From bdef87a9b3d518ca5496d017463b10843bf84abc Mon Sep 17 00:00:00 2001 From: github-actions Date: Sun, 11 May 2025 08:16:07 +0000 Subject: [PATCH] Deploy: cae671b37f4b40a4d6d008f99298e0e45ba49bc5 --- FIC.xml | 326 +++++- FIN.xml | 2680 ++++++++++++++++++++++++++++++++++++++++++++- spoiler.xml | 3002 ++++++++++++++++++++++++++++++++++++++++++++++++++- 3 files changed, 5986 insertions(+), 22 deletions(-) diff --git a/FIC.xml b/FIC.xml index ed7d3801..aea1bca9 100644 --- a/FIC.xml +++ b/FIC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-11 01:10:35 (UTC) + 2025-05-11 08:16:06 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIC.xml @@ -69,6 +69,21 @@ Whenever one or more other creatures you control enter, if one or more of them e Celes, Rune Knight When Celes enters, discard any number of cards, then draw that many cards plus one. +Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control. + + BRW + Legendary Creature — Human Wizard Knight + Creature + 4 + 1RWB + 4/4 + + FIC + 2 + + + Celes, Rune Knight + When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control. BRW @@ -133,6 +148,22 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con Cloud, Ex-SOLDIER Haste When Cloud enters, attach up to one target Equipment you control to it. +Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. + + GRW + Legendary Creature — Human Soldier Mercenary + Creature + 5 + 2RGW + 4/4 + + FIC + 2 + + + Cloud, Ex-SOLDIER + Haste +When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. GRW @@ -145,6 +176,51 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con FIC 2 + + Emet-Selch of the Third Seat + Spells you cast from your graveyard cost {2} less to cast. +Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn. + + BU + Legendary Creature — Elder Wizard + Creature + 4 + 2UB + 3/4 + + FIC + 2 + + + Emet-Selch of the Third Seat + Spells you cast from your graveyard cost {2} less to cast. +Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn. + + BU + Legendary Creature — Elder Wizard + Creature + 4 + 2UB + 3/4 + + FIC + 2 + + + G'raha Tia, Scion Reborn + Lifelink +Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn. + + BUW + Legendary Creature — Cat Wizard + Creature + 3 + WUB + 2/3 + + FIC + 2 + G'raha Tia, Scion Reborn Lifelink @@ -163,6 +239,36 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li G'raha Tia, Scion Reborn Lifelink +Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn. + + BUW + Legendary Creature — Cat Wizard + Creature + 3 + WUB + 2/3 + + FIC + 2 + + + G'raha Tia, Scion Reborn + Lifelink +Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn. + + BUW + Legendary Creature — Cat Wizard + Creature + 3 + WUB + 2/3 + + FIC + 2 + + + G'raha Tia, Scion Reborn + Lifelink Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn. BUW @@ -175,6 +281,34 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li FIC 2 + + Herald's Horn + As this artifact enters, choose a creature type. +Creature spells you cast of the chosen type cost {1} less to cast. +At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. + + Artifact + Artifact + 3 + 3 + + FIC + 1 + + + Hildibrand Manderville // Gentleman's Rise + + + W + Legendary Creature — Human Detective // Instant — Adventure + Creature + 2 + 1W // 2B + 2/2 + + FIC + 3 + Hildibrand Manderville // Gentleman's Rise @@ -241,6 +375,70 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li FIC 3 + + Sephiroth, Fallen Hero + Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) +The Reunion — {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped. + + RW + Legendary Creature — Human Avatar Soldier + Creature + 5 + 3RW + 7/5 + + FIC + 2 + + + Sephiroth, Fallen Hero + Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) +The Reunion — {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped. + + RW + Legendary Creature — Human Avatar Soldier + Creature + 5 + 3RW + 7/5 + + FIC + 2 + + + Summon: Esper Valigarmanda + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Exile an instant or sorcery card from each graveyard. +II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell. +Flying, haste + + R + Enchantment Creature — Saga Drake + Creature + 4 + 3R + 3/3 + + FIC + 2 + + + Summon: Esper Valigarmanda + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Exile an instant or sorcery card from each graveyard. +II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell. +Flying, haste + + R + Enchantment Creature — Saga Drake + Creature + 4 + 3R + 3/3 + + FIC + 2 + Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. @@ -274,6 +472,21 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. +Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. + + BRW + Legendary Creature — Human Wizard Warrior + Creature + 3 + RWB + 3/3 + + FIC + 2 + + + Terra, Herald of Hope + Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. BRW @@ -343,7 +556,22 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC + FIC + 2 + + + Tidus, Yuna's Guardian + At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. +Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn. + + GUW + Legendary Creature — Human Warrior + Creature + 3 + GWU + 3/3 + + FIC 2 @@ -373,7 +601,37 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC + FIC + 2 + + + Tifa, Martial Artist + Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) +Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase. + + GRW + Legendary Creature — Human Monk + Creature + 4 + 1RGW + 4/4 + + FIC + 2 + + + Tifa, Martial Artist + Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) +Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase. + + GRW + Legendary Creature — Human Monk + Creature + 4 + 1RGW + 4/4 + + FIC 2 @@ -391,6 +649,21 @@ Whenever one or more creatures you control with power 7 or greater deal combat d FIC 2 + + Tifa, Martial Artist + Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) +Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase. + + GRW + Legendary Creature — Human Monk + Creature + 4 + 1RGW + 4/4 + + FIC + 2 + Y'shtola, Night's Blessed Vigilance @@ -474,6 +747,21 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea Yuna, Grand Summoner Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. +Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature. + + GUW + Legendary Creature — Human Cleric + Creature + 4 + 1GWU + 1/5 + + FIC + 2 + + + Yuna, Grand Summoner + Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature. GUW @@ -489,6 +777,21 @@ Whenever another permanent you control is put into a graveyard from the battlefi Yuna, Grand Summoner Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. +Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature. + + GUW + Legendary Creature — Human Cleric + Creature + 4 + 1GWU + 1/5 + + FIC + 2 + + + Yuna, Grand Summoner + Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature. GUW @@ -501,5 +804,20 @@ Whenever another permanent you control is put into a graveyard from the battlefi FIC 2 + + Yuna, Grand Summoner + Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. +Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature. + + GUW + Legendary Creature — Human Cleric + Creature + 4 + 1GWU + 1/5 + + FIC + 2 + diff --git a/FIN.xml b/FIN.xml index 0e9ec320..92ab7119 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-11 01:10:35 (UTC) + 2025-05-11 08:16:06 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -173,6 +173,21 @@ Starscourge — At the beginning of combat on your turn, exile up to one target Ardyn, the Usurper Demons you control have menace, lifelink, and haste. +Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. + + B + Legendary Creature — Elder Human Noble + Creature + 8 + 5BBB + 4/4 + + FIN + 2 + + + Ardyn, the Usurper + Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. B @@ -219,7 +234,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -228,14 +243,14 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN + FIN 2 Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -251,7 +266,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -267,7 +282,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -283,7 +298,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -620,6 +635,70 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) Cid, Timeless Artificer Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) UW @@ -632,6 +711,247 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) FIN 2 + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN + 2 + + + Cloud, Midgar Mercenary + When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. +As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time. + + W + Legendary Creature — Human Soldier Mercenary + Creature + 2 + WW + 2/1 + + FIN + 2 + + + Cloud, Midgar Mercenary + When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. +As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time. + + W + Legendary Creature — Human Soldier Mercenary + Creature + 2 + WW + 2/1 + + FIN + 2 + + + Cloud, Midgar Mercenary + When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. +As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time. + + W + Legendary Creature — Human Soldier Mercenary + Creature + 2 + WW + 2/1 + + FIN + 2 + + + Cloud, Midgar Mercenary + When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. +As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time. + + W + Legendary Creature — Human Soldier Mercenary + Creature + 2 + WW + 2/1 + + FIN + 2 + + + Cloud, Planet's Champion + During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) +Equip abilities you activate that target Cloud cost {2} less to activate. + + RW + Legendary Creature — Human Soldier Mercenary + Creature + 5 + 3RW + 4/4 + + FIN + 2 + Cloud, Planet's Champion During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) @@ -647,6 +967,19 @@ Equip abilities you activate that target Cloud cost {2} less to activate. FIN 2 + + Commune with Beavers + Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + G + Sorcery + Sorcery + 1 + G + + FIN + 3 + Dark Confidant At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. @@ -675,6 +1008,37 @@ Equip abilities you activate that target Cloud cost {2} less to activate. FIN 2 + + Dragoon's Lance + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+0 and is a Knight in addition to its other types. +During your turn, equipped creature has flying. +Gae Bolg — Equip {4} + + W + Artifact — Equipment + Artifact + 2 + 1W + + FIN + 1 + + + Dragoon's Wyvern + Flying +When this creature enters, create a 1/1 colorless Hero creature token. + + U + Creature — Drake + Creature + 3 + 2U + 2/1 + + FIN + 2 + Emet-Selch, Unsundered Vigilance @@ -768,6 +1132,217 @@ If a card or token would be put into your graveyard from anywhere, exile it inst FIN 2 + + Emet-Selch, Unsundered + Vigilance +Whenever Emet-Selch enters or attacks, draw a card, then discard a card. +At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. + + BU + Legendary Creature — Elder Wizard + Creature + 3 + 1UB + 2/4 + + FIN + 2 + + + Hades, Sorcerer of Eld + Vigilance +Echo of the Lost — During your turn, you may play cards from your graveyard. +If a card or token would be put into your graveyard from anywhere, exile it instead. + + BU + Legendary Creature — Avatar + Creature + 3 + 6/6 + + FIN + 2 + + + Fang, Fearless l'Cie + Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. +(Melds with Vanille, Cheerful l'Cie.) + + B + Legendary Creature — Human Warrior + Creature + 3 + 2B + 2/3 + + FIN + 2 + + + Fang, Fearless l'Cie + Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. +(Melds with Vanille, Cheerful l'Cie.) + + B + Legendary Creature — Human Warrior + Creature + 3 + 2B + 2/3 + + FIN + 2 + + + Fang, Fearless l'Cie + Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. +(Melds with Vanille, Cheerful l'Cie.) + + B + Legendary Creature — Human Warrior + Creature + 3 + 2B + 2/3 + + FIN + 2 + + + Fang, Fearless l'Cie + Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. +(Melds with Vanille, Cheerful l'Cie.) + + B + Legendary Creature — Human Warrior + Creature + 3 + 2B + 2/3 + + FIN + 2 + + + Fire Magic + Tiered (Choose one additional cost.) +• Fire — 0 — Fire Magic deals 1 damage to each creature. +• Fira — {2} — Fire Magic deals 2 damage to each creature. +• Firaga — {5} — Fire Magic deals 3 damage to each creature. + + R + Instant + Instant + 1 + R + + FIN + 3 + + + Firion, Wild Rose Warrior + Equipped creatures you control have haste. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. + + R + Legendary Creature — Human Rebel Warrior + Creature + 3 + 2R + 3/3 + + FIN + 2 + + + Firion, Wild Rose Warrior + Equipped creatures you control have haste. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. + + R + Legendary Creature — Human Rebel Warrior + Creature + 3 + 2R + 3/3 + + FIN + 2 + + + Firion, Wild Rose Warrior + Equipped creatures you control have haste. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. + + R + Legendary Creature — Human Rebel Warrior + Creature + 3 + 2R + 3/3 + + FIN + 2 + + + Firion, Wild Rose Warrior + Equipped creatures you control have haste. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. + + R + Legendary Creature — Human Rebel Warrior + Creature + 3 + 2R + 3/3 + + FIN + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FIN + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FIN + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FIN + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FIN + 0 + Garland, Knight of Cornelia Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -826,6 +1401,48 @@ When Chaos dies, put it on the bottom of its owner's library. FIN 2 + + Gilgamesh, Master-at-Arms + Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control. + + R + Legendary Creature — Human Samurai + Creature + 6 + 4RR + 6/6 + + FIN + 2 + + + Gilgamesh, Master-at-Arms + Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control. + + R + Legendary Creature — Human Samurai + Creature + 6 + 4RR + 6/6 + + FIN + 2 + + + Gilgamesh, Master-at-Arms + Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control. + + R + Legendary Creature — Human Samurai + Creature + 6 + 4RR + 6/6 + + FIN + 2 + Gladiolus Amicitia When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. @@ -841,6 +1458,225 @@ Landfall — Whenever a land you control enters, another target creature you con FIN 2 + + Gladiolus Amicitia + When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. +Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn. + + GR + Legendary Creature — Human Warrior + Creature + 6 + 4RG + 6/6 + + FIN + 2 + + + Ice Magic + Tiered (Choose one additional cost.) +• Blizzard — {0} — Return target creature to its owner's hand. +• Blizzara — {2} — Target creature's owner puts it on their choice of the top or bottom of their library. +• Blizzaga — {5}{U} — Target creature's owner shuffles it into their library. + + U + Instant + Instant + 2 + 1U + + FIN + 3 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FIN + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FIN + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FIN + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FIN + 0 + + + Jidoor, Aristocratic Capital // Overture + + + Land — Town // Sorcery — Adventure + Land + 0 + 4UU + + FIN + 0 + + + Jidoor, Aristocratic Capital // Overture + + + Land — Town // Sorcery — Adventure + Land + 0 + 4UU + + FIN + 0 + + + Jill, Shiva's Dominant + When Jill enters, return up to one other target nonland permanent to its owner's hand. +{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + U + Legendary Creature — Human Noble Warrior + Creature + 3 + 2U + 2/2 + + FIN + 2 + + + Shiva, Warden of Ice + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Mesmerize — Target creature can't be blocked this turn. +III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). + + U + Legendary Enchantment Creature — Saga Elemental + Creature + 3 + 4/5 + + FIN + 2 + + + Jill, Shiva's Dominant + When Jill enters, return up to one other target nonland permanent to its owner's hand. +{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + U + Legendary Creature — Human Noble Warrior + Creature + 3 + 2U + 2/2 + + FIN + 2 + + + Shiva, Warden of Ice + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Mesmerize — Target creature can't be blocked this turn. +III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). + + U + Legendary Enchantment Creature — Saga Elemental + Creature + 3 + 4/5 + + FIN + 2 + + + Jill, Shiva's Dominant + When Jill enters, return up to one other target nonland permanent to its owner's hand. +{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + U + Legendary Creature — Human Noble Warrior + Creature + 3 + 2U + 2/2 + + FIN + 2 + + + Shiva, Warden of Ice + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Mesmerize — Target creature can't be blocked this turn. +III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). + + U + Legendary Enchantment Creature — Saga Elemental + Creature + 3 + 4/5 + + FIN + 2 + + + Jill, Shiva's Dominant + When Jill enters, return up to one other target nonland permanent to its owner's hand. +{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + U + Legendary Creature — Human Noble Warrior + Creature + 3 + 2U + 2/2 + + FIN + 2 + + + Shiva, Warden of Ice + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Mesmerize — Target creature can't be blocked this turn. +III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). + + U + Legendary Enchantment Creature — Saga Elemental + Creature + 3 + 4/5 + + FIN + 2 + Jumbo Cactuar 10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn. @@ -869,6 +1705,609 @@ Landfall — Whenever a land you control enters, another target creature you con FIN 2 + + Kain, Traitorous Dragoon + Jump — During your turn, Kain has flying. +Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life. + + B + Legendary Creature — Human Knight + Creature + 3 + 2B + 2/4 + + FIN + 2 + + + Kain, Traitorous Dragoon + Jump — During your turn, Kain has flying. +Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life. + + B + Legendary Creature — Human Knight + Creature + 3 + 2B + 2/4 + + FIN + 2 + + + Kefka, Court Mage + Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. +{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. + + BRU + Legendary Creature — Human Wizard + Creature + 5 + 2UBR + 4/5 + + FIN + 2 + + + Kefka, Ruler of Ruin + Flying +Whenever an opponent loses life during your turn, you draw that many cards. + + BRU + Legendary Creature — Avatar Wizard + Creature + 5 + 5/7 + + FIN + 2 + + + Kefka, Court Mage + Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. +{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. + + BRU + Legendary Creature — Human Wizard + Creature + 5 + 2UBR + 4/5 + + FIN + 2 + + + Kefka, Ruler of Ruin + Flying +Whenever an opponent loses life during your turn, you draw that many cards. + + BRU + Legendary Creature — Avatar Wizard + Creature + 5 + 5/7 + + FIN + 2 + + + Kefka, Court Mage + Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. +{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. + + BRU + Legendary Creature — Human Wizard + Creature + 5 + 2UBR + 4/5 + + FIN + 2 + + + Kefka, Ruler of Ruin + Flying +Whenever an opponent loses life during your turn, you draw that many cards. + + BRU + Legendary Creature — Avatar Wizard + Creature + 5 + 5/7 + + FIN + 2 + + + Kefka, Court Mage + Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. +{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. + + BRU + Legendary Creature — Human Wizard + Creature + 5 + 2UBR + 4/5 + + FIN + 2 + + + Kefka, Ruler of Ruin + Flying +Whenever an opponent loses life during your turn, you draw that many cards. + + BRU + Legendary Creature — Avatar Wizard + Creature + 5 + 5/7 + + FIN + 2 + + + Kefka, Court Mage + Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. +{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. + + BRU + Legendary Creature — Human Wizard + Creature + 5 + 2UBR + 4/5 + + FIN + 2 + + + Kefka, Ruler of Ruin + Flying +Whenever an opponent loses life during your turn, you draw that many cards. + + BRU + Legendary Creature — Avatar Wizard + Creature + 5 + 5/7 + + FIN + 2 + + + Kuja, Genome Sorcerer + At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. + + BR + Legendary Creature — Human Mutant Wizard + Creature + 4 + 2BR + 3/4 + + FIN + 2 + + + Trance Kuja, Fate Defied + Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. + + BR + Legendary Creature — Avatar Wizard + Creature + 4 + 4/6 + + FIN + 2 + + + Kuja, Genome Sorcerer + At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. + + BR + Legendary Creature — Human Mutant Wizard + Creature + 4 + 2BR + 3/4 + + FIN + 2 + + + Trance Kuja, Fate Defied + Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. + + BR + Legendary Creature — Avatar Wizard + Creature + 4 + 4/6 + + FIN + 2 + + + Kuja, Genome Sorcerer + At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. + + BR + Legendary Creature — Human Mutant Wizard + Creature + 4 + 2BR + 3/4 + + FIN + 2 + + + Trance Kuja, Fate Defied + Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. + + BR + Legendary Creature — Avatar Wizard + Creature + 4 + 4/6 + + FIN + 2 + + + Kuja, Genome Sorcerer + At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. + + BR + Legendary Creature — Human Mutant Wizard + Creature + 4 + 2BR + 3/4 + + FIN + 2 + + + Trance Kuja, Fate Defied + Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. + + BR + Legendary Creature — Avatar Wizard + Creature + 4 + 4/6 + + FIN + 2 + + + Lightning, Army of One + First strike, trample, lifelink +Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 3/2 + + FIN + 2 + + + Lightning, Army of One + First strike, trample, lifelink +Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 3/2 + + FIN + 2 + + + Lightning, Army of One + First strike, trample, lifelink +Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 3/2 + + FIN + 2 + + + Lightning, Army of One + First strike, trample, lifelink +Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 3/2 + + FIN + 2 + + + Lightning, Army of One + First strike, trample, lifelink +Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 3/2 + + FIN + 2 + + + Malboro + Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library. +Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Plant Horror + Creature + 6 + 4BB + 4/4 + + FIN + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FIN + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FIN + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FIN + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FIN + 0 + + + Noctis, Prince of Lucis + Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + + BUW + Legendary Creature — Human Noble + Creature + 4 + 1WUB + 4/3 + + FIN + 2 + + + Noctis, Prince of Lucis + Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + + BUW + Legendary Creature — Human Noble + Creature + 4 + 1WUB + 4/3 + + FIN + 2 + + + Noctis, Prince of Lucis + Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + + BUW + Legendary Creature — Human Noble + Creature + 4 + 1WUB + 4/3 + + FIN + 2 + + + Noctis, Prince of Lucis + Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + + BUW + Legendary Creature — Human Noble + Creature + 4 + 1WUB + 4/3 + + FIN + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FIN + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FIN + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FIN + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FIN + 0 + + + Ragnarok, Divine Deliverance + Vigilance, menace, trample, reach, haste +When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield. + + BG + Legendary Creature — Beast Avatar + Creature + 7 + 7/6 + + FIN + 2 + + + Ragnarok, Divine Deliverance + Vigilance, menace, trample, reach, haste +When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield. + + BG + Legendary Creature — Beast Avatar + Creature + 7 + 7/6 + + FIN + 2 + + + Ragnarok, Divine Deliverance + Vigilance, menace, trample, reach, haste +When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield. + + BG + Legendary Creature — Beast Avatar + Creature + 7 + 7/6 + + FIN + 2 + + + Ragnarok, Divine Deliverance + Vigilance, menace, trample, reach, haste +When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield. + + BG + Legendary Creature — Beast Avatar + Creature + 7 + 7/6 + + FIN + 2 + + + Rinoa Heartilly + When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. +Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control. + + GW + Legendary Creature — Human Rebel Warlock + Creature + 5 + 3GW + 4/4 + + FIN + 2 + + + Rinoa Heartilly + When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. +Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control. + + GW + Legendary Creature — Human Rebel Warlock + Creature + 5 + 3GW + 4/4 + + FIN + 2 + Sazh's Chocobo Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. @@ -883,6 +2322,167 @@ Landfall — Whenever a land you control enters, another target creature you con FIN 2 + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN + 2 + + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN + 2 + + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN + 2 + + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN + 2 + + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN + 2 + + + Sephiroth, Planet's Heir + Vigilance (Attacking doesn't cause this creature to tap.) +When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. +Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. + + BU + Legendary Creature — Human Avatar Soldier + Creature + 6 + 4UB + 4/4 + + FIN + 2 + Sephiroth, Planet's Heir Vigilance (Attacking doesn't cause this creature to tap.) @@ -913,6 +2513,20 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. FIN 2 + + Shantotto, Tactician Magician + Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card. + + RU + Legendary Creature — Dwarf Wizard + Creature + 3 + 1UR + 0/4 + + FIN + 2 + Sidequest: Catch a Fish At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. @@ -983,6 +2597,79 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra FIN 2 + + Squall, SeeD Mercenary + Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. +Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + BW + Legendary Creature — Human Knight Mercenary + Creature + 4 + 2WB + 3/4 + + FIN + 2 + + + Squall, SeeD Mercenary + Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. +Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + BW + Legendary Creature — Human Knight Mercenary + Creature + 4 + 2WB + 3/4 + + FIN + 2 + + + Squall, SeeD Mercenary + Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. +Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + BW + Legendary Creature — Human Knight Mercenary + Creature + 4 + 2WB + 3/4 + + FIN + 2 + + + Squall, SeeD Mercenary + Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. +Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + BW + Legendary Creature — Human Knight Mercenary + Creature + 4 + 2WB + 3/4 + + FIN + 2 + + + Starting Town + This land enters tapped unless it's your first, second, or third turn of the game. +{T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. + + Land — Town + Land + 0 + + FIN + 0 + Stiltzkin, Moogle Merchant Lifelink @@ -1013,6 +2700,139 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra FIN 2 + + Stiltzkin, Moogle Merchant + Lifelink +{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. + + W + Legendary Creature — Moogle + Creature + 1 + W + 1/2 + + FIN + 2 + + + Summon: Bahamut + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II — Destroy up to one target nonland permanent. +III — Draw two cards. +IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. +Flying + + Enchantment Creature — Saga Dragon + Creature + 9 + 9 + 9/9 + + FIN + 2 + + + Summon: Bahamut + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II — Destroy up to one target nonland permanent. +III — Draw two cards. +IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. +Flying + + Enchantment Creature — Saga Dragon + Creature + 9 + 9 + 9/9 + + FIN + 2 + + + Summon: Fenrir + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. +III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power. + + G + Enchantment Creature — Saga Wolf + Creature + 3 + 2G + 3/2 + + FIN + 2 + + + Summon: Fenrir + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. +III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power. + + G + Enchantment Creature — Saga Wolf + Creature + 3 + 2G + 3/2 + + FIN + 2 + + + Summon: Leviathan + I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. +II, III — Until end of turn, whenever Merfolk, Octopus, or Serpent attacks, draw a card. +Ward {2} + + U + Enchantment Creature — Saga Leviathan + Creature + 6 + 4UU + 6/6 + + FIN + 2 + + + Summon: Primal Odin + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Gungnir — Destroy target creature an opponent controls. +II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." +III — Hall of Sorrow — Draw two cards. Each player loses 2 life. + + B + Enchantment Creature — Saga Knight + Creature + 6 + 4BB + 5/3 + + FIN + 2 + + + Summon: Primal Odin + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Gungnir — Destroy target creature an opponent controls. +II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." +III — Hall of Sorrow — Draw two cards. Each player loses 2 life. + + B + Enchantment Creature — Saga Knight + Creature + 6 + 4BB + 5/3 + + FIN + 2 + Summon: Shiva (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -1045,6 +2865,314 @@ III — Diamond Dust — Draw a card for each tapped creature your opponents con FIN 2 + + Summoner's Grimoire + Job select +Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." +Abraxas — Equip {3} + + G + Artifact — Equipment + Artifact + 4 + 3G + + FIN + 1 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FIN + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FIN + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FIN + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FIN + 0 + + + Terra, Magical Adept + When Terra enters, mill five cards. Put up to one enchantment milled this this way into your hand. +Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed only as a sorcery. + + GR + Legendary Creature — Human Wizard Warrior + Creature + 3 + 1RG + 4/2 + + FIN + 2 + + + Esper Terra + (As this Saga enters and after your draw step, add a lore counter.) +I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +Flying + + GR + Legendary Enchantment Creature — Saga Wizard + Creature + 3 + 6/6 + + FIN + 2 + + + Terra, Magical Adept + When Terra enters, mill five cards. Put up to one enchantment milled this this way into your hand. +Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed only as a sorcery. + + GR + Legendary Creature — Human Wizard Warrior + Creature + 3 + 1RG + 4/2 + + FIN + 2 + + + Esper Terra + (As this Saga enters and after your draw step, add a lore counter.) +I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +Flying + + GR + Legendary Enchantment Creature — Saga Wizard + Creature + 3 + 6/6 + + FIN + 2 + + + Terra, Magical Adept + When Terra enters, mill five cards. Put up to one enchantment milled this this way into your hand. +Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed only as a sorcery. + + GR + Legendary Creature — Human Wizard Warrior + Creature + 3 + 1RG + 4/2 + + FIN + 2 + + + Esper Terra + (As this Saga enters and after your draw step, add a lore counter.) +I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +Flying + + GR + Legendary Enchantment Creature — Saga Wizard + Creature + 3 + 6/6 + + FIN + 2 + + + The Crystal's Chosen + Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control. + + W + Sorcery + Sorcery + 7 + 5WW + + FIN + 3 + + + The Darkness Crystal + Black spells you cast cost {1} less to cast. +If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. +{4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it. + + B + Legendary Artifact + Artifact + 4 + 2BB + + FIN + 1 + + + The Darkness Crystal + Black spells you cast cost {1} less to cast. +If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. +{4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it. + + B + Legendary Artifact + Artifact + 4 + 2BB + + FIN + 1 + + + The Emperor of Palamecia + {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. +Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, 3/3 transform it. + + RU + Legendary Creature — Human Noble Wizard + Creature + 2 + UR + 2/2 + + FIN + 2 + + + The Lord Master of Hell + Starfall — Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard. + + RU + Legendary Creature — Demon Noble Wizard + Creature + 2 + 3/3 + + FIN + 2 + + + The Emperor of Palamecia + {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. +Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, 3/3 transform it. + + RU + Legendary Creature — Human Noble Wizard + Creature + 2 + UR + 2/2 + + FIN + 2 + + + The Lord Master of Hell + Starfall — Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard. + + RU + Legendary Creature — Demon Noble Wizard + Creature + 2 + 3/3 + + FIN + 2 + + + Tifa Lockhart + Trample +Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn. + + G + Legendary Creature — Human Monk + Creature + 2 + 1G + 1/2 + + FIN + 2 + + + Tifa Lockhart + Trample +Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn. + + G + Legendary Creature — Human Monk + Creature + 2 + 1G + 1/2 + + FIN + 2 + + + Tifa Lockhart + Trample +Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn. + + G + Legendary Creature — Human Monk + Creature + 2 + 1G + 1/2 + + FIN + 2 + + + Tifa Lockhart + Trample +Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn. + + G + Legendary Creature — Human Monk + Creature + 2 + 1G + 1/2 + + FIN + 2 + Tonberry This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.) @@ -1060,6 +3188,336 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch FIN 2 + + Town Greeter + When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.) + + G + Creature — Human Citizen + Creature + 2 + 1G + 1/1 + + FIN + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN + 2 + + + Ultimecia, Time Sorceress + Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia. + + BU + Legendary Creature — Human Warlock + Creature + 5 + 3UB + 4/5 + + FIN + 2 + + + Ultimecia, Omnipotent + Menace (This creature can't be blocked except by two or more creatures.) +Time Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one. + + BU + Legendary Creature — Nightmare Warlock + Creature + 5 + 7/7 + + FIN + 2 + + + Ultimecia, Time Sorceress + Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia. + + BU + Legendary Creature — Human Warlock + Creature + 5 + 3UB + 4/5 + + FIN + 2 + + + Ultimecia, Omnipotent + Menace (This creature can't be blocked except by two or more creatures.) +Time Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one. + + BU + Legendary Creature — Nightmare Warlock + Creature + 5 + 7/7 + + FIN + 2 + + + Vanille, Cheerful l'Cie + When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. +At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance. + + G + Legendary Creature — Human Cleric + Creature + 4 + 3G + 3/2 + + FIN + 2 + + + Vanille, Cheerful l'Cie + When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. +At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance. + + G + Legendary Creature — Human Cleric + Creature + 4 + 3G + 3/2 + + FIN + 2 + + + Vanille, Cheerful l'Cie + When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. +At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance. + + G + Legendary Creature — Human Cleric + Creature + 4 + 3G + 3/2 + + FIN + 2 + + + Vanille, Cheerful l'Cie + When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. +At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance. + + G + Legendary Creature — Human Cleric + Creature + 4 + 3G + 3/2 + + FIN + 2 + + + Vivi Ornitier + {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. +Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent. + + RU + Legendary Creature — Wizard + Creature + 3 + 1UR + 0/3 + + FIN + 2 + + + Vivi Ornitier + {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. +Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent. + + RU + Legendary Creature — Wizard + Creature + 3 + 1UR + 0/3 + + FIN + 2 + + + Wastes + {T}: Add {C}. + + Basic Land + Land + 0 + + FIN + 0 + + + White Mage's Staff + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 2 + 1W + + FIN + 1 + + + Y'shtola Rhul + At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step. + + U + Legendary Creature — Cat Druid + Creature + 6 + 4UU + 3/5 + + FIN + 2 + Y'shtola Rhul At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step. @@ -1074,6 +3532,104 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch FIN 2 + + Y'shtola Rhul + At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step. + + U + Legendary Creature — Cat Druid + Creature + 6 + 4UU + 3/5 + + FIN + 2 + + + Yuna, Hope of Spira + During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. +At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) + + GW + Legendary Creature — Human Cleric + Creature + 5 + 3GW + 3/5 + + FIN + 2 + + + Yuna, Hope of Spira + During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. +At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) + + GW + Legendary Creature — Human Cleric + Creature + 5 + 3GW + 3/5 + + FIN + 2 + + + Yuna, Hope of Spira + During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. +At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) + + GW + Legendary Creature — Human Cleric + Creature + 5 + 3GW + 3/5 + + FIN + 2 + + + Yuna, Hope of Spira + During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. +At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) + + GW + Legendary Creature — Human Cleric + Creature + 5 + 3GW + 3/5 + + FIN + 2 + + + Zanarkand, Ancient Metropolis // Lasting Fayth + + + Land — Town // Sorcery — Adventure + Land + 0 + 4GG + + FIN + 0 + + + Zanarkand, Ancient Metropolis // Lasting Fayth + + + Land — Town // Sorcery — Adventure + Land + 0 + 4GG + + FIN + 0 + Zell Dincht You may play an additional land on each of your turns. @@ -1166,5 +3722,113 @@ Burning Chains — When the chosen player loses the game, you win the game.FIN 2 + + Zenos yae Galvus + My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2. +When the chosen creature leaves the battlefield, transform Zenos yae Galvus. + + B + Legendary Creature — Human Noble Warrior + Creature + 5 + 3BB + 4/4 + + FIN + 2 + + + Shinryu, Transcendent Rival + Flying +As this creature transforms into Shinryu, choose an opponent. +Burning Chains — When the chosen player loses the game, you win the game. + + B + Legendary Creature — Dragon + Creature + 5 + 8/8 + + FIN + 2 + + + Zenos yae Galvus + My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2. +When the chosen creature leaves the battlefield, transform Zenos yae Galvus. + + B + Legendary Creature — Human Noble Warrior + Creature + 5 + 3BB + 4/4 + + FIN + 2 + + + Shinryu, Transcendent Rival + Flying +As this creature transforms into Shinryu, choose an opponent. +Burning Chains — When the chosen player loses the game, you win the game. + + B + Legendary Creature — Dragon + Creature + 5 + 8/8 + + FIN + 2 + + + Zodiark, Umbral God + Indestructible +When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. +Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark. + + B + Legendary Creature — God + Creature + 5 + BBBBB + 5/5 + + FIN + 2 + + + Zodiark, Umbral God + Indestructible +When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. +Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark. + + B + Legendary Creature — God + Creature + 5 + BBBBB + 5/5 + + FIN + 2 + + + Zodiark, Umbral God + Indestructible +When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. +Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark. + + B + Legendary Creature — God + Creature + 5 + BBBBB + 5/5 + + FIN + 2 + diff --git a/spoiler.xml b/spoiler.xml index fefe5cd9..84d02ae4 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-11 01:10:35 (UTC) + 2025-05-11 08:16:06 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -168,6 +168,21 @@ Whenever one or more other creatures you control enter, if one or more of them e Celes, Rune Knight When Celes enters, discard any number of cards, then draw that many cards plus one. +Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control. + + BRW + Legendary Creature — Human Wizard Knight + Creature + 4 + 1RWB + 4/4 + + FIC~ + 2 + + + Celes, Rune Knight + When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control. BRW @@ -232,6 +247,22 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con Cloud, Ex-SOLDIER Haste When Cloud enters, attach up to one target Equipment you control to it. +Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. + + GRW + Legendary Creature — Human Soldier Mercenary + Creature + 5 + 2RGW + 4/4 + + FIC~ + 2 + + + Cloud, Ex-SOLDIER + Haste +When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens. GRW @@ -244,6 +275,51 @@ Whenever Cloud attacks, draw a card for each equipped attacking creature you con FIC~ 2 + + Emet-Selch of the Third Seat + Spells you cast from your graveyard cost {2} less to cast. +Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn. + + BU + Legendary Creature — Elder Wizard + Creature + 4 + 2UB + 3/4 + + FIC~ + 2 + + + Emet-Selch of the Third Seat + Spells you cast from your graveyard cost {2} less to cast. +Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn. + + BU + Legendary Creature — Elder Wizard + Creature + 4 + 2UB + 3/4 + + FIC~ + 2 + + + G'raha Tia, Scion Reborn + Lifelink +Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn. + + BUW + Legendary Creature — Cat Wizard + Creature + 3 + WUB + 2/3 + + FIC~ + 2 + G'raha Tia, Scion Reborn Lifelink @@ -262,6 +338,36 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li G'raha Tia, Scion Reborn Lifelink +Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn. + + BUW + Legendary Creature — Cat Wizard + Creature + 3 + WUB + 2/3 + + FIC~ + 2 + + + G'raha Tia, Scion Reborn + Lifelink +Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn. + + BUW + Legendary Creature — Cat Wizard + Creature + 3 + WUB + 2/3 + + FIC~ + 2 + + + G'raha Tia, Scion Reborn + Lifelink Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X+1/+1 counters on it. Do this only once each turn. BUW @@ -274,6 +380,34 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li FIC~ 2 + + Herald's Horn + As this artifact enters, choose a creature type. +Creature spells you cast of the chosen type cost {1} less to cast. +At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. + + Artifact + Artifact + 3 + 3 + + FIC~ + 1 + + + Hildibrand Manderville // Gentleman's Rise + + + W + Legendary Creature — Human Detective // Instant — Adventure + Creature + 2 + 1W // 2B + 2/2 + + FIC~ + 3 + Hildibrand Manderville // Gentleman's Rise @@ -340,6 +474,70 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li FIC~ 3 + + Sephiroth, Fallen Hero + Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) +The Reunion — {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped. + + RW + Legendary Creature — Human Avatar Soldier + Creature + 5 + 3RW + 7/5 + + FIC~ + 2 + + + Sephiroth, Fallen Hero + Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) +The Reunion — {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped. + + RW + Legendary Creature — Human Avatar Soldier + Creature + 5 + 3RW + 7/5 + + FIC~ + 2 + + + Summon: Esper Valigarmanda + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Exile an instant or sorcery card from each graveyard. +II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell. +Flying, haste + + R + Enchantment Creature — Saga Drake + Creature + 4 + 3R + 3/3 + + FIC~ + 2 + + + Summon: Esper Valigarmanda + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I — Exile an instant or sorcery card from each graveyard. +II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell. +Flying, haste + + R + Enchantment Creature — Saga Drake + Creature + 4 + 3R + 3/3 + + FIC~ + 2 + Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. @@ -373,6 +571,21 @@ Whenever Terra deals combat damage to a player, you may pay {2}. When you do, re Terra, Herald of Hope Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. +Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. + + BRW + Legendary Creature — Human Wizard Warrior + Creature + 3 + RWB + 3/3 + + FIC~ + 2 + + + Terra, Herald of Hope + Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. BRW @@ -442,7 +655,22 @@ Cheer — Whenever one or more creatures you control with counters on them deal GWU 3/3 - FIC~ + FIC~ + 2 + + + Tidus, Yuna's Guardian + At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. +Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn. + + GUW + Legendary Creature — Human Warrior + Creature + 3 + GWU + 3/3 + + FIC~ 2 @@ -472,7 +700,37 @@ Whenever one or more creatures you control with power 7 or greater deal combat d 1RGW 4/4 - FIC~ + FIC~ + 2 + + + Tifa, Martial Artist + Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) +Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase. + + GRW + Legendary Creature — Human Monk + Creature + 4 + 1RGW + 4/4 + + FIC~ + 2 + + + Tifa, Martial Artist + Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) +Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase. + + GRW + Legendary Creature — Human Monk + Creature + 4 + 1RGW + 4/4 + + FIC~ 2 @@ -490,6 +748,21 @@ Whenever one or more creatures you control with power 7 or greater deal combat d FIC~ 2 + + Tifa, Martial Artist + Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) +Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase. + + GRW + Legendary Creature — Human Monk + Creature + 4 + 1RGW + 4/4 + + FIC~ + 2 + Y'shtola, Night's Blessed Vigilance @@ -573,6 +846,21 @@ Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola dea Yuna, Grand Summoner Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. +Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature. + + GUW + Legendary Creature — Human Cleric + Creature + 4 + 1GWU + 1/5 + + FIC~ + 2 + + + Yuna, Grand Summoner + Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature. GUW @@ -588,6 +876,21 @@ Whenever another permanent you control is put into a graveyard from the battlefi Yuna, Grand Summoner Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. +Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature. + + GUW + Legendary Creature — Human Cleric + Creature + 4 + 1GWU + 1/5 + + FIC~ + 2 + + + Yuna, Grand Summoner + Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature. GUW @@ -600,6 +903,21 @@ Whenever another permanent you control is put into a graveyard from the battlefi FIC~ 2 + + Yuna, Grand Summoner + Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. +Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature. + + GUW + Legendary Creature — Human Cleric + Creature + 4 + 1GWU + 1/5 + + FIC~ + 2 + A Realm Reborn Other permanents you control have "{T}: Add one mana of any color." @@ -752,6 +1070,21 @@ Starscourge — At the beginning of combat on your turn, exile up to one target Ardyn, the Usurper Demons you control have menace, lifelink, and haste. +Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. + + B + Legendary Creature — Elder Human Noble + Creature + 8 + 5BBB + 4/4 + + FIN~ + 2 + + + Ardyn, the Usurper + Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. B @@ -798,7 +1131,7 @@ Starscourge — At the beginning of combat on your turn, exile up to one target Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -807,14 +1140,14 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi 1RG 4/3 - FIN~ + FIN~ 2 Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -830,7 +1163,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -846,7 +1179,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -862,7 +1195,7 @@ Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the fi Balthier and Fran Reach Vehicles you control get +1/+1 and have vigilance and reach. -Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, theres is an additional combat phase. GR Legendary Creature — Human Rabbit @@ -1199,6 +1532,70 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) Cid, Timeless Artificer Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) UW @@ -1211,6 +1608,247 @@ Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) FIN~ 2 + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN~ + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN~ + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN~ + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN~ + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN~ + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN~ + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN~ + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN~ + 2 + + + Clive, Ifrit's Dominant + When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +{4}{R}{R}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + R + Legendary Creature — Human Noble Warrior + Creature + 6 + 4RR + 5/5 + + FIN~ + 2 + + + Ifrit, Warden of Inferno + (As this Saga enters and after your draw step, add a lore counter.) +I — Lunge — Ifrit fights up to one other target creature. +II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up.) + + R + Legendary Enchantment Creature — Saga Demon + Creature + 6 + 9/9 + + FIN~ + 2 + + + Cloud, Midgar Mercenary + When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. +As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time. + + W + Legendary Creature — Human Soldier Mercenary + Creature + 2 + WW + 2/1 + + FIN~ + 2 + + + Cloud, Midgar Mercenary + When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. +As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time. + + W + Legendary Creature — Human Soldier Mercenary + Creature + 2 + WW + 2/1 + + FIN~ + 2 + + + Cloud, Midgar Mercenary + When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. +As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time. + + W + Legendary Creature — Human Soldier Mercenary + Creature + 2 + WW + 2/1 + + FIN~ + 2 + + + Cloud, Midgar Mercenary + When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. +As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time. + + W + Legendary Creature — Human Soldier Mercenary + Creature + 2 + WW + 2/1 + + FIN~ + 2 + + + Cloud, Planet's Champion + During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) +Equip abilities you activate that target Cloud cost {2} less to activate. + + RW + Legendary Creature — Human Soldier Mercenary + Creature + 5 + 3RW + 4/4 + + FIN~ + 2 + Cloud, Planet's Champion During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) @@ -1226,6 +1864,19 @@ Equip abilities you activate that target Cloud cost {2} less to activate. FIN~ 2 + + Commune with Beavers + Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + G + Sorcery + Sorcery + 1 + G + + FIN~ + 3 + Dark Confidant At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. @@ -1254,6 +1905,37 @@ Equip abilities you activate that target Cloud cost {2} less to activate. FIN~ 2 + + Dragoon's Lance + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+0 and is a Knight in addition to its other types. +During your turn, equipped creature has flying. +Gae Bolg — Equip {4} + + W + Artifact — Equipment + Artifact + 2 + 1W + + FIN~ + 1 + + + Dragoon's Wyvern + Flying +When this creature enters, create a 1/1 colorless Hero creature token. + + U + Creature — Drake + Creature + 3 + 2U + 2/1 + + FIN~ + 2 + Emet-Selch, Unsundered Vigilance @@ -1347,6 +2029,217 @@ If a card or token would be put into your graveyard from anywhere, exile it inst FIN~ 2 + + Emet-Selch, Unsundered + Vigilance +Whenever Emet-Selch enters or attacks, draw a card, then discard a card. +At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch. + + BU + Legendary Creature — Elder Wizard + Creature + 3 + 1UB + 2/4 + + FIN~ + 2 + + + Hades, Sorcerer of Eld + Vigilance +Echo of the Lost — During your turn, you may play cards from your graveyard. +If a card or token would be put into your graveyard from anywhere, exile it instead. + + BU + Legendary Creature — Avatar + Creature + 3 + 6/6 + + FIN~ + 2 + + + Fang, Fearless l'Cie + Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. +(Melds with Vanille, Cheerful l'Cie.) + + B + Legendary Creature — Human Warrior + Creature + 3 + 2B + 2/3 + + FIN~ + 2 + + + Fang, Fearless l'Cie + Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. +(Melds with Vanille, Cheerful l'Cie.) + + B + Legendary Creature — Human Warrior + Creature + 3 + 2B + 2/3 + + FIN~ + 2 + + + Fang, Fearless l'Cie + Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. +(Melds with Vanille, Cheerful l'Cie.) + + B + Legendary Creature — Human Warrior + Creature + 3 + 2B + 2/3 + + FIN~ + 2 + + + Fang, Fearless l'Cie + Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. +(Melds with Vanille, Cheerful l'Cie.) + + B + Legendary Creature — Human Warrior + Creature + 3 + 2B + 2/3 + + FIN~ + 2 + + + Fire Magic + Tiered (Choose one additional cost.) +• Fire — 0 — Fire Magic deals 1 damage to each creature. +• Fira — {2} — Fire Magic deals 2 damage to each creature. +• Firaga — {5} — Fire Magic deals 3 damage to each creature. + + R + Instant + Instant + 1 + R + + FIN~ + 3 + + + Firion, Wild Rose Warrior + Equipped creatures you control have haste. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. + + R + Legendary Creature — Human Rebel Warrior + Creature + 3 + 2R + 3/3 + + FIN~ + 2 + + + Firion, Wild Rose Warrior + Equipped creatures you control have haste. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. + + R + Legendary Creature — Human Rebel Warrior + Creature + 3 + 2R + 3/3 + + FIN~ + 2 + + + Firion, Wild Rose Warrior + Equipped creatures you control have haste. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. + + R + Legendary Creature — Human Rebel Warrior + Creature + 3 + 2R + 3/3 + + FIN~ + 2 + + + Firion, Wild Rose Warrior + Equipped creatures you control have haste. +Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost 2 less to activate." Sacrifice that token at the beginning of the next upkeep. + + R + Legendary Creature — Human Rebel Warrior + Creature + 3 + 2R + 3/3 + + FIN~ + 2 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FIN~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FIN~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FIN~ + 0 + + + Forest + ({T}: Add {G}.) + + Basic Land — Forest + Land + 0 + + FIN~ + 0 + Garland, Knight of Cornelia Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -1405,6 +2298,48 @@ When Chaos dies, put it on the bottom of its owner's library. FIN~ 2 + + Gilgamesh, Master-at-Arms + Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control. + + R + Legendary Creature — Human Samurai + Creature + 6 + 4RR + 6/6 + + FIN~ + 2 + + + Gilgamesh, Master-at-Arms + Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control. + + R + Legendary Creature — Human Samurai + Creature + 6 + 4RR + 6/6 + + FIN~ + 2 + + + Gilgamesh, Master-at-Arms + Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control. + + R + Legendary Creature — Human Samurai + Creature + 6 + 4RR + 6/6 + + FIN~ + 2 + Gladiolus Amicitia When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. @@ -1420,6 +2355,225 @@ Landfall — Whenever a land you control enters, another target creature you con FIN~ 2 + + Gladiolus Amicitia + When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. +Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn. + + GR + Legendary Creature — Human Warrior + Creature + 6 + 4RG + 6/6 + + FIN~ + 2 + + + Ice Magic + Tiered (Choose one additional cost.) +• Blizzard — {0} — Return target creature to its owner's hand. +• Blizzara — {2} — Target creature's owner puts it on their choice of the top or bottom of their library. +• Blizzaga — {5}{U} — Target creature's owner shuffles it into their library. + + U + Instant + Instant + 2 + 1U + + FIN~ + 3 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FIN~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FIN~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FIN~ + 0 + + + Island + ({T}: Add {U}.) + + Basic Land — Island + Land + 0 + + FIN~ + 0 + + + Jidoor, Aristocratic Capital // Overture + + + Land — Town // Sorcery — Adventure + Land + 0 + 4UU + + FIN~ + 0 + + + Jidoor, Aristocratic Capital // Overture + + + Land — Town // Sorcery — Adventure + Land + 0 + 4UU + + FIN~ + 0 + + + Jill, Shiva's Dominant + When Jill enters, return up to one other target nonland permanent to its owner's hand. +{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + U + Legendary Creature — Human Noble Warrior + Creature + 3 + 2U + 2/2 + + FIN~ + 2 + + + Shiva, Warden of Ice + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Mesmerize — Target creature can't be blocked this turn. +III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). + + U + Legendary Enchantment Creature — Saga Elemental + Creature + 3 + 4/5 + + FIN~ + 2 + + + Jill, Shiva's Dominant + When Jill enters, return up to one other target nonland permanent to its owner's hand. +{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + U + Legendary Creature — Human Noble Warrior + Creature + 3 + 2U + 2/2 + + FIN~ + 2 + + + Shiva, Warden of Ice + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Mesmerize — Target creature can't be blocked this turn. +III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). + + U + Legendary Enchantment Creature — Saga Elemental + Creature + 3 + 4/5 + + FIN~ + 2 + + + Jill, Shiva's Dominant + When Jill enters, return up to one other target nonland permanent to its owner's hand. +{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + U + Legendary Creature — Human Noble Warrior + Creature + 3 + 2U + 2/2 + + FIN~ + 2 + + + Shiva, Warden of Ice + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Mesmerize — Target creature can't be blocked this turn. +III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). + + U + Legendary Enchantment Creature — Saga Elemental + Creature + 3 + 4/5 + + FIN~ + 2 + + + Jill, Shiva's Dominant + When Jill enters, return up to one other target nonland permanent to its owner's hand. +{3}{U}{U}, {T}: Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. + + U + Legendary Creature — Human Noble Warrior + Creature + 3 + 2U + 2/2 + + FIN~ + 2 + + + Shiva, Warden of Ice + (As this Saga enters and after your draw step, add a lore counter.) +I, II — Mesmerize — Target creature can't be blocked this turn. +III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up). + + U + Legendary Enchantment Creature — Saga Elemental + Creature + 3 + 4/5 + + FIN~ + 2 + Jumbo Cactuar 10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn. @@ -1448,6 +2602,609 @@ Landfall — Whenever a land you control enters, another target creature you con FIN~ 2 + + Kain, Traitorous Dragoon + Jump — During your turn, Kain has flying. +Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life. + + B + Legendary Creature — Human Knight + Creature + 3 + 2B + 2/4 + + FIN~ + 2 + + + Kain, Traitorous Dragoon + Jump — During your turn, Kain has flying. +Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life. + + B + Legendary Creature — Human Knight + Creature + 3 + 2B + 2/4 + + FIN~ + 2 + + + Kefka, Court Mage + Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. +{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. + + BRU + Legendary Creature — Human Wizard + Creature + 5 + 2UBR + 4/5 + + FIN~ + 2 + + + Kefka, Ruler of Ruin + Flying +Whenever an opponent loses life during your turn, you draw that many cards. + + BRU + Legendary Creature — Avatar Wizard + Creature + 5 + 5/7 + + FIN~ + 2 + + + Kefka, Court Mage + Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. +{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. + + BRU + Legendary Creature — Human Wizard + Creature + 5 + 2UBR + 4/5 + + FIN~ + 2 + + + Kefka, Ruler of Ruin + Flying +Whenever an opponent loses life during your turn, you draw that many cards. + + BRU + Legendary Creature — Avatar Wizard + Creature + 5 + 5/7 + + FIN~ + 2 + + + Kefka, Court Mage + Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. +{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. + + BRU + Legendary Creature — Human Wizard + Creature + 5 + 2UBR + 4/5 + + FIN~ + 2 + + + Kefka, Ruler of Ruin + Flying +Whenever an opponent loses life during your turn, you draw that many cards. + + BRU + Legendary Creature — Avatar Wizard + Creature + 5 + 5/7 + + FIN~ + 2 + + + Kefka, Court Mage + Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. +{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. + + BRU + Legendary Creature — Human Wizard + Creature + 5 + 2UBR + 4/5 + + FIN~ + 2 + + + Kefka, Ruler of Ruin + Flying +Whenever an opponent loses life during your turn, you draw that many cards. + + BRU + Legendary Creature — Avatar Wizard + Creature + 5 + 5/7 + + FIN~ + 2 + + + Kefka, Court Mage + Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way. +{8}: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery. + + BRU + Legendary Creature — Human Wizard + Creature + 5 + 2UBR + 4/5 + + FIN~ + 2 + + + Kefka, Ruler of Ruin + Flying +Whenever an opponent loses life during your turn, you draw that many cards. + + BRU + Legendary Creature — Avatar Wizard + Creature + 5 + 5/7 + + FIN~ + 2 + + + Kuja, Genome Sorcerer + At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. + + BR + Legendary Creature — Human Mutant Wizard + Creature + 4 + 2BR + 3/4 + + FIN~ + 2 + + + Trance Kuja, Fate Defied + Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. + + BR + Legendary Creature — Avatar Wizard + Creature + 4 + 4/6 + + FIN~ + 2 + + + Kuja, Genome Sorcerer + At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. + + BR + Legendary Creature — Human Mutant Wizard + Creature + 4 + 2BR + 3/4 + + FIN~ + 2 + + + Trance Kuja, Fate Defied + Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. + + BR + Legendary Creature — Avatar Wizard + Creature + 4 + 4/6 + + FIN~ + 2 + + + Kuja, Genome Sorcerer + At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. + + BR + Legendary Creature — Human Mutant Wizard + Creature + 4 + 2BR + 3/4 + + FIN~ + 2 + + + Trance Kuja, Fate Defied + Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. + + BR + Legendary Creature — Avatar Wizard + Creature + 4 + 4/6 + + FIN~ + 2 + + + Kuja, Genome Sorcerer + At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja. + + BR + Legendary Creature — Human Mutant Wizard + Creature + 4 + 2BR + 3/4 + + FIN~ + 2 + + + Trance Kuja, Fate Defied + Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead. + + BR + Legendary Creature — Avatar Wizard + Creature + 4 + 4/6 + + FIN~ + 2 + + + Lightning, Army of One + First strike, trample, lifelink +Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 3/2 + + FIN~ + 2 + + + Lightning, Army of One + First strike, trample, lifelink +Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 3/2 + + FIN~ + 2 + + + Lightning, Army of One + First strike, trample, lifelink +Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 3/2 + + FIN~ + 2 + + + Lightning, Army of One + First strike, trample, lifelink +Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 3/2 + + FIN~ + 2 + + + Lightning, Army of One + First strike, trample, lifelink +Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead. + + RW + Legendary Creature — Human Soldier + Creature + 3 + 1RW + 3/2 + + FIN~ + 2 + + + Malboro + Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library. +Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Plant Horror + Creature + 6 + 4BB + 4/4 + + FIN~ + 2 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FIN~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FIN~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FIN~ + 0 + + + Mountain + ({T}: Add {R}.) + + Basic Land — Mountain + Land + 0 + + FIN~ + 0 + + + Noctis, Prince of Lucis + Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + + BUW + Legendary Creature — Human Noble + Creature + 4 + 1WUB + 4/3 + + FIN~ + 2 + + + Noctis, Prince of Lucis + Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + + BUW + Legendary Creature — Human Noble + Creature + 4 + 1WUB + 4/3 + + FIN~ + 2 + + + Noctis, Prince of Lucis + Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + + BUW + Legendary Creature — Human Noble + Creature + 4 + 1WUB + 4/3 + + FIN~ + 2 + + + Noctis, Prince of Lucis + Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it. + + BUW + Legendary Creature — Human Noble + Creature + 4 + 1WUB + 4/3 + + FIN~ + 2 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FIN~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FIN~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FIN~ + 0 + + + Plains + ({T}: Add {W}.) + + Basic Land — Plains + Land + 0 + + FIN~ + 0 + + + Ragnarok, Divine Deliverance + Vigilance, menace, trample, reach, haste +When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield. + + BG + Legendary Creature — Beast Avatar + Creature + 7 + 7/6 + + FIN~ + 2 + + + Ragnarok, Divine Deliverance + Vigilance, menace, trample, reach, haste +When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield. + + BG + Legendary Creature — Beast Avatar + Creature + 7 + 7/6 + + FIN~ + 2 + + + Ragnarok, Divine Deliverance + Vigilance, menace, trample, reach, haste +When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield. + + BG + Legendary Creature — Beast Avatar + Creature + 7 + 7/6 + + FIN~ + 2 + + + Ragnarok, Divine Deliverance + Vigilance, menace, trample, reach, haste +When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield. + + BG + Legendary Creature — Beast Avatar + Creature + 7 + 7/6 + + FIN~ + 2 + + + Rinoa Heartilly + When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. +Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control. + + GW + Legendary Creature — Human Rebel Warlock + Creature + 5 + 3GW + 4/4 + + FIN~ + 2 + + + Rinoa Heartilly + When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. +Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control. + + GW + Legendary Creature — Human Rebel Warlock + Creature + 5 + 3GW + 4/4 + + FIN~ + 2 + Sazh's Chocobo Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. @@ -1462,6 +3219,167 @@ Landfall — Whenever a land you control enters, another target creature you con FIN~ 2 + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN~ + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN~ + 2 + + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN~ + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN~ + 2 + + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN~ + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN~ + 2 + + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN~ + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN~ + 2 + + + Sephiroth, Fabled SOLDIER + Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth. 5/5 + + B + Legendary Creature — Human Avatar Soldier + Creature + 3 + 2B + 3/3 + + FIN~ + 2 + + + Sephiroth, One-Winged Angel + Flying +Super Nova — As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." +Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards. + + B + Legendary Creature — Angel Nightmare Avatar + Creature + 3 + 5/5 + + FIN~ + 2 + + + Sephiroth, Planet's Heir + Vigilance (Attacking doesn't cause this creature to tap.) +When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. +Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. + + BU + Legendary Creature — Human Avatar Soldier + Creature + 6 + 4UB + 4/4 + + FIN~ + 2 + Sephiroth, Planet's Heir Vigilance (Attacking doesn't cause this creature to tap.) @@ -1492,6 +3410,20 @@ Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth. FIN~ 2 + + Shantotto, Tactician Magician + Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card. + + RU + Legendary Creature — Dwarf Wizard + Creature + 3 + 1UR + 0/4 + + FIN~ + 2 + Sidequest: Catch a Fish At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment. @@ -1562,6 +3494,79 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra FIN~ 2 + + Squall, SeeD Mercenary + Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. +Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + BW + Legendary Creature — Human Knight Mercenary + Creature + 4 + 2WB + 3/4 + + FIN~ + 2 + + + Squall, SeeD Mercenary + Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. +Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + BW + Legendary Creature — Human Knight Mercenary + Creature + 4 + 2WB + 3/4 + + FIN~ + 2 + + + Squall, SeeD Mercenary + Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. +Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + BW + Legendary Creature — Human Knight Mercenary + Creature + 4 + 2WB + 3/4 + + FIN~ + 2 + + + Squall, SeeD Mercenary + Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. +Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + BW + Legendary Creature — Human Knight Mercenary + Creature + 4 + 2WB + 3/4 + + FIN~ + 2 + + + Starting Town + This land enters tapped unless it's your first, second, or third turn of the game. +{T}: Add {C}. +{T}, Pay 1 life: Add one mana of any color. + + Land — Town + Land + 0 + + FIN~ + 0 + Stiltzkin, Moogle Merchant Lifelink @@ -1592,6 +3597,139 @@ Whenever Sin enters or attacks, exile a permanent card from your graveyard at ra FIN~ 2 + + Stiltzkin, Moogle Merchant + Lifelink +{2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card. + + W + Legendary Creature — Moogle + Creature + 1 + W + 1/2 + + FIN~ + 2 + + + Summon: Bahamut + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II — Destroy up to one target nonland permanent. +III — Draw two cards. +IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. +Flying + + Enchantment Creature — Saga Dragon + Creature + 9 + 9 + 9/9 + + FIN~ + 2 + + + Summon: Bahamut + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) +I, II — Destroy up to one target nonland permanent. +III — Draw two cards. +IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. +Flying + + Enchantment Creature — Saga Dragon + Creature + 9 + 9 + 9/9 + + FIN~ + 2 + + + Summon: Fenrir + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. +III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power. + + G + Enchantment Creature — Saga Wolf + Creature + 3 + 2G + 3/2 + + FIN~ + 2 + + + Summon: Fenrir + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. +II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. +III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power. + + G + Enchantment Creature — Saga Wolf + Creature + 3 + 2G + 3/2 + + FIN~ + 2 + + + Summon: Leviathan + I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. +II, III — Until end of turn, whenever Merfolk, Octopus, or Serpent attacks, draw a card. +Ward {2} + + U + Enchantment Creature — Saga Leviathan + Creature + 6 + 4UU + 6/6 + + FIN~ + 2 + + + Summon: Primal Odin + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Gungnir — Destroy target creature an opponent controls. +II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." +III — Hall of Sorrow — Draw two cards. Each player loses 2 life. + + B + Enchantment Creature — Saga Knight + Creature + 6 + 4BB + 5/3 + + FIN~ + 2 + + + Summon: Primal Odin + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Gungnir — Destroy target creature an opponent controls. +II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." +III — Hall of Sorrow — Draw two cards. Each player loses 2 life. + + B + Enchantment Creature — Saga Knight + Creature + 6 + 4BB + 5/3 + + FIN~ + 2 + Summon: Shiva (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -1624,6 +3762,314 @@ III — Diamond Dust — Draw a card for each tapped creature your opponents con FIN~ 2 + + Summoner's Grimoire + Job select +Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." +Abraxas — Equip {3} + + G + Artifact — Equipment + Artifact + 4 + 3G + + FIN~ + 1 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FIN~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FIN~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FIN~ + 0 + + + Swamp + ({T}: Add {B}.) + + Basic Land — Swamp + Land + 0 + + FIN~ + 0 + + + Terra, Magical Adept + When Terra enters, mill five cards. Put up to one enchantment milled this this way into your hand. +Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed only as a sorcery. + + GR + Legendary Creature — Human Wizard Warrior + Creature + 3 + 1RG + 4/2 + + FIN~ + 2 + + + Esper Terra + (As this Saga enters and after your draw step, add a lore counter.) +I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +Flying + + GR + Legendary Enchantment Creature — Saga Wizard + Creature + 3 + 6/6 + + FIN~ + 2 + + + Terra, Magical Adept + When Terra enters, mill five cards. Put up to one enchantment milled this this way into your hand. +Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed only as a sorcery. + + GR + Legendary Creature — Human Wizard Warrior + Creature + 3 + 1RG + 4/2 + + FIN~ + 2 + + + Esper Terra + (As this Saga enters and after your draw step, add a lore counter.) +I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +Flying + + GR + Legendary Enchantment Creature — Saga Wizard + Creature + 3 + 6/6 + + FIN~ + 2 + + + Terra, Magical Adept + When Terra enters, mill five cards. Put up to one enchantment milled this this way into your hand. +Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed only as a sorcery. + + GR + Legendary Creature — Human Wizard Warrior + Creature + 3 + 1RG + 4/2 + + FIN~ + 2 + + + Esper Terra + (As this Saga enters and after your draw step, add a lore counter.) +I, II, III — Create a token that's a copy of I target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IIV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up). +Flying + + GR + Legendary Enchantment Creature — Saga Wizard + Creature + 3 + 6/6 + + FIN~ + 2 + + + The Crystal's Chosen + Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control. + + W + Sorcery + Sorcery + 7 + 5WW + + FIN~ + 3 + + + The Darkness Crystal + Black spells you cast cost {1} less to cast. +If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. +{4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it. + + B + Legendary Artifact + Artifact + 4 + 2BB + + FIN~ + 1 + + + The Darkness Crystal + Black spells you cast cost {1} less to cast. +If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. +{4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it. + + B + Legendary Artifact + Artifact + 4 + 2BB + + FIN~ + 1 + + + The Emperor of Palamecia + {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. +Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, 3/3 transform it. + + RU + Legendary Creature — Human Noble Wizard + Creature + 2 + UR + 2/2 + + FIN~ + 2 + + + The Lord Master of Hell + Starfall — Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard. + + RU + Legendary Creature — Demon Noble Wizard + Creature + 2 + 3/3 + + FIN~ + 2 + + + The Emperor of Palamecia + {T}: Add {U} or {R}. Spend this mana only to cast a noncreature spell. +Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on The Emperor of Palamecia. Then if it has three or more +1/+1 counters on it, 3/3 transform it. + + RU + Legendary Creature — Human Noble Wizard + Creature + 2 + UR + 2/2 + + FIN~ + 2 + + + The Lord Master of Hell + Starfall — Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard. + + RU + Legendary Creature — Demon Noble Wizard + Creature + 2 + 3/3 + + FIN~ + 2 + + + Tifa Lockhart + Trample +Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn. + + G + Legendary Creature — Human Monk + Creature + 2 + 1G + 1/2 + + FIN~ + 2 + + + Tifa Lockhart + Trample +Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn. + + G + Legendary Creature — Human Monk + Creature + 2 + 1G + 1/2 + + FIN~ + 2 + + + Tifa Lockhart + Trample +Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn. + + G + Legendary Creature — Human Monk + Creature + 2 + 1G + 1/2 + + FIN~ + 2 + + + Tifa Lockhart + Trample +Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn. + + G + Legendary Creature — Human Monk + Creature + 2 + 1G + 1/2 + + FIN~ + 2 + Tonberry This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.) @@ -1639,6 +4085,336 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch FIN~ 2 + + Town Greeter + When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.) + + G + Creature — Human Citizen + Creature + 2 + 1G + 1/1 + + FIN~ + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN~ + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN~ + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN~ + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN~ + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN~ + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN~ + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN~ + 2 + + + Traveling Chocobo + You may look at the top card of your library any time. +You may play lands and cast Bird spells from the top of your library. +If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. + + G + Creature — Bird + Creature + 3 + 2G + 3/2 + + FIN~ + 2 + + + Ultimecia, Time Sorceress + Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia. + + BU + Legendary Creature — Human Warlock + Creature + 5 + 3UB + 4/5 + + FIN~ + 2 + + + Ultimecia, Omnipotent + Menace (This creature can't be blocked except by two or more creatures.) +Time Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one. + + BU + Legendary Creature — Nightmare Warlock + Creature + 5 + 7/7 + + FIN~ + 2 + + + Ultimecia, Time Sorceress + Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +At the beginning of your end step, you may pay {4}{U}{U}{B}{B} and exile eight cards from your graveyard. If you do, transform Ultimecia. + + BU + Legendary Creature — Human Warlock + Creature + 5 + 3UB + 4/5 + + FIN~ + 2 + + + Ultimecia, Omnipotent + Menace (This creature can't be blocked except by two or more creatures.) +Time Compression — When this creature transforms into Ultimecia, Omnipotent, take an extra turn after this one. + + BU + Legendary Creature — Nightmare Warlock + Creature + 5 + 7/7 + + FIN~ + 2 + + + Vanille, Cheerful l'Cie + When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. +At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance. + + G + Legendary Creature — Human Cleric + Creature + 4 + 3G + 3/2 + + FIN~ + 2 + + + Vanille, Cheerful l'Cie + When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. +At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance. + + G + Legendary Creature — Human Cleric + Creature + 4 + 3G + 3/2 + + FIN~ + 2 + + + Vanille, Cheerful l'Cie + When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. +At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance. + + G + Legendary Creature — Human Cleric + Creature + 4 + 3G + 3/2 + + FIN~ + 2 + + + Vanille, Cheerful l'Cie + When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. +At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance. + + G + Legendary Creature — Human Cleric + Creature + 4 + 3G + 3/2 + + FIN~ + 2 + + + Vivi Ornitier + {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. +Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent. + + RU + Legendary Creature — Wizard + Creature + 3 + 1UR + 0/3 + + FIN~ + 2 + + + Vivi Ornitier + {0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. +Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent. + + RU + Legendary Creature — Wizard + Creature + 3 + 1UR + 0/3 + + FIN~ + 2 + + + Wastes + {T}: Add {C}. + + Basic Land + Land + 0 + + FIN~ + 0 + + + White Mage's Staff + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. +Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) + + W + Artifact — Equipment + Artifact + 2 + 1W + + FIN~ + 1 + + + Y'shtola Rhul + At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step. + + U + Legendary Creature — Cat Druid + Creature + 6 + 4UU + 3/5 + + FIN~ + 2 + Y'shtola Rhul At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step. @@ -1653,6 +4429,104 @@ Chef's Knife — During your turn, this creature has first strike and deathtouch FIN~ 2 + + Y'shtola Rhul + At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step. + + U + Legendary Creature — Cat Druid + Creature + 6 + 4UU + 3/5 + + FIN~ + 2 + + + Yuna, Hope of Spira + During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. +At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) + + GW + Legendary Creature — Human Cleric + Creature + 5 + 3GW + 3/5 + + FIN~ + 2 + + + Yuna, Hope of Spira + During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. +At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) + + GW + Legendary Creature — Human Cleric + Creature + 5 + 3GW + 3/5 + + FIN~ + 2 + + + Yuna, Hope of Spira + During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. +At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) + + GW + Legendary Creature — Human Cleric + Creature + 5 + 3GW + 3/5 + + FIN~ + 2 + + + Yuna, Hope of Spira + During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. +At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.) + + GW + Legendary Creature — Human Cleric + Creature + 5 + 3GW + 3/5 + + FIN~ + 2 + + + Zanarkand, Ancient Metropolis // Lasting Fayth + + + Land — Town // Sorcery — Adventure + Land + 0 + 4GG + + FIN~ + 0 + + + Zanarkand, Ancient Metropolis // Lasting Fayth + + + Land — Town // Sorcery — Adventure + Land + 0 + 4GG + + FIN~ + 0 + Zell Dincht You may play an additional land on each of your turns. @@ -1745,5 +4619,113 @@ Burning Chains — When the chosen player loses the game, you win the game.FIN~ 2 + + Zenos yae Galvus + My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2. +When the chosen creature leaves the battlefield, transform Zenos yae Galvus. + + B + Legendary Creature — Human Noble Warrior + Creature + 5 + 3BB + 4/4 + + FIN~ + 2 + + + Shinryu, Transcendent Rival + Flying +As this creature transforms into Shinryu, choose an opponent. +Burning Chains — When the chosen player loses the game, you win the game. + + B + Legendary Creature — Dragon + Creature + 5 + 8/8 + + FIN~ + 2 + + + Zenos yae Galvus + My First Friend — When Zenos yae Galvus enters, choose a creature an opponent controls. Until end of turn, creatures other than Zenos yae Galvus and the chosen creature get -2/-2. +When the chosen creature leaves the battlefield, transform Zenos yae Galvus. + + B + Legendary Creature — Human Noble Warrior + Creature + 5 + 3BB + 4/4 + + FIN~ + 2 + + + Shinryu, Transcendent Rival + Flying +As this creature transforms into Shinryu, choose an opponent. +Burning Chains — When the chosen player loses the game, you win the game. + + B + Legendary Creature — Dragon + Creature + 5 + 8/8 + + FIN~ + 2 + + + Zodiark, Umbral God + Indestructible +When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. +Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark. + + B + Legendary Creature — God + Creature + 5 + BBBBB + 5/5 + + FIN~ + 2 + + + Zodiark, Umbral God + Indestructible +When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. +Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark. + + B + Legendary Creature — God + Creature + 5 + BBBBB + 5/5 + + FIN~ + 2 + + + Zodiark, Umbral God + Indestructible +When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. +Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark. + + B + Legendary Creature — God + Creature + 5 + BBBBB + 5/5 + + FIN~ + 2 +