From b387ea68d42d7c573f406dd69ed6e9e1d4455fe0 Mon Sep 17 00:00:00 2001 From: github-actions Date: Fri, 5 Jun 2026 02:47:11 +0000 Subject: [PATCH] Deploy: 4392c34919680593ac0540a6eb6e9d198c0400bf --- MSH.xml | 934 ++++++++++++++++++++++++++++++++++++++-------------- spoiler.xml | 934 ++++++++++++++++++++++++++++++++++++++-------------- 2 files changed, 1380 insertions(+), 488 deletions(-) diff --git a/MSH.xml b/MSH.xml index 90fbf934..ea33a4e4 100644 --- a/MSH.xml +++ b/MSH.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-04 02:58:20 (UTC) + 2026-06-05 02:47:11 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/MSH.xml @@ -21,6 +21,79 @@ + + A.I.M. Scientists + When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + U + Creature — Human Scientist Villain + Creature + 4 + 3U + 3/3 + + MSH + 2 + + + Abomination, Terrifying Titan + Trample +Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + GR + Legendary Creature — Gamma Villain + Creature + 4 + 3R/G + 4/4 + + MSH + 2 + + + Absorbing Man + Vigilance +At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. + + GU + Legendary Creature — Human Villain + Creature + 3 + 1GU + 4/4 + + MSH + 2 + + + Agent 13, Sharon Carter + Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + W + Legendary Creature — Human Spy Hero + Creature + 3 + 2W + 3/2 + + MSH + 2 + + + Agent Maria Hill + Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card. + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH + 2 + Agent Phil Coulson Vigilance @@ -63,7 +136,7 @@ Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creatu 1GU 2/2 - MSH + MSH 2 @@ -94,6 +167,36 @@ This artifact enters tapped. MSH 1 + + Ares, God of War + Ares attacks each combat if able. +Whenever an attacking creature you control dies, return that card to its owner's hand. + + BR + Legendary Creature — God Warrior Villain + Creature + 3 + 1BR + 4/3 + + MSH + 2 + + + Ares, God of War + Ares attacks each combat if able. +Whenever an attacking creature you control dies, return that card to its owner's hand. + + BR + Legendary Creature — God Warrior Villain + Creature + 3 + 1BR + 4/3 + + MSH + 2 + Armor Wars (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -168,23 +271,51 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He 5 4W - MSH + MSH 1 - Avengers Assemble! - Flash -Heroes you control get +2/+2. -At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. + Avengers Disassembled + Choose one or both — +• Avengers Disassembled deals 3 damage to each creature. +• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - W - Enchantment - Enchantment - 5 - 4W + R + Sorcery + Sorcery + 3 + 1RR - MSH - 1 + MSH + 3 + + + Avengers Disassembled + Choose one or both — +• Avengers Disassembled deals 3 damage to each creature. +• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. + + R + Sorcery + Sorcery + 3 + 1RR + + MSH + 3 + + + Avengers Tower + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. +{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + Land + Land + 0 + + MSH + 0 Baron Helmut Zemo @@ -216,6 +347,36 @@ Boast — Exile any number of black cards from your graveyard with fifteen or mo MSH 2 + + Baron Strucker, HYDRA Overlord + Villain spells you cast cost {1} less to cast. +Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + MSH + 2 + + + Baron Strucker, HYDRA Overlord + Villain spells you cast cost {1} less to cast. +Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + MSH + 2 + Baxter Building {T}: Add {C}. @@ -226,7 +387,7 @@ Boast — Exile any number of black cards from your graveyard with fifteen or mo Land 0 - MSH + MSH 0 @@ -239,7 +400,7 @@ Boast — Exile any number of black cards from your graveyard with fifteen or mo Land 0 - MSH + MSH 0 @@ -273,28 +434,6 @@ Whenever a creature you control attacks alone, it gains first strike and menace MSH 2 - - Bruce Banner // The Incredible Hulk - - - Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero - Creature - 1 - - MSH - 2 - - - Bruce Banner // The Incredible Hulk - - - Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero - Creature - 1 - - MSH - 2 - Bruce Banner // The Incredible Hulk @@ -319,7 +458,7 @@ Whenever a creature you control attacks alone, it gains first strike and menace Captain America's Shield - Indestructible. + Indestructible Equipped creature gets +0/+8 and has vigilance. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2} @@ -329,12 +468,12 @@ Equip {2} 2 2 - MSH + MSH 1 Captain America's Shield - Indestructible. + Indestructible Equipped creature gets +0/+8 and has vigilance. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2} @@ -349,7 +488,7 @@ Equip {2} Captain America's Shield - Indestructible. + Indestructible Equipped creature gets +0/+8 and has vigilance. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2} @@ -412,22 +551,6 @@ As long as Captain America has a shield counter on him, you and other Heroes you Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) -As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. - - W - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WW - 3/2 - - MSH - 2 - - - Captain America, Super-Soldier - First strike -Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W @@ -456,6 +579,21 @@ As long as Captain America has a shield counter on him, you and other Heroes you MSH 2 + + Captain America, Wings of Freedom + Flying, first strike, ward {1} +Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 2W + 3/1 + + MSH + 2 + Captain Mar-Vell, Space-Born Flying, vigilance @@ -483,7 +621,7 @@ Cosmic Awareness — As long as an opponent has cast a spell this turn, you may 4W 4/4 - MSH + MSH 2 @@ -503,35 +641,31 @@ Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Cap 2 - Captain Marvel, Earth's Protector - Flash -Flying, lifelink -Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + Claim the Kingdom + Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. +When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. - W - Legendary Creature — Human Kree Hero - Creature - 5 - 3WW - 5/4 + G + Enchantment — Plan + Enchantment + 2 + 1G - MSH - 2 + MSH + 1 - Captain Marvel, Earth's Protector - Flash -Flying, lifelink -Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + Colleen Wing, Street Samurai + Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) W - Legendary Creature — Human Kree Hero + Legendary Creature — Human Samurai Hero Creature - 5 - 3WW - 5/4 + 2 + 1W + 2/2 - MSH + MSH 2 @@ -590,7 +724,7 @@ Whenever you attack, you may exile the top card of your library. If that card is 2RW 3/4 - MSH + MSH 2 @@ -606,7 +740,7 @@ Whenever you attack, you may exile the top card of your library. If that card is 2RW 3/4 - MSH + MSH 2 @@ -622,7 +756,7 @@ Whenever you attack, you may exile the top card of your library. If that card is 2RW 3/4 - MSH + MSH 2 @@ -638,7 +772,7 @@ Whenever you attack, you may exile the top card of your library. If that card is 2RW 3/4 - MSH + MSH 2 @@ -694,6 +828,20 @@ Whenever you attack, you may exile the top card of your library. If that card is MSH 0 + + Death to Our Enemies + Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment. +When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets. + + R + Enchantment — Plan + Enchantment + 3 + 2R + + MSH + 1 + Doc Samson, Super Psychiatrist If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. @@ -706,23 +854,7 @@ Whenever you attack, you may exile the top card of your library. If that card is 4G 3/6 - MSH - 2 - - - Doctor Doom - When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. -As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. -At the beginning of your end step, you draw a card and lose 1 life. - - B - Legendary Creature — Human Scientist Villain - Creature - 6 - 4BB - 3/3 - - MSH + MSH 2 @@ -876,6 +1008,79 @@ When Elektra enters, destroy target creature an opponent controls with power 3 o MSH 2 + + Evil's Thrall + Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn. + + R + Sorcery + Sorcery + 3 + 2R + + MSH + 3 + + + Falcon's Wing Harness + When this Equipment enters, attach it to target creature you control. +Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.) + + U + Artifact — Equipment + Artifact + 2 + 1U + + MSH + 1 + + + Falcon, Winged Wonder + Flying +Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.) + + U + Legendary Creature — Human Hero + Creature + 5 + 4U + 3/4 + + MSH + 2 + + + Fin Fang Foom + Flying +Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. + + R + Legendary Creature — Alien Dragon Villain + Creature + 4 + 2RR + 3/5 + + MSH + 2 + + + Fin Fang Foom + Flying +Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. + + R + Legendary Creature — Alien Dragon Villain + Creature + 4 + 2RR + 3/5 + + MSH + 2 + Forest ({T}: Add {G}.) @@ -1006,6 +1211,20 @@ Choose one. If this spell was cast using teamwork, choose both instead. MSH 3 + + Grim Reaper, Lethal Legionnaire + Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) + + B + Legendary Creature — Human Villain + Creature + 4 + 3B + 3/4 + + MSH + 2 + HULK SMASH! Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) @@ -1023,20 +1242,36 @@ Choose one. If this spell was cast using teamwork, choose both instead. 3 - HULK SMASH! - Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) -Choose one. If this spell was cast using teamwork, choose both instead. -• Destroy target noncreature artifact. -• Target creature you control deals damage equal to its power to target creature an opponent controls. + HYDRA Troopers + When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.) + + B + Creature — Human Soldier Villain + Creature + 3 + 2B + 3/2 + + MSH + 2 + + + Hawkeye, Master Marksman + First strike, reach +Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many. +• Net — Target creature can't block this turn. +• Explosive — Hawkeye deals 2 damage to target player. +• Boomerang — Discard a card, then draw a card. R - Instant - Instant + Legendary Creature — Human Archer Hero + Creature 2 1R + 2/2 - MSH - 3 + MSH + 2 Hellcat, Undying Vigilante @@ -1064,7 +1299,7 @@ When Hellcat dies, return her to the battlefield under her owner's control with 2G 3/3 - MSH + MSH 2 @@ -1183,6 +1418,22 @@ Whenever you put one or more +1/+1 counters on one or more other Heroes you cont MSH 2 + + Iron Lad, Diverging Destiny + Flying, vigilance +You may look at the top card of your library any time. +{T}: Reveal the top card of your library. If it's an artifact card, draw a card. + + U + Legendary Artifact Creature — Human Hero + Creature + 3 + 2U + 2/2 + + MSH + 2 + Iron Man, Master of Machines Flying, vigilance @@ -1265,6 +1516,20 @@ Whenever Iron Man attacks, if an artifact entered the battlefield under your con MSH 0 + + Jessica Jones, Private Eye + {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + R + Legendary Creature — Human Detective Hero + Creature + 3 + 2R + 2/3 + + MSH + 2 + Kang the Conqueror Flying @@ -1351,17 +1616,6 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge MSH 2 - - King T'Challa // Black Panther, Hope Enduring - - - Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero - Creature - 3 - - MSH - 2 - King T'Challa // Black Panther, Hope Enduring @@ -1414,20 +1668,6 @@ At the beginning of combat on your turn, target creature you control connives. ( MSH 2 - - Loki, God of Mischief - Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. - - U - Legendary Creature — God Sorcerer Villain - Creature - 2 - 1U - 2/1 - - MSH - 2 - Loki, God of Mischief Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. @@ -1608,20 +1848,19 @@ Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's re 1 - Mjölnir, Hammer of Thor - When Mjölnir enters, it deals 4 damage to up to one target creature. -Double all damage equipped creature would deal. -Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) -{2}{R}, Discard this card: It deals 2 damage to each creature. + Mole Man, Moloid Master + You may play lands from your graveyard. +Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." - R - Legendary Artifact — Equipment - Artifact - 4 - 3R + G + Legendary Creature — Human Villain + Creature + 3 + 2G + 1/1 - MSH - 1 + MSH + 2 Monica Rambeau // Photon, Living Light @@ -1634,28 +1873,6 @@ Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's re MSH 2 - - Monica Rambeau // Photon, Living Light - - - Legendary Creature — Human Hero // Legendary Creature — Elemental Hero - Creature - 3 - - MSH - 2 - - - Monica Rambeau // Photon, Living Light - - - Legendary Creature — Human Hero // Legendary Creature — Elemental Hero - Creature - 3 - - MSH - 2 - Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. @@ -1752,6 +1969,22 @@ Whenever an artifact you control enters, draw a card. This ability triggers only MSH 0 + + Ms. Marvel, Kamala Khan + Vigilance, reach +You have no maximum hand size. +Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand." + + U + Legendary Creature — Mutant Inhuman Hero + Creature + 3 + 2U + 1/4 + + MSH + 2 + Multiversal Incursion For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary. @@ -1798,22 +2031,6 @@ Choose one. If this spell was cast using teamwork, choose both instead. Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. -Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. - - U - Legendary Creature — Mutant Merfolk Villain - Creature - 3 - 1UU - */4 - - MSH - 2 - - - Namor the Sub-Mariner - Flying -Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U @@ -1842,6 +2059,34 @@ Whenever you cast a noncreature spell with one or more blue mana symbols in its MSH 2 + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH + 2 + + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH + 2 + Origin of the Avengers (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -1874,6 +2119,20 @@ III — Put a +1/+1 counter on each creature you control. MSH 1 + + Patriot, Shield Wielder + {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + W + Legendary Creature — Human Hero + Creature + 2 + 1W + 2/2 + + MSH + 2 + Photon Blast Barrage When you cast this spell, copy it X times. You may choose new targets for the copies. @@ -1968,6 +2227,34 @@ When the fourth plan counter is put on this enchantment, sacrifice it, draw a ca MSH 1 + + Pym Particles + Target creature gains vigilance until end of turn and can't be blocked this turn. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + MSH + 3 + + + Quake, Agent of S.H.I.E.L.D. + Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land. + + W + Legendary Creature — Inhuman Spy Hero + Creature + 3 + 2W + 3/3 + + MSH + 2 + Quicksilver, Brash Blur If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. @@ -2012,7 +2299,66 @@ Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero wit G 1/2 - MSH + MSH + 2 + + + Rewrite History + Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment. +When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand. + + U + Enchantment — Plan + Enchantment + 3 + 2U + + MSH + 1 + + + Robot Domination + Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment. +When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens. + + B + Enchantment — Plan + Enchantment + 4 + 3B + + MSH + 1 + + + Ronin, Shadow Stalker + Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn. +{T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery. + + B + Legendary Creature — Human Rogue Hero + Creature + 3 + 2B + 3/3 + + MSH + 2 + + + Roxxon Brutes + Menace (This creature can't be blocked except by two or more creatures.) +Whenever you draw your second card each turn, put a +1/+1 counter on target creature. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Human Berserker Villain + Creature + 5 + 4B + 4/4 + + MSH 2 @@ -2029,7 +2375,7 @@ Crew 1 2U 3/3 - MSH + MSH 1 @@ -2046,7 +2392,7 @@ Crew 1 2U 3/3 - MSH + MSH 1 @@ -2109,6 +2455,36 @@ When Spider-Woman enters, tap target creature an opponent controls. That creatur MSH 2 + + Storm, Windrider + Flying +Creatures with flying can't attack you or block creatures you control. +Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. + + GW + Legendary Creature — Mutant Hero + Creature + 4 + 1GWW + 4/4 + + MSH + 2 + + + Super Intelligence + Enchant creature +At the beginning of the upkeep of enchanted creature's controller, that player draws a card. + + U + Enchantment — Aura + Enchantment + 1 + U + + MSH + 1 + Super-Skrull Flying @@ -2145,6 +2521,36 @@ When Spider-Woman enters, tap target creature an opponent controls. That creatur MSH 2 + + Super-Soldier Serum + Enchant creature +Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. +Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + MSH + 1 + + + Super-Soldier Serum + Enchant creature +Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. +Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + MSH + 1 + Swamp ({T}: Add {B}.) @@ -2412,7 +2818,7 @@ When The Ruinous Wrecking Crew enters, choose up to X — XBR 2/2 - MSH + MSH 2 @@ -2431,7 +2837,7 @@ When The Ruinous Wrecking Crew enters, choose up to X — XBR 2/2 - MSH + MSH 2 @@ -2473,7 +2879,7 @@ When The Ruinous Wrecking Crew enters, choose up to X — 2R 2/3 - MSH + MSH 2 @@ -2492,18 +2898,19 @@ When The Sentry enters, target opponent creates The Void, a legendary 5/5 black 2 - The Sentry, Golden Guardian - Flying, vigilance, indestructible -When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." + The Serpent Society + Deathtouch +Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) +Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. - W - Legendary Creature — Human Hero + BG + Legendary Creature — Human Snake Villain Creature - 4 - 3W - 5/5 + 3 + 1BG + 3/4 - MSH + MSH 2 @@ -2519,7 +2926,7 @@ III — Target creature you control fights up to one other target creature.5 3RW - MSH + MSH 1 @@ -2535,7 +2942,7 @@ III — Target creature you control fights up to one other target creature.5 3RW - MSH + MSH 1 @@ -2658,6 +3065,19 @@ Whenever you cast a noncreature spell, choose one that hasn't been chosen this t MSH 2 + + Thirst for Knowledge + Draw three cards. Then discard two cards unless you discard an artifact card. + + U + Instant + Instant + 3 + 2U + + MSH + 3 + Thor Odinson Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) @@ -2692,22 +3112,6 @@ Whenever you cast a noncreature spell, Thor deals damage equal to that spell's m Thor, God of Thunder Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. -Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. - - R - Legendary Creature — God Warrior Hero - Creature - 5 - 3RR - 5/5 - - MSH - 2 - - - Thor, God of Thunder - Flying -When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. R @@ -2765,25 +3169,18 @@ Whenever you gain life, put a +1/+1 counter on Tigra. 2 - Tony Stark // The Invincible Iron Man - + Titania, Rugged Rumbler + As an additional cost to cast this spell, discard a card or pay {2}. +Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.) - Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero + BG + Legendary Creature — Human Villain Creature - 2 + 3 + 2B/G + 5/5 - MSH - 2 - - - Tony Stark // The Invincible Iron Man - - - Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero - Creature - 2 - - MSH + MSH 2 @@ -2833,16 +3230,17 @@ Whenever you gain life, put a +1/+1 counter on Tigra. 0 - Ultron, Artificial Malevolence - Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. + U.S.Agent, John Walker + When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent. - Legendary Artifact Creature — Robot Villain + BW + Legendary Creature — Human Soldier Hero Creature - 3 - 3 - 2/4 + 4 + 3W/B + 3/2 - MSH + MSH 2 @@ -2855,7 +3253,7 @@ Whenever you gain life, put a +1/+1 counter on Tigra. 3 2/4 - MSH + MSH 2 @@ -2871,6 +3269,54 @@ Whenever you gain life, put a +1/+1 counter on Tigra. MSH 2 + + White Widow, Free Agent + When White Widow enters, choose one — +• Put a +1/+1 counter on each of up to two target creatures. +• Return target artifact or enchantment card from your graveyard to your hand. + + W + Legendary Creature — Human Hero Villain + Creature + 4 + 3W + 2/3 + + MSH + 2 + + + Winter Soldier, Icy Assassin + Vigilance, menace +Winter Soldier gets +2/+0 for each Equipment attached to him. +{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.) + + BW + Legendary Creature — Human Assassin Villain + Creature + 2 + WB + 2/2 + + MSH + 2 + + + Winter Soldier, Icy Assassin + Vigilance, menace +Winter Soldier gets +2/+0 for each Equipment attached to him. +{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.) + + BW + Legendary Creature — Human Assassin Villain + Creature + 2 + WB + 2/2 + + MSH + 2 + Wolverine, Fierce Fighter Haste diff --git a/spoiler.xml b/spoiler.xml index 3fcd4d3e..6feae171 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2026-06-04 10:56:29 (UTC) + 2026-06-05 02:47:11 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -1256,6 +1256,79 @@ Whenever a player casts a spell, if it isn't that player's turn, choose one — MSC~ 2 + + A.I.M. Scientists + When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + U + Creature — Human Scientist Villain + Creature + 4 + 3U + 3/3 + + MSH~ + 2 + + + Abomination, Terrifying Titan + Trample +Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + GR + Legendary Creature — Gamma Villain + Creature + 4 + 3R/G + 4/4 + + MSH~ + 2 + + + Absorbing Man + Vigilance +At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance. + + GU + Legendary Creature — Human Villain + Creature + 3 + 1GU + 4/4 + + MSH~ + 2 + + + Agent 13, Sharon Carter + Whenever a creature you control attacks alone, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") + + W + Legendary Creature — Human Spy Hero + Creature + 3 + 2W + 3/2 + + MSH~ + 2 + + + Agent Maria Hill + Whenever Agent Maria Hill becomes tapped to pay a teamwork cost, put a +1/+1 counter on her and draw a card. + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH~ + 2 + Agent Phil Coulson Vigilance @@ -1298,7 +1371,7 @@ Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creatu 1GU 2/2 - MSH~ + MSH~ 2 @@ -1329,6 +1402,36 @@ This artifact enters tapped. MSH~ 1 + + Ares, God of War + Ares attacks each combat if able. +Whenever an attacking creature you control dies, return that card to its owner's hand. + + BR + Legendary Creature — God Warrior Villain + Creature + 3 + 1BR + 4/3 + + MSH~ + 2 + + + Ares, God of War + Ares attacks each combat if able. +Whenever an attacking creature you control dies, return that card to its owner's hand. + + BR + Legendary Creature — God Warrior Villain + Creature + 3 + 1BR + 4/3 + + MSH~ + 2 + Armor Wars (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -1403,23 +1506,51 @@ At the beginning of each end step, if you attacked with a Hero this turn or a He 5 4W - MSH~ + MSH~ 1 - Avengers Assemble! - Flash -Heroes you control get +2/+2. -At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. + Avengers Disassembled + Choose one or both — +• Avengers Disassembled deals 3 damage to each creature. +• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. - W - Enchantment - Enchantment - 5 - 4W + R + Sorcery + Sorcery + 3 + 1RR - MSH~ - 1 + MSH~ + 3 + + + Avengers Disassembled + Choose one or both — +• Avengers Disassembled deals 3 damage to each creature. +• Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. + + R + Sorcery + Sorcery + 3 + 1RR + + MSH~ + 3 + + + Avengers Tower + {T}: Add {C}. +{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source. +{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. + + Land + Land + 0 + + MSH~ + 0 Baron Helmut Zemo @@ -1451,6 +1582,36 @@ Boast — Exile any number of black cards from your graveyard with fifteen or mo MSH~ 2 + + Baron Strucker, HYDRA Overlord + Villain spells you cast cost {1} less to cast. +Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + MSH~ + 2 + + + Baron Strucker, HYDRA Overlord + Villain spells you cast cost {1} less to cast. +Whenever another Villain you control enters, you may have it connive. Do this only once each turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) + + B + Legendary Creature — Human Villain + Creature + 3 + 2B + 2/2 + + MSH~ + 2 + Baxter Building {T}: Add {C}. @@ -1461,7 +1622,7 @@ Boast — Exile any number of black cards from your graveyard with fifteen or mo Land 0 - MSH~ + MSH~ 0 @@ -1474,7 +1635,7 @@ Boast — Exile any number of black cards from your graveyard with fifteen or mo Land 0 - MSH~ + MSH~ 0 @@ -1508,28 +1669,6 @@ Whenever a creature you control attacks alone, it gains first strike and menace MSH~ 2 - - Bruce Banner // The Incredible Hulk - - - Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero - Creature - 1 - - MSH~ - 2 - - - Bruce Banner // The Incredible Hulk - - - Legendary Creature — Human Scientist Hero // Legendary Creature — Gamma Berserker Hero - Creature - 1 - - MSH~ - 2 - Bruce Banner // The Incredible Hulk @@ -1554,7 +1693,7 @@ Whenever a creature you control attacks alone, it gains first strike and menace Captain America's Shield - Indestructible. + Indestructible Equipped creature gets +0/+8 and has vigilance. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2} @@ -1564,12 +1703,12 @@ Equip {2} 2 2 - MSH~ + MSH~ 1 Captain America's Shield - Indestructible. + Indestructible Equipped creature gets +0/+8 and has vigilance. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2} @@ -1584,7 +1723,7 @@ Equip {2} Captain America's Shield - Indestructible. + Indestructible Equipped creature gets +0/+8 and has vigilance. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2} @@ -1647,22 +1786,6 @@ As long as Captain America has a shield counter on him, you and other Heroes you Captain America, Super-Soldier First strike Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) -As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. - - W - Legendary Creature — Human Soldier Hero - Creature - 3 - 1WW - 3/2 - - MSH~ - 2 - - - Captain America, Super-Soldier - First strike -Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.) As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. W @@ -1691,6 +1814,21 @@ As long as Captain America has a shield counter on him, you and other Heroes you MSH~ 2 + + Captain America, Wings of Freedom + Flying, first strike, ward {1} +Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. + + W + Legendary Creature — Human Soldier Hero + Creature + 3 + 2W + 3/1 + + MSH~ + 2 + Captain Mar-Vell, Space-Born Flying, vigilance @@ -1718,7 +1856,7 @@ Cosmic Awareness — As long as an opponent has cast a spell this turn, you may 4W 4/4 - MSH~ + MSH~ 2 @@ -1738,35 +1876,31 @@ Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Cap 2 - Captain Marvel, Earth's Protector - Flash -Flying, lifelink -Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + Claim the Kingdom + Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. +When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. - W - Legendary Creature — Human Kree Hero - Creature - 5 - 3WW - 5/4 + G + Enchantment — Plan + Enchantment + 2 + 1G - MSH~ - 2 + MSH~ + 1 - Captain Marvel, Earth's Protector - Flash -Flying, lifelink -Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) + Colleen Wing, Street Samurai + Whenever you cast a spell that targets a creature you control, put a +1/+1 counter on Colleen Wing. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) W - Legendary Creature — Human Kree Hero + Legendary Creature — Human Samurai Hero Creature - 5 - 3WW - 5/4 + 2 + 1W + 2/2 - MSH~ + MSH~ 2 @@ -1825,7 +1959,7 @@ Whenever you attack, you may exile the top card of your library. If that card is 2RW 3/4 - MSH~ + MSH~ 2 @@ -1841,7 +1975,7 @@ Whenever you attack, you may exile the top card of your library. If that card is 2RW 3/4 - MSH~ + MSH~ 2 @@ -1857,7 +1991,7 @@ Whenever you attack, you may exile the top card of your library. If that card is 2RW 3/4 - MSH~ + MSH~ 2 @@ -1873,7 +2007,7 @@ Whenever you attack, you may exile the top card of your library. If that card is 2RW 3/4 - MSH~ + MSH~ 2 @@ -1929,6 +2063,20 @@ Whenever you attack, you may exile the top card of your library. If that card is MSH~ 0 + + Death to Our Enemies + Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment. +When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets. + + R + Enchantment — Plan + Enchantment + 3 + 2R + + MSH~ + 1 + Doc Samson, Super Psychiatrist If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead. @@ -1941,23 +2089,7 @@ Whenever you attack, you may exile the top card of your library. If that card is 4G 3/6 - MSH~ - 2 - - - Doctor Doom - When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. -As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. -At the beginning of your end step, you draw a card and lose 1 life. - - B - Legendary Creature — Human Scientist Villain - Creature - 6 - 4BB - 3/3 - - MSH~ + MSH~ 2 @@ -2111,6 +2243,79 @@ When Elektra enters, destroy target creature an opponent controls with power 3 o MSH~ 2 + + Evil's Thrall + Gain control of target creature until end of turn. If you control a Villain with greater mana value than that creature, gain control of that creature until the end of your next turn instead. Untap that creature. It gains haste until end of turn. + + R + Sorcery + Sorcery + 3 + 2R + + MSH~ + 3 + + + Falcon's Wing Harness + When this Equipment enters, attach it to target creature you control. +Equipped creature gets +1/+1 and has flying and ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) +Equip {2}{U} ({2}{U}: Attach to target creature you control. Equip only as a sorcery.) + + U + Artifact — Equipment + Artifact + 2 + 1U + + MSH~ + 1 + + + Falcon, Winged Wonder + Flying +Avian Telepathy — When Falcon enters, create Redwing, a legendary 1/1 blue Bird Scout creature token with flying and "Whenever Redwing attacks, surveil 1." (Look at the top card of your library. You may put it into your graveyard.) + + U + Legendary Creature — Human Hero + Creature + 5 + 4U + 3/4 + + MSH~ + 2 + + + Fin Fang Foom + Flying +Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. + + R + Legendary Creature — Alien Dragon Villain + Creature + 4 + 2RR + 3/5 + + MSH~ + 2 + + + Fin Fang Foom + Flying +Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. + + R + Legendary Creature — Alien Dragon Villain + Creature + 4 + 2RR + 3/5 + + MSH~ + 2 + Forest ({T}: Add {G}.) @@ -2241,6 +2446,20 @@ Choose one. If this spell was cast using teamwork, choose both instead. MSH~ 3 + + Grim Reaper, Lethal Legionnaire + Whenever Grim Reaper attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield tapped and attacking with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) + + B + Legendary Creature — Human Villain + Creature + 4 + 3B + 3/4 + + MSH~ + 2 + HULK SMASH! Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) @@ -2258,20 +2477,36 @@ Choose one. If this spell was cast using teamwork, choose both instead. 3 - HULK SMASH! - Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) -Choose one. If this spell was cast using teamwork, choose both instead. -• Destroy target noncreature artifact. -• Target creature you control deals damage equal to its power to target creature an opponent controls. + HYDRA Troopers + When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.) + + B + Creature — Human Soldier Villain + Creature + 3 + 2B + 3/2 + + MSH~ + 2 + + + Hawkeye, Master Marksman + First strike, reach +Trick Arrows — Whenever Hawkeye becomes tapped, you may pay {1} up to three times. When you do, choose up to that many. +• Net — Target creature can't block this turn. +• Explosive — Hawkeye deals 2 damage to target player. +• Boomerang — Discard a card, then draw a card. R - Instant - Instant + Legendary Creature — Human Archer Hero + Creature 2 1R + 2/2 - MSH~ - 3 + MSH~ + 2 Hellcat, Undying Vigilante @@ -2299,7 +2534,7 @@ When Hellcat dies, return her to the battlefield under her owner's control with 2G 3/3 - MSH~ + MSH~ 2 @@ -2418,6 +2653,22 @@ Whenever you put one or more +1/+1 counters on one or more other Heroes you cont MSH~ 2 + + Iron Lad, Diverging Destiny + Flying, vigilance +You may look at the top card of your library any time. +{T}: Reveal the top card of your library. If it's an artifact card, draw a card. + + U + Legendary Artifact Creature — Human Hero + Creature + 3 + 2U + 2/2 + + MSH~ + 2 + Iron Man, Master of Machines Flying, vigilance @@ -2500,6 +2751,20 @@ Whenever Iron Man attacks, if an artifact entered the battlefield under your con MSH~ 0 + + Jessica Jones, Private Eye + {T}, Put a stun counter on Jessica Jones: Exile the top X cards of your library, where X is Jessica Jones's power. You may play those cards this turn. (If a permanent with a stun counter would become untapped, remove one from it instead.) + + R + Legendary Creature — Human Detective Hero + Creature + 3 + 2R + 2/3 + + MSH~ + 2 + Kang the Conqueror Flying @@ -2586,17 +2851,6 @@ As long as there are two or more creature cards in your graveyard, Killmonger ge MSH~ 2 - - King T'Challa // Black Panther, Hope Enduring - - - Legendary Creature — Human Noble Hero // Legendary Creature — Human Warrior Hero - Creature - 3 - - MSH~ - 2 - King T'Challa // Black Panther, Hope Enduring @@ -2649,20 +2903,6 @@ At the beginning of combat on your turn, target creature you control connives. ( MSH~ 2 - - Loki, God of Mischief - Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. - - U - Legendary Creature — God Sorcerer Villain - Creature - 2 - 1U - 2/1 - - MSH~ - 2 - Loki, God of Mischief Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. @@ -2843,20 +3083,19 @@ Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's re 1 - Mjölnir, Hammer of Thor - When Mjölnir enters, it deals 4 damage to up to one target creature. -Double all damage equipped creature would deal. -Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) -{2}{R}, Discard this card: It deals 2 damage to each creature. + Mole Man, Moloid Master + You may play lands from your graveyard. +Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." - R - Legendary Artifact — Equipment - Artifact - 4 - 3R + G + Legendary Creature — Human Villain + Creature + 3 + 2G + 1/1 - MSH~ - 1 + MSH~ + 2 Monica Rambeau // Photon, Living Light @@ -2869,28 +3108,6 @@ Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's re MSH~ 2 - - Monica Rambeau // Photon, Living Light - - - Legendary Creature — Human Hero // Legendary Creature — Elemental Hero - Creature - 3 - - MSH~ - 2 - - - Monica Rambeau // Photon, Living Light - - - Legendary Creature — Human Hero // Legendary Creature — Elemental Hero - Creature - 3 - - MSH~ - 2 - Moon Girl and Devil Dinosaur Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. @@ -2987,6 +3204,22 @@ Whenever an artifact you control enters, draw a card. This ability triggers only MSH~ 0 + + Ms. Marvel, Kamala Khan + Vigilance, reach +You have no maximum hand size. +Embiggen Fist — Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms. Marvel's base power is equal to the number of cards in your hand." + + U + Legendary Creature — Mutant Inhuman Hero + Creature + 3 + 2U + 1/4 + + MSH~ + 2 + Multiversal Incursion For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary. @@ -3033,22 +3266,6 @@ Choose one. If this spell was cast using teamwork, choose both instead. Namor the Sub-Mariner Flying Namor's power is equal to the number of Merfolk you control. -Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. - - U - Legendary Creature — Mutant Merfolk Villain - Creature - 3 - 1UU - */4 - - MSH~ - 2 - - - Namor the Sub-Mariner - Flying -Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens. U @@ -3077,6 +3294,34 @@ Whenever you cast a noncreature spell with one or more blue mana symbols in its MSH~ 2 + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH~ + 2 + + + Nick Fury, Agent of S.H.I.E.L.D. + Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double- faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) + + W + Legendary Creature — Human Spy Hero + Creature + 1 + W + 2/1 + + MSH~ + 2 + Origin of the Avengers (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) @@ -3109,6 +3354,20 @@ III — Put a +1/+1 counter on each creature you control. MSH~ 1 + + Patriot, Shield Wielder + {2}, {T}: Another target creature you control gets +2/+0 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) + + W + Legendary Creature — Human Hero + Creature + 2 + 1W + 2/2 + + MSH~ + 2 + Photon Blast Barrage When you cast this spell, copy it X times. You may choose new targets for the copies. @@ -3203,6 +3462,34 @@ When the fourth plan counter is put on this enchantment, sacrifice it, draw a ca MSH~ 1 + + Pym Particles + Target creature gains vigilance until end of turn and can't be blocked this turn. +Draw a card. + + U + Sorcery + Sorcery + 1 + U + + MSH~ + 3 + + + Quake, Agent of S.H.I.E.L.D. + Seismic Takedown — Whenever you cast a noncreature spell, tap target creature or land. + + W + Legendary Creature — Inhuman Spy Hero + Creature + 3 + 2W + 3/3 + + MSH~ + 2 + Quicksilver, Brash Blur If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. @@ -3247,7 +3534,66 @@ Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero wit G 1/2 - MSH~ + MSH~ + 2 + + + Rewrite History + Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment. +When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand. + + U + Enchantment — Plan + Enchantment + 3 + 2U + + MSH~ + 1 + + + Robot Domination + Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment. +When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens. + + B + Enchantment — Plan + Enchantment + 4 + 3B + + MSH~ + 1 + + + Ronin, Shadow Stalker + Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn. +{T}, Sacrifice an Equipment attached to Ronin: Target creature gets -4/-4 until end of turn. Activate only as a sorcery. + + B + Legendary Creature — Human Rogue Hero + Creature + 3 + 2B + 3/3 + + MSH~ + 2 + + + Roxxon Brutes + Menace (This creature can't be blocked except by two or more creatures.) +Whenever you draw your second card each turn, put a +1/+1 counter on target creature. +Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) + + B + Creature — Human Berserker Villain + Creature + 5 + 4B + 4/4 + + MSH~ 2 @@ -3264,7 +3610,7 @@ Crew 1 2U 3/3 - MSH~ + MSH~ 1 @@ -3281,7 +3627,7 @@ Crew 1 2U 3/3 - MSH~ + MSH~ 1 @@ -3344,6 +3690,36 @@ When Spider-Woman enters, tap target creature an opponent controls. That creatur MSH~ 2 + + Storm, Windrider + Flying +Creatures with flying can't attack you or block creatures you control. +Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. + + GW + Legendary Creature — Mutant Hero + Creature + 4 + 1GWW + 4/4 + + MSH~ + 2 + + + Super Intelligence + Enchant creature +At the beginning of the upkeep of enchanted creature's controller, that player draws a card. + + U + Enchantment — Aura + Enchantment + 1 + U + + MSH~ + 1 + Super-Skrull Flying @@ -3380,6 +3756,36 @@ When Spider-Woman enters, tap target creature an opponent controls. That creatur MSH~ 2 + + Super-Soldier Serum + Enchant creature +Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. +Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + MSH~ + 1 + + + Super-Soldier Serum + Enchant creature +Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types. +Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + MSH~ + 1 + Swamp ({T}: Add {B}.) @@ -3647,7 +4053,7 @@ When The Ruinous Wrecking Crew enters, choose up to X — XBR 2/2 - MSH~ + MSH~ 2 @@ -3666,7 +4072,7 @@ When The Ruinous Wrecking Crew enters, choose up to X — XBR 2/2 - MSH~ + MSH~ 2 @@ -3708,7 +4114,7 @@ When The Ruinous Wrecking Crew enters, choose up to X — 2R 2/3 - MSH~ + MSH~ 2 @@ -3727,18 +4133,19 @@ When The Sentry enters, target opponent creates The Void, a legendary 5/5 black 2 - The Sentry, Golden Guardian - Flying, vigilance, indestructible -When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." + The Serpent Society + Deathtouch +Ward—Get five poison counters. (A player with ten or more poison counters loses the game.) +Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. - W - Legendary Creature — Human Hero + BG + Legendary Creature — Human Snake Villain Creature - 4 - 3W - 5/5 + 3 + 1BG + 3/4 - MSH~ + MSH~ 2 @@ -3754,7 +4161,7 @@ III — Target creature you control fights up to one other target creature.5 3RW - MSH~ + MSH~ 1 @@ -3770,7 +4177,7 @@ III — Target creature you control fights up to one other target creature.5 3RW - MSH~ + MSH~ 1 @@ -3893,6 +4300,19 @@ Whenever you cast a noncreature spell, choose one that hasn't been chosen this t MSH~ 2 + + Thirst for Knowledge + Draw three cards. Then discard two cards unless you discard an artifact card. + + U + Instant + Instant + 3 + 2U + + MSH~ + 3 + Thor Odinson Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) @@ -3927,22 +4347,6 @@ Whenever you cast a noncreature spell, Thor deals damage equal to that spell's m Thor, God of Thunder Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. -Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. - - R - Legendary Creature — God Warrior Hero - Creature - 5 - 3RR - 5/5 - - MSH~ - 2 - - - Thor, God of Thunder - Flying -When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. R @@ -4000,25 +4404,18 @@ Whenever you gain life, put a +1/+1 counter on Tigra. 2 - Tony Stark // The Invincible Iron Man - + Titania, Rugged Rumbler + As an additional cost to cast this spell, discard a card or pay {2}. +Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.) - Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero + BG + Legendary Creature — Human Villain Creature - 2 + 3 + 2B/G + 5/5 - MSH~ - 2 - - - Tony Stark // The Invincible Iron Man - - - Legendary Creature — Human Artificer Hero // Legendary Artifact Creature — Human Hero - Creature - 2 - - MSH~ + MSH~ 2 @@ -4068,16 +4465,17 @@ Whenever you gain life, put a +1/+1 counter on Tigra. 0 - Ultron, Artificial Malevolence - Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. + U.S.Agent, John Walker + When U.S.Agent enters, create a colorless Equipment artifact token named Sturdy Shield with "Equipped creature gets +1/+2" and equip {2}. Attach it to U.S.Agent. - Legendary Artifact Creature — Robot Villain + BW + Legendary Creature — Human Soldier Hero Creature - 3 - 3 - 2/4 + 4 + 3W/B + 3/2 - MSH~ + MSH~ 2 @@ -4090,7 +4488,7 @@ Whenever you gain life, put a +1/+1 counter on Tigra. 3 2/4 - MSH~ + MSH~ 2 @@ -4106,6 +4504,54 @@ Whenever you gain life, put a +1/+1 counter on Tigra. MSH~ 2 + + White Widow, Free Agent + When White Widow enters, choose one — +• Put a +1/+1 counter on each of up to two target creatures. +• Return target artifact or enchantment card from your graveyard to your hand. + + W + Legendary Creature — Human Hero Villain + Creature + 4 + 3W + 2/3 + + MSH~ + 2 + + + Winter Soldier, Icy Assassin + Vigilance, menace +Winter Soldier gets +2/+0 for each Equipment attached to him. +{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.) + + BW + Legendary Creature — Human Assassin Villain + Creature + 2 + WB + 2/2 + + MSH~ + 2 + + + Winter Soldier, Icy Assassin + Vigilance, menace +Winter Soldier gets +2/+0 for each Equipment attached to him. +{3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.) + + BW + Legendary Creature — Human Assassin Villain + Creature + 2 + WB + 2/2 + + MSH~ + 2 + Wolverine, Fierce Fighter Haste