diff --git a/FDC.xml b/FDC.xml
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--- a/FDC.xml
+++ /dev/null
@@ -1,59 +0,0 @@
-
-
-
-
- Cockatrice/Magic-Spoiler
- 2024-11-05 08:15:54 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FDC.xml
-
-
-
-
- FDC
- Foundations Commander (Spoiler)
- Commander
- 2024-11-15
-
-
-
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- FDC
- 1
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- FDC
- 0
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- FDC
- 1
-
-
-
diff --git a/FDN.xml b/FDN.xml
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+++ /dev/null
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-
-
-
-
- Cockatrice/Magic-Spoiler
- 2024-11-14 08:16:37 (UTC)
- https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FDN.xml
-
-
-
-
- FDN
- Foundations (Spoiler)
- Core
- 2024-11-15
-
-
-
-
- Abrade
- Choose one —
-• Abrade deals 3 damage to target creature.
-• Destroy target artifact.
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN
- 3
-
-
- Abrade
- Choose one —
-• Abrade deals 3 damage to target creature.
-• Destroy target artifact.
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN
- 3
-
-
- Abyssal Harvester
- {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
-
- B
- Creature — Demon Warlock
- Creature
- 3
- 1BB
- 3/2
-
- FDN
- 2
-
-
- Abyssal Harvester
- {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
-
- B
- Creature — Demon Warlock
- Creature
- 3
- 1BB
- 3/2
-
- FDN
- 2
-
-
- Abyssal Harvester
- {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
-
- B
- Creature — Demon Warlock
- Creature
- 3
- 1BB
- 3/2
-
- FDN
- 2
-
-
- Abyssal Harvester
- {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
-
- B
- Creature — Demon Warlock
- Creature
- 3
- 1BB
- 3/2
-
- FDN
- 2
-
-
- Adamant Will
- Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- FDN
- 3
-
-
- Adaptive Automaton
- As Adaptive Automaton enters, choose a creature type.
-Adaptive Automaton is the chosen type in addition to its other types.
-Other creatures you control of the chosen type get +1/+1.
-
- Artifact Creature — Construct
- Creature
- 3
- 3
- 2/2
-
- FDN
- 2
-
-
- Adventuring Gear
- Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- FDN
- 1
-
-
- Aegis Turtle
-
-
- U
- Creature — Turtle
- Creature
- 1
- U
- 0/5
-
- FDN
- 2
-
-
- Aetherize
- Return all attacking creatures to their owner's hand.
-
- U
- Instant
- Instant
- 4
- 3U
-
- FDN
- 3
-
-
- Affectionate Indrik
- When Affectionate Indrik enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
-
- G
- Creature — Beast
- Creature
- 6
- 5G
- 4/4
-
- FDN
- 2
-
-
- Aggressive Mammoth
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-Other creatures you control have trample.
-
- G
- Creature — Elephant
- Creature
- 6
- 3GGG
- 8/8
-
- FDN
- 2
-
-
- Ajani's Pridemate
- Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
-
- W
- Creature — Cat Soldier
- Creature
- 2
- 1W
- 2/2
-
- FDN
- 2
-
-
- Ajani's Pridemate
- Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
-
- W
- Creature — Cat Soldier
- Creature
- 2
- 1W
- 2/2
-
- FDN
- 2
-
-
- Ajani, Caller of the Pride
- +1: Put a +1/+1 counter on up to one target creature.
-−3: Target creature gains flying and double strike until end of turn.
-−8: Create X 2/2 white Cat creature tokens, where X is your life total.
-
- W
- Legendary Planeswalker — Ajani
- Planeswalker
- 3
- 1WW
- 4
-
- FDN
- 1
-
-
- Ajani, Caller of the Pride
- +1: Put a +1/+1 counter on up to one target creature.
-−3: Target creature gains flying and double strike until end of turn.
-−8: Create X 2/2 white Cat creature tokens, where X is your life total.
-
- W
- Legendary Planeswalker — Ajani
- Planeswalker
- 3
- 1WW
- 4
-
- FDN
- 1
-
-
- Ajani, Caller of the Pride
- +1: Put a +1/+1 counter on up to one target creature.
-−3: Target creature gains flying and double strike until end of turn.
-−8: Create X 2/2 white Cat creature tokens, where X is your life total.
-
- W
- Legendary Planeswalker — Ajani
- Planeswalker
- 3
- 1WW
- 4
-
- FDN
- 1
-
-
- Alesha, Who Laughs at Fate
- First strike
-Whenever Alesha attacks, put a +1/+1 counter on it.
-Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
-
- BR
- Legendary Creature — Human Warrior
- Creature
- 3
- 1BR
- 2/2
-
- FDN
- 2
-
-
- Alesha, Who Laughs at Fate
- First strike
-Whenever Alesha attacks, put a +1/+1 counter on it.
-Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
-
- BR
- Legendary Creature — Human Warrior
- Creature
- 3
- 1BR
- 2/2
-
- FDN
- 2
-
-
- Alesha, Who Laughs at Fate
- First strike
-Whenever Alesha attacks, put a +1/+1 counter on it.
-Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
-
- BR
- Legendary Creature — Human Warrior
- Creature
- 3
- 1BR
- 2/2
-
- FDN
- 2
-
-
- Alesha, Who Laughs at Fate
- First strike
-Whenever Alesha attacks, put a +1/+1 counter on it.
-Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
-
- BR
- Legendary Creature — Human Warrior
- Creature
- 3
- 1BR
- 2/2
-
- FDN
- 2
-
-
- Ambush Wolf
- Flash (You may cast this spell any time you could cast an instant.)
-When this creature enters, exile up to one target card from a graveyard.
-
- G
- Creature — Wolf
- Creature
- 3
- 2G
- 4/2
-
- FDN
- 2
-
-
- An Offer You Can't Refuse
- Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- U
- Instant
- Instant
- 1
- U
-
- FDN
- 3
-
-
- An Offer You Can't Refuse
- Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- U
- Instant
- Instant
- 1
- U
-
- FDN
- 3
-
-
- Ancestor Dragon
- Flying
-Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
-
- W
- Creature — Dragon
- Creature
- 6
- 4WW
- 5/6
-
- FDN
- 2
-
-
- Angel of Finality
- Flying
-When Angel of Finality enters, exile target player's graveyard.
-
- W
- Creature — Angel
- Creature
- 4
- 3W
- 3/4
-
- FDN
- 2
-
-
- Angel of Vitality
- Flying
-If you would gain life, you gain that much life plus 1 instead.
-Angel of Vitality gets +2/+2 as long as you have 25 or more life.
-
- W
- Creature — Angel
- Creature
- 3
- 2W
- 2/2
-
- FDN
- 2
-
-
- Angelic Destiny
- Enchant creature
-Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
-When enchanted creature dies, return Angelic Destiny to its owner's hand.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 2WW
-
- FDN
- 1
-
-
- Angelic Edict
- Exile target creature or enchantment.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- FDN
- 3
-
-
- Anthem of Champions
- Creatures you control get +1/+1.
-
- GW
- Enchantment
- Enchantment
- 2
- GW
-
- FDN
- 1
-
-
- Anthem of Champions
- Creatures you control get +1/+1.
-
- GW
- Enchantment
- Enchantment
- 2
- GW
-
- FDN
- 1
-
-
- Anthem of Champions
- Creatures you control get +1/+1.
-
- GW
- Enchantment
- Enchantment
- 2
- GW
-
- FDN
- 1
-
-
- Anthem of Champions
- Creatures you control get +1/+1.
-
- GW
- Enchantment
- Enchantment
- 2
- GW
-
- FDN
- 1
-
-
- Apothecary Stomper
- Vigilance (Attacking doesn't cause this creature to tap.)
-When this creature enters, choose one —
-• Put two +1/+1 counters on target creature you control.
-• You gain 4 life.
-
- G
- Creature — Elephant
- Creature
- 6
- 4GG
- 4/4
-
- FDN
- 2
-
-
- Arahbo, the First Fang
- Other Cats you control get +1/+1.
-Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
-
- W
- Legendary Creature — Cat Avatar
- Creature
- 3
- 2W
- 2/2
-
- FDN
- 2
-
-
- Arahbo, the First Fang
- Other Cats you control get +1/+1.
-Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
-
- W
- Legendary Creature — Cat Avatar
- Creature
- 3
- 2W
- 2/2
-
- FDN
- 2
-
-
- Arahbo, the First Fang
- Other Cats you control get +1/+1.
-Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
-
- W
- Legendary Creature — Cat Avatar
- Creature
- 3
- 2W
- 2/2
-
- FDN
- 2
-
-
- Arahbo, the First Fang
- Other Cats you control get +1/+1.
-Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
-
- W
- Legendary Creature — Cat Avatar
- Creature
- 3
- 2W
- 2/2
-
- FDN
- 2
-
-
- Arbiter of Woe
- As an additional cost to cast this spell, sacrifice a creature.
-Flying
-When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
-
- B
- Creature — Demon
- Creature
- 6
- 4BB
- 5/4
-
- FDN
- 2
-
-
- Arcane Epiphany
- This spell costs {1} less to cast if you control a Wizard.
-Draw three cards.
-
- U
- Instant
- Instant
- 5
- 3UU
-
- FDN
- 3
-
-
- Arcanis the Omnipotent
- {T}: Draw three cards.
-{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
-
- U
- Legendary Creature — Wizard
- Creature
- 6
- 3UUU
- 3/4
-
- FDN
- 2
-
-
- Archmage of Runes
- Instant and sorcery spells you cast cost {1} less to cast.
-Whenever you cast an instant or sorcery spell, draw a card.
-
- U
- Creature — Giant Wizard
- Creature
- 5
- 3UU
- 3/6
-
- FDN
- 2
-
-
- Archmage of Runes
- Instant and sorcery spells you cast cost {1} less to cast.
-Whenever you cast an instant or sorcery spell, draw a card.
-
- U
- Creature — Giant Wizard
- Creature
- 5
- 3UU
- 3/6
-
- FDN
- 2
-
-
- Archmage of Runes
- Instant and sorcery spells you cast cost {1} less to cast.
-Whenever you cast an instant or sorcery spell, draw a card.
-
- U
- Creature — Giant Wizard
- Creature
- 5
- 3UU
- 3/6
-
- FDN
- 2
-
-
- Archmage of Runes
- Instant and sorcery spells you cast cost {1} less to cast.
-Whenever you cast an instant or sorcery spell, draw a card.
-
- U
- Creature — Giant Wizard
- Creature
- 5
- 3UU
- 3/6
-
- FDN
- 2
-
-
- Archway Angel
- Flying
-When Archway Angel enters, you gain 2 life for each Gate you control.
-
- W
- Creature — Angel
- Creature
- 6
- 5W
- 3/4
-
- FDN
- 2
-
-
- Armasaur Guide
- Vigilance (Attacking doesn't cause this creature to tap.)
-Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
-
- W
- Creature — Dinosaur
- Creature
- 5
- 4W
- 4/4
-
- FDN
- 2
-
-
- Ashroot Animist
- Trample
-When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
-
- GR
- Creature — Lizard Druid
- Creature
- 4
- 2RG
- 4/4
-
- FDN
- 2
-
-
- Ashroot Animist
- Trample
-When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
-
- GR
- Creature — Lizard Druid
- Creature
- 4
- 2RG
- 4/4
-
- FDN
- 2
-
-
- Ashroot Animist
- Trample
-When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
-
- GR
- Creature — Lizard Druid
- Creature
- 4
- 2RG
- 4/4
-
- FDN
- 2
-
-
- Ashroot Animist
- Trample
-When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
-
- GR
- Creature — Lizard Druid
- Creature
- 4
- 2RG
- 4/4
-
- FDN
- 2
-
-
- Aurelia, the Warleader
- Flying, vigilance, haste
-Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
-
- RW
- Legendary Creature — Angel
- Creature
- 6
- 2RRWW
- 3/4
-
- FDN
- 2
-
-
- Authority of the Consuls
- Creatures your opponents control enter tapped.
-Whenever a creature an opponent controls enters, you gain 1 life.
-
- W
- Enchantment
- Enchantment
- 1
- W
-
- FDN
- 1
-
-
- Axgard Cavalry
- {T}: Target creature gains haste until end of turn.
-
- R
- Creature — Dwarf Berserker
- Creature
- 2
- 1R
- 2/2
-
- FDN
- 2
-
-
- Ayli, Eternal Pilgrim
- Deathtouch
-{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
-{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
-
- BW
- Legendary Creature — Kor Cleric
- Creature
- 2
- WB
- 2/3
-
- FDN
- 2
-
-
- Azorius Guildgate
- Azorius Guildgate enters tapped.
-{T}: Add {W} or {U}.
-
- Land — Gate
- Land
- 0
-
- FDN
- 0
-
-
- Bake into a Pie
- Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- B
- Instant
- Instant
- 4
- 2BB
-
- FDN
- 3
-
-
- Ball Lightning
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-Haste (This creature can attack and {T} as soon as it comes under your control.)
-At the beginning of the end step, sacrifice Ball Lightning.
-
- R
- Creature — Elemental
- Creature
- 3
- RRR
- 6/1
-
- FDN
- 2
-
-
- Ballyrush Banneret
- Kithkin spells and Soldier spells you cast cost {1} less to cast.
-
- W
- Creature — Kithkin Soldier
- Creature
- 2
- 1W
- 2/1
-
- FDN
- 2
-
-
- Balmor, Battlemage Captain
- Flying
-Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
-
- RU
- Legendary Creature — Bird Wizard
- Creature
- 2
- UR
- 1/3
-
- FDN
- 2
-
-
- Banishing Light
- When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- FDN
- 1
-
-
- Banner of Kinship
- As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
-Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
-
- Artifact
- Artifact
- 5
- 5
-
- FDN
- 1
-
-
- Banner of Kinship
- As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
-Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
-
- Artifact
- Artifact
- 5
- 5
-
- FDN
- 1
-
-
- Banner of Kinship
- As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
-Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
-
- Artifact
- Artifact
- 5
- 5
-
- FDN
- 1
-
-
- Banner of Kinship
- As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
-Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
-
- Artifact
- Artifact
- 5
- 5
-
- FDN
- 1
-
-
- Basilisk Collar
- Equipped creature has deathtouch and lifelink.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- FDN
- 1
-
-
- Battle-Rattle Shaman
- At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
-
- R
- Creature — Goblin Shaman
- Creature
- 4
- 3R
- 2/2
-
- FDN
- 2
-
-
- Battlesong Berserker
- Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
-
- R
- Creature — Human Berserker
- Creature
- 4
- 3R
- 3/4
-
- FDN
- 2
-
-
- Bear Cub
-
-
- G
- Creature — Bear
- Creature
- 2
- 1G
- 2/2
-
- FDN
- 2
-
-
- Beast-Kin Ranger
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
-
- G
- Creature — Elf Ranger
- Creature
- 3
- 2G
- 3/3
-
- FDN
- 2
-
-
- Bigfin Bouncer
- When this creature enters, return target creature an opponent controls to its owner's hand.
-
- U
- Creature — Shark Pirate
- Creature
- 4
- 3U
- 3/2
-
- FDN
- 2
-
-
- Billowing Shriekmass
- Flying
-When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
-Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard.
-
- B
- Creature — Spirit
- Creature
- 4
- 3B
- 2/3
-
- FDN
- 2
-
-
- Biogenic Upgrade
- Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- FDN
- 3
-
-
- Bishop's Soldier
- Lifelink
-
- W
- Creature — Vampire Soldier
- Creature
- 2
- 1W
- 2/2
-
- FDN
- 2
-
-
- Bite Down
- Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
-
- G
- Instant
- Instant
- 2
- 1G
-
- FDN
- 3
-
-
- Blanchwood Armor
- Enchant creature
-Enchanted creature gets +1/+1 for each Forest you control.
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- FDN
- 1
-
-
- Blasphemous Edict
- You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
-Each player sacrifices thirteen creatures of their choice.
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- FDN
- 3
-
-
- Blasphemous Edict
- You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
-Each player sacrifices thirteen creatures of their choice.
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- FDN
- 3
-
-
- Blasphemous Edict
- You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
-Each player sacrifices thirteen creatures of their choice.
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- FDN
- 3
-
-
- Blasphemous Edict
- You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
-Each player sacrifices thirteen creatures of their choice.
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- FDN
- 3
-
-
- Bloodfell Caves
- Bloodfell Caves enters tapped.
-When Bloodfell Caves enters, you gain 1 life.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN
- 2
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN
- 2
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN
- 2
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN
- 2
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN
- 2
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN
- 2
-
-
- Bloodtithe Collector
- Flying
-When this creature enters, if an opponent lost life this turn, each opponent discards a card.
-
- B
- Creature — Vampire Noble
- Creature
- 5
- 4B
- 3/4
-
- FDN
- 2
-
-
- Blossoming Sands
- Blossoming Sands enters tapped.
-When Blossoming Sands enters, you gain 1 life.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Bolt Bend
- This spell costs {3} less to cast if you control a creature with power 4 or greater.
-Change the target of target spell or ability with a single target.
-
- R
- Instant
- Instant
- 4
- 3R
-
- FDN
- 3
-
-
- Boltwave
- Boltwave deals 3 damage to each opponent.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- FDN
- 3
-
-
- Boros Charm
- Choose one —
-• Boros Charm deals 4 damage to target player or planeswalker.
-• Permanents you control gain indestructible until end of turn.
-• Target creature gains double strike until end of turn.
-
- RW
- Instant
- Instant
- 2
- RW
-
- FDN
- 3
-
-
- Boros Guildgate
- Boros Guildgate enters tapped.
-{T}: Add {R} or {W}.
-
- Land — Gate
- Land
- 0
-
- FDN
- 0
-
-
- Brass's Bounty
- For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Sorcery
- Sorcery
- 7
- 6R
-
- FDN
- 3
-
-
- Brazen Scourge
- Haste
-
- R
- Creature — Gremlin
- Creature
- 3
- 1RR
- 3/3
-
- FDN
- 2
-
-
- Brineborn Cutthroat
- Flash (You may cast this spell any time you could cast an instant.)
-Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
-
- U
- Creature — Merfolk Pirate
- Creature
- 2
- 1U
- 2/1
-
- FDN
- 2
-
-
- Broken Wings
- Destroy target artifact, enchantment, or creature with flying.
-
- G
- Instant
- Instant
- 3
- 2G
-
- FDN
- 3
-
-
- Bulk Up
- Double target creature's power until end of turn.
-Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN
- 3
-
-
- Burglar Rat
- When Burglar Rat enters, each opponent discards a card.
-
- B
- Creature — Rat
- Creature
- 2
- 1B
- 1/1
-
- FDN
- 2
-
-
- Burnished Hart
- {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
-
- Artifact Creature — Elk
- Creature
- 3
- 3
- 2/2
-
- FDN
- 2
-
-
- Burrog Befuddler
- Flash
-When Burrog Befuddler enters, target creature an opponent controls gets -1/-0 until end of turn.
-
- U
- Creature — Frog Wizard
- Creature
- 2
- 1U
- 2/1
-
- FDN
- 2
-
-
- Burst Lightning
- Kicker {4} (You may pay an additional {4} as you cast this spell.)
-Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
-
- R
- Instant
- Instant
- 1
- R
-
- FDN
- 3
-
-
- Bushwhack
- Choose one —
-• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
-
- G
- Sorcery
- Sorcery
- 1
- G
-
- FDN
- 3
-
-
- Cackling Prowler
- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
-
- G
- Creature — Hyena Rogue
- Creature
- 4
- 3G
- 4/3
-
- FDN
- 2
-
-
- Campus Guide
- When Campus Guide enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
-
- Artifact Creature — Golem
- Creature
- 2
- 2
- 2/1
-
- FDN
- 2
-
-
- Cancel
- Counter target spell.
-
- U
- Instant
- Instant
- 3
- 1UU
-
- FDN
- 3
-
-
- Carnelian Orb of Dragonkind
- {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
-
- R
- Artifact
- Artifact
- 3
- 2R
-
- FDN
- 1
-
-
- Cat Collector
- When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
-
- W
- Creature — Human Citizen
- Creature
- 3
- 2W
- 3/2
-
- FDN
- 2
-
-
- Cathar Commando
- Flash
-{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 3/1
-
- FDN
- 2
-
-
- Celestial Armor
- Flash (You may cast this spell any time you could cast an instant.)
-When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
-Equipped creature gets +2/+0 and has flying.
-Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- FDN
- 1
-
-
- Celestial Armor
- Flash (You may cast this spell any time you could cast an instant.)
-When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
-Equipped creature gets +2/+0 and has flying.
-Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- FDN
- 1
-
-
- Celestial Armor
- Flash (You may cast this spell any time you could cast an instant.)
-When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
-Equipped creature gets +2/+0 and has flying.
-Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- FDN
- 1
-
-
- Celestial Armor
- Flash (You may cast this spell any time you could cast an instant.)
-When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
-Equipped creature gets +2/+0 and has flying.
-Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- FDN
- 1
-
-
- Cemetery Recruitment
- Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- FDN
- 3
-
-
- Cephalid Inkmage
- When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
-
- U
- Creature — Octopus Wizard
- Creature
- 3
- 2U
- 2/2
-
- FDN
- 2
-
-
- Chandra, Flameshaper
- +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
-+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
-
- R
- Legendary Planeswalker — Chandra
- Planeswalker
- 7
- 5RR
- 6
-
- FDN
- 1
-
-
- Chandra, Flameshaper
- +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
-+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
-
- R
- Legendary Planeswalker — Chandra
- Planeswalker
- 7
- 5RR
- 6
-
- FDN
- 1
-
-
- Chandra, Flameshaper
- +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
-+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
-
- R
- Legendary Planeswalker — Chandra
- Planeswalker
- 7
- 5RR
- 6
-
- FDN
- 1
-
-
- Charming Prince
- When Charming Prince enters, choose one —
-• Scry 2.
-• You gain 3 life.
-• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
-
- W
- Creature — Human Noble
- Creature
- 2
- 1W
- 2/2
-
- FDN
- 2
-
-
- Chart a Course
- Draw two cards. Then discard a card unless you attacked this turn.
-
- U
- Sorcery
- Sorcery
- 2
- 1U
-
- FDN
- 3
-
-
- Circuitous Route
- Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- FDN
- 3
-
-
- Claws Out
- This spell costs {1} less to cast for each Cat you control.
-Creatures you control get +2/+2 until end of turn.
-
- W
- Instant
- Instant
- 5
- 3WW
-
- FDN
- 3
-
-
- Clinquant Skymage
- Flying
-Whenever you draw a card, put a +1/+1 counter on this creature.
-
- U
- Creature — Bird Wizard
- Creature
- 4
- 3U
- 1/1
-
- FDN
- 2
-
-
- Cloudblazer
- Flying
-When Cloudblazer enters, you gain 2 life and draw two cards.
-
- UW
- Creature — Human Scout
- Creature
- 5
- 3WU
- 2/2
-
- FDN
- 2
-
-
- Confiscate
- Enchant permanent
-You control enchanted permanent.
-
- U
- Enchantment — Aura
- Enchantment
- 6
- 4UU
-
- FDN
- 1
-
-
- Consuming Aberration
- Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
-Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
-
- BU
- Creature — Horror
- Creature
- 5
- 3UB
- */*
-
- FDN
- 2
-
-
- Corsair Captain
- When Corsair Captain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Other Pirates you control get +1/+1.
-
- U
- Creature — Human Pirate
- Creature
- 3
- 2U
- 2/2
-
- FDN
- 2
-
-
- Courageous Goblin
- Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
-
- R
- Creature — Goblin
- Creature
- 2
- 1R
- 2/2
-
- FDN
- 2
-
-
- Crackling Cyclops
- Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
-
- R
- Creature — Cyclops Wizard
- Creature
- 3
- 2R
- 0/4
-
- FDN
- 2
-
-
- Crash Through
- Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
-Draw a card.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- FDN
- 3
-
-
- Crawling Barrens
- {T}: Add {C}.
-{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Crossway Troublemakers
- Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)
-Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
-
- B
- Creature — Vampire
- Creature
- 6
- 5B
- 5/5
-
- FDN
- 2
-
-
- Crow of Dark Tidings
- Flying
-When Crow of Dark Tidings enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
-
- B
- Creature — Zombie Bird
- Creature
- 3
- 2B
- 2/1
-
- FDN
- 2
-
-
- Crusader of Odric
- Crusader of Odric's power and toughness are each equal to the number of creatures you control.
-
- W
- Creature — Human Soldier
- Creature
- 3
- 2W
- */*
-
- FDN
- 2
-
-
- Crypt Feaster
- Menace (This creature can't be blocked except by two or more creatures.)
-Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
-
- B
- Creature — Zombie
- Creature
- 4
- 3B
- 3/4
-
- FDN
- 2
-
-
- Cryptic Caves
- {T}: Add {C}.
-{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Crystal Barricade
- Defender (This creature can't attack.)
-You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-Prevent all noncombat damage that would be dealt to other creatures you control.
-
- W
- Artifact Creature — Wall
- Creature
- 2
- 1W
- 0/4
-
- FDN
- 2
-
-
- Crystal Barricade
- Defender (This creature can't attack.)
-You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-Prevent all noncombat damage that would be dealt to other creatures you control.
-
- W
- Artifact Creature — Wall
- Creature
- 2
- 1W
- 0/4
-
- FDN
- 2
-
-
- Crystal Barricade
- Defender (This creature can't attack.)
-You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-Prevent all noncombat damage that would be dealt to other creatures you control.
-
- W
- Artifact Creature — Wall
- Creature
- 2
- 1W
- 0/4
-
- FDN
- 2
-
-
- Crystal Barricade
- Defender (This creature can't attack.)
-You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-Prevent all noncombat damage that would be dealt to other creatures you control.
-
- W
- Artifact Creature — Wall
- Creature
- 2
- 1W
- 0/4
-
- FDN
- 2
-
-
- Cultivator's Caravan
- {T}: Add one mana of any color.
-Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 3
- 3
- 5/5
-
- FDN
- 1
-
-
- Curator of Destinies
- This spell can't be countered.
-Flying
-When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
-
- U
- Creature — Sphinx
- Creature
- 6
- 4UU
- 5/5
-
- FDN
- 2
-
-
- Curator of Destinies
- This spell can't be countered.
-Flying
-When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
-
- U
- Creature — Sphinx
- Creature
- 6
- 4UU
- 5/5
-
- FDN
- 2
-
-
- Curator of Destinies
- This spell can't be countered.
-Flying
-When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
-
- U
- Creature — Sphinx
- Creature
- 6
- 4UU
- 5/5
-
- FDN
- 2
-
-
- Curator of Destinies
- This spell can't be countered.
-Flying
-When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
-
- U
- Creature — Sphinx
- Creature
- 6
- 4UU
- 5/5
-
- FDN
- 2
-
-
- Darksteel Colossus
- Trample, indestructible
-If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
-
- Artifact Creature — Golem
- Creature
- 11
- 11
- 11/11
-
- FDN
- 2
-
-
- Dauntless Veteran
- Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
-
- W
- Creature — Human Soldier
- Creature
- 3
- 1WW
- 2/2
-
- FDN
- 2
-
-
- Dawnwing Marshal
- Flying
-{4}{W}: Creatures you control get +1/+1 until end of turn.
-
- W
- Creature — Cat Soldier
- Creature
- 2
- 1W
- 2/2
-
- FDN
- 2
-
-
- Day of Judgment
- Destroy all creatures.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN
- 3
-
-
- Day of Judgment
- Destroy all creatures.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN
- 3
-
-
- Day of Judgment
- Destroy all creatures.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN
- 3
-
-
- Dazzling Angel
- Flying
-Whenever another creature you control enters, you gain 1 life.
-
- W
- Creature — Angel
- Creature
- 3
- 2W
- 2/3
-
- FDN
- 2
-
-
- Deadly Brew
- Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
-
- BG
- Sorcery
- Sorcery
- 2
- BG
-
- FDN
- 3
-
-
- Deadly Plot
- Choose one —
-• Destroy target creature or planeswalker.
-• Return target Zombie creature card from your graveyard to the battlefield tapped.
-
- B
- Instant
- Instant
- 4
- 3B
-
- FDN
- 3
-
-
- Deadly Riposte
- Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
-
- W
- Instant
- Instant
- 2
- 1W
-
- FDN
- 3
-
-
- Death Baron
- Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
-
- B
- Creature — Zombie Wizard
- Creature
- 3
- 1BB
- 2/2
-
- FDN
- 2
-
-
- Deathmark
- Destroy target green or white creature.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- FDN
- 3
-
-
- Demolition Field
- {T}: Add {C}.
-{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Demonic Pact
- At the beginning of your upkeep, choose one that hasn't been chosen —
-• Demonic Pact deals 4 damage to any target and you gain 4 life.
-• Target opponent discards two cards.
-• Draw two cards.
-• You lose the game.
-
- B
- Enchantment
- Enchantment
- 4
- 2BB
-
- FDN
- 1
-
-
- Desecration Demon
- Flying
-At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
-
- B
- Creature — Demon
- Creature
- 4
- 2BB
- 6/6
-
- FDN
- 2
-
-
- Devout Decree
- Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- W
- Sorcery
- Sorcery
- 2
- 1W
-
- FDN
- 3
-
-
- Diamond Mare
- As Diamond Mare enters, choose a color.
-Whenever you cast a spell of the chosen color, you gain 1 life.
-
- Artifact Creature — Horse
- Creature
- 2
- 2
- 1/3
-
- FDN
- 2
-
-
- Dictate of Kruphix
- Flash
-At the beginning of each player's draw step, that player draws an additional card.
-
- U
- Enchantment
- Enchantment
- 3
- 1UU
-
- FDN
- 1
-
-
- Dimir Guildgate
- Dimir Guildgate enters tapped.
-{T}: Add {U} or {B}.
-
- Land — Gate
- Land
- 0
-
- FDN
- 0
-
-
- Diregraf Ghoul
- Diregraf Ghoul enters tapped.
-
- B
- Creature — Zombie
- Creature
- 1
- B
- 2/2
-
- FDN
- 2
-
-
- Disenchant
- Destroy target artifact or enchantment.
-
- W
- Instant
- Instant
- 2
- 1W
-
- FDN
- 3
-
-
- Dismal Backwater
- Dismal Backwater enters tapped.
-When Dismal Backwater enters, you gain 1 life.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Dive Down
- Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- U
- Instant
- Instant
- 1
- U
-
- FDN
- 3
-
-
- Divine Resilience
- Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
-Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
-
- W
- Instant
- Instant
- 1
- W
-
- FDN
- 3
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- FDN
- 1
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- FDN
- 1
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- FDN
- 1
-
-
- Dragon Fodder
- Create two 1/1 red Goblin creature tokens.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- FDN
- 3
-
-
- Dragon Mage
- Flying
-Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
-
- R
- Creature — Dragon Wizard
- Creature
- 7
- 5RR
- 5/5
-
- FDN
- 2
-
-
- Dragon Trainer
- When this creature enters, create a 4/4 red Dragon creature token with flying.
-
- R
- Creature — Human
- Creature
- 5
- 3RR
- 1/1
-
- FDN
- 2
-
-
- Dragonlord's Servant
- Dragon spells you cast cost {1} less to cast.
-
- R
- Creature — Goblin Shaman
- Creature
- 2
- 1R
- 1/3
-
- FDN
- 2
-
-
- Dragonmaster Outcast
- At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
-
- R
- Creature — Human Shaman
- Creature
- 1
- R
- 1/1
-
- FDN
- 2
-
-
- Drake Hatcher
- Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever this creature deals combat damage to a player, put that many incubation counters on it.
-Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 1/3
-
- FDN
- 2
-
-
- Drake Hatcher
- Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever this creature deals combat damage to a player, put that many incubation counters on it.
-Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 1/3
-
- FDN
- 2
-
-
- Drake Hatcher
- Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever this creature deals combat damage to a player, put that many incubation counters on it.
-Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 1/3
-
- FDN
- 2
-
-
- Drake Hatcher
- Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever this creature deals combat damage to a player, put that many incubation counters on it.
-Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 1/3
-
- FDN
- 2
-
-
- Drakuseth, Maw of Flames
- Flying
-Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
-
- R
- Legendary Creature — Dragon
- Creature
- 7
- 4RRR
- 7/7
-
- FDN
- 2
-
-
- Dread Summons
- Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
-
- B
- Sorcery
- Sorcery
- 2
- XBB
-
- FDN
- 3
-
-
- Dreadwing Scavenger
- Flying
-Whenever this creature enters or attacks, draw a card, then discard a card.
-Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
-
- BU
- Creature — Nightmare Bird
- Creature
- 3
- 1UB
- 2/2
-
- FDN
- 2
-
-
- Driver of the Dead
- When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
-
- B
- Creature — Vampire
- Creature
- 4
- 3B
- 3/2
-
- FDN
- 2
-
-
- Drogskol Reaver
- Flying, double strike, lifelink
-Whenever you gain life, draw a card.
-
- UW
- Creature — Spirit
- Creature
- 7
- 5WU
- 3/5
-
- FDN
- 2
-
-
- Dropkick Bomber
- Other Goblins you control get +1/+1.
-{R}: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
-
- R
- Creature — Goblin Warrior
- Creature
- 3
- 2R
- 2/3
-
- FDN
- 2
-
-
- Druid of the Cowl
- {T}: Add {G}.
-
- G
- Creature — Elf Druid
- Creature
- 2
- 1G
- 1/3
-
- FDN
- 2
-
-
- Dryad Militant
- If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
-
- GW
- Creature — Dryad Soldier
- Creature
- 1
- G/W
- 2/1
-
- FDN
- 2
-
-
- Duress
- Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- FDN
- 3
-
-
- Dwynen's Elite
- When Dwynen's Elite enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
-
- G
- Creature — Elf Warrior
- Creature
- 2
- 1G
- 2/2
-
- FDN
- 2
-
-
- Dwynen, Gilt-Leaf Daen
- Reach
-Other Elf creatures you control get +1/+1.
-Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
-
- G
- Legendary Creature — Elf Warrior
- Creature
- 4
- 2GG
- 3/4
-
- FDN
- 2
-
-
- Eager Trufflesnout
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T} Sacrifice this token: You gain 3 life.")
-
- G
- Creature — Boar
- Creature
- 3
- 2G
- 4/2
-
- FDN
- 2
-
-
- Eaten Alive
- As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.
-Exile target creature or planeswalker.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- FDN
- 3
-
-
- Eaten by Piranhas
- Flash
-Enchant creature
-Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)
-
- U
- Enchantment — Aura
- Enchantment
- 2
- 1U
-
- FDN
- 1
-
-
- Electroduplicate
- Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN
- 3
-
-
- Electroduplicate
- Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN
- 3
-
-
- Electroduplicate
- Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN
- 3
-
-
- Electroduplicate
- Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN
- 3
-
-
- Elementalist Adept
- Flash (You may cast this spell any time you could cast an instant.)
-Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 2/1
-
- FDN
- 2
-
-
- Elenda, Saint of Dusk
- Lifelink, hexproof from instants
-As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 4
- 2WB
- 4/4
-
- FDN
- 2
-
-
- Elenda, Saint of Dusk
- Lifelink, hexproof from instants
-As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 4
- 2WB
- 4/4
-
- FDN
- 2
-
-
- Elenda, Saint of Dusk
- Lifelink, hexproof from instants
-As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 4
- 2WB
- 4/4
-
- FDN
- 2
-
-
- Elenda, Saint of Dusk
- Lifelink, hexproof from instants
-As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 4
- 2WB
- 4/4
-
- FDN
- 2
-
-
- Elfsworn Giant
- Reach (This creature can block creatures with flying.)
-Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
-
- G
- Creature — Giant
- Creature
- 5
- 3GG
- 5/3
-
- FDN
- 2
-
-
- Elspeth's Smite
- Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
-
- W
- Instant
- Instant
- 1
- W
-
- FDN
- 3
-
-
- Elvish Archdruid
- Other Elf creatures you control get +1/+1.
-{T}: Add {G} for each Elf you control.
-
- G
- Creature — Elf Druid
- Creature
- 3
- 1GG
- 2/2
-
- FDN
- 2
-
-
- Elvish Regrower
- When this creature enters, return target permanent card from your graveyard to your hand.
-
- G
- Creature — Elf Druid
- Creature
- 4
- 2GG
- 4/3
-
- FDN
- 2
-
-
- Empyrean Eagle
- Flying
-Other creatures you control with flying get +1/+1.
-
- UW
- Creature — Bird Spirit
- Creature
- 3
- 1WU
- 2/3
-
- FDN
- 2
-
-
- Enigma Drake
- Flying
-Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
-
- RU
- Creature — Drake
- Creature
- 3
- 1UR
- */4
-
- FDN
- 2
-
-
- Erudite Wizard
- Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
-
- U
- Creature — Human Wizard
- Creature
- 3
- 2U
- 2/3
-
- FDN
- 2
-
-
- Essence Scatter
- Counter target creature spell.
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN
- 3
-
-
- Etali, Primal Storm
- Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
-
- R
- Legendary Creature — Elder Dinosaur
- Creature
- 6
- 4RR
- 6/6
-
- FDN
- 2
-
-
- Etali, Primal Storm
- Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
-
- R
- Legendary Creature — Elder Dinosaur
- Creature
- 6
- 4RR
- 6/6
-
- FDN
- 2
-
-
- Etali, Primal Storm
- Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
-
- R
- Legendary Creature — Elder Dinosaur
- Creature
- 6
- 4RR
- 6/6
-
- FDN
- 2
-
-
- Evolving Wilds
- {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Exclusion Mage
- When Exclusion Mage enters, return target creature an opponent controls to its owner's hand.
-
- U
- Creature — Human Wizard
- Creature
- 3
- 2U
- 2/2
-
- FDN
- 2
-
-
- Exemplar of Light
- Flying
-Whenever you gain life, put a +1/+1 counter on this creature.
-Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
-
- W
- Creature — Angel
- Creature
- 4
- 2WW
- 3/3
-
- FDN
- 2
-
-
- Exemplar of Light
- Flying
-Whenever you gain life, put a +1/+1 counter on this creature.
-Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
-
- W
- Creature — Angel
- Creature
- 4
- 2WW
- 3/3
-
- FDN
- 2
-
-
- Exemplar of Light
- Flying
-Whenever you gain life, put a +1/+1 counter on this creature.
-Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
-
- W
- Creature — Angel
- Creature
- 4
- 2WW
- 3/3
-
- FDN
- 2
-
-
- Exemplar of Light
- Flying
-Whenever you gain life, put a +1/+1 counter on this creature.
-Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
-
- W
- Creature — Angel
- Creature
- 4
- 2WW
- 3/3
-
- FDN
- 2
-
-
- Expedition Map
- {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
-
- Artifact
- Artifact
- 1
- 1
-
- FDN
- 1
-
-
- Exsanguinate
- Each opponent loses X life. You gain life equal to the life lost this way.
-
- B
- Sorcery
- Sorcery
- 2
- XBB
-
- FDN
- 3
-
-
- Extravagant Replication
- At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
-
- U
- Enchantment
- Enchantment
- 6
- 4UU
-
- FDN
- 1
-
-
- Faebloom Trick
- Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
-
- U
- Instant
- Instant
- 3
- 2U
-
- FDN
- 3
-
-
- Fake Your Own Death
- Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Instant
- Instant
- 2
- 1B
-
- FDN
- 3
-
-
- Fanatical Firebrand
- Haste
-{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
-
- R
- Creature — Goblin Pirate
- Creature
- 1
- R
- 1/1
-
- FDN
- 2
-
-
- Feed the Swarm
- Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- FDN
- 3
-
-
- Feldon's Cane
- {T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
-
- Artifact
- Artifact
- 1
- 1
-
- FDN
- 1
-
-
- Felidar Cub
- Sacrifice Felidar Cub: Destroy target enchantment.
-
- W
- Creature — Cat Beast
- Creature
- 2
- 1W
- 2/2
-
- FDN
- 2
-
-
- Felidar Retreat
- Landfall — Whenever a land you control enters, choose one —
-• Create a 2/2 white Cat Beast creature token.
-• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- FDN
- 1
-
-
- Felidar Savior
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
-
- W
- Creature — Cat Beast
- Creature
- 4
- 3W
- 2/3
-
- FDN
- 2
-
-
- Felling Blow
- Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- FDN
- 3
-
-
- Fiendish Panda
- Whenever you gain life, put a +1/+1 counter on this creature.
-When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
-
- BW
- Creature — Bear Demon
- Creature
- 4
- 2WB
- 3/2
-
- FDN
- 2
-
-
- Fierce Empath
- When Fierce Empath enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
-
- G
- Creature — Elf
- Creature
- 3
- 2G
- 1/1
-
- FDN
- 2
-
-
- Fiery Annihilation
- Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.
-
- R
- Instant
- Instant
- 3
- 2R
-
- FDN
- 3
-
-
- Finale of Revelation
- Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
-Exile Finale of Revelation.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- FDN
- 3
-
-
- Fire Elemental
-
-
- R
- Creature — Elemental
- Creature
- 5
- 3RR
- 5/4
-
- FDN
- 2
-
-
- Firebrand Archer
- Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
-
- R
- Creature — Human Archer
- Creature
- 2
- 1R
- 2/1
-
- FDN
- 2
-
-
- Fireshrieker
- Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- FDN
- 1
-
-
- Firespitter Whelp
- Flying
-Whenever you cast a noncreature or Dragon spell, Firespitter Whelp deals 1 damage to each opponent.
-
- R
- Creature — Dragon
- Creature
- 3
- 2R
- 2/2
-
- FDN
- 2
-
-
- Fishing Pole
- Equipped creature has "{1}, {T}, Tap Fishing Pole: Put a bait counter on Fishing Pole."
-Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- FDN
- 1
-
-
- Flamewake Phoenix
- Flying, haste
-Flamewake Phoenix attacks each combat if able.
-Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.
-
- R
- Creature — Phoenix
- Creature
- 3
- 1RR
- 2/2
-
- FDN
- 2
-
-
- Flashfreeze
- Counter target red or green spell.
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN
- 3
-
-
- Fleeting Distraction
- Target creature gets -1/-0 until end of turn.
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- FDN
- 3
-
-
- Fleeting Flight
- Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
-
- W
- Instant
- Instant
- 1
- W
-
- FDN
- 3
-
-
- Fog Bank
- Defender, flying
-Prevent all combat damage that would be dealt to and dealt by Fog Bank.
-
- U
- Creature — Wall
- Creature
- 2
- 1U
- 0/2
-
- FDN
- 2
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- FDN
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- FDN
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- FDN
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- FDN
- 0
-
-
- Frenzied Goblin
- Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
-
- R
- Creature — Goblin Berserker
- Creature
- 1
- R
- 1/1
-
- FDN
- 2
-
-
- Fumigate
- Destroy all creatures. You gain 1 life for each creature destroyed this way.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- FDN
- 3
-
-
- Fynn, the Fangbearer
- Deathtouch
-Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
-
- G
- Legendary Creature — Human Warrior
- Creature
- 2
- 1G
- 1/3
-
- FDN
- 2
-
-
- Garna, Bloodfist of Keld
- Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.
-
- BR
- Legendary Creature — Human Berserker
- Creature
- 4
- 1BRR
- 4/3
-
- FDN
- 2
-
-
- Garruk's Uprising
- When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card.
-Creatures you control have trample.
-Whenever a creature you control with power 4 or greater enters, draw a card.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- FDN
- 1
-
-
- Gate Colossus
- This spell costs {1} less to cast for each Gate you control.
-Gate Colossus can't be blocked by creatures with power 2 or less.
-Whenever a Gate you control enters, you may put Gate Colossus from your graveyard on top of your library.
-
- Artifact Creature — Construct
- Creature
- 8
- 8
- 8/8
-
- FDN
- 2
-
-
- Gatekeeper of Malakir
- Kicker {B} (You may pay an additional {B} as you cast this spell.)
-When Gatekeeper of Malakir enters, if it was kicked, target player sacrifices a creature.
-
- B
- Creature — Vampire Warrior
- Creature
- 2
- BB
- 2/2
-
- FDN
- 2
-
-
- Gateway Sneak
- Whenever a Gate you control enters, Gateway Sneak can't be blocked this turn.
-Whenever Gateway Sneak deals combat damage to a player, draw a card.
-
- U
- Creature — Vedalken Rogue
- Creature
- 3
- 2U
- 1/3
-
- FDN
- 2
-
-
- Genesis Wave
- Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
-
- G
- Sorcery
- Sorcery
- 3
- XGGG
-
- FDN
- 3
-
-
- Genesis Wave
- Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
-
- G
- Sorcery
- Sorcery
- 3
- XGGG
-
- FDN
- 3
-
-
- Genesis Wave
- Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
-
- G
- Sorcery
- Sorcery
- 3
- XGGG
-
- FDN
- 3
-
-
- Ghalta, Primal Hunger
- This spell costs {X} less to cast, where X is the total power of creatures you control.
-Trample
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 12
- 10GG
- 12/12
-
- FDN
- 2
-
-
- Ghalta, Primal Hunger
- This spell costs {X} less to cast, where X is the total power of creatures you control.
-Trample
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 12
- 10GG
- 12/12
-
- FDN
- 2
-
-
- Ghalta, Primal Hunger
- This spell costs {X} less to cast, where X is the total power of creatures you control.
-Trample
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 12
- 10GG
- 12/12
-
- FDN
- 2
-
-
- Ghitu Lavarunner
- As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
-
- R
- Creature — Human Wizard
- Creature
- 1
- R
- 1/2
-
- FDN
- 2
-
-
- Giada, Font of Hope
- Flying, vigilance
-Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
-{T}: Add {W}. Spend this mana only to cast an Angel spell.
-
- W
- Legendary Creature — Angel
- Creature
- 2
- 1W
- 2/2
-
- FDN
- 2
-
-
- Giada, Font of Hope
- Flying, vigilance
-Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
-{T}: Add {W}. Spend this mana only to cast an Angel spell.
-
- W
- Legendary Creature — Angel
- Creature
- 2
- 1W
- 2/2
-
- FDN
- 2
-
-
- Giada, Font of Hope
- Flying, vigilance
-Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
-{T}: Add {W}. Spend this mana only to cast an Angel spell.
-
- W
- Legendary Creature — Angel
- Creature
- 2
- 1W
- 2/2
-
- FDN
- 2
-
-
- Giant Cindermaw
- Trample
-Players can't gain life.
-
- R
- Creature — Dinosaur Beast
- Creature
- 3
- 2R
- 4/3
-
- FDN
- 2
-
-
- Giant Growth
- Target creature gets +3/+3 until end of turn.
-
- G
- Instant
- Instant
- 1
- G
-
- FDN
- 3
-
-
- Gigantosaurus
-
-
- G
- Creature — Dinosaur
- Creature
- 5
- GGGGG
- 10/10
-
- FDN
- 2
-
-
- Gilded Lotus
- {T}: Add three mana of any one color.
-
- Artifact
- Artifact
- 5
- 5
-
- FDN
- 1
-
-
- Gleaming Barrier
- Defender
-When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- Artifact Creature — Wall
- Creature
- 2
- 2
- 0/4
-
- FDN
- 2
-
-
- Gnarlback Rhino
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
-
- G
- Creature — Rhino
- Creature
- 4
- 2GG
- 4/4
-
- FDN
- 2
-
-
- Gnarlid Colony
- Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
-If Gnarlid Colony was kicked, it enters with two +1/+1 counters on it.
-Each creature you control with a +1/+1 counter on it has trample.
-
- G
- Creature — Beast
- Creature
- 2
- 1G
- 2/2
-
- FDN
- 2
-
-
- Goblin Boarders
- Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
-
- R
- Creature — Goblin Pirate
- Creature
- 3
- 2R
- 3/2
-
- FDN
- 2
-
-
- Goblin Firebomb
- Flash
-{7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent.
-
- Artifact
- Artifact
- 1
- 1
-
- FDN
- 1
-
-
- Goblin Negotiation
- Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- FDN
- 3
-
-
- Goblin Oriflamme
- Attacking creatures you control get +1/+0.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- FDN
- 1
-
-
- Goblin Smuggler
- Haste (This creature can attack and {T} as soon as it comes under your control.)
-{T}: Another target creature with power 2 or less can't be blocked this turn.
-
- R
- Creature — Goblin Rogue
- Creature
- 3
- 2R
- 2/2
-
- FDN
- 2
-
-
- Goblin Surprise
- Choose one —
-• Creatures you control get +2/+0 until end of turn.
-• Create two 1/1 red Goblin creature tokens.
-
- R
- Instant
- Instant
- 3
- 2R
-
- FDN
- 3
-
-
- Goldvein Pick
- Equipped creature gets +1/+1.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- FDN
- 1
-
-
- Golgari Guildgate
- Golgari Guildgate enters tapped.
-{T}: Add {B} or {G}.
-
- Land — Gate
- Land
- 0
-
- FDN
- 0
-
-
- Good-Fortune Unicorn
- Whenever another creature you control enters, put a +1/+1 counter on that creature.
-
- GW
- Creature — Unicorn
- Creature
- 3
- 1GW
- 2/2
-
- FDN
- 2
-
-
- Gorehorn Raider
- Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
-
- R
- Creature — Minotaur Pirate
- Creature
- 5
- 4R
- 4/4
-
- FDN
- 2
-
-
- Grappling Kraken
- Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Creature — Kraken
- Creature
- 6
- 4UU
- 5/6
-
- FDN
- 2
-
-
- Gratuitous Violence
- If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
-
- R
- Enchantment
- Enchantment
- 5
- 2RRR
-
- FDN
- 1
-
-
- Grow from the Ashes
- Kicker {2} (You may pay an additional {2} as you cast this spell.)
-Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- FDN
- 3
-
-
- Gruul Guildgate
- Gruul Guildgate enters tapped.
-{T}: Add {R} or {G}.
-
- Land — Gate
- Land
- 0
-
- FDN
- 0
-
-
- Guarded Heir
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-When this creature enters, create two 3/3 white Knight creature tokens.
-
- W
- Creature — Human Noble
- Creature
- 6
- 5W
- 1/1
-
- FDN
- 2
-
-
- Gutless Plunderer
- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
-Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
-
- B
- Creature — Skeleton Pirate
- Creature
- 3
- 2B
- 2/2
-
- FDN
- 2
-
-
- Guttersnipe
- Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
-
- R
- Creature — Goblin Shaman
- Creature
- 3
- 2R
- 2/2
-
- FDN
- 2
-
-
- Halana and Alena, Partners
- First strike, reach
-At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
-
- GR
- Legendary Creature — Human Ranger
- Creature
- 4
- 2RG
- 2/3
-
- FDN
- 2
-
-
- Harbinger of the Tides
- You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
-When Harbinger of the Tides enters, you may return target tapped creature an opponent controls to its owner's hand.
-
- U
- Creature — Merfolk Wizard
- Creature
- 2
- UU
- 2/2
-
- FDN
- 2
-
-
- Hare Apparent
- When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
-A deck can have any number of cards named Hare Apparent.
-
- W
- Creature — Rabbit Noble
- Creature
- 2
- 1W
- 2/2
-
- FDN
- 2
-
-
- Harmless Offering
- Target opponent gains control of target permanent you control.
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN
- 3
-
-
- Healer's Hawk
- Flying, lifelink
-
- W
- Creature — Bird
- Creature
- 1
- W
- 1/1
-
- FDN
- 2
-
-
- Heartfire Immolator
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-{R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
-
- R
- Creature — Human Wizard
- Creature
- 2
- 1R
- 2/2
-
- FDN
- 2
-
-
- Hedron Archive
- {T}: Add {C}{C}.
-{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
-
- Artifact
- Artifact
- 4
- 4
-
- FDN
- 1
-
-
- Helpful Hunter
- When this creature enters, draw a card.
-
- W
- Creature — Cat
- Creature
- 2
- 1W
- 1/1
-
- FDN
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN
- 2
-
-
- Herald of Faith
- Flying
-Whenever Herald of Faith attacks, you gain 2 life.
-
- W
- Creature — Angel
- Creature
- 5
- 3WW
- 4/3
-
- FDN
- 2
-
-
- Heraldic Banner
- As Heraldic Banner enters, choose a color.
-Creatures you control of the chosen color get +1/+0.
-{T}: Add one mana of the chosen color.
-
- Artifact
- Artifact
- 3
- 3
-
- FDN
- 1
-
-
- Hero's Downfall
- Destroy target creature or planeswalker.
-
- B
- Instant
- Instant
- 3
- 1BB
-
- FDN
- 3
-
-
- Hero's Downfall
- Destroy target creature or planeswalker.
-
- B
- Instant
- Instant
- 3
- 1BB
-
- FDN
- 3
-
-
- Heroes' Bane
- Heroes' Bane enters with four +1/+1 counters on it.
-{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
-
- G
- Creature — Hydra
- Creature
- 5
- 3GG
- 0/0
-
- FDN
- 2
-
-
- Heroic Reinforcements
- Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
-
- RW
- Sorcery
- Sorcery
- 4
- 2RW
-
- FDN
- 3
-
-
- Hidetsugu's Second Rite
- If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
-
- R
- Instant
- Instant
- 4
- 3R
-
- FDN
- 3
-
-
- High Fae Trickster
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You may cast spells as though they had flash.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 4/2
-
- FDN
- 2
-
-
- High Fae Trickster
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You may cast spells as though they had flash.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 4/2
-
- FDN
- 2
-
-
- High Fae Trickster
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You may cast spells as though they had flash.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 4/2
-
- FDN
- 2
-
-
- High Fae Trickster
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You may cast spells as though they had flash.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 4/2
-
- FDN
- 2
-
-
- High-Society Hunter
- Flying
-Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
-Whenever another nontoken creature dies, draw a card.
-
- B
- Creature — Vampire Noble
- Creature
- 5
- 3BB
- 5/3
-
- FDN
- 2
-
-
- High-Society Hunter
- Flying
-Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
-Whenever another nontoken creature dies, draw a card.
-
- B
- Creature — Vampire Noble
- Creature
- 5
- 3BB
- 5/3
-
- FDN
- 2
-
-
- High-Society Hunter
- Flying
-Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
-Whenever another nontoken creature dies, draw a card.
-
- B
- Creature — Vampire Noble
- Creature
- 5
- 3BB
- 5/3
-
- FDN
- 2
-
-
- High-Society Hunter
- Flying
-Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
-Whenever another nontoken creature dies, draw a card.
-
- B
- Creature — Vampire Noble
- Creature
- 5
- 3BB
- 5/3
-
- FDN
- 2
-
-
- Highborn Vampire
-
-
- B
- Creature — Vampire Warrior
- Creature
- 4
- 3B
- 4/3
-
- FDN
- 2
-
-
- Hinterland Sanctifier
- Whenever another creature you control enters, you gain 1 life.
-
- W
- Creature — Rabbit Cleric
- Creature
- 1
- W
- 1/2
-
- FDN
- 2
-
-
- Hoarding Dragon
- Flying
-When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.
-When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 4/4
-
- FDN
- 2
-
-
- Homunculus Horde
- Whenever you draw your second card each turn, create a token that's a copy of this creature.
-
- U
- Creature — Homunculus
- Creature
- 4
- 3U
- 2/2
-
- FDN
- 2
-
-
- Homunculus Horde
- Whenever you draw your second card each turn, create a token that's a copy of this creature.
-
- U
- Creature — Homunculus
- Creature
- 4
- 3U
- 2/2
-
- FDN
- 2
-
-
- Homunculus Horde
- Whenever you draw your second card each turn, create a token that's a copy of this creature.
-
- U
- Creature — Homunculus
- Creature
- 4
- 3U
- 2/2
-
- FDN
- 2
-
-
- Homunculus Horde
- Whenever you draw your second card each turn, create a token that's a copy of this creature.
-
- U
- Creature — Homunculus
- Creature
- 4
- 3U
- 2/2
-
- FDN
- 2
-
-
- Hungry Ghoul
- {1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
-
- B
- Creature — Zombie
- Creature
- 2
- 1B
- 2/2
-
- FDN
- 2
-
-
- Icewind Elemental
- Flying
-When this creature enters, draw a card, then discard a card.
-
- U
- Creature — Elemental
- Creature
- 5
- 4U
- 3/4
-
- FDN
- 2
-
-
- Immersturm Predator
- Flying
-Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
-Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
-
- BR
- Creature — Vampire Dragon
- Creature
- 4
- 2BR
- 3/3
-
- FDN
- 2
-
-
- Impact Tremors
- Whenever a creature you control enters, Impact Tremors deals 1 damage to each opponent.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- FDN
- 1
-
-
- Imperious Perfect
- Other Elves you control get +1/+1.
-{G}, {T}: Create a 1/1 green Elf Warrior creature token.
-
- G
- Creature — Elf Warrior
- Creature
- 3
- 2G
- 2/2
-
- FDN
- 2
-
-
- Imprisoned in the Moon
- Enchant creature, land, or planeswalker
-Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
-
- FDN
- 1
-
-
- Incinerating Blast
- Incinerating Blast deals 6 damage to target creature.
-You may discard a card. If you do, draw a card.
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- FDN
- 3
-
-
- Infernal Vessel
- When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
-
- B
- Creature — Human Cleric
- Creature
- 3
- 2B
- 2/1
-
- FDN
- 2
-
-
- Infestation Sage
- When this creature dies, create a 1/1 black and green Insect creature token with flying.
-
- B
- Creature — Elf Warlock
- Creature
- 1
- B
- 1/1
-
- FDN
- 2
-
-
- Ingenious Leonin
- {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
-
- W
- Creature — Cat Soldier
- Creature
- 5
- 4W
- 4/4
-
- FDN
- 2
-
-
- Inspiration from Beyond
- Mill three cards, then return an instant or sorcery card from your graveyard to your hand.
-Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- FDN
- 3
-
-
- Inspiring Call
- Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
-
- G
- Instant
- Instant
- 3
- 2G
-
- FDN
- 3
-
-
- Inspiring Overseer
- Flying
-When Inspiring Overseer enters, you gain 1 life and draw a card.
-
- W
- Creature — Angel Cleric
- Creature
- 3
- 2W
- 2/1
-
- FDN
- 2
-
-
- Inspiring Paladin
- During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)
-During your turn, creatures you control with +1/+1 counters on them have first strike.
-
- W
- Creature — Human Knight
- Creature
- 3
- 2W
- 3/3
-
- FDN
- 2
-
-
- Into the Roil
- Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
-Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN
- 3
-
-
- Involuntary Employment
- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- FDN
- 3
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- FDN
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- FDN
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- FDN
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- FDN
- 0
-
-
- Izzet Guildgate
- Izzet Guildgate enters tapped.
-{T}: Add {U} or {R}.
-
- Land — Gate
- Land
- 0
-
- FDN
- 0
-
-
- Jazal Goldmane
- First strike (This creature deals combat damage before creatures without first strike.)
-{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
-
- W
- Legendary Creature — Cat Warrior
- Creature
- 4
- 2WW
- 4/4
-
- FDN
- 2
-
-
- Joraga Invocation
- Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- FDN
- 3
-
-
- Joust Through
- Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.
-
- W
- Instant
- Instant
- 1
- W
-
- FDN
- 3
-
-
- Juggernaut
- Juggernaut attacks each combat if able.
-Juggernaut can't be blocked by Walls.
-
- Artifact Creature — Juggernaut
- Creature
- 4
- 4
- 5/3
-
- FDN
- 2
-
-
- Jungle Hollow
- Jungle Hollow enters tapped.
-When Jungle Hollow enters, you gain 1 life.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Kaito, Cunning Infiltrator
- Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
-+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-−2: Create a 2/1 blue Ninja creature token.
-−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
-
- U
- Legendary Planeswalker — Kaito
- Planeswalker
- 3
- 1UU
- 3
-
- FDN
- 1
-
-
- Kaito, Cunning Infiltrator
- Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
-+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-−2: Create a 2/1 blue Ninja creature token.
-−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
-
- U
- Legendary Planeswalker — Kaito
- Planeswalker
- 3
- 1UU
- 3
-
- FDN
- 1
-
-
- Kaito, Cunning Infiltrator
- Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
-+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-−2: Create a 2/1 blue Ninja creature token.
-−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
-
- U
- Legendary Planeswalker — Kaito
- Planeswalker
- 3
- 1UU
- 3
-
- FDN
- 1
-
-
- Kaito, Cunning Infiltrator
- Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
-+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-−2: Create a 2/1 blue Ninja creature token.
-−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
-
- U
- Legendary Planeswalker — Kaito
- Planeswalker
- 3
- 1UU
- 3
-
- FDN
- 1
-
-
- Kaito, Cunning Infiltrator
- Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
-+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-−2: Create a 2/1 blue Ninja creature token.
-−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
-
- U
- Legendary Planeswalker — Kaito
- Planeswalker
- 3
- 1UU
- 3
-
- FDN
- 1
-
-
- Kalastria Highborn
- Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
-
- B
- Creature — Vampire Shaman
- Creature
- 2
- BB
- 2/2
-
- FDN
- 2
-
-
- Kargan Dragonrider
- As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
-
- R
- Creature — Human Warrior
- Creature
- 2
- 1R
- 2/2
-
- FDN
- 2
-
-
- Kellan, Planar Trailblazer
- {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
-{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
-
- R
- Legendary Creature — Human Faerie Scout
- Creature
- 1
- R
- 2/1
-
- FDN
- 2
-
-
- Kellan, Planar Trailblazer
- {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
-{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
-
- R
- Legendary Creature — Human Faerie Scout
- Creature
- 1
- R
- 2/1
-
- FDN
- 2
-
-
- Kellan, Planar Trailblazer
- {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
-{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
-
- R
- Legendary Creature — Human Faerie Scout
- Creature
- 1
- R
- 2/1
-
- FDN
- 2
-
-
- Kellan, Planar Trailblazer
- {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
-{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
-
- R
- Legendary Creature — Human Faerie Scout
- Creature
- 1
- R
- 2/1
-
- FDN
- 2
-
-
- Kindled Fury
- Target creature gets +1/+0 and gains first strike until end of turn.
-
- R
- Instant
- Instant
- 1
- R
-
- FDN
- 3
-
-
- Kiora, the Rising Tide
- When Kiora enters, draw two cards, then discard two cards.
-Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
-
- U
- Legendary Creature — Merfolk Noble
- Creature
- 3
- 2U
- 3/2
-
- FDN
- 2
-
-
- Kiora, the Rising Tide
- When Kiora enters, draw two cards, then discard two cards.
-Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
-
- U
- Legendary Creature — Merfolk Noble
- Creature
- 3
- 2U
- 3/2
-
- FDN
- 2
-
-
- Kiora, the Rising Tide
- When Kiora enters, draw two cards, then discard two cards.
-Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
-
- U
- Legendary Creature — Merfolk Noble
- Creature
- 3
- 2U
- 3/2
-
- FDN
- 2
-
-
- Kiora, the Rising Tide
- When Kiora enters, draw two cards, then discard two cards.
-Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
-
- U
- Legendary Creature — Merfolk Noble
- Creature
- 3
- 2U
- 3/2
-
- FDN
- 2
-
-
- Kitesail Corsair
- Kitesail Corsair has flying as long as it's attacking.
-
- U
- Creature — Human Pirate
- Creature
- 2
- 1U
- 2/1
-
- FDN
- 2
-
-
- Knight of Grace
- First strike
-Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
-Knight of Grace gets +1/+0 as long as any player controls a black permanent.
-
- W
- Creature — Human Knight
- Creature
- 2
- 1W
- 2/2
-
- FDN
- 2
-
-
- Knight of Malice
- First strike
-Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
-Knight of Malice gets +1/+0 as long as any player controls a white permanent.
-
- B
- Creature — Human Knight
- Creature
- 2
- 1B
- 2/2
-
- FDN
- 2
-
-
- Koma, World-Eater
- This spell can't be countered.
-Trample, ward {4}
-Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
-
- GU
- Legendary Creature — Serpent
- Creature
- 7
- 3GGUU
- 8/12
-
- FDN
- 2
-
-
- Koma, World-Eater
- This spell can't be countered.
-Trample, ward {4}
-Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
-
- GU
- Legendary Creature — Serpent
- Creature
- 7
- 3GGUU
- 8/12
-
- FDN
- 2
-
-
- Koma, World-Eater
- This spell can't be countered.
-Trample, ward {4}
-Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
-
- GU
- Legendary Creature — Serpent
- Creature
- 7
- 3GGUU
- 8/12
-
- FDN
- 2
-
-
- Koma, World-Eater
- This spell can't be countered.
-Trample, ward {4}
-Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
-
- GU
- Legendary Creature — Serpent
- Creature
- 7
- 3GGUU
- 8/12
-
- FDN
- 2
-
-
- Krenko, Mob Boss
- {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
-
- R
- Legendary Creature — Goblin Warrior
- Creature
- 4
- 2RR
- 3/3
-
- FDN
- 2
-
-
- Kykar, Zephyr Awakener
- Flying
-Whenever you cast a noncreature spell, choose one —
-• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-• Create a 1/1 white Spirit creature token with flying.
-
- UW
- Legendary Creature — Bird Wizard
- Creature
- 4
- 2WU
- 3/4
-
- FDN
- 2
-
-
- Kykar, Zephyr Awakener
- Flying
-Whenever you cast a noncreature spell, choose one —
-• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-• Create a 1/1 white Spirit creature token with flying.
-
- UW
- Legendary Creature — Bird Wizard
- Creature
- 4
- 2WU
- 3/4
-
- FDN
- 2
-
-
- Kykar, Zephyr Awakener
- Flying
-Whenever you cast a noncreature spell, choose one —
-• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-• Create a 1/1 white Spirit creature token with flying.
-
- UW
- Legendary Creature — Bird Wizard
- Creature
- 4
- 2WU
- 3/4
-
- FDN
- 2
-
-
- Kykar, Zephyr Awakener
- Flying
-Whenever you cast a noncreature spell, choose one —
-• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-• Create a 1/1 white Spirit creature token with flying.
-
- UW
- Legendary Creature — Bird Wizard
- Creature
- 4
- 2WU
- 3/4
-
- FDN
- 2
-
-
- Lathliss, Dragon Queen
- Flying
-Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
-{1}{R}: Dragons you control get +1/+0 until end of turn.
-
- R
- Legendary Creature — Dragon
- Creature
- 6
- 4RR
- 6/6
-
- FDN
- 2
-
-
- Lathril, Blade of the Elves
- Menace
-Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
-{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
-
- BG
- Legendary Creature — Elf Noble
- Creature
- 4
- 2BG
- 2/3
-
- FDN
- 2
-
-
- Lathril, Blade of the Elves
- Menace
-Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
-{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
-
- BG
- Legendary Creature — Elf Noble
- Creature
- 4
- 2BG
- 2/3
-
- FDN
- 2
-
-
- Lathril, Blade of the Elves
- Menace
-Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
-{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
-
- BG
- Legendary Creature — Elf Noble
- Creature
- 4
- 2BG
- 2/3
-
- FDN
- 2
-
-
- Leonin Skyhunter
- Flying
-
- W
- Creature — Cat Knight
- Creature
- 2
- WW
- 2/2
-
- FDN
- 2
-
-
- Leonin Vanguard
- At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
-
- W
- Creature — Cat Soldier
- Creature
- 1
- W
- 1/1
-
- FDN
- 2
-
-
- Leyline Axe
- If this card is in your opening hand, you may begin the game with it on the battlefield.
-Equipped creature gets +1/+1 and has double strike and trample.
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- FDN
- 1
-
-
- Leyline Axe
- If this card is in your opening hand, you may begin the game with it on the battlefield.
-Equipped creature gets +1/+1 and has double strike and trample.
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- FDN
- 1
-
-
- Leyline Axe
- If this card is in your opening hand, you may begin the game with it on the battlefield.
-Equipped creature gets +1/+1 and has double strike and trample.
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- FDN
- 1
-
-
- Leyline Axe
- If this card is in your opening hand, you may begin the game with it on the battlefield.
-Equipped creature gets +1/+1 and has double strike and trample.
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- FDN
- 1
-
-
- Lightshell Duo
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- U
- Creature — Rat Otter
- Creature
- 4
- 3U
- 3/4
-
- FDN
- 2
-
-
- Liliana, Dreadhorde General
- Whenever a creature you control dies, draw a card.
-+1: Create a 2/2 black Zombie creature token.
-−4: Each player sacrifices two creatures.
-−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
-
- B
- Legendary Planeswalker — Liliana
- Planeswalker
- 6
- 4BB
- 6
-
- FDN
- 1
-
-
- Liliana, Dreadhorde General
- Whenever a creature you control dies, draw a card.
-+1: Create a 2/2 black Zombie creature token.
-−4: Each player sacrifices two creatures.
-−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
-
- B
- Legendary Planeswalker — Liliana
- Planeswalker
- 6
- 4BB
- 6
-
- FDN
- 1
-
-
- Liliana, Dreadhorde General
- Whenever a creature you control dies, draw a card.
-+1: Create a 2/2 black Zombie creature token.
-−4: Each player sacrifices two creatures.
-−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
-
- B
- Legendary Planeswalker — Liliana
- Planeswalker
- 6
- 4BB
- 6
-
- FDN
- 1
-
-
- Linden, the Steadfast Queen
- Vigilance
-Whenever a white creature you control attacks, you gain 1 life.
-
- W
- Legendary Creature — Human Noble
- Creature
- 3
- WWW
- 3/3
-
- FDN
- 2
-
-
- Llanowar Elves
- {T}: Add {G}.
-
- G
- Creature — Elf Druid
- Creature
- 1
- G
- 1/1
-
- FDN
- 2
-
-
- Llanowar Elves
- {T}: Add {G}.
-
- G
- Creature — Elf Druid
- Creature
- 1
- G
- 1/1
-
- FDN
- 2
-
-
- Llanowar Elves
- {T}: Add {G}.
-
- G
- Creature — Elf Druid
- Creature
- 1
- G
- 1/1
-
- FDN
- 2
-
-
- Loot, Exuberant Explorer
- You may play an additional land on each of your turns.
-{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
-
- G
- Legendary Creature — Beast Noble
- Creature
- 3
- 2G
- 1/4
-
- FDN
- 2
-
-
- Loot, Exuberant Explorer
- You may play an additional land on each of your turns.
-{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
-
- G
- Legendary Creature — Beast Noble
- Creature
- 3
- 2G
- 1/4
-
- FDN
- 2
-
-
- Loot, Exuberant Explorer
- You may play an additional land on each of your turns.
-{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
-
- G
- Legendary Creature — Beast Noble
- Creature
- 3
- 2G
- 1/4
-
- FDN
- 2
-
-
- Loot, Exuberant Explorer
- You may play an additional land on each of your turns.
-{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
-
- G
- Legendary Creature — Beast Noble
- Creature
- 3
- 2G
- 1/4
-
- FDN
- 2
-
-
- Luminous Rebuke
- This spell costs {3} less to cast if it targets a tapped creature.
-Destroy target creature.
-
- W
- Instant
- Instant
- 5
- 4W
-
- FDN
- 3
-
-
- Lunar Insight
- Draw a card for each different mana value among nonland permanents you control.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- FDN
- 3
-
-
- Lunar Insight
- Draw a card for each different mana value among nonland permanents you control.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- FDN
- 3
-
-
- Lunar Insight
- Draw a card for each different mana value among nonland permanents you control.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- FDN
- 3
-
-
- Lunar Insight
- Draw a card for each different mana value among nonland permanents you control.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- FDN
- 3
-
-
- Lyra Dawnbringer
- Flying, first strike, lifelink
-Other Angels you control get +1/+1 and have lifelink.
-
- W
- Legendary Creature — Angel
- Creature
- 5
- 3WW
- 5/5
-
- FDN
- 2
-
-
- Maalfeld Twins
- When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
-
- B
- Creature — Zombie
- Creature
- 6
- 5B
- 4/4
-
- FDN
- 2
-
-
- Macabre Waltz
- Return up to two target creature cards from your graveyard to your hand, then discard a card.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- FDN
- 3
-
-
- Maelstrom Pulse
- Destroy target nonland permanent and all other permanents with the same name as that permanent.
-
- BG
- Sorcery
- Sorcery
- 3
- 1BG
-
- FDN
- 3
-
-
- Magnigoth Sentry
- Reach
-
- G
- Creature — Treefolk
- Creature
- 4
- 3G
- 4/4
-
- FDN
- 2
-
-
- Make Your Move
- Destroy target artifact, enchantment, or creature with power 4 or greater.
-
- W
- Instant
- Instant
- 3
- 2W
-
- FDN
- 3
-
-
- Make a Stand
- Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
-
- W
- Instant
- Instant
- 3
- 2W
-
- FDN
- 3
-
-
- Marauding Blight-Priest
- Whenever you gain life, each opponent loses 1 life.
-
- B
- Creature — Vampire Cleric
- Creature
- 3
- 2B
- 3/2
-
- FDN
- 2
-
-
- Massacre Wurm
- When Massacre Wurm enters, creatures your opponents control get -2/-2 until end of turn.
-Whenever a creature an opponent controls dies, that player loses 2 life.
-
- B
- Creature — Phyrexian Wurm
- Creature
- 6
- 3BBB
- 6/5
-
- FDN
- 2
-
-
- Maze's End
- Maze's End enters tapped.
-{T}: Add {C}.
-{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Mazemind Tome
- {T}, Put a page counter on Mazemind Tome: Scry 1.
-{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.
-When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
-
- Artifact
- Artifact
- 2
- 2
-
- FDN
- 1
-
-
- Mentor of the Meek
- Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
-
- W
- Creature — Human Soldier
- Creature
- 3
- 2W
- 2/2
-
- FDN
- 2
-
-
- Meteor Golem
- When Meteor Golem enters, destroy target nonland permanent an opponent controls.
-
- Artifact Creature — Golem
- Creature
- 7
- 7
- 3/3
-
- FDN
- 2
-
-
- Micromancer
- When Micromancer enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
-
- U
- Creature — Human Wizard
- Creature
- 4
- 3U
- 3/3
-
- FDN
- 2
-
-
- Midnight Reaper
- Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
-
- B
- Creature — Zombie Knight
- Creature
- 3
- 2B
- 3/2
-
- FDN
- 2
-
-
- Midnight Snack
- Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-{2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- FDN
- 1
-
-
- Mild-Mannered Librarian
- {3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
-
- G
- Creature — Human
- Creature
- 1
- G
- 1/1
-
- FDN
- 2
-
-
- Mindsparker
- First strike (This creature deals combat damage before creatures without first strike.)
-Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
-
- R
- Creature — Elemental
- Creature
- 3
- 1RR
- 3/2
-
- FDN
- 2
-
-
- Mischievous Mystic
- Flying
-Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 2/1
-
- FDN
- 2
-
-
- Mischievous Pup
- Flash
-When Mischievous Pup enters, return up to one other target permanent you control to its owner's hand.
-
- W
- Creature — Dog
- Creature
- 3
- 2W
- 3/1
-
- FDN
- 2
-
-
- Mocking Sprite
- Flying
-Instant and sorcery spells you cast cost {1} less to cast.
-
- U
- Creature — Faerie Rogue
- Creature
- 3
- 2U
- 2/1
-
- FDN
- 2
-
-
- Mold Adder
- Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
-
- G
- Creature — Fungus Snake
- Creature
- 1
- G
- 1/1
-
- FDN
- 2
-
-
- Moment of Craving
- Target creature gets -2/-2 until end of turn. You gain 2 life.
-
- B
- Instant
- Instant
- 2
- 1B
-
- FDN
- 3
-
-
- Moment of Triumph
- Target creature gets +2/+2 until end of turn. You gain 2 life.
-
- W
- Instant
- Instant
- 1
- W
-
- FDN
- 3
-
-
- Mortify
- Destroy target creature or enchantment.
-
- BW
- Instant
- Instant
- 3
- 1WB
-
- FDN
- 3
-
-
- Mossborn Hydra
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-This creature enters with a +1/+1 counter on it.
-Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
-
- G
- Creature — Elemental Hydra
- Creature
- 3
- 2G
- 0/0
-
- FDN
- 2
-
-
- Mossborn Hydra
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-This creature enters with a +1/+1 counter on it.
-Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
-
- G
- Creature — Elemental Hydra
- Creature
- 3
- 2G
- 0/0
-
- FDN
- 2
-
-
- Mossborn Hydra
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-This creature enters with a +1/+1 counter on it.
-Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
-
- G
- Creature — Elemental Hydra
- Creature
- 3
- 2G
- 0/0
-
- FDN
- 2
-
-
- Mossborn Hydra
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-This creature enters with a +1/+1 counter on it.
-Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
-
- G
- Creature — Elemental Hydra
- Creature
- 3
- 2G
- 0/0
-
- FDN
- 2
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- FDN
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- FDN
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- FDN
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- FDN
- 0
-
-
- Muldrotha, the Gravetide
- During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
-
- BGU
- Legendary Creature — Elemental Avatar
- Creature
- 6
- 3BGU
- 6/6
-
- FDN
- 2
-
-
- Muldrotha, the Gravetide
- During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
-
- BGU
- Legendary Creature — Elemental Avatar
- Creature
- 6
- 3BGU
- 6/6
-
- FDN
- 2
-
-
- Muldrotha, the Gravetide
- During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
-
- BGU
- Legendary Creature — Elemental Avatar
- Creature
- 6
- 3BGU
- 6/6
-
- FDN
- 2
-
-
- Myojin of Night's Reach
- Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
-Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
-Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
-
- B
- Legendary Creature — Spirit
- Creature
- 8
- 5BBB
- 5/2
-
- FDN
- 2
-
-
- Mystic Archaeologist
- {3}{U}{U}: Draw two cards.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 2/1
-
- FDN
- 2
-
-
- Mystical Teachings
- Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
-Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 4
- 3U
-
- FDN
- 3
-
-
- Needletooth Pack
- Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.
-
- G
- Creature — Dinosaur
- Creature
- 5
- 3GG
- 4/5
-
- FDN
- 2
-
-
- Negate
- Counter target noncreature spell.
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN
- 3
-
-
- Nessian Hornbeetle
- At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
-
- G
- Creature — Insect
- Creature
- 2
- 1G
- 2/2
-
- FDN
- 2
-
-
- New Horizons
- Enchant land
-When New Horizons enters, put a +1/+1 counter on target creature you control.
-Enchanted land has "{T}: Add two mana of any one color."
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- FDN
- 1
-
-
- Nine-Lives Familiar
- This creature enters with eight revival counters on it if you cast it.
-When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
-
- B
- Creature — Cat
- Creature
- 3
- 1BB
- 1/1
-
- FDN
- 2
-
-
- Nine-Lives Familiar
- This creature enters with eight revival counters on it if you cast it.
-When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
-
- B
- Creature — Cat
- Creature
- 3
- 1BB
- 1/1
-
- FDN
- 2
-
-
- Nine-Lives Familiar
- This creature enters with eight revival counters on it if you cast it.
-When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
-
- B
- Creature — Cat
- Creature
- 3
- 1BB
- 1/1
-
- FDN
- 2
-
-
- Nine-Lives Familiar
- This creature enters with eight revival counters on it if you cast it.
-When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
-
- B
- Creature — Cat
- Creature
- 3
- 1BB
- 1/1
-
- FDN
- 2
-
-
- Niv-Mizzet, Visionary
- Flying
-You have no maximum hand size.
-Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
-
- RU
- Legendary Creature — Dragon Wizard
- Creature
- 6
- 4UR
- 5/5
-
- FDN
- 2
-
-
- Niv-Mizzet, Visionary
- Flying
-You have no maximum hand size.
-Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
-
- RU
- Legendary Creature — Dragon Wizard
- Creature
- 6
- 4UR
- 5/5
-
- FDN
- 2
-
-
- Niv-Mizzet, Visionary
- Flying
-You have no maximum hand size.
-Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
-
- RU
- Legendary Creature — Dragon Wizard
- Creature
- 6
- 4UR
- 5/5
-
- FDN
- 2
-
-
- Niv-Mizzet, Visionary
- Flying
-You have no maximum hand size.
-Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
-
- RU
- Legendary Creature — Dragon Wizard
- Creature
- 6
- 4UR
- 5/5
-
- FDN
- 2
-
-
- Nullpriest of Oblivion
- Kicker {3}{B}
-Menace, lifelink
-When Nullpriest of Oblivion enters, if it was kicked, return target creature card from your graveyard to the battlefield.
-
- B
- Creature — Vampire Cleric
- Creature
- 2
- 1B
- 2/1
-
- FDN
- 2
-
-
- Obliterating Bolt
- Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- FDN
- 3
-
-
- Offer Immortality
- Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- B
- Instant
- Instant
- 2
- 1B
-
- FDN
- 3
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- FDN
- 1
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- FDN
- 1
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- FDN
- 1
-
-
- Opt
- Scry 1.
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- FDN
- 3
-
-
- Ordeal of Nylea
- Enchant creature
-Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
-When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
-
- G
- Enchantment — Aura
- Enchantment
- 2
- 1G
-
- FDN
- 1
-
-
- Orzhov Guildgate
- Orzhov Guildgate enters tapped.
-{T}: Add {W} or {B}.
-
- Land — Gate
- Land
- 0
-
- FDN
- 0
-
-
- Overrun
- Creatures you control get +3/+3 and gain trample until end of turn.
-
- G
- Sorcery
- Sorcery
- 5
- 2GGG
-
- FDN
- 3
-
-
- Ovika, Enigma Goliath
- Flying
-Ward—{3}, Pay 3 life.
-Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
-
- RU
- Legendary Creature — Phyrexian Nightmare
- Creature
- 7
- 5UR
- 6/6
-
- FDN
- 2
-
-
- Pacifism
- Enchant creature
-Enchanted creature can't attack or block.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- FDN
- 1
-
-
- Painful Quandary
- Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
-
- B
- Enchantment
- Enchantment
- 5
- 3BB
-
- FDN
- 1
-
-
- Pelakka Wurm
- Trample
-When Pelakka Wurm enters, you gain 7 life.
-When Pelakka Wurm dies, draw a card.
-
- G
- Creature — Wurm
- Creature
- 7
- 4GGG
- 7/7
-
- FDN
- 2
-
-
- Perforating Artist
- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
-Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
-
- BR
- Creature — Devil
- Creature
- 3
- 1BR
- 3/2
-
- FDN
- 2
-
-
- Phyrexian Arena
- At the beginning of your upkeep, you draw a card and you lose 1 life.
-
- B
- Enchantment
- Enchantment
- 3
- 1BB
-
- FDN
- 1
-
-
- Phyrexian Arena
- At the beginning of your upkeep, you draw a card and you lose 1 life.
-
- B
- Enchantment
- Enchantment
- 3
- 1BB
-
- FDN
- 1
-
-
- Phyrexian Arena
- At the beginning of your upkeep, you draw a card and you lose 1 life.
-
- B
- Enchantment
- Enchantment
- 3
- 1BB
-
- FDN
- 1
-
-
- Phyrexian Arena
- At the beginning of your upkeep, you draw a card and you lose 1 life.
-
- B
- Enchantment
- Enchantment
- 3
- 1BB
-
- FDN
- 1
-
-
- Pilfer
- Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- FDN
- 3
-
-
- Pirate's Cutlass
- When Pirate's Cutlass enters, attach it to target Pirate you control.
-Equipped creature gets +2/+1.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- FDN
- 1
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- FDN
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- FDN
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- FDN
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- FDN
- 0
-
-
- Prayer of Binding
- Flash
-When Prayer of Binding enters, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- FDN
- 1
-
-
- Predator Ooze
- Indestructible
-Whenever Predator Ooze attacks, put a +1/+1 counter on it.
-Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
-
- G
- Creature — Ooze
- Creature
- 3
- GGG
- 1/1
-
- FDN
- 2
-
-
- Preposterous Proportions
- Creatures you control get +10/+10 and gain vigilance until end of turn.
-
- G
- Sorcery
- Sorcery
- 7
- 5GG
-
- FDN
- 3
-
-
- Preposterous Proportions
- Creatures you control get +10/+10 and gain vigilance until end of turn.
-
- G
- Sorcery
- Sorcery
- 7
- 5GG
-
- FDN
- 3
-
-
- Preposterous Proportions
- Creatures you control get +10/+10 and gain vigilance until end of turn.
-
- G
- Sorcery
- Sorcery
- 7
- 5GG
-
- FDN
- 3
-
-
- Preposterous Proportions
- Creatures you control get +10/+10 and gain vigilance until end of turn.
-
- G
- Sorcery
- Sorcery
- 7
- 5GG
-
- FDN
- 3
-
-
- Prideful Parent
- Vigilance (Attacking doesn't cause this creature to tap.)
-When this creature enters, create a 1/1 white Cat creature token.
-
- W
- Creature — Cat
- Creature
- 3
- 2W
- 2/2
-
- FDN
- 2
-
-
- Primal Might
- Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
-
- G
- Sorcery
- Sorcery
- 1
- XG
-
- FDN
- 3
-
-
- Prime Speaker Zegana
- Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
-When Prime Speaker Zegana enters, draw cards equal to its power.
-
- GU
- Legendary Creature — Merfolk Wizard
- Creature
- 6
- 2GGUU
- 1/1
-
- FDN
- 2
-
-
- Primeval Bounty
- Whenever you cast a creature spell, create a 3/3 green Beast creature token.
-Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
-Landfall — Whenever a land you control enters, you gain 3 life.
-
- G
- Enchantment
- Enchantment
- 6
- 5G
-
- FDN
- 1
-
-
- Progenitus
- Protection from everything
-If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
-
- BGRUW
- Legendary Creature — Hydra Avatar
- Creature
- 10
- WWUUBBRRGG
- 10/10
-
- FDN
- 2
-
-
- Progenitus
- Protection from everything
-If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
-
- BGRUW
- Legendary Creature — Hydra Avatar
- Creature
- 10
- WWUUBBRRGG
- 10/10
-
- FDN
- 2
-
-
- Progenitus
- Protection from everything
-If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
-
- BGRUW
- Legendary Creature — Hydra Avatar
- Creature
- 10
- WWUUBBRRGG
- 10/10
-
- FDN
- 2
-
-
- Pulse Tracker
- Whenever Pulse Tracker attacks, each opponent loses 1 life.
-
- B
- Creature — Vampire Rogue
- Creature
- 1
- B
- 1/1
-
- FDN
- 2
-
-
- Pyromancer's Goggles
- {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
-
- Legendary Artifact
- Artifact
- 5
- 5
-
- FDN
- 1
-
-
- Quakestrider Ceratops
-
-
- G
- Creature — Dinosaur
- Creature
- 6
- 3GGG
- 12/8
-
- FDN
- 2
-
-
- Quick Study
- Draw two cards.
-
- U
- Instant
- Instant
- 3
- 2U
-
- FDN
- 3
-
-
- Quick-Draw Katana
- During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- FDN
- 1
-
-
- Quilled Greatwurm
- Trample
-Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
-You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
-
- G
- Creature — Wurm
- Creature
- 6
- 4GG
- 7/7
-
- FDN
- 2
-
-
- Quilled Greatwurm
- Trample
-Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
-You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
-
- G
- Creature — Wurm
- Creature
- 6
- 4GG
- 7/7
-
- FDN
- 2
-
-
- Quilled Greatwurm
- Trample
-Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
-You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
-
- G
- Creature — Wurm
- Creature
- 6
- 4GG
- 7/7
-
- FDN
- 2
-
-
- Quilled Greatwurm
- Trample
-Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
-You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
-
- G
- Creature — Wurm
- Creature
- 6
- 4GG
- 7/7
-
- FDN
- 2
-
-
- Raging Redcap
- Double strike
-
- R
- Creature — Goblin Knight
- Creature
- 3
- 2R
- 1/2
-
- FDN
- 2
-
-
- Raise the Past
- Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN
- 3
-
-
- Raise the Past
- Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN
- 3
-
-
- Raise the Past
- Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN
- 3
-
-
- Raise the Past
- Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN
- 3
-
-
- Rakdos Guildgate
- Rakdos Guildgate enters tapped.
-{T}: Add {B} or {R}.
-
- Land — Gate
- Land
- 0
-
- FDN
- 0
-
-
- Ramos, Dragon Engine
- Flying
-Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
-Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
-
- Legendary Artifact Creature — Dragon
- Creature
- 6
- 6
- 4/4
-
- FDN
- 2
-
-
- Rampaging Baloths
- Trample
-Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
-
- G
- Creature — Beast
- Creature
- 6
- 4GG
- 6/6
-
- FDN
- 2
-
-
- Rapacious Dragon
- Flying
-When Rapacious Dragon enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Creature — Dragon
- Creature
- 5
- 4R
- 3/3
-
- FDN
- 2
-
-
- Ravenous Amulet
- {1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery.
-{4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.
-
- Artifact
- Artifact
- 2
- 2
-
- FDN
- 1
-
-
- Ravenous Giant
- At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.
-
- R
- Creature — Giant
- Creature
- 4
- 2RR
- 5/5
-
- FDN
- 2
-
-
- Reassembling Skeleton
- {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
-
- B
- Creature — Skeleton Warrior
- Creature
- 2
- 1B
- 1/1
-
- FDN
- 2
-
-
- Reclamation Sage
- When Reclamation Sage enters, you may destroy target artifact or enchantment.
-
- G
- Creature — Elf Shaman
- Creature
- 3
- 2G
- 2/1
-
- FDN
- 2
-
-
- Reclamation Sage
- When Reclamation Sage enters, you may destroy target artifact or enchantment.
-
- G
- Creature — Elf Shaman
- Creature
- 3
- 2G
- 2/1
-
- FDN
- 2
-
-
- Redcap Gutter-Dweller
- Menace
-When Redcap Gutter-Dweller enters, create two 1/1 black Rat creature tokens with "This creature can't block."
-At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
-
- R
- Creature — Goblin Warrior
- Creature
- 4
- 2RR
- 3/3
-
- FDN
- 2
-
-
- Refute
- Counter target spell. Draw a card, then discard a card.
-
- U
- Instant
- Instant
- 3
- 1UU
-
- FDN
- 3
-
-
- Refute
- Counter target spell. Draw a card, then discard a card.
-
- U
- Instant
- Instant
- 3
- 1UU
-
- FDN
- 3
-
-
- Regal Caracal
- Other Cats you control get +1/+1 and have lifelink.
-When Regal Caracal enters, create two 1/1 white Cat creature tokens with lifelink.
-
- W
- Creature — Cat
- Creature
- 5
- 3WW
- 3/3
-
- FDN
- 2
-
-
- Release the Dogs
- Create four 1/1 white Dog creature tokens.
-
- W
- Sorcery
- Sorcery
- 4
- 3W
-
- FDN
- 3
-
-
- Resolute Reinforcements
- Flash
-When Resolute Reinforcements enters, create a 1/1 white Soldier creature token.
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 1/1
-
- FDN
- 2
-
-
- Revenge of the Rats
- Create a tapped 1/1 black Rat creature token for each creature card in your graveyard.
-Flashback {2}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- FDN
- 3
-
-
- Rise of the Dark Realms
- Put all creature cards from all graveyards onto the battlefield under your control.
-
- B
- Sorcery
- Sorcery
- 9
- 7BB
-
- FDN
- 3
-
-
- Rise of the Dark Realms
- Put all creature cards from all graveyards onto the battlefield under your control.
-
- B
- Sorcery
- Sorcery
- 9
- 7BB
-
- FDN
- 3
-
-
- Rise of the Dark Realms
- Put all creature cards from all graveyards onto the battlefield under your control.
-
- B
- Sorcery
- Sorcery
- 9
- 7BB
-
- FDN
- 3
-
-
- Rite of Replication
- Kicker {5} (You may pay an additional {5} as you cast this spell.)
-Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- FDN
- 3
-
-
- Rite of the Dragoncaller
- Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
-
- R
- Enchantment
- Enchantment
- 6
- 4RR
-
- FDN
- 1
-
-
- Rite of the Dragoncaller
- Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
-
- R
- Enchantment
- Enchantment
- 6
- 4RR
-
- FDN
- 1
-
-
- Rite of the Dragoncaller
- Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
-
- R
- Enchantment
- Enchantment
- 6
- 4RR
-
- FDN
- 1
-
-
- Rite of the Dragoncaller
- Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
-
- R
- Enchantment
- Enchantment
- 6
- 4RR
-
- FDN
- 1
-
-
- River's Rebuke
- Return all nonland permanents target player controls to their owner's hand.
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- FDN
- 3
-
-
- Rogue's Passage
- {T}: Add {C}.
-{4}, {T}: Target creature can't be blocked this turn.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Ruby, Daring Tracker
- Haste
-Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
-{T}: Add {R} or {G}.
-
- GR
- Legendary Creature — Human Scout
- Creature
- 2
- RG
- 1/2
-
- FDN
- 2
-
-
- Rugged Highlands
- Rugged Highlands enters tapped.
-When Rugged Highlands enters, you gain 1 life.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Run Away Together
- Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN
- 3
-
-
- Rune-Scarred Demon
- Flying
-When Rune-Scarred Demon enters, search your library for a card, put it into your hand, then shuffle.
-
- B
- Creature — Demon
- Creature
- 7
- 5BB
- 6/6
-
- FDN
- 2
-
-
- Rune-Sealed Wall
- Defender
-{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- U
- Artifact Creature — Wall
- Creature
- 3
- 2U
- 0/6
-
- FDN
- 2
-
-
- Sanguine Indulgence
- This spell costs {3} less to cast if you've gained 3 or more life this turn.
-Return up to two target creature cards from your graveyard to your hand.
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- FDN
- 3
-
-
- Sanguine Syphoner
- Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Warlock
- Creature
- 2
- 1B
- 1/3
-
- FDN
- 2
-
-
- Savage Ventmaw
- Flying
-Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
-
- GR
- Creature — Dragon
- Creature
- 6
- 4RG
- 4/4
-
- FDN
- 2
-
-
- Savannah Lions
-
-
- W
- Creature — Cat
- Creature
- 1
- W
- 2/1
-
- FDN
- 2
-
-
- Scavenging Ooze
- {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
-
- G
- Creature — Ooze
- Creature
- 2
- 1G
- 2/2
-
- FDN
- 2
-
-
- Scorching Dragonfire
- Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN
- 3
-
-
- Scoured Barrens
- Scoured Barrens enters tapped.
-When Scoured Barrens enters, you gain 1 life.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Scrawling Crawler
- At the beginning of your upkeep, each player draws a card.
-Whenever an opponent draws a card, that player loses 1 life.
-
- Artifact Creature — Phyrexian Construct
- Creature
- 3
- 3
- 3/2
-
- FDN
- 2
-
-
- Scrawling Crawler
- At the beginning of your upkeep, each player draws a card.
-Whenever an opponent draws a card, that player loses 1 life.
-
- Artifact Creature — Phyrexian Construct
- Creature
- 3
- 3
- 3/2
-
- FDN
- 2
-
-
- Scrawling Crawler
- At the beginning of your upkeep, each player draws a card.
-Whenever an opponent draws a card, that player loses 1 life.
-
- Artifact Creature — Phyrexian Construct
- Creature
- 3
- 3
- 3/2
-
- FDN
- 2
-
-
- Scrawling Crawler
- At the beginning of your upkeep, each player draws a card.
-Whenever an opponent draws a card, that player loses 1 life.
-
- Artifact Creature — Phyrexian Construct
- Creature
- 3
- 3
- 3/2
-
- FDN
- 2
-
-
- Searslicer Goblin
- Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
-
- R
- Creature — Goblin Warrior
- Creature
- 2
- 1R
- 2/1
-
- FDN
- 2
-
-
- Searslicer Goblin
- Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
-
- R
- Creature — Goblin Warrior
- Creature
- 2
- 1R
- 2/1
-
- FDN
- 2
-
-
- Searslicer Goblin
- Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
-
- R
- Creature — Goblin Warrior
- Creature
- 2
- 1R
- 2/1
-
- FDN
- 2
-
-
- Searslicer Goblin
- Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
-
- R
- Creature — Goblin Warrior
- Creature
- 2
- 1R
- 2/1
-
- FDN
- 2
-
-
- Secluded Courtyard
- As Secluded Courtyard enters, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Seeker's Folly
- Choose one —
-• Target opponent discards two cards.
-• Creatures your opponents control get -1/-1 until end of turn.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- FDN
- 3
-
-
- Seismic Rupture
- Seismic Rupture deals 2 damage to each creature without flying.
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN
- 3
-
-
- Seize the Spoils
- As an additional cost to cast this spell, discard a card.
-Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN
- 3
-
-
- Selesnya Guildgate
- Selesnya Guildgate enters tapped.
-{T}: Add {G} or {W}.
-
- Land — Gate
- Land
- 0
-
- FDN
- 0
-
-
- Self-Reflection
- Create a token that's a copy of target creature you control.
-Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- FDN
- 3
-
-
- Serra Angel
- Flying, vigilance
-
- W
- Creature — Angel
- Creature
- 5
- 3WW
- 4/4
-
- FDN
- 2
-
-
- Shipwreck Dowser
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand.
-
- U
- Creature — Merfolk Wizard
- Creature
- 5
- 3UU
- 3/3
-
- FDN
- 2
-
-
- Shivan Dragon
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-{R}: Shivan Dragon gets +1/+0 until end of turn.
-
- R
- Creature — Dragon
- Creature
- 6
- 4RR
- 5/5
-
- FDN
- 2
-
-
- Simic Guildgate
- Simic Guildgate enters tapped.
-{T}: Add {G} or {U}.
-
- Land — Gate
- Land
- 0
-
- FDN
- 0
-
-
- Sire of Seven Deaths
- First strike, vigilance
-Menace, trample
-Reach, lifelink
-Ward—Pay 7 life.
-
- Creature — Eldrazi
- Creature
- 7
- 7
- 7/7
-
- FDN
- 2
-
-
- Sire of Seven Deaths
- First strike, vigilance
-Menace, trample
-Reach, lifelink
-Ward—Pay 7 life.
-
- Creature — Eldrazi
- Creature
- 7
- 7
- 7/7
-
- FDN
- 2
-
-
- Sire of Seven Deaths
- First strike, vigilance
-Menace, trample
-Reach, lifelink
-Ward—Pay 7 life.
-
- Creature — Eldrazi
- Creature
- 7
- 7
- 7/7
-
- FDN
- 2
-
-
- Skeleton Archer
- When Skeleton Archer enters, it deals 1 damage to any target.
-
- B
- Creature — Skeleton Archer
- Creature
- 4
- 3B
- 3/3
-
- FDN
- 2
-
-
- Skyknight Squire
- Whenever another creature you control enters, put a +1/+1 counter on this creature.
-As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
-
- W
- Creature — Cat Scout
- Creature
- 2
- 1W
- 1/1
-
- FDN
- 2
-
-
- Skyknight Squire
- Whenever another creature you control enters, put a +1/+1 counter on this creature.
-As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
-
- W
- Creature — Cat Scout
- Creature
- 2
- 1W
- 1/1
-
- FDN
- 2
-
-
- Skyknight Squire
- Whenever another creature you control enters, put a +1/+1 counter on this creature.
-As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
-
- W
- Creature — Cat Scout
- Creature
- 2
- 1W
- 1/1
-
- FDN
- 2
-
-
- Skyknight Squire
- Whenever another creature you control enters, put a +1/+1 counter on this creature.
-As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
-
- W
- Creature — Cat Scout
- Creature
- 2
- 1W
- 1/1
-
- FDN
- 2
-
-
- Skyraker Giant
- Reach
-
- R
- Creature — Giant
- Creature
- 4
- 2RR
- 4/3
-
- FDN
- 2
-
-
- Skyship Buccaneer
- Flying
-Raid — When this creature enters, if you attacked this turn, draw a card.
-
- U
- Creature — Human Pirate
- Creature
- 5
- 3UU
- 4/3
-
- FDN
- 2
-
-
- Slagstorm
- Choose one —
-• Slagstorm deals 3 damage to each creature.
-• Slagstorm deals 3 damage to each player.
-
- R
- Sorcery
- Sorcery
- 3
- 1RR
-
- FDN
- 3
-
-
- Slumbering Cerberus
- This creature doesn't untap during your untap step.
-Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
-
- R
- Creature — Dog
- Creature
- 2
- 1R
- 4/2
-
- FDN
- 2
-
-
- Snakeskin Veil
- Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- G
- Instant
- Instant
- 1
- G
-
- FDN
- 3
-
-
- Solemn Simulacrum
- When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-When Solemn Simulacrum dies, you may draw a card.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 2/2
-
- FDN
- 2
-
-
- Solemn Simulacrum
- When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-When Solemn Simulacrum dies, you may draw a card.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 2/2
-
- FDN
- 2
-
-
- Sorcerous Spyglass
- As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name.
-Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
-
- Artifact
- Artifact
- 2
- 2
-
- FDN
- 1
-
-
- Soul-Guide Lantern
- When Soul-Guide Lantern enters, exile target card from a graveyard.
-{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
-{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
-
- Artifact
- Artifact
- 1
- 1
-
- FDN
- 1
-
-
- Soul-Shackled Zombie
- When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
-
- B
- Creature — Zombie
- Creature
- 4
- 3B
- 4/2
-
- FDN
- 2
-
-
- Soulstone Sanctuary
- {T}: Add {C}.
-{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Soulstone Sanctuary
- {T}: Add {C}.
-{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Soulstone Sanctuary
- {T}: Add {C}.
-{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Soulstone Sanctuary
- {T}: Add {C}.
-{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Sower of Chaos
- {2}{R}: Target creature can't block this turn.
-
- R
- Creature — Devil
- Creature
- 4
- 3R
- 4/3
-
- FDN
- 2
-
-
- Spectral Sailor
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-{3}{U}: Draw a card.
-
- U
- Creature — Spirit Pirate
- Creature
- 1
- U
- 1/1
-
- FDN
- 2
-
-
- Sphinx of Forgotten Lore
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 3/3
-
- FDN
- 2
-
-
- Sphinx of Forgotten Lore
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 3/3
-
- FDN
- 2
-
-
- Sphinx of Forgotten Lore
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 3/3
-
- FDN
- 2
-
-
- Sphinx of Forgotten Lore
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 3/3
-
- FDN
- 2
-
-
- Sphinx of the Final Word
- This spell can't be countered.
-Flying, hexproof
-Instant and sorcery spells you control can't be countered.
-
- U
- Creature — Sphinx
- Creature
- 7
- 5UU
- 5/5
-
- FDN
- 2
-
-
- Spinner of Souls
- Reach
-Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
-
- G
- Creature — Spider Spirit
- Creature
- 3
- 2G
- 4/3
-
- FDN
- 2
-
-
- Spinner of Souls
- Reach
-Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
-
- G
- Creature — Spider Spirit
- Creature
- 3
- 2G
- 4/3
-
- FDN
- 2
-
-
- Spinner of Souls
- Reach
-Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
-
- G
- Creature — Spider Spirit
- Creature
- 3
- 2G
- 4/3
-
- FDN
- 2
-
-
- Spinner of Souls
- Reach
-Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
-
- G
- Creature — Spider Spirit
- Creature
- 3
- 2G
- 4/3
-
- FDN
- 2
-
-
- Spitfire Lagac
- Landfall — Whenever a land you control enters, Spitfire Lagac deals 1 damage to each opponent.
-
- R
- Creature — Lizard
- Creature
- 4
- 3R
- 3/4
-
- FDN
- 2
-
-
- Springbloom Druid
- When Springbloom Druid enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
-
- G
- Creature — Elf Druid
- Creature
- 3
- 2G
- 1/1
-
- FDN
- 2
-
-
- Squad Rallier
- {2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Creature — Human Scout
- Creature
- 4
- 3W
- 3/4
-
- FDN
- 2
-
-
- Stab
- Target creature gets -2/-2 until end of turn.
-
- B
- Instant
- Instant
- 1
- B
-
- FDN
- 3
-
-
- Starlight Snare
- Enchant creature
-When Starlight Snare enters, tap enchanted creature.
-Enchanted creature doesn't untap during its controller's untap step.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
-
- FDN
- 1
-
-
- Stasis Snare
- Flash (You may cast this spell any time you could cast an instant.)
-When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
-
- W
- Enchantment
- Enchantment
- 3
- 1WW
-
- FDN
- 1
-
-
- Steel Hellkite
- Flying
-{2}: Steel Hellkite gets +1/+0 until end of turn.
-{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
-
- Artifact Creature — Dragon
- Creature
- 6
- 6
- 5/5
-
- FDN
- 2
-
-
- Storm Fleet Spy
- Raid — When Storm Fleet Spy enters, if you attacked this turn, draw a card.
-
- U
- Creature — Human Pirate
- Creature
- 3
- 2U
- 2/2
-
- FDN
- 2
-
-
- Strix Lookout
- Flying, vigilance (Attacking doesn't cause this creature to tap.)
-{1}{U}, {T}: Draw a card, then discard a card.
-
- U
- Creature — Bird
- Creature
- 2
- 1U
- 1/2
-
- FDN
- 2
-
-
- Stroke of Midnight
- Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- FDN
- 3
-
-
- Stromkirk Bloodthief
- At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
-
- B
- Creature — Vampire Rogue
- Creature
- 3
- 2B
- 2/2
-
- FDN
- 2
-
-
- Stromkirk Noble
- Stromkirk Noble can't be blocked by Humans.
-Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
-
- R
- Creature — Vampire Noble
- Creature
- 1
- R
- 1/1
-
- FDN
- 2
-
-
- Strongbox Raider
- Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
-
- R
- Creature — Orc Pirate
- Creature
- 4
- 2RR
- 5/2
-
- FDN
- 2
-
-
- Sun-Blessed Healer
- Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
-Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
-
- W
- Creature — Human Cleric
- Creature
- 2
- 1W
- 3/1
-
- FDN
- 2
-
-
- Sure Strike
- Target creature gets +3/+0 and gains first strike until end of turn.
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN
- 3
-
-
- Surrak, the Hunt Caller
- Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
-
- G
- Legendary Creature — Human Warrior
- Creature
- 4
- 2GG
- 5/4
-
- FDN
- 2
-
-
- Suspicious Shambler
- {4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
-
- B
- Creature — Zombie
- Creature
- 4
- 3B
- 4/2
-
- FDN
- 2
-
-
- Swab Goblin
-
-
- R
- Creature — Goblin Pirate
- Creature
- 2
- 1R
- 2/2
-
- FDN
- 2
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- FDN
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- FDN
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- FDN
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- FDN
- 0
-
-
- Swiftblade Vindicator
- Double strike, vigilance, trample
-
- RW
- Creature — Human Soldier
- Creature
- 2
- RW
- 1/1
-
- FDN
- 2
-
-
- Swiftfoot Boots
- Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- FDN
- 1
-
-
- Swiftfoot Boots
- Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- FDN
- 1
-
-
- Swiftwater Cliffs
- Swiftwater Cliffs enters tapped.
-When Swiftwater Cliffs enters, you gain 1 life.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Sylvan Scavenging
- At the beginning of your end step, choose one —
-• Put a +1/+1 counter on target creature you control.
-• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- FDN
- 1
-
-
- Sylvan Scavenging
- At the beginning of your end step, choose one —
-• Put a +1/+1 counter on target creature you control.
-• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- FDN
- 1
-
-
- Sylvan Scavenging
- At the beginning of your end step, choose one —
-• Put a +1/+1 counter on target creature you control.
-• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- FDN
- 1
-
-
- Sylvan Scavenging
- At the beginning of your end step, choose one —
-• Put a +1/+1 counter on target creature you control.
-• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- FDN
- 1
-
-
- Syr Alin, the Lion's Claw
- First strike
-Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
-
- W
- Legendary Creature — Human Knight
- Creature
- 5
- 3WW
- 4/4
-
- FDN
- 2
-
-
- Tajuru Pathwarden
- Vigilance, trample
-
- G
- Creature — Elf Warrior Ally
- Creature
- 5
- 4G
- 5/4
-
- FDN
- 2
-
-
- Tatyova, Benthic Druid
- Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
-
- GU
- Legendary Creature — Merfolk Druid
- Creature
- 5
- 3GU
- 3/3
-
- FDN
- 2
-
-
- Taurean Mauler
- Changeling (This card is every creature type.)
-Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
-
- R
- Creature — Shapeshifter
- Creature
- 3
- 2R
- 2/2
-
- FDN
- 2
-
-
- Teach by Example
- When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-
- RU
- Instant
- Instant
- 2
- U/RU/R
-
- FDN
- 3
-
-
- Tempest Djinn
- Flying
-Tempest Djinn gets +1/+0 for each basic Island you control.
-
- U
- Creature — Djinn
- Creature
- 3
- UUU
- 0/4
-
- FDN
- 2
-
-
- Temple of Abandon
- Temple of Abandon enters tapped.
-When Temple of Abandon enters, scry 1.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Temple of Deceit
- Temple of Deceit enters tapped.
-When Temple of Deceit enters, scry 1.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Temple of Enlightenment
- Temple of Enlightenment enters tapped.
-When Temple of Enlightenment enters, scry 1.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Temple of Epiphany
- Temple of Epiphany enters tapped.
-When Temple of Epiphany enters, scry 1.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Temple of Malady
- Temple of Malady enters tapped.
-When Temple of Malady enters, scry 1.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Temple of Malice
- Temple of Malice enters tapped.
-When Temple of Malice enters, scry 1.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Temple of Mystery
- Temple of Mystery enters tapped.
-When Temple of Mystery enters, scry 1.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Temple of Plenty
- Temple of Plenty enters tapped.
-When Temple of Plenty enters, scry 1.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Temple of Silence
- Temple of Silence enters tapped.
-When Temple of Silence enters, scry 1.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Temple of Triumph
- Temple of Triumph enters tapped.
-When Temple of Triumph enters, scry 1.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Terror of Mount Velus
- Flying, double strike
-When Terror of Mount Velus enters, creatures you control gain double strike until end of turn.
-
- R
- Creature — Dragon
- Creature
- 7
- 5RR
- 5/5
-
- FDN
- 2
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN
- 3
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN
- 3
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN
- 3
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN
- 3
-
-
- Thornweald Archer
- Reach, deathtouch
-
- G
- Creature — Elf Archer
- Creature
- 2
- 1G
- 2/1
-
- FDN
- 2
-
-
- Thornwood Falls
- Thornwood Falls enters tapped.
-When Thornwood Falls enters, you gain 1 life.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Thousand-Year Storm
- Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
-
- RU
- Enchantment
- Enchantment
- 6
- 4UR
-
- FDN
- 1
-
-
- Thrashing Brontodon
- {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 1GG
- 3/4
-
- FDN
- 2
-
-
- Three Tree Mascot
- Changeling (This card is every creature type.)
-{1}: Add one mana of any color. Activate only once each turn.
-
- Artifact Creature — Shapeshifter
- Creature
- 2
- 2
- 2/1
-
- FDN
- 2
-
-
- Thrill of Possibility
- As an additional cost to cast this spell, discard a card.
-Draw two cards.
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN
- 3
-
-
- Time Stop
- End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
-
- U
- Instant
- Instant
- 6
- 4UU
-
- FDN
- 3
-
-
- Tinybones, Bauble Burglar
- Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
-During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
-{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 2
- 1B
- 1/3
-
- FDN
- 2
-
-
- Tinybones, Bauble Burglar
- Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
-During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
-{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 2
- 1B
- 1/3
-
- FDN
- 2
-
-
- Tinybones, Bauble Burglar
- Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
-During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
-{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 2
- 1B
- 1/3
-
- FDN
- 2
-
-
- Tinybones, Bauble Burglar
- Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
-During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
-{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 2
- 1B
- 1/3
-
- FDN
- 2
-
-
- Tolarian Terror
- This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-
- U
- Creature — Serpent
- Creature
- 7
- 6U
- 5/5
-
- FDN
- 2
-
-
- Tragic Banshee
- Morbid — When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 instead.
-
- B
- Creature — Spirit
- Creature
- 5
- 4B
- 5/3
-
- FDN
- 2
-
-
- Tranquil Cove
- Tranquil Cove enters tapped.
-When Tranquil Cove enters, you gain 1 life.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Treetop Snarespinner
- Reach (This creature can block creatures with flying.)
-Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
-{2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
-
- G
- Creature — Spider
- Creature
- 4
- 3G
- 1/4
-
- FDN
- 2
-
-
- Tribute to Hunger
- Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
-
- B
- Instant
- Instant
- 3
- 2B
-
- FDN
- 3
-
-
- Trygon Predator
- Flying
-Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
-
- GU
- Creature — Beast
- Creature
- 3
- 1GU
- 2/3
-
- FDN
- 2
-
-
- Twinblade Blessing
- Flash (You may cast this spell any time you could cast an instant.)
-Enchant creature
-Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
-
- W
- Enchantment — Aura
- Enchantment
- 3
- 1WW
-
- FDN
- 1
-
-
- Twinblade Paladin
- Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
-As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
-
- W
- Creature — Human Knight
- Creature
- 4
- 3W
- 3/3
-
- FDN
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN
- 2
-
-
- Uncharted Haven
- This land enters tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Uncharted Voyage
- Target creature's owner puts it on their choice of the top or bottom of their library.
-Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- U
- Instant
- Instant
- 4
- 3U
-
- FDN
- 3
-
-
- Undying Malice
- Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
-
- B
- Instant
- Instant
- 1
- B
-
- FDN
- 3
-
-
- Unflinching Courage
- Enchant creature
-Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
-
- GW
- Enchantment — Aura
- Enchantment
- 3
- 1GW
-
- FDN
- 1
-
-
- Unsummon
- Return target creature to its owner's hand.
-
- U
- Instant
- Instant
- 1
- U
-
- FDN
- 3
-
-
- Untamed Hunger
- Enchant creature
-Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
-
- B
- Enchantment — Aura
- Enchantment
- 3
- 2B
-
- FDN
- 1
-
-
- Valkyrie's Call
- Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- FDN
- 1
-
-
- Valkyrie's Call
- Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- FDN
- 1
-
-
- Valkyrie's Call
- Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- FDN
- 1
-
-
- Valkyrie's Call
- Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- FDN
- 1
-
-
- Valorous Stance
- Choose one —
-• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-• Destroy target creature with toughness 4 or greater.
-
- W
- Instant
- Instant
- 2
- 1W
-
- FDN
- 3
-
-
- Vampire Gourmand
- Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
-
- B
- Creature — Vampire
- Creature
- 2
- 1B
- 2/2
-
- FDN
- 2
-
-
- Vampire Interloper
- Flying
-This creature can't block.
-
- B
- Creature — Vampire Scout
- Creature
- 2
- 1B
- 2/1
-
- FDN
- 2
-
-
- Vampire Neonate
- {2}, {T}: Each opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire
- Creature
- 1
- B
- 0/3
-
- FDN
- 2
-
-
- Vampire Nighthawk
- Flying, deathtouch, lifelink
-
- B
- Creature — Vampire Shaman
- Creature
- 3
- 1BB
- 2/3
-
- FDN
- 2
-
-
- Vampire Soulcaller
- Flying
-This creature can't block.
-When this creature enters, return target creature card from your graveyard to your hand.
-
- B
- Creature — Vampire Warlock
- Creature
- 5
- 4B
- 3/2
-
- FDN
- 2
-
-
- Vampire Spawn
- When this creature enters, each opponent loses 2 life and you gain 2 life.
-
- B
- Creature — Vampire
- Creature
- 3
- 2B
- 2/3
-
- FDN
- 2
-
-
- Vampiric Rites
- {1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
-
- B
- Enchantment
- Enchantment
- 1
- B
-
- FDN
- 1
-
-
- Vanguard Seraph
- Flying
-Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- W
- Creature — Angel Warrior
- Creature
- 4
- 3W
- 3/3
-
- FDN
- 2
-
-
- Vengeful Bloodwitch
- Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Warlock
- Creature
- 2
- 1B
- 1/1
-
- FDN
- 2
-
-
- Vengeful Bloodwitch
- Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Warlock
- Creature
- 2
- 1B
- 1/1
-
- FDN
- 2
-
-
- Venom Connoisseur
- Alliance — Whenever another creature you control enters, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
-
- G
- Creature — Human Druid
- Creature
- 2
- 1G
- 2/2
-
- FDN
- 2
-
-
- Viashino Pyromancer
- When Viashino Pyromancer enters, it deals 2 damage to target player or planeswalker.
-
- R
- Creature — Lizard Wizard
- Creature
- 2
- 1R
- 2/1
-
- FDN
- 2
-
-
- Vile Entomber
- Deathtouch
-When Vile Entomber enters, search your library for a card, put that card into your graveyard, then shuffle.
-
- B
- Creature — Zombie Warlock
- Creature
- 4
- 2BB
- 2/2
-
- FDN
- 2
-
-
- Vivien Reid
- +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-−3: Destroy target artifact, enchantment, or creature with flying.
-−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
-
- G
- Legendary Planeswalker — Vivien
- Planeswalker
- 5
- 3GG
- 5
-
- FDN
- 1
-
-
- Vivien Reid
- +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-−3: Destroy target artifact, enchantment, or creature with flying.
-−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
-
- G
- Legendary Planeswalker — Vivien
- Planeswalker
- 5
- 3GG
- 5
-
- FDN
- 1
-
-
- Vivien Reid
- +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-−3: Destroy target artifact, enchantment, or creature with flying.
-−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
-
- G
- Legendary Planeswalker — Vivien
- Planeswalker
- 5
- 3GG
- 5
-
- FDN
- 1
-
-
- Vizier of the Menagerie
- You may look at the top card of your library any time.
-You may cast creature spells from the top of your library.
-You can spend mana of any type to cast creature spells.
-
- G
- Creature — Snake Cleric
- Creature
- 4
- 3G
- 3/4
-
- FDN
- 2
-
-
- Volley Veteran
- When Volley Veteran enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
-
- R
- Creature — Goblin Warrior
- Creature
- 4
- 3R
- 4/2
-
- FDN
- 2
-
-
- Voracious Greatshark
- Flash
-When Voracious Greatshark enters, counter target artifact or creature spell.
-
- U
- Creature — Shark
- Creature
- 5
- 3UU
- 5/4
-
- FDN
- 2
-
-
- Wardens of the Cycle
- Morbid — At the beginning of your end step, if a creature died this turn, choose one —
-• You gain 2 life.
-• You draw a card and you lose 1 life.
-
- BG
- Creature — Elf Warlock
- Creature
- 4
- 1BGG
- 3/4
-
- FDN
- 2
-
-
- Wary Thespian
- When Wary Thespian enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
-
- G
- Creature — Cat Druid
- Creature
- 2
- 1G
- 3/1
-
- FDN
- 2
-
-
- Wildborn Preserver
- Flash
-Reach
-Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
-
- G
- Creature — Elf Archer
- Creature
- 2
- 1G
- 2/2
-
- FDN
- 2
-
-
- Wildheart Invoker
- {8}: Target creature gets +5/+5 and gains trample until end of turn.
-
- G
- Creature — Elf Shaman
- Creature
- 4
- 2GG
- 4/3
-
- FDN
- 2
-
-
- Wildwood Scourge
- Wildwood Scourge enters with X +1/+1 counters on it.
-Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
-
- G
- Creature — Hydra
- Creature
- 1
- XG
- 0/0
-
- FDN
- 2
-
-
- Wilt-Leaf Liege
- Other green creatures you control get +1/+1.
-Other white creatures you control get +1/+1.
-If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
-
- GW
- Creature — Elf Knight
- Creature
- 4
- 1G/WG/WG/W
- 4/4
-
- FDN
- 2
-
-
- Wind-Scarred Crag
- Wind-Scarred Crag enters tapped.
-When Wind-Scarred Crag enters, you gain 1 life.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- FDN
- 0
-
-
- Wishclaw Talisman
- Wishclaw Talisman enters with three wish counters on it.
-{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
-
- B
- Artifact
- Artifact
- 2
- 1B
-
- FDN
- 1
-
-
- Witness Protection
- Enchant creature
-Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
-
- U
- Enchantment — Aura
- Enchantment
- 1
- U
-
- FDN
- 1
-
-
- Youthful Valkyrie
- Flying
-Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie.
-
- W
- Creature — Angel
- Creature
- 2
- 1W
- 1/3
-
- FDN
- 2
-
-
- Youthful Valkyrie
- Flying
-Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie.
-
- W
- Creature — Angel
- Creature
- 2
- 1W
- 1/3
-
- FDN
- 2
-
-
- Zetalpa, Primal Dawn
- Flying, double strike, vigilance, trample, indestructible
-
- W
- Legendary Creature — Elder Dinosaur
- Creature
- 8
- 6WW
- 4/8
-
- FDN
- 2
-
-
- Zimone, Paradox Sculptor
- At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
-{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
-
- GU
- Legendary Creature — Human Wizard
- Creature
- 4
- 2GU
- 1/4
-
- FDN
- 2
-
-
- Zimone, Paradox Sculptor
- At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
-{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
-
- GU
- Legendary Creature — Human Wizard
- Creature
- 4
- 2GU
- 1/4
-
- FDN
- 2
-
-
- Zimone, Paradox Sculptor
- At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
-{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
-
- GU
- Legendary Creature — Human Wizard
- Creature
- 4
- 2GU
- 1/4
-
- FDN
- 2
-
-
- Zimone, Paradox Sculptor
- At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
-{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
-
- GU
- Legendary Creature — Human Wizard
- Creature
- 4
- 2GU
- 1/4
-
- FDN
- 2
-
-
- Zombify
- Return target creature card from your graveyard to the battlefield.
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- FDN
- 3
-
-
- Zul Ashur, Lich Lord
- Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
-{T}: You may cast target Zombie creature card from your graveyard this turn.
-
- B
- Legendary Creature — Zombie Warlock
- Creature
- 2
- 1B
- 2/2
-
- FDN
- 2
-
-
- Zul Ashur, Lich Lord
- Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
-{T}: You may cast target Zombie creature card from your graveyard this turn.
-
- B
- Legendary Creature — Zombie Warlock
- Creature
- 2
- 1B
- 2/2
-
- FDN
- 2
-
-
- Zul Ashur, Lich Lord
- Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
-{T}: You may cast target Zombie creature card from your graveyard this turn.
-
- B
- Legendary Creature — Zombie Warlock
- Creature
- 2
- 1B
- 2/2
-
- FDN
- 2
-
-
- Zul Ashur, Lich Lord
- Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
-{T}: You may cast target Zombie creature card from your graveyard this turn.
-
- B
- Legendary Creature — Zombie Warlock
- Creature
- 2
- 1B
- 2/2
-
- FDN
- 2
-
-
-
diff --git a/spoiler.xml b/spoiler.xml
index b10bcdc9..3bda3970 100644
--- a/spoiler.xml
+++ b/spoiler.xml
@@ -1,13 +1,13 @@
Cockatrice/Magic-Spoiler
- 2024-11-14 08:16:37 (UTC)
+ 2024-11-15 01:01:13 (UTC)
https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml
@@ -24,18 +24,6 @@
Masters
2025-01-24
-
- FDC~
- Foundations Commander (Spoiler)
- Commander
- 2024-11-15
-
-
- FDN~
- Foundations (Spoiler)
- Core
- 2024-11-15
-
@@ -178,10442 +166,5 @@ Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.<
INR~
2
-
- Arcane Signet
- {T}: Add one mana of any color in your commander's color identity.
-
- Artifact
- Artifact
- 2
- 2
-
- FDC~
- 1
-
-
- Command Tower
- {T}: Add one mana of any color in your commander's color identity.
-
- Land
- Land
- 0
-
- FDC~
- 0
-
-
- Sol Ring
- {T}: Add {C}{C}.
-
- Artifact
- Artifact
- 1
- 1
-
- FDC~
- 1
-
-
- Abrade
- Choose one —
-• Abrade deals 3 damage to target creature.
-• Destroy target artifact.
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN~
- 3
-
-
- Abrade
- Choose one —
-• Abrade deals 3 damage to target creature.
-• Destroy target artifact.
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN~
- 3
-
-
- Abyssal Harvester
- {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
-
- B
- Creature — Demon Warlock
- Creature
- 3
- 1BB
- 3/2
-
- FDN~
- 2
-
-
- Abyssal Harvester
- {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
-
- B
- Creature — Demon Warlock
- Creature
- 3
- 1BB
- 3/2
-
- FDN~
- 2
-
-
- Abyssal Harvester
- {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
-
- B
- Creature — Demon Warlock
- Creature
- 3
- 1BB
- 3/2
-
- FDN~
- 2
-
-
- Abyssal Harvester
- {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
-
- B
- Creature — Demon Warlock
- Creature
- 3
- 1BB
- 3/2
-
- FDN~
- 2
-
-
- Adamant Will
- Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- W
- Instant
- Instant
- 2
- 1W
-
- FDN~
- 3
-
-
- Adaptive Automaton
- As Adaptive Automaton enters, choose a creature type.
-Adaptive Automaton is the chosen type in addition to its other types.
-Other creatures you control of the chosen type get +1/+1.
-
- Artifact Creature — Construct
- Creature
- 3
- 3
- 2/2
-
- FDN~
- 2
-
-
- Adventuring Gear
- Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- FDN~
- 1
-
-
- Aegis Turtle
-
-
- U
- Creature — Turtle
- Creature
- 1
- U
- 0/5
-
- FDN~
- 2
-
-
- Aetherize
- Return all attacking creatures to their owner's hand.
-
- U
- Instant
- Instant
- 4
- 3U
-
- FDN~
- 3
-
-
- Affectionate Indrik
- When Affectionate Indrik enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
-
- G
- Creature — Beast
- Creature
- 6
- 5G
- 4/4
-
- FDN~
- 2
-
-
- Aggressive Mammoth
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-Other creatures you control have trample.
-
- G
- Creature — Elephant
- Creature
- 6
- 3GGG
- 8/8
-
- FDN~
- 2
-
-
- Ajani's Pridemate
- Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
-
- W
- Creature — Cat Soldier
- Creature
- 2
- 1W
- 2/2
-
- FDN~
- 2
-
-
- Ajani's Pridemate
- Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
-
- W
- Creature — Cat Soldier
- Creature
- 2
- 1W
- 2/2
-
- FDN~
- 2
-
-
- Ajani, Caller of the Pride
- +1: Put a +1/+1 counter on up to one target creature.
-−3: Target creature gains flying and double strike until end of turn.
-−8: Create X 2/2 white Cat creature tokens, where X is your life total.
-
- W
- Legendary Planeswalker — Ajani
- Planeswalker
- 3
- 1WW
- 4
-
- FDN~
- 1
-
-
- Ajani, Caller of the Pride
- +1: Put a +1/+1 counter on up to one target creature.
-−3: Target creature gains flying and double strike until end of turn.
-−8: Create X 2/2 white Cat creature tokens, where X is your life total.
-
- W
- Legendary Planeswalker — Ajani
- Planeswalker
- 3
- 1WW
- 4
-
- FDN~
- 1
-
-
- Ajani, Caller of the Pride
- +1: Put a +1/+1 counter on up to one target creature.
-−3: Target creature gains flying and double strike until end of turn.
-−8: Create X 2/2 white Cat creature tokens, where X is your life total.
-
- W
- Legendary Planeswalker — Ajani
- Planeswalker
- 3
- 1WW
- 4
-
- FDN~
- 1
-
-
- Alesha, Who Laughs at Fate
- First strike
-Whenever Alesha attacks, put a +1/+1 counter on it.
-Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
-
- BR
- Legendary Creature — Human Warrior
- Creature
- 3
- 1BR
- 2/2
-
- FDN~
- 2
-
-
- Alesha, Who Laughs at Fate
- First strike
-Whenever Alesha attacks, put a +1/+1 counter on it.
-Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
-
- BR
- Legendary Creature — Human Warrior
- Creature
- 3
- 1BR
- 2/2
-
- FDN~
- 2
-
-
- Alesha, Who Laughs at Fate
- First strike
-Whenever Alesha attacks, put a +1/+1 counter on it.
-Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
-
- BR
- Legendary Creature — Human Warrior
- Creature
- 3
- 1BR
- 2/2
-
- FDN~
- 2
-
-
- Alesha, Who Laughs at Fate
- First strike
-Whenever Alesha attacks, put a +1/+1 counter on it.
-Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
-
- BR
- Legendary Creature — Human Warrior
- Creature
- 3
- 1BR
- 2/2
-
- FDN~
- 2
-
-
- Ambush Wolf
- Flash (You may cast this spell any time you could cast an instant.)
-When this creature enters, exile up to one target card from a graveyard.
-
- G
- Creature — Wolf
- Creature
- 3
- 2G
- 4/2
-
- FDN~
- 2
-
-
- An Offer You Can't Refuse
- Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- U
- Instant
- Instant
- 1
- U
-
- FDN~
- 3
-
-
- An Offer You Can't Refuse
- Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- U
- Instant
- Instant
- 1
- U
-
- FDN~
- 3
-
-
- Ancestor Dragon
- Flying
-Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
-
- W
- Creature — Dragon
- Creature
- 6
- 4WW
- 5/6
-
- FDN~
- 2
-
-
- Angel of Finality
- Flying
-When Angel of Finality enters, exile target player's graveyard.
-
- W
- Creature — Angel
- Creature
- 4
- 3W
- 3/4
-
- FDN~
- 2
-
-
- Angel of Vitality
- Flying
-If you would gain life, you gain that much life plus 1 instead.
-Angel of Vitality gets +2/+2 as long as you have 25 or more life.
-
- W
- Creature — Angel
- Creature
- 3
- 2W
- 2/2
-
- FDN~
- 2
-
-
- Angelic Destiny
- Enchant creature
-Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
-When enchanted creature dies, return Angelic Destiny to its owner's hand.
-
- W
- Enchantment — Aura
- Enchantment
- 4
- 2WW
-
- FDN~
- 1
-
-
- Angelic Edict
- Exile target creature or enchantment.
-
- W
- Sorcery
- Sorcery
- 5
- 4W
-
- FDN~
- 3
-
-
- Anthem of Champions
- Creatures you control get +1/+1.
-
- GW
- Enchantment
- Enchantment
- 2
- GW
-
- FDN~
- 1
-
-
- Anthem of Champions
- Creatures you control get +1/+1.
-
- GW
- Enchantment
- Enchantment
- 2
- GW
-
- FDN~
- 1
-
-
- Anthem of Champions
- Creatures you control get +1/+1.
-
- GW
- Enchantment
- Enchantment
- 2
- GW
-
- FDN~
- 1
-
-
- Anthem of Champions
- Creatures you control get +1/+1.
-
- GW
- Enchantment
- Enchantment
- 2
- GW
-
- FDN~
- 1
-
-
- Apothecary Stomper
- Vigilance (Attacking doesn't cause this creature to tap.)
-When this creature enters, choose one —
-• Put two +1/+1 counters on target creature you control.
-• You gain 4 life.
-
- G
- Creature — Elephant
- Creature
- 6
- 4GG
- 4/4
-
- FDN~
- 2
-
-
- Arahbo, the First Fang
- Other Cats you control get +1/+1.
-Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
-
- W
- Legendary Creature — Cat Avatar
- Creature
- 3
- 2W
- 2/2
-
- FDN~
- 2
-
-
- Arahbo, the First Fang
- Other Cats you control get +1/+1.
-Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
-
- W
- Legendary Creature — Cat Avatar
- Creature
- 3
- 2W
- 2/2
-
- FDN~
- 2
-
-
- Arahbo, the First Fang
- Other Cats you control get +1/+1.
-Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
-
- W
- Legendary Creature — Cat Avatar
- Creature
- 3
- 2W
- 2/2
-
- FDN~
- 2
-
-
- Arahbo, the First Fang
- Other Cats you control get +1/+1.
-Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
-
- W
- Legendary Creature — Cat Avatar
- Creature
- 3
- 2W
- 2/2
-
- FDN~
- 2
-
-
- Arbiter of Woe
- As an additional cost to cast this spell, sacrifice a creature.
-Flying
-When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
-
- B
- Creature — Demon
- Creature
- 6
- 4BB
- 5/4
-
- FDN~
- 2
-
-
- Arcane Epiphany
- This spell costs {1} less to cast if you control a Wizard.
-Draw three cards.
-
- U
- Instant
- Instant
- 5
- 3UU
-
- FDN~
- 3
-
-
- Arcanis the Omnipotent
- {T}: Draw three cards.
-{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
-
- U
- Legendary Creature — Wizard
- Creature
- 6
- 3UUU
- 3/4
-
- FDN~
- 2
-
-
- Archmage of Runes
- Instant and sorcery spells you cast cost {1} less to cast.
-Whenever you cast an instant or sorcery spell, draw a card.
-
- U
- Creature — Giant Wizard
- Creature
- 5
- 3UU
- 3/6
-
- FDN~
- 2
-
-
- Archmage of Runes
- Instant and sorcery spells you cast cost {1} less to cast.
-Whenever you cast an instant or sorcery spell, draw a card.
-
- U
- Creature — Giant Wizard
- Creature
- 5
- 3UU
- 3/6
-
- FDN~
- 2
-
-
- Archmage of Runes
- Instant and sorcery spells you cast cost {1} less to cast.
-Whenever you cast an instant or sorcery spell, draw a card.
-
- U
- Creature — Giant Wizard
- Creature
- 5
- 3UU
- 3/6
-
- FDN~
- 2
-
-
- Archmage of Runes
- Instant and sorcery spells you cast cost {1} less to cast.
-Whenever you cast an instant or sorcery spell, draw a card.
-
- U
- Creature — Giant Wizard
- Creature
- 5
- 3UU
- 3/6
-
- FDN~
- 2
-
-
- Archway Angel
- Flying
-When Archway Angel enters, you gain 2 life for each Gate you control.
-
- W
- Creature — Angel
- Creature
- 6
- 5W
- 3/4
-
- FDN~
- 2
-
-
- Armasaur Guide
- Vigilance (Attacking doesn't cause this creature to tap.)
-Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
-
- W
- Creature — Dinosaur
- Creature
- 5
- 4W
- 4/4
-
- FDN~
- 2
-
-
- Ashroot Animist
- Trample
-When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
-
- GR
- Creature — Lizard Druid
- Creature
- 4
- 2RG
- 4/4
-
- FDN~
- 2
-
-
- Ashroot Animist
- Trample
-When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
-
- GR
- Creature — Lizard Druid
- Creature
- 4
- 2RG
- 4/4
-
- FDN~
- 2
-
-
- Ashroot Animist
- Trample
-When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
-
- GR
- Creature — Lizard Druid
- Creature
- 4
- 2RG
- 4/4
-
- FDN~
- 2
-
-
- Ashroot Animist
- Trample
-When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
-
- GR
- Creature — Lizard Druid
- Creature
- 4
- 2RG
- 4/4
-
- FDN~
- 2
-
-
- Aurelia, the Warleader
- Flying, vigilance, haste
-Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
-
- RW
- Legendary Creature — Angel
- Creature
- 6
- 2RRWW
- 3/4
-
- FDN~
- 2
-
-
- Authority of the Consuls
- Creatures your opponents control enter tapped.
-Whenever a creature an opponent controls enters, you gain 1 life.
-
- W
- Enchantment
- Enchantment
- 1
- W
-
- FDN~
- 1
-
-
- Axgard Cavalry
- {T}: Target creature gains haste until end of turn.
-
- R
- Creature — Dwarf Berserker
- Creature
- 2
- 1R
- 2/2
-
- FDN~
- 2
-
-
- Ayli, Eternal Pilgrim
- Deathtouch
-{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
-{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
-
- BW
- Legendary Creature — Kor Cleric
- Creature
- 2
- WB
- 2/3
-
- FDN~
- 2
-
-
- Azorius Guildgate
- Azorius Guildgate enters tapped.
-{T}: Add {W} or {U}.
-
- Land — Gate
- Land
- 0
-
- FDN~
- 0
-
-
- Bake into a Pie
- Destroy target creature. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
-
- B
- Instant
- Instant
- 4
- 2BB
-
- FDN~
- 3
-
-
- Ball Lightning
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-Haste (This creature can attack and {T} as soon as it comes under your control.)
-At the beginning of the end step, sacrifice Ball Lightning.
-
- R
- Creature — Elemental
- Creature
- 3
- RRR
- 6/1
-
- FDN~
- 2
-
-
- Ballyrush Banneret
- Kithkin spells and Soldier spells you cast cost {1} less to cast.
-
- W
- Creature — Kithkin Soldier
- Creature
- 2
- 1W
- 2/1
-
- FDN~
- 2
-
-
- Balmor, Battlemage Captain
- Flying
-Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
-
- RU
- Legendary Creature — Bird Wizard
- Creature
- 2
- UR
- 1/3
-
- FDN~
- 2
-
-
- Banishing Light
- When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
-
- W
- Enchantment
- Enchantment
- 3
- 2W
-
- FDN~
- 1
-
-
- Banner of Kinship
- As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
-Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
-
- Artifact
- Artifact
- 5
- 5
-
- FDN~
- 1
-
-
- Banner of Kinship
- As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
-Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
-
- Artifact
- Artifact
- 5
- 5
-
- FDN~
- 1
-
-
- Banner of Kinship
- As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
-Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
-
- Artifact
- Artifact
- 5
- 5
-
- FDN~
- 1
-
-
- Banner of Kinship
- As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
-Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
-
- Artifact
- Artifact
- 5
- 5
-
- FDN~
- 1
-
-
- Basilisk Collar
- Equipped creature has deathtouch and lifelink.
-Equip {2}
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- FDN~
- 1
-
-
- Battle-Rattle Shaman
- At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
-
- R
- Creature — Goblin Shaman
- Creature
- 4
- 3R
- 2/2
-
- FDN~
- 2
-
-
- Battlesong Berserker
- Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
-
- R
- Creature — Human Berserker
- Creature
- 4
- 3R
- 3/4
-
- FDN~
- 2
-
-
- Bear Cub
-
-
- G
- Creature — Bear
- Creature
- 2
- 1G
- 2/2
-
- FDN~
- 2
-
-
- Beast-Kin Ranger
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
-
- G
- Creature — Elf Ranger
- Creature
- 3
- 2G
- 3/3
-
- FDN~
- 2
-
-
- Bigfin Bouncer
- When this creature enters, return target creature an opponent controls to its owner's hand.
-
- U
- Creature — Shark Pirate
- Creature
- 4
- 3U
- 3/2
-
- FDN~
- 2
-
-
- Billowing Shriekmass
- Flying
-When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
-Threshold — This creature gets +2/+1 as long as there are seven or more cards in your graveyard.
-
- B
- Creature — Spirit
- Creature
- 4
- 3B
- 2/3
-
- FDN~
- 2
-
-
- Biogenic Upgrade
- Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- FDN~
- 3
-
-
- Bishop's Soldier
- Lifelink
-
- W
- Creature — Vampire Soldier
- Creature
- 2
- 1W
- 2/2
-
- FDN~
- 2
-
-
- Bite Down
- Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
-
- G
- Instant
- Instant
- 2
- 1G
-
- FDN~
- 3
-
-
- Blanchwood Armor
- Enchant creature
-Enchanted creature gets +1/+1 for each Forest you control.
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- FDN~
- 1
-
-
- Blasphemous Edict
- You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
-Each player sacrifices thirteen creatures of their choice.
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- FDN~
- 3
-
-
- Blasphemous Edict
- You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
-Each player sacrifices thirteen creatures of their choice.
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- FDN~
- 3
-
-
- Blasphemous Edict
- You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
-Each player sacrifices thirteen creatures of their choice.
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- FDN~
- 3
-
-
- Blasphemous Edict
- You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
-Each player sacrifices thirteen creatures of their choice.
-
- B
- Sorcery
- Sorcery
- 5
- 3BB
-
- FDN~
- 3
-
-
- Bloodfell Caves
- Bloodfell Caves enters tapped.
-When Bloodfell Caves enters, you gain 1 life.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN~
- 2
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN~
- 2
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN~
- 2
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN~
- 2
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN~
- 2
-
-
- Bloodthirsty Conqueror
- Flying, deathtouch
-Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
-
- B
- Creature — Vampire Knight
- Creature
- 5
- 3BB
- 5/5
-
- FDN~
- 2
-
-
- Bloodtithe Collector
- Flying
-When this creature enters, if an opponent lost life this turn, each opponent discards a card.
-
- B
- Creature — Vampire Noble
- Creature
- 5
- 4B
- 3/4
-
- FDN~
- 2
-
-
- Blossoming Sands
- Blossoming Sands enters tapped.
-When Blossoming Sands enters, you gain 1 life.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Bolt Bend
- This spell costs {3} less to cast if you control a creature with power 4 or greater.
-Change the target of target spell or ability with a single target.
-
- R
- Instant
- Instant
- 4
- 3R
-
- FDN~
- 3
-
-
- Boltwave
- Boltwave deals 3 damage to each opponent.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- FDN~
- 3
-
-
- Boros Charm
- Choose one —
-• Boros Charm deals 4 damage to target player or planeswalker.
-• Permanents you control gain indestructible until end of turn.
-• Target creature gains double strike until end of turn.
-
- RW
- Instant
- Instant
- 2
- RW
-
- FDN~
- 3
-
-
- Boros Guildgate
- Boros Guildgate enters tapped.
-{T}: Add {R} or {W}.
-
- Land — Gate
- Land
- 0
-
- FDN~
- 0
-
-
- Brass's Bounty
- For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Sorcery
- Sorcery
- 7
- 6R
-
- FDN~
- 3
-
-
- Brazen Scourge
- Haste
-
- R
- Creature — Gremlin
- Creature
- 3
- 1RR
- 3/3
-
- FDN~
- 2
-
-
- Brineborn Cutthroat
- Flash (You may cast this spell any time you could cast an instant.)
-Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
-
- U
- Creature — Merfolk Pirate
- Creature
- 2
- 1U
- 2/1
-
- FDN~
- 2
-
-
- Broken Wings
- Destroy target artifact, enchantment, or creature with flying.
-
- G
- Instant
- Instant
- 3
- 2G
-
- FDN~
- 3
-
-
- Bulk Up
- Double target creature's power until end of turn.
-Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN~
- 3
-
-
- Burglar Rat
- When Burglar Rat enters, each opponent discards a card.
-
- B
- Creature — Rat
- Creature
- 2
- 1B
- 1/1
-
- FDN~
- 2
-
-
- Burnished Hart
- {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
-
- Artifact Creature — Elk
- Creature
- 3
- 3
- 2/2
-
- FDN~
- 2
-
-
- Burrog Befuddler
- Flash
-When Burrog Befuddler enters, target creature an opponent controls gets -1/-0 until end of turn.
-
- U
- Creature — Frog Wizard
- Creature
- 2
- 1U
- 2/1
-
- FDN~
- 2
-
-
- Burst Lightning
- Kicker {4} (You may pay an additional {4} as you cast this spell.)
-Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
-
- R
- Instant
- Instant
- 1
- R
-
- FDN~
- 3
-
-
- Bushwhack
- Choose one —
-• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
-• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
-
- G
- Sorcery
- Sorcery
- 1
- G
-
- FDN~
- 3
-
-
- Cackling Prowler
- Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
-
- G
- Creature — Hyena Rogue
- Creature
- 4
- 3G
- 4/3
-
- FDN~
- 2
-
-
- Campus Guide
- When Campus Guide enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
-
- Artifact Creature — Golem
- Creature
- 2
- 2
- 2/1
-
- FDN~
- 2
-
-
- Cancel
- Counter target spell.
-
- U
- Instant
- Instant
- 3
- 1UU
-
- FDN~
- 3
-
-
- Carnelian Orb of Dragonkind
- {T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
-
- R
- Artifact
- Artifact
- 3
- 2R
-
- FDN~
- 1
-
-
- Cat Collector
- When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
-
- W
- Creature — Human Citizen
- Creature
- 3
- 2W
- 3/2
-
- FDN~
- 2
-
-
- Cathar Commando
- Flash
-{1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 3/1
-
- FDN~
- 2
-
-
- Celestial Armor
- Flash (You may cast this spell any time you could cast an instant.)
-When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
-Equipped creature gets +2/+0 and has flying.
-Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- FDN~
- 1
-
-
- Celestial Armor
- Flash (You may cast this spell any time you could cast an instant.)
-When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
-Equipped creature gets +2/+0 and has flying.
-Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- FDN~
- 1
-
-
- Celestial Armor
- Flash (You may cast this spell any time you could cast an instant.)
-When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
-Equipped creature gets +2/+0 and has flying.
-Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- FDN~
- 1
-
-
- Celestial Armor
- Flash (You may cast this spell any time you could cast an instant.)
-When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
-Equipped creature gets +2/+0 and has flying.
-Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
-
- W
- Artifact — Equipment
- Artifact
- 3
- 2W
-
- FDN~
- 1
-
-
- Cemetery Recruitment
- Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- FDN~
- 3
-
-
- Cephalid Inkmage
- When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
-
- U
- Creature — Octopus Wizard
- Creature
- 3
- 2U
- 2/2
-
- FDN~
- 2
-
-
- Chandra, Flameshaper
- +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
-+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
-
- R
- Legendary Planeswalker — Chandra
- Planeswalker
- 7
- 5RR
- 6
-
- FDN~
- 1
-
-
- Chandra, Flameshaper
- +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
-+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
-
- R
- Legendary Planeswalker — Chandra
- Planeswalker
- 7
- 5RR
- 6
-
- FDN~
- 1
-
-
- Chandra, Flameshaper
- +2: Add {R}{R}{R}. Exile the top three cards of your library. Choose one. You may play that card this turn.
-+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
-
- R
- Legendary Planeswalker — Chandra
- Planeswalker
- 7
- 5RR
- 6
-
- FDN~
- 1
-
-
- Charming Prince
- When Charming Prince enters, choose one —
-• Scry 2.
-• You gain 3 life.
-• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
-
- W
- Creature — Human Noble
- Creature
- 2
- 1W
- 2/2
-
- FDN~
- 2
-
-
- Chart a Course
- Draw two cards. Then discard a card unless you attacked this turn.
-
- U
- Sorcery
- Sorcery
- 2
- 1U
-
- FDN~
- 3
-
-
- Circuitous Route
- Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
-
- G
- Sorcery
- Sorcery
- 4
- 3G
-
- FDN~
- 3
-
-
- Claws Out
- This spell costs {1} less to cast for each Cat you control.
-Creatures you control get +2/+2 until end of turn.
-
- W
- Instant
- Instant
- 5
- 3WW
-
- FDN~
- 3
-
-
- Clinquant Skymage
- Flying
-Whenever you draw a card, put a +1/+1 counter on this creature.
-
- U
- Creature — Bird Wizard
- Creature
- 4
- 3U
- 1/1
-
- FDN~
- 2
-
-
- Cloudblazer
- Flying
-When Cloudblazer enters, you gain 2 life and draw two cards.
-
- UW
- Creature — Human Scout
- Creature
- 5
- 3WU
- 2/2
-
- FDN~
- 2
-
-
- Confiscate
- Enchant permanent
-You control enchanted permanent.
-
- U
- Enchantment — Aura
- Enchantment
- 6
- 4UU
-
- FDN~
- 1
-
-
- Consuming Aberration
- Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
-Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
-
- BU
- Creature — Horror
- Creature
- 5
- 3UB
- */*
-
- FDN~
- 2
-
-
- Corsair Captain
- When Corsair Captain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Other Pirates you control get +1/+1.
-
- U
- Creature — Human Pirate
- Creature
- 3
- 2U
- 2/2
-
- FDN~
- 2
-
-
- Courageous Goblin
- Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
-
- R
- Creature — Goblin
- Creature
- 2
- 1R
- 2/2
-
- FDN~
- 2
-
-
- Crackling Cyclops
- Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
-
- R
- Creature — Cyclops Wizard
- Creature
- 3
- 2R
- 0/4
-
- FDN~
- 2
-
-
- Crash Through
- Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
-Draw a card.
-
- R
- Sorcery
- Sorcery
- 1
- R
-
- FDN~
- 3
-
-
- Crawling Barrens
- {T}: Add {C}.
-{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Crossway Troublemakers
- Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)
-Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
-
- B
- Creature — Vampire
- Creature
- 6
- 5B
- 5/5
-
- FDN~
- 2
-
-
- Crow of Dark Tidings
- Flying
-When Crow of Dark Tidings enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
-
- B
- Creature — Zombie Bird
- Creature
- 3
- 2B
- 2/1
-
- FDN~
- 2
-
-
- Crusader of Odric
- Crusader of Odric's power and toughness are each equal to the number of creatures you control.
-
- W
- Creature — Human Soldier
- Creature
- 3
- 2W
- */*
-
- FDN~
- 2
-
-
- Crypt Feaster
- Menace (This creature can't be blocked except by two or more creatures.)
-Threshold — Whenever this creature attacks, if there are seven or more cards in your graveyard, this creature gets +2/+0 until end of turn.
-
- B
- Creature — Zombie
- Creature
- 4
- 3B
- 3/4
-
- FDN~
- 2
-
-
- Cryptic Caves
- {T}: Add {C}.
-{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Crystal Barricade
- Defender (This creature can't attack.)
-You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-Prevent all noncombat damage that would be dealt to other creatures you control.
-
- W
- Artifact Creature — Wall
- Creature
- 2
- 1W
- 0/4
-
- FDN~
- 2
-
-
- Crystal Barricade
- Defender (This creature can't attack.)
-You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-Prevent all noncombat damage that would be dealt to other creatures you control.
-
- W
- Artifact Creature — Wall
- Creature
- 2
- 1W
- 0/4
-
- FDN~
- 2
-
-
- Crystal Barricade
- Defender (This creature can't attack.)
-You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-Prevent all noncombat damage that would be dealt to other creatures you control.
-
- W
- Artifact Creature — Wall
- Creature
- 2
- 1W
- 0/4
-
- FDN~
- 2
-
-
- Crystal Barricade
- Defender (This creature can't attack.)
-You have hexproof. (You can't be the target of spells or abilities your opponents control.)
-Prevent all noncombat damage that would be dealt to other creatures you control.
-
- W
- Artifact Creature — Wall
- Creature
- 2
- 1W
- 0/4
-
- FDN~
- 2
-
-
- Cultivator's Caravan
- {T}: Add one mana of any color.
-Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
-
- Artifact — Vehicle
- Artifact
- 3
- 3
- 5/5
-
- FDN~
- 1
-
-
- Curator of Destinies
- This spell can't be countered.
-Flying
-When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
-
- U
- Creature — Sphinx
- Creature
- 6
- 4UU
- 5/5
-
- FDN~
- 2
-
-
- Curator of Destinies
- This spell can't be countered.
-Flying
-When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
-
- U
- Creature — Sphinx
- Creature
- 6
- 4UU
- 5/5
-
- FDN~
- 2
-
-
- Curator of Destinies
- This spell can't be countered.
-Flying
-When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
-
- U
- Creature — Sphinx
- Creature
- 6
- 4UU
- 5/5
-
- FDN~
- 2
-
-
- Curator of Destinies
- This spell can't be countered.
-Flying
-When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
-
- U
- Creature — Sphinx
- Creature
- 6
- 4UU
- 5/5
-
- FDN~
- 2
-
-
- Darksteel Colossus
- Trample, indestructible
-If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
-
- Artifact Creature — Golem
- Creature
- 11
- 11
- 11/11
-
- FDN~
- 2
-
-
- Dauntless Veteran
- Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
-
- W
- Creature — Human Soldier
- Creature
- 3
- 1WW
- 2/2
-
- FDN~
- 2
-
-
- Dawnwing Marshal
- Flying
-{4}{W}: Creatures you control get +1/+1 until end of turn.
-
- W
- Creature — Cat Soldier
- Creature
- 2
- 1W
- 2/2
-
- FDN~
- 2
-
-
- Day of Judgment
- Destroy all creatures.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN~
- 3
-
-
- Day of Judgment
- Destroy all creatures.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN~
- 3
-
-
- Day of Judgment
- Destroy all creatures.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN~
- 3
-
-
- Dazzling Angel
- Flying
-Whenever another creature you control enters, you gain 1 life.
-
- W
- Creature — Angel
- Creature
- 3
- 2W
- 2/3
-
- FDN~
- 2
-
-
- Deadly Brew
- Each player sacrifices a creature or planeswalker. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
-
- BG
- Sorcery
- Sorcery
- 2
- BG
-
- FDN~
- 3
-
-
- Deadly Plot
- Choose one —
-• Destroy target creature or planeswalker.
-• Return target Zombie creature card from your graveyard to the battlefield tapped.
-
- B
- Instant
- Instant
- 4
- 3B
-
- FDN~
- 3
-
-
- Deadly Riposte
- Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
-
- W
- Instant
- Instant
- 2
- 1W
-
- FDN~
- 3
-
-
- Death Baron
- Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
-
- B
- Creature — Zombie Wizard
- Creature
- 3
- 1BB
- 2/2
-
- FDN~
- 2
-
-
- Deathmark
- Destroy target green or white creature.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- FDN~
- 3
-
-
- Demolition Field
- {T}: Add {C}.
-{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Demonic Pact
- At the beginning of your upkeep, choose one that hasn't been chosen —
-• Demonic Pact deals 4 damage to any target and you gain 4 life.
-• Target opponent discards two cards.
-• Draw two cards.
-• You lose the game.
-
- B
- Enchantment
- Enchantment
- 4
- 2BB
-
- FDN~
- 1
-
-
- Desecration Demon
- Flying
-At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
-
- B
- Creature — Demon
- Creature
- 4
- 2BB
- 6/6
-
- FDN~
- 2
-
-
- Devout Decree
- Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
-
- W
- Sorcery
- Sorcery
- 2
- 1W
-
- FDN~
- 3
-
-
- Diamond Mare
- As Diamond Mare enters, choose a color.
-Whenever you cast a spell of the chosen color, you gain 1 life.
-
- Artifact Creature — Horse
- Creature
- 2
- 2
- 1/3
-
- FDN~
- 2
-
-
- Dictate of Kruphix
- Flash
-At the beginning of each player's draw step, that player draws an additional card.
-
- U
- Enchantment
- Enchantment
- 3
- 1UU
-
- FDN~
- 1
-
-
- Dimir Guildgate
- Dimir Guildgate enters tapped.
-{T}: Add {U} or {B}.
-
- Land — Gate
- Land
- 0
-
- FDN~
- 0
-
-
- Diregraf Ghoul
- Diregraf Ghoul enters tapped.
-
- B
- Creature — Zombie
- Creature
- 1
- B
- 2/2
-
- FDN~
- 2
-
-
- Disenchant
- Destroy target artifact or enchantment.
-
- W
- Instant
- Instant
- 2
- 1W
-
- FDN~
- 3
-
-
- Dismal Backwater
- Dismal Backwater enters tapped.
-When Dismal Backwater enters, you gain 1 life.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Dive Down
- Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- U
- Instant
- Instant
- 1
- U
-
- FDN~
- 3
-
-
- Divine Resilience
- Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
-Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
-
- W
- Instant
- Instant
- 1
- W
-
- FDN~
- 3
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- FDN~
- 1
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- FDN~
- 1
-
-
- Doubling Season
- If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
-If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
-
- G
- Enchantment
- Enchantment
- 5
- 4G
-
- FDN~
- 1
-
-
- Dragon Fodder
- Create two 1/1 red Goblin creature tokens.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- FDN~
- 3
-
-
- Dragon Mage
- Flying
-Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
-
- R
- Creature — Dragon Wizard
- Creature
- 7
- 5RR
- 5/5
-
- FDN~
- 2
-
-
- Dragon Trainer
- When this creature enters, create a 4/4 red Dragon creature token with flying.
-
- R
- Creature — Human
- Creature
- 5
- 3RR
- 1/1
-
- FDN~
- 2
-
-
- Dragonlord's Servant
- Dragon spells you cast cost {1} less to cast.
-
- R
- Creature — Goblin Shaman
- Creature
- 2
- 1R
- 1/3
-
- FDN~
- 2
-
-
- Dragonmaster Outcast
- At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
-
- R
- Creature — Human Shaman
- Creature
- 1
- R
- 1/1
-
- FDN~
- 2
-
-
- Drake Hatcher
- Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever this creature deals combat damage to a player, put that many incubation counters on it.
-Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 1/3
-
- FDN~
- 2
-
-
- Drake Hatcher
- Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever this creature deals combat damage to a player, put that many incubation counters on it.
-Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 1/3
-
- FDN~
- 2
-
-
- Drake Hatcher
- Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever this creature deals combat damage to a player, put that many incubation counters on it.
-Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 1/3
-
- FDN~
- 2
-
-
- Drake Hatcher
- Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-Whenever this creature deals combat damage to a player, put that many incubation counters on it.
-Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 1/3
-
- FDN~
- 2
-
-
- Drakuseth, Maw of Flames
- Flying
-Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
-
- R
- Legendary Creature — Dragon
- Creature
- 7
- 4RRR
- 7/7
-
- FDN~
- 2
-
-
- Dread Summons
- Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
-
- B
- Sorcery
- Sorcery
- 2
- XBB
-
- FDN~
- 3
-
-
- Dreadwing Scavenger
- Flying
-Whenever this creature enters or attacks, draw a card, then discard a card.
-Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.
-
- BU
- Creature — Nightmare Bird
- Creature
- 3
- 1UB
- 2/2
-
- FDN~
- 2
-
-
- Driver of the Dead
- When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
-
- B
- Creature — Vampire
- Creature
- 4
- 3B
- 3/2
-
- FDN~
- 2
-
-
- Drogskol Reaver
- Flying, double strike, lifelink
-Whenever you gain life, draw a card.
-
- UW
- Creature — Spirit
- Creature
- 7
- 5WU
- 3/5
-
- FDN~
- 2
-
-
- Dropkick Bomber
- Other Goblins you control get +1/+1.
-{R}: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
-
- R
- Creature — Goblin Warrior
- Creature
- 3
- 2R
- 2/3
-
- FDN~
- 2
-
-
- Druid of the Cowl
- {T}: Add {G}.
-
- G
- Creature — Elf Druid
- Creature
- 2
- 1G
- 1/3
-
- FDN~
- 2
-
-
- Dryad Militant
- If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
-
- GW
- Creature — Dryad Soldier
- Creature
- 1
- G/W
- 2/1
-
- FDN~
- 2
-
-
- Duress
- Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- FDN~
- 3
-
-
- Dwynen's Elite
- When Dwynen's Elite enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
-
- G
- Creature — Elf Warrior
- Creature
- 2
- 1G
- 2/2
-
- FDN~
- 2
-
-
- Dwynen, Gilt-Leaf Daen
- Reach
-Other Elf creatures you control get +1/+1.
-Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
-
- G
- Legendary Creature — Elf Warrior
- Creature
- 4
- 2GG
- 3/4
-
- FDN~
- 2
-
-
- Eager Trufflesnout
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T} Sacrifice this token: You gain 3 life.")
-
- G
- Creature — Boar
- Creature
- 3
- 2G
- 4/2
-
- FDN~
- 2
-
-
- Eaten Alive
- As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.
-Exile target creature or planeswalker.
-
- B
- Sorcery
- Sorcery
- 1
- B
-
- FDN~
- 3
-
-
- Eaten by Piranhas
- Flash
-Enchant creature
-Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)
-
- U
- Enchantment — Aura
- Enchantment
- 2
- 1U
-
- FDN~
- 1
-
-
- Electroduplicate
- Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN~
- 3
-
-
- Electroduplicate
- Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN~
- 3
-
-
- Electroduplicate
- Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN~
- 3
-
-
- Electroduplicate
- Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
-Flashback {2}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN~
- 3
-
-
- Elementalist Adept
- Flash (You may cast this spell any time you could cast an instant.)
-Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 2/1
-
- FDN~
- 2
-
-
- Elenda, Saint of Dusk
- Lifelink, hexproof from instants
-As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 4
- 2WB
- 4/4
-
- FDN~
- 2
-
-
- Elenda, Saint of Dusk
- Lifelink, hexproof from instants
-As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 4
- 2WB
- 4/4
-
- FDN~
- 2
-
-
- Elenda, Saint of Dusk
- Lifelink, hexproof from instants
-As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 4
- 2WB
- 4/4
-
- FDN~
- 2
-
-
- Elenda, Saint of Dusk
- Lifelink, hexproof from instants
-As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
-
- BW
- Legendary Creature — Vampire Knight
- Creature
- 4
- 2WB
- 4/4
-
- FDN~
- 2
-
-
- Elfsworn Giant
- Reach (This creature can block creatures with flying.)
-Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
-
- G
- Creature — Giant
- Creature
- 5
- 3GG
- 5/3
-
- FDN~
- 2
-
-
- Elspeth's Smite
- Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
-
- W
- Instant
- Instant
- 1
- W
-
- FDN~
- 3
-
-
- Elvish Archdruid
- Other Elf creatures you control get +1/+1.
-{T}: Add {G} for each Elf you control.
-
- G
- Creature — Elf Druid
- Creature
- 3
- 1GG
- 2/2
-
- FDN~
- 2
-
-
- Elvish Regrower
- When this creature enters, return target permanent card from your graveyard to your hand.
-
- G
- Creature — Elf Druid
- Creature
- 4
- 2GG
- 4/3
-
- FDN~
- 2
-
-
- Empyrean Eagle
- Flying
-Other creatures you control with flying get +1/+1.
-
- UW
- Creature — Bird Spirit
- Creature
- 3
- 1WU
- 2/3
-
- FDN~
- 2
-
-
- Enigma Drake
- Flying
-Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
-
- RU
- Creature — Drake
- Creature
- 3
- 1UR
- */4
-
- FDN~
- 2
-
-
- Erudite Wizard
- Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
-
- U
- Creature — Human Wizard
- Creature
- 3
- 2U
- 2/3
-
- FDN~
- 2
-
-
- Essence Scatter
- Counter target creature spell.
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN~
- 3
-
-
- Etali, Primal Storm
- Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
-
- R
- Legendary Creature — Elder Dinosaur
- Creature
- 6
- 4RR
- 6/6
-
- FDN~
- 2
-
-
- Etali, Primal Storm
- Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
-
- R
- Legendary Creature — Elder Dinosaur
- Creature
- 6
- 4RR
- 6/6
-
- FDN~
- 2
-
-
- Etali, Primal Storm
- Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
-
- R
- Legendary Creature — Elder Dinosaur
- Creature
- 6
- 4RR
- 6/6
-
- FDN~
- 2
-
-
- Evolving Wilds
- {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Exclusion Mage
- When Exclusion Mage enters, return target creature an opponent controls to its owner's hand.
-
- U
- Creature — Human Wizard
- Creature
- 3
- 2U
- 2/2
-
- FDN~
- 2
-
-
- Exemplar of Light
- Flying
-Whenever you gain life, put a +1/+1 counter on this creature.
-Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
-
- W
- Creature — Angel
- Creature
- 4
- 2WW
- 3/3
-
- FDN~
- 2
-
-
- Exemplar of Light
- Flying
-Whenever you gain life, put a +1/+1 counter on this creature.
-Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
-
- W
- Creature — Angel
- Creature
- 4
- 2WW
- 3/3
-
- FDN~
- 2
-
-
- Exemplar of Light
- Flying
-Whenever you gain life, put a +1/+1 counter on this creature.
-Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
-
- W
- Creature — Angel
- Creature
- 4
- 2WW
- 3/3
-
- FDN~
- 2
-
-
- Exemplar of Light
- Flying
-Whenever you gain life, put a +1/+1 counter on this creature.
-Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
-
- W
- Creature — Angel
- Creature
- 4
- 2WW
- 3/3
-
- FDN~
- 2
-
-
- Expedition Map
- {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
-
- Artifact
- Artifact
- 1
- 1
-
- FDN~
- 1
-
-
- Exsanguinate
- Each opponent loses X life. You gain life equal to the life lost this way.
-
- B
- Sorcery
- Sorcery
- 2
- XBB
-
- FDN~
- 3
-
-
- Extravagant Replication
- At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
-
- U
- Enchantment
- Enchantment
- 6
- 4UU
-
- FDN~
- 1
-
-
- Faebloom Trick
- Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
-
- U
- Instant
- Instant
- 3
- 2U
-
- FDN~
- 3
-
-
- Fake Your Own Death
- Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- B
- Instant
- Instant
- 2
- 1B
-
- FDN~
- 3
-
-
- Fanatical Firebrand
- Haste
-{T}, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
-
- R
- Creature — Goblin Pirate
- Creature
- 1
- R
- 1/1
-
- FDN~
- 2
-
-
- Feed the Swarm
- Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- FDN~
- 3
-
-
- Feldon's Cane
- {T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
-
- Artifact
- Artifact
- 1
- 1
-
- FDN~
- 1
-
-
- Felidar Cub
- Sacrifice Felidar Cub: Destroy target enchantment.
-
- W
- Creature — Cat Beast
- Creature
- 2
- 1W
- 2/2
-
- FDN~
- 2
-
-
- Felidar Retreat
- Landfall — Whenever a land you control enters, choose one —
-• Create a 2/2 white Cat Beast creature token.
-• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- FDN~
- 1
-
-
- Felidar Savior
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
-
- W
- Creature — Cat Beast
- Creature
- 4
- 3W
- 2/3
-
- FDN~
- 2
-
-
- Felling Blow
- Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- FDN~
- 3
-
-
- Fiendish Panda
- Whenever you gain life, put a +1/+1 counter on this creature.
-When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
-
- BW
- Creature — Bear Demon
- Creature
- 4
- 2WB
- 3/2
-
- FDN~
- 2
-
-
- Fierce Empath
- When Fierce Empath enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
-
- G
- Creature — Elf
- Creature
- 3
- 2G
- 1/1
-
- FDN~
- 2
-
-
- Fiery Annihilation
- Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.
-
- R
- Instant
- Instant
- 3
- 2R
-
- FDN~
- 3
-
-
- Finale of Revelation
- Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
-Exile Finale of Revelation.
-
- U
- Sorcery
- Sorcery
- 2
- XUU
-
- FDN~
- 3
-
-
- Fire Elemental
-
-
- R
- Creature — Elemental
- Creature
- 5
- 3RR
- 5/4
-
- FDN~
- 2
-
-
- Firebrand Archer
- Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
-
- R
- Creature — Human Archer
- Creature
- 2
- 1R
- 2/1
-
- FDN~
- 2
-
-
- Fireshrieker
- Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- FDN~
- 1
-
-
- Firespitter Whelp
- Flying
-Whenever you cast a noncreature or Dragon spell, Firespitter Whelp deals 1 damage to each opponent.
-
- R
- Creature — Dragon
- Creature
- 3
- 2R
- 2/2
-
- FDN~
- 2
-
-
- Fishing Pole
- Equipped creature has "{1}, {T}, Tap Fishing Pole: Put a bait counter on Fishing Pole."
-Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 1
- 1
-
- FDN~
- 1
-
-
- Flamewake Phoenix
- Flying, haste
-Flamewake Phoenix attacks each combat if able.
-Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.
-
- R
- Creature — Phoenix
- Creature
- 3
- 1RR
- 2/2
-
- FDN~
- 2
-
-
- Flashfreeze
- Counter target red or green spell.
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN~
- 3
-
-
- Fleeting Distraction
- Target creature gets -1/-0 until end of turn.
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- FDN~
- 3
-
-
- Fleeting Flight
- Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
-
- W
- Instant
- Instant
- 1
- W
-
- FDN~
- 3
-
-
- Fog Bank
- Defender, flying
-Prevent all combat damage that would be dealt to and dealt by Fog Bank.
-
- U
- Creature — Wall
- Creature
- 2
- 1U
- 0/2
-
- FDN~
- 2
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- FDN~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- FDN~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- FDN~
- 0
-
-
- Forest
- ({T}: Add {G}.)
-
- Basic Land — Forest
- Land
- 0
-
- FDN~
- 0
-
-
- Frenzied Goblin
- Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
-
- R
- Creature — Goblin Berserker
- Creature
- 1
- R
- 1/1
-
- FDN~
- 2
-
-
- Fumigate
- Destroy all creatures. You gain 1 life for each creature destroyed this way.
-
- W
- Sorcery
- Sorcery
- 5
- 3WW
-
- FDN~
- 3
-
-
- Fynn, the Fangbearer
- Deathtouch
-Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
-
- G
- Legendary Creature — Human Warrior
- Creature
- 2
- 1G
- 1/3
-
- FDN~
- 2
-
-
- Garna, Bloodfist of Keld
- Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.
-
- BR
- Legendary Creature — Human Berserker
- Creature
- 4
- 1BRR
- 4/3
-
- FDN~
- 2
-
-
- Garruk's Uprising
- When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card.
-Creatures you control have trample.
-Whenever a creature you control with power 4 or greater enters, draw a card.
-
- G
- Enchantment
- Enchantment
- 3
- 2G
-
- FDN~
- 1
-
-
- Gate Colossus
- This spell costs {1} less to cast for each Gate you control.
-Gate Colossus can't be blocked by creatures with power 2 or less.
-Whenever a Gate you control enters, you may put Gate Colossus from your graveyard on top of your library.
-
- Artifact Creature — Construct
- Creature
- 8
- 8
- 8/8
-
- FDN~
- 2
-
-
- Gatekeeper of Malakir
- Kicker {B} (You may pay an additional {B} as you cast this spell.)
-When Gatekeeper of Malakir enters, if it was kicked, target player sacrifices a creature.
-
- B
- Creature — Vampire Warrior
- Creature
- 2
- BB
- 2/2
-
- FDN~
- 2
-
-
- Gateway Sneak
- Whenever a Gate you control enters, Gateway Sneak can't be blocked this turn.
-Whenever Gateway Sneak deals combat damage to a player, draw a card.
-
- U
- Creature — Vedalken Rogue
- Creature
- 3
- 2U
- 1/3
-
- FDN~
- 2
-
-
- Genesis Wave
- Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
-
- G
- Sorcery
- Sorcery
- 3
- XGGG
-
- FDN~
- 3
-
-
- Genesis Wave
- Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
-
- G
- Sorcery
- Sorcery
- 3
- XGGG
-
- FDN~
- 3
-
-
- Genesis Wave
- Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
-
- G
- Sorcery
- Sorcery
- 3
- XGGG
-
- FDN~
- 3
-
-
- Ghalta, Primal Hunger
- This spell costs {X} less to cast, where X is the total power of creatures you control.
-Trample
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 12
- 10GG
- 12/12
-
- FDN~
- 2
-
-
- Ghalta, Primal Hunger
- This spell costs {X} less to cast, where X is the total power of creatures you control.
-Trample
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 12
- 10GG
- 12/12
-
- FDN~
- 2
-
-
- Ghalta, Primal Hunger
- This spell costs {X} less to cast, where X is the total power of creatures you control.
-Trample
-
- G
- Legendary Creature — Elder Dinosaur
- Creature
- 12
- 10GG
- 12/12
-
- FDN~
- 2
-
-
- Ghitu Lavarunner
- As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
-
- R
- Creature — Human Wizard
- Creature
- 1
- R
- 1/2
-
- FDN~
- 2
-
-
- Giada, Font of Hope
- Flying, vigilance
-Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
-{T}: Add {W}. Spend this mana only to cast an Angel spell.
-
- W
- Legendary Creature — Angel
- Creature
- 2
- 1W
- 2/2
-
- FDN~
- 2
-
-
- Giada, Font of Hope
- Flying, vigilance
-Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
-{T}: Add {W}. Spend this mana only to cast an Angel spell.
-
- W
- Legendary Creature — Angel
- Creature
- 2
- 1W
- 2/2
-
- FDN~
- 2
-
-
- Giada, Font of Hope
- Flying, vigilance
-Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
-{T}: Add {W}. Spend this mana only to cast an Angel spell.
-
- W
- Legendary Creature — Angel
- Creature
- 2
- 1W
- 2/2
-
- FDN~
- 2
-
-
- Giant Cindermaw
- Trample
-Players can't gain life.
-
- R
- Creature — Dinosaur Beast
- Creature
- 3
- 2R
- 4/3
-
- FDN~
- 2
-
-
- Giant Growth
- Target creature gets +3/+3 until end of turn.
-
- G
- Instant
- Instant
- 1
- G
-
- FDN~
- 3
-
-
- Gigantosaurus
-
-
- G
- Creature — Dinosaur
- Creature
- 5
- GGGGG
- 10/10
-
- FDN~
- 2
-
-
- Gilded Lotus
- {T}: Add three mana of any one color.
-
- Artifact
- Artifact
- 5
- 5
-
- FDN~
- 1
-
-
- Gleaming Barrier
- Defender
-When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- Artifact Creature — Wall
- Creature
- 2
- 2
- 0/4
-
- FDN~
- 2
-
-
- Gnarlback Rhino
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
-
- G
- Creature — Rhino
- Creature
- 4
- 2GG
- 4/4
-
- FDN~
- 2
-
-
- Gnarlid Colony
- Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
-If Gnarlid Colony was kicked, it enters with two +1/+1 counters on it.
-Each creature you control with a +1/+1 counter on it has trample.
-
- G
- Creature — Beast
- Creature
- 2
- 1G
- 2/2
-
- FDN~
- 2
-
-
- Goblin Boarders
- Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
-
- R
- Creature — Goblin Pirate
- Creature
- 3
- 2R
- 3/2
-
- FDN~
- 2
-
-
- Goblin Firebomb
- Flash
-{7}, {T}, Sacrifice Goblin Firebomb: Destroy target permanent.
-
- Artifact
- Artifact
- 1
- 1
-
- FDN~
- 1
-
-
- Goblin Negotiation
- Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
-
- R
- Sorcery
- Sorcery
- 2
- XRR
-
- FDN~
- 3
-
-
- Goblin Oriflamme
- Attacking creatures you control get +1/+0.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- FDN~
- 1
-
-
- Goblin Smuggler
- Haste (This creature can attack and {T} as soon as it comes under your control.)
-{T}: Another target creature with power 2 or less can't be blocked this turn.
-
- R
- Creature — Goblin Rogue
- Creature
- 3
- 2R
- 2/2
-
- FDN~
- 2
-
-
- Goblin Surprise
- Choose one —
-• Creatures you control get +2/+0 until end of turn.
-• Create two 1/1 red Goblin creature tokens.
-
- R
- Instant
- Instant
- 3
- 2R
-
- FDN~
- 3
-
-
- Goldvein Pick
- Equipped creature gets +1/+1.
-Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- FDN~
- 1
-
-
- Golgari Guildgate
- Golgari Guildgate enters tapped.
-{T}: Add {B} or {G}.
-
- Land — Gate
- Land
- 0
-
- FDN~
- 0
-
-
- Good-Fortune Unicorn
- Whenever another creature you control enters, put a +1/+1 counter on that creature.
-
- GW
- Creature — Unicorn
- Creature
- 3
- 1GW
- 2/2
-
- FDN~
- 2
-
-
- Gorehorn Raider
- Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
-
- R
- Creature — Minotaur Pirate
- Creature
- 5
- 4R
- 4/4
-
- FDN~
- 2
-
-
- Grappling Kraken
- Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
-
- U
- Creature — Kraken
- Creature
- 6
- 4UU
- 5/6
-
- FDN~
- 2
-
-
- Gratuitous Violence
- If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
-
- R
- Enchantment
- Enchantment
- 5
- 2RRR
-
- FDN~
- 1
-
-
- Grow from the Ashes
- Kicker {2} (You may pay an additional {2} as you cast this spell.)
-Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
-
- G
- Sorcery
- Sorcery
- 3
- 2G
-
- FDN~
- 3
-
-
- Gruul Guildgate
- Gruul Guildgate enters tapped.
-{T}: Add {R} or {G}.
-
- Land — Gate
- Land
- 0
-
- FDN~
- 0
-
-
- Guarded Heir
- Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-When this creature enters, create two 3/3 white Knight creature tokens.
-
- W
- Creature — Human Noble
- Creature
- 6
- 5W
- 1/1
-
- FDN~
- 2
-
-
- Gutless Plunderer
- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
-Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
-
- B
- Creature — Skeleton Pirate
- Creature
- 3
- 2B
- 2/2
-
- FDN~
- 2
-
-
- Guttersnipe
- Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
-
- R
- Creature — Goblin Shaman
- Creature
- 3
- 2R
- 2/2
-
- FDN~
- 2
-
-
- Halana and Alena, Partners
- First strike, reach
-At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
-
- GR
- Legendary Creature — Human Ranger
- Creature
- 4
- 2RG
- 2/3
-
- FDN~
- 2
-
-
- Harbinger of the Tides
- You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)
-When Harbinger of the Tides enters, you may return target tapped creature an opponent controls to its owner's hand.
-
- U
- Creature — Merfolk Wizard
- Creature
- 2
- UU
- 2/2
-
- FDN~
- 2
-
-
- Hare Apparent
- When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
-A deck can have any number of cards named Hare Apparent.
-
- W
- Creature — Rabbit Noble
- Creature
- 2
- 1W
- 2/2
-
- FDN~
- 2
-
-
- Harmless Offering
- Target opponent gains control of target permanent you control.
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN~
- 3
-
-
- Healer's Hawk
- Flying, lifelink
-
- W
- Creature — Bird
- Creature
- 1
- W
- 1/1
-
- FDN~
- 2
-
-
- Heartfire Immolator
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-{R}, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
-
- R
- Creature — Human Wizard
- Creature
- 2
- 1R
- 2/2
-
- FDN~
- 2
-
-
- Hedron Archive
- {T}: Add {C}{C}.
-{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
-
- Artifact
- Artifact
- 4
- 4
-
- FDN~
- 1
-
-
- Helpful Hunter
- When this creature enters, draw a card.
-
- W
- Creature — Cat
- Creature
- 2
- 1W
- 1/1
-
- FDN~
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN~
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN~
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN~
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN~
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN~
- 2
-
-
- Herald of Eternal Dawn
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You can't lose the game and your opponents can't win the game.
-
- W
- Creature — Angel
- Creature
- 7
- 4WWW
- 6/6
-
- FDN~
- 2
-
-
- Herald of Faith
- Flying
-Whenever Herald of Faith attacks, you gain 2 life.
-
- W
- Creature — Angel
- Creature
- 5
- 3WW
- 4/3
-
- FDN~
- 2
-
-
- Heraldic Banner
- As Heraldic Banner enters, choose a color.
-Creatures you control of the chosen color get +1/+0.
-{T}: Add one mana of the chosen color.
-
- Artifact
- Artifact
- 3
- 3
-
- FDN~
- 1
-
-
- Hero's Downfall
- Destroy target creature or planeswalker.
-
- B
- Instant
- Instant
- 3
- 1BB
-
- FDN~
- 3
-
-
- Hero's Downfall
- Destroy target creature or planeswalker.
-
- B
- Instant
- Instant
- 3
- 1BB
-
- FDN~
- 3
-
-
- Heroes' Bane
- Heroes' Bane enters with four +1/+1 counters on it.
-{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
-
- G
- Creature — Hydra
- Creature
- 5
- 3GG
- 0/0
-
- FDN~
- 2
-
-
- Heroic Reinforcements
- Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
-
- RW
- Sorcery
- Sorcery
- 4
- 2RW
-
- FDN~
- 3
-
-
- Hidetsugu's Second Rite
- If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
-
- R
- Instant
- Instant
- 4
- 3R
-
- FDN~
- 3
-
-
- High Fae Trickster
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You may cast spells as though they had flash.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 4/2
-
- FDN~
- 2
-
-
- High Fae Trickster
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You may cast spells as though they had flash.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 4/2
-
- FDN~
- 2
-
-
- High Fae Trickster
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You may cast spells as though they had flash.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 4/2
-
- FDN~
- 2
-
-
- High Fae Trickster
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-You may cast spells as though they had flash.
-
- U
- Creature — Faerie Wizard
- Creature
- 4
- 3U
- 4/2
-
- FDN~
- 2
-
-
- High-Society Hunter
- Flying
-Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
-Whenever another nontoken creature dies, draw a card.
-
- B
- Creature — Vampire Noble
- Creature
- 5
- 3BB
- 5/3
-
- FDN~
- 2
-
-
- High-Society Hunter
- Flying
-Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
-Whenever another nontoken creature dies, draw a card.
-
- B
- Creature — Vampire Noble
- Creature
- 5
- 3BB
- 5/3
-
- FDN~
- 2
-
-
- High-Society Hunter
- Flying
-Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
-Whenever another nontoken creature dies, draw a card.
-
- B
- Creature — Vampire Noble
- Creature
- 5
- 3BB
- 5/3
-
- FDN~
- 2
-
-
- High-Society Hunter
- Flying
-Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
-Whenever another nontoken creature dies, draw a card.
-
- B
- Creature — Vampire Noble
- Creature
- 5
- 3BB
- 5/3
-
- FDN~
- 2
-
-
- Highborn Vampire
-
-
- B
- Creature — Vampire Warrior
- Creature
- 4
- 3B
- 4/3
-
- FDN~
- 2
-
-
- Hinterland Sanctifier
- Whenever another creature you control enters, you gain 1 life.
-
- W
- Creature — Rabbit Cleric
- Creature
- 1
- W
- 1/2
-
- FDN~
- 2
-
-
- Hoarding Dragon
- Flying
-When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.
-When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 4/4
-
- FDN~
- 2
-
-
- Homunculus Horde
- Whenever you draw your second card each turn, create a token that's a copy of this creature.
-
- U
- Creature — Homunculus
- Creature
- 4
- 3U
- 2/2
-
- FDN~
- 2
-
-
- Homunculus Horde
- Whenever you draw your second card each turn, create a token that's a copy of this creature.
-
- U
- Creature — Homunculus
- Creature
- 4
- 3U
- 2/2
-
- FDN~
- 2
-
-
- Homunculus Horde
- Whenever you draw your second card each turn, create a token that's a copy of this creature.
-
- U
- Creature — Homunculus
- Creature
- 4
- 3U
- 2/2
-
- FDN~
- 2
-
-
- Homunculus Horde
- Whenever you draw your second card each turn, create a token that's a copy of this creature.
-
- U
- Creature — Homunculus
- Creature
- 4
- 3U
- 2/2
-
- FDN~
- 2
-
-
- Hungry Ghoul
- {1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
-
- B
- Creature — Zombie
- Creature
- 2
- 1B
- 2/2
-
- FDN~
- 2
-
-
- Icewind Elemental
- Flying
-When this creature enters, draw a card, then discard a card.
-
- U
- Creature — Elemental
- Creature
- 5
- 4U
- 3/4
-
- FDN~
- 2
-
-
- Immersturm Predator
- Flying
-Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
-Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
-
- BR
- Creature — Vampire Dragon
- Creature
- 4
- 2BR
- 3/3
-
- FDN~
- 2
-
-
- Impact Tremors
- Whenever a creature you control enters, Impact Tremors deals 1 damage to each opponent.
-
- R
- Enchantment
- Enchantment
- 2
- 1R
-
- FDN~
- 1
-
-
- Imperious Perfect
- Other Elves you control get +1/+1.
-{G}, {T}: Create a 1/1 green Elf Warrior creature token.
-
- G
- Creature — Elf Warrior
- Creature
- 3
- 2G
- 2/2
-
- FDN~
- 2
-
-
- Imprisoned in the Moon
- Enchant creature, land, or planeswalker
-Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
-
- FDN~
- 1
-
-
- Incinerating Blast
- Incinerating Blast deals 6 damage to target creature.
-You may discard a card. If you do, draw a card.
-
- R
- Sorcery
- Sorcery
- 5
- 4R
-
- FDN~
- 3
-
-
- Infernal Vessel
- When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.
-
- B
- Creature — Human Cleric
- Creature
- 3
- 2B
- 2/1
-
- FDN~
- 2
-
-
- Infestation Sage
- When this creature dies, create a 1/1 black and green Insect creature token with flying.
-
- B
- Creature — Elf Warlock
- Creature
- 1
- B
- 1/1
-
- FDN~
- 2
-
-
- Ingenious Leonin
- {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
-
- W
- Creature — Cat Soldier
- Creature
- 5
- 4W
- 4/4
-
- FDN~
- 2
-
-
- Inspiration from Beyond
- Mill three cards, then return an instant or sorcery card from your graveyard to your hand.
-Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- FDN~
- 3
-
-
- Inspiring Call
- Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
-
- G
- Instant
- Instant
- 3
- 2G
-
- FDN~
- 3
-
-
- Inspiring Overseer
- Flying
-When Inspiring Overseer enters, you gain 1 life and draw a card.
-
- W
- Creature — Angel Cleric
- Creature
- 3
- 2W
- 2/1
-
- FDN~
- 2
-
-
- Inspiring Paladin
- During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)
-During your turn, creatures you control with +1/+1 counters on them have first strike.
-
- W
- Creature — Human Knight
- Creature
- 3
- 2W
- 3/3
-
- FDN~
- 2
-
-
- Into the Roil
- Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
-Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN~
- 3
-
-
- Involuntary Employment
- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Sorcery
- Sorcery
- 4
- 3R
-
- FDN~
- 3
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- FDN~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- FDN~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- FDN~
- 0
-
-
- Island
- ({T}: Add {U}.)
-
- Basic Land — Island
- Land
- 0
-
- FDN~
- 0
-
-
- Izzet Guildgate
- Izzet Guildgate enters tapped.
-{T}: Add {U} or {R}.
-
- Land — Gate
- Land
- 0
-
- FDN~
- 0
-
-
- Jazal Goldmane
- First strike (This creature deals combat damage before creatures without first strike.)
-{3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
-
- W
- Legendary Creature — Cat Warrior
- Creature
- 4
- 2WW
- 4/4
-
- FDN~
- 2
-
-
- Joraga Invocation
- Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
-
- G
- Sorcery
- Sorcery
- 6
- 4GG
-
- FDN~
- 3
-
-
- Joust Through
- Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.
-
- W
- Instant
- Instant
- 1
- W
-
- FDN~
- 3
-
-
- Juggernaut
- Juggernaut attacks each combat if able.
-Juggernaut can't be blocked by Walls.
-
- Artifact Creature — Juggernaut
- Creature
- 4
- 4
- 5/3
-
- FDN~
- 2
-
-
- Jungle Hollow
- Jungle Hollow enters tapped.
-When Jungle Hollow enters, you gain 1 life.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Kaito, Cunning Infiltrator
- Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
-+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-−2: Create a 2/1 blue Ninja creature token.
-−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
-
- U
- Legendary Planeswalker — Kaito
- Planeswalker
- 3
- 1UU
- 3
-
- FDN~
- 1
-
-
- Kaito, Cunning Infiltrator
- Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
-+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-−2: Create a 2/1 blue Ninja creature token.
-−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
-
- U
- Legendary Planeswalker — Kaito
- Planeswalker
- 3
- 1UU
- 3
-
- FDN~
- 1
-
-
- Kaito, Cunning Infiltrator
- Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
-+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-−2: Create a 2/1 blue Ninja creature token.
-−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
-
- U
- Legendary Planeswalker — Kaito
- Planeswalker
- 3
- 1UU
- 3
-
- FDN~
- 1
-
-
- Kaito, Cunning Infiltrator
- Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
-+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-−2: Create a 2/1 blue Ninja creature token.
-−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
-
- U
- Legendary Planeswalker — Kaito
- Planeswalker
- 3
- 1UU
- 3
-
- FDN~
- 1
-
-
- Kaito, Cunning Infiltrator
- Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
-+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
-−2: Create a 2/1 blue Ninja creature token.
-−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
-
- U
- Legendary Planeswalker — Kaito
- Planeswalker
- 3
- 1UU
- 3
-
- FDN~
- 1
-
-
- Kalastria Highborn
- Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
-
- B
- Creature — Vampire Shaman
- Creature
- 2
- BB
- 2/2
-
- FDN~
- 2
-
-
- Kargan Dragonrider
- As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.)
-
- R
- Creature — Human Warrior
- Creature
- 2
- 1R
- 2/2
-
- FDN~
- 2
-
-
- Kellan, Planar Trailblazer
- {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
-{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
-
- R
- Legendary Creature — Human Faerie Scout
- Creature
- 1
- R
- 2/1
-
- FDN~
- 2
-
-
- Kellan, Planar Trailblazer
- {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
-{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
-
- R
- Legendary Creature — Human Faerie Scout
- Creature
- 1
- R
- 2/1
-
- FDN~
- 2
-
-
- Kellan, Planar Trailblazer
- {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
-{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
-
- R
- Legendary Creature — Human Faerie Scout
- Creature
- 1
- R
- 2/1
-
- FDN~
- 2
-
-
- Kellan, Planar Trailblazer
- {1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn."
-{2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
-
- R
- Legendary Creature — Human Faerie Scout
- Creature
- 1
- R
- 2/1
-
- FDN~
- 2
-
-
- Kindled Fury
- Target creature gets +1/+0 and gains first strike until end of turn.
-
- R
- Instant
- Instant
- 1
- R
-
- FDN~
- 3
-
-
- Kiora, the Rising Tide
- When Kiora enters, draw two cards, then discard two cards.
-Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
-
- U
- Legendary Creature — Merfolk Noble
- Creature
- 3
- 2U
- 3/2
-
- FDN~
- 2
-
-
- Kiora, the Rising Tide
- When Kiora enters, draw two cards, then discard two cards.
-Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
-
- U
- Legendary Creature — Merfolk Noble
- Creature
- 3
- 2U
- 3/2
-
- FDN~
- 2
-
-
- Kiora, the Rising Tide
- When Kiora enters, draw two cards, then discard two cards.
-Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
-
- U
- Legendary Creature — Merfolk Noble
- Creature
- 3
- 2U
- 3/2
-
- FDN~
- 2
-
-
- Kiora, the Rising Tide
- When Kiora enters, draw two cards, then discard two cards.
-Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
-
- U
- Legendary Creature — Merfolk Noble
- Creature
- 3
- 2U
- 3/2
-
- FDN~
- 2
-
-
- Kitesail Corsair
- Kitesail Corsair has flying as long as it's attacking.
-
- U
- Creature — Human Pirate
- Creature
- 2
- 1U
- 2/1
-
- FDN~
- 2
-
-
- Knight of Grace
- First strike
-Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)
-Knight of Grace gets +1/+0 as long as any player controls a black permanent.
-
- W
- Creature — Human Knight
- Creature
- 2
- 1W
- 2/2
-
- FDN~
- 2
-
-
- Knight of Malice
- First strike
-Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
-Knight of Malice gets +1/+0 as long as any player controls a white permanent.
-
- B
- Creature — Human Knight
- Creature
- 2
- 1B
- 2/2
-
- FDN~
- 2
-
-
- Koma, World-Eater
- This spell can't be countered.
-Trample, ward {4}
-Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
-
- GU
- Legendary Creature — Serpent
- Creature
- 7
- 3GGUU
- 8/12
-
- FDN~
- 2
-
-
- Koma, World-Eater
- This spell can't be countered.
-Trample, ward {4}
-Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
-
- GU
- Legendary Creature — Serpent
- Creature
- 7
- 3GGUU
- 8/12
-
- FDN~
- 2
-
-
- Koma, World-Eater
- This spell can't be countered.
-Trample, ward {4}
-Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
-
- GU
- Legendary Creature — Serpent
- Creature
- 7
- 3GGUU
- 8/12
-
- FDN~
- 2
-
-
- Koma, World-Eater
- This spell can't be countered.
-Trample, ward {4}
-Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
-
- GU
- Legendary Creature — Serpent
- Creature
- 7
- 3GGUU
- 8/12
-
- FDN~
- 2
-
-
- Krenko, Mob Boss
- {T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
-
- R
- Legendary Creature — Goblin Warrior
- Creature
- 4
- 2RR
- 3/3
-
- FDN~
- 2
-
-
- Kykar, Zephyr Awakener
- Flying
-Whenever you cast a noncreature spell, choose one —
-• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-• Create a 1/1 white Spirit creature token with flying.
-
- UW
- Legendary Creature — Bird Wizard
- Creature
- 4
- 2WU
- 3/4
-
- FDN~
- 2
-
-
- Kykar, Zephyr Awakener
- Flying
-Whenever you cast a noncreature spell, choose one —
-• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-• Create a 1/1 white Spirit creature token with flying.
-
- UW
- Legendary Creature — Bird Wizard
- Creature
- 4
- 2WU
- 3/4
-
- FDN~
- 2
-
-
- Kykar, Zephyr Awakener
- Flying
-Whenever you cast a noncreature spell, choose one —
-• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-• Create a 1/1 white Spirit creature token with flying.
-
- UW
- Legendary Creature — Bird Wizard
- Creature
- 4
- 2WU
- 3/4
-
- FDN~
- 2
-
-
- Kykar, Zephyr Awakener
- Flying
-Whenever you cast a noncreature spell, choose one —
-• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
-• Create a 1/1 white Spirit creature token with flying.
-
- UW
- Legendary Creature — Bird Wizard
- Creature
- 4
- 2WU
- 3/4
-
- FDN~
- 2
-
-
- Lathliss, Dragon Queen
- Flying
-Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
-{1}{R}: Dragons you control get +1/+0 until end of turn.
-
- R
- Legendary Creature — Dragon
- Creature
- 6
- 4RR
- 6/6
-
- FDN~
- 2
-
-
- Lathril, Blade of the Elves
- Menace
-Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
-{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
-
- BG
- Legendary Creature — Elf Noble
- Creature
- 4
- 2BG
- 2/3
-
- FDN~
- 2
-
-
- Lathril, Blade of the Elves
- Menace
-Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
-{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
-
- BG
- Legendary Creature — Elf Noble
- Creature
- 4
- 2BG
- 2/3
-
- FDN~
- 2
-
-
- Lathril, Blade of the Elves
- Menace
-Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
-{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
-
- BG
- Legendary Creature — Elf Noble
- Creature
- 4
- 2BG
- 2/3
-
- FDN~
- 2
-
-
- Leonin Skyhunter
- Flying
-
- W
- Creature — Cat Knight
- Creature
- 2
- WW
- 2/2
-
- FDN~
- 2
-
-
- Leonin Vanguard
- At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
-
- W
- Creature — Cat Soldier
- Creature
- 1
- W
- 1/1
-
- FDN~
- 2
-
-
- Leyline Axe
- If this card is in your opening hand, you may begin the game with it on the battlefield.
-Equipped creature gets +1/+1 and has double strike and trample.
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- FDN~
- 1
-
-
- Leyline Axe
- If this card is in your opening hand, you may begin the game with it on the battlefield.
-Equipped creature gets +1/+1 and has double strike and trample.
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- FDN~
- 1
-
-
- Leyline Axe
- If this card is in your opening hand, you may begin the game with it on the battlefield.
-Equipped creature gets +1/+1 and has double strike and trample.
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- FDN~
- 1
-
-
- Leyline Axe
- If this card is in your opening hand, you may begin the game with it on the battlefield.
-Equipped creature gets +1/+1 and has double strike and trample.
-Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 4
- 4
-
- FDN~
- 1
-
-
- Lightshell Duo
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
-
- U
- Creature — Rat Otter
- Creature
- 4
- 3U
- 3/4
-
- FDN~
- 2
-
-
- Liliana, Dreadhorde General
- Whenever a creature you control dies, draw a card.
-+1: Create a 2/2 black Zombie creature token.
-−4: Each player sacrifices two creatures.
-−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
-
- B
- Legendary Planeswalker — Liliana
- Planeswalker
- 6
- 4BB
- 6
-
- FDN~
- 1
-
-
- Liliana, Dreadhorde General
- Whenever a creature you control dies, draw a card.
-+1: Create a 2/2 black Zombie creature token.
-−4: Each player sacrifices two creatures.
-−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
-
- B
- Legendary Planeswalker — Liliana
- Planeswalker
- 6
- 4BB
- 6
-
- FDN~
- 1
-
-
- Liliana, Dreadhorde General
- Whenever a creature you control dies, draw a card.
-+1: Create a 2/2 black Zombie creature token.
-−4: Each player sacrifices two creatures.
-−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
-
- B
- Legendary Planeswalker — Liliana
- Planeswalker
- 6
- 4BB
- 6
-
- FDN~
- 1
-
-
- Linden, the Steadfast Queen
- Vigilance
-Whenever a white creature you control attacks, you gain 1 life.
-
- W
- Legendary Creature — Human Noble
- Creature
- 3
- WWW
- 3/3
-
- FDN~
- 2
-
-
- Llanowar Elves
- {T}: Add {G}.
-
- G
- Creature — Elf Druid
- Creature
- 1
- G
- 1/1
-
- FDN~
- 2
-
-
- Llanowar Elves
- {T}: Add {G}.
-
- G
- Creature — Elf Druid
- Creature
- 1
- G
- 1/1
-
- FDN~
- 2
-
-
- Llanowar Elves
- {T}: Add {G}.
-
- G
- Creature — Elf Druid
- Creature
- 1
- G
- 1/1
-
- FDN~
- 2
-
-
- Loot, Exuberant Explorer
- You may play an additional land on each of your turns.
-{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
-
- G
- Legendary Creature — Beast Noble
- Creature
- 3
- 2G
- 1/4
-
- FDN~
- 2
-
-
- Loot, Exuberant Explorer
- You may play an additional land on each of your turns.
-{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
-
- G
- Legendary Creature — Beast Noble
- Creature
- 3
- 2G
- 1/4
-
- FDN~
- 2
-
-
- Loot, Exuberant Explorer
- You may play an additional land on each of your turns.
-{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
-
- G
- Legendary Creature — Beast Noble
- Creature
- 3
- 2G
- 1/4
-
- FDN~
- 2
-
-
- Loot, Exuberant Explorer
- You may play an additional land on each of your turns.
-{4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
-
- G
- Legendary Creature — Beast Noble
- Creature
- 3
- 2G
- 1/4
-
- FDN~
- 2
-
-
- Luminous Rebuke
- This spell costs {3} less to cast if it targets a tapped creature.
-Destroy target creature.
-
- W
- Instant
- Instant
- 5
- 4W
-
- FDN~
- 3
-
-
- Lunar Insight
- Draw a card for each different mana value among nonland permanents you control.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- FDN~
- 3
-
-
- Lunar Insight
- Draw a card for each different mana value among nonland permanents you control.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- FDN~
- 3
-
-
- Lunar Insight
- Draw a card for each different mana value among nonland permanents you control.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- FDN~
- 3
-
-
- Lunar Insight
- Draw a card for each different mana value among nonland permanents you control.
-
- U
- Sorcery
- Sorcery
- 3
- 2U
-
- FDN~
- 3
-
-
- Lyra Dawnbringer
- Flying, first strike, lifelink
-Other Angels you control get +1/+1 and have lifelink.
-
- W
- Legendary Creature — Angel
- Creature
- 5
- 3WW
- 5/5
-
- FDN~
- 2
-
-
- Maalfeld Twins
- When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
-
- B
- Creature — Zombie
- Creature
- 6
- 5B
- 4/4
-
- FDN~
- 2
-
-
- Macabre Waltz
- Return up to two target creature cards from your graveyard to your hand, then discard a card.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- FDN~
- 3
-
-
- Maelstrom Pulse
- Destroy target nonland permanent and all other permanents with the same name as that permanent.
-
- BG
- Sorcery
- Sorcery
- 3
- 1BG
-
- FDN~
- 3
-
-
- Magnigoth Sentry
- Reach
-
- G
- Creature — Treefolk
- Creature
- 4
- 3G
- 4/4
-
- FDN~
- 2
-
-
- Make Your Move
- Destroy target artifact, enchantment, or creature with power 4 or greater.
-
- W
- Instant
- Instant
- 3
- 2W
-
- FDN~
- 3
-
-
- Make a Stand
- Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
-
- W
- Instant
- Instant
- 3
- 2W
-
- FDN~
- 3
-
-
- Marauding Blight-Priest
- Whenever you gain life, each opponent loses 1 life.
-
- B
- Creature — Vampire Cleric
- Creature
- 3
- 2B
- 3/2
-
- FDN~
- 2
-
-
- Massacre Wurm
- When Massacre Wurm enters, creatures your opponents control get -2/-2 until end of turn.
-Whenever a creature an opponent controls dies, that player loses 2 life.
-
- B
- Creature — Phyrexian Wurm
- Creature
- 6
- 3BBB
- 6/5
-
- FDN~
- 2
-
-
- Maze's End
- Maze's End enters tapped.
-{T}: Add {C}.
-{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Mazemind Tome
- {T}, Put a page counter on Mazemind Tome: Scry 1.
-{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.
-When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
-
- Artifact
- Artifact
- 2
- 2
-
- FDN~
- 1
-
-
- Mentor of the Meek
- Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
-
- W
- Creature — Human Soldier
- Creature
- 3
- 2W
- 2/2
-
- FDN~
- 2
-
-
- Meteor Golem
- When Meteor Golem enters, destroy target nonland permanent an opponent controls.
-
- Artifact Creature — Golem
- Creature
- 7
- 7
- 3/3
-
- FDN~
- 2
-
-
- Micromancer
- When Micromancer enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
-
- U
- Creature — Human Wizard
- Creature
- 4
- 3U
- 3/3
-
- FDN~
- 2
-
-
- Midnight Reaper
- Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
-
- B
- Creature — Zombie Knight
- Creature
- 3
- 2B
- 3/2
-
- FDN~
- 2
-
-
- Midnight Snack
- Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
-{2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
-
- B
- Enchantment
- Enchantment
- 3
- 2B
-
- FDN~
- 1
-
-
- Mild-Mannered Librarian
- {3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.
-
- G
- Creature — Human
- Creature
- 1
- G
- 1/1
-
- FDN~
- 2
-
-
- Mindsparker
- First strike (This creature deals combat damage before creatures without first strike.)
-Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
-
- R
- Creature — Elemental
- Creature
- 3
- 1RR
- 3/2
-
- FDN~
- 2
-
-
- Mischievous Mystic
- Flying
-Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 2/1
-
- FDN~
- 2
-
-
- Mischievous Pup
- Flash
-When Mischievous Pup enters, return up to one other target permanent you control to its owner's hand.
-
- W
- Creature — Dog
- Creature
- 3
- 2W
- 3/1
-
- FDN~
- 2
-
-
- Mocking Sprite
- Flying
-Instant and sorcery spells you cast cost {1} less to cast.
-
- U
- Creature — Faerie Rogue
- Creature
- 3
- 2U
- 2/1
-
- FDN~
- 2
-
-
- Mold Adder
- Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
-
- G
- Creature — Fungus Snake
- Creature
- 1
- G
- 1/1
-
- FDN~
- 2
-
-
- Moment of Craving
- Target creature gets -2/-2 until end of turn. You gain 2 life.
-
- B
- Instant
- Instant
- 2
- 1B
-
- FDN~
- 3
-
-
- Moment of Triumph
- Target creature gets +2/+2 until end of turn. You gain 2 life.
-
- W
- Instant
- Instant
- 1
- W
-
- FDN~
- 3
-
-
- Mortify
- Destroy target creature or enchantment.
-
- BW
- Instant
- Instant
- 3
- 1WB
-
- FDN~
- 3
-
-
- Mossborn Hydra
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-This creature enters with a +1/+1 counter on it.
-Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
-
- G
- Creature — Elemental Hydra
- Creature
- 3
- 2G
- 0/0
-
- FDN~
- 2
-
-
- Mossborn Hydra
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-This creature enters with a +1/+1 counter on it.
-Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
-
- G
- Creature — Elemental Hydra
- Creature
- 3
- 2G
- 0/0
-
- FDN~
- 2
-
-
- Mossborn Hydra
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-This creature enters with a +1/+1 counter on it.
-Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
-
- G
- Creature — Elemental Hydra
- Creature
- 3
- 2G
- 0/0
-
- FDN~
- 2
-
-
- Mossborn Hydra
- Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
-This creature enters with a +1/+1 counter on it.
-Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
-
- G
- Creature — Elemental Hydra
- Creature
- 3
- 2G
- 0/0
-
- FDN~
- 2
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- FDN~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- FDN~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- FDN~
- 0
-
-
- Mountain
- ({T}: Add {R}.)
-
- Basic Land — Mountain
- Land
- 0
-
- FDN~
- 0
-
-
- Muldrotha, the Gravetide
- During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
-
- BGU
- Legendary Creature — Elemental Avatar
- Creature
- 6
- 3BGU
- 6/6
-
- FDN~
- 2
-
-
- Muldrotha, the Gravetide
- During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
-
- BGU
- Legendary Creature — Elemental Avatar
- Creature
- 6
- 3BGU
- 6/6
-
- FDN~
- 2
-
-
- Muldrotha, the Gravetide
- During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
-
- BGU
- Legendary Creature — Elemental Avatar
- Creature
- 6
- 3BGU
- 6/6
-
- FDN~
- 2
-
-
- Myojin of Night's Reach
- Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
-Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
-Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
-
- B
- Legendary Creature — Spirit
- Creature
- 8
- 5BBB
- 5/2
-
- FDN~
- 2
-
-
- Mystic Archaeologist
- {3}{U}{U}: Draw two cards.
-
- U
- Creature — Human Wizard
- Creature
- 2
- 1U
- 2/1
-
- FDN~
- 2
-
-
- Mystical Teachings
- Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
-Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 4
- 3U
-
- FDN~
- 3
-
-
- Needletooth Pack
- Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.
-
- G
- Creature — Dinosaur
- Creature
- 5
- 3GG
- 4/5
-
- FDN~
- 2
-
-
- Negate
- Counter target noncreature spell.
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN~
- 3
-
-
- Nessian Hornbeetle
- At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
-
- G
- Creature — Insect
- Creature
- 2
- 1G
- 2/2
-
- FDN~
- 2
-
-
- New Horizons
- Enchant land
-When New Horizons enters, put a +1/+1 counter on target creature you control.
-Enchanted land has "{T}: Add two mana of any one color."
-
- G
- Enchantment — Aura
- Enchantment
- 3
- 2G
-
- FDN~
- 1
-
-
- Nine-Lives Familiar
- This creature enters with eight revival counters on it if you cast it.
-When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
-
- B
- Creature — Cat
- Creature
- 3
- 1BB
- 1/1
-
- FDN~
- 2
-
-
- Nine-Lives Familiar
- This creature enters with eight revival counters on it if you cast it.
-When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
-
- B
- Creature — Cat
- Creature
- 3
- 1BB
- 1/1
-
- FDN~
- 2
-
-
- Nine-Lives Familiar
- This creature enters with eight revival counters on it if you cast it.
-When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
-
- B
- Creature — Cat
- Creature
- 3
- 1BB
- 1/1
-
- FDN~
- 2
-
-
- Nine-Lives Familiar
- This creature enters with eight revival counters on it if you cast it.
-When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
-
- B
- Creature — Cat
- Creature
- 3
- 1BB
- 1/1
-
- FDN~
- 2
-
-
- Niv-Mizzet, Visionary
- Flying
-You have no maximum hand size.
-Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
-
- RU
- Legendary Creature — Dragon Wizard
- Creature
- 6
- 4UR
- 5/5
-
- FDN~
- 2
-
-
- Niv-Mizzet, Visionary
- Flying
-You have no maximum hand size.
-Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
-
- RU
- Legendary Creature — Dragon Wizard
- Creature
- 6
- 4UR
- 5/5
-
- FDN~
- 2
-
-
- Niv-Mizzet, Visionary
- Flying
-You have no maximum hand size.
-Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
-
- RU
- Legendary Creature — Dragon Wizard
- Creature
- 6
- 4UR
- 5/5
-
- FDN~
- 2
-
-
- Niv-Mizzet, Visionary
- Flying
-You have no maximum hand size.
-Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
-
- RU
- Legendary Creature — Dragon Wizard
- Creature
- 6
- 4UR
- 5/5
-
- FDN~
- 2
-
-
- Nullpriest of Oblivion
- Kicker {3}{B}
-Menace, lifelink
-When Nullpriest of Oblivion enters, if it was kicked, return target creature card from your graveyard to the battlefield.
-
- B
- Creature — Vampire Cleric
- Creature
- 2
- 1B
- 2/1
-
- FDN~
- 2
-
-
- Obliterating Bolt
- Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
-
- R
- Sorcery
- Sorcery
- 2
- 1R
-
- FDN~
- 3
-
-
- Offer Immortality
- Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-
- B
- Instant
- Instant
- 2
- 1B
-
- FDN~
- 3
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- FDN~
- 1
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- FDN~
- 1
-
-
- Omniscience
- You may cast spells from your hand without paying their mana costs.
-
- U
- Enchantment
- Enchantment
- 10
- 7UUU
-
- FDN~
- 1
-
-
- Opt
- Scry 1.
-Draw a card.
-
- U
- Instant
- Instant
- 1
- U
-
- FDN~
- 3
-
-
- Ordeal of Nylea
- Enchant creature
-Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
-When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
-
- G
- Enchantment — Aura
- Enchantment
- 2
- 1G
-
- FDN~
- 1
-
-
- Orzhov Guildgate
- Orzhov Guildgate enters tapped.
-{T}: Add {W} or {B}.
-
- Land — Gate
- Land
- 0
-
- FDN~
- 0
-
-
- Overrun
- Creatures you control get +3/+3 and gain trample until end of turn.
-
- G
- Sorcery
- Sorcery
- 5
- 2GGG
-
- FDN~
- 3
-
-
- Ovika, Enigma Goliath
- Flying
-Ward—{3}, Pay 3 life.
-Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
-
- RU
- Legendary Creature — Phyrexian Nightmare
- Creature
- 7
- 5UR
- 6/6
-
- FDN~
- 2
-
-
- Pacifism
- Enchant creature
-Enchanted creature can't attack or block.
-
- W
- Enchantment — Aura
- Enchantment
- 2
- 1W
-
- FDN~
- 1
-
-
- Painful Quandary
- Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
-
- B
- Enchantment
- Enchantment
- 5
- 3BB
-
- FDN~
- 1
-
-
- Pelakka Wurm
- Trample
-When Pelakka Wurm enters, you gain 7 life.
-When Pelakka Wurm dies, draw a card.
-
- G
- Creature — Wurm
- Creature
- 7
- 4GGG
- 7/7
-
- FDN~
- 2
-
-
- Perforating Artist
- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
-Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
-
- BR
- Creature — Devil
- Creature
- 3
- 1BR
- 3/2
-
- FDN~
- 2
-
-
- Phyrexian Arena
- At the beginning of your upkeep, you draw a card and you lose 1 life.
-
- B
- Enchantment
- Enchantment
- 3
- 1BB
-
- FDN~
- 1
-
-
- Phyrexian Arena
- At the beginning of your upkeep, you draw a card and you lose 1 life.
-
- B
- Enchantment
- Enchantment
- 3
- 1BB
-
- FDN~
- 1
-
-
- Phyrexian Arena
- At the beginning of your upkeep, you draw a card and you lose 1 life.
-
- B
- Enchantment
- Enchantment
- 3
- 1BB
-
- FDN~
- 1
-
-
- Phyrexian Arena
- At the beginning of your upkeep, you draw a card and you lose 1 life.
-
- B
- Enchantment
- Enchantment
- 3
- 1BB
-
- FDN~
- 1
-
-
- Pilfer
- Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
-
- B
- Sorcery
- Sorcery
- 2
- 1B
-
- FDN~
- 3
-
-
- Pirate's Cutlass
- When Pirate's Cutlass enters, attach it to target Pirate you control.
-Equipped creature gets +2/+1.
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 3
- 3
-
- FDN~
- 1
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- FDN~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- FDN~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- FDN~
- 0
-
-
- Plains
- ({T}: Add {W}.)
-
- Basic Land — Plains
- Land
- 0
-
- FDN~
- 0
-
-
- Prayer of Binding
- Flash
-When Prayer of Binding enters, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
-
- W
- Enchantment
- Enchantment
- 4
- 3W
-
- FDN~
- 1
-
-
- Predator Ooze
- Indestructible
-Whenever Predator Ooze attacks, put a +1/+1 counter on it.
-Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
-
- G
- Creature — Ooze
- Creature
- 3
- GGG
- 1/1
-
- FDN~
- 2
-
-
- Preposterous Proportions
- Creatures you control get +10/+10 and gain vigilance until end of turn.
-
- G
- Sorcery
- Sorcery
- 7
- 5GG
-
- FDN~
- 3
-
-
- Preposterous Proportions
- Creatures you control get +10/+10 and gain vigilance until end of turn.
-
- G
- Sorcery
- Sorcery
- 7
- 5GG
-
- FDN~
- 3
-
-
- Preposterous Proportions
- Creatures you control get +10/+10 and gain vigilance until end of turn.
-
- G
- Sorcery
- Sorcery
- 7
- 5GG
-
- FDN~
- 3
-
-
- Preposterous Proportions
- Creatures you control get +10/+10 and gain vigilance until end of turn.
-
- G
- Sorcery
- Sorcery
- 7
- 5GG
-
- FDN~
- 3
-
-
- Prideful Parent
- Vigilance (Attacking doesn't cause this creature to tap.)
-When this creature enters, create a 1/1 white Cat creature token.
-
- W
- Creature — Cat
- Creature
- 3
- 2W
- 2/2
-
- FDN~
- 2
-
-
- Primal Might
- Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
-
- G
- Sorcery
- Sorcery
- 1
- XG
-
- FDN~
- 3
-
-
- Prime Speaker Zegana
- Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
-When Prime Speaker Zegana enters, draw cards equal to its power.
-
- GU
- Legendary Creature — Merfolk Wizard
- Creature
- 6
- 2GGUU
- 1/1
-
- FDN~
- 2
-
-
- Primeval Bounty
- Whenever you cast a creature spell, create a 3/3 green Beast creature token.
-Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
-Landfall — Whenever a land you control enters, you gain 3 life.
-
- G
- Enchantment
- Enchantment
- 6
- 5G
-
- FDN~
- 1
-
-
- Progenitus
- Protection from everything
-If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
-
- BGRUW
- Legendary Creature — Hydra Avatar
- Creature
- 10
- WWUUBBRRGG
- 10/10
-
- FDN~
- 2
-
-
- Progenitus
- Protection from everything
-If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
-
- BGRUW
- Legendary Creature — Hydra Avatar
- Creature
- 10
- WWUUBBRRGG
- 10/10
-
- FDN~
- 2
-
-
- Progenitus
- Protection from everything
-If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
-
- BGRUW
- Legendary Creature — Hydra Avatar
- Creature
- 10
- WWUUBBRRGG
- 10/10
-
- FDN~
- 2
-
-
- Pulse Tracker
- Whenever Pulse Tracker attacks, each opponent loses 1 life.
-
- B
- Creature — Vampire Rogue
- Creature
- 1
- B
- 1/1
-
- FDN~
- 2
-
-
- Pyromancer's Goggles
- {T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
-
- Legendary Artifact
- Artifact
- 5
- 5
-
- FDN~
- 1
-
-
- Quakestrider Ceratops
-
-
- G
- Creature — Dinosaur
- Creature
- 6
- 3GGG
- 12/8
-
- FDN~
- 2
-
-
- Quick Study
- Draw two cards.
-
- U
- Instant
- Instant
- 3
- 2U
-
- FDN~
- 3
-
-
- Quick-Draw Katana
- During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
-Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- FDN~
- 1
-
-
- Quilled Greatwurm
- Trample
-Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
-You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
-
- G
- Creature — Wurm
- Creature
- 6
- 4GG
- 7/7
-
- FDN~
- 2
-
-
- Quilled Greatwurm
- Trample
-Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
-You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
-
- G
- Creature — Wurm
- Creature
- 6
- 4GG
- 7/7
-
- FDN~
- 2
-
-
- Quilled Greatwurm
- Trample
-Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
-You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
-
- G
- Creature — Wurm
- Creature
- 6
- 4GG
- 7/7
-
- FDN~
- 2
-
-
- Quilled Greatwurm
- Trample
-Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
-You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
-
- G
- Creature — Wurm
- Creature
- 6
- 4GG
- 7/7
-
- FDN~
- 2
-
-
- Raging Redcap
- Double strike
-
- R
- Creature — Goblin Knight
- Creature
- 3
- 2R
- 1/2
-
- FDN~
- 2
-
-
- Raise the Past
- Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN~
- 3
-
-
- Raise the Past
- Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN~
- 3
-
-
- Raise the Past
- Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN~
- 3
-
-
- Raise the Past
- Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
-
- W
- Sorcery
- Sorcery
- 4
- 2WW
-
- FDN~
- 3
-
-
- Rakdos Guildgate
- Rakdos Guildgate enters tapped.
-{T}: Add {B} or {R}.
-
- Land — Gate
- Land
- 0
-
- FDN~
- 0
-
-
- Ramos, Dragon Engine
- Flying
-Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
-Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
-
- Legendary Artifact Creature — Dragon
- Creature
- 6
- 6
- 4/4
-
- FDN~
- 2
-
-
- Rampaging Baloths
- Trample
-Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
-
- G
- Creature — Beast
- Creature
- 6
- 4GG
- 6/6
-
- FDN~
- 2
-
-
- Rapacious Dragon
- Flying
-When Rapacious Dragon enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Creature — Dragon
- Creature
- 5
- 4R
- 3/3
-
- FDN~
- 2
-
-
- Ravenous Amulet
- {1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery.
-{4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.
-
- Artifact
- Artifact
- 2
- 2
-
- FDN~
- 1
-
-
- Ravenous Giant
- At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.
-
- R
- Creature — Giant
- Creature
- 4
- 2RR
- 5/5
-
- FDN~
- 2
-
-
- Reassembling Skeleton
- {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
-
- B
- Creature — Skeleton Warrior
- Creature
- 2
- 1B
- 1/1
-
- FDN~
- 2
-
-
- Reclamation Sage
- When Reclamation Sage enters, you may destroy target artifact or enchantment.
-
- G
- Creature — Elf Shaman
- Creature
- 3
- 2G
- 2/1
-
- FDN~
- 2
-
-
- Reclamation Sage
- When Reclamation Sage enters, you may destroy target artifact or enchantment.
-
- G
- Creature — Elf Shaman
- Creature
- 3
- 2G
- 2/1
-
- FDN~
- 2
-
-
- Redcap Gutter-Dweller
- Menace
-When Redcap Gutter-Dweller enters, create two 1/1 black Rat creature tokens with "This creature can't block."
-At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
-
- R
- Creature — Goblin Warrior
- Creature
- 4
- 2RR
- 3/3
-
- FDN~
- 2
-
-
- Refute
- Counter target spell. Draw a card, then discard a card.
-
- U
- Instant
- Instant
- 3
- 1UU
-
- FDN~
- 3
-
-
- Refute
- Counter target spell. Draw a card, then discard a card.
-
- U
- Instant
- Instant
- 3
- 1UU
-
- FDN~
- 3
-
-
- Regal Caracal
- Other Cats you control get +1/+1 and have lifelink.
-When Regal Caracal enters, create two 1/1 white Cat creature tokens with lifelink.
-
- W
- Creature — Cat
- Creature
- 5
- 3WW
- 3/3
-
- FDN~
- 2
-
-
- Release the Dogs
- Create four 1/1 white Dog creature tokens.
-
- W
- Sorcery
- Sorcery
- 4
- 3W
-
- FDN~
- 3
-
-
- Resolute Reinforcements
- Flash
-When Resolute Reinforcements enters, create a 1/1 white Soldier creature token.
-
- W
- Creature — Human Soldier
- Creature
- 2
- 1W
- 1/1
-
- FDN~
- 2
-
-
- Revenge of the Rats
- Create a tapped 1/1 black Rat creature token for each creature card in your graveyard.
-Flashback {2}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- B
- Sorcery
- Sorcery
- 4
- 2BB
-
- FDN~
- 3
-
-
- Rise of the Dark Realms
- Put all creature cards from all graveyards onto the battlefield under your control.
-
- B
- Sorcery
- Sorcery
- 9
- 7BB
-
- FDN~
- 3
-
-
- Rise of the Dark Realms
- Put all creature cards from all graveyards onto the battlefield under your control.
-
- B
- Sorcery
- Sorcery
- 9
- 7BB
-
- FDN~
- 3
-
-
- Rise of the Dark Realms
- Put all creature cards from all graveyards onto the battlefield under your control.
-
- B
- Sorcery
- Sorcery
- 9
- 7BB
-
- FDN~
- 3
-
-
- Rite of Replication
- Kicker {5} (You may pay an additional {5} as you cast this spell.)
-Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
-
- U
- Sorcery
- Sorcery
- 4
- 2UU
-
- FDN~
- 3
-
-
- Rite of the Dragoncaller
- Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
-
- R
- Enchantment
- Enchantment
- 6
- 4RR
-
- FDN~
- 1
-
-
- Rite of the Dragoncaller
- Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
-
- R
- Enchantment
- Enchantment
- 6
- 4RR
-
- FDN~
- 1
-
-
- Rite of the Dragoncaller
- Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
-
- R
- Enchantment
- Enchantment
- 6
- 4RR
-
- FDN~
- 1
-
-
- Rite of the Dragoncaller
- Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
-
- R
- Enchantment
- Enchantment
- 6
- 4RR
-
- FDN~
- 1
-
-
- River's Rebuke
- Return all nonland permanents target player controls to their owner's hand.
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- FDN~
- 3
-
-
- Rogue's Passage
- {T}: Add {C}.
-{4}, {T}: Target creature can't be blocked this turn.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Ruby, Daring Tracker
- Haste
-Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
-{T}: Add {R} or {G}.
-
- GR
- Legendary Creature — Human Scout
- Creature
- 2
- RG
- 1/2
-
- FDN~
- 2
-
-
- Rugged Highlands
- Rugged Highlands enters tapped.
-When Rugged Highlands enters, you gain 1 life.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Run Away Together
- Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN~
- 3
-
-
- Rune-Scarred Demon
- Flying
-When Rune-Scarred Demon enters, search your library for a card, put it into your hand, then shuffle.
-
- B
- Creature — Demon
- Creature
- 7
- 5BB
- 6/6
-
- FDN~
- 2
-
-
- Rune-Sealed Wall
- Defender
-{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- U
- Artifact Creature — Wall
- Creature
- 3
- 2U
- 0/6
-
- FDN~
- 2
-
-
- Sanguine Indulgence
- This spell costs {3} less to cast if you've gained 3 or more life this turn.
-Return up to two target creature cards from your graveyard to your hand.
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- FDN~
- 3
-
-
- Sanguine Syphoner
- Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Warlock
- Creature
- 2
- 1B
- 1/3
-
- FDN~
- 2
-
-
- Savage Ventmaw
- Flying
-Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
-
- GR
- Creature — Dragon
- Creature
- 6
- 4RG
- 4/4
-
- FDN~
- 2
-
-
- Savannah Lions
-
-
- W
- Creature — Cat
- Creature
- 1
- W
- 2/1
-
- FDN~
- 2
-
-
- Scavenging Ooze
- {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
-
- G
- Creature — Ooze
- Creature
- 2
- 1G
- 2/2
-
- FDN~
- 2
-
-
- Scorching Dragonfire
- Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN~
- 3
-
-
- Scoured Barrens
- Scoured Barrens enters tapped.
-When Scoured Barrens enters, you gain 1 life.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Scrawling Crawler
- At the beginning of your upkeep, each player draws a card.
-Whenever an opponent draws a card, that player loses 1 life.
-
- Artifact Creature — Phyrexian Construct
- Creature
- 3
- 3
- 3/2
-
- FDN~
- 2
-
-
- Scrawling Crawler
- At the beginning of your upkeep, each player draws a card.
-Whenever an opponent draws a card, that player loses 1 life.
-
- Artifact Creature — Phyrexian Construct
- Creature
- 3
- 3
- 3/2
-
- FDN~
- 2
-
-
- Scrawling Crawler
- At the beginning of your upkeep, each player draws a card.
-Whenever an opponent draws a card, that player loses 1 life.
-
- Artifact Creature — Phyrexian Construct
- Creature
- 3
- 3
- 3/2
-
- FDN~
- 2
-
-
- Scrawling Crawler
- At the beginning of your upkeep, each player draws a card.
-Whenever an opponent draws a card, that player loses 1 life.
-
- Artifact Creature — Phyrexian Construct
- Creature
- 3
- 3
- 3/2
-
- FDN~
- 2
-
-
- Searslicer Goblin
- Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
-
- R
- Creature — Goblin Warrior
- Creature
- 2
- 1R
- 2/1
-
- FDN~
- 2
-
-
- Searslicer Goblin
- Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
-
- R
- Creature — Goblin Warrior
- Creature
- 2
- 1R
- 2/1
-
- FDN~
- 2
-
-
- Searslicer Goblin
- Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
-
- R
- Creature — Goblin Warrior
- Creature
- 2
- 1R
- 2/1
-
- FDN~
- 2
-
-
- Searslicer Goblin
- Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
-
- R
- Creature — Goblin Warrior
- Creature
- 2
- 1R
- 2/1
-
- FDN~
- 2
-
-
- Secluded Courtyard
- As Secluded Courtyard enters, choose a creature type.
-{T}: Add {C}.
-{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Seeker's Folly
- Choose one —
-• Target opponent discards two cards.
-• Creatures your opponents control get -1/-1 until end of turn.
-
- B
- Sorcery
- Sorcery
- 3
- 2B
-
- FDN~
- 3
-
-
- Seismic Rupture
- Seismic Rupture deals 2 damage to each creature without flying.
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN~
- 3
-
-
- Seize the Spoils
- As an additional cost to cast this spell, discard a card.
-Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
-
- R
- Sorcery
- Sorcery
- 3
- 2R
-
- FDN~
- 3
-
-
- Selesnya Guildgate
- Selesnya Guildgate enters tapped.
-{T}: Add {G} or {W}.
-
- Land — Gate
- Land
- 0
-
- FDN~
- 0
-
-
- Self-Reflection
- Create a token that's a copy of target creature you control.
-Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Sorcery
- Sorcery
- 6
- 4UU
-
- FDN~
- 3
-
-
- Serra Angel
- Flying, vigilance
-
- W
- Creature — Angel
- Creature
- 5
- 3WW
- 4/4
-
- FDN~
- 2
-
-
- Shipwreck Dowser
- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
-When Shipwreck Dowser enters, return target instant or sorcery card from your graveyard to your hand.
-
- U
- Creature — Merfolk Wizard
- Creature
- 5
- 3UU
- 3/3
-
- FDN~
- 2
-
-
- Shivan Dragon
- Flying (This creature can't be blocked except by creatures with flying or reach.)
-{R}: Shivan Dragon gets +1/+0 until end of turn.
-
- R
- Creature — Dragon
- Creature
- 6
- 4RR
- 5/5
-
- FDN~
- 2
-
-
- Simic Guildgate
- Simic Guildgate enters tapped.
-{T}: Add {G} or {U}.
-
- Land — Gate
- Land
- 0
-
- FDN~
- 0
-
-
- Sire of Seven Deaths
- First strike, vigilance
-Menace, trample
-Reach, lifelink
-Ward—Pay 7 life.
-
- Creature — Eldrazi
- Creature
- 7
- 7
- 7/7
-
- FDN~
- 2
-
-
- Sire of Seven Deaths
- First strike, vigilance
-Menace, trample
-Reach, lifelink
-Ward—Pay 7 life.
-
- Creature — Eldrazi
- Creature
- 7
- 7
- 7/7
-
- FDN~
- 2
-
-
- Sire of Seven Deaths
- First strike, vigilance
-Menace, trample
-Reach, lifelink
-Ward—Pay 7 life.
-
- Creature — Eldrazi
- Creature
- 7
- 7
- 7/7
-
- FDN~
- 2
-
-
- Skeleton Archer
- When Skeleton Archer enters, it deals 1 damage to any target.
-
- B
- Creature — Skeleton Archer
- Creature
- 4
- 3B
- 3/3
-
- FDN~
- 2
-
-
- Skyknight Squire
- Whenever another creature you control enters, put a +1/+1 counter on this creature.
-As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
-
- W
- Creature — Cat Scout
- Creature
- 2
- 1W
- 1/1
-
- FDN~
- 2
-
-
- Skyknight Squire
- Whenever another creature you control enters, put a +1/+1 counter on this creature.
-As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
-
- W
- Creature — Cat Scout
- Creature
- 2
- 1W
- 1/1
-
- FDN~
- 2
-
-
- Skyknight Squire
- Whenever another creature you control enters, put a +1/+1 counter on this creature.
-As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
-
- W
- Creature — Cat Scout
- Creature
- 2
- 1W
- 1/1
-
- FDN~
- 2
-
-
- Skyknight Squire
- Whenever another creature you control enters, put a +1/+1 counter on this creature.
-As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
-
- W
- Creature — Cat Scout
- Creature
- 2
- 1W
- 1/1
-
- FDN~
- 2
-
-
- Skyraker Giant
- Reach
-
- R
- Creature — Giant
- Creature
- 4
- 2RR
- 4/3
-
- FDN~
- 2
-
-
- Skyship Buccaneer
- Flying
-Raid — When this creature enters, if you attacked this turn, draw a card.
-
- U
- Creature — Human Pirate
- Creature
- 5
- 3UU
- 4/3
-
- FDN~
- 2
-
-
- Slagstorm
- Choose one —
-• Slagstorm deals 3 damage to each creature.
-• Slagstorm deals 3 damage to each player.
-
- R
- Sorcery
- Sorcery
- 3
- 1RR
-
- FDN~
- 3
-
-
- Slumbering Cerberus
- This creature doesn't untap during your untap step.
-Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
-
- R
- Creature — Dog
- Creature
- 2
- 1R
- 4/2
-
- FDN~
- 2
-
-
- Snakeskin Veil
- Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
-
- G
- Instant
- Instant
- 1
- G
-
- FDN~
- 3
-
-
- Solemn Simulacrum
- When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-When Solemn Simulacrum dies, you may draw a card.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 2/2
-
- FDN~
- 2
-
-
- Solemn Simulacrum
- When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
-When Solemn Simulacrum dies, you may draw a card.
-
- Artifact Creature — Golem
- Creature
- 4
- 4
- 2/2
-
- FDN~
- 2
-
-
- Sorcerous Spyglass
- As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name.
-Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
-
- Artifact
- Artifact
- 2
- 2
-
- FDN~
- 1
-
-
- Soul-Guide Lantern
- When Soul-Guide Lantern enters, exile target card from a graveyard.
-{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
-{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
-
- Artifact
- Artifact
- 1
- 1
-
- FDN~
- 1
-
-
- Soul-Shackled Zombie
- When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
-
- B
- Creature — Zombie
- Creature
- 4
- 3B
- 4/2
-
- FDN~
- 2
-
-
- Soulstone Sanctuary
- {T}: Add {C}.
-{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Soulstone Sanctuary
- {T}: Add {C}.
-{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Soulstone Sanctuary
- {T}: Add {C}.
-{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Soulstone Sanctuary
- {T}: Add {C}.
-{4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Sower of Chaos
- {2}{R}: Target creature can't block this turn.
-
- R
- Creature — Devil
- Creature
- 4
- 3R
- 4/3
-
- FDN~
- 2
-
-
- Spectral Sailor
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-{3}{U}: Draw a card.
-
- U
- Creature — Spirit Pirate
- Creature
- 1
- U
- 1/1
-
- FDN~
- 2
-
-
- Sphinx of Forgotten Lore
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 3/3
-
- FDN~
- 2
-
-
- Sphinx of Forgotten Lore
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 3/3
-
- FDN~
- 2
-
-
- Sphinx of Forgotten Lore
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 3/3
-
- FDN~
- 2
-
-
- Sphinx of Forgotten Lore
- Flash (You may cast this spell any time you could cast an instant.)
-Flying
-Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Creature — Sphinx
- Creature
- 4
- 2UU
- 3/3
-
- FDN~
- 2
-
-
- Sphinx of the Final Word
- This spell can't be countered.
-Flying, hexproof
-Instant and sorcery spells you control can't be countered.
-
- U
- Creature — Sphinx
- Creature
- 7
- 5UU
- 5/5
-
- FDN~
- 2
-
-
- Spinner of Souls
- Reach
-Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
-
- G
- Creature — Spider Spirit
- Creature
- 3
- 2G
- 4/3
-
- FDN~
- 2
-
-
- Spinner of Souls
- Reach
-Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
-
- G
- Creature — Spider Spirit
- Creature
- 3
- 2G
- 4/3
-
- FDN~
- 2
-
-
- Spinner of Souls
- Reach
-Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
-
- G
- Creature — Spider Spirit
- Creature
- 3
- 2G
- 4/3
-
- FDN~
- 2
-
-
- Spinner of Souls
- Reach
-Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
-
- G
- Creature — Spider Spirit
- Creature
- 3
- 2G
- 4/3
-
- FDN~
- 2
-
-
- Spitfire Lagac
- Landfall — Whenever a land you control enters, Spitfire Lagac deals 1 damage to each opponent.
-
- R
- Creature — Lizard
- Creature
- 4
- 3R
- 3/4
-
- FDN~
- 2
-
-
- Springbloom Druid
- When Springbloom Druid enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
-
- G
- Creature — Elf Druid
- Creature
- 3
- 2G
- 1/1
-
- FDN~
- 2
-
-
- Squad Rallier
- {2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-
- W
- Creature — Human Scout
- Creature
- 4
- 3W
- 3/4
-
- FDN~
- 2
-
-
- Stab
- Target creature gets -2/-2 until end of turn.
-
- B
- Instant
- Instant
- 1
- B
-
- FDN~
- 3
-
-
- Starlight Snare
- Enchant creature
-When Starlight Snare enters, tap enchanted creature.
-Enchanted creature doesn't untap during its controller's untap step.
-
- U
- Enchantment — Aura
- Enchantment
- 3
- 2U
-
- FDN~
- 1
-
-
- Stasis Snare
- Flash (You may cast this spell any time you could cast an instant.)
-When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
-
- W
- Enchantment
- Enchantment
- 3
- 1WW
-
- FDN~
- 1
-
-
- Steel Hellkite
- Flying
-{2}: Steel Hellkite gets +1/+0 until end of turn.
-{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
-
- Artifact Creature — Dragon
- Creature
- 6
- 6
- 5/5
-
- FDN~
- 2
-
-
- Storm Fleet Spy
- Raid — When Storm Fleet Spy enters, if you attacked this turn, draw a card.
-
- U
- Creature — Human Pirate
- Creature
- 3
- 2U
- 2/2
-
- FDN~
- 2
-
-
- Strix Lookout
- Flying, vigilance (Attacking doesn't cause this creature to tap.)
-{1}{U}, {T}: Draw a card, then discard a card.
-
- U
- Creature — Bird
- Creature
- 2
- 1U
- 1/2
-
- FDN~
- 2
-
-
- Stroke of Midnight
- Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
-
- W
- Instant
- Instant
- 3
- 2W
-
- FDN~
- 3
-
-
- Stromkirk Bloodthief
- At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
-
- B
- Creature — Vampire Rogue
- Creature
- 3
- 2B
- 2/2
-
- FDN~
- 2
-
-
- Stromkirk Noble
- Stromkirk Noble can't be blocked by Humans.
-Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
-
- R
- Creature — Vampire Noble
- Creature
- 1
- R
- 1/1
-
- FDN~
- 2
-
-
- Strongbox Raider
- Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
-
- R
- Creature — Orc Pirate
- Creature
- 4
- 2RR
- 5/2
-
- FDN~
- 2
-
-
- Sun-Blessed Healer
- Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
-Lifelink (Damage dealt by this creature also causes you to gain that much life.)
-When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
-
- W
- Creature — Human Cleric
- Creature
- 2
- 1W
- 3/1
-
- FDN~
- 2
-
-
- Sure Strike
- Target creature gets +3/+0 and gains first strike until end of turn.
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN~
- 3
-
-
- Surrak, the Hunt Caller
- Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
-
- G
- Legendary Creature — Human Warrior
- Creature
- 4
- 2GG
- 5/4
-
- FDN~
- 2
-
-
- Suspicious Shambler
- {4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
-
- B
- Creature — Zombie
- Creature
- 4
- 3B
- 4/2
-
- FDN~
- 2
-
-
- Swab Goblin
-
-
- R
- Creature — Goblin Pirate
- Creature
- 2
- 1R
- 2/2
-
- FDN~
- 2
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- FDN~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- FDN~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- FDN~
- 0
-
-
- Swamp
- ({T}: Add {B}.)
-
- Basic Land — Swamp
- Land
- 0
-
- FDN~
- 0
-
-
- Swiftblade Vindicator
- Double strike, vigilance, trample
-
- RW
- Creature — Human Soldier
- Creature
- 2
- RW
- 1/1
-
- FDN~
- 2
-
-
- Swiftfoot Boots
- Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- FDN~
- 1
-
-
- Swiftfoot Boots
- Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
-Equip {1}
-
- Artifact — Equipment
- Artifact
- 2
- 2
-
- FDN~
- 1
-
-
- Swiftwater Cliffs
- Swiftwater Cliffs enters tapped.
-When Swiftwater Cliffs enters, you gain 1 life.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Sylvan Scavenging
- At the beginning of your end step, choose one —
-• Put a +1/+1 counter on target creature you control.
-• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- FDN~
- 1
-
-
- Sylvan Scavenging
- At the beginning of your end step, choose one —
-• Put a +1/+1 counter on target creature you control.
-• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- FDN~
- 1
-
-
- Sylvan Scavenging
- At the beginning of your end step, choose one —
-• Put a +1/+1 counter on target creature you control.
-• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- FDN~
- 1
-
-
- Sylvan Scavenging
- At the beginning of your end step, choose one —
-• Put a +1/+1 counter on target creature you control.
-• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
-
- G
- Enchantment
- Enchantment
- 3
- 1GG
-
- FDN~
- 1
-
-
- Syr Alin, the Lion's Claw
- First strike
-Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
-
- W
- Legendary Creature — Human Knight
- Creature
- 5
- 3WW
- 4/4
-
- FDN~
- 2
-
-
- Tajuru Pathwarden
- Vigilance, trample
-
- G
- Creature — Elf Warrior Ally
- Creature
- 5
- 4G
- 5/4
-
- FDN~
- 2
-
-
- Tatyova, Benthic Druid
- Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
-
- GU
- Legendary Creature — Merfolk Druid
- Creature
- 5
- 3GU
- 3/3
-
- FDN~
- 2
-
-
- Taurean Mauler
- Changeling (This card is every creature type.)
-Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
-
- R
- Creature — Shapeshifter
- Creature
- 3
- 2R
- 2/2
-
- FDN~
- 2
-
-
- Teach by Example
- When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-
- RU
- Instant
- Instant
- 2
- U/RU/R
-
- FDN~
- 3
-
-
- Tempest Djinn
- Flying
-Tempest Djinn gets +1/+0 for each basic Island you control.
-
- U
- Creature — Djinn
- Creature
- 3
- UUU
- 0/4
-
- FDN~
- 2
-
-
- Temple of Abandon
- Temple of Abandon enters tapped.
-When Temple of Abandon enters, scry 1.
-{T}: Add {R} or {G}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Temple of Deceit
- Temple of Deceit enters tapped.
-When Temple of Deceit enters, scry 1.
-{T}: Add {U} or {B}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Temple of Enlightenment
- Temple of Enlightenment enters tapped.
-When Temple of Enlightenment enters, scry 1.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Temple of Epiphany
- Temple of Epiphany enters tapped.
-When Temple of Epiphany enters, scry 1.
-{T}: Add {U} or {R}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Temple of Malady
- Temple of Malady enters tapped.
-When Temple of Malady enters, scry 1.
-{T}: Add {B} or {G}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Temple of Malice
- Temple of Malice enters tapped.
-When Temple of Malice enters, scry 1.
-{T}: Add {B} or {R}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Temple of Mystery
- Temple of Mystery enters tapped.
-When Temple of Mystery enters, scry 1.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Temple of Plenty
- Temple of Plenty enters tapped.
-When Temple of Plenty enters, scry 1.
-{T}: Add {G} or {W}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Temple of Silence
- Temple of Silence enters tapped.
-When Temple of Silence enters, scry 1.
-{T}: Add {W} or {B}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Temple of Triumph
- Temple of Triumph enters tapped.
-When Temple of Triumph enters, scry 1.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Terror of Mount Velus
- Flying, double strike
-When Terror of Mount Velus enters, creatures you control gain double strike until end of turn.
-
- R
- Creature — Dragon
- Creature
- 7
- 5RR
- 5/5
-
- FDN~
- 2
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN~
- 3
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN~
- 3
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN~
- 3
-
-
- Think Twice
- Draw a card.
-Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
-
- U
- Instant
- Instant
- 2
- 1U
-
- FDN~
- 3
-
-
- Thornweald Archer
- Reach, deathtouch
-
- G
- Creature — Elf Archer
- Creature
- 2
- 1G
- 2/1
-
- FDN~
- 2
-
-
- Thornwood Falls
- Thornwood Falls enters tapped.
-When Thornwood Falls enters, you gain 1 life.
-{T}: Add {G} or {U}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Thousand-Year Storm
- Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
-
- RU
- Enchantment
- Enchantment
- 6
- 4UR
-
- FDN~
- 1
-
-
- Thrashing Brontodon
- {1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
-
- G
- Creature — Dinosaur
- Creature
- 3
- 1GG
- 3/4
-
- FDN~
- 2
-
-
- Three Tree Mascot
- Changeling (This card is every creature type.)
-{1}: Add one mana of any color. Activate only once each turn.
-
- Artifact Creature — Shapeshifter
- Creature
- 2
- 2
- 2/1
-
- FDN~
- 2
-
-
- Thrill of Possibility
- As an additional cost to cast this spell, discard a card.
-Draw two cards.
-
- R
- Instant
- Instant
- 2
- 1R
-
- FDN~
- 3
-
-
- Time Stop
- End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
-
- U
- Instant
- Instant
- 6
- 4UU
-
- FDN~
- 3
-
-
- Tinybones, Bauble Burglar
- Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
-During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
-{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 2
- 1B
- 1/3
-
- FDN~
- 2
-
-
- Tinybones, Bauble Burglar
- Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
-During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
-{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 2
- 1B
- 1/3
-
- FDN~
- 2
-
-
- Tinybones, Bauble Burglar
- Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
-During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
-{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 2
- 1B
- 1/3
-
- FDN~
- 2
-
-
- Tinybones, Bauble Burglar
- Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.
-During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.
-{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
-
- B
- Legendary Creature — Skeleton Rogue
- Creature
- 2
- 1B
- 1/3
-
- FDN~
- 2
-
-
- Tolarian Terror
- This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
-Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
-
- U
- Creature — Serpent
- Creature
- 7
- 6U
- 5/5
-
- FDN~
- 2
-
-
- Tragic Banshee
- Morbid — When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 instead.
-
- B
- Creature — Spirit
- Creature
- 5
- 4B
- 5/3
-
- FDN~
- 2
-
-
- Tranquil Cove
- Tranquil Cove enters tapped.
-When Tranquil Cove enters, you gain 1 life.
-{T}: Add {W} or {U}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Treetop Snarespinner
- Reach (This creature can block creatures with flying.)
-Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
-{2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
-
- G
- Creature — Spider
- Creature
- 4
- 3G
- 1/4
-
- FDN~
- 2
-
-
- Tribute to Hunger
- Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
-
- B
- Instant
- Instant
- 3
- 2B
-
- FDN~
- 3
-
-
- Trygon Predator
- Flying
-Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
-
- GU
- Creature — Beast
- Creature
- 3
- 1GU
- 2/3
-
- FDN~
- 2
-
-
- Twinblade Blessing
- Flash (You may cast this spell any time you could cast an instant.)
-Enchant creature
-Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
-
- W
- Enchantment — Aura
- Enchantment
- 3
- 1WW
-
- FDN~
- 1
-
-
- Twinblade Paladin
- Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.
-As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
-
- W
- Creature — Human Knight
- Creature
- 4
- 3W
- 3/3
-
- FDN~
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN~
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN~
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN~
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN~
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN~
- 2
-
-
- Twinflame Tyrant
- Flying
-If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
-
- R
- Creature — Dragon
- Creature
- 5
- 3RR
- 3/5
-
- FDN~
- 2
-
-
- Uncharted Haven
- This land enters tapped. As it enters, choose a color.
-{T}: Add one mana of the chosen color.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Uncharted Voyage
- Target creature's owner puts it on their choice of the top or bottom of their library.
-Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- U
- Instant
- Instant
- 4
- 3U
-
- FDN~
- 3
-
-
- Undying Malice
- Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
-
- B
- Instant
- Instant
- 1
- B
-
- FDN~
- 3
-
-
- Unflinching Courage
- Enchant creature
-Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
-
- GW
- Enchantment — Aura
- Enchantment
- 3
- 1GW
-
- FDN~
- 1
-
-
- Unsummon
- Return target creature to its owner's hand.
-
- U
- Instant
- Instant
- 1
- U
-
- FDN~
- 3
-
-
- Untamed Hunger
- Enchant creature
-Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
-
- B
- Enchantment — Aura
- Enchantment
- 3
- 2B
-
- FDN~
- 1
-
-
- Valkyrie's Call
- Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- FDN~
- 1
-
-
- Valkyrie's Call
- Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- FDN~
- 1
-
-
- Valkyrie's Call
- Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- FDN~
- 1
-
-
- Valkyrie's Call
- Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
-
- W
- Enchantment
- Enchantment
- 5
- 3WW
-
- FDN~
- 1
-
-
- Valorous Stance
- Choose one —
-• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
-• Destroy target creature with toughness 4 or greater.
-
- W
- Instant
- Instant
- 2
- 1W
-
- FDN~
- 3
-
-
- Vampire Gourmand
- Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card and this creature can't be blocked this turn.
-
- B
- Creature — Vampire
- Creature
- 2
- 1B
- 2/2
-
- FDN~
- 2
-
-
- Vampire Interloper
- Flying
-This creature can't block.
-
- B
- Creature — Vampire Scout
- Creature
- 2
- 1B
- 2/1
-
- FDN~
- 2
-
-
- Vampire Neonate
- {2}, {T}: Each opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire
- Creature
- 1
- B
- 0/3
-
- FDN~
- 2
-
-
- Vampire Nighthawk
- Flying, deathtouch, lifelink
-
- B
- Creature — Vampire Shaman
- Creature
- 3
- 1BB
- 2/3
-
- FDN~
- 2
-
-
- Vampire Soulcaller
- Flying
-This creature can't block.
-When this creature enters, return target creature card from your graveyard to your hand.
-
- B
- Creature — Vampire Warlock
- Creature
- 5
- 4B
- 3/2
-
- FDN~
- 2
-
-
- Vampire Spawn
- When this creature enters, each opponent loses 2 life and you gain 2 life.
-
- B
- Creature — Vampire
- Creature
- 3
- 2B
- 2/3
-
- FDN~
- 2
-
-
- Vampiric Rites
- {1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
-
- B
- Enchantment
- Enchantment
- 1
- B
-
- FDN~
- 1
-
-
- Vanguard Seraph
- Flying
-Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
-
- W
- Creature — Angel Warrior
- Creature
- 4
- 3W
- 3/3
-
- FDN~
- 2
-
-
- Vengeful Bloodwitch
- Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Warlock
- Creature
- 2
- 1B
- 1/1
-
- FDN~
- 2
-
-
- Vengeful Bloodwitch
- Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
-
- B
- Creature — Vampire Warlock
- Creature
- 2
- 1B
- 1/1
-
- FDN~
- 2
-
-
- Venom Connoisseur
- Alliance — Whenever another creature you control enters, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
-
- G
- Creature — Human Druid
- Creature
- 2
- 1G
- 2/2
-
- FDN~
- 2
-
-
- Viashino Pyromancer
- When Viashino Pyromancer enters, it deals 2 damage to target player or planeswalker.
-
- R
- Creature — Lizard Wizard
- Creature
- 2
- 1R
- 2/1
-
- FDN~
- 2
-
-
- Vile Entomber
- Deathtouch
-When Vile Entomber enters, search your library for a card, put that card into your graveyard, then shuffle.
-
- B
- Creature — Zombie Warlock
- Creature
- 4
- 2BB
- 2/2
-
- FDN~
- 2
-
-
- Vivien Reid
- +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-−3: Destroy target artifact, enchantment, or creature with flying.
-−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
-
- G
- Legendary Planeswalker — Vivien
- Planeswalker
- 5
- 3GG
- 5
-
- FDN~
- 1
-
-
- Vivien Reid
- +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-−3: Destroy target artifact, enchantment, or creature with flying.
-−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
-
- G
- Legendary Planeswalker — Vivien
- Planeswalker
- 5
- 3GG
- 5
-
- FDN~
- 1
-
-
- Vivien Reid
- +1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
-−3: Destroy target artifact, enchantment, or creature with flying.
-−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
-
- G
- Legendary Planeswalker — Vivien
- Planeswalker
- 5
- 3GG
- 5
-
- FDN~
- 1
-
-
- Vizier of the Menagerie
- You may look at the top card of your library any time.
-You may cast creature spells from the top of your library.
-You can spend mana of any type to cast creature spells.
-
- G
- Creature — Snake Cleric
- Creature
- 4
- 3G
- 3/4
-
- FDN~
- 2
-
-
- Volley Veteran
- When Volley Veteran enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
-
- R
- Creature — Goblin Warrior
- Creature
- 4
- 3R
- 4/2
-
- FDN~
- 2
-
-
- Voracious Greatshark
- Flash
-When Voracious Greatshark enters, counter target artifact or creature spell.
-
- U
- Creature — Shark
- Creature
- 5
- 3UU
- 5/4
-
- FDN~
- 2
-
-
- Wardens of the Cycle
- Morbid — At the beginning of your end step, if a creature died this turn, choose one —
-• You gain 2 life.
-• You draw a card and you lose 1 life.
-
- BG
- Creature — Elf Warlock
- Creature
- 4
- 1BGG
- 3/4
-
- FDN~
- 2
-
-
- Wary Thespian
- When Wary Thespian enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
-
- G
- Creature — Cat Druid
- Creature
- 2
- 1G
- 3/1
-
- FDN~
- 2
-
-
- Wildborn Preserver
- Flash
-Reach
-Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
-
- G
- Creature — Elf Archer
- Creature
- 2
- 1G
- 2/2
-
- FDN~
- 2
-
-
- Wildheart Invoker
- {8}: Target creature gets +5/+5 and gains trample until end of turn.
-
- G
- Creature — Elf Shaman
- Creature
- 4
- 2GG
- 4/3
-
- FDN~
- 2
-
-
- Wildwood Scourge
- Wildwood Scourge enters with X +1/+1 counters on it.
-Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
-
- G
- Creature — Hydra
- Creature
- 1
- XG
- 0/0
-
- FDN~
- 2
-
-
- Wilt-Leaf Liege
- Other green creatures you control get +1/+1.
-Other white creatures you control get +1/+1.
-If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
-
- GW
- Creature — Elf Knight
- Creature
- 4
- 1G/WG/WG/W
- 4/4
-
- FDN~
- 2
-
-
- Wind-Scarred Crag
- Wind-Scarred Crag enters tapped.
-When Wind-Scarred Crag enters, you gain 1 life.
-{T}: Add {R} or {W}.
-
- Land
- Land
- 0
-
- FDN~
- 0
-
-
- Wishclaw Talisman
- Wishclaw Talisman enters with three wish counters on it.
-{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
-
- B
- Artifact
- Artifact
- 2
- 1B
-
- FDN~
- 1
-
-
- Witness Protection
- Enchant creature
-Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
-
- U
- Enchantment — Aura
- Enchantment
- 1
- U
-
- FDN~
- 1
-
-
- Youthful Valkyrie
- Flying
-Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie.
-
- W
- Creature — Angel
- Creature
- 2
- 1W
- 1/3
-
- FDN~
- 2
-
-
- Youthful Valkyrie
- Flying
-Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie.
-
- W
- Creature — Angel
- Creature
- 2
- 1W
- 1/3
-
- FDN~
- 2
-
-
- Zetalpa, Primal Dawn
- Flying, double strike, vigilance, trample, indestructible
-
- W
- Legendary Creature — Elder Dinosaur
- Creature
- 8
- 6WW
- 4/8
-
- FDN~
- 2
-
-
- Zimone, Paradox Sculptor
- At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
-{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
-
- GU
- Legendary Creature — Human Wizard
- Creature
- 4
- 2GU
- 1/4
-
- FDN~
- 2
-
-
- Zimone, Paradox Sculptor
- At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
-{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
-
- GU
- Legendary Creature — Human Wizard
- Creature
- 4
- 2GU
- 1/4
-
- FDN~
- 2
-
-
- Zimone, Paradox Sculptor
- At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
-{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
-
- GU
- Legendary Creature — Human Wizard
- Creature
- 4
- 2GU
- 1/4
-
- FDN~
- 2
-
-
- Zimone, Paradox Sculptor
- At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
-{G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
-
- GU
- Legendary Creature — Human Wizard
- Creature
- 4
- 2GU
- 1/4
-
- FDN~
- 2
-
-
- Zombify
- Return target creature card from your graveyard to the battlefield.
-
- B
- Sorcery
- Sorcery
- 4
- 3B
-
- FDN~
- 3
-
-
- Zul Ashur, Lich Lord
- Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
-{T}: You may cast target Zombie creature card from your graveyard this turn.
-
- B
- Legendary Creature — Zombie Warlock
- Creature
- 2
- 1B
- 2/2
-
- FDN~
- 2
-
-
- Zul Ashur, Lich Lord
- Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
-{T}: You may cast target Zombie creature card from your graveyard this turn.
-
- B
- Legendary Creature — Zombie Warlock
- Creature
- 2
- 1B
- 2/2
-
- FDN~
- 2
-
-
- Zul Ashur, Lich Lord
- Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
-{T}: You may cast target Zombie creature card from your graveyard this turn.
-
- B
- Legendary Creature — Zombie Warlock
- Creature
- 2
- 1B
- 2/2
-
- FDN~
- 2
-
-
- Zul Ashur, Lich Lord
- Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
-{T}: You may cast target Zombie creature card from your graveyard this turn.
-
- B
- Legendary Creature — Zombie Warlock
- Creature
- 2
- 1B
- 2/2
-
- FDN~
- 2
-