From b61ba5e2e6801d8f5cc87da96543213e4af65856 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 13 Sep 2024 08:15:05 +0000 Subject: [PATCH] Deploy: 7678fadecac124ecf09db5dc0129e29ad4736775 --- DSC.xml | 2392 ++++++++++++++++++++++++++- DSK.xml | 246 ++- spoiler.xml | 4594 ++++++++++++++++++++++++++++++++++++++++----------- 3 files changed, 6240 insertions(+), 992 deletions(-) diff --git a/DSC.xml b/DSC.xml index 814772ce..3075740d 100644 --- a/DSC.xml +++ b/DSC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-12 16:13:49 (UTC) + 2024-09-13 08:15:04 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSC.xml @@ -30,6 +30,46 @@ DSC 1 + + Adarkar Wastes + {T}: Add {C}. +{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. + + Land + Land + 0 + + DSC + 0 + + + Aesi, Tyrant of Gyre Strait + You may play an additional land on each of your turns. +Landfall — Whenever a land you control enters, you may draw a card. + + GU + Legendary Creature — Serpent + Creature + 6 + 4GU + 5/5 + + DSC + 2 + + + Aether Gale + Return six target nonland permanents to their owners' hands. + + U + Sorcery + Sorcery + 5 + 3UU + + DSC + 3 + Aminatou's Augury Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. @@ -88,6 +128,32 @@ Whenever you cast a spell, if the amount of mana spent to cast it was less than DSC 2 + + Arcane Denial + Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. +You draw a card at the beginning of the next turn's upkeep. + + U + Instant + Instant + 2 + 1U + + DSC + 3 + + + Arcane Sanctum + Arcane Sanctum enters tapped. +{T}: Add {W}, {U}, or {B}. + + Land + Land + 0 + + DSC + 0 + Arcane Signet {T}: Add one mana of any color in your commander's color identity. @@ -100,6 +166,21 @@ Whenever you cast a spell, if the amount of mana spent to cast it was less than DSC 1 + + Archetype of Imagination + Creatures you control have flying. +Creatures your opponents control lose flying and can't have or gain flying. + + U + Enchantment Creature — Human Wizard + Creature + 6 + 4UU + 3/2 + + DSC + 2 + Archon of Cruelty Flying @@ -115,6 +196,38 @@ Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creat DSC 2 + + Arixmethes, Slumbering Isle + Arixmethes, Slumbering Isle enters tapped with five slumber counters on it. +As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) +Whenever you cast a spell, you may remove a slumber counter from Arixmethes. +{T}: Add {G}{U}. + + GU + Legendary Creature — Kraken + Creature + 4 + 2GU + 12/12 + + DSC + 2 + + + Arvinox, the Mind Flail + Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. +At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. + + B + Legendary Enchantment Creature — Horror + Creature + 7 + 4BBB + 9/9 + + DSC + 2 + Ash Barrens {T}: Add {C}. @@ -127,6 +240,122 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l DSC 0 + + Ashaya, Soul of the Wild + Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. +Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) + + G + Legendary Creature — Elemental + Creature + 5 + 3GG + */* + + DSC + 2 + + + Athreos, Shroud-Veiled + Indestructible +As long as your devotion to white and black is less than seven, Athreos isn't a creature. +At the beginning of your end step, put a coin counter on another target creature. +Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. + + BW + Legendary Enchantment Creature — God + Creature + 6 + 4WB + 4/7 + + DSC + 2 + + + Augur of Autumn + You may look at the top card of your library any time. +You may play lands from the top of your library. +Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. + + G + Creature — Human Druid + Creature + 3 + 1GG + 2/3 + + DSC + 2 + + + Auramancer + When Auramancer enters, you may return target enchantment card from your graveyard to your hand. + + W + Creature — Human Wizard + Creature + 3 + 2W + 2/2 + + DSC + 2 + + + Azorius Chancery + Azorius Chancery enters tapped. +When Azorius Chancery enters, return a land you control to its owner's hand. +{T}: Add {W}{U}. + + Land + Land + 0 + + DSC + 0 + + + Azorius Signet + {1}, {T}: Add {W}{U}. + + Artifact + Artifact + 2 + 2 + + DSC + 1 + + + Barbflare Gremlin + First strike, haste +Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player. + + R + Creature — Gremlin + Creature + 4 + 3R + 3/2 + + DSC + 2 + + + Beanstalk Giant // Fertile Footsteps + + + G + Creature — Giant // Sorcery — Adventure + Creature + 7 + 6G // 2G + */* + + DSC + 3 + Beast Within Destroy target permanent. Its controller creates a 3/3 green Beast creature token. @@ -140,6 +369,19 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l DSC 3 + + Bedevil + Destroy target artifact, creature, or planeswalker. + + BR + Instant + Instant + 3 + BBR + + DSC + 3 + Behold the Power of Destruction When you set this scheme in motion, destroy all nonland permanents target opponent controls. @@ -150,6 +392,113 @@ Basic landcycling {1} ({1}, Discard this card: Search your library for a basic l DSC 1 + + Biomass Mutation + Creatures you control have base power and toughness X/X until end of turn. + + GU + Instant + Instant + 2 + XG/UG/U + + DSC + 3 + + + Blood Pact + Target player draws two cards and loses 2 life. + + B + Instant + Instant + 3 + 2B + + DSC + 3 + + + Blood Seeker + Whenever a creature an opponent controls enters, you may have that player lose 1 life. + + B + Creature — Vampire Shaman + Creature + 2 + 1B + 1/1 + + DSC + 2 + + + Body of Knowledge + Body of Knowledge's power and toughness are each equal to the number of cards in your hand. +You have no maximum hand size. +Whenever Body of Knowledge is dealt damage, draw that many cards. + + U + Creature — Avatar + Creature + 5 + 3UU + */* + + DSC + 2 + + + Bojuka Bog + Bojuka Bog enters tapped. +When Bojuka Bog enters, exile target player's graveyard. +{T}: Add {B}. + + Land + Land + 0 + + DSC + 0 + + + Brainstone + {2}, {T}, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order. + + Artifact + Artifact + 1 + 1 + + DSC + 1 + + + Brainstorm + Draw three cards, then put two cards from your hand on top of your library in any order. + + U + Instant + Instant + 1 + U + + DSC + 3 + + + Burnished Hart + {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + Artifact Creature — Elk + Creature + 3 + 3 + 2/2 + + DSC + 2 + Cackling Counterpart Create a token that's a copy of target creature you control. @@ -164,6 +513,56 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac DSC 3 + + Cast Out + Flash +When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. +Cycling {W} ({W}, Discard this card: Draw a card.) + + W + Enchantment + Enchantment + 4 + 3W + + DSC + 1 + + + Castle Vantress + Castle Vantress enters tapped unless you control an Island. +{T}: Add {U}. +{2}{U}{U}, {T}: Scry 2. + + Land + Land + 0 + + DSC + 0 + + + Caves of Koilos + {T}: Add {C}. +{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. + + Land + Land + 0 + + DSC + 0 + + + Choose Your Champion + When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. + + Scheme + 0 + + DSC + 1 + Choose Your Demise When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order. @@ -199,6 +598,46 @@ Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashbac DSC 0 + + Commander's Sphere + {T}: Add one mana of any color in your commander's color identity. +Sacrifice Commander's Sphere: Draw a card. + + Artifact + Artifact + 3 + 3 + + DSC + 1 + + + Convert to Slime + Destroy up to one target artifact, up to one target creature, and up to one target enchantment. +Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way. + + BG + Sorcery + Sorcery + 5 + 3BG + + DSC + 3 + + + Counterspell + Counter target spell. + + U + Instant + Instant + 2 + UU + + DSC + 3 + Cramped Vents (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) @@ -242,6 +681,19 @@ Whenever you tap a Swamp for mana, add an additional {B}. DSC 2 + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + DSC + 3 + Curator Beastie Reach @@ -258,6 +710,22 @@ Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two DSC 2 + + Curator Beastie + Reach +Colorless creatures you control enter with two additional +1/+1 counters on them. +Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Creature — Beast + Creature + 6 + 4GG + 6/6 + + DSC + 2 + Damn Destroy target creature. A creature destroyed this way can't be regenerated. @@ -272,6 +740,105 @@ Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, ch DSC 3 + + Dark Wings Bring Your Downfall + (An ongoing scheme remains face up until it's abandoned.) +Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking. +At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme. + + Ongoing Scheme + 0 + + DSC + 1 + + + Deathmist Raptor + Deathtouch +Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. +Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) + + G + Creature — Dinosaur Beast + Creature + 3 + 1GG + 3/3 + + DSC + 2 + + + Deathreap Ritual + Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. + + BG + Enchantment + Enchantment + 4 + 2BG + + DSC + 1 + + + Deluge of Doom + All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard. + + B + Sorcery + Sorcery + 3 + 2B + + DSC + 3 + + + Demolisher Spawn + Trample, haste +Delirium — Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn. + + G + Enchantment Creature — Horror + Creature + 7 + 5GG + 7/7 + + DSC + 2 + + + Demon of Fate's Design + Flying, trample +Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. +{2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value. + + B + Enchantment Creature — Demon + Creature + 6 + 4BB + 6/6 + + DSC + 2 + + + Demonic Covenant + Whenever one or more Demons you control attack a player, you draw a card and lose 1 life. 4 +At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant. + + B + Kindred Enchantment -- Demon + Enchantment + 6 + 4BB + + DSC + 1 + Diabolic Vision Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. @@ -285,6 +852,33 @@ Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, ch DSC 3 + + Dig Through Time + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. + + U + Instant + Instant + 8 + 6UU + + DSC + 3 + + + Dimir Aqueduct + Dimir Aqueduct enters tapped. +When Dimir Aqueduct enters, return a land you control to its owner's hand. +{T}: Add {U}{B}. + + Land + Land + 0 + + DSC + 0 + Disorienting Choice For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. @@ -298,6 +892,99 @@ Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, ch DSC 3 + + Disorienting Choice + For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + DSC + 3 + + + Doomwake Giant + Constellation — Whenever Doomwake Giant or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn. + + B + Enchantment Creature — Giant + Creature + 5 + 4B + 4/6 + + DSC + 2 + + + Dream Eater + Flash +Flying +When Dream Eater enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Creature — Nightmare Sphinx + Creature + 6 + 4UU + 4/3 + + DSC + 2 + + + Drownyard Temple + {T}: Add {C}. +{3}: Return Drownyard Temple from your graveyard to the battlefield tapped. + + Land + Land + 0 + + DSC + 0 + + + Entreat the Angels + Create X 4/4 white Angel creature tokens with flying. +Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + W + Sorcery + Sorcery + 3 + XXWWW + + DSC + 3 + + + Eureka Moment + Draw two cards. You may put a land card from your hand onto the battlefield. + + GU + Instant + Instant + 4 + 2GU + + DSC + 3 + + + Evolving Wilds + {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + DSC + 0 + Exhume Each player puts a creature card from their graveyard onto the battlefield. @@ -339,6 +1026,57 @@ Whenever a creature you control deals combat damage to a player, turn that creat DSC 1 + + Explosive Vegetation + Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + DSC + 3 + + + Extravagant Replication + At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. + + U + Enchantment + Enchantment + 6 + 4UU + + DSC + 1 + + + Ezuri's Predation + For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. + + G + Sorcery + Sorcery + 8 + 5GGG + + DSC + 3 + + + Fear My Authority + (An ongoing scheme remains face up until it's abandoned.) +Creatures you control get +2/+2 and have fear. (They can't be blocked except by artifact creatures and/or black creatures.) +At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life. + + Ongoing Scheme + 0 + + DSC + 1 + Fear of Sleep Paralysis Flying @@ -371,6 +1109,46 @@ Stun counters can't be removed from permanents your opponents control. (They won DSC 2 + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + DSC + 3 + + + Flooded Grove + {T}: Add {C}. +{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. + + Land + Land + 0 + + DSC + 0 + + + Formless Genesis + Changeling (This card is every creature type.) +Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) + + G + Kindred Sorcery — Shapeshifter be + Sorcery + 3 + 2G + + DSC + 3 + Giggling Skitterspike Indestructible @@ -386,6 +1164,36 @@ Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell DSC 2 + + Giggling Skitterspike + Indestructible +Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. +{5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) + + Artifact Creature — Toy + Creature + 4 + 4 + 1/1 + + DSC + 2 + + + Gleeful Arsonist + Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) + + R + Creature — Human Wizard + Creature + 3 + 2R + 1/2 + + DSC + 2 + Glitch Interpreter When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread. @@ -401,6 +1209,21 @@ Whenever one or more colorless creatures you control deal combat damage to a pla DSC 2 + + Glitch Interpreter + When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread. +Whenever one or more colorless creatures you control deal combat damage to a player, draw a card. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/3 + + DSC + 2 + Goryo's Vengeance Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. @@ -415,6 +1238,34 @@ Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card DSC 3 + + Grapple with the Past + Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + DSC + 3 + + + Greater Tanuki + Trample +Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + G + Enchantment Creature — Dog + Creature + 6 + 4GG + 6/5 + + DSC + 2 + Growth Spiral Draw a card. You may put a land card from your hand onto the battlefield. @@ -428,6 +1279,57 @@ Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card DSC 3 + + Halimar Depths + Halimar Depths enters tapped. +When Halimar Depths enters, look at the top three cards of your library, then put them back in any order. +{T}: Add {U}. + + Land + Land + 0 + + DSC + 0 + + + Hall of Heliod's Generosity + {T}: Add {C}. +{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. + + Legendary Land + Land + 0 + + DSC + 0 + + + Hinterland Harbor + Hinterland Harbor enters tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DSC + 0 + + + Hydra Omnivore + Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. + + G + Creature — Hydra + Creature + 6 + 4GG + 8/8 + + DSC + 2 + I Am Duskmourn (An ongoing scheme remains face up until it's abandoned.) @@ -439,6 +1341,16 @@ At the beginning of your end step, you may cast a spell from your hand without p DSC 1 + + I Am Never Alone + When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary. + + Scheme + 0 + + DSC + 1 + I Am Untouchable (An ongoing scheme remains face up until it's abandoned.) @@ -451,6 +1363,16 @@ When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact cr DSC 1 + + I Call for Slaughter + When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead. + + Scheme + 0 + + DSC + 1 + I Will Savor Your Agony When you set this scheme in motion, choose three. You may choose the same mode more than once. @@ -464,6 +1386,64 @@ When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact cr DSC 1 + + Inkshield + Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. + + BW + Instant + Instant + 5 + 3WB + + DSC + 3 + + + Into the Pit + You may look at the top card of your library any time. +You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs. + + B + Enchantment + Enchantment + 3 + 2B + + DSC + 1 + + + Kefnet the Mindful + Flying, indestructible +Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. +{3}{U}: Draw a card, then you may return a land you control to its owner's hand. + + U + Legendary Creature — God + Creature + 3 + 2U + 5/5 + + DSC + 2 + + + Kheru Spellsnatcher + Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. + + U + Creature — Snake Wizard + Creature + 4 + 3U + 3/3 + + DSC + 2 + Kianne, Corrupted Memory As long as Kianne's power is even, you may cast noncreature spells as though they had flash. @@ -492,6 +1472,33 @@ Whenever you draw a card, put a +1/+1 counter on Kianne. DSC 1 + + Life Insurance + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever a nontoken creature dies, you lose 1 life and create a Treasure token. + + BW + Enchantment + Enchantment + 5 + 3WB + + DSC + 1 + + + Lightning Greaves + Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} + + Artifact — Equipment + Artifact + 2 + 2 + + DSC + 1 + Living Death Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. @@ -551,6 +1558,19 @@ Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if DSC 2 + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice Mind Stone: Draw a card. + + Artifact + Artifact + 2 + 2 + + DSC + 1 + Mine Is the Only Truth (An ongoing scheme remains face up until it's abandoned.) @@ -563,6 +1583,63 @@ At the beginning of your upkeep, if you drew a card last turn, abandon this sche DSC 1 + + Mirrormade + You may have Mirrormade enter as a copy of any artifact or enchantment on the battlefield. + + U + Enchantment + Enchantment + 3 + 1UU + + DSC + 1 + + + Mogis, God of Slaughter + Indestructible +As long as your devotion to black and red is less than seven, Mogis isn't a creature. +At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. + + BR + Legendary Enchantment Creature — God + Creature + 4 + 2BR + 7/5 + + DSC + 2 + + + Moldgraf Monstrosity + Trample +When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. + + G + Creature — Insect + Creature + 7 + 4GGG + 8/8 + + DSC + 2 + + + Monologue Tax + Whenever an opponent casts their second spell each turn, you create a Treasure token. + + W + Enchantment + Enchantment + 3 + 2W + + DSC + 1 + Moon-Blessed Cleric Divine Intervention — When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. @@ -577,6 +1654,36 @@ At the beginning of your upkeep, if you drew a card last turn, abandon this sche DSC 2 + + Mosswort Bridge + Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) +Mosswort Bridge enters tapped. +{T}: Add {G}. +{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. + + Land + Land + 0 + + DSC + 0 + + + Multani, Yavimaya's Avatar + Reach, trample +Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. +{1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand. + + G + Legendary Creature — Elemental Avatar + Creature + 6 + 4GG + 0/0 + + DSC + 2 + My Champion Stands Supreme (An ongoing scheme remains face up until it's abandoned.) @@ -590,6 +1697,16 @@ When your commander leaves the battlefield, abandon this scheme. DSC 1 + + My Crushing Masterstroke + When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. + + Scheme + 0 + + DSC + 1 + My Followers Ascend When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigilance until end of turn. If you control no creatures, instead create a 4/4 colorless Scarecrow artifact creature token with vigilance. @@ -611,6 +1728,18 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If DSC 1 + + My Tendrils Run Deep + (An ongoing scheme remains face up until it's abandoned.) +You may play an additional land on each of your turns. +At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme. + + Ongoing Scheme + 0 + + DSC + 1 + My Wealth Will Bury You When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") @@ -618,7 +1747,120 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If Scheme 0 - DSC + DSC + 1 + + + My Will Is Irresistible + When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest. + + Scheme + 0 + + DSC + 1 + + + My Wings Enfold All + When you set this scheme in motion, choose one — +• Draw two cards. +• Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. + + Scheme + 0 + + DSC + 1 + + + Myriad Landscape + Myriad Landscape enters tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + DSC + 0 + + + Night's Whisper + You draw two cards and you lose 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + DSC + 3 + + + Nightmare Shepherd + Flying +Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. + + B + Enchantment Creature — Demon + Creature + 4 + 2BB + 4/4 + + DSC + 2 + + + No Secret Is Hidden from Me + When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once. + + Scheme + 0 + + DSC + 1 + + + Obscura Storefront + When Obscura Storefront enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life. + + Land + Land + 0 + + DSC + 0 + + + Ondu Spiritdancer + Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn. + + W + Creature — Kor Cleric + Creature + 5 + 4W + 3/3 + + DSC + 2 + + + One with the Multiverse + You may look at the top card of your library any time. +You may play lands and cast spells from the top of your library. +Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost. + + U + Enchantment + Enchantment + 8 + 6UU + + DSC 1 @@ -631,6 +1873,97 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If DSC 1 + + Orzhov Basilica + Orzhov Basilica enters tapped. +When Orzhov Basilica enters, return a land you control to its owner's hand. +{T}: Add {W}{B}. + + Land + Land + 0 + + DSC + 0 + + + Orzhov Signet + {1}, {T}: Add {W}{B}. + + Artifact + Artifact + 2 + 2 + + DSC + 1 + + + Otherworldly Gaze + Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 1 + U + + DSC + 3 + + + Overflowing Basin + {1}, {T}: Add {G}{U}. + + Land + Land + 0 + + DSC + 0 + + + Oversimplify + Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. + + GU + Sorcery + Sorcery + 5 + 3GU + + DSC + 3 + + + Overwhelming Stampede + Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. + + G + Sorcery + Sorcery + 5 + 3GG + + DSC + 3 + + + Persistent Constrictor + At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + B + Creature — Zombie Snake + Creature + 5 + 4B + 5/3 + + DSC + 2 + Phenomenon Investigators As Phenomenon Investigators enters, choose Believe or Doubt. @@ -663,6 +1996,44 @@ Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If DSC 2 + + Plots That Span Centuries + When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead. + + Scheme + 0 + + DSC + 1 + + + Polluted Cistern + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards. + + B + Enchantment — Room + Enchantment + 2 + 1B + + DSC + 1 + + + Dim Oubliette + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield. + + B + Enchantment — Room + Enchantment + 2 + 4B + + DSC + 1 + Ponder Look at the top three cards of your library, then put them back in any order. You may shuffle. @@ -701,6 +2072,126 @@ Draw a card at the beginning of the next turn's upkeep. DSC 1 + + Primordial Mist + At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.) + + U + Enchantment + Enchantment + 5 + 4U + + DSC + 1 + + + Prognostic Sphinx + Flying +Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. +Whenever Prognostic Sphinx attacks, scry 3. + + U + Creature — Sphinx + Creature + 5 + 3UU + 3/5 + + DSC + 2 + + + Putrefy + Destroy target artifact or creature. It can't be regenerated. + + BG + Instant + Instant + 3 + 1BG + + DSC + 3 + + + Quandrix Campus + Quandrix Campus enters tapped. +{T}: Add {G} or {U}. +{4}, {T}: Scry 1. + + Land + Land + 0 + + DSC + 0 + + + Rampant Growth + Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + DSC + 3 + + + Rashmi, Eternities Crafter + Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand. + + GU + Legendary Creature — Elf Druid + Creature + 4 + 2GU + 2/3 + + DSC + 2 + + + Read the Bones + Scry 2, then draw two cards. You lose 2 life. + + B + Sorcery + Sorcery + 3 + 2B + + DSC + 3 + + + Reality Is Mine to Control + (An ongoing scheme remains face up until it's abandoned.) +Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + Ongoing Scheme + 0 + + DSC + 1 + + + Reality Shift + Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Instant + Instant + 2 + 1U + + DSC + 3 + Redress Fate Return all artifact and enchantment cards from your graveyard to the battlefield. @@ -729,6 +2220,148 @@ Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if DSC 3 + + Reliquary Tower + You have no maximum hand size. +{T}: Add {C}. + + Land + Land + 0 + + DSC + 0 + + + Rendmaw, Creaking Nest + Menace, reach +When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) + + BG + Legendary Artifact Creature — Scarecrow + Creature + 5 + 3BG + 5/5 + + DSC + 2 + + + Retreat to Coralhelm + Landfall — Whenever a land you control enters, choose one — +• You may tap or untap target creature. +• Scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + U + Enchantment + Enchantment + 3 + 2U + + DSC + 1 + + + Return to Dust + Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. + + W + Instant + Instant + 4 + 2WW + + DSC + 3 + + + Rot Like the Scum You Are + When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control. + + Scheme + 0 + + DSC + 1 + + + Sadistic Shell Game + Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures. + + B + Sorcery + Sorcery + 5 + 4B + + DSC + 3 + + + Sakura-Tribe Elder + Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Creature — Snake Shaman + Creature + 2 + 1G + 1/1 + + DSC + 2 + + + Sandwurm Convergence + Creatures with flying can't attack you or planeswalkers you control. +At the beginning of your end step, create a 5/5 green Wurm creature token. + + G + Enchantment + Enchantment + 8 + 6GG + + DSC + 1 + + + Scheme + When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures. + + Scheme + 0 + + DSC + 1 + + + Scroll of Fate + {T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) + + Artifact + Artifact + 3 + 3 + + DSC + 1 + + + Scute Swarm + Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. + + G + Creature — Insect + Creature + 3 + 2G + 1/1 + + DSC + 2 + Secret Arcade (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) @@ -757,6 +2390,36 @@ Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to DSC 1 + + Shark Typhoon + Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. +Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) +When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. + + U + Enchantment + Enchantment + 6 + 5U + + DSC + 1 + + + Shigeki, Jukai Visionary + {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. +Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. + + G + Legendary Enchantment Creature — Snake Druid + Creature + 2 + 1G + 1/3 + + DSC + 2 + Shriekwood Devourer Trample @@ -772,6 +2435,75 @@ Whenever you attack with one or more creatures, untap up to X lands, where X is DSC 2 + + Shriekwood Devourer + Trample +Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures. + + G + Creature — Treefolk + Creature + 7 + 5GG + 7/5 + + DSC + 2 + + + Sigil of the Empty Throne + Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. + + W + Enchantment + Enchantment + 5 + 3WW + + DSC + 1 + + + Simic Growth Chamber + Simic Growth Chamber enters tapped. +When Simic Growth Chamber enters, return a land you control to its owner's hand. +{T}: Add {G}{U}. + + Land + Land + 0 + + DSC + 0 + + + Simic Signet + {1}, {T}: Add {G}{U}. + + Artifact + Artifact + 2 + 2 + + DSC + 1 + + + Skaab Ruinator + As an additional cost to cast this spell, exile three creature cards from your graveyard. +Flying +You may cast Skaab Ruinator from your graveyard. + + U + Creature — Zombie Horror + Creature + 3 + 1UU + 5/6 + + DSC + 2 + Soaring Lightbringer Flying @@ -816,6 +2548,208 @@ Whenever you attack a player, create a 1/1 white Glimmer enchantment creature to DSC 1 + + Solemn Simulacrum + When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. +When Solemn Simulacrum dies, you may draw a card. + + Artifact Creature — Golem + Creature + 4 + 4 + 2/2 + + DSC + 2 + + + Sphere of Safety + Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. + + W + Enchantment + Enchantment + 5 + 4W + + DSC + 1 + + + Spiked Corridor + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." + + R + Enchantment — Room + Enchantment + 8 + 3R + + DSC + 1 + + + Torture Pit + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead. + + R + Enchantment — Room + Enchantment + 8 + 3R + + DSC + 1 + + + Spirit-Sister's Call + At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." + + BW + Enchantment + Enchantment + 5 + 3WB + + DSC + 1 + + + Star Athlete + Menace +Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player. +Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) + + R + Creature — Human Warrior + Creature + 3 + 1RR + 3/2 + + DSC + 2 + + + Starfield Mystic + Enchantment spells you cast cost {1} less to cast. +Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. + + W + Creature — Human Cleric + Creature + 2 + 1W + 2/2 + + DSC + 2 + + + Suspended Sentence + Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it. +Suspend 3—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) + + B + Instant + Instant + 4 + 3B + + DSC + 3 + + + Suspicious Bookcase + Defender +{3}, {T}: Target creature can't be blocked this turn. + + Artifact Creature — Wall + Creature + 2 + 2 + 0/4 + + DSC + 2 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + DSC + 3 + + + Séance Board + Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board. +{T}: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells. + + Artifact + Artifact + 2 + 2 + + DSC + 1 + + + Tainted Field + {T}: Add {C}. +{T}: Add {W} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + DSC + 0 + + + Tainted Isle + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + DSC + 0 + + + Tangled Islet + ({T}: Add {G} or {U}.) +Tangled Islet enters tapped. + + Land — Forest Island + Land + 0 + + DSC + 0 + + + Tatyova, Benthic Druid + Landfall — Whenever a land you control enters, you gain 1 life and draw a card. + + GU + Legendary Creature — Merfolk Druid + Creature + 5 + 3GU + 3/3 + + DSC + 2 + Telling Time Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. @@ -829,6 +2763,84 @@ Whenever you attack a player, create a 1/1 white Glimmer enchantment creature to DSC 3 + + Temple of Deceit + Temple of Deceit enters tapped. +When Temple of Deceit enters, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + DSC + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters tapped. +When Temple of Enlightenment enters, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + DSC + 0 + + + Temple of Mystery + Temple of Mystery enters tapped. +When Temple of Mystery enters, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DSC + 0 + + + Temple of Silence + Temple of Silence enters tapped. +When Temple of Silence enters, scry 1. +{T}: Add {W} or {B}. + + Land + Land + 0 + + DSC + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + DSC + 0 + + + Temur War Shaman + When Temur War Shaman enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. + + G + Creature — Human Shaman + Creature + 6 + 4GG + 4/5 + + DSC + 2 + Terminus Put all creatures on the bottom of their owners' libraries. @@ -843,6 +2855,38 @@ Miracle {W} (You may cast this card for its miracle cost when you draw it if it' DSC 3 + + The Eldest Reborn + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Each opponent sacrifices a creature or planeswalker. +II — Each opponent discards a card. +III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control. + + B + Enchantment — Saga + Enchantment + 5 + 4B + + DSC + 1 + + + The Lord of Pain + Menace +Your opponents can't gain life. +Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player. + + BR + Legendary Creature — Human Assassin + Creature + 5 + 3BR + 5/5 + + DSC + 2 + The Master of Keys Flying @@ -873,6 +2917,82 @@ Whenever a face-down creature you control enters, draw a card. DSC 1 + + They Came from the Pipes + When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +Whenever a face-down creature you control enters, draw a card. + + U + Enchantment + Enchantment + 5 + 4U + + DSC + 1 + + + Thirst for Meaning + Draw three cards. Then discard two cards unless you discard an enchantment card. + + U + Instant + Instant + 3 + 2U + + DSC + 3 + + + Thornwood Falls + Thornwood Falls enters tapped. +When Thornwood Falls enters, you gain 1 life. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DSC + 0 + + + Thriving Heath + Thriving Heath enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + DSC + 0 + + + Thriving Isle + Thriving Isle enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + DSC + 0 + + + Thriving Moor + Thriving Moor enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + DSC + 0 + Time Bends to My Will When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. @@ -883,6 +3003,90 @@ Whenever a face-down creature you control enters, draw a card. DSC 1 + + Time Wipe + Return a creature you control to its owner's hand, then destroy all creatures. + + UW + Sorcery + Sorcery + 5 + 2WWU + + DSC + 3 + + + Timely Ward + You may cast Timely Ward as though it had flash if it targets a commander. +Enchant creature +Enchanted creature has indestructible. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + DSC + 1 + + + Trail of Mystery + Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. + + G + Enchantment + Enchantment + 2 + 1G + + DSC + 1 + + + Trygon Predator + Flying +Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. + + GU + Creature — Beast + Creature + 3 + 1GU + 2/3 + + DSC + 2 + + + Underground River + {T}: Add {C}. +{T}: Add {U} or {B}. Underground River deals 1 damage to you. + + Land + Land + 0 + + DSC + 0 + + + Ursine Monstrosity + Trample +At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard. + + G + Creature — Bear Mutant + Creature + 3 + 2G + 3/3 + + DSC + 2 + Utter End Exile target nonland permanent. @@ -912,6 +3116,72 @@ Whenever an opponent loses life for the first time during each of their turns, p DSC 2 + + Verge Rangers + First strike +You may look at the top card of your library any time. +As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) + + W + Creature — Human Scout Ranger + Creature + 3 + 2W + 3/3 + + DSC + 2 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DSC + 0 + + + When Will You Learn? + When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs. + + Scheme + 0 + + DSC + 1 + + + Whisperwood Elemental + At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." + + G + Creature — Elemental + Creature + 5 + 3GG + 4/4 + + DSC + 2 + + + Wilderness Reclamation + At the beginning of your end step, untap all lands you control. + + G + Enchantment + Enchantment + 4 + 3G + + DSC + 1 + Winter, Cynical Opportunist Deathtouch @@ -925,7 +3195,64 @@ Delirium — At the beginning of your end step, you may exile any number of card 2BG 2/5 - DSC + DSC + 2 + + + Worldspine Wurm + Trample +When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. +When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. + + G + Creature — Wurm + Creature + 11 + 8GGG + 15/15 + + DSC + 2 + + + Yavimaya Coast + {T}: Add {C}. +{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. + + Land + Land + 0 + + DSC + 0 + + + Yavimaya Elder + When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. +{2}, Sacrifice Yavimaya Elder: Draw a card. + + G + Creature — Human Druid + Creature + 3 + 1GG + 2/1 + + DSC + 2 + + + Yedora, Grave Gardener + Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) + + G + Legendary Creature — Treefolk Druid + Creature + 5 + 4G + 5/5 + + DSC 2 @@ -937,7 +3264,29 @@ It can't be blocked this turn. At the beginning of each opponent's end step, if Ongoing Scheme 0 - DSC + DSC + 1 + + + You Exist Only to Amuse + When you set this scheme in motion, choose one. If you control six or more lands, choose both instead. +• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." +• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities. + + Scheme + 0 + + DSC + 1 + + + You Live Only Because I Will It + When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.) + + Scheme + 0 + + DSC 1 @@ -950,6 +3299,26 @@ It can't be blocked this turn. At the beginning of each opponent's end step, if DSC 1 + + Your Mistake Is My Triumph + When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control. + + Scheme + 0 + + DSC + 1 + + + Your Nightmares Are Delicious + When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards. + + Scheme + 0 + + DSC + 1 + Your Own Face Mocks You When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference. @@ -983,6 +3352,19 @@ It can't be blocked this turn. At the beginning of each opponent's end step, if DSC 3 + + Zimone's Hypothesis + You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) + + U + Instant + Instant + 5 + 3UU + + DSC + 3 + Zimone, Mystery Unraveler Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/DSK.xml b/DSK.xml index c61e8494..1f804243 100644 --- a/DSK.xml +++ b/DSK.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-12 16:13:49 (UTC) + 2024-09-13 08:15:05 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSK.xml @@ -285,6 +285,21 @@ The creature you control deals damage equal to its power to the creature an oppo DSK 3 + + Bedhead Beastie + Menace (This creature can't be blocked except by two or more creatures.) +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Beast + Creature + 6 + 4RR + 5/6 + + DSK + 2 + Betrayer's Bargain As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}. @@ -704,6 +719,21 @@ Equip {4} DSK 3 + + Cracked Skull + Enchant creature +When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. +When enchanted creature is dealt damage, destroy it. + + B + Enchantment + Enchantment + 3 + 2B + + DSK + 1 + Creeping Peeper {T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up. @@ -862,6 +892,34 @@ Islandcycling {2} ({2}, Discard this card: Search your library for an Island car DSK 2 + + Defiled Crypt + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn. + + B + Enchantment — Room + Enchantment + 5 + 3B + + DSK + 1 + + + Cadaver Lab + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, return target creature card from your graveyard to your hand. + + B + Enchantment — Room + Enchantment + 5 + B + + DSK + 1 + Demonic Counsel Search your library for a Demon card, reveal it, put it into your hand, then shuffle. @@ -3247,6 +3305,34 @@ If a triggered ability of a permanent you control triggers, that ability trigger DSK 1 + + Moldering Gym + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + G + Enchantment — Room + Enchantment + 9 + 2G + + DSK + 1 + + + Weight Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. + + G + Enchantment — Room + Enchantment + 9 + 5G + + DSK + 1 + Most Valuable Slayer Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. @@ -3594,6 +3680,51 @@ Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you m DSK 2 + + Overlord of the Balemurk + Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. + + B + Enchantment Creature — Avatar Horror + Creature + 5 + 3BB + 5/5 + + DSK + 2 + + + Overlord of the Balemurk + Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. + + B + Enchantment Creature — Avatar Horror + Creature + 5 + 3BB + 5/5 + + DSK + 2 + + + Overlord of the Balemurk + Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. + + B + Enchantment Creature — Avatar Horror + Creature + 5 + 3BB + 5/5 + + DSK + 2 + Overlord of the Boilerbilges Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) @@ -4320,6 +4451,34 @@ Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flash DSK 3 + + Roaring Furnance + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. + + R + Enchantment — Room + Enchantment + 7 + 1R + + DSK + 1 + + + Steaming Sauna + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +You have no maximum hand size. At the beginning of your end step, draw a card. + + R + Enchantment — Room + Enchantment + 7 + 3UU + + DSK + 1 + Rootwise Survivor Haste @@ -4393,6 +4552,19 @@ Exile this card and two other cards named Say Its Name from your graveyard: Sear DSK 3 + + Scorching Dragonfire + Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. + + R + Instant + Instant + 2 + 1R + + DSK + 3 + Scrabbling Skullcrab Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) @@ -5793,6 +5965,76 @@ When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, the DSK 2 + + Violent Urge + Target creature gets +1/+0 and gains first strike until end of turn. +Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn. + + R + Instant + Instant + 1 + R + + DSK + 3 + + + Walk-in Closet + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +You may play land cards from your graveyard. + + G + Enchantment — Room + Enchantment + 8 + 2G + + DSK + 1 + + + Forgotten Cellar + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. + + G + Enchantment — Room + Enchantment + 8 + 3GG + + DSK + 1 + + + Walk-in Closet + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +You may play land cards from your graveyard. + + G + Enchantment — Room + Enchantment + 8 + 2G + + DSK + 1 + + + Forgotten Cellar + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. + + G + Enchantment — Room + Enchantment + 8 + 3GG + + DSK + 1 + Waltz of Rage Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. diff --git a/spoiler.xml b/spoiler.xml index 5607f426..89f92664 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-13 00:55:04 (UTC) + 2024-09-13 08:15:05 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -18,18 +18,18 @@ Core 2024-11-15 - - DSK~ - Duskmourn: House of Horror (Spoiler) - Expansion - 2024-09-27 - DSC~ Duskmourn: House of Horror Commander (Spoiler) Commander 2024-09-27 + + DSK~ + Duskmourn: House of Horror (Spoiler) + Expansion + 2024-09-27 + @@ -539,6 +539,3365 @@ Vampire Interloper can't block. FDN~ 2 + + A Premonition of Your Demise + When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target. + + Scheme + 0 + + DSC~ + 1 + + + Adarkar Wastes + {T}: Add {C}. +{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you. + + Land + Land + 0 + + DSC~ + 0 + + + Aesi, Tyrant of Gyre Strait + You may play an additional land on each of your turns. +Landfall — Whenever a land you control enters, you may draw a card. + + GU + Legendary Creature — Serpent + Creature + 6 + 4GU + 5/5 + + DSC~ + 2 + + + Aether Gale + Return six target nonland permanents to their owners' hands. + + U + Sorcery + Sorcery + 5 + 3UU + + DSC~ + 3 + + + Aminatou's Augury + Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. + + U + Sorcery + Sorcery + 8 + 6UU + + DSC~ + 3 + + + Aminatou, Veil Piercer + At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) + + BUW + Legendary Creature — Human Wizard + Creature + 4 + 1WUB + 2/4 + + DSC~ + 2 + + + Ancient Cellarspawn + Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. +Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference. + + B + Enchantment Creature — Horror + Creature + 3 + 1BB + 3/3 + + DSC~ + 2 + + + Ancient Cellarspawn + Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. +Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference. + + B + Enchantment Creature — Horror + Creature + 3 + 1BB + 3/3 + + DSC~ + 2 + + + Arcane Denial + Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. +You draw a card at the beginning of the next turn's upkeep. + + U + Instant + Instant + 2 + 1U + + DSC~ + 3 + + + Arcane Sanctum + Arcane Sanctum enters tapped. +{T}: Add {W}, {U}, or {B}. + + Land + Land + 0 + + DSC~ + 0 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + DSC~ + 1 + + + Archetype of Imagination + Creatures you control have flying. +Creatures your opponents control lose flying and can't have or gain flying. + + U + Enchantment Creature — Human Wizard + Creature + 6 + 4UU + 3/2 + + DSC~ + 2 + + + Archon of Cruelty + Flying +Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. + + B + Creature — Archon + Creature + 8 + 6BB + 6/6 + + DSC~ + 2 + + + Arixmethes, Slumbering Isle + Arixmethes, Slumbering Isle enters tapped with five slumber counters on it. +As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) +Whenever you cast a spell, you may remove a slumber counter from Arixmethes. +{T}: Add {G}{U}. + + GU + Legendary Creature — Kraken + Creature + 4 + 2GU + 12/12 + + DSC~ + 2 + + + Arvinox, the Mind Flail + Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. +At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. + + B + Legendary Enchantment Creature — Horror + Creature + 7 + 4BBB + 9/9 + + DSC~ + 2 + + + Ash Barrens + {T}: Add {C}. +Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + Land + Land + 0 + + DSC~ + 0 + + + Ashaya, Soul of the Wild + Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. +Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) + + G + Legendary Creature — Elemental + Creature + 5 + 3GG + */* + + DSC~ + 2 + + + Athreos, Shroud-Veiled + Indestructible +As long as your devotion to white and black is less than seven, Athreos isn't a creature. +At the beginning of your end step, put a coin counter on another target creature. +Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. + + BW + Legendary Enchantment Creature — God + Creature + 6 + 4WB + 4/7 + + DSC~ + 2 + + + Augur of Autumn + You may look at the top card of your library any time. +You may play lands from the top of your library. +Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. + + G + Creature — Human Druid + Creature + 3 + 1GG + 2/3 + + DSC~ + 2 + + + Auramancer + When Auramancer enters, you may return target enchantment card from your graveyard to your hand. + + W + Creature — Human Wizard + Creature + 3 + 2W + 2/2 + + DSC~ + 2 + + + Azorius Chancery + Azorius Chancery enters tapped. +When Azorius Chancery enters, return a land you control to its owner's hand. +{T}: Add {W}{U}. + + Land + Land + 0 + + DSC~ + 0 + + + Azorius Signet + {1}, {T}: Add {W}{U}. + + Artifact + Artifact + 2 + 2 + + DSC~ + 1 + + + Barbflare Gremlin + First strike, haste +Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player. + + R + Creature — Gremlin + Creature + 4 + 3R + 3/2 + + DSC~ + 2 + + + Beanstalk Giant // Fertile Footsteps + + + G + Creature — Giant // Sorcery — Adventure + Creature + 7 + 6G // 2G + */* + + DSC~ + 3 + + + Beast Within + Destroy target permanent. Its controller creates a 3/3 green Beast creature token. + + G + Instant + Instant + 3 + 2G + + DSC~ + 3 + + + Bedevil + Destroy target artifact, creature, or planeswalker. + + BR + Instant + Instant + 3 + BBR + + DSC~ + 3 + + + Behold the Power of Destruction + When you set this scheme in motion, destroy all nonland permanents target opponent controls. + + Scheme + 0 + + DSC~ + 1 + + + Biomass Mutation + Creatures you control have base power and toughness X/X until end of turn. + + GU + Instant + Instant + 2 + XG/UG/U + + DSC~ + 3 + + + Blood Pact + Target player draws two cards and loses 2 life. + + B + Instant + Instant + 3 + 2B + + DSC~ + 3 + + + Blood Seeker + Whenever a creature an opponent controls enters, you may have that player lose 1 life. + + B + Creature — Vampire Shaman + Creature + 2 + 1B + 1/1 + + DSC~ + 2 + + + Body of Knowledge + Body of Knowledge's power and toughness are each equal to the number of cards in your hand. +You have no maximum hand size. +Whenever Body of Knowledge is dealt damage, draw that many cards. + + U + Creature — Avatar + Creature + 5 + 3UU + */* + + DSC~ + 2 + + + Bojuka Bog + Bojuka Bog enters tapped. +When Bojuka Bog enters, exile target player's graveyard. +{T}: Add {B}. + + Land + Land + 0 + + DSC~ + 0 + + + Brainstone + {2}, {T}, Sacrifice Brainstone: Draw three cards, then put two cards from your hand on top of your library in any order. + + Artifact + Artifact + 1 + 1 + + DSC~ + 1 + + + Brainstorm + Draw three cards, then put two cards from your hand on top of your library in any order. + + U + Instant + Instant + 1 + U + + DSC~ + 3 + + + Burnished Hart + {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + Artifact Creature — Elk + Creature + 3 + 3 + 2/2 + + DSC~ + 2 + + + Cackling Counterpart + Create a token that's a copy of target creature you control. +Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 3 + 1UU + + DSC~ + 3 + + + Cast Out + Flash +When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield. +Cycling {W} ({W}, Discard this card: Draw a card.) + + W + Enchantment + Enchantment + 4 + 3W + + DSC~ + 1 + + + Castle Vantress + Castle Vantress enters tapped unless you control an Island. +{T}: Add {U}. +{2}{U}{U}, {T}: Scry 2. + + Land + Land + 0 + + DSC~ + 0 + + + Caves of Koilos + {T}: Add {C}. +{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you. + + Land + Land + 0 + + DSC~ + 0 + + + Choose Your Champion + When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures. + + Scheme + 0 + + DSC~ + 1 + + + Choose Your Demise + When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order. + + Scheme + 0 + + DSC~ + 1 + + + Citanul Hierophants + Creatures you control have "{T}: Add {G}." + + G + Creature — Human Druid + Creature + 4 + 3G + 3/2 + + DSC~ + 2 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + DSC~ + 0 + + + Commander's Sphere + {T}: Add one mana of any color in your commander's color identity. +Sacrifice Commander's Sphere: Draw a card. + + Artifact + Artifact + 3 + 3 + + DSC~ + 1 + + + Convert to Slime + Destroy up to one target artifact, up to one target creature, and up to one target enchantment. +Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way. + + BG + Sorcery + Sorcery + 5 + 3BG + + DSC~ + 3 + + + Counterspell + Counter target spell. + + U + Instant + Instant + 2 + UU + + DSC~ + 3 + + + Cramped Vents + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. + + B + Enchantment — Room + Enchantment + 11 + 3B + + DSC~ + 1 + + + Access Maze + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost. + + B + Enchantment — Room + Enchantment + 11 + 5BB + + DSC~ + 1 + + + Crypt Ghast + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever you tap a Swamp for mana, add an additional {B}. + + B + Creature — Spirit + Creature + 4 + 3B + 2/2 + + DSC~ + 2 + + + Cultivate + Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. + + G + Sorcery + Sorcery + 3 + 2G + + DSC~ + 3 + + + Curator Beastie + Reach +Colorless creatures you control enter with two additional +1/+1 counters on them. +Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Creature — Beast + Creature + 6 + 4GG + 6/6 + + DSC~ + 2 + + + Curator Beastie + Reach +Colorless creatures you control enter with two additional +1/+1 counters on them. +Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + G + Creature — Beast + Creature + 6 + 4GG + 6/6 + + DSC~ + 2 + + + Damn + Destroy target creature. A creature destroyed this way can't be regenerated. +Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") + + B + Sorcery + Sorcery + 2 + BB + + DSC~ + 3 + + + Dark Wings Bring Your Downfall + (An ongoing scheme remains face up until it's abandoned.) +Whenever you attack, create a 5/5 black Demon creature token with flying that's tapped and attacking. +At the beginning of each end step, if two or more creatures died under your control this turn, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + Deathmist Raptor + Deathtouch +Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. +Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) + + G + Creature — Dinosaur Beast + Creature + 3 + 1GG + 3/3 + + DSC~ + 2 + + + Deathreap Ritual + Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. + + BG + Enchantment + Enchantment + 4 + 2BG + + DSC~ + 1 + + + Deluge of Doom + All creatures get -X/-X until end of turn, where X is the number of card types among cards in your graveyard. + + B + Sorcery + Sorcery + 3 + 2B + + DSC~ + 3 + + + Demolisher Spawn + Trample, haste +Delirium — Whenever Demolisher Spawn attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn. + + G + Enchantment Creature — Horror + Creature + 7 + 5GG + 7/7 + + DSC~ + 2 + + + Demon of Fate's Design + Flying, trample +Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. +{2}{B}, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value. + + B + Enchantment Creature — Demon + Creature + 6 + 4BB + 6/6 + + DSC~ + 2 + + + Demonic Covenant + Whenever one or more Demons you control attack a player, you draw a card and lose 1 life. 4 +At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant. + + B + Kindred Enchantment -- Demon + Enchantment + 6 + 4BB + + DSC~ + 1 + + + Diabolic Vision + Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. + + BU + Sorcery + Sorcery + 2 + UB + + DSC~ + 3 + + + Dig Through Time + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. + + U + Instant + Instant + 8 + 6UU + + DSC~ + 3 + + + Dimir Aqueduct + Dimir Aqueduct enters tapped. +When Dimir Aqueduct enters, return a land you control to its owner's hand. +{T}: Add {U}{B}. + + Land + Land + 0 + + DSC~ + 0 + + + Disorienting Choice + For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + DSC~ + 3 + + + Disorienting Choice + For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + DSC~ + 3 + + + Doomwake Giant + Constellation — Whenever Doomwake Giant or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn. + + B + Enchantment Creature — Giant + Creature + 5 + 4B + 4/6 + + DSC~ + 2 + + + Dream Eater + Flash +Flying +When Dream Eater enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) + + U + Creature — Nightmare Sphinx + Creature + 6 + 4UU + 4/3 + + DSC~ + 2 + + + Drownyard Temple + {T}: Add {C}. +{3}: Return Drownyard Temple from your graveyard to the battlefield tapped. + + Land + Land + 0 + + DSC~ + 0 + + + Entreat the Angels + Create X 4/4 white Angel creature tokens with flying. +Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + W + Sorcery + Sorcery + 3 + XXWWW + + DSC~ + 3 + + + Eureka Moment + Draw two cards. You may put a land card from your hand onto the battlefield. + + GU + Instant + Instant + 4 + 2GU + + DSC~ + 3 + + + Evolving Wilds + {T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + DSC~ + 0 + + + Exhume + Each player puts a creature card from their graveyard onto the battlefield. + + B + Sorcery + Sorcery + 2 + 1B + + DSC~ + 3 + + + Experimental Lab + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature. + + G + Enchantment — Room + Enchantment + 7 + 3G + + DSC~ + 1 + + + Staff Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it. + + G + Enchantment — Room + Enchantment + 7 + 2G + + DSC~ + 1 + + + Explosive Vegetation + Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 4 + 3G + + DSC~ + 3 + + + Extravagant Replication + At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. + + U + Enchantment + Enchantment + 6 + 4UU + + DSC~ + 1 + + + Ezuri's Predation + For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures. + + G + Sorcery + Sorcery + 8 + 5GGG + + DSC~ + 3 + + + Fear My Authority + (An ongoing scheme remains face up until it's abandoned.) +Creatures you control get +2/+2 and have fear. (They can't be blocked except by artifact creatures and/or black creatures.) +At the beginning of your upkeep, abandon this scheme unless you discard a card or pay 3 life. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + Fear of Sleep Paralysis + Flying +Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. +Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.) + + U + Enchantment Creature — Nightmare + Creature + 6 + 5U + 6/6 + + DSC~ + 2 + + + Fear of Sleep Paralysis + Flying +Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. +Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.) + + U + Enchantment Creature — Nightmare + Creature + 6 + 5U + 6/6 + + DSC~ + 2 + + + Feed the Swarm + Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. + + B + Sorcery + Sorcery + 2 + 1B + + DSC~ + 3 + + + Flooded Grove + {T}: Add {C}. +{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}. + + Land + Land + 0 + + DSC~ + 0 + + + Formless Genesis + Changeling (This card is every creature type.) +Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard. +Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) + + G + Kindred Sorcery — Shapeshifter be + Sorcery + 3 + 2G + + DSC~ + 3 + + + Giggling Skitterspike + Indestructible +Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. +{5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) + + Artifact Creature — Toy + Creature + 4 + 4 + 1/1 + + DSC~ + 2 + + + Giggling Skitterspike + Indestructible +Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. +{5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) + + Artifact Creature — Toy + Creature + 4 + 4 + 1/1 + + DSC~ + 2 + + + Gleeful Arsonist + Whenever an opponent casts a noncreature spell, Gleeful Arsonist deals damage equal to its power to that player. +Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) + + R + Creature — Human Wizard + Creature + 3 + 2R + 1/2 + + DSC~ + 2 + + + Glitch Interpreter + When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread. +Whenever one or more colorless creatures you control deal combat damage to a player, draw a card. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/3 + + DSC~ + 2 + + + Glitch Interpreter + When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread. +Whenever one or more colorless creatures you control deal combat damage to a player, draw a card. + + U + Creature — Human Wizard + Creature + 3 + 2U + 2/3 + + DSC~ + 2 + + + Goryo's Vengeance + Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. +Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) + + B + Instant — Arcane + Instant + 2 + 1B + + DSC~ + 3 + + + Grapple with the Past + Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.) + + G + Instant + Instant + 2 + 1G + + DSC~ + 3 + + + Greater Tanuki + Trample +Channel — {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + G + Enchantment Creature — Dog + Creature + 6 + 4GG + 6/5 + + DSC~ + 2 + + + Growth Spiral + Draw a card. You may put a land card from your hand onto the battlefield. + + GU + Instant + Instant + 2 + GU + + DSC~ + 3 + + + Halimar Depths + Halimar Depths enters tapped. +When Halimar Depths enters, look at the top three cards of your library, then put them back in any order. +{T}: Add {U}. + + Land + Land + 0 + + DSC~ + 0 + + + Hall of Heliod's Generosity + {T}: Add {C}. +{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. + + Legendary Land + Land + 0 + + DSC~ + 0 + + + Hinterland Harbor + Hinterland Harbor enters tapped unless you control a Forest or an Island. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DSC~ + 0 + + + Hydra Omnivore + Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. + + G + Creature — Hydra + Creature + 6 + 4GG + 8/8 + + DSC~ + 2 + + + I Am Duskmourn + (An ongoing scheme remains face up until it's abandoned.) +At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + I Am Never Alone + When you set this scheme in motion, create a token that's a copy of your commander, except it's not legendary. + + Scheme + 0 + + DSC~ + 1 + + + I Am Untouchable + (An ongoing scheme remains face up until it's abandoned.) +You and permanents you control have hexproof. +When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + I Call for Slaughter + When you set this scheme in motion, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn. If a source you control would deal damage this turn, it deals that much damage plus 1 instead. + + Scheme + 0 + + DSC~ + 1 + + + I Will Savor Your Agony + When you set this scheme in motion, choose three. You may choose the same mode more than once. +• Destroy target creature. +• Target player draws a card. +• Target player gains 5 life. + + Scheme + 0 + + DSC~ + 1 + + + Inkshield + Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. + + BW + Instant + Instant + 5 + 3WB + + DSC~ + 3 + + + Into the Pit + You may look at the top card of your library any time. +You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs. + + B + Enchantment + Enchantment + 3 + 2B + + DSC~ + 1 + + + Kefnet the Mindful + Flying, indestructible +Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. +{3}{U}: Draw a card, then you may return a land you control to its owner's hand. + + U + Legendary Creature — God + Creature + 3 + 2U + 5/5 + + DSC~ + 2 + + + Kheru Spellsnatcher + Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. + + U + Creature — Snake Wizard + Creature + 4 + 3U + 3/3 + + DSC~ + 2 + + + Kianne, Corrupted Memory + As long as Kianne's power is even, you may cast noncreature spells as though they had flash. +As long as Kianne's power is odd, you may cast creature spells as though they had flash. +Whenever you draw a card, put a +1/+1 counter on Kianne. + + GU + Legendary Creature — Illusion + Creature + 4 + 2GU + 2/2 + + DSC~ + 2 + + + Kneel Before My Legions + When you set this scheme in motion, choose one — +• Create a 4/4 colorless Scarecrow artifact creature token with vigilance. +• Creatures you control get +3/+3 and gain vigilance and trample until end of turn. + + Scheme + 0 + + DSC~ + 1 + + + Life Insurance + Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) +Whenever a nontoken creature dies, you lose 1 life and create a Treasure token. + + BW + Enchantment + Enchantment + 5 + 3WB + + DSC~ + 1 + + + Lightning Greaves + Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) +Equip {0} + + Artifact — Equipment + Artifact + 2 + 2 + + DSC~ + 1 + + + Living Death + Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. + + B + Sorcery + Sorcery + 5 + 3BB + + DSC~ + 3 + + + Mesa Enchantress + Whenever you cast an enchantment spell, you may draw a card. + + W + Creature — Human Druid + Creature + 3 + 1WW + 0/2 + + DSC~ + 2 + + + Metamorphosis Fanatic + Lifelink +When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. +Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + B + Creature — Human Cleric + Creature + 6 + 4BB + 4/4 + + DSC~ + 2 + + + Metamorphosis Fanatic + Lifelink +When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. +Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + B + Creature — Human Cleric + Creature + 6 + 4BB + 4/4 + + DSC~ + 2 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice Mind Stone: Draw a card. + + Artifact + Artifact + 2 + 2 + + DSC~ + 1 + + + Mine Is the Only Truth + (An ongoing scheme remains face up until it's abandoned.) +Whenever a player casts a spell, you draw a card. +At the beginning of your upkeep, if you drew a card last turn, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + Mirrormade + You may have Mirrormade enter as a copy of any artifact or enchantment on the battlefield. + + U + Enchantment + Enchantment + 3 + 1UU + + DSC~ + 1 + + + Mogis, God of Slaughter + Indestructible +As long as your devotion to black and red is less than seven, Mogis isn't a creature. +At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. + + BR + Legendary Enchantment Creature — God + Creature + 4 + 2BR + 7/5 + + DSC~ + 2 + + + Moldgraf Monstrosity + Trample +When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. + + G + Creature — Insect + Creature + 7 + 4GGG + 8/8 + + DSC~ + 2 + + + Monologue Tax + Whenever an opponent casts their second spell each turn, you create a Treasure token. + + W + Enchantment + Enchantment + 3 + 2W + + DSC~ + 1 + + + Moon-Blessed Cleric + Divine Intervention — When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. + + W + Creature — Human Elf Cleric + Creature + 3 + 2W + 3/2 + + DSC~ + 2 + + + Mosswort Bridge + Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) +Mosswort Bridge enters tapped. +{T}: Add {G}. +{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater. + + Land + Land + 0 + + DSC~ + 0 + + + Multani, Yavimaya's Avatar + Reach, trample +Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. +{1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand. + + G + Legendary Creature — Elemental Avatar + Creature + 6 + 4GG + 0/0 + + DSC~ + 2 + + + My Champion Stands Supreme + (An ongoing scheme remains face up until it's abandoned.) +Your commander has ward {2}. +Whenever your commander attacks, put two +1/+1 counters on it. +When your commander leaves the battlefield, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + My Crushing Masterstroke + When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able. + + Scheme + 0 + + DSC~ + 1 + + + My Followers Ascend + When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigilance until end of turn. If you control no creatures, instead create a 4/4 colorless Scarecrow artifact creature token with vigilance. + + Scheme + 0 + + DSC~ + 1 + + + My Laughter Echoes + (An ongoing scheme remains face up until it's abandoned.) +Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + My Tendrils Run Deep + (An ongoing scheme remains face up until it's abandoned.) +You may play an additional land on each of your turns. +At the beginning of your end step, if you control six or more lands, draw two cards, then abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + My Wealth Will Bury You + When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") + + Scheme + 0 + + DSC~ + 1 + + + My Will Is Irresistible + When you set this scheme in motion, choose up to three nonland permanents you don't control. Target opponent chooses one of those permanents. You gain control of the rest. + + Scheme + 0 + + DSC~ + 1 + + + My Wings Enfold All + When you set this scheme in motion, choose one — +• Draw two cards. +• Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. + + Scheme + 0 + + DSC~ + 1 + + + Myriad Landscape + Myriad Landscape enters tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + DSC~ + 0 + + + Night's Whisper + You draw two cards and you lose 2 life. + + B + Sorcery + Sorcery + 2 + 1B + + DSC~ + 3 + + + Nightmare Shepherd + Flying +Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types. + + B + Enchantment Creature — Demon + Creature + 4 + 2BB + 4/4 + + DSC~ + 2 + + + No Secret Is Hidden from Me + When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once. + + Scheme + 0 + + DSC~ + 1 + + + Obscura Storefront + When Obscura Storefront enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life. + + Land + Land + 0 + + DSC~ + 0 + + + Ondu Spiritdancer + Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn. + + W + Creature — Kor Cleric + Creature + 5 + 4W + 3/3 + + DSC~ + 2 + + + One with the Multiverse + You may look at the top card of your library any time. +You may play lands and cast spells from the top of your library. +Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost. + + U + Enchantment + Enchantment + 8 + 6UU + + DSC~ + 1 + + + Only I Know What Awaits + When you set this scheme in motion, for each card type among permanents your opponents control, you may put a permanent card of that type from your hand onto the battlefield. + + Scheme + 0 + + DSC~ + 1 + + + Orzhov Basilica + Orzhov Basilica enters tapped. +When Orzhov Basilica enters, return a land you control to its owner's hand. +{T}: Add {W}{B}. + + Land + Land + 0 + + DSC~ + 0 + + + Orzhov Signet + {1}, {T}: Add {W}{B}. + + Artifact + Artifact + 2 + 2 + + DSC~ + 1 + + + Otherworldly Gaze + Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) +Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) + + U + Instant + Instant + 1 + U + + DSC~ + 3 + + + Overflowing Basin + {1}, {T}: Add {G}{U}. + + Land + Land + 0 + + DSC~ + 0 + + + Oversimplify + Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. + + GU + Sorcery + Sorcery + 5 + 3GU + + DSC~ + 3 + + + Overwhelming Stampede + Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. + + G + Sorcery + Sorcery + 5 + 3GG + + DSC~ + 3 + + + Persistent Constrictor + At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + B + Creature — Zombie Snake + Creature + 5 + 4B + 5/3 + + DSC~ + 2 + + + Phenomenon Investigators + As Phenomenon Investigators enters, choose Believe or Doubt. +• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. +• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card. + + BU + Creature — Human Detective + Creature + 4 + 2UB + 3/4 + + DSC~ + 2 + + + Phenomenon Investigators + As Phenomenon Investigators enters, choose Believe or Doubt. +• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. +• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card. + + BU + Creature — Human Detective + Creature + 4 + 2UB + 3/4 + + DSC~ + 2 + + + Plots That Span Centuries + When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead. + + Scheme + 0 + + DSC~ + 1 + + + Polluted Cistern + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards. + + B + Enchantment — Room + Enchantment + 2 + 1B + + DSC~ + 1 + + + Dim Oubliette + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield. + + B + Enchantment — Room + Enchantment + 2 + 4B + + DSC~ + 1 + + + Ponder + Look at the top three cards of your library, then put them back in any order. You may shuffle. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + DSC~ + 3 + + + Portent + Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. +Draw a card at the beginning of the next turn's upkeep. + + U + Sorcery + Sorcery + 1 + U + + DSC~ + 3 + + + Power Without Equal + When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs. + + Scheme + 0 + + DSC~ + 1 + + + Primordial Mist + At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.) + + U + Enchantment + Enchantment + 5 + 4U + + DSC~ + 1 + + + Prognostic Sphinx + Flying +Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. +Whenever Prognostic Sphinx attacks, scry 3. + + U + Creature — Sphinx + Creature + 5 + 3UU + 3/5 + + DSC~ + 2 + + + Putrefy + Destroy target artifact or creature. It can't be regenerated. + + BG + Instant + Instant + 3 + 1BG + + DSC~ + 3 + + + Quandrix Campus + Quandrix Campus enters tapped. +{T}: Add {G} or {U}. +{4}, {T}: Scry 1. + + Land + Land + 0 + + DSC~ + 0 + + + Rampant Growth + Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Sorcery + Sorcery + 2 + 1G + + DSC~ + 3 + + + Rashmi, Eternities Crafter + Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand. + + GU + Legendary Creature — Elf Druid + Creature + 4 + 2GU + 2/3 + + DSC~ + 2 + + + Read the Bones + Scry 2, then draw two cards. You lose 2 life. + + B + Sorcery + Sorcery + 3 + 2B + + DSC~ + 3 + + + Reality Is Mine to Control + (An ongoing scheme remains face up until it's abandoned.) +Whenever you cast a spell, you may abandon this scheme. If you do, copy that spell, and you may choose new targets for the copy. (A copy of a permanent spell becomes a token.) + + Ongoing Scheme + 0 + + DSC~ + 1 + + + Reality Shift + Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Instant + Instant + 2 + 1U + + DSC~ + 3 + + + Redress Fate + Return all artifact and enchantment cards from your graveyard to the battlefield. +Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + W + Sorcery + Sorcery + 8 + 6WW + + DSC~ + 3 + + + Redress Fate + Return all artifact and enchantment cards from your graveyard to the battlefield. +Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + W + Sorcery + Sorcery + 8 + 6WW + + DSC~ + 3 + + + Reliquary Tower + You have no maximum hand size. +{T}: Add {C}. + + Land + Land + 0 + + DSC~ + 0 + + + Rendmaw, Creaking Nest + Menace, reach +When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) + + BG + Legendary Artifact Creature — Scarecrow + Creature + 5 + 3BG + 5/5 + + DSC~ + 2 + + + Retreat to Coralhelm + Landfall — Whenever a land you control enters, choose one — +• You may tap or untap target creature. +• Scry 1. (Look at the top card of your library. You may put that card on the bottom.) + + U + Enchantment + Enchantment + 3 + 2U + + DSC~ + 1 + + + Return to Dust + Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. + + W + Instant + Instant + 4 + 2WW + + DSC~ + 3 + + + Rot Like the Scum You Are + When you set this scheme in motion, create a 2/2 green Ooze creature token, then put a number of +1/+1 counters on it equal to the number of lands your opponents control. + + Scheme + 0 + + DSC~ + 1 + + + Sadistic Shell Game + Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures. + + B + Sorcery + Sorcery + 5 + 4B + + DSC~ + 3 + + + Sakura-Tribe Elder + Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + G + Creature — Snake Shaman + Creature + 2 + 1G + 1/1 + + DSC~ + 2 + + + Sandwurm Convergence + Creatures with flying can't attack you or planeswalkers you control. +At the beginning of your end step, create a 5/5 green Wurm creature token. + + G + Enchantment + Enchantment + 8 + 6GG + + DSC~ + 1 + + + Scheme + When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures. + + Scheme + 0 + + DSC~ + 1 + + + Scroll of Fate + {T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) + + Artifact + Artifact + 3 + 3 + + DSC~ + 1 + + + Scute Swarm + Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead. + + G + Creature — Insect + Creature + 3 + 2G + 1/1 + + DSC~ + 2 + + + Secret Arcade + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Nonland permanents you control and permanent spells you control are enchantments in addition to their other types. + + W + Enchantment — Room + Enchantment + 8 + 4W + + DSC~ + 1 + + + Dusty Parlor + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature. + + W + Enchantment — Room + Enchantment + 8 + 2W + + DSC~ + 1 + + + Shark Typhoon + Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. +Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) +When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. + + U + Enchantment + Enchantment + 6 + 5U + + DSC~ + 1 + + + Shigeki, Jukai Visionary + {1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard. +Channel — {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand. + + G + Legendary Enchantment Creature — Snake Druid + Creature + 2 + 1G + 1/3 + + DSC~ + 2 + + + Shriekwood Devourer + Trample +Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures. + + G + Creature — Treefolk + Creature + 7 + 5GG + 7/5 + + DSC~ + 2 + + + Shriekwood Devourer + Trample +Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures. + + G + Creature — Treefolk + Creature + 7 + 5GG + 7/5 + + DSC~ + 2 + + + Sigil of the Empty Throne + Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. + + W + Enchantment + Enchantment + 5 + 3WW + + DSC~ + 1 + + + Simic Growth Chamber + Simic Growth Chamber enters tapped. +When Simic Growth Chamber enters, return a land you control to its owner's hand. +{T}: Add {G}{U}. + + Land + Land + 0 + + DSC~ + 0 + + + Simic Signet + {1}, {T}: Add {G}{U}. + + Artifact + Artifact + 2 + 2 + + DSC~ + 1 + + + Skaab Ruinator + As an additional cost to cast this spell, exile three creature cards from your graveyard. +Flying +You may cast Skaab Ruinator from your graveyard. + + U + Creature — Zombie Horror + Creature + 3 + 1UU + 5/6 + + DSC~ + 2 + + + Soaring Lightbringer + Flying +Other enchantment creatures you control have flying. +Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player. + + W + Enchantment Creature — Bird Glimmer + Creature + 5 + 4W + 4/5 + + DSC~ + 2 + + + Soaring Lightbringer + Flying +Other enchantment creatures you control have flying. +Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player. + + W + Enchantment Creature — Bird Glimmer + Creature + 5 + 4W + 4/5 + + DSC~ + 2 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + DSC~ + 1 + + + Solemn Simulacrum + When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. +When Solemn Simulacrum dies, you may draw a card. + + Artifact Creature — Golem + Creature + 4 + 4 + 2/2 + + DSC~ + 2 + + + Sphere of Safety + Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control. + + W + Enchantment + Enchantment + 5 + 4W + + DSC~ + 1 + + + Spiked Corridor + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." + + R + Enchantment — Room + Enchantment + 8 + 3R + + DSC~ + 1 + + + Torture Pit + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead. + + R + Enchantment — Room + Enchantment + 8 + 3R + + DSC~ + 1 + + + Spirit-Sister's Call + At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." + + BW + Enchantment + Enchantment + 5 + 3WB + + DSC~ + 1 + + + Star Athlete + Menace +Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player. +Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) + + R + Creature — Human Warrior + Creature + 3 + 1RR + 3/2 + + DSC~ + 2 + + + Starfield Mystic + Enchantment spells you cast cost {1} less to cast. +Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. + + W + Creature — Human Cleric + Creature + 2 + 1W + 2/2 + + DSC~ + 2 + + + Suspended Sentence + Destroy target creature an opponent controls. That player loses 3 life. Exile Suspended Sentence with three time counters on it. +Suspend 3—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) + + B + Instant + Instant + 4 + 3B + + DSC~ + 3 + + + Suspicious Bookcase + Defender +{3}, {T}: Target creature can't be blocked this turn. + + Artifact Creature — Wall + Creature + 2 + 2 + 0/4 + + DSC~ + 2 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + DSC~ + 3 + + + Séance Board + Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on Séance Board. +{T}: Add X mana of any one color, where X is the number of soul counters on Séance Board. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells. + + Artifact + Artifact + 2 + 2 + + DSC~ + 1 + + + Tainted Field + {T}: Add {C}. +{T}: Add {W} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + DSC~ + 0 + + + Tainted Isle + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + DSC~ + 0 + + + Tangled Islet + ({T}: Add {G} or {U}.) +Tangled Islet enters tapped. + + Land — Forest Island + Land + 0 + + DSC~ + 0 + + + Tatyova, Benthic Druid + Landfall — Whenever a land you control enters, you gain 1 life and draw a card. + + GU + Legendary Creature — Merfolk Druid + Creature + 5 + 3GU + 3/3 + + DSC~ + 2 + + + Telling Time + Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. + + U + Instant + Instant + 2 + 1U + + DSC~ + 3 + + + Temple of Deceit + Temple of Deceit enters tapped. +When Temple of Deceit enters, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + DSC~ + 0 + + + Temple of Enlightenment + Temple of Enlightenment enters tapped. +When Temple of Enlightenment enters, scry 1. +{T}: Add {W} or {U}. + + Land + Land + 0 + + DSC~ + 0 + + + Temple of Mystery + Temple of Mystery enters tapped. +When Temple of Mystery enters, scry 1. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DSC~ + 0 + + + Temple of Silence + Temple of Silence enters tapped. +When Temple of Silence enters, scry 1. +{T}: Add {W} or {B}. + + Land + Land + 0 + + DSC~ + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + DSC~ + 0 + + + Temur War Shaman + When Temur War Shaman enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. + + G + Creature — Human Shaman + Creature + 6 + 4GG + 4/5 + + DSC~ + 2 + + + Terminus + Put all creatures on the bottom of their owners' libraries. +Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) + + W + Sorcery + Sorcery + 6 + 4WW + + DSC~ + 3 + + + The Eldest Reborn + (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) +I — Each opponent sacrifices a creature or planeswalker. +II — Each opponent discards a card. +III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control. + + B + Enchantment — Saga + Enchantment + 5 + 4B + + DSC~ + 1 + + + The Lord of Pain + Menace +Your opponents can't gain life. +Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player. + + BR + Legendary Creature — Human Assassin + Creature + 5 + 3BR + 5/5 + + DSC~ + 2 + + + The Master of Keys + Flying +When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. +Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) + + BUW + Legendary Enchantment Creature — Horror + Creature + 3 + XWUB + 3/3 + + DSC~ + 2 + + + They Came from the Pipes + When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +Whenever a face-down creature you control enters, draw a card. + + U + Enchantment + Enchantment + 5 + 4U + + DSC~ + 1 + + + They Came from the Pipes + When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +Whenever a face-down creature you control enters, draw a card. + + U + Enchantment + Enchantment + 5 + 4U + + DSC~ + 1 + + + Thirst for Meaning + Draw three cards. Then discard two cards unless you discard an enchantment card. + + U + Instant + Instant + 3 + 2U + + DSC~ + 3 + + + Thornwood Falls + Thornwood Falls enters tapped. +When Thornwood Falls enters, you gain 1 life. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DSC~ + 0 + + + Thriving Heath + Thriving Heath enters tapped. As it enters, choose a color other than white. +{T}: Add {W} or one mana of the chosen color. + + Land + Land + 0 + + DSC~ + 0 + + + Thriving Isle + Thriving Isle enters tapped. As it enters, choose a color other than blue. +{T}: Add {U} or one mana of the chosen color. + + Land + Land + 0 + + DSC~ + 0 + + + Thriving Moor + Thriving Moor enters tapped. As it enters, choose a color other than black. +{T}: Add {B} or one mana of the chosen color. + + Land + Land + 0 + + DSC~ + 0 + + + Time Bends to My Will + When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. + + Scheme + 0 + + DSC~ + 1 + + + Time Wipe + Return a creature you control to its owner's hand, then destroy all creatures. + + UW + Sorcery + Sorcery + 5 + 2WWU + + DSC~ + 3 + + + Timely Ward + You may cast Timely Ward as though it had flash if it targets a commander. +Enchant creature +Enchanted creature has indestructible. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + DSC~ + 1 + + + Trail of Mystery + Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. +Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. + + G + Enchantment + Enchantment + 2 + 1G + + DSC~ + 1 + + + Trygon Predator + Flying +Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. + + GU + Creature — Beast + Creature + 3 + 1GU + 2/3 + + DSC~ + 2 + + + Underground River + {T}: Add {C}. +{T}: Add {U} or {B}. Underground River deals 1 damage to you. + + Land + Land + 0 + + DSC~ + 0 + + + Ursine Monstrosity + Trample +At the beginning of combat on your turn, mill a card and choose an opponent at random. Ursine Monstrosity attacks that player this combat if able. Until end of turn, Ursine Monstrosity gains indestructible and gets +1/+1 for each card type among cards in your graveyard. + + G + Creature — Bear Mutant + Creature + 3 + 2G + 3/3 + + DSC~ + 2 + + + Utter End + Exile target nonland permanent. + + BW + Instant + Instant + 4 + 2WB + + DSC~ + 3 + + + Valgavoth, Harrower of Souls + Flying +Ward—Pay 2 life. +Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card. + + BR + Legendary Creature — Elder Demon + Creature + 4 + 2BR + 4/4 + + DSC~ + 2 + + + Verge Rangers + First strike +You may look at the top card of your library any time. +As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.) + + W + Creature — Human Scout Ranger + Creature + 3 + 2W + 3/3 + + DSC~ + 2 + + + Vineglimmer Snarl + As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped. +{T}: Add {G} or {U}. + + Land + Land + 0 + + DSC~ + 0 + + + When Will You Learn? + When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs. + + Scheme + 0 + + DSC~ + 1 + + + Whisperwood Elemental + At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library." + + G + Creature — Elemental + Creature + 5 + 3GG + 4/4 + + DSC~ + 2 + + + Wilderness Reclamation + At the beginning of your end step, untap all lands you control. + + G + Enchantment + Enchantment + 4 + 3G + + DSC~ + 1 + + + Winter, Cynical Opportunist + Deathtouch +Whenever Winter attacks, mill three cards. +Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it. + + BG + Legendary Creature — Human Warlock + Creature + 4 + 2BG + 2/5 + + DSC~ + 2 + + + Worldspine Wurm + Trample +When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. +When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. + + G + Creature — Wurm + Creature + 11 + 8GGG + 15/15 + + DSC~ + 2 + + + Yavimaya Coast + {T}: Add {C}. +{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. + + Land + Land + 0 + + DSC~ + 0 + + + Yavimaya Elder + When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. +{2}, Sacrifice Yavimaya Elder: Draw a card. + + G + Creature — Human Druid + Creature + 3 + 1GG + 2/1 + + DSC~ + 2 + + + Yedora, Grave Gardener + Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.) + + G + Legendary Creature — Treefolk Druid + Creature + 5 + 4G + 5/5 + + DSC~ + 2 + + + You Cannot Hide from Me + (An ongoing scheme remains face up until it's abandoned.) +At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. +It can't be blocked this turn. At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme. + + Ongoing Scheme + 0 + + DSC~ + 1 + + + You Exist Only to Amuse + When you set this scheme in motion, choose one. If you control six or more lands, choose both instead. +• Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." +• Until your next turn, creatures your opponents control have base power and toughness 1/1 and lose all abilities. + + Scheme + 0 + + DSC~ + 1 + + + You Live Only Because I Will It + When you set this scheme in motion, you may redistribute any number of life totals. (Each affected player or team gets one of those life totals back.) + + Scheme + 0 + + DSC~ + 1 + + + You Will Know True Suffering + When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control. + + Scheme + 0 + + DSC~ + 1 + + + Your Mistake Is My Triumph + When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control. + + Scheme + 0 + + DSC~ + 1 + + + Your Nightmares Are Delicious + When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards. + + Scheme + 0 + + DSC~ + 1 + + + Your Own Face Mocks You + When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference. + + Scheme + 0 + + DSC~ + 1 + + + Your Plans Mean Nothing + When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards. + + Scheme + 0 + + DSC~ + 1 + + + Zimone's Hypothesis + You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) + + U + Instant + Instant + 5 + 3UU + + DSC~ + 3 + + + Zimone's Hypothesis + You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) + + U + Instant + Instant + 5 + 3UU + + DSC~ + 3 + + + Zimone, Mystery Unraveler + Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + GU + Legendary Creature — Human Wizard + Creature + 4 + 2GU + 3/3 + + DSC~ + 2 + "Marina Vendrell" When "Marina Vendrell" enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. @@ -804,6 +4163,21 @@ The creature you control deals damage equal to its power to the creature an oppo DSK~ 3 + + Bedhead Beastie + Menace (This creature can't be blocked except by two or more creatures.) +Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) + + R + Creature — Beast + Creature + 6 + 4RR + 5/6 + + DSK~ + 2 + Betrayer's Bargain As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}. @@ -1223,6 +4597,21 @@ Equip {4} DSK~ 3 + + Cracked Skull + Enchant creature +When Cracked Skull enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. +When enchanted creature is dealt damage, destroy it. + + B + Enchantment + Enchantment + 3 + 2B + + DSK~ + 1 + Creeping Peeper {T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up. @@ -1381,6 +4770,34 @@ Islandcycling {2} ({2}, Discard this card: Search your library for an Island car DSK~ 2 + + Defiled Crypt + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn. + + B + Enchantment — Room + Enchantment + 5 + 3B + + DSK~ + 1 + + + Cadaver Lab + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, return target creature card from your graveyard to your hand. + + B + Enchantment — Room + Enchantment + 5 + B + + DSK~ + 1 + Demonic Counsel Search your library for a Demon card, reveal it, put it into your hand, then shuffle. @@ -3766,6 +7183,34 @@ If a triggered ability of a permanent you control triggers, that ability trigger DSK~ 1 + + Moldering Gym + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. + + G + Enchantment — Room + Enchantment + 9 + 2G + + DSK~ + 1 + + + Weight Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. + + G + Enchantment — Room + Enchantment + 9 + 5G + + DSK~ + 1 + Most Valuable Slayer Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn. @@ -4113,6 +7558,51 @@ Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you m DSK~ 2 + + Overlord of the Balemurk + Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. + + B + Enchantment Creature — Avatar Horror + Creature + 5 + 3BB + 5/5 + + DSK~ + 2 + + + Overlord of the Balemurk + Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. + + B + Enchantment Creature — Avatar Horror + Creature + 5 + 3BB + 5/5 + + DSK~ + 2 + + + Overlord of the Balemurk + Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. + + B + Enchantment Creature — Avatar Horror + Creature + 5 + 3BB + 5/5 + + DSK~ + 2 + Overlord of the Boilerbilges Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) @@ -4839,6 +8329,34 @@ Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flash DSK~ 3 + + Roaring Furnance + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. + + R + Enchantment — Room + Enchantment + 7 + 1R + + DSK~ + 1 + + + Steaming Sauna + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +You have no maximum hand size. At the beginning of your end step, draw a card. + + R + Enchantment — Room + Enchantment + 7 + 3UU + + DSK~ + 1 + Rootwise Survivor Haste @@ -4912,6 +8430,19 @@ Exile this card and two other cards named Say Its Name from your graveyard: Sear DSK~ 3 + + Scorching Dragonfire + Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. + + R + Instant + Instant + 2 + 1R + + DSK~ + 3 + Scrabbling Skullcrab Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.) @@ -6312,6 +9843,76 @@ When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, the DSK~ 2 + + Violent Urge + Target creature gets +1/+0 and gains first strike until end of turn. +Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn. + + R + Instant + Instant + 1 + R + + DSK~ + 3 + + + Walk-in Closet + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +You may play land cards from your graveyard. + + G + Enchantment — Room + Enchantment + 8 + 2G + + DSK~ + 1 + + + Forgotten Cellar + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. + + G + Enchantment — Room + Enchantment + 8 + 3GG + + DSK~ + 1 + + + Walk-in Closet + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +You may play land cards from your graveyard. + + G + Enchantment — Room + Enchantment + 8 + 2G + + DSK~ + 1 + + + Forgotten Cellar + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. + + G + Enchantment — Room + Enchantment + 8 + 3GG + + DSK~ + 1 + Waltz of Rage Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. @@ -6480,982 +10081,5 @@ Delirium — As long as there are four or more card types among cards in your gr DSK~ 2 - - A Premonition of Your Demise - When you set this scheme in motion, reveal the top two cards of your library and put them into your hand. When you reveal one or more nonland cards this way, this scheme deals damage equal to their total mana value to any target. - - Scheme - 0 - - DSC~ - 1 - - - Aminatou's Augury - Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost. - - U - Sorcery - Sorcery - 8 - 6UU - - DSC~ - 3 - - - Aminatou, Veil Piercer - At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) -Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) - - BUW - Legendary Creature — Human Wizard - Creature - 4 - 1WUB - 2/4 - - DSC~ - 2 - - - Ancient Cellarspawn - Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. -Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference. - - B - Enchantment Creature — Horror - Creature - 3 - 1BB - 3/3 - - DSC~ - 2 - - - Ancient Cellarspawn - Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast. -Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference. - - B - Enchantment Creature — Horror - Creature - 3 - 1BB - 3/3 - - DSC~ - 2 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - DSC~ - 1 - - - Archon of Cruelty - Flying -Whenever Archon of Cruelty enters or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. - - B - Creature — Archon - Creature - 8 - 6BB - 6/6 - - DSC~ - 2 - - - Ash Barrens - {T}: Add {C}. -Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) - - Land - Land - 0 - - DSC~ - 0 - - - Beast Within - Destroy target permanent. Its controller creates a 3/3 green Beast creature token. - - G - Instant - Instant - 3 - 2G - - DSC~ - 3 - - - Behold the Power of Destruction - When you set this scheme in motion, destroy all nonland permanents target opponent controls. - - Scheme - 0 - - DSC~ - 1 - - - Cackling Counterpart - Create a token that's a copy of target creature you control. -Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) - - U - Instant - Instant - 3 - 1UU - - DSC~ - 3 - - - Choose Your Demise - When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order. - - Scheme - 0 - - DSC~ - 1 - - - Citanul Hierophants - Creatures you control have "{T}: Add {G}." - - G - Creature — Human Druid - Creature - 4 - 3G - 3/2 - - DSC~ - 2 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - DSC~ - 0 - - - Cramped Vents - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. - - B - Enchantment — Room - Enchantment - 11 - 3B - - DSC~ - 1 - - - Access Maze - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost. - - B - Enchantment — Room - Enchantment - 11 - 5BB - - DSC~ - 1 - - - Crypt Ghast - Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) -Whenever you tap a Swamp for mana, add an additional {B}. - - B - Creature — Spirit - Creature - 4 - 3B - 2/2 - - DSC~ - 2 - - - Curator Beastie - Reach -Colorless creatures you control enter with two additional +1/+1 counters on them. -Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) - - G - Creature — Beast - Creature - 6 - 4GG - 6/6 - - DSC~ - 2 - - - Damn - Destroy target creature. A creature destroyed this way can't be regenerated. -Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") - - B - Sorcery - Sorcery - 2 - BB - - DSC~ - 3 - - - Diabolic Vision - Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. - - BU - Sorcery - Sorcery - 2 - UB - - DSC~ - 3 - - - Disorienting Choice - For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. - - G - Sorcery - Sorcery - 4 - 3G - - DSC~ - 3 - - - Exhume - Each player puts a creature card from their graveyard onto the battlefield. - - B - Sorcery - Sorcery - 2 - 1B - - DSC~ - 3 - - - Experimental Lab - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature. - - G - Enchantment — Room - Enchantment - 7 - 3G - - DSC~ - 1 - - - Staff Room - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it. - - G - Enchantment — Room - Enchantment - 7 - 2G - - DSC~ - 1 - - - Fear of Sleep Paralysis - Flying -Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. -Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.) - - U - Enchantment Creature — Nightmare - Creature - 6 - 5U - 6/6 - - DSC~ - 2 - - - Fear of Sleep Paralysis - Flying -Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. -Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.) - - U - Enchantment Creature — Nightmare - Creature - 6 - 5U - 6/6 - - DSC~ - 2 - - - Giggling Skitterspike - Indestructible -Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. -{5}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.) - - Artifact Creature — Toy - Creature - 4 - 4 - 1/1 - - DSC~ - 2 - - - Glitch Interpreter - When Glitch Interpreter enters, if you control no face-down permanents, return Glitch Interpreter to its owner's hand and manifest dread. -Whenever one or more colorless creatures you control deal combat damage to a player, draw a card. - - U - Creature — Human Wizard - Creature - 3 - 2U - 2/3 - - DSC~ - 2 - - - Goryo's Vengeance - Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. -Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) - - B - Instant — Arcane - Instant - 2 - 1B - - DSC~ - 3 - - - Growth Spiral - Draw a card. You may put a land card from your hand onto the battlefield. - - GU - Instant - Instant - 2 - GU - - DSC~ - 3 - - - I Am Duskmourn - (An ongoing scheme remains face up until it's abandoned.) -At the beginning of your end step, you may cast a spell from your hand without paying its mana cost. If you do, abandon this scheme. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - I Am Untouchable - (An ongoing scheme remains face up until it's abandoned.) -You and permanents you control have hexproof. -When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - I Will Savor Your Agony - When you set this scheme in motion, choose three. You may choose the same mode more than once. -• Destroy target creature. -• Target player draws a card. -• Target player gains 5 life. - - Scheme - 0 - - DSC~ - 1 - - - Kianne, Corrupted Memory - As long as Kianne's power is even, you may cast noncreature spells as though they had flash. -As long as Kianne's power is odd, you may cast creature spells as though they had flash. -Whenever you draw a card, put a +1/+1 counter on Kianne. - - GU - Legendary Creature — Illusion - Creature - 4 - 2GU - 2/2 - - DSC~ - 2 - - - Kneel Before My Legions - When you set this scheme in motion, choose one — -• Create a 4/4 colorless Scarecrow artifact creature token with vigilance. -• Creatures you control get +3/+3 and gain vigilance and trample until end of turn. - - Scheme - 0 - - DSC~ - 1 - - - Living Death - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. - - B - Sorcery - Sorcery - 5 - 3BB - - DSC~ - 3 - - - Mesa Enchantress - Whenever you cast an enchantment spell, you may draw a card. - - W - Creature — Human Druid - Creature - 3 - 1WW - 0/2 - - DSC~ - 2 - - - Metamorphosis Fanatic - Lifelink -When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. -Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - B - Creature — Human Cleric - Creature - 6 - 4BB - 4/4 - - DSC~ - 2 - - - Metamorphosis Fanatic - Lifelink -When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. -Miracle {1}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - B - Creature — Human Cleric - Creature - 6 - 4BB - 4/4 - - DSC~ - 2 - - - Mine Is the Only Truth - (An ongoing scheme remains face up until it's abandoned.) -Whenever a player casts a spell, you draw a card. -At the beginning of your upkeep, if you drew a card last turn, abandon this scheme. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - Moon-Blessed Cleric - Divine Intervention — When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top. - - W - Creature — Human Elf Cleric - Creature - 3 - 2W - 3/2 - - DSC~ - 2 - - - My Champion Stands Supreme - (An ongoing scheme remains face up until it's abandoned.) -Your commander has ward {2}. -Whenever your commander attacks, put two +1/+1 counters on it. -When your commander leaves the battlefield, abandon this scheme. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - My Followers Ascend - When you set this scheme in motion, put five +1/+1 counters on a creature you control and it gains flying and vigilance until end of turn. If you control no creatures, instead create a 4/4 colorless Scarecrow artifact creature token with vigilance. - - Scheme - 0 - - DSC~ - 1 - - - My Laughter Echoes - (An ongoing scheme remains face up until it's abandoned.) -Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - My Wealth Will Bury You - When you set this scheme in motion, create a number of Treasure tokens equal to the number of artifacts and enchantments your opponents control. If they control fewer than four artifacts and enchantments, create four Treasure tokens instead. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") - - Scheme - 0 - - DSC~ - 1 - - - Only I Know What Awaits - When you set this scheme in motion, for each card type among permanents your opponents control, you may put a permanent card of that type from your hand onto the battlefield. - - Scheme - 0 - - DSC~ - 1 - - - Phenomenon Investigators - As Phenomenon Investigators enters, choose Believe or Doubt. -• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. -• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card. - - BU - Creature — Human Detective - Creature - 4 - 2UB - 3/4 - - DSC~ - 2 - - - Phenomenon Investigators - As Phenomenon Investigators enters, choose Believe or Doubt. -• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. -• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card. - - BU - Creature — Human Detective - Creature - 4 - 2UB - 3/4 - - DSC~ - 2 - - - Ponder - Look at the top three cards of your library, then put them back in any order. You may shuffle. -Draw a card. - - U - Sorcery - Sorcery - 1 - U - - DSC~ - 3 - - - Portent - Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. -Draw a card at the beginning of the next turn's upkeep. - - U - Sorcery - Sorcery - 1 - U - - DSC~ - 3 - - - Power Without Equal - When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three spells from your hand without paying their mana costs. - - Scheme - 0 - - DSC~ - 1 - - - Redress Fate - Return all artifact and enchantment cards from your graveyard to the battlefield. -Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - W - Sorcery - Sorcery - 8 - 6WW - - DSC~ - 3 - - - Redress Fate - Return all artifact and enchantment cards from your graveyard to the battlefield. -Miracle {3}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - W - Sorcery - Sorcery - 8 - 6WW - - DSC~ - 3 - - - Secret Arcade - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Nonland permanents you control and permanent spells you control are enchantments in addition to their other types. - - W - Enchantment — Room - Enchantment - 8 - 4W - - DSC~ - 1 - - - Dusty Parlor - (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) -Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature. - - W - Enchantment — Room - Enchantment - 8 - 2W - - DSC~ - 1 - - - Shriekwood Devourer - Trample -Whenever you attack with one or more creatures, untap up to X lands, where X is the greatest power among those creatures. - - G - Creature — Treefolk - Creature - 7 - 5GG - 7/5 - - DSC~ - 2 - - - Soaring Lightbringer - Flying -Other enchantment creatures you control have flying. -Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player. - - W - Enchantment Creature — Bird Glimmer - Creature - 5 - 4W - 4/5 - - DSC~ - 2 - - - Soaring Lightbringer - Flying -Other enchantment creatures you control have flying. -Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player. - - W - Enchantment Creature — Bird Glimmer - Creature - 5 - 4W - 4/5 - - DSC~ - 2 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - DSC~ - 1 - - - Telling Time - Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. - - U - Instant - Instant - 2 - 1U - - DSC~ - 3 - - - Terminus - Put all creatures on the bottom of their owners' libraries. -Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) - - W - Sorcery - Sorcery - 6 - 4WW - - DSC~ - 3 - - - The Master of Keys - Flying -When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. -Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) - - BUW - Legendary Enchantment Creature — Horror - Creature - 3 - XWUB - 3/3 - - DSC~ - 2 - - - They Came from the Pipes - When They Came from the Pipes enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) -Whenever a face-down creature you control enters, draw a card. - - U - Enchantment - Enchantment - 5 - 4U - - DSC~ - 1 - - - Time Bends to My Will - When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn. - - Scheme - 0 - - DSC~ - 1 - - - Utter End - Exile target nonland permanent. - - BW - Instant - Instant - 4 - 2WB - - DSC~ - 3 - - - Valgavoth, Harrower of Souls - Flying -Ward—Pay 2 life. -Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card. - - BR - Legendary Creature — Elder Demon - Creature - 4 - 2BR - 4/4 - - DSC~ - 2 - - - Winter, Cynical Opportunist - Deathtouch -Whenever Winter attacks, mill three cards. -Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it. - - BG - Legendary Creature — Human Warlock - Creature - 4 - 2BG - 2/5 - - DSC~ - 2 - - - You Cannot Hide from Me - (An ongoing scheme remains face up until it's abandoned.) -At the beginning of combat on your turn, up to one target creature gets +2/+2 and gains vigilance until end of turn. -It can't be blocked this turn. At the beginning of each opponent's end step, if that player has less than half their starting life total, abandon this scheme. - - Ongoing Scheme - 0 - - DSC~ - 1 - - - You Will Know True Suffering - When you set this scheme in motion, it deals damage equal to your commander's mana value to each noncommander creature your opponents control. - - Scheme - 0 - - DSC~ - 1 - - - Your Own Face Mocks You - When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference. - - Scheme - 0 - - DSC~ - 1 - - - Your Plans Mean Nothing - When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards. - - Scheme - 0 - - DSC~ - 1 - - - Zimone's Hypothesis - You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.) - - U - Instant - Instant - 5 - 3UU - - DSC~ - 3 - - - Zimone, Mystery Unraveler - Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) - - GU - Legendary Creature — Human Wizard - Creature - 4 - 2GU - 3/3 - - DSC~ - 2 -