From be86605f3048e198e6cdc4cbf552c70ac4238557 Mon Sep 17 00:00:00 2001 From: github-actions Date: Tue, 18 Feb 2025 00:57:44 +0000 Subject: [PATCH] Deploy: 8459b3bfdd62905dd290bd4d1e7ad68f8fbfaff1 --- FIC.xml | 94 + SpoilerSeasonEnabled | 1 + spoiler.xml | 10753 +---------------------------------------- 3 files changed, 136 insertions(+), 10712 deletions(-) create mode 100644 FIC.xml create mode 100644 SpoilerSeasonEnabled diff --git a/FIC.xml b/FIC.xml new file mode 100644 index 00000000..9e92800f --- /dev/null +++ b/FIC.xml @@ -0,0 +1,94 @@ + + + + + Cockatrice/Magic-Spoiler + 2025-02-18 00:57:44 (UTC) + https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIC.xml + + + + + FIC + Final Fantasy Commander (Spoiler) + Commander + 2025-03-17 + 20 + + + + + Cloud, Ex-SOLDIER + Haste +When Cloud enters, attach up to one target Equipment you control to it. +Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. + + GRW + Legendary Creature — Human Soldier Mercenary + Creature + 5 + 2RGW + 4/4 + + FIC + 2 + + + Terra, Herald of Hope + Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. +Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. + + BRW + Legendary Creature — Human Wizard Warrior + Creature + 3 + RWB + 3/3 + + FIC + 2 + + + Tidus, Yuna's Guardian + At the beginning of combat on your turn, +you may move a counter from target +creature you control onto a second target +creature you control. +Cheer - Whenever one or more creatures +you control with counters on them deal +combat damage to a player, you may draw +a card and proliferate. Do this only once +each turn. + + GUW + Legendary Creature — Human Warrior + Creature + 3 + GWU + 3/3 + + FIC + 2 + + + Y'shtola, Night's Blessed + Vigilance +At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. +Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life. + + BUW + Legendary Creature — Cat Warlock + Creature + 4 + 1WUB + 2/4 + + FIC + 2 + + + diff --git a/SpoilerSeasonEnabled b/SpoilerSeasonEnabled new file mode 100644 index 00000000..0519ecba --- /dev/null +++ b/SpoilerSeasonEnabled @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/spoiler.xml b/spoiler.xml index 9c3c6386..f205333f 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,10764 +1,93 @@ Cockatrice/Magic-Spoiler - 2025-02-13 16:15:44 (UTC) + 2025-02-18 00:57:44 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml - DRC~ - Aetherdrift Commander (Spoiler) + FIC~ + Final Fantasy Commander (Spoiler) Commander - 2025-02-14 + 2025-03-17 20 - - DFT~ - Aetherdrift (Spoiler) - Expansion - 2025-02-14 - 10 - - Academy Ruins - {T}: Add {C}. -{1}{U}, {T}: Put target artifact card from your graveyard on top of your library. - - Legendary Land - Land - 0 - - DRC~ - 0 - - - Accursed Duneyard - {T}: Add {C}. -{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) - - Land - Land - 0 - - DRC~ - 0 - - - Accursed Duneyard - {T}: Add {C}. -{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) - - Land - Land - 0 - - DRC~ - 0 - - - Adaptive Omnitool - Equipped creature gets +1/+1 for each artifact you control. -Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -Equip {3} - - Artifact — Equipment - Artifact - 2 - 2 - - DRC~ - 1 - - - Adaptive Omnitool - Equipped creature gets +1/+1 for each artifact you control. -Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -Equip {3} - - Artifact — Equipment - Artifact - 2 - 2 - - DRC~ - 1 - - - Adarkar Wastes - {T}: Add {C}. -{T}: Add {W} or {U}. this land deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 - - - Aether Hub - When this land enters, you get {E} (an energy counter). -{T}: Add {C}. -{T}, Pay {E}: Add one mana of any color. - - Land - Land - 0 - - DRC~ - 0 - - - Aetherflux Conduit - Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. -{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs. - - Artifact - Artifact - 6 - 6 - - DRC~ - 1 - - - Aetherflux Conduit - Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. -{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs. - - Artifact - Artifact - 6 - 6 - - DRC~ - 1 - - - Aetheric Amplifier - {T}: Add one mana of any color. -{4}, {T}: Choose one. Activate only as a sorcery. -• Double the number of each kind of counter on target permanent. -• Double the number of each kind of counter you have. - - Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Aetheric Amplifier - {T}: Add one mana of any color. -{4}, {T}: Choose one. Activate only as a sorcery. -• Double the number of each kind of counter on target permanent. -• Double the number of each kind of counter you have. - - Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Aethersquall Ancient - Flying -At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). -Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery. - - U - Creature — Leviathan - Creature - 7 - 5UU - 6/6 - - DRC~ - 2 - - - Aethertide Whale - Flying -When this creature enters, you get six {E} (energy counters). -Pay {E}{E}{E}{E}: Return this creature to its owner's hand. - - U - Creature — Whale - Creature - 6 - 4UU - 6/4 - - DRC~ - 2 - - - Aetherwind Basker - Trample -Whenever this creature enters or attacks, you get {E} (an energy counter) for each creature you control. -Pay {E}: this creature gets +1/+1 until end of turn. - - G - Creature — Lizard - Creature - 7 - 4GGG - 7/7 - - DRC~ - 2 - - - Aetherworks Marvel - Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). -{T}, Pay six {E}: Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. - - Legendary Artifact - Artifact - 4 - 4 - - DRC~ - 1 - - - Angel of Sanctions - Flying -When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield. -Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) - - W - Creature — Angel - Creature - 5 - 3WW - 3/4 - - DRC~ - 2 - - - Arcane Denial - Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -You draw a card at the beginning of the next turn's upkeep. - - U - Instant - Instant - 2 - 1U - - DRC~ - 3 - - - Arcane Sanctum - This land enters tapped. -{T}: Add {W}, {U}, or {B}. - - Land - Land - 0 - - DRC~ - 0 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Archfiend of Ifnir - Flying -Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. -Cycling {2} ({2}, Discard this card: Draw a card.) - - B - Creature — Demon - Creature - 5 - 3BB - 5/4 - - DRC~ - 2 - - - Architect of the Untamed - Landfall — Whenever a land you control enters, you get {E} (an energy counter). -Pay eight {E}: Create a 6/6 colorless Beast artifact creature token. - - G - Creature — Elf Artificer Druid - Creature - 3 - 2G - 2/3 - - DRC~ - 2 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - DRC~ - 0 - - - Attune with Aether - Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters). - - G - Sorcery - Sorcery - 1 - G - - DRC~ - 3 - - - Bespoke Battlewagon - {T}: You get {E}{E} (two energy counters). -{T}, Pay {E}{E}: Tap target creature. -{T}, Pay {E}{E}{E}: Draw a card. -Pay {E}{E}{E}{E}: this artifact becomes an artifact creature until end of turn. -Crew 4 - - U - Artifact — Vehicle - Artifact - 4 - 3U - 5/6 - - DRC~ - 1 - - - Binding Mummy - Whenever another Zombie you control enters, you may tap target artifact or creature. - - W - Creature — Zombie - Creature - 2 - 1W - 2/2 - - DRC~ - 2 - - - Blasphemous Act - This spell costs {1} less to cast for each creature on the battlefield. -Blasphemous Act deals 13 damage to each creature. - - R - Sorcery - Sorcery - 9 - 8R - - DRC~ - 3 - - - Bontu's Monument - Black creature spells you cast cost {1} less to cast. -Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life. - - Legendary Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Bootleggers' Stash - Lands you control have "{T}: Create a Treasure token." - - G - Artifact - Artifact - 6 - 5G - - DRC~ - 1 - - - Cast Out - Flash -When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. -Cycling {W} ({W}, Discard this card: Draw a card.) - - W - Enchantment - Enchantment - 4 - 3W - - DRC~ - 1 - - - Caves of Koilos - {T}: Add {C}. -{T}: Add {W} or {B}. this land deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 - - - Cemetery Reaper - Other Zombie creatures you control get +1/+1. -{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. - - B - Creature — Zombie - Creature - 3 - 1BB - 2/2 - - DRC~ - 2 - - - Chain Reaction - Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. - - R - Sorcery - Sorcery - 4 - 2RR - - DRC~ - 3 - - - Champion of Wits - When this creature enters, you may draw cards equal to its power. If you do, discard two cards. -Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.) - - U - Creature — Snake Wizard - Creature - 3 - 2U - 2/1 - - DRC~ - 2 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - Instant - 3 - 2R - - DRC~ - 3 - - - Chromatic Lantern - Lands you control have "{T}: Add one mana of any color." -{T}: Add one mana of any color. - - Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Combustible Gearhulk - First strike -When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards. - - R - Artifact Creature — Construct - Creature - 6 - 4RR - 6/6 - - DRC~ - 2 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - DRC~ - 0 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - DRC~ - 0 - - - Commander's Sphere - {T}: Add one mana of any color in your commander's color identity. -Sacrifice this artifact: Draw a card. - - Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Commence the Endgame - This spell can't be countered. -Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) - - U - Instant - Instant - 6 - 4UU - - DRC~ - 3 - - - Confiscation Coup - Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. - - U - Sorcery - Sorcery - 5 - 3UU - - DRC~ - 3 - - - Conjurer's Closet - At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. - - Artifact - Artifact - 5 - 5 - - DRC~ - 1 - - - Corpse Augur - When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard. - - B - Creature — Zombie Wizard - Creature - 4 - 3B - 4/2 - - DRC~ - 2 - - - Corpse Knight - Whenever another creature you control enters, each opponent loses 1 life. - - BW - Creature — Zombie Knight - Creature - 2 - WB - 2/2 - - DRC~ - 2 - - - Crowded Crypt - {T}: Add {B}. -Whenever a creature you control dies, put a corpse counter on this artifact. -{4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) - - B - Artifact - Artifact - 3 - 2B - - DRC~ - 1 - - - Cryptbreaker - {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. -Tap three untapped Zombies you control: You draw a card and you lose 1 life. - - B - Creature — Zombie - Creature - 1 - B - 1/1 - - DRC~ - 2 - - - Cultivator's Caravan - {T}: Add one mana of any color. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - Artifact — Vehicle - Artifact - 3 - 3 - 5/5 - - DRC~ - 1 - - - Damn - Destroy target creature. A creature destroyed this way can't be regenerated. -Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - B - Sorcery - Sorcery - 2 - BB - - DRC~ - 3 - - - Decoction Module - Whenever a creature you control enters, you get {E} (an energy counter). -{4}, {T}: Return target creature you control to its owner's hand. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Desert of the Glorified - This land enters tapped. -{T}: Add {B}. -Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) - - Land — Desert - Land - 0 - - DRC~ - 0 - - - Desert of the Mindful - This land enters tapped. -{T}: Add {U}. -Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) - - Land — Desert - Land - 0 - - DRC~ - 0 - - - Desert of the True - This land enters tapped. -{T}: Add {W}. -Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) - - Land — Desert - Land - 0 - - DRC~ - 0 - - - Despark - Exile target permanent with mana value 4 or greater. - - BW - Instant - Instant - 2 - WB - - DRC~ - 3 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Disallow - Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) - - U - Instant - Instant - 3 - 1UU - - DRC~ - 3 - - - Dread Summons - Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.) - - B - Sorcery - Sorcery - 2 - XBB - - DRC~ - 3 - - - Dreadhorde Invasion - At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) -Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. - - B - Enchantment - Enchantment - 2 - 1B - - DRC~ - 1 - - - Drowned Catacomb - This land enters tapped unless you control an Island or a Swamp. -{T}: Add {U} or {B}. - - Land - Land - 0 - - DRC~ - 0 - - - Druid of Purification - When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. - - G - Creature — Human Druid - Creature - 4 - 3G - 2/3 - - DRC~ - 2 - - - Duplicant - Imprint — When this creature enters, you may exile target nontoken creature. -As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with this creature. It's still a Shapeshifter. - - Artifact Creature — Shapeshifter - Creature - 6 - 6 - 2/4 - - DRC~ - 2 - - - Dusk - Destroy all creatures with power 3 or greater. - - W - Sorcery - Sorcery - 9 - 2WW - - DRC~ - 3 - - - Dawn - Aftermath (Cast this spell only from your graveyard. Then exile it.) -Return all creature cards with power 2 or less from your graveyard to your hand. - - W - Sorcery - Sorcery - 9 - 3WW - - DRC~ - 3 - - - Elder Gargaroth - Vigilance, reach, trample -Whenever this creature attacks or blocks, choose one — -• Create a 3/3 green Beast creature token. -• You gain 3 life. -• Draw a card. - - G - Creature — Beast - Creature - 5 - 3GG - 6/6 - - DRC~ - 2 - - - Era of Innovation - Whenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters). -Pay six {E}, Sacrifice Era of Innovation: Draw three cards. - - U - Enchantment - Enchantment - 2 - 1U - - DRC~ - 1 - - - Eternal Skylord - When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) -Zombie tokens you control have flying. - - U - Creature — Zombie Wizard - Creature - 5 - 4U - 3/3 - - DRC~ - 2 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - DRC~ - 0 - - - Evolving Wilds - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - DRC~ - 0 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - DRC~ - 0 - - - Explosive Vegetation - Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 4 - 3G - - DRC~ - 3 - - - Fetid Pools - ({T}: Add {U} or {B}.) -this land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Island Swamp - Land - 0 - - DRC~ - 0 - - - Fleshbag Marauder - When this creature enters, each player sacrifices a creature of their choice. - - B - Creature — Zombie Warrior - Creature - 3 - 2B - 3/1 - - DRC~ - 2 - - - Forgotten Creation - Skulk (This creature can't be blocked by creatures with greater power.) -At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. - - U - Creature — Zombie Horror - Creature - 4 - 3U - 3/3 - - DRC~ - 2 - - - Frontier Bivouac - This land enters tapped. -{T}: Add {G}, {U}, or {R}. - - Land - Land - 0 - - DRC~ - 0 - - - Frostboil Snarl - As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. -{T}: Add {U} or {R}. - - Land - Land - 0 - - DRC~ - 0 - - - Gate to the Afterlife - Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. -{2}, {T}, Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard. - - Artifact - Artifact - 3 - 3 - - DRC~ - 1 - - - Gempalm Polluter - Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) -When you cycle this creature, you may have target player lose life equal to the number of Zombies on the battlefield. - - B - Creature — Zombie - Creature - 6 - 5B - 4/3 - - DRC~ - 2 - - - Glacial Fortress - This land enters tapped unless you control a Plains or an Island. -{T}: Add {W} or {U}. - - Land - Land - 0 - - DRC~ - 0 - - - Gleaming Overseer - When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) -Zombie tokens you control have hexproof and menace. - - BU - Creature — Zombie Wizard - Creature - 3 - 1UB - 1/4 - - DRC~ - 2 - - - Glimmer of Genius - Scry 2, then draw two cards. You get {E}{E} (two energy counters). - - U - Instant - Instant - 4 - 3U - - DRC~ - 3 - - - God-Eternal Oketra - Double strike -Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. -When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. - - W - Legendary Creature — Zombie God - Creature - 5 - 3WW - 3/6 - - DRC~ - 2 - - - God-Pharaoh's Gift - At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn. - - Artifact - Artifact - 7 - 7 - - DRC~ - 1 - - - Grave Titan - Deathtouch -Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens. - - B - Creature — Giant - Creature - 6 - 4BB - 6/6 - - DRC~ - 2 - - - Gravecrawler - This creature can't block. -You may cast this card from your graveyard as long as you control a Zombie. - - B - Creature — Zombie - Creature - 1 - B - 2/1 - - DRC~ - 2 - - - Hashaton, Scarab's Fist - Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie. - - BW - Legendary Creature — Zombie Wizard - Creature - 2 - WB - 1/3 - - DRC~ - 2 - - - Hinterland Harbor - This land enters tapped unless you control a Forest or an Island. -{T}: Add {G} or {U}. - - Land - Land - 0 - - DRC~ - 0 - - - Irrigated Farmland - ({T}: Add {W} or {U}.) -this land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Plains Island - Land - 0 - - DRC~ - 0 - - - Isolated Chapel - This land enters tapped unless you control a Plains or a Swamp. -{T}: Add {W} or {B}. - - Land - Land - 0 - - DRC~ - 0 - - - Karplusan Forest - {T}: Add {C}. -{T}: Add {R} or {G}. this land deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 - - - Lazotep Chancellor - Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) - - BU - Creature — Zombie Wizard - Creature - 2 - UB - 1/3 - - DRC~ - 2 - - - Lightning Greaves - Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -Equip {0} - - Artifact — Equipment - Artifact - 2 - 2 - - DRC~ - 1 - - - Lightning Runner - Double strike, haste -Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. - - R - Creature — Human Warrior - Creature - 5 - 3RR - 2/2 - - DRC~ - 2 - - - Liliana, Death's Majesty - +1: Create a 2/2 black Zombie creature token. Mill two cards. -−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. -−7: Destroy all non-Zombie creatures. - - B - Legendary Planeswalker — Liliana - Planeswalker - 5 - 3BB - 5 - - DRC~ - 1 - - - Lord of the Accursed - Other Zombies you control get +1/+1. -{1}{B}, {T}: All Zombies gain menace until end of turn. - - B - Creature — Zombie - Creature - 3 - 2B - 2/3 - - DRC~ - 2 - - - Lost Monarch of Ifnir - Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -Other Zombies you control have afflict 3. -At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand. - - B - Creature — Zombie Noble - Creature - 4 - 3B - 4/4 - - DRC~ - 2 - - - Lost Monarch of Ifnir - Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -Other Zombies you control have afflict 3. -At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand. - - B - Creature — Zombie Noble - Creature - 4 - 3B - 4/4 - - DRC~ - 2 - - - Loyal Apprentice + Cloud, Ex-SOLDIER Haste -Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. +When Cloud enters, attach up to one target Equipment you control to it. +Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. - R - Creature — Human Artificer + GRW + Legendary Creature — Human Soldier Mercenary Creature - 2 - 1R - 2/1 + 5 + 2RGW + 4/4 - DRC~ + FIC~ 2 - Maskwood Nexus - Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. -{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) + Terra, Herald of Hope + Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. +Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. - Artifact - Artifact - 4 - 4 - - DRC~ - 1 - - - Midnight Clock - {T}: Add {U}. -{2}{U}: Put an hour counter on this artifact. -At the beginning of each upkeep, put an hour counter on this artifact. -When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact. - - U - Artifact - Artifact - 3 - 2U - - DRC~ - 1 - - - Midnight Reaper - Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card. - - B - Creature — Zombie Knight + BRW + Legendary Creature — Human Wizard Warrior Creature 3 - 2B - 3/2 - - DRC~ - 2 - - - Murderous Rider // Swift End - - - B - Creature — Zombie Knight // Instant — Adventure - Creature - 3 - 1BB // 1BB - 2/3 - - DRC~ - 3 - - - Never - Destroy target creature or planeswalker. - - B - Sorcery - Sorcery - 7 - 1BB - - DRC~ - 3 - - - Return - Aftermath (Cast this spell only from your graveyard. Then exile it.) -Exile target card from a graveyard. Create a 2/2 black Zombie creature token. - - B - Sorcery - Sorcery - 7 - 3B - - DRC~ - 3 - - - Nissa, Worldsoul Speaker - Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). -You may pay eight {E} rather than pay the mana cost for permanent spells you cast. - - G - Legendary Creature — Elf Druid - Creature - 4 - 3G + RWB 3/3 - DRC~ + FIC~ 2 - Nissa, Worldsoul Speaker - Landfall — Whenever a land you control enters, you get {E}{E} (two energy counters). -You may pay eight {E} rather than pay the mana cost for permanent spells you cast. + Tidus, Yuna's Guardian + At the beginning of combat on your turn, +you may move a counter from target +creature you control onto a second target +creature you control. +Cheer - Whenever one or more creatures +you control with counters on them deal +combat damage to a player, you may draw +a card and proliferate. Do this only once +each turn. - G - Legendary Creature — Elf Druid - Creature - 4 - 3G - 3/3 - - DRC~ - 2 - - - On Wings of Gold - Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. -Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token. - - W - Enchantment - Enchantment - 4 - 3W - - DRC~ - 1 - - - On Wings of Gold - Creatures you control that are Zombies and/or tokens get +1/+1 and have flying. -Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token. - - W - Enchantment - Enchantment - 4 - 3W - - DRC~ - 1 - - - One with the Machine - Draw cards equal to the highest mana value among artifacts you control. - - U - Sorcery - Sorcery - 4 - 3U - - DRC~ - 3 - - - Ornithopter of Paradise - Flying -{T}: Add one mana of any color. - - Artifact Creature — Thopter - Creature - 2 - 2 - 0/2 - - DRC~ - 2 - - - Orzhov Basilica - This land enters tapped. -When this land enters, return a land you control to its owner's hand. -{T}: Add {W}{B}. - - Land - Land - 0 - - DRC~ - 0 - - - Orzhov Signet - {1}, {T}: Add {W}{B}. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Overflowing Basin - {1}, {T}: Add {G}{U}. - - Land - Land - 0 - - DRC~ - 0 - - - Panharmonicon - If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - Artifact - 4 - 4 - - DRC~ - 1 - - - Path of Ancestry - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - DRC~ - 0 - - - Path of Ancestry - This land enters tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - - Land - Land - 0 - - DRC~ - 0 - - - Peema Aether-Seer - When this creature enters, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. -Pay {E}{E}{E}: Target creature blocks this turn if able. - - G - Creature — Elf Druid - Creature - 4 - 3G - 3/2 - - DRC~ - 2 - - - Peema Trailblazer - Trample -Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). -Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.) - - G - Creature — Elephant Warrior + GUW + Legendary Creature — Human Warrior Creature 3 - 2G + GWU 3/3 - DRC~ + FIC~ 2 - Peema Trailblazer - Trample -Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). -Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.) - - G - Creature — Elephant Warrior - Creature - 3 - 2G - 3/3 - - DRC~ - 2 - - - Pia Nalaar, Chief Mechanic - Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}{E} (two energy counters). -At the beginning of your end step, you may pay one or more {E}. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of {E} spent this way. - - GRU - Legendary Creature — Human Artificer - Creature - 3 - GUR - 2/4 - - DRC~ - 2 - - - Pia and Kiran Nalaar - When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying. -{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target. - - R - Legendary Creature — Human Artificer - Creature - 4 - 2RR - 2/2 - - DRC~ - 2 - - - Plague Belcher - Menace -When this creature enters, put two -1/-1 counters on target creature you control. -Whenever another Zombie you control dies, each opponent loses 1 life. - - B - Creature — Zombie Beast - Creature - 3 - 2B - 5/4 - - DRC~ - 2 - - - Prairie Stream - ({T}: Add {W} or {U}.) -this land enters tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - DRC~ - 0 - - - Priest of the Crossing - Flying -At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn. - - W - Creature — Zombie Bird Cleric - Creature - 4 - 3W - 3/3 - - DRC~ - 2 - - - Priest of the Crossing - Flying -At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn. - - W - Creature — Zombie Bird Cleric - Creature - 4 - 3W - 3/3 - - DRC~ - 2 - - - Prophet of the Scarab + Y'shtola, Night's Blessed Vigilance -When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater. - - U - Creature — Zombie Wizard - Creature - 5 - 4U - 3/4 - - DRC~ - 2 - - - Prophet of the Scarab - Vigilance -When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater. - - U - Creature — Zombie Wizard - Creature - 5 - 4U - 3/4 - - DRC~ - 2 - - - Pull from Tomorrow - Draw X cards, then discard a card. - - U - Instant - Instant - 2 - XUU - - DRC~ - 3 - - - Rampaging Aetherhood - Trample, ward {2} -At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature. - - G - Creature — Snake Hydra - Creature - 5 - 4G - 4/4 - - DRC~ - 2 - - - Rampaging Aetherhood - Trample, ward {2} -At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature. - - G - Creature — Snake Hydra - Creature - 5 - 4G - 4/4 - - DRC~ - 2 - - - Reality Shift - Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) - - U - Instant - Instant - 2 - 1U - - DRC~ - 3 - - - Reckless Fireweaver - Whenever an artifact you control enters, this creature deals 1 damage to each opponent. - - R - Creature — Human Artificer - Creature - 2 - 1R - 1/3 - - DRC~ - 2 - - - Renewed Solidarity - As this enchantment enters, choose a creature type. -Creatures you control of the chosen type get +1/+0. -At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it. - - W - Enchantment - Enchantment - 3 - 2W - - DRC~ - 1 - - - Renewed Solidarity - As this enchantment enters, choose a creature type. -Creatures you control of the chosen type get +1/+0. -At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it. - - W - Enchantment - Enchantment - 3 - 2W - - DRC~ - 1 - - - Retrofitter Foundry - {3}: Untap this artifact. -{2}, {T}: Create a 1/1 colorless Servo artifact creature token. -{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. -{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token. - - Artifact - Artifact - 1 - 1 - - DRC~ - 1 - - - Rhet-Tomb Mystic - Flying -Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.) - - U - Creature — Zombie Bird Wizard - Creature - 2 - 1U - 2/1 - - DRC~ - 2 - - - Rhet-Tomb Mystic - Flying -Each creature card in your hand has cycling {1}{U}. ({1}{U}, Discard that card: Draw a card.) - - U - Creature — Zombie Bird Wizard - Creature - 2 - 1U - 2/1 - - DRC~ - 2 - - - Rogue Refiner - When this creature enters, draw a card and you get {E}{E} (two energy counters). - - GU - Creature — Human Rogue - Creature - 3 - 1GU - 3/2 - - DRC~ - 2 - - - Rootbound Crag - This land enters tapped unless you control a Mountain or a Forest. -{T}: Add {R} or {G}. - - Land - Land - 0 - - DRC~ - 0 - - - Rot Hulk - Menace -When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. - - B - Creature — Zombie - Creature - 7 - 5BB - 5/5 - - DRC~ - 2 - - - Saheeli, Radiant Creator - Whenever you cast an Artificer or artifact spell, you get {E} (an energy counter). -At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step. - - GRU - Legendary Creature — Human Artificer - Creature - 4 - 1GUR - 4/4 - - DRC~ - 2 - - - Saheeli, Sublime Artificer - Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. -−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types. - - RU - Legendary Planeswalker — Saheeli - Planeswalker - 3 - 1U/RU/R - 5 - - DRC~ - 1 - - - Sai, Master Thopterist - Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. -{1}{U}, Sacrifice two artifacts: Draw a card. - - U - Legendary Creature — Human Artificer - Creature - 3 - 2U - 1/4 - - DRC~ - 2 - - - Servant of the Conduit - When this creature enters, you get {E}{E} (two energy counters). -{T}, Pay {E}: Add one mana of any color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 2/2 - - DRC~ - 2 - - - Sheltered Thicket - ({T}: Add {R} or {G}.) -this land enters tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Mountain Forest - Land - 0 - - DRC~ - 0 - - - Shivan Reef - {T}: Add {C}. -{T}: Add {U} or {R}. this land deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 - - - Slagwoods Bridge - This artifact land enters tapped. -Indestructible -{T}: Add {R} or {G}. - - Artifact Land - Land - 0 - - DRC~ - 0 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - DRC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - DRC~ - 1 - - - Solar Transformer - This artifact enters tapped. -When this artifact enters, you get {E}{E}{E} (three energy counters). -{T}: Add {C}. -{T}, Pay {E}: Add one mana of any color. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Solemn Simulacrum - When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. -When this creature dies, you may draw a card. - - Artifact Creature — Golem - Creature - 4 - 4 - 2/2 - - DRC~ - 2 - - - Soul-Guide Lantern - When this artifact enters, exile target card from a graveyard. -{T}, Sacrifice this artifact: Exile each opponent's graveyard. -{1}, {T}, Sacrifice this artifact: Draw a card. - - Artifact - Artifact - 1 - 1 - - DRC~ - 1 - - - Spire of Industry - {T}: Add {C}. -{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. - - Land - Land - 0 - - DRC~ - 0 - - - Stridehangar Automaton - Thopters you control get +1/+1. -If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead. - - Artifact Creature — Construct - Creature - 3 - 3 - 1/4 - - DRC~ - 2 - - - Stridehangar Automaton - Thopters you control get +1/+1. -If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead. - - Artifact Creature — Construct - Creature - 3 - 3 - 1/4 - - DRC~ - 2 - - - Sulfur Falls - This land enters tapped unless you control an Island or a Mountain. -{T}: Add {U} or {R}. - - Land - Land - 0 - - DRC~ - 0 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -this land enters tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - DRC~ - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - DRC~ - 3 - - - Talisman of Curiosity - {T}: Add {C}. -{T}: Add {G} or {U}. this artifact deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Talisman of Dominance - {T}: Add {C}. -{T}: Add {U} or {B}. this artifact deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Talisman of Hierarchy - {T}: Add {C}. -{T}: Add {W} or {B}. this artifact deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - DRC~ - 1 - - - Tanglepool Bridge - This artifact land enters tapped. -Indestructible -{T}: Add {G} or {U}. - - Artifact Land - Land - 0 - - DRC~ - 0 - - - Temmet, Naktamun's Will - Vigilance, menace -Whenever you attack, draw a card, then discard a card. -Whenever you draw a card, Zombies you control get +1/+1 until end of turn. +At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. +Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life. BUW - Legendary Creature — Zombie Wizard - Creature - 5 - 2WUB - 4/4 - - DRC~ - 2 - - - Temple of Deceit - This land enters tapped. -When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) -{T}: Add {U} or {B}. - - Land - Land - 0 - - DRC~ - 0 - - - Temple of Epiphany - This land enters tapped. -When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) -{T}: Add {U} or {R}. - - Land - Land - 0 - - DRC~ - 0 - - - Temple of Silence - This land enters tapped. -When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) -{T}: Add {W} or {B}. - - Land - Land - 0 - - DRC~ - 0 - - - Terramorphic Expanse - {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - DRC~ - 0 - - - Territorial Aetherkite - Flying, haste -When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature. - - R - Creature — Cat Dragon - Creature - 6 - 4RR - 6/5 - - DRC~ - 2 - - - Territorial Aetherkite - Flying, haste -When this creature enters, you get {E}{E} (two energy counters). Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature. - - R - Creature — Cat Dragon - Creature - 6 - 4RR - 6/5 - - DRC~ - 2 - - - The Scarab God - At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. -{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. -When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. - - BU - Legendary Creature — God - Creature - 5 - 3UB - 5/5 - - DRC~ - 2 - - - Thopter Spy Network - At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. -Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. - - U - Enchantment - Enchantment - 4 - 2UU - - DRC~ - 1 - - - Timeless Dragon - Flying -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) -Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.) - - W - Creature — Dragon - Creature - 5 - 3WW - 5/5 - - DRC~ - 2 - - - Treasure Vault - {T}: Add {C}. -{X}{X}, {T}, Sacrifice this artifact land: Create X Treasure tokens. - - Artifact Land - Land - 0 - - DRC~ - 0 - - - Triplicate Titan - Flying, vigilance, trample -When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample. - - Artifact Creature — Golem - Creature - 9 - 9 - 9/9 - - DRC~ - 2 - - - Twisted Abomination - {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) -Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) - - B - Creature — Zombie Mutant - Creature - 6 - 5B - 5/3 - - DRC~ - 2 - - - Undead Augur - Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life. - - B - Creature — Zombie Wizard - Creature - 2 - BB - 2/2 - - DRC~ - 2 - - - Underground River - {T}: Add {C}. -{T}: Add {U} or {B}. this land deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 - - - Unholy Grotto - {T}: Add {C}. -{B}, {T}: Put target Zombie card from your graveyard on top of your library. - - Land - Land - 0 - - DRC~ - 0 - - - Vineglimmer Snarl - As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. -{T}: Add {G} or {U}. - - Land - Land - 0 - - DRC~ - 0 - - - Vizier of Many Faces - You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. -Embalm {3}{U}{U} - - U - Creature — Shapeshifter Cleric + Legendary Creature — Cat Warlock Creature 4 - 2UU - 0/0 - - DRC~ - 2 - - - Wayward Servant - Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life. - - BW - Creature — Zombie - Creature - 2 - WB - 2/2 - - DRC~ - 2 - - - Whirler Rogue - When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. -Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature — Human Rogue Artificer - Creature - 4 - 2UU - 2/2 - - DRC~ - 2 - - - Whirler Virtuoso - When this creature enters, you get {E}{E}{E} (three energy counters). -Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. - - RU - Creature — Vedalken Artificer - Creature - 3 - 1UR - 2/3 - - DRC~ - 2 - - - Wizened Mentor - Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn. - - W - Creature — Zombie Cleric - Creature - 2 - 1W - 2/2 - - DRC~ - 2 - - - Wizened Mentor - Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn. - - W - Creature — Zombie Cleric - Creature - 2 - 1W - 2/2 - - DRC~ - 2 - - - Yavimaya Coast - {T}: Add {C}. -{T}: Add {G} or {U}. this land deals 1 damage to you. - - Land - Land - 0 - - DRC~ - 0 - - - Zombie Master - Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) -Other Zombies have "{B}: Regenerate this permanent." - - B - Creature — Zombie - Creature - 3 - 1BB - 2/3 - - DRC~ - 2 - - - Aatchik, Emerald Radian - When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. -Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. - - BG - Legendary Creature — Insect Druid - Creature - 6 - 3BBG - 3/3 - - DFT~ - 2 - - - Aatchik, Emerald Radian - When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. -Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. - - BG - Legendary Creature — Insect Druid - Creature - 6 - 3BBG - 3/3 - - DFT~ - 2 - - - Aatchik, Emerald Radian - When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard. -Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life. - - BG - Legendary Creature — Insect Druid - Creature - 6 - 3BBG - 3/3 - - DFT~ - 2 - - - Adrenaline Jockey - Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. -Whenever you activate an exhaust ability, put a +1/+1 counter on this creature. - - R - Creature — Minotaur Pilot - Creature - 3 - 2R - 3/3 - - DFT~ - 2 - - - Aether Syphon - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{2}, {T}: Draw a card. -Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.) - - U - Artifact - Artifact - 3 - 1UU - - DFT~ - 1 - - - Aetherjacket - Flying, vigilance -{2}, {T}, Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery. - - Artifact Creature — Thopter - Creature - 3 - 3 - 2/1 - - DFT~ - 2 - - - Afterburner Expert - Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) -Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield. - - G - Creature — Goblin Artificer - Creature - 3 - 2G - 4/2 - - DFT~ - 2 - - - Afterburner Expert - Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) -Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield. - - G - Creature — Goblin Artificer - Creature - 3 - 2G - 4/2 - - DFT~ - 2 - - - Afterburner Expert - Exhaust — {2}{G}{G}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) -Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield. - - G - Creature — Goblin Artificer - Creature - 3 - 2G - 4/2 - - DFT~ - 2 - - - Agonasaur Rex - Trample -Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. - - G - Creature — Dinosaur - Creature - 5 - 3GG - 8/8 - - DFT~ - 2 - - - Agonasaur Rex - Trample -Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. - - G - Creature — Dinosaur - Creature - 5 - 3GG - 8/8 - - DFT~ - 2 - - - Agonasaur Rex - Trample -Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. - - G - Creature — Dinosaur - Creature - 5 - 3GG - 8/8 - - DFT~ - 2 - - - Agonasaur Rex - Trample -Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn. - - G - Creature — Dinosaur - Creature - 5 - 3GG - 8/8 - - DFT~ - 2 - - - Air Response Unit - Flying, vigilance -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact — Vehicle - Artifact - 3 - 2W - 3/3 - - DFT~ - 1 - - - Air Response Unit - Flying, vigilance -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact — Vehicle - Artifact - 3 - 2W - 3/3 - - DFT~ - 1 - - - Alacrian Armory - Creatures you control get +0/+1 and have vigilance. -At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle. - - W - Artifact - Artifact - 4 - 3W - - DFT~ - 1 - - - Alacrian Jaguar - Vigilance -Whenever this creature attacks while saddled, it gets +2/+2 until end of turn. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - G - Creature — Cat Mount - Creature - 5 - 4G - 4/4 - - DFT~ - 2 - - - Amonkhet Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Target creature gains haste until end of turn. - - Land - Land - 0 - - DFT~ - 0 - - - Amonkhet Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Target creature gains haste until end of turn. - - Land - Land - 0 - - DFT~ - 0 - - - Ancient Vendetta - Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles. - - B - Sorcery - Sorcery - 4 - 3B - - DFT~ - 3 - - - Apocalypse Runner - {T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - BR - Artifact — Vehicle - Artifact - 4 - 2BR - 6/5 - - DFT~ - 1 - - - Apocalypse Runner - {T}: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - BR - Artifact — Vehicle - Artifact - 4 - 2BR - 6/5 - - DFT~ - 1 - - - Autarch Mammoth - When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. -Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - G - Creature — Elephant Mount - Creature - 6 - 4GG - 5/5 - - DFT~ - 2 - - - Avishkar Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {3}, {T}, Discard a card: Draw a card. - - Land - Land - 0 - - DFT~ - 0 - - - Avishkar Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {3}, {T}, Discard a card: Draw a card. - - Land - Land - 0 - - DFT~ - 0 - - - Back on Track - Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - B - Sorcery - Sorcery - 5 - 4B - - DFT~ - 3 - - - Basri, Tomorrow's Champion - {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) -Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. - - W - Legendary Creature — Human Knight - Creature - 1 - W - 2/1 - - DFT~ - 2 - - - Basri, Tomorrow's Champion - {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) -Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. - - W - Legendary Creature — Human Knight - Creature - 1 - W - 2/1 - - DFT~ - 2 - - - Basri, Tomorrow's Champion - {W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) -Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -When you cycle this card, Cats you control gain hexproof and indestructible until end of turn. - - W - Legendary Creature — Human Knight - Creature - 1 - W - 2/1 - - DFT~ - 2 - - - Beastrider Vanguard - {4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. - - G - Creature — Human Knight - Creature - 2 - 1G - 2/2 - - DFT~ - 2 - - - Bestow Greatness - Target creature gets +4/+4 and gains trample until end of turn. - - G - Instant - Instant - 3 - 2G - - DFT~ - 3 - - - Bleachbone Verge - {T}: Add {B}. -{T}: Add {W}. Activate only if you control a Plains or a Swamp. - - Land - Land - 0 - - DFT~ - 0 - - - Bleachbone Verge - {T}: Add {B}. -{T}: Add {W}. Activate only if you control a Plains or a Swamp. - - Land - Land - 0 - - DFT~ - 0 - - - Bleachbone Verge - {T}: Add {B}. -{T}: Add {W}. Activate only if you control a Plains or a Swamp. - - Land - Land - 0 - - DFT~ - 0 - - - Bloodfell Caves - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {B} or {R}. - - Land - Land - 0 - - DFT~ - 0 - - - Bloodghast - Bloodghast can't block. -Bloodghast has haste as long as an opponent has 10 or less life. -Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. - - B - Creature — Vampire Spirit - Creature - 2 - BB - 2/1 - - DFT~ - 2 - - - Bloodghast - Bloodghast can't block. -Bloodghast has haste as long as an opponent has 10 or less life. -Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. - - B - Creature — Vampire Spirit - Creature - 2 - BB - 2/1 - - DFT~ - 2 - - - Bloodghast - Bloodghast can't block. -Bloodghast has haste as long as an opponent has 10 or less life. -Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. - - B - Creature — Vampire Spirit - Creature - 2 - BB - 2/1 - - DFT~ - 2 - - - Bloodghast - Bloodghast can't block. -Bloodghast has haste as long as an opponent has 10 or less life. -Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield. - - B - Creature — Vampire Spirit - Creature - 2 - BB - 2/1 - - DFT~ - 2 - - - Blossoming Sands - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {G} or {W}. - - Land - Land - 0 - - DFT~ - 0 - - - Boom Scholar - Exhaust abilities of other permanents you control cost {2} less to activate. -Exhaust — {4}{R}{G}: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) - - GR - Creature — Goblin Advisor - Creature - 3 - 1RG - 3/3 - - DFT~ - 2 - - - Boommobile - When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. -Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) -Crew 2 - - R - Artifact — Vehicle - Artifact - 4 - 2RR - 5/5 - - DFT~ - 1 - - - Boommobile - When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. -Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) -Crew 2 - - R - Artifact — Vehicle - Artifact - 4 - 2RR - 5/5 - - DFT~ - 1 - - - Boommobile - When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. -Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) -Crew 2 - - R - Artifact — Vehicle - Artifact - 4 - 2RR - 5/5 - - DFT~ - 1 - - - Boommobile - When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. -Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) -Crew 2 - - R - Artifact — Vehicle - Artifact - 4 - 2RR - 5/5 - - DFT~ - 1 - - - Boosted Sloop - Menace -Whenever you attack, draw a card, then discard a card. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 3/3 - - DFT~ - 1 - - - Boosted Sloop - Menace -Whenever you attack, draw a card, then discard a card. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 3/3 - - DFT~ - 1 - - - Bounce Off - Return target creature or Vehicle to its owner's hand. - - U - Instant - Instant - 1 - U - - DFT~ - 3 - - - Brightfield Glider - Vigilance -Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn. -Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Possum Mount - Creature - 1 - W - 1/1 - - DFT~ - 2 - - - Brightfield Mustang - Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Horse Mount - Creature - 4 - 3W - 3/3 - - DFT~ - 2 - - - Brightglass Gearhulk - First strike, trample -When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. - - GW - Artifact Creature — Construct - Creature - 4 - GGWW - 4/4 - - DFT~ - 2 - - - Brightglass Gearhulk - First strike, trample -When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. - - GW - Artifact Creature — Construct - Creature - 4 - GGWW - 4/4 - - DFT~ - 2 - - - Brightglass Gearhulk - First strike, trample -When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. - - GW - Artifact Creature — Construct - Creature - 4 - GGWW - 4/4 - - DFT~ - 2 - - - Brightglass Gearhulk - First strike, trample -When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle. - - GW - Artifact Creature — Construct - Creature - 4 - GGWW - 4/4 - - DFT~ - 2 - - - Broadcast Rambler - When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact — Vehicle - Artifact - 5 - 4W - 5/4 - - DFT~ - 1 - - - Broadcast Rambler - When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact — Vehicle - Artifact - 5 - 4W - 5/4 - - DFT~ - 1 - - - Broadside Barrage - Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card. - - RU - Instant - Instant - 3 - 1UR - - DFT~ - 3 - - - Broken Wings - Destroy target artifact, enchantment, or creature with flying. - - G - Instant - Instant - 3 - 2G - - DFT~ - 3 - - - Broodheart Engine - At the beginning of your upkeep, surveil 1. -{2}{B}{G}, {T}, Sacrifice this artifact: Return target creature or Vehicle card from your graveyard to the battlefield. Activate only as a sorcery. - - BG - Artifact - Artifact - 2 - BG - - DFT~ - 1 - - - Bulwark Ox - Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. -Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Ox Mount - Creature - 2 - 1W - 2/2 - - DFT~ - 2 - - - Bulwark Ox - Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. -Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Ox Mount - Creature - 2 - 1W - 2/2 - - DFT~ - 2 - - - Bulwark Ox - Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. -Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Ox Mount - Creature - 2 - 1W - 2/2 - - DFT~ - 2 - - - Bulwark Ox - Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. -Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Ox Mount - Creature - 2 - 1W - 2/2 - - DFT~ - 2 - - - Burner Rocket - Flash -When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - R - Artifact — Vehicle - Artifact - 2 - 1R - 3/1 - - DFT~ - 1 - - - Burner Rocket - Flash -When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - R - Artifact — Vehicle - Artifact - 2 - 1R - 3/1 - - DFT~ - 1 - - - Burnout Bashtronaut - Menace -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{2}: This creature gets +1/+0 until end of turn. -Max speed — This creature has double strike. - - R - Creature — Goblin Warrior - Creature - 1 - R - 1/1 - - DFT~ - 2 - - - Burnout Bashtronaut - Menace -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{2}: This creature gets +1/+0 until end of turn. -Max speed — This creature has double strike. - - R - Creature — Goblin Warrior - Creature - 1 - R - 1/1 - - DFT~ - 2 - - - Burnout Bashtronaut - Menace -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{2}: This creature gets +1/+0 until end of turn. -Max speed — This creature has double strike. - - R - Creature — Goblin Warrior - Creature - 1 - R - 1/1 - - DFT~ - 2 - - - Burnout Bashtronaut - Menace -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{2}: This creature gets +1/+0 until end of turn. -Max speed — This creature has double strike. - - R - Creature — Goblin Warrior - Creature - 1 - R - 1/1 - - DFT~ - 2 - - - Caelorna, Coral Tyrant - - - U - Legendary Creature — Octopus - Creature - 2 - 1U - 0/8 - - DFT~ - 2 - - - Camera Launcher - Exhaust — {3}: Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying. (Activate each exhaust ability only once.) - - Artifact Creature — Construct - Creature - 3 - 3 - 2/2 - - DFT~ - 2 - - - Canyon Vaulter - Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn. - - W - Creature — Kor Pilot - Creature - 2 - 1W - 3/1 - - DFT~ - 2 - - - Captain Howler, Sea Scourge - Ward—{2}, Pay 2 life. -Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. - - RU - Legendary Creature — Shark Pirate - Creature - 4 - 2UR - 5/4 - - DFT~ - 2 - - - Captain Howler, Sea Scourge - Ward—{2}, Pay 2 life. -Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. - - RU - Legendary Creature — Shark Pirate - Creature - 4 - 2UR - 5/4 - - DFT~ - 2 - - - Captain Howler, Sea Scourge - Ward—{2}, Pay 2 life. -Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card. - - RU - Legendary Creature — Shark Pirate - Creature - 4 - 2UR - 5/4 - - DFT~ - 2 - - - Caradora, Heart of Alacria - When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. -If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 4/2 - - DFT~ - 2 - - - Caradora, Heart of Alacria - When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. -If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 4/2 - - DFT~ - 2 - - - Caradora, Heart of Alacria - When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. -If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead. - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 4/2 - - DFT~ - 2 - - - Carrion Cruiser - When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact — Vehicle - Artifact - 3 - 2B - 3/2 - - DFT~ - 1 - - - Carrion Cruiser - When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact — Vehicle - Artifact - 3 - 2B - 3/2 - - DFT~ - 1 - - - Chandra, Spark Hunter - At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. -+2: You may sacrifice an artifact or discard a card. If you do, draw a card. -0: Create a 3/2 colorless Vehicle artifact token with crew 1. -−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." - - R - Legendary Planeswalker — Chandra - Planeswalker - 4 - 3R - 4 - - DFT~ - 1 - - - Chandra, Spark Hunter - At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. -+2: You may sacrifice an artifact or discard a card. If you do, draw a card. -0: Create a 3/2 colorless Vehicle artifact token with crew 1. -−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." - - R - Legendary Planeswalker — Chandra - Planeswalker - 4 - 3R - 4 - - DFT~ - 1 - - - Chandra, Spark Hunter - At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. -+2: You may sacrifice an artifact or discard a card. If you do, draw a card. -0: Create a 3/2 colorless Vehicle artifact token with crew 1. -−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." - - R - Legendary Planeswalker — Chandra - Planeswalker - 4 - 3R - 4 - - DFT~ - 1 - - - Chandra, Spark Hunter - At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. -+2: You may sacrifice an artifact or discard a card. If you do, draw a card. -0: Create a 3/2 colorless Vehicle artifact token with crew 1. -−7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target." - - R - Legendary Planeswalker — Chandra - Planeswalker - 4 - 3R - 4 - - DFT~ - 1 - - - Chitin Gravestalker - This spell costs {1} less to cast for each artifact and/or creature card in your graveyard. -Cycling {2} ({2}, Discard this card: Draw a card.) - - B - Creature — Insect Warrior - Creature - 6 - 5B - 5/4 - - DFT~ - 2 - - - Clamorous Ironclad - Menace (This creature can't be blocked except by two or more creatures.) -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature end of turn.) -Cycling {R} ({R}, Discard this card: Draw a card.) - - R - Artifact — Vehicle - Artifact - 4 - 3R - 6/3 - - DFT~ - 1 - - - Clamorous Ironclad - Menace (This creature can't be blocked except by two or more creatures.) -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature end of turn.) -Cycling {R} ({R}, Discard this card: Draw a card.) - - R - Artifact — Vehicle - Artifact - 4 - 3R - 6/3 - - DFT~ - 1 - - - Cloudspire Captain - Mounts and Vehicles you control get +1/+1. -This creature saddles Mounts and crews Vehicles as though its power were 2 greater. - - W - Creature — Human Pilot - Creature - 3 - 2W - 2/3 - - DFT~ - 2 - - - Cloudspire Coordinator - When this creature enters, scry 2. -{T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - RW - Creature — Human Pilot - Creature - 2 - RW - 3/1 - - DFT~ - 2 - - - Cloudspire Skycycle - Flying -When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. -Crew 1 - - RW - Artifact — Vehicle - Artifact - 4 - 2RW - 2/3 - - DFT~ - 1 - - - Cloudspire Skycycle - Flying -When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. -Crew 1 - - RW - Artifact — Vehicle - Artifact - 4 - 2RW - 2/3 - - DFT~ - 1 - - - Coalstoke Gearhulk - Menace, deathtouch -When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginnning of your next end step, exile that creature. - - BR - Artifact Creature — Construct - Creature - 5 - 1BBRR - 5/4 - - DFT~ - 2 - - - Coalstoke Gearhulk - Menace, deathtouch -When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginnning of your next end step, exile that creature. - - BR - Artifact Creature — Construct - Creature - 5 - 1BBRR - 5/4 - - DFT~ - 2 - - - Coalstoke Gearhulk - Menace, deathtouch -When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginnning of your next end step, exile that creature. - - BR - Artifact Creature — Construct - Creature - 5 - 1BBRR - 5/4 - - DFT~ - 2 - - - Coalstoke Gearhulk - Menace, deathtouch -When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginnning of your next end step, exile that creature. - - BR - Artifact Creature — Construct - Creature - 5 - 1BBRR - 5/4 - - DFT~ - 2 - - - Collision Course - Choose one — -• Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles. -• Destroy target artifact. - - W - Sorcery - Sorcery - 2 - 1W - - DFT~ - 3 - - - Count on Luck - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Enchantment - Enchantment - 3 - RRR - - DFT~ - 1 - - - Count on Luck - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Enchantment - Enchantment - 3 - RRR - - DFT~ - 1 - - - Count on Luck - At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Enchantment - Enchantment - 3 - RRR - - DFT~ - 1 - - - Country Roads - This land enters tapped unless you control a Mount or Vehicle. -{T}: Add {W}. -{1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. - - Land - Land - 0 - - DFT~ - 0 - - - Crash and Burn - Choose one — -• Destroy target Vehicle. -• Crash and Burn deals 6 damage to target creature or planeswalker. - - R - Instant - Instant - 4 - 3R - - DFT~ - 3 - - - Cryptcaller Chariot - Menace -Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. -Crew 2 - - B - Artifact — Vehicle - Artifact - 4 - 3B - 5/5 - - DFT~ - 1 - - - Cryptcaller Chariot - Menace -Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. -Crew 2 - - B - Artifact — Vehicle - Artifact - 4 - 3B - 5/5 - - DFT~ - 1 - - - Cryptcaller Chariot - Menace -Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. -Crew 2 - - B - Artifact — Vehicle - Artifact - 4 - 3B - 5/5 - - DFT~ - 1 - - - Cryptcaller Chariot - Menace -Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens. -Crew 2 - - B - Artifact — Vehicle - Artifact - 4 - 3B - 5/5 - - DFT~ - 1 - - - Cursecloth Wrappings - Zombies you control get +1/+1. -{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) - - B - Artifact - Artifact - 4 - 2BB - - DFT~ - 1 - - - Cursecloth Wrappings - Zombies you control get +1/+1. -{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) - - B - Artifact - Artifact - 4 - 2BB - - DFT~ - 1 - - - Cursecloth Wrappings - Zombies you control get +1/+1. -{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) - - B - Artifact - Artifact - 4 - 2BB - - DFT~ - 1 - - - Cursecloth Wrappings - Zombies you control get +1/+1. -{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) - - B - Artifact - Artifact - 4 - 2BB - - DFT~ - 1 - - - Cursecloth Wrappings - Zombies you control get +1/+1. -{T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.) - - B - Artifact - Artifact - 4 - 2BB - - DFT~ - 1 - - - Daretti, Rocketeer Engineer - Daretti's power is equal to the greatest mana value among artifacts you control. -Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. - - R - Legendary Creature — Goblin Artificer - Creature - 5 - 4R - */5 - - DFT~ - 2 - - - Daretti, Rocketeer Engineer - Daretti's power is equal to the greatest mana value among artifacts you control. -Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. - - R - Legendary Creature — Goblin Artificer - Creature - 5 - 4R - */5 - - DFT~ - 2 - - - Daretti, Rocketeer Engineer - Daretti's power is equal to the greatest mana value among artifacts you control. -Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield. - - R - Legendary Creature — Goblin Artificer - Creature - 5 - 4R - */5 - - DFT~ - 2 - - - Daring Mechanic - {3}{W}: Put a +1/+1 counter on target Mount or Vehicle. - - W - Creature — Human Artificer - Creature - 3 - 2W - 3/3 - - DFT~ - 2 - - - Deathless Pilot - This creature saddles Mounts and crews Vehicles as though its power were 2 greater. -{3}{B}: Return this card from your graveyard to your hand. - - B - Creature — Zombie Pilot - Creature - 2 - 1B - 2/2 - - DFT~ - 2 - - - Debris Beetle - Trample -When this Vehicle enters, each opponent loses 3 life and you gain 3 life. -Crew 2 - - BG - Artifact — Vehicle - Artifact - 4 - 2BG - 6/6 - - DFT~ - 1 - - - Debris Beetle - Trample -When this Vehicle enters, each opponent loses 3 life and you gain 3 life. -Crew 2 - - BG - Artifact — Vehicle - Artifact - 4 - 2BG - 6/6 - - DFT~ - 1 - - - Debris Beetle - Trample -When this Vehicle enters, each opponent loses 3 life and you gain 3 life. -Crew 2 - - BG - Artifact — Vehicle - Artifact - 4 - 2BG - 6/6 - - DFT~ - 1 - - - Debris Beetle - Trample -When this Vehicle enters, each opponent loses 3 life and you gain 3 life. -Crew 2 - - BG - Artifact — Vehicle - Artifact - 4 - 2BG - 6/6 - - DFT~ - 1 - - - Defend the Rider - Choose one — -• Target permanent you control gains hexproof and indestructible until end of turn. -• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - G - Instant - Instant - 1 - G - - DFT~ - 3 - - - Demonic Junker - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. -Crew 2 - - B - Artifact — Vehicle - Artifact - 7 - 6B - 4/3 - - DFT~ - 1 - - - Demonic Junker - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. -Crew 2 - - B - Artifact — Vehicle - Artifact - 7 - 6B - 4/3 - - DFT~ - 1 - - - Demonic Junker - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. -Crew 2 - - B - Artifact — Vehicle - Artifact - 7 - 6B - 4/3 - - DFT~ - 1 - - - Demonic Junker - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. -Crew 2 - - B - Artifact — Vehicle - Artifact - 7 - 6B - 4/3 - - DFT~ - 1 - - - Detention Chariot - When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -Cycling {W} ({W}, Discard this card: Draw a card.) - - W - Artifact — Vehicle - Artifact - 6 - 4WW - 6/6 - - DFT~ - 1 - - - Detention Chariot - When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -Cycling {W} ({W}, Discard this card: Draw a card.) - - W - Artifact — Vehicle - Artifact - 6 - 4WW - 6/6 - - DFT~ - 1 - - - Dismal Backwater - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {U} or {B}. - - Land - Land - 0 - - DFT~ - 0 - - - District Mascot - This creature enters with a +1/+1 counter on it. -{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. -Whenever this creature attacks while saddled, put a +1/+1 counter on it. -Saddle 1 - - G - Creature — Dog Mount - Creature - 1 - G - 0/0 - - DFT~ - 2 - - - District Mascot - This creature enters with a +1/+1 counter on it. -{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. -Whenever this creature attacks while saddled, put a +1/+1 counter on it. -Saddle 1 - - G - Creature — Dog Mount - Creature - 1 - G - 0/0 - - DFT~ - 2 - - - District Mascot - This creature enters with a +1/+1 counter on it. -{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. -Whenever this creature attacks while saddled, put a +1/+1 counter on it. -Saddle 1 - - G - Creature — Dog Mount - Creature - 1 - G - 0/0 - - DFT~ - 2 - - - District Mascot - This creature enters with a +1/+1 counter on it. -{1}{G}, Remove two +1/+1 counters from this creature: Destroy target artifact. -Whenever this creature attacks while saddled, put a +1/+1 counter on it. -Saddle 1 - - G - Creature — Dog Mount - Creature - 1 - G - 0/0 - - DFT~ - 2 - - - Diversion Unit - Flying -{U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}. - - U - Artifact Creature — Robot - Creature - 2 - 1U - 2/1 - - DFT~ - 2 - - - Draconautics Engineer - Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) -Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. - - R - Creature — Goblin Artificer - Creature - 2 - 1R - 2/2 - - DFT~ - 2 - - - Draconautics Engineer - Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) -Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. - - R - Creature — Goblin Artificer - Creature - 2 - 1R - 2/2 - - DFT~ - 2 - - - Draconautics Engineer - Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) -Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. - - R - Creature — Goblin Artificer - Creature - 2 - 1R - 2/2 - - DFT~ - 2 - - - Draconautics Engineer - Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) -Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying. - - R - Creature — Goblin Artificer - Creature - 2 - 1R - 2/2 - - DFT~ - 2 - - - Dracosaur Auxiliary - Flying, haste -Whenever this creature attacks while saddled, it deals 2 damage to any target. -Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - R - Creature — Dinosaur Dragon Mount - Creature - 6 - 4RR - 4/4 - - DFT~ - 2 - - - Dredger's Insight - Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life. -When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.) - - G - Enchantment - Enchantment - 2 - 1G - - DFT~ - 1 - - - Dune Drifter - When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - BW - Artifact — Vehicle - Artifact - 2 - XWB - 3/3 - - DFT~ - 1 - - - Dune Drifter - When this Vehicle enters, return target artifact or creature card with mana value X or less from your graveyard to the battlefield. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - BW - Artifact — Vehicle - Artifact - 2 - XWB - 3/3 - - DFT~ - 1 - - - Dynamite Diver - This creature saddles Mounts and crews Vehicles as though its power were 2 greater. -When this creature dies, it deals 1 damage to any target. - - R - Creature — Goblin Pilot - Creature - 1 - R - 1/1 - - DFT~ - 2 - - - Earthrumbler - Vigilance, trample -Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - G - Artifact — Vehicle - Artifact - 5 - 4G - 7/6 - - DFT~ - 1 - - - Earthrumbler - Vigilance, trample -Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - G - Artifact — Vehicle - Artifact - 5 - 4G - 7/6 - - DFT~ - 1 - - - Elvish Refueler - During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated. -Exhaust — {1}{G}: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) - - G - Creature — Elf Druid - Creature - 3 - 2G - 2/3 - - DFT~ - 2 - - - Embalmed Ascendant - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -When this creature enters, create a 2/2 black Zombie creature token. -Max speed — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. - - BW - Creature — Zombie - Creature - 3 - 1WB - 1/2 - - DFT~ - 2 - - - Endrider Catalyzer - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — {T}: Add {R}{R}. - - R - Creature — Human Warrior - Creature - 2 - 1R - 3/1 - - DFT~ - 2 - - - Endrider Spikespitter - Reach -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. - - R - Creature — Human Mercenary - Creature - 4 - 3R - 3/4 - - DFT~ - 2 - - - Engine Rat - Deathtouch -{5}{B}: Each opponent loses 2 life. - - B - Creature — Zombie Rat - Creature - 1 - B - 1/1 - - DFT~ - 2 - - - Explosive Getaway - Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. -Explosive Getaway deals 4 damage to each creature. - - RW - Sorcery - Sorcery - 5 - 3RW - - DFT~ - 3 - - - Explosive Getaway - Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. -Explosive Getaway deals 4 damage to each creature. - - RW - Sorcery - Sorcery - 5 - 3RW - - DFT~ - 3 - - - Explosive Getaway - Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. -Explosive Getaway deals 4 damage to each creature. - - RW - Sorcery - Sorcery - 5 - 3RW - - DFT~ - 3 - - - Explosive Getaway - Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. -Explosive Getaway deals 4 damage to each creature. - - RW - Sorcery - Sorcery - 5 - 3RW - - DFT~ - 3 - - - Explosive Getaway - Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. -Explosive Getaway deals 4 damage to each creature. - - RW - Sorcery - Sorcery - 5 - 3RW - - DFT~ - 3 - - - Fang Guardian - Flash -When this creature enters, another target creature or Vehicle you control gets +2/+2 until end of turn. - - G - Creature — Ape Druid - Creature - 4 - 3G - 4/2 - - DFT~ - 2 - - - Fang-Druid Summoner - Reach -When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle. - - G - Creature — Ape Druid - Creature - 4 - 3G + 1WUB 2/4 - DFT~ - 2 - - - Far Fortune, End Boss - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Whenever you attack, Far Fortune deals 1 damage to each opponent. -Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. - - BR - Legendary Creature — Human Mercenary - Creature - 4 - 2BR - 4/5 - - DFT~ - 2 - - - Far Fortune, End Boss - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Whenever you attack, Far Fortune deals 1 damage to each opponent. -Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. - - BR - Legendary Creature — Human Mercenary - Creature - 4 - 2BR - 4/5 - - DFT~ - 2 - - - Far Fortune, End Boss - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Whenever you attack, Far Fortune deals 1 damage to each opponent. -Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. - - BR - Legendary Creature — Human Mercenary - Creature - 4 - 2BR - 4/5 - - DFT~ - 2 - - - Fearless Swashbuckler - Haste -Vehicles you control have haste. -Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. - - RU - Creature — Fish Pirate - Creature - 3 - 1UR - 3/3 - - DFT~ - 2 - - - Fearless Swashbuckler - Haste -Vehicles you control have haste. -Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. - - RU - Creature — Fish Pirate - Creature - 3 - 1UR - 3/3 - - DFT~ - 2 - - - Fearless Swashbuckler - Haste -Vehicles you control have haste. -Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. - - RU - Creature — Fish Pirate - Creature - 3 - 1UR - 3/3 - - DFT~ - 2 - - - Fearless Swashbuckler - Haste -Vehicles you control have haste. -Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards. - - RU - Creature — Fish Pirate - Creature - 3 - 1UR - 3/3 - - DFT~ - 2 - - - Flood the Engine - Enchant creature or Vehicle -When this Aura enters, tap enchanted permanent. -Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - DFT~ - 1 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - DFT~ - 0 - - - Foul Roads - This land enters tapped unless you control a Mount or Vehicle. -{T}: Add {B}. -{1}{B}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. - - Land - Land - 0 - - DFT~ - 0 - - - Fuel the Flames - Fuel the Flames deals 2 damage to each creature. -Cycling {2} ({2}, Discard this card: Draw a card.) - - R - Instant - Instant - 3 - 2R - - DFT~ - 3 - - - Full Throttle - After this main phase, there are two additional combat phases. -At the beginning of each combat this turn, untap all creatures that attacked this turn. - - R - Sorcery - Sorcery - 6 - 4RR - - DFT~ - 3 - - - Full Throttle - After this main phase, there are two additional combat phases. -At the beginning of each combat this turn, untap all creatures that attacked this turn. - - R - Sorcery - Sorcery - 6 - 4RR - - DFT~ - 3 - - - Full Throttle - After this main phase, there are two additional combat phases. -At the beginning of each combat this turn, untap all creatures that attacked this turn. - - R - Sorcery - Sorcery - 6 - 4RR - - DFT~ - 3 - - - Gallant Strike - Destroy target creature with toughness 4 or greater. -Cycling {2} ({2}, Discard this card: Draw a card.) - - W - Instant - Instant - 2 - 1W - - DFT~ - 3 - - - Gas Guzzler - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -This creature enters tapped. -Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card. - - B - Creature — Vampire Rogue - Creature - 1 - B - 2/1 - - DFT~ - 2 - - - Gas Guzzler - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -This creature enters tapped. -Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card. - - B - Creature — Vampire Rogue - Creature - 1 - B - 2/1 - - DFT~ - 2 - - - Gas Guzzler - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -This creature enters tapped. -Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card. - - B - Creature — Vampire Rogue - Creature - 1 - B - 2/1 - - DFT~ - 2 - - - Gas Guzzler - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -This creature enters tapped. -Max speed — {B}, Sacrifice another creature or Vehicle: Draw a card. - - B - Creature — Vampire Rogue - Creature - 1 - B - 2/1 - - DFT~ - 2 - - - Gastal Blockbuster - When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls. - - R - Creature — Human Berserker - Creature - 3 - 2R - 3/2 - - DFT~ - 2 - - - Gastal Raider - Start your engines! -When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -Max speed — This creature gets +1/+1 and has menace. - - B - Creature — Vampire Rogue - Creature - 3 - 2B - 2/1 - - DFT~ - 2 - - - Gastal Raider - Start your engines! -When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. -Max speed — This creature gets +1/+1 and has menace. - - B - Creature — Vampire Rogue - Creature - 3 - 2B - 2/1 - - DFT~ - 2 - - - Gastal Thrillroller - Trample, haste -When this Vehicle enters, it becomes an artifact creature until end of turn. -Crew 2 -{2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. - - R - Artifact — Vehicle - Artifact - 3 - 2R - 4/2 - - DFT~ - 1 - - - Gastal Thrillroller - Trample, haste -When this Vehicle enters, it becomes an artifact creature until end of turn. -Crew 2 -{2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. - - R - Artifact — Vehicle - Artifact - 3 - 2R - 4/2 - - DFT~ - 1 - - - Gastal Thrillroller - Trample, haste -When this Vehicle enters, it becomes an artifact creature until end of turn. -Crew 2 -{2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. - - R - Artifact — Vehicle - Artifact - 3 - 2R - 4/2 - - DFT~ - 1 - - - Gastal Thrillroller - Trample, haste -When this Vehicle enters, it becomes an artifact creature until end of turn. -Crew 2 -{2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. - - R - Artifact — Vehicle - Artifact - 3 - 2R - 4/2 - - DFT~ - 1 - - - Gastal Thrillseeker - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -When this creature enters, it deals 1 damage to target opponent and you gain 1 life. -Max speed — This creature has deathtouch and haste. - - BR - Creature — Lizard Berserker - Creature - 2 - BR - 2/3 - - DFT~ - 2 - - - Gearseeker Serpent - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -{5}{U}: Gearseeker Serpent can't be blocked this turn. - - U - Creature — Serpent - Creature - 7 - 5UU - 5/6 - - DFT~ - 2 - - - Gilded Ghoda - Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - R - Creature — Horse Mount - Creature - 2 - 1R - 2/2 - - DFT~ - 2 - - - Glitch Ghost Surveyor - Flying -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — {3}, Exile this card from your graveyard: Draw a card. - - U - Creature — Spirit Scout - Creature - 3 - 2U - 2/2 - - DFT~ - 2 - - - Gloryheath Lynx - Lifelink -Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. -Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Cat Mount - Creature - 2 - 1W - 2/3 - - DFT~ - 2 - - - Goblin Surveyor - Trample -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — {3}, Exile this card from your graveyard: Draw a card. - - R - Creature — Goblin Scout - Creature - 3 - 2R - 3/2 - - DFT~ - 2 - - - Gonti, Night Minister - Whenever a player casts a spell they don't own, that player creates a Treasure token. -Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way. - - B - Legendary Creature — Aetherborn Rogue - Creature - 4 - 2BB - 3/4 - - DFT~ - 2 - - - Gonti, Night Minister - Whenever a player casts a spell they don't own, that player creates a Treasure token. -Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way. - - B - Legendary Creature — Aetherborn Rogue - Creature - 4 - 2BB - 3/4 - - DFT~ - 2 - - - Gonti, Night Minister - Whenever a player casts a spell they don't own, that player creates a Treasure token. -Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way. - - B - Legendary Creature — Aetherborn Rogue - Creature - 4 - 2BB - 3/4 - - DFT~ - 2 - - - Greasewrench Goblin - Exhaust — {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) - - R - Creature — Goblin Artificer - Creature - 1 - R - 2/1 - - DFT~ - 2 - - - Greenbelt Guardian - {G}: Target creature gains trample until end of turn. -Exhaust — {3}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.) - - G - Creature — Elf Ranger - Creature - 2 - 1G - 2/2 - - DFT~ - 2 - - - Grim Bauble - When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn. -{2}{B}, {T}, Sacrifice this artifact: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Artifact - Artifact - 1 - B - - DFT~ - 1 - - - Grim Javelineer - Whenever you attack, target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - B - Creature — Human Warrior - Creature - 3 - 2B - 3/2 - - DFT~ - 2 - - - Guardian Sunmare - Ward {2} -Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. -Saddle 4 - - W - Creature — Horse Mount - Creature - 5 - 3WW - 5/5 - - DFT~ - 2 - - - Guardian Sunmare - Ward {2} -Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. -Saddle 4 - - W - Creature — Horse Mount - Creature - 5 - 3WW - 5/5 - - DFT~ - 2 - - - Guardian Sunmare - Ward {2} -Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. -Saddle 4 - - W - Creature — Horse Mount - Creature - 5 - 3WW - 5/5 - - DFT~ - 2 - - - Guardian Sunmare - Ward {2} -Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. -Saddle 4 - - W - Creature — Horse Mount - Creature - 5 - 3WW - 5/5 - - DFT~ - 2 - - - Guidelight Matrix - When this artifact enters, draw a card. -{2}, {T}: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery. -{2}, {T}: Target Vehicle you control becomes an artifact creature until end of turn. - - Artifact - Artifact - 2 - 2 - - DFT~ - 1 - - - Guidelight Optimizer - {T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability. - - U - Artifact Creature — Robot - Creature - 2 - 1U - 2/1 - - DFT~ - 2 - - - Guidelight Pathmaker - Vigilance -When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle. -Crew 2 - - UW - Artifact — Vehicle - Artifact - 6 - 4WU - 6/5 - - DFT~ - 1 - - - Guidelight Pathmaker - Vigilance -When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. Then shuffle. -Crew 2 - - UW - Artifact — Vehicle - Artifact - 6 - 4WU - 6/5 - - DFT~ - 1 - - - Guidelight Synergist - Flying -This creature gets +1/+0 for each artifact you control. - - W - Artifact Creature — Robot Artificer - Creature - 4 - 3W - 0/4 - - DFT~ - 2 - - - Haunt the Network - Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control. - - BU - Sorcery - Sorcery - 5 - 3UB - - DFT~ - 3 - - - Haunted Hellride - Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - BU - Artifact — Vehicle - Artifact - 3 - 1UB - 3/3 - - DFT~ - 1 - - - Haunted Hellride - Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - BU - Artifact — Vehicle - Artifact - 3 - 1UB - 3/3 - - DFT~ - 1 - - - Hazard of the Dunes - Trample, reach -Exhaust — {6}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.) - - G - Creature — Wurm - Creature - 4 - 3G - 4/4 - - DFT~ - 2 - - - Hazoret, Godseeker - Indestructible, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{1}, {T}: Target creature with power 2 or less can't be blocked this turn. -Hazoret can't attack or block unless you have max speed. - - R - Legendary Creature — God - Creature - 2 - 1R - 5/3 - - DFT~ - 2 - - - Hazoret, Godseeker - Indestructible, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{1}, {T}: Target creature with power 2 or less can't be blocked this turn. -Hazoret can't attack or block unless you have max speed. - - R - Legendary Creature — God - Creature - 2 - 1R - 5/3 - - DFT~ - 2 - - - Hazoret, Godseeker - Indestructible, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{1}, {T}: Target creature with power 2 or less can't be blocked this turn. -Hazoret can't attack or block unless you have max speed. - - R - Legendary Creature — God - Creature - 2 - 1R - 5/3 - - DFT~ - 2 - - - Hazoret, Godseeker - Indestructible, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{1}, {T}: Target creature with power 2 or less can't be blocked this turn. -Hazoret can't attack or block unless you have max speed. - - R - Legendary Creature — God - Creature - 2 - 1R - 5/3 - - DFT~ - 2 - - - Hellish Sideswipe - As an additional cost to cast this spell, sacrifice an artifact or creature. -Destroy target creature or Vehicle. If the sacrificed permanent was a Vehicle, draw a card. - - B - Sorcery - Sorcery - 1 - B - - DFT~ - 3 - - - Hour of Victory - Start your engines! -When this enchantment enters, create a 2/2 black Zombie creature token. -Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. - - B - Enchantment - Enchantment - 3 - 2B - - DFT~ - 1 - - - Howler's Heavy - Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn. - - U - Creature — Seal Pirate - Creature - 4 - 3U - 3/4 - - DFT~ - 2 - - - Howlsquad Heavy - Start your engines! -Other Goblins you control have haste. -At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. -Max speed — {T}: Add {R} for each Goblin you control. - - R - Creature — Goblin Mercenary - Creature - 3 - 2R - 2/3 - - DFT~ - 2 - - - Howlsquad Heavy - Start your engines! -Other Goblins you control have haste. -At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. -Max speed — {T}: Add {R} for each Goblin you control. - - R - Creature — Goblin Mercenary - Creature - 3 - 2R - 2/3 - - DFT~ - 2 - - - Howlsquad Heavy - Start your engines! -Other Goblins you control have haste. -At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. -Max speed — {T}: Add {R} for each Goblin you control. - - R - Creature — Goblin Mercenary - Creature - 3 - 2R - 2/3 - - DFT~ - 2 - - - Howlsquad Heavy - Start your engines! -Other Goblins you control have haste. -At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. -Max speed — {T}: Add {R} for each Goblin you control. - - R - Creature — Goblin Mercenary - Creature - 3 - 2R - 2/3 - - DFT~ - 2 - - - Hulldrifter - Flying -When this Vehicle enters, draw two cards. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 3/2 - - DFT~ - 1 - - - Hulldrifter - Flying -When this Vehicle enters, draw two cards. -Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 3/2 - - DFT~ - 1 - - - Interface Ace - This creature saddles Mounts and crews Vehicles using its toughness rather than its power. -Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn. - - W - Artifact Creature — Robot Pilot - Creature - 2 - 1W - 0/4 - - DFT~ - 2 - - - Intimidation Tactics - Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card. -Cycling {3} ({3}, Discard this card: Draw a card.) - - B - Sorcery - Sorcery - 1 - B - - DFT~ - 3 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - DFT~ - 0 - - - Jibbirik Omnivore - - - G - Creature — Beast - Creature - 2 - 1G - 3/2 - - DFT~ - 2 - - - Jungle Hollow - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {B} or {G}. - - Land - Land - 0 - - DFT~ - 0 - - - Kalakscion, Hunger Tyrant - - - B - Legendary Creature — Crocodile - Creature - 3 - 1BB - 7/2 - - DFT~ - 2 - - - Keen Buccaneer - Vigilance -Exhaust — {1}{U}: Draw a card, then discard a card. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) - - U - Creature — Octopus Pirate - Creature - 3 - 2U - 2/3 - - DFT~ - 2 - - - Ketramose, the New Dawn - Menace, lifelink, indestructible -Ketramose can't attack or block unless there are seven or more cards in exile. -Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. - - BW - Legendary Creature — God - Creature - 3 - 1WB - 4/4 - - DFT~ - 2 - - - Ketramose, the New Dawn - Menace, lifelink, indestructible -Ketramose can't attack or block unless there are seven or more cards in exile. -Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. - - BW - Legendary Creature — God - Creature - 3 - 1WB - 4/4 - - DFT~ - 2 - - - Ketramose, the New Dawn - Menace, lifelink, indestructible -Ketramose can't attack or block unless there are seven or more cards in exile. -Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. - - BW - Legendary Creature — God - Creature - 3 - 1WB - 4/4 - - DFT~ - 2 - - - Ketramose, the New Dawn - Menace, lifelink, indestructible -Ketramose can't attack or block unless there are seven or more cards in exile. -Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life. - - BW - Legendary Creature — God - Creature - 3 - 1WB - 4/4 - - DFT~ - 2 - - - Kickoff Celebrations - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -When this enchantment enters, you may discard a card. If you do, draw two cards. -Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn. - - R - Enchantment - Enchantment - 2 - 1R - - DFT~ - 1 - - - Kolodin, Triumph Caster - Mounts and Vehicles you control have haste. -Whenever a Mount you control enters, it becomes saddled until end of turn. -Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. - - RW - Legendary Creature — Human Pilot - Creature - 2 - RW - 2/3 - - DFT~ - 2 - - - Kolodin, Triumph Caster - Mounts and Vehicles you control have haste. -Whenever a Mount you control enters, it becomes saddled until end of turn. -Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. - - RW - Legendary Creature — Human Pilot - Creature - 2 - RW - 2/3 - - DFT~ - 2 - - - Kolodin, Triumph Caster - Mounts and Vehicles you control have haste. -Whenever a Mount you control enters, it becomes saddled until end of turn. -Whenever a Vehicle you control enters, it becomes an artifact creature until end of turn. - - RW - Legendary Creature — Human Pilot - Creature - 2 - RW - 2/3 - - DFT~ - 2 - - - Lagorin, Soul of Alacria - Flying -Whenever Lagorin attacks while saddled, put a +1/+1 counter on each of up to two target Mounts and/or Vehicles. -Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - GW - Legendary Creature — Beast Mount - Creature - 2 - GW - 1/1 - - DFT~ - 2 - - - Leonin Surveyor - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -During your turn, this creature has first strike. -Max speed — {3}, Exile this card from your graveyard: Draw a card. - - W - Creature — Cat Scout - Creature - 2 - 1W - 2/2 - - DFT~ - 2 - - - Lifecraft Engine - As this Vehicle enters, choose a creature type. -Vehicle creatures you control are the chosen creature type in addition to their other types. -Each creature you control of the chosen type other than this Vehicle gets +1/+1. -Crew 3 - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - DFT~ - 1 - - - Lifecraft Engine - As this Vehicle enters, choose a creature type. -Vehicle creatures you control are the chosen creature type in addition to their other types. -Each creature you control of the chosen type other than this Vehicle gets +1/+1. -Crew 3 - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - DFT~ - 1 - - - Lifecraft Engine - As this Vehicle enters, choose a creature type. -Vehicle creatures you control are the chosen creature type in addition to their other types. -Each creature you control of the chosen type other than this Vehicle gets +1/+1. -Crew 3 - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - DFT~ - 1 - - - Lifecraft Engine - As this Vehicle enters, choose a creature type. -Vehicle creatures you control are the chosen creature type in addition to their other types. -Each creature you control of the chosen type other than this Vehicle gets +1/+1. -Crew 3 - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - DFT~ - 1 - - - Lifecraft Engine - As this Vehicle enters, choose a creature type. -Vehicle creatures you control are the chosen creature type in addition to their other types. -Each creature you control of the chosen type other than this Vehicle gets +1/+1. -Crew 3 - - Artifact — Vehicle - Artifact - 3 - 3 - 4/4 - - DFT~ - 1 - - - Lightning Strike - Lightning Strike deals 3 damage to any target. - - R - Instant - Instant - 2 - 1R - - DFT~ - 3 - - - Lightshield Parry - Target creature gets +2/+2 until end of turn. -Cycling {2} ({2}, Discard this card: Draw a card.) - - W - Instant - Instant - 1 - W - - DFT~ - 3 - - - Lightwheel Enhancements - Enchant creature or Vehicle -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Enchanted permanent gets +1/+1 and has vigilance. -Max speed — You may cast this card from your graveyard. - - W - Enchantment — Aura - Enchantment - 1 - W - - DFT~ - 1 - - - Locust Spray - Target creature gets -1/-1 until end of turn. -Cycling {B} ({B}, Discard this card: Draw a card.) - - B - Instant - Instant - 1 - B - - DFT~ - 3 - - - Loot, the Pathfinder - Double strike, vigilance, haste -Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) -Exhaust — {U}, {T}: Draw three cards. -Exhaust — {R}, {T}: Loot deals 3 damage to any target. - - GRU - Legendary Creature — Beast Noble - Creature - 5 - 2GUR - 2/4 - - DFT~ - 2 - - - Loot, the Pathfinder - Double strike, vigilance, haste -Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) -Exhaust — {U}, {T}: Draw three cards. -Exhaust — {R}, {T}: Loot deals 3 damage to any target. - - GRU - Legendary Creature — Beast Noble - Creature - 5 - 2GUR - 2/4 - - DFT~ - 2 - - - Loot, the Pathfinder - Double strike, vigilance, haste -Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) -Exhaust — {U}, {T}: Draw three cards. -Exhaust — {R}, {T}: Loot deals 3 damage to any target. - - GRU - Legendary Creature — Beast Noble - Creature - 5 - 2GUR - 2/4 - - DFT~ - 2 - - - Loot, the Pathfinder - Double strike, vigilance, haste -Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) -Exhaust — {U}, {T}: Draw three cards. -Exhaust — {R}, {T}: Loot deals 3 damage to any target. - - GRU - Legendary Creature — Beast Noble - Creature - 5 - 2GUR - 2/4 - - DFT~ - 2 - - - Loot, the Pathfinder - Double strike, vigilance, haste -Exhaust — {G}, {T}: Add three mana of any one color. (Activate each exhaust ability only once.) -Exhaust — {U}, {T}: Draw three cards. -Exhaust — {R}, {T}: Loot deals 3 damage to any target. - - GRU - Legendary Creature — Beast Noble - Creature - 5 - 2GUR - 2/4 - - DFT~ - 2 - - - Lotusguard Disciple - Flying -When this creature enters, target creature or Vehicle gains lifelink and indestructible until end of turn. - - W - Creature — Bird Cleric - Creature - 3 - 2W - 2/2 - - DFT~ - 2 - - - Loxodon Surveyor - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — {3}, Exile this card from your graveyard: Draw a card. - - G - Creature — Elephant Scout - Creature - 3 - 2G - 3/3 - - DFT~ - 2 - - - Lumbering Worldwagon - This Vehicle's power is equal to the number of lands you control. -Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Crew 4 - - G - Artifact — Vehicle - Artifact - 3 - 2G - */4 - - DFT~ - 1 - - - Lumbering Worldwagon - This Vehicle's power is equal to the number of lands you control. -Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Crew 4 - - G - Artifact — Vehicle - Artifact - 3 - 2G - */4 - - DFT~ - 1 - - - Lumbering Worldwagon - This Vehicle's power is equal to the number of lands you control. -Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Crew 4 - - G - Artifact — Vehicle - Artifact - 3 - 2G - */4 - - DFT~ - 1 - - - Lumbering Worldwagon - This Vehicle's power is equal to the number of lands you control. -Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Crew 4 - - G - Artifact — Vehicle - Artifact - 3 - 2G - */4 - - DFT~ - 1 - - - Lumbering Worldwagon - This Vehicle's power is equal to the number of lands you control. -Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -Crew 4 - - G - Artifact — Vehicle - Artifact - 3 - 2G - */4 - - DFT~ - 1 - - - Magmakin Artillerist - Whenever you discard one or more cards, this creature deals that much damage to each opponent. -Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -When you cycle this card, it deals 1 damage to each opponent. - - R - Creature — Elemental Pirate - Creature - 3 - 2R - 1/4 - - DFT~ - 2 - - - Marauding Mako - Whenever you discard one or more cards, put that many +1/+1 counters on this creature. -Cycling {2} ({2}, Discard this card: Draw a card.) - - R - Creature — Shark Pirate - Creature - 1 - R - 1/1 - - DFT~ - 2 - - - Marauding Mako - Whenever you discard one or more cards, put that many +1/+1 counters on this creature. -Cycling {2} ({2}, Discard this card: Draw a card.) - - R - Creature — Shark Pirate - Creature - 1 - R - 1/1 - - DFT~ - 2 - - - March of the World Ooze - Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. -Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. - - G - Enchantment - Enchantment - 6 - 3GGG - - DFT~ - 1 - - - March of the World Ooze - Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. -Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. - - G - Enchantment - Enchantment - 6 - 3GGG - - DFT~ - 1 - - - March of the World Ooze - Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. -Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. - - G - Enchantment - Enchantment - 6 - 3GGG - - DFT~ - 1 - - - March of the World Ooze - Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. -Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. - - G - Enchantment - Enchantment - 6 - 3GGG - - DFT~ - 1 - - - March of the World Ooze - Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types. -Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token. - - G - Enchantment - Enchantment - 6 - 3GGG - - DFT~ - 1 - - - Marketback Walker - This creature enters with X +1/+1 counters on it. -{4}: Put a +1/+1 counter on this creature. -When this creature dies, draw a card for each +1/+1 counter on it. - - Artifact Creature — Construct - Creature - 0 - XX - 0/0 - - DFT~ - 2 - - - Marketback Walker - This creature enters with X +1/+1 counters on it. -{4}: Put a +1/+1 counter on this creature. -When this creature dies, draw a card for each +1/+1 counter on it. - - Artifact Creature — Construct - Creature - 0 - XX - 0/0 - - DFT~ - 2 - - - Marketback Walker - This creature enters with X +1/+1 counters on it. -{4}: Put a +1/+1 counter on this creature. -When this creature dies, draw a card for each +1/+1 counter on it. - - Artifact Creature — Construct - Creature - 0 - XX - 0/0 - - DFT~ - 2 - - - Marshals' Pathcruiser - When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) -Crew 5 - - Artifact — Vehicle - Artifact - 3 - 3 - 6/5 - - DFT~ - 1 - - - Marshals' Pathcruiser - When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) -Crew 5 - - Artifact — Vehicle - Artifact - 3 - 3 - 6/5 - - DFT~ - 1 - - - Maximum Overdrive - Put a +1/+1 counter on target creature. It gains deathtouch and indestructible until end of turn. - - B - Instant - Instant - 2 - 1B - - DFT~ - 3 - - - Memory Guardian - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -Flying - - U - Artifact Creature — Robot Artificer - Creature - 5 - 4U - 3/4 - - DFT~ - 2 - - - Mendicant Core, Guidelight - Mendicant Core's power is equal to the number of artifacts you control. -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) - - UW - Legendary Artifact Creature — Robot - Creature - 2 - WU - */3 - - DFT~ - 2 - - - Mendicant Core, Guidelight - Mendicant Core's power is equal to the number of artifacts you control. -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) - - UW - Legendary Artifact Creature — Robot - Creature - 2 - WU - */3 - - DFT~ - 2 - - - Mendicant Core, Guidelight - Mendicant Core's power is equal to the number of artifacts you control. -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.) - - UW - Legendary Artifact Creature — Robot - Creature - 2 - WU - */3 - - DFT~ - 2 - - - Midnight Mangler - During turns other than yours, this Vehicle is an artifact creature. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 2 - 1U - 3/3 - - DFT~ - 1 - - - Midnight Mangler - During turns other than yours, this Vehicle is an artifact creature. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - U - Artifact — Vehicle - Artifact - 2 - 1U - 3/3 - - DFT~ - 1 - - - Migrating Ketradon - Reach -When this creature enters, you gain 4 life. -Cycling {2} ({2}, Discard this card: Draw a card.) - - G - Creature — Dinosaur - Creature - 6 - 4GG - 6/6 - - DFT~ - 2 - - - Mimeoplasm, Revered One - As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. -{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability. - - BGU - Legendary Creature — Ooze - Creature - 3 - XBGU - 0/0 - - DFT~ - 2 - - - Mimeoplasm, Revered One - As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. -{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability. - - BGU - Legendary Creature — Ooze - Creature - 3 - XBGU - 0/0 - - DFT~ - 2 - - - Mimeoplasm, Revered One - As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. -{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability. - - BGU - Legendary Creature — Ooze - Creature - 3 - XBGU - 0/0 - - DFT~ - 2 - - - Mimeoplasm, Revered One - As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. -{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability. - - BGU - Legendary Creature — Ooze - Creature - 3 - XBGU - 0/0 - - DFT~ - 2 - - - Mimeoplasm, Revered One - As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. -{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability. - - BGU - Legendary Creature — Ooze - Creature - 3 - XBGU - 0/0 - - DFT~ - 2 - - - Mindspring Merfolk - Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) - - U - Creature — Merfolk Wizard - Creature - 1 - U - 1/1 - - DFT~ - 2 - - - Mindspring Merfolk - Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) - - U - Creature — Merfolk Wizard - Creature - 1 - U - 1/1 - - DFT~ - 2 - - - Mindspring Merfolk - Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) - - U - Creature — Merfolk Wizard - Creature - 1 - U - 1/1 - - DFT~ - 2 - - - Mindspring Merfolk - Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.) - - U - Creature — Merfolk Wizard - Creature - 1 - U - 1/1 - - DFT~ - 2 - - - Molt Tender - {T}: Mill a card. (Put the top card of your library into your graveyard.) -{T}, Exile a card from your graveyard: Add one mana of any color. - - G - Creature — Insect Druid - Creature - 1 - G - 1/1 - - DFT~ - 2 - - - Momentum Breaker - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card. -{2}, Sacrifice this enchantment: You gain life equal to your speed. - - B - Enchantment - Enchantment - 2 - 1B - - DFT~ - 1 - - - Monument to Endurance - Whenever you discard a card, choose one that hasn't been chosen this turn — -• Draw a card. -• Create a Treasure token. -• Each opponent loses 3 life. - - Artifact - Artifact - 3 - 3 - - DFT~ - 1 - - - Monument to Endurance - Whenever you discard a card, choose one that hasn't been chosen this turn — -• Draw a card. -• Create a Treasure token. -• Each opponent loses 3 life. - - Artifact - Artifact - 3 - 3 - - DFT~ - 1 - - - Monument to Endurance - Whenever you discard a card, choose one that hasn't been chosen this turn — -• Draw a card. -• Create a Treasure token. -• Each opponent loses 3 life. - - Artifact - Artifact - 3 - 3 - - DFT~ - 1 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - DFT~ - 0 - - - Mu Yanling, Wind Rider - When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. -Vehicles you control have flying. -Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. - - U - Legendary Creature — Human Wizard Pilot - Creature - 4 - 2UU - 2/4 - - DFT~ - 2 - - - Mu Yanling, Wind Rider - When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. -Vehicles you control have flying. -Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. - - U - Legendary Creature — Human Wizard Pilot - Creature - 4 - 2UU - 2/4 - - DFT~ - 2 - - - Mu Yanling, Wind Rider - When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. -Vehicles you control have flying. -Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. - - U - Legendary Creature — Human Wizard Pilot - Creature - 4 - 2UU - 2/4 - - DFT~ - 2 - - - Mu Yanling, Wind Rider - When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. -Vehicles you control have flying. -Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. - - U - Legendary Creature — Human Wizard Pilot - Creature - 4 - 2UU - 2/4 - - DFT~ - 2 - - - Mu Yanling, Wind Rider - When this creature enters, create a 3/2 colorless Vehicle artifact token with crew 1. -Vehicles you control have flying. -Whenever one or more creatures you control with flying deal combat damage to a player, draw a card. - - U - Legendary Creature — Human Wizard Pilot - Creature - 4 - 2UU - 2/4 - - DFT~ - 2 - - - Muraganda Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Add {C}{C}. - - Land - Land - 0 - - DFT~ - 0 - - - Muraganda Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Add {C}{C}. - - Land - Land - 0 - - DFT~ - 0 - - - Muraganda Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Add {C}{C}. - - Land - Land - 0 - - DFT~ - 0 - - - Muraganda Raceway - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add {C}. -Max speed — {T}: Add {C}{C}. - - Land - Land - 0 - - DFT~ - 0 - - - Mutant Surveyor - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{2}: This creature gets +1/+1 until end of turn. -Max speed — {3}, Exile this card from your graveyard: Draw a card. - - B - Creature — Mutant Scout - Creature - 3 - 2B - 2/3 - - DFT~ - 2 - - - Nesting Bot - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -When this creature dies, create a 1/1 colorless Servo artifact creature token. -Max speed — This creature gets +1/+0. - - W - Artifact Creature — Robot - Creature - 1 - W - 1/1 - - DFT~ - 2 - - - Night Market - This land enters tapped. As it enters, choose a color. -{T}: Add one mana of the chosen color. -Cycling {3} ({3}, Discard this card: Draw a card.) - - Land - Land - 0 - - DFT~ - 0 - - - Nimble Thopterist - When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. - - U - Creature — Vedalken Artificer - Creature - 4 - 3U - 3/2 - - DFT~ - 2 - - - Oildeep Gearhulk - Lifelink, ward {1} -When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. - - BU - Artifact Creature — Construct - Creature - 4 - UUBB - 4/4 - - DFT~ - 2 - - - Oildeep Gearhulk - Lifelink, ward {1} -When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. - - BU - Artifact Creature — Construct - Creature - 4 - UUBB - 4/4 - - DFT~ - 2 - - - Oildeep Gearhulk - Lifelink, ward {1} -When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. - - BU - Artifact Creature — Construct - Creature - 4 - UUBB - 4/4 - - DFT~ - 2 - - - Oildeep Gearhulk - Lifelink, ward {1} -When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card. - - BU - Artifact Creature — Construct - Creature - 4 - UUBB - 4/4 - - DFT~ - 2 - - - Ooze Patrol - When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) - - G - Creature — Ooze - Creature - 4 - 3G - 2/2 - - DFT~ - 2 - - - Outpace Oblivion - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -When this enchantment enters, it deals 5 damage to up to one target creature or planeswalker. -{2}, Sacrifice this enchantment: It deals 2 damage to each player who doesn't have max speed. - - R - Enchantment - Enchantment - 3 - 2R - - DFT~ - 1 - - - Oviya, Automech Artisan - Each creature that's attacking one of your opponents has trample. -{G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it. - - G - Legendary Creature — Human Artificer - Creature - 4 - 3G - 1/2 - - DFT~ - 2 - - - Oviya, Automech Artisan - Each creature that's attacking one of your opponents has trample. -{G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it. - - G - Legendary Creature — Human Artificer - Creature - 4 - 3G - 1/2 - - DFT~ - 2 - - - Oviya, Automech Artisan - Each creature that's attacking one of your opponents has trample. -{G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it. - - G - Legendary Creature — Human Artificer - Creature - 4 - 3G - 1/2 - - DFT~ - 2 - - - Pacesetter Paragon - Exhaust — {2}{R}: Put a +1/+1 counter on this creature. It gains double strike until end of turn. (Activate each exhaust ability only once.) - - R - Creature — Human Pilot - Creature - 3 - 2R - 2/3 - - DFT~ - 2 - - - Pactdoll Terror - Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life. - - B - Artifact Creature — Toy - Creature - 4 - 3B - 3/4 - - DFT~ - 2 - - - Pedal to the Metal - Target creature gets +X/+0 and gains first strike until end of turn. - - R - Instant - Instant - 1 - XR - - DFT~ - 3 - - - Perilous Snare - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. -Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery. - - W - Artifact - Artifact - 3 - 2W - - DFT~ - 1 - - - Perilous Snare - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. -Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery. - - W - Artifact - Artifact - 3 - 2W - - DFT~ - 1 - - - Perilous Snare - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. -Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery. - - W - Artifact - Artifact - 3 - 2W - - DFT~ - 1 - - - Pit Automaton - Defender -{T}: Add {C}{C}. Spend this mana only to activate abilities. -{2}, {T}: When you next activate an exhaust ability that isn't a mana ability this turn, copy it. You may choose new targets for the copy. - - Artifact Creature — Construct - Creature - 2 - 2 - 0/4 - - DFT~ - 2 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - DFT~ - 0 - - - Plow Through - Choose one — -• Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) -• Destroy target Vehicle. - - G - Sorcery - Sorcery - 1 - G - - DFT~ - 3 - - - Point the Way - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{3}{G}, Sacrifice this enchantment: Search your library for up to X basic land cards, where X is your speed. Put those cards onto the battlefield tapped, then shuffle. - - G - Enchantment - Enchantment - 1 - G - - DFT~ - 1 - - - Possession Engine - When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. -Crew 3 - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 5/5 - - DFT~ - 1 - - - Possession Engine - When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. -Crew 3 - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 5/5 - - DFT~ - 1 - - - Possession Engine - When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. -Crew 3 - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 5/5 - - DFT~ - 1 - - - Possession Engine - When this Vehicle enters, gain control of target creature an opponent controls for as long as you control this Vehicle. That creature can't attack or block for as long as you control this Vehicle. -Crew 3 - - U - Artifact — Vehicle - Artifact - 5 - 3UU - 5/5 - - DFT~ - 1 - - - Pothole Mole - When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) - - G - Creature — Mole - Creature - 3 - 2G - 2/3 - - DFT~ - 2 - - - Pride of the Road - Vigilance -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn. - - W - Creature — Zombie Cat Warrior - Creature - 4 - 3W - 2/5 - - DFT~ - 2 - - - Prowcatcher Specialist - Haste -Exhaust — {3}{R}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) - - R - Creature — Goblin Warrior - Creature - 2 - 1R - 2/1 - - DFT~ - 2 - - - Push the Limit - Return all Mount and Vehicle cards from your graveyard to the battlefield. Sacrifice them at the beginning of the next end step. -Vehicles you control become artifact creatures until end of turn. Creatures you control gain haste until end of turn. - - R - Sorcery - Sorcery - 7 - 5RR - - DFT~ - 3 - - - Pyrewood Gearhulk - Vigilance, menace -When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. - - GR - Artifact Creature — Construct - Creature - 6 - 2RRGG - 7/7 - - DFT~ - 2 - - - Pyrewood Gearhulk - Vigilance, menace -When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. - - GR - Artifact Creature — Construct - Creature - 6 - 2RRGG - 7/7 - - DFT~ - 2 - - - Pyrewood Gearhulk - Vigilance, menace -When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. - - GR - Artifact Creature — Construct - Creature - 6 - 2RRGG - 7/7 - - DFT~ - 2 - - - Pyrewood Gearhulk - Vigilance, menace -When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn. - - GR - Artifact Creature — Construct - Creature - 6 - 2RRGG - 7/7 - - DFT~ - 2 - - - Quag Feast - Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. - - B - Sorcery - Sorcery - 2 - 1B - - DFT~ - 3 - - - Quag Feast - Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. - - B - Sorcery - Sorcery - 2 - 1B - - DFT~ - 3 - - - Quag Feast - Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard. - - B - Sorcery - Sorcery - 2 - 1B - - DFT~ - 3 - - - Racers' Scoreboard - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -When this artifact enters, draw two cards, then discard a card. -Max speed — Spells you cast cost {1} less to cast. - - Artifact - Artifact - 4 - 4 - - DFT~ - 1 - - - Radiant Lotus - {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. - - Artifact - Artifact - 6 - 6 - - DFT~ - 1 - - - Radiant Lotus - {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. - - Artifact - Artifact - 6 - 6 - - DFT~ - 1 - - - Radiant Lotus - {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. - - Artifact - Artifact - 6 - 6 - - DFT~ - 1 - - - Radiant Lotus - {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. - - Artifact - Artifact - 6 - 6 - - DFT~ - 1 - - - Radiant Lotus - {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. - - Artifact - Artifact - 6 - 6 - - DFT~ - 1 - - - Rangers' Aetherhive - Vigilance -Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - GU - Artifact — Vehicle - Artifact - 3 - 1GU - 3/5 - - DFT~ - 1 - - - Rangers' Aetherhive - Vigilance -Whenever you activate an exhaust ability, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - GU - Artifact — Vehicle - Artifact - 3 - 1GU - 3/5 - - DFT~ - 1 - - - Rangers' Refueler - Whenever you activate an exhaust ability, draw a card. -Exhaust — {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) -Crew 2 - - U - Artifact — Vehicle - Artifact - 2 - 1U - 3/3 - - DFT~ - 1 - - - Rangers' Refueler - Whenever you activate an exhaust ability, draw a card. -Exhaust — {4}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) -Crew 2 - - U - Artifact — Vehicle - Artifact - 2 - 1U - 3/3 - - DFT~ - 1 - - - Reckless Velocitaur - Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gets +2/+0 and gains trample until end of turn. - - R - Creature — Minotaur Pilot - Creature - 4 - 3R - 3/3 - - DFT~ - 2 - - - Redshift, Rocketeer Chief - Vigilance -{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. -Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) - - GR - Legendary Creature — Goblin Pilot - Creature - 2 - RG - 2/3 - - DFT~ - 2 - - - Redshift, Rocketeer Chief - Vigilance -{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. -Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) - - GR - Legendary Creature — Goblin Pilot - Creature - 2 - RG - 2/3 - - DFT~ - 2 - - - Redshift, Rocketeer Chief - Vigilance -{T}: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities. -Exhaust — {10}{R}{G}: Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.) - - GR - Legendary Creature — Goblin Pilot - Creature - 2 - RG - 2/3 - - DFT~ - 2 - - - Reef Roads - This land enters tapped unless you control a Mount or Vehicle. -{T}: Add {U}. -{1}{U}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. - - Land - Land - 0 - - DFT~ - 0 - - - Regal Imperiosaur - Other Dinosaurs you control get +1/+1. - - G - Creature — Dinosaur - Creature - 3 - 1GG - 5/4 - - DFT~ - 2 - - - Regal Imperiosaur - Other Dinosaurs you control get +1/+1. - - G - Creature — Dinosaur - Creature - 3 - 1GG - 5/4 - - DFT~ - 2 - - - Regal Imperiosaur - Other Dinosaurs you control get +1/+1. - - G - Creature — Dinosaur - Creature - 3 - 1GG - 5/4 - - DFT~ - 2 - - - Repurposing Bay - {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. - - U - Artifact - Artifact - 3 - 2U - - DFT~ - 1 - - - Repurposing Bay - {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. - - U - Artifact - Artifact - 3 - 2U - - DFT~ - 1 - - - Repurposing Bay - {2}, {T}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. - - U - Artifact - Artifact - 3 - 2U - - DFT~ - 1 - - - Ride's End - This spell costs {3} less to cast if it targets a tapped permanent. -Exile target creature or Vehicle. - - W - Instant - Instant - 5 - 4W - - DFT~ - 3 - - - Ripclaw Wrangler - When this Vehicle enters, each opponent discards a card. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact — Vehicle - Artifact - 4 - 3B - 4/3 - - DFT~ - 1 - - - Ripclaw Wrangler - When this Vehicle enters, each opponent discards a card. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - B - Artifact — Vehicle - Artifact - 4 - 3B - 4/3 - - DFT~ - 1 - - - Riptide Gearhulk - Double strike -Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top. - - UW - Artifact Creature — Construct - Creature - 5 - 1WWUU - 2/5 - - DFT~ - 2 - - - Riptide Gearhulk - Double strike -Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top. - - UW - Artifact Creature — Construct - Creature - 5 - 1WWUU - 2/5 - - DFT~ - 2 - - - Riptide Gearhulk - Double strike -Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top. - - UW - Artifact Creature — Construct - Creature - 5 - 1WWUU - 2/5 - - DFT~ - 2 - - - Riptide Gearhulk - Double strike -Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top. - - UW - Artifact Creature — Construct - Creature - 5 - 1WWUU - 2/5 - - DFT~ - 2 - - - Rise from the Wreck - Return up to one target creature card, up to one target Mount card, up to one target Vehicle card, and up to one target creature card with no abilities from your graveyard to your hand. - - G - Sorcery - Sorcery - 3 - 2G - - DFT~ - 3 - - - Risen Necroregent - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — At the beginning of your end step, create a 2/2 black Zombie creature token. - - B - Creature — Zombie Cat Knight - Creature - 5 - 4B - 5/4 - - DFT~ - 2 - - - Risky Shortcut - Draw two cards. Each player loses 2 life. - - B - Sorcery - Sorcery - 3 - 2B - - DFT~ - 3 - - - Riverchurn Monument - {1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.) -Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.) - - U - Artifact - Artifact - 2 - 1U - - DFT~ - 1 - - - Riverchurn Monument - {1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.) -Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.) - - U - Artifact - Artifact - 2 - 1U - - DFT~ - 1 - - - Riverchurn Monument - {1}, {T}: Any number of target players each mill two cards. (Each of them puts the top two cards of their library into their graveyard.) -Exhaust — {2}{U}{U}, {T}: Any number of target players each mill cards equal to the number of cards in their graveyard. (Activate each exhaust ability only once.) - - U - Artifact - Artifact - 2 - 1U - - DFT~ - 1 - - - Riverpyre Verge - {T}: Add {R}. -{T}: Add {U}. Activate only if you control an Island or a Mountain. - - Land - Land - 0 - - DFT~ - 0 - - - Riverpyre Verge - {T}: Add {R}. -{T}: Add {U}. Activate only if you control an Island or a Mountain. - - Land - Land - 0 - - DFT~ - 0 - - - Riverpyre Verge - {T}: Add {R}. -{T}: Add {U}. Activate only if you control an Island or a Mountain. - - Land - Land - 0 - - DFT~ - 0 - - - Road Rage - Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control. - - R - Instant - Instant - 1 - R - - DFT~ - 3 - - - Roadside Assistance - Enchant creature or Vehicle -When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." -Enchanted permanent gets +1/+1 and has lifelink. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - DFT~ - 1 - - - Roadside Blowout - This spell costs {2} less to cast if it targets a permanent with mana value 1. -Return target creature or Vehicle an opponent controls to its owner's hand. -Draw a card. - - U - Sorcery - Sorcery - 3 - 2U - - DFT~ - 3 - - - Rocketeer Boostbuggy - Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") -Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) -Crew 1 - - GR - Artifact — Vehicle - Artifact - 2 - RG - 3/2 - - DFT~ - 1 - - - Rocketeer Boostbuggy - Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") -Exhaust — {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) -Crew 1 - - GR - Artifact — Vehicle - Artifact - 2 - RG - 3/2 - - DFT~ - 1 - - - Rocky Roads - This land enters tapped unless you control a Mount or Vehicle. -{T}: Add {R}. -{1}{R}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. - - Land - Land - 0 - - DFT~ - 0 - - - Rover Blades - Double strike -Equipped creature has double strike. -Equip {4} -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.) - - Artifact — Equipment Vehicle - Artifact - 3 - 3 - 2/2 - - DFT~ - 1 - - - Rover Blades - Double strike -Equipped creature has double strike. -Equip {4} -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.) - - Artifact — Equipment Vehicle - Artifact - 3 - 3 - 2/2 - - DFT~ - 1 - - - Rugged Highlands - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {R} or {G}. - - Land - Land - 0 - - DFT~ - 0 - - - Run Over - This spell costs {1} less to cast if it targets a Mount or Vehicle you control. -Target creature you control deals damage equal to its power to target creature an opponent controls. - - G - Instant - Instant - 2 - 1G - - DFT~ - 3 - - - Sab-Sunen, Luxa Embodied - Reach, trample, indestructible -Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) -At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. - - GU - Legendary Creature — God - Creature - 5 - 3GU - 6/6 - - DFT~ - 2 - - - Sab-Sunen, Luxa Embodied - Reach, trample, indestructible -Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) -At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. - - GU - Legendary Creature — God - Creature - 5 - 3GU - 6/6 - - DFT~ - 2 - - - Sab-Sunen, Luxa Embodied - Reach, trample, indestructible -Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) -At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. - - GU - Legendary Creature — God - Creature - 5 - 3GU - 6/6 - - DFT~ - 2 - - - Sab-Sunen, Luxa Embodied - Reach, trample, indestructible -Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) -At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards. - - GU - Legendary Creature — God - Creature - 5 - 3GU - 6/6 - - DFT~ - 2 - - - Sabotage Strategist - Flying, vigilance -Whenever one or more creatures attack you, those creatures get -1/-0 until end of turn. -Exhaust — {5}{U}{U}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.) - - U - Creature — Vedalken Ranger - Creature - 4 - 2UU - 2/2 - - DFT~ - 2 - - - Salvation Engine - Other artifact creatures you control get +2/+2. -Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. -Crew 6 - - W - Artifact — Vehicle - Artifact - 5 - 4W - 6/10 - - DFT~ - 1 - - - Salvation Engine - Other artifact creatures you control get +2/+2. -Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. -Crew 6 - - W - Artifact — Vehicle - Artifact - 5 - 4W - 6/10 - - DFT~ - 1 - - - Salvation Engine - Other artifact creatures you control get +2/+2. -Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. -Crew 6 - - W - Artifact — Vehicle - Artifact - 5 - 4W - 6/10 - - DFT~ - 1 - - - Salvation Engine - Other artifact creatures you control get +2/+2. -Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. -Crew 6 - - W - Artifact — Vehicle - Artifact - 5 - 4W - 6/10 - - DFT~ - 1 - - - Salvation Engine - Other artifact creatures you control get +2/+2. -Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. -Crew 6 - - W - Artifact — Vehicle - Artifact - 5 - 4W - 6/10 - - DFT~ - 1 - - - Salvation Engine - Other artifact creatures you control get +2/+2. -Whenever this Vehicle attacks, return up to one target artifact card from your graveyard to the battlefield. -Crew 6 - - W - Artifact — Vehicle - Artifact - 5 - 4W - 6/10 - - DFT~ - 1 - - - Samut, the Driving Force - First strike, vigilance, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Other creatures you control get +X/+0, where X is your speed. -Noncreature spells you cast cost {X} less to cast, where X is your speed. - - GRW - Legendary Creature — Human Warrior Cleric - Creature - 6 - 3RGW - 4/5 - - DFT~ - 2 - - - Samut, the Driving Force - First strike, vigilance, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Other creatures you control get +X/+0, where X is your speed. -Noncreature spells you cast cost {X} less to cast, where X is your speed. - - GRW - Legendary Creature — Human Warrior Cleric - Creature - 6 - 3RGW - 4/5 - - DFT~ - 2 - - - Samut, the Driving Force - First strike, vigilance, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Other creatures you control get +X/+0, where X is your speed. -Noncreature spells you cast cost {X} less to cast, where X is your speed. - - GRW - Legendary Creature — Human Warrior Cleric - Creature - 6 - 3RGW - 4/5 - - DFT~ - 2 - - - Scoured Barrens - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {W} or {B}. - - Land - Land - 0 - - DFT~ - 0 - - - Scrap Compactor - {3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. -{6}, {T}, Sacrifice this artifact: Destroy target creature or Vehicle. - - Artifact - Artifact - 1 - 1 - - DFT~ - 1 - - - Scrounging Skyray - Flying -Whenever you discard one or more cards, put that many +1/+1 counters on this creature. -Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Creature — Fish Pirate - Creature - 2 - 1U - 1/2 - - DFT~ - 2 - - - Shefet Archfiend - Flying -When Shefet Archfiend enters, all other creatures get -2/-2 until end of turn. -Cycling {2} ({2}, Discard this card: Draw a card.) - - B - Creature — Demon - Creature - 7 - 5BB - 5/5 - - DFT~ - 2 - - - Silken Strength - Flash -Enchant creature or Vehicle -When this Aura enters, untap enchanted permanent. -Enchanted permanent gets +1/+2 and has reach. - - G - Enchantment — Aura - Enchantment - 2 - 1G - - DFT~ - 1 - - - Sita Varma, Masked Racer - Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) - - GU - Legendary Creature — Human Rogue - Creature - 2 - GU - 2/3 - - DFT~ - 2 - - - Sita Varma, Masked Racer - Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) - - GU - Legendary Creature — Human Rogue - Creature - 2 - GU - 2/3 - - DFT~ - 2 - - - Sita Varma, Masked Racer - Exhaust — {X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.) - - GU - Legendary Creature — Human Rogue - Creature - 2 - GU - 2/3 - - DFT~ - 2 - - - Skybox Ferry - Flying -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -Cycling {2} ({2}, Discard this card: Draw a card.) - - Artifact — Vehicle - Artifact - 5 - 5 - 4/4 - - DFT~ - 1 - - - Skybox Ferry - Flying -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -Cycling {2} ({2}, Discard this card: Draw a card.) - - Artifact — Vehicle - Artifact - 5 - 5 - 4/4 - - DFT~ - 1 - - - Skycrash - Destroy target artifact. -Cycling {R} ({R}, Discard this card: Draw a card.) - - R - Instant - Instant - 2 - 1R - - DFT~ - 3 - - - Skyseer's Chariot - Flying -As this Vehicle enters, choose a nonland card name. -Activated abilities of sources with the chosen name cost {2} more to activate. -Crew 2 - - W - Artifact — Vehicle - Artifact - 2 - 1W - 3/3 - - DFT~ - 1 - - - Skyseer's Chariot - Flying -As this Vehicle enters, choose a nonland card name. -Activated abilities of sources with the chosen name cost {2} more to activate. -Crew 2 - - W - Artifact — Vehicle - Artifact - 2 - 1W - 3/3 - - DFT~ - 1 - - - Skyseer's Chariot - Flying -As this Vehicle enters, choose a nonland card name. -Activated abilities of sources with the chosen name cost {2} more to activate. -Crew 2 - - W - Artifact — Vehicle - Artifact - 2 - 1W - 3/3 - - DFT~ - 1 - - - Skyseer's Chariot - Flying -As this Vehicle enters, choose a nonland card name. -Activated abilities of sources with the chosen name cost {2} more to activate. -Crew 2 - - W - Artifact — Vehicle - Artifact - 2 - 1W - 3/3 - - DFT~ - 1 - - - Skyserpent Seeker - Flying, deathtouch -Exhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) - - GU - Creature — Snake - Creature - 2 - GU - 1/1 - - DFT~ - 2 - - - Skyserpent Seeker - Flying, deathtouch -Exhaust — {4}: Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) - - GU - Creature — Snake - Creature - 2 - GU - 1/1 - - DFT~ - 2 - - - Skystreak Engineer - Flying -Exhaust — {4}{U}: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.) - - U - Creature — Human Pilot - Creature - 2 - 1U - 1/3 - - DFT~ - 2 - - - Slick Imitator - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — {1}, Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) - - U - Creature — Ooze - Creature - 2 - 1U - 1/3 - - DFT~ - 2 - - - Spectacular Pileup - All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. -Cycling {2} ({2}, Discard this card: Draw a card.) - - W - Sorcery - Sorcery - 5 - 3WW - - DFT~ - 3 - - - Spectacular Pileup - All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. -Cycling {2} ({2}, Discard this card: Draw a card.) - - W - Sorcery - Sorcery - 5 - 3WW - - DFT~ - 3 - - - Spectacular Pileup - All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. -Cycling {2} ({2}, Discard this card: Draw a card.) - - W - Sorcery - Sorcery - 5 - 3WW - - DFT~ - 3 - - - Spectacular Pileup - All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. -Cycling {2} ({2}, Discard this card: Draw a card.) - - W - Sorcery - Sorcery - 5 - 3WW - - DFT~ - 3 - - - Spectacular Pileup - All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. -Cycling {2} ({2}, Discard this card: Draw a card.) - - W - Sorcery - Sorcery - 5 - 3WW - - DFT~ - 3 - - - Spectral Interference - Counter target artifact or creature spell unless its controller pays {4}. - - U - Instant - Instant - 2 - 1U - - DFT~ - 3 - - - Spell Pierce - Counter target noncreature spell unless its controller pays {2}. - - U - Instant - Instant - 1 - U - - DFT~ - 3 - - - Spikeshell Harrier - When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1. - - U - Artifact Creature — Robot Turtle - Creature - 5 - 4U - 4/4 - - DFT~ - 2 - - - Spin Out - Destroy target creature or Vehicle. - - B - Instant - Instant - 3 - 1BB - - DFT~ - 3 - - - Spire Mechcycle - Haste -Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.) -Crew 2 - - R - Artifact — Vehicle - Artifact - 5 - 4R - 5/4 - - DFT~ - 1 - - - Spire Mechcycle - Haste -Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.) -Crew 2 - - R - Artifact — Vehicle - Artifact - 5 - 4R - 5/4 - - DFT~ - 1 - - - Spotcycle Scouter - When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact — Vehicle - Artifact - 2 - 1W - 3/2 - - DFT~ - 1 - - - Spotcycle Scouter - When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) -Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) - - W - Artifact — Vehicle - Artifact - 2 - 1W - 3/2 - - DFT~ - 1 - - - Stall Out - Tap target creature or Vehicle, then put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Sorcery - Sorcery - 2 - 1U - - DFT~ - 3 - - - Stampeding Scurryfoot - Exhaust — {3}{G}: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.) - - G - Creature — Mouse - Creature - 1 - G - 1/1 - - DFT~ - 2 - - - Starting Column - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -{T}: Add one mana of any color. -Max speed — {T}, Sacrifice this artifact: Draw two cards, then discard a card. - - Artifact - Artifact - 3 - 3 - - DFT~ - 1 - - - Stock Up - Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. - - U - Sorcery - Sorcery - 3 - 2U - - DFT~ - 3 - - - Streaking Oilgorger - Flying, haste -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — This creature has lifelink. - - B - Creature — Vampire - Creature - 5 - 4B - 3/3 - - DFT~ - 2 - - - Sunbillow Verge - {T}: Add {W}. -{T}: Add {R}. Activate only if you control a Mountain or a Plains. - - Land - Land - 0 - - DFT~ - 0 - - - Sunbillow Verge - {T}: Add {W}. -{T}: Add {R}. Activate only if you control a Mountain or a Plains. - - Land - Land - 0 - - DFT~ - 0 - - - Sunbillow Verge - {T}: Add {W}. -{T}: Add {R}. Activate only if you control a Mountain or a Plains. - - Land - Land - 0 - - DFT~ - 0 - - - Sundial, Dawn Tyrant - - - W - Legendary Artifact Creature — Construct - Creature - 2 - 1W - 3/3 - - DFT~ - 2 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - DFT~ - 0 - - - Swiftwater Cliffs - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {U} or {R}. - - Land - Land - 0 - - DFT~ - 0 - - - Swiftwing Assailant - Flying -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — This creature gets +0/+1 and has vigilance. - - W - Creature — Bird Warrior - Creature - 4 - 3W - 3/3 - - DFT~ - 2 - - - Syphon Fuel - Target creature gets -6/-6 until end of turn. You gain 2 life. - - B - Instant - Instant - 5 - 4B - - DFT~ - 3 - - - Terrian, World Tyrant - - - G - Legendary Creature — Dinosaur Ooze - Creature - 5 - 2GGG - 9/7 - - DFT~ - 2 - - - The Aetherspark - As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." -+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. -−5: Draw two cards. -−10: Add ten mana of any one color. - - Legendary Artifact Planeswalker — Equipment - Planeswalker - 4 - 4 - 4 - - DFT~ - 1 - - - The Aetherspark - As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." -+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. -−5: Draw two cards. -−10: Add ten mana of any one color. - - Legendary Artifact Planeswalker — Equipment - Planeswalker - 4 - 4 - 4 - - DFT~ - 1 - - - The Aetherspark - As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." -+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. -−5: Draw two cards. -−10: Add ten mana of any one color. - - Legendary Artifact Planeswalker — Equipment - Planeswalker - 4 - 4 - 4 - - DFT~ - 1 - - - The Last Ride - The Last Ride gets -X/-X, where X is your life total. -{2}{B}, Pay 2 life: Draw a card. -Crew 2 - - B - Legendary Artifact — Vehicle - Artifact - 1 - B - 13/13 - - DFT~ - 1 - - - The Last Ride - The Last Ride gets -X/-X, where X is your life total. -{2}{B}, Pay 2 life: Draw a card. -Crew 2 - - B - Legendary Artifact — Vehicle - Artifact - 1 - B - 13/13 - - DFT~ - 1 - - - The Last Ride - The Last Ride gets -X/-X, where X is your life total. -{2}{B}, Pay 2 life: Draw a card. -Crew 2 - - B - Legendary Artifact — Vehicle - Artifact - 1 - B - 13/13 - - DFT~ - 1 - - - The Last Ride - The Last Ride gets -X/-X, where X is your life total. -{2}{B}, Pay 2 life: Draw a card. -Crew 2 - - B - Legendary Artifact — Vehicle - Artifact - 1 - B - 13/13 - - DFT~ - 1 - - - The Speed Demon - Flying, trample -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -At the beginning of your end step, you draw X cards and lose X life, where X is your speed. - - B - Legendary Creature — Demon - Creature - 5 - 3BB - 5/5 - - DFT~ - 2 - - - The Speed Demon - Flying, trample -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -At the beginning of your end step, you draw X cards and lose X life, where X is your speed. - - B - Legendary Creature — Demon - Creature - 5 - 3BB - 5/5 - - DFT~ - 2 - - - The Speed Demon - Flying, trample -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -At the beginning of your end step, you draw X cards and lose X life, where X is your speed. - - B - Legendary Creature — Demon - Creature - 5 - 3BB - 5/5 - - DFT~ - 2 - - - The Speed Demon - Flying, trample -Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -At the beginning of your end step, you draw X cards and lose X life, where X is your speed. - - B - Legendary Creature — Demon - Creature - 5 - 3BB - 5/5 - - DFT~ - 2 - - - Thopter Fabricator - Flying -Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 2 - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - DFT~ - 1 - - - Thopter Fabricator - Flying -Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 2 - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - DFT~ - 1 - - - Thopter Fabricator - Flying -Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 2 - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - DFT~ - 1 - - - Thopter Fabricator - Flying -Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. -Crew 2 - - U - Artifact — Vehicle - Artifact - 3 - 2U - 4/4 - - DFT~ - 1 - - - Thornwood Falls - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {G} or {U}. - - Land - Land - 0 - - DFT~ - 0 - - - Thunderhead Gunner - Reach -Discard a card: Draw a card. Activate only as a sorcery and only once each turn. - - R - Creature — Shark Pirate - Creature - 5 - 4R - 4/5 - - DFT~ - 2 - - - Thundering Broodwagon - Menace, reach -When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less. -Crew 3 -Cycling {2} ({2}, Discard this card: Draw a card.) - - BG - Artifact — Vehicle - Artifact - 6 - 2BBGG - 6/5 - - DFT~ - 1 - - - Thundering Broodwagon - Menace, reach -When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less. -Crew 3 -Cycling {2} ({2}, Discard this card: Draw a card.) - - BG - Artifact — Vehicle - Artifact - 6 - 2BBGG - 6/5 - - DFT~ - 1 - - - Thunderous Velocipede - Trample -Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. -Crew 3 - - G - Artifact — Vehicle - Artifact - 3 - 1GG - 5/5 - - DFT~ - 1 - - - Thunderous Velocipede - Trample -Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. -Crew 3 - - G - Artifact — Vehicle - Artifact - 3 - 1GG - 5/5 - - DFT~ - 1 - - - Thunderous Velocipede - Trample -Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. -Crew 3 - - G - Artifact — Vehicle - Artifact - 3 - 1GG - 5/5 - - DFT~ - 1 - - - Thunderous Velocipede - Trample -Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. -Crew 3 - - G - Artifact — Vehicle - Artifact - 3 - 1GG - 5/5 - - DFT~ - 1 - - - Ticket Tortoise - Defender -When this creature enters, if an opponent controls more lands than you, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") - - Artifact Creature — Turtle - Creature - 2 - 2 - 3/1 - - DFT~ - 2 - - - Trade the Helm - Exchange control of target artifact or creature you control and target artifact or creature an opponent controls. -Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Sorcery - Sorcery - 5 - 4U - - DFT~ - 3 - - - Tranquil Cove - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {W} or {U}. - - Land - Land - 0 - - DFT~ - 0 - - - Transit Mage - When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/2 - - DFT~ - 2 - - - Trip Up - Target nonland permanent's owner puts it on their choice of the top or bottom of their library. -Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Instant - Instant - 4 - 3U - - DFT~ - 3 - - - Tune Up - Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature. - - W - Sorcery - Sorcery - 4 - 3W - - DFT~ - 3 - - - Tune Up - Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature. - - W - Sorcery - Sorcery - 4 - 3W - - DFT~ - 3 - - - Tyrox, Saurid Tyrant - - - R - Legendary Creature — Dinosaur Warrior - Creature - 2 - 1R - 4/1 - - DFT~ - 2 - - - Unstoppable Plan - At the beginning of your end step, untap all nonland permanents you control. - - U - Enchantment - Enchantment - 3 - 2U - - DFT~ - 1 - - - Unstoppable Plan - At the beginning of your end step, untap all nonland permanents you control. - - U - Enchantment - Enchantment - 3 - 2U - - DFT~ - 1 - - - Unstoppable Plan - At the beginning of your end step, untap all nonland permanents you control. - - U - Enchantment - Enchantment - 3 - 2U - - DFT~ - 1 - - - Unswerving Sloth - Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. -Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - W - Creature — Sloth Mount - Creature - 5 - 3WW - 5/5 - - DFT~ - 2 - - - Valor's Flagship - Flying, first strike, lifelink -Crew 3 -Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) -When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - W - Legendary Artifact — Vehicle - Artifact - 7 - 4WWW - 7/7 - - DFT~ - 1 - - - Valor's Flagship - Flying, first strike, lifelink -Crew 3 -Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) -When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - W - Legendary Artifact — Vehicle - Artifact - 7 - 4WWW - 7/7 - - DFT~ - 1 - - - Valor's Flagship - Flying, first strike, lifelink -Crew 3 -Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) -When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - W - Legendary Artifact — Vehicle - Artifact - 7 - 4WWW - 7/7 - - DFT~ - 1 - - - Valor's Flagship - Flying, first strike, lifelink -Crew 3 -Cycling {X}{2}{W} ({X}{2}{W}, Discard this card: Draw a card.) -When you cycle this card, create X 1/1 colorless Pilot creature tokens with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." - - W - Legendary Artifact — Vehicle - Artifact - 7 - 4WWW - 7/7 - - DFT~ - 1 - - - Veloheart Bike - When this Vehicle enters, you gain 2 life. -{T}: Add one mana of any color. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - G - Artifact — Vehicle - Artifact - 3 - 2G - 4/2 - - DFT~ - 1 - - - Veloheart Bike - When this Vehicle enters, you gain 2 life. -{T}: Add one mana of any color. -Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) - - G - Artifact — Vehicle - Artifact - 3 - 2G - 4/2 - - DFT~ - 1 - - - Venomsac Lagac - Deathtouch -Whenever this creature attacks while saddled, it gets +0/+3 until end of turn. -Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) - - G - Creature — Lizard Mount - Creature - 2 - 1G - 2/1 - - DFT~ - 2 - - - Veteran Beastrider - At the beginning of your end step, untap each creature you control. -{2}{G}{W}: Creatures you control get +1/+1 until end of turn. - - GW - Creature — Human Knight - Creature - 3 - 1GW - 3/4 - - DFT~ - 2 - - - Vnwxt, Verbose Host - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -You have no maximum hand size. -Max speed — If you would draw a card, draw two cards instead. - - U - Legendary Creature — Homunculus - Creature - 2 - 1U - 0/4 - - DFT~ - 2 - - - Vnwxt, Verbose Host - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -You have no maximum hand size. -Max speed — If you would draw a card, draw two cards instead. - - U - Legendary Creature — Homunculus - Creature - 2 - 1U - 0/4 - - DFT~ - 2 - - - Vnwxt, Verbose Host - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -You have no maximum hand size. -Max speed — If you would draw a card, draw two cards instead. - - U - Legendary Creature — Homunculus - Creature - 2 - 1U - 0/4 - - DFT~ - 2 - - - Voyage Home - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -You draw three cards and gain 3 life. - - UW - Sorcery - Sorcery - 7 - 5WU - - DFT~ - 3 - - - Voyage Home - Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -You draw three cards and gain 3 life. - - UW - Sorcery - Sorcery - 7 - 5WU - - DFT~ - 3 - - - Voyager Glidecar - When this Vehicle enters, scry 1. -Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. -Crew 1 - - W - Artifact — Vehicle - Artifact - 1 - W - 2/3 - - DFT~ - 1 - - - Voyager Glidecar - When this Vehicle enters, scry 1. -Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. -Crew 1 - - W - Artifact — Vehicle - Artifact - 1 - W - 2/3 - - DFT~ - 1 - - - Voyager Glidecar - When this Vehicle enters, scry 1. -Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. -Crew 1 - - W - Artifact — Vehicle - Artifact - 1 - W - 2/3 - - DFT~ - 1 - - - Voyager Glidecar - When this Vehicle enters, scry 1. -Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. -Crew 1 - - W - Artifact — Vehicle - Artifact - 1 - W - 2/3 - - DFT~ - 1 - - - Voyager Quickwelder - Artifact spells you cast cost {1} less to cast. - - W - Artifact Creature — Robot Artificer - Creature - 3 - 2W - 2/4 - - DFT~ - 2 - - - Walking Sarcophagus - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Max speed — This creature gets +1/+2. - - Artifact Creature — Zombie Cat - Creature - 2 - 2 - 2/1 - - DFT~ - 2 - - - Wastewood Verge - {T}: Add {G}. -{T}: Add {B}. Activate only if you control a Swamp or a Forest. - - Land - Land - 0 - - DFT~ - 0 - - - Wastewood Verge - {T}: Add {G}. -{T}: Add {B}. Activate only if you control a Swamp or a Forest. - - Land - Land - 0 - - DFT~ - 0 - - - Wastewood Verge - {T}: Add {G}. -{T}: Add {B}. Activate only if you control a Swamp or a Forest. - - Land - Land - 0 - - DFT~ - 0 - - - Waxen Shapethief - Flash -You may have this creature enter as a copy of an artifact or creature you control. -Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Creature — Shapeshifter - Creature - 4 - 3U - 0/0 - - DFT~ - 2 - - - Waxen Shapethief - Flash -You may have this creature enter as a copy of an artifact or creature you control. -Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Creature — Shapeshifter - Creature - 4 - 3U - 0/0 - - DFT~ - 2 - - - Waxen Shapethief - Flash -You may have this creature enter as a copy of an artifact or creature you control. -Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Creature — Shapeshifter - Creature - 4 - 3U - 0/0 - - DFT~ - 2 - - - Waxen Shapethief - Flash -You may have this creature enter as a copy of an artifact or creature you control. -Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Creature — Shapeshifter - Creature - 4 - 3U - 0/0 - - DFT~ - 2 - - - Webstrike Elite - Reach -Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.) -When you cycle this card, destroy up to one target artifact or enchantment with mana value X. - - G - Creature — Insect Archer - Creature - 2 - GG - 3/3 - - DFT~ - 2 - - - Webstrike Elite - Reach -Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.) -When you cycle this card, destroy up to one target artifact or enchantment with mana value X. - - G - Creature — Insect Archer - Creature - 2 - GG - 3/3 - - DFT~ - 2 - - - Webstrike Elite - Reach -Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.) -When you cycle this card, destroy up to one target artifact or enchantment with mana value X. - - G - Creature — Insect Archer - Creature - 2 - GG - 3/3 - - DFT~ - 2 - - - Webstrike Elite - Reach -Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.) -When you cycle this card, destroy up to one target artifact or enchantment with mana value X. - - G - Creature — Insect Archer - Creature - 2 - GG - 3/3 - - DFT~ - 2 - - - Wickerfolk Indomitable - You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs. - - B - Artifact Creature — Scarecrow - Creature - 4 - 3B - 4/3 - - DFT~ - 2 - - - Wild Roads - This land enters tapped unless you control a Mount or Vehicle. -{T}: Add {G}. -{1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery. - - Land - Land - 0 - - DFT~ - 0 - - - Willowrush Verge - {T}: Add {U}. -{T}: Add {G}. Activate only if you control a Forest or an Island. - - Land - Land - 0 - - DFT~ - 0 - - - Willowrush Verge - {T}: Add {U}. -{T}: Add {G}. Activate only if you control a Forest or an Island. - - Land - Land - 0 - - DFT~ - 0 - - - Willowrush Verge - {T}: Add {U}. -{T}: Add {G}. Activate only if you control a Forest or an Island. - - Land - Land - 0 - - DFT~ - 0 - - - Wind-Scarred Crag - This land enters tapped. -When this land enters, you gain 1 life. -{T}: Add {R} or {W}. - - Land - Land - 0 - - DFT~ - 0 - - - Winter, Cursed Rider - Ward—Pay 2 life. -Artifacts you control have "Ward—Pay 2 life." -Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) - - BU - Legendary Creature — Human Warlock - Creature - 2 - UB - 3/2 - - DFT~ - 2 - - - Winter, Cursed Rider - Ward—Pay 2 life. -Artifacts you control have "Ward—Pay 2 life." -Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) - - BU - Legendary Creature — Human Warlock - Creature - 2 - UB - 3/2 - - DFT~ - 2 - - - Winter, Cursed Rider - Ward—Pay 2 life. -Artifacts you control have "Ward—Pay 2 life." -Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.) - - BU - Legendary Creature — Human Warlock - Creature - 2 - UB - 3/2 - - DFT~ - 2 - - - Wreck Remover - Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Artifact Creature — Construct - Creature - 4 - 4 - 3/4 - - DFT~ - 2 - - - Wreckage Wickerfolk - Flying -When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Artifact Creature — Scarecrow - Creature - 2 - 1B - 1/3 - - DFT~ - 2 - - - Wretched Doll - {B}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - B - Artifact Creature — Toy - Creature - 2 - 1B - 3/1 - - DFT~ - 2 - - - Zahur, Glory's Past - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Sacrifice another creature: Surveil 1. Activate only once each turn. -Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. - - BW - Legendary Creature — Zombie Cat Warrior - Creature - 2 - WB - 3/2 - - DFT~ - 2 - - - Zahur, Glory's Past - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Sacrifice another creature: Surveil 1. Activate only once each turn. -Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. - - BW - Legendary Creature — Zombie Cat Warrior - Creature - 2 - WB - 3/2 - - DFT~ - 2 - - - Zahur, Glory's Past - Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) -Sacrifice another creature: Surveil 1. Activate only once each turn. -Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token. - - BW - Legendary Creature — Zombie Cat Warrior - Creature - 2 - WB - 3/2 - - DFT~ + FIC~ 2