From afda9a94c502d3b2c4723f8d8d1212cdf790f9eb Mon Sep 17 00:00:00 2001 From: github-actions Date: Thu, 12 Sep 2024 08:15:01 +0000 Subject: [PATCH] Deploy: 7678fadecac124ecf09db5dc0129e29ad4736775 --- DSK.xml | 563 +++++++++++++++++++++++++++++++++++++++++++++++----- spoiler.xml | 563 +++++++++++++++++++++++++++++++++++++++++++++++----- 2 files changed, 1028 insertions(+), 98 deletions(-) diff --git a/DSK.xml b/DSK.xml index 276d7f4a..48519777 100644 --- a/DSK.xml +++ b/DSK.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-12 00:54:54 (UTC) + 2024-09-12 08:15:01 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/DSK.xml @@ -21,48 +21,33 @@ - "Heidi Seeker" - Flash -Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + "Marina Vendrell" + When "Marina Vendrell" enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. +{T}: Lock or unlock a dor of target Room you control. Activate only as a sorcery. - U - Creature — Human Scout + BGRUW + Legendary Creature — Human Warlock Creature - 3 - 2U - 2/3 + 5 + WUBRG + 3/5 - DSK + DSK 2 - "Heidi Seeker" - Flash -Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + "Marina Vendrell" + When "Marina Vendrell" enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. +{T}: Lock or unlock a dor of target Room you control. Activate only as a sorcery. - U - Creature — Human Scout + BGRUW + Legendary Creature — Human Warlock Creature - 3 - 2U - 2/3 + 5 + WUBRG + 3/5 - DSK - 2 - - - "Heidi Seeker" - Flash -Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. - - U - Creature — Human Scout - Creature - 3 - 2U - 2/3 - - DSK + DSK 2 @@ -285,6 +270,21 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) DSK 1 + + Beastie Beatdown + Choose target creature you control and target creature an opponent controls. +Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control. +The creature you control deals damage equal to its power to the creature an opponent controls. + + GR + Sorcery + Sorcery + 2 + RG + + DSK + 3 + Betrayer's Bargain As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}. @@ -392,7 +392,22 @@ When Broodspinner enters, surveil 2. (Look at the top two cards of your library, BG 2/3 - DSK + DSK + 2 + + + Cackling Slasher + Deathtouch +Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn. + + B + Creature — Human Assassin + Creature + 4 + 3B + 3/3 + + DSK 2 @@ -405,7 +420,7 @@ When Broodspinner enters, surveil 2. (Look at the top two cards of your library, 2 1G - DSK + DSK 3 @@ -673,7 +688,7 @@ Equip {4} 4 4 - DSK + DSK 1 @@ -875,6 +890,34 @@ Delirium — If there are four or more card types among cards in your graveyard, DSK 3 + + Dissection Tools + When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature. +Equipped creature gets +2/+2 and has deathtouch and lifelink. +Equip—Sacrifice a creature. + + Artifact — Equipment + Artifact + 5 + 5 + + DSK + 1 + + + Dissection Tools + When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature. +Equipped creature gets +2/+2 and has deathtouch and lifelink. +Equip—Sacrifice a creature. + + Artifact — Equipment + Artifact + 5 + 5 + + DSK + 1 + Disturbing Mirth When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. @@ -1032,7 +1075,7 @@ Enchanted creature gets -3/-0 and loses all abilities. 6 4UU - DSK + DSK 1 @@ -1309,7 +1352,7 @@ When Enduring Vitality dies, if it was a creature, return it to the battlefield 1GG 3/3 - DSK + DSK 2 @@ -1325,7 +1368,7 @@ When Enduring Vitality dies, if it was a creature, return it to the battlefield 1GG 3/3 - DSK + DSK 2 @@ -1341,7 +1384,23 @@ When Enduring Vitality dies, if it was a creature, return it to the battlefield 1GG 3/3 - DSK + DSK + 2 + + + Enduring Vitality + Vigilance +Creatures you control have "{T}: Add one mana of any color." +When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + G + Enchantment Creature — Elk Glimmer + Creature + 3 + 1GG + 3/3 + + DSK 2 @@ -1358,6 +1417,66 @@ Draw a card. DSK 3 + + Entity Tracker + Flash +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 + + DSK + 2 + + + Entity Tracker + Flash +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 + + DSK + 2 + + + Entity Tracker + Flash +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 + + DSK + 2 + + + Erratic Apparition + Flying, vigilance +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn. + + U + Creature — Spirit + Creature + 3 + 2U + 1/3 + + DSK + 2 + Etched Cornfield Etched Cornfield enters tapped unless a player has 13 or less life. @@ -1458,6 +1577,21 @@ Delirium — Whenever a source you control deals noncombat damage to an opponent DSK 2 + + Fear of Exposure + As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. +Trample + + G + Enchantment Creature — Nightmare + Creature + 3 + 2G + 5/4 + + DSK + 2 + Fear of Failed Tests Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. @@ -1835,6 +1969,21 @@ When you unlock this door, return all creature cards from your graveyard to the DSK 1 + + Get Out + Choose one — +• Counter target creature or enchantment spell. +• Return one or two target creatures and/or enchantments you own to your hand. + + U + Instant + Instant + 2 + UU + + DSK + 3 + Ghost Vacuum {T}: Exile target card from a graveyard. @@ -1861,6 +2010,38 @@ When you unlock this door, return all creature cards from your graveyard to the DSK 1 + + Ghostly Dancers + Flying +When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. + + W + Creature — Spirit + Creature + 5 + 3WW + 2/5 + + DSK + 2 + + + Ghostly Dancers + Flying +When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. + + W + Creature — Spirit + Creature + 5 + 3WW + 2/5 + + DSK + 2 + Ghostly Keybearer Flying @@ -2260,6 +2441,19 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This DSK 1 + + Horrid Vigor + Target creature gains deathtouch and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + DSK + 3 + House Cartographer Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. @@ -2553,6 +2747,34 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's DSK 1 + + Keys to the House + {1}, {T}, Sacrifice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. +{3}, {T}, Sacrifice Keys to the House: Lock or unlock a door of target Room you control. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + DSK + 1 + + + Killer's Mask + When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +Equipped creature has menace. +Equip {2} + + B + Artifact — Equipment + Artifact + 3 + 2B + + DSK + 1 + Kona, Rescue Beastie Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield @@ -2564,7 +2786,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 3G 4/3 - DSK + DSK 2 @@ -2578,7 +2800,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 3G 4/3 - DSK + DSK 2 @@ -2592,7 +2814,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 3G 4/3 - DSK + DSK 2 @@ -2620,7 +2842,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 4 3B - DSK + DSK 3 @@ -2794,9 +3016,23 @@ Whenever you attack, creatures you control get +1/+1 until end of turn. 5 3BB - DSK + DSK 3 + + Living Phone + When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Artifact Creature — Toy + Creature + 3 + 2W + 2/1 + + DSK + 2 + Malevolent Chandelier Flying @@ -2927,6 +3163,21 @@ Whenever a creature an opponent controls dies, they may pay 3 life. If they don' DSK 1 + + Miasma Demon + Flying +When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn. + + B + Creature — Demon + Creature + 6 + 4BB + 5/4 + + DSK + 2 + Midnight Mayhem Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) @@ -3310,7 +3561,7 @@ Delirium — At the beginning of your end step, if there are four or more card t 1B 2/2 - DSK + DSK 2 @@ -3328,6 +3579,21 @@ Delirium — At the beginning of your end step, if there are four or more card t DSK 2 + + Overlord of the Balemurk + Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. + + B + Enchantment Creature — Avatar Horror + Creature + 5 + 3BB + 5/5 + + DSK + 2 + Overlord of the Boilerbilges Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) @@ -3572,6 +3838,34 @@ Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insec DSK 2 + + Painter's Studio + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn. + + R + Enchantment — Room + Enchantment + 5 + 2R + + DSK + 1 + + + Defaced Gallery + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever youy attack, attacking creatures you control get +1/+0 until end of turn. + + R + Enchantment — Room + Enchantment + 5 + 1R + + DSK + 1 + Paranormal Analyst Whenever you manifest dread, put a card you put into your graveyard this way into your hand. @@ -3969,6 +4263,49 @@ Other permanents you control have hexproof. DSK 2 + + Rip, Spawn Hunter + Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. + + GW + Legendary Creature — Human Survivor + Creature + 4 + 2GW + 4/4 + + DSK + 2 + + + Rip, Spawn Hunter + Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. + + GW + Legendary Creature — Human Survivor + Creature + 4 + 2GW + 4/4 + + DSK + 2 + + + Ripchain Razorkin + Reach +{2}{R}, Sacrifice a land: Draw a card. + + R + Creature — Human Berserker + Creature + 4 + 3R + 5/3 + + DSK + 2 + Rite of the Moth Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) @@ -4132,6 +4469,21 @@ Enchanted creature gets +1/+1. DSK 1 + + Sheltered by Ghosts + Enchant creature you control +When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. +Enchanted creature gets +1/+0 and has lifelink and ward {2}. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + DSK + 1 + Shepherding Spirits Flying @@ -4341,7 +4693,7 @@ When enchanted creature is dealt damage, destroy it. 2 1B - DSK + DSK 1 @@ -4403,6 +4755,33 @@ Enchanted creature doesn't untap during its controller's untap step. DSK 0 + + Surgical Suite + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. + + W + Enchantment — Room + Enchantment + 6 + 1W + + DSK + 1 + + + Hospital Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) + + W + Enchantment — Room + Enchantment + 6 + 3W + + DSK + 1 + Swamp ({T}: Add {B}.) @@ -5016,6 +5395,53 @@ When you unlock this door, create a 6/6 black Demon creature token with flying.< DSK 1 + + Unidentified Hovership + Flying +When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less. +When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread. +Crew 1 + + W + Artifact — Vehicle + Artifact + 3 + 1WW + 2/2 + + DSK + 1 + + + Unidentified Hovership + Flying +When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less. +When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread. +Crew 1 + + W + Artifact — Vehicle + Artifact + 3 + 1WW + 2/2 + + DSK + 1 + + + Unnerving Grasp + Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + U + Sorcery + Sorcery + 3 + 2U + + DSK + 3 + Unsettling Twins When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) @@ -5366,6 +5792,32 @@ When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, the DSK 2 + + Waltz of Rage + Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. + + R + Sorcery + Sorcery + 5 + 3RR + + DSK + 3 + + + Waltz of Rage + Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. + + R + Sorcery + Sorcery + 5 + 3RR + + DSK + 3 + Wary Watchdog When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -5409,6 +5861,19 @@ Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are DSK 2 + + Winter's Intervention + Winter's Intervention deals 2 damage to target creature. You gain 2 life. + + B + Instant + Instant + 2 + 1B + + DSK + 3 + Winter, Misanthropic Guide Ward {2} diff --git a/spoiler.xml b/spoiler.xml index 2e6aa58f..590827bb 100644 --- a/spoiler.xml +++ b/spoiler.xml @@ -1,13 +1,13 @@ Cockatrice/Magic-Spoiler - 2024-09-12 00:54:54 (UTC) + 2024-09-12 08:15:01 (UTC) https://raw.githubusercontent.com/Cockatrice/Magic-Spoiler/files/spoiler.xml @@ -540,48 +540,33 @@ Vampire Interloper can't block. 2 - "Heidi Seeker" - Flash -Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + "Marina Vendrell" + When "Marina Vendrell" enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. +{T}: Lock or unlock a dor of target Room you control. Activate only as a sorcery. - U - Creature — Human Scout + BGRUW + Legendary Creature — Human Warlock Creature - 3 - 2U - 2/3 + 5 + WUBRG + 3/5 - DSK~ + DSK~ 2 - "Heidi Seeker" - Flash -Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + "Marina Vendrell" + When "Marina Vendrell" enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. +{T}: Lock or unlock a dor of target Room you control. Activate only as a sorcery. - U - Creature — Human Scout + BGRUW + Legendary Creature — Human Warlock Creature - 3 - 2U - 2/3 + 5 + WUBRG + 3/5 - DSK~ - 2 - - - "Heidi Seeker" - Flash -Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. - - U - Creature — Human Scout - Creature - 3 - 2U - 2/3 - - DSK~ + DSK~ 2 @@ -804,6 +789,21 @@ Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) DSK~ 1 + + Beastie Beatdown + Choose target creature you control and target creature an opponent controls. +Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control. +The creature you control deals damage equal to its power to the creature an opponent controls. + + GR + Sorcery + Sorcery + 2 + RG + + DSK~ + 3 + Betrayer's Bargain As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}. @@ -911,7 +911,22 @@ When Broodspinner enters, surveil 2. (Look at the top two cards of your library, BG 2/3 - DSK~ + DSK~ + 2 + + + Cackling Slasher + Deathtouch +Cackling Slasher enters with a +1/+1 counter on it if a creature died this turn. + + B + Creature — Human Assassin + Creature + 4 + 3B + 3/3 + + DSK~ 2 @@ -924,7 +939,7 @@ When Broodspinner enters, surveil 2. (Look at the top two cards of your library, 2 1G - DSK~ + DSK~ 3 @@ -1192,7 +1207,7 @@ Equip {4} 4 4 - DSK~ + DSK~ 1 @@ -1394,6 +1409,34 @@ Delirium — If there are four or more card types among cards in your graveyard, DSK~ 3 + + Dissection Tools + When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature. +Equipped creature gets +2/+2 and has deathtouch and lifelink. +Equip—Sacrifice a creature. + + Artifact — Equipment + Artifact + 5 + 5 + + DSK~ + 1 + + + Dissection Tools + When Dissection Tools enters, manifest dread, then attach Dissection Tools to that creature. +Equipped creature gets +2/+2 and has deathtouch and lifelink. +Equip—Sacrifice a creature. + + Artifact — Equipment + Artifact + 5 + 5 + + DSK~ + 1 + Disturbing Mirth When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards. @@ -1551,7 +1594,7 @@ Enchanted creature gets -3/-0 and loses all abilities. 6 4UU - DSK~ + DSK~ 1 @@ -1828,7 +1871,7 @@ When Enduring Vitality dies, if it was a creature, return it to the battlefield 1GG 3/3 - DSK~ + DSK~ 2 @@ -1844,7 +1887,7 @@ When Enduring Vitality dies, if it was a creature, return it to the battlefield 1GG 3/3 - DSK~ + DSK~ 2 @@ -1860,7 +1903,23 @@ When Enduring Vitality dies, if it was a creature, return it to the battlefield 1GG 3/3 - DSK~ + DSK~ + 2 + + + Enduring Vitality + Vigilance +Creatures you control have "{T}: Add one mana of any color." +When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) + + G + Enchantment Creature — Elk Glimmer + Creature + 3 + 1GG + 3/3 + + DSK~ 2 @@ -1877,6 +1936,66 @@ Draw a card. DSK~ 3 + + Entity Tracker + Flash +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 + + DSK~ + 2 + + + Entity Tracker + Flash +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 + + DSK~ + 2 + + + Entity Tracker + Flash +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. + + U + Creature — Human Scout + Creature + 3 + 2U + 2/3 + + DSK~ + 2 + + + Erratic Apparition + Flying, vigilance +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn. + + U + Creature — Spirit + Creature + 3 + 2U + 1/3 + + DSK~ + 2 + Etched Cornfield Etched Cornfield enters tapped unless a player has 13 or less life. @@ -1977,6 +2096,21 @@ Delirium — Whenever a source you control deals noncombat damage to an opponent DSK~ 2 + + Fear of Exposure + As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. +Trample + + G + Enchantment Creature — Nightmare + Creature + 3 + 2G + 5/4 + + DSK~ + 2 + Fear of Failed Tests Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. @@ -2354,6 +2488,21 @@ When you unlock this door, return all creature cards from your graveyard to the DSK~ 1 + + Get Out + Choose one — +• Counter target creature or enchantment spell. +• Return one or two target creatures and/or enchantments you own to your hand. + + U + Instant + Instant + 2 + UU + + DSK~ + 3 + Ghost Vacuum {T}: Exile target card from a graveyard. @@ -2380,6 +2529,38 @@ When you unlock this door, return all creature cards from your graveyard to the DSK~ 1 + + Ghostly Dancers + Flying +When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. + + W + Creature — Spirit + Creature + 5 + 3WW + 2/5 + + DSK~ + 2 + + + Ghostly Dancers + Flying +When Ghostly Dancers enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. +Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying. + + W + Creature — Spirit + Creature + 5 + 3WW + 2/5 + + DSK~ + 2 + Ghostly Keybearer Flying @@ -2779,6 +2960,19 @@ Crew 1 (Tap any number of creatures you control with total power 1 or more: This DSK~ 1 + + Horrid Vigor + Target creature gains deathtouch and indestructible until end of turn. + + G + Instant + Instant + 2 + 1G + + DSK~ + 3 + House Cartographer Survival — At the beginning of your second main phase, if House Cartographer is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order. @@ -3072,6 +3266,34 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's DSK~ 1 + + Keys to the House + {1}, {T}, Sacrifice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. +{3}, {T}, Sacrifice Keys to the House: Lock or unlock a door of target Room you control. Activate only as a sorcery. + + Artifact + Artifact + 1 + 1 + + DSK~ + 1 + + + Killer's Mask + When Killer's Mask enters, manifest dread, then attach Killer's Mask to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +Equipped creature has menace. +Equip {2} + + B + Artifact — Equipment + Artifact + 3 + 2B + + DSK~ + 1 + Kona, Rescue Beastie Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield @@ -3083,7 +3305,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 3G 4/3 - DSK~ + DSK~ 2 @@ -3097,7 +3319,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 3G 4/3 - DSK~ + DSK~ 2 @@ -3111,7 +3333,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 3G 4/3 - DSK~ + DSK~ 2 @@ -3139,7 +3361,7 @@ During your turn, as long as Kaito has one or more loyalty counters on him, he's 4 3B - DSK~ + DSK~ 3 @@ -3313,9 +3535,23 @@ Whenever you attack, creatures you control get +1/+1 until end of turn. 5 3BB - DSK~ + DSK~ 3 + + Living Phone + When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. + + W + Artifact Creature — Toy + Creature + 3 + 2W + 2/1 + + DSK~ + 2 + Malevolent Chandelier Flying @@ -3446,6 +3682,21 @@ Whenever a creature an opponent controls dies, they may pay 3 life. If they don' DSK~ 1 + + Miasma Demon + Flying +When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn. + + B + Creature — Demon + Creature + 6 + 4BB + 5/4 + + DSK~ + 2 + Midnight Mayhem Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.) @@ -3829,7 +4080,7 @@ Delirium — At the beginning of your end step, if there are four or more card t 1B 2/2 - DSK~ + DSK~ 2 @@ -3847,6 +4098,21 @@ Delirium — At the beginning of your end step, if there are four or more card t DSK~ 2 + + Overlord of the Balemurk + Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) +Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand. + + B + Enchantment Creature — Avatar Horror + Creature + 5 + 3BB + 5/5 + + DSK~ + 2 + Overlord of the Boilerbilges Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) @@ -4091,6 +4357,34 @@ Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insec DSK~ 2 + + Painter's Studio + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn. + + R + Enchantment — Room + Enchantment + 5 + 2R + + DSK~ + 1 + + + Defaced Gallery + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +Whenever youy attack, attacking creatures you control get +1/+0 until end of turn. + + R + Enchantment — Room + Enchantment + 5 + 1R + + DSK~ + 1 + Paranormal Analyst Whenever you manifest dread, put a card you put into your graveyard this way into your hand. @@ -4488,6 +4782,49 @@ Other permanents you control have hexproof. DSK~ 2 + + Rip, Spawn Hunter + Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. + + GW + Legendary Creature — Human Survivor + Creature + 4 + 2GW + 4/4 + + DSK~ + 2 + + + Rip, Spawn Hunter + Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. + + GW + Legendary Creature — Human Survivor + Creature + 4 + 2GW + 4/4 + + DSK~ + 2 + + + Ripchain Razorkin + Reach +{2}{R}, Sacrifice a land: Draw a card. + + R + Creature — Human Berserker + Creature + 4 + 3R + 5/3 + + DSK~ + 2 + Rite of the Moth Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) @@ -4651,6 +4988,21 @@ Enchanted creature gets +1/+1. DSK~ 1 + + Sheltered by Ghosts + Enchant creature you control +When Sheltered by Ghosts enters, exile target nonland permanent an opponent controls until Sheltered by Ghosts leaves the battlefield. +Enchanted creature gets +1/+0 and has lifelink and ward {2}. + + W + Enchantment — Aura + Enchantment + 2 + 1W + + DSK~ + 1 + Shepherding Spirits Flying @@ -4860,7 +5212,7 @@ When enchanted creature is dealt damage, destroy it. 2 1B - DSK~ + DSK~ 1 @@ -4922,6 +5274,33 @@ Enchanted creature doesn't untap during its controller's untap step. DSK~ 0 + + Surgical Suite + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) +When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. + + W + Enchantment — Room + Enchantment + 6 + 1W + + DSK~ + 1 + + + Hospital Room + (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) + + W + Enchantment — Room + Enchantment + 6 + 3W + + DSK~ + 1 + Swamp ({T}: Add {B}.) @@ -5535,6 +5914,53 @@ When you unlock this door, create a 6/6 black Demon creature token with flying.< DSK~ 1 + + Unidentified Hovership + Flying +When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less. +When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread. +Crew 1 + + W + Artifact — Vehicle + Artifact + 3 + 1WW + 2/2 + + DSK~ + 1 + + + Unidentified Hovership + Flying +When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less. +When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread. +Crew 1 + + W + Artifact — Vehicle + Artifact + 3 + 1WW + 2/2 + + DSK~ + 1 + + + Unnerving Grasp + Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) + + U + Sorcery + Sorcery + 3 + 2U + + DSK~ + 3 + Unsettling Twins When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) @@ -5885,6 +6311,32 @@ When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, the DSK~ 2 + + Waltz of Rage + Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. + + R + Sorcery + Sorcery + 5 + 3RR + + DSK~ + 3 + + + Waltz of Rage + Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. + + R + Sorcery + Sorcery + 5 + 3RR + + DSK~ + 3 + Wary Watchdog When Wary Watchdog enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) @@ -5928,6 +6380,19 @@ Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are DSK~ 2 + + Winter's Intervention + Winter's Intervention deals 2 damage to target creature. You gain 2 life. + + B + Instant + Instant + 2 + 1B + + DSK~ + 3 + Winter, Misanthropic Guide Ward {2}