diff --git a/BBD.xml b/BBD.xml deleted file mode 100644 index 3ccced59..00000000 --- a/BBD.xml +++ /dev/null @@ -1,2847 +0,0 @@ - - - - BBD - Battlebond - Expansion - 2018-06-08 - - - - - Aim High - BBD - 1G - 2 - G - Instant - 3 - Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) - - - Angelic Chorus - BBD - 3WW - 5 - W - Enchantment - 1 - Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. - - - Angelic Gift - BBD - 1W - 2 - W - Enchantment — Aura - 1 - Enchant creature -When Angelic Gift enters the battlefield, draw a card. -Enchanted creature has flying. - - - Angel of Retribution - BBD - 6W - 7 - W - Creature — Angel - 5/5 - 2 - Flying, first strike - - - Apocalypse Hydra - BBD - XRG - 2 - R - G - Creature — Hydra - 0/0 - 2 - Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to any target. - - - Arcane Artisan - BBD - 2U - 3 - U - Creature — Human Wizard - 0/3 - 2 - {2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. -When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. - - - Archfiend of Despair - BBD - 6BB - 8 - B - Creature — Demon - 6/6 - 2 - Flying -Your opponents can't gain life. -At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.) - - - Archon of Valor's Reach - BBD - 4WG - 6 - W - G - Creature — Archon - 5/6 - 2 - Flying, vigilance, trample -As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker. -Players can't cast spells of the chosen type. - - - Arena Rector - BBD - 3W - 4 - W - Creature — Human Cleric - 1/2 - 2 - When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. - - - Assassinate - BBD - 2B - 3 - B - Sorcery - 3 - Destroy target tapped creature. - - - Assassin's Strike - BBD - 4BB - 6 - B - Sorcery - 3 - Destroy target creature. Its controller discards a card. - - - Auger Spree - BBD - 1BR - 3 - B - R - Instant - 3 - Target creature gets +4/-4 until end of turn. - - - Aurora Champion - BBD - 2W - 3 - W - Creature — Elf Warrior - 3/2 - 2 - Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature. - - - Azra Bladeseeker - BBD - 2R - 3 - R - Creature — Azra Warrior - 3/2 - 2 - When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card. - - - Azra Oddsmaker - BBD - 1BR - 3 - B - R - Creature — Azra Warrior - 3/3 - 2 - At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. - - - Bathe in Dragonfire - BBD - 2R - 3 - R - Sorcery - 3 - Bathe in Dragonfire deals 4 damage to target creature. - - - Battle Mastery - BBD - 2W - 3 - W - Enchantment — Aura - 1 - Enchant creature -Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) - - - Battle Rampart - BBD - 2R - 3 - R - Creature — Wall - 1/3 - 2 - Defender -{T}: Target creature gains haste until end of turn. - - - Battle-Rattle Shaman - BBD - 3R - 4 - R - Creature — Goblin Shaman - 2/2 - 2 - At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. - - - Beast Within - BBD - 2G - 3 - G - Instant - 3 - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - - Benthic Giant - BBD - 5U - 6 - U - Creature — Giant - 4/5 - 2 - Hexproof (This creature can't be the target of spells or abilities your opponents control.) - - - Blaring Captain - BBD - 3B - 4 - B - Creature — Azra Warrior - 2/2 - 2 - Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) -Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn. - - - Blaring Recruiter - BBD - 3W - 4 - W - Creature — Elf Warrior - 2/2 - 2 - Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) -{2}{W}: Create a 1/1 white Warrior creature token. - - - Blaze - BBD - XR - 1 - R - Sorcery - 3 - Blaze deals X damage to any target. - - - Bloodborn Scoundrels - BBD - 5B - 6 - B - Creature — Vampire Rogue - 4/4 - 2 - Assist (Another player can pay up to {5} of this spell's cost.) -When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life. - - - Blood Feud - BBD - 4RR - 6 - R - Sorcery - 3 - Target creature fights another target creature. (Each deals damage equal to its power to the other.) - - - Boldwyr Intimidator - BBD - 5RR - 7 - R - Creature — Giant Warrior - 5/5 - 2 - Cowards can't block Warriors. -{R}: Target creature becomes a Coward until end of turn. -{2}{R}: Target creature becomes a Warrior until end of turn. - - - Bonus Round - BBD - 1RR - 3 - R - Sorcery - 3 - Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy. - - - Borderland Marauder - BBD - 1R - 2 - R - Creature — Human Warrior - 1/2 - 2 - Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. - - - Bountiful Promenade - BBD - - 0 - 1 - Land - 0 - Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. -{T}: Add {G} or {W}. - - - Bramble Sovereign - BBD - 2GG - 4 - G - Creature — Dryad - 4/4 - 2 - Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. - - - Brightling - BBD - 1WW - 3 - W - Creature — Shapeshifter - 3/3 - 2 - {W}: Brightling gains vigilance until end of turn. -{W}: Brightling gains lifelink until end of turn. -{W}: Return Brightling to its owner's hand. -{1}: Brightling gets +1/-1 or -1/+1 until end of turn. - - - Bring Down - BBD - 3W - 4 - W - Sorcery - 3 - Assist (Another player can pay up to {3} of this spell's cost.) -Destroy target creature with power 4 or greater. - - - Bull-Rush Bruiser - BBD - 3R - 4 - R - Creature — Minotaur Warrior - 4/3 - 2 - Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. - - - Call to Heel - BBD - 1U - 2 - U - Instant - 3 - Return target creature to its owner's hand. Its controller draws a card. - - - Canopy Spider - BBD - 1G - 2 - G - Creature — Spider - 1/3 - 2 - Reach (This creature can block creatures with flying.) - - - Centaur Healer - BBD - 1GW - 3 - W - G - Creature — Centaur Cleric - 3/3 - 2 - When Centaur Healer enters the battlefield, you gain 3 life. - - - Chain Lightning - BBD - R - 1 - R - Sorcery - 3 - Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy. - - - Chakram Retriever - BBD - 4U - 5 - U - Creature — Elemental Hound - 2/4 - 2 - Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) -Whenever you cast a spell during your turn, untap target creature. - - - Chakram Slinger - BBD - 4R - 5 - R - Creature — Human Warrior - 2/4 - 2 - Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Retriever into their hand from their library, then shuffle.) -{R}, {T}: Chakram Slinger deals 2 damage to target player or planeswalker. - - - Champion of Arashin - BBD - 3W - 4 - W - Creature — Hound Warrior - 3/2 - 2 - Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - - Charging Binox - BBD - 7G - 8 - G - Creature — Beast - 7/5 - 2 - Assist (Another player can pay up to {7} of this spell's cost.) -Trample - - - Charging Rhino - BBD - 3GG - 5 - G - Creature — Rhino - 4/4 - 2 - Charging Rhino can't be blocked by more than one creature. - - - Cheering Fanatic - BBD - 1R - 2 - R - Creature — Goblin - 2/2 - 2 - Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost {1} less to cast this turn. - - - Claustrophobia - BBD - 1UU - 3 - U - Enchantment — Aura - 1 - Enchant creature -When Claustrophobia enters the battlefield, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. - - - Combo Attack - BBD - 2G - 3 - G - Sorcery - 3 - Two target creatures your team controls each deal damage equal to their power to target creature. - - - Consulate Skygate - BBD - 2 - 2 - Artifact Creature — Wall - 0/4 - 2 - Defender -Reach (This creature can block creatures with flying.) - - - Coralhelm Guide - BBD - 1U - 2 - U - Creature — Merfolk Scout Ally - 2/1 - 2 - {4}{U}: Target creature can't be blocked this turn. - - - Cowl Prowler - BBD - 4GG - 6 - G - Creature — Wurm - 6/6 - 2 - - - - Culling Dais - BBD - 2 - 2 - Artifact - 1 - {T}, Sacrifice a creature: Put a charge counter on Culling Dais. -{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. - - - Daggerback Basilisk - BBD - 2G - 3 - G - Creature — Basilisk - 2/2 - 2 - Deathtouch - - - Daggerdrome Imp - BBD - 1B - 2 - B - Creature — Imp - 1/1 - 2 - Flying -Lifelink (Damage dealt by this creature also causes you to gain that much life.) - - - Decorated Champion - BBD - 1G - 2 - G - Creature — Elf Warrior - 2/2 - 2 - Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion. - - - Diabolic Intent - BBD - 1B - 2 - B - Sorcery - 3 - As an additional cost to cast this spell, sacrifice a creature. -Search your library for a card and put that card into your hand. Then shuffle your library. - - - Dinrova Horror - BBD - 4UB - 6 - U - B - Creature — Horror - 4/4 - 2 - When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. - - - Doomed Dissenter - BBD - 1B - 2 - B - Creature — Human - 1/1 - 2 - When Doomed Dissenter dies, create a 2/2 black Zombie creature token. - - - Doomed Traveler - BBD - W - 1 - W - Creature — Human Soldier - 1/1 - 2 - When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. - - - Doubling Season - BBD - 4G - 5 - G - Enchantment - 1 - If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. -If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead. - - - Dragon Breath - BBD - 1R - 2 - R - Enchantment — Aura - 1 - Enchant creature -Enchanted creature has haste. -{R}: Enchanted creature gets +1/+0 until end of turn. -When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. - - - Dragon Hatchling - BBD - 1R - 2 - R - Creature — Dragon - 0/1 - 2 - Flying -{R}: Dragon Hatchling gets +1/+0 until end of turn. - - - Dwarven Lightsmith - BBD - 5W - 6 - W - Creature — Dwarf Cleric - 3/4 - 2 - Assist (Another player can pay up to {5} of this spell's cost.) -When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. - - - Eager Construct - BBD - 2 - 2 - Artifact Creature — Construct - 2/2 - 2 - When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) - - - Earth Elemental - BBD - 3RR - 5 - R - Creature — Elemental - 4/5 - 2 - - - - Elvish Visionary - BBD - 1G - 2 - G - Creature — Elf Shaman - 1/1 - 2 - When Elvish Visionary enters the battlefield, draw a card. - - - Ember Beast - BBD - 2R - 3 - R - Creature — Beast - 3/4 - 2 - Ember Beast can't attack or block alone. - - - Enduring Scalelord - BBD - 4GW - 6 - W - G - Creature — Dragon - 4/4 - 2 - Flying -Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord. - - - Enthralling Victor - BBD - 3R - 4 - R - Creature — Human Warrior - 3/2 - 2 - When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) - - - Evil Twin - BBD - 2UB - 4 - U - B - Creature — Shapeshifter - 0/0 - 2 - You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature." - - - Expedite - BBD - R - 1 - R - Instant - 3 - Target creature gains haste until end of turn. -Draw a card. - - - Expedition Raptor - BBD - 3WW - 5 - W - Creature — Bird - 2/2 - 2 - Flying -When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) - - - Eyeblight Assassin - BBD - 2B - 3 - B - Creature — Elf Assassin - 2/2 - 2 - When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. - - - Fan Favorite - BBD - 3B - 4 - B - Creature — Human Rogue - 2/2 - 2 - Assist (Another player can pay up to {3} of this spell's cost.) -{2}: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability. - - - Feral Hydra - BBD - XG - 1 - G - Creature — Hydra Beast - 0/0 - 2 - Feral Hydra enters the battlefield with X +1/+1 counters on it. -{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability. - - - Fertile Ground - BBD - 1G - 2 - G - Enchantment — Aura - 1 - Enchant land -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. - - - Fertilid - BBD - 2G - 3 - G - Creature — Elemental - 0/0 - 2 - Fertilid enters the battlefield with two +1/+1 counters on it.{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library. - - - Fill with Fright - BBD - 3B - 4 - B - Sorcery - 3 - Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - - Flamewave Invoker - BBD - 2R - 3 - R - Creature — Goblin Mutant - 2/2 - 2 - {7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker. - - - Fog Bank - BBD - 1U - 2 - U - Creature — Wall - 0/2 - 2 - Defender, flying -Prevent all combat damage that would be dealt to and dealt by Fog Bank. - - - Forest - BBD - - 0 - Basic Land — Forest - 0 - ({T}: Add {G}.) - - - Frost Lynx - BBD - 2U - 3 - U - Creature — Elemental Cat - 2/2 - 2 - When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. - - - Fumble - BBD - 1U - 2 - U - Instant - 3 - Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature. - - - Game Plan - BBD - 5U - 6 - U - Sorcery - 3 - Assist (Another player can pay up to {5} of this spell's cost.) -Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan. - - - Gang Up - BBD - XB - 1 - B - Instant - 3 - Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -Destroy target creature with power X or less. - - - Generous Patron - BBD - 2G - 3 - G - Creature — Elf Advisor - 1/4 - 2 - When Generous Patron enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -Whenever you put one or more counters on a creature you don't control, draw a card. - - - Genesis Chamber - BBD - 2 - 2 - Artifact - 1 - Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token. - - - Giant Growth - BBD - G - 1 - G - Instant - 3 - Target creature gets +3/+3 until end of turn. - - - Goblin Razerunners - BBD - 2RR - 4 - R - Creature — Goblin Warrior - 3/4 - 2 - {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. -At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker. - - - Gold-Forged Sentinel - BBD - 6 - 6 - Artifact Creature — Chimera - 4/4 - 2 - Flying - - - Gorm the Great - BBD - 3G - 4 - G - Legendary Creature — Giant Warrior - 2/7 - 2 - Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) -Vigilance -Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. - - - Greater Good - BBD - 2GG - 4 - G - Enchantment - 1 - Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. - - - Grotesque Mutation - BBD - 1B - 2 - B - Instant - 3 - Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) - - - Grothama, All-Devouring - BBD - 3GG - 5 - G - Legendary Creature — Wurm - 10/8 - 2 - Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." -When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. - - - Gwafa Hazid, Profiteer - BBD - 1WU - 3 - W - U - Legendary Creature — Human Rogue - 2/2 - 2 - {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. -Creatures with bribery counters on them can't attack or block. - - - Hand of Silumgar - BBD - 1B - 2 - B - Creature — Human Warrior - 2/1 - 2 - Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) - - - Hexplate Golem - BBD - 7 - 7 - Artifact Creature — Golem - 5/7 - 2 - - - - Huddle Up - BBD - 2U - 3 - U - Sorcery - 3 - Assist (Another player can pay up to {2} of this spell's cost.) -Two target players each draw a card. - - - Hunted Wumpus - BBD - 3G - 4 - G - Creature — Beast - 6/6 - 2 - When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield. - - - Impetuous Protege - BBD - 2R - 3 - R - Creature — Human Warrior - 0/4 - 2 - Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.) -Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control. - - - Impulse - BBD - 1U - 2 - U - Instant - 3 - Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. - - - Inner Demon - BBD - 2BB - 4 - B - Enchantment — Aura - 1 - Enchant creature -Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. -When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn. - - - Island - BBD - - 0 - Basic Land — Island - 0 - ({T}: Add {U}.) - - - Jelenn Sphinx - BBD - 3WU - 5 - W - U - Creature — Sphinx - 1/5 - 2 - Flying, vigilance -Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. - - - Jubilant Mascot - BBD - 2W - 3 - W - Creature — Homunculus - 1/1 - 2 - At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) - - - Juggernaut - BBD - 4 - 4 - Artifact Creature — Juggernaut - 5/3 - 2 - Juggernaut attacks each combat if able. -Juggernaut can't be blocked by Walls. - - - Jungle Wayfinder - BBD - 2G - 3 - G - Creature — Elf Warrior - 3/3 - 2 - When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library. - - - Karametra's Favor - BBD - 1G - 2 - G - Enchantment — Aura - 1 - Enchant creature -When Karametra's Favor enters the battlefield, draw a card. -Enchanted creature has "{T}: Add one mana of any color." - - - Khorvath Brightflame - BBD - 5R - 6 - R - Legendary Creature — Dragon - 3/4 - 2 - Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) -Flying, haste -Knights your team controls have flying and haste. - - - Khorvath's Fury - BBD - 4R - 5 - R - Sorcery - 3 - For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand. - - - Kiss of the Amesha - BBD - 4WU - 6 - W - U - Sorcery - 3 - Target player gains 7 life and draws two cards. - - - Kitesail Corsair - BBD - 1U - 2 - U - Creature — Human Pirate - 2/1 - 2 - Kitesail Corsair has flying as long as it's attacking. - - - Kor Spiritdancer - BBD - 1W - 2 - W - Creature — Kor Wizard - 0/2 - 2 - Kor Spiritdancer gets +2/+2 for each Aura attached to it. -Whenever you cast an Aura spell, you may draw a card. - - - Kraken Hatchling - BBD - U - 1 - U - Creature — Kraken - 0/4 - 2 - - - - Kraul Warrior - BBD - 1G - 2 - G - Creature — Insect Warrior - 2/2 - 2 - {5}{G}: Kraul Warrior gets +3/+3 until end of turn. - - - Krav, the Unredeemed - BBD - 4B - 5 - B - Legendary Creature — Demon - 3/3 - 2 - Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) -{B}, Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed. - - - Land Tax - BBD - W - 1 - W - Enchantment - 1 - At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. - - - Last Gasp - BBD - 1B - 2 - B - Instant - 3 - Target creature gets -3/-3 until end of turn. - - - Last One Standing - BBD - 1BR - 3 - B - R - Sorcery - 3 - Choose a creature at random, then destroy the rest. - - - Lava-Field Overlord - BBD - 7RR - 9 - R - Creature — Dragon - 5/4 - 2 - Assist (Another player can pay up to {7} of this spell's cost.) -Flying -When Lava-Field Overlord enters the battlefield, it deals 4 damage to target creature an opponent controls. - - - Lead by Example - BBD - 1G - 2 - G - Instant - 3 - Support 2. (Put a +1/+1 counter on each of up to two target creatures.) - - - Ley Weaver - BBD - 3G - 4 - G - Creature — Human Druid - 2/2 - 2 - Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) -{T}: Untap two target lands. - - - Lightning Talons - BBD - 2R - 3 - R - Enchantment — Aura - 1 - Enchant creature -Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.) - - - Lightwalker - BBD - 1W - 2 - W - Creature — Human Warrior - 2/1 - 2 - Lightwalker has flying as long as it has a +1/+1 counter on it. - - - Liturgy of Blood - BBD - 3BB - 5 - B - Sorcery - 3 - Destroy target creature. Add {B}{B}{B}. - - - Long Road Home - BBD - 1W - 2 - W - Instant - 3 - Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. - - - Lore Weaver - BBD - 3U - 4 - U - Creature — Human Wizard - 2/2 - 2 - Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) -{5}{U}{U}: Target player draws two cards. - - - Loyal Pegasus - BBD - W - 1 - W - Creature — Pegasus - 2/1 - 2 - Flying -Loyal Pegasus can't attack or block alone. - - - Luxury Suite - BBD - - 0 - 1 - Land - 0 - Luxury Suite enters the battlefield tapped unless you have two or more opponents. -{T}: Add {B} or {R}. - - - Magma Hellion - BBD - 6R - 7 - R - Creature — Hellion - 5/4 - 2 - Assist (Another player can pay up to {6} of this spell's cost.) -Trample, haste - - - Magmatic Force - BBD - 5RRR - 8 - R - Creature — Elemental - 7/7 - 2 - At the beginning of each upkeep, Magmatic Force deals 3 damage to any target. - - - Magus of the Candelabra - BBD - G - 1 - G - Creature — Human Wizard - 1/2 - 2 - {X}, {T}: Untap X target lands. - - - Mangara of Corondor - BBD - 1WW - 3 - W - Legendary Creature — Human Wizard - 1/1 - 2 - {T}: Exile Mangara of Corondor and target permanent. - - - Midnight Guard - BBD - 2W - 3 - W - Creature — Human Soldier - 2/3 - 2 - Whenever another creature enters the battlefield, untap Midnight Guard. - - - Millennial Gargoyle - BBD - 4 - 4 - Artifact Creature — Gargoyle - 2/2 - 2 - Flying - - - Mindblade Render - BBD - 1B - 2 - B - Creature — Azra Warrior - 1/3 - 2 - Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life. - - - Mind's Eye - BBD - 5 - 5 - Artifact - 1 - Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. - - - Morbid Curiosity - BBD - 1BB - 3 - B - Sorcery - 3 - As an additional cost to cast this spell, sacrifice an artifact or creature. -Draw cards equal to the converted mana cost of the sacrificed permanent. - - - Morphic Pool - BBD - - 0 - 1 - Land - 0 - Morphic Pool enters the battlefield tapped unless you have two or more opponents. -{T}: Add {U} or {B}. - - - Mountain - BBD - - 0 - Basic Land — Mountain - 0 - ({T}: Add {R}.) - - - Mycosynth Lattice - BBD - 6 - 6 - Artifact - 1 - All permanents are artifacts in addition to their other types. -All cards that aren't on the battlefield, spells, and permanents are colorless. -Players may spend mana as though it were mana of any color. - - - Mystic Confluence - BBD - 3UU - 5 - U - Instant - 3 - Choose three. You may choose the same mode more than once. -• Counter target spell unless its controller pays {3}. -• Return target creature to its owner's hand. -• Draw a card. - - - Najeela, the Blade-Blossom - BBD - 2R - 3 - R - Legendary Creature — Human Warrior - 3/2 - 2 - Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. -{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat. - - - Negate - BBD - 1U - 2 - U - Instant - 3 - Counter target noncreature spell. - - - Night Market Guard - BBD - 3 - 3 - Artifact Creature — Construct - 3/1 - 2 - Night Market Guard can block an additional creature each combat. - - - Nimbus Champion - BBD - 5U - 6 - U - Creature — Avatar Warrior - 4/4 - 2 - Flying -Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls. - - - Nimbus of the Isles - BBD - 4U - 5 - U - Creature — Elemental - 3/3 - 2 - Flying (This creature can't be blocked except by creatures with flying or reach.) - - - Nirkana Revenant - BBD - 4BB - 6 - B - Creature — Vampire Shade - 4/4 - 2 - Whenever you tap a Swamp for mana, add an additional {B}. -{B}: Nirkana Revenant gets +1/+1 until end of turn. - - - Noosegraf Mob - BBD - 4BB - 6 - B - Creature — Zombie - 0/0 - 2 - Noosegraf Mob enters the battlefield with five +1/+1 counters on it. -Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token. - - - Noxious Dragon - BBD - 4BB - 6 - B - Creature — Dragon - 4/4 - 2 - Flying -When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less. - - - Nyxathid - BBD - 1BB - 3 - B - Creature — Elemental - 7/7 - 2 - As Nyxathid enters the battlefield, choose an opponent. -Nyxathid gets -1/-1 for each card in the chosen player's hand. - - - Okaun, Eye of Chaos - BBD - 4R - 5 - R - Legendary Creature — Cyclops Berserker - 3/3 - 2 - Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) -At the beginning of combat on your turn, flip a coin until you lose a flip. -Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. - - - Omenspeaker - BBD - 1U - 2 - U - Creature — Human Wizard - 1/3 - 2 - When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) - - - Opportunity - BBD - 4UU - 6 - U - Instant - 3 - Target player draws four cards. - - - Oracle's Insight - BBD - 3U - 4 - U - Enchantment — Aura - 1 - Enchant creature -Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) - - - Oreskos Explorer - BBD - 1W - 2 - W - Creature — Cat Scout - 2/2 - 2 - When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. - - - Out of Bounds - BBD - 3U - 4 - U - Instant - 3 - Assist (Another player can pay up to {3} of this spell's cost.) -Counter target spell. - - - Pacifism - BBD - 1W - 2 - W - Enchantment — Aura - 1 - Enchant creature -Enchanted creature can't attack or block. - - - Painful Lesson - BBD - 2B - 3 - B - Sorcery - 3 - Target player draws two cards and loses 2 life. - - - Pathmaker Initiate - BBD - 1R - 2 - R - Creature — Human Wizard - 2/1 - 2 - {T}: Target creature with power 2 or less can't be blocked this turn. - - - Peace Strider - BBD - 4 - 4 - Artifact Creature — Construct - 3/3 - 2 - When Peace Strider enters the battlefield, you gain 3 life. - - - Peregrine Drake - BBD - 4U - 5 - U - Creature — Drake - 2/3 - 2 - Flying -When Peregrine Drake enters the battlefield, untap up to five lands. - - - Phantom Warrior - BBD - 1UU - 3 - U - Creature — Illusion Warrior - 2/2 - 2 - Phantom Warrior can't be blocked. - - - Pierce Strider - BBD - 4 - 4 - Artifact Creature — Construct - 3/3 - 2 - When Pierce Strider enters the battlefield, target opponent loses 3 life. - - - Pir, Imaginative Rascal - BBD - 2G - 3 - G - Legendary Creature — Human - 1/1 - 2 - Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) -If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead. - - - Pir's Whim - BBD - 3G - 4 - G - Sorcery - 3 - For each player, choose friend or foe. Each friend searches their library for a land card, puts it on the battlefield tapped, then shuffles their library. Each foe sacrifices an artifact or enchantment they control. - - - Plains - BBD - - 0 - Basic Land — Plains - 0 - ({T}: Add {W}.) - - - Plated Crusher - BBD - 4GGG - 7 - G - Creature — Beast - 7/6 - 2 - Trample, hexproof - - - Play of the Game - BBD - 6WW - 8 - W - Sorcery - 3 - Assist (Another player can pay up to {6} of this spell's cost.) -Exile all nonland permanents. - - - Prakhata Club Security - BBD - 3B - 4 - B - Creature — Aetherborn Warrior - 3/4 - 2 - - - - Primal Huntbeast - BBD - 3G - 4 - G - Creature — Beast - 3/3 - 2 - Hexproof (This creature can't be the target of spells or abilities your opponents control.) - - - Proud Mentor - BBD - 2W - 3 - W - Creature — Human Warrior - 1/1 - 2 - Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) -{W}, {T}: Tap target creature. - - - Pulse of Murasa - BBD - 2G - 3 - G - Instant - 3 - Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. - - - Quest for the Gravelord - BBD - B - 1 - B - Enchantment - 1 - Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. -Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token. - - - Raptor Companion - BBD - 1W - 2 - W - Creature — Dinosaur - 3/1 - 2 - - - - Rebuke - BBD - 2W - 3 - W - Instant - 3 - Destroy target attacking creature. - - - Reckless Reveler - BBD - 1R - 2 - R - Creature — Satyr - 2/1 - 2 - {R}, Sacrifice Reckless Reveler: Destroy target artifact. - - - Reckless Scholar - BBD - 2U - 3 - U - Creature — Human Wizard - 2/1 - 2 - {T}: Target player draws a card, then discards a card. - - - Regna's Sanction - BBD - 3W - 4 - W - Sorcery - 3 - For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest. - - - Regna, the Redeemer - BBD - 5W - 6 - W - Legendary Creature — Angel - 4/4 - 2 - Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) -Flying -At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. - - - Relentless Hunter - BBD - 1RG - 3 - R - G - Creature — Human Warrior - 3/3 - 2 - {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. - - - Return to the Earth - BBD - 3G - 4 - G - Instant - 3 - Destroy target artifact, enchantment, or creature with flying. - - - Rhox Brute - BBD - 2RG - 4 - R - G - Creature — Rhino Warrior - 4/4 - 2 - - - - Riptide Crab - BBD - 1WU - 3 - W - U - Creature — Crab - 1/3 - 2 - Vigilance -When Riptide Crab dies, draw a card. - - - Rotfeaster Maggot - BBD - 4B - 5 - B - Creature — Insect - 3/5 - 2 - When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. - - - Rowan Kenrith - BBD - 4RR - 6 - R - Legendary Planeswalker — Rowan - 4 - 1 - +2: During target player's next turn, each creature that player controls attacks if able. --2: Rowan Kenrith deals 3 damage to each tapped creature target player controls. --8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy." -Partner with Will Kenrith -Rowan Kenrith can be your commander. - - - Royal Trooper - BBD - 2W - 3 - W - Creature — Human Soldier - 2/2 - 2 - Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. - - - Rushblade Commander - BBD - BR - 2 - B - R - Creature — Azra Warrior - 2/2 - 2 - Warriors your team controls have haste. - - - Saddleback Lagac - BBD - 3G - 4 - G - Creature — Lizard - 3/1 - 2 - When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) - - - Saltwater Stalwart - BBD - 3U - 4 - U - Creature — Merfolk Warrior - 2/4 - 2 - Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. - - - Savage Ventmaw - BBD - 4RG - 6 - R - G - Creature — Dragon - 4/4 - 2 - Flying -Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. - - - Screeching Buzzard - BBD - 3B - 4 - B - Creature — Bird - 2/2 - 2 - Flying -When Screeching Buzzard dies, each opponent discards a card. - - - Sea of Clouds - BBD - - 0 - 1 - Land - 0 - Sea of Clouds enters the battlefield tapped unless you have two or more opponents. -{T}: Add {W} or {U}. - - - Seedborn Muse - BBD - 3GG - 5 - G - Creature — Spirit - 2/4 - 2 - Untap all permanents you control during each other player's untap step. - - - Seer's Lantern - BBD - 3 - 3 - Artifact - 1 - {T}: Add {C}. ({C} represents colorless mana.) -{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - - Sentinel Tower - BBD - 4 - 4 - Artifact - 1 - Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn. - - - Shambling Ghoul - BBD - 1B - 2 - B - 1 - Creature — Zombie - 2/3 - 2 - Shambling Ghoul enters the battlefield tapped. - - - Shock - BBD - R - 1 - R - Instant - 3 - Shock deals 2 damage to any target. - - - Shoulder to Shoulder - BBD - 2W - 3 - W - Sorcery - 3 - Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -Draw a card. - - - Sickle Dancer - BBD - 2B - 3 - B - Creature — Human Warrior - 3/2 - 2 - Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. - - - Silverchase Fox - BBD - 1W - 2 - W - Creature — Fox - 2/2 - 2 - {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. - - - Skyshroud Claim - BBD - 3G - 4 - G - Sorcery - 3 - Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. - - - Skystreamer - BBD - 4W - 5 - W - Creature — Griffin - 3/2 - 2 - Assist (Another player can pay up to {4} of this spell's cost.) -Flying -When Skystreamer enters the battlefield, target player gains 4 life. - - - Slum Reaper - BBD - 3B - 4 - B - Creature — Horror - 4/2 - 2 - When Slum Reaper enters the battlefield, each player sacrifices a creature. - - - Soaring Show-Off - BBD - 2U - 3 - U - Creature — Bird Warrior - 2/2 - 2 - Flying -When Soaring Show-Off enters the battlefield, each player draws a card. - - - Solemn Offering - BBD - 2W - 3 - W - Sorcery - 3 - Destroy target artifact or enchantment. You gain 4 life. - - - Soulblade Corrupter - BBD - 4B - 5 - B - Creature — Human Warrior - 3/3 - 2 - Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.) -Deathtouch -Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn. - - - Soulblade Renewer - BBD - 4G - 5 - G - Creature — Elf Warrior - 2/2 - 2 - Partner with Soulblade Corrupter (When this creature enters the battlefield, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) -When Soulblade Renewer enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) - - - Sower of Temptation - BBD - 2UU - 4 - U - Creature — Faerie Wizard - 2/2 - 2 - Flying -When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. - - - Sparring Mummy - BBD - 3W - 4 - W - Creature — Zombie - 3/3 - 2 - When Sparring Mummy enters the battlefield, untap target creature. - - - Spectral Searchlight - BBD - 3 - 3 - Artifact - 1 - {T}: Choose a player. That player adds one mana of any color they choose. - - - Spellseeker - BBD - 2U - 3 - U - Creature — Human Wizard - 1/1 - 2 - When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 2 or less, reveal it, put it into your hand, then shuffle your library. - - - Spell Snare - BBD - U - 1 - U - Instant - 3 - Counter target spell with converted mana cost 2. - - - Spellweaver Duo - BBD - 6U - 7 - U - Creature — Human Wizard - 4/4 - 2 - Assist (Another player can pay up to {6} of this spell's cost.) -When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand. - - - Spire Garden - BBD - - 0 - 1 - Land - 0 - Spire Garden enters the battlefield tapped unless you have two or more opponents. -{T}: Add {R} or {G}. - - - Stadium Vendors - BBD - 3R - 4 - R - Creature — Goblin - 3/3 - 2 - When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. - - - Steppe Glider - BBD - 4W - 5 - W - Creature — Elemental - 2/4 - 2 - Flying, vigilance -{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. - - - Stolen Strategy - BBD - 4R - 5 - R - Enchantment - 1 - At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. - - - Stone Golem - BBD - 5 - 5 - Artifact Creature — Golem - 4/4 - 2 - - - - Stunning Reversal - BBD - 3B - 4 - B - Instant - 3 - The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. -Exile Stunning Reversal. - - - Swamp - BBD - - 0 - Basic Land — Swamp - 0 - ({T}: Add {B}.) - - - Swarm of Bloodflies - BBD - 4B - 5 - B - Creature — Insect - 0/0 - 2 - Flying -Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. -Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. - - - Switcheroo - BBD - 4U - 5 - U - Sorcery - 3 - Exchange control of two target creatures. - - - Swords to Plowshares - BBD - W - 1 - W - Instant - 3 - Exile target creature. Its controller gains life equal to its power. - - - Sylvia Brightspear - BBD - 2W - 3 - W - Legendary Creature — Human Knight - 2/2 - 2 - Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) -Double strike -Dragons your team controls have double strike. - - - Take Up Arms - BBD - 4W - 5 - W - Instant - 3 - Create three 1/1 white Warrior creature tokens. - - - Tandem Tactics - BBD - 1W - 2 - W - Instant - 3 - Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. - - - Tavern Swindler - BBD - 1B - 2 - B - Creature — Human Rogue - 2/2 - 2 - {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. - - - Tenacious Dead - BBD - B - 1 - B - Creature — Skeleton Warrior - 1/1 - 2 - When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. - - - The Crowd Goes Wild - BBD - XG - 1 - G - Sorcery - 3 - Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) -Support X. (Put a +1/+1 counter on each of up to X target creatures.) -Each creature with a +1/+1 counter on it gains trample until end of turn. - - - Thrasher Brute - BBD - 3B - 4 - B - Creature — Orc Warrior - 4/3 - 2 - Whenever Thrasher Brute or another Warrior enters the battlefield under your team's control, target opponent loses 1 life and you gain 1 life. - - - Thrilling Encore - BBD - 4B - 5 - B - Instant - 3 - Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. - - - Thunder Strike - BBD - 1R - 2 - R - Instant - 3 - Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) - - - Tidespout Tyrant - BBD - 5UUU - 8 - U - Creature — Djinn - 5/5 - 2 - Flying -Whenever you cast a spell, return target permanent to its owner's hand. - - - Together Forever - BBD - WW - 2 - W - Enchantment - 1 - When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand. - - - Toothy, Imaginary Friend - BBD - 3U - 4 - U - Legendary Creature — Illusion - 1/1 - 2 - Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) -Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. -When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. - - - Totally Lost - BBD - 4U - 5 - U - Instant - 3 - Put target nonland permanent on top of its owner's library. - - - True-Name Nemesis - BBD - 1UU - 3 - U - Creature — Merfolk Rogue - 3/1 - 2 - As True-Name Nemesis enters the battlefield, choose a player. -True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.) - - - Trumpet Blast - BBD - 2R - 3 - R - Instant - 3 - Attacking creatures get +2/+0 until end of turn. - - - Tyrant's Machine - BBD - 2 - 2 - Artifact - 1 - {4}, {T}: Tap target creature. - - - Unflinching Courage - BBD - 1GW - 3 - W - G - Enchantment — Aura - 1 - Enchant creature -Enchanted creature gets +2/+2 and has trample and lifelink. - - - Urborg Drake - BBD - 1UB - 3 - U - B - Creature — Drake - 2/3 - 2 - Flying -Urborg Drake attacks each combat if able. - - - Vampire Charmseeker - BBD - 6UB - 8 - U - B - Creature — Vampire Wizard - 3/4 - 2 - Assist (Another player can pay up to {6} of this spell's cost.) -Flying -When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand. - - - Veteran Explorer - BBD - G - 1 - G - Creature — Human Soldier Scout - 1/1 - 2 - When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it. - - - Victory Chimes - BBD - 3 - 3 - Artifact - 1 - Untap Victory Chimes during each other player's untap step. -{T}: A player of your choice adds {C}. - - - Vigor - BBD - 3GGG - 6 - G - Creature — Elemental Incarnation - 6/6 - 2 - Trample -If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. - - - Virtus's Maneuver - BBD - 2B - 3 - B - Sorcery - 3 - For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control. - - - Virtus the Veiled - BBD - 2B - 3 - B - Legendary Creature — Azra Assassin - 1/1 - 2 - Partner with Gorm the Great (When this creature enters the battlefield, target player may put Gorm into their hand from their library, then shuffle.) -Deathtouch -Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up. - - - Wandering Wolf - BBD - 1G - 2 - G - Creature — Wolf - 2/1 - 2 - Creatures with power less than Wandering Wolf's power can't block it. - - - War's Toll - BBD - 3R - 4 - R - Enchantment - 1 - Whenever an opponent taps a land for mana, tap all lands that player controls. -If a creature an opponent controls attacks, all creatures that opponent controls attack if able. - - - Watercourser - BBD - 2U - 3 - U - Creature — Elemental - 2/3 - 2 - {U}: Watercourser gets +1/-1 until end of turn. - - - Will Kenrith - BBD - 4UU - 6 - U - Legendary Planeswalker — Will - 4 - 1 - +2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. --2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast. --8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." -Partner with Rowan Kenrith -Will Kenrith can be your commander. - - - Wrap in Flames - BBD - 3R - 4 - R - Sorcery - 3 - Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. - - - Yotian Soldier - BBD - 3 - 3 - Artifact Creature — Soldier - 1/4 - 2 - Vigilance - - - Zndrsplt, Eye of Wisdom - BBD - 4U - 5 - U - Legendary Creature — Homunculus - 1/4 - 2 - Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.) -At the beginning of combat on your turn, flip a coin until you lose a flip. -Whenever a player wins a coin flip, draw a card. - - - Zndrsplt's Judgment - BBD - 4U - 5 - U - Sorcery - 3 - For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand. - - - \ No newline at end of file