diff --git a/WOE.xml b/WOE.xml index ff383600..d2cdb3d7 100644 --- a/WOE.xml +++ b/WOE.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-08-25 16:11:38 (UTC) + 2023-08-26 00:39:03 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOE.xml @@ -1249,7 +1249,7 @@ At the beginning of your end step, each opponent loses X life and you gain X lif 5 3WW - WOE + WOE 3 @@ -1363,7 +1363,7 @@ When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card 6 4UU - WOE + WOE 3 diff --git a/WOT.xml b/WOT.xml index 0095d244..98cb7dca 100644 --- a/WOT.xml +++ b/WOT.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-08-25 16:11:38 (UTC) + 2023-08-26 00:39:03 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/WOT.xml @@ -244,7 +244,7 @@ Whenever enchanted creature deals damage to an opponent, you may draw a card.3 2B - WOT + WOT 1 @@ -529,7 +529,7 @@ Enchanted creatures you control have shroud. 2 1W - WOT + WOT 1 @@ -662,7 +662,7 @@ Whenever a creature you control of the chosen type enters the battlefield or att 5 3UU - WOT + WOT 1 @@ -1241,7 +1241,7 @@ Whenever you cast a spell that targets a creature you control, draw a card.3 2R - WOT + WOT 1 diff --git a/spoiler.xml b/spoiler.xml index 899fdfff..d656be52 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2023-08-25 16:11:38 (UTC) + 2023-08-26 00:39:04 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -24,12 +24,6 @@ Commander 2023-10-13 - - PMDA~ - Magic × Duel Masters Promos (Spoiler) - Promo - 2023-09-08 - WOT~ Wilds of Eldraine: Enchanting Tales (Spoiler) @@ -37,9 +31,9 @@ 2023-09-08 - WOE~ - Wilds of Eldraine (Spoiler) - Expansion + PMDA~ + Magic × Duel Masters Promos (Spoiler) + Promo 2023-09-08 @@ -48,6 +42,12 @@ Commander 2023-09-08 + + WOE~ + Wilds of Eldraine (Spoiler) + Expansion + 2023-09-08 + P30T~ 30th Anniversary Celebration Tokyo (Spoiler) @@ -950,63 +950,6 @@ Doctor's companion (You can have two commanders if the other is the Doctor.)WHO~ 2 - - Earthquake - Earthquake deals X damage to each creature without flying and each player. - - R - Sorcery - Sorcery - 1 - XR - - PMDA~ - 3 - - - Nicol Bolas - Flying -At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. -Whenever Nicol Bolas deals damage to an opponent, that player discards their hand. - - BRU - Legendary Creature — Elder Dragon - Creature - 8 - 2UUBBRR - 7/7 - - PMDA~ - 2 - - - Pouncing Jaguar - Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) - - G - Creature — Cat - Creature - 1 - G - 2/2 - - PMDA~ - 2 - - - Serra Angel - Flying, vigilance - - W - Creature — Angel - Creature - 5 - 3WW - 4/4 - - PMDA~ - 2 - Aggravated Assault {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery. @@ -1231,7 +1174,7 @@ Whenever enchanted creature deals damage to an opponent, you may draw a card.3 2B - WOT~ + WOT~ 1 @@ -1516,7 +1459,7 @@ Enchanted creatures you control have shroud. 2 1W - WOT~ + WOT~ 1 @@ -1649,7 +1592,7 @@ Whenever a creature you control of the chosen type enters the battlefield or att 5 3UU - WOT~ + WOT~ 1 @@ -2228,7 +2171,7 @@ Whenever you cast a spell that targets a creature you control, draw a card.3 2R - WOT~ + WOT~ 1 @@ -2395,6 +2338,2553 @@ Whenever an opponent discards a noncreature, nonland card, draw a card. WOT~ 1 + + Earthquake + Earthquake deals X damage to each creature without flying and each player. + + R + Sorcery + Sorcery + 1 + XR + + PMDA~ + 3 + + + Nicol Bolas + Flying +At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. +Whenever Nicol Bolas deals damage to an opponent, that player discards their hand. + + BRU + Legendary Creature — Elder Dragon + Creature + 8 + 2UUBBRR + 7/7 + + PMDA~ + 2 + + + Pouncing Jaguar + Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) + + G + Creature — Cat + Creature + 1 + G + 2/2 + + PMDA~ + 2 + + + Serra Angel + Flying, vigilance + + W + Creature — Angel + Creature + 5 + 3WW + 4/4 + + PMDA~ + 2 + + + Ajani's Chosen + Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. + + W + Creature — Cat Soldier + Creature + 4 + 2WW + 3/3 + + WOC~ + 2 + + + Alela, Cunning Conqueror + Flying +Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. +Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. + + BU + Legendary Creature — Faerie Warlock + Creature + 4 + 2UB + 2/4 + + WOC~ + 2 + + + Alela, Cunning Conqueror + Flying +Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. +Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. + + BU + Legendary Creature — Faerie Warlock + Creature + 4 + 2UB + 2/4 + + WOC~ + 2 + + + Ancestral Mask + Enchant creature +Enchanted creature gets +2/+2 for each other enchantment on the battlefield. + + G + Enchantment — Aura + Enchantment + 3 + 2G + + WOC~ + 1 + + + Angelic Destiny + Enchant creature +Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. +When enchanted creature dies, return Angelic Destiny to its owner's hand. + + W + Enchantment — Aura + Enchantment + 4 + 2WW + + WOC~ + 1 + + + Arcane Denial + Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. +You draw a card at the beginning of the next turn's upkeep. + + U + Instant + Instant + 2 + 1U + + WOC~ + 3 + + + Arcane Signet + {T}: Add one mana of any color in your commander's color identity. + + Artifact + Artifact + 2 + 2 + + WOC~ + 1 + + + Archmage of Echoes + Flying, ward {2} +Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) + + U + Creature — Faerie Wizard + Creature + 5 + 4U + 4/4 + + WOC~ + 2 + + + Archmage of Echoes + Flying, ward {2} +Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) + + U + Creature — Faerie Wizard + Creature + 5 + 4U + 4/4 + + WOC~ + 2 + + + Archon of Sun's Grace + Flying, lifelink +Pegasus creatures you control have lifelink. +Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. + + W + Creature — Archon + Creature + 4 + 2WW + 3/4 + + WOC~ + 2 + + + Aura Gnarlid + Creatures with power less than Aura Gnarlid's power can't block it. +Aura Gnarlid gets +1/+1 for each Aura on the battlefield. + + G + Creature — Beast + Creature + 3 + 2G + 2/2 + + WOC~ + 2 + + + Austere Command + Choose two — +• Destroy all artifacts. +• Destroy all enchantments. +• Destroy all creatures with mana value 3 or less. +• Destroy all creatures with mana value 4 or greater. + + W + Sorcery + Sorcery + 6 + 4WW + + WOC~ + 3 + + + Bear Umbra + Enchant creature +Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) + + G + Enchantment — Aura + Enchantment + 4 + 2GG + + WOC~ + 1 + + + Blightwing Bandit + Flying, deathtouch + Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. + + B + Creature — Faerie Rogue + Creature + 4 + 3B + 2/2 + + WOC~ + 2 + + + Blightwing Bandit + Flying, deathtouch + Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. + + B + Creature — Faerie Rogue + Creature + 4 + 3B + 2/2 + + WOC~ + 2 + + + Bojuka Bog + Bojuka Bog enters the battlefield tapped. +When Bojuka Bog enters the battlefield, exile target player's graveyard. +{T}: Add {B}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Brazen Borrower // Petty Theft + + + U + Creature — Faerie Rogue // Instant — Adventure + Creature + 3 + 1UU // 1U + 3/1 + + WOC~ + 3 + + + Brenard, Ginger Sculptor + Each creature you control that's a Food or a Golem gets +2/+2 and has trample. +Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life." + + GUW + Legendary Creature — Human Artificer + Creature + 4 + 1GWU + 3/3 + + WOC~ + 2 + + + Brenard, Ginger Sculptor + Each creature you control that's a Food or a Golem gets +2/+2 and has trample. +Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life." + + GUW + Legendary Creature — Human Artificer + Creature + 4 + 1GWU + 3/3 + + WOC~ + 2 + + + Canopy Vista + ({T}: Add {G} or {W}.) +Canopy Vista enters the battlefield tapped unless you control two or more basic lands. + + Land — Forest Plains + Land + 0 + + WOC~ + 1 + 0 + + + Careful Cultivation + Enchant artifact or creature +As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." +Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." + + G + Enchantment — Aura + Enchantment + 3 + 2G + + WOC~ + 1 + + + Castle Ardenvale + Castle Ardenvale enters the battlefield tapped unless you control a Plains. +{T}: Add {W}. +{2}{W}{W}, {T}: Create a 1/1 white Human creature token. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Celestial Archon + Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Flying, first strike +Enchanted creature gets +4/+4 and has flying and first strike. + + W + Enchantment Creature — Archon + Creature + 5 + 3WW + 4/4 + + WOC~ + 2 + + + Choked Estuary + As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. +{T}: Add {U} or {B}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Cloud of Faeries + Flying +When Cloud of Faeries enters the battlefield, untap up to two lands. +Cycling {2} ({2}, Discard this card: Draw a card.) + + U + Creature — Faerie + Creature + 2 + 1U + 1/1 + + WOC~ + 2 + + + Command Tower + {T}: Add one mana of any color in your commander's color identity. + + Land + Land + 0 + + WOC~ + 0 + + + Consider + Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) +Draw a card. + + U + Instant + Instant + 1 + U + + WOC~ + 3 + + + Court of Ardenvale + When Court of Ardenvale enters the battlefield, you become the monarch. +At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. + + W + Enchantment + Enchantment + 4 + 2WW + + WOC~ + 1 + + + Court of Ardenvale + When Court of Ardenvale enters the battlefield, you become the monarch. +At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. + + W + Enchantment + Enchantment + 4 + 2WW + + WOC~ + 1 + + + Court of Embereth + When Court of Embereth enters the battlefield, you become the monarch. + At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. + + R + Enchantment + Enchantment + 4 + 2RR + + WOC~ + 1 + + + Court of Embereth + When Court of Embereth enters the battlefield, you become the monarch. + At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. + + R + Enchantment + Enchantment + 4 + 2RR + + WOC~ + 1 + + + Court of Garenbrig + When Court of Garenbrig enters the battlefield, you become the monarch. +At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. + + G + Enchantment + Enchantment + 3 + 1GG + + WOC~ + 1 + + + Court of Garenbrig + When Court of Garenbrig enters the battlefield, you become the monarch. +At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. + + G + Enchantment + Enchantment + 3 + 1GG + + WOC~ + 1 + + + Court of Locthwain + When Court of Locthwain enters the battlefield, you become the monarch. +At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost. + + B + Enchantment + Enchantment + 4 + 2BB + + WOC~ + 1 + + + Court of Locthwain + When Court of Locthwain enters the battlefield, you become the monarch. +At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost. + + B + Enchantment + Enchantment + 4 + 2BB + + WOC~ + 1 + + + Court of Vantress + When Court of Vantress enters the battlefield, you become the monarch. +At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. + + U + Enchantment + Enchantment + 4 + 2UU + + WOC~ + 1 + + + Court of Vantress + When Court of Vantress enters the battlefield, you become the monarch. +At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. + + U + Enchantment + Enchantment + 4 + 2UU + + WOC~ + 1 + + + Danitha Capashen, Paragon + First strike, vigilance, lifelink +Aura and Equipment spells you cast cost {1} less to cast. + + W + Legendary Creature — Human Knight + Creature + 3 + 2W + 2/2 + + WOC~ + 2 + + + Darkwater Catacombs + {1}, {T}: Add {U}{B}. + + Land + Land + 0 + + WOC~ + 0 + + + Daybreak Coronet + Enchant creature with another Aura attached to it +Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) + + W + Enchantment — Aura + Enchantment + 2 + WW + + WOC~ + 1 + + + Destiny Spinner + Creature and enchantment spells you control can't be countered. +{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. + + G + Enchantment Creature — Human + Creature + 2 + 1G + 2/3 + + WOC~ + 2 + + + Dig Through Time + Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. + + U + Instant + Instant + 8 + 6UU + + WOC~ + 3 + + + Dimir Aqueduct + Dimir Aqueduct enters the battlefield tapped. +When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. +{T}: Add {U}{B}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Dimir Signet + {1}, {T}: Add {U}{B}. + + Artifact + Artifact + 2 + 2 + + WOC~ + 1 + + + Distant Melody + Choose a creature type. Draw a card for each permanent you control of that type. + + U + Sorcery + Sorcery + 4 + 3U + + WOC~ + 3 + + + Eidolon of Blossoms + Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. + + G + Enchantment Creature — Spirit + Creature + 4 + 2GG + 2/2 + + WOC~ + 2 + + + Eidolon of Countless Battles + Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) +Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. + + W + Enchantment Creature — Spirit + Creature + 3 + 1WW + 0/0 + + WOC~ + 2 + + + Ellivere of the Wild Court + Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) +Whenever an enchanted creature you control deals combat damage to a player, draw a card. + + GW + Legendary Creature — Human Knight + Creature + 4 + 2GW + 4/4 + + WOC~ + 2 + + + Ellivere of the Wild Court + Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) +Whenever an enchanted creature you control deals combat damage to a player, draw a card. + + GW + Legendary Creature — Human Knight + Creature + 4 + 2GW + 4/4 + + WOC~ + 2 + + + Ellivere of the Wild Court + Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) +Whenever an enchanted creature you control deals combat damage to a player, draw a card. + + GW + Legendary Creature — Human Knight + Creature + 4 + 2GW + 4/4 + + WOC~ + 2 + + + Enchantress's Presence + Whenever you cast an enchantment spell, draw a card. + + G + Enchantment + Enchantment + 3 + 2G + + WOC~ + 1 + + + Ethereal Armor + Enchant creature +Enchanted creature gets +1/+1 for each enchantment you control and has first strike. + + W + Enchantment — Aura + Enchantment + 1 + W + + WOC~ + 1 + + + Exotic Orchard + {T}: Add one mana of any color that a land an opponent controls could produce. + + Land + Land + 0 + + WOC~ + 0 + + + Fact or Fiction + Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. + + U + Instant + Instant + 4 + 3U + + WOC~ + 3 + + + Faerie Bladecrafter + Flying +Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. + When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. + + B + Creature — Faerie Rogue + Creature + 3 + 2B + 2/2 + + WOC~ + 2 + + + Faerie Bladecrafter + Flying +Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. + When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. + + B + Creature — Faerie Rogue + Creature + 3 + 2B + 2/2 + + WOC~ + 2 + + + Faerie Conclave + Faerie Conclave enters the battlefield tapped. +{T}: Add {U}. +{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Faerie Formation + Flying +{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. + + U + Creature — Faerie + Creature + 5 + 4U + 5/4 + + WOC~ + 2 + + + Faerie Seer + Flying +When Faerie Seer enters the battlefield, scry 2. + + U + Creature — Faerie Wizard + Creature + 1 + U + 1/1 + + WOC~ + 2 + + + Fellwar Stone + {T}: Add one mana of any color that a land an opponent controls could produce. + + Artifact + Artifact + 2 + 2 + + WOC~ + 1 + + + Fertile Ground + Enchant land +Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + WOC~ + 1 + + + Fortified Village + As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Frantic Search + Draw two cards, then discard two cards. Untap up to three lands. + + U + Instant + Instant + 3 + 2U + + WOC~ + 3 + + + Generous Gift + Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. + + W + Instant + Instant + 3 + 2W + + WOC~ + 3 + + + Giant Inheritance + Enchant creature +Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) +When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. + + G + Enchantment — Aura + Enchantment + 5 + 4G + + WOC~ + 1 + + + Giant Inheritance + Enchant creature +Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) +When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. + + G + Enchantment — Aura + Enchantment + 5 + 4G + + WOC~ + 1 + + + Glen Elendra Archmage + Flying +{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + U + Creature — Faerie Wizard + Creature + 4 + 3U + 2/2 + + WOC~ + 2 + + + Glen Elendra Liege + Flying +Other blue creatures you control get +1/+1. +Other black creatures you control get +1/+1. + + BU + Creature — Faerie Knight + Creature + 4 + 1U/BU/BU/B + 2/3 + + WOC~ + 2 + + + Gylwain, Casting Director + Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — +• Create a Royal Role token attached to that creature. +• Create a Sorcerer Role token attached to that creature. +• Create a Monster Role token attached to that creature. + + GW + Legendary Creature — Human Bard + Creature + 3 + 1GW + 2/3 + + WOC~ + 2 + + + Gylwain, Casting Director + Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — +• Create a Royal Role token attached to that creature. +• Create a Sorcerer Role token attached to that creature. +• Create a Monster Role token attached to that creature. + + GW + Legendary Creature — Human Bard + Creature + 3 + 1GW + 2/3 + + WOC~ + 2 + + + Hall of Heliod's Generosity + {T}: Add {C}. +{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. + + Legendary Land + Land + 0 + + WOC~ + 0 + + + Halo Forager + Flying +When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. + + BU + Creature — Faerie Rogue + Creature + 3 + 1UB + 3/1 + + WOC~ + 2 + + + Hullbreaker Horror + Flash +This spell can't be countered. +Whenever you cast a spell, choose up to one — +• Return target spell you don't control to its owner's hand. +• Return target nonland permanent to its owner's hand. + + U + Creature — Kraken Horror + Creature + 7 + 5UU + 7/8 + + WOC~ + 2 + + + Hypnotic Sprite // Mesmeric Glare + + + U + Creature — Faerie // Instant — Adventure + Creature + 2 + UU // 2U + 2/1 + + WOC~ + 3 + + + Illusionist's Gambit + Cast this spell only during the declare blockers step on an opponent's turn. +Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. + + U + Instant + Instant + 4 + 2UU + + WOC~ + 3 + + + Indomitable Might + Flash +Enchant creature +Enchanted creature gets +3/+3. +Enchanted creature's controller may have it assign its combat damage as though it weren't blocked. + + G + Enchantment — Aura + Enchantment + 4 + 3G + + WOC~ + 1 + + + Jukai Naturalist + Lifelink +Enchantment spells you cast cost {1} less to cast. + + GW + Enchantment Creature — Human Monk + Creature + 2 + GW + 2/2 + + WOC~ + 2 + + + Keep Watch + Draw a card for each attacking creature. + + U + Instant + Instant + 3 + 2U + + WOC~ + 3 + + + Kenrith's Transformation + Enchant creature +When Kenrith's Transformation enters the battlefield, draw a card. +Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) + + G + Enchantment — Aura + Enchantment + 2 + 1G + + WOC~ + 1 + + + Kindred Dominance + Choose a creature type. Destroy all creatures that aren't of the chosen type. + + B + Sorcery + Sorcery + 7 + 5BB + + WOC~ + 3 + + + Knickknack Ouphe + Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. +When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. + + G + Creature — Ouphe + Creature + 1 + XG + 1/1 + + WOC~ + 2 + + + Knickknack Ouphe + Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. +When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. + + G + Creature — Ouphe + Creature + 1 + XG + 1/1 + + WOC~ + 2 + + + Kor Spiritdancer + Kor Spiritdancer gets +2/+2 for each Aura attached to it. +Whenever you cast an Aura spell, you may draw a card. + + W + Creature — Kor Wizard + Creature + 2 + 1W + 0/2 + + WOC~ + 2 + + + Korvold, Gleeful Glutton + This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. +Flying, trample, haste +Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard. + + BGR + Legendary Creature — Dragon Noble + Creature + 8 + 5BRG + 4/4 + + WOC~ + 2 + + + Korvold, Gleeful Glutton + This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. +Flying, trample, haste +Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard. + + BGR + Legendary Creature — Dragon Noble + Creature + 8 + 5BRG + 4/4 + + WOC~ + 2 + + + Krosan Verge + Krosan Verge enters the battlefield tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Liberated Livestock + When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. + + W + Creature — Cat Bird Ox + Creature + 6 + 5W + 4/6 + + WOC~ + 2 + + + Liberated Livestock + When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. + + W + Creature — Cat Bird Ox + Creature + 6 + 5W + 4/6 + + WOC~ + 2 + + + Loamcrafter Faun + When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. + + G + Creature — Satyr Druid + Creature + 3 + 2G + 3/3 + + WOC~ + 2 + + + Loamcrafter Faun + When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. + + G + Creature — Satyr Druid + Creature + 3 + 2G + 3/3 + + WOC~ + 2 + + + Malleable Impostor + Flash +Flying +You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. + + U + Creature — Faerie Shapeshifter + Creature + 4 + 3U + 0/0 + + WOC~ + 2 + + + Malleable Impostor + Flash +Flying +You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. + + U + Creature — Faerie Shapeshifter + Creature + 4 + 3U + 0/0 + + WOC~ + 2 + + + Mantle of the Ancients + Enchant creature you control +When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature. +Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. + + W + Enchantment — Aura + Enchantment + 5 + 3WW + + WOC~ + 1 + + + Midnight Clock + {T}: Add {U}. +{2}{U}: Put an hour counter on Midnight Clock. +At the beginning of each upkeep, put an hour counter on Midnight Clock. +When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. + + U + Artifact + Artifact + 3 + 2U + + WOC~ + 1 + + + Mind Stone + {T}: Add {C}. +{1}, {T}, Sacrifice Mind Stone: Draw a card. + + Artifact + Artifact + 2 + 2 + + WOC~ + 1 + + + Misleading Signpost + Flash +When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) +{T}: Add {U}. + + U + Artifact + Artifact + 3 + 2U + + WOC~ + 1 + + + Misleading Signpost + Flash +When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) +{T}: Add {U}. + + U + Artifact + Artifact + 3 + 2U + + WOC~ + 1 + + + Myriad Landscape + Myriad Landscape enters the battlefield tapped. +{T}: Add {C}. +{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Nettling Nuisance + Flying +Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) + + B + Creature — Faerie Rogue + Creature + 3 + 2B + 3/1 + + WOC~ + 2 + + + Nettling Nuisance + Flying +Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) + + B + Creature — Faerie Rogue + Creature + 3 + 2B + 3/1 + + WOC~ + 2 + + + Nightmare Unmaking + Choose one — +• Exile each creature with power greater than the number of cards in your hand. +• Exile each creature with power less than the number of cards in your hand. + + B + Sorcery + Sorcery + 5 + 3BB + + WOC~ + 3 + + + Nightveil Sprite + Flying +Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) + + U + Creature — Faerie Rogue + Creature + 2 + 1U + 1/2 + + WOC~ + 2 + + + Nymris, Oona's Trickster + Flash +Flying +Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. + + BU + Legendary Creature — Faerie Knight + Creature + 5 + 3UB + 1/6 + + WOC~ + 2 + + + Oona, Queen of the Fae + Flying +{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. + + BU + Legendary Creature — Faerie Wizard + Creature + 6 + 3U/BU/BU/B + 5/5 + + WOC~ + 2 + + + Opt + Scry 1. +Draw a card. + + U + Instant + Instant + 1 + U + + WOC~ + 3 + + + Ox Drover + Vigilance +Ox Drover can't be blocked by Oxen. +Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. + + W + Creature — Human Peasant + Creature + 4 + 3W + 4/4 + + WOC~ + 2 + + + Ox Drover + Vigilance +Ox Drover can't be blocked by Oxen. +Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. + + W + Creature — Human Peasant + Creature + 4 + 3W + 4/4 + + WOC~ + 2 + + + Paradise Druid + Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) +{T}: Add one mana of any color. + + G + Creature — Elf Druid + Creature + 2 + 1G + 2/1 + + WOC~ + 2 + + + Path of Ancestry + Path of Ancestry enters the battlefield tapped. +{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Perplexing Test + Choose one — +• Return all creature tokens to their owners' hands. +• Return all nontoken creatures to their owners' hands. + + U + Instant + Instant + 5 + 3UU + + WOC~ + 3 + + + Pollenbright Wings + Enchant creature +Enchanted creature has flying. +Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. + + GW + Enchantment — Aura + Enchantment + 6 + 4GW + + WOC~ + 1 + + + Puppeteer Clique + Flying +When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. +Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) + + B + Creature — Faerie Wizard + Creature + 5 + 3BB + 3/2 + + WOC~ + 2 + + + Quickling + Flash (You may cast this spell any time you could cast an instant.) +Flying +When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. + + U + Creature — Faerie Rogue + Creature + 2 + 1U + 2/2 + + WOC~ + 2 + + + Rankle, Master of Pranks + Flying, haste +Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — +• Each player discards a card. +• Each player loses 1 life and draws a card. +• Each player sacrifices a creature. + + B + Legendary Creature — Faerie Rogue + Creature + 4 + 2BB + 3/3 + + WOC~ + 2 + + + Reality Shift + Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) + + U + Instant + Instant + 2 + 1U + + WOC~ + 3 + + + Realm-Cloaked Giant // Cast Off + + + W + Creature — Giant // Sorcery — Adventure + Creature + 7 + 5WW // 3WW + 7/7 + + WOC~ + 3 + + + Reckless Spite + Destroy two target nonblack creatures. You lose 5 life. + + B + Instant + Instant + 3 + 1BB + + WOC~ + 3 + + + Reconnaissance Mission + Whenever a creature you control deals combat damage to a player, you may draw a card. +Cycling {2} ({2}, Discard this card: Draw a card.) + + U + Enchantment + Enchantment + 4 + 2UU + + WOC~ + 1 + + + Reflections of Littjara + As Reflections of Littjara enters the battlefield, choose a creature type. +Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) + + U + Enchantment + Enchantment + 5 + 4U + + WOC~ + 1 + + + Repulse + Return target creature to its owner's hand. +Draw a card. + + U + Instant + Instant + 3 + 2U + + WOC~ + 3 + + + Retether + Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) + + W + Sorcery + Sorcery + 4 + 3W + + WOC~ + 3 + + + Rishkar's Expertise + Draw cards equal to the greatest power among creatures you control. +You may cast a spell with mana value 5 or less from your hand without paying its mana cost. + + G + Sorcery + Sorcery + 6 + 4GG + + WOC~ + 3 + + + Run Away Together + Choose two target creatures controlled by different players. Return those creatures to their owners' hands. + + U + Instant + Instant + 2 + 1U + + WOC~ + 3 + + + Sage's Reverie + Enchant creature +When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. +Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + WOC~ + 1 + + + Sanctum Weaver + {T}: Add X mana of any one color, where X is the number of enchantments you control. + + G + Enchantment Creature — Dryad + Creature + 2 + 1G + 0/2 + + WOC~ + 2 + + + Scion of Oona + Flash +Flying +Other Faerie creatures you control get +1/+1. +Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) + + U + Creature — Faerie Soldier + Creature + 3 + 2U + 1/1 + + WOC~ + 2 + + + Secluded Glen + As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. +{T}: Add {U} or {B}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Setessan Champion + Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. + + G + Creature — Human Warrior + Creature + 3 + 2G + 1/3 + + WOC~ + 2 + + + Shadow Puppeteers + Flying, ward {2} +When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. +Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. + + U + Creature — Faerie Wizard + Creature + 7 + 6U + 4/4 + + WOC~ + 2 + + + Shadow Puppeteers + Flying, ward {2} +When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. +Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. + + U + Creature — Faerie Wizard + Creature + 7 + 6U + 4/4 + + WOC~ + 2 + + + Shalai, Voice of Plenty + Flying +You, planeswalkers you control, and other creatures you control have hexproof. +{4}{G}{G}: Put a +1/+1 counter on each creature you control. + + W + Legendary Creature — Angel + Creature + 4 + 3W + 3/4 + + WOC~ + 2 + + + Siona, Captain of the Pyleas + When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. + + GW + Legendary Creature — Human Soldier + Creature + 3 + 1GW + 2/2 + + WOC~ + 2 + + + Snake Umbra + Enchant creature +Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." +Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) + + G + Enchantment — Aura + Enchantment + 3 + 2G + + WOC~ + 1 + + + Snap + Return target creature to its owner's hand. Untap up to two lands. + + U + Instant + Instant + 2 + 1U + + WOC~ + 3 + + + Sol Ring + {T}: Add {C}{C}. + + Artifact + Artifact + 1 + 1 + + WOC~ + 1 + + + Songbirds' Blessing + Enchant creature +Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + WOC~ + 1 + + + Songbirds' Blessing + Enchant creature +Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Enchantment — Aura + Enchantment + 4 + 3W + + WOC~ + 1 + + + Sower of Temptation + Flying +When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. + + U + Creature — Faerie Wizard + Creature + 4 + 2UU + 2/2 + + WOC~ + 2 + + + Spectral Steel + Enchant creature +Enchanted creature gets +2/+2. +{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + WOC~ + 1 + + + Starfield Mystic + Enchantment spells you cast cost {1} less to cast. +Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. + + W + Creature — Human Cleric + Creature + 2 + 1W + 2/2 + + WOC~ + 2 + + + Sun Titan + Vigilance +Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. + + W + Creature — Giant + Creature + 6 + 4WW + 6/6 + + WOC~ + 2 + + + Sungrass Prairie + {1}, {T}: Add {G}{W}. + + Land + Land + 0 + + WOC~ + 0 + + + Sunken Hollow + ({T}: Add {U} or {B}.) +Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. + + Land — Island Swamp + Land + 0 + + WOC~ + 1 + 0 + + + Swords to Plowshares + Exile target creature. Its controller gains life equal to its power. + + W + Instant + Instant + 1 + W + + WOC~ + 3 + + + Sylvan Ranger + When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. + + G + Creature — Elf Scout Ranger + Creature + 2 + 1G + 1/1 + + WOC~ + 2 + + + Tainted Isle + {T}: Add {C}. +{T}: Add {U} or {B}. Activate only if you control a Swamp. + + Land + Land + 0 + + WOC~ + 0 + + + Talisman of Dominance + {T}: Add {C}. +{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. + + Artifact + Artifact + 2 + 2 + + WOC~ + 1 + + + Tegwyll's Scouring + You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. +Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. + + B + Sorcery + Sorcery + 6 + 4BB + + WOC~ + 3 + + + Tegwyll's Scouring + You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. +Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. + + B + Sorcery + Sorcery + 6 + 4BB + + WOC~ + 3 + + + Tegwyll, Duke of Splendor + Flying, deathtouch +Other Faeries you control get +1/+1. +Whenever another Faerie you control dies, you draw a card and you lose 1 life. + + BU + Legendary Creature — Faerie Noble + Creature + 3 + 1UB + 2/3 + + WOC~ + 2 + + + Tegwyll, Duke of Splendor + Flying, deathtouch +Other Faeries you control get +1/+1. +Whenever another Faerie you control dies, you draw a card and you lose 1 life. + + BU + Legendary Creature — Faerie Noble + Creature + 3 + 1UB + 2/3 + + WOC~ + 2 + + + Tegwyll, Duke of Splendor + Flying, deathtouch +Other Faeries you control get +1/+1. +Whenever another Faerie you control dies, you draw a card and you lose 1 life. + + BU + Legendary Creature — Faerie Noble + Creature + 3 + 1UB + 2/3 + + WOC~ + 2 + + + Temple of Deceit + Temple of Deceit enters the battlefield tapped. +When Temple of Deceit enters the battlefield, scry 1. +{T}: Add {U} or {B}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Temple of Plenty + Temple of Plenty enters the battlefield tapped. +When Temple of Plenty enters the battlefield, scry 1. +{T}: Add {G} or {W}. + + Land + Land + 0 + + WOC~ + 1 + 0 + + + Temple of the False God + {T}: Add {C}{C}. Activate only if you control five or more lands. + + Land + Land + 0 + + WOC~ + 0 + + + Theoretical Duplication + Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. + + U + Instant + Instant + 3 + 2U + + WOC~ + 3 + + + Thrilling Encore + Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. + + B + Instant + Instant + 5 + 4B + + WOC~ + 3 + + + Throne of Eldraine + As Throne of Eldraine enters the battlefield, choose a color. +{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. +{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability. + + Legendary Artifact + Artifact + 5 + 5 + + WOC~ + 1 + + + Throne of Eldraine + As Throne of Eldraine enters the battlefield, choose a color. +{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. +{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability. + + Legendary Artifact + Artifact + 5 + 5 + + WOC~ + 1 + + + Timber Paladin + As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. +As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. +As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. + + G + Artifact Creature — Knight + Creature + 2 + 1G + 1/1 + + WOC~ + 2 + + + Timber Paladin + As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. +As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. +As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. + + G + Artifact Creature — Knight + Creature + 2 + 1G + 1/1 + + WOC~ + 2 + + + Timely Ward + You may cast Timely Ward as though it had flash if it targets a commander. +Enchant creature +Enchanted creature has indestructible. + + W + Enchantment — Aura + Enchantment + 3 + 2W + + WOC~ + 1 + + + Tithe Taker + During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. +Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) + + W + Creature — Human Soldier + Creature + 2 + 1W + 2/1 + + WOC~ + 2 + + + Transcendent Envoy + Flying +Aura spells you cast cost {1} less to cast. + + W + Enchantment Creature — Griffin + Creature + 2 + 1W + 1/2 + + WOC~ + 2 + + + Umbra Mystic + Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) + + W + Creature — Human Wizard + Creature + 3 + 2W + 2/2 + + WOC~ + 2 + + + Unfinished Business + Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) + + W + Sorcery + Sorcery + 5 + 3WW + + WOC~ + 3 + + + Unfinished Business + Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) + + W + Sorcery + Sorcery + 5 + 3WW + + WOC~ + 3 + + + Utopia Sprawl + Enchant Forest +As Utopia Sprawl enters the battlefield, choose a color. +Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. + + G + Enchantment — Aura + Enchantment + 1 + G + + WOC~ + 1 + + + Verdant Embrace + Enchant creature +Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." + + G + Enchantment — Aura + Enchantment + 5 + 3GG + + WOC~ + 1 + + + Vitu-Ghazi, the City-Tree + {T}: Add {C}. +{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. + + Land + Land + 0 + + WOC~ + 0 + + + Warbriar Blessing + Enchant creature you control +When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) +Enchanted creature gets +0/+2. + + G + Enchantment — Aura + Enchantment + 2 + 1G + + WOC~ + 1 + + + Wayfarer's Bauble + {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. + + Artifact + Artifact + 1 + 1 + + WOC~ + 1 + + + Winds of Rath + Destroy all creatures that aren't enchanted. They can't be regenerated. + + W + Sorcery + Sorcery + 5 + 3WW + + WOC~ + 3 + A Tale for the Ages Enchanted creatures you control get +2/+2. @@ -3624,7 +6114,7 @@ At the beginning of your end step, each opponent loses X life and you gain X lif 5 3WW - WOE~ + WOE~ 3 @@ -3738,7 +6228,7 @@ When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card 6 4UU - WOE~ + WOE~ 3 @@ -7843,2496 +10333,6 @@ Witchstalker Frenzy deals 5 damage to target creature. WOE~ 2 - - Ajani's Chosen - Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token. - - W - Creature — Cat Soldier - Creature - 4 - 2WW - 3/3 - - WOC~ - 2 - - - Alela, Cunning Conqueror - Flying -Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. -Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. - - BU - Legendary Creature — Faerie Warlock - Creature - 4 - 2UB - 2/4 - - WOC~ - 2 - - - Alela, Cunning Conqueror - Flying -Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. -Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. - - BU - Legendary Creature — Faerie Warlock - Creature - 4 - 2UB - 2/4 - - WOC~ - 2 - - - Ancestral Mask - Enchant creature -Enchanted creature gets +2/+2 for each other enchantment on the battlefield. - - G - Enchantment — Aura - Enchantment - 3 - 2G - - WOC~ - 1 - - - Angelic Destiny - Enchant creature -Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. -When enchanted creature dies, return Angelic Destiny to its owner's hand. - - W - Enchantment — Aura - Enchantment - 4 - 2WW - - WOC~ - 1 - - - Arcane Denial - Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -You draw a card at the beginning of the next turn's upkeep. - - U - Instant - Instant - 2 - 1U - - WOC~ - 3 - - - Arcane Signet - {T}: Add one mana of any color in your commander's color identity. - - Artifact - Artifact - 2 - 2 - - WOC~ - 1 - - - Archmage of Echoes - Flying, ward {2} -Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) - - U - Creature — Faerie Wizard - Creature - 5 - 4U - 4/4 - - WOC~ - 2 - - - Archmage of Echoes - Flying, ward {2} -Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) - - U - Creature — Faerie Wizard - Creature - 5 - 4U - 4/4 - - WOC~ - 2 - - - Archon of Sun's Grace - Flying, lifelink -Pegasus creatures you control have lifelink. -Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying. - - W - Creature — Archon - Creature - 4 - 2WW - 3/4 - - WOC~ - 2 - - - Aura Gnarlid - Creatures with power less than Aura Gnarlid's power can't block it. -Aura Gnarlid gets +1/+1 for each Aura on the battlefield. - - G - Creature — Beast - Creature - 3 - 2G - 2/2 - - WOC~ - 2 - - - Austere Command - Choose two — -• Destroy all artifacts. -• Destroy all enchantments. -• Destroy all creatures with mana value 3 or less. -• Destroy all creatures with mana value 4 or greater. - - W - Sorcery - Sorcery - 6 - 4WW - - WOC~ - 3 - - - Bear Umbra - Enchant creature -Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." -Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) - - G - Enchantment — Aura - Enchantment - 4 - 2GG - - WOC~ - 1 - - - Blightwing Bandit - Flying, deathtouch - Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. - - B - Creature — Faerie Rogue - Creature - 4 - 3B - 2/2 - - WOC~ - 2 - - - Blightwing Bandit - Flying, deathtouch - Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. - - B - Creature — Faerie Rogue - Creature - 4 - 3B - 2/2 - - WOC~ - 2 - - - Bojuka Bog - Bojuka Bog enters the battlefield tapped. -When Bojuka Bog enters the battlefield, exile target player's graveyard. -{T}: Add {B}. - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Brazen Borrower // Petty Theft - - - U - Creature — Faerie Rogue // Instant — Adventure - Creature - 3 - 1UU // 1U - 3/1 - - WOC~ - 3 - - - Brenard, Ginger Sculptor - Each creature you control that's a Food or a Golem gets +2/+2 and has trample. -Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life." - - GUW - Legendary Creature — Human Artificer - Creature - 4 - 1GWU - 3/3 - - WOC~ - 2 - - - Brenard, Ginger Sculptor - Each creature you control that's a Food or a Golem gets +2/+2 and has trample. -Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "2, {T}, Sacrifice this artifact: You gain 3 life." - - GUW - Legendary Creature — Human Artificer - Creature - 4 - 1GWU - 3/3 - - WOC~ - 2 - - - Canopy Vista - ({T}: Add {G} or {W}.) -Canopy Vista enters the battlefield tapped unless you control two or more basic lands. - - Land — Forest Plains - Land - 0 - - WOC~ - 1 - 0 - - - Careful Cultivation - Enchant artifact or creature -As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." -Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}." - - G - Enchantment — Aura - Enchantment - 3 - 2G - - WOC~ - 1 - - - Castle Ardenvale - Castle Ardenvale enters the battlefield tapped unless you control a Plains. -{T}: Add {W}. -{2}{W}{W}, {T}: Create a 1/1 white Human creature token. - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Celestial Archon - Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -Flying, first strike -Enchanted creature gets +4/+4 and has flying and first strike. - - W - Enchantment Creature — Archon - Creature - 5 - 3WW - 4/4 - - WOC~ - 2 - - - Choked Estuary - As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Cloud of Faeries - Flying -When Cloud of Faeries enters the battlefield, untap up to two lands. -Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Creature — Faerie - Creature - 2 - 1U - 1/1 - - WOC~ - 2 - - - Command Tower - {T}: Add one mana of any color in your commander's color identity. - - Land - Land - 0 - - WOC~ - 0 - - - Consider - Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) -Draw a card. - - U - Instant - Instant - 1 - U - - WOC~ - 3 - - - Court of Ardenvale - When Court of Ardenvale enters the battlefield, you become the monarch. -At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. - - W - Enchantment - Enchantment - 4 - 2WW - - WOC~ - 1 - - - Court of Ardenvale - When Court of Ardenvale enters the battlefield, you become the monarch. -At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead. - - W - Enchantment - Enchantment - 4 - 2WW - - WOC~ - 1 - - - Court of Embereth - When Court of Embereth enters the battlefield, you become the monarch. - At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. - - R - Enchantment - Enchantment - 4 - 2RR - - WOC~ - 1 - - - Court of Embereth - When Court of Embereth enters the battlefield, you become the monarch. - At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control. - - R - Enchantment - Enchantment - 4 - 2RR - - WOC~ - 1 - - - Court of Garenbrig - When Court of Garenbrig enters the battlefield, you become the monarch. -At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. - - G - Enchantment - Enchantment - 3 - 1GG - - WOC~ - 1 - - - Court of Garenbrig - When Court of Garenbrig enters the battlefield, you become the monarch. -At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control. - - G - Enchantment - Enchantment - 3 - 1GG - - WOC~ - 1 - - - Court of Locthwain - When Court of Locthwain enters the battlefield, you become the monarch. -At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost. - - B - Enchantment - Enchantment - 4 - 2BB - - WOC~ - 1 - - - Court of Locthwain - When Court of Locthwain enters the battlefield, you become the monarch. -At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost. - - B - Enchantment - Enchantment - 4 - 2BB - - WOC~ - 1 - - - Court of Vantress - When Court of Vantress enters the battlefield, you become the monarch. -At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. - - U - Enchantment - Enchantment - 4 - 2UU - - WOC~ - 1 - - - Court of Vantress - When Court of Vantress enters the battlefield, you become the monarch. -At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability. - - U - Enchantment - Enchantment - 4 - 2UU - - WOC~ - 1 - - - Danitha Capashen, Paragon - First strike, vigilance, lifelink -Aura and Equipment spells you cast cost {1} less to cast. - - W - Legendary Creature — Human Knight - Creature - 3 - 2W - 2/2 - - WOC~ - 2 - - - Darkwater Catacombs - {1}, {T}: Add {U}{B}. - - Land - Land - 0 - - WOC~ - 0 - - - Daybreak Coronet - Enchant creature with another Aura attached to it -Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) - - W - Enchantment — Aura - Enchantment - 2 - WW - - WOC~ - 1 - - - Destiny Spinner - Creature and enchantment spells you control can't be countered. -{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. - - G - Enchantment Creature — Human - Creature - 2 - 1G - 2/3 - - WOC~ - 2 - - - Dig Through Time - Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. - - U - Instant - Instant - 8 - 6UU - - WOC~ - 3 - - - Dimir Aqueduct - Dimir Aqueduct enters the battlefield tapped. -When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -{T}: Add {U}{B}. - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Dimir Signet - {1}, {T}: Add {U}{B}. - - Artifact - Artifact - 2 - 2 - - WOC~ - 1 - - - Distant Melody - Choose a creature type. Draw a card for each permanent you control of that type. - - U - Sorcery - Sorcery - 4 - 3U - - WOC~ - 3 - - - Eidolon of Blossoms - Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. - - G - Enchantment Creature — Spirit - Creature - 4 - 2GG - 2/2 - - WOC~ - 2 - - - Eidolon of Countless Battles - Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. - - W - Enchantment Creature — Spirit - Creature - 3 - 1WW - 0/0 - - WOC~ - 2 - - - Ellivere of the Wild Court - Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) -Whenever an enchanted creature you control deals combat damage to a player, draw a card. - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 4/4 - - WOC~ - 2 - - - Ellivere of the Wild Court - Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) -Whenever an enchanted creature you control deals combat damage to a player, draw a card. - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 4/4 - - WOC~ - 2 - - - Ellivere of the Wild Court - Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) -Whenever an enchanted creature you control deals combat damage to a player, draw a card. - - GW - Legendary Creature — Human Knight - Creature - 4 - 2GW - 4/4 - - WOC~ - 2 - - - Enchantress's Presence - Whenever you cast an enchantment spell, draw a card. - - G - Enchantment - Enchantment - 3 - 2G - - WOC~ - 1 - - - Ethereal Armor - Enchant creature -Enchanted creature gets +1/+1 for each enchantment you control and has first strike. - - W - Enchantment — Aura - Enchantment - 1 - W - - WOC~ - 1 - - - Exotic Orchard - {T}: Add one mana of any color that a land an opponent controls could produce. - - Land - Land - 0 - - WOC~ - 0 - - - Fact or Fiction - Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. - - U - Instant - Instant - 4 - 3U - - WOC~ - 3 - - - Faerie Bladecrafter - Flying -Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. - When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. - - B - Creature — Faerie Rogue - Creature - 3 - 2B - 2/2 - - WOC~ - 2 - - - Faerie Bladecrafter - Flying -Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. - When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. - - B - Creature — Faerie Rogue - Creature - 3 - 2B - 2/2 - - WOC~ - 2 - - - Faerie Conclave - Faerie Conclave enters the battlefield tapped. -{T}: Add {U}. -{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Faerie Formation - Flying -{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card. - - U - Creature — Faerie - Creature - 5 - 4U - 5/4 - - WOC~ - 2 - - - Faerie Seer - Flying -When Faerie Seer enters the battlefield, scry 2. - - U - Creature — Faerie Wizard - Creature - 1 - U - 1/1 - - WOC~ - 2 - - - Fellwar Stone - {T}: Add one mana of any color that a land an opponent controls could produce. - - Artifact - Artifact - 2 - 2 - - WOC~ - 1 - - - Fertile Ground - Enchant land -Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. - - G - Enchantment — Aura - Enchantment - 2 - 1G - - WOC~ - 1 - - - Fortified Village - As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -{T}: Add {G} or {W}. - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Frantic Search - Draw two cards, then discard two cards. Untap up to three lands. - - U - Instant - Instant - 3 - 2U - - WOC~ - 3 - - - Generous Gift - Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. - - W - Instant - Instant - 3 - 2W - - WOC~ - 3 - - - Giant Inheritance - Enchant creature -Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) -When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. - - G - Enchantment — Aura - Enchantment - 5 - 4G - - WOC~ - 1 - - - Giant Inheritance - Enchant creature -Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) -When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand. - - G - Enchantment — Aura - Enchantment - 5 - 4G - - WOC~ - 1 - - - Glen Elendra Archmage - Flying -{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. -Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) - - U - Creature — Faerie Wizard - Creature - 4 - 3U - 2/2 - - WOC~ - 2 - - - Glen Elendra Liege - Flying -Other blue creatures you control get +1/+1. -Other black creatures you control get +1/+1. - - BU - Creature — Faerie Knight - Creature - 4 - 1U/BU/BU/B - 2/3 - - WOC~ - 2 - - - Gylwain, Casting Director - Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — -• Create a Royal Role token attached to that creature. -• Create a Sorcerer Role token attached to that creature. -• Create a Monster Role token attached to that creature. - - GW - Legendary Creature — Human Bard - Creature - 3 - 1GW - 2/3 - - WOC~ - 2 - - - Gylwain, Casting Director - Whenever Gylwain, Casting Director or another nontoken creature enters the battlefield under your control, choose one — -• Create a Royal Role token attached to that creature. -• Create a Sorcerer Role token attached to that creature. -• Create a Monster Role token attached to that creature. - - GW - Legendary Creature — Human Bard - Creature - 3 - 1GW - 2/3 - - WOC~ - 2 - - - Hall of Heliod's Generosity - {T}: Add {C}. -{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. - - Legendary Land - Land - 0 - - WOC~ - 0 - - - Halo Forager - Flying -When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. - - BU - Creature — Faerie Rogue - Creature - 3 - 1UB - 3/1 - - WOC~ - 2 - - - Hullbreaker Horror - Flash -This spell can't be countered. -Whenever you cast a spell, choose up to one — -• Return target spell you don't control to its owner's hand. -• Return target nonland permanent to its owner's hand. - - U - Creature — Kraken Horror - Creature - 7 - 5UU - 7/8 - - WOC~ - 2 - - - Hypnotic Sprite // Mesmeric Glare - - - U - Creature — Faerie // Instant — Adventure - Creature - 2 - UU // 2U - 2/1 - - WOC~ - 3 - - - Illusionist's Gambit - Cast this spell only during the declare blockers step on an opponent's turn. -Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat. - - U - Instant - Instant - 4 - 2UU - - WOC~ - 3 - - - Indomitable Might - Flash -Enchant creature -Enchanted creature gets +3/+3. -Enchanted creature's controller may have it assign its combat damage as though it weren't blocked. - - G - Enchantment — Aura - Enchantment - 4 - 3G - - WOC~ - 1 - - - Jukai Naturalist - Lifelink -Enchantment spells you cast cost {1} less to cast. - - GW - Enchantment Creature — Human Monk - Creature - 2 - GW - 2/2 - - WOC~ - 2 - - - Keep Watch - Draw a card for each attacking creature. - - U - Instant - Instant - 3 - 2U - - WOC~ - 3 - - - Kenrith's Transformation - Enchant creature -When Kenrith's Transformation enters the battlefield, draw a card. -Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) - - G - Enchantment — Aura - Enchantment - 2 - 1G - - WOC~ - 1 - - - Kindred Dominance - Choose a creature type. Destroy all creatures that aren't of the chosen type. - - B - Sorcery - Sorcery - 7 - 5BB - - WOC~ - 3 - - - Knickknack Ouphe - Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. -When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. - - G - Creature — Ouphe - Creature - 1 - XG - 1/1 - - WOC~ - 2 - - - Knickknack Ouphe - Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. -When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order. - - G - Creature — Ouphe - Creature - 1 - XG - 1/1 - - WOC~ - 2 - - - Kor Spiritdancer - Kor Spiritdancer gets +2/+2 for each Aura attached to it. -Whenever you cast an Aura spell, you may draw a card. - - W - Creature — Kor Wizard - Creature - 2 - 1W - 0/2 - - WOC~ - 2 - - - Korvold, Gleeful Glutton - This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. -Flying, trample, haste -Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard. - - BGR - Legendary Creature — Dragon Noble - Creature - 8 - 5BRG - 4/4 - - WOC~ - 2 - - - Korvold, Gleeful Glutton - This spell costs {1} less to cast for each card type among permanents you've sacrificed this turn. -Flying, trample, haste -Whenever Korvold deals combat damage to a player, put X +1/+1 counters on Korvold and draw X cards, where X is the number of permanent types among cards in your graveyard. - - BGR - Legendary Creature — Dragon Noble - Creature - 8 - 5BRG - 4/4 - - WOC~ - 2 - - - Krosan Verge - Krosan Verge enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Liberated Livestock - When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. - - W - Creature — Cat Bird Ox - Creature - 6 - 5W - 4/6 - - WOC~ - 2 - - - Liberated Livestock - When Liberated Livestock dies, create a 1/1 white Cat creature token with lifelink, a 1/1 white Bird creature token with flying, and a 2/4 white Ox creature token. For each of those tokens, you may put an Aura card from your hand and/or graveyard onto the battlefield attached to it. - - W - Creature — Cat Bird Ox - Creature - 6 - 5W - 4/6 - - WOC~ - 2 - - - Loamcrafter Faun - When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. - - G - Creature — Satyr Druid - Creature - 3 - 2G - 3/3 - - WOC~ - 2 - - - Loamcrafter Faun - When Loamcrafter Faun enters the battlefield, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand. - - G - Creature — Satyr Druid - Creature - 3 - 2G - 3/3 - - WOC~ - 2 - - - Malleable Impostor - Flash -Flying -You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. - - U - Creature — Faerie Shapeshifter - Creature - 4 - 3U - 0/0 - - WOC~ - 2 - - - Malleable Impostor - Flash -Flying -You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying. - - U - Creature — Faerie Shapeshifter - Creature - 4 - 3U - 0/0 - - WOC~ - 2 - - - Mantle of the Ancients - Enchant creature you control -When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards that could be attached to enchanted creature from your graveyard to the battlefield attached to enchanted creature. -Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. - - W - Enchantment — Aura - Enchantment - 5 - 3WW - - WOC~ - 1 - - - Midnight Clock - {T}: Add {U}. -{2}{U}: Put an hour counter on Midnight Clock. -At the beginning of each upkeep, put an hour counter on Midnight Clock. -When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. - - U - Artifact - Artifact - 3 - 2U - - WOC~ - 1 - - - Mind Stone - {T}: Add {C}. -{1}, {T}, Sacrifice Mind Stone: Draw a card. - - Artifact - Artifact - 2 - 2 - - WOC~ - 1 - - - Misleading Signpost - Flash -When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) -{T}: Add {U}. - - U - Artifact - Artifact - 3 - 2U - - WOC~ - 1 - - - Misleading Signpost - Flash -When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) -{T}: Add {U}. - - U - Artifact - Artifact - 3 - 2U - - WOC~ - 1 - - - Myriad Landscape - Myriad Landscape enters the battlefield tapped. -{T}: Add {C}. -{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle. - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Nettling Nuisance - Flying -Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) - - B - Creature — Faerie Rogue - Creature - 3 - 2B - 3/1 - - WOC~ - 2 - - - Nettling Nuisance - Flying -Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.) - - B - Creature — Faerie Rogue - Creature - 3 - 2B - 3/1 - - WOC~ - 2 - - - Nightmare Unmaking - Choose one — -• Exile each creature with power greater than the number of cards in your hand. -• Exile each creature with power less than the number of cards in your hand. - - B - Sorcery - Sorcery - 5 - 3BB - - WOC~ - 3 - - - Nightveil Sprite - Flying -Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) - - U - Creature — Faerie Rogue - Creature - 2 - 1U - 1/2 - - WOC~ - 2 - - - Nymris, Oona's Trickster - Flash -Flying -Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. - - BU - Legendary Creature — Faerie Knight - Creature - 5 - 3UB - 1/6 - - WOC~ - 2 - - - Oona, Queen of the Fae - Flying -{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying. - - BU - Legendary Creature — Faerie Wizard - Creature - 6 - 3U/BU/BU/B - 5/5 - - WOC~ - 2 - - - Opt - Scry 1. -Draw a card. - - U - Instant - Instant - 1 - U - - WOC~ - 3 - - - Ox Drover - Vigilance -Ox Drover can't be blocked by Oxen. -Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. - - W - Creature — Human Peasant - Creature - 4 - 3W - 4/4 - - WOC~ - 2 - - - Ox Drover - Vigilance -Ox Drover can't be blocked by Oxen. -Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card. - - W - Creature — Human Peasant - Creature - 4 - 3W - 4/4 - - WOC~ - 2 - - - Paradise Druid - Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) -{T}: Add one mana of any color. - - G - Creature — Elf Druid - Creature - 2 - 1G - 2/1 - - WOC~ - 2 - - - Path of Ancestry - Path of Ancestry enters the battlefield tapped. -{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Perplexing Test - Choose one — -• Return all creature tokens to their owners' hands. -• Return all nontoken creatures to their owners' hands. - - U - Instant - Instant - 5 - 3UU - - WOC~ - 3 - - - Pollenbright Wings - Enchant creature -Enchanted creature has flying. -Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. - - GW - Enchantment — Aura - Enchantment - 6 - 4GW - - WOC~ - 1 - - - Puppeteer Clique - Flying -When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. -Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) - - B - Creature — Faerie Wizard - Creature - 5 - 3BB - 3/2 - - WOC~ - 2 - - - Quickling - Flash (You may cast this spell any time you could cast an instant.) -Flying -When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. - - U - Creature — Faerie Rogue - Creature - 2 - 1U - 2/2 - - WOC~ - 2 - - - Rankle, Master of Pranks - Flying, haste -Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — -• Each player discards a card. -• Each player loses 1 life and draws a card. -• Each player sacrifices a creature. - - B - Legendary Creature — Faerie Rogue - Creature - 4 - 2BB - 3/3 - - WOC~ - 2 - - - Reality Shift - Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.) - - U - Instant - Instant - 2 - 1U - - WOC~ - 3 - - - Realm-Cloaked Giant // Cast Off - - - W - Creature — Giant // Sorcery — Adventure - Creature - 7 - 5WW // 3WW - 7/7 - - WOC~ - 3 - - - Reckless Spite - Destroy two target nonblack creatures. You lose 5 life. - - B - Instant - Instant - 3 - 1BB - - WOC~ - 3 - - - Reconnaissance Mission - Whenever a creature you control deals combat damage to a player, you may draw a card. -Cycling {2} ({2}, Discard this card: Draw a card.) - - U - Enchantment - Enchantment - 4 - 2UU - - WOC~ - 1 - - - Reflections of Littjara - As Reflections of Littjara enters the battlefield, choose a creature type. -Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.) - - U - Enchantment - Enchantment - 5 - 4U - - WOC~ - 1 - - - Repulse - Return target creature to its owner's hand. -Draw a card. - - U - Instant - Instant - 3 - 2U - - WOC~ - 3 - - - Retether - Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.) - - W - Sorcery - Sorcery - 4 - 3W - - WOC~ - 3 - - - Rishkar's Expertise - Draw cards equal to the greatest power among creatures you control. -You may cast a spell with mana value 5 or less from your hand without paying its mana cost. - - G - Sorcery - Sorcery - 6 - 4GG - - WOC~ - 3 - - - Run Away Together - Choose two target creatures controlled by different players. Return those creatures to their owners' hands. - - U - Instant - Instant - 2 - 1U - - WOC~ - 3 - - - Sage's Reverie - Enchant creature -When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. -Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature. - - W - Enchantment — Aura - Enchantment - 4 - 3W - - WOC~ - 1 - - - Sanctum Weaver - {T}: Add X mana of any one color, where X is the number of enchantments you control. - - G - Enchantment Creature — Dryad - Creature - 2 - 1G - 0/2 - - WOC~ - 2 - - - Scion of Oona - Flash -Flying -Other Faerie creatures you control get +1/+1. -Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) - - U - Creature — Faerie Soldier - Creature - 3 - 2U - 1/1 - - WOC~ - 2 - - - Secluded Glen - As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -{T}: Add {U} or {B}. - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Setessan Champion - Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card. - - G - Creature — Human Warrior - Creature - 3 - 2G - 1/3 - - WOC~ - 2 - - - Shadow Puppeteers - Flying, ward {2} -When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. -Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. - - U - Creature — Faerie Wizard - Creature - 7 - 6U - 4/4 - - WOC~ - 2 - - - Shadow Puppeteers - Flying, ward {2} -When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. -Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. - - U - Creature — Faerie Wizard - Creature - 7 - 6U - 4/4 - - WOC~ - 2 - - - Shalai, Voice of Plenty - Flying -You, planeswalkers you control, and other creatures you control have hexproof. -{4}{G}{G}: Put a +1/+1 counter on each creature you control. - - W - Legendary Creature — Angel - Creature - 4 - 3W - 3/4 - - WOC~ - 2 - - - Siona, Captain of the Pyleas - When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token. - - GW - Legendary Creature — Human Soldier - Creature - 3 - 1GW - 2/2 - - WOC~ - 2 - - - Snake Umbra - Enchant creature -Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." -Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) - - G - Enchantment — Aura - Enchantment - 3 - 2G - - WOC~ - 1 - - - Snap - Return target creature to its owner's hand. Untap up to two lands. - - U - Instant - Instant - 2 - 1U - - WOC~ - 3 - - - Sol Ring - {T}: Add {C}{C}. - - Artifact - Artifact - 1 - 1 - - WOC~ - 1 - - - Songbirds' Blessing - Enchant creature -Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. - - W - Enchantment — Aura - Enchantment - 4 - 3W - - WOC~ - 1 - - - Songbirds' Blessing - Enchant creature -Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order. - - W - Enchantment — Aura - Enchantment - 4 - 3W - - WOC~ - 1 - - - Sower of Temptation - Flying -When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. - - U - Creature — Faerie Wizard - Creature - 4 - 2UU - 2/2 - - WOC~ - 2 - - - Spectral Steel - Enchant creature -Enchanted creature gets +2/+2. -{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand. - - W - Enchantment — Aura - Enchantment - 2 - 1W - - WOC~ - 1 - - - Starfield Mystic - Enchantment spells you cast cost {1} less to cast. -Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. - - W - Creature — Human Cleric - Creature - 2 - 1W - 2/2 - - WOC~ - 2 - - - Sun Titan - Vigilance -Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. - - W - Creature — Giant - Creature - 6 - 4WW - 6/6 - - WOC~ - 2 - - - Sungrass Prairie - {1}, {T}: Add {G}{W}. - - Land - Land - 0 - - WOC~ - 0 - - - Sunken Hollow - ({T}: Add {U} or {B}.) -Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. - - Land — Island Swamp - Land - 0 - - WOC~ - 1 - 0 - - - Swords to Plowshares - Exile target creature. Its controller gains life equal to its power. - - W - Instant - Instant - 1 - W - - WOC~ - 3 - - - Sylvan Ranger - When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. - - G - Creature — Elf Scout Ranger - Creature - 2 - 1G - 1/1 - - WOC~ - 2 - - - Tainted Isle - {T}: Add {C}. -{T}: Add {U} or {B}. Activate only if you control a Swamp. - - Land - Land - 0 - - WOC~ - 0 - - - Talisman of Dominance - {T}: Add {C}. -{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you. - - Artifact - Artifact - 2 - 2 - - WOC~ - 1 - - - Tegwyll's Scouring - You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. -Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. - - B - Sorcery - Sorcery - 6 - 4BB - - WOC~ - 3 - - - Tegwyll's Scouring - You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. -Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying. - - B - Sorcery - Sorcery - 6 - 4BB - - WOC~ - 3 - - - Tegwyll, Duke of Splendor - Flying, deathtouch -Other Faeries you control get +1/+1. -Whenever another Faerie you control dies, you draw a card and you lose 1 life. - - BU - Legendary Creature — Faerie Noble - Creature - 3 - 1UB - 2/3 - - WOC~ - 2 - - - Tegwyll, Duke of Splendor - Flying, deathtouch -Other Faeries you control get +1/+1. -Whenever another Faerie you control dies, you draw a card and you lose 1 life. - - BU - Legendary Creature — Faerie Noble - Creature - 3 - 1UB - 2/3 - - WOC~ - 2 - - - Tegwyll, Duke of Splendor - Flying, deathtouch -Other Faeries you control get +1/+1. -Whenever another Faerie you control dies, you draw a card and you lose 1 life. - - BU - Legendary Creature — Faerie Noble - Creature - 3 - 1UB - 2/3 - - WOC~ - 2 - - - Temple of Deceit - Temple of Deceit enters the battlefield tapped. -When Temple of Deceit enters the battlefield, scry 1. -{T}: Add {U} or {B}. - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Temple of Plenty - Temple of Plenty enters the battlefield tapped. -When Temple of Plenty enters the battlefield, scry 1. -{T}: Add {G} or {W}. - - Land - Land - 0 - - WOC~ - 1 - 0 - - - Temple of the False God - {T}: Add {C}{C}. Activate only if you control five or more lands. - - Land - Land - 0 - - WOC~ - 0 - - - Theoretical Duplication - Whenever a nontoken creature enters the battlefield under an opponent's control this turn, create a token that's a copy of that creature. - - U - Instant - Instant - 3 - 2U - - WOC~ - 3 - - - Thrilling Encore - Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. - - B - Instant - Instant - 5 - 4B - - WOC~ - 3 - - - Throne of Eldraine - As Throne of Eldraine enters the battlefield, choose a color. -{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. -{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability. - - Legendary Artifact - Artifact - 5 - 5 - - WOC~ - 1 - - - Throne of Eldraine - As Throne of Eldraine enters the battlefield, choose a color. -{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. -{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability. - - Legendary Artifact - Artifact - 5 - 5 - - WOC~ - 1 - - - Timber Paladin - As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. -As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. -As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. - - G - Artifact Creature — Knight - Creature - 2 - 1G - 1/1 - - WOC~ - 2 - - - Timber Paladin - As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. -As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. -As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample. - - G - Artifact Creature — Knight - Creature - 2 - 1G - 1/1 - - WOC~ - 2 - - - Timely Ward - You may cast Timely Ward as though it had flash if it targets a commander. -Enchant creature -Enchanted creature has indestructible. - - W - Enchantment — Aura - Enchantment - 3 - 2W - - WOC~ - 1 - - - Tithe Taker - During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. -Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) - - W - Creature — Human Soldier - Creature - 2 - 1W - 2/1 - - WOC~ - 2 - - - Transcendent Envoy - Flying -Aura spells you cast cost {1} less to cast. - - W - Enchantment Creature — Griffin - Creature - 2 - 1W - 1/2 - - WOC~ - 2 - - - Umbra Mystic - Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) - - W - Creature — Human Wizard - Creature - 3 - 2W - 2/2 - - WOC~ - 2 - - - Unfinished Business - Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) - - W - Sorcery - Sorcery - 5 - 3WW - - WOC~ - 3 - - - Unfinished Business - Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) - - W - Sorcery - Sorcery - 5 - 3WW - - WOC~ - 3 - - - Utopia Sprawl - Enchant Forest -As Utopia Sprawl enters the battlefield, choose a color. -Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. - - G - Enchantment — Aura - Enchantment - 1 - G - - WOC~ - 1 - - - Verdant Embrace - Enchant creature -Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." - - G - Enchantment — Aura - Enchantment - 5 - 3GG - - WOC~ - 1 - - - Vitu-Ghazi, the City-Tree - {T}: Add {C}. -{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token. - - Land - Land - 0 - - WOC~ - 0 - - - Warbriar Blessing - Enchant creature you control -When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) -Enchanted creature gets +0/+2. - - G - Enchantment — Aura - Enchantment - 2 - 1G - - WOC~ - 1 - - - Wayfarer's Bauble - {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. - - Artifact - Artifact - 1 - 1 - - WOC~ - 1 - - - Winds of Rath - Destroy all creatures that aren't enchanted. They can't be regenerated. - - W - Sorcery - Sorcery - 5 - 3WW - - WOC~ - 3 - Destroy Evil Choose one —