin
+ Creature
+ 4
+ 3G
+ 3/3
+
+ MSC
+ 2
+
+
+ Human Torch
+ At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
+Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3R
+ 3/2
+
+ MSC
+ 2
+
+
+ Human Torch
+ At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.
+Whenever Human Torch attacks, you may pay {R}{G}{W}{U}. If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3R
+ 3/2
+
+ MSC
+ 2
+
+
+ Invisible Woman
+ At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
+Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC
+ 2
+
+
+ Invisible Woman
+ At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
+Whenever you attack, you may pay {R}{G}{W}{U}. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSC
+ 2
+
+
+ Iron Man, Armored Avenger
+ Flying
+Whenever you draw a card, put a +1/+1 counter on target creature.
+Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 4
+ 3U
+ 2/2
+
+ MSC
+ 2
+
+
+ Iron Man, Bleeding Edge
+ Flying
+Whenever you cast an artifact spell, you may copy it, except the copy isn't legendary. Do this only once each turn. (The copy becomes a token.)
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 5
+ 3UU
+ 3/5
+
+ MSC
+ 2
+
+
+ Kang Prime
+ Flying
+Whenever Kang Prime enters or attacks, exile cards from the top of your library until you exile a nonland card. Put two time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
+
+ BU
+ Legendary Creature — Human Villain
+ Creature
+ 5
+ 3UB
+ 3/5
+
+ MSC
+ 2
+
+
+ Lady Loki, Agent of Chaos
+ Whenever you cast your first instant, sorcery, or Villain spell each turn, exile it, then exile cards from the top of your library until you exile a nonland card. Lady Loki deals damage to each opponent equal to the difference between that spell's mana value and that nonland card's mana value. You may cast that card without paying its mana cost.
+
+ R
+ Legendary Creature — God Sorcerer Villain
+ Creature
+ 6
+ 5R
+ 5/5
+
+ MSC
+ 2
+
+
+ Loki, the Deceiver
+ Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
+Whenever one or more Villains you control deal combat damage to a player, draw a card.
+
+ BRU
+ Legendary Creature — God Sorcerer Villain
+ Creature
+ 4
+ 1UBR
+ 4/4
+
+ MSC
+ 2
+
+
+ Lucky the Pizza Dog
+ Whenever you cast a Cat, Dog, or Hero spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
+At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on Lucky.
+
+ G
+ Legendary Creature — Dog
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSC
+ 2
+
+
+ Mister Fantastic
+ Vigilance, reach
+At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
+{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 3
+ 2U
+ 2/4
+
+ MSC
+ 2
+
+
+ Mister Fantastic
+ Vigilance, reach
+At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.
+{R}{G}{W}{U}, {T}: Copy target triggered ability you control twice. You may choose new targets for the copies.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 3
+ 2U
+ 2/4
+
+ MSC
+ 2
+
+
+ Okoye, Mighty and Adored
+ When Okoye enters, you become the monarch.
+At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
+
+ GW
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 4
+ 2GW
+ 3/3
+
+ MSC
+ 2
+
+
+ Shuri, the Black Panther
+ Lifelink
+Whenever Shuri attacks, draw a card if you control three or more artifacts. Then if you control six or more artifacts, creatures you control get +2/+2 until end of turn.
+
+ GW
+ Legendary Creature — Human Noble Hero
+ Creature
+ 2
+ GW
+ 2/3
+
+ MSC
+ 2
+
+
+ Storm, Queen of Wakanda
+ Flying
+Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
+Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
+
+ GW
+ Legendary Creature — Mutant Noble Hero
+ Creature
+ 5
+ 3GW
+ 4/5
+
+ MSC
+ 2
+
+
+ T'Challa, the Black Panther
+ Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
+Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
+
+ GW
+ Legendary Creature — Human Noble Hero
+ Creature
+ 3
+ 1GW
+ 2/2
+
+ MSC
+ 2
+
+
+ T'Challa, the Black Panther
+ Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
+Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
+
+ GW
+ Legendary Creature — Human Noble Hero
+ Creature
+ 3
+ 1GW
+ 2/2
+
+ MSC
+ 2
+
+
+ The Fantastic Four
+ When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.
+• Create a 0/4 colorless Wall creature token with defender.
+• The Fantastic Four deal 3 damage to each opponent.
+• Put two +1/+1 counters on target creature.
+• Draw a card.
+
+ GRUW
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ RGWU
+ 4/4
+
+ MSC
+ 2
+
+
+ The Thing
+ Trample
+At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
+Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 6
+ 5G
+ 5/5
+
+ MSC
+ 2
+
+
+ The Thing
+ Trample
+At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.
+Whenever The Thing attacks, you may pay {R}{G}{W}{U}. When you do, double the number of each kind of counter on any number of target permanents you control.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 6
+ 5G
+ 5/5
+
+ MSC
+ 2
+
+
+ Vision, Synthezoid Avenger
+ Flying
+Whenever a player casts a spell, if it isn't that player's turn, choose one —
+• Put a +1/+1 counter on Vision.
+• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 4
+ 4
+ 3/3
+
+ MSC
+ 2
+
+
+ Vision, Synthezoid Avenger
+ Flying
+Whenever a player casts a spell, if it isn't that player's turn, choose one —
+• Put a +1/+1 counter on Vision.
+• Vision phases out. (Treat him and anything attached to him as though they don't exist until your next turn.)
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 4
+ 4
+ 3/3
+
+ MSC
+ 2
+
+
+
diff --git a/MSH.xml b/MSH.xml
new file mode 100644
index 00000000..6df8afd2
--- /dev/null
+++ b/MSH.xml
@@ -0,0 +1,4481 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2026-06-06 23:38:04 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSH.xml
+
+
+
+
+ MSH
+ Marvel Super Heroes (Spoiler)
+ Expansion
+ 2026-06-26
+ 10
+
+
+
+
+ A.I.M. Scientists
+ When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ U
+ Creature — Human Scientist Villain
+ Creature
+ 4
+ 3U
+ 3/3
+
+ MSH
+ 2
+
+
+ Abomination, Terrifying Titan
+ Trample
+Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ GR
+ Legendary Creature — Gamma Villain
+ Creature
+ 4
+ 3R/G
+ 4/4
+
+ MSH
+ 2
+
+
+ Abomination, Terrifying Titan
+ Trample
+Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ GR
+ Legendary Creature — Gamma Villain
+ Creature
+ 4
+ 3R/G
+ 4/4
+
+ MSH
+ 2
+
+
+ Absorbing Man
+ Vigilance
+At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
+
+ GU
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1GU
+ 4/4
+
+ MSH
+ 2
+
+
+ Absorbing Man
+ Vigilance
+At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
+
+ GU
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1GU
+ 4/4
+
+ MSH
+ 2
+
+
+ Agent 13, Sharon Carter
+ Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 3
+ 2W
+ 3/2
+
+ MSH
+ 2
+
+
+ Agent Maria Hill
+ Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 1
+ W
+ 2/1
+
+ MSH
+ 2
+
+
+ Agent Phil Coulson
+ Vigilance
+{T}: Put a +1/+1 counter on each other Hero you control.
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH
+ 2
+
+
+ Agent Phil Coulson
+ Vigilance
+{T}: Put a +1/+1 counter on each other Hero you control.
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH
+ 2
+
+
+ Alien Invasion
+ At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
+
+ GR
+ Enchantment
+ Enchantment
+ 4
+ 1RRG
+
+ MSH
+ 1
+
+
+ Alien Invasion
+ At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
+
+ GR
+ Enchantment
+ Enchantment
+ 4
+ 1RRG
+
+ MSH
+ 1
+
+
+ Ant-Man, Colony Commander
+ Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
+Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
+
+ GU
+ Legendary Creature — Human Rogue Hero
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ MSH
+ 2
+
+
+ Arc Reactor
+ Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
+This artifact enters tapped.
+{T}: Add {C}{C}{C}.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH
+ 1
+
+
+ Arc Reactor
+ Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
+This artifact enters tapped.
+{T}: Add {C}{C}{C}.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH
+ 1
+
+
+ Ares, God of War
+ Ares attacks each combat if able.
+Whenever an attacking creature you control dies, return that card to its owner's hand.
+
+ BR
+ Legendary Creature — God Warrior Villain
+ Creature
+ 3
+ 1BR
+ 4/3
+
+ MSH
+ 2
+
+
+ Ares, God of War
+ Ares attacks each combat if able.
+Whenever an attacking creature you control dies, return that card to its owner's hand.
+
+ BR
+ Legendary Creature — God Warrior Villain
+ Creature
+ 3
+ 1BR
+ 4/3
+
+ MSH
+ 2
+
+
+ Armor Wars
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
+II — Artifact spells you cast this turn cost {1} less to cast.
+III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2UR
+
+ MSH
+ 1
+
+
+ Armor Wars
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
+II — Artifact spells you cast this turn cost {1} less to cast.
+III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2UR
+
+ MSH
+ 1
+
+
+ Attuma, Atlantean Warlord
+ Other Merfolk you control get +1/+1.
+Whenever one or more Merfolk you control attack a player, draw a card.
+
+ U
+ Legendary Creature — Merfolk Warrior Villain
+ Creature
+ 4
+ 2UU
+ 3/4
+
+ MSH
+ 2
+
+
+ Avengers Assemble!
+ Flash
+Heroes you control get +2/+2.
+At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 4W
+
+ MSH
+ 1
+
+
+ Avengers Assemble!
+ Flash
+Heroes you control get +2/+2.
+At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 4W
+
+ MSH
+ 1
+
+
+ Avengers Assemble!
+ Flash
+Heroes you control get +2/+2.
+At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 4W
+
+ MSH
+ 1
+
+
+ Avengers Disassembled
+ Choose one or both —
+• Avengers Disassembled deals 3 damage to each creature.
+• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 1RR
+
+ MSH
+ 3
+
+
+ Avengers Disassembled
+ Choose one or both —
+• Avengers Disassembled deals 3 damage to each creature.
+• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 1RR
+
+ MSH
+ 3
+
+
+ Avengers Tower
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
+{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Avengers Tower
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
+{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Avengers Tower
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
+{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Avengers: Under Siege
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create two 2/1 black Villain creature tokens with menace.
+II — This Saga deals 2 damage to each non-Villain creature and each opponent.
+III — Create a Treasure token for each Villain you control.
+
+ BR
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2BR
+
+ MSH
+ 1
+
+
+ Avengers: Under Siege
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create two 2/1 black Villain creature tokens with menace.
+II — This Saga deals 2 damage to each non-Villain creature and each opponent.
+III — Create a Treasure token for each Villain you control.
+
+ BR
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2BR
+
+ MSH
+ 1
+
+
+ Baron Helmut Zemo
+ Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
+Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
+
+ B
+ Legendary Creature — Human Noble Villain
+ Creature
+ 3
+ BBB
+ 3/3
+
+ MSH
+ 2
+
+
+ Baron Helmut Zemo
+ Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
+Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
+
+ B
+ Legendary Creature — Human Noble Villain
+ Creature
+ 3
+ BBB
+ 3/3
+
+ MSH
+ 2
+
+
+ Baron Strucker, HYDRA Overlord
+ Villain spells you cast cost {1} less to cast.
+Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSH
+ 2
+
+
+ Baron Strucker, HYDRA Overlord
+ Villain spells you cast cost {1} less to cast.
+Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSH
+ 2
+
+
+ Baron Strucker, HYDRA Overlord
+ Villain spells you cast cost {1} less to cast.
+Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSH
+ 2
+
+
+ Baxter Building
+ {T}: Add {C}.
+{4}, {T}: Add four mana in any combination of colors.
+{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Baxter Building
+ {T}: Add {C}.
+{4}, {T}: Add four mana in any combination of colors.
+{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Beast, Erudite Aerialist
+ As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
+Whenever Beast deals combat damage to a player, draw a card.
+
+ GU
+ Legendary Creature — Mutant Scientist Hero
+ Creature
+ 4
+ 3G/U
+ 3/3
+
+ MSH
+ 2
+
+
+ Black Panther, Vanguard
+ Whenever another nontoken Hero you control enters, choose one —
+• Create a 1/1 white Soldier creature token.
+• Creatures you control get +1/+1 until end of turn.
+
+ GW
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 4
+ 2GW
+ 4/4
+
+ MSH
+ 2
+
+
+ Black Widow, Double Agent
+ Deathtouch
+Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
+
+ BW
+ Legendary Creature — Human Hero Villain
+ Creature
+ 3
+ 1WB
+ 3/2
+
+ MSH
+ 2
+
+
+ Bruce Banner // The Incredible Hulk
+
+
+ Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
+ Creature
+ 1
+
+ MSH
+ 2
+
+
+ Bruce Banner // The Incredible Hulk
+
+
+ Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
+ Creature
+ 1
+
+ MSH
+ 2
+
+
+ Bruce Banner // The Incredible Hulk
+
+
+ Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
+ Creature
+ 1
+
+ MSH
+ 2
+
+
+ Bruce Banner // The Incredible Hulk
+
+
+ Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
+ Creature
+ 1
+
+ MSH
+ 2
+
+
+ Captain America's Shield
+ Indestructible
+Equipped creature gets +0/+8 and has vigilance.
+Whenever equipped creature attacks, tap target creature defending player controls.
+Equip {2}
+
+ Legendary Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ MSH
+ 1
+
+
+ Captain America's Shield
+ Indestructible
+Equipped creature gets +0/+8 and has vigilance.
+Whenever equipped creature attacks, tap target creature defending player controls.
+Equip {2}
+
+ Legendary Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ MSH
+ 1
+
+
+ Captain America's Shield
+ Indestructible
+Equipped creature gets +0/+8 and has vigilance.
+Whenever equipped creature attacks, tap target creature defending player controls.
+Equip {2}
+
+ Legendary Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ MSH
+ 1
+
+
+ Captain America, Living Legend
+ Vigilance
+Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
+
+ UW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WU
+ 3/4
+
+ MSH
+ 2
+
+
+ Captain America, Living Legend
+ Vigilance
+Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
+
+ UW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WU
+ 3/4
+
+ MSH
+ 2
+
+
+ Captain America, Super-Soldier
+ First strike
+Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
+As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WW
+ 3/2
+
+ MSH
+ 2
+
+
+ Captain America, Super-Soldier
+ First strike
+Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
+As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WW
+ 3/2
+
+ MSH
+ 2
+
+
+ Captain America, Super-Soldier
+ First strike
+Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
+As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WW
+ 3/2
+
+ MSH
+ 2
+
+
+ Captain America, Super-Soldier
+ First strike
+Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
+As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WW
+ 3/2
+
+ MSH
+ 2
+
+
+ Captain America, Wings of Freedom
+ Flying, first strike, ward {1}
+Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 2W
+ 3/1
+
+ MSH
+ 2
+
+
+ Captain America, Wings of Freedom
+ Flying, first strike, ward {1}
+Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 2W
+ 3/1
+
+ MSH
+ 2
+
+
+ Captain Mar-Vell, Space-Born
+ Flying, vigilance
+Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
+
+ W
+ Legendary Creature — Kree Soldier Hero
+ Creature
+ 5
+ 4W
+ 4/4
+
+ MSH
+ 2
+
+
+ Captain Mar-Vell, Space-Born
+ Flying, vigilance
+Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
+
+ W
+ Legendary Creature — Kree Soldier Hero
+ Creature
+ 5
+ 4W
+ 4/4
+
+ MSH
+ 2
+
+
+ Captain Marvel, Earth's Protector
+ Flash
+Flying, lifelink
+Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ W
+ Legendary Creature — Human Kree Hero
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ MSH
+ 2
+
+
+ Captain Marvel, Earth's Protector
+ Flash
+Flying, lifelink
+Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ W
+ Legendary Creature — Human Kree Hero
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ MSH
+ 2
+
+
+ Captain Marvel, Earth's Protector
+ Flash
+Flying, lifelink
+Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ W
+ Legendary Creature — Human Kree Hero
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ MSH
+ 2
+
+
+ Castle Doom
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
+{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Castle Doom
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
+{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Claim the Kingdom
+ Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
+When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
+
+ G
+ Enchantment — Plan
+ Enchantment
+ 2
+ 1G
+
+ MSH
+ 1
+
+
+ Colleen Wing, Street Samurai
+ Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+
+ W
+ Legendary Creature — Human Samurai Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH
+ 2
+
+
+ Construct a Cosmic Cube
+ Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
+When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 3
+ 2B
+
+ MSH
+ 1
+
+
+ Construct a Cosmic Cube
+ Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
+When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 3
+ 2B
+
+ MSH
+ 1
+
+
+ Cosmic Cube
+ Ward {2}
+Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH
+ 1
+
+
+ Cosmic Cube
+ Ward {2}
+Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH
+ 1
+
+
+ Cosmic Cube
+ Ward {2}
+Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH
+ 1
+
+
+ Crossbones, Malicious Mercenary
+ Deathtouch
+Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
+
+ B
+ Legendary Creature — Human Mercenary Villain
+ Creature
+ 4
+ 3B
+ 3/3
+
+ MSH
+ 2
+
+
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ MSH
+ 2
+
+
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ MSH
+ 2
+
+
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ MSH
+ 2
+
+
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ MSH
+ 2
+
+
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ MSH
+ 2
+
+
+ Dark Deed
+ Target creature gets -4/-4 until end of turn.
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ MSH
+ 3
+
+
+ Dark Fortress
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Dark Fortress
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Death to Our Enemies
+ Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
+When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
+
+ R
+ Enchantment — Plan
+ Enchantment
+ 3
+ 2R
+
+ MSH
+ 1
+
+
+ Doc Samson, Super Psychiatrist
+ If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
+{T}: Add X mana of any one color, where X is Doc Samson's power.
+
+ G
+ Legendary Creature — Gamma Doctor Hero
+ Creature
+ 5
+ 4G
+ 3/6
+
+ MSH
+ 2
+
+
+ Doctor Doom
+ When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
+As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
+At the beginning of your end step, you draw a card and lose 1 life.
+
+ B
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 6
+ 4BB
+ 3/3
+
+ MSH
+ 2
+
+
+ Doctor Doom
+ When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
+As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
+At the beginning of your end step, you draw a card and lose 1 life.
+
+ B
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 6
+ 4BB
+ 3/3
+
+ MSH
+ 2
+
+
+ Doctor Doom
+ When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
+As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
+At the beginning of your end step, you draw a card and lose 1 life.
+
+ B
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 6
+ 4BB
+ 3/3
+
+ MSH
+ 2
+
+
+ Doctor Doom
+ When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
+As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
+At the beginning of your end step, you draw a card and lose 1 life.
+
+ B
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 6
+ 4BB
+ 3/3
+
+ MSH
+ 2
+
+
+ Doom Reigns Supreme
+ Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
+When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 2
+ 1B
+
+ MSH
+ 1
+
+
+ Doom Reigns Supreme
+ Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
+When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 2
+ 1B
+
+ MSH
+ 1
+
+
+ Earth's Mightiest Heroes
+ Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
+Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
+
+ G
+ Sorcery
+ Sorcery
+ 6
+ 4GG
+
+ MSH
+ 3
+
+
+ Earth's Mightiest Heroes
+ Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
+Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
+
+ G
+ Sorcery
+ Sorcery
+ 6
+ 4GG
+
+ MSH
+ 3
+
+
+ Earth's Mightiest Heroes
+ Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
+Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
+
+ G
+ Sorcery
+ Sorcery
+ 6
+ 4GG
+
+ MSH
+ 3
+
+
+ Echo, Perceptive Prodigy
+ Vigilance
+{1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2U
+ 1/4
+
+ MSH
+ 2
+
+
+ Elektra, Daughter of the Hand
+ Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
+When Elektra enters, destroy target creature an opponent controls with power 3 or less.
+
+ B
+ Legendary Creature — Human Ninja Villain
+ Creature
+ 4
+ 2BB
+ 3/3
+
+ MSH
+ 2
+
+
+ Elektra, Daughter of the Hand
+ Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
+When Elektra enters, destroy target creature an opponent controls with power 3 or less.
+
+ B
+ Legendary Creature — Human Ninja Villain
+ Creature
+ 4
+ 2BB
+ 3/3
+
+ MSH
+ 2
+
+
+ Elektra, Daughter of the Hand
+ Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
+When Elektra enters, destroy target creature an opponent controls with power 3 or less.
+
+ B
+ Legendary Creature — Human Ninja Villain
+ Creature
+ 4
+ 2BB
+ 3/3
+
+ MSH
+ 2
+
+
+ Elektra, Daughter of the Hand
+ Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
+When Elektra enters, destroy target creature an opponent controls with power 3 or less.
+
+ B
+ Legendary Creature — Human Ninja Villain
+ Creature
+ 4
+ 2BB
+ 3/3
+
+ MSH
+ 2
+
+
+ Epic Fight
+ Choose one or both —
+• Double target creature's power and toughness until end of turn.
+• Target creature you control fights target creature an opponent controls.
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ MSH
+ 3
+
+
+ Epic Fight
+ Choose one or both —
+• Double target creature's power and toughness until end of turn.
+• Target creature you control fights target creature an opponent controls.
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ MSH
+ 3
+
+
+ Evil's Thrall
+ Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn.
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 2R
+
+ MSH
+ 3
+
+
+ Falcon's Wing Harness
+ When this Equipment enters, attach it to target creature you control.
+Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
+Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.)
+
+ U
+ Artifact — Equipment
+ Artifact
+ 2
+ 1U
+
+ MSH
+ 1
+
+
+ Falcon, Winged Wonder
+ Flying
+Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.)
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 4U
+ 3/4
+
+ MSH
+ 2
+
+
+ Fin Fang Foom
+ Flying
+Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
+
+ R
+ Legendary Creature — Alien Dragon Villain
+ Creature
+ 4
+ 2RR
+ 3/5
+
+ MSH
+ 2
+
+
+ Fin Fang Foom
+ Flying
+Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
+
+ R
+ Legendary Creature — Alien Dragon Villain
+ Creature
+ 4
+ 2RR
+ 3/5
+
+ MSH
+ 2
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Gathering Place
+ {T}: Add {C}.
+{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Gathering Place
+ {T}: Add {C}.
+{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Gleaming Bastion
+ {T}: Add {C}.
+{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Gleaming Bastion
+ {T}: Add {C}.
+{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Go Nuts!
+ Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Put a +1/+1 counter on target creature.
+• Target creature you control fights target creature an opponent controls.
+
+ G
+ Sorcery
+ Sorcery
+ 1
+ G
+
+ MSH
+ 3
+
+
+ Grim Reaper, Lethal Legionnaire
+ Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 3B
+ 3/4
+
+ MSH
+ 2
+
+
+ HULK SMASH!
+ Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Destroy target noncreature artifact.
+• Target creature you control deals damage equal to its power to target creature an opponent controls.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH
+ 3
+
+
+ HULK SMASH!
+ Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Destroy target noncreature artifact.
+• Target creature you control deals damage equal to its power to target creature an opponent controls.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH
+ 3
+
+
+ HYDRA Troopers
+ When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
+
+ B
+ Creature — Human Soldier Villain
+ Creature
+ 3
+ 2B
+ 3/2
+
+ MSH
+ 2
+
+
+ Hawkeye, Master Marksman
+ First strike, reach
+Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many.
+• Net — Target creature can't block this turn.
+• Explosive — Hawkeye deals 2 damage to target player.
+• Boomerang — Discard a card, then draw a card.
+
+ R
+ Legendary Creature — Human Archer Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSH
+ 2
+
+
+ Hawkeye, Master Marksman
+ First strike, reach
+Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many.
+• Net — Target creature can't block this turn.
+• Explosive — Hawkeye deals 2 damage to target player.
+• Boomerang — Discard a card, then draw a card.
+
+ R
+ Legendary Creature — Human Archer Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSH
+ 2
+
+
+ Hellcat, Undying Vigilante
+ Haste
+When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ GG
+ 2/2
+
+ MSH
+ 2
+
+
+ Hercules, Prince of Power
+ Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ G
+ Legendary Creature — Demigod Warrior Hero
+ Creature
+ 3
+ 2G
+ 3/3
+
+ MSH
+ 2
+
+
+ Hidden Lair
+ {T}: Add {C}.
+{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Hidden Lair
+ {T}: Add {C}.
+{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Hulk, Gamma Goliath
+ Reach, trample
+Power-up abilities of other creatures you control cost {3} less to activate.
+Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ GR
+ Legendary Creature — Gamma Berserker Hero
+ Creature
+ 5
+ 3RG
+ 6/5
+
+ MSH
+ 2
+
+
+ Human Torch, Johnny Storm
+ Flying
+Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
+Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2R
+ 2/2
+
+ MSH
+ 2
+
+
+ Human Torch, Johnny Storm
+ Flying
+Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
+Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2R
+ 2/2
+
+ MSH
+ 2
+
+
+ Invisible Woman, Sue Storm
+ Lifelink
+Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 4W
+ 2/5
+
+ MSH
+ 2
+
+
+ Invisible Woman, Sue Storm
+ Lifelink
+Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 4W
+ 2/5
+
+ MSH
+ 2
+
+
+ Iron Fist, Living Weapon
+ Whenever you cast a spell that targets a creature you control, Iron Fist gains "{T}: Iron Fist deals damage equal to his power to any other target" until end of turn.
+
+ R
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSH
+ 2
+
+
+ Iron Lad, Diverging Destiny
+ Flying, vigilance
+You may look at the top card of your library any time.
+{T}: Reveal the top card of your library. If it's an artifact card, draw a card.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 3
+ 2U
+ 2/2
+
+ MSH
+ 2
+
+
+ Iron Man, Master of Machines
+ Flying, vigilance
+Iron Man gets +1/+0 for each other artifact you control.
+Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
+
+ RU
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 4
+ 2UR
+ 1/4
+
+ MSH
+ 2
+
+
+ Ironheart, Clever Champion
+ Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
+Flying
+Noncreature spells you cast have improvise.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 5
+ 4U
+ 3/4
+
+ MSH
+ 2
+
+
+ Ironheart, Clever Champion
+ Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
+Flying
+Noncreature spells you cast have improvise.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 5
+ 4U
+ 3/4
+
+ MSH
+ 2
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Jennifer Walters // The Sensational She-Hulk
+
+
+ Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
+ Creature
+ 2
+
+ MSH
+ 2
+
+
+ Jennifer Walters // The Sensational She-Hulk
+
+
+ Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
+ Creature
+ 2
+
+ MSH
+ 2
+
+
+ Jennifer Walters // The Sensational She-Hulk
+
+
+ Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
+ Creature
+ 2
+
+ MSH
+ 2
+
+
+ Jennifer Walters // The Sensational She-Hulk
+
+
+ Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
+ Creature
+ 2
+
+ MSH
+ 2
+
+
+ Jessica Jones, Private Eye
+ {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ R
+ Legendary Creature — Human Detective Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSH
+ 2
+
+
+ Ka-Zar of the Savage Land
+ You may look at the top card of your library any time.
+You may play lands from the top of your library.
+When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
+
+ G
+ Legendary Creature — Human Barbarian Hero
+ Creature
+ 5
+ 4G
+ 3/2
+
+ MSH
+ 2
+
+
+ Kang the Conqueror
+ Flying
+Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ U
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2UU
+ 4/5
+
+ MSH
+ 2
+
+
+ Kang the Conqueror
+ Flying
+Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ U
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2UU
+ 4/5
+
+ MSH
+ 2
+
+
+ Kang, Temporal Tyrant
+ Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
+
+ BU
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2UB
+ 3/4
+
+ MSH
+ 2
+
+
+ Kang, Temporal Tyrant
+ Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
+
+ BU
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2UB
+ 3/4
+
+ MSH
+ 2
+
+
+ Killmonger, Scourge of Wakanda
+ When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
+As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
+
+ BG
+ Legendary Creature — Human Mercenary Villain
+ Creature
+ 4
+ 2BG
+ 3/3
+
+ MSH
+ 2
+
+
+ King T'Challa // Black Panther, Hope Enduring
+
+
+ Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+
+ MSH
+ 2
+
+
+ King T'Challa // Black Panther, Hope Enduring
+
+
+ Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+
+ MSH
+ 2
+
+
+ King T'Challa // Black Panther, Hope Enduring
+
+
+ Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+
+ MSH
+ 2
+
+
+ King T'Challa // Black Panther, Hope Enduring
+
+
+ Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+
+ MSH
+ 2
+
+
+ Leader, Super-Genius
+ If a creature you control would connive, instead you draw a card, then that creature connives.
+At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ U
+ Legendary Creature — Gamma Scientist Villain
+ Creature
+ 4
+ 2UU
+ 1/3
+
+ MSH
+ 2
+
+
+ Leader, Super-Genius
+ If a creature you control would connive, instead you draw a card, then that creature connives.
+At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ U
+ Legendary Creature — Gamma Scientist Villain
+ Creature
+ 4
+ 2UU
+ 1/3
+
+ MSH
+ 2
+
+
+ Loki, God of Mischief
+ Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
+
+ U
+ Legendary Creature — God Sorcerer Villain
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSH
+ 2
+
+
+ Loki, God of Mischief
+ Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
+
+ U
+ Legendary Creature — God Sorcerer Villain
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSH
+ 2
+
+
+ Luke Cage, Power Man
+ Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 2/5
+
+ MSH
+ 2
+
+
+ M.O.D.O.K.
+ Flying, lifelink
+Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Designed Only for Killing — Creatures your opponents control get -1/-1.
+
+ B
+ Legendary Artifact Creature — Villain
+ Creature
+ 5
+ 3BB
+ 2/2
+
+ MSH
+ 2
+
+
+ M.O.D.O.K.
+ Flying, lifelink
+Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Designed Only for Killing — Creatures your opponents control get -1/-1.
+
+ B
+ Legendary Artifact Creature — Villain
+ Creature
+ 5
+ 3BB
+ 2/2
+
+ MSH
+ 2
+
+
+ Madame Hydra
+ Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2BR
+ 2/3
+
+ MSH
+ 2
+
+
+ Madame Hydra
+ Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2BR
+ 2/3
+
+ MSH
+ 2
+
+
+ Madame Hydra
+ Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2BR
+ 2/3
+
+ MSH
+ 2
+
+
+ Mister Fantastic, Reed Richards
+ Reach
+Whenever one or more tokens you control enter, you may draw a card.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 4
+ 3U
+ 2/4
+
+ MSH
+ 2
+
+
+ Mister Fantastic, Reed Richards
+ Reach
+Whenever one or more tokens you control enter, you may draw a card.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 4
+ 3U
+ 2/4
+
+ MSH
+ 2
+
+
+ Mister Fantastic, Reed Richards
+ Reach
+Whenever one or more tokens you control enter, you may draw a card.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 4
+ 3U
+ 2/4
+
+ MSH
+ 2
+
+
+ Misty Knight, Hero for Hire
+ {2}, {T}, Discard a card: Draw a card for each card you've discarded this turn.
+
+ R
+ Legendary Creature — Human Detective Hero
+ Creature
+ 2
+ 1R
+ 3/1
+
+ MSH
+ 2
+
+
+ Mjölnir, Hammer of Thor
+ When Mjölnir enters, it deals 4 damage to up to one target creature.
+Double all damage equipped creature would deal.
+Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
+{2}{R}, Discard this card: It deals 2 damage to each creature.
+
+ R
+ Legendary Artifact — Equipment
+ Artifact
+ 4
+ 3R
+
+ MSH
+ 1
+
+
+ Mjölnir, Hammer of Thor
+ When Mjölnir enters, it deals 4 damage to up to one target creature.
+Double all damage equipped creature would deal.
+Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
+{2}{R}, Discard this card: It deals 2 damage to each creature.
+
+ R
+ Legendary Artifact — Equipment
+ Artifact
+ 4
+ 3R
+
+ MSH
+ 1
+
+
+ Mjölnir, Hammer of Thor
+ When Mjölnir enters, it deals 4 damage to up to one target creature.
+Double all damage equipped creature would deal.
+Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
+{2}{R}, Discard this card: It deals 2 damage to each creature.
+
+ R
+ Legendary Artifact — Equipment
+ Artifact
+ 4
+ 3R
+
+ MSH
+ 1
+
+
+ Mockingbird, Ace Agent
+ Double strike
+Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 4
+ 3W
+ 2/2
+
+ MSH
+ 2
+
+
+ Mole Man, Moloid Master
+ You may play lands from your graveyard.
+Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
+
+ G
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2G
+ 1/1
+
+ MSH
+ 2
+
+
+ Mole Man, Moloid Master
+ You may play lands from your graveyard.
+Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
+
+ G
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2G
+ 1/1
+
+ MSH
+ 2
+
+
+ Monica Rambeau // Photon, Living Light
+
+
+ Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
+ Creature
+ 3
+
+ MSH
+ 2
+
+
+ Monica Rambeau // Photon, Living Light
+
+
+ Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
+ Creature
+ 3
+
+ MSH
+ 2
+
+
+ Monica Rambeau // Photon, Living Light
+
+
+ Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
+ Creature
+ 3
+
+ MSH
+ 2
+
+
+ Moon Girl and Devil Dinosaur
+ Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
+Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
+
+ GU
+ Legendary Creature — Human Dinosaur Hero
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ MSH
+ 2
+
+
+ Moon Girl and Devil Dinosaur
+ Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
+Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
+
+ GU
+ Legendary Creature — Human Dinosaur Hero
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ MSH
+ 2
+
+
+ Moonstone, Harsh Mistress
+ Flying
+Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
+
+ B
+ Legendary Creature — Human Doctor Villain
+ Creature
+ 4
+ 3B
+ 2/4
+
+ MSH
+ 2
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Ms. Marvel, Kamala Khan
+ Vigilance, reach
+You have no maximum hand size.
+Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
+
+ U
+ Legendary Creature — Mutant Inhuman Hero
+ Creature
+ 3
+ 2U
+ 1/4
+
+ MSH
+ 2
+
+
+ Ms. Marvel, Kamala Khan
+ Vigilance, reach
+You have no maximum hand size.
+Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
+
+ U
+ Legendary Creature — Mutant Inhuman Hero
+ Creature
+ 3
+ 2U
+ 1/4
+
+ MSH
+ 2
+
+
+ Multiversal Incursion
+ For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ MSH
+ 3
+
+
+ Multiversal Incursion
+ For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ MSH
+ 3
+
+
+ Murdock's Crusade
+ Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Street Justice — Exile target creature with toughness 4 or greater.
+• Legal Justice — Exile target enchantment with mana value 4 or greater.
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ 1W
+
+ MSH
+ 3
+
+
+ Namor the Sub-Mariner
+ Flying
+Namor's power is equal to the number of Merfolk you control.
+Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
+
+ U
+ Legendary Creature — Mutant Merfolk Villain
+ Creature
+ 3
+ 1UU
+ */4
+
+ MSH
+ 2
+
+
+ Namor the Sub-Mariner
+ Flying
+Namor's power is equal to the number of Merfolk you control.
+Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
+
+ U
+ Legendary Creature — Mutant Merfolk Villain
+ Creature
+ 3
+ 1UU
+ */4
+
+ MSH
+ 2
+
+
+ Namor the Sub-Mariner
+ Flying
+Namor's power is equal to the number of Merfolk you control.
+Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
+
+ U
+ Legendary Creature — Mutant Merfolk Villain
+ Creature
+ 3
+ 1UU
+ */4
+
+ MSH
+ 2
+
+
+ Nick Fury, Agent of S.H.I.E.L.D.
+ Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 1
+ W
+ 2/1
+
+ MSH
+ 2
+
+
+ Nick Fury, Agent of S.H.I.E.L.D.
+ Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 1
+ W
+ 2/1
+
+ MSH
+ 2
+
+
+ Nick Fury, Agent of S.H.I.E.L.D.
+ Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 1
+ W
+ 2/1
+
+ MSH
+ 2
+
+
+ Nick Fury, Agent of S.H.I.E.L.D.
+ Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 1
+ W
+ 2/1
+
+ MSH
+ 2
+
+
+ Night Nurse, Healer of Heroes
+ Flash
+Lifelink
+When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
+
+ W
+ Legendary Creature — Human Doctor Hero
+ Creature
+ 2
+ 1W
+ 2/1
+
+ MSH
+ 2
+
+
+ Okoye, Dora Milaje Leader
+ When Okoye enters, create two 1/1 white Soldier creature tokens.
+Attacking creature tokens you control have first strike.
+
+ W
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 4
+ 3W
+ 3/2
+
+ MSH
+ 2
+
+
+ Origin of the Avengers
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Scry 2.
+II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
+III — Put a +1/+1 counter on each creature you control.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 2
+ 1W
+
+ MSH
+ 1
+
+
+ Origin of the Avengers
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Scry 2.
+II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
+III — Put a +1/+1 counter on each creature you control.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 2
+ 1W
+
+ MSH
+ 1
+
+
+ Patriot, Shield Wielder
+ {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH
+ 2
+
+
+ Patriot, Shield Wielder
+ {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH
+ 2
+
+
+ Photon Blast Barrage
+ When you cast this spell, copy it X times. You may choose new targets for the copies.
+Photon Blast Barrage deals 1 damage to target creature.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ XRR
+
+ MSH
+ 3
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Political Triumph
+ Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
+When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
+
+ W
+ Enchantment — Plan
+ Enchantment
+ 1
+ W
+
+ MSH
+ 1
+
+
+ Punishing Punch
+ This spell costs {2} less to cast if there are two or more creature cards in your graveyard.
+Target creature you control deals damage equal to twice its power to target creature an opponent controls.
+
+ G
+ Instant
+ Instant
+ 3
+ 2G
+
+ MSH
+ 3
+
+
+ Pym Particles
+ Target creature gains vigilance until end of turn and can't be blocked this turn.
+Draw a card.
+
+ U
+ Sorcery
+ Sorcery
+ 1
+ U
+
+ MSH
+ 3
+
+
+ Quake, Agent of S.H.I.E.L.D.
+ Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
+
+ W
+ Legendary Creature — Inhuman Spy Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSH
+ 2
+
+
+ Quicksilver, Brash Blur
+ If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
+Haste
+Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 1
+ R
+ 1/1
+
+ MSH
+ 2
+
+
+ Quicksilver, Brash Blur
+ If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
+Haste
+Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 1
+ R
+ 1/1
+
+ MSH
+ 2
+
+
+ Red Hulk
+ Reach, trample
+Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
+
+ R
+ Legendary Creature — Gamma Berserker Villain
+ Creature
+ 6
+ 4RR
+ 6/7
+
+ MSH
+ 2
+
+
+ Red Hulk
+ Reach, trample
+Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
+
+ R
+ Legendary Creature — Gamma Berserker Villain
+ Creature
+ 6
+ 4RR
+ 6/7
+
+ MSH
+ 2
+
+
+ Reptil, Dinomorpher
+ Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach.
+Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 1
+ G
+ 1/2
+
+ MSH
+ 2
+
+
+ Rewrite History
+ Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
+When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
+
+ U
+ Enchantment — Plan
+ Enchantment
+ 3
+ 2U
+
+ MSH
+ 1
+
+
+ Robot Domination
+ Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
+When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens.
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 4
+ 3B
+
+ MSH
+ 1
+
+
+ Ronin, Shadow Stalker
+ Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
+{T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
+
+ B
+ Legendary Creature — Human Rogue Hero
+ Creature
+ 3
+ 2B
+ 3/3
+
+ MSH
+ 2
+
+
+ Roxxon Brutes
+ Menace (This creature can't be blocked except by two or more creatures.)
+Whenever you draw your second card each turn, put a +1/+1 counter on target creature.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ B
+ Creature — Human Berserker Villain
+ Creature
+ 5
+ 4B
+ 4/4
+
+ MSH
+ 2
+
+
+ S.H.I.E.L.D. Flying Car
+ Flash
+Flying
+When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
+Crew 1
+
+ U
+ Artifact — Vehicle
+ Artifact
+ 3
+ 2U
+ 3/3
+
+ MSH
+ 1
+
+
+ S.H.I.E.L.D. Flying Car
+ Flash
+Flying
+When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
+Crew 1
+
+ U
+ Artifact — Vehicle
+ Artifact
+ 3
+ 2U
+ 3/3
+
+ MSH
+ 1
+
+
+ Scientist Supreme of A.I.M.
+ Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
+
+ BU
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 2
+ UB
+ 2/2
+
+ MSH
+ 2
+
+
+ Scientist Supreme of A.I.M.
+ Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
+
+ BU
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 2
+ UB
+ 2/2
+
+ MSH
+ 2
+
+
+ Secret Invasion
+ Enchant creature you control
+When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
+Enchanted creature has ward {2}.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 3
+ 1UU
+
+ MSH
+ 1
+
+
+ Secret Invasion
+ Enchant creature you control
+When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
+Enchanted creature has ward {2}.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 3
+ 1UU
+
+ MSH
+ 1
+
+
+ Shuri, Wakandan Inventor
+ Artifact spells you cast cost {1} less to cast.
+{1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
+
+ U
+ Legendary Creature — Human Artificer Hero
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSH
+ 2
+
+
+ Spider-Woman, Secret Agent
+ Flash
+When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
+
+ UW
+ Legendary Creature — Spider Human Spy Hero
+ Creature
+ 4
+ 3W/U
+ 1/4
+
+ MSH
+ 2
+
+
+ Stature, Size Shifter
+ Stature can't be blocked if her power is 1 or less.
+Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 1
+ U
+ 1/1
+
+ MSH
+ 2
+
+
+ Storm, Windrider
+ Flying
+Creatures with flying can't attack you or block creatures you control.
+Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
+
+ GW
+ Legendary Creature — Mutant Hero
+ Creature
+ 4
+ 1GWW
+ 4/4
+
+ MSH
+ 2
+
+
+ Storm, Windrider
+ Flying
+Creatures with flying can't attack you or block creatures you control.
+Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
+
+ GW
+ Legendary Creature — Mutant Hero
+ Creature
+ 4
+ 1GWW
+ 4/4
+
+ MSH
+ 2
+
+
+ Super Intelligence
+ Enchant creature
+At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 1
+ U
+
+ MSH
+ 1
+
+
+ Super Villain Lockup
+ Flash
+When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ 1W
+
+ MSH
+ 1
+
+
+ Super-Skrull
+ Flying
+{2}{W}: Create a 0/4 colorless Wall creature token with defender.
+{3}{G}: Super-Skrull gets +4/+4 until end of turn.
+{4}{R}: Super-Skrull deals 4 damage to target creature.
+{5}{U}: Target player draws four cards.
+
+ B
+ Legendary Creature — Skrull Shapeshifter Villain
+ Creature
+ 4
+ 1BBB
+ 4/5
+
+ MSH
+ 2
+
+
+ Super-Skrull
+ Flying
+{2}{W}: Create a 0/4 colorless Wall creature token with defender.
+{3}{G}: Super-Skrull gets +4/+4 until end of turn.
+{4}{R}: Super-Skrull deals 4 damage to target creature.
+{5}{U}: Target player draws four cards.
+
+ B
+ Legendary Creature — Skrull Shapeshifter Villain
+ Creature
+ 4
+ 1BBB
+ 4/5
+
+ MSH
+ 2
+
+
+ Super-Soldier Serum
+ Enchant creature
+Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
+Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1W
+
+ MSH
+ 1
+
+
+ Super-Soldier Serum
+ Enchant creature
+Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
+Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1W
+
+ MSH
+ 1
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Thanos, the Mad Titan
+ Deathtouch, lifelink
+Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
+
+ BRW
+ Legendary Creature — Eternal Villain
+ Creature
+ 3
+ RWB
+ 4/4
+
+ MSH
+ 2
+
+
+ Thanos, the Mad Titan
+ Deathtouch, lifelink
+Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
+
+ BRW
+ Legendary Creature — Eternal Villain
+ Creature
+ 3
+ RWB
+ 4/4
+
+ MSH
+ 2
+
+
+ Thanos, the Mad Titan
+ Deathtouch, lifelink
+Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
+
+ BRW
+ Legendary Creature — Eternal Villain
+ Creature
+ 3
+ RWB
+ 4/4
+
+ MSH
+ 2
+
+
+ The Astonishing Ant-Man
+ Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
+{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
+
+ GU
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 2
+ GU
+ 1/1
+
+ MSH
+ 2
+
+
+ The Astonishing Ant-Man
+ Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
+{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
+
+ GU
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 2
+ GU
+ 1/1
+
+ MSH
+ 2
+
+
+ The Coming of Galactus
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Destroy up to one target nonland permanent.
+II, III — Each opponent loses 2 life.
+IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
+
+ BG
+ Enchantment — Saga
+ Enchantment
+ 5
+ 2BBG
+
+ MSH
+ 1
+
+
+ The Coming of Galactus
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Destroy up to one target nonland permanent.
+II, III — Each opponent loses 2 life.
+IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
+
+ BG
+ Enchantment — Saga
+ Enchantment
+ 5
+ 2BBG
+
+ MSH
+ 1
+
+
+ The Kingpin of Crime
+ Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
+Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
+
+ BW
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1WB
+ 1/5
+
+ MSH
+ 2
+
+
+ The Kingpin of Crime
+ Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
+Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
+
+ BW
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1WB
+ 1/5
+
+ MSH
+ 2
+
+
+ The Kingpin of Crime
+ Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
+Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
+
+ BW
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1WB
+ 1/5
+
+ MSH
+ 2
+
+
+ The Masters of Evil
+ Other Villains you control get +2/+1.
+{1}{B}, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 6
+ 5B
+ 5/6
+
+ MSH
+ 2
+
+
+ The Mighty Thor, Jane Foster
+ Flying
+Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
+Whenever an Equipment you control enters, draw a card.
+
+ UW
+ Legendary Creature — Human God Hero
+ Creature
+ 3
+ 1WU
+ 3/3
+
+ MSH
+ 2
+
+
+ The Mighty Thor, Jane Foster
+ Flying
+Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
+Whenever an Equipment you control enters, draw a card.
+
+ UW
+ Legendary Creature — Human God Hero
+ Creature
+ 3
+ 1WU
+ 3/3
+
+ MSH
+ 2
+
+
+ The Mind Stone
+ Indestructible
+{T}: Add {W}.
+{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
+∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
+
+ W
+ Legendary Artifact — Infinity Stone
+ Artifact
+ 2
+ 1W
+
+ MSH
+ 1
+
+
+ The Mind Stone
+ Indestructible
+{T}: Add {W}.
+{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
+∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
+
+ W
+ Legendary Artifact — Infinity Stone
+ Artifact
+ 2
+ 1W
+
+ MSH
+ 1
+
+
+ The Mind Stone
+ Indestructible
+{T}: Add {W}.
+{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
+∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
+
+ W
+ Legendary Artifact — Infinity Stone
+ Artifact
+ 2
+ 1W
+
+ MSH
+ 1
+
+
+ The Ruinous Wrecking Crew
+ The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
+When The Ruinous Wrecking Crew enters, choose up to X —
+• Discard a card, then draw a card.
+• Target opponent loses 2 life.
+• Destroy target token.
+• Each player sacrifices a creature of their choice.
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 2
+ XBR
+ 2/2
+
+ MSH
+ 2
+
+
+ The Ruinous Wrecking Crew
+ The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
+When The Ruinous Wrecking Crew enters, choose up to X —
+• Discard a card, then draw a card.
+• Target opponent loses 2 life.
+• Destroy target token.
+• Each player sacrifices a creature of their choice.
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 2
+ XBR
+ 2/2
+
+ MSH
+ 2
+
+
+ The Scarlet Witch
+ Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
+
+ R
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSH
+ 2
+
+
+ The Scarlet Witch
+ Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
+
+ R
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSH
+ 2
+
+
+ The Scarlet Witch
+ Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
+
+ R
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSH
+ 2
+
+
+ The Sentry, Golden Guardian
+ Flying, vigilance, indestructible
+When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 5/5
+
+ MSH
+ 2
+
+
+ The Sentry, Golden Guardian
+ Flying, vigilance, indestructible
+When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 5/5
+
+ MSH
+ 2
+
+
+ The Serpent Society
+ Deathtouch
+Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
+Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
+
+ BG
+ Legendary Creature — Human Snake Villain
+ Creature
+ 3
+ 1BG
+ 3/4
+
+ MSH
+ 2
+
+
+ The Serpent Society
+ Deathtouch
+Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
+Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
+
+ BG
+ Legendary Creature — Human Snake Villain
+ Creature
+ 3
+ 1BG
+ 3/4
+
+ MSH
+ 2
+
+
+ The Super Hero Civil War
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
+II — Creatures you control get +1/+1 and gain vigilance until end of turn.
+III — Target creature you control fights up to one other target creature.
+
+ RW
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3RW
+
+ MSH
+ 1
+
+
+ The Super Hero Civil War
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
+II — Creatures you control get +1/+1 and gain vigilance until end of turn.
+III — Target creature you control fights up to one other target creature.
+
+ RW
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3RW
+
+ MSH
+ 1
+
+
+ The Ten Rings
+ Your maximum hand size is ten.
+At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
+
+ Legendary Artifact
+ Artifact
+ 8
+ 8
+
+ MSH
+ 1
+
+
+ The Ten Rings
+ Your maximum hand size is ten.
+At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
+
+ Legendary Artifact
+ Artifact
+ 8
+ 8
+
+ MSH
+ 1
+
+
+ The Thing, Ben Grimm
+ Trample
+Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 6
+ 5G
+ 7/7
+
+ MSH
+ 2
+
+
+ The Thing, Ben Grimm
+ Trample
+Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 6
+ 5G
+ 7/7
+
+ MSH
+ 2
+
+
+ The Unbeatable Squirrel Girl
+ Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
+I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
+
+ G
+ Legendary Creature — Squirrel Human Hero
+ Creature
+ 4
+ 1GGG
+ 4/4
+
+ MSH
+ 2
+
+
+ The Unbeatable Squirrel Girl
+ Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
+I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
+
+ G
+ Legendary Creature — Squirrel Human Hero
+ Creature
+ 4
+ 1GGG
+ 4/4
+
+ MSH
+ 2
+
+
+ The Vision
+ Flying, vigilance
+Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
+• Solar Beam — The Vision gains double strike until end of turn.
+• Density Control — The Vision gains indestructible until end of turn.
+• Technopathy — Draw a card.
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 4
+ 4
+ 2/5
+
+ MSH
+ 2
+
+
+ The Vision
+ Flying, vigilance
+Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
+• Solar Beam — The Vision gains double strike until end of turn.
+• Density Control — The Vision gains indestructible until end of turn.
+• Technopathy — Draw a card.
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 4
+ 4
+ 2/5
+
+ MSH
+ 2
+
+
+ The Wondrous Wasp
+ Flash
+Flying
+Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSH
+ 2
+
+
+ Thirst for Knowledge
+ Draw three cards. Then discard two cards unless you discard an artifact card.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ MSH
+ 3
+
+
+ Thor Odinson
+ Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
+
+ RW
+ Legendary Creature — God Warrior Hero
+ Creature
+ 5
+ 3RW
+ 4/4
+
+ MSH
+ 2
+
+
+ Thor, God of Thunder
+ Flying
+When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
+Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
+
+ R
+ Legendary Creature — God Warrior Hero
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ MSH
+ 2
+
+
+ Thor, God of Thunder
+ Flying
+When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
+Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
+
+ R
+ Legendary Creature — God Warrior Hero
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ MSH
+ 2
+
+
+ Thor, God of Thunder
+ Flying
+When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
+Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
+
+ R
+ Legendary Creature — God Warrior Hero
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ MSH
+ 2
+
+
+ Thunderbolts Conspiracy
+ Flash
+Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
+
+ B
+ Enchantment
+ Enchantment
+ 4
+ 3B
+
+ MSH
+ 1
+
+
+ Thunderbolts Conspiracy
+ Flash
+Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
+
+ B
+ Enchantment
+ Enchantment
+ 4
+ 3B
+
+ MSH
+ 1
+
+
+ Tigra, Feline Fury
+ Flash
+Trample
+Whenever you gain life, put a +1/+1 counter on Tigra.
+
+ G
+ Legendary Creature — Cat Human Hero
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSH
+ 2
+
+
+ Titania, Rugged Rumbler
+ As an additional cost to cast this spell, discard a card or pay {2}.
+Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.)
+
+ BG
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B/G
+ 5/5
+
+ MSH
+ 2
+
+
+ Tony Stark // The Invincible Iron Man
+
+
+ Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+
+ MSH
+ 2
+
+
+ Tony Stark // The Invincible Iron Man
+
+
+ Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+
+ MSH
+ 2
+
+
+ Tony Stark // The Invincible Iron Man
+
+
+ Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+
+ MSH
+ 2
+
+
+ Tony Stark // The Invincible Iron Man
+
+
+ Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+
+ MSH
+ 2
+
+
+ Training Compound
+ {T}: Add {C}.
+{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Training Compound
+ {T}: Add {C}.
+{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH
+ 0
+
+
+ Truck Toss
+ This spell costs {2} less to cast if you control a Vehicle.
+Truck Toss deals 4 damage to any target.
+
+ R
+ Instant
+ Instant
+ 4
+ 2RR
+
+ MSH
+ 3
+
+
+ U.S.Agent, John Walker
+ When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.
+
+ BW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 4
+ 3W/B
+ 3/2
+
+ MSH
+ 2
+
+
+ Ultron, Artificial Malevolence
+ Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 3
+ 3
+ 2/4
+
+ MSH
+ 2
+
+
+ Ultron, Artificial Malevolence
+ Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 3
+ 3
+ 2/4
+
+ MSH
+ 2
+
+
+ Ultron, Artificial Malevolence
+ Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 3
+ 3
+ 2/4
+
+ MSH
+ 2
+
+
+ White Tiger, Ava Ayala
+ Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSH
+ 2
+
+
+ White Widow, Free Agent
+ When White Widow enters, choose one —
+• Put a +1/+1 counter on each of up to two target creatures.
+• Return target artifact or enchantment card from your graveyard to your hand.
+
+ W
+ Legendary Creature — Human Hero Villain
+ Creature
+ 4
+ 3W
+ 2/3
+
+ MSH
+ 2
+
+
+ Wiccan, Rising Magician
+ Flying
+Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
+
+ U
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 5
+ 4U
+ 4/4
+
+ MSH
+ 2
+
+
+ Winter Soldier, Icy Assassin
+ Vigilance, menace
+Winter Soldier gets +2/+0 for each Equipment attached to him.
+{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BW
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 2
+ WB
+ 2/2
+
+ MSH
+ 2
+
+
+ Winter Soldier, Icy Assassin
+ Vigilance, menace
+Winter Soldier gets +2/+0 for each Equipment attached to him.
+{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BW
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 2
+ WB
+ 2/2
+
+ MSH
+ 2
+
+
+ Wolverine, Fierce Fighter
+ Haste
+When Wolverine enters, he fights up to one other target creature.
+If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
+
+ GR
+ Legendary Creature — Mutant Berserker Hero
+ Creature
+ 4
+ 2RG
+ 3/5
+
+ MSH
+ 2
+
+
+ Wolverine, Fierce Fighter
+ Haste
+When Wolverine enters, he fights up to one other target creature.
+If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
+
+ GR
+ Legendary Creature — Mutant Berserker Hero
+ Creature
+ 4
+ 2RG
+ 3/5
+
+ MSH
+ 2
+
+
+ World War Hulk
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
+II — Put three +1/+1 counters on target creature you control.
+III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3GG
+
+ MSH
+ 1
+
+
+ World War Hulk
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
+II — Put three +1/+1 counters on target creature you control.
+III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3GG
+
+ MSH
+ 1
+
+
+ Worlds Within Worlds
+ Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
+
+ GU
+ Sorcery
+ Sorcery
+ 7
+ 5GU
+
+ MSH
+ 3
+
+
+ Worlds Within Worlds
+ Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
+
+ GU
+ Sorcery
+ Sorcery
+ 7
+ 5GU
+
+ MSH
+ 3
+
+
+
diff --git a/SpoilerSeasonEnabled b/SpoilerSeasonEnabled
new file mode 100644
index 00000000..0519ecba
--- /dev/null
+++ b/SpoilerSeasonEnabled
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/TRC.xml b/TRC.xml
new file mode 100644
index 00000000..418b9f89
--- /dev/null
+++ b/TRC.xml
@@ -0,0 +1,41 @@
+
+
+
+
+ Cockatrice/Magic-Spoiler
+ 2026-06-06 23:38:04 (UTC)
+ https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/TRC.xml
+
+
+
+
+ TRC
+ Star Trek Commander (Spoiler)
+ Commander
+ 2026-11-20
+ 20
+
+
+
+
+ Captain Kirk, Boldly Going
+ Vigilance
+Spacecraft creatures you control get +3/+3.
+Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
+
+ GUW
+ Legendary Creature — Human Officer
+ Creature
+ 4
+ 1GWU
+ 3/4
+
+ TRC
+ 2
+
+
+
diff --git a/spoiler.xml b/spoiler.xml
index 597f03d7..c13e0338 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2026-06-05 17:48:27 (UTC)
+ 2026-06-06 23:38:04 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -40,13 +40,6 @@
2026-08-14
20
-
- MSC~
- Marvel Super Heroes Commander (Spoiler)
- Commander
- 2026-06-26
- 20
-
MSH~
Marvel Super Heroes (Spoiler)
@@ -54,6 +47,13 @@
2026-06-26
10
+
+ MSC~
+ Marvel Super Heroes Commander (Spoiler)
+ Commander
+ 2026-06-26
+ 20
+
@@ -787,6 +787,4462 @@ Whenever the final chapter ability of a Saga you control resolves, reveal cards
HOC~
2
+
+ A.I.M. Scientists
+ When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ U
+ Creature — Human Scientist Villain
+ Creature
+ 4
+ 3U
+ 3/3
+
+ MSH~
+ 2
+
+
+ Abomination, Terrifying Titan
+ Trample
+Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ GR
+ Legendary Creature — Gamma Villain
+ Creature
+ 4
+ 3R/G
+ 4/4
+
+ MSH~
+ 2
+
+
+ Abomination, Terrifying Titan
+ Trample
+Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ GR
+ Legendary Creature — Gamma Villain
+ Creature
+ 4
+ 3R/G
+ 4/4
+
+ MSH~
+ 2
+
+
+ Absorbing Man
+ Vigilance
+At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
+
+ GU
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1GU
+ 4/4
+
+ MSH~
+ 2
+
+
+ Absorbing Man
+ Vigilance
+At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
+
+ GU
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1GU
+ 4/4
+
+ MSH~
+ 2
+
+
+ Agent 13, Sharon Carter
+ Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 3
+ 2W
+ 3/2
+
+ MSH~
+ 2
+
+
+ Agent Maria Hill
+ Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 1
+ W
+ 2/1
+
+ MSH~
+ 2
+
+
+ Agent Phil Coulson
+ Vigilance
+{T}: Put a +1/+1 counter on each other Hero you control.
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH~
+ 2
+
+
+ Agent Phil Coulson
+ Vigilance
+{T}: Put a +1/+1 counter on each other Hero you control.
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH~
+ 2
+
+
+ Alien Invasion
+ At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
+
+ GR
+ Enchantment
+ Enchantment
+ 4
+ 1RRG
+
+ MSH~
+ 1
+
+
+ Alien Invasion
+ At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
+
+ GR
+ Enchantment
+ Enchantment
+ 4
+ 1RRG
+
+ MSH~
+ 1
+
+
+ Ant-Man, Colony Commander
+ Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
+Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
+
+ GU
+ Legendary Creature — Human Rogue Hero
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ MSH~
+ 2
+
+
+ Arc Reactor
+ Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
+This artifact enters tapped.
+{T}: Add {C}{C}{C}.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH~
+ 1
+
+
+ Arc Reactor
+ Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
+This artifact enters tapped.
+{T}: Add {C}{C}{C}.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH~
+ 1
+
+
+ Ares, God of War
+ Ares attacks each combat if able.
+Whenever an attacking creature you control dies, return that card to its owner's hand.
+
+ BR
+ Legendary Creature — God Warrior Villain
+ Creature
+ 3
+ 1BR
+ 4/3
+
+ MSH~
+ 2
+
+
+ Ares, God of War
+ Ares attacks each combat if able.
+Whenever an attacking creature you control dies, return that card to its owner's hand.
+
+ BR
+ Legendary Creature — God Warrior Villain
+ Creature
+ 3
+ 1BR
+ 4/3
+
+ MSH~
+ 2
+
+
+ Armor Wars
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
+II — Artifact spells you cast this turn cost {1} less to cast.
+III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2UR
+
+ MSH~
+ 1
+
+
+ Armor Wars
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
+II — Artifact spells you cast this turn cost {1} less to cast.
+III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
+
+ RU
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2UR
+
+ MSH~
+ 1
+
+
+ Attuma, Atlantean Warlord
+ Other Merfolk you control get +1/+1.
+Whenever one or more Merfolk you control attack a player, draw a card.
+
+ U
+ Legendary Creature — Merfolk Warrior Villain
+ Creature
+ 4
+ 2UU
+ 3/4
+
+ MSH~
+ 2
+
+
+ Avengers Assemble!
+ Flash
+Heroes you control get +2/+2.
+At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 4W
+
+ MSH~
+ 1
+
+
+ Avengers Assemble!
+ Flash
+Heroes you control get +2/+2.
+At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 4W
+
+ MSH~
+ 1
+
+
+ Avengers Assemble!
+ Flash
+Heroes you control get +2/+2.
+At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
+
+ W
+ Enchantment
+ Enchantment
+ 5
+ 4W
+
+ MSH~
+ 1
+
+
+ Avengers Disassembled
+ Choose one or both —
+• Avengers Disassembled deals 3 damage to each creature.
+• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 1RR
+
+ MSH~
+ 3
+
+
+ Avengers Disassembled
+ Choose one or both —
+• Avengers Disassembled deals 3 damage to each creature.
+• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 1RR
+
+ MSH~
+ 3
+
+
+ Avengers Tower
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
+{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Avengers Tower
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
+{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Avengers Tower
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
+{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Avengers: Under Siege
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create two 2/1 black Villain creature tokens with menace.
+II — This Saga deals 2 damage to each non-Villain creature and each opponent.
+III — Create a Treasure token for each Villain you control.
+
+ BR
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2BR
+
+ MSH~
+ 1
+
+
+ Avengers: Under Siege
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Create two 2/1 black Villain creature tokens with menace.
+II — This Saga deals 2 damage to each non-Villain creature and each opponent.
+III — Create a Treasure token for each Villain you control.
+
+ BR
+ Enchantment — Saga
+ Enchantment
+ 4
+ 2BR
+
+ MSH~
+ 1
+
+
+ Baron Helmut Zemo
+ Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
+Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
+
+ B
+ Legendary Creature — Human Noble Villain
+ Creature
+ 3
+ BBB
+ 3/3
+
+ MSH~
+ 2
+
+
+ Baron Helmut Zemo
+ Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
+Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
+
+ B
+ Legendary Creature — Human Noble Villain
+ Creature
+ 3
+ BBB
+ 3/3
+
+ MSH~
+ 2
+
+
+ Baron Strucker, HYDRA Overlord
+ Villain spells you cast cost {1} less to cast.
+Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSH~
+ 2
+
+
+ Baron Strucker, HYDRA Overlord
+ Villain spells you cast cost {1} less to cast.
+Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSH~
+ 2
+
+
+ Baron Strucker, HYDRA Overlord
+ Villain spells you cast cost {1} less to cast.
+Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B
+ 2/2
+
+ MSH~
+ 2
+
+
+ Baxter Building
+ {T}: Add {C}.
+{4}, {T}: Add four mana in any combination of colors.
+{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Baxter Building
+ {T}: Add {C}.
+{4}, {T}: Add four mana in any combination of colors.
+{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Beast, Erudite Aerialist
+ As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
+Whenever Beast deals combat damage to a player, draw a card.
+
+ GU
+ Legendary Creature — Mutant Scientist Hero
+ Creature
+ 4
+ 3G/U
+ 3/3
+
+ MSH~
+ 2
+
+
+ Black Panther, Vanguard
+ Whenever another nontoken Hero you control enters, choose one —
+• Create a 1/1 white Soldier creature token.
+• Creatures you control get +1/+1 until end of turn.
+
+ GW
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 4
+ 2GW
+ 4/4
+
+ MSH~
+ 2
+
+
+ Black Widow, Double Agent
+ Deathtouch
+Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
+
+ BW
+ Legendary Creature — Human Hero Villain
+ Creature
+ 3
+ 1WB
+ 3/2
+
+ MSH~
+ 2
+
+
+ Bruce Banner // The Incredible Hulk
+
+
+ Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
+ Creature
+ 1
+
+ MSH~
+ 2
+
+
+ Bruce Banner // The Incredible Hulk
+
+
+ Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
+ Creature
+ 1
+
+ MSH~
+ 2
+
+
+ Bruce Banner // The Incredible Hulk
+
+
+ Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
+ Creature
+ 1
+
+ MSH~
+ 2
+
+
+ Bruce Banner // The Incredible Hulk
+
+
+ Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
+ Creature
+ 1
+
+ MSH~
+ 2
+
+
+ Captain America's Shield
+ Indestructible
+Equipped creature gets +0/+8 and has vigilance.
+Whenever equipped creature attacks, tap target creature defending player controls.
+Equip {2}
+
+ Legendary Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ MSH~
+ 1
+
+
+ Captain America's Shield
+ Indestructible
+Equipped creature gets +0/+8 and has vigilance.
+Whenever equipped creature attacks, tap target creature defending player controls.
+Equip {2}
+
+ Legendary Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ MSH~
+ 1
+
+
+ Captain America's Shield
+ Indestructible
+Equipped creature gets +0/+8 and has vigilance.
+Whenever equipped creature attacks, tap target creature defending player controls.
+Equip {2}
+
+ Legendary Artifact — Equipment
+ Artifact
+ 2
+ 2
+
+ MSH~
+ 1
+
+
+ Captain America, Living Legend
+ Vigilance
+Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
+
+ UW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WU
+ 3/4
+
+ MSH~
+ 2
+
+
+ Captain America, Living Legend
+ Vigilance
+Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
+
+ UW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WU
+ 3/4
+
+ MSH~
+ 2
+
+
+ Captain America, Super-Soldier
+ First strike
+Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
+As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WW
+ 3/2
+
+ MSH~
+ 2
+
+
+ Captain America, Super-Soldier
+ First strike
+Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
+As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WW
+ 3/2
+
+ MSH~
+ 2
+
+
+ Captain America, Super-Soldier
+ First strike
+Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
+As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WW
+ 3/2
+
+ MSH~
+ 2
+
+
+ Captain America, Super-Soldier
+ First strike
+Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
+As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 1WW
+ 3/2
+
+ MSH~
+ 2
+
+
+ Captain America, Wings of Freedom
+ Flying, first strike, ward {1}
+Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 2W
+ 3/1
+
+ MSH~
+ 2
+
+
+ Captain America, Wings of Freedom
+ Flying, first strike, ward {1}
+Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
+
+ W
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 3
+ 2W
+ 3/1
+
+ MSH~
+ 2
+
+
+ Captain Mar-Vell, Space-Born
+ Flying, vigilance
+Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
+
+ W
+ Legendary Creature — Kree Soldier Hero
+ Creature
+ 5
+ 4W
+ 4/4
+
+ MSH~
+ 2
+
+
+ Captain Mar-Vell, Space-Born
+ Flying, vigilance
+Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
+
+ W
+ Legendary Creature — Kree Soldier Hero
+ Creature
+ 5
+ 4W
+ 4/4
+
+ MSH~
+ 2
+
+
+ Captain Marvel, Earth's Protector
+ Flash
+Flying, lifelink
+Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ W
+ Legendary Creature — Human Kree Hero
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ MSH~
+ 2
+
+
+ Captain Marvel, Earth's Protector
+ Flash
+Flying, lifelink
+Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ W
+ Legendary Creature — Human Kree Hero
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ MSH~
+ 2
+
+
+ Captain Marvel, Earth's Protector
+ Flash
+Flying, lifelink
+Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ W
+ Legendary Creature — Human Kree Hero
+ Creature
+ 5
+ 3WW
+ 5/4
+
+ MSH~
+ 2
+
+
+ Castle Doom
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
+{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Castle Doom
+ {T}: Add {C}.
+{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
+{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Claim the Kingdom
+ Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
+When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
+
+ G
+ Enchantment — Plan
+ Enchantment
+ 2
+ 1G
+
+ MSH~
+ 1
+
+
+ Colleen Wing, Street Samurai
+ Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
+
+ W
+ Legendary Creature — Human Samurai Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH~
+ 2
+
+
+ Construct a Cosmic Cube
+ Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
+When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 3
+ 2B
+
+ MSH~
+ 1
+
+
+ Construct a Cosmic Cube
+ Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
+When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 3
+ 2B
+
+ MSH~
+ 1
+
+
+ Cosmic Cube
+ Ward {2}
+Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH~
+ 1
+
+
+ Cosmic Cube
+ Ward {2}
+Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH~
+ 1
+
+
+ Cosmic Cube
+ Ward {2}
+Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
+
+ Artifact
+ Artifact
+ 5
+ 5
+
+ MSH~
+ 1
+
+
+ Crossbones, Malicious Mercenary
+ Deathtouch
+Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
+
+ B
+ Legendary Creature — Human Mercenary Villain
+ Creature
+ 4
+ 3B
+ 3/3
+
+ MSH~
+ 2
+
+
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ MSH~
+ 2
+
+
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ MSH~
+ 2
+
+
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ MSH~
+ 2
+
+
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ MSH~
+ 2
+
+
+ Daredevil, Man Without Fear
+ Vigilance, haste
+Radar Sense — You may look at the top card of your library any time.
+Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
+
+ RW
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 2RW
+ 3/4
+
+ MSH~
+ 2
+
+
+ Dark Deed
+ Target creature gets -4/-4 until end of turn.
+
+ B
+ Instant
+ Instant
+ 2
+ 1B
+
+ MSH~
+ 3
+
+
+ Dark Fortress
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Dark Fortress
+ {T}: Add {C}.
+{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Death to Our Enemies
+ Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
+When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
+
+ R
+ Enchantment — Plan
+ Enchantment
+ 3
+ 2R
+
+ MSH~
+ 1
+
+
+ Doc Samson, Super Psychiatrist
+ If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
+{T}: Add X mana of any one color, where X is Doc Samson's power.
+
+ G
+ Legendary Creature — Gamma Doctor Hero
+ Creature
+ 5
+ 4G
+ 3/6
+
+ MSH~
+ 2
+
+
+ Doctor Doom
+ When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
+As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
+At the beginning of your end step, you draw a card and lose 1 life.
+
+ B
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 6
+ 4BB
+ 3/3
+
+ MSH~
+ 2
+
+
+ Doctor Doom
+ When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
+As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
+At the beginning of your end step, you draw a card and lose 1 life.
+
+ B
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 6
+ 4BB
+ 3/3
+
+ MSH~
+ 2
+
+
+ Doctor Doom
+ When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
+As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
+At the beginning of your end step, you draw a card and lose 1 life.
+
+ B
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 6
+ 4BB
+ 3/3
+
+ MSH~
+ 2
+
+
+ Doctor Doom
+ When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
+As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
+At the beginning of your end step, you draw a card and lose 1 life.
+
+ B
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 6
+ 4BB
+ 3/3
+
+ MSH~
+ 2
+
+
+ Doom Reigns Supreme
+ Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
+When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 2
+ 1B
+
+ MSH~
+ 1
+
+
+ Doom Reigns Supreme
+ Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
+When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 2
+ 1B
+
+ MSH~
+ 1
+
+
+ Earth's Mightiest Heroes
+ Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
+Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
+
+ G
+ Sorcery
+ Sorcery
+ 6
+ 4GG
+
+ MSH~
+ 3
+
+
+ Earth's Mightiest Heroes
+ Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
+Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
+
+ G
+ Sorcery
+ Sorcery
+ 6
+ 4GG
+
+ MSH~
+ 3
+
+
+ Earth's Mightiest Heroes
+ Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
+Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
+
+ G
+ Sorcery
+ Sorcery
+ 6
+ 4GG
+
+ MSH~
+ 3
+
+
+ Echo, Perceptive Prodigy
+ Vigilance
+{1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2U
+ 1/4
+
+ MSH~
+ 2
+
+
+ Elektra, Daughter of the Hand
+ Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
+When Elektra enters, destroy target creature an opponent controls with power 3 or less.
+
+ B
+ Legendary Creature — Human Ninja Villain
+ Creature
+ 4
+ 2BB
+ 3/3
+
+ MSH~
+ 2
+
+
+ Elektra, Daughter of the Hand
+ Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
+When Elektra enters, destroy target creature an opponent controls with power 3 or less.
+
+ B
+ Legendary Creature — Human Ninja Villain
+ Creature
+ 4
+ 2BB
+ 3/3
+
+ MSH~
+ 2
+
+
+ Elektra, Daughter of the Hand
+ Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
+When Elektra enters, destroy target creature an opponent controls with power 3 or less.
+
+ B
+ Legendary Creature — Human Ninja Villain
+ Creature
+ 4
+ 2BB
+ 3/3
+
+ MSH~
+ 2
+
+
+ Elektra, Daughter of the Hand
+ Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
+When Elektra enters, destroy target creature an opponent controls with power 3 or less.
+
+ B
+ Legendary Creature — Human Ninja Villain
+ Creature
+ 4
+ 2BB
+ 3/3
+
+ MSH~
+ 2
+
+
+ Epic Fight
+ Choose one or both —
+• Double target creature's power and toughness until end of turn.
+• Target creature you control fights target creature an opponent controls.
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ MSH~
+ 3
+
+
+ Epic Fight
+ Choose one or both —
+• Double target creature's power and toughness until end of turn.
+• Target creature you control fights target creature an opponent controls.
+
+ G
+ Sorcery
+ Sorcery
+ 3
+ 2G
+
+ MSH~
+ 3
+
+
+ Evil's Thrall
+ Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn.
+
+ R
+ Sorcery
+ Sorcery
+ 3
+ 2R
+
+ MSH~
+ 3
+
+
+ Falcon's Wing Harness
+ When this Equipment enters, attach it to target creature you control.
+Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
+Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.)
+
+ U
+ Artifact — Equipment
+ Artifact
+ 2
+ 1U
+
+ MSH~
+ 1
+
+
+ Falcon, Winged Wonder
+ Flying
+Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.)
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 4U
+ 3/4
+
+ MSH~
+ 2
+
+
+ Fin Fang Foom
+ Flying
+Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
+
+ R
+ Legendary Creature — Alien Dragon Villain
+ Creature
+ 4
+ 2RR
+ 3/5
+
+ MSH~
+ 2
+
+
+ Fin Fang Foom
+ Flying
+Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
+
+ R
+ Legendary Creature — Alien Dragon Villain
+ Creature
+ 4
+ 2RR
+ 3/5
+
+ MSH~
+ 2
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Forest
+ ({T}: Add {G}.)
+
+ Basic Land — Forest
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Gathering Place
+ {T}: Add {C}.
+{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Gathering Place
+ {T}: Add {C}.
+{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Gleaming Bastion
+ {T}: Add {C}.
+{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Gleaming Bastion
+ {T}: Add {C}.
+{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Go Nuts!
+ Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Put a +1/+1 counter on target creature.
+• Target creature you control fights target creature an opponent controls.
+
+ G
+ Sorcery
+ Sorcery
+ 1
+ G
+
+ MSH~
+ 3
+
+
+ Grim Reaper, Lethal Legionnaire
+ Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 3B
+ 3/4
+
+ MSH~
+ 2
+
+
+ HULK SMASH!
+ Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Destroy target noncreature artifact.
+• Target creature you control deals damage equal to its power to target creature an opponent controls.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH~
+ 3
+
+
+ HULK SMASH!
+ Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Destroy target noncreature artifact.
+• Target creature you control deals damage equal to its power to target creature an opponent controls.
+
+ R
+ Instant
+ Instant
+ 2
+ 1R
+
+ MSH~
+ 3
+
+
+ HYDRA Troopers
+ When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
+
+ B
+ Creature — Human Soldier Villain
+ Creature
+ 3
+ 2B
+ 3/2
+
+ MSH~
+ 2
+
+
+ Hawkeye, Master Marksman
+ First strike, reach
+Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many.
+• Net — Target creature can't block this turn.
+• Explosive — Hawkeye deals 2 damage to target player.
+• Boomerang — Discard a card, then draw a card.
+
+ R
+ Legendary Creature — Human Archer Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSH~
+ 2
+
+
+ Hawkeye, Master Marksman
+ First strike, reach
+Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many.
+• Net — Target creature can't block this turn.
+• Explosive — Hawkeye deals 2 damage to target player.
+• Boomerang — Discard a card, then draw a card.
+
+ R
+ Legendary Creature — Human Archer Hero
+ Creature
+ 2
+ 1R
+ 2/2
+
+ MSH~
+ 2
+
+
+ Hellcat, Undying Vigilante
+ Haste
+When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ GG
+ 2/2
+
+ MSH~
+ 2
+
+
+ Hercules, Prince of Power
+ Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ G
+ Legendary Creature — Demigod Warrior Hero
+ Creature
+ 3
+ 2G
+ 3/3
+
+ MSH~
+ 2
+
+
+ Hidden Lair
+ {T}: Add {C}.
+{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Hidden Lair
+ {T}: Add {C}.
+{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Hulk, Gamma Goliath
+ Reach, trample
+Power-up abilities of other creatures you control cost {3} less to activate.
+Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ GR
+ Legendary Creature — Gamma Berserker Hero
+ Creature
+ 5
+ 3RG
+ 6/5
+
+ MSH~
+ 2
+
+
+ Human Torch, Johnny Storm
+ Flying
+Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
+Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2R
+ 2/2
+
+ MSH~
+ 2
+
+
+ Human Torch, Johnny Storm
+ Flying
+Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
+Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Human Hero
+ Creature
+ 3
+ 2R
+ 2/2
+
+ MSH~
+ 2
+
+
+ Invisible Woman, Sue Storm
+ Lifelink
+Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 4W
+ 2/5
+
+ MSH~
+ 2
+
+
+ Invisible Woman, Sue Storm
+ Lifelink
+Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 5
+ 4W
+ 2/5
+
+ MSH~
+ 2
+
+
+ Iron Fist, Living Weapon
+ Whenever you cast a spell that targets a creature you control, Iron Fist gains "{T}: Iron Fist deals damage equal to his power to any other target" until end of turn.
+
+ R
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSH~
+ 2
+
+
+ Iron Lad, Diverging Destiny
+ Flying, vigilance
+You may look at the top card of your library any time.
+{T}: Reveal the top card of your library. If it's an artifact card, draw a card.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 3
+ 2U
+ 2/2
+
+ MSH~
+ 2
+
+
+ Iron Man, Master of Machines
+ Flying, vigilance
+Iron Man gets +1/+0 for each other artifact you control.
+Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
+
+ RU
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 4
+ 2UR
+ 1/4
+
+ MSH~
+ 2
+
+
+ Ironheart, Clever Champion
+ Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
+Flying
+Noncreature spells you cast have improvise.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 5
+ 4U
+ 3/4
+
+ MSH~
+ 2
+
+
+ Ironheart, Clever Champion
+ Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
+Flying
+Noncreature spells you cast have improvise.
+
+ U
+ Legendary Artifact Creature — Human Hero
+ Creature
+ 5
+ 4U
+ 3/4
+
+ MSH~
+ 2
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Island
+ ({T}: Add {U}.)
+
+ Basic Land — Island
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Jennifer Walters // The Sensational She-Hulk
+
+
+ Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
+ Creature
+ 2
+
+ MSH~
+ 2
+
+
+ Jennifer Walters // The Sensational She-Hulk
+
+
+ Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
+ Creature
+ 2
+
+ MSH~
+ 2
+
+
+ Jennifer Walters // The Sensational She-Hulk
+
+
+ Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
+ Creature
+ 2
+
+ MSH~
+ 2
+
+
+ Jennifer Walters // The Sensational She-Hulk
+
+
+ Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
+ Creature
+ 2
+
+ MSH~
+ 2
+
+
+ Jessica Jones, Private Eye
+ {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.)
+
+ R
+ Legendary Creature — Human Detective Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSH~
+ 2
+
+
+ Ka-Zar of the Savage Land
+ You may look at the top card of your library any time.
+You may play lands from the top of your library.
+When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
+
+ G
+ Legendary Creature — Human Barbarian Hero
+ Creature
+ 5
+ 4G
+ 3/2
+
+ MSH~
+ 2
+
+
+ Kang the Conqueror
+ Flying
+Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ U
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2UU
+ 4/5
+
+ MSH~
+ 2
+
+
+ Kang the Conqueror
+ Flying
+Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ U
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2UU
+ 4/5
+
+ MSH~
+ 2
+
+
+ Kang, Temporal Tyrant
+ Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
+
+ BU
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2UB
+ 3/4
+
+ MSH~
+ 2
+
+
+ Kang, Temporal Tyrant
+ Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
+
+ BU
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2UB
+ 3/4
+
+ MSH~
+ 2
+
+
+ Killmonger, Scourge of Wakanda
+ When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
+As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
+
+ BG
+ Legendary Creature — Human Mercenary Villain
+ Creature
+ 4
+ 2BG
+ 3/3
+
+ MSH~
+ 2
+
+
+ King T'Challa // Black Panther, Hope Enduring
+
+
+ Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+
+ MSH~
+ 2
+
+
+ King T'Challa // Black Panther, Hope Enduring
+
+
+ Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+
+ MSH~
+ 2
+
+
+ King T'Challa // Black Panther, Hope Enduring
+
+
+ Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+
+ MSH~
+ 2
+
+
+ King T'Challa // Black Panther, Hope Enduring
+
+
+ Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
+ Creature
+ 3
+
+ MSH~
+ 2
+
+
+ Leader, Super-Genius
+ If a creature you control would connive, instead you draw a card, then that creature connives.
+At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ U
+ Legendary Creature — Gamma Scientist Villain
+ Creature
+ 4
+ 2UU
+ 1/3
+
+ MSH~
+ 2
+
+
+ Leader, Super-Genius
+ If a creature you control would connive, instead you draw a card, then that creature connives.
+At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
+
+ U
+ Legendary Creature — Gamma Scientist Villain
+ Creature
+ 4
+ 2UU
+ 1/3
+
+ MSH~
+ 2
+
+
+ Loki, God of Mischief
+ Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
+
+ U
+ Legendary Creature — God Sorcerer Villain
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSH~
+ 2
+
+
+ Loki, God of Mischief
+ Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
+
+ U
+ Legendary Creature — God Sorcerer Villain
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSH~
+ 2
+
+
+ Luke Cage, Power Man
+ Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 2/5
+
+ MSH~
+ 2
+
+
+ M.O.D.O.K.
+ Flying, lifelink
+Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Designed Only for Killing — Creatures your opponents control get -1/-1.
+
+ B
+ Legendary Artifact Creature — Villain
+ Creature
+ 5
+ 3BB
+ 2/2
+
+ MSH~
+ 2
+
+
+ M.O.D.O.K.
+ Flying, lifelink
+Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
+Designed Only for Killing — Creatures your opponents control get -1/-1.
+
+ B
+ Legendary Artifact Creature — Villain
+ Creature
+ 5
+ 3BB
+ 2/2
+
+ MSH~
+ 2
+
+
+ Madame Hydra
+ Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2BR
+ 2/3
+
+ MSH~
+ 2
+
+
+ Madame Hydra
+ Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2BR
+ 2/3
+
+ MSH~
+ 2
+
+
+ Madame Hydra
+ Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 4
+ 2BR
+ 2/3
+
+ MSH~
+ 2
+
+
+ Mister Fantastic, Reed Richards
+ Reach
+Whenever one or more tokens you control enter, you may draw a card.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 4
+ 3U
+ 2/4
+
+ MSH~
+ 2
+
+
+ Mister Fantastic, Reed Richards
+ Reach
+Whenever one or more tokens you control enter, you may draw a card.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 4
+ 3U
+ 2/4
+
+ MSH~
+ 2
+
+
+ Mister Fantastic, Reed Richards
+ Reach
+Whenever one or more tokens you control enter, you may draw a card.
+
+ U
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 4
+ 3U
+ 2/4
+
+ MSH~
+ 2
+
+
+ Misty Knight, Hero for Hire
+ {2}, {T}, Discard a card: Draw a card for each card you've discarded this turn.
+
+ R
+ Legendary Creature — Human Detective Hero
+ Creature
+ 2
+ 1R
+ 3/1
+
+ MSH~
+ 2
+
+
+ Mjölnir, Hammer of Thor
+ When Mjölnir enters, it deals 4 damage to up to one target creature.
+Double all damage equipped creature would deal.
+Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
+{2}{R}, Discard this card: It deals 2 damage to each creature.
+
+ R
+ Legendary Artifact — Equipment
+ Artifact
+ 4
+ 3R
+
+ MSH~
+ 1
+
+
+ Mjölnir, Hammer of Thor
+ When Mjölnir enters, it deals 4 damage to up to one target creature.
+Double all damage equipped creature would deal.
+Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
+{2}{R}, Discard this card: It deals 2 damage to each creature.
+
+ R
+ Legendary Artifact — Equipment
+ Artifact
+ 4
+ 3R
+
+ MSH~
+ 1
+
+
+ Mjölnir, Hammer of Thor
+ When Mjölnir enters, it deals 4 damage to up to one target creature.
+Double all damage equipped creature would deal.
+Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
+{2}{R}, Discard this card: It deals 2 damage to each creature.
+
+ R
+ Legendary Artifact — Equipment
+ Artifact
+ 4
+ 3R
+
+ MSH~
+ 1
+
+
+ Mockingbird, Ace Agent
+ Double strike
+Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 4
+ 3W
+ 2/2
+
+ MSH~
+ 2
+
+
+ Mole Man, Moloid Master
+ You may play lands from your graveyard.
+Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
+
+ G
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2G
+ 1/1
+
+ MSH~
+ 2
+
+
+ Mole Man, Moloid Master
+ You may play lands from your graveyard.
+Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
+
+ G
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2G
+ 1/1
+
+ MSH~
+ 2
+
+
+ Monica Rambeau // Photon, Living Light
+
+
+ Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
+ Creature
+ 3
+
+ MSH~
+ 2
+
+
+ Monica Rambeau // Photon, Living Light
+
+
+ Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
+ Creature
+ 3
+
+ MSH~
+ 2
+
+
+ Monica Rambeau // Photon, Living Light
+
+
+ Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
+ Creature
+ 3
+
+ MSH~
+ 2
+
+
+ Moon Girl and Devil Dinosaur
+ Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
+Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
+
+ GU
+ Legendary Creature — Human Dinosaur Hero
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ MSH~
+ 2
+
+
+ Moon Girl and Devil Dinosaur
+ Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
+Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
+
+ GU
+ Legendary Creature — Human Dinosaur Hero
+ Creature
+ 3
+ 1GU
+ 2/2
+
+ MSH~
+ 2
+
+
+ Moonstone, Harsh Mistress
+ Flying
+Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
+
+ B
+ Legendary Creature — Human Doctor Villain
+ Creature
+ 4
+ 3B
+ 2/4
+
+ MSH~
+ 2
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Mountain
+ ({T}: Add {R}.)
+
+ Basic Land — Mountain
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Ms. Marvel, Kamala Khan
+ Vigilance, reach
+You have no maximum hand size.
+Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
+
+ U
+ Legendary Creature — Mutant Inhuman Hero
+ Creature
+ 3
+ 2U
+ 1/4
+
+ MSH~
+ 2
+
+
+ Ms. Marvel, Kamala Khan
+ Vigilance, reach
+You have no maximum hand size.
+Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
+
+ U
+ Legendary Creature — Mutant Inhuman Hero
+ Creature
+ 3
+ 2U
+ 1/4
+
+ MSH~
+ 2
+
+
+ Multiversal Incursion
+ For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ MSH~
+ 3
+
+
+ Multiversal Incursion
+ For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
+
+ U
+ Sorcery
+ Sorcery
+ 7
+ 5UU
+
+ MSH~
+ 3
+
+
+ Murdock's Crusade
+ Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
+Choose one. If this spell was cast using teamwork, choose both instead.
+• Street Justice — Exile target creature with toughness 4 or greater.
+• Legal Justice — Exile target enchantment with mana value 4 or greater.
+
+ W
+ Sorcery
+ Sorcery
+ 2
+ 1W
+
+ MSH~
+ 3
+
+
+ Namor the Sub-Mariner
+ Flying
+Namor's power is equal to the number of Merfolk you control.
+Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
+
+ U
+ Legendary Creature — Mutant Merfolk Villain
+ Creature
+ 3
+ 1UU
+ */4
+
+ MSH~
+ 2
+
+
+ Namor the Sub-Mariner
+ Flying
+Namor's power is equal to the number of Merfolk you control.
+Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
+
+ U
+ Legendary Creature — Mutant Merfolk Villain
+ Creature
+ 3
+ 1UU
+ */4
+
+ MSH~
+ 2
+
+
+ Namor the Sub-Mariner
+ Flying
+Namor's power is equal to the number of Merfolk you control.
+Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
+
+ U
+ Legendary Creature — Mutant Merfolk Villain
+ Creature
+ 3
+ 1UU
+ */4
+
+ MSH~
+ 2
+
+
+ Nick Fury, Agent of S.H.I.E.L.D.
+ Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 1
+ W
+ 2/1
+
+ MSH~
+ 2
+
+
+ Nick Fury, Agent of S.H.I.E.L.D.
+ Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 1
+ W
+ 2/1
+
+ MSH~
+ 2
+
+
+ Nick Fury, Agent of S.H.I.E.L.D.
+ Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 1
+ W
+ 2/1
+
+ MSH~
+ 2
+
+
+ Nick Fury, Agent of S.H.I.E.L.D.
+ Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ W
+ Legendary Creature — Human Spy Hero
+ Creature
+ 1
+ W
+ 2/1
+
+ MSH~
+ 2
+
+
+ Night Nurse, Healer of Heroes
+ Flash
+Lifelink
+When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
+
+ W
+ Legendary Creature — Human Doctor Hero
+ Creature
+ 2
+ 1W
+ 2/1
+
+ MSH~
+ 2
+
+
+ Okoye, Dora Milaje Leader
+ When Okoye enters, create two 1/1 white Soldier creature tokens.
+Attacking creature tokens you control have first strike.
+
+ W
+ Legendary Creature — Human Warrior Hero
+ Creature
+ 4
+ 3W
+ 3/2
+
+ MSH~
+ 2
+
+
+ Origin of the Avengers
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Scry 2.
+II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
+III — Put a +1/+1 counter on each creature you control.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 2
+ 1W
+
+ MSH~
+ 1
+
+
+ Origin of the Avengers
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Scry 2.
+II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
+III — Put a +1/+1 counter on each creature you control.
+
+ W
+ Enchantment — Saga
+ Enchantment
+ 2
+ 1W
+
+ MSH~
+ 1
+
+
+ Patriot, Shield Wielder
+ {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH~
+ 2
+
+
+ Patriot, Shield Wielder
+ {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1W
+ 2/2
+
+ MSH~
+ 2
+
+
+ Photon Blast Barrage
+ When you cast this spell, copy it X times. You may choose new targets for the copies.
+Photon Blast Barrage deals 1 damage to target creature.
+
+ R
+ Sorcery
+ Sorcery
+ 2
+ XRR
+
+ MSH~
+ 3
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Plains
+ ({T}: Add {W}.)
+
+ Basic Land — Plains
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Political Triumph
+ Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
+When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
+
+ W
+ Enchantment — Plan
+ Enchantment
+ 1
+ W
+
+ MSH~
+ 1
+
+
+ Punishing Punch
+ This spell costs {2} less to cast if there are two or more creature cards in your graveyard.
+Target creature you control deals damage equal to twice its power to target creature an opponent controls.
+
+ G
+ Instant
+ Instant
+ 3
+ 2G
+
+ MSH~
+ 3
+
+
+ Pym Particles
+ Target creature gains vigilance until end of turn and can't be blocked this turn.
+Draw a card.
+
+ U
+ Sorcery
+ Sorcery
+ 1
+ U
+
+ MSH~
+ 3
+
+
+ Quake, Agent of S.H.I.E.L.D.
+ Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
+
+ W
+ Legendary Creature — Inhuman Spy Hero
+ Creature
+ 3
+ 2W
+ 3/3
+
+ MSH~
+ 2
+
+
+ Quicksilver, Brash Blur
+ If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
+Haste
+Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 1
+ R
+ 1/1
+
+ MSH~
+ 2
+
+
+ Quicksilver, Brash Blur
+ If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
+Haste
+Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
+
+ R
+ Legendary Creature — Mutant Hero
+ Creature
+ 1
+ R
+ 1/1
+
+ MSH~
+ 2
+
+
+ Red Hulk
+ Reach, trample
+Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
+
+ R
+ Legendary Creature — Gamma Berserker Villain
+ Creature
+ 6
+ 4RR
+ 6/7
+
+ MSH~
+ 2
+
+
+ Red Hulk
+ Reach, trample
+Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
+
+ R
+ Legendary Creature — Gamma Berserker Villain
+ Creature
+ 6
+ 4RR
+ 6/7
+
+ MSH~
+ 2
+
+
+ Reptil, Dinomorpher
+ Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach.
+Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 1
+ G
+ 1/2
+
+ MSH~
+ 2
+
+
+ Rewrite History
+ Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
+When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
+
+ U
+ Enchantment — Plan
+ Enchantment
+ 3
+ 2U
+
+ MSH~
+ 1
+
+
+ Robot Domination
+ Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
+When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens.
+
+ B
+ Enchantment — Plan
+ Enchantment
+ 4
+ 3B
+
+ MSH~
+ 1
+
+
+ Ronin, Shadow Stalker
+ Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
+{T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
+
+ B
+ Legendary Creature — Human Rogue Hero
+ Creature
+ 3
+ 2B
+ 3/3
+
+ MSH~
+ 2
+
+
+ Roxxon Brutes
+ Menace (This creature can't be blocked except by two or more creatures.)
+Whenever you draw your second card each turn, put a +1/+1 counter on target creature.
+Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
+
+ B
+ Creature — Human Berserker Villain
+ Creature
+ 5
+ 4B
+ 4/4
+
+ MSH~
+ 2
+
+
+ S.H.I.E.L.D. Flying Car
+ Flash
+Flying
+When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
+Crew 1
+
+ U
+ Artifact — Vehicle
+ Artifact
+ 3
+ 2U
+ 3/3
+
+ MSH~
+ 1
+
+
+ S.H.I.E.L.D. Flying Car
+ Flash
+Flying
+When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
+Crew 1
+
+ U
+ Artifact — Vehicle
+ Artifact
+ 3
+ 2U
+ 3/3
+
+ MSH~
+ 1
+
+
+ Scientist Supreme of A.I.M.
+ Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
+
+ BU
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 2
+ UB
+ 2/2
+
+ MSH~
+ 2
+
+
+ Scientist Supreme of A.I.M.
+ Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
+
+ BU
+ Legendary Creature — Human Scientist Villain
+ Creature
+ 2
+ UB
+ 2/2
+
+ MSH~
+ 2
+
+
+ Secret Invasion
+ Enchant creature you control
+When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
+Enchanted creature has ward {2}.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 3
+ 1UU
+
+ MSH~
+ 1
+
+
+ Secret Invasion
+ Enchant creature you control
+When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
+Enchanted creature has ward {2}.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 3
+ 1UU
+
+ MSH~
+ 1
+
+
+ Shuri, Wakandan Inventor
+ Artifact spells you cast cost {1} less to cast.
+{1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
+
+ U
+ Legendary Creature — Human Artificer Hero
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSH~
+ 2
+
+
+ Spider-Woman, Secret Agent
+ Flash
+When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
+
+ UW
+ Legendary Creature — Spider Human Spy Hero
+ Creature
+ 4
+ 3W/U
+ 1/4
+
+ MSH~
+ 2
+
+
+ Stature, Size Shifter
+ Stature can't be blocked if her power is 1 or less.
+Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 1
+ U
+ 1/1
+
+ MSH~
+ 2
+
+
+ Storm, Windrider
+ Flying
+Creatures with flying can't attack you or block creatures you control.
+Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
+
+ GW
+ Legendary Creature — Mutant Hero
+ Creature
+ 4
+ 1GWW
+ 4/4
+
+ MSH~
+ 2
+
+
+ Storm, Windrider
+ Flying
+Creatures with flying can't attack you or block creatures you control.
+Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
+
+ GW
+ Legendary Creature — Mutant Hero
+ Creature
+ 4
+ 1GWW
+ 4/4
+
+ MSH~
+ 2
+
+
+ Super Intelligence
+ Enchant creature
+At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
+
+ U
+ Enchantment — Aura
+ Enchantment
+ 1
+ U
+
+ MSH~
+ 1
+
+
+ Super Villain Lockup
+ Flash
+When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield.
+
+ W
+ Enchantment
+ Enchantment
+ 2
+ 1W
+
+ MSH~
+ 1
+
+
+ Super-Skrull
+ Flying
+{2}{W}: Create a 0/4 colorless Wall creature token with defender.
+{3}{G}: Super-Skrull gets +4/+4 until end of turn.
+{4}{R}: Super-Skrull deals 4 damage to target creature.
+{5}{U}: Target player draws four cards.
+
+ B
+ Legendary Creature — Skrull Shapeshifter Villain
+ Creature
+ 4
+ 1BBB
+ 4/5
+
+ MSH~
+ 2
+
+
+ Super-Skrull
+ Flying
+{2}{W}: Create a 0/4 colorless Wall creature token with defender.
+{3}{G}: Super-Skrull gets +4/+4 until end of turn.
+{4}{R}: Super-Skrull deals 4 damage to target creature.
+{5}{U}: Target player draws four cards.
+
+ B
+ Legendary Creature — Skrull Shapeshifter Villain
+ Creature
+ 4
+ 1BBB
+ 4/5
+
+ MSH~
+ 2
+
+
+ Super-Soldier Serum
+ Enchant creature
+Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
+Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1W
+
+ MSH~
+ 1
+
+
+ Super-Soldier Serum
+ Enchant creature
+Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
+Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
+
+ W
+ Enchantment — Aura
+ Enchantment
+ 2
+ 1W
+
+ MSH~
+ 1
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Swamp
+ ({T}: Add {B}.)
+
+ Basic Land — Swamp
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Thanos, the Mad Titan
+ Deathtouch, lifelink
+Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
+
+ BRW
+ Legendary Creature — Eternal Villain
+ Creature
+ 3
+ RWB
+ 4/4
+
+ MSH~
+ 2
+
+
+ Thanos, the Mad Titan
+ Deathtouch, lifelink
+Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
+
+ BRW
+ Legendary Creature — Eternal Villain
+ Creature
+ 3
+ RWB
+ 4/4
+
+ MSH~
+ 2
+
+
+ Thanos, the Mad Titan
+ Deathtouch, lifelink
+Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
+
+ BRW
+ Legendary Creature — Eternal Villain
+ Creature
+ 3
+ RWB
+ 4/4
+
+ MSH~
+ 2
+
+
+ The Astonishing Ant-Man
+ Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
+{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
+
+ GU
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 2
+ GU
+ 1/1
+
+ MSH~
+ 2
+
+
+ The Astonishing Ant-Man
+ Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
+{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
+
+ GU
+ Legendary Creature — Human Scientist Hero
+ Creature
+ 2
+ GU
+ 1/1
+
+ MSH~
+ 2
+
+
+ The Coming of Galactus
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Destroy up to one target nonland permanent.
+II, III — Each opponent loses 2 life.
+IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
+
+ BG
+ Enchantment — Saga
+ Enchantment
+ 5
+ 2BBG
+
+ MSH~
+ 1
+
+
+ The Coming of Galactus
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
+I — Destroy up to one target nonland permanent.
+II, III — Each opponent loses 2 life.
+IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
+
+ BG
+ Enchantment — Saga
+ Enchantment
+ 5
+ 2BBG
+
+ MSH~
+ 1
+
+
+ The Kingpin of Crime
+ Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
+Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
+
+ BW
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1WB
+ 1/5
+
+ MSH~
+ 2
+
+
+ The Kingpin of Crime
+ Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
+Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
+
+ BW
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1WB
+ 1/5
+
+ MSH~
+ 2
+
+
+ The Kingpin of Crime
+ Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
+Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
+
+ BW
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 1WB
+ 1/5
+
+ MSH~
+ 2
+
+
+ The Masters of Evil
+ Other Villains you control get +2/+1.
+{1}{B}, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
+
+ B
+ Legendary Creature — Human Villain
+ Creature
+ 6
+ 5B
+ 5/6
+
+ MSH~
+ 2
+
+
+ The Mighty Thor, Jane Foster
+ Flying
+Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
+Whenever an Equipment you control enters, draw a card.
+
+ UW
+ Legendary Creature — Human God Hero
+ Creature
+ 3
+ 1WU
+ 3/3
+
+ MSH~
+ 2
+
+
+ The Mighty Thor, Jane Foster
+ Flying
+Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
+Whenever an Equipment you control enters, draw a card.
+
+ UW
+ Legendary Creature — Human God Hero
+ Creature
+ 3
+ 1WU
+ 3/3
+
+ MSH~
+ 2
+
+
+ The Mind Stone
+ Indestructible
+{T}: Add {W}.
+{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
+∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
+
+ W
+ Legendary Artifact — Infinity Stone
+ Artifact
+ 2
+ 1W
+
+ MSH~
+ 1
+
+
+ The Mind Stone
+ Indestructible
+{T}: Add {W}.
+{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
+∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
+
+ W
+ Legendary Artifact — Infinity Stone
+ Artifact
+ 2
+ 1W
+
+ MSH~
+ 1
+
+
+ The Mind Stone
+ Indestructible
+{T}: Add {W}.
+{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
+∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
+
+ W
+ Legendary Artifact — Infinity Stone
+ Artifact
+ 2
+ 1W
+
+ MSH~
+ 1
+
+
+ The Ruinous Wrecking Crew
+ The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
+When The Ruinous Wrecking Crew enters, choose up to X —
+• Discard a card, then draw a card.
+• Target opponent loses 2 life.
+• Destroy target token.
+• Each player sacrifices a creature of their choice.
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 2
+ XBR
+ 2/2
+
+ MSH~
+ 2
+
+
+ The Ruinous Wrecking Crew
+ The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
+When The Ruinous Wrecking Crew enters, choose up to X —
+• Discard a card, then draw a card.
+• Target opponent loses 2 life.
+• Destroy target token.
+• Each player sacrifices a creature of their choice.
+
+ BR
+ Legendary Creature — Human Villain
+ Creature
+ 2
+ XBR
+ 2/2
+
+ MSH~
+ 2
+
+
+ The Scarlet Witch
+ Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
+
+ R
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSH~
+ 2
+
+
+ The Scarlet Witch
+ Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
+
+ R
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSH~
+ 2
+
+
+ The Scarlet Witch
+ Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
+
+ R
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 3
+ 2R
+ 2/3
+
+ MSH~
+ 2
+
+
+ The Sentry, Golden Guardian
+ Flying, vigilance, indestructible
+When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 5/5
+
+ MSH~
+ 2
+
+
+ The Sentry, Golden Guardian
+ Flying, vigilance, indestructible
+When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
+
+ W
+ Legendary Creature — Human Hero
+ Creature
+ 4
+ 3W
+ 5/5
+
+ MSH~
+ 2
+
+
+ The Serpent Society
+ Deathtouch
+Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
+Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
+
+ BG
+ Legendary Creature — Human Snake Villain
+ Creature
+ 3
+ 1BG
+ 3/4
+
+ MSH~
+ 2
+
+
+ The Serpent Society
+ Deathtouch
+Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
+Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
+
+ BG
+ Legendary Creature — Human Snake Villain
+ Creature
+ 3
+ 1BG
+ 3/4
+
+ MSH~
+ 2
+
+
+ The Super Hero Civil War
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
+II — Creatures you control get +1/+1 and gain vigilance until end of turn.
+III — Target creature you control fights up to one other target creature.
+
+ RW
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3RW
+
+ MSH~
+ 1
+
+
+ The Super Hero Civil War
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
+II — Creatures you control get +1/+1 and gain vigilance until end of turn.
+III — Target creature you control fights up to one other target creature.
+
+ RW
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3RW
+
+ MSH~
+ 1
+
+
+ The Ten Rings
+ Your maximum hand size is ten.
+At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
+
+ Legendary Artifact
+ Artifact
+ 8
+ 8
+
+ MSH~
+ 1
+
+
+ The Ten Rings
+ Your maximum hand size is ten.
+At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
+
+ Legendary Artifact
+ Artifact
+ 8
+ 8
+
+ MSH~
+ 1
+
+
+ The Thing, Ben Grimm
+ Trample
+Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 6
+ 5G
+ 7/7
+
+ MSH~
+ 2
+
+
+ The Thing, Ben Grimm
+ Trample
+Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 6
+ 5G
+ 7/7
+
+ MSH~
+ 2
+
+
+ The Unbeatable Squirrel Girl
+ Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
+I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
+
+ G
+ Legendary Creature — Squirrel Human Hero
+ Creature
+ 4
+ 1GGG
+ 4/4
+
+ MSH~
+ 2
+
+
+ The Unbeatable Squirrel Girl
+ Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
+I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
+
+ G
+ Legendary Creature — Squirrel Human Hero
+ Creature
+ 4
+ 1GGG
+ 4/4
+
+ MSH~
+ 2
+
+
+ The Vision
+ Flying, vigilance
+Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
+• Solar Beam — The Vision gains double strike until end of turn.
+• Density Control — The Vision gains indestructible until end of turn.
+• Technopathy — Draw a card.
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 4
+ 4
+ 2/5
+
+ MSH~
+ 2
+
+
+ The Vision
+ Flying, vigilance
+Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
+• Solar Beam — The Vision gains double strike until end of turn.
+• Density Control — The Vision gains indestructible until end of turn.
+• Technopathy — Draw a card.
+
+ Legendary Artifact Creature — Robot Hero
+ Creature
+ 4
+ 4
+ 2/5
+
+ MSH~
+ 2
+
+
+ The Wondrous Wasp
+ Flash
+Flying
+Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
+
+ U
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1U
+ 2/1
+
+ MSH~
+ 2
+
+
+ Thirst for Knowledge
+ Draw three cards. Then discard two cards unless you discard an artifact card.
+
+ U
+ Instant
+ Instant
+ 3
+ 2U
+
+ MSH~
+ 3
+
+
+ Thor Odinson
+ Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
+
+ RW
+ Legendary Creature — God Warrior Hero
+ Creature
+ 5
+ 3RW
+ 4/4
+
+ MSH~
+ 2
+
+
+ Thor, God of Thunder
+ Flying
+When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
+Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
+
+ R
+ Legendary Creature — God Warrior Hero
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ MSH~
+ 2
+
+
+ Thor, God of Thunder
+ Flying
+When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
+Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
+
+ R
+ Legendary Creature — God Warrior Hero
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ MSH~
+ 2
+
+
+ Thor, God of Thunder
+ Flying
+When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
+Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
+
+ R
+ Legendary Creature — God Warrior Hero
+ Creature
+ 5
+ 3RR
+ 5/5
+
+ MSH~
+ 2
+
+
+ Thunderbolts Conspiracy
+ Flash
+Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
+
+ B
+ Enchantment
+ Enchantment
+ 4
+ 3B
+
+ MSH~
+ 1
+
+
+ Thunderbolts Conspiracy
+ Flash
+Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
+
+ B
+ Enchantment
+ Enchantment
+ 4
+ 3B
+
+ MSH~
+ 1
+
+
+ Tigra, Feline Fury
+ Flash
+Trample
+Whenever you gain life, put a +1/+1 counter on Tigra.
+
+ G
+ Legendary Creature — Cat Human Hero
+ Creature
+ 2
+ 1G
+ 2/1
+
+ MSH~
+ 2
+
+
+ Titania, Rugged Rumbler
+ As an additional cost to cast this spell, discard a card or pay {2}.
+Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.)
+
+ BG
+ Legendary Creature — Human Villain
+ Creature
+ 3
+ 2B/G
+ 5/5
+
+ MSH~
+ 2
+
+
+ Tony Stark // The Invincible Iron Man
+
+
+ Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+
+ MSH~
+ 2
+
+
+ Tony Stark // The Invincible Iron Man
+
+
+ Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+
+ MSH~
+ 2
+
+
+ Tony Stark // The Invincible Iron Man
+
+
+ Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+
+ MSH~
+ 2
+
+
+ Tony Stark // The Invincible Iron Man
+
+
+ Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
+ Creature
+ 2
+
+ MSH~
+ 2
+
+
+ Training Compound
+ {T}: Add {C}.
+{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Training Compound
+ {T}: Add {C}.
+{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
+
+ Land
+ Land
+ 0
+
+ MSH~
+ 0
+
+
+ Truck Toss
+ This spell costs {2} less to cast if you control a Vehicle.
+Truck Toss deals 4 damage to any target.
+
+ R
+ Instant
+ Instant
+ 4
+ 2RR
+
+ MSH~
+ 3
+
+
+ U.S.Agent, John Walker
+ When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.
+
+ BW
+ Legendary Creature — Human Soldier Hero
+ Creature
+ 4
+ 3W/B
+ 3/2
+
+ MSH~
+ 2
+
+
+ Ultron, Artificial Malevolence
+ Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 3
+ 3
+ 2/4
+
+ MSH~
+ 2
+
+
+ Ultron, Artificial Malevolence
+ Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 3
+ 3
+ 2/4
+
+ MSH~
+ 2
+
+
+ Ultron, Artificial Malevolence
+ Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
+
+ Legendary Artifact Creature — Robot Villain
+ Creature
+ 3
+ 3
+ 2/4
+
+ MSH~
+ 2
+
+
+ White Tiger, Ava Ayala
+ Power-up — {5}{G}: Put a +1/+1 counter on White Tiger and create The Tiger God, a legendary 4/4 green Cat God creature token with "The Tiger God can't be blocked by more than one creature." (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
+
+ G
+ Legendary Creature — Human Hero
+ Creature
+ 2
+ 1G
+ 2/2
+
+ MSH~
+ 2
+
+
+ White Widow, Free Agent
+ When White Widow enters, choose one —
+• Put a +1/+1 counter on each of up to two target creatures.
+• Return target artifact or enchantment card from your graveyard to your hand.
+
+ W
+ Legendary Creature — Human Hero Villain
+ Creature
+ 4
+ 3W
+ 2/3
+
+ MSH~
+ 2
+
+
+ Wiccan, Rising Magician
+ Flying
+Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
+
+ U
+ Legendary Creature — Mutant Warlock Hero
+ Creature
+ 5
+ 4U
+ 4/4
+
+ MSH~
+ 2
+
+
+ Winter Soldier, Icy Assassin
+ Vigilance, menace
+Winter Soldier gets +2/+0 for each Equipment attached to him.
+{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BW
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 2
+ WB
+ 2/2
+
+ MSH~
+ 2
+
+
+ Winter Soldier, Icy Assassin
+ Vigilance, menace
+Winter Soldier gets +2/+0 for each Equipment attached to him.
+{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
+
+ BW
+ Legendary Creature — Human Assassin Villain
+ Creature
+ 2
+ WB
+ 2/2
+
+ MSH~
+ 2
+
+
+ Wolverine, Fierce Fighter
+ Haste
+When Wolverine enters, he fights up to one other target creature.
+If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
+
+ GR
+ Legendary Creature — Mutant Berserker Hero
+ Creature
+ 4
+ 2RG
+ 3/5
+
+ MSH~
+ 2
+
+
+ Wolverine, Fierce Fighter
+ Haste
+When Wolverine enters, he fights up to one other target creature.
+If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
+
+ GR
+ Legendary Creature — Mutant Berserker Hero
+ Creature
+ 4
+ 2RG
+ 3/5
+
+ MSH~
+ 2
+
+
+ World War Hulk
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
+II — Put three +1/+1 counters on target creature you control.
+III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3GG
+
+ MSH~
+ 1
+
+
+ World War Hulk
+ (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
+II — Put three +1/+1 counters on target creature you control.
+III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
+
+ G
+ Enchantment — Saga
+ Enchantment
+ 5
+ 3GG
+
+ MSH~
+ 1
+
+
+ Worlds Within Worlds
+ Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
+
+ GU
+ Sorcery
+ Sorcery
+ 7
+ 5GU
+
+ MSH~
+ 3
+
+
+ Worlds Within Worlds
+ Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
+
+ GU
+ Sorcery
+ Sorcery
+ 7
+ 5GU
+
+ MSH~
+ 3
+
Captain America, Team Leader
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
@@ -1256,3960 +5712,5 @@ Whenever a player casts a spell, if it isn't that player's turn, choose one —
MSC~
2
-
- A.I.M. Scientists
- When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- U
- Creature — Human Scientist Villain
- Creature
- 4
- 3U
- 3/3
-
- MSH~
- 2
-
-
- Abomination, Terrifying Titan
- Trample
-Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- GR
- Legendary Creature — Gamma Villain
- Creature
- 4
- 3R/G
- 4/4
-
- MSH~
- 2
-
-
- Abomination, Terrifying Titan
- Trample
-Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- GR
- Legendary Creature — Gamma Villain
- Creature
- 4
- 3R/G
- 4/4
-
- MSH~
- 2
-
-
- Absorbing Man
- Vigilance
-At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
-
- GU
- Legendary Creature — Human Villain
- Creature
- 3
- 1GU
- 4/4
-
- MSH~
- 2
-
-
- Absorbing Man
- Vigilance
-At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
-
- GU
- Legendary Creature — Human Villain
- Creature
- 3
- 1GU
- 4/4
-
- MSH~
- 2
-
-
- Agent 13, Sharon Carter
- Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 3
- 2W
- 3/2
-
- MSH~
- 2
-
-
- Agent Maria Hill
- Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH~
- 2
-
-
- Agent Phil Coulson
- Vigilance
-{T}: Put a +1/+1 counter on each other Hero you control.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH~
- 2
-
-
- Agent Phil Coulson
- Vigilance
-{T}: Put a +1/+1 counter on each other Hero you control.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH~
- 2
-
-
- Alien Invasion
- At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment.
-
- GR
- Enchantment
- Enchantment
- 4
- 1RRG
-
- MSH~
- 1
-
-
- Ant-Man, Colony Commander
- Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature.
-Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
-
- GU
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 1GU
- 2/2
-
- MSH~
- 2
-
-
- Arc Reactor
- Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
-This artifact enters tapped.
-{T}: Add {C}{C}{C}.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH~
- 1
-
-
- Ares, God of War
- Ares attacks each combat if able.
-Whenever an attacking creature you control dies, return that card to its owner's hand.
-
- BR
- Legendary Creature — God Warrior Villain
- Creature
- 3
- 1BR
- 4/3
-
- MSH~
- 2
-
-
- Ares, God of War
- Ares attacks each combat if able.
-Whenever an attacking creature you control dies, return that card to its owner's hand.
-
- BR
- Legendary Creature — God Warrior Villain
- Creature
- 3
- 1BR
- 4/3
-
- MSH~
- 2
-
-
- Armor Wars
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
-II — Artifact spells you cast this turn cost {1} less to cast.
-III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
-
- RU
- Enchantment — Saga
- Enchantment
- 4
- 2UR
-
- MSH~
- 1
-
-
- Armor Wars
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — You may draw a card for each artifact you control. If you do, each opponent draws a card.
-II — Artifact spells you cast this turn cost {1} less to cast.
-III — This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control.
-
- RU
- Enchantment — Saga
- Enchantment
- 4
- 2UR
-
- MSH~
- 1
-
-
- Attuma, Atlantean Warlord
- Other Merfolk you control get +1/+1.
-Whenever one or more Merfolk you control attack a player, draw a card.
-
- U
- Legendary Creature — Merfolk Warrior Villain
- Creature
- 4
- 2UU
- 3/4
-
- MSH~
- 2
-
-
- Avengers Assemble!
- Flash
-Heroes you control get +2/+2.
-At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
-
- W
- Enchantment
- Enchantment
- 5
- 4W
-
- MSH~
- 1
-
-
- Avengers Assemble!
- Flash
-Heroes you control get +2/+2.
-At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
-
- W
- Enchantment
- Enchantment
- 5
- 4W
-
- MSH~
- 1
-
-
- Avengers Assemble!
- Flash
-Heroes you control get +2/+2.
-At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
-
- W
- Enchantment
- Enchantment
- 5
- 4W
-
- MSH~
- 1
-
-
- Avengers Disassembled
- Choose one or both —
-• Avengers Disassembled deals 3 damage to each creature.
-• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- R
- Sorcery
- Sorcery
- 3
- 1RR
-
- MSH~
- 3
-
-
- Avengers Disassembled
- Choose one or both —
-• Avengers Disassembled deals 3 damage to each creature.
-• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- R
- Sorcery
- Sorcery
- 3
- 1RR
-
- MSH~
- 3
-
-
- Avengers Tower
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
-{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Avengers Tower
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
-{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Avengers Tower
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
-{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Baron Helmut Zemo
- Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
-Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
-
- B
- Legendary Creature — Human Noble Villain
- Creature
- 3
- BBB
- 3/3
-
- MSH~
- 2
-
-
- Baron Helmut Zemo
- Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
-Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.)
-
- B
- Legendary Creature — Human Noble Villain
- Creature
- 3
- BBB
- 3/3
-
- MSH~
- 2
-
-
- Baron Strucker, HYDRA Overlord
- Villain spells you cast cost {1} less to cast.
-Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH~
- 2
-
-
- Baron Strucker, HYDRA Overlord
- Villain spells you cast cost {1} less to cast.
-Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 3
- 2B
- 2/2
-
- MSH~
- 2
-
-
- Baxter Building
- {T}: Add {C}.
-{4}, {T}: Add four mana in any combination of colors.
-{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Baxter Building
- {T}: Add {C}.
-{4}, {T}: Add four mana in any combination of colors.
-{4}, {T}: Draw a card. Activate only if you control a creature with toughness 4 or greater.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Beast, Erudite Aerialist
- As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
-Whenever Beast deals combat damage to a player, draw a card.
-
- GU
- Legendary Creature — Mutant Scientist Hero
- Creature
- 4
- 3G/U
- 3/3
-
- MSH~
- 2
-
-
- Black Panther, Vanguard
- Whenever another nontoken Hero you control enters, choose one —
-• Create a 1/1 white Soldier creature token.
-• Creatures you control get +1/+1 until end of turn.
-
- GW
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 2GW
- 4/4
-
- MSH~
- 2
-
-
- Black Widow, Double Agent
- Deathtouch
-Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
-
- BW
- Legendary Creature — Human Hero Villain
- Creature
- 3
- 1WB
- 3/2
-
- MSH~
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH~
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH~
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH~
- 2
-
-
- Bruce Banner // The Incredible Hulk
-
-
- Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero
- Creature
- 1
-
- MSH~
- 2
-
-
- Captain America's Shield
- Indestructible
-Equipped creature gets +0/+8 and has vigilance.
-Whenever equipped creature attacks, tap target creature defending player controls.
-Equip {2}
-
- Legendary Artifact — Equipment
- Artifact
- 2
- 2
-
- MSH~
- 1
-
-
- Captain America, Living Legend
- Vigilance
-Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
-
- UW
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WU
- 3/4
-
- MSH~
- 2
-
-
- Captain America, Living Legend
- Vigilance
-Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
-
- UW
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WU
- 3/4
-
- MSH~
- 2
-
-
- Captain America, Super-Soldier
- First strike
-Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
-As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WW
- 3/2
-
- MSH~
- 2
-
-
- Captain America, Super-Soldier
- First strike
-Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
-As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WW
- 3/2
-
- MSH~
- 2
-
-
- Captain America, Super-Soldier
- First strike
-Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
-As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 1WW
- 3/2
-
- MSH~
- 2
-
-
- Captain America, Wings of Freedom
- Flying, first strike, ward {1}
-Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 2W
- 3/1
-
- MSH~
- 2
-
-
- Captain America, Wings of Freedom
- Flying, first strike, ward {1}
-Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness.
-
- W
- Legendary Creature — Human Soldier Hero
- Creature
- 3
- 2W
- 3/1
-
- MSH~
- 2
-
-
- Captain Mar-Vell, Space-Born
- Flying, vigilance
-Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
-
- W
- Legendary Creature — Kree Soldier Hero
- Creature
- 5
- 4W
- 4/4
-
- MSH~
- 2
-
-
- Captain Mar-Vell, Space-Born
- Flying, vigilance
-Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
-
- W
- Legendary Creature — Kree Soldier Hero
- Creature
- 5
- 4W
- 4/4
-
- MSH~
- 2
-
-
- Captain Marvel, Earth's Protector
- Flash
-Flying, lifelink
-Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- W
- Legendary Creature — Human Kree Hero
- Creature
- 5
- 3WW
- 5/4
-
- MSH~
- 2
-
-
- Captain Marvel, Earth's Protector
- Flash
-Flying, lifelink
-Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- W
- Legendary Creature — Human Kree Hero
- Creature
- 5
- 3WW
- 5/4
-
- MSH~
- 2
-
-
- Captain Marvel, Earth's Protector
- Flash
-Flying, lifelink
-Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- W
- Legendary Creature — Human Kree Hero
- Creature
- 5
- 3WW
- 5/4
-
- MSH~
- 2
-
-
- Castle Doom
- {T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast an artifact spell.
-{3}, {T}, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Claim the Kingdom
- Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
-
- G
- Enchantment — Plan
- Enchantment
- 2
- 1G
-
- MSH~
- 1
-
-
- Colleen Wing, Street Samurai
- Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- W
- Legendary Creature — Human Samurai Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH~
- 2
-
-
- Construct a Cosmic Cube
- Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
-When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
-
- B
- Enchantment — Plan
- Enchantment
- 3
- 2B
-
- MSH~
- 1
-
-
- Construct a Cosmic Cube
- Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
-When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
-
- B
- Enchantment — Plan
- Enchantment
- 3
- 2B
-
- MSH~
- 1
-
-
- Cosmic Cube
- Ward {2}
-Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
-
- Artifact
- Artifact
- 5
- 5
-
- MSH~
- 1
-
-
- Crossbones, Malicious Mercenary
- Deathtouch
-Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn.
-
- B
- Legendary Creature — Human Mercenary Villain
- Creature
- 4
- 3B
- 3/3
-
- MSH~
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH~
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH~
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH~
- 2
-
-
- Daredevil, Man Without Fear
- Vigilance, haste
-Radar Sense — You may look at the top card of your library any time.
-Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
-
- RW
- Legendary Creature — Human Hero
- Creature
- 4
- 2RW
- 3/4
-
- MSH~
- 2
-
-
- Dark Deed
- Target creature gets -4/-4 until end of turn.
-
- B
- Instant
- Instant
- 2
- 1B
-
- MSH~
- 3
-
-
- Dark Fortress
- {T}: Add {C}.
-{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Dark Fortress
- {T}: Add {C}.
-{T}: Add {B} or {R}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Death to Our Enemies
- Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
-
- R
- Enchantment — Plan
- Enchantment
- 3
- 2R
-
- MSH~
- 1
-
-
- Doc Samson, Super Psychiatrist
- If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
-{T}: Add X mana of any one color, where X is Doc Samson's power.
-
- G
- Legendary Creature — Gamma Doctor Hero
- Creature
- 5
- 4G
- 3/6
-
- MSH~
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH~
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH~
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH~
- 2
-
-
- Doctor Doom
- When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
-As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
-At the beginning of your end step, you draw a card and lose 1 life.
-
- B
- Legendary Creature — Human Scientist Villain
- Creature
- 6
- 4BB
- 3/3
-
- MSH~
- 2
-
-
- Doom Reigns Supreme
- Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
-When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
-
- B
- Enchantment — Plan
- Enchantment
- 2
- 1B
-
- MSH~
- 1
-
-
- Doom Reigns Supreme
- Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
-When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
-
- B
- Enchantment — Plan
- Enchantment
- 2
- 1B
-
- MSH~
- 1
-
-
- Earth's Mightiest Heroes
- Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
-Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- MSH~
- 3
-
-
- Echo, Perceptive Prodigy
- Vigilance
-{1}, {T}: Copy target activated or triggered ability you control from a creature source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
-
- U
- Legendary Creature — Human Hero
- Creature
- 3
- 2U
- 1/4
-
- MSH~
- 2
-
-
- Elektra, Daughter of the Hand
- Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
-When Elektra enters, destroy target creature an opponent controls with power 3 or less.
-
- B
- Legendary Creature — Human Ninja Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSH~
- 2
-
-
- Elektra, Daughter of the Hand
- Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
-When Elektra enters, destroy target creature an opponent controls with power 3 or less.
-
- B
- Legendary Creature — Human Ninja Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSH~
- 2
-
-
- Elektra, Daughter of the Hand
- Sneak {1}{B}{B} (You may cast this spell for {1}{B}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
-When Elektra enters, destroy target creature an opponent controls with power 3 or less.
-
- B
- Legendary Creature — Human Ninja Villain
- Creature
- 4
- 2BB
- 3/3
-
- MSH~
- 2
-
-
- Evil's Thrall
- Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn.
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- MSH~
- 3
-
-
- Falcon's Wing Harness
- When this Equipment enters, attach it to target creature you control.
-Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
-Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.)
-
- U
- Artifact — Equipment
- Artifact
- 2
- 1U
-
- MSH~
- 1
-
-
- Falcon, Winged Wonder
- Flying
-Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.)
-
- U
- Legendary Creature — Human Hero
- Creature
- 5
- 4U
- 3/4
-
- MSH~
- 2
-
-
- Fin Fang Foom
- Flying
-Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
-
- R
- Legendary Creature — Alien Dragon Villain
- Creature
- 4
- 2RR
- 3/5
-
- MSH~
- 2
-
-
- Fin Fang Foom
- Flying
-Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom.
-
- R
- Legendary Creature — Alien Dragon Villain
- Creature
- 4
- 2RR
- 3/5
-
- MSH~
- 2
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- MSH~
- 0
-
-
- Gathering Place
- {T}: Add {C}.
-{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Gathering Place
- {T}: Add {C}.
-{T}: Add {G} or {W}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Gleaming Bastion
- {T}: Add {C}.
-{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Gleaming Bastion
- {T}: Add {C}.
-{T}: Add {W} or {U}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Go Nuts!
- Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Put a +1/+1 counter on target creature.
-• Target creature you control fights target creature an opponent controls.
-
- G
- Sorcery
- Sorcery
- 1
- G
-
- MSH~
- 3
-
-
- Grim Reaper, Lethal Legionnaire
- Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Legendary Creature — Human Villain
- Creature
- 4
- 3B
- 3/4
-
- MSH~
- 2
-
-
- HULK SMASH!
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Destroy target noncreature artifact.
-• Target creature you control deals damage equal to its power to target creature an opponent controls.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
-
- HULK SMASH!
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Destroy target noncreature artifact.
-• Target creature you control deals damage equal to its power to target creature an opponent controls.
-
- R
- Instant
- Instant
- 2
- 1R
-
- MSH~
- 3
-
-
- HYDRA Troopers
- When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
-
- B
- Creature — Human Soldier Villain
- Creature
- 3
- 2B
- 3/2
-
- MSH~
- 2
-
-
- Hawkeye, Master Marksman
- First strike, reach
-Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many.
-• Net — Target creature can't block this turn.
-• Explosive — Hawkeye deals 2 damage to target player.
-• Boomerang — Discard a card, then draw a card.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH~
- 2
-
-
- Hawkeye, Master Marksman
- First strike, reach
-Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many.
-• Net — Target creature can't block this turn.
-• Explosive — Hawkeye deals 2 damage to target player.
-• Boomerang — Discard a card, then draw a card.
-
- R
- Legendary Creature — Human Archer Hero
- Creature
- 2
- 1R
- 2/2
-
- MSH~
- 2
-
-
- Hellcat, Undying Vigilante
- Haste
-When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste.
-
- G
- Legendary Creature — Human Hero
- Creature
- 2
- GG
- 2/2
-
- MSH~
- 2
-
-
- Hercules, Prince of Power
- Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- G
- Legendary Creature — Demigod Warrior Hero
- Creature
- 3
- 2G
- 3/3
-
- MSH~
- 2
-
-
- Hidden Lair
- {T}: Add {C}.
-{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Hidden Lair
- {T}: Add {C}.
-{T}: Add {U} or {B}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Hulk, Gamma Goliath
- Reach, trample
-Power-up abilities of other creatures you control cost {3} less to activate.
-Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- GR
- Legendary Creature — Gamma Berserker Hero
- Creature
- 5
- 3RG
- 6/5
-
- MSH~
- 2
-
-
- Human Torch, Johnny Storm
- Flying
-Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
-Power-up — {6}{R}: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Human Hero
- Creature
- 3
- 2R
- 2/2
-
- MSH~
- 2
-
-
- Invisible Woman, Sue Storm
- Lifelink
-Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
-
- W
- Legendary Creature — Human Hero
- Creature
- 5
- 4W
- 2/5
-
- MSH~
- 2
-
-
- Iron Fist, Living Weapon
- Whenever you cast a spell that targets a creature you control, Iron Fist gains "{T}: Iron Fist deals damage equal to his power to any other target" until end of turn.
-
- R
- Legendary Creature — Human Warrior Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH~
- 2
-
-
- Iron Lad, Diverging Destiny
- Flying, vigilance
-You may look at the top card of your library any time.
-{T}: Reveal the top card of your library. If it's an artifact card, draw a card.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 3
- 2U
- 2/2
-
- MSH~
- 2
-
-
- Iron Man, Master of Machines
- Flying, vigilance
-Iron Man gets +1/+0 for each other artifact you control.
-Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
-
- RU
- Legendary Artifact Creature — Human Hero
- Creature
- 4
- 2UR
- 1/4
-
- MSH~
- 2
-
-
- Ironheart, Clever Champion
- Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
-Flying
-Noncreature spells you cast have improvise.
-
- U
- Legendary Artifact Creature — Human Hero
- Creature
- 5
- 4U
- 3/4
-
- MSH~
- 2
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- MSH~
- 0
-
-
- Jennifer Walters // The Sensational She-Hulk
-
-
- Legendary Creature — Human Advisor Hero // Legendary Creature — Gamma Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Jennifer Walters
- Your opponents can't cast spells during your turn.
-{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery.
-
- W
- Legendary Creature — Human Advisor Hero
- Creature
- 2
- 1W
- 2/3
-
- MSH~
- 2
-
-
- The Sensational She-Hulk
- Reach, trample
-Your opponents can't cast spells during your turn.
-Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
-
- GW
- Legendary Creature — Gamma Hero
- Creature
- 2
- 3GWW
- 6/6
-
- MSH~
- 2
-
-
- Jennifer Walters
- Your opponents can't cast spells during your turn.
-{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery.
-
- W
- Legendary Creature — Human Advisor Hero
- Creature
- 2
- 1W
- 2/3
-
- MSH~
- 2
-
-
- The Sensational She-Hulk
- Reach, trample
-Your opponents can't cast spells during your turn.
-Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
-
- GW
- Legendary Creature — Gamma Hero
- Creature
- 2
- 3GWW
- 6/6
-
- MSH~
- 2
-
-
- Jennifer Walters
- Your opponents can't cast spells during your turn.
-{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery.
-
- W
- Legendary Creature — Human Advisor Hero
- Creature
- 2
- 1W
- 2/3
-
- MSH~
- 2
-
-
- The Sensational She-Hulk
- Reach, trample
-Your opponents can't cast spells during your turn.
-Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn.
-
- GW
- Legendary Creature — Gamma Hero
- Creature
- 2
- 3GWW
- 6/6
-
- MSH~
- 2
-
-
- Jessica Jones, Private Eye
- {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- R
- Legendary Creature — Human Detective Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH~
- 2
-
-
- Ka-Zar of the Savage Land
- You may look at the top card of your library any time.
-You may play lands from the top of your library.
-When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
-
- G
- Legendary Creature — Human Barbarian Hero
- Creature
- 5
- 4G
- 3/2
-
- MSH~
- 2
-
-
- Kang the Conqueror
- Flying
-Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- U
- Legendary Creature — Human Villain
- Creature
- 4
- 2UU
- 4/5
-
- MSH~
- 2
-
-
- Kang the Conqueror
- Flying
-Power-up — {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- U
- Legendary Creature — Human Villain
- Creature
- 4
- 2UU
- 4/5
-
- MSH~
- 2
-
-
- Kang, Temporal Tyrant
- Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
-
- BU
- Legendary Creature — Human Villain
- Creature
- 4
- 2UB
- 3/4
-
- MSH~
- 2
-
-
- Kang, Temporal Tyrant
- Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
-
- BU
- Legendary Creature — Human Villain
- Creature
- 4
- 2UB
- 3/4
-
- MSH~
- 2
-
-
- Killmonger, Scourge of Wakanda
- When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
-As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
-
- BG
- Legendary Creature — Human Mercenary Villain
- Creature
- 4
- 2BG
- 3/3
-
- MSH~
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- King T'Challa // Black Panther, Hope Enduring
-
-
- Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- Leader, Super-Genius
- If a creature you control would connive, instead you draw a card, then that creature connives.
-At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Legendary Creature — Gamma Scientist Villain
- Creature
- 4
- 2UU
- 1/3
-
- MSH~
- 2
-
-
- Leader, Super-Genius
- If a creature you control would connive, instead you draw a card, then that creature connives.
-At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
-
- U
- Legendary Creature — Gamma Scientist Villain
- Creature
- 4
- 2UU
- 1/3
-
- MSH~
- 2
-
-
- Loki, God of Mischief
- Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
-
- U
- Legendary Creature — God Sorcerer Villain
- Creature
- 2
- 1U
- 2/1
-
- MSH~
- 2
-
-
- Loki, God of Mischief
- Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn.
-
- U
- Legendary Creature — God Sorcerer Villain
- Creature
- 2
- 1U
- 2/1
-
- MSH~
- 2
-
-
- Luke Cage, Power Man
- Unbreakable Skin — Whenever Luke Cage attacks alone, he gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 2/5
-
- MSH~
- 2
-
-
- M.O.D.O.K.
- Flying, lifelink
-Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Designed Only for Killing — Creatures your opponents control get -1/-1.
-
- B
- Legendary Artifact Creature — Villain
- Creature
- 5
- 3BB
- 2/2
-
- MSH~
- 2
-
-
- M.O.D.O.K.
- Flying, lifelink
-Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
-Designed Only for Killing — Creatures your opponents control get -1/-1.
-
- B
- Legendary Artifact Creature — Villain
- Creature
- 5
- 3BB
- 2/2
-
- MSH~
- 2
-
-
- Madame Hydra
- Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- BR
- Legendary Creature — Human Villain
- Creature
- 4
- 2BR
- 2/3
-
- MSH~
- 2
-
-
- Madame Hydra
- Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
-
- BR
- Legendary Creature — Human Villain
- Creature
- 4
- 2BR
- 2/3
-
- MSH~
- 2
-
-
- Mister Fantastic, Reed Richards
- Reach
-Whenever one or more tokens you control enter, you may draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 2/4
-
- MSH~
- 2
-
-
- Mister Fantastic, Reed Richards
- Reach
-Whenever one or more tokens you control enter, you may draw a card.
-
- U
- Legendary Creature — Human Scientist Hero
- Creature
- 4
- 3U
- 2/4
-
- MSH~
- 2
-
-
- Misty Knight, Hero for Hire
- {2}, {T}, Discard a card: Draw a card for each card you've discarded this turn.
-
- R
- Legendary Creature — Human Detective Hero
- Creature
- 2
- 1R
- 3/1
-
- MSH~
- 2
-
-
- Mjölnir, Hammer of Thor
- When Mjölnir enters, it deals 4 damage to up to one target creature.
-Double all damage equipped creature would deal.
-Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
-{2}{R}, Discard this card: It deals 2 damage to each creature.
-
- R
- Legendary Artifact — Equipment
- Artifact
- 4
- 3R
-
- MSH~
- 1
-
-
- Mjölnir, Hammer of Thor
- When Mjölnir enters, it deals 4 damage to up to one target creature.
-Double all damage equipped creature would deal.
-Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
-{2}{R}, Discard this card: It deals 2 damage to each creature.
-
- R
- Legendary Artifact — Equipment
- Artifact
- 4
- 3R
-
- MSH~
- 1
-
-
- Mjölnir, Hammer of Thor
- When Mjölnir enters, it deals 4 damage to up to one target creature.
-Double all damage equipped creature would deal.
-Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
-{2}{R}, Discard this card: It deals 2 damage to each creature.
-
- R
- Legendary Artifact — Equipment
- Artifact
- 4
- 3R
-
- MSH~
- 1
-
-
- Mockingbird, Ace Agent
- Double strike
-Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Mockingbird.
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 4
- 3W
- 2/2
-
- MSH~
- 2
-
-
- Mole Man, Moloid Master
- You may play lands from your graveyard.
-Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
-
- G
- Legendary Creature — Human Villain
- Creature
- 3
- 2G
- 1/1
-
- MSH~
- 2
-
-
- Mole Man, Moloid Master
- You may play lands from your graveyard.
-Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
-
- G
- Legendary Creature — Human Villain
- Creature
- 3
- 2G
- 1/1
-
- MSH~
- 2
-
-
- Monica Rambeau // Photon, Living Light
-
-
- Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- Monica Rambeau // Photon, Living Light
-
-
- Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- Monica Rambeau // Photon, Living Light
-
-
- Legendary Creature — Human Hero // Legendary Creature — Elemental Hero
- Creature
- 3
-
- MSH~
- 2
-
-
- Moon Girl and Devil Dinosaur
- Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
-Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
-
- GU
- Legendary Creature — Human Dinosaur Hero
- Creature
- 3
- 1GU
- 2/2
-
- MSH~
- 2
-
-
- Moon Girl and Devil Dinosaur
- Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
-Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
-
- GU
- Legendary Creature — Human Dinosaur Hero
- Creature
- 3
- 1GU
- 2/2
-
- MSH~
- 2
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- MSH~
- 0
-
-
- Ms. Marvel, Kamala Khan
- Vigilance, reach
-You have no maximum hand size.
-Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
-
- U
- Legendary Creature — Mutant Inhuman Hero
- Creature
- 3
- 2U
- 1/4
-
- MSH~
- 2
-
-
- Ms. Marvel, Kamala Khan
- Vigilance, reach
-You have no maximum hand size.
-Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand."
-
- U
- Legendary Creature — Mutant Inhuman Hero
- Creature
- 3
- 2U
- 1/4
-
- MSH~
- 2
-
-
- Multiversal Incursion
- For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
-
- U
- Sorcery
- Sorcery
- 7
- 5UU
-
- MSH~
- 3
-
-
- Multiversal Incursion
- For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
-
- U
- Sorcery
- Sorcery
- 7
- 5UU
-
- MSH~
- 3
-
-
- Murdock's Crusade
- Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
-Choose one. If this spell was cast using teamwork, choose both instead.
-• Street Justice — Exile target creature with toughness 4 or greater.
-• Legal Justice — Exile target enchantment with mana value 4 or greater.
-
- W
- Sorcery
- Sorcery
- 2
- 1W
-
- MSH~
- 3
-
-
- Namor the Sub-Mariner
- Flying
-Namor's power is equal to the number of Merfolk you control.
-Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
-
- U
- Legendary Creature — Mutant Merfolk Villain
- Creature
- 3
- 1UU
- */4
-
- MSH~
- 2
-
-
- Namor the Sub-Mariner
- Flying
-Namor's power is equal to the number of Merfolk you control.
-Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
-
- U
- Legendary Creature — Mutant Merfolk Villain
- Creature
- 3
- 1UU
- */4
-
- MSH~
- 2
-
-
- Namor the Sub-Mariner
- Flying
-Namor's power is equal to the number of Merfolk you control.
-Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
-
- U
- Legendary Creature — Mutant Merfolk Villain
- Creature
- 3
- 1UU
- */4
-
- MSH~
- 2
-
-
- Nick Fury, Agent of S.H.I.E.L.D.
- Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH~
- 2
-
-
- Nick Fury, Agent of S.H.I.E.L.D.
- Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH~
- 2
-
-
- Nick Fury, Agent of S.H.I.E.L.D.
- Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- W
- Legendary Creature — Human Spy Hero
- Creature
- 1
- W
- 2/1
-
- MSH~
- 2
-
-
- Okoye, Dora Milaje Leader
- When Okoye enters, create two 1/1 white Soldier creature tokens.
-Attacking creature tokens you control have first strike.
-
- W
- Legendary Creature — Human Warrior Hero
- Creature
- 4
- 3W
- 3/2
-
- MSH~
- 2
-
-
- Origin of the Avengers
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Scry 2.
-II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
-III — Put a +1/+1 counter on each creature you control.
-
- W
- Enchantment — Saga
- Enchantment
- 2
- 1W
-
- MSH~
- 1
-
-
- Origin of the Avengers
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Scry 2.
-II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
-III — Put a +1/+1 counter on each creature you control.
-
- W
- Enchantment — Saga
- Enchantment
- 2
- 1W
-
- MSH~
- 1
-
-
- Patriot, Shield Wielder
- {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH~
- 2
-
-
- Patriot, Shield Wielder
- {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- W
- Legendary Creature — Human Hero
- Creature
- 2
- 1W
- 2/2
-
- MSH~
- 2
-
-
- Photon Blast Barrage
- When you cast this spell, copy it X times. You may choose new targets for the copies.
-Photon Blast Barrage deals 1 damage to target creature.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- MSH~
- 3
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- MSH~
- 0
-
-
- Political Triumph
- Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
-
- W
- Enchantment — Plan
- Enchantment
- 1
- W
-
- MSH~
- 1
-
-
- Punishing Punch
- This spell costs {2} less to cast if there are two or more creature cards in your graveyard.
-Target creature you control deals damage equal to twice its power to target creature an opponent controls.
-
- G
- Instant
- Instant
- 3
- 2G
-
- MSH~
- 3
-
-
- Pym Particles
- Target creature gains vigilance until end of turn and can't be blocked this turn.
-Draw a card.
-
- U
- Sorcery
- Sorcery
- 1
- U
-
- MSH~
- 3
-
-
- Quake, Agent of S.H.I.E.L.D.
- Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land.
-
- W
- Legendary Creature — Inhuman Spy Hero
- Creature
- 3
- 2W
- 3/3
-
- MSH~
- 2
-
-
- Quicksilver, Brash Blur
- If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
-Haste
-Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 1
- R
- 1/1
-
- MSH~
- 2
-
-
- Quicksilver, Brash Blur
- If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
-Haste
-Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
-
- R
- Legendary Creature — Mutant Hero
- Creature
- 1
- R
- 1/1
-
- MSH~
- 2
-
-
- Red Hulk
- Reach, trample
-Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
-
- R
- Legendary Creature — Gamma Berserker Villain
- Creature
- 6
- 4RR
- 6/7
-
- MSH~
- 2
-
-
- Reptil, Dinomorpher
- Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains vigilance and reach.
-Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample.
-
- G
- Legendary Creature — Human Hero
- Creature
- 1
- G
- 1/2
-
- MSH~
- 2
-
-
- Rewrite History
- Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment.
-When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
-
- U
- Enchantment — Plan
- Enchantment
- 3
- 2U
-
- MSH~
- 1
-
-
- Robot Domination
- Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment.
-When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens.
-
- B
- Enchantment — Plan
- Enchantment
- 4
- 3B
-
- MSH~
- 1
-
-
- Ronin, Shadow Stalker
- Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn.
-{T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery.
-
- B
- Legendary Creature — Human Rogue Hero
- Creature
- 3
- 2B
- 3/3
-
- MSH~
- 2
-
-
- Roxxon Brutes
- Menace (This creature can't be blocked except by two or more creatures.)
-Whenever you draw your second card each turn, put a +1/+1 counter on target creature.
-Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
-
- B
- Creature — Human Berserker Villain
- Creature
- 5
- 4B
- 4/4
-
- MSH~
- 2
-
-
- S.H.I.E.L.D. Flying Car
- Flash
-Flying
-When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-Crew 1
-
- U
- Artifact — Vehicle
- Artifact
- 3
- 2U
- 3/3
-
- MSH~
- 1
-
-
- S.H.I.E.L.D. Flying Car
- Flash
-Flying
-When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-Crew 1
-
- U
- Artifact — Vehicle
- Artifact
- 3
- 2U
- 3/3
-
- MSH~
- 1
-
-
- Scientist Supreme of A.I.M.
- Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
-
- BU
- Legendary Creature — Human Scientist Villain
- Creature
- 2
- UB
- 2/2
-
- MSH~
- 2
-
-
- Secret Invasion
- Enchant creature you control
-When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
-Enchanted creature has ward {2}.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 1UU
-
- MSH~
- 1
-
-
- Secret Invasion
- Enchant creature you control
-When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield.
-Enchanted creature has ward {2}.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 1UU
-
- MSH~
- 1
-
-
- Shuri, Wakandan Inventor
- Artifact spells you cast cost {1} less to cast.
-{1}, {T}: Target artifact you control becomes a copy of a second target artifact you control until end of turn, except it isn't legendary. Activate only as a sorcery.
-
- U
- Legendary Creature — Human Artificer Hero
- Creature
- 2
- 1U
- 2/1
-
- MSH~
- 2
-
-
- Spider-Woman, Secret Agent
- Flash
-When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman.
-
- UW
- Legendary Creature — Spider Human Spy Hero
- Creature
- 4
- 3W/U
- 1/4
-
- MSH~
- 2
-
-
- Stature, Size Shifter
- Stature can't be blocked if her power is 1 or less.
-Power-up — {X}{U}{U}: Put X +1/+1 counters on Stature. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
-
- U
- Legendary Creature — Human Hero
- Creature
- 1
- U
- 1/1
-
- MSH~
- 2
-
-
- Storm, Windrider
- Flying
-Creatures with flying can't attack you or block creatures you control.
-Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
-
- GW
- Legendary Creature — Mutant Hero
- Creature
- 4
- 1GWW
- 4/4
-
- MSH~
- 2
-
-
- Storm, Windrider
- Flying
-Creatures with flying can't attack you or block creatures you control.
-Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
-
- GW
- Legendary Creature — Mutant Hero
- Creature
- 4
- 1GWW
- 4/4
-
- MSH~
- 2
-
-
- Super Intelligence
- Enchant creature
-At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
-
- U
- Enchantment — Aura
- Enchantment
- 1
- U
-
- MSH~
- 1
-
-
- Super-Skrull
- Flying
-{2}{W}: Create a 0/4 colorless Wall creature token with defender.
-{3}{G}: Super-Skrull gets +4/+4 until end of turn.
-{4}{R}: Super-Skrull deals 4 damage to target creature.
-{5}{U}: Target player draws four cards.
-
- B
- Legendary Creature — Skrull Shapeshifter Villain
- Creature
- 4
- 1BBB
- 4/5
-
- MSH~
- 2
-
-
- Super-Skrull
- Flying
-{2}{W}: Create a 0/4 colorless Wall creature token with defender.
-{3}{G}: Super-Skrull gets +4/+4 until end of turn.
-{4}{R}: Super-Skrull deals 4 damage to target creature.
-{5}{U}: Target player draws four cards.
-
- B
- Legendary Creature — Skrull Shapeshifter Villain
- Creature
- 4
- 1BBB
- 4/5
-
- MSH~
- 2
-
-
- Super-Soldier Serum
- Enchant creature
-Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
-Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- MSH~
- 1
-
-
- Super-Soldier Serum
- Enchant creature
-Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
-Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- MSH~
- 1
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- MSH~
- 0
-
-
- Thanos, the Mad Titan
- Deathtouch, lifelink
-Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
-
- BRW
- Legendary Creature — Eternal Villain
- Creature
- 3
- RWB
- 4/4
-
- MSH~
- 2
-
-
- Thanos, the Mad Titan
- Deathtouch, lifelink
-Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
-
- BRW
- Legendary Creature — Eternal Villain
- Creature
- 3
- RWB
- 4/4
-
- MSH~
- 2
-
-
- Thanos, the Mad Titan
- Deathtouch, lifelink
-Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
-
- BRW
- Legendary Creature — Eternal Villain
- Creature
- 3
- RWB
- 4/4
-
- MSH~
- 2
-
-
- The Astonishing Ant-Man
- Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
-{2}{G}, {T}, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
-
- GU
- Legendary Creature — Human Scientist Hero
- Creature
- 2
- GU
- 1/1
-
- MSH~
- 2
-
-
- The Coming of Galactus
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
-I — Destroy up to one target nonland permanent.
-II, III — Each opponent loses 2 life.
-IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
-
- BG
- Enchantment — Saga
- Enchantment
- 5
- 2BBG
-
- MSH~
- 1
-
-
- The Kingpin of Crime
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
-
- BW
- Legendary Creature — Human Villain
- Creature
- 3
- 1WB
- 1/5
-
- MSH~
- 2
-
-
- The Kingpin of Crime
- Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
-Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
-
- BW
- Legendary Creature — Human Villain
- Creature
- 3
- 1WB
- 1/5
-
- MSH~
- 2
-
-
- The Masters of Evil
- Other Villains you control get +2/+1.
-{1}{B}, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
-
- B
- Legendary Creature — Human Villain
- Creature
- 6
- 5B
- 5/6
-
- MSH~
- 2
-
-
- The Mighty Thor, Jane Foster
- Flying
-Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
-Whenever an Equipment you control enters, draw a card.
-
- UW
- Legendary Creature — Human God Hero
- Creature
- 3
- 1WU
- 3/3
-
- MSH~
- 2
-
-
- The Mind Stone
- Indestructible
-{T}: Add {W}.
-{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
-
- W
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1W
-
- MSH~
- 1
-
-
- The Mind Stone
- Indestructible
-{T}: Add {W}.
-{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
-
- W
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1W
-
- MSH~
- 1
-
-
- The Mind Stone
- Indestructible
-{T}: Add {W}.
-{5}{W}, {T}: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
-∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
-
- W
- Legendary Artifact — Infinity Stone
- Artifact
- 2
- 1W
-
- MSH~
- 1
-
-
- The Ruinous Wrecking Crew
- The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
-When The Ruinous Wrecking Crew enters, choose up to X —
-• Discard a card, then draw a card.
-• Target opponent loses 2 life.
-• Destroy target token.
-• Each player sacrifices a creature of their choice.
-
- BR
- Legendary Creature — Human Villain
- Creature
- 2
- XBR
- 2/2
-
- MSH~
- 2
-
-
- The Ruinous Wrecking Crew
- The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
-When The Ruinous Wrecking Crew enters, choose up to X —
-• Discard a card, then draw a card.
-• Target opponent loses 2 life.
-• Destroy target token.
-• Each player sacrifices a creature of their choice.
-
- BR
- Legendary Creature — Human Villain
- Creature
- 2
- XBR
- 2/2
-
- MSH~
- 2
-
-
- The Scarlet Witch
- Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH~
- 2
-
-
- The Scarlet Witch
- Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH~
- 2
-
-
- The Scarlet Witch
- Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power.
-
- R
- Legendary Creature — Mutant Warlock Hero
- Creature
- 3
- 2R
- 2/3
-
- MSH~
- 2
-
-
- The Sentry, Golden Guardian
- Flying, vigilance, indestructible
-When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 5/5
-
- MSH~
- 2
-
-
- The Sentry, Golden Guardian
- Flying, vigilance, indestructible
-When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
-
- W
- Legendary Creature — Human Hero
- Creature
- 4
- 3W
- 5/5
-
- MSH~
- 2
-
-
- The Serpent Society
- Deathtouch
-Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
-Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
-
- BG
- Legendary Creature — Human Snake Villain
- Creature
- 3
- 1BG
- 3/4
-
- MSH~
- 2
-
-
- The Serpent Society
- Deathtouch
-Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
-Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
-
- BG
- Legendary Creature — Human Snake Villain
- Creature
- 3
- 1BG
- 3/4
-
- MSH~
- 2
-
-
- The Super Hero Civil War
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
-II — Creatures you control get +1/+1 and gain vigilance until end of turn.
-III — Target creature you control fights up to one other target creature.
-
- RW
- Enchantment — Saga
- Enchantment
- 5
- 3RW
-
- MSH~
- 1
-
-
- The Ten Rings
- Your maximum hand size is ten.
-At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
-
- Legendary Artifact
- Artifact
- 8
- 8
-
- MSH~
- 1
-
-
- The Thing, Ben Grimm
- Trample
-Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing.
-
- G
- Legendary Creature — Human Hero
- Creature
- 6
- 5G
- 7/7
-
- MSH~
- 2
-
-
- The Unbeatable Squirrel Girl
- Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
-I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
-
- G
- Legendary Creature — Squirrel Human Hero
- Creature
- 4
- 1GGG
- 4/4
-
- MSH~
- 2
-
-
- The Unbeatable Squirrel Girl
- Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
-I LOVE Squirrels! — {1}{G}{G}{G}: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
-
- G
- Legendary Creature — Squirrel Human Hero
- Creature
- 4
- 1GGG
- 4/4
-
- MSH~
- 2
-
-
- The Vision
- Flying, vigilance
-Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
-• Solar Beam — The Vision gains double strike until end of turn.
-• Density Control — The Vision gains indestructible until end of turn.
-• Technopathy — Draw a card.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 2/5
-
- MSH~
- 2
-
-
- The Vision
- Flying, vigilance
-Whenever you cast a noncreature spell, choose one that hasn't been chosen this turn —
-• Solar Beam — The Vision gains double strike until end of turn.
-• Density Control — The Vision gains indestructible until end of turn.
-• Technopathy — Draw a card.
-
- Legendary Artifact Creature — Robot Hero
- Creature
- 4
- 4
- 2/5
-
- MSH~
- 2
-
-
- The Wondrous Wasp
- Flash
-Flying
-Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
-
- U
- Legendary Creature — Human Hero
- Creature
- 2
- 1U
- 2/1
-
- MSH~
- 2
-
-
- Thirst for Knowledge
- Draw three cards. Then discard two cards unless you discard an artifact card.
-
- U
- Instant
- Instant
- 3
- 2U
-
- MSH~
- 3
-
-
- Thor Odinson
- Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
-
- RW
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RW
- 4/4
-
- MSH~
- 2
-
-
- Thor, God of Thunder
- Flying
-When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
-Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RR
- 5/5
-
- MSH~
- 2
-
-
- Thor, God of Thunder
- Flying
-When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
-Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RR
- 5/5
-
- MSH~
- 2
-
-
- Thor, God of Thunder
- Flying
-When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
-Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
-
- R
- Legendary Creature — God Warrior Hero
- Creature
- 5
- 3RR
- 5/5
-
- MSH~
- 2
-
-
- Thunderbolts Conspiracy
- Flash
-Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- MSH~
- 1
-
-
- Thunderbolts Conspiracy
- Flash
-Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
-
- B
- Enchantment
- Enchantment
- 4
- 3B
-
- MSH~
- 1
-
-
- Tigra, Feline Fury
- Flash
-Trample
-Whenever you gain life, put a +1/+1 counter on Tigra.
-
- G
- Legendary Creature — Cat Human Hero
- Creature
- 2
- 1G
- 2/1
-
- MSH~
- 2
-
-
- Titania, Rugged Rumbler
- As an additional cost to cast this spell, discard a card or pay {2}.
-Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.)
-
- BG
- Legendary Creature — Human Villain
- Creature
- 3
- 2B/G
- 5/5
-
- MSH~
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Tony Stark // The Invincible Iron Man
-
-
- Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero
- Creature
- 2
-
- MSH~
- 2
-
-
- Training Compound
- {T}: Add {C}.
-{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- Training Compound
- {T}: Add {C}.
-{T}: Add {R} or {G}. Activate only if this land entered this turn or if you control a basic land.
-
- Land
- Land
- 0
-
- MSH~
- 0
-
-
- U.S.Agent, John Walker
- When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent.
-
- BW
- Legendary Creature — Human Soldier Hero
- Creature
- 4
- 3W/B
- 3/2
-
- MSH~
- 2
-
-
- Ultron, Artificial Malevolence
- Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 3
- 2/4
-
- MSH~
- 2
-
-
- Ultron, Artificial Malevolence
- Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 3
- 2/4
-
- MSH~
- 2
-
-
- Ultron, Artificial Malevolence
- Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types.
-
- Legendary Artifact Creature — Robot Villain
- Creature
- 3
- 3
- 2/4
-
- MSH~
- 2
-
-
- White Widow, Free Agent
- When White Widow enters, choose one —
-• Put a +1/+1 counter on each of up to two target creatures.
-• Return target artifact or enchantment card from your graveyard to your hand.
-
- W
- Legendary Creature — Human Hero Villain
- Creature
- 4
- 3W
- 2/3
-
- MSH~
- 2
-
-
- Winter Soldier, Icy Assassin
- Vigilance, menace
-Winter Soldier gets +2/+0 for each Equipment attached to him.
-{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
-
- BW
- Legendary Creature — Human Assassin Villain
- Creature
- 2
- WB
- 2/2
-
- MSH~
- 2
-
-
- Winter Soldier, Icy Assassin
- Vigilance, menace
-Winter Soldier gets +2/+0 for each Equipment attached to him.
-{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)
-
- BW
- Legendary Creature — Human Assassin Villain
- Creature
- 2
- WB
- 2/2
-
- MSH~
- 2
-
-
- Wolverine, Fierce Fighter
- Haste
-When Wolverine enters, he fights up to one other target creature.
-If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
-
- GR
- Legendary Creature — Mutant Berserker Hero
- Creature
- 4
- 2RG
- 3/5
-
- MSH~
- 2
-
-
- Wolverine, Fierce Fighter
- Haste
-When Wolverine enters, he fights up to one other target creature.
-If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.
-
- GR
- Legendary Creature — Mutant Berserker Hero
- Creature
- 4
- 2RG
- 3/5
-
- MSH~
- 2
-
-
- World War Hulk
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
-II — Put three +1/+1 counters on target creature you control.
-III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
-
- G
- Enchantment — Saga
- Enchantment
- 5
- 3GG
-
- MSH~
- 1
-
-
- World War Hulk
- (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
-II — Put three +1/+1 counters on target creature you control.
-III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
-
- G
- Enchantment — Saga
- Enchantment
- 5
- 3GG
-
- MSH~
- 1
-
-
- Worlds Within Worlds
- Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
-
- GU
- Sorcery
- Sorcery
- 7
- 5GU
-
- MSH~
- 3
-
-
- Worlds Within Worlds
- Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
-
- GU
- Sorcery
- Sorcery
- 7
- 5GU
-
- MSH~
- 3
-