diff --git a/MKC.xml b/MKC.xml deleted file mode 100644 index a8c90157..00000000 --- a/MKC.xml +++ /dev/null @@ -1,5179 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2024-02-05 00:43:24 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKC.xml - - - - - MKC - Murders at Karlov Manor Commander (Spoiler) - Commander - 2024-02-09 - - - - - Academy Manufactor - If you would create a Clue, Food, or Treasure token, instead create one of each. - - Artifact Creature — Assembly-Worker - Creature - 3 - 3 - 1/3 - - MKC - 2 - - - Access Tunnel - {T}: Add {C}. -{3}, {T}: Target creature with power 3 or less can't be blocked this turn. - - Land - Land - 0 - - MKC - 0 - - - Adrix and Nev, Twincasters - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - GU - Legendary Creature — Merfolk Wizard - Creature - 4 - 2GU - 2/2 - - MKC - 2 - - - Aerial Extortionist - Flying -Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. -Whenever another player casts a spell from anywhere other than their hand, draw a card. - - W - Creature — Bird Soldier - Creature - 5 - 3WW - 4/3 - - MKC - 2 - - - Agitator Ant - At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Creature — Insect - Creature - 3 - 2R - 2/2 - - MKC - 2 - - - Ainok Survivalist - Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. - - G - Creature — Dog Shaman - Creature - 2 - 1G - 2/1 - - MKC - 2 - - - Akroma, Angel of Fury - This spell can't be countered. -Flying, trample, protection from white and from blue -{R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - R - Legendary Creature — Angel - Creature - 8 - 5RRR - 6/6 - - MKC - 2 - - - Alandra, Sky Dreamer - Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. -Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. - - U - Legendary Creature — Merfolk Wizard - Creature - 4 - 2UU - 2/4 - - MKC - 2 - - - Amphin Mutineer - When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. -Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - U - Creature — Salamander Pirate - Creature - 4 - 3U - 3/3 - - MKC - 2 - - - Ancient Stone Idol - Flash -This spell costs {1} less to cast for each attacking creature. -Trample -When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. - - Artifact Creature — Golem - Creature - 10 - 10 - 12/12 - - MKC - 2 - - - Angel of the Ruins - Flying -When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Artifact Creature — Angel - Creature - 7 - 5WW - 5/7 - - MKC - 2 - - - Animate Dead - Enchant creature card in a graveyard -When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -Enchanted creature gets -1/-0. - - B - Enchantment — Aura - Enchantment - 2 - 1B - - MKC - 1 - - - Anya, Merciless Angel - Flying -Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total. -As long as an opponent's life total is less than half their starting life total, Anya has indestructible. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKC - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Armed with Proof - When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. - - W - Enchantment - Enchantment - 3 - 2W - - MKC - 1 - - - Armed with Proof - When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. - - W - Enchantment - Enchantment - 3 - 2W - - MKC - 1 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - MKC - 0 - - - Ashcloud Phoenix - Flying -When Ashcloud Phoenix dies, return it to the battlefield face down under your control. -Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. - - R - Creature — Phoenix - Creature - 4 - 2RR - 4/1 - - MKC - 2 - - - Austere Command - Choose two — -• Destroy all artifacts. -• Destroy all enchantments. -• Destroy all creatures with mana value 3 or less. -• Destroy all creatures with mana value 4 or greater. - - W - Sorcery - Sorcery - 6 - 4WW - - MKC - 3 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped. -When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{U}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Baleful Strix - Flying, deathtouch -When Baleful Strix enters the battlefield, draw a card. - - BU - Artifact Creature — Bird - Creature - 2 - UB - 1/1 - - MKC - 2 - - - Beast Whisperer - Whenever you cast a creature spell, draw a card. - - G - Creature — Elf Druid - Creature - 4 - 2GG - 2/3 - - MKC - 2 - - - Bennie Bracks, Zoologist - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -At the beginning of each end step, if you created a token this turn, draw a card. - - W - Legendary Creature — Elf Druid - Creature - 4 - 3W - 3/2 - - MKC - 2 - - - Black Sun's Zenith - Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. - - B - Sorcery - Sorcery - 2 - XBB - - MKC - 3 - - - Bloodthirsty Blade - Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. - - Artifact — Equipment - Artifact - 2 - 2 - - MKC - 1 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped. -When Bojuka Bog enters the battlefield, exile target player's graveyard. -{T}: Add {B}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Boltbender - Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities. - - R - Creature — Goblin Wizard - Creature - 4 - 3R - 4/2 - - MKC - 2 - - - Boltbender - Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities. - - R - Creature — Goblin Wizard - Creature - 4 - 3R - 4/2 - - MKC - 2 - - - Boros Garrison - Boros Garrison enters the battlefield tapped. -When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{W}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Boros Reckoner - Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. -{R/W}: Boros Reckoner gains first strike until end of turn. - - RW - Creature — Minotaur Wizard - Creature - 3 - R/WR/WR/W - 3/3 - - MKC - 2 - - - Brainstorm - Draw three cards, then put two cards from your hand on top of your library in any order. - - U - Instant - Instant - 1 - U - - MKC - 3 - - - Brash Taunter - Indestructible -Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. -{2}{R}, {T}: Brash Taunter fights another target creature. - - R - Creature — Goblin - Creature - 5 - 4R - 1/1 - - MKC - 2 - - - Broodhatch Nantuko - Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. -Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - G - Creature — Insect Druid - Creature - 2 - 1G - 1/1 - - MKC - 2 - - - Canopy Vista - ({T}: Add {G} or {W}.) -Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - - Land — Forest Plains - Land - 0 - - MKC - 1 - 0 - - - Case of the Shifting Visage - At the beginning of your upkeep, surveil 1. -To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) -Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.) - - U - Enchantment — Case - Enchantment - 3 - 1UU - - MKC - 1 - - - Castle Ardenvale - Castle Ardenvale enters the battlefield tapped unless you control a Plains. -{T}: Add {W}. -{2}{W}{W}, {T}: Create a 1/1 white Human creature token. - - Land - Land - 0 - - MKC - 1 - 0 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - Instant - 3 - 2R - - MKC - 3 - - - Charnel Serenade - Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. -Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) - - B - Sorcery - Sorcery - 6 - 4BB - - MKC - 3 - - - Charnel Serenade - Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. -Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) - - B - Sorcery - Sorcery - 6 - 4BB - - MKC - 3 - - - Choked Estuary - As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Chulane, Teller of Tales - Vigilance -Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. -{3}, {T}: Return target creature you control to its owner's hand. - - GUW - Legendary Creature — Human Druid - Creature - 5 - 2GWU - 2/4 - - MKC - 2 - - - Cinder Glade - ({T}: Add {R} or {G}.) -Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - MKC - 1 - 0 - - - Comeuppance - Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. - - W - Instant - Instant - 4 - 3W - - MKC - 3 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - MKC - 0 - - - Confirm Suspicions - Counter target spell. -Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 5 - 3UU - - MKC - 3 - - - Connive - Gain control of target creature with power 2 or less. - - BU - Sorcery - Sorcery - 9 - 2U/BU/B - - MKC - 3 - - - Concoct - Surveil 3, then return a creature card from your graveyard to the battlefield. - - BU - Sorcery - Sorcery - 9 - 3UB - - MKC - 3 - - - Consider - Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -Draw a card. - - U - Instant - Instant - 1 - U - - MKC - 3 - - - Copy Catchers - Flying -Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. - - U - Creature — Faerie - Creature - 2 - 1U - 2/1 - - MKC - 2 - - - Copy Catchers - Flying -Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. - - U - Creature — Faerie - Creature - 2 - 1U - 2/1 - - MKC - 2 - - - Counterpoint - Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. - - BU - Instant - Instant - 5 - 3UB - - MKC - 3 - - - Counterpoint - Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. - - BU - Instant - Instant - 5 - 3UB - - MKC - 3 - - - Curate - Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Draw a card. - - U - Instant - Instant - 2 - 1U - - MKC - 3 - - - Curse of Opulence - Enchant player -Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura Curse - Enchantment - 1 - R - - MKC - 1 - - - Darien, King of Kjeldor - Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. - - W - Legendary Creature — Human Soldier - Creature - 6 - 4WW - 3/3 - - MKC - 2 - - - Darkwater Catacombs - {1}, {T}: Add {U}{B}. - - Land - Land - 0 - - MKC - 0 - - - Deathmist Raptor - Deathtouch -Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. -Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) - - G - Creature — Dinosaur Beast - Creature - 3 - 1GG - 3/3 - - MKC - 2 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) - - GR - Sorcery - Sorcery - 4 - 2RG - - MKC - 3 - - - Deep Analysis - Target player draws two cards. -Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 4 - 3U - - MKC - 3 - - - Deflecting Palm - The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. - - RW - Instant - Instant - 2 - RW - - MKC - 3 - - - Den Protector - Creatures with power less than Den Protector's power can't block it. -Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -When Den Protector is turned face up, return target card from your graveyard to your hand. - - G - Creature — Human Warrior - Creature - 2 - 1G - 2/1 - - MKC - 2 - - - Detective of the Month - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -As long as you have the city's blessing, Detectives you control can't be blocked. -Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. - - U - Creature — Human Detective - Creature - 3 - 2U - 2/3 - - MKC - 2 - - - Detective of the Month - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -As long as you have the city's blessing, Detectives you control can't be blocked. -Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. - - U - Creature — Human Detective - Creature - 3 - 2U - 2/3 - - MKC - 2 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped. -When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{B}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Dimir Spybug - Flying -Menace (This creature can't be blocked except by two or more creatures.) -Whenever you surveil, put a +1/+1 counter on Dimir Spybug. - - BU - Creature — Insect - Creature - 2 - UB - 1/1 - - MKC - 2 - - - Discovery - Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - BU - Sorcery - Sorcery - 7 - 1U/B - - MKC - 3 - - - Dispersal - Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. - - BU - Instant - Instant - 7 - 3UB - - MKC - 3 - - - Disinformation Campaign - When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. -Whenever you surveil, return Disinformation Campaign to its owner's hand. - - BU - Enchantment - Enchantment - 3 - 1UB - - MKC - 1 - - - Disorder in the Court - Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - UW - Instant - Instant - 2 - XWU - - MKC - 3 - - - Disrupt Decorum - Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Sorcery - Sorcery - 4 - 2RR - - MKC - 3 - - - Dogged Detective - When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. - - B - Creature — Human Rogue - Creature - 2 - 1B - 2/1 - - MKC - 2 - - - Doom Whisperer - Flying, trample -Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Creature — Nightmare Demon - Creature - 5 - 3BB - 6/6 - - MKC - 2 - - - Dream Eater - Flash -Flying -When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Creature — Nightmare Sphinx - Creature - 6 - 4UU - 4/3 - - MKC - 2 - - - Drownyard Temple - {T}: Add {C}. -{3}: Return Drownyard Temple from your graveyard to the battlefield tapped. - - Land - Land - 0 - - MKC - 0 - - - Duelist's Heritage - Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. - - W - Enchantment - Enchantment - 3 - 2W - - MKC - 1 - - - Dusk - Destroy all creatures with power 3 or greater. - - W - Sorcery - Sorcery - 9 - 2WW - - MKC - 3 - - - Dawn - Aftermath (Cast this spell only from your graveyard. Then exile it.) -Return all creature cards with power 2 or less from your graveyard to your hand. - - W - Sorcery - Sorcery - 9 - 3WW - - MKC - 3 - - - Duskana, the Rage Mother - When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. -Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. - - GRW - Legendary Creature — Bear - Creature - 5 - 2RGW - 5/5 - - MKC - 2 - - - Duskana, the Rage Mother - When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. -Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. - - GRW - Legendary Creature — Bear - Creature - 5 - 2RGW - 5/5 - - MKC - 2 - - - Elspeth, Sun's Champion - +1: Create three 1/1 white Soldier creature tokens. -−3: Destroy all creatures with power 4 or greater. -−7: You get an emblem with "Creatures you control get +2/+2 and have flying." - - W - Legendary Planeswalker — Elspeth - Planeswalker - 6 - 4WW - 4 - - MKC - 1 - - - Enhanced Surveillance - You may look at an additional two cards each time you surveil. -Exile Enhanced Surveillance: Shuffle your graveyard into your library. - - U - Enchantment - Enchantment - 2 - 1U - - MKC - 1 - - - Ephara's Dispersal - This spell costs {2} less to cast if it targets an attacking creature. -Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Instant - Instant - 3 - 2U - - MKC - 3 - - - Erdwal Illuminator - Flying -Whenever you investigate for the first time each turn, investigate an additional time. - - U - Creature — Spirit - Creature - 2 - 1U - 1/3 - - MKC - 2 - - - Esix, Fractal Bloom - Flying -The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. - - GU - Legendary Creature — Fractal - Creature - 6 - 4GU - 4/4 - - MKC - 2 - - - Etali, Primal Storm - Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. - - R - Legendary Creature — Elder Dinosaur - Creature - 6 - 4RR - 6/6 - - MKC - 2 - - - Ethereal Investigator - Flying -When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. - - U - Creature — Spirit - Creature - 4 - 3U - 2/3 - - MKC - 2 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - Artifact - 0 - 0 - - MKC - 1 - - - Exalted Angel - Flying -Whenever Exalted Angel deals damage, you gain that much life. -Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - W - Creature — Angel - Creature - 6 - 4WW - 4/5 - - MKC - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - MKC - 0 - - - Experiment Twelve - Trample -Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Elf Lizard Warrior - Creature - 4 - 3G - 4/4 - - MKC - 2 - - - Experiment Twelve - Trample -Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Elf Lizard Warrior - Creature - 4 - 3G - 4/4 - - MKC - 2 - - - Eye of Duskmantle - Flying, lifelink -You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. - - B - Creature — Eye - Creature - 7 - 5BB - 3/8 - - MKC - 2 - - - Eye of Duskmantle - Flying, lifelink -You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. - - B - Creature — Eye - Creature - 7 - 5BB - 3/8 - - MKC - 2 - - - Farewell - Choose one or more — -• Exile all artifacts. -• Exile all creatures. -• Exile all enchantments. -• Exile all graveyards. - - W - Sorcery - Sorcery - 6 - 4WW - - MKC - 3 - - - Feather, Radiant Arbiter - Flying, lifelink -Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.) - - RW - Legendary Creature — Angel - Creature - 3 - RWW - 4/3 - - MKC - 2 - - - Feather, Radiant Arbiter - Flying, lifelink -Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.) - - RW - Legendary Creature — Angel - Creature - 3 - RWW - 4/3 - - MKC - 2 - - - Fell the Mighty - Destroy all creatures with power greater than target creature's power. - - W - Sorcery - Sorcery - 5 - 4W - - MKC - 3 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Fetid Pools - ({T}: Add {U} or {B}.) -Fetid Pools enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Island Swamp - Land - 0 - - MKC - 1 - 0 - - - Fiendish Duo - First strike -If a source would deal damage to an opponent, it deals double that damage to that player instead. - - R - Creature — Devil - Creature - 6 - 4RR - 5/5 - - MKC - 2 - - - Final-Word Phantom - Flash -Flying -During each opponent's end step, you may cast spells as though they had flash. - - U - Creature — Spirit Detective - Creature - 3 - 2U - 1/4 - - MKC - 2 - - - Final-Word Phantom - Flash -Flying -During each opponent's end step, you may cast spells as though they had flash. - - U - Creature — Spirit Detective - Creature - 3 - 2U - 1/4 - - MKC - 2 - - - Finale of Revelation - Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. -Exile Finale of Revelation. - - U - Sorcery - Sorcery - 2 - XUU - - MKC - 3 - - - Follow the Bodies - Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) -Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Sorcery - Sorcery - 3 - 2U - - MKC - 3 - - - Follow the Bodies - Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) -Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Sorcery - Sorcery - 3 - 2U - - MKC - 3 - - - Foreboding Steamboat - When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. -Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. -Crew 2 - - B - Artifact — Vehicle - Artifact - 5 - 3BB - 5/7 - - MKC - 1 - - - Foreboding Steamboat - When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. -Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. -Crew 2 - - B - Artifact — Vehicle - Artifact - 5 - 3BB - 5/7 - - MKC - 1 - - - Fortified Village - As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -{T}: Add {G} or {W}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Frontier Warmonger - Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. - - R - Creature — Human Warrior - Creature - 4 - 3R - 4/4 - - MKC - 2 - - - Fumigate - Destroy all creatures. You gain 1 life for each creature destroyed this way. - - W - Sorcery - Sorcery - 5 - 3WW - - MKC - 3 - - - Furycalm Snarl - As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Game Trail - As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -{T}: Add {R} or {G}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Ghostly Prison - Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Enchantment - Enchantment - 3 - 2W - - MKC - 1 - - - Gideon's Sacrifice - Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). - - W - Instant - Instant - 1 - W - - MKC - 3 - - - Gisela, Blade of Goldnight - Flying, first strike -If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. - - RW - Legendary Creature — Angel - Creature - 7 - 4RWW - 5/5 - - MKC - 2 - - - Graf Mole - Whenever you sacrifice a Clue, you gain 3 life. - - G - Creature — Mole Beast - Creature - 3 - 2G - 2/4 - - MKC - 2 - - - Grave Titan - Deathtouch -Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. - - B - Creature — Giant - Creature - 6 - 4BB - 6/6 - - MKC - 2 - - - Gruul Turf - Gruul Turf enters the battlefield tapped. -When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{G}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Havoc Eater - Flying -When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. - - R - Creature — Elemental - Creature - 7 - 5RR - 3/3 - - MKC - 2 - - - Havoc Eater - Flying -When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. - - R - Creature — Elemental - Creature - 7 - 5RR - 3/3 - - MKC - 2 - - - Hidden Dragonslayer - Lifelink -Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. - - W - Creature — Human Warrior - Creature - 2 - 1W - 2/1 - - MKC - 2 - - - Hooded Hydra - Hooded Hydra enters the battlefield with X +1/+1 counters on it. -When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. -Morph {3}{G}{G} -As Hooded Hydra is turned face up, put five +1/+1 counters on it. - - G - Creature — Snake Hydra - Creature - 2 - XGG - 0/0 - - MKC - 2 - - - Hornet Queen - Flying -Deathtouch -When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. - - G - Creature — Insect - Creature - 7 - 4GGG - 2/2 - - MKC - 2 - - - Hostile Desert - {T}: Add {C}. -{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. - - Land — Desert - Land - 0 - - MKC - 0 - - - Hot Pursuit - When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. -At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. - - R - Enchantment - Enchantment - 2 - 1R - - MKC - 1 - - - Hot Pursuit - When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. -At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. - - R - Enchantment - Enchantment - 2 - 1R - - MKC - 1 - - - Hydroid Krasis - When you cast this spell, you gain half X life and draw half X cards. Round down each time. -Flying, trample -Hydroid Krasis enters the battlefield with X +1/+1 counters on it. - - GU - Creature — Jellyfish Hydra Beast - Creature - 2 - XGU - 0/0 - - MKC - 2 - - - Idol of Oblivion - {T}: Draw a card. Activate only if you created a token this turn. -{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Immortal Obligation - Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. - - W - Instant - Instant - 2 - 1W - - MKC - 3 - - - Immortal Obligation - Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. - - W - Instant - Instant - 2 - 1W - - MKC - 3 - - - Imperial Hellkite - Flying -Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. - - R - Creature — Dragon - Creature - 7 - 5RR - 6/6 - - MKC - 2 - - - Innocuous Researcher - Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. -At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. - - G - Creature — Centaur Detective - Creature - 4 - 3G - 3/4 - - MKC - 2 - - - Innocuous Researcher - Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. -At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. - - G - Creature — Centaur Detective - Creature - 4 - 3G - 3/4 - - MKC - 2 - - - Inspiring Statuary - Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) - - Artifact - Artifact - 3 - 3 - - MKC - 1 - - - Irrigated Farmland - ({T}: Add {W} or {U}.) -Irrigated Farmland enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Plains Island - Land - 0 - - MKC - 1 - 0 - - - Jeska's Will - Choose one. If you control a commander as you cast this spell, you may choose both. -• Add {R} for each card in target opponent's hand. -• Exile the top three cards of your library. You may play them this turn. - - R - Sorcery - Sorcery - 3 - 2R - - MKC - 3 - - - Jolrael, Mwonvuli Recluse - Whenever you draw your second card each turn, create a 2/2 green Cat creature token. -{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. - - G - Legendary Creature — Human Druid - Creature - 2 - 1G - 1/2 - - MKC - 2 - - - Jungle Shrine - Jungle Shrine enters the battlefield tapped. -{T}: Add {R}, {G}, or {W}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Junk Winder - Affinity for tokens (This spell costs {1} less to cast for each token you control.) -Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. - - U - Creature — Serpent - Creature - 7 - 5UU - 5/6 - - MKC - 2 - - - Kappa Cannoneer - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -Ward {4} -Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. - - U - Artifact Creature — Turtle Warrior - Creature - 6 - 5U - 4/4 - - MKC - 2 - - - Kaust, Eyes of the Glade - Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. -{T}: Turn target face-down attacking creature you control face up. - - GRW - Legendary Creature — Dryad Detective - Creature - 2 - R/WG - 2/2 - - MKC - 2 - - - Kaust, Eyes of the Glade - Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. -{T}: Turn target face-down attacking creature you control face up. - - GRW - Legendary Creature — Dryad Detective - Creature - 2 - R/WG - 2/2 - - MKC - 2 - - - Kaust, Eyes of the Glade - Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. -{T}: Turn target face-down attacking creature you control face up. - - GRW - Legendary Creature — Dryad Detective - Creature - 2 - R/WG - 2/2 - - MKC - 2 - - - Kazuul, Tyrant of the Cliffs - Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. - - R - Legendary Creature — Ogre Warrior - Creature - 5 - 3RR - 5/4 - - MKC - 2 - - - Keeper of the Accord - At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. -At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/4 - - MKC - 2 - - - Kessig Wolf Run - {T}: Add {C}. -{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. - - Land - Land - 0 - - MKC - 0 - - - Kher Keep - {T}: Add {C}. -{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - Legendary Land - Land - 0 - - MKC - 0 - - - Killer Service - When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token. - - G - Enchantment - Enchantment - 3 - 2G - - MKC - 1 - - - Knowledge Is Power - Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. - - UW - Enchantment - Enchantment - 5 - 3WU - - MKC - 1 - - - Knowledge Is Power - Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. - - UW - Enchantment - Enchantment - 5 - 3WU - - MKC - 1 - - - Koma, Cosmos Serpent - This spell can't be countered. -At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. -Sacrifice another Serpent: Choose one — -• Tap target permanent. Its activated abilities can't be activated this turn. -• Koma, Cosmos Serpent gains indestructible until end of turn. - - GU - Legendary Creature — Serpent - Creature - 7 - 3GGUU - 6/6 - - MKC - 2 - - - Krosan Cloudscraper - At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. -Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - G - Creature — Beast Mutant - Creature - 10 - 7GGG - 13/13 - - MKC - 2 - - - Krosan Colossus - Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - G - Creature — Beast - Creature - 9 - 6GGG - 9/9 - - MKC - 2 - - - Krosan Verge - Krosan Verge enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - MKC - 1 - 0 - - - Labyrinth of Skophos - {T}: Add {C}. -{4}, {T}: Remove target attacking or blocking creature from combat. - - Land - Land - 0 - - MKC - 0 - - - Lazav, the Multifarious - When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. - - BU - Legendary Creature — Shapeshifter - Creature - 2 - UB - 1/3 - - MKC - 2 - - - Lifecrafter's Bestiary - At the beginning of your upkeep, scry 1. -Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. - - Artifact - Artifact - 3 - 3 - - MKC - 1 - - - Lonely Sandbar - Lonely Sandbar enters the battlefield tapped. -{T}: Add {U}. -Cycling {U} ({U}, Discard this card: Draw a card.) - - Land - Land - 0 - - MKC - 1 - 0 - - - Lonis, Cryptozoologist - Whenever another nontoken creature enters the battlefield under your control, investigate. -{T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order. - - GU - Legendary Creature — Snake Elf Scout - Creature - 2 - GU - 1/2 - - MKC - 2 - - - Loran of the Third Path - Vigilance -When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. -{T}: You and target opponent each draw a card. - - W - Legendary Creature — Human Artificer - Creature - 3 - 2W - 2/1 - - MKC - 2 - - - Martial Impetus - Enchant creature -Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC - 1 - - - Marvo, Deep Operative - Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) -Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. - - BU - Legendary Creature — Octopus Rogue - Creature - 5 - 3UB - 1/8 - - MKC - 2 - - - Marvo, Deep Operative - Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) -Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. - - BU - Legendary Creature — Octopus Rogue - Creature - 5 - 3UB - 1/8 - - MKC - 2 - - - Massacre Wurm - When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -Whenever a creature an opponent controls dies, that player loses 2 life. - - B - Creature — Phyrexian Wurm - Creature - 6 - 3BBB - 6/5 - - MKC - 2 - - - Master of Death - When Master of Death enters the battlefield, surveil 2. -At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. - - BU - Creature — Zombie Wizard - Creature - 3 - 1UB - 3/1 - - MKC - 2 - - - Master of Pearls - Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. - - W - Creature — Human Monk - Creature - 2 - 1W - 2/2 - - MKC - 2 - - - Mastery of the Unseen - Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) - - W - Enchantment - Enchantment - 2 - 1W - - MKC - 1 - - - Mechanized Production - Enchant artifact you control -At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. - - U - Enchantment — Aura - Enchantment - 4 - 2UU - - MKC - 1 - - - Merchant of Truth - Flying -Whenever a nontoken creature you control dies, investigate. -Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) - - W - Creature — Angel Detective - Creature - 4 - 2WW - 2/5 - - MKC - 2 - - - Merchant of Truth - Flying -Whenever a nontoken creature you control dies, investigate. -Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) - - W - Creature — Angel Detective - Creature - 4 - 2WW - 2/5 - - MKC - 2 - - - Mind Stone - {T}: Add {C}. -{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Mirko, Obsessive Theorist - Flying, vigilance -Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. -At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) - - BU - Legendary Creature — Vampire Detective - Creature - 3 - 1UB - 1/3 - - MKC - 2 - - - Mirko, Obsessive Theorist - Flying, vigilance -Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. -At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) - - BU - Legendary Creature — Vampire Detective - Creature - 3 - 1UB - 1/3 - - MKC - 2 - - - Mirko, Obsessive Theorist - Flying, vigilance -Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. -At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) - - BU - Legendary Creature — Vampire Detective - Creature - 3 - 1UB - 1/3 - - MKC - 2 - - - Mirror Entity - Changeling (This card is every creature type.) -{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. - - W - Creature — Shapeshifter - Creature - 3 - 2W - 1/1 - - MKC - 2 - - - Mission Briefing - Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Instant - Instant - 2 - UU - - MKC - 3 - - - Mob Verdict - Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. - - R - Sorcery - Sorcery - 4 - 2RR - - MKC - 3 - - - Mob Verdict - Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. - - R - Sorcery - Sorcery - 4 - 2RR - - MKC - 3 - - - Morska, Undersea Sleuth - You have no maximum hand size. -At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. - - GUW - Legendary Creature — Vedalken Fish Detective - Creature - 3 - GWU - 2/3 - - MKC - 2 - - - Morska, Undersea Sleuth - You have no maximum hand size. -At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. - - GUW - Legendary Creature — Vedalken Fish Detective - Creature - 3 - GWU - 2/3 - - MKC - 2 - - - Morska, Undersea Sleuth - You have no maximum hand size. -At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. - - GUW - Legendary Creature — Vedalken Fish Detective - Creature - 3 - GWU - 2/3 - - MKC - 2 - - - Mossfire Valley - {1}, {T}: Add {R}{G}. - - Land - Land - 0 - - MKC - 0 - - - Mosswort Bridge - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) -Mosswort Bridge enters the battlefield tapped. -{T}: Add {G}. -{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. - - Land - Land - 0 - - MKC - 1 - 0 - - - Mulldrifter - Flying -When Mulldrifter enters the battlefield, draw two cards. -Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - U - Creature — Elemental - Creature - 5 - 4U - 2/2 - - MKC - 2 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - MKC - 1 - 0 - - - Mystic Sanctuary - ({T}: Add {U}.) -Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. -When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. - - Land — Island - Land - 0 - - MKC - 1 - 0 - - - Nadir Kraken - Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. - - U - Creature — Kraken - Creature - 3 - 1UU - 2/3 - - MKC - 2 - - - Nantuko Vigilante - Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. - - G - Creature — Insect Druid Mutant - Creature - 4 - 3G - 3/2 - - MKC - 2 - - - Nature's Lore - Search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - MKC - 3 - - - Necromancy - You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. - - B - Enchantment - Enchantment - 3 - 2B - - MKC - 1 - - - Needle Spires - Needle Spires enters the battlefield tapped. -{T}: Add {R} or {W}. -{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. - - Land - Land - 0 - - MKC - 1 - 0 - - - Neheb, the Eternal - Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. - - R - Legendary Creature — Zombie Minotaur Warrior - Creature - 5 - 3RR - 4/6 - - MKC - 2 - - - Nelly Borca, Impulsive Accuser - Vigilance -Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) -Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. - - RW - Legendary Creature — Human Detective - Creature - 4 - 2RW - 2/4 - - MKC - 2 - - - Nelly Borca, Impulsive Accuser - Vigilance -Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) -Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. - - RW - Legendary Creature — Human Detective - Creature - 4 - 2RW - 2/4 - - MKC - 2 - - - Nelly Borca, Impulsive Accuser - Vigilance -Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) -Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. - - RW - Legendary Creature — Human Detective - Creature - 4 - 2RW - 2/4 - - MKC - 2 - - - Nettlecyst - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -Equipped creature gets +1/+1 for each artifact and/or enchantment you control. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - MKC - 1 - - - Nightveil Sprite - Flying -Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - U - Creature — Faerie Rogue - Creature - 2 - 1U - 1/2 - - MKC - 2 - - - Notion Rain - Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - BU - Sorcery - Sorcery - 3 - 1UB - - MKC - 3 - - - Obscuring Aether - Face-down creature spells you cast cost {1} less to cast. -{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.) - - G - Enchantment - Enchantment - 1 - G - - MKC - 1 - - - Ohran Frostfang - Attacking creatures you control have deathtouch. -Whenever a creature you control deals combat damage to a player, draw a card. - - G - Snow Creature — Snake - Creature - 5 - 3GG - 2/6 - - MKC - 2 - - - On the Trail - Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. - - G - Enchantment - Enchantment - 2 - 1G - - MKC - 1 - - - On the Trail - Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. - - G - Enchantment - Enchantment - 2 - 1G - - MKC - 1 - - - Ongoing Investigation - Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. - - U - Enchantment - Enchantment - 2 - 1U - - MKC - 1 - - - Organic Extinction - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -Destroy all nonartifact creatures. - - W - Sorcery - Sorcery - 10 - 8WW - - MKC - 3 - - - Orzhov Advokist - At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. - - W - Creature — Human Advisor - Creature - 3 - 2W - 1/4 - - MKC - 2 - - - Otherworldly Escort - Flash -When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) -{1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. - - W - Creature — Human Detective - Creature - 4 - 3W - 4/3 - - MKC - 2 - - - Otherworldly Escort - Flash -When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) -{1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. - - W - Creature — Human Detective - Creature - 4 - 3W - 4/3 - - MKC - 2 - - - Otherworldly Gaze - Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 1 - U - - MKC - 3 - - - Overseer of the Damned - Flying -When Overseer of the Damned enters the battlefield, you may destroy target creature. -Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. - - B - Creature — Demon - Creature - 7 - 5BB - 5/5 - - MKC - 2 - - - Panoptic Projektor - {T}: The next face-down creature spell you cast this turn costs {3} less to cast. -If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - Artifact - 4 - 4 - - MKC - 1 - - - Panoptic Projektor - {T}: The next face-down creature spell you cast this turn costs {3} less to cast. -If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - Artifact - 4 - 4 - - MKC - 1 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - Land - 0 - - MKC - 1 - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - MKC - 3 - - - Phyrexian Arena - At the beginning of your upkeep, you draw a card and you lose 1 life. - - B - Enchantment - Enchantment - 3 - 1BB - - MKC - 1 - - - Phyrexian Metamorph - ({U/P} can be paid with either {U} or 2 life.) -You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. - - U - Artifact Creature — Phyrexian Shapeshifter - Creature - 4 - 3U/P - 0/0 - - MKC - 2 - - - Pile On - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Instant - Instant - 4 - 3B - - MKC - 3 - - - Port of Karfell - Port of Karfell enters the battlefield tapped. -{T}: Add {U}. -{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) - - Land - Land - 0 - - MKC - 1 - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.) -Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - MKC - 1 - 0 - - - Price of Fame - This spell costs {2} less to cast if it targets a legendary creature. -Destroy target creature. -Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Instant - Instant - 4 - 3B - - MKC - 3 - - - Printlifter Ooze - Deathtouch -Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control. -Disguise {3}{G} - - G - Creature — Ooze - Creature - 2 - 1G - 2/2 - - MKC - 2 - - - Printlifter Ooze - Deathtouch -Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control. -Disguise {3}{G} - - G - Creature — Ooze - Creature - 2 - 1G - 2/2 - - MKC - 2 - - - Prisoner's Dilemma - Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. -Flashback {5}{R}{R} - - R - Sorcery - Sorcery - 5 - 3RR - - MKC - 3 - - - Prisoner's Dilemma - Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. -Flashback {5}{R}{R} - - R - Sorcery - Sorcery - 5 - 3RR - - MKC - 3 - - - Promise of Loyalty - Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. - - W - Sorcery - Sorcery - 5 - 4W - - MKC - 3 - - - Psychosis Crawler - Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. -Whenever you draw a card, each opponent loses 1 life. - - Artifact Creature — Phyrexian Horror - Creature - 5 - 5 - */* - - MKC - 2 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC - 1 - - - Ravenous Chupacabra - When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. - - B - Creature — Beast Horror - Creature - 4 - 2BB - 2/2 - - MKC - 2 - - - Reanimate - Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. - - B - Sorcery - Sorcery - 1 - B - - MKC - 3 - - - Redemption Arc - Enchant creature -Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -{1}{W}: Exile enchanted creature. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC - 1 - - - Redemption Arc - Enchant creature -Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -{1}{W}: Exile enchanted creature. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC - 1 - - - Reliquary Tower - You have no maximum hand size. -{T}: Add {C}. - - Land - Land - 0 - - MKC - 0 - - - Return of the Wildspeaker - Choose one — -• Draw cards equal to the greatest power among non-Human creatures you control. -• Non-Human creatures you control get +3/+3 until end of turn. - - G - Instant - Instant - 5 - 4G - - MKC - 3 - - - Rise of the Dark Realms - Put all creature cards from all graveyards onto the battlefield under your control. - - B - Sorcery - Sorcery - 9 - 7BB - - MKC - 3 - - - Rite of the Raging Storm - Creatures named Lightning Rager can't attack you or planeswalkers you control. -At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." - - R - Enchantment - Enchantment - 5 - 3RR - - MKC - 1 - - - River of Tears - {T}: Add {U}. If you played a land this turn, add {B} instead. - - Land - Land - 0 - - MKC - 0 - - - Rogue's Passage - {T}: Add {C}. -{4}, {T}: Target creature can't be blocked this turn. - - Land - Land - 0 - - MKC - 0 - - - Root Elemental - Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. - - G - Creature — Elemental - Creature - 6 - 4GG - 6/5 - - MKC - 2 - - - Sacred Peaks - ({T}: Add {R} or {W}.) -Sacred Peaks enters the battlefield tapped. - - Land — Mountain Plains - Land - 0 - - MKC - 1 - 0 - - - Sakura-Tribe Elder - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Creature — Snake Shaman - Creature - 2 - 1G - 1/1 - - MKC - 2 - - - Salt Road Ambushers - Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. -Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) - - G - Creature — Dog Warrior - Creature - 4 - 3G - 3/3 - - MKC - 2 - - - Saryth, the Viper's Fang - Other tapped creatures you control have deathtouch. -Other untapped creatures you control have hexproof. -{1}, {T}: Untap another target creature or land you control. - - G - Legendary Creature — Human Warlock - Creature - 4 - 2GG - 3/4 - - MKC - 2 - - - Scattered Groves - ({T}: Add {G} or {W}.) -Scattered Groves enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Plains - Land - 0 - - MKC - 1 - 0 - - - Scavenger Grounds - {T}: Add {C}. -{2}, {T}, Sacrifice a Desert: Exile all graveyards. - - Land — Desert - Land - 0 - - MKC - 0 - - - Scourge of the Throne - Flying -Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. - - R - Creature — Dragon - Creature - 6 - 4RR - 5/5 - - MKC - 2 - - - Scroll of Fate - {T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) - - Artifact - Artifact - 3 - 3 - - MKC - 1 - - - Seal of Cleansing - Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. - - W - Enchantment - Enchantment - 2 - 1W - - MKC - 1 - - - Search the Premises - Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Enchantment - Enchantment - 4 - 3W - - MKC - 1 - - - Seaside Citadel - Seaside Citadel enters the battlefield tapped. -{T}: Add {G}, {W}, or {U}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Secluded Steppe - Secluded Steppe enters the battlefield tapped. -{T}: Add {W}. -Cycling {W} ({W}, Discard this card: Draw a card.) - - Land - Land - 0 - - MKC - 1 - 0 - - - Seedborn Muse - Untap all permanents you control during each other player's untap step. - - G - Creature — Spirit - Creature - 5 - 3GG - 2/4 - - MKC - 2 - - - Selesnya Sanctuary - Selesnya Sanctuary enters the battlefield tapped. -When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{W}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Selfless Squire - Flash -When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. - - W - Creature — Human Soldier - Creature - 4 - 3W - 1/1 - - MKC - 2 - - - Selvala, Explorer Returned - Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. - - GW - Legendary Creature — Elf Scout - Creature - 3 - 1GW - 2/4 - - MKC - 2 - - - Serene Sleuth - When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. - - W - Creature — Human Detective - Creature - 2 - 1W - 2/2 - - MKC - 2 - - - Serene Sleuth - When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. - - W - Creature — Human Detective - Creature - 2 - 1W - 2/2 - - MKC - 2 - - - Sevinne's Reclamation - Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. -Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 3 - 2W - - MKC - 3 - - - Sheltered Thicket - ({T}: Add {R} or {G}.) -Sheltered Thicket enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Mountain Forest - Land - 0 - - MKC - 1 - 0 - - - Shimmer Dragon - Flying -As long as you control four or more artifacts, Shimmer Dragon has hexproof. -Tap two untapped artifacts you control: Draw a card. - - U - Creature — Dragon - Creature - 6 - 4UU - 5/6 - - MKC - 2 - - - Shiny Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura - Enchantment - 3 - 2R - - MKC - 1 - - - Showstopping Surprise - Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. - - R - Instant - Instant - 5 - 3RR - - MKC - 3 - - - Showstopping Surprise - Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. - - R - Instant - Instant - 5 - 3RR - - MKC - 3 - - - Shriekmaw - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. -Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - B - Creature — Elemental - Creature - 5 - 4B - 3/2 - - MKC - 2 - - - Shrine of the Forsaken Gods - {T}: Add {C}. -{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands. - - Land - Land - 0 - - MKC - 0 - - - Sidar Kondo of Jamuraa - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -Creatures your opponents control without flying or reach can't block creatures with power 2 or less. -Partner (You can have two commanders if both have partner.) - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 2/5 - - MKC - 2 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped. -When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{U}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Simic Signet - {1}, {T}: Add {G}{U}. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Sinister Starfish - {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - B - Creature — Starfish - Creature - 2 - 1B - 0/3 - - MKC - 2 - - - Skycloud Expanse - {1}, {T}: Add {W}{U}. - - Land - Land - 0 - - MKC - 0 - - - Slayers' Stronghold - {T}: Add {C}. -{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. - - Land - Land - 0 - - MKC - 0 - - - Smuggler's Share - At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. - - W - Enchantment - Enchantment - 3 - 2W - - MKC - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - MKC - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. -When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature — Golem - Creature - 4 - 4 - 2/2 - - MKC - 2 - - - Sophia, Dogged Detective - When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. -{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. -Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. - - GUW - Legendary Creature — Human Detective - Creature - 4 - 1GWU - 3/4 - - MKC - 2 - - - Sophia, Dogged Detective - When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. -{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. -Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. - - GUW - Legendary Creature — Human Detective - Creature - 4 - 1GWU - 3/4 - - MKC - 2 - - - Soul Snare - {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. - - W - Enchantment - Enchantment - 1 - W - - MKC - 1 - - - Spectacular Showdown - Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) -Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - R - Sorcery - Sorcery - 2 - 1R - - MKC - 3 - - - Sphinx of the Second Sun - Flying -At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) - - U - Creature — Sphinx - Creature - 8 - 6UU - 6/6 - - MKC - 2 - - - Spire of Industry - {T}: Add {C}. -{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. - - Land - Land - 0 - - MKC - 0 - - - Stalking Leonin - When Stalking Leonin enters the battlefield, secretly choose an opponent. -Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. - - W - Creature — Cat Archer - Creature - 3 - 2W - 3/3 - - MKC - 2 - - - Steel Hellkite - Flying -{2}: Steel Hellkite gets +1/+0 until end of turn. -{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. - - Artifact Creature — Dragon - Creature - 6 - 6 - 5/5 - - MKC - 2 - - - Sun Titan - Vigilance -Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. - - W - Creature — Giant - Creature - 6 - 4WW - 6/6 - - MKC - 2 - - - Sungrass Prairie - {1}, {T}: Add {G}{W}. - - Land - Land - 0 - - MKC - 0 - - - Sunhome, Fortress of the Legion - {T}: Add {C}. -{2}{R}{W}, {T}: Target creature gains double strike until end of turn. - - Land - Land - 0 - - MKC - 0 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - MKC - 1 - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - MKC - 3 - - - Syr Konrad, the Grim - Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. -{1}{B}: Each player mills a card. - - B - Legendary Creature — Human Knight - Creature - 5 - 3BB - 5/4 - - MKC - 2 - - - Tainted Isle - {T}: Add {C}. -{T}: Add {U} or {B}. Activate only if you control a Swamp. - - Land - Land - 0 - - MKC - 0 - - - Take the Bait - Cast this spell only during an opponent's turn and only during combat. -Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. - - RW - Instant - Instant - 4 - 2RW - - MKC - 3 - - - Take the Bait - Cast this spell only during an opponent's turn and only during combat. -Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. - - RW - Instant - Instant - 4 - 2RW - - MKC - 3 - - - Talisman of Conviction - {T}: Add {C}. -{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Talisman of Curiosity - {T}: Add {C}. -{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Talisman of Dominance - {T}: Add {C}. -{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Talisman of Progress - {T}: Add {C}. -{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Talisman of Unity - {T}: Add {C}. -{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Tangletrove Kelp - Ward {2} -At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. -{2}, Sacrifice Tangletrove Kelp: Draw a card. - - U - Artifact Creature — Clue Plant - Creature - 7 - 5UU - 6/6 - - MKC - 2 - - - Tangletrove Kelp - Ward {2} -At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. -{2}, Sacrifice Tangletrove Kelp: Draw a card. - - U - Artifact Creature — Clue Plant - Creature - 7 - 5UU - 6/6 - - MKC - 2 - - - Teferi's Ageless Insight - If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. - - U - Legendary Enchantment - Enchantment - 4 - 2UU - - MKC - 1 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped. -When Temple of Abandon enters the battlefield, scry 1. -{T}: Add {R} or {G}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Temple of Enlightenment - Temple of Enlightenment enters the battlefield tapped. -When Temple of Enlightenment enters the battlefield, scry 1. -{T}: Add {W} or {U}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Temple of Mystery - Temple of Mystery enters the battlefield tapped. -When Temple of Mystery enters the battlefield, scry 1. -{T}: Add {G} or {U}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Temple of Plenty - Temple of Plenty enters the battlefield tapped. -When Temple of Plenty enters the battlefield, scry 1. -{T}: Add {G} or {W}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Temple of Triumph - Temple of Triumph enters the battlefield tapped. -When Temple of Triumph enters the battlefield, scry 1. -{T}: Add {R} or {W}. - - Land - Land - 0 - - MKC - 1 - 0 - - - Temple of the False God - {T}: Add {C}{C}. Activate only if you control five or more lands. - - Land - Land - 0 - - MKC - 0 - - - Temur War Shaman - When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. - - G - Creature — Human Shaman - Creature - 6 - 4GG - 4/5 - - MKC - 2 - - - Tesak, Judith's Hellhound - Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -Other Dogs you control have unleash. -Creatures you control with counters on them have haste. -Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. - - R - Legendary Creature — Elemental Dog - Creature - 4 - 3R - 3/3 - - MKC - 2 - - - Tesak, Judith's Hellhound - Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -Other Dogs you control have unleash. -Creatures you control with counters on them have haste. -Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. - - R - Legendary Creature — Elemental Dog - Creature - 4 - 3R - 3/3 - - MKC - 2 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate. -+1: Draw two cards. Then discard two cards unless you discard an artifact card. -−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. -−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker — Tezzeret - Planeswalker - 4 - 2UU - 4 - - MKC - 1 - - - Thelonite Hermit - All Saprolings get +1/+1. -Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. - - G - Creature — Elf Shaman - Creature - 4 - 3G - 1/1 - - MKC - 2 - - - Thought Monitor - Affinity for artifacts -Flying -When Thought Monitor enters the battlefield, draw two cards. - - U - Artifact Creature — Construct - Creature - 7 - 6U - 2/2 - - MKC - 2 - - - Thought Vessel - You have no maximum hand size. -{T}: Add {C}. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Thoughtbound Phantasm - Defender -Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. -As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. - - U - Creature — Spirit - Creature - 1 - U - 2/2 - - MKC - 2 - - - Three Visits - Search your library for a Forest card, put it onto the battlefield, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - MKC - 3 - - - Throne of the High City - {T}: Add {C}. -{4}, {T}, Sacrifice Throne of the High City: You become the monarch. - - Land - Land - 0 - - MKC - 0 - - - Tireless Tracker - Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. - - G - Creature — Human Scout - Creature - 3 - 2G - 3/2 - - MKC - 2 - - - Tocasia's Dig Site - {T}: Add {C}. -{3}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - Land - Land - 0 - - MKC - 0 - - - Tome of Legends - Tome of Legends enters the battlefield with a page counter on it. -Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. -{1}, {T}, Remove a page counter from Tome of Legends: Draw a card. - - Artifact - Artifact - 2 - 2 - - MKC - 1 - - - Toski, Bearer of Secrets - This spell can't be countered. -Indestructible -Toski, Bearer of Secrets attacks each combat if able. -Whenever a creature you control deals combat damage to a player, draw a card. - - G - Legendary Creature — Squirrel - Creature - 4 - 3G - 1/1 - - MKC - 2 - - - Toxic Deluge - As an additional cost to cast this spell, pay X life. -All creatures get -X/-X until end of turn. - - B - Sorcery - Sorcery - 3 - 2B - - MKC - 3 - - - Trail of Mystery - Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. - - G - Enchantment - Enchantment - 2 - 1G - - MKC - 1 - - - Tranquil Thicket - Tranquil Thicket enters the battlefield tapped. -{T}: Add {G}. -Cycling {G} ({G}, Discard this card: Draw a card.) - - Land - Land - 0 - - MKC - 1 - 0 - - - Trouble in Pairs - If an opponent would begin an extra turn, that player skips that turn instead. -Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. - - W - Enchantment - Enchantment - 4 - 2WW - - MKC - 1 - - - Trouble in Pairs - If an opponent would begin an extra turn, that player skips that turn instead. -Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. - - W - Enchantment - Enchantment - 4 - 2WW - - MKC - 1 - - - True Identity - Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. -Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Enchantment - Enchantment - 2 - 1W - - MKC - 1 - - - True Identity - Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. -Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Enchantment - Enchantment - 2 - 1W - - MKC - 1 - - - Twilight Prophet - Flying -Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. - - B - Creature — Vampire Cleric - Creature - 4 - 2BB - 2/4 - - MKC - 2 - - - Ugin's Mastery - Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. - - Enchantment - Enchantment - 4 - 4 - - MKC - 1 - - - Ulvenwald Mysteries - Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. - - G - Enchantment - Enchantment - 3 - 2G - - MKC - 1 - - - Unexplained Absence - For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - W - Instant - Instant - 4 - 3W - - MKC - 3 - - - Unexplained Absence - For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - W - Instant - Instant - 4 - 3W - - MKC - 3 - - - Unshakable Tail - When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. -Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. - - B - Creature — Zombie Detective - Creature - 3 - 2B - 3/2 - - MKC - 2 - - - Unshakable Tail - When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. -Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. - - B - Creature — Zombie Detective - Creature - 3 - 2B - 3/2 - - MKC - 2 - - - Veiled Ascension - When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. -Face-down creatures you control enter the battlefield with a flying counter on them. -At the beginning of your upkeep, you may cloak the top card of your library. - - W - Enchantment - Enchantment - 4 - 3W - - MKC - 1 - - - Veiled Ascension - When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. -Face-down creatures you control enter the battlefield with a flying counter on them. -At the beginning of your upkeep, you may cloak the top card of your library. - - W - Enchantment - Enchantment - 4 - 3W - - MKC - 1 - - - Vengeful Ancestor - Flying -Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -Whenever a goaded creature attacks, it deals 1 damage to its controller. - - R - Creature — Spirit Dragon - Creature - 4 - 2RR - 3/4 - - MKC - 2 - - - Vizier of Many Faces - You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. -Embalm {3}{U}{U} - - U - Creature — Shapeshifter Cleric - Creature - 4 - 2UU - 0/0 - - MKC - 2 - - - Vow of Duty - Enchant creature -Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC - 1 - - - Vow of Lightning - Enchant creature -Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control. - - R - Enchantment — Aura - Enchantment - 3 - 2R - - MKC - 1 - - - Wall of Omens - Defender -When Wall of Omens enters the battlefield, draw a card. - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - MKC - 2 - - - War Room - {T}: Add {C}. -{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. - - Land - Land - 0 - - MKC - 0 - - - Watcher of Hours - Flying, ward {3} -Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. -Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) - - U - Creature — Sphinx - Creature - 6 - 5U - 6/6 - - MKC - 2 - - - Watcher of Hours - Flying, ward {3} -Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. -Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) - - U - Creature — Sphinx - Creature - 6 - 5U - 6/6 - - MKC - 2 - - - Wavesifter - Flying -When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - GU - Creature — Elemental - Creature - 5 - 3GU - 3/2 - - MKC - 2 - - - Welcoming Vampire - Flying -Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. - - W - Creature — Vampire - Creature - 3 - 2W - 2/3 - - MKC - 2 - - - Whirler Rogue - When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. -Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature — Human Rogue Artificer - Creature - 4 - 2UU - 2/2 - - MKC - 2 - - - Whispering Snitch - Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. - - B - Creature — Vampire Rogue - Creature - 2 - 1B - 1/3 - - MKC - 2 - - - Whisperwood Elemental - At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." - - G - Creature — Elemental - Creature - 5 - 3GG - 4/4 - - MKC - 2 - - - Wild Growth - Enchant land -Whenever enchanted land is tapped for mana, its controller adds an additional {G}. - - G - Enchantment — Aura - Enchantment - 1 - G - - MKC - 1 - - - Wilderness Reclamation - At the beginning of your end step, untap all lands you control. - - G - Enchantment - Enchantment - 4 - 3G - - MKC - 1 - - - Windborn Muse - Flying -Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Creature — Spirit - Creature - 4 - 3W - 2/3 - - MKC - 2 - - - Winds of Rath - Destroy all creatures that aren't enchanted. They can't be regenerated. - - W - Sorcery - Sorcery - 5 - 3WW - - MKC - 3 - - - Yedora, Grave Gardener - Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) - - G - Legendary Creature — Treefolk Druid - Creature - 5 - 4G - 5/5 - - MKC - 2 - - - Zoetic Cavern - {T}: Add {C}. -Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - Land - Land - 0 - - MKC - 0 - - - diff --git a/MKM.xml b/MKM.xml deleted file mode 100644 index b54c9945..00000000 --- a/MKM.xml +++ /dev/null @@ -1,6533 +0,0 @@ - - - - - Cockatrice/Magic-Spoiler - 2024-02-06 16:11:19 (UTC) - https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MKM.xml - - - - - MKM - Murders at Karlov Manor (Spoiler) - Expansion - 2024-02-09 - - - - - A Killer Among Us - When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. -Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. - - G - Enchantment - Enchantment - 5 - 4G - - MKM - 1 - - - Absolving Lammasu - Flying -When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. -When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) - - W - Creature — Lammasu - Creature - 5 - 4W - 4/3 - - MKM - 2 - - - Aftermath Analyst - When Aftermath Analyst enters the battlefield, mill three cards. -{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. - - G - Creature — Elf Detective - Creature - 2 - 1G - 1/3 - - MKM - 2 - - - Agency Coroner - {2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. - - B - Creature — Ogre Cleric - Creature - 5 - 4B - 3/6 - - MKM - 2 - - - Agency Outfitter - Flying -When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. - - U - Creature — Sphinx Detective - Creature - 6 - 4UU - 4/3 - - MKM - 2 - - - Agrus Kos, Spirit of Justice - Double strike, vigilance -Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - RW - Legendary Creature — Spirit Detective - Creature - 4 - 2RW - 2/4 - - MKM - 2 - - - Agrus Kos, Spirit of Justice - Double strike, vigilance -Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - RW - Legendary Creature — Spirit Detective - Creature - 4 - 2RW - 2/4 - - MKM - 2 - - - Agrus Kos, Spirit of Justice - Double strike, vigilance -Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - RW - Legendary Creature — Spirit Detective - Creature - 4 - 2RW - 2/4 - - MKM - 2 - - - Airtight Alibi - Flash -Enchant creature -When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. -Enchanted creature gets +2/+2 and can't become suspected. - - G - Enchantment — Aura - Enchantment - 3 - 2G - - MKM - 1 - - - Alley Assailant - Alley Assailant enters the battlefield tapped. -Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. - - B - Creature — Vampire Rogue - Creature - 3 - 2B - 3/3 - - MKM - 1 - 2 - - - Alquist Proft, Master Sleuth - Vigilance -When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1WU - 3/3 - - MKM - 2 - - - Alquist Proft, Master Sleuth - Vigilance -When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1WU - 3/3 - - MKM - 2 - - - Alquist Proft, Master Sleuth - Vigilance -When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1WU - 3/3 - - MKM - 2 - - - Analyze the Pollen - As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) -Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 1 - G - - MKM - 3 - - - Analyze the Pollen - As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) -Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 1 - G - - MKM - 3 - - - Anzrag's Rampage - Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. - - R - Sorcery - Sorcery - 5 - 3RR - - MKM - 3 - - - Anzrag's Rampage - Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. - - R - Sorcery - Sorcery - 5 - 3RR - - MKM - 3 - - - Anzrag, the Quake-Mole - Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. -{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. - - GR - Legendary Creature — Mole God - Creature - 4 - 2RG - 8/4 - - MKM - 2 - - - Anzrag, the Quake-Mole - Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. -{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. - - GR - Legendary Creature — Mole God - Creature - 4 - 2RG - 8/4 - - MKM - 2 - - - Anzrag, the Quake-Mole - Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. -{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. - - GR - Legendary Creature — Mole God - Creature - 4 - 2RG - 8/4 - - MKM - 2 - - - Archdruid's Charm - Choose one — -• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. -• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. -• Exile target artifact or enchantment. - - G - Instant - Instant - 3 - GGG - - MKM - 3 - - - Archdruid's Charm - Choose one — -• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. -• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. -• Exile target artifact or enchantment. - - G - Instant - Instant - 3 - GGG - - MKM - 3 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - MKM - 3 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - MKM - 3 - - - Assemble the Players - You may look at the top card of your library any time. -Once each turn, you may cast a creature spell with power 2 or less from the top of your library. - - W - Enchantment - Enchantment - 2 - 1W - - MKM - 1 - - - Assemble the Players - You may look at the top card of your library any time. -Once each turn, you may cast a creature spell with power 2 or less from the top of your library. - - W - Enchantment - Enchantment - 2 - 1W - - MKM - 1 - - - Audience with Trostani - Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. - - G - Sorcery - Sorcery - 3 - 2G - - MKM - 3 - - - Audience with Trostani - Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. - - G - Sorcery - Sorcery - 3 - 2G - - MKM - 3 - - - Aurelia's Vindicator - Flying, lifelink, ward {2} -Disguise {X}{3}{W} -When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. -When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. - - W - Creature — Angel - Creature - 4 - 2WW - 4/2 - - MKM - 2 - - - Aurelia's Vindicator - Flying, lifelink, ward {2} -Disguise {X}{3}{W} -When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. -When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. - - W - Creature — Angel - Creature - 4 - 2WW - 4/2 - - MKM - 2 - - - Aurelia's Vindicator - Flying, lifelink, ward {2} -Disguise {X}{3}{W} -When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. -When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. - - W - Creature — Angel - Creature - 4 - 2WW - 4/2 - - MKM - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM - 2 - - - Auspicious Arrival - Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 2 - 1W - - MKM - 3 - - - Auspicious Arrival - Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 2 - 1W - - MKM - 3 - - - Axebane Ferox - Deathtouch, haste -Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) - - G - Creature — Beast - Creature - 4 - 2GG - 4/4 - - MKM - 2 - - - Axebane Ferox - Deathtouch, haste -Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) - - G - Creature — Beast - Creature - 4 - 2GG - 4/4 - - MKM - 2 - - - Axebane Ferox - Deathtouch, haste -Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) - - G - Creature — Beast - Creature - 4 - 2GG - 4/4 - - MKM - 2 - - - Barbed Servitor - Indestructible -When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) -Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. -Whenever Barbed Servitor is dealt damage, target opponent loses that much life. - - B - Artifact Creature — Construct - Creature - 4 - 3B - 1/1 - - MKM - 2 - - - Barbed Servitor - Indestructible -When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) -Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. -Whenever Barbed Servitor is dealt damage, target opponent loses that much life. - - B - Artifact Creature — Construct - Creature - 4 - 3B - 1/1 - - MKM - 2 - - - Basilica Stalker - Flying -Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - B - Creature — Vampire Detective - Creature - 6 - 5B - 3/4 - - MKM - 2 - - - Behind the Mask - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead. - - U - Instant - Instant - 1 - U - - MKM - 3 - - - Benthic Criminologists - Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. - - U - Creature — Merfolk Wizard - Creature - 5 - 4U - 4/5 - - MKM - 2 - - - Bite Down on Crime - As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) -Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control. - - G - Sorcery - Sorcery - 4 - 3G - - MKM - 3 - - - Blood Spatter Analysis - When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. -Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. - - BR - Enchantment - Enchantment - 2 - BR - - MKM - 1 - - - Blood Spatter Analysis - When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. -Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. - - BR - Enchantment - Enchantment - 2 - BR - - MKM - 1 - - - Bolrac-Clan Basher - Double strike, trample -Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - R - Creature — Cyclops Warrior - Creature - 6 - 4RR - 3/2 - - MKM - 2 - - - Branch of Vitu-Ghazi - {T}: Add {C}. -Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. - - Land - Land - 0 - - MKM - 0 - - - Break Out - Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. - - GR - Sorcery - Sorcery - 2 - RG - - MKM - 3 - - - Break Out - Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. - - GR - Sorcery - Sorcery - 2 - RG - - MKM - 3 - - - Bubble Smuggler - Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -As Bubble Smuggler is turned face up, put four +1/+1 counters on it. - - U - Creature — Octopus Fish - Creature - 2 - 1U - 2/1 - - MKM - 2 - - - Burden of Proof - Flash -Enchant creature -Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - MKM - 1 - - - Buried in the Garden - Enchant land -When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. - - GW - Enchantment — Aura - Enchantment - 4 - 2GW - - MKM - 1 - - - Call a Surprise Witness - Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. - - W - Sorcery - Sorcery - 2 - 1W - - MKM - 3 - - - Call a Surprise Witness - Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. - - W - Sorcery - Sorcery - 2 - 1W - - MKM - 3 - - - Candlestick - Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -{2}, Sacrifice Candlestick: Draw a card. -Equip {2} - - U - Artifact — Clue Equipment - Artifact - 1 - U - - MKM - 1 - - - Case File Auditor - When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -You may spend mana as though it were mana of any color to cast Case spells. - - W - Creature — Human Detective - Creature - 3 - 2W - 1/4 - - MKM - 2 - - - Case File Auditor - When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -You may spend mana as though it were mana of any color to cast Case spells. - - W - Creature — Human Detective - Creature - 3 - 2W - 1/4 - - MKM - 2 - - - Case of the Burning Masks - When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. -To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. - - R - Enchantment — Case - Enchantment - 3 - 1RR - - MKM - 1 - - - Case of the Crimson Pulse - When this Case enters the battlefield, discard a card, then draw two cards. -To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) -Solved — At the beginning of your upkeep, discard your hand, then draw two cards. - - R - Enchantment — Case - Enchantment - 3 - 2R - - MKM - 1 - - - Case of the Filched Falcon - When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) -Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. - - U - Enchantment — Case - Enchantment - 1 - U - - MKM - 1 - - - Case of the Gateway Express - When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. -To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Creatures you control get +1/+0. - - W - Enchantment — Case - Enchantment - 2 - 1W - - MKM - 1 - - - Case of the Gorgon's Kiss - When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. -To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) -Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. - - B - Enchantment — Case - Enchantment - 1 - B - - MKM - 1 - - - Case of the Gorgon's Kiss - When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. -To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) -Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. - - B - Enchantment — Case - Enchantment - 1 - B - - MKM - 1 - - - Case of the Locked Hothouse - You may play an additional land on each of your turns. -To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) -Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. - - G - Enchantment — Case - Enchantment - 4 - 3G - - MKM - 1 - - - Case of the Pilfered Proof - Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. -To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) -Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Enchantment — Case - Enchantment - 2 - 1W - - MKM - 1 - - - Case of the Ransacked Lab - Instant and sorcery spells you cast cost {1} less to cast. -To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Whenever you cast an instant or sorcery spell, draw a card. - - U - Enchantment — Case - Enchantment - 3 - 2U - - MKM - 1 - - - Case of the Shattered Pact - When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) -Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. - - Enchantment — Case - Enchantment - 2 - 2 - - MKM - 1 - - - Case of the Stashed Skeleton - When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) -To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) -Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. - - B - Enchantment — Case - Enchantment - 2 - 1B - - MKM - 1 - - - Case of the Trampled Garden - When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. -To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) -Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. - - G - Enchantment — Case - Enchantment - 3 - 2G - - MKM - 1 - - - Case of the Uneaten Feast - Whenever a creature enters the battlefield under your control, you gain 1 life. -To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. - - W - Enchantment — Case - Enchantment - 1 - W - - MKM - 1 - - - Caught Red-Handed - This spell can't be countered. (This includes by the ward ability.) -Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.) - - R - Instant - Instant - 5 - 4R - - MKM - 3 - - - Cease - Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. - - BGW - Instant - Instant - 8 - 1B/G - - MKM - 3 - - - Desist - Destroy all artifacts and enchantments. - - BGW - Sorcery - Sorcery - 8 - 4G/WG/W - - MKM - 3 - - - Cerebral Confiscation - Choose one — -• Target opponent discards two cards. -• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. - - B - Sorcery - Sorcery - 3 - 2B - - MKM - 3 - - - Chalk Outline - Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Enchantment - Enchantment - 4 - 3G - - MKM - 1 - - - Clandestine Meddler - When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) -Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Vampire Rogue - Creature - 3 - 2B - 3/2 - - MKM - 2 - - - Clandestine Meddler - When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) -Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Vampire Rogue - Creature - 3 - 2B - 3/2 - - MKM - 2 - - - Coerced to Kill - Enchant creature -You control enchanted creature. -Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. - - BU - Enchantment — Aura - Enchantment - 5 - 3UB - - MKM - 1 - - - Coerced to Kill - Enchant creature -You control enchanted creature. -Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. - - BU - Enchantment — Aura - Enchantment - 5 - 3UB - - MKM - 1 - - - Cold Case Cracker - Flying -When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Creature — Spirit Detective - Creature - 4 - 3U - 3/3 - - MKM - 2 - - - Commercial District - ({T}: Add {R} or {G}.) -Commercial District enters the battlefield tapped. -When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Forest - Land - 0 - - MKM - 1 - 0 - - - Commercial District - ({T}: Add {R} or {G}.) -Commercial District enters the battlefield tapped. -When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Forest - Land - 0 - - MKM - 1 - 0 - - - Concealed Weapon - Equipped creature gets +3/+0. -Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Concealed Weapon is turned face up, attach it to target creature you control. -Equip {1}{R} - - R - Artifact — Equipment - Artifact - 2 - 1R - - MKM - 1 - - - Connecting the Dots - Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) -{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. - - R - Enchantment - Enchantment - 2 - 1R - - MKM - 1 - - - Connecting the Dots - Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) -{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. - - R - Enchantment - Enchantment - 2 - 1R - - MKM - 1 - - - Conspiracy Unraveler - Flying -You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) - - U - Creature — Sphinx Detective - Creature - 7 - 5UU - 6/6 - - MKM - 2 - - - Conspiracy Unraveler - Flying -You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) - - U - Creature — Sphinx Detective - Creature - 7 - 5UU - 6/6 - - MKM - 2 - - - Conspiracy Unraveler - Flying -You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) - - U - Creature — Sphinx Detective - Creature - 7 - 5UU - 6/6 - - MKM - 2 - - - Convenient Target - Enchant creature -When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) -Enchanted creature gets +1/+1. -{2}{R}: Return Convenient Target from your graveyard to your hand. - - R - Enchantment — Aura - Enchantment - 1 - R - - MKM - 1 - - - Convenient Target - Enchant creature -When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) -Enchanted creature gets +1/+1. -{2}{R}: Return Convenient Target from your graveyard to your hand. - - R - Enchantment — Aura - Enchantment - 1 - R - - MKM - 1 - - - Cornered Crook - When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. - - R - Creature — Viashino Warrior - Creature - 5 - 4R - 5/4 - - MKM - 2 - - - Coveted Falcon - Flying -Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. -Disguise {1}{U} -When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. - - U - Artifact Creature — Bird - Creature - 3 - 1UU - 1/4 - - MKM - 2 - - - Coveted Falcon - Flying -Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. -Disguise {1}{U} -When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. - - U - Artifact Creature — Bird - Creature - 3 - 1UU - 1/4 - - MKM - 2 - - - Crime Novelist - Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. - - R - Creature — Goblin Bard - Creature - 3 - 2R - 1/3 - - MKM - 2 - - - Crimestopper Sprite - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Flying -When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Creature — Faerie Detective - Creature - 3 - 2U - 2/2 - - MKM - 2 - - - Crowd-Control Warden - As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. -Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - GW - Creature — Centaur Soldier - Creature - 5 - 3GW - 4/4 - - MKM - 2 - - - Cryptex - {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) -Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. - - Artifact - Artifact - 2 - 2 - - MKM - 1 - - - Cryptex - {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) -Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. - - Artifact - Artifact - 2 - 2 - - MKM - 1 - - - Cryptic Coat - When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -Equipped creature gets +1/+0 and can't be blocked. -{1}{U}: Return Cryptic Coat to its owner's hand. - - U - Artifact — Equipment - Artifact - 3 - 2U - - MKM - 1 - - - Cryptic Coat - When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -Equipped creature gets +1/+0 and can't be blocked. -{1}{U}: Return Cryptic Coat to its owner's hand. - - U - Artifact — Equipment - Artifact - 3 - 2U - - MKM - 1 - - - Culvert Ambusher - When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Wurm Horror - Creature - 5 - 3GG - 4/5 - - MKM - 2 - - - Culvert Ambusher - When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Wurm Horror - Creature - 5 - 3GG - 4/5 - - MKM - 2 - - - Curious Cadaver - Flying -When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. - - BU - Creature — Zombie Detective - Creature - 4 - 2UB - 3/1 - - MKM - 2 - - - Curious Cadaver - Flying -When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. - - BU - Creature — Zombie Detective - Creature - 4 - 2UB - 3/1 - - MKM - 2 - - - Curious Inquiry - Enchant creature -Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Enchantment — Aura - Enchantment - 1 - U - - MKM - 1 - - - Deadly Complication - Choose one or both — -• Destroy target creature. -• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. - - BR - Sorcery - Sorcery - 3 - 1BR - - MKM - 3 - - - Deadly Complication - Choose one or both — -• Destroy target creature. -• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. - - BR - Sorcery - Sorcery - 3 - 1BR - - MKM - 3 - - - Deadly Cover-Up - As an additional cost to cast this spell, you may collect evidence 6. -Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. - - B - Sorcery - Sorcery - 5 - 3BB - - MKM - 3 - - - Deadly Cover-Up - As an additional cost to cast this spell, you may collect evidence 6. -Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. - - B - Sorcery - Sorcery - 5 - 3BB - - MKM - 3 - - - Deduce - Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 2 - 1U - - MKM - 3 - - - Deduce - Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 2 - 1U - - MKM - 3 - - - Defenestrated Phantom - Flying -Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Creature — Spirit - Creature - 6 - 4WW - 4/3 - - MKM - 2 - - - Delney, Streetwise Lookout - Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. -If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. - - W - Legendary Creature — Human Scout - Creature - 3 - 2W - 2/2 - - MKM - 2 - - - Delney, Streetwise Lookout - Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. -If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. - - W - Legendary Creature — Human Scout - Creature - 3 - 2W - 2/2 - - MKM - 2 - - - Delney, Streetwise Lookout - Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. -If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. - - W - Legendary Creature — Human Scout - Creature - 3 - 2W - 2/2 - - MKM - 2 - - - Demand Answers - As an additional cost to cast this spell, sacrifice an artifact or discard a card. -Draw two cards. - - R - Instant - Instant - 2 - 1R - - MKM - 3 - - - Demand Answers - As an additional cost to cast this spell, sacrifice an artifact or discard a card. -Draw two cards. - - R - Instant - Instant - 2 - 1R - - MKM - 3 - - - Detective's Satchel - When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn. - - RU - Artifact - Artifact - 4 - 2UR - - MKM - 1 - - - Dog Walker - Vigilance -Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. - - RW - Creature — Human Citizen - Creature - 2 - RW - 3/1 - - MKM - 2 - - - Doorkeeper Thrull - Flash -Flying -Artifacts and creatures entering the battlefield don't cause abilities to trigger. - - W - Creature — Thrull - Creature - 2 - 1W - 1/2 - - MKM - 2 - - - Doorkeeper Thrull - Flash -Flying -Artifacts and creatures entering the battlefield don't cause abilities to trigger. - - W - Creature — Thrull - Creature - 2 - 1W - 1/2 - - MKM - 2 - - - Doppelgang - For each of X target permanents, create X tokens that are copies of that permanent. - - GU - Sorcery - Sorcery - 2 - XXXGU - - MKM - 3 - - - Doppelgang - For each of X target permanents, create X tokens that are copies of that permanent. - - GU - Sorcery - Sorcery - 2 - XXXGU - - MKM - 3 - - - Drag the Canal - Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - BU - Instant - Instant - 2 - UB - - MKM - 3 - - - Drag the Canal - Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - BU - Instant - Instant - 2 - UB - - MKM - 3 - - - Dramatic Accusation - Enchant creature -When Dramatic Accusation enters the battlefield, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. -{U}{U}: Shuffle enchanted creature into its owner's library. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - MKM - 1 - - - Dramatic Accusation - Enchant creature -When Dramatic Accusation enters the battlefield, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. -{U}{U}: Shuffle enchanted creature into its owner's library. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - MKM - 1 - - - Due Diligence - Enchant creature -When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. -Enchanted creature gets +2/+2 and has vigilance. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKM - 1 - - - Elegant Parlor - ({T}: Add {R} or {W}.) -Elegant Parlor enters the battlefield tapped. -When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Plains - Land - 0 - - MKM - 1 - 0 - - - Elegant Parlor - ({T}: Add {R} or {W}.) -Elegant Parlor enters the battlefield tapped. -When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Plains - Land - 0 - - MKM - 1 - 0 - - - Eliminate the Impossible - Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 2 - 1U - - MKM - 3 - - - Escape Tunnel - {T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn. - - Land - Land - 0 - - MKM - 0 - - - Essence of Antiquity - Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. - - W - Artifact Creature — Golem - Creature - 5 - 3WW - 1/10 - - MKM - 2 - - - Etrata, Deadly Fugitive - Deathtouch -Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." -Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. - - BU - Legendary Creature — Vampire Assassin - Creature - 3 - 1UB - 1/4 - - MKM - 2 - - - Etrata, Deadly Fugitive - Deathtouch -Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." -Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. - - BU - Legendary Creature — Vampire Assassin - Creature - 3 - 1UB - 1/4 - - MKM - 2 - - - Etrata, Deadly Fugitive - Deathtouch -Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." -Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. - - BU - Legendary Creature — Vampire Assassin - Creature - 3 - 1UB - 1/4 - - MKM - 2 - - - Evidence Examiner - At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) -Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - GU - Creature — Merfolk Detective - Creature - 2 - GU - 2/2 - - MKM - 2 - - - Exit Specialist - Exit Specialist can't be blocked by creatures with power 3 or greater. -Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Exit Specialist is turned face up, return another target creature to its owner's hand. - - U - Creature — Human Detective - Creature - 2 - 1U - 2/1 - - MKM - 2 - - - Expedited Inheritance - Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. - - R - Enchantment - Enchantment - 2 - RR - - MKM - 1 - - - Expedited Inheritance - Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. - - R - Enchantment - Enchantment - 2 - RR - - MKM - 1 - - - Expose the Culprit - Choose one or both — -• Turn target face-down creature face up. -• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - R - Instant - Instant - 2 - 1R - - MKM - 3 - - - Expose the Culprit - Choose one or both — -• Turn target face-down creature face up. -• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - R - Instant - Instant - 2 - 1R - - MKM - 3 - - - Extract a Confession - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control. - - B - Sorcery - Sorcery - 2 - 1B - - MKM - 3 - - - Ezrim, Agency Chief - Flying -When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. - - UW - Legendary Creature — Archon Detective - Creature - 5 - 1WWUU - 5/5 - - MKM - 2 - - - Ezrim, Agency Chief - Flying -When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. - - UW - Legendary Creature — Archon Detective - Creature - 5 - 1WWUU - 5/5 - - MKM - 2 - - - Fae Flight - Flash -Enchant creature -When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. -Enchanted creature gets +1/+0 and has flying. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - MKM - 1 - - - Fae Flight - Flash -Enchant creature -When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. -Enchanted creature gets +1/+0 and has flying. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - MKM - 1 - - - Faerie Snoop - Flying -Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. - - BU - Creature — Faerie Detective - Creature - 3 - 1UB - 1/4 - - MKM - 2 - - - Fanatical Strength - Target creature gets +3/+3 and gains trample until end of turn. - - G - Instant - Instant - 2 - 1G - - MKM - 3 - - - Fanatical Strength - Target creature gets +3/+3 and gains trample until end of turn. - - G - Instant - Instant - 2 - 1G - - MKM - 3 - - - Felonious Rage - Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. - - R - Instant - Instant - 1 - R - - MKM - 3 - - - Festerleech - Whenever Festerleech deals combat damage to a player, you mill two cards. -{1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn. - - B - Creature — Zombie Leech - Creature - 1 - B - 1/1 - - MKM - 2 - - - Flotsam - Mill three cards. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") - - BGU - Instant - Instant - 8 - 1G/U - - MKM - 3 - - - Jetsam - Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. - - BGU - Sorcery - Sorcery - 8 - 4U/BU/B - - MKM - 3 - - - Flourishing Bloom-Kin - Flourishing Bloom-Kin gets +1/+1 for each Forest you control. -Disguise {4}{G} -When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. - - G - Creature — Plant Elemental - Creature - 2 - 1G - 0/0 - - MKM - 2 - - - Forensic Gadgeteer - Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. - - U - Creature — Vedalken Artificer Detective - Creature - 3 - 2U - 2/3 - - MKM - 2 - - - Forensic Gadgeteer - Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. - - U - Creature — Vedalken Artificer Detective - Creature - 3 - 2U - 2/3 - - MKM - 2 - - - Forensic Researcher - {T}: Untap another target permanent you control. -{T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) - - U - Creature — Merfolk Detective - Creature - 3 - 2U - 1/3 - - MKM - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MKM - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MKM - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MKM - 0 - - - Forum Familiar - Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar. - - W - Creature — Cat - Creature - 1 - W - 1/1 - - MKM - 2 - - - Frantic Scapegoat - Haste -When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) -Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. - - R - Creature — Goat - Creature - 1 - R - 1/1 - - MKM - 2 - - - Frantic Scapegoat - Haste -When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) -Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. - - R - Creature — Goat - Creature - 1 - R - 1/1 - - MKM - 2 - - - Fugitive Codebreaker - Prowess, haste -Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. - - R - Creature — Goblin Rogue - Creature - 2 - 1R - 2/1 - - MKM - 2 - - - Fugitive Codebreaker - Prowess, haste -Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. - - R - Creature — Goblin Rogue - Creature - 2 - 1R - 2/1 - - MKM - 2 - - - Furtive Courier - Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. -Whenever Furtive Courier attacks, draw a card, then discard a card. - - U - Creature — Merfolk Advisor - Creature - 3 - 2U - 3/2 - - MKM - 2 - - - Fuss - Put a +1/+1 counter on each attacking creature you control. - - RUW - Instant - Instant - 9 - 2R/W - - MKM - 3 - - - Bother - Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2. - - RUW - Sorcery - Sorcery - 9 - 4W/UW/U - - MKM - 3 - - - Gadget Technician - When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. -Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - RU - Creature — Goblin Artificer - Creature - 4 - 2UR - 3/2 - - MKM - 2 - - - Galvanize - Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. - - R - Instant - Instant - 2 - 1R - - MKM - 3 - - - Gearbane Orangutan - Reach -When Gearbane Orangutan enters the battlefield, choose one — -• Destroy up to one target artifact. -• Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan. - - R - Creature — Ape - Creature - 3 - 2R - 2/2 - - MKM - 2 - - - Get a Leg Up - Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. - - G - Instant - Instant - 1 - G - - MKM - 3 - - - Gleaming Geardrake - Flying -When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. - - RU - Artifact Creature — Drake - Creature - 2 - UR - 1/1 - - MKM - 2 - - - Gleaming Geardrake - Flying -When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. - - RU - Artifact Creature — Drake - Creature - 2 - UR - 1/1 - - MKM - 2 - - - Gleaming Geardrake - Flying -When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. - - RU - Artifact Creature — Drake - Creature - 2 - UR - 1/1 - - MKM - 2 - - - Glint Weaver - Reach -When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. - - G - Creature — Spider - Creature - 7 - 5GG - 3/3 - - MKM - 2 - - - Goblin Maskmaker - Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast. - - R - Creature — Goblin Citizen - Creature - 1 - R - 1/2 - - MKM - 2 - - - Granite Witness - Flying, vigilance -Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Granite Witness is turned face up, you may tap or untap target creature. - - UW - Artifact Creature — Gargoyle Detective - Creature - 4 - 2WU - 3/2 - - MKM - 2 - - - Gravestone Strider - {1}: Add one mana of any color. Activate only once each turn. -{2}, Exile Gravestone Strider from your graveyard: Exile target card from a graveyard. - - Artifact Creature — Golem - Creature - 2 - 2 - 1/3 - - MKM - 2 - - - Greenbelt Radical - Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. - - G - Creature — Centaur Citizen - Creature - 4 - 3G - 4/4 - - MKM - 2 - - - Griffnaut Tracker - Flying -When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. - - W - Creature — Human Detective - Creature - 4 - 3W - 3/2 - - MKM - 2 - - - Haazda Vigilante - Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. - - W - Creature — Giant Soldier - Creature - 5 - 4W - 4/4 - - MKM - 2 - - - Hard-Hitting Question - Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. - - G - Sorcery - Sorcery - 1 - G - - MKM - 3 - - - Harried Dronesmith - At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. - - R - Creature — Human Artificer - Creature - 4 - 3R - 2/3 - - MKM - 2 - - - Hedge Maze - ({T}: Add {G} or {U}.) -Hedge Maze enters the battlefield tapped. -When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Island - Land - 0 - - MKM - 1 - 0 - - - Hedge Maze - ({T}: Add {G} or {U}.) -Hedge Maze enters the battlefield tapped. -When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Island - Land - 0 - - MKM - 1 - 0 - - - Hedge Whisperer - You may choose not to untap Hedge Whisperer during your untap step. -{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) - - G - Creature — Elf Druid Detective - Creature - 1 - G - 0/3 - - MKM - 2 - - - Hide in Plain Sight - Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - G - Sorcery - Sorcery - 4 - 3G - - MKM - 3 - - - Hide in Plain Sight - Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - G - Sorcery - Sorcery - 4 - 3G - - MKM - 3 - - - Homicide Investigator - Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Creature — Human Detective - Creature - 2 - 1B - 2/2 - - MKM - 2 - - - Homicide Investigator - Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Creature — Human Detective - Creature - 2 - 1B - 2/2 - - MKM - 2 - - - Hotshot Investigators - When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Creature — Vedalken Detective - Creature - 6 - 5U - 4/4 - - MKM - 2 - - - Hunted Bonebrute - Menace -When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. -When Hunted Bonebrute dies, each opponent loses 3 life. -Disguise {1}{B} - - B - Creature — Skeleton Beast - Creature - 3 - 2B - 6/2 - - MKM - 2 - - - Hunted Bonebrute - Menace -When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. -When Hunted Bonebrute dies, each opponent loses 3 life. -Disguise {1}{B} - - B - Creature — Skeleton Beast - Creature - 3 - 2B - 6/2 - - MKM - 2 - - - Hustle - Target creature attacks or blocks this turn if able. - - GRU - Instant - Instant - 7 - U/R - - MKM - 3 - - - Bustle - Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. - - GRU - Sorcery - Sorcery - 7 - 4R/GR/G - - MKM - 3 - - - Ill-Timed Explosion - Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. - - RU - Sorcery - Sorcery - 4 - 2UR - - MKM - 3 - - - Ill-Timed Explosion - Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. - - RU - Sorcery - Sorcery - 4 - 2UR - - MKM - 3 - - - Illicit Masquerade - Flash -When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. -Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. - - B - Enchantment - Enchantment - 4 - 3B - - MKM - 1 - - - Illicit Masquerade - Flash -When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. -Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. - - B - Enchantment - Enchantment - 4 - 3B - - MKM - 1 - - - Incinerator of the Guilty - Flying, trample -Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) - - R - Creature — Dragon - Creature - 6 - 4RR - 6/6 - - MKM - 2 - - - Incinerator of the Guilty - Flying, trample -Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) - - R - Creature — Dragon - Creature - 6 - 4RR - 6/6 - - MKM - 2 - - - Incinerator of the Guilty - Flying, trample -Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) - - R - Creature — Dragon - Creature - 6 - 4RR - 6/6 - - MKM - 2 - - - Innocent Bystander - Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Creature — Goblin Citizen - Creature - 2 - 1R - 2/1 - - MKM - 2 - - - Inside Source - When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. -{3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. - - W - Creature — Human Citizen - Creature - 3 - 2W - 1/1 - - MKM - 2 - - - Insidious Roots - Creature tokens you control have "{T}: Add one mana of any color." -Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. - - BG - Enchantment - Enchantment - 2 - BG - - MKM - 1 - - - Insidious Roots - Creature tokens you control have "{T}: Add one mana of any color." -Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. - - BG - Enchantment - Enchantment - 2 - BG - - MKM - 1 - - - Intrude on the Mind - Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. - - U - Instant - Instant - 5 - 3UU - - MKM - 3 - - - Intrude on the Mind - Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. - - U - Instant - Instant - 5 - 3UU - - MKM - 3 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MKM - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MKM - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MKM - 0 - - - It Doesn't Add Up - Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) - - B - Instant - Instant - 5 - 3BB - - MKM - 3 - - - It Doesn't Add Up - Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) - - B - Instant - Instant - 5 - 3BB - - MKM - 3 - - - Izoni, Center of the Web - Menace -Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. -Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. - - BG - Legendary Creature — Elf Detective - Creature - 6 - 4BG - 5/4 - - MKM - 2 - - - Izoni, Center of the Web - Menace -Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. -Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. - - BG - Legendary Creature — Elf Detective - Creature - 6 - 4BG - 5/4 - - MKM - 2 - - - Jaded Analyst - Defender -Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. - - U - Creature — Human Detective - Creature - 2 - 1U - 3/2 - - MKM - 2 - - - Judith, Carnage Connoisseur - Whenever you cast an instant or sorcery spell, choose one — -• That spell gains deathtouch and lifelink. -• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." - - BR - Legendary Creature — Human Shaman - Creature - 5 - 3BR - 3/4 - - MKM - 2 - - - Judith, Carnage Connoisseur - Whenever you cast an instant or sorcery spell, choose one — -• That spell gains deathtouch and lifelink. -• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." - - BR - Legendary Creature — Human Shaman - Creature - 5 - 3BR - 3/4 - - MKM - 2 - - - Karlov Watchdog - Vigilance -Permanents your opponents control can't be turned face up during your turn. -Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. - - W - Creature — Dog - Creature - 4 - 3W - 3/2 - - MKM - 2 - - - Kaya, Spirits' Justice - Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. -+2: Surveil 2, then exile a card from a graveyard. -+1: Create a 1/1 white and black Spirit creature token with flying. -−2: Exile target creature you control. For each other player, exile up to one target creature that player controls. - - BW - Legendary Planeswalker — Kaya - Planeswalker - 4 - 2WB - 3 - - MKM - 1 - - - Kaya, Spirits' Justice - Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. -+2: Surveil 2, then exile a card from a graveyard. -+1: Create a 1/1 white and black Spirit creature token with flying. -−2: Exile target creature you control. For each other player, exile up to one target creature that player controls. - - BW - Legendary Planeswalker — Kaya - Planeswalker - 4 - 2WB - 3 - - MKM - 1 - - - Kellan, Inquisitive Prodigy // Tail the Suspect - - - GU - Legendary Creature — Human Faerie Detective // Sorcery — Adventure - Creature - 4 - 2GU // GU - 3/4 - - MKM - 3 - - - Kellan, Inquisitive Prodigy // Tail the Suspect - - - GU - Legendary Creature — Human Faerie Detective // Sorcery — Adventure - Creature - 4 - 2GU // GU - 3/4 - - MKM - 3 - - - Knife - As long as it's your turn, equipped creature gets +1/+0 and has first strike. -{2}, Sacrifice Knife: Draw a card. -Equip {2} - - R - Artifact — Clue Equipment - Artifact - 1 - R - - MKM - 1 - - - Kraul Whipcracker - Reach -When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. - - BG - Creature — Insect Assassin - Creature - 2 - BG - 3/2 - - MKM - 2 - - - Kraul Whipcracker - Reach -When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. - - BG - Creature — Insect Assassin - Creature - 2 - BG - 3/2 - - MKM - 2 - - - Kraul Whipcracker - Reach -When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. - - BG - Creature — Insect Assassin - Creature - 2 - BG - 3/2 - - MKM - 2 - - - Kraul Whipcracker - Reach -When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. - - BG - Creature — Insect Assassin - Creature - 2 - BG - 3/2 - - MKM - 2 - - - Krenko's Buzzcrusher - Flying, trample -When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - - R - Artifact Creature — Insect Thopter - Creature - 4 - 2RR - 4/4 - - MKM - 2 - - - Krenko's Buzzcrusher - Flying, trample -When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - - R - Artifact Creature — Insect Thopter - Creature - 4 - 2RR - 4/4 - - MKM - 2 - - - Krenko, Baron of Tin Street - Haste -{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. -Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. - - R - Legendary Creature — Goblin - Creature - 3 - 2R - 3/3 - - MKM - 2 - - - Krenko, Baron of Tin Street - Haste -{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. -Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. - - R - Legendary Creature — Goblin - Creature - 3 - 2R - 3/3 - - MKM - 2 - - - Krovod Haunch - Equipped creature gets +2/+0. -{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life. -When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. -Equip {2} - - W - Artifact — Food Equipment - Artifact - 1 - W - - MKM - 1 - - - Kylox's Voltstrider - Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. -Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. -Crew 2 - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 4/4 - - MKM - 1 - - - Kylox's Voltstrider - Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. -Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. -Crew 2 - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 4/4 - - MKM - 1 - - - Kylox, Visionary Inventor - Menace, ward {2}, haste -Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. - - RU - Legendary Creature — Viashino Artificer - Creature - 7 - 5UR - 4/4 - - MKM - 2 - - - Kylox, Visionary Inventor - Menace, ward {2}, haste -Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. - - RU - Legendary Creature — Viashino Artificer - Creature - 7 - 5UR - 4/4 - - MKM - 2 - - - Lamplight Phoenix - Flying -When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) - - R - Creature — Phoenix - Creature - 3 - 1RR - 3/3 - - MKM - 2 - - - Lamplight Phoenix - Flying -When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) - - R - Creature — Phoenix - Creature - 3 - 1RR - 3/3 - - MKM - 2 - - - Lazav, Wearer of Faces - Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. - - BU - Legendary Creature — Shapeshifter Detective - Creature - 2 - UB - 2/3 - - MKM - 2 - - - Lazav, Wearer of Faces - Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. - - BU - Legendary Creature — Shapeshifter Detective - Creature - 2 - UB - 2/3 - - MKM - 2 - - - Lazav, Wearer of Faces - Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. - - BU - Legendary Creature — Shapeshifter Detective - Creature - 2 - UB - 2/3 - - MKM - 2 - - - Lead Pipe - Equipped creature gets +2/+0. -Whenever equipped creature dies, each opponent loses 1 life. -{2}, Sacrifice Lead Pipe: Draw a card. -Equip {2} - - B - Artifact — Clue Equipment - Artifact - 1 - B - - MKM - 1 - - - Leering Onlooker - Flying -{2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. - - B - Creature — Vampire - Creature - 2 - 1B - 1/3 - - MKM - 2 - - - Leyline of the Guildpact - If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. -Each nonland permanent you control is all colors. -Lands you control are every basic land type in addition to their other types. - - BGRUW - Enchantment - Enchantment - 4 - G/WG/UB/GR/G - - MKM - 1 - - - Leyline of the Guildpact - If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. -Each nonland permanent you control is all colors. -Lands you control are every basic land type in addition to their other types. - - BGRUW - Enchantment - Enchantment - 4 - G/WG/UB/GR/G - - MKM - 1 - - - Lightning Helix - Lightning Helix deals 3 damage to any target and you gain 3 life. - - RW - Instant - Instant - 2 - RW - - MKM - 3 - - - Lightning Helix - Lightning Helix deals 3 damage to any target and you gain 3 life. - - RW - Instant - Instant - 2 - RW - - MKM - 3 - - - Living Conundrum - Hexproof -If you would draw a card while your library has no cards in it, skip that draw instead. -As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. - - U - Creature — Elemental - Creature - 5 - 4U - 2/5 - - MKM - 2 - - - Long Goodbye - This spell can't be countered. (This includes by the ward ability.) -Destroy target creature or planeswalker with mana value 3 or less. - - B - Instant - Instant - 2 - 1B - - MKM - 3 - - - Long Goodbye - This spell can't be countered. (This includes by the ward ability.) -Destroy target creature or planeswalker with mana value 3 or less. - - B - Instant - Instant - 2 - 1B - - MKM - 3 - - - Lost in the Maze - Flash -When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Tapped creatures you control have hexproof. - - U - Enchantment - Enchantment - 2 - XUU - - MKM - 1 - - - Lost in the Maze - Flash -When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Tapped creatures you control have hexproof. - - U - Enchantment - Enchantment - 2 - XUU - - MKM - 1 - - - Loxodon Eavesdropper - When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. - - G - Creature — Elephant Detective - Creature - 4 - 3G - 3/3 - - MKM - 2 - - - Lumbering Laundry - {2}: Until end of turn, you may look at face-down creatures you don't control any time. -Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - Artifact Creature — Golem - Creature - 5 - 5 - 4/5 - - MKM - 2 - - - Lush Portico - ({T}: Add {G} or {W}.) -Lush Portico enters the battlefield tapped. -When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Plains - Land - 0 - - MKM - 1 - 0 - - - Lush Portico - ({T}: Add {G} or {W}.) -Lush Portico enters the battlefield tapped. -When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Plains - Land - 0 - - MKM - 1 - 0 - - - Macabre Reconstruction - This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. -Return up to two target creature cards from your graveyard to your hand. - - B - Sorcery - Sorcery - 4 - 3B - - MKM - 3 - - - Magnetic Snuffler - When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. -Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. - - Artifact Creature — Construct - Creature - 5 - 5 - 4/4 - - MKM - 2 - - - Magnetic Snuffler - When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. -Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. - - Artifact Creature — Construct - Creature - 5 - 5 - 4/4 - - MKM - 2 - - - Magnifying Glass - {T}: Add {C}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Artifact - Artifact - 3 - 3 - - MKM - 1 - - - Make Your Move - Destroy target artifact, enchantment, or creature with power 4 or greater. - - W - Instant - Instant - 3 - 2W - - MKM - 3 - - - Makeshift Binding - When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. - - W - Enchantment - Enchantment - 3 - 2W - - MKM - 1 - - - Makeshift Binding - When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. - - W - Enchantment - Enchantment - 3 - 2W - - MKM - 1 - - - Marketwatch Phantom - Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. - - W - Creature — Spirit Detective - Creature - 2 - 1W - 2/2 - - MKM - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - MKM - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - MKM - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - MKM - 2 - - - Meddling Youths - Haste -Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - RW - Creature — Human Detective - Creature - 5 - 3RW - 4/5 - - MKM - 2 - - - Meddling Youths - Haste -Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - RW - Creature — Human Detective - Creature - 5 - 3RW - 4/5 - - MKM - 2 - - - Melek, Reforged Researcher - Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. -The first instant or sorcery spell you cast each turn costs {3} less to cast. - - RU - Legendary Creature — Weird Detective - Creature - 5 - 3UR - */* - - MKM - 2 - - - Meticulous Archive - ({T}: Add {W} or {U}.) -Meticulous Archive enters the battlefield tapped. -When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Island - Land - 0 - - MKM - 1 - 0 - - - Meticulous Archive - ({T}: Add {W} or {U}.) -Meticulous Archive enters the battlefield tapped. -When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Island - Land - 0 - - MKM - 1 - 0 - - - Mistway Spy - Flying -Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. - - U - Creature — Merfolk Detective - Creature - 1 - U - 1/1 - - MKM - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MKM - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MKM - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MKM - 0 - - - Murder - Destroy target creature. - - B - Instant - Instant - 3 - 1BB - - MKM - 3 - - - Murder - Destroy target creature. - - B - Instant - Instant - 3 - 1BB - - MKM - 3 - - - Museum Nightwatch - When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. -Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Creature — Centaur Soldier - Creature - 4 - 3W - 3/2 - - MKM - 2 - - - Neighborhood Guardian - Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. - - W - Creature — Unicorn - Creature - 2 - 1W - 2/2 - - MKM - 2 - - - Neighborhood Guardian - Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. - - W - Creature — Unicorn - Creature - 2 - 1W - 2/2 - - MKM - 2 - - - Nervous Gardener - Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. - - G - Creature — Dryad - Creature - 2 - 1G - 2/2 - - MKM - 2 - - - Nightdrinker Moroii - Flying -When Nightdrinker Moroii enters the battlefield, you lose 3 life. -Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - B - Creature — Vampire - Creature - 4 - 3B - 4/2 - - MKM - 2 - - - Niv-Mizzet, Guildpact - Flying, hexproof from multicolored -Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. - - BGRUW - Legendary Creature — Dragon Avatar - Creature - 5 - WUBRG - 6/6 - - MKM - 2 - - - Niv-Mizzet, Guildpact - Flying, hexproof from multicolored -Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. - - BGRUW - Legendary Creature — Dragon Avatar - Creature - 5 - WUBRG - 6/6 - - MKM - 2 - - - Niv-Mizzet, Guildpact - Flying, hexproof from multicolored -Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. - - BGRUW - Legendary Creature — Dragon Avatar - Creature - 5 - WUBRG - 6/6 - - MKM - 2 - - - No More Lies - Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - UW - Instant - Instant - 2 - WU - - MKM - 3 - - - No More Lies - Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - UW - Instant - Instant - 2 - WU - - MKM - 3 - - - No Witnesses - Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Sorcery - Sorcery - 4 - 2WW - - MKM - 3 - - - No Witnesses - Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Sorcery - Sorcery - 4 - 2WW - - MKM - 3 - - - Not on My Watch - Exile target attacking creature. - - W - Instant - Instant - 2 - 1W - - MKM - 3 - - - Not on My Watch - Exile target attacking creature. - - W - Instant - Instant - 2 - 1W - - MKM - 3 - - - Novice Inspector - When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Human Detective - Creature - 1 - W - 1/2 - - MKM - 2 - - - Offender at Large - Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. - - R - Creature — Giant Rogue - Creature - 5 - 4R - 5/4 - - MKM - 2 - - - Officious Interrogation - This spell costs {W}{U} more to cast for each target beyond the first. -Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. - - UW - Instant - Instant - 2 - WU - - MKM - 3 - - - Officious Interrogation - This spell costs {W}{U} more to cast for each target beyond the first. -Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. - - UW - Instant - Instant - 2 - WU - - MKM - 3 - - - On the Job - Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 4 - 2WW - - MKM - 3 - - - On the Job - Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 4 - 2WW - - MKM - 3 - - - Out Cold - This spell can't be countered. (This includes by the ward ability.) -Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Instant - Instant - 4 - 3U - - MKM - 3 - - - Outrageous Robbery - Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. - - B - Instant - Instant - 2 - XBB - - MKM - 3 - - - Outrageous Robbery - Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. - - B - Instant - Instant - 2 - XBB - - MKM - 3 - - - Perimeter Enforcer - Flying, lifelink -Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. - - W - Creature — Human Detective - Creature - 2 - 1W - 1/1 - - MKM - 2 - - - Person of Interest - When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) - - R - Creature — Human Rogue - Creature - 4 - 3R - 2/2 - - MKM - 2 - - - Persuasive Interrogators - When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) - - B - Creature — Gorgon Detective - Creature - 6 - 4BB - 5/6 - - MKM - 2 - - - Persuasive Interrogators - When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) - - B - Creature — Gorgon Detective - Creature - 6 - 4BB - 5/6 - - MKM - 2 - - - Pick Your Poison - Choose one — -• Each opponent sacrifices an artifact. -• Each opponent sacrifices an enchantment. -• Each opponent sacrifices a creature with flying. - - G - Sorcery - Sorcery - 1 - G - - MKM - 3 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MKM - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MKM - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MKM - 0 - - - Polygraph Orb - When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. -{2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) - - B - Artifact - Artifact - 5 - 4B - - MKM - 1 - - - Pompous Gadabout - Pompous Gadabout has hexproof as long as it's your turn. -Pompous Gadabout can't be blocked by creatures that don't have a name. - - G - Creature — Human Citizen - Creature - 3 - 2G - 4/2 - - MKM - 2 - - - Presumed Dead - Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) - - B - Instant - Instant - 2 - 1B - - MKM - 3 - - - Private Eye - Other Detectives you control get +1/+1. -Whenever you draw your second card each turn, target Detective can't be blocked this turn. - - UW - Creature — Homunculus Detective - Creature - 3 - 1WU - 3/3 - - MKM - 2 - - - Proft's Eidetic Memory - When Proft's Eidetic Memory enters the battlefield, draw a card. -You have no maximum hand size. -At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. - - U - Legendary Enchantment - Enchantment - 2 - 1U - - MKM - 1 - - - Proft's Eidetic Memory - When Proft's Eidetic Memory enters the battlefield, draw a card. -You have no maximum hand size. -At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. - - U - Legendary Enchantment - Enchantment - 2 - 1U - - MKM - 1 - - - Projektor Inspector - Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. - - U - Creature — Human Detective - Creature - 3 - 2U - 3/2 - - MKM - 2 - - - Public Thoroughfare - Public Thoroughfare enters the battlefield tapped. -When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. -{T}: Add one mana of any color. - - Land - Land - 0 - - MKM - 1 - 0 - - - Push - Destroy target tapped creature. - - BRW - Sorcery - Sorcery - 8 - 1W/B - - MKM - 3 - - - Pull - Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. - - BRW - Sorcery - Sorcery - 8 - 4B/RB/R - - MKM - 3 - - - Pyrotechnic Performer - Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. - - R - Creature — Viashino Assassin - Creature - 2 - 1R - 3/2 - - MKM - 2 - - - Pyrotechnic Performer - Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. - - R - Creature — Viashino Assassin - Creature - 2 - 1R - 3/2 - - MKM - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM - 2 - - - Rakish Scoundrel - Deathtouch -When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. -Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - BG - Creature — Elf Rogue - Creature - 4 - 2BG - 3/3 - - MKM - 2 - - - Raucous Theater - ({T}: Add {B} or {R}.) -Raucous Theater enters the battlefield tapped. -When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Mountain - Land - 0 - - MKM - 1 - 0 - - - Raucous Theater - ({T}: Add {B} or {R}.) -Raucous Theater enters the battlefield tapped. -When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Mountain - Land - 0 - - MKM - 1 - 0 - - - Reasonable Doubt - Counter target spell unless its controller pays {2}. -Suspect up to one target creature. (A suspected creature has menace and can't block.) - - U - Instant - Instant - 2 - 1U - - MKM - 3 - - - Reckless Detective - Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. - - R - Creature — Devil Detective - Creature - 2 - 1R - 0/3 - - MKM - 2 - - - Red Herring - Haste -Red Herring attacks each combat if able. -{2}, Sacrifice Red Herring: Draw a card. - - R - Artifact Creature — Clue Fish - Creature - 2 - 1R - 2/2 - - MKM - 2 - - - Reenact the Crime - Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. - - U - Instant - Instant - 4 - 1UUU - - MKM - 3 - - - Reenact the Crime - Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. - - U - Instant - Instant - 4 - 1UUU - - MKM - 3 - - - Relive the Past - Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. - - GW - Sorcery - Sorcery - 7 - 5GW - - MKM - 3 - - - Relive the Past - Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. - - GW - Sorcery - Sorcery - 7 - 5GW - - MKM - 3 - - - Repeat Offender - {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - B - Creature — Human Assassin - Creature - 2 - 1B - 2/1 - - MKM - 2 - - - Repulsive Mutation - Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. - - GU - Instant - Instant - 2 - XGU - - MKM - 3 - - - Riftburst Hellion - Reach -Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - GR - Creature — Hellion - Creature - 7 - 5RG - 6/7 - - MKM - 2 - - - Rope - Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. -{2}, Sacrifice Rope: Draw a card. -Equip {3} - - G - Artifact — Clue Equipment - Artifact - 1 - G - - MKM - 1 - - - Rot Farm Mortipede - Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. - - B - Creature — Insect - Creature - 4 - 3B - 3/4 - - MKM - 2 - - - Rubblebelt Braggart - Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.) - - R - Creature — Viashino Warrior - Creature - 5 - 4R - 5/5 - - MKM - 2 - - - Rubblebelt Maverick - When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -{G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. - - G - Creature — Human Detective - Creature - 1 - G - 1/1 - - MKM - 2 - - - Rune-Brand Juggler - When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) -{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. - - BR - Creature — Human Shaman - Creature - 2 - BR - 2/2 - - MKM - 2 - - - Sample Collector - Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) - - G - Creature — Troll Detective - Creature - 3 - 2G - 2/3 - - MKM - 2 - - - Sanctuary Wall - Defender -{2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - W - Artifact Creature — Wall - Creature - 2 - 1W - 0/4 - - MKM - 2 - - - Sanguine Savior - Flying, lifelink -Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. - - BW - Creature — Vampire Cleric - Creature - 3 - 1WB - 2/1 - - MKM - 2 - - - Sanitation Automaton - When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Artifact Creature — Construct - Creature - 2 - 2 - 2/1 - - MKM - 2 - - - Scene of the Crime - Scene of the Crime enters the battlefield tapped. -{T}: Add {C}. -{T}, Tap an untapped creature you control: Add one mana of any color. -{2}, Sacrifice Scene of the Crime: Draw a card. - - Artifact Land — Clue - Land - 0 - - MKM - 1 - 0 - - - Seasoned Consultant - Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. - - W - Creature — Human Detective - Creature - 2 - 1W - 1/3 - - MKM - 2 - - - Shadowy Backstreet - ({T}: Add {W} or {B}.) -Shadowy Backstreet enters the battlefield tapped. -When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Swamp - Land - 0 - - MKM - 1 - 0 - - - Shadowy Backstreet - ({T}: Add {W} or {B}.) -Shadowy Backstreet enters the battlefield tapped. -When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Swamp - Land - 0 - - MKM - 1 - 0 - - - Shady Informant - When Shady Informant dies, it deals 2 damage to any target. -Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - BR - Creature — Ogre Rogue - Creature - 5 - 3BR - 4/2 - - MKM - 2 - - - Sharp-Eyed Rookie - Vigilance -Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Creature — Human Detective - Creature - 2 - 1G - 2/2 - - MKM - 2 - - - Sharp-Eyed Rookie - Vigilance -Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Creature — Human Detective - Creature - 2 - 1G - 2/2 - - MKM - 2 - - - Shock - Shock deals 2 damage to any target. - - R - Instant - Instant - 1 - R - - MKM - 3 - - - Slice from the Shadows - This spell can't be countered. (This includes by the ward ability.) -Target creature gets -X/-X until end of turn. - - B - Instant - Instant - 1 - XB - - MKM - 3 - - - Slice from the Shadows - This spell can't be countered. (This includes by the ward ability.) -Target creature gets -X/-X until end of turn. - - B - Instant - Instant - 1 - XB - - MKM - 3 - - - Slime Against Humanity - Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. -A deck can have any number of cards named Slime Against Humanity. - - G - Sorcery - Sorcery - 3 - 2G - - MKM - 3 - - - Slimy Dualleech - At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. - - B - Creature — Leech - Creature - 4 - 3B - 2/4 - - MKM - 2 - - - Snarling Gorehound - Menace -Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Dog - Creature - 1 - B - 1/1 - - MKM - 2 - - - Soul Enervation - Flash -When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. -Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - MKM - 1 - - - Soul Enervation - Flash -When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. -Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - MKM - 1 - - - Soul Search - Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. - - BW - Sorcery - Sorcery - 2 - WB - - MKM - 3 - - - Steamcore Scholar - Flying, vigilance -When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. - - U - Creature — Weird Detective - Creature - 3 - 2U - 2/2 - - MKM - 2 - - - Steamcore Scholar - Flying, vigilance -When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. - - U - Creature — Weird Detective - Creature - 3 - 2U - 2/2 - - MKM - 2 - - - Sudden Setback - The owner of target spell or nonland permanent puts it on the top or bottom of their library. - - U - Instant - Instant - 4 - 2UU - - MKM - 3 - - - Sudden Setback - The owner of target spell or nonland permanent puts it on the top or bottom of their library. - - U - Instant - Instant - 4 - 2UU - - MKM - 3 - - - Sumala Sentry - Reach -Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. - - GW - Creature — Elf Archer - Creature - 2 - GW - 1/3 - - MKM - 2 - - - Surveillance Monitor - When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) -Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. - - U - Creature — Vedalken Detective - Creature - 4 - 3U - 3/3 - - MKM - 2 - - - Surveillance Monitor - When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) -Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. - - U - Creature — Vedalken Detective - Creature - 4 - 3U - 3/3 - - MKM - 2 - - - Suspicious Detonation - This spell costs {3} less to cast if you've sacrificed an artifact this turn. -This spell can't be countered. (This includes by the ward ability.) -Suspicious Detonation deals 4 damage to target creature. - - R - Sorcery - Sorcery - 5 - 4R - - MKM - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MKM - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MKM - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MKM - 0 - - - Tenth District Hero - {1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. -{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." - - W - Creature — Human - Creature - 2 - 1W - 2/3 - - MKM - 2 - - - Tenth District Hero - {1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. -{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." - - W - Creature — Human - Creature - 2 - 1W - 2/3 - - MKM - 2 - - - Teysa, Opulent Oligarch - Deathtouch -At the beginning of your end step, investigate for each opponent who lost life this turn. -Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/3 - - MKM - 2 - - - Teysa, Opulent Oligarch - Deathtouch -At the beginning of your end step, investigate for each opponent who lost life this turn. -Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/3 - - MKM - 2 - - - Teysa, Opulent Oligarch - Deathtouch -At the beginning of your end step, investigate for each opponent who lost life this turn. -Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/3 - - MKM - 2 - - - The Chase Is On - Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Instant - Instant - 3 - 2R - - MKM - 3 - - - The Chase Is On - Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Instant - Instant - 3 - 2R - - MKM - 3 - - - The Pride of Hull Clade - This spell costs {X} less to cast, where X is the total toughness of creatures you control. -Defender -{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. - - G - Legendary Creature — Crocodile Elk Turtle - Creature - 11 - 10G - 2/15 - - MKM - 2 - - - The Pride of Hull Clade - This spell costs {X} less to cast, where X is the total toughness of creatures you control. -Defender -{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. - - G - Legendary Creature — Crocodile Elk Turtle - Creature - 11 - 10G - 2/15 - - MKM - 2 - - - The Pride of Hull Clade - This spell costs {X} less to cast, where X is the total toughness of creatures you control. -Defender -{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. - - G - Legendary Creature — Crocodile Elk Turtle - Creature - 11 - 10G - 2/15 - - MKM - 2 - - - They Went This Way - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Sorcery - Sorcery - 3 - 2G - - MKM - 3 - - - Thinking Cap - Equipped creature gets +1/+2. -Equip Detective {1} -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - MKM - 1 - - - Thundering Falls - ({T}: Add {U} or {R}.) -Thundering Falls enters the battlefield tapped. -When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Mountain - Land - 0 - - MKM - 1 - 0 - - - Thundering Falls - ({T}: Add {U} or {R}.) -Thundering Falls enters the battlefield tapped. -When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Mountain - Land - 0 - - MKM - 1 - 0 - - - Tin Street Gossip - Vigilance -{T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up. - - GR - Creature — Viashino Advisor - Creature - 4 - 2RG - 4/4 - - MKM - 2 - - - Tolsimir, Midnight's Light - Lifelink -When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. -Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. - - GW - Legendary Creature — Elf Scout - Creature - 5 - 2GWW - 3/2 - - MKM - 2 - - - Tolsimir, Midnight's Light - Lifelink -When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. -Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. - - GW - Legendary Creature — Elf Scout - Creature - 5 - 2GWW - 3/2 - - MKM - 2 - - - Tomik, Wielder of Law - Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) -Flying, vigilance -Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/4 - - MKM - 2 - - - Topiary Panther - Trample -Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - G - Creature — Plant Cat - Creature - 6 - 4GG - 6/5 - - MKM - 2 - - - Torch the Witness - Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Sorcery - Sorcery - 1 - XR - - MKM - 3 - - - Torch the Witness - Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Sorcery - Sorcery - 1 - XR - - MKM - 3 - - - Toxin Analysis - Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Instant - Instant - 1 - B - - MKM - 3 - - - Treacherous Greed - As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. -Draw three cards. Each opponent loses 3 life and you gain 3 life. - - BW - Instant - Instant - 3 - 1WB - - MKM - 3 - - - Treacherous Greed - As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. -Draw three cards. Each opponent loses 3 life and you gain 3 life. - - BW - Instant - Instant - 3 - 1WB - - MKM - 3 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM - 2 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM - 2 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM - 2 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM - 2 - - - Tunnel Tipster - At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. -{T}: Add {G}. - - G - Creature — Mole Scout - Creature - 2 - 1G - 1/1 - - MKM - 2 - - - Unauthorized Exit - Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - U - Instant - Instant - 2 - 1U - - MKM - 3 - - - Unauthorized Exit - Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - U - Instant - Instant - 2 - 1U - - MKM - 3 - - - Undercity Eliminator - When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. - - B - Creature — Gorgon Assassin - Creature - 5 - 3BB - 3/3 - - MKM - 2 - - - Undercity Sewers - ({T}: Add {U} or {B}.) -Undercity Sewers enters the battlefield tapped. -When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Swamp - Land - 0 - - MKM - 1 - 0 - - - Undercity Sewers - ({T}: Add {U} or {B}.) -Undercity Sewers enters the battlefield tapped. -When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Swamp - Land - 0 - - MKM - 1 - 0 - - - Undercover Crocodelf - Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - GU - Creature — Elf Crocodile Detective - Creature - 6 - 4GU - 5/5 - - MKM - 2 - - - Undercover Crocodelf - Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - GU - Creature — Elf Crocodile Detective - Creature - 6 - 4GU - 5/5 - - MKM - 2 - - - Underground Mortuary - ({T}: Add {B} or {G}.) -Underground Mortuary enters the battlefield tapped. -When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Forest - Land - 0 - - MKM - 1 - 0 - - - Underground Mortuary - ({T}: Add {B} or {G}.) -Underground Mortuary enters the battlefield tapped. -When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Forest - Land - 0 - - MKM - 1 - 0 - - - Undergrowth Recon - At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. - - G - Enchantment - Enchantment - 3 - 1GG - - MKM - 1 - - - Undergrowth Recon - At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. - - G - Enchantment - Enchantment - 3 - 1GG - - MKM - 1 - - - Unscrupulous Agent - When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. - - B - Creature — Elf Detective - Creature - 2 - 1B - 1/1 - - MKM - 2 - - - Unyielding Gatekeeper - Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. - - W - Creature — Elephant Cleric - Creature - 2 - 1W - 3/2 - - MKM - 2 - - - Unyielding Gatekeeper - Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. - - W - Creature — Elephant Cleric - Creature - 2 - 1W - 3/2 - - MKM - 2 - - - Urgent Necropsy - As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. -Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. - - BG - Instant - Instant - 4 - 2BG - - MKM - 3 - - - Urgent Necropsy - As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. -Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. - - BG - Instant - Instant - 4 - 2BG - - MKM - 3 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM - 2 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM - 2 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM - 2 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM - 2 - - - Vein Ripper - Flying -Ward—Sacrifice a creature. -Whenever a creature dies, target opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire Assassin - Creature - 6 - 3BBB - 6/5 - - MKM - 2 - - - Vein Ripper - Flying -Ward—Sacrifice a creature. -Whenever a creature dies, target opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire Assassin - Creature - 6 - 3BBB - 6/5 - - MKM - 2 - - - Vein Ripper - Flying -Ward—Sacrifice a creature. -Whenever a creature dies, target opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire Assassin - Creature - 6 - 3BBB - 6/5 - - MKM - 2 - - - Vengeful Creeper - Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. - - G - Creature — Plant Elemental - Creature - 5 - 4G - 5/5 - - MKM - 2 - - - Vengeful Tracker - Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. - - R - Creature — Human Detective - Creature - 2 - 1R - 2/2 - - MKM - 2 - - - Vitu-Ghazi Inspector - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Reach -When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life. - - G - Creature — Elf Detective - Creature - 2 - 1G - 1/3 - - MKM - 2 - - - Voja, Jaws of the Conclave - Vigilance, trample, ward {3} -Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. - - GRW - Legendary Creature — Wolf - Creature - 5 - 2RGW - 5/5 - - MKM - 2 - - - Warleader's Call - Creatures you control get +1/+1. -Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. - - RW - Enchantment - Enchantment - 3 - 1RW - - MKM - 1 - - - Warleader's Call - Creatures you control get +1/+1. -Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. - - RW - Enchantment - Enchantment - 3 - 1RW - - MKM - 1 - - - Wispdrinker Vampire - Flying -Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. -{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. - - BW - Creature — Vampire Rogue - Creature - 4 - 2WB - 2/4 - - MKM - 2 - - - Wispdrinker Vampire - Flying -Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. -{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. - - BW - Creature — Vampire Rogue - Creature - 4 - 2WB - 2/4 - - MKM - 2 - - - Wojek Investigator - Flying, vigilance -At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Angel Detective - Creature - 3 - 2W - 2/4 - - MKM - 2 - - - Wojek Investigator - Flying, vigilance -At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Angel Detective - Creature - 3 - 2W - 2/4 - - MKM - 2 - - - Wojek Investigator - Flying, vigilance -At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Angel Detective - Creature - 3 - 2W - 2/4 - - MKM - 2 - - - Wojek Investigator - Flying, vigilance -At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Angel Detective - Creature - 3 - 2W - 2/4 - - MKM - 2 - - - Worldsoul's Rage - Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. - - GR - Sorcery - Sorcery - 2 - XRG - - MKM - 3 - - - Worldsoul's Rage - Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. - - GR - Sorcery - Sorcery - 2 - XRG - - MKM - 3 - - - Wrench - Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." -{2}, Sacrifice Wrench: Draw a card. -Equip {2} - - W - Artifact — Clue Equipment - Artifact - 1 - W - - MKM - 1 - - - Yarus, Roar of the Old Gods - Other creatures you control have haste. -Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. -Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. - - GR - Legendary Creature — Centaur Druid - Creature - 4 - 2RG - 4/4 - - MKM - 2 - - - Yarus, Roar of the Old Gods - Other creatures you control have haste. -Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. -Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. - - GR - Legendary Creature — Centaur Druid - Creature - 4 - 2RG - 4/4 - - MKM - 2 - - - diff --git a/spoiler.xml b/spoiler.xml index 4f8b8988..0fb3b7b9 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-02-08 16:12:06 (UTC) + 2024-02-09 00:41:06 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,36 +18,24 @@ Commander 2024-03-08 - - FCLU~ - Ravnica: Clue Edition Front Cards (Spoiler) - Memorabilia - 2024-02-23 - CLU~ Ravnica: Clue Edition (Spoiler) Draft Innovation 2024-02-23 + + FCLU~ + Ravnica: Clue Edition Front Cards (Spoiler) + Memorabilia + 2024-02-23 + PSS4~ MKM Standard Showdown (Spoiler) Promo 2024-02-10 - - MKC~ - Murders at Karlov Manor Commander (Spoiler) - Commander - 2024-02-09 - - - MKM~ - Murders at Karlov Manor (Spoiler) - Expansion - 2024-02-09 - @@ -747,106 +735,6 @@ II, III — You may put an Aura or Equipment card from your hand or graveyard on PIP~ 0 - - Azorius Senate - (Theme colors: {W}{U}) - - Card - 0 - - FCLU~ - 1 - - - Boros Legion - (Theme colors: {R}{W}) - - Card - 0 - - FCLU~ - 1 - - - Cult of Rakdos - (Theme colors: {B}{R}) - - Card - 0 - - FCLU~ - 1 - - - Golgari Swarm - (Theme colors: {B}{G}) - - Card - 0 - - FCLU~ - 1 - - - Gruul Clans - (Theme colors: {R}{G}) - - Card - 0 - - FCLU~ - 1 - - - House Dimir - (Theme colors: {U}{B}) - - Card - 0 - - FCLU~ - 1 - - - Izzet League - (Theme colors: {U}{R}) - - Card - 0 - - FCLU~ - 1 - - - Orzhov Syndicate - (Theme colors: {W}{B}) - - Card - 0 - - FCLU~ - 1 - - - Selesnya Conclave - (Theme colors: {G}{W}) - - Card - 0 - - FCLU~ - 1 - - - Simic Combine - (Theme colors: {G}{U}) - - Card - 0 - - FCLU~ - 1 - Aegis of the Legion Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) @@ -4857,6 +4745,106 @@ Equip {2} CLU~ 2 + + Azorius Senate + (Theme colors: {W}{U}) + + Card + 0 + + FCLU~ + 1 + + + Boros Legion + (Theme colors: {R}{W}) + + Card + 0 + + FCLU~ + 1 + + + Cult of Rakdos + (Theme colors: {B}{R}) + + Card + 0 + + FCLU~ + 1 + + + Golgari Swarm + (Theme colors: {B}{G}) + + Card + 0 + + FCLU~ + 1 + + + Gruul Clans + (Theme colors: {R}{G}) + + Card + 0 + + FCLU~ + 1 + + + House Dimir + (Theme colors: {U}{B}) + + Card + 0 + + FCLU~ + 1 + + + Izzet League + (Theme colors: {U}{R}) + + Card + 0 + + FCLU~ + 1 + + + Orzhov Syndicate + (Theme colors: {W}{B}) + + Card + 0 + + FCLU~ + 1 + + + Selesnya Conclave + (Theme colors: {G}{W}) + + Card + 0 + + FCLU~ + 1 + + + Simic Combine + (Theme colors: {G}{U}) + + Card + 0 + + FCLU~ + 1 + Forest ({T}: Add {G}.) @@ -4912,11669 +4900,5 @@ Equip {2} PSS4~ 0 - - Academy Manufactor - If you would create a Clue, Food, or Treasure token, instead create one of each. - - Artifact Creature — Assembly-Worker - Creature - 3 - 3 - 1/3 - - MKC~ - 2 - - - Access Tunnel - {T}: Add {C}. -{3}, {T}: Target creature with power 3 or less can't be blocked this turn. - - Land - Land - 0 - - MKC~ - 0 - - - Adrix and Nev, Twincasters - Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) -If one or more tokens would be created under your control, twice that many of those tokens are created instead. - - GU - Legendary Creature — Merfolk Wizard - Creature - 4 - 2GU - 2/2 - - MKC~ - 2 - - - Aerial Extortionist - Flying -Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. -Whenever another player casts a spell from anywhere other than their hand, draw a card. - - W - Creature — Bird Soldier - Creature - 5 - 3WW - 4/3 - - MKC~ - 2 - - - Agitator Ant - At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Creature — Insect - Creature - 3 - 2R - 2/2 - - MKC~ - 2 - - - Ainok Survivalist - Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. - - G - Creature — Dog Shaman - Creature - 2 - 1G - 2/1 - - MKC~ - 2 - - - Akroma, Angel of Fury - This spell can't be countered. -Flying, trample, protection from white and from blue -{R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - R - Legendary Creature — Angel - Creature - 8 - 5RRR - 6/6 - - MKC~ - 2 - - - Alandra, Sky Dreamer - Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. -Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand. - - U - Legendary Creature — Merfolk Wizard - Creature - 4 - 2UU - 2/4 - - MKC~ - 2 - - - Amphin Mutineer - When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. -Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) - - U - Creature — Salamander Pirate - Creature - 4 - 3U - 3/3 - - MKC~ - 2 - - - Ancient Stone Idol - Flash -This spell costs {1} less to cast for each attacking creature. -Trample -When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. - - Artifact Creature — Golem - Creature - 10 - 10 - 12/12 - - MKC~ - 2 - - - Angel of the Ruins - Flying -When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. -Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) - - W - Artifact Creature — Angel - Creature - 7 - 5WW - 5/7 - - MKC~ - 2 - - - Animate Dead - Enchant creature card in a graveyard -When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -Enchanted creature gets -1/-0. - - B - Enchantment — Aura - Enchantment - 2 - 1B - - MKC~ - 1 - - - Anya, Merciless Angel - Flying -Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total. -As long as an opponent's life total is less than half their starting life total, Anya has indestructible. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKC~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Armed with Proof - When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. - - W - Enchantment - Enchantment - 3 - 2W - - MKC~ - 1 - - - Armed with Proof - When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}. - - W - Enchantment - Enchantment - 3 - 2W - - MKC~ - 1 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - MKC~ - 0 - - - Ashcloud Phoenix - Flying -When Ashcloud Phoenix dies, return it to the battlefield face down under your control. -Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Ashcloud Phoenix is turned face up, it deals 2 damage to each player. - - R - Creature — Phoenix - Creature - 4 - 2RR - 4/1 - - MKC~ - 2 - - - Austere Command - Choose two — -• Destroy all artifacts. -• Destroy all enchantments. -• Destroy all creatures with mana value 3 or less. -• Destroy all creatures with mana value 4 or greater. - - W - Sorcery - Sorcery - 6 - 4WW - - MKC~ - 3 - - - Azorius Chancery - Azorius Chancery enters the battlefield tapped. -When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -{T}: Add {W}{U}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Azorius Signet - {1}, {T}: Add {W}{U}. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Baleful Strix - Flying, deathtouch -When Baleful Strix enters the battlefield, draw a card. - - BU - Artifact Creature — Bird - Creature - 2 - UB - 1/1 - - MKC~ - 2 - - - Beast Whisperer - Whenever you cast a creature spell, draw a card. - - G - Creature — Elf Druid - Creature - 4 - 2GG - 2/3 - - MKC~ - 2 - - - Bennie Bracks, Zoologist - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -At the beginning of each end step, if you created a token this turn, draw a card. - - W - Legendary Creature — Elf Druid - Creature - 4 - 3W - 3/2 - - MKC~ - 2 - - - Black Sun's Zenith - Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. - - B - Sorcery - Sorcery - 2 - XBB - - MKC~ - 3 - - - Bloodthirsty Blade - Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery. - - Artifact — Equipment - Artifact - 2 - 2 - - MKC~ - 1 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped. -When Bojuka Bog enters the battlefield, exile target player's graveyard. -{T}: Add {B}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Boltbender - Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities. - - R - Creature — Goblin Wizard - Creature - 4 - 3R - 4/2 - - MKC~ - 2 - - - Boltbender - Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Boltbender is turned face up, you may choose new targets for any number of other spells and/or abilities. - - R - Creature — Goblin Wizard - Creature - 4 - 3R - 4/2 - - MKC~ - 2 - - - Boros Garrison - Boros Garrison enters the battlefield tapped. -When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Boros Reckoner - Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. -{R/W}: Boros Reckoner gains first strike until end of turn. - - RW - Creature — Minotaur Wizard - Creature - 3 - R/WR/WR/W - 3/3 - - MKC~ - 2 - - - Brainstorm - Draw three cards, then put two cards from your hand on top of your library in any order. - - U - Instant - Instant - 1 - U - - MKC~ - 3 - - - Brash Taunter - Indestructible -Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. -{2}{R}, {T}: Brash Taunter fights another target creature. - - R - Creature — Goblin - Creature - 5 - 4R - 1/1 - - MKC~ - 2 - - - Broodhatch Nantuko - Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. -Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - G - Creature — Insect Druid - Creature - 2 - 1G - 1/1 - - MKC~ - 2 - - - Canopy Vista - ({T}: Add {G} or {W}.) -Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - - Land — Forest Plains - Land - 0 - - MKC~ - 1 - 0 - - - Case of the Shifting Visage - At the beginning of your upkeep, surveil 1. -To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) -Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.) - - U - Enchantment — Case - Enchantment - 3 - 1UU - - MKC~ - 1 - - - Castle Ardenvale - Castle Ardenvale enters the battlefield tapped unless you control a Plains. -{T}: Add {W}. -{2}{W}{W}, {T}: Create a 1/1 white Human creature token. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Chaos Warp - The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. - - R - Instant - Instant - 3 - 2R - - MKC~ - 3 - - - Charnel Serenade - Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. -Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) - - B - Sorcery - Sorcery - 6 - 4BB - - MKC~ - 3 - - - Charnel Serenade - Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. -Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) - - B - Sorcery - Sorcery - 6 - 4BB - - MKC~ - 3 - - - Choked Estuary - As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Chulane, Teller of Tales - Vigilance -Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. -{3}, {T}: Return target creature you control to its owner's hand. - - GUW - Legendary Creature — Human Druid - Creature - 5 - 2GWU - 2/4 - - MKC~ - 2 - - - Cinder Glade - ({T}: Add {R} or {G}.) -Cinder Glade enters the battlefield tapped unless you control two or more basic lands. - - Land — Mountain Forest - Land - 0 - - MKC~ - 1 - 0 - - - Comeuppance - Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller. - - W - Instant - Instant - 4 - 3W - - MKC~ - 3 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - MKC~ - 0 - - - Confirm Suspicions - Counter target spell. -Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 5 - 3UU - - MKC~ - 3 - - - Connive - Gain control of target creature with power 2 or less. - - BU - Sorcery - Sorcery - 9 - 2U/BU/B - - MKC~ - 3 - - - Concoct - Surveil 3, then return a creature card from your graveyard to the battlefield. - - BU - Sorcery - Sorcery - 9 - 3UB - - MKC~ - 3 - - - Consider - Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -Draw a card. - - U - Instant - Instant - 1 - U - - MKC~ - 3 - - - Copy Catchers - Flying -Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. - - U - Creature — Faerie - Creature - 2 - 1U - 2/1 - - MKC~ - 2 - - - Copy Catchers - Flying -Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers. - - U - Creature — Faerie - Creature - 2 - 1U - 2/1 - - MKC~ - 2 - - - Counterpoint - Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. - - BU - Instant - Instant - 5 - 3UB - - MKC~ - 3 - - - Counterpoint - Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. - - BU - Instant - Instant - 5 - 3UB - - MKC~ - 3 - - - Curate - Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Draw a card. - - U - Instant - Instant - 2 - 1U - - MKC~ - 3 - - - Curse of Opulence - Enchant player -Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura Curse - Enchantment - 1 - R - - MKC~ - 1 - - - Darien, King of Kjeldor - Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. - - W - Legendary Creature — Human Soldier - Creature - 6 - 4WW - 3/3 - - MKC~ - 2 - - - Darkwater Catacombs - {1}, {T}: Add {U}{B}. - - Land - Land - 0 - - MKC~ - 0 - - - Deathmist Raptor - Deathtouch -Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. -Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) - - G - Creature — Dinosaur Beast - Creature - 3 - 1GG - 3/3 - - MKC~ - 2 - - - Decimate - Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.) - - GR - Sorcery - Sorcery - 4 - 2RG - - MKC~ - 3 - - - Deep Analysis - Target player draws two cards. -Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Sorcery - Sorcery - 4 - 3U - - MKC~ - 3 - - - Deflecting Palm - The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. - - RW - Instant - Instant - 2 - RW - - MKC~ - 3 - - - Den Protector - Creatures with power less than Den Protector's power can't block it. -Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -When Den Protector is turned face up, return target card from your graveyard to your hand. - - G - Creature — Human Warrior - Creature - 2 - 1G - 2/1 - - MKC~ - 2 - - - Detective of the Month - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -As long as you have the city's blessing, Detectives you control can't be blocked. -Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. - - U - Creature — Human Detective - Creature - 3 - 2U - 2/3 - - MKC~ - 2 - - - Detective of the Month - Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -As long as you have the city's blessing, Detectives you control can't be blocked. -Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token. - - U - Creature — Human Detective - Creature - 3 - 2U - 2/3 - - MKC~ - 2 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped. -When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{B}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Dimir Spybug - Flying -Menace (This creature can't be blocked except by two or more creatures.) -Whenever you surveil, put a +1/+1 counter on Dimir Spybug. - - BU - Creature — Insect - Creature - 2 - UB - 1/1 - - MKC~ - 2 - - - Discovery - Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - BU - Sorcery - Sorcery - 7 - 1U/B - - MKC~ - 3 - - - Dispersal - Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card. - - BU - Instant - Instant - 7 - 3UB - - MKC~ - 3 - - - Disinformation Campaign - When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. -Whenever you surveil, return Disinformation Campaign to its owner's hand. - - BU - Enchantment - Enchantment - 3 - 1UB - - MKC~ - 1 - - - Disorder in the Court - Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - UW - Instant - Instant - 2 - XWU - - MKC~ - 3 - - - Disrupt Decorum - Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) - - R - Sorcery - Sorcery - 4 - 2RR - - MKC~ - 3 - - - Dogged Detective - When Dogged Detective enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand. - - B - Creature — Human Rogue - Creature - 2 - 1B - 2/1 - - MKC~ - 2 - - - Doom Whisperer - Flying, trample -Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Creature — Nightmare Demon - Creature - 5 - 3BB - 6/6 - - MKC~ - 2 - - - Dream Eater - Flash -Flying -When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Creature — Nightmare Sphinx - Creature - 6 - 4UU - 4/3 - - MKC~ - 2 - - - Drownyard Temple - {T}: Add {C}. -{3}: Return Drownyard Temple from your graveyard to the battlefield tapped. - - Land - Land - 0 - - MKC~ - 0 - - - Duelist's Heritage - Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. - - W - Enchantment - Enchantment - 3 - 2W - - MKC~ - 1 - - - Dusk - Destroy all creatures with power 3 or greater. - - W - Sorcery - Sorcery - 9 - 2WW - - MKC~ - 3 - - - Dawn - Aftermath (Cast this spell only from your graveyard. Then exile it.) -Return all creature cards with power 2 or less from your graveyard to your hand. - - W - Sorcery - Sorcery - 9 - 3WW - - MKC~ - 3 - - - Duskana, the Rage Mother - When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. -Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. - - GRW - Legendary Creature — Bear - Creature - 5 - 2RGW - 5/5 - - MKC~ - 2 - - - Duskana, the Rage Mother - When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. -Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. - - GRW - Legendary Creature — Bear - Creature - 5 - 2RGW - 5/5 - - MKC~ - 2 - - - Elspeth, Sun's Champion - +1: Create three 1/1 white Soldier creature tokens. -−3: Destroy all creatures with power 4 or greater. -−7: You get an emblem with "Creatures you control get +2/+2 and have flying." - - W - Legendary Planeswalker — Elspeth - Planeswalker - 6 - 4WW - 4 - - MKC~ - 1 - - - Enhanced Surveillance - You may look at an additional two cards each time you surveil. -Exile Enhanced Surveillance: Shuffle your graveyard into your library. - - U - Enchantment - Enchantment - 2 - 1U - - MKC~ - 1 - - - Ephara's Dispersal - This spell costs {2} less to cast if it targets an attacking creature. -Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Instant - Instant - 3 - 2U - - MKC~ - 3 - - - Erdwal Illuminator - Flying -Whenever you investigate for the first time each turn, investigate an additional time. - - U - Creature — Spirit - Creature - 2 - 1U - 1/3 - - MKC~ - 2 - - - Esix, Fractal Bloom - Flying -The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. - - GU - Legendary Creature — Fractal - Creature - 6 - 4GU - 4/4 - - MKC~ - 2 - - - Etali, Primal Storm - Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. - - R - Legendary Creature — Elder Dinosaur - Creature - 6 - 4RR - 6/6 - - MKC~ - 2 - - - Ethereal Investigator - Flying -When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. - - U - Creature — Spirit - Creature - 4 - 3U - 2/3 - - MKC~ - 2 - - - Everflowing Chalice - Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -{T}: Add {C} for each charge counter on Everflowing Chalice. - - Artifact - Artifact - 0 - 0 - - MKC~ - 1 - - - Exalted Angel - Flying -Whenever Exalted Angel deals damage, you gain that much life. -Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - W - Creature — Angel - Creature - 6 - 4WW - 4/5 - - MKC~ - 2 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - MKC~ - 0 - - - Experiment Twelve - Trample -Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Elf Lizard Warrior - Creature - 4 - 3G - 4/4 - - MKC~ - 2 - - - Experiment Twelve - Trample -Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Elf Lizard Warrior - Creature - 4 - 3G - 4/4 - - MKC~ - 2 - - - Eye of Duskmantle - Flying, lifelink -You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. - - B - Creature — Eye - Creature - 7 - 5BB - 3/8 - - MKC~ - 2 - - - Eye of Duskmantle - Flying, lifelink -You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost. - - B - Creature — Eye - Creature - 7 - 5BB - 3/8 - - MKC~ - 2 - - - Farewell - Choose one or more — -• Exile all artifacts. -• Exile all creatures. -• Exile all enchantments. -• Exile all graveyards. - - W - Sorcery - Sorcery - 6 - 4WW - - MKC~ - 3 - - - Feather, Radiant Arbiter - Flying, lifelink -Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.) - - RW - Legendary Creature — Angel - Creature - 3 - RWW - 4/3 - - MKC~ - 2 - - - Feather, Radiant Arbiter - Flying, lifelink -Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.) - - RW - Legendary Creature — Angel - Creature - 3 - RWW - 4/3 - - MKC~ - 2 - - - Fell the Mighty - Destroy all creatures with power greater than target creature's power. - - W - Sorcery - Sorcery - 5 - 4W - - MKC~ - 3 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Fetid Pools - ({T}: Add {U} or {B}.) -Fetid Pools enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Island Swamp - Land - 0 - - MKC~ - 1 - 0 - - - Fiendish Duo - First strike -If a source would deal damage to an opponent, it deals double that damage to that player instead. - - R - Creature — Devil - Creature - 6 - 4RR - 5/5 - - MKC~ - 2 - - - Final-Word Phantom - Flash -Flying -During each opponent's end step, you may cast spells as though they had flash. - - U - Creature — Spirit Detective - Creature - 3 - 2U - 1/4 - - MKC~ - 2 - - - Final-Word Phantom - Flash -Flying -During each opponent's end step, you may cast spells as though they had flash. - - U - Creature — Spirit Detective - Creature - 3 - 2U - 1/4 - - MKC~ - 2 - - - Finale of Revelation - Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. -Exile Finale of Revelation. - - U - Sorcery - Sorcery - 2 - XUU - - MKC~ - 3 - - - Follow the Bodies - Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) -Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Sorcery - Sorcery - 3 - 2U - - MKC~ - 3 - - - Follow the Bodies - Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) -Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Sorcery - Sorcery - 3 - 2U - - MKC~ - 3 - - - Foreboding Steamboat - When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. -Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. -Crew 2 - - B - Artifact — Vehicle - Artifact - 5 - 3BB - 5/7 - - MKC~ - 1 - - - Foreboding Steamboat - When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. -Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. -Crew 2 - - B - Artifact — Vehicle - Artifact - 5 - 3BB - 5/7 - - MKC~ - 1 - - - Fortified Village - As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -{T}: Add {G} or {W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Frontier Warmonger - Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. - - R - Creature — Human Warrior - Creature - 4 - 3R - 4/4 - - MKC~ - 2 - - - Fumigate - Destroy all creatures. You gain 1 life for each creature destroyed this way. - - W - Sorcery - Sorcery - 5 - 3WW - - MKC~ - 3 - - - Furycalm Snarl - As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped. -{T}: Add {R} or {W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Game Trail - As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -{T}: Add {R} or {G}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Ghostly Prison - Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Enchantment - Enchantment - 3 - 2W - - MKC~ - 1 - - - Gideon's Sacrifice - Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). - - W - Instant - Instant - 1 - W - - MKC~ - 3 - - - Gisela, Blade of Goldnight - Flying, first strike -If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. -If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. - - RW - Legendary Creature — Angel - Creature - 7 - 4RWW - 5/5 - - MKC~ - 2 - - - Graf Mole - Whenever you sacrifice a Clue, you gain 3 life. - - G - Creature — Mole Beast - Creature - 3 - 2G - 2/4 - - MKC~ - 2 - - - Grave Titan - Deathtouch -Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. - - B - Creature — Giant - Creature - 6 - 4BB - 6/6 - - MKC~ - 2 - - - Gruul Turf - Gruul Turf enters the battlefield tapped. -When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -{T}: Add {R}{G}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Havoc Eater - Flying -When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. - - R - Creature — Elemental - Creature - 7 - 5RR - 3/3 - - MKC~ - 2 - - - Havoc Eater - Flying -When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way. - - R - Creature — Elemental - Creature - 7 - 5RR - 3/3 - - MKC~ - 2 - - - Hidden Dragonslayer - Lifelink -Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. - - W - Creature — Human Warrior - Creature - 2 - 1W - 2/1 - - MKC~ - 2 - - - Hooded Hydra - Hooded Hydra enters the battlefield with X +1/+1 counters on it. -When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. -Morph {3}{G}{G} -As Hooded Hydra is turned face up, put five +1/+1 counters on it. - - G - Creature — Snake Hydra - Creature - 2 - XGG - 0/0 - - MKC~ - 2 - - - Hornet Queen - Flying -Deathtouch -When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch. - - G - Creature — Insect - Creature - 7 - 4GGG - 2/2 - - MKC~ - 2 - - - Hostile Desert - {T}: Add {C}. -{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land. - - Land — Desert - Land - 0 - - MKC~ - 0 - - - Hot Pursuit - When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. -At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. - - R - Enchantment - Enchantment - 2 - 1R - - MKC~ - 1 - - - Hot Pursuit - When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. -At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. - - R - Enchantment - Enchantment - 2 - 1R - - MKC~ - 1 - - - Hydroid Krasis - When you cast this spell, you gain half X life and draw half X cards. Round down each time. -Flying, trample -Hydroid Krasis enters the battlefield with X +1/+1 counters on it. - - GU - Creature — Jellyfish Hydra Beast - Creature - 2 - XGU - 0/0 - - MKC~ - 2 - - - Idol of Oblivion - {T}: Draw a card. Activate only if you created a token this turn. -{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Immortal Obligation - Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. - - W - Instant - Instant - 2 - 1W - - MKC~ - 3 - - - Immortal Obligation - Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control. - - W - Instant - Instant - 2 - 1W - - MKC~ - 3 - - - Imperial Hellkite - Flying -Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle. - - R - Creature — Dragon - Creature - 7 - 5RR - 6/6 - - MKC~ - 2 - - - Innocuous Researcher - Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. -At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. - - G - Creature — Centaur Detective - Creature - 4 - 3G - 3/4 - - MKC~ - 2 - - - Innocuous Researcher - Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. -At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. - - G - Creature — Centaur Detective - Creature - 4 - 3G - 3/4 - - MKC~ - 2 - - - Inspiring Statuary - Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) - - Artifact - Artifact - 3 - 3 - - MKC~ - 1 - - - Irrigated Farmland - ({T}: Add {W} or {U}.) -Irrigated Farmland enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Plains Island - Land - 0 - - MKC~ - 1 - 0 - - - Jeska's Will - Choose one. If you control a commander as you cast this spell, you may choose both. -• Add {R} for each card in target opponent's hand. -• Exile the top three cards of your library. You may play them this turn. - - R - Sorcery - Sorcery - 3 - 2R - - MKC~ - 3 - - - Jolrael, Mwonvuli Recluse - Whenever you draw your second card each turn, create a 2/2 green Cat creature token. -{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. - - G - Legendary Creature — Human Druid - Creature - 2 - 1G - 1/2 - - MKC~ - 2 - - - Jungle Shrine - Jungle Shrine enters the battlefield tapped. -{T}: Add {R}, {G}, or {W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Junk Winder - Affinity for tokens (This spell costs {1} less to cast for each token you control.) -Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. - - U - Creature — Serpent - Creature - 7 - 5UU - 5/6 - - MKC~ - 2 - - - Kappa Cannoneer - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -Ward {4} -Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn. - - U - Artifact Creature — Turtle Warrior - Creature - 6 - 5U - 4/4 - - MKC~ - 2 - - - Kaust, Eyes of the Glade - Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. -{T}: Turn target face-down attacking creature you control face up. - - GRW - Legendary Creature — Dryad Detective - Creature - 2 - R/WG - 2/2 - - MKC~ - 2 - - - Kaust, Eyes of the Glade - Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. -{T}: Turn target face-down attacking creature you control face up. - - GRW - Legendary Creature — Dryad Detective - Creature - 2 - R/WG - 2/2 - - MKC~ - 2 - - - Kaust, Eyes of the Glade - Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. -{T}: Turn target face-down attacking creature you control face up. - - GRW - Legendary Creature — Dryad Detective - Creature - 2 - R/WG - 2/2 - - MKC~ - 2 - - - Kazuul, Tyrant of the Cliffs - Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}. - - R - Legendary Creature — Ogre Warrior - Creature - 5 - 3RR - 5/4 - - MKC~ - 2 - - - Keeper of the Accord - At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. -At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. - - W - Creature — Human Soldier - Creature - 4 - 3W - 3/4 - - MKC~ - 2 - - - Kessig Wolf Run - {T}: Add {C}. -{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. - - Land - Land - 0 - - MKC~ - 0 - - - Kher Keep - {T}: Add {C}. -{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep. - - Legendary Land - Land - 0 - - MKC~ - 0 - - - Killer Service - When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token. - - G - Enchantment - Enchantment - 3 - 2G - - MKC~ - 1 - - - Knowledge Is Power - Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. - - UW - Enchantment - Enchantment - 5 - 3WU - - MKC~ - 1 - - - Knowledge Is Power - Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. - - UW - Enchantment - Enchantment - 5 - 3WU - - MKC~ - 1 - - - Koma, Cosmos Serpent - This spell can't be countered. -At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. -Sacrifice another Serpent: Choose one — -• Tap target permanent. Its activated abilities can't be activated this turn. -• Koma, Cosmos Serpent gains indestructible until end of turn. - - GU - Legendary Creature — Serpent - Creature - 7 - 3GGUU - 6/6 - - MKC~ - 2 - - - Krosan Cloudscraper - At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. -Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - G - Creature — Beast Mutant - Creature - 10 - 7GGG - 13/13 - - MKC~ - 2 - - - Krosan Colossus - Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - G - Creature — Beast - Creature - 9 - 6GGG - 9/9 - - MKC~ - 2 - - - Krosan Verge - Krosan Verge enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Labyrinth of Skophos - {T}: Add {C}. -{4}, {T}: Remove target attacking or blocking creature from combat. - - Land - Land - 0 - - MKC~ - 0 - - - Lazav, the Multifarious - When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability. - - BU - Legendary Creature — Shapeshifter - Creature - 2 - UB - 1/3 - - MKC~ - 2 - - - Lifecrafter's Bestiary - At the beginning of your upkeep, scry 1. -Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. - - Artifact - Artifact - 3 - 3 - - MKC~ - 1 - - - Lonely Sandbar - Lonely Sandbar enters the battlefield tapped. -{T}: Add {U}. -Cycling {U} ({U}, Discard this card: Draw a card.) - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Lonis, Cryptozoologist - Whenever another nontoken creature enters the battlefield under your control, investigate. -{T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order. - - GU - Legendary Creature — Snake Elf Scout - Creature - 2 - GU - 1/2 - - MKC~ - 2 - - - Loran of the Third Path - Vigilance -When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. -{T}: You and target opponent each draw a card. - - W - Legendary Creature — Human Artificer - Creature - 3 - 2W - 2/1 - - MKC~ - 2 - - - Martial Impetus - Enchant creature -Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC~ - 1 - - - Marvo, Deep Operative - Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) -Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. - - BU - Legendary Creature — Octopus Rogue - Creature - 5 - 3UB - 1/8 - - MKC~ - 2 - - - Marvo, Deep Operative - Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) -Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. - - BU - Legendary Creature — Octopus Rogue - Creature - 5 - 3UB - 1/8 - - MKC~ - 2 - - - Massacre Wurm - When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -Whenever a creature an opponent controls dies, that player loses 2 life. - - B - Creature — Phyrexian Wurm - Creature - 6 - 3BBB - 6/5 - - MKC~ - 2 - - - Master of Death - When Master of Death enters the battlefield, surveil 2. -At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. - - BU - Creature — Zombie Wizard - Creature - 3 - 1UB - 3/1 - - MKC~ - 2 - - - Master of Pearls - Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. - - W - Creature — Human Monk - Creature - 2 - 1W - 2/2 - - MKC~ - 2 - - - Mastery of the Unseen - Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -{3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) - - W - Enchantment - Enchantment - 2 - 1W - - MKC~ - 1 - - - Mechanized Production - Enchant artifact you control -At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. - - U - Enchantment — Aura - Enchantment - 4 - 2UU - - MKC~ - 1 - - - Merchant of Truth - Flying -Whenever a nontoken creature you control dies, investigate. -Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) - - W - Creature — Angel Detective - Creature - 4 - 2WW - 2/5 - - MKC~ - 2 - - - Merchant of Truth - Flying -Whenever a nontoken creature you control dies, investigate. -Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) - - W - Creature — Angel Detective - Creature - 4 - 2WW - 2/5 - - MKC~ - 2 - - - Mind Stone - {T}: Add {C}. -{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Mirko, Obsessive Theorist - Flying, vigilance -Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. -At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) - - BU - Legendary Creature — Vampire Detective - Creature - 3 - 1UB - 1/3 - - MKC~ - 2 - - - Mirko, Obsessive Theorist - Flying, vigilance -Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. -At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) - - BU - Legendary Creature — Vampire Detective - Creature - 3 - 1UB - 1/3 - - MKC~ - 2 - - - Mirko, Obsessive Theorist - Flying, vigilance -Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. -At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.) - - BU - Legendary Creature — Vampire Detective - Creature - 3 - 1UB - 1/3 - - MKC~ - 2 - - - Mirror Entity - Changeling (This card is every creature type.) -{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types. - - W - Creature — Shapeshifter - Creature - 3 - 2W - 1/1 - - MKC~ - 2 - - - Mission Briefing - Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - U - Instant - Instant - 2 - UU - - MKC~ - 3 - - - Mob Verdict - Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. - - R - Sorcery - Sorcery - 4 - 2RR - - MKC~ - 3 - - - Mob Verdict - Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card. - - R - Sorcery - Sorcery - 4 - 2RR - - MKC~ - 3 - - - Morska, Undersea Sleuth - You have no maximum hand size. -At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. - - GUW - Legendary Creature — Vedalken Fish Detective - Creature - 3 - GWU - 2/3 - - MKC~ - 2 - - - Morska, Undersea Sleuth - You have no maximum hand size. -At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. - - GUW - Legendary Creature — Vedalken Fish Detective - Creature - 3 - GWU - 2/3 - - MKC~ - 2 - - - Morska, Undersea Sleuth - You have no maximum hand size. -At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, put two +1/+1 counters on Morska, Undersea Sleuth. - - GUW - Legendary Creature — Vedalken Fish Detective - Creature - 3 - GWU - 2/3 - - MKC~ - 2 - - - Mossfire Valley - {1}, {T}: Add {R}{G}. - - Land - Land - 0 - - MKC~ - 0 - - - Mosswort Bridge - Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) -Mosswort Bridge enters the battlefield tapped. -{T}: Add {G}. -{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Mulldrifter - Flying -When Mulldrifter enters the battlefield, draw two cards. -Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - U - Creature — Elemental - Creature - 5 - 4U - 2/2 - - MKC~ - 2 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Mystic Sanctuary - ({T}: Add {U}.) -Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. -When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library. - - Land — Island - Land - 0 - - MKC~ - 1 - 0 - - - Nadir Kraken - Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token. - - U - Creature — Kraken - Creature - 3 - 1UU - 2/3 - - MKC~ - 2 - - - Nantuko Vigilante - Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. - - G - Creature — Insect Druid Mutant - Creature - 4 - 3G - 3/2 - - MKC~ - 2 - - - Nature's Lore - Search your library for a Forest card, put that card onto the battlefield, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - MKC~ - 3 - - - Necromancy - You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. -When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. - - B - Enchantment - Enchantment - 3 - 2B - - MKC~ - 1 - - - Needle Spires - Needle Spires enters the battlefield tapped. -{T}: Add {R} or {W}. -{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Neheb, the Eternal - Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) -At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. - - R - Legendary Creature — Zombie Minotaur Warrior - Creature - 5 - 3RR - 4/6 - - MKC~ - 2 - - - Nelly Borca, Impulsive Accuser - Vigilance -Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) -Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. - - RW - Legendary Creature — Human Detective - Creature - 4 - 2RW - 2/4 - - MKC~ - 2 - - - Nelly Borca, Impulsive Accuser - Vigilance -Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) -Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. - - RW - Legendary Creature — Human Detective - Creature - 4 - 2RW - 2/4 - - MKC~ - 2 - - - Nelly Borca, Impulsive Accuser - Vigilance -Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) -Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card. - - RW - Legendary Creature — Human Detective - Creature - 4 - 2RW - 2/4 - - MKC~ - 2 - - - Nettlecyst - Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) -Equipped creature gets +1/+1 for each artifact and/or enchantment you control. -Equip {2} - - Artifact — Equipment - Artifact - 3 - 3 - - MKC~ - 1 - - - Nightveil Sprite - Flying -Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - U - Creature — Faerie Rogue - Creature - 2 - 1U - 1/2 - - MKC~ - 2 - - - Notion Rain - Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - BU - Sorcery - Sorcery - 3 - 1UB - - MKC~ - 3 - - - Obscuring Aether - Face-down creature spells you cast cost {1} less to cast. -{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.) - - G - Enchantment - Enchantment - 1 - G - - MKC~ - 1 - - - Ohran Frostfang - Attacking creatures you control have deathtouch. -Whenever a creature you control deals combat damage to a player, draw a card. - - G - Snow Creature — Snake - Creature - 5 - 3GG - 2/6 - - MKC~ - 2 - - - On the Trail - Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. - - G - Enchantment - Enchantment - 2 - 1G - - MKC~ - 1 - - - On the Trail - Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped. - - G - Enchantment - Enchantment - 2 - 1G - - MKC~ - 1 - - - Ongoing Investigation - Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. - - U - Enchantment - Enchantment - 2 - 1U - - MKC~ - 1 - - - Organic Extinction - Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -Destroy all nonartifact creatures. - - W - Sorcery - Sorcery - 10 - 8WW - - MKC~ - 3 - - - Orzhov Advokist - At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. - - W - Creature — Human Advisor - Creature - 3 - 2W - 1/4 - - MKC~ - 2 - - - Otherworldly Escort - Flash -When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) -{1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. - - W - Creature — Human Detective - Creature - 4 - 3W - 4/3 - - MKC~ - 2 - - - Otherworldly Escort - Flash -When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) -{1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. - - W - Creature — Human Detective - Creature - 4 - 3W - 4/3 - - MKC~ - 2 - - - Otherworldly Gaze - Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 1 - U - - MKC~ - 3 - - - Overseer of the Damned - Flying -When Overseer of the Damned enters the battlefield, you may destroy target creature. -Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token. - - B - Creature — Demon - Creature - 7 - 5BB - 5/5 - - MKC~ - 2 - - - Panoptic Projektor - {T}: The next face-down creature spell you cast this turn costs {3} less to cast. -If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - Artifact - 4 - 4 - - MKC~ - 1 - - - Panoptic Projektor - {T}: The next face-down creature spell you cast this turn costs {3} less to cast. -If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. - - Artifact - Artifact - 4 - 4 - - MKC~ - 1 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Path to Exile - Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - W - Instant - Instant - 1 - W - - MKC~ - 3 - - - Phyrexian Arena - At the beginning of your upkeep, you draw a card and you lose 1 life. - - B - Enchantment - Enchantment - 3 - 1BB - - MKC~ - 1 - - - Phyrexian Metamorph - ({U/P} can be paid with either {U} or 2 life.) -You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types. - - U - Artifact Creature — Phyrexian Shapeshifter - Creature - 4 - 3U/P - 0/0 - - MKC~ - 2 - - - Pile On - Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Instant - Instant - 4 - 3B - - MKC~ - 3 - - - Port of Karfell - Port of Karfell enters the battlefield tapped. -{T}: Add {U}. -{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.) - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Prairie Stream - ({T}: Add {W} or {U}.) -Prairie Stream enters the battlefield tapped unless you control two or more basic lands. - - Land — Plains Island - Land - 0 - - MKC~ - 1 - 0 - - - Price of Fame - This spell costs {2} less to cast if it targets a legendary creature. -Destroy target creature. -Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) - - B - Instant - Instant - 4 - 3B - - MKC~ - 3 - - - Printlifter Ooze - Deathtouch -Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control. -Disguise {3}{G} - - G - Creature — Ooze - Creature - 2 - 1G - 2/2 - - MKC~ - 2 - - - Printlifter Ooze - Deathtouch -Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control. -Disguise {3}{G} - - G - Creature — Ooze - Creature - 2 - 1G - 2/2 - - MKC~ - 2 - - - Prisoner's Dilemma - Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. -Flashback {5}{R}{R} - - R - Sorcery - Sorcery - 5 - 3RR - - MKC~ - 3 - - - Prisoner's Dilemma - Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. -Flashback {5}{R}{R} - - R - Sorcery - Sorcery - 5 - 3RR - - MKC~ - 3 - - - Promise of Loyalty - Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. - - W - Sorcery - Sorcery - 5 - 4W - - MKC~ - 3 - - - Psychosis Crawler - Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. -Whenever you draw a card, each opponent loses 1 life. - - Artifact Creature — Phyrexian Horror - Creature - 5 - 5 - */* - - MKC~ - 2 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ransom Note - When Ransom Note enters the battlefield, surveil 1. -{2}, Sacrifice Ransom Note: Choose one — -• Cloak the top card of your library. -• Goad target creature. -• Draw a card. - - Artifact — Clue - Artifact - 1 - 1 - - MKC~ - 1 - - - Ravenous Chupacabra - When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. - - B - Creature — Beast Horror - Creature - 4 - 2BB - 2/2 - - MKC~ - 2 - - - Reanimate - Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. - - B - Sorcery - Sorcery - 1 - B - - MKC~ - 3 - - - Redemption Arc - Enchant creature -Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -{1}{W}: Exile enchanted creature. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC~ - 1 - - - Redemption Arc - Enchant creature -Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -{1}{W}: Exile enchanted creature. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC~ - 1 - - - Reliquary Tower - You have no maximum hand size. -{T}: Add {C}. - - Land - Land - 0 - - MKC~ - 0 - - - Return of the Wildspeaker - Choose one — -• Draw cards equal to the greatest power among non-Human creatures you control. -• Non-Human creatures you control get +3/+3 until end of turn. - - G - Instant - Instant - 5 - 4G - - MKC~ - 3 - - - Rise of the Dark Realms - Put all creature cards from all graveyards onto the battlefield under your control. - - B - Sorcery - Sorcery - 9 - 7BB - - MKC~ - 3 - - - Rite of the Raging Storm - Creatures named Lightning Rager can't attack you or planeswalkers you control. -At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." - - R - Enchantment - Enchantment - 5 - 3RR - - MKC~ - 1 - - - River of Tears - {T}: Add {U}. If you played a land this turn, add {B} instead. - - Land - Land - 0 - - MKC~ - 0 - - - Rogue's Passage - {T}: Add {C}. -{4}, {T}: Target creature can't be blocked this turn. - - Land - Land - 0 - - MKC~ - 0 - - - Root Elemental - Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. - - G - Creature — Elemental - Creature - 6 - 4GG - 6/5 - - MKC~ - 2 - - - Sacred Peaks - ({T}: Add {R} or {W}.) -Sacred Peaks enters the battlefield tapped. - - Land — Mountain Plains - Land - 0 - - MKC~ - 1 - 0 - - - Sakura-Tribe Elder - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - G - Creature — Snake Shaman - Creature - 2 - 1G - 1/1 - - MKC~ - 2 - - - Salt Road Ambushers - Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. -Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) - - G - Creature — Dog Warrior - Creature - 4 - 3G - 3/3 - - MKC~ - 2 - - - Saryth, the Viper's Fang - Other tapped creatures you control have deathtouch. -Other untapped creatures you control have hexproof. -{1}, {T}: Untap another target creature or land you control. - - G - Legendary Creature — Human Warlock - Creature - 4 - 2GG - 3/4 - - MKC~ - 2 - - - Scattered Groves - ({T}: Add {G} or {W}.) -Scattered Groves enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Forest Plains - Land - 0 - - MKC~ - 1 - 0 - - - Scavenger Grounds - {T}: Add {C}. -{2}, {T}, Sacrifice a Desert: Exile all graveyards. - - Land — Desert - Land - 0 - - MKC~ - 0 - - - Scourge of the Throne - Flying -Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. - - R - Creature — Dragon - Creature - 6 - 4RR - 5/5 - - MKC~ - 2 - - - Scroll of Fate - {T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) - - Artifact - Artifact - 3 - 3 - - MKC~ - 1 - - - Seal of Cleansing - Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. - - W - Enchantment - Enchantment - 2 - 1W - - MKC~ - 1 - - - Search the Premises - Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Enchantment - Enchantment - 4 - 3W - - MKC~ - 1 - - - Seaside Citadel - Seaside Citadel enters the battlefield tapped. -{T}: Add {G}, {W}, or {U}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Secluded Steppe - Secluded Steppe enters the battlefield tapped. -{T}: Add {W}. -Cycling {W} ({W}, Discard this card: Draw a card.) - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Seedborn Muse - Untap all permanents you control during each other player's untap step. - - G - Creature — Spirit - Creature - 5 - 3GG - 2/4 - - MKC~ - 2 - - - Selesnya Sanctuary - Selesnya Sanctuary enters the battlefield tapped. -When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Selfless Squire - Flash -When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. - - W - Creature — Human Soldier - Creature - 4 - 3W - 1/1 - - MKC~ - 2 - - - Selvala, Explorer Returned - Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. - - GW - Legendary Creature — Elf Scout - Creature - 3 - 1GW - 2/4 - - MKC~ - 2 - - - Serene Sleuth - When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. - - W - Creature — Human Detective - Creature - 2 - 1W - 2/2 - - MKC~ - 2 - - - Serene Sleuth - When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. - - W - Creature — Human Detective - Creature - 2 - 1W - 2/2 - - MKC~ - 2 - - - Sevinne's Reclamation - Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. -Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - W - Sorcery - Sorcery - 3 - 2W - - MKC~ - 3 - - - Sheltered Thicket - ({T}: Add {R} or {G}.) -Sheltered Thicket enters the battlefield tapped. -Cycling {2} ({2}, Discard this card: Draw a card.) - - Land — Mountain Forest - Land - 0 - - MKC~ - 1 - 0 - - - Shimmer Dragon - Flying -As long as you control four or more artifacts, Shimmer Dragon has hexproof. -Tap two untapped artifacts you control: Draw a card. - - U - Creature — Dragon - Creature - 6 - 4UU - 5/6 - - MKC~ - 2 - - - Shiny Impetus - Enchant creature -Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) -Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - - R - Enchantment — Aura - Enchantment - 3 - 2R - - MKC~ - 1 - - - Showstopping Surprise - Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. - - R - Instant - Instant - 5 - 3RR - - MKC~ - 3 - - - Showstopping Surprise - Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. - - R - Instant - Instant - 5 - 3RR - - MKC~ - 3 - - - Shriekmaw - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. -Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - B - Creature — Elemental - Creature - 5 - 4B - 3/2 - - MKC~ - 2 - - - Shrine of the Forsaken Gods - {T}: Add {C}. -{T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands. - - Land - Land - 0 - - MKC~ - 0 - - - Sidar Kondo of Jamuraa - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -Creatures your opponents control without flying or reach can't block creatures with power 2 or less. -Partner (You can have two commanders if both have partner.) - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 2/5 - - MKC~ - 2 - - - Simic Growth Chamber - Simic Growth Chamber enters the battlefield tapped. -When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -{T}: Add {G}{U}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Simic Signet - {1}, {T}: Add {G}{U}. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Sinister Starfish - {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - B - Creature — Starfish - Creature - 2 - 1B - 0/3 - - MKC~ - 2 - - - Skycloud Expanse - {1}, {T}: Add {W}{U}. - - Land - Land - 0 - - MKC~ - 0 - - - Slayers' Stronghold - {T}: Add {C}. -{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. - - Land - Land - 0 - - MKC~ - 0 - - - Smuggler's Share - At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn. - - W - Enchantment - Enchantment - 3 - 2W - - MKC~ - 1 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - MKC~ - 1 - - - Solemn Simulacrum - When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. -When Solemn Simulacrum dies, you may draw a card. - - Artifact Creature — Golem - Creature - 4 - 4 - 2/2 - - MKC~ - 2 - - - Sophia, Dogged Detective - When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. -{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. -Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. - - GUW - Legendary Creature — Human Detective - Creature - 4 - 1GWU - 3/4 - - MKC~ - 2 - - - Sophia, Dogged Detective - When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. -{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. -Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate. - - GUW - Legendary Creature — Human Detective - Creature - 4 - 1GWU - 3/4 - - MKC~ - 2 - - - Soul Snare - {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. - - W - Enchantment - Enchantment - 1 - W - - MKC~ - 1 - - - Spectacular Showdown - Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) -Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - R - Sorcery - Sorcery - 2 - 1R - - MKC~ - 3 - - - Sphinx of the Second Sun - Flying -At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.) - - U - Creature — Sphinx - Creature - 8 - 6UU - 6/6 - - MKC~ - 2 - - - Spire of Industry - {T}: Add {C}. -{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact. - - Land - Land - 0 - - MKC~ - 0 - - - Stalking Leonin - When Stalking Leonin enters the battlefield, secretly choose an opponent. -Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. - - W - Creature — Cat Archer - Creature - 3 - 2W - 3/3 - - MKC~ - 2 - - - Steel Hellkite - Flying -{2}: Steel Hellkite gets +1/+0 until end of turn. -{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn. - - Artifact Creature — Dragon - Creature - 6 - 6 - 5/5 - - MKC~ - 2 - - - Sun Titan - Vigilance -Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. - - W - Creature — Giant - Creature - 6 - 4WW - 6/6 - - MKC~ - 2 - - - Sungrass Prairie - {1}, {T}: Add {G}{W}. - - Land - Land - 0 - - MKC~ - 0 - - - Sunhome, Fortress of the Legion - {T}: Add {C}. -{2}{R}{W}, {T}: Target creature gains double strike until end of turn. - - Land - Land - 0 - - MKC~ - 0 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - MKC~ - 1 - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - MKC~ - 3 - - - Syr Konrad, the Grim - Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. -{1}{B}: Each player mills a card. - - B - Legendary Creature — Human Knight - Creature - 5 - 3BB - 5/4 - - MKC~ - 2 - - - Tainted Isle - {T}: Add {C}. -{T}: Add {U} or {B}. Activate only if you control a Swamp. - - Land - Land - 0 - - MKC~ - 0 - - - Take the Bait - Cast this spell only during an opponent's turn and only during combat. -Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. - - RW - Instant - Instant - 4 - 2RW - - MKC~ - 3 - - - Take the Bait - Cast this spell only during an opponent's turn and only during combat. -Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. - - RW - Instant - Instant - 4 - 2RW - - MKC~ - 3 - - - Talisman of Conviction - {T}: Add {C}. -{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Talisman of Curiosity - {T}: Add {C}. -{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Talisman of Dominance - {T}: Add {C}. -{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Talisman of Progress - {T}: Add {C}. -{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Talisman of Unity - {T}: Add {C}. -{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Tangletrove Kelp - Ward {2} -At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. -{2}, Sacrifice Tangletrove Kelp: Draw a card. - - U - Artifact Creature — Clue Plant - Creature - 7 - 5UU - 6/6 - - MKC~ - 2 - - - Tangletrove Kelp - Ward {2} -At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. -{2}, Sacrifice Tangletrove Kelp: Draw a card. - - U - Artifact Creature — Clue Plant - Creature - 7 - 5UU - 6/6 - - MKC~ - 2 - - - Teferi's Ageless Insight - If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. - - U - Legendary Enchantment - Enchantment - 4 - 2UU - - MKC~ - 1 - - - Temple of Abandon - Temple of Abandon enters the battlefield tapped. -When Temple of Abandon enters the battlefield, scry 1. -{T}: Add {R} or {G}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Temple of Enlightenment - Temple of Enlightenment enters the battlefield tapped. -When Temple of Enlightenment enters the battlefield, scry 1. -{T}: Add {W} or {U}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Temple of Mystery - Temple of Mystery enters the battlefield tapped. -When Temple of Mystery enters the battlefield, scry 1. -{T}: Add {G} or {U}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Temple of Plenty - Temple of Plenty enters the battlefield tapped. -When Temple of Plenty enters the battlefield, scry 1. -{T}: Add {G} or {W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Temple of Triumph - Temple of Triumph enters the battlefield tapped. -When Temple of Triumph enters the battlefield, scry 1. -{T}: Add {R} or {W}. - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Temple of the False God - {T}: Add {C}{C}. Activate only if you control five or more lands. - - Land - Land - 0 - - MKC~ - 0 - - - Temur War Shaman - When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. - - G - Creature — Human Shaman - Creature - 6 - 4GG - 4/5 - - MKC~ - 2 - - - Tesak, Judith's Hellhound - Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -Other Dogs you control have unleash. -Creatures you control with counters on them have haste. -Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. - - R - Legendary Creature — Elemental Dog - Creature - 4 - 3R - 3/3 - - MKC~ - 2 - - - Tesak, Judith's Hellhound - Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -Other Dogs you control have unleash. -Creatures you control with counters on them have haste. -Whenever Tesak, Judith's Hellhound attacks, add {R} for each attacking creature. - - R - Legendary Creature — Elemental Dog - Creature - 4 - 3R - 3/3 - - MKC~ - 2 - - - Tezzeret, Betrayer of Flesh - The first activated ability of an artifact you activate each turn costs {2} less to activate. -+1: Draw two cards. Then discard two cards unless you discard an artifact card. -−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. -−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card." - - U - Legendary Planeswalker — Tezzeret - Planeswalker - 4 - 2UU - 4 - - MKC~ - 1 - - - Thelonite Hermit - All Saprolings get +1/+1. -Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. - - G - Creature — Elf Shaman - Creature - 4 - 3G - 1/1 - - MKC~ - 2 - - - Thought Monitor - Affinity for artifacts -Flying -When Thought Monitor enters the battlefield, draw two cards. - - U - Artifact Creature — Construct - Creature - 7 - 6U - 2/2 - - MKC~ - 2 - - - Thought Vessel - You have no maximum hand size. -{T}: Add {C}. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Thoughtbound Phantasm - Defender -Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. -As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. - - U - Creature — Spirit - Creature - 1 - U - 2/2 - - MKC~ - 2 - - - Three Visits - Search your library for a Forest card, put it onto the battlefield, then shuffle. - - G - Sorcery - Sorcery - 2 - 1G - - MKC~ - 3 - - - Throne of the High City - {T}: Add {C}. -{4}, {T}, Sacrifice Throne of the High City: You become the monarch. - - Land - Land - 0 - - MKC~ - 0 - - - Tireless Tracker - Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. - - G - Creature — Human Scout - Creature - 3 - 2G - 3/2 - - MKC~ - 2 - - - Tocasia's Dig Site - {T}: Add {C}. -{3}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - Land - Land - 0 - - MKC~ - 0 - - - Tome of Legends - Tome of Legends enters the battlefield with a page counter on it. -Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. -{1}, {T}, Remove a page counter from Tome of Legends: Draw a card. - - Artifact - Artifact - 2 - 2 - - MKC~ - 1 - - - Toski, Bearer of Secrets - This spell can't be countered. -Indestructible -Toski, Bearer of Secrets attacks each combat if able. -Whenever a creature you control deals combat damage to a player, draw a card. - - G - Legendary Creature — Squirrel - Creature - 4 - 3G - 1/1 - - MKC~ - 2 - - - Toxic Deluge - As an additional cost to cast this spell, pay X life. -All creatures get -X/-X until end of turn. - - B - Sorcery - Sorcery - 3 - 2B - - MKC~ - 3 - - - Trail of Mystery - Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. -Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. - - G - Enchantment - Enchantment - 2 - 1G - - MKC~ - 1 - - - Tranquil Thicket - Tranquil Thicket enters the battlefield tapped. -{T}: Add {G}. -Cycling {G} ({G}, Discard this card: Draw a card.) - - Land - Land - 0 - - MKC~ - 1 - 0 - - - Trouble in Pairs - If an opponent would begin an extra turn, that player skips that turn instead. -Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. - - W - Enchantment - Enchantment - 4 - 2WW - - MKC~ - 1 - - - Trouble in Pairs - If an opponent would begin an extra turn, that player skips that turn instead. -Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card. - - W - Enchantment - Enchantment - 4 - 2WW - - MKC~ - 1 - - - True Identity - Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. -Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Enchantment - Enchantment - 2 - 1W - - MKC~ - 1 - - - True Identity - Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. -Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Enchantment - Enchantment - 2 - 1W - - MKC~ - 1 - - - Twilight Prophet - Flying -Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. - - B - Creature — Vampire Cleric - Creature - 4 - 2BB - 2/4 - - MKC~ - 2 - - - Ugin's Mastery - Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. - - Enchantment - Enchantment - 4 - 4 - - MKC~ - 1 - - - Ulvenwald Mysteries - Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. - - G - Enchantment - Enchantment - 3 - 2G - - MKC~ - 1 - - - Unexplained Absence - For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - W - Instant - Instant - 4 - 3W - - MKC~ - 3 - - - Unexplained Absence - For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - W - Instant - Instant - 4 - 3W - - MKC~ - 3 - - - Unshakable Tail - When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. -Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. - - B - Creature — Zombie Detective - Creature - 3 - 2B - 3/2 - - MKC~ - 2 - - - Unshakable Tail - When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. -Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. - - B - Creature — Zombie Detective - Creature - 3 - 2B - 3/2 - - MKC~ - 2 - - - Veiled Ascension - When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. -Face-down creatures you control enter the battlefield with a flying counter on them. -At the beginning of your upkeep, you may cloak the top card of your library. - - W - Enchantment - Enchantment - 4 - 3W - - MKC~ - 1 - - - Veiled Ascension - When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control. -Face-down creatures you control enter the battlefield with a flying counter on them. -At the beginning of your upkeep, you may cloak the top card of your library. - - W - Enchantment - Enchantment - 4 - 3W - - MKC~ - 1 - - - Vengeful Ancestor - Flying -Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) -Whenever a goaded creature attacks, it deals 1 damage to its controller. - - R - Creature — Spirit Dragon - Creature - 4 - 2RR - 3/4 - - MKC~ - 2 - - - Vizier of Many Faces - You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. -Embalm {3}{U}{U} - - U - Creature — Shapeshifter Cleric - Creature - 4 - 2UU - 0/0 - - MKC~ - 2 - - - Vow of Duty - Enchant creature -Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKC~ - 1 - - - Vow of Lightning - Enchant creature -Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control. - - R - Enchantment — Aura - Enchantment - 3 - 2R - - MKC~ - 1 - - - Wall of Omens - Defender -When Wall of Omens enters the battlefield, draw a card. - - W - Creature — Wall - Creature - 2 - 1W - 0/4 - - MKC~ - 2 - - - War Room - {T}: Add {C}. -{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card. - - Land - Land - 0 - - MKC~ - 0 - - - Watcher of Hours - Flying, ward {3} -Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. -Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) - - U - Creature — Sphinx - Creature - 6 - 5U - 6/6 - - MKC~ - 2 - - - Watcher of Hours - Flying, ward {3} -Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1. -Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) - - U - Creature — Sphinx - Creature - 6 - 5U - 6/6 - - MKC~ - 2 - - - Wavesifter - Flying -When Wavesifter enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - - GU - Creature — Elemental - Creature - 5 - 3GU - 3/2 - - MKC~ - 2 - - - Welcoming Vampire - Flying -Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. - - W - Creature — Vampire - Creature - 3 - 2W - 2/3 - - MKC~ - 2 - - - Whirler Rogue - When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. -Tap two untapped artifacts you control: Target creature can't be blocked this turn. - - U - Creature — Human Rogue Artificer - Creature - 4 - 2UU - 2/2 - - MKC~ - 2 - - - Whispering Snitch - Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life. - - B - Creature — Vampire Rogue - Creature - 2 - 1B - 1/3 - - MKC~ - 2 - - - Whisperwood Elemental - At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." - - G - Creature — Elemental - Creature - 5 - 3GG - 4/4 - - MKC~ - 2 - - - Wild Growth - Enchant land -Whenever enchanted land is tapped for mana, its controller adds an additional {G}. - - G - Enchantment — Aura - Enchantment - 1 - G - - MKC~ - 1 - - - Wilderness Reclamation - At the beginning of your end step, untap all lands you control. - - G - Enchantment - Enchantment - 4 - 3G - - MKC~ - 1 - - - Windborn Muse - Flying -Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. - - W - Creature — Spirit - Creature - 4 - 3W - 2/3 - - MKC~ - 2 - - - Winds of Rath - Destroy all creatures that aren't enchanted. They can't be regenerated. - - W - Sorcery - Sorcery - 5 - 3WW - - MKC~ - 3 - - - Yedora, Grave Gardener - Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) - - G - Legendary Creature — Treefolk Druid - Creature - 5 - 4G - 5/5 - - MKC~ - 2 - - - Zoetic Cavern - {T}: Add {C}. -Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) - - Land - Land - 0 - - MKC~ - 0 - - - A Killer Among Us - When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. -Sacrifice A Killer Among Us, Reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. - - G - Enchantment - Enchantment - 5 - 4G - - MKM~ - 1 - - - Absolving Lammasu - Flying -When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. -When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) - - W - Creature — Lammasu - Creature - 5 - 4W - 4/3 - - MKM~ - 2 - - - Aftermath Analyst - When Aftermath Analyst enters the battlefield, mill three cards. -{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped. - - G - Creature — Elf Detective - Creature - 2 - 1G - 1/3 - - MKM~ - 2 - - - Agency Coroner - {2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. - - B - Creature — Ogre Cleric - Creature - 5 - 4B - 3/6 - - MKM~ - 2 - - - Agency Outfitter - Flying -When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. - - U - Creature — Sphinx Detective - Creature - 6 - 4UU - 4/3 - - MKM~ - 2 - - - Agrus Kos, Spirit of Justice - Double strike, vigilance -Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - RW - Legendary Creature — Spirit Detective - Creature - 4 - 2RW - 2/4 - - MKM~ - 2 - - - Agrus Kos, Spirit of Justice - Double strike, vigilance -Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - RW - Legendary Creature — Spirit Detective - Creature - 4 - 2RW - 2/4 - - MKM~ - 2 - - - Agrus Kos, Spirit of Justice - Double strike, vigilance -Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - RW - Legendary Creature — Spirit Detective - Creature - 4 - 2RW - 2/4 - - MKM~ - 2 - - - Airtight Alibi - Flash -Enchant creature -When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. -Enchanted creature gets +2/+2 and can't become suspected. - - G - Enchantment — Aura - Enchantment - 3 - 2G - - MKM~ - 1 - - - Alley Assailant - Alley Assailant enters the battlefield tapped. -Disguise {4}{B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. - - B - Creature — Vampire Rogue - Creature - 3 - 2B - 3/3 - - MKM~ - 1 - 2 - - - Alquist Proft, Master Sleuth - Vigilance -When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1WU - 3/3 - - MKM~ - 2 - - - Alquist Proft, Master Sleuth - Vigilance -When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1WU - 3/3 - - MKM~ - 2 - - - Alquist Proft, Master Sleuth - Vigilance -When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life. - - UW - Legendary Creature — Human Detective - Creature - 3 - 1WU - 3/3 - - MKM~ - 2 - - - Analyze the Pollen - As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) -Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 1 - G - - MKM~ - 3 - - - Analyze the Pollen - As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) -Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. - - G - Sorcery - Sorcery - 1 - G - - MKM~ - 3 - - - Anzrag's Rampage - Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. - - R - Sorcery - Sorcery - 5 - 3RR - - MKM~ - 3 - - - Anzrag's Rampage - Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. - - R - Sorcery - Sorcery - 5 - 3RR - - MKM~ - 3 - - - Anzrag, the Quake-Mole - Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. -{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. - - GR - Legendary Creature — Mole God - Creature - 4 - 2RG - 8/4 - - MKM~ - 2 - - - Anzrag, the Quake-Mole - Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. -{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. - - GR - Legendary Creature — Mole God - Creature - 4 - 2RG - 8/4 - - MKM~ - 2 - - - Anzrag, the Quake-Mole - Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this combat phase, there is an additional combat phase. -{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. - - GR - Legendary Creature — Mole God - Creature - 4 - 2RG - 8/4 - - MKM~ - 2 - - - Archdruid's Charm - Choose one — -• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. -• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. -• Exile target artifact or enchantment. - - G - Instant - Instant - 3 - GGG - - MKM~ - 3 - - - Archdruid's Charm - Choose one — -• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. -• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. -• Exile target artifact or enchantment. - - G - Instant - Instant - 3 - GGG - - MKM~ - 3 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - MKM~ - 3 - - - Assassin's Trophy - Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. - - BG - Instant - Instant - 2 - BG - - MKM~ - 3 - - - Assemble the Players - You may look at the top card of your library any time. -Once each turn, you may cast a creature spell with power 2 or less from the top of your library. - - W - Enchantment - Enchantment - 2 - 1W - - MKM~ - 1 - - - Assemble the Players - You may look at the top card of your library any time. -Once each turn, you may cast a creature spell with power 2 or less from the top of your library. - - W - Enchantment - Enchantment - 2 - 1W - - MKM~ - 1 - - - Audience with Trostani - Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. - - G - Sorcery - Sorcery - 3 - 2G - - MKM~ - 3 - - - Audience with Trostani - Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. - - G - Sorcery - Sorcery - 3 - 2G - - MKM~ - 3 - - - Aurelia's Vindicator - Flying, lifelink, ward {2} -Disguise {X}{3}{W} -When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. -When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. - - W - Creature — Angel - Creature - 4 - 2WW - 4/2 - - MKM~ - 2 - - - Aurelia's Vindicator - Flying, lifelink, ward {2} -Disguise {X}{3}{W} -When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. -When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. - - W - Creature — Angel - Creature - 4 - 2WW - 4/2 - - MKM~ - 2 - - - Aurelia's Vindicator - Flying, lifelink, ward {2} -Disguise {X}{3}{W} -When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. -When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands. - - W - Creature — Angel - Creature - 4 - 2WW - 4/2 - - MKM~ - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM~ - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM~ - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM~ - 2 - - - Aurelia, the Law Above - Flying, vigilance, haste -Whenever a player attacks with three or more creatures, you draw a card. -Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. - - RW - Legendary Creature — Angel - Creature - 5 - 3RW - 4/4 - - MKM~ - 2 - - - Auspicious Arrival - Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 2 - 1W - - MKM~ - 3 - - - Auspicious Arrival - Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 2 - 1W - - MKM~ - 3 - - - Axebane Ferox - Deathtouch, haste -Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) - - G - Creature — Beast - Creature - 4 - 2GG - 4/4 - - MKM~ - 2 - - - Axebane Ferox - Deathtouch, haste -Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) - - G - Creature — Beast - Creature - 4 - 2GG - 4/4 - - MKM~ - 2 - - - Axebane Ferox - Deathtouch, haste -Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.) - - G - Creature — Beast - Creature - 4 - 2GG - 4/4 - - MKM~ - 2 - - - Barbed Servitor - Indestructible -When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) -Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. -Whenever Barbed Servitor is dealt damage, target opponent loses that much life. - - B - Artifact Creature — Construct - Creature - 4 - 3B - 1/1 - - MKM~ - 2 - - - Barbed Servitor - Indestructible -When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) -Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. -Whenever Barbed Servitor is dealt damage, target opponent loses that much life. - - B - Artifact Creature — Construct - Creature - 4 - 3B - 1/1 - - MKM~ - 2 - - - Basilica Stalker - Flying -Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) -Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - B - Creature — Vampire Detective - Creature - 6 - 5B - 3/4 - - MKM~ - 2 - - - Behind the Mask - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead. - - U - Instant - Instant - 1 - U - - MKM~ - 3 - - - Benthic Criminologists - Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. - - U - Creature — Merfolk Wizard - Creature - 5 - 4U - 4/5 - - MKM~ - 2 - - - Bite Down on Crime - As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected. (To collect evidence 6, exile cards with total mana value 6 or greater from your graveyard.) -Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control. - - G - Sorcery - Sorcery - 4 - 3G - - MKM~ - 3 - - - Blood Spatter Analysis - When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. -Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. - - BR - Enchantment - Enchantment - 2 - BR - - MKM~ - 1 - - - Blood Spatter Analysis - When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls. -Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. - - BR - Enchantment - Enchantment - 2 - BR - - MKM~ - 1 - - - Bolrac-Clan Basher - Double strike, trample -Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - R - Creature — Cyclops Warrior - Creature - 6 - 4RR - 3/2 - - MKM~ - 2 - - - Branch of Vitu-Ghazi - {T}: Add {C}. -Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. - - Land - Land - 0 - - MKM~ - 0 - - - Break Out - Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. - - GR - Sorcery - Sorcery - 2 - RG - - MKM~ - 3 - - - Break Out - Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. - - GR - Sorcery - Sorcery - 2 - RG - - MKM~ - 3 - - - Bubble Smuggler - Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -As Bubble Smuggler is turned face up, put four +1/+1 counters on it. - - U - Creature — Octopus Fish - Creature - 2 - 1U - 2/1 - - MKM~ - 2 - - - Burden of Proof - Flash -Enchant creature -Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - MKM~ - 1 - - - Buried in the Garden - Enchant land -When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. - - GW - Enchantment — Aura - Enchantment - 4 - 2GW - - MKM~ - 1 - - - Call a Surprise Witness - Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. - - W - Sorcery - Sorcery - 2 - 1W - - MKM~ - 3 - - - Call a Surprise Witness - Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. - - W - Sorcery - Sorcery - 2 - 1W - - MKM~ - 3 - - - Candlestick - Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -{2}, Sacrifice Candlestick: Draw a card. -Equip {2} - - U - Artifact — Clue Equipment - Artifact - 1 - U - - MKM~ - 1 - - - Case File Auditor - When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -You may spend mana as though it were mana of any color to cast Case spells. - - W - Creature — Human Detective - Creature - 3 - 2W - 1/4 - - MKM~ - 2 - - - Case File Auditor - When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -You may spend mana as though it were mana of any color to cast Case spells. - - W - Creature — Human Detective - Creature - 3 - 2W - 1/4 - - MKM~ - 2 - - - Case of the Burning Masks - When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. -To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. - - R - Enchantment — Case - Enchantment - 3 - 1RR - - MKM~ - 1 - - - Case of the Crimson Pulse - When this Case enters the battlefield, discard a card, then draw two cards. -To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) -Solved — At the beginning of your upkeep, discard your hand, then draw two cards. - - R - Enchantment — Case - Enchantment - 3 - 2R - - MKM~ - 1 - - - Case of the Filched Falcon - When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) -Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. - - U - Enchantment — Case - Enchantment - 1 - U - - MKM~ - 1 - - - Case of the Gateway Express - When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. -To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Creatures you control get +1/+0. - - W - Enchantment — Case - Enchantment - 2 - 1W - - MKM~ - 1 - - - Case of the Gorgon's Kiss - When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. -To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) -Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. - - B - Enchantment — Case - Enchantment - 1 - B - - MKM~ - 1 - - - Case of the Gorgon's Kiss - When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn. -To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) -Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. - - B - Enchantment — Case - Enchantment - 1 - B - - MKM~ - 1 - - - Case of the Locked Hothouse - You may play an additional land on each of your turns. -To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) -Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. - - G - Enchantment — Case - Enchantment - 4 - 3G - - MKM~ - 1 - - - Case of the Pilfered Proof - Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. -To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) -Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Enchantment — Case - Enchantment - 2 - 1W - - MKM~ - 1 - - - Case of the Ransacked Lab - Instant and sorcery spells you cast cost {1} less to cast. -To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Whenever you cast an instant or sorcery spell, draw a card. - - U - Enchantment — Case - Enchantment - 3 - 2U - - MKM~ - 1 - - - Case of the Shattered Pact - When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. -To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) -Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. - - Enchantment — Case - Enchantment - 2 - 2 - - MKM~ - 1 - - - Case of the Stashed Skeleton - When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) -To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) -Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. - - B - Enchantment — Case - Enchantment - 2 - 1B - - MKM~ - 1 - - - Case of the Trampled Garden - When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. -To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) -Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. - - G - Enchantment — Case - Enchantment - 3 - 2G - - MKM~ - 1 - - - Case of the Uneaten Feast - Whenever a creature enters the battlefield under your control, you gain 1 life. -To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) -Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn. - - W - Enchantment — Case - Enchantment - 1 - W - - MKM~ - 1 - - - Caught Red-Handed - This spell can't be countered. (This includes by the ward ability.) -Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.) - - R - Instant - Instant - 5 - 4R - - MKM~ - 3 - - - Cease - Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card. - - BGW - Instant - Instant - 8 - 1B/G - - MKM~ - 3 - - - Desist - Destroy all artifacts and enchantments. - - BGW - Sorcery - Sorcery - 8 - 4G/WG/W - - MKM~ - 3 - - - Cerebral Confiscation - Choose one — -• Target opponent discards two cards. -• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. - - B - Sorcery - Sorcery - 3 - 2B - - MKM~ - 3 - - - Chalk Outline - Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Enchantment - Enchantment - 4 - 3G - - MKM~ - 1 - - - Clandestine Meddler - When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) -Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Vampire Rogue - Creature - 3 - 2B - 3/2 - - MKM~ - 2 - - - Clandestine Meddler - When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) -Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Vampire Rogue - Creature - 3 - 2B - 3/2 - - MKM~ - 2 - - - Coerced to Kill - Enchant creature -You control enchanted creature. -Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. - - BU - Enchantment — Aura - Enchantment - 5 - 3UB - - MKM~ - 1 - - - Coerced to Kill - Enchant creature -You control enchanted creature. -Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types. - - BU - Enchantment — Aura - Enchantment - 5 - 3UB - - MKM~ - 1 - - - Cold Case Cracker - Flying -When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Creature — Spirit Detective - Creature - 4 - 3U - 3/3 - - MKM~ - 2 - - - Commercial District - ({T}: Add {R} or {G}.) -Commercial District enters the battlefield tapped. -When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Forest - Land - 0 - - MKM~ - 1 - 0 - - - Commercial District - ({T}: Add {R} or {G}.) -Commercial District enters the battlefield tapped. -When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Forest - Land - 0 - - MKM~ - 1 - 0 - - - Concealed Weapon - Equipped creature gets +3/+0. -Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Concealed Weapon is turned face up, attach it to target creature you control. -Equip {1}{R} - - R - Artifact — Equipment - Artifact - 2 - 1R - - MKM~ - 1 - - - Connecting the Dots - Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) -{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. - - R - Enchantment - Enchantment - 2 - 1R - - MKM~ - 1 - - - Connecting the Dots - Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) -{1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. - - R - Enchantment - Enchantment - 2 - 1R - - MKM~ - 1 - - - Conspiracy Unraveler - Flying -You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) - - U - Creature — Sphinx Detective - Creature - 7 - 5UU - 6/6 - - MKM~ - 2 - - - Conspiracy Unraveler - Flying -You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) - - U - Creature — Sphinx Detective - Creature - 7 - 5UU - 6/6 - - MKM~ - 2 - - - Conspiracy Unraveler - Flying -You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) - - U - Creature — Sphinx Detective - Creature - 7 - 5UU - 6/6 - - MKM~ - 2 - - - Convenient Target - Enchant creature -When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) -Enchanted creature gets +1/+1. -{2}{R}: Return Convenient Target from your graveyard to your hand. - - R - Enchantment — Aura - Enchantment - 1 - R - - MKM~ - 1 - - - Convenient Target - Enchant creature -When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) -Enchanted creature gets +1/+1. -{2}{R}: Return Convenient Target from your graveyard to your hand. - - R - Enchantment — Aura - Enchantment - 1 - R - - MKM~ - 1 - - - Cornered Crook - When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target. - - R - Creature — Viashino Warrior - Creature - 5 - 4R - 5/4 - - MKM~ - 2 - - - Coveted Falcon - Flying -Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. -Disguise {1}{U} -When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. - - U - Artifact Creature — Bird - Creature - 3 - 1UU - 1/4 - - MKM~ - 2 - - - Coveted Falcon - Flying -Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. -Disguise {1}{U} -When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. - - U - Artifact Creature — Bird - Creature - 3 - 1UU - 1/4 - - MKM~ - 2 - - - Crime Novelist - Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. - - R - Creature — Goblin Bard - Creature - 3 - 2R - 1/3 - - MKM~ - 2 - - - Crimestopper Sprite - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Flying -When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Creature — Faerie Detective - Creature - 3 - 2U - 2/2 - - MKM~ - 2 - - - Crowd-Control Warden - As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. -Disguise {3}{G/W}{G/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - GW - Creature — Centaur Soldier - Creature - 5 - 3GW - 4/4 - - MKM~ - 2 - - - Cryptex - {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) -Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. - - Artifact - Artifact - 2 - 2 - - MKM~ - 1 - - - Cryptex - {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) -Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it. - - Artifact - Artifact - 2 - 2 - - MKM~ - 1 - - - Cryptic Coat - When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -Equipped creature gets +1/+0 and can't be blocked. -{1}{U}: Return Cryptic Coat to its owner's hand. - - U - Artifact — Equipment - Artifact - 3 - 2U - - MKM~ - 1 - - - Cryptic Coat - When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -Equipped creature gets +1/+0 and can't be blocked. -{1}{U}: Return Cryptic Coat to its owner's hand. - - U - Artifact — Equipment - Artifact - 3 - 2U - - MKM~ - 1 - - - Culvert Ambusher - When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Wurm Horror - Creature - 5 - 3GG - 4/5 - - MKM~ - 2 - - - Culvert Ambusher - When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able. -Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - G - Creature — Wurm Horror - Creature - 5 - 3GG - 4/5 - - MKM~ - 2 - - - Curious Cadaver - Flying -When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. - - BU - Creature — Zombie Detective - Creature - 4 - 2UB - 3/1 - - MKM~ - 2 - - - Curious Cadaver - Flying -When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand. - - BU - Creature — Zombie Detective - Creature - 4 - 2UB - 3/1 - - MKM~ - 2 - - - Curious Inquiry - Enchant creature -Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Enchantment — Aura - Enchantment - 1 - U - - MKM~ - 1 - - - Deadly Complication - Choose one or both — -• Destroy target creature. -• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. - - BR - Sorcery - Sorcery - 3 - 1BR - - MKM~ - 3 - - - Deadly Complication - Choose one or both — -• Destroy target creature. -• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. - - BR - Sorcery - Sorcery - 3 - 1BR - - MKM~ - 3 - - - Deadly Cover-Up - As an additional cost to cast this spell, you may collect evidence 6. -Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. - - B - Sorcery - Sorcery - 5 - 3BB - - MKM~ - 3 - - - Deadly Cover-Up - As an additional cost to cast this spell, you may collect evidence 6. -Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. - - B - Sorcery - Sorcery - 5 - 3BB - - MKM~ - 3 - - - Deduce - Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Deduce - Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Defenestrated Phantom - Flying -Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Creature — Spirit - Creature - 6 - 4WW - 4/3 - - MKM~ - 2 - - - Delney, Streetwise Lookout - Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. -If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. - - W - Legendary Creature — Human Scout - Creature - 3 - 2W - 2/2 - - MKM~ - 2 - - - Delney, Streetwise Lookout - Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. -If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. - - W - Legendary Creature — Human Scout - Creature - 3 - 2W - 2/2 - - MKM~ - 2 - - - Delney, Streetwise Lookout - Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. -If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. - - W - Legendary Creature — Human Scout - Creature - 3 - 2W - 2/2 - - MKM~ - 2 - - - Demand Answers - As an additional cost to cast this spell, sacrifice an artifact or discard a card. -Draw two cards. - - R - Instant - Instant - 2 - 1R - - MKM~ - 3 - - - Demand Answers - As an additional cost to cast this spell, sacrifice an artifact or discard a card. -Draw two cards. - - R - Instant - Instant - 2 - 1R - - MKM~ - 3 - - - Detective's Satchel - When Detective's Satchel enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn. - - RU - Artifact - Artifact - 4 - 2UR - - MKM~ - 1 - - - Dog Walker - Vigilance -Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. - - RW - Creature — Human Citizen - Creature - 2 - RW - 3/1 - - MKM~ - 2 - - - Doorkeeper Thrull - Flash -Flying -Artifacts and creatures entering the battlefield don't cause abilities to trigger. - - W - Creature — Thrull - Creature - 2 - 1W - 1/2 - - MKM~ - 2 - - - Doorkeeper Thrull - Flash -Flying -Artifacts and creatures entering the battlefield don't cause abilities to trigger. - - W - Creature — Thrull - Creature - 2 - 1W - 1/2 - - MKM~ - 2 - - - Doppelgang - For each of X target permanents, create X tokens that are copies of that permanent. - - GU - Sorcery - Sorcery - 2 - XXXGU - - MKM~ - 3 - - - Doppelgang - For each of X target permanents, create X tokens that are copies of that permanent. - - GU - Sorcery - Sorcery - 2 - XXXGU - - MKM~ - 3 - - - Drag the Canal - Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - BU - Instant - Instant - 2 - UB - - MKM~ - 3 - - - Drag the Canal - Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - BU - Instant - Instant - 2 - UB - - MKM~ - 3 - - - Dramatic Accusation - Enchant creature -When Dramatic Accusation enters the battlefield, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. -{U}{U}: Shuffle enchanted creature into its owner's library. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - MKM~ - 1 - - - Dramatic Accusation - Enchant creature -When Dramatic Accusation enters the battlefield, tap enchanted creature. -Enchanted creature doesn't untap during its controller's untap step. -{U}{U}: Shuffle enchanted creature into its owner's library. - - U - Enchantment — Aura - Enchantment - 3 - 2U - - MKM~ - 1 - - - Due Diligence - Enchant creature -When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. -Enchanted creature gets +2/+2 and has vigilance. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - MKM~ - 1 - - - Elegant Parlor - ({T}: Add {R} or {W}.) -Elegant Parlor enters the battlefield tapped. -When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Plains - Land - 0 - - MKM~ - 1 - 0 - - - Elegant Parlor - ({T}: Add {R} or {W}.) -Elegant Parlor enters the battlefield tapped. -When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Mountain Plains - Land - 0 - - MKM~ - 1 - 0 - - - Eliminate the Impossible - Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Escape Tunnel - {T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. -{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn. - - Land - Land - 0 - - MKM~ - 0 - - - Essence of Antiquity - Disguise {2}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them. - - W - Artifact Creature — Golem - Creature - 5 - 3WW - 1/10 - - MKM~ - 2 - - - Etrata, Deadly Fugitive - Deathtouch -Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." -Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. - - BU - Legendary Creature — Vampire Assassin - Creature - 3 - 1UB - 1/4 - - MKM~ - 2 - - - Etrata, Deadly Fugitive - Deathtouch -Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." -Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. - - BU - Legendary Creature — Vampire Assassin - Creature - 3 - 1UB - 1/4 - - MKM~ - 2 - - - Etrata, Deadly Fugitive - Deathtouch -Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." -Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library. - - BU - Legendary Creature — Vampire Assassin - Creature - 3 - 1UB - 1/4 - - MKM~ - 2 - - - Evidence Examiner - At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) -Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - GU - Creature — Merfolk Detective - Creature - 2 - GU - 2/2 - - MKM~ - 2 - - - Exit Specialist - Exit Specialist can't be blocked by creatures with power 3 or greater. -Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Exit Specialist is turned face up, return another target creature to its owner's hand. - - U - Creature — Human Detective - Creature - 2 - 1U - 2/1 - - MKM~ - 2 - - - Expedited Inheritance - Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. - - R - Enchantment - Enchantment - 2 - RR - - MKM~ - 1 - - - Expedited Inheritance - Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn. - - R - Enchantment - Enchantment - 2 - RR - - MKM~ - 1 - - - Expose the Culprit - Choose one or both — -• Turn target face-down creature face up. -• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - R - Instant - Instant - 2 - 1R - - MKM~ - 3 - - - Expose the Culprit - Choose one or both — -• Turn target face-down creature face up. -• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - R - Instant - Instant - 2 - 1R - - MKM~ - 3 - - - Extract a Confession - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control. - - B - Sorcery - Sorcery - 2 - 1B - - MKM~ - 3 - - - Ezrim, Agency Chief - Flying -When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. - - UW - Legendary Creature — Archon Detective - Creature - 5 - 1WWUU - 5/5 - - MKM~ - 2 - - - Ezrim, Agency Chief - Flying -When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. - - UW - Legendary Creature — Archon Detective - Creature - 5 - 1WWUU - 5/5 - - MKM~ - 2 - - - Fae Flight - Flash -Enchant creature -When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. -Enchanted creature gets +1/+0 and has flying. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - MKM~ - 1 - - - Fae Flight - Flash -Enchant creature -When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn. -Enchanted creature gets +1/+0 and has flying. - - U - Enchantment — Aura - Enchantment - 2 - 1U - - MKM~ - 1 - - - Faerie Snoop - Flying -Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. - - BU - Creature — Faerie Detective - Creature - 3 - 1UB - 1/4 - - MKM~ - 2 - - - Fanatical Strength - Target creature gets +3/+3 and gains trample until end of turn. - - G - Instant - Instant - 2 - 1G - - MKM~ - 3 - - - Fanatical Strength - Target creature gets +3/+3 and gains trample until end of turn. - - G - Instant - Instant - 2 - 1G - - MKM~ - 3 - - - Felonious Rage - Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. - - R - Instant - Instant - 1 - R - - MKM~ - 3 - - - Festerleech - Whenever Festerleech deals combat damage to a player, you mill two cards. -{1}{B}: Festerleech gets +2/+2 until end of turn. Activate only once each turn. - - B - Creature — Zombie Leech - Creature - 1 - B - 1/1 - - MKM~ - 2 - - - Flotsam - Mill three cards. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") - - BGU - Instant - Instant - 8 - 1G/U - - MKM~ - 3 - - - Jetsam - Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead. - - BGU - Sorcery - Sorcery - 8 - 4U/BU/B - - MKM~ - 3 - - - Flourishing Bloom-Kin - Flourishing Bloom-Kin gets +1/+1 for each Forest you control. -Disguise {4}{G} -When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. - - G - Creature — Plant Elemental - Creature - 2 - 1G - 0/0 - - MKM~ - 2 - - - Forensic Gadgeteer - Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. - - U - Creature — Vedalken Artificer Detective - Creature - 3 - 2U - 2/3 - - MKM~ - 2 - - - Forensic Gadgeteer - Whenever you cast an artifact spell, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") -Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. - - U - Creature — Vedalken Artificer Detective - Creature - 3 - 2U - 2/3 - - MKM~ - 2 - - - Forensic Researcher - {T}: Untap another target permanent you control. -{T}, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) - - U - Creature — Merfolk Detective - Creature - 3 - 2U - 1/3 - - MKM~ - 2 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MKM~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MKM~ - 0 - - - Forest - ({T}: Add {G}.) - - Basic Land — Forest - Land - 0 - - MKM~ - 0 - - - Forum Familiar - Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar. - - W - Creature — Cat - Creature - 1 - W - 1/1 - - MKM~ - 2 - - - Frantic Scapegoat - Haste -When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) -Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. - - R - Creature — Goat - Creature - 1 - R - 1/1 - - MKM~ - 2 - - - Frantic Scapegoat - Haste -When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.) -Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected. - - R - Creature — Goat - Creature - 1 - R - 1/1 - - MKM~ - 2 - - - Fugitive Codebreaker - Prowess, haste -Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. - - R - Creature — Goblin Rogue - Creature - 2 - 1R - 2/1 - - MKM~ - 2 - - - Fugitive Codebreaker - Prowess, haste -Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. - - R - Creature — Goblin Rogue - Creature - 2 - 1R - 2/1 - - MKM~ - 2 - - - Furtive Courier - Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. -Whenever Furtive Courier attacks, draw a card, then discard a card. - - U - Creature — Merfolk Advisor - Creature - 3 - 2U - 3/2 - - MKM~ - 2 - - - Fuss - Put a +1/+1 counter on each attacking creature you control. - - RUW - Instant - Instant - 9 - 2R/W - - MKM~ - 3 - - - Bother - Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2. - - RUW - Sorcery - Sorcery - 9 - 4W/UW/U - - MKM~ - 3 - - - Gadget Technician - When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. -Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - RU - Creature — Goblin Artificer - Creature - 4 - 2UR - 3/2 - - MKM~ - 2 - - - Galvanize - Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. - - R - Instant - Instant - 2 - 1R - - MKM~ - 3 - - - Gearbane Orangutan - Reach -When Gearbane Orangutan enters the battlefield, choose one — -• Destroy up to one target artifact. -• Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan. - - R - Creature — Ape - Creature - 3 - 2R - 2/2 - - MKM~ - 2 - - - Get a Leg Up - Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. - - G - Instant - Instant - 1 - G - - MKM~ - 3 - - - Gleaming Geardrake - Flying -When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. - - RU - Artifact Creature — Drake - Creature - 2 - UR - 1/1 - - MKM~ - 2 - - - Gleaming Geardrake - Flying -When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. - - RU - Artifact Creature — Drake - Creature - 2 - UR - 1/1 - - MKM~ - 2 - - - Gleaming Geardrake - Flying -When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. - - RU - Artifact Creature — Drake - Creature - 2 - UR - 1/1 - - MKM~ - 2 - - - Glint Weaver - Reach -When Glint Weaver enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures, then you gain life equal to the greatest toughness among creatures you control. - - G - Creature — Spider - Creature - 7 - 5GG - 3/3 - - MKM~ - 2 - - - Goblin Maskmaker - Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost {1} less to cast. - - R - Creature — Goblin Citizen - Creature - 1 - R - 1/2 - - MKM~ - 2 - - - Granite Witness - Flying, vigilance -Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Granite Witness is turned face up, you may tap or untap target creature. - - UW - Artifact Creature — Gargoyle Detective - Creature - 4 - 2WU - 3/2 - - MKM~ - 2 - - - Gravestone Strider - {1}: Add one mana of any color. Activate only once each turn. -{2}, Exile Gravestone Strider from your graveyard: Exile target card from a graveyard. - - Artifact Creature — Golem - Creature - 2 - 2 - 1/3 - - MKM~ - 2 - - - Greenbelt Radical - Disguise {5}{G}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn. - - G - Creature — Centaur Citizen - Creature - 4 - 3G - 4/4 - - MKM~ - 2 - - - Griffnaut Tracker - Flying -When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard. - - W - Creature — Human Detective - Creature - 4 - 3W - 3/2 - - MKM~ - 2 - - - Haazda Vigilante - Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. - - W - Creature — Giant Soldier - Creature - 5 - 4W - 4/4 - - MKM~ - 2 - - - Hard-Hitting Question - Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. - - G - Sorcery - Sorcery - 1 - G - - MKM~ - 3 - - - Harried Dronesmith - At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. - - R - Creature — Human Artificer - Creature - 4 - 3R - 2/3 - - MKM~ - 2 - - - Hedge Maze - ({T}: Add {G} or {U}.) -Hedge Maze enters the battlefield tapped. -When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Island - Land - 0 - - MKM~ - 1 - 0 - - - Hedge Maze - ({T}: Add {G} or {U}.) -Hedge Maze enters the battlefield tapped. -When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Island - Land - 0 - - MKM~ - 1 - 0 - - - Hedge Whisperer - You may choose not to untap Hedge Whisperer during your untap step. -{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) - - G - Creature — Elf Druid Detective - Creature - 1 - G - 0/3 - - MKM~ - 2 - - - Hide in Plain Sight - Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - G - Sorcery - Sorcery - 4 - 3G - - MKM~ - 3 - - - Hide in Plain Sight - Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) - - G - Sorcery - Sorcery - 4 - 3G - - MKM~ - 3 - - - Homicide Investigator - Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Creature — Human Detective - Creature - 2 - 1B - 2/2 - - MKM~ - 2 - - - Homicide Investigator - Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Creature — Human Detective - Creature - 2 - 1B - 2/2 - - MKM~ - 2 - - - Hotshot Investigators - When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - U - Creature — Vedalken Detective - Creature - 6 - 5U - 4/4 - - MKM~ - 2 - - - Hunted Bonebrute - Menace -When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. -When Hunted Bonebrute dies, each opponent loses 3 life. -Disguise {1}{B} - - B - Creature — Skeleton Beast - Creature - 3 - 2B - 6/2 - - MKM~ - 2 - - - Hunted Bonebrute - Menace -When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. -When Hunted Bonebrute dies, each opponent loses 3 life. -Disguise {1}{B} - - B - Creature — Skeleton Beast - Creature - 3 - 2B - 6/2 - - MKM~ - 2 - - - Hustle - Target creature attacks or blocks this turn if able. - - GRU - Instant - Instant - 7 - U/R - - MKM~ - 3 - - - Bustle - Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up. - - GRU - Sorcery - Sorcery - 7 - 4R/GR/G - - MKM~ - 3 - - - Ill-Timed Explosion - Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. - - RU - Sorcery - Sorcery - 4 - 2UR - - MKM~ - 3 - - - Ill-Timed Explosion - Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way. - - RU - Sorcery - Sorcery - 4 - 2UR - - MKM~ - 3 - - - Illicit Masquerade - Flash -When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. -Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. - - B - Enchantment - Enchantment - 4 - 3B - - MKM~ - 1 - - - Illicit Masquerade - Flash -When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. -Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield. - - B - Enchantment - Enchantment - 4 - 3B - - MKM~ - 1 - - - Incinerator of the Guilty - Flying, trample -Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) - - R - Creature — Dragon - Creature - 6 - 4RR - 6/6 - - MKM~ - 2 - - - Incinerator of the Guilty - Flying, trample -Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) - - R - Creature — Dragon - Creature - 6 - 4RR - 6/6 - - MKM~ - 2 - - - Incinerator of the Guilty - Flying, trample -Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and each planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.) - - R - Creature — Dragon - Creature - 6 - 4RR - 6/6 - - MKM~ - 2 - - - Innocent Bystander - Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Creature — Goblin Citizen - Creature - 2 - 1R - 2/1 - - MKM~ - 2 - - - Inside Source - When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. -{3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. - - W - Creature — Human Citizen - Creature - 3 - 2W - 1/1 - - MKM~ - 2 - - - Insidious Roots - Creature tokens you control have "{T}: Add one mana of any color." -Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. - - BG - Enchantment - Enchantment - 2 - BG - - MKM~ - 1 - - - Insidious Roots - Creature tokens you control have "{T}: Add one mana of any color." -Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control. - - BG - Enchantment - Enchantment - 2 - BG - - MKM~ - 1 - - - Intrude on the Mind - Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. - - U - Instant - Instant - 5 - 3UU - - MKM~ - 3 - - - Intrude on the Mind - Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. - - U - Instant - Instant - 5 - 3UU - - MKM~ - 3 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MKM~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MKM~ - 0 - - - Island - ({T}: Add {U}.) - - Basic Land — Island - Land - 0 - - MKM~ - 0 - - - It Doesn't Add Up - Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) - - B - Instant - Instant - 5 - 3BB - - MKM~ - 3 - - - It Doesn't Add Up - Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.) - - B - Instant - Instant - 5 - 3BB - - MKM~ - 3 - - - Izoni, Center of the Web - Menace -Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. -Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. - - BG - Legendary Creature — Elf Detective - Creature - 6 - 4BG - 5/4 - - MKM~ - 2 - - - Izoni, Center of the Web - Menace -Whenever Izoni, Center of the Web enters the battlefield or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. -Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life. - - BG - Legendary Creature — Elf Detective - Creature - 6 - 4BG - 5/4 - - MKM~ - 2 - - - Jaded Analyst - Defender -Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn. - - U - Creature — Human Detective - Creature - 2 - 1U - 3/2 - - MKM~ - 2 - - - Judith, Carnage Connoisseur - Whenever you cast an instant or sorcery spell, choose one — -• That spell gains deathtouch and lifelink. -• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." - - BR - Legendary Creature — Human Shaman - Creature - 5 - 3BR - 3/4 - - MKM~ - 2 - - - Judith, Carnage Connoisseur - Whenever you cast an instant or sorcery spell, choose one — -• That spell gains deathtouch and lifelink. -• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." - - BR - Legendary Creature — Human Shaman - Creature - 5 - 3BR - 3/4 - - MKM~ - 2 - - - Karlov Watchdog - Vigilance -Permanents your opponents control can't be turned face up during your turn. -Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. - - W - Creature — Dog - Creature - 4 - 3W - 3/2 - - MKM~ - 2 - - - Kaya, Spirits' Justice - Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. -+2: Surveil 2, then exile a card from a graveyard. -+1: Create a 1/1 white and black Spirit creature token with flying. -−2: Exile target creature you control. For each other player, exile up to one target creature that player controls. - - BW - Legendary Planeswalker — Kaya - Planeswalker - 4 - 2WB - 3 - - MKM~ - 1 - - - Kaya, Spirits' Justice - Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. -+2: Surveil 2, then exile a card from a graveyard. -+1: Create a 1/1 white and black Spirit creature token with flying. -−2: Exile target creature you control. For each other player, exile up to one target creature that player controls. - - BW - Legendary Planeswalker — Kaya - Planeswalker - 4 - 2WB - 3 - - MKM~ - 1 - - - Kellan, Inquisitive Prodigy // Tail the Suspect - - - GU - Legendary Creature — Human Faerie Detective // Sorcery — Adventure - Creature - 4 - 2GU // GU - 3/4 - - MKM~ - 3 - - - Kellan, Inquisitive Prodigy // Tail the Suspect - - - GU - Legendary Creature — Human Faerie Detective // Sorcery — Adventure - Creature - 4 - 2GU // GU - 3/4 - - MKM~ - 3 - - - Knife - As long as it's your turn, equipped creature gets +1/+0 and has first strike. -{2}, Sacrifice Knife: Draw a card. -Equip {2} - - R - Artifact — Clue Equipment - Artifact - 1 - R - - MKM~ - 1 - - - Kraul Whipcracker - Reach -When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. - - BG - Creature — Insect Assassin - Creature - 2 - BG - 3/2 - - MKM~ - 2 - - - Kraul Whipcracker - Reach -When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. - - BG - Creature — Insect Assassin - Creature - 2 - BG - 3/2 - - MKM~ - 2 - - - Kraul Whipcracker - Reach -When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. - - BG - Creature — Insect Assassin - Creature - 2 - BG - 3/2 - - MKM~ - 2 - - - Kraul Whipcracker - Reach -When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. - - BG - Creature — Insect Assassin - Creature - 2 - BG - 3/2 - - MKM~ - 2 - - - Krenko's Buzzcrusher - Flying, trample -When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - - R - Artifact Creature — Insect Thopter - Creature - 4 - 2RR - 4/4 - - MKM~ - 2 - - - Krenko's Buzzcrusher - Flying, trample -When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - - R - Artifact Creature — Insect Thopter - Creature - 4 - 2RR - 4/4 - - MKM~ - 2 - - - Krenko, Baron of Tin Street - Haste -{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. -Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. - - R - Legendary Creature — Goblin - Creature - 3 - 2R - 3/3 - - MKM~ - 2 - - - Krenko, Baron of Tin Street - Haste -{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. -Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. - - R - Legendary Creature — Goblin - Creature - 3 - 2R - 3/3 - - MKM~ - 2 - - - Krovod Haunch - Equipped creature gets +2/+0. -{2}, {T}, Sacrifice Krovod Haunch: You gain 3 life. -When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens. -Equip {2} - - W - Artifact — Food Equipment - Artifact - 1 - W - - MKM~ - 1 - - - Kylox's Voltstrider - Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. -Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. -Crew 2 - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 4/4 - - MKM~ - 1 - - - Kylox's Voltstrider - Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn. -Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. -Crew 2 - - RU - Artifact — Vehicle - Artifact - 3 - 1UR - 4/4 - - MKM~ - 1 - - - Kylox, Visionary Inventor - Menace, ward {2}, haste -Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. - - RU - Legendary Creature — Viashino Artificer - Creature - 7 - 5UR - 4/4 - - MKM~ - 2 - - - Kylox, Visionary Inventor - Menace, ward {2}, haste -Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs. - - RU - Legendary Creature — Viashino Artificer - Creature - 7 - 5UR - 4/4 - - MKM~ - 2 - - - Lamplight Phoenix - Flying -When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) - - R - Creature — Phoenix - Creature - 3 - 1RR - 3/3 - - MKM~ - 2 - - - Lamplight Phoenix - Flying -When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) - - R - Creature — Phoenix - Creature - 3 - 1RR - 3/3 - - MKM~ - 2 - - - Lazav, Wearer of Faces - Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. - - BU - Legendary Creature — Shapeshifter Detective - Creature - 2 - UB - 2/3 - - MKM~ - 2 - - - Lazav, Wearer of Faces - Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. - - BU - Legendary Creature — Shapeshifter Detective - Creature - 2 - UB - 2/3 - - MKM~ - 2 - - - Lazav, Wearer of Faces - Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn. - - BU - Legendary Creature — Shapeshifter Detective - Creature - 2 - UB - 2/3 - - MKM~ - 2 - - - Lead Pipe - Equipped creature gets +2/+0. -Whenever equipped creature dies, each opponent loses 1 life. -{2}, Sacrifice Lead Pipe: Draw a card. -Equip {2} - - B - Artifact — Clue Equipment - Artifact - 1 - B - - MKM~ - 1 - - - Leering Onlooker - Flying -{2}{B}{B}, Exile Leering Onlooker from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying. - - B - Creature — Vampire - Creature - 2 - 1B - 1/3 - - MKM~ - 2 - - - Leyline of the Guildpact - If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. -Each nonland permanent you control is all colors. -Lands you control are every basic land type in addition to their other types. - - BGRUW - Enchantment - Enchantment - 4 - G/WG/UB/GR/G - - MKM~ - 1 - - - Leyline of the Guildpact - If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. -Each nonland permanent you control is all colors. -Lands you control are every basic land type in addition to their other types. - - BGRUW - Enchantment - Enchantment - 4 - G/WG/UB/GR/G - - MKM~ - 1 - - - Lightning Helix - Lightning Helix deals 3 damage to any target and you gain 3 life. - - RW - Instant - Instant - 2 - RW - - MKM~ - 3 - - - Lightning Helix - Lightning Helix deals 3 damage to any target and you gain 3 life. - - RW - Instant - Instant - 2 - RW - - MKM~ - 3 - - - Living Conundrum - Hexproof -If you would draw a card while your library has no cards in it, skip that draw instead. -As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. - - U - Creature — Elemental - Creature - 5 - 4U - 2/5 - - MKM~ - 2 - - - Long Goodbye - This spell can't be countered. (This includes by the ward ability.) -Destroy target creature or planeswalker with mana value 3 or less. - - B - Instant - Instant - 2 - 1B - - MKM~ - 3 - - - Long Goodbye - This spell can't be countered. (This includes by the ward ability.) -Destroy target creature or planeswalker with mana value 3 or less. - - B - Instant - Instant - 2 - 1B - - MKM~ - 3 - - - Lost in the Maze - Flash -When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Tapped creatures you control have hexproof. - - U - Enchantment - Enchantment - 2 - XUU - - MKM~ - 1 - - - Lost in the Maze - Flash -When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) -Tapped creatures you control have hexproof. - - U - Enchantment - Enchantment - 2 - XUU - - MKM~ - 1 - - - Loxodon Eavesdropper - When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn. - - G - Creature — Elephant Detective - Creature - 4 - 3G - 3/3 - - MKM~ - 2 - - - Lumbering Laundry - {2}: Until end of turn, you may look at face-down creatures you don't control any time. -Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - Artifact Creature — Golem - Creature - 5 - 5 - 4/5 - - MKM~ - 2 - - - Lush Portico - ({T}: Add {G} or {W}.) -Lush Portico enters the battlefield tapped. -When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Plains - Land - 0 - - MKM~ - 1 - 0 - - - Lush Portico - ({T}: Add {G} or {W}.) -Lush Portico enters the battlefield tapped. -When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Forest Plains - Land - 0 - - MKM~ - 1 - 0 - - - Macabre Reconstruction - This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn. -Return up to two target creature cards from your graveyard to your hand. - - B - Sorcery - Sorcery - 4 - 3B - - MKM~ - 3 - - - Magnetic Snuffler - When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. -Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. - - Artifact Creature — Construct - Creature - 5 - 5 - 4/4 - - MKM~ - 2 - - - Magnetic Snuffler - When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. -Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. - - Artifact Creature — Construct - Creature - 5 - 5 - 4/4 - - MKM~ - 2 - - - Magnifying Glass - {T}: Add {C}. -{4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - Artifact - Artifact - 3 - 3 - - MKM~ - 1 - - - Make Your Move - Destroy target artifact, enchantment, or creature with power 4 or greater. - - W - Instant - Instant - 3 - 2W - - MKM~ - 3 - - - Makeshift Binding - When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. - - W - Enchantment - Enchantment - 3 - 2W - - MKM~ - 1 - - - Makeshift Binding - When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. - - W - Enchantment - Enchantment - 3 - 2W - - MKM~ - 1 - - - Marketwatch Phantom - Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn. - - W - Creature — Spirit Detective - Creature - 2 - 1W - 2/2 - - MKM~ - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - MKM~ - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - MKM~ - 2 - - - Massacre Girl, Known Killer - Menace -Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. - - B - Legendary Creature — Human Assassin - Creature - 4 - 2BB - 4/4 - - MKM~ - 2 - - - Meddling Youths - Haste -Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - RW - Creature — Human Detective - Creature - 5 - 3RW - 4/5 - - MKM~ - 2 - - - Meddling Youths - Haste -Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - RW - Creature — Human Detective - Creature - 5 - 3RW - 4/5 - - MKM~ - 2 - - - Melek, Reforged Researcher - Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. -The first instant or sorcery spell you cast each turn costs {3} less to cast. - - RU - Legendary Creature — Weird Detective - Creature - 5 - 3UR - */* - - MKM~ - 2 - - - Meticulous Archive - ({T}: Add {W} or {U}.) -Meticulous Archive enters the battlefield tapped. -When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Island - Land - 0 - - MKM~ - 1 - 0 - - - Meticulous Archive - ({T}: Add {W} or {U}.) -Meticulous Archive enters the battlefield tapped. -When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Island - Land - 0 - - MKM~ - 1 - 0 - - - Mistway Spy - Flying -Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. - - U - Creature — Merfolk Detective - Creature - 1 - U - 1/1 - - MKM~ - 2 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MKM~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MKM~ - 0 - - - Mountain - ({T}: Add {R}.) - - Basic Land — Mountain - Land - 0 - - MKM~ - 0 - - - Murder - Destroy target creature. - - B - Instant - Instant - 3 - 1BB - - MKM~ - 3 - - - Murder - Destroy target creature. - - B - Instant - Instant - 3 - 1BB - - MKM~ - 3 - - - Museum Nightwatch - When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token. -Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - W - Creature — Centaur Soldier - Creature - 4 - 3W - 3/2 - - MKM~ - 2 - - - Neighborhood Guardian - Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. - - W - Creature — Unicorn - Creature - 2 - 1W - 2/2 - - MKM~ - 2 - - - Neighborhood Guardian - Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. - - W - Creature — Unicorn - Creature - 2 - 1W - 2/2 - - MKM~ - 2 - - - Nervous Gardener - Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. - - G - Creature — Dryad - Creature - 2 - 1G - 2/2 - - MKM~ - 2 - - - Nightdrinker Moroii - Flying -When Nightdrinker Moroii enters the battlefield, you lose 3 life. -Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - B - Creature — Vampire - Creature - 4 - 3B - 4/2 - - MKM~ - 2 - - - Niv-Mizzet, Guildpact - Flying, hexproof from multicolored -Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. - - BGRUW - Legendary Creature — Dragon Avatar - Creature - 5 - WUBRG - 6/6 - - MKM~ - 2 - - - Niv-Mizzet, Guildpact - Flying, hexproof from multicolored -Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. - - BGRUW - Legendary Creature — Dragon Avatar - Creature - 5 - WUBRG - 6/6 - - MKM~ - 2 - - - Niv-Mizzet, Guildpact - Flying, hexproof from multicolored -Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors. - - BGRUW - Legendary Creature — Dragon Avatar - Creature - 5 - WUBRG - 6/6 - - MKM~ - 2 - - - No More Lies - Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - UW - Instant - Instant - 2 - WU - - MKM~ - 3 - - - No More Lies - Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. - - UW - Instant - Instant - 2 - WU - - MKM~ - 3 - - - No Witnesses - Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Sorcery - Sorcery - 4 - 2WW - - MKM~ - 3 - - - No Witnesses - Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Sorcery - Sorcery - 4 - 2WW - - MKM~ - 3 - - - Not on My Watch - Exile target attacking creature. - - W - Instant - Instant - 2 - 1W - - MKM~ - 3 - - - Not on My Watch - Exile target attacking creature. - - W - Instant - Instant - 2 - 1W - - MKM~ - 3 - - - Novice Inspector - When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Human Detective - Creature - 1 - W - 1/2 - - MKM~ - 2 - - - Offender at Large - Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. - - R - Creature — Giant Rogue - Creature - 5 - 4R - 5/4 - - MKM~ - 2 - - - Officious Interrogation - This spell costs {W}{U} more to cast for each target beyond the first. -Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. - - UW - Instant - Instant - 2 - WU - - MKM~ - 3 - - - Officious Interrogation - This spell costs {W}{U} more to cast for each target beyond the first. -Choose any number of target players. Investigate X times, where X is the total number of creatures those players control. - - UW - Instant - Instant - 2 - WU - - MKM~ - 3 - - - On the Job - Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 4 - 2WW - - MKM~ - 3 - - - On the Job - Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Instant - Instant - 4 - 2WW - - MKM~ - 3 - - - Out Cold - This spell can't be countered. (This includes by the ward ability.) -Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - U - Instant - Instant - 4 - 3U - - MKM~ - 3 - - - Outrageous Robbery - Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. - - B - Instant - Instant - 2 - XBB - - MKM~ - 3 - - - Outrageous Robbery - Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it. - - B - Instant - Instant - 2 - XBB - - MKM~ - 3 - - - Perimeter Enforcer - Flying, lifelink -Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. - - W - Creature — Human Detective - Creature - 2 - 1W - 1/1 - - MKM~ - 2 - - - Person of Interest - When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.) - - R - Creature — Human Rogue - Creature - 4 - 3R - 2/2 - - MKM~ - 2 - - - Persuasive Interrogators - When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) - - B - Creature — Gorgon Detective - Creature - 6 - 4BB - 5/6 - - MKM~ - 2 - - - Persuasive Interrogators - When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.) - - B - Creature — Gorgon Detective - Creature - 6 - 4BB - 5/6 - - MKM~ - 2 - - - Pick Your Poison - Choose one — -• Each opponent sacrifices an artifact. -• Each opponent sacrifices an enchantment. -• Each opponent sacrifices a creature with flying. - - G - Sorcery - Sorcery - 1 - G - - MKM~ - 3 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MKM~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MKM~ - 0 - - - Plains - ({T}: Add {W}.) - - Basic Land — Plains - Land - 0 - - MKM~ - 0 - - - Polygraph Orb - When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. -{2}, {T}, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) - - B - Artifact - Artifact - 5 - 4B - - MKM~ - 1 - - - Pompous Gadabout - Pompous Gadabout has hexproof as long as it's your turn. -Pompous Gadabout can't be blocked by creatures that don't have a name. - - G - Creature — Human Citizen - Creature - 3 - 2G - 4/2 - - MKM~ - 2 - - - Presumed Dead - Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.) - - B - Instant - Instant - 2 - 1B - - MKM~ - 3 - - - Private Eye - Other Detectives you control get +1/+1. -Whenever you draw your second card each turn, target Detective can't be blocked this turn. - - UW - Creature — Homunculus Detective - Creature - 3 - 1WU - 3/3 - - MKM~ - 2 - - - Proft's Eidetic Memory - When Proft's Eidetic Memory enters the battlefield, draw a card. -You have no maximum hand size. -At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. - - U - Legendary Enchantment - Enchantment - 2 - 1U - - MKM~ - 1 - - - Proft's Eidetic Memory - When Proft's Eidetic Memory enters the battlefield, draw a card. -You have no maximum hand size. -At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. - - U - Legendary Enchantment - Enchantment - 2 - 1U - - MKM~ - 1 - - - Projektor Inspector - Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. - - U - Creature — Human Detective - Creature - 3 - 2U - 3/2 - - MKM~ - 2 - - - Public Thoroughfare - Public Thoroughfare enters the battlefield tapped. -When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. -{T}: Add one mana of any color. - - Land - Land - 0 - - MKM~ - 1 - 0 - - - Push - Destroy target tapped creature. - - BRW - Sorcery - Sorcery - 8 - 1W/B - - MKM~ - 3 - - - Pull - Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. - - BRW - Sorcery - Sorcery - 8 - 4B/RB/R - - MKM~ - 3 - - - Pyrotechnic Performer - Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. - - R - Creature — Viashino Assassin - Creature - 2 - 1R - 3/2 - - MKM~ - 2 - - - Pyrotechnic Performer - Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. - - R - Creature — Viashino Assassin - Creature - 2 - 1R - 3/2 - - MKM~ - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM~ - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM~ - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM~ - 2 - - - Rakdos, Patron of Chaos - Flying, trample -At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards. - - BR - Legendary Creature — Demon - Creature - 6 - 4BR - 6/6 - - MKM~ - 2 - - - Rakish Scoundrel - Deathtouch -When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. -Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - BG - Creature — Elf Rogue - Creature - 4 - 2BG - 3/3 - - MKM~ - 2 - - - Raucous Theater - ({T}: Add {B} or {R}.) -Raucous Theater enters the battlefield tapped. -When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Mountain - Land - 0 - - MKM~ - 1 - 0 - - - Raucous Theater - ({T}: Add {B} or {R}.) -Raucous Theater enters the battlefield tapped. -When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Mountain - Land - 0 - - MKM~ - 1 - 0 - - - Reasonable Doubt - Counter target spell unless its controller pays {2}. -Suspect up to one target creature. (A suspected creature has menace and can't block.) - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Reckless Detective - Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. - - R - Creature — Devil Detective - Creature - 2 - 1R - 0/3 - - MKM~ - 2 - - - Red Herring - Haste -Red Herring attacks each combat if able. -{2}, Sacrifice Red Herring: Draw a card. - - R - Artifact Creature — Clue Fish - Creature - 2 - 1R - 2/2 - - MKM~ - 2 - - - Reenact the Crime - Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. - - U - Instant - Instant - 4 - 1UUU - - MKM~ - 3 - - - Reenact the Crime - Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost. - - U - Instant - Instant - 4 - 1UUU - - MKM~ - 3 - - - Relive the Past - Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. - - GW - Sorcery - Sorcery - 7 - 5GW - - MKM~ - 3 - - - Relive the Past - Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. - - GW - Sorcery - Sorcery - 7 - 5GW - - MKM~ - 3 - - - Repeat Offender - {2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.) - - B - Creature — Human Assassin - Creature - 2 - 1B - 2/1 - - MKM~ - 2 - - - Repulsive Mutation - Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control. - - GU - Instant - Instant - 2 - XGU - - MKM~ - 3 - - - Riftburst Hellion - Reach -Disguise {4}{R/G}{R/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - GR - Creature — Hellion - Creature - 7 - 5RG - 6/7 - - MKM~ - 2 - - - Rope - Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature. -{2}, Sacrifice Rope: Draw a card. -Equip {3} - - G - Artifact — Clue Equipment - Artifact - 1 - G - - MKM~ - 1 - - - Rot Farm Mortipede - Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. - - B - Creature — Insect - Creature - 4 - 3B - 3/4 - - MKM~ - 2 - - - Rubblebelt Braggart - Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.) - - R - Creature — Viashino Warrior - Creature - 5 - 4R - 5/5 - - MKM~ - 2 - - - Rubblebelt Maverick - When Rubblebelt Maverick enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -{G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery. - - G - Creature — Human Detective - Creature - 1 - G - 1/1 - - MKM~ - 2 - - - Rune-Brand Juggler - When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) -{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn. - - BR - Creature — Human Shaman - Creature - 2 - BR - 2/2 - - MKM~ - 2 - - - Sample Collector - Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) - - G - Creature — Troll Detective - Creature - 3 - 2G - 2/3 - - MKM~ - 2 - - - Sanctuary Wall - Defender -{2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall. (If a permanent with a stun counter would become untapped, remove one from it instead.) - - W - Artifact Creature — Wall - Creature - 2 - 1W - 0/4 - - MKM~ - 2 - - - Sanguine Savior - Flying, lifelink -Disguise {W/B}{W/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn. - - BW - Creature — Vampire Cleric - Creature - 3 - 1WB - 2/1 - - MKM~ - 2 - - - Sanitation Automaton - When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Artifact Creature — Construct - Creature - 2 - 2 - 2/1 - - MKM~ - 2 - - - Scene of the Crime - Scene of the Crime enters the battlefield tapped. -{T}: Add {C}. -{T}, Tap an untapped creature you control: Add one mana of any color. -{2}, Sacrifice Scene of the Crime: Draw a card. - - Artifact Land — Clue - Land - 0 - - MKM~ - 1 - 0 - - - Seasoned Consultant - Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. - - W - Creature — Human Detective - Creature - 2 - 1W - 1/3 - - MKM~ - 2 - - - Shadowy Backstreet - ({T}: Add {W} or {B}.) -Shadowy Backstreet enters the battlefield tapped. -When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Swamp - Land - 0 - - MKM~ - 1 - 0 - - - Shadowy Backstreet - ({T}: Add {W} or {B}.) -Shadowy Backstreet enters the battlefield tapped. -When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Plains Swamp - Land - 0 - - MKM~ - 1 - 0 - - - Shady Informant - When Shady Informant dies, it deals 2 damage to any target. -Disguise {2}{B/R}{B/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - BR - Creature — Ogre Rogue - Creature - 5 - 3BR - 4/2 - - MKM~ - 2 - - - Sharp-Eyed Rookie - Vigilance -Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Creature — Human Detective - Creature - 2 - 1G - 2/2 - - MKM~ - 2 - - - Sharp-Eyed Rookie - Vigilance -Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Creature — Human Detective - Creature - 2 - 1G - 2/2 - - MKM~ - 2 - - - Shock - Shock deals 2 damage to any target. - - R - Instant - Instant - 1 - R - - MKM~ - 3 - - - Slice from the Shadows - This spell can't be countered. (This includes by the ward ability.) -Target creature gets -X/-X until end of turn. - - B - Instant - Instant - 1 - XB - - MKM~ - 3 - - - Slice from the Shadows - This spell can't be countered. (This includes by the ward ability.) -Target creature gets -X/-X until end of turn. - - B - Instant - Instant - 1 - XB - - MKM~ - 3 - - - Slime Against Humanity - Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. -A deck can have any number of cards named Slime Against Humanity. - - G - Sorcery - Sorcery - 3 - 2G - - MKM~ - 3 - - - Slimy Dualleech - At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn. - - B - Creature — Leech - Creature - 4 - 3B - 2/4 - - MKM~ - 2 - - - Snarling Gorehound - Menace -Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - B - Creature — Dog - Creature - 1 - B - 1/1 - - MKM~ - 2 - - - Soul Enervation - Flash -When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. -Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - MKM~ - 1 - - - Soul Enervation - Flash -When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. -Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. - - B - Enchantment - Enchantment - 4 - 3B - - MKM~ - 1 - - - Soul Search - Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying. - - BW - Sorcery - Sorcery - 2 - WB - - MKM~ - 3 - - - Steamcore Scholar - Flying, vigilance -When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. - - U - Creature — Weird Detective - Creature - 3 - 2U - 2/2 - - MKM~ - 2 - - - Steamcore Scholar - Flying, vigilance -When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying. - - U - Creature — Weird Detective - Creature - 3 - 2U - 2/2 - - MKM~ - 2 - - - Sudden Setback - The owner of target spell or nonland permanent puts it on the top or bottom of their library. - - U - Instant - Instant - 4 - 2UU - - MKM~ - 3 - - - Sudden Setback - The owner of target spell or nonland permanent puts it on the top or bottom of their library. - - U - Instant - Instant - 4 - 2UU - - MKM~ - 3 - - - Sumala Sentry - Reach -Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on Sumala Sentry. - - GW - Creature — Elf Archer - Creature - 2 - GW - 1/3 - - MKM~ - 2 - - - Surveillance Monitor - When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) -Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. - - U - Creature — Vedalken Detective - Creature - 4 - 3U - 3/3 - - MKM~ - 2 - - - Surveillance Monitor - When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) -Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. - - U - Creature — Vedalken Detective - Creature - 4 - 3U - 3/3 - - MKM~ - 2 - - - Suspicious Detonation - This spell costs {3} less to cast if you've sacrificed an artifact this turn. -This spell can't be countered. (This includes by the ward ability.) -Suspicious Detonation deals 4 damage to target creature. - - R - Sorcery - Sorcery - 5 - 4R - - MKM~ - 3 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MKM~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MKM~ - 0 - - - Swamp - ({T}: Add {B}.) - - Basic Land — Swamp - Land - 0 - - MKM~ - 0 - - - Tenth District Hero - {1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. -{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." - - W - Creature — Human - Creature - 2 - 1W - 2/3 - - MKM~ - 2 - - - Tenth District Hero - {1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance. -{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible." - - W - Creature — Human - Creature - 2 - 1W - 2/3 - - MKM~ - 2 - - - Teysa, Opulent Oligarch - Deathtouch -At the beginning of your end step, investigate for each opponent who lost life this turn. -Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/3 - - MKM~ - 2 - - - Teysa, Opulent Oligarch - Deathtouch -At the beginning of your end step, investigate for each opponent who lost life this turn. -Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/3 - - MKM~ - 2 - - - Teysa, Opulent Oligarch - Deathtouch -At the beginning of your end step, investigate for each opponent who lost life this turn. -Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/3 - - MKM~ - 2 - - - The Chase Is On - Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Instant - Instant - 3 - 2R - - MKM~ - 3 - - - The Chase Is On - Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Instant - Instant - 3 - 2R - - MKM~ - 3 - - - The Pride of Hull Clade - This spell costs {X} less to cast, where X is the total toughness of creatures you control. -Defender -{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. - - G - Legendary Creature — Crocodile Elk Turtle - Creature - 11 - 10G - 2/15 - - MKM~ - 2 - - - The Pride of Hull Clade - This spell costs {X} less to cast, where X is the total toughness of creatures you control. -Defender -{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. - - G - Legendary Creature — Crocodile Elk Turtle - Creature - 11 - 10G - 2/15 - - MKM~ - 2 - - - The Pride of Hull Clade - This spell costs {X} less to cast, where X is the total toughness of creatures you control. -Defender -{2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. - - G - Legendary Creature — Crocodile Elk Turtle - Creature - 11 - 10G - 2/15 - - MKM~ - 2 - - - They Went This Way - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - G - Sorcery - Sorcery - 3 - 2G - - MKM~ - 3 - - - Thinking Cap - Equipped creature gets +1/+2. -Equip Detective {1} -Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) - - Artifact — Equipment - Artifact - 1 - 1 - - MKM~ - 1 - - - Thundering Falls - ({T}: Add {U} or {R}.) -Thundering Falls enters the battlefield tapped. -When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Mountain - Land - 0 - - MKM~ - 1 - 0 - - - Thundering Falls - ({T}: Add {U} or {R}.) -Thundering Falls enters the battlefield tapped. -When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Mountain - Land - 0 - - MKM~ - 1 - 0 - - - Tin Street Gossip - Vigilance -{T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up. - - GR - Creature — Viashino Advisor - Creature - 4 - 2RG - 4/4 - - MKM~ - 2 - - - Tolsimir, Midnight's Light - Lifelink -When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. -Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. - - GW - Legendary Creature — Elf Scout - Creature - 5 - 2GWW - 3/2 - - MKM~ - 2 - - - Tolsimir, Midnight's Light - Lifelink -When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. -Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. - - GW - Legendary Creature — Elf Scout - Creature - 5 - 2GWW - 3/2 - - MKM~ - 2 - - - Tomik, Wielder of Law - Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) -Flying, vigilance -Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. - - BW - Legendary Creature — Human Advisor - Creature - 3 - 1WB - 2/4 - - MKM~ - 2 - - - Topiary Panther - Trample -Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - G - Creature — Plant Cat - Creature - 6 - 4GG - 6/5 - - MKM~ - 2 - - - Torch the Witness - Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Sorcery - Sorcery - 1 - XR - - MKM~ - 3 - - - Torch the Witness - Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - R - Sorcery - Sorcery - 1 - XR - - MKM~ - 3 - - - Toxin Analysis - Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - B - Instant - Instant - 1 - B - - MKM~ - 3 - - - Treacherous Greed - As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. -Draw three cards. Each opponent loses 3 life and you gain 3 life. - - BW - Instant - Instant - 3 - 1WB - - MKM~ - 3 - - - Treacherous Greed - As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. -Draw three cards. Each opponent loses 3 life and you gain 3 life. - - BW - Instant - Instant - 3 - 1WB - - MKM~ - 3 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM~ - 2 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM~ - 2 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM~ - 2 - - - Trostani, Three Whispers - {1}{G}: Target creature gains deathtouch until end of turn. -{G/W}: Target creature gains vigilance until end of turn. -{2}{W}: Target creature gains double strike until end of turn. - - GW - Legendary Creature — Dryad - Creature - 3 - GG/WW - 4/4 - - MKM~ - 2 - - - Tunnel Tipster - At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. -{T}: Add {G}. - - G - Creature — Mole Scout - Creature - 2 - 1G - 1/1 - - MKM~ - 2 - - - Unauthorized Exit - Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Unauthorized Exit - Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - U - Instant - Instant - 2 - 1U - - MKM~ - 3 - - - Undercity Eliminator - When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls. - - B - Creature — Gorgon Assassin - Creature - 5 - 3BB - 3/3 - - MKM~ - 2 - - - Undercity Sewers - ({T}: Add {U} or {B}.) -Undercity Sewers enters the battlefield tapped. -When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Swamp - Land - 0 - - MKM~ - 1 - 0 - - - Undercity Sewers - ({T}: Add {U} or {B}.) -Undercity Sewers enters the battlefield tapped. -When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Island Swamp - Land - 0 - - MKM~ - 1 - 0 - - - Undercover Crocodelf - Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - GU - Creature — Elf Crocodile Detective - Creature - 6 - 4GU - 5/5 - - MKM~ - 2 - - - Undercover Crocodelf - Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") -Disguise {3}{G/U}{G/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) - - GU - Creature — Elf Crocodile Detective - Creature - 6 - 4GU - 5/5 - - MKM~ - 2 - - - Underground Mortuary - ({T}: Add {B} or {G}.) -Underground Mortuary enters the battlefield tapped. -When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Forest - Land - 0 - - MKM~ - 1 - 0 - - - Underground Mortuary - ({T}: Add {B} or {G}.) -Underground Mortuary enters the battlefield tapped. -When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) - - Land — Swamp Forest - Land - 0 - - MKM~ - 1 - 0 - - - Undergrowth Recon - At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. - - G - Enchantment - Enchantment - 3 - 1GG - - MKM~ - 1 - - - Undergrowth Recon - At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped. - - G - Enchantment - Enchantment - 3 - 1GG - - MKM~ - 1 - - - Unscrupulous Agent - When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand. - - B - Creature — Elf Detective - Creature - 2 - 1B - 1/1 - - MKM~ - 2 - - - Unyielding Gatekeeper - Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. - - W - Creature — Elephant Cleric - Creature - 2 - 1W - 3/2 - - MKM~ - 2 - - - Unyielding Gatekeeper - Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token. - - W - Creature — Elephant Cleric - Creature - 2 - 1W - 3/2 - - MKM~ - 2 - - - Urgent Necropsy - As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. -Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. - - BG - Instant - Instant - 4 - 2BG - - MKM~ - 3 - - - Urgent Necropsy - As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. -Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker. - - BG - Instant - Instant - 4 - 2BG - - MKM~ - 3 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM~ - 2 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM~ - 2 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM~ - 2 - - - Vannifar, Evolved Enigma - At the beginning of combat on your turn, choose one — -• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) -• Put a +1/+1 counter on each colorless creature you control. - - GU - Legendary Creature — Elf Ooze Wizard - Creature - 4 - 2GU - 3/4 - - MKM~ - 2 - - - Vein Ripper - Flying -Ward—Sacrifice a creature. -Whenever a creature dies, target opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire Assassin - Creature - 6 - 3BBB - 6/5 - - MKM~ - 2 - - - Vein Ripper - Flying -Ward—Sacrifice a creature. -Whenever a creature dies, target opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire Assassin - Creature - 6 - 3BBB - 6/5 - - MKM~ - 2 - - - Vein Ripper - Flying -Ward—Sacrifice a creature. -Whenever a creature dies, target opponent loses 2 life and you gain 2 life. - - B - Creature — Vampire Assassin - Creature - 6 - 3BBB - 6/5 - - MKM~ - 2 - - - Vengeful Creeper - Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) -When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. - - G - Creature — Plant Elemental - Creature - 5 - 4G - 5/5 - - MKM~ - 2 - - - Vengeful Tracker - Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them. - - R - Creature — Human Detective - Creature - 2 - 1R - 2/2 - - MKM~ - 2 - - - Vitu-Ghazi Inspector - As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) -Reach -When Vitu-Ghazi Inspector enters the battlefield, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life. - - G - Creature — Elf Detective - Creature - 2 - 1G - 1/3 - - MKM~ - 2 - - - Voja, Jaws of the Conclave - Vigilance, trample, ward {3} -Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. - - GRW - Legendary Creature — Wolf - Creature - 5 - 2RGW - 5/5 - - MKM~ - 2 - - - Warleader's Call - Creatures you control get +1/+1. -Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. - - RW - Enchantment - Enchantment - 3 - 1RW - - MKM~ - 1 - - - Warleader's Call - Creatures you control get +1/+1. -Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent. - - RW - Enchantment - Enchantment - 3 - 1RW - - MKM~ - 1 - - - Wispdrinker Vampire - Flying -Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. -{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. - - BW - Creature — Vampire Rogue - Creature - 4 - 2WB - 2/4 - - MKM~ - 2 - - - Wispdrinker Vampire - Flying -Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. -{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. - - BW - Creature — Vampire Rogue - Creature - 4 - 2WB - 2/4 - - MKM~ - 2 - - - Wojek Investigator - Flying, vigilance -At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Angel Detective - Creature - 3 - 2W - 2/4 - - MKM~ - 2 - - - Wojek Investigator - Flying, vigilance -At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Angel Detective - Creature - 3 - 2W - 2/4 - - MKM~ - 2 - - - Wojek Investigator - Flying, vigilance -At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Angel Detective - Creature - 3 - 2W - 2/4 - - MKM~ - 2 - - - Wojek Investigator - Flying, vigilance -At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") - - W - Creature — Angel Detective - Creature - 3 - 2W - 2/4 - - MKM~ - 2 - - - Worldsoul's Rage - Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. - - GR - Sorcery - Sorcery - 2 - XRG - - MKM~ - 3 - - - Worldsoul's Rage - Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped. - - GR - Sorcery - Sorcery - 2 - XRG - - MKM~ - 3 - - - Wrench - Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." -{2}, Sacrifice Wrench: Draw a card. -Equip {2} - - W - Artifact — Clue Equipment - Artifact - 1 - W - - MKM~ - 1 - - - Yarus, Roar of the Old Gods - Other creatures you control have haste. -Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. -Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. - - GR - Legendary Creature — Centaur Druid - Creature - 4 - 2RG - 4/4 - - MKM~ - 2 - - - Yarus, Roar of the Old Gods - Other creatures you control have haste. -Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. -Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up. - - GR - Legendary Creature — Centaur Druid - Creature - 4 - 2RG - 4/4 - - MKM~ - 2 -