From b1a737b32f9458e0cc08cd048ca046c5af5fd455 Mon Sep 17 00:00:00 2001 From: github-actions Date: Sun, 11 May 2025 01:10:35 +0000 Subject: [PATCH] Deploy: cae671b37f4b40a4d6d008f99298e0e45ba49bc5 --- FIC.xml | 43 +++- FIN.xml | 528 +++++++++++++++++++++++++++++++++++++++++++++++- spoiler.xml | 567 +++++++++++++++++++++++++++++++++++++++++++++++++++- 3 files changed, 1132 insertions(+), 6 deletions(-) diff --git a/FIC.xml b/FIC.xml index 6c428efe..ed7d3801 100644 --- a/FIC.xml +++ b/FIC.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-10 16:14:40 (UTC) + 2025-05-11 01:10:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIC.xml @@ -189,6 +189,45 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li FIC 3 + + Secret Rendezvous + You and target opponent each draw three cards. + + W + Sorcery + Sorcery + 3 + 1WW + + FIC + 3 + + + Secret Rendezvous + You and target opponent each draw three cards. + + W + Sorcery + Sorcery + 3 + 1WW + + FIC + 3 + + + Secret Rendezvous + You and target opponent each draw three cards. + + W + Sorcery + Sorcery + 3 + 1WW + + FIC + 3 + Secret Rendezvous You and target opponent each draw three cards. diff --git a/FIN.xml b/FIN.xml index 3fd9d55d..0e9ec320 100644 --- a/FIN.xml +++ b/FIN.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-10 08:15:39 (UTC) + 2025-05-11 01:10:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/FIN.xml @@ -21,6 +21,325 @@ + + A Realm Reborn + Other permanents you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 6 + 4GG + + FIN + 1 + + + A Realm Reborn + Other permanents you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 6 + 4GG + + FIN + 1 + + + Absolute Virtue + This spell can't be countered. +Flying +You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) + + UW + Legendary Creature — Avatar Warrior + Creature + 8 + 6WU + 8/8 + + FIN + 2 + + + Absolute Virtue + This spell can't be countered. +Flying +You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) + + UW + Legendary Creature — Avatar Warrior + Creature + 8 + 6WU + 8/8 + + FIN + 2 + + + Adventurer's Inn + When this land enters, you gain 2 life. +{T}: Add {C}. + + Land — Town + Land + 0 + + FIN + 0 + + + Aerith Gainsborough + Lifelink +Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. +When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. + + W + Legendary Creature — Human Cleric + Creature + 3 + 2W + 2/2 + + FIN + 2 + + + Aerith Gainsborough + Lifelink +Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. +When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. + + W + Legendary Creature — Human Cleric + Creature + 3 + 2W + 2/2 + + FIN + 2 + + + Aerith Gainsborough + Lifelink +Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. +When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. + + W + Legendary Creature — Human Cleric + Creature + 3 + 2W + 2/2 + + FIN + 2 + + + Aerith Gainsborough + Lifelink +Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. +When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. + + W + Legendary Creature — Human Cleric + Creature + 3 + 2W + 2/2 + + FIN + 2 + + + Ardyn, the Usurper + Demons you control have menace, lifelink, and haste. +Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. + + B + Legendary Creature — Elder Human Noble + Creature + 8 + 5BBB + 4/4 + + FIN + 2 + + + Ardyn, the Usurper + Demons you control have menace, lifelink, and haste. +Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. + + B + Legendary Creature — Elder Human Noble + Creature + 8 + 5BBB + 4/4 + + FIN + 2 + + + Ardyn, the Usurper + Demons you control have menace, lifelink, and haste. +Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. + + B + Legendary Creature — Elder Human Noble + Creature + 8 + 5BBB + 4/4 + + FIN + 2 + + + Ardyn, the Usurper + Demons you control have menace, lifelink, and haste. +Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. + + B + Legendary Creature — Elder Human Noble + Creature + 8 + 5BBB + 4/4 + + FIN + 2 + + + Balthier and Fran + Reach +Vehicles you control get +1/+1 and have vigilance and reach. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional + + GR + Legendary Creature — Human Rabbit + Creature + 3 + 1RG + 4/3 + + FIN + 2 + + + Balthier and Fran + Reach +Vehicles you control get +1/+1 and have vigilance and reach. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional + + GR + Legendary Creature — Human Rabbit + Creature + 3 + 1RG + 4/3 + + FIN + 2 + + + Balthier and Fran + Reach +Vehicles you control get +1/+1 and have vigilance and reach. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional + + GR + Legendary Creature — Human Rabbit + Creature + 3 + 1RG + 4/3 + + FIN + 2 + + + Balthier and Fran + Reach +Vehicles you control get +1/+1 and have vigilance and reach. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional + + GR + Legendary Creature — Human Rabbit + Creature + 3 + 1RG + 4/3 + + FIN + 2 + + + Balthier and Fran + Reach +Vehicles you control get +1/+1 and have vigilance and reach. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional + + GR + Legendary Creature — Human Rabbit + Creature + 3 + 1RG + 4/3 + + FIN + 2 + + + Bartz and Boko + Affinity for Birds (This spell costs {1} less to cast for each Bird you control.) +When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls. + + G + Legendary Creature — Human Bird + Creature + 5 + 3GG + 4/3 + + FIN + 2 + + + Bartz and Boko + Affinity for Birds (This spell costs {1} less to cast for each Bird you control.) +When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls. + + G + Legendary Creature — Human Bird + Creature + 5 + 3GG + 4/3 + + FIN + 2 + + + Black Mage's Rod + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. +Equip {3} + + B + Artifact — Equipment + Artifact + 2 + 1B + + FIN + 1 + Cecil, Dark Knight Deathtouch @@ -82,6 +401,35 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl Cecil, Dark Knight Deathtouch +Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. + + B + Legendary Creature — Human Knight + Creature + 1 + B + 2/3 + + FIN + 2 + + + Cecil, Redeemed Paladin + Lifelink +Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. + + W + Legendary Creature — Human Knight + Creature + 1 + 4/4 + + FIN + 2 + + + Cecil, Dark Knight + Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. B @@ -108,6 +456,182 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl FIN 2 + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN + 2 + Cloud, Planet's Champion During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) diff --git a/spoiler.xml b/spoiler.xml index a43fcd93..fefe5cd9 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2025-05-10 16:14:41 (UTC) + 2025-05-11 01:10:35 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -288,6 +288,45 @@ Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X li FIC~ 3 + + Secret Rendezvous + You and target opponent each draw three cards. + + W + Sorcery + Sorcery + 3 + 1WW + + FIC~ + 3 + + + Secret Rendezvous + You and target opponent each draw three cards. + + W + Sorcery + Sorcery + 3 + 1WW + + FIC~ + 3 + + + Secret Rendezvous + You and target opponent each draw three cards. + + W + Sorcery + Sorcery + 3 + 1WW + + FIC~ + 3 + Secret Rendezvous You and target opponent each draw three cards. @@ -561,6 +600,325 @@ Whenever another permanent you control is put into a graveyard from the battlefi FIC~ 2 + + A Realm Reborn + Other permanents you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 6 + 4GG + + FIN~ + 1 + + + A Realm Reborn + Other permanents you control have "{T}: Add one mana of any color." + + G + Enchantment + Enchantment + 6 + 4GG + + FIN~ + 1 + + + Absolute Virtue + This spell can't be countered. +Flying +You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) + + UW + Legendary Creature — Avatar Warrior + Creature + 8 + 6WU + 8/8 + + FIN~ + 2 + + + Absolute Virtue + This spell can't be countered. +Flying +You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.) + + UW + Legendary Creature — Avatar Warrior + Creature + 8 + 6WU + 8/8 + + FIN~ + 2 + + + Adventurer's Inn + When this land enters, you gain 2 life. +{T}: Add {C}. + + Land — Town + Land + 0 + + FIN~ + 0 + + + Aerith Gainsborough + Lifelink +Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. +When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. + + W + Legendary Creature — Human Cleric + Creature + 3 + 2W + 2/2 + + FIN~ + 2 + + + Aerith Gainsborough + Lifelink +Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. +When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. + + W + Legendary Creature — Human Cleric + Creature + 3 + 2W + 2/2 + + FIN~ + 2 + + + Aerith Gainsborough + Lifelink +Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. +When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. + + W + Legendary Creature — Human Cleric + Creature + 3 + 2W + 2/2 + + FIN~ + 2 + + + Aerith Gainsborough + Lifelink +Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. +When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough. + + W + Legendary Creature — Human Cleric + Creature + 3 + 2W + 2/2 + + FIN~ + 2 + + + Ardyn, the Usurper + Demons you control have menace, lifelink, and haste. +Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. + + B + Legendary Creature — Elder Human Noble + Creature + 8 + 5BBB + 4/4 + + FIN~ + 2 + + + Ardyn, the Usurper + Demons you control have menace, lifelink, and haste. +Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. + + B + Legendary Creature — Elder Human Noble + Creature + 8 + 5BBB + 4/4 + + FIN~ + 2 + + + Ardyn, the Usurper + Demons you control have menace, lifelink, and haste. +Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. + + B + Legendary Creature — Elder Human Noble + Creature + 8 + 5BBB + 4/4 + + FIN~ + 2 + + + Ardyn, the Usurper + Demons you control have menace, lifelink, and haste. +Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon. + + B + Legendary Creature — Elder Human Noble + Creature + 8 + 5BBB + 4/4 + + FIN~ + 2 + + + Balthier and Fran + Reach +Vehicles you control get +1/+1 and have vigilance and reach. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional + + GR + Legendary Creature — Human Rabbit + Creature + 3 + 1RG + 4/3 + + FIN~ + 2 + + + Balthier and Fran + Reach +Vehicles you control get +1/+1 and have vigilance and reach. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional + + GR + Legendary Creature — Human Rabbit + Creature + 3 + 1RG + 4/3 + + FIN~ + 2 + + + Balthier and Fran + Reach +Vehicles you control get +1/+1 and have vigilance and reach. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional + + GR + Legendary Creature — Human Rabbit + Creature + 3 + 1RG + 4/3 + + FIN~ + 2 + + + Balthier and Fran + Reach +Vehicles you control get +1/+1 and have vigilance and reach. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional + + GR + Legendary Creature — Human Rabbit + Creature + 3 + 1RG + 4/3 + + FIN~ + 2 + + + Balthier and Fran + Reach +Vehicles you control get +1/+1 and have vigilance and reach. +Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional + + GR + Legendary Creature — Human Rabbit + Creature + 3 + 1RG + 4/3 + + FIN~ + 2 + + + Bartz and Boko + Affinity for Birds (This spell costs {1} less to cast for each Bird you control.) +When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls. + + G + Legendary Creature — Human Bird + Creature + 5 + 3GG + 4/3 + + FIN~ + 2 + + + Bartz and Boko + Affinity for Birds (This spell costs {1} less to cast for each Bird you control.) +When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls. + + G + Legendary Creature — Human Bird + Creature + 5 + 3GG + 4/3 + + FIN~ + 2 + + + Black Mage's Rod + Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) +Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. +Equip {3} + + B + Artifact — Equipment + Artifact + 2 + 1B + + FIN~ + 1 + Cecil, Dark Knight Deathtouch @@ -622,6 +980,35 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl Cecil, Dark Knight Deathtouch +Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. + + B + Legendary Creature — Human Knight + Creature + 1 + B + 2/3 + + FIN~ + 2 + + + Cecil, Redeemed Paladin + Lifelink +Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn. + + W + Legendary Creature — Human Knight + Creature + 1 + 4/4 + + FIN~ + 2 + + + Cecil, Dark Knight + Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. B @@ -648,6 +1035,182 @@ Protect — Whenever Cecil attacks, other attacking creatures gain indestructibl FIN~ 2 + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + + + Cid, Timeless Artificer + Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. +A deck can have any number of cards named Cid, Timeless Artificer. +Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) + + UW + Legendary Creature — Human Artificer + Creature + 4 + 2WU + 4/4 + + FIN~ + 2 + Cloud, Planet's Champion During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.)